babylon.quarks 0.26.0 → 0.27.0

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Files changed (79) hide show
  1. package/CHANGELOG.md +769 -8
  2. package/README.md +10 -8
  3. package/dist/babylon.quarks.cjs +1 -1
  4. package/dist/babylon.quarks.cjs.map +1 -1
  5. package/dist/babylon.quarks.esm.js +1 -1
  6. package/dist/babylon.quarks.esm.js.map +1 -1
  7. package/dist/babylon.quarks.umd.min.js +1 -1
  8. package/dist/babylon.quarks.umd.min.js.map +1 -1
  9. package/dist/types/index.d.cts +6683 -0
  10. package/dist/types/index.d.ts +1959 -588
  11. package/package.json +12 -6
  12. package/src/BatchedRenderer.ts +204 -101
  13. package/src/EffectPool.ts +4 -1
  14. package/src/MeshSurfaceEmitter.ts +29 -4
  15. package/src/ParticleEmitter.ts +45 -15
  16. package/src/ParticleSystem.ts +909 -2061
  17. package/src/QuarksLoader.ts +421 -67
  18. package/src/QuarksPrefab.ts +91 -4
  19. package/src/QuarksSerializer.ts +484 -0
  20. package/src/QuarksUtil.ts +15 -0
  21. package/src/SpriteBatch.ts +106 -246
  22. package/src/TrailBatch.ts +533 -342
  23. package/src/VFXBatch.ts +236 -136
  24. package/src/batchKey.ts +237 -0
  25. package/src/effectResources.ts +79 -0
  26. package/src/envAtlas.ts +119 -17
  27. package/src/index.ts +32 -33
  28. package/src/nodeId.ts +13 -0
  29. package/src/shaderProgram.ts +325 -0
  30. package/src/shaderVariants.ts +225 -0
  31. package/src/shaders/chunks/fog.ts +4 -2
  32. package/src/shaders/chunks/sheet.ts +111 -0
  33. package/src/shaders/chunks/soft.ts +84 -0
  34. package/src/shaders/chunks/surface.ts +10 -0
  35. package/src/shaders/local_particle_physics_vert.glsl.ts +14 -28
  36. package/src/shaders/local_particle_physics_vert.wgsl.ts +16 -29
  37. package/src/shaders/particle_frag.glsl.ts +3 -22
  38. package/src/shaders/particle_frag.wgsl.ts +3 -23
  39. package/src/shaders/particle_physics_frag.glsl.ts +12 -25
  40. package/src/shaders/particle_physics_frag.wgsl.ts +12 -26
  41. package/src/shaders/particle_vert.glsl.ts +5 -27
  42. package/src/shaders/particle_vert.wgsl.ts +5 -26
  43. package/src/shaders/stretched_bb_particle_vert.glsl.ts +7 -33
  44. package/src/shaders/stretched_bb_particle_vert.wgsl.ts +7 -33
  45. package/src/shaders/trail_frag.glsl.ts +11 -1
  46. package/src/shaders/trail_frag.wgsl.ts +11 -0
  47. package/src/shaders/trail_vert.glsl.ts +45 -36
  48. package/src/shaders/trail_vert.wgsl.ts +46 -40
  49. package/src/softDepth.ts +136 -0
  50. package/src/system/BehaviorPlan.ts +85 -0
  51. package/src/system/BoundsTracker.ts +181 -0
  52. package/src/system/EmissionController.ts +360 -0
  53. package/src/system/EventDispatcher.ts +44 -0
  54. package/src/system/ParticleSpawner.ts +274 -0
  55. package/src/system/SimulationClock.ts +130 -0
  56. package/src/system/geometry.ts +111 -0
  57. package/src/system/integrate.ts +428 -0
  58. package/src/system/materialResolve.ts +116 -0
  59. package/src/system/normalize.ts +95 -0
  60. package/src/system/serialization.ts +401 -0
  61. package/src/system/settingsSchema.ts +317 -0
  62. package/src/system/types.ts +410 -0
  63. package/src/textureSource.ts +30 -0
  64. package/src/trailSettings.ts +51 -0
  65. package/src/BatchedParticleRenderer.ts +0 -3
  66. package/src/materials/ParticleMaterials.ts +0 -23
  67. package/src/materials/index.ts +0 -1
  68. package/src/shaders/chunks/index.ts +0 -1
  69. package/src/shaders/chunks/register-shader-chunks.ts +0 -32
  70. package/src/shaders/chunks/soft_fragment.glsl.ts +0 -13
  71. package/src/shaders/chunks/soft_pars_fragment.glsl.ts +0 -20
  72. package/src/shaders/chunks/soft_pars_vertex.glsl.ts +0 -6
  73. package/src/shaders/chunks/soft_vertex.glsl.ts +0 -6
  74. package/src/shaders/chunks/tile_fragment.glsl.ts +0 -9
  75. package/src/shaders/chunks/tile_pars_fragment.glsl.ts +0 -9
  76. package/src/shaders/chunks/tile_pars_vertex.glsl.ts +0 -28
  77. package/src/shaders/chunks/tile_vertex.glsl.ts +0 -18
  78. package/src/shaders/index.ts +0 -9
  79. package/src/shaders/local_particle_vert.glsl.ts +0 -50
@@ -1,2 +1,2 @@
1
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this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,i,s){return this._x=t,this._y=e,this._z=i,this._w=s,this._onChangeCallback(),this}clone(){return new it(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e=!0){const 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this._x=t.x*s,this._y=t.y*s,this._z=t.z*s,this._w=Math.cos(i),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,i=e[0],s=e[4],n=e[8],r=e[1],o=e[5],a=e[9],h=e[2],l=e[6],c=e[10],u=i+o+c;if(u>0){const t=.5/Math.sqrt(u+1);this._w=.25/t,this._x=(l-a)*t,this._y=(n-h)*t,this._z=(r-s)*t}else if(i>o&&i>c){const t=2*Math.sqrt(1+i-o-c);this._w=(l-a)/t,this._x=.25*t,this._y=(s+r)/t,this._z=(n+h)/t}else if(o>c){const t=2*Math.sqrt(1+o-i-c);this._w=(n-h)/t,this._x=(s+r)/t,this._y=.25*t,this._z=(a+l)/t}else{const t=2*Math.sqrt(1+c-i-o);this._w=(r-s)/t,this._x=(n+h)/t,this._y=(a+l)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let i=t.dot(e)+1;return i<Number.EPSILON?(i=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=i):(this._x=0,this._y=-t.z,this._z=t.y,this._w=i)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=i),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(B(this.dot(t),-1,1)))}rotateTowards(t,e){const i=this.angleTo(t);if(0===i)return this;const s=Math.min(1,e/i);return this.slerp(t,s),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t){return this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const i=t._x,s=t._y,n=t._z,r=t._w,o=e._x,a=e._y,h=e._z,l=e._w;return this._x=i*l+r*o+s*h-n*a,this._y=s*l+r*a+n*o-i*h,this._z=n*l+r*h+i*a-s*o,this._w=r*l-i*o-s*a-n*h,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const i=this._x,s=this._y,n=this._z,r=this._w;let o=r*t._w+i*t._x+s*t._y+n*t._z;if(o<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,o=-o):this.copy(t),o>=1)return this._w=r,this._x=i,this._y=s,this._z=n,this;const a=1-o*o;if(a<=Number.EPSILON){const t=1-e;return this._w=t*r+e*this._w,this._x=t*i+e*this._x,this._y=t*s+e*this._y,this._z=t*n+e*this._z,this.normalize(),this}const h=Math.sqrt(a),l=Math.atan2(h,o),c=Math.sin((1-e)*l)/h,u=Math.sin(e*l)/h;return this._w=r*c+this._w*u,this._x=i*c+this._x*u,this._y=s*c+this._y*u,this._z=n*c+this._z*u,this._onChangeCallback(),this}slerpQuaternions(t,e,i){return this.copy(t).slerp(e,i)}random(){const t=2*Math.PI*z(),e=2*Math.PI*z(),i=z(),s=Math.sqrt(1-i),n=Math.sqrt(i);return this.set(s*Math.sin(t),s*Math.cos(t),n*Math.sin(e),n*Math.cos(e))}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}toJSON(){return this.toArray()}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}it.prototype.isQuaternion=!0;class st{constructor(t=0,e=0,i=0){this.x=t,this.y=e,this.z=i}set(t,e,i){return void 0===i&&(i=this.z),this.x=t,this.y=e,this.z=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new st(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return this.applyQuaternion(rt.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(rt.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,i=this.y,s=this.z,n=t.elements;return this.x=n[0]*e+n[3]*i+n[6]*s,this.y=n[1]*e+n[4]*i+n[7]*s,this.z=n[2]*e+n[5]*i+n[8]*s,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,i=this.y,s=this.z,n=t.elements,r=1/(n[3]*e+n[7]*i+n[11]*s+n[15]);return this.x=(n[0]*e+n[4]*i+n[8]*s+n[12])*r,this.y=(n[1]*e+n[5]*i+n[9]*s+n[13])*r,this.z=(n[2]*e+n[6]*i+n[10]*s+n[14])*r,this}applyQuaternion(t){const e=this.x,i=this.y,s=this.z,n=t.x,r=t.y,o=t.z,a=t.w,h=2*(r*s-o*i),l=2*(o*e-n*s),c=2*(n*i-r*e);return this.x=e+a*h+r*c-o*l,this.y=i+a*l+o*h-n*c,this.z=s+a*c+n*l-r*h,this}transformDirection(t){const e=this.x,i=this.y,s=this.z,n=t.elements;return this.x=n[0]*e+n[4]*i+n[8]*s,this.y=n[1]*e+n[5]*i+n[9]*s,this.z=n[2]*e+n[6]*i+n[10]*s,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(t,Math.min(e,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this.z=t.z+(e.z-t.z)*i,this}cross(t){return this.crossVectors(this,t)}crossVectors(t,e){const i=t.x,s=t.y,n=t.z,r=e.x,o=e.y,a=e.z;return this.x=s*a-n*o,this.y=n*r-i*a,this.z=i*o-s*r,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const i=t.dot(this)/e;return this.copy(t).multiplyScalar(i)}projectOnPlane(t){return nt.copy(this).projectOnVector(t),this.sub(nt)}reflect(t){return this.sub(nt.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const i=this.dot(t)/e;return Math.acos(B(i,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,i=this.y-t.y,s=this.z-t.z;return e*e+i*i+s*s}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSphericalCoords(t,e,i){const s=Math.sin(e)*t;return this.x=s*Math.sin(i),this.y=Math.cos(e)*t,this.z=s*Math.cos(i),this}setFromCylindricalCoords(t,e,i){return this.x=t*Math.sin(e),this.y=i,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),i=this.setFromMatrixColumn(t,1).length(),s=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=i,this.z=s,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}setFromEuler(t){return this.x=t._x,this.y=t._y,this.z=t._z,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}random(){return this.x=z(),this.y=z(),this.z=z(),this}randomDirection(){const t=z()*Math.PI*2,e=2*z()-1,i=Math.sqrt(1-e*e);return this.x=i*Math.cos(t),this.y=e,this.z=i*Math.sin(t),this}abs(){return this.x=Math.abs(this.x),this.y=Math.abs(this.y),this.z=Math.abs(this.z),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}st.prototype.isVector3=!0;const nt=new st,rt=new it,ot=2e3,at=2001;class ht{constructor(t,e,i,s,n,r,o,a,h,l,c,u,d,f,m,p){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],void 0!==t&&this.set(t,e,i,s,n,r,o,a,h,l,c,u,d,f,m,p)}extractPosition(t){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(t)}multiplyToArray(t,e,i){return console.error("THREE.Matrix4: .multiplyToArray() has been removed."),this}setRotationFromQuaternion(t){return this.makeRotationFromQuaternion(t)}set(t,e,i,s,n,r,o,a,h,l,c,u,d,f,m,p){const y=this.elements;return y[0]=t,y[4]=e,y[8]=i,y[12]=s,y[1]=n,y[5]=r,y[9]=o,y[13]=a,y[2]=h,y[6]=l,y[10]=c,y[14]=u,y[3]=d,y[7]=f,y[11]=m,y[15]=p,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new ht).fromArray(this.elements)}copy(t){const e=this.elements,i=t.elements;return e[0]=i[0],e[1]=i[1],e[2]=i[2],e[3]=i[3],e[4]=i[4],e[5]=i[5],e[6]=i[6],e[7]=i[7],e[8]=i[8],e[9]=i[9],e[10]=i[10],e[11]=i[11],e[12]=i[12],e[13]=i[13],e[14]=i[14],e[15]=i[15],this}copyPosition(t){const e=this.elements,i=t.elements;return e[12]=i[12],e[13]=i[13],e[14]=i[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,i){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),i.setFromMatrixColumn(this,2),this}makeBasis(t,e,i){return this.set(t.x,e.x,i.x,0,t.y,e.y,i.y,0,t.z,e.z,i.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,i=t.elements,s=1/lt.setFromMatrixColumn(t,0).length(),n=1/lt.setFromMatrixColumn(t,1).length(),r=1/lt.setFromMatrixColumn(t,2).length();return e[0]=i[0]*s,e[1]=i[1]*s,e[2]=i[2]*s,e[3]=0,e[4]=i[4]*n,e[5]=i[5]*n,e[6]=i[6]*n,e[7]=0,e[8]=i[8]*r,e[9]=i[9]*r,e[10]=i[10]*r,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){const e=this.elements,i=t.x,s=t.y,n=t.z,r=Math.cos(i),o=Math.sin(i),a=Math.cos(s),h=Math.sin(s),l=Math.cos(n),c=Math.sin(n);if("XYZ"===t.order){const t=r*l,i=r*c,s=o*l,n=o*c;e[0]=a*l,e[4]=-a*c,e[8]=h,e[1]=i+s*h,e[5]=t-n*h,e[9]=-o*a,e[2]=n-t*h,e[6]=s+i*h,e[10]=r*a}else if("YXZ"===t.order){const t=a*l,i=a*c,s=h*l,n=h*c;e[0]=t+n*o,e[4]=s*o-i,e[8]=r*h,e[1]=r*c,e[5]=r*l,e[9]=-o,e[2]=i*o-s,e[6]=n+t*o,e[10]=r*a}else if("ZXY"===t.order){const t=a*l,i=a*c,s=h*l,n=h*c;e[0]=t-n*o,e[4]=-r*c,e[8]=s+i*o,e[1]=i+s*o,e[5]=r*l,e[9]=n-t*o,e[2]=-r*h,e[6]=o,e[10]=r*a}else if("ZYX"===t.order){const t=r*l,i=r*c,s=o*l,n=o*c;e[0]=a*l,e[4]=s*h-i,e[8]=t*h+n,e[1]=a*c,e[5]=n*h+t,e[9]=i*h-s,e[2]=-h,e[6]=o*a,e[10]=r*a}else if("YZX"===t.order){const t=r*a,i=r*h,s=o*a,n=o*h;e[0]=a*l,e[4]=n-t*c,e[8]=s*c+i,e[1]=c,e[5]=r*l,e[9]=-o*l,e[2]=-h*l,e[6]=i*c+s,e[10]=t-n*c}else if("XZY"===t.order){const t=r*a,i=r*h,s=o*a,n=o*h;e[0]=a*l,e[4]=-c,e[8]=h*l,e[1]=t*c+n,e[5]=r*l,e[9]=i*c-s,e[2]=s*c-i,e[6]=o*l,e[10]=n*c+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(ut,t,dt)}lookAt(t,e,i){const s=this.elements;return pt.subVectors(t,e),0===pt.lengthSq()&&(pt.z=1),pt.normalize(),ft.crossVectors(i,pt),0===ft.lengthSq()&&(1===Math.abs(i.z)?pt.x+=1e-4:pt.z+=1e-4,pt.normalize(),ft.crossVectors(i,pt)),ft.normalize(),mt.crossVectors(pt,ft),s[0]=ft.x,s[4]=mt.x,s[8]=pt.x,s[1]=ft.y,s[5]=mt.y,s[9]=pt.y,s[2]=ft.z,s[6]=mt.z,s[10]=pt.z,this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const i=t.elements,s=e.elements,n=this.elements,r=i[0],o=i[4],a=i[8],h=i[12],l=i[1],c=i[5],u=i[9],d=i[13],f=i[2],m=i[6],p=i[10],y=i[14],g=i[3],v=i[7],x=i[11],S=i[15],w=s[0],b=s[4],M=s[8],z=s[12],_=s[1],V=s[5],T=s[9],P=s[13],O=s[2],A=s[6],C=s[10],F=s[14],$=s[3],B=s[7],I=s[11],U=s[15];return n[0]=r*w+o*_+a*O+h*$,n[4]=r*b+o*V+a*A+h*B,n[8]=r*M+o*T+a*C+h*I,n[12]=r*z+o*P+a*F+h*U,n[1]=l*w+c*_+u*O+d*$,n[5]=l*b+c*V+u*A+d*B,n[9]=l*M+c*T+u*C+d*I,n[13]=l*z+c*P+u*F+d*U,n[2]=f*w+m*_+p*O+y*$,n[6]=f*b+m*V+p*A+y*B,n[10]=f*M+m*T+p*C+y*I,n[14]=f*z+m*P+p*F+y*U,n[3]=g*w+v*_+x*O+S*$,n[7]=g*b+v*V+x*A+S*B,n[11]=g*M+v*T+x*C+S*I,n[15]=g*z+v*P+x*F+S*U,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],i=t[4],s=t[8],n=t[12],r=t[1],o=t[5],a=t[9],h=t[13],l=t[2],c=t[6],u=t[10],d=t[14];return t[3]*(+n*a*c-s*h*c-n*o*u+i*h*u+s*o*d-i*a*d)+t[7]*(+e*a*d-e*h*u+n*r*u-s*r*d+s*h*l-n*a*l)+t[11]*(+e*h*c-e*o*d-n*r*c+i*r*d+n*o*l-i*h*l)+t[15]*(-s*o*l-e*a*c+e*o*u+s*r*c-i*r*u+i*a*l)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,i){const s=this.elements;return t.isVector3?(s[12]=t.x,s[13]=t.y,s[14]=t.z):(s[12]=t,s[13]=e,s[14]=i),this}invert(){const t=this.elements,e=t[0],i=t[1],s=t[2],n=t[3],r=t[4],o=t[5],a=t[6],h=t[7],l=t[8],c=t[9],u=t[10],d=t[11],f=t[12],m=t[13],p=t[14],y=t[15],g=c*p*h-m*u*h+m*a*d-o*p*d-c*a*y+o*u*y,v=f*u*h-l*p*h-f*a*d+r*p*d+l*a*y-r*u*y,x=l*m*h-f*c*h+f*o*d-r*m*d-l*o*y+r*c*y,S=f*c*a-l*m*a-f*o*u+r*m*u+l*o*p-r*c*p,w=e*g+i*v+s*x+n*S;if(0===w)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const b=1/w;return t[0]=g*b,t[1]=(m*u*n-c*p*n-m*s*d+i*p*d+c*s*y-i*u*y)*b,t[2]=(o*p*n-m*a*n+m*s*h-i*p*h-o*s*y+i*a*y)*b,t[3]=(c*a*n-o*u*n-c*s*h+i*u*h+o*s*d-i*a*d)*b,t[4]=v*b,t[5]=(l*p*n-f*u*n+f*s*d-e*p*d-l*s*y+e*u*y)*b,t[6]=(f*a*n-r*p*n-f*s*h+e*p*h+r*s*y-e*a*y)*b,t[7]=(r*u*n-l*a*n+l*s*h-e*u*h-r*s*d+e*a*d)*b,t[8]=x*b,t[9]=(f*c*n-l*m*n-f*i*d+e*m*d+l*i*y-e*c*y)*b,t[10]=(r*m*n-f*o*n+f*i*h-e*m*h-r*i*y+e*o*y)*b,t[11]=(l*o*n-r*c*n-l*i*h+e*c*h+r*i*d-e*o*d)*b,t[12]=S*b,t[13]=(l*m*s-f*c*s+f*i*u-e*m*u-l*i*p+e*c*p)*b,t[14]=(f*o*s-r*m*s-f*i*a+e*m*a+r*i*p-e*o*p)*b,t[15]=(r*c*s-l*o*s+l*i*a-e*c*a-r*i*u+e*o*u)*b,this}scale(t){const e=this.elements,i=t.x,s=t.y,n=t.z;return e[0]*=i,e[4]*=s,e[8]*=n,e[1]*=i,e[5]*=s,e[9]*=n,e[2]*=i,e[6]*=s,e[10]*=n,e[3]*=i,e[7]*=s,e[11]*=n,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],i=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],s=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,i,s))}makeTranslation(t,e,i){return t.isVector3?this.set(1,0,0,t.x,0,1,0,t.y,0,0,1,t.z,0,0,0,1):this.set(1,0,0,t,0,1,0,e,0,0,1,i,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),i=Math.sin(t);return this.set(1,0,0,0,0,e,-i,0,0,i,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),i=Math.sin(t);return this.set(e,0,i,0,0,1,0,0,-i,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),i=Math.sin(t);return this.set(e,-i,0,0,i,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const i=Math.cos(e),s=Math.sin(e),n=1-i,r=t.x,o=t.y,a=t.z,h=n*r,l=n*o;return this.set(h*r+i,h*o-s*a,h*a+s*o,0,h*o+s*a,l*o+i,l*a-s*r,0,h*a-s*o,l*a+s*r,n*a*a+i,0,0,0,0,1),this}makeScale(t,e,i){return this.set(t,0,0,0,0,e,0,0,0,0,i,0,0,0,0,1),this}makeShear(t,e,i,s,n,r){return this.set(1,i,n,0,t,1,r,0,e,s,1,0,0,0,0,1),this}compose(t,e,i){const s=this.elements,n=e._x,r=e._y,o=e._z,a=e._w,h=n+n,l=r+r,c=o+o,u=n*h,d=n*l,f=n*c,m=r*l,p=r*c,y=o*c,g=a*h,v=a*l,x=a*c,S=i.x,w=i.y,b=i.z;return s[0]=(1-(m+y))*S,s[1]=(d+x)*S,s[2]=(f-v)*S,s[3]=0,s[4]=(d-x)*w,s[5]=(1-(u+y))*w,s[6]=(p+g)*w,s[7]=0,s[8]=(f+v)*b,s[9]=(p-g)*b,s[10]=(1-(u+m))*b,s[11]=0,s[12]=t.x,s[13]=t.y,s[14]=t.z,s[15]=1,this}decompose(t,e,i){const s=this.elements;let n=lt.set(s[0],s[1],s[2]).length();const r=lt.set(s[4],s[5],s[6]).length(),o=lt.set(s[8],s[9],s[10]).length();this.determinant()<0&&(n=-n),t.x=s[12],t.y=s[13],t.z=s[14],ct.copy(this);const a=1/n,h=1/r,l=1/o;return ct.elements[0]*=a,ct.elements[1]*=a,ct.elements[2]*=a,ct.elements[4]*=h,ct.elements[5]*=h,ct.elements[6]*=h,ct.elements[8]*=l,ct.elements[9]*=l,ct.elements[10]*=l,e.setFromRotationMatrix(ct),i.x=n,i.y=r,i.z=o,this}makePerspective(t,e,i,s,n,r,o=2e3){const a=this.elements,h=2*n/(e-t),l=2*n/(i-s),c=(e+t)/(e-t),u=(i+s)/(i-s);let d,f;if(o===ot)d=-(r+n)/(r-n),f=-2*r*n/(r-n);else{if(o!==at)throw new Error("Matrix4.makePerspective(): Invalid coordinate system: "+o);d=-r/(r-n),f=-r*n/(r-n)}return a[0]=h,a[4]=0,a[8]=c,a[12]=0,a[1]=0,a[5]=l,a[9]=u,a[13]=0,a[2]=0,a[6]=0,a[10]=d,a[14]=f,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(t,e,i,s,n,r,o=2e3){const a=this.elements,h=1/(e-t),l=1/(i-s),c=1/(r-n),u=(e+t)*h,d=(i+s)*l;let f,m;if(o===ot)f=(r+n)*c,m=-2*c;else{if(o!==at)throw new Error("../math.Matrix4.makeOrthographic(): Invalid coordinate system: "+o);f=n*c,m=-1*c}return a[0]=2*h,a[4]=0,a[8]=0,a[12]=-u,a[1]=0,a[5]=2*l,a[9]=0,a[13]=-d,a[2]=0,a[6]=0,a[10]=m,a[14]=-f,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(t){const e=this.elements,i=t.elements;for(let t=0;t<16;t++)if(e[t]!==i[t])return!1;return!0}fromArray(t,e=0){for(let i=0;i<16;i++)this.elements[i]=t[i+e];return this}toArray(t=[],e=0){const i=this.elements;return t[e]=i[0],t[e+1]=i[1],t[e+2]=i[2],t[e+3]=i[3],t[e+4]=i[4],t[e+5]=i[5],t[e+6]=i[6],t[e+7]=i[7],t[e+8]=i[8],t[e+9]=i[9],t[e+10]=i[10],t[e+11]=i[11],t[e+12]=i[12],t[e+13]=i[13],t[e+14]=i[14],t[e+15]=i[15],t}}ht.prototype.isMatrix4=!0;const lt=new st,ct=new ht,ut=new st(0,0,0),dt=new st(1,1,1),ft=new st,mt=new st,pt=new st,yt=new ht,gt=new it;class vt{constructor(t=0,e=0,i=0,s=vt.DEFAULT_ORDER){this._x=t,this._y=e,this._z=i,this._order=s}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,i,s=this._order){return this._x=t,this._y=e,this._z=i,this._order=s,this._onChangeCallback(),this}clone(){return new vt(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,i=!0){const s=t.elements,n=s[0],r=s[4],o=s[8],a=s[1],h=s[5],l=s[9],c=s[2],u=s[6],d=s[10];switch(e){case"XYZ":this._y=Math.asin(B(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-l,d),this._z=Math.atan2(-r,n)):(this._x=Math.atan2(u,h),this._z=0);break;case"YXZ":this._x=Math.asin(-B(l,-1,1)),Math.abs(l)<.9999999?(this._y=Math.atan2(o,d),this._z=Math.atan2(a,h)):(this._y=Math.atan2(-c,n),this._z=0);break;case"ZXY":this._x=Math.asin(B(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(-c,d),this._z=Math.atan2(-r,h)):(this._y=0,this._z=Math.atan2(a,n));break;case"ZYX":this._y=Math.asin(-B(c,-1,1)),Math.abs(c)<.9999999?(this._x=Math.atan2(u,d),this._z=Math.atan2(a,n)):(this._x=0,this._z=Math.atan2(-r,h));break;case"YZX":this._z=Math.asin(B(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-l,h),this._y=Math.atan2(-c,n)):(this._x=0,this._y=Math.atan2(o,d));break;case"XZY":this._z=Math.asin(-B(r,-1,1)),Math.abs(r)<.9999999?(this._x=Math.atan2(u,h),this._y=Math.atan2(o,n)):(this._x=Math.atan2(-l,d),this._y=0);break;default:console.warn("../math.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!0===i&&this._onChangeCallback(),this}setFromQuaternion(t,e,i){return yt.makeRotationFromQuaternion(t),this.setFromRotationMatrix(yt,e,i)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return gt.setFromEuler(this),this.setFromQuaternion(gt,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(t){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}vt.DEFAULT_ORDER="XYZ",vt.prototype.isEuler=!0;class xt{constructor(t,e,i,s,n,r,o,a,h){this.elements=[1,0,0,0,1,0,0,0,1],void 0!==t&&this.set(t,e,i,s,n,r,o,a,h)}set(t,e,i,s,n,r,o,a,h){const l=this.elements;return l[0]=t,l[1]=s,l[2]=o,l[3]=e,l[4]=n,l[5]=a,l[6]=i,l[7]=r,l[8]=h,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(t){const e=this.elements,i=t.elements;return e[0]=i[0],e[1]=i[1],e[2]=i[2],e[3]=i[3],e[4]=i[4],e[5]=i[5],e[6]=i[6],e[7]=i[7],e[8]=i[8],this}extractBasis(t,e,i){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),i.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const i=t.elements,s=e.elements,n=this.elements,r=i[0],o=i[3],a=i[6],h=i[1],l=i[4],c=i[7],u=i[2],d=i[5],f=i[8],m=s[0],p=s[3],y=s[6],g=s[1],v=s[4],x=s[7],S=s[2],w=s[5],b=s[8];return n[0]=r*m+o*g+a*S,n[3]=r*p+o*v+a*w,n[6]=r*y+o*x+a*b,n[1]=h*m+l*g+c*S,n[4]=h*p+l*v+c*w,n[7]=h*y+l*x+c*b,n[2]=u*m+d*g+f*S,n[5]=u*p+d*v+f*w,n[8]=u*y+d*x+f*b,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],i=t[1],s=t[2],n=t[3],r=t[4],o=t[5],a=t[6],h=t[7],l=t[8];return e*r*l-e*o*h-i*n*l+i*o*a+s*n*h-s*r*a}invert(){const t=this.elements,e=t[0],i=t[1],s=t[2],n=t[3],r=t[4],o=t[5],a=t[6],h=t[7],l=t[8],c=l*r-o*h,u=o*a-l*n,d=h*n-r*a,f=e*c+i*u+s*d;if(0===f)return this.set(0,0,0,0,0,0,0,0,0);const m=1/f;return t[0]=c*m,t[1]=(s*h-l*i)*m,t[2]=(o*i-s*r)*m,t[3]=u*m,t[4]=(l*e-s*a)*m,t[5]=(s*n-o*e)*m,t[6]=d*m,t[7]=(i*a-h*e)*m,t[8]=(r*e-i*n)*m,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,i,s,n,r,o){const a=Math.cos(n),h=Math.sin(n);return this.set(i*a,i*h,-i*(a*r+h*o)+r+t,-s*h,s*a,-s*(-h*r+a*o)+o+e,0,0,1),this}scale(t,e){return this.premultiply(St.makeScale(t,e)),this}rotate(t){return this.premultiply(St.makeRotation(-t)),this}translate(t,e){return this.premultiply(St.makeTranslation(t,e)),this}makeTranslation(t,e){return t.isVector2?this.set(1,0,t.x,0,1,t.y,0,0,1):this.set(1,0,t,0,1,e,0,0,1),this}makeRotation(t){const e=Math.cos(t),i=Math.sin(t);return this.set(e,-i,0,i,e,0,0,0,1),this}makeScale(t,e){return this.set(t,0,0,0,e,0,0,0,1),this}equals(t){const e=this.elements,i=t.elements;for(let t=0;t<9;t++)if(e[t]!==i[t])return!1;return!0}fromArray(t,e=0){for(let i=0;i<9;i++)this.elements[i]=t[i+e];return this}toArray(t=[],e=0){const i=this.elements;return t[e]=i[0],t[e+1]=i[1],t[e+2]=i[2],t[e+3]=i[3],t[e+4]=i[4],t[e+5]=i[5],t[e+6]=i[6],t[e+7]=i[7],t[e+8]=i[8],t}clone(){return(new xt).fromArray(this.elements)}}xt.prototype.isMatrix3=!0;const St=new xt,wt=new Float32Array(4);class bt extends it{constructor(t,e){super(),this.data=t,this.offset=e}bind(t,e){this.data=t,this.offset=e}}const Mt=bt.prototype;Mt.data=wt,Mt.offset=0,Object.defineProperties(bt.prototype,{_x:{get(){return this.data[this.offset]},set(t){this.data[this.offset]=t}},_y:{get(){return this.data[this.offset+1]},set(t){this.data[this.offset+1]=t}},_z:{get(){return this.data[this.offset+2]},set(t){this.data[this.offset+2]=t}},_w:{get(){return this.data[this.offset+3]},set(t){this.data[this.offset+3]=t}}});class zt{constructor(t=0,e=0){this.x=t,this.y=e}get width(){return this.x}set width(t){this.x=t}get height(){return this.y}set height(t){this.y=t}set(t,e){return this.x=t,this.y=e,this}setScalar(t){return this.x=t,this.y=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+t)}}clone(){return new zt(this.x,this.y)}copy(t){return this.x=t.x,this.y=t.y,this}add(t){return this.x+=t.x,this.y+=t.y,this}addScalar(t){return this.x+=t,this.y+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this}subScalar(t){return this.x-=t,this.y-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this}multiply(t){return this.x*=t.x,this.y*=t.y,this}multiplyScalar(t){return this.x*=t,this.y*=t,this}divide(t){return this.x/=t.x,this.y/=t.y,this}divideScalar(t){return this.multiplyScalar(1/t)}applyMatrix3(t){const e=this.x,i=this.y,s=t.elements;return this.x=s[0]*e+s[3]*i+s[6],this.y=s[1]*e+s[4]*i+s[7],this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this}clampLength(t,e){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(t,Math.min(e,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(t){return this.x*t.x+this.y*t.y}cross(t){return this.x*t.y-this.y*t.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const i=this.dot(t)/e;return Math.acos(B(i,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,i=this.y-t.y;return e*e+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this}equals(t){return t.x===this.x&&t.y===this.y}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t}rotateAround(t,e){const i=Math.cos(e),s=Math.sin(e),n=this.x-t.x,r=this.y-t.y;return this.x=n*i-r*s+t.x,this.y=n*s+r*i+t.y,this}random(){return this.x=z(),this.y=z(),this}*[Symbol.iterator](){yield this.x,yield this.y}}zt.isVector2=!0;const _t=new Float32Array(3);class Vt extends st{constructor(t,e){super(),this.data=t,this.offset=e}bind(t,e){this.data=t,this.offset=e}}const Tt=Vt.prototype;Tt.data=_t,Tt.offset=0,Object.defineProperties(Vt.prototype,{x:{get(){return this.data[this.offset]},set(t){this.data[this.offset]=t}},y:{get(){return this.data[this.offset+1]},set(t){this.data[this.offset+1]=t}},z:{get(){return this.data[this.offset+2]},set(t){this.data[this.offset+2]=t}}});class Pt{constructor(t=0,e=0,i=0,s=1){this.x=t,this.y=e,this.z=i,this.w=s}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,i,s){return this.x=t,this.y=e,this.z=i,this.w=s,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new Pt(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=t.w,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,i=this.y,s=this.z,n=this.w,r=t.elements;return this.x=r[0]*e+r[4]*i+r[8]*s+r[12]*n,this.y=r[1]*e+r[5]*i+r[9]*s+r[13]*n,this.z=r[2]*e+r[6]*i+r[10]*s+r[14]*n,this.w=r[3]*e+r[7]*i+r[11]*s+r[15]*n,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,i,s,n;const r=.01,o=.1,a=t.elements,h=a[0],l=a[4],c=a[8],u=a[1],d=a[5],f=a[9],m=a[2],p=a[6],y=a[10];if(Math.abs(l-u)<r&&Math.abs(c-m)<r&&Math.abs(f-p)<r){if(Math.abs(l+u)<o&&Math.abs(c+m)<o&&Math.abs(f+p)<o&&Math.abs(h+d+y-3)<o)return this.set(1,0,0,0),this;e=Math.PI;const t=(h+1)/2,a=(d+1)/2,g=(y+1)/2,v=(l+u)/4,x=(c+m)/4,S=(f+p)/4;return t>a&&t>g?t<r?(i=0,s=.707106781,n=.707106781):(i=Math.sqrt(t),s=v/i,n=x/i):a>g?a<r?(i=.707106781,s=0,n=.707106781):(s=Math.sqrt(a),i=v/s,n=S/s):g<r?(i=.707106781,s=.707106781,n=0):(n=Math.sqrt(g),i=x/n,s=S/n),this.set(i,s,n,e),this}let g=Math.sqrt((p-f)*(p-f)+(c-m)*(c-m)+(u-l)*(u-l));return Math.abs(g)<.001&&(g=1),this.x=(p-f)/g,this.y=(c-m)/g,this.z=(u-l)/g,this.w=Math.acos((h+d+y-1)/2),this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this.w=Math.max(t.w,Math.min(e.w,this.w)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this.w=Math.max(t,Math.min(e,this.w)),this}clampLength(t,e){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(t,Math.min(e,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this.z=t.z+(e.z-t.z)*i,this.w=t.w+(e.w-t.w)*i,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t}random(){return this.x=z(),this.y=z(),this.z=z(),this.w=z(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}Pt.prototype.isVector4=!0;const Ot=new Float32Array(4);class At extends Pt{constructor(t,e){super(),this.data=t,this.offset=e}bind(t,e){this.data=t,this.offset=e}}const Ct=At.prototype;let Ft;function $t(t){Ft=t}function Bt(){return Ft}Ct.data=Ot,Ct.offset=0,Object.defineProperties(At.prototype,{x:{get(){return this.data[this.offset]},set(t){this.data[this.offset]=t}},y:{get(){return this.data[this.offset+1]},set(t){this.data[this.offset+1]=t}},z:{get(){return this.data[this.offset+2]},set(t){this.data[this.offset+2]=t}},w:{get(){return this.data[this.offset+3]},set(t){this.data[this.offset+3]=t}}});class It{constructor(t,e){this.resolver=t,this.bounce=e,this.type="ApplyCollision",this.tempV=new st}initialize(t){}update(t,e){this.resolver&&this.resolver.resolve(t.position,this.tempV)&&t.velocity.reflect(this.tempV).multiplyScalar(this.bounce)}frameUpdate(t){}toJSON(){return{type:this.type,bounce:this.bounce}}static fromJSON(t){return new It(Bt(),t.bounce)}clone(){return new It(this.resolver,this.bounce)}reset(){}}class Ut{constructor(t){this.value=t,this.type="value"}startGen(t){}genValue(t){return this.value}toJSON(){return{type:"ConstantValue",value:this.value}}static fromJSON(t){return new Ut(t.value)}clone(){return new Ut(this.value)}}class Nt{constructor(t,e){this.a=t,this.b=e,this.indexCount=-1,this.type="value"}startGen(t){this.indexCount=t.length,t.push(z())}genValue(t){return-1===this.indexCount&&this.startGen(t),et.lerp(this.a,this.b,t[this.indexCount])}toJSON(){return{type:"IntervalValue",a:this.a,b:this.b}}static fromJSON(t){return new Nt(t.a,t.b)}clone(){return new Nt(this.a,this.b)}}class Et{constructor(t,e,i,s){this.p=[t,e,i,s]}genValue(t){const e=this.p,i=t*t,s=1-t,n=s*s;return e[0]*n*s+e[1]*n*t*3+e[2]*s*i*3+e[3]*i*t}derivativeCoefficients(t){const e=[];for(let i=t,s=i.length-1;s>0;s--){const t=[];for(let e=0;e<s;e++){const n=s*(i[e+1]-i[e]);t.push(n)}e.push(t),i=t}return e}getSlope(t){const e=this.derivativeCoefficients(this.p)[0],i=1-t,s=i*t*2,n=t*t;return i*i*e[0]+s*e[1]+n*e[2]}controlCurve(t,e){this.p[1]=t/3+this.p[0],this.p[2]=this.p[3]-e/3}hull(t){let e,i=this.p,s=[],n=0,r=0,o=0;const a=[];for(a[n++]=i[0],a[n++]=i[1],a[n++]=i[2],a[n++]=i[3];i.length>1;){for(s=[],r=0,o=i.length-1;r<o;r++)e=t*i[r]+(1-t)*i[r+1],a[n++]=e,s.push(e);i=s}return a}split(t){const e=this.hull(t);return{left:new Et(e[0],e[4],e[7],e[9]),right:new Et(e[9],e[8],e[6],e[3]),span:e}}clone(){return new Et(this.p[0],this.p[1],this.p[2],this.p[3])}toJSON(){return{p0:this.p[0],p1:this.p[1],p2:this.p[2],p3:this.p[3]}}static fromJSON(t){return new Et(t.p0,t.p1,t.p2,t.p3)}}class Dt{constructor(){this.functions=new Array}findFunction(t){const e=this.functions,i=e.length-1;if(i<=0)return 0===i&&t>=e[0][1]&&t<=1?0:-1;let s=0,n=i;for(;s+1<n;){const i=s+n>>1;if(t<e[i][1])n=i-1;else{if(!(t>this.getEndX(i)))return i;s=i+1}}for(let i=s;i<=n;i++)if(t>=e[i][1]&&t<=this.getEndX(i))return i;return-1}getStartX(t){return this.functions[t][1]}setStartX(t,e){t>0&&(this.functions[t][1]=e)}getEndX(t){return t+1<this.functions.length?this.functions[t+1][1]:1}setEndX(t,e){t+1<this.functions.length&&(this.functions[t+1][1]=e)}insertFunction(t,e){const i=this.findFunction(t);this.functions.splice(i+1,0,[e,t])}removeFunction(t){return this.functions.splice(t,1)[0][0]}getFunction(t){return this.functions[t][0]}setFunction(t,e){this.functions[t][0]=e}get numOfFunctions(){return this.functions.length}}class Rt extends Dt{constructor(t=[[new Et(0,1/3,1/3*2,1),0]]){super(),this.table=null,this.tableSignature=null,this.type="function",this.functions=t}refreshTable(){const t=this.functions,e=t.length;if(0===e)return this.table=null,void(this.tableSignature=null);const i=5*e;let s=this.tableSignature,n=null===s||s.length!==i;n&&(s=new Float64Array(i));for(let i=0,r=0;i<e;i++,r+=5){const e=t[i][0].p,o=t[i][1];n||(n=s[r]!==e[0]||s[r+1]!==e[1]||s[r+2]!==e[2]||s[r+3]!==e[3]||s[r+4]!==o),n&&(s[r]=e[0],s[r+1]=e[1],s[r+2]=e[2],s[r+3]=e[3],s[r+4]=o)}if(!n&&null!==this.table)return;this.tableSignature=s;const r=Rt.TABLE_SIZE,o=null!==this.table&&this.table.length===r?this.table:new Float32Array(r),a=1/(r-1);for(let t=0;t<r;t++)o[t]=this.genValueExact(t*a);this.table=o}sampledTable(){return this.table}clearTable(){this.table=null,this.tableSignature=null}genValue(t,e=0){const i=this.table;if(null!==i){const t=i.length-1;if(e<=0)return i[0];if(e>=1)return i[t];const s=e*t,n=0|s,r=s-n,o=i[n];return o+(i[n+1]-o)*r}return this.genValueExact(e)}genValueExact(t){const e=this.functions,i=e.length;if(0===i)return 0;const s=this.findFunction(t);if(-1===s)return t<e[0][1]?e[0][0].genValue(0):e[i-1][0].genValue(1);const n=e[s][1],r=(s+1<i?e[s+1][1]:1)-n;return e[s][0].genValue(r>0?(t-n)/r:0)}toSVG(t,e){if(e<1)return"";let i=["M",0,this.functions[0][0].p[0]].join(" ");for(let s=1/e;s<=1;s+=1/e)i=[i,"L",s*t,this.genValue(void 0,s)].join(" ");return i}toJSON(){return{type:"PiecewiseBezier",functions:this.functions.map(([t,e])=>({function:t.toJSON(),start:e}))}}static fromJSON(t){return new Rt(t.functions.map(t=>[Et.fromJSON(t.function),t.start]))}clone(){return new Rt(this.functions.map(([t,e])=>[t.clone(),e]))}startGen(t){}}function Lt(t){switch(t.type){case"ConstantValue":return Ut.fromJSON(t);case"IntervalValue":return Nt.fromJSON(t);case"PiecewiseBezier":return Rt.fromJSON(t);default:return new Ut(0)}}Rt.TABLE_SIZE=257;class kt{constructor(t,e){this.axis=t,this.angle=e,this.type="rotation"}startGen(t){this.angle.startGen(t)}genValue(t,e,i,s){return e.setFromAxisAngle(this.axis,this.angle.genValue(t,s)*i)}toJSON(){return{type:"AxisAngle",axis:{x:this.axis.x,y:this.axis.y,z:this.axis.z},angle:this.angle.toJSON()}}static fromJSON(t){return new kt(new st(t.axis.x,t.axis.y,t.axis.z),Lt(t.angle))}clone(){return new kt(this.axis.clone(),this.angle.clone())}}const qt=t=>({r:t.x,g:t.y,b:t.z,a:t.w}),Jt=t=>new Pt(t.r,t.g,t.b,t.a),Qt=(t,e)=>{switch(e){case"Vector3":return new st(t.x,t.y,t.z);case"Vector4":return new Pt(t.x,t.y,t.z,t.w);case"Color":return new st(t.r,t.g,t.b);default:return t}},Wt=(t,e)=>{switch(e){case"Vector3":return{x:t.x,y:t.y,z:t.z};case"Vector4":return{x:t.x,y:t.y,z:t.z,w:t.w};case"Color":return{r:t.x,g:t.y,b:t.z};default:return t}};class Gt{constructor(t,e){this.a=t,this.b=e,this.indexCount=-1,this.type="value"}startGen(t){this.indexCount=t.length,t.push(z())}genColor(t,e){return-1===this.indexCount&&this.startGen(t),e.copy(this.a).lerp(this.b,t[this.indexCount])}toJSON(){return{type:"ColorRange",a:qt(this.a),b:qt(this.b)}}static fromJSON(t){return new Gt(Jt(t.a),Jt(t.b))}clone(){return new Gt(this.a.clone(),this.b.clone())}}class jt{constructor(t,e){this.subType=e,this.type="function",this.keys=t}findKey(t){const e=this.keys,i=e.length-1;if(i<=0)return 0===i&&t>=e[0][1]&&t<=1?0:-1;if(1===i)return t<e[0][1]||t>1?-1:t<=e[1][1]?0:1;let s=0,n=i;for(;s+1<n;){const i=s+n>>1;if(t<e[i][1])n=i-1;else{if(!(t>this.getEndX(i)))return i;s=i+1}}for(let i=s;i<=n;i++)if(t>=e[i][1]&&t<=this.getEndX(i))return i;return-1}getStartX(t){return this.keys[t][1]}getEndX(t){return t+1<this.keys.length?this.keys[t+1][1]:1}genValue(t,e){const i=this.keys,s=this.findKey(e),n=i.length-1;if("Number"===this.subType){if(-1===s)return i[0][0];if(s>=n)return i[n][0];const t=i[s][1],r=i[s][0],o=i[s+1][1]-t;return(i[s+1][0]-r)*(o>0?(e-t)/o:0)+r}{if(-1===s)return t.copy(i[0][0]);if(s>=n)return t.copy(i[n][0]);const r=i[s][1],o=i[s+1][1]-r;return t.copy(i[s][0]).lerp(i[s+1][0],o>0?(e-r)/o:0)}}toJSON(){return this.keys[0][0].constructor.name,{type:"CLinearFunction",subType:this.subType,keys:this.keys.map(([t,e])=>({value:Wt(t,this.subType),pos:e}))}}static fromJSON(t){return new jt(t.keys.map(e=>[Qt(e.value,t.subType),e.pos]),t.subType)}clone(){return"Number"===this.subType?new jt(this.keys.map(([t,e])=>[t,e]),this.subType):new jt(this.keys.map(([t,e])=>[t.clone(),e]),this.subType)}}const Yt=new Pt;class Xt{constructor(t=[[new st(0,0,0),0],[new st(1,1,1),0]],e=[[1,0],[1,1]]){this.table=null,this.tableSignature=null,this.type="function",this.color=new jt(t,"Color"),this.alpha=new jt(e,"Number")}refreshTable(){const t=this.color.keys,e=this.alpha.keys,i=4*t.length+2*e.length;let s=this.tableSignature,n=null===s||s.length!==i;n&&(s=new Float64Array(i));let r=0;for(let e=0;e<t.length;e++,r+=4){const i=t[e][0],o=t[e][1];n||(n=s[r]!==i.x||s[r+1]!==i.y||s[r+2]!==i.z||s[r+3]!==o),n&&(s[r]=i.x,s[r+1]=i.y,s[r+2]=i.z,s[r+3]=o)}for(let t=0;t<e.length;t++,r+=2){const i=e[t][0],o=e[t][1];n||(n=s[r]!==i||s[r+1]!==o),n&&(s[r]=i,s[r+1]=o)}if(!n&&null!==this.table)return;this.tableSignature=s;const o=Xt.TABLE_SIZE,a=null!==this.table&&this.table.length===4*o?this.table:new Float32Array(4*o),h=1/(o-1),l=Yt;for(let t=0;t<o;t++){this.genColorExact(l,t*h);const e=4*t;a[e]=l.x,a[e+1]=l.y,a[e+2]=l.z,a[e+3]=l.w}this.table=a}sampledTable(){return this.table}clearTable(){this.table=null,this.tableSignature=null}genColor(t,e,i){const s=this.table;if(null!==s){const t=Xt.TABLE_SIZE-1;if(i<=0)return e.x=s[0],e.y=s[1],e.z=s[2],e.w=s[3],e;if(i>=1){const i=4*t;return e.x=s[i],e.y=s[i+1],e.z=s[i+2],e.w=s[i+3],e}const n=i*t,r=0|n,o=n-r,a=4*r,h=a+4;return e.x=s[a]+(s[h]-s[a])*o,e.y=s[a+1]+(s[h+1]-s[a+1])*o,e.z=s[a+2]+(s[h+2]-s[a+2])*o,e.w=s[a+3]+(s[h+3]-s[a+3])*o,e}return this.genColorExact(e,i)}genColorExact(t,e){const i=this.color.keys,s=i.length-1,n=this.color.findKey(e);let r,o,a;if(-1===n||n>=s){const t=i[-1===n?0:s][0];r=t.x,o=t.y,a=t.z}else{const t=i[n][0],s=i[n+1][0],h=i[n][1],l=i[n+1][1]-h,c=l>0?(e-h)/l:0;r=t.x+(s.x-t.x)*c,o=t.y+(s.y-t.y)*c,a=t.z+(s.z-t.z)*c}const h=this.alpha.keys,l=h.length-1,c=this.alpha.findKey(e);let u;if(-1===c||c>=l)u=h[-1===c?0:l][0];else{const t=h[c][1],i=h[c][0],s=h[c+1][1]-t;u=i+(h[c+1][0]-i)*(s>0?(e-t)/s:0)}return t.x=r,t.y=o,t.z=a,t.w=u,t}toJSON(){return{type:"Gradient",color:this.color.toJSON(),alpha:this.alpha.toJSON()}}static fromJSON(t){if(t.functions){const e=t.functions.map(t=>[Gt.fromJSON(t.function).a,t.start]);return t.functions.length>0&&e.push([Gt.fromJSON(t.functions[t.functions.length-1].function).b,1]),new Xt(e.map(t=>[new st(t[0].x,t[0].y,t[0].z),t[1]]),e.map(t=>[t[0].w,t[1]]))}{const e=new Xt;return e.alpha=jt.fromJSON(t.alpha),e.color=jt.fromJSON(t.color),e}}clone(){const t=new Xt;return t.alpha=this.alpha.clone(),t.color=this.color.clone(),t}startGen(t){}}Xt.TABLE_SIZE=257;class Zt{constructor(t,e){this.a=t,this.b=e,this.type="value"}startGen(t){}genColor(t,e){const i=z();return e.copy(this.a).lerp(this.b,i)}toJSON(){return{type:"RandomColor",a:qt(this.a),b:qt(this.b)}}static fromJSON(t){return new Zt(Jt(t.a),Jt(t.b))}clone(){return new Zt(this.a.clone(),this.b.clone())}}const Ht=new Pt;class Kt{constructor(t,e){this.indexCount=0,this.type="function",this.gradient1=t,this.gradient2=e}startGen(t){this.indexCount=t.length,t.push(z())}genColor(t,e,i){return this.gradient1.genColor(t,e,i),this.gradient2.genColor(t,Ht,i),t&&void 0!==t[this.indexCount]?e.lerp(Ht,t[this.indexCount]):e.lerp(Ht,z()),e}toJSON(){return{type:"RandomColorBetweenGradient",gradient1:this.gradient1.toJSON(),gradient2:this.gradient2.toJSON()}}static fromJSON(t){return new Kt(Xt.fromJSON(t.gradient1),Xt.fromJSON(t.gradient2))}clone(){return new Kt(this.gradient1.clone(),this.gradient2.clone())}}class te{constructor(t){this.color=t,this.type="value"}startGen(t){}genColor(t,e){return e.copy(this.color)}toJSON(){return{type:"ConstantColor",color:qt(this.color)}}static fromJSON(t){return new te(Jt(t.color))}clone(){return new te(this.color.clone())}}function ee(t){switch(t.type){case"ConstantColor":return te.fromJSON(t);case"ColorRange":return Gt.fromJSON(t);case"RandomColor":return Zt.fromJSON(t);case"Gradient":return Xt.fromJSON(t);case"RandomColorBetweenGradient":return Kt.fromJSON(t);default:return new te(new Pt(1,1,1,1))}}class ie{constructor(t,e,i,s){this.angleX=t,this.angleY=e,this.angleZ=i,this.type="rotation",this.eular=new vt(0,0,0,s)}startGen(t){this.angleX.startGen(t),this.angleY.startGen(t),this.angleZ.startGen(t)}genValue(t,e,i,s){return this.eular.set(this.angleX.genValue(t,s)*i,this.angleY.genValue(t,s)*i,this.angleZ.genValue(t,s)*i),e.setFromEuler(this.eular)}toJSON(){return{type:"Euler",angleX:this.angleX.toJSON(),angleY:this.angleY.toJSON(),angleZ:this.angleZ.toJSON(),eulerOrder:this.eular.order}}static fromJSON(t){return new ie(Lt(t.angleX),Lt(t.angleY),Lt(t.angleZ),t.eulerOrder)}clone(){return new ie(this.angleX,this.angleY,this.angleZ,this.eular.order)}}class se{constructor(){this.indexCount=0,this.type="rotation"}startGen(t){let e,i,s,n,r,o;this.indexCount=t.length;do{e=2*z()-1,i=2*z()-1,s=e*e+i*i}while(s>1);do{n=2*z()-1,r=2*z()-1,o=n*n+r*r}while(o>1);const a=Math.sqrt((1-s)/o);t.push(e,i,a*n,a*r)}genValue(t,e,i,s){-1===this.indexCount&&this.startGen(t);const n=this.indexCount;return e.set(t[n],t[n+1],t[n+2],t[n+3]),e}toJSON(){return{type:"RandomQuat"}}static fromJSON(t){return new se}clone(){return new se}}function ne(t){switch(t.type){case"AxisAngle":return kt.fromJSON(t);case"Euler":return ie.fromJSON(t);case"RandomQuat":return se.fromJSON(t);default:return new se}}class re{constructor(t,e,i){this.x=t,this.y=e,this.z=i,this.type="vec3function"}startGen(t){this.x.startGen(t),this.y.startGen(t),this.z.startGen(t)}genValue(t,e,i){return e.set(this.x.genValue(t,i),this.y.genValue(t,i),this.z.genValue(t,i))}toJSON(){return{type:"Vector3Function",x:this.x.toJSON(),y:this.y.toJSON(),z:this.z.toJSON()}}static fromJSON(t){return new re(Lt(t.x),Lt(t.y),Lt(t.z))}clone(){return new re(this.x,this.y,this.z)}}function oe(t){return"Vector3Function"===t.type?re.fromJSON(t):new re(new Ut(0),new Ut(0),new Ut(0))}function ae(t){switch(t.type){case"ConstantValue":case"IntervalValue":case"PiecewiseBezier":return Lt(t);case"AxisAngle":case"RandomQuat":case"Euler":return ne(t);case"Vector3Function":return oe(t);default:return new Ut(0)}}class he{constructor(t,e){this.direction=t,this.magnitude=e,this.type="ApplyForce",this.memory={data:[],dataCount:0},this.magnitudeValue=this.magnitude.genValue(this.memory)}initialize(t){}update(t,e){const i=this.magnitudeValue*e,s=this.direction,n=t.velocity;n.x+=s.x*i,n.y+=s.y*i,n.z+=s.z*i}updateAll(t,e,i){const s=this.magnitudeValue*i,n=this.direction.x*s,r=this.direction.y*s,o=this.direction.z*s;for(let i=0;i<e;i++){const e=t[i];if(e.age>=e.life)continue;const s=e.velocity;s.x+=n,s.y+=r,s.z+=o}}frameUpdate(t){this.magnitudeValue=this.magnitude.genValue(this.memory)}toJSON(){return{type:this.type,direction:[this.direction.x,this.direction.y,this.direction.z],magnitude:this.magnitude.toJSON()}}static fromJSON(t){return new he(new st(t.direction[0],t.direction[1],t.direction[2]),Lt(t.magnitude??t.force))}clone(){return new he(this.direction.clone(),this.magnitude.clone())}reset(){}}class le{constructor(t=0,e=0,i=new st){this.scaleX=t,this.scaleY=e,this.position=i,this.locations=[]}transform(t,e){t.x=this.locations[e%this.locations.length].x*this.scaleX+this.position.x,t.y=this.locations[e%this.locations.length].y*this.scaleY+this.position.y,t.z=this.position.z}static fromJSON(t){const e=new le(t.scaleX,t.scaleY,new st(t.position[0],t.position[1],t.position[2]));return e.locations=t.locations.map(t=>new zt(t.x,t.y)),e}clone(){const t=new le(this.scaleX,this.scaleY,this.position.clone());return t.locations=this.locations.map(t=>t.clone()),t}toJSON(){return{scaleX:this.scaleX,scaleY:this.scaleY,position:this.position,locations:this.locations.map(t=>({x:t.x,y:t.y}))}}fromImage(t,e){const i=document.createElement("canvas");i.width=t.width,i.height=t.height;const s=i.getContext("2d");if(!s)return;s.drawImage(t,0,0);const n=s.getImageData(0,0,i.width,i.height,{colorSpace:"srgb"});i.remove(),this.locations.length=0;for(let t=0;t<n.height;t++)for(let i=0;i<n.width;i++)n.data[4*(t*n.width+i)+3]>e&&this.locations.push(new zt(i,n.height-t))}}function ce(t){return"TextureSequencer"===t.type?le.fromJSON(t):new le}class ue{constructor(t){this.type="ApplySequences",this.sequencers=[],this.time=0,this.index=0,this.pCount=0,this.tempV=new st,this.delay=t}initialize(t){t.id=this.pCount,t.dst=new st,t.begin=new st,t.inMotion=!1,this.pCount++}reset(){this.time=0,this.index=0,this.pCount=0}update(t,e){const i=this.sequencers[this.index];if(void 0===i)return;const s=t.id*this.delay;this.time>=i[0].a+s&&this.time<=i[0].b+s?(t.inMotion||(t.inMotion=!0,t.begin.copy(t.position),i[1].transform(t.dst,t.id)),t.position.lerpVectors(t.begin,t.dst,ue.BEZIER.genValue((this.time-i[0].a-s)/(i[0].b-i[0].a)))):this.time>i[0].b+s&&(t.inMotion=!1)}frameUpdate(t){for(;this.index+1<this.sequencers.length&&this.time>=this.sequencers[this.index+1][0].a;)this.index++;this.time+=t}appendSequencer(t,e){this.sequencers.push([t,e])}toJSON(){return{type:this.type,delay:this.delay,sequencers:this.sequencers.map(([t,e])=>({range:t.toJSON(),sequencer:e.toJSON()}))}}static fromJSON(t){const e=new ue(t.delay);return t.sequencers.forEach(t=>{e.sequencers.push([Lt(t.range),ce(t.sequencer)])}),e}clone(){const t=new ue(this.delay);return t.sequencers=this.sequencers.map(t=>[t[0].clone(),t[1].clone()]),t}}ue.BEZIER=new Et(0,0,1,1);class de{constructor(t){this.angle=t,this.type="ChangeEmitDirection",this._temp=new st,this._q=new it,this.memory={data:[],dataCount:0}}initialize(t){const e=t.velocity.length();0!=e&&(t.velocity.normalize(),0===t.velocity.x&&0===t.velocity.y?this._temp.set(0,t.velocity.z,0):this._temp.set(-t.velocity.y,t.velocity.x,0),this.angle.startGen(this.memory),this._q.setFromAxisAngle(this._temp.normalize(),this.angle.genValue(this.memory)),this._temp.copy(t.velocity),t.velocity.applyQuaternion(this._q),this._q.setFromAxisAngle(this._temp,z()*Math.PI*2),t.velocity.applyQuaternion(this._q),t.velocity.setLength(e))}update(t,e){}frameUpdate(t){}toJSON(){return{type:this.type,angle:this.angle.toJSON()}}static fromJSON(t){return new de(Lt(t.angle))}clone(){return new de(this.angle)}reset(){}}class fe{constructor(t,e){this.color=t,this.speedRange=e,this.type="ColorBySpeed"}initialize(t){this.color.startGen(t.memory)}update(t,e){const i=(t.startSpeed-this.speedRange.a)/(this.speedRange.b-this.speedRange.a);this.color.genColor(t.memory,t.color,i),t.color.x*=t.startColor.x,t.color.y*=t.startColor.y,t.color.z*=t.startColor.z,t.color.w*=t.startColor.w}frameUpdate(t){}toJSON(){return{type:this.type,color:this.color.toJSON(),speedRange:this.speedRange.toJSON()}}static fromJSON(t){return new fe(ee(t.color),Nt.fromJSON(t.speedRange))}clone(){return new fe(this.color.clone(),this.speedRange.clone())}reset(){}}class me{constructor(t){this.color=t,this.type="ColorOverLife"}initialize(t){this.color.startGen(t.memory)}update(t,e){const i=t.color,s=t.startColor;this.color.genColor(t.memory,i,t.age/t.life),i.x*=s.x,i.y*=s.y,i.z*=s.z,i.w*=s.w}updateAll(t,e,i){const s=this.color;for(let i=0;i<e;i++){const e=t[i];if(e.age>=e.life)continue;const n=e.color,r=e.startColor;s.genColor(e.memory,n,e.age/e.life),n.x*=r.x,n.y*=r.y,n.z*=r.z,n.w*=r.w}}frameUpdate(t){this.color.refreshTable?.()}toJSON(){return{type:this.type,color:this.color.toJSON()}}static fromJSON(t){return new me(ee(t.color))}clone(){return new me(this.color.clone())}reset(){}}function pe(t,e){return Math.floor(z()*(e-t))+t}const ye=new st(0,1,0),ge=new st(0,0,0),ve=new st(1,1,1),xe=new st(0,0,1);var Se;!function(t){t[t.Death=0]="Death",t[t.Birth=1]="Birth",t[t.Frame=2]="Frame"}(Se||(Se={}));const we={color:1,size:2,rotation:4,lifetime:8};function be(t){let e=0;for(const i of t)e|=we[i]??0;return e}class Me{constructor(t,e,i,s=Se.Frame,n=1,r=[]){this.particleSystem=t,this.useVelocityAsBasis=e,this.subParticleSystem=i,this.mode=s,this.emitProbability=n,this.inherit=r,this.type="EmitSubParticleSystem",this.q_=new it,this.v_=new st,this.v2_=new st,this.subEmissions=new Array,this.spareEmissions=new Array;const o=this.target;o&&(o.onlyUsedByOther=!0)}initialize(t){}update(t,e){(this.mode===Se.Frame||this.mode===Se.Birth&&0===t.age||this.mode===Se.Death&&t.age+e>=t.life)&&this.emit(t,e)}get target(){const t=this.subParticleSystem;if(null!==t&&"object"==typeof t)return t.system}emit(t,e){if(!this.target)return;if(z()>this.emitProbability)return;const i=this.spareEmissions.pop(),s=void 0!==i?i:{burstParticleCount:0,burstParticleIndex:0,isBursting:!1,burstIndex:0,burstWaveIndex:0,time:0,waitEmiting:0,matrix:new ht,travelDistance:0,particle:void 0,previousWorldPos:void 0};s.burstParticleCount=0,s.burstParticleIndex=0,s.isBursting=!1,s.burstIndex=0,s.burstWaveIndex=0,s.time=0,s.waitEmiting=0,s.travelDistance=0,s.particle=t,s.inherit=be(this.inherit),s.previousWorldPos=void 0,this.setMatrixFromParticle(s.matrix,t),this.subEmissions.push(s)}frameUpdate(t){const e=this.target;if(e)for(let i=0;i<this.subEmissions.length;i++)if(this.subEmissions[i].time>=e.duration){const t=this.subEmissions[i];t.particle=void 0,this.spareEmissions.push(t),this.subEmissions[i]=this.subEmissions[this.subEmissions.length-1],this.subEmissions.length=this.subEmissions.length-1,i--}else{const s=this.subEmissions[i];s.particle&&s.particle.age<s.particle.life?this.setMatrixFromParticle(s.matrix,s.particle):s.particle=void 0,e.emit(t,s,s.matrix)}else this.subEmissions.length=0}toJSON(){return{type:this.type,subParticleSystem:"string"==typeof this.subParticleSystem?this.subParticleSystem:this.subParticleSystem?this.subParticleSystem.uuid:"",useVelocityAsBasis:this.useVelocityAsBasis,mode:this.mode,emitProbability:this.emitProbability,...this.inherit.length>0?{inherit:this.inherit.slice()}:{}}}static fromJSON(t,e){return new Me(e,t.useVelocityAsBasis,t.subParticleSystem,t.mode,t.emitProbability,Me.validInherit(t.inherit))}clone(){return new Me(this.particleSystem,this.useVelocityAsBasis,this.subParticleSystem,this.mode,this.emitProbability,this.inherit.slice())}reset(){}static validInherit(t){return Array.isArray(t)?t.filter(t=>t in we):[]}setMatrixFromParticle(t,e){let i;if(void 0===e.rotation||this.useVelocityAsBasis)if(0!==e.velocity.x||0!==e.velocity.y||1!==e.velocity.z&&0!==e.velocity.z){this.v_.copy(xe).cross(e.velocity),this.v2_.copy(e.velocity).cross(this.v_);const i=this.v_.length(),s=this.v2_.length();t.set(this.v_.x/i,this.v2_.x/s,e.velocity.x,e.position.x,this.v_.y/i,this.v2_.y/s,e.velocity.y,e.position.y,this.v_.z/i,this.v2_.z/s,e.velocity.z,e.position.z,0,0,0,1)}else t.set(1,0,0,e.position.x,0,1,0,e.position.y,0,0,1,e.position.z,0,0,0,1);else e.rotation instanceof it?i=e.rotation:(this.q_.setFromAxisAngle(xe,e.rotation),i=this.q_),t.compose(e.position,i,ve);this.particleSystem.worldSpace||t.multiplyMatrices(this.particleSystem.emitter.matrixWorld,t)}}class ze{initialize(t,e){this.ps=e,this.x.startGen(t.memory),this.y.startGen(t.memory),this.z.startGen(t.memory)}constructor(t,e,i){this.x=t,this.y=e,this.z=i,this.type="ForceOverLife",this._temp=new st,this._tempScale=new st,this._tempQ=new it}update(t,e){this._temp.set(this.x.genValue(t.memory,t.age/t.life),this.y.genValue(t.memory,t.age/t.life),this.z.genValue(t.memory,t.age/t.life)),void 0===this.ps||this.ps.worldSpace?t.velocity.addScaledVector(this._temp,e*(this.ps?.motionScale??1)):(this._temp.multiply(this._tempScale).applyQuaternion(this._tempQ),t.velocity.addScaledVector(this._temp,e))}updateAll(t,e,i){const s=this.ps;if(void 0===s)return;const n=this._temp,r=this.x,o=this.y,a=this.z,h=s.worldSpace,l=h?i*(s.motionScale??1):i;for(let i=0;i<e;i++){const e=t[i];if(e.age>=e.life)continue;const s=e.memory,c=e.age/e.life;n.set(r.genValue(s,c),o.genValue(s,c),a.genValue(s,c)),h||n.multiply(this._tempScale).applyQuaternion(this._tempQ),e.velocity.addScaledVector(n,l)}}toJSON(){return{type:this.type,x:this.x.toJSON(),y:this.y.toJSON(),z:this.z.toJSON()}}static fromJSON(t){return new ze(Lt(t.x),Lt(t.y),Lt(t.z))}frameUpdate(t){if(this.ps&&!this.ps.worldSpace){const t=this._temp,e=this._tempQ,i=this._tempScale;this.ps.emitter.matrixWorld.decompose(t,e,i),e.invert(),i.set(1/i.x,1/i.y,1/i.z)}}clone(){return new ze(this.x.clone(),this.y.clone(),this.z.clone())}reset(){}}class _e{constructor(t,e={}){this.type="FrameOverLife",this.salt=new Nt(0,1),this.frame=t,this.fps=e.fps??0,this.cycles=e.cycles??1,this.frameCount=e.frameCount??0,this.loop=e.loop??!0,this.random=e.random??!1,this.startFrame=e.startFrame}get frame(){return this._frame}set frame(t){this._frame=t}isPlain(){return!(this.fps>0)&&1===this.cycles&&void 0===this.startFrame}initialize(t){this._frame.startGen(t.memory),this.startFrame?.startGen(t.memory),this.salt.startGen(t.memory)}update(t,e){t.uvTile=this.frameAt(t,t.age,t.age/t.life)}updateAll(t,e,i){for(let i=0;i<e;i++){const e=t[i];e.age>=e.life||(e.uvTile=this.frameAt(e,e.age,e.age/e.life))}}frameAt(t,e,i){if(this.fps>0){const s=this.sampleFrame(t,i),n=this.frameCount;let r=Math.floor(e*this.fps)+this.offset(t);return this.random&&n>0?s+Math.floor(_e.hash(r,this.saltOf(t))*n):(n>0&&(r=this.loop?_e.wrap(r,n):Math.min(r,n-1)),s+r)}let s;if(1!==this.cycles&&this.cycles>0){const e=i*this.cycles;s=this.sampleFrame(t,i>=1?1:e-Math.floor(e))}else s=this.sampleFrame(t,i);return void 0!==this.startFrame&&(s+=this.offset(t),this.frameCount>0&&(s=_e.wrap(s,this.frameCount))),s}offset(t){return void 0!==this.startFrame?Math.floor(this.startFrame.genValue(t.memory)):0}saltOf(t){const e=t.memory[this.salt.indexCount];return"number"==typeof e?e:0}static hash(t,e){const i=43758.5453*Math.sin(12.9898*t+7833.233*e);return Math.min(i-Math.floor(i),.999999)}static wrap(t,e){return(t%e+e)%e}sampleFrame(t,e){return"function"===this._frame.type?this._frame.genValue(t.memory,e):this._frame.genValue(t.memory)}frameUpdate(t){this._frame.refreshTable?.()}toJSON(){return{type:this.type,frame:this.frame.toJSON(),...this.fps>0?{fps:this.fps}:{},...1!==this.cycles?{cycles:this.cycles}:{},...this.frameCount>0?{frameCount:this.frameCount}:{},...this.loop?{}:{loop:!1},...this.random?{random:!0}:{},...void 0!==this.startFrame?{startFrame:this.startFrame.toJSON()}:{}}}static fromJSON(t){return new _e(Lt(t.frame),{fps:"number"==typeof t.fps?t.fps:void 0,cycles:"number"==typeof t.cycles?t.cycles:void 0,frameCount:"number"==typeof t.frameCount?t.frameCount:void 0,loop:"boolean"==typeof t.loop?t.loop:void 0,random:!0===t.random,startFrame:void 0!==t.startFrame?Lt(t.startFrame):void 0})}clone(){return new _e(this.frame.clone(),{fps:this.fps,cycles:this.cycles,frameCount:this.frameCount,loop:this.loop,random:this.random,startFrame:this.startFrame?.clone()})}reset(){}}class Ve{constructor(t,e){this.center=t,this.magnitude=e,this.type="GravityForce",this.temp=new st}initialize(t){}update(t,e){const i=t.position.distanceToSquared(this.center);0!==i&&(this.temp.copy(this.center).sub(t.position).normalize(),t.velocity.addScaledVector(this.temp,this.magnitude/i*e))}updateAll(t,e,i){const s=this.center.x,n=this.center.y,r=this.center.z,o=this.magnitude*i;for(let i=0;i<e;i++){const e=t[i];if(e.age>=e.life)continue;const a=e.position,h=s-a.x,l=n-a.y,c=r-a.z,u=h*h+l*l+c*c;if(0===u)continue;const d=o/(u*Math.sqrt(u)),f=e.velocity;f.x+=h*d,f.y+=l*d,f.z+=c*d}}frameUpdate(t){}toJSON(){return{type:this.type,center:[this.center.x,this.center.y,this.center.z],magnitude:this.magnitude}}static fromJSON(t){return new Ve(new st(t.center[0],t.center[1],t.center[2]),t.magnitude)}clone(){return new Ve(this.center.clone(),this.magnitude)}reset(){}}class Te{constructor(t=new Ut(1),e="initial"){this.multiplier=t,this.mode=e,this.type="InheritVelocity",this._temp=new st,this._tempPos=new st,this._tempQInv=new it,this._tempScaleInv=new st(1,1,1)}initialize(t,e){this.ps=e,this.multiplier.startGen(t.memory),"initial"===this.mode&&e.emitterVelocity&&(this._temp.copy(e.emitterVelocity),e.worldSpace||(this.decomposeInverse(e),this._temp.multiply(this._tempScaleInv).applyQuaternion(this._tempQInv)),t.velocity.addScaledVector(this._temp,this.multiplier.genValue(t.memory,0)))}frameUpdate(t){this.ps&&!this.ps.worldSpace&&this.decomposeInverse(this.ps)}update(t,e){"current"===this.mode&&void 0!==this.ps&&this.ps.emitterVelocity&&(this._temp.copy(this.ps.emitterVelocity),this.ps.worldSpace||this._temp.multiply(this._tempScaleInv).applyQuaternion(this._tempQInv),t.position.addScaledVector(this._temp,this.multiplier.genValue(t.memory,t.age/t.life)*e))}decomposeInverse(t){t.emitter.matrixWorld.decompose(this._tempPos,this._tempQInv,this._tempScaleInv),this._tempQInv.invert(),this._tempScaleInv.set(1/this._tempScaleInv.x,1/this._tempScaleInv.y,1/this._tempScaleInv.z)}toJSON(){return{type:this.type,multiplier:this.multiplier.toJSON(),mode:this.mode}}static fromJSON(t){return new Te(t.multiplier?Lt(t.multiplier):new Ut(1),"current"===t.mode?"current":"initial")}clone(){return new Te(this.multiplier.clone(),this.mode)}reset(){}}class Pe{initialize(t,e){void 0!==e&&(this.ps=e),this.speed.startGen(t.memory)}motionScale(){const t=this.ps;return void 0!==t&&t.worldSpace?t.motionScale??1:1}constructor(t,e){this.speed=t,this.dampen=e,this.type="LimitSpeedOverLife"}update(t,e){let i=t.velocity.length(),s=this.speed.genValue(t.memory,t.age/t.life)*this.motionScale();if(i>s){const n=(i-s)/i;t.velocity.multiplyScalar(1-n*this.dampen*e*20)}}updateAll(t,e,i){const s=this.speed,n=this.dampen*i*20,r=this.motionScale();for(let i=0;i<e;i++){const e=t[i];if(e.age>=e.life)continue;const o=e.velocity,a=o.length(),h=s.genValue(e.memory,e.age/e.life)*r;a>h&&o.multiplyScalar(1-(a-h)/a*n)}}toJSON(){return{type:this.type,speed:this.speed.toJSON(),dampen:this.dampen}}static fromJSON(t){return new Pe(Lt(t.speed),t.dampen)}frameUpdate(t){this.speed.refreshTable?.()}clone(){return new Pe(this.speed.clone(),this.dampen)}reset(){}}class Oe{constructor(t=64){this.previousVelocity=Oe.EMPTY,this.rotationQuaternion=Oe.EMPTY,this.angularVelocityQuaternion=Oe.EMPTY,this.memory=new Float64Array(0),this.memoryStride=0,this.capacity=Math.max(1,t),this.position=new Float32Array(3*this.capacity),this.previousPosition=new Float32Array(3*this.capacity),this.previousSize=new Float32Array(3*this.capacity),this.previousColor=new Float32Array(4*this.capacity),this.velocity=new Float32Array(3*this.capacity),this.size=new Float32Array(3*this.capacity),this.startSize=new Float32Array(3*this.capacity),this.color=new Float32Array(4*this.capacity),this.startColor=new Float32Array(4*this.capacity),this.scalars=new Float64Array(this.capacity*Oe.SCALAR_STRIDE),this.rotation=new Float32Array(this.capacity),this.angularVelocity=new Float32Array(this.capacity),this.uvTile=new Float32Array(this.capacity),this.startSpeed=new Float32Array(this.capacity),this.flip=new Uint8Array(this.capacity)}ensureCapacity(t){if(t<=this.capacity)return!1;let e=this.capacity;for(;e<t;)e*=2;this.position=Oe.grow(this.position,3*e),this.previousPosition=Oe.grow(this.previousPosition,3*e);const i=this.previousSize===this.size,s=this.previousColor===this.color;if(i||(this.previousSize=Oe.grow(this.previousSize,3*e)),this.previousVelocity.length>0&&(this.previousVelocity=Oe.grow(this.previousVelocity,3*e)),this.rotationQuaternion.length>0){const t=this.rotationQuaternion.length;this.rotationQuaternion=Oe.grow(this.rotationQuaternion,4*e),this.angularVelocityQuaternion=Oe.grow(this.angularVelocityQuaternion,4*e);for(let i=t+3;i<4*e;i+=4)this.rotationQuaternion[i]=1,this.angularVelocityQuaternion[i]=1}if(s||(this.previousColor=Oe.grow(this.previousColor,4*e)),this.velocity=Oe.grow(this.velocity,3*e),this.size=Oe.grow(this.size,3*e),this.startSize=Oe.grow(this.startSize,3*e),this.color=Oe.grow(this.color,4*e),i&&(this.previousSize=this.size),s&&(this.previousColor=this.color),this.startColor=Oe.grow(this.startColor,4*e),this.scalars=Oe.growDouble(this.scalars,e*Oe.SCALAR_STRIDE),this.memoryStride>0){const t=new Float64Array(e*this.memoryStride);t.fill(NaN),t.set(this.memory),this.memory=t}this.rotation=Oe.grow(this.rotation,e),this.angularVelocity=Oe.grow(this.angularVelocity,e),this.uvTile=Oe.grow(this.uvTile,e),this.startSpeed=Oe.grow(this.startSpeed,e);const n=new Uint8Array(e);return n.set(this.flip),this.flip=n,this.capacity=e,!0}keepPreviousVelocity(){return!(this.previousVelocity.length>=3*this.capacity)&&(this.previousVelocity=new Float32Array(3*this.capacity),!0)}recordMemory(t,e){const i=e.length;let s=this.memoryStride;if(i>s||this.memory.length<this.capacity*s){s=Math.max(s,i);const t=new Float64Array(this.capacity*s);t.fill(NaN);const e=this.memoryStride,n=this.memory,r=e>0?n.length/e:0;for(let i=0,o=0,a=0;i<r;i++,o+=e,a+=s)for(let i=0;i<e;i++)t[a+i]=n[o+i];this.memory=t,this.memoryStride=s}const n=t*s;for(let t=0;t<s;t++){const s=t<i?e[t]:void 0;this.memory[n+t]="number"==typeof s?s:NaN}}useSizeSnapshot(t){t?this.previousSize===this.size&&(this.previousSize=new Float32Array(this.size)):this.previousSize=this.size}useColorSnapshot(t){t?this.previousColor===this.color&&(this.previousColor=new Float32Array(this.color)):this.previousColor=this.color}ensureQuaternionColumns(){if(this.rotationQuaternion.length>=4*this.capacity)return!1;this.rotationQuaternion=new Float32Array(4*this.capacity),this.angularVelocityQuaternion=new Float32Array(4*this.capacity);for(let t=3;t<this.rotationQuaternion.length;t+=4)this.rotationQuaternion[t]=1,this.angularVelocityQuaternion[t]=1;return!0}swapRows(t,e){if(t===e)return;const i=3*t,s=3*e;Oe.swap3(this.position,i,s),Oe.swap3(this.previousPosition,i,s),this.previousSize!==this.size&&Oe.swap3(this.previousSize,i,s),this.previousVelocity.length>0&&Oe.swap3(this.previousVelocity,i,s),Oe.swap3(this.velocity,i,s),Oe.swap3(this.size,i,s),Oe.swap3(this.startSize,i,s);const n=4*t,r=4*e;Oe.swap4(this.color,n,r),this.previousColor!==this.color&&Oe.swap4(this.previousColor,n,r),Oe.swap4(this.startColor,n,r),this.rotationQuaternion.length>0&&(Oe.swap4(this.rotationQuaternion,n,r),Oe.swap4(this.angularVelocityQuaternion,n,r)),Oe.swap3(this.scalars,t*Oe.SCALAR_STRIDE,e*Oe.SCALAR_STRIDE);const o=this.memoryStride;if(o>0){const i=this.memory;for(let s=0,n=t*o,r=e*o;s<o;s++,n++,r++){const t=i[n];i[n]=i[r],i[r]=t}}Oe.swap1(this.rotation,t,e),Oe.swap1(this.angularVelocity,t,e),Oe.swap1(this.uvTile,t,e),Oe.swap1(this.startSpeed,t,e),Oe.swap1(this.flip,t,e)}static swap1(t,e,i){const s=t[e];t[e]=t[i],t[i]=s}static growDouble(t,e){const i=new Float64Array(e);return i.set(t),i}static swap3(t,e,i){let s=t[e];t[e]=t[i],t[i]=s,s=t[e+1],t[e+1]=t[i+1],t[i+1]=s,s=t[e+2],t[e+2]=t[i+2],t[i+2]=s}static swap4(t,e,i){Oe.swap3(t,e,i);const s=t[e+3];t[e+3]=t[i+3],t[i+3]=s}static grow(t,e){const i=new Float32Array(e);return i.set(t),i}}Oe.EMPTY=new Float32Array(0),Oe.SCALAR_STRIDE=3,Oe.AGE=0,Oe.LIFE=1,Oe.SPEED_MODIFIER=2;const Ae=.5*(Math.sqrt(3)-1),Ce=(3-Math.sqrt(3))/6,Fe=1/3,$e=1/6,Be=(Math.sqrt(5)-1)/4,Ie=(5-Math.sqrt(5))/20,Ue=new Float32Array([1,1,0,-1,1,0,1,-1,0,-1,-1,0,1,0,1,-1,0,1,1,0,-1,-1,0,-1,0,1,1,0,-1,1,0,1,-1,0,-1,-1]),Ne=new Float32Array([0,1,1,1,0,1,1,-1,0,1,-1,1,0,1,-1,-1,0,-1,1,1,0,-1,1,-1,0,-1,-1,1,0,-1,-1,-1,1,0,1,1,1,0,1,-1,1,0,-1,1,1,0,-1,-1,-1,0,1,1,-1,0,1,-1,-1,0,-1,1,-1,0,-1,-1,1,1,0,1,1,1,0,-1,1,-1,0,1,1,-1,0,-1,-1,1,0,1,-1,1,0,-1,-1,-1,0,1,-1,-1,0,-1,1,1,1,0,1,1,-1,0,1,-1,1,0,1,-1,-1,0,-1,1,1,0,-1,1,-1,0,-1,-1,1,0,-1,-1,-1,0]);class Ee{constructor(t=e){const e="function"==typeof t?t:function(t){let e=0,i=0,s=0,n=1;const r=function(){let t=4022871197;return function(e){e=e.toString();for(let i=0;i<e.length;i++){t+=e.charCodeAt(i);let s=.02519603282416938*t;t=s>>>0,s-=t,s*=t,t=s>>>0,s-=t,t+=4294967296*s}return 2.3283064365386963e-10*(t>>>0)}}();e=r(" "),i=r(" "),s=r(" "),e-=r(t),e<0&&(e+=1);i-=r(t),i<0&&(i+=1);s-=r(t),s<0&&(s+=1);return function(){const t=2091639*e+2.3283064365386963e-10*n;return e=i,i=s,s=t-(n=0|t)}}(t);this.p=function(t){const e=new Uint8Array(256);for(let t=0;t<256;t++)e[t]=t;for(let i=0;i<255;i++){const s=i+~~(t()*(256-i)),n=e[i];e[i]=e[s],e[s]=n}return e}(e),this.perm=new Uint8Array(512),this.permMod12=new Uint8Array(512);for(let t=0;t<512;t++)this.perm[t]=this.p[255&t],this.permMod12[t]=this.perm[t]%12}noise2D(t,e){const i=this.permMod12,s=this.perm;let n=0,r=0,o=0;const a=(t+e)*Ae,h=Math.floor(t+a),l=Math.floor(e+a),c=(h+l)*Ce,u=t-(h-c),d=e-(l-c);let f,m;u>d?(f=1,m=0):(f=0,m=1);const p=u-f+Ce,y=d-m+Ce,g=u-1+2*Ce,v=d-1+2*Ce,x=255&h,S=255&l;let w=.5-u*u-d*d;if(w>=0){const t=3*i[x+s[S]];w*=w,n=w*w*(Ue[t]*u+Ue[t+1]*d)}let b=.5-p*p-y*y;if(b>=0){const t=3*i[x+f+s[S+m]];b*=b,r=b*b*(Ue[t]*p+Ue[t+1]*y)}let M=.5-g*g-v*v;if(M>=0){const t=3*i[x+1+s[S+1]];M*=M,o=M*M*(Ue[t]*g+Ue[t+1]*v)}return 70*(n+r+o)}noise3D(t,e,i){const s=this.permMod12,n=this.perm;let r,o,a,h;const l=(t+e+i)*Fe,c=Math.floor(t+l),u=Math.floor(e+l),d=Math.floor(i+l),f=(c+u+d)*$e,m=t-(c-f),p=e-(u-f),y=i-(d-f);let g,v,x,S,w,b;m>=p?p>=y?(g=1,v=0,x=0,S=1,w=1,b=0):m>=y?(g=1,v=0,x=0,S=1,w=0,b=1):(g=0,v=0,x=1,S=1,w=0,b=1):p<y?(g=0,v=0,x=1,S=0,w=1,b=1):m<y?(g=0,v=1,x=0,S=0,w=1,b=1):(g=0,v=1,x=0,S=1,w=1,b=0);const M=m-g+$e,z=p-v+$e,_=y-x+$e,V=m-S+2*$e,T=p-w+2*$e,P=y-b+2*$e,O=m-1+.5,A=p-1+.5,C=y-1+.5,F=255&c,$=255&u,B=255&d;let I=.6-m*m-p*p-y*y;if(I<0)r=0;else{const t=3*s[F+n[$+n[B]]];I*=I,r=I*I*(Ue[t]*m+Ue[t+1]*p+Ue[t+2]*y)}let U=.6-M*M-z*z-_*_;if(U<0)o=0;else{const t=3*s[F+g+n[$+v+n[B+x]]];U*=U,o=U*U*(Ue[t]*M+Ue[t+1]*z+Ue[t+2]*_)}let N=.6-V*V-T*T-P*P;if(N<0)a=0;else{const t=3*s[F+S+n[$+w+n[B+b]]];N*=N,a=N*N*(Ue[t]*V+Ue[t+1]*T+Ue[t+2]*P)}let E=.6-O*O-A*A-C*C;if(E<0)h=0;else{const t=3*s[F+1+n[$+1+n[B+1]]];E*=E,h=E*E*(Ue[t]*O+Ue[t+1]*A+Ue[t+2]*C)}return 32*(r+o+a+h)}noise4D(t,e,i,s){const n=this.perm;let r,o,a,h,l;const c=(t+e+i+s)*Be,u=Math.floor(t+c),d=Math.floor(e+c),f=Math.floor(i+c),m=Math.floor(s+c),p=(u+d+f+m)*Ie,y=t-(u-p),g=e-(d-p),v=i-(f-p),x=s-(m-p);let S=0,w=0,b=0,M=0;y>g?S++:w++,y>v?S++:b++,y>x?S++:M++,g>v?w++:b++,g>x?w++:M++,v>x?b++:M++;const z=S>=3?1:0,_=w>=3?1:0,V=b>=3?1:0,T=M>=3?1:0,P=S>=2?1:0,O=w>=2?1:0,A=b>=2?1:0,C=M>=2?1:0,F=S>=1?1:0,$=w>=1?1:0,B=b>=1?1:0,I=M>=1?1:0,U=y-z+Ie,N=g-_+Ie,E=v-V+Ie,D=x-T+Ie,R=y-P+2*Ie,L=g-O+2*Ie,k=v-A+2*Ie,q=x-C+2*Ie,J=y-F+3*Ie,Q=g-$+3*Ie,W=v-B+3*Ie,G=x-I+3*Ie,j=y-1+4*Ie,Y=g-1+4*Ie,X=v-1+4*Ie,Z=x-1+4*Ie,H=255&u,K=255&d,tt=255&f,et=255&m;let it=.6-y*y-g*g-v*v-x*x;if(it<0)r=0;else{const t=n[H+n[K+n[tt+n[et]]]]%32*4;it*=it,r=it*it*(Ne[t]*y+Ne[t+1]*g+Ne[t+2]*v+Ne[t+3]*x)}let st=.6-U*U-N*N-E*E-D*D;if(st<0)o=0;else{const t=n[H+z+n[K+_+n[tt+V+n[et+T]]]]%32*4;st*=st,o=st*st*(Ne[t]*U+Ne[t+1]*N+Ne[t+2]*E+Ne[t+3]*D)}let nt=.6-R*R-L*L-k*k-q*q;if(nt<0)a=0;else{const t=n[H+P+n[K+O+n[tt+A+n[et+C]]]]%32*4;nt*=nt,a=nt*nt*(Ne[t]*R+Ne[t+1]*L+Ne[t+2]*k+Ne[t+3]*q)}let rt=.6-J*J-Q*Q-W*W-G*G;if(rt<0)h=0;else{const t=n[H+F+n[K+$+n[tt+B+n[et+I]]]]%32*4;rt*=rt,h=rt*rt*(Ne[t]*J+Ne[t+1]*Q+Ne[t+2]*W+Ne[t+3]*G)}let ot=.6-j*j-Y*Y-X*X-Z*Z;if(ot<0)l=0;else{const t=n[H+1+n[K+1+n[tt+1+n[et+1]]]]%32*4;ot*=ot,l=ot*ot*(Ne[t]*j+Ne[t+1]*Y+Ne[t+2]*X+Ne[t+3]*Z)}return 27*(r+o+a+h+l)}}const De=100,Re=new Array(De),Le=new st,ke=new it;function qe(t){let e=Re[t];return void 0===e&&(e=new Ee(t),Re[t]=e),e}class Je{constructor(t,e,i=new Ut(1),s=new Ut(0),n=new Ut(0),r){this.frequency=t,this.power=e,this.positionAmount=i,this.rotationAmount=s,this.scrollSpeed=n,this.remap=r,this.type="Noise",this.duration=0,this.scrollOffset=0,this.scrollMemory=[],this._frequency=NaN,this._power=NaN,this._positionAmount=NaN,this._rotationAmount=NaN,this.scrollSpeed.startGen(this.scrollMemory)}sample(t,e,i){const s=t.noise2D(0,e),n=this.remap;return void 0===n?s:n.genValue(i,.5*(s+1))}initialize(t){const e="number"==typeof t.rotation;let i=t._noiseState;if(void 0===i)return i={lastPos:new st,lastRot:0,lastRotQ:e?null:new it,generatorX:qe(pe(0,De)),generatorY:qe(pe(0,De)),generatorZ:qe(pe(0,De)),generatorW:qe(pe(0,De))},void(t._noiseState=i);i.lastPos.set(0,0,0),i.lastRot=0,e?i.lastRotQ=null:null===i.lastRotQ?i.lastRotQ=new it:i.lastRotQ.set(0,0,0,1),i.generatorX=qe(pe(0,De)),i.generatorY=qe(pe(0,De)),i.generatorZ=qe(pe(0,De)),i.generatorW=qe(pe(0,De))}static constantOf(t){return t instanceof Ut?t.value:NaN}update(t,e){const i=t._noiseState;if(void 0===i)return;const s=t.memory,n=t.age/t.life,r=this._frequency,o=r==r?r:this.frequency.genValue(s,n),a=this._power,h=a==a?a:this.power.genValue(s,n),l=this._positionAmount,c=l==l?l:this.positionAmount.genValue(s,n),u=this._rotationAmount,d=u==u?u:this.rotationAmount.genValue(s,n),f=t.age*o+this.scrollOffset;if(c>0){const e=h*c;t.position.sub(i.lastPos),Le.set(this.sample(i.generatorX,f,s)*e,this.sample(i.generatorY,f,s)*e,this.sample(i.generatorZ,f,s)*e),t.position.add(Le),i.lastPos.copy(Le)}if(d>0){const e=h*d;if("number"==typeof t.rotation){const n=this.sample(i.generatorW,f,s)*Math.PI*e;t.rotation=t.rotation-i.lastRot+n,i.lastRot=n}else if(null!==i.lastRotQ){const n=t.rotation;i.lastRotQ.invert(),n.multiply(i.lastRotQ),ke.set(this.sample(i.generatorX,f,s)*e,this.sample(i.generatorY,f,s)*e,this.sample(i.generatorZ,f,s)*e,this.sample(i.generatorW,f,s)*e).normalize(),n.multiply(ke),i.lastRotQ.copy(ke)}}}updateAll(t,e,i){const s=e>0?t[0].store:void 0;if(void 0===s){for(let s=0;s<e;s++){const e=t[s];e.age<e.life&&this.update(e,i)}return}const n=s.position,r=s.rotation,o=s.scalars,a=Oe.SCALAR_STRIDE,h=this._frequency,l=this._power,c=this._positionAmount,u=this._rotationAmount;for(let i=0,s=0,d=0;i<e;i++,s+=3,d+=a){const e=o[d],a=o[d+1];if(e>=a)continue;const f=t[i],m=f._noiseState;if(void 0===m)continue;const p=f.memory,y=e/a,g=h==h?h:this.frequency.genValue(p,y),v=l==l?l:this.power.genValue(p,y),x=c==c?c:this.positionAmount.genValue(p,y),S=u==u?u:this.rotationAmount.genValue(p,y),w=e*g+this.scrollOffset;if(x>0){const t=v*x,e=m.lastPos,i=this.sample(m.generatorX,w,p)*t,r=this.sample(m.generatorY,w,p)*t,o=this.sample(m.generatorZ,w,p)*t;n[s]=Math.fround(n[s]-e.x)+i,n[s+1]=Math.fround(n[s+1]-e.y)+r,n[s+2]=Math.fround(n[s+2]-e.z)+o,e.set(i,r,o)}if(S>0){const t=v*S;if("number"==typeof f.rotation){const e=this.sample(m.generatorW,w,p)*Math.PI*t;r[i]=r[i]-m.lastRot+e,m.lastRot=e}else if(null!==m.lastRotQ){const e=f.rotation;m.lastRotQ.invert(),e.multiply(m.lastRotQ),ke.set(this.sample(m.generatorX,w,p)*t,this.sample(m.generatorY,w,p)*t,this.sample(m.generatorZ,w,p)*t,this.sample(m.generatorW,w,p)*t).normalize(),e.multiply(ke),m.lastRotQ.copy(ke)}}}}toJSON(){return{type:this.type,frequency:this.frequency.toJSON(),power:this.power.toJSON(),positionAmount:this.positionAmount.toJSON(),rotationAmount:this.rotationAmount.toJSON(),scrollSpeed:this.scrollSpeed.toJSON(),...void 0!==this.remap?{remap:this.remap.toJSON()}:{}}}frameUpdate(t){this.duration+=t,this.scrollOffset+=this.scrollSpeed.genValue(this.scrollMemory,0)*t,this._frequency=Je.constantOf(this.frequency),this._power=Je.constantOf(this.power),this._positionAmount=Je.constantOf(this.positionAmount),this._rotationAmount=Je.constantOf(this.rotationAmount)}static fromJSON(t){return new Je(Lt(t.frequency),Lt(t.power),Lt(t.positionAmount),Lt(t.rotationAmount),t.scrollSpeed?Lt(t.scrollSpeed):new Ut(0),t.remap?Lt(t.remap):void 0)}clone(){return new Je(this.frequency.clone(),this.power.clone(),this.positionAmount.clone(),this.rotationAmount.clone(),this.scrollSpeed.clone(),this.remap?.clone())}reset(){this.scrollOffset=0}}class Qe{constructor(t,e=new st(0,1,0)){this.orbitSpeed=t,this.axis=e,this.type="OrbitOverLife",this.temp=new st,this.rotation=new it}initialize(t){this.orbitSpeed.startGen(t.memory)}update(t,e){this.temp.copy(t.position).projectOnVector(this.axis),this.rotation.setFromAxisAngle(this.axis,this.orbitSpeed.genValue(t.memory,t.age/t.life)*e),t.position.sub(this.temp),t.position.applyQuaternion(this.rotation),t.position.add(this.temp)}updateAll(t,e,i){const s=this.orbitSpeed,n=this.axis,r=this.temp,o=this.rotation;for(let a=0;a<e;a++){const e=t[a];if(e.age>=e.life)continue;const h=e.position;r.copy(h).projectOnVector(n),o.setFromAxisAngle(n,s.genValue(e.memory,e.age/e.life)*i),h.sub(r),h.applyQuaternion(o),h.add(r)}}frameUpdate(t){}toJSON(){return{type:this.type,orbitSpeed:this.orbitSpeed.toJSON(),axis:[this.axis.x,this.axis.y,this.axis.z]}}static fromJSON(t){return new Qe(Lt(t.orbitSpeed),t.axis?new st(t.axis[0],t.axis[1],t.axis[2]):void 0)}clone(){return new Qe(this.orbitSpeed.clone())}reset(){}}class We{constructor(t){this.angularVelocity=t,this.type="Rotation3DOverLife",this.tempQuat=new it}initialize(t){t.rotation instanceof it&&(t.angularVelocity=new it,this.angularVelocity.startGen(t.memory))}update(t,e){if(t.rotation instanceof it){this.angularVelocity.genValue(t.memory,this.tempQuat,e,t.age/t.life),t.rotation.multiply(this.tempQuat);const i=t.angularVelocity;i instanceof it&&i.copy(this.tempQuat)}}toJSON(){return{type:this.type,angularVelocity:this.angularVelocity.toJSON()}}static fromJSON(t){return new We(ne(t.angularVelocity))}frameUpdate(t){}clone(){return new We(this.angularVelocity.clone())}reset(){}}class Ge{constructor(t,e){this.angularVelocity=t,this.speedRange=e,this.type="RotationBySpeed",this.tempQuat=new it}initialize(t){"number"==typeof t.rotation&&this.angularVelocity.startGen(t.memory)}update(t,e){if("number"==typeof t.rotation){const i=(t.startSpeed-this.speedRange.a)/(this.speedRange.b-this.speedRange.a),s=this.angularVelocity.genValue(t.memory,i);t.rotation+=e*s,t.angularVelocity=s}}toJSON(){return{type:this.type,angularVelocity:this.angularVelocity.toJSON(),speedRange:this.speedRange.toJSON()}}static fromJSON(t){return new Ge(Lt(t.angularVelocity),Nt.fromJSON(t.speedRange))}frameUpdate(t){}clone(){return new Ge(this.angularVelocity.clone(),this.speedRange.clone())}reset(){}}class je{constructor(t){this.angularVelocity=t,this.type="RotationOverLife",this.tempQuat=new it}initialize(t){"number"==typeof t.rotation?this.angularVelocity.startGen(t.memory):t.rotation instanceof it&&(this.angularVelocity.startGen(t.memory),t.angularVelocity instanceof it||(t.angularVelocity=new it))}update(t,e){if("number"==typeof t.rotation){const i=this.angularVelocity.genValue(t.memory,t.age/t.life);t.rotation+=e*i,t.angularVelocity=i}else if(t.rotation instanceof it){const i=this.angularVelocity.genValue(t.memory,t.age/t.life);this.turnAboutZ(t,t.rotation,i*e)}}updateAll(t,e,i){const s=this.angularVelocity;for(let n=0;n<e;n++){const e=t[n];if(e.age>=e.life)continue;const r=e.rotation;if("number"==typeof r){const t=s.genValue(e.memory,e.age/e.life);e.rotation=r+i*t,e.angularVelocity=t}else if(r instanceof it){const t=s.genValue(e.memory,e.age/e.life);this.turnAboutZ(e,r,t*i)}}}turnAboutZ(t,e,i){const s=this.tempQuat.setFromAxisAngle(xe,i);e.multiply(s);const n=t.angularVelocity;n instanceof it&&n.copy(s)}toJSON(){return{type:this.type,angularVelocity:this.angularVelocity.toJSON()}}static fromJSON(t){return new je(Lt(t.angularVelocity))}frameUpdate(t){this.angularVelocity.refreshTable?.()}clone(){return new je(this.angularVelocity.clone())}reset(){}}class Ye{initialize(t){this.size.startGen(t.memory)}constructor(t,e){this.size=t,this.speedRange=e,this.type="SizeBySpeed"}update(t){const e=(t.startSpeed-this.speedRange.a)/(this.speedRange.b-this.speedRange.a);this.size instanceof re?this.size.genValue(t.memory,t.size,e).multiply(t.startSize):t.size.copy(t.startSize).multiplyScalar(this.size.genValue(t.memory,e))}toJSON(){return{type:this.type,size:this.size.toJSON(),speedRange:this.speedRange.toJSON()}}static fromJSON(t){return new Ye(ae(t.size),Nt.fromJSON(t.speedRange))}frameUpdate(t){}clone(){return new Ye(this.size.clone(),this.speedRange.clone())}reset(){}}class Xe{constructor(t){this.type="SizeOverLife",this._sizeIsVector3=!1,this.size=t}get size(){return this._size}set size(t){this._size=t,this._sizeIsVector3=t instanceof re}initialize(t){this._size.startGen(t.memory)}update(t){const e=t.age/t.life;if(this._sizeIsVector3)this._size.genValue(t.memory,t.size,e).multiply(t.startSize);else{const i=this._size.genValue(t.memory,e),s=t.size,n=t.startSize;s.x=n.x*i,s.y=n.y*i,s.z=n.z*i}}updateAll(t,e,i){if(this._sizeIsVector3){const i=this._size;for(let s=0;s<e;s++){const e=t[s];e.age>=e.life||i.genValue(e.memory,e.size,e.age/e.life).multiply(e.startSize)}return}const s=this._size;for(let i=0;i<e;i++){const e=t[i];if(e.age>=e.life)continue;const n=s.genValue(e.memory,e.age/e.life),r=e.size,o=e.startSize;r.x=o.x*n,r.y=o.y*n,r.z=o.z*n}}toJSON(){return{type:this.type,size:this.size.toJSON()}}static fromJSON(t){return new Xe(ae(t.size))}frameUpdate(t){this._size.refreshTable?.()}clone(){return new Xe(this.size.clone())}reset(){}}class Ze{initialize(t){this.speed.startGen(t.memory)}constructor(t){this.speed=t,this.type="SpeedOverLife"}update(t){t.speedModifier=this.speed.genValue(t.memory,t.age/t.life)}updateAll(t,e,i){const s=this.speed;for(let i=0;i<e;i++){const e=t[i];e.age>=e.life||(e.speedModifier=s.genValue(e.memory,e.age/e.life))}}toJSON(){return{type:this.type,speed:this.speed.toJSON()}}static fromJSON(t){return new Ze(Lt(t.speed))}frameUpdate(t){this.speed.refreshTable?.()}clone(){return new Ze(this.speed.clone())}reset(){}}class He{constructor(t,e,i,s){this.scale=t,this.octaves=e,this.velocityMultiplier=i,this.timeScale=s,this.type="TurbulenceField",this.generator=new Ee(z),this.timeOffset=new st,this.temp=new st,this.temp2=new st,this.timeOffset.x=z()/this.scale.x*this.timeScale.x,this.timeOffset.y=z()/this.scale.y*this.timeScale.y,this.timeOffset.z=z()/this.scale.z*this.timeScale.z}initialize(t){}update(t,e){const i=t.position.x/this.scale.x,s=t.position.y/this.scale.y,n=t.position.z/this.scale.z;this.temp.set(0,0,0);let r=1;for(let t=0;t<this.octaves;t++)this.temp2.set(this.generator.noise4D(i*r,s*r,n*r,this.timeOffset.x*r)/r,this.generator.noise4D(i*r,s*r,n*r,this.timeOffset.y*r)/r,this.generator.noise4D(i*r,s*r,n*r,this.timeOffset.z*r)/r),this.temp.add(this.temp2),r*=2;this.temp.multiply(this.velocityMultiplier),t.velocity.addScaledVector(this.temp,e)}updateAll(t,e,i){const s=e>0?t[0].store:void 0;if(void 0===s){for(let s=0;s<e;s++){const e=t[s];e.age<e.life&&this.update(e,i)}return}const n=s.position,r=s.velocity,o=s.scalars,a=Oe.SCALAR_STRIDE,h=this.generator,l=this.octaves,c=1/this.scale.x,u=1/this.scale.y,d=1/this.scale.z,f=this.velocityMultiplier.x*i,m=this.velocityMultiplier.y*i,p=this.velocityMultiplier.z*i,y=this.timeOffset.x,g=this.timeOffset.y,v=this.timeOffset.z;for(let t=0,i=0,s=0;t<e;t++,i+=3,s+=a){if(o[s]>=o[s+1])continue;const t=n[i]*c,e=n[i+1]*u,a=n[i+2]*d;let x=0,S=0,w=0,b=1;for(let i=0;i<l;i++){const i=t*b,s=e*b,n=a*b;x+=h.noise4D(i,s,n,y*b)/b,S+=h.noise4D(i,s,n,g*b)/b,w+=h.noise4D(i,s,n,v*b)/b,b*=2}r[i]+=x*f,r[i+1]+=S*m,r[i+2]+=w*p}}toJSON(){return{type:this.type,scale:[this.scale.x,this.scale.y,this.scale.z],octaves:this.octaves,velocityMultiplier:[this.velocityMultiplier.x,this.velocityMultiplier.y,this.velocityMultiplier.z],timeScale:[this.timeScale.x,this.timeScale.y,this.timeScale.z]}}frameUpdate(t){this.timeOffset.x+=t*this.timeScale.x,this.timeOffset.y+=t*this.timeScale.y,this.timeOffset.z+=t*this.timeScale.z}static fromJSON(t){return new He(new st(t.scale[0],t.scale[1],t.scale[2]),t.octaves,new st(t.velocityMultiplier[0],t.velocityMultiplier[1],t.velocityMultiplier[2]),new st(t.timeScale[0],t.timeScale[1],t.timeScale[2]))}clone(){return new He(this.scale.clone(),this.octaves,this.velocityMultiplier.clone(),this.timeScale.clone())}reset(){}}const Ke=new st(1,0,0),ti=new st(0,1,0),ei=new st(0,0,1);class ii{constructor(t=new Ut(0),e=new Ut(0),i=new Ut(0),s=new Ut(0),n=new Ut(0),r=new Ut(0),o="local",a=new Ut(0),h=new st){this.linearX=t,this.linearY=e,this.linearZ=i,this.orbitalX=s,this.orbitalY=n,this.orbitalZ=r,this.space=o,this.radial=a,this.orbitalOffset=h,this.type="VelocityOverLife",this._temp=new st,this._tempEmitterPos=new st,this._tempQ=new it,this._tempQInv=new it,this._tempScale=new st(1,1,1),this._tempScaleInv=new st(1,1,1),this._tempRot=new it,this._axisX=new st(1,0,0),this._axisY=new st(0,1,0),this._axisZ=new st(0,0,1),this._center=new st}initialize(t,e){this.ps=e,this.linearX.startGen(t.memory),this.linearY.startGen(t.memory),this.linearZ.startGen(t.memory),this.orbitalX.startGen(t.memory),this.orbitalY.startGen(t.memory),this.orbitalZ.startGen(t.memory),this.radial.startGen(t.memory)}frameUpdate(t){this.ps&&(this.ps.emitter.matrixWorld.decompose(this._tempEmitterPos,this._tempQ,this._tempScale),this._tempQInv.copy(this._tempQ).invert(),this._tempScaleInv.set(1/this._tempScale.x,1/this._tempScale.y,1/this._tempScale.z),this._axisX.copy(Ke),this._axisY.copy(ti),this._axisZ.copy(ei),this._center.copy(this.orbitalOffset),this.ps.worldSpace&&(this._axisX.applyQuaternion(this._tempQ),this._axisY.applyQuaternion(this._tempQ),this._axisZ.applyQuaternion(this._tempQ),this._center.multiply(this._tempScale).applyQuaternion(this._tempQ).add(this._tempEmitterPos)))}update(t,e){const i=t.age/t.life;this._temp.set(this.linearX.genValue(t.memory,i),this.linearY.genValue(t.memory,i),this.linearZ.genValue(t.memory,i));const s=void 0!