babylonjs-gui 5.0.0-alpha.65 → 5.0.0-beta.1

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@@ -1694,7 +1694,11 @@ declare module "babylonjs-gui/2D/controls/textBlock" {
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  /**
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  * Ellipsize the text, i.e. shrink with trailing … when text is larger than Control.width.
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  */
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- Ellipsis = 2
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+ Ellipsis = 2,
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+ /**
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+ * Wrap the text word-wise and clip the text when the text's height is larger than the Control.height, and shrink the last line with trailing … .
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+ */
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+ WordWrapEllipsis = 3
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  }
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  /**
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  * Class used to create text block control
@@ -1827,11 +1831,13 @@ declare module "babylonjs-gui/2D/controls/textBlock" {
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  /** @hidden */
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  _draw(context: ICanvasRenderingContext, invalidatedRectangle?: Nullable<Measure>): void;
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  protected _applyStates(context: ICanvasRenderingContext): void;
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- protected _breakLines(refWidth: number, context: ICanvasRenderingContext): object[];
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+ protected _breakLines(refWidth: number, refHeight: number, context: ICanvasRenderingContext): object[];
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  protected _parseLine(line: string | undefined, context: ICanvasRenderingContext): object;
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  protected _parseLineEllipsis(line: string | undefined, width: number, context: ICanvasRenderingContext): object;
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  protected _parseLineWordWrap(line: string | undefined, width: number, context: ICanvasRenderingContext): object[];
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+ protected _parseLineWordWrapEllipsis(line: string | undefined, width: number, height: number, context: ICanvasRenderingContext): object[];
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  protected _renderLines(context: ICanvasRenderingContext): void;
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+ private _computeHeightForLinesOf;
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  /**
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  * Given a width constraint applied on the text block, find the expected height
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  * @returns expected height
@@ -2047,6 +2053,7 @@ declare module "babylonjs-gui/2D/controls/button" {
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  import { TextBlock } from "babylonjs-gui/2D/controls/textBlock";
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  import { Image } from "babylonjs-gui/2D/controls/image";
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  import { PointerInfoBase } from 'babylonjs/Events/pointerEvents';
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+ import { AdvancedDynamicTexture } from "babylonjs-gui/2D/advancedDynamicTexture";
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  /**
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  * Class used to create 2D buttons
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  */
@@ -2098,6 +2105,13 @@ declare module "babylonjs-gui/2D/controls/button" {
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  _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
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  /** @hidden */
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  _onPointerUp(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean, pi: PointerInfoBase): void;
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+ /**
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+ * Serializes the current button
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+ * @param serializationObject defines the JSON serialized object
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+ */
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+ serialize(serializationObject: any): void;
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+ /** @hidden */
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+ _parseFromContent(serializedObject: any, host: AdvancedDynamicTexture): void;
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  /**
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  * Creates a new button made with an image and a text
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  * @param name defines the name of the button
@@ -8790,7 +8804,11 @@ declare module BABYLON.GUI {
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  /**
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  * Ellipsize the text, i.e. shrink with trailing … when text is larger than Control.width.
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  */
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- Ellipsis = 2
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+ Ellipsis = 2,
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+ /**
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+ * Wrap the text word-wise and clip the text when the text's height is larger than the Control.height, and shrink the last line with trailing … .
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+ */
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+ WordWrapEllipsis = 3
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  }
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  /**
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  * Class used to create text block control
@@ -8923,11 +8941,13 @@ declare module BABYLON.GUI {
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  /** @hidden */
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  _draw(context: BABYLON.ICanvasRenderingContext, invalidatedRectangle?: BABYLON.Nullable<Measure>): void;
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  protected _applyStates(context: BABYLON.ICanvasRenderingContext): void;
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- protected _breakLines(refWidth: number, context: BABYLON.ICanvasRenderingContext): object[];
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+ protected _breakLines(refWidth: number, refHeight: number, context: BABYLON.ICanvasRenderingContext): object[];
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  protected _parseLine(line: string | undefined, context: BABYLON.ICanvasRenderingContext): object;
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  protected _parseLineEllipsis(line: string | undefined, width: number, context: BABYLON.ICanvasRenderingContext): object;
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  protected _parseLineWordWrap(line: string | undefined, width: number, context: BABYLON.ICanvasRenderingContext): object[];
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+ protected _parseLineWordWrapEllipsis(line: string | undefined, width: number, height: number, context: BABYLON.ICanvasRenderingContext): object[];
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  protected _renderLines(context: BABYLON.ICanvasRenderingContext): void;
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+ private _computeHeightForLinesOf;
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  /**
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  * Given a width constraint applied on the text block, find the expected height
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  * @returns expected height
@@ -9182,6 +9202,13 @@ declare module BABYLON.GUI {
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  _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, pi: BABYLON.PointerInfoBase): boolean;
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  /** @hidden */
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  _onPointerUp(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean, pi: BABYLON.PointerInfoBase): void;
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+ /**
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+ * Serializes the current button
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+ * @param serializationObject defines the JSON serialized object
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+ */
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+ serialize(serializationObject: any): void;
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+ /** @hidden */
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+ _parseFromContent(serializedObject: any, host: AdvancedDynamicTexture): void;
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  /**
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  * Creates a new button made with an image and a text
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  * @param name defines the name of the button
package/package.json CHANGED
@@ -4,7 +4,7 @@
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  },
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  "name": "babylonjs-gui",
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  "description": "The Babylon.js GUI library is an extension you can use to generate interactive user interface. It is build on top of the DynamicTexture.",
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- "version": "5.0.0-alpha.65",
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+ "version": "5.0.0-beta.1",
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  "repository": {
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  "type": "git",
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  "url": "https://github.com/BabylonJS/Babylon.js.git"
@@ -28,7 +28,7 @@
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  ],
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  "license": "Apache-2.0",
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  "dependencies": {
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- "babylonjs": "5.0.0-alpha.65"
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+ "babylonjs": "5.0.0-beta.1"
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  },
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  "engines": {
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  "node": "*"