babylon.quarks 0.24.0 → 0.24.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -4,6 +4,13 @@ All notable changes to the `babylon.quarks` package are documented here.
4
4
  The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
5
5
  and the project follows the `quarks.core` 0.x version line.
6
6
 
7
+ ## [0.24.1] — 2026-10-20
8
+
9
+ ### Changed
10
+
11
+ - Version aligned with babylon.quarks-editor 0.24.1 and the Unity exporter 0.24.1, which fix
12
+ issues in 0.24.0 (no runtime changes).
13
+
7
14
  ## [0.24.0] — 2026-10-20
8
15
 
9
16
  ### Added
@@ -43,11 +50,12 @@ and the project follows the `quarks.core` 0.x version line.
43
50
  on its own generator started from the seed while it steps, and restarts it on `restart()`, so the
44
51
  effect plays out identically every time; systems it emits into roll on it too. The editor has a
45
52
  "Fixed seed" field; the Unity exporter writes Main → Random Seed when Auto Random Seed is off.
46
- - `EffectPool`: a pool of copies of one effect for things played many times over. `acquire(position,
47
- parent)` takes an idle copy (or makes one, up to `maxSize`), places it and plays it; a copy whose
48
- systems have all finished returns to the pool by itself; `stop(copy)` ends a looping copy's
49
- emission and lets it die out first; `release(copy)` takes it back at once; `prewarm` makes copies
50
- up front. Idle copies stay disabled in the renderer's batches, so acquiring allocates nothing.
53
+ - `EffectPool`: a pool of copies of one effect for things played many times over.
54
+ `acquire(position, parent)` takes an idle copy (or makes one, up to `maxSize`), places it and
55
+ plays it; a copy whose systems have all finished returns to the pool by itself; `stop(copy)` ends
56
+ a looping copy's emission and lets it die out first; `release(copy)` takes it back at once;
57
+ `prewarm` makes copies up front. Idle copies stay disabled in the renderer's batches, so acquiring
58
+ allocates nothing.
51
59
  - `QuarksUtil.instantiate(root)`: a deep copy of an effect tree, with sub emitter links pointing at
52
60
  the copied emitters.
53
61
  - `ParticleSystem.sortMode` (constructor option, JSON `sortMode`, written only when not `'none'`):