babylonjs-editcontrol 3.3.0 → 4.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +54 -29
- package/dist/EditControl.d.ts +323 -325
- package/dist/EditControl.js +1 -1
- package/dist/EditControl.js.map +1 -1
- package/dist/EditControl.max.js +2084 -2
- package/dist/EditControl.max.js.map +1 -1
- package/package.json +8 -9
- package/src/EditControl.ts +34 -56
- package/dist/EditControl.max.js.LICENSE.txt +0 -9
package/dist/EditControl.max.js
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!function(t,i){if("object"==typeof exports&&"object"==typeof module)module.exports=i(require("babylonjs"));else if("function"==typeof define&&define.amd)define(["babylonjs"],i);else{var s="object"==typeof exports?i(require("babylonjs")):i(t.BABYLON);for(var h in s)("object"==typeof exports?exports:t)[h]=s[h]}}(self,(t=>(()=>{"use strict";var i={babylonjs:i=>{i.exports=t}},s={};function h(t){var n=s[t];if(void 0!==n)return n.exports;var u=s[t]={exports:{}};return i[t](u,u.exports,h),u.exports}h.n=t=>{var i=t&&t.t?()=>t.default:()=>t;return h.d(i,{a:i}),i},h.d=(t,i)=>{for(var s in i)h.o(i,s)&&!h.o(t,s)&&Object.defineProperty(t,s,{enumerable:!0,get:i[s]})},h.o=(t,i)=>Object.prototype.hasOwnProperty.call(t,i),h.r=t=>{"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(t,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(t,"t",{value:!0})};var n={};return(()=>{h.r(n),h.d(n,{EditControl:()=>s});var t,i=h("babylonjs");!function(t){t[t.TRANS=0]="TRANS",t[t.ROT=1]="ROT",t[t.SCALE=2]="SCALE"}(t||(t={}));var s=function(){function s(t,s,h,n,e,r){var o=this;this.i=!0,this.h=!1,this.u=!1,this.l=1,this.v=Math.PI/18,this.M=.4,this.p=1,this.L=.02,this.A=new i.Color3(1,.2,.2),this.j=new i.Color3(.2,1,.2),this.S=new i.Color3(.2,.2,1),this.O=new i.Color3(1,1,1),this.T=new i.Color3(1,1,.2),this.R=.75,this.g=!1,this.k=new i.Matrix,this.q=new i.Vector3(0,0,0),this.C=2,this._=new i.Vector3(0,0,0),this.B=new i.Vector3(0,0,0),this.N="",this.D=!1,this.F=null,this.G=null,this.H=null,this.I=!1,this.J=!1,this.K=!1,this.P=!1,this.U=new i.Vector3(0,0,0),this.V=new i.Vector3(0,0,0),this.W=!1,this.$=new i.Vector3(0,0,0),this.tt=.25,this.it=new i.Vector3(0,0,0),this.st=new i.Vector3(0,0,0),this.ht=new i.Vector3(0,0,0),this.nt=new i.Vector3(0,0,0),this.ut=!1,this.et=0,this.rt=!1,this.ot=!1,this.ft=!1,this.lt=180,this.ct=new i.Vector3(this.l,this.l,this.l),this.vt=new i.Vector3(0,0,0),this.wt=new i.Vector3(0,0,0),this.Mt=new i.Vector3(0,0,0),this.Xt=new i.Matrix,this.Yt=t,this.Zt=s,this.bt=h,null!=n&&(this.p=n),this.ut=null!==e&&e,this.dt(),null!=r&&(this.L=r),this.Lt=i.UtilityLayerRenderer.DefaultUtilityLayer,this.Lt.onlyCheckPointerDownEvents=!1,this.zt=this.Lt.utilityLayerScene,this.yt=new u(t,10),t.computeWorldMatrix(!0),this.At=this.jt(t),this.St(t),this.g=this.xt(t),console.log("lhs rhs issue "+this.g),this.Ot=new i.Mesh("",this.zt),this.Ot.rotationQuaternion=i.Quaternion.Identity(),this.Ot.visibility=0,this.Ot.isPickable=!1,this.Tt(this.zt),this.Et().parent=this.Ot,this.Rt().parent=this.Ot,this.gt=function(t){return o.kt(t)},this.qt=function(t){return o.Ct(t)},this._t=function(t){return o.Bt(t)},h.addEventListener("pointerdown",this.gt,!1),h.addEventListener("pointerup",this.qt,!1),h.addEventListener("pointermove",this._t,!1),this.Nt=function(){return o.Qt()},this.zt.registerBeforeRender(this.Nt)}return s.prototype.getRoot=function(){return this.Ot},s.prototype.dt=function(){if(!this.ut&&(null==this.Yt.rotationQuaternion||null==this.Yt.rotationQuaternion))throw"Error: Eulerian is set to false but the mesh's rotationQuaternion is not set."},s.prototype.xt=function(t){var s=!1,h=t.parent;if(null==h)return!1;this.St(h);var n=i.Vector3.Cross(this.st,this.ht);return s=i.Vector3.Dot(n,this.nt)<0,this.St(t),s},s.prototype.Qt=function(){this.Ot.position=this.Yt.getAbsolutePivotPoint(),this.Dt(),this.Ft(),this.i?(this.Ot.getWorldMatrix().invertToRef(this.k),i.Vector3.TransformCoordinatesToRef(this.Zt.position,this.k,this.q),this.Gt.lookAt(this.q,0,0,0,i.Space.LOCAL)):(this.Zt.position.subtractToRef(this.Ot.position,this.q),this.Gt.lookAt(this.Zt.position,0,0,0,i.Space.WORLD)),this.ot?this.Ht():this.rt?this.It(this.Jt,this.Kt,this.Pt):this.ft&&this.It(this.Ut,this.Vt,this.Wt)},s.prototype.Dt=function(){if(this.i)if(null==this.Yt.parent)if(this.ut){var t=this.Yt.rotation;i.Quaternion.RotationYawPitchRollToRef(t.y,t.x,t.z,this.Ot.rotationQuaternion)}else this.Ot.rotationQuaternion.copyFrom(this.Yt.rotationQuaternion);else{if(this.$t(this.Yt))return;this.Yt.getWorldMatrix().getRotationMatrixToRef(this.Xt),i.Quaternion.FromRotationMatrixToRef(this.Xt,this.Ot.rotationQuaternion)}},s.prototype.$t=function(t){if(null==t.parent)return!1;for(;null!=t.parent;){if(t.parent.scaling.x!=t.parent.scaling.y||t.parent.scaling.y!=t.parent.scaling.z)return!0;t=t.parent}return!1},s.prototype.Ft=function(){this.Ot.position.subtractToRef(this.Zt.position,this._),i.Vector3.FromArrayToRef(this.Zt.getWorldMatrix().asArray(),8,this.B);var t=i.Vector3.Dot(this._,this.B)/this.B.length(),s=Math.abs(t/this.C);i.Vector3.FromFloatsToRef(s,s,s,this.Ot.scaling)},s.prototype.Ht=function(){var t=Math.atan(this.q.y/this.q.z);this.q.z>=0?this.ti.rotation.x=-t:this.ti.rotation.x=-t-Math.PI;var i=Math.atan(this.q.x/this.q.z);this.q.z>=0?this.ii.rotation.y=i:this.ii.rotation.y=i+Math.PI;var s=Math.atan(this.q.x/this.q.y);this.q.y>=0?this.si.rotation.z=-s:this.si.rotation.z=-s-Math.PI},s.prototype.It=function(t,i,s){var h=this.q;t.rotation.x=0,t.rotation.y=0,t.rotation.z=0,i.rotation.x=0,i.rotation.y=0,i.rotation.z=0,s.rotation.x=0,s.rotation.y=0,s.rotation.z=0,h.x<=0&&h.y>=0&&h.z>=0?(t.rotation.z=3.14,s.rotation.y=3.14):h.x<=0&&h.y>=0&&h.z<=0?(t.rotation.y=3.14,i.rotation.y=3.14,s.rotation.y=3.14):h.x>=0&&h.y>=0&&h.z<=0?(t.rotation.x=3.14,i.rotation.y=3.14):h.x>=0&&h.y<=0&&h.z>=0?(i.rotation.z=3.14,s.rotation.x=3.14):h.x<=0&&h.y<=0&&h.z>=0?(t.rotation.z=3.14,i.rotation.z=3.14,s.rotation.z=3.14):h.x<=0&&h.y<=0&&h.z<=0?(t.rotation.y=3.14,i.rotation.x=3.14,s.rotation.z=3.14):h.x>=0&&h.y<=0&&h.z<=0&&(t.rotation.x=3.14,i.rotation.x=3.14,s.rotation.x=3.14)},s.prototype.switchTo=function(t,i){t.computeWorldMatrix(!0),this.Yt=t,null!=i&&(this.ut=i),this.dt(),this.St(t),this.yt=new u(t,10),this.g=this.xt(t),this.refreshBoundingInfo()},s.prototype.switchCamera=function(t){this.Zt=t},s.prototype.setUndoCount=function(t){this.yt.setCapacity(t)},s.prototype.undo=function(){var t=this.yt.undo();this.Yt.computeWorldMatrix(!0),this.St(this.Yt),this.hi(t),this.ni(t),this.ui(t)},s.prototype.redo=function(){var t=this.yt.redo();this.Yt.computeWorldMatrix(!0),this.St(this.Yt),this.hi(t),this.ni(t),this.ui(t)},s.prototype.detach=function(){this.bt.removeEventListener("pointerdown",this.gt,!1),this.bt.removeEventListener("pointerup",this.qt,!1),this.bt.removeEventListener("pointermove",this._t,!1),this.zt.unregisterBeforeRender(this.Nt),this.removeAllActionListeners(),this.ei()},s.prototype.hide=function(){this.D=!0,this.rt?(this.N="T",this.disableTranslation()):this.ot?(this.N="R",this.disableRotation()):this.ft&&(this.N="S",this.disableScaling()),this.ri()},s.prototype.ri=function(){this.oi.visibility=0,this.fi.visibility=0,this.li.visibility=0},s.prototype.ai=function(){this.oi.visibility=this.R,this.fi.visibility=this.R,this.li.visibility=this.R},s.prototype.show=function(){this.D=!1,this.ai(),"T"==this.N?this.enableTranslation():"R"==this.N?this.enableRotation():"S"==this.N&&this.enableScaling()},s.prototype.isHidden=function(){return this.D},s.prototype.ei=function(){this.Ot.dispose(),this.ci(),this.yt=null},s.prototype.addActionListener=function(t){this.F=t},s.prototype.removeActionListener=function(){this.F=null},s.prototype.addActionStartListener=function(t){this.G=t},s.prototype.removeActionStartListener=function(){this.G=null},s.prototype.addActionEndListener=function(t){this.H=t},s.prototype.removeActionEndListener=function(){this.H=null},s.prototype.removeAllActionListeners=function(){this.F=null,this.G=null,this.H=null},s.prototype.kt=function(t){var i=this;if(t.preventDefault(),this.I=!0,0==t.button){var s=this.zt.getEngine(),h=s.isPointerLock?.5*this.bt.width:this.zt.pointerX,n=s.isPointerLock?.5*this.bt.height:this.zt.pointerY,u=this.zt.pick(h,n,(function(t){if(i.rt){if(t==i.vi||t==i.wi||t==i.Mi||t==i.Jt||t==i.Kt||t==i.Pt||t==i.pi)return!0}else if(i.ot){if(t==i.ti||t==i.ii||t==i.si||t==i.Xi)return!0}else if(i.ft&&(t==i.Yi||t==i.Zi||t==i.bi||t==i.Ut||t==i.Vt||t==i.Wt||t==i.di))return!0;return!1}),!1,this.Zt);if(u.hit){this.Li=u.pickedMesh;var e=this.Li.getChildren();e.length>0?e[0].visibility=this.R:this.Li.visibility=this.R;var r=this.Li.name;"X"==r?this.zi.visibility=1:"Y"==r?this.yi.visibility=1:"Z"==r?this.Ai.visibility=1:"XZ"==r?(this.zi.visibility=1,this.Ai.visibility=1):"ZY"==r?(this.Ai.visibility=1,this.yi.visibility=1):"YX"==r?(this.yi.visibility=1,this.zi.visibility=1):"ALL"==r&&(this.zi.visibility=1,this.yi.visibility=1,this.Ai.visibility=1),this.ji(!0),this.mi=this.Si(this.Li),null!=this.mi?this.xi=this.Oi():this.xi=null,window.setTimeout((function(t,s){return i.Ti(t,s)}),0,this.Zt,this.bt)}}},s.prototype.ji=function(i){this.K=i,i?(this.Ei(),this.Ri==t.ROT&&(this.et=0),this.hi(this.Ri)):this.ui(this.Ri)},s.prototype.isEditing=function(){return this.K},s.prototype.Ti=function(t,i){var s=t,h=i;this.zt.getEngine().isPointerLock||s.detachControl(h)},s.prototype.isPointerOver=function(){return this.J},s.prototype.gi=function(){var t=this,i=this.zt.getEngine(),s=i.isPointerLock?.5*this.bt.width:this.zt.pointerX,h=i.isPointerLock?.5*this.bt.height:this.zt.pointerY,n=this.zt.pick(s,h,(function(i){if(t.rt){if(i==t.vi||i==t.wi||i==t.Mi||i==t.Jt||i==t.Kt||i==t.Pt||i==t.pi)return!0}else if(t.ot){if(i==t.ti||i==t.ii||i==t.si||i==t.Xi)return!0}else if(t.ft&&(i==t.Yi||i==t.Zi||i==t.bi||i==t.Ut||i==t.Vt||i==t.Wt||i==t.di))return!0;return!1}),!1,this.Zt);if(n.hit){if(n.pickedMesh!=this.ki){if(this.J=!0,this.qi(),this.ki=n.pickedMesh,this.ot)this.Ci=this.ki.getChildren()[0].color,this.ki.getChildren()[0].color=this.O;else{var u=this.ki.getChildren();u.length>0?(this._i=u[0].material,u[0].material=this.Bi):(this._i=this.ki.material,this.ki.material=this.Bi)}"X"==this.ki.name?this.oi.color=this.O:"Y"==this.ki.name?this.fi.color=this.O:"Z"==this.ki.name&&(this.li.color=this.O)}}else this.J=!1,null!=this.ki&&(this.Ni(this.ki),this.ki=null)},s.prototype.qi=function(){null!=this.ki&&(this.ki.visibility=0,this.Ni(this.ki))},s.prototype.Ni=function(t){switch(t.name){case"X":this.oi.color=this.A;break;case"Y":this.fi.color=this.j;break;case"Z":this.li.color=this.S}if(this.ot)t.getChildren()[0].color=this.Ci;else{var i=t.getChildren();i.length>0?i[0].material=this._i:t.material=this._i}},s.prototype.Ct=function(t){(this.I=!1,this.K)&&(this.zt.getEngine().isPointerLock||this.Zt.attachControl(!0),this.ji(!1),this.Qi(),null!=this.ki&&(this.Ni(this.ki),this.ki=null),this.yt.add(this.Ri))},s.prototype.Ei=function(){this.rt?this.Ri=t.TRANS:this.ot?this.Ri=t.ROT:this.ft&&(this.Ri=t.SCALE)},s.prototype.ni=function(t){null!=this.F&&this.F(t)},s.prototype.hi=function(t){null!=this.G&&this.G(t)},s.prototype.ui=function(t){null!=this.H&&this.H(t)},s.prototype.Bt=function(t){if(this.I){if(this.K&&null!=this.xi){var i=this.Oi();if(null!=i){if(this.ot)this.Di(this.Yt,this.Li,i,this.xi);else{var s=i.subtract(this.xi);if(0==s.x&&0==s.y&&0==s.z)return;this.rt?this.Fi(s):this.ft&&this.i&&this.Gi(s)}this.xi=i,this.ni(this.Ri)}}}else this.gi()},s.prototype.Si=function(t){var s=t.name;if(this.rt||this.ft){if("XZ"==s)return this.Hi;if("ZY"==s)return this.Ii;if("YX"==s)return this.Ji;if("ALL"==s)return this.Gt;this.Ot.getWorldMatrix().invertToRef(this.k),i.Vector3.TransformCoordinatesToRef(this.Zt.position,this.k,this.q);var h=this.q;if("X"===s)return Math.abs(h.y)>Math.abs(h.z)?this.Hi:this.Ji;if("Z"===s)return Math.abs(h.y)>Math.abs(h.x)?this.Hi:this.Ii;if("Y"===s)return Math.abs(h.z)>Math.abs(h.x)?this.Ji:this.Ii}else{if(!this.ot)return null;this.P=!1,this.Ot.getWorldMatrix().invertToRef(this.k),i.Vector3.TransformCoordinatesToRef(this.Zt.position,this.k,this.q);h=this.q;switch(s){case"X":return Math.abs(h.x)<.2?(this.P=!0,this.Gt):this.Ii;case"Y":return Math.abs(h.y)<.2?(this.P=!0,this.Gt):this.Hi;case"Z":return Math.abs(h.z)<.2?(this.P=!0,this.Gt):this.Ji;default:return this.Gt}}},s.prototype.Fi=function(t){null!=this.Yt.parent&&this.$t(this.Yt)?this.St(this.Ot):this.St(this.Yt);var s=this.Li.name;this.U.x=0,this.U.y=0,this.U.z=0,"X"!=s&&"XZ"!=s&&"YX"!=s&&"ALL"!=s||(this.i?this.U.x=i.Vector3.Dot(t,this.st)/this.st.length():this.U.x=t.x),"Y"!=s&&"ZY"!=s&&"YX"!=s&&"ALL"!=s||(this.i?this.U.y=i.Vector3.Dot(t,this.ht)/this.ht.length():this.U.y=t.y),"Z"!=s&&"XZ"!=s&&"ZY"!=s&&"ALL"!=s||(this.i?this.U.z=i.Vector3.Dot(t,this.nt)/this.nt.length():this.U.z=t.z),this.Ki(this.Yt,this.U,this.i),this.Pi&&(this.Yt.position.x=Math.max(this.Yt.position.x,this.Pi.x),this.Yt.position.y=Math.max(this.Yt.position.y,this.Pi.y),this.Yt.position.z=Math.max(this.Yt.position.z,this.Pi.z)),this.Ui&&(this.Yt.position.x=Math.min(this.Yt.position.x,this.Ui.x),this.Yt.position.y=Math.min(this.Yt.position.y,this.Ui.y),this.Yt.position.z=Math.min(this.Yt.position.z,this.Ui.z)),this.Yt.computeWorldMatrix(!0)},s.prototype.Ki=function(t,s,h){if(this.h){var n=!1;if(this.V.addInPlace(s),Math.abs(this.V.x)>this.ct.x&&(this.V.x>0?s.x=this.ct.x:s.x=-this.ct.x,n=!0),Math.abs(this.V.y)>this.ct.y&&(this.V.y>0?s.y=this.ct.y:s.y=-this.ct.y,n=!0),Math.abs(this.V.z)>this.ct.z&&(this.V.z>0?s.z=this.ct.z:s.z=-this.ct.z,n=!0),!n)return;Math.abs(s.x)!==this.ct.x&&(s.x=0),Math.abs(s.y)!==this.ct.y&&(s.y=0),Math.abs(s.z)!==this.ct.z&&(s.z=0),i.Vector3.FromFloatsToRef(0,0,0,this.V),n=!1}h?(this.st.normalizeToRef(this.vt),this.ht.normalizeToRef(this.wt),this.nt.normalizeToRef(this.Mt),this.Yt.translate(this.vt,s.x,i.Space.WORLD),this.Yt.translate(this.wt,s.y,i.Space.WORLD),this.Yt.translate(this.Mt,s.z,i.Space.WORLD)):null==this.Yt.parent?this.Yt.position.addInPlace(s):this.Yt.setAbsolutePosition(s.addInPlace(this.Yt.absolutePosition))},s.prototype.Gi=function(t){this.St(this.Yt),this.it.x=0,this.it.y=0,this.it.z=0;var s=this.Li.name;"X"!=s&&"XZ"!=s&&"YX"!=s||(this.it.x=i.Vector3.Dot(t,this.st)/this.st.length(),this.Yt.scaling.x<0&&(this.it.x=-this.it.x)),"Y"!=s&&"ZY"!=s&&"YX"!=s||(this.it.y=i.Vector3.Dot(t,this.ht)/this.ht.length(),this.Yt.scaling.y<0&&(this.it.y=-this.it.y)),"Z"!=s&&"XZ"!=s&&"ZY"!=s||(this.it.z=i.Vector3.Dot(t,this.nt)/this.nt.length(),this.Yt.scaling.z<0&&(this.it.z=-this.it.z));var h=this.At;if(this.it.x=this.it.x/h.x,this.it.y=this.it.y/h.y,this.it.z=this.it.z/h.z,"ALL"==s){var n=i.Vector3.Dot(t,this.Zt.upVector);n/=Math.max(h.x,h.y,h.z),this.it.copyFromFloats(n,n,n)}else{var u=!1;if("XZ"==s?(u=!0,Math.abs(this.it.x)>Math.abs(this.it.z)?this.it.z=this.it.x:this.it.x=this.it.z):"ZY"==s?(u=!0,Math.abs(this.it.z)>Math.abs(this.it.y)?this.it.y=this.it.z:this.it.z=this.it.y):"YX"==s&&(u=!0,Math.abs(this.it.y)>Math.abs(this.it.x)?this.it.x=this.it.y:this.it.y=this.it.x),u){this.Ot.position.subtractToRef(this.Zt.position,this._);n=i.Vector3.Dot(t,this._);this.it.x=Math.abs(this.it.x),this.it.y=Math.abs(this.it.y),this.it.z=Math.abs(this.it.z),n>0?(this.Yt.scaling.x>0&&(this.it.x=-this.it.x),this.Yt.scaling.y>0&&(this.it.y=-this.it.y),this.Yt.scaling.z>0&&(this.it.z=-this.it.z)):(this.Yt.scaling.x<0&&(this.it.x=-this.it.x),this.Yt.scaling.y<0&&(this.it.y=-this.it.y),this.Yt.scaling.z<0&&(this.it.z=-this.it.z))}}this.Vi(this.Yt,this.it),this.Wi&&(this.Yt.scaling.x=Math.max(this.Yt.scaling.x,this.Wi.x),this.Yt.scaling.y=Math.max(this.Yt.scaling.y,this.Wi.y),this.Yt.scaling.z=Math.max(this.Yt.scaling.z,this.Wi.z)),this.$i&&(this.Yt.scaling.x=Math.min(this.Yt.scaling.x,this.$i.x),this.Yt.scaling.y=Math.min(this.Yt.scaling.y,this.$i.y),this.Yt.scaling.z=Math.min(this.Yt.scaling.z,this.$i.z))},s.prototype.Vi=function(t,s){if(this.W){var h=!1;if(this.$.addInPlace(s),Math.abs(this.$.x)>this.tt&&(s.x>0?s.x=this.tt:s.x=-this.tt,h=!0),Math.abs(this.$.y)>this.tt&&(s.y>0?s.y=this.tt:s.y=-this.tt,h=!0),Math.abs(this.$.z)>this.tt&&(s.z>0?s.z=this.tt:s.z=-this.tt,h=!0),!h)return;Math.abs(s.x)!==this.tt&&0!==s.x&&(s.x=0),Math.abs(s.y)!==this.tt&&0!==s.y&&(s.y=0),Math.abs(s.z)!==this.tt&&0!==s.z&&(s.z=0),i.Vector3.FromFloatsToRef(0,0,0,this.$),h=!1}t.scaling.addInPlace(s)},s.prototype.St=function(t){var s=t.getWorldMatrix();i.Vector3.FromArrayToRef(s.m,0,this.st),i.Vector3.FromArrayToRef(s.m,4,this.ht),i.Vector3.FromArrayToRef(s.m,8,this.nt)},s.prototype.jt=function(t){if(t instanceof i.AbstractMesh){var s=t.getBoundingInfo().boundingBox,h=s.maximum.subtract(s.minimum);return 0==h.x&&(h.x=1),0==h.y&&(h.y=1),0==h.z&&(h.z=1),h}return new i.Vector3(1,1,1)},s.prototype.refreshBoundingInfo=function(){this.At=this.jt(this.Yt)},s.prototype.Di=function(t,s,h,n){this.i&&null!=this.Yt.parent&&this.