babylonjs-accessibility 7.16.0 → 7.17.0

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@@ -1,35 +1,81 @@
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- declare module "babylonjs-accessibility/HtmlTwin/htmlTwinAccessibilityItem" {
3
- import { ReactElement } from "react";
4
- import { HTMLTwinItem } from "babylonjs-accessibility/HtmlTwin/htmlTwinItem";
5
- export interface IHTMLTwinItemComponentProps {
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- description: string | undefined;
7
- children: ReactElement[];
8
- a11yItem: HTMLTwinItem;
2
+ declare module "babylonjs-accessibility/index" {
3
+ export * from "babylonjs-accessibility/HtmlTwin/index";
4
+
9
5
  }
6
+ declare module "babylonjs-accessibility/legacy/legacy" {
7
+ export * from "babylonjs-accessibility/index";
10
8
 
9
+ }
10
+ declare module "babylonjs-accessibility/HtmlTwin/index" {
11
+ export * from "babylonjs-accessibility/HtmlTwin/htmlTwinRenderer";
11
12
 
12
13
  }
13
- declare module "babylonjs-accessibility/HtmlTwin/htmlTwinGUIItem" {
14
+ declare module "babylonjs-accessibility/HtmlTwin/htmlTwinSceneTree" {
14
15
  import { Scene } from "babylonjs/scene";
15
- import { Control } from "babylonjs-gui/2D/controls/control";
16
- import { HTMLTwinItem } from "babylonjs-accessibility/HtmlTwin/htmlTwinItem";
17
16
  import { IHTMLTwinRendererOptions } from "babylonjs-accessibility/HtmlTwin/htmlTwinRenderer";
18
17
  /**
19
- * A abstract layer to store the html twin tree structure. It is constructed from the BabylonJS scene entities that need to be accessible. It informs the parent-children relationship of html twin tree, and informs how to render: description, isActionable, onclick/onrightclick/onfocus/onblur.
18
+ * The scene tree of the HTML twin. It contain all the top level nodes
19
+ * @param props
20
+ * @returns
20
21
  */
21
- export class HTMLTwinGUIItem extends HTMLTwinItem {
22
+ export function HTMLTwinSceneTree(props: {
23
+ scene: Scene;
24
+ options: IHTMLTwinRendererOptions;
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+
26
+
27
+ }
28
+ declare module "babylonjs-accessibility/HtmlTwin/htmlTwinSceneContext" {
29
+ /// <reference types="react" />
30
+ /**
31
+ * Context used to update a scene when an entity is added or removed from the accessibility tree.
32
+ */
33
+ export interface ISceneContext {
34
+ updateScene: () => void;
35
+ }
36
+ export const SceneContext: import("react").Context<ISceneContext>;
37
+
38
+ }
39
+ declare module "babylonjs-accessibility/HtmlTwin/htmlTwinRenderer" {
40
+ import { Scene } from "babylonjs/scene";
41
+ /**
42
+ * Options for the HTMLTwinRenderer.
43
+ */
44
+ export interface IHTMLTwinRendererOptions {
22
45
  /**
23
- * The corresponding BabylonJS entity. Can be a Node or a Control.
46
+ * If this is true, all GUI controls will be added to the twin tree, regardless if they have
47
+ * a defined accessibility tag or not. If it's false, only controls with an accessibility tag
48
+ * will be added. True by default.
24
49
  */
25
- entity: Control;
26
- constructor(entity: Control, scene: Scene);
50
+ addAllControls: boolean;
51
+ }
52
+ /**
53
+ * This class is the main entry point for the HTML twin renderer. To render a twin for a scene,
54
+ * simply call HTMLTwinRenderer.Render(scene).
55
+ */
56
+ export class HTMLTwinRenderer {
27
57
  /**
28
- * The text content displayed in HTML element.
29
- * @param options - Options to render HTML twin tree where this element is contained.
30
- * @returns The text content displayed in HTML element.
58
+ * Render the HTML twin for the given scene.
59
+ * @param scene the scene to render the twin for
60
+ * @param options options for the renderer
31
61
  */
32
- getDescription(options: IHTMLTwinRendererOptions): string;
62
+ static Render(scene: Scene, options?: IHTMLTwinRendererOptions): void;
63
+ }
64
+
65
+ }
66
+ declare module "babylonjs-accessibility/HtmlTwin/htmlTwinNodeItem" {
67
+ import { Node } from "babylonjs/node";
68
+ import { Scene } from "babylonjs/scene";
69
+ import { HTMLTwinItem } from "babylonjs-accessibility/HtmlTwin/htmlTwinItem";
70
+ /**
71
+ * A abstract layer to store the html twin tree structure. It is constructed from the BabylonJS scene entities that need to be accessible. It informs the parent-children relationship of html twin tree, and informs how to render: description, isActionable, onclick/onrightclick/onfocus/onblur.
72
+ */
73
+ export class HTMLTwinNodeItem extends HTMLTwinItem {
74
+ /**
75
+ * The corresponding BabylonJS entity. Can be a Node or a Control.
76
+ */
77
+ entity: Node;
78
+ constructor(entity: Node, scene: Scene);
33
79
  /**
34
80
  * If this entity is actionable (can be clicked).
35
81
  */
@@ -52,27 +98,25 @@ export class HTMLTwinGUIItem extends HTMLTwinItem {
52
98
  * @param eventType - Which event is triggered. E.g. "click", "contextmenu"
53
99
  */
54
100
  triggerEvent(eventType: string): void;
101
+ private _getTriggerActions;
55
102
  }
56
103
 
