babylon.quarks 0.23.0 → 0.24.0

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Files changed (35) hide show
  1. package/CHANGELOG.md +101 -0
  2. package/dist/babylon.quarks.cjs +1 -1
  3. package/dist/babylon.quarks.cjs.map +1 -1
  4. package/dist/babylon.quarks.esm.js +1 -1
  5. package/dist/babylon.quarks.esm.js.map +1 -1
  6. package/dist/babylon.quarks.umd.min.js +1 -1
  7. package/dist/babylon.quarks.umd.min.js.map +1 -1
  8. package/dist/types/index.d.ts +529 -20
  9. package/package.json +2 -2
  10. package/src/BatchedRenderer.ts +146 -2
  11. package/src/EffectPool.ts +165 -0
  12. package/src/MeshSurfaceEmitter.ts +4 -4
  13. package/src/ParticleEmitter.ts +2 -1
  14. package/src/ParticleSystem.ts +592 -15
  15. package/src/QuarksUtil.ts +55 -7
  16. package/src/SpriteBatch.ts +127 -3
  17. package/src/TrailBatch.ts +49 -12
  18. package/src/VFXBatch.ts +154 -3
  19. package/src/index.ts +4 -1
  20. package/src/instanceSort.ts +121 -0
  21. package/src/shaders/chunks/fog.ts +127 -0
  22. package/src/shaders/local_particle_physics_vert.glsl.ts +4 -0
  23. package/src/shaders/local_particle_physics_vert.wgsl.ts +4 -0
  24. package/src/shaders/particle_frag.glsl.ts +4 -0
  25. package/src/shaders/particle_frag.wgsl.ts +4 -0
  26. package/src/shaders/particle_physics_frag.glsl.ts +4 -0
  27. package/src/shaders/particle_physics_frag.wgsl.ts +4 -0
  28. package/src/shaders/particle_vert.glsl.ts +23 -4
  29. package/src/shaders/particle_vert.wgsl.ts +23 -4
  30. package/src/shaders/stretched_bb_particle_vert.glsl.ts +17 -0
  31. package/src/shaders/stretched_bb_particle_vert.wgsl.ts +18 -1
  32. package/src/shaders/trail_frag.glsl.ts +4 -0
  33. package/src/shaders/trail_frag.wgsl.ts +4 -0
  34. package/src/shaders/trail_vert.glsl.ts +4 -0
  35. package/src/shaders/trail_vert.wgsl.ts +4 -0
@@ -1,2 +1,2 @@
1
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g}from"@babylonjs/core/Materials/PBR/pbrMaterial";import{StandardMaterial as x}from"@babylonjs/core/Materials/standardMaterial";const 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z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,i,s){return this._x=t,this._y=e,this._z=i,this._w=s,this._onChangeCallback(),this}clone(){return new G(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e=!0){const i=t._x,s=t._y,n=t._z,r=t._order,o=Math.cos,a=Math.sin,h=o(i/2),l=o(s/2),c=o(n/2),u=a(i/2),d=a(s/2),f=a(n/2);switch(r){case"XYZ":this._x=u*l*c+h*d*f,this._y=h*d*c-u*l*f,this._z=h*l*f+u*d*c,this._w=h*l*c-u*d*f;break;case"YXZ":this._x=u*l*c+h*d*f,this._y=h*d*c-u*l*f,this._z=h*l*f-u*d*c,this._w=h*l*c+u*d*f;break;case"ZXY":this._x=u*l*c-h*d*f,this._y=h*d*c+u*l*f,this._z=h*l*f+u*d*c,this._w=h*l*c-u*d*f;break;case"ZYX":this._x=u*l*c-h*d*f,this._y=h*d*c+u*l*f,this._z=h*l*f-u*d*c,this._w=h*l*c+u*d*f;break;case"YZX":this._x=u*l*c+h*d*f,this._y=h*d*c+u*l*f,this._z=h*l*f-u*d*c,this._w=h*l*c-u*d*f;break;case"XZY":this._x=u*l*c-h*d*f,this._y=h*d*c-u*l*f,this._z=h*l*f+u*d*c,this._w=h*l*c+u*d*f;break;default:console.warn("../math.Quaternion: .setFromEuler() encountered an unknown order: "+r)}return!0===e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const i=e/2,s=Math.sin(i);return this._x=t.x*s,this._y=t.y*s,this._z=t.z*s,this._w=Math.cos(i),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,i=e[0],s=e[4],n=e[8],r=e[1],o=e[5],a=e[9],h=e[2],l=e[6],c=e[10],u=i+o+c;if(u>0){const t=.5/Math.sqrt(u+1);this._w=.25/t,this._x=(l-a)*t,this._y=(n-h)*t,this._z=(r-s)*t}else if(i>o&&i>c){const t=2*Math.sqrt(1+i-o-c);this._w=(l-a)/t,this._x=.25*t,this._y=(s+r)/t,this._z=(n+h)/t}else if(o>c){const t=2*Math.sqrt(1+o-i-c);this._w=(n-h)/t,this._x=(s+r)/t,this._y=.25*t,this._z=(a+l)/t}else{const t=2*Math.sqrt(1+c-i-o);this._w=(r-s)/t,this._x=(n+h)/t,this._y=(a+l)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let i=t.dot(e)+1;return i<Number.EPSILON?(i=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=i):(this._x=0,this._y=-t.z,this._z=t.y,this._w=i)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=i),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(M(this.dot(t),-1,1)))}rotateTowards(t,e){const i=this.angleTo(t);if(0===i)return this;const s=Math.min(1,e/i);return this.slerp(t,s),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t){return this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const i=t._x,s=t._y,n=t._z,r=t._w,o=e._x,a=e._y,h=e._z,l=e._w;return this._x=i*l+r*o+s*h-n*a,this._y=s*l+r*a+n*o-i*h,this._z=n*l+r*h+i*a-s*o,this._w=r*l-i*o-s*a-n*h,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const i=this._x,s=this._y,n=this._z,r=this._w;let o=r*t._w+i*t._x+s*t._y+n*t._z;if(o<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,o=-o):this.copy(t),o>=1)return this._w=r,this._x=i,this._y=s,this._z=n,this;const a=1-o*o;if(a<=Number.EPSILON){const t=1-e;return this._w=t*r+e*this._w,this._x=t*i+e*this._x,this._y=t*s+e*this._y,this._z=t*n+e*this._z,this.normalize(),this}const h=Math.sqrt(a),l=Math.atan2(h,o),c=Math.sin((1-e)*l)/h,u=Math.sin(e*l)/h;return this._w=r*c+this._w*u,this._x=i*c+this._x*u,this._y=s*c+this._y*u,this._z=n*c+this._z*u,this._onChangeCallback(),this}slerpQuaternions(t,e,i){return this.copy(t).slerp(e,i)}random(){const t=2*Math.PI*Math.random(),e=2*Math.PI*Math.random(),i=Math.random(),s=Math.sqrt(1-i),n=Math.sqrt(i);return this.set(s*Math.sin(t),s*Math.cos(t),n*Math.sin(e),n*Math.cos(e))}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}toJSON(){return this.toArray()}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}G.prototype.isQuaternion=!0;class j{constructor(t=0,e=0,i=0){this.x=t,this.y=e,this.z=i}set(t,e,i){return void 0===i&&(i=this.z),this.x=t,this.y=e,this.z=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new j(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return this.applyQuaternion(X.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(X.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,i=this.y,s=this.z,n=t.elements;return this.x=n[0]*e+n[3]*i+n[6]*s,this.y=n[1]*e+n[4]*i+n[7]*s,this.z=n[2]*e+n[5]*i+n[8]*s,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,i=this.y,s=this.z,n=t.elements,r=1/(n[3]*e+n[7]*i+n[11]*s+n[15]);return this.x=(n[0]*e+n[4]*i+n[8]*s+n[12])*r,this.y=(n[1]*e+n[5]*i+n[9]*s+n[13])*r,this.z=(n[2]*e+n[6]*i+n[10]*s+n[14])*r,this}applyQuaternion(t){const e=this.x,i=this.y,s=this.z,n=t.x,r=t.y,o=t.z,a=t.w,h=2*(r*s-o*i),l=2*(o*e-n*s),c=2*(n*i-r*e);return this.x=e+a*h+r*c-o*l,this.y=i+a*l+o*h-n*c,this.z=s+a*c+n*l-r*h,this}transformDirection(t){const e=this.x,i=this.y,s=this.z,n=t.elements;return this.x=n[0]*e+n[4]*i+n[8]*s,this.y=n[1]*e+n[5]*i+n[9]*s,this.z=n[2]*e+n[6]*i+n[10]*s,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(t,Math.min(e,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this.z=t.z+(e.z-t.z)*i,this}cross(t){return this.crossVectors(this,t)}crossVectors(t,e){const i=t.x,s=t.y,n=t.z,r=e.x,o=e.y,a=e.z;return this.x=s*a-n*o,this.y=n*r-i*a,this.z=i*o-s*r,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const i=t.dot(this)/e;return this.copy(t).multiplyScalar(i)}projectOnPlane(t){return Y.copy(this).projectOnVector(t),this.sub(Y)}reflect(t){return this.sub(Y.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const i=this.dot(t)/e;return Math.acos(M(i,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,i=this.y-t.y,s=this.z-t.z;return e*e+i*i+s*s}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSphericalCoords(t,e,i){const s=Math.sin(e)*t;return this.x=s*Math.sin(i),this.y=Math.cos(e)*t,this.z=s*Math.cos(i),this}setFromCylindricalCoords(t,e,i){return this.x=t*Math.sin(e),this.y=i,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),i=this.setFromMatrixColumn(t,1).length(),s=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=i,this.z=s,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}setFromEuler(t){return this.x=t._x,this.y=t._y,this.z=t._z,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const t=Math.random()*Math.PI*2,e=2*Math.random()-1,i=Math.sqrt(1-e*e);return this.x=i*Math.cos(t),this.y=e,this.z=i*Math.sin(t),this}abs(){return this.x=Math.abs(this.x),this.y=Math.abs(this.y),this.z=Math.abs(this.z),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}j.prototype.isVector3=!0;const Y=new j,X=new G,Z=2e3,H=2001;class K{constructor(t,e,i,s,n,r,o,a,h,l,c,u,d,f,m,p){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],void 0!==t&&this.set(t,e,i,s,n,r,o,a,h,l,c,u,d,f,m,p)}extractPosition(t){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(t)}multiplyToArray(t,e,i){return console.error("THREE.Matrix4: .multiplyToArray() has been removed."),this}setRotationFromQuaternion(t){return this.makeRotationFromQuaternion(t)}set(t,e,i,s,n,r,o,a,h,l,c,u,d,f,m,p){const y=this.elements;return y[0]=t,y[4]=e,y[8]=i,y[12]=s,y[1]=n,y[5]=r,y[9]=o,y[13]=a,y[2]=h,y[6]=l,y[10]=c,y[14]=u,y[3]=d,y[7]=f,y[11]=m,y[15]=p,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new K).fromArray(this.elements)}copy(t){const e=this.elements,i=t.elements;return e[0]=i[0],e[1]=i[1],e[2]=i[2],e[3]=i[3],e[4]=i[4],e[5]=i[5],e[6]=i[6],e[7]=i[7],e[8]=i[8],e[9]=i[9],e[10]=i[10],e[11]=i[11],e[12]=i[12],e[13]=i[13],e[14]=i[14],e[15]=i[15],this}copyPosition(t){const e=this.elements,i=t.elements;return e[12]=i[12],e[13]=i[13],e[14]=i[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,i){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),i.setFromMatrixColumn(this,2),this}makeBasis(t,e,i){return this.set(t.x,e.x,i.x,0,t.y,e.y,i.y,0,t.z,e.z,i.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,i=t.elements,s=1/tt.setFromMatrixColumn(t,0).length(),n=1/tt.setFromMatrixColumn(t,1).length(),r=1/tt.setFromMatrixColumn(t,2).length();return e[0]=i[0]*s,e[1]=i[1]*s,e[2]=i[2]*s,e[3]=0,e[4]=i[4]*n,e[5]=i[5]*n,e[6]=i[6]*n,e[7]=0,e[8]=i[8]*r,e[9]=i[9]*r,e[10]=i[10]*r,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){const e=this.elements,i=t.x,s=t.y,n=t.z,r=Math.cos(i),o=Math.sin(i),a=Math.cos(s),h=Math.sin(s),l=Math.cos(n),c=Math.sin(n);if("XYZ"===t.order){const t=r*l,i=r*c,s=o*l,n=o*c;e[0]=a*l,e[4]=-a*c,e[8]=h,e[1]=i+s*h,e[5]=t-n*h,e[9]=-o*a,e[2]=n-t*h,e[6]=s+i*h,e[10]=r*a}else if("YXZ"===t.order){const t=a*l,i=a*c,s=h*l,n=h*c;e[0]=t+n*o,e[4]=s*o-i,e[8]=r*h,e[1]=r*c,e[5]=r*l,e[9]=-o,e[2]=i*o-s,e[6]=n+t*o,e[10]=r*a}else if("ZXY"===t.order){const t=a*l,i=a*c,s=h*l,n=h*c;e[0]=t-n*o,e[4]=-r*c,e[8]=s+i*o,e[1]=i+s*o,e[5]=r*l,e[9]=n-t*o,e[2]=-r*h,e[6]=o,e[10]=r*a}else if("ZYX"===t.order){const t=r*l,i=r*c,s=o*l,n=o*c;e[0]=a*l,e[4]=s*h-i,e[8]=t*h+n,e[1]=a*c,e[5]=n*h+t,e[9]=i*h-s,e[2]=-h,e[6]=o*a,e[10]=r*a}else if("YZX"===t.order){const t=r*a,i=r*h,s=o*a,n=o*h;e[0]=a*l,e[4]=n-t*c,e[8]=s*c+i,e[1]=c,e[5]=r*l,e[9]=-o*l,e[2]=-h*l,e[6]=i*c+s,e[10]=t-n*c}else if("XZY"===t.order){const t=r*a,i=r*h,s=o*a,n=o*h;e[0]=a*l,e[4]=-c,e[8]=h*l,e[1]=t*c+n,e[5]=r*l,e[9]=i*c-s,e[2]=s*c-i,e[6]=o*l,e[10]=n*c+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(it,t,st)}lookAt(t,e,i){const s=this.elements;return ot.subVectors(t,e),0===ot.lengthSq()&&(ot.z=1),ot.normalize(),nt.crossVectors(i,ot),0===nt.lengthSq()&&(1===Math.abs(i.z)?ot.x+=1e-4:ot.z+=1e-4,ot.normalize(),nt.crossVectors(i,ot)),nt.normalize(),rt.crossVectors(ot,nt),s[0]=nt.x,s[4]=rt.x,s[8]=ot.x,s[1]=nt.y,s[5]=rt.y,s[9]=ot.y,s[2]=nt.z,s[6]=rt.z,s[10]=ot.z,this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const i=t.elements,s=e.elements,n=this.elements,r=i[0],o=i[4],a=i[8],h=i[12],l=i[1],c=i[5],u=i[9],d=i[13],f=i[2],m=i[6],p=i[10],y=i[14],v=i[3],g=i[7],x=i[11],w=i[15],S=s[0],b=s[4],z=s[8],_=s[12],M=s[1],T=s[5],P=s[9],V=s[13],O=s[2],A=s[6],C=s[10],$=s[14],B=s[3],F=s[7],N=s[11],I=s[15];return n[0]=r*S+o*M+a*O+h*B,n[4]=r*b+o*T+a*A+h*F,n[8]=r*z+o*P+a*C+h*N,n[12]=r*_+o*V+a*$+h*I,n[1]=l*S+c*M+u*O+d*B,n[5]=l*b+c*T+u*A+d*F,n[9]=l*z+c*P+u*C+d*N,n[13]=l*_+c*V+u*$+d*I,n[2]=f*S+m*M+p*O+y*B,n[6]=f*b+m*T+p*A+y*F,n[10]=f*z+m*P+p*C+y*N,n[14]=f*_+m*V+p*$+y*I,n[3]=v*S+g*M+x*O+w*B,n[7]=v*b+g*T+x*A+w*F,n[11]=v*z+g*P+x*C+w*N,n[15]=v*_+g*V+x*$+w*I,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],i=t[4],s=t[8],n=t[12],r=t[1],o=t[5],a=t[9],h=t[13],l=t[2],c=t[6],u=t[10],d=t[14];return t[3]*(+n*a*c-s*h*c-n*o*u+i*h*u+s*o*d-i*a*d)+t[7]*(+e*a*d-e*h*u+n*r*u-s*r*d+s*h*l-n*a*l)+t[11]*(+e*h*c-e*o*d-n*r*c+i*r*d+n*o*l-i*h*l)+t[15]*(-s*o*l-e*a*c+e*o*u+s*r*c-i*r*u+i*a*l)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,i){const s=this.elements;return t.isVector3?(s[12]=t.x,s[13]=t.y,s[14]=t.z):(s[12]=t,s[13]=e,s[14]=i),this}invert(){const t=this.elements,e=t[0],i=t[1],s=t[2],n=t[3],r=t[4],o=t[5],a=t[6],h=t[7],l=t[8],c=t[9],u=t[10],d=t[11],f=t[12],m=t[13],p=t[14],y=t[15],v=c*p*h-m*u*h+m*a*d-o*p*d-c*a*y+o*u*y,g=f*u*h-l*p*h-f*a*d+r*p*d+l*a*y-r*u*y,x=l*m*h-f*c*h+f*o*d-r*m*d-l*o*y+r*c*y,w=f*c*a-l*m*a-f*o*u+r*m*u+l*o*p-r*c*p,S=e*v+i*g+s*x+n*w;if(0===S)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const b=1/S;return t[0]=v*b,t[1]=(m*u*n-c*p*n-m*s*d+i*p*d+c*s*y-i*u*y)*b,t[2]=(o*p*n-m*a*n+m*s*h-i*p*h-o*s*y+i*a*y)*b,t[3]=(c*a*n-o*u*n-c*s*h+i*u*h+o*s*d-i*a*d)*b,t[4]=g*b,t[5]=(l*p*n-f*u*n+f*s*d-e*p*d-l*s*y+e*u*y)*b,t[6]=(f*a*n-r*p*n-f*s*h+e*p*h+r*s*y-e*a*y)*b,t[7]=(r*u*n-l*a*n+l*s*h-e*u*h-r*s*d+e*a*d)*b,t[8]=x*b,t[9]=(f*c*n-l*m*n-f*i*d+e*m*d+l*i*y-e*c*y)*b,t[10]=(r*m*n-f*o*n+f*i*h-e*m*h-r*i*y+e*o*y)*b,t[11]=(l*o*n-r*c*n-l*i*h+e*c*h+r*i*d-e*o*d)*b,t[12]=w*b,t[13]=(l*m*s-f*c*s+f*i*u-e*m*u-l*i*p+e*c*p)*b,t[14]=(f*o*s-r*m*s-f*i*a+e*m*a+r*i*p-e*o*p)*b,t[15]=(r*c*s-l*o*s+l*i*a-e*c*a-r*i*u+e*o*u)*b,this}scale(t){const e=this.elements,i=t.x,s=t.y,n=t.z;return e[0]*=i,e[4]*=s,e[8]*=n,e[1]*=i,e[5]*=s,e[9]*=n,e[2]*=i,e[6]*=s,e[10]*=n,e[3]*=i,e[7]*=s,e[11]*=n,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],i=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],s=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,i,s))}makeTranslation(t,e,i){return t.isVector3?this.set(1,0,0,t.x,0,1,0,t.y,0,0,1,t.z,0,0,0,1):this.set(1,0,0,t,0,1,0,e,0,0,1,i,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),i=Math.sin(t);return this.set(1,0,0,0,0,e,-i,0,0,i,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),i=Math.sin(t);return this.set(e,0,i,0,0,1,0,0,-i,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),i=Math.sin(t);return this.set(e,-i,0,0,i,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const i=Math.cos(e),s=Math.sin(e),n=1-i,r=t.x,o=t.y,a=t.z,h=n*r,l=n*o;return this.set(h*r+i,h*o-s*a,h*a+s*o,0,h*o+s*a,l*o+i,l*a-s*r,0,h*a-s*o,l*a+s*r,n*a*a+i,0,0,0,0,1),this}makeScale(t,e,i){return this.set(t,0,0,0,0,e,0,0,0,0,i,0,0,0,0,1),this}makeShear(t,e,i,s,n,r){return this.set(1,i,n,0,t,1,r,0,e,s,1,0,0,0,0,1),this}compose(t,e,i){const s=this.elements,n=e._x,r=e._y,o=e._z,a=e._w,h=n+n,l=r+r,c=o+o,u=n*h,d=n*l,f=n*c,m=r*l,p=r*c,y=o*c,v=a*h,g=a*l,x=a*c,w=i.x,S=i.y,b=i.z;return s[0]=(1-(m+y))*w,s[1]=(d+x)*w,s[2]=(f-g)*w,s[3]=0,s[4]=(d-x)*S,s[5]=(1-(u+y))*S,s[6]=(p+v)*S,s[7]=0,s[8]=(f+g)*b,s[9]=(p-v)*b,s[10]=(1-(u+m))*b,s[11]=0,s[12]=t.x,s[13]=t.y,s[14]=t.z,s[15]=1,this}decompose(t,e,i){const s=this.elements;let n=tt.set(s[0],s[1],s[2]).length();const r=tt.set(s[4],s[5],s[6]).length(),o=tt.set(s[8],s[9],s[10]).length();this.determinant()<0&&(n=-n),t.x=s[12],t.y=s[13],t.z=s[14],et.copy(this);const a=1/n,h=1/r,l=1/o;return et.elements[0]*=a,et.elements[1]*=a,et.elements[2]*=a,et.elements[4]*=h,et.elements[5]*=h,et.elements[6]*=h,et.elements[8]*=l,et.elements[9]*=l,et.elements[10]*=l,e.setFromRotationMatrix(et),i.x=n,i.y=r,i.z=o,this}makePerspective(t,e,i,s,n,r,o=2e3){const a=this.elements,h=2*n/(e-t),l=2*n/(i-s),c=(e+t)/(e-t),u=(i+s)/(i-s);let d,f;if(o===Z)d=-(r+n)/(r-n),f=-2*r*n/(r-n);else{if(o!==H)throw new Error("Matrix4.makePerspective(): Invalid coordinate system: "+o);d=-r/(r-n),f=-r*n/(r-n)}return a[0]=h,a[4]=0,a[8]=c,a[12]=0,a[1]=0,a[5]=l,a[9]=u,a[13]=0,a[2]=0,a[6]=0,a[10]=d,a[14]=f,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(t,e,i,s,n,r,o=2e3){const a=this.elements,h=1/(e-t),l=1/(i-s),c=1/(r-n),u=(e+t)*h,d=(i+s)*l;let f,m;if(o===Z)f=(r+n)*c,m=-2*c;else{if(o!==H)throw new Error("../math.Matrix4.makeOrthographic(): Invalid coordinate system: "+o);f=n*c,m=-1*c}return a[0]=2*h,a[4]=0,a[8]=0,a[12]=-u,a[1]=0,a[5]=2*l,a[9]=0,a[13]=-d,a[2]=0,a[6]=0,a[10]=m,a[14]=-f,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(t){const e=this.elements,i=t.elements;for(let t=0;t<16;t++)if(e[t]!