babylonjs-editor 4.2.0 → 4.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/index.d.ts +297 -11
- package/package.json +11 -11
package/index.d.ts
CHANGED
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@@ -689,6 +689,10 @@ declare module 'babylonjs-editor/renderer/editor/tools/tools' {
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* @param timeMs the time in milliseconds to wait.
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*/
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static Wait(timeMs: number): Promise<void>;
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/**
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* Waits for the next animation frame.
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*/
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static WaitNextAnimationFrame(): Promise<void>;
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/**
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* Returns the given array by keeping only distinct values.
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* @param array the array to filter.
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@@ -1275,11 +1279,6 @@ declare module 'babylonjs-editor/renderer/editor/components/assets-browser/files
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* Defines the reference to the assets worker.
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*/
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static AssetWorker: IWorkerConfiguration;
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/**
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* Defines the reference to the drag'n'dropped item.
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* @hidden
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*/
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static _DragAndDroppedItem: Nullable<AssetsBrowserItemHandler>;
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/**
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* Initialzes the item handler.
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*/
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@@ -1532,11 +1531,11 @@ declare module 'babylonjs-editor/renderer/editor/assets/textures' {
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}
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declare module 'babylonjs-editor/renderer/editor/components/inspector' {
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import { Undefinable } from "babylonjs-editor/shared/types";
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import * as React from "react";
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import { Editor } from "babylonjs-editor/renderer/editor/editor";
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import { AbstractInspector } from "babylonjs-editor/renderer/editor/components/inspectors/abstract-inspector";
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import { AbstractInspectorLegacy } from "babylonjs-editor/renderer/editor/components/inspectors/abstract-inspector-legacy";
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import { Undefinable } from "babylonjs-editor/shared/types";
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export interface IObjectInspector {
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ctor: (new (props: IObjectInspectorProps) => AbstractInspectorLegacy<any> | AbstractInspector<any, any>);
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ctorNames: string[];
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@@ -1797,6 +1796,10 @@ declare module 'babylonjs-editor/renderer/editor/components/inspectors/abstract-
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* Defines the reference to the edited root object (node, sound, etc.).
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*/
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protected selectedObject: T;
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/**
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* @hidden
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*/
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protected readonly _inspectorName: string;
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/**
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* Constructor.
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* @param props the component's props.
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@@ -2420,7 +2423,10 @@ declare module 'babylonjs-editor/renderer/editor/gui/inspector/fields/vector3' {
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}
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declare module 'babylonjs-editor/renderer/editor/gui/inspector/notifier' {
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import { Nullable } from "babylonjs-editor/shared/types";
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import * as React from "react";
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import { _IDragAndDroppedItem } from "babylonjs-editor/renderer/editor/components/graph";
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import { AssetsBrowserItemHandler } from "babylonjs-editor/renderer/editor/components/assets-browser/files/item-handler";
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export interface IInspectorNotifierChangeOptions {
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/**
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* Defines the caller that notifies the change. This is typically used to don't listen themselves.
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@@ -2450,6 +2456,8 @@ declare module 'babylonjs-editor/renderer/editor/gui/inspector/notifier' {
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* @param caller defines the reference to the original caller.
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*/
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static Unregister(caller: any): void;
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static _DragAndDroppedGraphItem: Nullable<_IDragAndDroppedItem>;
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static _DragAndDroppedAssetItem: Nullable<AssetsBrowserItemHandler>;
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/**
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* Called on the user drops the asset in a supported inspector field.
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* @param ev defiens the reference to the event object.
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@@ -2463,6 +2471,24 @@ declare module 'babylonjs-editor/renderer/editor/gui/inspector/notifier' {
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declare module 'babylonjs-editor/renderer/editor/gui/inspector/fields/color-picker' {
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import * as React from "react";
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import { Color3, Color4 } from "babylonjs";
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export interface IColor4Like {
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/**
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* Defines the red component (between 0 and 1, default is 0)
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*/
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r: number;
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/**
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* Defines the green component (between 0 and 1, default is 0)
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*/
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g: number;
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/**
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* Defines the blue component (between 0 and 1, default is 0)
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*/
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b: number;
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/**
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* Defines the alpha component (between 0 and 1, default is 1)
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*/
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a: number;
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}
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export interface IInspectorColorPickerProps {
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/**
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* Defines the reference to the object to modify.