57
104
  }
58
- declare module "babylonjs-accessibility/HtmlTwin/htmlTwinHostComponent" {
59
- import * as React from "react";
60
- import { HTMLTwinItem } from "babylonjs-accessibility/HtmlTwin/htmlTwinItem";
105
+ declare module "babylonjs-accessibility/HtmlTwin/htmlTwinItemAdapter" {
106
+ import { AccessibilityEntity } from "babylonjs-accessibility/HtmlTwin/htmlTwinItem";
61
107
  import { Scene } from "babylonjs/scene";
62
108
  import { IHTMLTwinRendererOptions } from "babylonjs-accessibility/HtmlTwin/htmlTwinRenderer";
63
- interface IHTMLTwinHostComponentProps {
109
+ /**
110
+ * An adapter that transforms a Accessible entity in a React element. Contains observables for the events that can
111
+ * change the state of the entity or the accesible tree.
112
+ * @param props the props of the adapter
113
+ * @returns
114
+ */
115
+ export function HTMLTwinItemAdapter(props: {
116
+ node: AccessibilityEntity;
64
117
  scene: Scene;
65
- options?: IHTMLTwinRendererOptions;
66
- }
67
- interface IHTMLTwinHostComponentState {
68
- a11yTreeItems: HTMLTwinItem[];
69
- }
70
- export class HTMLTwinHostComponent extends React.Component<IHTMLTwinHostComponentProps, IHTMLTwinHostComponentState> {
71
- private _options;
72
- constructor(props: IHTMLTwinHostComponentProps);
118
+ options: IHTMLTwinRendererOptions;
73
119
 
74
- }
75
- export {};
76
120
 
77
121
  }
78
122
  declare module "babylonjs-accessibility/HtmlTwin/htmlTwinItem" {
@@ -159,36 +203,46 @@ export class HTMLTwinItem {
159
203
  }
160
204
 
161
205
  }
162
- declare module "babylonjs-accessibility/HtmlTwin/htmlTwinItemAdapter" {
163
- import { AccessibilityEntity } from "babylonjs-accessibility/HtmlTwin/htmlTwinItem";
206
+ declare module "babylonjs-accessibility/HtmlTwin/htmlTwinHostComponent" {
207
+ import * as React from "react";
208
+ import { HTMLTwinItem } from "babylonjs-accessibility/HtmlTwin/htmlTwinItem";
164
209
  import { Scene } from "babylonjs/scene";
165
210
  import { IHTMLTwinRendererOptions } from "babylonjs-accessibility/HtmlTwin/htmlTwinRenderer";
166
- /**
167
- * An adapter that transforms a Accessible entity in a React element. Contains observables for the events that can
168
- * change the state of the entity or the accesible tree.
169
- * @param props the props of the adapter
170
- * @returns
171
- */
172
- export function HTMLTwinItemAdapter(props: {
173
- node: AccessibilityEntity;
211
+ interface IHTMLTwinHostComponentProps {
174
212
  scene: Scene;
175
- options: IHTMLTwinRendererOptions;
213
+ options?: IHTMLTwinRendererOptions;
214
+ }
215
+ interface IHTMLTwinHostComponentState {
216
+ a11yTreeItems: HTMLTwinItem[];
217
+ }
218
+ export class HTMLTwinHostComponent extends React.Component<IHTMLTwinHostComponentProps, IHTMLTwinHostComponentState> {
219
+ private _options;
220
+ constructor(props: IHTMLTwinHostComponentProps);
176
221
 
