babylonjs-addons 8.46.2 → 8.47.1

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@@ -2050,6 +2050,10 @@ declare module ADDONS {
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  * @throws if the LUT has been disposed.
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  */
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  get renderTarget(): BABYLON.RenderTargetTexture;
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+ /**
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+ * True if the LUT data has been read back from the GPU.
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+ */
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+ get hasLutData(): boolean;
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  /**
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  * Constructs the {@link TransmittanceLut}.
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  * @param atmosphere - The atmosphere that owns this LUT.
@@ -2505,6 +2509,10 @@ declare module ADDONS {
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  * @param _isAerialPerspectiveEnabled - Whether to apply aerial perspective.
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  */
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  constructor(material: BABYLON.Material, _atmosphere: Atmosphere, _isAerialPerspectiveEnabled?: boolean);
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+ /**
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+ * @override
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+ */
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+ isCompatible(): boolean;
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  /**
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  * @override
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  */
@@ -2544,7 +2552,7 @@ declare module ADDONS {
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  /**
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  * @override
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  */
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- getCustomCode(shaderType: string): BABYLON.Nullable<Record<string, string>>;
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+ getCustomCode(shaderType: string, shaderLanguage: BABYLON.ShaderLanguage): BABYLON.Nullable<Record<string, string>>;
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  }
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@@ -2991,11 +2999,6 @@ declare module ADDONS {
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  * @returns The result color.
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  */
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  getDiffuseSkyIrradianceToRef: <T extends BABYLON.IColor3Like>(directionToLight: BABYLON.IVector3Like, pointRadius: number, pointGeocentricNormal: BABYLON.IVector3Like, lightIrradiance: number, result: T) => T;
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- /**
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- * Creates a new {@link EffectWrapper} for the multiple scattering LUT
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- * @returns The newly created {@link EffectWrapper}.
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- */
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- private _createMultiScatteringEffectWrapper;
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  /**
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  * Draws the multiple scattering LUT using {@link EffectWrapper} and {@link EffectRenderer}.
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  */
@@ -3036,7 +3039,7 @@ declare module ADDONS {
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  */
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  bindUniformBufferToEffect(effect: BABYLON.Effect): void;
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  /**
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- * Updates the atmosphere's uniform buffer.
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+ * Updates the values in the atmosphere's uniform buffer.
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  */
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  updateUniformBuffer(): void;
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  /**
@@ -3051,6 +3054,34 @@ declare module ADDONS {
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  }
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+ /** @internal */
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+ export var transmittancePixelShaderWGSL: {
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+ name: string;
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+ shader: string;
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+ };
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+
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+
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+ /** @internal */
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+ export var fullscreenTriangleVertexShaderWGSL: {
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+ name: string;
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+ shader: string;
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+ };
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+
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+
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+ /** @internal */
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+ export var atmosphereUboDeclarationWGSL: {
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+ name: string;
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+ shader: string;
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+ };
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+
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+
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+ /** @internal */
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+ export var atmosphereFunctionsWGSL: {
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+ name: string;
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+ shader: string;
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+ };
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+
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+
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  /** @internal */
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  export var transmittancePixelShader: {
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  name: string;