==this.ps&&this.ps.worldSpace;s&&"local"===this.space?this._temp.multiply(this._tempScale).applyQuaternion(this._tempQ):s||"world"!==this.space||this._temp.multiply(this._tempScaleInv).applyQuaternion(this._tempQInv),t.position.addScaledVector(this._temp,e);const n=this.radial.genValue(t.memory,i);if(0!==n){this._temp.copy(t.position).sub(this._center);const i=this._temp.length();i>0&&t.position.addScaledVector(this._temp,n*e/i)}const r=this.orbitalX.genValue(t.memory,i)*e,o=this.orbitalY.genValue(t.memory,i)*e,a=this.orbitalZ.genValue(t.memory,i)*e;0===r&&0===o&&0===a||(t.position.sub(this._center),this.orbit(t.position,this._axisX,r),this.orbit(t.position,this._axisY,o),this.orbit(t.position,this._axisZ,a),t.position.add(this._center))}orbit(t,e,i){0!==i&&(this._tempRot.setFromAxisAngle(e,i),t.applyQuaternion(this._tempRot))}toJSON(){return{type:this.type,linearX:this.linearX.toJSON(),linearY:this.linearY.toJSON(),linearZ:this.linearZ.toJSON(),orbitalX:this.orbitalX.toJSON(),orbitalY:this.orbitalY.toJSON(),orbitalZ:this.orbitalZ.toJSON(),space:this.space,radial:this.radial.toJSON(),orbitalOffset:[this.orbitalOffset.x,this.orbitalOffset.y,this.orbitalOffset.z]}}static fromJSON(t){const e=t=>t?Lt(t):new Ut(0);return new ii(e(t.linearX),e(t.linearY),e(t.linearZ),e(t.orbitalX),e(t.orbitalY),e(t.orbitalZ),"world"===t.space?"world":"local",e(t.radial),Array.isArray(t.orbitalOffset)?new st(t.orbitalOffset[0]??0,t.orbitalOffset[1]??0,t.orbitalOffset[2]??0):new st)}clone(){return new ii(this.linearX.clone(),this.linearY.clone(),this.linearZ.clone(),this.orbitalX.clone(),this.orbitalY.clone(),this.orbitalZ.clone(),this.space,this.radial.clone(),this.orbitalOffset.clone())}reset(){}}class si{constructor(t){this.data=t,this.next=null,this.prev=null}hasPrev(){return null!==this.prev}hasNext(){return null!==this.next}}class ni{constructor(){this.length=0,this.head=this.tail=null}isEmpty(){return null===this.head}clear(){this.length=0,this.head=this.tail=null}front(){return null===this.head?null:this.head.data}back(){return null===this.tail?null:this.tail.data}dequeue(){if(this.head){const t=this.head.data;return this.head=this.head.next,this.head?this.head.prev=null:this.tail=null,this.length--,t}}pop(){if(this.tail){const t=this.tail.data;return this.tail=this.tail.prev,this.tail?this.tail.next=null:this.head=null,this.length--,t}}queue(t){const e=new si(t);this.tail||(this.tail=e),this.head&&(this.head.prev=e,e.next=this.head),this.head=e,this.length++}push(t){const e=new si(t);this.head||(this.head=e),this.tail&&(this.tail.next=e,e.prev=this.tail),this.tail=e,this.length++}insertBefore(t,e){const i=new si(e);i.next=t,i.prev=t.prev,null!==i.prev&&(i.prev.next=i),i.next.prev=i,t==this.head&&(this.head=i),this.length++}remove(t){if(null===this.head||null===this.tail)return;let e=this.head;for(t===this.head.data&&(this.head=this.head.next),t===this.tail.data&&(this.tail=this.tail.prev);null!==e.next&&e.data!==t;)e=e.next;e.data===t&&(null!==e.prev&&(e.prev.next=e.next),null!==e.next&&(e.next.prev=e.prev),this.length--)}*values(){let t=this.head;for(;null!==t;)yield t.data,t=t.next}}class ri{constructor(){this.position=new st,this.velocity=new st,this.age=0,this.life=1,this.size=new st,this.rotation=0,this.color=new Pt(1,1,1,1),this.uvTile=0,this.memory=[]}get died(){return this.age>=this.life}reset(){this.memory.length=0,this.position.set(0,0,0),this.velocity.set(0,0,0),this.age=0,this.life=1,this.size.set(1,1,1),this.rotation=0,this.color.set(1,1,1,1),this.uvTile=0}}class oi{get startSpeed(){return this.store.startSpeed[this.storeIndex]}set startSpeed(t){this.store.startSpeed[this.storeIndex]=t}get age(){return this.scalars[this.scalarOffset]}set age(t){this.scalars[this.scalarOffset]=t}get life(){return this.scalars[this.scalarOffset+1]}set life(t){this.scalars[this.scalarOffset+1]=t}get speedModifier(){return this.scalars[this.scalarOffset+2]}set speedModifier(t){this.scalars[this.scalarOffset+2]=t}get angularVelocity(){const t=this.angularVelocityQuaternion;return void 0!==t?t:this.store.angularVelocity[this.storeIndex]}set angularVelocity(t){if("number"==typeof t)this.angularVelocityQuaternion=void 0,this.store.angularVelocity[this.storeIndex]=t;else if(void 0===t)this.angularVelocityQuaternion=void 0,this.store.angularVelocity[this.storeIndex]=0;else{let e=this.angularVelocityQuaternion;void 0===e&&(this.store.ensureQuaternionColumns(),e=new bt(this.store.angularVelocityQuaternion,4*this.storeIndex),this.angularVelocityQuaternion=e),e!==t&&e.copy(t)}}get rotation(){const t=this.rotationQuaternion;return void 0!==t?t:this.store.rotation[this.storeIndex]}set rotation(t){if("number"==typeof t)this.rotationQuaternion=void 0,this.store.rotation[this.storeIndex]=t;else{let e=this.rotationQuaternion;void 0===e&&(this.store.ensureQuaternionColumns(),e=new bt(this.store.rotationQuaternion,4*this.storeIndex),this.rotationQuaternion=e),e!==t&&e.copy(t)}}get uvTile(){return this.store.uvTile[this.storeIndex]}set uvTile(t){this.store.uvTile[this.storeIndex]=t}get flip(){return this.store.flip[this.storeIndex]}set flip(t){this.store.flip[this.storeIndex]=t}constructor(t=new Oe(1),e=0){this.rotationQuaternion=void 0,this.angularVelocityQuaternion=void 0,this.memory=[],this.store=t,this.storeIndex=e;const i=3*e,s=4*e;this.position=new Vt(t.position,i),this.previousPosition=new Vt(t.previousPosition,i),this.previousVelocity=new Vt(t.previousVelocity,i),this.velocity=new Vt(t.velocity,i),this.size=new Vt(t.size,i),this.startSize=new Vt(t.startSize,i),this.color=new At(t.color,s),this.startColor=new At(t.startColor,s),this.scalars=t.scalars,this.scalarOffset=e*Oe.SCALAR_STRIDE,this.size.set(1,1,1),this.startSize.set(1,1,1),this.life=1,this.speedModifier=1}setStoreIndex(t){this.storeIndex=t,this.rebind()}rebind(){const t=this.store,e=3*this.storeIndex,i=4*this.storeIndex;this.position.bind(t.position,e),this.previousPosition.bind(t.previousPosition,e),this.previousVelocity.bind(t.previousVelocity,e),this.velocity.bind(t.velocity,e),this.size.bind(t.size,e),this.startSize.bind(t.startSize,e),this.color.bind(t.color,i),this.startColor.bind(t.startColor,i),this.rotationQuaternion?.bind(t.rotationQuaternion,i),this.angularVelocityQuaternion?.bind(t.angularVelocityQuaternion,i),this.scalars=t.scalars,this.scalarOffset=this.storeIndex*Oe.SCALAR_STRIDE}get died(){return this.age>=this.life}reset(){this.memory.length=0}}const ai=new Float32Array(0);class hi{constructor(t,e,i){this.position=t,this.size=e,this.color=i}}class li{get startSpeed(){return this.store.startSpeed[this.storeIndex]}set startSpeed(t){this.store.startSpeed[this.storeIndex]=t}get age(){return this.scalars[this.scalarOffset]}set age(t){this.scalars[this.scalarOffset]=t}get life(){return this.scalars[this.scalarOffset+1]}set life(t){this.scalars[this.scalarOffset+1]=t}get speedModifier(){return this.scalars[this.scalarOffset+2]}set speedModifier(t){this.scalars[this.scalarOffset+2]=t}get previous(){return this._previous??(this._previous=new ni)}set previous(t){this._previous=t}get uvTile(){return this.store.uvTile[this.storeIndex]}set uvTile(t){this.store.uvTile[this.storeIndex]=t}constructor(t=new Oe(1),e=0){this.length=100,this._previous=void 0,this.historyPositions=ai,this.historySizes=ai,this.historyBaseSizes=ai,this.headWidthScale=1,this.historyColors=ai,this.historySides=ai,this.historyCapacity=0,this.historyHead=0,this.historyCount=0,this.memory=[],this.store=t,this.storeIndex=e;const i=3*e,s=4*e;this.position=new Vt(t.position,i),this.previousPosition=new Vt(t.previousPosition,i),this.previousVelocity=new Vt(t.previousVelocity,i),this.velocity=new Vt(t.velocity,i),this.size=new Vt(t.size,i),this.startSize=new Vt(t.startSize,i),this.color=new At(t.color,s),this.startColor=new At(t.startColor,s),this.scalars=t.scalars,this.scalarOffset=e*Oe.SCALAR_STRIDE,this.size.set(1,1,1),this.startSize.set(1,1,1),this.life=1,this.speedModifier=1}setStoreIndex(t){this.storeIndex=t,this.rebind()}rebind(){const t=this.store,e=3*this.storeIndex,i=4*this.storeIndex;this.position.bind(t.position,e),this.previousPosition.bind(t.previousPosition,e),this.previousVelocity.bind(t.previousVelocity,e),this.velocity.bind(t.velocity,e),this.size.bind(t.size,e),this.startSize.bind(t.startSize,e),this.color.bind(t.color,i),this.startColor.bind(t.startColor,i),this.scalars=t.scalars,this.scalarOffset=this.storeIndex*Oe.SCALAR_STRIDE}ensureHistoryCapacity(t){this.historyCapacity!==t&&(this.historyCapacity=t,this.historyPositions=new Float32Array(3*t),this.historySizes=new Float32Array(t),this.historyBaseSizes=new Float32Array(t),this.historyColors=new Float32Array(4*t),this.historySides.length>0&&(this.historySides=new Float32Array(3*t)),this.historyHead=0,this.historyCount=0)}ensureSideHistory(){this.historySides.length!==3*this.historyCapacity&&(this.historySides=new Float32Array(3*this.historyCapacity))}resetHistory(){this.historyHead=0,this.historyCount=0}getHistoryIndex(t){const e=this.historyCapacity;return(this.historyHead-this.historyCount+e+t)%e}update(){0===this.historyCapacity&&this.ensureHistoryCapacity(Math.max(1,Math.ceil(this.length)));const t=this.historyCapacity,e=this.store,i=this.storeIndex,s=i*Oe.SCALAR_STRIDE;if(e.scalars[s+Oe.AGE]>e.scalars[s+Oe.LIFE])return void(this.historyCount>0&&this.historyCount--);const n=this.historyHead,r=3*n,o=this.historyPositions,a=e.position,h=3*i;o[r]=a[h],o[r+1]=a[h+1],o[r+2]=a[h+2];const l=e.size[h];this.historyBaseSizes[n]=l,this.historySizes[n]=l*this.headWidthScale;const c=4*n,u=this.historyColors,d=e.color,f=4*i;u[c]=d[f],u[c+1]=d[f+1],u[c+2]=d[f+2],u[c+3]=d[f+3],this.historyHead=(n+1)%t,this.historyCount<t&&this.historyCount++}get died(){return this.age>=this.life}reset(){this.memory.length=0,this.headWidthScale=1,this.resetHistory()}}class ci{initialize(t){this.width.startGen(t.memory)}constructor(t,e=!1){this.width=t,this.absolute=e,this.type="WidthOverLength"}update(t){if(!(t instanceof li))return;const e=t.memory;t.headWidthScale=this.absolute?1:this.width.genValue(e,0);const i=t.historyCount;if(0===i)return;const s=t.historyCapacity,n=t.historySizes,r=t.historyBaseSizes,o=1/t.length,a=this.absolute;let h=t.getHistoryIndex(0);for(let t=0;t<i;t++){const l=this.width.genValue(e,(i-t)*o);n[h]=a?l:r[h]*l,h++,h===s&&(h=0)}}frameUpdate(t){}toJSON(){return{type:this.type,width:this.width.toJSON(),absolute:this.absolute}}static fromJSON(t){return new ci(Lt(t.width),t.absolute??!0)}clone(){return new ci(this.width.clone(),this.absolute)}reset(){}}const ui={ApplyForce:{type:"ApplyForce",constructor:he,params:[["direction",["vec3"]],["magnitude",["value"]]],loadJSON:he.fromJSON},Noise:{type:"Noise",constructor:Je,params:[["frequency",["value"]],["power",["value"]],["positionAmount",["value"]],["rotationAmount",["value"]]],loadJSON:Je.fromJSON},TurbulenceField:{type:"TurbulenceField",constructor:He,params:[["scale",["vec3"]],["octaves",["number"]],["velocityMultiplier",["vec3"]],["timeScale",["vec3"]]],loadJSON:He.fromJSON},GravityForce:{type:"GravityForce",constructor:Ve,params:[["center",["vec3"]],["magnitude",["number"]]],loadJSON:Ve.fromJSON},ColorOverLife:{type:"ColorOverLife",constructor:me,params:[["color",["colorFunc"]]],loadJSON:me.fromJSON},RotationOverLife:{type:"RotationOverLife",constructor:je,params:[["angularVelocity",["value","valueFunc"]]],loadJSON:je.fromJSON},Rotation3DOverLife:{type:"Rotation3DOverLife",constructor:We,params:[["angularVelocity",["rotationFunc"]]],loadJSON:We.fromJSON},SizeOverLife:{type:"SizeOverLife",constructor:Xe,params:[["size",["value","valueFunc","vec3Func"]]],loadJSON:Xe.fromJSON},ColorBySpeed:{type:"ColorBySpeed",constructor:fe,params:[["color",["colorFunc"]],["speedRange",["range"]]],loadJSON:fe.fromJSON},RotationBySpeed:{type:"RotationBySpeed",constructor:Ge,params:[["angularVelocity",["value","valueFunc"]],["speedRange",["range"]]],loadJSON:Ge.fromJSON},SizeBySpeed:{type:"SizeBySpeed",constructor:Ye,params:[["size",["value","valueFunc","vec3Func"]],["speedRange",["range"]]],loadJSON:Ye.fromJSON},SpeedOverLife:{type:"SpeedOverLife",constructor:Ze,params:[["speed",["value","valueFunc"]]],loadJSON:Ze.fromJSON},FrameOverLife:{type:"FrameOverLife",constructor:_e,params:[["frame",["value","valueFunc"]]],loadJSON:_e.fromJSON},ForceOverLife:{type:"ForceOverLife",constructor:ze,params:[["x",["value","valueFunc"]],["y",["value","valueFunc"]],["z",["value","valueFunc"]]],loadJSON:ze.fromJSON},VelocityOverLife:{type:"VelocityOverLife",constructor:ii,params:[["linearX",["value","valueFunc"]],["linearY",["value","valueFunc"]],["linearZ",["value","valueFunc"]],["orbitalX",["value","valueFunc"]],["orbitalY",["value","valueFunc"]],["orbitalZ",["value","valueFunc"]],["space",["string"]]],loadJSON:ii.fromJSON},InheritVelocity:{type:"InheritVelocity",constructor:Te,params:[["multiplier",["value","valueFunc"]],["mode",["string"]]],loadJSON:Te.fromJSON},OrbitOverLife:{type:"OrbitOverLife",constructor:Qe,params:[["orbitSpeed",["value","valueFunc"]],["axis",["vec3"]]],loadJSON:Qe.fromJSON},WidthOverLength:{type:"WidthOverLength",constructor:ci,params:[["width",["value","valueFunc"]]],loadJSON:ci.fromJSON},ChangeEmitDirection:{type:"ChangeEmitDirection",constructor:de,params:[["angle",["value"]]],loadJSON:de.fromJSON},ApplySequences:{type:"ApplySequences",constructor:ue,params:[["delay",["number"]]],loadJSON:ue.fromJSON},EmitSubParticleSystem:{type:"EmitSubParticleSystem",constructor:Me,params:[["particleSystem",["self"]],["useVelocityAsBasis",["boolean"]],["subParticleSystem",["particleSystem"]],["mode",["number"]],["emitProbability",["number"]]],loadJSON:Me.fromJSON},LimitSpeedOverLife:{type:"LimitSpeedOverLife",constructor:Pe,params:[["speed",["value","valueFunc"]],["dampen",["number"]]],loadJSON:Pe.fromJSON},ApplyCollision:{type:"ApplyCollision",constructor:It,params:[["bounce",["number"]]],loadJSON:It.fromJSON}};function di(t,e){return ui[t.type]?ui[t.type].loadJSON(t,e):null}const fi={PiecewiseBezier:Rt,Vector3Function:re,Quaternion:it,ConstantValue:Ut,Gradient:Xt,Vector4View:At,AxisAngleGenerator:kt,IntervalValue:Nt,ColorRange:Gt};function mi(t,e){return`const ${t} = ${e};\n const ${t}_tbl = ${t} instanceof deps.PiecewiseBezier ? ${t}.sampledTable() : null;\n const ${t}_last = ${t}_tbl !== null ? ${t}_tbl.length - 1 : 0;\n const ${t}_const = ${t} instanceof deps.ConstantValue;\n const ${t}_cv = ${t}_const ? ${t}.value : 0;\n const ${t}_iv = ${t} instanceof deps.IntervalValue;\n const ${t}_slot = ${t}_iv ? ${t}.indexCount : -1;\n const ${t}_col = ${t}_slot >= 0 && ${t}_slot < ms;\n const ${t}_a = ${t}_iv ? ${t}.a : 0, ${t}_b = ${t}_iv ? ${t}.b : 0;`}function pi(t,e,i){return`let ${e};\n if (${t}_tbl !== null) {\n const tt = ${i};\n if (tt <= 0) ${e} = ${t}_tbl[0];\n else if (tt >= 1) ${e} = ${t}_tbl[${t}_last];\n else {\n const x = tt * ${t}_last;\n const ix = x | 0;\n const v0 = ${t}_tbl[ix];\n ${e} = v0 + (${t}_tbl[ix + 1] - v0) * (x - ix);\n }\n } else if (${t}_const) ${e} = ${t}_cv;\n else if (${t}_iv) {\n // The particle's own sample, from the memory column when it holds it.\n let r = ${t}_col ? mem[row * ms + ${t}_slot] : NaN;\n if (r !== r) r = p.memory[${t}_slot];\n ${e} = (1 - r) * ${t}_a + r * ${t}_b;\n } else ${e} = ${t}.genValue(p.memory, ${i});`}function yi(t,e){return`const ${t} = ${e};\n const ${t}_tbl = ${t} instanceof deps.Gradient ? ${t}.sampledTable() : null;\n const ${t}_last = ${t}_tbl !== null ? ${t}_tbl.length / 4 - 1 : 0;\n const ${t}_cr = ${t} instanceof deps.ColorRange;\n const ${t}_slot = ${t}_cr ? ${t}.indexCount : -1;\n const ${t}_col = ${t}_slot >= 0 && ${t}_slot < ms;\n // Rounded to float32 as copying the colour into the particle does.\n const ${t}_ax = ${t}_cr ? Math.fround(${t}.a.x) : 0, ${t}_ay = ${t}_cr ? Math.fround(${t}.a.y) : 0;\n const ${t}_az = ${t}_cr ? Math.fround(${t}.a.z) : 0, ${t}_aw = ${t}_cr ? Math.fround(${t}.a.w) : 0;\n const ${t}_bx = ${t}_cr ? ${t}.b.x : 0, ${t}_by = ${t}_cr ? ${t}.b.y : 0;\n const ${t}_bz = ${t}_cr ? ${t}.b.z : 0, ${t}_bw = ${t}_cr ? ${t}.b.w : 0;`}function gi(t,e){return`if (${t}_tbl !== null) {\n const tt = ${e};\n const tbl = ${t}_tbl;\n let r, g, b, a;\n if (tt <= 0) {\n r = tbl[0]; g = tbl[1]; b = tbl[2]; a = tbl[3];\n } else if (tt >= 1) {\n const o = ${t}_last * 4;\n r = tbl[o]; g = tbl[o + 1]; b = tbl[o + 2]; a = tbl[o + 3];\n } else {\n const x = tt * ${t}_last;\n const ix = x | 0;\n const fr = x - ix;\n const o = ix * 4;\n const nx = o + 4;\n r = tbl[o] + (tbl[nx] - tbl[o]) * fr;\n g = tbl[o + 1] + (tbl[nx + 1] - tbl[o + 1]) * fr;\n b = tbl[o + 2] + (tbl[nx + 2] - tbl[o + 2]) * fr;\n a = tbl[o + 3] + (tbl[nx + 3] - tbl[o + 3]) * fr;\n }\n color[o4] = Math.fround(r) * startColor[o4];\n color[o4 + 1] = Math.fround(g) * startColor[o4 + 1];\n color[o4 + 2] = Math.fround(b) * startColor[o4 + 2];\n color[o4 + 3] = Math.fround(a) * startColor[o4 + 3];\n } else if (${t}_cr) {\n let r = ${t}_col ? mem[row * ms + ${t}_slot] : NaN;\n if (r !== r) r = p.memory[${t}_slot];\n color[o4] = Math.fround(${t}_ax + (${t}_bx - ${t}_ax) * r) * startColor[o4];\n color[o4 + 1] = Math.fround(${t}_ay + (${t}_by - ${t}_ay) * r) * startColor[o4 + 1];\n color[o4 + 2] = Math.fround(${t}_az + (${t}_bz - ${t}_az) * r) * startColor[o4 + 2];\n color[o4 + 3] = Math.fround(${t}_aw + (${t}_bw - ${t}_aw) * r) * startColor[o4 + 3];\n } else {\n ${t}.genColor(p.memory, tmpColor, ${e});\n color[o4] = tmpColor.x * startColor[o4];\n color[o4 + 1] = tmpColor.y * startColor[o4 + 1];\n color[o4 + 2] = tmpColor.z * startColor[o4 + 2];\n color[o4 + 3] = tmpColor.w * startColor[o4 + 3];\n }`}function vi(t,e,i,s,n,r,o){return`{\n const cx = 2 * (${n} * ${i} - ${r} * ${e});\n const cy = 2 * (${r} * ${t} - ${s} * ${i});\n const cz = 2 * (${s} * ${e} - ${n} * ${t});\n const nx = ${t} + ${o} * cx + ${n} * cz - ${r} * cy;\n const ny = ${e} + ${o} * cy + ${r} * cx - ${s} * cz;\n ${i} = ${i} + ${o} * cz + ${s} * cy - ${n} * cx;\n ${t} = nx;\n ${e} = ny;\n }`}function xi(t,e){return`const ${t}_q = ${e};\n const ${t}x = ${t}_q.x, ${t}y = ${t}_q.y, ${t}z = ${t}_q.z, ${t}w = ${t}_q.w;`}function Si(t,e){return`const ${t}_v = ${e};\n const ${t}x = ${t}_v.x, ${t}y = ${t}_v.y, ${t}z = ${t}_v.z;`}function wi(t,e,i,s){return`{\n const half = ${t} / 2;\n const sn = Math.sin(half);\n const qx = ${e} * sn, qy = ${i} * sn, qz = ${s} * sn, qw = Math.cos(half);\n ${vi("px","py","pz","qx","qy","qz","qw")}\n px = Math.fround(px); py = Math.fround(py); pz = Math.fround(pz);\n }`}function bi(t,e){switch(t.type){case"ColorOverLife":return{setup:yi(`g${e}`,`behaviors[${e}].color`),body:`{${gi(`g${e}`,"t")}}`};case"SizeOverLife":return{setup:`const g${e} = behaviors[${e}].size;\n const vec3_${e} = g${e} instanceof deps.Vector3Function;\n ${mi(`sg${e}`,`g${e}`)}`,body:`if (vec3_${e}) {\n g${e}.genValue(p.memory, p.size, t).multiply(p.startSize);\n } else {\n ${pi(`sg${e}`,"v","t")}\n size[o3] = startSize[o3] * v;\n size[o3 + 1] = startSize[o3 + 1] * v;\n size[o3 + 2] = startSize[o3 + 2] * v;\n }`};case"ApplyForce":return{setup:`const b${e} = behaviors[${e}];\n const f${e} = b${e}.magnitudeValue * delta;\n const dx${e} = b${e}.direction.x * f${e};\n const dy${e} = b${e}.direction.y * f${e};\n const dz${e} = b${e}.direction.z * f${e};`,body:`vel[o3] += dx${e}; vel[o3 + 1] += dy${e}; vel[o3 + 2] += dz${e};`};case"RotationOverLife":return{setup:`${mi(`g${e}`,`behaviors[${e}].angularVelocity`)}\n const rotation_${e} = count > 0 ? particles[0].rotation : undefined;\n const angle_${e} = typeof rotation_${e} === 'number';\n const rq${e} = store.rotationQuaternion, aq${e} = store.angularVelocityQuaternion;\n const quat_${e} = !angle_${e} && rq${e}.length > 0 && rotation_${e} instanceof deps.Quaternion;`,body:`if (angle_${e}) {\n ${pi(`g${e}`,"rate","t")}\n rot[row] += delta * rate;\n angVel[row] = rate;\n } else if (quat_${e}) {\n ${pi(`g${e}`,"rate","t")}\n const half = (rate * delta) / 2;\n const qz = Math.sin(half), qw = Math.cos(half);\n const ax = rq${e}[o4], ay = rq${e}[o4 + 1], az = rq${e}[o4 + 2], aw = rq${e}[o4 + 3];\n rq${e}[o4] = ax * qw + ay * qz;\n rq${e}[o4 + 1] = ay * qw - ax * qz;\n rq${e}[o4 + 2] = az * qw + aw * qz;\n rq${e}[o4 + 3] = aw * qw - az * qz;\n aq${e}[o4] = 0; aq${e}[o4 + 1] = 0; aq${e}[o4 + 2] = qz; aq${e}[o4 + 3] = qw;\n }`};case"FrameOverLife":return{setup:`${mi(`g${e}`,`behaviors[${e}].frame`)}\n const b${e} = behaviors[${e}];\n const plain${e} = typeof b${e}.isPlain !== 'function' || b${e}.isPlain();`,body:`if (plain${e}) {${pi(`g${e}`,"v","t")} uvTile[row] = v;}\n else uvTile[row] = b${e}.frameAt(p, age, t);`};case"SpeedOverLife":return{setup:mi(`g${e}`,`behaviors[${e}].speed`),body:`{${pi(`g${e}`,"v","t")} scalars[s + 2] = v;}`};case"ForceOverLife":return{setup:`const b${e} = behaviors[${e}];\n ${mi(`gx${e}`,`b${e}.x`)}\n ${mi(`gy${e}`,`b${e}.y`)}\n ${mi(`gz${e}`,`b${e}.z`)}\n const local${e} = b${e}.ps !== undefined && !b${e}.ps.worldSpace;\n const ms${e} = !local${e} && b${e}.ps !== undefined ? (b${e}.ps.motionScale ?? 1) : 1;\n ${Si(`sc${e}`,`b${e}._tempScale`)}\n ${xi(`q${e}`,`b${e}._tempQ`)}`,body:`{\n ${pi(`gx${e}`,"fx","t")}\n ${pi(`gy${e}`,"fy","t")}\n ${pi(`gz${e}`,"fz","t")}\n if (local${e}) {\n fx *= sc${e}x; fy *= sc${e}y; fz *= sc${e}z;\n ${vi("fx","fy","fz",`q${e}x`,`q${e}y`,`q${e}z`,`q${e}w`)}\n } else if (ms${e} !== 1) {\n fx *= ms${e}; fy *= ms${e}; fz *= ms${e};\n }\n vel[o3] += fx * delta; vel[o3 + 1] += fy * delta; vel[o3 + 2] += fz * delta;}`};case"LimitSpeedOverLife":return{setup:`const b${e} = behaviors[${e}];\n ${mi(`g${e}`,`b${e}.speed`)}\n const dampen${e} = b${e}.dampen * delta * 20;\n const ms${e} = typeof b${e}.motionScale === 'function' ? b${e}.motionScale() : 1;`,body:`{const vx = vel[o3], vy = vel[o3 + 1], vz = vel[o3 + 2];\n const speed = Math.sqrt(vx * vx + vy * vy + vz * vz);\n ${pi(`g${e}`,"limitBase","t")}\n const limit = limitBase * ms${e};\n if (speed > limit) {\n const f = 1 - ((speed - limit) / speed) * dampen${e};\n vel[o3] = vx * f; vel[o3 + 1] = vy * f; vel[o3 + 2] = vz * f;\n }}`};case"GravityForce":return{setup:`const b${e} = behaviors[${e}];\n const cx${e} = b${e}.center.x, cy${e} = b${e}.center.y, cz${e} = b${e}.center.z;\n const gm${e} = b${e}.magnitude * delta;`,body:`{const dx = cx${e} - pos[o3], dy = cy${e} - pos[o3 + 1], dz = cz${e} - pos[o3 + 2];\n const d2 = dx * dx + dy * dy + dz * dz;\n if (d2 > 0) {\n const f = gm${e} / (d2 * Math.sqrt(d2));\n vel[o3] += dx * f; vel[o3 + 1] += dy * f; vel[o3 + 2] += dz * f;\n }}`};case"ColorBySpeed":return{setup:`const b${e} = behaviors[${e}];\n ${yi(`g${e}`,`b${e}.color`)}\n const lo${e} = b${e}.speedRange.a;\n const span${e} = b${e}.speedRange.b - lo${e};`,body:`{const ts = (startSpeed[row] - lo${e}) / span${e};\n ${gi(`g${e}`,"ts")}}`};case"SizeBySpeed":return{setup:`const b${e} = behaviors[${e}];\n const g${e} = b${e}.size;\n const lo${e} = b${e}.speedRange.a;\n const span${e} = b${e}.speedRange.b - lo${e};\n const vec3_${e} = g${e} instanceof deps.Vector3Function;\n ${mi(`sg${e}`,`g${e}`)}`,body:`{const ts = (startSpeed[row] - lo${e}) / span${e};\n if (vec3_${e}) {\n g${e}.genValue(p.memory, p.size, ts).multiply(p.startSize);\n } else {\n ${pi(`sg${e}`,"v","ts")}\n size[o3] = startSize[o3] * v;\n size[o3 + 1] = startSize[o3 + 1] * v;\n size[o3 + 2] = startSize[o3 + 2] * v;\n }}`};case"RotationBySpeed":return{setup:`const b${e} = behaviors[${e}];\n ${mi(`g${e}`,`b${e}.angularVelocity`)}\n const lo${e} = b${e}.speedRange.a;\n const span${e} = b${e}.speedRange.b - lo${e};\n const angle_${e} = count > 0 && typeof particles[0].rotation === 'number';`,body:`if (angle_${e}) {\n const ts = (startSpeed[row] - lo${e}) / span${e};\n ${pi(`g${e}`,"rate","ts")}\n rot[row] += delta * rate;\n angVel[row] = rate;\n }`};case"OrbitOverLife":return{setup:`const b${e} = behaviors[${e}];\n ${mi(`g${e}`,`b${e}.orbitSpeed`)}\n ${Si(`ax${e}`,`b${e}.axis`)}\n const alen${e} = ax${e}x * ax${e}x + ax${e}y * ax${e}y + ax${e}z * ax${e}z;\n const chalf${e} = (g${e}_cv * delta) / 2;\n const csn${e} = Math.sin(chalf${e});\n const cqx${e} = ax${e}x * csn${e}, cqy${e} = ax${e}y * csn${e}, cqz${e} = ax${e}z * csn${e};\n const cqw${e} = Math.cos(chalf${e});`,body:`{let px = pos[o3], py = pos[o3 + 1], pz = pos[o3 + 2];\n let tx = 0, ty = 0, tz = 0;\n if (alen${e} !== 0) {\n const f = (ax${e}x * px + ax${e}y * py + ax${e}z * pz) / alen${e};\n tx = ax${e}x * f; ty = ax${e}y * f; tz = ax${e}z * f;\n }\n let qx, qy, qz, qw;\n if (g${e}_const) {\n qx = cqx${e}; qy = cqy${e}; qz = cqz${e}; qw = cqw${e};\n } else {\n ${pi(`g${e}`,"sp","t")}\n const half = (sp * delta) / 2;\n const sn = Math.sin(half);\n qx = ax${e}x * sn; qy = ax${e}y * sn; qz = ax${e}z * sn; qw = Math.cos(half);\n }\n px = Math.fround(px - tx); py = Math.fround(py - ty); pz = Math.fround(pz - tz);\n ${vi("px","py","pz","qx","qy","qz","qw")}\n pos[o3] = Math.fround(px) + tx;\n pos[o3 + 1] = Math.fround(py) + ty;\n pos[o3 + 2] = Math.fround(pz) + tz;}`};case"Rotation3DOverLife":return{setup:`const b${e} = behaviors[${e}];\n const g${e} = b${e}.angularVelocity;\n const q${e} = b${e}.tempQuat;\n const rq${e} = store.rotationQuaternion, aq${e} = store.angularVelocityQuaternion;\n const quat_${e} = rq${e}.length > 0 && count > 0 && particles[0].rotation instanceof deps.Quaternion;\n const fixed_${e} = g${e} instanceof deps.AxisAngleGenerator && g${e}.angle instanceof deps.ConstantValue;\n let cqx${e} = 0, cqy${e} = 0, cqz${e} = 0, cqw${e} = 1;\n if (fixed_${e}) {\n g${e}.genValue(undefined, q${e}, delta, 0);\n cqx${e} = q${e}.x; cqy${e} = q${e}.y; cqz${e} = q${e}.z; cqw${e} = q${e}.w;\n }`,body:`if (quat_${e}) {\n let qx, qy, qz, qw;\n if (fixed_${e}) {\n qx = cqx${e}; qy = cqy${e}; qz = cqz${e}; qw = cqw${e};\n } else {\n g${e}.genValue(p.memory, q${e}, delta, t);\n qx = q${e}.x; qy = q${e}.y; qz = q${e}.z; qw = q${e}.w;\n }\n const ax = rq${e}[o4], ay = rq${e}[o4 + 1], az = rq${e}[o4 + 2], aw = rq${e}[o4 + 3];\n rq${e}[o4] = ax * qw + aw * qx + ay * qz - az * qy;\n rq${e}[o4 + 1] = ay * qw + aw * qy + az * qx - ax * qz;\n rq${e}[o4 + 2] = az * qw + aw * qz + ax * qy - ay * qx;\n rq${e}[o4 + 3] = aw * qw - ax * qx - ay * qy - az * qz;\n aq${e}[o4] = qx; aq${e}[o4 + 1] = qy; aq${e}[o4 + 2] = qz; aq${e}[o4 + 3] = qw;\n }`};case"VelocityOverLife":return{setup:`const b${e} = behaviors[${e}];\n ${mi(`lx${e}`,`b${e}.linearX`)}\n ${mi(`ly${e}`,`b${e}.linearY`)}\n ${mi(`lz${e}`,`b${e}.linearZ`)}\n ${mi(`ox${e}`,`b${e}.orbitalX`)}\n ${mi(`oy${e}`,`b${e}.orbitalY`)}\n ${mi(`oz${e}`,`b${e}.orbitalZ`)}\n ${Si(`aX${e}`,`b${e}._axisX`)}\n ${Si(`aY${e}`,`b${e}._axisY`)}\n ${Si(`aZ${e}`,`b${e}._axisZ`)}\n ${Si(`pv${e}`,`b${e}._tempEmitterPos`)}\n const world${e} = b${e}.ps !== undefined && b${e}.ps.worldSpace;\n const toWorld${e} = world${e} && b${e}.space === 'local';\n const convert${e} = toWorld${e} || (!world${e} && b${e}.space === 'world');\n ${Si(`sc${e}`,`toWorld${e} ? b${e}._tempScale : b${e}._tempScaleInv`)}\n ${xi(`q${e}`,`toWorld${e} ? b${e}._tempQ : b${e}._tempQInv`)}`,body:`{\n ${pi(`lx${e}`,"fx","t")}\n ${pi(`ly${e}`,"fy","t")}\n ${pi(`lz${e}`,"fz","t")}\n if (convert${e}) {\n fx *= sc${e}x; fy *= sc${e}y; fz *= sc${e}z;\n ${vi("fx","fy","fz",`q${e}x`,`q${e}y`,`q${e}z`,`q${e}w`)}\n }\n let px = Math.fround(pos[o3] + fx * delta);\n let py = Math.fround(pos[o3 + 1] + fy * delta);\n let pz = Math.fround(pos[o3 + 2] + fz * delta);\n ${pi(`ox${e}`,"rx","t")}\n ${pi(`oy${e}`,"ry","t")}\n ${pi(`oz${e}`,"rz","t")}\n rx *= delta; ry *= delta; rz *= delta;\n if (rx !== 0 || ry !== 0 || rz !== 0) {\n if (world${e}) {\n px = Math.fround(px - pv${e}x); py = Math.fround(py - pv${e}y); pz = Math.fround(pz - pv${e}z);\n }\n if (rx !== 0) ${wi("rx",`aX${e}x`,`aX${e}y`,`aX${e}z`)}\n if (ry !== 0) ${wi("ry",`aY${e}x`,`aY${e}y`,`aY${e}z`)}\n if (rz !== 0) ${wi("rz",`aZ${e}x`,`aZ${e}y`,`aZ${e}z`)}\n if (world${e}) {\n px = Math.fround(px + pv${e}x); py = Math.fround(py + pv${e}y); pz = Math.fround(pz + pv${e}z);\n }\n }\n pos[o3] = px; pos[o3 + 1] = py; pos[o3 + 2] = pz;}`};case"InheritVelocity":return{setup:`const b${e} = behaviors[${e}];\n const ps${e} = b${e}.ps;\n const ev${e} = b${e}.mode === 'current' && ps${e} !== undefined ? ps${e}.emitterVelocity : undefined;\n const active${e} = ev${e} !== undefined;\n let ivx${e} = 0, ivy${e} = 0, ivz${e} = 0;\n if (active${e}) {\n ivx${e} = ev${e}.x; ivy${e} = ev${e}.y; ivz${e} = ev${e}.z;\n if (!ps${e}.worldSpace) {\n ${Si(`sc${e}`,`b${e}._tempScaleInv`)}\n ${xi(`q${e}`,`b${e}._tempQInv`)}\n ivx${e} *= sc${e}x; ivy${e} *= sc${e}y; ivz${e} *= sc${e}z;\n ${vi(`ivx${e}`,`ivy${e}`,`ivz${e}`,`q${e}x`,`q${e}y`,`q${e}z`,`q${e}w`)}\n }\n }\n ${mi(`gm${e}`,`b${e}.multiplier`)}`,body:`if (active${e}) {\n ${pi(`gm${e}`,"m","t")}\n const f = m * delta;\n pos[o3] += ivx${e} * f; pos[o3 + 1] += ivy${e} * f; pos[o3 + 2] += ivz${e} * f;\n }`};default:return null}}const Mi=new Map;function zi(t,e,i){const s=Mi.get(i);if(void 0!==s)return s??void 0;const n=function(t,e){const i=`\n if (count === 0) return;\n if (store === undefined) {\n store = particles[0].store;\n if (store === undefined) {\n // Particles of some other implementation, without columns: run the behaviors as they are.\n for (const k of [${e.join(", ")}]) {\n const b = behaviors[k];\n for (let i = 0; i < count; i++) {\n const p = particles[i];\n if (p.age < p.life) b.update(p, delta);\n }\n }\n return;\n }\n }\n const pos = store.position, vel = store.velocity;\n const size = store.size, startSize = store.startSize;\n const color = store.color, startColor = store.startColor;\n const scalars = store.scalars;\n const rot = store.rotation, angVel = store.angularVelocity;\n const uvTile = store.uvTile, startSpeed = store.startSpeed;\n const mem = store.memory, ms = store.memoryStride;\n ${t.map(t=>t.setup).join("\n")}\n // The system keeps particles[i] on row i. Anything else (a hand-built\n // list) is caught by its ends and read through each particle's row.\n const mapped = particles[0].storeIndex !== 0 || particles[count - 1].storeIndex !== count - 1;\n for (let i = 0; i < count; i++) {\n const p = particles[i];\n const row = mapped ? p.storeIndex : i;\n const s = row * 3;\n const age = scalars[s], life = scalars[s + 1];\n if (age >= life) continue;\n const t = age / life;\n const o3 = row * 3, o4 = row * 4;\n ${t.map(t=>t.body).join("\n")}\n }`;try{return new Function("deps",`const tmpColor = new deps.Vector4View(new Float32Array(4), 0);\n return function (behaviors, particles, count, delta, store) {${i}};`)(fi)}catch(t){return}}(t,e);return Mi.set(i,n??null),n}function _i(t){const e=[];let i=[],s=[],n=[],r=0;const o=()=>{if(0===s.length)return;const t=`${r}:${i.map(t=>t.type).join(",")}`,o=zi(s,n,t);if(void 0!==o)e.push({behaviors:i,run:o});else for(const t of i)e.push({behaviors:[t]});i=[],s=[],n=[]};for(let a=0;a<t.length;a++){const h=t[a],l=bi(h,a);null!==l?(0===s.length&&(r=a),i.push(h),s.push(l),n.push(a)):(o(),e.push({behaviors:[h]}))}return o(),e}var Vi,Ti;!function(t){t[t.Volume=0]="Volume",t[t.Shell=1]="Shell",t[t.Edge=2]="Edge"}(Vi||(Vi={}));class Pi{constructor(t={}){this.type="box",this._point=[0,0,0],this.width=t.width??1,this.height=t.height??1,this.depth=t.depth??1,this.emitFrom=t.emitFrom??Vi.Volume,this.boxThickness=t.boxThickness?[...t.boxThickness]:[0,0,0]}update(t,e){}initialize(t,e){const i=this._point;for(let t=0;t<3;t++)i[t]=2*z()-1;const s=Math.floor(3*z())%3;this.emitFrom===Vi.Shell?i[s]=this.onSurface(s):this.emitFrom===Vi.Edge&&(i[(s+1)%3]=this.onSurface((s+1)%3),i[(s+2)%3]=this.onSurface((s+2)%3)),t.position.set(i[0]*this.width/2,i[1]*this.height/2,i[2]*this.depth/2),t.velocity.set(0,0,t.startSpeed)}onSurface(t){const e=z()<.5?-1:1,i=this.boxThickness[t];return i<=0||z()<.5?e:e*(1-2*i*z())}toJSON(){return{type:"box",width:this.width,height:this.height,depth:this.depth,emitFrom:this.emitFrom,boxThickness:[...this.boxThickness]}}static fromJSON(t){return new Pi({width:t.width,height:t.height,depth:t.depth,emitFrom:t.emitFrom,boxThickness:Array.isArray(t.boxThickness)?t.boxThickness:void 0})}clone(){return new Pi({width:this.width,height:this.height,depth:this.depth,emitFrom:this.emitFrom,boxThickness:this.boxThickness})}}function Oi(t,e,i,s){let n;switch(Ti.Random===t?e=z():Ti.Burst===t&&s.isBursting&&(e=s.burstParticleIndex/s.burstParticleCount),n=i>0?Math.floor(e/i)*i:e,t){case Ti.Loop:n%=1;break;case Ti.PingPong:n=Math.abs(n%2-1)}return n}!function(t){t[t.Random=0]="Random",t[t.Loop=1]="Loop",t[t.PingPong=2]="PingPong",t[t.Burst=3]="Burst"}(Ti||(Ti={}));class Ai{constructor(t,e,i){this.position=t??new st,this.rotation=e??new it,this.scale=i??new st(1,1,1)}apply(t){t.position.multiply(this.scale).applyQuaternion(this.rotation).add(this.position);const e=t.velocity,i=e.length();if(0===i)return;e.multiply(this.scale).applyQuaternion(this.rotation);const s=e.length();s>0&&e.multiplyScalar(i/s)}isIdentity(){const{position:t,rotation:e,scale:i}=this;return 0===t.x&&0===t.y&&0===t.z&&0===e.x&&0===e.y&&0===e.z&&1===e.w&&1===i.x&&1===i.y&&1===i.z}toJSON(){const t={},{position:e,rotation:i,scale:s}=this;return 0===e.x&&0===e.y&&0===e.z||(t.position=[e.x,e.y,e.z]),0===i.x&&0===i.y&&0===i.z&&1===i.w||(t.rotation=[i.x,i.y,i.z,i.w]),1===s.x&&1===s.y&&1===s.z||(t.scale=[s.x,s.y,s.z]),t}static fromJSON(t){if(!t)return;const{position:e,rotation:i,scale:s}=t;return new Ai(e?new st(e[0],e[1],e[2]):void 0,i?new it(i[0],i[1],i[2],i[3]):void 0,s?new st(s[0],s[1],s[2]):void 0)}static toShapeJSON(t){return t&&!t.isIdentity()?{transform:t.toJSON()}:{}}clone(){return new Ai(this.position.clone(),this.rotation.clone(),this.scale.clone())}}class Ci{constructor(t={}){this.type="circle",this.currentValue=0,this.radius=t.radius??10,this.arc=t.arc??2*Math.PI,this.thickness=t.thickness??1,this.mode=t.mode??Ti.Random,this.spread=t.spread??0,this.speed=t.speed??new Ut(1),this.memory=[],this.transform=t.transform}update(t,e){this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e}initialize(t,e){const i=Oi(this.mode,this.currentValue,this.spread,e),s=et.lerp(1-this.thickness,1,z()),n=i*this.arc;t.position.x=Math.cos(n),t.position.y=Math.sin(n),t.position.z=0,t.velocity.copy(t.position).multiplyScalar(t.startSpeed),t.position.multiplyScalar(this.radius*s),this.transform?.apply(t)}toJSON(){return{type:"circle",radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...Ai.toShapeJSON(this.transform)}}static fromJSON(t){return new Ci({radius:t.radius,arc:t.arc,thickness:t.thickness,mode:t.mode,speed:t.speed?Lt(t.speed):void 0,transform:Ai.fromJSON(t.transform),spread:t.spread})}clone(){return new Ci({radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,speed:this.speed.clone(),transform:this.transform?.clone(),spread:this.spread})}}class Fi{constructor(t={}){this.type="cone",this.currentValue=0,this.radius=t.radius??10,this.arc=t.arc??2*Math.PI,this.thickness=t.thickness??1,this.angle=t.angle??Math.PI/6,this.mode=t.mode??Ti.Random,this.spread=t.spread??0,this.speed=t.speed??new Ut(1),this.memory=[],this.transform=t.transform}update(t,e){Ti.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e)}initialize(t,e){const i=Oi(this.mode,this.currentValue,this.spread,e),s=et.lerp(1-this.thickness,1,z()),n=i*this.arc,r=Math.sqrt(s),o=Math.sin(n),a=Math.cos(n);t.position.x=r*a,t.position.y=r*o,t.position.z=0;const h=this.angle*r;t.velocity.set(0,0,Math.cos(h)).addScaledVector(t.position,Math.sin(h)).multiplyScalar(t.startSpeed),t.position.multiplyScalar(this.radius),this.transform?.apply(t)}toJSON(){return{type:"cone",radius:this.radius,arc:this.arc,thickness:this.thickness,angle:this.angle,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...Ai.toShapeJSON(this.transform)}}static fromJSON(t){return new Fi({radius:t.radius,arc:t.arc,thickness:t.thickness,angle:t.angle,mode:t.mode,speed:t.speed?Lt(t.speed):void 0,transform:Ai.fromJSON(t.transform),spread:t.spread})}clone(){return new Fi({radius:this.radius,arc:this.arc,thickness:this.thickness,angle:this.angle,mode:this.mode,speed:this.speed.clone(),transform:this.transform?.clone(),spread:this.spread})}}class $i{constructor(t={}){this.type="donut",this.currentValue=0,this.radius=t.radius??10,this.arc=t.arc??2*Math.PI,this.thickness=t.thickness??1,this.donutRadius=t.donutRadius??.2*this.radius,this.mode=t.mode??Ti.Random,this.spread=t.spread??0,this.speed=t.speed??new Ut(1),this.memory=[],this.transform=t.transform,this._m1=new ht}update(t,e){Ti.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e)}initialize(t,e){const i=Oi(this.mode,this.currentValue,this.spread,e),s=z(),n=et.lerp(1-this.thickness,1,z()),r=i*this.arc,o=s*Math.PI*2,a=Math.sin(r),h=Math.cos(r);if(t.position.x=this.radius*h,t.position.y=this.radius*a,t.position.z=0,t.velocity.z=this.donutRadius*n*Math.sin(o),t.velocity.x=this.donutRadius*n*Math.cos(o)*h,t.velocity.y=this.donutRadius*n*Math.cos(o)*a,t.position.add(t.velocity),t.velocity.normalize().multiplyScalar(t.startSpeed),t.rotation instanceof it){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(ge,t.velocity,ye),t.rotation.setFromRotationMatrix(this._m1))}this.transform?.apply(t)}toJSON(){return{type:"donut",radius:this.radius,arc:this.arc,thickness:this.thickness,donutRadius:this.donutRadius,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...Ai.toShapeJSON(this.transform)}}static fromJSON(t){return new $i({radius:t.radius,arc:t.arc,thickness:t.thickness,donutRadius:t.donutRadius,mode:t.mode,speed:t.speed?Lt(t.speed):void 0,transform:Ai.fromJSON(t.transform),spread:t.spread})}clone(){return new $i({radius:this.radius,arc:this.arc,thickness:this.thickness,donutRadius:this.donutRadius,mode:this.mode,speed:this.speed.clone(),transform:this.transform?.clone(),spread:this.spread})}}class Bi{constructor(t={}){this.type="edge",this.currentValue=0,this.radius=t.radius??1,this.mode=t.mode??Ti.Random,this.spread=t.spread??0,this.speed=t.speed??new Ut(1),this.memory=[]}update(t,e){Ti.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e)}initialize(t,e){const i=Oi(this.mode,this.currentValue,this.spread,e);t.position.set((2*i-1)*this.radius,0,0),t.velocity.set(0,t.startSpeed,0)}toJSON(){return{type:"edge",radius:this.radius,mode:this.mode,spread:this.spread,speed:this.speed.toJSON()}}static fromJSON(t){return new Bi({radius:t.radius,mode:t.mode,speed:t.speed?Lt(t.speed):void 0,spread:t.spread})}clone(){return new Bi({radius:this.radius,mode:this.mode,speed:this.speed.clone(),spread:this.spread})}}class Ii{constructor(t={}){this.type="grid",this.width=t.width??1,this.height=t.height??1,this.column=t.column??10,this.row=t.row??10,this.transform=t.transform}initialize(t){const e=Math.floor(z()*this.row),i=Math.floor(z()*this.column);t.position.x=i*this.width/this.column-this.width/2,t.position.y=e*this.height/this.row-this.height/2,t.position.z=0,t.velocity.set(0,0,t.startSpeed),this.transform?.apply(t)}toJSON(){return{type:"grid",width:this.width,height:this.height,column:this.column,row:this.row,...Ai.toShapeJSON(this.transform)}}static fromJSON(t){return new Ii({...t,transform:Ai.fromJSON(t.transform)})}clone(){return new Ii({width:this.width,height:this.height,column:this.column,row:this.row,transform:this.transform?.clone()})}update(t,e){}}class Ui{constructor(t={}){this.type="hemisphere",this.currentValue=0,this.radius=t.radius??10,this.arc=t.arc??2*Math.PI,this.thickness=t.thickness??1,this.mode=t.mode??Ti.Random,this.spread=t.spread??0,this.speed=t.speed??new Ut(1),this.memory=[],this.transform=t.transform,this._m1=new ht}update(t,e){Ti.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e)}initialize(t,e){const i=Oi(this.mode,this.currentValue,this.spread,e),s=z(),n=et.lerp(1-this.thickness,1,z()),r=i*this.arc,o=Math.acos(s),a=Math.sin(r),h=Math.cos(r),l=Math.sin(o),c=Math.cos(o);if(t.position.x=l*h,t.position.y=l*a,t.position.z=c,t.velocity.copy(t.position).multiplyScalar(t.startSpeed),t.position.multiplyScalar(this.radius*n),t.rotation instanceof it){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(ge,t.position,ye),t.rotation.setFromRotationMatrix(this._m1))}this.transform?.apply(t)}toJSON(){return{type:"hemisphere",radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...Ai.toShapeJSON(this.transform)}}static fromJSON(t){return new Ui({radius:t.radius,arc:t.arc,thickness:t.thickness,mode:t.mode,speed:t.speed?Lt(t.speed):void 0,transform:Ai.fromJSON(t.transform),spread:t.spread})}clone(){return new Ui({radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,speed:this.speed.clone(),transform:this.transform?.clone(),spread:this.spread})}}class Ni{constructor(t){this.type="point",this._m1=new ht,this.transform=t}update(t,e){}initialize(t){const e=z(),i=z(),s=e*Math.PI*2,n=Math.acos(2*i-1),r=Math.cbrt(z()),o=Math.sin(s),a=Math.cos(s),h=Math.sin(n),l=Math.cos(n);if(t.velocity.x=r*h*a,t.velocity.y=r*h*o,t.velocity.z=r*l,t.velocity.multiplyScalar(t.startSpeed),t.position.setScalar(0),t.rotation instanceof it){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(ge,t.velocity,ye),t.rotation.setFromRotationMatrix(this._m1))}this.transform?.apply(t)}toJSON(){return{type:"point",...Ai.toShapeJSON(this.transform)}}static fromJSON(t){return new Ni(Ai.fromJSON(t?.transform))}clone(){return new Ni(this.transform?.clone())}}class Ei{constructor(t={}){this.type="sphere",this.currentValue=0,this.radius=t.radius??10,this.arc=t.arc??2*Math.PI,this.thickness=t.thickness??1,this.mode=t.mode??Ti.Random,this.spread=t.spread??0,this.speed=t.speed??new Ut(1),this.memory=[],this.transform=t.transform,this._m1=new ht}update(t,e){Ti.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e)}initialize(t,e){const i=Oi(this.mode,this.currentValue,this.spread,e),s=z(),n=et.lerp(1-this.thickness,1,z()),r=i*this.arc,o=Math.acos(2*s-1),a=Math.sin(r),h=Math.cos(r),l=Math.sin(o),c=Math.cos(o);if(t.position.x=l*h,t.position.y=l*a,t.position.z=c,t.velocity.copy(t.position).multiplyScalar(t.startSpeed),t.position.multiplyScalar(this.radius*n),t.rotation instanceof it){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(ge,t.position,ye),t.rotation.setFromRotationMatrix(this._m1))}this.transform?.apply(t)}toJSON(){return{type:"sphere",radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...Ai.toShapeJSON(this.transform)}}static fromJSON(t){return new Ei({radius:t.radius,arc:t.arc,thickness:t.thickness,mode:t.mode,speed:t.speed?Lt(t.speed):void 0,transform:Ai.fromJSON(t.transform),spread:t.spread})}clone(){return new Ei({radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,speed:this.speed.clone(),transform:this.transform?.clone(),spread:this.spread})}}class Di{constructor(t={}){this.type="rectangle",this.currentValue=0,this.width=t.width??10,this.height=t.height??10,this.thickness=t.thickness??1,this.mode=t.mode??Ti.Random,this.spread=t.spread??0,this.speed=t.speed??new Ut(1),this.memory=[],this.transform=t.transform,this._m1=new ht}update(t,e){this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e}initialize(t,e){const i=Oi(this.mode,this.currentValue,this.spread,e);z();const s=i*(2*(this.width+this.height));let n,r;s<this.width?(n=s-this.width/2,r=-this.height/2):s<this.width+this.height?(n=this.width/2,r=s-this.width-this.height/2):s<2*this.width+this.height?(n=this.width/2-(s-this.width-this.height),r=this.height/2):(n=-this.width/2,r=this.height/2-(s-2*this.width-this.height));const o=z(),a=1-this.thickness*o;if(t.position.x=n*a,t.position.y=r*a,t.position.z=0,t.velocity.x=n,t.velocity.y=r,t.velocity.z=0,t.velocity.normalize().multiplyScalar(t.startSpeed),t.rotation instanceof it){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(ge,t.velocity,ye),t.rotation.setFromRotationMatrix(this._m1))}this.transform?.apply(t)}toJSON(){return{type:"rectangle",width:this.width,height:this.height,thickness:this.thickness,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...Ai.toShapeJSON(this.transform)}}static fromJSON(t){return new Di({width:t.width,height:t.height,thickness:t.thickness,mode:t.mode,speed:t.speed?Lt(t.speed):void 0,transform:Ai.fromJSON(t.transform),spread:t.spread})}clone(){return new Di({width:this.width,height:this.height,thickness:this.thickness,mode:this.mode,speed:this.speed.clone(),transform:this.transform?.clone(),spread:this.spread})}}const Ri={box:{type:"box",params:[["width",["number"]],["height",["number"]],["depth",["number"]],["emitFrom",["number"]],["boxThickness",["vec3"]]],constructor:Pi,loadJSON:Pi.fromJSON},circle:{type:"circle",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:Ci,loadJSON:Ci.fromJSON},cone:{type:"cone",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["angle",["radian"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:Fi,loadJSON:Fi.fromJSON},donut:{type:"donut",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["donutRadius",["number"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:$i,loadJSON:$i.fromJSON},edge:{type:"edge",params:[["radius",["number"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:Bi,loadJSON:Bi.fromJSON},point:{type:"point",params:[],constructor:Ni,loadJSON:Ni.fromJSON},sphere:{type:"sphere",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["angle",["radian"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:Ei,loadJSON:Ei.fromJSON},hemisphere:{type:"hemisphere",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["angle",["radian"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:Ui,loadJSON:Ui.fromJSON},grid:{type:"grid",params:[["width",["number"]],["height",["number"]],["rows",["number"]],["column",["number"]]],constructor:Ii,loadJSON:Ii.fromJSON},rectangle:{type:"rectangle",params:[["width",["number"]],["height",["number"]],["thickness",["number"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:Di,loadJSON:Di.fromJSON}};function Li(t,e){return Ri[t.type].loadJSON(t,e)}const ki=[];function qi(t){if(!ki.find(e=>e.id===t.id)){t.initialize();for(const e of t.emitterShapes)Ri[e.type]||(Ri[e.type]=e);for(const e of t.behaviors)ui[e.type]||(ui[e.type]=e)}}function Ji(t){const e=ki.find(e=>e.id===t);if(e){for(const t of e.emitterShapes)Ri[t.type]&&delete Ri[t.type];for(const t of e.behaviors)ui[t.type]&&delete ui[t.type]}}class Qi{get mesh(){return this._mesh}set mesh(e){if(this._mesh=e,!e)return;const i=e.getVerticesData(t.PositionKind),s=e.getIndices();if(!i||!s)return;this._positions=new Float32Array(i),this._indices=new Int32Array(s),this._triangleIndexToArea.length=0;let n=0;const r=s.length/3;this._triangleIndexToArea.push(0);const o=new st,a=new st,h=new st;for(let t=0;t<r;t++){const e=s[3*t],r=s[3*t+1],l=s[3*t+2];o.set(i[3*e],i[3*e+1],i[3*e+2]),a.set(i[3*r],i[3*r+1],i[3*r+2]),h.set(i[3*l],i[3*l+1],i[3*l+2]),a.sub(o),h.sub(o);const c=new st;c.crossVectors(a,h),n+=.5*c.length(),this._triangleIndexToArea.push(n)}}constructor(t,e,i){this.type="mesh_surface",this._triangleIndexToArea=[],this._meshReferenceId=e,this.transform=i,t&&(this.mesh=t)}initialize(t){if(!this._positions||!this._indices)return t.position.set(0,0,0),t.velocity.set(0,0,1).multiplyScalar(t.startSpeed),void this.transform?.apply(t);const e=this._triangleIndexToArea.length-1;let i=0,s=e;const n=z()*this._triangleIndexToArea[e];for(;i+1<s;){const t=Math.floor((i+s)/2);n<this._triangleIndexToArea[t]?s=t:i=t}let r=z(),o=z();r+o>1&&(r=1-r,o=1-o);const a=this._indices[3*i],h=this._indices[3*i+1],l=this._indices[3*i+2],c=this._positions[3*a],u=this._positions[3*a+1],d=this._positions[3*a+2],f=this._positions[3*h]-c,m=this._positions[3*h+1]-u,p=this._positions[3*h+2]-d,y=this._positions[3*l]-c,g=this._positions[3*l+1]-u,v=this._positions[3*l+2]-d;t.position.set(c+f*r+y*o,u+m*r+g*o,d+p*r+v*o);const x=m*v-p*g,S=p*y-f*v,w=f*g-m*y,b=Math.sqrt(x*x+S*S+w*w)||1;t.velocity.set(x/b,S/b,w/b).multiplyScalar(t.startSpeed),this.transform?.apply(t)}toJSON(){return{type:"mesh_surface",mesh:this._mesh?this._mesh.uniqueId?.toString():this._meshReferenceId??"",...Ai.toShapeJSON(this.transform)}}static fromJSON(t){return new Qi(void 0,t?.mesh,Ai.fromJSON(t?.transform))}clone(){return new Qi(this._mesh,this._meshReferenceId,this.transform?.clone())}update(t,e){}}const Wi={id:"babylon.quarks",initialize:()=>{},emitterShapes:[{type:"mesh_surface",params:[["mesh",["mesh"]]],constructor:Qi,loadJSON:t=>Qi.fromJSON(t)}],behaviors:[]};const Gi={};let ji=!1;function Yi(){ji||(Gi.tile_pars_vertex="\n#ifdef UV_TILE\n attribute float uvTile;\n uniform vec2 tileCount;\n\n mat3 makeTileTransform(float tileIndex) {\n float col = mod(tileIndex, tileCount.x);\n float row = (tileCount.y - floor(tileIndex / tileCount.x) - 1.0);\n return mat3(\n 1.0 / tileCount.x, 0.0, 0.0,\n 0.0, 1.0 / tileCount.y, 0.0,\n col / tileCount.x, row / tileCount.y, 1.0\n );\n }\n#else\n mat3 makeTileTransform(float tileIndex) {\n return mat3(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0);\n }\n#endif\n\n#if defined(USE_UV)\n varying vec2 vUv;\n #ifdef TILE_BLEND\n varying vec2 vUvNext;\n varying float vUvBlend;\n #endif\n#endif\n",Gi.tile_vertex="\n#ifdef UV_TILE\n mat3 tileTransform = makeTileTransform(floor(uvTile));\n #ifdef TILE_BLEND\n mat3 nextTileTransform = makeTileTransform(ceil(uvTile));\n vUvBlend = fract(uvTile);\n #endif\n#else\n mat3 tileTransform = makeTileTransform(0.0);\n#endif\n\n#if defined(USE_UV)\n vUv = (tileTransform * vec3(uv, 1.0)).xy;\n #if defined(TILE_BLEND) && defined(UV_TILE)\n vUvNext = (nextTileTransform * vec3(uv, 1.0)).xy;\n #endif\n#endif\n",Gi.tile_pars_fragment="\n#if defined(USE_UV)\n varying vec2 vUv;\n #ifdef TILE_BLEND\n varying vec2 vUvNext;\n varying float vUvBlend;\n #endif\n#endif\n",Gi.tile_fragment="\n#ifdef USE_MAP\n vec4 texelColor = texture2D(map, vUv);\n #ifdef TILE_BLEND\n texelColor = mix(texelColor, texture2D(map, vUvNext), vUvBlend);\n #endif\n diffuseColor *= texelColor;\n#endif\n",Gi.soft_pars_vertex="\n#ifdef SOFT_PARTICLES\n varying vec4 projPosition;\n varying float linearDepth;\n#endif\n",Gi.soft_vertex="\n#ifdef SOFT_PARTICLES\n projPosition = gl_Position;\n linearDepth = -mvPosition.z;\n#endif\n",Gi.soft_pars_fragment="\n#ifdef SOFT_PARTICLES\n uniform sampler2D depthTexture;\n uniform vec4 projParams;\n uniform vec2 softParams;\n\n varying vec4 projPosition;\n varying float linearDepth;\n\n #define SOFT_NEAR_FADE softParams.x\n #define SOFT_INV_FADE_DISTANCE softParams.y\n\n #define zNear projParams.x\n #define zFar projParams.y\n\n float linearize_depth(float d) {\n return (zFar * zNear) / (zFar - d * (zFar - zNear));\n }\n#endif\n",Gi.soft_fragment="\n#ifdef SOFT_PARTICLES\n\n vec2 p2 = projPosition.xy / projPosition.w;\n p2 = 0.5 * p2 + 0.5;\n\n float readDepth = texture2D(depthTexture, p2.xy).r;\n float viewDepth = linearize_depth(readDepth);\n float softParticlesFade = saturate(SOFT_INV_FADE_DISTANCE * ((viewDepth - SOFT_NEAR_FADE) - linearDepth));\n\n gl_FragColor *= softParticlesFade;\n#endif\n",ji=!0)}function Xi(t){return Gi[t]}function Zi(){return Gi}const Hi="\n#ifdef FOG\nvarying vec3 vFogDistance;\n#endif\n";function Ki(t){return`\n#ifdef FOG\n vFogDistance = ${t};\n#endif\n`}const ts="\n#ifdef FOG\nuniform vec4 vFogInfos;\nuniform vec3 vFogColor;\nvarying vec3 vFogDistance;\n\nfloat quarksFogFactor() {\n float fogCoeff = 1.0;\n float fogStart = vFogInfos.y;\n float fogEnd = vFogInfos.z;\n float fogDensity = vFogInfos.w;\n float fogDistance = length(vFogDistance);\n if (vFogInfos.x == 3.0) {\n fogCoeff = (fogEnd - fogDistance) / (fogEnd - fogStart);\n } else if (vFogInfos.x == 1.0) {\n fogCoeff = exp(-fogDistance * fogDensity);\n } else if (vFogInfos.x == 2.0) {\n fogCoeff = exp(-fogDistance * fogDistance * fogDensity * fogDensity);\n }\n return clamp(fogCoeff, 0.0, 1.0);\n}\n#endif\n";function es(t){return`\n#ifdef FOG\n {\n float fogFactor = quarksFogFactor();\n#ifdef FOG_ADDITIVE\n ${t} *= fogFactor;\n#else\n ${t} = mix(vFogColor, ${t}, fogFactor);\n#endif\n }\n#endif\n`}const is="\n#ifdef FOG\nvarying vFogDistance: vec3f;\n#endif\n";function ss(t){return`\n#ifdef FOG\n vertexOutputs.vFogDistance = ${t};\n#endif\n`}const ns="\n#ifdef FOG\nuniform vFogInfos: vec4f;\nuniform vFogColor: vec3f;\nvarying vFogDistance: vec3f;\n\nfn quarksFog(rgb: vec3f, fogDistanceVector: vec3f) -> vec3f {\n var fogCoeff = 1.0;\n let fogStart = uniforms.vFogInfos.y;\n let fogEnd = uniforms.vFogInfos.z;\n let fogDensity = uniforms.vFogInfos.w;\n let fogDistance = length(fogDistanceVector);\n if (uniforms.vFogInfos.x == 3.0) {\n fogCoeff = (fogEnd - fogDistance) / (fogEnd - fogStart);\n } else if (uniforms.vFogInfos.x == 1.0) {\n fogCoeff = exp(-fogDistance * fogDensity);\n } else if (uniforms.vFogInfos.x == 2.0) {\n fogCoeff = exp(-fogDistance * fogDistance * fogDensity * fogDensity);\n }\n let fogFactor = clamp(fogCoeff, 0.0, 1.0);\n#ifdef FOG_ADDITIVE\n return rgb * fogFactor;\n#else\n return mix(uniforms.vFogColor, rgb, fogFactor);\n#endif\n}\n#endif\n";function rs(t){return`\n#ifdef FOG\n ${t} = vec4f(quarksFog(${t}.rgb, fragmentInputs.vFogDistance), ${t}.a);\n#endif\n`}var os=`\nattribute vec3 position;\nattribute vec2 uv;\nattribute vec3 normal;\nattribute vec3 offset;\nattribute vec4 color;\nattribute vec3 size;\nattribute vec4 rotation;\nattribute float uvTile;\n\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 projection;\n\n#ifdef UV_TILE\nuniform float tileCountX;\nuniform float tileCountY;\n#endif\n\nvarying vec2 vUV;\nvarying vec4 vColor;\n#ifdef UV1\n#ifdef MESH_UV2\n// The mesh's second UV set.\nattribute vec2 uv2;\n#endif\n// UV channel 1: the mesh's second UV set, or its first when it has none.\nvarying vec2 vUV1;\n#endif\nvarying vec3 vNormal;\nvarying vec3 vWorldPos;\n\n#ifdef TILE_BLEND\nvarying vec2 vUV2;\nvarying float vTileBlend;\n#endif\n\n#ifdef SOFT_PARTICLES\nvarying vec4 projPosition;\nvarying float linearDepth;\n#endif\n\nvec3 applyQuaternion(vec3 v, vec4 q) {\n vec3 qVec = q.xyz;\n float qW = q.w;\n vec3 t = 2.0 * cross(qVec, v);\n return v + qW * t + cross(qVec, t);\n}\n\n${Hi}\nvoid main() {\n vec3 scaledPosition = position * size;\n vec3 rotatedPosition = applyQuaternion(scaledPosition, rotation);\n vec3 rotatedNormal = normalize(applyQuaternion(normal, rotation));\n vec3 localPos = rotatedPosition + offset;\n\n vec4 worldPos = world * vec4(localPos, 1.0);\n vec4 viewPos = view * worldPos;\n gl_Position = projection * viewPos;\n${Ki("viewPos.xyz")}\n\n vWorldPos = worldPos.xyz;\n vNormal = normalize((world * vec4(rotatedNormal, 0.0)).xyz);\n\n#ifdef SOFT_PARTICLES\n projPosition = gl_Position;\n linearDepth = -viewPos.z;\n#endif\n\n#ifdef UV_TILE\n vec2 tc = vec2(tileCountX, tileCountY);\n float baseTile = floor(uvTile);\n float tileU = mod(baseTile, tc.x) / tc.x;\n float tileV = 1.0 - floor(baseTile / tc.x) / tc.y - 1.0 / tc.y;\n vUV = uv / tc + vec2(tileU, tileV);\n #ifdef TILE_BLEND\n float nextTile = ceil(uvTile);\n float nextU = mod(nextTile, tc.x) / tc.x;\n float nextV = 1.0 - floor(nextTile / tc.x) / tc.y - 1.0 / tc.y;\n vUV2 = uv / tc + vec2(nextU, nextV);\n vTileBlend = fract(uvTile);\n #endif\n#else\n vUV = uv;\n#endif\n\n#ifdef UV1\n#ifdef MESH_UV2\n vUV1 = uv2;\n#else\n vUV1 = uv;\n#endif\n#endif\n vColor = color;\n}\n`,as="\n// Per-vertex attributes\nattribute vec3 position;\nattribute vec2 uv;\n\n// Per-instance attributes\nattribute vec3 offset;\nattribute vec4 color;\nattribute vec3 size;\nattribute vec4 rotation;\nattribute float uvTile;\n\n// Uniforms\nuniform mat4 worldViewProjection;\n\n#ifdef UV_TILE\nuniform float tileCountX;\nuniform float tileCountY;\n#endif\n\n// Varyings\nvarying vec2 vUV;\nvarying vec4 vColor;\n\nvec3 applyQuaternion(vec3 v, vec4 q) {\n vec3 qVec = q.xyz;\n float qW = q.w;\n vec3 t = 2.0 * cross(qVec, v);\n return v + qW * t + cross(qVec, t);\n}\n\nvoid main() {\n vec3 rotatedPosition = applyQuaternion(position * size, rotation);\n vec3 worldPos = rotatedPosition + offset;\n\n gl_Position = worldViewProjection * vec4(worldPos, 1.0);\n\n #ifdef UV_TILE\n vec2 tc = vec2(tileCountX, tileCountY);\n float baseTile = floor(uvTile);\n float tileU = mod(baseTile, tc.x) / tc.x;\n float tileV = 1.0 - floor(baseTile / tc.x) / tc.y - 1.0 / tc.y;\n vUV = uv / tc + vec2(tileU, tileV);\n #else\n vUV = uv;\n #endif\n\n vColor = color;\n}\n";const hs="\n#ifdef MAP_TRANSFORM\nuniform vec4 mapTransform;\n#endif\n#ifdef UV_DISTORTION\nuniform sampler2D distortionMap;\nuniform vec4 distortionTransform;\nuniform float distortionStrength;\n#endif\n#ifdef GRADIENT_MAP\nuniform sampler2D gradientMap;\nuniform vec2 gradientMapRange;\nuniform vec4 gradientMapChannel;\n#endif\n#ifdef EROSION\nuniform vec2 erosionParams;\nuniform vec3 erosionEdgeColor;\n#ifdef EROSION_MASK\nuniform sampler2D erosionMask;\nuniform vec4 erosionMaskTransform;\n#endif\n\nvec4 quarksErode(vec4 color, float level, float mask) {\n float softness = erosionParams.x;\n float edgeWidth = erosionParams.y;\n // At level 1 the cut sits below the lowest mask value by the soft band\n // and the edge band, so nothing is cut and no edge shows; at level 0 above\n // the highest. The edge then grows in as the cut rises, rather than popping.\n float cut = mix(-(softness + edgeWidth), 1.0, 1.0 - level);\n float visible = smoothstep(cut, cut + softness, mask);\n if (edgeWidth > 0.0) {\n float edge = 1.0 - smoothstep(cut + softness, cut + softness + edgeWidth, mask);\n color.rgb += erosionEdgeColor * edge;\n }\n color.a *= visible;\n return color;\n}\n#endif\n";function ls(t){return`\n vec4 baseColor = vColor;\n#if defined(MAP_TRANSFORM) && defined(MAP_UV1)\n vec2 mapUV = vUV1 * mapTransform.xy + mapTransform.zw;\n#elif defined(MAP_TRANSFORM)\n vec2 mapUV = vUV * mapTransform.xy + mapTransform.zw;\n#else\n vec2 mapUV = vUV;\n#endif\n#ifdef UV_DISTORTION\n #ifdef UV_DISTORTION_UV1\n vec2 distortionUV = vUV1;\n #else\n vec2 distortionUV = vUV;\n #endif\n vec2 distortion = (texture2D(distortionMap, distortionUV * distortionTransform.xy + distortionTransform.zw).rg - 0.5) * 2.0 * distortionStrength;\n mapUV += distortion;\n#endif\n#ifdef EROSION\n float erosionLevel = baseColor.a;\n baseColor.a = 1.0;\n float erosionMaskValue = 1.0;\n#endif\n#ifdef USE_MAP\n vec4 texColor = texture2D(map, mapUV);\n ${t?"#ifdef TILE_BLEND\n #if defined(MAP_TRANSFORM) && defined(MAP_UV1)\n vec2 mapUV2 = mapUV;\n #else\n #ifdef MAP_TRANSFORM\n vec2 mapUV2 = vUV2 * mapTransform.xy + mapTransform.zw;\n #else\n vec2 mapUV2 = vUV2;\n #endif\n #ifdef UV_DISTORTION\n mapUV2 += distortion;\n #endif\n #endif\n vec4 texColor2 = texture2D(map, mapUV2);\n texColor = mix(texColor, texColor2, vTileBlend);\n #endif":""}\n #ifdef GRADIENT_MAP\n float rampAt = clamp(dot(texColor, gradientMapChannel), 0.0, 1.0);\n vec4 ramp = texture2D(gradientMap, vec2(mix(gradientMapRange.x, gradientMapRange.y, rampAt), 0.5));\n texColor = vec4(ramp.rgb, ramp.a * mix(texColor.a, 1.0, gradientMapChannel.a));\n #endif\n #ifdef EROSION\n erosionMaskValue = texColor.a;\n #endif\n baseColor *= texColor;\n#endif\n#ifdef EROSION\n #ifdef EROSION_MASK\n #ifdef EROSION_MASK_UV1\n vec2 erosionUV = vUV1;\n #else\n vec2 erosionUV = vUV;\n #endif\n erosionMaskValue = texture2D(erosionMask, erosionUV * erosionMaskTransform.xy + erosionMaskTransform.zw).r;\n #endif\n baseColor = quarksErode(baseColor, erosionLevel, erosionMaskValue);\n#endif\n`}const cs="\n#ifdef MAP_TRANSFORM\nuniform mapTransform: vec4f;\n#endif\n#ifdef UV_DISTORTION\nvar distortionMapSampler: sampler;\nvar distortionMap: texture_2d<f32>;\nuniform distortionTransform: vec4f;\nuniform distortionStrength: f32;\n#endif\n#ifdef GRADIENT_MAP\nvar gradientMapSampler: sampler;\nvar gradientMap: texture_2d<f32>;\nuniform gradientMapRange: vec2f;\nuniform gradientMapChannel: vec4f;\n#endif\n#ifdef EROSION\nuniform erosionParams: vec2f;\nuniform erosionEdgeColor: vec3f;\n#ifdef EROSION_MASK\nvar erosionMaskSampler: sampler;\nvar erosionMask: texture_2d<f32>;\nuniform erosionMaskTransform: vec4f;\n#endif\n\nfn quarksErode(colorIn: vec4f, level: f32, mask: f32) -> vec4f {\n var color = colorIn;\n let softness = uniforms.erosionParams.x;\n let edgeWidth = uniforms.erosionParams.y;\n let cut = mix(-(softness + edgeWidth), 1.0, 1.0 - level);\n let visible = smoothstep(cut, cut + softness, mask);\n if (edgeWidth > 0.0) {\n let edge = 1.0 - smoothstep(cut + softness, cut + softness + edgeWidth, mask);\n color = vec4f(color.rgb + uniforms.erosionEdgeColor * edge, color.a);\n }\n color.a *= visible;\n return color;\n}\n#endif\n";function us(t){return`\n var baseColor = fragmentInputs.vColor;\n#if defined(MAP_TRANSFORM) && defined(MAP_UV1)\n var mapUV = fragmentInputs.vUV1 * uniforms.mapTransform.xy + uniforms.mapTransform.zw;\n#elif defined(MAP_TRANSFORM)\n var mapUV = fragmentInputs.vUV * uniforms.mapTransform.xy + uniforms.mapTransform.zw;\n#else\n var mapUV = fragmentInputs.vUV;\n#endif\n#ifdef UV_DISTORTION\n #ifdef UV_DISTORTION_UV1\n let distortionUV = fragmentInputs.vUV1;\n #else\n let distortionUV = fragmentInputs.vUV;\n #endif\n let distortion = (textureSample(distortionMap, distortionMapSampler, distortionUV * uniforms.distortionTransform.xy + uniforms.distortionTransform.zw).rg - 0.5) * 2.0 * uniforms.distortionStrength;\n mapUV += distortion;\n#endif\n#ifdef EROSION\n let erosionLevel = baseColor.a;\n baseColor.a = 1.0;\n var erosionMaskValue = 1.0;\n#endif\n#ifdef USE_MAP\n var texColor = textureSample(map, mapSampler, mapUV);\n ${t?"#ifdef TILE_BLEND\n #if defined(MAP_TRANSFORM) && defined(MAP_UV1)\n let mapUV2 = mapUV;\n #else\n #ifdef MAP_TRANSFORM\n var mapUV2 = fragmentInputs.vUV2 * uniforms.mapTransform.xy + uniforms.mapTransform.zw;\n #else\n var mapUV2 = fragmentInputs.vUV2;\n #endif\n #ifdef UV_DISTORTION\n mapUV2 += distortion;\n #endif\n #endif\n let texColor2 = textureSample(map, mapSampler, mapUV2);\n texColor = mix(texColor, texColor2, fragmentInputs.vTileBlend);\n #endif":""}\n #ifdef GRADIENT_MAP\n let rampAt = clamp(dot(texColor, uniforms.gradientMapChannel), 0.0, 1.0);\n let ramp = textureSample(gradientMap, gradientMapSampler, vec2f(mix(uniforms.gradientMapRange.x, uniforms.gradientMapRange.y, rampAt), 0.5));\n texColor = vec4f(ramp.rgb, ramp.a * mix(texColor.a, 1.0, uniforms.gradientMapChannel.a));\n #endif\n #ifdef EROSION\n erosionMaskValue = texColor.a;\n #endif\n baseColor *= texColor;\n#endif\n#ifdef EROSION\n #ifdef EROSION_MASK\n #ifdef EROSION_MASK_UV1\n let erosionUV = fragmentInputs.vUV1;\n #else\n let erosionUV = fragmentInputs.vUV;\n #endif\n erosionMaskValue = textureSample(erosionMask, erosionMaskSampler, erosionUV * uniforms.erosionMaskTransform.xy + uniforms.erosionMaskTransform.zw).r;\n #endif\n baseColor = quarksErode(baseColor, erosionLevel, erosionMaskValue);\n#endif\n`}var ds=`\nvarying vec2 vUV;\nvarying vec4 vColor;\n#ifdef UV1\nvarying vec2 vUV1;\n#endif\n\n#ifdef TILE_BLEND\nvarying vec2 vUV2;\nvarying float vTileBlend;\n#endif\n\n#ifdef USE_MAP\nuniform sampler2D map;\n#endif\n\n#ifdef SOFT_PARTICLES\nuniform sampler2D depthTexture;\nuniform vec2 softParams;\nuniform vec4 projParams;\nvarying vec4 projPosition;\nvarying float linearDepth;\n#endif\n\n#ifdef USE_ALPHATEST\nuniform float alphaTest;\n#endif\n\n${ts}\n${hs}\nvoid main() {\n${ls(!0)}\n#ifdef USE_COLOR_AS_ALPHA\n baseColor.a *= (baseColor.r + baseColor.g + baseColor.b) / 3.0;\n#endif\n\n#ifdef USE_ALPHATEST\n if (baseColor.a < alphaTest) discard;\n#else\n if (baseColor.a < 0.01) discard;\n#endif\n\n${es("baseColor.rgb")}\n gl_FragColor = baseColor;\n\n#ifdef SOFT_PARTICLES\n vec2 p2 = projPosition.xy / projPosition.w;\n p2 = 0.5 * p2 + 0.5;\n float readDepth = texture2D(depthTexture, p2.xy).r;\n float zNear = projParams.x;\n float zFar = projParams.y;\n float viewDepth = (zFar * zNear) / (zFar - readDepth * (zFar - zNear));\n float fade = clamp(softParams.y * ((viewDepth - softParams.x) - linearDepth), 0.0, 1.0);\n gl_FragColor *= fade;\n#endif\n}\n`,fs=`\nvarying vec2 vUV;\nvarying vec4 vColor;\n#ifdef UV1\nvarying vec2 vUV1;\n#endif\nvarying vec3 vNormal;\nvarying vec3 vWorldPos;\n\n#ifndef MESH_UNLIT\nuniform vec3 lightDirection;\nuniform vec3 lightColor;\nuniform vec3 ambientColor;\n#endif\n\n#ifdef TILE_BLEND\nvarying vec2 vUV2;\nvarying float vTileBlend;\n#endif\n\n#ifdef USE_MAP\nuniform sampler2D map;\n#endif\n\n#if defined(USE_ENVMAP_ATLAS) || defined(MESH_RIM)\nuniform vec3 eyePosition;\n#endif\n\n#ifdef MESH_RIM\nuniform vec3 rimColor;\nuniform vec2 rimParams;\n#endif\n\n// One 3×2 atlas (px py pz / nx ny nz). Avoids samplerCube and multi-face\n// sampler bindings that raise GL_INVALID_OPERATION on iOS WebKit.\n#ifdef USE_ENVMAP_ATLAS\nuniform sampler2D envAtlas;\nuniform float reflectionLevel;\n\nvec3 sampleEnvAtlas(vec3 r) {\n vec3 a = abs(r);\n vec2 localUV;\n float cellX;\n float cellY;\n // Atlas layout: +X +Y +Z on row 0, -X -Y -Z on row 1.\n if (a.x >= a.y && a.x >= a.z) {\n cellX = 0.0;\n if (r.x >= 0.0) {\n cellY = 0.0;\n localUV = vec2(-r.z, -r.y) / a.x * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2(r.z, -r.y) / a.x * 0.5 + 0.5;\n }\n } else if (a.y >= a.z) {\n cellX = 1.0;\n if (r.y >= 0.0) {\n cellY = 0.0;\n localUV = vec2(r.x, r.z) / a.y * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2(r.x, -r.z) / a.y * 0.5 + 0.5;\n }\n } else {\n cellX = 2.0;\n if (r.z >= 0.0) {\n cellY = 0.0;\n localUV = vec2(r.x, -r.y) / a.z * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2(-r.x, -r.y) / a.z * 0.5 + 0.5;\n }\n }\n vec2 uv = (vec2(cellX, cellY) + clamp(localUV, 0.0, 1.0)) / vec2(3.0, 2.0);\n return texture2D(envAtlas, uv).rgb;\n}\n#endif\n\n#ifdef SOFT_PARTICLES\nuniform sampler2D depthTexture;\nuniform vec2 softParams;\nuniform vec4 projParams;\nvarying vec4 projPosition;\nvarying float linearDepth;\n#endif\n\n#ifdef USE_ALPHATEST\nuniform float alphaTest;\n#endif\n\n${ts}\n${hs}\nvoid main() {\n${ls(!0)}\n#ifdef USE_ALPHATEST\n if (baseColor.a < alphaTest) discard;\n#else\n if (baseColor.a < 0.01) discard;\n#endif\n\n vec3 N = normalize(vNormal);\n#ifdef MESH_UNLIT\n vec3 color = baseColor.rgb;\n#else\n vec3 L = normalize(-lightDirection);\n float NdotL = max(dot(N, L), 0.0);\n vec3 litColor = ambientColor + lightColor * NdotL;\n\n vec3 color = baseColor.rgb * litColor;\n#endif\n\n#ifdef USE_ENVMAP_ATLAS\n vec3 viewDir = normalize(vWorldPos - eyePosition);\n vec3 reflectionCoords = reflect(viewDir, N);\n color += sampleEnvAtlas(reflectionCoords) * reflectionLevel;\n#endif\n\n#ifdef MESH_RIM\n // Fresnel: strongest where the surface turns away from the camera.\n vec3 V = normalize(eyePosition - vWorldPos);\n float edgeTerm = pow(1.0 - abs(dot(N, V)), rimParams.x);\n #if defined(MESH_RIM_FADE)\n // Faces turned to the camera fade by the strength; edges stay.\n baseColor.a *= clamp(1.0 - rimParams.y * (1.0 - edgeTerm), 0.0, 1.0);\n #elif defined(MESH_RIM_MIX)\n color = mix(color, rimColor, clamp(edgeTerm * rimParams.y, 0.0, 1.0));\n #else\n color += rimColor * edgeTerm * rimParams.y;\n #endif\n#endif\n\n${es("color")}\n gl_FragColor = vec4(color, baseColor.a);\n\n#ifdef SOFT_PARTICLES\n vec2 p2 = projPosition.xy / projPosition.w;\n p2 = 0.5 * p2 + 0.5;\n float readDepth = texture2D(depthTexture, p2.xy).r;\n float zNear = projParams.x;\n float zFar = projParams.y;\n float viewDepth = (zFar * zNear) / (zFar - readDepth * (zFar - zNear));\n float fade = clamp(softParams.y * ((viewDepth - softParams.x) - linearDepth), 0.0, 1.0);\n gl_FragColor *= fade;\n#endif\n}\n`,ms=`\n// Per-vertex attributes\nattribute vec3 position;\nattribute vec2 uv;\n\n// Per-instance attributes\nattribute vec3 offset;\nattribute vec4 color;\nattribute vec3 size;\nattribute float rotation;\nattribute float uvTile;\n\n// Uniforms\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 projection;\nuniform mat4 worldViewProjection;\n\n#ifdef UV_TILE\nuniform float tileCountX;\nuniform float tileCountY;\n#endif\n\n#ifdef PIVOT\n// Quad offset in particle-size units: xy in the quad's plane, z toward the camera.\nuniform vec3 pivot;\n#endif\n\n// Varyings\nvarying vec2 vUV;\nvarying vec4 vColor;\n#ifdef UV1\n// The particle's own UV, never moved by the sheet (UV channel 1).\nvarying vec2 vUV1;\n#endif\n#ifdef TILE_BLEND\nvarying vec2 vUV2;\nvarying float vTileBlend;\n#endif\n#ifdef SOFT_PARTICLES\nvarying vec4 projPosition;\nvarying float linearDepth;\n#endif\n\n#ifdef SIZE_LIMITS\n// Smallest and largest size a particle may have on screen, as fractions of the viewport height.\nuniform vec2 sizeLimits;\n#endif\n${Hi}\nvoid main() {\n float c = cos(rotation);\n float s = sin(rotation);\n\n#ifdef SIZE_LIMITS\n // The particle's size on screen as a fraction of the viewport height, held\n // between the limits; a perspective projection divides by the view depth.\n vec4 limitCenter = view * world * vec4(offset, 1.0);\n float limitDepth = abs(projection[2][3]) > 0.0 ? abs(limitCenter.z) : 1.0;\n float screenSize = max(abs(size.x), abs(size.y)) * projection[1][1] / (2.0 * limitDepth);\n float sizeScale = screenSize > 0.0 ? clamp(screenSize, sizeLimits.x, sizeLimits.y) / screenSize : 1.0;\n vec3 limitedSize = size * sizeScale;\n#else\n vec3 limitedSize = size;\n#endif\n // A negative size mirrors the quad, which is how flipped particles arrive.\n vec2 alignedPosition = position.xy * limitedSize.xy;\n#ifdef PIVOT\n // The pivot turns with the particle but is not mirrored with it.\n alignedPosition += pivot.xy * abs(limitedSize.xy);\n#endif\n vec2 rotatedPosition;\n rotatedPosition.x = c * alignedPosition.x - s * alignedPosition.y;\n rotatedPosition.y = s * alignedPosition.x + c * alignedPosition.y;\n\n#ifdef HORIZONTAL\n vec4 mvPosition = world * vec4(offset, 1.0);\n mvPosition.x += rotatedPosition.x;\n mvPosition.z -= rotatedPosition.y;\n#ifdef PIVOT\n mvPosition.y += pivot.z * abs(limitedSize.x);\n#endif\n mvPosition = view * mvPosition;\n#elif defined(VERTICAL)\n vec4 mvPosition = world * vec4(offset, 1.0);\n mvPosition.y += rotatedPosition.y;\n mvPosition = view * mvPosition;\n mvPosition.x += rotatedPosition.x;\n#else\n vec4 mvPosition = view * world * vec4(offset, 1.0);\n mvPosition.xy += rotatedPosition;\n#endif\n#ifdef PIVOT\n#ifndef HORIZONTAL\n // Toward the camera along its view axis, whichever way the view space\n // faces: anything in front of the camera has the sign of the far side.\n mvPosition.z -= sign(mvPosition.z) * pivot.z * abs(limitedSize.x);\n#endif\n#endif\n\n gl_Position = projection * mvPosition;\n${Ki("mvPosition.xyz")}\n#ifdef SOFT_PARTICLES\n projPosition = gl_Position;\n linearDepth = -mvPosition.z;\n#endif\n\n #ifdef UV_TILE\n vec2 tc = vec2(tileCountX, tileCountY);\n float baseTile = floor(uvTile);\n float tileU = mod(baseTile, tc.x) / tc.x;\n float tileV = 1.0 - floor(baseTile / tc.x) / tc.y - 1.0 / tc.y;\n vUV = uv / tc + vec2(tileU, tileV);\n #ifdef TILE_BLEND\n float nextTile = ceil(uvTile);\n float nextU = mod(nextTile, tc.x) / tc.x;\n float nextV = 1.0 - floor(nextTile / tc.x) / tc.y - 1.0 / tc.y;\n vUV2 = uv / tc + vec2(nextU, nextV);\n vTileBlend = fract(uvTile);\n #endif\n #else\n vUV = uv;\n #endif\n\n#ifdef UV1\n vUV1 = uv;\n#endif\n vColor = color;\n}\n`,ps=`\n// Per-vertex attributes\nattribute vec3 position;\nattribute vec2 uv;\n\n// Per-instance attributes\nattribute vec3 offset;\nattribute vec4 color;\nattribute vec3 size;\nattribute float rotation;\nattribute float uvTile;\nattribute vec4 velocity;\n\n// Uniforms\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 projection;\nuniform float speedFactor;\n\n#ifdef UV_TILE\nuniform float tileCountX;\nuniform float tileCountY;\n#endif\n\n#ifdef PIVOT\n// Streak offset in particle-size units: x from head to tail, y across.\nuniform vec3 pivot;\n#endif\n\n// Varyings\nvarying vec2 vUV;\nvarying vec4 vColor;\n#ifdef UV1\n// The particle's own UV, never moved by the sheet (UV channel 1).\nvarying vec2 vUV1;\n#endif\n#ifdef TILE_BLEND\nvarying vec2 vUV2;\nvarying float vTileBlend;\n#endif\n#ifdef SOFT_PARTICLES\nvarying vec4 projPosition;\nvarying float linearDepth;\n#endif\n\n#ifdef SIZE_LIMITS\n// Smallest and largest size a particle may have on screen, as fractions of the viewport height.\nuniform vec2 sizeLimits;\n#endif\n\n${Hi}\nvoid main() {\n float lengthFactor = velocity.w;\n // A flipped particle arrives with a negative size: the streak keeps its\n // extent and mirrors its texture instead (see quadUV below).\n float avgSize = (abs(size.x) + abs(size.y)) * 0.5;\n vec4 mvPosition = view * world * vec4(offset, 1.0);\n vec3 viewVelocity = mat3(view * world) * velocity.xyz;\n float vlength = length(viewVelocity);\n // Stretch direction is the velocity direction; only a genuinely motionless particle has none.\n // Deriving it via normalize keeps the stretch aligned even when the speed contribution is ~0\n // (e.g. speedFactor 0), instead of collapsing the whole burst onto a fixed screen axis.\n vec3 vdir = vlength > 0.000001 ? viewVelocity / vlength : vec3(0.0, 0.0, 1.0);\n#ifdef BEAM\n // Seen straight along its length a beam has no side to face; any will do.\n vec3 sideRaw = cross(mvPosition.xyz, vdir);\n vec3 side = dot(sideRaw, sideRaw) > 1e-12 ? normalize(sideRaw) : vec3(1.0, 0.0, 0.0);\n#else\n vec3 side = normalize(cross(mvPosition.xyz, vdir));\n#endif\n#ifdef SIZE_LIMITS\n // The streak's width on screen as a fraction of the viewport height, held\n // between the limits; a perspective projection divides by the view depth.\n float limitDepth = abs(projection[2][3]) > 0.0 ? abs(mvPosition.z) : 1.0;\n float screenSize = avgSize * projection[1][1] / (2.0 * limitDepth);\n if (screenSize > 0.0) {\n avgSize *= clamp(screenSize, sizeLimits.x, sizeLimits.y) / screenSize;\n }\n#endif\n mvPosition.xyz += position.y * side * avgSize;\n#ifdef BEAM\n // The vector runs from the particle to the beam's end: the quad spans it\n // exactly, U from the particle (0) to the end (1), as wide as the size.\n mvPosition.xyz += (position.x + 0.5) * viewVelocity;\n#else\n // Equivalent to viewVelocity * (1.0 + lengthFactor / vlength) for moving particles, but the\n // size-based term (vdir * lengthFactor) survives when the velocity contribution vanishes.\n mvPosition.xyz -= (position.x + 0.5) * (viewVelocity + vdir * lengthFactor) * avgSize;\n#endif\n#ifdef PIVOT\n // In particle-size units along the quad's own axes: x from head to tail, y across.\n mvPosition.xyz += (pivot.y * side - pivot.x * vdir) * avgSize;\n#endif\n gl_Position = projection * mvPosition;\n${Ki("mvPosition.xyz")}\n vec2 quadUV = vec2(size.x < 0.0 ? 1.0 - uv.x : uv.x, size.y < 0.0 ? 1.0 - uv.y : uv.y);\n#ifdef SOFT_PARTICLES\n projPosition = gl_Position;\n linearDepth = -mvPosition.z;\n#endif\n\n #ifdef UV_TILE\n vec2 tc = vec2(tileCountX, tileCountY);\n float baseTile = floor(uvTile);\n float tileU = mod(baseTile, tc.x) / tc.x;\n float tileV = 1.0 - floor(baseTile / tc.x) / tc.y - 1.0 / tc.y;\n vUV = quadUV / tc + vec2(tileU, tileV);\n #ifdef TILE_BLEND\n float nextTile = ceil(uvTile);\n float nextU = mod(nextTile, tc.x) / tc.x;\n float nextV = 1.0 - floor(nextTile / tc.x) / tc.y - 1.0 / tc.y;\n vUV2 = quadUV / tc + vec2(nextU, nextV);\n vTileBlend = fract(uvTile);\n #endif\n #else\n vUV = quadUV;\n #endif\n\n#ifdef UV1\n vUV1 = quadUV;\n#endif\n vColor = color;\n}\n`,ys=`\nvarying vec2 vUV;\nvarying vec4 vColor;\n#ifdef UV1\nvarying vec2 vUV1;\n#endif\n\n#ifdef USE_MAP\nuniform sampler2D map;\n#endif\n\n${ts}\n${hs}\nvoid main() {\n${ls(!1)}\n if (baseColor.a < 0.01) discard;\n\n${es("baseColor.rgb")}\n gl_FragColor = baseColor;\n}\n`,gs=`\nattribute vec3 position;\nattribute vec3 previous;\nattribute vec3 next;\nattribute float side;\nattribute float width;\nattribute vec2 uv;\nattribute vec4 color;\n\nuniform mat4 view;\nuniform mat4 projection;\nuniform float lineWidth;\nuniform vec2 resolution;\nuniform float sizeAttenuation;\n\nvarying vec2 vUV;\nvarying vec4 vColor;\n#ifdef UV1\n// Along the trail and across it, without the sheet's cell (UV channel 1).\nattribute vec2 uv2;\nvarying vec2 vUV1;\n#endif\n\nvec2 fix(vec4 i, float aspect) {\n vec2 res = i.xy / i.w;\n res.x *= aspect;\n return res;\n}\n\n${Hi}\nvoid main() {\n float aspect = resolution.x / resolution.y;\n vec4 finalPosition = projection * view * vec4(position, 1.0);\n vec4 prevPos = projection * view * vec4(previous, 1.0);\n vec4 nextPos = projection * view * vec4(next, 1.0);\n\n vec2 currentP = fix(finalPosition, aspect);\n vec2 prevP = fix(prevPos, aspect);\n vec2 nextP = fix(nextPos, aspect);\n\n float w = lineWidth * width;\n vec2 dir;\n if (distance(nextP, currentP) < 0.0001) {\n dir = normalize(currentP - prevP);\n } else if (distance(prevP, currentP) < 0.0001) {\n dir = normalize(nextP - currentP);\n } else {\n vec2 dir1 = normalize(currentP - prevP);\n vec2 dir2 = normalize(nextP - currentP);\n dir = normalize(dir1 + dir2);\n }\n vec4 normal = vec4(-dir.y, dir.x, 0.0, 1.0);\n normal.xy *= 0.5 * w;\n normal *= projection;\n if (sizeAttenuation == 0.0) {\n normal.xy *= finalPosition.w;\n normal.xy /= (vec4(resolution, 0.0, 1.0) * projection).xy;\n }\n finalPosition.xy += normal.xy * side;\n gl_Position = finalPosition;\n${Ki("(view * vec4(position, 1.0)).xyz")}\n vUV = uv;\n#ifdef UV1\n vUV1 = uv2;\n#endif\n vColor = color;\n}\n`;const vs=2048,xs=2047;class Ss{constructor(t){this.counts=new Uint32Array(vs),this.floatView=new Float32Array(1),this.uintView=new Uint32Array(this.floatView.buffer),this.keys=new Uint32Array(t),this.orderA=new Uint32Array(t),this.orderB=new Uint32Array(t)}ensure(t){this.keys.length<t&&(this.keys=new Uint32Array(t),this.orderA=new Uint32Array(t),this.orderB=new Uint32Array(t))}floatKey(t,e){this.floatView[0]=t;const i=this.uintView[0];return e?