babylonjs-addons 9.0.0 → 9.2.1

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@@ -882,7 +882,7 @@ import { Mesh } from "babylonjs/Meshes/mesh";
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  import { INavMeshParametersV2 } from "babylonjs-addons/navigation/types";
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  /**
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  * Builds a any and any from meshes using provided parameters.
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- * @param meshes The array of meshes used to create the any
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+ * @param meshes The array of meshes used to create the any.
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  * @param parameters The parameters used to configure the any generation.
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  * @param workerOptions Options for the worker, including a completion callback and the worker instance.
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  * @throws Error if the any data is invalid or cannot be deserialized.
@@ -890,8 +890,8 @@ import { INavMeshParametersV2 } from "babylonjs-addons/navigation/types";
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  export function GenerateNavMeshWithWorker(meshes: Array<Mesh>, parameters: INavMeshParametersV2, workerOptions: {
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  /**
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  * Completion callback that is called when the any generation is complete.
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- * @param navMesh The generated any
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- * @param navMeshQuery The any associated with the generated any
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+ * @param navMesh The generated any.
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+ * @param navMeshQuery The any associated with the generated any.
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  * @param tileCache Optional any if tile cache generation was used.
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  */
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  completion: (navMesh: any, navMeshQuery: any, tileCache?: any) => void;
@@ -1103,8 +1103,8 @@ export class NavigationDebugger {
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  * * You can modify this property to include or exclude specific primitive types based on your debugging needs.
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  * @returns An array of primitive types that the debug drawer will render.
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  */
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- get primitiveTypes(): any;
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- set primitiveTypes(value: any);
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+ get primitiveTypes(): any[];
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+ set primitiveTypes(value: any[]);
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  private _lineMaterialOptions;
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  private _pointMesh;
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  private _debugDrawerUtils;
@@ -1113,7 +1113,7 @@ export class NavigationDebugger {
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  parent?: {
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  node?: TransformNode | string;
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  };
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- primitiveTypes?: any;
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+ primitiveTypes?: any[];
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  materials?: {
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  triMaterial?: StandardMaterial;
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  pointMaterial?: StandardMaterial;
@@ -1139,7 +1139,7 @@ export class NavigationDebugger {
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  * @param primitives An array of debug drawer primitives to be drawn.
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  * @param options Optional parameters to control the drawing behavior, such as whether to join meshes.
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  */
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- drawPrimitives(primitives: any, options?: {
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+ drawPrimitives(primitives: any[], options?: {
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  joinMeshes?: boolean;
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  }): void;
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  /**
@@ -1254,11 +1254,11 @@ export class NavigationDebugger {
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  * @returns An object containing lists of heightfields, compact heightfields, contour sets
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  */
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  getIntermediates: (intermediates: GeneratorIntermediates) => {
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- heightfieldList: any;
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- compactHeightfieldList: any;
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- contourSetList: any;
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- polyMeshList: any;
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- polyMeshDetailList: any;
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+ heightfieldList: any[];
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+ compactHeightfieldList: any[];
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+ contourSetList: any[];
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+ polyMeshList: any[];
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+ polyMeshDetailList: any[];
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  };
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  /**
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  * Draw debug information based on the selected option
@@ -1310,7 +1310,7 @@ declare module "babylonjs-addons/navigation/common/tile-cache" {
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  * @param flags the flags to be set for each poly
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  * @returns the tile cache mesh process function
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  */
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- export function CreateDefaultTileCacheMeshProcess(offMeshConnections?: any, area?: number, flags?: number): any;
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+ export function CreateDefaultTileCacheMeshProcess(offMeshConnections?: any[], area?: number, flags?: number): any;
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  /**
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  * Waits until the tile cache is fully updated
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  * @param navMesh The any
@@ -1543,6 +1543,10 @@ export class TextRenderer implements IDisposable {
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  * @param worldMatrix define the world matrix to use for the paragraph (optional)
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  */
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  addParagraph(text: string, options?: Partial<ParagraphOptions>, worldMatrix?: IMatrixLike): void;
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+ /**
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+ * Clear all paragraphs from the renderer to allow adding new ones from scratch
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+ */
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+ clearParagraphs(): void;
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  /**
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  * Render the text using the provided view and projection matrices
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  * @param viewMatrix define the view matrix to use
@@ -1679,7 +1683,7 @@ export const msdfPixelShader: {
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  }
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  declare module "babylonjs-addons/msdfText/sdf/paragraph" {
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  import { FontAsset } from "babylonjs-addons/msdfText/fontAsset";
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- import { type ParagraphOptions } from "babylonjs-addons/msdfText/paragraphOptions";
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+ import { ParagraphOptions } from "babylonjs-addons/msdfText/paragraphOptions";
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  import { SdfGlyph } from "babylonjs-addons/msdfText/sdf/glyph";
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  import { SdfTextLine } from "babylonjs-addons/msdfText/sdf/line";
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  /** @internal */
@@ -3596,7 +3600,7 @@ declare module "babylonjs-addons" {
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  }
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- declare module ADDONS {
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+ declare namespace ADDONS {
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  /**
@@ -4430,7 +4434,7 @@ declare module ADDONS {
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  */
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  /**
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  * Builds a any and any from meshes using provided parameters.
