babylonjs-gui 5.0.0-alpha.62 → 5.0.0-alpha.63

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -35,26 +35,30 @@ declare module "babylonjs-gui/2D/controls/focusableControl" {
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  }
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  }
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  declare module "babylonjs-gui/2D/valueAndUnit" {
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+ import { Observable } from "babylonjs/Misc/observable";
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  import { AdvancedDynamicTexture } from "babylonjs-gui/2D/advancedDynamicTexture";
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  /**
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  * Class used to specific a value and its associated unit
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  */
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  export class ValueAndUnit {
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- /** defines the unit to store */
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- unit: number;
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  /** defines a boolean indicating if the value can be negative */
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  negativeValueAllowed: boolean;
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  private _value;
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+ private _unit;
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  private _originalUnit;
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  /**
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  * Gets or sets a value indicating that this value will not scale accordingly with adaptive scaling property
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  * @see https://doc.babylonjs.com/how_to/gui#adaptive-scaling
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  */
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  ignoreAdaptiveScaling: boolean;
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+ /**
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+ * Observable event triggered each time the value or unit changes
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+ */
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+ onChangedObservable: Observable<void>;
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  /**
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  * Creates a new ValueAndUnit
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  * @param value defines the value to store
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- * @param unit defines the unit to store
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+ * @param unit defines the unit to store - defaults to ValueAndUnit.UNITMODE_PIXEL
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  * @param negativeValueAllowed defines a boolean indicating if the value can be negative
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  */
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  constructor(value: number,
@@ -66,8 +70,19 @@ declare module "babylonjs-gui/2D/valueAndUnit" {
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  get isPercentage(): boolean;
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  /** Gets a boolean indicating if the value is store as pixel */
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  get isPixel(): boolean;
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- /** Gets direct internal value */
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+ /**
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+ * Gets value (without units)
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+ * @deprecated use value property instead
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+ */
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  get internalValue(): number;
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+ /** Gets value (without units) */
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+ get value(): number;
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+ /** Sets value (without units) */
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+ set value(value: number);
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+ /** Gets units (without value) */
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+ get unit(): number;
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+ /** Sets units (without value) */
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+ set unit(value: number);
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  /**
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  * Gets value as pixel
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  * @param host defines the root host
@@ -76,7 +91,7 @@ declare module "babylonjs-gui/2D/valueAndUnit" {
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  */
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  getValueInPixel(host: AdvancedDynamicTexture, refValue: number): number;
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  /**
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- * Update the current value and unit. This should be done cautiously as the GUi won't be marked as dirty with this function.
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+ * Update the current value and unit.
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  * @param value defines the value to store
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  * @param unit defines the unit to store
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  * @returns the current ValueAndUnit
@@ -98,7 +113,7 @@ declare module "babylonjs-gui/2D/valueAndUnit" {
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  /**
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  * Store a value parsed from a string
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  * @param source defines the source string
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- * @returns true if the value was successfully parsed
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+ * @returns true if the value was successfully parsed and updated
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  */
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  fromString(source: string | number): boolean;
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  private static _Regex;
@@ -748,9 +763,10 @@ declare module "babylonjs-gui/2D/advancedDynamicTexture" {
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  * @param foreground defines a boolean indicating if the texture must be rendered in foreground (default is true)
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  * @param scene defines the hosting scene
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  * @param sampling defines the texture sampling mode (Texture.BILINEAR_SAMPLINGMODE by default)
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+ * @param adaptiveScaling defines whether to automatically scale root to match hardwarescaling (false by default)
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  * @returns a new AdvancedDynamicTexture
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  */
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- static CreateFullscreenUI(name: string, foreground?: boolean, scene?: Nullable<Scene>, sampling?: number): AdvancedDynamicTexture;
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+ static CreateFullscreenUI(name: string, foreground?: boolean, scene?: Nullable<Scene>, sampling?: number, adaptiveScaling?: boolean): AdvancedDynamicTexture;
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  }
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  }
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  declare module "babylonjs-gui/2D/controls/control" {
@@ -787,6 +803,8 @@ declare module "babylonjs-gui/2D/controls/control" {
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  parent: Nullable<Container>;
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  /** @hidden */
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  _currentMeasure: Measure;
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+ /** @hidden */
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+ _tempPaddingMeasure: Measure;
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  private _fontFamily;
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  private _fontStyle;
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  private _fontWeight;
@@ -819,6 +837,7 @@ declare module "babylonjs-gui/2D/controls/control" {
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  _prevCurrentMeasureTransformedIntoGlobalSpace: Measure;
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  /** @hidden */
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  protected _cachedParentMeasure: Measure;
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+ private _descendentsOnlyPadding;
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  private _paddingLeft;
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  private _paddingRight;
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  private _paddingTop;
@@ -1121,6 +1140,12 @@ declare module "babylonjs-gui/2D/controls/control" {
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  * Gets the current linked mesh (or null if none)
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  */
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  get linkedMesh(): Nullable<TransformNode>;
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+ /**
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+ * Gets or sets a value indicating the padding should work like in CSS.