~i>>>0:i}}var ws=`\nattribute position: vec3f;\nattribute uv: vec2f;\nattribute normal: vec3f;\nattribute offset: vec3f;\nattribute color: vec4f;\nattribute size: vec3f;\nattribute rotation: vec4f;\nattribute uvTile: f32;\n\nuniform world: mat4x4f;\nuniform view: mat4x4f;\nuniform projection: mat4x4f;\n\n#ifdef UV_TILE\nuniform tileCountX: f32;\nuniform tileCountY: f32;\n#endif\n\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n#ifdef UV1\n#ifdef MESH_UV2\n// The mesh's second UV set.\nattribute uv2: vec2f;\n#endif\n// UV channel 1: the mesh's second UV set, or its first when it has none.\nvarying vUV1: vec2f;\n#endif\nvarying vNormal: vec3f;\nvarying vWorldPos: vec3f;\n\n#ifdef TILE_BLEND\nvarying vUV2: vec2f;\nvarying vTileBlend: f32;\n#endif\n\n#ifdef SOFT_PARTICLES\nvarying projPosition: vec4f;\nvarying linearDepth: f32;\n#endif\n\nfn applyQuaternion(v: vec3f, q: vec4f) -> vec3f {\n let qVec = q.xyz;\n let qW = q.w;\n let t = 2.0 * cross(qVec, v);\n return v + qW * t + cross(qVec, t);\n}\n\n${is}\n@vertex\nfn main(input: VertexInputs) -> FragmentInputs {\n let scaledPosition = vertexInputs.position * vertexInputs.size;\n let rotatedPosition = applyQuaternion(scaledPosition, vertexInputs.rotation);\n let rotatedNormal = normalize(applyQuaternion(vertexInputs.normal, vertexInputs.rotation));\n let localPos = rotatedPosition + vertexInputs.offset;\n\n let worldPos = uniforms.world * vec4f(localPos, 1.0);\n let viewPos = uniforms.view * worldPos;\n let clipPosition = uniforms.projection * viewPos;\n vertexOutputs.position = clipPosition;\n${ss("viewPos.xyz")}\n\n vertexOutputs.vWorldPos = worldPos.xyz;\n vertexOutputs.vNormal = normalize((uniforms.world * vec4f(rotatedNormal, 0.0)).xyz);\n\n#ifdef SOFT_PARTICLES\n vertexOutputs.projPosition = clipPosition;\n vertexOutputs.linearDepth = -viewPos.z;\n#endif\n\n#ifdef UV_TILE\n let tc = vec2f(uniforms.tileCountX, uniforms.tileCountY);\n let baseTile = floor(vertexInputs.uvTile);\n let tileU = (baseTile % tc.x) / tc.x;\n let tileV = 1.0 - floor(baseTile / tc.x) / tc.y - 1.0 / tc.y;\n vertexOutputs.vUV = vertexInputs.uv / tc + vec2f(tileU, tileV);\n #ifdef TILE_BLEND\n let nextTile = ceil(vertexInputs.uvTile);\n let nextU = (nextTile % tc.x) / tc.x;\n let nextV = 1.0 - floor(nextTile / tc.x) / tc.y - 1.0 / tc.y;\n vertexOutputs.vUV2 = vertexInputs.uv / tc + vec2f(nextU, nextV);\n vertexOutputs.vTileBlend = fract(vertexInputs.uvTile);\n #endif\n#else\n vertexOutputs.vUV = vertexInputs.uv;\n#endif\n\n#ifdef UV1\n#ifdef MESH_UV2\n vertexOutputs.vUV1 = vertexInputs.uv2;\n#else\n vertexOutputs.vUV1 = vertexInputs.uv;\n#endif\n#endif\n vertexOutputs.vColor = vertexInputs.color;\n}\n`,bs=`\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n#ifdef UV1\nvarying vUV1: vec2f;\n#endif\n\n#ifdef TILE_BLEND\nvarying vUV2: vec2f;\nvarying vTileBlend: f32;\n#endif\n\n#ifdef USE_MAP\nvar mapSampler: sampler;\nvar map: texture_2d<f32>;\n#endif\n\n#ifdef SOFT_PARTICLES\nvar depthTextureSampler: sampler;\nvar depthTexture: texture_2d<f32>;\nuniform softParams: vec2f;\nuniform projParams: vec4f;\nvarying projPosition: vec4f;\nvarying linearDepth: f32;\n#endif\n\n#ifdef USE_ALPHATEST\nuniform alphaTest: f32;\n#endif\n\n${ns}\n${cs}\n@fragment\nfn main(input: FragmentInputs) -> FragmentOutputs {\n${us(!0)}\n#ifdef USE_COLOR_AS_ALPHA\n baseColor.a *= (baseColor.r + baseColor.g + baseColor.b) / 3.0;\n#endif\n\n#ifdef USE_ALPHATEST\n if (baseColor.a < uniforms.alphaTest) { discard; }\n#else\n if (baseColor.a < 0.01) { discard; }\n#endif\n\n#ifdef SOFT_PARTICLES\n var p2 = fragmentInputs.projPosition.xy / fragmentInputs.projPosition.w;\n p2 = 0.5 * p2 + 0.5;\n let readDepth = textureSample(depthTexture, depthTextureSampler, p2).r;\n let zNear = uniforms.projParams.x;\n let zFar = uniforms.projParams.y;\n let viewDepth = (zFar * zNear) / (zFar - readDepth * (zFar - zNear));\n let fade = clamp(uniforms.softParams.y * ((viewDepth - uniforms.softParams.x) - fragmentInputs.linearDepth), 0.0, 1.0);\n baseColor *= fade;\n#endif\n\n${rs("baseColor")}\n fragmentOutputs.color = baseColor;\n}\n`,Ms=`\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n#ifdef UV1\nvarying vUV1: vec2f;\n#endif\nvarying vNormal: vec3f;\nvarying vWorldPos: vec3f;\n\n#ifndef MESH_UNLIT\nuniform lightDirection: vec3f;\nuniform lightColor: vec3f;\nuniform ambientColor: vec3f;\n#endif\n\n#ifdef TILE_BLEND\nvarying vUV2: vec2f;\nvarying vTileBlend: f32;\n#endif\n\n#ifdef USE_MAP\nvar mapSampler: sampler;\nvar map: texture_2d<f32>;\n#endif\n\n#if defined(USE_ENVMAP_ATLAS) || defined(MESH_RIM)\nuniform eyePosition: vec3f;\n#endif\n\n#ifdef MESH_RIM\nuniform rimColor: vec3f;\nuniform rimParams: vec2f;\n#endif\n\n#ifdef USE_ENVMAP_ATLAS\nvar envAtlasSampler: sampler;\nvar envAtlas: texture_2d<f32>;\nuniform reflectionLevel: f32;\n\nfn sampleEnvAtlas(r: vec3f) -> vec3f {\n let a = abs(r);\n var localUV: vec2f;\n var cellX: f32;\n var cellY: f32;\n if (a.x >= a.y && a.x >= a.z) {\n cellX = 0.0;\n if (r.x >= 0.0) {\n cellY = 0.0;\n localUV = vec2f(-r.z, -r.y) / a.x * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2f(r.z, -r.y) / a.x * 0.5 + 0.5;\n }\n } else if (a.y >= a.z) {\n cellX = 1.0;\n if (r.y >= 0.0) {\n cellY = 0.0;\n localUV = vec2f(r.x, r.z) / a.y * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2f(r.x, -r.z) / a.y * 0.5 + 0.5;\n }\n } else {\n cellX = 2.0;\n if (r.z >= 0.0) {\n cellY = 0.0;\n localUV = vec2f(r.x, -r.y) / a.z * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2f(-r.x, -r.y) / a.z * 0.5 + 0.5;\n }\n }\n let uv = (vec2f(cellX, cellY) + clamp(localUV, vec2f(0.0), vec2f(1.0))) / vec2f(3.0, 2.0);\n return textureSample(envAtlas, envAtlasSampler, uv).rgb;\n}\n#endif\n\n#ifdef SOFT_PARTICLES\nvar depthTextureSampler: sampler;\nvar depthTexture: texture_2d<f32>;\nuniform softParams: vec2f;\nuniform projParams: vec4f;\nvarying projPosition: vec4f;\nvarying linearDepth: f32;\n#endif\n\n#ifdef USE_ALPHATEST\nuniform alphaTest: f32;\n#endif\n\n${ns}\n${cs}\n@fragment\nfn main(input: FragmentInputs) -> FragmentOutputs {\n${us(!0)}\n#ifdef USE_ALPHATEST\n if (baseColor.a < uniforms.alphaTest) { discard; }\n#else\n if (baseColor.a < 0.01) { discard; }\n#endif\n\n let N = normalize(fragmentInputs.vNormal);\n#ifdef MESH_UNLIT\n var color = baseColor.rgb;\n#else\n let L = normalize(-uniforms.lightDirection);\n let NdotL = max(dot(N, L), 0.0);\n let litColor = uniforms.ambientColor + uniforms.lightColor * NdotL;\n\n var color = baseColor.rgb * litColor;\n#endif\n\n#ifdef USE_ENVMAP_ATLAS\n let viewDir = normalize(fragmentInputs.vWorldPos - uniforms.eyePosition);\n let reflectionCoords = reflect(viewDir, N);\n color += sampleEnvAtlas(reflectionCoords) * uniforms.reflectionLevel;\n#endif\n\n#ifdef MESH_RIM\n // Fresnel: strongest where the surface turns away from the camera.\n let V = normalize(uniforms.eyePosition - fragmentInputs.vWorldPos);\n let edgeTerm = pow(1.0 - abs(dot(N, V)), uniforms.rimParams.x);\n #if defined(MESH_RIM_FADE)\n // Faces turned to the camera fade by the strength; edges stay.\n baseColor.a *= clamp(1.0 - uniforms.rimParams.y * (1.0 - edgeTerm), 0.0, 1.0);\n #elif defined(MESH_RIM_MIX)\n color = mix(color, uniforms.rimColor, clamp(edgeTerm * uniforms.rimParams.y, 0.0, 1.0));\n #else\n color += uniforms.rimColor * edgeTerm * uniforms.rimParams.y;\n #endif\n#endif\n\n var finalColor = vec4f(color, baseColor.a);\n\n#ifdef SOFT_PARTICLES\n var p2 = fragmentInputs.projPosition.xy / fragmentInputs.projPosition.w;\n p2 = 0.5 * p2 + 0.5;\n let readDepth = textureSample(depthTexture, depthTextureSampler, p2).r;\n let zNear = uniforms.projParams.x;\n let zFar = uniforms.projParams.y;\n let viewDepth = (zFar * zNear) / (zFar - readDepth * (zFar - zNear));\n let fade = clamp(uniforms.softParams.y * ((viewDepth - uniforms.softParams.x) - fragmentInputs.linearDepth), 0.0, 1.0);\n finalColor *= fade;\n#endif\n\n${rs("finalColor")}\n fragmentOutputs.color = finalColor;\n}\n`,zs=`\n// Per-vertex attributes\nattribute position: vec3f;\nattribute uv: vec2f;\n\n// Per-instance attributes\nattribute offset: vec3f;\nattribute color: vec4f;\nattribute size: vec3f;\nattribute rotation: f32;\nattribute uvTile: f32;\n\n// Uniforms\nuniform world: mat4x4f;\nuniform view: mat4x4f;\nuniform projection: mat4x4f;\n\n#ifdef UV_TILE\nuniform tileCountX: f32;\nuniform tileCountY: f32;\n#endif\n\n#ifdef PIVOT\n// Quad offset in particle-size units: xy in the quad's plane, z toward the camera.\nuniform pivot: vec3f;\n#endif\n\n// Varyings\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n#ifdef UV1\n// The particle's own UV, never moved by the sheet (UV channel 1).\nvarying vUV1: vec2f;\n#endif\n#ifdef TILE_BLEND\nvarying vUV2: vec2f;\nvarying vTileBlend: f32;\n#endif\n#ifdef SOFT_PARTICLES\nvarying projPosition: vec4f;\nvarying linearDepth: f32;\n#endif\n\n#ifdef SIZE_LIMITS\n// Smallest and largest size a particle may have on screen, as fractions of the viewport height.\nuniform sizeLimits: vec2f;\n#endif\n${is}\n@vertex\nfn main(input: VertexInputs) -> FragmentInputs {\n let c = cos(vertexInputs.rotation);\n let s = sin(vertexInputs.rotation);\n\n#ifdef SIZE_LIMITS\n // The particle's size on screen as a fraction of the viewport height, held\n // between the limits; a perspective projection divides by the view depth.\n let limitCenter = uniforms.view * uniforms.world * vec4f(vertexInputs.offset, 1.0);\n let limitDepth = select(1.0, abs(limitCenter.z), abs(uniforms.projection[2][3]) > 0.0);\n let screenSize = max(abs(vertexInputs.size.x), abs(vertexInputs.size.y)) * uniforms.projection[1][1] / (2.0 * limitDepth);\n let sizeScale = select(1.0, clamp(screenSize, uniforms.sizeLimits.x, uniforms.sizeLimits.y) / screenSize, screenSize > 0.0);\n let limitedSize = vertexInputs.size * sizeScale;\n#else\n let limitedSize = vertexInputs.size;\n#endif\n // A negative size mirrors the quad, which is how flipped particles arrive.\n var alignedPosition = vertexInputs.position.xy * limitedSize.xy;\n#ifdef PIVOT\n // The pivot turns with the particle but is not mirrored with it.\n alignedPosition += uniforms.pivot.xy * abs(limitedSize.xy);\n#endif\n let rotatedPosition = vec2f(\n c * alignedPosition.x - s * alignedPosition.y,\n s * alignedPosition.x + c * alignedPosition.y);\n\n#ifdef HORIZONTAL\n var mvPosition = uniforms.world * vec4f(vertexInputs.offset, 1.0);\n mvPosition.x += rotatedPosition.x;\n mvPosition.z -= rotatedPosition.y;\n#ifdef PIVOT\n mvPosition.y += uniforms.pivot.z * abs(limitedSize.x);\n#endif\n mvPosition = uniforms.view * mvPosition;\n#elif defined(VERTICAL)\n var mvPosition = uniforms.world * vec4f(vertexInputs.offset, 1.0);\n mvPosition.y += rotatedPosition.y;\n mvPosition = uniforms.view * mvPosition;\n mvPosition.x += rotatedPosition.x;\n#else\n var mvPosition = uniforms.view * uniforms.world * vec4f(vertexInputs.offset, 1.0);\n mvPosition.x += rotatedPosition.x;\n mvPosition.y += rotatedPosition.y;\n#endif\n#ifdef PIVOT\n#ifndef HORIZONTAL\n // Toward the camera along its view axis, whichever way the view space\n // faces: anything in front of the camera has the sign of the far side.\n mvPosition.z -= sign(mvPosition.z) * uniforms.pivot.z * abs(limitedSize.x);\n#endif\n#endif\n\n let clipPosition = uniforms.projection * mvPosition;\n vertexOutputs.position = clipPosition;\n${ss("mvPosition.xyz")}\n#ifdef SOFT_PARTICLES\n vertexOutputs.projPosition = clipPosition;\n vertexOutputs.linearDepth = -mvPosition.z;\n#endif\n\n #ifdef UV_TILE\n let tc = vec2f(uniforms.tileCountX, uniforms.tileCountY);\n let baseTile = floor(vertexInputs.uvTile);\n let tileU = (baseTile % tc.x) / tc.x;\n let tileV = 1.0 - floor(baseTile / tc.x) / tc.y - 1.0 / tc.y;\n vertexOutputs.vUV = vertexInputs.uv / tc + vec2f(tileU, tileV);\n #ifdef TILE_BLEND\n let nextTile = ceil(vertexInputs.uvTile);\n let nextU = (nextTile % tc.x) / tc.x;\n let nextV = 1.0 - floor(nextTile / tc.x) / tc.y - 1.0 / tc.y;\n vertexOutputs.vUV2 = vertexInputs.uv / tc + vec2f(nextU, nextV);\n vertexOutputs.vTileBlend = fract(vertexInputs.uvTile);\n #endif\n #else\n vertexOutputs.vUV = vertexInputs.uv;\n #endif\n\n#ifdef UV1\n vertexOutputs.vUV1 = vertexInputs.uv;\n#endif\n vertexOutputs.vColor = vertexInputs.color;\n}\n`;function _s(t){return t.isWebGPU?y.WGSL:y.GLSL}function Vs(t,e,i,s){if(s===y.WGSL)return m.ShadersStoreWGSL[t+"VertexShader"]=e.wgsl,void(m.ShadersStoreWGSL[t+"FragmentShader"]=i.wgsl);p.ShadersStore[t+"VertexShader"]=e.glsl,p.ShadersStore[t+"FragmentShader"]=i.glsl}var Ts,Ps=`\n// Per-vertex attributes\nattribute position: vec3f;\nattribute uv: vec2f;\n\n// Per-instance attributes\nattribute offset: vec3f;\nattribute color: vec4f;\nattribute size: vec3f;\nattribute rotation: f32;\nattribute uvTile: f32;\nattribute velocity: vec4f;\n\n// Uniforms\nuniform world: mat4x4f;\nuniform view: mat4x4f;\nuniform projection: mat4x4f;\nuniform speedFactor: f32;\n\n#ifdef UV_TILE\nuniform tileCountX: f32;\nuniform tileCountY: f32;\n#endif\n\n#ifdef PIVOT\n// Streak offset in particle-size units: x from head to tail, y across.\nuniform pivot: vec3f;\n#endif\n\n// Varyings\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n#ifdef UV1\n// The particle's own UV, never moved by the sheet (UV channel 1).\nvarying vUV1: vec2f;\n#endif\n#ifdef TILE_BLEND\nvarying vUV2: vec2f;\nvarying vTileBlend: f32;\n#endif\n#ifdef SOFT_PARTICLES\nvarying projPosition: vec4f;\nvarying linearDepth: f32;\n#endif\n\n#ifdef SIZE_LIMITS\n// Smallest and largest size a particle may have on screen, as fractions of the viewport height.\nuniform sizeLimits: vec2f;\n#endif\n\n${is}\n@vertex\nfn main(input: VertexInputs) -> FragmentInputs {\n let lengthFactor = vertexInputs.velocity.w;\n // A flipped particle arrives with a negative size: the streak keeps its\n // extent and mirrors its texture instead (see quadUV below).\n var avgSize = (abs(vertexInputs.size.x) + abs(vertexInputs.size.y)) * 0.5;\n var mvPosition = uniforms.view * uniforms.world * vec4f(vertexInputs.offset, 1.0);\n let viewWorld = uniforms.view * uniforms.world;\n let viewWorld3 = mat3x3f(viewWorld[0].xyz, viewWorld[1].xyz, viewWorld[2].xyz);\n let viewVelocity = viewWorld3 * vertexInputs.velocity.xyz;\n let vlength = length(viewVelocity);\n // Stretch direction is the velocity direction; only a genuinely motionless particle has none.\n // Deriving it via normalize keeps the stretch aligned even when the speed contribution is ~0\n // (e.g. speedFactor 0), instead of collapsing the whole burst onto a fixed screen axis.\n var vdir = vec3f(0.0, 0.0, 1.0);\n if (vlength > 0.000001) {\n vdir = viewVelocity / vlength;\n }\n#ifdef BEAM\n // Seen straight along its length a beam has no side to face; any will do.\n let sideRaw = cross(mvPosition.xyz, vdir);\n var side = vec3f(1.0, 0.0, 0.0);\n if (dot(sideRaw, sideRaw) > 1e-12) {\n side = normalize(sideRaw);\n }\n#else\n let side = normalize(cross(mvPosition.xyz, vdir));\n#endif\n#ifdef SIZE_LIMITS\n // The streak's width on screen as a fraction of the viewport height, held\n // between the limits; a perspective projection divides by the view depth.\n let limitDepth = select(1.0, abs(mvPosition.z), abs(uniforms.projection[2][3]) > 0.0);\n let screenSize = avgSize * uniforms.projection[1][1] / (2.0 * limitDepth);\n if (screenSize > 0.0) {\n avgSize *= clamp(screenSize, uniforms.sizeLimits.x, uniforms.sizeLimits.y) / screenSize;\n }\n#endif\n let widthOffset = vertexInputs.position.y * side * avgSize;\n // Equivalent to viewVelocity * (1.0 + lengthFactor / vlength) for moving particles, but the\n // size-based term (vdir * lengthFactor) survives when the velocity contribution vanishes.\n#ifdef BEAM\n // The vector runs from the particle to the beam's end: the quad spans it\n // exactly, U from the particle (0) to the end (1), as wide as the size.\n var stretched = mvPosition.xyz + widthOffset + (vertexInputs.position.x + 0.5) * viewVelocity;\n#else\n let lengthOffset = (vertexInputs.position.x + 0.5) * (viewVelocity + vdir * lengthFactor) * avgSize;\n var stretched = mvPosition.xyz + widthOffset - lengthOffset;\n#endif\n#ifdef PIVOT\n // In particle-size units along the quad's own axes: x from head to tail, y across.\n stretched += (uniforms.pivot.y * side - uniforms.pivot.x * vdir) * avgSize;\n#endif\n mvPosition.x = stretched.x;\n mvPosition.y = stretched.y;\n mvPosition.z = stretched.z;\n\n let clipPosition = uniforms.projection * mvPosition;\n vertexOutputs.position = clipPosition;\n${ss("mvPosition.xyz")}\n let quadUV = select(vertexInputs.uv, 1.0 - vertexInputs.uv, vertexInputs.size.xy < vec2f(0.0));\n#ifdef SOFT_PARTICLES\n vertexOutputs.projPosition = clipPosition;\n vertexOutputs.linearDepth = -mvPosition.z;\n#endif\n\n #ifdef UV_TILE\n let tc = vec2f(uniforms.tileCountX, uniforms.tileCountY);\n let baseTile = floor(vertexInputs.uvTile);\n let tileU = (baseTile % tc.x) / tc.x;\n let tileV = 1.0 - floor(baseTile / tc.x) / tc.y - 1.0 / tc.y;\n vertexOutputs.vUV = quadUV / tc + vec2f(tileU, tileV);\n #ifdef TILE_BLEND\n let nextTile = ceil(vertexInputs.uvTile);\n let nextU = (nextTile % tc.x) / tc.x;\n let nextV = 1.0 - floor(nextTile / tc.x) / tc.y - 1.0 / tc.y;\n vertexOutputs.vUV2 = quadUV / tc + vec2f(nextU, nextV);\n vertexOutputs.vTileBlend = fract(vertexInputs.uvTile);\n #endif\n #else\n vertexOutputs.vUV = quadUV;\n #endif\n\n#ifdef UV1\n vertexOutputs.vUV1 = quadUV;\n#endif\n vertexOutputs.vColor = vertexInputs.color;\n}\n`;function Os(){return{direction:new a(.4,-1,.6),color:new v(1,1,1),ambient:new v(.35,.35,.35)}}function As(t){if(!t||"object"!=typeof t)return;const e=Array.isArray(t.color)?t.color:[1,1,1],i=(t,e)=>"number"==typeof t&&Number.isFinite(t)?t:e;return{color:[i(e[0],1),i(e[1],1),i(e[2],1)],power:Math.max(.01,i(t.power,2)),strength:Math.max(0,i(t.strength,1)),mode:"mix"===t.mode||"fade"===t.mode?t.mode:"add"}}function Cs(t,e){return t===e||!(!t||!e)&&(t.mode===e.mode&&t.power===e.power&&t.strength===e.strength&&t.color[0]===e.color[0]&&t.color[1]===e.color[1]&&t.color[2]===e.color[2])}function Fs(t,e={}){const i=t&&"object"==typeof t?t:{},s=(t,e)=>"number"==typeof t&&Number.isFinite(t)?t:e,n=(t,e)=>Array.isArray(t)?[s(t[0],e[0]),s(t[1],e[1])]:[e[0],e[1]];return{channel:1===(i.channel??e.channel)?1:0,tiling:n(i.tiling,e.tiling??[1,1]),offset:n(i.offset,e.offset??[0,0]),scroll:n(i.scroll,e.scroll??[0,0])}}function $s(t,e){return t===e||t.channel===e.channel&&t.tiling[0]===e.tiling[0]&&t.tiling[1]===e.tiling[1]&&t.offset[0]===e.offset[0]&&t.offset[1]===e.offset[1]&&t.scroll[0]===e.scroll[0]&&t.scroll[1]===e.scroll[1]}function Bs(t,e={}){const i=Fs(void 0,e),s={};return t.channel!==i.channel&&(s.channel=t.channel),t.tiling[0]===i.tiling[0]&&t.tiling[1]===i.tiling[1]||(s.tiling=[...t.tiling]),t.offset[0]===i.offset[0]&&t.offset[1]===i.offset[1]||(s.offset=[...t.offset]),t.scroll[0]===i.scroll[0]&&t.scroll[1]===i.scroll[1]||(s.scroll=[...t.scroll]),Object.keys(s).length>0?s:void 0}!function(t){t[t.BillBoard=0]="BillBoard",t[t.StretchedBillBoard=1]="StretchedBillBoard",t[t.Mesh=2]="Mesh",t[t.Trail=3]="Trail",t[t.HorizontalBillBoard=4]="HorizontalBillBoard",t[t.VerticalBillBoard=5]="VerticalBillBoard",t[t.Beam=6]="Beam"}(Ts||(Ts={}));const Is={r:[1,0,0,0],g:[0,1,0,0],b:[0,0,1,0],a:[0,0,0,1],luminance:[.2126,.7152,.0722,0]};function Us(t){if(!t||"object"!=typeof t||!t.ramp)return;const e=t.channel;return{ramp:t.ramp,channel:void 0!==e&&e in Is?e:"r"}}function Ns(t,e){return t===e||!!t&&!!e&&t.ramp===e.ramp&&t.channel===e.channel}function Es(t){if(!t||"object"!=typeof t)return;const e=(t,e)=>"number"==typeof t&&Number.isFinite(t)?t:e,i=Array.isArray(t.edgeColor)?t.edgeColor:[1,1,1];return{mask:t.mask??null,maskUV:Fs(t.maskUV),softness:Math.max(1e-4,e(t.softness,.05)),edgeWidth:Math.max(0,e(t.edgeWidth,0)),edgeColor:[e(i[0],1),e(i[1],1),e(i[2],1)]}}function Ds(t,e){return t===e||!(!t||!e)&&(t.mask===e.mask&&$s(t.maskUV,e.maskUV)&&t.softness===e.softness&&t.edgeWidth===e.edgeWidth&&t.edgeColor[0]===e.edgeColor[0]&&t.edgeColor[1]===e.edgeColor[1]&&t.edgeColor[2]===e.edgeColor[2])}const Rs={scroll:[0,.5]};function Ls(t){if(!t||"object"!=typeof t||!t.map)return;const e=t.strength;return{map:t.map,mapUV:Fs(t.mapUV,Rs),strength:Math.max(0,"number"==typeof e&&Number.isFinite(e)?e:.05)}}function ks(t,e){return t===e||!(!t||!e)&&(t.map===e.map&&t.strength===e.strength&&$s(t.mapUV,e.mapUV))}function qs(t){if(!t||"object"!=typeof t)return;const e=Fs(t);return void 0===Bs(e)?void 0:e}function Js(t,e){return t===e||!!t&&!!e&&$s(t,e)}function Qs(t){const{mapUV:e,uvDistortion:i,erosion:s}=t;return 1===e?.channel||1===i?.mapUV.channel||!!s?.mask&&1===s.maskUV.channel}class Ws{constructor(t,e){this.visibleSystems=[],this.boundsMin_=new st,this.boundsMax_=new st,this.time=0,this.scene=e,this.maxParticles=1e3,this.systems=new Set,this.settings={instancingGeometry:t.instancingGeometry,instancingIndices:t.instancingIndices,instancingUVs:t.instancingUVs,instancingUVs2:t.instancingUVs2,instancingNormals:t.instancingNormals,renderMode:t.renderMode,renderOrder:t.renderOrder,uTileCount:t.uTileCount,vTileCount:t.vTileCount,blendTiles:t.blendTiles,softParticles:t.softParticles,softNearFade:t.softNearFade,softFarFade:t.softFarFade,materialBlendMode:t.materialBlendMode,materialTransparent:t.materialTransparent,materialDepthTest:t.materialDepthTest,materialDepthWrite:t.materialDepthWrite,materialAlphaTest:t.materialAlphaTest,texture:t.texture,reflectionTexture:t.reflectionTexture??null,reflectionLevel:t.reflectionLevel??1,reflectionFaces:t.reflectionFaces??null,reflectionAtlas:t.reflectionAtlas??null,pivot:t.pivot?.clone(),sortMode:t.sortMode??"none",minParticleSize:t.minParticleSize??0,maxParticleSize:t.maxParticleSize??1/0,layerMask:t.layerMask,renderingGroupId:t.renderingGroupId??0,applyFog:t.applyFog??!0,lighting:t.lighting,rim:As(t.rim),mapUV:qs(t.mapUV),uvDistortion:Ls(t.uvDistortion),gradientMap:Us(t.gradientMap),erosion:Es(t.erosion)},this.mesh=new d("vfxBatch",e),this.configureMesh()}configureMesh(){const t=this.mesh;t.alwaysSelectAsActiveMesh=!0,t.doNotSyncBoundingInfo=!0,t.setBoundingInfo(new g(a.Zero(),a.Zero())),t.layerMask=this.settings.layerMask,t.renderingGroupId=this.settings.renderingGroupId,t.alphaIndex=this.settings.renderOrder,t.applyFog=!1}refreshBoundingInfo(){const t=this.boundsMin_,e=this.boundsMax_;let i=1/0,s=1/0,n=1/0,r=-1/0,o=-1/0,a=-1/0,h=!1;const l=this.visibleSystems;for(let c=0;c<l.length;c++){const u=l[c];if(0!==u.particleNum&&"function"==typeof u.getWorldBounds){if(!u.getWorldBounds(t,e))return void(this.mesh.alwaysSelectAsActiveMesh=!0);h=!0,t.x<i&&(i=t.x),t.y<s&&(s=t.y),t.z<n&&(n=t.z),e.x>r&&(r=e.x),e.y>o&&(o=e.y),e.z>a&&(a=e.z)}}if(!h)return;const c=this.mesh.getBoundingInfo(),u=c.minimum,d=c.maximum;u.x===i&&u.y===s&&u.z===n&&d.x===r&&d.y===o&&d.z===a||(u.set(i,s,n),d.set(r,o,a),c.reConstruct(u,d)),this.mesh.alwaysSelectAsActiveMesh=!1}fogDefines(){if(!this.settings.applyFog)return[];return this.settings.materialTransparent&&(this.settings.materialBlendMode===n.ALPHA_ADD||this.settings.materialBlendMode===n.ALPHA_ONEONE)?["FOG","FOG_ADDITIVE"]:["FOG"]}bindFog(t){if(!this.settings.applyFog)return;const e=this.scene;t.onBindObservable.add(()=>{const i=t.getEffect();if(!i)return;const s=e.fogEnabled?e.fogMode:x.FOGMODE_NONE;i.setFloat4("vFogInfos",s,e.fogStart,e.fogEnd,e.fogDensity),i.setColor3("vFogColor",e.fogColor)})}usesUV1(){return Qs(this.settings)}surfaceDefines(){const t=[],{mapUV:e,uvDistortion:i,gradientMap:s,erosion:n}=this.settings;return this.usesUV1()&&t.push("UV1"),e&&(t.push("MAP_TRANSFORM"),1===e.channel&&t.push("MAP_UV1")),i&&(t.push("UV_DISTORTION"),1===i.mapUV.channel&&t.push("UV_DISTORTION_UV1")),s&&t.push("GRADIENT_MAP"),n&&(t.push("EROSION"),n.mask&&(t.push("EROSION_MASK"),1===n.maskUV.channel&&t.push("EROSION_MASK_UV1"))),t}surfaceUniforms(t,e){const{mapUV:i,uvDistortion:s,gradientMap:n,erosion:r}=this.settings;i&&t.push("mapTransform"),s&&(e.push("distortionMap"),t.push("distortionTransform","distortionStrength")),n&&(e.push("gradientMap"),t.push("gradientMapRange","gradientMapChannel")),r&&(t.push("erosionParams","erosionEdgeColor"),r.mask&&(e.push("erosionMask"),t.push("erosionMaskTransform")))}bindSurface(t){const{mapUV:e,uvDistortion:i,gradientMap:s,erosion:n}=this.settings;if(i?.map&&(t.setTexture("distortionMap",i.map),t.setFloat("distortionStrength",i.strength)),s?.ramp){t.setTexture("gradientMap",s.ramp);const[e,i,n,r]=Is[s.channel];t.setVector4("gradientMapChannel",new h(e,i,n,r))}if(n&&(n.mask&&t.setTexture("erosionMask",n.mask),t.setVector2("erosionParams",new l(n.softness,n.edgeWidth)),t.setVector3("erosionEdgeColor",new a(n.edgeColor[0],n.edgeColor[1],n.edgeColor[2]))),!(e||i||n?.mask||s))return;const r=t=>t-2*Math.floor(t/2),o=new h,c=new h,u=new h,d=new l(0,1),f=(t,e,i)=>i.set(t.tiling[0],t.tiling[1],t.offset[0]+r(t.scroll[0]*e),t.offset[1]+r(t.scroll[1]*e)),m=()=>{const r=this.time,a=t.getEffect();if(e&&(f(e,r,o),t.setVector4("mapTransform",o),a?.setVector4("mapTransform",o)),i&&(f(i.mapUV,r,c),t.setVector4("distortionTransform",c),a?.setVector4("distortionTransform",c)),n?.mask&&(f(n.maskUV,r,u),t.setVector4("erosionMaskTransform",u),a?.setVector4("erosionMaskTransform",u)),s?.ramp){const e=s.ramp.getSize().width,i=e>0?.5/e:0;d.set(i,1-i),t.setVector2("gradientMapRange",d),a?.setVector2("gradientMapRange",d)}};m(),t.onBindObservable.add(m)}addSystem(t){this.systems.add(t)}removeSystem(t){this.systems.delete(t)}getVisibleSystems(){const t=this.visibleSystems;let e=0;for(const i of this.systems)i.emitter.visible&&!0!==i.culled&&(t[e++]=i);return t.length=e,t}applyDepthTexture(t){const e=this.mesh.material;e&&e instanceof r&&e.setTexture("depthTexture",t)}applyMeshLighting(t){}dispose(){this.mesh.dispose()}}Ws.FOG_UNIFORMS=["vFogInfos","vFogColor"];class Gs extends Ws{static whiteTexture(t){let e=Gs.whiteTextureByScene.get(t);return e||(e=o.CreateRGBATexture(new Uint8Array([255,255,255,255]),1,1,t),e.name="quarksMeshWhite",Gs.whiteTextureByScene.set(t,e)),e}constructor(t,e){super(t,e),this.shaderMaterial=null,this.fixedLightDirection=new a,this.fixedLightColor=new a,this.fixedAmbientColor=new a,this.warnedUV2=!1,this.gatherScratch=[],this.vector_=new st,this.vector2_=new st,this.vector3_=new st,this.quaternion_=new it,this.quaternion2_=new it,this.quaternion3_=new it,this.quaternion4_=new it,this.quaternion5_=new it,this.rotationMat_=new xt,this.rotationMat2_=new xt,this.lastStretchedSpeedFactor=Number.NaN,this.clearedInstanceUploaded=!1,this.beamEnd_=new st,this.storeFixedLighting(Os()),this.maxParticles=1e3,this.setupBuffers(),this.rebuildMaterial()}setupBuffers(){this.mesh.dispose(),this.mesh=new d("spriteBatch",this.scene),this.configureMesh();const t=new f;t.positions=this.settings.instancingGeometry,t.indices=this.settings.instancingIndices;const e=this.settings.instancingGeometry.length/3,i=this.settings.instancingUVs;i&&i.length>=2*e?t.uvs=i:t.uvs=new Float32Array(2*e),this.meshUV2()&&(t.uvs2=this.settings.instancingUVs2),this.settings.instancingNormals&&(t.normals=this.settings.instancingNormals),t.applyToMesh(this.mesh,!1),this.buildExpandableBuffers()}meshUV2(){const t=this.settings.instancingUVs2;if(this.settings.renderMode!==Ts.Mesh||!t||!this.usesUV1())return!1;const e=this.settings.instancingGeometry.length/3*2;return t.length===e||(this.warnedUV2||(this.warnedUV2=!0,console.warn(`[babylon.quarks] instancingUVs2 has ${t.length} values for ${e/2} vertices (two per vertex expected); UV channel 1 reads the first UV set instead.`)),!1)}disposeExpandableBuffers(){this.offsetVB?.dispose(),this.colorVB?.dispose(),this.sizeVB?.dispose(),this.uvTileVB?.dispose(),this.rotationVB?.dispose(),this.velocityVB?.dispose(),this.velocityVB=void 0,this.velocityBuffer=void 0}buildExpandableBuffers(){const e=this.scene.getEngine();this.offsetBuffer=new Float32Array(3*this.maxParticles),this.offsetVB=new t(e,this.offsetBuffer,"offset",!0,!1,3,!0),this.mesh.setVerticesBuffer(this.offsetVB),this.colorBuffer=new Float32Array(4*this.maxParticles),this.colorVB=new t(e,this.colorBuffer,"color",!0,!1,4,!0),this.mesh.setVerticesBuffer(this.colorVB),this.sizeBuffer=new Float32Array(3*this.maxParticles),this.sizeVB=new t(e,this.sizeBuffer,"size",!0,!1,3,!0),this.mesh.setVerticesBuffer(this.sizeVB),this.uvTileBuffer=new Float32Array(this.maxParticles),this.uvTileVB=new t(e,this.uvTileBuffer,"uvTile",!0,!1,1,!0),this.mesh.setVerticesBuffer(this.uvTileVB),this.settings.renderMode===Ts.Mesh?(this.rotationBuffer=new Float32Array(4*this.maxParticles),this.rotationVB=new t(e,this.rotationBuffer,"rotation",!0,!1,4,!0)):(this.rotationBuffer=new Float32Array(this.maxParticles),this.rotationVB=new t(e,this.rotationBuffer,"rotation",!0,!1,1,!0)),this.mesh.setVerticesBuffer(this.rotationVB),Gs.drawsAlongVelocity(this.settings.renderMode)&&(this.velocityBuffer=new Float32Array(4*this.maxParticles),this.velocityVB=new t(e,this.velocityBuffer,"velocity",!0,!1,4,!0),this.mesh.setVerticesBuffer(this.velocityVB)),this.mesh.forcedInstanceCount=0,this.mesh.doNotSyncBoundingInfo=!0}expandBuffers(t){for(;t>=this.maxParticles;)this.maxParticles*=2;this.disposeExpandableBuffers(),this.buildExpandableBuffers(),this.sortScratch=void 0,this.gatherScratch.length=0}sizeLimits(){const{minParticleSize:t,maxParticleSize:e}=this.settings;return Gs.takesPivotAndFlip(this.settings.renderMode)?t<=0&&e===1/0?null:new l(Math.max(0,t),Math.min(e,1e9)):null}sortInstances(t,e,i){if(t<2)return;const s=this.sortScratch??(this.sortScratch=new Ss(this.maxParticles));s.ensure(t);const n=s.keys,r=this.settings.sortMode;if("distance"===r){const e=this.scene.activeCameras?.[0]??this.scene.activeCamera;if(!e)return;const i=e.globalPosition,r=i.x,o=i.y,a=i.z,h=this.offsetBuffer;for(let e=0,i=0;e<t;e++,i+=3){const t=h[i]-r,l=h[i+1]-o,c=h[i+2]-a;n[e]=s.floatKey(t*t+l*l+c*c,!0)}}else{const e="youngestInFront"===r,i=this.visibleSystems;let o=0;for(let t=0;t<i.length;t++){const r=i[t],a=r.particleNum,h=r.store;if(0===a)continue;if(void 0===h){const t=r.particles;for(let i=0;i<a;i++)n[o++]=s.floatKey(t[i].age,e);continue}const l=h.scalars,c=Oe.SCALAR_STRIDE;for(let t=0,i=Oe.AGE;t<a;t++,i+=c)n[o++]=s.floatKey(l[i],e)}if(o!==t)return}const o=function(t,e){const i=t.keys,s=t.counts;let n=t.orderA,r=t.orderB;for(let t=0;t<e;t++)n[t]=t;for(let t=0;t<32;t+=11){s.fill(0);for(let r=0;r<e;r++)s[i[n[r]]>>>t&xs]++;if(s[i[n[0]]>>>t&xs]===e)continue;let o=0;for(let t=0;t<vs;t++){const e=s[t];s[t]=o,o+=e}for(let o=0;o<e;o++){const e=n[o];r[s[i[e]>>>t&xs]++]=e}const a=n;n=r,r=a}return n}(s,t);this.offsetBuffer=this.gatherInto(0,this.offsetBuffer,o,t,3),this.sizeBuffer=this.gatherInto(1,this.sizeBuffer,o,t,3),this.colorBuffer=this.gatherInto(2,this.colorBuffer,o,t,4),this.uvTileBuffer=this.gatherInto(3,this.uvTileBuffer,o,t,1),this.rotationBuffer=this.gatherInto(4,this.rotationBuffer,o,t,e?4:1),i&&this.velocityBuffer&&(this.velocityBuffer=this.gatherInto(5,this.velocityBuffer,o,t,4))}gatherInto(t,e,i,s,n){let r=this.gatherScratch[t];return void 0!==r&&r.length===e.length||(r=new Float32Array(e.length)),function(t,e,i,s,n){if(1===n)for(let n=0;n<s;n++)e[n]=t[i[n]];else if(3===n)for(let n=0,r=0;n<s;n++,r+=3){const s=3*i[n];e[r]=t[s],e[r+1]=t[s+1],e[r+2]=t[s+2]}else if(4===n)for(let n=0,r=0;n<s;n++,r+=4){const s=4*i[n];e[r]=t[s],e[r+1]=t[s+1],e[r+2]=t[s+2],e[r+3]=t[s+3]}else for(let r=0;r<s;r++){const s=i[r]*n,o=r*n;for(let i=0;i<n;i++)e[o+i]=t[s+i]}}(e,r,i,s,n),this.gatherScratch[t]=e,r}rebuildMaterial(){const t=`quarksParticle_${this.settings.renderMode}`;this.lastStretchedSpeedFactor=Number.NaN;const e=this.fogDefines();let i,s;this.settings.renderMode===Ts.Mesh?(i={glsl:os,wgsl:ws},s={glsl:fs,wgsl:Ms}):Gs.drawsAlongVelocity(this.settings.renderMode)?(i={glsl:ps,wgsl:Ps},s={glsl:ds,wgsl:bs}):(i={glsl:ms,wgsl:zs},s={glsl:ds,wgsl:bs});const o=this.settings.texture??(this.settings.renderMode===Ts.Mesh?Gs.whiteTexture(this.scene):null);o&&e.push("USE_MAP");const c=this.settings.reflectionAtlas;if(this.settings.renderMode===Ts.Mesh&&!!c&&!c.isReady()&&c){const t=c.onLoadObservable;t?.addOnce(()=>{this.rebuildMaterial()})}const u=this.settings.renderMode===Ts.Mesh&&!!c&&c.isReady();u&&e.push("USE_ENVMAP_ATLAS"),(this.settings.uTileCount>1||this.settings.vTileCount>1)&&e.push("UV_TILE"),this.settings.blendTiles&&e.push("TILE_BLEND"),this.settings.softParticles&&e.push("SOFT_PARTICLES"),this.settings.materialAlphaTest>0&&e.push("USE_ALPHATEST"),this.settings.renderMode===Ts.VerticalBillBoard&&e.push("VERTICAL"),this.settings.renderMode===Ts.HorizontalBillBoard&&e.push("HORIZONTAL"),this.settings.renderMode===Ts.Beam&&e.push("BEAM");const d=Gs.takesPivotAndFlip(this.settings.renderMode)?this.settings.pivot:void 0;d&&e.push("PIVOT");const f=this.sizeLimits();f&&e.push("SIZE_LIMITS");const m=this.settings.renderMode===Ts.Mesh,p=this.settings.lighting??"fixed",y=m&&"unlit"!==p;m&&!y&&e.push("MESH_UNLIT");const g=m?this.settings.rim:void 0;g&&(e.push("MESH_RIM"),"fade"===g.mode?e.push("MESH_RIM_FADE"):"mix"===g.mode&&e.push("MESH_RIM_MIX"));const v=u||!!g;e.push(...this.surfaceDefines());const x=_s(this.scene.getEngine());Vs(t,i,s,x);const S=["position","uv","offset","color","size","rotation","uvTile"];this.settings.renderMode===Ts.Mesh&&S.push("normal"),this.usesUV1()&&this.meshUV2()&&(e.push("MESH_UV2"),S.push("uv2")),Gs.drawsAlongVelocity(this.settings.renderMode)&&S.push("velocity");const w=["world","view","projection","worldView","worldViewProjection",...Ws.FOG_UNIFORMS],b=[];(this.settings.uTileCount>1||this.settings.vTileCount>1)&&(w.push("tileCountX"),w.push("tileCountY")),o&&b.push("map"),u&&(b.push("envAtlas"),w.push("reflectionLevel")),v&&w.push("eyePosition"),g&&(w.push("rimColor"),w.push("rimParams")),this.surfaceUniforms(w,b),Gs.drawsAlongVelocity(this.settings.renderMode)&&w.push("speedFactor"),this.settings.softParticles&&(w.push("softParams"),w.push("projParams"),b.push("depthTexture")),this.settings.materialAlphaTest>0&&w.push("alphaTest"),d&&w.push("pivot"),f&&w.push("sizeLimits"),y&&(w.push("lightDirection"),w.push("lightColor"),w.push("ambientColor"));const M=new r(t,this.scene,{vertex:t,fragment:t},{attributes:S,uniforms:w,samplers:b,defines:e,needAlphaBlending:this.settings.materialTransparent,shaderLanguage:x});if(o&&M.setTexture("map",o),u&&c&&(M.setTexture("envAtlas",c),M.setFloat("reflectionLevel",this.settings.reflectionLevel)),g&&(M.setVector3("rimColor",new a(g.color[0],g.color[1],g.color[2])),M.setVector2("rimParams",new l(g.power,g.strength))),v){const t=new a;M.setVector3("eyePosition",t),M.onBindObservable.add(()=>{const e=this.scene.activeCamera;e&&(t.copyFrom(e.globalPosition),M.setVector3("eyePosition",t))})}if((this.settings.uTileCount>1||this.settings.vTileCount>1)&&(M.setFloat("tileCountX",this.settings.uTileCount),M.setFloat("tileCountY",this.settings.vTileCount)),Gs.drawsAlongVelocity(this.settings.renderMode)&&M.setFloat("speedFactor",this.settings.softNearFade>0?this.settings.softNearFade:1),this.settings.softParticles){M.setVector2("softParams",new l(this.settings.softNearFade,1/Math.max(this.settings.softFarFade-this.settings.softNearFade,1e-4)));const t=new h(0,0,0,0);M.onBindObservable.add(()=>{const e=this.scene.activeCamera;e&&(t.x=e.minZ,t.y=e.maxZ,M.setVector4("projParams",t))})}if(this.settings.materialAlphaTest>0&&M.setFloat("alphaTest",this.settings.materialAlphaTest),d&&M.setVector3("pivot",new a(d.x,d.y,d.z)),f&&M.setVector2("sizeLimits",f),y&&(this.writeFixedLighting(M),"scene"===p)){const t=new a,e=new a,i=new a;M.onBindObservable.add(()=>{Gs.readSceneLight(this.scene,t,e,i)?(M.setVector3("lightDirection",t),M.setVector3("lightColor",e),M.setVector3("ambientColor",i)):this.writeFixedLighting(M)})}this.bindFog(M),this.bindSurface(M),M.backFaceCulling=!1,this.settings.materialTransparent?M.alphaMode=this.settings.materialBlendMode:M.alphaMode=n.ALPHA_DISABLE,M.needDepthPrePass=this.settings.materialDepthWrite,M.forceDepthWrite=this.settings.materialDepthWrite,M.disableDepthWrite=!this.settings.materialDepthWrite,this.mesh.material=M,this.shaderMaterial=M}applyMeshLighting(t){this.storeFixedLighting(t);const e=this.shaderMaterial;null!==e&&this.settings.renderMode===Ts.Mesh&&"unlit"!==this.settings.lighting&&this.writeFixedLighting(e)}storeFixedLighting(t){this.fixedLightDirection.copyFrom(t.direction),this.fixedLightColor.set(t.color.r,t.color.g,t.color.b),this.fixedAmbientColor.set(t.ambient.r,t.ambient.g,t.ambient.b)}writeFixedLighting(t){t.setVector3("lightDirection",this.fixedLightDirection),t.setVector3("lightColor",this.fixedLightColor),t.setVector3("ambientColor",this.fixedAmbientColor)}static readSceneLight(t,e,i,s){const n=t.lights;for(let r=0;r<n.length;r++){const o=n[r],a=o.getClassName();if("DirectionalLight"!==a&&"HemisphericLight"!==a||!o.isEnabled())continue;const h=o.intensity,l=o.diffuse,c=t.ambientColor;i.set(l.r*h,l.g*h,l.b*h),s.set(c.r,c.g,c.b);const u=o.direction;if("DirectionalLight"===a)e.copyFrom(u);else{e.copyFrom(u).scaleInPlace(-1);const t=o.groundColor;t&&(s.x+=t.r*h,s.y+=t.g*h,s.z+=t.b*h)}return!0}return!1}update(){let t=0,e=0;const i=this.settings.renderMode,s=i===Ts.Mesh,n=i===Ts.StretchedBillBoard,r=i===Ts.Beam,o=n||r,a=Gs.takesPivotAndFlip(i),h=this.getVisibleSystems();for(let t=0;t<h.length;t++)e+=h[t].particleNum;e>this.maxParticles&&this.expandBuffers(e);for(let e=0;e<h.length;e++){const i=h[e],o=i.particleNum;if(0===o)continue;const l=i.particles,c=this.quaternion2_,u=this.vector2_,d=this.vector3_,f=i.worldSpace,m=i.emitter.matrixWorld;if(s&&!f)m.decompose(u,c,d);else{const t=m.elements;d.set(Math.sqrt(t[0]*t[0]+t[1]*t[1]+t[2]*t[2]),Math.sqrt(t[4]*t[4]+t[5]*t[5]+t[6]*t[6]),Math.sqrt(t[8]*t[8]+t[9]*t[9]+t[10]*t[10]))}n&&!f&&this.rotationMat_.setFromMatrix4(m);const p=Math.abs(d.x),y=Math.abs(d.y),g=Math.abs(d.z),v=n?i.rendererEmitterSettings:void 0,x=void 0===v||0===v.speedFactor?.001:v.speedFactor,S=v?.lengthFactor??0,w=i.store,b=void 0!==w,M=void 0!==w&&!0!==i.onlyUsedByOther,z=i.simulationResidual??0,_=0===z?0:z/(i.simulationStep??z);b&&(0!==_&&o>0&&w.previousColor!==w.color?Gs.continueColor(this.colorBuffer,4*t,w,o,_):this.colorBuffer.set(w.color.subarray(0,4*o),4*t));let V=!1;if(void 0!==w&&f)0!==_&&o>0?Gs.extrapolate(this.offsetBuffer,3*t,w,o,_):this.offsetBuffer.set(w.position.subarray(0,3*o),3*t),0!==_&&o>0&&w.previousSize!==w.size?Gs.continueVector3(this.sizeBuffer,3*t,w.size,w.previousSize,o,_):this.sizeBuffer.set(w.size.subarray(0,3*o),3*t),V=!0;else if(M&&o>0){const e=3*t,i=e+3*o,s=this.offsetBuffer;0!==_?Gs.extrapolate(s,e,w,o,_):s.set(w.position.subarray(0,3*o),e);const n=m.elements,r=n[0],a=n[1],h=n[2],l=n[3],c=n[4],u=n[5],d=n[6],f=n[7],v=n[8],x=n[9],S=n[10],b=n[11],M=n[12],z=n[13],T=n[14],P=n[15];for(let t=e;t<i;t+=3){const e=s[t],i=s[t+1],n=s[t+2],o=1/(l*e+f*i+b*n+P);s[t]=(r*e+c*i+v*n+M)*o,s[t+1]=(a*e+u*i+x*n+z)*o,s[t+2]=(h*e+d*i+S*n+T)*o}const O=this.sizeBuffer;0!==_&&w.previousSize!==w.size?Gs.continueVector3(O,e,w.size,w.previousSize,o,_):O.set(w.size.subarray(0,3*o),e);for(let t=e;t<i;t+=3)O[t]*=p,O[t+1]*=y,O[t+2]*=g;V=!0}const T=t;if(M&&!s){const e=w;this.uvTileBuffer.set(e.uvTile.subarray(0,o),T);const i=this.rotationBuffer;if(i.set(e.rotation.subarray(0,o),T),0!==z){const t=e.angularVelocity;for(let e=0;e<o;e++)i[T+e]+=t[e]*z}n&&this.velocityBuffer&&Gs.writeVelocities(this.velocityBuffer,4*T,e,o,_,f?null:this.rotationMat_,x,S),t+=o}else if(M&&w.rotationQuaternion.length>0){const e=w;this.uvTileBuffer.set(e.uvTile.subarray(0,o),T),Gs.writeQuaternions(this.rotationBuffer,4*T,e,o,_,f?null:c),t+=o}else for(let e=0;e<o;e++,t++){const i=l[e];if(s){let e=i.rotation;const s=i.angularVelocity;let n;if(0!==_&&s instanceof it&&(e=this.quaternion4_.copy(e).multiply(Gs.partialTurn(s,_,this.quaternion5_))),f)n=e;else{let t;t=i.parentMatrix?this.quaternion3_.setFromRotationMatrix(i.parentMatrix):c,n=this.quaternion_,n.copy(t).multiply(e)}const r=4*t;this.rotationBuffer[r]=n.x,this.rotationBuffer[r+1]=n.y,this.rotationBuffer[r+2]=n.z,this.rotationBuffer[r+3]=n.w}else{const e=i.angularVelocity;this.rotationBuffer[t]=i.rotation+("number"==typeof e?e*z:0)}if(!V){const e=i.position,s=i.previousPosition;let n=e.x+(e.x-s.x)*_,r=e.y+(e.y-s.y)*_,o=e.z+(e.z-s.z)*_;if(!f){const t=(i.parentMatrix??m).elements,e=1/(t[3]*n+t[7]*r+t[11]*o+t[15]),s=(t[0]*n+t[4]*r+t[8]*o+t[12])*e,a=(t[1]*n+t[5]*r+t[9]*o+t[13])*e;o=(t[2]*n+t[6]*r+t[10]*o+t[14])*e,n=s,r=a}const a=3*t;this.offsetBuffer[a]=n,this.offsetBuffer[a+1]=r,this.offsetBuffer[a+2]=o;const h=i.size,l=3*t;f||i.parentMatrix?(this.sizeBuffer[l]=h.x,this.sizeBuffer[l+1]=h.y,this.sizeBuffer[l+2]=h.z):(this.sizeBuffer[l]=h.x*p,this.sizeBuffer[l+1]=h.y*y,this.sizeBuffer[l+2]=h.z*g)}if(!b){const e=i.color,s=4*t;this.colorBuffer[s]=e.x,this.colorBuffer[s+1]=e.y,this.colorBuffer[s+2]=e.z,this.colorBuffer[s+3]=e.w}if(this.uvTileBuffer[t]=i.uvTile,n&&this.velocityBuffer){const e=i.velocity,s=i.previousVelocity,n=e.x+(e.x-s.x)*_,r=e.y+(e.y-s.y)*_,o=e.z+(e.z-s.z)*_;let a=this.vector_;a.set(n,r,o),f||(i.parentMatrix?(this.rotationMat2_.setFromMatrix4(i.parentMatrix),a.applyMatrix3(this.rotationMat2_)):a.applyMatrix3(this.rotationMat_));const h=4*t;this.velocityBuffer[h]=a.x*x,this.velocityBuffer[h+1]=a.y*x,this.velocityBuffer[h+2]=a.z*x,this.velocityBuffer[h+3]=S}}const P=i.tint;void 0!==P&&t>T&&Gs.applyTint(this.colorBuffer,4*T,t-T,P),a&&void 0!==i.flip&&(void 0!==w?Gs.applyFlip(this.sizeBuffer,3*T,w.flip,o):Gs.applyFlipFromParticles(this.sizeBuffer,3*T,l,o)),r&&this.velocityBuffer&&this.writeBeams(i,T,t-T)}n&&h.length>0&&this.syncStretchedSpeedFactor(h[0]),this.mesh.forcedInstanceCount=t,this.refreshBoundingInfo(),0!==t?(this.clearedInstanceUploaded=!1,"none"!==this.settings.sortMode&&this.sortInstances(t,s,o),this.offsetVB.update(this.offsetBuffer.subarray(0,3*t)),this.sizeVB.update(this.sizeBuffer.subarray(0,3*t)),this.colorVB.update(this.colorBuffer.subarray(0,4*t)),this.uvTileVB.update(this.uvTileBuffer.subarray(0,t)),this.rotationVB.update(this.rotationBuffer.subarray(0,s?4*t:t)),o&&this.velocityVB&&this.velocityBuffer&&this.velocityVB.update(this.velocityBuffer.subarray(0,4*t))):this.clearedInstanceUploaded||(this.uploadClearedInstance(s,o),this.clearedInstanceUploaded=!0)}syncStretchedSpeedFactor(t){const e=this.shaderMaterial;if(null===e)return;const i=t.rendererEmitterSettings.speedFactor??1,s=0===i?.001:i;s!==this.lastStretchedSpeedFactor&&(e.setFloat("speedFactor",s),this.lastStretchedSpeedFactor=s)}static drawsAlongVelocity(t){return t===Ts.StretchedBillBoard||t===Ts.Beam}writeBeams(t,e,i){const s=this.velocityBuffer,n=this.offsetBuffer,r=this.beamEnd_,o="function"==typeof t.getBeamEnd&&t.getBeamEnd(r);for(let t=e;t<e+i;t++){const e=3*t,i=4*t;s[i]=o?r.x-n[e]:0,s[i+1]=o?r.y-n[e+1]:0,s[i+2]=o?r.z-n[e+2]:0,s[i+3]=0}}static takesPivotAndFlip(t){return t===Ts.BillBoard||t===Ts.StretchedBillBoard||t===Ts.VerticalBillBoard||t===Ts.HorizontalBillBoard}static applyTint(t,e,i,s){for(let n=0,r=e;n<i;n++,r+=4)t[r]*=s.x,t[r+1]*=s.y,t[r+2]*=s.z,t[r+3]*=s.w}static applyFlip(t,e,i,s){for(let n=0,r=e;n<s;n++,r+=3){const e=i[n];0!==e&&(1&e&&(t[r]=-t[r]),2&e&&(t[r+1]=-t[r+1]))}}static applyFlipFromParticles(t,e,i,s){for(let n=0,r=e;n<s;n++,r+=3){const e=i[n].flip;0!==e&&(1&e&&(t[r]=-t[r]),2&e&&(t[r+1]=-t[r+1]))}}static writeQuaternions(t,e,i,s,n,r){const o=i.rotationQuaternion,a=i.angularVelocityQuaternion,h=null!==r,l=h?r.x:0,c=h?r.y:0,u=h?r.z:0,d=h?r.w:1;for(let i=0,r=0,f=e;i<s;i++,r+=4,f+=4){let e=o[r],i=o[r+1],s=o[r+2],m=o[r+3];if(0!==n){const t=a[r]*n,o=a[r+1]*n,h=a[r+2]*n,l=1+(a[r+3]-1)*n,c=1/Math.sqrt(t*t+o*o+h*h+l*l),u=t*c,d=o*c,f=h*c,p=l*c,y=e*p+m*u+i*f-s*d,g=i*p+m*d+s*u-e*f,v=s*p+m*f+e*d-i*u;m=m*p-e*u-i*d-s*f,e=y,i=g,s=v}if(h){const t=l*m+d*e+c*s-u*i,n=c*m+d*i+u*e-l*s,r=u*m+d*s+l*i-c*e;m=d*m-l*e-c*i-u*s,e=t,i=n,s=r}t[f]=e,t[f+1]=i,t[f+2]=s,t[f+3]=m}}static writeVelocities(t,e,i,s,n,r,o,a){const h=i.velocity,l=i.previousVelocity.length>=3*s?i.previousVelocity:h,c=null!==r?r.elements:null;for(let i=0,r=0,u=e;i<s;i++,r+=3,u+=4){let e=h[r],i=h[r+1],s=h[r+2];if(0!==n&&(e+=(e-l[r])*n,i+=(i-l[r+1])*n,s+=(s-l[r+2])*n),null!==c){const t=c[0]*e+c[3]*i+c[6]*s,n=c[1]*e+c[4]*i+c[7]*s;s=c[2]*e+c[5]*i+c[8]*s,e=t,i=n}t[u]=e*o,t[u+1]=i*o,t[u+2]=s*o,t[u+3]=a}}static partialTurn(t,e,i){const s=t.x*e,n=t.y*e,r=t.z*e,o=1+(t.w-1)*e,a=1/Math.sqrt(s*s+n*n+r*r+o*o);return i.x=s*a,i.y=n*a,i.z=r*a,i.w=o*a,i}static continueVector3(t,e,i,s,n,r){for(let o=0,a=0;o<n;o++,a+=3){const n=i[a]+(i[a]-s[a])*r,o=i[a+1]+(i[a+1]-s[a+1])*r,h=i[a+2]+(i[a+2]-s[a+2])*r;t[e+a]=n>0?n:0,t[e+a+1]=o>0?o:0,t[e+a+2]=h>0?h:0}}static continueColor(t,e,i,s,n){const r=i.color,o=i.previousColor;for(let i=0,a=0;i<s;i++,a+=4){const i=r[a]+(r[a]-o[a])*n,s=r[a+1]+(r[a+1]-o[a+1])*n,h=r[a+2]+(r[a+2]-o[a+2])*n,l=r[a+3]+(r[a+3]-o[a+3])*n;t[e+a]=i>0?i:0,t[e+a+1]=s>0?s:0,t[e+a+2]=h>0?h:0,t[e+a+3]=l>0?l:0}}static extrapolate(t,e,i,s,n){const r=i.position,o=i.previousPosition;for(let i=0,a=0;i<s;i++,a+=3){const i=r[a],s=r[a+1],h=r[a+2];t[e+a]=i+(i-o[a])*n,t[e+a+1]=s+(s-o[a+1])*n,t[e+a+2]=h+(h-o[a+2])*n}}uploadClearedInstance(t,e){this.colorBuffer[3]=0,this.sizeBuffer[0]=0,this.sizeBuffer[1]=0,this.sizeBuffer[2]=0,this.colorVB.update(this.colorBuffer.subarray(0,4)),this.sizeVB.update(this.sizeBuffer.subarray(0,3)),this.offsetVB.update(this.offsetBuffer.subarray(0,3)),this.uvTileVB.update(this.uvTileBuffer.subarray(0,1)),t?this.rotationVB.update(this.rotationBuffer.subarray(0,4)):this.rotationVB.update(this.rotationBuffer.subarray(0,1)),e&&this.velocityVB&&this.velocityBuffer&&this.velocityVB.update(this.velocityBuffer.subarray(0,4))}dispose(){this.mesh.material&&this.mesh.material.dispose(),super.dispose()}}Gs.whiteTextureByScene=new WeakMap;var js=`\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n#ifdef UV1\nvarying vUV1: vec2f;\n#endif\n\n#ifdef USE_MAP\nvar mapSampler: sampler;\nvar map: texture_2d<f32>;\n#endif\n\n${ns}\n${cs}\n@fragment\nfn main(input: FragmentInputs) -> FragmentOutputs {\n${us(!1)}\n if (baseColor.a < 0.01) { discard; }\n\n${rs("baseColor")}\n fragmentOutputs.color = baseColor;\n}\n`,Ys=`\nattribute position: vec3f;\nattribute previous: vec3f;\nattribute next: vec3f;\nattribute side: f32;\nattribute width: f32;\nattribute uv: vec2f;\nattribute color: vec4f;\n\nuniform view: mat4x4f;\nuniform projection: mat4x4f;\nuniform lineWidth: f32;\nuniform resolution: vec2f;\nuniform sizeAttenuation: f32;\n\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n#ifdef UV1\n// Along the trail and across it, without the sheet's cell (UV channel 1).\nattribute uv2: vec2f;\nvarying vUV1: vec2f;\n#endif\n\nfn fix(i: vec4f, aspect: f32) -> vec2f {\n var res = i.xy / i.w;\n res.x *= aspect;\n return res;\n}\n\n${is}\n@vertex\nfn main(input: VertexInputs) -> FragmentInputs {\n let aspect = uniforms.resolution.x / uniforms.resolution.y;\n var finalPosition = uniforms.projection * uniforms.view * vec4f(vertexInputs.position, 1.0);\n let prevPos = uniforms.projection * uniforms.view * vec4f(vertexInputs.previous, 1.0);\n let nextPos = uniforms.projection * uniforms.view * vec4f(vertexInputs.next, 1.0);\n\n let currentP = fix(finalPosition, aspect);\n let prevP = fix(prevPos, aspect);\n let nextP = fix(nextPos, aspect);\n\n let w = uniforms.lineWidth * vertexInputs.width;\n var dir: vec2f;\n if (distance(nextP, currentP) < 0.0001) {\n dir = normalize(currentP - prevP);\n } else if (distance(prevP, currentP) < 0.0001) {\n dir = normalize(nextP - currentP);\n } else {\n let dir1 = normalize(currentP - prevP);\n let dir2 = normalize(nextP - currentP);\n dir = normalize(dir1 + dir2);\n }\n var normal = vec4f(-dir.y, dir.x, 0.0, 1.0);\n normal.x *= 0.5 * w;\n normal.y *= 0.5 * w;\n normal = normal * uniforms.projection;\n if (uniforms.sizeAttenuation == 0.0) {\n let screen = (vec4f(uniforms.resolution, 0.0, 1.0) * uniforms.projection).xy;\n normal.x = normal.x * finalPosition.w / screen.x;\n normal.y = normal.y * finalPosition.w / screen.y;\n }\n finalPosition.x += normal.x * vertexInputs.side;\n finalPosition.y += normal.y * vertexInputs.side;\n\n vertexOutputs.position = finalPosition;\n${ss("(uniforms.view * vec4f(vertexInputs.position, 1.0)).xyz")}\n vertexOutputs.vUV = vertexInputs.uv;\n#ifdef UV1\n vertexOutputs.vUV1 = vertexInputs.uv2;\n#endif\n vertexOutputs.vColor = vertexInputs.color;\n}\n`;class Xs extends Ws{constructor(t,e){super(t,e),this.uv1Buffer=null,this.drawsNothing=!1,this.vector_=new st,this.vector2_=new st,this.vector3_=new st,this.quaternion_=new it,this.maxParticles=1024,this.setupBuffers(),this.rebuildMaterial()}setupBuffers(){this.mesh.dispose(),this.mesh=new d("trailBatch",this.scene),this.configureMesh(),this.buildGeometryBuffers()}buildGeometryBuffers(){this.positionBuffer=new Float32Array(6*this.maxParticles),this.previousBuffer=new Float32Array(6*this.maxParticles),this.nextBuffer=new Float32Array(6*this.maxParticles),this.uvBuffer=new Float32Array(4*this.maxParticles),this.uv1Buffer=this.usesUV1()?new Float32Array(4*this.maxParticles):null,this.sideBuffer=new Float32Array(2*this.maxParticles),this.widthBuffer=new Float32Array(2*this.maxParticles),this.colorBuffer=new Float32Array(8*this.maxParticles),this.indexBuffer=new Uint32Array(6*this.maxParticles);for(let t=0;t<this.sideBuffer.length;t+=2)this.sideBuffer[t]=1,this.sideBuffer[t+1]=-1;this.positionBuffer[0]=0,this.positionBuffer[1]=0,this.positionBuffer[2]=0,this.positionBuffer[3]=1,this.positionBuffer[4]=0,this.positionBuffer[5]=0,this.positionBuffer[6]=0,this.positionBuffer[7]=1,this.positionBuffer[8]=0,this.positionBuffer[9]=1,this.positionBuffer[10]=1,this.positionBuffer[11]=0,this.indexBuffer[0]=0,this.indexBuffer[1]=1,this.indexBuffer[2]=2,this.indexBuffer[3]=1,this.indexBuffer[4]=3,this.indexBuffer[5]=2,this.mesh.setVerticesData(t.PositionKind,this.positionBuffer,!0),this.mesh.setVerticesData(t.UVKind,this.uvBuffer,!0),this.uv1Buffer&&this.mesh.setVerticesData(t.UV2Kind,this.uv1Buffer,!0),this.mesh.setVerticesData(t.ColorKind,this.colorBuffer,!0,4),this.mesh.setIndices(this.indexBuffer,null,!0),this.drawsNothing=!1,this.mesh.subMeshes&&this.mesh.subMeshes.length>0&&(this.mesh.subMeshes[0].indexCount=6);const e=this.scene.getEngine();this.previousVB=new t(e,this.previousBuffer,"previous",!0,!1,3,!1),this.nextVB=new t(e,this.nextBuffer,"next",!0,!1,3,!1),this.sideVB=new t(e,this.sideBuffer,"side",!0,!1,1,!1),this.widthVB=new t(e,this.widthBuffer,"width",!0,!1,1,!1),this.mesh.setVerticesBuffer(this.previousVB),this.mesh.setVerticesBuffer(this.nextVB),this.mesh.setVerticesBuffer(this.sideVB),this.mesh.setVerticesBuffer(this.widthVB),this.mesh.subMeshes&&this.adoptMeshBounds()}expandBuffers(t){for(;t>=this.maxParticles;)this.maxParticles*=2;this.previousVB?.dispose(),this.nextVB?.dispose(),this.sideVB?.dispose(),this.widthVB?.dispose(),this.buildGeometryBuffers()}rebuildMaterial(){const t="quarksTrail",e=this.fogDefines();this.settings.texture&&e.push("USE_MAP"),e.push(...this.surfaceDefines());const i=_s(this.scene.getEngine());Vs(t,{glsl:gs,wgsl:Ys},{glsl:ys,wgsl:js},i);const s=["position","previous","next","side","width","uv","color"];this.uv1Buffer&&s.push("uv2");const o=["world","view","projection","worldViewProjection","lineWidth","resolution","sizeAttenuation",...Ws.FOG_UNIFORMS],a=[];this.settings.texture&&a.push("map"),this.surfaceUniforms(o,a);const h=new r(t,this.scene,{vertex:t,fragment:t},{attributes:s,uniforms:o,samplers:a,defines:e,needAlphaBlending:this.settings.materialTransparent,shaderLanguage:i});this.settings.texture&&h.setTexture("map",this.settings.texture);const c=this.scene.getEngine();h.setFloat("lineWidth",1);const u=new l(c.getRenderWidth(),c.getRenderHeight());h.setVector2("resolution",u),h.setFloat("sizeAttenuation",1),h.onBindObservable.add(()=>{const t=this.scene.getEngine(),e=t.getRenderWidth(),i=t.getRenderHeight();u.x===e&&u.y===i||(u.x=e,u.y=i,h.setVector2("resolution",u))}),this.bindFog(h),this.bindSurface(h),h.backFaceCulling=!1,this.settings.materialTransparent?h.alphaMode=this.settings.materialBlendMode:h.alphaMode=n.ALPHA_DISABLE,h.needDepthPrePass=this.settings.materialDepthWrite,h.forceDepthWrite=this.settings.materialDepthWrite,h.disableDepthWrite=!this.settings.materialDepthWrite,this.mesh.material=h}writeSweptPair(t,e,i,s,n,r,o,a){const h=this.positionBuffer;h[t]=e+n*a,h[t+1]=i+r*a,h[t+2]=s+o*a,h[t+3]=e-n*a,h[t+4]=i-r*a,h[t+5]=s-o*a}static ensureWorldMatrix(t){const e=t.emitter;!e.computeWorldMatrix||e.isSynchronized&&e.isSynchronized()||e.computeWorldMatrix(!0)}update(){let t=0,e=0,i=0;const s=this.getVisibleSystems();for(let t=0;t<s.length;t++){const e=s[t],n=e.particles;for(let t=0;t<e.particleNum;t++){const e=n[t].historyCount;0!==e&&(i+=2*e+2)}}i>this.maxParticles&&this.expandBuffers(i);for(let i=0;i<s.length;i++){const n=s[i],r=t;Xs.ensureWorldMatrix(n);const o=this.quaternion_,a=this.vector2_,h=this.vector3_,l=n.emitter.matrixWorld;l.decompose(a,o,h);const c=n.particles,u=n.particleNum,d=this.settings.uTileCount,f=this.settings.vTileCount,m=1/d,p=1/f,y=n.worldSpace,g=(Math.abs(h.x)+Math.abs(h.y)+Math.abs(h.z))/3,v=n.rendererEmitterSettings,x=Boolean(v.uvFromHead),S=this.uv1Buffer,w=Boolean(v.colorFromParticle),b=y||Boolean(v.recordWorldSpace),M=v.sideAxis,z=v.followLocalOrigin?0:n.simulationResidual??0,_=0===z?0:z/(n.simulationStep??z);for(let i=0;i<u;i++){const s=c[i],n=s.historyCount;if(0===n)continue;const r=s.historyCapacity,o=s.historyPositions,a=s.historySizes,h=s.historySides,u=void 0!==M&&h.length===3*r,d=w?s.store.color:s.historyColors,v=4*s.storeIndex,z=s.uvTile%f,V=Math.floor(s.uvTile/f+.001),T=(s.parentMatrix??l).elements,P=T[0],O=T[1],A=T[2],C=T[3],F=T[4],$=T[5],B=T[6],I=T[7],U=T[8],N=T[9],E=T[10],D=T[11],R=T[12],L=T[13],k=T[14],q=T[15],J=1/(0!==_?n:Math.max(1,n-1));let Q=s.getHistoryIndex(0),W=o[3*Q],G=o[3*Q+1],j=o[3*Q+2];if(!b){const t=1/(C*W+I*G+D*j+q),e=(P*W+F*G+U*j+R)*t,i=(O*W+$*G+N*j+L)*t;j=(A*W+B*G+E*j+k)*t,W=e,G=i}let Y=W,X=G,Z=j;for(let i=0;i<n;i++,t+=2){let l=W,c=G,M=j,_=Q;if(i+1<n){_=Q+1===r?0:Q+1;const t=3*_;if(l=o[t],c=o[t+1],M=o[t+2],!b){const t=1/(C*l+I*c+D*M+q),e=(P*l+F*c+U*M+R)*t,i=(O*l+$*c+N*M+L)*t;M=(A*l+B*c+E*M+k)*t,l=e,c=i}}const T=a[Q],H=w?v:4*Q,K=d[H],tt=d[H+1],et=d[H+2],it=d[H+3],st=3*t;if(u){const t=3*Q;let e=h[t],i=h[t+1],s=h[t+2];if(!b){const t=P*e+F*i+U*s,n=O*e+$*i+N*s;s=A*e+B*i+E*s,e=t,i=n}this.writeSweptPair(st,W,G,j,e,i,s,.5*T)}else this.positionBuffer[st]=W,this.positionBuffer[st+1]=G,this.positionBuffer[st+2]=j,this.positionBuffer[st+3]=W,this.positionBuffer[st+4]=G,this.positionBuffer[st+5]=j;this.previousBuffer[st]=Y,this.previousBuffer[st+1]=X,this.previousBuffer[st+2]=Z,this.previousBuffer[st+3]=Y,this.previousBuffer[st+4]=X,this.previousBuffer[st+5]=Z,this.nextBuffer[st]=l,this.nextBuffer[st+1]=c,this.nextBuffer[st+2]=M,this.nextBuffer[st+3]=l,this.nextBuffer[st+4]=c,this.nextBuffer[st+5]=M,u?(this.widthBuffer[t]=0,this.widthBuffer[t+1]=0):y||s.parentMatrix?(this.widthBuffer[t]=T,this.widthBuffer[t+1]=T):(this.widthBuffer[t]=T*g,this.widthBuffer[t+1]=T*g);const nt=2*t,rt=i*J,ot=((x?1-rt:rt)+z)*m;if(this.uvBuffer[nt]=ot,this.uvBuffer[nt+1]=(f-V-1)*p,this.uvBuffer[nt+2]=ot,this.uvBuffer[nt+3]=(f-V)*p,S){const t=x?1-rt:rt;S[nt]=t,S[nt+1]=0,S[nt+2]=t,S[nt+3]=1}const at=4*t;this.colorBuffer[at]=K,this.colorBuffer[at+1]=tt,this.colorBuffer[at+2]=et,this.colorBuffer[at+3]=it,this.colorBuffer[at+4]=K,this.colorBuffer[at+5]=tt,this.colorBuffer[at+6]=et,this.colorBuffer[at+7]=it,i+1<n&&(this.indexBuffer[3*e]=t,this.indexBuffer[3*e+1]=t+1,this.indexBuffer[3*e+2]=t+2,e++,this.indexBuffer[3*e]=t+2,this.indexBuffer[3*e+1]=t+1,this.indexBuffer[3*e+2]=t+3,e++),Y=W,X=G,Z=j,W=l,G=c,j=M,Q=_}if(0!==_){const i=s.previousPosition,n=s.position;let r=n.x+(n.x-i.x)*_,o=n.y+(n.y-i.y)*_,a=n.z+(n.z-i.z)*_;const h=t-2,l=.5*(this.positionBuffer[3*h]+this.positionBuffer[3*h+3]),c=.5*(this.positionBuffer[3*h+1]+this.positionBuffer[3*h+4]),d=.5*(this.positionBuffer[3*h+2]+this.positionBuffer[3*h+5]);if(!y){const t=1/(C*r+I*o+D*a+q),e=(P*r+F*o+U*a+R)*t,i=(O*r+$*o+N*a+L)*t;a=(A*r+B*o+E*a+k)*t,r=e,o=i}const v=3*t,w=s.size.x;if(u){const t=M.x,e=M.y,i=M.z;this.writeSweptPair(v,r,o,a,P*t+F*e+U*i,O*t+$*e+N*i,A*t+B*e+E*i,.5*w)}else this.positionBuffer[v]=r,this.positionBuffer[v+1]=o,this.positionBuffer[v+2]=a,this.positionBuffer[v+3]=r,this.positionBuffer[v+4]=o,this.positionBuffer[v+5]=a;this.previousBuffer[v]=l,this.previousBuffer[v+1]=c,this.previousBuffer[v+2]=d,this.previousBuffer[v+3]=l,this.previousBuffer[v+4]=c,this.previousBuffer[v+5]=d,this.nextBuffer[v]=r,this.nextBuffer[v+1]=o,this.nextBuffer[v+2]=a,this.nextBuffer[v+3]=r,this.nextBuffer[v+4]=o,this.nextBuffer[v+5]=a;const b=3*h;this.nextBuffer[b]=r,this.nextBuffer[b+1]=o,this.nextBuffer[b+2]=a,this.nextBuffer[b+3]=r,this.nextBuffer[b+4]=o,this.nextBuffer[b+5]=a,u?(this.widthBuffer[t]=0,this.widthBuffer[t+1]=0):y||s.parentMatrix?(this.widthBuffer[t]=w,this.widthBuffer[t+1]=w):(this.widthBuffer[t]=w*g,this.widthBuffer[t+1]=w*g);const T=2*t,J=((x?0:1)+z)*m;if(this.uvBuffer[T]=J,this.uvBuffer[T+1]=(f-V-1)*p,this.uvBuffer[T+2]=J,this.uvBuffer[T+3]=(f-V)*p,S){const t=x?0:1;S[T]=t,S[T+1]=0,S[T+2]=t,S[T+3]=1}const Q=s.color,W=4*t;this.colorBuffer[W]=Q.x,this.colorBuffer[W+1]=Q.y,this.colorBuffer[W+2]=Q.z,this.colorBuffer[W+3]=Q.w,this.colorBuffer[W+4]=Q.x,this.colorBuffer[W+5]=Q.y,this.colorBuffer[W+6]=Q.z,this.colorBuffer[W+7]=Q.w,this.indexBuffer[3*e]=h,this.indexBuffer[3*e+1]=h+1,this.indexBuffer[3*e+2]=t,e++,this.indexBuffer[3*e]=t,this.indexBuffer[3*e+1]=h+1,this.indexBuffer[3*e+2]=t+1,e++,t+=2}}const V=n.tint;if(void 0!==V){const e=this.colorBuffer;for(let i=4*r,s=4*t;i<s;i+=4)e[i]*=V.x,e[i+1]*=V.y,e[i+2]*=V.z,e[i+3]*=V.w}this.measureSystemBounds(n,r,t)}this.refreshBoundingInfo(),this.uploadGeometry(t,e)}measureSystemBounds(t,e,i){if(i<=e||"function"!=typeof t.setWorldBounds)return;const s=this.positionBuffer;let n=1/0,r=1/0,o=1/0,a=-1/0,h=-1/0,l=-1/0;for(let t=3*e,c=3*i;t<c;t+=3){const e=s[t],i=s[t+1],c=s[t+2];e<n&&(n=e),e>a&&(a=e),i<r&&(r=i),i>h&&(h=i),c<o&&(o=c),c>l&&(l=c)}const c=this.widthBuffer;let u=0;for(let t=e;t<i;t+=2){const e=c[t];e>u&&(u=e)}t.setWorldBounds(n,r,o,a,h,l,u)}uploadGeometry(e,i){const s=this.mesh.geometry,n=s?.getIndexBuffer();if(e>0&&i>0){this.mesh.updateVerticesData(t.PositionKind,this.positionBuffer.subarray(0,3*e)),this.mesh.updateVerticesData(t.UVKind,this.uvBuffer.subarray(0,2*e)),this.uv1Buffer&&this.mesh.updateVerticesData(t.UV2Kind,this.uv1Buffer.subarray(0,2*e)),n&&this.scene.getEngine().updateDynamicIndexBuffer(n,this.indexBuffer.subarray(0,3*i),0),this.previousVB.update(this.previousBuffer.subarray(0,3*e)),this.nextVB.update(this.nextBuffer.subarray(0,3*e)),this.widthVB.update(this.widthBuffer.subarray(0,e));const s=this.mesh.getVertexBuffer(t.ColorKind);s&&s.update(this.colorBuffer.subarray(0,4*e)),this.mesh.subMeshes&&this.mesh.subMeshes.length>0&&(this.mesh.subMeshes[0].indexCount=3*i,this.mesh.subMeshes[0].verticesCount=e),this.drawsNothing=!1}else this.mesh.subMeshes&&this.mesh.subMeshes.length>0&&(this.drawsNothing||(this.indexBuffer.fill(0,0,6),n&&this.scene.getEngine().updateDynamicIndexBuffer(n,this.indexBuffer.subarray(0,6),0),this.drawsNothing=!0),this.mesh.subMeshes[0].indexCount=6,this.mesh.subMeshes[0].verticesCount=1)}adoptMeshBounds(){const t=this.mesh.getBoundingInfo();for(const e of this.mesh.subMeshes)e._boundingInfo=t}dispose(){this.mesh.material&&this.mesh.material.dispose(),super.dispose()}}class Zs extends s{constructor(t,e){super(t,e),this.batches=[],this.elapsed=0,this.systemToBatchIndex=new Map,this.depthTexture=null,this.systems=[],this.orderedSystems=[],this.orderedSystemsStale=!0,this.batchEmptyFrames=[],this.adaptivePerformanceState={enabled:!1,targetFrameMs:16.7,minQuality:.35,maxQuality:1,decreaseStep:.08,increaseStep:.02,currentQuality:1,lastFrameCpuMs:0},this.lastAppliedQuality=Number.NaN,this.meshLighting=Os(),this.cullingEnabled=!0,this.catchUpBudgetMs=2,this.simulationBudgetMs=1/0,this.frustumPlanes=[],this.boundsMin=new st,this.boundsMax=new st}collectFrustumPlanes(){const t=this.getScene(),s=this.frustumPlanes,n=t.activeCameras,r=t.activeCamera,o=n&&n.length>0?n:r?[r]:[],a=6*o.length;for(;s.length<a;)s.push(new i(0,0,0,0));s.length=a;for(let t=0;t<o.length;t++){const i=o[t];i.getViewMatrix(),i.getProjectionMatrix();const n=i.getTransformationMatrix(),r=0===t?s:s.slice(6*t,6*t+6);if(e.GetPlanesToRef(n,r),0!==t)for(let e=0;e<6;e++)s[6*t+e]=r[e]}return s}isSystemInView(t,e){const i=this.boundsMin,s=this.boundsMax;if(!t.getWorldBounds(i,s))return!0;for(let t=0;t<e.length;t+=6){let n=!0;for(let r=t;r<t+6;r++){const t=e[r],o=t.normal,a=o.x>=0?s.x:i.x,h=o.y>=0?s.y:i.y,l=o.z>=0?s.z:i.z;if(o.x*a+o.y*h+o.z*l+t.d<0){n=!1;break}}if(n)return!0}return!1}static clamp(t,e,i){return Math.max(e,Math.min(i,t))}static equals(t,e){return t.materialBlendMode===e.materialBlendMode&&t.materialTransparent===e.materialTransparent&&t.materialDepthTest===e.materialDepthTest&&t.materialDepthWrite===e.materialDepthWrite&&t.materialAlphaTest===e.materialAlphaTest&&t.texture===e.texture&&t.reflectionTexture===e.reflectionTexture&&t.reflectionLevel===e.reflectionLevel&&function(t,e){if(t===e)return!0;if(!t||!e||t.length!==e.length)return!1;for(let i=0;i<t.length;i++)if(t[i]!==e[i])return!1;return!0}(t.reflectionFaces,e.reflectionFaces)&&t.reflectionAtlas===e.reflectionAtlas&&t.renderMode===e.renderMode&&t.blendTiles===e.blendTiles&&t.softParticles===e.softParticles&&t.softFarFade===e.softFarFade&&t.softNearFade===e.softNearFade&&t.uTileCount===e.uTileCount&&t.vTileCount===e.vTileCount&&t.instancingGeometry===e.instancingGeometry&&(t.renderMode===Ts.Trail||t.instancingUVs===e.instancingUVs)&&(t.renderMode!==Ts.Mesh||t.instancingNormals===e.instancingNormals)&&(t.renderMode!==Ts.Mesh||!Qs(t)||t.instancingUVs2===e.instancingUVs2)&&t.renderOrder===e.renderOrder&&t.layerMask===e.layerMask&&t.renderingGroupId===e.renderingGroupId&&t.applyFog===e.applyFog&&function(t,e){return(t?.x??0)===(e?.x??0)&&(t?.y??0)===(e?.y??0)&&(t?.z??0)===(e?.z??0)}(t.pivot,e.pivot)&&t.sortMode===(e.sortMode??"none")&&t.minParticleSize===(e.minParticleSize??0)&&t.maxParticleSize===(e.maxParticleSize??1/0)&&(t.lighting??"fixed")===(e.lighting??"fixed")&&Cs(t.rim,e.rim)&&Js(t.mapUV,e.mapUV)&&ks(t.uvDistortion,e.uvDistortion)&&Ns(t.gradientMap,e.gradientMap)&&Ds(t.erosion,e.erosion)}addSystem(t){const e=t;e._renderer=this,this.systemToBatchIndex.has(t)||-1!==this.systems.indexOf(t)||(this.systems.push(t),this.orderedSystemsStale=!0),this.adaptivePerformanceState.enabled&&e.setQualityFactor(this.adaptivePerformanceState.currentQuality),this.assignToBatch(e)}assignToBatch(t){const e=t,i=t.getRendererSettings();for(let t=0;t<this.batches.length;t++)if(Zs.equals(this.batches[t].settings,i))return this.batches[t].addSystem(e),void this.systemToBatchIndex.set(e,t);let s;const n=this.getScene();switch(i.renderMode){case Ts.Trail:s=new Xs(i,n);break;case Ts.Mesh:case Ts.BillBoard:case Ts.VerticalBillBoard:case Ts.HorizontalBillBoard:case Ts.StretchedBillBoard:case Ts.Beam:s=new Gs(i,n);break;default:throw new Error(`Unsupported render mode: ${i.renderMode}`)}s.mesh.parent=this,this.depthTexture&&s.applyDepthTexture(this.depthTexture),s.applyMeshLighting(this.meshLighting),s.addSystem(e),this.batches.push(s),this.batchEmptyFrames.push(0),this.systemToBatchIndex.set(e,this.batches.length-1)}deleteSystem(t){const e=this.removeFromBatch(t),i=this.systems.indexOf(t);-1!==i&&(this.systems.splice(i,1),this.orderedSystemsStale=!0);const s=this.orderedSystems.indexOf(t);return-1!==s&&this.orderedSystems.splice(s,1),e}removeFromBatch(t){const e=this.systemToBatchIndex.get(t);return void 0!==e&&(this.batches[e].removeSystem(t),this.systemToBatchIndex.delete(t),!0)}updateSystem(t){this.removeFromBatch(t),this.addSystem(t)}setDepthTexture(t){this.depthTexture=t;for(const e of this.batches)e.applyDepthTexture(t)}setMeshLighting(t){const e=this.meshLighting;t.direction&&(e.direction=t.direction.clone()),t.color&&(e.color=t.color.clone()),t.ambient&&(e.ambient=t.ambient.clone());for(const t of this.batches)t.applyMeshLighting(e)}getMeshLighting(){const t=this.meshLighting;return{direction:t.direction.clone(),color:t.color.clone(),ambient:t.ambient.clone()}}configureAdaptivePerformance(t={}){const e=this.adaptivePerformanceState,i=Zs.clamp(t.minQuality??e.minQuality,.05,1),s=Zs.clamp(t.maxQuality??e.maxQuality,i,1);e.targetFrameMs=Math.max(t.targetFrameMs??e.targetFrameMs,.1),e.minQuality=i,e.maxQuality=s,e.decreaseStep=Math.max(t.decreaseStep??e.decreaseStep,.001),e.increaseStep=Math.max(t.increaseStep??e.increaseStep,.001),e.currentQuality=Zs.clamp(e.currentQuality,e.minQuality,e.maxQuality),e.enabled=!0,this.lastAppliedQuality=Number.NaN}disableAdaptivePerformance(t=!0){this.adaptivePerformanceState.enabled=!1,t&&(this.adaptivePerformanceState.currentQuality=this.adaptivePerformanceState.maxQuality,this.applyAdaptiveQuality())}getAdaptivePerformanceState(){return{...this.adaptivePerformanceState}}applyAdaptiveQuality(){const t=this.adaptivePerformanceState.currentQuality;if(t!==this.lastAppliedQuality){for(let e=0;e<this.systems.length;e++)this.systems[e].setQualityFactor(t);this.lastAppliedQuality=t}}_invalidateUpdateOrder(){this.orderedSystemsStale=!0}orderSystems(){if(!this.orderedSystemsStale)return this.orderedSystems;const t=[],e=new Set,i=new Set,s=new Set(this.systems),n=r=>{if(!i.has(r)&&!e.has(r)){e.add(r);for(const t of(t=>{const e=[];for(const i of t.behaviors??[]){if("EmitSubParticleSystem"!==i.type)continue;const t=i.subParticleSystem?.system;void 0!==t&&s.has(t)&&e.push(t)}return e})(r))n(t);e.delete(r),i.add(r),t.push(r)}};for(const t of this.systems)n(t);return t.reverse(),this.orderedSystems=t,this.orderedSystemsStale=!1,t}update(t){this.elapsed+=t;const e=this.adaptivePerformanceState,i=e.enabled?performance.now():0;e.enabled&&this.applyAdaptiveQuality();const s=this.orderSystems(),n=this.cullingEnabled?this.collectFrustumPlanes():null,r=this.simulationBudgetMs!==1/0||this.catchUpBudgetMs!==1/0?performance.now():0,o=this.simulationBudgetMs===1/0?1/0:r+this.simulationBudgetMs,a=this.catchUpBudgetMs===1/0?1/0:r+this.catchUpBudgetMs;for(let e=0;e<s.length;e++){const i=s[e];i.emitter.visible&&(i.culled=null!==n&&n.length>0&&"always"!==i.cullingMode&&!0!==i.onlyUsedByOther&&!this.isSystemInView(i,n),i.update(t,o,a)),s[e]!==i&&e--}this.refreshBatches(),e.enabled&&(e.lastFrameCpuMs=performance.now()-i,e.lastFrameCpuMs>e.targetFrameMs?e.currentQuality=Zs.clamp(e.currentQuality-e.decreaseStep,e.minQuality,e.maxQuality):e.currentQuality=Zs.clamp(e.currentQuality+e.increaseStep,e.minQuality,e.maxQuality))}refreshBatches(){const t=this.batchEmptyFrames;for(let e=0;e<this.batches.length;e++){const i=this.batches[e];if(i.time=this.elapsed,i.systems.size>0){t[e]=0,i.update();continue}const s=(t[e]??0)+1;t[e]=s,1===s?i.update():s>Zs.EMPTY_BATCH_GRACE_FRAMES&&(this.removeBatch(e),e--)}}removeBatch(t){this.batches[t].dispose(),this.batches.splice(t,1),this.batchEmptyFrames.splice(t,1);for(const[e,i]of this.systemToBatchIndex)i>t&&this.systemToBatchIndex.set(e,i-1)}getBatchRenderStats(){return this.batches.map((t,e)=>{let i=0;const s=[];for(const e of t.systems){const t=e;i+=t.particleNum,s.push(t.emitter.name)}return{batchIndex:e,renderMode:t.settings.renderMode,instanceCount:t.mesh.forcedInstanceCount??0,particleCount:i,systemNames:s}})}dispose(){for(const t of this.batches)t.dispose();this.batches=[],this.batchEmptyFrames.length=0,this.systems.length=0,this.systemToBatchIndex.clear(),super.dispose()}}Zs.EMPTY_BATCH_GRACE_FRAMES=120;const Hs=Zs;class Ks extends s{get matrixWorld(){const t=this.getWorldMatrix(),e=t.updateFlag;if(e===this._matrixWorldFlag)return this._matrixWorld;this._matrixWorldFlag=e;const i=this._matrixWorld.elements,s=t.m;return i[0]=s[0],i[1]=s[1],i[2]=s[2],i[3]=s[3],i[4]=s[4],i[5]=s[5],i[6]=s[6],i[7]=s[7],i[8]=s[8],i[9]=s[9],i[10]=s[10],i[11]=s[11],i[12]=s[12],i[13]=s[13],i[14]=s[14],i[15]=s[15],this._matrixWorld}get visible(){return this.isEnabled()}set visible(t){this.setEnabled(t)}get uuid(){return this.uniqueId.toString()}constructor(t,e){super("particleEmitter",e||void 0),this._matrixWorld=new ht,this._matrixWorldFlag=-1,this.system=t}dispose(){super.dispose()}extractFromCache(t){const e=[];for(const i in t){const s=t[i];s&&"object"==typeof s&&delete s.metadata,e.push(s)}return e}clone(t){const e=this.system.clone().emitter;return e.name=t??this.name,e.position.copyFrom(this.position),e.rotation.copyFrom(this.rotation),e.scaling.copyFrom(this.scaling),this.rotationQuaternion&&(e.rotationQuaternion=this.rotationQuaternion.clone()),e.setEnabled(this.isEnabled(!1)),e}toJSON(t,e={}){return{uuid:this._quarksUUID??this.uniqueId.toString(),type:"ParticleEmitter",name:this.name,position:[this.position.x,this.position.y,this.position.z],rotation:[this.rotation.x,this.rotation.y,this.rotation.z],quaternion:this.rotationQuaternion?[this.rotationQuaternion.x,this.rotationQuaternion.y,this.rotationQuaternion.z,this.rotationQuaternion.w]:void 0,scale:[this.scaling.x,this.scaling.y,this.scaling.z],visible:this.isEnabled(),ps:this.system.toJSON(t,e)}}}class tn{static runOnAllParticleEmitters(t,e){tn.traverseNode(t,t=>{t instanceof Ks&&e(t)})}static addToBatchRenderer(t,e){tn.runOnAllParticleEmitters(t,t=>{e.addSystem(t.system)})}static play(t){tn.runOnAllParticleEmitters(t,t=>{t.system.play()})}static stop(t){tn.runOnAllParticleEmitters(t,t=>{t.system.stop()})}static pause(t){tn.runOnAllParticleEmitters(t,t=>{t.system.pause()})}static restart(t){tn.runOnAllParticleEmitters(t,t=>{t.system.restart()})}static setAutoDestroy(t,e){tn.runOnAllParticleEmitters(t,t=>{t.system.autoDestroy=e})}static endEmit(t){tn.runOnAllParticleEmitters(t,t=>{t.system.endEmit()})}static isEffectFinished(t){let e=!1,i=!0;return tn.runOnAllParticleEmitters(t,t=>{e=!0,t.system.isFinished()||(i=!1)}),e&&i}static instantiate(t,e){const i=new Map,n=(t,e,r)=>{let o;if(t instanceof Ks)o=t.clone(r),i.set(t,o);else{if(!(t instanceof s))return null;o=new s(r??t.name,t.getScene()),o.position.copyFrom(t.position),o.rotation.copyFrom(t.rotation),o.scaling.copyFrom(t.scaling),t.rotationQuaternion&&(o.rotationQuaternion=t.rotationQuaternion.clone()),o.setEnabled(t.isEnabled(!1))}o.parent=e;for(const e of t.getChildren())n(e,o);return o},r=n(t,null,e);for(const t of i.values())for(const e of t.system.behaviors)if(e instanceof Me){const t=i.get(e.subParticleSystem);void 0!==t&&(e.subParticleSystem=t)}return r}static getDuration(t){const e=[];tn.runOnAllParticleEmitters(t,t=>{e.push(t.system)});const i=new Map;for(let t=0;t<e.length;t++){const s=e[t];for(const t of s.behaviors){if(!(t instanceof Me))continue;const n=t.subParticleSystem?.system;if(void 0!==n&&"object"==typeof n){e.includes(n)||e.push(n);const t=i.get(n)??[];t.push(s),i.set(n,t)}}}const s=new Map,n=t=>{const e=s.get(t);if(void 0!==e)return e;s.set(t,1/0);const r=t.playbackSpeed,o=tn.maxOf(t.startLife)/r;let a;if(r>0)if(t.onlyUsedByOther){a=0;for(const e of i.get(t)??[])a=Math.max(a,n(e));a+=t.duration/r+o}else a=t.looping?1/0:(tn.maxOf(t.startDelay,0)+t.duration)/r+o;else a=1/0;return s.set(t,a),a};let r=0;for(const t of e)r=Math.max(r,n(t));return r}static maxOf(t,e){if(t instanceof Ut)return t.value;if(t instanceof Nt)return Math.max(t.a,t.b);let i=-1/0;for(let s=0;s<=32;s++){const n=[];t.startGen(n);const r="function"===t.type?t.genValue(n,e??s/32):t.genValue(n);i=Math.max(i,r)}return i}static traverseNode(t,e){e(t);const i=t.getChildren();for(const t of i)tn.traverseNode(t,e)}}class en{constructor(t,e){this.template=t,this.options=e,this.idle=[],this.playing=new Set,this.systemsOf=new Map,this.disposed=!1,this.onSystemFinished=t=>{const e=t.particleSystem;for(const t of this.playing){const i=this.systemsOf.get(t);if(void 0!==i&&i.includes(e))return void(tn.isEffectFinished(t)&&this.release(t))}};for(let t=0;t<(e.prewarm??0);t++){const t=this.makeCopy();if(null===t)break;this.idle.push(t)}}get activeCount(){return this.playing.size}get idleCount(){return this.idle.length}acquire(t,e=null){if(this.disposed)return null;const i=this.idle.pop()??this.makeCopy();return null===i?null:(i.parent=e,void 0!==t&&i.position.copyFrom(t),i.setEnabled(!0),this.playing.add(i),tn.restart(i),tn.play(i),i)}stop(t){this.playing.has(t)&&tn.endEmit(t)}release(t){this.playing.delete(t)&&(tn.stop(t),t.setEnabled(!1),t.parent=null,this.disposed||this.idle.push(t))}dispose(){this.disposed=!0;for(const t of[...this.playing,...this.idle])this.playing.delete(t),this.disposeCopy(t);this.idle.length=0}makeCopy(){if(this.idle.length+this.playing.size>=(this.options.maxSize??1/0))return null;const t=tn.instantiate(this.template),e=[];return tn.runOnAllParticleEmitters(t,t=>{const i=t.system;i.autoDestroy=!1,i.addEventListener("finished",this.onSystemFinished),e.push(i)}),this.systemsOf.set(t,e),tn.addToBatchRenderer(t,this.options.renderer),t.setEnabled(!1),t.parent=null,t}disposeCopy(t){const e=this.systemsOf.get(t)??[];for(const t of e)t.removeEventListener("finished",this.onSystemFinished),this.options.renderer.deleteSystem(t),t.dispose();this.systemsOf.delete(t),t.dispose()}}const sn=new WeakMap,nn=new WeakMap;function rn(t){if(!t?.isCube)return null;const e=t.files??t._files;return 6===e?.length?e.slice():null}function on(t){return sn.get(t)??null}function an(t,e){sn.set(t,e)}async function hn(t,e){if("undefined"==typeof document||"undefined"==typeof Image)throw new Error("createEnvAtlasFromFaceUrls requires a DOM Image/canvas environment");const i=await Promise.all(t.map(t=>function(t){return new Promise((e,i)=>{const s=new Image;s.crossOrigin="anonymous",s.onload=()=>e(s),s.onerror=()=>i(new Error(`Failed to load env face ${t}`)),s.src=t})}(t))),s=i[0].width||i[0].naturalWidth;if(!s)throw new Error("Env atlas face image has zero size");const n=document.createElement("canvas");n.width=3*s,n.height=2*s;const r=n.getContext("2d");if(!r)throw new Error("Could not create env atlas canvas");for(let t=0;t<6;t++)r.drawImage(i[t],t%3*s,Math.floor(t/3)*s,s,s);const o=new S(n.toDataURL("image/jpeg",.92),e,{noMipmap:!0,invertY:!1,samplingMode:S.LINEAR_LINEAR});return o.name="quarksEnvAtlas",o}const ln={createFromFaceUrls:hn};function cn(t,e,i){const s=sn.get(t);if(s)return i(s),s;const n=()=>{const s=nn.get(t);if(s)return void s.then(t=>{t&&i(t)});const n=rn(t);if(!n)return;const r=ln.createFromFaceUrls(n,e).then(e=>(sn.set(t,e),nn.delete(t),i(e),e)).catch(e=>(nn.delete(t),console.warn("[babylon.quarks] Failed to build env atlas from cubemap faces",e),null));nn.set(t,r)};if(t.isReady())n();else{const e=t.onLoadObservable;e?e.addOnce(()=>n()):n()}return sn.get(t)??null}class un extends b{constructor(t,e,i={}){super(t,e),this.isParticleMeshStandardMaterial=!0,Object.assign(this,i)}}class dn extends w{constructor(t,e,i={}){super(t,e),this.isParticleMeshPhysicsMaterial=!0,Object.assign(this,i)}}function fn(t,e){if(e&&e.length>0)return e;const i=t.length/3,s=new Uint32Array(i);for(let t=0;t<i;t++)s[t]=t;return s}const mn=new st(0,0,1),pn=new it,yn=new it,gn=new st,vn=new st,xn=1/60,Sn=new Set(["SizeOverLife","SizeBySpeed"]),wn=new Set(["ColorOverLife","ColorBySpeed"]),bn=new Set(["ApplyForce","Noise","TurbulenceField","GravityForce","RotationOverLife","Rotation3DOverLife","RotationBySpeed","SpeedOverLife","FrameOverLife","ForceOverLife","VelocityOverLife","InheritVelocity","OrbitOverLife","WidthOverLength","ChangeEmitDirection","EmitSubParticleSystem","LimitSpeedOverLife","ApplyCollision"]),Mn=new Float32Array([-.5,-.5,0,.5,-.5,0,.5,.5,0,-.5,.5,0]),zn=new Float32Array([0,0,1,0,1,1,0,1]),_n=new WeakMap,Vn=new WeakMap;function Tn(t){let e=_n.get(t);return void 0!==e&&e.length===t.length/3*2||(e=new Float32Array(t.length/3*2),_n.set(t,e)),e}const Pn=new Uint32Array([0,1,2,0,2,3]);function On(t){const e={};return t?.uvFromHead&&(e.uvFromHead=!0),t?.colorFromParticle&&(e.colorFromParticle=!0),t?.dieWithParticle&&(e.dieWithParticle=!0),t?.recordWorldSpace&&(e.recordWorldSpace=!0),e}function An(t){const e=t?.sideAxis;return e?{sideAxis:[e.x,e.y,e.z]}:{}}function Cn(t){if(Array.isArray(t))return{sideAxis:new st(Number(t[0])||0,Number(t[1])||0,Number(t[2])||0)};if(t&&"object"==typeof t){const e=t;return{sideAxis:new st(e.x??0,e.y??0,e.z??0)}}return{}}class Fn{set time(t){this.emissionState.time=t}get time(){return this.emissionState.time}get isEmitEnded(){return this.emitEnded}hasPendingEmission(){if(this.looping)return!0;if(this.emitEnded)return!1;if(this.onlyUsedByOther)return!1;const t=this.emissionState;if(t.waitEmiting>0)return!0;if(t.burstIndex<this.emissionBursts.length)return!0;if(this.hasPendingBurstWaves(t))return!0;if(t.time>=this.duration)return!1;const e=t.time/this.duration;return this.emissionOverTime.genValue(this.memory,e)>0||this.emissionOverDistance.genValue(this.memory,e)>0}isFinished(){return!