babylonjs-editor 4.5.0 → 5.4.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (456) hide show
  1. package/.env +1 -0
  2. package/build/src/index.js +150 -0
  3. package/declaration/src/dashboard/create.d.ts +6 -0
  4. package/declaration/src/dashboard/item.d.ts +8 -0
  5. package/declaration/src/dashboard/main.d.ts +19 -0
  6. package/declaration/src/dashboard/menu.d.ts +1 -0
  7. package/declaration/src/dashboard/preload.d.ts +0 -0
  8. package/declaration/src/dashboard/progress.d.ts +17 -0
  9. package/declaration/src/dashboard/window-controls.d.ts +1 -0
  10. package/declaration/src/dashboard/window.d.ts +2 -0
  11. package/declaration/src/editor/dialogs/command-palette/camera.d.ts +4 -0
  12. package/declaration/src/editor/dialogs/command-palette/command-palette.d.ts +27 -0
  13. package/declaration/src/editor/dialogs/command-palette/light.d.ts +4 -0
  14. package/declaration/src/editor/dialogs/command-palette/material.d.ts +4 -0
  15. package/declaration/src/editor/dialogs/command-palette/mesh.d.ts +4 -0
  16. package/declaration/src/editor/dialogs/command-palette/node.d.ts +4 -0
  17. package/declaration/src/editor/dialogs/command-palette/particle-systems.d.ts +3 -0
  18. package/declaration/src/editor/dialogs/command-palette/project.d.ts +3 -0
  19. package/declaration/src/editor/dialogs/command-palette/shared-commands.d.ts +31 -0
  20. package/declaration/src/editor/dialogs/command-palette/sprite.d.ts +4 -0
  21. package/declaration/src/editor/dialogs/edit-preferences/edit-preferences.d.ts +24 -0
  22. package/declaration/src/editor/dialogs/edit-project/edit-project.d.ts +17 -0
  23. package/declaration/src/editor/dialogs/edit-project/plugins/component.d.ts +18 -0
  24. package/declaration/src/editor/dialogs/edit-project/plugins/item.d.ts +7 -0
  25. package/declaration/src/editor/dialogs/edit-project/textures/component.d.ts +9 -0
  26. package/declaration/src/editor/dialogs/generate/complete.d.ts +5 -0
  27. package/declaration/src/editor/dialogs/generate/generate-project.d.ts +24 -0
  28. package/declaration/src/editor/dialogs/generate/generate.d.ts +10 -0
  29. package/declaration/src/editor/dialogs/generate/options.d.ts +5 -0
  30. package/declaration/src/editor/layout/animation/inspector/inspector.d.ts +21 -0
  31. package/declaration/src/editor/layout/animation/timeline/key.d.ts +24 -0
  32. package/declaration/src/editor/layout/animation/timeline/timeline.d.ts +68 -0
  33. package/declaration/src/editor/layout/animation/timeline/track.d.ts +29 -0
  34. package/declaration/src/editor/layout/animation/timeline/tracker.d.ts +17 -0
  35. package/declaration/src/editor/layout/animation/toolbar.d.ts +11 -0
  36. package/declaration/src/editor/layout/animation/tools/export.d.ts +2 -0
  37. package/declaration/src/editor/layout/animation/tools/import.d.ts +3 -0
  38. package/declaration/src/editor/layout/animation/tools/properties.d.ts +6 -0
  39. package/declaration/src/editor/layout/animation/tracks/add.d.ts +7 -0
  40. package/declaration/src/editor/layout/animation/tracks/item.d.ts +11 -0
  41. package/declaration/src/editor/layout/animation/tracks/tracks.d.ts +18 -0
  42. package/declaration/src/editor/layout/animation.d.ts +53 -0
  43. package/declaration/src/editor/layout/assets-browser/events/gui.d.ts +2 -0
  44. package/declaration/src/editor/layout/assets-browser/events/material.d.ts +2 -0
  45. package/declaration/src/editor/layout/assets-browser/events/particles.d.ts +2 -0
  46. package/declaration/src/editor/layout/assets-browser/events/scene.d.ts +2 -0
  47. package/declaration/src/editor/layout/assets-browser/items/cinematic-item.d.ts +12 -0
  48. package/declaration/src/editor/layout/assets-browser/items/gui-item.d.ts +14 -0
  49. package/declaration/src/editor/layout/assets-browser/items/hdr-item.d.ts +13 -0
  50. package/declaration/src/editor/layout/assets-browser/items/image-item.d.ts +27 -0
  51. package/declaration/src/editor/layout/assets-browser/items/item.d.ts +91 -0
  52. package/declaration/src/editor/layout/assets-browser/items/json-item.d.ts +14 -0
  53. package/declaration/src/editor/layout/assets-browser/items/material-item.d.ts +26 -0
  54. package/declaration/src/editor/layout/assets-browser/items/mesh-item.d.ts +20 -0
  55. package/declaration/src/editor/layout/assets-browser/items/navmesh-item.d.ts +12 -0
  56. package/declaration/src/editor/layout/assets-browser/items/particle-system-item.d.ts +12 -0
  57. package/declaration/src/editor/layout/assets-browser/items/ragdoll.d.ts +12 -0
  58. package/declaration/src/editor/layout/assets-browser/items/scene-item.d.ts +16 -0
  59. package/declaration/src/editor/layout/assets-browser/label.d.ts +7 -0
  60. package/declaration/src/editor/layout/assets-browser/viewers/env-viewer.d.ts +1 -0
  61. package/declaration/src/editor/layout/assets-browser/viewers/material-viewer.d.ts +6 -0
  62. package/declaration/src/editor/layout/assets-browser/viewers/model-viewer.d.ts +10 -0
  63. package/declaration/src/editor/layout/assets-browser.d.ts +107 -0
  64. package/declaration/src/editor/layout/cinematic/curves/curve.d.ts +23 -0
  65. package/declaration/src/editor/layout/cinematic/curves/handle.d.ts +20 -0
  66. package/declaration/src/editor/layout/cinematic/curves/point.d.ts +16 -0
  67. package/declaration/src/editor/layout/cinematic/curves/root.d.ts +27 -0
  68. package/declaration/src/editor/layout/cinematic/curves/ticks.d.ts +9 -0
  69. package/declaration/src/editor/layout/cinematic/curves/tools/animation-group.d.ts +3 -0
  70. package/declaration/src/editor/layout/cinematic/curves/tools/property.d.ts +8 -0
  71. package/declaration/src/editor/layout/cinematic/curves/tools/sound.d.ts +2 -0
  72. package/declaration/src/editor/layout/cinematic/curves/tools/tools.d.ts +34 -0
  73. package/declaration/src/editor/layout/cinematic/curves.d.ts +21 -0
  74. package/declaration/src/editor/layout/cinematic/editor.d.ts +78 -0
  75. package/declaration/src/editor/layout/cinematic/inspector/animation-group.d.ts +8 -0
  76. package/declaration/src/editor/layout/cinematic/inspector/events/apply-impulse.d.ts +7 -0
  77. package/declaration/src/editor/layout/cinematic/inspector/events/base.d.ts +8 -0
  78. package/declaration/src/editor/layout/cinematic/inspector/events/event.d.ts +5 -0
