babylon.quarks 0.27.0 → 0.28.0

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Files changed (52) hide show
  1. package/CHANGELOG.md +425 -0
  2. package/README.md +3 -1
  3. package/dist/babylon.quarks.cjs +1 -1
  4. package/dist/babylon.quarks.cjs.map +1 -1
  5. package/dist/babylon.quarks.esm.js +1 -1
  6. package/dist/babylon.quarks.esm.js.map +1 -1
  7. package/dist/babylon.quarks.umd.min.js +1 -1
  8. package/dist/babylon.quarks.umd.min.js.map +1 -1
  9. package/dist/types/index.d.cts +4256 -831
  10. package/dist/types/index.d.ts +4256 -831
  11. package/package.json +7 -2
  12. package/src/BatchedRenderer.ts +93 -78
  13. package/src/EffectPool.ts +91 -12
  14. package/src/MeshSurfaceEmitter.ts +24 -13
  15. package/src/ParticleEmitter.ts +31 -3
  16. package/src/ParticleSystem.ts +92 -25
  17. package/src/QuarksLoader.ts +289 -171
  18. package/src/QuarksPrefab.ts +301 -94
  19. package/src/QuarksSerializer.ts +43 -15
  20. package/src/QuarksUtil.ts +64 -9
  21. package/src/SpriteBatch.ts +21 -6
  22. package/src/TrailBatch.ts +12 -6
  23. package/src/VFXBatch.ts +70 -528
  24. package/src/batchKey.ts +4 -2
  25. package/src/batchSettings.ts +546 -0
  26. package/src/effectDocumentJSON.ts +261 -0
  27. package/src/effectResources.ts +21 -24
  28. package/src/envAtlas.ts +8 -2
  29. package/src/geometryUtil.ts +1 -1
  30. package/src/index.ts +39 -4
  31. package/src/nodeId.ts +25 -2
  32. package/src/shaderProgram.ts +110 -16
  33. package/src/shaderVariants.ts +24 -4
  34. package/src/shaders/chunks/blend.ts +31 -0
  35. package/src/shaders/chunks/fog.ts +8 -3
  36. package/src/shaders/chunks/soft.ts +6 -5
  37. package/src/shaders/chunks/surface.ts +2 -2
  38. package/src/shaders/particle_frag.glsl.ts +3 -1
  39. package/src/shaders/particle_frag.wgsl.ts +2 -0
  40. package/src/shaders/particle_physics_frag.glsl.ts +5 -2
  41. package/src/shaders/particle_physics_frag.wgsl.ts +2 -0
  42. package/src/shaders/trail_frag.glsl.ts +4 -1
  43. package/src/shaders/trail_frag.wgsl.ts +2 -0
  44. package/src/system/EmissionController.ts +2 -4
  45. package/src/system/EventDispatcher.ts +26 -10
  46. package/src/system/geometry.ts +22 -29
  47. package/src/system/materialResolve.ts +56 -7
  48. package/src/system/normalize.ts +6 -1
  49. package/src/system/serialization.ts +54 -33
  50. package/src/system/settingsSchema.ts +32 -10
  51. package/src/system/types.ts +67 -28
  52. package/src/trailSettings.ts +9 -6
@@ -1,2 +1,2 @@
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this.set(i*Math.sin(t),i*Math.cos(t),n*Math.sin(e),n*Math.cos(e))}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}toJSON(){return this.toArray()}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}tt.prototype.isQuaternion=!0;class et{constructor(t=0,e=0,s=0){this.x=t,this.y=e,this.z=s}set(t,e,s){return void 0===s&&(s=this.z),this.x=t,this.y=e,this.z=s,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new et(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return this.applyQuaternion(it.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(it.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,s=this.y,i=this.z,n=t.elements;return this.x=n[0]*e+n[3]*s+n[6]*i,this.y=n[1]*e+n[4]*s+n[7]*i,this.z=n[2]*e+n[5]*s+n[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,s=this.y,i=this.z,n=t.elements,r=1/(n[3]*e+n[7]*s+n[11]*i+n[15]);return this.x=(n[0]*e+n[4]*s+n[8]*i+n[12])*r,this.y=(n[1]*e+n[5]*s+n[9]*i+n[13])*r,this.z=(n[2]*e+n[6]*s+n[10]*i+n[14])*r,this}applyQuaternion(t){const e=this.x,s=this.y,i=this.z,n=t.x,r=t.y,o=t.z,a=t.w,h=2*(r*i-o*s),l=2*(o*e-n*i),c=2*(n*s-r*e);return this.x=e+a*h+r*c-o*l,this.y=s+a*l+o*h-n*c,this.z=i+a*c+n*l-r*h,this}transformDirection(t){const e=this.x,s=this.y,i=this.z,n=t.elements;return this.x=n[0]*e+n[4]*s+n[8]*i,this.y=n[1]*e+n[5]*s+n[9]*i,this.z=n[2]*e+n[6]*s+n[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const s=this.length();return this.divideScalar(s||1).multiplyScalar(Math.max(t,Math.min(e,s)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,s){return this.x=t.x+(e.x-t.x)*s,this.y=t.y+(e.y-t.y)*s,this.z=t.z+(e.z-t.z)*s,this}cross(t){return this.crossVectors(this,t)}crossVectors(t,e){const s=t.x,i=t.y,n=t.z,r=e.x,o=e.y,a=e.z;return this.x=i*a-n*o,this.y=n*r-s*a,this.z=s*o-i*r,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const s=t.dot(this)/e;return this.copy(t).multiplyScalar(s)}projectOnPlane(t){return st.copy(this).projectOnVector(t),this.sub(st)}reflect(t){return this.sub(st.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const s=this.dot(t)/e;return Math.acos(C(s,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,s=this.y-t.y,i=this.z-t.z;return e*e+s*s+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSphericalCoords(t,e,s){const i=Math.sin(e)*t;return this.x=i*Math.sin(s),this.y=Math.cos(e)*t,this.z=i*Math.cos(s),this}setFromCylindricalCoords(t,e,s){return this.x=t*Math.sin(e),this.y=s,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),s=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=s,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}setFromEuler(t){return this.x=t._x,this.y=t._y,this.z=t._z,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}random(){return this.x=M(),this.y=M(),this.z=M(),this}randomDirection(){const t=M()*Math.PI*2,e=2*M()-1,s=Math.sqrt(1-e*e);return this.x=s*Math.cos(t),this.y=e,this.z=s*Math.sin(t),this}abs(){return this.x=Math.abs(this.x),this.y=Math.abs(this.y),this.z=Math.abs(this.z),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}et.prototype.isVector3=!0;const st=new et,it=new tt,nt=2e3,rt=2001;class ot{constructor(t,e,s,i,n,r,o,a,h,l,c,u,d,f,p,m){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],void 0!==t&&this.set(t,e,s,i,n,r,o,a,h,l,c,u,d,f,p,m)}extractPosition(t){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(t)}multiplyToArray(t,e,s){return console.error("THREE.Matrix4: .multiplyToArray() has been removed."),this}setRotationFromQuaternion(t){return this.makeRotationFromQuaternion(t)}set(t,e,s,i,n,r,o,a,h,l,c,u,d,f,p,m){const y=this.elements;return y[0]=t,y[4]=e,y[8]=s,y[12]=i,y[1]=n,y[5]=r,y[9]=o,y[13]=a,y[2]=h,y[6]=l,y[10]=c,y[14]=u,y[3]=d,y[7]=f,y[11]=p,y[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new ot).fromArray(this.elements)}copy(t){const e=this.elements,s=t.elements;return e[0]=s[0],e[1]=s[1],e[2]=s[2],e[3]=s[3],e[4]=s[4],e[5]=s[5],e[6]=s[6],e[7]=s[7],e[8]=s[8],e[9]=s[9],e[10]=s[10],e[11]=s[11],e[12]=s[12],e[13]=s[13],e[14]=s[14],e[15]=s[15],this}copyPosition(t){const e=this.elements,s=t.elements;return e[12]=s[12],e[13]=s[13],e[14]=s[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,s){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),s.setFromMatrixColumn(this,2),this}makeBasis(t,e,s){return this.set(t.x,e.x,s.x,0,t.y,e.y,s.y,0,t.z,e.z,s.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,s=t.elements,i=1/at.setFromMatrixColumn(t,0).length(),n=1/at.setFromMatrixColumn(t,1).length(),r=1/at.setFromMatrixColumn(t,2).length();return e[0]=s[0]*i,e[1]=s[1]*i,e[2]=s[2]*i,e[3]=0,e[4]=s[4]*n,e[5]=s[5]*n,e[6]=s[6]*n,e[7]=0,e[8]=s[8]*r,e[9]=s[9]*r,e[10]=s[10]*r,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){const e=this.elements,s=t.x,i=t.y,n=t.z,r=Math.cos(s),o=Math.sin(s),a=Math.cos(i),h=Math.sin(i),l=Math.cos(n),c=Math.sin(n);if("XYZ"===t.order){const t=r*l,s=r*c,i=o*l,n=o*c;e[0]=a*l,e[4]=-a*c,e[8]=h,e[1]=s+i*h,e[5]=t-n*h,e[9]=-o*a,e[2]=n-t*h,e[6]=i+s*h,e[10]=r*a}else if("YXZ"===t.order){const t=a*l,s=a*c,i=h*l,n=h*c;e[0]=t+n*o,e[4]=i*o-s,e[8]=r*h,e[1]=r*c,e[5]=r*l,e[9]=-o,e[2]=s*o-i,e[6]=n+t*o,e[10]=r*a}else if("ZXY"===t.order){const t=a*l,s=a*c,i=h*l,n=h*c;e[0]=t-n*o,e[4]=-r*c,e[8]=i+s*o,e[1]=s+i*o,e[5]=r*l,e[9]=n-t*o,e[2]=-r*h,e[6]=o,e[10]=r*a}else if("ZYX"===t.order){const t=r*l,s=r*c,i=o*l,n=o*c;e[0]=a*l,e[4]=i*h-s,e[8]=t*h+n,e[1]=a*c,e[5]=n*h+t,e[9]=s*h-i,e[2]=-h,e[6]=o*a,e[10]=r*a}else if("YZX"===t.order){const t=r*a,s=r*h,i=o*a,n=o*h;e[0]=a*l,e[4]=n-t*c,e[8]=i*c+s,e[1]=c,e[5]=r*l,e[9]=-o*l,e[2]=-h*l,e[6]=s*c+i,e[10]=t-n*c}else if("XZY"===t.order){const t=r*a,s=r*h,i=o*a,n=o*h;e[0]=a*l,e[4]=-c,e[8]=h*l,e[1]=t*c+n,e[5]=r*l,e[9]=s*c-i,e[2]=i*c-s,e[6]=o*l,e[10]=n*c+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(lt,t,ct)}lookAt(t,e,s){const i=this.elements;return ft.subVectors(t,e),0===ft.lengthSq()&&(ft.z=1),ft.normalize(),ut.crossVectors(s,ft),0===ut.lengthSq()&&(1===Math.abs(s.z)?ft.x+=1e-4:ft.z+=1e-4,ft.normalize(),ut.crossVectors(s,ft)),ut.normalize(),dt.crossVectors(ft,ut),i[0]=ut.x,i[4]=dt.x,i[8]=ft.x,i[1]=ut.y,i[5]=dt.y,i[9]=ft.y,i[2]=ut.z,i[6]=dt.z,i[10]=ft.z,this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const s=t.elements,i=e.elements,n=this.elements,r=s[0],o=s[4],a=s[8],h=s[12],l=s[1],c=s[5],u=s[9],d=s[13],f=s[2],p=s[6],m=s[10],y=s[14],g=s[3],v=s[7],x=s[11],S=s[15],w=i[0],b=i[4],M=i[8],z=i[12],_=i[1],V=i[5],A=i[9],T=i[13],O=i[2],$=i[6],P=i[10],C=i[14],E=i[3],F=i[7],B=i[11],I=i[15];return n[0]=r*w+o*_+a*O+h*E,n[4]=r*b+o*V+a*$+h*F,n[8]=r*M+o*A+a*P+h*B,n[12]=r*z+o*T+a*C+h*I,n[1]=l*w+c*_+u*O+d*E,n[5]=l*b+c*V+u*$+d*F,n[9]=l*M+c*A+u*P+d*B,n[13]=l*z+c*T+u*C+d*I,n[2]=f*w+p*_+m*O+y*E,n[6]=f*b+p*V+m*$+y*F,n[10]=f*M+p*A+m*P+y*B,n[14]=f*z+p*T+m*C+y*I,n[3]=g*w+v*_+x*O+S*E,n[7]=g*b+v*V+x*$+S*F,n[11]=g*M+v*A+x*P+S*B,n[15]=g*z+v*T+x*C+S*I,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],s=t[4],i=t[8],n=t[12],r=t[1],o=t[5],a=t[9],h=t[13],l=t[2],c=t[6],u=t[10],d=t[14];return t[3]*(+n*a*c-i*h*c-n*o*u+s*h*u+i*o*d-s*a*d)+t[7]*(+e*a*d-e*h*u+n*r*u-i*r*d+i*h*l-n*a*l)+t[11]*(+e*h*c-e*o*d-n*r*c+s*r*d+n*o*l-s*h*l)+t[15]*(-i*o*l-e*a*c+e*o*u+i*r*c-s*r*u+s*a*l)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,s){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=s),this}invert(){const t=this.elements,e=t[0],s=t[1],i=t[2],n=t[3],r=t[4],o=t[5],a=t[6],h=t[7],l=t[8],c=t[9],u=t[10],d=t[11],f=t[12],p=t[13],m=t[14],y=t[15],g=c*m*h-p*u*h+p*a*d-o*m*d-c*a*y+o*u*y,v=f*u*h-l*m*h-f*a*d+r*m*d+l*a*y-r*u*y,x=l*p*h-f*c*h+f*o*d-r*p*d-l*o*y+r*c*y,S=f*c*a-l*p*a-f*o*u+r*p*u+l*o*m-r*c*m,w=e*g+s*v+i*x+n*S;if(0===w)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const b=1/w;return t[0]=g*b,t[1]=(p*u*n-c*m*n-p*i*d+s*m*d+c*i*y-s*u*y)*b,t[2]=(o*m*n-p*a*n+p*i*h-s*m*h-o*i*y+s*a*y)*b,t[3]=(c*a*n-o*u*n-c*i*h+s*u*h+o*i*d-s*a*d)*b,t[4]=v*b,t[5]=(l*m*n-f*u*n+f*i*d-e*m*d-l*i*y+e*u*y)*b,t[6]=(f*a*n-r*m*n-f*i*h+e*m*h+r*i*y-e*a*y)*b,t[7]=(r*u*n-l*a*n+l*i*h-e*u*h-r*i*d+e*a*d)*b,t[8]=x*b,t[9]=(f*c*n-l*p*n-f*s*d+e*p*d+l*s*y-e*c*y)*b,t[10]=(r*p*n-f*o*n+f*s*h-e*p*h-r*s*y+e*o*y)*b,t[11]=(l*o*n-r*c*n-l*s*h+e*c*h+r*s*d-e*o*d)*b,t[12]=S*b,t[13]=(l*p*i-f*c*i+f*s*u-e*p*u-l*s*m+e*c*m)*b,t[14]=(f*o*i-r*p*i-f*s*a+e*p*a+r*s*m-e*o*m)*b,t[15]=(r*c*i-l*o*i+l*s*a-e*c*a-r*s*u+e*o*u)*b,this}scale(t){const e=this.elements,s=t.x,i=t.y,n=t.z;return e[0]*=s,e[4]*=i,e[8]*=n,e[1]*=s,e[5]*=i,e[9]*=n,e[2]*=s,e[6]*=i,e[10]*=n,e[3]*=s,e[7]*=i,e[11]*=n,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],s=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,s,i))}makeTranslation(t,e,s){return t.isVector3?this.set(1,0,0,t.x,0,1,0,t.y,0,0,1,t.z,0,0,0,1):this.set(1,0,0,t,0,1,0,e,0,0,1,s,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),s=Math.sin(t);return this.set(1,0,0,0,0,e,-s,0,0,s,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),s=Math.sin(t);return this.set(e,0,s,0,0,1,0,0,-s,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),s=Math.sin(t);return this.set(e,-s,0,0,s,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const s=Math.cos(e),i=Math.sin(e),n=1-s,r=t.x,o=t.y,a=t.z,h=n*r,l=n*o;return this.set(h*r+s,h*o-i*a,h*a+i*o,0,h*o+i*a,l*o+s,l*a-i*r,0,h*a-i*o,l*a+i*r,n*a*a+s,0,0,0,0,1),this}makeScale(t,e,s){return this.set(t,0,0,0,0,e,0,0,0,0,s,0,0,0,0,1),this}makeShear(t,e,s,i,n,r){return this.set(1,s,n,0,t,1,r,0,e,i,1,0,0,0,0,1),this}compose(t,e,s){const i=this.elements,n=e._x,r=e._y,o=e._z,a=e._w,h=n+n,l=r+r,c=o+o,u=n*h,d=n*l,f=n*c,p=r*l,m=r*c,y=o*c,g=a*h,v=a*l,x=a*c,S=s.x,w=s.y,b=s.z;return i[0]=(1-(p+y))*S,i[1]=(d+x)*S,i[2]=(f-v)*S,i[3]=0,i[4]=(d-x)*w,i[5]=(1-(u+y))*w,i[6]=(m+g)*w,i[7]=0,i[8]=(f+v)*b,i[9]=(m-g)*b,i[10]=(1-(u+p))*b,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,s){const i=this.elements;let n=at.set(i[0],i[1],i[2]).length();const r=at.set(i[4],i[5],i[6]).length(),o=at.set(i[8],i[9],i[10]).length();this.determinant()<0&&(n=-n),t.x=i[12],t.y=i[13],t.z=i[14],ht.copy(this);const a=1/n,h=1/r,l=1/o;return ht.elements[0]*=a,ht.elements[1]*=a,ht.elements[2]*=a,ht.elements[4]*=h,ht.elements[5]*=h,ht.elements[6]*=h,ht.elements[8]*=l,ht.elements[9]*=l,ht.elements[10]*=l,e.setFromRotationMatrix(ht),s.x=n,s.y=r,s.z=o,this}makePerspective(t,e,s,i,n,r,o=2e3){const a=this.elements,h=2*n/(e-t),l=2*n/(s-i),c=(e+t)/(e-t),u=(s+i)/(s-i);let d,f;if(o===nt)d=-(r+n)/(r-n),f=-2*r*n/(r-n);else{if(o!==rt)throw new Error("Matrix4.makePerspective(): Invalid coordinate system: "+o);d=-r/(r-n),f=-r*n/(r-n)}return a[0]=h,a[4]=0,a[8]=c,a[12]=0,a[1]=0,a[5]=l,a[9]=u,a[13]=0,a[2]=0,a[6]=0,a[10]=d,a[14]=f,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(t,e,s,i,n,r,o=2e3){const a=this.elements,h=1/(e-t),l=1/(s-i),c=1/(r-n),u=(e+t)*h,d=(s+i)*l;let f,p;if(o===nt)f=(r+n)*c,p=-2*c;else{if(o!==rt)throw new Error("../math.Matrix4.makeOrthographic(): Invalid coordinate system: "+o);f=n*c,p=-1*c}return a[0]=2*h,a[4]=0,a[8]=0,a[12]=-u,a[1]=0,a[5]=2*l,a[9]=0,a[13]=-d,a[2]=0,a[6]=0,a[10]=p,a[14]=-f,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(t){const e=this.elements,s=t.elements;for(let t=0;t<16;t++)if(e[t]!==s[t])return!1;return!0}fromArray(t,e=0){for(let s=0;s<16;s++)this.elements[s]=t[s+e];return this}toArray(t=[],e=0){const s=this.elements;return t[e]=s[0],t[e+1]=s[1],t[e+2]=s[2],t[e+3]=s[3],t[e+4]=s[4],t[e+5]=s[5],t[e+6]=s[6],t[e+7]=s[7],t[e+8]=s[8],t[e+9]=s[9],t[e+10]=s[10],t[e+11]=s[11],t[e+12]=s[12],t[e+13]=s[13],t[e+14]=s[14],t[e+15]=s[15],t}}ot.prototype.isMatrix4=!0;const at=new et,ht=new ot,lt=new et(0,0,0),ct=new et(1,1,1),ut=new et,dt=new et,ft=new et,pt=new ot,mt=new tt;class yt{constructor(t=0,e=0,s=0,i=yt.DEFAULT_ORDER){this._x=t,this._y=e,this._z=s,this._order=i}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,s,i=this._order){return this._x=t,this._y=e,this._z=s,this._order=i,this._onChangeCallback(),this}clone(){return new yt(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,s=!0){const i=t.elements,n=i[0],r=i[4],o=i[8],a=i[1],h=i[5],l=i[9],c=i[2],u=i[6],d=i[10];switch(e){case"XYZ":this._y=Math.asin(C(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-l,d),this._z=Math.atan2(-r,n)):(this._x=Math.atan2(u,h),this._z=0);break;case"YXZ":this._x=Math.asin(-C(l,-1,1)),Math.abs(l)<.9999999?(this._y=Math.atan2(o,d),this._z=Math.atan2(a,h)):(this._y=Math.atan2(-c,n),this._z=0);break;case"ZXY":this._x=Math.asin(C(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(-c,d),this._z=Math.atan2(-r,h)):(this._y=0,this._z=Math.atan2(a,n));break;case"ZYX":this._y=Math.asin(-C(c,-1,1)),Math.abs(c)<.9999999?(this._x=Math.atan2(u,d),this._z=Math.atan2(a,n)):(this._x=0,this._z=Math.atan2(-r,h));break;case"YZX":this._z=Math.asin(C(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-l,h),this._y=Math.atan2(-c,n)):(this._x=0,this._y=Math.atan2(o,d));break;case"XZY":this._z=Math.asin(-C(r,-1,1)),Math.abs(r)<.9999999?(this._x=Math.atan2(u,h),this._y=Math.atan2(o,n)):(this._x=Math.atan2(-l,d),this._y=0);break;default:console.warn("../math.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!0===s&&this._onChangeCallback(),this}setFromQuaternion(t,e,s){return pt.makeRotationFromQuaternion(t),this.setFromRotationMatrix(pt,e,s)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return mt.setFromEuler(this),this.setFromQuaternion(mt,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(t){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}yt.DEFAULT_ORDER="XYZ",yt.prototype.isEuler=!0;class gt{constructor(t,e,s,i,n,r,o,a,h){this.elements=[1,0,0,0,1,0,0,0,1],void 0!==t&&this.set(t,e,s,i,n,r,o,a,h)}set(t,e,s,i,n,r,o,a,h){const l=this.elements;return l[0]=t,l[1]=i,l[2]=o,l[3]=e,l[4]=n,l[5]=a,l[6]=s,l[7]=r,l[8]=h,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(t){const e=this.elements,s=t.elements;return e[0]=s[0],e[1]=s[1],e[2]=s[2],e[3]=s[3],e[4]=s[4],e[5]=s[5],e[6]=s[6],e[7]=s[7],e[8]=s[8],this}extractBasis(t,e,s){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),s.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const s=t.elements,i=e.elements,n=this.elements,r=s[0],o=s[3],a=s[6],h=s[1],l=s[4],c=s[7],u=s[2],d=s[5],f=s[8],p=i[0],m=i[3],y=i[6],g=i[1],v=i[4],x=i[7],S=i[2],w=i[5],b=i[8];return n[0]=r*p+o*g+a*S,n[3]=r*m+o*v+a*w,n[6]=r*y+o*x+a*b,n[1]=h*p+l*g+c*S,n[4]=h*m+l*v+c*w,n[7]=h*y+l*x+c*b,n[2]=u*p+d*g+f*S,n[5]=u*m+d*v+f*w,n[8]=u*y+d*x+f*b,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],s=t[1],i=t[2],n=t[3],r=t[4],o=t[5],a=t[6],h=t[7],l=t[8];return e*r*l-e*o*h-s*n*l+s*o*a+i*n*h-i*r*a}invert(){const t=this.elements,e=t[0],s=t[1],i=t[2],n=t[3],r=t[4],o=t[5],a=t[6],h=t[7],l=t[8],c=l*r-o*h,u=o*a-l*n,d=h*n-r*a,f=e*c+s*u+i*d;if(0===f)return this.set(0,0,0,0,0,0,0,0,0);const p=1/f;return t[0]=c*p,t[1]=(i*h-l*s)*p,t[2]=(o*s-i*r)*p,t[3]=u*p,t[4]=(l*e-i*a)*p,t[5]=(i*n-o*e)*p,t[6]=d*p,t[7]=(s*a-h*e)*p,t[8]=(r*e-s*n)*p,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,s,i,n,r,o){const a=Math.cos(n),h=Math.sin(n);return this.set(s*a,s*h,-s*(a*r+h*o)+r+t,-i*h,i*a,-i*(-h*r+a*o)+o+e,0,0,1),this}scale(t,e){return this.premultiply(vt.makeScale(t,e)),this}rotate(t){return this.premultiply(vt.makeRotation(-t)),this}translate(t,e){return this.premultiply(vt.makeTranslation(t,e)),this}makeTranslation(t,e){return t.isVector2?this.set(1,0,t.x,0,1,t.y,0,0,1):this.set(1,0,t,0,1,e,0,0,1),this}makeRotation(t){const e=Math.cos(t),s=Math.sin(t);return this.set(e,-s,0,s,e,0,0,0,1),this}makeScale(t,e){return this.set(t,0,0,0,e,0,0,0,1),this}equals(t){const e=this.elements,s=t.elements;for(let t=0;t<9;t++)if(e[t]!==s[t])return!1;return!0}fromArray(t,e=0){for(let s=0;s<9;s++)this.elements[s]=t[s+e];return this}toArray(t=[],e=0){const s=this.elements;return t[e]=s[0],t[e+1]=s[1],t[e+2]=s[2],t[e+3]=s[3],t[e+4]=s[4],t[e+5]=s[5],t[e+6]=s[6],t[e+7]=s[7],t[e+8]=s[8],t}clone(){return(new gt).fromArray(this.elements)}}gt.prototype.isMatrix3=!0;const vt=new gt,xt=new Float32Array(4);class St extends tt{constructor(t,e){super(),this.data=t,this.offset=e}bind(t,e){this.data=t,this.offset=e}}const wt=St.prototype;wt.data=xt,wt.offset=0,Object.defineProperties(St.prototype,{_x:{get(){return this.data[this.offset]},set(t){this.data[this.offset]=t}},_y:{get(){return this.data[this.offset+1]},set(t){this.data[this.offset+1]=t}},_z:{get(){return this.data[this.offset+2]},set(t){this.data[this.offset+2]=t}},_w:{get(){return this.data[this.offset+3]},set(t){this.data[this.offset+3]=t}}});class bt{constructor(t=0,e=0){this.x=t,this.y=e}get width(){return this.x}set width(t){this.x=t}get height(){return this.y}set height(t){this.y=t}set(t,e){return this.x=t,this.y=e,this}setScalar(t){return this.x=t,this.y=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+t)}}clone(){return new bt(this.x,this.y)}copy(t){return this.x=t.x,this.y=t.y,this}add(t){return this.x+=t.x,this.y+=t.y,this}addScalar(t){return this.x+=t,this.y+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this}subScalar(t){return this.x-=t,this.y-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this}multiply(t){return this.x*=t.x,this.y*=t.y,this}multiplyScalar(t){return this.x*=t,this.y*=t,this}divide(t){return this.x/=t.x,this.y/=t.y,this}divideScalar(t){return this.multiplyScalar(1/t)}applyMatrix3(t){const e=this.x,s=this.y,i=t.elements;return this.x=i[0]*e+i[3]*s+i[6],this.y=i[1]*e+i[4]*s+i[7],this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this}clampLength(t,e){const s=this.length();return this.divideScalar(s||1).multiplyScalar(Math.max(t,Math.min(e,s)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(t){return this.x*t.x+this.y*t.y}cross(t){return this.x*t.y-this.y*t.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const s=this.dot(t)/e;return Math.acos(C(s,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,s=this.y-t.y;return e*e+s*s}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this}lerpVectors(t,e,s){return this.x=t.x+(e.x-t.x)*s,this.y=t.y+(e.y-t.y)*s,this}equals(t){return t.x===this.x&&t.y===this.y}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t}rotateAround(t,e){const s=Math.cos(e),i=Math.sin(e),n=this.x-t.x,r=this.y-t.y;return this.x=n*s-r*i+t.x,this.y=n*i+r*s+t.y,this}random(){return this.x=M(),this.y=M(),this}*[Symbol.iterator](){yield this.x,yield this.y}}bt.isVector2=!0;const Mt=new Float32Array(3);class zt extends et{constructor(t,e){super(),this.data=t,this.offset=e}bind(t,e){this.data=t,this.offset=e}}const _t=zt.prototype;_t.data=Mt,_t.offset=0,Object.defineProperties(zt.prototype,{x:{get(){return this.data[this.offset]},set(t){this.data[this.offset]=t}},y:{get(){return this.data[this.offset+1]},set(t){this.data[this.offset+1]=t}},z:{get(){return this.data[this.offset+2]},set(t){this.data[this.offset+2]=t}}});class Vt{constructor(t=0,e=0,s=0,i=1){this.x=t,this.y=e,this.z=s,this.w=i}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,s,i){return this.x=t,this.y=e,this.z=s,this.w=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new Vt(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=t.w,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,s=this.y,i=this.z,n=this.w,r=t.elements;return this.x=r[0]*e+r[4]*s+r[8]*i+r[12]*n,this.y=r[1]*e+r[5]*s+r[9]*i+r[13]*n,this.z=r[2]*e+r[6]*s+r[10]*i+r[14]*n,this.w=r[3]*e+r[7]*s+r[11]*i+r[15]*n,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,s,i,n;const r=.01,o=.1,a=t.elements,h=a[0],l=a[4],c=a[8],u=a[1],d=a[5],f=a[9],p=a[2],m=a[6],y=a[10];if(Math.abs(l-u)<r&&Math.abs(c-p)<r&&Math.abs(f-m)<r){if(Math.abs(l+u)<o&&Math.abs(c+p)<o&&Math.abs(f+m)<o&&Math.abs(h+d+y-3)<o)return this.set(1,0,0,0),this;e=Math.PI;const t=(h+1)/2,a=(d+1)/2,g=(y+1)/2,v=(l+u)/4,x=(c+p)/4,S=(f+m)/4;return t>a&&t>g?t<r?(s=0,i=.707106781,n=.707106781):(s=Math.sqrt(t),i=v/s,n=x/s):a>g?a<r?(s=.707106781,i=0,n=.707106781):(i=Math.sqrt(a),s=v/i,n=S/i):g<r?(s=.707106781,i=.707106781,n=0):(n=Math.sqrt(g),s=x/n,i=S/n),this.set(s,i,n,e),this}let g=Math.sqrt((m-f)*(m-f)+(c-p)*(c-p)+(u-l)*(u-l));return Math.abs(g)<.001&&(g=1),this.x=(m-f)/g,this.y=(c-p)/g,this.z=(u-l)/g,this.w=Math.acos((h+d+y-1)/2),this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this.w=Math.max(t.w,Math.min(e.w,this.w)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this.w=Math.max(t,Math.min(e,this.w)),this}clampLength(t,e){const s=this.length();return this.divideScalar(s||1).multiplyScalar(Math.max(t,Math.min(e,s)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this}lerpVectors(t,e,s){return this.x=t.x+(e.x-t.x)*s,this.y=t.y+(e.y-t.y)*s,this.z=t.z+(e.z-t.z)*s,this.w=t.w+(e.w-t.w)*s,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t}random(){return this.x=M(),this.y=M(),this.z=M(),this.w=M(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}Vt.prototype.isVector4=!0;const At=new Float32Array(4);class Tt extends Vt{constructor(t,e){super(),this.data=t,this.offset=e}bind(t,e){this.data=t,this.offset=e}}const Ot=Tt.prototype;let $t;Ot.data=At,Ot.offset=0,Object.defineProperties(Tt.prototype,{x:{get(){return this.data[this.offset]},set(t){this.data[this.offset]=t}},y:{get(){return this.data[this.offset+1]},set(t){this.data[this.offset+1]=t}},z:{get(){return this.data[this.offset+2]},set(t){this.data[this.offset+2]=t}},w:{get(){return this.data[this.offset+3]},set(t){this.data[this.offset+3]=t}}});class Pt{constructor(t,e){this.resolver=t,this.bounce=e,this.type="ApplyCollision",this.tempV=new et}initialize(t){}update(t,e){const s=this.resolver??$t;void 0!==s&&s.resolve(t.position,this.tempV)&&t.velocity.reflect(this.tempV).multiplyScalar(this.bounce)}frameUpdate(t){}toJSON(){return{type:this.type,bounce:this.bounce}}static fromJSON(t){return new Pt(void 0,"number"==typeof t.bounce?t.bounce:1)}clone(){return new Pt(this.resolver,this.bounce)}reset(){}}const Ct=t=>({r:t.x,g:t.y,b:t.z,a:t.w}),Et=t=>new Vt(t.r,t.g,t.b,t.a),Ft=(t,e)=>{switch(e){case"Vector3":return new et(t.x,t.y,t.z);case"Vector4":return new Vt(t.x,t.y,t.z,t.w);case"Color":return new et(t.r,t.g,t.b);default:return t}},Bt=(t,e)=>{switch(e){case"Vector3":return{x:t.x,y:t.y,z:t.z};case"Vector4":return{x:t.x,y:t.y,z:t.z,w:t.w};case"Color":return{r:t.x,g:t.y,b:t.z};default:return t}},It=t=>{console.warn(`[quarks] ${t}`)},Ut=(t,e)=>Array.isArray(t)?new et(t[0]??e.x,t[1]??e.y,t[2]??e.z):e,Nt=(t,e)=>{const s=e?.type;return null==e?`Missing ${t}`:void 0===s?`${t[0].toUpperCase()}${t.slice(1)} without a type`:`Unknown ${t} ${JSON.stringify(s)}`};class Rt{constructor(t){this.value=t,this.type="value"}startGen(t){}genValue(t){return this.value}toJSON(){return{type:"ConstantValue",value:this.value}}static fromJSON(t){return new Rt(t.value)}clone(){return new Rt(this.value)}}class Dt{constructor(t,e){this.a=t,this.b=e,this.indexCount=-1,this.type="value"}startGen(t){this.indexCount=t.length,t.push(M())}genValue(t){return-1===this.indexCount&&this.startGen(t),K.lerp(this.a,this.b,t[this.indexCount])}toJSON(){return{type:"IntervalValue",a:this.a,b:this.b}}static fromJSON(t){return new Dt(t.a,t.b)}clone(){return new Dt(this.a,this.b)}}class kt{constructor(t,e,s,i){this.p=[t,e,s,i]}genValue(t){const e=this.p,s=t*t,i=1-t,n=i*i;return e[0]*n*i+e[1]*n*t*3+e[2]*i*s*3+e[3]*s*t}derivativeCoefficients(t){const e=[];for(let s=t,i=s.length-1;i>0;i--){const t=[];for(let e=0;e<i;e++){const n=i*(s[e+1]-s[e]);t.push(n)}e.push(t),s=t}return e}getSlope(t){const e=this.derivativeCoefficients(this.p)[0],s=1-t,i=s*t*2,n=t*t;return s*s*e[0]+i*e[1]+n*e[2]}controlCurve(t,e){this.p[1]=t/3+this.p[0],this.p[2]=this.p[3]-e/3}hull(t){let e,s=this.p,i=[],n=0,r=0,o=0;const a=[];for(a[n++]=s[0],a[n++]=s[1],a[n++]=s[2],a[n++]=s[3];s.length>1;){for(i=[],r=0,o=s.length-1;r<o;r++)e=t*s[r]+(1-t)*s[r+1],a[n++]=e,i.push(e);s=i}return a}split(t){const e=this.hull(t);return{left:new kt(e[0],e[4],e[7],e[9]),right:new kt(e[9],e[8],e[6],e[3]),span:e}}clone(){return new kt(this.p[0],this.p[1],this.p[2],this.p[3])}toJSON(){return{p0:this.p[0],p1:this.p[1],p2:this.p[2],p3:this.p[3]}}static fromJSON(t){return new kt(t.p0,t.p1,t.p2,t.p3)}}class Lt{constructor(){this.functions=new Array}findFunction(t){const e=this.functions,s=e.length-1;if(s<=0)return 0===s&&t>=e[0][1]&&t<=1?0:-1;let i=0,n=s;for(;i+1<n;){const s=i+n>>1;if(t<e[s][1])n=s-1;else{if(!(t>this.getEndX(s)))return s;i=s+1}}for(let s=i;s<=n;s++)if(t>=e[s][1]&&t<=this.getEndX(s))return s;return-1}getStartX(t){return this.functions[t][1]}setStartX(t,e){t>0&&(this.functions[t][1]=e)}getEndX(t){return t+1<this.functions.length?this.functions[t+1][1]:1}setEndX(t,e){t+1<this.functions.length&&(this.functions[t+1][1]=e)}insertFunction(t,e){const s=this.findFunction(t);this.functions.splice(s+1,0,[e,t])}removeFunction(t){return this.functions.splice(t,1)[0][0]}getFunction(t){return this.functions[t][0]}setFunction(t,e){this.functions[t][0]=e}get numOfFunctions(){return this.functions.length}}class qt extends Lt{constructor(t=[[new kt(0,1/3,1/3*2,1),0]]){super(),this.table=null,this.tableSignature=null,this.type="function",this.functions=t}refreshTable(){const t=this.functions,e=t.length;if(0===e)return this.table=null,void(this.tableSignature=null);const s=5*e;let i=this.tableSignature,n=null===i||i.length!==s;n&&(i=new Float64Array(s));for(let s=0,r=0;s<e;s++,r+=5){const e=t[s][0].p,o=t[s][1];n||(n=i[r]!==e[0]||i[r+1]!==e[1]||i[r+2]!==e[2]||i[r+3]!==e[3]||i[r+4]!==o),n&&(i[r]=e[0],i[r+1]=e[1],i[r+2]=e[2],i[r+3]=e[3],i[r+4]=o)}if(!n&&null!==this.table)return;this.tableSignature=i;const r=qt.TABLE_SIZE,o=null!==this.table&&this.table.length===r?this.table:new Float32Array(r),a=1/(r-1);for(let t=0;t<r;t++)o[t]=this.genValueExact(t*a);this.table=o}sampledTable(){return this.table}clearTable(){this.table=null,this.tableSignature=null}genValue(t,e=0){const s=this.table;if(null!==s){const t=s.length-1;if(e<=0)return s[0];if(e>=1)return s[t];const i=e*t,n=0|i,r=i-n,o=s[n];return o+(s[n+1]-o)*r}return this.genValueExact(e)}genValueExact(t){const e=this.functions,s=e.length;if(0===s)return 0;const i=this.findFunction(t);if(-1===i)return t<e[0][1]?e[0][0].genValue(0):e[s-1][0].genValue(1);const n=e[i][1],r=(i+1<s?e[i+1][1]:1)-n;return e[i][0].genValue(r>0?(t-n)/r:0)}toSVG(t,e){if(e<1)return"";let s=["M",0,this.functions[0][0].p[0]].join(" ");for(let i=1/e;i<=1;i+=1/e)s=[s,"L",i*t,this.genValue(void 0,i)].join(" ");return s}toJSON(){return{type:"PiecewiseBezier",functions:this.functions.map(([t,e])=>({function:t.toJSON(),start:e}))}}static fromJSON(t){return new qt(t.functions.map(t=>[kt.fromJSON(t.function),t.start]))}clone(){return new qt(this.functions.map(([t,e])=>[t.clone(),e]))}startGen(t){}}function Jt(t){switch(t?.type){case"ConstantValue":return Rt.fromJSON(t);case"IntervalValue":return Dt.fromJSON(t);case"PiecewiseBezier":return qt.fromJSON(t);default:return It(`${Nt("value generator",t)}; using 0.`),new Rt(0)}}qt.TABLE_SIZE=257;class Wt{constructor(t,e){this.axis=t,this.angle=e,this.type="rotation"}startGen(t){this.angle.startGen(t)}genValue(t,e,s,i){return e.setFromAxisAngle(this.axis,this.angle.genValue(t,i)*s)}toJSON(){return{type:"AxisAngle",axis:{x:this.axis.x,y:this.axis.y,z:this.axis.z},angle:this.angle.toJSON()}}static fromJSON(t){return new Wt(new et(t.axis.x,t.axis.y,t.axis.z),Jt(t.angle))}clone(){return new Wt(this.axis.clone(),this.angle.clone())}}class Gt{constructor(t,e){this.a=t,this.b=e,this.indexCount=-1,this.type="value"}startGen(t){this.indexCount=t.length,t.push(M())}genColor(t,e){return-1===this.indexCount&&this.startGen(t),e.copy(this.a).lerp(this.b,t[this.indexCount])}toJSON(){return{type:"ColorRange",a:Ct(this.a),b:Ct(this.b)}}static fromJSON(t){return new Gt(Et(t.a),Et(t.b))}clone(){return new Gt(this.a.clone(),this.b.clone())}}class Qt{constructor(t,e){this.subType=e,this.type="function",this.keys=t}findKey(t){const e=this.keys,s=e.length-1;if(s<0||t<e[0][1])return-1;if(t>=e[s][1])return s;if(1===s)return 0;let i=0,n=s;for(;i+1<n;){const s=i+n>>1;if(t<e[s][1])n=s-1;else{if(!(t>this.getEndX(s)))return s;i=s+1}}for(let s=i;s<=n;s++)if(t>=e[s][1]&&t<=this.getEndX(s))return s;return-1}getStartX(t){return this.keys[t][1]}getEndX(t){return t+1<this.keys.length?this.keys[t+1][1]:1}genValue(t,e){const s=this.keys,i=this.findKey(e),n=s.length-1;if("Number"===this.subType){if(-1===i)return s[0][0];if(i>=n)return s[n][0];const t=s[i][1],r=s[i][0],o=s[i+1][1]-t;return(s[i+1][0]-r)*(o>0?(e-t)/o:0)+r}{if(-1===i)return t.copy(s[0][0]);if(i>=n)return t.copy(s[n][0]);const r=s[i][1],o=s[i+1][1]-r;return t.copy(s[i][0]).lerp(s[i+1][0],o>0?(e-r)/o:0)}}toJSON(){return{type:"CLinearFunction",subType:this.subType,keys:this.keys.map(([t,e])=>({value:Bt(t,this.subType),pos:e}))}}static fromJSON(t){return new Qt(t.keys.map(e=>[Ft(e.value,t.subType),e.pos]),t.subType)}clone(){return"Number"===this.subType?new Qt(this.keys.map(([t,e])=>[t,e]),this.subType):new Qt(this.keys.map(([t,e])=>[t.clone(),e]),this.subType)}}const jt=new Vt;class Ht{constructor(t=[[new et(0,0,0),0],[new et(1,1,1),0]],e=[[1,0],[1,1]]){this.table=null,this.tableSignature=null,this.type="function",this.color=new Qt(t,"Color"),this.alpha=new Qt(e,"Number")}refreshTable(){const t=this.color.keys,e=this.alpha.keys,s=4*t.length+2*e.length;let i=this.tableSignature,n=null===i||i.length!==s;n&&(i=new Float64Array(s));let r=0;for(let e=0;e<t.length;e++,r+=4){const s=t[e][0],o=t[e][1];n||(n=i[r]!==s.x||i[r+1]!==s.y||i[r+2]!==s.z||i[r+3]!==o),n&&(i[r]=s.x,i[r+1]=s.y,i[r+2]=s.z,i[r+3]=o)}for(let t=0;t<e.length;t++,r+=2){const s=e[t][0],o=e[t][1];n||(n=i[r]!==s||i[r+1]!==o),n&&(i[r]=s,i[r+1]=o)}if(!n&&null!==this.table)return;this.tableSignature=i;const o=Ht.TABLE_SIZE,a=null!==this.table&&this.table.length===4*o?this.table:new Float32Array(4*o),h=1/(o-1),l=jt;for(let t=0;t<o;t++){this.genColorExact(l,t*h);const e=4*t;a[e]=l.x,a[e+1]=l.y,a[e+2]=l.z,a[e+3]=l.w}this.table=a}sampledTable(){return this.table}clearTable(){this.table=null,this.tableSignature=null}genColor(t,e,s){const i=this.table;if(null!==i){const t=Ht.TABLE_SIZE-1;if(s<=0)return e.x=i[0],e.y=i[1],e.z=i[2],e.w=i[3],e;if(s>=1){const s=4*t;return e.x=i[s],e.y=i[s+1],e.z=i[s+2],e.w=i[s+3],e}const n=s*t,r=0|n,o=n-r,a=4*r,h=a+4;return e.x=i[a]+(i[h]-i[a])*o,e.y=i[a+1]+(i[h+1]-i[a+1])*o,e.z=i[a+2]+(i[h+2]-i[a+2])*o,e.w=i[a+3]+(i[h+3]-i[a+3])*o,e}return this.genColorExact(e,s)}genColorExact(t,e){const s=this.color.keys,i=s.length-1,n=this.color.findKey(e);let r,o,a;if(-1===n||n>=i){const t=s[-1===n?0:i][0];r=t.x,o=t.y,a=t.z}else{const t=s[n][0],i=s[n+1][0],h=s[n][1],l=s[n+1][1]-h,c=l>0?(e-h)/l:0;r=t.x+(i.x-t.x)*c,o=t.y+(i.y-t.y)*c,a=t.z+(i.z-t.z)*c}const h=this.alpha.keys,l=h.length-1,c=this.alpha.findKey(e);let u;if(-1===c||c>=l)u=h[-1===c?0:l][0];else{const t=h[c][1],s=h[c][0],i=h[c+1][1]-t;u=s+(h[c+1][0]-s)*(i>0?(e-t)/i:0)}return t.x=r,t.y=o,t.z=a,t.w=u,t}toJSON(){return{type:"Gradient",color:this.color.toJSON(),alpha:this.alpha.toJSON()}}static fromJSON(t){if(t.functions){const e=t.functions.map(t=>[Gt.fromJSON(t.function).a,t.start]);return t.functions.length>0&&e.push([Gt.fromJSON(t.functions[t.functions.length-1].function).b,1]),new Ht(e.map(t=>[new et(t[0].x,t[0].y,t[0].z),t[1]]),e.map(t=>[t[0].w,t[1]]))}{const e=new Ht;return e.alpha=Qt.fromJSON(t.alpha),e.color=Qt.fromJSON(t.color),e}}clone(){const t=new Ht;return t.alpha=this.alpha.clone(),t.color=this.color.clone(),t}startGen(t){}}Ht.TABLE_SIZE=257;class Yt{constructor(t,e){this.a=t,this.b=e,this.type="value"}startGen(t){}genColor(t,e){const s=M();return e.copy(this.a).lerp(this.b,s)}toJSON(){return{type:"RandomColor",a:Ct(this.a),b:Ct(this.b)}}static fromJSON(t){return new Yt(Et(t.a),Et(t.b))}clone(){return new Yt(this.a.clone(),this.b.clone())}}const Xt=new Vt;class Zt{constructor(t,e){this.indexCount=0,this.type="function",this.gradient1=t,this.gradient2=e}startGen(t){this.indexCount=t.length,t.push(M())}genColor(t,e,s){return this.gradient1.genColor(t,e,s),this.gradient2.genColor(t,Xt,s),t&&void 0!==t[this.indexCount]?e.lerp(Xt,t[this.indexCount]):e.lerp(Xt,M()),e}toJSON(){return{type:"RandomColorBetweenGradient",gradient1:this.gradient1.toJSON(),gradient2:this.gradient2.toJSON()}}static fromJSON(t){return new Zt(Ht.fromJSON(t.gradient1),Ht.fromJSON(t.gradient2))}clone(){return new Zt(this.gradient1.clone(),this.gradient2.clone())}}class Kt{constructor(t){this.color=t,this.type="value"}startGen(t){}genColor(t,e){return e.copy(this.color)}toJSON(){return{type:"ConstantColor",color:Ct(this.color)}}static fromJSON(t){return new Kt(Et(t.color))}clone(){return new Kt(this.color.clone())}}function te(t){switch(t?.type){case"ConstantColor":return Kt.fromJSON(t);case"ColorRange":return Gt.fromJSON(t);case"RandomColor":return Yt.fromJSON(t);case"Gradient":return Ht.fromJSON(t);case"RandomColorBetweenGradient":return Zt.fromJSON(t);default:return It(`${Nt("colour generator",t)}; using white.`),new Kt(new Vt(1,1,1,1))}}class ee{constructor(t,e,s,i){this.angleX=t,this.angleY=e,this.angleZ=s,this.type="rotation",this.eular=new yt(0,0,0,i)}startGen(t){this.angleX.startGen(t),this.angleY.startGen(t),this.angleZ.startGen(t)}genValue(t,e,s,i){return this.eular.set(this.angleX.genValue(t,i)*s,this.angleY.genValue(t,i)*s,this.angleZ.genValue(t,i)*s),e.setFromEuler(this.eular)}toJSON(){return{type:"Euler",angleX:this.angleX.toJSON(),angleY:this.angleY.toJSON(),angleZ:this.angleZ.toJSON(),eulerOrder:this.eular.order}}static fromJSON(t){return new ee(Jt(t.angleX),Jt(t.angleY),Jt(t.angleZ),t.eulerOrder)}clone(){return new ee(this.angleX.clone(),this.angleY.clone(),this.angleZ.clone(),this.eular.order)}}class se{constructor(){this.indexCount=0,this.type="rotation"}startGen(t){let e,s,i,n,r,o;this.indexCount=t.length;do{e=2*M()-1,s=2*M()-1,i=e*e+s*s}while(i>1);do{n=2*M()-1,r=2*M()-1,o=n*n+r*r}while(o>1);const a=Math.sqrt((1-i)/o);t.push(e,s,a*n,a*r)}genValue(t,e,s,i){-1===this.indexCount&&this.startGen(t);const n=this.indexCount;return e.set(t[n],t[n+1],t[n+2],t[n+3]),e}toJSON(){return{type:"RandomQuat"}}static fromJSON(t){return new se}clone(){return new se}}function ie(t){switch(t?.type){case"AxisAngle":return Wt.fromJSON(t);case"Euler":return ee.fromJSON(t);case"RandomQuat":return se.fromJSON(t);default:return It(`${Nt("rotation generator",t)}; using a random rotation.`),new se}}class ne{constructor(t,e,s){this.x=t,this.y=e,this.z=s,this.type="vec3function"}startGen(t){this.x.startGen(t),this.y.startGen(t),this.z.startGen(t)}genValue(t,e,s){return e.set(this.x.genValue(t,s),this.y.genValue(t,s),this.z.genValue(t,s))}toJSON(){return{type:"Vector3Function",x:this.x.toJSON(),y:this.y.toJSON(),z:this.z.toJSON()}}static fromJSON(t){return new ne(Jt(t.x),Jt(t.y),Jt(t.z))}clone(){return new ne(this.x.clone(),this.y.clone(),this.z.clone())}}function re(t){return"Vector3Function"===t?.type?ne.fromJSON(t):(It(`${Nt("vector generator",t)}; using a zero vector.`),new ne(new Rt(0),new Rt(0),new Rt(0)))}function oe(t){switch(t?.type){case"ConstantValue":case"IntervalValue":case"PiecewiseBezier":return Jt(t);case"AxisAngle":case"RandomQuat":case"Euler":return ie(t);case"Vector3Function":return re(t);default:return It(`${Nt("generator",t)}; using 0.`),new Rt(0)}}function ae(t,e){return"world"===t||"local"===t?t:e}function he(t){return 0===t?0:1/t}class le{constructor(){this.position=new et,this.quaternion=new tt,this.scale=new et(1,1,1),this.quaternionInverse=new tt,this.scaleInverse=new et(1,1,1)}refresh(t){t.emitter.matrixWorld.decompose(this.position,this.quaternion,this.scale),this.quaternionInverse.copy(this.quaternion).invert(),this.scaleInverse.set(he(this.scale.x),he(this.scale.y),he(this.scale.z))}toSimulation(t,e,s){return s&&"local"===e?t.multiply(this.scale).applyQuaternion(this.quaternion):s||"world"!==e||t.applyQuaternion(this.quaternionInverse).multiply(this.scaleInverse),t}pointToSimulation(t,e,s){return s&&"local"===e?t.multiply(this.scale).applyQuaternion(this.quaternion).add(this.position):s||"world"!==e||t.sub(this.position).applyQuaternion(this.quaternionInverse).multiply(this.scaleInverse),t}}class ce{constructor(t,e,s="world"){this.direction=t,this.magnitude=e,this.space=s,this.type="ApplyForce",this._frame=new le,this._direction=new et,this._direction.copy(t)}initialize(t,e){this.ps=e,this.magnitude.startGen(t.memory)}_step(t){const e=this.ps;return(void 0===e||e.worldSpace)&&"world"===this.space?t*(e?.motionScale??1):t}update(t,e){const s=this.magnitude.genValue(t.memory)*this._step(e),i=this._direction,n=t.velocity;n.x+=i.x*s,n.y+=i.y*s,n.z+=i.z*s}updateAll(t,e,s){const i=this.magnitude,n=this._direction,r=this._step(s),o=i instanceof Rt,a=o?i.value*r:0;for(let s=0;s<e;s++){const e=t[s];if(e.age>=e.life)continue;const h=o?a:i.genValue(e.memory)*r,l=e.velocity;l.x+=n.x*h,l.y+=n.y*h,l.z+=n.z*h}}frameUpdate(t){this._direction.copy(this.direction),void 0!==this.ps&&this.ps.worldSpace!==("world"===this.space)&&(this._frame.refresh(this.ps),this._frame.toSimulation(this._direction,this.space,this.ps.worldSpace))}toJSON(){return{type:this.type,direction:[this.direction.x,this.direction.y,this.direction.z],magnitude:this.magnitude.toJSON(),..."world"!==this.space?{space:this.space}:{}}}static fromJSON(t){return new ce(Ut(t.direction,new et(0,0,0)),Jt(t.magnitude??t.force),ae(t.space,"world"))}clone(){return new ce(this.direction.clone(),this.magnitude.clone(),this.space)}reset(){}}class ue{constructor(t=0,e=0,s=new et){this.scaleX=t,this.scaleY=e,this.position=s,this.locations=[]}transform(t,e){const s=this.locations.length;if(0===s)return;const i=this.locations[e%s];t.x=i.x*this.scaleX+this.position.x,t.y=i.y*this.scaleY+this.position.y,t.z=this.position.z}static fromJSON(t){const e=t.position,s=Array.isArray(e)?new et(e[0],e[1],e[2]):new et(e?.x??0,e?.y??0,e?.z??0),i=new ue(t.scaleX??0,t.scaleY??0,s);return i.locations=(t.locations??[]).map(t=>new bt(t.x,t.y)),i}clone(){const t=new ue(this.scaleX,this.scaleY,this.position.clone());return t.locations=this.locations.map(t=>t.clone()),t}toJSON(){return{type:"TextureSequencer",scaleX:this.scaleX,scaleY:this.scaleY,position:[this.position.x,this.position.y,this.position.z],locations:this.locations.map(t=>({x:t.x,y:t.y}))}}fromImage(t,e){const s=document.createElement("canvas");s.width=t.width,s.height=t.height;const i=s.getContext("2d");if(!i)return;i.drawImage(t,0,0);const n=i.getImageData(0,0,s.width,s.height,{colorSpace:"srgb"});s.remove(),this.locations.length=0;for(let t=0;t<n.height;t++)for(let s=0;s<n.width;s++)n.data[4*(t*n.width+s)+3]>e&&this.locations.push(new bt(s,n.height-t))}}function de(t){switch(t?.type){case void 0:return null==t?void It(`${Nt("sequencer",t)}; skipping it.`):ue.fromJSON(t);case"TextureSequencer":return ue.fromJSON(t);default:return void It(`${Nt("sequencer",t)}; skipping it.`)}}class fe{constructor(t){this.type="ApplySequences",this.sequencers=[],this.time=0,this.index=0,this.pCount=0,this.tempV=new et,this.delay=t}initialize(t){t.id=this.pCount,t.dst=new et,t.begin=new et,t.inMotion=!1,this.pCount++}reset(){this.time=0,this.index=0,this.pCount=0}update(t,e){const s=this.sequencers[this.index];if(void 0===s)return;const i=t.id*this.delay;this.time>=s[0].a+i&&this.time<=s[0].b+i?(t.inMotion||(t.inMotion=!0,t.begin.copy(t.position),s[1].transform(t.dst,t.id)),t.position.lerpVectors(t.begin,t.dst,fe.BEZIER.genValue((this.time-s[0].a-i)/(s[0].b-s[0].a)))):this.time>s[0].b+i&&(t.inMotion=!1)}frameUpdate(t){for(;this.index+1<this.sequencers.length&&this.time>=this.sequencers[this.index+1][0].a;)this.index++;this.time+=t}appendSequencer(t,e){this.sequencers.push([t,e])}toJSON(){return{type:this.type,delay:this.delay,sequencers:this.sequencers.map(([t,e])=>({range:t.toJSON(),sequencer:e.toJSON()}))}}static fromJSON(t){const e=new fe("number"==typeof t.delay?t.delay:0);return(Array.isArray(t.sequencers)?t.sequencers:[]).forEach(t=>{const s=de(t.sequencer);void 0!==s&&e.sequencers.push([Jt(t.range),s])}),e}clone(){const t=new fe(this.delay);return t.sequencers=this.sequencers.map(t=>[t[0].clone(),t[1].clone()]),t}}fe.BEZIER=new kt(0,0,1,1);class pe{constructor(t){this.angle=t,this.type="ChangeEmitDirection",this._temp=new et,this._q=new tt,this.memory=[]}initialize(t){const e=t.velocity.length();0!=e&&(t.velocity.normalize(),0===t.velocity.x&&0===t.velocity.y?this._temp.set(0,t.velocity.z,0):this._temp.set(-t.velocity.y,t.velocity.x,0),this.memory.length=0,this.angle.startGen(this.memory),this._q.setFromAxisAngle(this._temp.normalize(),this.angle.genValue(this.memory)),this._temp.copy(t.velocity),t.velocity.applyQuaternion(this._q),this._q.setFromAxisAngle(this._temp,M()*Math.PI*2),t.velocity.applyQuaternion(this._q),t.velocity.setLength(e))}update(t,e){}frameUpdate(t){}toJSON(){return{type:this.type,angle:this.angle.toJSON()}}static fromJSON(t){return new pe(Jt(t.angle))}clone(){return new pe(this.angle.clone())}reset(){this.memory.length=0}}function me(t,e){const s=t.velocity.length()*t.speedModifier,i=e.b-e.a;if(0===i)return s>=e.a?1:0;const n=(s-e.a)/i;return n<0?0:n>1?1:n}class ye{constructor(t,e){this.color=t,this.speedRange=e,this.type="ColorBySpeed"}initialize(t){this.color.startGen(t.memory)}update(t,e){const s=me(t,this.speedRange);this.color.genColor(t.memory,t.color,s),t.color.x*=t.startColor.x,t.color.y*=t.startColor.y,t.color.z*=t.startColor.z,t.color.w*=t.startColor.w}frameUpdate(t){}toJSON(){return{type:this.type,color:this.color.toJSON(),speedRange:this.speedRange.toJSON()}}static fromJSON(t){return new ye(te(t.color),t.speedRange?Dt.fromJSON(t.speedRange):new Dt(0,1))}clone(){return new ye(this.color.clone(),this.speedRange.clone())}reset(){}}class ge{constructor(t){this.color=t,this.type="ColorOverLife"}initialize(t){this.color.startGen(t.memory)}update(t,e){const s=t.color,i=t.startColor;this.color.genColor(t.memory,s,t.age/t.life),s.x*=i.x,s.y*=i.y,s.z*=i.z,s.w*=i.w}updateAll(t,e,s){const i=this.color;for(let s=0;s<e;s++){const e=t[s];if(e.age>=e.life)continue;const n=e.color,r=e.startColor;i.genColor(e.memory,n,e.age/e.life),n.x*=r.x,n.y*=r.y,n.z*=r.z,n.w*=r.w}}frameUpdate(t){this.color.refreshTable?.()}toJSON(){return{type:this.type,color:this.color.toJSON()}}static fromJSON(t){return new ge(te(t.color))}clone(){return new ge(this.color.clone())}reset(){}}class ve{constructor(t=64){this.previousVelocity=ve.EMPTY,this.rotationQuaternion=ve.EMPTY,this.angularVelocityQuaternion=ve.EMPTY,this.memory=new Float64Array(0),this.memoryStride=0,this.capacity=Math.max(1,t),this.position=new Float32Array(3*this.capacity),this.previousPosition=new Float32Array(3*this.capacity),this.previousSize=new Float32Array(3*this.capacity),this.previousColor=new Float32Array(4*this.capacity),this.velocity=new Float32Array(3*this.capacity),this.size=new Float32Array(3*this.capacity),this.startSize=new Float32Array(3*this.capacity),this.color=new Float32Array(4*this.capacity),this.startColor=new Float32Array(4*this.capacity),this.scalars=new Float64Array(this.capacity*ve.SCALAR_STRIDE),this.rotation=new Float32Array(this.capacity),this.angularVelocity=new Float32Array(this.capacity),this.uvTile=new Float32Array(this.capacity),this.startSpeed=new Float32Array(this.capacity),this.flip=new Uint8Array(this.capacity)}ensureCapacity(t){if(t<=this.capacity)return!1;let e=this.capacity;for(;e<t;)e*=2;this.position=ve.grow(this.position,3*e),this.previousPosition=ve.grow(this.previousPosition,3*e);const s=this.previousSize===this.size,i=this.previousColor===this.color;if(s||(this.previousSize=ve.grow(this.previousSize,3*e)),this.previousVelocity.length>0&&(this.previousVelocity=ve.grow(this.previousVelocity,3*e)),this.rotationQuaternion.length>0){const t=this.rotationQuaternion.length;this.rotationQuaternion=ve.grow(this.rotationQuaternion,4*e),this.angularVelocityQuaternion=ve.grow(this.angularVelocityQuaternion,4*e);for(let s=t+3;s<4*e;s+=4)this.rotationQuaternion[s]=1,this.angularVelocityQuaternion[s]=1}if(i||(this.previousColor=ve.grow(this.previousColor,4*e)),this.velocity=ve.grow(this.velocity,3*e),this.size=ve.grow(this.size,3*e),this.startSize=ve.grow(this.startSize,3*e),this.color=ve.grow(this.color,4*e),s&&(this.previousSize=this.size),i&&(this.previousColor=this.color),this.startColor=ve.grow(this.startColor,4*e),this.scalars=ve.growDouble(this.scalars,e*ve.SCALAR_STRIDE),this.memoryStride>0){const t=new Float64Array(e*this.memoryStride);t.fill(NaN),t.set(this.memory),this.memory=t}this.rotation=ve.grow(this.rotation,e),this.angularVelocity=ve.grow(this.angularVelocity,e),this.uvTile=ve.grow(this.uvTile,e),this.startSpeed=ve.grow(this.startSpeed,e);const n=new Uint8Array(e);return n.set(this.flip),this.flip=n,this.capacity=e,!0}keepPreviousVelocity(){return!(this.previousVelocity.length>=3*this.capacity)&&(this.previousVelocity=new Float32Array(3*this.capacity),!0)}recordMemory(t,e){const s=e.length;let i=this.memoryStride;if(s>i||this.memory.length<this.capacity*i){i=Math.max(i,s);const t=new Float64Array(this.capacity*i);t.fill(NaN);const e=this.memoryStride,n=this.memory,r=e>0?n.length/e:0;for(let s=0,o=0,a=0;s<r;s++,o+=e,a+=i)for(let s=0;s<e;s++)t[a+s]=n[o+s];this.memory=t,this.memoryStride=i}const n=t*i;for(let t=0;t<i;t++){const i=t<s?e[t]:void 0;this.memory[n+t]="number"==typeof i?i:NaN}}useSizeSnapshot(t){t?this.previousSize===this.size&&(this.previousSize=new Float32Array(this.size)):this.previousSize=this.size}useColorSnapshot(t){t?this.previousColor===this.color&&(this.previousColor=new Float32Array(this.color)):this.previousColor=this.color}ensureQuaternionColumns(){if(this.rotationQuaternion.length>=4*this.capacity)return!1;this.rotationQuaternion=new Float32Array(4*this.capacity),this.angularVelocityQuaternion=new Float32Array(4*this.capacity);for(let t=3;t<this.rotationQuaternion.length;t+=4)this.rotationQuaternion[t]=1,this.angularVelocityQuaternion[t]=1;return!0}swapRows(t,e){if(t===e)return;const s=3*t,i=3*e;ve.swap3(this.position,s,i),ve.swap3(this.previousPosition,s,i),this.previousSize!==this.size&&ve.swap3(this.previousSize,s,i),this.previousVelocity.length>0&&ve.swap3(this.previousVelocity,s,i),ve.swap3(this.velocity,s,i),ve.swap3(this.size,s,i),ve.swap3(this.startSize,s,i);const n=4*t,r=4*e;ve.swap4(this.color,n,r),this.previousColor!==this.color&&ve.swap4(this.previousColor,n,r),ve.swap4(this.startColor,n,r),this.rotationQuaternion.length>0&&(ve.swap4(this.rotationQuaternion,n,r),ve.swap4(this.angularVelocityQuaternion,n,r)),ve.swap3(this.scalars,t*ve.SCALAR_STRIDE,e*ve.SCALAR_STRIDE);const o=this.memoryStride;if(o>0){const s=this.memory;for(let i=0,n=t*o,r=e*o;i<o;i++,n++,r++){const t=s[n];s[n]=s[r],s[r]=t}}ve.swap1(this.rotation,t,e),ve.swap1(this.angularVelocity,t,e),ve.swap1(this.uvTile,t,e),ve.swap1(this.startSpeed,t,e),ve.swap1(this.flip,t,e)}static swap1(t,e,s){const i=t[e];t[e]=t[s],t[s]=i}static growDouble(t,e){const s=new Float64Array(e);return s.set(t),s}static swap3(t,e,s){let i=t[e];t[e]=t[s],t[s]=i,i=t[e+1],t[e+1]=t[s+1],t[s+1]=i,i=t[e+2],t[e+2]=t[s+2],t[s+2]=i}static swap4(t,e,s){ve.swap3(t,e,s);const i=t[e+3];t[e+3]=t[s+3],t[s+3]=i}static grow(t,e){const s=new Float32Array(e);return s.set(t),s}}ve.EMPTY=new Float32Array(0),ve.SCALAR_STRIDE=3,ve.AGE=0,ve.LIFE=1,ve.SPEED_MODIFIER=2;class xe{constructor(t){this.data=t,this.next=null,this.prev=null}hasPrev(){return null!==this.prev}hasNext(){return null!==this.next}}class Se{constructor(){this.length=0,this.head=this.tail=null}isEmpty(){return null===this.head}clear(){this.length=0,this.head=this.tail=null}front(){return null===this.head?null:this.head.data}back(){return null===this.tail?null:this.tail.data}dequeue(){if(this.head){const t=this.head.data;return this.head=this.head.next,this.head?this.head.prev=null:this.tail=null,this.length--,t}}pop(){if(this.tail){const t=this.tail.data;return this.tail=this.tail.prev,this.tail?this.tail.next=null:this.head=null,this.length--,t}}queue(t){const e=new xe(t);this.tail||(this.tail=e),this.head&&(this.head.prev=e,e.next=this.head),this.head=e,this.length++}push(t){const e=new xe(t);this.head||(this.head=e),this.tail&&(this.tail.next=e,e.prev=this.tail),this.tail=e,this.length++}insertBefore(t,e){const s=new xe(e);s.next=t,s.prev=t.prev,null!==s.prev&&(s.prev.next=s),s.next.prev=s,t==this.head&&(this.head=s),this.length++}remove(t){if(null===this.head||null===this.tail)return;let e=this.head;for(t===this.head.data&&(this.head=this.head.next),t===this.tail.data&&(this.tail=this.tail.prev);null!==e.next&&e.data!==t;)e=e.next;e.data===t&&(null!==e.prev&&(e.prev.next=e.next),null!==e.next&&(e.next.prev=e.prev),this.length--)}*values(){let t=this.head;for(;null!==t;)yield t.data,t=t.next}}class we{get startSpeed(){return this.store.startSpeed[this.storeIndex]}set startSpeed(t){this.store.startSpeed[this.storeIndex]=t}get age(){return this.scalars[this.scalarOffset]}set age(t){this.scalars[this.scalarOffset]=t}get life(){return this.scalars[this.scalarOffset+1]}set life(t){this.scalars[this.scalarOffset+1]=t}get speedModifier(){return this.scalars[this.scalarOffset+2]}set speedModifier(t){this.scalars[this.scalarOffset+2]=t}get angularVelocity(){const t=this.angularVelocityQuaternion;return void 0!==t?t:this.store.angularVelocity[this.storeIndex]}set angularVelocity(t){if("number"==typeof t)this.angularVelocityQuaternion=void 0,this.store.angularVelocity[this.storeIndex]=t;else if(void 0===t)this.angularVelocityQuaternion=void 0,this.store.angularVelocity[this.storeIndex]=0;else{let e=this.angularVelocityQuaternion;void 0===e&&(this.store.ensureQuaternionColumns(),e=new St(this.store.angularVelocityQuaternion,4*this.storeIndex),this.angularVelocityQuaternion=e),e!==t&&e.copy(t)}}get rotation(){const t=this.rotationQuaternion;return void 0!==t?t:this.store.rotation[this.storeIndex]}set rotation(t){if("number"==typeof t)this.rotationQuaternion=void 0,this.store.rotation[this.storeIndex]=t;else{let e=this.rotationQuaternion;void 0===e&&(this.store.ensureQuaternionColumns(),e=new St(this.store.rotationQuaternion,4*this.storeIndex),this.rotationQuaternion=e),e!==t&&e.copy(t)}}get uvTile(){return this.store.uvTile[this.storeIndex]}set uvTile(t){this.store.uvTile[this.storeIndex]=t}get flip(){return this.store.flip[this.storeIndex]}set flip(t){this.store.flip[this.storeIndex]=t}constructor(t=new ve(1),e=0){this.rotationQuaternion=void 0,this.angularVelocityQuaternion=void 0,this.memory=[],this.store=t,this.storeIndex=e;const s=3*e,i=4*e;this.position=new zt(t.position,s),this.previousPosition=new zt(t.previousPosition,s),this.previousVelocity=new zt(t.previousVelocity,s),this.velocity=new zt(t.velocity,s),this.size=new zt(t.size,s),this.startSize=new zt(t.startSize,s),this.color=new Tt(t.color,i),this.startColor=new Tt(t.startColor,i),this.scalars=t.scalars,this.scalarOffset=e*ve.SCALAR_STRIDE,this.size.set(1,1,1),this.startSize.set(1,1,1),this.life=1,this.speedModifier=1}setStoreIndex(t){this.storeIndex=t,this.rebind()}rebind(){const t=this.store,e=3*this.storeIndex,s=4*this.storeIndex;this.position.bind(t.position,e),this.previousPosition.bind(t.previousPosition,e),this.previousVelocity.bind(t.previousVelocity,e),this.velocity.bind(t.velocity,e),this.size.bind(t.size,e),this.startSize.bind(t.startSize,e),this.color.bind(t.color,s),this.startColor.bind(t.startColor,s),this.rotationQuaternion?.bind(t.rotationQuaternion,s),this.angularVelocityQuaternion?.bind(t.angularVelocityQuaternion,s),this.scalars=t.scalars,this.scalarOffset=this.storeIndex*ve.SCALAR_STRIDE}get died(){return this.age>=this.life}reset(){this.memory.length=0}}const be=new Float32Array(0);class Me{get startSpeed(){return this.store.startSpeed[this.storeIndex]}set startSpeed(t){this.store.startSpeed[this.storeIndex]=t}get age(){return this.scalars[this.scalarOffset]}set age(t){this.scalars[this.scalarOffset]=t}get life(){return this.scalars[this.scalarOffset+1]}set life(t){this.scalars[this.scalarOffset+1]=t}get speedModifier(){return this.scalars[this.scalarOffset+2]}set speedModifier(t){this.scalars[this.scalarOffset+2]=t}get previous(){return this._previous??(this._previous=new Se)}set previous(t){this._previous=t}get uvTile(){return this.store.uvTile[this.storeIndex]}set uvTile(t){this.store.uvTile[this.storeIndex]=t}constructor(t=new ve(1),e=0){this.length=30,this._previous=void 0,this.historyPositions=be,this.historySizes=be,this.historyBaseSizes=be,this.headWidthScale=1,this.historyColors=be,this.historySides=be,this.historyAges=be,this.historyDistances=be,this.historyCapacity=0,this.historyHead=0,this.historyCount=0,this.memory=[],this.store=t,this.storeIndex=e;const s=3*e,i=4*e;this.position=new zt(t.position,s),this.previousPosition=new zt(t.previousPosition,s),this.previousVelocity=new zt(t.previousVelocity,s),this.velocity=new zt(t.velocity,s),this.size=new zt(t.size,s),this.startSize=new zt(t.startSize,s),this.color=new Tt(t.color,i),this.startColor=new Tt(t.startColor,i),this.scalars=t.scalars,this.scalarOffset=e*ve.SCALAR_STRIDE,this.size.set(1,1,1),this.startSize.set(1,1,1),this.life=1,this.speedModifier=1}setStoreIndex(t){this.storeIndex=t,this.rebind()}rebind(){const t=this.store,e=3*this.storeIndex,s=4*this.storeIndex;this.position.bind(t.position,e),this.previousPosition.bind(t.previousPosition,e),this.previousVelocity.bind(t.previousVelocity,e),this.velocity.bind(t.velocity,e),this.size.bind(t.size,e),this.startSize.bind(t.startSize,e),this.color.bind(t.color,s),this.startColor.bind(t.startColor,s),this.scalars=t.scalars,this.scalarOffset=this.storeIndex*ve.SCALAR_STRIDE}ensureHistoryCapacity(t){this.historyCapacity!==t&&(this.historyCapacity=t,this.historySizes.length<t&&(this.historyPositions=new Float32Array(3*t),this.historySizes=new Float32Array(t),this.historyBaseSizes=new Float32Array(t),this.historyColors=new Float32Array(4*t),this.historyAges=new Float32Array(t),this.historyDistances=new Float32Array(t),this.historySides.length>0&&(this.historySides=new Float32Array(3*t))),this.historyHead=0,this.historyCount=0)}ensureSideHistory(){this.historySides.length<3*this.historyCapacity&&(this.historySides=new Float32Array(3*this.historyCapacity))}resetHistory(){this.historyHead=0,this.historyCount=0}getHistoryIndex(t){const e=this.historyCapacity;return(this.historyHead-this.historyCount+e+t)%e}update(t=!1,e=!0){0===this.historyCapacity&&this.ensureHistoryCapacity(Math.max(1,Math.ceil(this.length)));const s=this.historyCapacity,i=this.store,n=this.storeIndex,r=n*ve.SCALAR_STRIDE,o=i.scalars[r+ve.AGE];if(o>=i.scalars[r+ve.LIFE])return void this.dropOldest();const a=t&&this.historyCount>0,h=a?(this.historyHead+s-1)%s:this.historyHead,l=3*h,c=this.historyPositions,u=i.position,d=3*n;c[l]=u[d],c[l+1]=u[d+1],c[l+2]=u[d+2];const f=i.size[d];this.historyBaseSizes[h]=f,this.historySizes[h]=f*this.headWidthScale;const p=4*h,m=this.historyColors,y=i.color,g=4*n;m[p]=y[g],m[p+1]=y[g+1],m[p+2]=y[g+2],m[p+3]=y[g+3],this.historyAges[h]=o,a||(this.historyHead=(h+1)%s,this.historyCount<s&&this.historyCount++),e&&this.measureHeadDistance()}measureHeadDistance(){const t=this.historyCount;if(0===t)return;const e=this.historyCapacity,s=(this.historyHead+e-1)%e;if(1===t)return void(this.historyDistances[s]=0);const i=(s+e-1)%e,n=this.historyPositions,r=n[3*s]-n[3*i],o=n[3*s+1]-n[3*i+1],a=n[3*s+2]-n[3*i+2];this.historyDistances[s]=this.historyDistances[i]+Math.sqrt(r*r+o*o+a*a)}dropOldest(){this.historyCount>0&&this.historyCount--}get died(){return this.age>=this.life}reset(){this.memory.length=0,this.headWidthScale=1,this.resetHistory()}}function ze(t,e){return Math.floor(M()*(e-t))+t}const _e=new et(0,1,0),Ve=new et(0,0,0),Ae=new et(1,1,1),Te=new et(0,0,1),Oe=1e-6;var $e;exports.SubParticleEmitMode=void 0,($e=exports.SubParticleEmitMode||(exports.SubParticleEmitMode={}))[$e.Death=0]="Death",$e[$e.Birth=1]="Birth",$e[$e.Frame=2]="Frame";const Pe={color:1,size:2,rotation:4,lifetime:8};function Ce(t){let e=0;for(const s of t)e|=Pe[s]??0;return e}class Ee{constructor(t,e,s,i=exports.SubParticleEmitMode.Frame,n=1,r=[]){this.particleSystem=t,this.useVelocityAsBasis=e,this.subParticleSystem=s,this.mode=i,this.emitProbability=n,this.inherit=r,this.type="EmitSubParticleSystem",this.q_=new tt,this.v_=new et,this.v2_=new et,this.v3_=new et,this.subEmissions=new Array,this.spareEmissions=new Array;const o=this.target;o&&(o.onlyUsedByOther=!0)}initialize(t){}update(t,e){(this.mode===exports.SubParticleEmitMode.Frame||this.mode===exports.SubParticleEmitMode.Birth&&0===t.age||this.mode===exports.SubParticleEmitMode.Death&&t.age+e>=t.life)&&this.emit(t,e)}get target(){const t=this.subParticleSystem;if(null===t||"object"!=typeof t)return;const e=t.system;return e?.isDisposed?void 0:e}emit(t,e){if(!this.target)return;if(M()>this.emitProbability)return;const s=this.spareEmissions.pop(),i=void 0!==s?s:{burstParticleCount:0,burstParticleIndex:0,isBursting:!1,burstIndex:0,burstWaveIndex:0,time:0,waitEmiting:0,matrix:new ot,travelDistance:0,particle:void 0,serial:void 0,previousWorldPos:void 0};i.burstParticleCount=0,i.burstParticleIndex=0,i.isBursting=!1,i.burstIndex=0,i.burstWaveIndex=0,i.time=0,i.waitEmiting=0,i.travelDistance=0,this.mode===exports.SubParticleEmitMode.Death?(i.particle=Ee.copyInto(i.ghost??(i.ghost=new we),t),i.serial=void 0):(i.particle=t,i.serial=t.serial),i.inherit=Ce(this.inherit),this.mode===exports.SubParticleEmitMode.Death&&(i.inherit&=~Pe.lifetime),i.previousWorldPos=void 0,this.setMatrixFromParticle(i.matrix,t),this.subEmissions.push(i)}frameUpdate(t){const e=this.target;if(e)for(let s=0;s<this.subEmissions.length;s++)if(this.subEmissions[s].time>=e.duration){const t=this.subEmissions[s];t.particle=void 0,t.matrix=new ot,this.spareEmissions.push(t),this.subEmissions[s]=this.subEmissions[this.subEmissions.length-1],this.subEmissions.length=this.subEmissions.length-1,s--}else{const i=this.subEmissions[s],n=i.particle;void 0!==n&&n===i.ghost||(void 0!==n&&n.age<n.life&&n.serial===i.serial?this.setMatrixFromParticle(i.matrix,n):i.particle=void 0),e.emit(t,i,i.matrix)}else this.clearEmissions()}toJSON(){return{type:this.type,subParticleSystem:"string"==typeof this.subParticleSystem?this.subParticleSystem:this.subParticleSystem?this.subParticleSystem.uuid:"",useVelocityAsBasis:this.useVelocityAsBasis,mode:this.mode,emitProbability:this.emitProbability,...this.inherit.length>0?{inherit:this.inherit.slice()}:{}}}static fromJSON(t,e){return new Ee(e,t.useVelocityAsBasis,t.subParticleSystem,t.mode,t.emitProbability,Ee.validInherit(t.inherit))}clone(){return new Ee(this.particleSystem,this.useVelocityAsBasis,this.subParticleSystem,this.mode,this.emitProbability,this.inherit.slice())}reset(){}clearEmissions(){for(const t of this.subEmissions)t.particle=void 0,this.spareEmissions.push(t);this.subEmissions.length=0}static copyInto(t,e){return t.position.copy(e.position),t.velocity.copy(e.velocity),t.color.copy(e.color),t.size.copy(e.size),t.rotation=e.rotation??0,t.age=e.age,t.life=e.life,t}static validInherit(t){return Array.isArray(t)?t.filter(t=>t in Pe):[]}setMatrixFromParticle(t,e){let s;if(void 0===e.rotation||this.useVelocityAsBasis){const s=e.position,i=this.v3_.copy(e.velocity),n=i.length(),r=this.v_,o=this.v2_;if(n<Oe)r.set(1,0,0),o.set(0,1,0),i.set(0,0,1);else if(i.divideScalar(n),Math.abs(i.x)<Oe&&Math.abs(i.y)<Oe){const t=i.z>0?1:-1;r.set(1,0,0),o.set(0,t,0),i.set(0,0,t)}else r.copy(Te).cross(i).normalize(),o.copy(i).cross(r);t.set(r.x,o.x,i.x,s.x,r.y,o.y,i.y,s.y,r.z,o.z,i.z,s.z,0,0,0,1)}else e.rotation instanceof tt?s=e.rotation:(this.q_.setFromAxisAngle(Te,e.rotation),s=this.q_),t.compose(e.position,s,Ae);this.particleSystem.worldSpace||t.multiplyMatrices(this.particleSystem.emitter.matrixWorld,t)}}class Fe{initialize(t,e){this.ps=e,this.x.startGen(t.memory),this.y.startGen(t.memory),this.z.startGen(t.memory)}constructor(t,e,s,i="world"){this.x=t,this.y=e,this.z=s,this.space=i,this.type="ForceOverLife",this._temp=new et,this._frame=new le}_step(t){const e=this.ps;return(void 0===e||e.worldSpace)&&"world"===this.space?t*(e?.motionScale??1):t}update(t,e){const s=t.age/t.life;this._temp.set(this.x.genValue(t.memory,s),this.y.genValue(t.memory,s),this.z.genValue(t.memory,s));const i=void 0===this.ps||this.ps.worldSpace;this._frame.toSimulation(this._temp,this.space,i),t.velocity.addScaledVector(this._temp,this._step(e))}updateAll(t,e,s){const i=this._temp,n=this.x,r=this.y,o=this.z,a=this._frame,h=this.space,l=void 0===this.ps||this.ps.worldSpace,c=l!==("world"===h),u=this._step(s);for(let s=0;s<e;s++){const e=t[s];if(e.age>=e.life)continue;const d=e.memory,f=e.age/e.life;i.set(n.genValue(d,f),r.genValue(d,f),o.genValue(d,f)),c&&a.toSimulation(i,h,l),e.velocity.addScaledVector(i,u)}}toJSON(){return{type:this.type,x:this.x.toJSON(),y:this.y.toJSON(),z:this.z.toJSON(),..."world"!==this.space?{space:this.space}:{}}}static fromJSON(t){return new Fe(Jt(t.x),Jt(t.y),Jt(t.z),ae(t.space,"world"))}frameUpdate(t){void 0!==this.ps&&this.ps.worldSpace!==("world"===this.space)&&this._frame.refresh(this.ps)}clone(){return new Fe(this.x.clone(),this.y.clone(),this.z.clone(),this.space)}reset(){}}class Be{constructor(t,e={}){this.type="FrameOverLife",this.salt=new Dt(0,1),this.frame=t,this.fps=e.fps??0,this.cycles=e.cycles??1,this.frameCount=e.frameCount??0,this.loop=e.loop??!0,this.random=e.random??!1,this.startFrame=e.startFrame}get frame(){return this._frame}set frame(t){this._frame=t}isPlain(){return!(this.fps>0)&&1===this.cycles&&void 0===this.startFrame}initialize(t){this._frame.startGen(t.memory),this.startFrame?.startGen(t.memory),this.salt.startGen(t.memory)}update(t,e){t.uvTile=this.frameAt(t,t.age,t.age/t.life)}updateAll(t,e,s){for(let s=0;s<e;s++){const e=t[s];e.age>=e.life||(e.uvTile=this.frameAt(e,e.age,e.age/e.life))}}frameAt(t,e,s){if(this.fps>0){const i=this.sampleFrame(t,s),n=this.frameCount;let r=Math.floor(e*this.fps)+this.offset(t);return this.random&&n>0?i+Math.floor(Be.hash(r,this.saltOf(t))*n):(n>0&&(r=this.loop?Be.wrap(r,n):Math.min(r,n-1)),i+r)}let i;if(1!==this.cycles&&this.cycles>0){const e=s*this.cycles;i=this.sampleFrame(t,s>=1?1:e-Math.floor(e))}else i=this.sampleFrame(t,s);return void 0!==this.startFrame&&(i+=this.offset(t),this.frameCount>0&&(i=Be.wrap(i,this.frameCount))),i}offset(t){return void 0!==this.startFrame?Math.floor(this.startFrame.genValue(t.memory)):0}saltOf(t){const e=t.memory[this.salt.indexCount];return"number"==typeof e?e:0}static hash(t,e){const s=43758.5453*Math.sin(12.9898*t+7833.233*e);return Math.min(s-Math.floor(s),.999999)}static wrap(t,e){return(t%e+e)%e}sampleFrame(t,e){return"function"===this._frame.type?this._frame.genValue(t.memory,e):this._frame.genValue(t.memory)}frameUpdate(t){this._frame.refreshTable?.()}toJSON(){return{type:this.type,frame:this.frame.toJSON(),...this.fps>0?{fps:this.fps}:{},...1!==this.cycles?{cycles:this.cycles}:{},...this.frameCount>0?{frameCount:this.frameCount}:{},...this.loop?{}:{loop:!1},...this.random?{random:!0}:{},...void 0!==this.startFrame?{startFrame:this.startFrame.toJSON()}:{}}}static fromJSON(t){return new Be(Jt(t.frame),{fps:"number"==typeof t.fps?t.fps:void 0,cycles:"number"==typeof t.cycles?t.cycles:void 0,frameCount:"number"==typeof t.frameCount?t.frameCount:void 0,loop:"boolean"==typeof t.loop?t.loop:void 0,random:!0===t.random,startFrame:void 0!==t.startFrame?Jt(t.startFrame):void 0})}clone(){return new Be(this.frame.clone(),{fps:this.fps,cycles:this.cycles,frameCount:this.frameCount,loop:this.loop,random:this.random,startFrame:this.startFrame?.clone()})}reset(){}}class Ie{constructor(t,e){this.center=t,this.magnitude=e,this.type="GravityForce",this.temp=new et}initialize(t){}update(t,e){const s=t.position.distanceToSquared(this.center);0!==s&&(this.temp.copy(this.center).sub(t.position).normalize(),t.velocity.addScaledVector(this.temp,this.magnitude/s*e))}updateAll(t,e,s){const i=this.center.x,n=this.center.y,r=this.center.z,o=this.magnitude*s;for(let s=0;s<e;s++){const e=t[s];if(e.age>=e.life)continue;const a=e.position,h=i-a.x,l=n-a.y,c=r-a.z,u=h*h+l*l+c*c;if(0===u)continue;const d=o/(u*Math.sqrt(u)),f=e.velocity;f.x+=h*d,f.y+=l*d,f.z+=c*d}}frameUpdate(t){}toJSON(){return{type:this.type,center:[this.center.x,this.center.y,this.center.z],magnitude:this.magnitude}}static fromJSON(t){return new Ie(Ut(t.center,new et(0,0,0)),"number"==typeof t.magnitude?t.magnitude:0)}clone(){return new Ie(this.center.clone(),this.magnitude)}reset(){}}class Ue{constructor(t=new Rt(1),e="initial"){this.multiplier=t,this.mode=e,this.type="InheritVelocity",this._temp=new et,this._tempPos=new et,this._tempQInv=new tt,this._tempScaleInv=new et(1,1,1)}initialize(t,e){this.ps=e,this.multiplier.startGen(t.memory),"initial"===this.mode&&e.emitterVelocity&&(this._temp.copy(e.emitterVelocity),e.worldSpace||(this.decomposeInverse(e),this._temp.multiply(this._tempScaleInv).applyQuaternion(this._tempQInv)),t.velocity.addScaledVector(this._temp,this.multiplier.genValue(t.memory,0)))}frameUpdate(t){this.ps&&!this.ps.worldSpace&&this.decomposeInverse(this.ps)}update(t,e){"current"===this.mode&&void 0!==this.ps&&this.ps.emitterVelocity&&(this._temp.copy(this.ps.emitterVelocity),this.ps.worldSpace||this._temp.multiply(this._tempScaleInv).applyQuaternion(this._tempQInv),t.position.addScaledVector(this._temp,this.multiplier.genValue(t.memory,t.age/t.life)*e))}decomposeInverse(t){t.emitter.matrixWorld.decompose(this._tempPos,this._tempQInv,this._tempScaleInv),this._tempQInv.invert(),this._tempScaleInv.set(1/this._tempScaleInv.x,1/this._tempScaleInv.y,1/this._tempScaleInv.z)}toJSON(){return{type:this.type,multiplier:this.multiplier.toJSON(),mode:this.mode}}static fromJSON(t){return new Ue(t.multiplier?Jt(t.multiplier):new Rt(1),"current"===t.mode?"current":"initial")}clone(){return new Ue(this.multiplier.clone(),this.mode)}reset(){}}class Ne{initialize(t,e){void 0!==e&&(this.ps=e),this.speed.startGen(t.memory)}motionScale(){const t=this.ps;return void 0!==t&&t.worldSpace?t.motionScale??1:1}constructor(t,e){this.speed=t,this.dampen=e,this.type="LimitSpeedOverLife"}dampenStep(t){const e=this.dampen>1?1:this.dampen>0?this.dampen:0;return 1-Math.pow(1-e/3,60*t)}update(t,e){const s=t.velocity.length(),i=this.speed.genValue(t.memory,t.age/t.life)*this.motionScale();if(s>i){const n=(s-i)/s;t.velocity.multiplyScalar(1-n*this.dampenStep(e))}}updateAll(t,e,s){const i=this.speed,n=this.dampenStep(s),r=this.motionScale();for(let s=0;s<e;s++){const e=t[s];if(e.age>=e.life)continue;const o=e.velocity,a=o.length(),h=i.genValue(e.memory,e.age/e.life)*r;a>h&&o.multiplyScalar(1-(a-h)/a*n)}}toJSON(){return{type:this.type,speed:this.speed.toJSON(),dampen:this.dampen}}static fromJSON(t){return new Ne(Jt(t.speed),"number"==typeof t.dampen?t.dampen:1)}frameUpdate(t){this.speed.refreshTable?.()}clone(){return new Ne(this.speed.clone(),this.dampen)}reset(){}}const Re=.5*(Math.sqrt(3)-1),De=(3-Math.sqrt(3))/6,ke=1/3,Le=1/6,qe=(Math.sqrt(5)-1)/4,Je=(5-Math.sqrt(5))/20,We=new Float32Array([1,1,0,-1,1,0,1,-1,0,-1,-1,0,1,0,1,-1,0,1,1,0,-1,-1,0,-1,0,1,1,0,-1,1,0,1,-1,0,-1,-1]),Ge=new Float32Array([0,1,1,1,0,1,1,-1,0,1,-1,1,0,1,-1,-1,0,-1,1,1,0,-1,1,-1,0,-1,-1,1,0,-1,-1,-1,1,0,1,1,1,0,1,-1,1,0,-1,1,1,0,-1,-1,-1,0,1,1,-1,0,1,-1,-1,0,-1,1,-1,0,-1,-1,1,1,0,1,1,1,0,-1,1,-1,0,1,1,-1,0,-1,-1,1,0,1,-1,1,0,-1,-1,-1,0,1,-1,-1,0,-1,1,1,1,0,1,1,-1,0,1,-1,1,0,1,-1,-1,0,-1,1,1,0,-1,1,-1,0,-1,-1,1,0,-1,-1,-1,0]);class Qe{constructor(t=e){const e="function"==typeof t?t:function(t){let e=0,s=0,i=0,n=1;const r=function(){let t=4022871197;return function(e){e=e.toString();for(let s=0;s<e.length;s++){t+=e.charCodeAt(s);let i=.02519603282416938*t;t=i>>>0,i-=t,i*=t,t=i>>>0,i-=t,t+=4294967296*i}return 2.3283064365386963e-10*(t>>>0)}}();e=r(" "),s=r(" "),i=r(" "),e-=r(t),e<0&&(e+=1);s-=r(t),s<0&&(s+=1);i-=r(t),i<0&&(i+=1);return function(){const t=2091639*e+2.3283064365386963e-10*n;return e=s,s=i,i=t-(n=0|t)}}(t);this.p=function(t){const e=new Uint8Array(256);for(let t=0;t<256;t++)e[t]=t;for(let s=0;s<255;s++){const i=s+~~(t()*(256-s)),n=e[s];e[s]=e[i],e[i]=n}return e}(e),this.perm=new Uint8Array(512),this.permMod12=new Uint8Array(512);for(let t=0;t<512;t++)this.perm[t]=this.p[255&t],this.permMod12[t]=this.perm[t]%12}noise2D(t,e){const s=this.permMod12,i=this.perm;let n=0,r=0,o=0;const a=(t+e)*Re,h=Math.floor(t+a),l=Math.floor(e+a),c=(h+l)*De,u=t-(h-c),d=e-(l-c);let f,p;u>d?(f=1,p=0):(f=0,p=1);const m=u-f+De,y=d-p+De,g=u-1+2*De,v=d-1+2*De,x=255&h,S=255&l;let w=.5-u*u-d*d;if(w>=0){const t=3*s[x+i[S]];w*=w,n=w*w*(We[t]*u+We[t+1]*d)}let b=.5-m*m-y*y;if(b>=0){const t=3*s[x+f+i[S+p]];b*=b,r=b*b*(We[t]*m+We[t+1]*y)}let M=.5-g*g-v*v;if(M>=0){const t=3*s[x+1+i[S+1]];M*=M,o=M*M*(We[t]*g+We[t+1]*v)}return 70*(n+r+o)}noise3D(t,e,s){const i=this.permMod12,n=this.perm;let r,o,a,h;const l=(t+e+s)*ke,c=Math.floor(t+l),u=Math.floor(e+l),d=Math.floor(s+l),f=(c+u+d)*Le,p=t-(c-f),m=e-(u-f),y=s-(d-f);let g,v,x,S,w,b;p>=m?m>=y?(g=1,v=0,x=0,S=1,w=1,b=0):p>=y?(g=1,v=0,x=0,S=1,w=0,b=1):(g=0,v=0,x=1,S=1,w=0,b=1):m<y?(g=0,v=0,x=1,S=0,w=1,b=1):p<y?(g=0,v=1,x=0,S=0,w=1,b=1):(g=0,v=1,x=0,S=1,w=1,b=0);const M=p-g+Le,z=m-v+Le,_=y-x+Le,V=p-S+2*Le,A=m-w+2*Le,T=y-b+2*Le,O=p-1+.5,$=m-1+.5,P=y-1+.5,C=255&c,E=255&u,F=255&d;let B=.6-p*p-m*m-y*y;if(B<0)r=0;else{const t=3*i[C+n[E+n[F]]];B*=B,r=B*B*(We[t]*p+We[t+1]*m+We[t+2]*y)}let I=.6-M*M-z*z-_*_;if(I<0)o=0;else{const t=3*i[C+g+n[E+v+n[F+x]]];I*=I,o=I*I*(We[t]*M+We[t+1]*z+We[t+2]*_)}let U=.6-V*V-A*A-T*T;if(U<0)a=0;else{const t=3*i[C+S+n[E+w+n[F+b]]];U*=U,a=U*U*(We[t]*V+We[t+1]*A+We[t+2]*T)}let N=.6-O*O-$*$-P*P;if(N<0)h=0;else{const t=3*i[C+1+n[E+1+n[F+1]]];N*=N,h=N*N*(We[t]*O+We[t+1]*$+We[t+2]*P)}return 32*(r+o+a+h)}noise4D(t,e,s,i){const n=this.perm;let r,o,a,h,l;const c=(t+e+s+i)*qe,u=Math.floor(t+c),d=Math.floor(e+c),f=Math.floor(s+c),p=Math.floor(i+c),m=(u+d+f+p)*Je,y=t-(u-m),g=e-(d-m),v=s-(f-m),x=i-(p-m);let S=0,w=0,b=0,M=0;y>g?S++:w++,y>v?S++:b++,y>x?S++:M++,g>v?w++:b++,g>x?w++:M++,v>x?b++:M++;const z=S>=3?1:0,_=w>=3?1:0,V=b>=3?1:0,A=M>=3?1:0,T=S>=2?1:0,O=w>=2?1:0,$=b>=2?1:0,P=M>=2?1:0,C=S>=1?1:0,E=w>=1?1:0,F=b>=1?1:0,B=M>=1?1:0,I=y-z+Je,U=g-_+Je,N=v-V+Je,R=x-A+Je,D=y-T+2*Je,k=g-O+2*Je,L=v-$+2*Je,q=x-P+2*Je,J=y-C+3*Je,W=g-E+3*Je,G=v-F+3*Je,Q=x-B+3*Je,j=y-1+4*Je,H=g-1+4*Je,Y=v-1+4*Je,X=x-1+4*Je,Z=255&u,K=255&d,tt=255&f,et=255&p;let st=.6-y*y-g*g-v*v-x*x;if(st<0)r=0;else{const t=n[Z+n[K+n[tt+n[et]]]]%32*4;st*=st,r=st*st*(Ge[t]*y+Ge[t+1]*g+Ge[t+2]*v+Ge[t+3]*x)}let it=.6-I*I-U*U-N*N-R*R;if(it<0)o=0;else{const t=n[Z+z+n[K+_+n[tt+V+n[et+A]]]]%32*4;it*=it,o=it*it*(Ge[t]*I+Ge[t+1]*U+Ge[t+2]*N+Ge[t+3]*R)}let nt=.6-D*D-k*k-L*L-q*q;if(nt<0)a=0;else{const t=n[Z+T+n[K+O+n[tt+$+n[et+P]]]]%32*4;nt*=nt,a=nt*nt*(Ge[t]*D+Ge[t+1]*k+Ge[t+2]*L+Ge[t+3]*q)}let rt=.6-J*J-W*W-G*G-Q*Q;if(rt<0)h=0;else{const t=n[Z+C+n[K+E+n[tt+F+n[et+B]]]]%32*4;rt*=rt,h=rt*rt*(Ge[t]*J+Ge[t+1]*W+Ge[t+2]*G+Ge[t+3]*Q)}let ot=.6-j*j-H*H-Y*Y-X*X;if(ot<0)l=0;else{const t=n[Z+1+n[K+1+n[tt+1+n[et+1]]]]%32*4;ot*=ot,l=ot*ot*(Ge[t]*j+Ge[t+1]*H+Ge[t+2]*Y+Ge[t+3]*X)}return 27*(r+o+a+h+l)}}const je=100,He=new Array(je),Ye=new et,Xe=new tt;function Ze(t){let e=He[t];return void 0===e&&(e=new Qe(t),He[t]=e),e}class Ke{constructor(t,e,s=new Rt(1),i=new Rt(0),n=new Rt(0),r){this.frequency=t,this.power=e,this.positionAmount=s,this.rotationAmount=i,this.scrollSpeed=n,this.remap=r,this.type="Noise",this.duration=0,this.scrollOffset=0,this.scrollMemory=[],this._frequency=NaN,this._power=NaN,this._positionAmount=NaN,this._rotationAmount=NaN,this.scrollSpeed.startGen(this.scrollMemory)}sample(t,e,s){const i=t.noise2D(0,e),n=this.remap;return void 0===n?i:n.genValue(s,.5*(i+1))}initialize(t){const e="number"==typeof t.rotation;let s=t._noiseState;if(void 0===s)return s={lastPos:new et,lastRot:0,lastRotQ:e?null:new tt,generatorX:Ze(ze(0,je)),generatorY:Ze(ze(0,je)),generatorZ:Ze(ze(0,je)),generatorW:Ze(ze(0,je))},void(t._noiseState=s);s.lastPos.set(0,0,0),s.lastRot=0,e?s.lastRotQ=null:null===s.lastRotQ?s.lastRotQ=new tt:s.lastRotQ.set(0,0,0,1),s.generatorX=Ze(ze(0,je)),s.generatorY=Ze(ze(0,je)),s.generatorZ=Ze(ze(0,je)),s.generatorW=Ze(ze(0,je))}static constantOf(t){return t instanceof Rt?t.value:NaN}rotateByNoise(t,e,s,i,n){const r=e.lastRotQ;t.multiply(r.invert()),Ye.set(this.sample(e.generatorX,s,n),this.sample(e.generatorY,s,n),this.sample(e.generatorZ,s,n));const o=Ye.length();o>0?(Ye.multiplyScalar(1/o),Xe.setFromAxisAngle(Ye,this.sample(e.generatorW,s,n)*Math.PI*i)):Xe.set(0,0,0,1),t.multiply(Xe),r.copy(Xe)}update(t,e){const s=t._noiseState;if(void 0===s)return;const i=t.memory,n=t.age/t.life,r=this._frequency,o=r==r?r:this.frequency.genValue(i,n),a=this._power,h=a==a?a:this.power.genValue(i,n),l=this._positionAmount,c=l==l?l:this.positionAmount.genValue(i,n),u=this._rotationAmount,d=u==u?u:this.rotationAmount.genValue(i,n),f=t.age*o+this.scrollOffset;if(c>0){const e=h*c;t.position.sub(s.lastPos),Ye.set(this.sample(s.generatorX,f,i)*e,this.sample(s.generatorY,f,i)*e,this.sample(s.generatorZ,f,i)*e),t.position.add(Ye),s.lastPos.copy(Ye)}if(d>0){const e=h*d;if("number"==typeof t.rotation){const n=this.sample(s.generatorW,f,i)*Math.PI*e;t.rotation=t.rotation-s.lastRot+n,s.lastRot=n}else null!==s.lastRotQ&&this.rotateByNoise(t.rotation,s,f,e,i)}}updateAll(t,e,s){const i=e>0?t[0].store:void 0;if(void 0===i){for(let i=0;i<e;i++){const e=t[i];e.age<e.life&&this.update(e,s)}return}const n=i.position,r=i.rotation,o=i.scalars,a=ve.SCALAR_STRIDE,h=this._frequency,l=this._power,c=this._positionAmount,u=this._rotationAmount;for(let s=0,i=0,d=0;s<e;s++,i+=3,d+=a){const e=o[d],a=o[d+1];if(e>=a)continue;const f=t[s],p=f._noiseState;if(void 0===p)continue;const m=f.memory,y=e/a,g=h==h?h:this.frequency.genValue(m,y),v=l==l?l:this.power.genValue(m,y),x=c==c?c:this.positionAmount.genValue(m,y),S=u==u?u:this.rotationAmount.genValue(m,y),w=e*g+this.scrollOffset;if(x>0){const t=v*x,e=p.lastPos,s=this.sample(p.generatorX,w,m)*t,r=this.sample(p.generatorY,w,m)*t,o=this.sample(p.generatorZ,w,m)*t;n[i]=Math.fround(n[i]-e.x)+s,n[i+1]=Math.fround(n[i+1]-e.y)+r,n[i+2]=Math.fround(n[i+2]-e.z)+o,e.set(s,r,o)}if(S>0){const t=v*S;if("number"==typeof f.rotation){const e=this.sample(p.generatorW,w,m)*Math.PI*t;r[s]=r[s]-p.lastRot+e,p.lastRot=e}else null!==p.lastRotQ&&this.rotateByNoise(f.rotation,p,w,t,m)}}}toJSON(){return{type:this.type,frequency:this.frequency.toJSON(),power:this.power.toJSON(),positionAmount:this.positionAmount.toJSON(),rotationAmount:this.rotationAmount.toJSON(),scrollSpeed:this.scrollSpeed.toJSON(),...void 0!==this.remap?{remap:this.remap.toJSON()}:{}}}frameUpdate(t){this.duration+=t,this.scrollOffset+=this.scrollSpeed.genValue(this.scrollMemory,0)*t,this._frequency=Ke.constantOf(this.frequency),this._power=Ke.constantOf(this.power),this._positionAmount=Ke.constantOf(this.positionAmount),this._rotationAmount=Ke.constantOf(this.rotationAmount)}static fromJSON(t){return new Ke(Jt(t.frequency),Jt(t.power),t.positionAmount?Jt(t.positionAmount):void 0,t.rotationAmount?Jt(t.rotationAmount):void 0,t.scrollSpeed?Jt(t.scrollSpeed):new Rt(0),t.remap?Jt(t.remap):void 0)}clone(){return new Ke(this.frequency.clone(),this.power.clone(),this.positionAmount.clone(),this.rotationAmount.clone(),this.scrollSpeed.clone(),this.remap?.clone())}reset(){this.scrollOffset=0}}class ts{constructor(t,e=new et(0,1,0),s="local"){this.orbitSpeed=t,this.axis=e,this.space=s,this.type="OrbitOverLife",this.temp=new et,this._frame=new le,this._axis=new et(0,1,0),this._center=new et,this.rotation=new tt,this.refreshAxis()}initialize(t,e){this.ps=e,this.orbitSpeed.startGen(t.memory)}refreshAxis(){const t=this._axis.copy(this.axis),e=this._center.set(0,0,0);if(void 0!==this.ps){const s=this.ps.worldSpace;this._frame.toSimulation(t,this.space,s),this._frame.pointToSimulation(e,this.space,s)}const s=t.length();s>0?t.multiplyScalar(1/s):t.set(0,0,0)}converts(){return void 0!==this.ps&&this.ps.worldSpace!==("world"===this.space)}update(t,e){const s=this._axis;if(0===s.x&&0===s.y&&0===s.z)return;const i=t.position;i.sub(this._center),this.temp.copy(i).projectOnVector(s),this.rotation.setFromAxisAngle(s,this.orbitSpeed.genValue(t.memory,t.age/t.life)*e),i.sub(this.temp),i.applyQuaternion(this.rotation),i.add(this.temp),i.add(this._center)}updateAll(t,e,s){const i=this._axis;if(0===i.x&&0===i.y&&0===i.z)return;const n=this.orbitSpeed,r=this._center,o=this.temp,a=this.rotation;for(let h=0;h<e;h++){const e=t[h];if(e.age>=e.life)continue;const l=e.position;l.sub(r),o.copy(l).projectOnVector(i),a.setFromAxisAngle(i,n.genValue(e.memory,e.age/e.life)*s),l.sub(o),l.applyQuaternion(a),l.add(o),l.add(r)}}frameUpdate(t){this.converts()&&this._frame.refresh(this.ps),this.refreshAxis()}toJSON(){return{type:this.type,orbitSpeed:this.orbitSpeed.toJSON(),axis:[this.axis.x,this.axis.y,this.axis.z],..."local"!==this.space?{space:this.space}:{}}}static fromJSON(t){return new ts(Jt(t.orbitSpeed),t.axis?new et(t.axis[0],t.axis[1],t.axis[2]):void 0,ae(t.space,"local"))}clone(){return new ts(this.orbitSpeed.clone(),this.axis.clone(),this.space)}reset(){}}class es{constructor(t){this.angularVelocity=t,this.type="Rotation3DOverLife",this.tempQuat=new tt}initialize(t){t.rotation instanceof tt&&(t.angularVelocity=new tt,this.angularVelocity.startGen(t.memory))}update(t,e){if(t.rotation instanceof tt){this.angularVelocity.genValue(t.memory,this.tempQuat,e,t.age/t.life),t.rotation.multiply(this.tempQuat);const s=t.angularVelocity;s instanceof tt&&s.copy(this.tempQuat)}}toJSON(){return{type:this.type,angularVelocity:this.angularVelocity.toJSON()}}static fromJSON(t){return new es(ie(t.angularVelocity))}frameUpdate(t){}clone(){return new es(this.angularVelocity.clone())}reset(){}}class ss{constructor(t,e){this.angularVelocity=t,this.speedRange=e,this.type="RotationBySpeed",this.tempQuat=new tt}initialize(t){"number"==typeof t.rotation&&this.angularVelocity.startGen(t.memory)}update(t,e){if("number"==typeof t.rotation){const s=me(t,this.speedRange),i=this.angularVelocity.genValue(t.memory,s);t.rotation+=e*i,t.angularVelocity=i}}toJSON(){return{type:this.type,angularVelocity:this.angularVelocity.toJSON(),speedRange:this.speedRange.toJSON()}}static fromJSON(t){return new ss(Jt(t.angularVelocity),t.speedRange?Dt.fromJSON(t.speedRange):new Dt(0,1))}frameUpdate(t){}clone(){return new ss(this.angularVelocity.clone(),this.speedRange.clone())}reset(){}}class is{constructor(t){this.angularVelocity=t,this.type="RotationOverLife",this.tempQuat=new tt}initialize(t){"number"==typeof t.rotation?this.angularVelocity.startGen(t.memory):t.rotation instanceof tt&&(this.angularVelocity.startGen(t.memory),t.angularVelocity instanceof tt||(t.angularVelocity=new tt))}update(t,e){if("number"==typeof t.rotation){const s=this.angularVelocity.genValue(t.memory,t.age/t.life);t.rotation+=e*s,t.angularVelocity=s}else if(t.rotation instanceof tt){const s=this.angularVelocity.genValue(t.memory,t.age/t.life);this.turnAboutZ(t,t.rotation,s*e)}}updateAll(t,e,s){const i=this.angularVelocity;for(let n=0;n<e;n++){const e=t[n];if(e.age>=e.life)continue;const r=e.rotation;if("number"==typeof r){const t=i.genValue(e.memory,e.age/e.life);e.rotation=r+s*t,e.angularVelocity=t}else if(r instanceof tt){const t=i.genValue(e.memory,e.age/e.life);this.turnAboutZ(e,r,t*s)}}}turnAboutZ(t,e,s){const i=this.tempQuat.setFromAxisAngle(Te,s);e.multiply(i);const n=t.angularVelocity;n instanceof tt&&n.copy(i)}toJSON(){return{type:this.type,angularVelocity:this.angularVelocity.toJSON()}}static fromJSON(t){return new is(Jt(t.angularVelocity))}frameUpdate(t){this.angularVelocity.refreshTable?.()}clone(){return new is(this.angularVelocity.clone())}reset(){}}class ns{initialize(t){this.size.startGen(t.memory)}constructor(t,e){this.size=t,this.speedRange=e,this.type="SizeBySpeed"}update(t){const e=me(t,this.speedRange);this.size instanceof ne?this.size.genValue(t.memory,t.size,e).multiply(t.startSize):t.size.copy(t.startSize).multiplyScalar(this.size.genValue(t.memory,e))}toJSON(){return{type:this.type,size:this.size.toJSON(),speedRange:this.speedRange.toJSON()}}static fromJSON(t){return new ns(oe(t.size),t.speedRange?Dt.fromJSON(t.speedRange):new Dt(0,1))}frameUpdate(t){}clone(){return new ns(this.size.clone(),this.speedRange.clone())}reset(){}}class rs{constructor(t){this.type="SizeOverLife",this._sizeIsVector3=!1,this.size=t}get size(){return this._size}set size(t){this._size=t,this._sizeIsVector3=t instanceof ne}initialize(t){this._size.startGen(t.memory)}update(t){const e=t.age/t.life;if(this._sizeIsVector3)this._size.genValue(t.memory,t.size,e).multiply(t.startSize);else{const s=this._size.genValue(t.memory,e),i=t.size,n=t.startSize;i.x=n.x*s,i.y=n.y*s,i.z=n.z*s}}updateAll(t,e,s){if(this._sizeIsVector3){const s=this._size;for(let i=0;i<e;i++){const e=t[i];e.age>=e.life||s.genValue(e.memory,e.size,e.age/e.life).multiply(e.startSize)}return}const i=this._size;for(let s=0;s<e;s++){const e=t[s];if(e.age>=e.life)continue;const n=i.genValue(e.memory,e.age/e.life),r=e.size,o=e.startSize;r.x=o.x*n,r.y=o.y*n,r.z=o.z*n}}toJSON(){return{type:this.type,size:this.size.toJSON()}}static fromJSON(t){return new rs(oe(t.size))}frameUpdate(t){this._size.refreshTable?.