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- * @param meshes The array of meshes used to create the any
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+ * @param meshes The array of meshes used to create the any.
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  * @param parameters The parameters used to configure the any generation.
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  * @param workerOptions Options for the worker, including a completion callback and the worker instance.
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  * @throws Error if the any data is invalid or cannot be deserialized.
@@ -4438,8 +4442,8 @@ declare module ADDONS {
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  export function GenerateNavMeshWithWorker(meshes: Array<BABYLON.Mesh>, parameters: INavMeshParametersV2, workerOptions: {
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  /**
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  * Completion callback that is called when the any generation is complete.
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- * @param navMesh The generated any
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- * @param navMeshQuery The any associated with the generated any
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+ * @param navMesh The generated any.
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+ * @param navMeshQuery The any associated with the generated any.
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  * @param tileCache Optional any if tile cache generation was used.
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  */
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  completion: (navMesh: any, navMeshQuery: any, tileCache?: any) => void;
@@ -4621,8 +4625,8 @@ declare module ADDONS {
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  * * You can modify this property to include or exclude specific primitive types based on your debugging needs.
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  * @returns An array of primitive types that the debug drawer will render.
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  */
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- get primitiveTypes(): any;
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- set primitiveTypes(value: any);
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+ get primitiveTypes(): any[];
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+ set primitiveTypes(value: any[]);
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  private _lineMaterialOptions;
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  private _pointMesh;
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  private _debugDrawerUtils;
@@ -4631,7 +4635,7 @@ declare module ADDONS {
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  parent?: {
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  node?: BABYLON.TransformNode | string;
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  };
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- primitiveTypes?: any;
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+ primitiveTypes?: any[];
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  materials?: {
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  triMaterial?: BABYLON.StandardMaterial;
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  pointMaterial?: BABYLON.StandardMaterial;
@@ -4657,7 +4661,7 @@ declare module ADDONS {
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  * @param primitives An array of debug drawer primitives to be drawn.
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  * @param options Optional parameters to control the drawing behavior, such as whether to join meshes.
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  */
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- drawPrimitives(primitives: any, options?: {
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+ drawPrimitives(primitives: any[], options?: {
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  joinMeshes?: boolean;
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  }): void;
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  /**
@@ -4772,11 +4776,11 @@ declare module ADDONS {
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  * @returns An object containing lists of heightfields, compact heightfields, contour sets
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  */
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  getIntermediates: (intermediates: GeneratorIntermediates) => {
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- heightfieldList: any;
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- compactHeightfieldList: any;
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- contourSetList: any;
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- polyMeshList: any;
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- polyMeshDetailList: any;
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+ heightfieldList: any[];
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+ compactHeightfieldList: any[];
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+ contourSetList: any[];
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+ polyMeshList: any[];
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+ polyMeshDetailList: any[];
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  };
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  /**
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  * Draw debug information based on the selected option
@@ -4823,7 +4827,7 @@ declare module ADDONS {
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  * @param flags the flags to be set for each poly
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  * @returns the tile cache mesh process function
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  */
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- export function CreateDefaultTileCacheMeshProcess(offMeshConnections?: any, area?: number, flags?: number): any;
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+ export function CreateDefaultTileCacheMeshProcess(offMeshConnections?: any[], area?: number, flags?: number): any;
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  /**
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  * Waits until the tile cache is fully updated
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  * @param navMesh The any
@@ -5029,6 +5033,10 @@ declare module ADDONS {
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  * @param worldMatrix define the world matrix to use for the paragraph (optional)
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  */
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  addParagraph(text: string, options?: Partial<ParagraphOptions>, worldMatrix?: BABYLON.IMatrixLike): void;
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+ /**
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+ * Clear all paragraphs from the renderer to allow adding new ones from scratch
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+ */
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+ clearParagraphs(): void;
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  /**
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  * Render the text using the provided view and projection matrices
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  * @param viewMatrix define the view matrix to use
@@ -5411,7 +5419,7 @@ declare module ADDONS {
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  interface Window {
