babylonjs-editor-tools 0.0.4 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/build/index.js CHANGED
@@ -15,7 +15,6 @@ var __exportStar = (this && this.__exportStar) || function(m, exports) {
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  };
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  Object.defineProperty(exports, "__esModule", { value: true });
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  __exportStar(require("./loader"), exports);
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- __exportStar(require("./texture"), exports);
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  __exportStar(require("./rendering/ssao"), exports);
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  __exportStar(require("./rendering/ssr"), exports);
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  __exportStar(require("./rendering/motion-blur"), exports);
package/build/light.js ADDED
@@ -0,0 +1,30 @@
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+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.configureShadowMapRefreshRate = exports.configureShadowMapRenderListPredicate = void 0;
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+ const math_vector_1 = require("@babylonjs/core/Maths/math.vector");
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+ const renderTargetTexture_1 = require("@babylonjs/core/Materials/Textures/renderTargetTexture");
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+ function configureShadowMapRenderListPredicate(scene) {
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+ scene.lights.forEach((light) => {
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+ const shadowMap = light.getShadowGenerator()?.getShadowMap();
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+ if (!shadowMap) {
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+ return;
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+ }
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+ shadowMap.renderListPredicate = (mesh) => {
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+ const distance = math_vector_1.Vector3.Distance(mesh.getAbsolutePosition(), light.getAbsolutePosition());
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+ return distance <= light.range;
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+ };
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+ });
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+ }
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+ exports.configureShadowMapRenderListPredicate = configureShadowMapRenderListPredicate;
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+ async function configureShadowMapRefreshRate(scene) {
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+ scene.executeWhenReady(() => {
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+ scene.lights.forEach((light) => {
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+ const shadowMap = light.getShadowGenerator()?.getShadowMap();
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+ if (shadowMap) {
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+ shadowMap.refreshRate = light.metadata?.refreshRate ?? renderTargetTexture_1.RenderTargetTexture.REFRESHRATE_RENDER_ONEVERYFRAME;
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+ }
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+ });
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+ });
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+ }
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+ exports.configureShadowMapRefreshRate = configureShadowMapRefreshRate;
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+ //# sourceMappingURL=light.js.map
package/build/loader.js CHANGED
@@ -6,10 +6,13 @@ const ssr_1 = require("./rendering/ssr");
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  const ssao_1 = require("./rendering/ssao");
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  const motion_blur_1 = require("./rendering/motion-blur");
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  const default_pipeline_1 = require("./rendering/default-pipeline");
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+ const light_1 = require("./light");
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  require("./texture");
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- async function loadScene(rootUrl, sceneFilename, scene, scriptsMap, quality = "hight") {
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+ async function loadScene(rootUrl, sceneFilename, scene, scriptsMap, quality = "high") {
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  scene.loadingQuality = quality;
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  await sceneLoader_1.SceneLoader.AppendAsync(rootUrl, sceneFilename, scene);
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+ (0, light_1.configureShadowMapRenderListPredicate)(scene);
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+ (0, light_1.configureShadowMapRefreshRate)(scene);
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  if (scene.metadata?.rendering) {
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  const camera = scene.activeCamera ?? scene.cameras[0];
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  if (scene.metadata.rendering.ssao2RenderingPipeline) {
package/build/texture.js CHANGED
@@ -7,7 +7,7 @@ const scalar_1 = require("./tools/scalar");
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  */
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  const textureParser = decorators_serialization_1.SerializationHelper._TextureParser;
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  decorators_serialization_1.SerializationHelper._TextureParser = (sourceProperty, scene, rootUrl) => {
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- if (scene.loadingQuality === "hight" || !sourceProperty.metadata?.baseSize) {
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+ if (scene.loadingQuality === "high" || !sourceProperty.metadata?.baseSize) {
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  return textureParser(sourceProperty, scene, rootUrl);
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  }
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  const width = sourceProperty.metadata.baseSize.width;
@@ -1,5 +1,4 @@
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  export * from "./loader";
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- export * from "./texture";
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  export * from "./rendering/ssao";
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  export * from "./rendering/ssr";
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  export * from "./rendering/motion-blur";
@@ -0,0 +1,3 @@
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+ import { Scene } from "@babylonjs/core/scene";
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+ export declare function configureShadowMapRenderListPredicate(scene: Scene): void;
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+ export declare function configureShadowMapRefreshRate(scene: Scene): Promise<void>;
@@ -21,7 +21,7 @@ export type ScriptMap = Record<string, {
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  * Using "medium" or "low" quality levels will reduce the memory usage and improve the performance of the scene
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  * especially on mobiles where memory is limited.