()}clone(){return new rs(this.size.clone())}reset(){}}class os{initialize(t){this.speed.startGen(t.memory)}constructor(t){this.speed=t,this.type="SpeedOverLife"}update(t){t.speedModifier=this.speed.genValue(t.memory,t.age/t.life)}updateAll(t,e,s){const i=this.speed;for(let s=0;s<e;s++){const e=t[s];e.age>=e.life||(e.speedModifier=i.genValue(e.memory,e.age/e.life))}}toJSON(){return{type:this.type,speed:this.speed.toJSON()}}static fromJSON(t){return new os(Jt(t.speed))}frameUpdate(t){this.speed.refreshTable?.()}clone(){return new os(this.speed.clone())}reset(){}}function as(t){return 0===t?0:1/t}class hs{constructor(t,e,s,i,n=0){this.scale=t,this.octaves=e,this.velocityMultiplier=s,this.timeScale=i,this.seed=n,this.type="TurbulenceField",this.timeOffset=new et,this.initialOffset=new et,this.temp=new et,this.temp2=new et;const r=V(n);this.generator=new Qe(r),this.initialOffset.set(r()*as(t.x)*i.x,r()*as(t.y)*i.y,r()*as(t.z)*i.z),this.timeOffset.copy(this.initialOffset)}initialize(t){}update(t,e){const s=t.position.x*as(this.scale.x),i=t.position.y*as(this.scale.y),n=t.position.z*as(this.scale.z);this.temp.set(0,0,0);let r=1;for(let t=0;t<this.octaves;t++)this.temp2.set(this.generator.noise4D(s*r,i*r,n*r,this.timeOffset.x*r)/r,this.generator.noise4D(s*r,i*r,n*r,this.timeOffset.y*r)/r,this.generator.noise4D(s*r,i*r,n*r,this.timeOffset.z*r)/r),this.temp.add(this.temp2),r*=2;this.temp.multiply(this.velocityMultiplier),t.velocity.addScaledVector(this.temp,e)}updateAll(t,e,s){const i=e>0?t[0].store:void 0;if(void 0===i){for(let i=0;i<e;i++){const e=t[i];e.age<e.life&&this.update(e,s)}return}const n=i.position,r=i.velocity,o=i.scalars,a=ve.SCALAR_STRIDE,h=this.generator,l=this.octaves,c=as(this.scale.x),u=as(this.scale.y),d=as(this.scale.z),f=this.velocityMultiplier.x*s,p=this.velocityMultiplier.y*s,m=this.velocityMultiplier.z*s,y=this.timeOffset.x,g=this.timeOffset.y,v=this.timeOffset.z;for(let t=0,s=0,i=0;t<e;t++,s+=3,i+=a){if(o[i]>=o[i+1])continue;const t=n[s]*c,e=n[s+1]*u,a=n[s+2]*d;let x=0,S=0,w=0,b=1;for(let s=0;s<l;s++){const s=t*b,i=e*b,n=a*b;x+=h.noise4D(s,i,n,y*b)/b,S+=h.noise4D(s,i,n,g*b)/b,w+=h.noise4D(s,i,n,v*b)/b,b*=2}r[s]+=x*f,r[s+1]+=S*p,r[s+2]+=w*m}}toJSON(){return{type:this.type,scale:[this.scale.x,this.scale.y,this.scale.z],octaves:this.octaves,velocityMultiplier:[this.velocityMultiplier.x,this.velocityMultiplier.y,this.velocityMultiplier.z],timeScale:[this.timeScale.x,this.timeScale.y,this.timeScale.z],...0!==this.seed?{seed:this.seed}:{}}}frameUpdate(t){this.timeOffset.x+=t*this.timeScale.x,this.timeOffset.y+=t*this.timeScale.y,this.timeOffset.z+=t*this.timeScale.z}static fromJSON(t){return new hs(Ut(t.scale,new et(1,1,1)),"number"==typeof t.octaves?t.octaves:1,Ut(t.velocityMultiplier,new et(1,1,1)),Ut(t.timeScale,new et(1,1,1)),"number"==typeof t.seed?t.seed:0)}clone(){return new hs(this.scale.clone(),this.octaves,this.velocityMultiplier.clone(),this.timeScale.clone(),this.seed)}reset(){this.timeOffset.copy(this.initialOffset)}}const ls=new et(1,0,0),cs=new et(0,1,0),us=new et(0,0,1);class ds{constructor(t=new Rt(0),e=new Rt(0),s=new Rt(0),i=new Rt(0),n=new Rt(0),r=new Rt(0),o="local",a=new Rt(0),h=new et){this.linearX=t,this.linearY=e,this.linearZ=s,this.orbitalX=i,this.orbitalY=n,this.orbitalZ=r,this.space=o,this.radial=a,this.orbitalOffset=h,this.type="VelocityOverLife",this._temp=new et,this._tempEmitterPos=new et,this._tempQ=new tt,this._tempQInv=new tt,this._tempScale=new et(1,1,1),this._tempScaleInv=new et(1,1,1),this._tempRot=new tt,this._axisX=new et(1,0,0),this._axisY=new et(0,1,0),this._axisZ=new et(0,0,1),this._center=new et}initialize(t,e){this.ps=e,this.linearX.startGen(t.memory),this.linearY.startGen(t.memory),this.linearZ.startGen(t.memory),this.orbitalX.startGen(t.memory),this.orbitalY.startGen(t.memory),this.orbitalZ.startGen(t.memory),this.radial.startGen(t.memory)}frameUpdate(t){this.ps&&(this.ps.emitter.matrixWorld.decompose(this._tempEmitterPos,this._tempQ,this._tempScale),this._tempQInv.copy(this._tempQ).invert(),this._tempScaleInv.set(1/this._tempScale.x,1/this._tempScale.y,1/this._tempScale.z),this._axisX.copy(ls),this._axisY.copy(cs),this._axisZ.copy(us),this._center.copy(this.orbitalOffset),this.ps.worldSpace&&(this._axisX.applyQuaternion(this._tempQ),this._axisY.applyQuaternion(this._tempQ),this._axisZ.applyQuaternion(this._tempQ),this._center.multiply(this._tempScale).applyQuaternion(this._tempQ).add(this._tempEmitterPos)))}update(t,e){const s=t.age/t.life;this._temp.set(this.linearX.genValue(t.memory,s),this.linearY.genValue(t.memory,s),this.linearZ.genValue(t.memory,s));const i=void 0!==this.ps&&this.ps.worldSpace;i&&"local"===this.space?this._temp.multiply(this._tempScale).applyQuaternion(this._tempQ):i||"world"!==this.space||this._temp.multiply(this._tempScaleInv).applyQuaternion(this._tempQInv),t.position.addScaledVector(this._temp,e);const n=this.radial.genValue(t.memory,s);if(0!==n){this._temp.copy(t.position).sub(this._center);const s=this._temp.length();s>0&&t.position.addScaledVector(this._temp,n*e/s)}const r=this.orbitalX.genValue(t.memory,s)*e,o=this.orbitalY.genValue(t.memory,s)*e,a=this.orbitalZ.genValue(t.memory,s)*e;0===r&&0===o&&0===a||(t.position.sub(this._center),this.orbit(t.position,this._axisX,r),this.orbit(t.position,this._axisY,o),this.orbit(t.position,this._axisZ,a),t.position.add(this._center))}orbit(t,e,s){0!==s&&(this._tempRot.setFromAxisAngle(e,s),t.applyQuaternion(this._tempRot))}toJSON(){return{type:this.type,linearX:this.linearX.toJSON(),linearY:this.linearY.toJSON(),linearZ:this.linearZ.toJSON(),orbitalX:this.orbitalX.toJSON(),orbitalY:this.orbitalY.toJSON(),orbitalZ:this.orbitalZ.toJSON(),space:this.space,radial:this.radial.toJSON(),orbitalOffset:[this.orbitalOffset.x,this.orbitalOffset.y,this.orbitalOffset.z]}}static fromJSON(t){const e=t=>t?Jt(t):new Rt(0);return new ds(e(t.linearX),e(t.linearY),e(t.linearZ),e(t.orbitalX),e(t.orbitalY),e(t.orbitalZ),"world"===t.space?"world":"local",e(t.radial),Array.isArray(t.orbitalOffset)?new et(t.orbitalOffset[0]??0,t.orbitalOffset[1]??0,t.orbitalOffset[2]??0):new et)}clone(){return new ds(this.linearX.clone(),this.linearY.clone(),this.linearZ.clone(),this.orbitalX.clone(),this.orbitalY.clone(),this.orbitalZ.clone(),this.space,this.radial.clone(),this.orbitalOffset.clone())}reset(){}}class fs{initialize(t){this.width.startGen(t.memory)}constructor(t,e=!1){this.width=t,this.absolute=e,this.type="WidthOverLength"}update(t){if(!(t instanceof Me))return;const e=t.memory;t.headWidthScale=this.absolute?1:this.width.genValue(e,0);const s=t.historyCount;if(0===s)return;const i=t.historyCapacity,n=t.historySizes,r=t.historyBaseSizes,o=1/s,a=this.absolute;let h=t.getHistoryIndex(0);for(let t=0;t<s;t++){const l=this.width.genValue(e,(s-t)*o);n[h]=a?l:r[h]*l,h++,h===i&&(h=0)}}frameUpdate(t){}toJSON(){return{type:this.type,width:this.width.toJSON(),absolute:this.absolute}}static fromJSON(t){return new fs(Jt(t.width),t.absolute??!0)}clone(){return new fs(this.width.clone(),this.absolute)}reset(){}}const ps={ApplyForce:{type:"ApplyForce",constructor:ce,params:[["direction",["vec3"]],["magnitude",["value"]],["space",["string"]]],loadJSON:ce.fromJSON},Noise:{type:"Noise",constructor:Ke,params:[["frequency",["value"]],["power",["value"]],["positionAmount",["value"]],["rotationAmount",["value"]],["scrollSpeed",["value"]],["remap",["valueFunc"]]],loadJSON:Ke.fromJSON},TurbulenceField:{type:"TurbulenceField",constructor:hs,params:[["scale",["vec3"]],["octaves",["number"]],["velocityMultiplier",["vec3"]],["timeScale",["vec3"]],["seed",["number"]]],loadJSON:hs.fromJSON},GravityForce:{type:"GravityForce",constructor:Ie,params:[["center",["vec3"]],["magnitude",["number"]]],loadJSON:Ie.fromJSON},ColorOverLife:{type:"ColorOverLife",constructor:ge,params:[["color",["colorFunc"]]],loadJSON:ge.fromJSON},RotationOverLife:{type:"RotationOverLife",constructor:is,params:[["angularVelocity",["value","valueFunc"]]],loadJSON:is.fromJSON},Rotation3DOverLife:{type:"Rotation3DOverLife",constructor:es,params:[["angularVelocity",["rotationFunc"]]],loadJSON:es.fromJSON},SizeOverLife:{type:"SizeOverLife",constructor:rs,params:[["size",["value","valueFunc","vec3Func"]]],loadJSON:rs.fromJSON},ColorBySpeed:{type:"ColorBySpeed",constructor:ye,params:[["color",["colorFunc"]],["speedRange",["range"]]],loadJSON:ye.fromJSON},RotationBySpeed:{type:"RotationBySpeed",constructor:ss,params:[["angularVelocity",["value","valueFunc"]],["speedRange",["range"]]],loadJSON:ss.fromJSON},SizeBySpeed:{type:"SizeBySpeed",constructor:ns,params:[["size",["value","valueFunc","vec3Func"]],["speedRange",["range"]]],loadJSON:ns.fromJSON},SpeedOverLife:{type:"SpeedOverLife",constructor:os,params:[["speed",["value","valueFunc"]]],loadJSON:os.fromJSON},FrameOverLife:{type:"FrameOverLife",constructor:Be,params:[["frame",["value","valueFunc"]],["fps",["number"]],["cycles",["number"]],["frameCount",["number"]],["loop",["boolean"]],["random",["boolean"]],["startFrame",["value"]]],loadJSON:Be.fromJSON},ForceOverLife:{type:"ForceOverLife",constructor:Fe,params:[["x",["value","valueFunc"]],["y",["value","valueFunc"]],["z",["value","valueFunc"]],["space",["string"]]],loadJSON:Fe.fromJSON},VelocityOverLife:{type:"VelocityOverLife",constructor:ds,params:[["linearX",["value","valueFunc"]],["linearY",["value","valueFunc"]],["linearZ",["value","valueFunc"]],["orbitalX",["value","valueFunc"]],["orbitalY",["value","valueFunc"]],["orbitalZ",["value","valueFunc"]],["space",["string"]],["radial",["value","valueFunc"]],["orbitalOffset",["vec3"]]],loadJSON:ds.fromJSON},InheritVelocity:{type:"InheritVelocity",constructor:Ue,params:[["multiplier",["value","valueFunc"]],["mode",["string"]]],loadJSON:Ue.fromJSON},OrbitOverLife:{type:"OrbitOverLife",constructor:ts,params:[["orbitSpeed",["value","valueFunc"]],["axis",["vec3"]],["space",["string"]]],loadJSON:ts.fromJSON},WidthOverLength:{type:"WidthOverLength",constructor:fs,params:[["width",["value","valueFunc"]],["absolute",["boolean"]]],loadJSON:fs.fromJSON},ChangeEmitDirection:{type:"ChangeEmitDirection",constructor:pe,params:[["angle",["value"]]],loadJSON:pe.fromJSON},ApplySequences:{type:"ApplySequences",constructor:fe,params:[["delay",["number"]]],loadJSON:fe.fromJSON},EmitSubParticleSystem:{type:"EmitSubParticleSystem",constructor:Ee,params:[["particleSystem",["self"]],["useVelocityAsBasis",["boolean"]],["subParticleSystem",["particleSystem"]],["mode",["number"]],["emitProbability",["number"]]],loadJSON:Ee.fromJSON},LimitSpeedOverLife:{type:"LimitSpeedOverLife",constructor:Ne,params:[["speed",["value","valueFunc"]],["dampen",["number"]]],loadJSON:Ne.fromJSON},ApplyCollision:{type:"ApplyCollision",constructor:Pt,params:[["bounce",["number"]]],loadJSON:Pt.fromJSON}};function ms(t,e){const s=t?ps[t.type]:void 0;return s?s.loadJSON(t,e):(It(`${Nt("behavior",t)}; it is skipped.`),null)}const ys={PiecewiseBezier:qt,Vector3Function:ne,Quaternion:tt,ConstantValue:Rt,Gradient:Ht,Vector4View:Tt,AxisAngleGenerator:Wt,IntervalValue:Dt,ColorRange:Gt};function gs(t,e){return`const ${t} = ${e};\n const ${t}_tbl = ${t} instanceof deps.PiecewiseBezier ? ${t}.sampledTable() : null;\n const ${t}_last = ${t}_tbl !== null ? ${t}_tbl.length - 1 : 0;\n const ${t}_const = ${t} instanceof deps.ConstantValue;\n const ${t}_cv = ${t}_const ? ${t}.value : 0;\n const ${t}_iv = ${t} instanceof deps.IntervalValue;\n const ${t}_slot = ${t}_iv ? ${t}.indexCount : -1;\n const ${t}_col = ${t}_slot >= 0 && ${t}_slot < ms;\n const ${t}_a = ${t}_iv ? ${t}.a : 0, ${t}_b = ${t}_iv ? ${t}.b : 0;`}function vs(t){return`const vx = vel[o3], vy = vel[o3 + 1], vz = vel[o3 + 2];\n const speed = Math.sqrt(vx * vx + vy * vy + vz * vz) * scalars[s + 2];\n let ts = span${t} === 0 ? (speed >= lo${t} ? 1 : 0) : (speed - lo${t}) / span${t};\n ts = ts < 0 ? 0 : ts > 1 ? 1 : ts;`}function xs(t,e,s){return`let ${e};\n if (${t}_tbl !== null) {\n const tt = ${s};\n if (tt <= 0) ${e} = ${t}_tbl[0];\n else if (tt >= 1) ${e} = ${t}_tbl[${t}_last];\n else {\n const x = tt * ${t}_last;\n const ix = x | 0;\n const v0 = ${t}_tbl[ix];\n ${e} = v0 + (${t}_tbl[ix + 1] - v0) * (x - ix);\n }\n } else if (${t}_const) ${e} = ${t}_cv;\n else if (${t}_iv) {\n // The particle's own sample, from the memory column when it holds it.\n let r = ${t}_col ? mem[row * ms + ${t}_slot] : NaN;\n if (r !== r) r = p.memory[${t}_slot];\n ${e} = (1 - r) * ${t}_a + r * ${t}_b;\n } else ${e} = ${t}.genValue(p.memory, ${s});`}function Ss(t,e){return`const ${t} = ${e};\n const ${t}_tbl = ${t} instanceof deps.Gradient ? ${t}.sampledTable() : null;\n const ${t}_last = ${t}_tbl !== null ? ${t}_tbl.length / 4 - 1 : 0;\n const ${t}_cr = ${t} instanceof deps.ColorRange;\n const ${t}_slot = ${t}_cr ? ${t}.indexCount : -1;\n const ${t}_col = ${t}_slot >= 0 && ${t}_slot < ms;\n // Rounded to float32 as copying the colour into the particle does.\n const ${t}_ax = ${t}_cr ? Math.fround(${t}.a.x) : 0, ${t}_ay = ${t}_cr ? Math.fround(${t}.a.y) : 0;\n const ${t}_az = ${t}_cr ? Math.fround(${t}.a.z) : 0, ${t}_aw = ${t}_cr ? Math.fround(${t}.a.w) : 0;\n const ${t}_bx = ${t}_cr ? ${t}.b.x : 0, ${t}_by = ${t}_cr ? ${t}.b.y : 0;\n const ${t}_bz = ${t}_cr ? ${t}.b.z : 0, ${t}_bw = ${t}_cr ? ${t}.b.w : 0;`}function ws(t,e){return`if (${t}_tbl !== null) {\n const tt = ${e};\n const tbl = ${t}_tbl;\n let r, g, b, a;\n if (tt <= 0) {\n r = tbl[0]; g = tbl[1]; b = tbl[2]; a = tbl[3];\n } else if (tt >= 1) {\n const o = ${t}_last * 4;\n r = tbl[o]; g = tbl[o + 1]; b = tbl[o + 2]; a = tbl[o + 3];\n } else {\n const x = tt * ${t}_last;\n const ix = x | 0;\n const fr = x - ix;\n const o = ix * 4;\n const nx = o + 4;\n r = tbl[o] + (tbl[nx] - tbl[o]) * fr;\n g = tbl[o + 1] + (tbl[nx + 1] - tbl[o + 1]) * fr;\n b = tbl[o + 2] + (tbl[nx + 2] - tbl[o + 2]) * fr;\n a = tbl[o + 3] + (tbl[nx + 3] - tbl[o + 3]) * fr;\n }\n color[o4] = Math.fround(r) * startColor[o4];\n color[o4 + 1] = Math.fround(g) * startColor[o4 + 1];\n color[o4 + 2] = Math.fround(b) * startColor[o4 + 2];\n color[o4 + 3] = Math.fround(a) * startColor[o4 + 3];\n } else if (${t}_cr) {\n let r = ${t}_col ? mem[row * ms + ${t}_slot] : NaN;\n if (r !== r) r = p.memory[${t}_slot];\n color[o4] = Math.fround(${t}_ax + (${t}_bx - ${t}_ax) * r) * startColor[o4];\n color[o4 + 1] = Math.fround(${t}_ay + (${t}_by - ${t}_ay) * r) * startColor[o4 + 1];\n color[o4 + 2] = Math.fround(${t}_az + (${t}_bz - ${t}_az) * r) * startColor[o4 + 2];\n color[o4 + 3] = Math.fround(${t}_aw + (${t}_bw - ${t}_aw) * r) * startColor[o4 + 3];\n } else {\n ${t}.genColor(p.memory, tmpColor, ${e});\n color[o4] = tmpColor.x * startColor[o4];\n color[o4 + 1] = tmpColor.y * startColor[o4 + 1];\n color[o4 + 2] = tmpColor.z * startColor[o4 + 2];\n color[o4 + 3] = tmpColor.w * startColor[o4 + 3];\n }`}function bs(t,e,s,i,n,r,o){return`{\n const cx = 2 * (${n} * ${s} - ${r} * ${e});\n const cy = 2 * (${r} * ${t} - ${i} * ${s});\n const cz = 2 * (${i} * ${e} - ${n} * ${t});\n const nx = ${t} + ${o} * cx + ${n} * cz - ${r} * cy;\n const ny = ${e} + ${o} * cy + ${r} * cx - ${i} * cz;\n ${s} = ${s} + ${o} * cz + ${i} * cy - ${n} * cx;\n ${t} = nx;\n ${e} = ny;\n }`}function Ms(t,e){return`const ${t}_q = ${e};\n const ${t}x = ${t}_q.x, ${t}y = ${t}_q.y, ${t}z = ${t}_q.z, ${t}w = ${t}_q.w;`}function zs(t,e){return`const ${t}_v = ${e};\n const ${t}x = ${t}_v.x, ${t}y = ${t}_v.y, ${t}z = ${t}_v.z;`}function _s(t,e,s,i){return`{\n const half = ${t} / 2;\n const sn = Math.sin(half);\n const qx = ${e} * sn, qy = ${s} * sn, qz = ${i} * sn, qw = Math.cos(half);\n ${bs("px","py","pz","qx","qy","qz","qw")}\n px = Math.fround(px); py = Math.fround(py); pz = Math.fround(pz);\n }`}function Vs(t,e){switch(t.type){case"ColorOverLife":return{setup:Ss(`g${e}`,`behaviors[${e}].color`),body:`{${ws(`g${e}`,"t")}}`};case"SizeOverLife":return{setup:`const g${e} = behaviors[${e}].size;\n const vec3_${e} = g${e} instanceof deps.Vector3Function;\n ${gs(`sg${e}`,`g${e}`)}`,body:`if (vec3_${e}) {\n g${e}.genValue(p.memory, p.size, t).multiply(p.startSize);\n } else {\n ${xs(`sg${e}`,"v","t")}\n size[o3] = startSize[o3] * v;\n size[o3 + 1] = startSize[o3 + 1] * v;\n size[o3 + 2] = startSize[o3 + 2] * v;\n }`};case"ApplyForce":return{setup:`const b${e} = behaviors[${e}];\n const d${e} = b${e}._direction;\n const dx${e} = d${e}.x, dy${e} = d${e}.y, dz${e} = d${e}.z;\n const step${e} = b${e}._step(delta);\n ${gs(`g${e}`,`b${e}.magnitude`)}`,body:`{\n ${xs(`g${e}`,"m","t")}\n const s = m * step${e};\n vel[o3] += dx${e} * s; vel[o3 + 1] += dy${e} * s; vel[o3 + 2] += dz${e} * s;\n }`};case"RotationOverLife":return{setup:`${gs(`g${e}`,`behaviors[${e}].angularVelocity`)}\n const rotation_${e} = count > 0 ? particles[0].rotation : undefined;\n const angle_${e} = typeof rotation_${e} === 'number';\n const rq${e} = store.rotationQuaternion, aq${e} = store.angularVelocityQuaternion;\n const quat_${e} = !angle_${e} && rq${e}.length > 0 && rotation_${e} instanceof deps.Quaternion;`,body:`if (angle_${e}) {\n ${xs(`g${e}`,"rate","t")}\n rot[row] += delta * rate;\n angVel[row] = rate;\n } else if (quat_${e}) {\n ${xs(`g${e}`,"rate","t")}\n const half = (rate * delta) / 2;\n const qz = Math.sin(half), qw = Math.cos(half);\n const ax = rq${e}[o4], ay = rq${e}[o4 + 1], az = rq${e}[o4 + 2], aw = rq${e}[o4 + 3];\n rq${e}[o4] = ax * qw + ay * qz;\n rq${e}[o4 + 1] = ay * qw - ax * qz;\n rq${e}[o4 + 2] = az * qw + aw * qz;\n rq${e}[o4 + 3] = aw * qw - az * qz;\n aq${e}[o4] = 0; aq${e}[o4 + 1] = 0; aq${e}[o4 + 2] = qz; aq${e}[o4 + 3] = qw;\n }`};case"FrameOverLife":return{setup:`${gs(`g${e}`,`behaviors[${e}].frame`)}\n const b${e} = behaviors[${e}];\n const plain${e} = typeof b${e}.isPlain !== 'function' || b${e}.isPlain();`,body:`if (plain${e}) {${xs(`g${e}`,"v","t")} uvTile[row] = v;}\n else uvTile[row] = b${e}.frameAt(p, age, t);`};case"SpeedOverLife":return{setup:gs(`g${e}`,`behaviors[${e}].speed`),body:`{${xs(`g${e}`,"v","t")} scalars[s + 2] = v;}`};case"ForceOverLife":return{setup:`const b${e} = behaviors[${e}];\n ${gs(`gx${e}`,`b${e}.x`)}\n ${gs(`gy${e}`,`b${e}.y`)}\n ${gs(`gz${e}`,`b${e}.z`)}\n const world${e} = b${e}.ps === undefined || b${e}.ps.worldSpace;\n const toWorld${e} = world${e} && b${e}.space === 'local';\n const toLocal${e} = !world${e} && b${e}.space === 'world';\n const step${e} = b${e}._step(delta);\n const fr${e} = b${e}._frame;\n ${zs(`sc${e}`,`toWorld${e} ? fr${e}.scale : fr${e}.scaleInverse`)}\n ${Ms(`q${e}`,`toWorld${e} ? fr${e}.quaternion : fr${e}.quaternionInverse`)}`,body:`{\n ${xs(`gx${e}`,"fx","t")}\n ${xs(`gy${e}`,"fy","t")}\n ${xs(`gz${e}`,"fz","t")}\n if (toWorld${e}) {\n fx *= sc${e}x; fy *= sc${e}y; fz *= sc${e}z;\n ${bs("fx","fy","fz",`q${e}x`,`q${e}y`,`q${e}z`,`q${e}w`)}\n } else if (toLocal${e}) {\n ${bs("fx","fy","fz",`q${e}x`,`q${e}y`,`q${e}z`,`q${e}w`)}\n fx *= sc${e}x; fy *= sc${e}y; fz *= sc${e}z;\n }\n vel[o3] += fx * step${e}; vel[o3 + 1] += fy * step${e}; vel[o3 + 2] += fz * step${e};}`};case"LimitSpeedOverLife":return{setup:`const b${e} = behaviors[${e}];\n ${gs(`g${e}`,`b${e}.speed`)}\n const dampen${e} = b${e}.dampenStep(delta);\n const ms${e} = typeof b${e}.motionScale === 'function' ? b${e}.motionScale() : 1;`,body:`{const vx = vel[o3], vy = vel[o3 + 1], vz = vel[o3 + 2];\n const speed = Math.sqrt(vx * vx + vy * vy + vz * vz);\n ${xs(`g${e}`,"limitBase","t")}\n const limit = limitBase * ms${e};\n if (speed > limit) {\n const f = 1 - ((speed - limit) / speed) * dampen${e};\n vel[o3] = vx * f; vel[o3 + 1] = vy * f; vel[o3 + 2] = vz * f;\n }}`};case"GravityForce":return{setup:`const b${e} = behaviors[${e}];\n const cx${e} = b${e}.center.x, cy${e} = b${e}.center.y, cz${e} = b${e}.center.z;\n const gm${e} = b${e}.magnitude * delta;`,body:`{const dx = cx${e} - pos[o3], dy = cy${e} - pos[o3 + 1], dz = cz${e} - pos[o3 + 2];\n const d2 = dx * dx + dy * dy + dz * dz;\n if (d2 > 0) {\n const f = gm${e} / (d2 * Math.sqrt(d2));\n vel[o3] += dx * f; vel[o3 + 1] += dy * f; vel[o3 + 2] += dz * f;\n }}`};case"ColorBySpeed":return{setup:`const b${e} = behaviors[${e}];\n ${Ss(`g${e}`,`b${e}.color`)}\n const lo${e} = b${e}.speedRange.a;\n const span${e} = b${e}.speedRange.b - lo${e};`,body:`{${vs(e)}\n ${ws(`g${e}`,"ts")}}`};case"SizeBySpeed":return{setup:`const b${e} = behaviors[${e}];\n const g${e} = b${e}.size;\n const lo${e} = b${e}.speedRange.a;\n const span${e} = b${e}.speedRange.b - lo${e};\n const vec3_${e} = g${e} instanceof deps.Vector3Function;\n ${gs(`sg${e}`,`g${e}`)}`,body:`{${vs(e)}\n if (vec3_${e}) {\n g${e}.genValue(p.memory, p.size, ts).multiply(p.startSize);\n } else {\n ${xs(`sg${e}`,"v","ts")}\n size[o3] = startSize[o3] * v;\n size[o3 + 1] = startSize[o3 + 1] * v;\n size[o3 + 2] = startSize[o3 + 2] * v;\n }}`};case"RotationBySpeed":return{setup:`const b${e} = behaviors[${e}];\n ${gs(`g${e}`,`b${e}.angularVelocity`)}\n const lo${e} = b${e}.speedRange.a;\n const span${e} = b${e}.speedRange.b - lo${e};\n const angle_${e} = count > 0 && typeof particles[0].rotation === 'number';`,body:`if (angle_${e}) {\n ${vs(e)}\n ${xs(`g${e}`,"rate","ts")}\n rot[row] += delta * rate;\n angVel[row] = rate;\n }`};case"OrbitOverLife":return{setup:`const b${e} = behaviors[${e}];\n ${gs(`g${e}`,`b${e}.orbitSpeed`)}\n ${zs(`ax${e}`,`b${e}._axis`)}\n ${zs(`c${e}`,`b${e}._center`)}\n const alen${e} = ax${e}x * ax${e}x + ax${e}y * ax${e}y + ax${e}z * ax${e}z;\n const orbit${e} = alen${e} !== 0;\n const chalf${e} = (g${e}_cv * delta) / 2;\n const csn${e} = Math.sin(chalf${e});\n const cqx${e} = ax${e}x * csn${e}, cqy${e} = ax${e}y * csn${e}, cqz${e} = ax${e}z * csn${e};\n const cqw${e} = Math.cos(chalf${e});`,body:`if (orbit${e}) {\n let px = Math.fround(pos[o3] - c${e}x), py = Math.fround(pos[o3 + 1] - c${e}y), pz = Math.fround(pos[o3 + 2] - c${e}z);\n // Divided by the squared length as projectOnVector does, so the bits match.\n const f = (ax${e}x * px + ax${e}y * py + ax${e}z * pz) / alen${e};\n const tx = ax${e}x * f, ty = ax${e}y * f, tz = ax${e}z * f;\n let qx, qy, qz, qw;\n if (g${e}_const) {\n qx = cqx${e}; qy = cqy${e}; qz = cqz${e}; qw = cqw${e};\n } else {\n ${xs(`g${e}`,"sp","t")}\n const half = (sp * delta) / 2;\n const sn = Math.sin(half);\n qx = ax${e}x * sn; qy = ax${e}y * sn; qz = ax${e}z * sn; qw = Math.cos(half);\n }\n px = Math.fround(px - tx); py = Math.fround(py - ty); pz = Math.fround(pz - tz);\n ${bs("px","py","pz","qx","qy","qz","qw")}\n px = Math.fround(Math.fround(px) + tx); py = Math.fround(Math.fround(py) + ty); pz = Math.fround(Math.fround(pz) + tz);\n pos[o3] = px + c${e}x;\n pos[o3 + 1] = py + c${e}y;\n pos[o3 + 2] = pz + c${e}z;}`};case"Rotation3DOverLife":return{setup:`const b${e} = behaviors[${e}];\n const g${e} = b${e}.angularVelocity;\n const q${e} = b${e}.tempQuat;\n const rq${e} = store.rotationQuaternion, aq${e} = store.angularVelocityQuaternion;\n const quat_${e} = rq${e}.length > 0 && count > 0 && particles[0].rotation instanceof deps.Quaternion;\n const fixed_${e} = g${e} instanceof deps.AxisAngleGenerator && g${e}.angle instanceof deps.ConstantValue;\n let cqx${e} = 0, cqy${e} = 0, cqz${e} = 0, cqw${e} = 1;\n if (fixed_${e}) {\n g${e}.genValue(undefined, q${e}, delta, 0);\n cqx${e} = q${e}.x; cqy${e} = q${e}.y; cqz${e} = q${e}.z; cqw${e} = q${e}.w;\n }`,body:`if (quat_${e}) {\n let qx, qy, qz, qw;\n if (fixed_${e}) {\n qx = cqx${e}; qy = cqy${e}; qz = cqz${e}; qw = cqw${e};\n } else {\n g${e}.genValue(p.memory, q${e}, delta, t);\n qx = q${e}.x; qy = q${e}.y; qz = q${e}.z; qw = q${e}.w;\n }\n const ax = rq${e}[o4], ay = rq${e}[o4 + 1], az = rq${e}[o4 + 2], aw = rq${e}[o4 + 3];\n rq${e}[o4] = ax * qw + aw * qx + ay * qz - az * qy;\n rq${e}[o4 + 1] = ay * qw + aw * qy + az * qx - ax * qz;\n rq${e}[o4 + 2] = az * qw + aw * qz + ax * qy - ay * qx;\n rq${e}[o4 + 3] = aw * qw - ax * qx - ay * qy - az * qz;\n aq${e}[o4] = qx; aq${e}[o4 + 1] = qy; aq${e}[o4 + 2] = qz; aq${e}[o4 + 3] = qw;\n }`};case"VelocityOverLife":return{setup:`const b${e} = behaviors[${e}];\n ${gs(`lx${e}`,`b${e}.linearX`)}\n ${gs(`ly${e}`,`b${e}.linearY`)}\n ${gs(`lz${e}`,`b${e}.linearZ`)}\n ${gs(`ox${e}`,`b${e}.orbitalX`)}\n ${gs(`oy${e}`,`b${e}.orbitalY`)}\n ${gs(`oz${e}`,`b${e}.orbitalZ`)}\n ${zs(`aX${e}`,`b${e}._axisX`)}\n ${zs(`aY${e}`,`b${e}._axisY`)}\n ${zs(`aZ${e}`,`b${e}._axisZ`)}\n ${gs(`rd${e}`,`b${e}.radial`)}\n ${zs(`ce${e}`,`b${e}._center`)}\n const world${e} = b${e}.ps !== undefined && b${e}.ps.worldSpace;\n const toWorld${e} = world${e} && b${e}.space === 'local';\n const convert${e} = toWorld${e} || (!world${e} && b${e}.space === 'world');\n ${zs(`sc${e}`,`toWorld${e} ? b${e}._tempScale : b${e}._tempScaleInv`)}\n ${Ms(`q${e}`,`toWorld${e} ? b${e}._tempQ : b${e}._tempQInv`)}`,body:`{\n ${xs(`lx${e}`,"fx","t")}\n ${xs(`ly${e}`,"fy","t")}\n ${xs(`lz${e}`,"fz","t")}\n if (convert${e}) {\n fx *= sc${e}x; fy *= sc${e}y; fz *= sc${e}z;\n ${bs("fx","fy","fz",`q${e}x`,`q${e}y`,`q${e}z`,`q${e}w`)}\n }\n let px = Math.fround(pos[o3] + fx * delta);\n let py = Math.fround(pos[o3 + 1] + fy * delta);\n let pz = Math.fround(pos[o3 + 2] + fz * delta);\n ${xs(`rd${e}`,"radial","t")}\n if (radial !== 0) {\n // Away from the centre, along the line through the particle.\n const dx = px - ce${e}x, dy = py - ce${e}y, dz = pz - ce${e}z;\n const length = Math.sqrt(dx * dx + dy * dy + dz * dz);\n if (length > 0) {\n const f = (radial * delta) / length;\n px = Math.fround(px + dx * f); py = Math.fround(py + dy * f); pz = Math.fround(pz + dz * f);\n }\n }\n ${xs(`ox${e}`,"rx","t")}\n ${xs(`oy${e}`,"ry","t")}\n ${xs(`oz${e}`,"rz","t")}\n rx *= delta; ry *= delta; rz *= delta;\n if (rx !== 0 || ry !== 0 || rz !== 0) {\n px = Math.fround(px - ce${e}x); py = Math.fround(py - ce${e}y); pz = Math.fround(pz - ce${e}z);\n if (rx !== 0) ${_s("rx",`aX${e}x`,`aX${e}y`,`aX${e}z`)}\n if (ry !== 0) ${_s("ry",`aY${e}x`,`aY${e}y`,`aY${e}z`)}\n if (rz !== 0) ${_s("rz",`aZ${e}x`,`aZ${e}y`,`aZ${e}z`)}\n px = Math.fround(px + ce${e}x); py = Math.fround(py + ce${e}y); pz = Math.fround(pz + ce${e}z);\n }\n pos[o3] = px; pos[o3 + 1] = py; pos[o3 + 2] = pz;}`};case"InheritVelocity":return{setup:`const b${e} = behaviors[${e}];\n const ps${e} = b${e}.ps;\n const ev${e} = b${e}.mode === 'current' && ps${e} !== undefined ? ps${e}.emitterVelocity : undefined;\n const active${e} = ev${e} !== undefined;\n let ivx${e} = 0, ivy${e} = 0, ivz${e} = 0;\n if (active${e}) {\n ivx${e} = ev${e}.x; ivy${e} = ev${e}.y; ivz${e} = ev${e}.z;\n if (!ps${e}.worldSpace) {\n ${zs(`sc${e}`,`b${e}._tempScaleInv`)}\n ${Ms(`q${e}`,`b${e}._tempQInv`)}\n ivx${e} *= sc${e}x; ivy${e} *= sc${e}y; ivz${e} *= sc${e}z;\n ${bs(`ivx${e}`,`ivy${e}`,`ivz${e}`,`q${e}x`,`q${e}y`,`q${e}z`,`q${e}w`)}\n }\n }\n ${gs(`gm${e}`,`b${e}.multiplier`)}`,body:`if (active${e}) {\n ${xs(`gm${e}`,"m","t")}\n const f = m * delta;\n pos[o3] += ivx${e} * f; pos[o3 + 1] += ivy${e} * f; pos[o3 + 2] += ivz${e} * f;\n }`};default:return null}}const As=new Map;function Ts(t,e,s){const i=As.get(s);if(void 0!==i)return i??void 0;const n=function(t,e){const s=`\n if (count === 0) return;\n if (store === undefined) {\n store = particles[0].store;\n if (store === undefined) {\n // Particles of some other implementation, without columns: run the behaviors as they are.\n for (const k of [${e.join(", ")}]) {\n const b = behaviors[k];\n for (let i = 0; i < count; i++) {\n const p = particles[i];\n if (p.age < p.life) b.update(p, delta);\n }\n }\n return;\n }\n }\n const pos = store.position, vel = store.velocity;\n const size = store.size, startSize = store.startSize;\n const color = store.color, startColor = store.startColor;\n const scalars = store.scalars;\n const rot = store.rotation, angVel = store.angularVelocity;\n const uvTile = store.uvTile, startSpeed = store.startSpeed;\n const mem = store.memory, ms = store.memoryStride;\n ${t.map(t=>t.setup).join("\n")}\n // The system keeps particles[i] on row i. Anything else (a hand-built\n // list) is caught by its ends and read through each particle's row.\n const mapped = particles[0].storeIndex !== 0 || particles[count - 1].storeIndex !== count - 1;\n for (let i = 0; i < count; i++) {\n const p = particles[i];\n const row = mapped ? p.storeIndex : i;\n const s = row * 3;\n const age = scalars[s], life = scalars[s + 1];\n if (age >= life) continue;\n const t = age / life;\n const o3 = row * 3, o4 = row * 4;\n ${t.map(t=>t.body).join("\n")}\n }`;try{return new Function("deps",`const tmpColor = new deps.Vector4View(new Float32Array(4), 0);\n return function (behaviors, particles, count, delta, store) {${s}};`)(ys)}catch(t){return}}(t,e);return As.set(s,n??null),n}function Os(t){const e=[];let s=[],i=[],n=[],r=0;const o=()=>{if(0===i.length)return;const t=`${r}:${s.map(t=>t.type).join(",")}`,o=Ts(i,n,t);if(void 0!==o)e.push({behaviors:s,run:o});else for(const t of s)e.push({behaviors:[t]});s=[],i=[],n=[]};for(let a=0;a<t.length;a++){const h=t[a],l=Vs(h,a);null!==l?(0===i.length&&(r=a),s.push(h),i.push(l),n.push(a)):(o(),e.push({behaviors:[h]}))}return o(),e}class $s{constructor(t,e,s){this.position=t??new et,this.rotation=e??new tt,this.scale=s??new et(1,1,1)}apply(t){t.position.multiply(this.scale).applyQuaternion(this.rotation).add(this.position);const e=t.velocity,s=e.length();if(0===s)return;e.multiply(this.scale).applyQuaternion(this.rotation);const i=e.length();i>0&&e.multiplyScalar(s/i)}isIdentity(){const{position:t,rotation:e,scale:s}=this;return 0===t.x&&0===t.y&&0===t.z&&0===e.x&&0===e.y&&0===e.z&&1===e.w&&1===s.x&&1===s.y&&1===s.z}toJSON(){const t={},{position:e,rotation:s,scale:i}=this;return 0===e.x&&0===e.y&&0===e.z||(t.position=[e.x,e.y,e.z]),0===s.x&&0===s.y&&0===s.z&&1===s.w||(t.rotation=[s.x,s.y,s.z,s.w]),1===i.x&&1===i.y&&1===i.z||(t.scale=[i.x,i.y,i.z]),t}static fromJSON(t){if(!t)return;const{position:e,rotation:s,scale:i}=t;return new $s(e?new et(e[0],e[1],e[2]):void 0,s?new tt(s[0],s[1],s[2],s[3]):void 0,i?new et(i[0],i[1],i[2]):void 0)}static toShapeJSON(t){return t&&!t.isIdentity()?{transform:t.toJSON()}:{}}clone(){return new $s(this.position.clone(),this.rotation.clone(),this.scale.clone())}}var Ps,Cs;exports.BoxEmitFrom=void 0,(Ps=exports.BoxEmitFrom||(exports.BoxEmitFrom={}))[Ps.Volume=0]="Volume",Ps[Ps.Shell=1]="Shell",Ps[Ps.Edge=2]="Edge";class Es{constructor(t={}){this.type="box",this._point=[0,0,0],this.width=t.width??1,this.height=t.height??1,this.depth=t.depth??1,this.emitFrom=t.emitFrom??exports.BoxEmitFrom.Volume,this.boxThickness=t.boxThickness?[...t.boxThickness]:[0,0,0],this.transform=t.transform}update(t,e){}initialize(t,e){const s=this._point;for(let t=0;t<3;t++)s[t]=2*M()-1;const i=Math.floor(3*M())%3;this.emitFrom===exports.BoxEmitFrom.Shell?s[i]=this.onSurface(i):this.emitFrom===exports.BoxEmitFrom.Edge&&(s[(i+1)%3]=this.onSurface((i+1)%3),s[(i+2)%3]=this.onSurface((i+2)%3)),t.position.set(s[0]*this.width/2,s[1]*this.height/2,s[2]*this.depth/2),t.velocity.set(0,0,t.startSpeed),this.transform?.apply(t)}onSurface(t){const e=M()<.5?-1:1,s=this.boxThickness[t];return s<=0||M()<.5?e:e*(1-2*s*M())}toJSON(){return{type:"box",width:this.width,height:this.height,depth:this.depth,emitFrom:this.emitFrom,boxThickness:[...this.boxThickness],...$s.toShapeJSON(this.transform)}}static fromJSON(t){return new Es({width:t.width,height:t.height,depth:t.depth,emitFrom:t.emitFrom,boxThickness:Array.isArray(t.boxThickness)?t.boxThickness:void 0,transform:$s.fromJSON(t.transform)})}clone(){return new Es({width:this.width,height:this.height,depth:this.depth,emitFrom:this.emitFrom,boxThickness:this.boxThickness,transform:this.transform?.clone()})}}function Fs(t,e,s,i){let n;switch(t){case exports.EmitterMode.Loop:n=e-Math.floor(e);break;case exports.EmitterMode.PingPong:{const t=e-2*Math.floor(e/2);n=1-Math.abs(t-1);break}case exports.EmitterMode.Burst:n=i.isBursting&&i.burstParticleCount>0?i.burstParticleIndex/i.burstParticleCount:M();break;default:n=M()}return s>0&&(n=Math.floor(n/s)*s),n}exports.EmitterMode=void 0,(Cs=exports.EmitterMode||(exports.EmitterMode={}))[Cs.Random=0]="Random",Cs[Cs.Loop=1]="Loop",Cs[Cs.PingPong=2]="PingPong",Cs[Cs.Burst=3]="Burst";class Bs{reset(){this.currentValue=0,this.memory.length=0}constructor(t={}){this.type="circle",this.currentValue=0,this.radius=t.radius??10,this.arc=t.arc??2*Math.PI,this.thickness=t.thickness??1,this.mode=t.mode??exports.EmitterMode.Random,this.spread=t.spread??0,this.speed=t.speed??new Rt(1),this.memory=[],this.transform=t.transform}update(t,e){this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e}initialize(t,e){const s=Fs(this.mode,this.currentValue,this.spread,e),i=K.lerp(1-this.thickness,1,M()),n=s*this.arc;t.position.x=Math.cos(n),t.position.y=Math.sin(n),t.position.z=0,t.velocity.copy(t.position).multiplyScalar(t.startSpeed),t.position.multiplyScalar(this.radius*i),this.transform?.apply(t)}toJSON(){return{type:"circle",radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...$s.toShapeJSON(this.transform)}}static fromJSON(t){return new Bs({radius:t.radius,arc:t.arc,thickness:t.thickness,mode:t.mode,speed:t.speed?Jt(t.speed):void 0,transform:$s.fromJSON(t.transform),spread:t.spread})}clone(){return new Bs({radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,speed:this.speed.clone(),transform:this.transform?.clone(),spread:this.spread})}}class Is{reset(){this.currentValue=0,this.memory.length=0}constructor(t={}){this.type="cone",this.currentValue=0,this.radius=t.radius??10,this.arc=t.arc??2*Math.PI,this.thickness=t.thickness??1,this.angle=t.angle??Math.PI/6,this.mode=t.mode??exports.EmitterMode.Random,this.spread=t.spread??0,this.speed=t.speed??new Rt(1),this.memory=[],this.transform=t.transform}update(t,e){exports.EmitterMode.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e)}initialize(t,e){const s=Fs(this.mode,this.currentValue,this.spread,e),i=1-K.clamp(this.thickness,0,1),n=Math.sqrt(K.lerp(i*i,1,M())),r=s*this.arc,o=Math.sin(r),a=Math.cos(r);t.position.x=n*a,t.position.y=n*o,t.position.z=0;const h=this.angle*n;t.velocity.set(0,0,Math.cos(h)).addScaledVector(t.position,Math.sin(h)).multiplyScalar(t.startSpeed),t.position.multiplyScalar(this.radius),this.transform?.apply(t)}toJSON(){return{type:"cone",radius:this.radius,arc:this.arc,thickness:this.thickness,angle:this.angle,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...$s.toShapeJSON(this.transform)}}static fromJSON(t){return new Is({radius:t.radius,arc:t.arc,thickness:t.thickness,angle:t.angle,mode:t.mode,speed:t.speed?Jt(t.speed):void 0,transform:$s.fromJSON(t.transform),spread:t.spread})}clone(){return new Is({radius:this.radius,arc:this.arc,thickness:this.thickness,angle:this.angle,mode:this.mode,speed:this.speed.clone(),transform:this.transform?.clone(),spread:this.spread})}}class Us{constructor(t={}){this.type="donut",this.currentValue=0,this.radius=t.radius??10,this.arc=t.arc??2*Math.PI,this.thickness=t.thickness??1,this.donutRadius=t.donutRadius??.2*this.radius,this.mode=t.mode??exports.EmitterMode.Random,this.spread=t.spread??0,this.speed=t.speed??new Rt(1),this.memory=[],this.transform=t.transform,this._m1=new ot}reset(){this.currentValue=0,this.memory.length=0}update(t,e){exports.EmitterMode.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e)}initialize(t,e){const s=Fs(this.mode,this.currentValue,this.spread,e),i=M(),n=K.lerp(1-this.thickness,1,M()),r=s*this.arc,o=i*Math.PI*2,a=Math.sin(r),h=Math.cos(r);if(t.position.x=this.radius*h,t.position.y=this.radius*a,t.position.z=0,t.velocity.z=this.donutRadius*n*Math.sin(o),t.velocity.x=this.donutRadius*n*Math.cos(o)*h,t.velocity.y=this.donutRadius*n*Math.cos(o)*a,t.position.add(t.velocity),t.velocity.normalize().multiplyScalar(t.startSpeed),t.rotation instanceof tt){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(Ve,t.velocity,_e),t.rotation.setFromRotationMatrix(this._m1))}this.transform?.apply(t)}toJSON(){return{type:"donut",radius:this.radius,arc:this.arc,thickness:this.thickness,donutRadius:this.donutRadius,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...$s.toShapeJSON(this.transform)}}static fromJSON(t){return new Us({radius:t.radius,arc:t.arc,thickness:t.thickness,donutRadius:t.donutRadius,mode:t.mode,speed:t.speed?Jt(t.speed):void 0,transform:$s.fromJSON(t.transform),spread:t.spread})}clone(){return new Us({radius:this.radius,arc:this.arc,thickness:this.thickness,donutRadius:this.donutRadius,mode:this.mode,speed:this.speed.clone(),transform:this.transform?.clone(),spread:this.spread})}}class Ns{reset(){this.currentValue=0,this.memory.length=0}constructor(t={}){this.type="edge",this.currentValue=0,this.radius=t.radius??1,this.mode=t.mode??exports.EmitterMode.Random,this.spread=t.spread??0,this.speed=t.speed??new Rt(1),this.memory=[],this.transform=t.transform}update(t,e){exports.EmitterMode.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e)}initialize(t,e){const s=Fs(this.mode,this.currentValue,this.spread,e);t.position.set((2*s-1)*this.radius,0,0),t.velocity.set(0,t.startSpeed,0),this.transform?.apply(t)}toJSON(){return{type:"edge",radius:this.radius,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...$s.toShapeJSON(this.transform)}}static fromJSON(t){return new Ns({radius:t.radius,mode:t.mode,speed:t.speed?Jt(t.speed):void 0,spread:t.spread,transform:$s.fromJSON(t.transform)})}clone(){return new Ns({radius:this.radius,mode:this.mode,speed:this.speed.clone(),spread:this.spread,transform:this.transform?.clone()})}}class Rs{constructor(t={}){this.type="grid",this.width=t.width??1,this.height=t.height??1,this.column=t.column??10,this.row=t.row??10,this.transform=t.transform}initialize(t){const e=Math.floor(M()*this.row),s=Math.floor(M()*this.column);t.position.x=s*this.width/this.column-this.width/2,t.position.y=e*this.height/this.row-this.height/2,t.position.z=0,t.velocity.set(0,0,t.startSpeed),this.transform?.apply(t)}toJSON(){return{type:"grid",width:this.width,height:this.height,column:this.column,row:this.row,...$s.toShapeJSON(this.transform)}}static fromJSON(t){return new Rs({...t,transform:$s.fromJSON(t.transform)})}clone(){return new Rs({width:this.width,height:this.height,column:this.column,row:this.row,transform:this.transform?.clone()})}update(t,e){}}class Ds{constructor(t={}){this.type="hemisphere",this.currentValue=0,this.radius=t.radius??10,this.arc=t.arc??2*Math.PI,this.thickness=t.thickness??1,this.mode=t.mode??exports.EmitterMode.Random,this.spread=t.spread??0,this.speed=t.speed??new Rt(1),this.memory=[],this.transform=t.transform,this._m1=new ot}reset(){this.currentValue=0,this.memory.length=0}update(t,e){exports.EmitterMode.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e)}initialize(t,e){const s=Fs(this.mode,this.currentValue,this.spread,e),i=M(),n=K.lerp(1-this.thickness,1,M()),r=s*this.arc,o=Math.acos(i),a=Math.sin(r),h=Math.cos(r),l=Math.sin(o),c=Math.cos(o);if(t.position.x=l*h,t.position.y=l*a,t.position.z=c,t.velocity.copy(t.position).multiplyScalar(t.startSpeed),t.position.multiplyScalar(this.radius*n),t.rotation instanceof tt){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(Ve,t.position,_e),t.rotation.setFromRotationMatrix(this._m1))}this.transform?.apply(t)}toJSON(){return{type:"hemisphere",radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...$s.toShapeJSON(this.transform)}}static fromJSON(t){return new Ds({radius:t.radius,arc:t.arc,thickness:t.thickness,mode:t.mode,speed:t.speed?Jt(t.speed):void 0,transform:$s.fromJSON(t.transform),spread:t.spread})}clone(){return new Ds({radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,speed:this.speed.clone(),transform:this.transform?.clone(),spread:this.spread})}}class ks{constructor(t){this.type="point",this._m1=new ot,this.transform=t}update(t,e){}initialize(t){const e=M(),s=M(),i=e*Math.PI*2,n=2*s-1,r=Math.sqrt(Math.max(0,1-n*n));if(t.velocity.x=r*Math.cos(i),t.velocity.y=r*Math.sin(i),t.velocity.z=n,t.velocity.multiplyScalar(t.startSpeed),t.position.setScalar(0),t.rotation instanceof tt){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(Ve,t.velocity,_e),t.rotation.setFromRotationMatrix(this._m1))}this.transform?.apply(t)}toJSON(){return{type:"point",...$s.toShapeJSON(this.transform)}}static fromJSON(t){return new ks($s.fromJSON(t?.transform))}clone(){return new ks(this.transform?.clone())}}class Ls{constructor(t={}){this.type="sphere",this.currentValue=0,this.radius=t.radius??10,this.arc=t.arc??2*Math.PI,this.thickness=t.thickness??1,this.mode=t.mode??exports.EmitterMode.Random,this.spread=t.spread??0,this.speed=t.speed??new Rt(1),this.memory=[],this.transform=t.transform,this._m1=new ot}reset(){this.currentValue=0,this.memory.length=0}update(t,e){exports.EmitterMode.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e)}initialize(t,e){const s=Fs(this.mode,this.currentValue,this.spread,e),i=M(),n=K.lerp(1-this.thickness,1,M()),r=s*this.arc,o=Math.acos(2*i-1),a=Math.sin(r),h=Math.cos(r),l=Math.sin(o),c=Math.cos(o);if(t.position.x=l*h,t.position.y=l*a,t.position.z=c,t.velocity.copy(t.position).multiplyScalar(t.startSpeed),t.position.multiplyScalar(this.radius*n),t.rotation instanceof tt){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(Ve,t.position,_e),t.rotation.setFromRotationMatrix(this._m1))}this.transform?.apply(t)}toJSON(){return{type:"sphere",radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...$s.toShapeJSON(this.transform)}}static fromJSON(t){return new Ls({radius:t.radius,arc:t.arc,thickness:t.thickness,mode:t.mode,speed:t.speed?Jt(t.speed):void 0,transform:$s.fromJSON(t.transform),spread:t.spread})}clone(){return new Ls({radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,speed:this.speed.clone(),transform:this.transform?.clone(),spread:this.spread})}}class qs{reset(){this.currentValue=0,this.memory.length=0}constructor(t={}){this.type="rectangle",this.currentValue=0,this.width=t.width??10,this.height=t.height??10,this.thickness=t.thickness??1,this.mode=t.mode??exports.EmitterMode.Random,this.spread=t.spread??0,this.speed=t.speed??new Rt(1),this.memory=[],this.transform=t.transform,this._m1=new ot}update(t,e){this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e}initialize(t,e){const s=Fs(this.mode,this.currentValue,this.spread,e);M();const i=s*(2*(this.width+this.height));let n,r;i<this.width?(n=i-this.width/2,r=-this.height/2):i<this.width+this.height?(n=this.width/2,r=i-this.width-this.height/2):i<2*this.width+this.height?(n=this.width/2-(i-this.width-this.height),r=this.height/2):(n=-this.width/2,r=this.height/2-(i-2*this.width-this.height));const o=M(),a=1-this.thickness*o;if(t.position.x=n*a,t.position.y=r*a,t.position.z=0,t.velocity.x=n,t.velocity.y=r,t.velocity.z=0,t.velocity.normalize().multiplyScalar(t.startSpeed),t.rotation instanceof tt){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(Ve,t.velocity,_e),t.rotation.setFromRotationMatrix(this._m1))}this.transform?.apply(t)}toJSON(){return{type:"rectangle",width:this.width,height:this.height,thickness:this.thickness,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...$s.toShapeJSON(this.transform)}}static fromJSON(t){return new qs({width:t.width,height:t.height,thickness:t.thickness,mode:t.mode,speed:t.speed?Jt(t.speed):void 0,transform:$s.fromJSON(t.transform),spread:t.spread})}clone(){return new qs({width:this.width,height:this.height,thickness:this.thickness,mode:this.mode,speed:this.speed.clone(),transform:this.transform?.clone(),spread:this.spread})}}const Js={box:{type:"box",params:[["width",["number"]],["height",["number"]],["depth",["number"]],["emitFrom",["number"]],["boxThickness",["vec3"]]],constructor:Es,loadJSON:Es.fromJSON},circle:{type:"circle",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:Bs,loadJSON:Bs.fromJSON},cone:{type:"cone",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["angle",["radian"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:Is,loadJSON:Is.fromJSON},donut:{type:"donut",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["donutRadius",["number"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:Us,loadJSON:Us.fromJSON},edge:{type:"edge",params:[["radius",["number"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:Ns,loadJSON:Ns.fromJSON},point:{type:"point",params:[],constructor:ks,loadJSON:ks.fromJSON},sphere:{type:"sphere",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["angle",["radian"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:Ls,loadJSON:Ls.fromJSON},hemisphere:{type:"hemisphere",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["angle",["radian"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:Ds,loadJSON:Ds.fromJSON},grid:{type:"grid",params:[["width",["number"]],["height",["number"]],["rows",["number"]],["column",["number"]]],constructor:Rs,loadJSON:Rs.fromJSON},rectangle:{type:"rectangle",params:[["width",["number"]],["height",["number"]],["thickness",["number"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:qs,loadJSON:qs.fromJSON}};function Ws(t,e){const s=t?Js[t.type]:void 0;return s?s.loadJSON(t,e):(It(`${Nt("emitter shape",t)}; using a point emitter.`),new ks)}const Gs=[];function Qs(t){if(!Gs.find(e=>e.id===t.id)){t.initialize(),Gs.push(t);for(const e of t.emitterShapes)Js[e.type]||(Js[e.type]=e);for(const e of t.behaviors)ps[e.type]||(ps[e.type]=e)}}function js(t){const s=t;return s._quarksUUID??(s._quarksUUID=e.RandomGUID())}class Hs{get mesh(){return this._mesh}set mesh(e){if(this._mesh=e,this._positions=void 0,this._indices=void 0,this._triangleIndexToArea.length=0,!e)return;const s=e.getVerticesData(t.VertexBuffer.PositionKind),i=e.getIndices();if(!s||!i)return;this._positions=new Float32Array(s),this._indices=new Int32Array(i),this._triangleIndexToArea.length=0;let n=0;const r=i.length/3;this._triangleIndexToArea.push(0);const o=new et,a=new et,h=new et;for(let t=0;t<r;t++){const e=i[3*t],r=i[3*t+1],l=i[3*t+2];o.set(s[3*e],s[3*e+1],s[3*e+2]),a.set(s[3*r],s[3*r+1],s[3*r+2]),h.set(s[3*l],s[3*l+1],s[3*l+2]),a.sub(o),h.sub(o);const c=new et;c.crossVectors(a,h),n+=.5*c.length(),this._triangleIndexToArea.push(n)}}constructor(t,e,s){this.type="mesh_surface",this._triangleIndexToArea=[],this._meshReferenceId=e,this.transform=s,t&&(this.mesh=t)}initialize(t){if(!this._positions||!this._indices)return t.position.set(0,0,0),t.velocity.set(0,0,1).multiplyScalar(t.startSpeed),void this.transform?.apply(t);const e=this._triangleIndexToArea.length-1;let s=0,i=e;const n=M()*this._triangleIndexToArea[e];for(;s+1<i;){const t=Math.floor((s+i)/2);n<this._triangleIndexToArea[t]?i=t:s=t}let r=M(),o=M();r+o>1&&(r=1-r,o=1-o);const a=this._indices[3*s],h=this._indices[3*s+1],l=this._indices[3*s+2],c=this._positions[3*a],u=this._positions[3*a+1],d=this._positions[3*a+2],f=this._positions[3*h]-c,p=this._positions[3*h+1]-u,m=this._positions[3*h+2]-d,y=this._positions[3*l]-c,g=this._positions[3*l+1]-u,v=this._positions[3*l+2]-d;t.position.set(c+f*r+y*o,u+p*r+g*o,d+m*r+v*o);const x=p*v-m*g,S=m*y-f*v,w=f*g-p*y,b=Math.sqrt(x*x+S*S+w*w)||1;t.velocity.set(x/b,S/b,w/b).multiplyScalar(t.startSpeed),this.transform?.apply(t)}toJSON(){return{type:"mesh_surface",mesh:this._mesh?js(this._mesh):this._meshReferenceId??"",...$s.toShapeJSON(this.transform)}}static fromJSON(t){return new Hs(void 0,t?.mesh,$s.fromJSON(t?.transform))}clone(){return new Hs(this._mesh,this._meshReferenceId,this.transform?.clone())}update(t,e){}}const Ys={id:"babylon.quarks",initialize:()=>{},emitterShapes:[{type:"mesh_surface",params:[["mesh",["mesh"]]],constructor:Hs,loadJSON:t=>Hs.fromJSON(t)}],behaviors:[]};function Xs(t){return"unlit"===t||"scene"===t?t:"fixed"}function Zs(t){return"distance"===t||"oldestInFront"===t||"youngestInFront"===t?t:"none"}function Ks(t){return"pause"===t||"pauseAndCatchUp"===t?t:"always"}function ti(t){return!t||0===t.x&&0===t.y&&0===t.z?void 0:t.clone()}function ei(t){return"number"==typeof t&&t>0?Math.min(t,1):0}function si(t){return"number"==typeof t&&Number.isFinite(t)&&t>=1?Math.floor(t):1}function ii(t,e){return"number"==typeof t&&Number.isFinite(t)&&t>=0?t:e}function ni(t){const e=t.count,s="number"==typeof t.time&&Number.isFinite(t.time)&&t.time>0?t.time:0,i="number"==typeof t.cycle&&Number.isFinite(t.cycle)&&t.cycle>=1?t.cycle:1,n="number"==typeof t.interval&&Number.isFinite(t.interval)?Math.max(0,t.interval):.1,r="number"==typeof t.probability&&Number.isFinite(t.probability)?Math.min(1,Math.max(0,t.probability)):1;return{time:s,count:"number"==typeof e?new Rt(e):null!=e?e:new Rt(0),cycle:i,interval:n,probability:r}}function ri(t){return(t??[]).map(ni).sort((t,e)=>t.time-e.time)}function oi(t,e={}){const s=function(t,e){if(s=t,"function"==typeof s?.getDepthMap){const s=t,i=s._storeCameraSpaceZ?"viewZ":s._storeNonLinearDepth?"nonLinear":"linear";return{texture:t.getDepthMap(),encoding:e.encoding??i,packed:e.packed??t.isPacked}}var s;return{texture:t,encoding:e.encoding??"linear",packed:e.packed??!1}}(t,e);if(s.packed&&"viewZ"===s.encoding)throw new Error("[babylon.quarks] A packed view-Z depth cannot be decoded; use a float depth texture");return s}function ai(t,e,s){if("viewZ"===e)return s.set(1,0,0,1);const i=t.getEngine(),n=i.useReverseDepthBuffer,r=i.isNDCHalfZRange,o=t.getProjectionMatrix().m,a=o[10],h=o[11],l=o[14],c=o[15];if("linear"===e){let e,i;t.mode===f.Camera.ORTHOGRAPHIC_CAMERA?(e=!n&&r?0:1,i=n&&r?0:1):(e=n&&r?t.minZ:r?0:t.minZ,i=n&&r?0:t.maxZ);const o=n?-1:1,h=e+i;return s.set(o*h/a,(-o*e-l)/a,0,1)}const u=r?1:2,d=r?0:-1;return s.set(-u*c,l-d*c,u*h,d*h-a)}var hi;function li(){return{direction:new c.Vector3(.4,-1,.6),color:new l.Color3(1,1,1),ambient:new l.Color3(.35,.35,.35)}}function ci(t){if(!t||"object"!=typeof t)return;const e=Array.isArray(t.color)?t.color:[1,1,1],s=(t,e)=>"number"==typeof t&&Number.isFinite(t)?t:e;return{color:[s(e[0],1),s(e[1],1),s(e[2],1)],power:Math.max(.01,s(t.power,2)),strength:Math.max(0,s(t.strength,1)),mode:"mix"===t.mode||"fade"===t.mode?t.mode:"add"}}function ui(t,e={}){const s=t&&"object"==typeof t?t:{},i=(t,e)=>"number"==typeof t&&Number.isFinite(t)?t:e,n=(t,e)=>Array.isArray(t)?[i(t[0],e[0]),i(t[1],e[1])]:[e[0],e[1]];return{channel:1===(s.channel??e.channel)?1:0,tiling:n(s.tiling,e.tiling??[1,1]),offset:n(s.offset,e.offset??[0,0]),scroll:n(s.scroll,e.scroll??[0,0])}}function di(t,e){return t===e||t.channel===e.channel&&t.tiling[0]===e.tiling[0]&&t.tiling[1]===e.tiling[1]&&t.offset[0]===e.offset[0]&&t.offset[1]===e.offset[1]&&t.scroll[0]===e.scroll[0]&&t.scroll[1]===e.scroll[1]}function fi(t,e={}){const s=ui(void 0,e),i={};return t.channel!==s.channel&&(i.channel=t.channel),t.tiling[0]===s.tiling[0]&&t.tiling[1]===s.tiling[1]||(i.tiling=[...t.tiling]),t.offset[0]===s.offset[0]&&t.offset[1]===s.offset[1]||(i.offset=[...t.offset]),t.scroll[0]===s.scroll[0]&&t.scroll[1]===s.scroll[1]||(i.scroll=[...t.scroll]),Object.keys(i).length>0?i:void 0}exports.RenderMode=void 0,(hi=exports.RenderMode||(exports.RenderMode={}))[hi.BillBoard=0]="BillBoard",hi[hi.StretchedBillBoard=1]="StretchedBillBoard",hi[hi.Mesh=2]="Mesh",hi[hi.Trail=3]="Trail",hi[hi.HorizontalBillBoard=4]="HorizontalBillBoard",hi[hi.VerticalBillBoard=5]="VerticalBillBoard",hi[hi.Beam=6]="Beam";const pi={r:[1,0,0,0],g:[0,1,0,0],b:[0,0,1,0],a:[0,0,0,1],luminance:[.2126,.7152,.0722,0]};function mi(t){if(!t||"object"!=typeof t||!t.ramp)return;const e=t.channel;return{ramp:t.ramp,channel:void 0!==e&&e in pi?e:"r"}}const yi=.05;function gi(t){if(!t||"object"!=typeof t)return;const e=(t,e)=>"number"==typeof t&&Number.isFinite(t)?t:e,s=Array.isArray(t.edgeColor)?t.edgeColor:[1,1,1];return{mask:t.mask??null,maskUV:ui(t.maskUV),softness:Math.max(1e-4,e(t.softness,yi)),edgeWidth:Math.max(0,e(t.edgeWidth,0)),edgeColor:[e(s[0],1),e(s[1],1),e(s[2],1)]}}const vi={scroll:[0,.5]},xi=.05;function Si(t){if(!t||"object"!=typeof t||!t.map)return;const e=t.strength;return{map:t.map,mapUV:ui(t.mapUV,vi),strength:Math.max(0,"number"==typeof e&&Number.isFinite(e)?e:xi)}}function wi(t){if(!t||"object"!=typeof t)return;const e=ui(t);return void 0===fi(e)?void 0:e}function bi(t){const{mapUV:e,uvDistortion:s,erosion:i}=t;return 1===e?.channel||1===s?.mapUV.channel||!!i?.mask&&1===i.maskUV.channel}class Mi{constructor(t,e,s=null){this.visibleSystems=[],this.boundsMin_=new et,this.boundsMax_=new et,this.time=0,this.scene=e,this.depth=s,this.maxParticles=1e3,this.systems=new Set,this.settings=Oi(t),this.mesh=new u.Mesh("vfxBatch",e),this.configureMesh()}configureMesh(){const t=this.mesh;t.alwaysSelectAsActiveMesh=!0,t.doNotSyncBoundingInfo=!0,t.setBoundingInfo(new o.BoundingInfo(c.Vector3.Zero(),c.Vector3.Zero())),t.layerMask=this.settings.layerMask,t.renderingGroupId=this.settings.renderingGroupId,t.alphaIndex=this.settings.renderOrder,t.applyFog=!1,t.isPickable=!1,t.checkCollisions=!1,t.doNotSerialize=!0}refreshBoundingInfo(){const t=this.boundsMin_,e=this.boundsMax_;let s=1/0,i=1/0,n=1/0,r=-1/0,o=-1/0,a=-1/0,h=!1;const l=this.visibleSystems;for(let c=0;c<l.length;c++){const u=l[c];if(0!==u.particleNum&&"function"==typeof u.getWorldBounds){if(!u.getWorldBounds(t,e))return void(this.mesh.alwaysSelectAsActiveMesh=!0);h=!0,t.x<s&&(s=t.x),t.y<i&&(i=t.y),t.z<n&&(n=t.z),e.x>r&&(r=e.x),e.y>o&&(o=e.y),e.z>a&&(a=e.z)}}if(!h)return;const c=this.mesh.getBoundingInfo(),u=c.minimum,d=c.maximum;u.x===s&&u.y===i&&u.z===n&&d.x===r&&d.y===o&&d.z===a||(u.set(s,i,n),d.set(r,o,a),c.reConstruct(u,d)),this.mesh.alwaysSelectAsActiveMesh=!1}static writeBound(t,e){e(t);const s=t.getEffect();s?.isReady()&&e(s)}bindFog(t){if(!this.settings.applyFog)return;const e=this.scene;t.onBindObservable.add(()=>{const s=t.getEffect();if(!s)return;const i=e.fogEnabled?e.fogMode:d.Scene.FOGMODE_NONE;s.setFloat4("vFogInfos",i,e.fogStart,e.fogEnd,e.fogDensity),s.setColor3("vFogColor",e.fogColor)})}usesUV1(){return bi(this.settings)}bindSurface(t){const{mapUV:e,uvDistortion:s,gradientMap:i,erosion:n}=this.settings;if(s?.map&&t.setTexture("distortionMap",s.map),i?.ramp&&t.setTexture("gradientMap",i.ramp),n?.mask&&t.setTexture("erosionMask",n.mask),this.writeSurfaceParams(t),!(e||s||n?.mask||i))return;const r=t=>t-2*Math.floor(t/2),o=new c.Vector4,a=new c.Vector4,h=new c.Vector4,l=new c.Vector2(0,1),u=(t,e,s)=>s.set(t.tiling[0],t.tiling[1],t.offset[0]+r(t.scroll[0]*e),t.offset[1]+r(t.scroll[1]*e)),d=()=>{const e=this.time,s=t.getEffect(),{mapUV:i,uvDistortion:n,gradientMap:r,erosion:c}=this.settings;if(i&&(u(i,e,o),t.setVector4("mapTransform",o),s?.setVector4("mapTransform",o)),n&&(u(n.mapUV,e,a),t.setVector4("distortionTransform",a),s?.setVector4("distortionTransform",a)),c?.mask&&(u(c.maskUV,e,h),t.setVector4("erosionMaskTransform",h),s?.setVector4("erosionMaskTransform",h)),r?.ramp){const e=r.ramp.getSize().width,i=e>0?.5/e:0;l.set(i,1-i),t.setVector2("gradientMapRange",l),s?.setVector2("gradientMapRange",l)}};d(),t.onBindObservable.add(d)}writeSurfaceParams(t){const{uvDistortion:e,gradientMap:s,erosion:i}=this.settings;if(e?.map&&t.setFloat("distortionStrength",e.strength),s?.ramp){const[e,i,n,r]=pi[s.channel];t.setVector4("gradientMapChannel",new c.Vector4(e,i,n,r))}i&&(t.setVector2("erosionParams",new c.Vector2(i.softness,i.edgeWidth)),t.setVector3("erosionEdgeColor",new c.Vector3(i.edgeColor[0],i.edgeColor[1],i.edgeColor[2])))}applyLiveSettings(t){Object.assign(this.settings,t);const e=this.mesh.material;e instanceof h.ShaderMaterial&&this.writeLiveUniforms(e)}writeLiveUniforms(t){this.writeSoftParams(t),this.writeSurfaceParams(t)}addSystem(t){this.systems.add(t)}removeSystem(t){this.systems.delete(t)}getVisibleSystems(){const t=this.visibleSystems;let e=0;for(const s of this.systems)s.emitter.visible&&!0!==s.culled&&(t[e++]=s);return t.length=e,t}applyDepthTexture(t){t instanceof a.BaseTexture&&(t={texture:t,encoding:"linear",packed:!1});const e=this.depth;if(this.depth=t,!this.settings.softParticles)return;if(!e!=!t||e?.packed!==t?.packed)return void this.rebuildMaterial();const s=this.mesh.material;t&&s instanceof h.ShaderMaterial&&s.setTexture("depthTexture",t.texture)}bindSoft(t){if(this.writeSoftParams(t),this.drawsSoft()){t.setTexture("depthTexture",this.depth.texture);const e=new c.Vector4(1,0,0,1);t.onBindObservable.add(()=>{const s=this.scene.activeCamera;s&&this.depth&&(ai(s,this.depth.encoding,e),Mi.writeBound(t,t=>t.setVector4("projParams",e)))})}}writeSoftParams(t){this.drawsSoft()&&t.setVector2("softParams",new c.Vector2(this.settings.softNearFade,1/Math.max(this.settings.softFarFade-this.settings.softNearFade,1e-4))),this.settings.materialAlphaTest>0&&t.setFloat("alphaTest",this.settings.materialAlphaTest)}drawsSoft(){return this.settings.softParticles&&null!==this.depth}applyMeshLighting(t){}dispose(){this.mesh.dispose()}}const zi=new Float32Array(0),_i=new Uint16Array(0);function Vi(t){return t===exports.RenderMode.BillBoard||t===exports.RenderMode.StretchedBillBoard||t===exports.RenderMode.VerticalBillBoard||t===exports.RenderMode.HorizontalBillBoard}function Ai(t){return t.uTileCount>1||t.vTileCount>1}function Ti(t){return t.minParticleSize>0||t.maxParticleSize!==1/0}function Oi(t){const e=t.renderMode,s=e===exports.RenderMode.Mesh,i=e===exports.RenderMode.Trail,n=Vi(e),o=t.softParticles,a=t.materialTransparent,h=t.pivot,l=wi(t.mapUV),c=Si(t.uvDistortion),u=mi(t.gradientMap),d=gi(t.erosion),f=si(t.uTileCount),p=si(t.vTileCount);var m;return{renderMode:e,instancingGeometry:i?zi:t.instancingGeometry,instancingIndices:i?_i:t.instancingIndices,instancingUVs:i?void 0:t.instancingUVs,instancingUVs2:s&&bi({mapUV:l,uvDistortion:c,erosion:d})?t.instancingUVs2:void 0,instancingNormals:s?t.instancingNormals:void 0,renderOrder:t.renderOrder,uTileCount:f,vTileCount:p,blendTiles:!i&&t.blendTiles&&Ai({uTileCount:f,vTileCount:p}),softParticles:o,softNearFade:o?ii(t.softNearFade,0):0,softFarFade:o?ii(t.softFarFade,1):0,materialBlendMode:a?t.materialBlendMode:r.Constants.ALPHA_DISABLE,materialTransparent:a,materialDepthTest:t.materialDepthTest,materialDepthWrite:t.materialDepthWrite,materialAlphaTest:t.materialAlphaTest>0?t.materialAlphaTest:0,texture:t.texture,reflectionTexture:s?t.reflectionTexture??null:null,reflectionLevel:s?t.reflectionLevel??1:1,reflectionAtlas:s?t.reflectionAtlas??null:null,layerMask:t.layerMask,renderingGroupId:t.renderingGroupId??0,applyFog:t.applyFog??!0,pivot:n&&h&&(0!==h.x||0!==h.y||0!==h.z)?h.clone():void 0,sortMode:t.sortMode??"none",minParticleSize:n?Math.max(0,t.minParticleSize??0):0,maxParticleSize:n?(m=t.maxParticleSize,void 0!==m&&m>0?m:1/0):1/0,lighting:s?t.lighting??"fixed":"fixed",rim:s?ci(t.rim):void 0,mapUV:l,uvDistortion:c,gradientMap:u,erosion:d}}function $i(t,e){return t.renderMode===e.renderMode&&t.instancingGeometry===e.instancingGeometry&&t.instancingIndices===e.instancingIndices&&t.instancingUVs===e.instancingUVs&&t.instancingUVs2===e.instancingUVs2&&t.instancingNormals===e.instancingNormals&&t.texture===e.texture&&t.reflectionTexture===e.reflectionTexture&&t.reflectionAtlas===e.reflectionAtlas&&t.lighting===e.lighting&&t.rim?.mode===e.rim?.mode&&t.uTileCount===e.uTileCount&&t.vTileCount===e.vTileCount&&t.blendTiles===e.blendTiles&&t.softParticles===e.softParticles&&t.materialBlendMode===e.materialBlendMode&&t.materialTransparent===e.materialTransparent&&t.materialDepthTest===e.materialDepthTest&&t.materialDepthWrite===e.materialDepthWrite&&t.materialAlphaTest>0==e.materialAlphaTest>0&&t.layerMask===e.layerMask&&t.renderingGroupId===e.renderingGroupId&&t.renderOrder===e.renderOrder&&t.applyFog===e.applyFog&&t.sortMode===e.sortMode&&!t.pivot==!e.pivot&&Ti(t)===Ti(e)&&t.mapUV?.channel===e.mapUV?.channel&&t.uvDistortion?.map===e.uvDistortion?.map&&t.uvDistortion?.mapUV.channel===e.uvDistortion?.mapUV.channel&&!t.gradientMap==!e.gradientMap&&t.gradientMap?.ramp===e.gradientMap?.ramp&&!t.erosion==!e.erosion&&t.erosion?.mask===e.erosion?.mask&&t.erosion?.maskUV.channel===e.erosion?.maskUV.channel}function Pi(t,e){return t.softNearFade===e.softNearFade&&t.softFarFade===e.softFarFade&&t.materialAlphaTest===e.materialAlphaTest&&t.reflectionLevel===e.reflectionLevel&&function(t,e){return(t?.x??0)===(e?.x??0)&&(t?.y??0)===(e?.y??0)&&(t?.z??0)===(e?.z??0)}(t.pivot,e.pivot)&&t.minParticleSize===e.minParticleSize&&t.maxParticleSize===e.maxParticleSize&&function(t,e){if(!t||!e)return!t==!e;return t.power===e.power&&t.strength===e.strength&&Ei(t.color,e.color)}(t.rim,e.rim)&&Fi(t.mapUV,e.mapUV)&&t.uvDistortion?.strength===e.uvDistortion?.strength&&Fi(t.uvDistortion?.mapUV,e.uvDistortion?.mapUV)&&t.gradientMap?.channel===e.gradientMap?.channel&&t.erosion?.softness===e.erosion?.softness&&t.erosion?.edgeWidth===e.erosion?.edgeWidth&&Ei(t.erosion?.edgeColor,e.erosion?.edgeColor)&&Fi(t.erosion?.maskUV,e.erosion?.maskUV)}function Ci(t,e){return $i(t,e)&&Pi(t,e)}function Ei(t,e){return t&&e?t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2]:!t==!e}function Fi(t,e){return t&&e?t.tiling[0]===e.tiling[0]&&t.tiling[1]===e.tiling[1]&&t.offset[0]===e.offset[0]&&t.offset[1]===e.offset[1]&&t.scroll[0]===e.scroll[0]&&t.scroll[1]===e.scroll[1]:!t==!e}const Bi=2048,Ii=2047;class Ui{constructor(t){this.counts=new Uint32Array(Bi),this.floatView=new Float32Array(1),this.uintView=new Uint32Array(this.floatView.buffer),this.keys=new Uint32Array(t),this.orderA=new Uint32Array(t),this.orderB=new Uint32Array(t)}ensure(t){this.keys.length<t&&(this.keys=new Uint32Array(t),this.orderA=new Uint32Array(t),this.orderB=new Uint32Array(t))}floatKey(t,e){this.floatView[0]=t;const s=this.uintView[0];return e?~s>>>0:s}}const Ni="\n#ifdef FOG\nvarying vec3 vFogDistance;\n#endif\n";function Ri(t){return`\n#ifdef FOG\n vFogDistance = ${t};\n#endif\n`}const Di="\n#ifdef FOG\nuniform vec4 vFogInfos;\nuniform vec3 vFogColor;\nvarying vec3 vFogDistance;\n\nfloat quarksFogFactor() {\n float fogCoeff = 1.0;\n float fogStart = vFogInfos.y;\n float fogEnd = vFogInfos.z;\n float fogDensity = vFogInfos.w;\n float fogDistance = length(vFogDistance);\n if (vFogInfos.x == 3.0) {\n // A zero-width band is a cut at its distance, not a division by zero.\n fogCoeff = (fogEnd - fogDistance) / max(fogEnd - fogStart, 1e-6);\n } else if (vFogInfos.x == 1.0) {\n fogCoeff = exp(-fogDistance * fogDensity);\n } else if (vFogInfos.x == 2.0) {\n fogCoeff = exp(-fogDistance * fogDistance * fogDensity * fogDensity);\n }\n return clamp(fogCoeff, 0.0, 1.0);\n}\n#endif\n";function ki(t){return`\n#ifdef FOG\n {\n float fogFactor = quarksFogFactor();\n#ifdef FOG_ADDITIVE\n ${t} *= fogFactor;\n#else\n ${t} = mix(vFogColor, ${t}, fogFactor);\n#endif\n }\n#endif\n`}const Li="\n#ifdef FOG\nvarying vFogDistance: vec3f;\n#endif\n";function qi(t){return`\n#ifdef FOG\n vertexOutputs.vFogDistance = ${t};\n#endif\n`}const Ji="\n#ifdef FOG\nuniform vFogInfos: vec4f;\nuniform vFogColor: vec3f;\nvarying vFogDistance: vec3f;\n\nfn quarksFog(rgb: vec3f, fogDistanceVector: vec3f) -> vec3f {\n var fogCoeff = 1.0;\n let fogStart = uniforms.vFogInfos.y;\n let fogEnd = uniforms.vFogInfos.z;\n let fogDensity = uniforms.vFogInfos.w;\n let fogDistance = length(fogDistanceVector);\n if (uniforms.vFogInfos.x == 3.0) {\n // A zero-width band is a cut at its distance, not a division by zero.\n fogCoeff = (fogEnd - fogDistance) / max(fogEnd - fogStart, 1e-6);\n } else if (uniforms.vFogInfos.x == 1.0) {\n fogCoeff = exp(-fogDistance * fogDensity);\n } else if (uniforms.vFogInfos.x == 2.0) {\n fogCoeff = exp(-fogDistance * fogDistance * fogDensity * fogDensity);\n }\n let fogFactor = clamp(fogCoeff, 0.0, 1.0);\n#ifdef FOG_ADDITIVE\n return rgb * fogFactor;\n#else\n return mix(uniforms.vFogColor, rgb, fogFactor);\n#endif\n}\n#endif\n";function Wi(t){return`\n#ifdef FOG\n ${t} = vec4f(quarksFog(${t}.rgb, fragmentInputs.vFogDistance), ${t}.a);\n#endif\n`}function Gi(t,e,s){const i=e*s,n=Qi(Math.floor(t),i);return{column:Qi(n,e),row:Math.floor(n/e)}}function Qi(t,e){return t-e*Math.floor(t/e)}const ji="\n#ifdef UV_TILE\nuniform float tileCountX;\nuniform float tileCountY;\n#endif\n#ifdef TILE_BLEND\nvarying vec2 vUV2;\nvarying float vTileBlend;\n#endif\n";function Hi(t){return`\n#ifdef UV_TILE\n {\n vec2 tc = vec2(tileCountX, tileCountY);\n float tileTotal = tc.x * tc.y;\n float baseTile = mod(floor(uvTile), tileTotal);\n vec2 tileUV = vec2(mod(baseTile, tc.x), tc.y - 1.0 - floor(baseTile / tc.x)) / tc;\n vUV = ${t} / tc + tileUV;\n#ifdef TILE_BLEND\n float nextTile = mod(baseTile + 1.0, tileTotal);\n vec2 nextUV = vec2(mod(nextTile, tc.x), tc.y - 1.0 - floor(nextTile / tc.x)) / tc;\n vUV2 = ${t} / tc + nextUV;\n vTileBlend = fract(uvTile);\n#endif\n }\n#else\n vUV = ${t};\n#endif\n`}const Yi="\n#ifdef UV_TILE\nuniform tileCountX: f32;\nuniform tileCountY: f32;\n\n// A floored modulo, as GLSL's mod: never negative for a positive divisor.\nfn quarksWrap(value: f32, divisor: f32) -> f32 {\n return value - divisor * floor(value / divisor);\n}\n#endif\n#ifdef TILE_BLEND\nvarying vUV2: vec2f;\nvarying vTileBlend: f32;\n#endif\n";function Xi(t){return`\n#ifdef UV_TILE\n {\n let tc = vec2f(uniforms.tileCountX, uniforms.tileCountY);\n let tileTotal = tc.x * tc.y;\n let baseTile = quarksWrap(floor(vertexInputs.uvTile), tileTotal);\n let tileUV = vec2f(quarksWrap(baseTile, tc.x), tc.y - 1.0 - floor(baseTile / tc.x)) / tc;\n vertexOutputs.vUV = ${t} / tc + tileUV;\n#ifdef TILE_BLEND\n let nextTile = quarksWrap(baseTile + 1.0, tileTotal);\n let nextUV = vec2f(quarksWrap(nextTile, tc.x), tc.y - 1.0 - floor(nextTile / tc.x)) / tc;\n vertexOutputs.vUV2 = ${t} / tc + nextUV;\n vertexOutputs.vTileBlend = fract(vertexInputs.uvTile);\n#endif\n }\n#else\n vertexOutputs.vUV = ${t};\n#endif\n`}var Zi=`\nattribute vec3 position;\nattribute vec2 uv;\nattribute vec3 normal;\nattribute vec3 offset;\nattribute vec4 color;\nattribute vec3 size;\nattribute vec4 rotation;\nattribute float uvTile;\n\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 projection;\n${ji}\n\nvarying vec2 vUV;\nvarying vec4 vColor;\n#ifdef UV1\n#ifdef MESH_UV2\n// The mesh's second UV set.\nattribute vec2 uv2;\n#endif\n// UV channel 1: the mesh's second UV set, or its first when it has none.\nvarying vec2 vUV1;\n#endif\nvarying vec3 vNormal;\nvarying vec3 vWorldPos;\n\n#ifdef SOFT_PARTICLES\nvarying vec4 projPosition;\nvarying float linearDepth;\n#endif\n\nvec3 applyQuaternion(vec3 v, vec4 q) {\n vec3 qVec = q.xyz;\n float qW = q.w;\n vec3 t = 2.0 * cross(qVec, v);\n return v + qW * t + cross(qVec, t);\n}\n\n${Ni}\nvoid main() {\n vec3 scaledPosition = position * size;\n vec3 rotatedPosition = applyQuaternion(scaledPosition, rotation);\n // A normal scales by the inverse of the size, so a stretched mesh keeps its normals\n // perpendicular; a flat size counts as a sliver rather than dividing by zero.\n vec3 safeSize = vec3(\n abs(size.x) > 1e-6 ? size.x : 1e-6,\n abs(size.y) > 1e-6 ? size.y : 1e-6,\n abs(size.z) > 1e-6 ? size.z : 1e-6);\n // A mirrored size (an odd number of negative components) turns the winding inside out, so the\n // normal is turned with it and the fragment's front-face test agrees with the geometry.\n vec3 rotatedNormal = normalize(applyQuaternion(normal / safeSize, rotation)) * sign(safeSize.x * safeSize.y * safeSize.z);\n vec3 localPos = rotatedPosition + offset;\n\n vec4 worldPos = world * vec4(localPos, 1.0);\n vec4 viewPos = view * worldPos;\n gl_Position = projection * viewPos;\n${Ri("viewPos.xyz")}\n\n vWorldPos = worldPos.xyz;\n vNormal = normalize((world * vec4(rotatedNormal, 0.0)).xyz);\n\n#ifdef SOFT_PARTICLES\n projPosition = gl_Position;\n // View depth is +z ahead of a left-handed camera and -z ahead of a right-handed one.\n linearDepth = abs(viewPos.z);\n#endif\n\n${Hi("uv")}\n\n#ifdef UV1\n#ifdef MESH_UV2\n vUV1 = uv2;\n#else\n vUV1 = uv;\n#endif\n#endif\n vColor = color;\n}\n`,Ki=`\nattribute position: vec3f;\nattribute uv: vec2f;\nattribute normal: vec3f;\nattribute offset: vec3f;\nattribute color: vec4f;\nattribute size: vec3f;\nattribute rotation: vec4f;\nattribute uvTile: f32;\n\nuniform world: mat4x4f;\nuniform view: mat4x4f;\nuniform projection: mat4x4f;\n${Yi}\n\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n#ifdef UV1\n#ifdef MESH_UV2\n// The mesh's second UV set.\nattribute uv2: vec2f;\n#endif\n// UV channel 1: the mesh's second UV set, or its first when it has none.\nvarying vUV1: vec2f;\n#endif\nvarying vNormal: vec3f;\nvarying vWorldPos: vec3f;\n\n#ifdef SOFT_PARTICLES\nvarying projPosition: vec4f;\nvarying linearDepth: f32;\n#endif\n\nfn applyQuaternion(v: vec3f, q: vec4f) -> vec3f {\n let qVec = q.xyz;\n let qW = q.w;\n let t = 2.0 * cross(qVec, v);\n return v + qW * t + cross(qVec, t);\n}\n\n${Li}\n@vertex\nfn main(input: VertexInputs) -> FragmentInputs {\n let size = vertexInputs.size;\n let scaledPosition = vertexInputs.position * size;\n let rotatedPosition = applyQuaternion(scaledPosition, vertexInputs.rotation);\n // A normal scales by the inverse of the size, so a stretched mesh keeps its normals\n // perpendicular; a flat size counts as a sliver rather than dividing by zero.\n let safeSize = vec3f(\n select(1e-6, size.x, abs(size.x) > 1e-6),\n select(1e-6, size.y, abs(size.y) > 1e-6),\n select(1e-6, size.z, abs(size.z) > 1e-6));\n // A mirrored size (an odd number of negative components) turns the winding inside out, so the\n // normal is turned with it and the fragment's front-face test agrees with the geometry.\n let rotatedNormal = normalize(applyQuaternion(vertexInputs.normal / safeSize, vertexInputs.rotation)) * sign(safeSize.x * safeSize.y * safeSize.z);\n let localPos = rotatedPosition + vertexInputs.offset;\n\n let worldPos = uniforms.world * vec4f(localPos, 1.0);\n let viewPos = uniforms.view * worldPos;\n let clipPosition = uniforms.projection * viewPos;\n vertexOutputs.position = clipPosition;\n${qi("viewPos.xyz")}\n\n vertexOutputs.vWorldPos = worldPos.xyz;\n vertexOutputs.vNormal = normalize((uniforms.world * vec4f(rotatedNormal, 0.0)).xyz);\n\n#ifdef SOFT_PARTICLES\n vertexOutputs.projPosition = clipPosition;\n // View depth is +z ahead of a left-handed camera and -z ahead of a right-handed one.\n vertexOutputs.linearDepth = abs(viewPos.z);\n#endif\n\n${Xi("vertexInputs.uv")}\n\n#ifdef UV1\n#ifdef MESH_UV2\n vertexOutputs.vUV1 = vertexInputs.uv2;\n#else\n vertexOutputs.vUV1 = vertexInputs.uv;\n#endif\n#endif\n vertexOutputs.vColor = vertexInputs.color;\n}\n`;const tn="\n#ifdef SOFT_PARTICLES\nuniform sampler2D depthTexture;\nuniform vec2 softParams;\nuniform vec4 projParams;\nvarying vec4 projPosition;\nvarying float linearDepth;\n\nfloat quarksSceneDepth(vec4 texel) {\n#ifdef SOFT_DEPTH_PACKED\n float d = dot(texel, vec4(1.0 / (255.0 * 255.0 * 255.0), 1.0 / (255.0 * 255.0), 1.0 / 255.0, 1.0));\n#else\n float d = texel.r;\n#endif\n float denominator = projParams.z * d + projParams.w;\n float depth = abs(denominator) > 1e-8 ? abs((projParams.x * d + projParams.y) / denominator) : 0.0;\n // Nothing drawn there reads as infinitely far.\n return depth > 0.0 ? depth : 1e30;\n}\n#endif\n";function en(t){return`\n#ifdef SOFT_PARTICLES\n {\n vec2 softUV = 0.5 * (projPosition.xy / projPosition.w) + 0.5;\n float sceneDepth = quarksSceneDepth(texture2D(depthTexture, softUV));\n ${t} *= clamp(softParams.y * ((sceneDepth - softParams.x) - linearDepth), 0.0, 1.0);\n }\n#endif\n`}const sn="\n#ifdef SOFT_PARTICLES\nvar depthTextureSampler: sampler;\nvar depthTexture: texture_2d<f32>;\nuniform softParams: vec2f;\nuniform projParams: vec4f;\nvarying projPosition: vec4f;\nvarying linearDepth: f32;\n\nfn quarksSceneDepth(texel: vec4f) -> f32 {\n#ifdef SOFT_DEPTH_PACKED\n let d = dot(texel, vec4f(1.0 / (255.0 * 255.0 * 255.0), 1.0 / (255.0 * 255.0), 1.0 / 255.0, 1.0));\n#else\n let d = texel.r;\n#endif\n let denominator = uniforms.projParams.z * d + uniforms.projParams.w;\n let depth = select(0.0, abs((uniforms.projParams.x * d + uniforms.projParams.y) / denominator), abs(denominator) > 1e-8);\n // Nothing drawn there reads as infinitely far.\n return select(1e30, depth, depth > 0.0);\n}\n#endif\n";function nn(t){return`\n#ifdef SOFT_PARTICLES\n {\n let softUV = 0.5 * (fragmentInputs.projPosition.xy / fragmentInputs.projPosition.w) + 0.5;\n let sceneDepth = quarksSceneDepth(textureSample(depthTexture, depthTextureSampler, softUV));\n ${t} *= clamp(uniforms.softParams.y * ((sceneDepth - uniforms.softParams.x) - fragmentInputs.linearDepth), 0.0, 1.0);\n }\n#endif\n`}const rn="\n#ifdef MAP_TRANSFORM\nuniform vec4 mapTransform;\n#endif\n#ifdef UV_DISTORTION\nuniform sampler2D distortionMap;\nuniform vec4 distortionTransform;\nuniform float distortionStrength;\n#endif\n#ifdef GRADIENT_MAP\nuniform sampler2D gradientMap;\nuniform vec2 gradientMapRange;\nuniform vec4 gradientMapChannel;\n#endif\n#ifdef EROSION\nuniform vec2 erosionParams;\nuniform vec3 erosionEdgeColor;\n#ifdef EROSION_MASK\nuniform sampler2D erosionMask;\nuniform vec4 erosionMaskTransform;\n#endif\n\nvec4 quarksErode(vec4 color, float level, float mask) {\n float softness = erosionParams.x;\n float edgeWidth = erosionParams.y;\n // At level 1 the cut sits below the lowest mask value by the soft band\n // and the edge band, so nothing is cut and no edge shows; at level 0 above\n // the highest. The edge then grows in as the cut rises, rather than popping.\n float cut = mix(-(softness + edgeWidth), 1.0, 1.0 - level);\n float visible = smoothstep(cut, cut + softness, mask);\n if (edgeWidth > 0.0) {\n float edge = 1.0 - smoothstep(cut + softness, cut + softness + edgeWidth, mask);\n color.rgb += erosionEdgeColor * edge;\n }\n color.a *= visible;\n return color;\n}\n#endif\n";function on(t){return`\n vec4 baseColor = vColor;\n#if defined(MAP_TRANSFORM) && defined(MAP_UV1)\n vec2 mapUV = vUV1 * mapTransform.xy + mapTransform.zw;\n#elif defined(MAP_TRANSFORM)\n vec2 mapUV = vUV * mapTransform.xy + mapTransform.zw;\n#else\n vec2 mapUV = vUV;\n#endif\n#ifdef UV_DISTORTION\n #ifdef UV_DISTORTION_UV1\n vec2 distortionUV = vUV1;\n #else\n vec2 distortionUV = vUV;\n #endif\n vec2 distortion = (texture2D(distortionMap, distortionUV * distortionTransform.xy + distortionTransform.zw).rg - 0.5) * 2.0 * distortionStrength;\n mapUV += distortion;\n#endif\n#ifdef EROSION\n float erosionLevel = baseColor.a;\n baseColor.a = 1.0;\n float erosionMaskValue = 1.0;\n#endif\n#if defined(USE_MAP) || defined(GRADIENT_MAP)\n#ifdef USE_MAP\n vec4 texColor = texture2D(map, mapUV);\n ${t?"#ifdef TILE_BLEND\n #if defined(MAP_TRANSFORM) && defined(MAP_UV1)\n vec2 mapUV2 = mapUV;\n #else\n #ifdef MAP_TRANSFORM\n vec2 mapUV2 = vUV2 * mapTransform.xy + mapTransform.zw;\n #else\n vec2 mapUV2 = vUV2;\n #endif\n #ifdef UV_DISTORTION\n mapUV2 += distortion;\n #endif\n #endif\n vec4 texColor2 = texture2D(map, mapUV2);\n texColor = mix(texColor, texColor2, vTileBlend);\n #endif":""}\n#else\n // No map: the ramp is looked up at white, its far end.\n vec4 texColor = vec4(1.0);\n#endif\n #ifdef GRADIENT_MAP\n float rampAt = clamp(dot(texColor, gradientMapChannel), 0.0, 1.0);\n vec4 ramp = texture2D(gradientMap, vec2(mix(gradientMapRange.x, gradientMapRange.y, rampAt), 0.5));\n texColor = vec4(ramp.rgb, ramp.a * mix(texColor.a, 1.0, gradientMapChannel.a));\n #endif\n #ifdef EROSION\n erosionMaskValue = texColor.a;\n #endif\n baseColor *= texColor;\n#endif\n#ifdef EROSION\n #ifdef EROSION_MASK\n #ifdef EROSION_MASK_UV1\n vec2 erosionUV = vUV1;\n #else\n vec2 erosionUV = vUV;\n #endif\n erosionMaskValue = texture2D(erosionMask, erosionUV * erosionMaskTransform.xy + erosionMaskTransform.zw).r;\n #endif\n baseColor = quarksErode(baseColor, erosionLevel, erosionMaskValue);\n#endif\n`}const an="\n#ifdef MAP_TRANSFORM\nuniform mapTransform: vec4f;\n#endif\n#ifdef UV_DISTORTION\nvar distortionMapSampler: sampler;\nvar distortionMap: texture_2d<f32>;\nuniform distortionTransform: vec4f;\nuniform distortionStrength: f32;\n#endif\n#ifdef GRADIENT_MAP\nvar gradientMapSampler: sampler;\nvar gradientMap: texture_2d<f32>;\nuniform gradientMapRange: vec2f;\nuniform gradientMapChannel: vec4f;\n#endif\n#ifdef EROSION\nuniform erosionParams: vec2f;\nuniform erosionEdgeColor: vec3f;\n#ifdef EROSION_MASK\nvar erosionMaskSampler: sampler;\nvar erosionMask: texture_2d<f32>;\nuniform erosionMaskTransform: vec4f;\n#endif\n\nfn quarksErode(colorIn: vec4f, level: f32, mask: f32) -> vec4f {\n var color = colorIn;\n let softness = uniforms.erosionParams.x;\n let edgeWidth = uniforms.erosionParams.y;\n let cut = mix(-(softness + edgeWidth), 1.0, 1.0 - level);\n let visible = smoothstep(cut, cut + softness, mask);\n if (edgeWidth > 0.0) {\n let edge = 1.0 - smoothstep(cut + softness, cut + softness + edgeWidth, mask);\n color = vec4f(color.rgb + uniforms.erosionEdgeColor * edge, color.a);\n }\n color.a *= visible;\n return color;\n}\n#endif\n";function hn(t){return`\n var baseColor = fragmentInputs.vColor;\n#if defined(MAP_TRANSFORM) && defined(MAP_UV1)\n var mapUV = fragmentInputs.vUV1 * uniforms.mapTransform.xy + uniforms.mapTransform.zw;\n#elif defined(MAP_TRANSFORM)\n var mapUV = fragmentInputs.vUV * uniforms.mapTransform.xy + uniforms.mapTransform.zw;\n#else\n var mapUV = fragmentInputs.vUV;\n#endif\n#ifdef UV_DISTORTION\n #ifdef UV_DISTORTION_UV1\n let distortionUV = fragmentInputs.vUV1;\n #else\n let distortionUV = fragmentInputs.vUV;\n #endif\n let distortion = (textureSample(distortionMap, distortionMapSampler, distortionUV * uniforms.distortionTransform.xy + uniforms.distortionTransform.zw).rg - 0.5) * 2.0 * uniforms.distortionStrength;\n mapUV += distortion;\n#endif\n#ifdef EROSION\n let erosionLevel = baseColor.a;\n baseColor.a = 1.0;\n var erosionMaskValue = 1.0;\n#endif\n#if defined(USE_MAP) || defined(GRADIENT_MAP)\n#ifdef USE_MAP\n var texColor = textureSample(map, mapSampler, mapUV);\n ${t?"#ifdef TILE_BLEND\n #if defined(MAP_TRANSFORM) && defined(MAP_UV1)\n let mapUV2 = mapUV;\n #else\n #ifdef MAP_TRANSFORM\n var mapUV2 = fragmentInputs.vUV2 * uniforms.mapTransform.xy + uniforms.mapTransform.zw;\n #else\n var mapUV2 = fragmentInputs.vUV2;\n #endif\n #ifdef UV_DISTORTION\n mapUV2 += distortion;\n #endif\n #endif\n let texColor2 = textureSample(map, mapSampler, mapUV2);\n texColor = mix(texColor, texColor2, fragmentInputs.vTileBlend);\n #endif":""}\n#else\n // No map: the ramp is looked up at white, its far end.\n var texColor = vec4f(1.0);\n#endif\n #ifdef GRADIENT_MAP\n let rampAt = clamp(dot(texColor, uniforms.gradientMapChannel), 0.0, 1.0);\n let ramp = textureSample(gradientMap, gradientMapSampler, vec2f(mix(uniforms.gradientMapRange.x, uniforms.gradientMapRange.y, rampAt), 0.5));\n texColor = vec4f(ramp.rgb, ramp.a * mix(texColor.a, 1.0, uniforms.gradientMapChannel.a));\n #endif\n #ifdef EROSION\n erosionMaskValue = texColor.a;\n #endif\n baseColor *= texColor;\n#endif\n#ifdef EROSION\n #ifdef EROSION_MASK\n #ifdef EROSION_MASK_UV1\n let erosionUV = fragmentInputs.vUV1;\n #else\n let erosionUV = fragmentInputs.vUV;\n #endif\n erosionMaskValue = textureSample(erosionMask, erosionMaskSampler, erosionUV * uniforms.erosionMaskTransform.xy + uniforms.erosionMaskTransform.zw).r;\n #endif\n baseColor = quarksErode(baseColor, erosionLevel, erosionMaskValue);\n#endif\n`}var ln=`\nvarying vec2 vUV;\nvarying vec4 vColor;\n#ifdef UV1\nvarying vec2 vUV1;\n#endif\n\n#ifdef TILE_BLEND\nvarying vec2 vUV2;\nvarying float vTileBlend;\n#endif\n\n#ifdef USE_MAP\nuniform sampler2D map;\n#endif\n\n\n#ifdef USE_ALPHATEST\nuniform float alphaTest;\n#endif\n\n${Di}\n${tn}\n${rn}\nvoid main() {\n${on(!0)}\n#ifdef USE_ALPHATEST\n if (baseColor.a < alphaTest) discard;\n#else\n if (baseColor.a < 0.01) discard;\n#endif\n\n${ki("baseColor.rgb")}\n gl_FragColor = baseColor;\n${en("gl_FragColor")}\n}\n`,cn=`\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n#ifdef UV1\nvarying vUV1: vec2f;\n#endif\n\n#ifdef TILE_BLEND\nvarying vUV2: vec2f;\nvarying vTileBlend: f32;\n#endif\n\n#ifdef USE_MAP\nvar mapSampler: sampler;\nvar map: texture_2d<f32>;\n#endif\n\n\n#ifdef USE_ALPHATEST\nuniform alphaTest: f32;\n#endif\n\n${Ji}\n${sn}\n${an}\n@fragment\nfn main(input: FragmentInputs) -> FragmentOutputs {\n${hn(!0)}\n#ifdef USE_ALPHATEST\n if (baseColor.a < uniforms.alphaTest) { discard; }\n#else\n if (baseColor.a < 0.01) { discard; }\n#endif\n\n${Wi("baseColor")}\n${nn("baseColor")}\n fragmentOutputs.color = baseColor;\n}\n`,un=`\nvarying vec2 vUV;\nvarying vec4 vColor;\n#ifdef UV1\nvarying vec2 vUV1;\n#endif\nvarying vec3 vNormal;\nvarying vec3 vWorldPos;\n\n#ifndef MESH_UNLIT\nuniform vec3 lightDirection;\nuniform vec3 lightColor;\nuniform vec3 ambientColor;\n#endif\n\n#ifdef TILE_BLEND\nvarying vec2 vUV2;\nvarying float vTileBlend;\n#endif\n\n#ifdef USE_MAP\nuniform sampler2D map;\n#endif\n\n#if defined(USE_ENVMAP_ATLAS) || defined(MESH_RIM)\nuniform vec3 eyePosition;\n#endif\n\n#ifdef MESH_RIM\nuniform vec3 rimColor;\nuniform vec2 rimParams;\n#endif\n\n// One 3×2 atlas (px py pz / nx ny nz). Avoids samplerCube and multi-face\n// sampler bindings that raise GL_INVALID_OPERATION on iOS WebKit.\n#ifdef USE_ENVMAP_ATLAS\nuniform sampler2D envAtlas;\nuniform float reflectionLevel;\n\nvec3 sampleEnvAtlas(vec3 r) {\n vec3 a = abs(r);\n vec2 localUV;\n float cellX;\n float cellY;\n // Atlas layout: +X +Y +Z on row 0, -X -Y -Z on row 1.\n if (a.x >= a.y && a.x >= a.z) {\n cellX = 0.0;\n if (r.x >= 0.0) {\n cellY = 0.0;\n localUV = vec2(-r.z, -r.y) / a.x * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2(r.z, -r.y) / a.x * 0.5 + 0.5;\n }\n } else if (a.y >= a.z) {\n cellX = 1.0;\n if (r.y >= 0.0) {\n cellY = 0.0;\n localUV = vec2(r.x, r.z) / a.y * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2(r.x, -r.z) / a.y * 0.5 + 0.5;\n }\n } else {\n cellX = 2.0;\n if (r.z >= 0.0) {\n cellY = 0.0;\n localUV = vec2(r.x, -r.y) / a.z * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2(-r.x, -r.y) / a.z * 0.5 + 0.5;\n }\n }\n vec2 uv = (vec2(cellX, cellY) + clamp(localUV, 0.0, 1.0)) / vec2(3.0, 2.0);\n return texture2D(envAtlas, uv).rgb;\n}\n#endif\n\n\n#ifdef USE_ALPHATEST\nuniform float alphaTest;\n#endif\n\n${Di}\n${tn}\n${rn}\nvoid main() {\n${on(!0)}\n // A back face lights, reflects and rims as the face the camera sees.\n vec3 N = normalize(vNormal) * (gl_FrontFacing ? 1.0 : -1.0);\n#ifdef MESH_UNLIT\n vec3 color = baseColor.rgb;\n#else\n vec3 L = normalize(-lightDirection);\n float NdotL = max(dot(N, L), 0.0);\n vec3 litColor = ambientColor + lightColor * NdotL;\n\n vec3 color = baseColor.rgb * litColor;\n#endif\n\n#ifdef USE_ENVMAP_ATLAS\n vec3 viewDir = normalize(vWorldPos - eyePosition);\n vec3 reflectionCoords = reflect(viewDir, N);\n color += sampleEnvAtlas(reflectionCoords) * reflectionLevel;\n#endif\n\n#ifdef MESH_RIM\n // Fresnel: strongest where the surface turns away from the camera.\n vec3 V = normalize(eyePosition - vWorldPos);\n float edgeTerm = pow(1.0 - abs(dot(N, V)), rimParams.x);\n #if defined(MESH_RIM_FADE)\n // Faces turned to the camera fade by the strength; edges stay.\n baseColor.a *= clamp(1.0 - rimParams.y * (1.0 - edgeTerm), 0.0, 1.0);\n #elif defined(MESH_RIM_MIX)\n color = mix(color, rimColor, clamp(edgeTerm * rimParams.y, 0.0, 1.0));\n #else\n color += rimColor * edgeTerm * rimParams.y;\n #endif\n#endif\n\n // After the rim, so a fade that empties a face can discard it.