  79. package/declaration/src/editor/layout/cinematic/inspector/events/set-enabled.d.ts +7 -0
  80. package/declaration/src/editor/layout/cinematic/inspector/key-cut.d.ts +8 -0
  81. package/declaration/src/editor/layout/cinematic/inspector/key.d.ts +9 -0
  82. package/declaration/src/editor/layout/cinematic/inspector/sound.d.ts +8 -0
  83. package/declaration/src/editor/layout/cinematic/inspector/tools.d.ts +13 -0
  84. package/declaration/src/editor/layout/cinematic/inspector.d.ts +16 -0
  85. package/declaration/src/editor/layout/cinematic/render/convert.d.ts +21 -0
  86. package/declaration/src/editor/layout/cinematic/render/dialog.d.ts +19 -0
  87. package/declaration/src/editor/layout/cinematic/render/render.d.ts +18 -0
  88. package/declaration/src/editor/layout/cinematic/render/renderer.d.ts +16 -0
  89. package/declaration/src/editor/layout/cinematic/render/tools.d.ts +21 -0
  90. package/declaration/src/editor/layout/cinematic/serialization/parse.d.ts +21 -0
  91. package/declaration/src/editor/layout/cinematic/serialization/serialize.d.ts +4 -0
  92. package/declaration/src/editor/layout/cinematic/timelines/add.d.ts +6 -0
  93. package/declaration/src/editor/layout/cinematic/timelines/keys/animation-group.d.ts +9 -0
  94. package/declaration/src/editor/layout/cinematic/timelines/keys/base.d.ts +22 -0
  95. package/declaration/src/editor/layout/cinematic/timelines/keys/event.d.ts +9 -0
  96. package/declaration/src/editor/layout/cinematic/timelines/keys/property.d.ts +9 -0
  97. package/declaration/src/editor/layout/cinematic/timelines/keys/sound.d.ts +9 -0
  98. package/declaration/src/editor/layout/cinematic/timelines/move.d.ts +18 -0
  99. package/declaration/src/editor/layout/cinematic/timelines/options.d.ts +5 -0
  100. package/declaration/src/editor/layout/cinematic/timelines/remove.d.ts +6 -0
  101. package/declaration/src/editor/layout/cinematic/timelines/tools.d.ts +4 -0
  102. package/declaration/src/editor/layout/cinematic/timelines.d.ts +26 -0
  103. package/declaration/src/editor/layout/cinematic/toolbar.d.ts +6 -0
  104. package/declaration/src/editor/layout/cinematic/tools/state.d.ts +3 -0
  105. package/declaration/src/editor/layout/cinematic/tools/sync.d.ts +6 -0
  106. package/declaration/src/editor/layout/cinematic/tools/tracks.d.ts +2 -0
  107. package/declaration/src/editor/layout/cinematic/tracker.d.ts +11 -0
  108. package/declaration/src/editor/layout/cinematic/tracks/add.d.ts +5 -0
  109. package/declaration/src/editor/layout/cinematic/tracks/animation-group.d.ts +7 -0
  110. package/declaration/src/editor/layout/cinematic/tracks/event.d.ts +7 -0
  111. package/declaration/src/editor/layout/cinematic/tracks/property.d.ts +7 -0
  112. package/declaration/src/editor/layout/cinematic/tracks/remove.d.ts +7 -0
  113. package/declaration/src/editor/layout/cinematic/tracks/sound.d.ts +7 -0
  114. package/declaration/src/editor/layout/cinematic/tracks.d.ts +21 -0
  115. package/declaration/src/editor/layout/console/progress-log.d.ts +21 -0
  116. package/declaration/src/editor/layout/console.d.ts +40 -0
  117. package/declaration/src/editor/layout/graph/export.d.ts +19 -0
  118. package/declaration/src/editor/layout/graph/graph.d.ts +18 -0
  119. package/declaration/src/editor/layout/graph/label.d.ts +7 -0
  120. package/declaration/src/editor/layout/graph/remove.d.ts +6 -0
  121. package/declaration/src/editor/layout/graph.d.ts +100 -0
  122. package/declaration/src/editor/layout/inspector/camera/arc-rotate.d.ts +12 -0
  123. package/declaration/src/editor/layout/inspector/camera/editor.d.ts +12 -0
  124. package/declaration/src/editor/layout/inspector/camera/free.d.ts +15 -0
  125. package/declaration/src/editor/layout/inspector/camera/utils/focal.d.ts +5 -0
  126. package/declaration/src/editor/layout/inspector/camera/utils/mode.d.ts +6 -0
  127. package/declaration/src/editor/layout/inspector/decals/configuration.d.ts +6 -0
  128. package/declaration/src/editor/layout/inspector/decals/decals.d.ts +36 -0
  129. package/declaration/src/editor/layout/inspector/fields/asset.d.ts +8 -0
  130. package/declaration/src/editor/layout/inspector/fields/block.d.ts +2 -0
  131. package/declaration/src/editor/layout/inspector/fields/color.d.ts +9 -0
  132. package/declaration/src/editor/layout/inspector/fields/dimensions.d.ts +10 -0
  133. package/declaration/src/editor/layout/inspector/fields/entity.d.ts +8 -0
  134. package/declaration/src/editor/layout/inspector/fields/field.d.ts +14 -0
  135. package/declaration/src/editor/layout/inspector/fields/key.d.ts +7 -0
  136. package/declaration/src/editor/layout/inspector/fields/list.d.ts +15 -0
  137. package/declaration/src/editor/layout/inspector/fields/number.d.ts +11 -0
  138. package/declaration/src/editor/layout/inspector/fields/section.d.ts +21 -0
  139. package/declaration/src/editor/layout/inspector/fields/slider.d.ts +8 -0
  140. package/declaration/src/editor/layout/inspector/fields/string.d.ts +6 -0
  141. package/declaration/src/editor/layout/inspector/fields/switch.d.ts +5 -0
  142. package/declaration/src/editor/layout/inspector/fields/texture.d.ts +37 -0
  143. package/declaration/src/editor/layout/inspector/fields/vector.d.ts +11 -0
  144. package/declaration/src/editor/layout/inspector/file/image.d.ts +5 -0
  145. package/declaration/src/editor/layout/inspector/file/markdown.d.ts +5 -0
  146. package/declaration/src/editor/layout/inspector/file/sound.d.ts +5 -0
  147. package/declaration/src/editor/layout/inspector/file.d.ts +18 -0
  148. package/declaration/src/editor/layout/inspector/gui/gui.d.ts +12 -0
  149. package/declaration/src/editor/layout/inspector/inspector.d.ts +5 -0
  150. package/declaration/src/editor/layout/inspector/light/directional.d.ts +12 -0
  151. package/declaration/src/editor/layout/inspector/light/hemispheric.d.ts +12 -0
  152. package/declaration/src/editor/layout/inspector/light/point.d.ts +12 -0
  153. package/declaration/src/editor/layout/inspector/light/shadows.d.ts +28 -0
  154. package/declaration/src/editor/layout/inspector/light/spot.d.ts +12 -0
  155. package/declaration/src/editor/layout/inspector/marketplace-asset.d.ts +40 -0
  156. package/declaration/src/editor/layout/inspector/material/cell.d.ts +11 -0