$t(t)?this.St(this.Ot):this.St(t);var u,e=0;s==this.ti?u=this.i?this.st:i.Axis.X:s==this.ii?u=this.i?this.ht:i.Axis.Y:s==this.si&&(u=this.i?this.nt:i.Axis.Z),this.Ot.position.subtractToRef(this.Zt.position,this._),this.P?(e=this.ts(n,h,this.Zt.position,this._,u),this.zt.useRightHandedSystem&&(e=-e)):e=this.ss(n,h,t.getAbsolutePivotPoint(),this._),this.g&&(e=-e),this.u&&(this.et+=e,e=0,Math.abs(this.et)>=this.v&&(e=this.et>0?this.v:-this.v,this.et=0)),0!==e&&(this._.normalize(),s==this.Xi?t.rotate(this._,-e,i.Space.WORLD):(i.Vector3.Dot(u,this._)>=0&&(e=-e),t.rotate(u,e,i.Space.WORLD)),this.ut&&(t.rotation=t.rotationQuaternion.toEulerAngles(),t.rotationQuaternion=null),this.i&&(this.g&&(e=-e),null!=this.Yt.parent&&this.$t(t)&&(s==this.Xi?this.Ot.rotate(this._,-e,i.Space.WORLD):this.Ot.rotate(u,e,i.Space.WORLD))))},s.prototype.Oi=function(){var t=this,i=this.zt.getEngine(),s=i.isPointerLock?.5*this.bt.width:this.zt.pointerX,h=i.isPointerLock?.5*this.bt.height:this.zt.pointerY,n=this.zt.pick(s,h,(function(i){return i==t.mi}),null,this.Zt);return n.hit?n.pickedPoint:null},s.prototype.Qi=function(){this.zi.visibility=0,this.yi.visibility=0,this.Ai.visibility=0},s.prototype.getRotationQuaternion=function(){return this.Ot.rotationQuaternion},s.prototype.getPosition=function(){return this.Ot.position},s.prototype.isTranslationEnabled=function(){return this.rt},s.prototype.enableTranslation=function(){this.D||(null==this.vi&&(this.hs(),this.ns.parent=this.Ot),this.qi(),this.rt||(this.us(this.es,this.R),this.rt=!0,this.disableRotation(),this.disableScaling()))},s.prototype.disableTranslation=function(){this.rt&&(this.us(this.es,0),this.rt=!1)},s.prototype.isRotationEnabled=function(){return this.ot},s.prototype.returnEuler=function(t){this.ut=t},s.prototype.enableRotation=function(){this.D||(null==this.rs&&(this.os(),this.rs.parent=this.Ot),this.qi(),this.ot||(this.us(this.fs,this.R),this.ot=!0,this.disableTranslation(),this.disableScaling()))},s.prototype.disableRotation=function(){this.ot&&(this.us(this.fs,0),this.ot=!1)},s.prototype.isScalingEnabled=function(){return this.ft},s.prototype.enableScaling=function(){this.D||(null==this.Yi&&(this.ls(),this.cs.parent=this.Ot),this.qi(),this.ft||(this.us(this.vs,this.R),this.ft=!0,this.disableTranslation(),this.disableRotation()))},s.prototype.disableScaling=function(){this.ft&&(this.us(this.vs,0),this.ft=!1)},s.prototype.setScaleBounds=function(t,i){this.Wi=t||null,this.$i=i||null,null!=this.Wi&&(0==this.Wi.x&&(this.Wi.x=1e-8),0==this.Wi.y&&(this.Wi.y=1e-8),0==this.Wi.z&&(this.Wi.z=1e-8))},s.prototype.removeScaleBounds=function(){this.Wi=null,this.$i=null},s.prototype.setTransBounds=function(t,i){this.Pi=t||null,this.Ui=i||null},s.prototype.removeTransBounds=function(){this.Pi=null,this.Ui=null},s.prototype.setRotBounds=function(t,i){this.ws=t||null,this.Ms=i||null},s.prototype.removeRotBounds=function(){this.ws=null,this.Ms=null},s.prototype.Et=function(){var t=new i.Mesh("",this.zt);this.zi=i.MeshBuilder.CreateLines("",{points:[new i.Vector3(-100,0,0),new i.Vector3(100,0,0)]},this.zt),this.yi=i.MeshBuilder.CreateLines("",{points:[new i.Vector3(0,-100,0),new i.Vector3(0,100,0)]},this.zt),this.Ai=i.MeshBuilder.CreateLines("",{points:[new i.Vector3(0,0,-100),new i.Vector3(0,0,100)]},this.zt),this.zi.isPickable=!1,this.yi.isPickable=!1,this.Ai.isPickable=!1,this.zi.parent=t,this.yi.parent=t,this.Ai.parent=t,this.zi.color=this.A,this.yi.color=this.j,this.Ai.color=this.S,this.Qi();var s=this.M*this.p*.75;return this.oi=i.MeshBuilder.CreateLines("",{points:[new i.Vector3(0,0,0),new i.Vector3(s,0,0)]},this.zt),this.fi=i.MeshBuilder.CreateLines("",{points:[new i.Vector3(0,0,0),new i.Vector3(0,s,0)]},this.zt),this.li=i.MeshBuilder.CreateLines("",{points:[new i.Vector3(0,0,0),new i.Vector3(0,0,s)]},this.zt),this.oi.isPickable=!1,this.fi.isPickable=!1,this.li.isPickable=!1,this.oi.parent=t,this.fi.parent=t,this.li.parent=t,this.oi.color=this.A,this.fi.color=this.j,this.li.color=this.S,this.oi.renderingGroupId=1,this.fi.renderingGroupId=1,this.li.renderingGroupId=1,t},s.prototype.Rt=function(){this.Gt=i.MeshBuilder.CreatePlane("",{size:5},this.zt),this.Hi=i.MeshBuilder.CreatePlane("",{size:5},this.zt),this.Ii=i.MeshBuilder.CreatePlane("",{size:5},this.zt),this.Ji=i.MeshBuilder.CreatePlane("",{size:5},this.zt),this.Gt.isPickable=!1,this.Hi.isPickable=!1,this.Ii.isPickable=!1,this.Ji.isPickable=!1,this.Gt.visibility=0,this.Hi.visibility=0,this.Ii.visibility=0,this.Ji.visibility=0,this.Gt.renderingGroupId=1,this.Hi.renderingGroupId=1,this.Ii.renderingGroupId=1,this.Ji.renderingGroupId=1,this.Gt.lookAt(this.Zt.position),this.Hi.rotate(i.Axis.X,1.57),this.Ii.rotate(i.Axis.Y,1.57);var t=new i.Mesh("",this.zt);return this.Gt.parent=t,this.Hi.parent=t,this.Ii.parent=t,this.Ji.parent=t,t},s.prototype.hs=function(){var t=2*this.L*this.p,s=this.M*this.p;this.ns=new i.Mesh("",this.zt),this.ps(t,s,this.ns,this.zt),this.Xs(t,s,this.zt)},s.prototype.ps=function(t,s,h,n){var u=this.Ys(t/2,s);u.name="X";var e=u.clone("Y"),r=u.clone("Z"),o=2*t,f=i.MeshBuilder.CreatePlane("XZ",{size:o},n),l=i.MeshBuilder.CreatePlane("ZY",{size:o},n),a=i.MeshBuilder.CreatePlane("YX",{size:o},n);f.rotation.x=1.57,l.rotation.y=-1.57,f.position.x=2*t,f.position.z=2*t,l.position.z=2*t,l.position.y=2*t,a.position.y=2*t,a.position.x=2*t,f.bakeCurrentTransformIntoVertices(),l.bakeCurrentTransformIntoVertices(),a.bakeCurrentTransformIntoVertices();var c=i.MeshBuilder.CreateBox("ALL",{size:2*t},n);u.parent=h,e.parent=h,r.parent=h,f.parent=h,l.parent=h,a.parent=h,c.parent=h,u.rotation.y=1.57,e.rotation.x-=1.57,this.vi=u,this.wi=e,this.Mi=r,this.Jt=f,this.Kt=l,this.Pt=a,this.pi=c,this.Zs=[u,e,r,f,l,a,c],this.us(this.Zs,0),this.bs(this.Zs)},s.prototype.Xs=function(t,s,h){var n=s/5,u=i.MeshBuilder.CreateCylinder("",{height:n,diameterTop:0,diameterBottom:t,tessellation:6,subdivisions:1},h),e=u.clone(""),r=u.clone(""),o=2*t,f=i.MeshBuilder.CreatePlane("XZ",{size:o},h),l=i.MeshBuilder.CreatePlane("ZY",{size:o},h),a=i.MeshBuilder.CreatePlane("YX",{size:o},h),c=i.MeshBuilder.CreateBox("ALL",{size:t},h);u.rotation.x=1.57,e.rotation.x=1.57,r.rotation.x=1.57,f.rotation.x=1.57,l.rotation.y=1.57,f.position.x=o,f.position.z=o,l.position.z=o,l.position.y=o,a.position.y=o,a.position.x=o,u.parent=this.vi,e.parent=this.wi,r.parent=this.Mi,f.parent=this.Jt,l.parent=this.Kt,a.parent=this.Pt,c.parent=this.pi,u.position.z=s-n/2,e.position.z=s-n/2,r.position.z=s-n/2,u.material=this.ds,e.material=this.Ls,r.material=this.zs,f.material=this.Ls,l.material=this.ds,a.material=this.zs,c.material=this.ys,this.As=u,this.js=e,this.Ss=r,this.xs=f,this.Os=l,this.Ts=a,this.Es=c,this.es=[u,e,r,f,l,a,c],this.bs(this.es),this.Rs(this.es)},s.prototype.setRotGuideFull=function(t){this.lt=t?360:180,null!=this.rs&&(this.rs.dispose(),this.Xi.dispose(),this.rs=null,this.enableRotation())},s.prototype.os=function(){var t=this.M*this.p*2;this.rs=new i.Mesh("",this.zt),this.gs(t,this.rs),this.ks(t)},s.prototype.gs=function(t,i){var s=this.qs(t/2,this.lt),h=this.qs(t/2,this.lt),n=this.qs(t/2,this.lt),u=this.qs(t/1.75,360);s.name="X",h.name="Y",n.name="Z",u.name="ALL",s.rotation.z=1.57,n.rotation.x=-1.57,s.bakeCurrentTransformIntoVertices(),n.bakeCurrentTransformIntoVertices(),u.rotation.x=1.57,s.parent=i,h.parent=i,n.parent=i,u.parent=this.Gt,this.ti=s,this.ii=h,this.si=n,this.Xi=u,this.Cs=[s,h,n,u],this.us(this.Cs,0),this.bs(this.Cs)},s.prototype.ks=function(t){var s=this._s(t/2,this.lt,!1),h=s.clone(""),n=s.clone(""),u=this._s(t/1.75,360,!1),e=this._s(t/2,360,!1);s.parent=this.ti,h.parent=this.ii,n.parent=this.si,s.rotation.z=1.57,n.rotation.x=-1.57,u.parent=this.Xi,e.parent=this.Xi,s.color=this.A,h.color=this.j,n.color=this.S,u.color=this.T,e.color=i.Color3.Gray(),this.Bs=s,this.Ns=h,this.Qs=n,this.Ds=u,this.Fs=e,this.fs=[s,h,n,u,e],this.bs(this.fs),this.Rs(this.fs)},s.prototype.us=function(t,i){t.map((function(t){return t.visibility=i}))},s.prototype.bs=function(t){t.map((function(t){t.isPickable=!1}))},s.prototype.Rs=function(t){t.map((function(t){return t.renderingGroupId=2}))},s.prototype.Ys=function(t,s){var h=[new i.Vector3(t,t,0),new i.Vector3(-t,t,0),new i.Vector3(-t,-t,0),new i.Vector3(t,-t,0),new i.Vector3(t,t,0)],n=[new i.Vector3(0,0,0),new i.Vector3(0,0,s)];return i.MeshBuilder.ExtrudeShape("",{shape:h,path:n,scale:1,rotation:0,cap:2},this.zt)},s.prototype._s=function(t,s,h){null===s&&(s=360);for(var n,u,e=[],r=3.14/180,o=0,f=0;f<=s;f+=5)n=t*Math.cos(f*r),u=90==f?t:270==f?-t:t*Math.sin(f*r),e[o]=new i.Vector3(n,0,u),o++;if(h){t-=.04;for(f=0;f<=s;f+=5)n=t*Math.cos(f*r),u=90==f?t:270==f?-t:t*Math.sin(f*r),e[o]=new i.Vector3(n,0,u),o++}return i.MeshBuilder.CreateLines("",{points:e},this.zt)},s.prototype.qs=function(t,s){null===s&&(s=360);for(var h,n,u=[],e=3.14/180,r=0,o=0;o<=s;o+=30)h=t*Math.cos(o*e),n=90==o?t:270==o?-t:t*Math.sin(o*e),u[r]=new i.Vector3(h,0,n),r++;return i.MeshBuilder.CreateTube("",{path:u,radius:this.L*this.p*2,tessellation:3,cap:i.Mesh.NO_CAP},this.zt)},s.prototype.ls=function(){var t=2*this.L*this.p,s=this.M*this.p;this.cs=new i.Mesh("",this.zt),this.Gs(t,s,this.cs),this.Hs(t,s)},s.prototype.Gs=function(t,s,h){var n=this.Ys(t/2,s);n.name="X";var u=n.clone("Y"),e=n.clone("Z"),r=i.MeshBuilder.CreatePlane("XZ",{size:2*t},this.zt),o=i.MeshBuilder.CreatePlane("ZY",{size:2*t},this.zt),f=i.MeshBuilder.CreatePlane("YX",{size:2*t},this.zt);r.rotation.x=1.57,o.rotation.y=-1.57,r.position.x=2*t,r.position.z=2*t,o.position.z=2*t,o.position.y=2*t,f.position.y=2*t,f.position.x=2*t,r.bakeCurrentTransformIntoVertices(),o.bakeCurrentTransformIntoVertices(),f.bakeCurrentTransformIntoVertices();var l=i.MeshBuilder.CreateBox("ALL",{size:2*t},this.zt);n.parent=h,u.parent=h,e.parent=h,l.parent=h,r.parent=h,o.parent=h,f.parent=h,n.rotation.y=1.57,u.rotation.x-=1.57,this.Yi=n,this.Zi=u,this.bi=e,this.Ut=r,this.Vt=o,this.Wt=f,this.di=l,this.Is=[n,u,e,r,o,f,l],this.us(this.Is,0),this.bs(this.Is)},s.prototype.Hs=function(t,s){var h=i.MeshBuilder.CreateBox("",{size:t},this.zt),n=h.clone(""),u=h.clone(""),e=2*t,r=i.MeshBuilder.CreatePlane("XZ",{size:e},this.zt),o=i.MeshBuilder.CreatePlane("ZY",{size:e},this.zt),f=i.MeshBuilder.CreatePlane("YX",{size:e},this.zt),l=i.MeshBuilder.CreateBox("ALL",{size:t},this.zt);r.rotation.x=1.57,o.rotation.y=-1.57,r.position.x=e,r.position.z=e,o.position.z=e,o.position.y=e,f.position.y=e,f.position.x=e,h.parent=this.Yi,n.parent=this.Zi,u.parent=this.bi,r.parent=this.Ut,o.parent=this.Vt,f.parent=this.Wt,l.parent=this.di,h.position.z=s-t/2,n.position.z=s-t/2,u.position.z=s-t/2,h.material=this.ds,n.material=this.Ls,u.material=this.zs,r.material=this.Ls,o.material=this.ds,f.material=this.zs,l.material=this.ys,this.Js=h,this.Ks=n,this.Ps=u,this.Us=r,this.Vs=o,this.Ws=f,this.$s=l,this.vs=[h,n,u,r,o,f,l],this.bs(this.vs),this.Rs(this.vs)},s.prototype.setVisibility=function(t){this.R=t},s.prototype.setLocal=function(t){this.i!=t&&(this.i=t,t||(this.Ot.rotationQuaternion=i.Quaternion.Identity()))},s.prototype.isLocal=function(){return this.i},s.prototype.setTransSnap=function(t){this.h=t},s.prototype.isTransSnap=function(){return this.h},s.prototype.setRotSnap=function(t){this.u=t},s.prototype.isRotSnap=function(){return this.u},s.prototype.setScaleSnap=function(t){this.W=t},s.prototype.isScaleSnap=function(){return this.W},s.prototype.setTransSnapValue=function(t){this.ct.copyFromFloats(t,t,t),this.l=t},s.prototype.getTransSnapValue=function(){return this.l},s.prototype.setRotSnapValue=function(t){this.v=t},s.prototype.getRotSnapValue=function(){return this.v},s.prototype.setScaleSnapValue=function(t){this.tt=t},s.prototype.getScaleSnapValue=function(){return this.tt},s.prototype.ts=function(t,s,h,n,u){var e=i.Vector3.Dot(n,u);u.scaleToRef(e,this.vt),h.addToRef(this.vt,this.wt);var r=this.wt;this.Zt.getWorldMatrix().invertToRef(this.Xt),i.Vector3.TransformCoordinatesToRef(this.wt,this.Xt,this.wt);var o=0;r.x>=0&&r.y>=0?o=1:r.x<=0&&r.y>=0?o=2:r.x<=0&&r.y<=0?o=3:r.x>=0&&r.y<=0&&(o=4),i.Vector3.TransformCoordinatesToRef(t,this.Xt,this.vt),i.Vector3.TransformCoordinatesToRef(s,this.Xt,this.wt),this.wt.subtractInPlace(this.vt);var f=this.wt,l=f.length(),a="";f.x>=0&&f.y>=0?a=f.x>=f.y?"r":"u":f.x<=0&&f.y>=0?a=-f.x>=f.y?"l":"u":f.x<=0&&f.y<=0?a=-f.x>=-f.y?"l":"d":f.x>=0&&f.y<=0&&(a=f.x>=-f.y?"r":"d");var c=0;return"d"==a?c=1==o||4==o?1:-1:"u"==a?c=1==o||4==o?-1:1:"r"==a?c=2==o||1==o?1:-1:"l"==a&&(c=2==o||1==o?-1:1),c*l},s.prototype.ss=function(t,s,h,n){t.subtractToRef(h,this.vt),s.subtractToRef(h,this.wt),i.Vector3.CrossToRef(this.vt,this.wt,this.Mt);var u=Math.asin(this.Mt.length()/(this.vt.length()*this.wt.length()));return i.Vector3.Dot(this.Mt,n)>0&&(u*=-1),u},s.th=function(t,s){var h=new i.StandardMaterial("",s);return h.emissiveColor=t,h.diffuseColor=i.Color3.Black(),h.specularColor=i.Color3.Black(),h.backFaceCulling=!1,h},s.prototype.Tt=function(t){this.ds=s.th(this.A,t),this.Ls=s.th(this.j,t),this.zs=s.th(this.S,t),this.Bi=s.th(this.O,t),this.ys=s.th(this.T,t)},s.prototype.ci=function(){this.ds.dispose(),this.Ls.dispose(),this.zs.dispose(),this.Bi.dispose(),this.ys.dispose()},s}(),u=function(){function t(t,i){this.lastMax=10,this.acts=new Array,this.last=-1,this.current=-1,this.mesh=t,this.lastMax=i-1,this.add()}return t.prototype.setCapacity=function(t){0!=t?(this.lastMax=t-1,this.last=-1,this.current=-1,this.acts=new Array,this.add()):console.error("capacity should be more than zero")},t.prototype.add=function(t){void 0===t&&(t=null);var i=new e(this.mesh,t);this.current<this.last&&(this.acts.splice(this.current+1),this.last=this.current),this.last==this.lastMax?(this.acts.shift(),this.acts.push(i)):(this.acts.push(i),this.last++,this.current++)},t.prototype.undo=function(){if(this.current>0){var t=this.acts[this.current].getActionType();return this.current--,this.acts[this.current].perform(this.mesh),t}},t.prototype.redo=function(){if(this.current<this.last)return this.current++,this.acts[this.current].perform(this.mesh),this.acts[this.current].getActionType()},t}(),e=function(){function t(t,i){this.ih=t.position.clone(),null==t.rotationQuaternion?(this.sh=null,this.hh=t.rotation.clone()):(this.sh=t.rotationQuaternion.clone(),this.hh=null),this.nh=t.scaling.clone(),this.uh=i}return t.prototype.getActionType=function(){return this.uh},t.prototype.perform=function(t){t.position.copyFrom(this.ih),null==t.rotationQuaternion?null!=this.hh?t.rotation.copyFrom(this.hh):t.rotation.copyFrom(this.sh.toEulerAngles()):null!=this.sh?t.rotationQuaternion.copyFrom(this.sh):t.rotationQuaternion.copyFrom(i.Quaternion.RotationYawPitchRoll(this.hh.y,this.hh.x,this.hh.z)),t.scaling.copyFrom(this.nh)},t}()})(),n})()));
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1
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(function webpackUniversalModuleDefinition(root, factory) {
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2
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if(typeof exports === 'object' && typeof module === 'object')
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module.exports = factory(require("babylonjs"));
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4
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else if(typeof define === 'function' && define.amd)
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5
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define(["babylonjs"], factory);
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6
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else {
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7
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var a = typeof exports === 'object' ? factory(require("babylonjs")) : factory(root["BABYLON"]);
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for(var i in a) (typeof exports === 'object' ? exports : root)[i] = a[i];
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9
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+
}
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10
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+
})(self, (__WEBPACK_EXTERNAL_MODULE_babylonjs__) => {
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+
return /******/ (() => { // webpackBootstrap
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12
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+
/******/ "use strict";
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+
/******/ var __webpack_modules__ = ({
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14
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+
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15
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+
/***/ "babylonjs"
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16
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+
/*!****************************************************************************************************!*\
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+
!*** external {"commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs","root":"BABYLON"} ***!