\n#ifdef USE_ALPHATEST\n if (baseColor.a < alphaTest) discard;\n#else\n if (baseColor.a < 0.01) discard;\n#endif\n\n${ki("color")}\n gl_FragColor = vec4(color, baseColor.a);\n${en("gl_FragColor")}\n}\n`,dn=`\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n#ifdef UV1\nvarying vUV1: vec2f;\n#endif\nvarying vNormal: vec3f;\nvarying vWorldPos: vec3f;\n\n#ifndef MESH_UNLIT\nuniform lightDirection: vec3f;\nuniform lightColor: vec3f;\nuniform ambientColor: vec3f;\n#endif\n\n#ifdef TILE_BLEND\nvarying vUV2: vec2f;\nvarying vTileBlend: f32;\n#endif\n\n#ifdef USE_MAP\nvar mapSampler: sampler;\nvar map: texture_2d<f32>;\n#endif\n\n#if defined(USE_ENVMAP_ATLAS) || defined(MESH_RIM)\nuniform eyePosition: vec3f;\n#endif\n\n#ifdef MESH_RIM\nuniform rimColor: vec3f;\nuniform rimParams: vec2f;\n#endif\n\n#ifdef USE_ENVMAP_ATLAS\nvar envAtlasSampler: sampler;\nvar envAtlas: texture_2d<f32>;\nuniform reflectionLevel: f32;\n\nfn sampleEnvAtlas(r: vec3f) -> vec3f {\n let a = abs(r);\n var localUV: vec2f;\n var cellX: f32;\n var cellY: f32;\n if (a.x >= a.y && a.x >= a.z) {\n cellX = 0.0;\n if (r.x >= 0.0) {\n cellY = 0.0;\n localUV = vec2f(-r.z, -r.y) / a.x * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2f(r.z, -r.y) / a.x * 0.5 + 0.5;\n }\n } else if (a.y >= a.z) {\n cellX = 1.0;\n if (r.y >= 0.0) {\n cellY = 0.0;\n localUV = vec2f(r.x, r.z) / a.y * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2f(r.x, -r.z) / a.y * 0.5 + 0.5;\n }\n } else {\n cellX = 2.0;\n if (r.z >= 0.0) {\n cellY = 0.0;\n localUV = vec2f(r.x, -r.y) / a.z * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2f(-r.x, -r.y) / a.z * 0.5 + 0.5;\n }\n }\n let uv = (vec2f(cellX, cellY) + clamp(localUV, vec2f(0.0), vec2f(1.0))) / vec2f(3.0, 2.0);\n return textureSample(envAtlas, envAtlasSampler, uv).rgb;\n}\n#endif\n\n\n#ifdef USE_ALPHATEST\nuniform alphaTest: f32;\n#endif\n\n${Ji}\n${sn}\n${an}\n@fragment\nfn main(input: FragmentInputs) -> FragmentOutputs {\n${hn(!0)}\n // A back face lights, reflects and rims as the face the camera sees.\n let N = normalize(fragmentInputs.vNormal) * select(-1.0, 1.0, fragmentInputs.frontFacing);\n#ifdef MESH_UNLIT\n var color = baseColor.rgb;\n#else\n let L = normalize(-uniforms.lightDirection);\n let NdotL = max(dot(N, L), 0.0);\n let litColor = uniforms.ambientColor + uniforms.lightColor * NdotL;\n\n var color = baseColor.rgb * litColor;\n#endif\n\n#ifdef USE_ENVMAP_ATLAS\n let viewDir = normalize(fragmentInputs.vWorldPos - uniforms.eyePosition);\n let reflectionCoords = reflect(viewDir, N);\n color += sampleEnvAtlas(reflectionCoords) * uniforms.reflectionLevel;\n#endif\n\n#ifdef MESH_RIM\n // Fresnel: strongest where the surface turns away from the camera.\n let V = normalize(uniforms.eyePosition - fragmentInputs.vWorldPos);\n let edgeTerm = pow(1.0 - abs(dot(N, V)), uniforms.rimParams.x);\n #if defined(MESH_RIM_FADE)\n // Faces turned to the camera fade by the strength; edges stay.\n baseColor.a *= clamp(1.0 - uniforms.rimParams.y * (1.0 - edgeTerm), 0.0, 1.0);\n #elif defined(MESH_RIM_MIX)\n color = mix(color, uniforms.rimColor, clamp(edgeTerm * uniforms.rimParams.y, 0.0, 1.0));\n #else\n color += uniforms.rimColor * edgeTerm * uniforms.rimParams.y;\n #endif\n#endif\n\n // After the rim, so a fade that empties a face can discard it.\n#ifdef USE_ALPHATEST\n if (baseColor.a < uniforms.alphaTest) { discard; }\n#else\n if (baseColor.a < 0.01) { discard; }\n#endif\n\n var finalColor = vec4f(color, baseColor.a);\n\n${Wi("finalColor")}\n${nn("finalColor")}\n fragmentOutputs.color = finalColor;\n}\n`,fn=`\n// Per-vertex attributes\nattribute vec3 position;\nattribute vec2 uv;\n\n// Per-instance attributes\nattribute vec3 offset;\nattribute vec4 color;\nattribute vec3 size;\nattribute float rotation;\nattribute float uvTile;\n\n// Uniforms\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 projection;\n${ji}\n\n#ifdef PIVOT\n// Quad offset in particle-size units: xy in the quad's plane, z toward the camera.\nuniform vec3 pivot;\n#endif\n\n// Varyings\nvarying vec2 vUV;\nvarying vec4 vColor;\n#ifdef UV1\n// The particle's own UV, never moved by the sheet (UV channel 1).\nvarying vec2 vUV1;\n#endif\n#ifdef SOFT_PARTICLES\nvarying vec4 projPosition;\nvarying float linearDepth;\n#endif\n\n#ifdef SIZE_LIMITS\n// Smallest and largest size a particle may have on screen, as fractions of the viewport height.\nuniform vec2 sizeLimits;\n#endif\n${Ni}\nvoid main() {\n float c = cos(rotation);\n float s = sin(rotation);\n\n#ifdef SIZE_LIMITS\n // The particle's size on screen as a fraction of the viewport height, held\n // between the limits; a perspective projection divides by the view depth.\n vec4 limitCenter = view * world * vec4(offset, 1.0);\n float limitDepth = abs(projection[2][3]) > 0.0 ? abs(limitCenter.z) : 1.0;\n float screenSize = max(abs(size.x), abs(size.y)) * projection[1][1] / (2.0 * limitDepth);\n float sizeScale = screenSize > 0.0 ? clamp(screenSize, sizeLimits.x, sizeLimits.y) / screenSize : 1.0;\n vec3 limitedSize = size * sizeScale;\n#else\n vec3 limitedSize = size;\n#endif\n // A negative size mirrors the quad, which is how flipped particles arrive.\n vec2 alignedPosition = position.xy * limitedSize.xy;\n#ifdef PIVOT\n // The pivot turns with the particle but is not mirrored with it.\n alignedPosition += pivot.xy * abs(limitedSize.xy);\n#endif\n vec2 rotatedPosition;\n rotatedPosition.x = c * alignedPosition.x - s * alignedPosition.y;\n rotatedPosition.y = s * alignedPosition.x + c * alignedPosition.y;\n\n#ifdef HORIZONTAL\n vec4 mvPosition = world * vec4(offset, 1.0);\n mvPosition.x += rotatedPosition.x;\n mvPosition.z -= rotatedPosition.y;\n#ifdef PIVOT\n mvPosition.y += pivot.z * abs(limitedSize.x);\n#endif\n mvPosition = view * mvPosition;\n#elif defined(VERTICAL)\n vec4 mvPosition = world * vec4(offset, 1.0);\n mvPosition.y += rotatedPosition.y;\n mvPosition = view * mvPosition;\n mvPosition.x += rotatedPosition.x;\n#else\n vec4 mvPosition = view * world * vec4(offset, 1.0);\n mvPosition.xy += rotatedPosition;\n#endif\n#ifdef PIVOT\n#ifndef HORIZONTAL\n // Toward the camera along its view axis, whichever way the view space\n // faces: anything in front of the camera has the sign of the far side.\n mvPosition.z -= sign(mvPosition.z) * pivot.z * abs(limitedSize.x);\n#endif\n#endif\n\n gl_Position = projection * mvPosition;\n${Ri("mvPosition.xyz")}\n#ifdef SOFT_PARTICLES\n projPosition = gl_Position;\n // View depth is +z ahead of a left-handed camera and -z ahead of a right-handed one.\n linearDepth = abs(mvPosition.z);\n#endif\n\n${Hi("uv")}\n\n#ifdef UV1\n vUV1 = uv;\n#endif\n vColor = color;\n}\n`,pn=`\n// Per-vertex attributes\nattribute position: vec3f;\nattribute uv: vec2f;\n\n// Per-instance attributes\nattribute offset: vec3f;\nattribute color: vec4f;\nattribute size: vec3f;\nattribute rotation: f32;\nattribute uvTile: f32;\n\n// Uniforms\nuniform world: mat4x4f;\nuniform view: mat4x4f;\nuniform projection: mat4x4f;\n${Yi}\n\n#ifdef PIVOT\n// Quad offset in particle-size units: xy in the quad's plane, z toward the camera.\nuniform pivot: vec3f;\n#endif\n\n// Varyings\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n#ifdef UV1\n// The particle's own UV, never moved by the sheet (UV channel 1).\nvarying vUV1: vec2f;\n#endif\n#ifdef SOFT_PARTICLES\nvarying projPosition: vec4f;\nvarying linearDepth: f32;\n#endif\n\n#ifdef SIZE_LIMITS\n// Smallest and largest size a particle may have on screen, as fractions of the viewport height.\nuniform sizeLimits: vec2f;\n#endif\n${Li}\n@vertex\nfn main(input: VertexInputs) -> FragmentInputs {\n let c = cos(vertexInputs.rotation);\n let s = sin(vertexInputs.rotation);\n\n#ifdef SIZE_LIMITS\n // The particle's size on screen as a fraction of the viewport height, held\n // between the limits; a perspective projection divides by the view depth.\n let limitCenter = uniforms.view * uniforms.world * vec4f(vertexInputs.offset, 1.0);\n let limitDepth = select(1.0, abs(limitCenter.z), abs(uniforms.projection[2][3]) > 0.0);\n let screenSize = max(abs(vertexInputs.size.x), abs(vertexInputs.size.y)) * uniforms.projection[1][1] / (2.0 * limitDepth);\n let sizeScale = select(1.0, clamp(screenSize, uniforms.sizeLimits.x, uniforms.sizeLimits.y) / screenSize, screenSize > 0.0);\n let limitedSize = vertexInputs.size * sizeScale;\n#else\n let limitedSize = vertexInputs.size;\n#endif\n // A negative size mirrors the quad, which is how flipped particles arrive.\n var alignedPosition = vertexInputs.position.xy * limitedSize.xy;\n#ifdef PIVOT\n // The pivot turns with the particle but is not mirrored with it.\n alignedPosition += uniforms.pivot.xy * abs(limitedSize.xy);\n#endif\n let rotatedPosition = vec2f(\n c * alignedPosition.x - s * alignedPosition.y,\n s * alignedPosition.x + c * alignedPosition.y);\n\n#ifdef HORIZONTAL\n var mvPosition = uniforms.world * vec4f(vertexInputs.offset, 1.0);\n mvPosition.x += rotatedPosition.x;\n mvPosition.z -= rotatedPosition.y;\n#ifdef PIVOT\n mvPosition.y += uniforms.pivot.z * abs(limitedSize.x);\n#endif\n mvPosition = uniforms.view * mvPosition;\n#elif defined(VERTICAL)\n var mvPosition = uniforms.world * vec4f(vertexInputs.offset, 1.0);\n mvPosition.y += rotatedPosition.y;\n mvPosition = uniforms.view * mvPosition;\n mvPosition.x += rotatedPosition.x;\n#else\n var mvPosition = uniforms.view * uniforms.world * vec4f(vertexInputs.offset, 1.0);\n mvPosition.x += rotatedPosition.x;\n mvPosition.y += rotatedPosition.y;\n#endif\n#ifdef PIVOT\n#ifndef HORIZONTAL\n // Toward the camera along its view axis, whichever way the view space\n // faces: anything in front of the camera has the sign of the far side.\n mvPosition.z -= sign(mvPosition.z) * uniforms.pivot.z * abs(limitedSize.x);\n#endif\n#endif\n\n let clipPosition = uniforms.projection * mvPosition;\n vertexOutputs.position = clipPosition;\n${qi("mvPosition.xyz")}\n#ifdef SOFT_PARTICLES\n vertexOutputs.projPosition = clipPosition;\n // View depth is +z ahead of a left-handed camera and -z ahead of a right-handed one.\n vertexOutputs.linearDepth = abs(mvPosition.z);\n#endif\n\n${Xi("vertexInputs.uv")}\n\n#ifdef UV1\n vertexOutputs.vUV1 = vertexInputs.uv;\n#endif\n vertexOutputs.vColor = vertexInputs.color;\n}\n`,mn=`\n// Per-vertex attributes\nattribute vec3 position;\nattribute vec2 uv;\n\n// Per-instance attributes\nattribute vec3 offset;\nattribute vec4 color;\nattribute vec3 size;\nattribute float rotation;\nattribute float uvTile;\nattribute vec4 velocity;\n\n// Uniforms\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 projection;\n${ji}\n\n#ifdef PIVOT\n// Streak offset in particle-size units: x from head to tail, y across.\nuniform vec3 pivot;\n#endif\n\n// Varyings\nvarying vec2 vUV;\nvarying vec4 vColor;\n#ifdef UV1\n// The particle's own UV, never moved by the sheet (UV channel 1).\nvarying vec2 vUV1;\n#endif\n#ifdef SOFT_PARTICLES\nvarying vec4 projPosition;\nvarying float linearDepth;\n#endif\n\n#ifdef SIZE_LIMITS\n// Smallest and largest size a particle may have on screen, as fractions of the viewport height.\nuniform vec2 sizeLimits;\n#endif\n\n${Ni}\nvoid main() {\n float lengthFactor = velocity.w;\n // A flipped particle arrives with a negative size: the streak keeps its\n // extent and mirrors its texture instead (see quadUV below).\n float avgSize = (abs(size.x) + abs(size.y)) * 0.5;\n vec4 mvPosition = view * world * vec4(offset, 1.0);\n vec3 viewVelocity = mat3(view * world) * velocity.xyz;\n float vlength = length(viewVelocity);\n // Stretch direction is the velocity direction; only a genuinely motionless particle has none.\n // Deriving it via normalize keeps the stretch aligned even when the speed contribution is ~0\n // (e.g. a speed factor of 0), instead of collapsing the whole burst onto a fixed screen axis.\n vec3 vdir = vlength > 0.000001 ? viewVelocity / vlength : vec3(0.0, 0.0, 1.0);\n // Seen straight along its length a streak has no side to face; any will do.\n vec3 sideRaw = cross(mvPosition.xyz, vdir);\n vec3 side = dot(sideRaw, sideRaw) > 1e-12 ? normalize(sideRaw) : vec3(1.0, 0.0, 0.0);\n#ifdef SIZE_LIMITS\n // The streak's width on screen as a fraction of the viewport height, held\n // between the limits; a perspective projection divides by the view depth.\n float limitDepth = abs(projection[2][3]) > 0.0 ? abs(mvPosition.z) : 1.0;\n float screenSize = avgSize * projection[1][1] / (2.0 * limitDepth);\n if (screenSize > 0.0) {\n avgSize *= clamp(screenSize, sizeLimits.x, sizeLimits.y) / screenSize;\n }\n#endif\n mvPosition.xyz += position.y * side * avgSize;\n#ifdef BEAM\n // The vector runs from the particle to the beam's end: the quad spans it\n // exactly, U from the particle (0) to the end (1), as wide as the size.\n mvPosition.xyz += (position.x + 0.5) * viewVelocity;\n#else\n // Equivalent to viewVelocity * (1.0 + lengthFactor / vlength) for moving particles, but the\n // size-based term (vdir * lengthFactor) survives when the velocity contribution vanishes.\n mvPosition.xyz -= (position.x + 0.5) * (viewVelocity + vdir * lengthFactor) * avgSize;\n#endif\n#ifdef PIVOT\n // In particle-size units along the quad's own axes: x from head to tail, y across.\n mvPosition.xyz += (pivot.y * side - pivot.x * vdir) * avgSize;\n#endif\n gl_Position = projection * mvPosition;\n${Ri("mvPosition.xyz")}\n vec2 quadUV = vec2(size.x < 0.0 ? 1.0 - uv.x : uv.x, size.y < 0.0 ? 1.0 - uv.y : uv.y);\n#ifdef SOFT_PARTICLES\n projPosition = gl_Position;\n // View depth is +z ahead of a left-handed camera and -z ahead of a right-handed one.\n linearDepth = abs(mvPosition.z);\n#endif\n\n${Hi("quadUV")}\n\n#ifdef UV1\n vUV1 = quadUV;\n#endif\n vColor = color;\n}\n`,yn=`\n// Per-vertex attributes\nattribute position: vec3f;\nattribute uv: vec2f;\n\n// Per-instance attributes\nattribute offset: vec3f;\nattribute color: vec4f;\nattribute size: vec3f;\nattribute rotation: f32;\nattribute uvTile: f32;\nattribute velocity: vec4f;\n\n// Uniforms\nuniform world: mat4x4f;\nuniform view: mat4x4f;\nuniform projection: mat4x4f;\n${Yi}\n\n#ifdef PIVOT\n// Streak offset in particle-size units: x from head to tail, y across.\nuniform pivot: vec3f;\n#endif\n\n// Varyings\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n#ifdef UV1\n// The particle's own UV, never moved by the sheet (UV channel 1).\nvarying vUV1: vec2f;\n#endif\n#ifdef SOFT_PARTICLES\nvarying projPosition: vec4f;\nvarying linearDepth: f32;\n#endif\n\n#ifdef SIZE_LIMITS\n// Smallest and largest size a particle may have on screen, as fractions of the viewport height.\nuniform sizeLimits: vec2f;\n#endif\n\n${Li}\n@vertex\nfn main(input: VertexInputs) -> FragmentInputs {\n let lengthFactor = vertexInputs.velocity.w;\n // A flipped particle arrives with a negative size: the streak keeps its\n // extent and mirrors its texture instead (see quadUV below).\n var avgSize = (abs(vertexInputs.size.x) + abs(vertexInputs.size.y)) * 0.5;\n var mvPosition = uniforms.view * uniforms.world * vec4f(vertexInputs.offset, 1.0);\n let viewWorld = uniforms.view * uniforms.world;\n let viewWorld3 = mat3x3f(viewWorld[0].xyz, viewWorld[1].xyz, viewWorld[2].xyz);\n let viewVelocity = viewWorld3 * vertexInputs.velocity.xyz;\n let vlength = length(viewVelocity);\n // Stretch direction is the velocity direction; only a genuinely motionless particle has none.\n // Deriving it via normalize keeps the stretch aligned even when the speed contribution is ~0\n // (e.g. a speed factor of 0), instead of collapsing the whole burst onto a fixed screen axis.\n var vdir = vec3f(0.0, 0.0, 1.0);\n if (vlength > 0.000001) {\n vdir = viewVelocity / vlength;\n }\n // Seen straight along its length a streak has no side to face; any will do.\n let sideRaw = cross(mvPosition.xyz, vdir);\n var side = vec3f(1.0, 0.0, 0.0);\n if (dot(sideRaw, sideRaw) > 1e-12) {\n side = normalize(sideRaw);\n }\n#ifdef SIZE_LIMITS\n // The streak's width on screen as a fraction of the viewport height, held\n // between the limits; a perspective projection divides by the view depth.\n let limitDepth = select(1.0, abs(mvPosition.z), abs(uniforms.projection[2][3]) > 0.0);\n let screenSize = avgSize * uniforms.projection[1][1] / (2.0 * limitDepth);\n if (screenSize > 0.0) {\n avgSize *= clamp(screenSize, uniforms.sizeLimits.x, uniforms.sizeLimits.y) / screenSize;\n }\n#endif\n let widthOffset = vertexInputs.position.y * side * avgSize;\n // Equivalent to viewVelocity * (1.0 + lengthFactor / vlength) for moving particles, but the\n // size-based term (vdir * lengthFactor) survives when the velocity contribution vanishes.\n#ifdef BEAM\n // The vector runs from the particle to the beam's end: the quad spans it\n // exactly, U from the particle (0) to the end (1), as wide as the size.\n var stretched = mvPosition.xyz + widthOffset + (vertexInputs.position.x + 0.5) * viewVelocity;\n#else\n let lengthOffset = (vertexInputs.position.x + 0.5) * (viewVelocity + vdir * lengthFactor) * avgSize;\n var stretched = mvPosition.xyz + widthOffset - lengthOffset;\n#endif\n#ifdef PIVOT\n // In particle-size units along the quad's own axes: x from head to tail, y across.\n stretched += (uniforms.pivot.y * side - uniforms.pivot.x * vdir) * avgSize;\n#endif\n mvPosition.x = stretched.x;\n mvPosition.y = stretched.y;\n mvPosition.z = stretched.z;\n\n let clipPosition = uniforms.projection * mvPosition;\n vertexOutputs.position = clipPosition;\n${qi("mvPosition.xyz")}\n let quadUV = select(vertexInputs.uv, 1.0 - vertexInputs.uv, vertexInputs.size.xy < vec2f(0.0));\n#ifdef SOFT_PARTICLES\n vertexOutputs.projPosition = clipPosition;\n // View depth is +z ahead of a left-handed camera and -z ahead of a right-handed one.\n vertexOutputs.linearDepth = abs(mvPosition.z);\n#endif\n\n${Xi("quadUV")}\n\n#ifdef UV1\n vertexOutputs.vUV1 = quadUV;\n#endif\n vertexOutputs.vColor = vertexInputs.color;\n}\n`,gn=`\nvarying vec2 vUV;\nvarying vec4 vColor;\n#ifdef UV1\nvarying vec2 vUV1;\n#endif\n\n#ifdef USE_MAP\nuniform sampler2D map;\n#endif\n\n#ifdef USE_ALPHATEST\nuniform float alphaTest;\n#endif\n\n${Di}\n${tn}\n${rn}\nvoid main() {\n${on(!1)}\n#ifdef USE_ALPHATEST\n if (baseColor.a < alphaTest) discard;\n#else\n if (baseColor.a < 0.01) discard;\n#endif\n\n${ki("baseColor.rgb")}\n gl_FragColor = baseColor;\n${en("gl_FragColor")}}\n`,vn=`\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n#ifdef UV1\nvarying vUV1: vec2f;\n#endif\n\n#ifdef USE_MAP\nvar mapSampler: sampler;\nvar map: texture_2d<f32>;\n#endif\n\n#ifdef USE_ALPHATEST\nuniform alphaTest: f32;\n#endif\n\n${Ji}\n${sn}\n${an}\n@fragment\nfn main(input: FragmentInputs) -> FragmentOutputs {\n${hn(!1)}\n#ifdef USE_ALPHATEST\n if (baseColor.a < uniforms.alphaTest) { discard; }\n#else\n if (baseColor.a < 0.01) { discard; }\n#endif\n\n${Wi("baseColor")}\n${nn("baseColor")}\n fragmentOutputs.color = baseColor;\n}\n`,xn=`\nattribute vec3 position;\nattribute vec3 previous;\nattribute vec3 next;\nattribute float side;\nattribute float width;\nattribute vec2 uv;\nattribute vec4 color;\n\nuniform mat4 view;\nuniform mat4 projection;\n\nvarying vec2 vUV;\nvarying vec4 vColor;\n#ifdef UV1\n// Along the trail and across it, without the sheet's cell (UV channel 1).\nattribute vec2 uv2;\nvarying vec2 vUV1;\n#endif\n\n#ifdef SOFT_PARTICLES\nvarying vec4 projPosition;\nvarying float linearDepth;\n#endif\n\n// The unit tangent of a segment, or zero for a segment of no length.\nvec3 trailDirection(vec3 d) {\n float l = dot(d, d);\n return l > 1e-12 ? d * inversesqrt(l) : vec3(0.0);\n}\n\n// The direction a ribbon point is widened along, in view space: across the trail's tangent and\n// the line of sight, as Unity's View alignment and Niagara's ribbon facing do. Stays finite at\n// repeated points, at a hairpin and for a segment pointing at the camera.\nvec3 trailSide(vec3 previousPoint, vec3 point, vec3 nextPoint) {\n vec3 incoming = trailDirection(point - previousPoint);\n vec3 outgoing = trailDirection(nextPoint - point);\n vec3 tangent = incoming + outgoing;\n if (dot(tangent, tangent) < 1e-6) {\n // A hairpin turns the two directions against each other: face the way it now goes.\n tangent = dot(outgoing, outgoing) > 0.0 ? outgoing : incoming;\n }\n // The line of sight: to the point for a perspective camera, the view axis for an orthographic one.\n vec3 sight = projection[3][3] > 0.5 ? vec3(0.0, 0.0, 1.0) : point;\n vec3 side = cross(tangent, sight);\n if (dot(side, side) < 1e-12) {\n side = cross(tangent, vec3(0.0, 0.0, 1.0));\n }\n if (dot(side, side) < 1e-12) {\n side = vec3(1.0, 0.0, 0.0);\n }\n return normalize(side);\n}\n\n${Ni}\nvoid main() {\n vec3 point = (view * vec4(position, 1.0)).xyz;\n // A swept trail lays its vertices out on the CPU and gives them no width.\n if (width > 0.0) {\n vec3 previousPoint = (view * vec4(previous, 1.0)).xyz;\n vec3 nextPoint = (view * vec4(next, 1.0)).xyz;\n point += trailSide(previousPoint, point, nextPoint) * (0.5 * width * side);\n }\n gl_Position = projection * vec4(point, 1.0);\n${Ri("point")}\n#ifdef SOFT_PARTICLES\n projPosition = gl_Position;\n // View depth is +z ahead of a left-handed camera and -z ahead of a right-handed one.\n linearDepth = abs(point.z);\n#endif\n vUV = uv;\n#ifdef UV1\n vUV1 = uv2;\n#endif\n vColor = color;\n}\n`,Sn=`\nattribute position: vec3f;\nattribute previous: vec3f;\nattribute next: vec3f;\nattribute side: f32;\nattribute width: f32;\nattribute uv: vec2f;\nattribute color: vec4f;\n\nuniform view: mat4x4f;\nuniform projection: mat4x4f;\n\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n#ifdef UV1\n// Along the trail and across it, without the sheet's cell (UV channel 1).\nattribute uv2: vec2f;\nvarying vUV1: vec2f;\n#endif\n\n#ifdef SOFT_PARTICLES\nvarying projPosition: vec4f;\nvarying linearDepth: f32;\n#endif\n\n// The unit tangent of a segment, or zero for a segment of no length.\nfn trailDirection(d: vec3f) -> vec3f {\n let l = dot(d, d);\n return select(vec3f(0.0), d * inverseSqrt(max(l, 1e-24)), l > 1e-12);\n}\n\n// The direction a ribbon point is widened along, in view space: across the trail's tangent and\n// the line of sight, as Unity's View alignment and Niagara's ribbon facing do. Stays finite at\n// repeated points, at a hairpin and for a segment pointing at the camera.\nfn trailSide(previousPoint: vec3f, point: vec3f, nextPoint: vec3f) -> vec3f {\n let incoming = trailDirection(point - previousPoint);\n let outgoing = trailDirection(nextPoint - point);\n var tangent = incoming + outgoing;\n if (dot(tangent, tangent) < 1e-6) {\n // A hairpin turns the two directions against each other: face the way it now goes.\n tangent = select(incoming, outgoing, dot(outgoing, outgoing) > 0.0);\n }\n // The line of sight: to the point for a perspective camera, the view axis for an orthographic one.\n let sight = select(point, vec3f(0.0, 0.0, 1.0), uniforms.projection[3][3] > 0.5);\n var side = cross(tangent, sight);\n if (dot(side, side) < 1e-12) {\n side = cross(tangent, vec3f(0.0, 0.0, 1.0));\n }\n if (dot(side, side) < 1e-12) {\n side = vec3f(1.0, 0.0, 0.0);\n }\n return normalize(side);\n}\n\n${Li}\n@vertex\nfn main(input: VertexInputs) -> FragmentInputs {\n var point = (uniforms.view * vec4f(vertexInputs.position, 1.0)).xyz;\n // A swept trail lays its vertices out on the CPU and gives them no width.\n if (vertexInputs.width > 0.0) {\n let previousPoint = (uniforms.view * vec4f(vertexInputs.previous, 1.0)).xyz;\n let nextPoint = (uniforms.view * vec4f(vertexInputs.next, 1.0)).xyz;\n point += trailSide(previousPoint, point, nextPoint) * (0.5 * vertexInputs.width * vertexInputs.side);\n }\n let clipPosition = uniforms.projection * vec4f(point, 1.0);\n vertexOutputs.position = clipPosition;\n${qi("point")}\n#ifdef SOFT_PARTICLES\n vertexOutputs.projPosition = clipPosition;\n // View depth is +z ahead of a left-handed camera and -z ahead of a right-handed one.\n vertexOutputs.linearDepth = abs(point.z);\n#endif\n vertexOutputs.vUV = vertexInputs.uv;\n#ifdef UV1\n vertexOutputs.vUV1 = vertexInputs.uv2;\n#endif\n vertexOutputs.vColor = vertexInputs.color;\n}\n`;const wn=["position","uv","offset","color","size","rotation","uvTile"],bn=["position","previous","next","side","width","uv","color"],Mn=["vFogInfos","vFogColor"];function zn(t){return t===exports.RenderMode.StretchedBillBoard||t===exports.RenderMode.Beam}function _n(t,e){return t.renderMode===exports.RenderMode.Trail?function(t,e){const s=Vn(t),i=[...bn],n=["view","projection",...Mn],r=[];null!==t.texture&&(s.push("USE_MAP"),r.push("map"));Tn(t,s,n,r),An(t,e,s,n,r),bi(t)&&i.push("uv2");return{name:"quarksTrail",vertex:{glsl:xn,wgsl:Sn},fragment:{glsl:gn,wgsl:vn},defines:s,attributes:i,uniforms:n,samplers:r}}(t,e):function(t,e){const s=t.renderMode,i=s===exports.RenderMode.Mesh,n=`quarksParticle_${s}`;let r,o;i?(r={glsl:Zi,wgsl:Ki},o={glsl:un,wgsl:dn}):zn(s)?(r={glsl:mn,wgsl:yn},o={glsl:ln,wgsl:cn}):(r={glsl:fn,wgsl:pn},o={glsl:ln,wgsl:cn});const a=Vn(t),h=[...wn],l=["world","view","projection",...Mn],c=[];(function(t){return null!==t.texture||t.renderMode===exports.RenderMode.Mesh})(t)&&(a.push("USE_MAP"),c.push("map"));const u=i&&null!==t.reflectionAtlas&&e.envAtlasReady;u&&(a.push("USE_ENVMAP_ATLAS"),c.push("envAtlas"),l.push("reflectionLevel"));Ai(t)&&(a.push("UV_TILE"),l.push("tileCountX","tileCountY"),t.blendTiles&&a.push("TILE_BLEND"));An(t,e,a,l,c),s===exports.RenderMode.VerticalBillBoard&&a.push("VERTICAL");s===exports.RenderMode.HorizontalBillBoard&&a.push("HORIZONTAL");s===exports.RenderMode.Beam&&a.push("BEAM");Vi(s)&&(t.pivot&&(a.push("PIVOT"),l.push("pivot")),Ti(t)&&(a.push("SIZE_LIMITS"),l.push("sizeLimits")));const d=i&&"unlit"!==(t.lighting??"fixed");i&&!d&&a.push("MESH_UNLIT");d&&l.push("lightDirection","lightColor","ambientColor");const f=i?t.rim:void 0;f&&(a.push("MESH_RIM"),"fade"===f.mode?a.push("MESH_RIM_FADE"):"mix"===f.mode&&a.push("MESH_RIM_MIX"),l.push("rimColor","rimParams"));(u||f)&&l.push("eyePosition");Tn(t,a,l,c),i&&(h.push("normal"),bi(t)&&e.meshUV2&&(a.push("MESH_UV2"),h.push("uv2")));zn(s)&&h.push("velocity");return{name:n,vertex:r,fragment:o,defines:a,attributes:h,uniforms:l,samplers:c}}(t,e)}function Vn(t){return t.applyFog?function(t){return t.materialTransparent&&(t.materialBlendMode===r.Constants.ALPHA_ADD||t.materialBlendMode===r.Constants.ALPHA_ONEONE)}(t)?["FOG","FOG_ADDITIVE"]:["FOG"]:[]}function An(t,e,s,i,n){t.softParticles&&null!==e.depth&&(s.push("SOFT_PARTICLES"),e.depth.packed&&s.push("SOFT_DEPTH_PACKED"),i.push("softParams","projParams"),n.push("depthTexture")),t.materialAlphaTest>0&&(s.push("USE_ALPHATEST"),i.push("alphaTest"))}function Tn(t,e,s,i){const{mapUV:n,uvDistortion:r,gradientMap:o,erosion:a}=t;bi(t)&&e.push("UV1"),n&&(e.push("MAP_TRANSFORM"),1===n.channel&&e.push("MAP_UV1"),s.push("mapTransform")),r&&(e.push("UV_DISTORTION"),1===r.mapUV.channel&&e.push("UV_DISTORTION_UV1"),i.push("distortionMap"),s.push("distortionTransform","distortionStrength")),o&&(e.push("GRADIENT_MAP"),i.push("gradientMap"),s.push("gradientMapRange","gradientMapChannel")),a&&(e.push("EROSION"),s.push("erosionParams","erosionEdgeColor"),a.mask&&(e.push("EROSION_MASK"),1===a.maskUV.channel&&e.push("EROSION_MASK_UV1"),i.push("erosionMask"),s.push("erosionMaskTransform")))}function On(t){return t.isWebGPU?v.ShaderLanguage.WGSL:v.ShaderLanguage.GLSL}function $n(t,e,s,i){if(i===v.ShaderLanguage.WGSL)return y.ShaderStore.ShadersStoreWGSL[t+"VertexShader"]=e.wgsl,void(y.ShaderStore.ShadersStoreWGSL[t+"FragmentShader"]=s.wgsl);g.Effect.ShadersStore[t+"VertexShader"]=e.glsl,g.Effect.ShadersStore[t+"FragmentShader"]=s.glsl}class Pn extends Mi{static whiteTexture(t){let e=Pn.whiteTextureByScene.get(t);return e||(e=p.RawTexture.CreateRGBATexture(new Uint8Array([255,255,255,255]),1,1,t),e.name="quarksMeshWhite",Pn.whiteTextureByScene.set(t,e)),e}constructor(t,e,s=null){super(t,e,s),this.shaderMaterial=null,this.cancelAtlasRebuild=null,this.disposed=!1,this.fixedLightDirection=new c.Vector3,this.fixedLightColor=new c.Vector3,this.fixedAmbientColor=new c.Vector3,this.warnedUV2=!1,this.gatherScratch=[],this.vector_=new et,this.vector2_=new et,this.vector3_=new et,this.quaternion_=new tt,this.quaternion2_=new tt,this.quaternion3_=new tt,this.quaternion4_=new tt,this.quaternion5_=new tt,this.rotationMat_=new gt,this.rotationMat2_=new gt,this.clearedInstanceUploaded=!1,this.beamEnd_=new et,this.storeFixedLighting(li()),this.maxParticles=1e3,this.setupBuffers(),this.rebuildMaterial()}setupBuffers(){this.mesh.dispose(),this.mesh=new u.Mesh("spriteBatch",this.scene),this.configureMesh();const t=new m.VertexData;t.positions=this.settings.instancingGeometry,t.indices=this.settings.instancingIndices;const e=this.settings.instancingGeometry.length/3,s=this.settings.instancingUVs;s&&s.length>=2*e?t.uvs=s:t.uvs=new Float32Array(2*e),this.meshUV2()&&(t.uvs2=this.settings.instancingUVs2),this.settings.instancingNormals&&(t.normals=this.settings.instancingNormals),t.applyToMesh(this.mesh,!1),this.buildExpandableBuffers()}meshUV2(){const t=this.settings.instancingUVs2;if(this.settings.renderMode!==exports.RenderMode.Mesh||!t||!this.usesUV1())return!1;const e=this.settings.instancingGeometry.length/3*2;return t.length===e||(this.warnedUV2||(this.warnedUV2=!0,console.warn(`[babylon.quarks] instancingUVs2 has ${t.length} values for ${e/2} vertices (two per vertex expected); UV channel 1 reads the first UV set instead.`)),!1)}disposeExpandableBuffers(){this.offsetVB?.dispose(),this.colorVB?.dispose(),this.sizeVB?.dispose(),this.uvTileVB?.dispose(),this.rotationVB?.dispose(),this.velocityVB?.dispose(),this.velocityVB=void 0,this.velocityBuffer=void 0}buildExpandableBuffers(){const e=this.scene.getEngine();this.offsetBuffer=new Float32Array(3*this.maxParticles),this.offsetVB=new t.VertexBuffer(e,this.offsetBuffer,"offset",!0,!1,3,!0),this.mesh.setVerticesBuffer(this.offsetVB),this.colorBuffer=new Float32Array(4*this.maxParticles),this.colorVB=new t.VertexBuffer(e,this.colorBuffer,"color",!0,!1,4,!0),this.mesh.setVerticesBuffer(this.colorVB),this.sizeBuffer=new Float32Array(3*this.maxParticles),this.sizeVB=new t.VertexBuffer(e,this.sizeBuffer,"size",!0,!1,3,!0),this.mesh.setVerticesBuffer(this.sizeVB),this.uvTileBuffer=new Float32Array(this.maxParticles),this.uvTileVB=new t.VertexBuffer(e,this.uvTileBuffer,"uvTile",!0,!1,1,!0),this.mesh.setVerticesBuffer(this.uvTileVB),this.settings.renderMode===exports.RenderMode.Mesh?(this.rotationBuffer=new Float32Array(4*this.maxParticles),this.rotationVB=new t.VertexBuffer(e,this.rotationBuffer,"rotation",!0,!1,4,!0)):(this.rotationBuffer=new Float32Array(this.maxParticles),this.rotationVB=new t.VertexBuffer(e,this.rotationBuffer,"rotation",!0,!1,1,!0)),this.mesh.setVerticesBuffer(this.rotationVB),zn(this.settings.renderMode)&&(this.velocityBuffer=new Float32Array(4*this.maxParticles),this.velocityVB=new t.VertexBuffer(e,this.velocityBuffer,"velocity",!0,!1,4,!0),this.mesh.setVerticesBuffer(this.velocityVB)),this.mesh.forcedInstanceCount=0,this.mesh.doNotSyncBoundingInfo=!0}expandBuffers(t){for(;t>=this.maxParticles;)this.maxParticles*=2;this.disposeExpandableBuffers(),this.buildExpandableBuffers(),this.sortScratch=void 0,this.gatherScratch.length=0}sizeLimits(){const{minParticleSize:t,maxParticleSize:e}=this.settings;return Vi(this.settings.renderMode)&&Ti(this.settings)?new c.Vector2(Math.max(0,t),Math.min(e,1e9)):null}sortInstances(t,e,s){if(t<2)return;const i=this.sortScratch??(this.sortScratch=new Ui(this.maxParticles));i.ensure(t);const n=i.keys,r=this.settings.sortMode;if("distance"===r){const e=this.scene.activeCameras?.[0]??this.scene.activeCamera;if(!e)return;const s=e.globalPosition,r=s.x,o=s.y,a=s.z,h=this.offsetBuffer;for(let e=0,s=0;e<t;e++,s+=3){const t=h[s]-r,l=h[s+1]-o,c=h[s+2]-a;n[e]=i.floatKey(t*t+l*l+c*c,!0)}}else{const e="youngestInFront"===r,s=this.visibleSystems;let o=0;for(let t=0;t<s.length;t++){const r=s[t],a=r.particleNum,h=r.store;if(0===a)continue;if(void 0===h){const t=r.particles;for(let s=0;s<a;s++)n[o++]=i.floatKey(t[s].age,e);continue}const l=h.scalars,c=ve.SCALAR_STRIDE;for(let t=0,s=ve.AGE;t<a;t++,s+=c)n[o++]=i.floatKey(l[s],e)}if(o!==t)return}const o=function(t,e){const s=t.keys,i=t.counts;let n=t.orderA,r=t.orderB;for(let t=0;t<e;t++)n[t]=t;for(let t=0;t<32;t+=11){i.fill(0);for(let r=0;r<e;r++)i[s[n[r]]>>>t&Ii]++;if(i[s[n[0]]>>>t&Ii]===e)continue;let o=0;for(let t=0;t<Bi;t++){const e=i[t];i[t]=o,o+=e}for(let o=0;o<e;o++){const e=n[o];r[i[s[e]>>>t&Ii]++]=e}const a=n;n=r,r=a}return n}(i,t);this.offsetBuffer=this.gatherInto(0,this.offsetBuffer,o,t,3),this.sizeBuffer=this.gatherInto(1,this.sizeBuffer,o,t,3),this.colorBuffer=this.gatherInto(2,this.colorBuffer,o,t,4),this.uvTileBuffer=this.gatherInto(3,this.uvTileBuffer,o,t,1),this.rotationBuffer=this.gatherInto(4,this.rotationBuffer,o,t,e?4:1),s&&this.velocityBuffer&&(this.velocityBuffer=this.gatherInto(5,this.velocityBuffer,o,t,4))}gatherInto(t,e,s,i,n){let r=this.gatherScratch[t];return void 0!==r&&r.length===e.length||(r=new Float32Array(e.length)),function(t,e,s,i,n){if(1===n)for(let n=0;n<i;n++)e[n]=t[s[n]];else if(3===n)for(let n=0,r=0;n<i;n++,r+=3){const i=3*s[n];e[r]=t[i],e[r+1]=t[i+1],e[r+2]=t[i+2]}else if(4===n)for(let n=0,r=0;n<i;n++,r+=4){const i=4*s[n];e[r]=t[i],e[r+1]=t[i+1],e[r+2]=t[i+2],e[r+3]=t[i+3]}else for(let r=0;r<i;r++){const i=s[r]*n,o=r*n;for(let s=0;s<n;s++)e[o+s]=t[i+s]}}(e,r,s,i,n),this.gatherScratch[t]=e,r}rebuildMaterial(){const t=this.settings.renderMode===exports.RenderMode.Mesh,e=this.settings.texture??(t?Pn.whiteTexture(this.scene):null),s=this.settings.reflectionAtlas,i=t&&!!s&&!s.isReady();if(this.cancelAtlasRebuild?.(),this.cancelAtlasRebuild=null,i&&s){const t=s.onLoadObservable;if(t){const e=t.addOnce(()=>{this.cancelAtlasRebuild=null,this.disposed||this.rebuildMaterial()});this.cancelAtlasRebuild=()=>t.remove(e)}}const n=this.usesEnvAtlas(),o=_n(this.settings,{depth:this.depth,envAtlasReady:n,meshUV2:this.meshUV2()}),{defines:a,attributes:l,uniforms:u,samplers:d}=o,f=o.name,p=this.settings.lighting??"fixed",m=t&&"unlit"!==p,y=t?this.settings.rim:void 0,g=n||!!y,v=On(this.scene.getEngine());$n(f,o.vertex,o.fragment,v);const x=new h.ShaderMaterial(f,this.scene,{vertex:f,fragment:f},{attributes:l,uniforms:u,samplers:d,defines:a,needAlphaBlending:this.settings.materialTransparent,shaderLanguage:v});if(e&&x.setTexture("map",e),n&&s&&x.setTexture("envAtlas",s),g){const t=new c.Vector3;x.setVector3("eyePosition",t),x.onBindObservable.add(()=>{const e=this.scene.activeCamera;e&&(t.copyFrom(e.globalPosition),Mi.writeBound(x,e=>e.setVector3("eyePosition",t)))})}if(Ai(this.settings)&&(x.setFloat("tileCountX",this.settings.uTileCount),x.setFloat("tileCountY",this.settings.vTileCount)),this.bindSoft(x),this.writeSpriteParams(x,n),m&&(this.writeFixedLighting(x),"scene"===p)){const t=new c.Vector3,e=new c.Vector3,s=new c.Vector3;x.onBindObservable.add(()=>{const i=Pn.readSceneLight(this.scene,t,e,s);Mi.writeBound(x,n=>i?n.setVector3("lightDirection",t).setVector3("lightColor",e).setVector3("ambientColor",s):this.writeFixedLighting(n))})}this.bindFog(x),this.bindSurface(x),x.backFaceCulling=!1,this.settings.materialTransparent?x.alphaMode=this.settings.materialBlendMode:x.alphaMode=r.Constants.ALPHA_DISABLE,x.needDepthPrePass=this.settings.materialDepthWrite&&this.settings.materialTransparent,x.forceDepthWrite=this.settings.materialDepthWrite,x.disableDepthWrite=!this.settings.materialDepthWrite,x.depthFunction=this.settings.materialDepthTest?0:r.Constants.ALWAYS,this.shaderMaterial?.dispose(!1,!1),this.mesh.material=x,this.shaderMaterial=x}writeSpriteParams(t,e){e&&t.setFloat("reflectionLevel",this.settings.reflectionLevel);const s=this.settings.renderMode===exports.RenderMode.Mesh?this.settings.rim:void 0;s&&(t.setVector3("rimColor",new c.Vector3(s.color[0],s.color[1],s.color[2])),t.setVector2("rimParams",new c.Vector2(s.power,s.strength)));const i=Vi(this.settings.renderMode)?this.settings.pivot:void 0;i&&t.setVector3("pivot",new c.Vector3(i.x,i.y,i.z));const n=this.sizeLimits();n&&t.setVector2("sizeLimits",n)}writeLiveUniforms(t){super.writeLiveUniforms(t),this.writeSpriteParams(t,this.usesEnvAtlas())}usesEnvAtlas(){const t=this.settings.reflectionAtlas;return this.settings.renderMode===exports.RenderMode.Mesh&&!!t&&t.isReady()}applyMeshLighting(t){this.storeFixedLighting(t);const e=this.shaderMaterial;null!==e&&this.settings.renderMode===exports.RenderMode.Mesh&&"unlit"!==this.settings.lighting&&this.writeFixedLighting(e)}storeFixedLighting(t){this.fixedLightDirection.copyFrom(t.direction),this.fixedLightColor.set(t.color.r,t.color.g,t.color.b),this.fixedAmbientColor.set(t.ambient.r,t.ambient.g,t.ambient.b)}writeFixedLighting(t){t.setVector3("lightDirection",this.fixedLightDirection),t.setVector3("lightColor",this.fixedLightColor),t.setVector3("ambientColor",this.fixedAmbientColor)}static readSceneLight(t,e,s,i){const n=t.lights;for(let r=0;r<n.length;r++){const o=n[r],a=o.getClassName();if("DirectionalLight"!==a&&"HemisphericLight"!==a||!o.isEnabled())continue;const h=o.intensity,l=o.diffuse,c=t.ambientColor;s.set(l.r*h,l.g*h,l.b*h),i.set(c.r,c.g,c.b);const u=o.direction;if("DirectionalLight"===a)e.copyFrom(u);else{e.copyFrom(u).scaleInPlace(-1);const t=o.groundColor;t&&(i.x+=t.r*h,i.y+=t.g*h,i.z+=t.b*h)}return!0}return!1}update(){let t=0,e=0;const s=this.settings.renderMode,i=s===exports.RenderMode.Mesh,n=s===exports.RenderMode.StretchedBillBoard,r=s===exports.RenderMode.Beam,o=n||r,a=Vi(s),h=this.getVisibleSystems();for(let t=0;t<h.length;t++)e+=h[t].particleNum;e>this.maxParticles&&this.expandBuffers(e);for(let e=0;e<h.length;e++){const s=h[e],o=s.particleNum;if(0===o)continue;const l=s.particles,c=this.quaternion2_,u=this.vector2_,d=this.vector3_,f=s.worldSpace,p=s.emitter.matrixWorld;if(i&&!f)p.decompose(u,c,d);else{const t=p.elements;d.set(Math.sqrt(t[0]*t[0]+t[1]*t[1]+t[2]*t[2]),Math.sqrt(t[4]*t[4]+t[5]*t[5]+t[6]*t[6]),Math.sqrt(t[8]*t[8]+t[9]*t[9]+t[10]*t[10]))}n&&!f&&this.rotationMat_.setFromMatrix4(p);const m=Math.abs(d.x),y=Math.abs(d.y),g=Math.abs(d.z),v=n?s.rendererEmitterSettings:void 0,x=void 0===v||0===v.speedFactor?.001:v.speedFactor,S=v?.lengthFactor??0,w=s.store,b=void 0!==w,M=void 0!==w&&!0!==s.onlyUsedByOther,z=s.simulationResidual??0,_=0===z?0:z/(s.simulationStep??z);b&&(0!==_&&o>0&&w.previousColor!==w.color?Pn.continueColor(this.colorBuffer,4*t,w,o,_):this.colorBuffer.set(w.color.subarray(0,4*o),4*t));let V=!1;if(void 0!==w&&f)0!==_&&o>0?Pn.extrapolate(this.offsetBuffer,3*t,w,o,_):this.offsetBuffer.set(w.position.subarray(0,3*o),3*t),0!==_&&o>0&&w.previousSize!==w.size?Pn.continueVector3(this.sizeBuffer,3*t,w.size,w.previousSize,o,_):this.sizeBuffer.set(w.size.subarray(0,3*o),3*t),V=!0;else if(M&&o>0){const e=3*t,s=e+3*o,i=this.offsetBuffer;0!==_?Pn.extrapolate(i,e,w,o,_):i.set(w.position.subarray(0,3*o),e);const n=p.elements,r=n[0],a=n[1],h=n[2],l=n[3],c=n[4],u=n[5],d=n[6],f=n[7],v=n[8],x=n[9],S=n[10],b=n[11],M=n[12],z=n[13],A=n[14],T=n[15];for(let t=e;t<s;t+=3){const e=i[t],s=i[t+1],n=i[t+2],o=1/(l*e+f*s+b*n+T);i[t]=(r*e+c*s+v*n+M)*o,i[t+1]=(a*e+u*s+x*n+z)*o,i[t+2]=(h*e+d*s+S*n+A)*o}const O=this.sizeBuffer;0!==_&&w.previousSize!==w.size?Pn.continueVector3(O,e,w.size,w.previousSize,o,_):O.set(w.size.subarray(0,3*o),e);for(let t=e;t<s;t+=3)O[t]*=m,O[t+1]*=y,O[t+2]*=g;V=!0}const A=t;if(M&&!i){const e=w;this.uvTileBuffer.set(e.uvTile.subarray(0,o),A);const s=this.rotationBuffer;if(s.set(e.rotation.subarray(0,o),A),0!==z){const t=e.angularVelocity;for(let e=0;e<o;e++)s[A+e]+=t[e]*z}n&&this.velocityBuffer&&Pn.writeVelocities(this.velocityBuffer,4*A,e,o,_,f?null:this.rotationMat_,x,S),t+=o}else if(M&&w.rotationQuaternion.length>0){const e=w;this.uvTileBuffer.set(e.uvTile.subarray(0,o),A),Pn.writeQuaternions(this.rotationBuffer,4*A,e,o,_,f?null:c),t+=o}else for(let e=0;e<o;e++,t++){const s=l[e];if(i){let e=s.rotation;const i=s.angularVelocity;let n;if(0!==_&&i instanceof tt&&(e=this.quaternion4_.copy(e).multiply(Pn.partialTurn(i,_,this.quaternion5_))),f)n=e;else{let t;t=s.parentMatrix?this.quaternion3_.setFromRotationMatrix(s.parentMatrix):c,n=this.quaternion_,n.copy(t).multiply(e)}const r=4*t;this.rotationBuffer[r]=n.x,this.rotationBuffer[r+1]=n.y,this.rotationBuffer[r+2]=n.z,this.rotationBuffer[r+3]=n.w}else{const e=s.angularVelocity;this.rotationBuffer[t]=s.rotation+("number"==typeof e?e*z:0)}if(!V){const e=s.position,i=s.previousPosition;let n=e.x+(e.x-i.x)*_,r=e.y+(e.y-i.y)*_,o=e.z+(e.z-i.z)*_;if(!f){const t=(s.parentMatrix??p).elements,e=1/(t[3]*n+t[7]*r+t[11]*o+t[15]),i=(t[0]*n+t[4]*r+t[8]*o+t[12])*e,a=(t[1]*n+t[5]*r+t[9]*o+t[13])*e;o=(t[2]*n+t[6]*r+t[10]*o+t[14])*e,n=i,r=a}const a=3*t;this.offsetBuffer[a]=n,this.offsetBuffer[a+1]=r,this.offsetBuffer[a+2]=o;const h=s.size,l=3*t;f||s.parentMatrix?(this.sizeBuffer[l]=h.x,this.sizeBuffer[l+1]=h.y,this.sizeBuffer[l+2]=h.z):(this.sizeBuffer[l]=h.x*m,this.sizeBuffer[l+1]=h.y*y,this.sizeBuffer[l+2]=h.z*g)}if(!b){const e=s.color,i=4*t;this.colorBuffer[i]=e.x,this.colorBuffer[i+1]=e.y,this.colorBuffer[i+2]=e.z,this.colorBuffer[i+3]=e.w}if(this.uvTileBuffer[t]=s.uvTile,n&&this.velocityBuffer){const e=s.velocity,i=s.previousVelocity,n=e.x+(e.x-i.x)*_,r=e.y+(e.y-i.y)*_,o=e.z+(e.z-i.z)*_,a=this.vector_;a.set(n,r,o),f||(s.parentMatrix?(this.rotationMat2_.setFromMatrix4(s.parentMatrix),a.applyMatrix3(this.rotationMat2_)):a.applyMatrix3(this.rotationMat_));const h=4*t;this.velocityBuffer[h]=a.x*x,this.velocityBuffer[h+1]=a.y*x,this.velocityBuffer[h+2]=a.z*x,this.velocityBuffer[h+3]=S}}const T=s.tint;void 0!==T&&t>A&&Pn.applyTint(this.colorBuffer,4*A,t-A,T),a&&void 0!==s.flip&&(void 0!==w?Pn.applyFlip(this.sizeBuffer,3*A,w.flip,o):Pn.applyFlipFromParticles(this.sizeBuffer,3*A,l,o)),r&&this.velocityBuffer&&this.writeBeams(s,A,t-A)}this.mesh.forcedInstanceCount=t,this.refreshBoundingInfo(),0!==t?(this.clearedInstanceUploaded=!1,"none"!==this.settings.sortMode&&this.sortInstances(t,i,o),this.offsetVB.update(this.offsetBuffer.subarray(0,3*t)),this.sizeVB.update(this.sizeBuffer.subarray(0,3*t)),this.colorVB.update(this.colorBuffer.subarray(0,4*t)),this.uvTileVB.update(this.uvTileBuffer.subarray(0,t)),this.rotationVB.update(this.rotationBuffer.subarray(0,i?4*t:t)),o&&this.velocityVB&&this.velocityBuffer&&this.velocityVB.update(this.velocityBuffer.subarray(0,4*t))):this.clearedInstanceUploaded||(this.uploadClearedInstance(i,o),this.clearedInstanceUploaded=!0)}writeBeams(t,e,s){const i=this.velocityBuffer,n=this.offsetBuffer,r=this.beamEnd_,o="function"==typeof t.getBeamEnd&&t.getBeamEnd(r);for(let t=e;t<e+s;t++){const e=3*t,s=4*t;i[s]=o?r.x-n[e]:0,i[s+1]=o?r.y-n[e+1]:0,i[s+2]=o?r.z-n[e+2]:0,i[s+3]=0}}static applyTint(t,e,s,i){for(let n=0,r=e;n<s;n++,r+=4)t[r]*=i.x,t[r+1]*=i.y,t[r+2]*=i.z,t[r+3]*=i.w}static applyFlip(t,e,s,i){for(let n=0,r=e;n<i;n++,r+=3){const e=s[n];0!==e&&(1&e&&(t[r]=-t[r]),2&e&&(t[r+1]=-t[r+1]))}}static applyFlipFromParticles(t,e,s,i){for(let n=0,r=e;n<i;n++,r+=3){const e=s[n].flip;0!==e&&(1&e&&(t[r]=-t[r]),2&e&&(t[r+1]=-t[r+1]))}}static writeQuaternions(t,e,s,i,n,r){const o=s.rotationQuaternion,a=s.angularVelocityQuaternion,h=null!==r,l=h?r.x:0,c=h?r.y:0,u=h?r.z:0,d=h?r.w:1;for(let s=0,r=0,f=e;s<i;s++,r+=4,f+=4){let e=o[r],s=o[r+1],i=o[r+2],p=o[r+3];if(0!==n){const t=a[r]*n,o=a[r+1]*n,h=a[r+2]*n,l=1+(a[r+3]-1)*n,c=1/Math.sqrt(t*t+o*o+h*h+l*l),u=t*c,d=o*c,f=h*c,m=l*c,y=e*m+p*u+s*f-i*d,g=s*m+p*d+i*u-e*f,v=i*m+p*f+e*d-s*u;p=p*m-e*u-s*d-i*f,e=y,s=g,i=v}if(h){const t=l*p+d*e+c*i-u*s,n=c*p+d*s+u*e-l*i,r=u*p+d*i+l*s-c*e;p=d*p-l*e-c*s-u*i,e=t,s=n,i=r}t[f]=e,t[f+1]=s,t[f+2]=i,t[f+3]=p}}static writeVelocities(t,e,s,i,n,r,o,a){const h=s.velocity,l=s.previousVelocity.length>=3*i?s.previousVelocity:h,c=null!==r?r.elements:null;for(let s=0,r=0,u=e;s<i;s++,r+=3,u+=4){let e=h[r],s=h[r+1],i=h[r+2];if(0!==n&&(e+=(e-l[r])*n,s+=(s-l[r+1])*n,i+=(i-l[r+2])*n),null!==c){const t=c[0]*e+c[3]*s+c[6]*i,n=c[1]*e+c[4]*s+c[7]*i;i=c[2]*e+c[5]*s+c[8]*i,e=t,s=n}t[u]=e*o,t[u+1]=s*o,t[u+2]=i*o,t[u+3]=a}}static partialTurn(t,e,s){const i=t.x*e,n=t.y*e,r=t.z*e,o=1+(t.w-1)*e,a=1/Math.sqrt(i*i+n*n+r*r+o*o);return s.x=i*a,s.y=n*a,s.z=r*a,s.w=o*a,s}static continueVector3(t,e,s,i,n,r){for(let o=0,a=0;o<n;o++,a+=3){const n=s[a]+(s[a]-i[a])*r,o=s[a+1]+(s[a+1]-i[a+1])*r,h=s[a+2]+(s[a+2]-i[a+2])*r;t[e+a]=n>0?n:0,t[e+a+1]=o>0?o:0,t[e+a+2]=h>0?h:0}}static continueColor(t,e,s,i,n){const r=s.color,o=s.previousColor;for(let s=0,a=0;s<i;s++,a+=4){const s=r[a]+(r[a]-o[a])*n,i=r[a+1]+(r[a+1]-o[a+1])*n,h=r[a+2]+(r[a+2]-o[a+2])*n,l=r[a+3]+(r[a+3]-o[a+3])*n;t[e+a]=s>0?s:0,t[e+a+1]=i>0?i:0,t[e+a+2]=h>0?h:0,t[e+a+3]=l>0?l:0}}static extrapolate(t,e,s,i,n){const r=s.position,o=s.previousPosition;for(let s=0,a=0;s<i;s++,a+=3){const s=r[a],i=r[a+1],h=r[a+2];t[e+a]=s+(s-o[a])*n,t[e+a+1]=i+(i-o[a+1])*n,t[e+a+2]=h+(h-o[a+2])*n}}uploadClearedInstance(t,e){this.colorBuffer[3]=0,this.sizeBuffer[0]=0,this.sizeBuffer[1]=0,this.sizeBuffer[2]=0,this.colorVB.update(this.colorBuffer.subarray(0,4)),this.sizeVB.update(this.sizeBuffer.subarray(0,3)),this.offsetVB.update(this.offsetBuffer.subarray(0,3)),this.uvTileVB.update(this.uvTileBuffer.subarray(0,1)),t?this.rotationVB.update(this.rotationBuffer.subarray(0,4)):this.rotationVB.update(this.rotationBuffer.subarray(0,1)),e&&this.velocityVB&&this.velocityBuffer&&this.velocityVB.update(this.velocityBuffer.subarray(0,4))}dispose(){this.disposed=!0,this.cancelAtlasRebuild?.(),this.cancelAtlasRebuild=null,this.mesh.material&&this.mesh.material.dispose(),super.dispose()}}Pn.whiteTextureByScene=new WeakMap;function Cn(t){const e=Math.round(Number(t?.tessellation)||0);return Math.min(16,Math.max(0,e))}function En(t){const e=Number(t?.curveTension)||0;return Math.min(1,Math.max(0,e))}const Fn=["stretch","tile","distributePerSegment","repeatPerSegment"];function Bn(t){const e=t?.textureMode;return void 0!==e&&Fn.includes(e)?e:"stretch"}function In(t){const e=Number(t?.textureScale);return Number.isFinite(e)&&e>0?e:1}function Un(t){const e=Number(t?.minVertexDistance);return Number.isFinite(e)&&e>0?e:0}function Nn(t){const e=Number(t?.lifetime);return Number.isFinite(e)&&e>0?e:1/0}class Rn{constructor(){this.position=new Float32Array(0),this.side=new Float32Array(0),this.size=new Float32Array(0),this.color=new Float32Array(0),this.distance=new Float32Array(0)}reserve(t){if(t>this.size.length){const e=Math.max(t,2*this.size.length,64);this.position=new Float32Array(3*e),this.side=new Float32Array(3*e),this.size=new Float32Array(e),this.color=new Float32Array(4*e),this.distance=new Float32Array(e)}return this}writePoint(t,e,s,i,n){const r=3*t;if(n){const t=1/(n[3]*e+n[7]*s+n[11]*i+n[15]);this.position[r]=(n[0]*e+n[4]*s+n[8]*i+n[12])*t,this.position[r+1]=(n[1]*e+n[5]*s+n[9]*i+n[13])*t,this.position[r+2]=(n[2]*e+n[6]*s+n[10]*i+n[14])*t}else this.position[r]=e,this.position[r+1]=s,this.position[r+2]=i}writeSide(t,e,s,i,n){const r=3*t;n?(this.side[r]=n[0]*e+n[4]*s+n[8]*i,this.side[r+1]=n[1]*e+n[5]*s+n[9]*i,this.side[r+2]=n[2]*e+n[6]*s+n[10]*i):(this.side[r]=e,this.side[r+1]=s,this.side[r+2]=i)}writeColor(t,e,s,i,n){const r=4*t;this.color[r]=e,this.color[r+1]=s,this.color[r+2]=i,this.color[r+3]=n}}function Dn(t,e,s){return Math.sqrt(Math.sqrt((t[s]-t[e])**2+(t[s+1]-t[e+1])**2+(t[s+2]-t[e+2])**2))}class kn extends Mi{constructor(t,e,s=null){super(t,e,s),this.uv1Buffer=null,this.drawsNothing=!1,this.vector2_=new et,this.vector3_=new et,this.quaternion_=new tt,this.samples_=new Rn,this.curve_=new Rn,this.cutScratch_=new Rn,this.maxParticles=1024,this.setupBuffers(),this.rebuildMaterial()}setupBuffers(){this.mesh.dispose(),this.mesh=new u.Mesh("trailBatch",this.scene),this.configureMesh(),this.buildGeometryBuffers()}buildGeometryBuffers(){const e=this.maxParticles;this.positionBuffer=new Float32Array(3*e),this.previousBuffer=new Float32Array(3*e),this.nextBuffer=new Float32Array(3*e),this.uvBuffer=new Float32Array(2*e),this.uv1Buffer=this.usesUV1()?new Float32Array(2*e):null,this.sideBuffer=new Float32Array(e),this.widthBuffer=new Float32Array(e),this.colorBuffer=new Float32Array(4*e),this.indexBuffer=new Uint32Array(3*e);for(let t=0;t<this.sideBuffer.length;t+=2)this.sideBuffer[t]=1,this.sideBuffer[t+1]=-1;this.positionBuffer[0]=0,this.positionBuffer[1]=0,this.positionBuffer[2]=0,this.positionBuffer[3]=1,this.positionBuffer[4]=0,this.positionBuffer[5]=0,this.positionBuffer[6]=0,this.positionBuffer[7]=1,this.positionBuffer[8]=0,this.positionBuffer[9]=1,this.positionBuffer[10]=1,this.positionBuffer[11]=0,this.indexBuffer[0]=0,this.indexBuffer[1]=1,this.indexBuffer[2]=2,this.indexBuffer[3]=1,this.indexBuffer[4]=3,this.indexBuffer[5]=2,this.mesh.setVerticesData(t.VertexBuffer.PositionKind,this.positionBuffer,!0),this.mesh.setVerticesData(t.VertexBuffer.UVKind,this.uvBuffer,!0),this.uv1Buffer&&this.mesh.setVerticesData(t.VertexBuffer.UV2Kind,this.uv1Buffer,!0),this.mesh.setVerticesData(t.VertexBuffer.ColorKind,this.colorBuffer,!0,4),this.mesh.setIndices(this.indexBuffer,null,!0),this.drawsNothing=!1,this.mesh.subMeshes&&this.mesh.subMeshes.length>0&&(this.mesh.subMeshes[0].indexCount=6);const s=this.scene.getEngine();this.previousVB=new t.VertexBuffer(s,this.previousBuffer,"previous",!0,!1,3,!1),this.nextVB=new t.VertexBuffer(s,this.nextBuffer,"next",!0,!1,3,!1),this.sideVB=new t.VertexBuffer(s,this.sideBuffer,"side",!0,!1,1,!1),this.widthVB=new t.VertexBuffer(s,this.widthBuffer,"width",!0,!1,1,!1),this.mesh.setVerticesBuffer(this.previousVB),this.mesh.setVerticesBuffer(this.nextVB),this.mesh.setVerticesBuffer(this.sideVB),this.mesh.setVerticesBuffer(this.widthVB),this.mesh.subMeshes&&this.adoptMeshBounds()}expandBuffers(t){for(;t>=this.maxParticles;)this.maxParticles*=2;this.previousVB?.dispose(),this.nextVB?.dispose(),this.sideVB?.dispose(),this.widthVB?.dispose(),this.buildGeometryBuffers()}rebuildMaterial(){const t=_n(this.settings,{depth:this.depth,envAtlasReady:!1,meshUV2:!1}),{defines:e,attributes:s,uniforms:i,samplers:n}=t,o=t.name,a=On(this.scene.getEngine());$n(o,t.vertex,t.fragment,a);const l=new h.ShaderMaterial(o,this.scene,{vertex:o,fragment:o},{attributes:s,uniforms:i,samplers:n,defines:e,needAlphaBlending:this.settings.materialTransparent,shaderLanguage:a});this.settings.texture&&l.setTexture("map",this.settings.texture),this.bindFog(l),this.bindSoft(l),this.bindSurface(l),l.backFaceCulling=!1,this.settings.materialTransparent?l.alphaMode=this.settings.materialBlendMode:l.alphaMode=r.Constants.ALPHA_DISABLE,l.needDepthPrePass=this.settings.materialDepthWrite&&this.settings.materialTransparent,l.forceDepthWrite=this.settings.materialDepthWrite,l.disableDepthWrite=!this.settings.materialDepthWrite,l.depthFunction=this.settings.materialDepthTest?0:r.Constants.ALWAYS,this.mesh.material?.dispose(!1,!1),this.mesh.material=l}trailSamples(t){return this.samples_.reserve(t)}cutLastSegment(t,e,s,i,n){const r=e-1-s,o=this.cutScratch_.reserve(s+1);o.position.set(t.position.subarray(3*r,3*e)),o.side.set(t.side.subarray(3*r,3*e)),o.size.set(t.size.subarray(r,e)),o.color.set(t.color.subarray(4*r,4*e)),o.distance.set(t.distance.subarray(r,e));for(let e=1;e<=s;e++){const a=i*e,h=Math.min(s-1,Math.floor(a)),l=a-h,c=r+e;for(let e=0;e<3;e++)t.position[3*c+e]=o.position[3*h+e]*(1-l)+o.position[3*h+3+e]*l,n&&(t.side[3*c+e]=o.side[3*h+e]*(1-l)+o.side[3*h+3+e]*l);t.size[c]=o.size[h]*(1-l)+o.size[h+1]*l,t.distance[c]=o.distance[h]*(1-l)+o.distance[h+1]*l;for(let e=0;e<4;e++)t.color[4*c+e]=o.color[4*h+e]*(1-l)+o.color[4*h+4+e]*l}}tessellate(t,e,s,i,n,r){const o=this.curve_.reserve((s-1)*(i+1)+1),a=t.position,h=t.side,l=o.position,c=o.side,u=1-n;let d=0;for(let n=0;n+1<s;n++){const s=3*n,f=s+3;let p=0,m=0,y=0,g=0,v=0,x=0,S=s,w=f;if(n+1<e){S=3*(n>0?n-1:n),w=3*(n+2<e?n+2:n+1);const t=Dn(a,s,f);if(t>1e-6){const e=Dn(a,S,s),i=Dn(a,f,w);y=u,g=u,e>1e-6&&(p=u*t/e,m=-u*t/(e+t)),i>1e-6&&(v=-u*t/(t+i),x=u*t/i)}}const b=0===p&&0===m&&0===y&&0===g&&0===v&&0===x,M=r?Math.sqrt(h[s]*h[s]+h[s+1]*h[s+1]+h[s+2]*h[s+2]):0,z=r?Math.sqrt(h[f]*h[f]+h[f+1]*h[f+1]+h[f+2]*h[f+2]):0;for(let e=0;e<=i;e++,d++){const u=e/(i+1),_=u*u,V=_*u,A=b?1-u:2*V-3*_+1,T=V-2*_+u,O=b?u:-2*V+3*_,$=V-_,P=3*d;for(let t=0;t<3;t++){const e=a[s+t],i=a[f+t],n=p*(e-a[S+t])+m*(i-a[S+t])+y*(i-e),r=g*(i-e)+v*(a[w+t]-e)+x*(a[w+t]-i);l[P+t]=A*e+T*n+O*i+$*r}if(r){let t=0,e=0,i=0;for(let n=0;n<3;n++){const r=h[s+n],o=h[f+n],a=A*r+T*(p*(r-h[S+n])+m*(o-h[S+n])+y*(o-r))+O*o+$*(g*(o-r)+v*(h[w+n]-r)+x*(h[w+n]-o));0===n?t=a:1===n?e=a:i=a}let n=Math.sqrt(t*t+e*e+i*i);if(n<=1e-6*Math.max(M,z,1e-6)){const r=u<.5?s:f;t=h[r],e=h[r+1],i=h[r+2],n=u<.5?M:z}const r=n>0?(M+(z-M)*u)/n:0;c[P]=t*r,c[P+1]=e*r,c[P+2]=i*r}o.size[d]=t.size[n]+(t.size[n+1]-t.size[n])*u,o.distance[d]=t.distance[n]+(t.distance[n+1]-t.distance[n])*u;const C=4*n,E=4*d;for(let e=0;e<4;e++)o.color[E+e]=t.color[C+e]+(t.color[C+4+e]-t.color[C+e])*u}}const f=3*(s-1),p=3*d;for(let t=0;t<3;t++)l[p+t]=a[f+t],c[p+t]=h[f+t];o.size[d]=t.size[s-1],o.distance[d]=t.distance[s-1];for(let e=0;e<4;e++)o.color[4*d+e]=t.color[4*(s-1)+e];return o}writeSweptPair(t,e,s,i,n,r,o,a){const h=this.positionBuffer;h[t]=e+n*a,h[t+1]=s+r*a,h[t+2]=i+o*a,h[t+3]=e-n*a,h[t+4]=s-r*a,h[t+5]=i-o*a}static ensureWorldMatrix(t){const e=t.emitter;!e.computeWorldMatrix||e.isSynchronized&&e.isSynchronized()||e.computeWorldMatrix(!0)}update(){let t=0,e=0,s=0;const i=this.getVisibleSystems();for(let t=0;t<i.length;t++){const e=i[t],n=e.particles,r=Cn(e.rendererEmitterSettings);for(let t=0;t<e.particleNum;t++){const e=n[t].historyCount;0!==e&&(s+=2*(e*(r+1)+1))}}s>this.maxParticles&&this.expandBuffers(s);for(let s=0;s<i.length;s++){const n=i[s],r=t;kn.ensureWorldMatrix(n);const o=this.quaternion_,a=this.vector2_,h=this.vector3_,l=n.emitter.matrixWorld;l.decompose(a,o,h);const c=n.particles,u=n.particleNum,d=this.settings.uTileCount,f=this.settings.vTileCount,p=1/d,m=1/f,y=n.worldSpace,g=(Math.abs(h.x)+Math.abs(h.y)+Math.abs(h.z))/3,v=n.rendererEmitterSettings,x=Boolean(v.uvFromHead),S=this.uv1Buffer,w=Boolean(v.colorFromParticle),b=y||Boolean(v.recordWorldSpace),M=v.sideAxis,z=v.followLocalOrigin?0:n.simulationResidual??0,_=0===z?0:z/(n.simulationStep??z),V=Math.abs(_)<1e-4?0:_,A=Cn(v),T=En(v),O=Bn(v),$="stretch"===O?0:"tile"===O?1:"repeatPerSegment"===O?3:2,P=In(v),C=Un(v)>0;for(let s=0;s<u;s++){const i=c[s],n=i.historyCount;if(0===n)continue;const r=i.historyCapacity,o=i.historyPositions,a=i.historySizes,h=i.historyDistances,u=i.historySides,v=void 0!==M&&u.length>=3*r,z=w?i.store.color:i.historyColors,_=4*i.storeIndex,{column:O,row:E}=Gi(i.uvTile,d,f),F=(i.parentMatrix??l).elements,B=y||i.parentMatrix?1:g,I=b||i.parentMatrix?1:g,U=i.age<i.life,N=U&&V>0,R=n+(N?1:0),D=this.trailSamples(R);let k=i.getHistoryIndex(0);for(let t=0;t<n;t++){const e=o;if(D.writePoint(t,e[3*k],e[3*k+1],e[3*k+2],b?null:F),v){const e=u;D.writeSide(t,e[3*k],e[3*k+1],e[3*k+2],b?null:F)}D.size[t]=a[k],D.distance[t]=h[k];const s=w?_:4*k;D.writeColor(t,z[s],z[s+1],z[s+2],z[s+3]),k=k+1===r?0:k+1}if(N){const t=i.previousPosition,e=i.position,s=n;let r=e.x+(e.x-t.x)*V,a=e.y+(e.y-t.y)*V,h=e.z+(e.z-t.z)*V;if(D.writePoint(s,r,a,h,y?null:F),b&&!y){const t=1/(F[3]*r+F[7]*a+F[11]*h+F[15]),e=(F[0]*r+F[4]*a+F[8]*h+F[12])*t,s=(F[1]*r+F[5]*a+F[9]*h+F[13])*t;h=(F[2]*r+F[6]*a+F[10]*h+F[14])*t,r=e,a=s}const l=3*i.getHistoryIndex(n-1),c=r-o[l],u=a-o[l+1],d=h-o[l+2];D.distance[s]=D.distance[s-1]+Math.sqrt(c*c+u*u+d*d),v&&D.writeSide(s,M.x,M.y,M.z,F),D.size[s]=D.size[s-1];const f=i.color;D.writeColor(s,f.x,f.y,f.z,f.w)}const L=A>0?this.tessellate(D,n,R,A,T,v):D,q=A>0?(R-1)*(A+1)+1:R,J=A+1,W=U&&V<0&&n>1;let G=1+V;if(W&&C){const t=L.distance,e=t[q-1]-t[q-1-J];if(e>1e-9){const t=i.previousPosition,s=i.position;let n=s.x-t.x,r=s.y-t.y,o=s.z-t.z;if(b&&!y){const t=F[0]*n+F[4]*r+F[8]*o,e=F[1]*n+F[5]*r+F[9]*o;o=F[2]*n+F[6]*r+F[10]*o,n=t,r=e}const a=Math.sqrt(n*n+r*r+o*o);G=1+V*Math.min(1,a/e)}}W&&this.cutLastSegment(L,q,J,G,v);const Q=n-1+(N?V:W?G-1:0),j=1/Math.max(.001,Q),H=(R-2)*J,Y=L.position,X=L.distance,Z=X[0],K=X[q-1],tt=0===$&&K-Z>1e-6,et=1/Math.max(1e-6,K-Z),st=I*P,it=Math.floor(Z*st),nt=(f-E-1)*m,rt=(f-E)*m;for(let s=0;s<q;s++,t+=2){const i=3*s,r=s>0?i-3:i,o=s+1<q?i+3:i,a=Y[i],h=Y[i+1],l=Y[i+2],c=L.size[s],u=3*t;if(v){const e=L.side;this.writeSweptPair(u,a,h,l,e[i],e[i+1],e[i+2],.5*c),this.widthBuffer[t]=0,this.widthBuffer[t+1]=0}else this.positionBuffer[u]=a,this.positionBuffer[u+1]=h,this.positionBuffer[u+2]=l,this.positionBuffer[u+3]=a,this.positionBuffer[u+4]=h,this.positionBuffer[u+5]=l,this.widthBuffer[t]=c*B,this.widthBuffer[t+1]=c*B;this.previousBuffer[u]=Y[r],this.previousBuffer[u+1]=Y[r+1],this.previousBuffer[u+2]=Y[r+2],this.previousBuffer[u+3]=Y[r],this.previousBuffer[u+4]=Y[r+1],this.previousBuffer[u+5]=Y[r+2],this.nextBuffer[u]=Y[o],this.nextBuffer[u+1]=Y[o+1],this.nextBuffer[u+2]=Y[o+2],this.nextBuffer[u+3]=Y[o],this.nextBuffer[u+4]=Y[o+1],this.nextBuffer[u+5]=Y[o+2];const d=2*t;let f;if(tt){const t=(X[s]-Z)*et;f=(x?1-t:t)*P}else if(1===$)f=x?(K-X[s])*st:X[s]*st-it;else{let t=s/J;if(s>H&&(N||W)){const e=(s-H)/J;t=N?n-1+V*e:n-2+G*e}if(3!==$){const e=Math.min(1,t*j);f=(x?1-e:e)*P}else f=(x?Q-t:t)*P}const m=(f+O)*p;this.uvBuffer[d]=m,this.uvBuffer[d+1]=nt,this.uvBuffer[d+2]=m,this.uvBuffer[d+3]=rt,S&&(S[d]=f,S[d+1]=0,S[d+2]=f,S[d+3]=1);const y=L.color,g=4*s,w=4*t;this.colorBuffer[w]=y[g],this.colorBuffer[w+1]=y[g+1],this.colorBuffer[w+2]=y[g+2],this.colorBuffer[w+3]=y[g+3],this.colorBuffer[w+4]=y[g],this.colorBuffer[w+5]=y[g+1],this.colorBuffer[w+6]=y[g+2],this.colorBuffer[w+7]=y[g+3],s+1<q&&(this.indexBuffer[3*e]=t,this.indexBuffer[3*e+1]=t+1,this.indexBuffer[3*e+2]=t+2,e++,this.indexBuffer[3*e]=t+2,this.indexBuffer[3*e+1]=t+1,this.indexBuffer[3*e+2]=t+3,e++)}}const E=n.tint;if(void 0!==E){const e=this.colorBuffer;for(let s=4*r,i=4*t;s<i;s+=4)e[s]*=E.x,e[s+1]*=E.y,e[s+2]*=E.z,e[s+3]*=E.w}this.measureSystemBounds(n,r,t)}this.refreshBoundingInfo(),this.uploadGeometry(t,e)}measureSystemBounds(t,e,s){if(s<=e||"function"!=typeof t.setWorldBounds)return;const i=this.positionBuffer;let n=1/0,r=1/0,o=1/0,a=-1/0,h=-1/0,l=-1/0;for(let t=3*e,c=3*s;t<c;t+=3){const e=i[t],s=i[t+1],c=i[t+2];e<n&&(n=e),e>a&&(a=e),s<r&&(r=s),s>h&&(h=s),c<o&&(o=c),c>l&&(l=c)}const c=this.widthBuffer;let u=0;for(let t=e;t<s;t+=2){const e=c[t];e>u&&(u=e)}t.setWorldBounds(n,r,o,a,h,l,u)}uploadGeometry(e,s){const i=this.mesh.geometry,n=i?.getIndexBuffer();if(e>0&&s>0){this.mesh.updateVerticesData(t.VertexBuffer.PositionKind,this.positionBuffer.subarray(0,3*e)),this.mesh.updateVerticesData(t.VertexBuffer.UVKind,this.uvBuffer.subarray(0,2*e)),this.uv1Buffer&&this.mesh.updateVerticesData(t.VertexBuffer.UV2Kind,this.uv1Buffer.subarray(0,2*e)),n&&this.scene.getEngine().updateDynamicIndexBuffer(n,this.indexBuffer.subarray(0,3*s),0),this.previousVB.update(this.previousBuffer.subarray(0,3*e)),this.nextVB.update(this.nextBuffer.subarray(0,3*e)),this.widthVB.update(this.widthBuffer.subarray(0,e));const i=this.mesh.getVertexBuffer(t.VertexBuffer.ColorKind);i&&i.update(this.colorBuffer.subarray(0,4*e)),this.mesh.subMeshes&&this.mesh.subMeshes.length>0&&(this.mesh.subMeshes[0].indexCount=3*s,this.mesh.subMeshes[0].verticesCount=e),this.drawsNothing=!1}else this.mesh.subMeshes&&this.mesh.subMeshes.length>0&&(this.drawsNothing||(this.indexBuffer.fill(0,0,6),n&&this.scene.getEngine().updateDynamicIndexBuffer(n,this.indexBuffer.subarray(0,6),0),this.drawsNothing=!0),this.mesh.subMeshes[0].indexCount=6,this.mesh.subMeshes[0].verticesCount=1)}adoptMeshBounds(){const t=this.mesh.getBoundingInfo();for(const e of this.mesh.subMeshes)e._boundingInfo=t}dispose(){this.mesh.material&&this.mesh.material.dispose(),super.dispose()}}class Ln extends n.TransformNode{constructor(t,e){super(t,e),this.warnedAboutTransform=!1,this.batches=[],this.elapsed=0,this.systemToBatchIndex=new Map,this.depth=null,this.systems=[],this.orderedSystems=[],this.orderedSystemsStale=!0,this.batchEmptyFrames=[],this.adaptivePerformanceState={enabled:!1,targetFrameMs:16.7,minQuality:.35,maxQuality:1,decreaseStep:.08,increaseStep:.02,currentQuality:1,lastFrameCpuMs:0},this.lastAppliedQuality=Number.NaN,this.meshLighting=li(),this.cullingEnabled=!0,this.catchUpBudgetMs=2,this.simulationBudgetMs=1/0,this.frustumPlanes=[],this.boundsMin=new et,this.boundsMax=new et}collectFrustumPlanes(){const t=this.getScene(),e=this.frustumPlanes,n=t.activeCameras,r=t.activeCamera,o=n&&n.length>0?n:r?[r]:[],a=6*o.length;for(;e.length<a;)e.push(new i.Plane(0,0,0,0));e.length=a;for(let t=0;t<o.length;t++){const i=o[t];i.getViewMatrix(),i.getProjectionMatrix();const n=i.getTransformationMatrix(),r=0===t?e:e.slice(6*t,6*t+6);if(s.Frustum.GetPlanesToRef(n,r),0!==t)for(let s=0;s<6;s++)e[6*t+s]=r[s]}return e}isSystemInView(t,e){const s=this.boundsMin,i=this.boundsMax;if(!t.getWorldBounds(s,i))return!0;for(let t=0;t<e.length;t+=6){let n=!0;for(let r=t;r<t+6;r++){const t=e[r],o=t.normal,a=o.x>=0?i.x:s.x,h=o.y>=0?i.y:s.y,l=o.z>=0?i.z:s.z;if(o.x*a+o.y*h+o.z*l+t.d<0){n=!1;break}}if(n)return!0}return!1}static clamp(t,e,s){return Math.max(e,Math.min(s,t))}addSystem(t){if(this.isDisposed())throw new Error("BatchedRenderer.addSystem: the renderer has been disposed");const e=t,s=e._renderer;void 0!==s&&s!==this&&s.deleteSystem(t),e._renderer=this,this.removeFromBatch(t),-1===this.systems.indexOf(t)&&(this.systems.push(t),this.orderedSystemsStale=!0),this.adaptivePerformanceState.enabled&&e.setQualityFactor(this.adaptivePerformanceState.currentQuality),this.assignToBatch(e)}assignToBatch(t){const e=t,s=t.getRendererSettings(),i=Oi(s);for(let t=0;t<this.batches.length;t++)if(Ci(this.batches[t].settings,i))return this.batches[t].addSystem(e),void this.systemToBatchIndex.set(e,t);let n;const r=this.getScene();switch(s.renderMode){case exports.RenderMode.Trail:n=new kn(s,r,this.depth);break;case exports.RenderMode.Mesh:case exports.RenderMode.BillBoard:case exports.RenderMode.VerticalBillBoard:case exports.RenderMode.HorizontalBillBoard:case exports.RenderMode.StretchedBillBoard:case exports.RenderMode.Beam:n=new Pn(s,r,this.depth);break;default:throw new Error(`Unsupported render mode: ${s.renderMode}`)}n.mesh.parent=this,n.applyMeshLighting(this.meshLighting),n.addSystem(e),this.batches.push(n),this.batchEmptyFrames.push(0),this.systemToBatchIndex.set(e,this.batches.length-1)}deleteSystem(t){const e=this.removeFromBatch(t),s=this.systems.indexOf(t);-1!==s&&(this.systems.splice(s,1),this.orderedSystemsStale=!0);const i=this.orderedSystems.indexOf(t);return-1!==i&&this.orderedSystems.splice(i,1),e}removeFromBatch(t){const e=this.systemToBatchIndex.get(t);return void 0!==e&&(this.batches[e].removeSystem(t),this.systemToBatchIndex.delete(t),!0)}updateSystem(t){const e=this.systemToBatchIndex.get(t);if(void 0!==e){const s=this.batches[e],i=Oi(t.getRendererSettings());if(1===s.systems.size&&$i(s.settings,i)&&!this.batches.some(t=>t!==s&&Ci(t.settings,i)))return void s.applyLiveSettings(i)}this.removeFromBatch(t),this.addSystem(t)}setDepthTexture(t,e={}){this.depth=t?oi(t,e):null;for(const t of this.batches)t.applyDepthTexture(this.depth)}get depthTexture(){return this.depth?.texture??null}set depthTexture(t){this.setDepthTexture(t)}get depthEncoding(){return this.depth?.encoding??null}setMeshLighting(t){const e=this.meshLighting;t.direction&&(e.direction=t.direction.clone()),t.color&&(e.color=t.color.clone()),t.ambient&&(e.ambient=t.ambient.clone());for(const t of this.batches)t.applyMeshLighting(e)}getMeshLighting(){const t=this.meshLighting;return{direction:t.direction.clone(),color:t.color.clone(),ambient:t.ambient.clone()}}configureAdaptivePerformance(t={}){const e=this.adaptivePerformanceState,s=Ln.clamp(t.minQuality??e.minQuality,.05,1),i=Ln.clamp(t.maxQuality??e.maxQuality,s,1);e.targetFrameMs=Math.max(t.targetFrameMs??e.targetFrameMs,.1),e.minQuality=s,e.maxQuality=i,e.decreaseStep=Math.max(t.decreaseStep??e.decreaseStep,.001),e.increaseStep=Math.max(t.increaseStep??e.increaseStep,.001),e.currentQuality=Ln.clamp(e.currentQuality,e.minQuality,e.maxQuality),e.enabled=!0,this.lastAppliedQuality=Number.NaN}disableAdaptivePerformance(t=!0){this.adaptivePerformanceState.enabled=!1,t&&(this.adaptivePerformanceState.currentQuality=this.adaptivePerformanceState.maxQuality,this.applyAdaptiveQuality())}getAdaptivePerformanceState(){return{...this.adaptivePerformanceState}}applyAdaptiveQuality(){const t=this.adaptivePerformanceState.currentQuality;if(t!==this.lastAppliedQuality){for(let e=0;e<this.systems.length;e++)this.systems[e].setQualityFactor(t);this.lastAppliedQuality=t}}_invalidateUpdateOrder(){this.orderedSystemsStale=!0}orderSystems(){if(!this.orderedSystemsStale)return this.orderedSystems;const t=[],e=new Set,s=new Set,i=new Set(this.systems),n=r=>{if(!s.has(r)&&!e.has(r)){e.add(r);for(const t of(t=>{const e=[];for(const s of t.behaviors??[]){if("EmitSubParticleSystem"!==s.type)continue;const t=s.subParticleSystem?.system;void 0!==t&&i.has(t)&&e.push(t)}return e})(r))n(t);e.delete(r),s.add(r),t.push(r)}};for(const t of this.systems)n(t);return t.reverse(),this.orderedSystems=t,this.orderedSystemsStale=!1,t}update(t){this.elapsed+=t,this.warnedAboutTransform||this.getWorldMatrix().isIdentity()||(this.warnedAboutTransform=!0,console.warn(`[babylon.quarks] BatchedRenderer "${this.name}" is transformed; particles are placed in the world by their emitters, so the renderer's own transform moves them again. Keep the renderer at the origin.`));const e=this.adaptivePerformanceState,s=e.enabled?performance.now():0;e.enabled&&this.applyAdaptiveQuality();const i=this.orderSystems(),n=this.cullingEnabled?this.collectFrustumPlanes():null,r=this.simulationBudgetMs!==1/0||this.catchUpBudgetMs!==1/0?performance.now():0,o=this.simulationBudgetMs===1/0?1/0:r+this.simulationBudgetMs,a=this.catchUpBudgetMs===1/0?1/0:r+this.catchUpBudgetMs;for(let e=0;e<i.length;e++){const s=i[e];s.emitter.visible&&(s.culled=null!==n&&n.length>0&&"always"!==s.cullingMode&&!0!==s.onlyUsedByOther&&!this.isSystemInView(s,n),s.update(t,o,a)),i[e]!==s&&e--}this.refreshBatches(),e.enabled&&(e.lastFrameCpuMs=performance.now()-s,e.lastFrameCpuMs>e.targetFrameMs?e.currentQuality=Ln.clamp(e.currentQuality-e.decreaseStep,e.minQuality,e.maxQuality):e.currentQuality=Ln.clamp(e.currentQuality+e.increaseStep,e.minQuality,e.maxQuality))}refreshBatches(){const t=this.batchEmptyFrames;for(let e=0;e<this.batches.length;e++){const s=this.batches[e];if(s.time=this.elapsed,s.systems.size>0){t[e]=0,s.update();continue}const i=(t[e]??0)+1;t[e]=i,1===i?s.update():i>Ln.EMPTY_BATCH_GRACE_FRAMES&&(this.removeBatch(e),e--)}}removeBatch(t){this.batches[t].dispose(),this.batches.splice(t,1),this.batchEmptyFrames.splice(t,1);for(const[e,s]of this.systemToBatchIndex)s>t&&this.systemToBatchIndex.set(e,s-1)}getBatchRenderStats(){return this.batches.map((t,e)=>{let s=0;const i=[];for(const e of t.systems){const t=e;s+=t.particleNum,i.push(t.emitter.name)}return{batchIndex:e,renderMode:t.settings.renderMode,instanceCount:t.mesh.forcedInstanceCount??0,particleCount:s,systemNames:i}})}dispose(){for(const t of this.batches)t.dispose();this.batches=[],this.batchEmptyFrames.length=0;for(const t of this.systems)t._renderer===this&&(t._renderer=void 0);this.systems.length=0,this.orderedSystems=[],this.orderedSystemsStale=!0,this.systemToBatchIndex.clear(),super.dispose()}}Ln.EMPTY_BATCH_GRACE_FRAMES=120;const qn=new WeakMap,Jn=new WeakMap;function Wn(t,e,s){if(qn.has(t))return;const i={textures:new Set(e),materials:s};for(const t of i.textures)Jn.set(t,(Jn.get(t)??0)+1);qn.set(t,i),t.onDisposeObservable.addOnce(()=>Gn(t))}function Gn(t){const e=qn.get(t);if(void 0!==e){qn.delete(t);for(const t of e.materials)t.dispose();for(const t of e.textures){const e=(Jn.get(t)??1)-1;e>0?Jn.set(t,e):(Jn.delete(t),t.dispose())}}}function Qn(t){t.dispose(),Gn(t)}let jn=0;class Hn extends n.TransformNode{get matrixWorld(){const t=this.getWorldMatrix(),e=t.updateFlag;if(e===this._matrixWorldFlag)return this._matrixWorld;this._matrixWorldFlag=e;const s=this._matrixWorld.elements,i=t.m;return s[0]=i[0],s[1]=i[1],s[2]=i[2],s[3]=i[3],s[4]=i[4],s[5]=i[5],s[6]=i[6],s[7]=i[7],s[8]=i[8],s[9]=i[9],s[10]=i[10],s[11]=i[11],s[12]=i[12],s[13]=i[13],s[14]=i[14],s[15]=i[15],this._matrixWorld}get visible(){return this.isEnabled()}set visible(t){this.setEnabled(t)}get uuid(){return js(this)}constructor(t,e){super("particleEmitter",e||void 0),this._matrixWorld=new ot,this._matrixWorldFlag=-1,this.system=t}dispose(t,e=!1){this.isDisposed()||(super.dispose(t,e),jn>0||this.system.dispose?.())}clone(t){const e=this.system.clone().emitter;return e.name=t??this.name,e.position.copyFrom(this.position),e.rotation.copyFrom(this.rotation),e.scaling.copyFrom(this.scaling),this.rotationQuaternion&&(e.rotationQuaternion=this.rotationQuaternion.clone()),e.setEnabled(this.isEnabled(!1)),e}toJSON(t,e={}){return{uuid:js(this),type:"ParticleEmitter",name:this.name,position:[this.position.x,this.position.y,this.position.z],rotation:[this.rotation.x,this.rotation.y,this.rotation.z],quaternion:this.rotationQuaternion?[this.rotationQuaternion.x,this.rotationQuaternion.y,this.rotationQuaternion.z,this.rotationQuaternion.w]:void 0,scale:[this.scaling.x,this.scaling.y,this.scaling.z],visible:this.isEnabled(),ps:this.system.toJSON(t,e)}}}class Yn{static runOnAllParticleEmitters(t,e){Yn.traverseNode(t,t=>{t instanceof Hn&&e(t)})}static addToBatchRenderer(t,e){Yn.runOnAllParticleEmitters(t,t=>{e.addSystem(t.system)})}static play(t){Yn.runOnAllParticleEmitters(t,t=>{t.system.play()})}static stop(t){Yn.runOnAllParticleEmitters(t,t=>{t.system.stop()})}static pause(t){Yn.runOnAllParticleEmitters(t,t=>{t.system.pause()})}static restart(t){Yn.runOnAllParticleEmitters(t,t=>{t.system.restart()})}static setAutoDestroy(t,e){Yn.runOnAllParticleEmitters(t,t=>{t.system.autoDestroy=e})}static endEmit(t){Yn.runOnAllParticleEmitters(t,t=>{t.system.endEmit()})}static isEffectFinished(t){let e=!1,s=!0;return Yn.runOnAllParticleEmitters(t,t=>{e=!0,t.system.isFinished()||(s=!1)}),e&&s}static instantiate(t,e){const s=new Map,i=(t,e,r)=>{let o;if(t instanceof Hn)o=t.clone(r),s.set(t,o);else{if(!(t instanceof n.TransformNode))return null;o=new n.TransformNode(r??t.name,t.getScene()),o.position.copyFrom(t.position),o.rotation.copyFrom(t.rotation),o.scaling.copyFrom(t.scaling),t.rotationQuaternion&&(o.rotationQuaternion=t.rotationQuaternion.clone()),o.setEnabled(t.isEnabled(!1))}o.parent=e;for(const e of t.getChildren())i(e,o);return o},r=i(t,null,e);!function(t,e){for(let s=t;null!==s;s=s.parent){const t=qn.get(s);if(void 0!==t)return void Wn(e,t.textures,[])}}(t,r);for(const t of s.values())for(const e of t.system.behaviors)if(e instanceof Ee){const t=s.get(e.subParticleSystem);void 0!==t&&(e.subParticleSystem=t)}return r}static getDuration(t){const e=[];Yn.runOnAllParticleEmitters(t,t=>{e.push(t.system)});const s=new Map;for(let t=0;t<e.length;t++){const i=e[t];for(const t of i.behaviors){if(!(t instanceof Ee))continue;const n=t.subParticleSystem?.system;if(void 0!==n&&"object"==typeof n){e.includes(n)||e.push(n);const t=s.get(n)??[];t.push(i),s.set(n,t)}}}const i=new Map,n=t=>{const e=i.get(t);if(void 0!==e)return e;i.set(t,1/0);const r=t.playbackSpeed,o=Yn.maxOf(t.startLife)/r;let a;if(r>0)if(t.onlyUsedByOther){a=0;for(const e of s.get(t)??[])a=Math.max(a,n(e));a+=t.duration/r+o}else a=t.looping?1/0:(Yn.maxOf(t.startDelay,0)+t.duration)/r+o;else a=1/0;return i.set(t,a),a};let r=0;for(const t of e)r=Math.max(r,n(t));return r}static maxOf(t,e){if(t instanceof Rt)return t.value;if(t instanceof Dt)return Math.max(t.a,t.b);let s=-1/0;for(let i=0;i<=32;i++){const n=[];t.startGen(n);const r="function"===t.type?t.genValue(n,e??i/32):t.genValue(n);s=Math.max(s,r)}return s}static traverseNode(t,e){e(t);const s=t.getChildren();for(const t of s)Yn.traverseNode(t,e)}}const Xn=new WeakMap,Zn=new WeakMap,Kn=new WeakSet,tr=new WeakSet,er=new WeakSet;function sr(t){if(!t?.isCube)return null;const e=t.files??t._files;return 6===e?.length?e.slice():null}function ir(t){return t.getScene?.()??null}function nr(t,e=ir(t)){return e&&Xn.get(t)?.get(e)||null}function rr(t,e){const s=Xn.get(t);if(s)for(const[t,i]of[...s])e&&t!==e||(s.delete(t),Kn.has(i)&&i.dispose())}function or(t,e,s){let i=Xn.get(t);i||(i=new Map,Xn.set(t,i)),i.set(e,s),!tr.has(s)&&s.onDisposeObservable&&(tr.add(s),s.onDisposeObservable.addOnce(()=>{Xn.get(t)?.get(e)===s&&Xn.get(t).delete(e)})),!er.has(t)&&t.onDisposeObservable&&(er.add(t),t.onDisposeObservable.addOnce(()=>{er.delete(t),rr(t)}))}async function ar(t,e){if("undefined"==typeof document||"undefined"==typeof Image)throw new Error("createEnvAtlasFromFaceUrls requires a DOM Image/canvas environment");const s=await Promise.all(t.map(t=>function(t){return new Promise((e,s)=>{const i=new Image;i.crossOrigin="anonymous",i.onload=()=>e(i),i.onerror=()=>s(new Error(`Failed to load env face ${t}`)),i.src=t})}(t))),i=s[0].width||s[0].naturalWidth;if(!i)throw new Error("Env atlas face image has zero size");const n=document.createElement("canvas");n.width=3*i,n.height=2*i;const r=n.getContext("2d");if(!r)throw new Error("Could not create env atlas canvas");for(let t=0;t<6;t++)r.drawImage(s[t],t%3*i,Math.floor(t/3)*i,i,i);const o=new x.Texture(n.toDataURL("image/jpeg",.92),e,{noMipmap:!0,invertY:!1,samplingMode:x.Texture.LINEAR_LINEAR});return o.name="quarksEnvAtlas",o}const hr={createFromFaceUrls:ar};function lr(t,e,s){const i=nr(t,e);if(i)return s(i),i;let n=Zn.get(t);n||(n=new Map,Zn.set(t,n));const r=n,o=()=>{const i=r.get(e);if(i)return void i.then(t=>{t&&s(t)});const n=sr(t);if(!n)return;let o=!1;const a=t.onDisposeObservable?.addOnce(()=>o=!0),h=()=>{r.delete(e),a&&t.onDisposeObservable.remove(a)},l=hr.createFromFaceUrls(n,e).then(i=>(h(),o||e.isDisposed?(i.dispose(),null):(Kn.add(i),or(t,e,i),s(i),i))).catch(t=>(h(),console.warn("[babylon.quarks] Failed to build env atlas from cubemap faces",t),null));r.set(e,l)};if(t.isReady())o();else{const e=t.onLoadObservable;e?e.addOnce(()=>o()):o()}return nr(t,e)}function cr(t,e){if(e&&e.length>0)return e;const s=t.length/3,i=new Uint32Array(s);for(let t=0;t<s;t++)i[t]=t;return i}const ur=new Set(["SizeOverLife","SizeBySpeed"]),dr=new Set(["ColorOverLife","ColorBySpeed"]),fr=new Set(["ApplyForce","Noise","TurbulenceField","GravityForce","RotationOverLife","Rotation3DOverLife","RotationBySpeed","SpeedOverLife","FrameOverLife","ForceOverLife","VelocityOverLife","InheritVelocity","OrbitOverLife","WidthOverLength","ChangeEmitDirection","EmitSubParticleSystem","LimitSpeedOverLife","ApplyCollision"]);class pr{constructor(){this.fusionSteps=[],this.changesSize=!0,this.changesColor=!0}steps(t){const e=this.plan;if(void 0!==e&&e.length===t.length){let s=!0;for(let i=0;i<t.length;i++)if(e[i]!==t[i]){s=!1;break}if(s)return this.fusionSteps}this.plan=t.slice(),this.fusionSteps=Os(t);let s=!1,i=!1;for(let e=0;e<t.length;e++){const n=t[e].type;ur.has(n)?s=!0:dr.has(n)?i=!0:fr.has(n)||(s=!0,i=!0)}return this.changesSize=s,this.changesColor=i,this.fusionSteps}}function mr(t){return Math.sqrt(Math.max(t[0]*t[0]+t[1]*t[1]+t[2]*t[2],t[4]*t[4]+t[5]*t[5]+t[6]*t[6],t[8]*t[8]+t[9]*t[9]+t[10]*t[10]))}class yr{constructor(){this.min=new et,this.max=new et,this.padding=0,this.valid=!1,this.stepsSince=0,this.maxSize=0,this.maxSpeedSq=0,this.inWorld=!1,this.geometryRadius=1}get due(){return this.stepsSince>=4||!this.valid}store(t,e,s,i,n,r,o,a,h,l,c,u,d,f){if(0===t)return void(this.valid=!1);this.stepsSince=e?0:this.stepsSince+1,this.maxSize=h,this.maxSpeedSq=l;const p=Math.sqrt(l),m=c.renderMode;let y=p*f*(this.stepsSince+1);if(m===exports.RenderMode.Mesh)y+=h*this.meshGeometryRadius(c.instancingGeometry);else if(m===exports.RenderMode.StretchedBillBoard){const t=u;y+=h*(1+(t.lengthFactor??0)+p*(t.speedFactor??0))}else{const t=c.pivot;y+=h*(.75+(void 0===t?0:Math.abs(t.x)+Math.abs(t.y)+Math.abs(t.z)))}this.min.set(s,i,n),this.max.set(r,o,a),this.padding=y,this.inWorld=d,this.valid=!0}setWorld(t,e,s,i,n,r,o){this.min.set(t,e,s),this.max.set(i,n,r),this.padding=o,this.inWorld=!0,this.valid=!0}worldPadding(t){return this.inWorld?this.padding:this.padding*mr(t.matrixWorld.elements)}toWorld(t,e,s){if(!this.valid)return!1;const i=this.min,n=this.max;if(this.inWorld){const s=this.padding;return t.set(i.x-s,i.y-s,i.z-s),e.set(n.x+s,n.y+s,n.z+s),!0}const r=s.matrixWorld.elements,o=this.padding*mr(r);let a=1/0,h=1/0,l=1/0,c=-1/0,u=-1/0,d=-1/0;for(let t=0;t<8;t++){const e=1&t?n.x:i.x,s=2&t?n.y:i.y,o=4&t?n.z:i.z,f=1/(r[3]*e+r[7]*s+r[11]*o+r[15]),p=(r[0]*e+r[4]*s+r[8]*o+r[12])*f,m=(r[1]*e+r[5]*s+r[9]*o+r[13])*f,y=(r[2]*e+r[6]*s+r[10]*o+r[14])*f;p<a&&(a=p),p>c&&(c=p),m<h&&(h=m),m>u&&(u=m),y<l&&(l=y),y>d&&(d=y)}return t.set(a-o,h-o,l-o),e.set(c+o,u+o,d+o),!0}meshGeometryRadius(t){if(t!==this.geometryRadiusFor){let e=0;for(let s=0;s+2<t.length;s+=3){const i=t[s]*t[s]+t[s+1]*t[s+1]+t[s+2]*t[s+2];i>e&&(e=i)}this.geometryRadius=Math.sqrt(e),this.geometryRadiusFor=t}return this.geometryRadius}}function gr(t){return t.cycle>=1?Math.floor(t.cycle):1}function vr(t){return t.interval>0?t.interval:0}class xr{constructor(t,e){this.system=t,this.spawner=e,this.memory=[],this.pathMatrix=new ot,this.temp=new et}rollGenerators(){const t=this.system,e=this.memory;t.emissionBursts.forEach(t=>t.count.startGen(e)),t.emissionOverDistance.startGen(e),t.startDelay.startGen(e);const s=t.startDelay.genValue(e,0);return t.emissionOverTime.startGen(e),s}hasPendingEmission(){const t=this.system;if(t.isEmitEnded)return!1;if(t.looping)return!0;if(t.onlyUsedByOther)return!1;const e=t.emissionState;if(e.waitEmiting>0)return!0;if(e.burstIndex<t.emissionBursts.length)return!0;if(this.hasPendingBurstWaves(e))return!0;if(e.time>=t.duration)return!1;const s=e.time/t.duration;return this.emitsFrom(t.emissionOverTime,s)||this.emitsFrom(t.emissionOverDistance,s)}emitsFrom(t,e){if(t.genValue(this.memory,e)>0)return!0;if("function"!==t.type)return!1;if(t instanceof qt){for(let s=0;s<t.functions.length;s++)if(t.getEndX(s)>e&&t.functions[s][0].p.some(t=>t>0))return!0;return!1}for(let s=1;s<=64;s++)if(t.genValue(this.memory,e+(1-e)*s/64)>0)return!0;return!1}hasPendingBurstWaves(t){const e=t.burstWaves;if(void 0===e)return!1;const s=this.system.emissionBursts,i=this.system.duration;for(let n=0;n<t.burstIndex&&n<s.length;n++){const t=s[n],r=e[n]??0;if(r<gr(t)&&(0===r||t.time+r*vr(t)<=i))return!0}return!1}emit(t,e,s){const i=this.system;if(i.isDisposed)return;const n=i.duration,r=i.isEmitEnded&&e===i.emissionState;if(e.time>n)if(i.looping){e.time-=n,e.burstIndex=0,void 0!==e.burstWaves&&(e.burstWaves.length=0);const t=i.behaviors;for(let e=0;e<t.length;e++)t[e].reset()}else i.isEmitEnded||i.onlyUsedByOther||i.endEmit();i.worldSpace&&this.spawner.normalMatrix.getNormalMatrix(s);const o=i.emissionFactor();i.emissionBursts.length>0&&!r&&this.emitBursts(e,s);let a=0,h=0,l=0,c=0;const u=e.previousWorldPos;if(!i.isEmitEnded){const r=e.time/n;if(e.waitEmiting+=t*i.emissionOverTime.genValue(this.memory,r)*o,void 0!==u){this.temp.set(s.elements[12],s.elements[13],s.elements[14]),c=u.distanceTo(this.temp);const t=i.emissionOverDistance.genValue(this.memory,r)*o;if(t>0){l=e.travelDistance,e.travelDistance+=c;const s=Math.floor(e.travelDistance*t);s>0&&(e.travelDistance-=s/t,i.worldSpace&&c>0?(a=s,h=1/t):e.waitEmiting+=s)}else e.travelDistance=0}}const d=Math.floor(e.waitEmiting);d>0&&(this.spawner.spawn(d,e,s),e.waitEmiting-=d),a>0&&this.spawnAlongPath(a,e,s,u,l,h,c),void 0===e.previousWorldPos&&(e.previousWorldPos=new et),e.previousWorldPos.set(s.elements[12],s.elements[13],s.elements[14]),e.time+=t}emitBursts(t,e){const s=this.system.emissionBursts,i=this.system.duration,n=s.length,r=t.time,o=t.burstWaves??(t.burstWaves=[]);for(;t.burstIndex<n&&s[t.burstIndex].time<=r;)o[t.burstIndex]=0,t.burstIndex++;const a=t.burstIndex;for(let n=0;n<a;n++){const a=s[n],h=gr(a);let l=o[n]??0;if(l>=h)continue;const c=vr(a);for(;l<h;){const s=a.time+l*c;if(l>0&&s>i){l=h;break}if(s>r)break;t.burstWaveIndex=l,this.fireBurstWave(a,t,e),l++}o[n]=l}}fireBurstWave(t,e,s){if(M()>=t.probability)return;const i=t.count.genValue(this.memory,e.time/this.system.duration),n=this.system.emissionFactor(),r=Math.abs(n-1)<.001?i:Math.floor(i*n+M());e.isBursting=!0,e.burstParticleCount=r,this.spawner.spawn(r,e,s),e.isBursting=!1}spawnAlongPath(t,e,s,i,n,r,o){const a=this.pathMatrix.copy(s),h=s.elements,l=a.elements,c=h[12],u=h[13],d=h[14];for(let s=1;s<=t;s++){const t=s*r-n,h=t<=0?0:t>=o?1:t/o;l[12]=i.x+(c-i.x)*h,l[13]=i.y+(u-i.y)*h,l[14]=i.z+(d-i.z)*h,this.spawner.spawn(1,e,a)}}}class Sr{constructor(){this.listeners={}}add(t,e){this.listeners[t]||(this.listeners[t]=[]),this.listeners[t].push(e)}removeAll(t){this.listeners[t]&&(this.listeners[t]=[])}remove(t,e){if(this.listeners[t]){const s=this.listeners[t].indexOf(e);-1!==s&&this.listeners[t].splice(s,1)}}has(t){const e=this.listeners[t];return void 0!==e&&e.length>0}fire(t){const e=this.listeners[t.type];if(void 0!==e)for(let s=0;s<e.length;s++)e[s](t)}}const wr=new Float32Array([-.5,-.5,0,.5,-.5,0,.5,.5,0,-.5,.5,0]),br=new Float32Array([0,0,1,0,1,1,0,1]),Mr=new Uint32Array([0,1,2,0,2,3]),zr=new WeakMap,_r=new WeakMap;function Vr(t){let e=zr.get(t);return void 0!==e&&e.length===t.length/3*2||(e=new Float32Array(t.length/3*2),zr.set(t,e)),e}function Ar(t){let e=_r.get(t);if(!e){e=new Float32Array(t.length);for(let t=2;t<e.length;t+=3)e[t]=1;_r.set(t,e)}return e}const Tr=1/60;class Or{constructor(){this.accumulator=0,this.pendingCatchUp=0,this.delayLeft=0}reset(){this.accumulator=0,this.pendingCatchUp=0}setStartDelay(t){this.delayLeft=t>0?t:0}get delaying(){return this.delayLeft>0}static frameSeconds(t,e){if(!(t>0))return 0;return(t>.1?.1:t)*e}consumeStartDelay(t){if(this.delayLeft<=0)return t;if(this.delayLeft-=t,this.delayLeft>=0)return 0;const e=Math.min(-this.delayLeft,.1);return this.delayLeft=0,e}accrue(t,e=1){this.accumulator+=t;const s=e>1?Math.ceil(8*e):8,i=Math.min(s,Math.max(0,Math.round(this.accumulator/Tr-1e-9)));return this.accumulator-=i*Tr,i}get residual(){return this.accumulator>Tr?Tr:this.accumulator<-Tr?-Tr:this.accumulator}deferCatchUp(t){this.pendingCatchUp=Math.min(2,this.pendingCatchUp+t)}get owesCatchUp(){return this.pendingCatchUp>0}takeCatchUpSteps(){const t=Math.floor(this.pendingCatchUp/Tr);return this.pendingCatchUp=0,t}}const $r=new et;function Pr(t,e,s,i){const n=t[s],r=t[i];return t[s]=r,t[i]=n,s!==i&&(e.swapRows(s,i),r.setStoreIndex(s),n.setStoreIndex(i)),n}function Cr(t){return t?.getScene()?t:null}const Er=new et(0,0,1),Fr=new tt,Br=new tt,Ir=new et,Ur=new et;class Nr{constructor(t){this.system=t,this.normalMatrix=new gt}rebind(){const t=this.system.particles;for(let e=0;e<t.length;e++)t[e].rebind()}grow(t){const e=this.system,s=e.particles.length;e.store.ensureCapacity(s+1)&&this.rebind(),e.particles.push(t?new Me(e.store,s):new we(e.store,s))}spawn(t,e,s){const i=this.system,n=Ir,r=Ur;s.decompose(n,Br,r);const o=i.behaviors,a=o.length,h=i.rendererSettings.renderMode,l=h===exports.RenderMode.Trail,c=!l,u=h===exports.RenderMode.Mesh,d=i.startRotation,f=i.startSize,p="rotation"===d.type,m="vec3function"===f.type,y=e.time/i.duration,g=l?i.rendererEmitterSettings:void 0,v=Boolean(g?.followLocalOrigin),x=i.worldSpace,S="hierarchy"===i.scalingMode,w=i.particles;void 0!