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@@ -2566,7 +2592,7 @@ declare module 'babylonjs-editor/renderer/editor/gui/inspector/fields/list' {
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/**
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* Defines the label of the field.
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*/
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-
label: string;
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label: string | JSX.Element;
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/**
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* Defines the list of items drawn in the suggest.
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*/
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@@ -2579,6 +2605,10 @@ declare module 'babylonjs-editor/renderer/editor/gui/inspector/fields/list' {
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* Defines the optional list of all available drag'n'droppable types.
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*/
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dndHandledTypes?: string[];
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/**
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* Defines the optional color to apply on the border left.
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*/
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borderLeftColor?: string;
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/**
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* Defines the optional callback called on the value changes.
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* @param value defines the new value of the object's property.
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@@ -2979,6 +3009,11 @@ declare module 'babylonjs-editor/renderer/editor/project/typings' {
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* store in the workspace JSON file.
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*/
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export type PhysicsEngineType = "cannon" | "oimo" | "ammo";
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/**
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* Defines the values of available package managers than can be used by
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* the editor for each workspace. The default value is "npm".
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*/
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export type PackageManagerType = "npm" | "yarn";
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export interface IWorkSpace {
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/**
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* Defines the version of the Editor that handled the project.
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@@ -3016,6 +3051,17 @@ declare module 'babylonjs-editor/renderer/editor/project/typings' {
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* Defines the dictionary that contains the preferences of external plugins in the editor.
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*/
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pluginsPreferences?: Undefinable<IStringDictionary<any>>;
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/**
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* Defines the package manager used by the project.
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* Can be npm or yarn.
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*/
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packageManager: PackageManagerType;
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/**
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* Defines the custom directory where to generate the output scenes. By default,
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* the value is the working directory of the workspace.
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* @default "./"
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*/
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outputSceneDirectory: string;
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/**
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* Defines wether or not the project should be played in an isolated iFrame in the preview
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* panel when the user clicks the "play button". This is typically useful to avoid conflicts between
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@@ -3111,6 +3157,10 @@ declare module 'babylonjs-editor/renderer/editor/project/typings' {
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* Defines the list of the files associated to the project.
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*/
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filesList?: string[];
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/**
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* Defines the list of scene's animation groups.
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*/
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animationGroups: string[];
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/**
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* Defines the list of scene's cameras.
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*/
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*/
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graphs: Undefinable<string[]>;
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};
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/**
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* Defines the list of all project's cinematics.
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*/
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cinematics: string[];
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/**
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* Defines some useful datas
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*/
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declare module 'babylonjs-editor/renderer/editor/project/project' {
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import { Nullable } from "babylonjs-editor/shared/types";
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import { Cinematic } from "babylonjs-editor/renderer/editor/cinematic/cinematic";
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import { IProject } from "babylonjs-editor/renderer/editor/project/typings";
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export class Project {
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/**
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* Defines the current project datas.
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*/
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static Project: Nullable<IProject>;
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/**
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* Defines the list of all available cinematics for the project.
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*/
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static Cinematics: Cinematic[];
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/**
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* Returns the project path set when opened the editor from the OS file system.
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*/
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* @param projectPath the absolute path of the saved project.
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*/
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static WriteWorkspaceFile(projectPath: string): Promise<void>;
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/**
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* Returns the relative path to the directory where the output scene should be written.
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*/
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static get OutputSceneDirectory(): string;
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/**
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* Refreshes the list of available projects in the workspace.
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*/
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* @param editor defines the editor reference.
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*/
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static RestartTypeScriptWatcher(editor: Editor): Nullable<IEditorProcess>;
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/**
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* Returns wether or not the major Babylon.JS version of the project matches with the one of the editor.
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* Checked at initialization time of the Editor.
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* @param version defines the version of Babylon.JS being used by the editor.
