babylonjs-addons 9.13.0 → 9.15.0

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@@ -2711,8 +2711,6 @@ import { MaterialPluginBase } from "babylonjs/Materials/materialPluginBase.pure"
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  import { Nullable } from "babylonjs/types";
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  import { UniformBuffer } from "babylonjs/Materials/uniformBuffer";
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  import { ShaderLanguage } from "babylonjs/Materials/shaderLanguage";
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- import "babylonjs-addons/atmosphere/ShadersWGSL/ShadersInclude/atmosphereFunctions";
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- import "babylonjs-addons/atmosphere/ShadersWGSL/ShadersInclude/atmosphereUboDeclaration";
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  class AtmospherePBRMaterialDefines extends MaterialDefines {
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  USE_CUSTOM_REFLECTION: boolean;
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  USE_AERIAL_PERSPECTIVE_LUT: boolean;
@@ -2732,6 +2730,10 @@ class AtmospherePBRMaterialDefines extends MaterialDefines {
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  export class AtmospherePBRMaterialPlugin extends MaterialPluginBase {
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  private readonly _atmosphere;
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  private readonly _isAerialPerspectiveEnabled;
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+ private static readonly _ShaderIncludesRetryDelayMs;
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+ private _shaderIncludesLoaded;
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+ private _shaderIncludesLoadPromise;
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+ private _shaderIncludesNextRetryTime;
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  /**
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  * Constructs the {@link AtmospherePBRMaterialPlugin}.
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  * @param material - The material to apply the plugin to.
@@ -2763,6 +2765,12 @@ export class AtmospherePBRMaterialPlugin extends MaterialPluginBase {
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  * @override
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  */
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  isReadyForSubMesh(): boolean;
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+ /**
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+ * Lazily loads (and thereby registers into the ShaderStore) the shader includes referenced by
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+ * this plugin's injected custom code. Loading the correct variant for the host material's shader
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+ * language keeps this module free of top-level shader side effects so it can be tree-shaken.
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+ */
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+ private _loadShaderIncludesAsync;
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  /**
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  * @override
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  */
@@ -6053,6 +6061,10 @@ declare namespace ADDONS {
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  export class AtmospherePBRMaterialPlugin extends BABYLON.MaterialPluginBase {
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  private readonly _atmosphere;
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  private readonly _isAerialPerspectiveEnabled;
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+ private static readonly _ShaderIncludesRetryDelayMs;
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+ private _shaderIncludesLoaded;
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+ private _shaderIncludesLoadPromise;
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+ private _shaderIncludesNextRetryTime;
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  /**
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  * Constructs the {@link AtmospherePBRMaterialPlugin}.
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  * @param material - The material to apply the plugin to.
@@ -6084,6 +6096,12 @@ declare namespace ADDONS {
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  * @override
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  */
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  isReadyForSubMesh(): boolean;
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+ /**
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+ * Lazily loads (and thereby registers into the ShaderStore) the shader includes referenced by
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+ * this plugin's injected custom code. Loading the correct variant for the host material's shader
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+ * language keeps this module free of top-level shader side effects so it can be tree-shaken.
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+ */
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+ private _loadShaderIncludesAsync;
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  /**
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  * @override
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  */
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "babylonjs-addons",
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- "version": "9.13.0",
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+ "version": "9.15.0",
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  "main": "babylonjs.addons.min.js",
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  "types": "babylonjs.addons.module.d.ts",
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  "files": [
@@ -16,7 +16,7 @@
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  "test:escheck": "es-check es6 ./babylonjs.addons.js"
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  },
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  "dependencies": {
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- "babylonjs": "9.13.0"
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+ "babylonjs": "9.15.0"
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  },
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  "devDependencies": {
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  "@dev/addons": "1.0.0",