  157. package/declaration/src/editor/layout/inspector/material/components/alpha.d.ts +6 -0
  158. package/declaration/src/editor/layout/inspector/material/components/transparency.d.ts +7 -0
  159. package/declaration/src/editor/layout/inspector/material/components/utils.d.ts +11 -0
  160. package/declaration/src/editor/layout/inspector/material/fire.d.ts +11 -0
  161. package/declaration/src/editor/layout/inspector/material/gradient.d.ts +11 -0
  162. package/declaration/src/editor/layout/inspector/material/grid.d.ts +11 -0
  163. package/declaration/src/editor/layout/inspector/material/lava.d.ts +11 -0
  164. package/declaration/src/editor/layout/inspector/material/multi.d.ts +15 -0
  165. package/declaration/src/editor/layout/inspector/material/node.d.ts +19 -0
  166. package/declaration/src/editor/layout/inspector/material/normal.d.ts +11 -0
  167. package/declaration/src/editor/layout/inspector/material/pbr.d.ts +10 -0
  168. package/declaration/src/editor/layout/inspector/material/sky.d.ts +11 -0
  169. package/declaration/src/editor/layout/inspector/material/standard.d.ts +7 -0
  170. package/declaration/src/editor/layout/inspector/material/tri-planar.d.ts +11 -0
  171. package/declaration/src/editor/layout/inspector/material/water.d.ts +15 -0
  172. package/declaration/src/editor/layout/inspector/mesh/collision.d.ts +17 -0
  173. package/declaration/src/editor/layout/inspector/mesh/decal.d.ts +15 -0
  174. package/declaration/src/editor/layout/inspector/mesh/geometry/box.d.ts +7 -0
  175. package/declaration/src/editor/layout/inspector/mesh/geometry/capsule.d.ts +7 -0
  176. package/declaration/src/editor/layout/inspector/mesh/geometry/cylinder.d.ts +7 -0
  177. package/declaration/src/editor/layout/inspector/mesh/geometry/ground.d.ts +7 -0
  178. package/declaration/src/editor/layout/inspector/mesh/geometry/plane.d.ts +7 -0
  179. package/declaration/src/editor/layout/inspector/mesh/geometry/proxy.d.ts +1 -0
  180. package/declaration/src/editor/layout/inspector/mesh/geometry/sphere.d.ts +7 -0
  181. package/declaration/src/editor/layout/inspector/mesh/geometry/torus-knot.d.ts +7 -0
  182. package/declaration/src/editor/layout/inspector/mesh/geometry/torus.d.ts +7 -0
  183. package/declaration/src/editor/layout/inspector/mesh/geometry.d.ts +7 -0
  184. package/declaration/src/editor/layout/inspector/mesh/mesh.d.ts +32 -0
  185. package/declaration/src/editor/layout/inspector/mesh/physics.d.ts +12 -0
  186. package/declaration/src/editor/layout/inspector/mesh/skeleton.d.ts +12 -0
  187. package/declaration/src/editor/layout/inspector/metadata/custom-metadata.d.ts +14 -0
  188. package/declaration/src/editor/layout/inspector/particles/gpu-particle-system.d.ts +26 -0
  189. package/declaration/src/editor/layout/inspector/particles/gradient.d.ts +6 -0
  190. package/declaration/src/editor/layout/inspector/particles/node-particle-system-set.d.ts +17 -0
  191. package/declaration/src/editor/layout/inspector/particles/particle-system.d.ts +22 -0
  192. package/declaration/src/editor/layout/inspector/particles/property-gradient.d.ts +13 -0
  193. package/declaration/src/editor/layout/inspector/scene/animation-groups.d.ts +7 -0
  194. package/declaration/src/editor/layout/inspector/scene/scene.d.ts +28 -0
  195. package/declaration/src/editor/layout/inspector/script/field.d.ts +9 -0
  196. package/declaration/src/editor/layout/inspector/script/script.d.ts +18 -0
  197. package/declaration/src/editor/layout/inspector/script/tools.d.ts +20 -0
  198. package/declaration/src/editor/layout/inspector/sound/sound.d.ts +17 -0
  199. package/declaration/src/editor/layout/inspector/sound/spatial.d.ts +14 -0
  200. package/declaration/src/editor/layout/inspector/sprites/sprite-manager.d.ts +27 -0
  201. package/declaration/src/editor/layout/inspector/sprites/sprite-map.d.ts +29 -0
  202. package/declaration/src/editor/layout/inspector/sprites/sprite.d.ts +27 -0
  203. package/declaration/src/editor/layout/inspector/transform.d.ts +17 -0
  204. package/declaration/src/editor/layout/inspector.d.ts +24 -0
  205. package/declaration/src/editor/layout/marketplace-browser/footer.d.ts +11 -0
  206. package/declaration/src/editor/layout/marketplace-browser/grid.d.ts +9 -0
  207. package/declaration/src/editor/layout/marketplace-browser/import-progress.d.ts +11 -0
  208. package/declaration/src/editor/layout/marketplace-browser/item.d.ts +7 -0
  209. package/declaration/src/editor/layout/marketplace-browser/settings-dialog.d.ts +21 -0
  210. package/declaration/src/editor/layout/marketplace-browser/sidebar.d.ts +19 -0
  211. package/declaration/src/editor/layout/marketplace-browser/toolbar.d.ts +17 -0
  212. package/declaration/src/editor/layout/marketplace-browser.d.ts +36 -0
  213. package/declaration/src/editor/layout/navmesh/components/list.d.ts +10 -0
  214. package/declaration/src/editor/layout/navmesh/components/search.d.ts +5 -0
  215. package/declaration/src/editor/layout/navmesh/editor.d.ts +34 -0
  216. package/declaration/src/editor/layout/navmesh/inspector.d.ts +7 -0
  217. package/declaration/src/editor/layout/navmesh/meshes.d.ts +7 -0
  218. package/declaration/src/editor/layout/navmesh/obstacles.d.ts +7 -0
  219. package/declaration/src/editor/layout/navmesh/preview.d.ts +7 -0
  220. package/declaration/src/editor/layout/navmesh/toolbar.d.ts +5 -0
  221. package/declaration/src/editor/layout/navmesh/tools.d.ts +10 -0
  222. package/declaration/src/editor/layout/navmesh/types.d.ts +20 -0
  223. package/declaration/src/editor/layout/preview/axis.d.ts +30 -0
  224. package/declaration/src/editor/layout/preview/camera.d.ts +8 -0
  225. package/declaration/src/editor/layout/preview/gizmo.d.ts +45 -0
  226. package/declaration/src/editor/layout/preview/icons.d.ts +35 -0
  227. package/declaration/src/editor/layout/preview/import/gui.d.ts +8 -0
  228. package/declaration/src/editor/layout/preview/import/import.d.ts +9 -0
  229. package/declaration/src/editor/layout/preview/import/material.d.ts +16 -0
  230. package/declaration/src/editor/layout/preview/import/particles.d.ts +3 -0
  231. package/declaration/src/editor/layout/preview/import/progress.d.ts +11 -0
  232. package/declaration/src/editor/layout/preview/import/sound.d.ts +2 -0
