babylonjs-gui 5.0.0-beta.1 → 5.0.0-beta.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/babylon.gui.js +557 -358
- package/babylon.gui.js.map +1 -1
- package/babylon.gui.min.js +2 -2
- package/babylon.gui.module.d.ts +380 -308
- package/package.json +2 -2
package/babylon.gui.module.d.ts
CHANGED
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@@ -583,7 +583,7 @@ declare module "babylonjs-gui/2D/advancedDynamicTexture" {
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* @param samplingMode defines the texture sampling mode (Texture.NEAREST_SAMPLINGMODE by default)
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* @param invertY defines if the texture needs to be inverted on the y axis during loading (true by default)
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*/
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-
constructor(name: string, width
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constructor(name: string, width?: number, height?: number, scene?: Nullable<Scene>, generateMipMaps?: boolean, samplingMode?: number, invertY?: boolean);
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/**
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* Get the current class name of the texture useful for serialization or dynamic coding.
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* @returns "AdvancedDynamicTexture"
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@@ -772,7 +772,19 @@ declare module "babylonjs-gui/2D/advancedDynamicTexture" {
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* @returns a new AdvancedDynamicTexture
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*/
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static CreateFullscreenUI(name: string, foreground?: boolean, scene?: Nullable<Scene>, sampling?: number, adaptiveScaling?: boolean): AdvancedDynamicTexture;
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/**
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* Scales the texture
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* @param ratio the scale factor to apply to both width and height
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*/
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scale(ratio: number): void;
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/**
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* Resizes the texture
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* @param width the new width
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* @param height the new height
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*/
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scaleTo(width: number, height: number): void;
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}
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export { IFocusableControl };
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}
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declare module "babylonjs-gui/2D/controls/control" {
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import { Nullable } from "babylonjs/types";
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@@ -1266,10 +1278,10 @@ declare module "babylonjs-gui/2D/controls/control" {
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/** Gets or sets if control is Enabled */
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get isEnabled(): boolean;
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set isEnabled(value: boolean);
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/** Gets or sets background color of control if it's disabled */
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/** Gets or sets background color of control if it's disabled. Only applies to Button class. */
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get disabledColor(): string;
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set disabledColor(value: string);
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/** Gets or sets front color of control if it's disabled */
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/** Gets or sets front color of control if it's disabled. Only applies to Checkbox class. */
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get disabledColorItem(): string;
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set disabledColorItem(value: string);
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/**
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@@ -1298,6 +1310,15 @@ declare module "babylonjs-gui/2D/controls/control" {
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* @returns the ascendant or null if not found
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*/
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getAscendantOfClass(className: string): Nullable<Control>;
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/**
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* Mark control element as dirty
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* @param force force non visible elements to be marked too
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*/
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markAsDirty(force: false): void;
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/**
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* Mark the element and its children as dirty
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*/
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markAllAsDirty(): void;
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/** @hidden */
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_resetFontCache(): void;
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/**
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@@ -1380,7 +1401,7 @@ declare module "babylonjs-gui/2D/controls/control" {
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/** @hidden */
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_flagDescendantsAsMatrixDirty(): void;
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/** @hidden */
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-
_intersectsRect(rect: Measure): boolean;
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_intersectsRect(rect: Measure, context?: ICanvasRenderingContext): boolean;
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/** @hidden */
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protected _computeAdditionnalOffsetX(): number;
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/** @hidden */
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@@ -1833,6 +1854,7 @@ declare module "babylonjs-gui/2D/controls/textBlock" {
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protected _applyStates(context: ICanvasRenderingContext): void;
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protected _breakLines(refWidth: number, refHeight: number, context: ICanvasRenderingContext): object[];
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protected _parseLine(line: string | undefined, context: ICanvasRenderingContext): object;
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private _getCharsToRemove;
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protected _parseLineEllipsis(line: string | undefined, width: number, context: ICanvasRenderingContext): object;
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protected _parseLineWordWrap(line: string | undefined, width: number, context: ICanvasRenderingContext): object[];
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protected _parseLineWordWrapEllipsis(line: string | undefined, width: number, height: number, context: ICanvasRenderingContext): object[];
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@@ -2396,6 +2418,8 @@ declare module "babylonjs-gui/2D/controls/inputText" {
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private _autoStretchWidth;
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private _maxWidth;
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private _isFocused;
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/** the type of device that most recently focused the input: "mouse", "touch" or "pen" */
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private _focusedBy;
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private _blinkTimeout;
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private _blinkIsEven;
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private _cursorOffset;
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@@ -4348,6 +4372,7 @@ declare module "babylonjs-gui/3D/controls/touchButton3D" {
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import { Mesh } from "babylonjs/Meshes/mesh";
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import { TransformNode } from "babylonjs/Meshes/transformNode";
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import { Scene } from "babylonjs/scene";
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+
import { Observable } from "babylonjs/Misc/observable";
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import { Button3D } from "babylonjs-gui/3D/controls/button3D";
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/**
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* Class used to create a touchable button in 3D
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@@ -4355,13 +4380,25 @@ declare module "babylonjs-gui/3D/controls/touchButton3D" {
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export class TouchButton3D extends Button3D {
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private _collisionMesh;
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private _collidableFrontDirection;
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-
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+
private _isNearPressed;
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private _interactionSurfaceHeight;
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private _isToggleButton;
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private _toggleState;
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private _toggleButtonCallback;
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/**
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* An event triggered when the button is toggled. Only fired if 'isToggleButton' is true
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*/
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onToggleObservable: Observable<boolean>;
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/**
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* Creates a new touchable button
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* @param name defines the control name
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* @param collisionMesh mesh to track collisions with
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*/
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constructor(name?: string, collisionMesh?: Mesh);
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/**
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* Whether the current interaction is caused by near interaction or not
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*/
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get isActiveNearInteraction(): boolean;
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/**
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* Sets the front-facing direction of the button. Pass in Vector3.Zero to allow interactions from any direction
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* @param frontDir the forward direction of the button
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@@ -4376,7 +4413,26 @@ declare module "babylonjs-gui/3D/controls/touchButton3D" {
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* @param collisionMesh the new collision mesh for the button
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*/
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set collisionMesh(collisionMesh: Mesh);
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/**
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* Setter for if this TouchButton3D should be treated as a toggle button
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* @param value If this TouchHolographicButton should act like a toggle button
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*/
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set isToggleButton(value: boolean);
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get isToggleButton(): boolean;
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/**
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* A public entrypoint to set the toggle state of the TouchHolographicButton. Only works if 'isToggleButton' is true
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* @param newState The new state to set the TouchHolographicButton's toggle state to
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*/
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set isToggled(newState: boolean);
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get isToggled(): boolean;
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protected _onToggle(newState: boolean): void;
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private _isInteractionInFrontOfButton;
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/**
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* Get the height of the touchPoint from the collidable part of the button
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* @param touchPoint the point to compare to the button, in absolute position
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* @returns the depth of the touch point into the front of the button
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+
*/
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getPressDepth(touchPoint: Vector3): number;
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protected _getInteractionHeight(interactionPos: Vector3, basePos: Vector3): number;
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/** @hidden */
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_generatePointerEventType(providedType: number, nearMeshPosition: Vector3, activeInteractionCount: number): number;
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@@ -4768,7 +4824,7 @@ declare module "babylonjs-gui/3D/materials/fluent/fluentMaterial" {
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* @param name defines the name of the material
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* @param scene defines the hosting scene
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*/
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-
constructor(name: string, scene
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+
constructor(name: string, scene?: Scene);
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needAlphaBlending(): boolean;
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needAlphaTesting(): boolean;
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getAlphaTestTexture(): Nullable<BaseTexture>;
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@@ -5055,7 +5111,7 @@ declare module "babylonjs-gui/3D/materials/fluentButton/fluentButtonMaterial" {
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*/
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globalRightIndexTipPosition: Vector3;
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private _blobTexture;
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-
constructor(name: string, scene
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+
constructor(name: string, scene?: Scene);
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needAlphaBlending(): boolean;
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needAlphaTesting(): boolean;
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getAlphaTestTexture(): Nullable<BaseTexture>;
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@@ -5079,9 +5135,11 @@ declare module "babylonjs-gui/3D/controls/touchHolographicButton" {
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import { TransformNode } from "babylonjs/Meshes/transformNode";
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import { Mesh } from "babylonjs/Meshes/mesh";
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import { Scene } from "babylonjs/scene";
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+
import { FluentMaterial } from "babylonjs-gui/3D/materials/fluent/fluentMaterial";
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import { FluentButtonMaterial } from "babylonjs-gui/3D/materials/fluentButton/fluentButtonMaterial";
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import { AdvancedDynamicTexture } from "babylonjs-gui/2D/advancedDynamicTexture";
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import { TouchButton3D } from "babylonjs-gui/3D/controls/touchButton3D";
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+
import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
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/**
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* Class used to create a holographic button in 3D
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* @since 5.0.0
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@@ -5109,6 +5167,8 @@ declare module "babylonjs-gui/3D/controls/touchHolographicButton" {
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private _pointerHoverObserver;
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private _frontPlateDepth;
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private _backPlateDepth;
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+
private _backplateColor;
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+
private _backplateToggledColor;
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private _tooltipFade;
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private _tooltipTextBlock;
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private _tooltipTexture;
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@@ -5121,6 +5181,10 @@ declare module "babylonjs-gui/3D/controls/touchHolographicButton" {
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*/
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set renderingGroupId(id: number);
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get renderingGroupId(): number;
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+
/**
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* Gets the mesh used to render this control
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+
*/
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+
get mesh(): Nullable<AbstractMesh>;
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/**
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* Text to be displayed on the tooltip shown when hovering on the button. When set to null tooltip is disabled. (Default: null)
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*/
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@@ -5139,7 +5203,7 @@ declare module "babylonjs-gui/3D/controls/touchHolographicButton" {
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/**
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* Gets the back material used by this button
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*/
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-
get backMaterial():
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+
get backMaterial(): FluentMaterial;
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/**
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* Gets the front material used by this button
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*/
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@@ -5168,6 +5232,7 @@ declare module "babylonjs-gui/3D/controls/touchHolographicButton" {
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private _createBackMaterial;
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private _createFrontMaterial;
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private _createPlateMaterial;
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+
protected _onToggle(newState: boolean): void;
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protected _affectMaterial(mesh: Mesh): void;
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/**
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* Releases all associated resources
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@@ -5175,6 +5240,81 @@ declare module "babylonjs-gui/3D/controls/touchHolographicButton" {
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dispose(): void;
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}
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}
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+
declare module "babylonjs-gui/3D/behaviors/defaultBehavior" {
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+
import { Behavior } from "babylonjs/Behaviors/behavior";
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import { FollowBehavior } from "babylonjs/Behaviors/Meshes/followBehavior";
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import { SixDofDragBehavior } from "babylonjs/Behaviors/Meshes/sixDofDragBehavior";
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import { Mesh } from "babylonjs/Meshes/mesh";
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import { Nullable } from "babylonjs/types";
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import { SurfaceMagnetismBehavior } from "babylonjs/Behaviors/Meshes/surfaceMagnetismBehavior";
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import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
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/**
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* Default behavior for 3D UI elements.