222
+ }
223
+ export {};
177
224
 
178
225
  }
179
- declare module "babylonjs-accessibility/HtmlTwin/htmlTwinNodeItem" {
180
- import { Node } from "babylonjs/node";
226
+ declare module "babylonjs-accessibility/HtmlTwin/htmlTwinGUIItem" {
181
227
  import { Scene } from "babylonjs/scene";
228
+ import { Control } from "babylonjs-gui/2D/controls/control";
182
229
  import { HTMLTwinItem } from "babylonjs-accessibility/HtmlTwin/htmlTwinItem";
230
+ import { IHTMLTwinRendererOptions } from "babylonjs-accessibility/HtmlTwin/htmlTwinRenderer";
183
231
  /**
184
232
  * A abstract layer to store the html twin tree structure. It is constructed from the BabylonJS scene entities that need to be accessible. It informs the parent-children relationship of html twin tree, and informs how to render: description, isActionable, onclick/onrightclick/onfocus/onblur.
185
233
  */
186
- export class HTMLTwinNodeItem extends HTMLTwinItem {
234
+ export class HTMLTwinGUIItem extends HTMLTwinItem {
187
235
  /**
188
236
  * The corresponding BabylonJS entity. Can be a Node or a Control.
189
237
  */
190
- entity: Node;
191
- constructor(entity: Node, scene: Scene);
238
+ entity: Control;
239
+ constructor(entity: Control, scene: Scene);
240
+ /**
241
+ * The text content displayed in HTML element.
242
+ * @param options - Options to render HTML twin tree where this element is contained.
243
+ * @returns The text content displayed in HTML element.
244
+ */
245
+ getDescription(options: IHTMLTwinRendererOptions): string;
192
246
  /**
193
247
  * If this entity is actionable (can be clicked).
194
248
  */
@@ -211,104 +265,86 @@ export class HTMLTwinNodeItem extends HTMLTwinItem {
211
265
  * @param eventType - Which event is triggered. E.g. "click", "contextmenu"
212
266
  */
213
267
  triggerEvent(eventType: string): void;
214
- private _getTriggerActions;
215
268
  }
216
269
 
217
270
  }
218
- declare module "babylonjs-accessibility/HtmlTwin/htmlTwinRenderer" {
219
- import { Scene } from "babylonjs/scene";
220
- /**
221
- * Options for the HTMLTwinRenderer.
222
- */
223
- export interface IHTMLTwinRendererOptions {
224
- /**
225
- * If this is true, all GUI controls will be added to the twin tree, regardless if they have
226
- * a defined accessibility tag or not. If it's false, only controls with an accessibility tag
227
- * will be added. True by default.
228
- */
229
- addAllControls: boolean;
230
- }
231
- /**
232
- * This class is the main entry point for the HTML twin renderer. To render a twin for a scene,
233
- * simply call HTMLTwinRenderer.Render(scene).
234
- */
235
- export class HTMLTwinRenderer {
236
- /**
237
- * Render the HTML twin for the given scene.
238
- * @param scene the scene to render the twin for
239
- * @param options options for the renderer
240
- */
241
- static Render(scene: Scene, options?: IHTMLTwinRendererOptions): void;
271
+ declare module "babylonjs-accessibility/HtmlTwin/htmlTwinAccessibilityItem" {
272
+ import { ReactElement } from "react";
273
+ import { HTMLTwinItem } from "babylonjs-accessibility/HtmlTwin/htmlTwinItem";
274
+ export interface IHTMLTwinItemComponentProps {
275
+ description: string | undefined;
276
+ children: ReactElement[];
277
+ a11yItem: HTMLTwinItem;
242
278
  }
243
279
 