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+ * Basically, it will add the padding amount on each side of the parent control for its children.
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+ */
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+ get descendentsOnlyPadding(): boolean;
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+ set descendentsOnlyPadding(value: boolean);
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  /**
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  * Gets or sets a value indicating the padding to use on the left of the control
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  * @see https://doc.babylonjs.com/how_to/gui#position-and-size
@@ -1133,6 +1158,8 @@ declare module "babylonjs-gui/2D/controls/control" {
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  */
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  get paddingLeftInPixels(): number;
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  set paddingLeftInPixels(value: number);
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+ /** @hidden */
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+ get _paddingLeftInPixels(): number;
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  /**
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  * Gets or sets a value indicating the padding to use on the right of the control
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  * @see https://doc.babylonjs.com/how_to/gui#position-and-size
@@ -1145,6 +1172,8 @@ declare module "babylonjs-gui/2D/controls/control" {
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  */
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  get paddingRightInPixels(): number;
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  set paddingRightInPixels(value: number);
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+ /** @hidden */
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+ get _paddingRightInPixels(): number;
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  /**
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  * Gets or sets a value indicating the padding to use on the top of the control
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  * @see https://doc.babylonjs.com/how_to/gui#position-and-size
@@ -1157,6 +1186,8 @@ declare module "babylonjs-gui/2D/controls/control" {
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  */
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  get paddingTopInPixels(): number;
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  set paddingTopInPixels(value: number);
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+ /** @hidden */
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+ get _paddingTopInPixels(): number;
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  /**
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  * Gets or sets a value indicating the padding to use on the bottom of the control
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  * @see https://doc.babylonjs.com/how_to/gui#position-and-size
@@ -1169,6 +1200,8 @@ declare module "babylonjs-gui/2D/controls/control" {
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  */
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  get paddingBottomInPixels(): number;
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  set paddingBottomInPixels(value: number);
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+ /** @hidden */
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+ get _paddingBottomInPixels(): number;
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  /**
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  * Gets or sets a value indicating the left coordinate of the control
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  * @see https://doc.babylonjs.com/how_to/gui#position-and-size
@@ -2102,13 +2135,19 @@ declare module "babylonjs-gui/2D/controls/stackPanel" {
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  private _manualWidth;
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  private _manualHeight;
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  private _doNotTrackManualChanges;
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+ private _spacing;
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  /**
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- * Gets or sets a boolean indicating that layou warnings should be ignored
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+ * Gets or sets a boolean indicating that layout warnings should be ignored
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  */
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  ignoreLayoutWarnings: boolean;
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  /** Gets or sets a boolean indicating if the stack panel is vertical or horizontal*/
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  get isVertical(): boolean;
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  set isVertical(value: boolean);
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+ /**
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+ * Gets or sets the spacing (in pixels) between each child.
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+ */
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+ get spacing(): number;
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+ set spacing(value: number);
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  /**
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  * Gets or sets panel width.