==i[t])return!1;return!0}fromArray(t,e=0){for(let i=0;i<16;i++)this.elements[i]=t[i+e];return this}toArray(t=[],e=0){const i=this.elements;return t[e]=i[0],t[e+1]=i[1],t[e+2]=i[2],t[e+3]=i[3],t[e+4]=i[4],t[e+5]=i[5],t[e+6]=i[6],t[e+7]=i[7],t[e+8]=i[8],t[e+9]=i[9],t[e+10]=i[10],t[e+11]=i[11],t[e+12]=i[12],t[e+13]=i[13],t[e+14]=i[14],t[e+15]=i[15],t}}K.prototype.isMatrix4=!0;const tt=new j,et=new K,it=new j(0,0,0),st=new j(1,1,1),nt=new j,rt=new j,ot=new j,at=new K,ht=new G;class lt{constructor(t=0,e=0,i=0,s=lt.DEFAULT_ORDER){this._x=t,this._y=e,this._z=i,this._order=s}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,i,s=this._order){return this._x=t,this._y=e,this._z=i,this._order=s,this._onChangeCallback(),this}clone(){return new lt(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,i=!0){const s=t.elements,n=s[0],r=s[4],o=s[8],a=s[1],h=s[5],l=s[9],c=s[2],u=s[6],d=s[10];switch(e){case"XYZ":this._y=Math.asin(M(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-l,d),this._z=Math.atan2(-r,n)):(this._x=Math.atan2(u,h),this._z=0);break;case"YXZ":this._x=Math.asin(-M(l,-1,1)),Math.abs(l)<.9999999?(this._y=Math.atan2(o,d),this._z=Math.atan2(a,h)):(this._y=Math.atan2(-c,n),this._z=0);break;case"ZXY":this._x=Math.asin(M(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(-c,d),this._z=Math.atan2(-r,h)):(this._y=0,this._z=Math.atan2(a,n));break;case"ZYX":this._y=Math.asin(-M(c,-1,1)),Math.abs(c)<.9999999?(this._x=Math.atan2(u,d),this._z=Math.atan2(a,n)):(this._x=0,this._z=Math.atan2(-r,h));break;case"YZX":this._z=Math.asin(M(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-l,h),this._y=Math.atan2(-c,n)):(this._x=0,this._y=Math.atan2(o,d));break;case"XZY":this._z=Math.asin(-M(r,-1,1)),Math.abs(r)<.9999999?(this._x=Math.atan2(u,h),this._y=Math.atan2(o,n)):(this._x=Math.atan2(-l,d),this._y=0);break;default:console.warn("../math.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!0===i&&this._onChangeCallback(),this}setFromQuaternion(t,e,i){return at.makeRotationFromQuaternion(t),this.setFromRotationMatrix(at,e,i)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return ht.setFromEuler(this),this.setFromQuaternion(ht,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(t){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}lt.DEFAULT_ORDER="XYZ",lt.prototype.isEuler=!0;class ct{constructor(t,e,i,s,n,r,o,a,h){this.elements=[1,0,0,0,1,0,0,0,1],void 0!==t&&this.set(t,e,i,s,n,r,o,a,h)}set(t,e,i,s,n,r,o,a,h){const l=this.elements;return l[0]=t,l[1]=s,l[2]=o,l[3]=e,l[4]=n,l[5]=a,l[6]=i,l[7]=r,l[8]=h,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(t){const e=this.elements,i=t.elements;return e[0]=i[0],e[1]=i[1],e[2]=i[2],e[3]=i[3],e[4]=i[4],e[5]=i[5],e[6]=i[6],e[7]=i[7],e[8]=i[8],this}extractBasis(t,e,i){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),i.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const i=t.elements,s=e.elements,n=this.elements,r=i[0],o=i[3],a=i[6],h=i[1],l=i[4],c=i[7],u=i[2],d=i[5],f=i[8],m=s[0],p=s[3],y=s[6],v=s[1],g=s[4],x=s[7],w=s[2],S=s[5],b=s[8];return n[0]=r*m+o*v+a*w,n[3]=r*p+o*g+a*S,n[6]=r*y+o*x+a*b,n[1]=h*m+l*v+c*w,n[4]=h*p+l*g+c*S,n[7]=h*y+l*x+c*b,n[2]=u*m+d*v+f*w,n[5]=u*p+d*g+f*S,n[8]=u*y+d*x+f*b,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],i=t[1],s=t[2],n=t[3],r=t[4],o=t[5],a=t[6],h=t[7],l=t[8];return e*r*l-e*o*h-i*n*l+i*o*a+s*n*h-s*r*a}invert(){const t=this.elements,e=t[0],i=t[1],s=t[2],n=t[3],r=t[4],o=t[5],a=t[6],h=t[7],l=t[8],c=l*r-o*h,u=o*a-l*n,d=h*n-r*a,f=e*c+i*u+s*d;if(0===f)return this.set(0,0,0,0,0,0,0,0,0);const m=1/f;return t[0]=c*m,t[1]=(s*h-l*i)*m,t[2]=(o*i-s*r)*m,t[3]=u*m,t[4]=(l*e-s*a)*m,t[5]=(s*n-o*e)*m,t[6]=d*m,t[7]=(i*a-h*e)*m,t[8]=(r*e-i*n)*m,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,i,s,n,r,o){const a=Math.cos(n),h=Math.sin(n);return this.set(i*a,i*h,-i*(a*r+h*o)+r+t,-s*h,s*a,-s*(-h*r+a*o)+o+e,0,0,1),this}scale(t,e){return this.premultiply(ut.makeScale(t,e)),this}rotate(t){return this.premultiply(ut.makeRotation(-t)),this}translate(t,e){return this.premultiply(ut.makeTranslation(t,e)),this}makeTranslation(t,e){return t.isVector2?this.set(1,0,t.x,0,1,t.y,0,0,1):this.set(1,0,t,0,1,e,0,0,1),this}makeRotation(t){const e=Math.cos(t),i=Math.sin(t);return this.set(e,-i,0,i,e,0,0,0,1),this}makeScale(t,e){return this.set(t,0,0,0,e,0,0,0,1),this}equals(t){const e=this.elements,i=t.elements;for(let t=0;t<9;t++)if(e[t]!==i[t])return!1;return!0}fromArray(t,e=0){for(let i=0;i<9;i++)this.elements[i]=t[i+e];return this}toArray(t=[],e=0){const i=this.elements;return t[e]=i[0],t[e+1]=i[1],t[e+2]=i[2],t[e+3]=i[3],t[e+4]=i[4],t[e+5]=i[5],t[e+6]=i[6],t[e+7]=i[7],t[e+8]=i[8],t}clone(){return(new ct).fromArray(this.elements)}}ct.prototype.isMatrix3=!0;const ut=new ct,dt=new Float32Array(4);class ft extends G{constructor(t,e){super(),this.data=t,this.offset=e}bind(t,e){this.data=t,this.offset=e}}const mt=ft.prototype;mt.data=dt,mt.offset=0,Object.defineProperties(ft.prototype,{_x:{get(){return this.data[this.offset]},set(t){this.data[this.offset]=t}},_y:{get(){return this.data[this.offset+1]},set(t){this.data[this.offset+1]=t}},_z:{get(){return this.data[this.offset+2]},set(t){this.data[this.offset+2]=t}},_w:{get(){return this.data[this.offset+3]},set(t){this.data[this.offset+3]=t}}});class pt{constructor(t=0,e=0){this.x=t,this.y=e}get width(){return this.x}set width(t){this.x=t}get height(){return this.y}set height(t){this.y=t}set(t,e){return this.x=t,this.y=e,this}setScalar(t){return this.x=t,this.y=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+t)}}clone(){return new pt(this.x,this.y)}copy(t){return this.x=t.x,this.y=t.y,this}add(t){return this.x+=t.x,this.y+=t.y,this}addScalar(t){return this.x+=t,this.y+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this}subScalar(t){return this.x-=t,this.y-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this}multiply(t){return this.x*=t.x,this.y*=t.y,this}multiplyScalar(t){return this.x*=t,this.y*=t,this}divide(t){return this.x/=t.x,this.y/=t.y,this}divideScalar(t){return this.multiplyScalar(1/t)}applyMatrix3(t){const e=this.x,i=this.y,s=t.elements;return this.x=s[0]*e+s[3]*i+s[6],this.y=s[1]*e+s[4]*i+s[7],this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this}clampLength(t,e){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(t,Math.min(e,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(t){return this.x*t.x+this.y*t.y}cross(t){return this.x*t.y-this.y*t.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const i=this.dot(t)/e;return Math.acos(M(i,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,i=this.y-t.y;return e*e+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this}equals(t){return t.x===this.x&&t.y===this.y}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t}rotateAround(t,e){const i=Math.cos(e),s=Math.sin(e),n=this.x-t.x,r=this.y-t.y;return this.x=n*i-r*s+t.x,this.y=n*s+r*i+t.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y}}pt.isVector2=!0;const yt=new Float32Array(3);class vt extends j{constructor(t,e){super(),this.data=t,this.offset=e}bind(t,e){this.data=t,this.offset=e}}const gt=vt.prototype;gt.data=yt,gt.offset=0,Object.defineProperties(vt.prototype,{x:{get(){return this.data[this.offset]},set(t){this.data[this.offset]=t}},y:{get(){return this.data[this.offset+1]},set(t){this.data[this.offset+1]=t}},z:{get(){return this.data[this.offset+2]},set(t){this.data[this.offset+2]=t}}});class xt{constructor(t=0,e=0,i=0,s=1){this.x=t,this.y=e,this.z=i,this.w=s}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,i,s){return this.x=t,this.y=e,this.z=i,this.w=s,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new xt(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=t.w,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,i=this.y,s=this.z,n=this.w,r=t.elements;return this.x=r[0]*e+r[4]*i+r[8]*s+r[12]*n,this.y=r[1]*e+r[5]*i+r[9]*s+r[13]*n,this.z=r[2]*e+r[6]*i+r[10]*s+r[14]*n,this.w=r[3]*e+r[7]*i+r[11]*s+r[15]*n,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,i,s,n;const r=.01,o=.1,a=t.elements,h=a[0],l=a[4],c=a[8],u=a[1],d=a[5],f=a[9],m=a[2],p=a[6],y=a[10];if(Math.abs(l-u)<r&&Math.abs(c-m)<r&&Math.abs(f-p)<r){if(Math.abs(l+u)<o&&Math.abs(c+m)<o&&Math.abs(f+p)<o&&Math.abs(h+d+y-3)<o)return this.set(1,0,0,0),this;e=Math.PI;const t=(h+1)/2,a=(d+1)/2,v=(y+1)/2,g=(l+u)/4,x=(c+m)/4,w=(f+p)/4;return t>a&&t>v?t<r?(i=0,s=.707106781,n=.707106781):(i=Math.sqrt(t),s=g/i,n=x/i):a>v?a<r?(i=.707106781,s=0,n=.707106781):(s=Math.sqrt(a),i=g/s,n=w/s):v<r?(i=.707106781,s=.707106781,n=0):(n=Math.sqrt(v),i=x/n,s=w/n),this.set(i,s,n,e),this}let v=Math.sqrt((p-f)*(p-f)+(c-m)*(c-m)+(u-l)*(u-l));return Math.abs(v)<.001&&(v=1),this.x=(p-f)/v,this.y=(c-m)/v,this.z=(u-l)/v,this.w=Math.acos((h+d+y-1)/2),this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this.w=Math.max(t.w,Math.min(e.w,this.w)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this.w=Math.max(t,Math.min(e,this.w)),this}clampLength(t,e){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(t,Math.min(e,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this.z=t.z+(e.z-t.z)*i,this.w=t.w+(e.w-t.w)*i,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}xt.prototype.isVector4=!0;const wt=new Float32Array(4);class St extends xt{constructor(t,e){super(),this.data=t,this.offset=e}bind(t,e){this.data=t,this.offset=e}}const bt=St.prototype;let zt;function _t(t){zt=t}function Mt(){return zt}bt.data=wt,bt.offset=0,Object.defineProperties(St.prototype,{x:{get(){return this.data[this.offset]},set(t){this.data[this.offset]=t}},y:{get(){return this.data[this.offset+1]},set(t){this.data[this.offset+1]=t}},z:{get(){return this.data[this.offset+2]},set(t){this.data[this.offset+2]=t}},w:{get(){return this.data[this.offset+3]},set(t){this.data[this.offset+3]=t}}});class Tt{constructor(t,e){this.resolver=t,this.bounce=e,this.type="ApplyCollision",this.tempV=new j}initialize(t){}update(t,e){this.resolver&&this.resolver.resolve(t.position,this.tempV)&&t.velocity.reflect(this.tempV).multiplyScalar(this.bounce)}frameUpdate(t){}toJSON(){return{type:this.type,bounce:this.bounce}}static fromJSON(t){return new Tt(Mt(),t.bounce)}clone(){return new Tt(this.resolver,this.bounce)}reset(){}}class Pt{constructor(t){this.value=t,this.type="value"}startGen(t){}genValue(t){return this.value}toJSON(){return{type:"ConstantValue",value:this.value}}static fromJSON(t){return new Pt(t.value)}clone(){return new Pt(this.value)}}class Vt{constructor(t,e){this.a=t,this.b=e,this.indexCount=-1,this.type="value"}startGen(t){this.indexCount=t.length,t.push(Math.random())}genValue(t){return-1===this.indexCount&&this.startGen(t),W.lerp(this.a,this.b,t[this.indexCount])}toJSON(){return{type:"IntervalValue",a:this.a,b:this.b}}static fromJSON(t){return new Vt(t.a,t.b)}clone(){return new Vt(this.a,this.b)}}class Ot{constructor(t,e,i,s){this.p=[t,e,i,s]}genValue(t){const e=this.p,i=t*t,s=1-t,n=s*s;return e[0]*n*s+e[1]*n*t*3+e[2]*s*i*3+e[3]*i*t}derivativeCoefficients(t){const e=[];for(let i=t,s=i.length-1;s>0;s--){const t=[];for(let e=0;e<s;e++){const n=s*(i[e+1]-i[e]);t.push(n)}e.push(t),i=t}return e}getSlope(t){const e=this.derivativeCoefficients(this.p)[0],i=1-t,s=i*t*2,n=t*t;return i*i*e[0]+s*e[1]+n*e[2]}controlCurve(t,e){this.p[1]=t/3+this.p[0],this.p[2]=this.p[3]-e/3}hull(t){let e,i=this.p,s=[],n=0,r=0,o=0;const a=[];for(a[n++]=i[0],a[n++]=i[1],a[n++]=i[2],a[n++]=i[3];i.length>1;){for(s=[],r=0,o=i.length-1;r<o;r++)e=t*i[r]+(1-t)*i[r+1],a[n++]=e,s.push(e);i=s}return a}split(t){const e=this.hull(t);return{left:new Ot(e[0],e[4],e[7],e[9]),right:new Ot(e[9],e[8],e[6],e[3]),span:e}}clone(){return new Ot(this.p[0],this.p[1],this.p[2],this.p[3])}toJSON(){return{p0:this.p[0],p1:this.p[1],p2:this.p[2],p3:this.p[3]}}static fromJSON(t){return new Ot(t.p0,t.p1,t.p2,t.p3)}}class At{constructor(){this.functions=new Array}findFunction(t){const e=this.functions,i=e.length-1;if(i<=0)return 0===i&&t>=e[0][1]&&t<=1?0:-1;let s=0,n=i;for(;s+1<n;){const i=s+n>>1;if(t<e[i][1])n=i-1;else{if(!(t>this.getEndX(i)))return i;s=i+1}}for(let i=s;i<=n;i++)if(t>=e[i][1]&&t<=this.getEndX(i))return i;return-1}getStartX(t){return this.functions[t][1]}setStartX(t,e){t>0&&(this.functions[t][1]=e)}getEndX(t){return t+1<this.functions.length?this.functions[t+1][1]:1}setEndX(t,e){t+1<this.functions.length&&(this.functions[t+1][1]=e)}insertFunction(t,e){const i=this.findFunction(t);this.functions.splice(i+1,0,[e,t])}removeFunction(t){return this.functions.splice(t,1)[0][0]}getFunction(t){return this.functions[t][0]}setFunction(t,e){this.functions[t][0]=e}get numOfFunctions(){return this.functions.length}}class Ct extends At{constructor(t=[[new Ot(0,1/3,1/3*2,1),0]]){super(),this.table=null,this.tableSignature=null,this.type="function",this.functions=t}refreshTable(){const t=this.functions,e=t.length;if(0===e)return this.table=null,void(this.tableSignature=null);const i=5*e;let s=this.tableSignature,n=null===s||s.length!==i;n&&(s=new Float64Array(i));for(let i=0,r=0;i<e;i++,r+=5){const e=t[i][0].p,o=t[i][1];n||(n=s[r]!==e[0]||s[r+1]!==e[1]||s[r+2]!==e[2]||s[r+3]!==e[3]||s[r+4]!==o),n&&(s[r]=e[0],s[r+1]=e[1],s[r+2]=e[2],s[r+3]=e[3],s[r+4]=o)}if(!n&&null!==this.table)return;this.tableSignature=s;const r=Ct.TABLE_SIZE,o=null!==this.table&&this.table.length===r?this.table:new Float32Array(r),a=1/(r-1);for(let t=0;t<r;t++)o[t]=this.genValueExact(t*a);this.table=o}sampledTable(){return this.table}clearTable(){this.table=null,this.tableSignature=null}genValue(t,e=0){const i=this.table;if(null!==i){const t=i.length-1;if(e<=0)return i[0];if(e>=1)return i[t];const s=e*t,n=0|s,r=s-n,o=i[n];return o+(i[n+1]-o)*r}return this.genValueExact(e)}genValueExact(t){const e=this.functions,i=e.length;if(0===i)return 0;const s=this.findFunction(t);if(-1===s)return t<e[0][1]?e[0][0].genValue(0):e[i-1][0].genValue(1);const n=e[s][1],r=(s+1<i?e[s+1][1]:1)-n;return e[s][0].genValue(r>0?(t-n)/r:0)}toSVG(t,e){if(e<1)return"";let i=["M",0,this.functions[0][0].p[0]].join(" ");for(let s=1/e;s<=1;s+=1/e)i=[i,"L",s*t,this.genValue(void 0,s)].join(" ");return i}toJSON(){return{type:"PiecewiseBezier",functions:this.functions.map(([t,e])=>({function:t.toJSON(),start:e}))}}static fromJSON(t){return new Ct(t.functions.map(t=>[Ot.fromJSON(t.function),t.start]))}clone(){return new Ct(this.functions.map(([t,e])=>[t.clone(),e]))}startGen(t){}}function $t(t){switch(t.type){case"ConstantValue":return Pt.fromJSON(t);case"IntervalValue":return Vt.fromJSON(t);case"PiecewiseBezier":return Ct.fromJSON(t);default:return new Pt(0)}}Ct.TABLE_SIZE=257;class Bt{constructor(t,e){this.axis=t,this.angle=e,this.type="rotation"}startGen(t){this.angle.startGen(t)}genValue(t,e,i,s){return e.setFromAxisAngle(this.axis,this.angle.genValue(t,s)*i)}toJSON(){return{type:"AxisAngle",axis:{x:this.axis.x,y:this.axis.y,z:this.axis.z},angle:this.angle.toJSON()}}static fromJSON(t){return new Bt(new j(t.axis.x,t.axis.y,t.axis.z),$t(t.angle))}clone(){return new Bt(this.axis.clone(),this.angle.clone())}}const Ft=t=>({r:t.x,g:t.y,b:t.z,a:t.w}),Nt=t=>new xt(t.r,t.g,t.b,t.a),It=(t,e)=>{switch(e){case"Vector3":return new j(t.x,t.y,t.z);case"Vector4":return new xt(t.x,t.y,t.z,t.w);case"Color":return new j(t.r,t.g,t.b);default:return t}},Et=(t,e)=>{switch(e){case"Vector3":return{x:t.x,y:t.y,z:t.z};case"Vector4":return{x:t.x,y:t.y,z:t.z,w:t.w};case"Color":return{r:t.x,g:t.y,b:t.z};default:return t}};class Lt{constructor(t,e){this.a=t,this.b=e,this.indexCount=-1,this.type="value"}startGen(t){this.indexCount=t.length,t.push(Math.random())}genColor(t,e){return-1===this.indexCount&&this.startGen(t),e.copy(this.a).lerp(this.b,t[this.indexCount])}toJSON(){return{type:"ColorRange",a:Ft(this.a),b:Ft(this.b)}}static fromJSON(t){return new Lt(Nt(t.a),Nt(t.b))}clone(){return new Lt(this.a.clone(),this.b.clone())}}class Ut{constructor(t,e){this.subType=e,this.type="function",this.keys=t}findKey(t){const e=this.keys,i=e.length-1;if(i<=0)return 0===i&&t>=e[0][1]&&t<=1?0:-1;if(1===i)return t<e[0][1]||t>1?-1:t<=e[1][1]?0:1;let s=0,n=i;for(;s+1<n;){const i=s+n>>1;if(t<e[i][1])n=i-1;else{if(!