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* Handles a FollowBehavior, SixDofBehavior and SurfaceMagnetismBehavior
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* @since 5.0.0
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*/
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export class DefaultBehavior implements Behavior<Mesh> {
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private _scene;
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private _followBehavior;
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private _sixDofDragBehavior;
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private _surfaceMagnetismBehavior;
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private _onBeforeRenderObserver;
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private _onDragObserver;
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+
/**
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* Instantiates the default behavior
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*/
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constructor();
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/**
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* Attached node of this behavior
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*/
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attachedNode: Nullable<Mesh>;
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/**
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* The name of the behavior
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*/
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get name(): string;
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/**
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* The follow behavior
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*/
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+
get followBehavior(): FollowBehavior;
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/**
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* The six DoF drag behavior
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*/
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get sixDofDragBehavior(): SixDofDragBehavior;
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+
/**
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+
* The surface magnetism behavior
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+
*/
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get surfaceMagnetismBehavior(): SurfaceMagnetismBehavior;
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+
/**
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+
* Enables the follow behavior
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+
*/
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+
followBehaviorEnabled: boolean;
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+
/**
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* Enables the six DoF drag behavior
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+
*/
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+
sixDofDragBehaviorEnabled: boolean;
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+
/**
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+
* Enables the surface magnetism behavior
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+
*/
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+
surfaceMagnetismBehaviorEnabled: boolean;
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+
/**
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* Initializes the behavior
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+
*/
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init(): void;
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+
/**
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+
* Attaches the default behavior
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* @param ownerMesh The top level mesh
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+
* @param draggablesMeshes Descendant meshes that can be used for dragging the owner mesh
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+
* @param sceneUnderstandingMeshes Meshes from the scene understanding that will be used for surface magnetism
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|
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+
*/
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+
attach(ownerMesh: Mesh, draggablesMeshes?: Mesh[], sceneUnderstandingMeshes?: AbstractMesh[]): void;
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+
/**
|
|
5311
|
+
* Detaches the behavior from the mesh
|
|
5312
|
+
*/
|
|
5313
|
+
detach(): void;
|
|
5314
|
+
private _addObservables;
|
|
5315
|
+
private _removeObservables;
|
|
5316
|
+
}
|
|
5317
|
+
}
|
|
5178
5318
|
declare module "babylonjs-gui/3D/materials/handle/shaders/handle.vertex" {
|
|
5179
5319
|
/** @hidden */
|
|
5180
5320
|
export var handleVertexShader: {
|
|
@@ -5394,6 +5534,7 @@ declare module "babylonjs-gui/3D/gizmos/slateGizmo" {
|
|
|
5394
5534
|
* Value we use to offset handles from mesh
|
|
5395
5535
|
*/
|
|
5396
5536
|
private _margin;
|
|
5537
|
+
private _handleSize;
|
|
5397
5538
|
private _attachedSlate;
|
|
5398
5539
|
private _existingSlateScale;
|
|
5399
5540
|
/**
|
|
@@ -5404,10 +5545,6 @@ declare module "babylonjs-gui/3D/gizmos/slateGizmo" {
|
|
|
5404
5545
|
* The distance away from the object which the draggable meshes should appear world sized when fixedScreenSize is set to true (default: 10)
|
|
5405
5546
|
*/
|
|
5406
5547
|
fixedScreenSizeDistanceFactor: number;
|
|
5407
|
-
/**
|
|
5408
|
-
* Size of the handles (meters in XR)
|
|
5409
|
-
*/
|
|
5410
|
-
handleSize: number;
|
|
5411
5548
|
/**
|
|
5412
5549
|
* The slate attached to this gizmo
|
|
5413
5550
|
*/
|
|
@@ -5426,85 +5563,11 @@ declare module "babylonjs-gui/3D/gizmos/slateGizmo" {
|
|
|
5426
5563
|
*/
|
|
5427
5564
|
updateBoundingBox(): void;
|
|
5428
5565
|
private _updateHandlesPosition;
|
|
5566
|
+
private _updateHandlesScaling;
|
|
5429
5567
|
protected _update(): void;
|
|
5430
5568
|
dispose(): void;
|
|
5431
5569
|
}
|
|
5432
5570
|
}
|
|
5433
|
-
declare module "babylonjs-gui/3D/behaviors/defaultBehavior" {
|
|
5434
|
-
import { Behavior } from "babylonjs/Behaviors/behavior";
|
|
5435
|
-
import { FollowBehavior } from "babylonjs/Behaviors/Meshes/followBehavior";
|
|
5436
|
-
import { SixDofDragBehavior } from "babylonjs/Behaviors/Meshes/sixDofDragBehavior";
|
|
5437
|
-
import { Mesh } from "babylonjs/Meshes/mesh";
|
|
5438
|
-
import { Nullable } from "babylonjs/types";
|
|
5439
|
-
import { SurfaceMagnetismBehavior } from "babylonjs/Behaviors/Meshes/surfaceMagnetismBehavior";
|
|
5440
|
-
import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
|
|
5441
|
-
/**
|
|
5442
|
-
* Default behavior for 3D UI elements.