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\****************************************************************************************************/
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(module) {
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module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs__;
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+
/***/ }
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+
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/******/ });
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+
/************************************************************************/
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+
/******/ // The module cache
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+
/******/ var __webpack_module_cache__ = {};
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+
/******/
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+
/******/ // The require function
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/******/ function __webpack_require__(moduleId) {
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/******/ // Check if module is in cache
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/******/ var cachedModule = __webpack_module_cache__[moduleId];
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/******/ if (cachedModule !== undefined) {
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/******/ return cachedModule.exports;
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+
/******/ }
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/******/ // Check if module exists (development only)
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+
/******/ if (__webpack_modules__[moduleId] === undefined) {
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+
/******/ var e = new Error("Cannot find module '" + moduleId + "'");
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+
/******/ e.code = 'MODULE_NOT_FOUND';
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41
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+
/******/ throw e;
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42
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+
/******/ }
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43
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+
/******/ // Create a new module (and put it into the cache)
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44
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+
/******/ var module = __webpack_module_cache__[moduleId] = {
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45
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+
/******/ // no module.id needed
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+
/******/ // no module.loaded needed
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47
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+
/******/ exports: {}
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48
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+
/******/ };
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+
/******/
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+
/******/ // Execute the module function
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+
/******/ __webpack_modules__[moduleId](module, module.exports, __webpack_require__);
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+
/******/
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+
/******/ // Return the exports of the module
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54
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+
/******/ return module.exports;
|
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+
/******/ }
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|
+
/******/
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57
|
+
/************************************************************************/
|
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58
|
+
var __webpack_exports__ = {};
|
|
59
|
+
// This entry needs to be wrapped in an IIFE because it needs to be isolated against other modules in the chunk.
|
|
60
|
+
(() => {
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61
|
+
var exports = __webpack_exports__;
|
|
62
|
+
/*!****************************!*\
|
|
63
|
+
!*** ./src/EditControl.ts ***!
|
|
64
|
+
\****************************/
|
|
65
|
+
|
|
66
|
+
Object.defineProperty(exports, "__esModule", ({ value: true }));
|
|
67
|
+
exports.EditControl = void 0;
|
|
68
|
+
const babylonjs_1 = __webpack_require__(/*! babylonjs */ "babylonjs");
|
|
69
|
+
var ActionType;
|
|
70
|
+
(function (ActionType) {
|
|
71
|
+
ActionType[ActionType["TRANS"] = 0] = "TRANS";
|
|
72
|
+
ActionType[ActionType["ROT"] = 1] = "ROT";
|
|
73
|
+
ActionType[ActionType["SCALE"] = 2] = "SCALE";
|
|
74
|
+
})(ActionType || (ActionType = {}));
|
|
75
|
+
/**
|
|
76
|
+
* Draws a transform widget at the mesh's location (its pivot location).
|
|
77
|
+
* The widget transforms(translates,rotates and scales) the mesh based on user
|
|
78
|
+
* interactions with the widget.
|
|
79
|
+
* The widget shows the mesh position and rotation at any time.
|
|
80
|
+
* The widget follows the mesh constantly.
|
|
81
|
+
* Note: An alternate approach would have been for the mesh to follow the widget.
|
|
82
|
+
* The problem with the alternate approach - syncing the transforms
|
|
83
|
+
* if the mesh was being transformed by entities other than the widget say physics
|
|
84
|
+
* or script for example.
|
|
85
|
+
*
|
|
86
|
+
*/
|
|
87
|
+
class EditControl {
|
|
88
|
+
_isEulerian(mesh) {
|
|
89
|
+
return ((mesh.rotationQuaternion == null) || (mesh.rotationQuaternion == undefined));
|
|
90
|
+
}
|
|
91
|
+
constructor(mesh, camera, canvas, scale, pickWidth) {
|
|
92
|
+
this._local = true;
|
|
93
|
+
this._snapT = false;
|
|
94
|
+
this._snapR = false;
|
|
95
|
+
this._transSnap = 1;
|
|
96
|
+
this._rotSnap = Math.PI / 18;
|
|
97
|
+
this._axesLen = 0.4;
|
|
98
|
+
this._axesScale = 1;
|
|
99
|
+
//how close to an axis should we get before we can pick it
|
|
100
|
+
this._pickWidth = 0.02;
|
|
101
|
+
this._redCol = new babylonjs_1.Color3(1, 0.34, 0.26);
|
|
102
|
+
this._greenCol = new babylonjs_1.Color3(0.0, 0.8, 0.16);
|
|
103
|
+
this._blueCol = new babylonjs_1.Color3(0.21, 0.5, 1);
|
|
104
|
+
this._whiteCol = new babylonjs_1.Color3(0.7, 0.7, 0.7);
|
|
105
|
+
this._yellowCol = new babylonjs_1.Color3(1, 1, 0);
|
|
106
|
+
//axes visibility
|
|
107
|
+
this._visibility = 0.75;
|
|
108
|
+
//lhs-rhs issue. lhs mesh in rhs or rhs mesh in lhs
|
|
109
|
+
this._lhsRhs = false;
|
|
110
|
+
this._ecMatrix = new babylonjs_1.Matrix();
|
|
111
|
+
//edit control to camera vector
|
|
112
|
+
this._ecTOcamera = new babylonjs_1.Vector3(0, 0, 0);
|
|
113
|
+
//how far away from camera should the edit control appear to be
|
|
114
|
+
this._distFromCamera = 2;
|
|
115
|
+
//vector from camera to edit control
|
|
116
|
+
this._cameraTOec = new babylonjs_1.Vector3(0, 0, 0);
|
|
117
|
+
this._cameraNormal = new babylonjs_1.Vector3(0, 0, 0);
|
|
118
|
+
this._prevState = "";
|
|
119
|
+
this._hidden = false;
|
|
120
|
+
this._actionListener = null;
|
|
121
|
+
this._actionStartListener = null;
|
|
122
|
+
this._actionEndListener = null;
|
|
123
|
+
this._pDown = false;
|
|
124
|
+
this._pointerIsOver = false;
|
|
125
|
+
this._editing = false;
|
|
126
|
+
//rotate differently if camera is too close to the rotation plane
|
|
127
|
+
this._rotate2 = false;
|
|
128
|
+
//TODO when translating, the orientation of pALL keeps changing
|
|
129
|
+
//TODo this is not so with rotation or scaling
|
|
130
|
+
//TODO so for translation instead of pALL maybe we should use the camera view plane for picking
|
|
131
|
+
this._transBy = new babylonjs_1.Vector3(0, 0, 0);
|
|
132
|
+
this._snapTV = new babylonjs_1.Vector3(0, 0, 0);
|
|
133
|
+
this._snapS = false;
|
|
134
|
+
this._snapSV = new babylonjs_1.Vector3(0, 0, 0);
|
|
135
|
+
this._scaleSnap = 0.25;
|
|
136
|
+
this._scale = new babylonjs_1.Vector3(0, 0, 0);
|
|
137
|
+
this._localX = new babylonjs_1.Vector3(0, 0, 0);
|
|
138
|
+
this._localY = new babylonjs_1.Vector3(0, 0, 0);
|
|
139
|
+
this._localZ = new babylonjs_1.Vector3(0, 0, 0);
|
|
140
|
+
// private _eulerian: boolean = false;
|
|
141
|
+
this._snapRA = 0;
|
|
142
|
+
this._transEnabled = false;
|
|
143
|
+
this._rotEnabled = false;
|
|
144
|
+
this._scaleEnabled = false;
|
|
145
|
+
this._guideSize = 180;
|
|
146
|
+
this._tSnap = new babylonjs_1.Vector3(this._transSnap, this._transSnap, this._transSnap);
|
|
147
|
+
//few temp vectors & matrix
|
|
148
|
+
this._tv1 = new babylonjs_1.Vector3(0, 0, 0);
|
|
149
|
+
this._tv2 = new babylonjs_1.Vector3(0, 0, 0);
|
|
150
|
+
this._tv3 = new babylonjs_1.Vector3(0, 0, 0);
|
|
151
|
+
this._tm = new babylonjs_1.Matrix();
|
|
152
|
+
this._mesh = mesh;
|
|
153
|
+
this._mainCamera = camera;
|
|
154
|
+
this._canvas = canvas;
|
|
155
|
+
if (scale != null) {
|
|
156
|
+
this._axesScale = scale;
|
|
157
|
+
}
|
|
158
|
+
if (pickWidth != null) {
|
|
159
|
+
this._pickWidth = pickWidth;
|
|
160
|
+
}
|
|
161
|
+
this._utilLayer = babylonjs_1.UtilityLayerRenderer.DefaultUtilityLayer;
|
|
162
|
+
this._utilLayer.onlyCheckPointerDownEvents = false;
|
|
163
|
+
this._scene = this._utilLayer.utilityLayerScene;
|
|
164
|
+
this._actHist = new ActHist(mesh, 10);
|
|
165
|
+
mesh.computeWorldMatrix(true);
|
|
166
|
+
this._boundingDimesion = this._getBoundingDimension(mesh);
|
|
167
|
+
this._setLocalAxes(mesh);
|
|
168
|
+
this._lhsRhs = this._check_LHS_RHS(mesh);
|
|
169
|
+
if (this._lhsRhs)
|
|
170
|
+
console.warn("we have lhs rhs issue " + this._lhsRhs);
|
|
171
|
+
//build the edit control axes
|
|
172
|
+
this._ecRoot = new babylonjs_1.Mesh("", this._scene);
|
|
173
|
+
this._ecRoot.rotationQuaternion = babylonjs_1.Quaternion.Identity();
|
|
174
|
+
this._ecRoot.visibility = 0;
|
|
175
|
+
this._ecRoot.isPickable = false;
|
|
176
|
+
this._createMaterials(this._scene);
|
|
177
|
+
let guideAxes = this._createCommonAxes();
|
|
178
|
+
guideAxes.parent = this._ecRoot;
|
|
179
|
+
//build the pickplanes
|
|
180
|
+
let pickPlanes = this._createPickPlanes();
|
|
181
|
+
pickPlanes.parent = this._ecRoot;
|
|
182
|
+
this._pointerdown = (evt) => { return this._onPointerDown(evt); };
|
|
183
|
+
this._pointerup = (evt) => { return this._onPointerUp(evt); };
|
|
184
|
+
this._pointermove = (evt) => { return this._onPointerMove(evt); };
|
|
185
|
+
//use canvas rather than scene to handle pointer events
|
|
186
|
+
//scene cannot have mutiple eventlisteners for an event
|
|
187
|
+
//with canvas one will have to do ones own pickinfo generation.
|
|
188
|
+
canvas.addEventListener("pointerdown", this._pointerdown, false);
|
|
189
|
+
canvas.addEventListener("pointerup", this._pointerup, false);
|
|
190
|
+
canvas.addEventListener("pointermove", this._pointermove, false);
|
|
191
|
+
this._renderer = () => { return this._renderLoopProcess(); };
|
|
192
|
+
this._scene.registerBeforeRender(this._renderer);
|
|
193
|
+
}
|
|
194
|
+
getRoot() {
|
|
195
|
+
return this._ecRoot;
|
|
196
|
+
}
|
|
197
|
+
/**
|
|
198
|
+
* checks if a have left hand , right hand issue.
|
|
199
|
+
* In other words if a mesh is a LHS mesh in RHS system or
|
|
200
|
+
* a RHS mesh in LHS system
|
|
201
|
+
* The X axis will be reversed in such cases.
|
|
202
|
+
* thus Cross product of X and Y should be inverse of Z.
|
|
203
|
+
*
|
|
204
|
+
* if no parent then we are ok.
|
|
205
|
+
* If parent and parent has issue then we have issue.