==i.maxParticles&&(t=Math.min(t,Math.max(0,i.maxParticles-i.particleNum)));for(let n=0;n<t;n++){e.burstParticleIndex=n,i.particleNum++,w.length<i.particleNum&&this.grow(l);const t=w[i.particleNum-1];if(t.reset(),t.serial=(t.serial??0)+1,t.speedModifier=1,i.finishedEventFired=!1,i.startColor.startGen(t.memory),i.startColor.genColor(t.memory,t.startColor,y),t.color.copy(t.startColor),i.startSpeed.startGen(t.memory),t.startSpeed=i.startSpeed.genValue(t.memory,y),i.startLife.startGen(t.memory),t.life=i.startLife.genValue(t.memory,y),t.age=0,f.startGen(t.memory),m)f.genValue(t.memory,t.startSize,y);else{const e=f.genValue(t.memory,y);t.startSize.set(e,e,e)}if(i.startTileIndex.startGen(t.memory),t.uvTile=i.startTileIndex.genValue(t.memory),t.size.copy(t.startSize),c){const e=t;if(d.startGen(t.memory),u)e.rotation instanceof tt||(e.rotation=Fr),e.angularVelocity instanceof tt&&e.angularVelocity.set(0,0,0,1),p?d.genValue(t.memory,e.rotation,1,y):e.rotation.setFromAxisAngle(Er,d.genValue(e.memory,y));else{e.rotation=p?0:d.genValue(e.memory,y),e.angularVelocity=0;const t=i.flip;e.flip=void 0===t?0:(M()<t.x?1:0)|(M()<t.y?2:0)}}else if(g){const e=t;g.startLength.startGen(e.memory),e.length=g.startLength.genValue(e.memory,y),e.ensureHistoryCapacity(Math.max(1,Math.ceil(e.length))),e.resetHistory()}i.emitterShape.initialize(t,e),i.alignToDirection&&c&&Rr(t,u);const h=e.particle,b=e.inherit;if(void 0!==h&&void 0!==b&&0!==b&&Dr(t,h,b,c),l&&v){const e=t;e.localPosition||(e.localPosition=new et),e.localPosition.copy(e.position)}x?(t.position.applyMatrix4(s),t.startSize.multiply(r).abs(),t.size.copy(t.startSize),S?t.velocity.multiply(i.hierarchyScale).applyQuaternion(Br):t.velocity.multiply(r).applyMatrix3(this.normalMatrix),t.rotation&&t.rotation instanceof tt&&t.rotation.multiplyQuaternions(Br,t.rotation)):i.onlyUsedByOther&&(t.parentMatrix=s);for(let e=0;e<a;e++)o[e].initialize(t,i);i.store.recordMemory(t.storeIndex,t.memory)}}}function Rr(t,e){const s=t.velocity,i=s.x*s.x+s.y*s.y+s.z*s.z;if(0!==i)if(e){const e=t.rotation;Ir.copy(s).divideScalar(Math.sqrt(i)),Br.setFromUnitVectors(Er,Ir),e.multiplyQuaternions(Br,e)}else 0===s.x&&0===s.y||(t.rotation=t.rotation+Math.atan2(-s.x,s.y))}function Dr(t,e,s,i){if(s&Pe.color&&(t.startColor.multiply(e.color),t.color.copy(t.startColor)),s&Pe.size&&(t.startSize.multiply(e.size),t.size.copy(t.startSize)),s&Pe.rotation&&i){const s=t,i=e.rotation;"number"==typeof s.rotation?"number"==typeof i&&(s.rotation+=i):i instanceof tt&&s.rotation.multiplyQuaternions(i,s.rotation)}s&Pe.lifetime&&e.life>0&&(t.life*=Math.max(0,1-e.age/e.life))}function kr(t,e,s,i,n={}){return{param:t,json:n.json,get:e,isDefault:t=>t===s,toJSON:t=>t,fromJSON:i,clone:t=>t}}function Lr(t){return"number"==typeof t?t:void 0}function qr(t){return"number"==typeof t?si(t):void 0}function Jr(t){return"number"==typeof t&&Number.isFinite(t)&&t>=0?t:void 0}function Wr(t){return"number"==typeof t?0!==t:"boolean"==typeof t?t:void 0}function Gr(t,e,s,i,n=!0){const 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Rt(0),Jt),{param:"emissionBursts",get:t=>t.emissionBursts,isDefault:t=>0===t.length,toJSON:t=>t.map(t=>({time:t.time,count:t.count.toJSON(),probability:t.probability,interval:t.interval,cycle:t.cycle})),fromJSON:t=>Array.isArray(t)?ri(t.map(t=>({time:t.time,count:"number"==typeof t.count?new Rt(t.count):Jt(t.count),probability:t.probability,interval:t.interval,cycle:t.cycle??t.cycleCount}))):void 0,clone:t=>t.map(t=>({...t,count:t.count.clone()}))},kr("maxParticles",t=>t.maxParticles,void 0,Lr),kr("onlyUsedByOther",t=>t.onlyUsedByOther,!1,Wr),kr("renderMode",t=>t.renderMode,exports.RenderMode.BillBoard,Lr),kr("renderOrder",t=>t.renderOrder,0,Lr),kr("renderingGroupId",t=>t.renderingGroupId,0,Lr),kr("applyFog",t=>t.applyFog,!0,t=>!1!==t),kr("playbackSpeed",t=>t.playbackSpeed,1,Lr),kr("cullingMode",t=>t.cullingMode,"always",Ks),kr("scalingMode",t=>t.scalingMode,"shape",t=>"hierarchy"===t?"hierarchy":"shape"),kr("seed",t=>t.seed,void 0,Lr),kr("sortMode",t=>t.sortMode,"none",Zs),kr("alignToDirection",t=>t.alignToDirection,!1,t=>!0===t),kr("minParticleSize",t=>t.minParticleSize,0,Lr),kr("maxParticleSize",t=>t.maxParticleSize,1/0,Lr),kr("layerMask",t=>t.layers.mask,268435455,Lr,{json:"layers"}),Gr("startTileIndex",t=>t.startTileIndex,()=>new Rt(0),Jt),kr("uTileCount",t=>t.uTileCount,1,qr),kr("vTileCount",t=>t.vTileCount,1,qr),kr("blendTiles",t=>t.blendTiles,!1,Wr),kr("softParticles",t=>t.softParticles,!1,Wr),kr("softFarFade",t=>t.softFarFade,1,Jr),kr("softNearFade",t=>t.softNearFade,0,Jr),kr("blendMode",t=>t.blending,r.Constants.ALPHA_ADD,Lr,{json:"blending"}),kr("transparent",t=>t.transparent,!0,Wr),kr("depthTest",t=>t.depthTest,!0,Wr),kr("depthWrite",t=>t.depthWrite,!1,Wr),kr("alphaTest",t=>t.alphaTest,0,Lr),kr("worldSpace",t=>t.worldSpace,!1,Wr),{param:"pivot",get:t=>t.pivot,isDefault:t=>void 0===t,toJSON:Qr,fromJSON:t=>Array.isArray(t)?new et(t[0]??0,t[1]??0,t[2]??0):void 0,clone:t=>t?.clone()},{param:"flip",get:t=>t.flip,isDefault:t=>void 0===t,toJSON:Qr,fromJSON:t=>Array.isArray(t)?new bt(t[0]??0,t[1]??0):void 0,clone:t=>t?.clone()}];function Hr(t){return t.json??t.param}function Yr(t){const e={};for(const s of jr){const i=s.get(t);!s.always&&s.isDefault(i)||(e[Hr(s)]=s.toJSON(i))}return e}function Xr(t){const e={};for(const s of jr)e[s.param]=s.clone(s.get(t));return e}const Zr=new WeakMap,Kr=new WeakMap,to=new WeakMap;function eo(t,e){const s=(Zr.get(t)??0)+1;return Zr.set(t,s),`${e}_${s}`}function so(t){const e={};return t?.uvFromHead&&(e.uvFromHead=!0),t?.colorFromParticle&&(e.colorFromParticle=!0),t?.dieWithParticle&&(e.dieWithParticle=!0),t?.recordWorldSpace&&(e.recordWorldSpace=!0),e}function io(t){const e={},s=Cn(t),i=En(t);return s>0&&(e.tessellation=s),i>0&&(e.curveTension=i),e}function no(t){const e={},s=Bn(t),i=In(t),n=Un(t),r=Nn(t);return"stretch"!==s&&(e.textureMode=s),1!==i&&(e.textureScale=i),n>0&&(e.minVertexDistance=n),r!==1/0&&(e.lifetime=r),e}function ro(t){return t?.followLocalOrigin?{followLocalOrigin:!0}:{}}function oo(t){const e=t?.sideAxis;return e?{sideAxis:[e.x,e.y,e.z]}:{}}function ao(t){if(null==t)return{};let e,s,i;Array.isArray(t)?[e,s,i]=t:"object"==typeof t&&({x:e,y:s,z:i}=t);const n=t=>"number"==typeof t?t:"string"==typeof t&&""!==t.trim()?Number(t):NaN,[r,o,a]=[n(e),n(s),n(i)];return Number.isFinite(r)&&Number.isFinite(o)&&Number.isFinite(a)&&r*r+o*o+a*a>0?{sideAxis:new et(r,o,a)}:(console.warn(`[quarks] sideAxis ${JSON.stringify(t)} is not a direction and is ignored`),{})}function ho(t,e){const s=void 0===e||"string"==typeof e?{geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}}:e,i=function(t,e){const s=t.rendererSettings,i=[s.instancingGeometry,s.instancingIndices,s.instancingUVs,s.instancingUVs2,s.instancingNormals];let n=Kr.get(e);void 0===n&&(n=[],Kr.set(e,n));const r=n.find(t=>t.arrays.every((t,e)=>t===i[e]));if(void 0!==r)return r.uuid;const o=eo(e,"quarks_geometry");return n.push({arrays:i,uuid:o}),e.geometries[o]={uuid:o,type:"QuarksGeometry",positions:Array.from(t.rendererSettings.instancingGeometry),indices:Array.from(t.rendererSettings.instancingIndices),uvs:t.rendererSettings.instancingUVs?Array.from(t.rendererSettings.instancingUVs):void 0,...t.rendererSettings.instancingUVs2?{uvs2:Array.from(t.rendererSettings.instancingUVs2)}:{},normals:t.rendererSettings.instancingNormals?Array.from(t.rendererSettings.instancingNormals):void 0},o}(t,s),n=function(t,e){let s=to.get(e);void 0===s&&(s=new Map,to.set(e,s));const i=s,n=(t,s=!1,n="texture")=>{if(!(t instanceof x.Texture||s&&t))return void(t&&console.warn(`[quarks] ${n} is not a url-backed Texture and is not written to the file`));let r=i.get(t);return void 0===r&&(r=eo(e,"quarks_texture"),i.set(t,r),e.textures[r]=t),r},r=n(t.rendererSettings.texture,!0),o=n(t.rendererSettings.reflectionAtlas),a=t.erosion,h=t.uvDistortion,l=t.gradientMap,c=(t,e)=>void 0!==e?{[t]:e}:{},u=eo(e,"quarks_material");return e.materials[u]={uuid:u,type:"QuarksMaterial",transparent:t.rendererSettings.materialTransparent,alphaMode:t.rendererSettings.materialBlendMode,depthTest:t.rendererSettings.materialDepthTest,depthWrite:t.rendererSettings.materialDepthWrite,alphaTest:t.rendererSettings.materialAlphaTest,texture:r,reflectionAtlas:o,reflectionLevel:t.rendererSettings.reflectionLevel,..."fixed"!==t.lighting?{lighting:t.lighting}:{},...t.rim?{rim:{...t.rim,color:[...t.rim.color]}}:{},...c("mapUV",t.mapUV?fi(t.mapUV):void 0),...l?{gradientMap:{ramp:n(l.ramp,!1,"gradientMap.ramp"),..."r"!==l.channel?{channel:l.channel}:{}}}:{},...a?{erosion:{...c("mask",n(a.mask,!1,"erosion.mask")),...c("maskUV",fi(a.maskUV)),...a.softness!==yi?{softness:a.softness}:{},...0!==a.edgeWidth?{edgeWidth:a.edgeWidth}:{},...a.edgeColor.some(t=>1!==t)?{edgeColor:[...a.edgeColor]}:{}}}:{},...h?{uvDistortion:{map:n(h.map,!1,"uvDistortion.map"),...c("mapUV",fi(h.mapUV,vi)),...h.strength!==xi?{strength:h.strength}:{}}}:{},sourceMaterial:t.material??void 0},u}(t,s),r=function(t){if(t.renderMode===exports.RenderMode.Trail){const e=t.rendererEmitterSettings;return{startLength:e.startLength.toJSON(),...ro(e),...so(e),...io(e),...no(e),...oo(e)}}if(t.renderMode===exports.RenderMode.StretchedBillBoard)return{speedFactor:t.rendererEmitterSettings.speedFactor,lengthFactor:t.rendererEmitterSettings.lengthFactor};return{}}(t);return{version:"3.0",shape:t.emitterShape.toJSON(),...Yr(t),instancingGeometry:i,...Object.keys(r).length>0?{rendererEmitterSettings:r}:{},material:n,behaviors:t.behaviors.map(t=>t.toJSON())}}function lo(t,e,s){const i=t.shape?Ws(t.shape,e):void 0;let n;if(t.renderMode===exports.RenderMode.Trail){const e=t.rendererEmitterSettings;n={startLength:void 0!==e?.startLength?Jt(e.startLength):new Rt(30),followLocalOrigin:Boolean(e?.followLocalOrigin),...so(e),...io(e),...no(e),...ao(e?.sideAxis)}}else t.renderMode===exports.RenderMode.StretchedBillBoard?(n={...t.rendererEmitterSettings??{}},void 0!==t.speedFactor&&(n.speedFactor=t.speedFactor)):n={};const o=t.material?e.materials?.[t.material]:void 0,a=o?.texture??t.texture,h="string"==typeof a?e.textures?.[a]??null:a??null,l=t=>"string"==typeof t?e.textures?.[t]??null:t??null,c=o?.erosion,u=o?.gradientMap,d=o?.uvDistortion,f=function(t){if(t?.positions){const e=t.positions instanceof Float32Array?t.positions:new Float32Array(t.positions);return{positions:e,indices:cr(e,t.indices instanceof Uint16Array||t.indices instanceof Uint32Array?t.indices:t.indices?new Uint32Array(t.indices):void 0),uvs:t.uvs?t.uvs instanceof Float32Array?t.uvs:new Float32Array(t.uvs):void 0,uvs2:t.uvs2?t.uvs2 instanceof Float32Array?t.uvs2:new Float32Array(t.uvs2):void 0,normals:t.normals?t.normals instanceof Float32Array?t.normals:new Float32Array(t.normals):void 0}}const e=t?.data??t;if(e?.attributes?.position?.array){const t=new Float32Array(e.attributes.position.array);let s;return e.index?.array&&(s=new("Uint16Array"===e.index.type?Uint16Array:Uint32Array)(e.index.array)),{positions:t,indices:cr(t,s),uvs:e.attributes.uv?.array?new Float32Array(e.attributes.uv.array):void 0,uvs2:(e.attributes.uv1??e.attributes.uv2)?.array?new Float32Array((e.attributes.uv1??e.attributes.uv2).array):void 0,normals:e.attributes.normal?.array?new Float32Array(e.attributes.normal.array):void 0}}return{positions:wr,indices:Mr,uvs:br}}("string"==typeof t.instancingGeometry?e.geometries?.[t.instancingGeometry]:t.instancingGeometry),p=function(t){const e={},s=t;for(const t of jr){const i=s[Hr(t)];if(null==i)continue;const n=t.fromJSON(i);void 0!==n&&(e[t.param]=n)}return e}(t);return{...p,scene:s,shape:i,instancingGeometry:f.positions,instancingIndices:f.indices,instancingUVs:f.uvs,instancingUVs2:f.uvs2,instancingNormals:f.normals,rendererEmitterSettings:n,texture:h,material:o?.sourceMaterial??o,blendMode:o?.alphaMode??p.blendMode??r.Constants.ALPHA_ADD,transparent:o?.transparent??p.transparent??!0,depthTest:o?.depthTest??p.depthTest??!0,depthWrite:o?.depthWrite??p.depthWrite??!1,alphaTest:o?.alphaTest??p.alphaTest??0,behaviors:[],lighting:o?.lighting,rim:o?.rim,mapUV:o?.mapUV,gradientMap:u&&"object"==typeof u?{...u,ramp:l(u.ramp)}:void 0,erosion:c&&"object"==typeof c?{...c,mask:l(c.mask)}:void 0,uvDistortion:d&&"object"==typeof d?{...d,map:l(d.map)}:void 0}}const co=new et,uo=new tt,fo=new et,po=new et,mo=new tt,yo=new et,go=new et,vo=new tt,xo=new et;class So{get prewarmTime(){return this.prewarmTimeValue}set prewarmTime(t){this.prewarmTimeValue=t>0?t:0}get duration(){return this.durationValue}set duration(t){this.durationValue=t>Tr?t:Tr}set time(t){const e=this.duration;let s=Number.isFinite(t)&&t>0?t:0;s>=e&&(s=this.looping?s%e:e);const i=this.emissionState;i.time=s,i.isBursting=!1,i.burstIndex=0,i.burstWaveIndex=0,i.burstWaves=void 0,this.markBurstsBefore(s)}get time(){return this.emissionState.time}get isEmitEnded(){return this.emitEnded}hasPendingEmission(){return this.emission.hasPendingEmission()}isFinished(){return!(this.particleNum>0)&&(!!this.onlyUsedByOther||(this.looping?this.emitEnded:!this.hasPendingEmission()))}get layers(){return this.layerMaskProxy}get texture(){return this.rendererSettings.texture}set texture(t){this.rendererSettings.texture=t,this.neededToUpdateRender=!0}get material(){return this.materialRef}set material(t){this.materialRef=t,this.applyMaterialSettings(t)}get uTileCount(){return this.rendererSettings.uTileCount}set uTileCount(t){this.rendererSettings.uTileCount=si(t),this.neededToUpdateRender=!0}get vTileCount(){return this.rendererSettings.vTileCount}set vTileCount(t){this.rendererSettings.vTileCount=si(t),this.neededToUpdateRender=!0}get blendTiles(){return this.rendererSettings.blendTiles}set blendTiles(t){this.rendererSettings.blendTiles=t,this.neededToUpdateRender=!0}get softParticles(){return this.rendererSettings.softParticles}set softParticles(t){this.rendererSettings.softParticles=t,this.neededToUpdateRender=!0}get sortMode(){return this.rendererSettings.sortMode??"none"}set sortMode(t){this.rendererSettings.sortMode=Zs(t),this.neededToUpdateRender=!0}get minParticleSize(){return this.rendererSettings.minParticleSize??0}set minParticleSize(t){this.rendererSettings.minParticleSize=Math.max(0,t),this.neededToUpdateRender=!0}get maxParticleSize(){return this.rendererSettings.maxParticleSize??1/0}set maxParticleSize(t){this.rendererSettings.maxParticleSize=t>0?t:1/0,this.neededToUpdateRender=!0}get pivot(){return this.rendererSettings.pivot}set pivot(t){this.rendererSettings.pivot=ti(t),this.neededToUpdateRender=!0}get lighting(){return this.rendererSettings.lighting??"fixed"}set lighting(t){this.rendererSettings.lighting=Xs(t),this.neededToUpdateRender=!0}get rim(){return this.rendererSettings.rim}set rim(t){this.rendererSettings.rim=ci(t),this.neededToUpdateRender=!0}get mapUV(){return this.rendererSettings.mapUV}set mapUV(t){this.rendererSettings.mapUV=wi(t),this.neededToUpdateRender=!0}get gradientMap(){return this.rendererSettings.gradientMap}set gradientMap(t){this.rendererSettings.gradientMap=mi(t),this.neededToUpdateRender=!0}get erosion(){return this.rendererSettings.erosion}set erosion(t){this.rendererSettings.erosion=gi(t),this.neededToUpdateRender=!0}get uvDistortion(){return this.rendererSettings.uvDistortion}set uvDistortion(t){this.rendererSettings.uvDistortion=Si(t),this.neededToUpdateRender=!0}measureMotionScale(t){if("hierarchy"!==this.scalingMode||!this.worldSpace)return this.hierarchyScale.set(1,1,1),1;const e=t.elements,s=Math.sqrt(e[0]*e[0]+e[1]*e[1]+e[2]*e[2]),i=Math.sqrt(e[4]*e[4]+e[5]*e[5]+e[6]*e[6]),n=Math.sqrt(e[8]*e[8]+e[9]*e[9]+e[10]*e[10]);return this.hierarchyScale.set(s,i,n),(s+i+n)/3}get softNearFade(){return this.rendererSettings.softNearFade}set softNearFade(t){this.rendererSettings.softNearFade=ii(t,0),this.neededToUpdateRender=!0}get softFarFade(){return this.rendererSettings.softFarFade}set softFarFade(t){this.rendererSettings.softFarFade=ii(t,1),this.neededToUpdateRender=!0}get instancingGeometry(){return this.rendererSettings.instancingGeometry}set instancingGeometry(t){this.restartKeepingPause();const e=this.rendererSettings,s=t.length/3*2,i=e.instancingGeometry;var n,r;e.instancingGeometry=t,t.length===i.length&&function(t,e){for(let s=0;s<t.length;s++)if(t[s]>=e)return!1;return!0}(e.instancingIndices,t.length/3)||(e.instancingIndices=cr(t)),e.instancingUVs?.length===s&&(n=e.instancingUVs,r=i,void 0===n||n!==zr.get(r))||(e.instancingUVs=Vr(t)),e.instancingNormals&&(e.instancingNormals.length!==t.length||function(t,e){return void 0!==t&&t===_r.get(e)}(e.instancingNormals,i))&&(e.instancingNormals=Ar(t)),e.instancingUVs2&&e.instancingUVs2.length!==s&&(e.instancingUVs2=void 0),this.ensureMeshNormals(),this.neededToUpdateRender=!0}ensureMeshNormals(){const t=this.rendererSettings;t.renderMode!==exports.RenderMode.Mesh||t.instancingNormals||(t.instancingNormals=Ar(t.instancingGeometry))}restartKeepingPause(){const t=this.paused;this.restart(),this.particles.length=0,this.paused=t}get instancingIndices(){return this.rendererSettings.instancingIndices}set instancingIndices(t){this.rendererSettings.instancingIndices=t,this.neededToUpdateRender=!0}get instancingUVs(){return this.rendererSettings.instancingUVs??Vr(this.rendererSettings.instancingGeometry)}set instancingUVs(t){this.rendererSettings.instancingUVs=t,this.neededToUpdateRender=!0}get instancingUVs2(){return this.rendererSettings.instancingUVs2}set instancingUVs2(t){this.rendererSettings.instancingUVs2=t,this.neededToUpdateRender=!0}get blending(){return this.rendererSettings.materialBlendMode}set blending(t){this.rendererSettings.materialBlendMode=t,this.neededToUpdateRender=!0}get transparent(){return this.rendererSettings.materialTransparent}set transparent(t){this.rendererSettings.materialTransparent=t,this.neededToUpdateRender=!0}get depthTest(){return this.rendererSettings.materialDepthTest}set depthTest(t){this.rendererSettings.materialDepthTest=t,this.neededToUpdateRender=!0}get depthWrite(){return this.rendererSettings.materialDepthWrite}set depthWrite(t){this.rendererSettings.materialDepthWrite=t,this.neededToUpdateRender=!0}get alphaTest(){return this.rendererSettings.materialAlphaTest}set alphaTest(t){this.rendererSettings.materialAlphaTest=ei(t),this.neededToUpdateRender=!0}get renderMode(){return this.rendererSettings.renderMode}set renderMode(t){if(this.rendererSettings.renderMode!==t){let e=!1;switch(this.rendererSettings.renderMode===exports.RenderMode.Trail&&(e=!0),this.rendererSettings.renderMode===exports.RenderMode.Mesh&&(this.startRotation=new Rt(0)),t){case exports.RenderMode.Trail:this.rendererEmitterSettings={startLength:new Rt(30),followLocalOrigin:!1},e=!0;break;case exports.RenderMode.Mesh:this.rendererEmitterSettings={},this.startRotation=new Wt(new et(0,1,0),new Rt(0));break;case exports.RenderMode.StretchedBillBoard:this.rendererEmitterSettings={speedFactor:0,lengthFactor:2};break;case exports.RenderMode.BillBoard:case exports.RenderMode.VerticalBillBoard:case exports.RenderMode.HorizontalBillBoard:case exports.RenderMode.Beam:this.rendererEmitterSettings={}}this.rendererSettings.renderMode=t,e&&this.restartKeepingPause(),this.ensureMeshNormals(),this.neededToUpdateRender=!0}}get renderOrder(){return this.rendererSettings.renderOrder}set renderOrder(t){this.rendererSettings.renderOrder=t,this.neededToUpdateRender=!0}get renderingGroupId(){return this.rendererSettings.renderingGroupId}set renderingGroupId(t){this.rendererSettings.renderingGroupId=t,this.neededToUpdateRender=!0}get applyFog(){return this.rendererSettings.applyFog}set applyFog(t){this.rendererSettings.applyFog=t,this.neededToUpdateRender=!0}get playbackSpeed(){return this.playbackSpeedValue}set playbackSpeed(t){this.playbackSpeedValue=t>0&&t<1/0?t:0}get emissionMultiplier(){return this.emissionMultiplierValue}set emissionMultiplier(t){this.emissionMultiplierValue=Number.isFinite(t)&&t>=0?t:0}get seed(){return this.seedValue}set seed(t){this.seedValue=t,this.rng=void 0===t?void 0:V(t),void 0!==this.emissionState&&0===this.emissionState.time&&0===this.particleNum&&(this.emission.memory.length=0,this.initSystemGenerators())}constructor(t){var e,s;if(this.prewarmTimeValue=0,this.durationValue=1,this.store=new ve(64),this.emitterVelocity=new et,this.finishedEventFired=!1,this.clock=new Or,this.tempEmitterPos=new et,this.stepMatrix=new ot,this.spawner=new Nr(this),this.emission=new xr(this,this.spawner),this.events=new Sr,this.materialRef=null,this.qualityFactor=1,this.destroyed=!1,this.behaviorPlan=new pr,this.hierarchyScale=new et(1,1,1),this.playbackSpeedValue=1,this.emissionMultiplierValue=1,this.cullingMode="always",this.scalingMode="shape",this.motionScale=1,this.alignToDirection=!1,this.culled=!1,this.bounds=new yr,this.firstTimeUpdate=!0,this.beamEndScratch=new et,this.rebindParticles=()=>this.spawner.rebind(),this.fireParticleDied=t=>{this.events.fire({type:"particleDied",particleSystem:this,particle:t})},this.sceneRef=t.scene,this.layerMaskProxy={mask:t.layerMask??268435455},Object.defineProperty(this.layerMaskProxy,"mask",{enumerable:!0,get:()=>this.rendererSettings.layerMask,set:t=>{this.rendererSettings.layerMask=t,this.neededToUpdateRender=!0}}),this.autoDestroy=t.autoDestroy??!1,this.duration=t.duration??1,this.startDelay=t.startDelay??new Rt(0),this.looping=t.looping??!0,this.prewarm=t.prewarm??!1,this.prewarmTime=t.prewarmTime??0,this.startLife=t.startLife??new Rt(5),this.startSpeed=t.startSpeed??new Rt(0),this.startRotation=t.startRotation??new Rt(0),this.startSize=t.startSize??new Rt(1),this.startColor=t.startColor??new Kt(new Vt(1,1,1,1)),this.emissionOverTime=t.emissionOverTime??new Rt(10),this.emissionOverDistance=t.emissionOverDistance??new Rt(0),this.emissionBursts=ri(t.emissionBursts),this.maxParticles="number"==typeof(e=t.maxParticles)&&e>=0&&e<1/0?Math.floor(e):void 0,this.onlyUsedByOther=t.onlyUsedByOther??!1,this.emitterShape=t.shape??new Ls,this.behaviors=t.behaviors??[],this.worldSpace=t.worldSpace??!1,this.rendererEmitterSettings=t.rendererEmitterSettings??{},t.renderMode===exports.RenderMode.Trail){const t={...this.rendererEmitterSettings};this.rendererEmitterSettings=t,t.startLength=t.startLength??new Rt(30),t.followLocalOrigin=t.followLocalOrigin??!1}if(t.renderMode===exports.RenderMode.StretchedBillBoard){const e={...this.rendererEmitterSettings};this.rendererEmitterSettings=e,void 0!==t.speedFactor&&(e.speedFactor=t.speedFactor),e.speedFactor=e.speedFactor??0,e.lengthFactor=e.lengthFactor??0}this.rendererSettings={instancingGeometry:t.instancingGeometry??wr,instancingIndices:t.instancingIndices??Mr,instancingUVs:t.instancingUVs??(t.instancingGeometry?Vr(t.instancingGeometry):br),instancingUVs2:t.instancingUVs2,instancingNormals:t.instancingNormals,renderMode:t.renderMode??exports.RenderMode.BillBoard,renderOrder:t.renderOrder??0,uTileCount:si(t.uTileCount),vTileCount:si(t.vTileCount),blendTiles:t.blendTiles??!1,softParticles:t.softParticles??!1,softNearFade:ii(t.softNearFade,0),softFarFade:ii(t.softFarFade,1),materialBlendMode:t.blendMode??r.Constants.ALPHA_ADD,materialTransparent:t.transparent??!0,materialDepthTest:t.depthTest??!0,materialDepthWrite:t.depthWrite??!1,materialAlphaTest:ei(t.alphaTest),texture:t.texture??null,reflectionTexture:null,reflectionLevel:1,reflectionAtlas:null,layerMask:t.layerMask??268435455,pivot:ti(t.pivot),sortMode:Zs(t.sortMode),minParticleSize:Math.max(0,t.minParticleSize??0),maxParticleSize:t.maxParticleSize??1/0,renderingGroupId:t.renderingGroupId??0,applyFog:t.applyFog??!0,lighting:Xs(t.lighting),rim:ci(t.rim),mapUV:wi(t.mapUV),gradientMap:mi(t.gradientMap),erosion:gi(t.erosion),uvDistortion:Si(t.uvDistortion)},this.flip=(s=t.flip)&&(s.x>0||s.y>0)?s.clone():void 0,this.playbackSpeed=t.playbackSpeed??1,this.cullingMode=Ks(t.cullingMode),this.scalingMode="hierarchy"===t.scalingMode?"hierarchy":"shape",this.alignToDirection=!0===t.alignToDirection,this.seed=t.seed,this.ensureMeshNormals(),this.materialRef=t.material??null,this.applyMaterialSettings(this.materialRef,{blendMode:t.blendMode,transparent:t.transparent,depthTest:t.depthTest,depthWrite:t.depthWrite,alphaTest:t.alphaTest,texture:t.texture,layerMask:t.layerMask}),this.neededToUpdateRender=!0,this.particles=[],this.startTileIndex=t.startTileIndex||new Rt(0),this.emitter=new Hn(this,t.scene),this.paused=!1,this.particleNum=0,this.emissionState={isBursting:!1,burstParticleIndex:0,burstParticleCount:0,burstIndex:0,burstWaveIndex:0,time:0,waitEmiting:0,travelDistance:0},this.initSystemGenerators(),this.emitEnded=!1,this.prewarmed=!1}watchEnvAtlas(t,e){t?.onDisposeObservable.addOnce(()=>{if(this.destroyed||this.rendererSettings.reflectionAtlas!==t)return;this.rendererSettings.reflectionAtlas=null,e?.reflectionAtlas===t&&(e.reflectionAtlas=null),this.neededToUpdateRender=!0;const s=this.rendererSettings.reflectionTexture;s?.isCube&&s.getScene()&&this.sceneRef&&lr(s,this.sceneRef,t=>{this.destroyed||this.rendererSettings.reflectionTexture!==s||(this.rendererSettings.reflectionAtlas=t,e&&null==e.reflectionAtlas&&(e.reflectionAtlas=t),this.watchEnvAtlas(t,e),this.neededToUpdateRender=!0)})})}applyMaterialSettings(t,e={}){if(!this.rendererSettings)return;const s=function(t,e,s){const i=void 0!==e.texture?e.texture:t?.albedoTexture??t?.diffuseTexture??t?.emissiveTexture??t?.opacityTexture??t?.baseTexture??s.texture??null,n=t?.reflectionTexture??t?.environmentTexture??s.reflectionTexture??null,r="number"==typeof n?.level?n.level:1,o=e.blendMode??("number"==typeof t?.alphaMode?t.alphaMode:s.materialBlendMode),a=e.transparent??("function"==typeof t?.needAlphaBlending?t.needAlphaBlending():"number"==typeof t?.alpha?t.alpha<1:s.materialTransparent),h=e.depthTest??("boolean"==typeof t?.disableDepthTest?!t.disableDepthTest:s.materialDepthTest),l=e.depthWrite??("boolean"==typeof t?.disableDepthWrite?!t.disableDepthWrite:"boolean"==typeof t?.forceDepthWrite?t.forceDepthWrite:s.materialDepthWrite),c=e.alphaTest??(()=>{const e=t?.transparencyMode,i=1===e||3===e;return i&&"number"==typeof t?.alphaCutOff?t.alphaCutOff:i&&"number"==typeof t?.alphaCutOffValue?t.alphaCutOffValue:t?0:s.materialAlphaTest})();return{texture:i,reflectionTexture:n,reflectionLevel:"number"==typeof t?.reflectionLevel?t.reflectionLevel:r,reflectionAtlas:Cr(t?.reflectionAtlas)??Cr(e.reflectionAtlas)??Cr(s.reflectionAtlas),blendMode:o,transparent:a,depthTest:h,depthWrite:l,alphaTest:c}}(t,e,this.rendererSettings);this.rendererSettings.texture=s.texture,this.rendererSettings.reflectionTexture=s.reflectionTexture,this.rendererSettings.reflectionLevel=s.reflectionLevel;let i=s.reflectionAtlas;const n=s.reflectionTexture;!i&&n?.isCube&&(i=nr(n,this.sceneRef),!i&&this.sceneRef&&(lr(n,this.sceneRef,e=>{this.rendererSettings.reflectionAtlas!==e&&(this.rendererSettings.reflectionAtlas=e,t&&!Cr(t.reflectionAtlas)&&(t.reflectionAtlas=e),this.watchEnvAtlas(e,t),this.neededToUpdateRender=!0)}),i=nr(n,this.sceneRef))),this.rendererSettings.reflectionAtlas=i,this.watchEnvAtlas(i,t),this.rendererSettings.materialBlendMode=s.blendMode,this.rendererSettings.materialTransparent=s.transparent,this.rendererSettings.materialDepthTest=s.depthTest,this.rendererSettings.materialDepthWrite=s.depthWrite,this.rendererSettings.materialAlphaTest=ei(s.alphaTest),void 0!==e.layerMask&&(this.rendererSettings.layerMask=e.layerMask),this.neededToUpdateRender=!0}pause(){this.paused=!0}play(){this.paused=!1,this.previousEmitterMatrix=void 0}stop(){this.restart(),this.pause()}clear(){this.particleNum=0,this.bounds.valid=!1;for(const t of this.behaviors)t instanceof Ee&&t.clearEmissions()}clearTrails(){if(this.rendererSettings.renderMode===exports.RenderMode.Trail)for(let t=0;t<this.particleNum;t++)this.particles[t].resetHistory()}setQualityFactor(t){this.qualityFactor=Math.max(.1,Math.min(1,t))}emissionFactor(){return this.qualityFactor*this.emissionMultiplierValue}endEmit(){this.emitEnded=!0,this.events.fire({type:"emitEnd",particleSystem:this})}get isDisposed(){return this.destroyed}dispose(){this.destroyed||(this.destroyed=!0,this.particleNum=0,this._renderer&&this._renderer.deleteSystem(this),function(t){jn++;try{t.dispose()}finally{jn--}}(this.emitter),this.events.fire({type:"destroy",particleSystem:this}))}initSystemGenerators(){const t=this.rng,e=void 0===t?void 0:_(t);try{this.clock.setStartDelay(this.emission.rollGenerators())}finally{void 0!==t&&_(e??null)}}restart(){this.destroyed||(this.emission.memory.length=0,this.paused=!1,this.particleNum=0,this.bounds.valid=!1,this.clock.reset(),void 0!==this.seedValue&&(this.rng=V(this.seedValue)),this.emissionState.isBursting=!1,this.emissionState.burstIndex=0,this.emissionState.burstWaveIndex=0,this.emissionState.burstWaves=void 0,this.emissionState.time=0,this.emissionState.waitEmiting=0,this.emissionState.travelDistance=0,this.emissionState.previousWorldPos=void 0,this.emissionState.burstParticleIndex=0,this.emissionState.burstParticleCount=0,this.emissionBursts.forEach(t=>Object.assign(t,ni(t))),this.emissionBursts.sort((t,e)=>t.time-e.time),this.behaviors.forEach(t=>{t.reset(),t instanceof Ee&&t.clearEmissions()}),this.emitterShape.reset?.(),this.emitEnded=!1,this.finishedEventFired=!1,this.prewarmed=!1,this.initSystemGenerators(),this.previousEmitterPos=void 0,this.previousEmitterMatrix=void 0,this.emitterVelocity.set(0,0,0))}update(t,e=1/0,s){if(this.paused||this.destroyed)return;const i=this.playbackSpeed;if(t=Or.frameSeconds(t,i),this.culled)return"pauseAndCatchUp"===this.cullingMode&&this.clock.deferCatchUp(t),void(this.previousEmitterMatrix=void 0);if(this.clock.owesCatchUp){if(this.catchUp(s??performance.now()+So.catchUpBudgetMs),this.paused||this.destroyed)return;(this.previousEmitterMatrix??(this.previousEmitterMatrix=new ot)).copy(this.emitter.matrixWorld)}if(this.firstTimeUpdate&&(this.firstTimeUpdate=!1,this.emitter.computeWorldMatrix(!0)),!this.looping&&this.finishedEventFired&&0===this.particleNum)return void this.clock.accrue(t,i);if(this.looping&&this.prewarm&&!this.prewarmed&&(this.runPrewarm(),this.paused||this.destroyed))return;this.neededToUpdateRender&&(this._renderer&&this._renderer.updateSystem(this),this.neededToUpdateRender=!1);const n=this.emitter.matrixWorld.elements;if(this.tempEmitterPos.set(n[12],n[13],n[14]),void 0!==this.previousEmitterPos&&t>0&&this.emitterVelocity.copy(this.tempEmitterPos).sub(this.previousEmitterPos).divideScalar(t),(this.previousEmitterPos??(this.previousEmitterPos=new et)).copy(this.tempEmitterPos),this.clock.delaying&&(!this.prewarm||!this.looping)&&0===(t=this.clock.consumeStartDelay(t)))return;const r=this.clock.accrue(t,i);if(0===r)return;const o=this.emitter.matrixWorld,a=this.previousEmitterMatrix,h=r>1&&void 0!==a&&!a.equals(o);h&&(a.decompose(co,uo,fo),o.decompose(po,mo,yo));let l=o;for(let t=0;t<r;t++){if(h&&t+1<r){const e=(t+1)/r;go.copy(co).lerp(po,e),vo.copy(uo).slerp(mo,e),xo.copy(fo).lerp(yo,e),l=this.stepMatrix.compose(go,vo,xo)}else l=o;if(this.simulateStep(Tr,l),this.paused||this.destroyed)break;if(e!==1/0&&t+1<r&&performance.now()>=e)break}this.destroyed||(this.previousEmitterMatrix??(this.previousEmitterMatrix=new ot)).copy(l)}catchUp(t){let e=this.clock.takeCatchUpSteps();for(;e-- >0&&(this.simulateStep(Tr),!this.paused&&!this.destroyed)&&!(e>0&&performance.now()>=t););}markBurstsBefore(t){const e=this.emissionState,s=this.emissionBursts,i=e.burstWaves??(e.burstWaves=[]);for(;e.burstIndex<s.length&&s[e.burstIndex].time<t;){const n=s[e.burstIndex],r=gr(n),o=vr(n);let a=0;if(o>0)for(;a<r&&n.time+a*o<t;)a++;else a=r;i[e.burstIndex]=a,e.burstIndex++}}runPrewarm(){this.prewarmed=!0;const t=this.prewarmTime>0?this.prewarmTime:this.duration,e=Math.min(this.duration,t,Math.max(0,So.maxPrewarmSeconds)),s=Math.round(e/Tr);if(e<this.duration){const t=this.emissionState;t.time=this.duration-s*Tr,this.markBurstsBefore(t.time)}for(let t=0;t<s;t++)if(this.simulateStep(Tr),this.paused||this.destroyed)return}getWorldBounds(t,e){if(!this.bounds.toWorld(t,e,this.emitter))return!1;if(this.rendererSettings.renderMode===exports.RenderMode.Beam){const s=this.beamEndScratch;if(!this.getBeamEnd(s))return!0;const i=this.bounds.worldPadding(this.emitter);t.set(Math.min(t.x,s.x-i),Math.min(t.y,s.y-i),Math.min(t.z,s.z-i)),e.set(Math.max(e.x,s.x+i),Math.max(e.y,s.y+i),Math.max(e.z,s.z+i))}return!0}getBeamEnd(t){const e=this.beamEnd;if(void 0===e)return!1;const s=e;if("function"==typeof s.getAbsolutePosition){const e=s.getAbsolutePosition();t.set(e.x,e.y,e.z)}else{const s=e;t.set(s.x,s.y,s.z)}return!0}setWorldBounds(t,e,s,i,n,r,o){this.bounds.setWorld(t,e,s,i,n,r,o)}get simulationStep(){return Tr}get simulationResidual(){return this.paused?0:this.clock.residual}simulateStep(t,e=this.emitter.matrixWorld){const s=this.rng;if(void 0===s)return void this.stepOnce(t,e);const i=_(s);try{this.stepOnce(t,e)}finally{_(i)}}stepOnce(t,e){if(this.destroyed)return;this.motionScale=this.measureMotionScale(e),this.onlyUsedByOther||this.emission.emit(t,this.emissionState,e);const s=this.particles,i=this.behaviors,n=this.particleNum,r=this.store,o=this.rendererSettings.renderMode,a=o===exports.RenderMode.Trail,h=this.behaviorPlan.steps(i),l=this.behaviorPlan.changesSize,c=this.behaviorPlan.changesColor;!function(t,e,s,i,n,r){const o=3*e;t.useSizeSnapshot(s),t.useColorSnapshot(i),t.previousPosition.set(t.position.subarray(0,o)),s&&t.previousSize.set(t.size.subarray(0,o)),n&&(t.keepPreviousVelocity()&&r(),t.previousVelocity.set(t.velocity.subarray(0,o))),i&&t.previousColor.set(t.color.subarray(0,4*e))}(r,n,l,c,o===exports.RenderMode.StretchedBillBoard,this.rebindParticles),this.emitterShape.update(this,t),function(t,e,s,i,n,r){for(let o=0;o<t.length;o++){const a=t[o],h=a.behaviors;for(let t=0;t<h.length;t++)h[t].frameUpdate(n);if(0===i)continue;if(void 0!==a.run){a.run(e,s,i,n,r);continue}const l=h[0];if(void 0===l.updateAll)for(let t=0;t<i;t++){const e=s[t];e.age<e.life&&l.update(e,n)}else l.updateAll(s,i,n)}}(h,i,s,n,t,r);const u=this.events.has("particleDied")?this.fireParticleDied:void 0;let d=this.particleNum;if(a){const i=this.rendererEmitterSettings;!function(t,e,s,i){const n=t.scalars,r=ve.SCALAR_STRIDE,o=t.previousSize,a=t.size,h=t.previousColor,l=t.color;for(let t=0,c=0,u=0,d=0;t<e;t++,c+=3,u+=4,d+=r)0===n[d+ve.AGE]&&(s&&(o[c]=a[c],o[c+1]=a[c+1],o[c+2]=a[c+2]),i&&(h[u]=l[u],h[u+1]=l[u+1],h[u+2]=l[u+2],h[u+3]=l[u+3]))}(r,n,l,c),function(t,e,s,i,n,r){if(n){for(let s=0;s<i;s++){const i=e[s];i.localPosition?(i.position.copy(i.localPosition),i.position.applyMatrix4(i.parentMatrix??r)):i.position.addScaledVector(i.velocity,t*i.speedModifier),i.age+=t}return}const o=s.scalars,a=ve.SCALAR_STRIDE,h=s.position,l=s.velocity;for(let e=0,s=0,n=0;e<i;e++,s+=3,n+=a){const e=t*o[n+ve.SPEED_MODIFIER];h[s]+=l[s]*e,h[s+1]+=l[s+1]*e,h[s+2]+=l[s+2]*e,o[n+ve.AGE]+=t}}(t,s,r,n,Boolean(i.followLocalOrigin),e),function(t,e,s,i,n){const r=s.dieWithParticle,o=s.recordWorldSpace&&!i,a=s.sideAxis,h=i||Boolean(s.recordWorldSpace),l=Un(s),c=Nn(s);for(let s=0;s<e;s++){const e=t[s],i=e.age<e.life;if(r&&!i){e.resetHistory();continue}let u=!1;if(l>0&&i&&e.historyCount>1){const t=e.historyDistances,s=e.historyCount;u=t[e.getHistoryIndex(s-1)]-t[e.getHistoryIndex(s-2)]<l}if(e.update(u,!o),o&&i){const t=(e.historyHead+e.historyCapacity-1)%e.historyCapacity*3,s=e.historyPositions;$r.set(s[t],s[t+1],s[t+2]),$r.applyMatrix4(e.parentMatrix??n),s[t]=$r.x,s[t+1]=$r.y,s[t+2]=$r.z,e.measureHeadDistance()}if(c!==1/0){const t=e.historyAges,s=e.age;for(;e.historyCount>0&&s-t[e.getHistoryIndex(0)]>c;)e.dropOldest()}if(a&&i){e.ensureSideHistory();const t=(e.historyHead+e.historyCapacity-1)%e.historyCapacity*3,s=e.historySides;let i=a.x,r=a.y,o=a.z;if(h){const t=(e.parentMatrix??n).elements,s=t[0]*i+t[4]*r+t[8]*o,a=t[1]*i+t[5]*r+t[9]*o;o=t[2]*i+t[6]*r+t[10]*o,i=s,r=a}s[t]=i,s[t+1]=r,s[t+2]=o}}}(s,n,i,this.worldSpace,e),d=function(t,e,s,i){const n=e.scalars,r=ve.SCALAR_STRIDE;for(let o=0;o<s;o++){const a=t[o],h=o*r;n[h+ve.AGE]>=n[h+ve.LIFE]&&0===a.historyCount&&(Pr(t,e,o,s-1),s--,o--,void 0!==i&&i(a))}return s}(s,r,d,u)}else d=function(t,e,s,i,n,r,o,a,h){const l=s.scalars,c=ve.SCALAR_STRIDE,u=s.position,d=s.velocity,f=s.previousSize,p=s.size,m=s.previousColor,y=s.color,g=o.due,v=o.min,x=o.max;let S=g?1/0:v.x,w=g?1/0:v.y,b=g?1/0:v.z,M=g?-1/0:x.x,z=g?-1/0:x.y,_=g?-1/0:x.z,V=g?0:o.maxSize,A=g?0:o.maxSpeedSq;for(let o=0;o<i;o++){const a=o*c;let v=l[a+ve.AGE];const x=3*o,T=g||0===v;if(0===v&&(n&&(f[x]=p[x],f[x+1]=p[x+1],f[x+2]=p[x+2]),r)){const t=4*o;m[t]=y[t],m[t+1]=y[t+1],m[t+2]=y[t+2],m[t+3]=y[t+3]}const O=t*l[a+ve.SPEED_MODIFIER],$=d[x],P=d[x+1],C=d[x+2],E=u[x]+$*O,F=u[x+1]+P*O,B=u[x+2]+C*O;if(u[x]=E,u[x+1]=F,u[x+2]=B,T&&(S=Math.min(S,E),M=Math.max(M,E),w=Math.min(w,F),z=Math.max(z,F),b=Math.min(b,B),_=Math.max(_,B),V=Math.max(V,Math.max(p[x],Math.max(p[x+1],p[x+2])))),A=Math.max(A,$*$+P*P+C*C),v+=t,l[a+ve.AGE]=v,v>=l[a+ve.LIFE]){const t=Pr(e,s,o,i-1);i--,o--,void 0!==h&&h(t)}}return o.store(i,g,S,w,b,M,z,_,V,A,a.rendererSettings,a.rendererEmitterSettings,a.worldSpace,Tr),i}(t,s,r,d,l,c,this.bounds,this,u);this.particleNum=this.destroyed?0:d,this.notifyFinished()}notifyFinished(){this.isFinished()&&(this.finishedEventFired||(this.finishedEventFired=!0,this.events.fire({type:"finished",particleSystem:this})),this.autoDestroy&&this.dispose())}emit(t,e,s){this.emission.emit(t,e,s)}toJSON(t,e={}){return ho(this,t)}static fromJSON(t,e,s={},i){const n=new So(lo(t,e,i));return n.behaviors=(t.behaviors??[]).map(t=>{const e=ms(t,n);return e&&"EmitSubParticleSystem"===e.type&&(s[t.subParticleSystem]=e),e}).filter(t=>null!==t),n}addBehavior(t){this.behaviors.push(t),this._renderer?._invalidateUpdateOrder()}getRendererSettings(){return this.rendererSettings}addEventListener(t,e){this.events.add(t,e)}removeAllEventListeners(t){this.events.removeAll(t)}removeEventListener(t,e){this.events.remove(t,e)}clone(){const t=this.behaviors.map(t=>t.clone());let e;if(this.renderMode===exports.RenderMode.Trail){const t=this.rendererEmitterSettings;e={startLength:t.startLength.clone(),followLocalOrigin:Boolean(t.followLocalOrigin),...so(t),...io(t),...no(t),...t.sideAxis?{sideAxis:t.sideAxis.clone()}:{}}}else e=this.renderMode===exports.RenderMode.StretchedBillBoard?{lengthFactor:this.rendererEmitterSettings.lengthFactor,speedFactor:this.rendererEmitterSettings.speedFactor}:{};const s=new So({...Xr(this),shape:this.emitterShape.clone(),instancingGeometry:this.rendererSettings.instancingGeometry,instancingIndices:this.rendererSettings.instancingIndices,instancingUVs:this.rendererSettings.instancingUVs,instancingUVs2:this.rendererSettings.instancingUVs2,instancingNormals:this.rendererSettings.instancingNormals,rendererEmitterSettings:e,material:this.materialRef,texture:this.rendererSettings.texture,behaviors:t,lighting:this.lighting,rim:this.rim,mapUV:this.mapUV,gradientMap:this.gradientMap,erosion:this.erosion,uvDistortion:this.uvDistortion,scene:this.emitter.getScene()});for(const e of t)e instanceof Ee&&(e.particleSystem=s);this.tint&&(s.tint=this.tint.clone()),s.emissionMultiplier=this.emissionMultiplier;const i=this.beamEnd;return i&&(s.beamEnd="function"==typeof i.getAbsolutePosition?i:{x:i.x,y:i.y,z:i.z}),s}}So.catchUpBudgetMs=2,So.maxPrewarmSeconds=10;class wo extends n.TransformNode{constructor(t="QuarksPrefab",e){super(t,e),this.type="QuarksPrefab",this.animationData=[],this.isPlaying=!1,this.currentTime=-1e-5,this.timeScale=1,this.duration=0,this._lastUpdateTimeMs=Date.now(),this._tempAnimationJSON=[]}registerBatchedRenderer(t){this._batchedRenderer=t}addParticleSystemAnimation(t,e=0,s=0,i=!1){const n={startTime:e,duration:s>0?s:t.system.duration,type:"ps",loop:i,target:t};return this.animationData.push(n),this.pause(),this.updateDuration(),n}addThreeAnimation(t,e,s=0,i=e?.duration??0,n=!1,r){const o={startTime:s,duration:i>0?i:e?.duration??0,type:"three",loop:n,target:t,clip:e,clipUUID:r??e?.uuid};return this.animationData.push(o),this.updateDuration(),o}removeAnimation(t){this.animationData.splice(t,1),this.updateDuration()}play(){this.isPlaying||(this.isPlaying=!0,this._lastUpdateTimeMs=Date.now(),this.animationData.forEach(t=>{this.currentTime>=t.startTime&&this.currentTime<=t.startTime+t.duration&&("ps"===t.type&&t.target instanceof Hn?t.target.system.play():t.clip?.play?.())}))}pause(){this.isPlaying&&(this.isPlaying=!1,this.animationData.forEach(t=>{"ps"===t.type&&t.target instanceof Hn?t.target.system.pause():t.clip?.pause?.()}))}stop(){this.pause(),this.currentTime=-1e-5,this.animationData.forEach(t=>{"ps"===t.type&&t.target instanceof Hn?t.target.system.stop():t.clip?.stop?.()})}update(t){if(!this.isPlaying)return;const e=Date.now(),s=t??Math.max((e-this._lastUpdateTimeMs)/1e3,0);this._lastUpdateTimeMs=e;const i=this.currentTime;this.currentTime+=s*this.timeScale,this.currentTime>this.duration?this.stop():this.animationData.forEach(t=>{const e=t.startTime,s=t.startTime+t.duration,n=this.currentTime>=e&&this.currentTime<=s,r=i>=e&&i<=s;if(!n||r){if(!n&&r){if(t.loop&&"ps"===t.type&&t.target instanceof Hn)return void t.target.system.restart();"ps"===t.type&&t.target instanceof Hn?t.target.system.endEmit():t.loop?t.clip?.play?.():t.clip?.stop?.()}}else"ps"===t.type&&t.target instanceof Hn?(t.target.system.restart(),this._batchedRenderer&&this._batchedRenderer.addSystem(t.target.system)):t.clip?.play?.()})}setTime(t){const e=this.currentTime;this.currentTime=t,this.animationData.forEach(s=>{const i=s.startTime,n=s.startTime+s.duration,r=this.currentTime>=i&&this.currentTime<n,o=e>=i&&e<n;!r||o?r||!o?r&&"three"===s.type&&s.clip?.setTime?.(Math.max(t-i,0)):"ps"===s.type&&s.target instanceof Hn?s.target.system.endEmit():s.clip?.stop?.():"ps"===s.type&&s.target instanceof Hn?s.target.system.restart():s.clip?.play?.()})}getDuration(){return this.duration}resolveReferences(t){const e={},s=t=>{var i;const r=t._quarksUUID;r?e[r]=t:e[i=t.uniqueId.toString()]??(e[i]=t);const o=t.getChildren();for(const t of o)t instanceof n.TransformNode&&s(t)};s(t),this._tempAnimationJSON.forEach(t=>{const s=e[t.targetUUID];if("ps"===t.type&&s instanceof Hn)this.addParticleSystemAnimation(s,t.startTime,t.duration,t.loop);else if("three"===t.type&&s){const e=this.resolveTimelineClip(s,t.clipUUID);this.addThreeAnimation(s,e,t.startTime,t.duration,t.loop,t.clipUUID)}}),this.updateDuration(),this._tempAnimationJSON=[]}toJSON(){return{type:this.type,name:this.name,...1!==this.timeScale?{timeScale:this.timeScale}:{},animationData:this.animationData.map(t=>({startTime:t.startTime,duration:t.duration,type:t.type,targetUUID:js(t.target),clipUUID:"three"===t.type?t.clipUUID??t.clip?.uuid:void 0,loop:t.loop}))}}static fromJSON(t,e){const s=new wo(t.name||"QuarksPrefab",e);return"number"==typeof t.timeScale&&(s.timeScale=t.timeScale),Array.isArray(t.animationData)&&(s._tempAnimationJSON=t.animationData.filter(t=>"ps"===t?.type||"three"===t?.type)),s}resolveTimelineClip(t,e){const s=[t.animations,t.animationGroups,t.metadata?.animations,t.metadata?.animationGroups];for(const t of s){if(!Array.isArray(t))continue;if(!e)return t[0];const s=t.find(t=>t?.uuid===e);if(s)return s}}updateDuration(){let t=0;this.animationData.forEach(e=>{const s=e.startTime+e.duration;s>t&&(t=s)}),this.duration=t}}const bo=new WeakMap;function Mo(t,e,s){bo.set(t,{source:e,loaded:s})}function zo(t){const e=bo.get(t);return void 0!==e&&t.url===e.loaded?e.source:void 0}const _o={[x.Texture.WRAP_ADDRESSMODE]:1e3,[x.Texture.CLAMP_ADDRESSMODE]:1001,[x.Texture.MIRROR_ADDRESSMODE]:1002};function Vo(t){return!!t&&(!/^blob:/i.test(t)&&(!/^data:/i.test(t)||t.includes(",")))}function Ao(t){const e=t.rotationQuaternion??c.Quaternion.FromEulerVector(t.rotation);return Array.from(c.Matrix.Compose(t.scaling,e,t.position).asArray())}class To{constructor(t){this.options=t,this.meta={geometries:{},materials:{},textures:{}},this.meshGeometries=new Map,this.geometryIds=new Map,this.meshMaterials=[],this.meshMaterialIds=new Map,this.extraTextures=new Map,this.nextId=0}warnDanglingLinks(t){const e=new Set,s=[],i=t=>{e.add(t.uuid),s.push(t),t.children?.forEach(i)};i(t);for(const t of s)for(const[s,i]of Oo(t))""===i||e.has(i)||this.warn(`"${t.name}" has ${s} on node "${i}", which is not in what is written; it loads without that link.`)}warn(t){(this.options.onWarning??(t=>console.warn(`[quarks] ${t}`)))(t)}node(t){const e=t.getChildren(t=>t instanceof n.TransformNode,!0).filter(t=>!1!==this.options.filter?.(t)).map(t=>this.node(t)),s={uuid:js(t),type:"Group",name:t.name,matrix:Ao(t)};if(t.isEnabled(!1)||(s.visible=!1),t instanceof u.Mesh&&!t.isVisible&&(s.isVisible=!1),t instanceof Hn)s.type="ParticleEmitter",s.ps=t.system.toJSON(this.meta);else if(t instanceof wo){const{type:e,name:i,...n}=t.toJSON();Object.assign(s,n),s.type="QuarksPrefab"}else t instanceof u.Mesh?(s.type="Mesh",s.geometry=this.meshGeometry(t),s.material=this.meshMaterial(t)):t instanceof w.InstancedMesh&&this.warn(`"${t.name}" is an instance of "${t.sourceMesh.name}"; it is written as a group.`);return e.length>0&&(s.children=e),s}id(t){return this.nextId+=1,`${t}_${this.nextId}`}meshGeometry(e){const s=e.geometry?this.geometryIds.get(e.geometry):void 0;if(void 0!==s)return s;const i=e.getVerticesData(t.VertexBuffer.PositionKind);if(!i||0===i.length)return void this.warn(`Mesh "${e.name}" has no vertices; it is written without geometry.`);const n=e.getIndices(),r=cr(i instanceof Float32Array?i:new Float32Array(i),n&&n.length>0?Uint32Array.from(n):void 0),o=t=>{const s=e.getVerticesData(t);return s?Array.from(s):void 0},a={uuid:this.id("quarks_mesh_geometry"),type:"QuarksGeometry",positions:Array.from(i),indices:Array.from(r)},h=o(t.VertexBuffer.UVKind),l=o(t.VertexBuffer.UV2Kind),c=o(t.VertexBuffer.NormalKind);return h&&(a.uvs=h),l&&(a.uvs2=l),c&&(a.normals=c),this.meshGeometries.set(a.uuid,a),e.geometry&&this.geometryIds.set(e.geometry,a.uuid),a.uuid}meshMaterial(t){const e=t.material;if(!e)return;if(!(e instanceof S.StandardMaterial))return void this.warn(`Mesh "${t.name}" has a ${e.getClassName()}; only a StandardMaterial's blend, culling and diffuse texture are written, so it loads without a material.`);let s=this.meshMaterialIds.get(e);if(void 0!==s)return s;s=this.id("quarks_mesh_material"),this.meshMaterialIds.set(e,s);const i=1===e.diffuseColor.r&&1===e.diffuseColor.g&&1===e.diffuseColor.b,n=0===e.emissiveColor.r&&0===e.emissiveColor.g&&0===e.emissiveColor.b;1===e.alpha&&i&&n||this.warn(`Mesh "${t.name}": its material's alpha and colours are not written; it loads opaque white.`);const o={uuid:s,type:"MeshBasicMaterial"};return e.alphaMode!==r.Constants.ALPHA_COMBINE&&(o.alphaMode=e.alphaMode),e.backFaceCulling&&(o.side=0),0!==e.alphaCutOff&&(o.alphaTest=e.alphaCutOff),e.disableDepthWrite||(o.depthWrite=!0),this.meshMaterials.push({json:o,map:e.diffuseTexture}),s}texture(t){for(const[e,s]of Object.entries(this.meta.textures))if(s===t)return e;let e=this.extraTextures.get(t);return void 0===e&&(e=this.id("quarks_mesh_texture"),this.extraTextures.set(t,e)),e}finish(t){const e=this.meshMaterials.map(({json:t,map:e})=>e?{...t,map:this.texture(e)}:t);this.warnDanglingLinks(t);const s=[],i=new Map,n=[],r=[...Object.entries(this.meta.textures),...[...this.extraTextures].map(([t,e])=>[e,t])];for(const[t,e]of r){if(null===e)continue;const r={uuid:t},o=e instanceof x.Texture?this.options.imageUrl?this.options.imageUrl(e):zo(e)??e.url:null;if(Vo(o)){let t=i.get(o);void 0===t&&(t=`quarks_image_${i.size+1}`,i.set(o,t),s.push({uuid:t,url:o})),r.image=t}else this.warn(`Texture "${e.name}" has no url a file can point at (made in code, a blob: url, or an image embedded in a glTF); it is written without its image and loads as no texture. Give it a file url or a data: URI before saving.`);e instanceof x.Texture&&Object.assign(r,$o(e)),n.push(r)}const o=Object.values(this.meta.materials).map(t=>{const{sourceMaterial:e,...s}=t;return s});return{metadata:{version:4.5,type:"Object3D",generator:this.options.generator??"babylon.quarks",quarksFormat:1},geometries:[...Object.values(this.meta.geometries),...this.meshGeometries.values()],materials:[...o,...e],textures:n,images:s,object:t}}}function*Oo(t){const e=t.ps;for(const t of e?.behaviors??[])"EmitSubParticleSystem"===t.type&&"string"==typeof t.subParticleSystem&&(yield["a sub emitter",t.subParticleSystem]);"mesh_surface"===e?.shape?.type&&"string"==typeof e.shape.mesh&&(yield["a mesh surface shape",e.shape.mesh]);for(const e of t.animationData??[])"string"==typeof e.targetUUID&&(yield["a prefab animation",e.targetUUID])}function $o(t){const e={};return t.invertY||(e.invertY=!1),t.noMipmap&&(e.noMipmap=!0),t.samplingMode!==r.Constants.TEXTURE_TRILINEAR_SAMPLINGMODE&&(e.samplingMode=t.samplingMode),t.wrapU===x.Texture.WRAP_ADDRESSMODE&&t.wrapV===x.Texture.WRAP_ADDRESSMODE||(e.wrap=[_o[t.wrapU]??1e3,_o[t.wrapV]??1e3]),1===t.uScale&&1===t.vScale||(e.repeat=[t.uScale,t.vScale]),0===t.uOffset&&0===t.vOffset||(e.offset=[t.uOffset,t.vOffset]),0!==t.wAng&&(e.rotation=t.wAng),e}const Po=new WeakMap,Co=new WeakMap,Eo=new WeakMap;function Fo(t,e){let s=t.get(e);return void 0===s&&(s=new Map,t.set(e,s)),s}const Bo=new WeakMap,Io=new WeakMap;class Uo extends Error{constructor(t){super(t),this.name="QuarksFormatError"}}function No(t){if(null===t||"object"!=typeof t)return t;const e={...t};return Array.isArray(t.images)&&(e.images=t.images.map(t=>{if(!t||"object"!=typeof t)return t;const e={...t};if(Bo.get(t)===e.url&&"string"==typeof e.url){Bo.set(e,e.url);const s=Io.get(t);void 0!==s&&Io.set(e,s)}return e})),Array.isArray(t.geometries)&&(e.geometries=t.geometries.map(t=>t&&"object"==typeof t?{...t}:t)),e}const Ro=new WeakMap,Do=t=>t.reason??new Error("[QuarksLoader] The load was aborted."),ko=()=>new Error("[QuarksLoader] The scene was disposed while the effect loaded.");function Lo(t,e){if(e?.aborted)throw Do(e);if(t.isDisposed)throw ko()}function qo(t,e,s){return Lo(e,s),new Promise((i,n)=>{const r=()=>n(Do(s));s?.addEventListener("abort",r,{once:!0});const o=e.onDisposeObservable.addOnce(()=>n(ko()));t.then(i,n).finally(()=>{s?.removeEventListener("abort",r),e.onDisposeObservable.remove(o)})})}class Jo{constructor(t,e={}){this.scene=t,this.options=e}async load(t,e={}){const{json:s,baseUrl:i}=await qo(this.fetchEffectDocument(t,e.signal),this.scene,e.signal);return this.loadFromJSON(s,i,e)}async loadFromJSON(t,e,s={}){const i=s.signal;Lo(this.scene,i);const n=e??this.options.baseUrl??"";t=No(t),await qo(this.resolveResources(t,n),this.scene,i);const r=this.parseDocument(t,"");return await this.finishLoad(r,i),r.root}static disposeEffect(t){Qn(t)}async finishLoad(t,e){try{if(this.options.waitForTextures){for(const e of t.textures)e.delayLoadState===r.Constants.DELAYLOADSTATE_NOTLOADED&&e.delayLoad();await qo(Promise.all(t.textures.map(t=>Ro.get(t))),this.scene,e)}Lo(this.scene,e)}catch(e){throw this.scene.isDisposed||Qn(t.root),e}}async loadAll(t,e={}){Lo(this.scene,e.signal);const s=Jo.mapPool(t,e.concurrency,async(s,i)=>{Lo(this.scene,e.signal);try{return await this.fetchEffectDocument(s,e.signal)}catch(n){if(!e.continueOnError||e.signal?.aborted||this.scene.isDisposed)throw n;return console.warn(`[QuarksLoader] Failed to fetch effect "${s}" (${i+1}/${t.length}):`,n),null}}),i=await qo(s,this.scene,e.signal);return this.loadDocuments(i,e)}async loadFromJSONAll(t,e={}){const s=t.map(t=>{if(null!==t&&"object"==typeof t&&"json"in t){const e=t;return{json:No(e.json),baseUrl:e.baseUrl??this.options.baseUrl??""}}return{json:No(t),baseUrl:this.options.baseUrl??""}});return this.loadDocuments(s,e)}async resolveResources(t,e=""){await Jo.resolveLinkedResources(t,{baseUrl:e,resolver:this.options.resolver,scene:this.scene,onResourceError:this.options.onResourceError})}static async resolveLinkedResources(t,e={}){const s=e.baseUrl??"",i=e.resolver,n=e.scene;await Jo.inlineGeometryEntries(t,async t=>{const e=await Jo.resolveWith(i,t,"geometry",s);return Jo.fetchJsonWith(i,e,n)},e.onResourceError);const r=Array.isArray(t?.images)?t.images:[];await Promise.all(r.map(async t=>{if("string"!=typeof t?.url||!t.url)return;if(Bo.get(t)===t.url)return;const e=t.url;t.url=await Jo.resolveWith(i,t.url,"image",s),Bo.set(t,t.url),/^(data|blob):/i.test(t.url)||Io.set(t,e)}))}static async resolveExternalGeometries(t,e){await Jo.inlineGeometryEntries(t,e)}parse(t,e=""){return this.parseDocument(t,e).root}parseDocument(t,e){if(null===t||"object"!=typeof t||null===t.object||"object"!=typeof t.object)throw new Uo('[QuarksLoader] Not an effect document: it has no "object" to load.');const s=t.metadata?.quarksFormat;"number"==typeof s&&s>1&&console.warn(`[QuarksLoader] This effect was written in format ${s}, newer than the 1 this version of babylon.quarks reads; settings it does not know are left out.`);const i={ownedMaterials:[],images:{},imageSources:{},textures:{},geometries:{},materials:{}};t.geometries&&this.parseGeometries(t.geometries,i),t.images&&this.parseImages(t.images,e,i),t.textures&&this.parseTextures(t.textures,i),t.materials&&this.parseMaterials(t.materials,i);const n=this.parseObject(t.object,i);this.linkReferences(n);const r=[...new Set(Object.values(i.textures).filter(t=>null!==t))];return Wn(n,r,i.ownedMaterials),{root:n,textures:r}}parseGeometries(t,e){for(const s of t)if("PlaneGeometry"===s.type){const t=(s.width||1)/2,i=(s.height||1)/2;e.geometries[s.uuid]={positions:new Float32Array([-t,-i,0,t,-i,0,t,i,0,-t,i,0]),indices:new Uint32Array([0,1,2,0,2,3]),uvs:new Float32Array([0,0,1,0,1,1,0,1]),normals:new Float32Array([0,0,1,0,0,1,0,0,1,0,0,1])}}else if("SphereGeometry"===s.type)e.geometries[s.uuid]=this.parseSphereGeometry(s);else if("BufferGeometry"===s.type&&s.data){const t=this.parseBufferGeometry(s.data);e.geometries[s.uuid]=t}else"QuarksGeometry"===s.type&&("string"!=typeof s.url||s.positions||console.warn(`[QuarksLoader] Geometry "${s.url}" is an external file; use load(), loadFromJSON(), or resolveResources() before parse().`),e.geometries[s.uuid]=this.share({positions:new Float32Array(s.positions??[]),indices:s.indices?new Uint32Array(s.indices):new Uint32Array(0),uvs:s.uvs?new Float32Array(s.uvs):void 0,uvs2:s.uvs2?new Float32Array(s.uvs2):void 0,normals:s.normals?new Float32Array(s.normals):void 0}))}share(t){if(!1===this.options.shareResources)return t;const e=Fo(Co,this.scene),s=function(t){let e=2166136261,s=2654435769;const i=[t.positions,t.indices,t.uvs,t.uvs2,t.normals];let n="";for(const t of i){if(void 0===t){n+="-,";continue}const i=new Uint8Array(t.buffer,t.byteOffset,t.byteLength);n+=i.length+",";for(let t=0;t<i.length;t++)e=Math.imul(e^i[t],16777619),s=Math.imul(s^i[t],1540483477)^s>>>15}return`${n}${(e>>>0).toString(16)}${(s>>>0).toString(16)}`}(t),i=e.get(s);return void 0!==i?i:(e.set(s,t),t)}static clearSharedResources(t){Po.delete(t),Co.delete(t),Eo.delete(t)}static joinUrl(t,e){return/^(data|blob):/i.test(e)||/^[a-z][a-z0-9+.-]*:\/\//i.test(e)||e.startsWith("/")?e:t+e}parseSphereGeometry(t){const e=t.radius??.5,s=Math.max(3,Math.floor(t.widthSegments??16)),i=Math.max(2,Math.floor(t.heightSegments??8)),n=t.phiStart??0,r=t.phiLength??2*Math.PI,o=t.thetaStart??0,a=t.thetaLength??Math.PI,h=[],l=[],c=[],u=[],d=[];let f=0;for(let t=0;t<=i;t++){const u=[],p=t/i,m=o+p*a;for(let t=0;t<=s;t++){const i=t/s,o=n+i*r,a=-e*Math.cos(o)*Math.sin(m),d=e*Math.cos(m),y=e*Math.sin(o)*Math.sin(m);h.push(a,d,y);const g=Math.hypot(a,d,y)||1;l.push(a/g,d/g,y/g),c.push(i,1-p),u.push(f++)}d.push(u)}const p=o<=0,m=o+a>=Math.PI;for(let t=0;t<i;t++)for(let e=0;e<s;e++){const s=d[t][e+1],n=d[t][e],r=d[t+1][e],o=d[t+1][e+1];0===t&&p||u.push(s,n,o),t===i-1&&m||u.push(n,r,o)}const y=h.length/3>65535?new Uint32Array(u):new Uint16Array(u);return{positions:new Float32Array(h),indices:y,uvs:new Float32Array(c),normals:new Float32Array(l)}}parseBufferGeometry(t){let e,s,i,n=new Float32Array(0),r=new Uint32Array(0);const o=t.attributes?.uv1??t.attributes?.uv2;if(t.interleavedBuffers&&t.arrayBuffers){const r={};for(const[e,s]of Object.entries(t.interleavedBuffers)){const i=t.arrayBuffers[s.buffer];if(i){const t=new Float32Array(Array.isArray(i)?this.int32ArrayToFloat32(i):i);r[e]={data:t,stride:s.stride}}}if(t.attributes){if(t.attributes.position?.isInterleavedBufferAttribute){const e=t.attributes.position,s=r[e.data];s&&(n=this.extractInterleavedAttribute(s.data,s.stride,e.offset,e.itemSize))}if(t.attributes.uv?.isInterleavedBufferAttribute){const s=t.attributes.uv,i=r[s.data];i&&(e=this.extractInterleavedAttribute(i.data,i.stride,s.offset,s.itemSize))}if(o?.isInterleavedBufferAttribute){const t=r[o.data];t&&(s=this.extractInterleavedAttribute(t.data,t.stride,o.offset,o.itemSize))}if(t.attributes.normal?.isInterleavedBufferAttribute){const e=t.attributes.normal,s=r[e.data];s&&(i=this.extractInterleavedAttribute(s.data,s.stride,e.offset,e.itemSize))}}}else t.attributes&&(t.attributes.position?.array&&(n=new Float32Array(t.attributes.position.array)),t.attributes.uv?.array&&(e=new Float32Array(t.attributes.uv.array)),o?.array&&(s=new Float32Array(o.array)),t.attributes.normal?.array&&(i=new Float32Array(t.attributes.normal.array)));return t.index&&(r="Uint16Array"===t.index.type?new Uint16Array(t.index.array):new Uint32Array(t.index.array)),r=cr(n,r),{positions:n,indices:r,uvs:e,uvs2:s,normals:i}}extractInterleavedAttribute(t,e,s,i){const n=Math.floor(t.length/e),r=new Float32Array(n*i);for(let o=0;o<n;o++)for(let n=0;n<i;n++)r[o*i+n]=t[o*e+s+n];return r}int32ArrayToFloat32(t){const e=new ArrayBuffer(4*t.length),s=new Int32Array(e);for(let e=0;e<t.length;e++)s[e]=t[e];return new Float32Array(e)}async resolveResourceUrl(t,e,s){return Jo.resolveWith(this.options.resolver,t,e,s)}async fetchEffectDocument(t,e){const s=this.options.baseUrl||t.substring(0,t.lastIndexOf("/")+1),i=await this.resolveResourceUrl(t,"effect",s);return{json:await Jo.fetchJsonWith(this.options.resolver,i,void 0,e),baseUrl:s}}async loadDocuments(t,e){if(0===t.length)return[];Lo(this.scene,e.signal);const s=new AbortController,i=()=>s.abort(Do(e.signal));e.signal?.addEventListener("abort",i,{once:!0});try{return await this.loadResolvedDocuments(t,e,s)}finally{e.signal?.removeEventListener("abort",i)}}async loadResolvedDocuments(t,e,s){const i=t.length,n=s.signal,r=new Array(i).fill(null),o=new Array(i).fill(!1);let a=0;const h=(t,s)=>{o[t]||n.aborted||(o[t]=!0,r[t]=s,a++,e.onProgress?.(a,i))};await qo(Promise.all(t.map(async(s,n)=>{if(s)try{await this.resolveResources(s.json,s.baseUrl)}catch(s){if(!e.continueOnError)throw s;console.warn(`[QuarksLoader] Failed to resolve resources for effect ${n+1}/${i}:`,s),t[n]=null,h(n,null)}})),this.scene,n);const l=[],c=[];try{for(let s=0;s<i;s++){if(o[s])continue;const r=t[s];if(!r){h(s,null);continue}let a;try{a=this.parseDocument(r.json,"")}catch(t){if(!e.continueOnError)throw t;console.warn(`[QuarksLoader] Failed to parse effect ${s+1}/${i}:`,t),h(s,null);continue}l.push(a),c.push(this.finishLoad(a,n).then(()=>h(s,a.root)))}await Promise.all(c)}catch(t){throw n.aborted||s.abort(t),Promise.allSettled(c),this.scene.isDisposed||l.forEach(t=>Qn(t.root)),t}return r}static async mapPool(t,e,s){if(0===t.length)return[];const i=void 0!==e&&e>0?e:t.length,n=new Array(t.length);let r=0;const o=Math.min(i,t.length);return await Promise.all(Array.from({length:o},()=>(async()=>{for(;r<t.length;){const e=r++;n[e]=await s(t[e],e)}})())),n}static async resolveWith(t,e,s,i){return t?.resolve?t.resolve(e,s,i):Jo.joinUrl(i,e)}static fetchJsonWith(t,e,s,i){const n=async()=>{if(t?.fetchJson)return i?t.fetchJson(e,{signal:i}):t.fetchJson(e);const s=await(i?fetch(e,{signal:i}):fetch(e));if(!s.ok)throw new Error(`HTTP ${s.status}`);return s.json()};if(!s)return n();const r=Fo(Eo,s),o=`json|${e}`;let a=r.get(o);return void 0===a&&(a=n().catch(t=>{throw r.get(o)===a&&r.delete(o),t}),r.set(o,a)),a}static async inlineGeometryEntries(t,e,s=Jo.warnResourceError){const i=Array.isArray(t?.geometries)?t.geometries:[];await Promise.all(i.filter(t=>"string"==typeof t?.url&&!t.positions).map(async t=>{try{const s=await e(t.url);for(const e of["positions","indices","uvs","uvs2","normals"]){const i=s?.[e];void 0!==i&&(t[e]=Array.isArray(i)?i.slice():i)}delete t.url}catch(e){s("geometry",t.url,e)}}))}static warnResourceError(t,e,s){console.warn(`[QuarksLoader] Could not load ${t} "${e}":`,s)}reportResourceError(t,e,s){(this.options.onResourceError??Jo.warnResourceError)(t,e,s)}parseImages(t,e,s){for(const i of t){i.url&&Jo.warnIfNotAnImageUrl(i.url),s.images[i.uuid]=i.url?Jo.joinUrl(e,i.url):null;const t=Io.get(i)??i.url;t&&!/^(data|blob):/i.test(t)&&(s.imageSources[i.uuid]=t)}}static warnIfNotAnImageUrl(t){/^(data|blob):/i.test(t)||/\.(png|jpe?g|webp|gif|bmp|ktx2?|dds|env|basis)(\?|#|$)/i.test(t)||console.warn(`[QuarksLoader] Image "${t}" does not look like an image; its texture will fail to load. This usually means the effect was exported without embedding that texture.`)}parseTextures(t,e){for(const s of t){const t=e.images[s.image];if(t){const i=void 0===s.invertY||!!s.invertY,n=!!s.noMipmap,r=!1!==this.options.shareResources,o=r?[i,n,s.samplingMode,s.wrap,s.repeat,s.offset,s.rotation].join("|")+"|"+t:"",a=r?Fo(Po,this.scene):void 0,h=a?.get(o);if(void 0!==h){e.textures[s.uuid]=h;continue}let l;const c=new Promise(t=>l=t);let u,d=!1;const f={noMipmap:n,invertY:i,samplingMode:"number"==typeof s.samplingMode?s.samplingMode:void 0,onLoad:()=>l(),onError:(e,s)=>{d=!0,void 0!==a&&a.get(o)===u&&a.delete(o),this.reportResourceError("image",t,s??e),l()}};try{u=new x.Texture(t,this.scene,f)}catch{e.textures[s.uuid]=null;continue}Ro.set(u,c);const p=e.imageSources[s.image];void 0!==p&&Mo(u,p,t),u.onDisposeObservable.addOnce(()=>l()),Array.isArray(s.wrap)&&(u.wrapU=this.mapWrapMode(s.wrap[0]),u.wrapV=this.mapWrapMode(s.wrap[1]??s.wrap[0])),Array.isArray(s.repeat)&&(u.uScale=s.repeat[0]??1,u.vScale=s.repeat[1]??1),Array.isArray(s.offset)&&(u.uOffset=s.offset[0]??0,u.vOffset=s.offset[1]??0),"number"==typeof s.rotation&&(u.wAng=s.rotation),void 0===a||d||(a.set(o,u),u.onDisposeObservable.addOnce(()=>{a.get(o)===u&&a.delete(o)})),e.textures[s.uuid]=u}else e.textures[s.uuid]=null}}mapWrapMode(t){switch(t){case 1001:return x.Texture.CLAMP_ADDRESSMODE;case 1002:return x.Texture.MIRROR_ADDRESSMODE;default:return x.Texture.WRAP_ADDRESSMODE}}parseMaterials(t,e){for(const s of t){const t={uuid:s.uuid,transparent:s.transparent??!0,blending:s.blending??1,side:s.side??2,depthTest:s.depthTest??!0,depthWrite:s.depthWrite??!1,alphaTest:s.alphaTest??0,texture:null},i=s.map??s.texture;i&&(t.texture=e.textures[i]||null);const n=s.reflectionAtlas;if(n&&(t.reflectionAtlas=e.textures[n]||null),"number"==typeof s.reflectionLevel&&(t.reflectionLevel=s.reflectionLevel),"unlit"!==s.lighting&&"fixed"!==s.lighting&&"scene"!==s.lighting||(t.lighting=s.lighting),s.rim&&"object"==typeof s.rim&&(t.rim=s.rim),s.mapUV&&"object"==typeof s.mapUV&&(t.mapUV=s.mapUV),s.gradientMap&&"object"==typeof s.gradientMap&&(t.gradientMap={...s.gradientMap,ramp:s.gradientMap.ramp&&e.textures[s.gradientMap.ramp]||null}),s.erosion&&"object"==typeof s.erosion&&(t.erosion={...s.erosion,mask:s.erosion.mask&&e.textures[s.erosion.mask]||null}),s.uvDistortion&&"object"==typeof s.uvDistortion&&(t.uvDistortion={...s.uvDistortion,map:s.uvDistortion.map&&e.textures[s.uvDistortion.map]||null}),"number"==typeof s.alphaMode)t.alphaMode=s.alphaMode;else{const e={1:r.Constants.ALPHA_COMBINE,2:r.Constants.ALPHA_ADD,3:r.Constants.ALPHA_SUBTRACT,4:r.Constants.ALPHA_MULTIPLY};t.alphaMode=e[s.blending]||r.Constants.ALPHA_COMBINE}e.materials[s.uuid]=t}}getGeometry(t,e){if(e)return t.geometries[e]}getMaterial(t,e){if(!e)return;const s=Array.isArray(e)?e[0]:e;return t.materials[s]}createPlaceholderNode(t,e){const s=new n.TransformNode(e||t||"node",this.scene);return s.quarksOriginalType=t,s}createMeshNode(t,e){const s=new u.Mesh(t.name||t.type||"mesh",this.scene),i=this.getGeometry(e,t.geometry);if(i&&i.positions.length>0&&i.indices.length>0){const t=new m.VertexData;t.positions=i.positions,t.indices=i.indices,i.uvs&&i.uvs.length>0&&(t.uvs=i.uvs),i.uvs2&&i.uvs2.length>0&&(t.uvs2=i.uvs2),i.normals&&i.normals.length>0&&(t.normals=i.normals),t.applyToMesh(s,!0)}const n=this.getMaterial(e,t.material);if(n){const t=new S.StandardMaterial(`quarks_loader_material_${n.uuid}`,this.scene);e.ownedMaterials.push(t),t.alphaMode=n.alphaMode??r.Constants.ALPHA_COMBINE,t.backFaceCulling=2!==n.side,t.alphaCutOff=n.alphaTest??0,t.disableDepthWrite=!n.depthWrite,n.texture&&(t.diffuseTexture=n.texture,t.opacityTexture=n.texture),s.material=t}return s}parseObject(t,e){let s;switch(t.type){case"QuarksPrefab":s=wo.fromJSON(t,this.scene);break;case"ParticleEmitter":if(t.ps){s=this.parseParticleSystem(t.ps,e).emitter;break}s=this.createPlaceholderNode(t.type,t.name);break;case"Mesh":case"SkinnedMesh":case"InstancedMesh":case"BatchedMesh":s=this.createMeshNode(t,e);break;case"Scene":case"Group":case"Object3D":case"PerspectiveCamera":case"OrthographicCamera":case"AmbientLight":case"DirectionalLight":case"PointLight":case"RectAreaLight":case"SpotLight":case"HemisphereLight":case"LightProbe":case"LOD":case"Line":case"LineSegments":case"LineLoop":case"PointCloud":case"Points":case"Sprite":case"Bone":s=this.createPlaceholderNode(t.type,t.name);break;default:s=new n.TransformNode(t.name||t.type||"node",this.scene)}if(t.uuid&&(s._quarksUUID=t.uuid),t.name&&(s.name=t.name),t.matrix){const e=c.Matrix.FromArray(t.matrix),i=new c.Vector3(1,1,1),n=c.Quaternion.Identity(),r=new c.Vector3(0,0,0);e.decompose(i,n,r),s.position.copyFrom(r),s.scaling.copyFrom(i),s.rotationQuaternion=n}else t.position&&s.position.set(t.position[0],t.position[1],t.position[2]),t.scale&&s.scaling.set(t.scale[0],t.scale[1],t.scale[2]),t.quaternion?s.rotationQuaternion=new c.Quaternion(t.quaternion[0],t.quaternion[1],t.quaternion[2],t.quaternion[3]):t.rotation&&s.rotation.set(t.rotation[0],t.rotation[1],t.rotation[2]);if(void 0!==t.visible&&s.setEnabled(t.visible),!1===t.isVisible&&s instanceof u.Mesh&&(s.isVisible=!1),t.children)for(const i of t.children){this.parseObject(i,e).parent=s}return s}parseParticleSystem(t,e){const s=So.fromJSON(t,e,{},this.scene);return s._meshSurfaceReferenceUUID="mesh_surface"===t?.shape?.type?t?.shape?.mesh:void 0,s}linkReferences(t){const e={},s=t=>{t._quarksUUID&&(e[t._quarksUUID]=t);for(const e of t.getChildren())e instanceof n.TransformNode&&s(e)};s(t);const i=s=>{if(s instanceof wo&&s.resolveReferences(t),s instanceof Hn){const t=s.system,i=t._meshSurfaceReferenceUUID;if(i&&"mesh_surface"===t.emitterShape.type){const n=e[i];n instanceof u.Mesh?t.emitterShape.mesh=n:console.warn(`[QuarksLoader] Emitter "${s.name}" has a mesh surface shape on "${i}", `+(n?"which is not a mesh":"which is not in the effect")+"; it emits nothing until a mesh is set.")}for(let i=0;i<t.behaviors.length;i++)if(t.behaviors[i]instanceof Ee){const n=t.behaviors[i],r=n.subParticleSystem;if("string"!=typeof r)continue;const o=e[r];o instanceof Hn?(n.subParticleSystem=o,o.system.onlyUsedByOther=!0):(n.subParticleSystem=void 0,""!==r&&console.warn(`[QuarksLoader] Emitter "${s.name}" has a sub emitter targeting "${r}", `+(o?"which is not a particle emitter":"which is not in the effect")+"; that sub emitter is skipped."))}}for(const t of s.getChildren())t instanceof n.TransformNode&&i(t)};i(t)}}const Wo={};const Go={name:""},Qo=[{name:"billboard",settings:{renderMode:exports.RenderMode.BillBoard}},{name:"vertical billboard",settings:{renderMode:exports.RenderMode.VerticalBillBoard}},{name:"horizontal billboard",settings:{renderMode:exports.RenderMode.HorizontalBillBoard}},{name:"stretched",settings:{renderMode:exports.RenderMode.StretchedBillBoard}},{name:"beam",settings:{renderMode:exports.RenderMode.Beam}},{name:"mesh",settings:{renderMode:exports.RenderMode.Mesh}},{name:"mesh scene lit",settings:{renderMode:exports.RenderMode.Mesh,lighting:"scene"}},{name:"mesh unlit",settings:{renderMode:exports.RenderMode.Mesh,lighting:"unlit"}},{name:"mesh rim",settings:{renderMode:exports.RenderMode.Mesh,rim:ci({mode:"add"})}},{name:"mesh unlit rim mix",settings:{renderMode:exports.RenderMode.Mesh,lighting:"unlit",rim:ci({mode:"mix"})}},{name:"mesh unlit rim fade",settings:{renderMode:exports.RenderMode.Mesh,lighting:"unlit",rim:ci({mode:"fade"})}},{name:"mesh reflecting",settings:{renderMode:exports.RenderMode.Mesh,reflectionAtlas:Wo},context:{envAtlasReady:!0}},{name:"mesh unlit reflecting rim fade",settings:{renderMode:exports.RenderMode.Mesh,lighting:"unlit",reflectionAtlas:Wo,rim:ci({mode:"fade"})},context:{envAtlasReady:!0}},{name:"trail",settings:{renderMode:exports.RenderMode.Trail}}],jo=[Go,{name:"pivot",settings:{pivot:new et(.5,0,0)}},{name:"size limits",settings:{minParticleSize:.01}},{name:"pivot size limits",settings:{pivot:new et(0,.5,.5),maxParticleSize:.5}}],Ho=[Go,{name:"sheet",settings:{uTileCount:4,vTileCount:2}},{name:"sheet blend",settings:{uTileCount:4,vTileCount:2,blendTiles:!0}}],Yo=[Go,{name:"map",settings:{texture:Wo}}],Xo=[Go,{name:"soft",settings:{softParticles:!0},context:{depth:{packed:!1}}},{name:"soft packed",settings:{softParticles:!0},context:{depth:{packed:!0}}}],Zo=[Go,{name:"alpha test",settings:{materialAlphaTest:.5}}],Ko=[Go,{name:"fog",settings:{applyFog:!0}},{name:"fog additive",settings:{applyFog:!0,materialBlendMode:r.Constants.ALPHA_ADD}}],ta=(()=>{const t=wi({tiling:[2,2]}),e=wi({channel:1,tiling:[2,2]}),s=Si({map:Wo}),i=Si({map:Wo,mapUV:{channel:1}}),n=mi({ramp:Wo}),r=gi({}),o=gi({mask:Wo}),a=gi({mask:Wo,maskUV:{channel:1}});return[{name:"map transform",settings:{mapUV:t}},{name:"map transform uv1",settings:{mapUV:e}},{name:"gradient map",settings:{gradientMap:n}},{name:"erosion",settings:{erosion:r}},{name:"erosion mask",settings:{erosion:o}},{name:"erosion mask uv1",settings:{erosion:a}},{name:"distortion",settings:{uvDistortion:s}},{name:"distortion uv1",settings:{uvDistortion:i}},{name:"map transform distortion gradient erosion mask",settings:{mapUV:t,uvDistortion:s,gradientMap:n,erosion:o}},{name:"map transform uv1 distortion gradient erosion",settings:{mapUV:e,uvDistortion:s,gradientMap:n,erosion:r}},{name:"every effect on uv1",settings:{mapUV:e,uvDistortion:i,gradientMap:n,erosion:a}}]})(),ea=["billboard","stretched","beam","mesh","mesh unlit","mesh unlit rim mix","mesh reflecting","trail"],sa={name:"uv2",context:{meshUV2:!0}},ia={name:"soft packed alpha test fog additive",settings:{softParticles:!0,materialAlphaTest:.5,applyFog:!0,materialBlendMode:r.Constants.ALPHA_ADD},context:{depth:{packed:!0}}};Qs(Ys),exports.ApplyCollision=Pt,exports.ApplyForce=ce,exports.ApplySequences=fe,exports.AxisAngleGenerator=Wt,exports.BatchedRenderer=Ln,exports.BehaviorFromJSON=ms,exports.BehaviorTypes=ps,exports.Bezier=kt,exports.BoxEmitter=Es,exports.ChangeEmitDirection=pe,exports.CircleEmitter=Bs,exports.ColorBySpeed=ye,exports.ColorGeneratorFromJSON=te,exports.ColorOverLife=ge,exports.ColorRange=Gt,exports.ConeEmitter=Is,exports.ConstantColor=Kt,exports.ConstantValue=Rt,exports.DEG2RAD=O,exports.DonutEmitter=Us,exports.EROSION_DEFAULT_SOFTNESS=yi,exports.EdgeEmitter=Ns,exports.EffectPool=class{constructor(t,e){this.template=t,this.options=e,this.idle=[],this.playing=new Set,this.systemsOf=new Map,this.disposed=!1,this.onSystemFinished=t=>{const e=t.particleSystem;for(const t of this.playing){const s=this.systemsOf.get(t);if(void 0!==s&&s.includes(e))return void(Yn.isEffectFinished(t)&&this.release(t))}};for(let t=0;t<(e.prewarm??0);t++){const t=this.makeCopy();if(null===t)break;this.idle.push(t)}}get activeCount(){return this.playing.size}get idleCount(){return this.idle.length}acquire(t,e=null){if(this.disposed)return null;const s=this.idle.pop()??this.makeCopy();return null===s?null:(s.parent=e,void 0!==t&&s.position.copyFrom(t),s.setEnabled(!0),this.playing.add(s),Yn.restart(s),Yn.play(s),s)}stop(t){this.playing.has(t)&&Yn.endEmit(t)}release(t){this.playing.delete(t)&&(Yn.stop(t),t.setEnabled(!1),t.parent=null,this.disposed||this.idle.push(t))}dispose(){this.disposed=!0;for(const t of[...this.playing,...this.idle])this.playing.delete(t),this.disposeCopy(t);this.idle.length=0}makeCopy(){if(this.idle.length+this.playing.size>=(this.options.maxSize??1/0))return null;const t=Yn.instantiate(this.template),e=[];return Yn.runOnAllParticleEmitters(t,t=>{const s=t.system;s.autoDestroy=!1,s.addEventListener("finished",this.onSystemFinished),e.push(s)}),this.systemsOf.set(t,e),Yn.addToBatchRenderer(t,this.options.renderer),t.setEnabled(!1),t.parent=null,t}disposeCopy(t){const e=this.systemsOf.get(t)??[];for(const t of e)t.removeEventListener("finished",this.onSystemFinished),this.options.renderer.deleteSystem(t),t.dispose();this.systemsOf.delete(t),Qn(t)}},exports.EmitSubParticleSystem=Ee,exports.EmitterFrame=le,exports.EmitterFromJSON=Ws,exports.EmitterShapes=Js,exports.Euler=yt,exports.EulerGenerator=ee,exports.ForceOverLife=Fe,exports.FrameOverLife=Be,exports.GRADIENT_MAP_WEIGHTS=pi,exports.GeneratorFromJSON=oe,exports.Gradient=Ht,exports.GravityForce=Ie,exports.GridEmitter=Rs,exports.HemisphereEmitter=Ds,exports.InheritVelocity=Ue,exports.IntervalValue=Dt,exports.LimitSpeedOverLife=Ne,exports.MAX_TRAIL_TESSELLATION=16,exports.MathUtils=K,exports.Matrix3=gt,exports.Matrix4=ot,exports.MeshSurfaceEmitter=Hs,exports.MeshSurfaceEmitterPlugin=Ys,exports.NodeParticle=class{constructor(){this.position=new et,this.velocity=new et,this.age=0,this.life=1,this.size=new et,this.rotation=0,this.color=new Vt(1,1,1,1),this.uvTile=0,this.memory=[]}get died(){return this.age>=this.life}reset(){this.memory.length=0,this.position.set(0,0,0),this.velocity.set(0,0,0),this.age=0,this.life=1,this.size.set(1,1,1),this.rotation=0,this.color.set(1,1,1,1),this.uvTile=0}},exports.Noise=Ke,exports.OrbitOverLife=ts,exports.ParticleEmitter=Hn,exports.ParticleStore=ve,exports.ParticleSystem=So,exports.PiecewiseBezier=qt,exports.PiecewiseFunction=Lt,exports.Plugins=Gs,exports.PointEmitter=ks,exports.QUARKS_FORMAT_VERSION=1,exports.QuarksFormatError=Uo,exports.QuarksLoader=Jo,exports.QuarksPrefab=wo,exports.QuarksUtil=Yn,exports.Quaternion=tt,exports.QuaternionView=St,exports.RAD2DEG=$,exports.RandomColor=Yt,exports.RandomColorBetweenGradient=Zt,exports.RandomQuatGenerator=se,exports.RecordState=class{constructor(t,e,s){this.position=t,this.size=e,this.color=s}},exports.RectangleEmitter=qs,exports.Rotation3DOverLife=es,exports.RotationBySpeed=ss,exports.RotationGeneratorFromJSON=ie,exports.RotationOverLife=is,exports.SequencerFromJSON=de,exports.ShapeTransform=$s,exports.SizeBySpeed=ns,exports.SizeOverLife=rs,exports.SpeedOverLife=os,exports.SphereEmitter=Ls,exports.SpriteParticle=we,exports.SubEmitterInheritMask=Pe,exports.TextureSequencer=ue,exports.TrailParticle=Me,exports.TurbulenceField=hs,exports.UV_DISTORTION_DEFAULT_STRENGTH=xi,exports.UV_DISTORTION_DEFAULT_UV=vi,exports.VFXBatch=Mi,exports.ValueGeneratorFromJSON=Jt,exports.Vector2=bt,exports.Vector3=et,exports.Vector3Function=ne,exports.Vector3GeneratorFromJSON=re,exports.Vector3View=zt,exports.Vector4=Vt,exports.Vector4View=Tt,exports.VelocityOverLife=ds,exports.WebGLCoordinateSystem=nt,exports.WebGPUCoordinateSystem=rt,exports.WidthOverLength=fs,exports.cacheEnvAtlas=function(t,e){const s=ir(e)??ir(t);s?or(t,s,e):console.warn("[babylon.quarks] cacheEnvAtlas: neither the atlas nor the cube has a scene; not cached")},exports.ceilPowerOfTwo=j,exports.clamp=C,exports.createEnvAtlasFromFaceUrls=ar,exports.createSeededRandom=V,exports.cubeFaceUrls=sr,exports.damp=U,exports.decodeSoftDepth=function(t,e){const s=e.z*t+e.w,i=Math.abs(s)>1e-8?Math.abs((e.x*t+e.y)/s):0;return i>0?i:1e30},exports.defaultMeshLighting=li,exports.degToRad=W,exports.denormalize=X,exports.disposeEnvAtlas=rr,exports.ensureEnvAtlasFromCube=lr,exports.erosionEqual=function(t,e){return t===e||!(!t||!e)&&(t.mask===e.mask&&di(t.maskUV,e.maskUV)&&t.softness===e.softness&&t.edgeWidth===e.edgeWidth&&t.edgeColor[0]===e.edgeColor[0]&&t.edgeColor[1]===e.edgeColor[1]&&t.edgeColor[2]===e.edgeColor[2])},exports.euclideanModulo=E,exports.floorPowerOfTwo=H,exports.generateUUID=P,exports.getCachedEnvAtlas=nr,exports.getPhysicsResolver=function(){return $t},exports.getRandomSource=z,exports.getValueFromEmitterMode=Fs,exports.gradientMapEqual=function(t,e){return t===e||!!t&&!!e&&t.ramp===e.ramp&&t.channel===e.channel},exports.inverseLerp=B,exports.isPowerOfTwo=Q,exports.lerp=I,exports.loadPlugin=Qs,exports.mapLinear=F,exports.mapUVEqual=function(t,e){return t===e||!!t&&!!e&&di(t,e)},exports.meshRimEqual=function(t,e){return t===e||!(!t||!e)&&(t.mode===e.mode&&t.power===e.power&&t.strength===e.strength&&t.color[0]===e.color[0]&&t.color[1]===e.color[1]&&t.color[2]===e.color[2])},exports.normalize=Z,exports.normalizeErosion=gi,exports.normalizeGradientMap=mi,exports.normalizeMapUV=wi,exports.normalizeMeshRim=ci,exports.normalizeTextureUV=ui,exports.normalizeUVDistortion=Si,exports.pingpong=N,exports.planBehaviorFusion=Os,exports.quarksNodeId=js,exports.radToDeg=G,exports.randFloat=L,exports.randFloatSpread=q,exports.randInt=k,exports.random=M,exports.readBehaviorSpace=ae,exports.readsUV1=bi,exports.seededRandom=J,exports.serializeEffect=function(t,e={}){const s=new To(e);let i;if(Array.isArray(t)){const n=e.name??"effect";i={uuid:`${n}-root`,type:"Group",name:n,matrix:c.Matrix.Identity().asArray().slice(),children:t.map(t=>s.node(t))}}else i=s.node(t);return s.finish(i)},exports.setPhysicsResolver=function(t){$t=t},exports.setQuaternionFromProperEuler=Y,exports.setRandomSource=_,exports.shaderProgram=_n,exports.shaderVariants=function(){const t=new Set,e=[],s=s=>{const i={renderMode:n=exports.RenderMode.BillBoard,texture:null,reflectionAtlas:null,uTileCount:1,vTileCount:1,blendTiles:!1,softParticles:!1,materialAlphaTest:0,materialTransparent:!0,materialBlendMode:r.Constants.ALPHA_COMBINE,applyFog:!1,pivot:void 0,minParticleSize:0,maxParticleSize:1/0,lighting:n===exports.RenderMode.Mesh?"fixed":void 0,rim:void 0,mapUV:void 0,uvDistortion:void 0,gradientMap:void 0,erosion:void 0};var n;const o={depth:null,envAtlasReady:!1,meshUV2:!1};for(const t of s)Object.assign(i,t.settings),Object.assign(o,t.context);const a=_n(i,o),h=a.name+" "+a.defines.join(",");if(t.has(h))return;t.add(h);const l=s.map(t=>t.name).filter(t=>""!==t);e.push({name:`${l.join(", ")} [${a.defines.join(",")||"none"}]`,program:a})};for(const t of Qo)for(const e of jo)for(const i of Ho)for(const n of Yo)for(const r of Xo)for(const o of Zo)for(const a of Ko)s([t,e,i,n,r,o,a]);for(const t of Qo.filter(t=>ea.includes(t.name)))for(const e of t.settings?.renderMode===exports.RenderMode.Mesh?[Go,sa]:[Go])for(const i of ta)for(const n of Yo)for(const r of[Go,Ho[2]])for(const o of[Go,ia])s([t,e,i,n,r,o]);return e},exports.smootherstep=D,exports.smoothstep=R,exports.softDepthParams=ai,exports.speedFraction=me,exports.subEmitterInheritMask=Ce,exports.textureSourceUrl=zo,exports.textureUVEqual=di,exports.textureUVToJSON=fi,exports.trailCurveTension=En,exports.trailLifetime=Nn,exports.trailMinVertexDistance=Un,exports.trailTessellation=Cn,exports.trailTextureMode=Bn,exports.trailTextureScale=In,exports.unloadPlugin=function(t){const e=Gs.findIndex(e=>e.id===t);if(e<0)return;const s=Gs[e];Gs.splice(e,1);for(const t of s.emitterShapes)Js[t.type]===t&&delete Js[t.type];for(const t of s.behaviors)ps[t.type]===t&&delete ps[t.type]},exports.uvDistortionEqual=function(t,e){return t===e||!(!t||!e)&&(t.map===e.map&&t.strength===e.strength&&di(t.mapUV,e.mapUV))},exports.withRandomSource=function(t,e){const s=_(t);try{return e()}finally{_(s)}};