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  * This value should not be set when in horizontal mode as it will be computed automatically
@@ -2502,7 +2541,9 @@ declare module "babylonjs-gui/2D/controls/grid" {
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  export class Grid extends Container {
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  name?: string | undefined;
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  private _rowDefinitions;
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+ private _rowDefinitionObservers;
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  private _columnDefinitions;
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+ private _columnDefinitionObservers;
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  private _cells;
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  private _childControls;
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  /**
@@ -2615,9 +2656,9 @@ declare module "babylonjs-gui/2D/controls/grid" {
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  /** Releases associated resources */
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  dispose(): void;
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  /**
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- * Serializes the current control
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- * @param serializationObject defined the JSON serialized object
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- */
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+ * Serializes the current control
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+ * @param serializationObject defined the JSON serialized object
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+ */
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  serialize(serializationObject: any): void;
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  /** @hidden */
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  _parseFromContent(serializedObject: any, host: AdvancedDynamicTexture): void;
@@ -4154,6 +4195,7 @@ declare module "babylonjs-gui/3D/gui3DManager" {
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  private _rootContainer;
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  private _pointerObserver;
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  private _pointerOutObserver;
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+ private _customControlScaling;
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  /** @hidden */
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  _lastPickedControl: Control3D;
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  /** @hidden */
@@ -4164,6 +4206,7 @@ declare module "babylonjs-gui/3D/gui3DManager" {
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  _lastControlDown: {
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  [pointerId: number]: Control3D;
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  };
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+ protected static MRTK_REALISTIC_SCALING: number;
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  /**
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  * Observable raised when the point picked by the pointer events changed
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  */
@@ -4184,6 +4227,14 @@ declare module "babylonjs-gui/3D/gui3DManager" {
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  get scene(): Scene;
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  /** Gets associated utility layer */
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  get utilityLayer(): Nullable<UtilityLayerRenderer>;
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+ /** Gets the scaling for all UI elements owned by this manager */
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+ get controlScaling(): number;
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+ /** Sets the scaling adjustment for all UI elements owned by this manager */
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+ set controlScaling(newScale: number);
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+ /** Gets if controls attached to this manager are realistically sized, based on the fact that 1 unit length is 1 meter */
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+ get useRealisticScaling(): boolean;
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+ /** Sets if controls attached to this manager are realistically sized, based on the fact that 1 unit length is 1 meter */
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+ set useRealisticScaling(newValue: boolean);
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  /**
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  * Creates a new GUI3DManager
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  * @param scene
@@ -4338,6 +4389,8 @@ declare module "babylonjs-gui/3D/controls/control3D" {
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  private _enterCount;
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  private _downPointerIds;
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  private _isVisible;
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+ /** @hidden */
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+ _isScaledByManager: boolean;
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  /** Gets or sets the control position in world space */
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  get position(): Vector3;
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  set position(value: Vector3);
@@ -7123,21 +7176,24 @@ declare module BABYLON.GUI {
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  * Class used to specific a value and its associated unit
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  */
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  export class ValueAndUnit {
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- /** defines the unit to store */
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- unit: number;
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  /** defines a boolean indicating if the value can be negative */
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  negativeValueAllowed: boolean;
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  private _value;
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+ private _unit;
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  private _originalUnit;
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  /**
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  * Gets or sets a value indicating that this value will not scale accordingly with adaptive scaling property
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  * @see https://doc.babylonjs.com/how_to/gui#adaptive-scaling
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  */
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  ignoreAdaptiveScaling: boolean;
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+ /**
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+ * BABYLON.Observable event triggered each time the value or unit changes
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+ */
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+ onChangedObservable: BABYLON.Observable<void>;
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  /**
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  * Creates a new ValueAndUnit
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  * @param value defines the value to store
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- * @param unit defines the unit to store
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+ * @param unit defines the unit to store - defaults to ValueAndUnit.UNITMODE_PIXEL
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  * @param negativeValueAllowed defines a boolean indicating if the value can be negative
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  */
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  constructor(value: number,
@@ -7149,8 +7205,19 @@ declare module BABYLON.GUI {
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  get isPercentage(): boolean;
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  /** Gets a boolean indicating if the value is store as pixel */
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  get isPixel(): boolean;
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- /** Gets direct internal value */
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+ /**
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+ * Gets value (without units)
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+ * @deprecated use value property instead
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+ */
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  get internalValue(): number;
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+ /** Gets value (without units) */
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+ get value(): number;
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+ /** Sets value (without units) */
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+ set value(value: number);
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+ /** Gets units (without value) */
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+ get unit(): number;
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+ /** Sets units (without value) */
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+ set unit(value: number);
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  /**
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  * Gets value as pixel
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  * @param host defines the root host
@@ -7159,7 +7226,7 @@ declare module BABYLON.GUI {
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  */
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  getValueInPixel(host: AdvancedDynamicTexture, refValue: number): number;
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  /**
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- * Update the current value and unit. This should be done cautiously as the GUi won't be marked as dirty with this function.
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+ * Update the current value and unit.