|
|
5443
|
-
* Handles a FollowBehavior, SixDofBehavior and SurfaceMagnetismBehavior
|
|
5444
|
-
* @since 5.0.0
|
|
5445
|
-
*/
|
|
5446
|
-
export class DefaultBehavior implements Behavior<Mesh> {
|
|
5447
|
-
private _scene;
|
|
5448
|
-
private _followBehavior;
|
|
5449
|
-
private _sixDofDragBehavior;
|
|
5450
|
-
private _surfaceMagnetismBehavior;
|
|
5451
|
-
private _onBeforeRenderObserver;
|
|
5452
|
-
private _onDragObserver;
|
|
5453
|
-
/**
|
|
5454
|
-
* Instantiates the default behavior
|
|
5455
|
-
*/
|
|
5456
|
-
constructor();
|
|
5457
|
-
/**
|
|
5458
|
-
* Attached node of this behavior
|
|
5459
|
-
*/
|
|
5460
|
-
attachedNode: Nullable<Mesh>;
|
|
5461
|
-
/**
|
|
5462
|
-
* The name of the behavior
|
|
5463
|
-
*/
|
|
5464
|
-
get name(): string;
|
|
5465
|
-
/**
|
|
5466
|
-
* The follow behavior
|
|
5467
|
-
*/
|
|
5468
|
-
get followBehavior(): FollowBehavior;
|
|
5469
|
-
/**
|
|
5470
|
-
* The six DoF drag behavior
|
|
5471
|
-
*/
|
|
5472
|
-
get sixDofDragBehavior(): SixDofDragBehavior;
|
|
5473
|
-
/**
|
|
5474
|
-
* The surface magnetism behavior
|
|
5475
|
-
*/
|
|
5476
|
-
get surfaceMagnetismBehavior(): SurfaceMagnetismBehavior;
|
|
5477
|
-
/**
|
|
5478
|
-
* Enables the follow behavior
|
|
5479
|
-
*/
|
|
5480
|
-
followBehaviorEnabled: boolean;
|
|
5481
|
-
/**
|
|
5482
|
-
* Enables the six DoF drag behavior
|
|
5483
|
-
*/
|
|
5484
|
-
sixDofDragBehaviorEnabled: boolean;
|
|
5485
|
-
/**
|
|
5486
|
-
* Enables the surface magnetism behavior
|
|
5487
|
-
*/
|
|
5488
|
-
surfaceMagnetismBehaviorEnabled: boolean;
|
|
5489
|
-
/**
|
|
5490
|
-
* Initializes the behavior
|
|
5491
|
-
*/
|
|
5492
|
-
init(): void;
|
|
5493
|
-
/**
|
|
5494
|
-
* Attaches the default behavior
|
|
5495
|
-
* @param ownerMesh The top level mesh
|
|
5496
|
-
* @param draggablesMeshes Descendant meshes that can be used for dragging the owner mesh
|
|
5497
|
-
* @param sceneUnderstandingMeshes Meshes from the scene understanding that will be used for surface magnetism
|
|
5498
|
-
*/
|
|
5499
|
-
attach(ownerMesh: Mesh, draggablesMeshes?: Mesh[], sceneUnderstandingMeshes?: AbstractMesh[]): void;
|
|
5500
|
-
/**
|
|
5501
|
-
* Detaches the behavior from the mesh
|
|
5502
|
-
*/
|
|
5503
|
-
detach(): void;
|
|
5504
|
-
private _addObservables;
|
|
5505
|
-
private _removeObservables;
|
|
5506
|
-
}
|
|
5507
|
-
}
|
|
5508
5571
|
declare module "babylonjs-gui/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment" {
|
|
5509
5572
|
/** @hidden */
|
|
5510
5573
|
export var fluentBackplatePixelShader: {
|
|
@@ -5657,7 +5720,7 @@ declare module "babylonjs-gui/3D/materials/fluentBackplate/fluentBackplateMateri
|
|
|
5657
5720
|
*/
|
|
5658
5721
|
globalRightIndexTipPosition: Vector3;
|
|
5659
5722
|
private _globalRightIndexTipPosition4;
|
|
5660
|
-
constructor(name: string, scene
|
|
5723
|
+
constructor(name: string, scene?: Scene);
|
|
5661
5724
|
needAlphaBlending(): boolean;
|
|
5662
5725
|
needAlphaTesting(): boolean;
|
|
5663
5726
|
getAlphaTestTexture(): Nullable<BaseTexture>;
|
|
@@ -5676,16 +5739,16 @@ declare module "babylonjs-gui/3D/materials/fluentBackplate/fluentBackplateMateri
|
|
|
5676
5739
|
}
|
|
5677
5740
|
}
|
|
5678
5741
|
declare module "babylonjs-gui/3D/controls/holographicSlate" {
|
|
5679
|
-
import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
|
|
5680
|
-
import { Scene } from "babylonjs/scene";
|
|
5681
|
-
import { TransformNode } from "babylonjs/Meshes/transformNode";
|
|
5682
|
-
import { Mesh } from "babylonjs/Meshes/mesh";
|
|
5683
|
-
import { TouchHolographicButton } from "babylonjs-gui/3D/controls/touchHolographicButton";
|
|
5684
|
-
import { Vector3 } from "babylonjs/Maths/math.vector";
|
|
5685
5742
|
import { ContentDisplay3D } from "babylonjs-gui/3D/controls/contentDisplay3D";
|
|
5743
|
+
import { TouchHolographicButton } from "babylonjs-gui/3D/controls/touchHolographicButton";
|
|
5686
5744
|
import { AdvancedDynamicTexture } from "babylonjs-gui/2D/advancedDynamicTexture";
|
|
5687
|
-
import { SlateGizmo } from "babylonjs-gui/3D/gizmos/slateGizmo";
|
|
5688
5745
|
import { DefaultBehavior } from "babylonjs-gui/3D/behaviors/defaultBehavior";
|
|
5746
|
+
import { SlateGizmo } from "babylonjs-gui/3D/gizmos/slateGizmo";
|
|
5747
|
+
import { Vector2, Vector3 } from "babylonjs/Maths/math.vector";
|
|
5748
|
+
import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
|
|
5749
|
+
import { TransformNode } from "babylonjs/Meshes/transformNode";
|
|
5750
|
+
import { Mesh } from "babylonjs/Meshes/mesh";
|
|
5751
|
+
import { Scene } from "babylonjs/scene";
|
|
5689
5752
|
/**
|
|
5690
5753
|
* Class used to create a holographic slate
|
|
5691
5754
|
* @since 5.0.0
|
|
@@ -5703,35 +5766,24 @@ declare module "babylonjs-gui/3D/controls/holographicSlate" {
|
|
|
5703
5766
|
* File name for the close icon.
|
|
5704
5767
|
*/
|
|
5705
5768
|
static FOLLOW_ICON_FILENAME: string;
|
|
5769
|
+
private static DEFAULT_TEXT_RESOLUTION_Y;
|
|
5706
5770
|
/**
|
|
5707
|
-
*
|
|
5708
|
-
*/
|
|
5709
|
-
dimensions: Vector3;
|
|
5710
|
-
/**
|
|
5711
|
-
* Minimum dimensions of the slate
|
|
5712
|
-
*/
|
|
5713
|
-
minDimensions: Vector3;
|
|
5714
|
-
/**
|
|
5715
|
-
* Default dimensions of the slate
|
|
5771
|
+
* Margin between title bar and contentplate
|
|
5716
5772
|
*/
|
|
5717
|
-
|
|
5718
|
-
/**
|
|
5719
|
-
* Dimensions of the backplate
|
|
5720
|
-
*/
|
|
5721
|
-
backplateDimensions: Vector3;
|
|
5722
|
-
/**
|
|
5723
|
-
* Margin between backplate and contentplate
|
|
5724
|
-
*/
|
|
5725
|
-
backPlateMargin: number;
|
|
5773
|
+
titleBarMargin: number;
|
|
5726
5774
|
/**
|
|
5727
5775
|
* Origin in local coordinates (top left corner)
|
|
5728
5776
|
*/
|
|
5729
5777
|
origin: Vector3;
|
|
5730
|
-
private
|
|
5778
|
+
private _dimensions;
|
|
5779
|
+
private _titleBarHeight;
|
|
5780
|
+
private _titleBarMaterial;
|
|
5781
|
+
private _backMaterial;
|
|
5731
5782
|
private _contentMaterial;
|
|
5732
5783
|
private _pickedPointObserver;
|
|
5733
5784
|
private _positionChangedObserver;
|
|
5734
|
-
private
|
|
5785
|
+
private _titleText;
|
|
5786
|
+
private _titleTextComponent;
|
|
5735
5787
|
private _contentViewport;
|
|
5736
5788
|
private _contentDragBehavior;
|
|
5737
5789
|
private _defaultBehavior;
|
|
@@ -5741,21 +5793,42 @@ declare module "babylonjs-gui/3D/controls/holographicSlate" {
|
|
|
5741
5793
|
get defaultBehavior(): DefaultBehavior;
|
|
5742
5794
|
/** @hidden */
|
|
5743
5795
|
_gizmo: SlateGizmo;
|
|
5744
|
-
protected
|
|
5796
|
+
protected _titleBar: Mesh;
|
|
5797
|
+
protected _titleBarTitle: Mesh;
|
|
5745
5798
|
protected _contentPlate: Mesh;
|
|
5746
|
-
protected
|
|
5799
|
+
protected _backPlate: Mesh;
|
|
5800
|
+
/** @hidden */
|
|
5801
|
+
_followButton: TouchHolographicButton;
|
|
5747
5802
|
protected _closeButton: TouchHolographicButton;
|
|
5748
5803
|
protected _contentScaleRatio: number;
|
|
5749
5804
|
/**
|
|
5750
|
-
*
|
|
5805
|
+
* 2D dimensions of the slate
|
|
5806
|
+
*/
|
|
5807
|
+
get dimensions(): Vector2;
|
|
5808
|
+
set dimensions(value: Vector2);
|
|
5809
|
+
/**
|
|
5810
|
+
* Minimum dimensions of the slate
|
|
5811
|
+
*/
|
|
5812
|
+
minDimensions: Vector2;
|
|
5813
|
+
/**
|
|
5814
|
+
* Default dimensions of the slate
|
|
5815
|
+
*/
|
|
5816
|
+
readonly defaultDimensions: Vector2;
|
|
5817
|
+
/**
|
|
5818
|
+
* Height of the title bar component
|
|
5819
|
+
*/
|
|
5820
|
+
get titleBarHeight(): number;
|
|
5821
|
+
set titleBarHeight(value: number);
|
|
5822
|
+
/**
|
|
5823
|
+
* Rendering ground id of all the meshes
|
|
5751
5824
|
*/
|
|
5752
5825
|
set renderingGroupId(id: number);
|
|
5753
5826
|
get renderingGroupId(): number;
|
|
5754
5827
|
/**
|
|
5755
|
-
*
|
|
5828
|
+
* The title text displayed at the top of the slate
|
|
5756
5829
|
*/
|
|
5757
|
-
|
|
5758
|
-
|
|
5830
|
+
set title(title: string);
|
|
5831
|
+
get title(): string;
|
|
5759
5832
|
/**
|
|
5760
5833
|
* Creates a new slate
|
|
5761
5834
|
* @param name defines the control name
|
|
@@ -5767,7 +5840,6 @@ declare module "babylonjs-gui/3D/controls/holographicSlate" {
|
|
|
5767
5840
|
* @param facadeTexture defines the AdvancedDynamicTexture to use
|
|
5768
5841
|
*/
|
|
5769
5842
|
protected _applyFacade(facadeTexture: AdvancedDynamicTexture): void;
|
|
5770
|
-
private _rebuildContent;
|
|
5771
5843
|
private _addControl;
|
|
5772
5844
|
protected _getTypeName(): string;
|
|
5773
5845
|
/**
|
|
@@ -5787,8 +5859,9 @@ declare module "babylonjs-gui/3D/controls/holographicSlate" {
|
|
|
5787
5859
|
_prepareNode(scene: Scene): void;
|
|
5788
5860
|
/**
|
|
5789
5861
|
* Resets the aspect and pose of the slate so it is right in front of the active camera, facing towards it.