(t>this.getEndX(i)))return i;s=i+1}}for(let i=s;i<=n;i++)if(t>=e[i][1]&&t<=this.getEndX(i))return i;return-1}getStartX(t){return this.keys[t][1]}getEndX(t){return t+1<this.keys.length?this.keys[t+1][1]:1}genValue(t,e){const i=this.keys,s=this.findKey(e),n=i.length-1;if("Number"===this.subType){if(-1===s)return i[0][0];if(s>=n)return i[n][0];const t=i[s][1],r=i[s][0],o=i[s+1][1]-t;return(i[s+1][0]-r)*(o>0?(e-t)/o:0)+r}{if(-1===s)return t.copy(i[0][0]);if(s>=n)return t.copy(i[n][0]);const r=i[s][1],o=i[s+1][1]-r;return t.copy(i[s][0]).lerp(i[s+1][0],o>0?(e-r)/o:0)}}toJSON(){return this.keys[0][0].constructor.name,{type:"CLinearFunction",subType:this.subType,keys:this.keys.map(([t,e])=>({value:Et(t,this.subType),pos:e}))}}static fromJSON(t){return new Ut(t.keys.map(e=>[It(e.value,t.subType),e.pos]),t.subType)}clone(){return"Number"===this.subType?new Ut(this.keys.map(([t,e])=>[t,e]),this.subType):new Ut(this.keys.map(([t,e])=>[t.clone(),e]),this.subType)}}const Dt=new xt;class qt{constructor(t=[[new j(0,0,0),0],[new j(1,1,1),0]],e=[[1,0],[1,1]]){this.table=null,this.tableSignature=null,this.type="function",this.color=new Ut(t,"Color"),this.alpha=new Ut(e,"Number")}refreshTable(){const t=this.color.keys,e=this.alpha.keys,i=4*t.length+2*e.length;let s=this.tableSignature,n=null===s||s.length!==i;n&&(s=new Float64Array(i));let r=0;for(let e=0;e<t.length;e++,r+=4){const i=t[e][0],o=t[e][1];n||(n=s[r]!==i.x||s[r+1]!==i.y||s[r+2]!==i.z||s[r+3]!==o),n&&(s[r]=i.x,s[r+1]=i.y,s[r+2]=i.z,s[r+3]=o)}for(let t=0;t<e.length;t++,r+=2){const i=e[t][0],o=e[t][1];n||(n=s[r]!==i||s[r+1]!==o),n&&(s[r]=i,s[r+1]=o)}if(!n&&null!==this.table)return;this.tableSignature=s;const o=qt.TABLE_SIZE,a=null!==this.table&&this.table.length===4*o?this.table:new Float32Array(4*o),h=1/(o-1),l=Dt;for(let t=0;t<o;t++){this.genColorExact(l,t*h);const e=4*t;a[e]=l.x,a[e+1]=l.y,a[e+2]=l.z,a[e+3]=l.w}this.table=a}sampledTable(){return this.table}clearTable(){this.table=null,this.tableSignature=null}genColor(t,e,i){const s=this.table;if(null!==s){const t=qt.TABLE_SIZE-1;if(i<=0)return e.x=s[0],e.y=s[1],e.z=s[2],e.w=s[3],e;if(i>=1){const i=4*t;return e.x=s[i],e.y=s[i+1],e.z=s[i+2],e.w=s[i+3],e}const n=i*t,r=0|n,o=n-r,a=4*r,h=a+4;return e.x=s[a]+(s[h]-s[a])*o,e.y=s[a+1]+(s[h+1]-s[a+1])*o,e.z=s[a+2]+(s[h+2]-s[a+2])*o,e.w=s[a+3]+(s[h+3]-s[a+3])*o,e}return this.genColorExact(e,i)}genColorExact(t,e){const i=this.color.keys,s=i.length-1,n=this.color.findKey(e);let r,o,a;if(-1===n||n>=s){const t=i[-1===n?0:s][0];r=t.x,o=t.y,a=t.z}else{const t=i[n][0],s=i[n+1][0],h=i[n][1],l=i[n+1][1]-h,c=l>0?(e-h)/l:0;r=t.x+(s.x-t.x)*c,o=t.y+(s.y-t.y)*c,a=t.z+(s.z-t.z)*c}const h=this.alpha.keys,l=h.length-1,c=this.alpha.findKey(e);let u;if(-1===c||c>=l)u=h[-1===c?0:l][0];else{const t=h[c][1],i=h[c][0],s=h[c+1][1]-t;u=i+(h[c+1][0]-i)*(s>0?(e-t)/s:0)}return t.x=r,t.y=o,t.z=a,t.w=u,t}toJSON(){return{type:"Gradient",color:this.color.toJSON(),alpha:this.alpha.toJSON()}}static fromJSON(t){if(t.functions){const e=t.functions.map(t=>[Lt.fromJSON(t.function).a,t.start]);return t.functions.length>0&&e.push([Lt.fromJSON(t.functions[t.functions.length-1].function).b,1]),new qt(e.map(t=>[new j(t[0].x,t[0].y,t[0].z),t[1]]),e.map(t=>[t[0].w,t[1]]))}{const e=new qt;return e.alpha=Ut.fromJSON(t.alpha),e.color=Ut.fromJSON(t.color),e}}clone(){const t=new qt;return t.alpha=this.alpha.clone(),t.color=this.color.clone(),t}startGen(t){}}qt.TABLE_SIZE=257;class Rt{constructor(t,e){this.a=t,this.b=e,this.type="value"}startGen(t){}genColor(t,e){const i=Math.random();return e.copy(this.a).lerp(this.b,i)}toJSON(){return{type:"RandomColor",a:Ft(this.a),b:Ft(this.b)}}static fromJSON(t){return new Rt(Nt(t.a),Nt(t.b))}clone(){return new Rt(this.a.clone(),this.b.clone())}}const Jt=new xt;class kt{constructor(t,e){this.indexCount=0,this.type="function",this.gradient1=t,this.gradient2=e}startGen(t){this.indexCount=t.length,t.push(Math.random())}genColor(t,e,i){return this.gradient1.genColor(t,e,i),this.gradient2.genColor(t,Jt,i),t&&void 0!==t[this.indexCount]?e.lerp(Jt,t[this.indexCount]):e.lerp(Jt,Math.random()),e}toJSON(){return{type:"RandomColorBetweenGradient",gradient1:this.gradient1.toJSON(),gradient2:this.gradient2.toJSON()}}static fromJSON(t){return new kt(qt.fromJSON(t.gradient1),qt.fromJSON(t.gradient2))}clone(){return new kt(this.gradient1.clone(),this.gradient2.clone())}}class Qt{constructor(t){this.color=t,this.type="value"}startGen(t){}genColor(t,e){return e.copy(this.color)}toJSON(){return{type:"ConstantColor",color:Ft(this.color)}}static fromJSON(t){return new Qt(Nt(t.color))}clone(){return new Qt(this.color.clone())}}function Wt(t){switch(t.type){case"ConstantColor":return Qt.fromJSON(t);case"ColorRange":return Lt.fromJSON(t);case"RandomColor":return Rt.fromJSON(t);case"Gradient":return qt.fromJSON(t);case"RandomColorBetweenGradient":return kt.fromJSON(t);default:return new Qt(new xt(1,1,1,1))}}class Gt{constructor(t,e,i,s){this.angleX=t,this.angleY=e,this.angleZ=i,this.type="rotation",this.eular=new lt(0,0,0,s)}startGen(t){this.angleX.startGen(t),this.angleY.startGen(t),this.angleZ.startGen(t)}genValue(t,e,i,s){return this.eular.set(this.angleX.genValue(t,s)*i,this.angleY.genValue(t,s)*i,this.angleZ.genValue(t,s)*i),e.setFromEuler(this.eular)}toJSON(){return{type:"Euler",angleX:this.angleX.toJSON(),angleY:this.angleY.toJSON(),angleZ:this.angleZ.toJSON(),eulerOrder:this.eular.order}}static fromJSON(t){return new Gt($t(t.angleX),$t(t.angleY),$t(t.angleZ),t.eulerOrder)}clone(){return new Gt(this.angleX,this.angleY,this.angleZ,this.eular.order)}}class jt{constructor(){this.indexCount=0,this.type="rotation"}startGen(t){let e,i,s,n,r,o;this.indexCount=t.length;do{e=2*Math.random()-1,i=2*Math.random()-1,s=e*e+i*i}while(s>1);do{n=2*Math.random()-1,r=2*Math.random()-1,o=n*n+r*r}while(o>1);const a=Math.sqrt((1-s)/o);t.push(e,i,a*n,a*r)}genValue(t,e,i,s){-1===this.indexCount&&this.startGen(t);const n=this.indexCount;return e.set(t[n],t[n+1],t[n+2],t[n+3]),e}toJSON(){return{type:"RandomQuat"}}static fromJSON(t){return new jt}clone(){return new jt}}function Yt(t){switch(t.type){case"AxisAngle":return Bt.fromJSON(t);case"Euler":return Gt.fromJSON(t);case"RandomQuat":return jt.fromJSON(t);default:return new jt}}class Xt{constructor(t,e,i){this.x=t,this.y=e,this.z=i,this.type="vec3function"}startGen(t){this.x.startGen(t),this.y.startGen(t),this.z.startGen(t)}genValue(t,e,i){return e.set(this.x.genValue(t,i),this.y.genValue(t,i),this.z.genValue(t,i))}toJSON(){return{type:"Vector3Function",x:this.x.toJSON(),y:this.y.toJSON(),z:this.z.toJSON()}}static fromJSON(t){return new Xt($t(t.x),$t(t.y),$t(t.z))}clone(){return new Xt(this.x,this.y,this.z)}}function Zt(t){return"Vector3Function"===t.type?Xt.fromJSON(t):new Xt(new Pt(0),new Pt(0),new Pt(0))}function Ht(t){switch(t.type){case"ConstantValue":case"IntervalValue":case"PiecewiseBezier":return $t(t);case"AxisAngle":case"RandomQuat":case"Euler":return Yt(t);case"Vector3Function":return Zt(t);default:return new Pt(0)}}class Kt{constructor(t,e){this.direction=t,this.magnitude=e,this.type="ApplyForce",this.memory={data:[],dataCount:0},this.magnitudeValue=this.magnitude.genValue(this.memory)}initialize(t){}update(t,e){const i=this.magnitudeValue*e,s=this.direction,n=t.velocity;n.x+=s.x*i,n.y+=s.y*i,n.z+=s.z*i}updateAll(t,e,i){const s=this.magnitudeValue*i,n=this.direction.x*s,r=this.direction.y*s,o=this.direction.z*s;for(let i=0;i<e;i++){const e=t[i];if(e.age>=e.life)continue;const s=e.velocity;s.x+=n,s.y+=r,s.z+=o}}frameUpdate(t){this.magnitudeValue=this.magnitude.genValue(this.memory)}toJSON(){return{type:this.type,direction:[this.direction.x,this.direction.y,this.direction.z],magnitude:this.magnitude.toJSON()}}static fromJSON(t){return new Kt(new j(t.direction[0],t.direction[1],t.direction[2]),$t(t.magnitude??t.force))}clone(){return new Kt(this.direction.clone(),this.magnitude.clone())}reset(){}}class te{constructor(t=0,e=0,i=new j){this.scaleX=t,this.scaleY=e,this.position=i,this.locations=[]}transform(t,e){t.x=this.locations[e%this.locations.length].x*this.scaleX+this.position.x,t.y=this.locations[e%this.locations.length].y*this.scaleY+this.position.y,t.z=this.position.z}static fromJSON(t){const e=new te(t.scaleX,t.scaleY,new j(t.position[0],t.position[1],t.position[2]));return e.locations=t.locations.map(t=>new pt(t.x,t.y)),e}clone(){const t=new te(this.scaleX,this.scaleY,this.position.clone());return t.locations=this.locations.map(t=>t.clone()),t}toJSON(){return{scaleX:this.scaleX,scaleY:this.scaleY,position:this.position,locations:this.locations.map(t=>({x:t.x,y:t.y}))}}fromImage(t,e){const i=document.createElement("canvas");i.width=t.width,i.height=t.height;const s=i.getContext("2d");if(!s)return;s.drawImage(t,0,0);const n=s.getImageData(0,0,i.width,i.height,{colorSpace:"srgb"});i.remove(),this.locations.length=0;for(let t=0;t<n.height;t++)for(let i=0;i<n.width;i++)n.data[4*(t*n.width+i)+3]>e&&this.locations.push(new pt(i,n.height-t))}}function ee(t){return"TextureSequencer"===t.type?te.fromJSON(t):new te}class ie{constructor(t){this.type="ApplySequences",this.sequencers=[],this.time=0,this.index=0,this.pCount=0,this.tempV=new j,this.delay=t}initialize(t){t.id=this.pCount,t.dst=new j,t.begin=new j,t.inMotion=!1,this.pCount++}reset(){this.time=0,this.index=0,this.pCount=0}update(t,e){const i=this.sequencers[this.index],s=t.id*this.delay;this.time>=i[0].a+s&&this.time<=i[0].b+s?(t.inMotion||(t.inMotion=!0,t.begin.copy(t.position),i[1].transform(t.dst,t.id)),t.position.lerpVectors(t.begin,t.dst,ie.BEZIER.genValue((this.time-i[0].a-s)/(i[0].b-i[0].a)))):this.time>i[0].b+s&&(t.inMotion=!1)}frameUpdate(t){for(;this.index+1<this.sequencers.length&&this.time>=this.sequencers[this.index+1][0].a;)this.index++;this.time+=t}appendSequencer(t,e){this.sequencers.push([t,e])}toJSON(){return{type:this.type,delay:this.delay,sequencers:this.sequencers.map(([t,e])=>({range:t.toJSON(),sequencer:e.toJSON()}))}}static fromJSON(t){const e=new ie(t.delay);return t.sequencers.forEach(t=>{e.sequencers.push([$t(t.range),ee(t.sequencer)])}),e}clone(){const t=new ie(this.delay);return t.sequencers=this.sequencers.map(t=>[t[0].clone(),t[1].clone()]),t}}ie.BEZIER=new Ot(0,0,1,1);class se{constructor(t){this.angle=t,this.type="ChangeEmitDirection",this._temp=new j,this._q=new G,this.memory={data:[],dataCount:0}}initialize(t){const e=t.velocity.length();0!=e&&(t.velocity.normalize(),0===t.velocity.x&&0===t.velocity.y?this._temp.set(0,t.velocity.z,0):this._temp.set(-t.velocity.y,t.velocity.x,0),this.angle.startGen(this.memory),this._q.setFromAxisAngle(this._temp.normalize(),this.angle.genValue(this.memory)),this._temp.copy(t.velocity),t.velocity.applyQuaternion(this._q),this._q.setFromAxisAngle(this._temp,Math.random()*Math.PI*2),t.velocity.applyQuaternion(this._q),t.velocity.setLength(e))}update(t,e){}frameUpdate(t){}toJSON(){return{type:this.type,angle:this.angle.toJSON()}}static fromJSON(t){return new se($t(t.angle))}clone(){return new se(this.angle)}reset(){}}class ne{constructor(t,e){this.color=t,this.speedRange=e,this.type="ColorBySpeed"}initialize(t){this.color.startGen(t.memory)}update(t,e){const i=(t.startSpeed-this.speedRange.a)/(this.speedRange.b-this.speedRange.a);this.color.genColor(t.memory,t.color,i),t.color.x*=t.startColor.x,t.color.y*=t.startColor.y,t.color.z*=t.startColor.z,t.color.w*=t.startColor.w}frameUpdate(t){}toJSON(){return{type:this.type,color:this.color.toJSON(),speedRange:this.speedRange.toJSON()}}static fromJSON(t){return new ne(Wt(t.color),Vt.fromJSON(t.speedRange))}clone(){return new ne(this.color.clone(),this.speedRange.clone())}reset(){}}class re{constructor(t){this.color=t,this.type="ColorOverLife"}initialize(t){this.color.startGen(t.memory)}update(t,e){const i=t.color,s=t.startColor;this.color.genColor(t.memory,i,t.age/t.life),i.x*=s.x,i.y*=s.y,i.z*=s.z,i.w*=s.w}updateAll(t,e,i){const s=this.color;for(let i=0;i<e;i++){const e=t[i];if(e.age>=e.life)continue;const n=e.color,r=e.startColor;s.genColor(e.memory,n,e.age/e.life),n.x*=r.x,n.y*=r.y,n.z*=r.z,n.w*=r.w}}frameUpdate(t){this.color.refreshTable?.()}toJSON(){return{type:this.type,color:this.color.toJSON()}}static fromJSON(t){return new re(Wt(t.color))}clone(){return new re(this.color.clone())}reset(){}}function oe(t,e){return Math.floor(Math.random()*(e-t))+t}const ae=new j(0,1,0),he=new j(0,0,0),le=new j(1,1,1),ce=new j(0,0,1);var ue;!function(t){t[t.Death=0]="Death",t[t.Birth=1]="Birth",t[t.Frame=2]="Frame"}(ue||(ue={}));class de{constructor(t,e,i,s=ue.Frame,n=1){this.particleSystem=t,this.useVelocityAsBasis=e,this.subParticleSystem=i,this.mode=s,this.emitProbability=n,this.type="EmitSubParticleSystem",this.q_=new G,this.v_=new j,this.v2_=new j,this.subEmissions=new Array,this.spareEmissions=new Array;const r=this.target;r&&(r.onlyUsedByOther=!0)}initialize(t){}update(t,e){(this.mode===ue.Frame||this.mode===ue.Birth&&0===t.age||this.mode===ue.Death&&t.age+e>=t.life)&&this.emit(t,e)}get target(){const t=this.subParticleSystem;if(null!==t&&"object"==typeof t)return t.system}emit(t,e){if(!this.target)return;if(Math.random()>this.emitProbability)return;const i=this.spareEmissions.pop(),s=void 0!==i?i:{burstParticleCount:0,burstParticleIndex:0,isBursting:!1,burstIndex:0,burstWaveIndex:0,time:0,waitEmiting:0,matrix:new K,travelDistance:0,particle:void 0,previousWorldPos:void 0};s.burstParticleCount=0,s.burstParticleIndex=0,s.isBursting=!1,s.burstIndex=0,s.burstWaveIndex=0,s.time=0,s.waitEmiting=0,s.travelDistance=0,s.particle=t,s.previousWorldPos=void 0,this.setMatrixFromParticle(s.matrix,t),this.subEmissions.push(s)}frameUpdate(t){const e=this.target;if(e)for(let i=0;i<this.subEmissions.length;i++)if(this.subEmissions[i].time>=e.duration){const t=this.subEmissions[i];t.particle=void 0,this.spareEmissions.push(t),this.subEmissions[i]=this.subEmissions[this.subEmissions.length-1],this.subEmissions.length=this.subEmissions.length-1,i--}else{const s=this.subEmissions[i];s.particle&&s.particle.age<s.particle.life?this.setMatrixFromParticle(s.matrix,s.particle):s.particle=void 0,e.emit(t,s,s.matrix)}else this.subEmissions.length=0}toJSON(){return{type:this.type,subParticleSystem:"string"==typeof this.subParticleSystem?this.subParticleSystem:this.subParticleSystem?this.subParticleSystem.uuid:"",useVelocityAsBasis:this.useVelocityAsBasis,mode:this.mode,emitProbability:this.emitProbability}}static fromJSON(t,e){return new de(e,t.useVelocityAsBasis,t.subParticleSystem,t.mode,t.emitProbability)}clone(){return new de(this.particleSystem,this.useVelocityAsBasis,this.subParticleSystem,this.mode,this.emitProbability)}reset(){}setMatrixFromParticle(t,e){let i;if(void 0===e.rotation||this.useVelocityAsBasis)if(0!==e.velocity.x||0!==e.velocity.y||1!==e.velocity.z&&0!==e.velocity.z){this.v_.copy(ce).cross(e.velocity),this.v2_.copy(e.velocity).cross(this.v_);const i=this.v_.length(),s=this.v2_.length();t.set(this.v_.x/i,this.v2_.x/s,e.velocity.x,e.position.x,this.v_.y/i,this.v2_.y/s,e.velocity.y,e.position.y,this.v_.z/i,this.v2_.z/s,e.velocity.z,e.position.z,0,0,0,1)}else t.set(1,0,0,e.position.x,0,1,0,e.position.y,0,0,1,e.position.z,0,0,0,1);else e.rotation instanceof G?i=e.rotation:(this.q_.setFromAxisAngle(ce,e.rotation),i=this.q_),t.compose(e.position,i,le);this.particleSystem.worldSpace||t.multiplyMatrices(this.particleSystem.emitter.matrixWorld,t)}}class fe{initialize(t,e){this.ps=e,this.x.startGen(t.memory),this.y.startGen(t.memory),this.z.startGen(t.memory)}constructor(t,e,i){this.x=t,this.y=e,this.z=i,this.type="ForceOverLife",this._temp=new j,this._tempScale=new j,this._tempQ=new G}update(t,e){this._temp.set(this.x.genValue(t.memory,t.age/t.life),this.y.genValue(t.memory,t.age/t.life),this.z.genValue(t.memory,t.age/t.life)),void 0===this.ps||this.ps.worldSpace||this._temp.multiply(this._tempScale).applyQuaternion(this._tempQ),t.velocity.addScaledVector(this._temp,e)}updateAll(t,e,i){const s=this.ps;if(void 0===s)return;const n=this._temp,r=this.x,o=this.y,a=this.z,h=s.worldSpace;for(let s=0;s<e;s++){const e=t[s];if(e.age>=e.life)continue;const l=e.memory,c=e.age/e.life;n.set(r.genValue(l,c),o.genValue(l,c),a.genValue(l,c)),h||n.multiply(this._tempScale).applyQuaternion(this._tempQ),e.velocity.addScaledVector(n,i)}}toJSON(){return{type:this.type,x:this.x.toJSON(),y:this.y.toJSON(),z:this.z.toJSON()}}static fromJSON(t){return new fe($t(t.x),$t(t.y),$t(t.z))}frameUpdate(t){if(this.ps&&!this.ps.worldSpace){const t=this._temp,e=this._tempQ,i=this._tempScale;this.ps.emitter.matrixWorld.decompose(t,e,i),e.invert(),i.set(1/i.x,1/i.y,1/i.z)}}clone(){return new fe(this.x.clone(),this.y.clone(),this.z.clone())}reset(){}}class me{constructor(t){this.type="FrameOverLife",this.frame=t}get frame(){return this._frame}set frame(t){this._frame=t}initialize(t){this._frame.startGen(t.memory)}update(t,e){t.uvTile=this.sampleFrame(t,t.age/t.life)}updateAll(t,e,i){for(let i=0;i<e;i++){const e=t[i];e.age>=e.life||(e.uvTile=this.sampleFrame(e,e.age/e.life))}}sampleFrame(t,e){return"function"===this._frame.type?this._frame.genValue(t.memory,e):this._frame.genValue(t.memory)}frameUpdate(t){this._frame.refreshTable?.