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*/
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static MatchesEditorBabylonJSMajorVersion(version: string): Promise<boolean>;
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/**
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* Configures the package.json file of the project to match the Babylon.JS version used in the editor.
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* Checked at initialization time of the Editor.
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* @param version defines the version of Babylon.JS being used by the editor.
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*/
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static MatchBabylonJSEditorVersion(version: string): Promise<void>;
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/**
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* Kills all the existing programs.
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*/
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* Defines wether or not files are forced to be re-generated.
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*/
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forceRegenerateFiles?: boolean;
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/**
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* Defines wether or not all compressed textures should be regenerated.
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*/
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forceRegenerateCompressedTextures?: boolean;
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/**
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* Defines wether or not all compressed texture formats should be generated.
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* Typically used when exporting final scene version.
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/**
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* The title of the dialog.
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*/
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title:
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title: React.ReactNode;
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/**
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* The message of the dialog.
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*/
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message:
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message: React.ReactNode;
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/**
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* The icon to show on top-left of the dialog.
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*/
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* @param message the message of the dialog.
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* @param icon the icon of the dialog to show on top-left.
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*/
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static Show(title:
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static Show(title: React.ReactNode, message: React.ReactNode, icon?: Undefinable<IconName | JSX.Element>): Promise<boolean>;
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/**
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* Renders the component.
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*/
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*/
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showLights: boolean;
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}
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export interface _IDragAndDroppedItem {
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nodeId: string;
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onDropInInspector: (ev: React.DragEvent<HTMLElement>, object: any, property: string) => Promise<void>;
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}
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export class Graph extends React.Component<IGraphProps, IGraphState> {
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/**
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* Defines the last selected node in the graph.
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* @param parameters defines the parameters to send to the function called in the worker.
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* @returns the result of the function computed in the worker's context.
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*/
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static ExecuteFunction<TClass, TFunction extends FunctionPropertyNames<TClass>>(config: IWorkerConfiguration, fnName: TFunction, ...parameters: Parameters<TClass[TFunction]>): Promise<Awaitable<ReturnType<TClass[TFunction]>>>;
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static ExecuteFunction<TClass extends Record<any, any>, TFunction extends FunctionPropertyNames<TClass>>(config: IWorkerConfiguration, fnName: TFunction, ...parameters: Parameters<TClass[TFunction]>): Promise<Awaitable<ReturnType<TClass[TFunction]>>>;
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}
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}
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@@ -5457,6 +5540,59 @@ declare module 'babylonjs-editor/renderer/editor/tools/ktx' {
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}
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}
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declare module 'babylonjs-editor/renderer/editor/cinematic/cinematic' {
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import { Nullable } from "babylonjs-editor/shared/types";
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import { AnimationGroup, Scene } from "babylonjs";
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import { ICinematic, ICinematicCamera, ICinematicTrack } from "babylonjs-editor/renderer/editor/cinematic/base";
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export class Cinematic implements ICinematic {
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/**
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* @hidden
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*/
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_animationGroup: Nullable<AnimationGroup>;
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/**
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* Plays the cinematic.
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*/
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play(scene: Scene, from?: number): void;
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/**
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* Stops the cinematic.
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|
5558
|
+
*/
|
|
5559
|
+
stop(): void;
|
|
5560
|
+
/**
|
|
5561
|
+
* Generates the animation group and returns its reference.
|
|
5562
|
+
*/
|
|
5563
|
+
generateAnimationGroup(scene: Scene): AnimationGroup;
|
|
5564
|
+
/**
|
|
5565
|
+
* Serializes the cinematic.
|
|
5566
|
+
*/
|
|
5567
|
+
serialize(): ICinematic;
|
|
5568
|
+
/**
|
|
5569
|
+
* Parses the cinematic according the given parsed data.
|
|
5570
|
+
* @param parsedData defines the reference to object as JSON representation of cinematic.
|
|
5571
|
+
*/
|
|
5572
|
+
static Parse(parsedData: ICinematic): Cinematic;
|
|
5573
|
+
/**
|
|
5574
|
+
* Defines the name of the cinematic.