|
|
5862
|
+
* @param resetAspect Should the slate's dimensions/aspect ratio be reset as well
|
|
5790
5863
|
*/
|
|
5791
|
-
resetDefaultAspectAndPose(): void;
|
|
5864
|
+
resetDefaultAspectAndPose(resetAspect?: boolean): void;
|
|
5792
5865
|
/**
|
|
5793
5866
|
* Releases all associated resources
|
|
5794
5867
|
*/
|
|
@@ -5931,7 +6004,6 @@ declare module "babylonjs-gui/3D/controls/nearMenu" {
|
|
|
5931
6004
|
*/
|
|
5932
6005
|
private static PIN_ICON_FILENAME;
|
|
5933
6006
|
private _pinButton;
|
|
5934
|
-
private _pinMaterial;
|
|
5935
6007
|
private _dragObserver;
|
|
5936
6008
|
private _defaultBehavior;
|
|
5937
6009
|
/**
|
|
@@ -6320,7 +6392,7 @@ declare module "babylonjs-gui/3D/materials/mrdl/mrdlSliderBarMaterial" {
|
|
|
6320
6392
|
* @hidden
|
|
6321
6393
|
*/
|
|
6322
6394
|
globalRightIndexMiddlePosition: Vector4;
|
|
6323
|
-
constructor(name: string, scene
|
|
6395
|
+
constructor(name: string, scene?: Scene);
|
|
6324
6396
|
needAlphaBlending(): boolean;
|
|
6325
6397
|
needAlphaTesting(): boolean;
|
|
6326
6398
|
getAlphaTestTexture(): Nullable<BaseTexture>;
|
|
@@ -6669,7 +6741,7 @@ declare module "babylonjs-gui/3D/materials/mrdl/mrdlSliderThumbMaterial" {
|
|
|
6669
6741
|
* @hidden
|
|
6670
6742
|
*/
|
|
6671
6743
|
globalRightIndexMiddlePosition: Vector4;
|
|
6672
|
-
constructor(name: string, scene
|
|
6744
|
+
constructor(name: string, scene?: Scene);
|
|
6673
6745
|
needAlphaBlending(): boolean;
|
|
6674
6746
|
needAlphaTesting(): boolean;
|
|
6675
6747
|
getAlphaTestTexture(): Nullable<BaseTexture>;
|
|
@@ -6832,7 +6904,7 @@ declare module "babylonjs-gui/3D/materials/mrdl/mrdlBackplateMaterial" {
|
|
|
6832
6904
|
* Gets or sets the edge width of the backplate.
|
|
6833
6905
|
*/
|
|
6834
6906
|
edgeLineGradientBlend: number;
|
|
6835
|
-
constructor(name: string, scene
|
|
6907
|
+
constructor(name: string, scene?: Scene);
|
|
6836
6908
|
needAlphaBlending(): boolean;
|
|
6837
6909
|
needAlphaTesting(): boolean;
|
|
6838
6910
|
getAlphaTestTexture(): Nullable<BaseTexture>;
|
|
@@ -6999,43 +7071,6 @@ declare module "babylonjs-gui/3D/controls/touchMeshButton3D" {
|
|
|
6999
7071
|
protected _affectMaterial(mesh: AbstractMesh): void;
|
|
7000
7072
|
}
|
|
7001
7073
|
}
|
|
7002
|
-
declare module "babylonjs-gui/3D/controls/touchToggleButton3D" {
|
|
7003
|
-
import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
|
|
7004
|
-
import { Mesh } from "babylonjs/Meshes/mesh";
|
|
7005
|
-
import { Observable } from "babylonjs/Misc/observable";
|
|
7006
|
-
import { Scene } from "babylonjs/scene";
|
|
7007
|
-
import { TransformNode } from "babylonjs/Meshes/transformNode";
|
|
7008
|
-
import { Vector3 } from "babylonjs/Maths/math.vector";
|
|
7009
|
-
import { TouchButton3D } from "babylonjs-gui/3D/controls/touchButton3D";
|
|
7010
|
-
/**
|
|
7011
|
-
* Class used as base class for touch-enabled toggleable buttons
|
|
7012
|
-
*/
|
|
7013
|
-
export class TouchToggleButton3D extends TouchButton3D {
|
|
7014
|
-
private _isPressed;
|
|
7015
|
-
/**
|
|
7016
|
-
* An event triggered when the button is toggled on
|
|
7017
|
-
*/
|
|
7018
|
-
onToggleOnObservable: Observable<Vector3>;
|
|
7019
|
-
/**
|
|
7020
|
-
* An event triggered when the button is toggled off
|
|
7021
|
-
*/
|
|
7022
|
-
onToggleOffObservable: Observable<Vector3>;
|
|
7023
|
-
/**
|
|
7024
|
-
* Creates a new button
|
|
7025
|
-
* @param name defines the control name
|
|
7026
|
-
* @param collisionMesh defines the mesh to track near interactions with
|
|
7027
|
-
*/
|
|
7028
|
-
constructor(name?: string, collisionMesh?: Mesh);
|
|
7029
|
-
private _onToggle;
|
|
7030
|
-
protected _getTypeName(): string;
|
|
7031
|
-
protected _createNode(scene: Scene): TransformNode;
|
|
7032
|
-
protected _affectMaterial(mesh: AbstractMesh): void;
|
|
7033
|
-
/**
|
|
7034
|
-
* Releases all associated resources
|
|
7035
|
-
*/
|
|
7036
|
-
dispose(): void;
|
|
7037
|
-
}
|
|
7038
|
-
}
|
|
7039
7074
|
declare module "babylonjs-gui/3D/controls/holographicBackplate" {
|
|
7040
7075
|
import { TransformNode } from "babylonjs/Meshes/transformNode";
|
|
7041
7076
|
import { Mesh } from "babylonjs/Meshes/mesh";
|
|
@@ -7106,7 +7141,6 @@ declare module "babylonjs-gui/3D/controls/index" {
|
|
|
7106
7141
|
export * from "babylonjs-gui/3D/controls/touchMeshButton3D";
|
|
7107
7142
|
export * from "babylonjs-gui/3D/controls/touchHolographicButton";
|
|
7108
7143
|
export * from "babylonjs-gui/3D/controls/touchHolographicMenu";
|
|
7109
|
-
export * from "babylonjs-gui/3D/controls/touchToggleButton3D";
|
|
7110
7144
|
export * from "babylonjs-gui/3D/controls/volumeBasedPanel";
|
|
7111
7145
|
export * from "babylonjs-gui/3D/controls/holographicBackplate";
|
|
7112
7146
|
}
|
|
@@ -7721,7 +7755,7 @@ declare module BABYLON.GUI {
|
|
|
7721
7755
|
* @param samplingMode defines the texture sampling mode (Texture.NEAREST_SAMPLINGMODE by default)
|
|
7722
7756
|
* @param invertY defines if the texture needs to be inverted on the y axis during loading (true by default)
|
|
7723
7757
|
*/
|
|
7724
|
-
constructor(name: string, width
|
|
7758
|
+
constructor(name: string, width?: number, height?: number, scene?: BABYLON.Nullable<BABYLON.Scene>, generateMipMaps?: boolean, samplingMode?: number, invertY?: boolean);
|
|
7725
7759
|
/**
|
|
7726
7760
|
* Get the current class name of the texture useful for serialization or dynamic coding.