()}toJSON(){return{type:this.type,frame:this.frame.toJSON()}}static fromJSON(t){return new me($t(t.frame))}clone(){return new me(this.frame.clone())}reset(){}}class pe{constructor(t,e){this.center=t,this.magnitude=e,this.type="GravityForce",this.temp=new j}initialize(t){}update(t,e){const i=t.position.distanceToSquared(this.center);0!==i&&(this.temp.copy(this.center).sub(t.position).normalize(),t.velocity.addScaledVector(this.temp,this.magnitude/i*e))}updateAll(t,e,i){const s=this.center.x,n=this.center.y,r=this.center.z,o=this.magnitude*i;for(let i=0;i<e;i++){const e=t[i];if(e.age>=e.life)continue;const a=e.position,h=s-a.x,l=n-a.y,c=r-a.z,u=h*h+l*l+c*c;if(0===u)continue;const d=o/(u*Math.sqrt(u)),f=e.velocity;f.x+=h*d,f.y+=l*d,f.z+=c*d}}frameUpdate(t){}toJSON(){return{type:this.type,center:[this.center.x,this.center.y,this.center.z],magnitude:this.magnitude}}static fromJSON(t){return new pe(new j(t.center[0],t.center[1],t.center[2]),t.magnitude)}clone(){return new pe(this.center.clone(),this.magnitude)}reset(){}}class ye{constructor(t=new Pt(1),e="initial"){this.multiplier=t,this.mode=e,this.type="InheritVelocity",this._temp=new j,this._tempPos=new j,this._tempQInv=new G,this._tempScaleInv=new j(1,1,1)}initialize(t,e){this.ps=e,this.multiplier.startGen(t.memory),"initial"===this.mode&&e.emitterVelocity&&(this._temp.copy(e.emitterVelocity),e.worldSpace||(this.decomposeInverse(e),this._temp.multiply(this._tempScaleInv).applyQuaternion(this._tempQInv)),t.velocity.addScaledVector(this._temp,this.multiplier.genValue(t.memory,0)))}frameUpdate(t){this.ps&&!this.ps.worldSpace&&this.decomposeInverse(this.ps)}update(t,e){"current"===this.mode&&void 0!==this.ps&&this.ps.emitterVelocity&&(this._temp.copy(this.ps.emitterVelocity),this.ps.worldSpace||this._temp.multiply(this._tempScaleInv).applyQuaternion(this._tempQInv),t.position.addScaledVector(this._temp,this.multiplier.genValue(t.memory,t.age/t.life)*e))}decomposeInverse(t){t.emitter.matrixWorld.decompose(this._tempPos,this._tempQInv,this._tempScaleInv),this._tempQInv.invert(),this._tempScaleInv.set(1/this._tempScaleInv.x,1/this._tempScaleInv.y,1/this._tempScaleInv.z)}toJSON(){return{type:this.type,multiplier:this.multiplier.toJSON(),mode:this.mode}}static fromJSON(t){return new ye(t.multiplier?$t(t.multiplier):new Pt(1),"current"===t.mode?"current":"initial")}clone(){return new ye(this.multiplier.clone(),this.mode)}reset(){}}class ve{initialize(t){this.speed.startGen(t.memory)}constructor(t,e){this.speed=t,this.dampen=e,this.type="LimitSpeedOverLife"}update(t,e){let i=t.velocity.length(),s=this.speed.genValue(t.memory,t.age/t.life);if(i>s){const n=(i-s)/i;t.velocity.multiplyScalar(1-n*this.dampen*e*20)}}updateAll(t,e,i){const s=this.speed,n=this.dampen*i*20;for(let i=0;i<e;i++){const e=t[i];if(e.age>=e.life)continue;const r=e.velocity,o=r.length(),a=s.genValue(e.memory,e.age/e.life);o>a&&r.multiplyScalar(1-(o-a)/o*n)}}toJSON(){return{type:this.type,speed:this.speed.toJSON(),dampen:this.dampen}}static fromJSON(t){return new ve($t(t.speed),t.dampen)}frameUpdate(t){this.speed.refreshTable?.()}clone(){return new ve(this.speed.clone(),this.dampen)}reset(){}}class ge{constructor(t=64){this.previousVelocity=ge.EMPTY,this.rotationQuaternion=ge.EMPTY,this.angularVelocityQuaternion=ge.EMPTY,this.memory=new Float64Array(0),this.memoryStride=0,this.capacity=Math.max(1,t),this.position=new Float32Array(3*this.capacity),this.previousPosition=new Float32Array(3*this.capacity),this.previousSize=new Float32Array(3*this.capacity),this.previousColor=new Float32Array(4*this.capacity),this.velocity=new Float32Array(3*this.capacity),this.size=new Float32Array(3*this.capacity),this.startSize=new Float32Array(3*this.capacity),this.color=new Float32Array(4*this.capacity),this.startColor=new Float32Array(4*this.capacity),this.scalars=new Float64Array(this.capacity*ge.SCALAR_STRIDE),this.rotation=new Float32Array(this.capacity),this.angularVelocity=new Float32Array(this.capacity),this.uvTile=new Float32Array(this.capacity),this.startSpeed=new Float32Array(this.capacity),this.flip=new Uint8Array(this.capacity)}ensureCapacity(t){if(t<=this.capacity)return!1;let e=this.capacity;for(;e<t;)e*=2;this.position=ge.grow(this.position,3*e),this.previousPosition=ge.grow(this.previousPosition,3*e);const i=this.previousSize===this.size,s=this.previousColor===this.color;if(i||(this.previousSize=ge.grow(this.previousSize,3*e)),this.previousVelocity.length>0&&(this.previousVelocity=ge.grow(this.previousVelocity,3*e)),this.rotationQuaternion.length>0){const t=this.rotationQuaternion.length;this.rotationQuaternion=ge.grow(this.rotationQuaternion,4*e),this.angularVelocityQuaternion=ge.grow(this.angularVelocityQuaternion,4*e);for(let i=t+3;i<4*e;i+=4)this.rotationQuaternion[i]=1,this.angularVelocityQuaternion[i]=1}if(s||(this.previousColor=ge.grow(this.previousColor,4*e)),this.velocity=ge.grow(this.velocity,3*e),this.size=ge.grow(this.size,3*e),this.startSize=ge.grow(this.startSize,3*e),this.color=ge.grow(this.color,4*e),i&&(this.previousSize=this.size),s&&(this.previousColor=this.color),this.startColor=ge.grow(this.startColor,4*e),this.scalars=ge.growDouble(this.scalars,e*ge.SCALAR_STRIDE),this.memoryStride>0){const t=new Float64Array(e*this.memoryStride);t.fill(NaN),t.set(this.memory),this.memory=t}this.rotation=ge.grow(this.rotation,e),this.angularVelocity=ge.grow(this.angularVelocity,e),this.uvTile=ge.grow(this.uvTile,e),this.startSpeed=ge.grow(this.startSpeed,e);const n=new Uint8Array(e);return n.set(this.flip),this.flip=n,this.capacity=e,!0}keepPreviousVelocity(){return!(this.previousVelocity.length>=3*this.capacity)&&(this.previousVelocity=new Float32Array(3*this.capacity),!0)}recordMemory(t,e){const i=e.length;let s=this.memoryStride;if(i>s||this.memory.length<this.capacity*s){s=Math.max(s,i);const t=new Float64Array(this.capacity*s);t.fill(NaN);const e=this.memoryStride,n=this.memory,r=e>0?n.length/e:0;for(let i=0,o=0,a=0;i<r;i++,o+=e,a+=s)for(let i=0;i<e;i++)t[a+i]=n[o+i];this.memory=t,this.memoryStride=s}const n=t*s;for(let t=0;t<s;t++){const s=t<i?e[t]:void 0;this.memory[n+t]="number"==typeof s?s:NaN}}useSizeSnapshot(t){t?this.previousSize===this.size&&(this.previousSize=new Float32Array(this.size)):this.previousSize=this.size}useColorSnapshot(t){t?this.previousColor===this.color&&(this.previousColor=new Float32Array(this.color)):this.previousColor=this.color}ensureQuaternionColumns(){if(this.rotationQuaternion.length>=4*this.capacity)return!1;this.rotationQuaternion=new Float32Array(4*this.capacity),this.angularVelocityQuaternion=new Float32Array(4*this.capacity);for(let t=3;t<this.rotationQuaternion.length;t+=4)this.rotationQuaternion[t]=1,this.angularVelocityQuaternion[t]=1;return!0}swapRows(t,e){if(t===e)return;const i=3*t,s=3*e;ge.swap3(this.position,i,s),ge.swap3(this.previousPosition,i,s),this.previousSize!==this.size&&ge.swap3(this.previousSize,i,s),this.previousVelocity.length>0&&ge.swap3(this.previousVelocity,i,s),ge.swap3(this.velocity,i,s),ge.swap3(this.size,i,s),ge.swap3(this.startSize,i,s);const n=4*t,r=4*e;ge.swap4(this.color,n,r),this.previousColor!==this.color&&ge.swap4(this.previousColor,n,r),ge.swap4(this.startColor,n,r),this.rotationQuaternion.length>0&&(ge.swap4(this.rotationQuaternion,n,r),ge.swap4(this.angularVelocityQuaternion,n,r)),ge.swap3(this.scalars,t*ge.SCALAR_STRIDE,e*ge.SCALAR_STRIDE);const o=this.memoryStride;if(o>0){const i=this.memory;for(let s=0,n=t*o,r=e*o;s<o;s++,n++,r++){const t=i[n];i[n]=i[r],i[r]=t}}ge.swap1(this.rotation,t,e),ge.swap1(this.angularVelocity,t,e),ge.swap1(this.uvTile,t,e),ge.swap1(this.startSpeed,t,e),ge.swap1(this.flip,t,e)}static swap1(t,e,i){const s=t[e];t[e]=t[i],t[i]=s}static growDouble(t,e){const i=new Float64Array(e);return i.set(t),i}static swap3(t,e,i){let s=t[e];t[e]=t[i],t[i]=s,s=t[e+1],t[e+1]=t[i+1],t[i+1]=s,s=t[e+2],t[e+2]=t[i+2],t[i+2]=s}static swap4(t,e,i){ge.swap3(t,e,i);const s=t[e+3];t[e+3]=t[i+3],t[i+3]=s}static grow(t,e){const i=new Float32Array(e);return i.set(t),i}}ge.EMPTY=new Float32Array(0),ge.SCALAR_STRIDE=3,ge.AGE=0,ge.LIFE=1,ge.SPEED_MODIFIER=2;const xe=.5*(Math.sqrt(3)-1),we=(3-Math.sqrt(3))/6,Se=1/3,be=1/6,ze=(Math.sqrt(5)-1)/4,_e=(5-Math.sqrt(5))/20,Me=new Float32Array([1,1,0,-1,1,0,1,-1,0,-1,-1,0,1,0,1,-1,0,1,1,0,-1,-1,0,-1,0,1,1,0,-1,1,0,1,-1,0,-1,-1]),Te=new Float32Array([0,1,1,1,0,1,1,-1,0,1,-1,1,0,1,-1,-1,0,-1,1,1,0,-1,1,-1,0,-1,-1,1,0,-1,-1,-1,1,0,1,1,1,0,1,-1,1,0,-1,1,1,0,-1,-1,-1,0,1,1,-1,0,1,-1,-1,0,-1,1,-1,0,-1,-1,1,1,0,1,1,1,0,-1,1,-1,0,1,1,-1,0,-1,-1,1,0,1,-1,1,0,-1,-1,-1,0,1,-1,-1,0,-1,1,1,1,0,1,1,-1,0,1,-1,1,0,1,-1,-1,0,-1,1,1,0,-1,1,-1,0,-1,-1,1,0,-1,-1,-1,0]);class Pe{constructor(t=Math.random){const e="function"==typeof t?t:function(t){let e=0,i=0,s=0,n=1;const r=function(){let t=4022871197;return function(e){e=e.toString();for(let i=0;i<e.length;i++){t+=e.charCodeAt(i);let s=.02519603282416938*t;t=s>>>0,s-=t,s*=t,t=s>>>0,s-=t,t+=4294967296*s}return 2.3283064365386963e-10*(t>>>0)}}();e=r(" "),i=r(" "),s=r(" "),e-=r(t),e<0&&(e+=1);i-=r(t),i<0&&(i+=1);s-=r(t),s<0&&(s+=1);return function(){const t=2091639*e+2.3283064365386963e-10*n;return e=i,i=s,s=t-(n=0|t)}}(t);this.p=function(t){const e=new Uint8Array(256);for(let t=0;t<256;t++)e[t]=t;for(let i=0;i<255;i++){const s=i+~~(t()*(256-i)),n=e[i];e[i]=e[s],e[s]=n}return e}(e),this.perm=new Uint8Array(512),this.permMod12=new Uint8Array(512);for(let t=0;t<512;t++)this.perm[t]=this.p[255&t],this.permMod12[t]=this.perm[t]%12}noise2D(t,e){const i=this.permMod12,s=this.perm;let n=0,r=0,o=0;const a=(t+e)*xe,h=Math.floor(t+a),l=Math.floor(e+a),c=(h+l)*we,u=t-(h-c),d=e-(l-c);let f,m;u>d?(f=1,m=0):(f=0,m=1);const p=u-f+we,y=d-m+we,v=u-1+2*we,g=d-1+2*we,x=255&h,w=255&l;let S=.5-u*u-d*d;if(S>=0){const t=3*i[x+s[w]];S*=S,n=S*S*(Me[t]*u+Me[t+1]*d)}let b=.5-p*p-y*y;if(b>=0){const t=3*i[x+f+s[w+m]];b*=b,r=b*b*(Me[t]*p+Me[t+1]*y)}let z=.5-v*v-g*g;if(z>=0){const t=3*i[x+1+s[w+1]];z*=z,o=z*z*(Me[t]*v+Me[t+1]*g)}return 70*(n+r+o)}noise3D(t,e,i){const s=this.permMod12,n=this.perm;let r,o,a,h;const l=(t+e+i)*Se,c=Math.floor(t+l),u=Math.floor(e+l),d=Math.floor(i+l),f=(c+u+d)*be,m=t-(c-f),p=e-(u-f),y=i-(d-f);let v,g,x,w,S,b;m>=p?p>=y?(v=1,g=0,x=0,w=1,S=1,b=0):m>=y?(v=1,g=0,x=0,w=1,S=0,b=1):(v=0,g=0,x=1,w=1,S=0,b=1):p<y?(v=0,g=0,x=1,w=0,S=1,b=1):m<y?(v=0,g=1,x=0,w=0,S=1,b=1):(v=0,g=1,x=0,w=1,S=1,b=0);const z=m-v+be,_=p-g+be,M=y-x+be,T=m-w+2*be,P=p-S+2*be,V=y-b+2*be,O=m-1+.5,A=p-1+.5,C=y-1+.5,$=255&c,B=255&u,F=255&d;let N=.6-m*m-p*p-y*y;if(N<0)r=0;else{const t=3*s[$+n[B+n[F]]];N*=N,r=N*N*(Me[t]*m+Me[t+1]*p+Me[t+2]*y)}let I=.6-z*z-_*_-M*M;if(I<0)o=0;else{const t=3*s[$+v+n[B+g+n[F+x]]];I*=I,o=I*I*(Me[t]*z+Me[t+1]*_+Me[t+2]*M)}let E=.6-T*T-P*P-V*V;if(E<0)a=0;else{const t=3*s[$+w+n[B+S+n[F+b]]];E*=E,a=E*E*(Me[t]*T+Me[t+1]*P+Me[t+2]*V)}let L=.6-O*O-A*A-C*C;if(L<0)h=0;else{const t=3*s[$+1+n[B+1+n[F+1]]];L*=L,h=L*L*(Me[t]*O+Me[t+1]*A+Me[t+2]*C)}return 32*(r+o+a+h)}noise4D(t,e,i,s){const n=this.perm;let r,o,a,h,l;const c=(t+e+i+s)*ze,u=Math.floor(t+c),d=Math.floor(e+c),f=Math.floor(i+c),m=Math.floor(s+c),p=(u+d+f+m)*_e,y=t-(u-p),v=e-(d-p),g=i-(f-p),x=s-(m-p);let w=0,S=0,b=0,z=0;y>v?w++:S++,y>g?w++:b++,y>x?w++:z++,v>g?S++:b++,v>x?S++:z++,g>x?b++:z++;const _=w>=3?1:0,M=S>=3?1:0,T=b>=3?1:0,P=z>=3?1:0,V=w>=2?1:0,O=S>=2?1:0,A=b>=2?1:0,C=z>=2?1:0,$=w>=1?1:0,B=S>=1?1:0,F=b>=1?1:0,N=z>=1?1:0,I=y-_+_e,E=v-M+_e,L=g-T+_e,U=x-P+_e,D=y-V+2*_e,q=v-O+2*_e,R=g-A+2*_e,J=x-C+2*_e,k=y-$+3*_e,Q=v-B+3*_e,W=g-F+3*_e,G=x-N+3*_e,j=y-1+4*_e,Y=v-1+4*_e,X=g-1+4*_e,Z=x-1+4*_e,H=255&u,K=255&d,tt=255&f,et=255&m;let it=.6-y*y-v*v-g*g-x*x;if(it<0)r=0;else{const t=n[H+n[K+n[tt+n[et]]]]%32*4;it*=it,r=it*it*(Te[t]*y+Te[t+1]*v+Te[t+2]*g+Te[t+3]*x)}let st=.6-I*I-E*E-L*L-U*U;if(st<0)o=0;else{const t=n[H+_+n[K+M+n[tt+T+n[et+P]]]]%32*4;st*=st,o=st*st*(Te[t]*I+Te[t+1]*E+Te[t+2]*L+Te[t+3]*U)}let nt=.6-D*D-q*q-R*R-J*J;if(nt<0)a=0;else{const t=n[H+V+n[K+O+n[tt+A+n[et+C]]]]%32*4;nt*=nt,a=nt*nt*(Te[t]*D+Te[t+1]*q+Te[t+2]*R+Te[t+3]*J)}let rt=.6-k*k-Q*Q-W*W-G*G;if(rt<0)h=0;else{const t=n[H+$+n[K+B+n[tt+F+n[et+N]]]]%32*4;rt*=rt,h=rt*rt*(Te[t]*k+Te[t+1]*Q+Te[t+2]*W+Te[t+3]*G)}let ot=.6-j*j-Y*Y-X*X-Z*Z;if(ot<0)l=0;else{const t=n[H+1+n[K+1+n[tt+1+n[et+1]]]]%32*4;ot*=ot,l=ot*ot*(Te[t]*j+Te[t+1]*Y+Te[t+2]*X+Te[t+3]*Z)}return 27*(r+o+a+h+l)}}const Ve=100,Oe=new Array(Ve),Ae=new j,Ce=new G;function $e(t){let e=Oe[t];return void 0===e&&(e=new Pe,Oe[t]=e),e}class Be{constructor(t,e,i=new Pt(1),s=new Pt(0)){this.frequency=t,this.power=e,this.positionAmount=i,this.rotationAmount=s,this.type="Noise",this.duration=0,this._frequency=NaN,this._power=NaN,this._positionAmount=NaN,this._rotationAmount=NaN}initialize(t){const e="number"==typeof t.rotation;let i=t._noiseState;if(void 0===i)return i={lastPos:new j,lastRot:0,lastRotQ:e?null:new G,generatorX:$e(oe(0,Ve)),generatorY:$e(oe(0,Ve)),generatorZ:$e(oe(0,Ve)),generatorW:$e(oe(0,Ve))},void(t._noiseState=i);i.lastPos.set(0,0,0),i.lastRot=0,e?i.lastRotQ=null:null===i.lastRotQ?i.lastRotQ=new G:i.lastRotQ.set(0,0,0,1),i.generatorX=$e(oe(0,Ve)),i.generatorY=$e(oe(0,Ve)),i.generatorZ=$e(oe(0,Ve)),i.generatorW=$e(oe(0,Ve))}static constantOf(t){return t instanceof Pt?t.value:NaN}update(t,e){const i=t._noiseState;if(void 0===i)return;const s=t.memory,n=t.age/t.life,r=this._frequency,o=r==r?r:this.frequency.genValue(s,n),a=this._power,h=a==a?a:this.power.genValue(s,n),l=this._positionAmount,c=l==l?l:this.positionAmount.genValue(s,n),u=this._rotationAmount,d=u==u?u:this.rotationAmount.genValue(s,n),f=t.age*o;if(c>0){const e=h*c;t.position.sub(i.lastPos),Ae.set(i.generatorX.noise2D(0,f)*e,i.generatorY.noise2D(0,f)*e,i.generatorZ.noise2D(0,f)*e),t.position.add(Ae),i.lastPos.copy(Ae)}if(d>0){const e=h*d;if("number"==typeof t.rotation){const s=i.generatorW.noise2D(0,f)*Math.PI*e;t.rotation=t.rotation-i.lastRot+s,i.lastRot=s}else if(null!==i.lastRotQ){const s=t.rotation;i.lastRotQ.invert(),s.multiply(i.lastRotQ),Ce.set(i.generatorX.noise2D(0,f)*e,i.generatorY.noise2D(0,f)*e,i.generatorZ.noise2D(0,f)*e,i.generatorW.noise2D(0,f)*e).normalize(),s.multiply(Ce),i.lastRotQ.copy(Ce)}}}updateAll(t,e,i){const s=e>0?t[0].store:void 0;if(void 0===s){for(let s=0;s<e;s++){const e=t[s];e.age<e.life&&this.update(e,i)}return}const n=s.position,r=s.rotation,o=s.scalars,a=ge.SCALAR_STRIDE,h=this._frequency,l=this._power,c=this._positionAmount,u=this._rotationAmount;for(let i=0,s=0,d=0;i<e;i++,s+=3,d+=a){const e=o[d],a=o[d+1];if(e>=a)continue;const f=t[i],m=f._noiseState;if(void 0===m)continue;const p=f.memory,y=e/a,v=h==h?h:this.frequency.genValue(p,y),g=l==l?l:this.power.genValue(p,y),x=c==c?c:this.positionAmount.genValue(p,y),w=u==u?u:this.rotationAmount.genValue(p,y),S=e*v;if(x>0){const t=g*x,e=m.lastPos,i=m.generatorX.noise2D(0,S)*t,r=m.generatorY.noise2D(0,S)*t,o=m.generatorZ.noise2D(0,S)*t;n[s]=Math.fround(n[s]-e.x)+i,n[s+1]=Math.fround(n[s+1]-e.y)+r,n[s+2]=Math.fround(n[s+2]-e.z)+o,e.set(i,r,o)}if(w>0){const t=g*w;if("number"==typeof f.rotation){const e=m.generatorW.noise2D(0,S)*Math.PI*t;r[i]=r[i]-m.lastRot+e,m.lastRot=e}else if(null!