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  * @param value defines the value to store
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  * @param unit defines the unit to store
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  * @returns the current ValueAndUnit
@@ -7181,7 +7248,7 @@ declare module BABYLON.GUI {
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  /**
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  * Store a value parsed from a string
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  * @param source defines the source string
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- * @returns true if the value was successfully parsed
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+ * @returns true if the value was successfully parsed and updated
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  */
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  fromString(source: string | number): boolean;
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  private static _Regex;
@@ -7811,9 +7878,10 @@ declare module BABYLON.GUI {
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  * @param foreground defines a boolean indicating if the texture must be rendered in foreground (default is true)
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  * @param scene defines the hosting scene
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  * @param sampling defines the texture sampling mode (Texture.BILINEAR_SAMPLINGMODE by default)
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+ * @param adaptiveScaling defines whether to automatically scale root to match hardwarescaling (false by default)
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  * @returns a new AdvancedDynamicTexture
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  */
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- static CreateFullscreenUI(name: string, foreground?: boolean, scene?: BABYLON.Nullable<BABYLON.Scene>, sampling?: number): AdvancedDynamicTexture;
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+ static CreateFullscreenUI(name: string, foreground?: boolean, scene?: BABYLON.Nullable<BABYLON.Scene>, sampling?: number, adaptiveScaling?: boolean): AdvancedDynamicTexture;
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  }
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  }
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  declare module BABYLON.GUI {
@@ -7837,6 +7905,8 @@ declare module BABYLON.GUI {
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  parent: BABYLON.Nullable<Container>;
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  /** @hidden */
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  _currentMeasure: Measure;
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+ /** @hidden */
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+ _tempPaddingMeasure: Measure;
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  private _fontFamily;
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  private _fontStyle;
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  private _fontWeight;
@@ -7869,6 +7939,7 @@ declare module BABYLON.GUI {
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  _prevCurrentMeasureTransformedIntoGlobalSpace: Measure;
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  /** @hidden */
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  protected _cachedParentMeasure: Measure;
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+ private _descendentsOnlyPadding;
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  private _paddingLeft;
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  private _paddingRight;
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  private _paddingTop;
@@ -8171,6 +8242,12 @@ declare module BABYLON.GUI {
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  * Gets the current linked mesh (or null if none)
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  */
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  get linkedMesh(): BABYLON.Nullable<BABYLON.TransformNode>;
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+ /**
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+ * Gets or sets a value indicating the padding should work like in CSS.
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+ * Basically, it will add the padding amount on each side of the parent control for its children.
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+ */
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+ get descendentsOnlyPadding(): boolean;
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+ set descendentsOnlyPadding(value: boolean);
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  /**
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  * Gets or sets a value indicating the padding to use on the left of the control
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  * @see https://doc.babylonjs.com/how_to/gui#position-and-size
@@ -8183,6 +8260,8 @@ declare module BABYLON.GUI {
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  */
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  get paddingLeftInPixels(): number;
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  set paddingLeftInPixels(value: number);
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+ /** @hidden */
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+ get _paddingLeftInPixels(): number;
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  /**
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  * Gets or sets a value indicating the padding to use on the right of the control
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  * @see https://doc.babylonjs.com/how_to/gui#position-and-size
@@ -8195,6 +8274,8 @@ declare module BABYLON.GUI {
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  */
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  get paddingRightInPixels(): number;
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  set paddingRightInPixels(value: number);
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+ /** @hidden */
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+ get _paddingRightInPixels(): number;
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  /**
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  * Gets or sets a value indicating the padding to use on the top of the control
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  * @see https://doc.babylonjs.com/how_to/gui#position-and-size
@@ -8207,6 +8288,8 @@ declare module BABYLON.GUI {
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  */
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  get paddingTopInPixels(): number;
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  set paddingTopInPixels(value: number);
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+ /** @hidden */
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+ get _paddingTopInPixels(): number;
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  /**
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  * Gets or sets a value indicating the padding to use on the bottom of the control
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  * @see https://doc.babylonjs.com/how_to/gui#position-and-size
@@ -8219,6 +8302,8 @@ declare module BABYLON.GUI {
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  */
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  get paddingBottomInPixels(): number;
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  set paddingBottomInPixels(value: number);
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+ /** @hidden */
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+ get _paddingBottomInPixels(): number;
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  /**
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  * Gets or sets a value indicating the left coordinate of the control
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  * @see https://doc.babylonjs.com/how_to/gui#position-and-size
@@ -9121,13 +9206,19 @@ declare module BABYLON.GUI {
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  private _manualWidth;
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  private _manualHeight;
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  private _doNotTrackManualChanges;
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+ private _spacing;
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  /**
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- * Gets or sets a boolean indicating that layou warnings should be ignored
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+ * Gets or sets a boolean indicating that layout warnings should be ignored
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  */
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  ignoreLayoutWarnings: boolean;
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  /** Gets or sets a boolean indicating if the stack panel is vertical or horizontal*/
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  get isVertical(): boolean;
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  set isVertical(value: boolean);
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+ /**
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+ * Gets or sets the spacing (in pixels) between each child.