(this.particleNum>0)&&(!!this.onlyUsedByOther||(this.looping?this.emitEnded:!this.hasPendingEmission()))}get layers(){return this.layerMaskProxy}get texture(){return this.rendererSettings.texture}set texture(t){this.rendererSettings.texture=t,this.neededToUpdateRender=!0}get material(){return this.materialRef}set material(t){this.materialRef=t,this.applyMaterialSettings(t)}get uTileCount(){return this.rendererSettings.uTileCount}set uTileCount(t){this.rendererSettings.uTileCount=t,this.neededToUpdateRender=!0}get vTileCount(){return this.rendererSettings.vTileCount}set vTileCount(t){this.rendererSettings.vTileCount=t,this.neededToUpdateRender=!0}get blendTiles(){return this.rendererSettings.blendTiles}set blendTiles(t){this.rendererSettings.blendTiles=t,this.neededToUpdateRender=!0}get softParticles(){return this.rendererSettings.softParticles}set softParticles(t){this.rendererSettings.softParticles=t,this.neededToUpdateRender=!0}get sortMode(){return this.rendererSettings.sortMode}set sortMode(t){this.rendererSettings.sortMode=Fn.validSortMode(t),this.neededToUpdateRender=!0}get minParticleSize(){return this.rendererSettings.minParticleSize}set minParticleSize(t){this.rendererSettings.minParticleSize=Math.max(0,t),this.neededToUpdateRender=!0}get maxParticleSize(){return this.rendererSettings.maxParticleSize}set maxParticleSize(t){this.rendererSettings.maxParticleSize=t>0?t:1/0,this.neededToUpdateRender=!0}get pivot(){return this.rendererSettings.pivot}set pivot(t){this.rendererSettings.pivot=Fn.nonZeroPivot(t),this.neededToUpdateRender=!0}get lighting(){return this.rendererSettings.lighting??"fixed"}set lighting(t){this.rendererSettings.lighting=Fn.validLighting(t),this.neededToUpdateRender=!0}get rim(){return this.rendererSettings.rim}set rim(t){this.rendererSettings.rim=As(t),this.neededToUpdateRender=!0}get mapUV(){return this.rendererSettings.mapUV}set mapUV(t){this.rendererSettings.mapUV=qs(t),this.neededToUpdateRender=!0}get gradientMap(){return this.rendererSettings.gradientMap}set gradientMap(t){this.rendererSettings.gradientMap=Us(t),this.neededToUpdateRender=!0}get erosion(){return this.rendererSettings.erosion}set erosion(t){this.rendererSettings.erosion=Es(t),this.neededToUpdateRender=!0}get uvDistortion(){return this.rendererSettings.uvDistortion}set uvDistortion(t){this.rendererSettings.uvDistortion=Ls(t),this.neededToUpdateRender=!0}measureMotionScale(){if("hierarchy"!==this.scalingMode||!this.worldSpace)return this.hierarchyScale.set(1,1,1),1;const t=this.emitter.matrixWorld.elements,e=Math.sqrt(t[0]*t[0]+t[1]*t[1]+t[2]*t[2]),i=Math.sqrt(t[4]*t[4]+t[5]*t[5]+t[6]*t[6]),s=Math.sqrt(t[8]*t[8]+t[9]*t[9]+t[10]*t[10]);return this.hierarchyScale.set(e,i,s),(e+i+s)/3}static validLighting(t){return"unlit"===t||"scene"===t?t:"fixed"}static validSortMode(t){return"distance"===t||"oldestInFront"===t||"youngestInFront"===t?t:"none"}static validCullingMode(t){return"pause"===t||"pauseAndCatchUp"===t?t:"always"}static nonZeroPivot(t){return!t||0===t.x&&0===t.y&&0===t.z?void 0:t.clone()}static nonZeroFlip(t){return t&&(t.x>0||t.y>0)?t.clone():void 0}get softNearFade(){return this.rendererSettings.softNearFade}set softNearFade(t){this.rendererSettings.softNearFade=t,this.neededToUpdateRender=!0}get softFarFade(){return this.rendererSettings.softFarFade}set softFarFade(t){this.rendererSettings.softFarFade=t,this.neededToUpdateRender=!0}get instancingGeometry(){return this.rendererSettings.instancingGeometry}set instancingGeometry(t){this.restart(),this.particles.length=0;const e=this.rendererSettings,i=t.length/3*2,s=e.instancingGeometry;e.instancingGeometry=t,e.instancingUVs?.length===i&&e.instancingUVs!==_n.get(s)||(e.instancingUVs=Tn(t)),!e.instancingNormals||e.instancingNormals.length===t.length&&e.instancingNormals!==Vn.get(s)||(e.instancingNormals=Fn.createFallbackNormals(t)),e.instancingUVs2&&e.instancingUVs2.length!==i&&(e.instancingUVs2=void 0),this.neededToUpdateRender=!0}get instancingUVs(){return this.rendererSettings.instancingUVs??Tn(this.rendererSettings.instancingGeometry)}set instancingUVs(t){this.rendererSettings.instancingUVs=t,this.neededToUpdateRender=!0}get instancingUVs2(){return this.rendererSettings.instancingUVs2}set instancingUVs2(t){this.rendererSettings.instancingUVs2=t,this.neededToUpdateRender=!0}get blending(){return this.rendererSettings.materialBlendMode}set blending(t){this.rendererSettings.materialBlendMode=t,this.neededToUpdateRender=!0}get renderMode(){return this.rendererSettings.renderMode}set renderMode(t){if(this.rendererSettings.renderMode!==t){let e=!1;switch(this.rendererSettings.renderMode===Ts.Trail&&(e=!0),this.rendererSettings.renderMode===Ts.Mesh&&(this.startRotation=new Ut(0)),t){case Ts.Trail:this.rendererEmitterSettings={startLength:new Ut(30),followLocalOrigin:!1},e=!0;break;case Ts.Mesh:this.rendererEmitterSettings={},this.startRotation=new kt(new st(0,1,0),new Ut(0));break;case Ts.StretchedBillBoard:this.rendererEmitterSettings={speedFactor:0,lengthFactor:2};break;case Ts.BillBoard:case Ts.VerticalBillBoard:case Ts.HorizontalBillBoard:case Ts.Beam:this.rendererEmitterSettings={}}this.rendererSettings.renderMode=t,e&&(this.restart(),this.particles.length=0),this.neededToUpdateRender=!0}}get renderOrder(){return this.rendererSettings.renderOrder}set renderOrder(t){this.rendererSettings.renderOrder=t,this.neededToUpdateRender=!0}get renderingGroupId(){return this.rendererSettings.renderingGroupId}set renderingGroupId(t){this.rendererSettings.renderingGroupId=t,this.neededToUpdateRender=!0}get applyFog(){return this.rendererSettings.applyFog}set applyFog(t){this.rendererSettings.applyFog=t,this.neededToUpdateRender=!0}get seed(){return this.seedValue}set seed(t){this.seedValue=t,this.rng=void 0===t?void 0:T(t)}constructor(t){if(this.store=new Oe(64),this.emitterVelocity=new st,this.finishedEventFired=!1,this.startDelayTimeLeft=0,this.tempEmitterPos=new st,this.temp=new st,this.pathMatrix=new ht,this.normalMatrix=new xt,this.memory=[],this.listeners={},this.materialRef=null,this.qualityFactor=1,this.simulationAccumulator=0,this.destroyed=!1,this.fusionSteps=[],this.planChangesSize=!0,this.planChangesColor=!0,this.hierarchyScale=new st(1,1,1),this.playbackSpeed=1,this.emissionMultiplier=1,this.cullingMode="always",this.scalingMode="shape",this.motionScale=1,this.alignToDirection=!1,this.culled=!1,this.pendingCatchUp=0,this.boundsMin=new st,this.boundsMax=new st,this.boundsPadding=0,this.boundsValid=!1,this.stepsSinceBounds=0,this.boundsMaxSize=0,this.boundsMaxSpeedSq=0,this.boundsInWorld=!1,this.geometryRadius=1,this.firstTimeUpdate=!0,this.beamEndScratch=new st,this.sceneRef=t.scene,this.layerMaskProxy={mask:t.layerMask??268435455},Object.defineProperty(this.layerMaskProxy,"mask",{enumerable:!0,get:()=>this.rendererSettings.layerMask,set:t=>{this.rendererSettings.layerMask=t,this.neededToUpdateRender=!0}}),this.autoDestroy=t.autoDestroy??!1,this.duration=t.duration??1,this.startDelay=t.startDelay??new Ut(0),this.looping=t.looping??!0,this.prewarm=t.prewarm??!1,this.startLife=t.startLife??new Ut(5),this.startSpeed=t.startSpeed??new Ut(0),this.startRotation=t.startRotation??new Ut(0),this.startSize=t.startSize??new Ut(1),this.startColor=t.startColor??new te(new Pt(1,1,1,1)),this.emissionOverTime=t.emissionOverTime??new Ut(10),this.emissionOverDistance=t.emissionOverDistance??new Ut(0),this.emissionBursts=t.emissionBursts??[],this.maxParticles=t.maxParticles,this.onlyUsedByOther=t.onlyUsedByOther??!1,this.emitterShape=t.shape??new Ei,this.behaviors=t.behaviors??[],this.worldSpace=t.worldSpace??!1,this.rendererEmitterSettings=t.rendererEmitterSettings??{},t.renderMode===Ts.StretchedBillBoard){const e=this.rendererEmitterSettings;void 0!==t.speedFactor&&(e.speedFactor=t.speedFactor),e.speedFactor=e.speedFactor??0,e.lengthFactor=e.lengthFactor??0}this.rendererSettings={instancingGeometry:t.instancingGeometry??Mn,instancingIndices:t.instancingIndices??Pn,instancingUVs:t.instancingUVs??(t.instancingGeometry?Tn(t.instancingGeometry):zn),instancingUVs2:t.instancingUVs2,instancingNormals:t.instancingNormals,renderMode:t.renderMode??Ts.BillBoard,renderOrder:t.renderOrder??0,uTileCount:t.uTileCount??1,vTileCount:t.vTileCount??1,blendTiles:t.blendTiles??!1,softParticles:t.softParticles??!1,softNearFade:t.softNearFade??0,softFarFade:t.softFarFade??0,materialBlendMode:t.blendMode??n.ALPHA_ADD,materialTransparent:t.transparent??!0,materialDepthTest:t.depthTest??!0,materialDepthWrite:t.depthWrite??!1,materialAlphaTest:t.alphaTest??0,texture:t.texture??null,reflectionTexture:null,reflectionLevel:1,reflectionFaces:null,reflectionAtlas:null,layerMask:t.layerMask??268435455,pivot:Fn.nonZeroPivot(t.pivot),sortMode:Fn.validSortMode(t.sortMode),minParticleSize:Math.max(0,t.minParticleSize??0),maxParticleSize:t.maxParticleSize??1/0,renderingGroupId:t.renderingGroupId??0,applyFog:t.applyFog??!0,lighting:Fn.validLighting(t.lighting),rim:As(t.rim),mapUV:qs(t.mapUV),gradientMap:Us(t.gradientMap),erosion:Es(t.erosion),uvDistortion:Ls(t.uvDistortion)},this.flip=Fn.nonZeroFlip(t.flip),this.playbackSpeed=t.playbackSpeed??1,this.cullingMode=t.cullingMode??"always",this.scalingMode="hierarchy"===t.scalingMode?"hierarchy":"shape",this.alignToDirection=!0===t.alignToDirection,this.seed=t.seed,this.rendererSettings.renderMode!==Ts.Mesh||this.rendererSettings.instancingNormals||(this.rendererSettings.instancingNormals=Fn.createFallbackNormals(this.rendererSettings.instancingGeometry)),this.materialRef=t.material??null,this.applyMaterialSettings(this.materialRef,{blendMode:t.blendMode,transparent:t.transparent,depthTest:t.depthTest,depthWrite:t.depthWrite,alphaTest:t.alphaTest,texture:t.texture,layerMask:t.layerMask}),this.neededToUpdateRender=!0,this.particles=[],this.startTileIndex=t.startTileIndex||new Ut(0),this.emitter=new Ks(this,t.scene),this.paused=!1,this.particleNum=0,this.emissionState={isBursting:!1,burstParticleIndex:0,burstParticleCount:0,burstIndex:0,burstWaveIndex:0,time:0,waitEmiting:0,travelDistance:0},this.emissionBursts.forEach(t=>t.count.startGen(this.memory)),this.emissionOverDistance.startGen(this.memory),this.startDelay.startGen(this.memory),this.startDelayTimeLeft=this.startDelay.genValue(this.memory,0),this.emitEnded=!1,this.markForDestroy=!1,this.prewarmed=!1}applyMaterialSettings(t,e={}){if(!this.rendererSettings)return;const i=void 0!==e.texture?e.texture:t?.albedoTexture??t?.diffuseTexture??t?.emissiveTexture??t?.opacityTexture??t?.baseTexture??this.rendererSettings.texture??null,s=t?.reflectionTexture??t?.environmentTexture??this.rendererSettings.reflectionTexture??null,n="number"==typeof s?.level?s.level:1,r=e.blendMode??("number"==typeof t?.alphaMode?t.alphaMode:this.rendererSettings.materialBlendMode),o=e.transparent??("function"==typeof t?.needAlphaBlending?t.needAlphaBlending():"number"==typeof t?.alpha?t.alpha<1:this.rendererSettings.materialTransparent),a=e.depthTest??("boolean"==typeof t?.disableDepthTest?!t.disableDepthTest:this.rendererSettings.materialDepthTest),h=e.depthWrite??("boolean"==typeof t?.disableDepthWrite?!t.disableDepthWrite:"boolean"==typeof t?.forceDepthWrite?t.forceDepthWrite:this.rendererSettings.materialDepthWrite),l=e.alphaTest??(()=>{const e=t?.transparencyMode,i=1===e||3===e;return i&&"number"==typeof t?.alphaCutOff?t.alphaCutOff:i&&"number"==typeof t?.alphaCutOffValue?t.alphaCutOffValue:t?0:this.rendererSettings.materialAlphaTest})();this.rendererSettings.texture=i,this.rendererSettings.reflectionTexture=s,this.rendererSettings.reflectionLevel="number"==typeof t?.reflectionLevel?t.reflectionLevel:n;let c=t?.reflectionAtlas??e.reflectionAtlas??this.rendererSettings.reflectionAtlas??null;!c&&s?.isCube&&(c=on(s),!c&&this.sceneRef&&(cn(s,this.sceneRef,e=>{this.rendererSettings.reflectionAtlas!==e&&(this.rendererSettings.reflectionAtlas=e,t&&null==t.reflectionAtlas&&(t.reflectionAtlas=e),this.neededToUpdateRender=!0)}),c=on(s))),this.rendererSettings.reflectionAtlas=c,this.rendererSettings.reflectionFaces=6===t?.reflectionFaces?.length?t.reflectionFaces:null,this.rendererSettings.materialBlendMode=r,this.rendererSettings.materialTransparent=o,this.rendererSettings.materialDepthTest=a,this.rendererSettings.materialDepthWrite=h,this.rendererSettings.materialAlphaTest=l,void 0!==e.layerMask&&(this.rendererSettings.layerMask=e.layerMask),this.neededToUpdateRender=!0}pause(){this.paused=!0}play(){this.paused=!1}stop(){this.restart(),this.pause()}setQualityFactor(t){this.qualityFactor=Math.max(.1,Math.min(1,t))}emissionFactor(){const t=this.emissionMultiplier;return t>=0?this.qualityFactor*t:this.qualityFactor}rebindParticles(){const t=this.particles;for(let e=0;e<t.length;e++)t[e].rebind()}growParticlePool(t){const e=this.particles.length;this.store.ensureCapacity(e+1)&&this.rebindParticles(),this.particles.push(t?new li(this.store,e):new oi(this.store,e))}spawn(t,e,i){const s=gn,n=vn;i.decompose(s,pn,n);const r=this.behaviors,o=r.length,a=this.rendererSettings.renderMode,h=a===Ts.Trail,l=!h,c=a===Ts.Mesh,u="rotation"===this.startRotation.type,d="vec3function"===this.startSize.type,f=e.time/this.duration,m=h?this.rendererEmitterSettings:void 0,p=Boolean(m?.followLocalOrigin);void 0!==this.maxParticles&&(t=Math.min(t,Math.max(0,this.maxParticles-this.particleNum)));for(let s=0;s<t;s++){e.burstParticleIndex=s,this.particleNum++,this.particles.length<this.particleNum&&this.growParticlePool(h);const t=this.particles[this.particleNum-1];if(t.reset(),t.speedModifier=1,this.finishedEventFired=!1,this.startColor.startGen(t.memory),this.startColor.genColor(t.memory,t.startColor,this.emissionState.time),t.color.copy(t.startColor),this.startSpeed.startGen(t.memory),t.startSpeed=this.startSpeed.genValue(t.memory,f),this.startLife.startGen(t.memory),t.life=this.startLife.genValue(t.memory,f),t.age=0,this.startSize.startGen(t.memory),d)this.startSize.genValue(t.memory,t.startSize,f);else{const e=this.startSize.genValue(t.memory,f);t.startSize.set(e,e,e)}if(this.startTileIndex.startGen(t.memory),t.uvTile=this.startTileIndex.genValue(t.memory),t.size.copy(t.startSize),l){const e=t;if(this.startRotation.startGen(t.memory),c)e.rotation instanceof it||(e.rotation=yn),e.angularVelocity instanceof it&&e.angularVelocity.set(0,0,0,1),u?this.startRotation.genValue(t.memory,e.rotation,1,f):e.rotation.setFromAxisAngle(mn,this.startRotation.genValue(e.memory,f));else{e.rotation=u?0:this.startRotation.genValue(e.memory,f),e.angularVelocity=0;const t=this.flip;e.flip=void 0===t?0:(z()<t.x?1:0)|(z()<t.y?2:0)}}else if(m){const e=t;m.startLength.startGen(e.memory),e.length=m.startLength.genValue(e.memory,f),e.ensureHistoryCapacity(Math.max(1,Math.ceil(e.length))),e.resetHistory()}this.emitterShape.initialize(t,e),this.alignToDirection&&l&&this.alignParticleToDirection(t,c);const a=e.particle,y=e.inherit;if(void 0!==a&&void 0!==y&&0!==y&&this.inheritFromParent(t,a,y,l),h&&p){const e=t;e.localPosition||(e.localPosition=new st),e.localPosition.copy(e.position)}this.worldSpace?(t.position.applyMatrix4(i),t.startSize.multiply(n).abs(),t.size.copy(t.startSize),"hierarchy"===this.scalingMode?t.velocity.multiply(this.hierarchyScale).applyQuaternion(pn):t.velocity.multiply(n).applyMatrix3(this.normalMatrix),t.rotation&&t.rotation instanceof it&&t.rotation.multiplyQuaternions(pn,t.rotation)):this.onlyUsedByOther&&(t.parentMatrix=i);for(let e=0;e<o;e++)r[e].initialize(t,this);this.store.recordMemory(t.storeIndex,t.memory)}}alignParticleToDirection(t,e){const i=t.velocity,s=i.x*i.x+i.y*i.y+i.z*i.z;if(0!==s)if(e){const e=t.rotation;gn.copy(i).divideScalar(Math.sqrt(s)),pn.setFromUnitVectors(mn,gn),e.multiplyQuaternions(pn,e)}else 0===i.x&&0===i.y||(t.rotation=t.rotation+Math.atan2(-i.x,i.y))}inheritFromParent(t,e,i,s){if(i&we.color&&(t.startColor.multiply(e.color),t.color.copy(t.startColor)),i&we.size&&(t.startSize.multiply(e.size),t.size.copy(t.startSize)),i&we.rotation&&s){const i=t,s=e.rotation;"number"==typeof i.rotation?"number"==typeof s&&(i.rotation+=s):s instanceof it&&i.rotation.multiplyQuaternions(s,i.rotation)}i&we.lifetime&&e.life>0&&(t.life*=Math.max(0,1-e.age/e.life))}endEmit(){this.emitEnded=!0,this.autoDestroy&&(this.markForDestroy=!0),this.fire({type:"emitEnd",particleSystem:this})}dispose(){this.destroyed||(this.destroyed=!0,this._renderer&&this._renderer.deleteSystem(this),this.emitter.dispose(),this.fire({type:"destroy",particleSystem:this}))}restart(){this.memory.length=0,this.paused=!1,this.particleNum=0,this.boundsValid=!1,this.pendingCatchUp=0,void 0!==this.seedValue&&(this.rng=T(this.seedValue)),this.emissionState.isBursting=!1,this.emissionState.burstIndex=0,this.emissionState.burstWaveIndex=0,this.emissionState.burstWaves=void 0,this.emissionState.time=0,this.emissionState.waitEmiting=0,this.behaviors.forEach(t=>t.reset()),this.emitEnded=!1,this.markForDestroy=!1,this.finishedEventFired=!1,this.prewarmed=!1,this.emissionBursts.forEach(t=>t.count.startGen(this.memory)),this.emissionOverDistance.startGen(this.memory),this.startDelay.startGen(this.memory),this.startDelayTimeLeft=this.startDelay.genValue(this.memory,0),this.previousEmitterPos=void 0,this.emitterVelocity.set(0,0,0),this.simulationAccumulator=0,this.destroyed=!1}update(t,e=1/0,i){if(this.paused)return;if(t*=this.playbackSpeed,this.culled)return void("pauseAndCatchUp"===this.cullingMode&&(this.pendingCatchUp=Math.min(2,this.pendingCatchUp+t)));if(this.pendingCatchUp>0&&this.catchUp(i??performance.now()+Fn.catchUpBudgetMs),this.firstTimeUpdate&&(this.firstTimeUpdate=!1,this.emitter.computeWorldMatrix(!0)),!this.looping&&this.finishedEventFired&&0===this.particleNum){t>.1&&(t=.1),this.simulationAccumulator+=t;const e=Math.min(8,Math.max(0,Math.round(this.simulationAccumulator/xn-1e-9)));return void(this.simulationAccumulator-=e*xn)}if(this.looping&&this.prewarm&&!this.prewarmed){this.prewarmed=!0;for(let t=0;t<60*this.duration;t++)this.update(1/60)}t>.1&&(t=.1),this.neededToUpdateRender&&(this._renderer&&this._renderer.updateSystem(this),this.neededToUpdateRender=!1);const s=this.emitter.matrixWorld.elements;if(this.tempEmitterPos.set(s[12],s[13],s[14]),void 0!==this.previousEmitterPos&&t>0&&this.emitterVelocity.copy(this.tempEmitterPos).sub(this.previousEmitterPos).divideScalar(t),(this.previousEmitterPos??(this.previousEmitterPos=new st)).copy(this.tempEmitterPos),this.startDelayTimeLeft>0&&(!this.prewarm||!this.looping)){if(this.startDelayTimeLeft-=t,this.startDelayTimeLeft>=0)return;t=Math.min(-this.startDelayTimeLeft,.1),this.startDelayTimeLeft=0}this.simulationAccumulator+=t;const n=Math.min(8,Math.max(0,Math.round(this.simulationAccumulator/xn-1e-9)));for(let t=0;t<n&&(this.simulateStep(xn),!(e!==1/0&&t+1<n&&performance.now()>=e));t++);this.simulationAccumulator-=n*xn}catchUp(t){let e=Math.floor(this.pendingCatchUp/xn);for(this.pendingCatchUp=0;e-- >0&&(this.simulateStep(xn),!(e>0&&performance.now()>=t)););}storeBounds(t,e,i,s,n,r,o,a,h,l){if(0===t)return void(this.boundsValid=!1);this.stepsSinceBounds=e?0:this.stepsSinceBounds+1,this.boundsMaxSize=h,this.boundsMaxSpeedSq=l;const c=Math.sqrt(l),u=this.rendererSettings.renderMode;let d=c*xn*(this.stepsSinceBounds+1);if(u===Ts.Mesh)d+=h*this.meshGeometryRadius();else if(u===Ts.StretchedBillBoard){const t=this.rendererEmitterSettings;d+=h*(1+(t.lengthFactor??0)+c*(t.speedFactor??0))}else{const t=this.rendererSettings.pivot;d+=h*(.75+(void 0===t?0:Math.abs(t.x)+Math.abs(t.y)+Math.abs(t.z)))}this.boundsMin.set(i,s,n),this.boundsMax.set(r,o,a),this.boundsPadding=d,this.boundsInWorld=this.worldSpace,this.boundsValid=!0}meshGeometryRadius(){const t=this.rendererSettings.instancingGeometry;if(t!==this.geometryRadiusFor){let e=0;for(let i=0;i+2<t.length;i+=3){const s=t[i]*t[i]+t[i+1]*t[i+1]+t[i+2]*t[i+2];s>e&&(e=s)}this.geometryRadius=Math.sqrt(e),this.geometryRadiusFor=t}return this.geometryRadius}getWorldBounds(t,e){if(!this.measureWorldBounds(t,e))return!1;if(this.rendererSettings.renderMode===Ts.Beam){const i=this.beamEndScratch;if(!this.getBeamEnd(i))return!0;const s=this.boundsInWorld?this.boundsPadding:this.boundsPadding*this.emitterMaxScale();t.set(Math.min(t.x,i.x-s),Math.min(t.y,i.y-s),Math.min(t.z,i.z-s)),e.set(Math.max(e.x,i.x+s),Math.max(e.y,i.y+s),Math.max(e.z,i.z+s))}return!0}getBeamEnd(t){const e=this.beamEnd;if(void 0===e)return!1;const i=e;if("function"==typeof i.getAbsolutePosition){const e=i.getAbsolutePosition();t.set(e.x,e.y,e.z)}else{const i=e;t.set(i.x,i.y,i.z)}return!0}emitterMaxScale(){const t=this.emitter.matrixWorld.elements;return Math.sqrt(Math.max(t[0]*t[0]+t[1]*t[1]+t[2]*t[2],t[4]*t[4]+t[5]*t[5]+t[6]*t[6],t[8]*t[8]+t[9]*t[9]+t[10]*t[10]))}measureWorldBounds(t,e){if(!this.boundsValid)return!1;const i=this.boundsMin,s=this.boundsMax;if(this.boundsInWorld){const n=this.boundsPadding;return t.set(i.x-n,i.y-n,i.z-n),e.set(s.x+n,s.y+n,s.z+n),!0}const n=this.emitter.matrixWorld.elements,r=Math.sqrt(Math.max(n[0]*n[0]+n[1]*n[1]+n[2]*n[2],n[4]*n[4]+n[5]*n[5]+n[6]*n[6],n[8]*n[8]+n[9]*n[9]+n[10]*n[10])),o=this.boundsPadding*r;let a=1/0,h=1/0,l=1/0,c=-1/0,u=-1/0,d=-1/0;for(let t=0;t<8;t++){const e=1&t?s.x:i.x,r=2&t?s.y:i.y,o=4&t?s.z:i.z,f=1/(n[3]*e+n[7]*r+n[11]*o+n[15]),m=(n[0]*e+n[4]*r+n[8]*o+n[12])*f,p=(n[1]*e+n[5]*r+n[9]*o+n[13])*f,y=(n[2]*e+n[6]*r+n[10]*o+n[14])*f;m<a&&(a=m),m>c&&(c=m),p<h&&(h=p),p>u&&(u=p),y<l&&(l=y),y>d&&(d=y)}return t.set(a-o,h-o,l-o),e.set(c+o,u+o,d+o),!0}setWorldBounds(t,e,i,s,n,r,o){this.boundsMin.set(t,e,i),this.boundsMax.set(s,n,r),this.boundsPadding=o,this.boundsInWorld=!0,this.boundsValid=!0}get simulationStep(){return xn}get simulationResidual(){return this.paused?0:this.simulationAccumulator>xn?xn:this.simulationAccumulator<-xn?-xn:this.simulationAccumulator}behaviorSteps(){const t=this.behaviors,e=this.fusionPlan;if(void 0!==e&&e.length===t.length){let i=!0;for(let s=0;s<t.length;s++)if(e[s]!==t[s]){i=!1;break}if(i)return this.fusionSteps}this.fusionPlan=t.slice(),this.fusionSteps=_i(t);let i=!1,s=!1;for(let e=0;e<t.length;e++){const n=t[e].type;Sn.has(n)?i=!0:wn.has(n)?s=!0:bn.has(n)||(i=!0,s=!0)}return this.planChangesSize=i,this.planChangesColor=s,this.fusionSteps}simulateStep(t){const e=this.rng;if(void 0===e)return void this.stepOnce(t);const i=V(e);try{this.stepOnce(t)}finally{V(i)}}stepOnce(t){this.motionScale=this.measureMotionScale(),this.onlyUsedByOther||this.emit(t,this.emissionState,this.emitter.matrixWorld);const e=this.particles,i=this.behaviors;i.length;const s=this.particleNum,n=this.rendererSettings.renderMode===Ts.Trail,r=this.rendererSettings.renderMode===Ts.StretchedBillBoard,o=this.store,a=3*s,h=this.behaviorSteps(),l=this.planChangesSize,c=this.planChangesColor;o.useSizeSnapshot(l),o.useColorSnapshot(c),o.previousPosition.set(o.position.subarray(0,a)),l&&o.previousSize.set(o.size.subarray(0,a)),r&&(o.keepPreviousVelocity()&&this.rebindParticles(),o.previousVelocity.set(o.velocity.subarray(0,a))),c&&o.previousColor.set(o.color.subarray(0,4*s)),this.emitterShape.update(this,t);for(let n=0;n<h.length;n++){const r=h[n],o=r.behaviors;for(let e=0;e<o.length;e++)o[e].frameUpdate(t);if(0===s)continue;if(void 0!==r.run){r.run(i,e,s,t,this.store);continue}const a=o[0];if(void 0===a.updateAll)for(let i=0;i<s;i++){const s=e[i];s.age<s.life&&a.update(s,t)}else a.updateAll(e,s,t)}const u=this.hasListeners("particleDied"),d=this.store,f=d.scalars,m=Oe.SCALAR_STRIDE;let p=this.particleNum;if(!n){const i=d.position,s=d.velocity,n=d.previousSize,r=d.size,o=d.previousColor,a=d.color,h=l,y=c,g=this.stepsSinceBounds>=4||!this.boundsValid,v=this.boundsMin,x=this.boundsMax;let S=g?1/0:v.x,w=g?1/0:v.y,b=g?1/0:v.z,M=g?-1/0:x.x,z=g?-1/0:x.y,_=g?-1/0:x.z,V=g?0:this.boundsMaxSize,T=g?0:this.boundsMaxSpeedSq;for(let l=0;l<p;l++){const c=l*m;let v=f[c+Oe.AGE];const x=3*l,P=g||0===v;if(0===v&&(h&&(n[x]=r[x],n[x+1]=r[x+1],n[x+2]=r[x+2]),y)){const t=4*l;o[t]=a[t],o[t+1]=a[t+1],o[t+2]=a[t+2],o[t+3]=a[t+3]}const O=t*f[c+Oe.SPEED_MODIFIER],A=s[x],C=s[x+1],F=s[x+2],$=i[x]+A*O,B=i[x+1]+C*O,I=i[x+2]+F*O;if(i[x]=$,i[x+1]=B,i[x+2]=I,P&&(S=Math.min(S,$),M=Math.max(M,$),w=Math.min(w,B),z=Math.max(z,B),b=Math.min(b,I),_=Math.max(_,I),V=Math.max(V,Math.max(r[x],Math.max(r[x+1],r[x+2])))),T=Math.max(T,A*A+C*C+F*F),v+=t,f[c+Oe.AGE]=v,v>=f[c+Oe.LIFE]){const t=p-1,i=e[l],s=e[t];e[l]=s,e[t]=i,l!==t&&(d.swapRows(l,t),s.setStoreIndex(l),i.setStoreIndex(t)),p--,l--,u&&this.fire({type:"particleDied",particleSystem:this,particle:i})}}return this.particleNum=p,this.storeBounds(p,g,S,w,b,M,z,_,V,T),void this.notifyFinished()}if(s>0){const t=o.previousSize,e=o.size,i=o.previousColor,n=o.color;for(let r=0,o=0,a=0,h=0;r<s;r++,o+=3,a+=4,h+=m)0===f[h+Oe.AGE]&&(l&&(t[o]=e[o],t[o+1]=e[o+1],t[o+2]=e[o+2]),c&&(i[a]=n[a],i[a+1]=n[a+1],i[a+2]=n[a+2],i[a+3]=n[a+3]))}if(this.rendererEmitterSettings.followLocalOrigin){const i=this.emitter.matrixWorld;for(let n=0;n<s;n++){const s=e[n];s.localPosition?(s.position.copy(s.localPosition),s.position.applyMatrix4(s.parentMatrix??i)):s.position.addScaledVector(s.velocity,t*s.speedModifier),s.age+=t}}else{const e=d.position,i=d.velocity;for(let n=0,r=0,o=0;n<s;n++,r+=3,o+=m){const s=t*f[o+Oe.SPEED_MODIFIER];e[r]+=i[r]*s,e[r+1]+=i[r+1]*s,e[r+2]+=i[r+2]*s,f[o+Oe.AGE]+=t}}{const t=this.rendererEmitterSettings,i=t.dieWithParticle,n=t.recordWorldSpace&&!this.worldSpace,r=this.emitter.matrixWorld,o=t.sideAxis,a=this.worldSpace||Boolean(t.recordWorldSpace);for(let t=0;t<s;t++){const s=e[t];if(i&&s.age>=s.life)s.resetHistory();else{if(s.update(),n&&s.age<=s.life){const t=(s.historyHead+s.historyCapacity-1)%s.historyCapacity*3,e=s.historyPositions;gn.set(e[t],e[t+1],e[t+2]),gn.applyMatrix4(s.parentMatrix??r),e[t]=gn.x,e[t+1]=gn.y,e[t+2]=gn.z}if(o&&s.age<=s.life){s.ensureSideHistory();const t=(s.historyHead+s.historyCapacity-1)%s.historyCapacity*3,e=s.historySides;let i=o.x,n=o.y,h=o.z;if(a){const t=(s.parentMatrix??r).elements,e=t[0]*i+t[4]*n+t[8]*h,o=t[1]*i+t[5]*n+t[9]*h;h=t[2]*i+t[6]*n+t[10]*h,i=e,n=o}e[t]=i,e[t+1]=n,e[t+2]=h}}}}for(let t=0;t<p;t++){const i=e[t],s=t*m;if(f[s+Oe.AGE]>=f[s+Oe.LIFE]&&0===i.historyCount){const s=p-1,n=e[s];e[t]=n,e[s]=i,t!==s&&(d.swapRows(t,s),n.setStoreIndex(t),i.setStoreIndex(s)),p--,t--,u&&this.fire({type:"particleDied",particleSystem:this,particle:i})}}this.particleNum=p,this.notifyFinished()}notifyFinished(){this.isFinished()&&(this.finishedEventFired||(this.finishedEventFired=!0,this.fire({type:"finished",particleSystem:this})),this.autoDestroy&&(this.markForDestroy=!0,this.dispose()))}static burstWaveCount(t){return t.cycle>=1?Math.floor(t.cycle):1}static burstInterval(t){return t.interval>0?t.interval:0}emitBursts(t,e){const i=this.emissionBursts,s=i.length,n=t.time,r=t.burstWaves??(t.burstWaves=[]);for(;t.burstIndex<s&&i[t.burstIndex].time<=n;)r[t.burstIndex]=0,t.burstIndex++;const o=t.burstIndex;for(let s=0;s<o;s++){const o=i[s],a=Fn.burstWaveCount(o);let h=r[s]??0;if(h>=a)continue;const l=Fn.burstInterval(o);for(;h<a;){const i=o.time+h*l;if(h>0&&i>this.duration){h=a;break}if(i>n)break;t.burstWaveIndex=h,this.fireBurstWave(o,t,e),h++}r[s]=h}}fireBurstWave(t,e,i){if(z()>=t.probability)return;const s=t.count.genValue(this.memory,this.time),n=this.emissionFactor(),r=Math.abs(n-1)<.001?s:Math.floor(s*n+z());e.isBursting=!0,e.burstParticleCount=r,this.spawn(r,e,i),e.isBursting=!1}hasPendingBurstWaves(t){const e=t.burstWaves;if(void 0===e)return!1;const i=this.emissionBursts;for(let s=0;s<t.burstIndex&&s<i.length;s++){const t=i[s],n=e[s]??0;if(n<Fn.burstWaveCount(t)&&(0===n||t.time+n*Fn.burstInterval(t)<=this.duration))return!0}return!1}spawnAlongPath(t,e,i,s,n,r,o){const a=this.pathMatrix.copy(i),h=i.elements,l=a.elements,c=h[12],u=h[13],d=h[14];for(let i=1;i<=t;i++){const t=i*r-n,h=t<=0?0:t>=o?1:t/o;l[12]=s.x+(c-s.x)*h,l[13]=s.y+(u-s.y)*h,l[14]=s.z+(d-s.z)*h,this.spawn(1,e,a)}}emit(t,e,i){const s=this.emitEnded&&e===this.emissionState;if(e.time>this.duration)if(this.looping){e.time-=this.duration,e.burstIndex=0,void 0!==e.burstWaves&&(e.burstWaves.length=0);for(let t=0;t<this.behaviors.length;t++)this.behaviors[t].reset()}else this.emitEnded||this.onlyUsedByOther||this.endEmit();this.worldSpace&&this.normalMatrix.getNormalMatrix(i);const n=this.emissionBursts.length,r=this.emissionFactor();n>0&&!s&&this.emitBursts(e,i);let o=0,a=0,h=0,l=0;const c=e.previousWorldPos;if(!this.emitEnded){const s=e.time/this.duration;if(e.waitEmiting+=t*this.emissionOverTime.genValue(this.memory,s)*r,void 0!==c){this.temp.set(i.elements[12],i.elements[13],i.elements[14]),l=c.distanceTo(this.temp),h=e.travelDistance,e.travelDistance+=l;const t=this.emissionOverDistance.genValue(this.memory,s)*r;if(e.travelDistance*t>0){const i=Math.floor(e.travelDistance*t);e.travelDistance-=i/t,this.worldSpace&&l>0?(o=i,a=1/t):e.waitEmiting+=i}}}const u=Math.floor(e.waitEmiting);u>0&&(this.spawn(u,e,i),e.waitEmiting-=u),o>0&&this.spawnAlongPath(o,e,i,c,h,a,l),void 0===e.previousWorldPos&&(e.previousWorldPos=new st),e.previousWorldPos.set(i.elements[12],i.elements[13],i.elements[14]),e.time+=t}toJSON(t,e={}){const i=void 0===t||"string"==typeof t?{geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}}:t,s=this.ensureGeometryMeta(i),n=this.ensureMaterialMeta(i),r=this.toRendererSettingsJSON();return{version:"3.0",autoDestroy:this.autoDestroy,looping:this.looping,prewarm:this.prewarm,duration:this.duration,startDelay:this.startDelay.toJSON(),shape:this.emitterShape.toJSON(),startLife:this.startLife.toJSON(),startSpeed:this.startSpeed.toJSON(),startRotation:this.startRotation.toJSON(),startSize:this.startSize.toJSON(),startColor:this.startColor.toJSON(),emissionOverTime:this.emissionOverTime.toJSON(),emissionOverDistance:this.emissionOverDistance.toJSON(),emissionBursts:this.emissionBursts.map(t=>({time:t.time,count:t.count.toJSON(),probability:t.probability,interval:t.interval,cycle:t.cycle})),...void 0!==this.maxParticles?{maxParticles:this.maxParticles}:{},onlyUsedByOther:this.onlyUsedByOther,instancingGeometry:s,renderMode:this.renderMode,renderOrder:this.renderOrder,...0!==this.renderingGroupId?{renderingGroupId:this.renderingGroupId}:{},...this.applyFog?{}:{applyFog:!1},...1!==this.playbackSpeed?{playbackSpeed:this.playbackSpeed}:{},..."always"!==this.cullingMode?{cullingMode:this.cullingMode}:{},..."shape"!==this.scalingMode?{scalingMode:this.scalingMode}:{},...void 0!==this.seedValue?{seed:this.seedValue}:{},..."none"!==this.sortMode?{sortMode:this.sortMode}:{},...this.alignToDirection?{alignToDirection:!0}:{},...this.minParticleSize>0?{minParticleSize:this.minParticleSize}:{},...this.maxParticleSize!==1/0?{maxParticleSize:this.maxParticleSize}:{},rendererEmitterSettings:r,material:n,layers:this.rendererSettings.layerMask,startTileIndex:this.startTileIndex.toJSON(),uTileCount:this.rendererSettings.uTileCount,vTileCount:this.rendererSettings.vTileCount,blendTiles:this.rendererSettings.blendTiles,softParticles:this.rendererSettings.softParticles,softFarFade:this.rendererSettings.softFarFade,softNearFade:this.rendererSettings.softNearFade,blending:this.rendererSettings.materialBlendMode,transparent:this.rendererSettings.materialTransparent,depthTest:this.rendererSettings.materialDepthTest,depthWrite:this.rendererSettings.materialDepthWrite,alphaTest:this.rendererSettings.materialAlphaTest,behaviors:this.behaviors.map(t=>t.toJSON()),worldSpace:this.worldSpace,...this.pivot?{pivot:[this.pivot.x,this.pivot.y,this.pivot.z]}:{},...this.flip?{flip:[this.flip.x,this.flip.y]}:{}}}static fromJSON(t,e,i={},s){const r=Li(t.shape,e);let o;if(t.renderMode===Ts.Trail){const e=t.rendererEmitterSettings;o={startLength:void 0!==e?.startLength?Lt(e.startLength):new Ut(30),followLocalOrigin:e?.followLocalOrigin??!1,...On(e),...Cn(e?.sideAxis)}}else t.renderMode===Ts.StretchedBillBoard?(o={...t.rendererEmitterSettings??{}},void 0!==t.speedFactor&&(o.speedFactor=t.speedFactor)):o={};const a=t.material?e.materials?.[t.material]:void 0,h=a?.texture??t.texture,l="string"==typeof h?e.textures?.[h]??null:h??null,c=t=>"string"==typeof t?e.textures?.[t]??null:t??null,u=a?.erosion,d=a?.gradientMap,f=a?.uvDistortion,m="string"==typeof t.instancingGeometry?e.geometries?.[t.instancingGeometry]:t.instancingGeometry,p=Fn.resolveGeometryData(m),y=new Fn({scene:s,autoDestroy:t.autoDestroy,looping:t.looping,prewarm:t.prewarm,duration:t.duration,startDelay:t.startDelay?Lt(t.startDelay):void 0,shape:r,startLife:Lt(t.startLife),startSpeed:Lt(t.startSpeed),startRotation:ae(t.startRotation),startSize:ae(t.startSize),startColor:ee(t.startColor),emissionOverTime:Lt(t.emissionOverTime),emissionOverDistance:Lt(t.emissionOverDistance),emissionBursts:t.emissionBursts?.map(t=>({time:t.time,count:"number"==typeof t.count?new Ut(t.count):Lt(t.count),probability:t.probability??1,interval:t.interval??.1,cycle:t.cycle??t.cycleCount??1})),maxParticles:"number"==typeof t.maxParticles?t.maxParticles:void 0,onlyUsedByOther:t.onlyUsedByOther,instancingGeometry:p.positions,instancingIndices:p.indices,instancingUVs:p.uvs,instancingUVs2:p.uvs2,instancingNormals:p.normals,renderMode:t.renderMode,rendererEmitterSettings:o,renderOrder:t.renderOrder,renderingGroupId:"number"==typeof t.renderingGroupId?t.renderingGroupId:void 0,applyFog:!1!==t.applyFog,playbackSpeed:"number"==typeof t.playbackSpeed?t.playbackSpeed:void 0,cullingMode:Fn.validCullingMode(t.cullingMode),scalingMode:"hierarchy"===t.scalingMode?"hierarchy":"shape",seed:"number"==typeof t.seed?t.seed:void 0,sortMode:Fn.validSortMode(t.sortMode),alignToDirection:!0===t.alignToDirection,minParticleSize:"number"==typeof t.minParticleSize?t.minParticleSize:void 0,maxParticleSize:"number"==typeof t.maxParticleSize?t.maxParticleSize:void 0,texture:l,material:a?.sourceMaterial??a,blendMode:a?.alphaMode??t.blending??n.ALPHA_ADD,transparent:a?.transparent??t.transparent??!0,depthTest:a?.depthTest??t.depthTest??!0,depthWrite:a?.depthWrite??t.depthWrite??!1,alphaTest:a?.alphaTest??t.alphaTest??0,startTileIndex:"number"==typeof t.startTileIndex?new Ut(t.startTileIndex):Lt(t.startTileIndex),uTileCount:t.uTileCount,vTileCount:t.vTileCount,blendTiles:t.blendTiles,softParticles:t.softParticles,softFarFade:t.softFarFade,softNearFade:t.softNearFade,behaviors:[],worldSpace:t.worldSpace,layerMask:t.layers,pivot:t.pivot?new st(t.pivot[0]??0,t.pivot[1]??0,t.pivot[2]??0):void 0,flip:t.flip?new zt(t.flip[0]??0,t.flip[1]??0):void 0,lighting:a?.lighting,rim:a?.rim,mapUV:a?.mapUV,gradientMap:d&&"object"==typeof d?{...d,ramp:c(d.ramp)}:void 0,erosion:u&&"object"==typeof u?{...u,mask:c(u.mask)}:void 0,uvDistortion:f&&"object"==typeof f?{...f,map:c(f.map)}:void 0});return y.behaviors=(t.behaviors??[]).map(t=>{const e=di(t,y);return e&&"EmitSubParticleSystem"===e.type&&(i[t.subParticleSystem]=e),e}).filter(t=>null!==t),y}static nextSerializationId(t){return Fn.serializationCounter+=1,`${t}_${Fn.serializationCounter}`}static createFallbackNormals(t){let e=Vn.get(t);if(!e){e=new Float32Array(t.length);for(let t=2;t<e.length;t+=3)e[t]=1;Vn.set(t,e)}return e}toRendererSettingsJSON(){return this.renderMode===Ts.Trail?{startLength:this.rendererEmitterSettings.startLength.toJSON(),followLocalOrigin:this.rendererEmitterSettings.followLocalOrigin,...On(this.rendererEmitterSettings),...An(this.rendererEmitterSettings)}:this.renderMode===Ts.StretchedBillBoard?{speedFactor:this.rendererEmitterSettings.speedFactor,lengthFactor:this.rendererEmitterSettings.lengthFactor}:{}}ensureGeometryMeta(t){const e=Fn.nextSerializationId("quarks_geometry");return t.geometries[e]={uuid:e,type:"QuarksGeometry",positions:Array.from(this.rendererSettings.instancingGeometry),indices:Array.from(this.rendererSettings.instancingIndices),uvs:this.rendererSettings.instancingUVs?Array.from(this.rendererSettings.instancingUVs):void 0,...this.rendererSettings.instancingUVs2?{uvs2:Array.from(this.rendererSettings.instancingUVs2)}:{},normals:this.rendererSettings.instancingNormals?Array.from(this.rendererSettings.instancingNormals):void 0},e}ensureMaterialMeta(t){const e=this.rendererSettings.texture;let i;e&&(i=Fn.nextSerializationId("quarks_texture"),t.textures[i]=e);const s=this.rendererSettings.reflectionAtlas;let n;s instanceof S&&(n=Fn.nextSerializationId("quarks_texture"),t.textures[n]=s);const r=e=>{if(!(e instanceof S))return;const i=Fn.nextSerializationId("quarks_texture");return t.textures[i]=e,i},o=this.erosion,a=this.uvDistortion,h=this.gradientMap,l=(t,e)=>void 0!==e?{[t]:e}:{},c=Fn.nextSerializationId("quarks_material");return t.materials[c]={uuid:c,type:"QuarksMaterial",transparent:this.rendererSettings.materialTransparent,alphaMode:this.rendererSettings.materialBlendMode,depthTest:this.rendererSettings.materialDepthTest,depthWrite:this.rendererSettings.materialDepthWrite,alphaTest:this.rendererSettings.materialAlphaTest,texture:i,reflectionAtlas:n,reflectionLevel:this.rendererSettings.reflectionLevel,..."fixed"!==this.lighting?{lighting:this.lighting}:{},...this.rim?{rim:{...this.rim,color:[...this.rim.color]}}:{},...l("mapUV",this.mapUV?Bs(this.mapUV):void 0),...h?{gradientMap:{ramp:r(h.ramp),..."r"!==h.channel?{channel:h.channel}:{}}}:{},...o?{erosion:{mask:r(o.mask),...l("maskUV",Bs(o.maskUV)),softness:o.softness,edgeWidth:o.edgeWidth,edgeColor:[...o.edgeColor]}}:{},...a?{uvDistortion:{map:r(a.map),...l("mapUV",Bs(a.mapUV,Rs)),strength:a.strength}}:{},sourceMaterial:this.materialRef??void 0},c}static resolveGeometryData(t){if(t?.positions){const e=t.positions instanceof Float32Array?t.positions:new Float32Array(t.positions);return{positions:e,indices:fn(e,t.indices instanceof Uint16Array||t.indices instanceof Uint32Array?t.indices:t.indices?new Uint32Array(t.indices):void 0),uvs:t.uvs?t.uvs instanceof Float32Array?t.uvs:new Float32Array(t.uvs):void 0,uvs2:t.uvs2?t.uvs2 instanceof Float32Array?t.uvs2:new Float32Array(t.uvs2):void 0,normals:t.normals?t.normals instanceof Float32Array?t.normals:new Float32Array(t.normals):void 0}}const e=t?.data??t;if(e?.attributes?.position?.array){const t=new Float32Array(e.attributes.position.array);let i;if(e.index?.array){i=new("Uint16Array"===e.index.type?Uint16Array:Uint32Array)(e.index.array)}return{positions:t,indices:fn(t,i),uvs:e.attributes.uv?.array?new Float32Array(e.attributes.uv.array):void 0,uvs2:(e.attributes.uv1??e.attributes.uv2)?.array?new Float32Array((e.attributes.uv1??e.attributes.uv2).array):void 0,normals:e.attributes.normal?.array?new Float32Array(e.attributes.normal.array):void 0}}return{positions:Mn,indices:Pn,uvs:zn}}addBehavior(t){this.behaviors.push(t),this._renderer?._invalidateUpdateOrder()}getRendererSettings(){return this.rendererSettings}addEventListener(t,e){this.listeners[t]||(this.listeners[t]=[]),this.listeners[t].push(e)}removeAllEventListeners(t){this.listeners[t]&&(this.listeners[t]=[])}removeEventListener(t,e){if(this.listeners[t]){const i=this.listeners[t].indexOf(e);-1!==i&&this.listeners[t].splice(i,1)}}hasListeners(t){const e=this.listeners[t];return void 0!==e&&e.length>0}fire(t){const e=this.listeners[t.type];if(void 0!==e)for(let i=0;i<e.length;i++)e[i](t)}clone(){const t=this.behaviors.map(t=>t.clone());let e;e=this.renderMode===Ts.Trail?{startLength:this.rendererEmitterSettings.startLength.clone(),followLocalOrigin:this.rendererEmitterSettings.followLocalOrigin,...On(this.rendererEmitterSettings),...this.rendererEmitterSettings.sideAxis?{sideAxis:this.rendererEmitterSettings.sideAxis.clone()}:{}}:this.renderMode===Ts.StretchedBillBoard?{lengthFactor:this.rendererEmitterSettings.lengthFactor,speedFactor:this.rendererEmitterSettings.speedFactor}:{};const i=new Fn({autoDestroy:this.autoDestroy,looping:this.looping,prewarm:this.prewarm,duration:this.duration,startDelay:this.startDelay.clone(),shape:this.emitterShape.clone(),startLife:this.startLife.clone(),startSpeed:this.startSpeed.clone(),startRotation:this.startRotation.clone(),startSize:this.startSize.clone(),startColor:this.startColor.clone(),emissionOverTime:this.emissionOverTime.clone(),emissionOverDistance:this.emissionOverDistance.clone(),emissionBursts:this.emissionBursts.map(t=>({...t})),maxParticles:this.maxParticles,onlyUsedByOther:this.onlyUsedByOther,instancingGeometry:this.rendererSettings.instancingGeometry,instancingIndices:this.rendererSettings.instancingIndices,instancingUVs:this.rendererSettings.instancingUVs,instancingUVs2:this.rendererSettings.instancingUVs2,instancingNormals:this.rendererSettings.instancingNormals,renderMode:this.renderMode,renderOrder:this.renderOrder,renderingGroupId:this.renderingGroupId,applyFog:this.applyFog,playbackSpeed:this.playbackSpeed,cullingMode:this.cullingMode,scalingMode:this.scalingMode,seed:this.seedValue,sortMode:this.sortMode,alignToDirection:this.alignToDirection,minParticleSize:this.minParticleSize,maxParticleSize:this.maxParticleSize,rendererEmitterSettings:e,material:this.materialRef,texture:this.rendererSettings.texture,startTileIndex:this.startTileIndex,uTileCount:this.rendererSettings.uTileCount,vTileCount:this.rendererSettings.vTileCount,blendTiles:this.rendererSettings.blendTiles,softParticles:this.rendererSettings.softParticles,softFarFade:this.rendererSettings.softFarFade,softNearFade:this.rendererSettings.softNearFade,behaviors:t,worldSpace:this.worldSpace,blendMode:this.rendererSettings.materialBlendMode,transparent:this.rendererSettings.materialTransparent,depthTest:this.rendererSettings.materialDepthTest,depthWrite:this.rendererSettings.materialDepthWrite,alphaTest:this.rendererSettings.materialAlphaTest,layerMask:this.rendererSettings.layerMask,pivot:this.pivot,flip:this.flip,lighting:this.lighting,rim:this.rim,mapUV:this.mapUV,gradientMap:this.gradientMap,erosion:this.erosion,uvDistortion:this.uvDistortion,scene:this.emitter.getScene()});for(const e of t)e instanceof Me&&(e.particleSystem=i);return this.tint&&(i.tint=this.tint.clone()),i}}Fn.serializationCounter=0,Fn.catchUpBudgetMs=2;class $n extends s{constructor(t="QuarksPrefab",e){super(t,e),this.type="QuarksPrefab",this.animationData=[],this.isPlaying=!1,this.currentTime=-1e-5,this.timeScale=1,this.duration=0,this._lastUpdateTimeMs=Date.now(),this._tempAnimationJSON=[]}registerBatchedRenderer(t){this._batchedRenderer=t}addParticleSystemAnimation(t,e=0,i=0,s=!1){const n={startTime:e,duration:i>0?i:t.system.duration,type:"ps",loop:s,target:t};return this.animationData.push(n),this.pause(),this.updateDuration(),n}addThreeAnimation(t,e,i=0,s=e?.duration??0,n=!1,r){const o={startTime:i,duration:s>0?s:e?.duration??0,type:"three",loop:n,target:t,clip:e,clipUUID:r??e?.uuid};return this.animationData.push(o),this.updateDuration(),o}removeAnimation(t){this.animationData.splice(t,1),this.updateDuration()}play(){this.isPlaying||(this.isPlaying=!0,this._lastUpdateTimeMs=Date.now())}pause(){this.isPlaying&&(this.isPlaying=!1,this.animationData.forEach(t=>{"ps"===t.type&&t.target instanceof Ks?t.target.system.pause():t.clip?.pause?.()}))}stop(){this.pause(),this.currentTime=-1e-5,this.animationData.forEach(t=>{"ps"===t.type&&t.target instanceof Ks?t.target.system.stop():t.clip?.stop?.()})}update(t){if(!this.isPlaying)return;const e=Date.now(),i=t??Math.max((e-this._lastUpdateTimeMs)/1e3,0);this._lastUpdateTimeMs=e;const s=this.currentTime;this.currentTime+=i*this.timeScale,this.currentTime>this.duration?this.stop():this.animationData.forEach(t=>{const e=t.startTime,i=t.startTime+t.duration,n=this.currentTime>=e&&this.currentTime<=i,r=s>=e&&s<=i;if(!n||r){if(!n&&r){if(t.loop&&"ps"===t.type&&t.target instanceof Ks)return void t.target.system.restart();"ps"===t.type&&t.target instanceof Ks?t.target.system.endEmit():t.loop?t.clip?.play?.():t.clip?.stop?.()}}else"ps"===t.type&&t.target instanceof Ks?(t.target.system.restart(),this._batchedRenderer&&this._batchedRenderer.addSystem(t.target.system)):t.clip?.play?.()})}setTime(t){const e=this.currentTime;this.currentTime=t,this.animationData.forEach(i=>{const s=i.startTime,n=i.startTime+i.duration,r=this.currentTime>=s&&this.currentTime<n,o=e>=s&&e<n;!r||o?r||!o?r&&"three"===i.type&&i.clip?.setTime?.(Math.max(t-s,0)):"ps"===i.type&&i.target instanceof Ks?i.target.system.endEmit():i.clip?.stop?.():"ps"===i.type&&i.target instanceof Ks?i.target.system.restart():i.clip?.play?.()})}getDuration(){return this.duration}resolveReferences(t){const e={},i=t=>{t._quarksUUID&&(e[t._quarksUUID]=t),e[t.uniqueId.toString()]=t;const n=t.getChildren();for(const t of n)t instanceof s&&i(t)};i(t),this._tempAnimationJSON.forEach(t=>{const i=e[t.targetUUID];if("ps"===t.type&&i instanceof Ks)this.addParticleSystemAnimation(i,t.startTime,t.duration,t.loop);else if("three"===t.type&&i){const e=this.resolveTimelineClip(i,t.clipUUID);this.addThreeAnimation(i,e,t.startTime,t.duration,t.loop,t.clipUUID)}}),this.updateDuration(),this._tempAnimationJSON=[]}toJSON(){return{type:this.type,name:this.name,animationData:this.animationData.map(t=>({startTime:t.startTime,duration:t.duration,type:t.type,targetUUID:t.target._quarksUUID??t.target.uniqueId.toString(),clipUUID:"three"===t.type?t.clipUUID??t.clip?.uuid:void 0,loop:t.loop}))}}static fromJSON(t,e){const i=new $n(t.name||"QuarksPrefab",e);return Array.isArray(t.animationData)&&(i._tempAnimationJSON=t.animationData.filter(t=>"ps"===t?.type||"three"===t?.type)),i}resolveTimelineClip(t,e){const i=[t.animations,t.animationGroups,t.metadata?.animations,t.metadata?.animationGroups];for(const t of i){if(!Array.isArray(t))continue;if(!e)return t[0];const i=t.find(t=>t?.uuid===e);if(i)return i}}updateDuration(){let t=0;this.animationData.forEach(e=>{const i=e.startTime+e.duration;i>t&&(t=i)}),this.duration=t}}const Bn=new WeakMap,In=new WeakMap,Un=new WeakMap;function Nn(t,e){let i=t.get(e);return void 0===i&&(i=new Map,t.set(e,i)),i}class En{constructor(t,e={}){this.scene=t,this.options=e}async load(t){const{json:e,baseUrl:i}=await this.fetchEffectDocument(t);return this.loadFromJSON(e,i)}async loadFromJSON(t,e){const i=e??this.options.baseUrl??"";return await this.resolveResources(t,i),this.parse(t,i)}async loadAll(t,e={}){const i=await En.mapPool(t,e.concurrency,async(i,s)=>{try{return await this.fetchEffectDocument(i)}catch(n){if(!e.continueOnError)throw n;return console.warn(`[QuarksLoader] Failed to fetch effect "${i}" (${s+1}/${t.length}):`,n),null}});return this.loadDocuments(i,e)}async loadFromJSONAll(t,e={}){const i=t.map(t=>{if(null!==t&&"object"==typeof t&&"json"in t){const e=t;return{json:e.json,baseUrl:e.baseUrl??this.options.baseUrl??""}}return{json:t,baseUrl:this.options.baseUrl??""}});return this.loadDocuments(i,e)}async resolveResources(t,e=""){await En.resolveLinkedResources(t,{baseUrl:e,resolver:this.options.resolver,scene:this.scene})}static async resolveLinkedResources(t,e={}){const i=e.baseUrl??"",s=e.resolver,n=e.scene;await En.inlineGeometryEntries(t,async t=>{const e=await En.resolveWith(s,t,"geometry",i);return En.fetchJsonWith(s,e,n)});const r=Array.isArray(t?.images)?t.images:[];await Promise.all(r.map(async t=>{"string"==typeof t?.url&&t.url&&(t.url=await En.resolveWith(s,t.url,"image",i))}))}static async resolveExternalGeometries(t,e){await En.inlineGeometryEntries(t,e)}parse(t,e=""){const i={textures:{},geometries:{},materials:{}};t.geometries&&this.parseGeometries(t.geometries,i),t.images&&this.parseImages(t.images,e,i),t.textures&&this.parseTextures(t.textures,i),t.materials&&this.parseMaterials(t.materials,i);const s=this.parseObject(t.object,i);return this.linkReferences(s),s}parseGeometries(t,e){for(const i of t)if("PlaneGeometry"===i.type){const t=(i.width||1)/2,s=(i.height||1)/2;e.geometries[i.uuid]={positions:new Float32Array([-t,-s,0,t,-s,0,t,s,0,-t,s,0]),indices:new Uint32Array([0,1,2,0,2,3]),uvs:new Float32Array([0,0,1,0,1,1,0,1]),normals:new Float32Array([0,0,1,0,0,1,0,0,1,0,0,1])}}else if("SphereGeometry"===i.type)e.geometries[i.uuid]=this.parseSphereGeometry(i);else if("BufferGeometry"===i.type&&i.data){const t=this.parseBufferGeometry(i.data);e.geometries[i.uuid]=t}else"QuarksGeometry"===i.type&&("string"!=typeof i.url||i.positions||console.warn(`[QuarksLoader] Geometry "${i.url}" is an external file; use load(), loadFromJSON(), or resolveResources() before parse().`),e.geometries[i.uuid]=this.share({positions:new Float32Array(i.positions??[]),indices:i.indices?new Uint32Array(i.indices):new Uint32Array(0),uvs:i.uvs?new Float32Array(i.uvs):void 0,uvs2:i.uvs2?new Float32Array(i.uvs2):void 0,normals:i.normals?new Float32Array(i.normals):void 0}))}share(t){if(!1===this.options.shareResources)return t;const e=Nn(In,this.scene),i=function(t){let e=2166136261,i=2654435769;const s=[t.positions,t.indices,t.uvs,t.uvs2,t.normals];let n="";for(const t of s){if(void 0===t){n+="-,";continue}const s=new Uint8Array(t.buffer,t.byteOffset,t.byteLength);n+=s.length+",";for(let t=0;t<s.length;t++)e=Math.imul(e^s[t],16777619),i=Math.imul(i^s[t],1540483477)^i>>>15}return`${n}${(e>>>0).toString(16)}${(i>>>0).toString(16)}`}(t),s=e.get(i);return void 0!==s?s:(e.set(i,t),t)}static clearSharedResources(t){Bn.delete(t),In.delete(t),Un.delete(t)}static joinUrl(t,e){return/^(data|blob):/i.test(e)||/^[a-z][a-z0-9+.-]*:\/\//i.test(e)||e.startsWith("/")?e:t+e}parseSphereGeometry(t){const e=t.radius??.5,i=Math.max(3,Math.floor(t.widthSegments??16)),s=Math.max(2,Math.floor(t.heightSegments??8)),n=t.phiStart??0,r=t.phiLength??2*Math.PI,o=t.thetaStart??0,a=t.thetaLength??Math.PI,h=[],l=[],c=[],u=[],d=[];let f=0;for(let t=0;t<=s;t++){const u=[],m=t/s,p=o+m*a;for(let t=0;t<=i;t++){const s=t/i,o=n+s*r,a=-e*Math.cos(o)*Math.sin(p),d=e*Math.cos(p),y=e*Math.sin(o)*Math.sin(p);h.push(a,d,y);const g=Math.hypot(a,d,y)||1;l.push(a/g,d/g,y/g),c.push(s,1-m),u.push(f++)}d.push(u)}const m=o<=0,p=o+a>=Math.PI;for(let t=0;t<s;t++)for(let e=0;e<i;e++){const i=d[t][e+1],n=d[t][e],r=d[t+1][e],o=d[t+1][e+1];0===t&&m||u.push(i,n,o),t===s-1&&p||u.push(n,r,o)}const y=h.length/3>65535?new Uint32Array(u):new Uint16Array(u);return{positions:new Float32Array(h),indices:y,uvs:new Float32Array(c),normals:new Float32Array(l)}}parseBufferGeometry(t){let e,i,s,n=new Float32Array(0),r=new Uint32Array(0);const o=t.attributes?.uv1??t.attributes?.uv2;if(t.interleavedBuffers&&t.arrayBuffers){const r={};for(const[e,i]of Object.entries(t.interleavedBuffers)){const s=t.arrayBuffers[i.buffer];if(s){const t=new Float32Array(Array.isArray(s)?this.int32ArrayToFloat32(s):s);r[e]={data:t,stride:i.stride}}}if(t.attributes){if(t.attributes.position?.isInterleavedBufferAttribute){const e=t.attributes.position,i=r[e.data];i&&(n=this.extractInterleavedAttribute(i.data,i.stride,e.offset,e.itemSize))}if(t.attributes.uv?.isInterleavedBufferAttribute){const i=t.attributes.uv,s=r[i.data];s&&(e=this.extractInterleavedAttribute(s.data,s.stride,i.offset,i.itemSize))}if(o?.isInterleavedBufferAttribute){const t=r[o.data];t&&(i=this.extractInterleavedAttribute(t.data,t.stride,o.offset,o.itemSize))}if(t.attributes.normal?.isInterleavedBufferAttribute){const e=t.attributes.normal,i=r[e.data];i&&(s=this.extractInterleavedAttribute(i.data,i.stride,e.offset,e.itemSize))}}}else t.attributes&&(t.attributes.position?.array&&(n=new Float32Array(t.attributes.position.array)),t.attributes.uv?.array&&(e=new Float32Array(t.attributes.uv.array)),o?.array&&(i=new Float32Array(o.array)),t.attributes.normal?.array&&(s=new Float32Array(t.attributes.normal.array)));return t.index&&(r="Uint16Array"===t.index.type?new Uint16Array(t.index.array):new Uint32Array(t.index.array)),r=fn(n,r),{positions:n,indices:r,uvs:e,uvs2:i,normals:s}}extractInterleavedAttribute(t,e,i,s){const n=Math.floor(t.length/e),r=new Float32Array(n*s);for(let o=0;o<n;o++)for(let n=0;n<s;n++)r[o*s+n]=t[o*e+i+n];return r}int32ArrayToFloat32(t){const e=new ArrayBuffer(4*t.length),i=new Int32Array(e);for(let e=0;e<t.length;e++)i[e]=t[e];return new Float32Array(e)}async resolveResourceUrl(t,e,i){return En.resolveWith(this.options.resolver,t,e,i)}async fetchEffectDocument(t){const e=this.options.baseUrl||t.substring(0,t.lastIndexOf("/")+1),i=await this.resolveResourceUrl(t,"effect",e);return{json:await En.fetchJsonWith(this.options.resolver,i,void 0),baseUrl:e}}async loadDocuments(t,e){const i=t.length;if(0===i)return[];const s=new Array(i),n=new Array(i).fill(!1);let r=0;const o=(t,o)=>{n[t]||(n[t]=!0,s[t]=o,r++,e.onProgress?.(r,i))};await Promise.all(t.map(async(s,n)=>{if(s)try{await this.resolveResources(s.json,s.baseUrl)}catch(s){if(!e.continueOnError)throw s;console.warn(`[QuarksLoader] Failed to resolve resources for effect ${n+1}/${i}:`,s),t[n]=null,o(n,null)}}));for(let s=0;s<i;s++){if(n[s])continue;const r=t[s];if(r)try{o(s,this.parse(r.json,r.baseUrl))}catch(t){if(!e.continueOnError)throw t;console.warn(`[QuarksLoader] Failed to parse effect ${s+1}/${i}:`,t),o(s,null)}else o(s,null)}return s}static async mapPool(t,e,i){if(0===t.length)return[];const s=void 0!==e&&e>0?e:t.length,n=new Array(t.length);let r=0;const o=Math.min(s,t.length);return await Promise.all(Array.from({length:o},()=>(async()=>{for(;r<t.length;){const e=r++;n[e]=await i(t[e],e)}})())),n}static async resolveWith(t,e,i,s){return t?.resolve?t.resolve(e,i,s):En.joinUrl(s,e)}static fetchJsonWith(t,e,i){const s=async()=>{if(t?.fetchJson)return t.fetchJson(e);const i=await fetch(e);if(!i.ok)throw new Error(`HTTP ${i.status}`);return i.json()};if(!i)return s();const n=Nn(Un,i),r=`json|${e}`;let o=n.get(r);return void 0===o&&(o=s().catch(t=>{throw n.get(r)===o&&n.delete(r),t}),n.set(r,o)),o}static async inlineGeometryEntries(t,e){const i=Array.isArray(t?.geometries)?t.geometries:[];await Promise.all(i.filter(t=>"string"==typeof t?.url&&!t.positions).map(async t=>{try{const i=await e(t.url);for(const e of["positions","indices","uvs","uvs2","normals"]){const s=i?.[e];void 0!==s&&(t[e]=Array.isArray(s)?s.slice():s)}delete t.url}catch(e){console.warn(`[QuarksLoader] Could not load geometry "${t.url}":`,e)}}))}parseImages(t,e,i){this._images={};for(const i of t)i.url&&En.warnIfNotAnImageUrl(i.url),this._images[i.uuid]=i.url?En.joinUrl(e,i.url):null}static warnIfNotAnImageUrl(t){/^(data|blob):/i.test(t)||/\.(png|jpe?g|webp|gif|bmp|ktx2?|dds|env|basis)(\?|#|$)/i.test(t)||console.warn(`[QuarksLoader] Image "${t}" does not look like an image; its texture will fail to load. This usually means the effect was exported without embedding that texture.`)}parseTextures(t,e){const i=this._images||{};for(const s of t){const t=i[s.image];if(t){const i=void 0===s.invertY||!!s.invertY,n=!!s.noMipmap,r=!1!==this.options.shareResources,o=r?[i,n,s.samplingMode,s.wrap,s.repeat,s.offset,s.rotation].join("|")+"|"+t:"",a=r?Nn(Bn,this.scene):void 0,h=a?.get(o);if(void 0!==h){e.textures[s.uuid]=h;continue}const l=new S(t,this.scene,{noMipmap:n,invertY:i,samplingMode:"number"==typeof s.samplingMode?s.samplingMode:void 0});Array.isArray(s.wrap)&&(l.wrapU=this.mapWrapMode(s.wrap[0]),l.wrapV=this.mapWrapMode(s.wrap[1]??s.wrap[0])),Array.isArray(s.repeat)&&(l.uScale=s.repeat[0]??1,l.vScale=s.repeat[1]??1),Array.isArray(s.offset)&&(l.uOffset=s.offset[0]??0,l.vOffset=s.offset[1]??0),"number"==typeof s.rotation&&(l.wAng=s.rotation),void 0!==a&&(a.set(o,l),l.onDisposeObservable.addOnce(()=>{a.get(o)===l&&a.delete(o)})),e.textures[s.uuid]=l}else e.textures[s.uuid]=null}}mapWrapMode(t){switch(t){case 1001:return S.CLAMP_ADDRESSMODE;case 1002:return S.MIRROR_ADDRESSMODE;default:return S.WRAP_ADDRESSMODE}}parseMaterials(t,e){for(const i of t){const t={uuid:i.uuid,transparent:i.transparent??!0,blending:i.blending??1,side:i.side??2,depthTest:i.depthTest??!0,depthWrite:i.depthWrite??!1,alphaTest:i.alphaTest??0,texture:null},s=i.map??i.texture;s&&(t.texture=e.textures[s]||null);const r=i.reflectionAtlas;if(r&&(t.reflectionAtlas=e.textures[r]||null),"number"==typeof i.reflectionLevel&&(t.reflectionLevel=i.reflectionLevel),"unlit"!==i.lighting&&"fixed"!==i.lighting&&"scene"!==i.lighting||(t.lighting=i.lighting),i.rim&&"object"==typeof i.rim&&(t.rim=i.rim),i.mapUV&&"object"==typeof i.mapUV&&(t.mapUV=i.mapUV),i.gradientMap&&"object"==typeof i.gradientMap&&(t.gradientMap={...i.gradientMap,ramp:i.gradientMap.ramp&&e.textures[i.gradientMap.ramp]||null}),i.erosion&&"object"==typeof i.erosion&&(t.erosion={...i.erosion,mask:i.erosion.mask&&e.textures[i.erosion.mask]||null}),i.uvDistortion&&"object"==typeof i.uvDistortion&&(t.uvDistortion={...i.uvDistortion,map:i.uvDistortion.map&&e.textures[i.uvDistortion.map]||null}),"number"==typeof i.alphaMode)t.alphaMode=i.alphaMode;else{const e={1:n.ALPHA_COMBINE,2:n.ALPHA_ADD,3:n.ALPHA_SUBTRACT,4:n.ALPHA_MULTIPLY};t.alphaMode=e[i.blending]||n.ALPHA_COMBINE}e.materials[i.uuid]=t}}getGeometry(t,e){if(e)return t.geometries[e]}getMaterial(t,e){if(!e)return;const i=Array.isArray(e)?e[0]:e;return t.materials[i]}createPlaceholderNode(t,e){const i=new s(e||t||"node",this.scene);return i.quarksOriginalType=t,i}createMeshNode(t,e){const i=new d(t.name||t.type||"mesh",this.scene),s=this.getGeometry(e,t.geometry);if(s&&s.positions.length>0&&s.indices.length>0){const t=new f;t.positions=s.positions,t.indices=s.indices,s.uvs&&s.uvs.length>0&&(t.uvs=s.uvs),s.uvs2&&s.uvs2.length>0&&(t.uvs2=s.uvs2),s.normals&&s.normals.length>0&&(t.normals=s.normals),t.applyToMesh(i,!0)}const r=this.getMaterial(e,t.material);if(r){const t=new b(`quarks_loader_material_${r.uuid}`,this.scene);t.alphaMode=r.alphaMode??n.ALPHA_COMBINE,t.backFaceCulling=2!==r.side,t.alphaCutOff=r.alphaTest??0,t.disableDepthWrite=!r.depthWrite,r.texture&&(t.diffuseTexture=r.texture,t.opacityTexture=r.texture),i.material=t}return i}parseObject(t,e){let i;switch(t.type){case"QuarksPrefab":i=$n.fromJSON(t,this.scene);break;case"ParticleEmitter":if(t.ps){i=this.parseParticleSystem(t.ps,e).emitter;break}i=this.createPlaceholderNode(t.type,t.name);break;case"Mesh":case"SkinnedMesh":case"InstancedMesh":case"BatchedMesh":i=this.createMeshNode(t,e);break;case"Scene":case"Group":case"Object3D":case"PerspectiveCamera":case"OrthographicCamera":case"AmbientLight":case"DirectionalLight":case"PointLight":case"RectAreaLight":case"SpotLight":case"HemisphereLight":case"LightProbe":case"LOD":case"Line":case"LineSegments":case"LineLoop":case"PointCloud":case"Points":case"Sprite":case"Bone":i=this.createPlaceholderNode(t.type,t.name);break;default:i=new s(t.name||t.type||"node",this.scene)}if(t.uuid&&(i._quarksUUID=t.uuid),t.name&&(i.name=t.name),t.matrix){const e=c.FromArray(t.matrix),s=new a(1,1,1),n=u.Identity(),r=new a(0,0,0);e.decompose(s,n,r),i.position.copyFrom(r),i.scaling.copyFrom(s),i.rotationQuaternion=n}else t.position&&i.position.set(t.position[0],t.position[1],t.position[2]),t.scale&&i.scaling.set(t.scale[0],t.scale[1],t.scale[2]),t.quaternion?i.rotationQuaternion=new u(t.quaternion[0],t.quaternion[1],t.quaternion[2],t.quaternion[3]):t.rotation&&i.rotation.set(t.rotation[0],t.rotation[1],t.rotation[2]);if(void 0!==t.visible&&i.setEnabled(t.visible),t.children)for(const s of t.children){this.parseObject(s,e).parent=i}return i}parseParticleSystem(t,e){const i=Fn.fromJSON(t,e,{},this.scene);return i._meshSurfaceReferenceUUID="mesh_surface"===t?.shape?.type?t?.shape?.mesh:void 0,i}linkReferences(t){const e={},i=t=>{t._quarksUUID&&(e[t._quarksUUID]=t);for(const e of t.getChildren())e instanceof s&&i(e)};i(t);const n=i=>{if(i instanceof $n&&i.resolveReferences(t),i instanceof Ks){const t=i.system,s=t._meshSurfaceReferenceUUID;if(s&&"mesh_surface"===t.emitterShape.type){const i=e[s];i instanceof d&&(t.emitterShape.mesh=i)}for(let s=0;s<t.behaviors.length;s++)if(t.behaviors[s]instanceof Me){const n=t.behaviors[s],r=n.subParticleSystem;if("string"!=typeof r)continue;const o=e[r];o instanceof Ks?(n.subParticleSystem=o,o.system.onlyUsedByOther=!0):(n.subParticleSystem=void 0,""!==r&&console.warn(`[QuarksLoader] Emitter "${i.name}" has a sub emitter targeting "${r}", `+(o?"which is not a particle emitter":"which is not in the effect")+"; that sub emitter is skipped."))}}for(const t of i.getChildren())t instanceof s&&n(t)};n(t)}}Yi(),qi(Wi);export{It as ApplyCollision,he as ApplyForce,ue as ApplySequences,kt as AxisAngleGenerator,Hs as BatchedParticleRenderer,Zs as BatchedRenderer,di as BehaviorFromJSON,ui as BehaviorTypes,Et as Bezier,Vi as BoxEmitFrom,Pi as BoxEmitter,de as ChangeEmitDirection,Ci as CircleEmitter,fe as ColorBySpeed,ee as ColorGeneratorFromJSON,me as ColorOverLife,Gt as ColorRange,Fi as ConeEmitter,te as ConstantColor,Ut as ConstantValue,C as DEG2RAD,$i as DonutEmitter,Bi as EdgeEmitter,en as EffectPool,Me as EmitSubParticleSystem,Li as EmitterFromJSON,Ti as EmitterMode,Ri as EmitterShapes,vt as Euler,ie as EulerGenerator,ze as ForceOverLife,_e as FrameOverLife,Is as GRADIENT_MAP_WEIGHTS,ae as GeneratorFromJSON,Xt as Gradient,Ve as GravityForce,Ii as GridEmitter,Ui as HemisphereEmitter,Te as InheritVelocity,Nt as IntervalValue,Pe as LimitSpeedOverLife,et as MathUtils,xt as Matrix3,ht as Matrix4,Qi as MeshSurfaceEmitter,Wi as MeshSurfaceEmitterPlugin,ri as NodeParticle,Je as Noise,Qe as OrbitOverLife,Ks as ParticleEmitter,dn as ParticleMeshPhysicsMaterial,un as ParticleMeshStandardMaterial,Oe as ParticleStore,Fn as ParticleSystem,Rt as PiecewiseBezier,Dt as PiecewiseFunction,ki as Plugins,Ni as PointEmitter,En as QuarksLoader,$n as QuarksPrefab,tn as QuarksUtil,it as Quaternion,bt as QuaternionView,F as RAD2DEG,Zt as RandomColor,Kt as RandomColorBetweenGradient,se as RandomQuatGenerator,hi as RecordState,Di as RectangleEmitter,Ts as RenderMode,We as Rotation3DOverLife,Ge as RotationBySpeed,ne as RotationGeneratorFromJSON,je as RotationOverLife,ce as SequencerFromJSON,Ai as ShapeTransform,Ye as SizeBySpeed,Xe as SizeOverLife,Ze as SpeedOverLife,Ei as SphereEmitter,Gs as SpriteBatch,oi as SpriteParticle,we as SubEmitterInheritMask,Se as SubParticleEmitMode,le as TextureSequencer,Xs as TrailBatch,li as TrailParticle,He as TurbulenceField,Rs as UV_DISTORTION_DEFAULT_UV,Ws as VFXBatch,Lt as ValueGeneratorFromJSON,zt as Vector2,st as Vector3,re as Vector3Function,oe as Vector3GeneratorFromJSON,Vt as Vector3View,Pt as Vector4,At as Vector4View,ii as VelocityOverLife,ot as WebGLCoordinateSystem,at as WebGPUCoordinateSystem,ci as WidthOverLength,an as cacheEnvAtlas,X as ceilPowerOfTwo,B as clamp,hn as createEnvAtlasFromFaceUrls,T as createSeededRandom,rn as cubeFaceUrls,D as damp,Os as defaultMeshLighting,G as degToRad,K as denormalize,cn as ensureEnvAtlasFromCube,Ds as erosionEqual,I as euclideanModulo,Z as floorPowerOfTwo,$ as generateUUID,on as getCachedEnvAtlas,Bt as getPhysicsResolver,_ as getRandomSource,Zi as getRegisteredShaderChunks,Xi as getShaderChunk,Oi as getValueFromEmitterMode,Ns as gradientMapEqual,N as inverseLerp,Y as isPowerOfTwo,E as lerp,qi as loadPlugin,os as localParticlePhysicsVertShader,as as localParticleVertShader,U as mapLinear,Js as mapUVEqual,Cs as meshRimEqual,tt as normalize,Es as normalizeErosion,Us as normalizeGradientMap,qs as normalizeMapUV,As as normalizeMeshRim,Fs as normalizeTextureUV,Ls as normalizeUVDistortion,ds as particleFragShader,fs as particlePhysicsFragShader,ms as particleVertShader,R as pingpong,_i as planBehaviorFusion,j as radToDeg,J as randFloat,Q as randFloatSpread,q as randInt,z as random,Qs as readsUV1,Yi as registerShaderChunks,W as seededRandom,$t as setPhysicsResolver,H as setQuaternionFromProperEuler,V as setRandomSource,k as smootherstep,L as smoothstep,ps as stretchedBillboardVertShader,be as subEmitterInheritMask,$s as textureUVEqual,Bs as textureUVToJSON,ys as trailFragShader,gs as trailVertShader,Ji as unloadPlugin,ks as uvDistortionEqual,P as withRandomSource};
1
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t/255;case Int32Array:return Math.max(t/2147483647,-1);case Int16Array:return Math.max(t/32767,-1);case Int8Array:return Math.max(t/127,-1);default:throw new Error("Invalid component type.")}}function st(t,e){switch(e.constructor){case Float32Array:return t;case Uint32Array:return Math.round(4294967295*t);case Uint16Array:return Math.round(65535*t);case Uint8Array:return Math.round(255*t);case Int32Array:return Math.round(2147483647*t);case Int16Array:return Math.round(32767*t);case Int8Array:return Math.round(127*t);default:throw new Error("Invalid component type.")}}const nt={DEG2RAD:I,RAD2DEG:U,generateUUID:B,clamp:E,euclideanModulo:N,mapLinear:D,inverseLerp:k,lerp:R,damp:L,pingpong:q,smoothstep:J,smootherstep:W,randInt:Q,randFloat:G,randFloatSpread:j,seededRandom:Y,degToRad:H,radToDeg:X,isPowerOfTwo:Z,ceilPowerOfTwo:K,floorPowerOfTwo:tt,setQuaternionFromProperEuler:et,normalize:st,denormalize:it};class rt{constructor(t=0,e=0,i=0,s=1){this._x=t,this._y=e,this._z=i,this._w=s}static slerpFlat(t,e,i,s,n,r,o){let a=i[s+0],h=i[s+1],l=i[s+2],c=i[s+3];const u=n[r+0],d=n[r+1],f=n[r+2],m=n[r+3];if(0===o)return t[e+0]=a,t[e+1]=h,t[e+2]=l,void(t[e+3]=c);if(1===o)return t[e+0]=u,t[e+1]=d,t[e+2]=f,void(t[e+3]=m);if(c!==m||a!==u||h!==d||l!==f){let t=1-o;const e=a*u+h*d+l*f+c*m,i=e>=0?1:-1,s=1-e*e;if(s>Number.EPSILON){const n=Math.sqrt(s),r=Math.atan2(n,e*i);t=Math.sin(t*r)/n,o=Math.sin(o*r)/n}const n=o*i;if(a=a*t+u*n,h=h*t+d*n,l=l*t+f*n,c=c*t+m*n,t===1-o){const t=1/Math.sqrt(a*a+h*h+l*l+c*c);a*=t,h*=t,l*=t,c*=t}}t[e]=a,t[e+1]=h,t[e+2]=l,t[e+3]=c}static multiplyQuaternionsFlat(t,e,i,s,n,r){const o=i[s],a=i[s+1],h=i[s+2],l=i[s+3],c=n[r],u=n[r+1],d=n[r+2],f=n[r+3];return t[e]=o*f+l*c+a*d-h*u,t[e+1]=a*f+l*u+h*c-o*d,t[e+2]=h*f+l*d+o*u-a*c,t[e+3]=l*f-o*c-a*u-h*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,i,s){return this._x=t,this._y=e,this._z=i,this._w=s,this._onChangeCallback(),this}clone(){return new rt(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e=!0){const i=t._x,s=t._y,n=t._z,r=t._order,o=Math.cos,a=Math.sin,h=o(i/2),l=o(s/2),c=o(n/2),u=a(i/2),d=a(s/2),f=a(n/2);switch(r){case"XYZ":this._x=u*l*c+h*d*f,this._y=h*d*c-u*l*f,this._z=h*l*f+u*d*c,this._w=h*l*c-u*d*f;break;case"YXZ":this._x=u*l*c+h*d*f,this._y=h*d*c-u*l*f,this._z=h*l*f-u*d*c,this._w=h*l*c+u*d*f;break;case"ZXY":this._x=u*l*c-h*d*f,this._y=h*d*c+u*l*f,this._z=h*l*f+u*d*c,this._w=h*l*c-u*d*f;break;case"ZYX":this._x=u*l*c-h*d*f,this._y=h*d*c+u*l*f,this._z=h*l*f-u*d*c,this._w=h*l*c+u*d*f;break;case"YZX":this._x=u*l*c+h*d*f,this._y=h*d*c+u*l*f,this._z=h*l*f-u*d*c,this._w=h*l*c-u*d*f;break;case"XZY":this._x=u*l*c-h*d*f,this._y=h*d*c-u*l*f,this._z=h*l*f+u*d*c,this._w=h*l*c+u*d*f;break;default:console.warn("../math.Quaternion: .setFromEuler() encountered an unknown order: "+r)}return!0===e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const i=e/2,s=Math.sin(i);return this._x=t.x*s,this._y=t.y*s,this._z=t.z*s,this._w=Math.cos(i),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,i=e[0],s=e[4],n=e[8],r=e[1],o=e[5],a=e[9],h=e[2],l=e[6],c=e[10],u=i+o+c;if(u>0){const t=.5/Math.sqrt(u+1);this._w=.25/t,this._x=(l-a)*t,this._y=(n-h)*t,this._z=(r-s)*t}else if(i>o&&i>c){const t=2*Math.sqrt(1+i-o-c);this._w=(l-a)/t,this._x=.25*t,this._y=(s+r)/t,this._z=(n+h)/t}else if(o>c){const t=2*Math.sqrt(1+o-i-c);this._w=(n-h)/t,this._x=(s+r)/t,this._y=.25*t,this._z=(a+l)/t}else{const t=2*Math.sqrt(1+c-i-o);this._w=(r-s)/t,this._x=(n+h)/t,this._y=(a+l)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let i=t.dot(e)+1;return i<Number.EPSILON?(i=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=i):(this._x=0,this._y=-t.z,this._z=t.y,this._w=i)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=i),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(E(this.dot(t),-1,1)))}rotateTowards(t,e){const i=this.angleTo(t);if(0===i)return this;const s=Math.min(1,e/i);return this.slerp(t,s),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t){return this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const i=t._x,s=t._y,n=t._z,r=t._w,o=e._x,a=e._y,h=e._z,l=e._w;return this._x=i*l+r*o+s*h-n*a,this._y=s*l+r*a+n*o-i*h,this._z=n*l+r*h+i*a-s*o,this._w=r*l-i*o-s*a-n*h,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const i=this._x,s=this._y,n=this._z,r=this._w;let o=r*t._w+i*t._x+s*t._y+n*t._z;if(o<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,o=-o):this.copy(t),o>=1)return this._w=r,this._x=i,this._y=s,this._z=n,this;const a=1-o*o;if(a<=Number.EPSILON){const t=1-e;return this._w=t*r+e*this._w,this._x=t*i+e*this._x,this._y=t*s+e*this._y,this._z=t*n+e*this._z,this.normalize(),this}const h=Math.sqrt(a),l=Math.atan2(h,o),c=Math.sin((1-e)*l)/h,u=Math.sin(e*l)/h;return this._w=r*c+this._w*u,this._x=i*c+this._x*u,this._y=s*c+this._y*u,this._z=n*c+this._z*u,this._onChangeCallback(),this}slerpQuaternions(t,e,i){return this.copy(t).slerp(e,i)}random(){const t=2*Math.PI*A(),e=2*Math.PI*A(),i=A(),s=Math.sqrt(1-i),n=Math.sqrt(i);return this.set(s*Math.sin(t),s*Math.cos(t),n*Math.sin(e),n*Math.cos(e))}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}toJSON(){return this.toArray()}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}rt.prototype.isQuaternion=!0;class ot{constructor(t=0,e=0,i=0){this.x=t,this.y=e,this.z=i}set(t,e,i){return void 0===i&&(i=this.z),this.x=t,this.y=e,this.z=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new ot(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return this.applyQuaternion(ht.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(ht.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,i=this.y,s=this.z,n=t.elements;return this.x=n[0]*e+n[3]*i+n[6]*s,this.y=n[1]*e+n[4]*i+n[7]*s,this.z=n[2]*e+n[5]*i+n[8]*s,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,i=this.y,s=this.z,n=t.elements,r=1/(n[3]*e+n[7]*i+n[11]*s+n[15]);return this.x=(n[0]*e+n[4]*i+n[8]*s+n[12])*r,this.y=(n[1]*e+n[5]*i+n[9]*s+n[13])*r,this.z=(n[2]*e+n[6]*i+n[10]*s+n[14])*r,this}applyQuaternion(t){const e=this.x,i=this.y,s=this.z,n=t.x,r=t.y,o=t.z,a=t.w,h=2*(r*s-o*i),l=2*(o*e-n*s),c=2*(n*i-r*e);return this.x=e+a*h+r*c-o*l,this.y=i+a*l+o*h-n*c,this.z=s+a*c+n*l-r*h,this}transformDirection(t){const e=this.x,i=this.y,s=this.z,n=t.elements;return this.x=n[0]*e+n[4]*i+n[8]*s,this.y=n[1]*e+n[5]*i+n[9]*s,this.z=n[2]*e+n[6]*i+n[10]*s,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(t,Math.min(e,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this.z=t.z+(e.z-t.z)*i,this}cross(t){return this.crossVectors(this,t)}crossVectors(t,e){const i=t.x,s=t.y,n=t.z,r=e.x,o=e.y,a=e.z;return this.x=s*a-n*o,this.y=n*r-i*a,this.z=i*o-s*r,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const i=t.dot(this)/e;return this.copy(t).multiplyScalar(i)}projectOnPlane(t){return at.copy(this).projectOnVector(t),this.sub(at)}reflect(t){return this.sub(at.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const i=this.dot(t)/e;return Math.acos(E(i,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,i=this.y-t.y,s=this.z-t.z;return e*e+i*i+s*s}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSphericalCoords(t,e,i){const s=Math.sin(e)*t;return this.x=s*Math.sin(i),this.y=Math.cos(e)*t,this.z=s*Math.cos(i),this}setFromCylindricalCoords(t,e,i){return this.x=t*Math.sin(e),this.y=i,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),i=this.setFromMatrixColumn(t,1).length(),s=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=i,this.z=s,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}setFromEuler(t){return this.x=t._x,this.y=t._y,this.z=t._z,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}random(){return this.x=A(),this.y=A(),this.z=A(),this}randomDirection(){const t=A()*Math.PI*2,e=2*A()-1,i=Math.sqrt(1-e*e);return this.x=i*Math.cos(t),this.y=e,this.z=i*Math.sin(t),this}abs(){return this.x=Math.abs(this.x),this.y=Math.abs(this.y),this.z=Math.abs(this.z),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}ot.prototype.isVector3=!0;const at=new ot,ht=new rt,lt=2e3,ct=2001;class ut{constructor(t,e,i,s,n,r,o,a,h,l,c,u,d,f,m,p){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],void 0!==t&&this.set(t,e,i,s,n,r,o,a,h,l,c,u,d,f,m,p)}extractPosition(t){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(t)}multiplyToArray(t,e,i){return console.error("THREE.Matrix4: .multiplyToArray() has been removed."),this}setRotationFromQuaternion(t){return this.makeRotationFromQuaternion(t)}set(t,e,i,s,n,r,o,a,h,l,c,u,d,f,m,p){const y=this.elements;return y[0]=t,y[4]=e,y[8]=i,y[12]=s,y[1]=n,y[5]=r,y[9]=o,y[13]=a,y[2]=h,y[6]=l,y[10]=c,y[14]=u,y[3]=d,y[7]=f,y[11]=m,y[15]=p,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new ut).fromArray(this.elements)}copy(t){const e=this.elements,i=t.elements;return e[0]=i[0],e[1]=i[1],e[2]=i[2],e[3]=i[3],e[4]=i[4],e[5]=i[5],e[6]=i[6],e[7]=i[7],e[8]=i[8],e[9]=i[9],e[10]=i[10],e[11]=i[11],e[12]=i[12],e[13]=i[13],e[14]=i[14],e[15]=i[15],this}copyPosition(t){const e=this.elements,i=t.elements;return e[12]=i[12],e[13]=i[13],e[14]=i[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,i){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),i.setFromMatrixColumn(this,2),this}makeBasis(t,e,i){return this.set(t.x,e.x,i.x,0,t.y,e.y,i.y,0,t.z,e.z,i.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,i=t.elements,s=1/dt.setFromMatrixColumn(t,0).length(),n=1/dt.setFromMatrixColumn(t,1).length(),r=1/dt.setFromMatrixColumn(t,2).length();return e[0]=i[0]*s,e[1]=i[1]*s,e[2]=i[2]*s,e[3]=0,e[4]=i[4]*n,e[5]=i[5]*n,e[6]=i[6]*n,e[7]=0,e[8]=i[8]*r,e[9]=i[9]*r,e[10]=i[10]*r,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){const e=this.elements,i=t.x,s=t.y,n=t.z,r=Math.cos(i),o=Math.sin(i),a=Math.cos(s),h=Math.sin(s),l=Math.cos(n),c=Math.sin(n);if("XYZ"===t.order){const t=r*l,i=r*c,s=o*l,n=o*c;e[0]=a*l,e[4]=-a*c,e[8]=h,e[1]=i+s*h,e[5]=t-n*h,e[9]=-o*a,e[2]=n-t*h,e[6]=s+i*h,e[10]=r*a}else if("YXZ"===t.order){const t=a*l,i=a*c,s=h*l,n=h*c;e[0]=t+n*o,e[4]=s*o-i,e[8]=r*h,e[1]=r*c,e[5]=r*l,e[9]=-o,e[2]=i*o-s,e[6]=n+t*o,e[10]=r*a}else if("ZXY"===t.order){const t=a*l,i=a*c,s=h*l,n=h*c;e[0]=t-n*o,e[4]=-r*c,e[8]=s+i*o,e[1]=i+s*o,e[5]=r*l,e[9]=n-t*o,e[2]=-r*h,e[6]=o,e[10]=r*a}else if("ZYX"===t.order){const t=r*l,i=r*c,s=o*l,n=o*c;e[0]=a*l,e[4]=s*h-i,e[8]=t*h+n,e[1]=a*c,e[5]=n*h+t,e[9]=i*h-s,e[2]=-h,e[6]=o*a,e[10]=r*a}else if("YZX"===t.order){const t=r*a,i=r*h,s=o*a,n=o*h;e[0]=a*l,e[4]=n-t*c,e[8]=s*c+i,e[1]=c,e[5]=r*l,e[9]=-o*l,e[2]=-h*l,e[6]=i*c+s,e[10]=t-n*c}else if("XZY"===t.order){const t=r*a,i=r*h,s=o*a,n=o*h;e[0]=a*l,e[4]=-c,e[8]=h*l,e[1]=t*c+n,e[5]=r*l,e[9]=i*c-s,e[2]=s*c-i,e[6]=o*l,e[10]=n*c+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(mt,t,pt)}lookAt(t,e,i){const s=this.elements;return vt.subVectors(t,e),0===vt.lengthSq()&&(vt.z=1),vt.normalize(),yt.crossVectors(i,vt),0===yt.lengthSq()&&(1===Math.abs(i.z)?vt.x+=1e-4:vt.z+=1e-4,vt.normalize(),yt.crossVectors(i,vt)),yt.normalize(),gt.crossVectors(vt,yt),s[0]=yt.x,s[4]=gt.x,s[8]=vt.x,s[1]=yt.y,s[5]=gt.y,s[9]=vt.y,s[2]=yt.z,s[6]=gt.z,s[10]=vt.z,this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const i=t.elements,s=e.elements,n=this.elements,r=i[0],o=i[4],a=i[8],h=i[12],l=i[1],c=i[5],u=i[9],d=i[13],f=i[2],m=i[6],p=i[10],y=i[14],g=i[3],v=i[7],x=i[11],w=i[15],b=s[0],S=s[4],M=s[8],z=s[12],_=s[1],V=s[5],A=s[9],T=s[13],O=s[2],$=s[6],P=s[10],C=s[14],F=s[3],I=s[7],U=s[11],B=s[15];return n[0]=r*b+o*_+a*O+h*F,n[4]=r*S+o*V+a*$+h*I,n[8]=r*M+o*A+a*P+h*U,n[12]=r*z+o*T+a*C+h*B,n[1]=l*b+c*_+u*O+d*F,n[5]=l*S+c*V+u*$+d*I,n[9]=l*M+c*A+u*P+d*U,n[13]=l*z+c*T+u*C+d*B,n[2]=f*b+m*_+p*O+y*F,n[6]=f*S+m*V+p*$+y*I,n[10]=f*M+m*A+p*P+y*U,n[14]=f*z+m*T+p*C+y*B,n[3]=g*b+v*_+x*O+w*F,n[7]=g*S+v*V+x*$+w*I,n[11]=g*M+v*A+x*P+w*U,n[15]=g*z+v*T+x*C+w*B,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],i=t[4],s=t[8],n=t[12],r=t[1],o=t[5],a=t[9],h=t[13],l=t[2],c=t[6],u=t[10],d=t[14];return t[3]*(+n*a*c-s*h*c-n*o*u+i*h*u+s*o*d-i*a*d)+t[7]*(+e*a*d-e*h*u+n*r*u-s*r*d+s*h*l-n*a*l)+t[11]*(+e*h*c-e*o*d-n*r*c+i*r*d+n*o*l-i*h*l)+t[15]*(-s*o*l-e*a*c+e*o*u+s*r*c-i*r*u+i*a*l)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,i){const s=this.elements;return t.isVector3?(s[12]=t.x,s[13]=t.y,s[14]=t.z):(s[12]=t,s[13]=e,s[14]=i),this}invert(){const t=this.elements,e=t[0],i=t[1],s=t[2],n=t[3],r=t[4],o=t[5],a=t[6],h=t[7],l=t[8],c=t[9],u=t[10],d=t[11],f=t[12],m=t[13],p=t[14],y=t[15],g=c*p*h-m*u*h+m*a*d-o*p*d-c*a*y+o*u*y,v=f*u*h-l*p*h-f*a*d+r*p*d+l*a*y-r*u*y,x=l*m*h-f*c*h+f*o*d-r*m*d-l*o*y+r*c*y,w=f*c*a-l*m*a-f*o*u+r*m*u+l*o*p-r*c*p,b=e*g+i*v+s*x+n*w;if(0===b)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const S=1/b;return t[0]=g*S,t[1]=(m*u*n-c*p*n-m*s*d+i*p*d+c*s*y-i*u*y)*S,t[2]=(o*p*n-m*a*n+m*s*h-i*p*h-o*s*y+i*a*y)*S,t[3]=(c*a*n-o*u*n-c*s*h+i*u*h+o*s*d-i*a*d)*S,t[4]=v*S,t[5]=(l*p*n-f*u*n+f*s*d-e*p*d-l*s*y+e*u*y)*S,t[6]=(f*a*n-r*p*n-f*s*h+e*p*h+r*s*y-e*a*y)*S,t[7]=(r*u*n-l*a*n+l*s*h-e*u*h-r*s*d+e*a*d)*S,t[8]=x*S,t[9]=(f*c*n-l*m*n-f*i*d+e*m*d+l*i*y-e*c*y)*S,t[10]=(r*m*n-f*o*n+f*i*h-e*m*h-r*i*y+e*o*y)*S,t[11]=(l*o*n-r*c*n-l*i*h+e*c*h+r*i*d-e*o*d)*S,t[12]=w*S,t[13]=(l*m*s-f*c*s+f*i*u-e*m*u-l*i*p+e*c*p)*S,t[14]=(f*o*s-r*m*s-f*i*a+e*m*a+r*i*p-e*o*p)*S,t[15]=(r*c*s-l*o*s+l*i*a-e*c*a-r*i*u+e*o*u)*S,this}scale(t){const e=this.elements,i=t.x,s=t.y,n=t.z;return e[0]*=i,e[4]*=s,e[8]*=n,e[1]*=i,e[5]*=s,e[9]*=n,e[2]*=i,e[6]*=s,e[10]*=n,e[3]*=i,e[7]*=s,e[11]*=n,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],i=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],s=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,i,s))}makeTranslation(t,e,i){return t.isVector3?this.set(1,0,0,t.x,0,1,0,t.y,0,0,1,t.z,0,0,0,1):this.set(1,0,0,t,0,1,0,e,0,0,1,i,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),i=Math.sin(t);return this.set(1,0,0,0,0,e,-i,0,0,i,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),i=Math.sin(t);return this.set(e,0,i,0,0,1,0,0,-i,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),i=Math.sin(t);return this.set(e,-i,0,0,i,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const i=Math.cos(e),s=Math.sin(e),n=1-i,r=t.x,o=t.y,a=t.z,h=n*r,l=n*o;return this.set(h*r+i,h*o-s*a,h*a+s*o,0,h*o+s*a,l*o+i,l*a-s*r,0,h*a-s*o,l*a+s*r,n*a*a+i,0,0,0,0,1),this}makeScale(t,e,i){return this.set(t,0,0,0,0,e,0,0,0,0,i,0,0,0,0,1),this}makeShear(t,e,i,s,n,r){return this.set(1,i,n,0,t,1,r,0,e,s,1,0,0,0,0,1),this}compose(t,e,i){const s=this.elements,n=e._x,r=e._y,o=e._z,a=e._w,h=n+n,l=r+r,c=o+o,u=n*h,d=n*l,f=n*c,m=r*l,p=r*c,y=o*c,g=a*h,v=a*l,x=a*c,w=i.x,b=i.y,S=i.z;return s[0]=(1-(m+y))*w,s[1]=(d+x)*w,s[2]=(f-v)*w,s[3]=0,s[4]=(d-x)*b,s[5]=(1-(u+y))*b,s[6]=(p+g)*b,s[7]=0,s[8]=(f+v)*S,s[9]=(p-g)*S,s[10]=(1-(u+m))*S,s[11]=0,s[12]=t.x,s[13]=t.y,s[14]=t.z,s[15]=1,this}decompose(t,e,i){const s=this.elements;let n=dt.set(s[0],s[1],s[2]).length();const r=dt.set(s[4],s[5],s[6]).length(),o=dt.set(s[8],s[9],s[10]).length();this.determinant()<0&&(n=-n),t.x=s[12],t.y=s[13],t.z=s[14],ft.copy(this);const a=1/n,h=1/r,l=1/o;return ft.elements[0]*=a,ft.elements[1]*=a,ft.elements[2]*=a,ft.elements[4]*=h,ft.elements[5]*=h,ft.elements[6]*=h,ft.elements[8]*=l,ft.elements[9]*=l,ft.elements[10]*=l,e.setFromRotationMatrix(ft),i.x=n,i.y=r,i.z=o,this}makePerspective(t,e,i,s,n,r,o=2e3){const a=this.elements,h=2*n/(e-t),l=2*n/(i-s),c=(e+t)/(e-t),u=(i+s)/(i-s);let d,f;if(o===lt)d=-(r+n)/(r-n),f=-2*r*n/(r-n);else{if(o!==ct)throw new Error("Matrix4.makePerspective(): Invalid coordinate system: "+o);d=-r/(r-n),f=-r*n/(r-n)}return a[0]=h,a[4]=0,a[8]=c,a[12]=0,a[1]=0,a[5]=l,a[9]=u,a[13]=0,a[2]=0,a[6]=0,a[10]=d,a[14]=f,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(t,e,i,s,n,r,o=2e3){const a=this.elements,h=1/(e-t),l=1/(i-s),c=1/(r-n),u=(e+t)*h,d=(i+s)*l;let f,m;if(o===lt)f=(r+n)*c,m=-2*c;else{if(o!