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t/255;case Int32Array:return Math.max(t/2147483647,-1);case Int16Array:return Math.max(t/32767,-1);case Int8Array:return Math.max(t/127,-1);default:throw new Error("Invalid component type.")}}function Z(t,e){switch(e.constructor){case Float32Array:return t;case Uint32Array:return Math.round(4294967295*t);case Uint16Array:return Math.round(65535*t);case Uint8Array:return Math.round(255*t);case Int32Array:return Math.round(2147483647*t);case Int16Array:return Math.round(32767*t);case Int8Array:return Math.round(127*t);default:throw new Error("Invalid component type.")}}const K={DEG2RAD:O,RAD2DEG:P,generateUUID:$,clamp:E,euclideanModulo:C,mapLinear:F,inverseLerp:I,lerp:N,damp:B,pingpong:U,smoothstep:R,smootherstep:D,randInt:L,randFloat:k,randFloatSpread:q,seededRandom:J,degToRad:W,radToDeg:G,isPowerOfTwo:Q,ceilPowerOfTwo:j,floorPowerOfTwo:H,setQuaternionFromProperEuler:Y,normalize:Z,denormalize:X};class tt{constructor(t=0,e=0,s=0,i=1){this._x=t,this._y=e,this._z=s,this._w=i}static slerpFlat(t,e,s,i,n,r,o){let a=s[i+0],h=s[i+1],l=s[i+2],c=s[i+3];const u=n[r+0],d=n[r+1],f=n[r+2],p=n[r+3];if(0===o)return t[e+0]=a,t[e+1]=h,t[e+2]=l,void(t[e+3]=c);if(1===o)return t[e+0]=u,t[e+1]=d,t[e+2]=f,void(t[e+3]=p);if(c!==p||a!==u||h!==d||l!==f){let t=1-o;const e=a*u+h*d+l*f+c*p,s=e>=0?1:-1,i=1-e*e;if(i>Number.EPSILON){const n=Math.sqrt(i),r=Math.atan2(n,e*s);t=Math.sin(t*r)/n,o=Math.sin(o*r)/n}const n=o*s;if(a=a*t+u*n,h=h*t+d*n,l=l*t+f*n,c=c*t+p*n,t===1-o){const t=1/Math.sqrt(a*a+h*h+l*l+c*c);a*=t,h*=t,l*=t,c*=t}}t[e]=a,t[e+1]=h,t[e+2]=l,t[e+3]=c}static multiplyQuaternionsFlat(t,e,s,i,n,r){const o=s[i],a=s[i+1],h=s[i+2],l=s[i+3],c=n[r],u=n[r+1],d=n[r+2],f=n[r+3];return t[e]=o*f+l*c+a*d-h*u,t[e+1]=a*f+l*u+h*c-o*d,t[e+2]=h*f+l*d+o*u-a*c,t[e+3]=l*f-o*c-a*u-h*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,s,i){return this._x=t,this._y=e,this._z=s,this._w=i,this._onChangeCallback(),this}clone(){return new tt(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e=!0){const s=t._x,i=t._y,n=t._z,r=t._order,o=Math.cos,a=Math.sin,h=o(s/2),l=o(i/2),c=o(n/2),u=a(s/2),d=a(i/2),f=a(n/2);switch(r){case"XYZ":this._x=u*l*c+h*d*f,this._y=h*d*c-u*l*f,this._z=h*l*f+u*d*c,this._w=h*l*c-u*d*f;break;case"YXZ":this._x=u*l*c+h*d*f,this._y=h*d*c-u*l*f,this._z=h*l*f-u*d*c,this._w=h*l*c+u*d*f;break;case"ZXY":this._x=u*l*c-h*d*f,this._y=h*d*c+u*l*f,this._z=h*l*f+u*d*c,this._w=h*l*c-u*d*f;break;case"ZYX":this._x=u*l*c-h*d*f,this._y=h*d*c+u*l*f,this._z=h*l*f-u*d*c,this._w=h*l*c+u*d*f;break;case"YZX":this._x=u*l*c+h*d*f,this._y=h*d*c+u*l*f,this._z=h*l*f-u*d*c,this._w=h*l*c-u*d*f;break;case"XZY":this._x=u*l*c-h*d*f,this._y=h*d*c-u*l*f,this._z=h*l*f+u*d*c,this._w=h*l*c+u*d*f;break;default:console.warn("../math.Quaternion: .setFromEuler() encountered an unknown order: "+r)}return!0===e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const s=e/2,i=Math.sin(s);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(s),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,s=e[0],i=e[4],n=e[8],r=e[1],o=e[5],a=e[9],h=e[2],l=e[6],c=e[10],u=s+o+c;if(u>0){const t=.5/Math.sqrt(u+1);this._w=.25/t,this._x=(l-a)*t,this._y=(n-h)*t,this._z=(r-i)*t}else if(s>o&&s>c){const t=2*Math.sqrt(1+s-o-c);this._w=(l-a)/t,this._x=.25*t,this._y=(i+r)/t,this._z=(n+h)/t}else if(o>c){const t=2*Math.sqrt(1+o-s-c);this._w=(n-h)/t,this._x=(i+r)/t,this._y=.25*t,this._z=(a+l)/t}else{const t=2*Math.sqrt(1+c-s-o);this._w=(r-i)/t,this._x=(n+h)/t,this._y=(a+l)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let s=t.dot(e)+1;return s<Number.EPSILON?(s=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=s):(this._x=0,this._y=-t.z,this._z=t.y,this._w=s)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=s),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(E(this.dot(t),-1,1)))}rotateTowards(t,e){const s=this.angleTo(t);if(0===s)return this;const i=Math.min(1,e/s);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t){return this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const s=t._x,i=t._y,n=t._z,r=t._w,o=e._x,a=e._y,h=e._z,l=e._w;return this._x=s*l+r*o+i*h-n*a,this._y=i*l+r*a+n*o-s*h,this._z=n*l+r*h+s*a-i*o,this._w=r*l-s*o-i*a-n*h,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const s=this._x,i=this._y,n=this._z,r=this._w;let o=r*t._w+s*t._x+i*t._y+n*t._z;if(o<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,o=-o):this.copy(t),o>=1)return this._w=r,this._x=s,this._y=i,this._z=n,this;const a=1-o*o;if(a<=Number.EPSILON){const t=1-e;return this._w=t*r+e*this._w,this._x=t*s+e*this._x,this._y=t*i+e*this._y,this._z=t*n+e*this._z,this.normalize(),this}const h=Math.sqrt(a),l=Math.atan2(h,o),c=Math.sin((1-e)*l)/h,u=Math.sin(e*l)/h;return this._w=r*c+this._w*u,this._x=s*c+this._x*u,this._y=i*c+this._y*u,this._z=n*c+this._z*u,this._onChangeCallback(),this}slerpQuaternions(t,e,s){return this.copy(t).slerp(e,s)}random(){const t=2*Math.PI*M(),e=2*Math.PI*M(),s=M(),i=Math.sqrt(1-s),n=Math.sqrt(s);return this.set(i*Math.sin(t),i*Math.cos(t),n*Math.sin(e),n*Math.cos(e))}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}toJSON(){return this.toArray()}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}Object.defineProperty(tt.prototype,"isQuaternion",{value:!0});class et{constructor(t=0,e=0,s=0){this.x=t,this.y=e,this.z=s}set(t,e,s){return void 0===s&&(s=this.z),this.x=t,this.y=e,this.z=s,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new et(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return this.applyQuaternion(it.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(it.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,s=this.y,i=this.z,n=t.elements;return this.x=n[0]*e+n[3]*s+n[6]*i,this.y=n[1]*e+n[4]*s+n[7]*i,this.z=n[2]*e+n[5]*s+n[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,s=this.y,i=this.z,n=t.elements,r=1/(n[3]*e+n[7]*s+n[11]*i+n[15]);return this.x=(n[0]*e+n[4]*s+n[8]*i+n[12])*r,this.y=(n[1]*e+n[5]*s+n[9]*i+n[13])*r,this.z=(n[2]*e+n[6]*s+n[10]*i+n[14])*r,this}applyQuaternion(t){const e=this.x,s=this.y,i=this.z,n=t.x,r=t.y,o=t.z,a=t.w,h=2*(r*i-o*s),l=2*(o*e-n*i),c=2*(n*s-r*e);return this.x=e+a*h+r*c-o*l,this.y=s+a*l+o*h-n*c,this.z=i+a*c+n*l-r*h,this}transformDirection(t){const e=this.x,s=this.y,i=this.z,n=t.elements;return this.x=n[0]*e+n[4]*s+n[8]*i,this.y=n[1]*e+n[5]*s+n[9]*i,this.z=n[2]*e+n[6]*s+n[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const s=this.length();return this.divideScalar(s||1).multiplyScalar(Math.max(t,Math.min(e,s)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,s){return this.x=t.x+(e.x-t.x)*s,this.y=t.y+(e.y-t.y)*s,this.z=t.z+(e.z-t.z)*s,this}cross(t){return this.crossVectors(this,t)}crossVectors(t,e){const s=t.x,i=t.y,n=t.z,r=e.x,o=e.y,a=e.z;return this.x=i*a-n*o,this.y=n*r-s*a,this.z=s*o-i*r,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const s=t.dot(this)/e;return this.copy(t).multiplyScalar(s)}projectOnPlane(t){return st.copy(this).projectOnVector(t),this.sub(st)}reflect(t){return this.sub(st.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const s=this.dot(t)/e;return Math.acos(E(s,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,s=this.y-t.y,i=this.z-t.z;return e*e+s*s+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSphericalCoords(t,e,s){const i=Math.sin(e)*t;return this.x=i*Math.sin(s),this.y=Math.cos(e)*t,this.z=i*Math.cos(s),this}setFromCylindricalCoords(t,e,s){return this.x=t*Math.sin(e),this.y=s,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),s=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=s,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}setFromEuler(t){return this.x=t._x,this.y=t._y,this.z=t._z,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}random(){return this.x=M(),this.y=M(),this.z=M(),this}randomDirection(){const t=M()*Math.PI*2,e=2*M()-1,s=Math.sqrt(1-e*e);return this.x=s*Math.cos(t),this.y=e,this.z=s*Math.sin(t),this}abs(){return this.x=Math.abs(this.x),this.y=Math.abs(this.y),this.z=Math.abs(this.z),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}Object.defineProperty(et.prototype,"isVector3",{value:!0});const st=new et,it=new tt,nt=2e3,rt=2001;class ot{constructor(t,e,s,i,n,r,o,a,h,l,c,u,d,f,p,m){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],void 0!==t&&this.set(t,e,s,i,n,r,o,a,h,l,c,u,d,f,p,m)}extractPosition(t){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(t)}multiplyToArray(t,e,s){return console.error("THREE.Matrix4: .multiplyToArray() has been removed."),this}setRotationFromQuaternion(t){return this.makeRotationFromQuaternion(t)}set(t,e,s,i,n,r,o,a,h,l,c,u,d,f,p,m){const y=this.elements;return y[0]=t,y[4]=e,y[8]=s,y[12]=i,y[1]=n,y[5]=r,y[9]=o,y[13]=a,y[2]=h,y[6]=l,y[10]=c,y[14]=u,y[3]=d,y[7]=f,y[11]=p,y[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new ot).fromArray(this.elements)}copy(t){const e=this.elements,s=t.elements;return e[0]=s[0],e[1]=s[1],e[2]=s[2],e[3]=s[3],e[4]=s[4],e[5]=s[5],e[6]=s[6],e[7]=s[7],e[8]=s[8],e[9]=s[9],e[10]=s[10],e[11]=s[11],e[12]=s[12],e[13]=s[13],e[14]=s[14],e[15]=s[15],this}copyPosition(t){const e=this.elements,s=t.elements;return e[12]=s[12],e[13]=s[13],e[14]=s[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,s){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),s.setFromMatrixColumn(this,2),this}makeBasis(t,e,s){return this.set(t.x,e.x,s.x,0,t.y,e.y,s.y,0,t.z,e.z,s.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,s=t.elements,i=1/at.setFromMatrixColumn(t,0).length(),n=1/at.setFromMatrixColumn(t,1).length(),r=1/at.setFromMatrixColumn(t,2).length();return e[0]=s[0]*i,e[1]=s[1]*i,e[2]=s[2]*i,e[3]=0,e[4]=s[4]*n,e[5]=s[5]*n,e[6]=s[6]*n,e[7]=0,e[8]=s[8]*r,e[9]=s[9]*r,e[10]=s[10]*r,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){const e=this.elements,s=t.x,i=t.y,n=t.z,r=Math.cos(s),o=Math.sin(s),a=Math.cos(i),h=Math.sin(i),l=Math.cos(n),c=Math.sin(n);if("XYZ"===t.order){const t=r*l,s=r*c,i=o*l,n=o*c;e[0]=a*l,e[4]=-a*c,e[8]=h,e[1]=s+i*h,e[5]=t-n*h,e[9]=-o*a,e[2]=n-t*h,e[6]=i+s*h,e[10]=r*a}else if("YXZ"===t.order){const t=a*l,s=a*c,i=h*l,n=h*c;e[0]=t+n*o,e[4]=i*o-s,e[8]=r*h,e[1]=r*c,e[5]=r*l,e[9]=-o,e[2]=s*o-i,e[6]=n+t*o,e[10]=r*a}else if("ZXY"===t.order){const t=a*l,s=a*c,i=h*l,n=h*c;e[0]=t-n*o,e[4]=-r*c,e[8]=i+s*o,e[1]=s+i*o,e[5]=r*l,e[9]=n-t*o,e[2]=-r*h,e[6]=o,e[10]=r*a}else if("ZYX"===t.order){const t=r*l,s=r*c,i=o*l,n=o*c;e[0]=a*l,e[4]=i*h-s,e[8]=t*h+n,e[1]=a*c,e[5]=n*h+t,e[9]=s*h-i,e[2]=-h,e[6]=o*a,e[10]=r*a}else if("YZX"===t.order){const t=r*a,s=r*h,i=o*a,n=o*h;e[0]=a*l,e[4]=n-t*c,e[8]=i*c+s,e[1]=c,e[5]=r*l,e[9]=-o*l,e[2]=-h*l,e[6]=s*c+i,e[10]=t-n*c}else if("XZY"===t.order){const t=r*a,s=r*h,i=o*a,n=o*h;e[0]=a*l,e[4]=-c,e[8]=h*l,e[1]=t*c+n,e[5]=r*l,e[9]=s*c-i,e[2]=i*c-s,e[6]=o*l,e[10]=n*c+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(lt,t,ct)}lookAt(t,e,s){const i=this.elements;return ft.subVectors(t,e),0===ft.lengthSq()&&(ft.z=1),ft.normalize(),ut.crossVectors(s,ft),0===ut.lengthSq()&&(1===Math.abs(s.z)?ft.x+=1e-4:ft.z+=1e-4,ft.normalize(),ut.crossVectors(s,ft)),ut.normalize(),dt.crossVectors(ft,ut),i[0]=ut.x,i[4]=dt.x,i[8]=ft.x,i[1]=ut.y,i[5]=dt.y,i[9]=ft.y,i[2]=ut.z,i[6]=dt.z,i[10]=ft.z,this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const s=t.elements,i=e.elements,n=this.elements,r=s[0],o=s[4],a=s[8],h=s[12],l=s[1],c=s[5],u=s[9],d=s[13],f=s[2],p=s[6],m=s[10],y=s[14],g=s[3],v=s[7],x=s[11],S=s[15],b=i[0],w=i[4],M=i[8],z=i[12],_=i[1],V=i[5],A=i[9],T=i[13],O=i[2],P=i[6],$=i[10],E=i[14],C=i[3],F=i[7],I=i[11],N=i[15];return n[0]=r*b+o*_+a*O+h*C,n[4]=r*w+o*V+a*P+h*F,n[8]=r*M+o*A+a*$+h*I,n[12]=r*z+o*T+a*E+h*N,n[1]=l*b+c*_+u*O+d*C,n[5]=l*w+c*V+u*P+d*F,n[9]=l*M+c*A+u*$+d*I,n[13]=l*z+c*T+u*E+d*N,n[2]=f*b+p*_+m*O+y*C,n[6]=f*w+p*V+m*P+y*F,n[10]=f*M+p*A+m*$+y*I,n[14]=f*z+p*T+m*E+y*N,n[3]=g*b+v*_+x*O+S*C,n[7]=g*w+v*V+x*P+S*F,n[11]=g*M+v*A+x*$+S*I,n[15]=g*z+v*T+x*E+S*N,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],s=t[4],i=t[8],n=t[12],r=t[1],o=t[5],a=t[9],h=t[13],l=t[2],c=t[6],u=t[10],d=t[14];return t[3]*(+n*a*c-i*h*c-n*o*u+s*h*u+i*o*d-s*a*d)+t[7]*(+e*a*d-e*h*u+n*r*u-i*r*d+i*h*l-n*a*l)+t[11]*(+e*h*c-e*o*d-n*r*c+s*r*d+n*o*l-s*h*l)+t[15]*(-i*o*l-e*a*c+e*o*u+i*r*c-s*r*u+s*a*l)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,s){const i=this.elements;return"number"==typeof t?(i[12]=t,i[13]=e,i[14]=s):(i[12]=t.x,i[13]=t.y,i[14]=t.z),this}invert(){const t=this.elements,e=t[0],s=t[1],i=t[2],n=t[3],r=t[4],o=t[5],a=t[6],h=t[7],l=t[8],c=t[9],u=t[10],d=t[11],f=t[12],p=t[13],m=t[14],y=t[15],g=c*m*h-p*u*h+p*a*d-o*m*d-c*a*y+o*u*y,v=f*u*h-l*m*h-f*a*d+r*m*d+l*a*y-r*u*y,x=l*p*h-f*c*h+f*o*d-r*p*d-l*o*y+r*c*y,S=f*c*a-l*p*a-f*o*u+r*p*u+l*o*m-r*c*m,b=e*g+s*v+i*x+n*S;if(0===b)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const w=1/b;return t[0]=g*w,t[1]=(p*u*n-c*m*n-p*i*d+s*m*d+c*i*y-s*u*y)*w,t[2]=(o*m*n-p*a*n+p*i*h-s*m*h-o*i*y+s*a*y)*w,t[3]=(c*a*n-o*u*n-c*i*h+s*u*h+o*i*d-s*a*d)*w,t[4]=v*w,t[5]=(l*m*n-f*u*n+f*i*d-e*m*d-l*i*y+e*u*y)*w,t[6]=(f*a*n-r*m*n-f*i*h+e*m*h+r*i*y-e*a*y)*w,t[7]=(r*u*n-l*a*n+l*i*h-e*u*h-r*i*d+e*a*d)*w,t[8]=x*w,t[9]=(f*c*n-l*p*n-f*s*d+e*p*d+l*s*y-e*c*y)*w,t[10]=(r*p*n-f*o*n+f*s*h-e*p*h-r*s*y+e*o*y)*w,t[11]=(l*o*n-r*c*n-l*s*h+e*c*h+r*s*d-e*o*d)*w,t[12]=S*w,t[13]=(l*p*i-f*c*i+f*s*u-e*p*u-l*s*m+e*c*m)*w,t[14]=(f*o*i-r*p*i-f*s*a+e*p*a+r*s*m-e*o*m)*w,t[15]=(r*c*i-l*o*i+l*s*a-e*c*a-r*s*u+e*o*u)*w,this}scale(t){const e=this.elements,s=t.x,i=t.y,n=t.z;return e[0]*=s,e[4]*=i,e[8]*=n,e[1]*=s,e[5]*=i,e[9]*=n,e[2]*=s,e[6]*=i,e[10]*=n,e[3]*=s,e[7]*=i,e[11]*=n,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],s=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,s,i))}makeTranslation(t,e,s){return"number"==typeof t?this.set(1,0,0,t,0,1,0,e,0,0,1,s,0,0,0,1):this.set(1,0,0,t.x,0,1,0,t.y,0,0,1,t.z,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),s=Math.sin(t);return this.set(1,0,0,0,0,e,-s,0,0,s,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),s=Math.sin(t);return this.set(e,0,s,0,0,1,0,0,-s,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),s=Math.sin(t);return this.set(e,-s,0,0,s,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const s=Math.cos(e),i=Math.sin(e),n=1-s,r=t.x,o=t.y,a=t.z,h=n*r,l=n*o;return this.set(h*r+s,h*o-i*a,h*a+i*o,0,h*o+i*a,l*o+s,l*a-i*r,0,h*a-i*o,l*a+i*r,n*a*a+s,0,0,0,0,1),this}makeScale(t,e,s){return this.set(t,0,0,0,0,e,0,0,0,0,s,0,0,0,0,1),this}makeShear(t,e,s,i,n,r){return this.set(1,s,n,0,t,1,r,0,e,i,1,0,0,0,0,1),this}compose(t,e,s){const i=this.elements,n=e._x,r=e._y,o=e._z,a=e._w,h=n+n,l=r+r,c=o+o,u=n*h,d=n*l,f=n*c,p=r*l,m=r*c,y=o*c,g=a*h,v=a*l,x=a*c,S=s.x,b=s.y,w=s.z;return i[0]=(1-(p+y))*S,i[1]=(d+x)*S,i[2]=(f-v)*S,i[3]=0,i[4]=(d-x)*b,i[5]=(1-(u+y))*b,i[6]=(m+g)*b,i[7]=0,i[8]=(f+v)*w,i[9]=(m-g)*w,i[10]=(1-(u+p))*w,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,s){const i=this.elements;let n=at.set(i[0],i[1],i[2]).length();const r=at.set(i[4],i[5],i[6]).length(),o=at.set(i[8],i[9],i[10]).length();this.determinant()<0&&(n=-n),t.x=i[12],t.y=i[13],t.z=i[14],ht.copy(this);const a=1/n,h=1/r,l=1/o;return ht.elements[0]*=a,ht.elements[1]*=a,ht.elements[2]*=a,ht.elements[4]*=h,ht.elements[5]*=h,ht.elements[6]*=h,ht.elements[8]*=l,ht.elements[9]*=l,ht.elements[10]*=l,e.setFromRotationMatrix(ht),s.x=n,s.y=r,s.z=o,this}makePerspective(t,e,s,i,n,r,o=2e3){const a=this.elements,h=2*n/(e-t),l=2*n/(s-i),c=(e+t)/(e-t),u=(s+i)/(s-i);let d,f;if(o===nt)d=-(r+n)/(r-n),f=-2*r*n/(r-n);else{if(o!==rt)throw new Error("Matrix4.makePerspective(): Invalid coordinate system: "+o);d=-r/(r-n),f=-r*n/(r-n)}return a[0]=h,a[4]=0,a[8]=c,a[12]=0,a[1]=0,a[5]=l,a[9]=u,a[13]=0,a[2]=0,a[6]=0,a[10]=d,a[14]=f,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(t,e,s,i,n,r,o=2e3){const a=this.elements,h=1/(e-t),l=1/(s-i),c=1/(r-n),u=(e+t)*h,d=(s+i)*l;let f,p;if(o===nt)f=(r+n)*c,p=-2*c;else{if(o!==rt)throw new Error("../math.Matrix4.makeOrthographic(): Invalid coordinate system: "+o);f=n*c,p=-1*c}return a[0]=2*h,a[4]=0,a[8]=0,a[12]=-u,a[1]=0,a[5]=2*l,a[9]=0,a[13]=-d,a[2]=0,a[6]=0,a[10]=p,a[14]=-f,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(t){const e=this.elements,s=t.elements;for(let t=0;t<16;t++)if(e[t]!==s[t])return!1;return!0}fromArray(t,e=0){for(let s=0;s<16;s++)this.elements[s]=t[s+e];return this}toArray(t=[],e=0){const s=this.elements;return t[e]=s[0],t[e+1]=s[1],t[e+2]=s[2],t[e+3]=s[3],t[e+4]=s[4],t[e+5]=s[5],t[e+6]=s[6],t[e+7]=s[7],t[e+8]=s[8],t[e+9]=s[9],t[e+10]=s[10],t[e+11]=s[11],t[e+12]=s[12],t[e+13]=s[13],t[e+14]=s[14],t[e+15]=s[15],t}}Object.defineProperty(ot.prototype,"isMatrix4",{value:!0});const at=new et,ht=new ot,lt=new et(0,0,0),ct=new et(1,1,1),ut=new et,dt=new et,ft=new et,pt=new ot,mt=new tt;class yt{constructor(t=0,e=0,s=0,i=yt.DEFAULT_ORDER){this._x=t,this._y=e,this._z=s,this._order=i}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,s,i=this._order){return this._x=t,this._y=e,this._z=s,this._order=i,this._onChangeCallback(),this}clone(){return new yt(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,s=!0){const i=t.elements,n=i[0],r=i[4],o=i[8],a=i[1],h=i[5],l=i[9],c=i[2],u=i[6],d=i[10];switch(e){case"XYZ":this._y=Math.asin(E(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-l,d),this._z=Math.atan2(-r,n)):(this._x=Math.atan2(u,h),this._z=0);break;case"YXZ":this._x=Math.asin(-E(l,-1,1)),Math.abs(l)<.9999999?(this._y=Math.atan2(o,d),this._z=Math.atan2(a,h)):(this._y=Math.atan2(-c,n),this._z=0);break;case"ZXY":this._x=Math.asin(E(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(-c,d),this._z=Math.atan2(-r,h)):(this._y=0,this._z=Math.atan2(a,n));break;case"ZYX":this._y=Math.asin(-E(c,-1,1)),Math.abs(c)<.9999999?(this._x=Math.atan2(u,d),this._z=Math.atan2(a,n)):(this._x=0,this._z=Math.atan2(-r,h));break;case"YZX":this._z=Math.asin(E(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-l,h),this._y=Math.atan2(-c,n)):(this._x=0,this._y=Math.atan2(o,d));break;case"XZY":this._z=Math.asin(-E(r,-1,1)),Math.abs(r)<.9999999?(this._x=Math.atan2(u,h),this._y=Math.atan2(o,n)):(this._x=Math.atan2(-l,d),this._y=0);break;default:console.warn("../math.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!0===s&&this._onChangeCallback(),this}setFromQuaternion(t,e,s){return pt.makeRotationFromQuaternion(t),this.setFromRotationMatrix(pt,e,s)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return mt.setFromEuler(this),this.setFromQuaternion(mt,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(t){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}yt.DEFAULT_ORDER="XYZ",Object.defineProperty(yt.prototype,"isEuler",{value:!0});class gt{constructor(t,e,s,i,n,r,o,a,h){this.elements=[1,0,0,0,1,0,0,0,1],void 0!==t&&this.set(t,e,s,i,n,r,o,a,h)}set(t,e,s,i,n,r,o,a,h){const l=this.elements;return l[0]=t,l[1]=i,l[2]=o,l[3]=e,l[4]=n,l[5]=a,l[6]=s,l[7]=r,l[8]=h,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(t){const e=this.elements,s=t.elements;return e[0]=s[0],e[1]=s[1],e[2]=s[2],e[3]=s[3],e[4]=s[4],e[5]=s[5],e[6]=s[6],e[7]=s[7],e[8]=s[8],this}extractBasis(t,e,s){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),s.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const s=t.elements,i=e.elements,n=this.elements,r=s[0],o=s[3],a=s[6],h=s[1],l=s[4],c=s[7],u=s[2],d=s[5],f=s[8],p=i[0],m=i[3],y=i[6],g=i[1],v=i[4],x=i[7],S=i[2],b=i[5],w=i[8];return n[0]=r*p+o*g+a*S,n[3]=r*m+o*v+a*b,n[6]=r*y+o*x+a*w,n[1]=h*p+l*g+c*S,n[4]=h*m+l*v+c*b,n[7]=h*y+l*x+c*w,n[2]=u*p+d*g+f*S,n[5]=u*m+d*v+f*b,n[8]=u*y+d*x+f*w,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],s=t[1],i=t[2],n=t[3],r=t[4],o=t[5],a=t[6],h=t[7],l=t[8];return e*r*l-e*o*h-s*n*l+s*o*a+i*n*h-i*r*a}invert(){const t=this.elements,e=t[0],s=t[1],i=t[2],n=t[3],r=t[4],o=t[5],a=t[6],h=t[7],l=t[8],c=l*r-o*h,u=o*a-l*n,d=h*n-r*a,f=e*c+s*u+i*d;if(0===f)return this.set(0,0,0,0,0,0,0,0,0);const p=1/f;return t[0]=c*p,t[1]=(i*h-l*s)*p,t[2]=(o*s-i*r)*p,t[3]=u*p,t[4]=(l*e-i*a)*p,t[5]=(i*n-o*e)*p,t[6]=d*p,t[7]=(s*a-h*e)*p,t[8]=(r*e-s*n)*p,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,s,i,n,r,o){const a=Math.cos(n),h=Math.sin(n);return this.set(s*a,s*h,-s*(a*r+h*o)+r+t,-i*h,i*a,-i*(-h*r+a*o)+o+e,0,0,1),this}scale(t,e){return this.premultiply(vt.makeScale(t,e)),this}rotate(t){return this.premultiply(vt.makeRotation(-t)),this}translate(t,e){return this.premultiply(vt.makeTranslation(t,e)),this}makeTranslation(t,e){return"number"==typeof t?this.set(1,0,t,0,1,e,0,0,1):this.set(1,0,t.x,0,1,t.y,0,0,1),this}makeRotation(t){const e=Math.cos(t),s=Math.sin(t);return this.set(e,-s,0,s,e,0,0,0,1),this}makeScale(t,e){return this.set(t,0,0,0,e,0,0,0,1),this}equals(t){const e=this.elements,s=t.elements;for(let t=0;t<9;t++)if(e[t]!==s[t])return!1;return!0}fromArray(t,e=0){for(let s=0;s<9;s++)this.elements[s]=t[s+e];return this}toArray(t=[],e=0){const s=this.elements;return t[e]=s[0],t[e+1]=s[1],t[e+2]=s[2],t[e+3]=s[3],t[e+4]=s[4],t[e+5]=s[5],t[e+6]=s[6],t[e+7]=s[7],t[e+8]=s[8],t}clone(){return(new gt).fromArray(this.elements)}}Object.defineProperty(gt.prototype,"isMatrix3",{value:!0});const vt=new gt,xt=new Float32Array(4);class St extends tt{constructor(t,e){super(),this.data=t,this.offset=e}bind(t,e){this.data=t,this.offset=e}}const bt=St.prototype;bt.data=xt,bt.offset=0,Object.defineProperties(St.prototype,{_x:{get(){return this.data[this.offset]},set(t){this.data[this.offset]=t}},_y:{get(){return this.data[this.offset+1]},set(t){this.data[this.offset+1]=t}},_z:{get(){return this.data[this.offset+2]},set(t){this.data[this.offset+2]=t}},_w:{get(){return this.data[this.offset+3]},set(t){this.data[this.offset+3]=t}}});class wt{constructor(t=0,e=0){this.x=t,this.y=e}get width(){return this.x}set width(t){this.x=t}get height(){return this.y}set height(t){this.y=t}set(t,e){return this.x=t,this.y=e,this}setScalar(t){return this.x=t,this.y=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+t)}}clone(){return new wt(this.x,this.y)}copy(t){return this.x=t.x,this.y=t.y,this}add(t){return this.x+=t.x,this.y+=t.y,this}addScalar(t){return this.x+=t,this.y+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this}subScalar(t){return this.x-=t,this.y-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this}multiply(t){return this.x*=t.x,this.y*=t.y,this}multiplyScalar(t){return this.x*=t,this.y*=t,this}divide(t){return this.x/=t.x,this.y/=t.y,this}divideScalar(t){return this.multiplyScalar(1/t)}applyMatrix3(t){const e=this.x,s=this.y,i=t.elements;return this.x=i[0]*e+i[3]*s+i[6],this.y=i[1]*e+i[4]*s+i[7],this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this}clampLength(t,e){const s=this.length();return this.divideScalar(s||1).multiplyScalar(Math.max(t,Math.min(e,s)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(t){return this.x*t.x+this.y*t.y}cross(t){return this.x*t.y-this.y*t.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const s=this.dot(t)/e;return Math.acos(E(s,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,s=this.y-t.y;return e*e+s*s}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this}lerpVectors(t,e,s){return this.x=t.x+(e.x-t.x)*s,this.y=t.y+(e.y-t.y)*s,this}equals(t){return t.x===this.x&&t.y===this.y}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t}rotateAround(t,e){const s=Math.cos(e),i=Math.sin(e),n=this.x-t.x,r=this.y-t.y;return this.x=n*s-r*i+t.x,this.y=n*i+r*s+t.y,this}random(){return this.x=M(),this.y=M(),this}*[Symbol.iterator](){yield this.x,yield this.y}}Object.defineProperty(wt.prototype,"isVector2",{value:!0});const Mt=new Float32Array(3);class zt extends et{constructor(t,e){super(),this.data=t,this.offset=e}bind(t,e){this.data=t,this.offset=e}}const _t=zt.prototype;_t.data=Mt,_t.offset=0,Object.defineProperties(zt.prototype,{x:{get(){return this.data[this.offset]},set(t){this.data[this.offset]=t}},y:{get(){return this.data[this.offset+1]},set(t){this.data[this.offset+1]=t}},z:{get(){return this.data[this.offset+2]},set(t){this.data[this.offset+2]=t}}});class Vt{constructor(t=0,e=0,s=0,i=1){this.x=t,this.y=e,this.z=s,this.w=i}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,s,i){return this.x=t,this.y=e,this.z=s,this.w=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new Vt(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=t.w,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,s=this.y,i=this.z,n=this.w,r=t.elements;return this.x=r[0]*e+r[4]*s+r[8]*i+r[12]*n,this.y=r[1]*e+r[5]*s+r[9]*i+r[13]*n,this.z=r[2]*e+r[6]*s+r[10]*i+r[14]*n,this.w=r[3]*e+r[7]*s+r[11]*i+r[15]*n,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,s,i,n;const r=.01,o=.1,a=t.elements,h=a[0],l=a[4],c=a[8],u=a[1],d=a[5],f=a[9],p=a[2],m=a[6],y=a[10];if(Math.abs(l-u)<r&&Math.abs(c-p)<r&&Math.abs(f-m)<r){if(Math.abs(l+u)<o&&Math.abs(c+p)<o&&Math.abs(f+m)<o&&Math.abs(h+d+y-3)<o)return this.set(1,0,0,0),this;e=Math.PI;const t=(h+1)/2,a=(d+1)/2,g=(y+1)/2,v=(l+u)/4,x=(c+p)/4,S=(f+m)/4;return t>a&&t>g?t<r?(s=0,i=.707106781,n=.707106781):(s=Math.sqrt(t),i=v/s,n=x/s):a>g?a<r?(s=.707106781,i=0,n=.707106781):(i=Math.sqrt(a),s=v/i,n=S/i):g<r?(s=.707106781,i=.707106781,n=0):(n=Math.sqrt(g),s=x/n,i=S/n),this.set(s,i,n,e),this}let g=Math.sqrt((m-f)*(m-f)+(c-p)*(c-p)+(u-l)*(u-l));return Math.abs(g)<.001&&(g=1),this.x=(m-f)/g,this.y=(c-p)/g,this.z=(u-l)/g,this.w=Math.acos((h+d+y-1)/2),this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this.w=Math.max(t.w,Math.min(e.w,this.w)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this.w=Math.max(t,Math.min(e,this.w)),this}clampLength(t,e){const s=this.length();return this.divideScalar(s||1).multiplyScalar(Math.max(t,Math.min(e,s)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this}lerpVectors(t,e,s){return this.x=t.x+(e.x-t.x)*s,this.y=t.y+(e.y-t.y)*s,this.z=t.z+(e.z-t.z)*s,this.w=t.w+(e.w-t.w)*s,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t}random(){return this.x=M(),this.y=M(),this.z=M(),this.w=M(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}Object.defineProperty(Vt.prototype,"isVector4",{value:!0});const At=new Float32Array(4);class Tt extends Vt{constructor(t,e){super(),this.data=t,this.offset=e}bind(t,e){this.data=t,this.offset=e}}const Ot=Tt.prototype;let Pt;Ot.data=At,Ot.offset=0,Object.defineProperties(Tt.prototype,{x:{get(){return this.data[this.offset]},set(t){this.data[this.offset]=t}},y:{get(){return this.data[this.offset+1]},set(t){this.data[this.offset+1]=t}},z:{get(){return this.data[this.offset+2]},set(t){this.data[this.offset+2]=t}},w:{get(){return this.data[this.offset+3]},set(t){this.data[this.offset+3]=t}}});class $t{constructor(t,e){this.resolver=t,this.bounce=e,this.type="ApplyCollision",this.tempV=new et}initialize(t){}update(t,e){const s=this.resolver??Pt;void 0!==s&&s.resolve(t.position,this.tempV)&&t.velocity.reflect(this.tempV).multiplyScalar(this.bounce)}frameUpdate(t){}toJSON(){return{type:this.type,bounce:this.bounce}}static fromJSON(t){return new $t(void 0,"number"==typeof t.bounce?t.bounce:1)}clone(){return new $t(this.resolver,this.bounce)}reset(){}}const Et=t=>({r:t.x,g:t.y,b:t.z,a:t.w}),Ct=t=>new Vt(t.r,t.g,t.b,t.a);function Ft(t,e){if("number"==typeof t)return t;switch(e){case"Color":return{r:t.x,g:t.y,b:t.z};case"Vector4":return t instanceof Vt?{x:t.x,y:t.y,z:t.z,w:t.w}:{...It(t),w:0};default:return It(t)}}const It=t=>({x:t.x,y:t.y,z:t.z}),Nt=t=>"number"==typeof t?t:0;function Bt(t){return"number"==typeof t?new et:"r"in t?new et(t.r,t.g,t.b):new et(t.x,t.y,t.z)}function Ut(t){return"number"==typeof t||"r"in t?new Vt:new Vt(t.x,t.y,t.z,"w"in t?t.w:0)}class Rt extends Error{constructor(t,e=[t]){super(t),this.name="QuarksFormatError",this.problems=e}}let Dt={};const Lt=[];function kt(t,e){const s=Dt,i=Lt.splice(0);Dt=t;try{return e()}finally{Dt=s,Lt.splice(0,Lt.length,...i)}}function qt(t,e){Lt.push(t);try{return e()}finally{Lt.pop()}}function Jt(){return Lt.reduce((t,e)=>t&&!e.startsWith("[")?`${t}.${e}`:t+e,"")}const Wt=t=>{const e=Jt();if(Dt.strict)throw new Rt(e?`${t} (at ${e})`:t);Dt.onWarning?Dt.onWarning(t,e):console.warn(`[quarks] ${t}${e?` (at ${e})`:""}`)},Gt=(t,e)=>Array.isArray(t)?new et(t[0]??e.x,t[1]??e.y,t[2]??e.z):e,Qt=(t,e)=>{const s=e?.type;return null==e?`Missing ${t}`:void 0===s?`${t[0].toUpperCase()}${t.slice(1)} without a type`:`Unknown ${t} ${JSON.stringify(s)}`};function jt(t,e){if(t===e)return!0;if("object"!=typeof t||"object"!=typeof e||null===t||null===e)return"number"==typeof t&&"number"==typeof e&&Number.isNaN(t)&&Number.isNaN(e);if(Array.isArray(t)!==Array.isArray(e))return!1;const s=new Set([...Object.keys(t),...Object.keys(e)]);for(const i of s)if(!jt(t[i],e[i]))return!1;return!0}function Ht(t,e){if(null===t||"object"!=typeof t||"string"!=typeof t.type)return t;const s=t=>{let s=!1;try{return{out:kt({onWarning:()=>s=!0},()=>e(t)),warned:s}}catch{return{out:void 0,warned:!0}}},i=s({type:t.type}).out;if(null==i||"object"!=typeof i)return t;const n={type:t.type};for(const[e,s]of Object.entries(t))"type"===e||void 0===s||jt(s,i[e])||(n[e]=s);if(Object.keys(n).length===Object.keys(t).length)return t;const r=s(n);return!r.warned&&jt(r.out,t)?n:t}class Yt{constructor(t){this.value=t,this.type="value"}startGen(t){}genValue(t){return this.value}toJSON(){return{type:"ConstantValue",value:this.value}}static fromJSON(t){return new Yt(t.value)}clone(){return new Yt(this.value)}}class Xt{constructor(t,e){this.a=t,this.b=e,this.indexCount=-1,this.type="value"}startGen(t){this.indexCount=t.length,t.push(M())}genValue(t){return-1===this.indexCount&&this.startGen(t),K.lerp(this.a,this.b,t[this.indexCount])}toJSON(){return{type:"IntervalValue",a:this.a,b:this.b}}static fromJSON(t){return new Xt(t.a,t.b)}clone(){return new Xt(this.a,this.b)}}class Zt{constructor(t,e,s,i){this.p=[t,e,s,i]}genValue(t){const e=this.p,s=t*t,i=1-t,n=i*i;return e[0]*n*i+e[1]*n*t*3+e[2]*i*s*3+e[3]*s*t}derivativeCoefficients(t){const e=[];for(let s=t,i=s.length-1;i>0;i--){const t=[];for(let e=0;e<i;e++){const n=i*(s[e+1]-s[e]);t.push(n)}e.push(t),s=t}return e}getSlope(t){const e=this.derivativeCoefficients(this.p)[0],s=1-t,i=s*t*2,n=t*t;return s*s*e[0]+i*e[1]+n*e[2]}controlCurve(t,e){this.p[1]=t/3+this.p[0],this.p[2]=this.p[3]-e/3}hull(t){let e=this.p;const s=[e[0],e[1],e[2],e[3]];for(;e.length>1;){const i=[];for(let n=0;n<e.length-1;n++){const r=(1-t)*e[n]+t*e[n+1];s.push(r),i.push(r)}e=i}return s}split(t){const e=this.hull(t);return{left:new Zt(e[0],e[4],e[7],e[9]),right:new Zt(e[9],e[8],e[6],e[3]),span:e}}clone(){return new Zt(this.p[0],this.p[1],this.p[2],this.p[3])}toJSON(){return{p0:this.p[0],p1:this.p[1],p2:this.p[2],p3:this.p[3]}}static fromJSON(t){return new Zt(t.p0,t.p1,t.p2,t.p3)}}class Kt{constructor(){this.functions=new Array}findFunction(t){const e=this.functions,s=e.length-1;if(s<=0)return 0===s&&t>=e[0][1]&&t<=1?0:-1;let i=0,n=s;for(;i+1<n;){const s=i+n>>1;if(t<e[s][1])n=s-1;else{if(!(t>this.getEndX(s)))return s;i=s+1}}for(let s=i;s<=n;s++)if(t>=e[s][1]&&t<=this.getEndX(s))return s;return-1}getStartX(t){return this.functions[t][1]}setStartX(t,e){t>0&&(this.functions[t][1]=e)}getEndX(t){return t+1<this.functions.length?this.functions[t+1][1]:1}setEndX(t,e){t+1<this.functions.length&&(this.functions[t+1][1]=e)}insertFunction(t,e){const s=Math.min(Math.max(t,0),1);let i=this.functions.findIndex(([,t])=>t>s);-1===i&&(i=this.functions.length),this.functions.splice(i,0,[e,s])}removeFunction(t){return this.functions.splice(t,1)[0][0]}getFunction(t){return this.functions[t][0]}setFunction(t,e){this.functions[t][0]=e}get numOfFunctions(){return this.functions.length}}class te extends Kt{constructor(t=[[new Zt(0,1/3,1/3*2,1),0]]){super(),this.table=null,this.tableSignature=null,this.type="function",this.functions=t}refreshTable(){const t=this.functions,e=t.length;if(0===e)return this.table=null,void(this.tableSignature=null);const s=5*e;let i=this.tableSignature,n=null===i||i.length!==s;n&&(i=new Float64Array(s));for(let s=0,r=0;s<e;s++,r+=5){const e=t[s][0].p,o=t[s][1];n||(n=i[r]!==e[0]||i[r+1]!==e[1]||i[r+2]!==e[2]||i[r+3]!==e[3]||i[r+4]!==o),n&&(i[r]=e[0],i[r+1]=e[1],i[r+2]=e[2],i[r+3]=e[3],i[r+4]=o)}if(!n&&null!==this.table)return;this.tableSignature=i;const r=te.TABLE_SIZE,o=null!==this.table&&this.table.length===r?this.table:new Float32Array(r),a=1/(r-1);for(let t=0;t<r;t++)o[t]=this.genValueExact(t*a);this.table=o}sampledTable(){return this.table}clearTable(){this.table=null,this.tableSignature=null}genValue(t,e=0){const s=this.table;if(null!==s){const t=s.length-1;if(e<=0)return s[0];if(e>=1)return s[t];const i=e*t,n=0|i,r=i-n,o=s[n];return o+(s[n+1]-o)*r}return this.genValueExact(e)}genValueExact(t){const e=this.functions,s=e.length;if(0===s)return 0;const i=this.findFunction(t);if(-1===i)return t<e[0][1]?e[0][0].genValue(0):e[s-1][0].genValue(1);const n=e[i][1],r=(i+1<s?e[i+1][1]:1)-n;return e[i][0].genValue(r>0?(t-n)/r:0)}toSVG(t,e){if(e<1||0===this.functions.length)return"";let s=["M",0,this.functions[0][0].p[0]].join(" ");for(let i=1/e;i<=1;i+=1/e)s=[s,"L",i*t,this.genValueExact(i)].join(" ");return s}toJSON(){return{type:"PiecewiseBezier",functions:this.functions.map(([t,e])=>({function:t.toJSON(),start:e}))}}static fromJSON(t){return new te(t.functions.map(t=>[Zt.fromJSON(t.function),t.start]))}clone(){return new te(this.functions.map(([t,e])=>[t.clone(),e]))}startGen(t){}}function ee(t){switch(t?.type){case"ConstantValue":return Yt.fromJSON(t);case"IntervalValue":return Xt.fromJSON(t);case"PiecewiseBezier":return te.fromJSON(t);default:return Wt(`${Qt("value generator",t)}; using 0.`),new Yt(0)}}te.TABLE_SIZE=257;const se=new et;class ie{constructor(t,e){this.axis=t,this.angle=e,this.type="rotation"}startGen(t){this.angle.startGen(t)}genValue(t,e,s,i){const n=this.axis,r=n.lengthSq();return 0===r?se.set(0,0,1):se.copy(n).multiplyScalar(1/Math.sqrt(r)),e.setFromAxisAngle(se,this.angle.genValue(t,i)*s)}toJSON(){return{type:"AxisAngle",axis:{x:this.axis.x,y:this.axis.y,z:this.axis.z},angle:this.angle.toJSON()}}static fromJSON(t){return new ie(new et(t.axis.x,t.axis.y,t.axis.z),ee(t.angle))}clone(){return new ie(this.axis.clone(),this.angle.clone())}}class ne{constructor(t,e){this.a=t,this.b=e,this.indexCount=-1,this.type="value"}startGen(t){this.indexCount=t.length,t.push(M())}genColor(t,e){return-1===this.indexCount&&this.startGen(t),e.copy(this.a).lerp(this.b,t[this.indexCount])}toJSON(){return{type:"ColorRange",a:Et(this.a),b:Et(this.b)}}static fromJSON(t){return new ne(Ct(t.a),Ct(t.b))}clone(){return new ne(this.a.clone(),this.b.clone())}}class re{constructor(t,e){this.subType=e,this.type="function",this.keys=t}findKey(t){const e=this.keys,s=e.length-1;if(s<0||t<e[0][1])return-1;if(t>=e[s][1])return s;if(1===s)return 0;let i=0,n=s;for(;i+1<n;){const s=i+n>>1;if(t<e[s][1])n=s-1;else{if(!(t>this.getEndX(s)))return s;i=s+1}}for(let s=i;s<=n;s++)if(t>=e[s][1]&&t<=this.getEndX(s))return s;return-1}getStartX(t){return this.keys[t][1]}getEndX(t){return t+1<this.keys.length?this.keys[t+1][1]:1}genValue(t,e){const s=this.keys,i=this.findKey(e),n=s.length-1;if("Number"===this.subType){if(-1===i)return s[0][0];if(i>=n)return s[n][0];const t=s[i][1],r=s[i][0],o=s[i+1][1]-t;return(s[i+1][0]-r)*(o>0?(e-t)/o:0)+r}{if(-1===i)return t.copy(s[0][0]);if(i>=n)return t.copy(s[n][0]);const r=s[i][1],o=s[i+1][1]-r;return t.copy(s[i][0]).lerp(s[i+1][0],o>0?(e-r)/o:0)}}toJSON(){return{type:"CLinearFunction",subType:this.subType,keys:this.keys.map(([t,e])=>({value:Ft(t,this.subType),pos:e}))}}static fromJSON(t){switch(t.subType){case"Number":return new re(t.keys.map(t=>[Nt(t.value),t.pos]),t.subType);case"Vector4":return new re(t.keys.map(t=>[Ut(t.value),t.pos]),t.subType);default:return new re(t.keys.map(t=>[Bt(t.value),t.pos]),t.subType)}}clone(){return"Number"===this.subType?new re(this.keys.map(([t,e])=>[t,e]),this.subType):new re(this.keys.map(([t,e])=>[t.clone(),e]),this.subType)}}const oe=new Vt;class ae{constructor(t=[[new et(1,1,1),0],[new et(1,1,1),1]],e=[[1,0],[1,1]]){this.table=null,this.tableSignature=null,this.type="function",this.color=new re(t,"Color"),this.alpha=new re(e,"Number")}refreshTable(){const t=this.color.keys,e=this.alpha.keys,s=4*t.length+2*e.length;let i=this.tableSignature,n=null===i||i.length!==s;n&&(i=new Float64Array(s));let r=0;for(let e=0;e<t.length;e++,r+=4){const s=t[e][0],o=t[e][1];n||(n=i[r]!==s.x||i[r+1]!==s.y||i[r+2]!==s.z||i[r+3]!==o),n&&(i[r]=s.x,i[r+1]=s.y,i[r+2]=s.z,i[r+3]=o)}for(let t=0;t<e.length;t++,r+=2){const s=e[t][0],o=e[t][1];n||(n=i[r]!==s||i[r+1]!==o),n&&(i[r]=s,i[r+1]=o)}if(!n&&null!==this.table)return;this.tableSignature=i;const o=ae.TABLE_SIZE,a=null!==this.table&&this.table.length===4*o?this.table:new Float32Array(4*o),h=1/(o-1),l=oe;for(let t=0;t<o;t++){this.genColorExact(l,t*h);const e=4*t;a[e]=l.x,a[e+1]=l.y,a[e+2]=l.z,a[e+3]=l.w}this.table=a}sampledTable(){return this.table}clearTable(){this.table=null,this.tableSignature=null}genColor(t,e,s){const i=this.table;if(null!==i){const t=ae.TABLE_SIZE-1;if(s<=0)return e.x=i[0],e.y=i[1],e.z=i[2],e.w=i[3],e;if(s>=1){const s=4*t;return e.x=i[s],e.y=i[s+1],e.z=i[s+2],e.w=i[s+3],e}const n=s*t,r=0|n,o=n-r,a=4*r,h=a+4;return e.x=i[a]+(i[h]-i[a])*o,e.y=i[a+1]+(i[h+1]-i[a+1])*o,e.z=i[a+2]+(i[h+2]-i[a+2])*o,e.w=i[a+3]+(i[h+3]-i[a+3])*o,e}return this.genColorExact(e,s)}genColorExact(t,e){const s=this.color.keys,i=s.length-1,n=this.color.findKey(e);let r,o,a;if(-1===n||n>=i){const t=s[-1===n?0:i][0];r=t.x,o=t.y,a=t.z}else{const t=s[n][0],i=s[n+1][0],h=s[n][1],l=s[n+1][1]-h,c=l>0?(e-h)/l:0;r=t.x+(i.x-t.x)*c,o=t.y+(i.y-t.y)*c,a=t.z+(i.z-t.z)*c}const h=this.alpha.keys,l=h.length-1,c=this.alpha.findKey(e);let u;if(-1===c||c>=l)u=h[-1===c?0:l][0];else{const t=h[c][1],s=h[c][0],i=h[c+1][1]-t;u=s+(h[c+1][0]-s)*(i>0?(e-t)/i:0)}return t.x=r,t.y=o,t.z=a,t.w=u,t}toJSON(){return{type:"Gradient",color:this.color.toJSON(),alpha:this.alpha.toJSON()}}static fromJSON(t){if(t.functions){const e=t.functions.map(({function:t,start:e})=>[ne.fromJSON(t),e]),s=e.map(([t,e])=>[t.a,e]);return e.length>0&&s.push([e[e.length-1][0].b,1]),new ae(s.map(([t,e])=>[new et(t.x,t.y,t.z),e]),s.map(([t,e])=>[t.w,e]))}{const e=new ae;return t.alpha?e.alpha=re.fromJSON(t.alpha):Wt("Gradient has no alpha keys; it is opaque."),t.color?e.color=re.fromJSON(t.color):Wt("Gradient has no color keys; it is white."),e}}clone(){const t=new ae;return t.alpha=this.alpha.clone(),t.color=this.color.clone(),t}startGen(t){}}ae.TABLE_SIZE=257;class he{constructor(t,e){this.a=t,this.b=e,this.type="value"}startGen(t){}genColor(t,e){const s=M();return e.copy(this.a).lerp(this.b,s)}toJSON(){return{type:"RandomColor",a:Et(this.a),b:Et(this.b)}}static fromJSON(t){return new he(Ct(t.a),Ct(t.b))}clone(){return new he(this.a.clone(),this.b.clone())}}const le=new Vt;class ce{constructor(t,e){this.indexCount=-1,this.type="function",this.gradient1=t,this.gradient2=e}startGen(t){this.indexCount=t.length,t.push(M())}genColor(t,e,s){return-1===this.indexCount&&this.startGen(t),this.gradient1.genColor(t,e,s),this.gradient2.genColor(t,le,s),e.lerp(le,t[this.indexCount])}toJSON(){return{type:"RandomColorBetweenGradient",gradient1:this.gradient1.toJSON(),gradient2:this.gradient2.toJSON()}}static fromJSON(t){return new ce(ae.fromJSON(t.gradient1),ae.fromJSON(t.gradient2))}clone(){return new ce(this.gradient1.clone(),this.gradient2.clone())}}class ue{constructor(t){this.color=t,this.type="value"}startGen(t){}genColor(t,e){return e.copy(this.color)}toJSON(){return{type:"ConstantColor",color:Et(this.color)}}static fromJSON(t){return new ue(Ct(t.color))}clone(){return new ue(this.color.clone())}}function de(t){switch(t?.type){case"ConstantColor":return ue.fromJSON(t);case"ColorRange":return ne.fromJSON(t);case"RandomColor":return he.fromJSON(t);case"Gradient":return ae.fromJSON(t);case"RandomColorBetweenGradient":return ce.fromJSON(t);default:return Wt(`${Qt("colour generator",t)}; using white.`),new ue(new Vt(1,1,1,1))}}class fe{get eular(){return this.euler}set eular(t){this.euler=t}constructor(t,e,s,i){this.angleX=t,this.angleY=e,this.angleZ=s,this.type="rotation",this.euler=new yt(0,0,0,i)}startGen(t){this.angleX.startGen(t),this.angleY.startGen(t),this.angleZ.startGen(t)}genValue(t,e,s,i){return this.euler.set(this.angleX.genValue(t,i)*s,this.angleY.genValue(t,i)*s,this.angleZ.genValue(t,i)*s),e.setFromEuler(this.euler)}toJSON(){return{type:"Euler",angleX:this.angleX.toJSON(),angleY:this.angleY.toJSON(),angleZ:this.angleZ.toJSON(),eulerOrder:this.euler.order}}static fromJSON(t){return new fe(ee(t.angleX),ee(t.angleY),ee(t.angleZ),t.eulerOrder)}clone(){return new fe(this.angleX.clone(),this.angleY.clone(),this.angleZ.clone(),this.euler.order)}}class pe{constructor(){this.indexCount=-1,this.type="rotation"}startGen(t){let e,s,i,n,r,o;this.indexCount=t.length;do{e=2*M()-1,s=2*M()-1,i=e*e+s*s}while(i>1);do{n=2*M()-1,r=2*M()-1,o=n*n+r*r}while(o>1);const a=Math.sqrt((1-i)/o);t.push(e,s,a*n,a*r)}genValue(t,e,s,i){-1===this.indexCount&&this.startGen(t);const n=this.indexCount;return e.set(t[n],t[n+1],t[n+2],t[n+3]),e}toJSON(){return{type:"RandomQuat"}}static fromJSON(t){return new pe}clone(){return new pe}}function me(t){switch(t?.type){case"AxisAngle":return ie.fromJSON(t);case"Euler":return fe.fromJSON(t);case"RandomQuat":return pe.fromJSON(t);default:return Wt(`${Qt("rotation generator",t)}; using a random rotation.`),new pe}}class ye{constructor(t,e,s){this.x=t,this.y=e,this.z=s,this.type="vec3function"}startGen(t){this.x.startGen(t),this.y.startGen(t),this.z.startGen(t)}genValue(t,e,s){return e.set(this.x.genValue(t,s),this.y.genValue(t,s),this.z.genValue(t,s))}toJSON(){return{type:"Vector3Function",x:this.x.toJSON(),y:this.y.toJSON(),z:this.z.toJSON()}}static fromJSON(t){return new ye(ee(t.x),ee(t.y),ee(t.z))}clone(){return new ye(this.x.clone(),this.y.clone(),this.z.clone())}}function ge(t){return"Vector3Function"===t?.type?ye.fromJSON(t):(Wt(`${Qt("vector generator",t)}; using a zero vector.`),new ye(new Yt(0),new Yt(0),new Yt(0)))}function ve(t){switch(t?.type){case"ConstantValue":case"IntervalValue":case"PiecewiseBezier":return ee(t);case"AxisAngle":case"RandomQuat":case"Euler":return me(t);case"Vector3Function":return ge(t);default:return Wt(`${Qt("generator",t)}; using 0.`),new Yt(0)}}function xe(t,e){return"world"===t||"local"===t?t:e}function Se(t){return 0===t?0:1/t}class be{constructor(){this.position=new et,this.quaternion=new tt,this.scale=new et(1,1,1),this.quaternionInverse=new tt,this.scaleInverse=new et(1,1,1)}refresh(t){t.emitter.matrixWorld.decompose(this.position,this.quaternion,this.scale),this.quaternionInverse.copy(this.quaternion).invert(),this.scaleInverse.set(Se(this.scale.x),Se(this.scale.y),Se(this.scale.z))}toSimulation(t,e,s){return s&&"local"===e?t.multiply(this.scale).applyQuaternion(this.quaternion):s||"world"!==e||t.applyQuaternion(this.quaternionInverse).multiply(this.scaleInverse),t}pointToSimulation(t,e,s){return s&&"local"===e?t.multiply(this.scale).applyQuaternion(this.quaternion).add(this.position):s||"world"!==e||t.sub(this.position).applyQuaternion(this.quaternionInverse).multiply(this.scaleInverse),t}}class we{constructor(t,e,s="world"){this.direction=t,this.magnitude=e,this.space=s,this.type="ApplyForce",this._frame=new be,this._direction=new et,this._direction.copy(t)}initialize(t,e){this.ps=e,this.magnitude.startGen(t.memory)}_step(t){const e=this.ps;return(void 0===e||e.worldSpace)&&"world"===this.space?t*(e?.motionScale??1):t}update(t,e){const s=this.magnitude.genValue(t.memory)*this._step(e),i=this._direction,n=t.velocity;n.x+=i.x*s,n.y+=i.y*s,n.z+=i.z*s}updateAll(t,e,s){const i=this.magnitude,n=this._direction,r=this._step(s),o=i instanceof Yt,a=o?i.value*r:0;for(let s=0;s<e;s++){const e=t[s];if(e.age>=e.life)continue;const h=o?a:i.genValue(e.memory)*r,l=e.velocity;l.x+=n.x*h,l.y+=n.y*h,l.z+=n.z*h}}frameUpdate(t){this._direction.copy(this.direction),void 0!==this.ps&&this.ps.worldSpace!==("world"===this.space)&&(this._frame.refresh(this.ps),this._frame.toSimulation(this._direction,this.space,this.ps.worldSpace))}toJSON(){return{type:this.type,direction:[this.direction.x,this.direction.y,this.direction.z],magnitude:this.magnitude.toJSON(),..."world"!==this.space?{space:this.space}:{}}}static fromJSON(t){return new we(Gt(t.direction,new et(0,0,0)),ee(t.magnitude??t.force),xe(t.space,"world"))}clone(){return new we(this.direction.clone(),this.magnitude.clone(),this.space)}reset(){}}class Me{constructor(t=0,e=0,s=new et){this.scaleX=t,this.scaleY=e,this.position=s,this.locations=[]}transform(t,e){const s=this.locations.length;if(0===s)return;const i=this.locations[e%s];t.x=i.x*this.scaleX+this.position.x,t.y=i.y*this.scaleY+this.position.y,t.z=this.position.z}static fromJSON(t){const e=t.position,s=Array.isArray(e)?new et(e[0],e[1],e[2]):new et(e?.x??0,e?.y??0,e?.z??0),i=new Me(t.scaleX??0,t.scaleY??0,s);return i.locations=(t.locations??[]).map(t=>new wt(t.x,t.y)),i}clone(){const t=new Me(this.scaleX,this.scaleY,this.position.clone());return t.locations=this.locations.map(t=>t.clone()),t}toJSON(){return{type:"TextureSequencer",scaleX:this.scaleX,scaleY:this.scaleY,position:[this.position.x,this.position.y,this.position.z],locations:this.locations.map(t=>({x:t.x,y:t.y}))}}fromImage(t,e){const s=document.createElement("canvas");s.width=t.width,s.height=t.height;const i=s.getContext("2d");if(!i)return;i.drawImage(t,0,0);const n=i.getImageData(0,0,s.width,s.height,{colorSpace:"srgb"});s.remove(),this.locations.length=0;for(let t=0;t<n.height;t++)for(let s=0;s<n.width;s++)n.data[4*(t*n.width+s)+3]>e&&this.locations.push(new wt(s,n.height-t))}}function ze(t){switch(t?.type){case void 0:return null==t?void Wt(`${Qt("sequencer",t)}; skipping it.`):Me.fromJSON(t);case"TextureSequencer":return Me.fromJSON(t);default:return void Wt(`${Qt("sequencer",t)}; skipping it.`)}}class _e{constructor(t){this.type="ApplySequences",this.sequencers=[],this.time=0,this.index=0,this.pCount=0,this.tempV=new et,this.states=new WeakMap,this.delay=t}initialize(t){const e=this.states.get(t);e?(e.id=this.pCount,e.inMotion=!1):this.states.set(t,{id:this.pCount,begin:new et,dst:new et,inMotion:!1}),this.pCount++}reset(){this.time=0,this.index=0,this.pCount=0}update(t,e){const s=this.sequencers[this.index];if(void 0===s)return;const i=this.states.get(t);if(void 0===i)return;const[n,r]=s,o=i.id*this.delay;if(this.time>=n.a+o&&this.time<=n.b+o){i.inMotion||(i.inMotion=!0,i.begin.copy(t.position),r.transform(i.dst,i.id));const e=n.b-n.a;t.position.lerpVectors(i.begin,i.dst,_e.BEZIER.genValue(e>0?(this.time-n.a-o)/e:1))}else this.time>n.b+o&&(i.inMotion=!1)}frameUpdate(t){for(;this.index+1<this.sequencers.length&&this.time>=this.sequencers[this.index+1][0].a;)this.index++;this.time+=t}appendSequencer(t,e){this.sequencers.push([t,e])}toJSON(){return{type:this.type,delay:this.delay,sequencers:this.sequencers.map(([t,e])=>({range:t.toJSON(),sequencer:e.toJSON()}))}}static fromJSON(t){const e=new _e("number"==typeof t.delay?t.delay:0);return(Array.isArray(t.sequencers)?t.sequencers:[]).forEach(t=>{const s=ze(t.sequencer);void 0!==s&&e.sequencers.push([ee(t.range),s])}),e}clone(){const t=new _e(this.delay);return t.sequencers=this.sequencers.map(t=>[t[0].clone(),t[1].clone()]),t}}_e.BEZIER=new Zt(0,0,1,1);class Ve{constructor(t){this.angle=t,this.type="ChangeEmitDirection",this._temp=new et,this._q=new tt,this.memory=[]}initialize(t){const e=t.velocity.length();0!=e&&(t.velocity.normalize(),0===t.velocity.x&&0===t.velocity.y?this._temp.set(0,t.velocity.z,0):this._temp.set(-t.velocity.y,t.velocity.x,0),this.memory.length=0,this.angle.startGen(this.memory),this._q.setFromAxisAngle(this._temp.normalize(),this.angle.genValue(this.memory)),this._temp.copy(t.velocity),t.velocity.applyQuaternion(this._q),this._q.setFromAxisAngle(this._temp,M()*Math.PI*2),t.velocity.applyQuaternion(this._q),t.velocity.setLength(e))}update(t,e){}frameUpdate(t){}toJSON(){return{type:this.type,angle:this.angle.toJSON()}}static fromJSON(t){return new Ve(ee(t.angle))}clone(){return new Ve(this.angle.clone())}reset(){this.memory.length=0}}function Ae(t,e){const s=t.velocity.length()*t.speedModifier,i=e.b-e.a;if(0===i)return s>=e.a?1:0;const n=(s-e.a)/i;return n<0?0:n>1?1:n}class Te{constructor(t,e){this.color=t,this.speedRange=e,this.type="ColorBySpeed"}initialize(t){this.color.startGen(t.memory)}update(t,e){const s=Ae(t,this.speedRange);this.color.genColor(t.memory,t.color,s),t.color.x*=t.startColor.x,t.color.y*=t.startColor.y,t.color.z*=t.startColor.z,t.color.w*=t.startColor.w}frameUpdate(t){}toJSON(){return{type:this.type,color:this.color.toJSON(),speedRange:this.speedRange.toJSON()}}static fromJSON(t){return new Te(de(t.color),t.speedRange?Xt.fromJSON(t.speedRange):new Xt(0,1))}clone(){return new Te(this.color.clone(),this.speedRange.clone())}reset(){}}class Oe{constructor(t){this.color=t,this.type="ColorOverLife"}initialize(t){this.color.startGen(t.memory)}update(t,e){const s=t.color,i=t.startColor;this.color.genColor(t.memory,s,t.age/t.life),s.x*=i.x,s.y*=i.y,s.z*=i.z,s.w*=i.w}updateAll(t,e,s){const i=this.color;for(let s=0;s<e;s++){const e=t[s];if(e.age>=e.life)continue;const n=e.color,r=e.startColor;i.genColor(e.memory,n,e.age/e.life),n.x*=r.x,n.y*=r.y,n.z*=r.z,n.w*=r.w}}frameUpdate(t){this.color.refreshTable?.()}toJSON(){return{type:this.type,color:this.color.toJSON()}}static fromJSON(t){return new Oe(de(t.color))}clone(){return new Oe(this.color.clone())}reset(){}}class Pe{constructor(t=64){this.previousVelocity=Pe.EMPTY,this.rotationQuaternion=Pe.EMPTY,this.angularVelocityQuaternion=Pe.EMPTY,this.memory=new Float64Array(0),this.memoryStride=0,this.capacity=Math.max(1,t),this.position=new Float32Array(3*this.capacity),this.previousPosition=new Float32Array(3*this.capacity),this.previousSize=new Float32Array(3*this.capacity),this.previousColor=new Float32Array(4*this.capacity),this.velocity=new Float32Array(3*this.capacity),this.size=new Float32Array(3*this.capacity),this.startSize=new Float32Array(3*this.capacity),this.color=new Float32Array(4*this.capacity),this.startColor=new Float32Array(4*this.capacity),this.scalars=new Float64Array(this.capacity*Pe.SCALAR_STRIDE),this.rotation=new Float32Array(this.capacity),this.angularVelocity=new Float32Array(this.capacity),this.uvTile=new Float32Array(this.capacity),this.startSpeed=new Float32Array(this.capacity),this.flip=new Uint8Array(this.capacity)}ensureCapacity(t){if(t<=this.capacity)return!1;let e=this.capacity;for(;e<t;)e*=2;this.position=Pe.grow(this.position,3*e),this.previousPosition=Pe.grow(this.previousPosition,3*e);const s=this.previousSize===this.size,i=this.previousColor===this.color;if(s||(this.previousSize=Pe.grow(this.previousSize,3*e)),this.previousVelocity.length>0&&(this.previousVelocity=Pe.grow(this.previousVelocity,3*e)),this.rotationQuaternion.length>0){const t=this.rotationQuaternion.length;this.rotationQuaternion=Pe.grow(this.rotationQuaternion,4*e),this.angularVelocityQuaternion=Pe.grow(this.angularVelocityQuaternion,4*e);for(let s=t+3;s<4*e;s+=4)this.rotationQuaternion[s]=1,this.angularVelocityQuaternion[s]=1}if(i||(this.previousColor=Pe.grow(this.previousColor,4*e)),this.velocity=Pe.grow(this.velocity,3*e),this.size=Pe.grow(this.size,3*e),this.startSize=Pe.grow(this.startSize,3*e),this.color=Pe.grow(this.color,4*e),s&&(this.previousSize=this.size),i&&(this.previousColor=this.color),this.startColor=Pe.grow(this.startColor,4*e),this.scalars=Pe.growDouble(this.scalars,e*Pe.SCALAR_STRIDE),this.memoryStride>0){const t=new Float64Array(e*this.memoryStride);t.fill(NaN),t.set(this.memory),this.memory=t}this.rotation=Pe.grow(this.rotation,e),this.angularVelocity=Pe.grow(this.angularVelocity,e),this.uvTile=Pe.grow(this.uvTile,e),this.startSpeed=Pe.grow(this.startSpeed,e);const n=new Uint8Array(e);return n.set(this.flip),this.flip=n,this.capacity=e,!0}keepPreviousVelocity(){return!(this.previousVelocity.length>=3*this.capacity)&&(this.previousVelocity=new Float32Array(3*this.capacity),!0)}recordMemory(t,e){const s=e.length;let i=this.memoryStride;if(s>i||this.memory.length<this.capacity*i){i=Math.max(i,s);const t=new Float64Array(this.capacity*i);t.fill(NaN);const e=this.memoryStride,n=this.memory,r=e>0?n.length/e:0;for(let s=0,o=0,a=0;s<r;s++,o+=e,a+=i)for(let s=0;s<e;s++)t[a+s]=n[o+s];this.memory=t,this.memoryStride=i}const n=t*i;for(let t=0;t<i;t++){const i=t<s?e[t]:void 0;this.memory[n+t]="number"==typeof i?i:NaN}}useSizeSnapshot(t){t?this.previousSize===this.size&&(this.previousSize=new Float32Array(this.size)):this.previousSize=this.size}useColorSnapshot(t){t?this.previousColor===this.color&&(this.previousColor=new Float32Array(this.color)):this.previousColor=this.color}ensureQuaternionColumns(){if(this.rotationQuaternion.length>=4*this.capacity)return!1;this.rotationQuaternion=new Float32Array(4*this.capacity),this.angularVelocityQuaternion=new Float32Array(4*this.capacity);for(let t=3;t<this.rotationQuaternion.length;t+=4)this.rotationQuaternion[t]=1,this.angularVelocityQuaternion[t]=1;return!0}swapRows(t,e){if(t===e)return;const s=3*t,i=3*e;Pe.swap3(this.position,s,i),Pe.swap3(this.previousPosition,s,i),this.previousSize!==this.size&&Pe.swap3(this.previousSize,s,i),this.previousVelocity.length>0&&Pe.swap3(this.previousVelocity,s,i),Pe.swap3(this.velocity,s,i),Pe.swap3(this.size,s,i),Pe.swap3(this.startSize,s,i);const n=4*t,r=4*e;Pe.swap4(this.color,n,r),this.previousColor!==this.color&&Pe.swap4(this.previousColor,n,r),Pe.swap4(this.startColor,n,r),this.rotationQuaternion.length>0&&(Pe.swap4(this.rotationQuaternion,n,r),Pe.swap4(this.angularVelocityQuaternion,n,r)),Pe.swap3(this.scalars,t*Pe.SCALAR_STRIDE,e*Pe.SCALAR_STRIDE);const o=this.memoryStride;if(o>0){const s=this.memory;for(let i=0,n=t*o,r=e*o;i<o;i++,n++,r++){const t=s[n];s[n]=s[r],s[r]=t}}Pe.swap1(this.rotation,t,e),Pe.swap1(this.angularVelocity,t,e),Pe.swap1(this.uvTile,t,e),Pe.swap1(this.startSpeed,t,e),Pe.swap1(this.flip,t,e)}static swap1(t,e,s){const i=t[e];t[e]=t[s],t[s]=i}static growDouble(t,e){const s=new Float64Array(e);return s.set(t),s}static swap3(t,e,s){let i=t[e];t[e]=t[s],t[s]=i,i=t[e+1],t[e+1]=t[s+1],t[s+1]=i,i=t[e+2],t[e+2]=t[s+2],t[s+2]=i}static swap4(t,e,s){Pe.swap3(t,e,s);const i=t[e+3];t[e+3]=t[s+3],t[s+3]=i}static grow(t,e){const s=new Float32Array(e);return s.set(t),s}}Pe.EMPTY=new Float32Array(0),Pe.SCALAR_STRIDE=3,Pe.AGE=0,Pe.LIFE=1,Pe.SPEED_MODIFIER=2;class $e{constructor(t){this.data=t,this.next=null,this.prev=null}hasPrev(){return null!==this.prev}hasNext(){return null!==this.next}}class Ee{constructor(){this.length=0,this.head=this.tail=null}isEmpty(){return null===this.head}clear(){this.length=0,this.head=this.tail=null}front(){return null===this.head?null:this.head.data}back(){return null===this.tail?null:this.tail.data}dequeue(){if(this.head){const t=this.head.data;return this.head=this.head.next,this.head?this.head.prev=null:this.tail=null,this.length--,t}}pop(){if(this.tail){const t=this.tail.data;return this.tail=this.tail.prev,this.tail?this.tail.next=null:this.head=null,this.length--,t}}queue(t){const e=new $e(t);this.tail||(this.tail=e),this.head&&(this.head.prev=e,e.next=this.head),this.head=e,this.length++}push(t){const e=new $e(t);this.head||(this.head=e),this.tail&&(this.tail.next=e,e.prev=this.tail),this.tail=e,this.length++}insertBefore(t,e){const s=new $e(e);s.next=t,s.prev=t.prev,null!==s.prev&&(s.prev.next=s),s.next.prev=s,t==this.head&&(this.head=s),this.length++}remove(t){if(null===this.head||null===this.tail)return;let e=this.head;for(t===this.head.data&&(this.head=this.head.next),t===this.tail.data&&(this.tail=this.tail.prev);null!==e.next&&e.data!==t;)e=e.next;e.data===t&&(null!==e.prev&&(e.prev.next=e.next),null!==e.next&&(e.next.prev=e.prev),this.length--)}*values(){let t=this.head;for(;null!==t;)yield t.data,t=t.next}}class Ce{get startSpeed(){return this.store.startSpeed[this.storeIndex]}set startSpeed(t){this.store.startSpeed[this.storeIndex]=t}get age(){return this.scalars[this.scalarOffset]}set age(t){this.scalars[this.scalarOffset]=t}get life(){return this.scalars[this.scalarOffset+1]}set life(t){this.scalars[this.scalarOffset+1]=t}get speedModifier(){return this.scalars[this.scalarOffset+2]}set speedModifier(t){this.scalars[this.scalarOffset+2]=t}get angularVelocity(){const t=this.angularVelocityQuaternion;return void 0!==t?t:this.store.angularVelocity[this.storeIndex]}set angularVelocity(t){if("number"==typeof t)this.angularVelocityQuaternion=void 0,this.store.angularVelocity[this.storeIndex]=t;else if(void 0===t)this.angularVelocityQuaternion=void 0,this.store.angularVelocity[this.storeIndex]=0;else{let e=this.angularVelocityQuaternion;void 0===e&&(this.store.ensureQuaternionColumns(),e=new St(this.store.angularVelocityQuaternion,4*this.storeIndex),this.angularVelocityQuaternion=e),e!==t&&e.copy(t)}}get rotation(){const t=this.rotationQuaternion;return void 0!==t?t:this.store.rotation[this.storeIndex]}set rotation(t){if("number"==typeof t)this.rotationQuaternion=void 0,this.store.rotation[this.storeIndex]=t;else{let e=this.rotationQuaternion;void 0===e&&(this.store.ensureQuaternionColumns(),e=new St(this.store.rotationQuaternion,4*this.storeIndex),this.rotationQuaternion=e),e!==t&&e.copy(t)}}get uvTile(){return this.store.uvTile[this.storeIndex]}set uvTile(t){this.store.uvTile[this.storeIndex]=t}get flip(){return this.store.flip[this.storeIndex]}set flip(t){this.store.flip[this.storeIndex]=t}constructor(t=new Pe(1),e=0){this.rotationQuaternion=void 0,this.angularVelocityQuaternion=void 0,this.memory=[],this.store=t,this.storeIndex=e;const s=3*e,i=4*e;this.position=new zt(t.position,s),this.previousPosition=new zt(t.previousPosition,s),this.previousVelocity=new zt(t.previousVelocity,s),this.velocity=new zt(t.velocity,s),this.size=new zt(t.size,s),this.startSize=new zt(t.startSize,s),this.color=new Tt(t.color,i),this.startColor=new Tt(t.startColor,i),this.scalars=t.scalars,this.scalarOffset=e*Pe.SCALAR_STRIDE,this.size.set(1,1,1),this.startSize.set(1,1,1),this.life=1,this.speedModifier=1}setStoreIndex(t){this.storeIndex=t,this.rebind()}rebind(){const t=this.store,e=3*this.storeIndex,s=4*this.storeIndex;this.position.bind(t.position,e),this.previousPosition.bind(t.previousPosition,e),this.previousVelocity.bind(t.previousVelocity,e),this.velocity.bind(t.velocity,e),this.size.bind(t.size,e),this.startSize.bind(t.startSize,e),this.color.bind(t.color,s),this.startColor.bind(t.startColor,s),this.rotationQuaternion?.bind(t.rotationQuaternion,s),this.angularVelocityQuaternion?.bind(t.angularVelocityQuaternion,s),this.scalars=t.scalars,this.scalarOffset=this.storeIndex*Pe.SCALAR_STRIDE}get died(){return this.age>=this.life}reset(){this.memory.length=0}}const Fe=new Float32Array(0);class Ie{get startSpeed(){return this.store.startSpeed[this.storeIndex]}set startSpeed(t){this.store.startSpeed[this.storeIndex]=t}get age(){return this.scalars[this.scalarOffset]}set age(t){this.scalars[this.scalarOffset]=t}get life(){return this.scalars[this.scalarOffset+1]}set life(t){this.scalars[this.scalarOffset+1]=t}get speedModifier(){return this.scalars[this.scalarOffset+2]}set speedModifier(t){this.scalars[this.scalarOffset+2]=t}get previous(){return this._previous??(this._previous=new Ee)}set previous(t){this._previous=t}get uvTile(){return this.store.uvTile[this.storeIndex]}set uvTile(t){this.store.uvTile[this.storeIndex]=t}constructor(t=new Pe(1),e=0){this.length=30,this._previous=void 0,this.historyPositions=Fe,this.historySizes=Fe,this.historyBaseSizes=Fe,this.headWidthScale=1,this.historyColors=Fe,this.historySides=Fe,this.historyAges=Fe,this.historyDistances=Fe,this.historyCapacity=0,this.historyHead=0,this.historyCount=0,this.memory=[],this.store=t,this.storeIndex=e;const s=3*e,i=4*e;this.position=new zt(t.position,s),this.previousPosition=new zt(t.previousPosition,s),this.previousVelocity=new zt(t.previousVelocity,s),this.velocity=new zt(t.velocity,s),this.size=new zt(t.size,s),this.startSize=new zt(t.startSize,s),this.color=new Tt(t.color,i),this.startColor=new Tt(t.startColor,i),this.scalars=t.scalars,this.scalarOffset=e*Pe.SCALAR_STRIDE,this.size.set(1,1,1),this.startSize.set(1,1,1),this.life=1,this.speedModifier=1}setStoreIndex(t){this.storeIndex=t,this.rebind()}rebind(){const t=this.store,e=3*this.storeIndex,s=4*this.storeIndex;this.position.bind(t.position,e),this.previousPosition.bind(t.previousPosition,e),this.previousVelocity.bind(t.previousVelocity,e),this.velocity.bind(t.velocity,e),this.size.bind(t.size,e),this.startSize.bind(t.startSize,e),this.color.bind(t.color,s),this.startColor.bind(t.startColor,s),this.scalars=t.scalars,this.scalarOffset=this.storeIndex*Pe.SCALAR_STRIDE}ensureHistoryCapacity(t){this.historyCapacity!==t&&(this.historyCapacity=t,this.historySizes.length<t&&(this.historyPositions=new Float32Array(3*t),this.historySizes=new Float32Array(t),this.historyBaseSizes=new Float32Array(t),this.historyColors=new Float32Array(4*t),this.historyAges=new Float32Array(t),this.historyDistances=new Float32Array(t),this.historySides.length>0&&(this.historySides=new Float32Array(3*t))),this.historyHead=0,this.historyCount=0)}ensureSideHistory(){this.historySides.length<3*this.historyCapacity&&(this.historySides=new Float32Array(3*this.historyCapacity))}resetHistory(){this.historyHead=0,this.historyCount=0}getHistoryIndex(t){const e=this.historyCapacity;return(this.historyHead-this.historyCount+e+t)%e}update(t=!1,e=!0){0===this.historyCapacity&&this.ensureHistoryCapacity(Math.max(1,Math.ceil(this.length)));const s=this.historyCapacity,i=this.store,n=this.storeIndex,r=n*Pe.SCALAR_STRIDE,o=i.scalars[r+Pe.AGE];if(o>=i.scalars[r+Pe.LIFE])return void this.dropOldest();const a=t&&this.historyCount>0,h=a?(this.historyHead+s-1)%s:this.historyHead,l=3*h,c=this.historyPositions,u=i.position,d=3*n;c[l]=u[d],c[l+1]=u[d+1],c[l+2]=u[d+2];const f=i.size[d];this.historyBaseSizes[h]=f,this.historySizes[h]=f*this.headWidthScale;const p=4*h,m=this.historyColors,y=i.color,g=4*n;m[p]=y[g],m[p+1]=y[g+1],m[p+2]=y[g+2],m[p+3]=y[g+3],this.historyAges[h]=o,a||(this.historyHead=(h+1)%s,this.historyCount<s&&this.historyCount++),e&&this.measureHeadDistance()}measureHeadDistance(){const t=this.historyCount;if(0===t)return;const e=this.historyCapacity,s=(this.historyHead+e-1)%e;if(1===t)return void(this.historyDistances[s]=0);const i=(s+e-1)%e,n=this.historyPositions,r=n[3*s]-n[3*i],o=n[3*s+1]-n[3*i+1],a=n[3*s+2]-n[3*i+2];this.historyDistances[s]=this.historyDistances[i]+Math.sqrt(r*r+o*o+a*a)}dropOldest(){this.historyCount>0&&this.historyCount--}get died(){return this.age>=this.life}reset(){this.memory.length=0,this.headWidthScale=1,this.resetHistory()}}function Ne(t,e){return Math.floor(M()*(e-t))+t}function Be(t,e){const s=Number.isNaN(t)?0:1-K.clamp(t,0,1),i=K.lerp(Math.pow(s,e),1,M());return 2===e?Math.sqrt(i):Math.cbrt(i)}const Ue=new et(0,1,0),Re=new et(0,0,0),De=new et(1,1,1),Le=new et(0,0,1),ke=1e-6;var qe;exports.SubParticleEmitMode=void 0,(qe=exports.SubParticleEmitMode||(exports.SubParticleEmitMode={}))[qe.Death=0]="Death",qe[qe.Birth=1]="Birth",qe[qe.Frame=2]="Frame";const Je={color:1,size:2,rotation:4,lifetime:8};function We(t){let e=0;for(const s of t)e|=Je[s]??0;return e}class Ge{constructor(t,e,s,i=exports.SubParticleEmitMode.Frame,n=1,r=[]){this.particleSystem=t,this.useVelocityAsBasis=e,this.subParticleSystem=s,this.mode=i,this.emitProbability=n,this.inherit=r,this.type="EmitSubParticleSystem",this.q_=new tt,this.v_=new et,this.v2_=new et,this.v3_=new et,this.subEmissions=new Array,this.spareEmissions=new Array;const o=this.target;o&&(o.onlyUsedByOther=!0)}initialize(t){}update(t,e){(this.mode===exports.SubParticleEmitMode.Frame||this.mode===exports.SubParticleEmitMode.Birth&&0===t.age||this.mode===exports.SubParticleEmitMode.Death&&t.age+e>=t.life)&&this.emit(t,e)}get target(){const t=this.subParticleSystem;if(null===t||"object"!=typeof t)return;const e=t.system;return e?.isDisposed?void 0:e}emit(t,e){if(!this.target)return;if(M()>this.emitProbability)return;const s=this.spareEmissions.pop(),i=void 0!==s?s:{burstParticleCount:0,burstParticleIndex:0,isBursting:!1,burstIndex:0,burstWaveIndex:0,time:0,waitEmiting:0,matrix:new ot,travelDistance:0,particle:void 0,serial:void 0,previousWorldPos:void 0};i.burstParticleCount=0,i.burstParticleIndex=0,i.isBursting=!1,i.burstIndex=0,i.burstWaveIndex=0,i.time=0,i.waitEmiting=0,i.travelDistance=0,this.mode===exports.SubParticleEmitMode.Death?(i.particle=Ge.copyInto(i.ghost??(i.ghost=new Ce),t),i.serial=void 0):(i.particle=t,i.serial=t.serial),i.inherit=We(this.inherit),this.mode===exports.SubParticleEmitMode.Death&&(i.inherit&=~Je.lifetime),i.previousWorldPos=void 0,this.setMatrixFromParticle(i.matrix,t),this.subEmissions.push(i)}frameUpdate(t){const e=this.target;if(e)for(let s=0;s<this.subEmissions.length;s++)if(this.subEmissions[s].time>=e.duration){const t=this.subEmissions[s];t.particle=void 0,t.matrix=new ot,this.spareEmissions.push(t),this.subEmissions[s]=this.subEmissions[this.subEmissions.length-1],this.subEmissions.length=this.subEmissions.length-1,s--}else{const i=this.subEmissions[s],n=i.particle;void 0!==n&&n===i.ghost||(void 0!==n&&n.age<n.life&&n.serial===i.serial?this.setMatrixFromParticle(i.matrix,n):i.particle=void 0),e.emit(t,i,i.matrix)}else this.clearEmissions()}toJSON(){return{type:this.type,subParticleSystem:"string"==typeof this.subParticleSystem?this.subParticleSystem:this.subParticleSystem?this.subParticleSystem.uuid:"",useVelocityAsBasis:this.useVelocityAsBasis,mode:this.mode,emitProbability:this.emitProbability,...this.inherit.length>0?{inherit:this.inherit.slice()}:{}}}static fromJSON(t,e){return new Ge(e,Boolean(t.useVelocityAsBasis),t.subParticleSystem,t.mode,t.emitProbability,Ge.validInherit(t.inherit))}clone(){return new Ge(this.particleSystem,this.useVelocityAsBasis,this.subParticleSystem,this.mode,this.emitProbability,this.inherit.slice())}reset(){this.clearEmissions()}clearEmissions(){for(const t of this.subEmissions)t.particle=void 0,this.spareEmissions.push(t);this.subEmissions.length=0}static copyInto(t,e){return t.position.copy(e.position),t.velocity.copy(e.velocity),t.color.copy(e.color),t.size.copy(e.size),t.rotation=e.rotation??0,t.age=e.age,t.life=e.life,t}static validInherit(t){return Array.isArray(t)?t.filter(t=>t in Je):[]}setMatrixFromParticle(t,e){let s;if(void 0===e.rotation||this.useVelocityAsBasis){const s=e.position,i=this.v3_.copy(e.velocity),n=i.length(),r=this.v_,o=this.v2_;if(n<ke)r.set(1,0,0),o.set(0,1,0),i.set(0,0,1);else if(i.divideScalar(n),Math.abs(i.x)<ke&&Math.abs(i.y)<ke){const t=i.z>0?1:-1;r.set(1,0,0),o.set(0,t,0),i.set(0,0,t)}else r.copy(Le).cross(i).normalize(),o.copy(i).cross(r);t.set(r.x,o.x,i.x,s.x,r.y,o.y,i.y,s.y,r.z,o.z,i.z,s.z,0,0,0,1)}else e.rotation instanceof tt?s=e.rotation:(this.q_.setFromAxisAngle(Le,e.rotation),s=this.q_),t.compose(e.position,s,De);this.particleSystem.worldSpace||t.multiplyMatrices(this.particleSystem.emitter.matrixWorld,t)}}class Qe{initialize(t,e){this.ps=e,this.x.startGen(t.memory),this.y.startGen(t.memory),this.z.startGen(t.memory)}constructor(t,e,s,i="world"){this.x=t,this.y=e,this.z=s,this.space=i,this.type="ForceOverLife",this._temp=new et,this._frame=new be}_step(t){const e=this.ps;return(void 0===e||e.worldSpace)&&"world"===this.space?t*(e?.motionScale??1):t}update(t,e){const s=t.age/t.life;this._temp.set(this.x.genValue(t.memory,s),this.y.genValue(t.memory,s),this.z.genValue(t.memory,s));const i=void 0===this.ps||this.ps.worldSpace;this._frame.toSimulation(this._temp,this.space,i),t.velocity.addScaledVector(this._temp,this._step(e))}updateAll(t,e,s){const i=this._temp,n=this.x,r=this.y,o=this.z,a=this._frame,h=this.space,l=void 0===this.ps||this.ps.worldSpace,c=l!==("world"===h),u=this._step(s);for(let s=0;s<e;s++){const e=t[s];if(e.age>=e.life)continue;const d=e.memory,f=e.age/e.life;i.set(n.genValue(d,f),r.genValue(d,f),o.genValue(d,f)),c&&a.toSimulation(i,h,l),e.velocity.addScaledVector(i,u)}}toJSON(){return{type:this.type,x:this.x.toJSON(),y:this.y.toJSON(),z:this.z.toJSON(),..."world"!==this.space?{space:this.space}:{}}}static fromJSON(t){return new Qe(ee(t.x),ee(t.y),ee(t.z),xe(t.space,"world"))}frameUpdate(t){void 0!==this.ps&&this.ps.worldSpace!==("world"===this.space)&&this._frame.refresh(this.ps)}clone(){return new Qe(this.x.clone(),this.y.clone(),this.z.clone(),this.space)}reset(){}}class je{constructor(t,e={}){this.type="FrameOverLife",this.salt=new Xt(0,1),this.frame=t,this.fps=e.fps??0,this.cycles=e.cycles??1,this.frameCount=e.frameCount??0,this.loop=e.loop??!0,this.random=e.random??!1,this.startFrame=e.startFrame}get frame(){return this._frame}set frame(t){this._frame=t}isPlain(){return!(this.fps>0)&&1===this.cycles&&void 0===this.startFrame}initialize(t){this._frame.startGen(t.memory),this.startFrame?.startGen(t.memory),this.salt.startGen(t.memory)}update(t,e){t.uvTile=this.frameAt(t,t.age,t.age/t.life)}updateAll(t,e,s){for(let s=0;s<e;s++){const e=t[s];e.age>=e.life||(e.uvTile=this.frameAt(e,e.age,e.age/e.life))}}frameAt(t,e,s){if(this.fps>0){const i=this.sampleFrame(t,s),n=this.frameCount;let r=Math.floor(e*this.fps)+this.offset(t);return this.random&&n>0?i+Math.floor(je.hash(r,this.saltOf(t))*n):(n>0&&(r=this.loop?je.wrap(r,n):Math.min(r,n-1)),i+r)}let i;if(1!==this.cycles&&this.cycles>0){const e=s*this.cycles;i=this.sampleFrame(t,s>=1?1:e-Math.floor(e))}else i=this.sampleFrame(t,s);return void 0!==this.startFrame&&(i+=this.offset(t),this.frameCount>0&&(i=je.wrap(i,this.frameCount))),i}offset(t){return void 0!==this.startFrame?Math.floor(this.startFrame.genValue(t.memory)):0}saltOf(t){const e=t.memory[this.salt.indexCount];return"number"==typeof e?e:0}static hash(t,e){const s=43758.5453*Math.sin(12.9898*t+7833.233*e);return Math.min(s-Math.floor(s),.999999)}static wrap(t,e){return(t%e+e)%e}sampleFrame(t,e){return"function"===this._frame.type?this._frame.genValue(t.memory,e):this._frame.genValue(t.memory)}frameUpdate(t){this._frame.refreshTable?.()}toJSON(){return{type:this.type,frame:this.frame.toJSON(),...this.fps>0?{fps:this.fps}:{},...1!==this.cycles?{cycles:this.cycles}:{},...this.frameCount>0?{frameCount:this.frameCount}:{},...this.loop?{}:{loop:!1},...this.random?{random:!0}:{},...void 0!==this.startFrame?{startFrame:this.startFrame.toJSON()}:{}}}static fromJSON(t){return new je(ee(t.frame),{fps:"number"==typeof t.fps?t.fps:void 0,cycles:"number"==typeof t.cycles?t.cycles:void 0,frameCount:"number"==typeof t.frameCount?t.frameCount:void 0,loop:"boolean"==typeof t.loop?t.loop:void 0,random:!0===t.random,startFrame:void 0!==t.startFrame?ee(t.startFrame):void 0})}clone(){return new je(this.frame.clone(),{fps:this.fps,cycles:this.cycles,frameCount:this.frameCount,loop:this.loop,random:this.random,startFrame:this.startFrame?.clone()})}reset(){}}class He{constructor(t,e){this.center=t,this.magnitude=e,this.type="GravityForce",this.temp=new et}initialize(t){}update(t,e){const s=t.position.distanceToSquared(this.center);0!==s&&(this.temp.copy(this.center).sub(t.position).normalize(),t.velocity.addScaledVector(this.temp,this.magnitude/s*e))}updateAll(t,e,s){const i=this.center.x,n=this.center.y,r=this.center.z,o=this.magnitude*s;for(let s=0;s<e;s++){const e=t[s];if(e.age>=e.life)continue;const a=e.position,h=i-a.x,l=n-a.y,c=r-a.z,u=h*h+l*l+c*c;if(0===u)continue;const d=o/(u*Math.sqrt(u)),f=e.velocity;f.x+=h*d,f.y+=l*d,f.z+=c*d}}frameUpdate(t){}toJSON(){return{type:this.type,center:[this.center.x,this.center.y,this.center.z],magnitude:this.magnitude}}static fromJSON(t){return new He(Gt(t.center,new et(0,0,0)),"number"==typeof t.magnitude?t.magnitude:0)}clone(){return new He(this.center.clone(),this.magnitude)}reset(){}}class Ye{constructor(t=new Yt(1),e="initial"){this.multiplier=t,this.mode=e,this.type="InheritVelocity",this._temp=new et,this._tempPos=new et,this._tempQInv=new tt,this._tempScaleInv=new et(1,1,1)}initialize(t,e){this.ps=e,this.multiplier.startGen(t.memory),"initial"===this.mode&&e.emitterVelocity&&(this._temp.copy(e.emitterVelocity),e.worldSpace||(this.decomposeInverse(e),this._temp.multiply(this._tempScaleInv).applyQuaternion(this._tempQInv)),t.velocity.addScaledVector(this._temp,this.multiplier.genValue(t.memory,0)))}frameUpdate(t){this.ps&&!this.ps.worldSpace&&this.decomposeInverse(this.ps)}update(t,e){"current"===this.mode&&void 0!==this.ps&&this.ps.emitterVelocity&&(this._temp.copy(this.ps.emitterVelocity),this.ps.worldSpace||this._temp.multiply(this._tempScaleInv).applyQuaternion(this._tempQInv),t.position.addScaledVector(this._temp,this.multiplier.genValue(t.memory,t.age/t.life)*e))}decomposeInverse(t){t.emitter.matrixWorld.decompose(this._tempPos,this._tempQInv,this._tempScaleInv),this._tempQInv.invert(),this._tempScaleInv.set(1/this._tempScaleInv.x,1/this._tempScaleInv.y,1/this._tempScaleInv.z)}toJSON(){return{type:this.type,multiplier:this.multiplier.toJSON(),mode:this.mode}}static fromJSON(t){return new Ye(t.multiplier?ee(t.multiplier):new Yt(1),"current"===t.mode?"current":"initial")}clone(){return new Ye(this.multiplier.clone(),this.mode)}reset(){}}class Xe{initialize(t,e){void 0!==e&&(this.ps=e),this.speed.startGen(t.memory)}motionScale(){const t=this.ps;return void 0!==t&&t.worldSpace?t.motionScale??1:1}constructor(t,e){this.speed=t,this.dampen=e,this.type="LimitSpeedOverLife"}dampenStep(t){const e=this.dampen>1?1:this.dampen>0?this.dampen:0;return 1-Math.pow(1-e/3,60*t)}update(t,e){const s=t.velocity.length(),i=this.speed.genValue(t.memory,t.age/t.life)*this.motionScale();if(s>i){const n=(s-i)/s;t.velocity.multiplyScalar(1-n*this.dampenStep(e))}}updateAll(t,e,s){const i=this.speed,n=this.dampenStep(s),r=this.motionScale();for(let s=0;s<e;s++){const e=t[s];if(e.age>=e.life)continue;const o=e.velocity,a=o.length(),h=i.genValue(e.memory,e.age/e.life)*r;a>h&&o.multiplyScalar(1-(a-h)/a*n)}}toJSON(){return{type:this.type,speed:this.speed.toJSON(),dampen:this.dampen}}static fromJSON(t){return new Xe(ee(t.speed),"number"==typeof t.dampen?t.dampen:1)}frameUpdate(t){this.speed.refreshTable?.()}clone(){return new Xe(this.speed.clone(),this.dampen)}reset(){}}const Ze=.5*(Math.sqrt(3)-1),Ke=(3-Math.sqrt(3))/6,ts=1/3,es=1/6,ss=(Math.sqrt(5)-1)/4,is=(5-Math.sqrt(5))/20,ns=new Float32Array([1,1,0,-1,1,0,1,-1,0,-1,-1,0,1,0,1,-1,0,1,1,0,-1,-1,0,-1,0,1,1,0,-1,1,0,1,-1,0,-1,-1]),rs=new Float32Array([0,1,1,1,0,1,1,-1,0,1,-1,1,0,1,-1,-1,0,-1,1,1,0,-1,1,-1,0,-1,-1,1,0,-1,-1,-1,1,0,1,1,1,0,1,-1,1,0,-1,1,1,0,-1,-1,-1,0,1,1,-1,0,1,-1,-1,0,-1,1,-1,0,-1,-1,1,1,0,1,1,1,0,-1,1,-1,0,1,1,-1,0,-1,-1,1,0,1,-1,1,0,-1,-1,-1,0,1,-1,-1,0,-1,1,1,1,0,1,1,-1,0,1,-1,1,0,1,-1,-1,0,-1,1,1,0,-1,1,-1,0,-1,-1,1,0,-1,-1,-1,0]);class os{constructor(t=e){const e="function"==typeof t?t:function(t){let e=0,s=0,i=0,n=1;const r=function(){let t=4022871197;return function(e){e=e.toString();for(let s=0;s<e.length;s++){t+=e.charCodeAt(s);let i=.02519603282416938*t;t=i>>>0,i-=t,i*=t,t=i>>>0,i-=t,t+=4294967296*i}return 2.3283064365386963e-10*(t>>>0)}}();e=r(" "),s=r(" "),i=r(" "),e-=r(t),e<0&&(e+=1);s-=r(t),s<0&&(s+=1);i-=r(t),i<0&&(i+=1);return function(){const t=2091639*e+2.3283064365386963e-10*n;return e=s,s=i,i=t-(n=0|t)}}(t);this.p=function(t){const e=new Uint8Array(256);for(let t=0;t<256;t++)e[t]=t;for(let s=0;s<255;s++){const i=s+~~(t()*(256-s)),n=e[s];e[s]=e[i],e[i]=n}return e}(e),this.perm=new Uint8Array(512),this.permMod12=new Uint8Array(512);for(let t=0;t<512;t++)this.perm[t]=this.p[255&t],this.permMod12[t]=this.perm[t]%12}noise2D(t,e){const s=this.permMod12,i=this.perm;let n=0,r=0,o=0;const a=(t+e)*Ze,h=Math.floor(t+a),l=Math.floor(e+a),c=(h+l)*Ke,u=t-(h-c),d=e-(l-c);let f,p;u>d?(f=1,p=0):(f=0,p=1);const m=u-f+Ke,y=d-p+Ke,g=u-1+2*Ke,v=d-1+2*Ke,x=255&h,S=255&l;let b=.5-u*u-d*d;if(b>=0){const t=3*s[x+i[S]];b*=b,n=b*b*(ns[t]*u+ns[t+1]*d)}let w=.5-m*m-y*y;if(w>=0){const t=3*s[x+f+i[S+p]];w*=w,r=w*w*(ns[t]*m+ns[t+1]*y)}let M=.5-g*g-v*v;if(M>=0){const t=3*s[x+1+i[S+1]];M*=M,o=M*M*(ns[t]*g+ns[t+1]*v)}return 70*(n+r+o)}noise3D(t,e,s){const i=this.permMod12,n=this.perm;let r,o,a,h;const l=(t+e+s)*ts,c=Math.floor(t+l),u=Math.floor(e+l),d=Math.floor(s+l),f=(c+u+d)*es,p=t-(c-f),m=e-(u-f),y=s-(d-f);let g,v,x,S,b,w;p>=m?m>=y?(g=1,v=0,x=0,S=1,b=1,w=0):p>=y?(g=1,v=0,x=0,S=1,b=0,w=1):(g=0,v=0,x=1,S=1,b=0,w=1):m<y?(g=0,v=0,x=1,S=0,b=1,w=1):p<y?(g=0,v=1,x=0,S=0,b=1,w=1):(g=0,v=1,x=0,S=1,b=1,w=0);const M=p-g+es,z=m-v+es,_=y-x+es,V=p-S+2*es,A=m-b+2*es,T=y-w+2*es,O=p-1+.5,P=m-1+.5,$=y-1+.5,E=255&c,C=255&u,F=255&d;let I=.6-p*p-m*m-y*y;if(I<0)r=0;else{const t=3*i[E+n[C+n[F]]];I*=I,r=I*I*(ns[t]*p+ns[t+1]*m+ns[t+2]*y)}let N=.6-M*M-z*z-_*_;if(N<0)o=0;else{const t=3*i[E+g+n[C+v+n[F+x]]];N*=N,o=N*N*(ns[t]*M+ns[t+1]*z+ns[t+2]*_)}let B=.6-V*V-A*A-T*T;if(B<0)a=0;else{const t=3*i[E+S+n[C+b+n[F+w]]];B*=B,a=B*B*(ns[t]*V+ns[t+1]*A+ns[t+2]*T)}let U=.6-O*O-P*P-$*$;if(U<0)h=0;else{const t=3*i[E+1+n[C+1+n[F+1]]];U*=U,h=U*U*(ns[t]*O+ns[t+1]*P+ns[t+2]*$)}return 32*(r+o+a+h)}noise4D(t,e,s,i){const n=this.perm;let r,o,a,h,l;const c=(t+e+s+i)*ss,u=Math.floor(t+c),d=Math.floor(e+c),f=Math.floor(s+c),p=Math.floor(i+c),m=(u+d+f+p)*is,y=t-(u-m),g=e-(d-m),v=s-(f-m),x=i-(p-m);let S=0,b=0,w=0,M=0;y>g?S++:b++,y>v?S++:w++,y>x?S++:M++,g>v?b++:w++,g>x?b++:M++,v>x?w++:M++;const z=S>=3?1:0,_=b>=3?1:0,V=w>=3?1:0,A=M>=3?1:0,T=S>=2?1:0,O=b>=2?1:0,P=w>=2?1:0,$=M>=2?1:0,E=S>=1?1:0,C=b>=1?1:0,F=w>=1?1:0,I=M>=1?1:0,N=y-z+is,B=g-_+is,U=v-V+is,R=x-A+is,D=y-T+2*is,L=g-O+2*is,k=v-P+2*is,q=x-$+2*is,J=y-E+3*is,W=g-C+3*is,G=v-F+3*is,Q=x-I+3*is,j=y-1+4*is,H=g-1+4*is,Y=v-1+4*is,X=x-1+4*is,Z=255&u,K=255&d,tt=255&f,et=255&p;let st=.6-y*y-g*g-v*v-x*x;if(st<0)r=0;else{const t=n[Z+n[K+n[tt+n[et]]]]%32*4;st*=st,r=st*st*(rs[t]*y+rs[t+1]*g+rs[t+2]*v+rs[t+3]*x)}let it=.6-N*N-B*B-U*U-R*R;if(it<0)o=0;else{const t=n[Z+z+n[K+_+n[tt+V+n[et+A]]]]%32*4;it*=it,o=it*it*(rs[t]*N+rs[t+1]*B+rs[t+2]*U+rs[t+3]*R)}let nt=.6-D*D-L*L-k*k-q*q;if(nt<0)a=0;else{const t=n[Z+T+n[K+O+n[tt+P+n[et+$]]]]%32*4;nt*=nt,a=nt*nt*(rs[t]*D+rs[t+1]*L+rs[t+2]*k+rs[t+3]*q)}let rt=.6-J*J-W*W-G*G-Q*Q;if(rt<0)h=0;else{const t=n[Z+E+n[K+C+n[tt+F+n[et+I]]]]%32*4;rt*=rt,h=rt*rt*(rs[t]*J+rs[t+1]*W+rs[t+2]*G+rs[t+3]*Q)}let ot=.6-j*j-H*H-Y*Y-X*X;if(ot<0)l=0;else{const t=n[Z+1+n[K+1+n[tt+1+n[et+1]]]]%32*4;ot*=ot,l=ot*ot*(rs[t]*j+rs[t+1]*H+rs[t+2]*Y+rs[t+3]*X)}return 27*(r+o+a+h+l)}}const as=100,hs=new Array(as),ls=new et,cs=new tt;function us(t){let e=hs[t];return void 0===e&&(e=new os(t),hs[t]=e),e}class ds{constructor(t,e,s=new Yt(1),i=new Yt(0),n=new Yt(0),r){this.frequency=t,this.power=e,this.positionAmount=s,this.rotationAmount=i,this.scrollSpeed=n,this.remap=r,this.type="Noise",this.duration=0,this.scrollOffset=0,this.scrollMemory=[],this._frequency=NaN,this._power=NaN,this._positionAmount=NaN,this._rotationAmount=NaN,this.scrollSpeed.startGen(this.scrollMemory)}sample(t,e,s){const i=t.noise2D(0,e),n=this.remap;return void 0===n?i:n.genValue(s,.5*(i+1))}initialize(t){const e="number"==typeof t.rotation;let s=t._noiseState;if(void 0===s)return s={lastPos:new et,lastRot:0,lastRotQ:e?null:new tt,generatorX:us(Ne(0,as)),generatorY:us(Ne(0,as)),generatorZ:us(Ne(0,as)),generatorW:us(Ne(0,as))},void(t._noiseState=s);s.lastPos.set(0,0,0),s.lastRot=0,e?s.lastRotQ=null:null===s.lastRotQ?s.lastRotQ=new tt:s.lastRotQ.set(0,0,0,1),s.generatorX=us(Ne(0,as)),s.generatorY=us(Ne(0,as)),s.generatorZ=us(Ne(0,as)),s.generatorW=us(Ne(0,as))}static constantOf(t){return t instanceof Yt?t.value:NaN}rotateByNoise(t,e,s,i,n){const r=e.lastRotQ;t.multiply(r.invert()),ls.set(this.sample(e.generatorX,s,n),this.sample(e.generatorY,s,n),this.sample(e.generatorZ,s,n));const o=ls.length();o>0?(ls.multiplyScalar(1/o),cs.setFromAxisAngle(ls,this.sample(e.generatorW,s,n)*Math.PI*i)):cs.set(0,0,0,1),t.multiply(cs),r.copy(cs)}update(t,e){const s=t._noiseState;if(void 0===s)return;const i=t.memory,n=t.age/t.life,r=this._frequency,o=r==r?r:this.frequency.genValue(i,n),a=this._power,h=a==a?a:this.power.genValue(i,n),l=this._positionAmount,c=l==l?l:this.positionAmount.genValue(i,n),u=this._rotationAmount,d=u==u?u:this.rotationAmount.genValue(i,n),f=t.age*o+this.scrollOffset;if(c>0){const e=h*c;t.position.sub(s.lastPos),ls.set(this.sample(s.generatorX,f,i)*e,this.sample(s.generatorY,f,i)*e,this.sample(s.generatorZ,f,i)*e),t.position.add(ls),s.lastPos.copy(ls)}if(d>0){const e=h*d;if("number"==typeof t.rotation){const n=this.sample(s.generatorW,f,i)*Math.PI*e;t.rotation=t.rotation-s.lastRot+n,s.lastRot=n}else null!==s.lastRotQ&&this.rotateByNoise(t.rotation,s,f,e,i)}}updateAll(t,e,s){const i=e>0?t[0].store:void 0;if(void 0===i){for(let i=0;i<e;i++){const e=t[i];e.age<e.life&&this.update(e,s)}return}const n=i.position,r=i.rotation,o=i.scalars,a=Pe.SCALAR_STRIDE,h=this._frequency,l=this._power,c=this._positionAmount,u=this._rotationAmount;for(let s=0,i=0,d=0;s<e;s++,i+=3,d+=a){const e=o[d],a=o[d+1];if(e>=a)continue;const f=t[s],p=f._noiseState;if(void 0===p)continue;const m=f.memory,y=e/a,g=h==h?h:this.frequency.genValue(m,y),v=l==l?l:this.power.genValue(m,y),x=c==c?c:this.positionAmount.genValue(m,y),S=u==u?u:this.rotationAmount.genValue(m,y),b=e*g+this.scrollOffset;if(x>0){const t=v*x,e=p.lastPos,s=this.sample(p.generatorX,b,m)*t,r=this.sample(p.generatorY,b,m)*t,o=this.sample(p.generatorZ,b,m)*t;n[i]=Math.fround(n[i]-e.x)+s,n[i+1]=Math.fround(n[i+1]-e.y)+r,n[i+2]=Math.fround(n[i+2]-e.z)+o,e.set(s,r,o)}if(S>0){const t=v*S;if("number"==typeof f.rotation){const e=this.sample(p.generatorW,b,m)*Math.PI*t;r[s]=r[s]-p.lastRot+e,p.lastRot=e}else null!==p.lastRotQ&&this.rotateByNoise(f.rotation,p,b,t,m)}}}toJSON(){return{type:this.type,frequency:this.frequency.toJSON(),power:this.power.toJSON(),positionAmount:this.positionAmount.toJSON(),rotationAmount:this.rotationAmount.toJSON(),scrollSpeed:this.scrollSpeed.toJSON(),...void 0!==this.remap?{remap:this.remap.toJSON()}:{}}}frameUpdate(t){this.duration+=t,this.scrollOffset+=this.scrollSpeed.genValue(this.scrollMemory,0)*t,this._frequency=ds.constantOf(this.frequency),this._power=ds.constantOf(this.power),this._positionAmount=ds.constantOf(this.positionAmount),this._rotationAmount=ds.constantOf(this.rotationAmount)}static fromJSON(t){return new ds(ee(t.frequency),ee(t.power),t.positionAmount?ee(t.positionAmount):void 0,t.rotationAmount?ee(t.rotationAmount):void 0,t.scrollSpeed?ee(t.scrollSpeed):new Yt(0),t.remap?ee(t.remap):void 0)}clone(){return new ds(this.frequency.clone(),this.power.clone(),this.positionAmount.clone(),this.rotationAmount.clone(),this.scrollSpeed.clone(),this.remap?.clone())}reset(){this.scrollOffset=0}}class fs{constructor(t,e=new et(0,1,0),s="local"){this.orbitSpeed=t,this.axis=e,this.space=s,this.type="OrbitOverLife",this.temp=new et,this._frame=new be,this._axis=new et(0,1,0),this._center=new et,this.rotation=new tt,this.refreshAxis()}initialize(t,e){this.ps=e,this.orbitSpeed.startGen(t.memory)}refreshAxis(){const t=this._axis.copy(this.axis),e=this._center.set(0,0,0);if(void 0!==this.ps){const s=this.ps.worldSpace;this._frame.toSimulation(t,this.space,s),this._frame.pointToSimulation(e,this.space,s)}const s=t.length();s>0?t.multiplyScalar(1/s):t.set(0,0,0)}converts(){return void 0!==this.ps&&this.ps.worldSpace!==("world"===this.space)}update(t,e){const s=this._axis;if(0===s.x&&0===s.y&&0===s.z)return;const i=t.position;i.sub(this._center),this.temp.copy(i).projectOnVector(s),this.rotation.setFromAxisAngle(s,this.orbitSpeed.genValue(t.memory,t.age/t.life)*e),i.sub(this.temp),i.applyQuaternion(this.rotation),i.add(this.temp),i.add(this._center)}updateAll(t,e,s){const i=this._axis;if(0===i.x&&0===i.y&&0===i.z)return;const n=this.orbitSpeed,r=this._center,o=this.temp,a=this.rotation;for(let h=0;h<e;h++){const e=t[h];if(e.age>=e.life)continue;const l=e.position;l.sub(r),o.copy(l).projectOnVector(i),a.setFromAxisAngle(i,n.genValue(e.memory,e.age/e.life)*s),l.sub(o),l.applyQuaternion(a),l.add(o),l.add(r)}}frameUpdate(t){this.converts()&&this._frame.refresh(this.ps),this.refreshAxis()}toJSON(){return{type:this.type,orbitSpeed:this.orbitSpeed.toJSON(),axis:[this.axis.x,this.axis.y,this.axis.z],..."local"!==this.space?{space:this.space}:{}}}static fromJSON(t){return new fs(ee(t.orbitSpeed),t.axis?new et(t.axis[0],t.axis[1],t.axis[2]):void 0,xe(t.space,"local"))}clone(){return new fs(this.orbitSpeed.clone(),this.axis.clone(),this.space)}reset(){}}const ps=new tt;class ms{constructor(t){this.angularVelocity=t,this.type="Rotation3DOverLife",this.tempQuat=new tt}initialize(t){t.rotation instanceof tt&&(t.angularVelocity=t instanceof Ce?ps:new tt,this.angularVelocity.startGen(t.memory))}update(t,e){if(t.rotation instanceof tt){this.angularVelocity.genValue(t.memory,this.tempQuat,e,t.age/t.life),t.rotation.multiply(this.tempQuat);const s=t.angularVelocity;s instanceof tt&&s.copy(this.tempQuat)}}toJSON(){return{type:this.type,angularVelocity:this.angularVelocity.toJSON()}}static fromJSON(t){return new ms(me(t.angularVelocity))}frameUpdate(t){}clone(){return new ms(this.angularVelocity.clone())}reset(){}}class ys{constructor(t,e){this.angularVelocity=t,this.speedRange=e,this.type="RotationBySpeed",this.tempQuat=new tt}initialize(t){"number"==typeof t.rotation&&this.angularVelocity.startGen(t.memory)}update(t,e){if("number"==typeof t.rotation){const s=Ae(t,this.speedRange),i=this.angularVelocity.genValue(t.memory,s);t.rotation+=e*i,t.angularVelocity=i}}toJSON(){return{type:this.type,angularVelocity:this.angularVelocity.toJSON(),speedRange:this.speedRange.toJSON()}}static fromJSON(t){return new ys(ee(t.angularVelocity),t.speedRange?Xt.fromJSON(t.speedRange):new Xt(0,1))}frameUpdate(t){}clone(){return new ys(this.angularVelocity.clone(),this.speedRange.clone())}reset(){}}class gs{constructor(t){this.angularVelocity=t,this.type="RotationOverLife",this.tempQuat=new tt}initialize(t){"number"==typeof t.rotation?this.angularVelocity.startGen(t.memory):t.rotation instanceof tt&&(this.angularVelocity.startGen(t.memory),t.angularVelocity instanceof tt||(t.angularVelocity=new tt))}update(t,e){if("number"==typeof t.rotation){const s=this.angularVelocity.genValue(t.memory,t.age/t.life);t.rotation+=e*s,t.angularVelocity=s}else if(t.rotation instanceof tt){const s=this.angularVelocity.genValue(t.memory,t.age/t.life);this.turnAboutZ(t,t.rotation,s*e)}}updateAll(t,e,s){const i=this.angularVelocity;for(let n=0;n<e;n++){const e=t[n];if(e.age>=e.life)continue;const r=e.rotation;if("number"==typeof r){const t=i.genValue(e.memory,e.age/e.life);e.rotation=r+s*t,e.angularVelocity=t}else if(r instanceof tt){const t=i.genValue(e.memory,e.age/e.life);this.turnAboutZ(e,r,t*s)}}}turnAboutZ(t,e,s){const i=this.tempQuat.setFromAxisAngle(Le,s);e.multiply(i);const n=t.angularVelocity;n instanceof tt&&n.copy(i)}toJSON(){return{type:this.type,angularVelocity:this.angularVelocity.toJSON()}}static fromJSON(t){return new gs(ee(t.angularVelocity))}frameUpdate(t){this.angularVelocity.refreshTable?.