  233. package/declaration/src/editor/layout/preview/import/texture.d.ts +17 -0
  234. package/declaration/src/editor/layout/preview/play.d.ts +91 -0
  235. package/declaration/src/editor/layout/preview/stats/row.d.ts +5 -0
  236. package/declaration/src/editor/layout/preview/stats/stats.d.ts +17 -0
  237. package/declaration/src/editor/layout/preview/stats/types.d.ts +28 -0
  238. package/declaration/src/editor/layout/preview.d.ts +140 -0
  239. package/declaration/src/editor/layout/ragdoll/editor.d.ts +23 -0
  240. package/declaration/src/editor/layout/ragdoll/empty.d.ts +5 -0
  241. package/declaration/src/editor/layout/ragdoll/inspector.d.ts +28 -0
  242. package/declaration/src/editor/layout/ragdoll/preview.d.ts +27 -0
  243. package/declaration/src/editor/layout/ragdoll/toolbar.d.ts +5 -0
  244. package/declaration/src/editor/layout/toolbar.d.ts +18 -0
  245. package/declaration/src/editor/layout.d.ts +84 -0
  246. package/declaration/src/editor/main.d.ts +102 -0
  247. package/declaration/src/editor/menu.d.ts +4 -0
  248. package/declaration/src/editor/nodes/camera-pan-input.d.ts +30 -0
  249. package/declaration/src/editor/nodes/camera.d.ts +50 -0
  250. package/declaration/src/editor/nodes/collision.d.ts +36 -0
  251. package/declaration/src/editor/nodes/node-particle-system.d.ts +30 -0
  252. package/declaration/src/editor/nodes/scene-link.d.ts +28 -0
  253. package/declaration/src/editor/nodes/sprite-manager.d.ts +36 -0
  254. package/declaration/src/editor/nodes/sprite-map.d.ts +38 -0
  255. package/declaration/src/editor/overrides.d.ts +1 -0
  256. package/declaration/src/editor/preload.d.ts +1 -0
  257. package/declaration/src/editor/rendering/default-pipeline.d.ts +14 -0
  258. package/declaration/src/editor/rendering/ibl-shadows.d.ts +11 -0
  259. package/declaration/src/editor/rendering/motion-blur.d.ts +11 -0
  260. package/declaration/src/editor/rendering/ssao.d.ts +11 -0
  261. package/declaration/src/editor/rendering/ssr.d.ts +11 -0
  262. package/declaration/src/editor/rendering/taa.d.ts +11 -0
  263. package/declaration/src/editor/rendering/tools.d.ts +7 -0
  264. package/declaration/src/editor/rendering/vls.d.ts +11 -0
  265. package/declaration/src/editor/window.d.ts +23 -0
  266. package/declaration/src/editor/windows/ge/index.d.ts +13 -0
  267. package/declaration/src/editor/windows/nme/index.d.ts +15 -0
  268. package/declaration/src/editor/windows/npe/index.d.ts +15 -0
  269. package/declaration/src/editor/windows/preload.d.ts +1 -0
  270. package/declaration/src/editor/windows/scene/index.d.ts +12 -0
  271. package/declaration/src/electron/assimp/assimpjs-worker.d.ts +1 -0
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  273. package/declaration/src/electron/events/dialog.d.ts +1 -0
  274. package/declaration/src/electron/events/editor.d.ts +1 -0
  275. package/declaration/src/electron/events/export.d.ts +1 -0
  276. package/declaration/src/electron/events/shell.d.ts +1 -0
  277. package/declaration/src/electron/events/window.d.ts +1 -0
  278. package/declaration/src/electron/node-pty.d.ts +6 -0
  279. package/declaration/src/electron/oauth.d.ts +1 -0
  280. package/declaration/src/electron/protocol.d.ts +1 -0
  281. package/declaration/src/export.d.ts +85 -0
  282. package/declaration/src/index.d.ts +10 -0
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  284. package/declaration/src/loader/assimpjs.d.ts +42 -0
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  286. package/declaration/src/loader/material.d.ts +3 -0
  287. package/declaration/src/loader/mesh.d.ts +3 -0
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  291. package/declaration/src/project/add/camera.d.ts +4 -0
  292. package/declaration/src/project/add/configure.d.ts +3 -0
  293. package/declaration/src/project/add/light.d.ts +6 -0
  294. package/declaration/src/project/add/material.d.ts +14 -0
  295. package/declaration/src/project/add/mesh.d.ts +12 -0
  296. package/declaration/src/project/add/node.d.ts +3 -0
  297. package/declaration/src/project/add/particles.d.ts +4 -0
  298. package/declaration/src/project/add/sprite.d.ts +6 -0
  299. package/declaration/src/project/configuration.d.ts +11 -0
  300. package/declaration/src/project/export/assets.d.ts +9 -0
  301. package/declaration/src/project/export/dialog.d.ts +23 -0
  302. package/declaration/src/project/export/export.d.ts +7 -0
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  305. package/declaration/src/project/export/materials.d.ts +8 -0
  306. package/declaration/src/project/export/particles.d.ts +9 -0
  307. package/declaration/src/project/export/physics.d.ts +7 -0
  308. package/declaration/src/project/export/progress.d.ts +11 -0
  309. package/declaration/src/project/export/scripts.d.ts +2 -0
  310. package/declaration/src/project/export/texture.d.ts +6 -0
  311. package/declaration/src/project/load/default.d.ts +3 -0
  312. package/declaration/src/project/load/install.d.ts +23 -0
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  315. package/declaration/src/project/load/plugins/cameras.d.ts +4 -0
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  317. package/declaration/src/project/load/plugins/lights.d.ts +4 -0
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  455. package/package.json +135 -38
  456. package/index.d.ts +0 -6126
@@ -0,0 +1,11 @@
1
+ import { Component, ReactNode } from "react";
2
+ export interface IEditorPreviewConvertProgressProps {
3
+ absolutePath: string;
4
+ }
5
+ export interface IEditorPreviewConvertProgressState {
6
+ value: number;
7
+ }
8
+ export declare class EditorPreviewConvertProgress extends Component<IEditorPreviewConvertProgressProps, IEditorPreviewConvertProgressState> {
9
+ constructor(props: IEditorPreviewConvertProgressProps);
10
+ render(): ReactNode;
11
+ }
@@ -0,0 +1,2 @@
1
+ import { Editor } from "../../../main";
2
+ export declare function applySoundAsset(editor: Editor, object: any, absolutePath: string): Promise<import("../../../../ui/dialog").DialogReturnType | undefined>;
@@ -0,0 +1,17 @@
1
+ import { CubeTexture, Texture, ColorGradingTexture } from "babylonjs";
2
+ import { Editor } from "../../../main";
3
+ /**
4
+ * Applies the texture asset located at the given absolute path to the given object.