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  */
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- export type SceneLoaderQualitySelector = "low" | "medium" | "hight";
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+ export type SceneLoaderQualitySelector = "low" | "medium" | "high";
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  declare module "@babylonjs/core/scene" {
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  interface Scene {
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  loadingQuality: SceneLoaderQualitySelector;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "babylonjs-editor-tools",
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- "version": "0.0.4",
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+ "version": "0.0.5",
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  "description": "Babylon.js Editor Tools is a set of tools to help you create, edit and manage your Babylon.js scenes made using the Babylon.JS Editor",
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  "productName": "Babylon.js Editor Tools",
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  "scripts": {
@@ -1,98 +0,0 @@
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- "use strict";
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- Object.defineProperty(exports, "__esModule", { value: true });
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- exports.parseDefaultRenderingPipeline = exports.serializeDefaultRenderingPipeline = exports.createDefaultRenderingPipeline = exports.disposeDefaultRenderingPipeline = exports.getDefaultRenderingPipeline = void 0;
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- const defaultRenderingPipeline_1 = require("@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline");
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- let defaultRenderingPipeline = null;
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- /**
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- * Returns the reference to the default rendering pipeline if exists.
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- */
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- function getDefaultRenderingPipeline() {
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- return defaultRenderingPipeline;
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- }
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- exports.getDefaultRenderingPipeline = getDefaultRenderingPipeline;
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- function disposeDefaultRenderingPipeline() {
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- if (defaultRenderingPipeline) {
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- defaultRenderingPipeline.dispose();
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- defaultRenderingPipeline = null;
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- }
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- }
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- exports.disposeDefaultRenderingPipeline = disposeDefaultRenderingPipeline;
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- function createDefaultRenderingPipeline(scene, camera) {
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- defaultRenderingPipeline = new defaultRenderingPipeline_1.DefaultRenderingPipeline("DefaultRenderingPipeline", true, scene, [camera]);
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- defaultRenderingPipeline.samples = 4;
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- defaultRenderingPipeline.depthOfField.lensSize = 512;
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- defaultRenderingPipeline.depthOfField.fStop = 0.25;
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- defaultRenderingPipeline.depthOfField.focusDistance = 55_000;
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- return defaultRenderingPipeline;
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- }
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- exports.createDefaultRenderingPipeline = createDefaultRenderingPipeline;
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- function serializeDefaultRenderingPipeline() {
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- if (!defaultRenderingPipeline) {
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- return null;
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- }
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- return {
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- samples: defaultRenderingPipeline.samples,
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- fxaaEnabled: defaultRenderingPipeline.fxaaEnabled,
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- imageProcessingEnabled: defaultRenderingPipeline.imageProcessingEnabled,
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- exposure: defaultRenderingPipeline.imageProcessing?.exposure,
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- contrast: defaultRenderingPipeline.imageProcessing?.contrast,
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- fromLinearSpace: defaultRenderingPipeline.imageProcessing?.fromLinearSpace,
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- toneMappingEnabled: defaultRenderingPipeline.imageProcessing?.toneMappingEnabled,
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- toneMappingType: defaultRenderingPipeline.imageProcessing?.toneMappingType,
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- ditheringEnabled: defaultRenderingPipeline.imageProcessing?.ditheringEnabled,
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- ditheringIntensity: defaultRenderingPipeline.imageProcessing?.ditheringIntensity,
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- bloomEnabled: defaultRenderingPipeline.bloomEnabled,
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- bloomThreshold: defaultRenderingPipeline.bloomThreshold,
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- bloomWeight: defaultRenderingPipeline.bloomWeight,
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- bloomScale: defaultRenderingPipeline.bloomScale,
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- bloomKernel: defaultRenderingPipeline.bloomKernel,
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- sharpenEnabled: defaultRenderingPipeline.sharpenEnabled,
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- sharpenEdgeAmount: defaultRenderingPipeline.sharpen.edgeAmount,
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- sharpenColorAmount: defaultRenderingPipeline.sharpen.colorAmount,
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- grainEnabled: defaultRenderingPipeline.grainEnabled,