()}clone(){return new gs(this.angularVelocity.clone())}reset(){}}class vs{initialize(t){this.size.startGen(t.memory)}constructor(t,e){this.size=t,this.speedRange=e,this.type="SizeBySpeed"}update(t){const e=Ae(t,this.speedRange);this.size instanceof ye?this.size.genValue(t.memory,t.size,e).multiply(t.startSize):t.size.copy(t.startSize).multiplyScalar(this.size.genValue(t.memory,e))}toJSON(){return{type:this.type,size:this.size.toJSON(),speedRange:this.speedRange.toJSON()}}static fromJSON(t){return new vs(ve(t.size),t.speedRange?Xt.fromJSON(t.speedRange):new Xt(0,1))}frameUpdate(t){}clone(){return new vs(this.size.clone(),this.speedRange.clone())}reset(){}}class xs{constructor(t){this.type="SizeOverLife",this._sizeIsVector3=!1,this.size=t}get size(){return this._size}set size(t){this._size=t,this._sizeIsVector3=t instanceof ye}initialize(t){this._size.startGen(t.memory)}update(t){const e=t.age/t.life;if(this._sizeIsVector3)this._size.genValue(t.memory,t.size,e).multiply(t.startSize);else{const s=this._size.genValue(t.memory,e),i=t.size,n=t.startSize;i.x=n.x*s,i.y=n.y*s,i.z=n.z*s}}updateAll(t,e,s){if(this._sizeIsVector3){const s=this._size;for(let i=0;i<e;i++){const e=t[i];e.age>=e.life||s.genValue(e.memory,e.size,e.age/e.life).multiply(e.startSize)}return}const i=this._size;for(let s=0;s<e;s++){const e=t[s];if(e.age>=e.life)continue;const n=i.genValue(e.memory,e.age/e.life),r=e.size,o=e.startSize;r.x=o.x*n,r.y=o.y*n,r.z=o.z*n}}toJSON(){return{type:this.type,size:this.size.toJSON()}}static fromJSON(t){return new xs(ve(t.size))}frameUpdate(t){this._size.refreshTable?.()}clone(){return new xs(this.size.clone())}reset(){}}class Ss{initialize(t){this.speed.startGen(t.memory)}constructor(t){this.speed=t,this.type="SpeedOverLife"}update(t){t.speedModifier=this.speed.genValue(t.memory,t.age/t.life)}updateAll(t,e,s){const i=this.speed;for(let s=0;s<e;s++){const e=t[s];e.age>=e.life||(e.speedModifier=i.genValue(e.memory,e.age/e.life))}}toJSON(){return{type:this.type,speed:this.speed.toJSON()}}static fromJSON(t){return new Ss(ee(t.speed))}frameUpdate(t){this.speed.refreshTable?.()}clone(){return new Ss(this.speed.clone())}reset(){}}function bs(t){return 0===t?0:1/t}class ws{constructor(t,e,s,i,n=0){this.scale=t,this.octaves=e,this.velocityMultiplier=s,this.timeScale=i,this.seed=n,this.type="TurbulenceField",this.timeOffset=new et,this.initialOffset=new et,this.temp=new et,this.temp2=new et;const r=V(n);this.generator=new os(r),this.initialOffset.set(r()*bs(t.x)*i.x,r()*bs(t.y)*i.y,r()*bs(t.z)*i.z),this.timeOffset.copy(this.initialOffset)}initialize(t){}update(t,e){const s=t.position.x*bs(this.scale.x),i=t.position.y*bs(this.scale.y),n=t.position.z*bs(this.scale.z);this.temp.set(0,0,0);let r=1;for(let t=0;t<this.octaves;t++)this.temp2.set(this.generator.noise4D(s*r,i*r,n*r,this.timeOffset.x*r)/r,this.generator.noise4D(s*r,i*r,n*r,this.timeOffset.y*r)/r,this.generator.noise4D(s*r,i*r,n*r,this.timeOffset.z*r)/r),this.temp.add(this.temp2),r*=2;this.temp.multiply(this.velocityMultiplier),t.velocity.addScaledVector(this.temp,e)}updateAll(t,e,s){const i=e>0?t[0].store:void 0;if(void 0===i){for(let i=0;i<e;i++){const e=t[i];e.age<e.life&&this.update(e,s)}return}const n=i.position,r=i.velocity,o=i.scalars,a=Pe.SCALAR_STRIDE,h=this.generator,l=this.octaves,c=bs(this.scale.x),u=bs(this.scale.y),d=bs(this.scale.z),f=this.velocityMultiplier.x*s,p=this.velocityMultiplier.y*s,m=this.velocityMultiplier.z*s,y=this.timeOffset.x,g=this.timeOffset.y,v=this.timeOffset.z;for(let t=0,s=0,i=0;t<e;t++,s+=3,i+=a){if(o[i]>=o[i+1])continue;const t=n[s]*c,e=n[s+1]*u,a=n[s+2]*d;let x=0,S=0,b=0,w=1;for(let s=0;s<l;s++){const s=t*w,i=e*w,n=a*w;x+=h.noise4D(s,i,n,y*w)/w,S+=h.noise4D(s,i,n,g*w)/w,b+=h.noise4D(s,i,n,v*w)/w,w*=2}r[s]+=x*f,r[s+1]+=S*p,r[s+2]+=b*m}}toJSON(){return{type:this.type,scale:[this.scale.x,this.scale.y,this.scale.z],octaves:this.octaves,velocityMultiplier:[this.velocityMultiplier.x,this.velocityMultiplier.y,this.velocityMultiplier.z],timeScale:[this.timeScale.x,this.timeScale.y,this.timeScale.z],...0!==this.seed?{seed:this.seed}:{}}}frameUpdate(t){this.timeOffset.x+=t*this.timeScale.x,this.timeOffset.y+=t*this.timeScale.y,this.timeOffset.z+=t*this.timeScale.z}static fromJSON(t){return new ws(Gt(t.scale,new et(1,1,1)),"number"==typeof t.octaves?t.octaves:1,Gt(t.velocityMultiplier,new et(1,1,1)),Gt(t.timeScale,new et(1,1,1)),"number"==typeof t.seed?t.seed:0)}clone(){return new ws(this.scale.clone(),this.octaves,this.velocityMultiplier.clone(),this.timeScale.clone(),this.seed)}reset(){this.timeOffset.copy(this.initialOffset)}}const Ms=new et(1,0,0),zs=new et(0,1,0),_s=new et(0,0,1);class Vs{constructor(t=new Yt(0),e=new Yt(0),s=new Yt(0),i=new Yt(0),n=new Yt(0),r=new Yt(0),o="local",a=new Yt(0),h=new et){this.linearX=t,this.linearY=e,this.linearZ=s,this.orbitalX=i,this.orbitalY=n,this.orbitalZ=r,this.space=o,this.radial=a,this.orbitalOffset=h,this.type="VelocityOverLife",this._temp=new et,this._tempEmitterPos=new et,this._tempQ=new tt,this._tempQInv=new tt,this._tempScale=new et(1,1,1),this._tempScaleInv=new et(1,1,1),this._tempRot=new tt,this._axisX=new et(1,0,0),this._axisY=new et(0,1,0),this._axisZ=new et(0,0,1),this._center=new et}initialize(t,e){this.ps=e,this.linearX.startGen(t.memory),this.linearY.startGen(t.memory),this.linearZ.startGen(t.memory),this.orbitalX.startGen(t.memory),this.orbitalY.startGen(t.memory),this.orbitalZ.startGen(t.memory),this.radial.startGen(t.memory)}frameUpdate(t){this.ps&&(this.ps.emitter.matrixWorld.decompose(this._tempEmitterPos,this._tempQ,this._tempScale),this._tempQInv.copy(this._tempQ).invert(),this._tempScaleInv.set(1/this._tempScale.x,1/this._tempScale.y,1/this._tempScale.z),this._axisX.copy(Ms),this._axisY.copy(zs),this._axisZ.copy(_s),this._center.copy(this.orbitalOffset),this.ps.worldSpace&&(this._axisX.applyQuaternion(this._tempQ),this._axisY.applyQuaternion(this._tempQ),this._axisZ.applyQuaternion(this._tempQ),this._center.multiply(this._tempScale).applyQuaternion(this._tempQ).add(this._tempEmitterPos)))}update(t,e){const s=t.age/t.life;this._temp.set(this.linearX.genValue(t.memory,s),this.linearY.genValue(t.memory,s),this.linearZ.genValue(t.memory,s));const i=void 0!==this.ps&&this.ps.worldSpace;i&&"local"===this.space?this._temp.multiply(this._tempScale).applyQuaternion(this._tempQ):i||"world"!==this.space||this._temp.multiply(this._tempScaleInv).applyQuaternion(this._tempQInv),t.position.addScaledVector(this._temp,e);const n=this.radial.genValue(t.memory,s);if(0!==n){this._temp.copy(t.position).sub(this._center);const s=this._temp.length();s>0&&t.position.addScaledVector(this._temp,n*e/s)}const r=this.orbitalX.genValue(t.memory,s)*e,o=this.orbitalY.genValue(t.memory,s)*e,a=this.orbitalZ.genValue(t.memory,s)*e;0===r&&0===o&&0===a||(t.position.sub(this._center),this.orbit(t.position,this._axisX,r),this.orbit(t.position,this._axisY,o),this.orbit(t.position,this._axisZ,a),t.position.add(this._center))}orbit(t,e,s){0!==s&&(this._tempRot.setFromAxisAngle(e,s),t.applyQuaternion(this._tempRot))}toJSON(){return{type:this.type,linearX:this.linearX.toJSON(),linearY:this.linearY.toJSON(),linearZ:this.linearZ.toJSON(),orbitalX:this.orbitalX.toJSON(),orbitalY:this.orbitalY.toJSON(),orbitalZ:this.orbitalZ.toJSON(),space:this.space,radial:this.radial.toJSON(),orbitalOffset:[this.orbitalOffset.x,this.orbitalOffset.y,this.orbitalOffset.z]}}static fromJSON(t){const e=t=>t?ee(t):new Yt(0);return new Vs(e(t.linearX),e(t.linearY),e(t.linearZ),e(t.orbitalX),e(t.orbitalY),e(t.orbitalZ),"world"===t.space?"world":"local",e(t.radial),Array.isArray(t.orbitalOffset)?new et(t.orbitalOffset[0]??0,t.orbitalOffset[1]??0,t.orbitalOffset[2]??0):new et)}clone(){return new Vs(this.linearX.clone(),this.linearY.clone(),this.linearZ.clone(),this.orbitalX.clone(),this.orbitalY.clone(),this.orbitalZ.clone(),this.space,this.radial.clone(),this.orbitalOffset.clone())}reset(){}}class As{initialize(t){this.width.startGen(t.memory)}constructor(t,e=!1){this.width=t,this.absolute=e,this.type="WidthOverLength"}update(t){if(!(t instanceof Ie))return;const e=t.memory;t.headWidthScale=this.absolute?1:this.width.genValue(e,0);const s=t.historyCount;if(0===s)return;const i=t.historyCapacity,n=t.historySizes,r=t.historyBaseSizes,o=1/s,a=this.absolute;let h=t.getHistoryIndex(0);for(let t=0;t<s;t++){const l=this.width.genValue(e,(s-t)*o);n[h]=a?l:r[h]*l,h++,h===i&&(h=0)}}frameUpdate(t){}toJSON(){return{type:this.type,width:this.width.toJSON(),absolute:this.absolute}}static fromJSON(t){return new As(ee(t.width),t.absolute??!0)}clone(){return new As(this.width.clone(),this.absolute)}reset(){}}const Ts={ApplyForce:{type:"ApplyForce",constructor:we,params:[["direction",["vec3"]],["magnitude",["value"]],["space",["string"]]],loadJSON:we.fromJSON},Noise:{type:"Noise",constructor:ds,params:[["frequency",["value"]],["power",["value"]],["positionAmount",["value"]],["rotationAmount",["value"]],["scrollSpeed",["value"]],["remap",["valueFunc"]]],loadJSON:ds.fromJSON},TurbulenceField:{type:"TurbulenceField",constructor:ws,params:[["scale",["vec3"]],["octaves",["number"]],["velocityMultiplier",["vec3"]],["timeScale",["vec3"]],["seed",["number"]]],loadJSON:ws.fromJSON},GravityForce:{type:"GravityForce",constructor:He,params:[["center",["vec3"]],["magnitude",["number"]]],loadJSON:He.fromJSON},ColorOverLife:{type:"ColorOverLife",constructor:Oe,params:[["color",["colorFunc"]]],loadJSON:Oe.fromJSON},RotationOverLife:{type:"RotationOverLife",constructor:gs,params:[["angularVelocity",["value","valueFunc"]]],loadJSON:gs.fromJSON},Rotation3DOverLife:{type:"Rotation3DOverLife",constructor:ms,params:[["angularVelocity",["rotationFunc"]]],loadJSON:ms.fromJSON},SizeOverLife:{type:"SizeOverLife",constructor:xs,params:[["size",["value","valueFunc","vec3Func"]]],loadJSON:xs.fromJSON},ColorBySpeed:{type:"ColorBySpeed",constructor:Te,params:[["color",["colorFunc"]],["speedRange",["range"]]],loadJSON:Te.fromJSON},RotationBySpeed:{type:"RotationBySpeed",constructor:ys,params:[["angularVelocity",["value","valueFunc"]],["speedRange",["range"]]],loadJSON:ys.fromJSON},SizeBySpeed:{type:"SizeBySpeed",constructor:vs,params:[["size",["value","valueFunc","vec3Func"]],["speedRange",["range"]]],loadJSON:vs.fromJSON},SpeedOverLife:{type:"SpeedOverLife",constructor:Ss,params:[["speed",["value","valueFunc"]]],loadJSON:Ss.fromJSON},FrameOverLife:{type:"FrameOverLife",constructor:je,params:[["frame",["value","valueFunc"]],["fps",["number"]],["cycles",["number"]],["frameCount",["number"]],["loop",["boolean"]],["random",["boolean"]],["startFrame",["value"]]],loadJSON:je.fromJSON},ForceOverLife:{type:"ForceOverLife",constructor:Qe,params:[["x",["value","valueFunc"]],["y",["value","valueFunc"]],["z",["value","valueFunc"]],["space",["string"]]],loadJSON:Qe.fromJSON},VelocityOverLife:{type:"VelocityOverLife",constructor:Vs,params:[["linearX",["value","valueFunc"]],["linearY",["value","valueFunc"]],["linearZ",["value","valueFunc"]],["orbitalX",["value","valueFunc"]],["orbitalY",["value","valueFunc"]],["orbitalZ",["value","valueFunc"]],["space",["string"]],["radial",["value","valueFunc"]],["orbitalOffset",["vec3"]]],loadJSON:Vs.fromJSON},InheritVelocity:{type:"InheritVelocity",constructor:Ye,params:[["multiplier",["value","valueFunc"]],["mode",["string"]]],loadJSON:Ye.fromJSON},OrbitOverLife:{type:"OrbitOverLife",constructor:fs,params:[["orbitSpeed",["value","valueFunc"]],["axis",["vec3"]],["space",["string"]]],loadJSON:fs.fromJSON},WidthOverLength:{type:"WidthOverLength",constructor:As,params:[["width",["value","valueFunc"]],["absolute",["boolean"]]],loadJSON:As.fromJSON},ChangeEmitDirection:{type:"ChangeEmitDirection",constructor:Ve,params:[["angle",["value"]]],loadJSON:Ve.fromJSON},ApplySequences:{type:"ApplySequences",constructor:_e,params:[["delay",["number"]]],loadJSON:_e.fromJSON},EmitSubParticleSystem:{type:"EmitSubParticleSystem",constructor:Ge,params:[["particleSystem",["self"]],["useVelocityAsBasis",["boolean"]],["subParticleSystem",["particleSystem"]],["mode",["number"]],["emitProbability",["number"]],["inherit",["subEmitterInherit"]]],loadJSON:Ge.fromJSON},LimitSpeedOverLife:{type:"LimitSpeedOverLife",constructor:Xe,params:[["speed",["value","valueFunc"]],["dampen",["number"]]],loadJSON:Xe.fromJSON},ApplyCollision:{type:"ApplyCollision",constructor:$t,params:[["bounce",["number"]]],loadJSON:$t.fromJSON}};function Os(t,e){const s=t?Ts[t.type]:void 0;return s?s.loadJSON(t,e):(Wt(`${Qt("behavior",t)}; it is skipped.`),null)}function Ps(t,e){const s=t.toJSON(),i=Ts[s?.type];return i?Ht(s,t=>i.loadJSON(t,e).toJSON()):s}const $s={PiecewiseBezier:te,Vector3Function:ye,Quaternion:tt,ConstantValue:Yt,Gradient:ae,Vector4View:Tt,AxisAngleGenerator:ie,IntervalValue:Xt,ColorRange:ne};function Es(t,e){return`const ${t} = ${e};\n const ${t}_tbl = ${t} instanceof deps.PiecewiseBezier ? ${t}.sampledTable() : null;\n const ${t}_last = ${t}_tbl !== null ? ${t}_tbl.length - 1 : 0;\n const ${t}_const = ${t} instanceof deps.ConstantValue;\n const ${t}_cv = ${t}_const ? ${t}.value : 0;\n const ${t}_iv = ${t} instanceof deps.IntervalValue;\n const ${t}_slot = ${t}_iv ? ${t}.indexCount : -1;\n const ${t}_col = ${t}_slot >= 0 && ${t}_slot < ms;\n const ${t}_a = ${t}_iv ? ${t}.a : 0, ${t}_b = ${t}_iv ? ${t}.b : 0;`}function Cs(t){return`const vx = vel[o3], vy = vel[o3 + 1], vz = vel[o3 + 2];\n const speed = Math.sqrt(vx * vx + vy * vy + vz * vz) * scalars[s + 2];\n let ts = span${t} === 0 ? (speed >= lo${t} ? 1 : 0) : (speed - lo${t}) / span${t};\n ts = ts < 0 ? 0 : ts > 1 ? 1 : ts;`}function Fs(t,e,s){return`let ${e};\n if (${t}_tbl !== null) {\n const tt = ${s};\n if (tt <= 0) ${e} = ${t}_tbl[0];\n else if (tt >= 1) ${e} = ${t}_tbl[${t}_last];\n else {\n const x = tt * ${t}_last;\n const ix = x | 0;\n const v0 = ${t}_tbl[ix];\n ${e} = v0 + (${t}_tbl[ix + 1] - v0) * (x - ix);\n }\n } else if (${t}_const) ${e} = ${t}_cv;\n else if (${t}_iv) {\n // The particle's own sample, from the memory column when it holds it.\n let r = ${t}_col ? mem[row * ms + ${t}_slot] : NaN;\n if (r !== r) r = p.memory[${t}_slot];\n ${e} = (1 - r) * ${t}_a + r * ${t}_b;\n } else ${e} = ${t}.genValue(p.memory, ${s});`}function Is(t,e){return`const ${t} = ${e};\n const ${t}_tbl = ${t} instanceof deps.Gradient ? ${t}.sampledTable() : null;\n const ${t}_last = ${t}_tbl !== null ? ${t}_tbl.length / 4 - 1 : 0;\n const ${t}_cr = ${t} instanceof deps.ColorRange;\n const ${t}_slot = ${t}_cr ? ${t}.indexCount : -1;\n const ${t}_col = ${t}_slot >= 0 && ${t}_slot < ms;\n // Rounded to float32 as copying the colour into the particle does.\n const ${t}_ax = ${t}_cr ? Math.fround(${t}.a.x) : 0, ${t}_ay = ${t}_cr ? Math.fround(${t}.a.y) : 0;\n const ${t}_az = ${t}_cr ? Math.fround(${t}.a.z) : 0, ${t}_aw = ${t}_cr ? Math.fround(${t}.a.w) : 0;\n const ${t}_bx = ${t}_cr ? ${t}.b.x : 0, ${t}_by = ${t}_cr ? ${t}.b.y : 0;\n const ${t}_bz = ${t}_cr ? ${t}.b.z : 0, ${t}_bw = ${t}_cr ? ${t}.b.w : 0;`}function Ns(t,e){return`if (${t}_tbl !== null) {\n const tt = ${e};\n const tbl = ${t}_tbl;\n let r, g, b, a;\n if (tt <= 0) {\n r = tbl[0]; g = tbl[1]; b = tbl[2]; a = tbl[3];\n } else if (tt >= 1) {\n const o = ${t}_last * 4;\n r = tbl[o]; g = tbl[o + 1]; b = tbl[o + 2]; a = tbl[o + 3];\n } else {\n const x = tt * ${t}_last;\n const ix = x | 0;\n const fr = x - ix;\n const o = ix * 4;\n const nx = o + 4;\n r = tbl[o] + (tbl[nx] - tbl[o]) * fr;\n g = tbl[o + 1] + (tbl[nx + 1] - tbl[o + 1]) * fr;\n b = tbl[o + 2] + (tbl[nx + 2] - tbl[o + 2]) * fr;\n a = tbl[o + 3] + (tbl[nx + 3] - tbl[o + 3]) * fr;\n }\n color[o4] = Math.fround(r) * startColor[o4];\n color[o4 + 1] = Math.fround(g) * startColor[o4 + 1];\n color[o4 + 2] = Math.fround(b) * startColor[o4 + 2];\n color[o4 + 3] = Math.fround(a) * startColor[o4 + 3];\n } else if (${t}_cr) {\n let r = ${t}_col ? mem[row * ms + ${t}_slot] : NaN;\n if (r !== r) r = p.memory[${t}_slot];\n color[o4] = Math.fround(${t}_ax + (${t}_bx - ${t}_ax) * r) * startColor[o4];\n color[o4 + 1] = Math.fround(${t}_ay + (${t}_by - ${t}_ay) * r) * startColor[o4 + 1];\n color[o4 + 2] = Math.fround(${t}_az + (${t}_bz - ${t}_az) * r) * startColor[o4 + 2];\n color[o4 + 3] = Math.fround(${t}_aw + (${t}_bw - ${t}_aw) * r) * startColor[o4 + 3];\n } else {\n ${t}.genColor(p.memory, tmpColor, ${e});\n color[o4] = tmpColor.x * startColor[o4];\n color[o4 + 1] = tmpColor.y * startColor[o4 + 1];\n color[o4 + 2] = tmpColor.z * startColor[o4 + 2];\n color[o4 + 3] = tmpColor.w * startColor[o4 + 3];\n }`}function Bs(t,e,s,i,n,r,o){return`{\n const cx = 2 * (${n} * ${s} - ${r} * ${e});\n const cy = 2 * (${r} * ${t} - ${i} * ${s});\n const cz = 2 * (${i} * ${e} - ${n} * ${t});\n const nx = ${t} + ${o} * cx + ${n} * cz - ${r} * cy;\n const ny = ${e} + ${o} * cy + ${r} * cx - ${i} * cz;\n ${s} = ${s} + ${o} * cz + ${i} * cy - ${n} * cx;\n ${t} = nx;\n ${e} = ny;\n }`}function Us(t,e){return`const ${t}_q = ${e};\n const ${t}x = ${t}_q.x, ${t}y = ${t}_q.y, ${t}z = ${t}_q.z, ${t}w = ${t}_q.w;`}function Rs(t,e){return`const ${t}_v = ${e};\n const ${t}x = ${t}_v.x, ${t}y = ${t}_v.y, ${t}z = ${t}_v.z;`}function Ds(t,e,s,i){return`{\n const half = ${t} / 2;\n const sn = Math.sin(half);\n const qx = ${e} * sn, qy = ${s} * sn, qz = ${i} * sn, qw = Math.cos(half);\n ${Bs("px","py","pz","qx","qy","qz","qw")}\n px = Math.fround(px); py = Math.fround(py); pz = Math.fround(pz);\n }`}function Ls(t,e){switch(t.type){case"ColorOverLife":return{setup:Is(`g${e}`,`behaviors[${e}].color`),body:`{${Ns(`g${e}`,"t")}}`};case"SizeOverLife":return{setup:`const g${e} = behaviors[${e}].size;\n const vec3_${e} = g${e} instanceof deps.Vector3Function;\n ${Es(`sg${e}`,`g${e}`)}`,body:`if (vec3_${e}) {\n g${e}.genValue(p.memory, p.size, t).multiply(p.startSize);\n } else {\n ${Fs(`sg${e}`,"v","t")}\n size[o3] = startSize[o3] * v;\n size[o3 + 1] = startSize[o3 + 1] * v;\n size[o3 + 2] = startSize[o3 + 2] * v;\n }`};case"ApplyForce":return{setup:`const b${e} = behaviors[${e}];\n const d${e} = b${e}._direction;\n const dx${e} = d${e}.x, dy${e} = d${e}.y, dz${e} = d${e}.z;\n const step${e} = b${e}._step(delta);\n ${Es(`g${e}`,`b${e}.magnitude`)}`,body:`{\n ${Fs(`g${e}`,"m","t")}\n const s = m * step${e};\n vel[o3] += dx${e} * s; vel[o3 + 1] += dy${e} * s; vel[o3 + 2] += dz${e} * s;\n }`};case"RotationOverLife":return{setup:`${Es(`g${e}`,`behaviors[${e}].angularVelocity`)}\n const rotation_${e} = count > 0 ? particles[0].rotation : undefined;\n const angle_${e} = typeof rotation_${e} === 'number';\n const rq${e} = store.rotationQuaternion, aq${e} = store.angularVelocityQuaternion;\n const quat_${e} = !angle_${e} && rq${e}.length > 0 && rotation_${e} instanceof deps.Quaternion;`,body:`if (angle_${e}) {\n ${Fs(`g${e}`,"rate","t")}\n rot[row] += delta * rate;\n angVel[row] = rate;\n } else if (quat_${e}) {\n ${Fs(`g${e}`,"rate","t")}\n const half = (rate * delta) / 2;\n const qz = Math.sin(half), qw = Math.cos(half);\n const ax = rq${e}[o4], ay = rq${e}[o4 + 1], az = rq${e}[o4 + 2], aw = rq${e}[o4 + 3];\n rq${e}[o4] = ax * qw + ay * qz;\n rq${e}[o4 + 1] = ay * qw - ax * qz;\n rq${e}[o4 + 2] = az * qw + aw * qz;\n rq${e}[o4 + 3] = aw * qw - az * qz;\n aq${e}[o4] = 0; aq${e}[o4 + 1] = 0; aq${e}[o4 + 2] = qz; aq${e}[o4 + 3] = qw;\n }`};case"FrameOverLife":return{setup:`${Es(`g${e}`,`behaviors[${e}].frame`)}\n const b${e} = behaviors[${e}];\n const plain${e} = typeof b${e}.isPlain !== 'function' || b${e}.isPlain();`,body:`if (plain${e}) {${Fs(`g${e}`,"v","t")} uvTile[row] = v;}\n else uvTile[row] = b${e}.frameAt(p, age, t);`};case"SpeedOverLife":return{setup:Es(`g${e}`,`behaviors[${e}].speed`),body:`{${Fs(`g${e}`,"v","t")} scalars[s + 2] = v;}`};case"ForceOverLife":return{setup:`const b${e} = behaviors[${e}];\n ${Es(`gx${e}`,`b${e}.x`)}\n ${Es(`gy${e}`,`b${e}.y`)}\n ${Es(`gz${e}`,`b${e}.z`)}\n const world${e} = b${e}.ps === undefined || b${e}.ps.worldSpace;\n const toWorld${e} = world${e} && b${e}.space === 'local';\n const toLocal${e} = !world${e} && b${e}.space === 'world';\n const step${e} = b${e}._step(delta);\n const fr${e} = b${e}._frame;\n ${Rs(`sc${e}`,`toWorld${e} ? fr${e}.scale : fr${e}.scaleInverse`)}\n ${Us(`q${e}`,`toWorld${e} ? fr${e}.quaternion : fr${e}.quaternionInverse`)}`,body:`{\n ${Fs(`gx${e}`,"fx","t")}\n ${Fs(`gy${e}`,"fy","t")}\n ${Fs(`gz${e}`,"fz","t")}\n if (toWorld${e}) {\n fx *= sc${e}x; fy *= sc${e}y; fz *= sc${e}z;\n ${Bs("fx","fy","fz",`q${e}x`,`q${e}y`,`q${e}z`,`q${e}w`)}\n } else if (toLocal${e}) {\n ${Bs("fx","fy","fz",`q${e}x`,`q${e}y`,`q${e}z`,`q${e}w`)}\n fx *= sc${e}x; fy *= sc${e}y; fz *= sc${e}z;\n }\n vel[o3] += fx * step${e}; vel[o3 + 1] += fy * step${e}; vel[o3 + 2] += fz * step${e};}`};case"LimitSpeedOverLife":return{setup:`const b${e} = behaviors[${e}];\n ${Es(`g${e}`,`b${e}.speed`)}\n const dampen${e} = b${e}.dampenStep(delta);\n const ms${e} = typeof b${e}.motionScale === 'function' ? b${e}.motionScale() : 1;`,body:`{const vx = vel[o3], vy = vel[o3 + 1], vz = vel[o3 + 2];\n const speed = Math.sqrt(vx * vx + vy * vy + vz * vz);\n ${Fs(`g${e}`,"limitBase","t")}\n const limit = limitBase * ms${e};\n if (speed > limit) {\n const f = 1 - ((speed - limit) / speed) * dampen${e};\n vel[o3] = vx * f; vel[o3 + 1] = vy * f; vel[o3 + 2] = vz * f;\n }}`};case"GravityForce":return{setup:`const b${e} = behaviors[${e}];\n const cx${e} = b${e}.center.x, cy${e} = b${e}.center.y, cz${e} = b${e}.center.z;\n const gm${e} = b${e}.magnitude * delta;`,body:`{const dx = cx${e} - pos[o3], dy = cy${e} - pos[o3 + 1], dz = cz${e} - pos[o3 + 2];\n const d2 = dx * dx + dy * dy + dz * dz;\n if (d2 > 0) {\n const f = gm${e} / (d2 * Math.sqrt(d2));\n vel[o3] += dx * f; vel[o3 + 1] += dy * f; vel[o3 + 2] += dz * f;\n }}`};case"ColorBySpeed":return{setup:`const b${e} = behaviors[${e}];\n ${Is(`g${e}`,`b${e}.color`)}\n const lo${e} = b${e}.speedRange.a;\n const span${e} = b${e}.speedRange.b - lo${e};`,body:`{${Cs(e)}\n ${Ns(`g${e}`,"ts")}}`};case"SizeBySpeed":return{setup:`const b${e} = behaviors[${e}];\n const g${e} = b${e}.size;\n const lo${e} = b${e}.speedRange.a;\n const span${e} = b${e}.speedRange.b - lo${e};\n const vec3_${e} = g${e} instanceof deps.Vector3Function;\n ${Es(`sg${e}`,`g${e}`)}`,body:`{${Cs(e)}\n if (vec3_${e}) {\n g${e}.genValue(p.memory, p.size, ts).multiply(p.startSize);\n } else {\n ${Fs(`sg${e}`,"v","ts")}\n size[o3] = startSize[o3] * v;\n size[o3 + 1] = startSize[o3 + 1] * v;\n size[o3 + 2] = startSize[o3 + 2] * v;\n }}`};case"RotationBySpeed":return{setup:`const b${e} = behaviors[${e}];\n ${Es(`g${e}`,`b${e}.angularVelocity`)}\n const lo${e} = b${e}.speedRange.a;\n const span${e} = b${e}.speedRange.b - lo${e};\n const angle_${e} = count > 0 && typeof particles[0].rotation === 'number';`,body:`if (angle_${e}) {\n ${Cs(e)}\n ${Fs(`g${e}`,"rate","ts")}\n rot[row] += delta * rate;\n angVel[row] = rate;\n }`};case"OrbitOverLife":return{setup:`const b${e} = behaviors[${e}];\n ${Es(`g${e}`,`b${e}.orbitSpeed`)}\n ${Rs(`ax${e}`,`b${e}._axis`)}\n ${Rs(`c${e}`,`b${e}._center`)}\n const alen${e} = ax${e}x * ax${e}x + ax${e}y * ax${e}y + ax${e}z * ax${e}z;\n const orbit${e} = alen${e} !== 0;\n const chalf${e} = (g${e}_cv * delta) / 2;\n const csn${e} = Math.sin(chalf${e});\n const cqx${e} = ax${e}x * csn${e}, cqy${e} = ax${e}y * csn${e}, cqz${e} = ax${e}z * csn${e};\n const cqw${e} = Math.cos(chalf${e});`,body:`if (orbit${e}) {\n let px = Math.fround(pos[o3] - c${e}x), py = Math.fround(pos[o3 + 1] - c${e}y), pz = Math.fround(pos[o3 + 2] - c${e}z);\n // Divided by the squared length as projectOnVector does, so the bits match.\n const f = (ax${e}x * px + ax${e}y * py + ax${e}z * pz) / alen${e};\n const tx = ax${e}x * f, ty = ax${e}y * f, tz = ax${e}z * f;\n let qx, qy, qz, qw;\n if (g${e}_const) {\n qx = cqx${e}; qy = cqy${e}; qz = cqz${e}; qw = cqw${e};\n } else {\n ${Fs(`g${e}`,"sp","t")}\n const half = (sp * delta) / 2;\n const sn = Math.sin(half);\n qx = ax${e}x * sn; qy = ax${e}y * sn; qz = ax${e}z * sn; qw = Math.cos(half);\n }\n px = Math.fround(px - tx); py = Math.fround(py - ty); pz = Math.fround(pz - tz);\n ${Bs("px","py","pz","qx","qy","qz","qw")}\n px = Math.fround(Math.fround(px) + tx); py = Math.fround(Math.fround(py) + ty); pz = Math.fround(Math.fround(pz) + tz);\n pos[o3] = px + c${e}x;\n pos[o3 + 1] = py + c${e}y;\n pos[o3 + 2] = pz + c${e}z;}`};case"Rotation3DOverLife":return{setup:`const b${e} = behaviors[${e}];\n const g${e} = b${e}.angularVelocity;\n const q${e} = b${e}.tempQuat;\n const rq${e} = store.rotationQuaternion, aq${e} = store.angularVelocityQuaternion;\n const quat_${e} = rq${e}.length > 0 && count > 0 && particles[0].rotation instanceof deps.Quaternion;\n const fixed_${e} = g${e} instanceof deps.AxisAngleGenerator && g${e}.angle instanceof deps.ConstantValue;\n let cqx${e} = 0, cqy${e} = 0, cqz${e} = 0, cqw${e} = 1;\n if (fixed_${e}) {\n g${e}.genValue(undefined, q${e}, delta, 0);\n cqx${e} = q${e}.x; cqy${e} = q${e}.y; cqz${e} = q${e}.z; cqw${e} = q${e}.w;\n }`,body:`if (quat_${e}) {\n let qx, qy, qz, qw;\n if (fixed_${e}) {\n qx = cqx${e}; qy = cqy${e}; qz = cqz${e}; qw = cqw${e};\n } else {\n g${e}.genValue(p.memory, q${e}, delta, t);\n qx = q${e}.x; qy = q${e}.y; qz = q${e}.z; qw = q${e}.w;\n }\n const ax = rq${e}[o4], ay = rq${e}[o4 + 1], az = rq${e}[o4 + 2], aw = rq${e}[o4 + 3];\n rq${e}[o4] = ax * qw + aw * qx + ay * qz - az * qy;\n rq${e}[o4 + 1] = ay * qw + aw * qy + az * qx - ax * qz;\n rq${e}[o4 + 2] = az * qw + aw * qz + ax * qy - ay * qx;\n rq${e}[o4 + 3] = aw * qw - ax * qx - ay * qy - az * qz;\n aq${e}[o4] = qx; aq${e}[o4 + 1] = qy; aq${e}[o4 + 2] = qz; aq${e}[o4 + 3] = qw;\n }`};case"VelocityOverLife":return{setup:`const b${e} = behaviors[${e}];\n ${Es(`lx${e}`,`b${e}.linearX`)}\n ${Es(`ly${e}`,`b${e}.linearY`)}\n ${Es(`lz${e}`,`b${e}.linearZ`)}\n ${Es(`ox${e}`,`b${e}.orbitalX`)}\n ${Es(`oy${e}`,`b${e}.orbitalY`)}\n ${Es(`oz${e}`,`b${e}.orbitalZ`)}\n ${Rs(`aX${e}`,`b${e}._axisX`)}\n ${Rs(`aY${e}`,`b${e}._axisY`)}\n ${Rs(`aZ${e}`,`b${e}._axisZ`)}\n ${Es(`rd${e}`,`b${e}.radial`)}\n ${Rs(`ce${e}`,`b${e}._center`)}\n const world${e} = b${e}.ps !== undefined && b${e}.ps.worldSpace;\n const toWorld${e} = world${e} && b${e}.space === 'local';\n const convert${e} = toWorld${e} || (!world${e} && b${e}.space === 'world');\n ${Rs(`sc${e}`,`toWorld${e} ? b${e}._tempScale : b${e}._tempScaleInv`)}\n ${Us(`q${e}`,`toWorld${e} ? b${e}._tempQ : b${e}._tempQInv`)}`,body:`{\n ${Fs(`lx${e}`,"fx","t")}\n ${Fs(`ly${e}`,"fy","t")}\n ${Fs(`lz${e}`,"fz","t")}\n if (convert${e}) {\n fx *= sc${e}x; fy *= sc${e}y; fz *= sc${e}z;\n ${Bs("fx","fy","fz",`q${e}x`,`q${e}y`,`q${e}z`,`q${e}w`)}\n }\n let px = Math.fround(pos[o3] + fx * delta);\n let py = Math.fround(pos[o3 + 1] + fy * delta);\n let pz = Math.fround(pos[o3 + 2] + fz * delta);\n ${Fs(`rd${e}`,"radial","t")}\n if (radial !== 0) {\n // Away from the centre, along the line through the particle.\n const dx = px - ce${e}x, dy = py - ce${e}y, dz = pz - ce${e}z;\n const length = Math.sqrt(dx * dx + dy * dy + dz * dz);\n if (length > 0) {\n const f = (radial * delta) / length;\n px = Math.fround(px + dx * f); py = Math.fround(py + dy * f); pz = Math.fround(pz + dz * f);\n }\n }\n ${Fs(`ox${e}`,"rx","t")}\n ${Fs(`oy${e}`,"ry","t")}\n ${Fs(`oz${e}`,"rz","t")}\n rx *= delta; ry *= delta; rz *= delta;\n if (rx !== 0 || ry !== 0 || rz !== 0) {\n px = Math.fround(px - ce${e}x); py = Math.fround(py - ce${e}y); pz = Math.fround(pz - ce${e}z);\n if (rx !== 0) ${Ds("rx",`aX${e}x`,`aX${e}y`,`aX${e}z`)}\n if (ry !== 0) ${Ds("ry",`aY${e}x`,`aY${e}y`,`aY${e}z`)}\n if (rz !== 0) ${Ds("rz",`aZ${e}x`,`aZ${e}y`,`aZ${e}z`)}\n px = Math.fround(px + ce${e}x); py = Math.fround(py + ce${e}y); pz = Math.fround(pz + ce${e}z);\n }\n pos[o3] = px; pos[o3 + 1] = py; pos[o3 + 2] = pz;}`};case"InheritVelocity":return{setup:`const b${e} = behaviors[${e}];\n const ps${e} = b${e}.ps;\n const ev${e} = b${e}.mode === 'current' && ps${e} !== undefined ? ps${e}.emitterVelocity : undefined;\n const active${e} = ev${e} !== undefined;\n let ivx${e} = 0, ivy${e} = 0, ivz${e} = 0;\n if (active${e}) {\n ivx${e} = ev${e}.x; ivy${e} = ev${e}.y; ivz${e} = ev${e}.z;\n if (!ps${e}.worldSpace) {\n ${Rs(`sc${e}`,`b${e}._tempScaleInv`)}\n ${Us(`q${e}`,`b${e}._tempQInv`)}\n ivx${e} *= sc${e}x; ivy${e} *= sc${e}y; ivz${e} *= sc${e}z;\n ${Bs(`ivx${e}`,`ivy${e}`,`ivz${e}`,`q${e}x`,`q${e}y`,`q${e}z`,`q${e}w`)}\n }\n }\n ${Es(`gm${e}`,`b${e}.multiplier`)}`,body:`if (active${e}) {\n ${Fs(`gm${e}`,"m","t")}\n const f = m * delta;\n pos[o3] += ivx${e} * f; pos[o3 + 1] += ivy${e} * f; pos[o3 + 2] += ivz${e} * f;\n }`};default:return null}}const ks=new Map;function qs(t,e,s){const i=ks.get(s);if(void 0!==i)return i??void 0;const n=function(t,e){const s=`\n if (count === 0) return;\n if (store === undefined) {\n store = particles[0].store;\n if (store === undefined) {\n // Particles of some other implementation, without columns: run the behaviors as they are.\n for (const k of [${e.join(", ")}]) {\n const b = behaviors[k];\n for (let i = 0; i < count; i++) {\n const p = particles[i];\n if (p.age < p.life) b.update(p, delta);\n }\n }\n return;\n }\n }\n const pos = store.position, vel = store.velocity;\n const size = store.size, startSize = store.startSize;\n const color = store.color, startColor = store.startColor;\n const scalars = store.scalars;\n const rot = store.rotation, angVel = store.angularVelocity;\n const uvTile = store.uvTile, startSpeed = store.startSpeed;\n const mem = store.memory, ms = store.memoryStride;\n ${t.map(t=>t.setup).join("\n")}\n // The system keeps particles[i] on row i. Anything else (a hand-built\n // list) is caught by its ends and read through each particle's row.\n const mapped = particles[0].storeIndex !== 0 || particles[count - 1].storeIndex !== count - 1;\n for (let i = 0; i < count; i++) {\n const p = particles[i];\n const row = mapped ? p.storeIndex : i;\n const s = row * 3;\n const age = scalars[s], life = scalars[s + 1];\n if (age >= life) continue;\n const t = age / life;\n const o3 = row * 3, o4 = row * 4;\n ${t.map(t=>t.body).join("\n")}\n }`;try{return new Function("deps",`const tmpColor = new deps.Vector4View(new Float32Array(4), 0);\n return function (behaviors, particles, count, delta, store) {${s}};`)($s)}catch(t){return}}(t,e);return ks.set(s,n??null),n}function Js(t){const e=[];let s=[],i=[],n=[],r=0;const o=()=>{if(0===i.length)return;const t=`${r}:${s.map(t=>t.type).join(",")}`,o=qs(i,n,t);if(void 0!==o)e.push({behaviors:s,run:o});else for(const t of s)e.push({behaviors:[t]});s=[],i=[],n=[]};for(let a=0;a<t.length;a++){const h=t[a],l=Ls(h,a);null!==l?(0===i.length&&(r=a),s.push(h),i.push(l),n.push(a)):(o(),e.push({behaviors:[h]}))}return o(),e}class Ws{constructor(t,e,s){this.position=t??new et,this.rotation=e??new tt,this.scale=s??new et(1,1,1)}apply(t){t.position.multiply(this.scale).applyQuaternion(this.rotation).add(this.position);const e=t.velocity,s=e.length();if(0===s)return;e.multiply(this.scale).applyQuaternion(this.rotation);const i=e.length();i>0&&e.multiplyScalar(s/i)}isIdentity(){const{position:t,rotation:e,scale:s}=this;return 0===t.x&&0===t.y&&0===t.z&&0===e.x&&0===e.y&&0===e.z&&1===e.w&&1===s.x&&1===s.y&&1===s.z}toJSON(){const t={},{position:e,rotation:s,scale:i}=this;return 0===e.x&&0===e.y&&0===e.z||(t.position=[e.x,e.y,e.z]),0===s.x&&0===s.y&&0===s.z&&1===s.w||(t.rotation=[s.x,s.y,s.z,s.w]),1===i.x&&1===i.y&&1===i.z||(t.scale=[i.x,i.y,i.z]),t}static fromJSON(t){if(!t)return;const{position:e,rotation:s,scale:i}=t;return new Ws(e?new et(e[0],e[1],e[2]):void 0,s?new tt(s[0],s[1],s[2],s[3]).normalize():void 0,i?new et(i[0],i[1],i[2]):void 0)}static toShapeJSON(t){return t&&!t.isIdentity()?{transform:t.toJSON()}:{}}clone(){return new Ws(this.position.clone(),this.rotation.clone(),this.scale.clone())}}var Gs,Qs;exports.BoxEmitFrom=void 0,(Gs=exports.BoxEmitFrom||(exports.BoxEmitFrom={}))[Gs.Volume=0]="Volume",Gs[Gs.Shell=1]="Shell",Gs[Gs.Edge=2]="Edge";class js{constructor(t={}){this.type="box",this._point=[0,0,0],this.width=t.width??1,this.height=t.height??1,this.depth=t.depth??1,this.emitFrom=t.emitFrom??exports.BoxEmitFrom.Volume,this.boxThickness=t.boxThickness?[...t.boxThickness]:[0,0,0],this.transform=t.transform}update(t,e){}initialize(t,e){const s=this._point;for(let t=0;t<3;t++)s[t]=2*M()-1;const i=Math.floor(3*M())%3;this.emitFrom===exports.BoxEmitFrom.Shell?s[i]=this.onSurface(i):this.emitFrom===exports.BoxEmitFrom.Edge&&(s[(i+1)%3]=this.onSurface((i+1)%3),s[(i+2)%3]=this.onSurface((i+2)%3)),t.position.set(s[0]*this.width/2,s[1]*this.height/2,s[2]*this.depth/2),t.velocity.set(0,0,t.startSpeed),this.transform?.apply(t)}onSurface(t){const e=M()<.5?-1:1,s=Math.min(this.boxThickness[t],1);return s<=0||M()<.5?e:e*(1-2*s*M())}toJSON(){return{type:"box",width:this.width,height:this.height,depth:this.depth,emitFrom:this.emitFrom,boxThickness:[...this.boxThickness],...Ws.toShapeJSON(this.transform)}}static fromJSON(t){return new js({width:t.width,height:t.height,depth:t.depth,emitFrom:t.emitFrom,boxThickness:Array.isArray(t.boxThickness)?[Number(t.boxThickness[0])||0,Number(t.boxThickness[1])||0,Number(t.boxThickness[2])||0]:void 0,transform:Ws.fromJSON(t.transform)})}clone(){return new js({width:this.width,height:this.height,depth:this.depth,emitFrom:this.emitFrom,boxThickness:this.boxThickness,transform:this.transform?.clone()})}}function Hs(t,e,s,i){let n;switch(t){case exports.EmitterMode.Loop:n=e-Math.floor(e);break;case exports.EmitterMode.PingPong:{const t=e-2*Math.floor(e/2);n=1-Math.abs(t-1);break}case exports.EmitterMode.Burst:n=i.isBursting&&i.burstParticleCount>0?i.burstParticleIndex/i.burstParticleCount:M();break;default:n=M()}return s>0&&(n=Math.floor(n/s)*s),n}exports.EmitterMode=void 0,(Qs=exports.EmitterMode||(exports.EmitterMode={}))[Qs.Random=0]="Random",Qs[Qs.Loop=1]="Loop",Qs[Qs.PingPong=2]="PingPong",Qs[Qs.Burst=3]="Burst";class Ys{reset(){this.currentValue=0,this.memory.length=0}constructor(t={}){this.type="circle",this.currentValue=0,this.radius=t.radius??10,this.arc=t.arc??2*Math.PI,this.thickness=t.thickness??1,this.mode=t.mode??exports.EmitterMode.Random,this.spread=t.spread??0,this.speed=t.speed??new Yt(1),this.memory=[],this.transform=t.transform}update(t,e){exports.EmitterMode.Random!==this.mode&&(this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e)}initialize(t,e){const s=Hs(this.mode,this.currentValue,this.spread,e),i=Be(this.thickness,2),n=s*this.arc;t.position.x=Math.cos(n),t.position.y=Math.sin(n),t.position.z=0,t.velocity.copy(t.position).multiplyScalar(t.startSpeed),t.position.multiplyScalar(Math.max(0,this.radius)*i),this.transform?.apply(t)}toJSON(){return{type:"circle",radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...Ws.toShapeJSON(this.transform)}}static fromJSON(t){return new Ys({radius:t.radius,arc:t.arc,thickness:t.thickness,mode:t.mode,speed:t.speed?ee(t.speed):void 0,transform:Ws.fromJSON(t.transform),spread:t.spread})}clone(){return new Ys({radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,speed:this.speed.clone(),transform:this.transform?.clone(),spread:this.spread})}}class Xs{reset(){this.currentValue=0,this.memory.length=0}constructor(t={}){this.type="cone",this.currentValue=0,this.radius=t.radius??10,this.arc=t.arc??2*Math.PI,this.thickness=t.thickness??1,this.angle=t.angle??Math.PI/6,this.mode=t.mode??exports.EmitterMode.Random,this.spread=t.spread??0,this.speed=t.speed??new Yt(1),this.memory=[],this.transform=t.transform}update(t,e){exports.EmitterMode.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e)}initialize(t,e){const s=Hs(this.mode,this.currentValue,this.spread,e),i=Be(this.thickness,2),n=s*this.arc,r=Math.sin(n),o=Math.cos(n);t.position.x=i*o,t.position.y=i*r,t.position.z=0;const a=Math.min(Math.max(this.angle,0),Math.PI/2)*i;t.velocity.set(0,0,Math.cos(a)).addScaledVector(t.position,i>0?Math.sin(a)/i:0).multiplyScalar(t.startSpeed),t.position.multiplyScalar(Math.max(0,this.radius)),this.transform?.apply(t)}toJSON(){return{type:"cone",radius:this.radius,arc:this.arc,thickness:this.thickness,angle:this.angle,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...Ws.toShapeJSON(this.transform)}}static fromJSON(t){return new Xs({radius:t.radius,arc:t.arc,thickness:t.thickness,angle:t.angle,mode:t.mode,speed:t.speed?ee(t.speed):void 0,transform:Ws.fromJSON(t.transform),spread:t.spread})}clone(){return new Xs({radius:this.radius,arc:this.arc,thickness:this.thickness,angle:this.angle,mode:this.mode,speed:this.speed.clone(),transform:this.transform?.clone(),spread:this.spread})}}class Zs{constructor(t={}){this.type="donut",this.currentValue=0,this.radius=t.radius??10,this.arc=t.arc??2*Math.PI,this.thickness=t.thickness??1,this.donutRadius=t.donutRadius??.2*this.radius,this.mode=t.mode??exports.EmitterMode.Random,this.spread=t.spread??0,this.speed=t.speed??new Yt(1),this.memory=[],this.transform=t.transform,this._m1=new ot}reset(){this.currentValue=0,this.memory.length=0}update(t,e){exports.EmitterMode.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e)}initialize(t,e){const s=Hs(this.mode,this.currentValue,this.spread,e),i=M(),n=Be(this.thickness,2),r=s*this.arc,o=i*Math.PI*2,a=Math.sin(r),h=Math.cos(r),l=Math.max(0,this.radius),c=Math.max(0,this.donutRadius)*n;if(t.velocity.set(Math.cos(o)*h,Math.cos(o)*a,Math.sin(o)),t.position.set(l*h,l*a,0).addScaledVector(t.velocity,c),t.velocity.multiplyScalar(t.startSpeed),t.rotation instanceof tt){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(Re,t.velocity,Ue),t.rotation.setFromRotationMatrix(this._m1))}this.transform?.apply(t)}toJSON(){return{type:"donut",radius:this.radius,arc:this.arc,thickness:this.thickness,donutRadius:this.donutRadius,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...Ws.toShapeJSON(this.transform)}}static fromJSON(t){return new Zs({radius:t.radius,arc:t.arc,thickness:t.thickness,donutRadius:t.donutRadius,mode:t.mode,speed:t.speed?ee(t.speed):void 0,transform:Ws.fromJSON(t.transform),spread:t.spread})}clone(){return new Zs({radius:this.radius,arc:this.arc,thickness:this.thickness,donutRadius:this.donutRadius,mode:this.mode,speed:this.speed.clone(),transform:this.transform?.clone(),spread:this.spread})}}class Ks{reset(){this.currentValue=0,this.memory.length=0}constructor(t={}){this.type="edge",this.currentValue=0,this.radius=t.radius??1,this.mode=t.mode??exports.EmitterMode.Random,this.spread=t.spread??0,this.speed=t.speed??new Yt(1),this.memory=[],this.transform=t.transform}update(t,e){exports.EmitterMode.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e)}initialize(t,e){const s=Hs(this.mode,this.currentValue,this.spread,e);t.position.set((2*s-1)*this.radius,0,0),t.velocity.set(0,t.startSpeed,0),this.transform?.apply(t)}toJSON(){return{type:"edge",radius:this.radius,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...Ws.toShapeJSON(this.transform)}}static fromJSON(t){return new Ks({radius:t.radius,mode:t.mode,speed:t.speed?ee(t.speed):void 0,spread:t.spread,transform:Ws.fromJSON(t.transform)})}clone(){return new Ks({radius:this.radius,mode:this.mode,speed:this.speed.clone(),spread:this.spread,transform:this.transform?.clone()})}}class ti{constructor(t={}){this.type="grid",this.width=t.width??1,this.height=t.height??1,this.column=t.column??10,this.row=t.row??10,this.transform=t.transform}initialize(t){const e=Number.isFinite(this.row)?Math.max(1,Math.floor(this.row)):1,s=Number.isFinite(this.column)?Math.max(1,Math.floor(this.column)):1,i=Math.floor(M()*e),n=Math.floor(M()*s);t.position.x=((n+.5)/s-.5)*this.width,t.position.y=((i+.5)/e-.5)*this.height,t.position.z=0,t.velocity.set(0,0,t.startSpeed),this.transform?.apply(t)}toJSON(){return{type:"grid",width:this.width,height:this.height,column:this.column,row:this.row,...Ws.toShapeJSON(this.transform)}}static fromJSON(t){return new ti({width:t.width,height:t.height,column:t.column,row:t.row,transform:Ws.fromJSON(t.transform)})}clone(){return new ti({width:this.width,height:this.height,column:this.column,row:this.row,transform:this.transform?.clone()})}update(t,e){}}class ei{constructor(t={}){this.type="hemisphere",this.currentValue=0,this.radius=t.radius??10,this.arc=t.arc??2*Math.PI,this.thickness=t.thickness??1,this.mode=t.mode??exports.EmitterMode.Random,this.spread=t.spread??0,this.speed=t.speed??new Yt(1),this.memory=[],this.transform=t.transform,this._m1=new ot}reset(){this.currentValue=0,this.memory.length=0}update(t,e){exports.EmitterMode.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e)}initialize(t,e){const s=Hs(this.mode,this.currentValue,this.spread,e),i=M(),n=Be(this.thickness,3),r=s*this.arc,o=Math.acos(i),a=Math.sin(r),h=Math.cos(r),l=Math.sin(o),c=Math.cos(o);if(t.position.x=l*h,t.position.y=l*a,t.position.z=c,t.velocity.copy(t.position).multiplyScalar(t.startSpeed),t.position.multiplyScalar(Math.max(0,this.radius)*n),t.rotation instanceof tt){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(Re,t.position,Ue),t.rotation.setFromRotationMatrix(this._m1))}this.transform?.apply(t)}toJSON(){return{type:"hemisphere",radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...Ws.toShapeJSON(this.transform)}}static fromJSON(t){return new ei({radius:t.radius,arc:t.arc,thickness:t.thickness,mode:t.mode,speed:t.speed?ee(t.speed):void 0,transform:Ws.fromJSON(t.transform),spread:t.spread})}clone(){return new ei({radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,speed:this.speed.clone(),transform:this.transform?.clone(),spread:this.spread})}}class si{constructor(t){this.type="point",this._m1=new ot,this.transform=t}update(t,e){}initialize(t){const e=M(),s=M(),i=e*Math.PI*2,n=2*s-1,r=Math.sqrt(Math.max(0,1-n*n));if(t.velocity.x=r*Math.cos(i),t.velocity.y=r*Math.sin(i),t.velocity.z=n,t.velocity.multiplyScalar(t.startSpeed),t.position.setScalar(0),t.rotation instanceof tt){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(Re,t.velocity,Ue),t.rotation.setFromRotationMatrix(this._m1))}this.transform?.apply(t)}toJSON(){return{type:"point",...Ws.toShapeJSON(this.transform)}}static fromJSON(t){return new si(Ws.fromJSON(t?.transform))}clone(){return new si(this.transform?.clone())}}class ii{constructor(t={}){this.type="sphere",this.currentValue=0,this.radius=t.radius??10,this.arc=t.arc??2*Math.PI,this.thickness=t.thickness??1,this.mode=t.mode??exports.EmitterMode.Random,this.spread=t.spread??0,this.speed=t.speed??new Yt(1),this.memory=[],this.transform=t.transform,this._m1=new ot}reset(){this.currentValue=0,this.memory.length=0}update(t,e){exports.EmitterMode.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e)}initialize(t,e){const s=Hs(this.mode,this.currentValue,this.spread,e),i=M(),n=Be(this.thickness,3),r=s*this.arc,o=Math.acos(2*i-1),a=Math.sin(r),h=Math.cos(r),l=Math.sin(o),c=Math.cos(o);if(t.position.x=l*h,t.position.y=l*a,t.position.z=c,t.velocity.copy(t.position).multiplyScalar(t.startSpeed),t.position.multiplyScalar(Math.max(0,this.radius)*n),t.rotation instanceof tt){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(Re,t.position,Ue),t.rotation.setFromRotationMatrix(this._m1))}this.transform?.apply(t)}toJSON(){return{type:"sphere",radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...Ws.toShapeJSON(this.transform)}}static fromJSON(t){return new ii({radius:t.radius,arc:t.arc,thickness:t.thickness,mode:t.mode,speed:t.speed?ee(t.speed):void 0,transform:Ws.fromJSON(t.transform),spread:t.spread})}clone(){return new ii({radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,speed:this.speed.clone(),transform:this.transform?.clone(),spread:this.spread})}}class ni{reset(){this.currentValue=0,this.memory.length=0}constructor(t={}){this.type="rectangle",this.currentValue=0,this.width=t.width??10,this.height=t.height??10,this.thickness=t.thickness??1,this.mode=t.mode??exports.EmitterMode.Random,this.spread=t.spread??0,this.speed=t.speed??new Yt(1),this.memory=[],this.transform=t.transform,this._m1=new ot}update(t,e){exports.EmitterMode.Random!==this.mode&&(this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e)}initialize(t,e){const s=Hs(this.mode,this.currentValue,this.spread,e);M();const i=Math.max(0,this.width),n=Math.max(0,this.height),r=2*s*(i+n);let o,a,h,l;r<i?(o=r-i/2,a=-n/2,h=0,l=-1):r<i+n?(o=i/2,a=r-i-n/2,h=1,l=0):r<2*i+n?(o=i/2-(r-i-n),a=n/2,h=0,l=1):(o=-i/2,a=n/2-(r-2*i-n),h=-1,l=0);const c=Be(this.thickness,2);if(t.position.set(o*c,a*c,0),0===o&&0===a?t.velocity.set(h,l,0):t.velocity.set(o,a,0).normalize(),t.velocity.multiplyScalar(t.startSpeed),t.rotation instanceof tt){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(Re,t.velocity,Ue),t.rotation.setFromRotationMatrix(this._m1))}this.transform?.apply(t)}toJSON(){return{type:"rectangle",width:this.width,height:this.height,thickness:this.thickness,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...Ws.toShapeJSON(this.transform)}}static fromJSON(t){return new ni({width:t.width,height:t.height,thickness:t.thickness,mode:t.mode,speed:t.speed?ee(t.speed):void 0,transform:Ws.fromJSON(t.transform),spread:t.spread})}clone(){return new ni({width:this.width,height:this.height,thickness:this.thickness,mode:this.mode,speed:this.speed.clone(),transform:this.transform?.clone(),spread:this.spread})}}const ri={box:{type:"box",params:[["width",["number"]],["height",["number"]],["depth",["number"]],["emitFrom",["boxEmitFrom"]],["boxThickness",["vec3"]],["transform",["shapeTransform"]]],constructor:js,loadJSON:js.fromJSON},circle:{type:"circle",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]],["transform",["shapeTransform"]]],constructor:Ys,loadJSON:Ys.fromJSON},cone:{type:"cone",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["angle",["radian"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]],["transform",["shapeTransform"]]],constructor:Xs,loadJSON:Xs.fromJSON},donut:{type:"donut",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["donutRadius",["number"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]],["transform",["shapeTransform"]]],constructor:Zs,loadJSON:Zs.fromJSON},edge:{type:"edge",params:[["radius",["number"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]],["transform",["shapeTransform"]]],constructor:Ks,loadJSON:Ks.fromJSON},point:{type:"point",params:[["transform",["shapeTransform"]]],constructor:si,loadJSON:si.fromJSON},sphere:{type:"sphere",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]],["transform",["shapeTransform"]]],constructor:ii,loadJSON:ii.fromJSON},hemisphere:{type:"hemisphere",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]],["transform",["shapeTransform"]]],constructor:ei,loadJSON:ei.fromJSON},grid:{type:"grid",params:[["width",["number"]],["height",["number"]],["column",["number"]],["row",["number"]],["transform",["shapeTransform"]]],constructor:ti,loadJSON:ti.fromJSON},rectangle:{type:"rectangle",params:[["width",["number"]],["height",["number"]],["thickness",["number"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]],["transform",["shapeTransform"]]],constructor:ni,loadJSON:ni.fromJSON}};function oi(t,e){const s=t?ri[t.type]:void 0;return s?s.loadJSON(t,e):(Wt(`${Qt("emitter shape",t)}; using a point emitter.`),new si)}function ai(t,e={}){const s=t.toJSON(),i=ri[s?.type];return i?Ht(s,t=>i.loadJSON(t,e).toJSON()):s}const hi=[];function li(t){if(!hi.find(e=>e.id===t.id)){t.initialize(),hi.push(t);for(const e of t.emitterShapes)ri[e.type]||(ri[e.type]=e);for(const e of t.behaviors)Ts[e.type]||(Ts[e.type]=e)}}function ci(t,e){if(e&&e.length>0)return e;const s=t.length/3,i=new Uint32Array(s);for(let t=0;t<s;t++)i[t]=t;return i}const ui=new WeakMap;function di(t){let s=ui.get(t);return void 0===s&&(s=e.RandomGUID(),ui.set(t,s)),s}function fi(t){return ui.get(t)}class pi{get mesh(){return this._mesh}set mesh(e){if(this._mesh=e,this._positions=void 0,this._indices=void 0,this._triangleIndexToArea.length=0,!e)return;const s=e.getVerticesData(t.VertexBuffer.PositionKind);if(!s||s.length<9)return;const i=new Float32Array(s),n=e.getIndices(),r=ci(i,n&&n.length>0?Uint32Array.from(n):void 0),o=Math.floor(r.length/3);if(0===o)return;this._positions=i,this._indices=new Int32Array(r.subarray(0,3*o));let a=0;this._triangleIndexToArea.push(0);const h=new et,l=new et,c=new et,u=new et;for(let t=0;t<o;t++){const e=r[3*t],i=r[3*t+1],n=r[3*t+2];h.set(s[3*e],s[3*e+1],s[3*e+2]),l.set(s[3*i],s[3*i+1],s[3*i+2]),c.set(s[3*n],s[3*n+1],s[3*n+2]),l.sub(h),c.sub(h),u.crossVectors(l,c),a+=.5*u.length(),this._triangleIndexToArea.push(a)}}constructor(t,e,s){this.type="mesh_surface",this._triangleIndexToArea=[],this._meshReferenceId=e,this.transform=s,t&&(this.mesh=t)}initialize(t){if(!this._positions||!this._indices)return t.position.set(0,0,0),t.velocity.set(0,0,1).multiplyScalar(t.startSpeed),void this.transform?.apply(t);const e=this._triangleIndexToArea.length-1;let s=0,i=e;const n=M()*this._triangleIndexToArea[e];for(;s+1<i;){const t=Math.floor((s+i)/2);n<this._triangleIndexToArea[t]?i=t:s=t}let r=M(),o=M();r+o>1&&(r=1-r,o=1-o);const a=this._indices[3*s],h=this._indices[3*s+1],l=this._indices[3*s+2],c=this._positions[3*a],u=this._positions[3*a+1],d=this._positions[3*a+2],f=this._positions[3*h]-c,p=this._positions[3*h+1]-u,m=this._positions[3*h+2]-d,y=this._positions[3*l]-c,g=this._positions[3*l+1]-u,v=this._positions[3*l+2]-d;t.position.set(c+f*r+y*o,u+p*r+g*o,d+m*r+v*o);const x=p*v-m*g,S=m*y-f*v,b=f*g-p*y,w=Math.sqrt(x*x+S*S+b*b)||1;t.velocity.set(x/w,S/w,b/w).multiplyScalar(t.startSpeed),this.transform?.apply(t)}toJSON(){return{type:"mesh_surface",mesh:this._mesh?di(this._mesh):this._meshReferenceId??"",...Ws.toShapeJSON(this.transform)}}static fromJSON(t){return new pi(void 0,t?.mesh,Ws.fromJSON(t?.transform))}clone(){return new pi(this._mesh,this._meshReferenceId,this.transform?.clone())}update(t,e){}}const mi={id:"babylon.quarks",initialize:()=>{},emitterShapes:[{type:"mesh_surface",params:[["mesh",["mesh"]]],constructor:pi,loadJSON:t=>pi.fromJSON(t)}],behaviors:[]};var yi;function gi(){return{direction:new a.Vector3(.4,-1,.6),color:new o.Color3(1,1,1),ambient:new o.Color3(.35,.35,.35)}}function vi(t){if(!t||"object"!=typeof t)return;const e=Array.isArray(t.color)?t.color:[1,1,1],s=(t,e)=>"number"==typeof t&&Number.isFinite(t)?t:e;return{color:[s(e[0],1),s(e[1],1),s(e[2],1)],power:Math.max(.01,s(t.power,2)),strength:Math.max(0,s(t.strength,1)),mode:"mix"===t.mode||"fade"===t.mode?t.mode:"add"}}function xi(t,e={}){const s=t&&"object"==typeof t?t:{},i=(t,e)=>"number"==typeof t&&Number.isFinite(t)?t:e,n=(t,e)=>Array.isArray(t)?[i(t[0],e[0]),i(t[1],e[1])]:[e[0],e[1]];return{channel:1===(s.channel??e.channel)?1:0,tiling:n(s.tiling,e.tiling??[1,1]),offset:n(s.offset,e.offset??[0,0]),scroll:n(s.scroll,e.scroll??[0,0])}}function Si(t,e){return t===e||t.channel===e.channel&&t.tiling[0]===e.tiling[0]&&t.tiling[1]===e.tiling[1]&&t.offset[0]===e.offset[0]&&t.offset[1]===e.offset[1]&&t.scroll[0]===e.scroll[0]&&t.scroll[1]===e.scroll[1]}function bi(t,e={}){const s=xi(void 0,e),i={};return t.channel!==s.channel&&(i.channel=t.channel),t.tiling[0]===s.tiling[0]&&t.tiling[1]===s.tiling[1]||(i.tiling=[...t.tiling]),t.offset[0]===s.offset[0]&&t.offset[1]===s.offset[1]||(i.offset=[...t.offset]),t.scroll[0]===s.scroll[0]&&t.scroll[1]===s.scroll[1]||(i.scroll=[...t.scroll]),Object.keys(i).length>0?i:void 0}exports.RenderMode=void 0,(yi=exports.RenderMode||(exports.RenderMode={}))[yi.BillBoard=0]="BillBoard",yi[yi.StretchedBillBoard=1]="StretchedBillBoard",yi[yi.Mesh=2]="Mesh",yi[yi.Trail=3]="Trail",yi[yi.HorizontalBillBoard=4]="HorizontalBillBoard",yi[yi.VerticalBillBoard=5]="VerticalBillBoard",yi[yi.Beam=6]="Beam";const wi={r:[1,0,0,0],g:[0,1,0,0],b:[0,0,1,0],a:[0,0,0,1],luminance:[.2126,.7152,.0722,0]};function Mi(t){if(!t||"object"!=typeof t||!t.ramp)return;const e=t.channel;return{ramp:t.ramp,channel:void 0!==e&&e in wi?e:"r"}}const zi=.05;function _i(t){if(!t||"object"!=typeof t)return;const e=(t,e)=>"number"==typeof t&&Number.isFinite(t)?t:e,s=Array.isArray(t.edgeColor)?t.edgeColor:[1,1,1];return{mask:t.mask??null,maskUV:xi(t.maskUV),softness:Math.max(1e-4,e(t.softness,zi)),edgeWidth:Math.max(0,e(t.edgeWidth,0)),edgeColor:[e(s[0],1),e(s[1],1),e(s[2],1)]}}const Vi={scroll:[0,.5]},Ai=.05;function Ti(t){if(!t||"object"!=typeof t||!t.map)return;const e=t.strength;return{map:t.map,mapUV:xi(t.mapUV,Vi),strength:Math.max(0,"number"==typeof e&&Number.isFinite(e)?e:Ai)}}function Oi(t){if(!t||"object"!=typeof t)return;const e=xi(t);return void 0===bi(e)?void 0:e}function Pi(t){const{mapUV:e,uvDistortion:s,erosion:i}=t;return 1===e?.channel||1===s?.mapUV.channel||!!i?.mask&&1===i.maskUV.channel}function $i(t){return"unlit"===t||"scene"===t?t:"fixed"}function Ei(t){return"distance"===t||"oldestInFront"===t||"youngestInFront"===t?t:"none"}function Ci(t){return"front"===t||"back"===t?t:"both"}function Fi(t){return"pause"===t||"pauseAndCatchUp"===t?t:"always"}function Ii(t){return!t||0===t.x&&0===t.y&&0===t.z?void 0:t.clone()}function Ni(t){return"number"==typeof t&&t>0?Math.min(t,1):0}function Bi(t){return"number"==typeof t&&Number.isFinite(t)&&t>=1?Math.floor(t):1}function Ui(t,e){return"number"==typeof t&&Number.isFinite(t)&&t>=0?t:e}function Ri(t){const e=t.count,s="number"==typeof t.time&&Number.isFinite(t.time)&&t.time>0?t.time:0,i="number"==typeof t.cycle&&Number.isFinite(t.cycle)&&t.cycle>=1?t.cycle:1,n="number"==typeof t.interval&&Number.isFinite(t.interval)?Math.max(0,t.interval):.1,r="number"==typeof t.probability&&Number.isFinite(t.probability)?Math.min(1,Math.max(0,t.probability)):1;return{time:s,count:"number"==typeof e?new Yt(e):null!=e?e:new Yt(0),cycle:i,interval:n,probability:r}}function Di(t){return(t??[]).map(Ri).sort((t,e)=>t.time-e.time)}const Li=new Float32Array(0),ki=new Uint16Array(0);function qi(t){return t===exports.RenderMode.BillBoard||t===exports.RenderMode.StretchedBillBoard||t===exports.RenderMode.VerticalBillBoard||t===exports.RenderMode.HorizontalBillBoard}function Ji(t){return t.uTileCount>1||t.vTileCount>1}function Wi(t){return t.minParticleSize>0||t.maxParticleSize!==1/0}function Gi(t){const e=t.renderMode,s=e===exports.RenderMode.Mesh,i=e===exports.RenderMode.Trail,n=qi(e),o=t.softParticles,a=t.materialTransparent,h=t.pivot,l=Oi(t.mapUV),c=Ti(t.uvDistortion),u=Mi(t.gradientMap),d=_i(t.erosion),f=Bi(t.uTileCount),p=Bi(t.vTileCount);var m;return{renderMode:e,instancingGeometry:i?Li:t.instancingGeometry,instancingIndices:i?ki:t.instancingIndices,instancingUVs:i?void 0:t.instancingUVs,instancingUVs2:s&&Pi({mapUV:l,uvDistortion:c,erosion:d})?t.instancingUVs2:void 0,instancingNormals:s?t.instancingNormals:void 0,renderOrder:t.renderOrder,uTileCount:f,vTileCount:p,blendTiles:!i&&t.blendTiles&&Ji({uTileCount:f,vTileCount:p}),softParticles:o,softNearFade:o?Ui(t.softNearFade,0):0,softFarFade:o?Ui(t.softFarFade,1):0,materialBlendMode:a?t.materialBlendMode:r.Constants.ALPHA_DISABLE,materialTransparent:a,materialDepthTest:t.materialDepthTest,materialDepthWrite:t.materialDepthWrite,materialAlphaTest:t.materialAlphaTest>0?t.materialAlphaTest:0,texture:t.texture,reflectionTexture:s?t.reflectionTexture??null:null,reflectionLevel:s?t.reflectionLevel??1:1,reflectionAtlas:s?t.reflectionAtlas??null:null,layerMask:t.layerMask,renderingGroupId:t.renderingGroupId??0,applyFog:t.applyFog??!0,pivot:n&&h&&(0!==h.x||0!==h.y||0!==h.z)?h.clone():void 0,sortMode:t.sortMode??"none",renderFace:s?Ci(t.renderFace):"both",minParticleSize:n?Math.max(0,t.minParticleSize??0):0,maxParticleSize:n?(m=t.maxParticleSize,void 0!==m&&m>0?m:1/0):1/0,lighting:s?t.lighting??"fixed":"fixed",rim:s?vi(t.rim):void 0,mapUV:l,uvDistortion:c,gradientMap:u,erosion:d}}function Qi(t,e){return t.renderMode===e.renderMode&&t.instancingGeometry===e.instancingGeometry&&t.instancingIndices===e.instancingIndices&&t.instancingUVs===e.instancingUVs&&t.instancingUVs2===e.instancingUVs2&&t.instancingNormals===e.instancingNormals&&t.texture===e.texture&&t.reflectionTexture===e.reflectionTexture&&t.reflectionAtlas===e.reflectionAtlas&&t.lighting===e.lighting&&t.rim?.mode===e.rim?.mode&&t.uTileCount===e.uTileCount&&t.vTileCount===e.vTileCount&&t.blendTiles===e.blendTiles&&t.softParticles===e.softParticles&&t.materialBlendMode===e.materialBlendMode&&t.materialTransparent===e.materialTransparent&&t.materialDepthTest===e.materialDepthTest&&t.materialDepthWrite===e.materialDepthWrite&&t.materialAlphaTest>0==e.materialAlphaTest>0&&t.layerMask===e.layerMask&&t.renderingGroupId===e.renderingGroupId&&t.renderOrder===e.renderOrder&&t.applyFog===e.applyFog&&t.sortMode===e.sortMode&&t.renderFace===e.renderFace&&!t.pivot==!e.pivot&&Wi(t)===Wi(e)&&t.mapUV?.channel===e.mapUV?.channel&&t.uvDistortion?.map===e.uvDistortion?.map&&t.uvDistortion?.mapUV.channel===e.uvDistortion?.mapUV.channel&&!t.gradientMap==!e.gradientMap&&t.gradientMap?.ramp===e.gradientMap?.ramp&&!t.erosion==!e.erosion&&t.erosion?.mask===e.erosion?.mask&&t.erosion?.maskUV.channel===e.erosion?.maskUV.channel}function ji(t,e){return t.softNearFade===e.softNearFade&&t.softFarFade===e.softFarFade&&t.materialAlphaTest===e.materialAlphaTest&&t.reflectionLevel===e.reflectionLevel&&function(t,e){return(t?.x??0)===(e?.x??0)&&(t?.y??0)===(e?.y??0)&&(t?.z??0)===(e?.z??0)}(t.pivot,e.pivot)&&t.minParticleSize===e.minParticleSize&&t.maxParticleSize===e.maxParticleSize&&function(t,e){if(!t||!e)return!t==!e;return t.power===e.power&&t.strength===e.strength&&Yi(t.color,e.color)}(t.rim,e.rim)&&Xi(t.mapUV,e.mapUV)&&t.uvDistortion?.strength===e.uvDistortion?.strength&&Xi(t.uvDistortion?.mapUV,e.uvDistortion?.mapUV)&&t.gradientMap?.channel===e.gradientMap?.channel&&t.erosion?.softness===e.erosion?.softness&&t.erosion?.edgeWidth===e.erosion?.edgeWidth&&Yi(t.erosion?.edgeColor,e.erosion?.edgeColor)&&Xi(t.erosion?.maskUV,e.erosion?.maskUV)}function Hi(t,e){return Qi(t,e)&&ji(t,e)}function Yi(t,e){return t&&e?t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2]:!t==!e}function Xi(t,e){return t&&e?t.tiling[0]===e.tiling[0]&&t.tiling[1]===e.tiling[1]&&t.offset[0]===e.offset[0]&&t.offset[1]===e.offset[1]&&t.scroll[0]===e.scroll[0]&&t.scroll[1]===e.scroll[1]:!t==!e}function Zi(t,e={}){const s=function(t,e){if(s=t,"function"==typeof s?.getDepthMap){const s=t,i=s._storeCameraSpaceZ?"viewZ":s._storeNonLinearDepth?"nonLinear":"linear";return{texture:t.getDepthMap(),encoding:e.encoding??i,packed:e.packed??t.isPacked}}var s;return{texture:t,encoding:e.encoding??"linear",packed:e.packed??!1}}(t,e);if(s.packed&&"viewZ"===s.encoding)throw new Error("[babylon.quarks] A packed view-Z depth cannot be decoded; use a float depth texture");return s}function Ki(t,e,s){if("viewZ"===e)return s.set(1,0,0,1);const i=t.getEngine(),n=i.useReverseDepthBuffer,r=i.isNDCHalfZRange,o=t.getProjectionMatrix().m,a=o[10],l=o[11],c=o[14],u=o[15];if("linear"===e){let e,i;t.mode===h.Camera.ORTHOGRAPHIC_CAMERA?(e=!n&&r?0:1,i=n&&r?0:1):(e=n&&r?t.minZ:r?0:t.minZ,i=n&&r?0:t.maxZ);const o=n?-1:1,l=e+i;return s.set(o*l/a,(-o*e-c)/a,0,1)}const d=r?1:2,f=r?0:-1;return s.set(-d*u,c-f*u,d*l,f*l-a)}const tn=2048,en=2047;class sn{constructor(t){this.counts=new Uint32Array(tn),this.floatView=new Float32Array(1),this.uintView=new Uint32Array(this.floatView.buffer),this.keys=new Uint32Array(t),this.orderA=new Uint32Array(t),this.orderB=new Uint32Array(t)}ensure(t){this.keys.length<t&&(this.keys=new Uint32Array(t),this.orderA=new Uint32Array(t),this.orderB=new Uint32Array(t))}floatKey(t,e){this.floatView[0]=t;const s=this.uintView[0];return e?~s>>>0:s}}const nn="\n#ifdef FOG\nvarying vec3 vFogDistance;\n#endif\n";function rn(t){return`\n#ifdef FOG\n vFogDistance = ${t};\n#endif\n`}const on="\n#ifdef FOG\nuniform vec4 vFogInfos;\nuniform vec3 vFogColor;\nvarying vec3 vFogDistance;\n\nfloat quarksFogFactor() {\n float fogCoeff = 1.0;\n float fogStart = vFogInfos.y;\n float fogEnd = vFogInfos.z;\n float fogDensity = vFogInfos.w;\n float fogDistance = length(vFogDistance);\n if (vFogInfos.x == 3.0) {\n // A zero-width band is a cut at its distance, not a division by zero.\n fogCoeff = (fogEnd - fogDistance) / max(fogEnd - fogStart, 1e-6);\n } else if (vFogInfos.x == 1.0) {\n fogCoeff = exp(-fogDistance * fogDensity);\n } else if (vFogInfos.x == 2.0) {\n fogCoeff = exp(-fogDistance * fogDistance * fogDensity * fogDensity);\n }\n return clamp(fogCoeff, 0.0, 1.0);\n}\n#endif\n";function an(t){return`\n#ifdef FOG\n {\n float fogFactor = quarksFogFactor();\n#if defined(FOG_ADDITIVE)\n ${t} *= fogFactor;\n#elif defined(FOG_MULTIPLY)\n ${t} = mix(vec3(1.0), ${t}, fogFactor);\n#else\n ${t} = mix(vFogColor, ${t}, fogFactor);\n#endif\n }\n#endif\n`}const hn="\n#ifdef FOG\nvarying vFogDistance: vec3f;\n#endif\n";function ln(t){return`\n#ifdef FOG\n vertexOutputs.vFogDistance = ${t};\n#endif\n`}const cn="\n#ifdef FOG\nuniform vFogInfos: vec4f;\nuniform vFogColor: vec3f;\nvarying vFogDistance: vec3f;\n\nfn quarksFog(rgb: vec3f, fogDistanceVector: vec3f) -> vec3f {\n var fogCoeff = 1.0;\n let fogStart = uniforms.vFogInfos.y;\n let fogEnd = uniforms.vFogInfos.z;\n let fogDensity = uniforms.vFogInfos.w;\n let fogDistance = length(fogDistanceVector);\n if (uniforms.vFogInfos.x == 3.0) {\n // A zero-width band is a cut at its distance, not a division by zero.\n fogCoeff = (fogEnd - fogDistance) / max(fogEnd - fogStart, 1e-6);\n } else if (uniforms.vFogInfos.x == 1.0) {\n fogCoeff = exp(-fogDistance * fogDensity);\n } else if (uniforms.vFogInfos.x == 2.0) {\n fogCoeff = exp(-fogDistance * fogDistance * fogDensity * fogDensity);\n }\n let fogFactor = clamp(fogCoeff, 0.0, 1.0);\n#if defined(FOG_ADDITIVE)\n return rgb * fogFactor;\n#elif defined(FOG_MULTIPLY)\n return mix(vec3f(1.0), rgb, fogFactor);\n#else\n return mix(uniforms.vFogColor, rgb, fogFactor);\n#endif\n}\n#endif\n";function un(t){return`\n#ifdef FOG\n ${t} = vec4f(quarksFog(${t}.rgb, fragmentInputs.vFogDistance), ${t}.a);\n#endif\n`}function dn(t,e,s){const i=e*s,n=fn(Math.floor(t),i);return{column:fn(n,e),row:Math.floor(n/e)}}function fn(t,e){return t-e*Math.floor(t/e)}const pn="\n#ifdef UV_TILE\nuniform float tileCountX;\nuniform float tileCountY;\n#endif\n#ifdef TILE_BLEND\nvarying vec2 vUV2;\nvarying float vTileBlend;\n#endif\n";function mn(t){return`\n#ifdef UV_TILE\n {\n vec2 tc = vec2(tileCountX, tileCountY);\n float tileTotal = tc.x * tc.y;\n float baseTile = mod(floor(uvTile), tileTotal);\n vec2 tileUV = vec2(mod(baseTile, tc.x), tc.y - 1.0 - floor(baseTile / tc.x)) / tc;\n vUV = ${t} / tc + tileUV;\n#ifdef TILE_BLEND\n float nextTile = mod(baseTile + 1.0, tileTotal);\n vec2 nextUV = vec2(mod(nextTile, tc.x), tc.y - 1.0 - floor(nextTile / tc.x)) / tc;\n vUV2 = ${t} / tc + nextUV;\n vTileBlend = fract(uvTile);\n#endif\n }\n#else\n vUV = ${t};\n#endif\n`}const yn="\n#ifdef UV_TILE\nuniform tileCountX: f32;\nuniform tileCountY: f32;\n\n// A floored modulo, as GLSL's mod: never negative for a positive divisor.\nfn quarksWrap(value: f32, divisor: f32) -> f32 {\n return value - divisor * floor(value / divisor);\n}\n#endif\n#ifdef TILE_BLEND\nvarying vUV2: vec2f;\nvarying vTileBlend: f32;\n#endif\n";function gn(t){return`\n#ifdef UV_TILE\n {\n let tc = vec2f(uniforms.tileCountX, uniforms.tileCountY);\n let tileTotal = tc.x * tc.y;\n let baseTile = quarksWrap(floor(vertexInputs.uvTile), tileTotal);\n let tileUV = vec2f(quarksWrap(baseTile, tc.x), tc.y - 1.0 - floor(baseTile / tc.x)) / tc;\n vertexOutputs.vUV = ${t} / tc + tileUV;\n#ifdef TILE_BLEND\n let nextTile = quarksWrap(baseTile + 1.0, tileTotal);\n let nextUV = vec2f(quarksWrap(nextTile, tc.x), tc.y - 1.0 - floor(nextTile / tc.x)) / tc;\n vertexOutputs.vUV2 = ${t} / tc + nextUV;\n vertexOutputs.vTileBlend = fract(vertexInputs.uvTile);\n#endif\n }\n#else\n vertexOutputs.vUV = ${t};\n#endif\n`}var vn=`\nattribute vec3 position;\nattribute vec2 uv;\nattribute vec3 normal;\nattribute vec3 offset;\nattribute vec4 color;\nattribute vec3 size;\nattribute vec4 rotation;\nattribute float uvTile;\n\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 projection;\n${pn}\n\nvarying vec2 vUV;\nvarying vec4 vColor;\n#ifdef UV1\n#ifdef MESH_UV2\n// The mesh's second UV set.\nattribute vec2 uv2;\n#endif\n// UV channel 1: the mesh's second UV set, or its first when it has none.\nvarying vec2 vUV1;\n#endif\nvarying vec3 vNormal;\nvarying vec3 vWorldPos;\n\n#ifdef SOFT_PARTICLES\nvarying vec4 projPosition;\nvarying float linearDepth;\n#endif\n\nvec3 applyQuaternion(vec3 v, vec4 q) {\n vec3 qVec = q.xyz;\n float qW = q.w;\n vec3 t = 2.0 * cross(qVec, v);\n return v + qW * t + cross(qVec, t);\n}\n\n${nn}\nvoid main() {\n vec3 scaledPosition = position * size;\n vec3 rotatedPosition = applyQuaternion(scaledPosition, rotation);\n // A normal scales by the inverse of the size, so a stretched mesh keeps its normals\n // perpendicular; a flat size counts as a sliver rather than dividing by zero.\n vec3 safeSize = vec3(\n abs(size.x) > 1e-6 ? size.x : 1e-6,\n abs(size.y) > 1e-6 ? size.y : 1e-6,\n abs(size.z) > 1e-6 ? size.z : 1e-6);\n // A mirrored size (an odd number of negative components) turns the winding inside out, so the\n // normal is turned with it and the fragment's front-face test agrees with the geometry.\n vec3 rotatedNormal = normalize(applyQuaternion(normal / safeSize, rotation)) * sign(safeSize.x * safeSize.y * safeSize.z);\n vec3 localPos = rotatedPosition + offset;\n\n vec4 worldPos = world * vec4(localPos, 1.0);\n vec4 viewPos = view * worldPos;\n gl_Position = projection * viewPos;\n${rn("viewPos.xyz")}\n\n vWorldPos = worldPos.xyz;\n vNormal = normalize((world * vec4(rotatedNormal, 0.0)).xyz);\n\n#ifdef SOFT_PARTICLES\n projPosition = gl_Position;\n // View depth is +z ahead of a left-handed camera and -z ahead of a right-handed one.\n linearDepth = abs(viewPos.z);\n#endif\n\n${mn("uv")}\n\n#ifdef UV1\n#ifdef MESH_UV2\n vUV1 = uv2;\n#else\n vUV1 = uv;\n#endif\n#endif\n vColor = color;\n}\n`,xn=`\nattribute position: vec3f;\nattribute uv: vec2f;\nattribute normal: vec3f;\nattribute offset: vec3f;\nattribute color: vec4f;\nattribute size: vec3f;\nattribute rotation: vec4f;\nattribute uvTile: f32;\n\nuniform world: mat4x4f;\nuniform view: mat4x4f;\nuniform projection: mat4x4f;\n${yn}\n\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n#ifdef UV1\n#ifdef MESH_UV2\n// The mesh's second UV set.\nattribute uv2: vec2f;\n#endif\n// UV channel 1: the mesh's second UV set, or its first when it has none.\nvarying vUV1: vec2f;\n#endif\nvarying vNormal: vec3f;\nvarying vWorldPos: vec3f;\n\n#ifdef SOFT_PARTICLES\nvarying projPosition: vec4f;\nvarying linearDepth: f32;\n#endif\n\nfn applyQuaternion(v: vec3f, q: vec4f) -> vec3f {\n let qVec = q.xyz;\n let qW = q.w;\n let t = 2.0 * cross(qVec, v);\n return v + qW * t + cross(qVec, t);\n}\n\n${hn}\n@vertex\nfn main(input: VertexInputs) -> FragmentInputs {\n let size = vertexInputs.size;\n let scaledPosition = vertexInputs.position * size;\n let rotatedPosition = applyQuaternion(scaledPosition, vertexInputs.rotation);\n // A normal scales by the inverse of the size, so a stretched mesh keeps its normals\n // perpendicular; a flat size counts as a sliver rather than dividing by zero.\n let safeSize = vec3f(\n select(1e-6, size.x, abs(size.x) > 1e-6),\n select(1e-6, size.y, abs(size.y) > 1e-6),\n select(1e-6, size.z, abs(size.z) > 1e-6));\n // A mirrored size (an odd number of negative components) turns the winding inside out, so the\n // normal is turned with it and the fragment's front-face test agrees with the geometry.\n let rotatedNormal = normalize(applyQuaternion(vertexInputs.normal / safeSize, vertexInputs.rotation)) * sign(safeSize.x * safeSize.y * safeSize.z);\n let localPos = rotatedPosition + vertexInputs.offset;\n\n let worldPos = uniforms.world * vec4f(localPos, 1.0);\n let viewPos = uniforms.view * worldPos;\n let clipPosition = uniforms.projection * viewPos;\n vertexOutputs.position = clipPosition;\n${ln("viewPos.xyz")}\n\n vertexOutputs.vWorldPos = worldPos.xyz;\n vertexOutputs.vNormal = normalize((uniforms.world * vec4f(rotatedNormal, 0.0)).xyz);\n\n#ifdef SOFT_PARTICLES\n vertexOutputs.projPosition = clipPosition;\n // View depth is +z ahead of a left-handed camera and -z ahead of a right-handed one.\n vertexOutputs.linearDepth = abs(viewPos.z);\n#endif\n\n${gn("vertexInputs.uv")}\n\n#ifdef UV1\n#ifdef MESH_UV2\n vertexOutputs.vUV1 = vertexInputs.uv2;\n#else\n vertexOutputs.vUV1 = vertexInputs.uv;\n#endif\n#endif\n vertexOutputs.vColor = vertexInputs.color;\n}\n`;function Sn(t){return`\n#if defined(BLEND_PREMULTIPLY)\n ${t}.rgb *= ${t}.a;\n#elif defined(BLEND_MULTIPLY)\n ${t}.rgb = mix(vec3(1.0), ${t}.rgb, ${t}.a);\n#endif\n`}function bn(t){return`\n#if defined(BLEND_PREMULTIPLY)\n ${t} = vec4f(${t}.rgb * ${t}.a, ${t}.a);\n#elif defined(BLEND_MULTIPLY)\n ${t} = vec4f(mix(vec3f(1.0), ${t}.rgb, ${t}.a), ${t}.a);\n#endif\n`}const wn="\n#ifdef SOFT_PARTICLES\nuniform sampler2D depthTexture;\nuniform vec2 softParams;\nuniform vec4 projParams;\nvarying vec4 projPosition;\nvarying float linearDepth;\n\nfloat quarksSceneDepth(vec4 texel) {\n#ifdef SOFT_DEPTH_PACKED\n float d = dot(texel, vec4(1.0 / (255.0 * 255.0 * 255.0), 1.0 / (255.0 * 255.0), 1.0 / 255.0, 1.0));\n#else\n float d = texel.r;\n#endif\n float denominator = projParams.z * d + projParams.w;\n float depth = abs(denominator) > 1e-8 ? abs((projParams.x * d + projParams.y) / denominator) : 0.0;\n // Nothing drawn there reads as infinitely far.\n return depth > 0.0 ? depth : 1e30;\n}\n#endif\n";function Mn(t){return`\n#ifdef SOFT_PARTICLES\n {\n vec2 softUV = 0.5 * (projPosition.xy / projPosition.w) + 0.5;\n float sceneDepth = quarksSceneDepth(texture2D(depthTexture, softUV));\n ${t}.a *= clamp(softParams.y * ((sceneDepth - softParams.x) - linearDepth), 0.0, 1.0);\n }\n#endif\n`}const zn="\n#ifdef SOFT_PARTICLES\nvar depthTextureSampler: sampler;\nvar depthTexture: texture_2d<f32>;\nuniform softParams: vec2f;\nuniform projParams: vec4f;\nvarying projPosition: vec4f;\nvarying linearDepth: f32;\n\nfn quarksSceneDepth(texel: vec4f) -> f32 {\n#ifdef SOFT_DEPTH_PACKED\n let d = dot(texel, vec4f(1.0 / (255.0 * 255.0 * 255.0), 1.0 / (255.0 * 255.0), 1.0 / 255.0, 1.0));\n#else\n let d = texel.r;\n#endif\n let denominator = uniforms.projParams.z * d + uniforms.projParams.w;\n let depth = select(0.0, abs((uniforms.projParams.x * d + uniforms.projParams.y) / denominator), abs(denominator) > 1e-8);\n // Nothing drawn there reads as infinitely far.\n return select(1e30, depth, depth > 0.0);\n}\n#endif\n";function _n(t){return`\n#ifdef SOFT_PARTICLES\n {\n let softUV = 0.5 * (fragmentInputs.projPosition.xy / fragmentInputs.projPosition.w) + 0.5;\n let sceneDepth = quarksSceneDepth(textureSample(depthTexture, depthTextureSampler, softUV));\n ${t}.a *= clamp(uniforms.softParams.y * ((sceneDepth - uniforms.softParams.x) - fragmentInputs.linearDepth), 0.0, 1.0);\n }\n#endif\n`}const Vn="\n#ifdef MAP_TRANSFORM\nuniform vec4 mapTransform;\n#endif\n#ifdef UV_DISTORTION\nuniform sampler2D distortionMap;\nuniform vec4 distortionTransform;\nuniform float distortionStrength;\n#endif\n#ifdef GRADIENT_MAP\nuniform sampler2D gradientMap;\nuniform vec2 gradientMapRange;\nuniform vec4 gradientMapChannel;\n#endif\n#ifdef EROSION\nuniform vec2 erosionParams;\nuniform vec3 erosionEdgeColor;\n#ifdef EROSION_MASK\nuniform sampler2D erosionMask;\nuniform vec4 erosionMaskTransform;\n#endif\n\nvec4 quarksErode(vec4 color, float level, float mask) {\n float softness = erosionParams.x;\n float edgeWidth = erosionParams.y;\n // At level 1 the cut sits below the lowest mask value by the soft band\n // and the edge band, so nothing is cut and no edge shows; at level 0 above\n // the highest. The edge then grows in as the cut rises, rather than popping.\n float cut = mix(-(softness + edgeWidth), 1.0, 1.0 - level);\n float visible = smoothstep(cut, cut + softness, mask);\n if (edgeWidth > 0.0) {\n float edge = 1.0 - smoothstep(cut + softness, cut + softness + edgeWidth, mask);\n color.rgb += erosionEdgeColor * edge;\n }\n color.a *= visible;\n return color;\n}\n#endif\n";function An(t){return`\n vec4 baseColor = vColor;\n#if defined(MAP_TRANSFORM) && defined(MAP_UV1)\n vec2 mapUV = vUV1 * mapTransform.xy + mapTransform.zw;\n#elif defined(MAP_TRANSFORM)\n vec2 mapUV = vUV * mapTransform.xy + mapTransform.zw;\n#else\n vec2 mapUV = vUV;\n#endif\n#ifdef UV_DISTORTION\n #ifdef UV_DISTORTION_UV1\n vec2 distortionUV = vUV1;\n #else\n vec2 distortionUV = vUV;\n #endif\n vec2 distortion = (texture2D(distortionMap, distortionUV * distortionTransform.xy + distortionTransform.zw).rg - 0.5) * 2.0 * distortionStrength;\n mapUV += distortion;\n#endif\n#ifdef EROSION\n float erosionLevel = baseColor.a;\n baseColor.a = 1.0;\n float erosionMaskValue = 1.0;\n#endif\n#if defined(USE_MAP) || defined(GRADIENT_MAP)\n#ifdef USE_MAP\n vec4 texColor = texture2D(map, mapUV);\n ${t?"#ifdef TILE_BLEND\n #if defined(MAP_TRANSFORM) && defined(MAP_UV1)\n vec2 mapUV2 = mapUV;\n #else\n #ifdef MAP_TRANSFORM\n vec2 mapUV2 = vUV2 * mapTransform.xy + mapTransform.zw;\n #else\n vec2 mapUV2 = vUV2;\n #endif\n #ifdef UV_DISTORTION\n mapUV2 += distortion;\n #endif\n #endif\n vec4 texColor2 = texture2D(map, mapUV2);\n texColor = mix(texColor, texColor2, vTileBlend);\n #endif":""}\n#else\n // No map: the ramp is looked up at white, its far end.\n vec4 texColor = vec4(1.0);\n#endif\n #ifdef GRADIENT_MAP\n float rampAt = clamp(dot(texColor, gradientMapChannel), 0.0, 1.0);\n vec4 ramp = texture2D(gradientMap, vec2(mix(gradientMapRange.x, gradientMapRange.y, rampAt), 0.5));\n texColor = vec4(ramp.rgb, ramp.a * mix(texColor.a, 1.0, gradientMapChannel.a));\n #endif\n #ifdef EROSION\n erosionMaskValue = texColor.a;\n #endif\n baseColor *= texColor;\n#endif\n#ifdef EROSION\n #ifdef EROSION_MASK\n #ifdef EROSION_MASK_UV1\n vec2 erosionUV = vUV1;\n #else\n vec2 erosionUV = vUV;\n #endif\n erosionMaskValue = texture2D(erosionMask, erosionUV * erosionMaskTransform.xy + erosionMaskTransform.zw).r;\n #endif\n baseColor = quarksErode(baseColor, erosionLevel, erosionMaskValue);\n#endif\n`}const Tn="\n#ifdef MAP_TRANSFORM\nuniform mapTransform: vec4f;\n#endif\n#ifdef UV_DISTORTION\nvar distortionMapSampler: sampler;\nvar distortionMap: texture_2d<f32>;\nuniform distortionTransform: vec4f;\nuniform distortionStrength: f32;\n#endif\n#ifdef GRADIENT_MAP\nvar gradientMapSampler: sampler;\nvar gradientMap: texture_2d<f32>;\nuniform gradientMapRange: vec2f;\nuniform gradientMapChannel: vec4f;\n#endif\n#ifdef EROSION\nuniform erosionParams: vec2f;\nuniform erosionEdgeColor: vec3f;\n#ifdef EROSION_MASK\nvar erosionMaskSampler: sampler;\nvar erosionMask: texture_2d<f32>;\nuniform erosionMaskTransform: vec4f;\n#endif\n\nfn quarksErode(colorIn: vec4f, level: f32, mask: f32) -> vec4f {\n var color = colorIn;\n let softness = uniforms.erosionParams.x;\n let edgeWidth = uniforms.erosionParams.y;\n let cut = mix(-(softness + edgeWidth), 1.0, 1.0 - level);\n let visible = smoothstep(cut, cut + softness, mask);\n if (edgeWidth > 0.0) {\n let edge = 1.0 - smoothstep(cut + softness, cut + softness + edgeWidth, mask);\n color = vec4f(color.rgb + uniforms.erosionEdgeColor * edge, color.a);\n }\n color.a *= visible;\n return color;\n}\n#endif\n";function On(t){return`\n var baseColor = fragmentInputs.vColor;\n#if defined(MAP_TRANSFORM) && defined(MAP_UV1)\n var mapUV = fragmentInputs.vUV1 * uniforms.mapTransform.xy + uniforms.mapTransform.zw;\n#elif defined(MAP_TRANSFORM)\n var mapUV = fragmentInputs.vUV * uniforms.mapTransform.xy + uniforms.mapTransform.zw;\n#else\n var mapUV = fragmentInputs.vUV;\n#endif\n#ifdef UV_DISTORTION\n #ifdef UV_DISTORTION_UV1\n let distortionUV = fragmentInputs.vUV1;\n #else\n let distortionUV = fragmentInputs.vUV;\n #endif\n let distortion = (textureSample(distortionMap, distortionMapSampler, distortionUV * uniforms.distortionTransform.xy + uniforms.distortionTransform.zw).rg - 0.5) * 2.0 * uniforms.distortionStrength;\n mapUV += distortion;\n#endif\n#ifdef EROSION\n let erosionLevel = baseColor.a;\n baseColor.a = 1.0;\n var erosionMaskValue = 1.0;\n#endif\n#if defined(USE_MAP) || defined(GRADIENT_MAP)\n#ifdef USE_MAP\n var texColor = textureSample(map, mapSampler, mapUV);\n ${t?"#ifdef TILE_BLEND\n #if defined(MAP_TRANSFORM) && defined(MAP_UV1)\n let mapUV2 = mapUV;\n #else\n #ifdef MAP_TRANSFORM\n var mapUV2 = fragmentInputs.vUV2 * uniforms.mapTransform.xy + uniforms.mapTransform.zw;\n #else\n var mapUV2 = fragmentInputs.vUV2;\n #endif\n #ifdef UV_DISTORTION\n mapUV2 += distortion;\n #endif\n #endif\n let texColor2 = textureSample(map, mapSampler, mapUV2);\n texColor = mix(texColor, texColor2, fragmentInputs.vTileBlend);\n #endif":""}\n#else\n // No map: the ramp is looked up at white, its far end.\n var texColor = vec4f(1.0);\n#endif\n #ifdef GRADIENT_MAP\n let rampAt = clamp(dot(texColor, uniforms.gradientMapChannel), 0.0, 1.0);\n let ramp = textureSample(gradientMap, gradientMapSampler, vec2f(mix(uniforms.gradientMapRange.x, uniforms.gradientMapRange.y, rampAt), 0.5));\n texColor = vec4f(ramp.rgb, ramp.a * mix(texColor.a, 1.0, uniforms.gradientMapChannel.a));\n #endif\n #ifdef EROSION\n erosionMaskValue = texColor.a;\n #endif\n baseColor *= texColor;\n#endif\n#ifdef EROSION\n #ifdef EROSION_MASK\n #ifdef EROSION_MASK_UV1\n let erosionUV = fragmentInputs.vUV1;\n #else\n let erosionUV = fragmentInputs.vUV;\n #endif\n erosionMaskValue = textureSample(erosionMask, erosionMaskSampler, erosionUV * uniforms.erosionMaskTransform.xy + uniforms.erosionMaskTransform.zw).r;\n #endif\n baseColor = quarksErode(baseColor, erosionLevel, erosionMaskValue);\n#endif\n`}var Pn=`\nvarying vec2 vUV;\nvarying vec4 vColor;\n#ifdef UV1\nvarying vec2 vUV1;\n#endif\n\n#ifdef TILE_BLEND\nvarying vec2 vUV2;\nvarying float vTileBlend;\n#endif\n\n#ifdef USE_MAP\nuniform sampler2D map;\n#endif\n\n\n#ifdef USE_ALPHATEST\nuniform float alphaTest;\n#endif\n\n${on}\n${wn}\n${Vn}\nvoid main() {\n${An(!0)}\n#ifdef USE_ALPHATEST\n if (baseColor.a < alphaTest) discard;\n#else\n if (baseColor.a < 0.01) discard;\n#endif\n\n${an("baseColor.rgb")}\n${Mn("baseColor")}\n${Sn("baseColor")}\n gl_FragColor = baseColor;\n}\n`,$n=`\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n#ifdef UV1\nvarying vUV1: vec2f;\n#endif\n\n#ifdef TILE_BLEND\nvarying vUV2: vec2f;\nvarying vTileBlend: f32;\n#endif\n\n#ifdef USE_MAP\nvar mapSampler: sampler;\nvar map: texture_2d<f32>;\n#endif\n\n\n#ifdef USE_ALPHATEST\nuniform alphaTest: f32;\n#endif\n\n${cn}\n${zn}\n${Tn}\n@fragment\nfn main(input: FragmentInputs) -> FragmentOutputs {\n${On(!0)}\n#ifdef USE_ALPHATEST\n if (baseColor.a < uniforms.alphaTest) { discard; }\n#else\n if (baseColor.a < 0.01) { discard; }\n#endif\n\n${un("baseColor")}\n${_n("baseColor")}\n${bn("baseColor")}\n fragmentOutputs.color = baseColor;\n}\n`,En=`\nvarying vec2 vUV;\nvarying vec4 vColor;\n#ifdef UV1\nvarying vec2 vUV1;\n#endif\nvarying vec3 vNormal;\nvarying vec3 vWorldPos;\n\n#ifndef MESH_UNLIT\nuniform vec3 lightDirection;\nuniform vec3 lightColor;\nuniform vec3 ambientColor;\n#endif\n\n#ifdef TILE_BLEND\nvarying vec2 vUV2;\nvarying float vTileBlend;\n#endif\n\n#ifdef USE_MAP\nuniform sampler2D map;\n#endif\n\n#if defined(USE_ENVMAP_ATLAS) || defined(MESH_RIM)\nuniform vec3 eyePosition;\n#endif\n\n#ifdef MESH_RIM\nuniform vec3 rimColor;\nuniform vec2 rimParams;\n#endif\n\n// One 3×2 atlas (px py pz / nx ny nz). Avoids samplerCube and multi-face\n// sampler bindings that raise GL_INVALID_OPERATION on iOS WebKit.\n#ifdef USE_ENVMAP_ATLAS\nuniform sampler2D envAtlas;\nuniform float reflectionLevel;\n\nvec3 sampleEnvAtlas(vec3 r) {\n vec3 a = abs(r);\n vec2 localUV;\n float cellX;\n float cellY;\n // Atlas layout: +X +Y +Z on row 0, -X -Y -Z on row 1.\n if (a.x >= a.y && a.x >= a.z) {\n cellX = 0.0;\n if (r.x >= 0.0) {\n cellY = 0.0;\n localUV = vec2(-r.z, -r.y) / a.x * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2(r.z, -r.y) / a.x * 0.5 + 0.5;\n }\n } else if (a.y >= a.z) {\n cellX = 1.0;\n if (r.y >= 0.0) {\n cellY = 0.0;\n localUV = vec2(r.x, r.z) / a.y * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2(r.x, -r.z) / a.y * 0.5 + 0.5;\n }\n } else {\n cellX = 2.0;\n if (r.z >= 0.0) {\n cellY = 0.0;\n localUV = vec2(r.x, -r.y) / a.z * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2(-r.x, -r.y) / a.z * 0.5 + 0.5;\n }\n }\n vec2 uv = (vec2(cellX, cellY) + clamp(localUV, 0.0, 1.0)) / vec2(3.0, 2.0);\n return texture2D(envAtlas, uv).rgb;\n}\n#endif\n\n\n#ifdef USE_ALPHATEST\nuniform float alphaTest;\n#endif\n\n${on}\n${wn}\n${Vn}\nvoid main() {\n${An(!0)}\n // A back face lights, reflects and rims as the face the camera sees.\n vec3 N = normalize(vNormal) * (gl_FrontFacing ? 1.0 : -1.0);\n#ifdef MESH_UNLIT\n vec3 color = baseColor.rgb;\n#else\n vec3 L = normalize(-lightDirection);\n float NdotL = max(dot(N, L), 0.0);\n vec3 litColor = ambientColor + lightColor * NdotL;\n\n vec3 color = baseColor.rgb * litColor;\n#endif\n\n#ifdef USE_ENVMAP_ATLAS\n vec3 viewDir = normalize(vWorldPos - eyePosition);\n vec3 reflectionCoords = reflect(viewDir, N);\n color += sampleEnvAtlas(reflectionCoords) * reflectionLevel;\n#endif\n\n#ifdef MESH_RIM\n // Fresnel: strongest where the surface turns away from the camera.\n vec3 V = normalize(eyePosition - vWorldPos);\n float edgeTerm = pow(1.0 - abs(dot(N, V)), rimParams.x);\n #if defined(MESH_RIM_FADE)\n // Faces turned to the camera fade by the strength; edges stay.\n baseColor.a *= clamp(1.0 - rimParams.y * (1.0 - edgeTerm), 0.0, 1.0);\n #elif defined(MESH_RIM_MIX)\n color = mix(color, rimColor, clamp(edgeTerm * rimParams.y, 0.0, 1.0));\n #else\n color += rimColor * edgeTerm * rimParams.y;\n #endif\n#endif\n\n // After the rim, so a fade that empties a face can discard it.\n#ifdef USE_ALPHATEST\n if (baseColor.a < alphaTest) discard;\n#else\n if (baseColor.a < 0.01) discard;\n#endif\n\n${an("color")}\n vec4 finalColor = vec4(color, baseColor.a);\n${Mn("finalColor")}\n${Sn("finalColor")}\n gl_FragColor = finalColor;\n}\n`,Cn=`\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n#ifdef UV1\nvarying vUV1: vec2f;\n#endif\nvarying vNormal: vec3f;\nvarying vWorldPos: vec3f;\n\n#ifndef MESH_UNLIT\nuniform lightDirection: vec3f;\nuniform lightColor: vec3f;\nuniform ambientColor: vec3f;\n#endif\n\n#ifdef TILE_BLEND\nvarying vUV2: vec2f;\nvarying vTileBlend: f32;\n#endif\n\n#ifdef USE_MAP\nvar mapSampler: sampler;\nvar map: texture_2d<f32>;\n#endif\n\n#if defined(USE_ENVMAP_ATLAS) || defined(MESH_RIM)\nuniform eyePosition: vec3f;\n#endif\n\n#ifdef MESH_RIM\nuniform rimColor: vec3f;\nuniform rimParams: vec2f;\n#endif\n\n#ifdef USE_ENVMAP_ATLAS\nvar envAtlasSampler: sampler;\nvar envAtlas: texture_2d<f32>;\nuniform reflectionLevel: f32;\n\nfn sampleEnvAtlas(r: vec3f) -> vec3f {\n let a = abs(r);\n var localUV: vec2f;\n var cellX: f32;\n var cellY: f32;\n if (a.x >= a.y && a.x >= a.z) {\n cellX = 0.0;\n if (r.x >= 0.0) {\n cellY = 0.0;\n localUV = vec2f(-r.z, -r.y) / a.x * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2f(r.z, -r.y) / a.x * 0.5 + 0.5;\n }\n } else if (a.y >= a.z) {\n cellX = 1.0;\n if (r.y >= 0.0) {\n cellY = 0.0;\n localUV = vec2f(r.x, r.z) / a.y * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2f(r.x, -r.z) / a.y * 0.5 + 0.5;\n }\n } else {\n cellX = 2.0;\n if (r.z >= 0.0) {\n cellY = 0.0;\n localUV = vec2f(r.x, -r.y) / a.z * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2f(-r.x, -r.y) / a.z * 0.5 + 0.5;\n }\n }\n let uv = (vec2f(cellX, cellY) + clamp(localUV, vec2f(0.0), vec2f(1.0))) / vec2f(3.0, 2.0);\n return textureSample(envAtlas, envAtlasSampler, uv).rgb;\n}\n#endif\n\n\n#ifdef USE_ALPHATEST\nuniform alphaTest: f32;\n#endif\n\n${cn}\n${zn}\n${Tn}\n@fragment\nfn main(input: FragmentInputs) -> FragmentOutputs {\n${On(!0)}\n // A back face lights, reflects and rims as the face the camera sees.