babylonjs-gui-editor 7.53.3 → 7.54.1

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@@ -1826,7 +1826,17 @@ declare module BABYLON {
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  declare module BABYLON.GuiEditor.SharedUIComponents {
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  export const IsFramePortData: (variableToCheck: any) => variableToCheck is BABYLON.GuiEditor.SharedUIComponents.FramePortData;
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  export const RefreshNode: (node: BABYLON.GuiEditor.SharedUIComponents.GraphNode, visitedNodes?: Set<BABYLON.GuiEditor.SharedUIComponents.GraphNode>, visitedLinks?: Set<BABYLON.GuiEditor.SharedUIComponents.NodeLink>, canvas?: BABYLON.GuiEditor.SharedUIComponents.GraphCanvasComponent) => void;
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- export const BuildFloatUI: (container: HTMLDivElement, document: Document, displayName: string, isInteger: boolean, source: any, propertyName: string, onChange: () => void, min?: number, max?: number, visualPropertiesRefresh?: Array<() => void>) => void;
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+ export const BuildFloatUI: (container: HTMLDivElement, document: Document, displayName: string, isInteger: boolean, source: any, propertyName: string, onChange: () => void, min?: number, max?: number, visualPropertiesRefresh?: Array<() => void>, additionalClassName?: string) => void;
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+ export function GetListOfAcceptedTypes<T extends Record<string, string | number>>(types: T, allValue: number, autoDetectValue: number, port: {
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+ acceptedConnectionPointTypes: number[];
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+ excludedConnectionPointTypes: number[];
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+ type: number;
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+ }, skips?: number[]): string[];
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+ export function GetConnectionErrorMessage<T extends Record<string, string | number>>(sourceType: number, types: T, allValue: number, autoDetectValue: number, port: {
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+ acceptedConnectionPointTypes: number[];
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+ excludedConnectionPointTypes: number[];
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+ type: number;
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+ }, skips?: number[]): string;
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@@ -1874,7 +1884,7 @@ declare module BABYLON.GuiEditor.SharedUIComponents {
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  exportData: (data: any, frame?: Nullable<BABYLON.GuiEditor.SharedUIComponents.GraphFrame>) => string;
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  isElbowConnectionAllowed: (nodeA: BABYLON.GuiEditor.SharedUIComponents.FrameNodePort | BABYLON.GuiEditor.SharedUIComponents.NodePort, nodeB: BABYLON.GuiEditor.SharedUIComponents.FrameNodePort | BABYLON.GuiEditor.SharedUIComponents.NodePort) => boolean;
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  isDebugConnectionAllowed: (nodeA: BABYLON.GuiEditor.SharedUIComponents.FrameNodePort | BABYLON.GuiEditor.SharedUIComponents.NodePort, nodeB: BABYLON.GuiEditor.SharedUIComponents.FrameNodePort | BABYLON.GuiEditor.SharedUIComponents.NodePort) => boolean;
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- applyNodePortDesign: (data: BABYLON.GuiEditor.SharedUIComponents.IPortData, element: HTMLElement, img: HTMLImageElement, pip: HTMLDivElement) => void;
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+ applyNodePortDesign: (data: BABYLON.GuiEditor.SharedUIComponents.IPortData, element: HTMLElement, imgHost: HTMLDivElement, pip: HTMLDivElement) => boolean;
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  getPortColor: (portData: BABYLON.GuiEditor.SharedUIComponents.IPortData) => string;
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  storeEditorData: (serializationObject: any, frame?: Nullable<BABYLON.GuiEditor.SharedUIComponents.GraphFrame>) => void;
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  getEditorDataMap: () => {
@@ -1948,7 +1958,7 @@ declare module BABYLON.GuiEditor.SharedUIComponents {
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  node: BABYLON.GuiEditor.SharedUIComponents.GraphNode;
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  protected _element: HTMLDivElement;
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  protected _portContainer: HTMLElement;
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- protected _img: HTMLImageElement;
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+ protected _imgHost: HTMLDivElement;
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  protected _pip: HTMLDivElement;
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  protected _stateManager: BABYLON.GuiEditor.SharedUIComponents.StateManager;
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  protected _portLabelElement: Element;
@@ -2035,6 +2045,7 @@ declare module BABYLON {
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  declare module BABYLON.GuiEditor.SharedUIComponents {
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  export class GraphNode {
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  content: BABYLON.GuiEditor.SharedUIComponents.INodeData;
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+ private static _IdGenerator;
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  private _visual;
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  private _headerContainer;
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  private _headerIcon;
@@ -2836,6 +2847,33 @@ declare module BABYLON.GuiEditor.SharedUIComponents {
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+ }
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+ declare module BABYLON {
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+
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+
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+ }
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+ declare module BABYLON.GuiEditor.SharedUIComponents {
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+ interface ITextureButtonLineProps {
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+ label: string;
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+ scene: Scene;
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+ onClick: (file: File) => void;
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+ onLink: (texture: BaseTexture) => void;
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+ accept: string;
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+ }
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+ interface ITextureButtonLineState {
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+ isOpen: boolean;
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+ }
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+ export class TextureButtonLine extends React.Component<ITextureButtonLineProps, ITextureButtonLineState> {
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+ private static _IDGenerator;
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+ private _id;
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+ private _uploadInputRef;
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+ constructor(props: ITextureButtonLineProps);
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+ onChange(evt: any): void;
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+ render(): import("react/jsx-runtime").JSX.Element;
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+ }
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+
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+
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+
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  }
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  declare module BABYLON {
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