|
|
5575
|
+
*/
|
|
5576
|
+
name: string;
|
|
5577
|
+
/**
|
|
5578
|
+
* Defines the number of frames computed per second.
|
|
5579
|
+
*/
|
|
5580
|
+
framesPerSecond: number;
|
|
5581
|
+
/**
|
|
5582
|
+
* Defines wether or not the cinematic is embedded in the file scene file output.
|
|
5583
|
+
*/
|
|
5584
|
+
embedInSceneFile: boolean;
|
|
5585
|
+
/**
|
|
5586
|
+
* Defines the reference to the camera's configuration for the cinematic.
|
|
5587
|
+
*/
|
|
5588
|
+
camera: ICinematicCamera;
|
|
5589
|
+
/**
|
|
5590
|
+
* Defines the list of all cinematic tracks.
|
|
5591
|
+
*/
|
|
5592
|
+
tracks: ICinematicTrack[];
|
|
5593
|
+
}
|
|
5594
|
+
}
|
|
5595
|
+
|
|
5460
5596
|
declare module 'babylonjs-editor/renderer/editor/tools/process' {
|
|
5461
5597
|
import { IPty } from "node-pty";
|
|
5462
5598
|
import { Terminal, IDisposable } from "xterm";
|
|
@@ -5732,6 +5868,84 @@ declare module 'babylonjs-editor/renderer/editor/components/console/log' {
|
|
|
5732
5868
|
}
|
|
5733
5869
|
}
|
|
5734
5870
|
|
|
5871
|
+
declare module 'babylonjs-editor/renderer/editor/cinematic/base' {
|
|
5872
|
+
import { CinematicTrackType, ICinematicAnimationGroupTrack, ICinematicPropertyGroupTrack, ICinematicPropertyTrack, ICinematicTrackGroup } from "babylonjs-editor/renderer/editor/cinematic/track";
|
|
5873
|
+
export interface ICinematicCamera {
|
|
5874
|
+
/**
|
|
5875
|
+
* Defines the id of the camera used for the cinematic.
|
|
5876
|
+
*/
|
|
5877
|
+
cameraId: string;
|
|
5878
|
+
/**
|
|
5879
|
+
* Defines the list of animation keys for camera's fov.
|
|
5880
|
+
*/
|
|
5881
|
+
fov: ICinematicTrack;
|
|
5882
|
+
/**
|
|
5883
|
+
* Defines the list of animation keys for camera's position.
|
|
5884
|
+
*/
|
|
5885
|
+
position: ICinematicTrack;
|
|
5886
|
+
/**
|
|
5887
|
+
* Defines the list of animation keys for camera's target.
|
|
5888
|
+
*/
|
|
5889
|
+
target: ICinematicTrack;
|
|
5890
|
+
/**
|
|
5891
|
+
* Defines the list of animation keys for camera's DOF focus distance.
|
|
5892
|
+
*/
|
|
5893
|
+
focusDistance: ICinematicTrack;
|
|
5894
|
+
/**
|
|
5895
|
+
* Defines the list of animation keys for camera's DOF F-Stop.
|
|
5896
|
+
*/
|
|
5897
|
+
fStop: ICinematicTrack;
|
|
5898
|
+
/**
|
|
5899
|
+
* Defines the list of animation keys for camera's DOF focal length.
|
|
5900
|
+
*/
|
|
5901
|
+
focalLength: ICinematicTrack;
|
|
5902
|
+
}
|
|
5903
|
+
export interface ICinematicTrack {
|
|
5904
|
+
/**
|
|
5905
|
+
* Defines the type of the cinematic track.
|
|
5906
|
+
*/
|
|
5907
|
+
type: CinematicTrackType;
|
|
5908
|
+
/**
|
|
5909
|
+
* In case of group, defines the configuration of the group.
|
|
5910
|
+
*/
|
|
5911
|
+
group?: ICinematicTrackGroup;
|
|
5912
|
+
/**
|
|
5913
|
+
* In case of property track, defines the configuration of the animated property.