|
|
206
|
+
*
|
|
207
|
+
*/
|
|
208
|
+
_check_LHS_RHS(mesh) {
|
|
209
|
+
let _issue = false;
|
|
210
|
+
let root = mesh.parent;
|
|
211
|
+
if (root == null)
|
|
212
|
+
return false;
|
|
213
|
+
this._setLocalAxes(root);
|
|
214
|
+
let actualZ = babylonjs_1.Vector3.Cross(this._localX, this._localY);
|
|
215
|
+
//same direction or opposite direction of Z
|
|
216
|
+
if (babylonjs_1.Vector3.Dot(actualZ, this._localZ) < 0)
|
|
217
|
+
_issue = true;
|
|
218
|
+
else
|
|
219
|
+
_issue = false;
|
|
220
|
+
this._setLocalAxes(mesh);
|
|
221
|
+
return _issue;
|
|
222
|
+
}
|
|
223
|
+
_renderLoopProcess() {
|
|
224
|
+
//sync the edit control position and rotation with that of mesh
|
|
225
|
+
this._ecRoot.position = this._mesh.getAbsolutePivotPoint();
|
|
226
|
+
this._setECRotation();
|
|
227
|
+
//scale the EditControl so it seems at the same distance from camera/user
|
|
228
|
+
this._setECScale();
|
|
229
|
+
//rotate the free move,rotate,scale pick plane to face the camera/user
|
|
230
|
+
if (this._local) {
|
|
231
|
+
this._ecRoot.getWorldMatrix().invertToRef(this._ecMatrix);
|
|
232
|
+
babylonjs_1.Vector3.TransformCoordinatesToRef(this._mainCamera.position, this._ecMatrix, this._ecTOcamera);
|
|
233
|
+
//note pALL is child of ecRoot hence lookAt in local space
|
|
234
|
+
this._pALL.lookAt(this._ecTOcamera, 0, 0, 0, babylonjs_1.Space.LOCAL);
|
|
235
|
+
}
|
|
236
|
+
else {
|
|
237
|
+
this._mainCamera.position.subtractToRef(this._ecRoot.position, this._ecTOcamera);
|
|
238
|
+
this._pALL.lookAt(this._mainCamera.position, 0, 0, 0, babylonjs_1.Space.WORLD);
|
|
239
|
+
}
|
|
240
|
+
//rotate the rotation and planar guide to face the camera/user
|
|
241
|
+
if (this._rotEnabled) {
|
|
242
|
+
this._rotRotGuides();
|
|
243
|
+
}
|
|
244
|
+
else if (this._transEnabled)
|
|
245
|
+
this._rotPlanarGuides(this._tXZ, this._tZY, this._tYX);
|
|
246
|
+
else if (this._scaleEnabled)
|
|
247
|
+
this._rotPlanarGuides(this._sXZ, this._sZY, this._sYX);
|
|
248
|
+
//check pointer over axes only during pointer moves
|
|
249
|
+
//this.onPointerOver();
|
|
250
|
+
}
|
|
251
|
+
/**
|
|
252
|
+
* sets rotaion of edit control to that of the mesh
|
|
253
|
+
*/
|
|
254
|
+
_setECRotation() {
|
|
255
|
+
if (this._local) {
|
|
256
|
+
if (this._mesh.parent == null) {
|
|
257
|
+
if (this._isEulerian(this._mesh)) {
|
|
258
|
+
let rot = this._mesh.rotation;
|
|
259
|
+
babylonjs_1.Quaternion.RotationYawPitchRollToRef(rot.y, rot.x, rot.z, this._ecRoot.rotationQuaternion);
|
|
260
|
+
}
|
|
261
|
+
else {
|
|
262
|
+
this._ecRoot.rotationQuaternion.copyFrom(this._mesh.rotationQuaternion);
|
|
263
|
+
}
|
|
264
|
+
}
|
|
265
|
+
else {
|
|
266
|
+
if (this._isScaleUnEqual(this._mesh))
|
|
267
|
+
return;
|
|
268
|
+
this._mesh.getWorldMatrix().getRotationMatrixToRef(this._tm);
|
|
269
|
+
babylonjs_1.Quaternion.FromRotationMatrixToRef(this._tm, this._ecRoot.rotationQuaternion);
|
|
270
|
+
//this._ecRoot.rotationQuaternion.normalize();
|
|
271
|
+
}
|
|
272
|
+
}
|
|
273
|
+
}
|
|
274
|
+
/**
|
|
275
|
+
* checks if any of the mesh's ancestors has non uniform scale
|
|
276
|
+
*/
|
|
277
|
+
_isScaleUnEqual(mesh) {
|
|
278
|
+
if (mesh.parent == null)
|
|
279
|
+
return false;
|
|
280
|
+
while (mesh.parent != null) {
|
|
281
|
+
if ((mesh.parent.scaling.x != mesh.parent.scaling.y ||
|
|
282
|
+
mesh.parent.scaling.y != mesh.parent.scaling.z)) {
|
|
283
|
+
return true;
|
|
284
|
+
}
|
|
285
|
+
else {
|
|
286
|
+
mesh = mesh.parent;
|
|
287
|
+
}
|
|
288
|
+
}
|
|
289
|
+
return false;
|
|
290
|
+
}
|
|
291
|
+
_setECScale() {
|
|
292
|
+
this._ecRoot.position.subtractToRef(this._mainCamera.position, this._cameraTOec);
|
|
293
|
+
babylonjs_1.Vector3.FromArrayToRef(this._mainCamera.getWorldMatrix().asArray(), 8, this._cameraNormal);
|
|
294
|
+
//get distance of edit control from the camera plane
|
|
295
|
+
//project "camera to edit control" vector onto the camera normal
|
|
296
|
+
let parentOnNormal = babylonjs_1.Vector3.Dot(this._cameraTOec, this._cameraNormal) / this._cameraNormal.length();
|
|
297
|
+
let s = Math.abs(parentOnNormal / this._distFromCamera);
|
|
298
|
+
babylonjs_1.Vector3.FromFloatsToRef(s, s, s, this._ecRoot.scaling);
|
|
299
|
+
//Vector3.FromFloatsToRef(s,s,s,this.pALL.scaling);
|
|
300
|
+
}
|
|
301
|
+
//rotate the rotation guides so that they are facing the camera
|
|
302
|
+
_rotRotGuides() {
|
|
303
|
+
let rotX = Math.atan(this._ecTOcamera.y / this._ecTOcamera.z);
|
|
304
|
+
if (this._ecTOcamera.z >= 0) {
|
|
305
|
+
this._rX.rotation.x = -rotX;
|
|
306
|
+
}
|
|
307
|
+
else {
|
|
308
|
+
this._rX.rotation.x = -rotX - Math.PI;
|
|
309
|
+
}
|
|
310
|
+
let rotY = Math.atan(this._ecTOcamera.x / this._ecTOcamera.z);
|
|
311
|
+
if (this._ecTOcamera.z >= 0) {
|
|
312
|
+
this._rY.rotation.y = rotY;
|
|
313
|
+
}
|
|
314
|
+
else {
|
|
315
|
+
this._rY.rotation.y = rotY + Math.PI;
|
|
316
|
+
}
|
|
317
|
+
let rotZ = Math.atan(this._ecTOcamera.x / this._ecTOcamera.y);
|
|
318
|
+
if (this._ecTOcamera.y >= 0) {
|
|
319
|
+
this._rZ.rotation.z = -rotZ;
|
|
320
|
+
}
|
|
321
|
+
else {
|
|
322
|
+
this._rZ.rotation.z = -rotZ - Math.PI;
|
|
323
|
+
}
|
|
324
|
+
}
|
|
325
|
+
/**
|
|
326
|
+
* rotate the planar guide so that they are facing the camera
|
|
327
|
+
*/
|
|
328
|
+
_rotPlanarGuides(XZ, ZY, YX) {
|
|
329
|
+
let ec = this._ecTOcamera;
|
|
330
|
+
XZ.rotation.x = 0;
|
|
331
|
+
XZ.rotation.y = 0;
|
|
332
|
+
XZ.rotation.z = 0;
|
|
333
|
+
ZY.rotation.x = 0;
|
|
334
|
+
ZY.rotation.y = 0;
|
|
335
|
+
ZY.rotation.z = 0;
|
|
336
|
+
YX.rotation.x = 0;
|
|
337
|
+
YX.rotation.y = 0;
|
|
338
|
+
YX.rotation.z = 0;
|
|
339
|
+
if (ec.x <= 0 && ec.y >= 0 && ec.z >= 0) {
|
|
340
|
+
XZ.rotation.z = 3.14;
|
|
341
|
+
YX.rotation.y = 3.14;
|
|
342
|
+
}
|
|
343
|
+
else if (ec.x <= 0 && ec.y >= 0 && ec.z <= 0) {
|
|
344
|
+
XZ.rotation.y = 3.14;
|
|
345
|
+
ZY.rotation.y = 3.14;
|
|
346
|
+
YX.rotation.y = 3.14;
|
|
347
|
+
}
|
|
348
|
+
else if (ec.x >= 0 && ec.y >= 0 && ec.z <= 0) {
|
|
349
|
+
XZ.rotation.x = 3.14;
|
|
350
|
+
ZY.rotation.y = 3.14;
|
|
351
|
+
}
|
|
352
|
+
else if (ec.x >= 0 && ec.y <= 0 && ec.z >= 0) {
|
|
353
|
+
ZY.rotation.z = 3.14;
|
|
354
|
+
YX.rotation.x = 3.14;
|
|
355
|
+
}
|
|
356
|
+
else if (ec.x <= 0 && ec.y <= 0 && ec.z >= 0) {
|
|
357
|
+
XZ.rotation.z = 3.14;
|
|
358
|
+
ZY.rotation.z = 3.14;
|
|
359
|
+
YX.rotation.z = 3.14;
|
|
360
|
+
}
|
|
361
|
+
else if (ec.x <= 0 && ec.y <= 0 && ec.z <= 0) {
|
|
362
|
+
XZ.rotation.y = 3.14;
|
|
363
|
+
ZY.rotation.x = 3.14;
|
|
364
|
+
YX.rotation.z = 3.14;
|
|
365
|
+
}
|
|
366
|
+
else if (ec.x >= 0 && ec.y <= 0 && ec.z <= 0) {
|
|
367
|
+
XZ.rotation.x = 3.14;
|
|
368
|
+
ZY.rotation.x = 3.14;
|
|
369
|
+
YX.rotation.x = 3.14;
|
|
370
|
+
}
|
|
371
|
+
}
|
|
372
|
+
switchTo(mesh) {
|
|
373
|
+
mesh.computeWorldMatrix(true);
|
|
374
|
+
this._mesh = mesh;
|
|
375
|
+
this._setLocalAxes(mesh);
|
|
376
|
+
this._actHist = new ActHist(mesh, 10);
|
|
377
|
+
this._lhsRhs = this._check_LHS_RHS(mesh);
|
|
378
|
+
this.refreshBoundingInfo();
|
|
379
|
+
}
|
|
380
|
+
switchCamera(camera) {
|
|
381
|
+
this._mainCamera = camera;
|
|
382
|
+
}
|
|
383
|
+
setUndoCount(c) {
|
|
384
|
+
this._actHist.setCapacity(c);
|
|
385
|
+
}
|
|
386
|
+
undo() {
|
|
387
|
+
let at = this._actHist.undo();
|
|
388
|
+
this._mesh.computeWorldMatrix(true);
|
|
389
|
+
this._setLocalAxes(this._mesh);
|
|
390
|
+
this._callActionStartListener(at);
|
|
391
|
+
this._callActionListener(at);
|
|
392
|
+
this._callActionEndListener(at);
|
|
393
|
+
}
|
|
394
|
+
redo() {
|
|
395
|
+
let at = this._actHist.redo();
|
|
396
|
+
this._mesh.computeWorldMatrix(true);
|
|
397
|
+
this._setLocalAxes(this._mesh);
|
|
398
|
+
this._callActionStartListener(at);
|
|
399
|
+
this._callActionListener(at);
|
|
400
|
+
this._callActionEndListener(at);
|
|
401
|
+
}
|
|
402
|
+
/**
|
|
403
|
+
* detach the edit control from the mesh and dispose off all
|
|
404
|
+
* resources created by the edit control
|
|
405
|
+
*/
|
|
406
|
+
detach() {
|
|
407
|
+
this._canvas.removeEventListener("pointerdown", this._pointerdown, false);
|
|
408
|
+
this._canvas.removeEventListener("pointerup", this._pointerup, false);
|
|
409
|
+
this._canvas.removeEventListener("pointermove", this._pointermove, false);
|
|
410
|
+
this._scene.unregisterBeforeRender(this._renderer);
|
|
411
|
+
this.removeAllActionListeners();
|
|
412
|
+
this._disposeAll();
|
|
413
|
+
}
|
|
414
|
+
/**
|
|
415
|
+
* hide the edit control. use show() to unhide the control.
|
|
416
|
+
*/
|
|
417
|
+
hide() {
|
|
418
|
+
this._hidden = true;
|
|
419
|
+
if (this._transEnabled) {
|
|
420
|
+
this._prevState = "T";
|
|
421
|
+
this.disableTranslation();
|
|
422
|
+
}
|
|
423
|
+
else if (this._rotEnabled) {
|
|
424
|
+
this._prevState = "R";
|
|
425
|
+
this.disableRotation();
|
|
426
|
+
}
|
|
427
|
+
else if (this._scaleEnabled) {
|
|
428
|
+
this._prevState = "S";
|
|
429
|
+
this.disableScaling();
|
|
430
|
+
}
|
|
431
|
+
this._hideCommonAxes();
|
|
432
|
+
}
|
|
433
|
+
_hideCommonAxes() {
|
|
434
|
+
this._xaxis.visibility = 0;
|
|
435
|
+
this._yaxis.visibility = 0;
|
|
436
|
+
this._zaxis.visibility = 0;
|
|
437
|
+
}
|
|
438
|
+
_showCommonAxes() {
|
|
439
|
+
this._xaxis.visibility = this._visibility;
|
|
440
|
+
this._yaxis.visibility = this._visibility;
|
|
441
|
+
this._zaxis.visibility = this._visibility;
|
|
442
|
+
}
|
|
443
|
+
/**
|
|
444
|
+
* unhide the editcontrol hidden using the hide() method
|
|
445
|
+
*/
|
|
446
|
+
show() {
|
|
447
|
+
this._hidden = false;
|
|
448
|
+
this._showCommonAxes();
|
|
449
|
+
if (this._prevState == "T")
|
|
450
|
+
this.enableTranslation();
|
|
451
|
+
else if (this._prevState == "R")
|
|
452
|
+
this.enableRotation();
|
|
453
|
+
else if (this._prevState == "S")
|
|
454
|
+
this.enableScaling();
|
|
455
|
+
}
|
|
456
|
+
/**
|
|
457
|
+
* check if the editcontrol was hidden using the hide() methods
|
|
458
|
+
*/
|
|
459
|
+
isHidden() {
|
|
460
|
+
return this._hidden;
|
|
461
|
+
}
|
|
462
|
+
_disposeAll() {
|
|
463
|
+
this._ecRoot.dispose();
|
|
464
|
+
this._disposeMaterials();
|
|
465
|
+
this._actHist = null;
|
|
466
|
+
}
|
|
467
|
+
addActionListener(actionListener) {
|
|
468
|
+
this._actionListener = actionListener;
|
|
469
|
+
}
|
|
470
|
+
removeActionListener() {
|
|
471
|
+
this._actionListener = null;
|
|
472
|
+
}
|
|
473
|
+
addActionStartListener(actionStartListener) {
|
|
474
|
+
this._actionStartListener = actionStartListener;
|
|
475
|
+
}
|
|
476
|
+
removeActionStartListener() {
|
|
477
|
+
this._actionStartListener = null;
|
|
478
|
+
}
|
|
479
|
+
addActionEndListener(actionEndListener) {
|
|
480
|
+
this._actionEndListener = actionEndListener;
|
|
481
|
+
}
|
|
482
|
+
removeActionEndListener() {
|
|
483
|
+
this._actionEndListener = null;
|
|
484
|
+
}
|
|
485
|
+
removeAllActionListeners() {
|
|
486
|
+
this._actionListener = null;
|
|
487
|
+
this._actionStartListener = null;
|
|
488
|
+
this._actionEndListener = null;
|
|
489
|
+
}
|
|
490
|
+
_onPointerDown(evt) {
|
|
491
|
+
evt.preventDefault();
|
|
492
|
+
this._pDown = true;
|
|
493
|
+
if (evt.button != 0)
|
|
494
|
+
return;
|
|
495
|
+
let engine = this._scene.getEngine();
|
|
496
|
+
let x = (engine.isPointerLock) ? this._canvas.width * 0.5 : this._scene.pointerX;
|
|
497
|
+
let y = (engine.isPointerLock) ? this._canvas.height * 0.5 : this._scene.pointerY;
|
|
498
|
+
let pickResult = this._scene.pick(x, y, (mesh) => {
|
|
499
|
+
if (this._transEnabled) {
|
|
500
|
+
if ((mesh == this._tX) || (mesh == this._tY) || (mesh == this._tZ) || (mesh == this._tXZ) || (mesh == this._tZY) || (mesh == this._tYX) || (mesh == this._tAll))
|
|
501
|
+
return true;
|
|
502
|
+
}
|
|
503
|
+
else if ((this._rotEnabled)) {
|
|
504
|
+
if ((mesh == this._rX) || (mesh == this._rY) || (mesh == this._rZ) || (mesh == this._rAll))
|
|
505
|
+
return true;
|
|
506
|
+
}
|
|
507
|
+
else if ((this._scaleEnabled)) {
|
|
508
|
+
if ((mesh == this._sX) || (mesh == this._sY) || (mesh == this._sZ) || (mesh == this._sXZ) || (mesh == this._sZY) || (mesh == this._sYX) || (mesh == this._sAll))
|
|
509
|
+
return true;
|
|
510
|
+
}
|
|
511
|
+
return false;
|
|
512
|
+
}, false, this._mainCamera);
|
|
513
|
+
if (pickResult.hit) {
|
|
514
|
+
//this.setAxesVisiblity(0);
|
|
515
|
+
this._axisPicked = pickResult.pickedMesh;
|
|
516
|
+
let childs = this._axisPicked.getChildren();
|
|
517
|
+
if (childs.length > 0) {
|
|
518
|
+
childs[0].visibility = this._visibility;
|
|
519
|
+
}
|
|
520
|
+
else {
|
|
521
|
+
this._axisPicked.visibility = this._visibility;
|
|
522
|
+
}
|
|
523
|
+
let name = this._axisPicked.name;
|
|
524
|
+
if ((name == "X"))
|
|
525
|
+
this._bXaxis.visibility = 1;
|
|
526
|
+
else if ((name == "Y"))
|
|
527
|
+
this._bYaxis.visibility = 1;
|
|
528
|
+
else if ((name == "Z"))
|
|
529
|
+
this._bZaxis.visibility = 1;
|
|
530
|
+
else if ((name == "XZ")) {
|
|
531
|
+
this._bXaxis.visibility = 1;
|
|
532
|
+
this._bZaxis.visibility = 1;
|
|
533
|
+
}
|
|
534
|
+
else if ((name == "ZY")) {
|
|
535
|
+
this._bZaxis.visibility = 1;
|
|
536
|
+
this._bYaxis.visibility = 1;
|
|
537
|
+
}
|
|
538
|
+
else if ((name == "YX")) {
|
|
539
|
+
this._bYaxis.visibility = 1;
|
|
540
|
+
this._bXaxis.visibility = 1;
|
|
541
|
+
}
|
|
542
|
+
else if ((name == "ALL")) {
|
|
543
|
+
this._bXaxis.visibility = 1;
|
|
544
|
+
this._bYaxis.visibility = 1;
|
|
545
|
+
this._bZaxis.visibility = 1;
|
|
546
|
+
}
|
|
547
|
+
this._setEditing(true);
|
|
548
|
+
//lets find out where we are on the pickplane
|
|
549
|
+
this._pickedPlane = this._getPickPlane(this._axisPicked);
|
|
550
|
+
if (this._pickedPlane != null) {
|
|
551
|
+
this._prevPos = this._getPosOnPickPlane();
|
|
552
|
+
}
|
|
553
|
+
else {
|
|
554
|
+
this._prevPos = null;
|
|
555
|
+
}
|
|
556
|
+
window.setTimeout(((cam, can) => { return this._detachCamera(cam, can); }), 0, this._mainCamera, this._canvas);
|
|
557
|
+
}
|
|
558
|
+
}
|
|
559
|
+
_setEditing(editing) {
|
|
560
|
+
this._editing = editing;
|
|
561
|
+
if (editing) {
|
|
562
|
+
this._setActionType();
|
|
563
|
+
if (this._actionType == ActionType.ROT) {
|
|
564
|
+
this._snapRA = 0;
|
|
565
|
+
}
|
|
566
|
+
this._callActionStartListener(this._actionType);
|
|
567
|
+
}
|
|
568
|
+
else {
|
|
569
|
+
this._callActionEndListener(this._actionType);
|
|
570
|
+
}
|
|
571
|
+
}
|
|
572
|
+
isEditing() {
|
|
573
|
+
return this._editing;
|
|
574
|
+
}
|
|
575
|
+
/**
|
|
576
|
+
* no camera movement during edit
|
|
577
|
+
*/
|
|
578
|
+
_detachCamera(cam, can) {
|
|
579
|
+
let camera = cam;
|
|
580
|
+
let canvas = can;
|
|
581
|
+
let engine = this._scene.getEngine();
|
|
582
|
+
if (!engine.isPointerLock) {
|
|
583
|
+
camera.detachControl(canvas);
|
|
584
|
+
}
|
|
585
|
+
}
|
|
586
|
+
isPointerOver() {
|
|
587
|
+
return this._pointerIsOver;
|
|
588
|
+
}
|
|
589
|
+
_onPointerOver() {
|
|
590
|
+
//if(this.pDown) return;
|
|
591
|
+
let engine = this._scene.getEngine();
|
|
592
|
+
let x = (engine.isPointerLock) ? this._canvas.width * 0.5 : this._scene.pointerX;
|
|
593
|
+
let y = (engine.isPointerLock) ? this._canvas.height * 0.5 : this._scene.pointerY;
|
|
594
|
+
let pickResult = this._scene.pick(x, y, (mesh) => {
|
|
595
|
+
if (this._transEnabled) {
|
|
596
|
+
if ((mesh == this._tX) || (mesh == this._tY) || (mesh == this._tZ) || (mesh == this._tXZ) || (mesh == this._tZY) || (mesh == this._tYX) || (mesh == this._tAll))
|
|
597
|
+
return true;
|
|
598
|
+
}
|
|
599
|
+
else if ((this._rotEnabled)) {
|
|
600
|
+
if ((mesh == this._rX) || (mesh == this._rY) || (mesh == this._rZ) || (mesh == this._rAll))
|
|
601
|
+
return true;
|
|
602
|
+
}
|
|
603
|
+
else if (this._scaleEnabled) {
|
|
604
|
+
if ((mesh == this._sX) || (mesh == this._sY) || (mesh == this._sZ) || (mesh == this._sXZ) || (mesh == this._sZY) || (mesh == this._sYX) || (mesh == this._sAll))
|
|
605
|
+
return true;
|
|
606
|
+
}
|
|
607
|
+
return false;
|
|
608
|
+
}, false, this._mainCamera);
|
|
609
|
+
if (pickResult.hit) {
|
|
610
|
+
//if we are still over the same axis mesh then don't do anything
|
|
611
|
+
if (pickResult.pickedMesh != this._prevOverMesh) {
|
|
612
|
+
this._pointerIsOver = true;
|
|
613
|
+
//if we moved directly from one axis mesh to this then clean up the prev axis mesh
|
|
614
|
+
this._clearPrevOverMesh();
|
|
615
|
+
this._prevOverMesh = pickResult.pickedMesh;
|
|
616
|
+
if (this._rotEnabled) {
|
|
617
|
+
this._savedCol = this._prevOverMesh.getChildren()[0].color;
|
|
618
|
+
this._prevOverMesh.getChildren()[0].color = this._yellowCol;
|
|
619
|
+
}
|
|
620
|
+
else {
|
|
621
|
+
let childs = this._prevOverMesh.getChildren();
|
|
622
|
+
if (childs.length > 0) {
|
|
623
|
+
this._savedMat = childs[0].material;
|
|
624
|
+
childs[0].material = this._whiteMat;
|
|
625
|
+
}
|
|
626
|
+
else {
|
|
627
|
+
this._savedMat = this._prevOverMesh.material;
|
|
628
|
+
this._prevOverMesh.material = this._whiteMat;
|
|
629
|
+
}
|
|
630
|
+
}
|
|
631
|
+
if (this._prevOverMesh.name == "X") {
|
|
632
|
+