==m.lastRotQ){const e=f.rotation;m.lastRotQ.invert(),e.multiply(m.lastRotQ),Ce.set(m.generatorX.noise2D(0,S)*t,m.generatorY.noise2D(0,S)*t,m.generatorZ.noise2D(0,S)*t,m.generatorW.noise2D(0,S)*t).normalize(),e.multiply(Ce),m.lastRotQ.copy(Ce)}}}}toJSON(){return{type:this.type,frequency:this.frequency.toJSON(),power:this.power.toJSON(),positionAmount:this.positionAmount.toJSON(),rotationAmount:this.rotationAmount.toJSON()}}frameUpdate(t){this.duration+=t,this._frequency=Be.constantOf(this.frequency),this._power=Be.constantOf(this.power),this._positionAmount=Be.constantOf(this.positionAmount),this._rotationAmount=Be.constantOf(this.rotationAmount)}static fromJSON(t){return new Be($t(t.frequency),$t(t.power),$t(t.positionAmount),$t(t.rotationAmount))}clone(){return new Be(this.frequency.clone(),this.power.clone(),this.positionAmount.clone(),this.rotationAmount.clone())}reset(){}}class Fe{constructor(t,e=new j(0,1,0)){this.orbitSpeed=t,this.axis=e,this.type="OrbitOverLife",this.temp=new j,this.rotation=new G}initialize(t){this.orbitSpeed.startGen(t.memory)}update(t,e){this.temp.copy(t.position).projectOnVector(this.axis),this.rotation.setFromAxisAngle(this.axis,this.orbitSpeed.genValue(t.memory,t.age/t.life)*e),t.position.sub(this.temp),t.position.applyQuaternion(this.rotation),t.position.add(this.temp)}updateAll(t,e,i){const s=this.orbitSpeed,n=this.axis,r=this.temp,o=this.rotation;for(let a=0;a<e;a++){const e=t[a];if(e.age>=e.life)continue;const h=e.position;r.copy(h).projectOnVector(n),o.setFromAxisAngle(n,s.genValue(e.memory,e.age/e.life)*i),h.sub(r),h.applyQuaternion(o),h.add(r)}}frameUpdate(t){}toJSON(){return{type:this.type,orbitSpeed:this.orbitSpeed.toJSON(),axis:[this.axis.x,this.axis.y,this.axis.z]}}static fromJSON(t){return new Fe($t(t.orbitSpeed),t.axis?new j(t.axis[0],t.axis[1],t.axis[2]):void 0)}clone(){return new Fe(this.orbitSpeed.clone())}reset(){}}class Ne{constructor(t){this.angularVelocity=t,this.type="Rotation3DOverLife",this.tempQuat=new G}initialize(t){t.rotation instanceof G&&(t.angularVelocity=new G,this.angularVelocity.startGen(t.memory))}update(t,e){if(t.rotation instanceof G){this.angularVelocity.genValue(t.memory,this.tempQuat,e,t.age/t.life),t.rotation.multiply(this.tempQuat);const i=t.angularVelocity;i instanceof G&&i.copy(this.tempQuat)}}toJSON(){return{type:this.type,angularVelocity:this.angularVelocity.toJSON()}}static fromJSON(t){return new Ne(Yt(t.angularVelocity))}frameUpdate(t){}clone(){return new Ne(this.angularVelocity.clone())}reset(){}}class Ie{constructor(t,e){this.angularVelocity=t,this.speedRange=e,this.type="RotationBySpeed",this.tempQuat=new G}initialize(t){"number"==typeof t.rotation&&this.angularVelocity.startGen(t.memory)}update(t,e){if("number"==typeof t.rotation){const i=(t.startSpeed-this.speedRange.a)/(this.speedRange.b-this.speedRange.a),s=this.angularVelocity.genValue(t.memory,i);t.rotation+=e*s,t.angularVelocity=s}}toJSON(){return{type:this.type,angularVelocity:this.angularVelocity.toJSON(),speedRange:this.speedRange.toJSON()}}static fromJSON(t){return new Ie($t(t.angularVelocity),Vt.fromJSON(t.speedRange))}frameUpdate(t){}clone(){return new Ie(this.angularVelocity.clone(),this.speedRange.clone())}reset(){}}class Ee{constructor(t){this.angularVelocity=t,this.type="RotationOverLife",this.tempQuat=new G}initialize(t){"number"==typeof t.rotation?this.angularVelocity.startGen(t.memory):t.rotation instanceof G&&(this.angularVelocity.startGen(t.memory),t.angularVelocity instanceof G||(t.angularVelocity=new G))}update(t,e){if("number"==typeof t.rotation){const i=this.angularVelocity.genValue(t.memory,t.age/t.life);t.rotation+=e*i,t.angularVelocity=i}else if(t.rotation instanceof G){const i=this.angularVelocity.genValue(t.memory,t.age/t.life);this.turnAboutZ(t,t.rotation,i*e)}}updateAll(t,e,i){const s=this.angularVelocity;for(let n=0;n<e;n++){const e=t[n];if(e.age>=e.life)continue;const r=e.rotation;if("number"==typeof r){const t=s.genValue(e.memory,e.age/e.life);e.rotation=r+i*t,e.angularVelocity=t}else if(r instanceof G){const t=s.genValue(e.memory,e.age/e.life);this.turnAboutZ(e,r,t*i)}}}turnAboutZ(t,e,i){const s=this.tempQuat.setFromAxisAngle(ce,i);e.multiply(s);const n=t.angularVelocity;n instanceof G&&n.copy(s)}toJSON(){return{type:this.type,angularVelocity:this.angularVelocity.toJSON()}}static fromJSON(t){return new Ee($t(t.angularVelocity))}frameUpdate(t){this.angularVelocity.refreshTable?.()}clone(){return new Ee(this.angularVelocity.clone())}reset(){}}class Le{initialize(t){this.size.startGen(t.memory)}constructor(t,e){this.size=t,this.speedRange=e,this.type="SizeBySpeed"}update(t){const e=(t.startSpeed-this.speedRange.a)/(this.speedRange.b-this.speedRange.a);this.size instanceof Xt?this.size.genValue(t.memory,t.size,e).multiply(t.startSize):t.size.copy(t.startSize).multiplyScalar(this.size.genValue(t.memory,e))}toJSON(){return{type:this.type,size:this.size.toJSON(),speedRange:this.speedRange.toJSON()}}static fromJSON(t){return new Le(Ht(t.size),Vt.fromJSON(t.speedRange))}frameUpdate(t){}clone(){return new Le(this.size.clone(),this.speedRange.clone())}reset(){}}class Ue{constructor(t){this.type="SizeOverLife",this._sizeIsVector3=!1,this.size=t}get size(){return this._size}set size(t){this._size=t,this._sizeIsVector3=t instanceof Xt}initialize(t){this._size.startGen(t.memory)}update(t){const e=t.age/t.life;if(this._sizeIsVector3)this._size.genValue(t.memory,t.size,e).multiply(t.startSize);else{const i=this._size.genValue(t.memory,e),s=t.size,n=t.startSize;s.x=n.x*i,s.y=n.y*i,s.z=n.z*i}}updateAll(t,e,i){if(this._sizeIsVector3){const i=this._size;for(let s=0;s<e;s++){const e=t[s];e.age>=e.life||i.genValue(e.memory,e.size,e.age/e.life).multiply(e.startSize)}return}const s=this._size;for(let i=0;i<e;i++){const e=t[i];if(e.age>=e.life)continue;const n=s.genValue(e.memory,e.age/e.life),r=e.size,o=e.startSize;r.x=o.x*n,r.y=o.y*n,r.z=o.z*n}}toJSON(){return{type:this.type,size:this.size.toJSON()}}static fromJSON(t){return new Ue(Ht(t.size))}frameUpdate(t){this._size.refreshTable?.()}clone(){return new Ue(this.size.clone())}reset(){}}class De{initialize(t){this.speed.startGen(t.memory)}constructor(t){this.speed=t,this.type="SpeedOverLife"}update(t){t.speedModifier=this.speed.genValue(t.memory,t.age/t.life)}updateAll(t,e,i){const s=this.speed;for(let i=0;i<e;i++){const e=t[i];e.age>=e.life||(e.speedModifier=s.genValue(e.memory,e.age/e.life))}}toJSON(){return{type:this.type,speed:this.speed.toJSON()}}static fromJSON(t){return new De($t(t.speed))}frameUpdate(t){this.speed.refreshTable?.()}clone(){return new De(this.speed.clone())}reset(){}}class qe{constructor(t,e,i,s){this.scale=t,this.octaves=e,this.velocityMultiplier=i,this.timeScale=s,this.type="TurbulenceField",this.generator=new Pe,this.timeOffset=new j,this.temp=new j,this.temp2=new j,this.timeOffset.x=Math.random()/this.scale.x*this.timeScale.x,this.timeOffset.y=Math.random()/this.scale.y*this.timeScale.y,this.timeOffset.z=Math.random()/this.scale.z*this.timeScale.z}initialize(t){}update(t,e){const i=t.position.x/this.scale.x,s=t.position.y/this.scale.y,n=t.position.z/this.scale.z;this.temp.set(0,0,0);let r=1;for(let t=0;t<this.octaves;t++)this.temp2.set(this.generator.noise4D(i*r,s*r,n*r,this.timeOffset.x*r)/r,this.generator.noise4D(i*r,s*r,n*r,this.timeOffset.y*r)/r,this.generator.noise4D(i*r,s*r,n*r,this.timeOffset.z*r)/r),this.temp.add(this.temp2),r*=2;this.temp.multiply(this.velocityMultiplier),t.velocity.addScaledVector(this.temp,e)}updateAll(t,e,i){const s=e>0?t[0].store:void 0;if(void 0===s){for(let s=0;s<e;s++){const e=t[s];e.age<e.life&&this.update(e,i)}return}const n=s.position,r=s.velocity,o=s.scalars,a=ge.SCALAR_STRIDE,h=this.generator,l=this.octaves,c=1/this.scale.x,u=1/this.scale.y,d=1/this.scale.z,f=this.velocityMultiplier.x*i,m=this.velocityMultiplier.y*i,p=this.velocityMultiplier.z*i,y=this.timeOffset.x,v=this.timeOffset.y,g=this.timeOffset.z;for(let t=0,i=0,s=0;t<e;t++,i+=3,s+=a){if(o[s]>=o[s+1])continue;const t=n[i]*c,e=n[i+1]*u,a=n[i+2]*d;let x=0,w=0,S=0,b=1;for(let i=0;i<l;i++){const i=t*b,s=e*b,n=a*b;x+=h.noise4D(i,s,n,y*b)/b,w+=h.noise4D(i,s,n,v*b)/b,S+=h.noise4D(i,s,n,g*b)/b,b*=2}r[i]+=x*f,r[i+1]+=w*m,r[i+2]+=S*p}}toJSON(){return{type:this.type,scale:[this.scale.x,this.scale.y,this.scale.z],octaves:this.octaves,velocityMultiplier:[this.velocityMultiplier.x,this.velocityMultiplier.y,this.velocityMultiplier.z],timeScale:[this.timeScale.x,this.timeScale.y,this.timeScale.z]}}frameUpdate(t){this.timeOffset.x+=t*this.timeScale.x,this.timeOffset.y+=t*this.timeScale.y,this.timeOffset.z+=t*this.timeScale.z}static fromJSON(t){return new qe(new j(t.scale[0],t.scale[1],t.scale[2]),t.octaves,new j(t.velocityMultiplier[0],t.velocityMultiplier[1],t.velocityMultiplier[2]),new j(t.timeScale[0],t.timeScale[1],t.timeScale[2]))}clone(){return new qe(this.scale.clone(),this.octaves,this.velocityMultiplier.clone(),this.timeScale.clone())}reset(){}}const Re=new j(1,0,0),Je=new j(0,1,0),ke=new j(0,0,1);class Qe{constructor(t=new Pt(0),e=new Pt(0),i=new Pt(0),s=new Pt(0),n=new Pt(0),r=new Pt(0),o="local"){this.linearX=t,this.linearY=e,this.linearZ=i,this.orbitalX=s,this.orbitalY=n,this.orbitalZ=r,this.space=o,this.type="VelocityOverLife",this._temp=new j,this._tempEmitterPos=new j,this._tempQ=new G,this._tempQInv=new G,this._tempScale=new j(1,1,1),this._tempScaleInv=new j(1,1,1),this._tempRot=new G,this._axisX=new j(1,0,0),this._axisY=new j(0,1,0),this._axisZ=new j(0,0,1)}initialize(t,e){this.ps=e,this.linearX.startGen(t.memory),this.linearY.startGen(t.memory),this.linearZ.startGen(t.memory),this.orbitalX.startGen(t.memory),this.orbitalY.startGen(t.memory),this.orbitalZ.startGen(t.memory)}frameUpdate(t){this.ps&&(this.ps.emitter.matrixWorld.decompose(this._tempEmitterPos,this._tempQ,this._tempScale),this._tempQInv.copy(this._tempQ).invert(),this._tempScaleInv.set(1/this._tempScale.x,1/this._tempScale.y,1/this._tempScale.z),this._axisX.copy(Re),this._axisY.copy(Je),this._axisZ.copy(ke),this.ps.worldSpace&&(this._axisX.applyQuaternion(this._tempQ),this._axisY.applyQuaternion(this._tempQ),this._axisZ.applyQuaternion(this._tempQ)))}update(t,e){const i=t.age/t.life;this._temp.set(this.linearX.genValue(t.memory,i),this.linearY.genValue(t.memory,i),this.linearZ.genValue(t.memory,i));const s=void 0!==this.ps&&this.ps.worldSpace;s&&"local"===this.space?this._temp.multiply(this._tempScale).applyQuaternion(this._tempQ):s||"world"!==this.space||this._temp.multiply(this._tempScaleInv).applyQuaternion(this._tempQInv),t.position.addScaledVector(this._temp,e);const n=this.orbitalX.genValue(t.memory,i)*e,r=this.orbitalY.genValue(t.memory,i)*e,o=this.orbitalZ.genValue(t.memory,i)*e;0===n&&0===r&&0===o||(s&&t.position.sub(this._tempEmitterPos),this.orbit(t.position,this._axisX,n),this.orbit(t.position,this._axisY,r),this.orbit(t.position,this._axisZ,o),s&&t.position.add(this._tempEmitterPos))}orbit(t,e,i){0!==i&&(this._tempRot.setFromAxisAngle(e,i),t.applyQuaternion(this._tempRot))}toJSON(){return{type:this.type,linearX:this.linearX.toJSON(),linearY:this.linearY.toJSON(),linearZ:this.linearZ.toJSON(),orbitalX:this.orbitalX.toJSON(),orbitalY:this.orbitalY.toJSON(),orbitalZ:this.orbitalZ.toJSON(),space:this.space}}static fromJSON(t){const e=t=>t?$t(t):new Pt(0);return new Qe(e(t.linearX),e(t.linearY),e(t.linearZ),e(t.orbitalX),e(t.orbitalY),e(t.orbitalZ),"world"===t.space?"world":"local")}clone(){return new Qe(this.linearX.clone(),this.linearY.clone(),this.linearZ.clone(),this.orbitalX.clone(),this.orbitalY.clone(),this.orbitalZ.clone(),this.space)}reset(){}}class We{constructor(t){this.data=t,this.next=null,this.prev=null}hasPrev(){return null!==this.prev}hasNext(){return null!==this.next}}class Ge{constructor(){this.length=0,this.head=this.tail=null}isEmpty(){return null===this.head}clear(){this.length=0,this.head=this.tail=null}front(){return null===this.head?null:this.head.data}back(){return null===this.tail?null:this.tail.data}dequeue(){if(this.head){const t=this.head.data;return this.head=this.head.next,this.head?this.head.prev=null:this.tail=null,this.length--,t}}pop(){if(this.tail){const t=this.tail.data;return this.tail=this.tail.prev,this.tail?this.tail.next=null:this.head=null,this.length--,t}}queue(t){const e=new We(t);this.tail||(this.tail=e),this.head&&(this.head.prev=e,e.next=this.head),this.head=e,this.length++}push(t){const e=new We(t);this.head||(this.head=e),this.tail&&(this.tail.next=e,e.prev=this.tail),this.tail=e,this.length++}insertBefore(t,e){const i=new We(e);i.next=t,i.prev=t.prev,null!==i.prev&&(i.prev.next=i),i.next.prev=i,t==this.head&&(this.head=i),this.length++}remove(t){if(null===this.head||null===this.tail)return;let e=this.head;for(t===this.head.data&&(this.head=this.head.next),t===this.tail.data&&(this.tail=this.tail.prev);null!==e.next&&e.data!==t;)e=e.next;e.data===t&&(null!==e.prev&&(e.prev.next=e.next),null!==e.next&&(e.next.prev=e.prev),this.length--)}*values(){let t=this.head;for(;null!==t;)yield t.data,t=t.next}}class je{constructor(){this.position=new j,this.velocity=new j,this.age=0,this.life=1,this.size=new j,this.rotation=0,this.color=new xt(1,1,1,1),this.uvTile=0,this.memory=[]}get died(){return this.age>=this.life}reset(){this.memory.length=0,this.position.set(0,0,0),this.velocity.set(0,0,0),this.age=0,this.life=1,this.size.set(1,1,1),this.rotation=0,this.color.set(1,1,1,1),this.uvTile=0}}class Ye{get startSpeed(){return this.store.startSpeed[this.storeIndex]}set startSpeed(t){this.store.startSpeed[this.storeIndex]=t}get age(){return this.scalars[this.scalarOffset]}set age(t){this.scalars[this.scalarOffset]=t}get life(){return this.scalars[this.scalarOffset+1]}set life(t){this.scalars[this.scalarOffset+1]=t}get speedModifier(){return this.scalars[this.scalarOffset+2]}set speedModifier(t){this.scalars[this.scalarOffset+2]=t}get angularVelocity(){const t=this.angularVelocityQuaternion;return void 0!==t?t:this.store.angularVelocity[this.storeIndex]}set angularVelocity(t){if("number"==typeof t)this.angularVelocityQuaternion=void 0,this.store.angularVelocity[this.storeIndex]=t;else if(void 0===t)this.angularVelocityQuaternion=void 0,this.store.angularVelocity[this.storeIndex]=0;else{let e=this.angularVelocityQuaternion;void 0===e&&(this.store.ensureQuaternionColumns(),e=new ft(this.store.angularVelocityQuaternion,4*this.storeIndex),this.angularVelocityQuaternion=e),e!==t&&e.copy(t)}}get rotation(){const t=this.rotationQuaternion;return void 0!==t?t:this.store.rotation[this.storeIndex]}set rotation(t){if("number"==typeof t)this.rotationQuaternion=void 0,this.store.rotation[this.storeIndex]=t;else{let e=this.rotationQuaternion;void 0===e&&(this.store.ensureQuaternionColumns(),e=new ft(this.store.rotationQuaternion,4*this.storeIndex),this.rotationQuaternion=e),e!==t&&e.copy(t)}}get uvTile(){return this.store.uvTile[this.storeIndex]}set uvTile(t){this.store.uvTile[this.storeIndex]=t}get flip(){return this.store.flip[this.storeIndex]}set flip(t){this.store.flip[this.storeIndex]=t}constructor(t=new ge(1),e=0){this.rotationQuaternion=void 0,this.angularVelocityQuaternion=void 0,this.memory=[],this.store=t,this.storeIndex=e;const i=3*e,s=4*e;this.position=new vt(t.position,i),this.previousPosition=new vt(t.previousPosition,i),this.previousVelocity=new vt(t.previousVelocity,i),this.velocity=new vt(t.velocity,i),this.size=new vt(t.size,i),this.startSize=new vt(t.startSize,i),this.color=new St(t.color,s),this.startColor=new St(t.startColor,s),this.scalars=t.scalars,this.scalarOffset=e*ge.SCALAR_STRIDE,this.size.set(1,1,1),this.startSize.set(1,1,1),this.life=1,this.speedModifier=1}setStoreIndex(t){this.storeIndex=t,this.rebind()}rebind(){const t=this.store,e=3*this.storeIndex,i=4*this.storeIndex;this.position.bind(t.position,e),this.previousPosition.bind(t.previousPosition,e),this.previousVelocity.bind(t.previousVelocity,e),this.velocity.bind(t.velocity,e),this.size.bind(t.size,e),this.startSize.bind(t.startSize,e),this.color.bind(t.color,i),this.startColor.bind(t.startColor,i),this.rotationQuaternion?.bind(t.rotationQuaternion,i),this.angularVelocityQuaternion?.bind(t.angularVelocityQuaternion,i),this.scalars=t.scalars,this.scalarOffset=this.storeIndex*ge.SCALAR_STRIDE}get died(){return this.age>=this.life}reset(){this.memory.length=0}}const Xe=new Float32Array(0);class Ze{constructor(t,e,i){this.position=t,this.size=e,this.color=i}}class He{get startSpeed(){return this.store.startSpeed[this.storeIndex]}set startSpeed(t){this.store.startSpeed[this.storeIndex]=t}get age(){return this.scalars[this.scalarOffset]}set age(t){this.scalars[this.scalarOffset]=t}get life(){return this.scalars[this.scalarOffset+1]}set life(t){this.scalars[this.scalarOffset+1]=t}get speedModifier(){return this.scalars[this.scalarOffset+2]}set speedModifier(t){this.scalars[this.scalarOffset+2]=t}get previous(){return this._previous??