5
+ * @param editor defines the reference to the editor.
6
+ * @param object defines the reference to the object where to apply the texture. The type of the object is tested.
7
+ * @param absolutePath defines the absolute path to the texture asset file (.png, .env, .jpg, etc.).
8
+ */
9
+ export declare function applyTextureAssetToObject(editor: Editor, object: any, absolutePath: string): void;
10
+ /**
11
+ * Applies the given texture to the given object. Tries to determine the correct slot to apply the texture.
12
+ * If fails, asks to choose the slot (albedo, bump, etc.).
13
+ * @param editor defines the reference to the editor.
14
+ * @param object defines the reference to the object where to apply the texture. The type of the object is tested.
15
+ * @param texture defines the reference to the texture instance to apply on the object.
16
+ */
17
+ export declare function applyTextureToObject(editor: Editor, object: any, texture: Texture | CubeTexture | ColorGradingTexture): void;
@@ -0,0 +1,91 @@
1
+ import { Component, ReactNode } from "react";
2
+ import { Scene } from "babylonjs";
3
+ import { Editor } from "../../main";
4
+ export interface IEditorPreviewPlayComponentProps {
5
+ /**
6
+ * The editor reference.
7
+ */
8
+ editor: Editor;
9
+ /**
10
+ * Defines wether or not the play button is enabled in the preview.
11
+ */
12
+ enabled: boolean;
13
+ /**
14
+ * Called on the user wants to restart the game / application (aka. refresh the page of the game / application).
15
+ */
16
+ onRestart: () => void;
17
+ }
18
+ export interface IEditorPreviewPlayComponentState {
19
+ /**
20
+ * Defines wether or not the player is being prepared.
21
+ */
22
+ preparingPlay: boolean;
23
+ /**
24
+ * Defines wether or not the game / application is currently loading.
25
+ */
26
+ loading: boolean;
27
+ /**
28
+ * Defines wether or not the game / application is playing in the editor.
29
+ */
30
+ playing: boolean;
31
+ }
32
+ export declare class EditorPreviewPlayComponent extends Component<IEditorPreviewPlayComponentProps, IEditorPreviewPlayComponentState> {
33
+ /**
34
+ * Defines the reference to the scene that is reserved for the game / application when playing.
35
+ * This scene is used to be renderer directly in the preview panel of the editor and is disposed when the
36
+ * game / application is stopped.
37
+ */
38
+ scene: Scene | null;
39
+ private _srcWatcher;
40
+ private _temporaryDirectory;
41
+ private _compiledScriptExports;
42
+ constructor(props: IEditorPreviewPlayComponentProps);
43
+ render(): ReactNode;
44
+ componentDidMount(): void;
45
+ triggerPlayScene(): void;
46
+ componentDidUpdate(_: Readonly<IEditorPreviewPlayComponentProps>, prevState: Readonly<IEditorPreviewPlayComponentState>): void;
47
+ /**
48
+ * Gets wether or not everything is ready to play the current scene of the game / application.
49
+ */
50
+ get canPlayScene(): boolean;
51
+ /**
52
+ * Sets the game / application to play or stop.
53
+ * If the game / application is not playing, it will start it.
54
+ * If the game / application is playing, it will stop it.
55
+ */
56
+ playOrStopApplication(): Promise<void>;
57
+ /**
58
+ * Restarts the game / application.
59
+ * This will just clean the current scene instance (event receivers, etc.) and reload the same scene.
60
+ */
61
+ restart(): Promise<void>;
62
+ /**
63
+ * Stops the game / application.
64
+ * It will dispose the scene and reset the state.
65
+ */
66
+ stop(): void;
67
+ /**
68
+ * Starts the game / application.
69
+ * The play process consists on:
70
+ * - the exporting the final scene without optimizations (to save export time)
71
+ * - compiling the scripts map using esbuild (located at projectAbsoluteDir/src/scripts.ts)
72
+ * - store the output of esbuild and put it in the temporary directory of the project (.bjseditor folder)
73
+ * - require the compiled script and use babylonjs-editor-tools to render the scene.
74
+ */
75
+ play(noExportScene?: boolean, noCompile?: boolean): Promise<void>;
76
+ /**
77
+ * The script that is required and executed is a bundled version of the "src/scripts.ts" file.
78
+ * Here we use esbuild to bundle the scripts and transform the imports to use the correct paths.
79
+ * @see compilePlayScript for more information.
80
+ */
81
+ private _compileScripts;
82
+ private _createAndLoadScene;
83
+ private _requireCompiledScripts;
84
+ /**
85
+ * Watches all the src directory of the project to detect changes in the scripts.
86
+ * If a change is detected, it will restart the game / application.
87
+ * TODO: change only those one that changed.
88
+ */
89
+ private _watchSrcDirectory;
90
+ private _closeWatchSrcDirectory;
91
+ }
@@ -0,0 +1,5 @@
1
+ export interface IStatRowProps {
2
+ label: string;
3
+ value?: number;
4
+ }
5
+ export declare function StatRow(props: IStatRowProps): import("react/jsx-runtime").JSX.Element;
@@ -0,0 +1,17 @@
1
+ import { Observable } from "babylonjs";
2
+ import { Editor } from "../../../main";
3
+ import { StatsValuesType } from "./types";
4
+ export declare class Stats {
5
+ /**
6
+ * Defines the observable called when the stats values have been updated.