this._xaxis.color = this._yellowCol;
|
|
633
|
+
}
|
|
634
|
+
else if (this._prevOverMesh.name == "Y") {
|
|
635
|
+
this._yaxis.color = this._yellowCol;
|
|
636
|
+
}
|
|
637
|
+
else if (this._prevOverMesh.name == "Z") {
|
|
638
|
+
this._zaxis.color = this._yellowCol;
|
|
639
|
+
}
|
|
640
|
+
}
|
|
641
|
+
}
|
|
642
|
+
else {
|
|
643
|
+
this._pointerIsOver = false;
|
|
644
|
+
if (this._prevOverMesh != null) {
|
|
645
|
+
this._restoreColor(this._prevOverMesh);
|
|
646
|
+
this._prevOverMesh = null;
|
|
647
|
+
}
|
|
648
|
+
}
|
|
649
|
+
}
|
|
650
|
+
//clean up any axis we might have been howering over before
|
|
651
|
+
_clearPrevOverMesh() {
|
|
652
|
+
if (this._prevOverMesh != null) {
|
|
653
|
+
this._prevOverMesh.visibility = 0;
|
|
654
|
+
this._restoreColor(this._prevOverMesh);
|
|
655
|
+
}
|
|
656
|
+
}
|
|
657
|
+
_restoreColor(mesh) {
|
|
658
|
+
switch (mesh.name) {
|
|
659
|
+
case "X":
|
|
660
|
+
this._xaxis.color = this._redCol;
|
|
661
|
+
break;
|
|
662
|
+
case "Y":
|
|
663
|
+
this._yaxis.color = this._greenCol;
|
|
664
|
+
break;
|
|
665
|
+
case "Z":
|
|
666
|
+
this._zaxis.color = this._blueCol;
|
|
667
|
+
break;
|
|
668
|
+
}
|
|
669
|
+
if (this._rotEnabled) {
|
|
670
|
+
mesh.getChildren()[0].color = this._savedCol;
|
|
671
|
+
}
|
|
672
|
+
else {
|
|
673
|
+
let childs = mesh.getChildren();
|
|
674
|
+
if (childs.length > 0) {
|
|
675
|
+
childs[0].material = this._savedMat;
|
|
676
|
+
}
|
|
677
|
+
else {
|
|
678
|
+
mesh.material = this._savedMat;
|
|
679
|
+
}
|
|
680
|
+
}
|
|
681
|
+
}
|
|
682
|
+
_onPointerUp(evt) {
|
|
683
|
+
this._pDown = false;
|
|
684
|
+
if (this._editing) {
|
|
685
|
+
let engine = this._scene.getEngine();
|
|
686
|
+
if (!engine.isPointerLock) {
|
|
687
|
+
this._mainCamera.attachControl(true);
|
|
688
|
+
}
|
|
689
|
+
this._setEditing(false);
|
|
690
|
+
//this.setAxesVisiblity(1);
|
|
691
|
+
this._hideBaxis();
|
|
692
|
+
if (this._prevOverMesh != null) {
|
|
693
|
+
this._restoreColor(this._prevOverMesh);
|
|
694
|
+
this._prevOverMesh = null;
|
|
695
|
+
}
|
|
696
|
+
this._actHist.add(this._actionType);
|
|
697
|
+
}
|
|
698
|
+
}
|
|
699
|
+
_setActionType() {
|
|
700
|
+
if (this._transEnabled) {
|
|
701
|
+
this._actionType = ActionType.TRANS;
|
|
702
|
+
}
|
|
703
|
+
else if ((this._rotEnabled)) {
|
|
704
|
+
this._actionType = ActionType.ROT;
|
|
705
|
+
}
|
|
706
|
+
else if ((this._scaleEnabled)) {
|
|
707
|
+
this._actionType = ActionType.SCALE;
|
|
708
|
+
}
|
|
709
|
+
}
|
|
710
|
+
_callActionListener(at) {
|
|
711
|
+
//call actionListener if registered
|
|
712
|
+
if (this._actionListener != null) {
|
|
713
|
+
this._actionListener(at);
|
|
714
|
+
}
|
|
715
|
+
}
|
|
716
|
+
_callActionStartListener(at) {
|
|
717
|
+
//call actionListener if registered
|
|
718
|
+
if (this._actionStartListener != null) {
|
|
719
|
+
this._actionStartListener(at);
|
|
720
|
+
}
|
|
721
|
+
}
|
|
722
|
+
_callActionEndListener(at) {
|
|
723
|
+
//call actionListener if registered
|
|
724
|
+
if (this._actionEndListener != null) {
|
|
725
|
+
this._actionEndListener(at);
|
|
726
|
+
}
|
|
727
|
+
}
|
|
728
|
+
_onPointerMove(evt) {
|
|
729
|
+
if (!this._pDown) {
|
|
730
|
+
this._onPointerOver();
|
|
731
|
+
return;
|
|
732
|
+
}
|
|
733
|
+
if (!this._editing)
|
|
734
|
+
return;
|
|
735
|
+
if (this._prevPos == null)
|
|
736
|
+
return;
|
|
737
|
+
let newPos = this._getPosOnPickPlane();
|
|
738
|
+
if (newPos == null)
|
|
739
|
+
return;
|
|
740
|
+
if (this._rotEnabled) {
|
|
741
|
+
this._doRotation(this._mesh, this._axisPicked, newPos, this._prevPos);
|
|
742
|
+
}
|
|
743
|
+
else {
|
|
744
|
+
let diff = newPos.subtract(this._prevPos);
|
|
745
|
+
if (diff.x == 0 && diff.y == 0 && diff.z == 0)
|
|
746
|
+
return;
|
|
747
|
+
if (this._transEnabled) {
|
|
748
|
+
this._doTranslation(diff);
|
|
749
|
+
}
|
|
750
|
+
else {
|
|
751
|
+
if (this._scaleEnabled && this._local)
|
|
752
|
+
this._doScaling(diff);
|
|
753
|
+
}
|
|
754
|
+
}
|
|
755
|
+
this._prevPos = newPos;
|
|
756
|
+
this._callActionListener(this._actionType);
|
|
757
|
+
}
|
|
758
|
+
_getPickPlane(axis) {
|
|
759
|
+
let n = axis.name;
|
|
760
|
+
if (this._transEnabled || this._scaleEnabled) {
|
|
761
|
+
if (n == "XZ")
|
|
762
|
+
return this._pXZ;
|
|
763
|
+
else if (n == "ZY")
|
|
764
|
+
return this._pZY;
|
|
765
|
+
else if (n == "YX")
|
|
766
|
+
return this._pYX;
|
|
767
|
+
else if (n == "ALL")
|
|
768
|
+
return this._pALL;
|
|
769
|
+
else {
|
|
770
|
+
//get the position of camera in the edit control frame of reference
|
|
771
|
+
this._ecRoot.getWorldMatrix().invertToRef(this._ecMatrix);
|
|
772
|
+
babylonjs_1.Vector3.TransformCoordinatesToRef(this._mainCamera.position, this._ecMatrix, this._ecTOcamera);
|
|
773
|
+
let c = this._ecTOcamera;
|
|
774
|
+
if (n === "X") {
|
|
775
|
+
if (Math.abs(c.y) > Math.abs(c.z)) {
|
|
776
|
+
return this._pXZ;
|
|
777
|
+
}
|
|
778
|
+
else
|
|
779
|
+
return this._pYX;
|
|
780
|
+
}
|
|
781
|
+
else if (n === "Z") {
|
|
782
|
+
if (Math.abs(c.y) > Math.abs(c.x)) {
|
|
783
|
+
return this._pXZ;
|
|
784
|
+
}
|
|
785
|
+
else
|
|
786
|
+
return this._pZY;
|
|
787
|
+
}
|
|
788
|
+
else if (n === "Y") {
|
|
789
|
+
if (Math.abs(c.z) > Math.abs(c.x)) {
|
|
790
|
+
return this._pYX;
|
|
791
|
+
}
|
|
792
|
+
else
|
|
793
|
+
return this._pZY;
|
|
794
|
+
}
|
|
795
|
+
}
|
|
796
|
+
}
|
|
797
|
+
else if (this._rotEnabled) {
|
|
798
|
+
this._rotate2 = false;
|
|
799
|
+
//get the position of camera in the edit control frame of reference
|
|
800
|
+
this._ecRoot.getWorldMatrix().invertToRef(this._ecMatrix);
|
|
801
|
+
babylonjs_1.Vector3.TransformCoordinatesToRef(this._mainCamera.position, this._ecMatrix, this._ecTOcamera);
|
|
802
|
+
let c = this._ecTOcamera;
|
|
803
|
+
//if camera is too close to the rotation plane then use alternate rotation process
|
|
804
|
+
switch (n) {
|
|
805
|
+
case "X":
|
|
806
|
+
if (Math.abs(c.x) < 0.2) {
|
|
807
|
+
this._rotate2 = true;
|
|
808
|
+
return this._pALL;
|
|
809
|
+
}
|
|
810
|
+
else
|
|
811
|
+
return this._pZY;
|
|
812
|
+
case "Y":
|
|
813
|
+
if (Math.abs(c.y) < 0.2) {
|
|
814
|
+
this._rotate2 = true;
|
|
815
|
+
return this._pALL;
|
|
816
|
+
}
|
|
817
|
+
else
|
|
818
|
+
return this._pXZ;
|
|
819
|
+
case "Z":
|
|
820
|
+
if (Math.abs(c.z) < 0.2) {
|
|
821
|
+
this._rotate2 = true;
|
|
822
|
+
return this._pALL;
|
|
823
|
+
}
|
|
824
|
+
else
|
|
825
|
+
return this._pYX;
|
|
826
|
+
default:
|
|
827
|
+
return this._pALL;
|
|
828
|
+
}
|
|
829
|
+
}
|
|
830
|
+
else
|
|
831
|
+
return null;
|
|
832
|
+
}
|
|
833
|
+
_doTranslation(diff) {
|
|
834
|
+
if ((this._mesh.parent != null) && this._isScaleUnEqual(this._mesh)) {
|
|
835
|
+
this._setLocalAxes(this._ecRoot);
|
|
836
|
+
}
|
|
837
|
+
else {
|
|
838
|
+
this._setLocalAxes(this._mesh);
|
|
839
|
+
}
|
|
840
|
+
let n = this._axisPicked.name;
|
|
841
|
+
this._transBy.x = 0;
|
|
842
|
+
this._transBy.y = 0;
|
|
843
|
+
this._transBy.z = 0;
|
|
844
|
+
if ((n == "X") || (n == "XZ") || (n == "YX") || (n == "ALL")) {
|
|
845
|
+
if (this._local)
|
|
846
|
+
this._transBy.x = babylonjs_1.Vector3.Dot(diff, this._localX) / this._localX.length();
|
|
847
|
+
else
|
|
848
|
+
this._transBy.x = diff.x;
|
|
849
|
+
}
|
|
850
|
+
if ((n == "Y") || (n == "ZY") || (n == "YX") || (n == "ALL")) {
|
|
851
|
+
if (this._local)
|
|
852
|
+
this._transBy.y = babylonjs_1.Vector3.Dot(diff, this._localY) / this._localY.length();
|
|
853
|
+
else
|
|
854
|
+
this._transBy.y = diff.y;
|
|
855
|
+
}
|
|
856
|
+
if ((n == "Z") || (n == "XZ") || (n == "ZY") || (n == "ALL")) {
|
|
857
|
+
if (this._local)
|
|
858
|
+
this._transBy.z = babylonjs_1.Vector3.Dot(diff, this._localZ) / this._localZ.length();
|
|
859
|
+
else
|
|
860
|
+
this._transBy.z = diff.z;
|
|
861
|
+
}
|
|
862
|
+
this._transWithSnap(this._mesh, this._transBy, this._local);
|
|
863
|
+
// bound the translation
|
|
864
|
+
if (this._transBoundsMin) {
|
|
865
|
+
this._mesh.position.x = Math.max(this._mesh.position.x, this._transBoundsMin.x);
|
|
866
|
+
this._mesh.position.y = Math.max(this._mesh.position.y, this._transBoundsMin.y);
|
|
867
|
+
this._mesh.position.z = Math.max(this._mesh.position.z, this._transBoundsMin.z);
|
|
868
|
+
}
|
|
869
|
+
if (this._transBoundsMax) {
|
|
870
|
+
this._mesh.position.x = Math.min(this._mesh.position.x, this._transBoundsMax.x);
|
|
871
|
+
this._mesh.position.y = Math.min(this._mesh.position.y, this._transBoundsMax.y);
|
|
872
|
+
this._mesh.position.z = Math.min(this._mesh.position.z, this._transBoundsMax.z);
|
|
873
|
+
}
|
|
874
|
+
this._mesh.computeWorldMatrix(true);
|
|
875
|
+
}
|
|
876
|
+
_transWithSnap(mesh, trans, local) {
|
|
877
|
+
if (this._snapT) {
|
|
878
|
+
let snapit = false;
|
|
879
|
+
this._snapTV.addInPlace(trans);
|
|
880
|
+
if (Math.abs(this._snapTV.x) > this._tSnap.x) {
|
|
881
|
+
if (this._snapTV.x > 0)
|
|
882
|
+
trans.x = this._tSnap.x;
|
|
883
|
+
else
|
|
884
|
+
trans.x = -this._tSnap.x;
|
|
885
|
+
snapit = true;
|
|
886
|
+
}
|
|
887
|
+
if (Math.abs(this._snapTV.y) > this._tSnap.y) {
|
|
888
|
+
if (this._snapTV.y > 0)
|
|
889
|
+
trans.y = this._tSnap.y;
|
|
890
|
+
else
|
|
891
|
+
trans.y = -this._tSnap.y;
|
|
892
|
+
snapit = true;
|
|
893
|
+
}
|
|
894
|
+
if (Math.abs(this._snapTV.z) > this._tSnap.z) {
|
|
895
|
+
if (this._snapTV.z > 0)
|
|
896
|
+
trans.z = this._tSnap.z;
|
|
897
|
+
else
|
|
898
|
+
trans.z = -this._tSnap.z;
|
|
899
|
+
snapit = true;
|
|
900
|
+
}
|
|
901
|
+
if (snapit) {
|
|
902
|
+
if (Math.abs(trans.x) !== this._tSnap.x)
|
|
903
|
+
trans.x = 0;
|
|
904
|
+
if (Math.abs(trans.y) !== this._tSnap.y)
|
|
905
|
+
trans.y = 0;
|
|
906
|
+
if (Math.abs(trans.z) !== this._tSnap.z)
|
|
907
|
+
trans.z = 0;
|
|
908
|
+
babylonjs_1.Vector3.FromFloatsToRef(0, 0, 0, this._snapTV);
|
|
909
|
+
snapit = false;
|
|
910
|
+
}
|
|
911
|
+
else {
|
|
912
|
+
return;
|
|
913
|
+
}
|
|
914
|
+
}
|
|
915
|
+
if (local) {
|
|
916
|
+
//locallyTranslate moves the mesh wrt the absolute location not pivotlocation :(
|
|
917
|
+
//this.mesh.locallyTranslate(trans);
|
|
918
|
+
//
|
|
919
|
+
this._localX.normalizeToRef(this._tv1);
|
|
920
|
+
this._localY.normalizeToRef(this._tv2);
|
|
921
|
+
this._localZ.normalizeToRef(this._tv3);
|
|
922
|
+
this._mesh.translate(this._tv1, trans.x, babylonjs_1.Space.WORLD);
|
|
923
|
+
this._mesh.translate(this._tv2, trans.y, babylonjs_1.Space.WORLD);
|
|
924
|
+
this._mesh.translate(this._tv3, trans.z, babylonjs_1.Space.WORLD);
|
|
925
|
+
}
|
|
926
|
+
else {
|
|
927
|
+
if (this._mesh.parent == null) {
|
|
928
|
+
this._mesh.position.addInPlace(trans);
|
|
929
|
+
}
|
|
930
|
+
else {
|
|
931
|
+
this._mesh.setAbsolutePosition(trans.addInPlace(this._mesh.absolutePosition));
|
|
932
|
+
}
|
|
933
|
+
}
|
|
934
|
+
}
|
|
935
|
+
_doScaling(diff) {
|
|
936
|
+
this._setLocalAxes(this._mesh);
|
|
937
|
+
this._scale.x = 0;
|
|
938
|
+
this._scale.y = 0;
|
|
939
|
+
this._scale.z = 0;
|
|
940
|
+
let n = this._axisPicked.name;
|
|
941
|
+
if ((n == "X") || (n == "XZ") || (n == "YX")) {
|
|
942
|
+
this._scale.x = babylonjs_1.Vector3.Dot(diff, this._localX) / this._localX.length();
|
|
943
|
+
if (this._mesh.scaling.x < 0)
|
|
944
|
+
this._scale.x = -this._scale.x;
|
|
945
|
+
//if(this.lhsRhs) this.scale.x=-this.scale.x;
|
|
946
|
+
}
|
|
947
|
+
if ((n == "Y") || (n == "ZY") || (n == "YX")) {
|
|
948
|
+
this._scale.y = babylonjs_1.Vector3.Dot(diff, this._localY) / this._localY.length();
|
|
949
|
+
if (this._mesh.scaling.y < 0)
|
|
950
|
+
this._scale.y = -this._scale.y;
|
|
951
|
+
}
|
|
952
|
+
if ((n == "Z") || (n == "XZ") || (n == "ZY")) {
|
|
953
|
+
this._scale.z = babylonjs_1.Vector3.Dot(diff, this._localZ) / this._localZ.length();
|
|
954
|
+
if (this._mesh.scaling.z < 0)
|
|
955
|
+
this._scale.z = -this._scale.z;
|
|
956
|
+
}
|
|
957
|
+
//as the mesh becomes large reduce the amount by which we scale.
|
|
958
|
+
let bbd = this._boundingDimesion;
|
|
959
|
+
this._scale.x = this._scale.x / bbd.x;
|
|
960
|
+
this._scale.y = this._scale.y / bbd.y;
|
|
961
|
+
this._scale.z = this._scale.z / bbd.z;
|
|
962
|
+
if (n == "ALL") {
|
|
963
|
+
//project movement along camera up vector
|
|
964
|
+
//if up then scale up else scale down
|
|
965
|
+
let s = babylonjs_1.Vector3.Dot(diff, this._mainCamera.upVector);
|
|
966
|
+
s = s / Math.max(bbd.x, bbd.y, bbd.z);
|
|
967
|
+
this._scale.copyFromFloats(s, s, s);
|
|
968
|
+
}
|
|
969
|
+
else {
|
|
970
|
+
let inPlane = false;
|
|
971
|
+
if (n == "XZ") {
|
|
972
|
+
inPlane = true;
|
|
973
|
+
if (Math.abs(this._scale.x) > Math.abs(this._scale.z)) {
|
|
974
|
+
this._scale.z = this._scale.x;
|
|
975
|
+
}
|
|
976
|
+
else
|
|
977
|
+
this._scale.x = this._scale.z;
|
|
978
|
+
}
|
|
979
|
+
else if (n == "ZY") {
|
|
980
|
+
inPlane = true;
|
|
981
|
+
if (Math.abs(this._scale.z) > Math.abs(this._scale.y)) {
|
|
982
|
+
this._scale.y = this._scale.z;
|
|
983
|
+
}
|
|
984
|
+
else
|
|
985
|
+
this._scale.z = this._scale.y;
|
|
986
|
+
}
|
|
987
|
+
else if (n == "YX") {
|
|
988
|
+
inPlane = true;
|
|
989
|
+
if (Math.abs(this._scale.y) > Math.abs(this._scale.x)) {
|
|
990
|
+
this._scale.x = this._scale.y;
|
|
991
|
+
}
|
|
992
|
+
else
|
|
993
|
+
this._scale.y = this._scale.x;
|
|
994
|
+
}
|
|
995
|
+
if (inPlane) {
|
|
996
|
+
//check if the mouse/pointer was moved towards camera or away from camera
|
|
997
|
+
//if towards then scale up else scale down
|
|
998
|
+
this._ecRoot.position.subtractToRef(this._mainCamera.position, this._cameraTOec);
|
|
999
|
+
let s = babylonjs_1.Vector3.Dot(diff, this._cameraTOec);
|
|
1000
|
+
this._scale.x = Math.abs(this._scale.x);
|
|
1001
|
+
this._scale.y = Math.abs(this._scale.y);
|
|
1002
|
+
this._scale.z = Math.abs(this._scale.z);
|
|
1003
|
+
if (s > 0) {
|
|
1004
|
+
if (this._mesh.scaling.x > 0)
|
|
1005
|
+
this._scale.x = -this._scale.x;
|
|
1006
|
+
//if(this.lhsRhs) this.scale.y=Math.abs(this.scale.y);
|
|
1007
|
+
if (this._mesh.scaling.y > 0)
|
|
1008
|
+
this._scale.y = -this._scale.y;
|
|
1009
|
+
if (this._mesh.scaling.z > 0)
|
|
1010
|
+
this._scale.z = -this._scale.z;
|
|
1011
|
+
}
|
|
1012
|
+
else {
|
|
1013
|
+
//this.scale.x=Math.abs(this.scale.x);
|
|
1014
|
+
//if(this.lhsRhs) this.scale.y=-Math.abs(this.scale.y);
|
|
1015
|
+
//else this.scale.y=Math.abs(this.scale.y);
|
|
1016
|
+
if (this._mesh.scaling.x < 0)
|
|
1017
|
+
this._scale.x = -this._scale.x;
|
|
1018
|
+
if (this._mesh.scaling.y < 0)
|
|
1019
|
+
this._scale.y = -this._scale.y;
|
|
1020
|
+
if (this._mesh.scaling.z < 0)
|
|
1021
|
+
this._scale.z = -this._scale.z;
|
|
1022
|
+
}
|
|
1023
|
+
}
|
|
1024
|
+
}
|
|
1025
|
+
this._scaleWithSnap(this._mesh, this._scale);
|
|
1026
|
+
// bound the scale
|
|
1027
|
+
if (this._scaleBoundsMin) {
|
|
1028
|
+
this._mesh.scaling.x = Math.max(this._mesh.scaling.x, this._scaleBoundsMin.x);
|
|
1029
|
+
this._mesh.scaling.y = Math.max(this._mesh.scaling.y, this._scaleBoundsMin.y);
|
|
1030
|
+
this._mesh.scaling.z = Math.max(this._mesh.scaling.z, this._scaleBoundsMin.z);
|
|
1031
|
+
}
|
|
1032
|
+
if (this._scaleBoundsMax) {
|
|
1033
|
+
this._mesh.scaling.x = Math.min(this._mesh.scaling.x, this._scaleBoundsMax.x);
|
|
1034
|
+
this._mesh.scaling.y = Math.min(this._mesh.scaling.y, this._scaleBoundsMax.y);
|
|
1035
|
+
this._mesh.scaling.z = Math.min(this._mesh.scaling.z, this._scaleBoundsMax.z);
|
|
1036
|
+
}
|
|
1037
|
+
}
|
|
1038
|
+
_scaleWithSnap(mesh, p) {
|
|
1039
|
+
if (this._snapS) {
|
|
1040
|
+
let snapit = false;
|
|
1041
|
+
this._snapSV.addInPlace(p);
|
|
1042
|
+
if (Math.abs(this._snapSV.x) > this._scaleSnap) {
|
|
1043
|
+
if (p.x > 0)
|
|
1044
|
+
p.x = this._scaleSnap;
|
|
1045
|
+
else
|
|
1046
|
+
p.x = -this._scaleSnap;
|
|
1047
|
+
snapit = true;
|
|
1048
|
+
}
|
|
1049
|
+
if (Math.abs(this._snapSV.y) > this._scaleSnap) {
|
|
1050
|
+
if (p.y > 0)
|
|
1051
|
+
p.y = this._scaleSnap;
|
|
1052
|
+
else
|
|
1053
|
+
p.y = -this._scaleSnap;
|
|
1054
|
+
snapit = true;
|
|
1055
|
+
}
|
|
1056
|
+
if (Math.abs(this._snapSV.z) > this._scaleSnap) {
|
|
1057
|
+
if (p.z > 0)
|
|
1058
|
+
p.z = this._scaleSnap;
|
|
1059
|
+
else
|
|
1060
|
+
p.z = -this._scaleSnap;
|
|
1061
|
+
snapit = true;
|
|
1062
|
+
}
|
|
1063
|
+
if (!snapit)
|
|
1064
|
+
return;
|
|
1065
|
+
if ((Math.abs(p.x) !== this._scaleSnap) && (p.x !== 0))
|
|
1066
|
+
p.x = 0;
|
|
1067
|
+
if ((Math.abs(p.y) !== this._scaleSnap) && (p.y !== 0))
|
|
1068
|
+
p.y = 0;
|
|
1069
|
+
if ((Math.abs(p.z) !== this._scaleSnap) && (p.z !== 0))
|
|
1070
|
+
p.z = 0;
|
|
1071
|
+
babylonjs_1.Vector3.FromFloatsToRef(0, 0, 0, this._snapSV);
|
|
1072
|
+
snapit = false;
|
|
1073
|
+
}
|
|
1074
|
+
mesh.scaling.addInPlace(p);
|
|
1075
|
+
}
|
|
1076
|
+
/*
|
|
1077
|
+
* This would be called after rotation or scaling as the local axes direction or length might have changed
|
|
1078
|
+
* We need to set the local axis as these are used in all three modes to figure out
|
|
1079
|
+
* direction of mouse move wrt the axes
|
|
1080
|
+
* TODO should use world pivotmatrix instead of worldmatrix - incase pivot axes were rotated?