|
|
5914
|
+
*/
|
|
5915
|
+
property?: ICinematicPropertyTrack;
|
|
5916
|
+
/**
|
|
5917
|
+
* In case of property group track, defines the configuration of the animated property for multiple nodes.
|
|
5918
|
+
*/
|
|
5919
|
+
propertyGroup?: ICinematicPropertyGroupTrack;
|
|
5920
|
+
/**
|
|
5921
|
+
* In case of animation group track, defines the configuration of the animation group.
|
|
5922
|
+
*/
|
|
5923
|
+
animationGroup?: ICinematicAnimationGroupTrack;
|
|
5924
|
+
}
|
|
5925
|
+
export interface ICinematic {
|
|
5926
|
+
/**
|
|
5927
|
+
* Defines the name of the cinematic.
|
|
5928
|
+
*/
|
|
5929
|
+
name: string;
|
|
5930
|
+
/**
|
|
5931
|
+
* Defines the number of frames computed per second for the cinematic.
|
|
5932
|
+
*/
|
|
5933
|
+
framesPerSecond: number;
|
|
5934
|
+
/**
|
|
5935
|
+
* Defines wether or not the cinematic is embedded in the file scene file output.
|
|
5936
|
+
*/
|
|
5937
|
+
embedInSceneFile?: boolean;
|
|
5938
|
+
/**
|
|
5939
|
+
* Defines the reference to the camera's configuration for the cinematic.
|
|
5940
|
+
*/
|
|
5941
|
+
camera: ICinematicCamera;
|
|
5942
|
+
/**
|
|
5943
|
+
* Defines the list of all cinematic tracks.
|
|
5944
|
+
*/
|
|
5945
|
+
tracks: ICinematicTrack[];
|
|
5946
|
+
}
|
|
5947
|
+
}
|
|
5948
|
+
|
|
5735
5949
|
declare module 'babylonjs-editor/renderer/editor/scene/icons' {
|
|
5736
5950
|
import { UtilityLayerRenderer, Observable } from "babylonjs";
|
|
5737
5951
|
import { Editor } from "babylonjs-editor/renderer/editor/editor";
|
|
@@ -5773,3 +5987,75 @@ declare module 'babylonjs-editor/renderer/editor' {
|
|
|
5773
5987
|
export default Editor;
|
|
5774
5988
|
}
|
|
5775
5989
|
|
|
5990
|
+
declare module 'babylonjs-editor/renderer/editor/cinematic/track' {
|
|
5991
|
+
import { IAnimationKey } from "babylonjs";
|
|
5992
|
+
import { ICinematicTrack } from "babylonjs-editor/renderer/editor/cinematic/base";
|
|
5993
|
+
export enum CinematicTrackType {
|
|
5994
|
+
Group = "group",
|
|
5995
|
+
Property = "property",
|
|
5996
|
+
PropertyGroup = "propertyGroup",
|
|
5997
|
+
AnimationGroup = "animationGroup"
|
|
5998
|
+
}
|
|
5999
|
+
export interface ICinematicTrackGroup {
|
|
6000
|
+
/**
|
|
6001
|
+
* Defines the name of the group.
|
|
6002
|
+
*/
|
|
6003
|
+
name: string;
|
|
6004
|
+
/**
|
|
6005
|
+
* Defines the array of tracks.
|
|
6006
|
+
*/
|
|
6007
|
+
tracks: ICinematicTrack[];
|
|
6008
|
+
}
|
|
6009
|
+
export interface ICinematicAnimationGroupSlot {
|
|
6010
|
+
/**
|
|
6011
|
+
* Defines the position of the slot in the timeline expressed in pixels.
|
|
6012
|
+
*/
|
|
6013
|
+
position: number;
|
|
6014
|
+
/**
|
|
6015
|
+
* Defines the end frame of the track in the animation group.
|
|
6016
|
+
*/
|
|
6017
|
+
end: number;
|
|
6018
|
+
/**
|
|
6019
|
+
* Defines the start frame of the track in the animation group.