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+ */
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+ get spacing(): number;
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+ set spacing(value: number);
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  /**
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  * Gets or sets panel width.
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  * This value should not be set when in horizontal mode as it will be computed automatically
@@ -9491,7 +9582,9 @@ declare module BABYLON.GUI {
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  export class Grid extends Container {
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  name?: string | undefined;
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  private _rowDefinitions;
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+ private _rowDefinitionObservers;
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  private _columnDefinitions;
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+ private _columnDefinitionObservers;
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  private _cells;
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  private _childControls;
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  /**
@@ -9604,9 +9697,9 @@ declare module BABYLON.GUI {
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  /** Releases associated resources */
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  dispose(): void;
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  /**
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- * Serializes the current control
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- * @param serializationObject defined the JSON serialized object
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- */
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+ * Serializes the current control
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+ * @param serializationObject defined the JSON serialized object
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+ */
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  serialize(serializationObject: any): void;
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  /** @hidden */
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  _parseFromContent(serializedObject: any, host: AdvancedDynamicTexture): void;
@@ -10990,6 +11083,7 @@ declare module BABYLON.GUI {
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  private _rootContainer;
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  private _pointerObserver;
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  private _pointerOutObserver;
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+ private _customControlScaling;
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  /** @hidden */
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  _lastPickedControl: Control3D;
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  /** @hidden */
@@ -11000,6 +11094,7 @@ declare module BABYLON.GUI {
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  _lastControlDown: {
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  [pointerId: number]: Control3D;
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  };
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+ protected static MRTK_REALISTIC_SCALING: number;
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  /**
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  * BABYLON.Observable raised when the point picked by the pointer events changed
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  */
@@ -11020,6 +11115,14 @@ declare module BABYLON.GUI {
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  get scene(): BABYLON.Scene;
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  /** Gets associated utility layer */
11022
11117
  get utilityLayer(): BABYLON.Nullable<BABYLON.UtilityLayerRenderer>;
11118
+ /** Gets the scaling for all UI elements owned by this manager */
11119
+ get controlScaling(): number;
11120
+ /** Sets the scaling adjustment for all UI elements owned by this manager */
11121
+ set controlScaling(newScale: number);
11122
+ /** Gets if controls attached to this manager are realistically sized, based on the fact that 1 unit length is 1 meter */
11123
+ get useRealisticScaling(): boolean;
11124
+ /** Sets if controls attached to this manager are realistically sized, based on the fact that 1 unit length is 1 meter */
11125
+ set useRealisticScaling(newValue: boolean);
11023
11126
  /**
11024
11127
  * Creates a new GUI3DManager
11025
11128
  * @param scene
@@ -11152,6 +11255,8 @@ declare module BABYLON.GUI {
11152
11255
  private _enterCount;
11153
11256
  private _downPointerIds;
11154
11257
  private _isVisible;
11258
+ /** @hidden */
11259
+ _isScaledByManager: boolean;
11155
11260
  /** Gets or sets the control position in world space */
11156
11261
  get position(): BABYLON.Vector3;
11157
11262
  set position(value: BABYLON.Vector3);
package/package.json CHANGED
@@ -4,7 +4,7 @@
4
4
  },
5
5
  "name": "babylonjs-gui",
6
6
  "description": "The Babylon.js GUI library is an extension you can use to generate interactive user interface. It is build on top of the DynamicTexture.",
7
- "version": "5.0.0-alpha.62",
7
+ "version": "5.0.0-alpha.63",
8
8
  "repository": {
9
9
  "type": "git",
10
10
  "url": "https://github.com/BabylonJS/Babylon.js.git"
@@ -28,7 +28,7 @@
28
28
  ],
29
29
  "license": "Apache-2.0",
30
30
  "dependencies": {
31
- "babylonjs": "5.0.0-alpha.62"
31
+ "babylonjs": "5.0.0-alpha.63"
32
32
  },
33
33
  "engines": {
34
34
  "node": "*"