|
|
1081
|
+
*/
|
|
1082
|
+
_setLocalAxes(mesh) {
|
|
1083
|
+
let meshMatrix = mesh.getWorldMatrix();
|
|
1084
|
+
babylonjs_1.Vector3.FromArrayToRef(meshMatrix.m, 0, this._localX);
|
|
1085
|
+
babylonjs_1.Vector3.FromArrayToRef(meshMatrix.m, 4, this._localY);
|
|
1086
|
+
babylonjs_1.Vector3.FromArrayToRef(meshMatrix.m, 8, this._localZ);
|
|
1087
|
+
}
|
|
1088
|
+
_getBoundingDimension(mesh) {
|
|
1089
|
+
if (mesh instanceof babylonjs_1.AbstractMesh) {
|
|
1090
|
+
{ }
|
|
1091
|
+
let bb = mesh.getBoundingInfo().boundingBox;
|
|
1092
|
+
let bd = bb.maximum.subtract(bb.minimum);
|
|
1093
|
+
if (bd.x == 0)
|
|
1094
|
+
bd.x = 1;
|
|
1095
|
+
if (bd.y == 0)
|
|
1096
|
+
bd.y = 1;
|
|
1097
|
+
if (bd.z == 0)
|
|
1098
|
+
bd.z = 1;
|
|
1099
|
+
return bd;
|
|
1100
|
+
}
|
|
1101
|
+
else
|
|
1102
|
+
return new babylonjs_1.Vector3(1, 1, 1);
|
|
1103
|
+
}
|
|
1104
|
+
/*
|
|
1105
|
+
*
|
|
1106
|
+
* For the sake of speed the editcontrol calculates bounding info only once.
|
|
1107
|
+
* This is in the constructor.
|
|
1108
|
+
* Now The boundingbox dimension can change if the mesh is baked.
|
|
1109
|
+
* If the editcontrol is attached to the mesh when the mesh was baked then
|
|
1110
|
+
* the scaling speed will be incorrect.
|
|
1111
|
+
* Thus client application should call refreshBoundingInfo if it bakes the mesh.
|
|
1112
|
+
*
|
|
1113
|
+
*/
|
|
1114
|
+
refreshBoundingInfo() {
|
|
1115
|
+
this._boundingDimesion = this._getBoundingDimension(this._mesh);
|
|
1116
|
+
}
|
|
1117
|
+
_doRotation(mesh, axis, newPos, prevPos) {
|
|
1118
|
+
//for now no rotation if parents have non uniform scale
|
|
1119
|
+
if (this._local && (this._mesh.parent != null) && this._isScaleUnEqual(mesh)) {
|
|
1120
|
+
this._setLocalAxes(this._ecRoot);
|
|
1121
|
+
}
|
|
1122
|
+
else {
|
|
1123
|
+
this._setLocalAxes(mesh);
|
|
1124
|
+
}
|
|
1125
|
+
let angle = 0;
|
|
1126
|
+
//rotation axis
|
|
1127
|
+
let rAxis;
|
|
1128
|
+
if (axis == this._rX)
|
|
1129
|
+
rAxis = this._local ? this._localX : babylonjs_1.Axis.X;
|
|
1130
|
+
else if (axis == this._rY)
|
|
1131
|
+
rAxis = this._local ? this._localY : babylonjs_1.Axis.Y;
|
|
1132
|
+
else if (axis == this._rZ)
|
|
1133
|
+
rAxis = this._local ? this._localZ : babylonjs_1.Axis.Z;
|
|
1134
|
+
this._ecRoot.position.subtractToRef(this._mainCamera.position, this._cameraTOec);
|
|
1135
|
+
/**
|
|
1136
|
+
* A)first find the angle and the direction (clockwise or anticlockwise) by which the user was trying to rotate
|
|
1137
|
+
* from the user(camera) perspective
|
|
1138
|
+
*/
|
|
1139
|
+
if (this._rotate2) {
|
|
1140
|
+
angle = this._getAngle2(prevPos, newPos, this._mainCamera.position, this._cameraTOec, rAxis);
|
|
1141
|
+
//TODO check why we need to handle righ hand this way
|
|
1142
|
+
if (this._scene.useRightHandedSystem)
|
|
1143
|
+
angle = -angle;
|
|
1144
|
+
}
|
|
1145
|
+
else {
|
|
1146
|
+
angle = this._getAngle(prevPos, newPos, mesh.getAbsolutePivotPoint(), this._cameraTOec);
|
|
1147
|
+
}
|
|
1148
|
+
if (this._lhsRhs) {
|
|
1149
|
+
angle = -angle;
|
|
1150
|
+
}
|
|
1151
|
+
/**
|
|
1152
|
+
* B)then rotate based on users(camera) postion and orientation in the local/world space
|
|
1153
|
+
*
|
|
1154
|
+
*/
|
|
1155
|
+
if (this._snapR) {
|
|
1156
|
+
this._snapRA += angle;
|
|
1157
|
+
angle = 0;
|
|
1158
|
+
if (Math.abs(this._snapRA) >= this._rotSnap) {
|
|
1159
|
+
if (this._snapRA > 0)
|
|
1160
|
+
angle = this._rotSnap;
|
|
1161
|
+
else
|
|
1162
|
+
angle = -this._rotSnap;
|
|
1163
|
+
this._snapRA = 0;
|
|
1164
|
+
}
|
|
1165
|
+
}
|
|
1166
|
+
if (angle !== 0) {
|
|
1167
|
+
this._cameraTOec.normalize();
|
|
1168
|
+
if (axis == this._rAll) {
|
|
1169
|
+
mesh.rotate(this._cameraTOec, -angle, babylonjs_1.Space.WORLD);
|
|
1170
|
+
}
|
|
1171
|
+
else {
|
|
1172
|
+
if (babylonjs_1.Vector3.Dot(rAxis, this._cameraTOec) >= 0)
|
|
1173
|
+
angle = -angle;
|
|
1174
|
+
mesh.rotate(rAxis, angle, babylonjs_1.Space.WORLD);
|
|
1175
|
+
}
|
|
1176
|
+
if (this._local) {
|
|
1177
|
+
if (this._lhsRhs) {
|
|
1178
|
+
angle = -angle;
|
|
1179
|
+
}
|
|
1180
|
+
if ((this._mesh.parent != null) && this._isScaleUnEqual(mesh)) {
|
|
1181
|
+
if (axis == this._rAll) {
|
|
1182
|
+
this._ecRoot.rotate(this._cameraTOec, -angle, babylonjs_1.Space.WORLD);
|
|
1183
|
+
}
|
|
1184
|
+
else {
|
|
1185
|
+
this._ecRoot.rotate(rAxis, angle, babylonjs_1.Space.WORLD);
|
|
1186
|
+
}
|
|
1187
|
+
}
|
|
1188
|
+
}
|
|
1189
|
+
}
|
|
1190
|
+
}
|
|
1191
|
+
_getPosOnPickPlane() {
|
|
1192
|
+
let engine = this._scene.getEngine();
|
|
1193
|
+
let x = (engine.isPointerLock) ? this._canvas.width * 0.5 : this._scene.pointerX;
|
|
1194
|
+
let y = (engine.isPointerLock) ? this._canvas.height * 0.5 : this._scene.pointerY;
|
|
1195
|
+
let pickinfo = this._scene.pick(x, y, (mesh) => {
|
|
1196
|
+
return mesh == this._pickedPlane;
|
|
1197
|
+
}, null, this._mainCamera);
|
|
1198
|
+
if (pickinfo.hit) {
|
|
1199
|
+
return pickinfo.pickedPoint;
|
|
1200
|
+
}
|
|
1201
|
+
else {
|
|
1202
|
+
return null;
|
|
1203
|
+
}
|
|
1204
|
+
}
|
|
1205
|
+
_hideBaxis() {
|
|
1206
|
+
this._bXaxis.visibility = 0;
|
|
1207
|
+
this._bYaxis.visibility = 0;
|
|
1208
|
+
this._bZaxis.visibility = 0;
|
|
1209
|
+
}
|
|
1210
|
+
// private _setAxesVisiblity(v: number) {
|
|
1211
|
+
// if (this._transEnabled) {
|
|
1212
|
+
// this._tEndX.visibility = v;
|
|
1213
|
+
// this._tEndY.visibility = v;
|
|
1214
|
+
// this._tEndZ.visibility = v;
|
|
1215
|
+
// this._tEndXZ.visibility = v;
|
|
1216
|
+
// this._tEndZY.visibility = v;
|
|
1217
|
+
// this._tEndYX.visibility = v;
|
|
1218
|
+
// this._tEndAll.visibility = v;
|
|
1219
|
+
// }
|
|
1220
|
+
// if (this._rotEnabled) {
|
|
1221
|
+
// this._rEndX.visibility = v;
|
|
1222
|
+
// this._rEndY.visibility = v;
|
|
1223
|
+
// this._rEndZ.visibility = v;
|
|
1224
|
+
// this._rEndAll.visibility = v;
|
|
1225
|
+
// }
|
|
1226
|
+
// if (this._scaleEnabled) {
|
|
1227
|
+
// this._sEndX.visibility = v;
|
|
1228
|
+
// this._sEndY.visibility = v;
|
|
1229
|
+
// this._sEndZ.visibility = v;
|
|
1230
|
+
// this._sEndXZ.visibility = v;
|
|
1231
|
+
// this._sEndZY.visibility = v;
|
|
1232
|
+
// this._sEndYX.visibility = v;
|
|
1233
|
+
// this._sEndAll.visibility = v;
|
|
1234
|
+
// }
|
|
1235
|
+
// }
|
|
1236
|
+
getRotationQuaternion() {
|
|
1237
|
+
return this._ecRoot.rotationQuaternion;
|
|
1238
|
+
}
|
|
1239
|
+
getPosition() {
|
|
1240
|
+
return this._ecRoot.position;
|
|
1241
|
+
}
|
|
1242
|
+
isTranslationEnabled() {
|
|
1243
|
+
return this._transEnabled;
|
|
1244
|
+
}
|
|
1245
|
+
enableTranslation() {
|
|
1246
|
+
if (this._hidden)
|
|
1247
|
+
return;
|
|
1248
|
+
if (this._tX == null) {
|
|
1249
|
+
this._createTransAxes();
|
|
1250
|
+
this._tCtl.parent = this._ecRoot;
|
|
1251
|
+
}
|
|
1252
|
+
this._clearPrevOverMesh();
|
|
1253
|
+
if (!this._transEnabled) {
|
|
1254
|
+
this._setVisibility(this._all_tEnd, this._visibility);
|
|
1255
|
+
this._transEnabled = true;
|
|
1256
|
+
this.disableRotation();
|
|
1257
|
+
this.disableScaling();
|
|
1258
|
+
}
|
|
1259
|
+
}
|
|
1260
|
+
disableTranslation() {
|
|
1261
|
+
if (this._transEnabled) {
|
|
1262
|
+
this._setVisibility(this._all_tEnd, 0);
|
|
1263
|
+
this._transEnabled = false;
|
|
1264
|
+
}
|
|
1265
|
+
}
|
|
1266
|
+
isRotationEnabled() {
|
|
1267
|
+
return this._rotEnabled;
|
|
1268
|
+
}
|
|
1269
|
+
enableRotation() {
|
|
1270
|
+
if (this._hidden)
|
|
1271
|
+
return;
|
|
1272
|
+
if (this._rCtl == null) {
|
|
1273
|
+
this._createRotAxes();
|
|
1274
|
+
this._rCtl.parent = this._ecRoot;
|
|
1275
|
+
}
|
|
1276
|
+
this._clearPrevOverMesh();
|
|
1277
|
+
if (!this._rotEnabled) {
|
|
1278
|
+
this._setVisibility(this._all_rEnd, this._visibility);
|
|
1279
|
+
this._rotEnabled = true;
|
|
1280
|
+
this.disableTranslation();
|
|
1281
|
+
this.disableScaling();
|
|
1282
|
+
}
|
|
1283
|
+
}
|
|
1284
|
+
disableRotation() {
|
|
1285
|
+
if (this._rotEnabled) {
|
|
1286
|
+
this._setVisibility(this._all_rEnd, 0);
|
|
1287
|
+
this._rotEnabled = false;
|
|
1288
|
+
}
|
|
1289
|
+
}
|
|
1290
|
+
isScalingEnabled() {
|
|
1291
|
+
return this._scaleEnabled;
|
|
1292
|
+
}
|
|
1293
|
+
enableScaling() {
|
|
1294
|
+
if (this._hidden)
|
|
1295
|
+
return;
|
|
1296
|
+
if (this._sX == null) {
|
|
1297
|
+
this._createScaleAxes();
|
|
1298
|
+
this._sCtl.parent = this._ecRoot;
|
|
1299
|
+
}
|
|
1300
|
+
this._clearPrevOverMesh();
|
|
1301
|
+
if (!this._scaleEnabled) {
|
|
1302
|
+
this._setVisibility(this._all_sEnd, this._visibility);
|
|
1303
|
+
this._scaleEnabled = true;
|
|
1304
|
+
this.disableTranslation();
|
|
1305
|
+
this.disableRotation();
|
|
1306
|
+
}
|
|
1307
|
+
}
|
|
1308
|
+
disableScaling() {
|
|
1309
|
+
if (this._scaleEnabled) {
|
|
1310
|
+
this._setVisibility(this._all_sEnd, 0);
|
|
1311
|
+
this._scaleEnabled = false;
|
|
1312
|
+
}
|
|
1313
|
+
}
|
|
1314
|
+
setScaleBounds(min, max) {
|
|
1315
|
+
this._scaleBoundsMin = min ? min : null;
|
|
1316
|
+
this._scaleBoundsMax = max ? max : null;
|
|
1317
|
+
if (this._scaleBoundsMin != null) {
|
|
1318
|
+
if (this._scaleBoundsMin.x == 0)
|
|
1319
|
+
this._scaleBoundsMin.x = 0.00000001;
|
|
1320
|
+
if (this._scaleBoundsMin.y == 0)
|
|
1321
|
+
this._scaleBoundsMin.y = 0.00000001;
|
|
1322
|
+
if (this._scaleBoundsMin.z == 0)
|
|
1323
|
+
this._scaleBoundsMin.z = 0.00000001;
|
|
1324
|
+
}
|
|
1325
|
+
}
|
|
1326
|
+
removeScaleBounds() {
|
|
1327
|
+
this._scaleBoundsMin = null;
|
|
1328
|
+
this._scaleBoundsMax = null;
|
|
1329
|
+
}
|
|
1330
|
+
setTransBounds(min, max) {
|
|
1331
|
+
this._transBoundsMin = min ? min : null;
|
|
1332
|
+
this._transBoundsMax = max ? max : null;
|
|
1333
|
+
}
|
|
1334
|
+
removeTransBounds() {
|
|
1335
|
+
this._transBoundsMin = null;
|
|
1336
|
+
this._transBoundsMax = null;
|
|
1337
|
+
}
|
|
1338
|
+
setRotBounds(min, max) {
|
|
1339
|
+
this._rotBoundsMin = min ? min : null;
|
|
1340
|
+
this._rotBoundsMax = max ? max : null;
|
|
1341
|
+
}
|
|
1342
|
+
removeRotBounds() {
|
|
1343
|
+
this._rotBoundsMin = null;
|
|
1344
|
+
this._rotBoundsMax = null;
|
|
1345
|
+
}
|
|
1346
|
+
/*
|
|
1347
|
+
* create big and small axeses which will be shown in translate, rotate and scale mode.