7
+ */
8
+ onValuesChangedObservable: Observable<StatsValuesType>;
9
+ private _editor;
10
+ private _intervalId;
11
+ private _values;
12
+ private _engineInstrumentation;
13
+ private _sceneInstrumentation;
14
+ constructor(editor: Editor);
15
+ dispose(): void;
16
+ private _computeStats;
17
+ }
@@ -0,0 +1,28 @@
1
+ export type StatsValuesType = {
2
+ averageFPS?: number;
3
+ instantaneousFPS?: number;
4
+ averageFrameTime?: number;
5
+ instantaneousFrameTime?: number;
6
+ activeFaces?: number;
7
+ activeIndices?: number;
8
+ activeBones?: number;
9
+ activeParticles?: number;
10
+ activeMeshes?: number;
11
+ drawCalls?: number;
12
+ totalVertices?: number;
13
+ totalMeshes?: number;
14
+ totalMaterials?: number;
15
+ totalTextures?: number;
16
+ totalLights?: number;
17
+ gpuFrameTime?: number;
18
+ gpuFrameTimeAvarage?: number;
19
+ absoluteFPS?: number;
20
+ render?: number;
21
+ frameTotal?: number;
22
+ interFrame?: number;
23
+ meshSelection?: number;
24
+ renderTargets?: number;
25
+ animations?: number;
26
+ particles?: number;
27
+ physics?: number;
28
+ };
@@ -0,0 +1,140 @@
1
+ import { Component, ReactNode } from "react";
2
+ import { AbstractEngine, Camera, ISceneLoaderAsyncResult, Scene } from "babylonjs";
3
+ import { Editor } from "../main";
4
+ import { EditorCamera } from "../nodes/camera";
5
+ import { EditorPreviewGizmo } from "./preview/gizmo";
6
+ import { EditorPreviewIcons } from "./preview/icons";
7
+ import { EditorPreviewAxisHelper } from "./preview/axis";
8
+ import { EditorPreviewPlayComponent } from "./preview/play";
9
+ import { Stats } from "./preview/stats/stats";
10
+ import { StatsValuesType } from "./preview/stats/types";
11
+ export interface IEditorPreviewProps {
12
+ /**
13
+ * The editor reference.
14
+ */
15
+ editor: Editor;
16
+ }
17
+ export interface IEditorPreviewState {
18
+ /**
19
+ * Defines the information message drawn over the preview to tell the user what is happening.
20
+ */
21
+ informationMessage: ReactNode;
22
+ isFocused: boolean;
23
+ rightClickedObject?: any;
24
+ pickingEnabled: boolean;
25
+ showStatsValues: boolean;
26
+ statsValues?: StatsValuesType;
27
+ playEnabled: boolean;
28
+ playSceneLoadingProgress: number;
29
+ activeGizmo: "position" | "rotation" | "scaling" | "none";
30
+ /**
31
+ * Defines the fixed dimensions of the preview canvas.
32
+ * "fit" means the canvas will fit the entire panel container.
33
+ */
34
+ fixedDimensions: "720p" | "1080p" | "4k" | "fit";
35
+ }
36
+ export declare class EditorPreview extends Component<IEditorPreviewProps, IEditorPreviewState> {
37
+ /**
38
+ * The engine of the preview.
39
+ */
40
+ engine: AbstractEngine;
41
+ /**
42
+ * The scene of the preview.
43
+ */
44
+ scene: Scene;
45
+ /**
46
+ * The camera of the preview.
47
+ */
48
+ camera: EditorCamera;
49
+ /**
50
+ * The gizmo manager of the preview
51
+ */
52
+ gizmo: EditorPreviewGizmo;
53
+ /**
54
+ * The helper drawn over the scene to help visualizing and selecting nodes like lights, cameras, particle systems, etc.
55
+ */
56
+ icons: EditorPreviewIcons;
57
+ /**
58
+ * The helper drawn over the scene to help visualizing the axis according to the current camera view.
59
+ */
60
+ axis: EditorPreviewAxisHelper;
61
+ /**
62
+ * The play component of the preview.
63
+ */
64
+ play: EditorPreviewPlayComponent;
65
+ /**
66
+ * The current statistics of the preview.
67
+ * This is used to display the FPS and other values.
68
+ */
69
+ statistics: Stats;
70
+ /**
71
+ * Defines the reference to the canvas drawn in the preview.
72
+ */
73
+ canvas: HTMLCanvasElement | null;
74
+ private _renderScene;
75
+ private _mouseDownPosition;
76
+ private _objectUnderPointer;
77
+ private _workingCanvas;
78
+ private _mainView;
79
+ /** @internal */
80
+ _previewCamera: Camera | null;
81
+ constructor(props: IEditorPreviewProps);
82
+ render(): ReactNode;
83
+ /**
84
+ * Sets whether or not to render the scene.
85
+ * @param render defines whether or not to render the scene.
86
+ */
87
+ setRenderScene(render: boolean): void;
88
+ /**
89
+ * Resizes the engine.
90
+ */
91
+ resize(): void;
92
+ /**
93
+ * Resets the preview component by re-creating the engine and an empty scene.
94
+ */
95
+ reset(): Promise<void>;
96
+ /**
97
+ * Sets the fixed dimensions of the renderer. This is particularly useful to test the rendering
98
+ * performances and the aspect ratio of the scene in case it'll be renderer in fullscreen.
99
+ */
100
+ setFixedDimensions(fixedDimensions: "720p" | "1080p" | "4k" | "fit"): void;
101
+ /**
102
+ * Tries to focused the given object or the first one selected in the graph.
103
+ */
104
+ focusObject(object?: any): void;
105
+ /**
106
+ * Sets the given camera active as a preview.
107
+ * This helps to visualize what the selected camera sees when being manipulated
108
+ * using gizmos for example.
109
+ * When "null", the preview is removed.
110
+ * @param camera the camera to activate the preview
111
+ */
112
+ setCameraPreviewActive(camera: Camera | null): void;
113
+ private _onGotIconsRef;
114
+ private _onGotCanvasRef;
115
+ private _createWebgpuEngine;
116
+ /** @internal */
117
+ _handleMouseLeave(): void;
118
+ private _mouseMoveTimeoutId;
119
+ private _handleMouseMove;
120
+ private _handleMouseDown;
121
+ private _handleDoubleClick;
122
+ private _handleMouseUp;
123
+ private _getPickingInfo;
124
+ private _resetPointerContextInfo;
125
+ private _highlightCurrentMeshUnderPointer;
126
+ private _restoreCurrentMeshUnderPointer;
127
+ private _getToolbar;
128
+ private _getEditToolbar;
129
+ private _switchToCamera;
130
+ /**
131
+ * Sets the currently active gizmo. Set "none" to deactivate the gizmo.
132
+ * @param gizmo defines the type of gizmo to activate.