\n let N = normalize(fragmentInputs.vNormal) * select(-1.0, 1.0, fragmentInputs.frontFacing);\n#ifdef MESH_UNLIT\n var color = baseColor.rgb;\n#else\n let L = normalize(-uniforms.lightDirection);\n let NdotL = max(dot(N, L), 0.0);\n let litColor = uniforms.ambientColor + uniforms.lightColor * NdotL;\n\n var color = baseColor.rgb * litColor;\n#endif\n\n#ifdef USE_ENVMAP_ATLAS\n let viewDir = normalize(fragmentInputs.vWorldPos - uniforms.eyePosition);\n let reflectionCoords = reflect(viewDir, N);\n color += sampleEnvAtlas(reflectionCoords) * uniforms.reflectionLevel;\n#endif\n\n#ifdef MESH_RIM\n // Fresnel: strongest where the surface turns away from the camera.\n let V = normalize(uniforms.eyePosition - fragmentInputs.vWorldPos);\n let edgeTerm = pow(1.0 - abs(dot(N, V)), uniforms.rimParams.x);\n #if defined(MESH_RIM_FADE)\n // Faces turned to the camera fade by the strength; edges stay.\n baseColor.a *= clamp(1.0 - uniforms.rimParams.y * (1.0 - edgeTerm), 0.0, 1.0);\n #elif defined(MESH_RIM_MIX)\n color = mix(color, uniforms.rimColor, clamp(edgeTerm * uniforms.rimParams.y, 0.0, 1.0));\n #else\n color += uniforms.rimColor * edgeTerm * uniforms.rimParams.y;\n #endif\n#endif\n\n // After the rim, so a fade that empties a face can discard it.\n#ifdef USE_ALPHATEST\n if (baseColor.a < uniforms.alphaTest) { discard; }\n#else\n if (baseColor.a < 0.01) { discard; }\n#endif\n\n var finalColor = vec4f(color, baseColor.a);\n\n${un("finalColor")}\n${_n("finalColor")}\n${bn("finalColor")}\n fragmentOutputs.color = finalColor;\n}\n`,Fn=`\n// Per-vertex attributes\nattribute vec3 position;\nattribute vec2 uv;\n\n// Per-instance attributes\nattribute vec3 offset;\nattribute vec4 color;\nattribute vec3 size;\nattribute float rotation;\nattribute float uvTile;\n\n// Uniforms\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 projection;\n${pn}\n\n#ifdef PIVOT\n// Quad offset in particle-size units: xy in the quad's plane, z toward the camera.\nuniform vec3 pivot;\n#endif\n\n// Varyings\nvarying vec2 vUV;\nvarying vec4 vColor;\n#ifdef UV1\n// The particle's own UV, never moved by the sheet (UV channel 1).\nvarying vec2 vUV1;\n#endif\n#ifdef SOFT_PARTICLES\nvarying vec4 projPosition;\nvarying float linearDepth;\n#endif\n\n#ifdef SIZE_LIMITS\n// Smallest and largest size a particle may have on screen, as fractions of the viewport height.\nuniform vec2 sizeLimits;\n#endif\n${nn}\nvoid main() {\n float c = cos(rotation);\n float s = sin(rotation);\n\n#ifdef SIZE_LIMITS\n // The particle's size on screen as a fraction of the viewport height, held\n // between the limits; a perspective projection divides by the view depth.\n vec4 limitCenter = view * world * vec4(offset, 1.0);\n float limitDepth = abs(projection[2][3]) > 0.0 ? abs(limitCenter.z) : 1.0;\n float screenSize = max(abs(size.x), abs(size.y)) * projection[1][1] / (2.0 * limitDepth);\n float sizeScale = screenSize > 0.0 ? clamp(screenSize, sizeLimits.x, sizeLimits.y) / screenSize : 1.0;\n vec3 limitedSize = size * sizeScale;\n#else\n vec3 limitedSize = size;\n#endif\n // A negative size mirrors the quad, which is how flipped particles arrive.\n vec2 alignedPosition = position.xy * limitedSize.xy;\n#ifdef PIVOT\n // The pivot turns with the particle but is not mirrored with it.\n alignedPosition += pivot.xy * abs(limitedSize.xy);\n#endif\n vec2 rotatedPosition;\n rotatedPosition.x = c * alignedPosition.x - s * alignedPosition.y;\n rotatedPosition.y = s * alignedPosition.x + c * alignedPosition.y;\n\n#ifdef HORIZONTAL\n vec4 mvPosition = world * vec4(offset, 1.0);\n mvPosition.x += rotatedPosition.x;\n mvPosition.z -= rotatedPosition.y;\n#ifdef PIVOT\n mvPosition.y += pivot.z * abs(limitedSize.x);\n#endif\n mvPosition = view * mvPosition;\n#elif defined(VERTICAL)\n vec4 mvPosition = world * vec4(offset, 1.0);\n mvPosition.y += rotatedPosition.y;\n mvPosition = view * mvPosition;\n mvPosition.x += rotatedPosition.x;\n#else\n vec4 mvPosition = view * world * vec4(offset, 1.0);\n mvPosition.xy += rotatedPosition;\n#endif\n#ifdef PIVOT\n#ifndef HORIZONTAL\n // Toward the camera along its view axis, whichever way the view space\n // faces: anything in front of the camera has the sign of the far side.\n mvPosition.z -= sign(mvPosition.z) * pivot.z * abs(limitedSize.x);\n#endif\n#endif\n\n gl_Position = projection * mvPosition;\n${rn("mvPosition.xyz")}\n#ifdef SOFT_PARTICLES\n projPosition = gl_Position;\n // View depth is +z ahead of a left-handed camera and -z ahead of a right-handed one.\n linearDepth = abs(mvPosition.z);\n#endif\n\n${mn("uv")}\n\n#ifdef UV1\n vUV1 = uv;\n#endif\n vColor = color;\n}\n`,In=`\n// Per-vertex attributes\nattribute position: vec3f;\nattribute uv: vec2f;\n\n// Per-instance attributes\nattribute offset: vec3f;\nattribute color: vec4f;\nattribute size: vec3f;\nattribute rotation: f32;\nattribute uvTile: f32;\n\n// Uniforms\nuniform world: mat4x4f;\nuniform view: mat4x4f;\nuniform projection: mat4x4f;\n${yn}\n\n#ifdef PIVOT\n// Quad offset in particle-size units: xy in the quad's plane, z toward the camera.\nuniform pivot: vec3f;\n#endif\n\n// Varyings\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n#ifdef UV1\n// The particle's own UV, never moved by the sheet (UV channel 1).\nvarying vUV1: vec2f;\n#endif\n#ifdef SOFT_PARTICLES\nvarying projPosition: vec4f;\nvarying linearDepth: f32;\n#endif\n\n#ifdef SIZE_LIMITS\n// Smallest and largest size a particle may have on screen, as fractions of the viewport height.\nuniform sizeLimits: vec2f;\n#endif\n${hn}\n@vertex\nfn main(input: VertexInputs) -> FragmentInputs {\n let c = cos(vertexInputs.rotation);\n let s = sin(vertexInputs.rotation);\n\n#ifdef SIZE_LIMITS\n // The particle's size on screen as a fraction of the viewport height, held\n // between the limits; a perspective projection divides by the view depth.\n let limitCenter = uniforms.view * uniforms.world * vec4f(vertexInputs.offset, 1.0);\n let limitDepth = select(1.0, abs(limitCenter.z), abs(uniforms.projection[2][3]) > 0.0);\n let screenSize = max(abs(vertexInputs.size.x), abs(vertexInputs.size.y)) * uniforms.projection[1][1] / (2.0 * limitDepth);\n let sizeScale = select(1.0, clamp(screenSize, uniforms.sizeLimits.x, uniforms.sizeLimits.y) / screenSize, screenSize > 0.0);\n let limitedSize = vertexInputs.size * sizeScale;\n#else\n let limitedSize = vertexInputs.size;\n#endif\n // A negative size mirrors the quad, which is how flipped particles arrive.\n var alignedPosition = vertexInputs.position.xy * limitedSize.xy;\n#ifdef PIVOT\n // The pivot turns with the particle but is not mirrored with it.\n alignedPosition += uniforms.pivot.xy * abs(limitedSize.xy);\n#endif\n let rotatedPosition = vec2f(\n c * alignedPosition.x - s * alignedPosition.y,\n s * alignedPosition.x + c * alignedPosition.y);\n\n#ifdef HORIZONTAL\n var mvPosition = uniforms.world * vec4f(vertexInputs.offset, 1.0);\n mvPosition.x += rotatedPosition.x;\n mvPosition.z -= rotatedPosition.y;\n#ifdef PIVOT\n mvPosition.y += uniforms.pivot.z * abs(limitedSize.x);\n#endif\n mvPosition = uniforms.view * mvPosition;\n#elif defined(VERTICAL)\n var mvPosition = uniforms.world * vec4f(vertexInputs.offset, 1.0);\n mvPosition.y += rotatedPosition.y;\n mvPosition = uniforms.view * mvPosition;\n mvPosition.x += rotatedPosition.x;\n#else\n var mvPosition = uniforms.view * uniforms.world * vec4f(vertexInputs.offset, 1.0);\n mvPosition.x += rotatedPosition.x;\n mvPosition.y += rotatedPosition.y;\n#endif\n#ifdef PIVOT\n#ifndef HORIZONTAL\n // Toward the camera along its view axis, whichever way the view space\n // faces: anything in front of the camera has the sign of the far side.\n mvPosition.z -= sign(mvPosition.z) * uniforms.pivot.z * abs(limitedSize.x);\n#endif\n#endif\n\n let clipPosition = uniforms.projection * mvPosition;\n vertexOutputs.position = clipPosition;\n${ln("mvPosition.xyz")}\n#ifdef SOFT_PARTICLES\n vertexOutputs.projPosition = clipPosition;\n // View depth is +z ahead of a left-handed camera and -z ahead of a right-handed one.\n vertexOutputs.linearDepth = abs(mvPosition.z);\n#endif\n\n${gn("vertexInputs.uv")}\n\n#ifdef UV1\n vertexOutputs.vUV1 = vertexInputs.uv;\n#endif\n vertexOutputs.vColor = vertexInputs.color;\n}\n`,Nn=`\n// Per-vertex attributes\nattribute vec3 position;\nattribute vec2 uv;\n\n// Per-instance attributes\nattribute vec3 offset;\nattribute vec4 color;\nattribute vec3 size;\nattribute float rotation;\nattribute float uvTile;\nattribute vec4 velocity;\n\n// Uniforms\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 projection;\n${pn}\n\n#ifdef PIVOT\n// Streak offset in particle-size units: x from head to tail, y across.\nuniform vec3 pivot;\n#endif\n\n// Varyings\nvarying vec2 vUV;\nvarying vec4 vColor;\n#ifdef UV1\n// The particle's own UV, never moved by the sheet (UV channel 1).\nvarying vec2 vUV1;\n#endif\n#ifdef SOFT_PARTICLES\nvarying vec4 projPosition;\nvarying float linearDepth;\n#endif\n\n#ifdef SIZE_LIMITS\n// Smallest and largest size a particle may have on screen, as fractions of the viewport height.\nuniform vec2 sizeLimits;\n#endif\n\n${nn}\nvoid main() {\n float lengthFactor = velocity.w;\n // A flipped particle arrives with a negative size: the streak keeps its\n // extent and mirrors its texture instead (see quadUV below).\n float avgSize = (abs(size.x) + abs(size.y)) * 0.5;\n vec4 mvPosition = view * world * vec4(offset, 1.0);\n vec3 viewVelocity = mat3(view * world) * velocity.xyz;\n float vlength = length(viewVelocity);\n // Stretch direction is the velocity direction; only a genuinely motionless particle has none.\n // Deriving it via normalize keeps the stretch aligned even when the speed contribution is ~0\n // (e.g. a speed factor of 0), instead of collapsing the whole burst onto a fixed screen axis.\n vec3 vdir = vlength > 0.000001 ? viewVelocity / vlength : vec3(0.0, 0.0, 1.0);\n // Seen straight along its length a streak has no side to face; any will do.\n vec3 sideRaw = cross(mvPosition.xyz, vdir);\n vec3 side = dot(sideRaw, sideRaw) > 1e-12 ? normalize(sideRaw) : vec3(1.0, 0.0, 0.0);\n#ifdef SIZE_LIMITS\n // The streak's width on screen as a fraction of the viewport height, held\n // between the limits; a perspective projection divides by the view depth.\n float limitDepth = abs(projection[2][3]) > 0.0 ? abs(mvPosition.z) : 1.0;\n float screenSize = avgSize * projection[1][1] / (2.0 * limitDepth);\n if (screenSize > 0.0) {\n avgSize *= clamp(screenSize, sizeLimits.x, sizeLimits.y) / screenSize;\n }\n#endif\n mvPosition.xyz += position.y * side * avgSize;\n#ifdef BEAM\n // The vector runs from the particle to the beam's end: the quad spans it\n // exactly, U from the particle (0) to the end (1), as wide as the size.\n mvPosition.xyz += (position.x + 0.5) * viewVelocity;\n#else\n // Equivalent to viewVelocity * (1.0 + lengthFactor / vlength) for moving particles, but the\n // size-based term (vdir * lengthFactor) survives when the velocity contribution vanishes.\n mvPosition.xyz -= (position.x + 0.5) * (viewVelocity + vdir * lengthFactor) * avgSize;\n#endif\n#ifdef PIVOT\n // In particle-size units along the quad's own axes: x from head to tail, y across.\n mvPosition.xyz += (pivot.y * side - pivot.x * vdir) * avgSize;\n#endif\n gl_Position = projection * mvPosition;\n${rn("mvPosition.xyz")}\n vec2 quadUV = vec2(size.x < 0.0 ? 1.0 - uv.x : uv.x, size.y < 0.0 ? 1.0 - uv.y : uv.y);\n#ifdef SOFT_PARTICLES\n projPosition = gl_Position;\n // View depth is +z ahead of a left-handed camera and -z ahead of a right-handed one.\n linearDepth = abs(mvPosition.z);\n#endif\n\n${mn("quadUV")}\n\n#ifdef UV1\n vUV1 = quadUV;\n#endif\n vColor = color;\n}\n`,Bn=`\n// Per-vertex attributes\nattribute position: vec3f;\nattribute uv: vec2f;\n\n// Per-instance attributes\nattribute offset: vec3f;\nattribute color: vec4f;\nattribute size: vec3f;\nattribute rotation: f32;\nattribute uvTile: f32;\nattribute velocity: vec4f;\n\n// Uniforms\nuniform world: mat4x4f;\nuniform view: mat4x4f;\nuniform projection: mat4x4f;\n${yn}\n\n#ifdef PIVOT\n// Streak offset in particle-size units: x from head to tail, y across.\nuniform pivot: vec3f;\n#endif\n\n// Varyings\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n#ifdef UV1\n// The particle's own UV, never moved by the sheet (UV channel 1).\nvarying vUV1: vec2f;\n#endif\n#ifdef SOFT_PARTICLES\nvarying projPosition: vec4f;\nvarying linearDepth: f32;\n#endif\n\n#ifdef SIZE_LIMITS\n// Smallest and largest size a particle may have on screen, as fractions of the viewport height.\nuniform sizeLimits: vec2f;\n#endif\n\n${hn}\n@vertex\nfn main(input: VertexInputs) -> FragmentInputs {\n let lengthFactor = vertexInputs.velocity.w;\n // A flipped particle arrives with a negative size: the streak keeps its\n // extent and mirrors its texture instead (see quadUV below).\n var avgSize = (abs(vertexInputs.size.x) + abs(vertexInputs.size.y)) * 0.5;\n var mvPosition = uniforms.view * uniforms.world * vec4f(vertexInputs.offset, 1.0);\n let viewWorld = uniforms.view * uniforms.world;\n let viewWorld3 = mat3x3f(viewWorld[0].xyz, viewWorld[1].xyz, viewWorld[2].xyz);\n let viewVelocity = viewWorld3 * vertexInputs.velocity.xyz;\n let vlength = length(viewVelocity);\n // Stretch direction is the velocity direction; only a genuinely motionless particle has none.\n // Deriving it via normalize keeps the stretch aligned even when the speed contribution is ~0\n // (e.g. a speed factor of 0), instead of collapsing the whole burst onto a fixed screen axis.\n var vdir = vec3f(0.0, 0.0, 1.0);\n if (vlength > 0.000001) {\n vdir = viewVelocity / vlength;\n }\n // Seen straight along its length a streak has no side to face; any will do.\n let sideRaw = cross(mvPosition.xyz, vdir);\n var side = vec3f(1.0, 0.0, 0.0);\n if (dot(sideRaw, sideRaw) > 1e-12) {\n side = normalize(sideRaw);\n }\n#ifdef SIZE_LIMITS\n // The streak's width on screen as a fraction of the viewport height, held\n // between the limits; a perspective projection divides by the view depth.\n let limitDepth = select(1.0, abs(mvPosition.z), abs(uniforms.projection[2][3]) > 0.0);\n let screenSize = avgSize * uniforms.projection[1][1] / (2.0 * limitDepth);\n if (screenSize > 0.0) {\n avgSize *= clamp(screenSize, uniforms.sizeLimits.x, uniforms.sizeLimits.y) / screenSize;\n }\n#endif\n let widthOffset = vertexInputs.position.y * side * avgSize;\n // Equivalent to viewVelocity * (1.0 + lengthFactor / vlength) for moving particles, but the\n // size-based term (vdir * lengthFactor) survives when the velocity contribution vanishes.\n#ifdef BEAM\n // The vector runs from the particle to the beam's end: the quad spans it\n // exactly, U from the particle (0) to the end (1), as wide as the size.\n var stretched = mvPosition.xyz + widthOffset + (vertexInputs.position.x + 0.5) * viewVelocity;\n#else\n let lengthOffset = (vertexInputs.position.x + 0.5) * (viewVelocity + vdir * lengthFactor) * avgSize;\n var stretched = mvPosition.xyz + widthOffset - lengthOffset;\n#endif\n#ifdef PIVOT\n // In particle-size units along the quad's own axes: x from head to tail, y across.\n stretched += (uniforms.pivot.y * side - uniforms.pivot.x * vdir) * avgSize;\n#endif\n mvPosition.x = stretched.x;\n mvPosition.y = stretched.y;\n mvPosition.z = stretched.z;\n\n let clipPosition = uniforms.projection * mvPosition;\n vertexOutputs.position = clipPosition;\n${ln("mvPosition.xyz")}\n let quadUV = select(vertexInputs.uv, 1.0 - vertexInputs.uv, vertexInputs.size.xy < vec2f(0.0));\n#ifdef SOFT_PARTICLES\n vertexOutputs.projPosition = clipPosition;\n // View depth is +z ahead of a left-handed camera and -z ahead of a right-handed one.\n vertexOutputs.linearDepth = abs(mvPosition.z);\n#endif\n\n${gn("quadUV")}\n\n#ifdef UV1\n vertexOutputs.vUV1 = quadUV;\n#endif\n vertexOutputs.vColor = vertexInputs.color;\n}\n`,Un=`\nvarying vec2 vUV;\nvarying vec4 vColor;\n#ifdef UV1\nvarying vec2 vUV1;\n#endif\n\n#ifdef USE_MAP\nuniform sampler2D map;\n#endif\n\n#ifdef USE_ALPHATEST\nuniform float alphaTest;\n#endif\n\n${on}\n${wn}\n${Vn}\nvoid main() {\n${An(!1)}\n#ifdef USE_ALPHATEST\n if (baseColor.a < alphaTest) discard;\n#else\n if (baseColor.a < 0.01) discard;\n#endif\n\n${an("baseColor.rgb")}\n${Mn("baseColor")}\n${Sn("baseColor")}\n gl_FragColor = baseColor;\n}\n`,Rn=`\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n#ifdef UV1\nvarying vUV1: vec2f;\n#endif\n\n#ifdef USE_MAP\nvar mapSampler: sampler;\nvar map: texture_2d<f32>;\n#endif\n\n#ifdef USE_ALPHATEST\nuniform alphaTest: f32;\n#endif\n\n${cn}\n${zn}\n${Tn}\n@fragment\nfn main(input: FragmentInputs) -> FragmentOutputs {\n${On(!1)}\n#ifdef USE_ALPHATEST\n if (baseColor.a < uniforms.alphaTest) { discard; }\n#else\n if (baseColor.a < 0.01) { discard; }\n#endif\n\n${un("baseColor")}\n${_n("baseColor")}\n${bn("baseColor")}\n fragmentOutputs.color = baseColor;\n}\n`,Dn=`\nattribute vec3 position;\nattribute vec3 previous;\nattribute vec3 next;\nattribute float side;\nattribute float width;\nattribute vec2 uv;\nattribute vec4 color;\n\nuniform mat4 view;\nuniform mat4 projection;\n\nvarying vec2 vUV;\nvarying vec4 vColor;\n#ifdef UV1\n// Along the trail and across it, without the sheet's cell (UV channel 1).\nattribute vec2 uv2;\nvarying vec2 vUV1;\n#endif\n\n#ifdef SOFT_PARTICLES\nvarying vec4 projPosition;\nvarying float linearDepth;\n#endif\n\n// The unit tangent of a segment, or zero for a segment of no length.\nvec3 trailDirection(vec3 d) {\n float l = dot(d, d);\n return l > 1e-12 ? d * inversesqrt(l) : vec3(0.0);\n}\n\n// The direction a ribbon point is widened along, in view space: across the trail's tangent and\n// the line of sight, as Unity's View alignment and Niagara's ribbon facing do. Stays finite at\n// repeated points, at a hairpin and for a segment pointing at the camera.\nvec3 trailSide(vec3 previousPoint, vec3 point, vec3 nextPoint) {\n vec3 incoming = trailDirection(point - previousPoint);\n vec3 outgoing = trailDirection(nextPoint - point);\n vec3 tangent = incoming + outgoing;\n if (dot(tangent, tangent) < 1e-6) {\n // A hairpin turns the two directions against each other: face the way it now goes.\n tangent = dot(outgoing, outgoing) > 0.0 ? outgoing : incoming;\n }\n // The line of sight: to the point for a perspective camera, the view axis for an orthographic one.\n vec3 sight = projection[3][3] > 0.5 ? vec3(0.0, 0.0, 1.0) : point;\n vec3 side = cross(tangent, sight);\n if (dot(side, side) < 1e-12) {\n side = cross(tangent, vec3(0.0, 0.0, 1.0));\n }\n if (dot(side, side) < 1e-12) {\n side = vec3(1.0, 0.0, 0.0);\n }\n return normalize(side);\n}\n\n${nn}\nvoid main() {\n vec3 point = (view * vec4(position, 1.0)).xyz;\n // A swept trail lays its vertices out on the CPU and gives them no width.\n if (width > 0.0) {\n vec3 previousPoint = (view * vec4(previous, 1.0)).xyz;\n vec3 nextPoint = (view * vec4(next, 1.0)).xyz;\n point += trailSide(previousPoint, point, nextPoint) * (0.5 * width * side);\n }\n gl_Position = projection * vec4(point, 1.0);\n${rn("point")}\n#ifdef SOFT_PARTICLES\n projPosition = gl_Position;\n // View depth is +z ahead of a left-handed camera and -z ahead of a right-handed one.\n linearDepth = abs(point.z);\n#endif\n vUV = uv;\n#ifdef UV1\n vUV1 = uv2;\n#endif\n vColor = color;\n}\n`,Ln=`\nattribute position: vec3f;\nattribute previous: vec3f;\nattribute next: vec3f;\nattribute side: f32;\nattribute width: f32;\nattribute uv: vec2f;\nattribute color: vec4f;\n\nuniform view: mat4x4f;\nuniform projection: mat4x4f;\n\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n#ifdef UV1\n// Along the trail and across it, without the sheet's cell (UV channel 1).\nattribute uv2: vec2f;\nvarying vUV1: vec2f;\n#endif\n\n#ifdef SOFT_PARTICLES\nvarying projPosition: vec4f;\nvarying linearDepth: f32;\n#endif\n\n// The unit tangent of a segment, or zero for a segment of no length.\nfn trailDirection(d: vec3f) -> vec3f {\n let l = dot(d, d);\n return select(vec3f(0.0), d * inverseSqrt(max(l, 1e-24)), l > 1e-12);\n}\n\n// The direction a ribbon point is widened along, in view space: across the trail's tangent and\n// the line of sight, as Unity's View alignment and Niagara's ribbon facing do. Stays finite at\n// repeated points, at a hairpin and for a segment pointing at the camera.\nfn trailSide(previousPoint: vec3f, point: vec3f, nextPoint: vec3f) -> vec3f {\n let incoming = trailDirection(point - previousPoint);\n let outgoing = trailDirection(nextPoint - point);\n var tangent = incoming + outgoing;\n if (dot(tangent, tangent) < 1e-6) {\n // A hairpin turns the two directions against each other: face the way it now goes.\n tangent = select(incoming, outgoing, dot(outgoing, outgoing) > 0.0);\n }\n // The line of sight: to the point for a perspective camera, the view axis for an orthographic one.\n let sight = select(point, vec3f(0.0, 0.0, 1.0), uniforms.projection[3][3] > 0.5);\n var side = cross(tangent, sight);\n if (dot(side, side) < 1e-12) {\n side = cross(tangent, vec3f(0.0, 0.0, 1.0));\n }\n if (dot(side, side) < 1e-12) {\n side = vec3f(1.0, 0.0, 0.0);\n }\n return normalize(side);\n}\n\n${hn}\n@vertex\nfn main(input: VertexInputs) -> FragmentInputs {\n var point = (uniforms.view * vec4f(vertexInputs.position, 1.0)).xyz;\n // A swept trail lays its vertices out on the CPU and gives them no width.\n if (vertexInputs.width > 0.0) {\n let previousPoint = (uniforms.view * vec4f(vertexInputs.previous, 1.0)).xyz;\n let nextPoint = (uniforms.view * vec4f(vertexInputs.next, 1.0)).xyz;\n point += trailSide(previousPoint, point, nextPoint) * (0.5 * vertexInputs.width * vertexInputs.side);\n }\n let clipPosition = uniforms.projection * vec4f(point, 1.0);\n vertexOutputs.position = clipPosition;\n${ln("point")}\n#ifdef SOFT_PARTICLES\n vertexOutputs.projPosition = clipPosition;\n // View depth is +z ahead of a left-handed camera and -z ahead of a right-handed one.\n vertexOutputs.linearDepth = abs(point.z);\n#endif\n vertexOutputs.vUV = vertexInputs.uv;\n#ifdef UV1\n vertexOutputs.vUV1 = vertexInputs.uv2;\n#endif\n vertexOutputs.vColor = vertexInputs.color;\n}\n`;const kn=["position","uv","offset","color","size","rotation","uvTile"],qn=["position","previous","next","side","width","uv","color"],Jn=["vFogInfos","vFogColor"];function Wn(t){return t===exports.RenderMode.StretchedBillBoard||t===exports.RenderMode.Beam}const Gn=new Set([r.Constants.ALPHA_SUBTRACT,r.Constants.ALPHA_MAXIMIZED,r.Constants.ALPHA_ONEONE,r.Constants.ALPHA_PREMULTIPLIED,r.Constants.ALPHA_PREMULTIPLIED_PORTERDUFF,r.Constants.ALPHA_SCREENMODE,r.Constants.ALPHA_ONEONE_ONEONE,r.Constants.ALPHA_ALPHATOCOLOR,r.Constants.ALPHA_REVERSEONEMINUS,r.Constants.ALPHA_SRC_DSTONEMINUSSRCALPHA,r.Constants.ALPHA_ONEONE_ONEZERO,r.Constants.ALPHA_EXCLUSION,r.Constants.ALPHA_MAX]),Qn=new Set([r.Constants.ALPHA_MULTIPLY,r.Constants.ALPHA_MIN]),jn=new Set([r.Constants.ALPHA_COMBINE,r.Constants.ALPHA_PREMULTIPLIED,r.Constants.ALPHA_PREMULTIPLIED_PORTERDUFF,r.Constants.ALPHA_INTERPOLATE,r.Constants.ALPHA_SRC_DSTONEMINUSSRCALPHA,r.Constants.ALPHA_LAYER_ACCUMULATE,r.Constants.ALPHA_REPLACE_COLOR]);function Hn(t){const e=t.materialBlendMode;if(!t.materialTransparent||e===r.Constants.ALPHA_DISABLE)return{output:"straight",fogTarget:"color"};const s=Gn.has(e)?"premultiply":Qn.has(e)?"multiply":"straight";return{output:s,fogTarget:"multiply"===s?"white":jn.has(e)||"straight"===s&&e!==r.Constants.ALPHA_ADD?"color":"black"}}function Yn(t,e){return t.renderMode===exports.RenderMode.Trail?function(t,e){const s=Xn(t),i=[...qn],n=["view","projection",...Jn],r=[];null!==t.texture&&(s.push("USE_MAP"),r.push("map"));Kn(t,s,n,r),Zn(t,e,s,n,r),Pi(t)&&i.push("uv2");return{name:"quarksTrail",vertex:{glsl:Dn,wgsl:Ln},fragment:{glsl:Un,wgsl:Rn},defines:s,attributes:i,uniforms:n,samplers:r}}(t,e):function(t,e){const s=t.renderMode,i=s===exports.RenderMode.Mesh,n=`quarksParticle_${s}`;let r,o;i?(r={glsl:vn,wgsl:xn},o={glsl:En,wgsl:Cn}):Wn(s)?(r={glsl:Nn,wgsl:Bn},o={glsl:Pn,wgsl:$n}):(r={glsl:Fn,wgsl:In},o={glsl:Pn,wgsl:$n});const a=Xn(t),h=[...kn],l=["world","view","projection",...Jn],c=[];(function(t){return null!==t.texture||t.renderMode===exports.RenderMode.Mesh})(t)&&(a.push("USE_MAP"),c.push("map"));const u=i&&null!==t.reflectionAtlas&&e.envAtlasReady;u&&(a.push("USE_ENVMAP_ATLAS"),c.push("envAtlas"),l.push("reflectionLevel"));Ji(t)&&(a.push("UV_TILE"),l.push("tileCountX","tileCountY"),t.blendTiles&&a.push("TILE_BLEND"));Zn(t,e,a,l,c),s===exports.RenderMode.VerticalBillBoard&&a.push("VERTICAL");s===exports.RenderMode.HorizontalBillBoard&&a.push("HORIZONTAL");s===exports.RenderMode.Beam&&a.push("BEAM");qi(s)&&(t.pivot&&(a.push("PIVOT"),l.push("pivot")),Wi(t)&&(a.push("SIZE_LIMITS"),l.push("sizeLimits")));const d=i&&"unlit"!==(t.lighting??"fixed");i&&!d&&a.push("MESH_UNLIT");d&&l.push("lightDirection","lightColor","ambientColor");const f=i?t.rim:void 0;f&&(a.push("MESH_RIM"),"fade"===f.mode?a.push("MESH_RIM_FADE"):"mix"===f.mode&&a.push("MESH_RIM_MIX"),l.push("rimColor","rimParams"));(u||f)&&l.push("eyePosition");Kn(t,a,l,c),i&&(h.push("normal"),Pi(t)&&e.meshUV2&&(a.push("MESH_UV2"),h.push("uv2")));Wn(s)&&h.push("velocity");return{name:n,vertex:r,fragment:o,defines:a,attributes:h,uniforms:l,samplers:c}}(t,e)}function Xn(t){const{output:e,fogTarget:s}=Hn(t),i=[];return"premultiply"===e?i.push("BLEND_PREMULTIPLY"):"multiply"===e&&i.push("BLEND_MULTIPLY"),t.applyFog&&(i.push("FOG"),"black"===s?i.push("FOG_ADDITIVE"):"white"===s&&i.push("FOG_MULTIPLY")),i}function Zn(t,e,s,i,n){t.softParticles&&null!==e.depth&&(s.push("SOFT_PARTICLES"),e.depth.packed&&s.push("SOFT_DEPTH_PACKED"),i.push("softParams","projParams"),n.push("depthTexture")),t.materialAlphaTest>0&&(s.push("USE_ALPHATEST"),i.push("alphaTest"))}function Kn(t,e,s,i){const{mapUV:n,uvDistortion:r,gradientMap:o,erosion:a}=t;Pi(t)&&e.push("UV1"),n&&(e.push("MAP_TRANSFORM"),1===n.channel&&e.push("MAP_UV1"),s.push("mapTransform")),r&&(e.push("UV_DISTORTION"),1===r.mapUV.channel&&e.push("UV_DISTORTION_UV1"),i.push("distortionMap"),s.push("distortionTransform","distortionStrength")),o&&(e.push("GRADIENT_MAP"),i.push("gradientMap"),s.push("gradientMapRange","gradientMapChannel")),a&&(e.push("EROSION"),s.push("erosionParams","erosionEdgeColor"),a.mask&&(e.push("EROSION_MASK"),1===a.maskUV.channel&&e.push("EROSION_MASK_UV1"),i.push("erosionMask"),s.push("erosionMaskTransform")))}function tr(t){return t.isWebGPU?m.ShaderLanguage.WGSL:m.ShaderLanguage.GLSL}function er(t,e,s,i){if(i===m.ShaderLanguage.WGSL)return f.ShaderStore.ShadersStoreWGSL[t+"VertexShader"]=e.wgsl,void(f.ShaderStore.ShadersStoreWGSL[t+"FragmentShader"]=s.wgsl);p.Effect.ShadersStore[t+"VertexShader"]=e.glsl,p.Effect.ShadersStore[t+"FragmentShader"]=s.glsl}class sr{constructor(t,e,s=null){this.parentNode=null,this.visibleSystems=[],this.boundsMin_=new et,this.boundsMax_=new et,this.time=0,this.underusedFills=0,this.scene=e,this.depth=s,this.maxParticles=0,this.systems=new Set,this.settings=Gi(t)}attachTo(t){this.parentNode=t,this.mesh.parent=t}configureMesh(){const t=this.mesh;t.alwaysSelectAsActiveMesh=!0,t.doNotSyncBoundingInfo=!0,t.parent=this.parentNode,t.freezeWorldMatrix(a.Matrix.Identity());const e=t.getWorldMatrix();t.computeWorldMatrix=()=>e,t.setBoundingInfo(new y.BoundingInfo(a.Vector3.Zero(),a.Vector3.Zero())),t.layerMask=this.settings.layerMask,t.renderingGroupId=this.settings.renderingGroupId,t.alphaIndex=this.settings.renderOrder,t.applyFog=!1,t.isPickable=!1,t.checkCollisions=!1,t.doNotSerialize=!0}refreshBoundingInfo(){const t=this.boundsMin_,e=this.boundsMax_;let s=1/0,i=1/0,n=1/0,r=-1/0,o=-1/0,a=-1/0,h=!1;const l=this.visibleSystems;for(let c=0;c<l.length;c++){const u=l[c];if(0!==u.particleNum&&"function"==typeof u.getWorldBounds){if(!u.getWorldBounds(t,e))return void(this.mesh.alwaysSelectAsActiveMesh=!0);h=!0,t.x<s&&(s=t.x),t.y<i&&(i=t.y),t.z<n&&(n=t.z),e.x>r&&(r=e.x),e.y>o&&(o=e.y),e.z>a&&(a=e.z)}}if(!h)return;const c=this.mesh.getBoundingInfo(),u=c.minimum,d=c.maximum;u.x===s&&u.y===i&&u.z===n&&d.x===r&&d.y===o&&d.z===a||(u.set(s,i,n),d.set(r,o,a),c.reConstruct(u,d)),this.mesh.alwaysSelectAsActiveMesh=!1}static writeBound(t,e){e(t);const s=t.getEffect();s?.isReady()&&e(s)}bindFog(t){if(!this.settings.applyFog)return;const e=this.scene;t.onBindObservable.add(()=>{const s=t.getEffect();if(!s)return;const i=e.fogEnabled?e.fogMode:v.Scene.FOGMODE_NONE;s.setFloat4("vFogInfos",i,e.fogStart,e.fogEnd,e.fogDensity),s.setColor3("vFogColor",e.fogColor)})}usesUV1(){return Pi(this.settings)}bindSurface(t){const{mapUV:e,uvDistortion:s,gradientMap:i,erosion:n}=this.settings;if(s?.map&&t.setTexture("distortionMap",s.map),i?.ramp&&t.setTexture("gradientMap",i.ramp),n?.mask&&t.setTexture("erosionMask",n.mask),this.writeSurfaceParams(t),!(e||s||n?.mask||i))return;const r=t=>t-2*Math.floor(t/2),o=new a.Vector4,h=new a.Vector4,l=new a.Vector4,c=new a.Vector2(0,1),u=(t,e,s)=>s.set(t.tiling[0],t.tiling[1],t.offset[0]+r(t.scroll[0]*e),t.offset[1]+r(t.scroll[1]*e)),d=()=>{const e=this.time,s=t.getEffect(),{mapUV:i,uvDistortion:n,gradientMap:r,erosion:a}=this.settings;if(i&&(u(i,e,o),t.setVector4("mapTransform",o),s?.setVector4("mapTransform",o)),n&&(u(n.mapUV,e,h),t.setVector4("distortionTransform",h),s?.setVector4("distortionTransform",h)),a?.mask&&(u(a.maskUV,e,l),t.setVector4("erosionMaskTransform",l),s?.setVector4("erosionMaskTransform",l)),r?.ramp){const e=r.ramp.getSize().width,i=e>0?.5/e:0;c.set(i,1-i),t.setVector2("gradientMapRange",c),s?.setVector2("gradientMapRange",c)}};d(),t.onBindObservable.add(d)}writeSurfaceParams(t){const{uvDistortion:e,gradientMap:s,erosion:i}=this.settings;if(e?.map&&t.setFloat("distortionStrength",e.strength),s?.ramp){const[e,i,n,r]=wi[s.channel];t.setVector4("gradientMapChannel",new a.Vector4(e,i,n,r))}i&&(t.setVector2("erosionParams",new a.Vector2(i.softness,i.edgeWidth)),t.setVector3("erosionEdgeColor",new a.Vector3(i.edgeColor[0],i.edgeColor[1],i.edgeColor[2])))}applyLiveSettings(t){Object.assign(this.settings,t);const e=this.mesh.material;e instanceof l.ShaderMaterial&&this.writeLiveUniforms(e)}writeLiveUniforms(t){this.writeSoftParams(t),this.writeSurfaceParams(t)}addSystem(t){this.systems.add(t)}removeSystem(t){this.systems.delete(t)}getVisibleSystems(){const t=this.visibleSystems;let e=0;for(const s of this.systems)s.emitter.visible&&!0!==s.culled&&(t[e++]=s);return t.length=e,t}applyDepthTexture(t){t instanceof g.BaseTexture&&(t={texture:t,encoding:"linear",packed:!1});const e=this.depth;if(this.depth=t,!this.settings.softParticles)return;if(!e!=!t||e?.packed!==t?.packed)return void this.rebuildMaterial();const s=this.mesh.material;t&&s instanceof l.ShaderMaterial&&s.setTexture("depthTexture",t.texture)}bindSoft(t){if(this.writeSoftParams(t),this.drawsSoft()){t.setTexture("depthTexture",this.depth.texture);const e=new a.Vector4(1,0,0,1);t.onBindObservable.add(()=>{const s=this.scene.activeCamera;s&&this.depth&&(Ki(s,this.depth.encoding,e),sr.writeBound(t,t=>t.setVector4("projParams",e)))})}}writeSoftParams(t){this.drawsSoft()&&t.setVector2("softParams",new a.Vector2(this.settings.softNearFade,1/Math.max(this.settings.softFarFade-this.settings.softNearFade,1e-4))),this.settings.materialAlphaTest>0&&t.setFloat("alphaTest",this.settings.materialAlphaTest)}drawsSoft(){return this.settings.softParticles&&null!==this.depth}applyMeshLighting(t){}fitBuffers(t){if(t>this.maxParticles)return this.underusedFills=0,void this.expandBuffers(t);this.maxParticles>this.initialCapacity&&t<this.maxParticles/4?++this.underusedFills>=sr.SHRINK_AFTER_FILLS&&(this.underusedFills=0,this.maxParticles=Math.max(this.initialCapacity,this.maxParticles/2),this.resizeBuffers()):this.underusedFills=0}dispose(){this.mesh.dispose()}}sr.SHRINK_AFTER_FILLS=300;class ir extends sr{static whiteTexture(t){let e=ir.whiteTextureByScene.get(t);if(!e){e=c.RawTexture.CreateRGBATexture(new Uint8Array([255,255,255,255]),1,1,t),e.name="quarksMeshWhite",ir.whiteTextureByScene.set(t,e);const s=e;e.onDisposeObservable.addOnce(()=>{ir.whiteTextureByScene.get(t)===s&&ir.whiteTextureByScene.delete(t)})}return e}constructor(t,e,s=null){super(t,e,s),this.shaderMaterial=null,this.cancelAtlasRebuild=null,this.disposed=!1,this.fixedLightDirection=new a.Vector3,this.fixedLightColor=new a.Vector3,this.fixedAmbientColor=new a.Vector3,this.warnedUV2=!1,this.initialCapacity=1e3,this.gatherScratch=[],this.vector_=new et,this.vector2_=new et,this.vector3_=new et,this.quaternion_=new tt,this.quaternion2_=new tt,this.quaternion3_=new tt,this.quaternion4_=new tt,this.quaternion5_=new tt,this.rotationMat_=new gt,this.rotationMat2_=new gt,this.clearedInstanceUploaded=!1,this.beamEnd_=new et,this.storeFixedLighting(gi()),this.maxParticles=this.initialCapacity,this.setupBuffers(),this.rebuildMaterial()}setupBuffers(){this.mesh?.dispose(),this.mesh=new u.Mesh("spriteBatch",this.scene),this.configureMesh();const t=new d.VertexData;t.positions=this.settings.instancingGeometry,t.indices=this.settings.instancingIndices;const e=this.settings.instancingGeometry.length/3,s=this.settings.instancingUVs;s&&s.length>=2*e?t.uvs=s:t.uvs=new Float32Array(2*e),this.meshUV2()&&(t.uvs2=this.settings.instancingUVs2),this.settings.instancingNormals&&(t.normals=this.settings.instancingNormals),t.applyToMesh(this.mesh,!1),this.buildExpandableBuffers()}meshUV2(){const t=this.settings.instancingUVs2;if(this.settings.renderMode!==exports.RenderMode.Mesh||!t||!this.usesUV1())return!1;const e=this.settings.instancingGeometry.length/3*2;return t.length===e||(this.warnedUV2||(this.warnedUV2=!0,console.warn(`[babylon.quarks] instancingUVs2 has ${t.length} values for ${e/2} vertices (two per vertex expected); UV channel 1 reads the first UV set instead.`)),!1)}disposeExpandableBuffers(){this.offsetVB?.dispose(),this.colorVB?.dispose(),this.sizeVB?.dispose(),this.uvTileVB?.dispose(),this.rotationVB?.dispose(),this.velocityVB?.dispose(),this.velocityVB=void 0,this.velocityBuffer=void 0}buildExpandableBuffers(){const e=this.scene.getEngine();this.offsetBuffer=new Float32Array(3*this.maxParticles),this.offsetVB=new t.VertexBuffer(e,this.offsetBuffer,"offset",!0,!1,3,!0),this.mesh.setVerticesBuffer(this.offsetVB),this.colorBuffer=new Float32Array(4*this.maxParticles),this.colorVB=new t.VertexBuffer(e,this.colorBuffer,"color",!0,!1,4,!0),this.mesh.setVerticesBuffer(this.colorVB),this.sizeBuffer=new Float32Array(3*this.maxParticles),this.sizeVB=new t.VertexBuffer(e,this.sizeBuffer,"size",!0,!1,3,!0),this.mesh.setVerticesBuffer(this.sizeVB),this.uvTileBuffer=new Float32Array(this.maxParticles),this.uvTileVB=new t.VertexBuffer(e,this.uvTileBuffer,"uvTile",!0,!1,1,!0),this.mesh.setVerticesBuffer(this.uvTileVB),this.settings.renderMode===exports.RenderMode.Mesh?(this.rotationBuffer=new Float32Array(4*this.maxParticles),this.rotationVB=new t.VertexBuffer(e,this.rotationBuffer,"rotation",!0,!1,4,!0)):(this.rotationBuffer=new Float32Array(this.maxParticles),this.rotationVB=new t.VertexBuffer(e,this.rotationBuffer,"rotation",!0,!1,1,!0)),this.mesh.setVerticesBuffer(this.rotationVB),Wn(this.settings.renderMode)&&(this.velocityBuffer=new Float32Array(4*this.maxParticles),this.velocityVB=new t.VertexBuffer(e,this.velocityBuffer,"velocity",!0,!1,4,!0),this.mesh.setVerticesBuffer(this.velocityVB)),this.mesh.forcedInstanceCount=0,this.mesh.doNotSyncBoundingInfo=!0}expandBuffers(t){for(;t>=this.maxParticles;)this.maxParticles*=2;this.resizeBuffers()}resizeBuffers(){this.disposeExpandableBuffers(),this.buildExpandableBuffers(),this.sortScratch=void 0,this.gatherScratch.length=0}sizeLimits(){const{minParticleSize:t,maxParticleSize:e}=this.settings;return qi(this.settings.renderMode)&&Wi(this.settings)?new a.Vector2(Math.max(0,t),Math.min(e,1e9)):null}sortInstances(t,e,s){if(t<2)return;const i=this.sortScratch??(this.sortScratch=new sn(this.maxParticles));i.ensure(t);const n=i.keys,r=this.settings.sortMode;if("distance"===r){const e=this.scene.activeCameras?.[0]??this.scene.activeCamera;if(!e)return;const s=e.globalPosition,r=s.x,o=s.y,a=s.z,h=this.offsetBuffer;for(let e=0,s=0;e<t;e++,s+=3){const t=h[s]-r,l=h[s+1]-o,c=h[s+2]-a;n[e]=i.floatKey(t*t+l*l+c*c,!0)}}else{const e="youngestInFront"===r,s=this.visibleSystems;let o=0;for(let t=0;t<s.length;t++){const r=s[t],a=r.particleNum,h=r.store;if(0===a)continue;if(void 0===h){const t=r.particles;for(let s=0;s<a;s++)n[o++]=i.floatKey(t[s].age,e);continue}const l=h.scalars,c=Pe.SCALAR_STRIDE;for(let t=0,s=Pe.AGE;t<a;t++,s+=c)n[o++]=i.floatKey(l[s],e)}if(o!==t)return}const o=function(t,e){const s=t.keys,i=t.counts;let n=t.orderA,r=t.orderB;for(let t=0;t<e;t++)n[t]=t;for(let t=0;t<32;t+=11){i.fill(0);for(let r=0;r<e;r++)i[s[n[r]]>>>t&en]++;if(i[s[n[0]]>>>t&en]===e)continue;let o=0;for(let t=0;t<tn;t++){const e=i[t];i[t]=o,o+=e}for(let o=0;o<e;o++){const e=n[o];r[i[s[e]>>>t&en]++]=e}const a=n;n=r,r=a}return n}(i,t);this.offsetBuffer=this.gatherInto(0,this.offsetBuffer,o,t,3),this.sizeBuffer=this.gatherInto(1,this.sizeBuffer,o,t,3),this.colorBuffer=this.gatherInto(2,this.colorBuffer,o,t,4),this.uvTileBuffer=this.gatherInto(3,this.uvTileBuffer,o,t,1),this.rotationBuffer=this.gatherInto(4,this.rotationBuffer,o,t,e?4:1),s&&this.velocityBuffer&&(this.velocityBuffer=this.gatherInto(5,this.velocityBuffer,o,t,4))}gatherInto(t,e,s,i,n){let r=this.gatherScratch[t];return void 0!==r&&r.length===e.length||(r=new Float32Array(e.length)),function(t,e,s,i,n){if(1===n)for(let n=0;n<i;n++)e[n]=t[s[n]];else if(3===n)for(let n=0,r=0;n<i;n++,r+=3){const i=3*s[n];e[r]=t[i],e[r+1]=t[i+1],e[r+2]=t[i+2]}else if(4===n)for(let n=0,r=0;n<i;n++,r+=4){const i=4*s[n];e[r]=t[i],e[r+1]=t[i+1],e[r+2]=t[i+2],e[r+3]=t[i+3]}else for(let r=0;r<i;r++){const i=s[r]*n,o=r*n;for(let s=0;s<n;s++)e[o+s]=t[i+s]}}(e,r,s,i,n),this.gatherScratch[t]=e,r}rebuildMaterial(){const t=this.settings.renderMode===exports.RenderMode.Mesh,e=this.settings.texture??(t?ir.whiteTexture(this.scene):null),s=this.settings.reflectionAtlas,i=t&&!!s&&!s.isReady();if(this.cancelAtlasRebuild?.(),this.cancelAtlasRebuild=null,i&&s){const t=s.onLoadObservable;if(t){const e=t.addOnce(()=>{this.cancelAtlasRebuild=null,this.disposed||this.rebuildMaterial()});this.cancelAtlasRebuild=()=>t.remove(e)}}const n=this.usesEnvAtlas(),o=Yn(this.settings,{depth:this.depth,envAtlasReady:n,meshUV2:this.meshUV2()}),{defines:h,attributes:c,uniforms:u,samplers:d}=o,f=o.name,p=this.settings.lighting??"fixed",m=t&&"unlit"!==p,y=t?this.settings.rim:void 0,g=n||!!y,v=tr(this.scene.getEngine());er(f,o.vertex,o.fragment,v);const x=new l.ShaderMaterial(f,this.scene,{vertex:f,fragment:f},{attributes:c,uniforms:u,samplers:d,defines:h,needAlphaBlending:this.settings.materialTransparent,shaderLanguage:v});if(e&&x.setTexture("map",e),n&&s&&x.setTexture("envAtlas",s),g){const t=new a.Vector3;x.setVector3("eyePosition",t),x.onBindObservable.add(()=>{const e=this.scene.activeCamera;e&&(t.copyFrom(e.globalPosition),sr.writeBound(x,e=>e.setVector3("eyePosition",t)))})}if(Ji(this.settings)&&(x.setFloat("tileCountX",this.settings.uTileCount),x.setFloat("tileCountY",this.settings.vTileCount)),this.bindSoft(x),this.writeSpriteParams(x,n),m&&(this.writeFixedLighting(x),"scene"===p)){const t=new a.Vector3,e=new a.Vector3,s=new a.Vector3;x.onBindObservable.add(()=>{const i=ir.readSceneLight(this.scene,t,e,s);sr.writeBound(x,n=>i?n.setVector3("lightDirection",t).setVector3("lightColor",e).setVector3("ambientColor",s):this.writeFixedLighting(n))})}this.bindFog(x),this.bindSurface(x),x.backFaceCulling="both"!==this.settings.renderFace,x.cullBackFaces="back"!==this.settings.renderFace,this.settings.materialTransparent?x.alphaMode=this.settings.materialBlendMode:x.alphaMode=r.Constants.ALPHA_DISABLE,x.needDepthPrePass=this.settings.materialDepthWrite&&this.settings.materialTransparent,x.forceDepthWrite=this.settings.materialDepthWrite,x.disableDepthWrite=!this.settings.materialDepthWrite,x.depthFunction=this.settings.materialDepthTest?0:r.Constants.ALWAYS,this.shaderMaterial?.dispose(!1,!1),this.mesh.material=x,this.shaderMaterial=x}writeSpriteParams(t,e){e&&t.setFloat("reflectionLevel",this.settings.reflectionLevel);const s=this.settings.renderMode===exports.RenderMode.Mesh?this.settings.rim:void 0;s&&(t.setVector3("rimColor",new a.Vector3(s.color[0],s.color[1],s.color[2])),t.setVector2("rimParams",new a.Vector2(s.power,s.strength)));const i=qi(this.settings.renderMode)?this.settings.pivot:void 0;i&&t.setVector3("pivot",new a.Vector3(i.x,i.y,i.z));const n=this.sizeLimits();n&&t.setVector2("sizeLimits",n)}writeLiveUniforms(t){super.writeLiveUniforms(t),this.writeSpriteParams(t,this.usesEnvAtlas())}usesEnvAtlas(){const t=this.settings.reflectionAtlas;return this.settings.renderMode===exports.RenderMode.Mesh&&!!t&&t.isReady()}applyMeshLighting(t){this.storeFixedLighting(t);const e=this.shaderMaterial;null!==e&&this.settings.renderMode===exports.RenderMode.Mesh&&"unlit"!==this.settings.lighting&&this.writeFixedLighting(e)}storeFixedLighting(t){this.fixedLightDirection.copyFrom(t.direction),this.fixedLightColor.set(t.color.r,t.color.g,t.color.b),this.fixedAmbientColor.set(t.ambient.r,t.ambient.g,t.ambient.b)}writeFixedLighting(t){t.setVector3("lightDirection",this.fixedLightDirection),t.setVector3("lightColor",this.fixedLightColor),t.setVector3("ambientColor",this.fixedAmbientColor)}static readSceneLight(t,e,s,i){const n=t.lights;for(let r=0;r<n.length;r++){const o=n[r],a=o.getClassName();if("DirectionalLight"!==a&&"HemisphericLight"!==a||!o.isEnabled())continue;const h=o.intensity,l=o.diffuse,c=t.ambientColor;s.set(l.r*h,l.g*h,l.b*h),i.set(c.r,c.g,c.b);const u=o.direction;if("DirectionalLight"===a)e.copyFrom(u);else{e.copyFrom(u).scaleInPlace(-1);const t=o.groundColor;t&&(i.x+=t.r*h,i.y+=t.g*h,i.z+=t.b*h)}return!0}return!1}update(){let t=0,e=0;const s=this.settings.renderMode,i=s===exports.RenderMode.Mesh,n=s===exports.RenderMode.StretchedBillBoard,r=s===exports.RenderMode.Beam,o=n||r,a=qi(s),h=this.getVisibleSystems();for(let t=0;t<h.length;t++)e+=h[t].particleNum;this.fitBuffers(e);for(let e=0;e<h.length;e++){const s=h[e],o=s.particleNum;if(0===o)continue;const l=s.particles,c=this.quaternion2_,u=this.vector2_,d=this.vector3_,f=s.worldSpace,p=s.emitter.matrixWorld;if(i&&!f)p.decompose(u,c,d);else{const t=p.elements;d.set(Math.sqrt(t[0]*t[0]+t[1]*t[1]+t[2]*t[2]),Math.sqrt(t[4]*t[4]+t[5]*t[5]+t[6]*t[6]),Math.sqrt(t[8]*t[8]+t[9]*t[9]+t[10]*t[10]))}n&&!f&&this.rotationMat_.setFromMatrix4(p);const m=Math.abs(d.x),y=Math.abs(d.y),g=Math.abs(d.z),v=n?s.rendererEmitterSettings:void 0,x=void 0===v||0===v.speedFactor?.001:v.speedFactor,S=v?.lengthFactor??0,b=s.store,w=void 0!==b,M=void 0!==b&&!0!==s.onlyUsedByOther,z=s.simulationResidual??0,_=0===z?0:z/(s.simulationStep??z);w&&(0!==_&&o>0&&b.previousColor!==b.color?ir.continueColor(this.colorBuffer,4*t,b,o,_):this.colorBuffer.set(b.color.subarray(0,4*o),4*t));let V=!1;if(void 0!==b&&f)0!==_&&o>0?ir.extrapolate(this.offsetBuffer,3*t,b,o,_):this.offsetBuffer.set(b.position.subarray(0,3*o),3*t),0!==_&&o>0&&b.previousSize!==b.size?ir.continueVector3(this.sizeBuffer,3*t,b.size,b.previousSize,o,_):this.sizeBuffer.set(b.size.subarray(0,3*o),3*t),V=!0;else if(M&&o>0){const e=3*t,s=e+3*o,i=this.offsetBuffer;0!==_?ir.extrapolate(i,e,b,o,_):i.set(b.position.subarray(0,3*o),e);const n=p.elements,r=n[0],a=n[1],h=n[2],l=n[3],c=n[4],u=n[5],d=n[6],f=n[7],v=n[8],x=n[9],S=n[10],w=n[11],M=n[12],z=n[13],A=n[14],T=n[15];for(let t=e;t<s;t+=3){const e=i[t],s=i[t+1],n=i[t+2],o=1/(l*e+f*s+w*n+T);i[t]=(r*e+c*s+v*n+M)*o,i[t+1]=(a*e+u*s+x*n+z)*o,i[t+2]=(h*e+d*s+S*n+A)*o}const O=this.sizeBuffer;0!==_&&b.previousSize!==b.size?ir.continueVector3(O,e,b.size,b.previousSize,o,_):O.set(b.size.subarray(0,3*o),e);for(let t=e;t<s;t+=3)O[t]*=m,O[t+1]*=y,O[t+2]*=g;V=!0}const A=t;if(M&&!i){const e=b;this.uvTileBuffer.set(e.uvTile.subarray(0,o),A);const s=this.rotationBuffer;if(s.set(e.rotation.subarray(0,o),A),0!==z){const t=e.angularVelocity;for(let e=0;e<o;e++)s[A+e]+=t[e]*z}n&&this.velocityBuffer&&ir.writeVelocities(this.velocityBuffer,4*A,e,o,_,f?null:this.rotationMat_,x,S),t+=o}else if(M&&b.rotationQuaternion.length>0){const e=b;this.uvTileBuffer.set(e.uvTile.subarray(0,o),A),ir.writeQuaternions(this.rotationBuffer,4*A,e,o,_,f?null:c),t+=o}else for(let e=0;e<o;e++,t++){const s=l[e];if(i){let e=s.rotation;const i=s.angularVelocity;let n;if(0!==_&&i instanceof tt&&(e=this.quaternion4_.copy(e).multiply(ir.partialTurn(i,_,this.quaternion5_))),f)n=e;else{let t;t=s.parentMatrix?this.quaternion3_.setFromRotationMatrix(s.parentMatrix):c,n=this.quaternion_,n.copy(t).multiply(e)}const r=4*t;this.rotationBuffer[r]=n.x,this.rotationBuffer[r+1]=n.y,this.rotationBuffer[r+2]=n.z,this.rotationBuffer[r+3]=n.w}else{const e=s.angularVelocity;this.rotationBuffer[t]=s.rotation+("number"==typeof e?e*z:0)}if(!V){const e=s.position,i=s.previousPosition;let n=e.x+(e.x-i.x)*_,r=e.y+(e.y-i.y)*_,o=e.z+(e.z-i.z)*_;if(!f){const t=(s.parentMatrix??p).elements,e=1/(t[3]*n+t[7]*r+t[11]*o+t[15]),i=(t[0]*n+t[4]*r+t[8]*o+t[12])*e,a=(t[1]*n+t[5]*r+t[9]*o+t[13])*e;o=(t[2]*n+t[6]*r+t[10]*o+t[14])*e,n=i,r=a}const a=3*t;this.offsetBuffer[a]=n,this.offsetBuffer[a+1]=r,this.offsetBuffer[a+2]=o;const h=s.size,l=3*t;f||s.parentMatrix?(this.sizeBuffer[l]=h.x,this.sizeBuffer[l+1]=h.y,this.sizeBuffer[l+2]=h.z):(this.sizeBuffer[l]=h.x*m,this.sizeBuffer[l+1]=h.y*y,this.sizeBuffer[l+2]=h.z*g)}if(!w){const e=s.color,i=4*t;this.colorBuffer[i]=e.x,this.colorBuffer[i+1]=e.y,this.colorBuffer[i+2]=e.z,this.colorBuffer[i+3]=e.w}if(this.uvTileBuffer[t]=s.uvTile,n&&this.velocityBuffer){const e=s.velocity,i=s.previousVelocity,n=e.x+(e.x-i.x)*_,r=e.y+(e.y-i.y)*_,o=e.z+(e.z-i.z)*_,a=this.vector_;a.set(n,r,o),f||(s.parentMatrix?(this.rotationMat2_.setFromMatrix4(s.parentMatrix),a.applyMatrix3(this.rotationMat2_)):a.applyMatrix3(this.rotationMat_));const h=4*t;this.velocityBuffer[h]=a.x*x,this.velocityBuffer[h+1]=a.y*x,this.velocityBuffer[h+2]=a.z*x,this.velocityBuffer[h+3]=S}}const T=s.tint;void 0!==T&&t>A&&ir.applyTint(this.colorBuffer,4*A,t-A,T),a&&void 0!==s.flip&&(void 0!==b?ir.applyFlip(this.sizeBuffer,3*A,b.flip,o):ir.applyFlipFromParticles(this.sizeBuffer,3*A,l,o)),r&&this.velocityBuffer&&this.writeBeams(s,A,t-A)}this.mesh.forcedInstanceCount=t,this.refreshBoundingInfo(),0!==t?(this.clearedInstanceUploaded=!1,"none"!==this.settings.sortMode&&this.sortInstances(t,i,o),this.offsetVB.update(this.offsetBuffer.subarray(0,3*t)),this.sizeVB.update(this.sizeBuffer.subarray(0,3*t)),this.colorVB.update(this.colorBuffer.subarray(0,4*t)),this.uvTileVB.update(this.uvTileBuffer.subarray(0,t)),this.rotationVB.update(this.rotationBuffer.subarray(0,i?4*t:t)),o&&this.velocityVB&&this.velocityBuffer&&this.velocityVB.update(this.velocityBuffer.subarray(0,4*t))):this.clearedInstanceUploaded||(this.uploadClearedInstance(i,o),this.clearedInstanceUploaded=!0)}writeBeams(t,e,s){const i=this.velocityBuffer,n=this.offsetBuffer,r=this.beamEnd_,o="function"==typeof t.getBeamEnd&&t.getBeamEnd(r);for(let t=e;t<e+s;t++){const e=3*t,s=4*t;i[s]=o?r.x-n[e]:0,i[s+1]=o?r.y-n[e+1]:0,i[s+2]=o?r.z-n[e+2]:0,i[s+3]=0}}static applyTint(t,e,s,i){for(let n=0,r=e;n<s;n++,r+=4)t[r]*=i.x,t[r+1]*=i.y,t[r+2]*=i.z,t[r+3]*=i.w}static applyFlip(t,e,s,i){for(let n=0,r=e;n<i;n++,r+=3){const e=s[n];0!==e&&(1&e&&(t[r]=-t[r]),2&e&&(t[r+1]=-t[r+1]))}}static applyFlipFromParticles(t,e,s,i){for(let n=0,r=e;n<i;n++,r+=3){const e=s[n].flip;0!==e&&(1&e&&(t[r]=-t[r]),2&e&&(t[r+1]=-t[r+1]))}}static writeQuaternions(t,e,s,i,n,r){const o=s.rotationQuaternion,a=s.angularVelocityQuaternion,h=null!==r,l=h?r.x:0,c=h?r.y:0,u=h?r.z:0,d=h?r.w:1;for(let s=0,r=0,f=e;s<i;s++,r+=4,f+=4){let e=o[r],s=o[r+1],i=o[r+2],p=o[r+3];if(0!==n){const t=a[r]*n,o=a[r+1]*n,h=a[r+2]*n,l=1+(a[r+3]-1)*n,c=1/Math.sqrt(t*t+o*o+h*h+l*l),u=t*c,d=o*c,f=h*c,m=l*c,y=e*m+p*u+s*f-i*d,g=s*m+p*d+i*u-e*f,v=i*m+p*f+e*d-s*u;p=p*m-e*u-s*d-i*f,e=y,s=g,i=v}if(h){const t=l*p+d*e+c*i-u*s,n=c*p+d*s+u*e-l*i,r=u*p+d*i+l*s-c*e;p=d*p-l*e-c*s-u*i,e=t,s=n,i=r}t[f]=e,t[f+1]=s,t[f+2]=i,t[f+3]=p}}static writeVelocities(t,e,s,i,n,r,o,a){const h=s.velocity,l=s.previousVelocity.length>=3*i?s.previousVelocity:h,c=null!==r?r.elements:null;for(let s=0,r=0,u=e;s<i;s++,r+=3,u+=4){let e=h[r],s=h[r+1],i=h[r+2];if(0!==n&&(e+=(e-l[r])*n,s+=(s-l[r+1])*n,i+=(i-l[r+2])*n),null!==c){const t=c[0]*e+c[3]*s+c[6]*i,n=c[1]*e+c[4]*s+c[7]*i;i=c[2]*e+c[5]*s+c[8]*i,e=t,s=n}t[u]=e*o,t[u+1]=s*o,t[u+2]=i*o,t[u+3]=a}}static partialTurn(t,e,s){const i=t.x*e,n=t.y*e,r=t.z*e,o=1+(t.w-1)*e,a=1/Math.sqrt(i*i+n*n+r*r+o*o);return s.x=i*a,s.y=n*a,s.z=r*a,s.w=o*a,s}static continueVector3(t,e,s,i,n,r){for(let o=0,a=0;o<n;o++,a+=3){const n=s[a]+(s[a]-i[a])*r,o=s[a+1]+(s[a+1]-i[a+1])*r,h=s[a+2]+(s[a+2]-i[a+2])*r;t[e+a]=n>0?n:0,t[e+a+1]=o>0?o:0,t[e+a+2]=h>0?h:0}}static continueColor(t,e,s,i,n){const r=s.color,o=s.previousColor;for(let s=0,a=0;s<i;s++,a+=4){const s=r[a]+(r[a]-o[a])*n,i=r[a+1]+(r[a+1]-o[a+1])*n,h=r[a+2]+(r[a+2]-o[a+2])*n,l=r[a+3]+(r[a+3]-o[a+3])*n;t[e+a]=s>0?s:0,t[e+a+1]=i>0?i:0,t[e+a+2]=h>0?h:0,t[e+a+3]=l>0?l:0}}static extrapolate(t,e,s,i,n){const r=s.position,o=s.previousPosition;for(let s=0,a=0;s<i;s++,a+=3){const s=r[a],i=r[a+1],h=r[a+2];t[e+a]=s+(s-o[a])*n,t[e+a+1]=i+(i-o[a+1])*n,t[e+a+2]=h+(h-o[a+2])*n}}uploadClearedInstance(t,e){this.colorBuffer[3]=0,this.sizeBuffer[0]=0,this.sizeBuffer[1]=0,this.sizeBuffer[2]=0,this.colorVB.update(this.colorBuffer.subarray(0,4)),this.sizeVB.update(this.sizeBuffer.subarray(0,3)),this.offsetVB.update(this.offsetBuffer.subarray(0,3)),this.uvTileVB.update(this.uvTileBuffer.subarray(0,1)),t?this.rotationVB.update(this.rotationBuffer.subarray(0,4)):this.rotationVB.update(this.rotationBuffer.subarray(0,1)),e&&this.velocityVB&&this.velocityBuffer&&this.velocityVB.update(this.velocityBuffer.subarray(0,4))}dispose(){this.disposed=!0,this.cancelAtlasRebuild?.(),this.cancelAtlasRebuild=null,this.mesh.material&&this.mesh.material.dispose(),super.dispose()}}ir.whiteTextureByScene=new WeakMap;function nr(t){const e=Math.round(Number(t?.tessellation)||0);return Math.min(16,Math.max(0,e))}function rr(t){const e=Number(t?.curveTension)||0;return Math.min(1,Math.max(0,e))}const or=["stretch","tile","distributePerSegment","repeatPerSegment"];function ar(t){const e=t?.textureMode;return void 0!==e&&or.includes(e)?e:"stretch"}function hr(t){const e=Number(t?.textureScale);return Number.isFinite(e)&&e>0?e:1}function lr(t){const e=Number(t?.minVertexDistance);return Number.isFinite(e)&&e>0?e:0}function cr(t){const e=Number(t?.lifetime);return Number.isFinite(e)&&e>0?e:1/0}class ur{constructor(){this.position=new Float32Array(0),this.side=new Float32Array(0),this.size=new Float32Array(0),this.color=new Float32Array(0),this.distance=new Float32Array(0)}reserve(t){if(t>this.size.length){const e=Math.max(t,2*this.size.length,64);this.position=new Float32Array(3*e),this.side=new Float32Array(3*e),this.size=new Float32Array(e),this.color=new Float32Array(4*e),this.distance=new Float32Array(e)}return this}writePoint(t,e,s,i,n){const r=3*t;if(n){const t=1/(n[3]*e+n[7]*s+n[11]*i+n[15]);this.position[r]=(n[0]*e+n[4]*s+n[8]*i+n[12])*t,this.position[r+1]=(n[1]*e+n[5]*s+n[9]*i+n[13])*t,this.position[r+2]=(n[2]*e+n[6]*s+n[10]*i+n[14])*t}else this.position[r]=e,this.position[r+1]=s,this.position[r+2]=i}writeSide(t,e,s,i,n){const r=3*t;n?(this.side[r]=n[0]*e+n[4]*s+n[8]*i,this.side[r+1]=n[1]*e+n[5]*s+n[9]*i,this.side[r+2]=n[2]*e+n[6]*s+n[10]*i):(this.side[r]=e,this.side[r+1]=s,this.side[r+2]=i)}writeColor(t,e,s,i,n){const r=4*t;this.color[r]=e,this.color[r+1]=s,this.color[r+2]=i,this.color[r+3]=n}}function dr(t,e,s){return Math.sqrt(Math.sqrt((t[s]-t[e])**2+(t[s+1]-t[e+1])**2+(t[s+2]-t[e+2])**2))}class fr extends sr{constructor(t,e,s=null){super(t,e,s),this.uv1Buffer=null,this.drawsNothing=!1,this.initialCapacity=1024,this.vector2_=new et,this.vector3_=new et,this.quaternion_=new tt,this.samples_=new ur,this.curve_=new ur,this.cutScratch_=new ur,this.maxParticles=this.initialCapacity,this.setupBuffers(),this.rebuildMaterial()}setupBuffers(){this.mesh?.dispose(),this.mesh=new u.Mesh("trailBatch",this.scene),this.configureMesh(),this.buildGeometryBuffers()}buildGeometryBuffers(){const e=this.maxParticles;this.positionBuffer=new Float32Array(3*e),this.previousBuffer=new Float32Array(3*e),this.nextBuffer=new Float32Array(3*e),this.uvBuffer=new Float32Array(2*e),this.uv1Buffer=this.usesUV1()?new Float32Array(2*e):null,this.sideBuffer=new Float32Array(e),this.widthBuffer=new Float32Array(e),this.colorBuffer=new Float32Array(4*e),this.indexBuffer=new Uint32Array(3*e);for(let t=0;t<this.sideBuffer.length;t+=2)this.sideBuffer[t]=1,this.sideBuffer[t+1]=-1;this.positionBuffer[0]=0,this.positionBuffer[1]=0,this.positionBuffer[2]=0,this.positionBuffer[3]=1,this.positionBuffer[4]=0,this.positionBuffer[5]=0,this.positionBuffer[6]=0,this.positionBuffer[7]=1,this.positionBuffer[8]=0,this.positionBuffer[9]=1,this.positionBuffer[10]=1,this.positionBuffer[11]=0,this.indexBuffer[0]=0,this.indexBuffer[1]=1,this.indexBuffer[2]=2,this.indexBuffer[3]=1,this.indexBuffer[4]=3,this.indexBuffer[5]=2,this.mesh.setVerticesData(t.VertexBuffer.PositionKind,this.positionBuffer,!0),this.mesh.setVerticesData(t.VertexBuffer.UVKind,this.uvBuffer,!0),this.uv1Buffer&&this.mesh.setVerticesData(t.VertexBuffer.UV2Kind,this.uv1Buffer,!0),this.mesh.setVerticesData(t.VertexBuffer.ColorKind,this.colorBuffer,!0,4),this.mesh.setIndices(this.indexBuffer,null,!0),this.drawsNothing=!1,this.mesh.subMeshes&&this.mesh.subMeshes.length>0&&(this.mesh.subMeshes[0].indexCount=6);const s=this.scene.getEngine();this.previousVB=new t.VertexBuffer(s,this.previousBuffer,"previous",!0,!1,3,!1),this.nextVB=new t.VertexBuffer(s,this.nextBuffer,"next",!0,!1,3,!1),this.sideVB=new t.VertexBuffer(s,this.sideBuffer,"side",!0,!1,1,!1),this.widthVB=new t.VertexBuffer(s,this.widthBuffer,"width",!0,!1,1,!1),this.mesh.setVerticesBuffer(this.previousVB),this.mesh.setVerticesBuffer(this.nextVB),this.mesh.setVerticesBuffer(this.sideVB),this.mesh.setVerticesBuffer(this.widthVB),this.mesh.subMeshes&&this.adoptMeshBounds()}expandBuffers(t){for(;t>=this.maxParticles;)this.maxParticles*=2;this.resizeBuffers()}resizeBuffers(){this.previousVB?.dispose(),this.nextVB?.dispose(),this.sideVB?.dispose(),this.widthVB?.dispose(),this.buildGeometryBuffers()}rebuildMaterial(){const t=Yn(this.settings,{depth:this.depth,envAtlasReady:!1,meshUV2:!1}),{defines:e,attributes:s,uniforms:i,samplers:n}=t,o=t.name,a=tr(this.scene.getEngine());er(o,t.vertex,t.fragment,a);const h=new l.ShaderMaterial(o,this.scene,{vertex:o,fragment:o},{attributes:s,uniforms:i,samplers:n,defines:e,needAlphaBlending:this.settings.materialTransparent,shaderLanguage:a});this.settings.texture&&h.setTexture("map",this.settings.texture),this.bindFog(h),this.bindSoft(h),this.bindSurface(h),h.backFaceCulling=!1,this.settings.materialTransparent?h.alphaMode=this.settings.materialBlendMode:h.alphaMode=r.Constants.ALPHA_DISABLE,h.needDepthPrePass=this.settings.materialDepthWrite&&this.settings.materialTransparent,h.forceDepthWrite=this.settings.materialDepthWrite,h.disableDepthWrite=!this.settings.materialDepthWrite,h.depthFunction=this.settings.materialDepthTest?0:r.Constants.ALWAYS,this.mesh.material?.dispose(!1,!1),this.mesh.material=h}trailSamples(t){return this.samples_.reserve(t)}cutLastSegment(t,e,s,i,n){const r=e-1-s,o=this.cutScratch_.reserve(s+1);o.position.set(t.position.subarray(3*r,3*e)),o.side.set(t.side.subarray(3*r,3*e)),o.size.set(t.size.subarray(r,e)),o.color.set(t.color.subarray(4*r,4*e)),o.distance.set(t.distance.subarray(r,e));for(let e=1;e<=s;e++){const a=i*e,h=Math.min(s-1,Math.floor(a)),l=a-h,c=r+e;for(let e=0;e<3;e++)t.position[3*c+e]=o.position[3*h+e]*(1-l)+o.position[3*h+3+e]*l,n&&(t.side[3*c+e]=o.side[3*h+e]*(1-l)+o.side[3*h+3+e]*l);t.size[c]=o.size[h]*(1-l)+o.size[h+1]*l,t.distance[c]=o.distance[h]*(1-l)+o.distance[h+1]*l;for(let e=0;e<4;e++)t.color[4*c+e]=o.color[4*h+e]*(1-l)+o.color[4*h+4+e]*l}}tessellate(t,e,s,i,n,r){const o=this.curve_.reserve((s-1)*(i+1)+1),a=t.position,h=t.side,l=o.position,c=o.side,u=1-n;let d=0;for(let n=0;n+1<s;n++){const s=3*n,f=s+3;let p=0,m=0,y=0,g=0,v=0,x=0,S=s,b=f;if(n+1<e){S=3*(n>0?n-1:n),b=3*(n+2<e?n+2:n+1);const t=dr(a,s,f);if(t>1e-6){const e=dr(a,S,s),i=dr(a,f,b);y=u,g=u,e>1e-6&&(p=u*t/e,m=-u*t/(e+t)),i>1e-6&&(v=-u*t/(t+i),x=u*t/i)}}const w=0===p&&0===m&&0===y&&0===g&&0===v&&0===x,M=r?Math.sqrt(h[s]*h[s]+h[s+1]*h[s+1]+h[s+2]*h[s+2]):0,z=r?Math.sqrt(h[f]*h[f]+h[f+1]*h[f+1]+h[f+2]*h[f+2]):0;for(let e=0;e<=i;e++,d++){const u=e/(i+1),_=u*u,V=_*u,A=w?1-u:2*V-3*_+1,T=V-2*_+u,O=w?u:-2*V+3*_,P=V-_,$=3*d;for(let t=0;t<3;t++){const e=a[s+t],i=a[f+t],n=p*(e-a[S+t])+m*(i-a[S+t])+y*(i-e),r=g*(i-e)+v*(a[b+t]-e)+x*(a[b+t]-i);l[$+t]=A*e+T*n+O*i+P*r}if(r){let t=0,e=0,i=0;for(let n=0;n<3;n++){const r=h[s+n],o=h[f+n],a=A*r+T*(p*(r-h[S+n])+m*(o-h[S+n])+y*(o-r))+O*o+P*(g*(o-r)+v*(h[b+n]-r)+x*(h[b+n]-o));0===n?t=a:1===n?e=a:i=a}let n=Math.sqrt(t*t+e*e+i*i);if(n<=1e-6*Math.max(M,z,1e-6)){const r=u<.5?s:f;t=h[r],e=h[r+1],i=h[r+2],n=u<.5?M:z}const r=n>0?(M+(z-M)*u)/n:0;c[$]=t*r,c[$+1]=e*r,c[$+2]=i*r}o.size[d]=t.size[n]+(t.size[n+1]-t.size[n])*u,o.distance[d]=t.distance[n]+(t.distance[n+1]-t.distance[n])*u;const E=4*n,C=4*d;for(let e=0;e<4;e++)o.color[C+e]=t.color[E+e]+(t.color[E+4+e]-t.color[E+e])*u}}const f=3*(s-1),p=3*d;for(let t=0;t<3;t++)l[p+t]=a[f+t],c[p+t]=h[f+t];o.size[d]=t.size[s-1],o.distance[d]=t.distance[s-1];for(let e=0;e<4;e++)o.color[4*d+e]=t.color[4*(s-1)+e];return o}writeSweptPair(t,e,s,i,n,r,o,a){const h=this.positionBuffer;h[t]=e+n*a,h[t+1]=s+r*a,h[t+2]=i+o*a,h[t+3]=e-n*a,h[t+4]=s-r*a,h[t+5]=i-o*a}static ensureWorldMatrix(t){const e=t.emitter;!e.computeWorldMatrix||e.isSynchronized&&e.isSynchronized()||e.computeWorldMatrix(!0)}update(){let t=0,e=0,s=0;const i=this.getVisibleSystems();for(let t=0;t<i.length;t++){const e=i[t],n=e.particles,r=nr(e.rendererEmitterSettings);for(let t=0;t<e.particleNum;t++){const e=n[t].historyCount;0!==e&&(s+=2*(e*(r+1)+1))}}this.fitBuffers(s);for(let s=0;s<i.length;s++){const n=i[s],r=t;fr.ensureWorldMatrix(n);const o=this.quaternion_,a=this.vector2_,h=this.vector3_,l=n.emitter.matrixWorld;l.decompose(a,o,h);const c=n.particles,u=n.particleNum,d=this.settings.uTileCount,f=this.settings.vTileCount,p=1/d,m=1/f,y=n.worldSpace,g=(Math.abs(h.x)+Math.abs(h.y)+Math.abs(h.z))/3,v=n.rendererEmitterSettings,x=Boolean(v.uvFromHead),S=this.uv1Buffer,b=Boolean(v.colorFromParticle),w=y||Boolean(v.recordWorldSpace),M=v.sideAxis,z=v.followLocalOrigin?0:n.simulationResidual??0,_=0===z?0:z/(n.simulationStep??z),V=Math.abs(_)<1e-4?0:_,A=nr(v),T=rr(v),O=ar(v),P="stretch"===O?0:"tile"===O?1:"repeatPerSegment"===O?3:2,$=hr(v),E=lr(v)>0;for(let s=0;s<u;s++){const i=c[s],n=i.historyCount;if(0===n)continue;const r=i.historyCapacity,o=i.historyPositions,a=i.historySizes,h=i.historyDistances,u=i.historySides,v=void 0!==M&&u.length>=3*r,z=b?i.store.color:i.historyColors,_=4*i.storeIndex,{column:O,row:C}=dn(i.uvTile,d,f),F=(i.parentMatrix??l).elements,I=y||i.parentMatrix?1:g,N=w||i.parentMatrix?1:g,B=i.age<i.life,U=B&&V>0,R=n+(U?1:0),D=this.trailSamples(R);let L=i.getHistoryIndex(0);for(let t=0;t<n;t++){const e=o;if(D.writePoint(t,e[3*L],e[3*L+1],e[3*L+2],w?null:F),v){const e=u;D.writeSide(t,e[3*L],e[3*L+1],e[3*L+2],w?null:F)}D.size[t]=a[L],D.distance[t]=h[L];const s=b?_:4*L;D.writeColor(t,z[s],z[s+1],z[s+2],z[s+3]),L=L+1===r?0:L+1}if(U){const t=i.previousPosition,e=i.position,s=n;let r=e.x+(e.x-t.x)*V,a=e.y+(e.y-t.y)*V,h=e.z+(e.z-t.z)*V;if(D.writePoint(s,r,a,h,y?null:F),w&&!y){const t=1/(F[3]*r+F[7]*a+F[11]*h+F[15]),e=(F[0]*r+F[4]*a+F[8]*h+F[12])*t,s=(F[1]*r+F[5]*a+F[9]*h+F[13])*t;h=(F[2]*r+F[6]*a+F[10]*h+F[14])*t,r=e,a=s}const l=3*i.getHistoryIndex(n-1),c=r-o[l],u=a-o[l+1],d=h-o[l+2];D.distance[s]=D.distance[s-1]+Math.sqrt(c*c+u*u+d*d),v&&D.writeSide(s,M.x,M.y,M.z,F),D.size[s]=D.size[s-1];const f=i.color;D.writeColor(s,f.x,f.y,f.z,f.w)}const k=A>0?this.tessellate(D,n,R,A,T,v):D,q=A>0?(R-1)*(A+1)+1:R,J=A+1,W=B&&V<0&&n>1;let G=1+V;if(W&&E){const t=k.distance,e=t[q-1]-t[q-1-J];if(e>1e-9){const t=i.previousPosition,s=i.position;let n=s.x-t.x,r=s.y-t.y,o=s.z-t.z;if(w&&!y){const t=F[0]*n+F[4]*r+F[8]*o,e=F[1]*n+F[5]*r+F[9]*o;o=F[2]*n+F[6]*r+F[10]*o,n=t,r=e}const a=Math.sqrt(n*n+r*r+o*o);G=1+V*Math.min(1,a/e)}}W&&this.cutLastSegment(k,q,J,G,v);const Q=n-1+(U?V:W?G-1:0),j=1/Math.max(.001,Q),H=(R-2)*J,Y=k.position,X=k.distance,Z=X[0],K=X[q-1],tt=0===P&&K-Z>1e-6,et=1/Math.max(1e-6,K-Z),st=N*$,it=Math.floor(Z*st),nt=(f-C-1)*m,rt=(f-C)*m;for(let s=0;s<q;s++,t+=2){const i=3*s,r=s>0?i-3:i,o=s+1<q?i+3:i,a=Y[i],h=Y[i+1],l=Y[i+2],c=k.size[s],u=3*t;if(v){const e=k.side;this.writeSweptPair(u,a,h,l,e[i],e[i+1],e[i+2],.5*c),this.widthBuffer[t]=0,this.widthBuffer[t+1]=0}else this.positionBuffer[u]=a,this.positionBuffer[u+1]=h,this.positionBuffer[u+2]=l,this.positionBuffer[u+3]=a,this.positionBuffer[u+4]=h,this.positionBuffer[u+5]=l,this.widthBuffer[t]=c*I,this.widthBuffer[t+1]=c*I;this.previousBuffer[u]=Y[r],this.previousBuffer[u+1]=Y[r+1],this.previousBuffer[u+2]=Y[r+2],this.previousBuffer[u+3]=Y[r],this.previousBuffer[u+4]=Y[r+1],this.previousBuffer[u+5]=Y[r+2],this.nextBuffer[u]=Y[o],this.nextBuffer[u+1]=Y[o+1],this.nextBuffer[u+2]=Y[o+2],this.nextBuffer[u+3]=Y[o],this.nextBuffer[u+4]=Y[o+1],this.nextBuffer[u+5]=Y[o+2];const d=2*t;let f;if(tt){const t=(X[s]-Z)*et;f=(x?1-t:t)*$}else if(1===P)f=x?(K-X[s])*st:X[s]*st-it;else{let t=s/J;if(s>H&&(U||W)){const e=(s-H)/J;t=U?n-1+V*e:n-2+G*e}if(3!==P){const e=Math.min(1,t*j);f=(x?1-e:e)*$}else f=(x?Q-t:t)*$}const m=(f+O)*p;this.uvBuffer[d]=m,this.uvBuffer[d+1]=nt,this.uvBuffer[d+2]=m,this.uvBuffer[d+3]=rt,S&&(S[d]=f,S[d+1]=0,S[d+2]=f,S[d+3]=1);const y=k.color,g=4*s,b=4*t;this.colorBuffer[b]=y[g],this.colorBuffer[b+1]=y[g+1],this.colorBuffer[b+2]=y[g+2],this.colorBuffer[b+3]=y[g+3],this.colorBuffer[b+4]=y[g],this.colorBuffer[b+5]=y[g+1],this.colorBuffer[b+6]=y[g+2],this.colorBuffer[b+7]=y[g+3],s+1<q&&(this.indexBuffer[3*e]=t,this.indexBuffer[3*e+1]=t+1,this.indexBuffer[3*e+2]=t+2,e++,this.indexBuffer[3*e]=t+2,this.indexBuffer[3*e+1]=t+1,this.indexBuffer[3*e+2]=t+3,e++)}}const C=n.tint;if(void 0!==C){const e=this.colorBuffer;for(let s=4*r,i=4*t;s<i;s+=4)e[s]*=C.x,e[s+1]*=C.y,e[s+2]*=C.z,e[s+3]*=C.w}this.measureSystemBounds(n,r,t)}this.refreshBoundingInfo(),this.uploadGeometry(t,e)}measureSystemBounds(t,e,s){if(s<=e||"function"!=typeof t.setWorldBounds)return;const i=this.positionBuffer;let n=1/0,r=1/0,o=1/0,a=-1/0,h=-1/0,l=-1/0;for(let t=3*e,c=3*s;t<c;t+=3){const e=i[t],s=i[t+1],c=i[t+2];e<n&&(n=e),e>a&&(a=e),s<r&&(r=s),s>h&&(h=s),c<o&&(o=c),c>l&&(l=c)}const c=this.widthBuffer;let u=0;for(let t=e;t<s;t+=2){const e=c[t];e>u&&(u=e)}t.setWorldBounds(n,r,o,a,h,l,u)}uploadGeometry(e,s){const i=this.mesh.geometry,n=i?.getIndexBuffer();if(e>0&&s>0){this.mesh.updateVerticesData(t.VertexBuffer.PositionKind,this.positionBuffer.subarray(0,3*e)),this.mesh.updateVerticesData(t.VertexBuffer.UVKind,this.uvBuffer.subarray(0,2*e)),this.uv1Buffer&&this.mesh.updateVerticesData(t.VertexBuffer.UV2Kind,this.uv1Buffer.subarray(0,2*e)),n&&this.scene.getEngine().updateDynamicIndexBuffer(n,this.indexBuffer.subarray(0,3*s),0),this.previousVB.update(this.previousBuffer.subarray(0,3*e)),this.nextVB.update(this.nextBuffer.subarray(0,3*e)),this.widthVB.update(this.widthBuffer.subarray(0,e));const i=this.mesh.getVertexBuffer(t.VertexBuffer.ColorKind);i&&i.update(this.colorBuffer.subarray(0,4*e)),this.mesh.subMeshes&&this.mesh.subMeshes.length>0&&(this.mesh.subMeshes[0].indexCount=3*s,this.mesh.subMeshes[0].verticesCount=e),this.drawsNothing=!1}else this.mesh.subMeshes&&this.mesh.subMeshes.length>0&&(this.drawsNothing||(this.indexBuffer.fill(0,0,6),n&&this.scene.getEngine().updateDynamicIndexBuffer(n,this.indexBuffer.subarray(0,6),0),this.drawsNothing=!0),this.mesh.subMeshes[0].indexCount=6,this.mesh.subMeshes[0].verticesCount=1)}adoptMeshBounds(){const t=this.mesh.getBoundingInfo();for(const e of this.mesh.subMeshes)e.setBoundingInfo(t)}dispose(){this.mesh.material&&this.mesh.material.dispose(),super.dispose()}}class pr extends n.TransformNode{get batches(){return this.batchList}get systemToBatchIndex(){return this.batchIndexOf}constructor(t,e){super(t,e),this.batchList=[],this.batchIndexOf=new Map,this.elapsed=0,this.depth=null,this.systems=[],this.orderedSystems=[],this.orderedSystemsStale=!0,this.batchEmptyFrames=[],this.adaptivePerformanceState={enabled:!1,targetFrameMs:16.7,minQuality:.35,maxQuality:1,decreaseStep:.08,increaseStep:.02,currentQuality:1,lastFrameCpuMs:0},this.lastAppliedQuality=Number.NaN,this.meshLighting=gi(),this.cullingEnabled=!0,this.catchUpBudgetMs=2,this.simulationBudgetMs=1/0,this.cameraPlanes=[],this.cameraMasks=[],this.cameraCount=0,this.boundsMin=new et,this.boundsMax=new et}collectCameras(){var t;const e=this.getScene(),n=e.activeCameras,r=e.activeCamera,o=n&&n.length>0?n:r?[r]:[];for(let e=0;e<o.length;e++){const n=o[e];n.getViewMatrix(),n.getProjectionMatrix();const r=(t=this.cameraPlanes)[e]??(t[e]=[0,1,2,3,4,5].map(()=>new i.Plane(0,0,0,0)));s.Frustum.GetPlanesToRef(n.getTransformationMatrix(),r),this.cameraMasks[e]=n.layerMask}return this.cameraCount=o.length,o.length}isSystemInView(t){const e=this.boundsMin,s=this.boundsMax;if(!t.getWorldBounds(e,s))return!0;const i=t.layers.mask;for(let t=0;t<this.cameraCount;t++){if(0===(this.cameraMasks[t]&i))continue;const n=this.cameraPlanes[t];let r=!0;for(let t=0;t<6;t++){const i=n[t],o=i.normal,a=o.x>=0?s.x:e.x,h=o.y>=0?s.y:e.y,l=o.z>=0?s.z:e.z;if(o.x*a+o.y*h+o.z*l+i.d<0){r=!1;break}}if(r)return!0}return!1}static clamp(t,e,s){return Math.max(e,Math.min(s,t))}addSystem(t){if(this.isDisposed())throw new Error("BatchedRenderer.addSystem: the renderer has been disposed");const e=t;if(e.emitter.getScene()!==this.getScene())throw new Error("BatchedRenderer.addSystem: the system belongs to another scene");const s=e._renderer;void 0!==s&&s!==this&&s.deleteSystem(t),e._renderer=this,this.removeFromBatch(t),-1===this.systems.indexOf(t)&&(this.systems.push(t),this.orderedSystemsStale=!0),this.adaptivePerformanceState.enabled&&e.setQualityFactor(this.adaptivePerformanceState.currentQuality),this.assignToBatch(e)}assignToBatch(t){const e=t,s=t.getRendererSettings(),i=Gi(s);for(let t=0;t<this.batchList.length;t++)if(Hi(this.batchList[t].settings,i))return this.batchList[t].addSystem(e),void this.batchIndexOf.set(e,t);let n;const r=this.getScene();switch(s.renderMode){case exports.RenderMode.Trail:n=new fr(s,r,this.depth);break;case exports.RenderMode.Mesh:case exports.RenderMode.BillBoard:case exports.RenderMode.VerticalBillBoard:case exports.RenderMode.HorizontalBillBoard:case exports.RenderMode.StretchedBillBoard:case exports.RenderMode.Beam:n=new ir(s,r,this.depth);break;default:throw new Error(`Unsupported render mode: ${s.renderMode}`)}n.attachTo(this),n.applyMeshLighting(this.meshLighting),n.addSystem(e),this.batchList.push(n),this.batchEmptyFrames.push(0),this.batchIndexOf.set(e,this.batchList.length-1)}deleteSystem(t){const e=this.removeFromBatch(t),s=this.systems.indexOf(t);-1!==s&&(this.systems.splice(s,1),this.orderedSystemsStale=!0);const i=this.orderedSystems.indexOf(t);return-1!==i&&this.orderedSystems.splice(i,1),e}removeFromBatch(t){const e=this.batchIndexOf.get(t);return void 0!==e&&(this.batchList[e].removeSystem(t),this.batchIndexOf.delete(t),!0)}updateSystem(t){const e=this.batchIndexOf.get(t);if(void 0!==e){const s=this.batchList[e],i=Gi(t.getRendererSettings());if(1===s.systems.size&&Qi(s.settings,i)&&!this.batchList.some(t=>t!==s&&Hi(t.settings,i)))return void s.applyLiveSettings(i)}this.removeFromBatch(t),this.addSystem(t)}setDepthTexture(t,e={}){this.depth=t?Zi(t,e):null;for(const t of this.batchList)t.applyDepthTexture(this.depth)}get depthTexture(){return this.depth?.texture??null}set depthTexture(t){this.setDepthTexture(t)}get depthEncoding(){return this.depth?.encoding??null}setMeshLighting(t){const e=this.meshLighting;t.direction&&(e.direction=t.direction.clone()),t.color&&(e.color=t.color.clone()),t.ambient&&(e.ambient=t.ambient.clone());for(const t of this.batchList)t.applyMeshLighting(e)}getMeshLighting(){const t=this.meshLighting;return{direction:t.direction.clone(),color:t.color.clone(),ambient:t.ambient.clone()}}configureAdaptivePerformance(t={}){const e=this.adaptivePerformanceState,s=pr.clamp(t.minQuality??e.minQuality,.1,1),i=pr.clamp(t.maxQuality??e.maxQuality,s,1);e.targetFrameMs=Math.max(t.targetFrameMs??e.targetFrameMs,.1),e.minQuality=s,e.maxQuality=i,e.decreaseStep=Math.max(t.decreaseStep??e.decreaseStep,.001),e.increaseStep=Math.max(t.increaseStep??e.increaseStep,.001),e.currentQuality=pr.clamp(e.currentQuality,e.minQuality,e.maxQuality),e.enabled=!0,this.lastAppliedQuality=Number.NaN}disableAdaptivePerformance(t=!0){this.adaptivePerformanceState.enabled=!1,t&&(this.adaptivePerformanceState.currentQuality=this.adaptivePerformanceState.maxQuality,this.applyAdaptiveQuality())}getAdaptivePerformanceState(){return{...this.adaptivePerformanceState}}applyAdaptiveQuality(){const t=this.adaptivePerformanceState.currentQuality;if(t!==this.lastAppliedQuality){for(let e=0;e<this.systems.length;e++)this.systems[e].setQualityFactor(t);this.lastAppliedQuality=t}}_invalidateUpdateOrder(){this.orderedSystemsStale=!0}orderSystems(){if(!this.orderedSystemsStale)return this.orderedSystems;const t=[],e=new Set,s=new Set,i=new Set(this.systems),n=r=>{if(!s.has(r)&&!e.has(r)){e.add(r);for(const t of(t=>{const e=[];for(const s of t.behaviors??[]){if("EmitSubParticleSystem"!==s.type)continue;const t=s.subParticleSystem,n="object"==typeof t?t.system:void 0;void 0!==n&&i.has(n)&&e.push(n)}return e})(r))n(t);e.delete(r),s.add(r),t.push(r)}};for(const t of this.systems)n(t);return t.reverse(),this.orderedSystems=t,this.orderedSystemsStale=!1,t}update(t){this.elapsed+=t;const e=this.adaptivePerformanceState,s=e.enabled?performance.now():0;e.enabled&&this.applyAdaptiveQuality();const i=this.orderSystems(),n=this.cullingEnabled?this.collectCameras():0,r=this.simulationBudgetMs!==1/0||this.catchUpBudgetMs!==1/0?performance.now():0,o=this.simulationBudgetMs===1/0?1/0:r+this.simulationBudgetMs,a=this.catchUpBudgetMs===1/0?1/0:r+this.catchUpBudgetMs;for(let e=0;e<i.length;e++){const s=i[e];s.emitter.visible&&(s.culled=n>0&&"always"!==s.cullingMode&&!0!==s.onlyUsedByOther&&!this.isSystemInView(s),s.update(t,o,a)),i[e]!==s&&e--}this.refreshBatches(),e.enabled&&(e.lastFrameCpuMs=performance.now()-s,e.lastFrameCpuMs>e.targetFrameMs?e.currentQuality=pr.clamp(e.currentQuality-e.decreaseStep,e.minQuality,e.maxQuality):e.currentQuality=pr.clamp(e.currentQuality+e.increaseStep,e.minQuality,e.maxQuality))}refreshBatches(){const t=this.batchEmptyFrames;for(let e=0;e<this.batchList.length;e++){const s=this.batchList[e];if(s.time=this.elapsed,s.systems.size>0){t[e]=0,s.update();continue}const i=(t[e]??0)+1;t[e]=i,1===i?s.update():i>pr.EMPTY_BATCH_GRACE_FRAMES&&(this.removeBatch(e),e--)}}removeBatch(t){this.batchList[t].dispose(),this.batchList.splice(t,1),this.batchEmptyFrames.splice(t,1);for(const[e,s]of this.batchIndexOf)s>t&&this.batchIndexOf.set(e,s-1)}getBatchRenderStats(){return this.batchList.map((t,e)=>{let s=0;const i=[];for(const e of t.systems){const t=e;s+=t.particleNum,i.push(t.emitter.name)}return{batchIndex:e,renderMode:t.settings.renderMode,instanceCount:t.mesh.forcedInstanceCount??0,particleCount:s,systemNames:i}})}dispose(){for(const t of this.batchList)t.dispose();this.batchList.length=0,this.batchEmptyFrames.length=0;for(const t of this.systems)t._renderer===this&&(t._renderer=void 0);this.systems.length=0,this.orderedSystems=[],this.orderedSystemsStale=!0,this.batchIndexOf.clear(),super.dispose()}}pr.EMPTY_BATCH_GRACE_FRAMES=120;const mr=new WeakMap,yr=new WeakMap;function gr(t,e,s){if(mr.has(t))return;const i={textures:new Set(e),materials:new Set(s)};for(const t of[...i.textures,...i.materials])yr.set(t,(yr.get(t)??0)+1);mr.set(t,i),t.onDisposeObservable.addOnce(()=>vr(t))}function vr(t){const e=mr.get(t);if(void 0!==e){mr.delete(t);for(const t of[...e.materials,...e.textures]){const e=(yr.get(t)??1)-1;e>0?yr.set(t,e):(yr.delete(t),t.dispose())}}}function xr(t){t.dispose(),vr(t)}let Sr=0;class br extends n.TransformNode{get matrixWorld(){const t=this.getWorldMatrix(),e=t.updateFlag;if(e===this._matrixWorldFlag)return this._matrixWorld;this._matrixWorldFlag=e;const s=this._matrixWorld.elements,i=t.m;return s[0]=i[0],s[1]=i[1],s[2]=i[2],s[3]=i[3],s[4]=i[4],s[5]=i[5],s[6]=i[6],s[7]=i[7],s[8]=i[8],s[9]=i[9],s[10]=i[10],s[11]=i[11],s[12]=i[12],s[13]=i[13],s[14]=i[14],s[15]=i[15],this._matrixWorld}get visible(){return this.isEnabled()}set visible(t){this.setEnabled(t)}get uuid(){return di(this)}constructor(t,e){super("particleEmitter",e||void 0),this._matrixWorld=new ot,this._matrixWorldFlag=-1,this.system=t}dispose(t,e=!1){this.isDisposed()||(super.dispose(t,e),Sr>0||this.system.dispose?.())}clone(t){const e=this.system.clone().emitter;return e.name=t??this.name,e.position.copyFrom(this.position),e.rotation.copyFrom(this.rotation),e.scaling.copyFrom(this.scaling),this.rotationQuaternion&&(e.rotationQuaternion=this.rotationQuaternion.clone()),e.setEnabled(this.isEnabled(!1)),e}toJSON(t,e={}){return{uuid:di(this),type:"ParticleEmitter",name:this.name,position:[this.position.x,this.position.y,this.position.z],rotation:[this.rotation.x,this.rotation.y,this.rotation.z],quaternion:this.rotationQuaternion?[this.rotationQuaternion.x,this.rotationQuaternion.y,this.rotationQuaternion.z,this.rotationQuaternion.w]:void 0,scale:[this.scaling.x,this.scaling.y,this.scaling.z],visible:this.isEnabled(!1),ps:this.system.toJSON(t,e)}}}class wr{static runOnAllParticleEmitters(t,e){wr.traverseNode(t,t=>{t instanceof br&&e(t)})}static addToBatchRenderer(t,e){wr.runOnAllParticleEmitters(t,t=>{e.addSystem(t.system)})}static play(t){wr.runOnAllParticleEmitters(t,t=>{t.system.play()})}static resume(t){wr.runOnAllParticleEmitters(t,t=>{t.system.resume()})}static stop(t){wr.runOnAllParticleEmitters(t,t=>{t.system.stop()})}static pause(t){wr.runOnAllParticleEmitters(t,t=>{t.system.pause()})}static restart(t){wr.runOnAllParticleEmitters(t,t=>{t.system.restart()})}static setAutoDestroy(t,e){wr.runOnAllParticleEmitters(t,t=>{t.system.autoDestroy=e})}static endEmit(t){wr.runOnAllParticleEmitters(t,t=>{t.system.endEmit()})}static isEffectFinished(t){let e=!1,s=!0;return wr.runOnAllParticleEmitters(t,t=>{e=!0,t.system.isFinished()||(s=!1)}),e&&s}static instantiate(t,e){const s=new Map,i=new Map,r=new Set([t,...t.getDescendants(!1)]),o=t=>{let e=i.get(t);return void 0===e&&(e=t.clone(t.name,null,!0),e.setEnabled(t.isEnabled(!1)),i.set(t,e)),e},a=(t,e,i)=>{let h;if(t instanceof br)h=t.clone(i),s.set(t,h);else if(t instanceof u.Mesh)h=o(t),void 0!==i&&(h.name=i);else if(t instanceof x.InstancedMesh){const e=r.has(t.sourceMesh)?o(t.sourceMesh):void 0;h=t.clone(i??t.name,null,!0,e),h.setEnabled(t.isEnabled(!1))}else{if(!(t instanceof n.TransformNode))return null;h=new n.TransformNode(i??t.name,t.getScene()),h.position.copyFrom(t.position),h.rotation.copyFrom(t.rotation),h.scaling.copyFrom(t.scaling),t.rotationQuaternion&&(h.rotationQuaternion=t.rotationQuaternion.clone()),h.setEnabled(t.isEnabled(!1))}h.parent=e;for(const e of t.getChildren())a(e,h);return h},h=a(t,null,e);!function(t,e){for(let s=t;null!==s;s=s.parent){const t=mr.get(s);if(void 0!==t)return void gr(e,t.textures,t.materials)}}(t,h);for(const t of s.values()){const e=t.system;for(const t of e.behaviors)if(t instanceof Ge){const e=s.get(t.subParticleSystem);void 0!==e&&(t.subParticleSystem=e)}const n=e.emitterShape;if(n instanceof pi&&void 0!==n.mesh){const t=i.get(n.mesh);void 0!==t&&(n.mesh=t)}}return h}static getDuration(t){const e=[];wr.runOnAllParticleEmitters(t,t=>{e.push(t.system)});const s=new Map;for(let t=0;t<e.length;t++){const i=e[t];for(const t of i.behaviors){if(!(t instanceof Ge))continue;const n=t.subParticleSystem?.system;if(void 0!==n&&"object"==typeof n){e.includes(n)||e.push(n);const t=s.get(n)??[];t.push(i),s.set(n,t)}}}const i=new Map,n=t=>{const e=i.get(t);if(void 0!==e)return e;i.set(t,1/0);const r=t.playbackSpeed,o=wr.maxOf(t.startLife)/r;let a;if(r>0)if(t.onlyUsedByOther){a=0;for(const e of s.get(t)??[])a=Math.max(a,n(e));a+=t.duration/r+o}else a=t.looping?1/0:(wr.maxOf(t.startDelay,0)+t.duration)/r+o;else a=1/0;return i.set(t,a),a};let r=0;for(const t of e)r=Math.max(r,n(t));return r}static maxOf(t,e){if(t instanceof Yt)return t.value;if(t instanceof Xt)return Math.max(t.a,t.b);let s=-1/0;for(let i=0;i<=32;i++){const n=[];t.startGen(n);const r="function"===t.type?t.genValue(n,e??i/32):t.genValue(n);s=Math.max(s,r)}return s}static traverseNode(t,e){e(t);const s=t.getChildren();for(const t of s)wr.traverseNode(t,e)}}const Mr=new WeakMap,zr=new WeakMap,_r=new WeakSet,Vr=new WeakMap,Ar=new WeakSet,Tr=new WeakSet;function Or(t){if(!t?.isCube)return null;const e=t.files??t._files;return 6===e?.length?e.slice():null}function Pr(t){return t.getScene?.()??null}function $r(t,e=Pr(t)){return e&&Mr.get(t)?.get(e)||null}function Er(t,e){Vr.delete(t);const s=Mr.get(t);if(s)for(const[t,i]of[...s])e&&t!==e||(s.delete(t),_r.has(i)&&i.dispose())}function Cr(t,e,s){let i=Mr.get(t);i||(i=new Map,Mr.set(t,i)),i.set(e,s),!Ar.has(s)&&s.onDisposeObservable&&(Ar.add(s),s.onDisposeObservable.addOnce(()=>{Mr.get(t)?.get(e)===s&&Mr.get(t).delete(e)})),!Tr.has(t)&&t.onDisposeObservable&&(Tr.add(t),t.onDisposeObservable.addOnce(()=>{Tr.delete(t),Er(t)}))}async function Fr(t,e){if("undefined"==typeof document||"undefined"==typeof Image)throw new Error("createEnvAtlasFromFaceUrls requires a DOM Image/canvas environment");const s=await Promise.all(t.map(t=>function(t){return new Promise((e,s)=>{const i=new Image;i.crossOrigin="anonymous",i.onload=()=>e(i),i.onerror=()=>s(new Error(`Failed to load env face ${t}`)),i.src=t})}(t))),i=s[0].width||s[0].naturalWidth;if(!i)throw new Error("Env atlas face image has zero size");const n=document.createElement("canvas");n.width=3*i,n.height=2*i;const r=n.getContext("2d");if(!r)throw new Error("Could not create env atlas canvas");for(let t=0;t<6;t++)r.drawImage(s[t],t%3*i,Math.floor(t/3)*i,i,i);const o=new S.Texture(n.toDataURL("image/jpeg",.92),e,{noMipmap:!0,invertY:!1,samplingMode:S.Texture.LINEAR_LINEAR});return o.name="quarksEnvAtlas",o}const Ir={createFromFaceUrls:Fr};function Nr(t,e,s){const i=$r(t,e);if(i)return s(i),i;let n=zr.get(t);n||(n=new Map,zr.set(t,n));const r=n,o=()=>{const i=r.get(e);if(i)return void i.then(t=>{t&&s(t)});const n=Or(t);if(!n||Vr.get(t)===n.join("\n"))return;let o=!1;const a=t.onDisposeObservable?.addOnce(()=>o=!0),h=()=>{r.delete(e),a&&t.onDisposeObservable.remove(a)},l=Ir.createFromFaceUrls(n,e).then(i=>(h(),o||e.isDisposed?(i.dispose(),null):(_r.add(i),Cr(t,e,i),s(i),i))).catch(e=>(h(),Vr.set(t,n.join("\n")),console.warn("[babylon.quarks] Failed to build env atlas from cubemap faces",e),null));r.set(e,l)};if(t.isReady())o();else{const e=t.onLoadObservable;e?e.addOnce(()=>o()):o()}return $r(t,e)}const Br=new Set(["SizeOverLife","SizeBySpeed"]),Ur=new Set(["ColorOverLife","ColorBySpeed"]),Rr=new Set(["ApplyForce","Noise","TurbulenceField","GravityForce","RotationOverLife","Rotation3DOverLife","RotationBySpeed","SpeedOverLife","FrameOverLife","ForceOverLife","VelocityOverLife","InheritVelocity","OrbitOverLife","WidthOverLength","ChangeEmitDirection","EmitSubParticleSystem","LimitSpeedOverLife","ApplyCollision"]);class Dr{constructor(){this.fusionSteps=[],this.changesSize=!0,this.changesColor=!0}steps(t){const e=this.plan;if(void 0!==e&&e.length===t.length){let s=!0;for(let i=0;i<t.length;i++)if(e[i]!==t[i]){s=!1;break}if(s)return this.fusionSteps}this.plan=t.slice(),this.fusionSteps=Js(t);let s=!1,i=!1;for(let e=0;e<t.length;e++){const n=t[e].type;Br.has(n)?s=!0:Ur.has(n)?i=!0:Rr.has(n)||(s=!0,i=!0)}return this.changesSize=s,this.changesColor=i,this.fusionSteps}}function Lr(t){return Math.sqrt(Math.max(t[0]*t[0]+t[1]*t[1]+t[2]*t[2],t[4]*t[4]+t[5]*t[5]+t[6]*t[6],t[8]*t[8]+t[9]*t[9]+t[10]*t[10]))}class kr{constructor(){this.min=new et,this.max=new et,this.padding=0,this.valid=!1,this.stepsSince=0,this.maxSize=0,this.maxSpeedSq=0,this.inWorld=!1,this.geometryRadius=1}get due(){return this.stepsSince>=4||!this.valid}store(t,e,s,i,n,r,o,a,h,l,c,u,d,f){if(0===t)return void(this.valid=!1);this.stepsSince=e?0:this.stepsSince+1,this.maxSize=h,this.maxSpeedSq=l;const p=Math.sqrt(l),m=c.renderMode;let y=p*f*(this.stepsSince+1);if(m===exports.RenderMode.Mesh)y+=h*this.meshGeometryRadius(c.instancingGeometry);else if(m===exports.RenderMode.StretchedBillBoard){const t=u;y+=h*(1+(t.lengthFactor??0)+p*(t.speedFactor??0))}else{const t=c.pivot;y+=h*(.75+(void 0===t?0:Math.abs(t.x)+Math.abs(t.y)+Math.abs(t.z)))}this.min.set(s,i,n),this.max.set(r,o,a),this.padding=y,this.inWorld=d,this.valid=!0}setWorld(t,e,s,i,n,r,o){this.min.set(t,e,s),this.max.set(i,n,r),this.padding=o,this.inWorld=!0,this.valid=!0}worldPadding(t){return this.inWorld?this.padding:this.padding*Lr(t.matrixWorld.elements)}toWorld(t,e,s){if(!this.valid)return!1;const i=this.min,n=this.max;if(this.inWorld){const s=this.padding;return t.set(i.x-s,i.y-s,i.z-s),e.set(n.x+s,n.y+s,n.z+s),!0}const r=s.matrixWorld.elements,o=this.padding*Lr(r);let a=1/0,h=1/0,l=1/0,c=-1/0,u=-1/0,d=-1/0;for(let t=0;t<8;t++){const e=1&t?n.x:i.x,s=2&t?n.y:i.y,o=4&t?n.z:i.z,f=1/(r[3]*e+r[7]*s+r[11]*o+r[15]),p=(r[0]*e+r[4]*s+r[8]*o+r[12])*f,m=(r[1]*e+r[5]*s+r[9]*o+r[13])*f,y=(r[2]*e+r[6]*s+r[10]*o+r[14])*f;p<a&&(a=p),p>c&&(c=p),m<h&&(h=m),m>u&&(u=m),y<l&&(l=y),y>d&&(d=y)}return t.set(a-o,h-o,l-o),e.set(c+o,u+o,d+o),!0}meshGeometryRadius(t){if(t!==this.geometryRadiusFor){let e=0;for(let s=0;s+2<t.length;s+=3){const i=t[s]*t[s]+t[s+1]*t[s+1]+t[s+2]*t[s+2];i>e&&(e=i)}this.geometryRadius=Math.sqrt(e),this.geometryRadiusFor=t}return this.geometryRadius}}function qr(t){return t.cycle>=1?Math.floor(t.cycle):1}function Jr(t){return t.interval>0?t.interval:0}class Wr{constructor(t,e){this.system=t,this.spawner=e,this.memory=[],this.pathMatrix=new ot,this.temp=new et}rollGenerators(){const t=this.system,e=this.memory;t.emissionBursts.forEach(t=>t.count.startGen(e)),t.emissionOverDistance.startGen(e),t.startDelay.startGen(e);const s=t.startDelay.genValue(e,0);return t.emissionOverTime.startGen(e),s}hasPendingEmission(){const t=this.system;if(t.isEmitEnded)return!1;if(t.looping)return!0;if(t.onlyUsedByOther)return!1;const e=t.emissionState;if(e.waitEmiting>0)return!0;if(e.burstIndex<t.emissionBursts.length)return!0;if(this.hasPendingBurstWaves(e))return!0;if(e.time>=t.duration)return!1;const s=e.time/t.duration;return this.emitsFrom(t.emissionOverTime,s)||this.emitsFrom(t.emissionOverDistance,s)}emitsFrom(t,e){if(t.genValue(this.memory,e)>0)return!0;if("function"!