|
|
7727
7761
|
* @returns "AdvancedDynamicTexture"
|
|
@@ -7910,6 +7944,17 @@ declare module BABYLON.GUI {
|
|
|
7910
7944
|
* @returns a new AdvancedDynamicTexture
|
|
7911
7945
|
*/
|
|
7912
7946
|
static CreateFullscreenUI(name: string, foreground?: boolean, scene?: BABYLON.Nullable<BABYLON.Scene>, sampling?: number, adaptiveScaling?: boolean): AdvancedDynamicTexture;
|
|
7947
|
+
/**
|
|
7948
|
+
* Scales the texture
|
|
7949
|
+
* @param ratio the scale factor to apply to both width and height
|
|
7950
|
+
*/
|
|
7951
|
+
scale(ratio: number): void;
|
|
7952
|
+
/**
|
|
7953
|
+
* Resizes the texture
|
|
7954
|
+
* @param width the new width
|
|
7955
|
+
* @param height the new height
|
|
7956
|
+
*/
|
|
7957
|
+
scaleTo(width: number, height: number): void;
|
|
7913
7958
|
}
|
|
7914
7959
|
}
|
|
7915
7960
|
declare module BABYLON.GUI {
|
|
@@ -8391,10 +8436,10 @@ declare module BABYLON.GUI {
|
|
|
8391
8436
|
/** Gets or sets if control is Enabled */
|
|
8392
8437
|
get isEnabled(): boolean;
|
|
8393
8438
|
set isEnabled(value: boolean);
|
|
8394
|
-
/** Gets or sets background color of control if it's disabled */
|
|
8439
|
+
/** Gets or sets background color of control if it's disabled. Only applies to Button class. */
|
|
8395
8440
|
get disabledColor(): string;
|
|
8396
8441
|
set disabledColor(value: string);
|
|
8397
|
-
/** Gets or sets front color of control if it's disabled */
|
|
8442
|
+
/** Gets or sets front color of control if it's disabled. Only applies to Checkbox class. */
|
|
8398
8443
|
get disabledColorItem(): string;
|
|
8399
8444
|
set disabledColorItem(value: string);
|
|
8400
8445
|
/**
|
|
@@ -8423,6 +8468,15 @@ declare module BABYLON.GUI {
|
|
|
8423
8468
|
* @returns the ascendant or null if not found
|
|
8424
8469
|
*/
|
|
8425
8470
|
getAscendantOfClass(className: string): BABYLON.Nullable<Control>;
|
|
8471
|
+
/**
|
|
8472
|
+
* Mark control element as dirty
|
|
8473
|
+
* @param force force non visible elements to be marked too
|
|
8474
|
+
*/
|
|
8475
|
+
markAsDirty(force: false): void;
|
|
8476
|
+
/**
|
|
8477
|
+
* Mark the element and its children as dirty
|
|
8478
|
+
*/
|
|
8479
|
+
markAllAsDirty(): void;
|
|
8426
8480
|
/** @hidden */
|
|
8427
8481
|
_resetFontCache(): void;
|
|
8428
8482
|
/**
|
|
@@ -8505,7 +8559,7 @@ declare module BABYLON.GUI {
|
|
|
8505
8559
|
/** @hidden */
|
|
8506
8560
|
_flagDescendantsAsMatrixDirty(): void;
|
|
8507
8561
|
/** @hidden */
|
|
8508
|
-
_intersectsRect(rect: Measure): boolean;
|
|
8562
|
+
_intersectsRect(rect: Measure, context?: BABYLON.ICanvasRenderingContext): boolean;
|
|
8509
8563
|
/** @hidden */
|
|
8510
8564
|
protected _computeAdditionnalOffsetX(): number;
|
|
8511
8565
|
/** @hidden */
|
|
@@ -8943,6 +8997,7 @@ declare module BABYLON.GUI {
|
|
|
8943
8997
|
protected _applyStates(context: BABYLON.ICanvasRenderingContext): void;
|
|
8944
8998
|
protected _breakLines(refWidth: number, refHeight: number, context: BABYLON.ICanvasRenderingContext): object[];
|
|
8945
8999
|
protected _parseLine(line: string | undefined, context: BABYLON.ICanvasRenderingContext): object;
|
|
9000
|
+
private _getCharsToRemove;
|
|
8946
9001
|
protected _parseLineEllipsis(line: string | undefined, width: number, context: BABYLON.ICanvasRenderingContext): object;
|
|
8947
9002
|
protected _parseLineWordWrap(line: string | undefined, width: number, context: BABYLON.ICanvasRenderingContext): object[];
|
|
8948
9003
|
protected _parseLineWordWrapEllipsis(line: string | undefined, width: number, height: number, context: BABYLON.ICanvasRenderingContext): object[];
|
|
@@ -9466,6 +9521,8 @@ declare module BABYLON.GUI {
|
|
|
9466
9521
|
private _autoStretchWidth;
|
|
9467
9522
|
private _maxWidth;
|
|
9468
9523
|
private _isFocused;
|
|
9524
|
+
/** the type of device that most recently focused the input: "mouse", "touch" or "pen" */
|
|
9525
|
+
private _focusedBy;
|
|
9469
9526
|
private _blinkTimeout;
|
|
9470
9527
|
private _blinkIsEven;
|
|
9471
9528
|
private _cursorOffset;
|
|
@@ -11253,13 +11310,25 @@ declare module BABYLON.GUI {
|
|
|
11253
11310
|
export class TouchButton3D extends Button3D {
|
|
11254
11311
|
private _collisionMesh;
|
|
11255
11312
|
private _collidableFrontDirection;
|
|
11256
|
-
|
|
11313
|
+
private _isNearPressed;
|
|
11314
|
+
private _interactionSurfaceHeight;
|
|
11315
|
+
private _isToggleButton;
|
|
11316
|
+
private _toggleState;
|
|
11317
|
+
private _toggleButtonCallback;
|
|
11318
|
+
/**
|
|
11319
|
+
* An event triggered when the button is toggled. Only fired if 'isToggleButton' is true
|
|
11320
|
+
*/
|
|
11321
|
+
onToggleObservable: BABYLON.Observable<boolean>;
|
|
11257
11322
|
/**
|
|
11258
11323
|
* Creates a new touchable button
|
|
11259
11324
|
* @param name defines the control name
|
|
11260
11325
|
* @param collisionMesh mesh to track collisions with
|
|
11261
11326
|
*/
|
|
11262
11327
|
constructor(name?: string, collisionMesh?: BABYLON.Mesh);
|
|
11328
|
+
/**
|
|
11329
|
+
* Whether the current interaction is caused by near interaction or not
|
|
11330
|
+
*/
|
|
11331
|
+
get isActiveNearInteraction(): boolean;
|
|
11263
11332
|
/**
|
|
11264
11333
|
* Sets the front-facing direction of the button. Pass in BABYLON.Vector3.Zero to allow interactions from any direction
|
|
11265
11334
|
* @param frontDir the forward direction of the button
|
|
@@ -11274,7 +11343,26 @@ declare module BABYLON.GUI {
|
|
|
11274
11343
|
* @param collisionMesh the new collision mesh for the button
|
|
11275
11344
|
*/
|
|
11276
11345
|
set collisionMesh(collisionMesh: BABYLON.Mesh);
|
|
11346
|
+
/**
|
|
11347
|
+
* Setter for if this TouchButton3D should be treated as a toggle button
|
|
11348
|
+
* @param value If this TouchHolographicButton should act like a toggle button
|
|
11349
|
+
*/
|
|
11350
|
+
set isToggleButton(value: boolean);
|
|
11351
|
+
get isToggleButton(): boolean;
|
|
11352
|
+
/**
|
|
11353
|
+
* A public entrypoint to set the toggle state of the TouchHolographicButton. Only works if 'isToggleButton' is true
|
|
11354
|
+
* @param newState The new state to set the TouchHolographicButton's toggle state to
|
|
11355
|
+
*/
|
|
11356
|
+
set isToggled(newState: boolean);
|
|
11357
|
+
get isToggled(): boolean;
|
|
11358
|
+
protected _onToggle(newState: boolean): void;
|
|
11277
11359
|
private _isInteractionInFrontOfButton;
|
|
11360
|
+
/**
|
|
11361
|
+
* Get the height of the touchPoint from the collidable part of the button
|
|
11362
|
+
* @param touchPoint the point to compare to the button, in absolute position
|
|
11363
|
+
* @returns the depth of the touch point into the front of the button
|
|
11364
|
+
*/
|
|
11365
|
+
getPressDepth(touchPoint: BABYLON.Vector3): number;
|
|
11278
11366
|
protected _getInteractionHeight(interactionPos: BABYLON.Vector3, basePos: BABYLON.Vector3): number;
|
|
11279
11367
|
/** @hidden */
|
|
11280
11368
|