(this._previous=new Ge)}set previous(t){this._previous=t}get uvTile(){return this.store.uvTile[this.storeIndex]}set uvTile(t){this.store.uvTile[this.storeIndex]=t}constructor(t=new ge(1),e=0){this.length=100,this._previous=void 0,this.historyPositions=Xe,this.historySizes=Xe,this.historyBaseSizes=Xe,this.headWidthScale=1,this.historyColors=Xe,this.historyCapacity=0,this.historyHead=0,this.historyCount=0,this.memory=[],this.store=t,this.storeIndex=e;const i=3*e,s=4*e;this.position=new vt(t.position,i),this.previousPosition=new vt(t.previousPosition,i),this.previousVelocity=new vt(t.previousVelocity,i),this.velocity=new vt(t.velocity,i),this.size=new vt(t.size,i),this.startSize=new vt(t.startSize,i),this.color=new St(t.color,s),this.startColor=new St(t.startColor,s),this.scalars=t.scalars,this.scalarOffset=e*ge.SCALAR_STRIDE,this.size.set(1,1,1),this.startSize.set(1,1,1),this.life=1,this.speedModifier=1}setStoreIndex(t){this.storeIndex=t,this.rebind()}rebind(){const t=this.store,e=3*this.storeIndex,i=4*this.storeIndex;this.position.bind(t.position,e),this.previousPosition.bind(t.previousPosition,e),this.previousVelocity.bind(t.previousVelocity,e),this.velocity.bind(t.velocity,e),this.size.bind(t.size,e),this.startSize.bind(t.startSize,e),this.color.bind(t.color,i),this.startColor.bind(t.startColor,i),this.scalars=t.scalars,this.scalarOffset=this.storeIndex*ge.SCALAR_STRIDE}ensureHistoryCapacity(t){this.historyCapacity!==t&&(this.historyCapacity=t,this.historyPositions=new Float32Array(3*t),this.historySizes=new Float32Array(t),this.historyBaseSizes=new Float32Array(t),this.historyColors=new Float32Array(4*t),this.historyHead=0,this.historyCount=0)}resetHistory(){this.historyHead=0,this.historyCount=0}getHistoryIndex(t){const e=this.historyCapacity;return(this.historyHead-this.historyCount+e+t)%e}update(){0===this.historyCapacity&&this.ensureHistoryCapacity(Math.max(1,Math.ceil(this.length)));const t=this.historyCapacity,e=this.store,i=this.storeIndex,s=i*ge.SCALAR_STRIDE;if(e.scalars[s+ge.AGE]>e.scalars[s+ge.LIFE])return void(this.historyCount>0&&this.historyCount--);const n=this.historyHead,r=3*n,o=this.historyPositions,a=e.position,h=3*i;o[r]=a[h],o[r+1]=a[h+1],o[r+2]=a[h+2];const l=e.size[h];this.historyBaseSizes[n]=l,this.historySizes[n]=l*this.headWidthScale;const c=4*n,u=this.historyColors,d=e.color,f=4*i;u[c]=d[f],u[c+1]=d[f+1],u[c+2]=d[f+2],u[c+3]=d[f+3],this.historyHead=(n+1)%t,this.historyCount<t&&this.historyCount++}get died(){return this.age>=this.life}reset(){this.memory.length=0,this.headWidthScale=1,this.resetHistory()}}class Ke{initialize(t){this.width.startGen(t.memory)}constructor(t,e=!1){this.width=t,this.absolute=e,this.type="WidthOverLength"}update(t){if(!(t instanceof He))return;const e=t.memory;t.headWidthScale=this.absolute?1:this.width.genValue(e,0);const i=t.historyCount;if(0===i)return;const s=t.historyCapacity,n=t.historySizes,r=t.historyBaseSizes,o=1/t.length,a=this.absolute;let h=t.getHistoryIndex(0);for(let t=0;t<i;t++){const l=this.width.genValue(e,(i-t)*o);n[h]=a?l:r[h]*l,h++,h===s&&(h=0)}}frameUpdate(t){}toJSON(){return{type:this.type,width:this.width.toJSON(),absolute:this.absolute}}static fromJSON(t){return new Ke($t(t.width),t.absolute??!0)}clone(){return new Ke(this.width.clone(),this.absolute)}reset(){}}const ti={ApplyForce:{type:"ApplyForce",constructor:Kt,params:[["direction",["vec3"]],["magnitude",["value"]]],loadJSON:Kt.fromJSON},Noise:{type:"Noise",constructor:Be,params:[["frequency",["value"]],["power",["value"]],["positionAmount",["value"]],["rotationAmount",["value"]]],loadJSON:Be.fromJSON},TurbulenceField:{type:"TurbulenceField",constructor:qe,params:[["scale",["vec3"]],["octaves",["number"]],["velocityMultiplier",["vec3"]],["timeScale",["vec3"]]],loadJSON:qe.fromJSON},GravityForce:{type:"GravityForce",constructor:pe,params:[["center",["vec3"]],["magnitude",["number"]]],loadJSON:pe.fromJSON},ColorOverLife:{type:"ColorOverLife",constructor:re,params:[["color",["colorFunc"]]],loadJSON:re.fromJSON},RotationOverLife:{type:"RotationOverLife",constructor:Ee,params:[["angularVelocity",["value","valueFunc"]]],loadJSON:Ee.fromJSON},Rotation3DOverLife:{type:"Rotation3DOverLife",constructor:Ne,params:[["angularVelocity",["rotationFunc"]]],loadJSON:Ne.fromJSON},SizeOverLife:{type:"SizeOverLife",constructor:Ue,params:[["size",["value","valueFunc","vec3Func"]]],loadJSON:Ue.fromJSON},ColorBySpeed:{type:"ColorBySpeed",constructor:ne,params:[["color",["colorFunc"]],["speedRange",["range"]]],loadJSON:ne.fromJSON},RotationBySpeed:{type:"RotationBySpeed",constructor:Ie,params:[["angularVelocity",["value","valueFunc"]],["speedRange",["range"]]],loadJSON:Ie.fromJSON},SizeBySpeed:{type:"SizeBySpeed",constructor:Le,params:[["size",["value","valueFunc","vec3Func"]],["speedRange",["range"]]],loadJSON:Le.fromJSON},SpeedOverLife:{type:"SpeedOverLife",constructor:De,params:[["speed",["value","valueFunc"]]],loadJSON:De.fromJSON},FrameOverLife:{type:"FrameOverLife",constructor:me,params:[["frame",["value","valueFunc"]]],loadJSON:me.fromJSON},ForceOverLife:{type:"ForceOverLife",constructor:fe,params:[["x",["value","valueFunc"]],["y",["value","valueFunc"]],["z",["value","valueFunc"]]],loadJSON:fe.fromJSON},VelocityOverLife:{type:"VelocityOverLife",constructor:Qe,params:[["linearX",["value","valueFunc"]],["linearY",["value","valueFunc"]],["linearZ",["value","valueFunc"]],["orbitalX",["value","valueFunc"]],["orbitalY",["value","valueFunc"]],["orbitalZ",["value","valueFunc"]],["space",["string"]]],loadJSON:Qe.fromJSON},InheritVelocity:{type:"InheritVelocity",constructor:ye,params:[["multiplier",["value","valueFunc"]],["mode",["string"]]],loadJSON:ye.fromJSON},OrbitOverLife:{type:"OrbitOverLife",constructor:Fe,params:[["orbitSpeed",["value","valueFunc"]],["axis",["vec3"]]],loadJSON:Fe.fromJSON},WidthOverLength:{type:"WidthOverLength",constructor:Ke,params:[["width",["value","valueFunc"]]],loadJSON:Ke.fromJSON},ChangeEmitDirection:{type:"ChangeEmitDirection",constructor:se,params:[["angle",["value"]]],loadJSON:se.fromJSON},EmitSubParticleSystem:{type:"EmitSubParticleSystem",constructor:de,params:[["particleSystem",["self"]],["useVelocityAsBasis",["boolean"]],["subParticleSystem",["particleSystem"]],["mode",["number"]],["emitProbability",["number"]]],loadJSON:de.fromJSON},LimitSpeedOverLife:{type:"LimitSpeedOverLife",constructor:ve,params:[["speed",["value","valueFunc"]],["dampen",["number"]]],loadJSON:ve.fromJSON},ApplyCollision:{type:"ApplyCollision",constructor:Tt,params:[["bounce",["number"]]],loadJSON:Tt.fromJSON}};function ei(t,e){return ti[t.type]?ti[t.type].loadJSON(t,e):null}const ii={PiecewiseBezier:Ct,Vector3Function:Xt,Quaternion:G,ConstantValue:Pt,Gradient:qt,Vector4View:St,AxisAngleGenerator:Bt,IntervalValue:Vt,ColorRange:Lt};function si(t,e){return`const ${t} = ${e};\n const ${t}_tbl = ${t} instanceof deps.PiecewiseBezier ? ${t}.sampledTable() : null;\n const ${t}_last = ${t}_tbl !== null ? ${t}_tbl.length - 1 : 0;\n const ${t}_const = ${t} instanceof deps.ConstantValue;\n const ${t}_cv = ${t}_const ? ${t}.value : 0;\n const ${t}_iv = ${t} instanceof deps.IntervalValue;\n const ${t}_slot = ${t}_iv ? ${t}.indexCount : -1;\n const ${t}_col = ${t}_slot >= 0 && ${t}_slot < ms;\n const ${t}_a = ${t}_iv ? ${t}.a : 0, ${t}_b = ${t}_iv ? ${t}.b : 0;`}function ni(t,e,i){return`let ${e};\n if (${t}_tbl !== null) {\n const tt = ${i};\n if (tt <= 0) ${e} = ${t}_tbl[0];\n else if (tt >= 1) ${e} = ${t}_tbl[${t}_last];\n else {\n const x = tt * ${t}_last;\n const ix = x | 0;\n const v0 = ${t}_tbl[ix];\n ${e} = v0 + (${t}_tbl[ix + 1] - v0) * (x - ix);\n }\n } else if (${t}_const) ${e} = ${t}_cv;\n else if (${t}_iv) {\n // The particle's own sample, from the memory column when it holds it.\n let r = ${t}_col ? mem[row * ms + ${t}_slot] : NaN;\n if (r !== r) r = p.memory[${t}_slot];\n ${e} = (1 - r) * ${t}_a + r * ${t}_b;\n } else ${e} = ${t}.genValue(p.memory, ${i});`}function ri(t,e){return`const ${t} = ${e};\n const ${t}_tbl = ${t} instanceof deps.Gradient ? ${t}.sampledTable() : null;\n const ${t}_last = ${t}_tbl !== null ? ${t}_tbl.length / 4 - 1 : 0;\n const ${t}_cr = ${t} instanceof deps.ColorRange;\n const ${t}_slot = ${t}_cr ? ${t}.indexCount : -1;\n const ${t}_col = ${t}_slot >= 0 && ${t}_slot < ms;\n // Rounded to float32 as copying the colour into the particle does.\n const ${t}_ax = ${t}_cr ? Math.fround(${t}.a.x) : 0, ${t}_ay = ${t}_cr ? Math.fround(${t}.a.y) : 0;\n const ${t}_az = ${t}_cr ? Math.fround(${t}.a.z) : 0, ${t}_aw = ${t}_cr ? Math.fround(${t}.a.w) : 0;\n const ${t}_bx = ${t}_cr ? ${t}.b.x : 0, ${t}_by = ${t}_cr ? ${t}.b.y : 0;\n const ${t}_bz = ${t}_cr ? ${t}.b.z : 0, ${t}_bw = ${t}_cr ? ${t}.b.w : 0;`}function oi(t,e){return`if (${t}_tbl !== null) {\n const tt = ${e};\n const tbl = ${t}_tbl;\n let r, g, b, a;\n if (tt <= 0) {\n r = tbl[0]; g = tbl[1]; b = tbl[2]; a = tbl[3];\n } else if (tt >= 1) {\n const o = ${t}_last * 4;\n r = tbl[o]; g = tbl[o + 1]; b = tbl[o + 2]; a = tbl[o + 3];\n } else {\n const x = tt * ${t}_last;\n const ix = x | 0;\n const fr = x - ix;\n const o = ix * 4;\n const nx = o + 4;\n r = tbl[o] + (tbl[nx] - tbl[o]) * fr;\n g = tbl[o + 1] + (tbl[nx + 1] - tbl[o + 1]) * fr;\n b = tbl[o + 2] + (tbl[nx + 2] - tbl[o + 2]) * fr;\n a = tbl[o + 3] + (tbl[nx + 3] - tbl[o + 3]) * fr;\n }\n color[o4] = Math.fround(r) * startColor[o4];\n color[o4 + 1] = Math.fround(g) * startColor[o4 + 1];\n color[o4 + 2] = Math.fround(b) * startColor[o4 + 2];\n color[o4 + 3] = Math.fround(a) * startColor[o4 + 3];\n } else if (${t}_cr) {\n let r = ${t}_col ? mem[row * ms + ${t}_slot] : NaN;\n if (r !== r) r = p.memory[${t}_slot];\n color[o4] = Math.fround(${t}_ax + (${t}_bx - ${t}_ax) * r) * startColor[o4];\n color[o4 + 1] = Math.fround(${t}_ay + (${t}_by - ${t}_ay) * r) * startColor[o4 + 1];\n color[o4 + 2] = Math.fround(${t}_az + (${t}_bz - ${t}_az) * r) * startColor[o4 + 2];\n color[o4 + 3] = Math.fround(${t}_aw + (${t}_bw - ${t}_aw) * r) * startColor[o4 + 3];\n } else {\n ${t}.genColor(p.memory, tmpColor, ${e});\n color[o4] = tmpColor.x * startColor[o4];\n color[o4 + 1] = tmpColor.y * startColor[o4 + 1];\n color[o4 + 2] = tmpColor.z * startColor[o4 + 2];\n color[o4 + 3] = tmpColor.w * startColor[o4 + 3];\n }`}function ai(t,e,i,s,n,r,o){return`{\n const cx = 2 * (${n} * ${i} - ${r} * ${e});\n const cy = 2 * (${r} * ${t} - ${s} * ${i});\n const cz = 2 * (${s} * ${e} - ${n} * ${t});\n const nx = ${t} + ${o} * cx + ${n} * cz - ${r} * cy;\n const ny = ${e} + ${o} * cy + ${r} * cx - ${s} * cz;\n ${i} = ${i} + ${o} * cz + ${s} * cy - ${n} * cx;\n ${t} = nx;\n ${e} = ny;\n }`}function hi(t,e){return`const ${t}_q = ${e};\n const ${t}x = ${t}_q.x, ${t}y = ${t}_q.y, ${t}z = ${t}_q.z, ${t}w = ${t}_q.w;`}function li(t,e){return`const ${t}_v = ${e};\n const ${t}x = ${t}_v.x, ${t}y = ${t}_v.y, ${t}z = ${t}_v.z;`}function ci(t,e,i,s){return`{\n const half = ${t} / 2;\n const sn = Math.sin(half);\n const qx = ${e} * sn, qy = ${i} * sn, qz = ${s} * sn, qw = Math.cos(half);\n ${ai("px","py","pz","qx","qy","qz","qw")}\n px = Math.fround(px); py = Math.fround(py); pz = Math.fround(pz);\n }`}function ui(t,e){switch(t.type){case"ColorOverLife":return{setup:ri(`g${e}`,`behaviors[${e}].color`),body:`{${oi(`g${e}`,"t")}}`};case"SizeOverLife":return{setup:`const g${e} = behaviors[${e}].size;\n const vec3_${e} = g${e} instanceof deps.Vector3Function;\n ${si(`sg${e}`,`g${e}`)}`,body:`if (vec3_${e}) {\n g${e}.genValue(p.memory, p.size, t).multiply(p.startSize);\n } else {\n ${ni(`sg${e}`,"v","t")}\n size[o3] = startSize[o3] * v;\n size[o3 + 1] = startSize[o3 + 1] * v;\n size[o3 + 2] = startSize[o3 + 2] * v;\n }`};case"ApplyForce":return{setup:`const b${e} = behaviors[${e}];\n const f${e} = b${e}.magnitudeValue * delta;\n const dx${e} = b${e}.direction.x * f${e};\n const dy${e} = b${e}.direction.y * f${e};\n const dz${e} = b${e}.direction.z * f${e};`,body:`vel[o3] += dx${e}; vel[o3 + 1] += dy${e}; vel[o3 + 2] += dz${e};`};case"RotationOverLife":return{setup:`${si(`g${e}`,`behaviors[${e}].angularVelocity`)}\n const rotation_${e} = count > 0 ? particles[0].rotation : undefined;\n const angle_${e} = typeof rotation_${e} === 'number';\n const rq${e} = store.rotationQuaternion, aq${e} = store.angularVelocityQuaternion;\n const quat_${e} = !angle_${e} && rq${e}.length > 0 && rotation_${e} instanceof deps.Quaternion;`,body:`if (angle_${e}) {\n ${ni(`g${e}`,"rate","t")}\n rot[row] += delta * rate;\n angVel[row] = rate;\n } else if (quat_${e}) {\n ${ni(`g${e}`,"rate","t")}\n const half = (rate * delta) / 2;\n const qz = Math.sin(half), qw = Math.cos(half);\n const ax = rq${e}[o4], ay = rq${e}[o4 + 1], az = rq${e}[o4 + 2], aw = rq${e}[o4 + 3];\n rq${e}[o4] = ax * qw + ay * qz;\n rq${e}[o4 + 1] = ay * qw - ax * qz;\n rq${e}[o4 + 2] = az * qw + aw * qz;\n rq${e}[o4 + 3] = aw * qw - az * qz;\n aq${e}[o4] = 0; aq${e}[o4 + 1] = 0; aq${e}[o4 + 2] = qz; aq${e}[o4 + 3] = qw;\n }`};case"FrameOverLife":return{setup:si(`g${e}`,`behaviors[${e}].frame`),body:`{${ni(`g${e}`,"v","t")} uvTile[row] = v;}`};case"SpeedOverLife":return{setup:si(`g${e}`,`behaviors[${e}].speed`),body:`{${ni(`g${e}`,"v","t")} scalars[s + 2] = v;}`};case"ForceOverLife":return{setup:`const b${e} = behaviors[${e}];\n ${si(`gx${e}`,`b${e}.x`)}\n ${si(`gy${e}`,`b${e}.y`)}\n ${si(`gz${e}`,`b${e}.z`)}\n const local${e} = b${e}.ps !== undefined && !b${e}.ps.worldSpace;\n ${li(`sc${e}`,`b${e}._tempScale`)}\n ${hi(`q${e}`,`b${e}._tempQ`)}`,body:`{\n ${ni(`gx${e}`,"fx","t")}\n ${ni(`gy${e}`,"fy","t")}\n ${ni(`gz${e}`,"fz","t")}\n if (local${e}) {\n fx *= sc${e}x; fy *= sc${e}y; fz *= sc${e}z;\n ${ai("fx","fy","fz",`q${e}x`,`q${e}y`,`q${e}z`,`q${e}w`)}\n }\n vel[o3] += fx * delta; vel[o3 + 1] += fy * delta; vel[o3 + 2] += fz * delta;}`};case"LimitSpeedOverLife":return{setup:`const b${e} = behaviors[${e}];\n ${si(`g${e}`,`b${e}.speed`)}\n const dampen${e} = b${e}.dampen * delta * 20;`,body:`{const vx = vel[o3], vy = vel[o3 + 1], vz = vel[o3 + 2];\n const speed = Math.sqrt(vx * vx + vy * vy + vz * vz);\n ${ni(`g${e}`,"limit","t")}\n if (speed > limit) {\n const f = 1 - ((speed - limit) / speed) * dampen${e};\n vel[o3] = vx * f; vel[o3 + 1] = vy * f; vel[o3 + 2] = vz * f;\n }}`};case"GravityForce":return{setup:`const b${e} = behaviors[${e}];\n const cx${e} = b${e}.center.x, cy${e} = b${e}.center.y, cz${e} = b${e}.center.z;\n const gm${e} = b${e}.magnitude * delta;`,body:`{const dx = cx${e} - pos[o3], dy = cy${e} - pos[o3 + 1], dz = cz${e} - pos[o3 + 2];\n const d2 = dx * dx + dy * dy + dz * dz;\n if (d2 > 0) {\n const f = gm${e} / (d2 * Math.sqrt(d2));\n vel[o3] += dx * f; vel[o3 + 1] += dy * f; vel[o3 + 2] += dz * f;\n }}`};case"ColorBySpeed":return{setup:`const b${e} = behaviors[${e}];\n ${ri(`g${e}`,`b${e}.color`)}\n const lo${e} = b${e}.speedRange.a;\n const span${e} = b${e}.speedRange.b - lo${e};`,body:`{const ts = (startSpeed[row] - lo${e}) / span${e};\n ${oi(`g${e}`,"ts")}}`};case"SizeBySpeed":return{setup:`const b${e} = behaviors[${e}];\n const g${e} = b${e}.size;\n const lo${e} = b${e}.speedRange.a;\n const span${e} = b${e}.speedRange.b - lo${e};\n const vec3_${e} = g${e} instanceof deps.Vector3Function;\n ${si(`sg${e}`,`g${e}`)}`,body:`{const ts = (startSpeed[row] - lo${e}) / span${e};\n if (vec3_${e}) {\n g${e}.genValue(p.memory, p.size, ts).multiply(p.startSize);\n } else {\n ${ni(`sg${e}`,"v","ts")}\n size[o3] = startSize[o3] * v;\n size[o3 + 1] = startSize[o3 + 1] * v;\n size[o3 + 2] = startSize[o3 + 2] * v;\n }}`};case"RotationBySpeed":return{setup:`const b${e} = behaviors[${e}];\n ${si(`g${e}`,`b${e}.angularVelocity`)}\n const lo${e} = b${e}.speedRange.a;\n const span${e} = b${e}.speedRange.b - lo${e};\n const angle_${e} = count > 0 && typeof particles[0].rotation === 'number';`,body:`if (angle_${e}) {\n const ts = (startSpeed[row] - lo${e}) / span${e};\n ${ni(`g${e}`,"rate","ts")}\n rot[row] += delta * rate;\n angVel[row] = rate;\n }`};case"OrbitOverLife":return{setup:`const b${e} = behaviors[${e}];\n ${si(`g${e}`,`b${e}.orbitSpeed`)}\n ${li(`ax${e}`,`b${e}.axis`)}\n const alen${e} = ax${e}x * ax${e}x + ax${e}y * ax${e}y + ax${e}z * ax${e}z;\n const chalf${e} = (g${e}_cv * delta) / 2;\n const csn${e} = Math.sin(chalf${e});\n const cqx${e} = ax${e}x * csn${e}, cqy${e} = ax${e}y * csn${e}, cqz${e} = ax${e}z * csn${e};\n const cqw${e} = Math.cos(chalf${e});`,body:`{let px = pos[o3], py = pos[o3 + 1], pz = pos[o3 + 2];\n let tx = 0, ty = 0, tz = 0;\n if (alen${e} !