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  "pointer-events-capture-debug": boolean | null;
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  }
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- declare module ADDONS {
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+ declare namespace ADDONS {
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "babylonjs-addons",
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- "version": "9.0.0",
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+ "version": "9.2.1",
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  "main": "babylonjs.addons.min.js",
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  "types": "babylonjs.addons.module.d.ts",
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  "files": [
@@ -15,7 +15,7 @@
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  "test:escheck": "es-check es6 ./babylonjs.addons.js"
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  },
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  "dependencies": {
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- "babylonjs": "9.0.0"
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+ "babylonjs": "9.2.1"
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  },
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  "devDependencies": {
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  "@dev/addons": "1.0.0",
package/readme.md CHANGED
@@ -1 +1,13 @@
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  # Babylon.js Addons Library
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+
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+ > We recommend using the [ES6 package `@babylonjs/addons`](https://www.npmjs.com/package/@babylonjs/addons) for new projects.
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+
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+ A collection of addons and extensions for Babylon.js.
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+
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+ ## Installation
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+
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+ To install using npm:
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+
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+ ```bash
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+ npm install babylonjs babylonjs-addons
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+ ```
@@ -4,12 +4,13 @@
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  "compilerOptions": {
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  "outDir": "./dist",
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  "target": "ES5",
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+ "ignoreDeprecations": "6.0",
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  "rootDir": "../../../",
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  "declaration": false,
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  "importHelpers": true,
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  "paths": {
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- "core/*": ["dev/core/dist/*"],
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- "addons/*": ["dev/addons/src/*"]
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+ "core/*": ["../../../dev/core/dist/*"],
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+ "addons/*": ["../../../dev/addons/src/*"]
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  }
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  },
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  "include": ["./src/**/*", "../../../dev/addons/src/**/*"]
package/tsconfig.json CHANGED
@@ -3,7 +3,7 @@
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  "compilerOptions": {
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  "paths": {
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- "addons/*": ["dev/addons/src/*"]
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+ "addons/*": ["../../../dev/addons/src/*"]
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  }
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  }
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  }
package/webpack.config.js CHANGED
@@ -1,20 +1,20 @@
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- const commonConfigGenerator = require("@dev/build-tools").webpackTools.commonUMDWebpackConfiguration;
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- const path = require("path");
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- module.exports = (env) => {
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- const commonConfig = commonConfigGenerator({
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- mode: env.production ? "production" : "development",
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- devPackageName: "addons",
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- outputPath: path.resolve(__dirname),
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- entryPoints: {
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- addons: "./src/index.ts",
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- },
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- alias: {
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- addons: path.resolve(__dirname, "../../../dev/addons/src"),
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- },
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- overrideFilename: () => {
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- return `babylonjs.[name]${env.production ? ".min" : ""}.js`;
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- },
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- minToMax: true,
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- });
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- return commonConfig;
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- };
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+ const commonConfigGenerator = require("@dev/build-tools").webpackTools.commonUMDWebpackConfiguration;
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+ const path = require("path");
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+ module.exports = (env) => {
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+ const commonConfig = commonConfigGenerator({
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+ mode: env.production ? "production" : "development",
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+ devPackageName: "addons",
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+ outputPath: path.resolve(__dirname),
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+ entryPoints: {
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+ addons: "./src/index.ts",
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+ },
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+ alias: {
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+ addons: path.resolve(__dirname, "../../../dev/addons/src"),
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+ },
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+ overrideFilename: () => {
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+ return `babylonjs.[name]${env.production ? ".min" : ""}.js`;
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+ },
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+ minToMax: true,
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+ });
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+ return commonConfig;
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+ };