_generatePointerEventType(providedType: number, nearMeshPosition: BABYLON.Vector3, activeInteractionCount: number): number;
|
|
@@ -11630,7 +11718,7 @@ declare module BABYLON.GUI {
|
|
|
11630
11718
|
* @param name defines the name of the material
|
|
11631
11719
|
* @param scene defines the hosting scene
|
|
11632
11720
|
*/
|
|
11633
|
-
constructor(name: string, scene
|
|
11721
|
+
constructor(name: string, scene?: BABYLON.Scene);
|
|
11634
11722
|
needAlphaBlending(): boolean;
|
|
11635
11723
|
needAlphaTesting(): boolean;
|
|
11636
11724
|
getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
|
|
@@ -11897,7 +11985,7 @@ declare module BABYLON.GUI {
|
|
|
11897
11985
|
*/
|
|
11898
11986
|
globalRightIndexTipPosition: BABYLON.Vector3;
|
|
11899
11987
|
private _blobTexture;
|
|
11900
|
-
constructor(name: string, scene
|
|
11988
|
+
constructor(name: string, scene?: BABYLON.Scene);
|
|
11901
11989
|
needAlphaBlending(): boolean;
|
|
11902
11990
|
needAlphaTesting(): boolean;
|
|
11903
11991
|
getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
|
|
@@ -11943,6 +12031,8 @@ declare module BABYLON.GUI {
|
|
|
11943
12031
|
private _pointerHoverObserver;
|
|
11944
12032
|
private _frontPlateDepth;
|
|
11945
12033
|
private _backPlateDepth;
|
|
12034
|
+
private _backplateColor;
|
|
12035
|
+
private _backplateToggledColor;
|
|
11946
12036
|
private _tooltipFade;
|
|
11947
12037
|
private _tooltipTextBlock;
|
|
11948
12038
|
private _tooltipTexture;
|
|
@@ -11955,6 +12045,10 @@ declare module BABYLON.GUI {
|
|
|
11955
12045
|
*/
|
|
11956
12046
|
set renderingGroupId(id: number);
|
|
11957
12047
|
get renderingGroupId(): number;
|
|
12048
|
+
/**
|
|
12049
|
+
* Gets the mesh used to render this control
|
|
12050
|
+
*/
|
|
12051
|
+
get mesh(): BABYLON.Nullable<BABYLON.AbstractMesh>;
|
|
11958
12052
|
/**
|
|
11959
12053
|
* Text to be displayed on the tooltip shown when hovering on the button. When set to null tooltip is disabled. (Default: null)
|
|
11960
12054
|
*/
|
|
@@ -11973,7 +12067,7 @@ declare module BABYLON.GUI {
|
|
|
11973
12067
|
/**
|
|
11974
12068
|
* Gets the back material used by this button
|
|
11975
12069
|
*/
|
|
11976
|
-
get backMaterial():
|
|
12070
|
+
get backMaterial(): FluentMaterial;
|
|
11977
12071
|
/**
|
|
11978
12072
|
* Gets the front material used by this button
|
|
11979
12073
|
*/
|
|
@@ -12002,6 +12096,7 @@ declare module BABYLON.GUI {
|
|
|
12002
12096
|
private _createBackMaterial;
|
|
12003
12097
|
private _createFrontMaterial;
|
|
12004
12098
|
private _createPlateMaterial;
|
|
12099
|
+
protected _onToggle(newState: boolean): void;
|
|
12005
12100
|
protected _affectMaterial(mesh: BABYLON.Mesh): void;
|
|
12006
12101
|
/**
|
|
12007
12102
|
* Releases all associated resources
|
|
@@ -12009,6 +12104,74 @@ declare module BABYLON.GUI {
|
|
|
12009
12104
|
dispose(): void;
|
|
12010
12105
|
}
|
|
12011
12106
|
}
|
|
12107
|
+
declare module BABYLON.GUI {
|
|
12108
|
+
/**
|
|
12109
|
+
* Default behavior for 3D UI elements.
|
|
12110
|
+
* Handles a BABYLON.FollowBehavior, SixDofBehavior and BABYLON.SurfaceMagnetismBehavior
|
|
12111
|
+
* @since 5.0.0
|
|
12112
|
+
*/
|
|
12113
|
+
export class DefaultBehavior implements BABYLON.Behavior<BABYLON.Mesh> {
|
|
12114
|
+
private _scene;
|
|
12115
|
+
private _followBehavior;
|
|
12116
|
+
private _sixDofDragBehavior;
|
|
12117
|
+
private _surfaceMagnetismBehavior;
|
|
12118
|
+
private _onBeforeRenderObserver;
|
|
12119
|
+
private _onDragObserver;
|
|
12120
|
+
/**
|
|
12121
|
+
* Instantiates the default behavior
|
|
12122
|
+
*/
|
|
12123
|
+
constructor();
|
|
12124
|
+
/**
|
|
12125
|
+
* Attached node of this behavior
|
|
12126
|
+
*/
|
|
12127
|
+
attachedNode: BABYLON.Nullable<BABYLON.Mesh>;
|
|
12128
|
+
/**
|
|
12129
|
+
* The name of the behavior
|
|
12130
|
+
*/
|
|
12131
|
+
get name(): string;
|
|
12132
|
+
/**
|
|
12133
|
+
* The follow behavior
|
|
12134
|
+
*/
|
|
12135
|
+
get followBehavior(): BABYLON.FollowBehavior;
|
|
12136
|
+
/**
|
|
12137
|
+
* The six DoF drag behavior
|
|
12138
|
+
*/
|
|
12139
|
+
get sixDofDragBehavior(): BABYLON.SixDofDragBehavior;
|
|
12140
|
+
/**
|
|
12141
|
+
* The surface magnetism behavior
|
|
12142
|
+
*/
|
|
12143
|
+
get surfaceMagnetismBehavior(): BABYLON.SurfaceMagnetismBehavior;
|
|
12144
|
+
/**
|
|
12145
|
+
* Enables the follow behavior
|
|
12146
|
+
*/
|
|
12147
|
+
followBehaviorEnabled: boolean;
|
|
12148
|
+
/**
|
|
12149
|
+
* Enables the six DoF drag behavior
|
|
12150
|
+
*/
|
|
12151
|
+
sixDofDragBehaviorEnabled: boolean;
|
|
12152
|
+
/**
|
|
12153
|
+
* Enables the surface magnetism behavior
|
|
12154
|
+
*/
|
|
12155
|
+
surfaceMagnetismBehaviorEnabled: boolean;
|
|
12156
|
+
/**
|
|
12157
|
+
* Initializes the behavior
|
|
12158
|
+
*/
|
|
12159
|
+
init(): void;
|
|
12160
|
+
/**
|
|
12161
|
+
* Attaches the default behavior
|
|
12162
|
+
* @param ownerMesh The top level mesh
|
|
12163
|
+
* @param draggablesMeshes Descendant meshes that can be used for dragging the owner mesh
|
|
12164
|
+
* @param sceneUnderstandingMeshes Meshes from the scene understanding that will be used for surface magnetism
|
|
12165
|
+
*/
|
|
12166
|
+
attach(ownerMesh: BABYLON.Mesh, draggablesMeshes?: BABYLON.Mesh[], sceneUnderstandingMeshes?: BABYLON.AbstractMesh[]): void;
|
|
12167
|
+
/**
|
|
12168
|
+
* Detaches the behavior from the mesh
|
|
12169
|
+
*/
|
|
12170
|
+
detach(): void;
|
|
12171
|
+
private _addObservables;
|
|
12172
|
+
private _removeObservables;
|
|
12173
|
+
}
|
|
12174
|
+
}
|
|
12012
12175
|
declare module BABYLON.GUI {
|
|
12013
12176
|
/** @hidden */
|
|
12014
12177
|
export var handleVertexShader: {
|
|
@@ -12211,6 +12374,7 @@ declare module BABYLON.GUI {
|
|
|
12211
12374
|
* Value we use to offset handles from mesh
|
|
12212
12375
|
*/
|
|
12213
12376
|
private _margin;
|
|
12377
|
+
private _handleSize;
|
|
12214
12378
|
private _attachedSlate;
|
|
12215
12379
|
private _existingSlateScale;
|
|
12216
12380
|
/**
|
|
@@ -12221,10 +12385,6 @@ declare module BABYLON.GUI {
|
|
|
12221
12385
|
* The distance away from the object which the draggable meshes should appear world sized when fixedScreenSize is set to true (default: 10)
|
|
12222
12386
|
*/
|
|
12223
12387
|
fixedScreenSizeDistanceFactor: number;
|
|
12224
|
-
/**
|
|
12225
|
-
* Size of the handles (meters in XR)
|
|
12226
|
-
*/
|
|
12227
|
-
handleSize: number;
|
|
12228
12388
|
/**
|
|
12229
12389
|
* The slate attached to this gizmo
|
|
12230
12390
|
*/
|
|
@@ -12243,78 +12403,11 @@ declare module BABYLON.GUI {
|
|
|
12243
12403
|
*/
|
|
12244
12404
|
updateBoundingBox(): void;
|
|
12245
12405
|
private _updateHandlesPosition;
|
|
12406
|
+
private _updateHandlesScaling;
|
|
12246
12407
|
protected _update(): void;
|
|
12247
12408
|
dispose(): void;
|
|
12248
12409
|
}
|
|
12249
12410
|
}
|
|
12250
|
-
declare module BABYLON.GUI {
|
|
12251
|
-
/**
|
|
12252
|
-
* Default behavior for 3D UI elements.