280
+
244
281
  }
245
- declare module "babylonjs-accessibility/HtmlTwin/htmlTwinSceneContext" {
246
- /// <reference types="react" />
247
- /**
248
- * Context used to update a scene when an entity is added or removed from the accessibility tree.
249
- */
250
- export interface ISceneContext {
251
- updateScene: () => void;
252
- }
253
- export const SceneContext: import("react").Context<ISceneContext>;
254
282
 
283
+ declare module "babylonjs-accessibility" {
284
+ export * from "babylonjs-accessibility/legacy/legacy";
255
285
  }
256
- declare module "babylonjs-accessibility/HtmlTwin/htmlTwinSceneTree" {
257
- import { Scene } from "babylonjs/scene";
258
- import { IHTMLTwinRendererOptions } from "babylonjs-accessibility/HtmlTwin/htmlTwinRenderer";
259
- /**
260
- * The scene tree of the HTML twin. It contain all the top level nodes
261
- * @param props
262
- * @returns
263
- */
264
- export function HTMLTwinSceneTree(props: {
265
- scene: Scene;
266
- options: IHTMLTwinRendererOptions;
267
286
 
268
287
 
269
- }
270
- declare module "babylonjs-accessibility/HtmlTwin/index" {
271
- export * from "babylonjs-accessibility/HtmlTwin/htmlTwinRenderer";
288
+ declare module BABYLON.Accessibility {
272
289
 
273
- }
274
- declare module "babylonjs-accessibility/index" {
275
- export * from "babylonjs-accessibility/HtmlTwin/index";
276
290
 
277
- }
278
- declare module "babylonjs-accessibility/legacy/legacy" {
279
- export * from "babylonjs-accessibility/index";
280
291
 
281
- }
282
292
 
283
- declare module "babylonjs-accessibility" {
284
- export * from "babylonjs-accessibility/legacy/legacy";
285
- }
293
+ /**
294
+ * The scene tree of the HTML twin. It contain all the top level nodes
295
+ * @param props
296
+ * @returns
297
+ */
298
+ export function HTMLTwinSceneTree(props: {
299
+ scene: BABYLON.Scene;
300
+ options: IHTMLTwinRendererOptions;
301
+ }): import("react/jsx-runtime").JSX.Element;
286
302
 
287
303
 
288
- declare module BABYLON.Accessibility {
289
- export interface IHTMLTwinItemComponentProps {
290
- description: string | undefined;
291
- children: React.ReactElement[];
292
- a11yItem: HTMLTwinItem;
304
+ /// <reference types="react" />
305
+ /**
306
+ * Context used to update a scene when an entity is added or removed from the accessibility tree.
307
+ */
308
+ export interface ISceneContext {
309
+ updateScene: () => void;
293
310
  }
294
- export function HTMLTwinAccessibilityItem(props: IHTMLTwinItemComponentProps): import("react/jsx-runtime").JSX.Element;
311
+ export var SceneContext: import("react").Context<ISceneContext>;
295
312
 