|
|
6020
|
+
*/
|
|
6021
|
+
start: number;
|
|
6022
|
+
}
|
|
6023
|
+
export interface ICinematicAnimationGroupTrack {
|
|
6024
|
+
/**
|
|
6025
|
+
* Defines the name of the animation group to play.
|
|
6026
|
+
*/
|
|
6027
|
+
name: string;
|
|
6028
|
+
/**
|
|
6029
|
+
* Defines the list of all animation group slots.
|
|
6030
|
+
*/
|
|
6031
|
+
slots: ICinematicAnimationGroupSlot[];
|
|
6032
|
+
}
|
|
6033
|
+
export interface ICinematicPropertyTrackBase {
|
|
6034
|
+
/**
|
|
6035
|
+
* Define the path of the animated property.
|
|
6036
|
+
*/
|
|
6037
|
+
propertyPath: string;
|
|
6038
|
+
/**
|
|
6039
|
+
* Defines the list of all animation keys.
|
|
6040
|
+
*/
|
|
6041
|
+
keys: IAnimationKey[];
|
|
6042
|
+
/**
|
|
6043
|
+
* Defines the type of the property being animated (float, vector3, etc.).
|
|
6044
|
+
* @see BABYLON.Animation.XType
|
|
6045
|
+
*/
|
|
6046
|
+
animationType: number;
|
|
6047
|
+
}
|
|
6048
|
+
export interface ICinematicPropertyTrack extends ICinematicPropertyTrackBase {
|
|
6049
|
+
/**
|
|
6050
|
+
* Defines the id of the node being animated.
|
|
6051
|
+
*/
|
|
6052
|
+
nodeId: string;
|
|
6053
|
+
}
|
|
6054
|
+
export interface ICinematicPropertyGroupTrack extends ICinematicPropertyTrackBase {
|
|
6055
|
+
/**
|
|
6056
|
+
* Defines the list of all nodes being animated.
|
|
6057
|
+
*/
|
|
6058
|
+
nodeIds: string[];
|
|
6059
|
+
}
|
|
6060
|
+
}
|
|
6061
|
+
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "babylonjs-editor",
|
|
3
|
-
"version": "4.
|
|
3
|
+
"version": "4.3.0",
|
|
4
4
|
"description": "Babylon.js Editor is a Web Application helping artists to work with Babylon.js",
|
|
5
5
|
"productName": "Babylon.js Editor",
|
|
6
6
|
"typings": "index.d.ts",
|
|
@@ -21,16 +21,16 @@
|
|
|
21
21
|
"@types/node": "13.9.0",
|
|
22
22
|
"@types/react": "16.9.19",
|
|
23
23
|
"@types/react-dom": "16.9.5",
|
|
24
|
-
"typescript": "4.
|
|
25
|
-
"babylonjs": "
|
|
26
|
-
"babylonjs-gui": "
|
|
27
|
-
"babylonjs-inspector": "
|
|
28
|
-
"babylonjs-loaders": "
|
|
29
|
-
"babylonjs-materials": "
|
|
30
|
-
"babylonjs-node-editor": "
|
|
31
|
-
"babylonjs-post-process": "
|
|
32
|
-
"babylonjs-procedural-textures": "
|
|
33
|
-
"babylonjs-serializers": "
|
|
24
|
+
"typescript": "4.6.3",
|
|
25
|
+
"babylonjs": "5.9.0",
|
|
26
|
+
"babylonjs-gui": "5.9.0",
|
|
27
|
+
"babylonjs-inspector": "5.9.0",
|
|
28
|
+
"babylonjs-loaders": "5.9.0",
|
|
29
|
+
"babylonjs-materials": "5.9.0",
|
|
30
|
+
"babylonjs-node-editor": "5.9.0",
|
|
31
|
+
"babylonjs-post-process": "5.9.0",
|
|
32
|
+
"babylonjs-procedural-textures": "5.9.0",
|
|
33
|
+
"babylonjs-serializers": "5.9.0",
|
|
34
34
|
"@blueprintjs/core": "3.28.1",
|
|
35
35
|
"@blueprintjs/select": "3.13.2",
|
|
36
36
|
"react": "16.12.0",
|