|
|
12253
|
-
* Handles a BABYLON.FollowBehavior, SixDofBehavior and BABYLON.SurfaceMagnetismBehavior
|
|
12254
|
-
* @since 5.0.0
|
|
12255
|
-
*/
|
|
12256
|
-
export class DefaultBehavior implements BABYLON.Behavior<BABYLON.Mesh> {
|
|
12257
|
-
private _scene;
|
|
12258
|
-
private _followBehavior;
|
|
12259
|
-
private _sixDofDragBehavior;
|
|
12260
|
-
private _surfaceMagnetismBehavior;
|
|
12261
|
-
private _onBeforeRenderObserver;
|
|
12262
|
-
private _onDragObserver;
|
|
12263
|
-
/**
|
|
12264
|
-
* Instantiates the default behavior
|
|
12265
|
-
*/
|
|
12266
|
-
constructor();
|
|
12267
|
-
/**
|
|
12268
|
-
* Attached node of this behavior
|
|
12269
|
-
*/
|
|
12270
|
-
attachedNode: BABYLON.Nullable<BABYLON.Mesh>;
|
|
12271
|
-
/**
|
|
12272
|
-
* The name of the behavior
|
|
12273
|
-
*/
|
|
12274
|
-
get name(): string;
|
|
12275
|
-
/**
|
|
12276
|
-
* The follow behavior
|
|
12277
|
-
*/
|
|
12278
|
-
get followBehavior(): BABYLON.FollowBehavior;
|
|
12279
|
-
/**
|
|
12280
|
-
* The six DoF drag behavior
|
|
12281
|
-
*/
|
|
12282
|
-
get sixDofDragBehavior(): BABYLON.SixDofDragBehavior;
|
|
12283
|
-
/**
|
|
12284
|
-
* The surface magnetism behavior
|
|
12285
|
-
*/
|
|
12286
|
-
get surfaceMagnetismBehavior(): BABYLON.SurfaceMagnetismBehavior;
|
|
12287
|
-
/**
|
|
12288
|
-
* Enables the follow behavior
|
|
12289
|
-
*/
|
|
12290
|
-
followBehaviorEnabled: boolean;
|
|
12291
|
-
/**
|
|
12292
|
-
* Enables the six DoF drag behavior
|
|
12293
|
-
*/
|
|
12294
|
-
sixDofDragBehaviorEnabled: boolean;
|
|
12295
|
-
/**
|
|
12296
|
-
* Enables the surface magnetism behavior
|
|
12297
|
-
*/
|
|
12298
|
-
surfaceMagnetismBehaviorEnabled: boolean;
|
|
12299
|
-
/**
|
|
12300
|
-
* Initializes the behavior
|
|
12301
|
-
*/
|
|
12302
|
-
init(): void;
|
|
12303
|
-
/**
|
|
12304
|
-
* Attaches the default behavior
|
|
12305
|
-
* @param ownerMesh The top level mesh
|
|
12306
|
-
* @param draggablesMeshes Descendant meshes that can be used for dragging the owner mesh
|
|
12307
|
-
* @param sceneUnderstandingMeshes Meshes from the scene understanding that will be used for surface magnetism
|
|
12308
|
-
*/
|
|
12309
|
-
attach(ownerMesh: BABYLON.Mesh, draggablesMeshes?: BABYLON.Mesh[], sceneUnderstandingMeshes?: BABYLON.AbstractMesh[]): void;
|
|
12310
|
-
/**
|
|
12311
|
-
* Detaches the behavior from the mesh
|
|
12312
|
-
*/
|
|
12313
|
-
detach(): void;
|
|
12314
|
-
private _addObservables;
|
|
12315
|
-
private _removeObservables;
|
|
12316
|
-
}
|
|
12317
|
-
}
|
|
12318
12411
|
declare module BABYLON.GUI {
|
|
12319
12412
|
/** @hidden */
|
|
12320
12413
|
export var fluentBackplatePixelShader: {
|
|
@@ -12455,7 +12548,7 @@ declare module BABYLON.GUI {
|
|
|
12455
12548
|
*/
|
|
12456
12549
|
globalRightIndexTipPosition: BABYLON.Vector3;
|
|
12457
12550
|
private _globalRightIndexTipPosition4;
|
|
12458
|
-
constructor(name: string, scene
|
|
12551
|
+
constructor(name: string, scene?: BABYLON.Scene);
|
|
12459
12552
|
needAlphaBlending(): boolean;
|
|
12460
12553
|
needAlphaTesting(): boolean;
|
|
12461
12554
|
getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
|
|
@@ -12491,35 +12584,24 @@ declare module BABYLON.GUI {
|
|
|
12491
12584
|
* File name for the close icon.