==ct)throw new Error("../math.Matrix4.makeOrthographic(): Invalid coordinate system: "+o);f=n*c,m=-1*c}return a[0]=2*h,a[4]=0,a[8]=0,a[12]=-u,a[1]=0,a[5]=2*l,a[9]=0,a[13]=-d,a[2]=0,a[6]=0,a[10]=m,a[14]=-f,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(t){const e=this.elements,i=t.elements;for(let t=0;t<16;t++)if(e[t]!==i[t])return!1;return!0}fromArray(t,e=0){for(let i=0;i<16;i++)this.elements[i]=t[i+e];return this}toArray(t=[],e=0){const i=this.elements;return t[e]=i[0],t[e+1]=i[1],t[e+2]=i[2],t[e+3]=i[3],t[e+4]=i[4],t[e+5]=i[5],t[e+6]=i[6],t[e+7]=i[7],t[e+8]=i[8],t[e+9]=i[9],t[e+10]=i[10],t[e+11]=i[11],t[e+12]=i[12],t[e+13]=i[13],t[e+14]=i[14],t[e+15]=i[15],t}}ut.prototype.isMatrix4=!0;const dt=new ot,ft=new ut,mt=new ot(0,0,0),pt=new ot(1,1,1),yt=new ot,gt=new ot,vt=new ot,xt=new ut,wt=new rt;class bt{constructor(t=0,e=0,i=0,s=bt.DEFAULT_ORDER){this._x=t,this._y=e,this._z=i,this._order=s}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,i,s=this._order){return this._x=t,this._y=e,this._z=i,this._order=s,this._onChangeCallback(),this}clone(){return new bt(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,i=!0){const s=t.elements,n=s[0],r=s[4],o=s[8],a=s[1],h=s[5],l=s[9],c=s[2],u=s[6],d=s[10];switch(e){case"XYZ":this._y=Math.asin(E(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-l,d),this._z=Math.atan2(-r,n)):(this._x=Math.atan2(u,h),this._z=0);break;case"YXZ":this._x=Math.asin(-E(l,-1,1)),Math.abs(l)<.9999999?(this._y=Math.atan2(o,d),this._z=Math.atan2(a,h)):(this._y=Math.atan2(-c,n),this._z=0);break;case"ZXY":this._x=Math.asin(E(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(-c,d),this._z=Math.atan2(-r,h)):(this._y=0,this._z=Math.atan2(a,n));break;case"ZYX":this._y=Math.asin(-E(c,-1,1)),Math.abs(c)<.9999999?(this._x=Math.atan2(u,d),this._z=Math.atan2(a,n)):(this._x=0,this._z=Math.atan2(-r,h));break;case"YZX":this._z=Math.asin(E(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-l,h),this._y=Math.atan2(-c,n)):(this._x=0,this._y=Math.atan2(o,d));break;case"XZY":this._z=Math.asin(-E(r,-1,1)),Math.abs(r)<.9999999?(this._x=Math.atan2(u,h),this._y=Math.atan2(o,n)):(this._x=Math.atan2(-l,d),this._y=0);break;default:console.warn("../math.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!0===i&&this._onChangeCallback(),this}setFromQuaternion(t,e,i){return xt.makeRotationFromQuaternion(t),this.setFromRotationMatrix(xt,e,i)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return wt.setFromEuler(this),this.setFromQuaternion(wt,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(t){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}bt.DEFAULT_ORDER="XYZ",bt.prototype.isEuler=!0;class St{constructor(t,e,i,s,n,r,o,a,h){this.elements=[1,0,0,0,1,0,0,0,1],void 0!==t&&this.set(t,e,i,s,n,r,o,a,h)}set(t,e,i,s,n,r,o,a,h){const l=this.elements;return l[0]=t,l[1]=s,l[2]=o,l[3]=e,l[4]=n,l[5]=a,l[6]=i,l[7]=r,l[8]=h,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(t){const e=this.elements,i=t.elements;return e[0]=i[0],e[1]=i[1],e[2]=i[2],e[3]=i[3],e[4]=i[4],e[5]=i[5],e[6]=i[6],e[7]=i[7],e[8]=i[8],this}extractBasis(t,e,i){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),i.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const i=t.elements,s=e.elements,n=this.elements,r=i[0],o=i[3],a=i[6],h=i[1],l=i[4],c=i[7],u=i[2],d=i[5],f=i[8],m=s[0],p=s[3],y=s[6],g=s[1],v=s[4],x=s[7],w=s[2],b=s[5],S=s[8];return n[0]=r*m+o*g+a*w,n[3]=r*p+o*v+a*b,n[6]=r*y+o*x+a*S,n[1]=h*m+l*g+c*w,n[4]=h*p+l*v+c*b,n[7]=h*y+l*x+c*S,n[2]=u*m+d*g+f*w,n[5]=u*p+d*v+f*b,n[8]=u*y+d*x+f*S,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],i=t[1],s=t[2],n=t[3],r=t[4],o=t[5],a=t[6],h=t[7],l=t[8];return e*r*l-e*o*h-i*n*l+i*o*a+s*n*h-s*r*a}invert(){const t=this.elements,e=t[0],i=t[1],s=t[2],n=t[3],r=t[4],o=t[5],a=t[6],h=t[7],l=t[8],c=l*r-o*h,u=o*a-l*n,d=h*n-r*a,f=e*c+i*u+s*d;if(0===f)return this.set(0,0,0,0,0,0,0,0,0);const m=1/f;return t[0]=c*m,t[1]=(s*h-l*i)*m,t[2]=(o*i-s*r)*m,t[3]=u*m,t[4]=(l*e-s*a)*m,t[5]=(s*n-o*e)*m,t[6]=d*m,t[7]=(i*a-h*e)*m,t[8]=(r*e-i*n)*m,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,i,s,n,r,o){const a=Math.cos(n),h=Math.sin(n);return this.set(i*a,i*h,-i*(a*r+h*o)+r+t,-s*h,s*a,-s*(-h*r+a*o)+o+e,0,0,1),this}scale(t,e){return this.premultiply(Mt.makeScale(t,e)),this}rotate(t){return this.premultiply(Mt.makeRotation(-t)),this}translate(t,e){return this.premultiply(Mt.makeTranslation(t,e)),this}makeTranslation(t,e){return t.isVector2?this.set(1,0,t.x,0,1,t.y,0,0,1):this.set(1,0,t,0,1,e,0,0,1),this}makeRotation(t){const e=Math.cos(t),i=Math.sin(t);return this.set(e,-i,0,i,e,0,0,0,1),this}makeScale(t,e){return this.set(t,0,0,0,e,0,0,0,1),this}equals(t){const e=this.elements,i=t.elements;for(let t=0;t<9;t++)if(e[t]!==i[t])return!1;return!0}fromArray(t,e=0){for(let i=0;i<9;i++)this.elements[i]=t[i+e];return this}toArray(t=[],e=0){const i=this.elements;return t[e]=i[0],t[e+1]=i[1],t[e+2]=i[2],t[e+3]=i[3],t[e+4]=i[4],t[e+5]=i[5],t[e+6]=i[6],t[e+7]=i[7],t[e+8]=i[8],t}clone(){return(new St).fromArray(this.elements)}}St.prototype.isMatrix3=!0;const Mt=new St,zt=new Float32Array(4);class _t extends rt{constructor(t,e){super(),this.data=t,this.offset=e}bind(t,e){this.data=t,this.offset=e}}const Vt=_t.prototype;Vt.data=zt,Vt.offset=0,Object.defineProperties(_t.prototype,{_x:{get(){return this.data[this.offset]},set(t){this.data[this.offset]=t}},_y:{get(){return this.data[this.offset+1]},set(t){this.data[this.offset+1]=t}},_z:{get(){return this.data[this.offset+2]},set(t){this.data[this.offset+2]=t}},_w:{get(){return this.data[this.offset+3]},set(t){this.data[this.offset+3]=t}}});class At{constructor(t=0,e=0){this.x=t,this.y=e}get width(){return this.x}set width(t){this.x=t}get height(){return this.y}set height(t){this.y=t}set(t,e){return this.x=t,this.y=e,this}setScalar(t){return this.x=t,this.y=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+t)}}clone(){return new At(this.x,this.y)}copy(t){return this.x=t.x,this.y=t.y,this}add(t){return this.x+=t.x,this.y+=t.y,this}addScalar(t){return this.x+=t,this.y+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this}subScalar(t){return this.x-=t,this.y-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this}multiply(t){return this.x*=t.x,this.y*=t.y,this}multiplyScalar(t){return this.x*=t,this.y*=t,this}divide(t){return this.x/=t.x,this.y/=t.y,this}divideScalar(t){return this.multiplyScalar(1/t)}applyMatrix3(t){const e=this.x,i=this.y,s=t.elements;return this.x=s[0]*e+s[3]*i+s[6],this.y=s[1]*e+s[4]*i+s[7],this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this}clampLength(t,e){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(t,Math.min(e,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(t){return this.x*t.x+this.y*t.y}cross(t){return this.x*t.y-this.y*t.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const i=this.dot(t)/e;return Math.acos(E(i,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,i=this.y-t.y;return e*e+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this}equals(t){return t.x===this.x&&t.y===this.y}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t}rotateAround(t,e){const i=Math.cos(e),s=Math.sin(e),n=this.x-t.x,r=this.y-t.y;return this.x=n*i-r*s+t.x,this.y=n*s+r*i+t.y,this}random(){return this.x=A(),this.y=A(),this}*[Symbol.iterator](){yield this.x,yield this.y}}At.isVector2=!0;const Tt=new Float32Array(3);class Ot extends ot{constructor(t,e){super(),this.data=t,this.offset=e}bind(t,e){this.data=t,this.offset=e}}const $t=Ot.prototype;$t.data=Tt,$t.offset=0,Object.defineProperties(Ot.prototype,{x:{get(){return this.data[this.offset]},set(t){this.data[this.offset]=t}},y:{get(){return this.data[this.offset+1]},set(t){this.data[this.offset+1]=t}},z:{get(){return this.data[this.offset+2]},set(t){this.data[this.offset+2]=t}}});class Pt{constructor(t=0,e=0,i=0,s=1){this.x=t,this.y=e,this.z=i,this.w=s}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,i,s){return this.x=t,this.y=e,this.z=i,this.w=s,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new Pt(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=t.w,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,i=this.y,s=this.z,n=this.w,r=t.elements;return this.x=r[0]*e+r[4]*i+r[8]*s+r[12]*n,this.y=r[1]*e+r[5]*i+r[9]*s+r[13]*n,this.z=r[2]*e+r[6]*i+r[10]*s+r[14]*n,this.w=r[3]*e+r[7]*i+r[11]*s+r[15]*n,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,i,s,n;const r=.01,o=.1,a=t.elements,h=a[0],l=a[4],c=a[8],u=a[1],d=a[5],f=a[9],m=a[2],p=a[6],y=a[10];if(Math.abs(l-u)<r&&Math.abs(c-m)<r&&Math.abs(f-p)<r){if(Math.abs(l+u)<o&&Math.abs(c+m)<o&&Math.abs(f+p)<o&&Math.abs(h+d+y-3)<o)return this.set(1,0,0,0),this;e=Math.PI;const t=(h+1)/2,a=(d+1)/2,g=(y+1)/2,v=(l+u)/4,x=(c+m)/4,w=(f+p)/4;return t>a&&t>g?t<r?(i=0,s=.707106781,n=.707106781):(i=Math.sqrt(t),s=v/i,n=x/i):a>g?a<r?(i=.707106781,s=0,n=.707106781):(s=Math.sqrt(a),i=v/s,n=w/s):g<r?(i=.707106781,s=.707106781,n=0):(n=Math.sqrt(g),i=x/n,s=w/n),this.set(i,s,n,e),this}let g=Math.sqrt((p-f)*(p-f)+(c-m)*(c-m)+(u-l)*(u-l));return Math.abs(g)<.001&&(g=1),this.x=(p-f)/g,this.y=(c-m)/g,this.z=(u-l)/g,this.w=Math.acos((h+d+y-1)/2),this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this.w=Math.max(t.w,Math.min(e.w,this.w)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this.w=Math.max(t,Math.min(e,this.w)),this}clampLength(t,e){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(t,Math.min(e,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this.z=t.z+(e.z-t.z)*i,this.w=t.w+(e.w-t.w)*i,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t}random(){return this.x=A(),this.y=A(),this.z=A(),this.w=A(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}Pt.prototype.isVector4=!0;const Ct=new Float32Array(4);class Ft extends Pt{constructor(t,e){super(),this.data=t,this.offset=e}bind(t,e){this.data=t,this.offset=e}}const It=Ft.prototype;let Ut;function Bt(t){Ut=t}function Et(){return Ut}It.data=Ct,It.offset=0,Object.defineProperties(Ft.prototype,{x:{get(){return this.data[this.offset]},set(t){this.data[this.offset]=t}},y:{get(){return this.data[this.offset+1]},set(t){this.data[this.offset+1]=t}},z:{get(){return this.data[this.offset+2]},set(t){this.data[this.offset+2]=t}},w:{get(){return this.data[this.offset+3]},set(t){this.data[this.offset+3]=t}}});class Nt{constructor(t,e){this.resolver=t,this.bounce=e,this.type="ApplyCollision",this.tempV=new ot}initialize(t){}update(t,e){const i=this.resolver??Ut;void 0!==i&&i.resolve(t.position,this.tempV)&&t.velocity.reflect(this.tempV).multiplyScalar(this.bounce)}frameUpdate(t){}toJSON(){return{type:this.type,bounce:this.bounce}}static fromJSON(t){return new Nt(void 0,"number"==typeof t.bounce?t.bounce:1)}clone(){return new Nt(this.resolver,this.bounce)}reset(){}}const Dt=t=>({r:t.x,g:t.y,b:t.z,a:t.w}),kt=t=>new Pt(t.r,t.g,t.b,t.a),Rt=(t,e)=>{switch(e){case"Vector3":return new ot(t.x,t.y,t.z);case"Vector4":return new Pt(t.x,t.y,t.z,t.w);case"Color":return new ot(t.r,t.g,t.b);default:return t}},Lt=(t,e)=>{switch(e){case"Vector3":return{x:t.x,y:t.y,z:t.z};case"Vector4":return{x:t.x,y:t.y,z:t.z,w:t.w};case"Color":return{r:t.x,g:t.y,b:t.z};default:return t}},qt=t=>{console.warn(`[quarks] ${t}`)},Jt=(t,e)=>Array.isArray(t)?new ot(t[0]??e.x,t[1]??e.y,t[2]??e.z):e,Wt=(t,e)=>{const i=e?.type;return null==e?`Missing ${t}`:void 0===i?`${t[0].toUpperCase()}${t.slice(1)} without a type`:`Unknown ${t} ${JSON.stringify(i)}`};class Qt{constructor(t){this.value=t,this.type="value"}startGen(t){}genValue(t){return this.value}toJSON(){return{type:"ConstantValue",value:this.value}}static fromJSON(t){return new Qt(t.value)}clone(){return new Qt(this.value)}}class Gt{constructor(t,e){this.a=t,this.b=e,this.indexCount=-1,this.type="value"}startGen(t){this.indexCount=t.length,t.push(A())}genValue(t){return-1===this.indexCount&&this.startGen(t),nt.lerp(this.a,this.b,t[this.indexCount])}toJSON(){return{type:"IntervalValue",a:this.a,b:this.b}}static fromJSON(t){return new Gt(t.a,t.b)}clone(){return new Gt(this.a,this.b)}}class jt{constructor(t,e,i,s){this.p=[t,e,i,s]}genValue(t){const e=this.p,i=t*t,s=1-t,n=s*s;return e[0]*n*s+e[1]*n*t*3+e[2]*s*i*3+e[3]*i*t}derivativeCoefficients(t){const e=[];for(let i=t,s=i.length-1;s>0;s--){const t=[];for(let e=0;e<s;e++){const n=s*(i[e+1]-i[e]);t.push(n)}e.push(t),i=t}return e}getSlope(t){const e=this.derivativeCoefficients(this.p)[0],i=1-t,s=i*t*2,n=t*t;return i*i*e[0]+s*e[1]+n*e[2]}controlCurve(t,e){this.p[1]=t/3+this.p[0],this.p[2]=this.p[3]-e/3}hull(t){let e,i=this.p,s=[],n=0,r=0,o=0;const a=[];for(a[n++]=i[0],a[n++]=i[1],a[n++]=i[2],a[n++]=i[3];i.length>1;){for(s=[],r=0,o=i.length-1;r<o;r++)e=t*i[r]+(1-t)*i[r+1],a[n++]=e,s.push(e);i=s}return a}split(t){const e=this.hull(t);return{left:new jt(e[0],e[4],e[7],e[9]),right:new jt(e[9],e[8],e[6],e[3]),span:e}}clone(){return new jt(this.p[0],this.p[1],this.p[2],this.p[3])}toJSON(){return{p0:this.p[0],p1:this.p[1],p2:this.p[2],p3:this.p[3]}}static fromJSON(t){return new jt(t.p0,t.p1,t.p2,t.p3)}}class Yt{constructor(){this.functions=new Array}findFunction(t){const e=this.functions,i=e.length-1;if(i<=0)return 0===i&&t>=e[0][1]&&t<=1?0:-1;let s=0,n=i;for(;s+1<n;){const i=s+n>>1;if(t<e[i][1])n=i-1;else{if(!(t>this.getEndX(i)))return i;s=i+1}}for(let i=s;i<=n;i++)if(t>=e[i][1]&&t<=this.getEndX(i))return i;return-1}getStartX(t){return this.functions[t][1]}setStartX(t,e){t>0&&(this.functions[t][1]=e)}getEndX(t){return t+1<this.functions.length?this.functions[t+1][1]:1}setEndX(t,e){t+1<this.functions.length&&(this.functions[t+1][1]=e)}insertFunction(t,e){const i=this.findFunction(t);this.functions.splice(i+1,0,[e,t])}removeFunction(t){return this.functions.splice(t,1)[0][0]}getFunction(t){return this.functions[t][0]}setFunction(t,e){this.functions[t][0]=e}get numOfFunctions(){return this.functions.length}}class Ht extends Yt{constructor(t=[[new jt(0,1/3,1/3*2,1),0]]){super(),this.table=null,this.tableSignature=null,this.type="function",this.functions=t}refreshTable(){const t=this.functions,e=t.length;if(0===e)return this.table=null,void(this.tableSignature=null);const i=5*e;let s=this.tableSignature,n=null===s||s.length!==i;n&&(s=new Float64Array(i));for(let i=0,r=0;i<e;i++,r+=5){const e=t[i][0].p,o=t[i][1];n||(n=s[r]!==e[0]||s[r+1]!==e[1]||s[r+2]!==e[2]||s[r+3]!==e[3]||s[r+4]!==o),n&&(s[r]=e[0],s[r+1]=e[1],s[r+2]=e[2],s[r+3]=e[3],s[r+4]=o)}if(!n&&null!==this.table)return;this.tableSignature=s;const r=Ht.TABLE_SIZE,o=null!==this.table&&this.table.length===r?this.table:new Float32Array(r),a=1/(r-1);for(let t=0;t<r;t++)o[t]=this.genValueExact(t*a);this.table=o}sampledTable(){return this.table}clearTable(){this.table=null,this.tableSignature=null}genValue(t,e=0){const i=this.table;if(null!==i){const t=i.length-1;if(e<=0)return i[0];if(e>=1)return i[t];const s=e*t,n=0|s,r=s-n,o=i[n];return o+(i[n+1]-o)*r}return this.genValueExact(e)}genValueExact(t){const e=this.functions,i=e.length;if(0===i)return 0;const s=this.findFunction(t);if(-1===s)return t<e[0][1]?e[0][0].genValue(0):e[i-1][0].genValue(1);const n=e[s][1],r=(s+1<i?e[s+1][1]:1)-n;return e[s][0].genValue(r>0?(t-n)/r:0)}toSVG(t,e){if(e<1)return"";let i=["M",0,this.functions[0][0].p[0]].join(" ");for(let s=1/e;s<=1;s+=1/e)i=[i,"L",s*t,this.genValue(void 0,s)].join(" ");return i}toJSON(){return{type:"PiecewiseBezier",functions:this.functions.map(([t,e])=>({function:t.toJSON(),start:e}))}}static fromJSON(t){return new Ht(t.functions.map(t=>[jt.fromJSON(t.function),t.start]))}clone(){return new Ht(this.functions.map(([t,e])=>[t.clone(),e]))}startGen(t){}}function Xt(t){switch(t?.type){case"ConstantValue":return Qt.fromJSON(t);case"IntervalValue":return Gt.fromJSON(t);case"PiecewiseBezier":return Ht.fromJSON(t);default:return qt(`${Wt("value generator",t)}; using 0.`),new Qt(0)}}Ht.TABLE_SIZE=257;class Zt{constructor(t,e){this.axis=t,this.angle=e,this.type="rotation"}startGen(t){this.angle.startGen(t)}genValue(t,e,i,s){return e.setFromAxisAngle(this.axis,this.angle.genValue(t,s)*i)}toJSON(){return{type:"AxisAngle",axis:{x:this.axis.x,y:this.axis.y,z:this.axis.z},angle:this.angle.toJSON()}}static fromJSON(t){return new Zt(new ot(t.axis.x,t.axis.y,t.axis.z),Xt(t.angle))}clone(){return new Zt(this.axis.clone(),this.angle.clone())}}class Kt{constructor(t,e){this.a=t,this.b=e,this.indexCount=-1,this.type="value"}startGen(t){this.indexCount=t.length,t.push(A())}genColor(t,e){return-1===this.indexCount&&this.startGen(t),e.copy(this.a).lerp(this.b,t[this.indexCount])}toJSON(){return{type:"ColorRange",a:Dt(this.a),b:Dt(this.b)}}static fromJSON(t){return new Kt(kt(t.a),kt(t.b))}clone(){return new Kt(this.a.clone(),this.b.clone())}}class te{constructor(t,e){this.subType=e,this.type="function",this.keys=t}findKey(t){const e=this.keys,i=e.length-1;if(i<0||t<e[0][1])return-1;if(t>=e[i][1])return i;if(1===i)return 0;let s=0,n=i;for(;s+1<n;){const i=s+n>>1;if(t<e[i][1])n=i-1;else{if(!(t>this.getEndX(i)))return i;s=i+1}}for(let i=s;i<=n;i++)if(t>=e[i][1]&&t<=this.getEndX(i))return i;return-1}getStartX(t){return this.keys[t][1]}getEndX(t){return t+1<this.keys.length?this.keys[t+1][1]:1}genValue(t,e){const i=this.keys,s=this.findKey(e),n=i.length-1;if("Number"===this.subType){if(-1===s)return i[0][0];if(s>=n)return i[n][0];const t=i[s][1],r=i[s][0],o=i[s+1][1]-t;return(i[s+1][0]-r)*(o>0?(e-t)/o:0)+r}{if(-1===s)return t.copy(i[0][0]);if(s>=n)return t.copy(i[n][0]);const r=i[s][1],o=i[s+1][1]-r;return t.copy(i[s][0]).lerp(i[s+1][0],o>0?(e-r)/o:0)}}toJSON(){return{type:"CLinearFunction",subType:this.subType,keys:this.keys.map(([t,e])=>({value:Lt(t,this.subType),pos:e}))}}static fromJSON(t){return new te(t.keys.map(e=>[Rt(e.value,t.subType),e.pos]),t.subType)}clone(){return"Number"===this.subType?new te(this.keys.map(([t,e])=>[t,e]),this.subType):new te(this.keys.map(([t,e])=>[t.clone(),e]),this.subType)}}const ee=new Pt;class ie{constructor(t=[[new ot(0,0,0),0],[new ot(1,1,1),0]],e=[[1,0],[1,1]]){this.table=null,this.tableSignature=null,this.type="function",this.color=new te(t,"Color"),this.alpha=new te(e,"Number")}refreshTable(){const t=this.color.keys,e=this.alpha.keys,i=4*t.length+2*e.length;let s=this.tableSignature,n=null===s||s.length!==i;n&&(s=new Float64Array(i));let r=0;for(let e=0;e<t.length;e++,r+=4){const i=t[e][0],o=t[e][1];n||(n=s[r]!==i.x||s[r+1]!==i.y||s[r+2]!==i.z||s[r+3]!==o),n&&(s[r]=i.x,s[r+1]=i.y,s[r+2]=i.z,s[r+3]=o)}for(let t=0;t<e.length;t++,r+=2){const i=e[t][0],o=e[t][1];n||(n=s[r]!==i||s[r+1]!==o),n&&(s[r]=i,s[r+1]=o)}if(!n&&null!==this.table)return;this.tableSignature=s;const o=ie.TABLE_SIZE,a=null!==this.table&&this.table.length===4*o?this.table:new Float32Array(4*o),h=1/(o-1),l=ee;for(let t=0;t<o;t++){this.genColorExact(l,t*h);const e=4*t;a[e]=l.x,a[e+1]=l.y,a[e+2]=l.z,a[e+3]=l.w}this.table=a}sampledTable(){return this.table}clearTable(){this.table=null,this.tableSignature=null}genColor(t,e,i){const s=this.table;if(null!==s){const t=ie.TABLE_SIZE-1;if(i<=0)return e.x=s[0],e.y=s[1],e.z=s[2],e.w=s[3],e;if(i>=1){const i=4*t;return e.x=s[i],e.y=s[i+1],e.z=s[i+2],e.w=s[i+3],e}const n=i*t,r=0|n,o=n-r,a=4*r,h=a+4;return e.x=s[a]+(s[h]-s[a])*o,e.y=s[a+1]+(s[h+1]-s[a+1])*o,e.z=s[a+2]+(s[h+2]-s[a+2])*o,e.w=s[a+3]+(s[h+3]-s[a+3])*o,e}return this.genColorExact(e,i)}genColorExact(t,e){const i=this.color.keys,s=i.length-1,n=this.color.findKey(e);let r,o,a;if(-1===n||n>=s){const t=i[-1===n?0:s][0];r=t.x,o=t.y,a=t.z}else{const t=i[n][0],s=i[n+1][0],h=i[n][1],l=i[n+1][1]-h,c=l>0?(e-h)/l:0;r=t.x+(s.x-t.x)*c,o=t.y+(s.y-t.y)*c,a=t.z+(s.z-t.z)*c}const h=this.alpha.keys,l=h.length-1,c=this.alpha.findKey(e);let u;if(-1===c||c>=l)u=h[-1===c?0:l][0];else{const t=h[c][1],i=h[c][0],s=h[c+1][1]-t;u=i+(h[c+1][0]-i)*(s>0?(e-t)/s:0)}return t.x=r,t.y=o,t.z=a,t.w=u,t}toJSON(){return{type:"Gradient",color:this.color.toJSON(),alpha:this.alpha.toJSON()}}static fromJSON(t){if(t.functions){const e=t.functions.map(t=>[Kt.fromJSON(t.function).a,t.start]);return t.functions.length>0&&e.push([Kt.fromJSON(t.functions[t.functions.length-1].function).b,1]),new ie(e.map(t=>[new ot(t[0].x,t[0].y,t[0].z),t[1]]),e.map(t=>[t[0].w,t[1]]))}{const e=new ie;return e.alpha=te.fromJSON(t.alpha),e.color=te.fromJSON(t.color),e}}clone(){const t=new ie;return t.alpha=this.alpha.clone(),t.color=this.color.clone(),t}startGen(t){}}ie.TABLE_SIZE=257;class se{constructor(t,e){this.a=t,this.b=e,this.type="value"}startGen(t){}genColor(t,e){const i=A();return e.copy(this.a).lerp(this.b,i)}toJSON(){return{type:"RandomColor",a:Dt(this.a),b:Dt(this.b)}}static fromJSON(t){return new se(kt(t.a),kt(t.b))}clone(){return new se(this.a.clone(),this.b.clone())}}const ne=new Pt;class re{constructor(t,e){this.indexCount=0,this.type="function",this.gradient1=t,this.gradient2=e}startGen(t){this.indexCount=t.length,t.push(A())}genColor(t,e,i){return this.gradient1.genColor(t,e,i),this.gradient2.genColor(t,ne,i),t&&void 0!==t[this.indexCount]?e.lerp(ne,t[this.indexCount]):e.lerp(ne,A()),e}toJSON(){return{type:"RandomColorBetweenGradient",gradient1:this.gradient1.toJSON(),gradient2:this.gradient2.toJSON()}}static fromJSON(t){return new re(ie.fromJSON(t.gradient1),ie.fromJSON(t.gradient2))}clone(){return new re(this.gradient1.clone(),this.gradient2.clone())}}class oe{constructor(t){this.color=t,this.type="value"}startGen(t){}genColor(t,e){return e.copy(this.color)}toJSON(){return{type:"ConstantColor",color:Dt(this.color)}}static fromJSON(t){return new oe(kt(t.color))}clone(){return new oe(this.color.clone())}}function ae(t){switch(t?.type){case"ConstantColor":return oe.fromJSON(t);case"ColorRange":return Kt.fromJSON(t);case"RandomColor":return se.fromJSON(t);case"Gradient":return ie.fromJSON(t);case"RandomColorBetweenGradient":return re.fromJSON(t);default:return qt(`${Wt("colour generator",t)}; using white.`),new oe(new Pt(1,1,1,1))}}class he{constructor(t,e,i,s){this.angleX=t,this.angleY=e,this.angleZ=i,this.type="rotation",this.eular=new bt(0,0,0,s)}startGen(t){this.angleX.startGen(t),this.angleY.startGen(t),this.angleZ.startGen(t)}genValue(t,e,i,s){return this.eular.set(this.angleX.genValue(t,s)*i,this.angleY.genValue(t,s)*i,this.angleZ.genValue(t,s)*i),e.setFromEuler(this.eular)}toJSON(){return{type:"Euler",angleX:this.angleX.toJSON(),angleY:this.angleY.toJSON(),angleZ:this.angleZ.toJSON(),eulerOrder:this.eular.order}}static fromJSON(t){return new he(Xt(t.angleX),Xt(t.angleY),Xt(t.angleZ),t.eulerOrder)}clone(){return new he(this.angleX.clone(),this.angleY.clone(),this.angleZ.clone(),this.eular.order)}}class le{constructor(){this.indexCount=0,this.type="rotation"}startGen(t){let e,i,s,n,r,o;this.indexCount=t.length;do{e=2*A()-1,i=2*A()-1,s=e*e+i*i}while(s>1);do{n=2*A()-1,r=2*A()-1,o=n*n+r*r}while(o>1);const a=Math.sqrt((1-s)/o);t.push(e,i,a*n,a*r)}genValue(t,e,i,s){-1===this.indexCount&&this.startGen(t);const n=this.indexCount;return e.set(t[n],t[n+1],t[n+2],t[n+3]),e}toJSON(){return{type:"RandomQuat"}}static fromJSON(t){return new le}clone(){return new le}}function ce(t){switch(t?.type){case"AxisAngle":return Zt.fromJSON(t);case"Euler":return he.fromJSON(t);case"RandomQuat":return le.fromJSON(t);default:return qt(`${Wt("rotation generator",t)}; using a random rotation.`),new le}}class ue{constructor(t,e,i){this.x=t,this.y=e,this.z=i,this.type="vec3function"}startGen(t){this.x.startGen(t),this.y.startGen(t),this.z.startGen(t)}genValue(t,e,i){return e.set(this.x.genValue(t,i),this.y.genValue(t,i),this.z.genValue(t,i))}toJSON(){return{type:"Vector3Function",x:this.x.toJSON(),y:this.y.toJSON(),z:this.z.toJSON()}}static fromJSON(t){return new ue(Xt(t.x),Xt(t.y),Xt(t.z))}clone(){return new ue(this.x.clone(),this.y.clone(),this.z.clone())}}function de(t){return"Vector3Function"===t?.type?ue.fromJSON(t):(qt(`${Wt("vector generator",t)}; using a zero vector.`),new ue(new Qt(0),new Qt(0),new Qt(0)))}function fe(t){switch(t?.type){case"ConstantValue":case"IntervalValue":case"PiecewiseBezier":return Xt(t);case"AxisAngle":case"RandomQuat":case"Euler":return ce(t);case"Vector3Function":return de(t);default:return qt(`${Wt("generator",t)}; using 0.`),new Qt(0)}}function me(t,e){return"world"===t||"local"===t?t:e}function pe(t){return 0===t?0:1/t}class ye{constructor(){this.position=new ot,this.quaternion=new rt,this.scale=new ot(1,1,1),this.quaternionInverse=new rt,this.scaleInverse=new ot(1,1,1)}refresh(t){t.emitter.matrixWorld.decompose(this.position,this.quaternion,this.scale),this.quaternionInverse.copy(this.quaternion).invert(),this.scaleInverse.set(pe(this.scale.x),pe(this.scale.y),pe(this.scale.z))}toSimulation(t,e,i){return i&&"local"===e?t.multiply(this.scale).applyQuaternion(this.quaternion):i||"world"!==e||t.applyQuaternion(this.quaternionInverse).multiply(this.scaleInverse),t}pointToSimulation(t,e,i){return i&&"local"===e?t.multiply(this.scale).applyQuaternion(this.quaternion).add(this.position):i||"world"!==e||t.sub(this.position).applyQuaternion(this.quaternionInverse).multiply(this.scaleInverse),t}}class ge{constructor(t,e,i="world"){this.direction=t,this.magnitude=e,this.space=i,this.type="ApplyForce",this._frame=new ye,this._direction=new ot,this._direction.copy(t)}initialize(t,e){this.ps=e,this.magnitude.startGen(t.memory)}_step(t){const e=this.ps;return(void 0===e||e.worldSpace)&&"world"===this.space?t*(e?.motionScale??1):t}update(t,e){const i=this.magnitude.genValue(t.memory)*this._step(e),s=this._direction,n=t.velocity;n.x+=s.x*i,n.y+=s.y*i,n.z+=s.z*i}updateAll(t,e,i){const s=this.magnitude,n=this._direction,r=this._step(i),o=s instanceof Qt,a=o?s.value*r:0;for(let i=0;i<e;i++){const e=t[i];if(e.age>=e.life)continue;const h=o?a:s.genValue(e.memory)*r,l=e.velocity;l.x+=n.x*h,l.y+=n.y*h,l.z+=n.z*h}}frameUpdate(t){this._direction.copy(this.direction),void 0!==this.ps&&this.ps.worldSpace!==("world"===this.space)&&(this._frame.refresh(this.ps),this._frame.toSimulation(this._direction,this.space,this.ps.worldSpace))}toJSON(){return{type:this.type,direction:[this.direction.x,this.direction.y,this.direction.z],magnitude:this.magnitude.toJSON(),..."world"!==this.space?{space:this.space}:{}}}static fromJSON(t){return new ge(Jt(t.direction,new ot(0,0,0)),Xt(t.magnitude??t.force),me(t.space,"world"))}clone(){return new ge(this.direction.clone(),this.magnitude.clone(),this.space)}reset(){}}class ve{constructor(t=0,e=0,i=new ot){this.scaleX=t,this.scaleY=e,this.position=i,this.locations=[]}transform(t,e){const i=this.locations.length;if(0===i)return;const s=this.locations[e%i];t.x=s.x*this.scaleX+this.position.x,t.y=s.y*this.scaleY+this.position.y,t.z=this.position.z}static fromJSON(t){const e=t.position,i=Array.isArray(e)?new ot(e[0],e[1],e[2]):new ot(e?.x??0,e?.y??0,e?.z??0),s=new ve(t.scaleX??0,t.scaleY??0,i);return s.locations=(t.locations??[]).map(t=>new At(t.x,t.y)),s}clone(){const t=new ve(this.scaleX,this.scaleY,this.position.clone());return t.locations=this.locations.map(t=>t.clone()),t}toJSON(){return{type:"TextureSequencer",scaleX:this.scaleX,scaleY:this.scaleY,position:[this.position.x,this.position.y,this.position.z],locations:this.locations.map(t=>({x:t.x,y:t.y}))}}fromImage(t,e){const i=document.createElement("canvas");i.width=t.width,i.height=t.height;const s=i.getContext("2d");if(!s)return;s.drawImage(t,0,0);const n=s.getImageData(0,0,i.width,i.height,{colorSpace:"srgb"});i.remove(),this.locations.length=0;for(let t=0;t<n.height;t++)for(let i=0;i<n.width;i++)n.data[4*(t*n.width+i)+3]>e&&this.locations.push(new At(i,n.height-t))}}function xe(t){switch(t?.type){case void 0:return null==t?void qt(`${Wt("sequencer",t)}; skipping it.`):ve.fromJSON(t);case"TextureSequencer":return ve.fromJSON(t);default:return void qt(`${Wt("sequencer",t)}; skipping it.`)}}class we{constructor(t){this.type="ApplySequences",this.sequencers=[],this.time=0,this.index=0,this.pCount=0,this.tempV=new ot,this.delay=t}initialize(t){t.id=this.pCount,t.dst=new ot,t.begin=new ot,t.inMotion=!1,this.pCount++}reset(){this.time=0,this.index=0,this.pCount=0}update(t,e){const i=this.sequencers[this.index];if(void 0===i)return;const s=t.id*this.delay;this.time>=i[0].a+s&&this.time<=i[0].b+s?(t.inMotion||(t.inMotion=!0,t.begin.copy(t.position),i[1].transform(t.dst,t.id)),t.position.lerpVectors(t.begin,t.dst,we.BEZIER.genValue((this.time-i[0].a-s)/(i[0].b-i[0].a)))):this.time>i[0].b+s&&(t.inMotion=!1)}frameUpdate(t){for(;this.index+1<this.sequencers.length&&this.time>=this.sequencers[this.index+1][0].a;)this.index++;this.time+=t}appendSequencer(t,e){this.sequencers.push([t,e])}toJSON(){return{type:this.type,delay:this.delay,sequencers:this.sequencers.map(([t,e])=>({range:t.toJSON(),sequencer:e.toJSON()}))}}static fromJSON(t){const e=new we("number"==typeof t.delay?t.delay:0);return(Array.isArray(t.sequencers)?t.sequencers:[]).forEach(t=>{const i=xe(t.sequencer);void 0!==i&&e.sequencers.push([Xt(t.range),i])}),e}clone(){const t=new we(this.delay);return t.sequencers=this.sequencers.map(t=>[t[0].clone(),t[1].clone()]),t}}we.BEZIER=new jt(0,0,1,1);class be{constructor(t){this.angle=t,this.type="ChangeEmitDirection",this._temp=new ot,this._q=new rt,this.memory=[]}initialize(t){const e=t.velocity.length();0!=e&&(t.velocity.normalize(),0===t.velocity.x&&0===t.velocity.y?this._temp.set(0,t.velocity.z,0):this._temp.set(-t.velocity.y,t.velocity.x,0),this.memory.length=0,this.angle.startGen(this.memory),this._q.setFromAxisAngle(this._temp.normalize(),this.angle.genValue(this.memory)),this._temp.copy(t.velocity),t.velocity.applyQuaternion(this._q),this._q.setFromAxisAngle(this._temp,A()*Math.PI*2),t.velocity.applyQuaternion(this._q),t.velocity.setLength(e))}update(t,e){}frameUpdate(t){}toJSON(){return{type:this.type,angle:this.angle.toJSON()}}static fromJSON(t){return new be(Xt(t.angle))}clone(){return new be(this.angle.clone())}reset(){this.memory.length=0}}function Se(t,e){const i=t.velocity.length()*t.speedModifier,s=e.b-e.a;if(0===s)return i>=e.a?1:0;const n=(i-e.a)/s;return n<0?0:n>1?1:n}class Me{constructor(t,e){this.color=t,this.speedRange=e,this.type="ColorBySpeed"}initialize(t){this.color.startGen(t.memory)}update(t,e){const i=Se(t,this.speedRange);this.color.genColor(t.memory,t.color,i),t.color.x*=t.startColor.x,t.color.y*=t.startColor.y,t.color.z*=t.startColor.z,t.color.w*=t.startColor.w}frameUpdate(t){}toJSON(){return{type:this.type,color:this.color.toJSON(),speedRange:this.speedRange.toJSON()}}static fromJSON(t){return new Me(ae(t.color),t.speedRange?Gt.fromJSON(t.speedRange):new Gt(0,1))}clone(){return new Me(this.color.clone(),this.speedRange.clone())}reset(){}}class ze{constructor(t){this.color=t,this.type="ColorOverLife"}initialize(t){this.color.startGen(t.memory)}update(t,e){const i=t.color,s=t.startColor;this.color.genColor(t.memory,i,t.age/t.life),i.x*=s.x,i.y*=s.y,i.z*=s.z,i.w*=s.w}updateAll(t,e,i){const s=this.color;for(let i=0;i<e;i++){const e=t[i];if(e.age>=e.life)continue;const n=e.color,r=e.startColor;s.genColor(e.memory,n,e.age/e.life),n.x*=r.x,n.y*=r.y,n.z*=r.z,n.w*=r.w}}frameUpdate(t){this.color.refreshTable?.()}toJSON(){return{type:this.type,color:this.color.toJSON()}}static fromJSON(t){return new ze(ae(t.color))}clone(){return new ze(this.color.clone())}reset(){}}class _e{constructor(t=64){this.previousVelocity=_e.EMPTY,this.rotationQuaternion=_e.EMPTY,this.angularVelocityQuaternion=_e.EMPTY,this.memory=new Float64Array(0),this.memoryStride=0,this.capacity=Math.max(1,t),this.position=new Float32Array(3*this.capacity),this.previousPosition=new Float32Array(3*this.capacity),this.previousSize=new Float32Array(3*this.capacity),this.previousColor=new Float32Array(4*this.capacity),this.velocity=new Float32Array(3*this.capacity),this.size=new Float32Array(3*this.capacity),this.startSize=new Float32Array(3*this.capacity),this.color=new Float32Array(4*this.capacity),this.startColor=new Float32Array(4*this.capacity),this.scalars=new Float64Array(this.capacity*_e.SCALAR_STRIDE),this.rotation=new Float32Array(this.capacity),this.angularVelocity=new Float32Array(this.capacity),this.uvTile=new Float32Array(this.capacity),this.startSpeed=new Float32Array(this.capacity),this.flip=new Uint8Array(this.capacity)}ensureCapacity(t){if(t<=this.capacity)return!1;let e=this.capacity;for(;e<t;)e*=2;this.position=_e.grow(this.position,3*e),this.previousPosition=_e.grow(this.previousPosition,3*e);const i=this.previousSize===this.size,s=this.previousColor===this.color;if(i||(this.previousSize=_e.grow(this.previousSize,3*e)),this.previousVelocity.length>0&&(this.previousVelocity=_e.grow(this.previousVelocity,3*e)),this.rotationQuaternion.length>0){const t=this.rotationQuaternion.length;this.rotationQuaternion=_e.grow(this.rotationQuaternion,4*e),this.angularVelocityQuaternion=_e.grow(this.angularVelocityQuaternion,4*e);for(let i=t+3;i<4*e;i+=4)this.rotationQuaternion[i]=1,this.angularVelocityQuaternion[i]=1}if(s||(this.previousColor=_e.grow(this.previousColor,4*e)),this.velocity=_e.grow(this.velocity,3*e),this.size=_e.grow(this.size,3*e),this.startSize=_e.grow(this.startSize,3*e),this.color=_e.grow(this.color,4*e),i&&(this.previousSize=this.size),s&&(this.previousColor=this.color),this.startColor=_e.grow(this.startColor,4*e),this.scalars=_e.growDouble(this.scalars,e*_e.SCALAR_STRIDE),this.memoryStride>0){const t=new Float64Array(e*this.memoryStride);t.fill(NaN),t.set(this.memory),this.memory=t}this.rotation=_e.grow(this.rotation,e),this.angularVelocity=_e.grow(this.angularVelocity,e),this.uvTile=_e.grow(this.uvTile,e),this.startSpeed=_e.grow(this.startSpeed,e);const n=new Uint8Array(e);return n.set(this.flip),this.flip=n,this.capacity=e,!0}keepPreviousVelocity(){return!(this.previousVelocity.length>=3*this.capacity)&&(this.previousVelocity=new Float32Array(3*this.capacity),!0)}recordMemory(t,e){const i=e.length;let s=this.memoryStride;if(i>s||this.memory.length<this.capacity*s){s=Math.max(s,i);const t=new Float64Array(this.capacity*s);t.fill(NaN);const e=this.memoryStride,n=this.memory,r=e>0?n.length/e:0;for(let i=0,o=0,a=0;i<r;i++,o+=e,a+=s)for(let i=0;i<e;i++)t[a+i]=n[o+i];this.memory=t,this.memoryStride=s}const n=t*s;for(let t=0;t<s;t++){const s=t<i?e[t]:void 0;this.memory[n+t]="number"==typeof s?s:NaN}}useSizeSnapshot(t){t?this.previousSize===this.size&&(this.previousSize=new Float32Array(this.size)):this.previousSize=this.size}useColorSnapshot(t){t?this.previousColor===this.color&&(this.previousColor=new Float32Array(this.color)):this.previousColor=this.color}ensureQuaternionColumns(){if(this.rotationQuaternion.length>=4*this.capacity)return!1;this.rotationQuaternion=new Float32Array(4*this.capacity),this.angularVelocityQuaternion=new Float32Array(4*this.capacity);for(let t=3;t<this.rotationQuaternion.length;t+=4)this.rotationQuaternion[t]=1,this.angularVelocityQuaternion[t]=1;return!0}swapRows(t,e){if(t===e)return;const i=3*t,s=3*e;_e.swap3(this.position,i,s),_e.swap3(this.previousPosition,i,s),this.previousSize!==this.size&&_e.swap3(this.previousSize,i,s),this.previousVelocity.length>0&&_e.swap3(this.previousVelocity,i,s),_e.swap3(this.velocity,i,s),_e.swap3(this.size,i,s),_e.swap3(this.startSize,i,s);const n=4*t,r=4*e;_e.swap4(this.color,n,r),this.previousColor!==this.color&&_e.swap4(this.previousColor,n,r),_e.swap4(this.startColor,n,r),this.rotationQuaternion.length>0&&(_e.swap4(this.rotationQuaternion,n,r),_e.swap4(this.angularVelocityQuaternion,n,r)),_e.swap3(this.scalars,t*_e.SCALAR_STRIDE,e*_e.SCALAR_STRIDE);const o=this.memoryStride;if(o>0){const i=this.memory;for(let s=0,n=t*o,r=e*o;s<o;s++,n++,r++){const t=i[n];i[n]=i[r],i[r]=t}}_e.swap1(this.rotation,t,e),_e.swap1(this.angularVelocity,t,e),_e.swap1(this.uvTile,t,e),_e.swap1(this.startSpeed,t,e),_e.swap1(this.flip,t,e)}static swap1(t,e,i){const s=t[e];t[e]=t[i],t[i]=s}static growDouble(t,e){const i=new Float64Array(e);return i.set(t),i}static swap3(t,e,i){let s=t[e];t[e]=t[i],t[i]=s,s=t[e+1],t[e+1]=t[i+1],t[i+1]=s,s=t[e+2],t[e+2]=t[i+2],t[i+2]=s}static swap4(t,e,i){_e.swap3(t,e,i);const s=t[e+3];t[e+3]=t[i+3],t[i+3]=s}static grow(t,e){const i=new Float32Array(e);return i.set(t),i}}_e.EMPTY=new Float32Array(0),_e.SCALAR_STRIDE=3,_e.AGE=0,_e.LIFE=1,_e.SPEED_MODIFIER=2;class Ve{constructor(t){this.data=t,this.next=null,this.prev=null}hasPrev(){return null!==this.prev}hasNext(){return null!==this.next}}class Ae{constructor(){this.length=0,this.head=this.tail=null}isEmpty(){return null===this.head}clear(){this.length=0,this.head=this.tail=null}front(){return null===this.head?null:this.head.data}back(){return null===this.tail?null:this.tail.data}dequeue(){if(this.head){const t=this.head.data;return this.head=this.head.next,this.head?this.head.prev=null:this.tail=null,this.length--,t}}pop(){if(this.tail){const t=this.tail.data;return this.tail=this.tail.prev,this.tail?this.tail.next=null:this.head=null,this.length--,t}}queue(t){const e=new Ve(t);this.tail||(this.tail=e),this.head&&(this.head.prev=e,e.next=this.head),this.head=e,this.length++}push(t){const e=new Ve(t);this.head||(this.head=e),this.tail&&(this.tail.next=e,e.prev=this.tail),this.tail=e,this.length++}insertBefore(t,e){const i=new Ve(e);i.next=t,i.prev=t.prev,null!==i.prev&&(i.prev.next=i),i.next.prev=i,t==this.head&&(this.head=i),this.length++}remove(t){if(null===this.head||null===this.tail)return;let e=this.head;for(t===this.head.data&&(this.head=this.head.next),t===this.tail.data&&(this.tail=this.tail.prev);null!==e.next&&e.data!==t;)e=e.next;e.data===t&&(null!==e.prev&&(e.prev.next=e.next),null!==e.next&&(e.next.prev=e.prev),this.length--)}*values(){let t=this.head;for(;null!==t;)yield t.data,t=t.next}}class Te{constructor(){this.position=new ot,this.velocity=new ot,this.age=0,this.life=1,this.size=new ot,this.rotation=0,this.color=new Pt(1,1,1,1),this.uvTile=0,this.memory=[]}get died(){return this.age>=this.life}reset(){this.memory.length=0,this.position.set(0,0,0),this.velocity.set(0,0,0),this.age=0,this.life=1,this.size.set(1,1,1),this.rotation=0,this.color.set(1,1,1,1),this.uvTile=0}}class Oe{get startSpeed(){return this.store.startSpeed[this.storeIndex]}set startSpeed(t){this.store.startSpeed[this.storeIndex]=t}get age(){return this.scalars[this.scalarOffset]}set age(t){this.scalars[this.scalarOffset]=t}get life(){return this.scalars[this.scalarOffset+1]}set life(t){this.scalars[this.scalarOffset+1]=t}get speedModifier(){return this.scalars[this.scalarOffset+2]}set speedModifier(t){this.scalars[this.scalarOffset+2]=t}get angularVelocity(){const t=this.angularVelocityQuaternion;return void 0!==t?t:this.store.angularVelocity[this.storeIndex]}set angularVelocity(t){if("number"==typeof t)this.angularVelocityQuaternion=void 0,this.store.angularVelocity[this.storeIndex]=t;else if(void 0===t)this.angularVelocityQuaternion=void 0,this.store.angularVelocity[this.storeIndex]=0;else{let e=this.angularVelocityQuaternion;void 0===e&&(this.store.ensureQuaternionColumns(),e=new _t(this.store.angularVelocityQuaternion,4*this.storeIndex),this.angularVelocityQuaternion=e),e!==t&&e.copy(t)}}get rotation(){const t=this.rotationQuaternion;return void 0!==t?t:this.store.rotation[this.storeIndex]}set rotation(t){if("number"==typeof t)this.rotationQuaternion=void 0,this.store.rotation[this.storeIndex]=t;else{let e=this.rotationQuaternion;void 0===e&&(this.store.ensureQuaternionColumns(),e=new _t(this.store.rotationQuaternion,4*this.storeIndex),this.rotationQuaternion=e),e!==t&&e.copy(t)}}get uvTile(){return this.store.uvTile[this.storeIndex]}set uvTile(t){this.store.uvTile[this.storeIndex]=t}get flip(){return this.store.flip[this.storeIndex]}set flip(t){this.store.flip[this.storeIndex]=t}constructor(t=new _e(1),e=0){this.rotationQuaternion=void 0,this.angularVelocityQuaternion=void 0,this.memory=[],this.store=t,this.storeIndex=e;const i=3*e,s=4*e;this.position=new Ot(t.position,i),this.previousPosition=new Ot(t.previousPosition,i),this.previousVelocity=new Ot(t.previousVelocity,i),this.velocity=new Ot(t.velocity,i),this.size=new Ot(t.size,i),this.startSize=new Ot(t.startSize,i),this.color=new Ft(t.color,s),this.startColor=new Ft(t.startColor,s),this.scalars=t.scalars,this.scalarOffset=e*_e.SCALAR_STRIDE,this.size.set(1,1,1),this.startSize.set(1,1,1),this.life=1,this.speedModifier=1}setStoreIndex(t){this.storeIndex=t,this.rebind()}rebind(){const t=this.store,e=3*this.storeIndex,i=4*this.storeIndex;this.position.bind(t.position,e),this.previousPosition.bind(t.previousPosition,e),this.previousVelocity.bind(t.previousVelocity,e),this.velocity.bind(t.velocity,e),this.size.bind(t.size,e),this.startSize.bind(t.startSize,e),this.color.bind(t.color,i),this.startColor.bind(t.startColor,i),this.rotationQuaternion?.bind(t.rotationQuaternion,i),this.angularVelocityQuaternion?.bind(t.angularVelocityQuaternion,i),this.scalars=t.scalars,this.scalarOffset=this.storeIndex*_e.SCALAR_STRIDE}get died(){return this.age>=this.life}reset(){this.memory.length=0}}const $e=new Float32Array(0);class Pe{constructor(t,e,i){this.position=t,this.size=e,this.color=i}}class Ce{get startSpeed(){return this.store.startSpeed[this.storeIndex]}set startSpeed(t){this.store.startSpeed[this.storeIndex]=t}get age(){return this.scalars[this.scalarOffset]}set age(t){this.scalars[this.scalarOffset]=t}get life(){return this.scalars[this.scalarOffset+1]}set life(t){this.scalars[this.scalarOffset+1]=t}get speedModifier(){return this.scalars[this.scalarOffset+2]}set speedModifier(t){this.scalars[this.scalarOffset+2]=t}get previous(){return this._previous??(this._previous=new Ae)}set previous(t){this._previous=t}get uvTile(){return this.store.uvTile[this.storeIndex]}set uvTile(t){this.store.uvTile[this.storeIndex]=t}constructor(t=new _e(1),e=0){this.length=30,this._previous=void 0,this.historyPositions=$e,this.historySizes=$e,this.historyBaseSizes=$e,this.headWidthScale=1,this.historyColors=$e,this.historySides=$e,this.historyAges=$e,this.historyDistances=$e,this.historyCapacity=0,this.historyHead=0,this.historyCount=0,this.memory=[],this.store=t,this.storeIndex=e;const i=3*e,s=4*e;this.position=new Ot(t.position,i),this.previousPosition=new Ot(t.previousPosition,i),this.previousVelocity=new Ot(t.previousVelocity,i),this.velocity=new Ot(t.velocity,i),this.size=new Ot(t.size,i),this.startSize=new Ot(t.startSize,i),this.color=new Ft(t.color,s),this.startColor=new Ft(t.startColor,s),this.scalars=t.scalars,this.scalarOffset=e*_e.SCALAR_STRIDE,this.size.set(1,1,1),this.startSize.set(1,1,1),this.life=1,this.speedModifier=1}setStoreIndex(t){this.storeIndex=t,this.rebind()}rebind(){const t=this.store,e=3*this.storeIndex,i=4*this.storeIndex;this.position.bind(t.position,e),this.previousPosition.bind(t.previousPosition,e),this.previousVelocity.bind(t.previousVelocity,e),this.velocity.bind(t.velocity,e),this.size.bind(t.size,e),this.startSize.bind(t.startSize,e),this.color.bind(t.color,i),this.startColor.bind(t.startColor,i),this.scalars=t.scalars,this.scalarOffset=this.storeIndex*_e.SCALAR_STRIDE}ensureHistoryCapacity(t){this.historyCapacity!==t&&(this.historyCapacity=t,this.historySizes.length<t&&(this.historyPositions=new Float32Array(3*t),this.historySizes=new Float32Array(t),this.historyBaseSizes=new Float32Array(t),this.historyColors=new Float32Array(4*t),this.historyAges=new Float32Array(t),this.historyDistances=new Float32Array(t),this.historySides.length>0&&(this.historySides=new Float32Array(3*t))),this.historyHead=0,this.historyCount=0)}ensureSideHistory(){this.historySides.length<3*this.historyCapacity&&(this.historySides=new Float32Array(3*this.historyCapacity))}resetHistory(){this.historyHead=0,this.historyCount=0}getHistoryIndex(t){const e=this.historyCapacity;return(this.historyHead-this.historyCount+e+t)%e}update(t=!1,e=!0){0===this.historyCapacity&&this.ensureHistoryCapacity(Math.max(1,Math.ceil(this.length)));const i=this.historyCapacity,s=this.store,n=this.storeIndex,r=n*_e.SCALAR_STRIDE,o=s.scalars[r+_e.AGE];if(o>=s.scalars[r+_e.LIFE])return void this.dropOldest();const a=t&&this.historyCount>0,h=a?(this.historyHead+i-1)%i:this.historyHead,l=3*h,c=this.historyPositions,u=s.position,d=3*n;c[l]=u[d],c[l+1]=u[d+1],c[l+2]=u[d+2];const f=s.size[d];this.historyBaseSizes[h]=f,this.historySizes[h]=f*this.headWidthScale;const m=4*h,p=this.historyColors,y=s.color,g=4*n;p[m]=y[g],p[m+1]=y[g+1],p[m+2]=y[g+2],p[m+3]=y[g+3],this.historyAges[h]=o,a||(this.historyHead=(h+1)%i,this.historyCount<i&&this.historyCount++),e&&this.measureHeadDistance()}measureHeadDistance(){const t=this.historyCount;if(0===t)return;const e=this.historyCapacity,i=(this.historyHead+e-1)%e;if(1===t)return void(this.historyDistances[i]=0);const s=(i+e-1)%e,n=this.historyPositions,r=n[3*i]-n[3*s],o=n[3*i+1]-n[3*s+1],a=n[3*i+2]-n[3*s+2];this.historyDistances[i]=this.historyDistances[s]+Math.sqrt(r*r+o*o+a*a)}dropOldest(){this.historyCount>0&&this.historyCount--}get died(){return this.age>=this.life}reset(){this.memory.length=0,this.headWidthScale=1,this.resetHistory()}}function Fe(t,e){return Math.floor(A()*(e-t))+t}const Ie=new ot(0,1,0),Ue=new ot(0,0,0),Be=new ot(1,1,1),Ee=new ot(0,0,1),Ne=1e-6;var De;!function(t){t[t.Death=0]="Death",t[t.Birth=1]="Birth",t[t.Frame=2]="Frame"}(De||(De={}));const ke={color:1,size:2,rotation:4,lifetime:8};function Re(t){let e=0;for(const i of t)e|=ke[i]??0;return e}class Le{constructor(t,e,i,s=De.Frame,n=1,r=[]){this.particleSystem=t,this.useVelocityAsBasis=e,this.subParticleSystem=i,this.mode=s,this.emitProbability=n,this.inherit=r,this.type="EmitSubParticleSystem",this.q_=new rt,this.v_=new ot,this.v2_=new ot,this.v3_=new ot,this.subEmissions=new Array,this.spareEmissions=new Array;const o=this.target;o&&(o.onlyUsedByOther=!0)}initialize(t){}update(t,e){(this.mode===De.Frame||this.mode===De.Birth&&0===t.age||this.mode===De.Death&&t.age+e>=t.life)&&this.emit(t,e)}get target(){const t=this.subParticleSystem;if(null===t||"object"!=typeof t)return;const e=t.system;return e?.isDisposed?void 0:e}emit(t,e){if(!this.target)return;if(A()>this.emitProbability)return;const i=this.spareEmissions.pop(),s=void 0!==i?i:{burstParticleCount:0,burstParticleIndex:0,isBursting:!1,burstIndex:0,burstWaveIndex:0,time:0,waitEmiting:0,matrix:new ut,travelDistance:0,particle:void 0,serial:void 0,previousWorldPos:void 0};s.burstParticleCount=0,s.burstParticleIndex=0,s.isBursting=!1,s.burstIndex=0,s.burstWaveIndex=0,s.time=0,s.waitEmiting=0,s.travelDistance=0,this.mode===De.Death?(s.particle=Le.copyInto(s.ghost??(s.ghost=new Oe),t),s.serial=void 0):(s.particle=t,s.serial=t.serial),s.inherit=Re(this.inherit),this.mode===De.Death&&(s.inherit&=~ke.lifetime),s.previousWorldPos=void 0,this.setMatrixFromParticle(s.matrix,t),this.subEmissions.push(s)}frameUpdate(t){const e=this.target;if(e)for(let i=0;i<this.subEmissions.length;i++)if(this.subEmissions[i].time>=e.duration){const t=this.subEmissions[i];t.particle=void 0,t.matrix=new ut,this.spareEmissions.push(t),this.subEmissions[i]=this.subEmissions[this.subEmissions.length-1],this.subEmissions.length=this.subEmissions.length-1,i--}else{const s=this.subEmissions[i],n=s.particle;void 0!==n&&n===s.ghost||(void 0!==n&&n.age<n.life&&n.serial===s.serial?this.setMatrixFromParticle(s.matrix,n):s.particle=void 0),e.emit(t,s,s.matrix)}else this.clearEmissions()}toJSON(){return{type:this.type,subParticleSystem:"string"==typeof this.subParticleSystem?this.subParticleSystem:this.subParticleSystem?this.subParticleSystem.uuid:"",useVelocityAsBasis:this.useVelocityAsBasis,mode:this.mode,emitProbability:this.emitProbability,...this.inherit.length>0?{inherit:this.inherit.slice()}:{}}}static fromJSON(t,e){return new Le(e,t.useVelocityAsBasis,t.subParticleSystem,t.mode,t.emitProbability,Le.validInherit(t.inherit))}clone(){return new Le(this.particleSystem,this.useVelocityAsBasis,this.subParticleSystem,this.mode,this.emitProbability,this.inherit.slice())}reset(){}clearEmissions(){for(const t of this.subEmissions)t.particle=void 0,this.spareEmissions.push(t);this.subEmissions.length=0}static copyInto(t,e){return t.position.copy(e.position),t.velocity.copy(e.velocity),t.color.copy(e.color),t.size.copy(e.size),t.rotation=e.rotation??0,t.age=e.age,t.life=e.life,t}static validInherit(t){return Array.isArray(t)?t.filter(t=>t in ke):[]}setMatrixFromParticle(t,e){let i;if(void 0===e.rotation||this.useVelocityAsBasis){const i=e.position,s=this.v3_.copy(e.velocity),n=s.length(),r=this.v_,o=this.v2_;if(n<Ne)r.set(1,0,0),o.set(0,1,0),s.set(0,0,1);else if(s.divideScalar(n),Math.abs(s.x)<Ne&&Math.abs(s.y)<Ne){const t=s.z>0?1:-1;r.set(1,0,0),o.set(0,t,0),s.set(0,0,t)}else r.copy(Ee).cross(s).normalize(),o.copy(s).cross(r);t.set(r.x,o.x,s.x,i.x,r.y,o.y,s.y,i.y,r.z,o.z,s.z,i.z,0,0,0,1)}else e.rotation instanceof rt?i=e.rotation:(this.q_.setFromAxisAngle(Ee,e.rotation),i=this.q_),t.compose(e.position,i,Be);this.particleSystem.worldSpace||t.multiplyMatrices(this.particleSystem.emitter.matrixWorld,t)}}class qe{initialize(t,e){this.ps=e,this.x.startGen(t.memory),this.y.startGen(t.memory),this.z.startGen(t.memory)}constructor(t,e,i,s="world"){this.x=t,this.y=e,this.z=i,this.space=s,this.type="ForceOverLife",this._temp=new ot,this._frame=new ye}_step(t){const e=this.ps;return(void 0===e||e.worldSpace)&&"world"===this.space?t*(e?.motionScale??1):t}update(t,e){const i=t.age/t.life;this._temp.set(this.x.genValue(t.memory,i),this.y.genValue(t.memory,i),this.z.genValue(t.memory,i));const s=void 0===this.ps||this.ps.worldSpace;this._frame.toSimulation(this._temp,this.space,s),t.velocity.addScaledVector(this._temp,this._step(e))}updateAll(t,e,i){const s=this._temp,n=this.x,r=this.y,o=this.z,a=this._frame,h=this.space,l=void 0===this.ps||this.ps.worldSpace,c=l!==("world"===h),u=this._step(i);for(let i=0;i<e;i++){const e=t[i];if(e.age>=e.life)continue;const d=e.memory,f=e.age/e.life;s.set(n.genValue(d,f),r.genValue(d,f),o.genValue(d,f)),c&&a.toSimulation(s,h,l),e.velocity.addScaledVector(s,u)}}toJSON(){return{type:this.type,x:this.x.toJSON(),y:this.y.toJSON(),z:this.z.toJSON(),..."world"!==this.space?{space:this.space}:{}}}static fromJSON(t){return new qe(Xt(t.x),Xt(t.y),Xt(t.z),me(t.space,"world"))}frameUpdate(t){void 0!==this.ps&&this.ps.worldSpace!==("world"===this.space)&&this._frame.refresh(this.ps)}clone(){return new qe(this.x.clone(),this.y.clone(),this.z.clone(),this.space)}reset(){}}class Je{constructor(t,e={}){this.type="FrameOverLife",this.salt=new Gt(0,1),this.frame=t,this.fps=e.fps??0,this.cycles=e.cycles??1,this.frameCount=e.frameCount??0,this.loop=e.loop??!0,this.random=e.random??!1,this.startFrame=e.startFrame}get frame(){return this._frame}set frame(t){this._frame=t}isPlain(){return!(this.fps>0)&&1===this.cycles&&void 0===this.startFrame}initialize(t){this._frame.startGen(t.memory),this.startFrame?.startGen(t.memory),this.salt.startGen(t.memory)}update(t,e){t.uvTile=this.frameAt(t,t.age,t.age/t.life)}updateAll(t,e,i){for(let i=0;i<e;i++){const e=t[i];e.age>=e.life||(e.uvTile=this.frameAt(e,e.age,e.age/e.life))}}frameAt(t,e,i){if(this.fps>0){const s=this.sampleFrame(t,i),n=this.frameCount;let r=Math.floor(e*this.fps)+this.offset(t);return this.random&&n>0?s+Math.floor(Je.hash(r,this.saltOf(t))*n):(n>0&&(r=this.loop?Je.wrap(r,n):Math.min(r,n-1)),s+r)}let s;if(1!==this.cycles&&this.cycles>0){const e=i*this.cycles;s=this.sampleFrame(t,i>=1?1:e-Math.floor(e))}else s=this.sampleFrame(t,i);return void 0!==this.startFrame&&(s+=this.offset(t),this.frameCount>0&&(s=Je.wrap(s,this.frameCount))),s}offset(t){return void 0!==this.startFrame?Math.floor(this.startFrame.genValue(t.memory)):0}saltOf(t){const e=t.memory[this.salt.indexCount];return"number"==typeof e?e:0}static hash(t,e){const i=43758.5453*Math.sin(12.9898*t+7833.233*e);return Math.min(i-Math.floor(i),.999999)}static wrap(t,e){return(t%e+e)%e}sampleFrame(t,e){return"function"===this._frame.type?this._frame.genValue(t.memory,e):this._frame.genValue(t.memory)}frameUpdate(t){this._frame.refreshTable?.()}toJSON(){return{type:this.type,frame:this.frame.toJSON(),...this.fps>0?{fps:this.fps}:{},...1!==this.cycles?{cycles:this.cycles}:{},...this.frameCount>0?{frameCount:this.frameCount}:{},...this.loop?{}:{loop:!1},...this.random?{random:!0}:{},...void 0!==this.startFrame?{startFrame:this.startFrame.toJSON()}:{}}}static fromJSON(t){return new Je(Xt(t.frame),{fps:"number"==typeof t.fps?t.fps:void 0,cycles:"number"==typeof t.cycles?t.cycles:void 0,frameCount:"number"==typeof t.frameCount?t.frameCount:void 0,loop:"boolean"==typeof t.loop?t.loop:void 0,random:!0===t.random,startFrame:void 0!==t.startFrame?Xt(t.startFrame):void 0})}clone(){return new Je(this.frame.clone(),{fps:this.fps,cycles:this.cycles,frameCount:this.frameCount,loop:this.loop,random:this.random,startFrame:this.startFrame?.clone()})}reset(){}}class We{constructor(t,e){this.center=t,this.magnitude=e,this.type="GravityForce",this.temp=new ot}initialize(t){}update(t,e){const i=t.position.distanceToSquared(this.center);0!==i&&(this.temp.copy(this.center).sub(t.position).normalize(),t.velocity.addScaledVector(this.temp,this.magnitude/i*e))}updateAll(t,e,i){const s=this.center.x,n=this.center.y,r=this.center.z,o=this.magnitude*i;for(let i=0;i<e;i++){const e=t[i];if(e.age>=e.life)continue;const a=e.position,h=s-a.x,l=n-a.y,c=r-a.z,u=h*h+l*l+c*c;if(0===u)continue;const d=o/(u*Math.sqrt(u)),f=e.velocity;f.x+=h*d,f.y+=l*d,f.z+=c*d}}frameUpdate(t){}toJSON(){return{type:this.type,center:[this.center.x,this.center.y,this.center.z],magnitude:this.magnitude}}static fromJSON(t){return new We(Jt(t.center,new ot(0,0,0)),"number"==typeof t.magnitude?t.magnitude:0)}clone(){return new We(this.center.clone(),this.magnitude)}reset(){}}class Qe{constructor(t=new Qt(1),e="initial"){this.multiplier=t,this.mode=e,this.type="InheritVelocity",this._temp=new ot,this._tempPos=new ot,this._tempQInv=new rt,this._tempScaleInv=new ot(1,1,1)}initialize(t,e){this.ps=e,this.multiplier.startGen(t.memory),"initial"===this.mode&&e.emitterVelocity&&(this._temp.copy(e.emitterVelocity),e.worldSpace||(this.decomposeInverse(e),this._temp.multiply(this._tempScaleInv).applyQuaternion(this._tempQInv)),t.velocity.addScaledVector(this._temp,this.multiplier.genValue(t.memory,0)))}frameUpdate(t){this.ps&&!this.ps.worldSpace&&this.decomposeInverse(this.ps)}update(t,e){"current"===this.mode&&void 0!==this.ps&&this.ps.emitterVelocity&&(this._temp.copy(this.ps.emitterVelocity),this.ps.worldSpace||this._temp.multiply(this._tempScaleInv).applyQuaternion(this._tempQInv),t.position.addScaledVector(this._temp,this.multiplier.genValue(t.memory,t.age/t.life)*e))}decomposeInverse(t){t.emitter.matrixWorld.decompose(this._tempPos,this._tempQInv,this._tempScaleInv),this._tempQInv.invert(),this._tempScaleInv.set(1/this._tempScaleInv.x,1/this._tempScaleInv.y,1/this._tempScaleInv.z)}toJSON(){return{type:this.type,multiplier:this.multiplier.toJSON(),mode:this.mode}}static fromJSON(t){return new Qe(t.multiplier?Xt(t.multiplier):new Qt(1),"current"===t.mode?"current":"initial")}clone(){return new Qe(this.multiplier.clone(),this.mode)}reset(){}}class Ge{initialize(t,e){void 0!==e&&(this.ps=e),this.speed.startGen(t.memory)}motionScale(){const t=this.ps;return void 0!==t&&t.worldSpace?t.motionScale??1:1}constructor(t,e){this.speed=t,this.dampen=e,this.type="LimitSpeedOverLife"}dampenStep(t){const e=this.dampen>1?1:this.dampen>0?this.dampen:0;return 1-Math.pow(1-e/3,60*t)}update(t,e){const i=t.velocity.length(),s=this.speed.genValue(t.memory,t.age/t.life)*this.motionScale();if(i>s){const n=(i-s)/i;t.velocity.multiplyScalar(1-n*this.dampenStep(e))}}updateAll(t,e,i){const s=this.speed,n=this.dampenStep(i),r=this.motionScale();for(let i=0;i<e;i++){const e=t[i];if(e.age>=e.life)continue;const o=e.velocity,a=o.length(),h=s.genValue(e.memory,e.age/e.life)*r;a>h&&o.multiplyScalar(1-(a-h)/a*n)}}toJSON(){return{type:this.type,speed:this.speed.toJSON(),dampen:this.dampen}}static fromJSON(t){return new Ge(Xt(t.speed),"number"==typeof t.dampen?t.dampen:1)}frameUpdate(t){this.speed.refreshTable?.()}clone(){return new Ge(this.speed.clone(),this.dampen)}reset(){}}const je=.5*(Math.sqrt(3)-1),Ye=(3-Math.sqrt(3))/6,He=1/3,Xe=1/6,Ze=(Math.sqrt(5)-1)/4,Ke=(5-Math.sqrt(5))/20,ti=new Float32Array([1,1,0,-1,1,0,1,-1,0,-1,-1,0,1,0,1,-1,0,1,1,0,-1,-1,0,-1,0,1,1,0,-1,1,0,1,-1,0,-1,-1]),ei=new Float32Array([0,1,1,1,0,1,1,-1,0,1,-1,1,0,1,-1,-1,0,-1,1,1,0,-1,1,-1,0,-1,-1,1,0,-1,-1,-1,1,0,1,1,1,0,1,-1,1,0,-1,1,1,0,-1,-1,-1,0,1,1,-1,0,1,-1,-1,0,-1,1,-1,0,-1,-1,1,1,0,1,1,1,0,-1,1,-1,0,1,1,-1,0,-1,-1,1,0,1,-1,1,0,-1,-1,-1,0,1,-1,-1,0,-1,1,1,1,0,1,1,-1,0,1,-1,1,0,1,-1,-1,0,-1,1,1,0,-1,1,-1,0,-1,-1,1,0,-1,-1,-1,0]);class ii{constructor(t=e){const e="function"==typeof t?t:function(t){let e=0,i=0,s=0,n=1;const r=function(){let t=4022871197;return function(e){e=e.toString();for(let i=0;i<e.length;i++){t+=e.charCodeAt(i);let s=.02519603282416938*t;t=s>>>0,s-=t,s*=t,t=s>>>0,s-=t,t+=4294967296*s}return 2.3283064365386963e-10*(t>>>0)}}();e=r(" "),i=r(" "),s=r(" "),e-=r(t),e<0&&(e+=1);i-=r(t),i<0&&(i+=1);s-=r(t),s<0&&(s+=1);return function(){const t=2091639*e+2.3283064365386963e-10*n;return e=i,i=s,s=t-(n=0|t)}}(t);this.p=function(t){const e=new Uint8Array(256);for(let t=0;t<256;t++)e[t]=t;for(let i=0;i<255;i++){const s=i+~~(t()*(256-i)),n=e[i];e[i]=e[s],e[s]=n}return e}(e),this.perm=new Uint8Array(512),this.permMod12=new Uint8Array(512);for(let t=0;t<512;t++)this.perm[t]=this.p[255&t],this.permMod12[t]=this.perm[t]%12}noise2D(t,e){const i=this.permMod12,s=this.perm;let n=0,r=0,o=0;const a=(t+e)*je,h=Math.floor(t+a),l=Math.floor(e+a),c=(h+l)*Ye,u=t-(h-c),d=e-(l-c);let f,m;u>d?(f=1,m=0):(f=0,m=1);const p=u-f+Ye,y=d-m+Ye,g=u-1+2*Ye,v=d-1+2*Ye,x=255&h,w=255&l;let b=.5-u*u-d*d;if(b>=0){const t=3*i[x+s[w]];b*=b,n=b*b*(ti[t]*u+ti[t+1]*d)}let S=.5-p*p-y*y;if(S>=0){const t=3*i[x+f+s[w+m]];S*=S,r=S*S*(ti[t]*p+ti[t+1]*y)}let M=.5-g*g-v*v;if(M>=0){const t=3*i[x+1+s[w+1]];M*=M,o=M*M*(ti[t]*g+ti[t+1]*v)}return 70*(n+r+o)}noise3D(t,e,i){const s=this.permMod12,n=this.perm;let r,o,a,h;const l=(t+e+i)*He,c=Math.floor(t+l),u=Math.floor(e+l),d=Math.floor(i+l),f=(c+u+d)*Xe,m=t-(c-f),p=e-(u-f),y=i-(d-f);let g,v,x,w,b,S;m>=p?p>=y?(g=1,v=0,x=0,w=1,b=1,S=0):m>=y?(g=1,v=0,x=0,w=1,b=0,S=1):(g=0,v=0,x=1,w=1,b=0,S=1):p<y?(g=0,v=0,x=1,w=0,b=1,S=1):m<y?(g=0,v=1,x=0,w=0,b=1,S=1):(g=0,v=1,x=0,w=1,b=1,S=0);const M=m-g+Xe,z=p-v+Xe,_=y-x+Xe,V=m-w+2*Xe,A=p-b+2*Xe,T=y-S+2*Xe,O=m-1+.5,$=p-1+.5,P=y-1+.5,C=255&c,F=255&u,I=255&d;let U=.6-m*m-p*p-y*y;if(U<0)r=0;else{const t=3*s[C+n[F+n[I]]];U*=U,r=U*U*(ti[t]*m+ti[t+1]*p+ti[t+2]*y)}let B=.6-M*M-z*z-_*_;if(B<0)o=0;else{const t=3*s[C+g+n[F+v+n[I+x]]];B*=B,o=B*B*(ti[t]*M+ti[t+1]*z+ti[t+2]*_)}let E=.6-V*V-A*A-T*T;if(E<0)a=0;else{const t=3*s[C+w+n[F+b+n[I+S]]];E*=E,a=E*E*(ti[t]*V+ti[t+1]*A+ti[t+2]*T)}let N=.6-O*O-$*$-P*P;if(N<0)h=0;else{const t=3*s[C+1+n[F+1+n[I+1]]];N*=N,h=N*N*(ti[t]*O+ti[t+1]*$+ti[t+2]*P)}return 32*(r+o+a+h)}noise4D(t,e,i,s){const n=this.perm;let r,o,a,h,l;const c=(t+e+i+s)*Ze,u=Math.floor(t+c),d=Math.floor(e+c),f=Math.floor(i+c),m=Math.floor(s+c),p=(u+d+f+m)*Ke,y=t-(u-p),g=e-(d-p),v=i-(f-p),x=s-(m-p);let w=0,b=0,S=0,M=0;y>g?w++:b++,y>v?w++:S++,y>x?w++:M++,g>v?b++:S++,g>x?b++:M++,v>x?S++:M++;const z=w>=3?1:0,_=b>=3?1:0,V=S>=3?1:0,A=M>=3?1:0,T=w>=2?1:0,O=b>=2?1:0,$=S>=2?1:0,P=M>=2?1:0,C=w>=1?1:0,F=b>=1?1:0,I=S>=1?1:0,U=M>=1?1:0,B=y-z+Ke,E=g-_+Ke,N=v-V+Ke,D=x-A+Ke,k=y-T+2*Ke,R=g-O+2*Ke,L=v-$+2*Ke,q=x-P+2*Ke,J=y-C+3*Ke,W=g-F+3*Ke,Q=v-I+3*Ke,G=x-U+3*Ke,j=y-1+4*Ke,Y=g-1+4*Ke,H=v-1+4*Ke,X=x-1+4*Ke,Z=255&u,K=255&d,tt=255&f,et=255&m;let it=.6-y*y-g*g-v*v-x*x;if(it<0)r=0;else{const t=n[Z+n[K+n[tt+n[et]]]]%32*4;it*=it,r=it*it*(ei[t]*y+ei[t+1]*g+ei[t+2]*v+ei[t+3]*x)}let st=.6-B*B-E*E-N*N-D*D;if(st<0)o=0;else{const t=n[Z+z+n[K+_+n[tt+V+n[et+A]]]]%32*4;st*=st,o=st*st*(ei[t]*B+ei[t+1]*E+ei[t+2]*N+ei[t+3]*D)}let nt=.6-k*k-R*R-L*L-q*q;if(nt<0)a=0;else{const t=n[Z+T+n[K+O+n[tt+$+n[et+P]]]]%32*4;nt*=nt,a=nt*nt*(ei[t]*k+ei[t+1]*R+ei[t+2]*L+ei[t+3]*q)}let rt=.6-J*J-W*W-Q*Q-G*G;if(rt<0)h=0;else{const t=n[Z+C+n[K+F+n[tt+I+n[et+U]]]]%32*4;rt*=rt,h=rt*rt*(ei[t]*J+ei[t+1]*W+ei[t+2]*Q+ei[t+3]*G)}let ot=.6-j*j-Y*Y-H*H-X*X;if(ot<0)l=0;else{const t=n[Z+1+n[K+1+n[tt+1+n[et+1]]]]%32*4;ot*=ot,l=ot*ot*(ei[t]*j+ei[t+1]*Y+ei[t+2]*H+ei[t+3]*X)}return 27*(r+o+a+h+l)}}const si=100,ni=new Array(si),ri=new ot,oi=new rt;function ai(t){let e=ni[t];return void 0===e&&(e=new ii(t),ni[t]=e),e}class hi{constructor(t,e,i=new Qt(1),s=new Qt(0),n=new Qt(0),r){this.frequency=t,this.power=e,this.positionAmount=i,this.rotationAmount=s,this.scrollSpeed=n,this.remap=r,this.type="Noise",this.duration=0,this.scrollOffset=0,this.scrollMemory=[],this._frequency=NaN,this._power=NaN,this._positionAmount=NaN,this._rotationAmount=NaN,this.scrollSpeed.startGen(this.scrollMemory)}sample(t,e,i){const s=t.noise2D(0,e),n=this.remap;return void 0===n?s:n.genValue(i,.5*(s+1))}initialize(t){const e="number"==typeof t.rotation;let i=t._noiseState;if(void 0===i)return i={lastPos:new ot,lastRot:0,lastRotQ:e?null:new rt,generatorX:ai(Fe(0,si)),generatorY:ai(Fe(0,si)),generatorZ:ai(Fe(0,si)),generatorW:ai(Fe(0,si))},void(t._noiseState=i);i.lastPos.set(0,0,0),i.lastRot=0,e?i.lastRotQ=null:null===i.lastRotQ?i.lastRotQ=new rt:i.lastRotQ.set(0,0,0,1),i.generatorX=ai(Fe(0,si)),i.generatorY=ai(Fe(0,si)),i.generatorZ=ai(Fe(0,si)),i.generatorW=ai(Fe(0,si))}static constantOf(t){return t instanceof Qt?t.value:NaN}rotateByNoise(t,e,i,s,n){const r=e.lastRotQ;t.multiply(r.invert()),ri.set(this.sample(e.generatorX,i,n),this.sample(e.generatorY,i,n),this.sample(e.generatorZ,i,n));const o=ri.length();o>0?(ri.multiplyScalar(1/o),oi.setFromAxisAngle(ri,this.sample(e.generatorW,i,n)*Math.PI*s)):oi.set(0,0,0,1),t.multiply(oi),r.copy(oi)}update(t,e){const i=t._noiseState;if(void 0===i)return;const s=t.memory,n=t.age/t.life,r=this._frequency,o=r==r?r:this.frequency.genValue(s,n),a=this._power,h=a==a?a:this.power.genValue(s,n),l=this._positionAmount,c=l==l?l:this.positionAmount.genValue(s,n),u=this._rotationAmount,d=u==u?u:this.rotationAmount.genValue(s,n),f=t.age*o+this.scrollOffset;if(c>0){const e=h*c;t.position.sub(i.lastPos),ri.set(this.sample(i.generatorX,f,s)*e,this.sample(i.generatorY,f,s)*e,this.sample(i.generatorZ,f,s)*e),t.position.add(ri),i.lastPos.copy(ri)}if(d>0){const e=h*d;if("number"==typeof t.rotation){const n=this.sample(i.generatorW,f,s)*Math.PI*e;t.rotation=t.rotation-i.lastRot+n,i.lastRot=n}else null!==i.lastRotQ&&this.rotateByNoise(t.rotation,i,f,e,s)}}updateAll(t,e,i){const s=e>0?t[0].store:void 0;if(void 0===s){for(let s=0;s<e;s++){const e=t[s];e.age<e.life&&this.update(e,i)}return}const n=s.position,r=s.rotation,o=s.scalars,a=_e.SCALAR_STRIDE,h=this._frequency,l=this._power,c=this._positionAmount,u=this._rotationAmount;for(let i=0,s=0,d=0;i<e;i++,s+=3,d+=a){const e=o[d],a=o[d+1];if(e>=a)continue;const f=t[i],m=f._noiseState;if(void 0===m)continue;const p=f.memory,y=e/a,g=h==h?h:this.frequency.genValue(p,y),v=l==l?l:this.power.genValue(p,y),x=c==c?c:this.positionAmount.genValue(p,y),w=u==u?u:this.rotationAmount.genValue(p,y),b=e*g+this.scrollOffset;if(x>0){const t=v*x,e=m.lastPos,i=this.sample(m.generatorX,b,p)*t,r=this.sample(m.generatorY,b,p)*t,o=this.sample(m.generatorZ,b,p)*t;n[s]=Math.fround(n[s]-e.x)+i,n[s+1]=Math.fround(n[s+1]-e.y)+r,n[s+2]=Math.fround(n[s+2]-e.z)+o,e.set(i,r,o)}if(w>0){const t=v*w;if("number"==typeof f.rotation){const e=this.sample(m.generatorW,b,p)*Math.PI*t;r[i]=r[i]-m.lastRot+e,m.lastRot=e}else null!==m.lastRotQ&&this.rotateByNoise(f.rotation,m,b,t,p)}}}toJSON(){return{type:this.type,frequency:this.frequency.toJSON(),power:this.power.toJSON(),positionAmount:this.positionAmount.toJSON(),rotationAmount:this.rotationAmount.toJSON(),scrollSpeed:this.scrollSpeed.toJSON(),...void 0!==this.remap?{remap:this.remap.toJSON()}:{}}}frameUpdate(t){this.duration+=t,this.scrollOffset+=this.scrollSpeed.genValue(this.scrollMemory,0)*t,this._frequency=hi.constantOf(this.frequency),this._power=hi.constantOf(this.power),this._positionAmount=hi.constantOf(this.positionAmount),this._rotationAmount=hi.constantOf(this.rotationAmount)}static fromJSON(t){return new hi(Xt(t.frequency),Xt(t.power),t.positionAmount?Xt(t.positionAmount):void 0,t.rotationAmount?Xt(t.rotationAmount):void 0,t.scrollSpeed?Xt(t.scrollSpeed):new Qt(0),t.remap?Xt(t.remap):void 0)}clone(){return new hi(this.frequency.clone(),this.power.clone(),this.positionAmount.clone(),this.rotationAmount.clone(),this.scrollSpeed.clone(),this.remap?.clone())}reset(){this.scrollOffset=0}}class li{constructor(t,e=new ot(0,1,0),i="local"){this.orbitSpeed=t,this.axis=e,this.space=i,this.type="OrbitOverLife",this.temp=new ot,this._frame=new ye,this._axis=new ot(0,1,0),this._center=new ot,this.rotation=new rt,this.refreshAxis()}initialize(t,e){this.ps=e,this.orbitSpeed.startGen(t.memory)}refreshAxis(){const t=this._axis.copy(this.axis),e=this._center.set(0,0,0);if(void 0!==this.ps){const i=this.ps.worldSpace;this._frame.toSimulation(t,this.space,i),this._frame.pointToSimulation(e,this.space,i)}const i=t.length();i>0?t.multiplyScalar(1/i):t.set(0,0,0)}converts(){return void 0!==this.ps&&this.ps.worldSpace!==("world"===this.space)}update(t,e){const i=this._axis;if(0===i.x&&0===i.y&&0===i.z)return;const s=t.position;s.sub(this._center),this.temp.copy(s).projectOnVector(i),this.rotation.setFromAxisAngle(i,this.orbitSpeed.genValue(t.memory,t.age/t.life)*e),s.sub(this.temp),s.applyQuaternion(this.rotation),s.add(this.temp),s.add(this._center)}updateAll(t,e,i){const s=this._axis;if(0===s.x&&0===s.y&&0===s.z)return;const n=this.orbitSpeed,r=this._center,o=this.temp,a=this.rotation;for(let h=0;h<e;h++){const e=t[h];if(e.age>=e.life)continue;const l=e.position;l.sub(r),o.copy(l).projectOnVector(s),a.setFromAxisAngle(s,n.genValue(e.memory,e.age/e.life)*i),l.sub(o),l.applyQuaternion(a),l.add(o),l.add(r)}}frameUpdate(t){this.converts()&&this._frame.refresh(this.ps),this.refreshAxis()}toJSON(){return{type:this.type,orbitSpeed:this.orbitSpeed.toJSON(),axis:[this.axis.x,this.axis.y,this.axis.z],..."local"!==this.space?{space:this.space}:{}}}static fromJSON(t){return new li(Xt(t.orbitSpeed),t.axis?new ot(t.axis[0],t.axis[1],t.axis[2]):void 0,me(t.space,"local"))}clone(){return new li(this.orbitSpeed.clone(),this.axis.clone(),this.space)}reset(){}}class ci{constructor(t){this.angularVelocity=t,this.type="Rotation3DOverLife",this.tempQuat=new rt}initialize(t){t.rotation instanceof rt&&(t.angularVelocity=new rt,this.angularVelocity.startGen(t.memory))}update(t,e){if(t.rotation instanceof rt){this.angularVelocity.genValue(t.memory,this.tempQuat,e,t.age/t.life),t.rotation.multiply(this.tempQuat);const i=t.angularVelocity;i instanceof rt&&i.copy(this.tempQuat)}}toJSON(){return{type:this.type,angularVelocity:this.angularVelocity.toJSON()}}static fromJSON(t){return new ci(ce(t.angularVelocity))}frameUpdate(t){}clone(){return new ci(this.angularVelocity.clone())}reset(){}}class ui{constructor(t,e){this.angularVelocity=t,this.speedRange=e,this.type="RotationBySpeed",this.tempQuat=new rt}initialize(t){"number"==typeof t.rotation&&this.angularVelocity.startGen(t.memory)}update(t,e){if("number"==typeof t.rotation){const i=Se(t,this.speedRange),s=this.angularVelocity.genValue(t.memory,i);t.rotation+=e*s,t.angularVelocity=s}}toJSON(){return{type:this.type,angularVelocity:this.angularVelocity.toJSON(),speedRange:this.speedRange.toJSON()}}static fromJSON(t){return new ui(Xt(t.angularVelocity),t.speedRange?Gt.fromJSON(t.speedRange):new Gt(0,1))}frameUpdate(t){}clone(){return new ui(this.angularVelocity.clone(),this.speedRange.clone())}reset(){}}class di{constructor(t){this.angularVelocity=t,this.type="RotationOverLife",this.tempQuat=new rt}initialize(t){"number"==typeof t.rotation?this.angularVelocity.startGen(t.memory):t.rotation instanceof rt&&(this.angularVelocity.startGen(t.memory),t.angularVelocity instanceof rt||(t.angularVelocity=new rt))}update(t,e){if("number"==typeof t.rotation){const i=this.angularVelocity.genValue(t.memory,t.age/t.life);t.rotation+=e*i,t.angularVelocity=i}else if(t.rotation instanceof rt){const i=this.angularVelocity.genValue(t.memory,t.age/t.life);this.turnAboutZ(t,t.rotation,i*e)}}updateAll(t,e,i){const s=this.angularVelocity;for(let n=0;n<e;n++){const e=t[n];if(e.age>=e.life)continue;const r=e.rotation;if("number"==typeof r){const t=s.genValue(e.memory,e.age/e.life);e.rotation=r+i*t,e.angularVelocity=t}else if(r instanceof rt){const t=s.genValue(e.memory,e.age/e.life);this.turnAboutZ(e,r,t*i)}}}turnAboutZ(t,e,i){const s=this.tempQuat.setFromAxisAngle(Ee,i);e.multiply(s);const n=t.angularVelocity;n instanceof rt&&n.copy(s)}toJSON(){return{type:this.type,angularVelocity:this.angularVelocity.toJSON()}}static fromJSON(t){return new di(Xt(t.angularVelocity))}frameUpdate(t){this.angularVelocity.refreshTable?.()}clone(){return new di(this.angularVelocity.clone())}reset(){}}class fi{initialize(t){this.size.startGen(t.memory)}constructor(t,e){this.size=t,this.speedRange=e,this.type="SizeBySpeed"}update(t){const e=Se(t,this.speedRange);this.size instanceof ue?this.size.genValue(t.memory,t.size,e).multiply(t.startSize):t.size.copy(t.startSize).multiplyScalar(this.size.genValue(t.memory,e))}toJSON(){return{type:this.type,size:this.size.toJSON(),speedRange:this.speedRange.toJSON()}}static fromJSON(t){return new fi(fe(t.size),t.speedRange?Gt.fromJSON(t.speedRange):new Gt(0,1))}frameUpdate(t){}clone(){return new fi(this.size.clone(),this.speedRange.clone())}reset(){}}class mi{constructor(t){this.type="SizeOverLife",this._sizeIsVector3=!1,this.size=t}get size(){return this._size}set size(t){this._size=t,this._sizeIsVector3=t instanceof ue}initialize(t){this._size.startGen(t.memory)}update(t){const e=t.age/t.life;if(this._sizeIsVector3)this._size.genValue(t.memory,t.size,e).multiply(t.startSize);else{const i=this._size.genValue(t.memory,e),s=t.size,n=t.startSize;s.x=n.x*i,s.y=n.y*i,s.z=n.z*i}}updateAll(t,e,i){if(this._sizeIsVector3){const i=this._size;for(let s=0;s<e;s++){const e=t[s];e.age>=e.life||i.genValue(e.memory,e.size,e.age/e.life).multiply(e.startSize)}return}const s=this._size;for(let i=0;i<e;i++){const e=t[i];if(e.age>=e.life)continue;const n=s.genValue(e.memory,e.age/e.life),r=e.size,o=e.startSize;r.x=o.x*n,r.y=o.y*n,r.z=o.z*n}}toJSON(){return{type:this.type,size:this.size.toJSON()}}static fromJSON(t){return new mi(fe(t.size))}frameUpdate(t){this._size.refreshTable?.()}clone(){return new mi(this.size.clone())}reset(){}}class pi{initialize(t){this.speed.startGen(t.memory)}constructor(t){this.speed=t,this.type="SpeedOverLife"}update(t){t.speedModifier=this.speed.genValue(t.memory,t.age/t.life)}updateAll(t,e,i){const s=this.speed;for(let i=0;i<e;i++){const e=t[i];e.age>=e.life||(e.speedModifier=s.genValue(e.memory,e.age/e.life))}}toJSON(){return{type:this.type,speed:this.speed.toJSON()}}static fromJSON(t){return new pi(Xt(t.speed))}frameUpdate(t){this.speed.refreshTable?.()}clone(){return new pi(this.speed.clone())}reset(){}}function yi(t){return 0===t?0:1/t}class gi{constructor(t,e,i,s,n=0){this.scale=t,this.octaves=e,this.velocityMultiplier=i,this.timeScale=s,this.seed=n,this.type="TurbulenceField",this.timeOffset=new ot,this.initialOffset=new ot,this.temp=new ot,this.temp2=new ot;const r=$(n);this.generator=new ii(r),this.initialOffset.set(r()*yi(t.x)*s.x,r()*yi(t.y)*s.y,r()*yi(t.z)*s.z),this.timeOffset.copy(this.initialOffset)}initialize(t){}update(t,e){const i=t.position.x*yi(this.scale.x),s=t.position.y*yi(this.scale.y),n=t.position.z*yi(this.scale.z);this.temp.set(0,0,0);let r=1;for(let t=0;t<this.octaves;t++)this.temp2.set(this.generator.noise4D(i*r,s*r,n*r,this.timeOffset.x*r)/r,this.generator.noise4D(i*r,s*r,n*r,this.timeOffset.y*r)/r,this.generator.noise4D(i*r,s*r,n*r,this.timeOffset.z*r)/r),this.temp.add(this.temp2),r*=2;this.temp.multiply(this.velocityMultiplier),t.velocity.addScaledVector(this.temp,e)}updateAll(t,e,i){const s=e>0?t[0].store:void 0;if(void 0===s){for(let s=0;s<e;s++){const e=t[s];e.age<e.life&&this.update(e,i)}return}const n=s.position,r=s.velocity,o=s.scalars,a=_e.SCALAR_STRIDE,h=this.generator,l=this.octaves,c=yi(this.scale.x),u=yi(this.scale.y),d=yi(this.scale.z),f=this.velocityMultiplier.x*i,m=this.velocityMultiplier.y*i,p=this.velocityMultiplier.z*i,y=this.timeOffset.x,g=this.timeOffset.y,v=this.timeOffset.z;for(let t=0,i=0,s=0;t<e;t++,i+=3,s+=a){if(o[s]>=o[s+1])continue;const t=n[i]*c,e=n[i+1]*u,a=n[i+2]*d;let x=0,w=0,b=0,S=1;for(let i=0;i<l;i++){const i=t*S,s=e*S,n=a*S;x+=h.noise4D(i,s,n,y*S)/S,w+=h.noise4D(i,s,n,g*S)/S,b+=h.noise4D(i,s,n,v*S)/S,S*=2}r[i]+=x*f,r[i+1]+=w*m,r[i+2]+=b*p}}toJSON(){return{type:this.type,scale:[this.scale.x,this.scale.y,this.scale.z],octaves:this.octaves,velocityMultiplier:[this.velocityMultiplier.x,this.velocityMultiplier.y,this.velocityMultiplier.z],timeScale:[this.timeScale.x,this.timeScale.y,this.timeScale.z],...0!==this.seed?{seed:this.seed}:{}}}frameUpdate(t){this.timeOffset.x+=t*this.timeScale.x,this.timeOffset.y+=t*this.timeScale.y,this.timeOffset.z+=t*this.timeScale.z}static fromJSON(t){return new gi(Jt(t.scale,new ot(1,1,1)),"number"==typeof t.octaves?t.octaves:1,Jt(t.velocityMultiplier,new ot(1,1,1)),Jt(t.timeScale,new ot(1,1,1)),"number"==typeof t.seed?t.seed:0)}clone(){return new gi(this.scale.clone(),this.octaves,this.velocityMultiplier.clone(),this.timeScale.clone(),this.seed)}reset(){this.timeOffset.copy(this.initialOffset)}}const vi=new ot(1,0,0),xi=new ot(0,1,0),wi=new ot(0,0,1);class bi{constructor(t=new Qt(0),e=new Qt(0),i=new Qt(0),s=new Qt(0),n=new Qt(0),r=new Qt(0),o="local",a=new Qt(0),h=new ot){this.linearX=t,this.linearY=e,this.linearZ=i,this.orbitalX=s,this.orbitalY=n,this.orbitalZ=r,this.space=o,this.radial=a,this.orbitalOffset=h,this.type="VelocityOverLife",this._temp=new ot,this._tempEmitterPos=new ot,this._tempQ=new rt,this._tempQInv=new rt,this._tempScale=new ot(1,1,1),this._tempScaleInv=new ot(1,1,1),this._tempRot=new rt,this._axisX=new ot(1,0,0),this._axisY=new ot(0,1,0),this._axisZ=new ot(0,0,1),this._center=new ot}initialize(t,e){this.ps=e,this.linearX.startGen(t.memory),this.linearY.startGen(t.memory),this.linearZ.startGen(t.memory),this.orbitalX.startGen(t.memory),this.orbitalY.startGen(t.memory),this.orbitalZ.startGen(t.memory),this.radial.startGen(t.memory)}frameUpdate(t){this.ps&&(this.ps.emitter.matrixWorld.decompose(this._tempEmitterPos,this._tempQ,this._tempScale),this._tempQInv.copy(this._tempQ).invert(),this._tempScaleInv.set(1/this._tempScale.x,1/this._tempScale.y,1/this._tempScale.z),this._axisX.copy(vi),this._axisY.copy(xi),this._axisZ.copy(wi),this._center.copy(this.orbitalOffset),this.ps.worldSpace&&(this._axisX.applyQuaternion(this._tempQ),this._axisY.applyQuaternion(this._tempQ),this._axisZ.applyQuaternion(this._tempQ),this._center.multiply(this._tempScale).applyQuaternion(this._tempQ).add(this._tempEmitterPos)))}update(t,e){const i=t.age/t.life;this._temp.set(this.linearX.genValue(t.memory,i),this.linearY.genValue(t.memory,i),this.linearZ.genValue(t.memory,i));const s=void 0!==this.ps&&this.ps.worldSpace;s&&"local"===this.space?this._temp.multiply(this._tempScale).applyQuaternion(this._tempQ):s||"world"!==this.space||this._temp.multiply(this._tempScaleInv).applyQuaternion(this._tempQInv),t.position.addScaledVector(this._temp,e);const n=this.radial.genValue(t.memory,i);if(0!==n){this._temp.copy(t.position).sub(this._center);const i=this._temp.length();i>0&&t.position.addScaledVector(this._temp,n*e/i)}const r=this.orbitalX.genValue(t.memory,i)*e,o=this.orbitalY.genValue(t.memory,i)*e,a=this.orbitalZ.genValue(t.memory,i)*e;0===r&&0===o&&0===a||(t.position.sub(this._center),this.orbit(t.position,this._axisX,r),this.orbit(t.position,this._axisY,o),this.orbit(t.position,this._axisZ,a),t.position.add(this._center))}orbit(t,e,i){0!==i&&(this._tempRot.setFromAxisAngle(e,i),t.applyQuaternion(this._tempRot))}toJSON(){return{type:this.type,linearX:this.linearX.toJSON(),linearY:this.linearY.toJSON(),linearZ:this.linearZ.toJSON(),orbitalX:this.orbitalX.toJSON(),orbitalY:this.orbitalY.toJSON(),orbitalZ:this.orbitalZ.toJSON(),space:this.space,radial:this.radial.toJSON(),orbitalOffset:[this.orbitalOffset.x,this.orbitalOffset.y,this.orbitalOffset.z]}}static fromJSON(t){const e=t=>t?Xt(t):new Qt(0);return new bi(e(t.linearX),e(t.linearY),e(t.linearZ),e(t.orbitalX),e(t.orbitalY),e(t.orbitalZ),"world"===t.space?"world":"local",e(t.radial),Array.isArray(t.orbitalOffset)?new ot(t.orbitalOffset[0]??0,t.orbitalOffset[1]??0,t.orbitalOffset[2]??0):new ot)}clone(){return new bi(this.linearX.clone(),this.linearY.clone(),this.linearZ.clone(),this.orbitalX.clone(),this.orbitalY.clone(),this.orbitalZ.clone(),this.space,this.radial.clone(),this.orbitalOffset.clone())}reset(){}}class Si{initialize(t){this.width.startGen(t.memory)}constructor(t,e=!1){this.width=t,this.absolute=e,this.type="WidthOverLength"}update(t){if(!