|
|
1348
|
+
*
|
|
1349
|
+
*/
|
|
1350
|
+
_createCommonAxes() {
|
|
1351
|
+
let guideAxes = new babylonjs_1.Mesh("", this._scene);
|
|
1352
|
+
//the big axes, shown when an axis is selected
|
|
1353
|
+
this._bXaxis = babylonjs_1.MeshBuilder.CreateLines("", { points: [new babylonjs_1.Vector3(-100, 0, 0), new babylonjs_1.Vector3(100, 0, 0)] }, this._scene);
|
|
1354
|
+
this._bYaxis = babylonjs_1.MeshBuilder.CreateLines("", { points: [new babylonjs_1.Vector3(0, -100, 0), new babylonjs_1.Vector3(0, 100, 0)] }, this._scene);
|
|
1355
|
+
this._bZaxis = babylonjs_1.MeshBuilder.CreateLines("", { points: [new babylonjs_1.Vector3(0, 0, -100), new babylonjs_1.Vector3(0, 0, 100)] }, this._scene);
|
|
1356
|
+
//lines are now pickable too
|
|
1357
|
+
this._bXaxis.isPickable = false;
|
|
1358
|
+
this._bYaxis.isPickable = false;
|
|
1359
|
+
this._bZaxis.isPickable = false;
|
|
1360
|
+
this._bXaxis.parent = guideAxes;
|
|
1361
|
+
this._bYaxis.parent = guideAxes;
|
|
1362
|
+
this._bZaxis.parent = guideAxes;
|
|
1363
|
+
this._bXaxis.color = this._redCol;
|
|
1364
|
+
this._bYaxis.color = this._greenCol;
|
|
1365
|
+
this._bZaxis.color = this._blueCol;
|
|
1366
|
+
this._hideBaxis();
|
|
1367
|
+
//the small axis
|
|
1368
|
+
let al = this._axesLen * this._axesScale * 0.75;
|
|
1369
|
+
this._xaxis = babylonjs_1.MeshBuilder.CreateLines("", { points: [new babylonjs_1.Vector3(0, 0, 0), new babylonjs_1.Vector3(al, 0, 0)] }, this._scene);
|
|
1370
|
+
this._yaxis = babylonjs_1.MeshBuilder.CreateLines("", { points: [new babylonjs_1.Vector3(0, 0, 0), new babylonjs_1.Vector3(0, al, 0)] }, this._scene);
|
|
1371
|
+
this._zaxis = babylonjs_1.MeshBuilder.CreateLines("", { points: [new babylonjs_1.Vector3(0, 0, 0), new babylonjs_1.Vector3(0, 0, al)] }, this._scene);
|
|
1372
|
+
//lines are now pickable too
|
|
1373
|
+
this._xaxis.isPickable = false;
|
|
1374
|
+
this._yaxis.isPickable = false;
|
|
1375
|
+
this._zaxis.isPickable = false;
|
|
1376
|
+
this._xaxis.parent = guideAxes;
|
|
1377
|
+
this._yaxis.parent = guideAxes;
|
|
1378
|
+
this._zaxis.parent = guideAxes;
|
|
1379
|
+
this._xaxis.color = this._redCol;
|
|
1380
|
+
this._yaxis.color = this._greenCol;
|
|
1381
|
+
this._zaxis.color = this._blueCol;
|
|
1382
|
+
this._xaxis.renderingGroupId = 1;
|
|
1383
|
+
this._yaxis.renderingGroupId = 1;
|
|
1384
|
+
this._zaxis.renderingGroupId = 1;
|
|
1385
|
+
return guideAxes;
|
|
1386
|
+
}
|
|
1387
|
+
_createPickPlanes() {
|
|
1388
|
+
this._pALL = babylonjs_1.MeshBuilder.CreatePlane("", { size: 5 }, this._scene);
|
|
1389
|
+
this._pXZ = babylonjs_1.MeshBuilder.CreatePlane("", { size: 5 }, this._scene);
|
|
1390
|
+
this._pZY = babylonjs_1.MeshBuilder.CreatePlane("", { size: 5 }, this._scene);
|
|
1391
|
+
this._pYX = babylonjs_1.MeshBuilder.CreatePlane("", { size: 5 }, this._scene);
|
|
1392
|
+
this._pALL.isPickable = false;
|
|
1393
|
+
this._pXZ.isPickable = false;
|
|
1394
|
+
this._pZY.isPickable = false;
|
|
1395
|
+
this._pYX.isPickable = false;
|
|
1396
|
+
this._pALL.visibility = 0;
|
|
1397
|
+
this._pXZ.visibility = 0;
|
|
1398
|
+
this._pZY.visibility = 0;
|
|
1399
|
+
this._pYX.visibility = 0;
|
|
1400
|
+
this._pALL.renderingGroupId = 1;
|
|
1401
|
+
this._pXZ.renderingGroupId = 1;
|
|
1402
|
+
this._pZY.renderingGroupId = 1;
|
|
1403
|
+
this._pYX.renderingGroupId = 1;
|
|
1404
|
+
this._pALL.lookAt(this._mainCamera.position);
|
|
1405
|
+
this._pXZ.rotate(babylonjs_1.Axis.X, 1.57);
|
|
1406
|
+
this._pZY.rotate(babylonjs_1.Axis.Y, 1.57);
|
|
1407
|
+
let pickPlanes = new babylonjs_1.Mesh("", this._scene);
|
|
1408
|
+
this._pALL.parent = pickPlanes;
|
|
1409
|
+
this._pXZ.parent = pickPlanes;
|
|
1410
|
+
this._pZY.parent = pickPlanes;
|
|
1411
|
+
this._pYX.parent = pickPlanes;
|
|
1412
|
+
return pickPlanes;
|
|
1413
|
+
}
|
|
1414
|
+
_createTransAxes() {
|
|
1415
|
+
let r = this._pickWidth * 2 * this._axesScale;
|
|
1416
|
+
let l = this._axesLen * this._axesScale;
|
|
1417
|
+
this._tCtl = new babylonjs_1.Mesh("", this._scene);
|
|
1418
|
+
// pickable invisible boxes around axes lines
|
|
1419
|
+
this._createPickableTrans(r, l, this._tCtl, this._scene);
|
|
1420
|
+
//non pickable but visible cones at end of axes lines
|
|
1421
|
+
this._createNonPickableTrans(r, l, this._scene);
|
|
1422
|
+
}
|
|
1423
|
+
/**
|
|
1424
|
+
* pickable but invisible
|
|
1425
|
+
* a) 3 boxes around each of the 3 small axes lines
|
|
1426
|
+
* b) 3 small planes near origin for movement along a plane
|
|
1427
|
+
* @param r
|
|
1428
|
+
* @param l
|
|
1429
|
+
* @param tCtl
|
|
1430
|
+
* @param scene
|
|
1431
|
+
*/
|
|
1432
|
+
_createPickableTrans(r, l, tCtl, scene) {
|
|
1433
|
+
let tX = this._extrudeBox(r / 2, l);
|
|
1434
|
+
tX.name = "X";
|
|
1435
|
+
let tY = tX.clone("Y");
|
|
1436
|
+
let tZ = tX.clone("Z");
|
|
1437
|
+
let s = r * 2;
|
|
1438
|
+
let tXZ = babylonjs_1.MeshBuilder.CreatePlane("XZ", { size: s }, scene);
|
|
1439
|
+
let tZY = babylonjs_1.MeshBuilder.CreatePlane("ZY", { size: s }, scene);
|
|
1440
|
+
let tYX = babylonjs_1.MeshBuilder.CreatePlane("YX", { size: s }, scene);
|
|
1441
|
+
tXZ.rotation.x = 1.57;
|
|
1442
|
+
tZY.rotation.y = -1.57;
|
|
1443
|
+
tXZ.position.x = 2 * r;
|
|
1444
|
+
tXZ.position.z = 2 * r;
|
|
1445
|
+
tZY.position.z = 2 * r;
|
|
1446
|
+
tZY.position.y = 2 * r;
|
|
1447
|
+
tYX.position.y = 2 * r;
|
|
1448
|
+
tYX.position.x = 2 * r;
|
|
1449
|
+
tXZ.bakeCurrentTransformIntoVertices();
|
|
1450
|
+
tZY.bakeCurrentTransformIntoVertices();
|
|
1451
|
+
tYX.bakeCurrentTransformIntoVertices();
|
|
1452
|
+
let tAll = babylonjs_1.MeshBuilder.CreateBox("ALL", { size: r * 2 }, scene);
|
|
1453
|
+
tX.parent = tCtl;
|
|
1454
|
+
tY.parent = tCtl;
|
|
1455
|
+
tZ.parent = tCtl;
|
|
1456
|
+
tXZ.parent = tCtl;
|
|
1457
|
+
tZY.parent = tCtl;
|
|
1458
|
+
tYX.parent = tCtl;
|
|
1459
|
+
tAll.parent = tCtl;
|
|
1460
|
+
tX.rotation.y = 1.57;
|
|
1461
|
+
tY.rotation.x -= 1.57;
|
|
1462
|
+
this._tX = tX;
|
|
1463
|
+
this._tY = tY;
|
|
1464
|
+
this._tZ = tZ;
|
|
1465
|
+
this._tXZ = tXZ;
|
|
1466
|
+
this._tZY = tZY;
|
|
1467
|
+
this._tYX = tYX;
|
|
1468
|
+
this._tAll = tAll;
|
|
1469
|
+
this._all_t = [tX, tY, tZ, tXZ, tZY, tYX, tAll];
|
|
1470
|
+
this._setVisibility(this._all_t, 0);
|
|
1471
|
+
//do not want clients picking this
|
|
1472
|
+
//we will pick using mesh filter in scene.pick function
|
|
1473
|
+
this._setPickableFalse(this._all_t);
|
|
1474
|
+
}
|
|
1475
|
+
//non pickable but visible
|
|
1476
|
+
// a) 3 cones at end of the 3 small axes lines
|
|
1477
|
+
// b) 3 small planes near origin for movement along a plane
|
|
1478
|
+
_createNonPickableTrans(r, l, scene) {
|
|
1479
|
+
//cone length
|
|
1480
|
+
let cl = l / 5;
|
|
1481
|
+
//cone base radius
|
|
1482
|
+
//let cr: number = r;
|
|
1483
|
+
let tEndX = babylonjs_1.MeshBuilder.CreateCylinder("", { height: cl, diameterTop: 0, diameterBottom: r, tessellation: 6, subdivisions: 1 }, scene);
|
|
1484
|
+
let tEndY = tEndX.clone("");
|
|
1485
|
+
let tEndZ = tEndX.clone("");
|
|
1486
|
+
let s = r * 2;
|
|
1487
|
+
let tEndXZ = babylonjs_1.MeshBuilder.CreatePlane("XZ", { size: s }, scene);
|
|
1488
|
+
let tEndZY = babylonjs_1.MeshBuilder.CreatePlane("ZY", { size: s }, scene);
|
|
1489
|
+
let tEndYX = babylonjs_1.MeshBuilder.CreatePlane("YX", { size: s }, scene);
|
|
1490
|
+
let tEndAll = babylonjs_1.MeshBuilder.CreateBox("ALL", { size: r }, scene);
|
|
1491
|
+
tEndX.rotation.x = 1.57;
|
|
1492
|
+
tEndY.rotation.x = 1.57;
|
|
1493
|
+
tEndZ.rotation.x = 1.57;
|
|
1494
|
+
tEndXZ.rotation.x = 1.57;
|
|
1495
|
+
tEndZY.rotation.y = 1.57;
|
|
1496
|
+
//tEndYX.rotation.x = 0;
|
|
1497
|
+
tEndXZ.position.x = s;
|
|
1498
|
+
tEndXZ.position.z = s;
|
|
1499
|
+
tEndZY.position.z = s;
|
|
1500
|
+
tEndZY.position.y = s;
|
|
1501
|
+
tEndYX.position.y = s;
|
|
1502
|
+
tEndYX.position.x = s;
|
|
1503
|
+
tEndX.parent = this._tX;
|
|
1504
|
+
tEndY.parent = this._tY;
|
|
1505
|
+
tEndZ.parent = this._tZ;
|
|
1506
|
+
tEndXZ.parent = this._tXZ;
|
|
1507
|
+
tEndZY.parent = this._tZY;
|
|
1508
|
+
tEndYX.parent = this._tYX;
|
|
1509
|
+
tEndAll.parent = this._tAll;
|
|
1510
|
+
tEndX.position.z = l - cl / 2;
|
|
1511
|
+
tEndY.position.z = l - cl / 2;
|
|
1512
|
+
tEndZ.position.z = l - cl / 2;
|
|
1513
|
+
tEndX.material = this._redMat;
|
|
1514
|
+
tEndY.material = this._greenMat;
|
|
1515
|
+
tEndZ.material = this._blueMat;
|
|
1516
|
+
tEndXZ.material = this._greenMat;
|
|
1517
|
+
tEndZY.material = this._redMat;
|
|
1518
|
+
tEndYX.material = this._blueMat;
|
|
1519
|
+
tEndAll.material = this._yellowMat;
|
|
1520
|
+
this._tEndX = tEndX;
|
|
1521
|
+
this._tEndY = tEndY;
|
|
1522
|
+
this._tEndZ = tEndZ;
|
|
1523
|
+
this._tEndXZ = tEndXZ;
|
|
1524
|
+
this._tEndZY = tEndZY;
|
|
1525
|
+
this._tEndYX = tEndYX;
|
|
1526
|
+
this._tEndAll = tEndAll;
|
|
1527
|
+
this._all_tEnd = [tEndX, tEndY, tEndZ, tEndXZ, tEndZY, tEndYX, tEndAll];
|
|
1528
|
+
this._setPickableFalse(this._all_tEnd);
|
|
1529
|
+
this._setRenderingGroup(this._all_tEnd);
|
|
1530
|
+
}
|
|
1531
|
+
setRotGuideFull(y) {
|
|
1532
|
+
if (y)
|
|
1533
|
+
this._guideSize = 360;
|
|
1534
|
+
else
|
|
1535
|
+
this._guideSize = 180;
|
|
1536
|
+
if (this._rCtl != null) {
|
|
1537
|
+
this._rCtl.dispose();
|
|
1538
|
+
this._rAll.dispose();
|
|
1539
|
+
this._rCtl = null;
|
|
1540
|
+
this.enableRotation();
|
|
1541
|
+
}
|
|
1542
|
+
}
|
|
1543
|
+
_createRotAxes() {
|
|
1544
|
+
let d = this._axesLen * this._axesScale * 2;
|
|
1545
|
+
this._rCtl = new babylonjs_1.Mesh("", this._scene);
|
|
1546
|
+
//pickable invisible torus around the rotation circles
|
|
1547
|
+
this._createPickableRot(d, this._rCtl);
|
|
1548
|
+
/*non pickable but visible circles */
|
|
1549
|
+
this._createNonPickableRot(d);
|
|
1550
|
+
}
|
|
1551
|
+
_createPickableRot(d, rCtl) {
|
|
1552
|
+
let rX = this._createTube(d / 2, this._guideSize);
|
|
1553
|
+
let rY = this._createTube(d / 2, this._guideSize);
|
|
1554
|
+
let rZ = this._createTube(d / 2, this._guideSize);
|
|
1555
|
+
let rAll = this._createTube(d / 1.75, 360);
|
|
1556
|
+
rX.name = "X";
|
|
1557
|
+
rY.name = "Y";
|
|
1558
|
+
rZ.name = "Z";
|
|
1559
|
+
rAll.name = "ALL";
|
|
1560
|
+
rX.rotation.z = 1.57;
|
|
1561
|
+
rZ.rotation.x = -1.57;
|
|
1562
|
+
rX.bakeCurrentTransformIntoVertices();
|
|
1563
|
+
rZ.bakeCurrentTransformIntoVertices();
|
|
1564
|
+
rAll.rotation.x = 1.57;
|
|
1565
|
+
rX.parent = rCtl;
|
|
1566
|
+
rY.parent = rCtl;
|
|
1567
|
+
rZ.parent = rCtl;
|
|
1568
|
+
rAll.parent = this._pALL;
|
|
1569
|
+
this._rX = rX;
|
|
1570
|
+
this._rY = rY;
|
|
1571
|
+
this._rZ = rZ;
|
|
1572
|
+
this._rAll = rAll;
|
|
1573
|
+
this._all_r = [rX, rY, rZ, rAll];
|
|
1574
|
+
this._setVisibility(this._all_r, 0);
|
|
1575
|
+
//do not want clients picking this
|
|
1576
|
+
//we will pick using mesh filter in scene.pick function
|
|
1577
|
+
this._setPickableFalse(this._all_r);
|
|
1578
|
+
}
|
|
1579
|
+
_createNonPickableRot(d) {
|
|
1580
|
+
let rEndX = this._createCircle(d / 2, this._guideSize, false);
|
|
1581
|
+
let rEndY = rEndX.clone("");
|
|
1582
|
+
let rEndZ = rEndX.clone("");
|
|
1583
|
+
let rEndAll = this._createCircle(d / 1.75, 360, false);
|
|
1584
|
+
let rEndAll2 = this._createCircle(d / 2, 360, false);
|
|
1585
|
+
rEndX.parent = this._rX;
|
|
1586
|
+
rEndY.parent = this._rY;
|
|
1587
|
+
rEndZ.parent = this._rZ;
|
|
1588
|
+
rEndX.rotation.z = 1.57;
|
|
1589
|
+
rEndZ.rotation.x = -1.57;
|
|
1590
|
+
rEndAll.parent = this._rAll;
|
|
1591
|
+
rEndAll2.parent = this._rAll;
|
|
1592
|
+
rEndX.color = this._redCol;
|
|
1593
|
+
rEndY.color = this._greenCol;
|
|
1594
|
+
rEndZ.color = this._blueCol;
|
|
1595
|
+
rEndAll.color = this._whiteCol;
|
|
1596
|
+
rEndAll2.color = babylonjs_1.Color3.Gray();
|
|
1597
|
+
this._rEndX = rEndX;
|
|
1598
|
+
this._rEndY = rEndY;
|
|
1599
|
+
this._rEndZ = rEndZ;
|
|
1600
|
+
this._rEndAll = rEndAll;
|
|
1601
|
+
this._rEndAll2 = rEndAll2;
|
|
1602
|
+
this._all_rEnd = [rEndX, rEndY, rEndZ, rEndAll, rEndAll2];
|
|
1603
|
+
this._setPickableFalse(this._all_rEnd);
|
|
1604
|
+
this._setRenderingGroup(this._all_rEnd);
|
|
1605
|
+
}
|
|
1606
|
+
_setVisibility(meshes, v) {
|
|
1607
|
+
meshes.map((m) => m.visibility = v);
|
|
1608
|
+
}
|
|
1609
|
+
_setPickableFalse(meshes) {
|
|
1610
|
+
meshes.map((m) => { m.isPickable = false; });
|
|
1611
|
+
}
|
|
1612
|
+
_setRenderingGroup(meshes) {
|
|
1613
|
+
meshes.map((m) => m.renderingGroupId = 2);
|
|
1614
|
+
}
|
|
1615
|
+
_extrudeBox(w, l) {
|
|
1616
|
+
let shape = [new babylonjs_1.Vector3(w, w, 0), new babylonjs_1.Vector3(-w, w, 0), new babylonjs_1.Vector3(-w, -w, 0), new babylonjs_1.Vector3(w, -w, 0), new babylonjs_1.Vector3(w, w, 0)];
|
|
1617
|
+
let path = [new babylonjs_1.Vector3(0, 0, 0), new babylonjs_1.Vector3(0, 0, l)];
|
|
1618
|
+
let box = babylonjs_1.MeshBuilder.ExtrudeShape("", { shape: shape, path: path, scale: 1, rotation: 0, cap: 2 }, this._scene);
|
|
1619
|
+
return box;
|
|
1620
|
+
}
|
|
1621
|
+
_createCircle(r, t, double) {
|
|
1622
|
+
if (t === null)
|
|
1623
|
+
t = 360;
|
|
1624
|
+
let points = [];
|
|
1625
|
+
let x;
|
|
1626
|
+
let z;
|
|
1627
|
+
let a = 3.14 / 180;
|
|
1628
|
+
let p = 0;
|
|
1629
|
+
for (let i = 0; i <= t; i = i + 5) {
|
|
1630
|
+
x = r * Math.cos(i * a);
|
|
1631
|
+
if (i == 90)
|
|
1632
|
+
z = r;
|
|
1633
|
+
else if (i == 270)
|
|
1634
|
+
z = -r;
|
|
1635
|
+
else
|
|
1636
|
+
z = r * Math.sin(i * a);
|
|
1637
|
+
points[p] = new babylonjs_1.Vector3(x, 0, z);
|
|
1638
|
+
p++;
|
|
1639
|
+
}
|
|
1640
|
+
if (double) {
|
|
1641
|
+
r = r - 0.04;
|
|
1642
|
+
for (let i = 0; i <= t; i = i + 5) {
|
|
1643
|
+
x = r * Math.cos(i * a);
|
|
1644
|
+
if (i == 90)
|
|
1645
|
+
z = r;
|
|
1646
|
+
else if (i == 270)
|
|
1647
|
+
z = -r;
|
|
1648
|
+
else
|
|
1649
|
+
z = r * Math.sin(i * a);
|
|
1650
|
+
points[p] = new babylonjs_1.Vector3(x, 0, z);
|
|
1651
|
+
p++;
|
|
1652
|
+
}
|
|
1653
|
+
}
|
|
1654
|
+
let circle = babylonjs_1.MeshBuilder.CreateLines("", { points: points }, this._scene);
|
|
1655
|
+
return circle;
|
|
1656
|
+
}
|
|
1657
|
+
_createTube(r, t) {
|
|
1658
|
+
if (t === null)
|
|
1659
|
+
t = 360;
|
|
1660
|
+
let points = [];
|
|
1661
|
+
let x;
|
|
1662
|
+
let z;
|
|
1663
|
+
let a = 3.14 / 180;
|
|
1664
|
+
let p = 0;
|
|
1665
|
+
for (let i = 0; i <= t; i = i + 30) {
|
|
1666
|
+
x = r * Math.cos(i * a);
|
|
1667
|
+
if (i == 90)
|
|
1668
|
+
z = r;
|
|
1669
|
+
else if (i == 270)
|
|
1670
|
+
z = -r;
|
|
1671
|
+
else
|
|
1672
|
+
z = r * Math.sin(i * a);
|
|
1673
|
+
points[p] = new babylonjs_1.Vector3(x, 0, z);
|
|
1674
|
+
p++;
|
|
1675
|
+
}
|
|
1676
|
+
let tube = babylonjs_1.MeshBuilder.CreateTube("", { path: points, radius: this._pickWidth * this._axesScale * 2, tessellation: 3, cap: babylonjs_1.Mesh.NO_CAP }, this._scene);
|
|
1677
|
+
return tube;
|
|
1678
|
+
}
|
|
1679
|
+
_createScaleAxes() {
|
|
1680
|
+
let r = this._pickWidth * 2 * this._axesScale;
|
|
1681
|
+
let l = this._axesLen * this._axesScale;
|
|
1682
|
+
this._sCtl = new babylonjs_1.Mesh("", this._scene);
|
|
1683
|
+
/* pickable , invisible part */
|
|
1684
|
+
this._createPickableScale(r, l, this._sCtl);
|
|
1685
|
+
/* non pickable visible boxes at end of axes */
|
|
1686
|
+
this._createNonPickableScale(r, l);
|
|
1687
|
+
}
|
|
1688
|
+
_createPickableScale(r, l, sCtl) {
|
|
1689
|
+
let sX = this._extrudeBox(r / 2, l);
|
|
1690
|
+
sX.name = "X";
|
|
1691
|
+
let sY = sX.clone("Y");
|
|
1692
|
+
let sZ = sX.clone("Z");
|
|
1693
|
+
let sXZ = babylonjs_1.MeshBuilder.CreatePlane("XZ", { size: r * 2 }, this._scene);
|
|
1694
|
+
let sZY = babylonjs_1.MeshBuilder.CreatePlane("ZY", { size: r * 2 }, this._scene);
|
|
1695
|
+
let sYX = babylonjs_1.MeshBuilder.CreatePlane("YX", { size: r * 2 }, this._scene);
|
|
1696
|
+
sXZ.rotation.x = 1.57;
|
|
1697
|
+
sZY.rotation.y = -1.57;
|
|
1698
|
+
sXZ.position.x = 2 * r;
|
|
1699
|
+
sXZ.position.z = 2 * r;
|
|
1700
|
+
sZY.position.z = 2 * r;
|
|
1701
|
+
sZY.position.y = 2 * r;
|
|
1702
|
+
sYX.position.y = 2 * r;
|
|
1703
|
+
sYX.position.x = 2 * r;
|
|
1704
|
+
sXZ.bakeCurrentTransformIntoVertices();
|
|
1705
|
+
sZY.bakeCurrentTransformIntoVertices();
|
|
1706
|
+
sYX.bakeCurrentTransformIntoVertices();
|
|
1707
|
+
let sAll = babylonjs_1.MeshBuilder.CreateBox("ALL", { size: 2 * r }, this._scene);
|
|
1708
|
+
sX.parent = sCtl;
|
|
1709
|
+
sY.parent = sCtl;
|
|
1710
|
+
sZ.parent = sCtl;
|
|
1711
|
+
sAll.parent = sCtl;
|
|
1712
|
+
sXZ.parent = sCtl;
|
|
1713
|
+
sZY.parent = sCtl;
|
|
1714
|
+
sYX.parent = sCtl;
|
|
1715
|
+
sX.rotation.y = 1.57;
|
|
1716
|
+
sY.rotation.x -= 1.57;
|
|
1717
|
+
this._sX = sX;
|
|
1718
|
+
this._sY = sY;
|
|
1719
|
+
this._sZ = sZ;
|
|
1720
|
+
this._sXZ = sXZ;
|
|
1721
|
+
this._sZY = sZY;
|
|
1722
|
+
this._sYX = sYX;
|
|
1723
|
+
this._sAll = sAll;
|
|
1724
|
+
this._all_s = [sX, sY, sZ, sXZ, sZY, sYX, sAll];
|
|
1725
|
+
this._setVisibility(this._all_s, 0);
|
|
1726
|
+
//do not want clients picking this
|
|
1727
|
+
//we will pick using mesh filter in scene.pick function
|
|
1728
|
+
this._setPickableFalse(this._all_s);
|
|
1729
|
+
}
|
|
1730
|
+
_createNonPickableScale(r, l) {
|
|
1731
|
+
let sEndX = babylonjs_1.MeshBuilder.CreateBox("", { size: r }, this._scene);
|
|
1732
|
+
let sEndY = sEndX.clone("");
|
|
1733
|
+
let sEndZ = sEndX.clone("");
|
|
1734
|
+
let s = r * 2;
|
|
1735
|
+
let sEndXZ = babylonjs_1.MeshBuilder.CreatePlane("XZ", { size: s }, this._scene);
|
|
1736
|
+
let sEndZY = babylonjs_1.MeshBuilder.CreatePlane("ZY", { size: s }, this._scene);
|
|
1737
|
+
let sEndYX = babylonjs_1.MeshBuilder.CreatePlane("YX", { size: s }, this._scene);
|
|
1738
|
+
let sEndAll = babylonjs_1.MeshBuilder.CreateBox("ALL", { size: r }, this._scene);
|
|
1739
|
+
sEndXZ.rotation.x = 1.57;
|
|
1740
|
+
sEndZY.rotation.y = -1.57;
|
|
1741
|
+
sEndXZ.position.x = s;
|
|
1742
|
+
sEndXZ.position.z = s;
|
|
1743
|
+
sEndZY.position.z = s;
|
|
1744
|
+
sEndZY.position.y = s;
|
|
1745
|
+
sEndYX.position.y = s;
|
|
1746
|
+
sEndYX.position.x = s;
|
|
1747
|
+
sEndX.parent = this._sX;
|
|
1748
|
+
sEndY.parent = this._sY;
|
|
1749
|
+
sEndZ.parent = this._sZ;
|
|
1750
|
+
sEndXZ.parent = this._sXZ;
|
|
1751
|
+
sEndZY.parent = this._sZY;
|
|
1752
|
+
sEndYX.parent = this._sYX;
|
|
1753
|
+
sEndAll.parent = this._sAll;
|
|
1754
|
+
sEndX.position.z = l - r / 2;
|
|
1755
|
+
sEndY.position.z = l - r / 2;
|
|
1756
|
+
sEndZ.position.z = l - r / 2;
|
|
1757
|
+
sEndX.material = this._redMat;
|
|
1758
|
+
sEndY.material = this._greenMat;
|
|
1759
|
+
sEndZ.material = this._blueMat;
|
|
1760
|
+
sEndXZ.material = this._greenMat;
|
|
1761
|
+
sEndZY.material = this._redMat;
|
|
1762
|
+
sEndYX.material = this._blueMat;
|
|
1763
|
+
sEndAll.material = this._yellowMat;
|
|
1764
|
+
this._sEndX = sEndX;
|
|
1765
|
+
this._sEndY = sEndY;
|
|
1766
|
+
this._sEndZ = sEndZ;
|
|
1767
|
+
this._sEndXZ = sEndXZ;
|
|
1768
|
+
this._sEndZY = sEndZY;
|
|
1769
|
+
this._sEndYX = sEndYX;
|
|
1770
|
+
this._sEndAll = sEndAll;
|
|
1771
|
+
this._all_sEnd = [sEndX, sEndY, sEndZ, sEndXZ, sEndZY, sEndYX, sEndAll];
|
|
1772
|
+
this._setPickableFalse(this._all_sEnd);
|
|
1773
|
+
this._setRenderingGroup(this._all_sEnd);
|
|
1774
|
+
}
|
|
1775
|
+
/**
|
|
1776
|
+
* checks if a have left hand , right hand issue.
