babylonjs-addons 8.8.5 → 8.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/babylonjs.addons.d.ts +45 -7
- package/babylonjs.addons.js +314 -279
- package/babylonjs.addons.min.js +1 -1
- package/babylonjs.addons.min.js.map +1 -1
- package/babylonjs.addons.module.d.ts +110 -19
- package/package.json +2 -2
- package/138.js +0 -2
- package/138.js.map +0 -1
- package/205.js +0 -2
- package/205.js.map +0 -1
- package/315.js +0 -2
- package/315.js.map +0 -1
- package/372.js +0 -2
- package/372.js.map +0 -1
- package/dev_addons_src_msdfText_webgl_fragment_ts.js +0 -24
- package/dev_addons_src_msdfText_webgl_vertex_ts.js +0 -24
- package/dev_addons_src_msdfText_webgpu_fragment_ts.js +0 -24
- package/dev_addons_src_msdfText_webgpu_vertex_ts.js +0 -24
package/babylonjs.addons.d.ts
CHANGED
@@ -6,7 +6,7 @@ declare module ADDONS {
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* Abstract Node class from Babylon.js
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*/
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export interface INodeLike {
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-
getWorldMatrix(): BABYLON.
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+
getWorldMatrix(): BABYLON.IMatrixLike;
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}
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/**
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* Class used to render text using MSDF (Multi-channel Signed Distance Field) technique
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@@ -16,6 +16,7 @@ declare module ADDONS {
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* With metrics: #6RLCWP#35
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* Thickness: #IABMEZ#3
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* Solar system: #9YCDYC#9
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+
* Stroke: #6RLCWP#37
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*/
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export class TextRenderer implements BABYLON.IDisposable {
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private readonly _useVAO;
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@@ -42,11 +43,22 @@ declare module ADDONS {
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private _finalMatrix;
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private _lineMatrix;
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private _parentWorldMatrix;
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-
private _storedTranslation;
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/**
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* Gets or sets the color of the text
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*/
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color: BABYLON.IColor4Like;
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/**
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* Gets or sets the color of the stroke around the text
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*/
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strokeColor: BABYLON.IColor4Like;
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/**
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* Gets or sets the width of the stroke around the text (inset)
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*/
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strokeInsetWidth: number;
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/**
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* Gets or sets the width of the stroke around the text (outset)
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*/
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strokeOutsetWidth: number;
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/**
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* Gets or sets the thickness of the text (0 means as defined in the font)
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* Value must be between -0.5 and 0.5
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@@ -58,14 +70,32 @@ declare module ADDONS {
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*/
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get parent(): BABYLON.Nullable<INodeLike>;
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set parent(value: BABYLON.Nullable<INodeLike>);
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+
private _transformMatrix;
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/**
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* Gets or sets the transform matrix of the text renderer
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* It will be applied in that order:
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* parent x transform x paragraph world
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*/
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get transformMatrix(): BABYLON.IMatrixLike;
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set transformMatrix(value: BABYLON.IMatrixLike);
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/**
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* Gets or sets if the text is billboarded
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*/
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isBillboard: boolean;
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/**
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* Gets or sets if the text is screen projected
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* This will work only if the text is billboarded
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*/
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isBillboardScreenProjected: boolean;
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/**
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* Gets the number of characters in the text renderer
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*/
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get characterCount(): number;
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/**
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* Gets or sets if the text renderer should ignore the depth buffer
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* Default is false
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*/
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ignoreDepthBuffer: boolean;
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private constructor();
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private _resizeBuffers;
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private _setShaders;
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@@ -104,7 +134,7 @@ declare module ADDONS {
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tabSize: number;
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whiteSpace: "pre-line";
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textAlign: "left" | "right" | "center";
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-
translate: BABYLON.
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+
translate: BABYLON.IVector2Like | undefined;
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};
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/** @internal */
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export var DefaultParagraphOptions: ParagraphOptions;
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@@ -115,7 +145,7 @@ declare module ADDONS {
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/**
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* Class representing a font asset for SDF (Signed Distance Field) rendering.
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*/
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-
export class FontAsset {
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+
export class FontAsset implements BABYLON.IDisposable {
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private readonly _chars;
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private readonly _charsRegex;
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private readonly _kernings;
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@@ -133,8 +163,10 @@ declare module ADDONS {
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* Creates a new FontAsset instance.
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* @param definitionData defines the font data in JSON format.
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* @param textureUrl defines the url of the texture to use for the font.
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* @param scene defines the hosting scene.
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*/
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-
constructor(definitionData: string, textureUrl: string);
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constructor(definitionData: string, textureUrl: string, scene?: BABYLON.Scene);
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dispose(): void;
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private _updateFallbacks;
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/** @internal */
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_getChar(charCode: number): BMFontChar;
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@@ -146,14 +178,16 @@ declare module ADDONS {
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/** @internal */
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-
export var
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+
export var msdfVertexShaderWGSL: {
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name: string;
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shader: string;
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};
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+
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/** @internal */
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-
export var
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export var msdfFragmentShaderWGSL: {
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name: string;
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shader: string;
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};
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@@ -166,6 +200,8 @@ declare module ADDONS {
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};
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+
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+
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/** @internal */
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export var msdfFragmentShader: {
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name: string;
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@@ -202,6 +238,8 @@ declare module ADDONS {
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};
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+
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+
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/** @internal */
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export type SdfGlyph = {
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char: BMFontChar;
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