(t instanceof Ce))return;const e=t.memory;t.headWidthScale=this.absolute?1:this.width.genValue(e,0);const i=t.historyCount;if(0===i)return;const s=t.historyCapacity,n=t.historySizes,r=t.historyBaseSizes,o=1/i,a=this.absolute;let h=t.getHistoryIndex(0);for(let t=0;t<i;t++){const l=this.width.genValue(e,(i-t)*o);n[h]=a?l:r[h]*l,h++,h===s&&(h=0)}}frameUpdate(t){}toJSON(){return{type:this.type,width:this.width.toJSON(),absolute:this.absolute}}static fromJSON(t){return new Si(Xt(t.width),t.absolute??!0)}clone(){return new Si(this.width.clone(),this.absolute)}reset(){}}const Mi={ApplyForce:{type:"ApplyForce",constructor:ge,params:[["direction",["vec3"]],["magnitude",["value"]],["space",["string"]]],loadJSON:ge.fromJSON},Noise:{type:"Noise",constructor:hi,params:[["frequency",["value"]],["power",["value"]],["positionAmount",["value"]],["rotationAmount",["value"]],["scrollSpeed",["value"]],["remap",["valueFunc"]]],loadJSON:hi.fromJSON},TurbulenceField:{type:"TurbulenceField",constructor:gi,params:[["scale",["vec3"]],["octaves",["number"]],["velocityMultiplier",["vec3"]],["timeScale",["vec3"]],["seed",["number"]]],loadJSON:gi.fromJSON},GravityForce:{type:"GravityForce",constructor:We,params:[["center",["vec3"]],["magnitude",["number"]]],loadJSON:We.fromJSON},ColorOverLife:{type:"ColorOverLife",constructor:ze,params:[["color",["colorFunc"]]],loadJSON:ze.fromJSON},RotationOverLife:{type:"RotationOverLife",constructor:di,params:[["angularVelocity",["value","valueFunc"]]],loadJSON:di.fromJSON},Rotation3DOverLife:{type:"Rotation3DOverLife",constructor:ci,params:[["angularVelocity",["rotationFunc"]]],loadJSON:ci.fromJSON},SizeOverLife:{type:"SizeOverLife",constructor:mi,params:[["size",["value","valueFunc","vec3Func"]]],loadJSON:mi.fromJSON},ColorBySpeed:{type:"ColorBySpeed",constructor:Me,params:[["color",["colorFunc"]],["speedRange",["range"]]],loadJSON:Me.fromJSON},RotationBySpeed:{type:"RotationBySpeed",constructor:ui,params:[["angularVelocity",["value","valueFunc"]],["speedRange",["range"]]],loadJSON:ui.fromJSON},SizeBySpeed:{type:"SizeBySpeed",constructor:fi,params:[["size",["value","valueFunc","vec3Func"]],["speedRange",["range"]]],loadJSON:fi.fromJSON},SpeedOverLife:{type:"SpeedOverLife",constructor:pi,params:[["speed",["value","valueFunc"]]],loadJSON:pi.fromJSON},FrameOverLife:{type:"FrameOverLife",constructor:Je,params:[["frame",["value","valueFunc"]],["fps",["number"]],["cycles",["number"]],["frameCount",["number"]],["loop",["boolean"]],["random",["boolean"]],["startFrame",["value"]]],loadJSON:Je.fromJSON},ForceOverLife:{type:"ForceOverLife",constructor:qe,params:[["x",["value","valueFunc"]],["y",["value","valueFunc"]],["z",["value","valueFunc"]],["space",["string"]]],loadJSON:qe.fromJSON},VelocityOverLife:{type:"VelocityOverLife",constructor:bi,params:[["linearX",["value","valueFunc"]],["linearY",["value","valueFunc"]],["linearZ",["value","valueFunc"]],["orbitalX",["value","valueFunc"]],["orbitalY",["value","valueFunc"]],["orbitalZ",["value","valueFunc"]],["space",["string"]],["radial",["value","valueFunc"]],["orbitalOffset",["vec3"]]],loadJSON:bi.fromJSON},InheritVelocity:{type:"InheritVelocity",constructor:Qe,params:[["multiplier",["value","valueFunc"]],["mode",["string"]]],loadJSON:Qe.fromJSON},OrbitOverLife:{type:"OrbitOverLife",constructor:li,params:[["orbitSpeed",["value","valueFunc"]],["axis",["vec3"]],["space",["string"]]],loadJSON:li.fromJSON},WidthOverLength:{type:"WidthOverLength",constructor:Si,params:[["width",["value","valueFunc"]],["absolute",["boolean"]]],loadJSON:Si.fromJSON},ChangeEmitDirection:{type:"ChangeEmitDirection",constructor:be,params:[["angle",["value"]]],loadJSON:be.fromJSON},ApplySequences:{type:"ApplySequences",constructor:we,params:[["delay",["number"]]],loadJSON:we.fromJSON},EmitSubParticleSystem:{type:"EmitSubParticleSystem",constructor:Le,params:[["particleSystem",["self"]],["useVelocityAsBasis",["boolean"]],["subParticleSystem",["particleSystem"]],["mode",["number"]],["emitProbability",["number"]]],loadJSON:Le.fromJSON},LimitSpeedOverLife:{type:"LimitSpeedOverLife",constructor:Ge,params:[["speed",["value","valueFunc"]],["dampen",["number"]]],loadJSON:Ge.fromJSON},ApplyCollision:{type:"ApplyCollision",constructor:Nt,params:[["bounce",["number"]]],loadJSON:Nt.fromJSON}};function zi(t,e){const i=t?Mi[t.type]:void 0;return i?i.loadJSON(t,e):(qt(`${Wt("behavior",t)}; it is skipped.`),null)}const _i={PiecewiseBezier:Ht,Vector3Function:ue,Quaternion:rt,ConstantValue:Qt,Gradient:ie,Vector4View:Ft,AxisAngleGenerator:Zt,IntervalValue:Gt,ColorRange:Kt};function Vi(t,e){return`const ${t} = ${e};\n const ${t}_tbl = ${t} instanceof deps.PiecewiseBezier ? ${t}.sampledTable() : null;\n const ${t}_last = ${t}_tbl !== null ? ${t}_tbl.length - 1 : 0;\n const ${t}_const = ${t} instanceof deps.ConstantValue;\n const ${t}_cv = ${t}_const ? ${t}.value : 0;\n const ${t}_iv = ${t} instanceof deps.IntervalValue;\n const ${t}_slot = ${t}_iv ? ${t}.indexCount : -1;\n const ${t}_col = ${t}_slot >= 0 && ${t}_slot < ms;\n const ${t}_a = ${t}_iv ? ${t}.a : 0, ${t}_b = ${t}_iv ? ${t}.b : 0;`}function Ai(t){return`const vx = vel[o3], vy = vel[o3 + 1], vz = vel[o3 + 2];\n const speed = Math.sqrt(vx * vx + vy * vy + vz * vz) * scalars[s + 2];\n let ts = span${t} === 0 ? (speed >= lo${t} ? 1 : 0) : (speed - lo${t}) / span${t};\n ts = ts < 0 ? 0 : ts > 1 ? 1 : ts;`}function Ti(t,e,i){return`let ${e};\n if (${t}_tbl !== null) {\n const tt = ${i};\n if (tt <= 0) ${e} = ${t}_tbl[0];\n else if (tt >= 1) ${e} = ${t}_tbl[${t}_last];\n else {\n const x = tt * ${t}_last;\n const ix = x | 0;\n const v0 = ${t}_tbl[ix];\n ${e} = v0 + (${t}_tbl[ix + 1] - v0) * (x - ix);\n }\n } else if (${t}_const) ${e} = ${t}_cv;\n else if (${t}_iv) {\n // The particle's own sample, from the memory column when it holds it.\n let r = ${t}_col ? mem[row * ms + ${t}_slot] : NaN;\n if (r !== r) r = p.memory[${t}_slot];\n ${e} = (1 - r) * ${t}_a + r * ${t}_b;\n } else ${e} = ${t}.genValue(p.memory, ${i});`}function Oi(t,e){return`const ${t} = ${e};\n const ${t}_tbl = ${t} instanceof deps.Gradient ? ${t}.sampledTable() : null;\n const ${t}_last = ${t}_tbl !== null ? ${t}_tbl.length / 4 - 1 : 0;\n const ${t}_cr = ${t} instanceof deps.ColorRange;\n const ${t}_slot = ${t}_cr ? ${t}.indexCount : -1;\n const ${t}_col = ${t}_slot >= 0 && ${t}_slot < ms;\n // Rounded to float32 as copying the colour into the particle does.\n const ${t}_ax = ${t}_cr ? Math.fround(${t}.a.x) : 0, ${t}_ay = ${t}_cr ? Math.fround(${t}.a.y) : 0;\n const ${t}_az = ${t}_cr ? Math.fround(${t}.a.z) : 0, ${t}_aw = ${t}_cr ? Math.fround(${t}.a.w) : 0;\n const ${t}_bx = ${t}_cr ? ${t}.b.x : 0, ${t}_by = ${t}_cr ? ${t}.b.y : 0;\n const ${t}_bz = ${t}_cr ? ${t}.b.z : 0, ${t}_bw = ${t}_cr ? ${t}.b.w : 0;`}function $i(t,e){return`if (${t}_tbl !== null) {\n const tt = ${e};\n const tbl = ${t}_tbl;\n let r, g, b, a;\n if (tt <= 0) {\n r = tbl[0]; g = tbl[1]; b = tbl[2]; a = tbl[3];\n } else if (tt >= 1) {\n const o = ${t}_last * 4;\n r = tbl[o]; g = tbl[o + 1]; b = tbl[o + 2]; a = tbl[o + 3];\n } else {\n const x = tt * ${t}_last;\n const ix = x | 0;\n const fr = x - ix;\n const o = ix * 4;\n const nx = o + 4;\n r = tbl[o] + (tbl[nx] - tbl[o]) * fr;\n g = tbl[o + 1] + (tbl[nx + 1] - tbl[o + 1]) * fr;\n b = tbl[o + 2] + (tbl[nx + 2] - tbl[o + 2]) * fr;\n a = tbl[o + 3] + (tbl[nx + 3] - tbl[o + 3]) * fr;\n }\n color[o4] = Math.fround(r) * startColor[o4];\n color[o4 + 1] = Math.fround(g) * startColor[o4 + 1];\n color[o4 + 2] = Math.fround(b) * startColor[o4 + 2];\n color[o4 + 3] = Math.fround(a) * startColor[o4 + 3];\n } else if (${t}_cr) {\n let r = ${t}_col ? mem[row * ms + ${t}_slot] : NaN;\n if (r !== r) r = p.memory[${t}_slot];\n color[o4] = Math.fround(${t}_ax + (${t}_bx - ${t}_ax) * r) * startColor[o4];\n color[o4 + 1] = Math.fround(${t}_ay + (${t}_by - ${t}_ay) * r) * startColor[o4 + 1];\n color[o4 + 2] = Math.fround(${t}_az + (${t}_bz - ${t}_az) * r) * startColor[o4 + 2];\n color[o4 + 3] = Math.fround(${t}_aw + (${t}_bw - ${t}_aw) * r) * startColor[o4 + 3];\n } else {\n ${t}.genColor(p.memory, tmpColor, ${e});\n color[o4] = tmpColor.x * startColor[o4];\n color[o4 + 1] = tmpColor.y * startColor[o4 + 1];\n color[o4 + 2] = tmpColor.z * startColor[o4 + 2];\n color[o4 + 3] = tmpColor.w * startColor[o4 + 3];\n }`}function Pi(t,e,i,s,n,r,o){return`{\n const cx = 2 * (${n} * ${i} - ${r} * ${e});\n const cy = 2 * (${r} * ${t} - ${s} * ${i});\n const cz = 2 * (${s} * ${e} - ${n} * ${t});\n const nx = ${t} + ${o} * cx + ${n} * cz - ${r} * cy;\n const ny = ${e} + ${o} * cy + ${r} * cx - ${s} * cz;\n ${i} = ${i} + ${o} * cz + ${s} * cy - ${n} * cx;\n ${t} = nx;\n ${e} = ny;\n }`}function Ci(t,e){return`const ${t}_q = ${e};\n const ${t}x = ${t}_q.x, ${t}y = ${t}_q.y, ${t}z = ${t}_q.z, ${t}w = ${t}_q.w;`}function Fi(t,e){return`const ${t}_v = ${e};\n const ${t}x = ${t}_v.x, ${t}y = ${t}_v.y, ${t}z = ${t}_v.z;`}function Ii(t,e,i,s){return`{\n const half = ${t} / 2;\n const sn = Math.sin(half);\n const qx = ${e} * sn, qy = ${i} * sn, qz = ${s} * sn, qw = Math.cos(half);\n ${Pi("px","py","pz","qx","qy","qz","qw")}\n px = Math.fround(px); py = Math.fround(py); pz = Math.fround(pz);\n }`}function Ui(t,e){switch(t.type){case"ColorOverLife":return{setup:Oi(`g${e}`,`behaviors[${e}].color`),body:`{${$i(`g${e}`,"t")}}`};case"SizeOverLife":return{setup:`const g${e} = behaviors[${e}].size;\n const vec3_${e} = g${e} instanceof deps.Vector3Function;\n ${Vi(`sg${e}`,`g${e}`)}`,body:`if (vec3_${e}) {\n g${e}.genValue(p.memory, p.size, t).multiply(p.startSize);\n } else {\n ${Ti(`sg${e}`,"v","t")}\n size[o3] = startSize[o3] * v;\n size[o3 + 1] = startSize[o3 + 1] * v;\n size[o3 + 2] = startSize[o3 + 2] * v;\n }`};case"ApplyForce":return{setup:`const b${e} = behaviors[${e}];\n const d${e} = b${e}._direction;\n const dx${e} = d${e}.x, dy${e} = d${e}.y, dz${e} = d${e}.z;\n const step${e} = b${e}._step(delta);\n ${Vi(`g${e}`,`b${e}.magnitude`)}`,body:`{\n ${Ti(`g${e}`,"m","t")}\n const s = m * step${e};\n vel[o3] += dx${e} * s; vel[o3 + 1] += dy${e} * s; vel[o3 + 2] += dz${e} * s;\n }`};case"RotationOverLife":return{setup:`${Vi(`g${e}`,`behaviors[${e}].angularVelocity`)}\n const rotation_${e} = count > 0 ? particles[0].rotation : undefined;\n const angle_${e} = typeof rotation_${e} === 'number';\n const rq${e} = store.rotationQuaternion, aq${e} = store.angularVelocityQuaternion;\n const quat_${e} = !angle_${e} && rq${e}.length > 0 && rotation_${e} instanceof deps.Quaternion;`,body:`if (angle_${e}) {\n ${Ti(`g${e}`,"rate","t")}\n rot[row] += delta * rate;\n angVel[row] = rate;\n } else if (quat_${e}) {\n ${Ti(`g${e}`,"rate","t")}\n const half = (rate * delta) / 2;\n const qz = Math.sin(half), qw = Math.cos(half);\n const ax = rq${e}[o4], ay = rq${e}[o4 + 1], az = rq${e}[o4 + 2], aw = rq${e}[o4 + 3];\n rq${e}[o4] = ax * qw + ay * qz;\n rq${e}[o4 + 1] = ay * qw - ax * qz;\n rq${e}[o4 + 2] = az * qw + aw * qz;\n rq${e}[o4 + 3] = aw * qw - az * qz;\n aq${e}[o4] = 0; aq${e}[o4 + 1] = 0; aq${e}[o4 + 2] = qz; aq${e}[o4 + 3] = qw;\n }`};case"FrameOverLife":return{setup:`${Vi(`g${e}`,`behaviors[${e}].frame`)}\n const b${e} = behaviors[${e}];\n const plain${e} = typeof b${e}.isPlain !== 'function' || b${e}.isPlain();`,body:`if (plain${e}) {${Ti(`g${e}`,"v","t")} uvTile[row] = v;}\n else uvTile[row] = b${e}.frameAt(p, age, t);`};case"SpeedOverLife":return{setup:Vi(`g${e}`,`behaviors[${e}].speed`),body:`{${Ti(`g${e}`,"v","t")} scalars[s + 2] = v;}`};case"ForceOverLife":return{setup:`const b${e} = behaviors[${e}];\n ${Vi(`gx${e}`,`b${e}.x`)}\n ${Vi(`gy${e}`,`b${e}.y`)}\n ${Vi(`gz${e}`,`b${e}.z`)}\n const world${e} = b${e}.ps === undefined || b${e}.ps.worldSpace;\n const toWorld${e} = world${e} && b${e}.space === 'local';\n const toLocal${e} = !world${e} && b${e}.space === 'world';\n const step${e} = b${e}._step(delta);\n const fr${e} = b${e}._frame;\n ${Fi(`sc${e}`,`toWorld${e} ? fr${e}.scale : fr${e}.scaleInverse`)}\n ${Ci(`q${e}`,`toWorld${e} ? fr${e}.quaternion : fr${e}.quaternionInverse`)}`,body:`{\n ${Ti(`gx${e}`,"fx","t")}\n ${Ti(`gy${e}`,"fy","t")}\n ${Ti(`gz${e}`,"fz","t")}\n if (toWorld${e}) {\n fx *= sc${e}x; fy *= sc${e}y; fz *= sc${e}z;\n ${Pi("fx","fy","fz",`q${e}x`,`q${e}y`,`q${e}z`,`q${e}w`)}\n } else if (toLocal${e}) {\n ${Pi("fx","fy","fz",`q${e}x`,`q${e}y`,`q${e}z`,`q${e}w`)}\n fx *= sc${e}x; fy *= sc${e}y; fz *= sc${e}z;\n }\n vel[o3] += fx * step${e}; vel[o3 + 1] += fy * step${e}; vel[o3 + 2] += fz * step${e};}`};case"LimitSpeedOverLife":return{setup:`const b${e} = behaviors[${e}];\n ${Vi(`g${e}`,`b${e}.speed`)}\n const dampen${e} = b${e}.dampenStep(delta);\n const ms${e} = typeof b${e}.motionScale === 'function' ? b${e}.motionScale() : 1;`,body:`{const vx = vel[o3], vy = vel[o3 + 1], vz = vel[o3 + 2];\n const speed = Math.sqrt(vx * vx + vy * vy + vz * vz);\n ${Ti(`g${e}`,"limitBase","t")}\n const limit = limitBase * ms${e};\n if (speed > limit) {\n const f = 1 - ((speed - limit) / speed) * dampen${e};\n vel[o3] = vx * f; vel[o3 + 1] = vy * f; vel[o3 + 2] = vz * f;\n }}`};case"GravityForce":return{setup:`const b${e} = behaviors[${e}];\n const cx${e} = b${e}.center.x, cy${e} = b${e}.center.y, cz${e} = b${e}.center.z;\n const gm${e} = b${e}.magnitude * delta;`,body:`{const dx = cx${e} - pos[o3], dy = cy${e} - pos[o3 + 1], dz = cz${e} - pos[o3 + 2];\n const d2 = dx * dx + dy * dy + dz * dz;\n if (d2 > 0) {\n const f = gm${e} / (d2 * Math.sqrt(d2));\n vel[o3] += dx * f; vel[o3 + 1] += dy * f; vel[o3 + 2] += dz * f;\n }}`};case"ColorBySpeed":return{setup:`const b${e} = behaviors[${e}];\n ${Oi(`g${e}`,`b${e}.color`)}\n const lo${e} = b${e}.speedRange.a;\n const span${e} = b${e}.speedRange.b - lo${e};`,body:`{${Ai(e)}\n ${$i(`g${e}`,"ts")}}`};case"SizeBySpeed":return{setup:`const b${e} = behaviors[${e}];\n const g${e} = b${e}.size;\n const lo${e} = b${e}.speedRange.a;\n const span${e} = b${e}.speedRange.b - lo${e};\n const vec3_${e} = g${e} instanceof deps.Vector3Function;\n ${Vi(`sg${e}`,`g${e}`)}`,body:`{${Ai(e)}\n if (vec3_${e}) {\n g${e}.genValue(p.memory, p.size, ts).multiply(p.startSize);\n } else {\n ${Ti(`sg${e}`,"v","ts")}\n size[o3] = startSize[o3] * v;\n size[o3 + 1] = startSize[o3 + 1] * v;\n size[o3 + 2] = startSize[o3 + 2] * v;\n }}`};case"RotationBySpeed":return{setup:`const b${e} = behaviors[${e}];\n ${Vi(`g${e}`,`b${e}.angularVelocity`)}\n const lo${e} = b${e}.speedRange.a;\n const span${e} = b${e}.speedRange.b - lo${e};\n const angle_${e} = count > 0 && typeof particles[0].rotation === 'number';`,body:`if (angle_${e}) {\n ${Ai(e)}\n ${Ti(`g${e}`,"rate","ts")}\n rot[row] += delta * rate;\n angVel[row] = rate;\n }`};case"OrbitOverLife":return{setup:`const b${e} = behaviors[${e}];\n ${Vi(`g${e}`,`b${e}.orbitSpeed`)}\n ${Fi(`ax${e}`,`b${e}._axis`)}\n ${Fi(`c${e}`,`b${e}._center`)}\n const alen${e} = ax${e}x * ax${e}x + ax${e}y * ax${e}y + ax${e}z * ax${e}z;\n const orbit${e} = alen${e} !== 0;\n const chalf${e} = (g${e}_cv * delta) / 2;\n const csn${e} = Math.sin(chalf${e});\n const cqx${e} = ax${e}x * csn${e}, cqy${e} = ax${e}y * csn${e}, cqz${e} = ax${e}z * csn${e};\n const cqw${e} = Math.cos(chalf${e});`,body:`if (orbit${e}) {\n let px = Math.fround(pos[o3] - c${e}x), py = Math.fround(pos[o3 + 1] - c${e}y), pz = Math.fround(pos[o3 + 2] - c${e}z);\n // Divided by the squared length as projectOnVector does, so the bits match.\n const f = (ax${e}x * px + ax${e}y * py + ax${e}z * pz) / alen${e};\n const tx = ax${e}x * f, ty = ax${e}y * f, tz = ax${e}z * f;\n let qx, qy, qz, qw;\n if (g${e}_const) {\n qx = cqx${e}; qy = cqy${e}; qz = cqz${e}; qw = cqw${e};\n } else {\n ${Ti(`g${e}`,"sp","t")}\n const half = (sp * delta) / 2;\n const sn = Math.sin(half);\n qx = ax${e}x * sn; qy = ax${e}y * sn; qz = ax${e}z * sn; qw = Math.cos(half);\n }\n px = Math.fround(px - tx); py = Math.fround(py - ty); pz = Math.fround(pz - tz);\n ${Pi("px","py","pz","qx","qy","qz","qw")}\n px = Math.fround(Math.fround(px) + tx); py = Math.fround(Math.fround(py) + ty); pz = Math.fround(Math.fround(pz) + tz);\n pos[o3] = px + c${e}x;\n pos[o3 + 1] = py + c${e}y;\n pos[o3 + 2] = pz + c${e}z;}`};case"Rotation3DOverLife":return{setup:`const b${e} = behaviors[${e}];\n const g${e} = b${e}.angularVelocity;\n const q${e} = b${e}.tempQuat;\n const rq${e} = store.rotationQuaternion, aq${e} = store.angularVelocityQuaternion;\n const quat_${e} = rq${e}.length > 0 && count > 0 && particles[0].rotation instanceof deps.Quaternion;\n const fixed_${e} = g${e} instanceof deps.AxisAngleGenerator && g${e}.angle instanceof deps.ConstantValue;\n let cqx${e} = 0, cqy${e} = 0, cqz${e} = 0, cqw${e} = 1;\n if (fixed_${e}) {\n g${e}.genValue(undefined, q${e}, delta, 0);\n cqx${e} = q${e}.x; cqy${e} = q${e}.y; cqz${e} = q${e}.z; cqw${e} = q${e}.w;\n }`,body:`if (quat_${e}) {\n let qx, qy, qz, qw;\n if (fixed_${e}) {\n qx = cqx${e}; qy = cqy${e}; qz = cqz${e}; qw = cqw${e};\n } else {\n g${e}.genValue(p.memory, q${e}, delta, t);\n qx = q${e}.x; qy = q${e}.y; qz = q${e}.z; qw = q${e}.w;\n }\n const ax = rq${e}[o4], ay = rq${e}[o4 + 1], az = rq${e}[o4 + 2], aw = rq${e}[o4 + 3];\n rq${e}[o4] = ax * qw + aw * qx + ay * qz - az * qy;\n rq${e}[o4 + 1] = ay * qw + aw * qy + az * qx - ax * qz;\n rq${e}[o4 + 2] = az * qw + aw * qz + ax * qy - ay * qx;\n rq${e}[o4 + 3] = aw * qw - ax * qx - ay * qy - az * qz;\n aq${e}[o4] = qx; aq${e}[o4 + 1] = qy; aq${e}[o4 + 2] = qz; aq${e}[o4 + 3] = qw;\n }`};case"VelocityOverLife":return{setup:`const b${e} = behaviors[${e}];\n ${Vi(`lx${e}`,`b${e}.linearX`)}\n ${Vi(`ly${e}`,`b${e}.linearY`)}\n ${Vi(`lz${e}`,`b${e}.linearZ`)}\n ${Vi(`ox${e}`,`b${e}.orbitalX`)}\n ${Vi(`oy${e}`,`b${e}.orbitalY`)}\n ${Vi(`oz${e}`,`b${e}.orbitalZ`)}\n ${Fi(`aX${e}`,`b${e}._axisX`)}\n ${Fi(`aY${e}`,`b${e}._axisY`)}\n ${Fi(`aZ${e}`,`b${e}._axisZ`)}\n ${Vi(`rd${e}`,`b${e}.radial`)}\n ${Fi(`ce${e}`,`b${e}._center`)}\n const world${e} = b${e}.ps !== undefined && b${e}.ps.worldSpace;\n const toWorld${e} = world${e} && b${e}.space === 'local';\n const convert${e} = toWorld${e} || (!world${e} && b${e}.space === 'world');\n ${Fi(`sc${e}`,`toWorld${e} ? b${e}._tempScale : b${e}._tempScaleInv`)}\n ${Ci(`q${e}`,`toWorld${e} ? b${e}._tempQ : b${e}._tempQInv`)}`,body:`{\n ${Ti(`lx${e}`,"fx","t")}\n ${Ti(`ly${e}`,"fy","t")}\n ${Ti(`lz${e}`,"fz","t")}\n if (convert${e}) {\n fx *= sc${e}x; fy *= sc${e}y; fz *= sc${e}z;\n ${Pi("fx","fy","fz",`q${e}x`,`q${e}y`,`q${e}z`,`q${e}w`)}\n }\n let px = Math.fround(pos[o3] + fx * delta);\n let py = Math.fround(pos[o3 + 1] + fy * delta);\n let pz = Math.fround(pos[o3 + 2] + fz * delta);\n ${Ti(`rd${e}`,"radial","t")}\n if (radial !== 0) {\n // Away from the centre, along the line through the particle.\n const dx = px - ce${e}x, dy = py - ce${e}y, dz = pz - ce${e}z;\n const length = Math.sqrt(dx * dx + dy * dy + dz * dz);\n if (length > 0) {\n const f = (radial * delta) / length;\n px = Math.fround(px + dx * f); py = Math.fround(py + dy * f); pz = Math.fround(pz + dz * f);\n }\n }\n ${Ti(`ox${e}`,"rx","t")}\n ${Ti(`oy${e}`,"ry","t")}\n ${Ti(`oz${e}`,"rz","t")}\n rx *= delta; ry *= delta; rz *= delta;\n if (rx !== 0 || ry !== 0 || rz !== 0) {\n px = Math.fround(px - ce${e}x); py = Math.fround(py - ce${e}y); pz = Math.fround(pz - ce${e}z);\n if (rx !== 0) ${Ii("rx",`aX${e}x`,`aX${e}y`,`aX${e}z`)}\n if (ry !== 0) ${Ii("ry",`aY${e}x`,`aY${e}y`,`aY${e}z`)}\n if (rz !== 0) ${Ii("rz",`aZ${e}x`,`aZ${e}y`,`aZ${e}z`)}\n px = Math.fround(px + ce${e}x); py = Math.fround(py + ce${e}y); pz = Math.fround(pz + ce${e}z);\n }\n pos[o3] = px; pos[o3 + 1] = py; pos[o3 + 2] = pz;}`};case"InheritVelocity":return{setup:`const b${e} = behaviors[${e}];\n const ps${e} = b${e}.ps;\n const ev${e} = b${e}.mode === 'current' && ps${e} !== undefined ? ps${e}.emitterVelocity : undefined;\n const active${e} = ev${e} !== undefined;\n let ivx${e} = 0, ivy${e} = 0, ivz${e} = 0;\n if (active${e}) {\n ivx${e} = ev${e}.x; ivy${e} = ev${e}.y; ivz${e} = ev${e}.z;\n if (!ps${e}.worldSpace) {\n ${Fi(`sc${e}`,`b${e}._tempScaleInv`)}\n ${Ci(`q${e}`,`b${e}._tempQInv`)}\n ivx${e} *= sc${e}x; ivy${e} *= sc${e}y; ivz${e} *= sc${e}z;\n ${Pi(`ivx${e}`,`ivy${e}`,`ivz${e}`,`q${e}x`,`q${e}y`,`q${e}z`,`q${e}w`)}\n }\n }\n ${Vi(`gm${e}`,`b${e}.multiplier`)}`,body:`if (active${e}) {\n ${Ti(`gm${e}`,"m","t")}\n const f = m * delta;\n pos[o3] += ivx${e} * f; pos[o3 + 1] += ivy${e} * f; pos[o3 + 2] += ivz${e} * f;\n }`};default:return null}}const Bi=new Map;function Ei(t,e,i){const s=Bi.get(i);if(void 0!==s)return s??void 0;const n=function(t,e){const i=`\n if (count === 0) return;\n if (store === undefined) {\n store = particles[0].store;\n if (store === undefined) {\n // Particles of some other implementation, without columns: run the behaviors as they are.\n for (const k of [${e.join(", ")}]) {\n const b = behaviors[k];\n for (let i = 0; i < count; i++) {\n const p = particles[i];\n if (p.age < p.life) b.update(p, delta);\n }\n }\n return;\n }\n }\n const pos = store.position, vel = store.velocity;\n const size = store.size, startSize = store.startSize;\n const color = store.color, startColor = store.startColor;\n const scalars = store.scalars;\n const rot = store.rotation, angVel = store.angularVelocity;\n const uvTile = store.uvTile, startSpeed = store.startSpeed;\n const mem = store.memory, ms = store.memoryStride;\n ${t.map(t=>t.setup).join("\n")}\n // The system keeps particles[i] on row i. Anything else (a hand-built\n // list) is caught by its ends and read through each particle's row.\n const mapped = particles[0].storeIndex !== 0 || particles[count - 1].storeIndex !== count - 1;\n for (let i = 0; i < count; i++) {\n const p = particles[i];\n const row = mapped ? p.storeIndex : i;\n const s = row * 3;\n const age = scalars[s], life = scalars[s + 1];\n if (age >= life) continue;\n const t = age / life;\n const o3 = row * 3, o4 = row * 4;\n ${t.map(t=>t.body).join("\n")}\n }`;try{return new Function("deps",`const tmpColor = new deps.Vector4View(new Float32Array(4), 0);\n return function (behaviors, particles, count, delta, store) {${i}};`)(_i)}catch(t){return}}(t,e);return Bi.set(i,n??null),n}function Ni(t){const e=[];let i=[],s=[],n=[],r=0;const o=()=>{if(0===s.length)return;const t=`${r}:${i.map(t=>t.type).join(",")}`,o=Ei(s,n,t);if(void 0!==o)e.push({behaviors:i,run:o});else for(const t of i)e.push({behaviors:[t]});i=[],s=[],n=[]};for(let a=0;a<t.length;a++){const h=t[a],l=Ui(h,a);null!==l?(0===s.length&&(r=a),i.push(h),s.push(l),n.push(a)):(o(),e.push({behaviors:[h]}))}return o(),e}class Di{constructor(t,e,i){this.position=t??new ot,this.rotation=e??new rt,this.scale=i??new ot(1,1,1)}apply(t){t.position.multiply(this.scale).applyQuaternion(this.rotation).add(this.position);const e=t.velocity,i=e.length();if(0===i)return;e.multiply(this.scale).applyQuaternion(this.rotation);const s=e.length();s>0&&e.multiplyScalar(i/s)}isIdentity(){const{position:t,rotation:e,scale:i}=this;return 0===t.x&&0===t.y&&0===t.z&&0===e.x&&0===e.y&&0===e.z&&1===e.w&&1===i.x&&1===i.y&&1===i.z}toJSON(){const t={},{position:e,rotation:i,scale:s}=this;return 0===e.x&&0===e.y&&0===e.z||(t.position=[e.x,e.y,e.z]),0===i.x&&0===i.y&&0===i.z&&1===i.w||(t.rotation=[i.x,i.y,i.z,i.w]),1===s.x&&1===s.y&&1===s.z||(t.scale=[s.x,s.y,s.z]),t}static fromJSON(t){if(!t)return;const{position:e,rotation:i,scale:s}=t;return new Di(e?new ot(e[0],e[1],e[2]):void 0,i?new rt(i[0],i[1],i[2],i[3]):void 0,s?new ot(s[0],s[1],s[2]):void 0)}static toShapeJSON(t){return t&&!t.isIdentity()?{transform:t.toJSON()}:{}}clone(){return new Di(this.position.clone(),this.rotation.clone(),this.scale.clone())}}var ki,Ri;!function(t){t[t.Volume=0]="Volume",t[t.Shell=1]="Shell",t[t.Edge=2]="Edge"}(ki||(ki={}));class Li{constructor(t={}){this.type="box",this._point=[0,0,0],this.width=t.width??1,this.height=t.height??1,this.depth=t.depth??1,this.emitFrom=t.emitFrom??ki.Volume,this.boxThickness=t.boxThickness?[...t.boxThickness]:[0,0,0],this.transform=t.transform}update(t,e){}initialize(t,e){const i=this._point;for(let t=0;t<3;t++)i[t]=2*A()-1;const s=Math.floor(3*A())%3;this.emitFrom===ki.Shell?i[s]=this.onSurface(s):this.emitFrom===ki.Edge&&(i[(s+1)%3]=this.onSurface((s+1)%3),i[(s+2)%3]=this.onSurface((s+2)%3)),t.position.set(i[0]*this.width/2,i[1]*this.height/2,i[2]*this.depth/2),t.velocity.set(0,0,t.startSpeed),this.transform?.apply(t)}onSurface(t){const e=A()<.5?-1:1,i=this.boxThickness[t];return i<=0||A()<.5?e:e*(1-2*i*A())}toJSON(){return{type:"box",width:this.width,height:this.height,depth:this.depth,emitFrom:this.emitFrom,boxThickness:[...this.boxThickness],...Di.toShapeJSON(this.transform)}}static fromJSON(t){return new Li({width:t.width,height:t.height,depth:t.depth,emitFrom:t.emitFrom,boxThickness:Array.isArray(t.boxThickness)?t.boxThickness:void 0,transform:Di.fromJSON(t.transform)})}clone(){return new Li({width:this.width,height:this.height,depth:this.depth,emitFrom:this.emitFrom,boxThickness:this.boxThickness,transform:this.transform?.clone()})}}function qi(t,e,i,s){let n;switch(t){case Ri.Loop:n=e-Math.floor(e);break;case Ri.PingPong:{const t=e-2*Math.floor(e/2);n=1-Math.abs(t-1);break}case Ri.Burst:n=s.isBursting&&s.burstParticleCount>0?s.burstParticleIndex/s.burstParticleCount:A();break;default:n=A()}return i>0&&(n=Math.floor(n/i)*i),n}!function(t){t[t.Random=0]="Random",t[t.Loop=1]="Loop",t[t.PingPong=2]="PingPong",t[t.Burst=3]="Burst"}(Ri||(Ri={}));class Ji{reset(){this.currentValue=0,this.memory.length=0}constructor(t={}){this.type="circle",this.currentValue=0,this.radius=t.radius??10,this.arc=t.arc??2*Math.PI,this.thickness=t.thickness??1,this.mode=t.mode??Ri.Random,this.spread=t.spread??0,this.speed=t.speed??new Qt(1),this.memory=[],this.transform=t.transform}update(t,e){this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e}initialize(t,e){const i=qi(this.mode,this.currentValue,this.spread,e),s=nt.lerp(1-this.thickness,1,A()),n=i*this.arc;t.position.x=Math.cos(n),t.position.y=Math.sin(n),t.position.z=0,t.velocity.copy(t.position).multiplyScalar(t.startSpeed),t.position.multiplyScalar(this.radius*s),this.transform?.apply(t)}toJSON(){return{type:"circle",radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...Di.toShapeJSON(this.transform)}}static fromJSON(t){return new Ji({radius:t.radius,arc:t.arc,thickness:t.thickness,mode:t.mode,speed:t.speed?Xt(t.speed):void 0,transform:Di.fromJSON(t.transform),spread:t.spread})}clone(){return new Ji({radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,speed:this.speed.clone(),transform:this.transform?.clone(),spread:this.spread})}}class Wi{reset(){this.currentValue=0,this.memory.length=0}constructor(t={}){this.type="cone",this.currentValue=0,this.radius=t.radius??10,this.arc=t.arc??2*Math.PI,this.thickness=t.thickness??1,this.angle=t.angle??Math.PI/6,this.mode=t.mode??Ri.Random,this.spread=t.spread??0,this.speed=t.speed??new Qt(1),this.memory=[],this.transform=t.transform}update(t,e){Ri.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e)}initialize(t,e){const i=qi(this.mode,this.currentValue,this.spread,e),s=1-nt.clamp(this.thickness,0,1),n=Math.sqrt(nt.lerp(s*s,1,A())),r=i*this.arc,o=Math.sin(r),a=Math.cos(r);t.position.x=n*a,t.position.y=n*o,t.position.z=0;const h=this.angle*n;t.velocity.set(0,0,Math.cos(h)).addScaledVector(t.position,Math.sin(h)).multiplyScalar(t.startSpeed),t.position.multiplyScalar(this.radius),this.transform?.apply(t)}toJSON(){return{type:"cone",radius:this.radius,arc:this.arc,thickness:this.thickness,angle:this.angle,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...Di.toShapeJSON(this.transform)}}static fromJSON(t){return new Wi({radius:t.radius,arc:t.arc,thickness:t.thickness,angle:t.angle,mode:t.mode,speed:t.speed?Xt(t.speed):void 0,transform:Di.fromJSON(t.transform),spread:t.spread})}clone(){return new Wi({radius:this.radius,arc:this.arc,thickness:this.thickness,angle:this.angle,mode:this.mode,speed:this.speed.clone(),transform:this.transform?.clone(),spread:this.spread})}}class Qi{constructor(t={}){this.type="donut",this.currentValue=0,this.radius=t.radius??10,this.arc=t.arc??2*Math.PI,this.thickness=t.thickness??1,this.donutRadius=t.donutRadius??.2*this.radius,this.mode=t.mode??Ri.Random,this.spread=t.spread??0,this.speed=t.speed??new Qt(1),this.memory=[],this.transform=t.transform,this._m1=new ut}reset(){this.currentValue=0,this.memory.length=0}update(t,e){Ri.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e)}initialize(t,e){const i=qi(this.mode,this.currentValue,this.spread,e),s=A(),n=nt.lerp(1-this.thickness,1,A()),r=i*this.arc,o=s*Math.PI*2,a=Math.sin(r),h=Math.cos(r);if(t.position.x=this.radius*h,t.position.y=this.radius*a,t.position.z=0,t.velocity.z=this.donutRadius*n*Math.sin(o),t.velocity.x=this.donutRadius*n*Math.cos(o)*h,t.velocity.y=this.donutRadius*n*Math.cos(o)*a,t.position.add(t.velocity),t.velocity.normalize().multiplyScalar(t.startSpeed),t.rotation instanceof rt){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(Ue,t.velocity,Ie),t.rotation.setFromRotationMatrix(this._m1))}this.transform?.apply(t)}toJSON(){return{type:"donut",radius:this.radius,arc:this.arc,thickness:this.thickness,donutRadius:this.donutRadius,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...Di.toShapeJSON(this.transform)}}static fromJSON(t){return new Qi({radius:t.radius,arc:t.arc,thickness:t.thickness,donutRadius:t.donutRadius,mode:t.mode,speed:t.speed?Xt(t.speed):void 0,transform:Di.fromJSON(t.transform),spread:t.spread})}clone(){return new Qi({radius:this.radius,arc:this.arc,thickness:this.thickness,donutRadius:this.donutRadius,mode:this.mode,speed:this.speed.clone(),transform:this.transform?.clone(),spread:this.spread})}}class Gi{reset(){this.currentValue=0,this.memory.length=0}constructor(t={}){this.type="edge",this.currentValue=0,this.radius=t.radius??1,this.mode=t.mode??Ri.Random,this.spread=t.spread??0,this.speed=t.speed??new Qt(1),this.memory=[],this.transform=t.transform}update(t,e){Ri.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e)}initialize(t,e){const i=qi(this.mode,this.currentValue,this.spread,e);t.position.set((2*i-1)*this.radius,0,0),t.velocity.set(0,t.startSpeed,0),this.transform?.apply(t)}toJSON(){return{type:"edge",radius:this.radius,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...Di.toShapeJSON(this.transform)}}static fromJSON(t){return new Gi({radius:t.radius,mode:t.mode,speed:t.speed?Xt(t.speed):void 0,spread:t.spread,transform:Di.fromJSON(t.transform)})}clone(){return new Gi({radius:this.radius,mode:this.mode,speed:this.speed.clone(),spread:this.spread,transform:this.transform?.clone()})}}class ji{constructor(t={}){this.type="grid",this.width=t.width??1,this.height=t.height??1,this.column=t.column??10,this.row=t.row??10,this.transform=t.transform}initialize(t){const e=Math.floor(A()*this.row),i=Math.floor(A()*this.column);t.position.x=i*this.width/this.column-this.width/2,t.position.y=e*this.height/this.row-this.height/2,t.position.z=0,t.velocity.set(0,0,t.startSpeed),this.transform?.apply(t)}toJSON(){return{type:"grid",width:this.width,height:this.height,column:this.column,row:this.row,...Di.toShapeJSON(this.transform)}}static fromJSON(t){return new ji({...t,transform:Di.fromJSON(t.transform)})}clone(){return new ji({width:this.width,height:this.height,column:this.column,row:this.row,transform:this.transform?.clone()})}update(t,e){}}class Yi{constructor(t={}){this.type="hemisphere",this.currentValue=0,this.radius=t.radius??10,this.arc=t.arc??2*Math.PI,this.thickness=t.thickness??1,this.mode=t.mode??Ri.Random,this.spread=t.spread??0,this.speed=t.speed??new Qt(1),this.memory=[],this.transform=t.transform,this._m1=new ut}reset(){this.currentValue=0,this.memory.length=0}update(t,e){Ri.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e)}initialize(t,e){const i=qi(this.mode,this.currentValue,this.spread,e),s=A(),n=nt.lerp(1-this.thickness,1,A()),r=i*this.arc,o=Math.acos(s),a=Math.sin(r),h=Math.cos(r),l=Math.sin(o),c=Math.cos(o);if(t.position.x=l*h,t.position.y=l*a,t.position.z=c,t.velocity.copy(t.position).multiplyScalar(t.startSpeed),t.position.multiplyScalar(this.radius*n),t.rotation instanceof rt){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(Ue,t.position,Ie),t.rotation.setFromRotationMatrix(this._m1))}this.transform?.apply(t)}toJSON(){return{type:"hemisphere",radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...Di.toShapeJSON(this.transform)}}static fromJSON(t){return new Yi({radius:t.radius,arc:t.arc,thickness:t.thickness,mode:t.mode,speed:t.speed?Xt(t.speed):void 0,transform:Di.fromJSON(t.transform),spread:t.spread})}clone(){return new Yi({radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,speed:this.speed.clone(),transform:this.transform?.clone(),spread:this.spread})}}class Hi{constructor(t){this.type="point",this._m1=new ut,this.transform=t}update(t,e){}initialize(t){const e=A(),i=A(),s=e*Math.PI*2,n=2*i-1,r=Math.sqrt(Math.max(0,1-n*n));if(t.velocity.x=r*Math.cos(s),t.velocity.y=r*Math.sin(s),t.velocity.z=n,t.velocity.multiplyScalar(t.startSpeed),t.position.setScalar(0),t.rotation instanceof rt){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(Ue,t.velocity,Ie),t.rotation.setFromRotationMatrix(this._m1))}this.transform?.apply(t)}toJSON(){return{type:"point",...Di.toShapeJSON(this.transform)}}static fromJSON(t){return new Hi(Di.fromJSON(t?.transform))}clone(){return new Hi(this.transform?.clone())}}class Xi{constructor(t={}){this.type="sphere",this.currentValue=0,this.radius=t.radius??10,this.arc=t.arc??2*Math.PI,this.thickness=t.thickness??1,this.mode=t.mode??Ri.Random,this.spread=t.spread??0,this.speed=t.speed??new Qt(1),this.memory=[],this.transform=t.transform,this._m1=new ut}reset(){this.currentValue=0,this.memory.length=0}update(t,e){Ri.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e)}initialize(t,e){const i=qi(this.mode,this.currentValue,this.spread,e),s=A(),n=nt.lerp(1-this.thickness,1,A()),r=i*this.arc,o=Math.acos(2*s-1),a=Math.sin(r),h=Math.cos(r),l=Math.sin(o),c=Math.cos(o);if(t.position.x=l*h,t.position.y=l*a,t.position.z=c,t.velocity.copy(t.position).multiplyScalar(t.startSpeed),t.position.multiplyScalar(this.radius*n),t.rotation instanceof rt){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(Ue,t.position,Ie),t.rotation.setFromRotationMatrix(this._m1))}this.transform?.apply(t)}toJSON(){return{type:"sphere",radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...Di.toShapeJSON(this.transform)}}static fromJSON(t){return new Xi({radius:t.radius,arc:t.arc,thickness:t.thickness,mode:t.mode,speed:t.speed?Xt(t.speed):void 0,transform:Di.fromJSON(t.transform),spread:t.spread})}clone(){return new Xi({radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,speed:this.speed.clone(),transform:this.transform?.clone(),spread:this.spread})}}class Zi{reset(){this.currentValue=0,this.memory.length=0}constructor(t={}){this.type="rectangle",this.currentValue=0,this.width=t.width??10,this.height=t.height??10,this.thickness=t.thickness??1,this.mode=t.mode??Ri.Random,this.spread=t.spread??0,this.speed=t.speed??new Qt(1),this.memory=[],this.transform=t.transform,this._m1=new ut}update(t,e){this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e}initialize(t,e){const i=qi(this.mode,this.currentValue,this.spread,e);A();const s=i*(2*(this.width+this.height));let n,r;s<this.width?(n=s-this.width/2,r=-this.height/2):s<this.width+this.height?(n=this.width/2,r=s-this.width-this.height/2):s<2*this.width+this.height?(n=this.width/2-(s-this.width-this.height),r=this.height/2):(n=-this.width/2,r=this.height/2-(s-2*this.width-this.height));const o=A(),a=1-this.thickness*o;if(t.position.x=n*a,t.position.y=r*a,t.position.z=0,t.velocity.x=n,t.velocity.y=r,t.velocity.z=0,t.velocity.normalize().multiplyScalar(t.startSpeed),t.rotation instanceof rt){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(Ue,t.velocity,Ie),t.rotation.setFromRotationMatrix(this._m1))}this.transform?.apply(t)}toJSON(){return{type:"rectangle",width:this.width,height:this.height,thickness:this.thickness,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...Di.toShapeJSON(this.transform)}}static fromJSON(t){return new Zi({width:t.width,height:t.height,thickness:t.thickness,mode:t.mode,speed:t.speed?Xt(t.speed):void 0,transform:Di.fromJSON(t.transform),spread:t.spread})}clone(){return new Zi({width:this.width,height:this.height,thickness:this.thickness,mode:this.mode,speed:this.speed.clone(),transform:this.transform?.clone(),spread:this.spread})}}const Ki={box:{type:"box",params:[["width",["number"]],["height",["number"]],["depth",["number"]],["emitFrom",["number"]],["boxThickness",["vec3"]]],constructor:Li,loadJSON:Li.fromJSON},circle:{type:"circle",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:Ji,loadJSON:Ji.fromJSON},cone:{type:"cone",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["angle",["radian"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:Wi,loadJSON:Wi.fromJSON},donut:{type:"donut",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["donutRadius",["number"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:Qi,loadJSON:Qi.fromJSON},edge:{type:"edge",params:[["radius",["number"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:Gi,loadJSON:Gi.fromJSON},point:{type:"point",params:[],constructor:Hi,loadJSON:Hi.fromJSON},sphere:{type:"sphere",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["angle",["radian"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:Xi,loadJSON:Xi.fromJSON},hemisphere:{type:"hemisphere",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["angle",["radian"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:Yi,loadJSON:Yi.fromJSON},grid:{type:"grid",params:[["width",["number"]],["height",["number"]],["rows",["number"]],["column",["number"]]],constructor:ji,loadJSON:ji.fromJSON},rectangle:{type:"rectangle",params:[["width",["number"]],["height",["number"]],["thickness",["number"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:Zi,loadJSON:Zi.fromJSON}};function ts(t,e){const i=t?Ki[t.type]:void 0;return i?i.loadJSON(t,e):(qt(`${Wt("emitter shape",t)}; using a point emitter.`),new Hi)}const es=[];function is(t){if(!es.find(e=>e.id===t.id)){t.initialize(),es.push(t);for(const e of t.emitterShapes)Ki[e.type]||(Ki[e.type]=e);for(const e of t.behaviors)Mi[e.type]||(Mi[e.type]=e)}}function ss(t){const e=es.findIndex(e=>e.id===t);if(e<0)return;const i=es[e];es.splice(e,1);for(const t of i.emitterShapes)Ki[t.type]===t&&delete Ki[t.type];for(const t of i.behaviors)Mi[t.type]===t&&delete Mi[t.type]}function ns(t){const i=t;return i._quarksUUID??(i._quarksUUID=e())}class rs{get mesh(){return this._mesh}set mesh(e){if(this._mesh=e,this._positions=void 0,this._indices=void 0,this._triangleIndexToArea.length=0,!e)return;const i=e.getVerticesData(t.PositionKind),s=e.getIndices();if(!i||!s)return;this._positions=new Float32Array(i),this._indices=new Int32Array(s),this._triangleIndexToArea.length=0;let n=0;const r=s.length/3;this._triangleIndexToArea.push(0);const o=new ot,a=new ot,h=new ot;for(let t=0;t<r;t++){const e=s[3*t],r=s[3*t+1],l=s[3*t+2];o.set(i[3*e],i[3*e+1],i[3*e+2]),a.set(i[3*r],i[3*r+1],i[3*r+2]),h.set(i[3*l],i[3*l+1],i[3*l+2]),a.sub(o),h.sub(o);const c=new ot;c.crossVectors(a,h),n+=.5*c.length(),this._triangleIndexToArea.push(n)}}constructor(t,e,i){this.type="mesh_surface",this._triangleIndexToArea=[],this._meshReferenceId=e,this.transform=i,t&&(this.mesh=t)}initialize(t){if(!this._positions||!this._indices)return t.position.set(0,0,0),t.velocity.set(0,0,1).multiplyScalar(t.startSpeed),void this.transform?.apply(t);const e=this._triangleIndexToArea.length-1;let i=0,s=e;const n=A()*this._triangleIndexToArea[e];for(;i+1<s;){const t=Math.floor((i+s)/2);n<this._triangleIndexToArea[t]?s=t:i=t}let r=A(),o=A();r+o>1&&(r=1-r,o=1-o);const a=this._indices[3*i],h=this._indices[3*i+1],l=this._indices[3*i+2],c=this._positions[3*a],u=this._positions[3*a+1],d=this._positions[3*a+2],f=this._positions[3*h]-c,m=this._positions[3*h+1]-u,p=this._positions[3*h+2]-d,y=this._positions[3*l]-c,g=this._positions[3*l+1]-u,v=this._positions[3*l+2]-d;t.position.set(c+f*r+y*o,u+m*r+g*o,d+p*r+v*o);const x=m*v-p*g,w=p*y-f*v,b=f*g-m*y,S=Math.sqrt(x*x+w*w+b*b)||1;t.velocity.set(x/S,w/S,b/S).multiplyScalar(t.startSpeed),this.transform?.apply(t)}toJSON(){return{type:"mesh_surface",mesh:this._mesh?ns(this._mesh):this._meshReferenceId??"",...Di.toShapeJSON(this.transform)}}static fromJSON(t){return new rs(void 0,t?.mesh,Di.fromJSON(t?.transform))}clone(){return new rs(this._mesh,this._meshReferenceId,this.transform?.clone())}update(t,e){}}const os={id:"babylon.quarks",initialize:()=>{},emitterShapes:[{type:"mesh_surface",params:[["mesh",["mesh"]]],constructor:rs,loadJSON:t=>rs.fromJSON(t)}],behaviors:[]};function as(t){return"unlit"===t||"scene"===t?t:"fixed"}function hs(t){return"distance"===t||"oldestInFront"===t||"youngestInFront"===t?t:"none"}function ls(t){return"pause"===t||"pauseAndCatchUp"===t?t:"always"}function cs(t){return!t||0===t.x&&0===t.y&&0===t.z?void 0:t.clone()}function us(t){return"number"==typeof t&&t>0?Math.min(t,1):0}function ds(t){return"number"==typeof t&&Number.isFinite(t)&&t>=1?Math.floor(t):1}function fs(t,e){return"number"==typeof t&&Number.isFinite(t)&&t>=0?t:e}function ms(t){const e=t.count,i="number"==typeof t.time&&Number.isFinite(t.time)&&t.time>0?t.time:0,s="number"==typeof t.cycle&&Number.isFinite(t.cycle)&&t.cycle>=1?t.cycle:1,n="number"==typeof t.interval&&Number.isFinite(t.interval)?Math.max(0,t.interval):.1,r="number"==typeof t.probability&&Number.isFinite(t.probability)?Math.min(1,Math.max(0,t.probability)):1;return{time:i,count:"number"==typeof e?new Qt(e):null!=e?e:new Qt(0),cycle:s,interval:n,probability:r}}function ps(t){return(t??[]).map(ms).sort((t,e)=>t.time-e.time)}function ys(t,e={}){const i=function(t,e){if(i=t,"function"==typeof i?.getDepthMap){const i=t,s=i._storeCameraSpaceZ?"viewZ":i._storeNonLinearDepth?"nonLinear":"linear";return{texture:t.getDepthMap(),encoding:e.encoding??s,packed:e.packed??t.isPacked}}var i;return{texture:t,encoding:e.encoding??"linear",packed:e.packed??!1}}(t,e);if(i.packed&&"viewZ"===i.encoding)throw new Error("[babylon.quarks] A packed view-Z depth cannot be decoded; use a float depth texture");return i}function gs(t,e,i){if("viewZ"===e)return i.set(1,0,0,1);const s=t.getEngine(),n=s.useReverseDepthBuffer,r=s.isNDCHalfZRange,o=t.getProjectionMatrix().m,a=o[10],h=o[11],l=o[14],c=o[15];if("linear"===e){let e,s;t.mode===g.ORTHOGRAPHIC_CAMERA?(e=!n&&r?0:1,s=n&&r?0:1):(e=n&&r?t.minZ:r?0:t.minZ,s=n&&r?0:t.maxZ);const o=n?-1:1,h=e+s;return i.set(o*h/a,(-o*e-l)/a,0,1)}const u=r?1:2,d=r?0:-1;return i.set(-u*c,l-d*c,u*h,d*h-a)}function vs(t,e){const i=e.z*t+e.w,s=Math.abs(i)>1e-8?Math.abs((e.x*t+e.y)/i):0;return s>0?s:1e30}var xs;function ws(){return{direction:new c(.4,-1,.6),color:new l(1,1,1),ambient:new l(.35,.35,.35)}}function bs(t){if(!t||"object"!=typeof t)return;const e=Array.isArray(t.color)?t.color:[1,1,1],i=(t,e)=>"number"==typeof t&&Number.isFinite(t)?t:e;return{color:[i(e[0],1),i(e[1],1),i(e[2],1)],power:Math.max(.01,i(t.power,2)),strength:Math.max(0,i(t.strength,1)),mode:"mix"===t.mode||"fade"===t.mode?t.mode:"add"}}function Ss(t,e){return t===e||!(!t||!e)&&(t.mode===e.mode&&t.power===e.power&&t.strength===e.strength&&t.color[0]===e.color[0]&&t.color[1]===e.color[1]&&t.color[2]===e.color[2])}function Ms(t,e={}){const i=t&&"object"==typeof t?t:{},s=(t,e)=>"number"==typeof t&&Number.isFinite(t)?t:e,n=(t,e)=>Array.isArray(t)?[s(t[0],e[0]),s(t[1],e[1])]:[e[0],e[1]];return{channel:1===(i.channel??e.channel)?1:0,tiling:n(i.tiling,e.tiling??[1,1]),offset:n(i.offset,e.offset??[0,0]),scroll:n(i.scroll,e.scroll??[0,0])}}function zs(t,e){return t===e||t.channel===e.channel&&t.tiling[0]===e.tiling[0]&&t.tiling[1]===e.tiling[1]&&t.offset[0]===e.offset[0]&&t.offset[1]===e.offset[1]&&t.scroll[0]===e.scroll[0]&&t.scroll[1]===e.scroll[1]}function _s(t,e={}){const i=Ms(void 0,e),s={};return t.channel!==i.channel&&(s.channel=t.channel),t.tiling[0]===i.tiling[0]&&t.tiling[1]===i.tiling[1]||(s.tiling=[...t.tiling]),t.offset[0]===i.offset[0]&&t.offset[1]===i.offset[1]||(s.offset=[...t.offset]),t.scroll[0]===i.scroll[0]&&t.scroll[1]===i.scroll[1]||(s.scroll=[...t.scroll]),Object.keys(s).length>0?s:void 0}!function(t){t[t.BillBoard=0]="BillBoard",t[t.StretchedBillBoard=1]="StretchedBillBoard",t[t.Mesh=2]="Mesh",t[t.Trail=3]="Trail",t[t.HorizontalBillBoard=4]="HorizontalBillBoard",t[t.VerticalBillBoard=5]="VerticalBillBoard",t[t.Beam=6]="Beam"}(xs||(xs={}));const Vs={r:[1,0,0,0],g:[0,1,0,0],b:[0,0,1,0],a:[0,0,0,1],luminance:[.2126,.7152,.0722,0]};function As(t){if(!t||"object"!=typeof t||!t.ramp)return;const e=t.channel;return{ramp:t.ramp,channel:void 0!==e&&e in Vs?e:"r"}}function Ts(t,e){return t===e||!!t&&!!e&&t.ramp===e.ramp&&t.channel===e.channel}const Os=.05;function $s(t){if(!t||"object"!=typeof t)return;const e=(t,e)=>"number"==typeof t&&Number.isFinite(t)?t:e,i=Array.isArray(t.edgeColor)?t.edgeColor:[1,1,1];return{mask:t.mask??null,maskUV:Ms(t.maskUV),softness:Math.max(1e-4,e(t.softness,Os)),edgeWidth:Math.max(0,e(t.edgeWidth,0)),edgeColor:[e(i[0],1),e(i[1],1),e(i[2],1)]}}function Ps(t,e){return t===e||!(!t||!e)&&(t.mask===e.mask&&zs(t.maskUV,e.maskUV)&&t.softness===e.softness&&t.edgeWidth===e.edgeWidth&&t.edgeColor[0]===e.edgeColor[0]&&t.edgeColor[1]===e.edgeColor[1]&&t.edgeColor[2]===e.edgeColor[2])}const Cs={scroll:[0,.5]},Fs=.05;function Is(t){if(!t||"object"!=typeof t||!t.map)return;const e=t.strength;return{map:t.map,mapUV:Ms(t.mapUV,Cs),strength:Math.max(0,"number"==typeof e&&Number.isFinite(e)?e:Fs)}}function Us(t,e){return t===e||!(!t||!e)&&(t.map===e.map&&t.strength===e.strength&&zs(t.mapUV,e.mapUV))}function Bs(t){if(!t||"object"!=typeof t)return;const e=Ms(t);return void 0===_s(e)?void 0:e}function Es(t,e){return t===e||!!t&&!!e&&zs(t,e)}function Ns(t){const{mapUV:e,uvDistortion:i,erosion:s}=t;return 1===e?.channel||1===i?.mapUV.channel||!!s?.mask&&1===s.maskUV.channel}class Ds{constructor(t,e,i=null){this.visibleSystems=[],this.boundsMin_=new ot,this.boundsMax_=new ot,this.time=0,this.scene=e,this.depth=i,this.maxParticles=1e3,this.systems=new Set,this.settings=Ws(t),this.mesh=new p("vfxBatch",e),this.configureMesh()}configureMesh(){const t=this.mesh;t.alwaysSelectAsActiveMesh=!0,t.doNotSyncBoundingInfo=!0,t.setBoundingInfo(new o(c.Zero(),c.Zero())),t.layerMask=this.settings.layerMask,t.renderingGroupId=this.settings.renderingGroupId,t.alphaIndex=this.settings.renderOrder,t.applyFog=!1,t.isPickable=!1,t.checkCollisions=!1,t.doNotSerialize=!0}refreshBoundingInfo(){const t=this.boundsMin_,e=this.boundsMax_;let i=1/0,s=1/0,n=1/0,r=-1/0,o=-1/0,a=-1/0,h=!1;const l=this.visibleSystems;for(let c=0;c<l.length;c++){const u=l[c];if(0!==u.particleNum&&"function"==typeof u.getWorldBounds){if(!u.getWorldBounds(t,e))return void(this.mesh.alwaysSelectAsActiveMesh=!0);h=!0,t.x<i&&(i=t.x),t.y<s&&(s=t.y),t.z<n&&(n=t.z),e.x>r&&(r=e.x),e.y>o&&(o=e.y),e.z>a&&(a=e.z)}}if(!h)return;const c=this.mesh.getBoundingInfo(),u=c.minimum,d=c.maximum;u.x===i&&u.y===s&&u.z===n&&d.x===r&&d.y===o&&d.z===a||(u.set(i,s,n),d.set(r,o,a),c.reConstruct(u,d)),this.mesh.alwaysSelectAsActiveMesh=!1}static writeBound(t,e){e(t);const i=t.getEffect();i?.isReady()&&e(i)}bindFog(t){if(!this.settings.applyFog)return;const e=this.scene;t.onBindObservable.add(()=>{const i=t.getEffect();if(!i)return;const s=e.fogEnabled?e.fogMode:y.FOGMODE_NONE;i.setFloat4("vFogInfos",s,e.fogStart,e.fogEnd,e.fogDensity),i.setColor3("vFogColor",e.fogColor)})}usesUV1(){return Ns(this.settings)}bindSurface(t){const{mapUV:e,uvDistortion:i,gradientMap:s,erosion:n}=this.settings;if(i?.map&&t.setTexture("distortionMap",i.map),s?.ramp&&t.setTexture("gradientMap",s.ramp),n?.mask&&t.setTexture("erosionMask",n.mask),this.writeSurfaceParams(t),!(e||i||n?.mask||s))return;const r=t=>t-2*Math.floor(t/2),o=new u,a=new u,h=new u,l=new d(0,1),c=(t,e,i)=>i.set(t.tiling[0],t.tiling[1],t.offset[0]+r(t.scroll[0]*e),t.offset[1]+r(t.scroll[1]*e)),f=()=>{const e=this.time,i=t.getEffect(),{mapUV:s,uvDistortion:n,gradientMap:r,erosion:u}=this.settings;if(s&&(c(s,e,o),t.setVector4("mapTransform",o),i?.setVector4("mapTransform",o)),n&&(c(n.mapUV,e,a),t.setVector4("distortionTransform",a),i?.setVector4("distortionTransform",a)),u?.mask&&(c(u.maskUV,e,h),t.setVector4("erosionMaskTransform",h),i?.setVector4("erosionMaskTransform",h)),r?.ramp){const e=r.ramp.getSize().width,s=e>0?.5/e:0;l.set(s,1-s),t.setVector2("gradientMapRange",l),i?.setVector2("gradientMapRange",l)}};f(),t.onBindObservable.add(f)}writeSurfaceParams(t){const{uvDistortion:e,gradientMap:i,erosion:s}=this.settings;if(e?.map&&t.setFloat("distortionStrength",e.strength),i?.ramp){const[e,s,n,r]=Vs[i.channel];t.setVector4("gradientMapChannel",new u(e,s,n,r))}s&&(t.setVector2("erosionParams",new d(s.softness,s.edgeWidth)),t.setVector3("erosionEdgeColor",new c(s.edgeColor[0],s.edgeColor[1],s.edgeColor[2])))}applyLiveSettings(t){Object.assign(this.settings,t);const e=this.mesh.material;e instanceof h&&this.writeLiveUniforms(e)}writeLiveUniforms(t){this.writeSoftParams(t),this.writeSurfaceParams(t)}addSystem(t){this.systems.add(t)}removeSystem(t){this.systems.delete(t)}getVisibleSystems(){const t=this.visibleSystems;let e=0;for(const i of this.systems)i.emitter.visible&&!0!==i.culled&&(t[e++]=i);return t.length=e,t}applyDepthTexture(t){t instanceof a&&(t={texture:t,encoding:"linear",packed:!1});const e=this.depth;if(this.depth=t,!this.settings.softParticles)return;if(!e!=!t||e?.packed!==t?.packed)return void this.rebuildMaterial();const i=this.mesh.material;t&&i instanceof h&&i.setTexture("depthTexture",t.texture)}bindSoft(t){if(this.writeSoftParams(t),this.drawsSoft()){t.setTexture("depthTexture",this.depth.texture);const e=new u(1,0,0,1);t.onBindObservable.add(()=>{const i=this.scene.activeCamera;i&&this.depth&&(gs(i,this.depth.encoding,e),Ds.writeBound(t,t=>t.setVector4("projParams",e)))})}}writeSoftParams(t){this.drawsSoft()&&t.setVector2("softParams",new d(this.settings.softNearFade,1/Math.max(this.settings.softFarFade-this.settings.softNearFade,1e-4))),this.settings.materialAlphaTest>0&&t.setFloat("alphaTest",this.settings.materialAlphaTest)}drawsSoft(){return this.settings.softParticles&&null!==this.depth}applyMeshLighting(t){}dispose(){this.mesh.dispose()}}const ks=new Float32Array(0),Rs=new Uint16Array(0);function Ls(t){return t===xs.BillBoard||t===xs.StretchedBillBoard||t===xs.VerticalBillBoard||t===xs.HorizontalBillBoard}function qs(t){return t.uTileCount>1||t.vTileCount>1}function Js(t){return t.minParticleSize>0||t.maxParticleSize!==1/0}function Ws(t){const e=t.renderMode,i=e===xs.Mesh,s=e===xs.Trail,n=Ls(e),o=t.softParticles,a=t.materialTransparent,h=t.pivot,l=Bs(t.mapUV),c=Is(t.uvDistortion),u=As(t.gradientMap),d=$s(t.erosion),f=ds(t.uTileCount),m=ds(t.vTileCount);var p;return{renderMode:e,instancingGeometry:s?ks:t.instancingGeometry,instancingIndices:s?Rs:t.instancingIndices,instancingUVs:s?void 0:t.instancingUVs,instancingUVs2:i&&Ns({mapUV:l,uvDistortion:c,erosion:d})?t.instancingUVs2:void 0,instancingNormals:i?t.instancingNormals:void 0,renderOrder:t.renderOrder,uTileCount:f,vTileCount:m,blendTiles:!s&&t.blendTiles&&qs({uTileCount:f,vTileCount:m}),softParticles:o,softNearFade:o?fs(t.softNearFade,0):0,softFarFade:o?fs(t.softFarFade,1):0,materialBlendMode:a?t.materialBlendMode:r.ALPHA_DISABLE,materialTransparent:a,materialDepthTest:t.materialDepthTest,materialDepthWrite:t.materialDepthWrite,materialAlphaTest:t.materialAlphaTest>0?t.materialAlphaTest:0,texture:t.texture,reflectionTexture:i?t.reflectionTexture??null:null,reflectionLevel:i?t.reflectionLevel??1:1,reflectionAtlas:i?t.reflectionAtlas??null:null,layerMask:t.layerMask,renderingGroupId:t.renderingGroupId??0,applyFog:t.applyFog??!0,pivot:n&&h&&(0!==h.x||0!==h.y||0!==h.z)?h.clone():void 0,sortMode:t.sortMode??"none",minParticleSize:n?Math.max(0,t.minParticleSize??0):0,maxParticleSize:n?(p=t.maxParticleSize,void 0!==p&&p>0?p:1/0):1/0,lighting:i?t.lighting??"fixed":"fixed",rim:i?bs(t.rim):void 0,mapUV:l,uvDistortion:c,gradientMap:u,erosion:d}}function Qs(t,e){return t.renderMode===e.renderMode&&t.instancingGeometry===e.instancingGeometry&&t.instancingIndices===e.instancingIndices&&t.instancingUVs===e.instancingUVs&&t.instancingUVs2===e.instancingUVs2&&t.instancingNormals===e.instancingNormals&&t.texture===e.texture&&t.reflectionTexture===e.reflectionTexture&&t.reflectionAtlas===e.reflectionAtlas&&t.lighting===e.lighting&&t.rim?.mode===e.rim?.mode&&t.uTileCount===e.uTileCount&&t.vTileCount===e.vTileCount&&t.blendTiles===e.blendTiles&&t.softParticles===e.softParticles&&t.materialBlendMode===e.materialBlendMode&&t.materialTransparent===e.materialTransparent&&t.materialDepthTest===e.materialDepthTest&&t.materialDepthWrite===e.materialDepthWrite&&t.materialAlphaTest>0==e.materialAlphaTest>0&&t.layerMask===e.layerMask&&t.renderingGroupId===e.renderingGroupId&&t.renderOrder===e.renderOrder&&t.applyFog===e.applyFog&&t.sortMode===e.sortMode&&!t.pivot==!e.pivot&&Js(t)===Js(e)&&t.mapUV?.channel===e.mapUV?.channel&&t.uvDistortion?.map===e.uvDistortion?.map&&t.uvDistortion?.mapUV.channel===e.uvDistortion?.mapUV.channel&&!t.gradientMap==!e.gradientMap&&t.gradientMap?.ramp===e.gradientMap?.ramp&&!t.erosion==!e.erosion&&t.erosion?.mask===e.erosion?.mask&&t.erosion?.maskUV.channel===e.erosion?.maskUV.channel}function Gs(t,e){return t.softNearFade===e.softNearFade&&t.softFarFade===e.softFarFade&&t.materialAlphaTest===e.materialAlphaTest&&t.reflectionLevel===e.reflectionLevel&&function(t,e){return(t?.x??0)===(e?.x??0)&&(t?.y??0)===(e?.y??0)&&(t?.z??0)===(e?.z??0)}(t.pivot,e.pivot)&&t.minParticleSize===e.minParticleSize&&t.maxParticleSize===e.maxParticleSize&&function(t,e){if(!t||!e)return!t==!e;return t.power===e.power&&t.strength===e.strength&&Ys(t.color,e.color)}(t.rim,e.rim)&&Hs(t.mapUV,e.mapUV)&&t.uvDistortion?.strength===e.uvDistortion?.strength&&Hs(t.uvDistortion?.mapUV,e.uvDistortion?.mapUV)&&t.gradientMap?.channel===e.gradientMap?.channel&&t.erosion?.softness===e.erosion?.softness&&t.erosion?.edgeWidth===e.erosion?.edgeWidth&&Ys(t.erosion?.edgeColor,e.erosion?.edgeColor)&&Hs(t.erosion?.maskUV,e.erosion?.maskUV)}function js(t,e){return Qs(t,e)&&Gs(t,e)}function Ys(t,e){return t&&e?t[0]===e[0]&&t[1]===e[1]&&t[2]===e[2]:!t==!e}function Hs(t,e){return t&&e?t.tiling[0]===e.tiling[0]&&t.tiling[1]===e.tiling[1]&&t.offset[0]===e.offset[0]&&t.offset[1]===e.offset[1]&&t.scroll[0]===e.scroll[0]&&t.scroll[1]===e.scroll[1]:!t==!e}const Xs=2048,Zs=2047;class Ks{constructor(t){this.counts=new Uint32Array(Xs),this.floatView=new Float32Array(1),this.uintView=new Uint32Array(this.floatView.buffer),this.keys=new Uint32Array(t),this.orderA=new Uint32Array(t),this.orderB=new Uint32Array(t)}ensure(t){this.keys.length<t&&(this.keys=new Uint32Array(t),this.orderA=new Uint32Array(t),this.orderB=new Uint32Array(t))}floatKey(t,e){this.floatView[0]=t;const i=this.uintView[0];return e?~i>>>0:i}}const tn="\n#ifdef FOG\nvarying vec3 vFogDistance;\n#endif\n";function en(t){return`\n#ifdef FOG\n vFogDistance = ${t};\n#endif\n`}const sn="\n#ifdef FOG\nuniform vec4 vFogInfos;\nuniform vec3 vFogColor;\nvarying vec3 vFogDistance;\n\nfloat quarksFogFactor() {\n float fogCoeff = 1.0;\n float fogStart = vFogInfos.y;\n float fogEnd = vFogInfos.z;\n float fogDensity = vFogInfos.w;\n float fogDistance = length(vFogDistance);\n if (vFogInfos.x == 3.0) {\n // A zero-width band is a cut at its distance, not a division by zero.\n fogCoeff = (fogEnd - fogDistance) / max(fogEnd - fogStart, 1e-6);\n } else if (vFogInfos.x == 1.0) {\n fogCoeff = exp(-fogDistance * fogDensity);\n } else if (vFogInfos.x == 2.0) {\n fogCoeff = exp(-fogDistance * fogDistance * fogDensity * fogDensity);\n }\n return clamp(fogCoeff, 0.0, 1.0);\n}\n#endif\n";function nn(t){return`\n#ifdef FOG\n {\n float fogFactor = quarksFogFactor();\n#ifdef FOG_ADDITIVE\n ${t} *= fogFactor;\n#else\n ${t} = mix(vFogColor, ${t}, fogFactor);\n#endif\n }\n#endif\n`}const rn="\n#ifdef FOG\nvarying vFogDistance: vec3f;\n#endif\n";function on(t){return`\n#ifdef FOG\n vertexOutputs.vFogDistance = ${t};\n#endif\n`}const an="\n#ifdef FOG\nuniform vFogInfos: vec4f;\nuniform vFogColor: vec3f;\nvarying vFogDistance: vec3f;\n\nfn quarksFog(rgb: vec3f, fogDistanceVector: vec3f) -> vec3f {\n var fogCoeff = 1.0;\n let fogStart = uniforms.vFogInfos.y;\n let fogEnd = uniforms.vFogInfos.z;\n let fogDensity = uniforms.vFogInfos.w;\n let fogDistance = length(fogDistanceVector);\n if (uniforms.vFogInfos.x == 3.0) {\n // A zero-width band is a cut at its distance, not a division by zero.\n fogCoeff = (fogEnd - fogDistance) / max(fogEnd - fogStart, 1e-6);\n } else if (uniforms.vFogInfos.x == 1.0) {\n fogCoeff = exp(-fogDistance * fogDensity);\n } else if (uniforms.vFogInfos.x == 2.0) {\n fogCoeff = exp(-fogDistance * fogDistance * fogDensity * fogDensity);\n }\n let fogFactor = clamp(fogCoeff, 0.0, 1.0);\n#ifdef FOG_ADDITIVE\n return rgb * fogFactor;\n#else\n return mix(uniforms.vFogColor, rgb, fogFactor);\n#endif\n}\n#endif\n";function hn(t){return`\n#ifdef FOG\n ${t} = vec4f(quarksFog(${t}.rgb, fragmentInputs.vFogDistance), ${t}.a);\n#endif\n`}function ln(t,e,i){const s=e*i,n=cn(Math.floor(t),s);return{column:cn(n,e),row:Math.floor(n/e)}}function cn(t,e){return t-e*Math.floor(t/e)}const un="\n#ifdef UV_TILE\nuniform float tileCountX;\nuniform float tileCountY;\n#endif\n#ifdef TILE_BLEND\nvarying vec2 vUV2;\nvarying float vTileBlend;\n#endif\n";function dn(t){return`\n#ifdef UV_TILE\n {\n vec2 tc = vec2(tileCountX, tileCountY);\n float tileTotal = tc.x * tc.y;\n float baseTile = mod(floor(uvTile), tileTotal);\n vec2 tileUV = vec2(mod(baseTile, tc.x), tc.y - 1.0 - floor(baseTile / tc.x)) / tc;\n vUV = ${t} / tc + tileUV;\n#ifdef TILE_BLEND\n float nextTile = mod(baseTile + 1.0, tileTotal);\n vec2 nextUV = vec2(mod(nextTile, tc.x), tc.y - 1.0 - floor(nextTile / tc.x)) / tc;\n vUV2 = ${t} / tc + nextUV;\n vTileBlend = fract(uvTile);\n#endif\n }\n#else\n vUV = ${t};\n#endif\n`}const fn="\n#ifdef UV_TILE\nuniform tileCountX: f32;\nuniform tileCountY: f32;\n\n// A floored modulo, as GLSL's mod: never negative for a positive divisor.\nfn quarksWrap(value: f32, divisor: f32) -> f32 {\n return value - divisor * floor(value / divisor);\n}\n#endif\n#ifdef TILE_BLEND\nvarying vUV2: vec2f;\nvarying vTileBlend: f32;\n#endif\n";function mn(t){return`\n#ifdef UV_TILE\n {\n let tc = vec2f(uniforms.tileCountX, uniforms.tileCountY);\n let tileTotal = tc.x * tc.y;\n let baseTile = quarksWrap(floor(vertexInputs.uvTile), tileTotal);\n let tileUV = vec2f(quarksWrap(baseTile, tc.x), tc.y - 1.0 - floor(baseTile / tc.x)) / tc;\n vertexOutputs.vUV = ${t} / tc + tileUV;\n#ifdef TILE_BLEND\n let nextTile = quarksWrap(baseTile + 1.0, tileTotal);\n let nextUV = vec2f(quarksWrap(nextTile, tc.x), tc.y - 1.0 - floor(nextTile / tc.x)) / tc;\n vertexOutputs.vUV2 = ${t} / tc + nextUV;\n vertexOutputs.vTileBlend = fract(vertexInputs.uvTile);\n#endif\n }\n#else\n vertexOutputs.vUV = ${t};\n#endif\n`}var pn=`\nattribute vec3 position;\nattribute vec2 uv;\nattribute vec3 normal;\nattribute vec3 offset;\nattribute vec4 color;\nattribute vec3 size;\nattribute vec4 rotation;\nattribute float uvTile;\n\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 projection;\n${un}\n\nvarying vec2 vUV;\nvarying vec4 vColor;\n#ifdef UV1\n#ifdef MESH_UV2\n// The mesh's second UV set.\nattribute vec2 uv2;\n#endif\n// UV channel 1: the mesh's second UV set, or its first when it has none.\nvarying vec2 vUV1;\n#endif\nvarying vec3 vNormal;\nvarying vec3 vWorldPos;\n\n#ifdef SOFT_PARTICLES\nvarying vec4 projPosition;\nvarying float linearDepth;\n#endif\n\nvec3 applyQuaternion(vec3 v, vec4 q) {\n vec3 qVec = q.xyz;\n float qW = q.w;\n vec3 t = 2.0 * cross(qVec, v);\n return v + qW * t + cross(qVec, t);\n}\n\n${tn}\nvoid main() {\n vec3 scaledPosition = position * size;\n vec3 rotatedPosition = applyQuaternion(scaledPosition, rotation);\n // A normal scales by the inverse of the size, so a stretched mesh keeps its normals\n // perpendicular; a flat size counts as a sliver rather than dividing by zero.\n vec3 safeSize = vec3(\n abs(size.x) > 1e-6 ? size.x : 1e-6,\n abs(size.y) > 1e-6 ? size.y : 1e-6,\n abs(size.z) > 1e-6 ? size.z : 1e-6);\n // A mirrored size (an odd number of negative components) turns the winding inside out, so the\n // normal is turned with it and the fragment's front-face test agrees with the geometry.\n vec3 rotatedNormal = normalize(applyQuaternion(normal / safeSize, rotation)) * sign(safeSize.x * safeSize.y * safeSize.z);\n vec3 localPos = rotatedPosition + offset;\n\n vec4 worldPos = world * vec4(localPos, 1.0);\n vec4 viewPos = view * worldPos;\n gl_Position = projection * viewPos;\n${en("viewPos.xyz")}\n\n vWorldPos = worldPos.xyz;\n vNormal = normalize((world * vec4(rotatedNormal, 0.0)).xyz);\n\n#ifdef SOFT_PARTICLES\n projPosition = gl_Position;\n // View depth is +z ahead of a left-handed camera and -z ahead of a right-handed one.\n linearDepth = abs(viewPos.z);\n#endif\n\n${dn("uv")}\n\n#ifdef UV1\n#ifdef MESH_UV2\n vUV1 = uv2;\n#else\n vUV1 = uv;\n#endif\n#endif\n vColor = color;\n}\n`,yn=`\nattribute position: vec3f;\nattribute uv: vec2f;\nattribute normal: vec3f;\nattribute offset: vec3f;\nattribute color: vec4f;\nattribute size: vec3f;\nattribute rotation: vec4f;\nattribute uvTile: f32;\n\nuniform world: mat4x4f;\nuniform view: mat4x4f;\nuniform projection: mat4x4f;\n${fn}\n\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n#ifdef UV1\n#ifdef MESH_UV2\n// The mesh's second UV set.\nattribute uv2: vec2f;\n#endif\n// UV channel 1: the mesh's second UV set, or its first when it has none.\nvarying vUV1: vec2f;\n#endif\nvarying vNormal: vec3f;\nvarying vWorldPos: vec3f;\n\n#ifdef SOFT_PARTICLES\nvarying projPosition: vec4f;\nvarying linearDepth: f32;\n#endif\n\nfn applyQuaternion(v: vec3f, q: vec4f) -> vec3f {\n let qVec = q.xyz;\n let qW = q.w;\n let t = 2.0 * cross(qVec, v);\n return v + qW * t + cross(qVec, t);\n}\n\n${rn}\n@vertex\nfn main(input: VertexInputs) -> FragmentInputs {\n let size = vertexInputs.size;\n let scaledPosition = vertexInputs.position * size;\n let rotatedPosition = applyQuaternion(scaledPosition, vertexInputs.rotation);\n // A normal scales by the inverse of the size, so a stretched mesh keeps its normals\n // perpendicular; a flat size counts as a sliver rather than dividing by zero.\n let safeSize = vec3f(\n select(1e-6, size.x, abs(size.x) > 1e-6),\n select(1e-6, size.y, abs(size.y) > 1e-6),\n select(1e-6, size.z, abs(size.z) > 1e-6));\n // A mirrored size (an odd number of negative components) turns the winding inside out, so the\n // normal is turned with it and the fragment's front-face test agrees with the geometry.\n let rotatedNormal = normalize(applyQuaternion(vertexInputs.normal / safeSize, vertexInputs.rotation)) * sign(safeSize.x * safeSize.y * safeSize.z);\n let localPos = rotatedPosition + vertexInputs.offset;\n\n let worldPos = uniforms.world * vec4f(localPos, 1.0);\n let viewPos = uniforms.view * worldPos;\n let clipPosition = uniforms.projection * viewPos;\n vertexOutputs.position = clipPosition;\n${on("viewPos.xyz")}\n\n vertexOutputs.vWorldPos = worldPos.xyz;\n vertexOutputs.vNormal = normalize((uniforms.world * vec4f(rotatedNormal, 0.0)).xyz);\n\n#ifdef SOFT_PARTICLES\n vertexOutputs.projPosition = clipPosition;\n // View depth is +z ahead of a left-handed camera and -z ahead of a right-handed one.\n vertexOutputs.linearDepth = abs(viewPos.z);\n#endif\n\n${mn("vertexInputs.uv")}\n\n#ifdef UV1\n#ifdef MESH_UV2\n vertexOutputs.vUV1 = vertexInputs.uv2;\n#else\n vertexOutputs.vUV1 = vertexInputs.uv;\n#endif\n#endif\n vertexOutputs.vColor = vertexInputs.color;\n}\n`;const gn="\n#ifdef SOFT_PARTICLES\nuniform sampler2D depthTexture;\nuniform vec2 softParams;\nuniform vec4 projParams;\nvarying vec4 projPosition;\nvarying float linearDepth;\n\nfloat quarksSceneDepth(vec4 texel) {\n#ifdef SOFT_DEPTH_PACKED\n float d = dot(texel, vec4(1.0 / (255.0 * 255.0 * 255.0), 1.0 / (255.0 * 255.0), 1.0 / 255.0, 1.0));\n#else\n float d = texel.r;\n#endif\n float denominator = projParams.z * d + projParams.w;\n float depth = abs(denominator) > 1e-8 ? abs((projParams.x * d + projParams.y) / denominator) : 0.0;\n // Nothing drawn there reads as infinitely far.\n return depth > 0.0 ? depth : 1e30;\n}\n#endif\n";function vn(t){return`\n#ifdef SOFT_PARTICLES\n {\n vec2 softUV = 0.5 * (projPosition.xy / projPosition.w) + 0.5;\n float sceneDepth = quarksSceneDepth(texture2D(depthTexture, softUV));\n ${t} *= clamp(softParams.y * ((sceneDepth - softParams.x) - linearDepth), 0.0, 1.0);\n }\n#endif\n`}const xn="\n#ifdef SOFT_PARTICLES\nvar depthTextureSampler: sampler;\nvar depthTexture: texture_2d<f32>;\nuniform softParams: vec2f;\nuniform projParams: vec4f;\nvarying projPosition: vec4f;\nvarying linearDepth: f32;\n\nfn quarksSceneDepth(texel: vec4f) -> f32 {\n#ifdef SOFT_DEPTH_PACKED\n let d = dot(texel, vec4f(1.0 / (255.0 * 255.0 * 255.0), 1.0 / (255.0 * 255.0), 1.0 / 255.0, 1.0));\n#else\n let d = texel.r;\n#endif\n let denominator = uniforms.projParams.z * d + uniforms.projParams.w;\n let depth = select(0.0, abs((uniforms.projParams.x * d + uniforms.projParams.y) / denominator), abs(denominator) > 1e-8);\n // Nothing drawn there reads as infinitely far.\n return select(1e30, depth, depth > 0.0);\n}\n#endif\n";function wn(t){return`\n#ifdef SOFT_PARTICLES\n {\n let softUV = 0.5 * (fragmentInputs.projPosition.xy / fragmentInputs.projPosition.w) + 0.5;\n let sceneDepth = quarksSceneDepth(textureSample(depthTexture, depthTextureSampler, softUV));\n ${t} *= clamp(uniforms.softParams.y * ((sceneDepth - uniforms.softParams.x) - fragmentInputs.linearDepth), 0.0, 1.0);\n }\n#endif\n`}const bn="\n#ifdef MAP_TRANSFORM\nuniform vec4 mapTransform;\n#endif\n#ifdef UV_DISTORTION\nuniform sampler2D distortionMap;\nuniform vec4 distortionTransform;\nuniform float distortionStrength;\n#endif\n#ifdef GRADIENT_MAP\nuniform sampler2D gradientMap;\nuniform vec2 gradientMapRange;\nuniform vec4 gradientMapChannel;\n#endif\n#ifdef EROSION\nuniform vec2 erosionParams;\nuniform vec3 erosionEdgeColor;\n#ifdef EROSION_MASK\nuniform sampler2D erosionMask;\nuniform vec4 erosionMaskTransform;\n#endif\n\nvec4 quarksErode(vec4 color, float level, float mask) {\n float softness = erosionParams.x;\n float edgeWidth = erosionParams.y;\n // At level 1 the cut sits below the lowest mask value by the soft band\n // and the edge band, so nothing is cut and no edge shows; at level 0 above\n // the highest. The edge then grows in as the cut rises, rather than popping.\n float cut = mix(-(softness + edgeWidth), 1.0, 1.0 - level);\n float visible = smoothstep(cut, cut + softness, mask);\n if (edgeWidth > 0.0) {\n float edge = 1.0 - smoothstep(cut + softness, cut + softness + edgeWidth, mask);\n color.rgb += erosionEdgeColor * edge;\n }\n color.a *= visible;\n return color;\n}\n#endif\n";function Sn(t){return`\n vec4 baseColor = vColor;\n#if defined(MAP_TRANSFORM) && defined(MAP_UV1)\n vec2 mapUV = vUV1 * mapTransform.xy + mapTransform.zw;\n#elif defined(MAP_TRANSFORM)\n vec2 mapUV = vUV * mapTransform.xy + mapTransform.zw;\n#else\n vec2 mapUV = vUV;\n#endif\n#ifdef UV_DISTORTION\n #ifdef UV_DISTORTION_UV1\n vec2 distortionUV = vUV1;\n #else\n vec2 distortionUV = vUV;\n #endif\n vec2 distortion = (texture2D(distortionMap, distortionUV * distortionTransform.xy + distortionTransform.zw).rg - 0.5) * 2.0 * distortionStrength;\n mapUV += distortion;\n#endif\n#ifdef EROSION\n float erosionLevel = baseColor.a;\n baseColor.a = 1.0;\n float erosionMaskValue = 1.0;\n#endif\n#if defined(USE_MAP) || defined(GRADIENT_MAP)\n#ifdef USE_MAP\n vec4 texColor = texture2D(map, mapUV);\n ${t?"#ifdef TILE_BLEND\n #if defined(MAP_TRANSFORM) && defined(MAP_UV1)\n vec2 mapUV2 = mapUV;\n #else\n #ifdef MAP_TRANSFORM\n vec2 mapUV2 = vUV2 * mapTransform.xy + mapTransform.zw;\n #else\n vec2 mapUV2 = vUV2;\n #endif\n #ifdef UV_DISTORTION\n mapUV2 += distortion;\n #endif\n #endif\n vec4 texColor2 = texture2D(map, mapUV2);\n texColor = mix(texColor, texColor2, vTileBlend);\n #endif":""}\n#else\n // No map: the ramp is looked up at white, its far end.\n vec4 texColor = vec4(1.0);\n#endif\n #ifdef GRADIENT_MAP\n float rampAt = clamp(dot(texColor, gradientMapChannel), 0.0, 1.0);\n vec4 ramp = texture2D(gradientMap, vec2(mix(gradientMapRange.x, gradientMapRange.y, rampAt), 0.5));\n texColor = vec4(ramp.rgb, ramp.a * mix(texColor.a, 1.0, gradientMapChannel.a));\n #endif\n #ifdef EROSION\n erosionMaskValue = texColor.a;\n #endif\n baseColor *= texColor;\n#endif\n#ifdef EROSION\n #ifdef EROSION_MASK\n #ifdef EROSION_MASK_UV1\n vec2 erosionUV = vUV1;\n #else\n vec2 erosionUV = vUV;\n #endif\n erosionMaskValue = texture2D(erosionMask, erosionUV * erosionMaskTransform.xy + erosionMaskTransform.zw).r;\n #endif\n baseColor = quarksErode(baseColor, erosionLevel, erosionMaskValue);\n#endif\n`}const Mn="\n#ifdef MAP_TRANSFORM\nuniform mapTransform: vec4f;\n#endif\n#ifdef UV_DISTORTION\nvar distortionMapSampler: sampler;\nvar distortionMap: texture_2d<f32>;\nuniform distortionTransform: vec4f;\nuniform distortionStrength: f32;\n#endif\n#ifdef GRADIENT_MAP\nvar gradientMapSampler: sampler;\nvar gradientMap: texture_2d<f32>;\nuniform gradientMapRange: vec2f;\nuniform gradientMapChannel: vec4f;\n#endif\n#ifdef EROSION\nuniform erosionParams: vec2f;\nuniform erosionEdgeColor: vec3f;\n#ifdef EROSION_MASK\nvar erosionMaskSampler: sampler;\nvar erosionMask: texture_2d<f32>;\nuniform erosionMaskTransform: vec4f;\n#endif\n\nfn quarksErode(colorIn: vec4f, level: f32, mask: f32) -> vec4f {\n var color = colorIn;\n let softness = uniforms.erosionParams.x;\n let edgeWidth = uniforms.erosionParams.y;\n let cut = mix(-(softness + edgeWidth), 1.0, 1.0 - level);\n let visible = smoothstep(cut, cut + softness, mask);\n if (edgeWidth > 0.0) {\n let edge = 1.0 - smoothstep(cut + softness, cut + softness + edgeWidth, mask);\n color = vec4f(color.rgb + uniforms.erosionEdgeColor * edge, color.a);\n }\n color.a *= visible;\n return color;\n}\n#endif\n";function zn(t){return`\n var baseColor = fragmentInputs.vColor;\n#if defined(MAP_TRANSFORM) && defined(MAP_UV1)\n var mapUV = fragmentInputs.vUV1 * uniforms.mapTransform.xy + uniforms.mapTransform.zw;\n#elif defined(MAP_TRANSFORM)\n var mapUV = fragmentInputs.vUV * uniforms.mapTransform.xy + uniforms.mapTransform.zw;\n#else\n var mapUV = fragmentInputs.vUV;\n#endif\n#ifdef UV_DISTORTION\n #ifdef UV_DISTORTION_UV1\n let distortionUV = fragmentInputs.vUV1;\n #else\n let distortionUV = fragmentInputs.vUV;\n #endif\n let distortion = (textureSample(distortionMap, distortionMapSampler, distortionUV * uniforms.distortionTransform.xy + uniforms.distortionTransform.zw).rg - 0.5) * 2.0 * uniforms.distortionStrength;\n mapUV += distortion;\n#endif\n#ifdef EROSION\n let erosionLevel = baseColor.a;\n baseColor.a = 1.0;\n var erosionMaskValue = 1.0;\n#endif\n#if defined(USE_MAP) || defined(GRADIENT_MAP)\n#ifdef USE_MAP\n var texColor = textureSample(map, mapSampler, mapUV);\n ${t?"#ifdef TILE_BLEND\n #if defined(MAP_TRANSFORM) && defined(MAP_UV1)\n let mapUV2 = mapUV;\n #else\n #ifdef MAP_TRANSFORM\n var mapUV2 = fragmentInputs.vUV2 * uniforms.mapTransform.xy + uniforms.mapTransform.zw;\n #else\n var mapUV2 = fragmentInputs.vUV2;\n #endif\n #ifdef UV_DISTORTION\n mapUV2 += distortion;\n #endif\n #endif\n let texColor2 = textureSample(map, mapSampler, mapUV2);\n texColor = mix(texColor, texColor2, fragmentInputs.vTileBlend);\n #endif":""}\n#else\n // No map: the ramp is looked up at white, its far end.\n var texColor = vec4f(1.0);\n#endif\n #ifdef GRADIENT_MAP\n let rampAt = clamp(dot(texColor, uniforms.gradientMapChannel), 0.0, 1.0);\n let ramp = textureSample(gradientMap, gradientMapSampler, vec2f(mix(uniforms.gradientMapRange.x, uniforms.gradientMapRange.y, rampAt), 0.5));\n texColor = vec4f(ramp.rgb, ramp.a * mix(texColor.a, 1.0, uniforms.gradientMapChannel.a));\n #endif\n #ifdef EROSION\n erosionMaskValue = texColor.a;\n #endif\n baseColor *= texColor;\n#endif\n#ifdef EROSION\n #ifdef EROSION_MASK\n #ifdef EROSION_MASK_UV1\n let erosionUV = fragmentInputs.vUV1;\n #else\n let erosionUV = fragmentInputs.vUV;\n #endif\n erosionMaskValue = textureSample(erosionMask, erosionMaskSampler, erosionUV * uniforms.erosionMaskTransform.xy + uniforms.erosionMaskTransform.zw).r;\n #endif\n baseColor = quarksErode(baseColor, erosionLevel, erosionMaskValue);\n#endif\n`}var _n=`\nvarying vec2 vUV;\nvarying vec4 vColor;\n#ifdef UV1\nvarying vec2 vUV1;\n#endif\n\n#ifdef TILE_BLEND\nvarying vec2 vUV2;\nvarying float vTileBlend;\n#endif\n\n#ifdef USE_MAP\nuniform sampler2D map;\n#endif\n\n\n#ifdef USE_ALPHATEST\nuniform float alphaTest;\n#endif\n\n${sn}\n${gn}\n${bn}\nvoid main() {\n${Sn(!0)}\n#ifdef USE_ALPHATEST\n if (baseColor.a < alphaTest) discard;\n#else\n if (baseColor.a < 0.01) discard;\n#endif\n\n${nn("baseColor.rgb")}\n gl_FragColor = baseColor;\n${vn("gl_FragColor")}\n}\n`,Vn=`\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n#ifdef UV1\nvarying vUV1: vec2f;\n#endif\n\n#ifdef TILE_BLEND\nvarying vUV2: vec2f;\nvarying vTileBlend: f32;\n#endif\n\n#ifdef USE_MAP\nvar mapSampler: sampler;\nvar map: texture_2d<f32>;\n#endif\n\n\n#ifdef USE_ALPHATEST\nuniform alphaTest: f32;\n#endif\n\n${an}\n${xn}\n${Mn}\n@fragment\nfn main(input: FragmentInputs) -> FragmentOutputs {\n${zn(!0)}\n#ifdef USE_ALPHATEST\n if (baseColor.a < uniforms.alphaTest) { discard; }\n#else\n if (baseColor.a < 0.01) { discard; }\n#endif\n\n${hn("baseColor")}\n${wn("baseColor")}\n fragmentOutputs.color = baseColor;\n}\n`,An=`\nvarying vec2 vUV;\nvarying vec4 vColor;\n#ifdef UV1\nvarying vec2 vUV1;\n#endif\nvarying vec3 vNormal;\nvarying vec3 vWorldPos;\n\n#ifndef MESH_UNLIT\nuniform vec3 lightDirection;\nuniform vec3 lightColor;\nuniform vec3 ambientColor;\n#endif\n\n#ifdef TILE_BLEND\nvarying vec2 vUV2;\nvarying float vTileBlend;\n#endif\n\n#ifdef USE_MAP\nuniform sampler2D map;\n#endif\n\n#if defined(USE_ENVMAP_ATLAS) || defined(MESH_RIM)\nuniform vec3 eyePosition;\n#endif\n\n#ifdef MESH_RIM\nuniform vec3 rimColor;\nuniform vec2 rimParams;\n#endif\n\n// One 3×2 atlas (px py pz / nx ny nz). Avoids samplerCube and multi-face\n// sampler bindings that raise GL_INVALID_OPERATION on iOS WebKit.\n#ifdef USE_ENVMAP_ATLAS\nuniform sampler2D envAtlas;\nuniform float reflectionLevel;\n\nvec3 sampleEnvAtlas(vec3 r) {\n vec3 a = abs(r);\n vec2 localUV;\n float cellX;\n float cellY;\n // Atlas layout: +X +Y +Z on row 0, -X -Y -Z on row 1.\n if (a.x >= a.y && a.x >= a.z) {\n cellX = 0.0;\n if (r.x >= 0.0) {\n cellY = 0.0;\n localUV = vec2(-r.z, -r.y) / a.x * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2(r.z, -r.y) / a.x * 0.5 + 0.5;\n }\n } else if (a.y >= a.z) {\n cellX = 1.0;\n if (r.y >= 0.0) {\n cellY = 0.0;\n localUV = vec2(r.x, r.z) / a.y * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2(r.x, -r.z) / a.y * 0.5 + 0.5;\n }\n } else {\n cellX = 2.0;\n if (r.z >= 0.0) {\n cellY = 0.0;\n localUV = vec2(r.x, -r.y) / a.z * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2(-r.x, -r.y) / a.z * 0.5 + 0.5;\n }\n }\n vec2 uv = (vec2(cellX, cellY) + clamp(localUV, 0.0, 1.0)) / vec2(3.0, 2.0);\n return texture2D(envAtlas, uv).rgb;\n}\n#endif\n\n\n#ifdef USE_ALPHATEST\nuniform float alphaTest;\n#endif\n\n${sn}\n${gn}\n${bn}\nvoid main() {\n${Sn(!0)}\n // A back face lights, reflects and rims as the face the camera sees.\n vec3 N = normalize(vNormal) * (gl_FrontFacing ? 1.0 : -1.0);\n#ifdef MESH_UNLIT\n vec3 color = baseColor.rgb;\n#else\n vec3 L = normalize(-lightDirection);\n float NdotL = max(dot(N, L), 0.0);\n vec3 litColor = ambientColor + lightColor * NdotL;\n\n vec3 color = baseColor.rgb * litColor;\n#endif\n\n#ifdef USE_ENVMAP_ATLAS\n vec3 viewDir = normalize(vWorldPos - eyePosition);\n vec3 reflectionCoords = reflect(viewDir, N);\n color += sampleEnvAtlas(reflectionCoords) * reflectionLevel;\n#endif\n\n#ifdef MESH_RIM\n // Fresnel: strongest where the surface turns away from the camera.\n vec3 V = normalize(eyePosition - vWorldPos);\n float edgeTerm = pow(1.0 - abs(dot(N, V)), rimParams.x);\n #if defined(MESH_RIM_FADE)\n // Faces turned to the camera fade by the strength; edges stay.\n baseColor.a *= clamp(1.0 - rimParams.y * (1.0 - edgeTerm), 0.0, 1.0);\n #elif defined(MESH_RIM_MIX)\n color = mix(color, rimColor, clamp(edgeTerm * rimParams.y, 0.0, 1.0));\n #else\n color += rimColor * edgeTerm * rimParams.y;\n #endif\n#endif\n\n // After the rim, so a fade that empties a face can discard it.\n#ifdef USE_ALPHATEST\n if (baseColor.a < alphaTest) discard;\n#else\n if (baseColor.a < 0.01) discard;\n#endif\n\n${nn("color")}\n gl_FragColor = vec4(color, baseColor.a);\n${vn("gl_FragColor")}\n}\n`,Tn=`\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n#ifdef UV1\nvarying vUV1: vec2f;\n#endif\nvarying vNormal: vec3f;\nvarying vWorldPos: vec3f;\n\n#ifndef MESH_UNLIT\nuniform lightDirection: vec3f;\nuniform lightColor: vec3f;\nuniform ambientColor: vec3f;\n#endif\n\n#ifdef TILE_BLEND\nvarying vUV2: vec2f;\nvarying vTileBlend: f32;\n#endif\n\n#ifdef USE_MAP\nvar mapSampler: sampler;\nvar map: texture_2d<f32>;\n#endif\n\n#if defined(USE_ENVMAP_ATLAS) || defined(MESH_RIM)\nuniform eyePosition: vec3f;\n#endif\n\n#ifdef MESH_RIM\nuniform rimColor: vec3f;\nuniform rimParams: vec2f;\n#endif\n\n#ifdef USE_ENVMAP_ATLAS\nvar envAtlasSampler: sampler;\nvar envAtlas: texture_2d<f32>;\nuniform reflectionLevel: f32;\n\nfn sampleEnvAtlas(r: vec3f) -> vec3f {\n let a = abs(r);\n var localUV: vec2f;\n var cellX: f32;\n var cellY: f32;\n if (a.x >= a.y && a.x >= a.z) {\n cellX = 0.0;\n if (r.x >= 0.0) {\n cellY = 0.0;\n localUV = vec2f(-r.z, -r.y) / a.x * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2f(r.z, -r.y) / a.x * 0.5 + 0.5;\n }\n } else if (a.y >= a.z) {\n cellX = 1.0;\n if (r.y >= 0.0) {\n cellY = 0.0;\n localUV = vec2f(r.x, r.z) / a.y * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2f(r.x, -r.z) / a.y * 0.5 + 0.5;\n }\n } else {\n cellX = 2.0;\n if (r.z >= 0.0) {\n cellY = 0.0;\n localUV = vec2f(r.x, -r.y) / a.z * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2f(-r.x, -r.y) / a.z * 0.5 + 0.5;\n }\n }\n let uv = (vec2f(cellX, cellY) + clamp(localUV, vec2f(0.0), vec2f(1.0))) / vec2f(3.0, 2.0);\n return textureSample(envAtlas, envAtlasSampler, uv).rgb;\n}\n#endif\n\n\n#ifdef USE_ALPHATEST\nuniform alphaTest: f32;\n#endif\n\n${an}\n${xn}\n${Mn}\n@fragment\nfn main(input: FragmentInputs) -> FragmentOutputs {\n${zn(!0)}\n // A back face lights, reflects and rims as the face the camera sees.\n let N = normalize(fragmentInputs.vNormal) * select(-1.0, 1.0, fragmentInputs.frontFacing);\n#ifdef MESH_UNLIT\n var color = baseColor.rgb;\n#else\n let L = normalize(-uniforms.lightDirection);\n let NdotL = max(dot(N, L), 0.0);\n let litColor = uniforms.ambientColor + uniforms.lightColor * NdotL;\n\n var color = baseColor.rgb * litColor;\n#endif\n\n#ifdef USE_ENVMAP_ATLAS\n let viewDir = normalize(fragmentInputs.vWorldPos - uniforms.eyePosition);\n let reflectionCoords = reflect(viewDir, N);\n color += sampleEnvAtlas(reflectionCoords) * uniforms.reflectionLevel;\n#endif\n\n#ifdef MESH_RIM\n // Fresnel: strongest where the surface turns away from the camera.\n let V = normalize(uniforms.eyePosition - fragmentInputs.vWorldPos);\n let edgeTerm = pow(1.0 - abs(dot(N, V)), uniforms.rimParams.x);\n #if defined(MESH_RIM_FADE)\n // Faces turned to the camera fade by the strength; edges stay.