|
|
1777
|
+
* In other words if a mesh is a LHS mesh in RHS system or
|
|
1778
|
+
* a RHS mesh in LHS system
|
|
1779
|
+
* The X axis will be reversed in such cases.
|
|
1780
|
+
* thus Cross product of X and Y should be inverse of Z.
|
|
1781
|
+
*
|
|
1782
|
+
*/
|
|
1783
|
+
// private _check_LHS_RHS(mesh: Mesh) {
|
|
1784
|
+
// let actualZ = Vector3.Cross(this._localX, this._localY);
|
|
1785
|
+
// //same direction or opposite direction of Z
|
|
1786
|
+
// if (Vector3.Dot(actualZ, this._localZ) < 0) return true;
|
|
1787
|
+
// else return false;
|
|
1788
|
+
// }
|
|
1789
|
+
/**
|
|
1790
|
+
* set how transparent the axes are
|
|
1791
|
+
* 0 to 1
|
|
1792
|
+
* 0 - completely transparent
|
|
1793
|
+
* 1 - completely non transparent
|
|
1794
|
+
* default is 0.75
|
|
1795
|
+
*/
|
|
1796
|
+
setVisibility(v) {
|
|
1797
|
+
this._visibility = v;
|
|
1798
|
+
}
|
|
1799
|
+
setLocal(l) {
|
|
1800
|
+
if (this._local == l)
|
|
1801
|
+
return;
|
|
1802
|
+
this._local = l;
|
|
1803
|
+
if (!l) {
|
|
1804
|
+
this._ecRoot.rotationQuaternion = babylonjs_1.Quaternion.Identity();
|
|
1805
|
+
}
|
|
1806
|
+
}
|
|
1807
|
+
isLocal() {
|
|
1808
|
+
return this._local;
|
|
1809
|
+
}
|
|
1810
|
+
setTransSnap(s) {
|
|
1811
|
+
this._snapT = s;
|
|
1812
|
+
}
|
|
1813
|
+
isTransSnap() {
|
|
1814
|
+
return this._snapT;
|
|
1815
|
+
}
|
|
1816
|
+
setRotSnap(s) {
|
|
1817
|
+
this._snapR = s;
|
|
1818
|
+
}
|
|
1819
|
+
isRotSnap() {
|
|
1820
|
+
return this._snapR;
|
|
1821
|
+
}
|
|
1822
|
+
setScaleSnap(s) {
|
|
1823
|
+
this._snapS = s;
|
|
1824
|
+
}
|
|
1825
|
+
isScaleSnap() {
|
|
1826
|
+
return this._snapS;
|
|
1827
|
+
}
|
|
1828
|
+
setTransSnapValue(t) {
|
|
1829
|
+
this._tSnap.copyFromFloats(t, t, t);
|
|
1830
|
+
this._transSnap = t;
|
|
1831
|
+
}
|
|
1832
|
+
getTransSnapValue() {
|
|
1833
|
+
return this._transSnap;
|
|
1834
|
+
}
|
|
1835
|
+
setRotSnapValue(r) {
|
|
1836
|
+
this._rotSnap = r;
|
|
1837
|
+
}
|
|
1838
|
+
getRotSnapValue() {
|
|
1839
|
+
return this._rotSnap;
|
|
1840
|
+
}
|
|
1841
|
+
setScaleSnapValue(r) {
|
|
1842
|
+
this._scaleSnap = r;
|
|
1843
|
+
}
|
|
1844
|
+
getScaleSnapValue() {
|
|
1845
|
+
return this._scaleSnap;
|
|
1846
|
+
}
|
|
1847
|
+
_getAngle2(p1, p2, cameraPos, c2ec, mN) {
|
|
1848
|
+
/**
|
|
1849
|
+
* A) find out if the camera is above , below, left, right of the rotation plane
|
|
1850
|
+
*/
|
|
1851
|
+
//project "camera to ec" vector onto mesh normal to get distance to rotation plane
|
|
1852
|
+
let d = babylonjs_1.Vector3.Dot(c2ec, mN);
|
|
1853
|
+
//scale mesh normal by above ammount to get vector to rotation plane
|
|
1854
|
+
mN.scaleToRef(d, this._tv1);
|
|
1855
|
+
//get the point of intersection of vector from camera perpendicular to rotation plane
|
|
1856
|
+
cameraPos.addToRef(this._tv1, this._tv2);
|
|
1857
|
+
let i = this._tv2; //save some typing
|
|
1858
|
+
//find the co-ordinate of this point in the cameras frame of reference
|
|
1859
|
+
this._mainCamera.getWorldMatrix().invertToRef(this._tm);
|
|
1860
|
+
babylonjs_1.Vector3.TransformCoordinatesToRef(this._tv2, this._tm, this._tv2);
|
|
1861
|
+
//find in which quadarant the point (and thus the rotation plane) is in the camera xy plane
|
|
1862
|
+
let q = 0; //(1=x y,2=-x y,3=-x -y,4=x -y)
|
|
1863
|
+
if (i.x >= 0 && i.y >= 0)
|
|
1864
|
+
q = 1;
|
|
1865
|
+
else if (i.x <= 0 && i.y >= 0)
|
|
1866
|
+
q = 2;
|
|
1867
|
+
else if (i.x <= 0 && i.y <= 0)
|
|
1868
|
+
q = 3;
|
|
1869
|
+
else if (i.x >= 0 && i.y <= 0)
|
|
1870
|
+
q = 4;
|
|
1871
|
+
/**
|
|
1872
|
+
* B) find out if the user moved pointer up,down, right, left
|
|
1873
|
+
*/
|
|
1874
|
+
//find movement vector in camera frame of reference
|
|
1875
|
+
babylonjs_1.Vector3.TransformCoordinatesToRef(p1, this._tm, this._tv1);
|
|
1876
|
+
babylonjs_1.Vector3.TransformCoordinatesToRef(p2, this._tm, this._tv2);
|
|
1877
|
+
this._tv2.subtractInPlace(this._tv1);
|
|
1878
|
+
let mv = this._tv2; //save some typing
|
|
1879
|
+
//for now lets set the angle magnitutde same as amount by which the mouse moved
|
|
1880
|
+
let angle = mv.length();
|
|
1881
|
+
let m = ""; //(u ,d ,r,l)
|
|
1882
|
+
if (mv.x >= 0 && mv.y >= 0) {
|
|
1883
|
+
if (mv.x >= mv.y)
|
|
1884
|
+
m = "r";
|
|
1885
|
+
else
|
|
1886
|
+
m = "u";
|
|
1887
|
+
}
|
|
1888
|
+
else if (mv.x <= 0 && mv.y >= 0) {
|
|
1889
|
+
if (-mv.x >= mv.y)
|
|
1890
|
+
m = "l";
|
|
1891
|
+
else
|
|
1892
|
+
m = "u";
|
|
1893
|
+
}
|
|
1894
|
+
else if (mv.x <= 0 && mv.y <= 0) {
|
|
1895
|
+
if (-mv.x >= -mv.y)
|
|
1896
|
+
m = "l";
|
|
1897
|
+
else
|
|
1898
|
+
m = "d";
|
|
1899
|
+
}
|
|
1900
|
+
else if (mv.x >= 0 && mv.y <= 0) {
|
|
1901
|
+
if (mv.x >= -mv.y)
|
|
1902
|
+
m = "r";
|
|
1903
|
+
else
|
|
1904
|
+
m = "d";
|
|
1905
|
+
}
|
|
1906
|
+
/**
|
|
1907
|
+
* C) decide if the user was trying to rotate clockwise (+1) or anti-clockwise(-1)
|
|
1908
|
+
*/
|
|
1909
|
+
let r = 0;
|
|
1910
|
+
//if mouse moved down /up and rotation plane is on right or left side of user
|
|
1911
|
+
if (m == "d") {
|
|
1912
|
+
if (q == 1 || q == 4)
|
|
1913
|
+
r = 1;
|
|
1914
|
+
else
|
|
1915
|
+
r = -1;
|
|
1916
|
+
}
|
|
1917
|
+
else if (m == "u") {
|
|
1918
|
+
if (q == 1 || q == 4)
|
|
1919
|
+
r = -1;
|
|
1920
|
+
else
|
|
1921
|
+
r = 1;
|
|
1922
|
+
//if mouse moved right/left and rotation plane is above or below user
|
|
1923
|
+
}
|
|
1924
|
+
else if (m == "r") {
|
|
1925
|
+
if (q == 2 || q == 1)
|
|
1926
|
+
r = 1;
|
|
1927
|
+
else
|
|
1928
|
+
r = -1;
|
|
1929
|
+
}
|
|
1930
|
+
else if (m == "l") {
|
|
1931
|
+
if (q == 2 || q == 1)
|
|
1932
|
+
r = -1;
|
|
1933
|
+
else
|
|
1934
|
+
r = 1;
|
|
1935
|
+
}
|
|
1936
|
+
return r * angle;
|
|
1937
|
+
}
|
|
1938
|
+
/**
|
|
1939
|
+
* finds the angle subtended from points p1 to p2 around the point p
|
|
1940
|
+
* checks if the user was trying to rotate clockwise (+ve in LHS) or anticlockwise (-ve in LHS)
|
|
1941
|
+
* to figure this check the orientation of the user(camera)to ec vector with the rotation normal vector
|
|
1942
|
+
*/
|
|
1943
|
+
_getAngle(p1, p2, p, c2ec) {
|
|
1944
|
+
p1.subtractToRef(p, this._tv1);
|
|
1945
|
+
p2.subtractToRef(p, this._tv2);
|
|
1946
|
+
babylonjs_1.Vector3.CrossToRef(this._tv1, this._tv2, this._tv3);
|
|
1947
|
+
let angle = Math.asin(this._tv3.length() / (this._tv1.length() * this._tv2.length()));
|
|
1948
|
+
//camera looking down from front of plane or looking up from behind plane
|
|
1949
|
+
if ((babylonjs_1.Vector3.Dot(this._tv3, c2ec) > 0)) {
|
|
1950
|
+
angle = -1 * angle;
|
|
1951
|
+
}
|
|
1952
|
+
return angle;
|
|
1953
|
+
}
|
|
1954
|
+
static _getStandardMaterial(col, scene) {
|
|
1955
|
+
let mat = new babylonjs_1.StandardMaterial("", scene);
|
|
1956
|
+
mat.emissiveColor = col;
|
|
1957
|
+
mat.diffuseColor = babylonjs_1.Color3.Black();
|
|
1958
|
+
mat.specularColor = babylonjs_1.Color3.Black();
|
|
1959
|
+
mat.backFaceCulling = false;
|
|
1960
|
+
return mat;
|
|
1961
|
+
}
|
|
1962
|
+
_createMaterials(scene) {
|
|
1963
|
+
this._redMat = EditControl._getStandardMaterial(this._redCol, scene);
|
|
1964
|
+
this._greenMat = EditControl._getStandardMaterial(this._greenCol, scene);
|
|
1965
|
+
this._blueMat = EditControl._getStandardMaterial(this._blueCol, scene);
|
|
1966
|
+
this._whiteMat = EditControl._getStandardMaterial(this._yellowCol, scene);
|
|
1967
|
+
this._yellowMat = EditControl._getStandardMaterial(this._whiteCol, scene);
|
|
1968
|
+
}
|
|
1969
|
+
_disposeMaterials() {
|
|
1970
|
+
this._redMat.dispose();
|
|
1971
|
+
this._greenMat.dispose();
|
|
1972
|
+
this._blueMat.dispose();
|
|
1973
|
+
this._whiteMat.dispose();
|
|
1974
|
+
this._yellowMat.dispose();
|
|
1975
|
+
}
|
|
1976
|
+
}
|
|
1977
|
+
exports.EditControl = EditControl;
|
|
1978
|
+
class ActHist {
|
|
1979
|
+
constructor(mesh, capacity) {
|
|
1980
|
+
this.lastMax = 10;
|
|
1981
|
+
this.acts = new Array();
|
|
1982
|
+
this.last = -1;
|
|
1983
|
+
this.current = -1;
|
|
1984
|
+
this.mesh = mesh;
|
|
1985
|
+
this.lastMax = capacity - 1;
|
|
1986
|
+
this.add();
|
|
1987
|
+
}
|
|
1988
|
+
setCapacity(c) {
|
|
1989
|
+
if ((c == 0)) {
|
|
1990
|
+
console.error("capacity should be more than zero");
|
|
1991
|
+
return;
|
|
1992
|
+
}
|
|
1993
|
+
this.lastMax = c - 1;
|
|
1994
|
+
this.last = -1;
|
|
1995
|
+
this.current = -1;
|
|
1996
|
+
this.acts = new Array();
|
|
1997
|
+
this.add();
|
|
1998
|
+
}
|
|
1999
|
+
add(at) {
|
|
2000
|
+
if (at === undefined)
|
|
2001
|
+
at = null;
|
|
2002
|
+
let act = new Act(this.mesh, at);
|
|
2003
|
+
if ((this.current < this.last)) {
|
|
2004
|
+
this.acts.splice(this.current + 1);
|
|
2005
|
+
this.last = this.current;
|
|
2006
|
+
}
|
|
2007
|
+
if ((this.last == this.lastMax)) {
|
|
2008
|
+
this.acts.shift();
|
|
2009
|
+
this.acts.push(act);
|
|
2010
|
+
}
|
|
2011
|
+
else {
|
|
2012
|
+
this.acts.push(act);
|
|
2013
|
+
this.last++;
|
|
2014
|
+
this.current++;
|
|
2015
|
+
}
|
|
2016
|
+
}
|
|
2017
|
+
undo() {
|
|
2018
|
+
if ((this.current > 0)) {
|
|
2019
|
+
let at = this.acts[this.current].getActionType();
|
|
2020
|
+
this.current--;
|
|
2021
|
+
this.acts[this.current].perform(this.mesh);
|
|
2022
|
+
return at;
|
|
2023
|
+
}
|
|
2024
|
+
}
|
|
2025
|
+
redo() {
|
|
2026
|
+
if ((this.current < this.last)) {
|
|
2027
|
+
this.current++;
|
|
2028
|
+
this.acts[this.current].perform(this.mesh);
|
|
2029
|
+
return this.acts[this.current].getActionType();
|
|
2030
|
+
}
|
|
2031
|
+
}
|
|
2032
|
+
}
|
|
2033
|
+
class Act {
|
|
2034
|
+
constructor(mesh, at) {
|
|
2035
|
+
this._p = mesh.position.clone();
|
|
2036
|
+
if (mesh.rotationQuaternion == null) {
|
|
2037
|
+
this._rQ = null;
|
|
2038
|
+
this._rE = mesh.rotation.clone();
|
|
2039
|
+
}
|
|
2040
|
+
else {
|
|
2041
|
+
this._rQ = mesh.rotationQuaternion.clone();
|
|
2042
|
+
this._rE = null;
|
|
2043
|
+
}
|
|
2044
|
+
this._s = mesh.scaling.clone();
|
|
2045
|
+
this._at = at;
|
|
2046
|
+
}
|
|
2047
|
+
getActionType() {
|
|
2048
|
+
return this._at;
|
|
2049
|
+
}
|
|
2050
|
+
perform(mesh) {
|
|
2051
|
+
mesh.position.copyFrom(this._p);
|
|
2052
|
+
//check if we are doing euler or quaternion now
|
|
2053
|
+
//also check what were we doing when the rotation value
|
|
2054
|
+
//was captured and set value accordingly
|
|
2055
|
+
if (mesh.rotationQuaternion == null) {
|
|
2056
|
+
if (this._rE != null) {
|
|
2057
|
+
//mesh.rotation = this.rE.clone();
|
|
2058
|
+
mesh.rotation.copyFrom(this._rE);
|
|
2059
|
+
}
|
|
2060
|
+
else {
|
|
2061
|
+
//mesh.rotation = this.r.toEulerAngles();
|
|
2062
|
+
mesh.rotation.copyFrom(this._rQ.toEulerAngles());
|
|
2063
|
+
}
|
|
2064
|
+
}
|
|
2065
|
+
else {
|
|
2066
|
+
if (this._rQ != null) {
|
|
2067
|
+
mesh.rotationQuaternion.copyFrom(this._rQ);
|
|
2068
|
+
}
|
|
2069
|
+
else {
|
|
2070
|
+
//TODO use BABYLON.Quaternion.RotationYawPitchRoll(rot.y, rot.x, rot.z) instead of toQuaternion.
|
|
2071
|
+
//mesh.rotationQuaternion.copyFrom(this.rE.toQuaternion());
|
|
2072
|
+
mesh.rotationQuaternion.copyFrom(babylonjs_1.Quaternion.RotationYawPitchRoll(this._rE.y, this._rE.x, this._rE.z));
|
|
2073
|
+
}
|
|
2074
|
+
}
|
|
2075
|
+
mesh.scaling.copyFrom(this._s);
|
|
2076
|
+
}
|
|
2077
|
+
}
|
|
2078
|
+
|
|
2079
|
+
})();
|
|
2080
|
+
|
|
2081
|
+
/******/ return __webpack_exports__;
|
|
2082
|
+
/******/ })()
|
|
2083
|
+
;
|
|
2084
|
+
});
|
|
3
2085
|
//# sourceMappingURL=EditControl.max.js.map
|