296
313
 
297
314
  /**
298
- * A abstract layer to store the html twin tree structure. It is constructed from the BabylonJS scene entities that need to be accessible. It informs the parent-children relationship of html twin tree, and informs how to render: description, isActionable, onclick/onrightclick/onfocus/onblur.
315
+ * Options for the HTMLTwinRenderer.
299
316
  */
300
- export class HTMLTwinGUIItem extends HTMLTwinItem {
317
+ export interface IHTMLTwinRendererOptions {
301
318
  /**
302
- * The corresponding BabylonJS entity. Can be a Node or a BABYLON.GUI.Control.
319
+ * If this is true, all GUI controls will be added to the twin tree, regardless if they have
320
+ * a defined accessibility tag or not. If it's false, only controls with an accessibility tag
321
+ * will be added. True by default.
303
322
  */
304
- entity: BABYLON.GUI.Control;
305
- constructor(entity: BABYLON.GUI.Control, scene: BABYLON.Scene);
323
+ addAllControls: boolean;
324
+ }
325
+ /**
326
+ * This class is the main entry point for the HTML twin renderer. To render a twin for a scene,
327
+ * simply call HTMLTwinRenderer.Render(scene).
328
+ */
329
+ export class HTMLTwinRenderer {
306
330
  /**
307
- * The text content displayed in HTML element.
308
- * @param options - Options to render HTML twin tree where this element is contained.
309
- * @returns The text content displayed in HTML element.
331
+ * Render the HTML twin for the given scene.
332
+ * @param scene the scene to render the twin for
333
+ * @param options options for the renderer
310
334
  */
311
- getDescription(options: IHTMLTwinRendererOptions): string;
335
+ static Render(scene: BABYLON.Scene, options?: IHTMLTwinRendererOptions): void;
336
+ }
337
+
338
+
339
+ /**
340
+ * A abstract layer to store the html twin tree structure. It is constructed from the BabylonJS scene entities that need to be accessible. It informs the parent-children relationship of html twin tree, and informs how to render: description, isActionable, onclick/onrightclick/onfocus/onblur.
341
+ */
342
+ export class HTMLTwinNodeItem extends HTMLTwinItem {
343
+ /**
344
+ * The corresponding BabylonJS entity. Can be a BABYLON.Node or a Control.
345
+ */
346
+ entity: BABYLON.Node;
347
+ constructor(entity: BABYLON.Node, scene: BABYLON.Scene);
312
348
  /**
313
349
  * If this entity is actionable (can be clicked).
314
350
  */
@@ -331,21 +367,21 @@ declare module BABYLON.Accessibility {
331
367
  * @param eventType - Which event is triggered. E.g. "click", "contextmenu"
332
368
  */
333
369
  triggerEvent(eventType: string): void;
370
+ private _getTriggerActions;
334
371
  }
335
372
 
336
373
 
337
- interface IHTMLTwinHostComponentProps {
374
+ /**
375
+ * An adapter that transforms a Accessible entity in a React element. Contains observables for the events that can
376
+ * change the state of the entity or the accesible tree.
377
+ * @param props the props of the adapter
378
+ * @returns
379
+ */
380
+ export function HTMLTwinItemAdapter(props: {
381
+ node: AccessibilityEntity;
338
382
  scene: BABYLON.Scene;
339
- options?: IHTMLTwinRendererOptions;
340
- }
341
- interface IHTMLTwinHostComponentState {
342
- a11yTreeItems: HTMLTwinItem[];
343
- }
344
- export class HTMLTwinHostComponent extends React.Component<IHTMLTwinHostComponentProps, IHTMLTwinHostComponentState> {
345
- private _options;
346
- constructor(props: IHTMLTwinHostComponentProps);
347
- render(): import("react/jsx-runtime").JSX.Element;
348
- }
383
+ options: IHTMLTwinRendererOptions;
384
+ }): import("react/jsx-runtime").JSX.Element | null;
349
385
 
350
386
 
351
387
  /**
@@ -426,28 +462,35 @@ declare module BABYLON.Accessibility {
426
462
  }
427
463
 
428
464
 
429
- /**
430
- * An adapter that transforms a Accessible entity in a React element. Contains observables for the events that can
431
- * change the state of the entity or the accesible tree.
432
- * @param props the props of the adapter
433
- * @returns
434
- */
435
- export function HTMLTwinItemAdapter(props: {
436
- node: AccessibilityEntity;
465
+ interface IHTMLTwinHostComponentProps {
437
466
  scene: BABYLON.Scene;
438
- options: IHTMLTwinRendererOptions;
439
- }): import("react/jsx-runtime").JSX.Element | null;
467
+ options?: IHTMLTwinRendererOptions;
468
+ }
469
+ interface IHTMLTwinHostComponentState {
470
+ a11yTreeItems: HTMLTwinItem[];
471
+ }
472
+ export class HTMLTwinHostComponent extends React.Component<IHTMLTwinHostComponentProps, IHTMLTwinHostComponentState> {
473
+ private _options;
474
+ constructor(props: IHTMLTwinHostComponentProps);
475
+ render(): import("react/jsx-runtime").JSX.Element;
476
+ }
440
477
 