|
|
12492
12585
|
*/
|
|
12493
12586
|
static FOLLOW_ICON_FILENAME: string;
|
|
12587
|
+
private static DEFAULT_TEXT_RESOLUTION_Y;
|
|
12494
12588
|
/**
|
|
12495
|
-
*
|
|
12589
|
+
* Margin between title bar and contentplate
|
|
12496
12590
|
*/
|
|
12497
|
-
|
|
12498
|
-
/**
|
|
12499
|
-
* Minimum dimensions of the slate
|
|
12500
|
-
*/
|
|
12501
|
-
minDimensions: BABYLON.Vector3;
|
|
12502
|
-
/**
|
|
12503
|
-
* Default dimensions of the slate
|
|
12504
|
-
*/
|
|
12505
|
-
readonly defaultDimensions: BABYLON.Vector3;
|
|
12506
|
-
/**
|
|
12507
|
-
* Dimensions of the backplate
|
|
12508
|
-
*/
|
|
12509
|
-
backplateDimensions: BABYLON.Vector3;
|
|
12510
|
-
/**
|
|
12511
|
-
* Margin between backplate and contentplate
|
|
12512
|
-
*/
|
|
12513
|
-
backPlateMargin: number;
|
|
12591
|
+
titleBarMargin: number;
|
|
12514
12592
|
/**
|
|
12515
12593
|
* Origin in local coordinates (top left corner)
|
|
12516
12594
|
*/
|
|
12517
12595
|
origin: BABYLON.Vector3;
|
|
12518
|
-
private
|
|
12596
|
+
private _dimensions;
|
|
12597
|
+
private _titleBarHeight;
|
|
12598
|
+
private _titleBarMaterial;
|
|
12599
|
+
private _backMaterial;
|
|
12519
12600
|
private _contentMaterial;
|
|
12520
12601
|
private _pickedPointObserver;
|
|
12521
12602
|
private _positionChangedObserver;
|
|
12522
|
-
private
|
|
12603
|
+
private _titleText;
|
|
12604
|
+
private _titleTextComponent;
|
|
12523
12605
|
private _contentViewport;
|
|
12524
12606
|
private _contentDragBehavior;
|
|
12525
12607
|
private _defaultBehavior;
|
|
@@ -12529,21 +12611,42 @@ declare module BABYLON.GUI {
|
|
|
12529
12611
|
get defaultBehavior(): DefaultBehavior;
|
|
12530
12612
|
/** @hidden */
|
|
12531
12613
|
_gizmo: SlateGizmo;
|
|
12532
|
-
protected
|
|
12614
|
+
protected _titleBar: BABYLON.Mesh;
|
|
12615
|
+
protected _titleBarTitle: BABYLON.Mesh;
|
|
12533
12616
|
protected _contentPlate: BABYLON.Mesh;
|
|
12534
|
-
protected
|
|
12617
|
+
protected _backPlate: BABYLON.Mesh;
|
|
12618
|
+
/** @hidden */
|
|
12619
|
+
_followButton: TouchHolographicButton;
|
|
12535
12620
|
protected _closeButton: TouchHolographicButton;
|
|
12536
12621
|
protected _contentScaleRatio: number;
|
|
12537
12622
|
/**
|
|
12538
|
-
*
|
|
12623
|
+
* 2D dimensions of the slate
|
|
12624
|
+
*/
|
|
12625
|
+
get dimensions(): BABYLON.Vector2;
|
|
12626
|
+
set dimensions(value: BABYLON.Vector2);
|
|
12627
|
+
/**
|
|
12628
|
+
* Minimum dimensions of the slate
|
|
12629
|
+
*/
|
|
12630
|
+
minDimensions: BABYLON.Vector2;
|
|
12631
|
+
/**
|
|
12632
|
+
* Default dimensions of the slate
|
|
12633
|
+
*/
|
|
12634
|
+
readonly defaultDimensions: BABYLON.Vector2;
|
|
12635
|
+
/**
|
|
12636
|
+
* Height of the title bar component
|
|
12637
|
+
*/
|
|
12638
|
+
get titleBarHeight(): number;
|
|
12639
|
+
set titleBarHeight(value: number);
|
|
12640
|
+
/**
|
|
12641
|
+
* Rendering ground id of all the meshes
|
|
12539
12642
|
*/
|
|
12540
12643
|
set renderingGroupId(id: number);
|
|
12541
12644
|
get renderingGroupId(): number;
|
|
12542
12645
|
/**
|
|
12543
|
-
*
|
|
12646
|
+
* The title text displayed at the top of the slate
|
|
12544
12647
|
*/
|
|
12545
|
-
|
|
12546
|
-
|
|
12648
|
+
set title(title: string);
|
|
12649
|
+
get title(): string;
|
|
12547
12650
|
/**
|
|
12548
12651
|
* Creates a new slate
|
|
12549
12652
|
* @param name defines the control name
|
|
@@ -12555,7 +12658,6 @@ declare module BABYLON.GUI {
|
|
|
12555
12658
|
* @param facadeTexture defines the AdvancedDynamicTexture to use
|
|
12556
12659
|
*/
|
|
12557
12660
|
protected _applyFacade(facadeTexture: AdvancedDynamicTexture): void;
|
|
12558
|
-
private _rebuildContent;
|
|
12559
12661
|
private _addControl;
|
|
12560
12662
|
protected _getTypeName(): string;
|
|
12561
12663
|
/**
|
|
@@ -12575,8 +12677,9 @@ declare module BABYLON.GUI {
|
|
|
12575
12677
|
_prepareNode(scene: BABYLON.Scene): void;
|
|
12576
12678
|
/**
|
|
12577
12679
|
* Resets the aspect and pose of the slate so it is right in front of the active camera, facing towards it.
|
|
12680
|
+
* @param resetAspect Should the slate's dimensions/aspect ratio be reset as well
|
|
12578
12681
|
*/
|
|
12579
|
-
resetDefaultAspectAndPose(): void;
|
|
12682
|
+
resetDefaultAspectAndPose(resetAspect?: boolean): void;
|
|
12580
12683
|
/**
|
|
12581
12684
|
* Releases all associated resources
|
|
12582
12685
|
*/
|
|
@@ -12693,7 +12796,6 @@ declare module BABYLON.GUI {
|
|
|
12693
12796
|
*/
|
|
12694
12797
|
private static PIN_ICON_FILENAME;
|
|
12695
12798
|
private _pinButton;
|
|
12696
|
-
private _pinMaterial;
|
|
12697
12799
|
private _dragObserver;
|
|
12698
12800
|
private _defaultBehavior;
|
|
12699
12801
|
/**
|
|
@@ -13062,7 +13164,7 @@ declare module BABYLON.GUI {
|
|
|
13062
13164
|
* @hidden
|
|
13063
13165
|
*/
|
|
13064
13166
|
globalRightIndexMiddlePosition: BABYLON.Vector4;
|
|
13065
|
-
constructor(name: string, scene
|
|
13167
|
+
constructor(name: string, scene?: BABYLON.Scene);
|
|
13066
13168
|
needAlphaBlending(): boolean;
|
|
13067
13169
|
needAlphaTesting(): boolean;
|
|
13068
13170
|
getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
|
|
@@ -13398,7 +13500,7 @@ declare module BABYLON.GUI {
|
|
|
13398
13500
|
* @hidden
|
|
13399
13501
|
*/
|
|
13400
13502
|
globalRightIndexMiddlePosition: BABYLON.Vector4;
|
|
13401
|
-
constructor(name: string, scene
|
|
13503
|
+
constructor(name: string, scene?: BABYLON.Scene);
|
|
13402
13504
|
needAlphaBlending(): boolean;
|
|
13403
13505
|
needAlphaTesting(): boolean;
|
|
13404
13506
|
getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
|
|
@@ -13549,7 +13651,7 @@ declare module BABYLON.GUI {
|
|
|
13549
13651
|
* Gets or sets the edge width of the backplate.
|
|
13550
13652
|
*/
|
|
13551
13653
|
edgeLineGradientBlend: number;
|
|
13552
|
-
constructor(name: string, scene
|
|
13654
|
+
constructor(name: string, scene?: BABYLON.Scene);
|
|
13553
13655
|
needAlphaBlending(): boolean;
|
|
13554
13656
|
needAlphaTesting(): boolean;
|
|
13555
13657
|
getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
|
|
@@ -13697,36 +13799,6 @@ declare module BABYLON.GUI {
|
|
|
13697
13799
|
protected _affectMaterial(mesh: BABYLON.AbstractMesh): void;
|
|
13698
13800
|
}
|
|
13699
13801
|
}
|
|
13700
|
-
declare module BABYLON.GUI {
|
|
13701
|
-
/**
|
|
13702
|
-
* Class used as base class for touch-enabled toggleable buttons
|
|
13703
|
-
*/
|
|
13704
|
-
export class TouchToggleButton3D extends TouchButton3D {
|
|
13705
|
-
private _isPressed;
|
|
13706
|
-
/**
|
|
13707
|
-
* An event triggered when the button is toggled on
|
|
13708
|
-
*/
|
|
13709
|
-
onToggleOnObservable: BABYLON.Observable<BABYLON.Vector3>;
|
|
13710
|
-
/**
|
|
13711
|
-
* An event triggered when the button is toggled off
|
|
13712
|
-
*/
|
|
13713
|
-
onToggleOffObservable: BABYLON.Observable<BABYLON.Vector3>;
|
|
13714
|
-
/**
|
|
13715
|
-
* Creates a new button
|
|
13716
|
-
* @param name defines the control name
|
|
13717
|
-
* @param collisionMesh defines the mesh to track near interactions with
|
|
13718
|
-
*/
|
|
13719
|
-
constructor(name?: string, collisionMesh?: BABYLON.Mesh);
|
|
13720
|
-
private _onToggle;
|
|
13721
|
-
protected _getTypeName(): string;
|
|
13722
|
-
protected _createNode(scene: BABYLON.Scene): BABYLON.TransformNode;
|
|
13723
|
-
protected _affectMaterial(mesh: BABYLON.AbstractMesh): void;
|
|
13724
|
-
/**
|
|
13725
|
-
* Releases all associated resources
|
|
13726
|
-
*/
|
|
13727
|
-
dispose(): void;
|
|
13728
|
-
}
|
|
13729
|
-
}
|
|
13730
13802
|
declare module BABYLON.GUI {
|
|
13731
13803
|
/**
|
|
13732
13804
|
* Class used to create a holographic backplate in 3D
|