\n baseColor.a *= clamp(1.0 - uniforms.rimParams.y * (1.0 - edgeTerm), 0.0, 1.0);\n #elif defined(MESH_RIM_MIX)\n color = mix(color, uniforms.rimColor, clamp(edgeTerm * uniforms.rimParams.y, 0.0, 1.0));\n #else\n color += uniforms.rimColor * edgeTerm * uniforms.rimParams.y;\n #endif\n#endif\n\n // After the rim, so a fade that empties a face can discard it.\n#ifdef USE_ALPHATEST\n if (baseColor.a < uniforms.alphaTest) { discard; }\n#else\n if (baseColor.a < 0.01) { discard; }\n#endif\n\n var finalColor = vec4f(color, baseColor.a);\n\n${hn("finalColor")}\n${wn("finalColor")}\n fragmentOutputs.color = finalColor;\n}\n`,On=`\n// Per-vertex attributes\nattribute vec3 position;\nattribute vec2 uv;\n\n// Per-instance attributes\nattribute vec3 offset;\nattribute vec4 color;\nattribute vec3 size;\nattribute float rotation;\nattribute float uvTile;\n\n// Uniforms\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 projection;\n${un}\n\n#ifdef PIVOT\n// Quad offset in particle-size units: xy in the quad's plane, z toward the camera.\nuniform vec3 pivot;\n#endif\n\n// Varyings\nvarying vec2 vUV;\nvarying vec4 vColor;\n#ifdef UV1\n// The particle's own UV, never moved by the sheet (UV channel 1).\nvarying vec2 vUV1;\n#endif\n#ifdef SOFT_PARTICLES\nvarying vec4 projPosition;\nvarying float linearDepth;\n#endif\n\n#ifdef SIZE_LIMITS\n// Smallest and largest size a particle may have on screen, as fractions of the viewport height.\nuniform vec2 sizeLimits;\n#endif\n${tn}\nvoid main() {\n float c = cos(rotation);\n float s = sin(rotation);\n\n#ifdef SIZE_LIMITS\n // The particle's size on screen as a fraction of the viewport height, held\n // between the limits; a perspective projection divides by the view depth.\n vec4 limitCenter = view * world * vec4(offset, 1.0);\n float limitDepth = abs(projection[2][3]) > 0.0 ? abs(limitCenter.z) : 1.0;\n float screenSize = max(abs(size.x), abs(size.y)) * projection[1][1] / (2.0 * limitDepth);\n float sizeScale = screenSize > 0.0 ? clamp(screenSize, sizeLimits.x, sizeLimits.y) / screenSize : 1.0;\n vec3 limitedSize = size * sizeScale;\n#else\n vec3 limitedSize = size;\n#endif\n // A negative size mirrors the quad, which is how flipped particles arrive.\n vec2 alignedPosition = position.xy * limitedSize.xy;\n#ifdef PIVOT\n // The pivot turns with the particle but is not mirrored with it.\n alignedPosition += pivot.xy * abs(limitedSize.xy);\n#endif\n vec2 rotatedPosition;\n rotatedPosition.x = c * alignedPosition.x - s * alignedPosition.y;\n rotatedPosition.y = s * alignedPosition.x + c * alignedPosition.y;\n\n#ifdef HORIZONTAL\n vec4 mvPosition = world * vec4(offset, 1.0);\n mvPosition.x += rotatedPosition.x;\n mvPosition.z -= rotatedPosition.y;\n#ifdef PIVOT\n mvPosition.y += pivot.z * abs(limitedSize.x);\n#endif\n mvPosition = view * mvPosition;\n#elif defined(VERTICAL)\n vec4 mvPosition = world * vec4(offset, 1.0);\n mvPosition.y += rotatedPosition.y;\n mvPosition = view * mvPosition;\n mvPosition.x += rotatedPosition.x;\n#else\n vec4 mvPosition = view * world * vec4(offset, 1.0);\n mvPosition.xy += rotatedPosition;\n#endif\n#ifdef PIVOT\n#ifndef HORIZONTAL\n // Toward the camera along its view axis, whichever way the view space\n // faces: anything in front of the camera has the sign of the far side.\n mvPosition.z -= sign(mvPosition.z) * pivot.z * abs(limitedSize.x);\n#endif\n#endif\n\n gl_Position = projection * mvPosition;\n${en("mvPosition.xyz")}\n#ifdef SOFT_PARTICLES\n projPosition = gl_Position;\n // View depth is +z ahead of a left-handed camera and -z ahead of a right-handed one.\n linearDepth = abs(mvPosition.z);\n#endif\n\n${dn("uv")}\n\n#ifdef UV1\n vUV1 = uv;\n#endif\n vColor = color;\n}\n`,$n=`\n// Per-vertex attributes\nattribute position: vec3f;\nattribute uv: vec2f;\n\n// Per-instance attributes\nattribute offset: vec3f;\nattribute color: vec4f;\nattribute size: vec3f;\nattribute rotation: f32;\nattribute uvTile: f32;\n\n// Uniforms\nuniform world: mat4x4f;\nuniform view: mat4x4f;\nuniform projection: mat4x4f;\n${fn}\n\n#ifdef PIVOT\n// Quad offset in particle-size units: xy in the quad's plane, z toward the camera.\nuniform pivot: vec3f;\n#endif\n\n// Varyings\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n#ifdef UV1\n// The particle's own UV, never moved by the sheet (UV channel 1).\nvarying vUV1: vec2f;\n#endif\n#ifdef SOFT_PARTICLES\nvarying projPosition: vec4f;\nvarying linearDepth: f32;\n#endif\n\n#ifdef SIZE_LIMITS\n// Smallest and largest size a particle may have on screen, as fractions of the viewport height.\nuniform sizeLimits: vec2f;\n#endif\n${rn}\n@vertex\nfn main(input: VertexInputs) -> FragmentInputs {\n let c = cos(vertexInputs.rotation);\n let s = sin(vertexInputs.rotation);\n\n#ifdef SIZE_LIMITS\n // The particle's size on screen as a fraction of the viewport height, held\n // between the limits; a perspective projection divides by the view depth.\n let limitCenter = uniforms.view * uniforms.world * vec4f(vertexInputs.offset, 1.0);\n let limitDepth = select(1.0, abs(limitCenter.z), abs(uniforms.projection[2][3]) > 0.0);\n let screenSize = max(abs(vertexInputs.size.x), abs(vertexInputs.size.y)) * uniforms.projection[1][1] / (2.0 * limitDepth);\n let sizeScale = select(1.0, clamp(screenSize, uniforms.sizeLimits.x, uniforms.sizeLimits.y) / screenSize, screenSize > 0.0);\n let limitedSize = vertexInputs.size * sizeScale;\n#else\n let limitedSize = vertexInputs.size;\n#endif\n // A negative size mirrors the quad, which is how flipped particles arrive.\n var alignedPosition = vertexInputs.position.xy * limitedSize.xy;\n#ifdef PIVOT\n // The pivot turns with the particle but is not mirrored with it.\n alignedPosition += uniforms.pivot.xy * abs(limitedSize.xy);\n#endif\n let rotatedPosition = vec2f(\n c * alignedPosition.x - s * alignedPosition.y,\n s * alignedPosition.x + c * alignedPosition.y);\n\n#ifdef HORIZONTAL\n var mvPosition = uniforms.world * vec4f(vertexInputs.offset, 1.0);\n mvPosition.x += rotatedPosition.x;\n mvPosition.z -= rotatedPosition.y;\n#ifdef PIVOT\n mvPosition.y += uniforms.pivot.z * abs(limitedSize.x);\n#endif\n mvPosition = uniforms.view * mvPosition;\n#elif defined(VERTICAL)\n var mvPosition = uniforms.world * vec4f(vertexInputs.offset, 1.0);\n mvPosition.y += rotatedPosition.y;\n mvPosition = uniforms.view * mvPosition;\n mvPosition.x += rotatedPosition.x;\n#else\n var mvPosition = uniforms.view * uniforms.world * vec4f(vertexInputs.offset, 1.0);\n mvPosition.x += rotatedPosition.x;\n mvPosition.y += rotatedPosition.y;\n#endif\n#ifdef PIVOT\n#ifndef HORIZONTAL\n // Toward the camera along its view axis, whichever way the view space\n // faces: anything in front of the camera has the sign of the far side.\n mvPosition.z -= sign(mvPosition.z) * uniforms.pivot.z * abs(limitedSize.x);\n#endif\n#endif\n\n let clipPosition = uniforms.projection * mvPosition;\n vertexOutputs.position = clipPosition;\n${on("mvPosition.xyz")}\n#ifdef SOFT_PARTICLES\n vertexOutputs.projPosition = clipPosition;\n // View depth is +z ahead of a left-handed camera and -z ahead of a right-handed one.\n vertexOutputs.linearDepth = abs(mvPosition.z);\n#endif\n\n${mn("vertexInputs.uv")}\n\n#ifdef UV1\n vertexOutputs.vUV1 = vertexInputs.uv;\n#endif\n vertexOutputs.vColor = vertexInputs.color;\n}\n`,Pn=`\n// Per-vertex attributes\nattribute vec3 position;\nattribute vec2 uv;\n\n// Per-instance attributes\nattribute vec3 offset;\nattribute vec4 color;\nattribute vec3 size;\nattribute float rotation;\nattribute float uvTile;\nattribute vec4 velocity;\n\n// Uniforms\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 projection;\n${un}\n\n#ifdef PIVOT\n// Streak offset in particle-size units: x from head to tail, y across.\nuniform vec3 pivot;\n#endif\n\n// Varyings\nvarying vec2 vUV;\nvarying vec4 vColor;\n#ifdef UV1\n// The particle's own UV, never moved by the sheet (UV channel 1).\nvarying vec2 vUV1;\n#endif\n#ifdef SOFT_PARTICLES\nvarying vec4 projPosition;\nvarying float linearDepth;\n#endif\n\n#ifdef SIZE_LIMITS\n// Smallest and largest size a particle may have on screen, as fractions of the viewport height.\nuniform vec2 sizeLimits;\n#endif\n\n${tn}\nvoid main() {\n float lengthFactor = velocity.w;\n // A flipped particle arrives with a negative size: the streak keeps its\n // extent and mirrors its texture instead (see quadUV below).\n float avgSize = (abs(size.x) + abs(size.y)) * 0.5;\n vec4 mvPosition = view * world * vec4(offset, 1.0);\n vec3 viewVelocity = mat3(view * world) * velocity.xyz;\n float vlength = length(viewVelocity);\n // Stretch direction is the velocity direction; only a genuinely motionless particle has none.\n // Deriving it via normalize keeps the stretch aligned even when the speed contribution is ~0\n // (e.g. a speed factor of 0), instead of collapsing the whole burst onto a fixed screen axis.\n vec3 vdir = vlength > 0.000001 ? viewVelocity / vlength : vec3(0.0, 0.0, 1.0);\n // Seen straight along its length a streak has no side to face; any will do.\n vec3 sideRaw = cross(mvPosition.xyz, vdir);\n vec3 side = dot(sideRaw, sideRaw) > 1e-12 ? normalize(sideRaw) : vec3(1.0, 0.0, 0.0);\n#ifdef SIZE_LIMITS\n // The streak's width on screen as a fraction of the viewport height, held\n // between the limits; a perspective projection divides by the view depth.\n float limitDepth = abs(projection[2][3]) > 0.0 ? abs(mvPosition.z) : 1.0;\n float screenSize = avgSize * projection[1][1] / (2.0 * limitDepth);\n if (screenSize > 0.0) {\n avgSize *= clamp(screenSize, sizeLimits.x, sizeLimits.y) / screenSize;\n }\n#endif\n mvPosition.xyz += position.y * side * avgSize;\n#ifdef BEAM\n // The vector runs from the particle to the beam's end: the quad spans it\n // exactly, U from the particle (0) to the end (1), as wide as the size.\n mvPosition.xyz += (position.x + 0.5) * viewVelocity;\n#else\n // Equivalent to viewVelocity * (1.0 + lengthFactor / vlength) for moving particles, but the\n // size-based term (vdir * lengthFactor) survives when the velocity contribution vanishes.\n mvPosition.xyz -= (position.x + 0.5) * (viewVelocity + vdir * lengthFactor) * avgSize;\n#endif\n#ifdef PIVOT\n // In particle-size units along the quad's own axes: x from head to tail, y across.\n mvPosition.xyz += (pivot.y * side - pivot.x * vdir) * avgSize;\n#endif\n gl_Position = projection * mvPosition;\n${en("mvPosition.xyz")}\n vec2 quadUV = vec2(size.x < 0.0 ? 1.0 - uv.x : uv.x, size.y < 0.0 ? 1.0 - uv.y : uv.y);\n#ifdef SOFT_PARTICLES\n projPosition = gl_Position;\n // View depth is +z ahead of a left-handed camera and -z ahead of a right-handed one.\n linearDepth = abs(mvPosition.z);\n#endif\n\n${dn("quadUV")}\n\n#ifdef UV1\n vUV1 = quadUV;\n#endif\n vColor = color;\n}\n`,Cn=`\n// Per-vertex attributes\nattribute position: vec3f;\nattribute uv: vec2f;\n\n// Per-instance attributes\nattribute offset: vec3f;\nattribute color: vec4f;\nattribute size: vec3f;\nattribute rotation: f32;\nattribute uvTile: f32;\nattribute velocity: vec4f;\n\n// Uniforms\nuniform world: mat4x4f;\nuniform view: mat4x4f;\nuniform projection: mat4x4f;\n${fn}\n\n#ifdef PIVOT\n// Streak offset in particle-size units: x from head to tail, y across.\nuniform pivot: vec3f;\n#endif\n\n// Varyings\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n#ifdef UV1\n// The particle's own UV, never moved by the sheet (UV channel 1).\nvarying vUV1: vec2f;\n#endif\n#ifdef SOFT_PARTICLES\nvarying projPosition: vec4f;\nvarying linearDepth: f32;\n#endif\n\n#ifdef SIZE_LIMITS\n// Smallest and largest size a particle may have on screen, as fractions of the viewport height.\nuniform sizeLimits: vec2f;\n#endif\n\n${rn}\n@vertex\nfn main(input: VertexInputs) -> FragmentInputs {\n let lengthFactor = vertexInputs.velocity.w;\n // A flipped particle arrives with a negative size: the streak keeps its\n // extent and mirrors its texture instead (see quadUV below).\n var avgSize = (abs(vertexInputs.size.x) + abs(vertexInputs.size.y)) * 0.5;\n var mvPosition = uniforms.view * uniforms.world * vec4f(vertexInputs.offset, 1.0);\n let viewWorld = uniforms.view * uniforms.world;\n let viewWorld3 = mat3x3f(viewWorld[0].xyz, viewWorld[1].xyz, viewWorld[2].xyz);\n let viewVelocity = viewWorld3 * vertexInputs.velocity.xyz;\n let vlength = length(viewVelocity);\n // Stretch direction is the velocity direction; only a genuinely motionless particle has none.\n // Deriving it via normalize keeps the stretch aligned even when the speed contribution is ~0\n // (e.g. a speed factor of 0), instead of collapsing the whole burst onto a fixed screen axis.\n var vdir = vec3f(0.0, 0.0, 1.0);\n if (vlength > 0.000001) {\n vdir = viewVelocity / vlength;\n }\n // Seen straight along its length a streak has no side to face; any will do.\n let sideRaw = cross(mvPosition.xyz, vdir);\n var side = vec3f(1.0, 0.0, 0.0);\n if (dot(sideRaw, sideRaw) > 1e-12) {\n side = normalize(sideRaw);\n }\n#ifdef SIZE_LIMITS\n // The streak's width on screen as a fraction of the viewport height, held\n // between the limits; a perspective projection divides by the view depth.\n let limitDepth = select(1.0, abs(mvPosition.z), abs(uniforms.projection[2][3]) > 0.0);\n let screenSize = avgSize * uniforms.projection[1][1] / (2.0 * limitDepth);\n if (screenSize > 0.0) {\n avgSize *= clamp(screenSize, uniforms.sizeLimits.x, uniforms.sizeLimits.y) / screenSize;\n }\n#endif\n let widthOffset = vertexInputs.position.y * side * avgSize;\n // Equivalent to viewVelocity * (1.0 + lengthFactor / vlength) for moving particles, but the\n // size-based term (vdir * lengthFactor) survives when the velocity contribution vanishes.\n#ifdef BEAM\n // The vector runs from the particle to the beam's end: the quad spans it\n // exactly, U from the particle (0) to the end (1), as wide as the size.\n var stretched = mvPosition.xyz + widthOffset + (vertexInputs.position.x + 0.5) * viewVelocity;\n#else\n let lengthOffset = (vertexInputs.position.x + 0.5) * (viewVelocity + vdir * lengthFactor) * avgSize;\n var stretched = mvPosition.xyz + widthOffset - lengthOffset;\n#endif\n#ifdef PIVOT\n // In particle-size units along the quad's own axes: x from head to tail, y across.\n stretched += (uniforms.pivot.y * side - uniforms.pivot.x * vdir) * avgSize;\n#endif\n mvPosition.x = stretched.x;\n mvPosition.y = stretched.y;\n mvPosition.z = stretched.z;\n\n let clipPosition = uniforms.projection * mvPosition;\n vertexOutputs.position = clipPosition;\n${on("mvPosition.xyz")}\n let quadUV = select(vertexInputs.uv, 1.0 - vertexInputs.uv, vertexInputs.size.xy < vec2f(0.0));\n#ifdef SOFT_PARTICLES\n vertexOutputs.projPosition = clipPosition;\n // View depth is +z ahead of a left-handed camera and -z ahead of a right-handed one.\n vertexOutputs.linearDepth = abs(mvPosition.z);\n#endif\n\n${mn("quadUV")}\n\n#ifdef UV1\n vertexOutputs.vUV1 = quadUV;\n#endif\n vertexOutputs.vColor = vertexInputs.color;\n}\n`,Fn=`\nvarying vec2 vUV;\nvarying vec4 vColor;\n#ifdef UV1\nvarying vec2 vUV1;\n#endif\n\n#ifdef USE_MAP\nuniform sampler2D map;\n#endif\n\n#ifdef USE_ALPHATEST\nuniform float alphaTest;\n#endif\n\n${sn}\n${gn}\n${bn}\nvoid main() {\n${Sn(!1)}\n#ifdef USE_ALPHATEST\n if (baseColor.a < alphaTest) discard;\n#else\n if (baseColor.a < 0.01) discard;\n#endif\n\n${nn("baseColor.rgb")}\n gl_FragColor = baseColor;\n${vn("gl_FragColor")}}\n`,In=`\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n#ifdef UV1\nvarying vUV1: vec2f;\n#endif\n\n#ifdef USE_MAP\nvar mapSampler: sampler;\nvar map: texture_2d<f32>;\n#endif\n\n#ifdef USE_ALPHATEST\nuniform alphaTest: f32;\n#endif\n\n${an}\n${xn}\n${Mn}\n@fragment\nfn main(input: FragmentInputs) -> FragmentOutputs {\n${zn(!1)}\n#ifdef USE_ALPHATEST\n if (baseColor.a < uniforms.alphaTest) { discard; }\n#else\n if (baseColor.a < 0.01) { discard; }\n#endif\n\n${hn("baseColor")}\n${wn("baseColor")}\n fragmentOutputs.color = baseColor;\n}\n`,Un=`\nattribute vec3 position;\nattribute vec3 previous;\nattribute vec3 next;\nattribute float side;\nattribute float width;\nattribute vec2 uv;\nattribute vec4 color;\n\nuniform mat4 view;\nuniform mat4 projection;\n\nvarying vec2 vUV;\nvarying vec4 vColor;\n#ifdef UV1\n// Along the trail and across it, without the sheet's cell (UV channel 1).\nattribute vec2 uv2;\nvarying vec2 vUV1;\n#endif\n\n#ifdef SOFT_PARTICLES\nvarying vec4 projPosition;\nvarying float linearDepth;\n#endif\n\n// The unit tangent of a segment, or zero for a segment of no length.\nvec3 trailDirection(vec3 d) {\n float l = dot(d, d);\n return l > 1e-12 ? d * inversesqrt(l) : vec3(0.0);\n}\n\n// The direction a ribbon point is widened along, in view space: across the trail's tangent and\n// the line of sight, as Unity's View alignment and Niagara's ribbon facing do. Stays finite at\n// repeated points, at a hairpin and for a segment pointing at the camera.\nvec3 trailSide(vec3 previousPoint, vec3 point, vec3 nextPoint) {\n vec3 incoming = trailDirection(point - previousPoint);\n vec3 outgoing = trailDirection(nextPoint - point);\n vec3 tangent = incoming + outgoing;\n if (dot(tangent, tangent) < 1e-6) {\n // A hairpin turns the two directions against each other: face the way it now goes.\n tangent = dot(outgoing, outgoing) > 0.0 ? outgoing : incoming;\n }\n // The line of sight: to the point for a perspective camera, the view axis for an orthographic one.\n vec3 sight = projection[3][3] > 0.5 ? vec3(0.0, 0.0, 1.0) : point;\n vec3 side = cross(tangent, sight);\n if (dot(side, side) < 1e-12) {\n side = cross(tangent, vec3(0.0, 0.0, 1.0));\n }\n if (dot(side, side) < 1e-12) {\n side = vec3(1.0, 0.0, 0.0);\n }\n return normalize(side);\n}\n\n${tn}\nvoid main() {\n vec3 point = (view * vec4(position, 1.0)).xyz;\n // A swept trail lays its vertices out on the CPU and gives them no width.\n if (width > 0.0) {\n vec3 previousPoint = (view * vec4(previous, 1.0)).xyz;\n vec3 nextPoint = (view * vec4(next, 1.0)).xyz;\n point += trailSide(previousPoint, point, nextPoint) * (0.5 * width * side);\n }\n gl_Position = projection * vec4(point, 1.0);\n${en("point")}\n#ifdef SOFT_PARTICLES\n projPosition = gl_Position;\n // View depth is +z ahead of a left-handed camera and -z ahead of a right-handed one.\n linearDepth = abs(point.z);\n#endif\n vUV = uv;\n#ifdef UV1\n vUV1 = uv2;\n#endif\n vColor = color;\n}\n`,Bn=`\nattribute position: vec3f;\nattribute previous: vec3f;\nattribute next: vec3f;\nattribute side: f32;\nattribute width: f32;\nattribute uv: vec2f;\nattribute color: vec4f;\n\nuniform view: mat4x4f;\nuniform projection: mat4x4f;\n\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n#ifdef UV1\n// Along the trail and across it, without the sheet's cell (UV channel 1).\nattribute uv2: vec2f;\nvarying vUV1: vec2f;\n#endif\n\n#ifdef SOFT_PARTICLES\nvarying projPosition: vec4f;\nvarying linearDepth: f32;\n#endif\n\n// The unit tangent of a segment, or zero for a segment of no length.\nfn trailDirection(d: vec3f) -> vec3f {\n let l = dot(d, d);\n return select(vec3f(0.0), d * inverseSqrt(max(l, 1e-24)), l > 1e-12);\n}\n\n// The direction a ribbon point is widened along, in view space: across the trail's tangent and\n// the line of sight, as Unity's View alignment and Niagara's ribbon facing do. Stays finite at\n// repeated points, at a hairpin and for a segment pointing at the camera.\nfn trailSide(previousPoint: vec3f, point: vec3f, nextPoint: vec3f) -> vec3f {\n let incoming = trailDirection(point - previousPoint);\n let outgoing = trailDirection(nextPoint - point);\n var tangent = incoming + outgoing;\n if (dot(tangent, tangent) < 1e-6) {\n // A hairpin turns the two directions against each other: face the way it now goes.\n tangent = select(incoming, outgoing, dot(outgoing, outgoing) > 0.0);\n }\n // The line of sight: to the point for a perspective camera, the view axis for an orthographic one.\n let sight = select(point, vec3f(0.0, 0.0, 1.0), uniforms.projection[3][3] > 0.5);\n var side = cross(tangent, sight);\n if (dot(side, side) < 1e-12) {\n side = cross(tangent, vec3f(0.0, 0.0, 1.0));\n }\n if (dot(side, side) < 1e-12) {\n side = vec3f(1.0, 0.0, 0.0);\n }\n return normalize(side);\n}\n\n${rn}\n@vertex\nfn main(input: VertexInputs) -> FragmentInputs {\n var point = (uniforms.view * vec4f(vertexInputs.position, 1.0)).xyz;\n // A swept trail lays its vertices out on the CPU and gives them no width.\n if (vertexInputs.width > 0.0) {\n let previousPoint = (uniforms.view * vec4f(vertexInputs.previous, 1.0)).xyz;\n let nextPoint = (uniforms.view * vec4f(vertexInputs.next, 1.0)).xyz;\n point += trailSide(previousPoint, point, nextPoint) * (0.5 * vertexInputs.width * vertexInputs.side);\n }\n let clipPosition = uniforms.projection * vec4f(point, 1.0);\n vertexOutputs.position = clipPosition;\n${on("point")}\n#ifdef SOFT_PARTICLES\n vertexOutputs.projPosition = clipPosition;\n // View depth is +z ahead of a left-handed camera and -z ahead of a right-handed one.\n vertexOutputs.linearDepth = abs(point.z);\n#endif\n vertexOutputs.vUV = vertexInputs.uv;\n#ifdef UV1\n vertexOutputs.vUV1 = vertexInputs.uv2;\n#endif\n vertexOutputs.vColor = vertexInputs.color;\n}\n`;const En=["position","uv","offset","color","size","rotation","uvTile"],Nn=["position","previous","next","side","width","uv","color"],Dn=["vFogInfos","vFogColor"];function kn(t){return t===xs.StretchedBillBoard||t===xs.Beam}function Rn(t,e){return t.renderMode===xs.Trail?function(t,e){const i=Ln(t),s=[...Nn],n=["view","projection",...Dn],r=[];null!==t.texture&&(i.push("USE_MAP"),r.push("map"));Jn(t,i,n,r),qn(t,e,i,n,r),Ns(t)&&s.push("uv2");return{name:"quarksTrail",vertex:{glsl:Un,wgsl:Bn},fragment:{glsl:Fn,wgsl:In},defines:i,attributes:s,uniforms:n,samplers:r}}(t,e):function(t,e){const i=t.renderMode,s=i===xs.Mesh,n=`quarksParticle_${i}`;let r,o;s?(r={glsl:pn,wgsl:yn},o={glsl:An,wgsl:Tn}):kn(i)?(r={glsl:Pn,wgsl:Cn},o={glsl:_n,wgsl:Vn}):(r={glsl:On,wgsl:$n},o={glsl:_n,wgsl:Vn});const a=Ln(t),h=[...En],l=["world","view","projection",...Dn],c=[];(function(t){return null!==t.texture||t.renderMode===xs.Mesh})(t)&&(a.push("USE_MAP"),c.push("map"));const u=s&&null!==t.reflectionAtlas&&e.envAtlasReady;u&&(a.push("USE_ENVMAP_ATLAS"),c.push("envAtlas"),l.push("reflectionLevel"));qs(t)&&(a.push("UV_TILE"),l.push("tileCountX","tileCountY"),t.blendTiles&&a.push("TILE_BLEND"));qn(t,e,a,l,c),i===xs.VerticalBillBoard&&a.push("VERTICAL");i===xs.HorizontalBillBoard&&a.push("HORIZONTAL");i===xs.Beam&&a.push("BEAM");Ls(i)&&(t.pivot&&(a.push("PIVOT"),l.push("pivot")),Js(t)&&(a.push("SIZE_LIMITS"),l.push("sizeLimits")));const d=s&&"unlit"!==(t.lighting??"fixed");s&&!d&&a.push("MESH_UNLIT");d&&l.push("lightDirection","lightColor","ambientColor");const f=s?t.rim:void 0;f&&(a.push("MESH_RIM"),"fade"===f.mode?a.push("MESH_RIM_FADE"):"mix"===f.mode&&a.push("MESH_RIM_MIX"),l.push("rimColor","rimParams"));(u||f)&&l.push("eyePosition");Jn(t,a,l,c),s&&(h.push("normal"),Ns(t)&&e.meshUV2&&(a.push("MESH_UV2"),h.push("uv2")));kn(i)&&h.push("velocity");return{name:n,vertex:r,fragment:o,defines:a,attributes:h,uniforms:l,samplers:c}}(t,e)}function Ln(t){return t.applyFog?function(t){return t.materialTransparent&&(t.materialBlendMode===r.ALPHA_ADD||t.materialBlendMode===r.ALPHA_ONEONE)}(t)?["FOG","FOG_ADDITIVE"]:["FOG"]:[]}function qn(t,e,i,s,n){t.softParticles&&null!==e.depth&&(i.push("SOFT_PARTICLES"),e.depth.packed&&i.push("SOFT_DEPTH_PACKED"),s.push("softParams","projParams"),n.push("depthTexture")),t.materialAlphaTest>0&&(i.push("USE_ALPHATEST"),s.push("alphaTest"))}function Jn(t,e,i,s){const{mapUV:n,uvDistortion:r,gradientMap:o,erosion:a}=t;Ns(t)&&e.push("UV1"),n&&(e.push("MAP_TRANSFORM"),1===n.channel&&e.push("MAP_UV1"),i.push("mapTransform")),r&&(e.push("UV_DISTORTION"),1===r.mapUV.channel&&e.push("UV_DISTORTION_UV1"),s.push("distortionMap"),i.push("distortionTransform","distortionStrength")),o&&(e.push("GRADIENT_MAP"),s.push("gradientMap"),i.push("gradientMapRange","gradientMapChannel")),a&&(e.push("EROSION"),i.push("erosionParams","erosionEdgeColor"),a.mask&&(e.push("EROSION_MASK"),1===a.maskUV.channel&&e.push("EROSION_MASK_UV1"),s.push("erosionMask"),i.push("erosionMaskTransform")))}function Wn(t){return t.isWebGPU?S.WGSL:S.GLSL}function Qn(t,e,i,s){if(s===S.WGSL)return w.ShadersStoreWGSL[t+"VertexShader"]=e.wgsl,void(w.ShadersStoreWGSL[t+"FragmentShader"]=i.wgsl);b.ShadersStore[t+"VertexShader"]=e.glsl,b.ShadersStore[t+"FragmentShader"]=i.glsl}class Gn extends Ds{static whiteTexture(t){let e=Gn.whiteTextureByScene.get(t);return e||(e=v.CreateRGBATexture(new Uint8Array([255,255,255,255]),1,1,t),e.name="quarksMeshWhite",Gn.whiteTextureByScene.set(t,e)),e}constructor(t,e,i=null){super(t,e,i),this.shaderMaterial=null,this.cancelAtlasRebuild=null,this.disposed=!1,this.fixedLightDirection=new c,this.fixedLightColor=new c,this.fixedAmbientColor=new c,this.warnedUV2=!1,this.gatherScratch=[],this.vector_=new ot,this.vector2_=new ot,this.vector3_=new ot,this.quaternion_=new rt,this.quaternion2_=new rt,this.quaternion3_=new rt,this.quaternion4_=new rt,this.quaternion5_=new rt,this.rotationMat_=new St,this.rotationMat2_=new St,this.clearedInstanceUploaded=!1,this.beamEnd_=new ot,this.storeFixedLighting(ws()),this.maxParticles=1e3,this.setupBuffers(),this.rebuildMaterial()}setupBuffers(){this.mesh.dispose(),this.mesh=new p("spriteBatch",this.scene),this.configureMesh();const t=new x;t.positions=this.settings.instancingGeometry,t.indices=this.settings.instancingIndices;const e=this.settings.instancingGeometry.length/3,i=this.settings.instancingUVs;i&&i.length>=2*e?t.uvs=i:t.uvs=new Float32Array(2*e),this.meshUV2()&&(t.uvs2=this.settings.instancingUVs2),this.settings.instancingNormals&&(t.normals=this.settings.instancingNormals),t.applyToMesh(this.mesh,!1),this.buildExpandableBuffers()}meshUV2(){const t=this.settings.instancingUVs2;if(this.settings.renderMode!==xs.Mesh||!t||!this.usesUV1())return!1;const e=this.settings.instancingGeometry.length/3*2;return t.length===e||(this.warnedUV2||(this.warnedUV2=!0,console.warn(`[babylon.quarks] instancingUVs2 has ${t.length} values for ${e/2} vertices (two per vertex expected); UV channel 1 reads the first UV set instead.`)),!1)}disposeExpandableBuffers(){this.offsetVB?.dispose(),this.colorVB?.dispose(),this.sizeVB?.dispose(),this.uvTileVB?.dispose(),this.rotationVB?.dispose(),this.velocityVB?.dispose(),this.velocityVB=void 0,this.velocityBuffer=void 0}buildExpandableBuffers(){const e=this.scene.getEngine();this.offsetBuffer=new Float32Array(3*this.maxParticles),this.offsetVB=new t(e,this.offsetBuffer,"offset",!0,!1,3,!0),this.mesh.setVerticesBuffer(this.offsetVB),this.colorBuffer=new Float32Array(4*this.maxParticles),this.colorVB=new t(e,this.colorBuffer,"color",!0,!1,4,!0),this.mesh.setVerticesBuffer(this.colorVB),this.sizeBuffer=new Float32Array(3*this.maxParticles),this.sizeVB=new t(e,this.sizeBuffer,"size",!0,!1,3,!0),this.mesh.setVerticesBuffer(this.sizeVB),this.uvTileBuffer=new Float32Array(this.maxParticles),this.uvTileVB=new t(e,this.uvTileBuffer,"uvTile",!0,!1,1,!0),this.mesh.setVerticesBuffer(this.uvTileVB),this.settings.renderMode===xs.Mesh?(this.rotationBuffer=new Float32Array(4*this.maxParticles),this.rotationVB=new t(e,this.rotationBuffer,"rotation",!0,!1,4,!0)):(this.rotationBuffer=new Float32Array(this.maxParticles),this.rotationVB=new t(e,this.rotationBuffer,"rotation",!0,!1,1,!0)),this.mesh.setVerticesBuffer(this.rotationVB),kn(this.settings.renderMode)&&(this.velocityBuffer=new Float32Array(4*this.maxParticles),this.velocityVB=new t(e,this.velocityBuffer,"velocity",!0,!1,4,!0),this.mesh.setVerticesBuffer(this.velocityVB)),this.mesh.forcedInstanceCount=0,this.mesh.doNotSyncBoundingInfo=!0}expandBuffers(t){for(;t>=this.maxParticles;)this.maxParticles*=2;this.disposeExpandableBuffers(),this.buildExpandableBuffers(),this.sortScratch=void 0,this.gatherScratch.length=0}sizeLimits(){const{minParticleSize:t,maxParticleSize:e}=this.settings;return Ls(this.settings.renderMode)&&Js(this.settings)?new d(Math.max(0,t),Math.min(e,1e9)):null}sortInstances(t,e,i){if(t<2)return;const s=this.sortScratch??(this.sortScratch=new Ks(this.maxParticles));s.ensure(t);const n=s.keys,r=this.settings.sortMode;if("distance"===r){const e=this.scene.activeCameras?.[0]??this.scene.activeCamera;if(!e)return;const i=e.globalPosition,r=i.x,o=i.y,a=i.z,h=this.offsetBuffer;for(let e=0,i=0;e<t;e++,i+=3){const t=h[i]-r,l=h[i+1]-o,c=h[i+2]-a;n[e]=s.floatKey(t*t+l*l+c*c,!0)}}else{const e="youngestInFront"===r,i=this.visibleSystems;let o=0;for(let t=0;t<i.length;t++){const r=i[t],a=r.particleNum,h=r.store;if(0===a)continue;if(void 0===h){const t=r.particles;for(let i=0;i<a;i++)n[o++]=s.floatKey(t[i].age,e);continue}const l=h.scalars,c=_e.SCALAR_STRIDE;for(let t=0,i=_e.AGE;t<a;t++,i+=c)n[o++]=s.floatKey(l[i],e)}if(o!==t)return}const o=function(t,e){const i=t.keys,s=t.counts;let n=t.orderA,r=t.orderB;for(let t=0;t<e;t++)n[t]=t;for(let t=0;t<32;t+=11){s.fill(0);for(let r=0;r<e;r++)s[i[n[r]]>>>t&Zs]++;if(s[i[n[0]]>>>t&Zs]===e)continue;let o=0;for(let t=0;t<Xs;t++){const e=s[t];s[t]=o,o+=e}for(let o=0;o<e;o++){const e=n[o];r[s[i[e]>>>t&Zs]++]=e}const a=n;n=r,r=a}return n}(s,t);this.offsetBuffer=this.gatherInto(0,this.offsetBuffer,o,t,3),this.sizeBuffer=this.gatherInto(1,this.sizeBuffer,o,t,3),this.colorBuffer=this.gatherInto(2,this.colorBuffer,o,t,4),this.uvTileBuffer=this.gatherInto(3,this.uvTileBuffer,o,t,1),this.rotationBuffer=this.gatherInto(4,this.rotationBuffer,o,t,e?4:1),i&&this.velocityBuffer&&(this.velocityBuffer=this.gatherInto(5,this.velocityBuffer,o,t,4))}gatherInto(t,e,i,s,n){let r=this.gatherScratch[t];return void 0!==r&&r.length===e.length||(r=new Float32Array(e.length)),function(t,e,i,s,n){if(1===n)for(let n=0;n<s;n++)e[n]=t[i[n]];else if(3===n)for(let n=0,r=0;n<s;n++,r+=3){const s=3*i[n];e[r]=t[s],e[r+1]=t[s+1],e[r+2]=t[s+2]}else if(4===n)for(let n=0,r=0;n<s;n++,r+=4){const s=4*i[n];e[r]=t[s],e[r+1]=t[s+1],e[r+2]=t[s+2],e[r+3]=t[s+3]}else for(let r=0;r<s;r++){const s=i[r]*n,o=r*n;for(let i=0;i<n;i++)e[o+i]=t[s+i]}}(e,r,i,s,n),this.gatherScratch[t]=e,r}rebuildMaterial(){const t=this.settings.renderMode===xs.Mesh,e=this.settings.texture??(t?Gn.whiteTexture(this.scene):null),i=this.settings.reflectionAtlas,s=t&&!!i&&!i.isReady();if(this.cancelAtlasRebuild?.(),this.cancelAtlasRebuild=null,s&&i){const t=i.onLoadObservable;if(t){const e=t.addOnce(()=>{this.cancelAtlasRebuild=null,this.disposed||this.rebuildMaterial()});this.cancelAtlasRebuild=()=>t.remove(e)}}const n=this.usesEnvAtlas(),o=Rn(this.settings,{depth:this.depth,envAtlasReady:n,meshUV2:this.meshUV2()}),{defines:a,attributes:l,uniforms:u,samplers:d}=o,f=o.name,m=this.settings.lighting??"fixed",p=t&&"unlit"!==m,y=t?this.settings.rim:void 0,g=n||!!y,v=Wn(this.scene.getEngine());Qn(f,o.vertex,o.fragment,v);const x=new h(f,this.scene,{vertex:f,fragment:f},{attributes:l,uniforms:u,samplers:d,defines:a,needAlphaBlending:this.settings.materialTransparent,shaderLanguage:v});if(e&&x.setTexture("map",e),n&&i&&x.setTexture("envAtlas",i),g){const t=new c;x.setVector3("eyePosition",t),x.onBindObservable.add(()=>{const e=this.scene.activeCamera;e&&(t.copyFrom(e.globalPosition),Ds.writeBound(x,e=>e.setVector3("eyePosition",t)))})}if(qs(this.settings)&&(x.setFloat("tileCountX",this.settings.uTileCount),x.setFloat("tileCountY",this.settings.vTileCount)),this.bindSoft(x),this.writeSpriteParams(x,n),p&&(this.writeFixedLighting(x),"scene"===m)){const t=new c,e=new c,i=new c;x.onBindObservable.add(()=>{const s=Gn.readSceneLight(this.scene,t,e,i);Ds.writeBound(x,n=>s?n.setVector3("lightDirection",t).setVector3("lightColor",e).setVector3("ambientColor",i):this.writeFixedLighting(n))})}this.bindFog(x),this.bindSurface(x),x.backFaceCulling=!1,this.settings.materialTransparent?x.alphaMode=this.settings.materialBlendMode:x.alphaMode=r.ALPHA_DISABLE,x.needDepthPrePass=this.settings.materialDepthWrite&&this.settings.materialTransparent,x.forceDepthWrite=this.settings.materialDepthWrite,x.disableDepthWrite=!this.settings.materialDepthWrite,x.depthFunction=this.settings.materialDepthTest?0:r.ALWAYS,this.shaderMaterial?.dispose(!1,!1),this.mesh.material=x,this.shaderMaterial=x}writeSpriteParams(t,e){e&&t.setFloat("reflectionLevel",this.settings.reflectionLevel);const i=this.settings.renderMode===xs.Mesh?this.settings.rim:void 0;i&&(t.setVector3("rimColor",new c(i.color[0],i.color[1],i.color[2])),t.setVector2("rimParams",new d(i.power,i.strength)));const s=Ls(this.settings.renderMode)?this.settings.pivot:void 0;s&&t.setVector3("pivot",new c(s.x,s.y,s.z));const n=this.sizeLimits();n&&t.setVector2("sizeLimits",n)}writeLiveUniforms(t){super.writeLiveUniforms(t),this.writeSpriteParams(t,this.usesEnvAtlas())}usesEnvAtlas(){const t=this.settings.reflectionAtlas;return this.settings.renderMode===xs.Mesh&&!!t&&t.isReady()}applyMeshLighting(t){this.storeFixedLighting(t);const e=this.shaderMaterial;null!==e&&this.settings.renderMode===xs.Mesh&&"unlit"!==this.settings.lighting&&this.writeFixedLighting(e)}storeFixedLighting(t){this.fixedLightDirection.copyFrom(t.direction),this.fixedLightColor.set(t.color.r,t.color.g,t.color.b),this.fixedAmbientColor.set(t.ambient.r,t.ambient.g,t.ambient.b)}writeFixedLighting(t){t.setVector3("lightDirection",this.fixedLightDirection),t.setVector3("lightColor",this.fixedLightColor),t.setVector3("ambientColor",this.fixedAmbientColor)}static readSceneLight(t,e,i,s){const n=t.lights;for(let r=0;r<n.length;r++){const o=n[r],a=o.getClassName();if("DirectionalLight"!==a&&"HemisphericLight"!==a||!o.isEnabled())continue;const h=o.intensity,l=o.diffuse,c=t.ambientColor;i.set(l.r*h,l.g*h,l.b*h),s.set(c.r,c.g,c.b);const u=o.direction;if("DirectionalLight"===a)e.copyFrom(u);else{e.copyFrom(u).scaleInPlace(-1);const t=o.groundColor;t&&(s.x+=t.r*h,s.y+=t.g*h,s.z+=t.b*h)}return!0}return!1}update(){let t=0,e=0;const i=this.settings.renderMode,s=i===xs.Mesh,n=i===xs.StretchedBillBoard,r=i===xs.Beam,o=n||r,a=Ls(i),h=this.getVisibleSystems();for(let t=0;t<h.length;t++)e+=h[t].particleNum;e>this.maxParticles&&this.expandBuffers(e);for(let e=0;e<h.length;e++){const i=h[e],o=i.particleNum;if(0===o)continue;const l=i.particles,c=this.quaternion2_,u=this.vector2_,d=this.vector3_,f=i.worldSpace,m=i.emitter.matrixWorld;if(s&&!f)m.decompose(u,c,d);else{const t=m.elements;d.set(Math.sqrt(t[0]*t[0]+t[1]*t[1]+t[2]*t[2]),Math.sqrt(t[4]*t[4]+t[5]*t[5]+t[6]*t[6]),Math.sqrt(t[8]*t[8]+t[9]*t[9]+t[10]*t[10]))}n&&!f&&this.rotationMat_.setFromMatrix4(m);const p=Math.abs(d.x),y=Math.abs(d.y),g=Math.abs(d.z),v=n?i.rendererEmitterSettings:void 0,x=void 0===v||0===v.speedFactor?.001:v.speedFactor,w=v?.lengthFactor??0,b=i.store,S=void 0!==b,M=void 0!==b&&!0!==i.onlyUsedByOther,z=i.simulationResidual??0,_=0===z?0:z/(i.simulationStep??z);S&&(0!==_&&o>0&&b.previousColor!==b.color?Gn.continueColor(this.colorBuffer,4*t,b,o,_):this.colorBuffer.set(b.color.subarray(0,4*o),4*t));let V=!1;if(void 0!==b&&f)0!==_&&o>0?Gn.extrapolate(this.offsetBuffer,3*t,b,o,_):this.offsetBuffer.set(b.position.subarray(0,3*o),3*t),0!==_&&o>0&&b.previousSize!==b.size?Gn.continueVector3(this.sizeBuffer,3*t,b.size,b.previousSize,o,_):this.sizeBuffer.set(b.size.subarray(0,3*o),3*t),V=!0;else if(M&&o>0){const e=3*t,i=e+3*o,s=this.offsetBuffer;0!==_?Gn.extrapolate(s,e,b,o,_):s.set(b.position.subarray(0,3*o),e);const n=m.elements,r=n[0],a=n[1],h=n[2],l=n[3],c=n[4],u=n[5],d=n[6],f=n[7],v=n[8],x=n[9],w=n[10],S=n[11],M=n[12],z=n[13],A=n[14],T=n[15];for(let t=e;t<i;t+=3){const e=s[t],i=s[t+1],n=s[t+2],o=1/(l*e+f*i+S*n+T);s[t]=(r*e+c*i+v*n+M)*o,s[t+1]=(a*e+u*i+x*n+z)*o,s[t+2]=(h*e+d*i+w*n+A)*o}const O=this.sizeBuffer;0!==_&&b.previousSize!==b.size?Gn.continueVector3(O,e,b.size,b.previousSize,o,_):O.set(b.size.subarray(0,3*o),e);for(let t=e;t<i;t+=3)O[t]*=p,O[t+1]*=y,O[t+2]*=g;V=!0}const A=t;if(M&&!s){const e=b;this.uvTileBuffer.set(e.uvTile.subarray(0,o),A);const i=this.rotationBuffer;if(i.set(e.rotation.subarray(0,o),A),0!==z){const t=e.angularVelocity;for(let e=0;e<o;e++)i[A+e]+=t[e]*z}n&&this.velocityBuffer&&Gn.writeVelocities(this.velocityBuffer,4*A,e,o,_,f?null:this.rotationMat_,x,w),t+=o}else if(M&&b.rotationQuaternion.length>0){const e=b;this.uvTileBuffer.set(e.uvTile.subarray(0,o),A),Gn.writeQuaternions(this.rotationBuffer,4*A,e,o,_,f?null:c),t+=o}else for(let e=0;e<o;e++,t++){const i=l[e];if(s){let e=i.rotation;const s=i.angularVelocity;let n;if(0!==_&&s instanceof rt&&(e=this.quaternion4_.copy(e).multiply(Gn.partialTurn(s,_,this.quaternion5_))),f)n=e;else{let t;t=i.parentMatrix?this.quaternion3_.setFromRotationMatrix(i.parentMatrix):c,n=this.quaternion_,n.copy(t).multiply(e)}const r=4*t;this.rotationBuffer[r]=n.x,this.rotationBuffer[r+1]=n.y,this.rotationBuffer[r+2]=n.z,this.rotationBuffer[r+3]=n.w}else{const e=i.angularVelocity;this.rotationBuffer[t]=i.rotation+("number"==typeof e?e*z:0)}if(!V){const e=i.position,s=i.previousPosition;let n=e.x+(e.x-s.x)*_,r=e.y+(e.y-s.y)*_,o=e.z+(e.z-s.z)*_;if(!f){const t=(i.parentMatrix??m).elements,e=1/(t[3]*n+t[7]*r+t[11]*o+t[15]),s=(t[0]*n+t[4]*r+t[8]*o+t[12])*e,a=(t[1]*n+t[5]*r+t[9]*o+t[13])*e;o=(t[2]*n+t[6]*r+t[10]*o+t[14])*e,n=s,r=a}const a=3*t;this.offsetBuffer[a]=n,this.offsetBuffer[a+1]=r,this.offsetBuffer[a+2]=o;const h=i.size,l=3*t;f||i.parentMatrix?(this.sizeBuffer[l]=h.x,this.sizeBuffer[l+1]=h.y,this.sizeBuffer[l+2]=h.z):(this.sizeBuffer[l]=h.x*p,this.sizeBuffer[l+1]=h.y*y,this.sizeBuffer[l+2]=h.z*g)}if(!S){const e=i.color,s=4*t;this.colorBuffer[s]=e.x,this.colorBuffer[s+1]=e.y,this.colorBuffer[s+2]=e.z,this.colorBuffer[s+3]=e.w}if(this.uvTileBuffer[t]=i.uvTile,n&&this.velocityBuffer){const e=i.velocity,s=i.previousVelocity,n=e.x+(e.x-s.x)*_,r=e.y+(e.y-s.y)*_,o=e.z+(e.z-s.z)*_,a=this.vector_;a.set(n,r,o),f||(i.parentMatrix?(this.rotationMat2_.setFromMatrix4(i.parentMatrix),a.applyMatrix3(this.rotationMat2_)):a.applyMatrix3(this.rotationMat_));const h=4*t;this.velocityBuffer[h]=a.x*x,this.velocityBuffer[h+1]=a.y*x,this.velocityBuffer[h+2]=a.z*x,this.velocityBuffer[h+3]=w}}const T=i.tint;void 0!==T&&t>A&&Gn.applyTint(this.colorBuffer,4*A,t-A,T),a&&void 0!==i.flip&&(void 0!==b?Gn.applyFlip(this.sizeBuffer,3*A,b.flip,o):Gn.applyFlipFromParticles(this.sizeBuffer,3*A,l,o)),r&&this.velocityBuffer&&this.writeBeams(i,A,t-A)}this.mesh.forcedInstanceCount=t,this.refreshBoundingInfo(),0!==t?(this.clearedInstanceUploaded=!1,"none"!==this.settings.sortMode&&this.sortInstances(t,s,o),this.offsetVB.update(this.offsetBuffer.subarray(0,3*t)),this.sizeVB.update(this.sizeBuffer.subarray(0,3*t)),this.colorVB.update(this.colorBuffer.subarray(0,4*t)),this.uvTileVB.update(this.uvTileBuffer.subarray(0,t)),this.rotationVB.update(this.rotationBuffer.subarray(0,s?4*t:t)),o&&this.velocityVB&&this.velocityBuffer&&this.velocityVB.update(this.velocityBuffer.subarray(0,4*t))):this.clearedInstanceUploaded||(this.uploadClearedInstance(s,o),this.clearedInstanceUploaded=!0)}writeBeams(t,e,i){const s=this.velocityBuffer,n=this.offsetBuffer,r=this.beamEnd_,o="function"==typeof t.getBeamEnd&&t.getBeamEnd(r);for(let t=e;t<e+i;t++){const e=3*t,i=4*t;s[i]=o?r.x-n[e]:0,s[i+1]=o?r.y-n[e+1]:0,s[i+2]=o?r.z-n[e+2]:0,s[i+3]=0}}static applyTint(t,e,i,s){for(let n=0,r=e;n<i;n++,r+=4)t[r]*=s.x,t[r+1]*=s.y,t[r+2]*=s.z,t[r+3]*=s.w}static applyFlip(t,e,i,s){for(let n=0,r=e;n<s;n++,r+=3){const e=i[n];0!==e&&(1&e&&(t[r]=-t[r]),2&e&&(t[r+1]=-t[r+1]))}}static applyFlipFromParticles(t,e,i,s){for(let n=0,r=e;n<s;n++,r+=3){const e=i[n].flip;0!==e&&(1&e&&(t[r]=-t[r]),2&e&&(t[r+1]=-t[r+1]))}}static writeQuaternions(t,e,i,s,n,r){const o=i.rotationQuaternion,a=i.angularVelocityQuaternion,h=null!==r,l=h?r.x:0,c=h?r.y:0,u=h?r.z:0,d=h?r.w:1;for(let i=0,r=0,f=e;i<s;i++,r+=4,f+=4){let e=o[r],i=o[r+1],s=o[r+2],m=o[r+3];if(0!==n){const t=a[r]*n,o=a[r+1]*n,h=a[r+2]*n,l=1+(a[r+3]-1)*n,c=1/Math.sqrt(t*t+o*o+h*h+l*l),u=t*c,d=o*c,f=h*c,p=l*c,y=e*p+m*u+i*f-s*d,g=i*p+m*d+s*u-e*f,v=s*p+m*f+e*d-i*u;m=m*p-e*u-i*d-s*f,e=y,i=g,s=v}if(h){const t=l*m+d*e+c*s-u*i,n=c*m+d*i+u*e-l*s,r=u*m+d*s+l*i-c*e;m=d*m-l*e-c*i-u*s,e=t,i=n,s=r}t[f]=e,t[f+1]=i,t[f+2]=s,t[f+3]=m}}static writeVelocities(t,e,i,s,n,r,o,a){const h=i.velocity,l=i.previousVelocity.length>=3*s?i.previousVelocity:h,c=null!==r?r.elements:null;for(let i=0,r=0,u=e;i<s;i++,r+=3,u+=4){let e=h[r],i=h[r+1],s=h[r+2];if(0!==n&&(e+=(e-l[r])*n,i+=(i-l[r+1])*n,s+=(s-l[r+2])*n),null!==c){const t=c[0]*e+c[3]*i+c[6]*s,n=c[1]*e+c[4]*i+c[7]*s;s=c[2]*e+c[5]*i+c[8]*s,e=t,i=n}t[u]=e*o,t[u+1]=i*o,t[u+2]=s*o,t[u+3]=a}}static partialTurn(t,e,i){const s=t.x*e,n=t.y*e,r=t.z*e,o=1+(t.w-1)*e,a=1/Math.sqrt(s*s+n*n+r*r+o*o);return i.x=s*a,i.y=n*a,i.z=r*a,i.w=o*a,i}static continueVector3(t,e,i,s,n,r){for(let o=0,a=0;o<n;o++,a+=3){const n=i[a]+(i[a]-s[a])*r,o=i[a+1]+(i[a+1]-s[a+1])*r,h=i[a+2]+(i[a+2]-s[a+2])*r;t[e+a]=n>0?n:0,t[e+a+1]=o>0?o:0,t[e+a+2]=h>0?h:0}}static continueColor(t,e,i,s,n){const r=i.color,o=i.previousColor;for(let i=0,a=0;i<s;i++,a+=4){const i=r[a]+(r[a]-o[a])*n,s=r[a+1]+(r[a+1]-o[a+1])*n,h=r[a+2]+(r[a+2]-o[a+2])*n,l=r[a+3]+(r[a+3]-o[a+3])*n;t[e+a]=i>0?i:0,t[e+a+1]=s>0?s:0,t[e+a+2]=h>0?h:0,t[e+a+3]=l>0?l:0}}static extrapolate(t,e,i,s,n){const r=i.position,o=i.previousPosition;for(let i=0,a=0;i<s;i++,a+=3){const i=r[a],s=r[a+1],h=r[a+2];t[e+a]=i+(i-o[a])*n,t[e+a+1]=s+(s-o[a+1])*n,t[e+a+2]=h+(h-o[a+2])*n}}uploadClearedInstance(t,e){this.colorBuffer[3]=0,this.sizeBuffer[0]=0,this.sizeBuffer[1]=0,this.sizeBuffer[2]=0,this.colorVB.update(this.colorBuffer.subarray(0,4)),this.sizeVB.update(this.sizeBuffer.subarray(0,3)),this.offsetVB.update(this.offsetBuffer.subarray(0,3)),this.uvTileVB.update(this.uvTileBuffer.subarray(0,1)),t?this.rotationVB.update(this.rotationBuffer.subarray(0,4)):this.rotationVB.update(this.rotationBuffer.subarray(0,1)),e&&this.velocityVB&&this.velocityBuffer&&this.velocityVB.update(this.velocityBuffer.subarray(0,4))}dispose(){this.disposed=!0,this.cancelAtlasRebuild?.(),this.cancelAtlasRebuild=null,this.mesh.material&&this.mesh.material.dispose(),super.dispose()}}Gn.whiteTextureByScene=new WeakMap;const jn=16;function Yn(t){const e=Math.round(Number(t?.tessellation)||0);return Math.min(16,Math.max(0,e))}function Hn(t){const e=Number(t?.curveTension)||0;return Math.min(1,Math.max(0,e))}const Xn=["stretch","tile","distributePerSegment","repeatPerSegment"];function Zn(t){const e=t?.textureMode;return void 0!==e&&Xn.includes(e)?e:"stretch"}function Kn(t){const e=Number(t?.textureScale);return Number.isFinite(e)&&e>0?e:1}function tr(t){const e=Number(t?.minVertexDistance);return Number.isFinite(e)&&e>0?e:0}function er(t){const e=Number(t?.lifetime);return Number.isFinite(e)&&e>0?e:1/0}class ir{constructor(){this.position=new Float32Array(0),this.side=new Float32Array(0),this.size=new Float32Array(0),this.color=new Float32Array(0),this.distance=new Float32Array(0)}reserve(t){if(t>this.size.length){const e=Math.max(t,2*this.size.length,64);this.position=new Float32Array(3*e),this.side=new Float32Array(3*e),this.size=new Float32Array(e),this.color=new Float32Array(4*e),this.distance=new Float32Array(e)}return this}writePoint(t,e,i,s,n){const r=3*t;if(n){const t=1/(n[3]*e+n[7]*i+n[11]*s+n[15]);this.position[r]=(n[0]*e+n[4]*i+n[8]*s+n[12])*t,this.position[r+1]=(n[1]*e+n[5]*i+n[9]*s+n[13])*t,this.position[r+2]=(n[2]*e+n[6]*i+n[10]*s+n[14])*t}else this.position[r]=e,this.position[r+1]=i,this.position[r+2]=s}writeSide(t,e,i,s,n){const r=3*t;n?(this.side[r]=n[0]*e+n[4]*i+n[8]*s,this.side[r+1]=n[1]*e+n[5]*i+n[9]*s,this.side[r+2]=n[2]*e+n[6]*i+n[10]*s):(this.side[r]=e,this.side[r+1]=i,this.side[r+2]=s)}writeColor(t,e,i,s,n){const r=4*t;this.color[r]=e,this.color[r+1]=i,this.color[r+2]=s,this.color[r+3]=n}}function sr(t,e,i){return Math.sqrt(Math.sqrt((t[i]-t[e])**2+(t[i+1]-t[e+1])**2+(t[i+2]-t[e+2])**2))}class nr extends Ds{constructor(t,e,i=null){super(t,e,i),this.uv1Buffer=null,this.drawsNothing=!1,this.vector2_=new ot,this.vector3_=new ot,this.quaternion_=new rt,this.samples_=new ir,this.curve_=new ir,this.cutScratch_=new ir,this.maxParticles=1024,this.setupBuffers(),this.rebuildMaterial()}setupBuffers(){this.mesh.dispose(),this.mesh=new p("trailBatch",this.scene),this.configureMesh(),this.buildGeometryBuffers()}buildGeometryBuffers(){const e=this.maxParticles;this.positionBuffer=new Float32Array(3*e),this.previousBuffer=new Float32Array(3*e),this.nextBuffer=new Float32Array(3*e),this.uvBuffer=new Float32Array(2*e),this.uv1Buffer=this.usesUV1()?new Float32Array(2*e):null,this.sideBuffer=new Float32Array(e),this.widthBuffer=new Float32Array(e),this.colorBuffer=new Float32Array(4*e),this.indexBuffer=new Uint32Array(3*e);for(let t=0;t<this.sideBuffer.length;t+=2)this.sideBuffer[t]=1,this.sideBuffer[t+1]=-1;this.positionBuffer[0]=0,this.positionBuffer[1]=0,this.positionBuffer[2]=0,this.positionBuffer[3]=1,this.positionBuffer[4]=0,this.positionBuffer[5]=0,this.positionBuffer[6]=0,this.positionBuffer[7]=1,this.positionBuffer[8]=0,this.positionBuffer[9]=1,this.positionBuffer[10]=1,this.positionBuffer[11]=0,this.indexBuffer[0]=0,this.indexBuffer[1]=1,this.indexBuffer[2]=2,this.indexBuffer[3]=1,this.indexBuffer[4]=3,this.indexBuffer[5]=2,this.mesh.setVerticesData(t.PositionKind,this.positionBuffer,!0),this.mesh.setVerticesData(t.UVKind,this.uvBuffer,!0),this.uv1Buffer&&this.mesh.setVerticesData(t.UV2Kind,this.uv1Buffer,!0),this.mesh.setVerticesData(t.ColorKind,this.colorBuffer,!0,4),this.mesh.setIndices(this.indexBuffer,null,!0),this.drawsNothing=!1,this.mesh.subMeshes&&this.mesh.subMeshes.length>0&&(this.mesh.subMeshes[0].indexCount=6);const i=this.scene.getEngine();this.previousVB=new t(i,this.previousBuffer,"previous",!0,!1,3,!1),this.nextVB=new t(i,this.nextBuffer,"next",!0,!1,3,!1),this.sideVB=new t(i,this.sideBuffer,"side",!0,!1,1,!1),this.widthVB=new t(i,this.widthBuffer,"width",!0,!1,1,!1),this.mesh.setVerticesBuffer(this.previousVB),this.mesh.setVerticesBuffer(this.nextVB),this.mesh.setVerticesBuffer(this.sideVB),this.mesh.setVerticesBuffer(this.widthVB),this.mesh.subMeshes&&this.adoptMeshBounds()}expandBuffers(t){for(;t>=this.maxParticles;)this.maxParticles*=2;this.previousVB?.dispose(),this.nextVB?.dispose(),this.sideVB?.dispose(),this.widthVB?.dispose(),this.buildGeometryBuffers()}rebuildMaterial(){const t=Rn(this.settings,{depth:this.depth,envAtlasReady:!1,meshUV2:!1}),{defines:e,attributes:i,uniforms:s,samplers:n}=t,o=t.name,a=Wn(this.scene.getEngine());Qn(o,t.vertex,t.fragment,a);const l=new h(o,this.scene,{vertex:o,fragment:o},{attributes:i,uniforms:s,samplers:n,defines:e,needAlphaBlending:this.settings.materialTransparent,shaderLanguage:a});this.settings.texture&&l.setTexture("map",this.settings.texture),this.bindFog(l),this.bindSoft(l),this.bindSurface(l),l.backFaceCulling=!1,this.settings.materialTransparent?l.alphaMode=this.settings.materialBlendMode:l.alphaMode=r.ALPHA_DISABLE,l.needDepthPrePass=this.settings.materialDepthWrite&&this.settings.materialTransparent,l.forceDepthWrite=this.settings.materialDepthWrite,l.disableDepthWrite=!this.settings.materialDepthWrite,l.depthFunction=this.settings.materialDepthTest?0:r.ALWAYS,this.mesh.material?.dispose(!1,!1),this.mesh.material=l}trailSamples(t){return this.samples_.reserve(t)}cutLastSegment(t,e,i,s,n){const r=e-1-i,o=this.cutScratch_.reserve(i+1);o.position.set(t.position.subarray(3*r,3*e)),o.side.set(t.side.subarray(3*r,3*e)),o.size.set(t.size.subarray(r,e)),o.color.set(t.color.subarray(4*r,4*e)),o.distance.set(t.distance.subarray(r,e));for(let e=1;e<=i;e++){const a=s*e,h=Math.min(i-1,Math.floor(a)),l=a-h,c=r+e;for(let e=0;e<3;e++)t.position[3*c+e]=o.position[3*h+e]*(1-l)+o.position[3*h+3+e]*l,n&&(t.side[3*c+e]=o.side[3*h+e]*(1-l)+o.side[3*h+3+e]*l);t.size[c]=o.size[h]*(1-l)+o.size[h+1]*l,t.distance[c]=o.distance[h]*(1-l)+o.distance[h+1]*l;for(let e=0;e<4;e++)t.color[4*c+e]=o.color[4*h+e]*(1-l)+o.color[4*h+4+e]*l}}tessellate(t,e,i,s,n,r){const o=this.curve_.reserve((i-1)*(s+1)+1),a=t.position,h=t.side,l=o.position,c=o.side,u=1-n;let d=0;for(let n=0;n+1<i;n++){const i=3*n,f=i+3;let m=0,p=0,y=0,g=0,v=0,x=0,w=i,b=f;if(n+1<e){w=3*(n>0?n-1:n),b=3*(n+2<e?n+2:n+1);const t=sr(a,i,f);if(t>1e-6){const e=sr(a,w,i),s=sr(a,f,b);y=u,g=u,e>1e-6&&(m=u*t/e,p=-u*t/(e+t)),s>1e-6&&(v=-u*t/(t+s),x=u*t/s)}}const S=0===m&&0===p&&0===y&&0===g&&0===v&&0===x,M=r?Math.sqrt(h[i]*h[i]+h[i+1]*h[i+1]+h[i+2]*h[i+2]):0,z=r?Math.sqrt(h[f]*h[f]+h[f+1]*h[f+1]+h[f+2]*h[f+2]):0;for(let e=0;e<=s;e++,d++){const u=e/(s+1),_=u*u,V=_*u,A=S?1-u:2*V-3*_+1,T=V-2*_+u,O=S?u:-2*V+3*_,$=V-_,P=3*d;for(let t=0;t<3;t++){const e=a[i+t],s=a[f+t],n=m*(e-a[w+t])+p*(s-a[w+t])+y*(s-e),r=g*(s-e)+v*(a[b+t]-e)+x*(a[b+t]-s);l[P+t]=A*e+T*n+O*s+$*r}if(r){let t=0,e=0,s=0;for(let n=0;n<3;n++){const r=h[i+n],o=h[f+n],a=A*r+T*(m*(r-h[w+n])+p*(o-h[w+n])+y*(o-r))+O*o+$*(g*(o-r)+v*(h[b+n]-r)+x*(h[b+n]-o));0===n?t=a:1===n?e=a:s=a}let n=Math.sqrt(t*t+e*e+s*s);if(n<=1e-6*Math.max(M,z,1e-6)){const r=u<.5?i:f;t=h[r],e=h[r+1],s=h[r+2],n=u<.5?M:z}const r=n>0?(M+(z-M)*u)/n:0;c[P]=t*r,c[P+1]=e*r,c[P+2]=s*r}o.size[d]=t.size[n]+(t.size[n+1]-t.size[n])*u,o.distance[d]=t.distance[n]+(t.distance[n+1]-t.distance[n])*u;const C=4*n,F=4*d;for(let e=0;e<4;e++)o.color[F+e]=t.color[C+e]+(t.color[C+4+e]-t.color[C+e])*u}}const f=3*(i-1),m=3*d;for(let t=0;t<3;t++)l[m+t]=a[f+t],c[m+t]=h[f+t];o.size[d]=t.size[i-1],o.distance[d]=t.distance[i-1];for(let e=0;e<4;e++)o.color[4*d+e]=t.color[4*(i-1)+e];return o}writeSweptPair(t,e,i,s,n,r,o,a){const h=this.positionBuffer;h[t]=e+n*a,h[t+1]=i+r*a,h[t+2]=s+o*a,h[t+3]=e-n*a,h[t+4]=i-r*a,h[t+5]=s-o*a}static ensureWorldMatrix(t){const e=t.emitter;!e.computeWorldMatrix||e.isSynchronized&&e.isSynchronized()||e.computeWorldMatrix(!0)}update(){let t=0,e=0,i=0;const s=this.getVisibleSystems();for(let t=0;t<s.length;t++){const e=s[t],n=e.particles,r=Yn(e.rendererEmitterSettings);for(let t=0;t<e.particleNum;t++){const e=n[t].historyCount;0!==e&&(i+=2*(e*(r+1)+1))}}i>this.maxParticles&&this.expandBuffers(i);for(let i=0;i<s.length;i++){const n=s[i],r=t;nr.ensureWorldMatrix(n);const o=this.quaternion_,a=this.vector2_,h=this.vector3_,l=n.emitter.matrixWorld;l.decompose(a,o,h);const c=n.particles,u=n.particleNum,d=this.settings.uTileCount,f=this.settings.vTileCount,m=1/d,p=1/f,y=n.worldSpace,g=(Math.abs(h.x)+Math.abs(h.y)+Math.abs(h.z))/3,v=n.rendererEmitterSettings,x=Boolean(v.uvFromHead),w=this.uv1Buffer,b=Boolean(v.colorFromParticle),S=y||Boolean(v.recordWorldSpace),M=v.sideAxis,z=v.followLocalOrigin?0:n.simulationResidual??0,_=0===z?0:z/(n.simulationStep??z),V=Math.abs(_)<1e-4?0:_,A=Yn(v),T=Hn(v),O=Zn(v),$="stretch"===O?0:"tile"===O?1:"repeatPerSegment"===O?3:2,P=Kn(v),C=tr(v)>0;for(let i=0;i<u;i++){const s=c[i],n=s.historyCount;if(0===n)continue;const r=s.historyCapacity,o=s.historyPositions,a=s.historySizes,h=s.historyDistances,u=s.historySides,v=void 0!==M&&u.length>=3*r,z=b?s.store.color:s.historyColors,_=4*s.storeIndex,{column:O,row:F}=ln(s.uvTile,d,f),I=(s.parentMatrix??l).elements,U=y||s.parentMatrix?1:g,B=S||s.parentMatrix?1:g,E=s.age<s.life,N=E&&V>0,D=n+(N?1:0),k=this.trailSamples(D);let R=s.getHistoryIndex(0);for(let t=0;t<n;t++){const e=o;if(k.writePoint(t,e[3*R],e[3*R+1],e[3*R+2],S?null:I),v){const e=u;k.writeSide(t,e[3*R],e[3*R+1],e[3*R+2],S?null:I)}k.size[t]=a[R],k.distance[t]=h[R];const i=b?_:4*R;k.writeColor(t,z[i],z[i+1],z[i+2],z[i+3]),R=R+1===r?0:R+1}if(N){const t=s.previousPosition,e=s.position,i=n;let r=e.x+(e.x-t.x)*V,a=e.y+(e.y-t.y)*V,h=e.z+(e.z-t.z)*V;if(k.writePoint(i,r,a,h,y?null:I),S&&!y){const t=1/(I[3]*r+I[7]*a+I[11]*h+I[15]),e=(I[0]*r+I[4]*a+I[8]*h+I[12])*t,i=(I[1]*r+I[5]*a+I[9]*h+I[13])*t;h=(I[2]*r+I[6]*a+I[10]*h+I[14])*t,r=e,a=i}const l=3*s.getHistoryIndex(n-1),c=r-o[l],u=a-o[l+1],d=h-o[l+2];k.distance[i]=k.distance[i-1]+Math.sqrt(c*c+u*u+d*d),v&&k.writeSide(i,M.x,M.y,M.z,I),k.size[i]=k.size[i-1];const f=s.color;k.writeColor(i,f.x,f.y,f.z,f.w)}const L=A>0?this.tessellate(k,n,D,A,T,v):k,q=A>0?(D-1)*(A+1)+1:D,J=A+1,W=E&&V<0&&n>1;let Q=1+V;if(W&&C){const t=L.distance,e=t[q-1]-t[q-1-J];if(e>1e-9){const t=s.previousPosition,i=s.position;let n=i.x-t.x,r=i.y-t.y,o=i.z-t.z;if(S&&!y){const t=I[0]*n+I[4]*r+I[8]*o,e=I[1]*n+I[5]*r+I[9]*o;o=I[2]*n+I[6]*r+I[10]*o,n=t,r=e}const a=Math.sqrt(n*n+r*r+o*o);Q=1+V*Math.min(1,a/e)}}W&&this.cutLastSegment(L,q,J,Q,v);const G=n-1+(N?V:W?Q-1:0),j=1/Math.max(.001,G),Y=(D-2)*J,H=L.position,X=L.distance,Z=X[0],K=X[q-1],tt=0===$&&K-Z>1e-6,et=1/Math.max(1e-6,K-Z),it=B*P,st=Math.floor(Z*it),nt=(f-F-1)*p,rt=(f-F)*p;for(let i=0;i<q;i++,t+=2){const s=3*i,r=i>0?s-3:s,o=i+1<q?s+3:s,a=H[s],h=H[s+1],l=H[s+2],c=L.size[i],u=3*t;if(v){const e=L.side;this.writeSweptPair(u,a,h,l,e[s],e[s+1],e[s+2],.5*c),this.widthBuffer[t]=0,this.widthBuffer[t+1]=0}else this.positionBuffer[u]=a,this.positionBuffer[u+1]=h,this.positionBuffer[u+2]=l,this.positionBuffer[u+3]=a,this.positionBuffer[u+4]=h,this.positionBuffer[u+5]=l,this.widthBuffer[t]=c*U,this.widthBuffer[t+1]=c*U;this.previousBuffer[u]=H[r],this.previousBuffer[u+1]=H[r+1],this.previousBuffer[u+2]=H[r+2],this.previousBuffer[u+3]=H[r],this.previousBuffer[u+4]=H[r+1],this.previousBuffer[u+5]=H[r+2],this.nextBuffer[u]=H[o],this.nextBuffer[u+1]=H[o+1],this.nextBuffer[u+2]=H[o+2],this.nextBuffer[u+3]=H[o],this.nextBuffer[u+4]=H[o+1],this.nextBuffer[u+5]=H[o+2];const d=2*t;let f;if(tt){const t=(X[i]-Z)*et;f=(x?1-t:t)*P}else if(1===$)f=x?(K-X[i])*it:X[i]*it-st;else{let t=i/J;if(i>Y&&(N||W)){const e=(i-Y)/J;t=N?n-1+V*e:n-2+Q*e}if(3!==$){const e=Math.min(1,t*j);f=(x?1-e:e)*P}else f=(x?G-t:t)*P}const p=(f+O)*m;this.uvBuffer[d]=p,this.uvBuffer[d+1]=nt,this.uvBuffer[d+2]=p,this.uvBuffer[d+3]=rt,w&&(w[d]=f,w[d+1]=0,w[d+2]=f,w[d+3]=1);const y=L.color,g=4*i,b=4*t;this.colorBuffer[b]=y[g],this.colorBuffer[b+1]=y[g+1],this.colorBuffer[b+2]=y[g+2],this.colorBuffer[b+3]=y[g+3],this.colorBuffer[b+4]=y[g],this.colorBuffer[b+5]=y[g+1],this.colorBuffer[b+6]=y[g+2],this.colorBuffer[b+7]=y[g+3],i+1<q&&(this.indexBuffer[3*e]=t,this.indexBuffer[3*e+1]=t+1,this.indexBuffer[3*e+2]=t+2,e++,this.indexBuffer[3*e]=t+2,this.indexBuffer[3*e+1]=t+1,this.indexBuffer[3*e+2]=t+3,e++)}}const F=n.tint;if(void 0!==F){const e=this.colorBuffer;for(let i=4*r,s=4*t;i<s;i+=4)e[i]*=F.x,e[i+1]*=F.y,e[i+2]*=F.z,e[i+3]*=F.w}this.measureSystemBounds(n,r,t)}this.refreshBoundingInfo(),this.uploadGeometry(t,e)}measureSystemBounds(t,e,i){if(i<=e||"function"!=typeof t.setWorldBounds)return;const s=this.positionBuffer;let n=1/0,r=1/0,o=1/0,a=-1/0,h=-1/0,l=-1/0;for(let t=3*e,c=3*i;t<c;t+=3){const e=s[t],i=s[t+1],c=s[t+2];e<n&&(n=e),e>a&&(a=e),i<r&&(r=i),i>h&&(h=i),c<o&&(o=c),c>l&&(l=c)}const c=this.widthBuffer;let u=0;for(let t=e;t<i;t+=2){const e=c[t];e>u&&(u=e)}t.setWorldBounds(n,r,o,a,h,l,u)}uploadGeometry(e,i){const s=this.mesh.geometry,n=s?.getIndexBuffer();if(e>0&&i>0){this.mesh.updateVerticesData(t.PositionKind,this.positionBuffer.subarray(0,3*e)),this.mesh.updateVerticesData(t.UVKind,this.uvBuffer.subarray(0,2*e)),this.uv1Buffer&&this.mesh.updateVerticesData(t.UV2Kind,this.uv1Buffer.subarray(0,2*e)),n&&this.scene.getEngine().updateDynamicIndexBuffer(n,this.indexBuffer.subarray(0,3*i),0),this.previousVB.update(this.previousBuffer.subarray(0,3*e)),this.nextVB.update(this.nextBuffer.subarray(0,3*e)),this.widthVB.update(this.widthBuffer.subarray(0,e));const s=this.mesh.getVertexBuffer(t.ColorKind);s&&s.update(this.colorBuffer.subarray(0,4*e)),this.mesh.subMeshes&&this.mesh.subMeshes.length>0&&(this.mesh.subMeshes[0].indexCount=3*i,this.mesh.subMeshes[0].verticesCount=e),this.drawsNothing=!1}else this.mesh.subMeshes&&this.mesh.subMeshes.length>0&&(this.drawsNothing||(this.indexBuffer.fill(0,0,6),n&&this.scene.getEngine().updateDynamicIndexBuffer(n,this.indexBuffer.subarray(0,6),0),this.drawsNothing=!0),this.mesh.subMeshes[0].indexCount=6,this.mesh.subMeshes[0].verticesCount=1)}adoptMeshBounds(){const t=this.mesh.getBoundingInfo();for(const e of this.mesh.subMeshes)e._boundingInfo=t}dispose(){this.mesh.material&&this.mesh.material.dispose(),super.dispose()}}class rr extends n{constructor(t,e){super(t,e),this.warnedAboutTransform=!1,this.batches=[],this.elapsed=0,this.systemToBatchIndex=new Map,this.depth=null,this.systems=[],this.orderedSystems=[],this.orderedSystemsStale=!0,this.batchEmptyFrames=[],this.adaptivePerformanceState={enabled:!1,targetFrameMs:16.7,minQuality:.35,maxQuality:1,decreaseStep:.08,increaseStep:.02,currentQuality:1,lastFrameCpuMs:0},this.lastAppliedQuality=Number.NaN,this.meshLighting=ws(),this.cullingEnabled=!0,this.catchUpBudgetMs=2,this.simulationBudgetMs=1/0,this.frustumPlanes=[],this.boundsMin=new ot,this.boundsMax=new ot}collectFrustumPlanes(){const t=this.getScene(),e=this.frustumPlanes,n=t.activeCameras,r=t.activeCamera,o=n&&n.length>0?n:r?[r]:[],a=6*o.length;for(;e.length<a;)e.push(new s(0,0,0,0));e.length=a;for(let t=0;t<o.length;t++){const s=o[t];s.getViewMatrix(),s.getProjectionMatrix();const n=s.getTransformationMatrix(),r=0===t?e:e.slice(6*t,6*t+6);if(i.GetPlanesToRef(n,r),0!==t)for(let i=0;i<6;i++)e[6*t+i]=r[i]}return e}isSystemInView(t,e){const i=this.boundsMin,s=this.boundsMax;if(!t.getWorldBounds(i,s))return!0;for(let t=0;t<e.length;t+=6){let n=!0;for(let r=t;r<t+6;r++){const t=e[r],o=t.normal,a=o.x>=0?s.x:i.x,h=o.y>=0?s.y:i.y,l=o.z>=0?s.z:i.z;if(o.x*a+o.y*h+o.z*l+t.d<0){n=!1;break}}if(n)return!0}return!1}static clamp(t,e,i){return Math.max(e,Math.min(i,t))}addSystem(t){if(this.isDisposed())throw new Error("BatchedRenderer.addSystem: the renderer has been disposed");const e=t,i=e._renderer;void 0!==i&&i!==this&&i.deleteSystem(t),e._renderer=this,this.removeFromBatch(t),-1===this.systems.indexOf(t)&&(this.systems.push(t),this.orderedSystemsStale=!0),this.adaptivePerformanceState.enabled&&e.setQualityFactor(this.adaptivePerformanceState.currentQuality),this.assignToBatch(e)}assignToBatch(t){const e=t,i=t.getRendererSettings(),s=Ws(i);for(let t=0;t<this.batches.length;t++)if(js(this.batches[t].settings,s))return this.batches[t].addSystem(e),void this.systemToBatchIndex.set(e,t);let n;const r=this.getScene();switch(i.renderMode){case xs.Trail:n=new nr(i,r,this.depth);break;case xs.Mesh:case xs.BillBoard:case xs.VerticalBillBoard:case xs.HorizontalBillBoard:case xs.StretchedBillBoard:case xs.Beam:n=new Gn(i,r,this.depth);break;default:throw new Error(`Unsupported render mode: ${i.renderMode}`)}n.mesh.parent=this,n.applyMeshLighting(this.meshLighting),n.addSystem(e),this.batches.push(n),this.batchEmptyFrames.push(0),this.systemToBatchIndex.set(e,this.batches.length-1)}deleteSystem(t){const e=this.removeFromBatch(t),i=this.systems.indexOf(t);-1!==i&&(this.systems.splice(i,1),this.orderedSystemsStale=!0);const s=this.orderedSystems.indexOf(t);return-1!==s&&this.orderedSystems.splice(s,1),e}removeFromBatch(t){const e=this.systemToBatchIndex.get(t);return void 0!==e&&(this.batches[e].removeSystem(t),this.systemToBatchIndex.delete(t),!0)}updateSystem(t){const e=this.systemToBatchIndex.get(t);if(void 0!==e){const i=this.batches[e],s=Ws(t.getRendererSettings());if(1===i.systems.size&&Qs(i.settings,s)&&!this.batches.some(t=>t!==i&&js(t.settings,s)))return void i.applyLiveSettings(s)}this.removeFromBatch(t),this.addSystem(t)}setDepthTexture(t,e={}){this.depth=t?ys(t,e):null;for(const t of this.batches)t.applyDepthTexture(this.depth)}get depthTexture(){return this.depth?.texture??null}set depthTexture(t){this.setDepthTexture(t)}get depthEncoding(){return this.depth?.encoding??null}setMeshLighting(t){const e=this.meshLighting;t.direction&&(e.direction=t.direction.clone()),t.color&&(e.color=t.color.clone()),t.ambient&&(e.ambient=t.ambient.clone());for(const t of this.batches)t.applyMeshLighting(e)}getMeshLighting(){const t=this.meshLighting;return{direction:t.direction.clone(),color:t.color.clone(),ambient:t.ambient.clone()}}configureAdaptivePerformance(t={}){const e=this.adaptivePerformanceState,i=rr.clamp(t.minQuality??e.minQuality,.05,1),s=rr.clamp(t.maxQuality??e.maxQuality,i,1);e.targetFrameMs=Math.max(t.targetFrameMs??e.targetFrameMs,.1),e.minQuality=i,e.maxQuality=s,e.decreaseStep=Math.max(t.decreaseStep??e.decreaseStep,.001),e.increaseStep=Math.max(t.increaseStep??e.increaseStep,.001),e.currentQuality=rr.clamp(e.currentQuality,e.minQuality,e.maxQuality),e.enabled=!0,this.lastAppliedQuality=Number.NaN}disableAdaptivePerformance(t=!0){this.adaptivePerformanceState.enabled=!1,t&&(this.adaptivePerformanceState.currentQuality=this.adaptivePerformanceState.maxQuality,this.applyAdaptiveQuality())}getAdaptivePerformanceState(){return{...this.adaptivePerformanceState}}applyAdaptiveQuality(){const t=this.adaptivePerformanceState.currentQuality;if(t!==this.lastAppliedQuality){for(let e=0;e<this.systems.length;e++)this.systems[e].setQualityFactor(t);this.lastAppliedQuality=t}}_invalidateUpdateOrder(){this.orderedSystemsStale=!0}orderSystems(){if(!this.orderedSystemsStale)return this.orderedSystems;const t=[],e=new Set,i=new Set,s=new Set(this.systems),n=r=>{if(!i.has(r)&&!e.has(r)){e.add(r);for(const t of(t=>{const e=[];for(const i of t.behaviors??[]){if("EmitSubParticleSystem"!==i.type)continue;const t=i.subParticleSystem?.system;void 0!==t&&s.has(t)&&e.push(t)}return e})(r))n(t);e.delete(r),i.add(r),t.push(r)}};for(const t of this.systems)n(t);return t.reverse(),this.orderedSystems=t,this.orderedSystemsStale=!1,t}update(t){this.elapsed+=t,this.warnedAboutTransform||this.getWorldMatrix().isIdentity()||(this.warnedAboutTransform=!0,console.warn(`[babylon.quarks] BatchedRenderer "${this.name}" is transformed; particles are placed in the world by their emitters, so the renderer's own transform moves them again. Keep the renderer at the origin.`));const e=this.adaptivePerformanceState,i=e.enabled?performance.now():0;e.enabled&&this.applyAdaptiveQuality();const s=this.orderSystems(),n=this.cullingEnabled?this.collectFrustumPlanes():null,r=this.simulationBudgetMs!==1/0||this.catchUpBudgetMs!==1/0?performance.now():0,o=this.simulationBudgetMs===1/0?1/0:r+this.simulationBudgetMs,a=this.catchUpBudgetMs===1/0?1/0:r+this.catchUpBudgetMs;for(let e=0;e<s.length;e++){const i=s[e];i.emitter.visible&&(i.culled=null!==n&&n.length>0&&"always"!==i.cullingMode&&!0!==i.onlyUsedByOther&&!this.isSystemInView(i,n),i.update(t,o,a)),s[e]!==i&&e--}this.refreshBatches(),e.enabled&&(e.lastFrameCpuMs=performance.now()-i,e.lastFrameCpuMs>e.targetFrameMs?e.currentQuality=rr.clamp(e.currentQuality-e.decreaseStep,e.minQuality,e.maxQuality):e.currentQuality=rr.clamp(e.currentQuality+e.increaseStep,e.minQuality,e.maxQuality))}refreshBatches(){const t=this.batchEmptyFrames;for(let e=0;e<this.batches.length;e++){const i=this.batches[e];if(i.time=this.elapsed,i.systems.size>0){t[e]=0,i.update();continue}const s=(t[e]??0)+1;t[e]=s,1===s?i.update():s>rr.EMPTY_BATCH_GRACE_FRAMES&&(this.removeBatch(e),e--)}}removeBatch(t){this.batches[t].dispose(),this.batches.splice(t,1),this.batchEmptyFrames.splice(t,1);for(const[e,i]of this.systemToBatchIndex)i>t&&this.systemToBatchIndex.set(e,i-1)}getBatchRenderStats(){return this.batches.map((t,e)=>{let i=0;const s=[];for(const e of t.systems){const t=e;i+=t.particleNum,s.push(t.emitter.name)}return{batchIndex:e,renderMode:t.settings.renderMode,instanceCount:t.mesh.forcedInstanceCount??0,particleCount:i,systemNames:s}})}dispose(){for(const t of this.batches)t.dispose();this.batches=[],this.batchEmptyFrames.length=0;for(const t of this.systems)t._renderer===this&&(t._renderer=void 0);this.systems.length=0,this.orderedSystems=[],this.orderedSystemsStale=!0,this.systemToBatchIndex.clear(),super.dispose()}}rr.EMPTY_BATCH_GRACE_FRAMES=120;const or=new WeakMap,ar=new WeakMap;function hr(t,e,i){if(or.has(t))return;const s={textures:new Set(e),materials:i};for(const t of s.textures)ar.set(t,(ar.get(t)??0)+1);or.set(t,s),t.onDisposeObservable.addOnce(()=>lr(t))}function lr(t){const e=or.get(t);if(void 0!==e){or.delete(t);for(const t of e.materials)t.dispose();for(const t of e.textures){const e=(ar.get(t)??1)-1;e>0?ar.set(t,e):(ar.delete(t),t.dispose())}}}function cr(t){t.dispose(),lr(t)}let ur=0;class dr extends n{get matrixWorld(){const t=this.getWorldMatrix(),e=t.updateFlag;if(e===this._matrixWorldFlag)return this._matrixWorld;this._matrixWorldFlag=e;const i=this._matrixWorld.elements,s=t.m;return i[0]=s[0],i[1]=s[1],i[2]=s[2],i[3]=s[3],i[4]=s[4],i[5]=s[5],i[6]=s[6],i[7]=s[7],i[8]=s[8],i[9]=s[9],i[10]=s[10],i[11]=s[11],i[12]=s[12],i[13]=s[13],i[14]=s[14],i[15]=s[15],this._matrixWorld}get visible(){return this.isEnabled()}set visible(t){this.setEnabled(t)}get uuid(){return ns(this)}constructor(t,e){super("particleEmitter",e||void 0),this._matrixWorld=new ut,this._matrixWorldFlag=-1,this.system=t}dispose(t,e=!1){this.isDisposed()||(super.dispose(t,e),ur>0||this.system.dispose?.())}clone(t){const e=this.system.clone().emitter;return e.name=t??this.name,e.position.copyFrom(this.position),e.rotation.copyFrom(this.rotation),e.scaling.copyFrom(this.scaling),this.rotationQuaternion&&(e.rotationQuaternion=this.rotationQuaternion.clone()),e.setEnabled(this.isEnabled(!1)),e}toJSON(t,e={}){return{uuid:ns(this),type:"ParticleEmitter",name:this.name,position:[this.position.x,this.position.y,this.position.z],rotation:[this.rotation.x,this.rotation.y,this.rotation.z],quaternion:this.rotationQuaternion?[this.rotationQuaternion.x,this.rotationQuaternion.y,this.rotationQuaternion.z,this.rotationQuaternion.w]:void 0,scale:[this.scaling.x,this.scaling.y,this.scaling.z],visible:this.isEnabled(),ps:this.system.toJSON(t,e)}}}class fr{static runOnAllParticleEmitters(t,e){fr.traverseNode(t,t=>{t instanceof dr&&e(t)})}static addToBatchRenderer(t,e){fr.runOnAllParticleEmitters(t,t=>{e.addSystem(t.system)})}static play(t){fr.runOnAllParticleEmitters(t,t=>{t.system.play()})}static stop(t){fr.runOnAllParticleEmitters(t,t=>{t.system.stop()})}static pause(t){fr.runOnAllParticleEmitters(t,t=>{t.system.pause()})}static restart(t){fr.runOnAllParticleEmitters(t,t=>{t.system.restart()})}static setAutoDestroy(t,e){fr.runOnAllParticleEmitters(t,t=>{t.system.autoDestroy=e})}static endEmit(t){fr.runOnAllParticleEmitters(t,t=>{t.system.endEmit()})}static isEffectFinished(t){let e=!1,i=!0;return fr.runOnAllParticleEmitters(t,t=>{e=!0,t.system.isFinished()||(i=!1)}),e&&i}static instantiate(t,e){const i=new Map,s=(t,e,r)=>{let o;if(t instanceof dr)o=t.clone(r),i.set(t,o);else{if(!(t instanceof n))return null;o=new n(r??t.name,t.getScene()),o.position.copyFrom(t.position),o.rotation.copyFrom(t.rotation),o.scaling.copyFrom(t.scaling),t.rotationQuaternion&&(o.rotationQuaternion=t.rotationQuaternion.clone()),o.setEnabled(t.isEnabled(!1))}o.parent=e;for(const e of t.getChildren())s(e,o);return o},r=s(t,null,e);!function(t,e){for(let i=t;null!==i;i=i.parent){const t=or.get(i);if(void 0!==t)return void hr(e,t.textures,[])}}(t,r);for(const t of i.values())for(const e of t.system.behaviors)if(e instanceof Le){const t=i.get(e.subParticleSystem);void 0!==t&&(e.subParticleSystem=t)}return r}static getDuration(t){const e=[];fr.runOnAllParticleEmitters(t,t=>{e.push(t.system)});const i=new Map;for(let t=0;t<e.length;t++){const s=e[t];for(const t of s.behaviors){if(!(t instanceof Le))continue;const n=t.subParticleSystem?.system;if(void 0!==n&&"object"==typeof n){e.includes(n)||e.push(n);const t=i.get(n)??[];t.push(s),i.set(n,t)}}}const s=new Map,n=t=>{const e=s.get(t);if(void 0!==e)return e;s.set(t,1/0);const r=t.playbackSpeed,o=fr.maxOf(t.startLife)/r;let a;if(r>0)if(t.onlyUsedByOther){a=0;for(const e of i.get(t)??[])a=Math.max(a,n(e));a+=t.duration/r+o}else a=t.looping?1/0:(fr.maxOf(t.startDelay,0)+t.duration)/r+o;else a=1/0;return s.set(t,a),a};let r=0;for(const t of e)r=Math.max(r,n(t));return r}static maxOf(t,e){if(t instanceof Qt)return t.value;if(t instanceof Gt)return Math.max(t.a,t.b);let i=-1/0;for(let s=0;s<=32;s++){const n=[];t.startGen(n);const r="function"===t.type?t.genValue(n,e??s/32):t.genValue(n);i=Math.max(i,r)}return i}static traverseNode(t,e){e(t);const i=t.getChildren();for(const t of i)fr.traverseNode(t,e)}}class mr{constructor(t,e){this.template=t,this.options=e,this.idle=[],this.playing=new Set,this.systemsOf=new Map,this.disposed=!1,this.onSystemFinished=t=>{const e=t.particleSystem;for(const t of this.playing){const i=this.systemsOf.get(t);if(void 0!==i&&i.includes(e))return void(fr.isEffectFinished(t)&&this.release(t))}};for(let t=0;t<(e.prewarm??0);t++){const t=this.makeCopy();if(null===t)break;this.idle.push(t)}}get activeCount(){return this.playing.size}get idleCount(){return this.idle.length}acquire(t,e=null){if(this.disposed)return null;const i=this.idle.pop()??this.makeCopy();return null===i?null:(i.parent=e,void 0!==t&&i.position.copyFrom(t),i.setEnabled(!0),this.playing.add(i),fr.restart(i),fr.play(i),i)}stop(t){this.playing.has(t)&&fr.endEmit(t)}release(t){this.playing.delete(t)&&(fr.stop(t),t.setEnabled(!1),t.parent=null,this.disposed||this.idle.push(t))}dispose(){this.disposed=!0;for(const t of[...this.playing,...this.idle])this.playing.delete(t),this.disposeCopy(t);this.idle.length=0}makeCopy(){if(this.idle.length+this.playing.size>=(this.options.maxSize??1/0))return null;const t=fr.instantiate(this.template),e=[];return fr.runOnAllParticleEmitters(t,t=>{const i=t.system;i.autoDestroy=!1,i.addEventListener("finished",this.onSystemFinished),e.push(i)}),this.systemsOf.set(t,e),fr.addToBatchRenderer(t,this.options.renderer),t.setEnabled(!1),t.parent=null,t}disposeCopy(t){const e=this.systemsOf.get(t)??[];for(const t of e)t.removeEventListener("finished",this.onSystemFinished),this.options.renderer.deleteSystem(t),t.dispose();this.systemsOf.delete(t),cr(t)}}const pr=new WeakMap,yr=new WeakMap,gr=new WeakSet,vr=new WeakSet,xr=new WeakSet;function wr(t){if(!t?.isCube)return null;const e=t.files??t._files;return 6===e?.length?e.slice():null}function br(t){return t.getScene?.()??null}function Sr(t,e=br(t)){return e&&pr.get(t)?.get(e)||null}function Mr(t,e){const i=br(e)??br(t);i?_r(t,i,e):console.warn("[babylon.quarks] cacheEnvAtlas: neither the atlas nor the cube has a scene; not cached")}function zr(t,e){const i=pr.get(t);if(i)for(const[t,s]of[...i])e&&t!==e||(i.delete(t),gr.has(s)&&s.dispose())}function _r(t,e,i){let s=pr.get(t);s||(s=new Map,pr.set(t,s)),s.set(e,i),!vr.has(i)&&i.onDisposeObservable&&(vr.add(i),i.onDisposeObservable.addOnce(()=>{pr.get(t)?.get(e)===i&&pr.get(t).delete(e)})),!xr.has(t)&&t.onDisposeObservable&&(xr.add(t),t.onDisposeObservable.addOnce(()=>{xr.delete(t),zr(t)}))}async function Vr(t,e){if("undefined"==typeof document||"undefined"==typeof Image)throw new Error("createEnvAtlasFromFaceUrls requires a DOM Image/canvas environment");const i=await Promise.all(t.map(t=>function(t){return new Promise((e,i)=>{const s=new Image;s.crossOrigin="anonymous",s.onload=()=>e(s),s.onerror=()=>i(new Error(`Failed to load env face ${t}`)),s.src=t})}(t))),s=i[0].width||i[0].naturalWidth;if(!s)throw new Error("Env atlas face image has zero size");const n=document.createElement("canvas");n.width=3*s,n.height=2*s;const r=n.getContext("2d");if(!r)throw new Error("Could not create env atlas canvas");for(let t=0;t<6;t++)r.drawImage(i[t],t%3*s,Math.floor(t/3)*s,s,s);const o=new M(n.toDataURL("image/jpeg",.92),e,{noMipmap:!0,invertY:!1,samplingMode:M.LINEAR_LINEAR});return o.name="quarksEnvAtlas",o}const Ar={createFromFaceUrls:Vr};function Tr(t,e,i){const s=Sr(t,e);if(s)return i(s),s;let n=yr.get(t);n||(n=new Map,yr.set(t,n));const r=n,o=()=>{const s=r.get(e);if(s)return void s.then(t=>{t&&i(t)});const n=wr(t);if(!n)return;let o=!1;const a=t.onDisposeObservable?.addOnce(()=>o=!0),h=()=>{r.delete(e),a&&t.onDisposeObservable.remove(a)},l=Ar.createFromFaceUrls(n,e).then(s=>(h(),o||e.isDisposed?(s.dispose(),null):(gr.add(s),_r(t,e,s),i(s),s))).catch(t=>(h(),console.warn("[babylon.quarks] Failed to build env atlas from cubemap faces",t),null));r.set(e,l)};if(t.isReady())o();else{const e=t.onLoadObservable;e?e.addOnce(()=>o()):o()}return Sr(t,e)}function Or(t,e){if(e&&e.length>0)return e;const i=t.length/3,s=new Uint32Array(i);for(let t=0;t<i;t++)s[t]=t;return s}const $r=new Set(["SizeOverLife","SizeBySpeed"]),Pr=new Set(["ColorOverLife","ColorBySpeed"]),Cr=new Set(["ApplyForce","Noise","TurbulenceField","GravityForce","RotationOverLife","Rotation3DOverLife","RotationBySpeed","SpeedOverLife","FrameOverLife","ForceOverLife","VelocityOverLife","InheritVelocity","OrbitOverLife","WidthOverLength","ChangeEmitDirection","EmitSubParticleSystem","LimitSpeedOverLife","ApplyCollision"]);class Fr{constructor(){this.fusionSteps=[],this.changesSize=!0,this.changesColor=!0}steps(t){const e=this.plan;if(void 0!==e&&e.length===t.length){let i=!0;for(let s=0;s<t.length;s++)if(e[s]!==t[s]){i=!1;break}if(i)return this.fusionSteps}this.plan=t.slice(),this.fusionSteps=Ni(t);let i=!1,s=!1;for(let e=0;e<t.length;e++){const n=t[e].type;$r.has(n)?i=!0:Pr.has(n)?s=!0:Cr.has(n)||(i=!0,s=!0)}return this.changesSize=i,this.changesColor=s,this.fusionSteps}}function Ir(t){return Math.sqrt(Math.max(t[0]*t[0]+t[1]*t[1]+t[2]*t[2],t[4]*t[4]+t[5]*t[5]+t[6]*t[6],t[8]*t[8]+t[9]*t[9]+t[10]*t[10]))}class Ur{constructor(){this.min=new ot,this.max=new ot,this.padding=0,this.valid=!1,this.stepsSince=0,this.maxSize=0,this.maxSpeedSq=0,this.inWorld=!1,this.geometryRadius=1}get due(){return this.stepsSince>=4||!this.valid}store(t,e,i,s,n,r,o,a,h,l,c,u,d,f){if(0===t)return void(this.valid=!1);this.stepsSince=e?0:this.stepsSince+1,this.maxSize=h,this.maxSpeedSq=l;const m=Math.sqrt(l),p=c.renderMode;let y=m*f*(this.stepsSince+1);if(p===xs.Mesh)y+=h*this.meshGeometryRadius(c.instancingGeometry);else if(p===xs.StretchedBillBoard){const t=u;y+=h*(1+(t.lengthFactor??0)+m*(t.speedFactor??0))}else{const t=c.pivot;y+=h*(.75+(void 0===t?0:Math.abs(t.x)+Math.abs(t.y)+Math.abs(t.z)))}this.min.set(i,s,n),this.max.set(r,o,a),this.padding=y,this.inWorld=d,this.valid=!0}setWorld(t,e,i,s,n,r,o){this.min.set(t,e,i),this.max.set(s,n,r),this.padding=o,this.inWorld=!0,this.valid=!0}worldPadding(t){return this.inWorld?this.padding:this.padding*Ir(t.matrixWorld.elements)}toWorld(t,e,i){if(!this.valid)return!1;const s=this.min,n=this.max;if(this.inWorld){const i=this.padding;return t.set(s.x-i,s.y-i,s.z-i),e.set(n.x+i,n.y+i,n.z+i),!0}const r=i.matrixWorld.elements,o=this.padding*Ir(r);let a=1/0,h=1/0,l=1/0,c=-1/0,u=-1/0,d=-1/0;for(let t=0;t<8;t++){const e=1&t?n.x:s.x,i=2&t?n.y:s.y,o=4&t?n.z:s.z,f=1/(r[3]*e+r[7]*i+r[11]*o+r[15]),m=(r[0]*e+r[4]*i+r[8]*o+r[12])*f,p=(r[1]*e+r[5]*i+r[9]*o+r[13])*f,y=(r[2]*e+r[6]*i+r[10]*o+r[14])*f;m<a&&(a=m),m>c&&(c=m),p<h&&(h=p),p>u&&(u=p),y<l&&(l=y),y>d&&(d=y)}return t.set(a-o,h-o,l-o),e.set(c+o,u+o,d+o),!0}meshGeometryRadius(t){if(t!==this.geometryRadiusFor){let e=0;for(let i=0;i+2<t.length;i+=3){const s=t[i]*t[i]+t[i+1]*t[i+1]+t[i+2]*t[i+2];s>e&&(e=s)}this.geometryRadius=Math.sqrt(e),this.geometryRadiusFor=t}return this.geometryRadius}}function Br(t){return t.cycle>=1?Math.floor(t.cycle):1}function Er(t){return t.interval>0?t.interval:0}class Nr{constructor(t,e){this.system=t,this.spawner=e,this.memory=[],this.pathMatrix=new ut,this.temp=new ot}rollGenerators(){const t=this.system,e=this.memory;t.emissionBursts.forEach(t=>t.count.startGen(e)),t.emissionOverDistance.startGen(e),t.startDelay.startGen(e);const i=t.startDelay.genValue(e,0);return t.emissionOverTime.startGen(e),i}hasPendingEmission(){const t=this.system;if(t.isEmitEnded)return!1;if(t.looping)return!0;if(t.onlyUsedByOther)return!1;const e=t.emissionState;if(e.waitEmiting>0)return!0;if(e.burstIndex<t.emissionBursts.length)return!0;if(this.hasPendingBurstWaves(e))return!0;if(e.time>=t.duration)return!1;const i=e.time/t.duration;return this.emitsFrom(t.emissionOverTime,i)||this.emitsFrom(t.emissionOverDistance,i)}emitsFrom(t,e){if(t.genValue(this.memory,e)>0)return!0;if("function"!==t.type)return!1;if(t instanceof Ht){for(let i=0;i<t.functions.length;i++)if(t.getEndX(i)>e&&t.functions[i][0].p.some(t=>t>0))return!0;return!1}for(let i=1;i<=64;i++)if(t.genValue(this.memory,e+(1-e)*i/64)>0)return!0;return!1}hasPendingBurstWaves(t){const e=t.burstWaves;if(void 0===e)return!1;const i=this.system.emissionBursts,s=this.system.duration;for(let n=0;n<t.burstIndex&&n<i.length;n++){const t=i[n],r=e[n]??0;if(r<Br(t)&&(0===r||t.time+r*Er(t)<=s))return!0}return!1}emit(t,e,i){const s=this.system;if(s.isDisposed)return;const n=s.duration,r=s.isEmitEnded&&e===s.emissionState;if(e.time>n)if(s.looping){e.time-=n,e.burstIndex=0,void 0!==e.burstWaves&&(e.burstWaves.length=0);const t=s.behaviors;for(let e=0;e<t.length;e++)t[e].reset()}else s.isEmitEnded||s.onlyUsedByOther||s.endEmit();s.worldSpace&&this.spawner.normalMatrix.getNormalMatrix(i);const o=s.emissionFactor();s.emissionBursts.length>0&&!r&&this.emitBursts(e,i);let a=0,h=0,l=0,c=0;const u=e.previousWorldPos;if(!s.isEmitEnded){const r=e.time/n;if(e.waitEmiting+=t*s.emissionOverTime.genValue(this.memory,r)*o,void 0!==u){this.temp.set(i.elements[12],i.elements[13],i.elements[14]),c=u.distanceTo(this.temp);const t=s.emissionOverDistance.genValue(this.memory,r)*o;if(t>0){l=e.travelDistance,e.travelDistance+=c;const i=Math.floor(e.travelDistance*t);i>0&&(e.travelDistance-=i/t,s.worldSpace&&c>0?(a=i,h=1/t):e.waitEmiting+=i)}else e.travelDistance=0}}const d=Math.floor(e.waitEmiting);d>0&&(this.spawner.spawn(d,e,i),e.waitEmiting-=d),a>0&&this.spawnAlongPath(a,e,i,u,l,h,c),void 0===e.previousWorldPos&&(e.previousWorldPos=new ot),e.previousWorldPos.set(i.elements[12],i.elements[13],i.elements[14]),e.time+=t}emitBursts(t,e){const i=this.system.emissionBursts,s=this.system.duration,n=i.length,r=t.time,o=t.burstWaves??(t.burstWaves=[]);for(;t.burstIndex<n&&i[t.burstIndex].time<=r;)o[t.burstIndex]=0,t.burstIndex++;const a=t.burstIndex;for(let n=0;n<a;n++){const a=i[n],h=Br(a);let l=o[n]??0;if(l>=h)continue;const c=Er(a);for(;l<h;){const i=a.time+l*c;if(l>0&&i>s){l=h;break}if(i>r)break;t.burstWaveIndex=l,this.fireBurstWave(a,t,e),l++}o[n]=l}}fireBurstWave(t,e,i){if(A()>=t.probability)return;const s=t.count.genValue(this.memory,e.time/this.system.duration),n=this.system.emissionFactor(),r=Math.abs(n-1)<.001?s:Math.floor(s*n+A());e.isBursting=!0,e.burstParticleCount=r,this.spawner.spawn(r,e,i),e.isBursting=!1}spawnAlongPath(t,e,i,s,n,r,o){const a=this.pathMatrix.copy(i),h=i.elements,l=a.elements,c=h[12],u=h[13],d=h[14];for(let i=1;i<=t;i++){const t=i*r-n,h=t<=0?0:t>=o?1:t/o;l[12]=s.x+(c-s.x)*h,l[13]=s.y+(u-s.y)*h,l[14]=s.z+(d-s.z)*h,this.spawner.spawn(1,e,a)}}}class Dr{constructor(){this.listeners={}}add(t,e){this.listeners[t]||(this.listeners[t]=[]),this.listeners[t].push(e)}removeAll(t){this.listeners[t]&&(this.listeners[t]=[])}remove(t,e){if(this.listeners[t]){const i=this.listeners[t].indexOf(e);-1!