== 0) {\n const f = (ax${e}x * px + ax${e}y * py + ax${e}z * pz) / alen${e};\n tx = ax${e}x * f; ty = ax${e}y * f; tz = ax${e}z * f;\n }\n let qx, qy, qz, qw;\n if (g${e}_const) {\n qx = cqx${e}; qy = cqy${e}; qz = cqz${e}; qw = cqw${e};\n } else {\n ${ni(`g${e}`,"sp","t")}\n const half = (sp * delta) / 2;\n const sn = Math.sin(half);\n qx = ax${e}x * sn; qy = ax${e}y * sn; qz = ax${e}z * sn; qw = Math.cos(half);\n }\n px = Math.fround(px - tx); py = Math.fround(py - ty); pz = Math.fround(pz - tz);\n ${ai("px","py","pz","qx","qy","qz","qw")}\n pos[o3] = Math.fround(px) + tx;\n pos[o3 + 1] = Math.fround(py) + ty;\n pos[o3 + 2] = Math.fround(pz) + tz;}`};case"Rotation3DOverLife":return{setup:`const b${e} = behaviors[${e}];\n const g${e} = b${e}.angularVelocity;\n const q${e} = b${e}.tempQuat;\n const rq${e} = store.rotationQuaternion, aq${e} = store.angularVelocityQuaternion;\n const quat_${e} = rq${e}.length > 0 && count > 0 && particles[0].rotation instanceof deps.Quaternion;\n const fixed_${e} = g${e} instanceof deps.AxisAngleGenerator && g${e}.angle instanceof deps.ConstantValue;\n let cqx${e} = 0, cqy${e} = 0, cqz${e} = 0, cqw${e} = 1;\n if (fixed_${e}) {\n g${e}.genValue(undefined, q${e}, delta, 0);\n cqx${e} = q${e}.x; cqy${e} = q${e}.y; cqz${e} = q${e}.z; cqw${e} = q${e}.w;\n }`,body:`if (quat_${e}) {\n let qx, qy, qz, qw;\n if (fixed_${e}) {\n qx = cqx${e}; qy = cqy${e}; qz = cqz${e}; qw = cqw${e};\n } else {\n g${e}.genValue(p.memory, q${e}, delta, t);\n qx = q${e}.x; qy = q${e}.y; qz = q${e}.z; qw = q${e}.w;\n }\n const ax = rq${e}[o4], ay = rq${e}[o4 + 1], az = rq${e}[o4 + 2], aw = rq${e}[o4 + 3];\n rq${e}[o4] = ax * qw + aw * qx + ay * qz - az * qy;\n rq${e}[o4 + 1] = ay * qw + aw * qy + az * qx - ax * qz;\n rq${e}[o4 + 2] = az * qw + aw * qz + ax * qy - ay * qx;\n rq${e}[o4 + 3] = aw * qw - ax * qx - ay * qy - az * qz;\n aq${e}[o4] = qx; aq${e}[o4 + 1] = qy; aq${e}[o4 + 2] = qz; aq${e}[o4 + 3] = qw;\n }`};case"VelocityOverLife":return{setup:`const b${e} = behaviors[${e}];\n ${si(`lx${e}`,`b${e}.linearX`)}\n ${si(`ly${e}`,`b${e}.linearY`)}\n ${si(`lz${e}`,`b${e}.linearZ`)}\n ${si(`ox${e}`,`b${e}.orbitalX`)}\n ${si(`oy${e}`,`b${e}.orbitalY`)}\n ${si(`oz${e}`,`b${e}.orbitalZ`)}\n ${li(`aX${e}`,`b${e}._axisX`)}\n ${li(`aY${e}`,`b${e}._axisY`)}\n ${li(`aZ${e}`,`b${e}._axisZ`)}\n ${li(`pv${e}`,`b${e}._tempEmitterPos`)}\n const world${e} = b${e}.ps !== undefined && b${e}.ps.worldSpace;\n const toWorld${e} = world${e} && b${e}.space === 'local';\n const convert${e} = toWorld${e} || (!world${e} && b${e}.space === 'world');\n ${li(`sc${e}`,`toWorld${e} ? b${e}._tempScale : b${e}._tempScaleInv`)}\n ${hi(`q${e}`,`toWorld${e} ? b${e}._tempQ : b${e}._tempQInv`)}`,body:`{\n ${ni(`lx${e}`,"fx","t")}\n ${ni(`ly${e}`,"fy","t")}\n ${ni(`lz${e}`,"fz","t")}\n if (convert${e}) {\n fx *= sc${e}x; fy *= sc${e}y; fz *= sc${e}z;\n ${ai("fx","fy","fz",`q${e}x`,`q${e}y`,`q${e}z`,`q${e}w`)}\n }\n let px = Math.fround(pos[o3] + fx * delta);\n let py = Math.fround(pos[o3 + 1] + fy * delta);\n let pz = Math.fround(pos[o3 + 2] + fz * delta);\n ${ni(`ox${e}`,"rx","t")}\n ${ni(`oy${e}`,"ry","t")}\n ${ni(`oz${e}`,"rz","t")}\n rx *= delta; ry *= delta; rz *= delta;\n if (rx !== 0 || ry !== 0 || rz !== 0) {\n if (world${e}) {\n px = Math.fround(px - pv${e}x); py = Math.fround(py - pv${e}y); pz = Math.fround(pz - pv${e}z);\n }\n if (rx !== 0) ${ci("rx",`aX${e}x`,`aX${e}y`,`aX${e}z`)}\n if (ry !== 0) ${ci("ry",`aY${e}x`,`aY${e}y`,`aY${e}z`)}\n if (rz !== 0) ${ci("rz",`aZ${e}x`,`aZ${e}y`,`aZ${e}z`)}\n if (world${e}) {\n px = Math.fround(px + pv${e}x); py = Math.fround(py + pv${e}y); pz = Math.fround(pz + pv${e}z);\n }\n }\n pos[o3] = px; pos[o3 + 1] = py; pos[o3 + 2] = pz;}`};case"InheritVelocity":return{setup:`const b${e} = behaviors[${e}];\n const ps${e} = b${e}.ps;\n const ev${e} = b${e}.mode === 'current' && ps${e} !== undefined ? ps${e}.emitterVelocity : undefined;\n const active${e} = ev${e} !== undefined;\n let ivx${e} = 0, ivy${e} = 0, ivz${e} = 0;\n if (active${e}) {\n ivx${e} = ev${e}.x; ivy${e} = ev${e}.y; ivz${e} = ev${e}.z;\n if (!ps${e}.worldSpace) {\n ${li(`sc${e}`,`b${e}._tempScaleInv`)}\n ${hi(`q${e}`,`b${e}._tempQInv`)}\n ivx${e} *= sc${e}x; ivy${e} *= sc${e}y; ivz${e} *= sc${e}z;\n ${ai(`ivx${e}`,`ivy${e}`,`ivz${e}`,`q${e}x`,`q${e}y`,`q${e}z`,`q${e}w`)}\n }\n }\n ${si(`gm${e}`,`b${e}.multiplier`)}`,body:`if (active${e}) {\n ${ni(`gm${e}`,"m","t")}\n const f = m * delta;\n pos[o3] += ivx${e} * f; pos[o3 + 1] += ivy${e} * f; pos[o3 + 2] += ivz${e} * f;\n }`};default:return null}}const di=new Map;function fi(t,e,i){const s=di.get(i);if(void 0!==s)return s??void 0;const n=function(t,e){const i=`\n if (count === 0) return;\n if (store === undefined) {\n store = particles[0].store;\n if (store === undefined) {\n // Particles of some other implementation, without columns: run the behaviors as they are.\n for (const k of [${e.join(", ")}]) {\n const b = behaviors[k];\n for (let i = 0; i < count; i++) {\n const p = particles[i];\n if (p.age < p.life) b.update(p, delta);\n }\n }\n return;\n }\n }\n const pos = store.position, vel = store.velocity;\n const size = store.size, startSize = store.startSize;\n const color = store.color, startColor = store.startColor;\n const scalars = store.scalars;\n const rot = store.rotation, angVel = store.angularVelocity;\n const uvTile = store.uvTile, startSpeed = store.startSpeed;\n const mem = store.memory, ms = store.memoryStride;\n ${t.map(t=>t.setup).join("\n")}\n // The system keeps particles[i] on row i. Anything else (a hand-built\n // list) is caught by its ends and read through each particle's row.\n const mapped = particles[0].storeIndex !== 0 || particles[count - 1].storeIndex !== count - 1;\n for (let i = 0; i < count; i++) {\n const p = particles[i];\n const row = mapped ? p.storeIndex : i;\n const s = row * 3;\n const age = scalars[s], life = scalars[s + 1];\n if (age >= life) continue;\n const t = age / life;\n const o3 = row * 3, o4 = row * 4;\n ${t.map(t=>t.body).join("\n")}\n }`;try{return new Function("deps",`const tmpColor = new deps.Vector4View(new Float32Array(4), 0);\n return function (behaviors, particles, count, delta, store) {${i}};`)(ii)}catch(t){return}}(t,e);return di.set(i,n??null),n}function mi(t){const e=[];let i=[],s=[],n=[],r=0;const o=()=>{if(0===s.length)return;const t=`${r}:${i.map(t=>t.type).join(",")}`,o=fi(s,n,t);if(void 0!==o)e.push({behaviors:i,run:o});else for(const t of i)e.push({behaviors:[t]});i=[],s=[],n=[]};for(let a=0;a<t.length;a++){const h=t[a],l=ui(h,a);null!==l?(0===s.length&&(r=a),i.push(h),s.push(l),n.push(a)):(o(),e.push({behaviors:[h]}))}return o(),e}var pi,yi;!function(t){t[t.Volume=0]="Volume",t[t.Shell=1]="Shell",t[t.Edge=2]="Edge"}(pi||(pi={}));class vi{constructor(t={}){this.type="box",this._point=[0,0,0],this.width=t.width??1,this.height=t.height??1,this.depth=t.depth??1,this.emitFrom=t.emitFrom??pi.Volume,this.boxThickness=t.boxThickness?[...t.boxThickness]:[0,0,0]}update(t,e){}initialize(t,e){const i=this._point;for(let t=0;t<3;t++)i[t]=2*Math.random()-1;const s=Math.floor(3*Math.random())%3;this.emitFrom===pi.Shell?i[s]=this.onSurface(s):this.emitFrom===pi.Edge&&(i[(s+1)%3]=this.onSurface((s+1)%3),i[(s+2)%3]=this.onSurface((s+2)%3)),t.position.set(i[0]*this.width/2,i[1]*this.height/2,i[2]*this.depth/2),t.velocity.set(0,0,t.startSpeed)}onSurface(t){const e=Math.random()<.5?-1:1,i=this.boxThickness[t];return i<=0||Math.random()<.5?e:e*(1-2*i*Math.random())}toJSON(){return{type:"box",width:this.width,height:this.height,depth:this.depth,emitFrom:this.emitFrom,boxThickness:[...this.boxThickness]}}static fromJSON(t){return new vi({width:t.width,height:t.height,depth:t.depth,emitFrom:t.emitFrom,boxThickness:Array.isArray(t.boxThickness)?t.boxThickness:void 0})}clone(){return new vi({width:this.width,height:this.height,depth:this.depth,emitFrom:this.emitFrom,boxThickness:this.boxThickness})}}function gi(t,e,i,s){let n;switch(yi.Random===t?e=Math.random():yi.Burst===t&&s.isBursting&&(e=s.burstParticleIndex/s.burstParticleCount),n=i>0?Math.floor(e/i)*i:e,t){case yi.Loop:n%=1;break;case yi.PingPong:n=Math.abs(n%2-1)}return n}!function(t){t[t.Random=0]="Random",t[t.Loop=1]="Loop",t[t.PingPong=2]="PingPong",t[t.Burst=3]="Burst"}(yi||(yi={}));class xi{constructor(t,e,i){this.position=t??new j,this.rotation=e??new G,this.scale=i??new j(1,1,1)}apply(t){t.position.multiply(this.scale).applyQuaternion(this.rotation).add(this.position);const e=t.velocity,i=e.length();if(0===i)return;e.multiply(this.scale).applyQuaternion(this.rotation);const s=e.length();s>0&&e.multiplyScalar(i/s)}isIdentity(){const{position:t,rotation:e,scale:i}=this;return 0===t.x&&0===t.y&&0===t.z&&0===e.x&&0===e.y&&0===e.z&&1===e.w&&1===i.x&&1===i.y&&1===i.z}toJSON(){const t={},{position:e,rotation:i,scale:s}=this;return 0===e.x&&0===e.y&&0===e.z||(t.position=[e.x,e.y,e.z]),0===i.x&&0===i.y&&0===i.z&&1===i.w||(t.rotation=[i.x,i.y,i.z,i.w]),1===s.x&&1===s.y&&1===s.z||(t.scale=[s.x,s.y,s.z]),t}static fromJSON(t){if(!t)return;const{position:e,rotation:i,scale:s}=t;return new xi(e?new j(e[0],e[1],e[2]):void 0,i?new G(i[0],i[1],i[2],i[3]):void 0,s?new j(s[0],s[1],s[2]):void 0)}static toShapeJSON(t){return t&&!t.isIdentity()?{transform:t.toJSON()}:{}}clone(){return new xi(this.position.clone(),this.rotation.clone(),this.scale.clone())}}class wi{constructor(t={}){this.type="circle",this.currentValue=0,this.radius=t.radius??10,this.arc=t.arc??2*Math.PI,this.thickness=t.thickness??1,this.mode=t.mode??yi.Random,this.spread=t.spread??0,this.speed=t.speed??new Pt(1),this.memory=[],this.transform=t.transform}update(t,e){this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e}initialize(t,e){const i=gi(this.mode,this.currentValue,this.spread,e),s=W.lerp(1-this.thickness,1,Math.random()),n=i*this.arc;t.position.x=Math.cos(n),t.position.y=Math.sin(n),t.position.z=0,t.velocity.copy(t.position).multiplyScalar(t.startSpeed),t.position.multiplyScalar(this.radius*s),this.transform?.apply(t)}toJSON(){return{type:"circle",radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...xi.toShapeJSON(this.transform)}}static fromJSON(t){return new wi({radius:t.radius,arc:t.arc,thickness:t.thickness,mode:t.mode,speed:t.speed?$t(t.speed):void 0,transform:xi.fromJSON(t.transform),spread:t.spread})}clone(){return new wi({radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,speed:this.speed.clone(),transform:this.transform?.clone(),spread:this.spread})}}class Si{constructor(t={}){this.type="cone",this.currentValue=0,this.radius=t.radius??10,this.arc=t.arc??2*Math.PI,this.thickness=t.thickness??1,this.angle=t.angle??Math.PI/6,this.mode=t.mode??yi.Random,this.spread=t.spread??0,this.speed=t.speed??new Pt(1),this.memory=[],this.transform=t.transform}update(t,e){yi.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e)}initialize(t,e){const i=gi(this.mode,this.currentValue,this.spread,e),s=W.lerp(1-this.thickness,1,Math.random()),n=i*this.arc,r=Math.sqrt(s),o=Math.sin(n),a=Math.cos(n);t.position.x=r*a,t.position.y=r*o,t.position.z=0;const h=this.angle*r;t.velocity.set(0,0,Math.cos(h)).addScaledVector(t.position,Math.sin(h)).multiplyScalar(t.startSpeed),t.position.multiplyScalar(this.radius),this.transform?.apply(t)}toJSON(){return{type:"cone",radius:this.radius,arc:this.arc,thickness:this.thickness,angle:this.angle,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...xi.toShapeJSON(this.transform)}}static fromJSON(t){return new Si({radius:t.radius,arc:t.arc,thickness:t.thickness,angle:t.angle,mode:t.mode,speed:t.speed?$t(t.speed):void 0,transform:xi.fromJSON(t.transform),spread:t.spread})}clone(){return new Si({radius:this.radius,arc:this.arc,thickness:this.thickness,angle:this.angle,mode:this.mode,speed:this.speed.clone(),transform:this.transform?.clone(),spread:this.spread})}}class bi{constructor(t={}){this.type="donut",this.currentValue=0,this.radius=t.radius??10,this.arc=t.arc??2*Math.PI,this.thickness=t.thickness??1,this.donutRadius=t.donutRadius??.2*this.radius,this.mode=t.mode??yi.Random,this.spread=t.spread??0,this.speed=t.speed??new Pt(1),this.memory=[],this.transform=t.transform,this._m1=new K}update(t,e){yi.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e)}initialize(t,e){const i=gi(this.mode,this.currentValue,this.spread,e),s=Math.random(),n=W.lerp(1-this.thickness,1,Math.random()),r=i*this.arc,o=s*Math.PI*2,a=Math.sin(r),h=Math.cos(r);if(t.position.x=this.radius*h,t.position.y=this.radius*a,t.position.z=0,t.velocity.z=this.donutRadius*n*Math.sin(o),t.velocity.x=this.donutRadius*n*Math.cos(o)*h,t.velocity.y=this.donutRadius*n*Math.cos(o)*a,t.position.add(t.velocity),t.velocity.normalize().multiplyScalar(t.startSpeed),t.rotation instanceof G){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(he,t.velocity,ae),t.rotation.setFromRotationMatrix(this._m1))}this.transform?.apply(t)}toJSON(){return{type:"donut",radius:this.radius,arc:this.arc,thickness:this.thickness,donutRadius:this.donutRadius,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...xi.toShapeJSON(this.transform)}}static fromJSON(t){return new bi({radius:t.radius,arc:t.arc,thickness:t.thickness,donutRadius:t.donutRadius,mode:t.mode,speed:t.speed?$t(t.speed):void 0,transform:xi.fromJSON(t.transform),spread:t.spread})}clone(){return new bi({radius:this.radius,arc:this.arc,thickness:this.thickness,donutRadius:this.donutRadius,mode:this.mode,speed:this.speed.clone(),transform:this.transform?.clone(),spread:this.spread})}}class zi{constructor(t={}){this.type="edge",this.currentValue=0,this.radius=t.radius??1,this.mode=t.mode??yi.Random,this.spread=t.spread??0,this.speed=t.speed??new Pt(1),this.memory=[]}update(t,e){yi.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e)}initialize(t,e){const i=gi(this.mode,this.currentValue,this.spread,e);t.position.set((2*i-1)*this.radius,0,0),t.velocity.set(0,t.startSpeed,0)}toJSON(){return{type:"edge",radius:this.radius,mode:this.mode,spread:this.spread,speed:this.speed.toJSON()}}static fromJSON(t){return new zi({radius:t.radius,mode:t.mode,speed:t.speed?$t(t.speed):void 0,spread:t.spread})}clone(){return new zi({radius:this.radius,mode:this.mode,speed:this.speed.clone(),spread:this.spread})}}class _i{constructor(t={}){this.type="grid",this.width=t.width??1,this.height=t.height??1,this.column=t.column??10,this.row=t.row??10,this.transform=t.transform}initialize(t){const e=Math.floor(Math.random()*this.row),i=Math.floor(Math.random()*this.column);t.position.x=i*this.width/this.column-this.width/2,t.position.y=e*this.height/this.row-this.height/2,t.position.z=0,t.velocity.set(0,0,t.startSpeed),this.transform?.apply(t)}toJSON(){return{type:"grid",width:this.width,height:this.height,column:this.column,row:this.row,...xi.toShapeJSON(this.transform)}}static fromJSON(t){return new _i({...t,transform:xi.fromJSON(t.transform)})}clone(){return new _i({width:this.width,height:this.height,column:this.column,row:this.row,transform:this.transform?.clone()})}update(t,e){}}class Mi{constructor(t={}){this.type="hemisphere",this.currentValue=0,this.radius=t.radius??10,this.arc=t.arc??2*Math.PI,this.thickness=t.thickness??1,this.mode=t.mode??yi.Random,this.spread=t.spread??0,this.speed=t.speed??new Pt(1),this.memory=[],this.transform=t.transform,this._m1=new K}update(t,e){yi.