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- grainIntensity: defaultRenderingPipeline.grain.intensity,
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- grainAnimated: defaultRenderingPipeline.grain.animated,
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- depthOfFieldEnabled: defaultRenderingPipeline.depthOfFieldEnabled,
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- depthOfFieldBlurLevel: defaultRenderingPipeline.depthOfFieldBlurLevel,
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- lensSize: defaultRenderingPipeline.depthOfField.lensSize,
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- fStop: defaultRenderingPipeline.depthOfField.fStop,
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- focusDistance: defaultRenderingPipeline.depthOfField.focusDistance,
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- focalLength: defaultRenderingPipeline.depthOfField.focalLength,
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- };
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- }
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- exports.serializeDefaultRenderingPipeline = serializeDefaultRenderingPipeline;
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- function parseDefaultRenderingPipeline(scene, camera, data) {
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- const defaultRenderingPipeline = createDefaultRenderingPipeline(scene, camera);
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- defaultRenderingPipeline.samples = data.samples;
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- defaultRenderingPipeline.fxaaEnabled = data.fxaaEnabled;
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- defaultRenderingPipeline.imageProcessingEnabled = data.imageProcessingEnabled;
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- if (defaultRenderingPipeline.imageProcessing) {
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- defaultRenderingPipeline.imageProcessing.exposure = data.exposure;
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- defaultRenderingPipeline.imageProcessing.contrast = data.contrast;
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- defaultRenderingPipeline.imageProcessing.fromLinearSpace = data.fromLinearSpace;
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- defaultRenderingPipeline.imageProcessing.toneMappingEnabled = data.toneMappingEnabled;
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- defaultRenderingPipeline.imageProcessing.toneMappingType = data.toneMappingType;
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- defaultRenderingPipeline.imageProcessing.ditheringEnabled = data.ditheringEnabled;
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- defaultRenderingPipeline.imageProcessing.ditheringIntensity = data.ditheringIntensity;
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- }
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- defaultRenderingPipeline.bloomEnabled = data.bloomEnabled;
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- defaultRenderingPipeline.bloomThreshold = data.bloomThreshold;
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- defaultRenderingPipeline.bloomWeight = data.bloomWeight;
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- defaultRenderingPipeline.bloomScale = data.bloomScale;
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- defaultRenderingPipeline.bloomKernel = data.bloomKernel;
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- defaultRenderingPipeline.sharpenEnabled = data.sharpenEnabled;
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- defaultRenderingPipeline.sharpen.edgeAmount = data.sharpenEdgeAmount;
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- defaultRenderingPipeline.sharpen.colorAmount = data.sharpenColorAmount;
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- defaultRenderingPipeline.grainEnabled = data.grainEnabled;
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- defaultRenderingPipeline.grain.intensity = data.grainIntensity;
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- defaultRenderingPipeline.grain.animated = data.grainAnimated;
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- defaultRenderingPipeline.depthOfFieldEnabled = data.depthOfFieldEnabled;
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- defaultRenderingPipeline.depthOfFieldBlurLevel = data.depthOfFieldBlurLevel;
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- defaultRenderingPipeline.depthOfField.lensSize = data.lensSize;
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- defaultRenderingPipeline.depthOfField.fStop = data.fStop;
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- defaultRenderingPipeline.depthOfField.focusDistance = data.focusDistance;
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- defaultRenderingPipeline.depthOfField.focalLength = data.focalLength;
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- return defaultRenderingPipeline;
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- }
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- exports.parseDefaultRenderingPipeline = parseDefaultRenderingPipeline;
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- //# sourceMappingURL=default.js.map
@@ -1 +0,0 @@
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- //# sourceMappingURL=math.js.map
@@ -1,11 +0,0 @@
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- import { Scene } from "@babylonjs/core/scene";
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- import { Camera } from "@babylonjs/core/Cameras/camera";
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- import { DefaultRenderingPipeline } from "@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline";
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- /**
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- * Returns the reference to the default rendering pipeline if exists.
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- */
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- export declare function getDefaultRenderingPipeline(): DefaultRenderingPipeline | null;
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- export declare function disposeDefaultRenderingPipeline(): void;
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- export declare function createDefaultRenderingPipeline(scene: Scene, camera: Camera): DefaultRenderingPipeline;
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- export declare function serializeDefaultRenderingPipeline(): any;
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- export declare function parseDefaultRenderingPipeline(scene: Scene, camera: Camera, data: any): DefaultRenderingPipeline;
File without changes