133
+ */
134
+ setActiveGizmo(gizmo: "position" | "rotation" | "scaling" | "none"): void;
135
+ importSceneFile(absolutePath: string, useCloudConverter: boolean): Promise<ISceneLoaderAsyncResult | null>;
136
+ private _handleDrop;
137
+ private _handleGraphNodesDropped;
138
+ private _handleSpritesDropped;
139
+ private _handleAssetsDropped;
140
+ }
@@ -0,0 +1,23 @@
1
+ import { Component, ReactNode } from "react";
2
+ import { IRagDollConfiguration } from "babylonjs-editor-tools";
3
+ import { Editor } from "../../main";
4
+ import { RagdollEditorPreview } from "./preview";
5
+ import { RagdollEditorInspector } from "./inspector";
6
+ export interface IRagdollEditorProps {
7
+ editor: Editor;
8
+ absolutePath: string;
9
+ configuration: IRagDollConfiguration;
10
+ }
11
+ export interface IIRagdollEditorPropsState {
12
+ loading: boolean;
13
+ assetRelativePath?: string;
14
+ }
15
+ export declare class RagdollEditor extends Component<IRagdollEditorProps, IIRagdollEditorPropsState> {
16
+ preview: RagdollEditorPreview;
17
+ inspector: RagdollEditorInspector;
18
+ constructor(props: IRagdollEditorProps);
19
+ render(): ReactNode;
20
+ componentDidMount(): void;
21
+ save(): Promise<void>;
22
+ loadAsset(relativePath: string): Promise<void>;
23
+ }
@@ -0,0 +1,5 @@
1
+ import { RagdollEditor } from "./editor";
2
+ export interface IRagdollEditorEmptyStateProps {
3
+ ragdollEditor: RagdollEditor;
4
+ }
5
+ export declare function RagdollEditorEmptyState(props: IRagdollEditorEmptyStateProps): import("react/jsx-runtime").JSX.Element;
@@ -0,0 +1,28 @@
1
+ import { Component, ReactNode } from "react";
2
+ import { Skeleton, Mesh, TransformNode } from "babylonjs";
3
+ import { IRagDollConfiguration, IRagdollRuntimeConfiguration } from "babylonjs-editor-tools";
4
+ import { RagdollEditor } from "./editor";
5
+ export interface IRagdollEditorInspectorProps {
6
+ ragdollEditor: RagdollEditor;
7
+ configuration: IRagDollConfiguration;
8
+ }
9
+ export interface IRagdollEditorInspectorState {
10
+ selectedSkeleton?: Skeleton;
11
+ selectedRootNode?: Mesh | TransformNode;
12
+ isRagdollApplied: boolean;
13
+ selectedConfiguration?: IRagdollRuntimeConfiguration;
14
+ }
15
+ export declare class RagdollEditorInspector extends Component<IRagdollEditorInspectorProps, IRagdollEditorInspectorState> {
16
+ private _selectedSkeleton;
17
+ private _selectedRootNode;
18
+ private _lastRootNodeScaling;
19
+ constructor(props: IRagdollEditorInspectorProps);
20
+ render(): ReactNode;
21
+ private _getRagdollInspector;
22
+ private _handleApplyOrStopRagdollPreview;
23
+ private _getConfigurationListInspector;
24
+ private _handleAddConfiguration;
25
+ private _handleRemoveConfiguration;
26
+ private _getConfigurationInspector;
27
+ private _handleChange;
28
+ }
@@ -0,0 +1,27 @@
1
+ import { Component, ReactNode } from "react";
2
+ import { Engine, Scene, ArcRotateCamera, Ragdoll, GroundMesh, TransformNode } from "babylonjs";
3
+ import { Editor } from "../../main";
4
+ import { RagdollEditor } from "./editor";
5
+ export interface IRagdollEditorPreviewProps {
6
+ editor: Editor;
7
+ ragdollEditor: RagdollEditor;
8
+ }
9
+ export interface IRagdollEditorPreviewState {
10
+ }
11
+ export declare class RagdollEditorPreview extends Component<IRagdollEditorPreviewProps, IRagdollEditorPreviewState> {
12
+ private _canvasRef;
13
+ engine: Engine;
14
+ scene: Scene;
15
+ camera: ArcRotateCamera;
16
+ ground: GroundMesh;
17
+ scalingNode: TransformNode;
18
+ ragdoll: Ragdoll | null;
19
+ private _light;
20
+ private _viewer;
21
+ constructor(props: IRagdollEditorPreviewProps);
22
+ render(): ReactNode;
23
+ componentDidMount(): void;
24
+ componentWillUnmount(): void;
25
+ resetViewer(): void;
26
+ loadFromRelativePath(relativePath: string): Promise<void>;
27
+ }
@@ -0,0 +1,5 @@
1
+ import { RagdollEditor } from "./editor";
2
+ export interface INavMeshEditorToolbarProps {
3
+ ragdollEditor: RagdollEditor;
4
+ }
5
+ export declare function RagdollEditorToolbar(props: INavMeshEditorToolbarProps): import("react/jsx-runtime").JSX.Element;
@@ -0,0 +1,18 @@
1
+ import { Component, ReactNode } from "react";
2
+ import { Editor } from "../main";
3
+ export interface IEditorToolbarProps {
4
+ editor: Editor;
5
+ }
6
+ export declare class EditorToolbar extends Component<IEditorToolbarProps> {
7
+ private _nodeCommands;
8
+ private _meshCommands;
9
+ private _lightCommands;
10
+ private _cameraCommands;
11
+ private _spriteCommands;
12
+ constructor(props: IEditorToolbarProps);
13
+ render(): ReactNode;
14
+ private _getToolbar;
15
+ private _handleOpenProject;
16
+ private _handleOpenVisualStudioCode;
17
+ private _handleToggleMarketplace;
18
+ }
@@ -0,0 +1,84 @@
1
+ import { Component, ReactNode } from "react";
2
+ import { Observable } from "babylonjs";
3
+ import { Editor } from "./main";
4
+ import { EditorGraph } from "./layout/graph";
5
+ import { EditorPreview } from "./layout/preview";
6
+ import { EditorConsole } from "./layout/console";
7
+ import { EditorInspector } from "./layout/inspector";
8
+ import { EditorAnimation } from "./layout/animation";
9
+ import { EditorAssetsBrowser } from "./layout/assets-browser";
10
+ export interface IEditorLayoutProps {
11
+ /**
12
+ * The editor reference.
13
+ */
14
+ editor: Editor;
15
+ }
16
+ export interface IEditorLayoutTabOptions {
17
+ id?: string;
18
+ title: string;
19
+ neighborId?: "inspector" | "assets-browser";
20
+ enableClose?: boolean;
21
+ setAsActiveTab?: boolean;
22
+ }
23
+ export declare class EditorLayout extends Component<IEditorLayoutProps> {
24
+ /**
25
+ * The preview of the editor.
26
+ */
27
+ preview: EditorPreview;
28
+ /**
29
+ * The console of the editor.
30
+ */
31
+ console: EditorConsole;
32
+ /**
33
+ * The inspector of the editor.
34
+ */
35
+ inspector: EditorInspector;
36
+ /**
37
+ * The graph of the editor.