==i&&this.listeners[t].splice(i,1)}}has(t){const e=this.listeners[t];return void 0!==e&&e.length>0}fire(t){const e=this.listeners[t.type];if(void 0!==e)for(let i=0;i<e.length;i++)e[i](t)}}const kr=new Float32Array([-.5,-.5,0,.5,-.5,0,.5,.5,0,-.5,.5,0]),Rr=new Float32Array([0,0,1,0,1,1,0,1]),Lr=new Uint32Array([0,1,2,0,2,3]),qr=new WeakMap,Jr=new WeakMap;function Wr(t){let e=qr.get(t);return void 0!==e&&e.length===t.length/3*2||(e=new Float32Array(t.length/3*2),qr.set(t,e)),e}function Qr(t){let e=Jr.get(t);if(!e){e=new Float32Array(t.length);for(let t=2;t<e.length;t+=3)e[t]=1;Jr.set(t,e)}return e}const Gr=1/60;class jr{constructor(){this.accumulator=0,this.pendingCatchUp=0,this.delayLeft=0}reset(){this.accumulator=0,this.pendingCatchUp=0}setStartDelay(t){this.delayLeft=t>0?t:0}get delaying(){return this.delayLeft>0}static frameSeconds(t,e){if(!(t>0))return 0;return(t>.1?.1:t)*e}consumeStartDelay(t){if(this.delayLeft<=0)return t;if(this.delayLeft-=t,this.delayLeft>=0)return 0;const e=Math.min(-this.delayLeft,.1);return this.delayLeft=0,e}accrue(t,e=1){this.accumulator+=t;const i=e>1?Math.ceil(8*e):8,s=Math.min(i,Math.max(0,Math.round(this.accumulator/Gr-1e-9)));return this.accumulator-=s*Gr,s}get residual(){return this.accumulator>Gr?Gr:this.accumulator<-Gr?-Gr:this.accumulator}deferCatchUp(t){this.pendingCatchUp=Math.min(2,this.pendingCatchUp+t)}get owesCatchUp(){return this.pendingCatchUp>0}takeCatchUpSteps(){const t=Math.floor(this.pendingCatchUp/Gr);return this.pendingCatchUp=0,t}}const Yr=new ot;function Hr(t,e,i,s){const n=t[i],r=t[s];return t[i]=r,t[s]=n,i!==s&&(e.swapRows(i,s),r.setStoreIndex(i),n.setStoreIndex(s)),n}function Xr(t){return t?.getScene()?t:null}const Zr=new ot(0,0,1),Kr=new rt,to=new rt,eo=new ot,io=new ot;class so{constructor(t){this.system=t,this.normalMatrix=new St}rebind(){const t=this.system.particles;for(let e=0;e<t.length;e++)t[e].rebind()}grow(t){const e=this.system,i=e.particles.length;e.store.ensureCapacity(i+1)&&this.rebind(),e.particles.push(t?new Ce(e.store,i):new Oe(e.store,i))}spawn(t,e,i){const s=this.system,n=eo,r=io;i.decompose(n,to,r);const o=s.behaviors,a=o.length,h=s.rendererSettings.renderMode,l=h===xs.Trail,c=!l,u=h===xs.Mesh,d=s.startRotation,f=s.startSize,m="rotation"===d.type,p="vec3function"===f.type,y=e.time/s.duration,g=l?s.rendererEmitterSettings:void 0,v=Boolean(g?.followLocalOrigin),x=s.worldSpace,w="hierarchy"===s.scalingMode,b=s.particles;void 0!==s.maxParticles&&(t=Math.min(t,Math.max(0,s.maxParticles-s.particleNum)));for(let n=0;n<t;n++){e.burstParticleIndex=n,s.particleNum++,b.length<s.particleNum&&this.grow(l);const t=b[s.particleNum-1];if(t.reset(),t.serial=(t.serial??0)+1,t.speedModifier=1,s.finishedEventFired=!1,s.startColor.startGen(t.memory),s.startColor.genColor(t.memory,t.startColor,y),t.color.copy(t.startColor),s.startSpeed.startGen(t.memory),t.startSpeed=s.startSpeed.genValue(t.memory,y),s.startLife.startGen(t.memory),t.life=s.startLife.genValue(t.memory,y),t.age=0,f.startGen(t.memory),p)f.genValue(t.memory,t.startSize,y);else{const e=f.genValue(t.memory,y);t.startSize.set(e,e,e)}if(s.startTileIndex.startGen(t.memory),t.uvTile=s.startTileIndex.genValue(t.memory),t.size.copy(t.startSize),c){const e=t;if(d.startGen(t.memory),u)e.rotation instanceof rt||(e.rotation=Kr),e.angularVelocity instanceof rt&&e.angularVelocity.set(0,0,0,1),m?d.genValue(t.memory,e.rotation,1,y):e.rotation.setFromAxisAngle(Zr,d.genValue(e.memory,y));else{e.rotation=m?0:d.genValue(e.memory,y),e.angularVelocity=0;const t=s.flip;e.flip=void 0===t?0:(A()<t.x?1:0)|(A()<t.y?2:0)}}else if(g){const e=t;g.startLength.startGen(e.memory),e.length=g.startLength.genValue(e.memory,y),e.ensureHistoryCapacity(Math.max(1,Math.ceil(e.length))),e.resetHistory()}s.emitterShape.initialize(t,e),s.alignToDirection&&c&&no(t,u);const h=e.particle,S=e.inherit;if(void 0!==h&&void 0!==S&&0!==S&&ro(t,h,S,c),l&&v){const e=t;e.localPosition||(e.localPosition=new ot),e.localPosition.copy(e.position)}x?(t.position.applyMatrix4(i),t.startSize.multiply(r).abs(),t.size.copy(t.startSize),w?t.velocity.multiply(s.hierarchyScale).applyQuaternion(to):t.velocity.multiply(r).applyMatrix3(this.normalMatrix),t.rotation&&t.rotation instanceof rt&&t.rotation.multiplyQuaternions(to,t.rotation)):s.onlyUsedByOther&&(t.parentMatrix=i);for(let e=0;e<a;e++)o[e].initialize(t,s);s.store.recordMemory(t.storeIndex,t.memory)}}}function no(t,e){const i=t.velocity,s=i.x*i.x+i.y*i.y+i.z*i.z;if(0!==s)if(e){const e=t.rotation;eo.copy(i).divideScalar(Math.sqrt(s)),to.setFromUnitVectors(Zr,eo),e.multiplyQuaternions(to,e)}else 0===i.x&&0===i.y||(t.rotation=t.rotation+Math.atan2(-i.x,i.y))}function ro(t,e,i,s){if(i&ke.color&&(t.startColor.multiply(e.color),t.color.copy(t.startColor)),i&ke.size&&(t.startSize.multiply(e.size),t.size.copy(t.startSize)),i&ke.rotation&&s){const i=t,s=e.rotation;"number"==typeof i.rotation?"number"==typeof s&&(i.rotation+=s):s instanceof rt&&i.rotation.multiplyQuaternions(s,i.rotation)}i&ke.lifetime&&e.life>0&&(t.life*=Math.max(0,1-e.age/e.life))}function oo(t,e,i,s,n={}){return{param:t,json:n.json,get:e,isDefault:t=>t===i,toJSON:t=>t,fromJSON:s,clone:t=>t}}function ao(t){return"number"==typeof t?t:void 0}function ho(t){return"number"==typeof t?ds(t):void 0}function lo(t){return"number"==typeof t&&Number.isFinite(t)&&t>=0?t:void 0}function co(t){return"number"==typeof t?0!==t:"boolean"==typeof t?t:void 0}function uo(t,e,i,s,n=!0){const r=JSON.stringify(i().toJSON());return{param:t,always:n,get:e,isDefault:t=>JSON.stringify(t.toJSON())===r,toJSON:t=>t.toJSON(),fromJSON:t=>"number"==typeof t?new Qt(t):s(t),clone:t=>t.clone()}}function fo(t){const e=t;if(void 0!==e)return void 0===e.z?[e.x,e.y]:[e.x,e.y,e.z]}const mo=[oo("autoDestroy",t=>t.autoDestroy,!1,co),oo("looping",t=>t.looping,!0,co),oo("prewarm",t=>t.prewarm,!1,co),oo("prewarmTime",t=>t.prewarmTime,0,ao),oo("duration",t=>t.duration,1,ao),uo("startDelay",t=>t.startDelay,()=>new Qt(0),Xt,!1),uo("startLife",t=>t.startLife,()=>new Qt(5),Xt),uo("startSpeed",t=>t.startSpeed,()=>new Qt(0),Xt),uo("startRotation",t=>t.startRotation,()=>new Qt(0),t=>fe(t)),uo("startSize",t=>t.startSize,()=>new Qt(1),t=>fe(t)),uo("startColor",t=>t.startColor,()=>new oe(new Pt(1,1,1,1)),t=>ae(t)),uo("emissionOverTime",t=>t.emissionOverTime,()=>new Qt(10),Xt),uo("emissionOverDistance",t=>t.emissionOverDistance,()=>new Qt(0),Xt),{param:"emissionBursts",get:t=>t.emissionBursts,isDefault:t=>0===t.length,toJSON:t=>t.map(t=>({time:t.time,count:t.count.toJSON(),probability:t.probability,interval:t.interval,cycle:t.cycle})),fromJSON:t=>Array.isArray(t)?ps(t.map(t=>({time:t.time,count:"number"==typeof t.count?new Qt(t.count):Xt(t.count),probability:t.probability,interval:t.interval,cycle:t.cycle??t.cycleCount}))):void 0,clone:t=>t.map(t=>({...t,count:t.count.clone()}))},oo("maxParticles",t=>t.maxParticles,void 0,ao),oo("onlyUsedByOther",t=>t.onlyUsedByOther,!1,co),oo("renderMode",t=>t.renderMode,xs.BillBoard,ao),oo("renderOrder",t=>t.renderOrder,0,ao),oo("renderingGroupId",t=>t.renderingGroupId,0,ao),oo("applyFog",t=>t.applyFog,!0,t=>!1!==t),oo("playbackSpeed",t=>t.playbackSpeed,1,ao),oo("cullingMode",t=>t.cullingMode,"always",ls),oo("scalingMode",t=>t.scalingMode,"shape",t=>"hierarchy"===t?"hierarchy":"shape"),oo("seed",t=>t.seed,void 0,ao),oo("sortMode",t=>t.sortMode,"none",hs),oo("alignToDirection",t=>t.alignToDirection,!1,t=>!0===t),oo("minParticleSize",t=>t.minParticleSize,0,ao),oo("maxParticleSize",t=>t.maxParticleSize,1/0,ao),oo("layerMask",t=>t.layers.mask,268435455,ao,{json:"layers"}),uo("startTileIndex",t=>t.startTileIndex,()=>new Qt(0),Xt),oo("uTileCount",t=>t.uTileCount,1,ho),oo("vTileCount",t=>t.vTileCount,1,ho),oo("blendTiles",t=>t.blendTiles,!1,co),oo("softParticles",t=>t.softParticles,!1,co),oo("softFarFade",t=>t.softFarFade,1,lo),oo("softNearFade",t=>t.softNearFade,0,lo),oo("blendMode",t=>t.blending,r.ALPHA_ADD,ao,{json:"blending"}),oo("transparent",t=>t.transparent,!0,co),oo("depthTest",t=>t.depthTest,!0,co),oo("depthWrite",t=>t.depthWrite,!1,co),oo("alphaTest",t=>t.alphaTest,0,ao),oo("worldSpace",t=>t.worldSpace,!1,co),{param:"pivot",get:t=>t.pivot,isDefault:t=>void 0===t,toJSON:fo,fromJSON:t=>Array.isArray(t)?new ot(t[0]??0,t[1]??0,t[2]??0):void 0,clone:t=>t?.clone()},{param:"flip",get:t=>t.flip,isDefault:t=>void 0===t,toJSON:fo,fromJSON:t=>Array.isArray(t)?new At(t[0]??0,t[1]??0):void 0,clone:t=>t?.clone()}];function po(t){return t.json??t.param}function yo(t){const e={};for(const i of mo){const s=i.get(t);!i.always&&i.isDefault(s)||(e[po(i)]=i.toJSON(s))}return e}function go(t){const e={};for(const i of mo)e[i.param]=i.clone(i.get(t));return e}const vo=new WeakMap,xo=new WeakMap,wo=new WeakMap;function bo(t,e){const i=(vo.get(t)??0)+1;return vo.set(t,i),`${e}_${i}`}function So(t){const e={};return t?.uvFromHead&&(e.uvFromHead=!0),t?.colorFromParticle&&(e.colorFromParticle=!0),t?.dieWithParticle&&(e.dieWithParticle=!0),t?.recordWorldSpace&&(e.recordWorldSpace=!0),e}function Mo(t){const e={},i=Yn(t),s=Hn(t);return i>0&&(e.tessellation=i),s>0&&(e.curveTension=s),e}function zo(t){const e={},i=Zn(t),s=Kn(t),n=tr(t),r=er(t);return"stretch"!==i&&(e.textureMode=i),1!==s&&(e.textureScale=s),n>0&&(e.minVertexDistance=n),r!==1/0&&(e.lifetime=r),e}function _o(t){return t?.followLocalOrigin?{followLocalOrigin:!0}:{}}function Vo(t){const e=t?.sideAxis;return e?{sideAxis:[e.x,e.y,e.z]}:{}}function Ao(t){if(null==t)return{};let e,i,s;Array.isArray(t)?[e,i,s]=t:"object"==typeof t&&({x:e,y:i,z:s}=t);const n=t=>"number"==typeof t?t:"string"==typeof t&&""!==t.trim()?Number(t):NaN,[r,o,a]=[n(e),n(i),n(s)];return Number.isFinite(r)&&Number.isFinite(o)&&Number.isFinite(a)&&r*r+o*o+a*a>0?{sideAxis:new ot(r,o,a)}:(console.warn(`[quarks] sideAxis ${JSON.stringify(t)} is not a direction and is ignored`),{})}function To(t,e){const i=void 0===e||"string"==typeof e?{geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}}:e,s=function(t,e){const i=t.rendererSettings,s=[i.instancingGeometry,i.instancingIndices,i.instancingUVs,i.instancingUVs2,i.instancingNormals];let n=xo.get(e);void 0===n&&(n=[],xo.set(e,n));const r=n.find(t=>t.arrays.every((t,e)=>t===s[e]));if(void 0!==r)return r.uuid;const o=bo(e,"quarks_geometry");return n.push({arrays:s,uuid:o}),e.geometries[o]={uuid:o,type:"QuarksGeometry",positions:Array.from(t.rendererSettings.instancingGeometry),indices:Array.from(t.rendererSettings.instancingIndices),uvs:t.rendererSettings.instancingUVs?Array.from(t.rendererSettings.instancingUVs):void 0,...t.rendererSettings.instancingUVs2?{uvs2:Array.from(t.rendererSettings.instancingUVs2)}:{},normals:t.rendererSettings.instancingNormals?Array.from(t.rendererSettings.instancingNormals):void 0},o}(t,i),n=function(t,e){let i=wo.get(e);void 0===i&&(i=new Map,wo.set(e,i));const s=i,n=(t,i=!1,n="texture")=>{if(!(t instanceof M||i&&t))return void(t&&console.warn(`[quarks] ${n} is not a url-backed Texture and is not written to the file`));let r=s.get(t);return void 0===r&&(r=bo(e,"quarks_texture"),s.set(t,r),e.textures[r]=t),r},r=n(t.rendererSettings.texture,!0),o=n(t.rendererSettings.reflectionAtlas),a=t.erosion,h=t.uvDistortion,l=t.gradientMap,c=(t,e)=>void 0!==e?{[t]:e}:{},u=bo(e,"quarks_material");return e.materials[u]={uuid:u,type:"QuarksMaterial",transparent:t.rendererSettings.materialTransparent,alphaMode:t.rendererSettings.materialBlendMode,depthTest:t.rendererSettings.materialDepthTest,depthWrite:t.rendererSettings.materialDepthWrite,alphaTest:t.rendererSettings.materialAlphaTest,texture:r,reflectionAtlas:o,reflectionLevel:t.rendererSettings.reflectionLevel,..."fixed"!==t.lighting?{lighting:t.lighting}:{},...t.rim?{rim:{...t.rim,color:[...t.rim.color]}}:{},...c("mapUV",t.mapUV?_s(t.mapUV):void 0),...l?{gradientMap:{ramp:n(l.ramp,!1,"gradientMap.ramp"),..."r"!==l.channel?{channel:l.channel}:{}}}:{},...a?{erosion:{...c("mask",n(a.mask,!1,"erosion.mask")),...c("maskUV",_s(a.maskUV)),...a.softness!==Os?{softness:a.softness}:{},...0!==a.edgeWidth?{edgeWidth:a.edgeWidth}:{},...a.edgeColor.some(t=>1!==t)?{edgeColor:[...a.edgeColor]}:{}}}:{},...h?{uvDistortion:{map:n(h.map,!1,"uvDistortion.map"),...c("mapUV",_s(h.mapUV,Cs)),...h.strength!==Fs?{strength:h.strength}:{}}}:{},sourceMaterial:t.material??void 0},u}(t,i),r=function(t){if(t.renderMode===xs.Trail){const e=t.rendererEmitterSettings;return{startLength:e.startLength.toJSON(),..._o(e),...So(e),...Mo(e),...zo(e),...Vo(e)}}if(t.renderMode===xs.StretchedBillBoard)return{speedFactor:t.rendererEmitterSettings.speedFactor,lengthFactor:t.rendererEmitterSettings.lengthFactor};return{}}(t);return{version:"3.0",shape:t.emitterShape.toJSON(),...yo(t),instancingGeometry:s,...Object.keys(r).length>0?{rendererEmitterSettings:r}:{},material:n,behaviors:t.behaviors.map(t=>t.toJSON())}}function Oo(t,e,i){const s=t.shape?ts(t.shape,e):void 0;let n;if(t.renderMode===xs.Trail){const e=t.rendererEmitterSettings;n={startLength:void 0!==e?.startLength?Xt(e.startLength):new Qt(30),followLocalOrigin:Boolean(e?.followLocalOrigin),...So(e),...Mo(e),...zo(e),...Ao(e?.sideAxis)}}else t.renderMode===xs.StretchedBillBoard?(n={...t.rendererEmitterSettings??{}},void 0!==t.speedFactor&&(n.speedFactor=t.speedFactor)):n={};const o=t.material?e.materials?.[t.material]:void 0,a=o?.texture??t.texture,h="string"==typeof a?e.textures?.[a]??null:a??null,l=t=>"string"==typeof t?e.textures?.[t]??null:t??null,c=o?.erosion,u=o?.gradientMap,d=o?.uvDistortion,f=function(t){if(t?.positions){const e=t.positions instanceof Float32Array?t.positions:new Float32Array(t.positions);return{positions:e,indices:Or(e,t.indices instanceof Uint16Array||t.indices instanceof Uint32Array?t.indices:t.indices?new Uint32Array(t.indices):void 0),uvs:t.uvs?t.uvs instanceof Float32Array?t.uvs:new Float32Array(t.uvs):void 0,uvs2:t.uvs2?t.uvs2 instanceof Float32Array?t.uvs2:new Float32Array(t.uvs2):void 0,normals:t.normals?t.normals instanceof Float32Array?t.normals:new Float32Array(t.normals):void 0}}const e=t?.data??t;if(e?.attributes?.position?.array){const t=new Float32Array(e.attributes.position.array);let i;return e.index?.array&&(i=new("Uint16Array"===e.index.type?Uint16Array:Uint32Array)(e.index.array)),{positions:t,indices:Or(t,i),uvs:e.attributes.uv?.array?new Float32Array(e.attributes.uv.array):void 0,uvs2:(e.attributes.uv1??e.attributes.uv2)?.array?new Float32Array((e.attributes.uv1??e.attributes.uv2).array):void 0,normals:e.attributes.normal?.array?new Float32Array(e.attributes.normal.array):void 0}}return{positions:kr,indices:Lr,uvs:Rr}}("string"==typeof t.instancingGeometry?e.geometries?.[t.instancingGeometry]:t.instancingGeometry),m=function(t){const e={},i=t;for(const t of mo){const s=i[po(t)];if(null==s)continue;const n=t.fromJSON(s);void 0!==n&&(e[t.param]=n)}return e}(t);return{...m,scene:i,shape:s,instancingGeometry:f.positions,instancingIndices:f.indices,instancingUVs:f.uvs,instancingUVs2:f.uvs2,instancingNormals:f.normals,rendererEmitterSettings:n,texture:h,material:o?.sourceMaterial??o,blendMode:o?.alphaMode??m.blendMode??r.ALPHA_ADD,transparent:o?.transparent??m.transparent??!0,depthTest:o?.depthTest??m.depthTest??!0,depthWrite:o?.depthWrite??m.depthWrite??!1,alphaTest:o?.alphaTest??m.alphaTest??0,behaviors:[],lighting:o?.lighting,rim:o?.rim,mapUV:o?.mapUV,gradientMap:u&&"object"==typeof u?{...u,ramp:l(u.ramp)}:void 0,erosion:c&&"object"==typeof c?{...c,mask:l(c.mask)}:void 0,uvDistortion:d&&"object"==typeof d?{...d,map:l(d.map)}:void 0}}const $o=new ot,Po=new rt,Co=new ot,Fo=new ot,Io=new rt,Uo=new ot,Bo=new ot,Eo=new rt,No=new ot;class Do{get prewarmTime(){return this.prewarmTimeValue}set prewarmTime(t){this.prewarmTimeValue=t>0?t:0}get duration(){return this.durationValue}set duration(t){this.durationValue=t>Gr?t:Gr}set time(t){const e=this.duration;let i=Number.isFinite(t)&&t>0?t:0;i>=e&&(i=this.looping?i%e:e);const s=this.emissionState;s.time=i,s.isBursting=!1,s.burstIndex=0,s.burstWaveIndex=0,s.burstWaves=void 0,this.markBurstsBefore(i)}get time(){return this.emissionState.time}get isEmitEnded(){return this.emitEnded}hasPendingEmission(){return this.emission.hasPendingEmission()}isFinished(){return!(this.particleNum>0)&&(!!this.onlyUsedByOther||(this.looping?this.emitEnded:!this.hasPendingEmission()))}get layers(){return this.layerMaskProxy}get texture(){return this.rendererSettings.texture}set texture(t){this.rendererSettings.texture=t,this.neededToUpdateRender=!0}get material(){return this.materialRef}set material(t){this.materialRef=t,this.applyMaterialSettings(t)}get uTileCount(){return this.rendererSettings.uTileCount}set uTileCount(t){this.rendererSettings.uTileCount=ds(t),this.neededToUpdateRender=!0}get vTileCount(){return this.rendererSettings.vTileCount}set vTileCount(t){this.rendererSettings.vTileCount=ds(t),this.neededToUpdateRender=!0}get blendTiles(){return this.rendererSettings.blendTiles}set blendTiles(t){this.rendererSettings.blendTiles=t,this.neededToUpdateRender=!0}get softParticles(){return this.rendererSettings.softParticles}set softParticles(t){this.rendererSettings.softParticles=t,this.neededToUpdateRender=!0}get sortMode(){return this.rendererSettings.sortMode??"none"}set sortMode(t){this.rendererSettings.sortMode=hs(t),this.neededToUpdateRender=!0}get minParticleSize(){return this.rendererSettings.minParticleSize??0}set minParticleSize(t){this.rendererSettings.minParticleSize=Math.max(0,t),this.neededToUpdateRender=!0}get maxParticleSize(){return this.rendererSettings.maxParticleSize??1/0}set maxParticleSize(t){this.rendererSettings.maxParticleSize=t>0?t:1/0,this.neededToUpdateRender=!0}get pivot(){return this.rendererSettings.pivot}set pivot(t){this.rendererSettings.pivot=cs(t),this.neededToUpdateRender=!0}get lighting(){return this.rendererSettings.lighting??"fixed"}set lighting(t){this.rendererSettings.lighting=as(t),this.neededToUpdateRender=!0}get rim(){return this.rendererSettings.rim}set rim(t){this.rendererSettings.rim=bs(t),this.neededToUpdateRender=!0}get mapUV(){return this.rendererSettings.mapUV}set mapUV(t){this.rendererSettings.mapUV=Bs(t),this.neededToUpdateRender=!0}get gradientMap(){return this.rendererSettings.gradientMap}set gradientMap(t){this.rendererSettings.gradientMap=As(t),this.neededToUpdateRender=!0}get erosion(){return this.rendererSettings.erosion}set erosion(t){this.rendererSettings.erosion=$s(t),this.neededToUpdateRender=!0}get uvDistortion(){return this.rendererSettings.uvDistortion}set uvDistortion(t){this.rendererSettings.uvDistortion=Is(t),this.neededToUpdateRender=!0}measureMotionScale(t){if("hierarchy"!==this.scalingMode||!this.worldSpace)return this.hierarchyScale.set(1,1,1),1;const e=t.elements,i=Math.sqrt(e[0]*e[0]+e[1]*e[1]+e[2]*e[2]),s=Math.sqrt(e[4]*e[4]+e[5]*e[5]+e[6]*e[6]),n=Math.sqrt(e[8]*e[8]+e[9]*e[9]+e[10]*e[10]);return this.hierarchyScale.set(i,s,n),(i+s+n)/3}get softNearFade(){return this.rendererSettings.softNearFade}set softNearFade(t){this.rendererSettings.softNearFade=fs(t,0),this.neededToUpdateRender=!0}get softFarFade(){return this.rendererSettings.softFarFade}set softFarFade(t){this.rendererSettings.softFarFade=fs(t,1),this.neededToUpdateRender=!0}get instancingGeometry(){return this.rendererSettings.instancingGeometry}set instancingGeometry(t){this.restartKeepingPause();const e=this.rendererSettings,i=t.length/3*2,s=e.instancingGeometry;var n,r;e.instancingGeometry=t,t.length===s.length&&function(t,e){for(let i=0;i<t.length;i++)if(t[i]>=e)return!1;return!0}(e.instancingIndices,t.length/3)||(e.instancingIndices=Or(t)),e.instancingUVs?.length===i&&(n=e.instancingUVs,r=s,void 0===n||n!==qr.get(r))||(e.instancingUVs=Wr(t)),e.instancingNormals&&(e.instancingNormals.length!==t.length||function(t,e){return void 0!==t&&t===Jr.get(e)}(e.instancingNormals,s))&&(e.instancingNormals=Qr(t)),e.instancingUVs2&&e.instancingUVs2.length!==i&&(e.instancingUVs2=void 0),this.ensureMeshNormals(),this.neededToUpdateRender=!0}ensureMeshNormals(){const t=this.rendererSettings;t.renderMode!==xs.Mesh||t.instancingNormals||(t.instancingNormals=Qr(t.instancingGeometry))}restartKeepingPause(){const t=this.paused;this.restart(),this.particles.length=0,this.paused=t}get instancingIndices(){return this.rendererSettings.instancingIndices}set instancingIndices(t){this.rendererSettings.instancingIndices=t,this.neededToUpdateRender=!0}get instancingUVs(){return this.rendererSettings.instancingUVs??Wr(this.rendererSettings.instancingGeometry)}set instancingUVs(t){this.rendererSettings.instancingUVs=t,this.neededToUpdateRender=!0}get instancingUVs2(){return this.rendererSettings.instancingUVs2}set instancingUVs2(t){this.rendererSettings.instancingUVs2=t,this.neededToUpdateRender=!0}get blending(){return this.rendererSettings.materialBlendMode}set blending(t){this.rendererSettings.materialBlendMode=t,this.neededToUpdateRender=!0}get transparent(){return this.rendererSettings.materialTransparent}set transparent(t){this.rendererSettings.materialTransparent=t,this.neededToUpdateRender=!0}get depthTest(){return this.rendererSettings.materialDepthTest}set depthTest(t){this.rendererSettings.materialDepthTest=t,this.neededToUpdateRender=!0}get depthWrite(){return this.rendererSettings.materialDepthWrite}set depthWrite(t){this.rendererSettings.materialDepthWrite=t,this.neededToUpdateRender=!0}get alphaTest(){return this.rendererSettings.materialAlphaTest}set alphaTest(t){this.rendererSettings.materialAlphaTest=us(t),this.neededToUpdateRender=!0}get renderMode(){return this.rendererSettings.renderMode}set renderMode(t){if(this.rendererSettings.renderMode!==t){let e=!1;switch(this.rendererSettings.renderMode===xs.Trail&&(e=!0),this.rendererSettings.renderMode===xs.Mesh&&(this.startRotation=new Qt(0)),t){case xs.Trail:this.rendererEmitterSettings={startLength:new Qt(30),followLocalOrigin:!1},e=!0;break;case xs.Mesh:this.rendererEmitterSettings={},this.startRotation=new Zt(new ot(0,1,0),new Qt(0));break;case xs.StretchedBillBoard:this.rendererEmitterSettings={speedFactor:0,lengthFactor:2};break;case xs.BillBoard:case xs.VerticalBillBoard:case xs.HorizontalBillBoard:case xs.Beam:this.rendererEmitterSettings={}}this.rendererSettings.renderMode=t,e&&this.restartKeepingPause(),this.ensureMeshNormals(),this.neededToUpdateRender=!0}}get renderOrder(){return this.rendererSettings.renderOrder}set renderOrder(t){this.rendererSettings.renderOrder=t,this.neededToUpdateRender=!0}get renderingGroupId(){return this.rendererSettings.renderingGroupId}set renderingGroupId(t){this.rendererSettings.renderingGroupId=t,this.neededToUpdateRender=!0}get applyFog(){return this.rendererSettings.applyFog}set applyFog(t){this.rendererSettings.applyFog=t,this.neededToUpdateRender=!0}get playbackSpeed(){return this.playbackSpeedValue}set playbackSpeed(t){this.playbackSpeedValue=t>0&&t<1/0?t:0}get emissionMultiplier(){return this.emissionMultiplierValue}set emissionMultiplier(t){this.emissionMultiplierValue=Number.isFinite(t)&&t>=0?t:0}get seed(){return this.seedValue}set seed(t){this.seedValue=t,this.rng=void 0===t?void 0:$(t),void 0!==this.emissionState&&0===this.emissionState.time&&0===this.particleNum&&(this.emission.memory.length=0,this.initSystemGenerators())}constructor(t){var e,i;if(this.prewarmTimeValue=0,this.durationValue=1,this.store=new _e(64),this.emitterVelocity=new ot,this.finishedEventFired=!1,this.clock=new jr,this.tempEmitterPos=new ot,this.stepMatrix=new ut,this.spawner=new so(this),this.emission=new Nr(this,this.spawner),this.events=new Dr,this.materialRef=null,this.qualityFactor=1,this.destroyed=!1,this.behaviorPlan=new Fr,this.hierarchyScale=new ot(1,1,1),this.playbackSpeedValue=1,this.emissionMultiplierValue=1,this.cullingMode="always",this.scalingMode="shape",this.motionScale=1,this.alignToDirection=!1,this.culled=!1,this.bounds=new Ur,this.firstTimeUpdate=!0,this.beamEndScratch=new ot,this.rebindParticles=()=>this.spawner.rebind(),this.fireParticleDied=t=>{this.events.fire({type:"particleDied",particleSystem:this,particle:t})},this.sceneRef=t.scene,this.layerMaskProxy={mask:t.layerMask??268435455},Object.defineProperty(this.layerMaskProxy,"mask",{enumerable:!0,get:()=>this.rendererSettings.layerMask,set:t=>{this.rendererSettings.layerMask=t,this.neededToUpdateRender=!0}}),this.autoDestroy=t.autoDestroy??!1,this.duration=t.duration??1,this.startDelay=t.startDelay??new Qt(0),this.looping=t.looping??!0,this.prewarm=t.prewarm??!1,this.prewarmTime=t.prewarmTime??0,this.startLife=t.startLife??new Qt(5),this.startSpeed=t.startSpeed??new Qt(0),this.startRotation=t.startRotation??new Qt(0),this.startSize=t.startSize??new Qt(1),this.startColor=t.startColor??new oe(new Pt(1,1,1,1)),this.emissionOverTime=t.emissionOverTime??new Qt(10),this.emissionOverDistance=t.emissionOverDistance??new Qt(0),this.emissionBursts=ps(t.emissionBursts),this.maxParticles="number"==typeof(e=t.maxParticles)&&e>=0&&e<1/0?Math.floor(e):void 0,this.onlyUsedByOther=t.onlyUsedByOther??!1,this.emitterShape=t.shape??new Xi,this.behaviors=t.behaviors??[],this.worldSpace=t.worldSpace??!1,this.rendererEmitterSettings=t.rendererEmitterSettings??{},t.renderMode===xs.Trail){const t={...this.rendererEmitterSettings};this.rendererEmitterSettings=t,t.startLength=t.startLength??new Qt(30),t.followLocalOrigin=t.followLocalOrigin??!1}if(t.renderMode===xs.StretchedBillBoard){const e={...this.rendererEmitterSettings};this.rendererEmitterSettings=e,void 0!==t.speedFactor&&(e.speedFactor=t.speedFactor),e.speedFactor=e.speedFactor??0,e.lengthFactor=e.lengthFactor??0}this.rendererSettings={instancingGeometry:t.instancingGeometry??kr,instancingIndices:t.instancingIndices??Lr,instancingUVs:t.instancingUVs??(t.instancingGeometry?Wr(t.instancingGeometry):Rr),instancingUVs2:t.instancingUVs2,instancingNormals:t.instancingNormals,renderMode:t.renderMode??xs.BillBoard,renderOrder:t.renderOrder??0,uTileCount:ds(t.uTileCount),vTileCount:ds(t.vTileCount),blendTiles:t.blendTiles??!1,softParticles:t.softParticles??!1,softNearFade:fs(t.softNearFade,0),softFarFade:fs(t.softFarFade,1),materialBlendMode:t.blendMode??r.ALPHA_ADD,materialTransparent:t.transparent??!0,materialDepthTest:t.depthTest??!0,materialDepthWrite:t.depthWrite??!1,materialAlphaTest:us(t.alphaTest),texture:t.texture??null,reflectionTexture:null,reflectionLevel:1,reflectionAtlas:null,layerMask:t.layerMask??268435455,pivot:cs(t.pivot),sortMode:hs(t.sortMode),minParticleSize:Math.max(0,t.minParticleSize??0),maxParticleSize:t.maxParticleSize??1/0,renderingGroupId:t.renderingGroupId??0,applyFog:t.applyFog??!0,lighting:as(t.lighting),rim:bs(t.rim),mapUV:Bs(t.mapUV),gradientMap:As(t.gradientMap),erosion:$s(t.erosion),uvDistortion:Is(t.uvDistortion)},this.flip=(i=t.flip)&&(i.x>0||i.y>0)?i.clone():void 0,this.playbackSpeed=t.playbackSpeed??1,this.cullingMode=ls(t.cullingMode),this.scalingMode="hierarchy"===t.scalingMode?"hierarchy":"shape",this.alignToDirection=!0===t.alignToDirection,this.seed=t.seed,this.ensureMeshNormals(),this.materialRef=t.material??null,this.applyMaterialSettings(this.materialRef,{blendMode:t.blendMode,transparent:t.transparent,depthTest:t.depthTest,depthWrite:t.depthWrite,alphaTest:t.alphaTest,texture:t.texture,layerMask:t.layerMask}),this.neededToUpdateRender=!0,this.particles=[],this.startTileIndex=t.startTileIndex||new Qt(0),this.emitter=new dr(this,t.scene),this.paused=!1,this.particleNum=0,this.emissionState={isBursting:!1,burstParticleIndex:0,burstParticleCount:0,burstIndex:0,burstWaveIndex:0,time:0,waitEmiting:0,travelDistance:0},this.initSystemGenerators(),this.emitEnded=!1,this.prewarmed=!1}watchEnvAtlas(t,e){t?.onDisposeObservable.addOnce(()=>{if(this.destroyed||this.rendererSettings.reflectionAtlas!==t)return;this.rendererSettings.reflectionAtlas=null,e?.reflectionAtlas===t&&(e.reflectionAtlas=null),this.neededToUpdateRender=!0;const i=this.rendererSettings.reflectionTexture;i?.isCube&&i.getScene()&&this.sceneRef&&Tr(i,this.sceneRef,t=>{this.destroyed||this.rendererSettings.reflectionTexture!==i||(this.rendererSettings.reflectionAtlas=t,e&&null==e.reflectionAtlas&&(e.reflectionAtlas=t),this.watchEnvAtlas(t,e),this.neededToUpdateRender=!0)})})}applyMaterialSettings(t,e={}){if(!this.rendererSettings)return;const i=function(t,e,i){const s=void 0!==e.texture?e.texture:t?.albedoTexture??t?.diffuseTexture??t?.emissiveTexture??t?.opacityTexture??t?.baseTexture??i.texture??null,n=t?.reflectionTexture??t?.environmentTexture??i.reflectionTexture??null,r="number"==typeof n?.level?n.level:1,o=e.blendMode??("number"==typeof t?.alphaMode?t.alphaMode:i.materialBlendMode),a=e.transparent??("function"==typeof t?.needAlphaBlending?t.needAlphaBlending():"number"==typeof t?.alpha?t.alpha<1:i.materialTransparent),h=e.depthTest??("boolean"==typeof t?.disableDepthTest?!t.disableDepthTest:i.materialDepthTest),l=e.depthWrite??("boolean"==typeof t?.disableDepthWrite?!t.disableDepthWrite:"boolean"==typeof t?.forceDepthWrite?t.forceDepthWrite:i.materialDepthWrite),c=e.alphaTest??(()=>{const e=t?.transparencyMode,s=1===e||3===e;return s&&"number"==typeof t?.alphaCutOff?t.alphaCutOff:s&&"number"==typeof t?.alphaCutOffValue?t.alphaCutOffValue:t?0:i.materialAlphaTest})();return{texture:s,reflectionTexture:n,reflectionLevel:"number"==typeof t?.reflectionLevel?t.reflectionLevel:r,reflectionAtlas:Xr(t?.reflectionAtlas)??Xr(e.reflectionAtlas)??Xr(i.reflectionAtlas),blendMode:o,transparent:a,depthTest:h,depthWrite:l,alphaTest:c}}(t,e,this.rendererSettings);this.rendererSettings.texture=i.texture,this.rendererSettings.reflectionTexture=i.reflectionTexture,this.rendererSettings.reflectionLevel=i.reflectionLevel;let s=i.reflectionAtlas;const n=i.reflectionTexture;!s&&n?.isCube&&(s=Sr(n,this.sceneRef),!s&&this.sceneRef&&(Tr(n,this.sceneRef,e=>{this.rendererSettings.reflectionAtlas!==e&&(this.rendererSettings.reflectionAtlas=e,t&&!Xr(t.reflectionAtlas)&&(t.reflectionAtlas=e),this.watchEnvAtlas(e,t),this.neededToUpdateRender=!0)}),s=Sr(n,this.sceneRef))),this.rendererSettings.reflectionAtlas=s,this.watchEnvAtlas(s,t),this.rendererSettings.materialBlendMode=i.blendMode,this.rendererSettings.materialTransparent=i.transparent,this.rendererSettings.materialDepthTest=i.depthTest,this.rendererSettings.materialDepthWrite=i.depthWrite,this.rendererSettings.materialAlphaTest=us(i.alphaTest),void 0!==e.layerMask&&(this.rendererSettings.layerMask=e.layerMask),this.neededToUpdateRender=!0}pause(){this.paused=!0}play(){this.paused=!1,this.previousEmitterMatrix=void 0}stop(){this.restart(),this.pause()}clear(){this.particleNum=0,this.bounds.valid=!1;for(const t of this.behaviors)t instanceof Le&&t.clearEmissions()}clearTrails(){if(this.rendererSettings.renderMode===xs.Trail)for(let t=0;t<this.particleNum;t++)this.particles[t].resetHistory()}setQualityFactor(t){this.qualityFactor=Math.max(.1,Math.min(1,t))}emissionFactor(){return this.qualityFactor*this.emissionMultiplierValue}endEmit(){this.emitEnded=!0,this.events.fire({type:"emitEnd",particleSystem:this})}get isDisposed(){return this.destroyed}dispose(){this.destroyed||(this.destroyed=!0,this.particleNum=0,this._renderer&&this._renderer.deleteSystem(this),function(t){ur++;try{t.dispose()}finally{ur--}}(this.emitter),this.events.fire({type:"destroy",particleSystem:this}))}initSystemGenerators(){const t=this.rng,e=void 0===t?void 0:O(t);try{this.clock.setStartDelay(this.emission.rollGenerators())}finally{void 0!==t&&O(e??null)}}restart(){this.destroyed||(this.emission.memory.length=0,this.paused=!1,this.particleNum=0,this.bounds.valid=!1,this.clock.reset(),void 0!==this.seedValue&&(this.rng=$(this.seedValue)),this.emissionState.isBursting=!1,this.emissionState.burstIndex=0,this.emissionState.burstWaveIndex=0,this.emissionState.burstWaves=void 0,this.emissionState.time=0,this.emissionState.waitEmiting=0,this.emissionState.travelDistance=0,this.emissionState.previousWorldPos=void 0,this.emissionState.burstParticleIndex=0,this.emissionState.burstParticleCount=0,this.emissionBursts.forEach(t=>Object.assign(t,ms(t))),this.emissionBursts.sort((t,e)=>t.time-e.time),this.behaviors.forEach(t=>{t.reset(),t instanceof Le&&t.clearEmissions()}),this.emitterShape.reset?.(),this.emitEnded=!1,this.finishedEventFired=!1,this.prewarmed=!1,this.initSystemGenerators(),this.previousEmitterPos=void 0,this.previousEmitterMatrix=void 0,this.emitterVelocity.set(0,0,0))}update(t,e=1/0,i){if(this.paused||this.destroyed)return;const s=this.playbackSpeed;if(t=jr.frameSeconds(t,s),this.culled)return"pauseAndCatchUp"===this.cullingMode&&this.clock.deferCatchUp(t),void(this.previousEmitterMatrix=void 0);if(this.clock.owesCatchUp){if(this.catchUp(i??performance.now()+Do.catchUpBudgetMs),this.paused||this.destroyed)return;(this.previousEmitterMatrix??(this.previousEmitterMatrix=new ut)).copy(this.emitter.matrixWorld)}if(this.firstTimeUpdate&&(this.firstTimeUpdate=!1,this.emitter.computeWorldMatrix(!0)),!this.looping&&this.finishedEventFired&&0===this.particleNum)return void this.clock.accrue(t,s);if(this.looping&&this.prewarm&&!this.prewarmed&&(this.runPrewarm(),this.paused||this.destroyed))return;this.neededToUpdateRender&&(this._renderer&&this._renderer.updateSystem(this),this.neededToUpdateRender=!1);const n=this.emitter.matrixWorld.elements;if(this.tempEmitterPos.set(n[12],n[13],n[14]),void 0!==this.previousEmitterPos&&t>0&&this.emitterVelocity.copy(this.tempEmitterPos).sub(this.previousEmitterPos).divideScalar(t),(this.previousEmitterPos??(this.previousEmitterPos=new ot)).copy(this.tempEmitterPos),this.clock.delaying&&(!this.prewarm||!this.looping)&&0===(t=this.clock.consumeStartDelay(t)))return;const r=this.clock.accrue(t,s);if(0===r)return;const o=this.emitter.matrixWorld,a=this.previousEmitterMatrix,h=r>1&&void 0!==a&&!a.equals(o);h&&(a.decompose($o,Po,Co),o.decompose(Fo,Io,Uo));let l=o;for(let t=0;t<r;t++){if(h&&t+1<r){const e=(t+1)/r;Bo.copy($o).lerp(Fo,e),Eo.copy(Po).slerp(Io,e),No.copy(Co).lerp(Uo,e),l=this.stepMatrix.compose(Bo,Eo,No)}else l=o;if(this.simulateStep(Gr,l),this.paused||this.destroyed)break;if(e!==1/0&&t+1<r&&performance.now()>=e)break}this.destroyed||(this.previousEmitterMatrix??(this.previousEmitterMatrix=new ut)).copy(l)}catchUp(t){let e=this.clock.takeCatchUpSteps();for(;e-- >0&&(this.simulateStep(Gr),!this.paused&&!this.destroyed)&&!(e>0&&performance.now()>=t););}markBurstsBefore(t){const e=this.emissionState,i=this.emissionBursts,s=e.burstWaves??(e.burstWaves=[]);for(;e.burstIndex<i.length&&i[e.burstIndex].time<t;){const n=i[e.burstIndex],r=Br(n),o=Er(n);let a=0;if(o>0)for(;a<r&&n.time+a*o<t;)a++;else a=r;s[e.burstIndex]=a,e.burstIndex++}}runPrewarm(){this.prewarmed=!0;const t=this.prewarmTime>0?this.prewarmTime:this.duration,e=Math.min(this.duration,t,Math.max(0,Do.maxPrewarmSeconds)),i=Math.round(e/Gr);if(e<this.duration){const t=this.emissionState;t.time=this.duration-i*Gr,this.markBurstsBefore(t.time)}for(let t=0;t<i;t++)if(this.simulateStep(Gr),this.paused||this.destroyed)return}getWorldBounds(t,e){if(!this.bounds.toWorld(t,e,this.emitter))return!1;if(this.rendererSettings.renderMode===xs.Beam){const i=this.beamEndScratch;if(!this.getBeamEnd(i))return!0;const s=this.bounds.worldPadding(this.emitter);t.set(Math.min(t.x,i.x-s),Math.min(t.y,i.y-s),Math.min(t.z,i.z-s)),e.set(Math.max(e.x,i.x+s),Math.max(e.y,i.y+s),Math.max(e.z,i.z+s))}return!0}getBeamEnd(t){const e=this.beamEnd;if(void 0===e)return!1;const i=e;if("function"==typeof i.getAbsolutePosition){const e=i.getAbsolutePosition();t.set(e.x,e.y,e.z)}else{const i=e;t.set(i.x,i.y,i.z)}return!0}setWorldBounds(t,e,i,s,n,r,o){this.bounds.setWorld(t,e,i,s,n,r,o)}get simulationStep(){return Gr}get simulationResidual(){return this.paused?0:this.clock.residual}simulateStep(t,e=this.emitter.matrixWorld){const i=this.rng;if(void 0===i)return void this.stepOnce(t,e);const s=O(i);try{this.stepOnce(t,e)}finally{O(s)}}stepOnce(t,e){if(this.destroyed)return;this.motionScale=this.measureMotionScale(e),this.onlyUsedByOther||this.emission.emit(t,this.emissionState,e);const i=this.particles,s=this.behaviors,n=this.particleNum,r=this.store,o=this.rendererSettings.renderMode,a=o===xs.Trail,h=this.behaviorPlan.steps(s),l=this.behaviorPlan.changesSize,c=this.behaviorPlan.changesColor;!function(t,e,i,s,n,r){const o=3*e;t.useSizeSnapshot(i),t.useColorSnapshot(s),t.previousPosition.set(t.position.subarray(0,o)),i&&t.previousSize.set(t.size.subarray(0,o)),n&&(t.keepPreviousVelocity()&&r(),t.previousVelocity.set(t.velocity.subarray(0,o))),s&&t.previousColor.set(t.color.subarray(0,4*e))}(r,n,l,c,o===xs.StretchedBillBoard,this.rebindParticles),this.emitterShape.update(this,t),function(t,e,i,s,n,r){for(let o=0;o<t.length;o++){const a=t[o],h=a.behaviors;for(let t=0;t<h.length;t++)h[t].frameUpdate(n);if(0===s)continue;if(void 0!==a.run){a.run(e,i,s,n,r);continue}const l=h[0];if(void 0===l.updateAll)for(let t=0;t<s;t++){const e=i[t];e.age<e.life&&l.update(e,n)}else l.updateAll(i,s,n)}}(h,s,i,n,t,r);const u=this.events.has("particleDied")?this.fireParticleDied:void 0;let d=this.particleNum;if(a){const s=this.rendererEmitterSettings;!function(t,e,i,s){const n=t.scalars,r=_e.SCALAR_STRIDE,o=t.previousSize,a=t.size,h=t.previousColor,l=t.color;for(let t=0,c=0,u=0,d=0;t<e;t++,c+=3,u+=4,d+=r)0===n[d+_e.AGE]&&(i&&(o[c]=a[c],o[c+1]=a[c+1],o[c+2]=a[c+2]),s&&(h[u]=l[u],h[u+1]=l[u+1],h[u+2]=l[u+2],h[u+3]=l[u+3]))}(r,n,l,c),function(t,e,i,s,n,r){if(n){for(let i=0;i<s;i++){const s=e[i];s.localPosition?(s.position.copy(s.localPosition),s.position.applyMatrix4(s.parentMatrix??r)):s.position.addScaledVector(s.velocity,t*s.speedModifier),s.age+=t}return}const o=i.scalars,a=_e.SCALAR_STRIDE,h=i.position,l=i.velocity;for(let e=0,i=0,n=0;e<s;e++,i+=3,n+=a){const e=t*o[n+_e.SPEED_MODIFIER];h[i]+=l[i]*e,h[i+1]+=l[i+1]*e,h[i+2]+=l[i+2]*e,o[n+_e.AGE]+=t}}(t,i,r,n,Boolean(s.followLocalOrigin),e),function(t,e,i,s,n){const r=i.dieWithParticle,o=i.recordWorldSpace&&!s,a=i.sideAxis,h=s||Boolean(i.recordWorldSpace),l=tr(i),c=er(i);for(let i=0;i<e;i++){const e=t[i],s=e.age<e.life;if(r&&!s){e.resetHistory();continue}let u=!1;if(l>0&&s&&e.historyCount>1){const t=e.historyDistances,i=e.historyCount;u=t[e.getHistoryIndex(i-1)]-t[e.getHistoryIndex(i-2)]<l}if(e.update(u,!o),o&&s){const t=(e.historyHead+e.historyCapacity-1)%e.historyCapacity*3,i=e.historyPositions;Yr.set(i[t],i[t+1],i[t+2]),Yr.applyMatrix4(e.parentMatrix??n),i[t]=Yr.x,i[t+1]=Yr.y,i[t+2]=Yr.z,e.measureHeadDistance()}if(c!==1/0){const t=e.historyAges,i=e.age;for(;e.historyCount>0&&i-t[e.getHistoryIndex(0)]>c;)e.dropOldest()}if(a&&s){e.ensureSideHistory();const t=(e.historyHead+e.historyCapacity-1)%e.historyCapacity*3,i=e.historySides;let s=a.x,r=a.y,o=a.z;if(h){const t=(e.parentMatrix??n).elements,i=t[0]*s+t[4]*r+t[8]*o,a=t[1]*s+t[5]*r+t[9]*o;o=t[2]*s+t[6]*r+t[10]*o,s=i,r=a}i[t]=s,i[t+1]=r,i[t+2]=o}}}(i,n,s,this.worldSpace,e),d=function(t,e,i,s){const n=e.scalars,r=_e.SCALAR_STRIDE;for(let o=0;o<i;o++){const a=t[o],h=o*r;n[h+_e.AGE]>=n[h+_e.LIFE]&&0===a.historyCount&&(Hr(t,e,o,i-1),i--,o--,void 0!==s&&s(a))}return i}(i,r,d,u)}else d=function(t,e,i,s,n,r,o,a,h){const l=i.scalars,c=_e.SCALAR_STRIDE,u=i.position,d=i.velocity,f=i.previousSize,m=i.size,p=i.previousColor,y=i.color,g=o.due,v=o.min,x=o.max;let w=g?1/0:v.x,b=g?1/0:v.y,S=g?1/0:v.z,M=g?-1/0:x.x,z=g?-1/0:x.y,_=g?-1/0:x.z,V=g?0:o.maxSize,A=g?0:o.maxSpeedSq;for(let o=0;o<s;o++){const a=o*c;let v=l[a+_e.AGE];const x=3*o,T=g||0===v;if(0===v&&(n&&(f[x]=m[x],f[x+1]=m[x+1],f[x+2]=m[x+2]),r)){const t=4*o;p[t]=y[t],p[t+1]=y[t+1],p[t+2]=y[t+2],p[t+3]=y[t+3]}const O=t*l[a+_e.SPEED_MODIFIER],$=d[x],P=d[x+1],C=d[x+2],F=u[x]+$*O,I=u[x+1]+P*O,U=u[x+2]+C*O;if(u[x]=F,u[x+1]=I,u[x+2]=U,T&&(w=Math.min(w,F),M=Math.max(M,F),b=Math.min(b,I),z=Math.max(z,I),S=Math.min(S,U),_=Math.max(_,U),V=Math.max(V,Math.max(m[x],Math.max(m[x+1],m[x+2])))),A=Math.max(A,$*$+P*P+C*C),v+=t,l[a+_e.AGE]=v,v>=l[a+_e.LIFE]){const t=Hr(e,i,o,s-1);s--,o--,void 0!==h&&h(t)}}return o.store(s,g,w,b,S,M,z,_,V,A,a.rendererSettings,a.rendererEmitterSettings,a.worldSpace,Gr),s}(t,i,r,d,l,c,this.bounds,this,u);this.particleNum=this.destroyed?0:d,this.notifyFinished()}notifyFinished(){this.isFinished()&&(this.finishedEventFired||(this.finishedEventFired=!0,this.events.fire({type:"finished",particleSystem:this})),this.autoDestroy&&this.dispose())}emit(t,e,i){this.emission.emit(t,e,i)}toJSON(t,e={}){return To(this,t)}static fromJSON(t,e,i={},s){const n=new Do(Oo(t,e,s));return n.behaviors=(t.behaviors??[]).map(t=>{const e=zi(t,n);return e&&"EmitSubParticleSystem"===e.type&&(i[t.subParticleSystem]=e),e}).filter(t=>null!==t),n}addBehavior(t){this.behaviors.push(t),this._renderer?._invalidateUpdateOrder()}getRendererSettings(){return this.rendererSettings}addEventListener(t,e){this.events.add(t,e)}removeAllEventListeners(t){this.events.removeAll(t)}removeEventListener(t,e){this.events.remove(t,e)}clone(){const t=this.behaviors.map(t=>t.clone());let e;if(this.renderMode===xs.Trail){const t=this.rendererEmitterSettings;e={startLength:t.startLength.clone(),followLocalOrigin:Boolean(t.followLocalOrigin),...So(t),...Mo(t),...zo(t),...t.sideAxis?{sideAxis:t.sideAxis.clone()}:{}}}else e=this.renderMode===xs.StretchedBillBoard?{lengthFactor:this.rendererEmitterSettings.lengthFactor,speedFactor:this.rendererEmitterSettings.speedFactor}:{};const i=new Do({...go(this),shape:this.emitterShape.clone(),instancingGeometry:this.rendererSettings.instancingGeometry,instancingIndices:this.rendererSettings.instancingIndices,instancingUVs:this.rendererSettings.instancingUVs,instancingUVs2:this.rendererSettings.instancingUVs2,instancingNormals:this.rendererSettings.instancingNormals,rendererEmitterSettings:e,material:this.materialRef,texture:this.rendererSettings.texture,behaviors:t,lighting:this.lighting,rim:this.rim,mapUV:this.mapUV,gradientMap:this.gradientMap,erosion:this.erosion,uvDistortion:this.uvDistortion,scene:this.emitter.getScene()});for(const e of t)e instanceof Le&&(e.particleSystem=i);this.tint&&(i.tint=this.tint.clone()),i.emissionMultiplier=this.emissionMultiplier;const s=this.beamEnd;return s&&(i.beamEnd="function"==typeof s.getAbsolutePosition?s:{x:s.x,y:s.y,z:s.z}),i}}Do.catchUpBudgetMs=2,Do.maxPrewarmSeconds=10;class ko extends n{constructor(t="QuarksPrefab",e){super(t,e),this.type="QuarksPrefab",this.animationData=[],this.isPlaying=!1,this.currentTime=-1e-5,this.timeScale=1,this.duration=0,this._lastUpdateTimeMs=Date.now(),this._tempAnimationJSON=[]}registerBatchedRenderer(t){this._batchedRenderer=t}addParticleSystemAnimation(t,e=0,i=0,s=!1){const n={startTime:e,duration:i>0?i:t.system.duration,type:"ps",loop:s,target:t};return this.animationData.push(n),this.pause(),this.updateDuration(),n}addThreeAnimation(t,e,i=0,s=e?.duration??0,n=!1,r){const o={startTime:i,duration:s>0?s:e?.duration??0,type:"three",loop:n,target:t,clip:e,clipUUID:r??e?.uuid};return this.animationData.push(o),this.updateDuration(),o}removeAnimation(t){this.animationData.splice(t,1),this.updateDuration()}play(){this.isPlaying||(this.isPlaying=!0,this._lastUpdateTimeMs=Date.now(),this.animationData.forEach(t=>{this.currentTime>=t.startTime&&this.currentTime<=t.startTime+t.duration&&("ps"===t.type&&t.target instanceof dr?t.target.system.play():t.clip?.play?.())}))}pause(){this.isPlaying&&(this.isPlaying=!1,this.animationData.forEach(t=>{"ps"===t.type&&t.target instanceof dr?t.target.system.pause():t.clip?.pause?.()}))}stop(){this.pause(),this.currentTime=-1e-5,this.animationData.forEach(t=>{"ps"===t.type&&t.target instanceof dr?t.target.system.stop():t.clip?.stop?.()})}update(t){if(!this.isPlaying)return;const e=Date.now(),i=t??Math.max((e-this._lastUpdateTimeMs)/1e3,0);this._lastUpdateTimeMs=e;const s=this.currentTime;this.currentTime+=i*this.timeScale,this.currentTime>this.duration?this.stop():this.animationData.forEach(t=>{const e=t.startTime,i=t.startTime+t.duration,n=this.currentTime>=e&&this.currentTime<=i,r=s>=e&&s<=i;if(!n||r){if(!n&&r){if(t.loop&&"ps"===t.type&&t.target instanceof dr)return void t.target.system.restart();"ps"===t.type&&t.target instanceof dr?t.target.system.endEmit():t.loop?t.clip?.play?.():t.clip?.stop?.()}}else"ps"===t.type&&t.target instanceof dr?(t.target.system.restart(),this._batchedRenderer&&this._batchedRenderer.addSystem(t.target.system)):t.clip?.play?.()})}setTime(t){const e=this.currentTime;this.currentTime=t,this.animationData.forEach(i=>{const s=i.startTime,n=i.startTime+i.duration,r=this.currentTime>=s&&this.currentTime<n,o=e>=s&&e<n;!r||o?r||!o?r&&"three"===i.type&&i.clip?.setTime?.(Math.max(t-s,0)):"ps"===i.type&&i.target instanceof dr?i.target.system.endEmit():i.clip?.stop?.():"ps"===i.type&&i.target instanceof dr?i.target.system.restart():i.clip?.play?.()})}getDuration(){return this.duration}resolveReferences(t){const e={},i=t=>{var s;const r=t._quarksUUID;r?e[r]=t:e[s=t.uniqueId.toString()]??(e[s]=t);const o=t.getChildren();for(const t of o)t instanceof n&&i(t)};i(t),this._tempAnimationJSON.forEach(t=>{const i=e[t.targetUUID];if("ps"===t.type&&i instanceof dr)this.addParticleSystemAnimation(i,t.startTime,t.duration,t.loop);else if("three"===t.type&&i){const e=this.resolveTimelineClip(i,t.clipUUID);this.addThreeAnimation(i,e,t.startTime,t.duration,t.loop,t.clipUUID)}}),this.updateDuration(),this._tempAnimationJSON=[]}toJSON(){return{type:this.type,name:this.name,...1!==this.timeScale?{timeScale:this.timeScale}:{},animationData:this.animationData.map(t=>({startTime:t.startTime,duration:t.duration,type:t.type,targetUUID:ns(t.target),clipUUID:"three"===t.type?t.clipUUID??t.clip?.uuid:void 0,loop:t.loop}))}}static fromJSON(t,e){const i=new ko(t.name||"QuarksPrefab",e);return"number"==typeof t.timeScale&&(i.timeScale=t.timeScale),Array.isArray(t.animationData)&&(i._tempAnimationJSON=t.animationData.filter(t=>"ps"===t?.type||"three"===t?.type)),i}resolveTimelineClip(t,e){const i=[t.animations,t.animationGroups,t.metadata?.animations,t.metadata?.animationGroups];for(const t of i){if(!Array.isArray(t))continue;if(!e)return t[0];const i=t.find(t=>t?.uuid===e);if(i)return i}}updateDuration(){let t=0;this.animationData.forEach(e=>{const i=e.startTime+e.duration;i>t&&(t=i)}),this.duration=t}}const Ro=new WeakMap;function Lo(t,e,i){Ro.set(t,{source:e,loaded:i})}function qo(t){const e=Ro.get(t);return void 0!==e&&t.url===e.loaded?e.source:void 0}const Jo=1,Wo={[M.WRAP_ADDRESSMODE]:1e3,[M.CLAMP_ADDRESSMODE]:1001,[M.MIRROR_ADDRESSMODE]:1002};function Qo(t){return!!t&&(!/^blob:/i.test(t)&&(!/^data:/i.test(t)||t.includes(",")))}function Go(t){const e=t.rotationQuaternion??m.FromEulerVector(t.rotation);return Array.from(f.Compose(t.scaling,e,t.position).asArray())}class jo{constructor(t){this.options=t,this.meta={geometries:{},materials:{},textures:{}},this.meshGeometries=new Map,this.geometryIds=new Map,this.meshMaterials=[],this.meshMaterialIds=new Map,this.extraTextures=new Map,this.nextId=0}warnDanglingLinks(t){const e=new Set,i=[],s=t=>{e.add(t.uuid),i.push(t),t.children?.forEach(s)};s(t);for(const t of i)for(const[i,s]of Yo(t))""===s||e.has(s)||this.warn(`"${t.name}" has ${i} on node "${s}", which is not in what is written; it loads without that link.`)}warn(t){(this.options.onWarning??(t=>console.warn(`[quarks] ${t}`)))(t)}node(t){const e=t.getChildren(t=>t instanceof n,!0).filter(t=>!1!==this.options.filter?.(t)).map(t=>this.node(t)),i={uuid:ns(t),type:"Group",name:t.name,matrix:Go(t)};if(t.isEnabled(!1)||(i.visible=!1),t instanceof p&&!t.isVisible&&(i.isVisible=!1),t instanceof dr)i.type="ParticleEmitter",i.ps=t.system.toJSON(this.meta);else if(t instanceof ko){const{type:e,name:s,...n}=t.toJSON();Object.assign(i,n),i.type="QuarksPrefab"}else t instanceof p?(i.type="Mesh",i.geometry=this.meshGeometry(t),i.material=this.meshMaterial(t)):t instanceof _&&this.warn(`"${t.name}" is an instance of "${t.sourceMesh.name}"; it is written as a group.`);return e.length>0&&(i.children=e),i}id(t){return this.nextId+=1,`${t}_${this.nextId}`}meshGeometry(e){const i=e.geometry?this.geometryIds.get(e.geometry):void 0;if(void 0!==i)return i;const s=e.getVerticesData(t.PositionKind);if(!s||0===s.length)return void this.warn(`Mesh "${e.name}" has no vertices; it is written without geometry.`);const n=e.getIndices(),r=Or(s instanceof Float32Array?s:new Float32Array(s),n&&n.length>0?Uint32Array.from(n):void 0),o=t=>{const i=e.getVerticesData(t);return i?Array.from(i):void 0},a={uuid:this.id("quarks_mesh_geometry"),type:"QuarksGeometry",positions:Array.from(s),indices:Array.from(r)},h=o(t.UVKind),l=o(t.UV2Kind),c=o(t.NormalKind);return h&&(a.uvs=h),l&&(a.uvs2=l),c&&(a.normals=c),this.meshGeometries.set(a.uuid,a),e.geometry&&this.geometryIds.set(e.geometry,a.uuid),a.uuid}meshMaterial(t){const e=t.material;if(!e)return;if(!(e instanceof z))return void this.warn(`Mesh "${t.name}" has a ${e.getClassName()}; only a StandardMaterial's blend, culling and diffuse texture are written, so it loads without a material.`);let i=this.meshMaterialIds.get(e);if(void 0!==i)return i;i=this.id("quarks_mesh_material"),this.meshMaterialIds.set(e,i);const s=1===e.diffuseColor.r&&1===e.diffuseColor.g&&1===e.diffuseColor.b,n=0===e.emissiveColor.r&&0===e.emissiveColor.g&&0===e.emissiveColor.b;1===e.alpha&&s&&n||this.warn(`Mesh "${t.name}": its material's alpha and colours are not written; it loads opaque white.`);const o={uuid:i,type:"MeshBasicMaterial"};return e.alphaMode!==r.ALPHA_COMBINE&&(o.alphaMode=e.alphaMode),e.backFaceCulling&&(o.side=0),0!==e.alphaCutOff&&(o.alphaTest=e.alphaCutOff),e.disableDepthWrite||(o.depthWrite=!0),this.meshMaterials.push({json:o,map:e.diffuseTexture}),i}texture(t){for(const[e,i]of Object.entries(this.meta.textures))if(i===t)return e;let e=this.extraTextures.get(t);return void 0===e&&(e=this.id("quarks_mesh_texture"),this.extraTextures.set(t,e)),e}finish(t){const e=this.meshMaterials.map(({json:t,map:e})=>e?{...t,map:this.texture(e)}:t);this.warnDanglingLinks(t);const i=[],s=new Map,n=[],r=[...Object.entries(this.meta.textures),...[...this.extraTextures].map(([t,e])=>[e,t])];for(const[t,e]of r){if(null===e)continue;const r={uuid:t},o=e instanceof M?this.options.imageUrl?this.options.imageUrl(e):qo(e)??e.url:null;if(Qo(o)){let t=s.get(o);void 0===t&&(t=`quarks_image_${s.size+1}`,s.set(o,t),i.push({uuid:t,url:o})),r.image=t}else this.warn(`Texture "${e.name}" has no url a file can point at (made in code, a blob: url, or an image embedded in a glTF); it is written without its image and loads as no texture. Give it a file url or a data: URI before saving.`);e instanceof M&&Object.assign(r,Ho(e)),n.push(r)}const o=Object.values(this.meta.materials).map(t=>{const{sourceMaterial:e,...i}=t;return i});return{metadata:{version:4.5,type:"Object3D",generator:this.options.generator??"babylon.quarks",quarksFormat:1},geometries:[...Object.values(this.meta.geometries),...this.meshGeometries.values()],materials:[...o,...e],textures:n,images:i,object:t}}}function*Yo(t){const e=t.ps;for(const t of e?.behaviors??[])"EmitSubParticleSystem"===t.type&&"string"==typeof t.subParticleSystem&&(yield["a sub emitter",t.subParticleSystem]);"mesh_surface"===e?.shape?.type&&"string"==typeof e.shape.mesh&&(yield["a mesh surface shape",e.shape.mesh]);for(const e of t.animationData??[])"string"==typeof e.targetUUID&&(yield["a prefab animation",e.targetUUID])}function Ho(t){const e={};return t.invertY||(e.invertY=!1),t.noMipmap&&(e.noMipmap=!0),t.samplingMode!==r.TEXTURE_TRILINEAR_SAMPLINGMODE&&(e.samplingMode=t.samplingMode),t.wrapU===M.WRAP_ADDRESSMODE&&t.wrapV===M.WRAP_ADDRESSMODE||(e.wrap=[Wo[t.wrapU]??1e3,Wo[t.wrapV]??1e3]),1===t.uScale&&1===t.vScale||(e.repeat=[t.uScale,t.vScale]),0===t.uOffset&&0===t.vOffset||(e.offset=[t.uOffset,t.vOffset]),0!==t.wAng&&(e.rotation=t.wAng),e}function Xo(t,e={}){const i=new jo(e);let s;if(Array.isArray(t)){const n=e.name??"effect";s={uuid:`${n}-root`,type:"Group",name:n,matrix:f.Identity().asArray().slice(),children:t.map(t=>i.node(t))}}else s=i.node(t);return i.finish(s)}const Zo=new WeakMap,Ko=new WeakMap,ta=new WeakMap;function ea(t,e){let i=t.get(e);return void 0===i&&(i=new Map,t.set(e,i)),i}const ia=new WeakMap,sa=new WeakMap;class na extends Error{constructor(t){super(t),this.name="QuarksFormatError"}}function ra(t){if(null===t||"object"!=typeof t)return t;const e={...t};return Array.isArray(t.images)&&(e.images=t.images.map(t=>{if(!t||"object"!=typeof t)return t;const e={...t};if(ia.get(t)===e.url&&"string"==typeof e.url){ia.set(e,e.url);const i=sa.get(t);void 0!==i&&sa.set(e,i)}return e})),Array.isArray(t.geometries)&&(e.geometries=t.geometries.map(t=>t&&"object"==typeof t?{...t}:t)),e}const oa=new WeakMap,aa=t=>t.reason??new Error("[QuarksLoader] The load was aborted."),ha=()=>new Error("[QuarksLoader] The scene was disposed while the effect loaded.");function la(t,e){if(e?.aborted)throw aa(e);if(t.isDisposed)throw ha()}function ca(t,e,i){return la(e,i),new Promise((s,n)=>{const r=()=>n(aa(i));i?.addEventListener("abort",r,{once:!0});const o=e.onDisposeObservable.addOnce(()=>n(ha()));t.then(s,n).finally(()=>{i?.removeEventListener("abort",r),e.onDisposeObservable.remove(o)})})}class ua{constructor(t,e={}){this.scene=t,this.options=e}async load(t,e={}){const{json:i,baseUrl:s}=await ca(this.fetchEffectDocument(t,e.signal),this.scene,e.signal);return this.loadFromJSON(i,s,e)}async loadFromJSON(t,e,i={}){const s=i.signal;la(this.scene,s);const n=e??this.options.baseUrl??"";t=ra(t),await ca(this.resolveResources(t,n),this.scene,s);const r=this.parseDocument(t,"");return await this.finishLoad(r,s),r.root}static disposeEffect(t){cr(t)}async finishLoad(t,e){try{if(this.options.waitForTextures){for(const e of t.textures)e.delayLoadState===r.DELAYLOADSTATE_NOTLOADED&&e.delayLoad();await ca(Promise.all(t.textures.map(t=>oa.get(t))),this.scene,e)}la(this.scene,e)}catch(e){throw this.scene.isDisposed||cr(t.root),e}}async loadAll(t,e={}){la(this.scene,e.signal);const i=ua.mapPool(t,e.concurrency,async(i,s)=>{la(this.scene,e.signal);try{return await this.fetchEffectDocument(i,e.signal)}catch(n){if(!e.continueOnError||e.signal?.aborted||this.scene.isDisposed)throw n;return console.warn(`[QuarksLoader] Failed to fetch effect "${i}" (${s+1}/${t.length}):`,n),null}}),s=await ca(i,this.scene,e.signal);return this.loadDocuments(s,e)}async loadFromJSONAll(t,e={}){const i=t.map(t=>{if(null!==t&&"object"==typeof t&&"json"in t){const e=t;return{json:ra(e.json),baseUrl:e.baseUrl??this.options.baseUrl??""}}return{json:ra(t),baseUrl:this.options.baseUrl??""}});return this.loadDocuments(i,e)}async resolveResources(t,e=""){await ua.resolveLinkedResources(t,{baseUrl:e,resolver:this.options.resolver,scene:this.scene,onResourceError:this.options.onResourceError})}static async resolveLinkedResources(t,e={}){const i=e.baseUrl??"",s=e.resolver,n=e.scene;await ua.inlineGeometryEntries(t,async t=>{const e=await ua.resolveWith(s,t,"geometry",i);return ua.fetchJsonWith(s,e,n)},e.onResourceError);const r=Array.isArray(t?.images)?t.images:[];await Promise.all(r.map(async t=>{if("string"!=typeof t?.url||!t.url)return;if(ia.get(t)===t.url)return;const e=t.url;t.url=await ua.resolveWith(s,t.url,"image",i),ia.set(t,t.url),/^(data|blob):/i.test(t.url)||sa.set(t,e)}))}static async resolveExternalGeometries(t,e){await ua.inlineGeometryEntries(t,e)}parse(t,e=""){return this.parseDocument(t,e).root}parseDocument(t,e){if(null===t||"object"!=typeof t||null===t.object||"object"!=typeof t.object)throw new na('[QuarksLoader] Not an effect document: it has no "object" to load.');const i=t.metadata?.quarksFormat;"number"==typeof i&&i>1&&console.warn(`[QuarksLoader] This effect was written in format ${i}, newer than the 1 this version of babylon.quarks reads; settings it does not know are left out.`);const s={ownedMaterials:[],images:{},imageSources:{},textures:{},geometries:{},materials:{}};t.geometries&&this.parseGeometries(t.geometries,s),t.images&&this.parseImages(t.images,e,s),t.textures&&this.parseTextures(t.textures,s),t.materials&&this.parseMaterials(t.materials,s);const n=this.parseObject(t.object,s);this.linkReferences(n);const r=[...new Set(Object.values(s.textures).filter(t=>null!==t))];return hr(n,r,s.ownedMaterials),{root:n,textures:r}}parseGeometries(t,e){for(const i of t)if("PlaneGeometry"===i.type){const t=(i.width||1)/2,s=(i.height||1)/2;e.geometries[i.uuid]={positions:new Float32Array([-t,-s,0,t,-s,0,t,s,0,-t,s,0]),indices:new Uint32Array([0,1,2,0,2,3]),uvs:new Float32Array([0,0,1,0,1,1,0,1]),normals:new Float32Array([0,0,1,0,0,1,0,0,1,0,0,1])}}else if("SphereGeometry"===i.type)e.geometries[i.uuid]=this.parseSphereGeometry(i);else if("BufferGeometry"===i.type&&i.data){const t=this.parseBufferGeometry(i.data);e.geometries[i.uuid]=t}else"QuarksGeometry"===i.type&&("string"!=typeof i.url||i.positions||console.warn(`[QuarksLoader] Geometry "${i.url}" is an external file; use load(), loadFromJSON(), or resolveResources() before parse().`),e.geometries[i.uuid]=this.share({positions:new Float32Array(i.positions??[]),indices:i.indices?new Uint32Array(i.indices):new Uint32Array(0),uvs:i.uvs?new Float32Array(i.uvs):void 0,uvs2:i.uvs2?new Float32Array(i.uvs2):void 0,normals:i.normals?new Float32Array(i.normals):void 0}))}share(t){if(!1===this.options.shareResources)return t;const e=ea(Ko,this.scene),i=function(t){let e=2166136261,i=2654435769;const s=[t.positions,t.indices,t.uvs,t.uvs2,t.normals];let n="";for(const t of s){if(void 0===t){n+="-,";continue}const s=new Uint8Array(t.buffer,t.byteOffset,t.byteLength);n+=s.length+",";for(let t=0;t<s.length;t++)e=Math.imul(e^s[t],16777619),i=Math.imul(i^s[t],1540483477)^i>>>15}return`${n}${(e>>>0).toString(16)}${(i>>>0).toString(16)}`}(t),s=e.get(i);return void 0!==s?s:(e.set(i,t),t)}static clearSharedResources(t){Zo.delete(t),Ko.delete(t),ta.delete(t)}static joinUrl(t,e){return/^(data|blob):/i.test(e)||/^[a-z][a-z0-9+.-]*:\/\//i.test(e)||e.startsWith("/")?e:t+e}parseSphereGeometry(t){const e=t.radius??.5,i=Math.max(3,Math.floor(t.widthSegments??16)),s=Math.max(2,Math.floor(t.heightSegments??8)),n=t.phiStart??0,r=t.phiLength??2*Math.PI,o=t.thetaStart??0,a=t.thetaLength??Math.PI,h=[],l=[],c=[],u=[],d=[];let f=0;for(let t=0;t<=s;t++){const u=[],m=t/s,p=o+m*a;for(let t=0;t<=i;t++){const s=t/i,o=n+s*r,a=-e*Math.cos(o)*Math.sin(p),d=e*Math.cos(p),y=e*Math.sin(o)*Math.sin(p);h.push(a,d,y);const g=Math.hypot(a,d,y)||1;l.push(a/g,d/g,y/g),c.push(s,1-m),u.push(f++)}d.push(u)}const m=o<=0,p=o+a>=Math.PI;for(let t=0;t<s;t++)for(let e=0;e<i;e++){const i=d[t][e+1],n=d[t][e],r=d[t+1][e],o=d[t+1][e+1];0===t&&m||u.push(i,n,o),t===s-1&&p||u.push(n,r,o)}const y=h.length/3>65535?new Uint32Array(u):new Uint16Array(u);return{positions:new Float32Array(h),indices:y,uvs:new Float32Array(c),normals:new Float32Array(l)}}parseBufferGeometry(t){let e,i,s,n=new Float32Array(0),r=new Uint32Array(0);const o=t.attributes?.uv1??t.attributes?.uv2;if(t.interleavedBuffers&&t.arrayBuffers){const r={};for(const[e,i]of Object.entries(t.interleavedBuffers)){const s=t.arrayBuffers[i.buffer];if(s){const t=new Float32Array(Array.isArray(s)?this.int32ArrayToFloat32(s):s);r[e]={data:t,stride:i.stride}}}if(t.attributes){if(t.attributes.position?.isInterleavedBufferAttribute){const e=t.attributes.position,i=r[e.data];i&&(n=this.extractInterleavedAttribute(i.data,i.stride,e.offset,e.itemSize))}if(t.attributes.uv?.isInterleavedBufferAttribute){const i=t.attributes.uv,s=r[i.data];s&&(e=this.extractInterleavedAttribute(s.data,s.stride,i.offset,i.itemSize))}if(o?.isInterleavedBufferAttribute){const t=r[o.data];t&&(i=this.extractInterleavedAttribute(t.data,t.stride,o.offset,o.itemSize))}if(t.attributes.normal?.isInterleavedBufferAttribute){const e=t.attributes.normal,i=r[e.data];i&&(s=this.extractInterleavedAttribute(i.data,i.stride,e.offset,e.itemSize))}}}else t.attributes&&(t.attributes.position?.array&&(n=new Float32Array(t.attributes.position.array)),t.attributes.uv?.array&&(e=new Float32Array(t.attributes.uv.array)),o?.array&&(i=new Float32Array(o.array)),t.attributes.normal?.array&&(s=new Float32Array(t.attributes.normal.array)));return t.index&&(r="Uint16Array"===t.index.type?new Uint16Array(t.index.array):new Uint32Array(t.index.array)),r=Or(n,r),{positions:n,indices:r,uvs:e,uvs2:i,normals:s}}extractInterleavedAttribute(t,e,i,s){const n=Math.floor(t.length/e),r=new Float32Array(n*s);for(let o=0;o<n;o++)for(let n=0;n<s;n++)r[o*s+n]=t[o*e+i+n];return r}int32ArrayToFloat32(t){const e=new ArrayBuffer(4*t.length),i=new Int32Array(e);for(let e=0;e<t.length;e++)i[e]=t[e];return new Float32Array(e)}async resolveResourceUrl(t,e,i){return ua.resolveWith(this.options.resolver,t,e,i)}async fetchEffectDocument(t,e){const i=this.options.baseUrl||t.substring(0,t.lastIndexOf("/")+1),s=await this.resolveResourceUrl(t,"effect",i);return{json:await ua.fetchJsonWith(this.options.resolver,s,void 0,e),baseUrl:i}}async loadDocuments(t,e){if(0===t.length)return[];la(this.scene,e.signal);const i=new AbortController,s=()=>i.abort(aa(e.signal));e.signal?.addEventListener("abort",s,{once:!0});try{return await this.loadResolvedDocuments(t,e,i)}finally{e.signal?.removeEventListener("abort",s)}}async loadResolvedDocuments(t,e,i){const s=t.length,n=i.signal,r=new Array(s).fill(null),o=new Array(s).fill(!1);let a=0;const h=(t,i)=>{o[t]||n.aborted||(o[t]=!0,r[t]=i,a++,e.onProgress?.(a,s))};await ca(Promise.all(t.map(async(i,n)=>{if(i)try{await this.resolveResources(i.json,i.baseUrl)}catch(i){if(!e.continueOnError)throw i;console.warn(`[QuarksLoader] Failed to resolve resources for effect ${n+1}/${s}:`,i),t[n]=null,h(n,null)}})),this.scene,n);const l=[],c=[];try{for(let i=0;i<s;i++){if(o[i])continue;const r=t[i];if(!r){h(i,null);continue}let a;try{a=this.parseDocument(r.json,"")}catch(t){if(!e.continueOnError)throw t;console.warn(`[QuarksLoader] Failed to parse effect ${i+1}/${s}:`,t),h(i,null);continue}l.push(a),c.push(this.finishLoad(a,n).then(()=>h(i,a.root)))}await Promise.all(c)}catch(t){throw n.aborted||i.abort(t),Promise.allSettled(c),this.scene.isDisposed||l.forEach(t=>cr(t.root)),t}return r}static async mapPool(t,e,i){if(0===t.length)return[];const s=void 0!==e&&e>0?e:t.length,n=new Array(t.length);let r=0;const o=Math.min(s,t.length);return await Promise.all(Array.from({length:o},()=>(async()=>{for(;r<t.length;){const e=r++;n[e]=await i(t[e],e)}})())),n}static async resolveWith(t,e,i,s){return t?.resolve?t.resolve(e,i,s):ua.joinUrl(s,e)}static fetchJsonWith(t,e,i,s){const n=async()=>{if(t?.fetchJson)return s?t.fetchJson(e,{signal:s}):t.fetchJson(e);const i=await(s?fetch(e,{signal:s}):fetch(e));if(!i.ok)throw new Error(`HTTP ${i.status}`);return i.json()};if(!i)return n();const r=ea(ta,i),o=`json|${e}`;let a=r.get(o);return void 0===a&&(a=n().catch(t=>{throw r.get(o)===a&&r.delete(o),t}),r.set(o,a)),a}static async inlineGeometryEntries(t,e,i=ua.warnResourceError){const s=Array.isArray(t?.geometries)?t.geometries:[];await Promise.all(s.filter(t=>"string"==typeof t?.url&&!t.positions).map(async t=>{try{const i=await e(t.url);for(const e of["positions","indices","uvs","uvs2","normals"]){const s=i?.[e];void 0!==s&&(t[e]=Array.isArray(s)?s.slice():s)}delete t.url}catch(e){i("geometry",t.url,e)}}))}static warnResourceError(t,e,i){console.warn(`[QuarksLoader] Could not load ${t} "${e}":`,i)}reportResourceError(t,e,i){(this.options.onResourceError??ua.warnResourceError)(t,e,i)}parseImages(t,e,i){for(const s of t){s.url&&ua.warnIfNotAnImageUrl(s.url),i.images[s.uuid]=s.url?ua.joinUrl(e,s.url):null;const t=sa.get(s)??s.url;t&&!/^(data|blob):/i.test(t)&&(i.imageSources[s.uuid]=t)}}static warnIfNotAnImageUrl(t){/^(data|blob):/i.test(t)||/\.(png|jpe?g|webp|gif|bmp|ktx2?|dds|env|basis)(\?|#|$)/i.test(t)||console.warn(`[QuarksLoader] Image "${t}" does not look like an image; its texture will fail to load. This usually means the effect was exported without embedding that texture.`)}parseTextures(t,e){for(const i of t){const t=e.images[i.image];if(t){const s=void 0===i.invertY||!!i.invertY,n=!!i.noMipmap,r=!1!==this.options.shareResources,o=r?[s,n,i.samplingMode,i.wrap,i.repeat,i.offset,i.rotation].join("|")+"|"+t:"",a=r?ea(Zo,this.scene):void 0,h=a?.get(o);if(void 0!==h){e.textures[i.uuid]=h;continue}let l;const c=new Promise(t=>l=t);let u,d=!1;const f={noMipmap:n,invertY:s,samplingMode:"number"==typeof i.samplingMode?i.samplingMode:void 0,onLoad:()=>l(),onError:(e,i)=>{d=!0,void 0!==a&&a.get(o)===u&&a.delete(o),this.reportResourceError("image",t,i??e),l()}};try{u=new M(t,this.scene,f)}catch{e.textures[i.uuid]=null;continue}oa.set(u,c);const m=e.imageSources[i.image];void 0!==m&&Lo(u,m,t),u.onDisposeObservable.addOnce(()=>l()),Array.isArray(i.wrap)&&(u.wrapU=this.mapWrapMode(i.wrap[0]),u.wrapV=this.mapWrapMode(i.wrap[1]??i.wrap[0])),Array.isArray(i.repeat)&&(u.uScale=i.repeat[0]??1,u.vScale=i.repeat[1]??1),Array.isArray(i.offset)&&(u.uOffset=i.offset[0]??0,u.vOffset=i.offset[1]??0),"number"==typeof i.rotation&&(u.wAng=i.rotation),void 0===a||d||(a.set(o,u),u.onDisposeObservable.addOnce(()=>{a.get(o)===u&&a.delete(o)})),e.textures[i.uuid]=u}else e.textures[i.uuid]=null}}mapWrapMode(t){switch(t){case 1001:return M.CLAMP_ADDRESSMODE;case 1002:return M.MIRROR_ADDRESSMODE;default:return M.WRAP_ADDRESSMODE}}parseMaterials(t,e){for(const i of t){const t={uuid:i.uuid,transparent:i.transparent??!0,blending:i.blending??1,side:i.side??2,depthTest:i.depthTest??!0,depthWrite:i.depthWrite??!1,alphaTest:i.alphaTest??0,texture:null},s=i.map??i.texture;s&&(t.texture=e.textures[s]||null);const n=i.reflectionAtlas;if(n&&(t.reflectionAtlas=e.textures[n]||null),"number"==typeof i.reflectionLevel&&(t.reflectionLevel=i.reflectionLevel),"unlit"!==i.lighting&&"fixed"!==i.lighting&&"scene"!==i.lighting||(t.lighting=i.lighting),i.rim&&"object"==typeof i.rim&&(t.rim=i.rim),i.mapUV&&"object"==typeof i.mapUV&&(t.mapUV=i.mapUV),i.gradientMap&&"object"==typeof i.gradientMap&&(t.gradientMap={...i.gradientMap,ramp:i.gradientMap.ramp&&e.textures[i.gradientMap.ramp]||null}),i.erosion&&"object"==typeof i.erosion&&(t.erosion={...i.erosion,mask:i.erosion.mask&&e.textures[i.erosion.mask]||null}),i.uvDistortion&&"object"==typeof i.uvDistortion&&(t.uvDistortion={...i.uvDistortion,map:i.uvDistortion.map&&e.textures[i.uvDistortion.map]||null}),"number"==typeof i.alphaMode)t.alphaMode=i.alphaMode;else{const e={1:r.ALPHA_COMBINE,2:r.ALPHA_ADD,3:r.ALPHA_SUBTRACT,4:r.ALPHA_MULTIPLY};t.alphaMode=e[i.blending]||r.ALPHA_COMBINE}e.materials[i.uuid]=t}}getGeometry(t,e){if(e)return t.geometries[e]}getMaterial(t,e){if(!e)return;const i=Array.isArray(e)?e[0]:e;return t.materials[i]}createPlaceholderNode(t,e){const i=new n(e||t||"node",this.scene);return i.quarksOriginalType=t,i}createMeshNode(t,e){const i=new p(t.name||t.type||"mesh",this.scene),s=this.getGeometry(e,t.geometry);if(s&&s.positions.length>0&&s.indices.length>0){const t=new x;t.positions=s.positions,t.indices=s.indices,s.uvs&&s.uvs.length>0&&(t.uvs=s.uvs),s.uvs2&&s.uvs2.length>0&&(t.uvs2=s.uvs2),s.normals&&s.normals.length>0&&(t.normals=s.normals),t.applyToMesh(i,!0)}const n=this.getMaterial(e,t.material);if(n){const t=new z(`quarks_loader_material_${n.uuid}`,this.scene);e.ownedMaterials.push(t),t.alphaMode=n.alphaMode??r.ALPHA_COMBINE,t.backFaceCulling=2!==n.side,t.alphaCutOff=n.alphaTest??0,t.disableDepthWrite=!n.depthWrite,n.texture&&(t.diffuseTexture=n.texture,t.opacityTexture=n.texture),i.material=t}return i}parseObject(t,e){let i;switch(t.type){case"QuarksPrefab":i=ko.fromJSON(t,this.scene);break;case"ParticleEmitter":if(t.ps){i=this.parseParticleSystem(t.ps,e).emitter;break}i=this.createPlaceholderNode(t.type,t.name);break;case"Mesh":case"SkinnedMesh":case"InstancedMesh":case"BatchedMesh":i=this.createMeshNode(t,e);break;case"Scene":case"Group":case"Object3D":case"PerspectiveCamera":case"OrthographicCamera":case"AmbientLight":case"DirectionalLight":case"PointLight":case"RectAreaLight":case"SpotLight":case"HemisphereLight":case"LightProbe":case"LOD":case"Line":case"LineSegments":case"LineLoop":case"PointCloud":case"Points":case"Sprite":case"Bone":i=this.createPlaceholderNode(t.type,t.name);break;default:i=new n(t.name||t.type||"node",this.scene)}if(t.uuid&&(i._quarksUUID=t.uuid),t.name&&(i.name=t.name),t.matrix){const e=f.FromArray(t.matrix),s=new c(1,1,1),n=m.Identity(),r=new c(0,0,0);e.decompose(s,n,r),i.position.copyFrom(r),i.scaling.copyFrom(s),i.rotationQuaternion=n}else t.position&&i.position.set(t.position[0],t.position[1],t.position[2]),t.scale&&i.scaling.set(t.scale[0],t.scale[1],t.scale[2]),t.quaternion?i.rotationQuaternion=new m(t.quaternion[0],t.quaternion[1],t.quaternion[2],t.quaternion[3]):t.rotation&&i.rotation.set(t.rotation[0],t.rotation[1],t.rotation[2]);if(void 0!==t.visible&&i.setEnabled(t.visible),!1===t.isVisible&&i instanceof p&&(i.isVisible=!1),t.children)for(const s of t.children){this.parseObject(s,e).parent=i}return i}parseParticleSystem(t,e){const i=Do.fromJSON(t,e,{},this.scene);return i._meshSurfaceReferenceUUID="mesh_surface"===t?.shape?.type?t?.shape?.mesh:void 0,i}linkReferences(t){const e={},i=t=>{t._quarksUUID&&(e[t._quarksUUID]=t);for(const e of t.getChildren())e instanceof n&&i(e)};i(t);const s=i=>{if(i instanceof ko&&i.resolveReferences(t),i instanceof dr){const t=i.system,s=t._meshSurfaceReferenceUUID;if(s&&"mesh_surface"===t.emitterShape.type){const n=e[s];n instanceof p?t.emitterShape.mesh=n:console.warn(`[QuarksLoader] Emitter "${i.name}" has a mesh surface shape on "${s}", `+(n?"which is not a mesh":"which is not in the effect")+"; it emits nothing until a mesh is set.")}for(let s=0;s<t.behaviors.length;s++)if(t.behaviors[s]instanceof Le){const n=t.behaviors[s],r=n.subParticleSystem;if("string"!=typeof r)continue;const o=e[r];o instanceof dr?(n.subParticleSystem=o,o.system.onlyUsedByOther=!0):(n.subParticleSystem=void 0,""!==r&&console.warn(`[QuarksLoader] Emitter "${i.name}" has a sub emitter targeting "${r}", `+(o?"which is not a particle emitter":"which is not in the effect")+"; that sub emitter is skipped."))}}for(const t of i.getChildren())t instanceof n&&s(t)};s(t)}}const da={};const fa={name:""},ma=[{name:"billboard",settings:{renderMode:xs.BillBoard}},{name:"vertical billboard",settings:{renderMode:xs.VerticalBillBoard}},{name:"horizontal billboard",settings:{renderMode:xs.HorizontalBillBoard}},{name:"stretched",settings:{renderMode:xs.StretchedBillBoard}},{name:"beam",settings:{renderMode:xs.Beam}},{name:"mesh",settings:{renderMode:xs.Mesh}},{name:"mesh scene lit",settings:{renderMode:xs.Mesh,lighting:"scene"}},{name:"mesh unlit",settings:{renderMode:xs.Mesh,lighting:"unlit"}},{name:"mesh rim",settings:{renderMode:xs.Mesh,rim:bs({mode:"add"})}},{name:"mesh unlit rim mix",settings:{renderMode:xs.Mesh,lighting:"unlit",rim:bs({mode:"mix"})}},{name:"mesh unlit rim fade",settings:{renderMode:xs.Mesh,lighting:"unlit",rim:bs({mode:"fade"})}},{name:"mesh reflecting",settings:{renderMode:xs.Mesh,reflectionAtlas:da},context:{envAtlasReady:!0}},{name:"mesh unlit reflecting rim fade",settings:{renderMode:xs.Mesh,lighting:"unlit",reflectionAtlas:da,rim:bs({mode:"fade"})},context:{envAtlasReady:!0}},{name:"trail",settings:{renderMode:xs.Trail}}],pa=[fa,{name:"pivot",settings:{pivot:new ot(.5,0,0)}},{name:"size limits",settings:{minParticleSize:.01}},{name:"pivot size limits",settings:{pivot:new ot(0,.5,.5),maxParticleSize:.5}}],ya=[fa,{name:"sheet",settings:{uTileCount:4,vTileCount:2}},{name:"sheet blend",settings:{uTileCount:4,vTileCount:2,blendTiles:!0}}],ga=[fa,{name:"map",settings:{texture:da}}],va=[fa,{name:"soft",settings:{softParticles:!0},context:{depth:{packed:!1}}},{name:"soft packed",settings:{softParticles:!0},context:{depth:{packed:!0}}}],xa=[fa,{name:"alpha test",settings:{materialAlphaTest:.5}}],wa=[fa,{name:"fog",settings:{applyFog:!0}},{name:"fog additive",settings:{applyFog:!0,materialBlendMode:r.ALPHA_ADD}}],ba=(()=>{const t=Bs({tiling:[2,2]}),e=Bs({channel:1,tiling:[2,2]}),i=Is({map:da}),s=Is({map:da,mapUV:{channel:1}}),n=As({ramp:da}),r=$s({}),o=$s({mask:da}),a=$s({mask:da,maskUV:{channel:1}});return[{name:"map transform",settings:{mapUV:t}},{name:"map transform uv1",settings:{mapUV:e}},{name:"gradient map",settings:{gradientMap:n}},{name:"erosion",settings:{erosion:r}},{name:"erosion mask",settings:{erosion:o}},{name:"erosion mask uv1",settings:{erosion:a}},{name:"distortion",settings:{uvDistortion:i}},{name:"distortion uv1",settings:{uvDistortion:s}},{name:"map transform distortion gradient erosion mask",settings:{mapUV:t,uvDistortion:i,gradientMap:n,erosion:o}},{name:"map transform uv1 distortion gradient erosion",settings:{mapUV:e,uvDistortion:i,gradientMap:n,erosion:r}},{name:"every effect on uv1",settings:{mapUV:e,uvDistortion:s,gradientMap:n,erosion:a}}]})(),Sa=["billboard","stretched","beam","mesh","mesh unlit","mesh unlit rim mix","mesh reflecting","trail"],Ma={name:"uv2",context:{meshUV2:!0}},za={name:"soft packed alpha test fog additive",settings:{softParticles:!0,materialAlphaTest:.5,applyFog:!0,materialBlendMode:r.ALPHA_ADD},context:{depth:{packed:!0}}};function _a(){const t=new Set,e=[],i=i=>{const s={renderMode:n=xs.BillBoard,texture:null,reflectionAtlas:null,uTileCount:1,vTileCount:1,blendTiles:!1,softParticles:!1,materialAlphaTest:0,materialTransparent:!0,materialBlendMode:r.ALPHA_COMBINE,applyFog:!1,pivot:void 0,minParticleSize:0,maxParticleSize:1/0,lighting:n===xs.Mesh?"fixed":void 0,rim:void 0,mapUV:void 0,uvDistortion:void 0,gradientMap:void 0,erosion:void 0};var n;const o={depth:null,envAtlasReady:!1,meshUV2:!1};for(const t of i)Object.assign(s,t.settings),Object.assign(o,t.context);const a=Rn(s,o),h=a.name+" "+a.defines.join(",");if(t.has(h))return;t.add(h);const l=i.map(t=>t.name).filter(t=>""!==t);e.push({name:`${l.join(", ")} [${a.defines.join(",")||"none"}]`,program:a})};for(const t of ma)for(const e of pa)for(const s of ya)for(const n of ga)for(const r of va)for(const o of xa)for(const a of wa)i([t,e,s,n,r,o,a]);for(const t of ma.filter(t=>Sa.includes(t.name)))for(const e of t.settings?.renderMode===xs.Mesh?[fa,Ma]:[fa])for(const s of ba)for(const n of ga)for(const r of[fa,ya[2]])for(const o of[fa,za])i([t,e,s,n,r,o]);return e}is(os);export{Nt as ApplyCollision,ge as ApplyForce,we as ApplySequences,Zt as AxisAngleGenerator,rr as BatchedRenderer,zi as BehaviorFromJSON,Mi as BehaviorTypes,jt as Bezier,ki as BoxEmitFrom,Li as BoxEmitter,be as ChangeEmitDirection,Ji as CircleEmitter,Me as ColorBySpeed,ae as ColorGeneratorFromJSON,ze as ColorOverLife,Kt as ColorRange,Wi as ConeEmitter,oe as ConstantColor,Qt as ConstantValue,I as DEG2RAD,Qi as DonutEmitter,Os as EROSION_DEFAULT_SOFTNESS,Gi as EdgeEmitter,mr as EffectPool,Le as EmitSubParticleSystem,ye as EmitterFrame,ts as EmitterFromJSON,Ri as EmitterMode,Ki as EmitterShapes,bt as Euler,he as EulerGenerator,qe as ForceOverLife,Je as FrameOverLife,Vs as GRADIENT_MAP_WEIGHTS,fe as GeneratorFromJSON,ie as Gradient,We as GravityForce,ji as GridEmitter,Yi as HemisphereEmitter,Qe as InheritVelocity,Gt as IntervalValue,Ge as LimitSpeedOverLife,jn as MAX_TRAIL_TESSELLATION,nt as MathUtils,St as Matrix3,ut as Matrix4,rs as MeshSurfaceEmitter,os as MeshSurfaceEmitterPlugin,Te as NodeParticle,hi as Noise,li as OrbitOverLife,dr as ParticleEmitter,_e as ParticleStore,Do as ParticleSystem,Ht as PiecewiseBezier,Yt as PiecewiseFunction,es as Plugins,Hi as PointEmitter,Jo as QUARKS_FORMAT_VERSION,na as QuarksFormatError,ua as QuarksLoader,ko as QuarksPrefab,fr as QuarksUtil,rt as Quaternion,_t as QuaternionView,U as RAD2DEG,se as RandomColor,re as RandomColorBetweenGradient,le as RandomQuatGenerator,Pe as RecordState,Zi as RectangleEmitter,xs as RenderMode,ci as Rotation3DOverLife,ui as RotationBySpeed,ce as RotationGeneratorFromJSON,di as RotationOverLife,xe as SequencerFromJSON,Di as ShapeTransform,fi as SizeBySpeed,mi as SizeOverLife,pi as SpeedOverLife,Xi as SphereEmitter,Oe as SpriteParticle,ke as SubEmitterInheritMask,De as SubParticleEmitMode,ve as TextureSequencer,Ce as TrailParticle,gi as TurbulenceField,Fs as UV_DISTORTION_DEFAULT_STRENGTH,Cs as UV_DISTORTION_DEFAULT_UV,Ds as VFXBatch,Xt as ValueGeneratorFromJSON,At as Vector2,ot as Vector3,ue as Vector3Function,de as Vector3GeneratorFromJSON,Ot as Vector3View,Pt as Vector4,Ft as Vector4View,bi as VelocityOverLife,lt as WebGLCoordinateSystem,ct as WebGPUCoordinateSystem,Si as WidthOverLength,Mr as cacheEnvAtlas,K as ceilPowerOfTwo,E as clamp,Vr as createEnvAtlasFromFaceUrls,$ as createSeededRandom,wr as cubeFaceUrls,L as damp,vs as decodeSoftDepth,ws as defaultMeshLighting,H as degToRad,it as denormalize,zr as disposeEnvAtlas,Tr as ensureEnvAtlasFromCube,Ps as erosionEqual,N as euclideanModulo,tt as floorPowerOfTwo,B as generateUUID,Sr as getCachedEnvAtlas,Et as getPhysicsResolver,T as getRandomSource,qi as getValueFromEmitterMode,Ts as gradientMapEqual,k as inverseLerp,Z as isPowerOfTwo,R as lerp,is as loadPlugin,D as mapLinear,Es as mapUVEqual,Ss as meshRimEqual,st as normalize,$s as normalizeErosion,As as normalizeGradientMap,Bs as normalizeMapUV,bs as normalizeMeshRim,Ms as normalizeTextureUV,Is as normalizeUVDistortion,q as pingpong,Ni as planBehaviorFusion,ns as quarksNodeId,X as radToDeg,G as randFloat,j as randFloatSpread,Q as randInt,A as random,me as readBehaviorSpace,Ns as readsUV1,Y as seededRandom,Xo as serializeEffect,Bt as setPhysicsResolver,et as setQuaternionFromProperEuler,O as setRandomSource,Rn as shaderProgram,_a as shaderVariants,W as smootherstep,J as smoothstep,gs as softDepthParams,Se as speedFraction,Re as subEmitterInheritMask,qo as textureSourceUrl,zs as textureUVEqual,_s as textureUVToJSON,Hn as trailCurveTension,er as trailLifetime,tr as trailMinVertexDistance,Yn as trailTessellation,Zn as trailTextureMode,Kn as trailTextureScale,ss as unloadPlugin,Us as uvDistortionEqual,P as withRandomSource};
2
2
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