babylonjs-addons 8.46.2 → 8.47.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -2693,6 +2693,9 @@ import { MaterialDefines } from "babylonjs/Materials/materialDefines";
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import { MaterialPluginBase } from "babylonjs/Materials/materialPluginBase";
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import { Nullable } from "babylonjs/types";
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import { UniformBuffer } from "babylonjs/Materials/uniformBuffer";
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import { ShaderLanguage } from "babylonjs/Materials/shaderLanguage";
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import "babylonjs-addons/atmosphere/ShadersWGSL/ShadersInclude/atmosphereFunctions";
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import "babylonjs-addons/atmosphere/ShadersWGSL/ShadersInclude/atmosphereUboDeclaration";
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class AtmospherePBRMaterialDefines extends MaterialDefines {
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USE_AERIAL_PERSPECTIVE_LUT: boolean;
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APPLY_AERIAL_PERSPECTIVE_INTENSITY: boolean;
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@@ -2718,6 +2721,10 @@ export class AtmospherePBRMaterialPlugin extends MaterialPluginBase {
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* @param _isAerialPerspectiveEnabled - Whether to apply aerial perspective.
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*/
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constructor(material: Material, _atmosphere: Atmosphere, _isAerialPerspectiveEnabled?: boolean);
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/**
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* @override
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*/
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isCompatible(): boolean;
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/**
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* @override
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*/
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@@ -2757,7 +2764,7 @@ export class AtmospherePBRMaterialPlugin extends MaterialPluginBase {
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/**
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* @override
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*/
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getCustomCode(shaderType: string): Nullable<Record<string, string>>;
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getCustomCode(shaderType: string, shaderLanguage: ShaderLanguage): Nullable<Record<string, string>>;
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}
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export {};
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@@ -3238,11 +3245,6 @@ export class Atmosphere implements IDisposable {
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* @returns The result color.
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*/
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getDiffuseSkyIrradianceToRef: <T extends IColor3Like>(directionToLight: IVector3Like, pointRadius: number, pointGeocentricNormal: IVector3Like, lightIrradiance: number, result: T) => T;
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/**
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* Creates a new {@link EffectWrapper} for the multiple scattering LUT
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* @returns The newly created {@link EffectWrapper}.
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*/
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private _createMultiScatteringEffectWrapper;
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/**
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* Draws the multiple scattering LUT using {@link EffectWrapper} and {@link EffectRenderer}.
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*/
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@@ -3283,7 +3285,7 @@ export class Atmosphere implements IDisposable {
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*/
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bindUniformBufferToEffect(effect: Effect): void;
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/**
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* Updates the atmosphere's uniform buffer.
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* Updates the values in the atmosphere's uniform buffer.
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*/
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updateUniformBuffer(): void;
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/**
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@@ -3297,6 +3299,22 @@ export class Atmosphere implements IDisposable {
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private _drawSkyViewLut;
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}
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}
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declare module "babylonjs-addons/atmosphere/ShadersWGSL/ShadersInclude/atmosphereUboDeclaration" {
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/** @internal */
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export const atmosphereUboDeclarationWGSL: {
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name: string;
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shader: string;
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};
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}
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declare module "babylonjs-addons/atmosphere/ShadersWGSL/ShadersInclude/atmosphereFunctions" {
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/** @internal */
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export const atmosphereFunctionsWGSL: {
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name: string;
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shader: string;
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};
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}
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declare module "babylonjs-addons/atmosphere/Shaders/transmittance.fragment" {
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import "babylonjs-addons/atmosphere/Shaders/ShadersInclude/atmosphereFragmentDeclaration";
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@@ -5964,6 +5982,10 @@ declare module ADDONS {
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* @param _isAerialPerspectiveEnabled - Whether to apply aerial perspective.
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*/
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constructor(material: BABYLON.Material, _atmosphere: Atmosphere, _isAerialPerspectiveEnabled?: boolean);
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/**
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* @override
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*/
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isCompatible(): boolean;
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/**
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* @override
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*/
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@@ -6003,7 +6025,7 @@ declare module ADDONS {
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/**
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* @override
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*/
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getCustomCode(shaderType: string): BABYLON.Nullable<Record<string, string>>;
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getCustomCode(shaderType: string, shaderLanguage: BABYLON.ShaderLanguage): BABYLON.Nullable<Record<string, string>>;
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}
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@@ -6450,11 +6472,6 @@ declare module ADDONS {
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* @returns The result color.
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*/
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getDiffuseSkyIrradianceToRef: <T extends BABYLON.IColor3Like>(directionToLight: BABYLON.IVector3Like, pointRadius: number, pointGeocentricNormal: BABYLON.IVector3Like, lightIrradiance: number, result: T) => T;
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/**
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* Creates a new {@link EffectWrapper} for the multiple scattering LUT
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* @returns The newly created {@link EffectWrapper}.
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*/
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private _createMultiScatteringEffectWrapper;
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/**
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* Draws the multiple scattering LUT using {@link EffectWrapper} and {@link EffectRenderer}.
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*/
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@@ -6495,7 +6512,7 @@ declare module ADDONS {
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*/
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bindUniformBufferToEffect(effect: BABYLON.Effect): void;
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/**
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* Updates the atmosphere's uniform buffer.
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* Updates the values in the atmosphere's uniform buffer.
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*/
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updateUniformBuffer(): void;
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/**
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@@ -6510,6 +6527,20 @@ declare module ADDONS {
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}
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/** @internal */
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export var atmosphereUboDeclarationWGSL: {
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name: string;
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shader: string;
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};
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/** @internal */
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export var atmosphereFunctionsWGSL: {
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name: string;
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shader: string;
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};
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/** @internal */
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export var transmittancePixelShader: {
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name: string;
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "babylonjs-addons",
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"version": "8.
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"version": "8.47.0",
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"main": "babylonjs.addons.min.js",
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"types": "babylonjs.addons.module.d.ts",
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"files": [
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@@ -15,7 +15,7 @@
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"test:escheck": "es-check es6 ./babylonjs.addons.js"
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},
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"dependencies": {
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"babylonjs": "^8.
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"babylonjs": "^8.47.0"
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},
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"devDependencies": {
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"@dev/addons": "1.0.0",
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