==t.type)return!1;if(t instanceof te){for(let s=0;s<t.functions.length;s++)if(t.getEndX(s)>e&&t.functions[s][0].p.some(t=>t>0))return!0;return!1}for(let s=1;s<=64;s++)if(t.genValue(this.memory,e+(1-e)*s/64)>0)return!0;return!1}hasPendingBurstWaves(t){const e=t.burstWaves;if(void 0===e)return!1;const s=this.system.emissionBursts,i=this.system.duration;for(let n=0;n<t.burstIndex&&n<s.length;n++){const t=s[n],r=e[n]??0;if(r<qr(t)&&(0===r||t.time+r*Jr(t)<=i))return!0}return!1}emit(t,e,s){const i=this.system;if(i.isDisposed)return;const n=i.duration,r=i.isEmitEnded&&e===i.emissionState;e.time>n&&(i.looping?(e.time-=n,e.burstIndex=0,void 0!==e.burstWaves&&(e.burstWaves.length=0)):i.isEmitEnded||i.onlyUsedByOther||i.endEmit()),i.worldSpace&&this.spawner.normalMatrix.getNormalMatrix(s);const o=i.emissionFactor();i.emissionBursts.length>0&&!r&&this.emitBursts(e,s);let a=0,h=0,l=0,c=0;const u=e.previousWorldPos;if(!i.isEmitEnded){const r=e.time/n;if(e.waitEmiting+=t*i.emissionOverTime.genValue(this.memory,r)*o,void 0!==u){this.temp.set(s.elements[12],s.elements[13],s.elements[14]),c=u.distanceTo(this.temp);const t=i.emissionOverDistance.genValue(this.memory,r)*o;if(t>0){l=e.travelDistance,e.travelDistance+=c;const s=Math.floor(e.travelDistance*t);s>0&&(e.travelDistance-=s/t,i.worldSpace&&c>0?(a=s,h=1/t):e.waitEmiting+=s)}else e.travelDistance=0}}const d=Math.floor(e.waitEmiting);d>0&&(this.spawner.spawn(d,e,s),e.waitEmiting-=d),a>0&&this.spawnAlongPath(a,e,s,u,l,h,c),void 0===e.previousWorldPos&&(e.previousWorldPos=new et),e.previousWorldPos.set(s.elements[12],s.elements[13],s.elements[14]),e.time+=t}emitBursts(t,e){const s=this.system.emissionBursts,i=this.system.duration,n=s.length,r=t.time,o=t.burstWaves??(t.burstWaves=[]);for(;t.burstIndex<n&&s[t.burstIndex].time<=r;)o[t.burstIndex]=0,t.burstIndex++;const a=t.burstIndex;for(let n=0;n<a;n++){const a=s[n],h=qr(a);let l=o[n]??0;if(l>=h)continue;const c=Jr(a);for(;l<h;){const s=a.time+l*c;if(l>0&&s>i){l=h;break}if(s>r)break;t.burstWaveIndex=l,this.fireBurstWave(a,t,e),l++}o[n]=l}}fireBurstWave(t,e,s){if(M()>=t.probability)return;const i=t.count.genValue(this.memory,e.time/this.system.duration),n=this.system.emissionFactor(),r=Math.abs(n-1)<.001?i:Math.floor(i*n+M());e.isBursting=!0,e.burstParticleCount=r,this.spawner.spawn(r,e,s),e.isBursting=!1}spawnAlongPath(t,e,s,i,n,r,o){const a=this.pathMatrix.copy(s),h=s.elements,l=a.elements,c=h[12],u=h[13],d=h[14];for(let s=1;s<=t;s++){const t=s*r-n,h=t<=0?0:t>=o?1:t/o;l[12]=i.x+(c-i.x)*h,l[13]=i.y+(u-i.y)*h,l[14]=i.z+(d-i.z)*h,this.spawner.spawn(1,e,a)}}}class Gr{constructor(){this.listeners={}}add(t,e){this.listeners[t]=[...this.listeners[t]??[],e]}removeAll(t){if(void 0!==t)delete this.listeners[t];else for(const t of Object.keys(this.listeners))delete this.listeners[t]}remove(t,e){const s=this.listeners[t];if(void 0===s)return;const i=s.indexOf(e);-1!==i&&(this.listeners[t]=s.filter((t,e)=>e!==i))}has(t){const e=this.listeners[t];return void 0!==e&&e.length>0}fire(t){const e=this.listeners[t.type];if(void 0!==e)for(let s=0;s<e.length;s++)e[s](t)}}const Qr=new Float32Array([-.5,-.5,0,.5,-.5,0,.5,.5,0,-.5,.5,0]),jr=new Float32Array([0,0,1,0,1,1,0,1]),Hr=new Uint32Array([0,1,2,0,2,3]),Yr=new WeakMap,Xr=new WeakMap;function Zr(t){let e=Yr.get(t);return void 0!==e&&e.length===t.length/3*2||(e=new Float32Array(t.length/3*2),Yr.set(t,e)),e}function Kr(t){let e=Xr.get(t);if(!e){e=new Float32Array(t.length);for(let t=2;t<e.length;t+=3)e[t]=1;Xr.set(t,e)}return e}function to(t){return t?t instanceof Float32Array?t:new Float32Array(t):void 0}const eo=1/60;class so{constructor(){this.accumulator=0,this.pendingCatchUp=0,this.delayLeft=0}reset(){this.accumulator=0,this.pendingCatchUp=0}setStartDelay(t){this.delayLeft=t>0?t:0}get delaying(){return this.delayLeft>0}static frameSeconds(t,e){if(!(t>0))return 0;return(t>.1?.1:t)*e}consumeStartDelay(t){if(this.delayLeft<=0)return t;if(this.delayLeft-=t,this.delayLeft>=0)return 0;const e=Math.min(-this.delayLeft,.1);return this.delayLeft=0,e}accrue(t,e=1){this.accumulator+=t;const s=e>1?Math.ceil(8*e):8,i=Math.min(s,Math.max(0,Math.round(this.accumulator/eo-1e-9)));return this.accumulator-=i*eo,i}get residual(){return this.accumulator>eo?eo:this.accumulator<-eo?-eo:this.accumulator}deferCatchUp(t){this.pendingCatchUp=Math.min(2,this.pendingCatchUp+t)}get owesCatchUp(){return this.pendingCatchUp>0}takeCatchUpSteps(){const 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Yt(10),ee),So("emissionOverDistance",t=>t.emissionOverDistance,()=>new Yt(0),ee),{param:"emissionBursts",get:t=>t.emissionBursts,isDefault:t=>0===t.length,toJSON:t=>t.map(t=>({time:t.time,count:t.count.toJSON(),probability:t.probability,interval:t.interval,cycle:t.cycle})),fromJSON:t=>Array.isArray(t)?Di(t.map(t=>({time:t.time,count:"number"==typeof t.count?new Yt(t.count):ee(t.count),probability:t.probability,interval:t.interval,cycle:t.cycle??t.cycleCount}))):void 0,clone:t=>t.map(t=>({...t,count:t.count.clone()}))},mo("maxParticles",t=>t.maxParticles,void 0,yo),mo("onlyUsedByOther",t=>t.onlyUsedByOther,!1,xo),mo("renderMode",t=>t.renderMode,exports.RenderMode.BillBoard,yo),mo("renderOrder",t=>t.renderOrder,0,yo),mo("renderingGroupId",t=>t.renderingGroupId,0,yo),mo("applyFog",t=>t.applyFog,!0,t=>!1!==t),mo("playbackSpeed",t=>t.playbackSpeed,1,yo),mo("cullingMode",t=>t.cullingMode,"always",Fi),mo("scalingMode",t=>t.scalingMode,"shape",t=>"hierarchy"===t?"hierarchy":"shape"),mo("seed",t=>t.seed,void 0,yo),mo("sortMode",t=>t.sortMode,"none",Ei),mo("renderFace",t=>t.renderFace,"both",Ci),mo("alignToDirection",t=>t.alignToDirection,!1,t=>!0===t),mo("minParticleSize",t=>t.minParticleSize,0,yo),mo("maxParticleSize",t=>t.maxParticleSize,1/0,yo),mo("layerMask",t=>t.layers.mask,268435455,yo,{json:"layers"}),So("startTileIndex",t=>t.startTileIndex,()=>new Yt(0),ee),mo("uTileCount",t=>t.uTileCount,1,go),mo("vTileCount",t=>t.vTileCount,1,go),mo("blendTiles",t=>t.blendTiles,!1,xo),mo("softParticles",t=>t.softParticles,!1,xo),mo("softFarFade",t=>t.softFarFade,1,vo),mo("softNearFade",t=>t.softNearFade,0,vo),mo("blendMode",t=>t.blending,r.Constants.ALPHA_ADD,yo,{json:"blending"}),mo("transparent",t=>t.transparent,!0,xo),mo("depthTest",t=>t.depthTest,!0,xo),mo("depthWrite",t=>t.depthWrite,!1,xo),mo("alphaTest",t=>t.alphaTest,0,yo),mo("worldSpace",t=>t.worldSpace,!1,xo),{param:"pivot",get:t=>t.pivot,isDefault:t=>void 0===t,toJSON:bo,fromJSON:t=>Array.isArray(t)?new et(t[0]??0,t[1]??0,t[2]??0):void 0,clone:t=>t?.clone()},{param:"flip",get:t=>t.flip,isDefault:t=>void 0===t,toJSON:bo,fromJSON:t=>Array.isArray(t)?new wt(t[0]??0,t[1]??0):void 0,clone:t=>t?.clone()}];function Mo(t){return t.json??t.param}function zo(t){const e={};for(const s of wo){const i=s.get(t);!s.always&&s.isDefault(i)||(e[Mo(s)]=s.toJSON(i))}return e}function _o(t){const 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0,...t.rendererSettings.instancingUVs2?{uvs2:Array.from(t.rendererSettings.instancingUVs2)}:{},normals:t.rendererSettings.instancingNormals?Array.from(t.rendererSettings.instancingNormals):void 0},o}(t,s),n=function(t,e){let s=To.get(e);void 0===s&&(s=new Map,To.set(e,s));const i=s,n=(t,s=!1,n="texture")=>{if(!(t instanceof S.Texture||s&&t))return void(t&&console.warn(`[quarks] ${n} is not a url-backed Texture and is not written to the file`));let r=i.get(t);return void 0===r&&(r=Oo(e,"quarks_texture"),i.set(t,r),e.textures[r]=t),r},r=n(t.rendererSettings.texture,!0),o=n(t.rendererSettings.reflectionAtlas),a=t.erosion,h=t.uvDistortion,l=t.gradientMap,c=(t,e)=>void 0!==e?{[t]:e}:{},u=Oo(e,"quarks_material");return e.materials[u]={uuid:u,type:"QuarksMaterial",transparent:t.rendererSettings.materialTransparent,alphaMode:t.rendererSettings.materialBlendMode,depthTest:t.rendererSettings.materialDepthTest,depthWrite:t.rendererSettings.materialDepthWrite,alphaTest:t.rendererSettings.materialAlphaTest,texture:r,reflectionAtlas:o,reflectionLevel:t.rendererSettings.reflectionLevel,..."fixed"!==t.lighting?{lighting:t.lighting}:{},...t.rim?{rim:{...t.rim,color:[...t.rim.color]}}:{},...c("mapUV",t.mapUV?bi(t.mapUV):void 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e=t.rendererEmitterSettings;return{startLength:e.startLength.toJSON(),...Co(e),...Po(e),...$o(e),...Eo(e),...Fo(e)}}if(t.renderMode===exports.RenderMode.StretchedBillBoard)return{speedFactor:t.rendererEmitterSettings.speedFactor,lengthFactor:t.rendererEmitterSettings.lengthFactor};return}(t);return{version:"3.0",shape:ai(t.emitterShape),...zo(t),instancingGeometry:i,...r?{rendererEmitterSettings:r}:{},material:n,behaviors:t.behaviors.map(e=>Ps(e,t))}}function Bo(t,e,s){const i=t.shape?qt("shape",()=>oi(t.shape,e)):void 0;let n;if(t.renderMode===exports.RenderMode.Trail){const e=t.rendererEmitterSettings;n={startLength:void 0!==e?.startLength?ee(e.startLength):new Yt(30),followLocalOrigin:Boolean(e?.followLocalOrigin),...Po(e),...$o(e),...Eo(e),...Io(e?.sideAxis)}}else if(t.renderMode===exports.RenderMode.StretchedBillBoard){const e={...t.rendererEmitterSettings};void 0!==t.speedFactor&&(e.speedFactor=t.speedFactor),n=e}else n={};const o=t.material?e.materials?.[t.material]:void 0,a=t=>"string"==typeof t?e.textures?.[t]??null:t??null,h=a(o?.texture??t.texture),l=h instanceof S.Texture?h:null,c=o?.sourceMaterial??(o?{...o,reflectionAtlas:a(o.reflectionAtlas)}:void 0),u=o?.erosion,d=o?.gradientMap,f=o?.uvDistortion,p=function(t){if(t&&"positions"in t&&t.positions){const e=to(t.positions);return{positions:e,indices:ci(e,t.indices instanceof Uint16Array||t.indices instanceof Uint32Array?t.indices:t.indices?new Uint32Array(t.indices):void 0),uvs:to(t.uvs),uvs2:to(t.uvs2),normals:to(t.normals)}}const e=t&&"data"in t?t.data:t,s=e&&"attributes"in e?e.attributes:void 0,i=s?.position?.array;if(e&&"attributes"in e&&s&&i){const t=new Float32Array(i);let n;return e.index?.array&&(n=new("Uint16Array"===e.index.type?Uint16Array:Uint32Array)(e.index.array)),{positions:t,indices:ci(t,n),uvs:to(s.uv?.array),uvs2:to((s.uv1??s.uv2)?.array),normals:to(s.normal?.array)}}return{positions:Qr,indices:Hr,uvs:jr}}("string"==typeof t.instancingGeometry?e.geometries?.[t.instancingGeometry]:t.instancingGeometry),m=function(t){const e={},s=t;for(const t of wo){const i=s[Mo(t)];if(null==i)continue;const n=qt(Mo(t),()=>t.fromJSON(i));void 0!==n&&(e[t.param]=n)}return e}(t);return{...m,scene:s,shape:i,instancingGeometry:p.positions,instancingIndices:p.indices,instancingUVs:p.uvs,instancingUVs2:p.uvs2,instancingNormals:p.normals,rendererEmitterSettings:n,texture:l,material:c,blendMode:o?.alphaMode??m.blendMode??r.Constants.ALPHA_ADD,transparent:o?.transparent??m.transparent??!0,depthTest:o?.depthTest??m.depthTest??!0,depthWrite:o?.depthWrite??m.depthWrite??!1,alphaTest:o?.alphaTest??m.alphaTest??0,behaviors:[],lighting:o?.lighting,rim:o?.rim,mapUV:o?.mapUV,gradientMap:d&&"object"==typeof d?{...d,ramp:a(d.ramp)}:void 0,erosion:u&&"object"==typeof u?{...u,mask:a(u.mask)}:void 0,uvDistortion:f&&"object"==typeof f?{...f,map:a(f.map)}:void 0}}const Uo=new et,Ro=new tt,Do=new et,Lo=new et,ko=new tt,qo=new et,Jo=new et,Wo=new tt,Go=new et;class Qo{get prewarmTime(){return this.prewarmTimeValue}set prewarmTime(t){this.prewarmTimeValue=t>0?t:0}get duration(){return this.durationValue}set duration(t){this.durationValue=t>eo?t:eo}set time(t){const e=this.duration;let s=Number.isFinite(t)&&t>0?t:0;s>=e&&(s=this.looping?s%e:e);const i=this.emissionState;i.time=s,i.isBursting=!1,i.burstIndex=0,i.burstWaveIndex=0,i.burstWaves=void 0,this.markBurstsBefore(s)}get time(){return this.emissionState.time}get isEmitEnded(){return this.emitEnded}hasPendingEmission(){return this.emission.hasPendingEmission()}isFinished(){return!(this.particleNum>0)&&(!!this.onlyUsedByOther||(this.looping?this.emitEnded:!this.hasPendingEmission()))}get layers(){return this.layerMaskProxy}get texture(){return this.rendererSettings.texture}set texture(t){this.rendererSettings.texture=t,this.neededToUpdateRender=!0}get material(){return this.materialRef}set material(t){this.materialRef=t,this.applyMaterialSettings(t)}get uTileCount(){return this.rendererSettings.uTileCount}set uTileCount(t){this.rendererSettings.uTileCount=Bi(t),this.neededToUpdateRender=!0}get vTileCount(){return this.rendererSettings.vTileCount}set vTileCount(t){this.rendererSettings.vTileCount=Bi(t),this.neededToUpdateRender=!0}get blendTiles(){return this.rendererSettings.blendTiles}set blendTiles(t){this.rendererSettings.blendTiles=t,this.neededToUpdateRender=!0}get softParticles(){return this.rendererSettings.softParticles}set softParticles(t){this.rendererSettings.softParticles=t,this.neededToUpdateRender=!0}get sortMode(){return this.rendererSettings.sortMode??"none"}set sortMode(t){this.rendererSettings.sortMode=Ei(t),this.neededToUpdateRender=!0}get renderFace(){return this.rendererSettings.renderFace??"both"}set renderFace(t){this.rendererSettings.renderFace=Ci(t),this.neededToUpdateRender=!0}get minParticleSize(){return this.rendererSettings.minParticleSize??0}set minParticleSize(t){this.rendererSettings.minParticleSize=Math.max(0,t),this.neededToUpdateRender=!0}get maxParticleSize(){return this.rendererSettings.maxParticleSize??1/0}set maxParticleSize(t){this.rendererSettings.maxParticleSize=t>0?t:1/0,this.neededToUpdateRender=!0}get pivot(){return this.rendererSettings.pivot}set pivot(t){this.rendererSettings.pivot=Ii(t),this.neededToUpdateRender=!0}get lighting(){return this.rendererSettings.lighting??"fixed"}set lighting(t){this.rendererSettings.lighting=$i(t),this.neededToUpdateRender=!0}get rim(){return this.rendererSettings.rim}set rim(t){this.rendererSettings.rim=vi(t),this.neededToUpdateRender=!0}get mapUV(){return this.rendererSettings.mapUV}set mapUV(t){this.rendererSettings.mapUV=Oi(t),this.neededToUpdateRender=!0}get gradientMap(){return this.rendererSettings.gradientMap}set gradientMap(t){this.rendererSettings.gradientMap=Mi(t),this.neededToUpdateRender=!0}get erosion(){return this.rendererSettings.erosion}set erosion(t){this.rendererSettings.erosion=_i(t),this.neededToUpdateRender=!0}get uvDistortion(){return this.rendererSettings.uvDistortion}set uvDistortion(t){this.rendererSettings.uvDistortion=Ti(t),this.neededToUpdateRender=!0}measureMotionScale(t){if("hierarchy"!==this.scalingMode||!this.worldSpace)return this.hierarchyScale.set(1,1,1),1;const e=t.elements,s=Math.sqrt(e[0]*e[0]+e[1]*e[1]+e[2]*e[2]),i=Math.sqrt(e[4]*e[4]+e[5]*e[5]+e[6]*e[6]),n=Math.sqrt(e[8]*e[8]+e[9]*e[9]+e[10]*e[10]);return this.hierarchyScale.set(s,i,n),(s+i+n)/3}get softNearFade(){return this.rendererSettings.softNearFade}set softNearFade(t){this.rendererSettings.softNearFade=Ui(t,0),this.neededToUpdateRender=!0}get softFarFade(){return this.rendererSettings.softFarFade}set softFarFade(t){this.rendererSettings.softFarFade=Ui(t,1),this.neededToUpdateRender=!0}get instancingGeometry(){return this.rendererSettings.instancingGeometry}set instancingGeometry(t){this.restartKeepingPause();const e=this.rendererSettings,s=t.length/3*2,i=e.instancingGeometry;var n,r;e.instancingGeometry=t,t.length===i.length&&function(t,e){for(let s=0;s<t.length;s++)if(t[s]>=e)return!1;return!0}(e.instancingIndices,t.length/3)||(e.instancingIndices=ci(t)),e.instancingUVs?.length===s&&(n=e.instancingUVs,r=i,void 0===n||n!==Yr.get(r))||(e.instancingUVs=Zr(t)),e.instancingNormals&&(e.instancingNormals.length!==t.length||function(t,e){return void 0!==t&&t===Xr.get(e)}(e.instancingNormals,i))&&(e.instancingNormals=Kr(t)),e.instancingUVs2&&e.instancingUVs2.length!==s&&(e.instancingUVs2=void 0),this.ensureMeshNormals(),this.neededToUpdateRender=!0}ensureMeshNormals(){const t=this.rendererSettings;t.renderMode!==exports.RenderMode.Mesh||t.instancingNormals||(t.instancingNormals=Kr(t.instancingGeometry))}restartKeepingPause(){const t=this.paused;this.restart(),this.particles.length=0,this.paused=t}get instancingIndices(){return this.rendererSettings.instancingIndices}set instancingIndices(t){this.rendererSettings.instancingIndices=t,this.neededToUpdateRender=!0}get instancingUVs(){return this.rendererSettings.instancingUVs??Zr(this.rendererSettings.instancingGeometry)}set instancingUVs(t){this.rendererSettings.instancingUVs=t,this.neededToUpdateRender=!0}get instancingUVs2(){return this.rendererSettings.instancingUVs2}set instancingUVs2(t){this.rendererSettings.instancingUVs2=t,this.neededToUpdateRender=!0}get blending(){return this.rendererSettings.materialBlendMode}set blending(t){this.rendererSettings.materialBlendMode=t,this.neededToUpdateRender=!0}get transparent(){return this.rendererSettings.materialTransparent}set transparent(t){this.rendererSettings.materialTransparent=t,this.neededToUpdateRender=!0}get depthTest(){return this.rendererSettings.materialDepthTest}set depthTest(t){this.rendererSettings.materialDepthTest=t,this.neededToUpdateRender=!0}get depthWrite(){return this.rendererSettings.materialDepthWrite}set depthWrite(t){this.rendererSettings.materialDepthWrite=t,this.neededToUpdateRender=!0}get alphaTest(){return this.rendererSettings.materialAlphaTest}set alphaTest(t){this.rendererSettings.materialAlphaTest=Ni(t),this.neededToUpdateRender=!0}get renderMode(){return this.rendererSettings.renderMode}set renderMode(t){if(this.rendererSettings.renderMode!==t){let e=!1;switch(this.rendererSettings.renderMode===exports.RenderMode.Trail&&(e=!0),this.rendererSettings.renderMode===exports.RenderMode.Mesh&&(this.startRotation=new Yt(0)),t){case exports.RenderMode.Trail:this.rendererEmitterSettings={startLength:new Yt(30),followLocalOrigin:!1},e=!0;break;case exports.RenderMode.Mesh:this.rendererEmitterSettings={},this.startRotation=new ie(new et(0,1,0),new Yt(0));break;case exports.RenderMode.StretchedBillBoard:this.rendererEmitterSettings={speedFactor:0,lengthFactor:2};break;case exports.RenderMode.BillBoard:case exports.RenderMode.VerticalBillBoard:case exports.RenderMode.HorizontalBillBoard:case exports.RenderMode.Beam:this.rendererEmitterSettings={}}this.rendererSettings.renderMode=t,e&&this.restartKeepingPause(),this.ensureMeshNormals(),this.neededToUpdateRender=!0}}get renderOrder(){return this.rendererSettings.renderOrder}set renderOrder(t){this.rendererSettings.renderOrder=t,this.neededToUpdateRender=!0}get renderingGroupId(){return this.rendererSettings.renderingGroupId}set renderingGroupId(t){this.rendererSettings.renderingGroupId=t,this.neededToUpdateRender=!0}get applyFog(){return this.rendererSettings.applyFog}set applyFog(t){this.rendererSettings.applyFog=t,this.neededToUpdateRender=!0}get playbackSpeed(){return this.playbackSpeedValue}set playbackSpeed(t){this.playbackSpeedValue=t>0&&t<1/0?t:0}get timeDilation(){return this.timeDilationValue}set timeDilation(t){this.timeDilationValue=t>0&&t<1/0?t:0}get emissionMultiplier(){return this.emissionMultiplierValue}set emissionMultiplier(t){this.emissionMultiplierValue=Number.isFinite(t)&&t>=0?t:0}get seed(){return this.seedValue}set seed(t){this.seedValue=t,this.rng=void 0===t?void 0:V(t),void 0!==this.emissionState&&0===this.emissionState.time&&0===this.particleNum&&(this.emission.memory.length=0,this.initSystemGenerators())}constructor(t){var e,s;if(this.prewarmTimeValue=0,this.durationValue=1,this.store=new Pe(64),this.emitterVelocity=new et,this.finishedEventFired=!1,this.clock=new so,this.tempEmitterPos=new et,this.stepMatrix=new ot,this.spawner=new uo(this),this.emission=new Wr(this,this.spawner),this.events=new Gr,this.materialRef=null,this.qualityFactor=1,this.destroyed=!1,this.behaviorPlan=new Dr,this.hierarchyScale=new et(1,1,1),this.playbackSpeedValue=1,this.timeDilationValue=1,this.emissionMultiplierValue=1,this.cullingMode="always",this.scalingMode="shape",this.motionScale=1,this.alignToDirection=!1,this.culled=!1,this.bounds=new kr,this.firstTimeUpdate=!0,this.beamEndScratch=new et,this.rebindParticles=()=>this.spawner.rebind(),this.particleDiedEvent={type:"particleDied",particleSystem:this},this.fireParticleDied=t=>{const e=this.particleDiedEvent;e.particle=t,this.events.fire(e),e.particle=void 0},this.sceneRef=t.scene,this.layerMaskProxy={mask:t.layerMask??268435455},Object.defineProperty(this.layerMaskProxy,"mask",{enumerable:!0,get:()=>this.rendererSettings.layerMask,set:t=>{this.rendererSettings.layerMask=t,this.neededToUpdateRender=!0}}),this.autoDestroy=t.autoDestroy??!1,this.duration=t.duration??1,this.startDelay=t.startDelay??new Yt(0),this.looping=t.looping??!0,this.prewarm=t.prewarm??!1,this.prewarmTime=t.prewarmTime??0,this.startLife=t.startLife??new Yt(5),this.startSpeed=t.startSpeed??new Yt(0),this.startRotation=t.startRotation??new Yt(0),this.startSize=t.startSize??new Yt(1),this.startColor=t.startColor??new ue(new Vt(1,1,1,1)),this.emissionOverTime=t.emissionOverTime??new Yt(10),this.emissionOverDistance=t.emissionOverDistance??new Yt(0),this.emissionBursts=Di(t.emissionBursts),this.maxParticles="number"==typeof(e=t.maxParticles)&&e>=0&&e<1/0?Math.floor(e):void 0,this.onlyUsedByOther=t.onlyUsedByOther??!1,this.emitterShape=t.shape??new ii,this.behaviors=t.behaviors??[],this.worldSpace=t.worldSpace??!1,this.rendererEmitterSettings=t.rendererEmitterSettings??{},t.renderMode===exports.RenderMode.Trail){const t={...this.rendererEmitterSettings};this.rendererEmitterSettings=t,t.startLength=t.startLength??new Yt(30),t.followLocalOrigin=t.followLocalOrigin??!1}if(t.renderMode===exports.RenderMode.StretchedBillBoard){const e={...this.rendererEmitterSettings};this.rendererEmitterSettings=e,void 0!==t.speedFactor&&(e.speedFactor=t.speedFactor),e.speedFactor=e.speedFactor??0,e.lengthFactor=e.lengthFactor??0}this.rendererSettings={instancingGeometry:t.instancingGeometry??Qr,instancingIndices:t.instancingIndices??Hr,instancingUVs:t.instancingUVs??(t.instancingGeometry?Zr(t.instancingGeometry):jr),instancingUVs2:t.instancingUVs2,instancingNormals:t.instancingNormals,renderMode:t.renderMode??exports.RenderMode.BillBoard,renderOrder:t.renderOrder??0,uTileCount:Bi(t.uTileCount),vTileCount:Bi(t.vTileCount),blendTiles:t.blendTiles??!1,softParticles:t.softParticles??!1,softNearFade:Ui(t.softNearFade,0),softFarFade:Ui(t.softFarFade,1),materialBlendMode:t.blendMode??r.Constants.ALPHA_ADD,materialTransparent:t.transparent??!0,materialDepthTest:t.depthTest??!0,materialDepthWrite:t.depthWrite??!1,materialAlphaTest:Ni(t.alphaTest),texture:t.texture??null,reflectionTexture:null,reflectionLevel:1,reflectionAtlas:null,layerMask:t.layerMask??268435455,pivot:Ii(t.pivot),sortMode:Ei(t.sortMode),renderFace:Ci(t.renderFace),minParticleSize:Math.max(0,t.minParticleSize??0),maxParticleSize:t.maxParticleSize??1/0,renderingGroupId:t.renderingGroupId??0,applyFog:t.applyFog??!0,lighting:$i(t.lighting),rim:vi(t.rim),mapUV:Oi(t.mapUV),gradientMap:Mi(t.gradientMap),erosion:_i(t.erosion),uvDistortion:Ti(t.uvDistortion)},this.flip=(s=t.flip)&&(s.x>0||s.y>0)?s.clone():void 0,this.playbackSpeed=t.playbackSpeed??1,this.cullingMode=Fi(t.cullingMode),this.scalingMode="hierarchy"===t.scalingMode?"hierarchy":"shape",this.alignToDirection=!0===t.alignToDirection,this.seed=t.seed,this.ensureMeshNormals(),this.materialRef=t.material??null,this.applyMaterialSettings(this.materialRef,{blendMode:t.blendMode,transparent:t.transparent,depthTest:t.depthTest,depthWrite:t.depthWrite,alphaTest:t.alphaTest,texture:t.texture,layerMask:t.layerMask}),this.neededToUpdateRender=!0,this.particles=[],this.startTileIndex=t.startTileIndex||new Yt(0),this.emitter=new br(this,t.scene),this.paused=!1,this.particleNum=0,this.emissionState={isBursting:!1,burstParticleIndex:0,burstParticleCount:0,burstIndex:0,burstWaveIndex:0,time:0,waitEmiting:0,travelDistance:0},this.initSystemGenerators(),this.emitEnded=!1,this.prewarmed=!1}watchEnvAtlas(t,e){t?.onDisposeObservable.addOnce(()=>{if(this.destroyed||this.rendererSettings.reflectionAtlas!==t)return;this.rendererSettings.reflectionAtlas=null,e?.reflectionAtlas===t&&(e.reflectionAtlas=null),this.neededToUpdateRender=!0;const s=this.rendererSettings.reflectionTexture;s?.isCube&&s.getScene()&&this.sceneRef&&Nr(s,this.sceneRef,t=>{this.destroyed||this.rendererSettings.reflectionTexture!==s||(this.rendererSettings.reflectionAtlas=t,e&&null==e.reflectionAtlas&&(e.reflectionAtlas=t),this.watchEnvAtlas(t,e),this.neededToUpdateRender=!0)})})}applyMaterialSettings(t,e={}){if(!this.rendererSettings)return;const s=function(t,e,s){const i=void 0!==e.texture?e.texture:[t?.albedoTexture,t?.diffuseTexture,t?.emissiveTexture,t?.opacityTexture,t?.baseTexture].find(t=>t instanceof S.Texture)??s.texture??null,n=t?.reflectionTexture??t?.environmentTexture??s.reflectionTexture??null,r="number"==typeof n?.level?n.level:1,o=e.blendMode??("number"==typeof t?.alphaMode?t.alphaMode:s.materialBlendMode),a=e.transparent??("function"==typeof t?.needAlphaBlending?t.needAlphaBlending():"number"==typeof t?.alpha?t.alpha<1:s.materialTransparent),h=e.depthTest??("boolean"==typeof t?.disableDepthTest?!t.disableDepthTest:s.materialDepthTest),l=e.depthWrite??("boolean"==typeof t?.disableDepthWrite?!t.disableDepthWrite:"boolean"==typeof t?.forceDepthWrite?t.forceDepthWrite:s.materialDepthWrite),c=e.alphaTest??(()=>{const e=t?.transparencyMode,i=1===e||3===e;return i&&"number"==typeof t?.alphaCutOff?t.alphaCutOff:i&&"number"==typeof t?.alphaCutOffValue?t.alphaCutOffValue:t?0:s.materialAlphaTest})();return{texture:i,reflectionTexture:n,reflectionLevel:"number"==typeof t?.reflectionLevel?t.reflectionLevel:r,reflectionAtlas:ro(t?.reflectionAtlas)??ro(e.reflectionAtlas)??ro(s.reflectionAtlas),blendMode:o,transparent:a,depthTest:h,depthWrite:l,alphaTest:c}}(t,e,this.rendererSettings);this.rendererSettings.texture=s.texture,this.rendererSettings.reflectionTexture=s.reflectionTexture,this.rendererSettings.reflectionLevel=s.reflectionLevel;let i=s.reflectionAtlas;const n=s.reflectionTexture;!i&&n?.isCube&&(i=$r(n,this.sceneRef),!i&&this.sceneRef&&(Nr(n,this.sceneRef,e=>{this.rendererSettings.reflectionAtlas!==e&&(this.rendererSettings.reflectionAtlas=e,t&&!ro(t.reflectionAtlas)&&(t.reflectionAtlas=e),this.watchEnvAtlas(e,t),this.neededToUpdateRender=!0)}),i=$r(n,this.sceneRef))),this.rendererSettings.reflectionAtlas=i,this.watchEnvAtlas(i,t),this.rendererSettings.materialBlendMode=s.blendMode,this.rendererSettings.materialTransparent=s.transparent,this.rendererSettings.materialDepthTest=s.depthTest,this.rendererSettings.materialDepthWrite=s.depthWrite,this.rendererSettings.materialAlphaTest=Ni(s.alphaTest),void 0!==e.layerMask&&(this.rendererSettings.layerMask=e.layerMask),this.neededToUpdateRender=!0}pause(){this.paused=!0}play(){this.destroyed||(this.isFinished()&&this.restart(),this.resume())}resume(){this.destroyed||(this.paused=!1,this.previousEmitterMatrix=void 0)}stop(){this.restart(),this.pause()}clear(){this.particleNum=0,this.bounds.valid=!1;for(const t of this.behaviors)t instanceof Ge&&t.clearEmissions()}clearTrails(){if(this.rendererSettings.renderMode===exports.RenderMode.Trail)for(let t=0;t<this.particleNum;t++)this.particles[t].resetHistory()}setQualityFactor(t){this.qualityFactor=Math.max(.1,Math.min(1,t))}emissionFactor(){return this.qualityFactor*this.emissionMultiplierValue}endEmit(){this.emitEnded=!0,this.events.fire({type:"emitEnd",particleSystem:this})}get isDisposed(){return this.destroyed}dispose(){this.destroyed||(this.destroyed=!0,this.particleNum=0,this._renderer&&this._renderer.deleteSystem(this),function(t){Sr++;try{t.dispose()}finally{Sr--}}(this.emitter),this.events.fire({type:"destroy",particleSystem:this}))}initSystemGenerators(){const t=this.rng,e=void 0===t?void 0:_(t);try{this.clock.setStartDelay(this.emission.rollGenerators())}finally{void 0!==t&&_(e??null)}}restart(){this.destroyed||(this.emission.memory.length=0,this.paused=!1,this.particleNum=0,this.bounds.valid=!1,this.clock.reset(),void 0!==this.seedValue&&(this.rng=V(this.seedValue)),this.emissionState.isBursting=!1,this.emissionState.burstIndex=0,this.emissionState.burstWaveIndex=0,this.emissionState.burstWaves=void 0,this.emissionState.time=0,this.emissionState.waitEmiting=0,this.emissionState.travelDistance=0,this.emissionState.previousWorldPos=void 0,this.emissionState.burstParticleIndex=0,this.emissionState.burstParticleCount=0,this.emissionBursts.forEach(t=>Object.assign(t,Ri(t))),this.emissionBursts.sort((t,e)=>t.time-e.time),this.behaviors.forEach(t=>t.reset()),this.emitterShape.reset?.(),this.emitEnded=!1,this.finishedEventFired=!1,this.prewarmed=!1,this.initSystemGenerators(),this.previousEmitterPos=void 0,this.previousEmitterMatrix=void 0,this.emitterVelocity.set(0,0,0))}update(t,e=1/0,s){if(this.paused||this.destroyed)return;const i=this.playbackSpeed*this.timeDilationValue;if(t=so.frameSeconds(t,i),this.culled)return"pauseAndCatchUp"===this.cullingMode&&this.clock.deferCatchUp(t),void(this.previousEmitterMatrix=void 0);if(this.clock.owesCatchUp){if(this.catchUp(s??performance.now()+Qo.catchUpBudgetMs),this.paused||this.destroyed)return;(this.previousEmitterMatrix??(this.previousEmitterMatrix=new ot)).copy(this.emitter.matrixWorld)}if(this.firstTimeUpdate&&(this.firstTimeUpdate=!1,this.emitter.computeWorldMatrix(!0)),!this.looping&&this.finishedEventFired&&0===this.particleNum)return void this.clock.accrue(t,i);if(this.looping&&this.prewarm&&!this.prewarmed&&(this.runPrewarm(),this.paused||this.destroyed))return;this.neededToUpdateRender&&(this._renderer&&this._renderer.updateSystem(this),this.neededToUpdateRender=!1);const n=this.emitter.matrixWorld.elements;if(this.tempEmitterPos.set(n[12],n[13],n[14]),void 0!==this.previousEmitterPos&&t>0&&this.emitterVelocity.copy(this.tempEmitterPos).sub(this.previousEmitterPos).divideScalar(t),(this.previousEmitterPos??(this.previousEmitterPos=new et)).copy(this.tempEmitterPos),this.clock.delaying&&(!this.prewarm||!this.looping)&&0===(t=this.clock.consumeStartDelay(t)))return;const r=this.clock.accrue(t,i);if(0===r)return;const o=this.emitter.matrixWorld,a=this.previousEmitterMatrix,h=r>1&&void 0!==a&&!a.equals(o);h&&(a.decompose(Uo,Ro,Do),o.decompose(Lo,ko,qo));let l=o;for(let t=0;t<r;t++){if(h&&t+1<r){const e=(t+1)/r;Jo.copy(Uo).lerp(Lo,e),Wo.copy(Ro).slerp(ko,e),Go.copy(Do).lerp(qo,e),l=this.stepMatrix.compose(Jo,Wo,Go)}else l=o;if(this.simulateStep(eo,l),this.paused||this.destroyed)break;if(e!==1/0&&t+1<r&&performance.now()>=e)break}this.destroyed||(this.previousEmitterMatrix??(this.previousEmitterMatrix=new ot)).copy(l)}catchUp(t){let e=this.clock.takeCatchUpSteps();for(;e-- >0&&(this.simulateStep(eo),!this.paused&&!this.destroyed)&&!(e>0&&performance.now()>=t););}markBurstsBefore(t){const e=this.emissionState,s=this.emissionBursts,i=e.burstWaves??(e.burstWaves=[]);for(;e.burstIndex<s.length&&s[e.burstIndex].time<t;){const n=s[e.burstIndex],r=qr(n),o=Jr(n);let a=0;if(o>0)for(;a<r&&n.time+a*o<t;)a++;else a=r;i[e.burstIndex]=a,e.burstIndex++}}runPrewarm(){this.prewarmed=!0;const t=this.prewarmTime>0?this.prewarmTime:this.duration,e=Math.min(this.duration,t,Math.max(0,Qo.maxPrewarmSeconds)),s=Math.round(e/eo);if(e<this.duration){const t=this.emissionState;t.time=this.duration-s*eo,this.markBurstsBefore(t.time)}for(let t=0;t<s;t++)if(this.simulateStep(eo),this.paused||this.destroyed)return}getWorldBounds(t,e){if(!this.bounds.toWorld(t,e,this.emitter))return!1;if(this.rendererSettings.renderMode===exports.RenderMode.Beam){const s=this.beamEndScratch;if(!this.getBeamEnd(s))return!0;const i=this.bounds.worldPadding(this.emitter);t.set(Math.min(t.x,s.x-i),Math.min(t.y,s.y-i),Math.min(t.z,s.z-i)),e.set(Math.max(e.x,s.x+i),Math.max(e.y,s.y+i),Math.max(e.z,s.z+i))}return!0}getBeamEnd(t){const e=this.beamEnd;if(void 0===e)return!1;const s=e;if("function"==typeof s.getAbsolutePosition){const e=s.getAbsolutePosition();t.set(e.x,e.y,e.z)}else{const s=e;t.set(s.x,s.y,s.z)}return!0}setWorldBounds(t,e,s,i,n,r,o){this.bounds.setWorld(t,e,s,i,n,r,o)}get simulationStep(){return eo}get simulationResidual(){return this.paused?0:this.clock.residual}simulateStep(t,e=this.emitter.matrixWorld){const s=this.rng;if(void 0===s)return void this.stepOnce(t,e);const i=_(s);try{this.stepOnce(t,e)}finally{_(i)}}stepOnce(t,e){if(this.destroyed)return;this.motionScale=this.measureMotionScale(e),this.onlyUsedByOther||this.emission.emit(t,this.emissionState,e);const s=this.particles,i=this.behaviors,n=this.particleNum,r=this.store,o=this.rendererSettings.renderMode,a=o===exports.RenderMode.Trail,h=this.behaviorPlan.steps(i),l=this.behaviorPlan.changesSize,c=this.behaviorPlan.changesColor;!function(t,e,s,i,n,r){const o=3*e;t.useSizeSnapshot(s),t.useColorSnapshot(i),t.previousPosition.set(t.position.subarray(0,o)),s&&t.previousSize.set(t.size.subarray(0,o)),n&&(t.keepPreviousVelocity()&&r(),t.previousVelocity.set(t.velocity.subarray(0,o))),i&&t.previousColor.set(t.color.subarray(0,4*e))}(r,n,l,c,o===exports.RenderMode.StretchedBillBoard,this.rebindParticles),this.emitterShape.update(this,t),function(t,e,s,i,n,r){for(let o=0;o<t.length;o++){const a=t[o],h=a.behaviors;for(let t=0;t<h.length;t++)h[t].frameUpdate(n);if(0===i)continue;if(void 0!==a.run){a.run(e,s,i,n,r);continue}const l=h[0];if(void 0===l.updateAll)for(let t=0;t<i;t++){const e=s[t];e.age<e.life&&l.update(e,n)}else l.updateAll(s,i,n)}}(h,i,s,n,t,r);const u=this.events.has("particleDied")?this.fireParticleDied:void 0;let d=this.particleNum;if(a){const i=this.rendererEmitterSettings;!function(t,e,s,i){const n=t.scalars,r=Pe.SCALAR_STRIDE,o=t.previousSize,a=t.size,h=t.previousColor,l=t.color;for(let t=0,c=0,u=0,d=0;t<e;t++,c+=3,u+=4,d+=r)0===n[d+Pe.AGE]&&(s&&(o[c]=a[c],o[c+1]=a[c+1],o[c+2]=a[c+2]),i&&(h[u]=l[u],h[u+1]=l[u+1],h[u+2]=l[u+2],h[u+3]=l[u+3]))}(r,n,l,c),function(t,e,s,i,n,r){if(n){for(let s=0;s<i;s++){const i=e[s];i.localPosition?(i.position.copy(i.localPosition),i.position.applyMatrix4(i.parentMatrix??r)):i.position.addScaledVector(i.velocity,t*i.speedModifier),i.age+=t}return}const o=s.scalars,a=Pe.SCALAR_STRIDE,h=s.position,l=s.velocity;for(let e=0,s=0,n=0;e<i;e++,s+=3,n+=a){const e=t*o[n+Pe.SPEED_MODIFIER];h[s]+=l[s]*e,h[s+1]+=l[s+1]*e,h[s+2]+=l[s+2]*e,o[n+Pe.AGE]+=t}}(t,s,r,n,Boolean(i.followLocalOrigin),e),function(t,e,s,i,n){const r=s.dieWithParticle,o=s.recordWorldSpace&&!i,a=s.sideAxis,h=i||Boolean(s.recordWorldSpace),l=lr(s),c=cr(s);for(let s=0;s<e;s++){const e=t[s],i=e.age<e.life;if(r&&!i){e.resetHistory();continue}let u=!1;if(l>0&&i&&e.historyCount>1){const t=e.historyDistances,s=e.historyCount;u=t[e.getHistoryIndex(s-1)]-t[e.getHistoryIndex(s-2)]<l}if(e.update(u,!o),o&&i){const t=(e.historyHead+e.historyCapacity-1)%e.historyCapacity*3,s=e.historyPositions;io.set(s[t],s[t+1],s[t+2]),io.applyMatrix4(e.parentMatrix??n),s[t]=io.x,s[t+1]=io.y,s[t+2]=io.z,e.measureHeadDistance()}if(c!==1/0){const t=e.historyAges,s=e.age;for(;e.historyCount>0&&s-t[e.getHistoryIndex(0)]>c;)e.dropOldest()}if(a&&i){e.ensureSideHistory();const t=(e.historyHead+e.historyCapacity-1)%e.historyCapacity*3,s=e.historySides;let i=a.x,r=a.y,o=a.z;if(h){const t=(e.parentMatrix??n).elements,s=t[0]*i+t[4]*r+t[8]*o,a=t[1]*i+t[5]*r+t[9]*o;o=t[2]*i+t[6]*r+t[10]*o,i=s,r=a}s[t]=i,s[t+1]=r,s[t+2]=o}}}(s,n,i,this.worldSpace,e),d=function(t,e,s,i){const n=e.scalars,r=Pe.SCALAR_STRIDE;for(let o=0;o<s;o++){const a=t[o],h=o*r;n[h+Pe.AGE]>=n[h+Pe.LIFE]&&0===a.historyCount&&(no(t,e,o,s-1),s--,o--,void 0!==i&&i(a))}return s}(s,r,d,u)}else d=function(t,e,s,i,n,r,o,a,h){const l=s.scalars,c=Pe.SCALAR_STRIDE,u=s.position,d=s.velocity,f=s.previousSize,p=s.size,m=s.previousColor,y=s.color,g=o.due,v=o.min,x=o.max;let S=g?1/0:v.x,b=g?1/0:v.y,w=g?1/0:v.z,M=g?-1/0:x.x,z=g?-1/0:x.y,_=g?-1/0:x.z,V=g?0:o.maxSize,A=g?0:o.maxSpeedSq;for(let o=0;o<i;o++){const a=o*c;let v=l[a+Pe.AGE];const x=3*o,T=g||0===v;if(0===v&&(n&&(f[x]=p[x],f[x+1]=p[x+1],f[x+2]=p[x+2]),r)){const t=4*o;m[t]=y[t],m[t+1]=y[t+1],m[t+2]=y[t+2],m[t+3]=y[t+3]}const O=t*l[a+Pe.SPEED_MODIFIER],P=d[x],$=d[x+1],E=d[x+2],C=u[x]+P*O,F=u[x+1]+$*O,I=u[x+2]+E*O;if(u[x]=C,u[x+1]=F,u[x+2]=I,T&&(S=Math.min(S,C),M=Math.max(M,C),b=Math.min(b,F),z=Math.max(z,F),w=Math.min(w,I),_=Math.max(_,I),V=Math.max(V,Math.max(p[x],Math.max(p[x+1],p[x+2])))),A=Math.max(A,P*P+$*$+E*E),v+=t,l[a+Pe.AGE]=v,v>=l[a+Pe.LIFE]){const t=no(e,s,o,i-1);i--,o--,void 0!==h&&h(t)}}return o.store(i,g,S,b,w,M,z,_,V,A,a.rendererSettings,a.rendererEmitterSettings,a.worldSpace,eo),i}(t,s,r,d,l,c,this.bounds,this,u);this.particleNum=this.destroyed?0:d,this.notifyFinished()}notifyFinished(){this.isFinished()&&(this.finishedEventFired||(this.finishedEventFired=!0,this.events.fire({type:"finished",particleSystem:this})),this.autoDestroy&&this.dispose())}emit(t,e,s){this.emission.emit(t,e,s)}toJSON(t,e={}){return No(this,t)}static fromJSON(t,e,s={},i){const n=new Qo(Bo(t,e,i));return n.behaviors=(t.behaviors??[]).map((t,e)=>{const i=qt(`behaviors[${e}]`,()=>Os(t,n)),r=t.subParticleSystem;return i&&"EmitSubParticleSystem"===i.type&&"string"==typeof r&&(s[r]=i),i}).filter(t=>null!==t),n}addBehavior(t){this.behaviors.push(t),this._renderer?._invalidateUpdateOrder()}getRendererSettings(){return this.rendererSettings}addEventListener(t,e){this.events.add(t,e)}removeAllEventListeners(t){this.events.removeAll(t)}removeEventListener(t,e){this.events.remove(t,e)}clone(){const t=this.behaviors.map(t=>t.clone());let e;if(this.renderMode===exports.RenderMode.Trail){const t=this.rendererEmitterSettings;e={startLength:t.startLength.clone(),followLocalOrigin:Boolean(t.followLocalOrigin),...Po(t),...$o(t),...Eo(t),...t.sideAxis?{sideAxis:t.sideAxis.clone()}:{}}}else e=this.renderMode===exports.RenderMode.StretchedBillBoard?{lengthFactor:this.rendererEmitterSettings.lengthFactor,speedFactor:this.rendererEmitterSettings.speedFactor}:{};const s=new Qo({..._o(this),shape:this.emitterShape.clone(),instancingGeometry:this.rendererSettings.instancingGeometry,instancingIndices:this.rendererSettings.instancingIndices,instancingUVs:this.rendererSettings.instancingUVs,instancingUVs2:this.rendererSettings.instancingUVs2,instancingNormals:this.rendererSettings.instancingNormals,rendererEmitterSettings:e,material:this.materialRef,texture:this.rendererSettings.texture,behaviors:t,lighting:this.lighting,rim:this.rim,mapUV:this.mapUV,gradientMap:this.gradientMap,erosion:this.erosion,uvDistortion:this.uvDistortion,scene:this.emitter.getScene()});for(const e of t)e instanceof Ge&&(e.particleSystem=s);this.tint&&(s.tint=this.tint.clone()),s.emissionMultiplier=this.emissionMultiplier;const i=this.beamEnd;return i&&(s.beamEnd="function"==typeof i.getAbsolutePosition?i:{x:i.x,y:i.y,z:i.z}),s}}function jo(t){if("ps"===t.type&&t.target instanceof br)return t.target.system}function Ho(t){return"object"==typeof t&&null!==t}Qo.catchUpBudgetMs=2,Qo.maxPrewarmSeconds=10;class Yo extends n.TransformNode{constructor(t="QuarksPrefab",e){super(t,e),this.type="QuarksPrefab",this.animationData=[],this.isPlaying=!1,this.currentTime=-1e-5,this.duration=0,this._timeScale=1,this._tempAnimationJSON=[],this._autoUpdate=null,this._pendingEndEmit=new Set,this._pendingObserver=null,this._started=new Set,this._pausedSystems=new Set}get timeScale(){return this._timeScale}set timeScale(t){this._timeScale=t>0&&t<1/0?t:0;for(const t of this.animationData){const e=jo(t);void 0!==e&&(e.timeDilation=this._timeScale)}}get autoUpdate(){return null!==this._autoUpdate}set autoUpdate(t){t!==this.autoUpdate&&(t?this._autoUpdate=this.getScene().onBeforeRenderObservable.add(()=>this.update()):(this.getScene().onBeforeRenderObservable.remove(this._autoUpdate),this._autoUpdate=null))}registerBatchedRenderer(t){this._batchedRenderer=t}addParticleSystemAnimation(t,e=0,s=0,i=!1){const n={startTime:e,duration:s>0?s:t.system.duration,type:"ps",loop:i,target:t};return this.animationData.push(n),t.system.timeDilation=this._timeScale,this.updateDuration(),n}addThreeAnimation(t,e,s=0,i=e?.duration??0,n=!1,r){const o={startTime:s,duration:i>0?i:e?.duration??0,type:"three",loop:n,target:t,clip:e,clipUUID:r??e?.uuid};return this.animationData.push(o),this.updateDuration(),o}removeAnimation(t){const[e]=this.animationData.splice(t,1),s=e&&jo(e);void 0===s||this.animationData.some(t=>jo(t)===s)||(s.timeDilation=1,this._pendingEndEmit.delete(s)&&s.endEmit(),this._started.delete(s),this._pausedSystems.delete(s)),this.updateDuration()}play(){if(!this.isPlaying){this.isPlaying=!0;for(const t of this._pausedSystems)t.resume();this._pausedSystems.clear(),this.animationData.forEach(t=>{"three"===t.type&&this.isInside(t,this.currentTime)&&t.clip?.play?.()})}}pause(){this.isPlaying&&(this.isPlaying=!1,this.animationData.forEach(t=>{const e=jo(t);void 0===e?t.clip?.pause?.():e.paused||(e.pause(),this._pausedSystems.add(e))}))}stop(){this.pause(),this.currentTime=-1e-5,this.clearPending(),this._started.clear(),this._pausedSystems.clear(),this.animationData.forEach(t=>{const e=jo(t);void 0===e?t.clip?.stop?.():e.stop()})}update(t){if(this.flushPending(),!this.isPlaying)return;const e=t??this.getScene().getEngine().getDeltaTime()/1e3,s=this.currentTime,i=s+Math.max(e,0)*this._timeScale>=this.duration;if(this.currentTime=i?this.duration:s+Math.max(e,0)*this._timeScale,this.animationData.forEach(t=>{const e=this.isInside(t,s),n=this.isInside(t,this.currentTime),r=!e&&!n&&s<t.startTime&&this.currentTime>=t.startTime+t.duration;if(n&&!e)this.enterTrack(t);else if(r){this.enterTrack(t);const e=jo(t);void 0!==e?this.addPending(e):t.clip?.stop?.()}else e&&!n&&this.leaveTrack(t,!i)}),i){for(const t of this._started)this._pendingEndEmit.has(t)||t.isEmitEnded||t.endEmit();this._started.clear(),this.isPlaying=!1,this.currentTime=-1e-5}}setTime(t){const e=this.currentTime;this.currentTime=t,this.animationData.forEach(s=>{const i=this.isInside(s,t),n=this.isInside(s,e);if(i&&!n)this.enterTrack(s);else if(!i&&n)return void this.leaveTrack(s,!1);i&&"three"===s.type&&s.clip?.setTime?.(Math.max(t-s.startTime,0))})}dispose(t,e){this.autoUpdate=!1;for(const t of this._pendingEndEmit)t.endEmit();this.clearPending(),this._started.clear(),this._pausedSystems.clear(),super.dispose(t,e)}addPending(t){this._pendingEndEmit.add(t),this._pendingObserver??(this._pendingObserver=this.getScene().onAfterRenderObservable.add(()=>this.flushPending()))}flushPending(){for(const t of this._pendingEndEmit)(t.emissionState.time>0||t.isDisposed)&&(t.endEmit(),this._pendingEndEmit.delete(t));0===this._pendingEndEmit.size&&this.clearPending()}clearPending(){this._pendingEndEmit.clear(),null!==this._pendingObserver&&(this.getScene().onAfterRenderObservable.remove(this._pendingObserver),this._pendingObserver=null)}isInside(t,e){return e>=t.startTime&&e<t.startTime+t.duration}enterTrack(t){const e=jo(t);if(void 0!==e)return this._pendingEndEmit.delete(e),e.restart(),this._started.add(e),this.isPlaying||(e.pause(),this._pausedSystems.add(e)),void this._batchedRenderer?.addSystem(e);t.clip?.play?.()}leaveTrack(t,e){const s=jo(t);void 0===s?t.loop&&e?t.clip?.play?.():t.clip?.stop?.():t.loop&&e?s.restart():s.endEmit()}getDuration(){return this.duration}resolveReferences(t){const e={},s=t=>{var i;const r=fi(t);r?e[r]=t:e[i=t.uniqueId.toString()]??(e[i]=t);const o=t.getChildren();for(const t of o)t instanceof n.TransformNode&&s(t)};s(t),this._tempAnimationJSON.forEach(t=>{const s=e[t.targetUUID];if("ps"===t.type&&s instanceof br)this.addParticleSystemAnimation(s,t.startTime,t.duration,t.loop);else if("three"===t.type&&s){const e=this.resolveTimelineClip(s,t.clipUUID);this.addThreeAnimation(s,e,t.startTime,t.duration,t.loop,t.clipUUID)}}),this.updateDuration(),this._tempAnimationJSON=[]}toJSON(){return{type:this.type,name:this.name,...1!==this.timeScale?{timeScale:this.timeScale}:{},animationData:this.animationData.map(t=>({startTime:t.startTime,duration:t.duration,type:t.type,targetUUID:di(t.target),clipUUID:"three"===t.type?t.clipUUID??t.clip?.uuid:void 0,loop:t.loop}))}}static fromJSON(t,e){const s=new Yo(t.name||"QuarksPrefab",e);return"number"==typeof t.timeScale&&(s.timeScale=t.timeScale),Array.isArray(t.animationData)&&(s._tempAnimationJSON=t.animationData.filter(t=>"ps"===t?.type||"three"===t?.type)),s}resolveTimelineClip(t,e){const s=t,i=t.metadata,n=[s.animations,s.animationGroups,i?.animations,i?.animationGroups];for(const t of n){if(!Array.isArray(t))continue;const s=t;if(!e)return s.find(Ho);const i=s.find(t=>{return i=e,Ho(s=t)&&s.uuid===i;var s,i});if(i)return i}}updateDuration(){let t=0;this.animationData.forEach(e=>{const s=e.startTime+e.duration;s>t&&(t=s)}),this.duration=t}}const Xo=new WeakMap;function Zo(t,e,s){Xo.set(t,{source:e,loaded:s})}function Ko(t){const e=Xo.get(t);return void 0!==e&&t.url===e.loaded?e.source:void 0}const ta={[S.Texture.WRAP_ADDRESSMODE]:1e3,[S.Texture.CLAMP_ADDRESSMODE]:1001,[S.Texture.MIRROR_ADDRESSMODE]:1002};function ea(t){return!!t&&(!/^blob:/i.test(t)&&(!/^data:/i.test(t)||t.includes(",")))}function sa(t){const e=t.rotationQuaternion??a.Quaternion.FromEulerVector(t.rotation);return Array.from(a.Matrix.Compose(t.scaling,e,t.position).asArray())}class ia{constructor(t){this.options=t,this.meta={geometries:{},materials:{},textures:{}},this.meshGeometries=new Map,this.geometryIds=new Map,this.meshMaterials=[],this.meshMaterialIds=new Map,this.extraTextures=new Map,this.nextId=0}warnDanglingLinks(t){const e=new Set,s=[],i=t=>{e.add(t.uuid),s.push(t),t.children?.forEach(i)};i(t);for(const t of s)for(const[s,i]of ra(t))""===i||e.has(i)||this.warn(`"${t.name}" has ${s} on node "${i}", which is not in what is written; it loads without that link.`)}warn(t){(this.options.onWarning??(t=>console.warn(`[quarks] ${t}`)))(t)}node(t){const e=t.getChildren(t=>t instanceof n.TransformNode,!0).filter(t=>!1!==this.options.filter?.(t)).map(t=>this.node(t)),s={uuid:di(t),type:"Group",name:t.name,matrix:sa(t)};if(t.isEnabled(!1)||(s.visible=!1),t instanceof u.Mesh&&!t.isVisible&&(s.isVisible=!1),t instanceof br)s.type="ParticleEmitter",s.ps=t.system.toJSON(this.meta);else if(t instanceof Yo){const{type:e,name:i,...n}=t.toJSON();Object.assign(s,n),s.type="QuarksPrefab"}else t instanceof u.Mesh?(s.type="Mesh",s.geometry=this.meshGeometry(t),s.material=this.meshMaterial(t)):t instanceof x.InstancedMesh&&this.warn(`"${t.name}" is an instance of "${t.sourceMesh.name}"; it is written as a group.`);return e.length>0&&(s.children=e),s}id(t){return this.nextId+=1,`${t}_${this.nextId}`}meshGeometry(e){const s=e.geometry?this.geometryIds.get(e.geometry):void 0;if(void 0!==s)return s;const i=e.getVerticesData(t.VertexBuffer.PositionKind);if(!i||0===i.length)return void this.warn(`Mesh "${e.name}" has no vertices; it is written without geometry.`);const n=e.getIndices(),r=ci(i instanceof Float32Array?i:new Float32Array(i),n&&n.length>0?Uint32Array.from(n):void 0),o=t=>{const s=e.getVerticesData(t);return s?Array.from(s):void 0},a={uuid:this.id("quarks_mesh_geometry"),type:"QuarksGeometry",positions:Array.from(i),indices:Array.from(r)},h=o(t.VertexBuffer.UVKind),l=o(t.VertexBuffer.UV2Kind),c=o(t.VertexBuffer.NormalKind);return h&&(a.uvs=h),l&&(a.uvs2=l),c&&(a.normals=c),this.meshGeometries.set(a.uuid,a),e.geometry&&this.geometryIds.set(e.geometry,a.uuid),a.uuid}meshMaterial(t){const e=t.material;if(!e)return;if(!(e instanceof b.StandardMaterial))return void this.warn(`Mesh "${t.name}" has a ${e.getClassName()}; only a StandardMaterial's blend, culling and diffuse texture are written, so it loads without a material.`);let s=this.meshMaterialIds.get(e);if(void 0!==s)return s;s=this.id("quarks_mesh_material"),this.meshMaterialIds.set(e,s);const i=1===e.diffuseColor.r&&1===e.diffuseColor.g&&1===e.diffuseColor.b,n=0===e.emissiveColor.r&&0===e.emissiveColor.g&&0===e.emissiveColor.b;1===e.alpha&&i&&n||this.warn(`Mesh "${t.name}": its material's alpha and colours are not written; it loads opaque white.`);const o={uuid:s,type:"MeshBasicMaterial"};return e.alphaMode!==r.Constants.ALPHA_COMBINE&&(o.alphaMode=e.alphaMode),e.backFaceCulling&&(o.side=0),0!==e.alphaCutOff&&(o.alphaTest=e.alphaCutOff),e.disableDepthWrite||(o.depthWrite=!0),this.meshMaterials.push({json:o,map:e.diffuseTexture}),s}texture(t){for(const[e,s]of Object.entries(this.meta.textures))if(s===t)return e;let e=this.extraTextures.get(t);return void 0===e&&(e=this.id("quarks_mesh_texture"),this.extraTextures.set(t,e)),e}finish(t){const e=this.meshMaterials.map(({json:t,map:e})=>e?{...t,map:this.texture(e)}:t);this.warnDanglingLinks(t);const s=[],i=new Map,n=[],r=[...Object.entries(this.meta.textures),...[...this.extraTextures].map(([t,e])=>[e,t])];for(const[t,e]of r){if(null===e)continue;const r={uuid:t},o=e instanceof S.Texture?this.options.imageUrl?this.options.imageUrl(e):Ko(e)??e.url:null;if(ea(o)){let t=i.get(o);void 0===t&&(t=`quarks_image_${i.size+1}`,i.set(o,t),s.push({uuid:t,url:o})),r.image=t}else this.warn(`Texture "${e.name}" has no url a file can point at (made in code, a blob: url, or an image embedded in a glTF); it is written without its image and loads as no texture. Give it a file url or a data: URI before saving.`);e instanceof S.Texture&&Object.assign(r,oa(e)),n.push(r)}const o=Object.values(this.meta.materials).map(t=>{const{sourceMaterial:e,...s}=t;return s});return{metadata:{version:4.5,type:"Object3D",generator:this.options.generator??"babylon.quarks",quarksFormat:1},geometries:[...Object.values(this.meta.geometries).filter(na),...this.meshGeometries.values()],materials:[...o,...e],textures:n,images:s,object:t}}}function na(t){return"type"in t&&"QuarksGeometry"===t.type&&Array.isArray(t.positions)}function*ra(t){const e=t.ps;for(const t of e?.behaviors??[])"EmitSubParticleSystem"===t.type&&"subParticleSystem"in t&&"string"==typeof t.subParticleSystem&&(yield["a sub emitter",t.subParticleSystem]);"mesh_surface"===e?.shape?.type&&"string"==typeof e.shape.mesh&&(yield["a mesh surface shape",e.shape.mesh]);for(const e of t.animationData??[])"string"==typeof e.targetUUID&&(yield["a prefab animation",e.targetUUID])}function oa(t){const e={};return t.invertY||(e.invertY=!1),t.noMipmap&&(e.noMipmap=!0),t.samplingMode!==r.Constants.TEXTURE_TRILINEAR_SAMPLINGMODE&&(e.samplingMode=t.samplingMode),t.wrapU===S.Texture.WRAP_ADDRESSMODE&&t.wrapV===S.Texture.WRAP_ADDRESSMODE||(e.wrap=[ta[t.wrapU]??1e3,ta[t.wrapV]??1e3]),1===t.uScale&&1===t.vScale||(e.repeat=[t.uScale,t.vScale]),0===t.uOffset&&0===t.vOffset||(e.offset=[t.uOffset,t.vOffset]),0!==t.wAng&&(e.rotation=t.wAng),e}function aa(t){return null!==t&&"object"==typeof t}function ha(t){if(!Array.isArray(t))return Wt("This part is not a list; it is skipped."),[];const e=[];return t.forEach((t,s)=>{aa(t)?e.push(t):qt(`[${s}]`,()=>Wt("This entry is not an object; it is skipped."))}),e}function la(t,e){const s=aa(t)?t[e]:void 0;return Array.isArray(s)?s:[]}const ca=new WeakMap,ua=new WeakMap,da=new WeakMap,fa=new WeakMap,pa=new WeakMap;function ma(t,e){let s=t.get(e);return void 0===s&&(s=new Map,t.set(e,s)),s}const ya=new WeakMap,ga=new WeakMap;function va(t){if(!aa(t))return t;const e={...t};return Array.isArray(t.images)&&(e.images=t.images.map(t=>{if(!t||"object"!=typeof t)return t;const e={...t};if(ya.get(t)===e.url&&"string"==typeof e.url){ya.set(e,e.url);const s=ga.get(t);void 0!==s&&ga.set(e,s)}return e})),Array.isArray(t.geometries)&&(e.geometries=t.geometries.map(t=>t&&"object"==typeof t?{...t}:t)),e}const xa=new WeakMap,Sa=t=>t.reason??new Error("[QuarksLoader] The load was aborted."),ba=()=>new Error("[QuarksLoader] The scene was disposed while the effect loaded.");function wa(t,e){if(e?.aborted)throw Sa(e);if(t.isDisposed)throw ba()}function Ma(t,e,s){return wa(e,s),new Promise((i,n)=>{const r=()=>n(Sa(s));s?.addEventListener("abort",r,{once:!0});const o=e.onDisposeObservable.addOnce(()=>n(ba()));t.then(i,n).finally(()=>{s?.removeEventListener("abort",r),e.onDisposeObservable.remove(o)})})}class za{constructor(t,e={}){this.scene=t,this.options=e}async load(t,e={}){const{json:s,baseUrl:i}=await Ma(this.fetchEffectDocument(t,e.signal),this.scene,e.signal);return this.loadFromJSON(s,i,e)}async loadFromJSON(t,e,s={}){const i=s.signal;wa(this.scene,i);const n=e??this.options.baseUrl??"",r=va(t);await Ma(this.resolveResources(r,n),this.scene,i);const o=this.parseDocument(r,"");return await this.finishLoad(o,i),o.root}static disposeEffect(t){xr(t)}async finishLoad(t,e){try{if(this.options.waitForTextures){for(const e of t.textures)e.delayLoadState===r.Constants.DELAYLOADSTATE_NOTLOADED&&e.delayLoad();await Ma(Promise.all(t.textures.map(t=>xa.get(t))),this.scene,e)}wa(this.scene,e)}catch(e){throw this.scene.isDisposed||xr(t.root),e}}async loadAll(t,e={}){wa(this.scene,e.signal);const s=za.mapPool(t,e.concurrency,async(s,i)=>{wa(this.scene,e.signal);try{return await this.fetchEffectDocument(s,e.signal)}catch(n){if(!e.continueOnError||e.signal?.aborted||this.scene.isDisposed)throw n;return console.warn(`[QuarksLoader] Failed to fetch effect "${s}" (${i+1}/${t.length}):`,n),null}}),i=await Ma(s,this.scene,e.signal);return this.loadDocuments(i,e)}async loadFromJSONAll(t,e={}){const s=t.map(t=>{if(null!==t&&"object"==typeof t&&"json"in t){const e=t;return{json:va(e.json),baseUrl:e.baseUrl??this.options.baseUrl??""}}return{json:va(t),baseUrl:this.options.baseUrl??""}});return this.loadDocuments(s,e)}async resolveResources(t,e=""){await za.resolveLinkedResources(t,{baseUrl:e,resolver:this.options.resolver,scene:this.scene,onResourceError:this.options.onResourceError})}static async resolveLinkedResources(t,e={}){const s=e.baseUrl??"",i=e.resolver,n=e.scene;await za.inlineGeometryEntries(t,async t=>{const e=await za.resolveWith(i,t,"geometry",s);return za.fetchJsonWith(i,e,n)},e.onResourceError),await Promise.all(la(t,"images").map(async t=>{if(!aa(t)||"string"!=typeof t.url||!t.url)return;if(ya.get(t)===t.url)return;const e=t.url,n=await za.resolveWith(i,e,"image",s);t.url=n,ya.set(t,n),/^(data|blob):/i.test(n)||ga.set(t,e)}))}static async resolveExternalGeometries(t,e){await za.inlineGeometryEntries(t,e)}parse(t,e=""){return this.parseDocument(t,e).root}parseDocument(t,e){const{strict:s,onFormatWarning:i}=this.options,n=[],r=kt({onWarning:(t,e)=>{const r=e?`${t} (at ${e})`:t;s&&n.push(r),i?i(t,e):s||console.warn(`[quarks] ${r}`)}},()=>this.readDocument(t,e));if(n.length>0){za.disposeEffect(r.root);const t=n.length>1?` (and ${n.length-1} more)`:"";throw new Rt(`${n[0]}${t}`,n)}return r}readDocument(t,e){if(!aa(s=t)||!aa(s.object))throw new Rt('[QuarksLoader] Not an effect document: it has no "object" to load.');var s;const i=t,n=i.metadata?.quarksFormat;"number"==typeof n&&n>1&&Wt(`This effect was written in format ${n}, newer than the 1 this version of babylon.quarks reads; settings it does not know are left out.`);const r={ownedMaterials:[],images:{},imageSources:{},textures:{},geometries:{},materials:{}},{geometries:o,images:a,textures:h,materials:l}=i;o&&qt("geometries",()=>this.parseGeometries(ha(o),r)),a&&qt("images",()=>this.parseImages(ha(a),e,r)),h&&qt("textures",()=>this.parseTextures(ha(h),r)),l&&qt("materials",()=>this.parseMaterials(ha(l),r));const c=qt("object",()=>this.parseObject(i.object,r));this.linkReferences(c);const u=[...new Set(Object.values(r.textures).filter(t=>null!==t))];return gr(c,u,r.ownedMaterials),{root:c,textures:u}}parseGeometries(t,e){for(const s of t)if("PlaneGeometry"===s.type){const t=(s.width||1)/2,i=(s.height||1)/2;e.geometries[s.uuid]={positions:new Float32Array([-t,-i,0,t,-i,0,t,i,0,-t,i,0]),indices:new Uint32Array([0,1,2,0,2,3]),uvs:new Float32Array([0,0,1,0,1,1,0,1]),normals:new Float32Array([0,0,1,0,0,1,0,0,1,0,0,1])}}else if("SphereGeometry"===s.type)e.geometries[s.uuid]=this.parseSphereGeometry(s);else if("BufferGeometry"===s.type&&s.data){const t=this.parseBufferGeometry(s.data);e.geometries[s.uuid]=t}else"QuarksGeometry"===s.type&&("string"!=typeof s.url||s.positions||Wt(`Geometry "${s.url}" is an external file; use load(), loadFromJSON(), or resolveResources() before parse().`),e.geometries[s.uuid]=this.share({positions:new Float32Array(s.positions??[]),indices:s.indices?new Uint32Array(s.indices):new Uint32Array(0),uvs:s.uvs?new Float32Array(s.uvs):void 0,uvs2:s.uvs2?new Float32Array(s.uvs2):void 0,normals:s.normals?new Float32Array(s.normals):void 0}))}share(t){if(!1===this.options.shareResources)return t;const e=ma(fa,this.scene),s=function(t){let e=2166136261,s=2654435769;const i=[t.positions,t.indices,t.uvs,t.uvs2,t.normals];let n="";for(const t of i){if(void 0===t){n+="-,";continue}const i=new Uint8Array(t.buffer,t.byteOffset,t.byteLength);n+=i.length+",";for(let t=0;t<i.length;t++)e=Math.imul(e^i[t],16777619),s=Math.imul(s^i[t],1540483477)^s>>>15}return`${n}${(e>>>0).toString(16)}${(s>>>0).toString(16)}`}(t),i=e.get(s);return void 0!==i?i:(e.set(s,t),t)}static clearSharedResources(t){da.delete(t),fa.delete(t),pa.delete(t)}static joinUrl(t,e){return/^(data|blob):/i.test(e)||/^[a-z][a-z0-9+.-]*:\/\//i.test(e)||e.startsWith("/")?e:t+e}parseSphereGeometry(t){const e=t.radius??.5,s=Math.max(3,Math.floor(t.widthSegments??16)),i=Math.max(2,Math.floor(t.heightSegments??8)),n=t.phiStart??0,r=t.phiLength??2*Math.PI,o=t.thetaStart??0,a=t.thetaLength??Math.PI,h=[],l=[],c=[],u=[],d=[];let f=0;for(let t=0;t<=i;t++){const u=[],p=t/i,m=o+p*a;for(let t=0;t<=s;t++){const i=t/s,o=n+i*r,a=-e*Math.cos(o)*Math.sin(m),d=e*Math.cos(m),y=e*Math.sin(o)*Math.sin(m);h.push(a,d,y);const g=Math.hypot(a,d,y)||1;l.push(a/g,d/g,y/g),c.push(i,1-p),u.push(f++)}d.push(u)}const p=o<=0,m=o+a>=Math.PI;for(let t=0;t<i;t++)for(let e=0;e<s;e++){const s=d[t][e+1],n=d[t][e],r=d[t+1][e],o=d[t+1][e+1];0===t&&p||u.push(s,n,o),t===i-1&&m||u.push(n,r,o)}const y=h.length/3>65535?new Uint32Array(u):new Uint16Array(u);return{positions:new Float32Array(h),indices:y,uvs:new Float32Array(c),normals:new Float32Array(l)}}parseBufferGeometry(t){let e,s,i,n=new Float32Array(0),r=new Uint32Array(0);const o=t.attributes?.uv1??t.attributes?.uv2;if(t.interleavedBuffers&&t.arrayBuffers){const r={};for(const[e,s]of Object.entries(t.interleavedBuffers)){const i=t.arrayBuffers[s.buffer];if(i){const t=new Float32Array(Array.isArray(i)?this.int32ArrayToFloat32(i):i);r[e]={data:t,stride:s.stride}}}const a=t=>{const e=t?.isInterleavedBufferAttribute&&void 0!==t.data?r[t.data]:void 0;return e?this.extractInterleavedAttribute(e.data,e.stride,t?.offset,t?.itemSize):void 0};n=a(t.attributes?.position)??n,e=a(t.attributes?.uv),s=a(o),i=a(t.attributes?.normal)}else t.attributes&&(t.attributes.position?.array&&(n=new Float32Array(t.attributes.position.array)),t.attributes.uv?.array&&(e=new Float32Array(t.attributes.uv.array)),o?.array&&(s=new Float32Array(o.array)),t.attributes.normal?.array&&(i=new Float32Array(t.attributes.normal.array)));return t.index&&(r="Uint16Array"===t.index.type?new Uint16Array(t.index.array):new Uint32Array(t.index.array)),r=ci(n,r),{positions:n,indices:r,uvs:e,uvs2:s,normals:i}}extractInterleavedAttribute(t,e,s=0,i=0){const n=Math.floor(t.length/e),r=new Float32Array(n*i);for(let o=0;o<n;o++)for(let n=0;n<i;n++)r[o*i+n]=t[o*e+s+n];return r}int32ArrayToFloat32(t){const e=new ArrayBuffer(4*t.length),s=new Int32Array(e);for(let e=0;e<t.length;e++)s[e]=t[e];return new Float32Array(e)}async resolveResourceUrl(t,e,s){return za.resolveWith(this.options.resolver,t,e,s)}async fetchEffectDocument(t,e){const s=this.options.baseUrl||t.substring(0,t.lastIndexOf("/")+1),i=await this.resolveResourceUrl(t,"effect",s);return{json:await za.fetchJsonWith(this.options.resolver,i,void 0,e),baseUrl:s}}async loadDocuments(t,e){if(0===t.length)return[];wa(this.scene,e.signal);const s=new AbortController,i=()=>s.abort(Sa(e.signal));e.signal?.addEventListener("abort",i,{once:!0});try{return await this.loadResolvedDocuments(t,e,s)}finally{e.signal?.removeEventListener("abort",i)}}async loadResolvedDocuments(t,e,s){const i=t.length,n=s.signal,r=new Array(i).fill(null),o=new Array(i).fill(!1);let a=0;const h=(t,s)=>{o[t]||n.aborted||(o[t]=!0,r[t]=s,a++,e.onProgress?.(a,i))};await Ma(Promise.all(t.map(async(s,n)=>{if(s)try{await this.resolveResources(s.json,s.baseUrl)}catch(s){if(!e.continueOnError)throw s;console.warn(`[QuarksLoader] Failed to resolve resources for effect ${n+1}/${i}:`,s),t[n]=null,h(n,null)}})),this.scene,n);const l=[],c=[];try{for(let s=0;s<i;s++){if(o[s])continue;const r=t[s];if(!r){h(s,null);continue}let a;try{a=this.parseDocument(r.json,"")}catch(t){if(!e.continueOnError)throw t;console.warn(`[QuarksLoader] Failed to parse effect ${s+1}/${i}:`,t),h(s,null);continue}l.push(a),c.push(this.finishLoad(a,n).then(()=>h(s,a.root)))}await Promise.all(c)}catch(t){throw n.aborted||s.abort(t),Promise.allSettled(c),this.scene.isDisposed||l.forEach(t=>xr(t.root)),t}return r}static async mapPool(t,e,s){if(0===t.length)return[];const i=void 0!==e&&e>0?e:t.length,n=new Array(t.length);let r=0;const o=Math.min(i,t.length);return await Promise.all(Array.from({length:o},()=>(async()=>{for(;r<t.length;){const e=r++;n[e]=await s(t[e],e)}})())),n}static async resolveWith(t,e,s,i){return t?.resolve?t.resolve(e,s,i):za.joinUrl(i,e)}static fetchJsonWith(t,e,s,i){const n=async()=>{if(t?.fetchJson)return i?t.fetchJson(e,{signal:i}):t.fetchJson(e);const s=await(i?fetch(e,{signal:i}):fetch(e));if(!s.ok)throw new Error(`HTTP ${s.status}`);return s.json()};if(!s)return n();const r=ma(pa,s),o=`json|${e}`;let a=r.get(o);return void 0===a&&(a=n().catch(t=>{throw r.get(o)===a&&r.delete(o),t}),r.set(o,a)),a}static async inlineGeometryEntries(t,e,s=za.warnResourceError){await Promise.all(la(t,"geometries").map(async t=>{if(!aa(t)||"string"!=typeof t.url||t.positions)return;const i=t.url;try{const s=await e(i);for(const e of["positions","indices","uvs","uvs2","normals"]){const i=aa(s)?s[e]:void 0;void 0!==i&&(t[e]=Array.isArray(i)?i.slice():i)}delete t.url}catch(t){s("geometry",i,t)}}))}static warnResourceError(t,e,s){console.warn(`[QuarksLoader] Could not load ${t} "${e}":`,s)}reportResourceError(t,e,s){(this.options.onResourceError??za.warnResourceError)(t,e,s)}parseImages(t,e,s){for(const[i,n]of t.entries()){const t=n.url;t&&qt(`[${i}]`,()=>za.warnIfNotAnImageUrl(t)),s.images[n.uuid]=t?za.joinUrl(e,t):null;const r=ga.get(n)??t;r&&!/^(data|blob):/i.test(r)&&(s.imageSources[n.uuid]=r)}}static warnIfNotAnImageUrl(t){/^(data|blob):/i.test(t)||/\.(png|jpe?g|webp|gif|bmp|ktx2?|dds|env|basis)(\?|#|$)/i.test(t)||Wt(`Image "${t}" does not look like an image; its texture will fail to load. This usually means the effect was exported without embedding that texture.`)}parseTextures(t,e){for(const s of t){const t=void 0!==s.image?e.images[s.image]:void 0;if(t){const i=void 0===s.invertY||!!s.invertY,n=!!s.noMipmap,r=!1!==this.options.shareResources,o=r?[i,n,s.samplingMode,s.wrap,s.repeat,s.offset,s.rotation].join("|")+"|"+t:"",a=r?ma(da,this.scene):void 0,h=a?.get(o);if(void 0!==h){e.textures[s.uuid]=h;continue}let l;const c=new Promise(t=>l=t);let u,d=!1;const f={noMipmap:n,invertY:i,samplingMode:"number"==typeof s.samplingMode?s.samplingMode:void 0,onLoad:()=>l(),onError:(e,s)=>{d=!0,void 0!==a&&a.get(o)===u&&a.delete(o),this.reportResourceError("image",t,s??e),l()}};try{u=new S.Texture(t,this.scene,f)}catch{e.textures[s.uuid]=null;continue}xa.set(u,c);const p=void 0!==s.image?e.imageSources[s.image]:void 0;void 0!==p&&Zo(u,p,t),u.onDisposeObservable.addOnce(()=>l()),Array.isArray(s.wrap)&&(u.wrapU=this.mapWrapMode(s.wrap[0]),u.wrapV=this.mapWrapMode(s.wrap[1]??s.wrap[0])),Array.isArray(s.repeat)&&(u.uScale=s.repeat[0]??1,u.vScale=s.repeat[1]??1),Array.isArray(s.offset)&&(u.uOffset=s.offset[0]??0,u.vOffset=s.offset[1]??0),"number"==typeof s.rotation&&(u.wAng=s.rotation),void 0===a||d||(a.set(o,u),u.onDisposeObservable.addOnce(()=>{a.get(o)===u&&a.delete(o)})),e.textures[s.uuid]=u}else e.textures[s.uuid]=null}}mapWrapMode(t){switch(t){case 1001:return S.Texture.CLAMP_ADDRESSMODE;case 1002:return S.Texture.MIRROR_ADDRESSMODE;default:return S.Texture.WRAP_ADDRESSMODE}}parseMaterials(t,e){const s=t=>"string"==typeof t&&e.textures[t]||null;for(const i of t){const t={uuid:i.uuid,transparent:i.transparent??!0,blending:i.blending??1,side:i.side??2,depthTest:i.depthTest??!0,depthWrite:i.depthWrite??!1,alphaTest:i.alphaTest??0,texture:null},n=i.map??i.texture;n&&(t.texture=s(n));const o=i.reflectionAtlas;if(o&&(t.reflectionAtlas=s(o)),"number"==typeof i.reflectionLevel&&(t.reflectionLevel=i.reflectionLevel),"unlit"!==i.lighting&&"fixed"!==i.lighting&&"scene"!==i.lighting||(t.lighting=i.lighting),i.rim&&"object"==typeof i.rim&&(t.rim=i.rim),i.mapUV&&"object"==typeof i.mapUV&&(t.mapUV=i.mapUV),i.gradientMap&&"object"==typeof i.gradientMap&&(t.gradientMap={...i.gradientMap,ramp:s(i.gradientMap.ramp)}),i.erosion&&"object"==typeof i.erosion&&(t.erosion={...i.erosion,mask:s(i.erosion.mask)}),i.uvDistortion&&"object"==typeof i.uvDistortion&&(t.uvDistortion={...i.uvDistortion,map:s(i.uvDistortion.map)}),"number"==typeof i.alphaMode)t.alphaMode=i.alphaMode;else{const e={1:r.Constants.ALPHA_COMBINE,2:r.Constants.ALPHA_ADD,3:r.Constants.ALPHA_SUBTRACT,4:r.Constants.ALPHA_MULTIPLY};t.alphaMode=e[i.blending??1]||r.Constants.ALPHA_COMBINE}e.materials[i.uuid]=t}}getGeometry(t,e){if(e)return t.geometries[e]}getMaterial(t,e){if(!e)return;const s=Array.isArray(e)?e[0]:e;return t.materials[s]}createPlaceholderNode(t,e){const s=new n.TransformNode(e||t||"node",this.scene);return Object.assign(s,{quarksOriginalType:t}),s}createMeshNode(t,e){const s=new u.Mesh(t.name||t.type||"mesh",this.scene),i=this.getGeometry(e,t.geometry);if(i&&i.positions.length>0&&i.indices.length>0){const t=new d.VertexData;t.positions=i.positions,t.indices=i.indices,i.uvs&&i.uvs.length>0&&(t.uvs=i.uvs),i.uvs2&&i.uvs2.length>0&&(t.uvs2=i.uvs2),i.normals&&i.normals.length>0&&(t.normals=i.normals),t.applyToMesh(s,!0)}const n=this.getMaterial(e,t.material);if(n){const t=new b.StandardMaterial(`quarks_loader_material_${n.uuid}`,this.scene);e.ownedMaterials.push(t),t.alphaMode=n.alphaMode??r.Constants.ALPHA_COMBINE,t.backFaceCulling=2!==n.side,t.alphaCutOff=n.alphaTest??0,t.disableDepthWrite=!n.depthWrite;const i=n.texture;i&&"string"!=typeof i&&(t.diffuseTexture=i,t.opacityTexture=i),s.material=t}return s}parseObject(t,e){let s;switch(t.type){case"QuarksPrefab":s=Yo.fromJSON(t,this.scene);break;case"ParticleEmitter":if(t.ps){const i=t.ps,n=qt("ps",()=>this.parseParticleSystem(i,e));s=n.emitter;break}s=this.createPlaceholderNode(t.type,t.name);break;case"Mesh":case"SkinnedMesh":case"InstancedMesh":case"BatchedMesh":s=this.createMeshNode(t,e);break;case"Scene":case"Group":case"Object3D":case"PerspectiveCamera":case"OrthographicCamera":case"AmbientLight":case"DirectionalLight":case"PointLight":case"RectAreaLight":case"SpotLight":case"HemisphereLight":case"LightProbe":case"LOD":case"Line":case"LineSegments":case"LineLoop":case"PointCloud":case"Points":case"Sprite":case"Bone":s=this.createPlaceholderNode(t.type,t.name);break;default:s=new n.TransformNode(t.name||t.type||"node",this.scene)}if(t.uuid&&function(t,e){ui.set(t,e)}(s,t.uuid),t.name&&(s.name=t.name),t.matrix){const e=a.Matrix.FromArray(t.matrix),i=new a.Vector3(1,1,1),n=a.Quaternion.Identity(),r=new a.Vector3(0,0,0);e.decompose(i,n,r),s.position.copyFrom(r),s.scaling.copyFrom(i),s.rotationQuaternion=n}else t.position&&s.position.set(t.position[0],t.position[1],t.position[2]),t.scale&&s.scaling.set(t.scale[0],t.scale[1],t.scale[2]),t.quaternion?s.rotationQuaternion=new a.Quaternion(t.quaternion[0],t.quaternion[1],t.quaternion[2],t.quaternion[3]):t.rotation&&s.rotation.set(t.rotation[0],t.rotation[1],t.rotation[2]);if(void 0!==t.visible&&s.setEnabled(t.visible),!1===t.isVisible&&s instanceof u.Mesh&&(s.isVisible=!1),t.children){const i=t.children;Array.isArray(i)?i.forEach((t,i)=>{const n=qt(`children[${i}]`,()=>aa(t)?this.parseObject(t,e):Wt("A child is not an object; it is skipped."));n&&(n.parent=s)}):qt("children",()=>Wt('"children" is not a list; the node loads without them.'))}return s}parseParticleSystem(t,e){const s=Qo.fromJSON(t,e,{},this.scene);return"mesh_surface"===t?.shape?.type&&"string"==typeof t.shape.mesh&&ca.set(s,t.shape.mesh),ua.set(s,Jt()),s}linkReferences(t){const e={},s=t=>{const i=fi(t);i&&(e[i]=t);for(const e of t.getChildren())e instanceof n.TransformNode&&s(e)};s(t);const i=s=>{if(s instanceof Yo&&s.resolveReferences(t),s instanceof br){const t=s.system,i=ua.get(t),n=t=>i?qt(i,()=>Wt(t)):Wt(t),r=ca.get(t),o=t.emitterShape;if(r&&o instanceof pi){const t=e[r];t instanceof u.Mesh?o.mesh=t:n(`Emitter "${s.name}" has a mesh surface shape on "${r}", `+(t?"which is not a mesh":"which is not in the effect")+"; it emits nothing until a mesh is set.")}for(let i=0;i<t.behaviors.length;i++)if(t.behaviors[i]instanceof Ge){const r=t.behaviors[i],o=r.subParticleSystem;if("string"!=typeof o)continue;const a=e[o];a instanceof br?(r.subParticleSystem=a,a.system.onlyUsedByOther=!0):(r.subParticleSystem=void 0,""!==o&&n(`Emitter "${s.name}" has a sub emitter targeting "${o}", `+(a?"which is not a particle emitter":"which is not in the effect")+"; that sub emitter is skipped."))}}for(const t of s.getChildren())t instanceof n.TransformNode&&i(t)};i(t)}}const _a={};const Va={name:""},Aa=[{name:"billboard",settings:{renderMode:exports.RenderMode.BillBoard}},{name:"vertical billboard",settings:{renderMode:exports.RenderMode.VerticalBillBoard}},{name:"horizontal billboard",settings:{renderMode:exports.RenderMode.HorizontalBillBoard}},{name:"stretched",settings:{renderMode:exports.RenderMode.StretchedBillBoard}},{name:"beam",settings:{renderMode:exports.RenderMode.Beam}},{name:"mesh",settings:{renderMode:exports.RenderMode.Mesh}},{name:"mesh scene lit",settings:{renderMode:exports.RenderMode.Mesh,lighting:"scene"}},{name:"mesh unlit",settings:{renderMode:exports.RenderMode.Mesh,lighting:"unlit"}},{name:"mesh rim",settings:{renderMode:exports.RenderMode.Mesh,rim:vi({mode:"add"})}},{name:"mesh unlit rim mix",settings:{renderMode:exports.RenderMode.Mesh,lighting:"unlit",rim:vi({mode:"mix"})}},{name:"mesh unlit rim fade",settings:{renderMode:exports.RenderMode.Mesh,lighting:"unlit",rim:vi({mode:"fade"})}},{name:"mesh reflecting",settings:{renderMode:exports.RenderMode.Mesh,reflectionAtlas:_a},context:{envAtlasReady:!0}},{name:"mesh unlit reflecting rim fade",settings:{renderMode:exports.RenderMode.Mesh,lighting:"unlit",reflectionAtlas:_a,rim:vi({mode:"fade"})},context:{envAtlasReady:!0}},{name:"trail",settings:{renderMode:exports.RenderMode.Trail}}],Ta=[Va,{name:"pivot",settings:{pivot:new et(.5,0,0)}},{name:"size limits",settings:{minParticleSize:.01}},{name:"pivot size limits",settings:{pivot:new et(0,.5,.5),maxParticleSize:.5}}],Oa=[Va,{name:"sheet",settings:{uTileCount:4,vTileCount:2}},{name:"sheet blend",settings:{uTileCount:4,vTileCount:2,blendTiles:!0}}],Pa=[Va,{name:"map",settings:{texture:_a}}],$a=[Va,{name:"soft",settings:{softParticles:!0},context:{depth:{packed:!1}}},{name:"soft packed",settings:{softParticles:!0},context:{depth:{packed:!0}}}],Ea=[Va,{name:"alpha test",settings:{materialAlphaTest:.5}}],Ca=[Va,{name:"fog",settings:{applyFog:!0}},{name:"fog additive",settings:{applyFog:!0,materialBlendMode:r.Constants.ALPHA_ADD}}],Fa=[{name:"premultiplied",settings:{materialBlendMode:r.Constants.ALPHA_PREMULTIPLIED}},{name:"premultiplied fog",settings:{materialBlendMode:r.Constants.ALPHA_PREMULTIPLIED,applyFog:!0}},{name:"one-one",settings:{materialBlendMode:r.Constants.ALPHA_ONEONE}},{name:"one-one fog",settings:{materialBlendMode:r.Constants.ALPHA_ONEONE,applyFog:!0}},{name:"multiply",settings:{materialBlendMode:r.Constants.ALPHA_MULTIPLY}},{name:"multiply fog",settings:{materialBlendMode:r.Constants.ALPHA_MULTIPLY,applyFog:!0}},{name:"multiply fog alpha test",settings:{materialBlendMode:r.Constants.ALPHA_MULTIPLY,applyFog:!0,materialAlphaTest:.5}},{name:"opaque",settings:{materialTransparent:!1}}],Ia=(()=>{const t=Oi({tiling:[2,2]}),e=Oi({channel:1,tiling:[2,2]}),s=Ti({map:_a}),i=Ti({map:_a,mapUV:{channel:1}}),n=Mi({ramp:_a}),r=_i({}),o=_i({mask:_a}),a=_i({mask:_a,maskUV:{channel:1}});return[{name:"map transform",settings:{mapUV:t}},{name:"map transform uv1",settings:{mapUV:e}},{name:"gradient map",settings:{gradientMap:n}},{name:"erosion",settings:{erosion:r}},{name:"erosion mask",settings:{erosion:o}},{name:"erosion mask uv1",settings:{erosion:a}},{name:"distortion",settings:{uvDistortion:s}},{name:"distortion uv1",settings:{uvDistortion:i}},{name:"map transform distortion gradient erosion mask",settings:{mapUV:t,uvDistortion:s,gradientMap:n,erosion:o}},{name:"map transform uv1 distortion gradient erosion",settings:{mapUV:e,uvDistortion:s,gradientMap:n,erosion:r}},{name:"every effect on uv1",settings:{mapUV:e,uvDistortion:i,gradientMap:n,erosion:a}}]})(),Na=["billboard","stretched","beam","mesh","mesh unlit","mesh unlit rim mix","mesh reflecting","trail"],Ba={name:"uv2",context:{meshUV2:!0}},Ua={name:"soft packed alpha test fog one-one",settings:{softParticles:!0,materialAlphaTest:.5,applyFog:!0,materialBlendMode:r.Constants.ALPHA_ONEONE},context:{depth:{packed:!0}}};li(mi),exports.ApplyCollision=$t,exports.ApplyForce=we,exports.ApplySequences=_e,exports.AxisAngleGenerator=ie,exports.BatchedRenderer=pr,exports.BehaviorFromJSON=Os,exports.BehaviorToJSON=Ps,exports.BehaviorTypes=Ts,exports.Bezier=Zt,exports.BoxEmitter=js,exports.ChangeEmitDirection=Ve,exports.CircleEmitter=Ys,exports.ColorBySpeed=Te,exports.ColorGeneratorFromJSON=de,exports.ColorOverLife=Oe,exports.ColorRange=ne,exports.ConeEmitter=Xs,exports.ConstantColor=ue,exports.ConstantValue=Yt,exports.ContinuousLinearFunction=re,exports.DEG2RAD=O,exports.DonutEmitter=Zs,exports.EROSION_DEFAULT_SOFTNESS=zi,exports.EdgeEmitter=Ks,exports.EffectPool=class{constructor(t,e){this.template=t,this.options=e,this.idle=[],this.playing=new Set,this.systemsOf=new Map,this.restOf=new Map,this.disposed=!1,this.onSystemFinished=t=>{const e=t.particleSystem;for(const t of this.playing){const s=this.systemsOf.get(t);if(void 0!==s&&s.includes(e))return void(wr.isEffectFinished(t)&&this.release(t))}};for(let t=0;t<(e.prewarm??0);t++){const t=this.makeCopy();if(null===t)break;this.idle.push(t)}}get activeCount(){return this.playing.size}get idleCount(){return this.idle.length}acquire(t,e=null){if(this.disposed)return null;const s=this.idle.pop()??this.makeCopy();if(null===s)return null;const i=void 0===t||"number"==typeof t.x?{position:t,parent:e}:t;return this.placeCopy(s,i),s.setEnabled(!0),this.playing.add(s),wr.restart(s),wr.play(s),s}stop(t){this.playing.has(t)&&wr.endEmit(t)}release(t){this.playing.delete(t)&&(t.isDisposed()?this.forget(t):(wr.stop(t),t.setEnabled(!1),t.parent=null,this.disposed||this.idle.push(t)))}dispose(){this.disposed=!0;for(const t of[...this.playing,...this.idle])this.playing.delete(t),this.disposeCopy(t);this.idle.length=0}makeCopy(){if(this.idle.length+this.playing.size>=(this.options.maxSize??1/0))return null;const t=wr.instantiate(this.template),e=[];return wr.runOnAllParticleEmitters(t,t=>{const s=t.system;s.autoDestroy=!1,s.addEventListener("finished",this.onSystemFinished),e.push(s)}),this.systemsOf.set(t,e),this.restOf.set(t,{position:t.position.clone(),rotation:t.rotation.clone(),rotationQuaternion:t.rotationQuaternion?.clone()??null,scaling:t.scaling.clone()}),wr.addToBatchRenderer(t,this.options.renderer),t.setEnabled(!1),t.parent=null,t.onDisposeObservable.addOnce(()=>this.forget(t)),t}placeCopy(t,e){const s=this.restOf.get(t);t.parent=e.parent??null;const i=e.position??s.position,n=e.scaling??s.scaling;t.position.copyFromFloats(i.x,i.y,i.z),t.scaling.copyFromFloats(n.x,n.y,n.z),void 0!==e.rotationQuaternion?t.rotationQuaternion=e.rotationQuaternion.clone():void 0!==e.rotation?(t.rotationQuaternion=null,t.rotation.copyFromFloats(e.rotation.x,e.rotation.y,e.rotation.z)):(t.rotationQuaternion=s.rotationQuaternion?.clone()??null,t.rotation.copyFrom(s.rotation))}forget(t){for(const e of this.systemsOf.get(t)??[])e.removeEventListener("finished",this.onSystemFinished),this.options.renderer.deleteSystem(e),e.dispose();this.systemsOf.delete(t),this.restOf.delete(t),this.playing.delete(t);const e=this.idle.indexOf(t);-1!==e&&this.idle.splice(e,1)}disposeCopy(t){this.forget(t),xr(t)}},exports.EmitSubParticleSystem=Ge,exports.EmitterFrame=be,exports.EmitterFromJSON=oi,exports.EmitterShapes=ri,exports.EmitterToJSON=ai,exports.Euler=yt,exports.EulerGenerator=fe,exports.ForceOverLife=Qe,exports.FrameOverLife=je,exports.GRADIENT_MAP_WEIGHTS=wi,exports.GeneratorFromJSON=ve,exports.Gradient=ae,exports.GravityForce=He,exports.GridEmitter=ti,exports.HemisphereEmitter=ei,exports.InheritVelocity=Ye,exports.IntervalValue=Xt,exports.LimitSpeedOverLife=Xe,exports.MAX_TRAIL_TESSELLATION=16,exports.MathUtils=K,exports.Matrix3=gt,exports.Matrix4=ot,exports.MeshSurfaceEmitter=pi,exports.MeshSurfaceEmitterPlugin=mi,exports.NodeParticle=class{constructor(){this.position=new et,this.velocity=new et,this.age=0,this.life=1,this.size=new et,this.rotation=0,this.color=new Vt(1,1,1,1),this.uvTile=0,this.memory=[]}get died(){return this.age>=this.life}reset(){this.memory.length=0,this.position.set(0,0,0),this.velocity.set(0,0,0),this.age=0,this.life=1,this.size.set(1,1,1),this.rotation=0,this.color.set(1,1,1,1),this.uvTile=0}},exports.Noise=ds,exports.OrbitOverLife=fs,exports.ParticleEmitter=br,exports.ParticleStore=Pe,exports.ParticleSystem=Qo,exports.PiecewiseBezier=te,exports.PiecewiseFunction=Kt,exports.Plugins=hi,exports.PointEmitter=si,exports.QUARKS_FORMAT_VERSION=1,exports.QuarksFormatError=Rt,exports.QuarksLoader=za,exports.QuarksPrefab=Yo,exports.QuarksUtil=wr,exports.Quaternion=tt,exports.QuaternionView=St,exports.RAD2DEG=P,exports.RandomColor=he,exports.RandomColorBetweenGradient=ce,exports.RandomQuatGenerator=pe,exports.RecordState=class{constructor(t,e,s){this.position=t,this.size=e,this.color=s}},exports.RectangleEmitter=ni,exports.Rotation3DOverLife=ms,exports.RotationBySpeed=ys,exports.RotationGeneratorFromJSON=me,exports.RotationOverLife=gs,exports.SequencerFromJSON=ze,exports.ShapeTransform=Ws,exports.SizeBySpeed=vs,exports.SizeOverLife=xs,exports.SpeedOverLife=Ss,exports.SphereEmitter=ii,exports.SpriteParticle=Ce,exports.SubEmitterInheritMask=Je,exports.TextureSequencer=Me,exports.TrailParticle=Ie,exports.TurbulenceField=ws,exports.UV_DISTORTION_DEFAULT_STRENGTH=Ai,exports.UV_DISTORTION_DEFAULT_UV=Vi,exports.VFXBatch=sr,exports.ValueGeneratorFromJSON=ee,exports.Vector2=wt,exports.Vector3=et,exports.Vector3Function=ye,exports.Vector3GeneratorFromJSON=ge,exports.Vector3View=zt,exports.Vector4=Vt,exports.Vector4View=Tt,exports.VelocityOverLife=Vs,exports.WebGLCoordinateSystem=nt,exports.WebGPUCoordinateSystem=rt,exports.WidthOverLength=As,exports.blendCategory=Hn,exports.cacheEnvAtlas=function(t,e){const s=Pr(e)??Pr(t);s?Cr(t,s,e):console.warn("[babylon.quarks] cacheEnvAtlas: neither the atlas nor the cube has a scene; not cached")},exports.ceilPowerOfTwo=j,exports.clamp=E,exports.createEnvAtlasFromFaceUrls=Fr,exports.createSeededRandom=V,exports.cubeFaceUrls=Or,exports.currentFormatPath=Jt,exports.damp=B,exports.decodeSoftDepth=function(t,e){const s=e.z*t+e.w,i=Math.abs(s)>1e-8?Math.abs((e.x*t+e.y)/s):0;return i>0?i:1e30},exports.defaultMeshLighting=gi,exports.degToRad=W,exports.denormalize=X,exports.disposeEnvAtlas=Er,exports.ensureEnvAtlasFromCube=Nr,exports.erosionEqual=function(t,e){return t===e||!(!t||!e)&&(t.mask===e.mask&&Si(t.maskUV,e.maskUV)&&t.softness===e.softness&&t.edgeWidth===e.edgeWidth&&t.edgeColor[0]===e.edgeColor[0]&&t.edgeColor[1]===e.edgeColor[1]&&t.edgeColor[2]===e.edgeColor[2])},exports.euclideanModulo=C,exports.floorPowerOfTwo=H,exports.generateUUID=$,exports.getCachedEnvAtlas=$r,exports.getPhysicsResolver=function(){return Pt},exports.getRandomSource=z,exports.getValueFromEmitterMode=Hs,exports.gradientMapEqual=function(t,e){return t===e||!!t&&!!e&&t.ramp===e.ramp&&t.channel===e.channel},exports.inverseLerp=I,exports.isPowerOfTwo=Q,exports.lerp=N,exports.loadPlugin=li,exports.mapLinear=F,exports.mapUVEqual=function(t,e){return t===e||!!t&&!!e&&Si(t,e)},exports.meshRimEqual=function(t,e){return t===e||!(!t||!e)&&(t.mode===e.mode&&t.power===e.power&&t.strength===e.strength&&t.color[0]===e.color[0]&&t.color[1]===e.color[1]&&t.color[2]===e.color[2])},exports.normalize=Z,exports.normalizeErosion=_i,exports.normalizeGradientMap=Mi,exports.normalizeMapUV=Oi,exports.normalizeMeshRim=vi,exports.normalizeTextureUV=xi,exports.normalizeUVDistortion=Ti,exports.pingpong=U,exports.planBehaviorFusion=Js,exports.quarksNodeId=di,exports.radToDeg=G,exports.randFloat=k,exports.randFloatSpread=q,exports.randInt=L,exports.random=M,exports.readBehaviorSpace=xe,exports.readFormat=kt,exports.readFormatPart=qt,exports.readsUV1=Pi,exports.seededRandom=J,exports.serializeEffect=function(t,e={}){const s=new ia(e);let i;if(Array.isArray(t)){const n=e.name??"effect";i={uuid:`${n}-root`,type:"Group",name:n,matrix:a.Matrix.Identity().asArray().slice(),children:t.map(t=>s.node(t))}}else i=s.node(t);return s.finish(i)},exports.setPhysicsResolver=function(t){Pt=t},exports.setQuaternionFromProperEuler=Y,exports.setRandomSource=_,exports.shaderProgram=Yn,exports.shaderVariants=function(){const t=new Set,e=[],s=s=>{const i={renderMode:n=exports.RenderMode.BillBoard,texture:null,reflectionAtlas:null,uTileCount:1,vTileCount:1,blendTiles:!1,softParticles:!1,materialAlphaTest:0,materialTransparent:!0,materialBlendMode:r.Constants.ALPHA_COMBINE,applyFog:!1,pivot:void 0,minParticleSize:0,maxParticleSize:1/0,lighting:n===exports.RenderMode.Mesh?"fixed":void 0,rim:void 0,mapUV:void 0,uvDistortion:void 0,gradientMap:void 0,erosion:void 0};var n;const o={depth:null,envAtlasReady:!1,meshUV2:!1};for(const t of s)Object.assign(i,t.settings),Object.assign(o,t.context);const a=Yn(i,o),h=a.name+" "+a.defines.join(",");if(t.has(h))return;t.add(h);const l=s.map(t=>t.name).filter(t=>""!==t);e.push({name:`${l.join(", ")} [${a.defines.join(",")||"none"}]`,program:a})};for(const t of Aa)for(const e of Ta)for(const i of Oa)for(const n of Pa)for(const r of $a)for(const o of Ea)for(const a of Ca)s([t,e,i,n,r,o,a]);for(const t of Aa)for(const e of Fa)for(const i of $a.slice(0,2))for(const n of Pa)s([t,e,i,n]);for(const t of Aa.filter(t=>Na.includes(t.name)))for(const e of t.settings?.renderMode===exports.RenderMode.Mesh?[Va,Ba]:[Va])for(const i of Ia)for(const n of Pa)for(const r of[Va,Oa[2]])for(const o of[Va,Ua])s([t,e,i,n,r,o]);return e},exports.smootherstep=D,exports.smoothstep=R,exports.softDepthParams=Ki,exports.speedFraction=Ae,exports.subEmitterInheritMask=We,exports.textureSourceUrl=Ko,exports.textureUVEqual=Si,exports.textureUVToJSON=bi,exports.trailCurveTension=rr,exports.trailLifetime=cr,exports.trailMinVertexDistance=lr,exports.trailTessellation=nr,exports.trailTextureMode=ar,exports.trailTextureScale=hr,exports.unloadPlugin=function(t){const e=hi.findIndex(e=>e.id===t);if(e<0)return;const s=hi[e];hi.splice(e,1);for(const t of s.emitterShapes)ri[t.type]===t&&delete ri[t.type];for(const t of s.behaviors)Ts[t.type]===t&&delete Ts[t.type]},exports.uvDistortionEqual=function(t,e){return t===e||!(!t||!e)&&(t.map===e.map&&t.strength===e.strength&&Si(t.mapUV,e.mapUV))},exports.warnFormat=Wt,exports.withRandomSource=function(t,e){const s=_(t);try{return e()}finally{_(s)}};
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