38
+ */
39
+ graph: EditorGraph;
40
+ /**
41
+ * The assets browser of the editor.
42
+ */
43
+ assets: EditorAssetsBrowser;
44
+ /**
45
+ * The animation editor of the editor.
46
+ */
47
+ animations: EditorAnimation;
48
+ /**
49
+ * Observable for when the layout has changed.
50
+ */
51
+ onLayoutChanged: Observable<void>;
52
+ private _layoutRef;
53
+ private _model;
54
+ private _components;
55
+ private _layoutVersion;
56
+ constructor(props: IEditorLayoutProps);
57
+ render(): ReactNode;
58
+ componentDidCatch(): void;
59
+ private _layoutFactory;
60
+ private _saveLayout;
61
+ /**
62
+ * Returns whether or not the tab identified by the given id is maximized.
63
+ * @param tabId defines the id of the tab to check.
64
+ */
65
+ isTabMaximized(tabId: string): boolean;
66
+ /**
67
+ * Makes the tab identified by the given id active.
68
+ * If the tab is hidden, makes it visible and selected.
69
+ * @param tabId defines the id of the tab to make active.
70
+ */
71
+ selectTab(tabId: "graph" | "preview" | "assets-browser" | "console" | "inspector" | (string & {})): void;
72
+ /**
73
+ * Adds a new tab to the layout.
74
+ * @param component defines the reference to the React component to draw in.
75
+ * @param options defines the options of the tab such as the title etc.
76
+ */
77
+ addLayoutTab(component: ReactNode, options: IEditorLayoutTabOptions): void;
78
+ /**
79
+ * Removes the tab identified by the given id from the layout. The react component mounted in the tab will be unmounted
80
+ * before the tab is removed completely to ensure proper resource cleanup.
81
+ * @param tabId defines the id of the tab to remove from the layout.
82
+ */
83
+ removeLayoutTab(tabId: string): void;
84
+ }
@@ -0,0 +1,102 @@
1
+ import { Component, ReactNode } from "react";
2
+ import { EditorProjectPackageManager } from "../project/typings";
3
+ import { CommandPalette } from "./dialogs/command-palette/command-palette";
4
+ import { EditorLayout } from "./layout";
5
+ import "./nodes/camera";
6
+ import "./nodes/scene-link";
7
+ export declare function createEditor(): void;
8
+ export interface IEditorProps {
9
+ /**
10
+ * The path of the project.
11
+ */
12
+ projectPath: string | null;
13
+ /**
14
+ * Defines the path to the currently edited scene path.
15
+ */
16
+ editedScenePath?: string | null;
17
+ }
18
+ export interface IEditorState {
19
+ /**
20
+ * The path of the project.
21
+ */
22
+ projectPath: string | null;
23
+ /**
24
+ * The path of the last opened scene.
25
+ */
26
+ lastOpenedScenePath: string | null;
27
+ /**
28
+ * Defines the list of all plugins to load.
29
+ */
30
+ plugins: string[];
31
+ /**
32
+ * Defines the current package manager being used by the editor.
33
+ */
34
+ packageManager?: EditorProjectPackageManager;
35
+ /**
36
+ * Defines wether or not compressed textures are enabled.
37
+ */
38
+ compressedTexturesEnabled: boolean;
39
+ /**
40
+ * Defines wether or not compressed textures are enabled in the preview.
41
+ */
42
+ compressedTexturesEnabledInPreview: boolean;
43
+ /**
44
+ * Defines wether or not experimental features are enabled.
45
+ */
46
+ enableExperimentalFeatures: boolean;
47
+ /**
48
+ * Defines the list of tabs that are currently opened in the layout.
49
+ */
50
+ openedTabs: string[];
51
+ /**
52
+ * Defines if the project is being edited.
53
+ */
54
+ editProject: boolean;
55
+ /**
56
+ * Defines if the preferences are being edited.
57
+ */
58
+ editPreferences: boolean;
59
+ /**
60
+ * Defines if the project generator dialog is opened.
61
+ */
62
+ generateProject: boolean;
63
+ /**
64
+ * Defines wether or not NodeJS is available.
65
+ */
66
+ nodeJSAvailable: boolean;
67
+ /**
68
+ * Defines wether or not Visual Studio Code is available.
69
+ */
70
+ visualStudioCodeAvailable: boolean;
71
+ }
72
+ export declare class Editor extends Component<IEditorProps, IEditorState> {
73
+ /**
74
+ * The layout of the editor.
75
+ */
76
+ layout: EditorLayout;
77
+ /**
78
+ * The command palette of the editor.
79
+ */
80
+ commandPalette: CommandPalette;
81
+ /**
82
+ * Defines the path to the editor application.
83
+ * This comes from electron `app.getAppPath();`
84
+ */
85
+ path: string | null;
86
+ constructor(props: IEditorProps);
87
+ render(): ReactNode;
88
+ componentDidMount(): Promise<void>;
89
+ /**
90
+ * Opens the project located at the given absolute path.
91
+ * @param absolutePath defines the absolute path to the project to open.
92
+ */
93
+ openProject(absolutePath: string): Promise<void>;
94
+ /**
95
+ * Closes the current editor window after asking for confirmation.
96
+ */
97
+ close(): void;
98
+ /**
99
+ * Quits the app after asking for confirmation.
100
+ */
101
+ quitApp(): void;
102
+ }
@@ -0,0 +1,4 @@
1
+ export declare function setupEditorMenu(options: {
2
+ enableExperimentalFeatures: boolean;
3
+ openedTabs: string[];
4
+ }): void;
@@ -0,0 +1,30 @@
1
+ import { FreeCamera, ICameraInput } from "babylonjs";
2
+ /**
3
+ * FreeCamera input to pan the camera using Alt + Left Mouse Button.
4
+ */
5
+ export declare class EditorFreeCameraPanInput implements ICameraInput<FreeCamera> {
6
+ camera: FreeCamera;
7
+ private _scene;
8
+ private _canvas;
9
+ private _isPanning;
10
+ private _lastClientX;
11
+ private _lastClientY;
12
+ private _detachedMouseInput;
13
+ panSensitivityMultiplier: number;
14
+ private static readonly _panMinDistance;
15
+ private static readonly _panMaxDistance;
16
+ private static readonly _panMaxPixelDelta;
17
+ private static readonly _defaultFov;
18
+ private _pointerDownListener;
19
+ private _pointerMoveListener;
20
+ private _pointerUpListener;
21
+ private _pointerCancelListener;
22
+ getClassName(): string;
23
+ getSimpleName(): string;
24
+ attachControl(noPreventDefaultOrElement?: any, maybeNoPreventDefault?: boolean): void;
25
+ detachControl(): void;
26
+ checkInputs(): void;
27
+ private _beginPan;
28
+ private _updatePan;
29
+ private _endPan;
30
+ }