441
478
 
442
479
  /**
443
480
  * A abstract layer to store the html twin tree structure. It is constructed from the BabylonJS scene entities that need to be accessible. It informs the parent-children relationship of html twin tree, and informs how to render: description, isActionable, onclick/onrightclick/onfocus/onblur.
444
481
  */
445
- export class HTMLTwinNodeItem extends HTMLTwinItem {
482
+ export class HTMLTwinGUIItem extends HTMLTwinItem {
446
483
  /**
447
- * The corresponding BabylonJS entity. Can be a BABYLON.Node or a Control.
484
+ * The corresponding BabylonJS entity. Can be a Node or a BABYLON.GUI.Control.
448
485
  */
449
- entity: BABYLON.Node;
450
- constructor(entity: BABYLON.Node, scene: BABYLON.Scene);
486
+ entity: BABYLON.GUI.Control;
487
+ constructor(entity: BABYLON.GUI.Control, scene: BABYLON.Scene);
488
+ /**
489
+ * The text content displayed in HTML element.
490
+ * @param options - Options to render HTML twin tree where this element is contained.
491
+ * @returns The text content displayed in HTML element.
492
+ */
493
+ getDescription(options: IHTMLTwinRendererOptions): string;
451
494
  /**
452
495
  * If this entity is actionable (can be clicked).
453
496
  */
@@ -470,58 +513,15 @@ declare module BABYLON.Accessibility {
470
513
  * @param eventType - Which event is triggered. E.g. "click", "contextmenu"
471
514
  */
472
515
  triggerEvent(eventType: string): void;
473
- private _getTriggerActions;
474
516
  }
475
517
 
476
518
 
477
- /**
478
- * Options for the HTMLTwinRenderer.
479
- */
480
- export interface IHTMLTwinRendererOptions {
481
- /**
482
- * If this is true, all GUI controls will be added to the twin tree, regardless if they have
483
- * a defined accessibility tag or not. If it's false, only controls with an accessibility tag
484
- * will be added. True by default.
485
- */
486
- addAllControls: boolean;
487
- }
488
- /**
489
- * This class is the main entry point for the HTML twin renderer. To render a twin for a scene,
490
- * simply call HTMLTwinRenderer.Render(scene).
491
- */
492
- export class HTMLTwinRenderer {
493
- /**
494
- * Render the HTML twin for the given scene.
495
- * @param scene the scene to render the twin for
496
- * @param options options for the renderer
497
- */
498
- static Render(scene: BABYLON.Scene, options?: IHTMLTwinRendererOptions): void;
499
- }
500
-
501
-
502
- /// <reference types="react" />
503
- /**
504
- * Context used to update a scene when an entity is added or removed from the accessibility tree.
505
- */
506
- export interface ISceneContext {
507
- updateScene: () => void;
519
+ export interface IHTMLTwinItemComponentProps {
520
+ description: string | undefined;
521
+ children: React.ReactElement[];
522
+ a11yItem: HTMLTwinItem;
508
523
  }
509
- export var SceneContext: import("react").Context<ISceneContext>;
510
-
511
-
512
- /**
513
- * The scene tree of the HTML twin. It contain all the top level nodes
514
- * @param props
515
- * @returns
516
- */
517
- export function HTMLTwinSceneTree(props: {
518
- scene: BABYLON.Scene;
519
- options: IHTMLTwinRendererOptions;
520
- }): import("react/jsx-runtime").JSX.Element;
521
-
522
-
523
-
524
-
524
+ export function HTMLTwinAccessibilityItem(props: IHTMLTwinItemComponentProps): import("react/jsx-runtime").JSX.Element;
525
525
 
526
526
 
527
527
 
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "babylonjs-accessibility",
3
- "version": "7.16.0",
3
+ "version": "7.17.0",
4
4
  "main": "babylon.accessibility.max.js",
5
5
  "types": "babylon.accessibility.module.d.ts",
6
6
  "files": [
@@ -14,8 +14,8 @@
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  "clean": "rimraf dist && rimraf babylon*.*"
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  },
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  "dependencies": {
17
- "babylonjs": "^7.16.0",
18
- "babylonjs-gui": "^7.16.0"
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+ "babylonjs": "^7.17.0",
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+ "babylonjs-gui": "^7.17.0"
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  },
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  "devDependencies": {
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  "@dev/build-tools": "1.0.0",