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e)}initialize(t,e){const i=gi(this.mode,this.currentValue,this.spread,e),s=Math.random(),n=W.lerp(1-this.thickness,1,Math.random()),r=i*this.arc,o=Math.acos(s),a=Math.sin(r),h=Math.cos(r),l=Math.sin(o),c=Math.cos(o);if(t.position.x=l*h,t.position.y=l*a,t.position.z=c,t.velocity.copy(t.position).multiplyScalar(t.startSpeed),t.position.multiplyScalar(this.radius*n),t.rotation instanceof G){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(he,t.position,ae),t.rotation.setFromRotationMatrix(this._m1))}this.transform?.apply(t)}toJSON(){return{type:"hemisphere",radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...xi.toShapeJSON(this.transform)}}static fromJSON(t){return new Mi({radius:t.radius,arc:t.arc,thickness:t.thickness,mode:t.mode,speed:t.speed?$t(t.speed):void 0,transform:xi.fromJSON(t.transform),spread:t.spread})}clone(){return new Mi({radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,speed:this.speed.clone(),transform:this.transform?.clone(),spread:this.spread})}}class Ti{constructor(t){this.type="point",this._m1=new K,this.transform=t}update(t,e){}initialize(t){const e=Math.random(),i=Math.random(),s=e*Math.PI*2,n=Math.acos(2*i-1),r=Math.cbrt(Math.random()),o=Math.sin(s),a=Math.cos(s),h=Math.sin(n),l=Math.cos(n);if(t.velocity.x=r*h*a,t.velocity.y=r*h*o,t.velocity.z=r*l,t.velocity.multiplyScalar(t.startSpeed),t.position.setScalar(0),t.rotation instanceof G){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(he,t.velocity,ae),t.rotation.setFromRotationMatrix(this._m1))}this.transform?.apply(t)}toJSON(){return{type:"point",...xi.toShapeJSON(this.transform)}}static fromJSON(t){return new Ti(xi.fromJSON(t?.transform))}clone(){return new Ti(this.transform?.clone())}}class Pi{constructor(t={}){this.type="sphere",this.currentValue=0,this.radius=t.radius??10,this.arc=t.arc??2*Math.PI,this.thickness=t.thickness??1,this.mode=t.mode??yi.Random,this.spread=t.spread??0,this.speed=t.speed??new Pt(1),this.memory=[],this.transform=t.transform,this._m1=new K}update(t,e){yi.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e)}initialize(t,e){const i=gi(this.mode,this.currentValue,this.spread,e),s=Math.random(),n=W.lerp(1-this.thickness,1,Math.random()),r=i*this.arc,o=Math.acos(2*s-1),a=Math.sin(r),h=Math.cos(r),l=Math.sin(o),c=Math.cos(o);if(t.position.x=l*h,t.position.y=l*a,t.position.z=c,t.velocity.copy(t.position).multiplyScalar(t.startSpeed),t.position.multiplyScalar(this.radius*n),t.rotation instanceof G){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(he,t.position,ae),t.rotation.setFromRotationMatrix(this._m1))}this.transform?.apply(t)}toJSON(){return{type:"sphere",radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...xi.toShapeJSON(this.transform)}}static fromJSON(t){return new Pi({radius:t.radius,arc:t.arc,thickness:t.thickness,mode:t.mode,speed:t.speed?$t(t.speed):void 0,transform:xi.fromJSON(t.transform),spread:t.spread})}clone(){return new Pi({radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,speed:this.speed.clone(),transform:this.transform?.clone(),spread:this.spread})}}class Vi{constructor(t={}){this.type="rectangle",this.currentValue=0,this.width=t.width??10,this.height=t.height??10,this.thickness=t.thickness??1,this.mode=t.mode??yi.Random,this.spread=t.spread??0,this.speed=t.speed??new Pt(1),this.memory=[],this.transform=t.transform,this._m1=new K}update(t,e){this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e}initialize(t,e){const i=gi(this.mode,this.currentValue,this.spread,e)*(2*(this.width+this.height));let s,n;i<this.width?(s=i-this.width/2,n=-this.height/2):i<this.width+this.height?(s=this.width/2,n=i-this.width-this.height/2):i<2*this.width+this.height?(s=this.width/2-(i-this.width-this.height),n=this.height/2):(s=-this.width/2,n=this.height/2-(i-2*this.width-this.height));const r=Math.random(),o=1-this.thickness*r;if(t.position.x=s*o,t.position.y=n*o,t.position.z=0,t.velocity.x=s,t.velocity.y=n,t.velocity.z=0,t.velocity.normalize().multiplyScalar(t.startSpeed),t.rotation instanceof G){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(he,t.velocity,ae),t.rotation.setFromRotationMatrix(this._m1))}this.transform?.apply(t)}toJSON(){return{type:"rectangle",width:this.width,height:this.height,thickness:this.thickness,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...xi.toShapeJSON(this.transform)}}static fromJSON(t){return new Vi({width:t.width,height:t.height,thickness:t.thickness,mode:t.mode,speed:t.speed?$t(t.speed):void 0,transform:xi.fromJSON(t.transform),spread:t.spread})}clone(){return new Vi({width:this.width,height:this.height,thickness:this.thickness,mode:this.mode,speed:this.speed.clone(),transform:this.transform?.clone(),spread:this.spread})}}const Oi={box:{type:"box",params:[["width",["number"]],["height",["number"]],["depth",["number"]],["emitFrom",["number"]],["boxThickness",["vec3"]]],constructor:vi,loadJSON:vi.fromJSON},circle:{type:"circle",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:wi,loadJSON:wi.fromJSON},cone:{type:"cone",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["angle",["radian"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:Si,loadJSON:Si.fromJSON},donut:{type:"donut",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["donutRadius",["number"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:bi,loadJSON:bi.fromJSON},edge:{type:"edge",params:[["radius",["number"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:zi,loadJSON:zi.fromJSON},point:{type:"point",params:[],constructor:Ti,loadJSON:Ti.fromJSON},sphere:{type:"sphere",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["angle",["radian"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:Pi,loadJSON:Pi.fromJSON},hemisphere:{type:"hemisphere",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["angle",["radian"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:Mi,loadJSON:Mi.fromJSON},grid:{type:"grid",params:[["width",["number"]],["height",["number"]],["rows",["number"]],["column",["number"]]],constructor:_i,loadJSON:_i.fromJSON},rectangle:{type:"rectangle",params:[["width",["number"]],["height",["number"]],["thickness",["number"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:Vi,loadJSON:Vi.fromJSON}};function Ai(t,e){return Oi[t.type].loadJSON(t,e)}const Ci=[];function $i(t){if(!Ci.find(e=>e.id===t.id)){t.initialize();for(const e of t.emitterShapes)Oi[e.type]||(Oi[e.type]=e);for(const e of t.behaviors)ti[e.type]||(ti[e.type]=e)}}function Bi(t){const e=Ci.find(e=>e.id===t);if(e){for(const t of e.emitterShapes)Oi[t.type]&&delete Oi[t.type];for(const t of e.behaviors)ti[t.type]&&delete ti[t.type]}}class Fi{get mesh(){return this._mesh}set mesh(e){if(this._mesh=e,!e)return;const i=e.getVerticesData(t.PositionKind),s=e.getIndices();if(!i||!s)return;this._positions=new Float32Array(i),this._indices=new Int32Array(s),this._triangleIndexToArea.length=0;let n=0;const r=s.length/3;this._triangleIndexToArea.push(0);const o=new j,a=new j,h=new j;for(let t=0;t<r;t++){const e=s[3*t],r=s[3*t+1],l=s[3*t+2];o.set(i[3*e],i[3*e+1],i[3*e+2]),a.set(i[3*r],i[3*r+1],i[3*r+2]),h.set(i[3*l],i[3*l+1],i[3*l+2]),a.sub(o),h.sub(o);const c=new j;c.crossVectors(a,h),n+=.5*c.length(),this._triangleIndexToArea.push(n)}}constructor(t,e,i){this.type="mesh_surface",this._triangleIndexToArea=[],this._meshReferenceId=e,this.transform=i,t&&(this.mesh=t)}initialize(t){if(!this._positions||!this._indices)return t.position.set(0,0,0),t.velocity.set(0,0,1).multiplyScalar(t.startSpeed),void this.transform?.apply(t);const e=this._triangleIndexToArea.length-1;let i=0,s=e;const n=Math.random()*this._triangleIndexToArea[e];for(;i+1<s;){const t=Math.floor((i+s)/2);n<this._triangleIndexToArea[t]?s=t:i=t}let r=Math.random(),o=Math.random();r+o>1&&(r=1-r,o=1-o);const a=this._indices[3*i],h=this._indices[3*i+1],l=this._indices[3*i+2],c=this._positions[3*a],u=this._positions[3*a+1],d=this._positions[3*a+2],f=this._positions[3*h]-c,m=this._positions[3*h+1]-u,p=this._positions[3*h+2]-d,y=this._positions[3*l]-c,v=this._positions[3*l+1]-u,g=this._positions[3*l+2]-d;t.position.set(c+f*r+y*o,u+m*r+v*o,d+p*r+g*o);const x=m*g-p*v,w=p*y-f*g,S=f*v-m*y,b=Math.sqrt(x*x+w*w+S*S)||1;t.velocity.set(x/b,w/b,S/b).multiplyScalar(t.startSpeed),this.transform?.apply(t)}toJSON(){return{type:"mesh_surface",mesh:this._mesh?this._mesh.uniqueId?.toString():this._meshReferenceId??"",...xi.toShapeJSON(this.transform)}}static fromJSON(t){return new Fi(void 0,t?.mesh,xi.fromJSON(t?.transform))}clone(){return new Fi(this._mesh,this._meshReferenceId,this.transform?.clone())}update(t,e){}}const Ni={id:"babylon.quarks",initialize:()=>{},emitterShapes:[{type:"mesh_surface",params:[["mesh",["mesh"]]],constructor:Fi,loadJSON:t=>Fi.fromJSON(t)}],behaviors:[]};const Ii={};let Ei=!1;function Li(){Ei||(Ii.tile_pars_vertex="\n#ifdef UV_TILE\n attribute float uvTile;\n uniform vec2 tileCount;\n\n mat3 makeTileTransform(float tileIndex) {\n float col = mod(tileIndex, tileCount.x);\n float row = (tileCount.y - floor(tileIndex / tileCount.x) - 1.0);\n return mat3(\n 1.0 / tileCount.x, 0.0, 0.0,\n 0.0, 1.0 / tileCount.y, 0.0,\n col / tileCount.x, row / tileCount.y, 1.0\n );\n }\n#else\n mat3 makeTileTransform(float tileIndex) {\n return mat3(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0);\n }\n#endif\n\n#if defined(USE_UV)\n varying vec2 vUv;\n #ifdef TILE_BLEND\n varying vec2 vUvNext;\n varying float vUvBlend;\n #endif\n#endif\n",Ii.tile_vertex="\n#ifdef UV_TILE\n mat3 tileTransform = makeTileTransform(floor(uvTile));\n #ifdef TILE_BLEND\n mat3 nextTileTransform = makeTileTransform(ceil(uvTile));\n vUvBlend = fract(uvTile);\n #endif\n#else\n mat3 tileTransform = makeTileTransform(0.0);\n#endif\n\n#if defined(USE_UV)\n vUv = (tileTransform * vec3(uv, 1.0)).xy;\n #if defined(TILE_BLEND) && defined(UV_TILE)\n vUvNext = (nextTileTransform * vec3(uv, 1.0)).xy;\n #endif\n#endif\n",Ii.tile_pars_fragment="\n#if defined(USE_UV)\n varying vec2 vUv;\n #ifdef TILE_BLEND\n varying vec2 vUvNext;\n varying float vUvBlend;\n #endif\n#endif\n",Ii.tile_fragment="\n#ifdef USE_MAP\n vec4 texelColor = texture2D(map, vUv);\n #ifdef TILE_BLEND\n texelColor = mix(texelColor, texture2D(map, vUvNext), vUvBlend);\n #endif\n diffuseColor *= texelColor;\n#endif\n",Ii.soft_pars_vertex="\n#ifdef SOFT_PARTICLES\n varying vec4 projPosition;\n varying float linearDepth;\n#endif\n",Ii.soft_vertex="\n#ifdef SOFT_PARTICLES\n projPosition = gl_Position;\n linearDepth = -mvPosition.z;\n#endif\n",Ii.soft_pars_fragment="\n#ifdef SOFT_PARTICLES\n uniform sampler2D depthTexture;\n uniform vec4 projParams;\n uniform vec2 softParams;\n\n varying vec4 projPosition;\n varying float linearDepth;\n\n #define SOFT_NEAR_FADE softParams.x\n #define SOFT_INV_FADE_DISTANCE softParams.y\n\n #define zNear projParams.x\n #define zFar projParams.y\n\n float linearize_depth(float d) {\n return (zFar * zNear) / (zFar - d * (zFar - zNear));\n }\n#endif\n",Ii.soft_fragment="\n#ifdef SOFT_PARTICLES\n\n vec2 p2 = projPosition.xy / projPosition.w;\n p2 = 0.5 * p2 + 0.5;\n\n float readDepth = texture2D(depthTexture, p2.xy).r;\n float viewDepth = linearize_depth(readDepth);\n float softParticlesFade = saturate(SOFT_INV_FADE_DISTANCE * ((viewDepth - SOFT_NEAR_FADE) - linearDepth));\n\n gl_FragColor *= softParticlesFade;\n#endif\n",Ei=!0)}function Ui(t){return Ii[t]}function Di(){return Ii}var qi="\nattribute vec3 position;\nattribute vec2 uv;\nattribute vec3 normal;\nattribute vec3 offset;\nattribute vec4 color;\nattribute vec3 size;\nattribute vec4 rotation;\nattribute float uvTile;\n\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 projection;\n\n#ifdef UV_TILE\nuniform float tileCountX;\nuniform float tileCountY;\n#endif\n\nvarying vec2 vUV;\nvarying vec4 vColor;\nvarying vec3 vNormal;\nvarying vec3 vWorldPos;\n\n#ifdef TILE_BLEND\nvarying vec2 vUV2;\nvarying float vTileBlend;\n#endif\n\n#ifdef SOFT_PARTICLES\nvarying vec4 projPosition;\nvarying float linearDepth;\n#endif\n\nvec3 applyQuaternion(vec3 v, vec4 q) {\n vec3 qVec = q.xyz;\n float qW = q.w;\n vec3 t = 2.0 * cross(qVec, v);\n return v + qW * t + cross(qVec, t);\n}\n\nvoid main() {\n vec3 scaledPosition = position * size;\n vec3 rotatedPosition = applyQuaternion(scaledPosition, rotation);\n vec3 rotatedNormal = normalize(applyQuaternion(normal, rotation));\n vec3 localPos = rotatedPosition + offset;\n\n vec4 worldPos = world * vec4(localPos, 1.0);\n vec4 viewPos = view * worldPos;\n gl_Position = projection * viewPos;\n\n vWorldPos = worldPos.xyz;\n vNormal = normalize((world * vec4(rotatedNormal, 0.0)).xyz);\n\n#ifdef SOFT_PARTICLES\n projPosition = gl_Position;\n linearDepth = -viewPos.z;\n#endif\n\n#ifdef UV_TILE\n vec2 tc = vec2(tileCountX, tileCountY);\n float baseTile = floor(uvTile);\n float tileU = mod(baseTile, tc.x) / tc.x;\n float tileV = 1.0 - floor(baseTile / tc.x) / tc.y - 1.0 / tc.y;\n vUV = uv / tc + vec2(tileU, tileV);\n #ifdef TILE_BLEND\n float nextTile = ceil(uvTile);\n float nextU = mod(nextTile, tc.x) / tc.x;\n float nextV = 1.0 - floor(nextTile / tc.x) / tc.y - 1.0 / tc.y;\n vUV2 = uv / tc + vec2(nextU, nextV);\n vTileBlend = fract(uvTile);\n #endif\n#else\n vUV = uv;\n#endif\n\n vColor = color;\n}\n",Ri="\n// Per-vertex attributes\nattribute vec3 position;\nattribute vec2 uv;\n\n// Per-instance attributes\nattribute vec3 offset;\nattribute vec4 color;\nattribute vec3 size;\nattribute vec4 rotation;\nattribute float uvTile;\n\n// Uniforms\nuniform mat4 worldViewProjection;\n\n#ifdef UV_TILE\nuniform float tileCountX;\nuniform float tileCountY;\n#endif\n\n// Varyings\nvarying vec2 vUV;\nvarying vec4 vColor;\n\nvec3 applyQuaternion(vec3 v, vec4 q) {\n vec3 qVec = q.xyz;\n float qW = q.w;\n vec3 t = 2.0 * cross(qVec, v);\n return v + qW * t + cross(qVec, t);\n}\n\nvoid main() {\n vec3 rotatedPosition = applyQuaternion(position * size, rotation);\n vec3 worldPos = rotatedPosition + offset;\n\n gl_Position = worldViewProjection * vec4(worldPos, 1.0);\n\n #ifdef UV_TILE\n vec2 tc = vec2(tileCountX, tileCountY);\n float baseTile = floor(uvTile);\n float tileU = mod(baseTile, tc.x) / tc.x;\n float tileV = 1.0 - floor(baseTile / tc.x) / tc.y - 1.0 / tc.y;\n vUV = uv / tc + vec2(tileU, tileV);\n #else\n vUV = uv;\n #endif\n\n vColor = color;\n}\n",Ji="\nvarying vec2 vUV;\nvarying vec4 vColor;\n\n#ifdef TILE_BLEND\nvarying vec2 vUV2;\nvarying float vTileBlend;\n#endif\n\n#ifdef USE_MAP\nuniform sampler2D map;\n#endif\n\n#ifdef SOFT_PARTICLES\nuniform sampler2D depthTexture;\nuniform vec2 softParams;\nuniform vec4 projParams;\nvarying vec4 projPosition;\nvarying float linearDepth;\n#endif\n\n#ifdef USE_ALPHATEST\nuniform float alphaTest;\n#endif\n\nvoid main() {\n vec4 baseColor = vColor;\n\n#ifdef USE_MAP\n vec4 texColor = texture2D(map, vUV);\n #ifdef TILE_BLEND\n vec4 texColor2 = texture2D(map, vUV2);\n texColor = mix(texColor, texColor2, vTileBlend);\n #endif\n baseColor *= texColor;\n#endif\n\n#ifdef USE_COLOR_AS_ALPHA\n baseColor.a *= (baseColor.r + baseColor.g + baseColor.b) / 3.0;\n#endif\n\n#ifdef USE_ALPHATEST\n if (baseColor.a < alphaTest) discard;\n#else\n if (baseColor.a < 0.01) discard;\n#endif\n\n gl_FragColor = baseColor;\n\n#ifdef SOFT_PARTICLES\n vec2 p2 = projPosition.xy / projPosition.w;\n p2 = 0.5 * p2 + 0.5;\n float readDepth = texture2D(depthTexture, p2.xy).r;\n float zNear = projParams.x;\n float zFar = projParams.y;\n float viewDepth = (zFar * zNear) / (zFar - readDepth * (zFar - zNear));\n float fade = clamp(softParams.y * ((viewDepth - softParams.x) - linearDepth), 0.0, 1.0);\n gl_FragColor *= fade;\n#endif\n}\n",ki="\nvarying vec2 vUV;\nvarying vec4 vColor;\nvarying vec3 vNormal;\nvarying vec3 vWorldPos;\n\n#ifndef MESH_UNLIT\nuniform vec3 lightDirection;\nuniform vec3 lightColor;\nuniform vec3 ambientColor;\n#endif\n\n#ifdef TILE_BLEND\nvarying vec2 vUV2;\nvarying float vTileBlend;\n#endif\n\n#ifdef USE_MAP\nuniform sampler2D map;\n#endif\n\n#if defined(USE_ENVMAP_ATLAS) || defined(MESH_RIM)\nuniform vec3 eyePosition;\n#endif\n\n#ifdef MESH_RIM\nuniform vec3 rimColor;\nuniform vec2 rimParams;\n#endif\n\n// One 3×2 atlas (px py pz / nx ny nz). Avoids samplerCube and multi-face\n// sampler bindings that raise GL_INVALID_OPERATION on iOS WebKit.\n#ifdef USE_ENVMAP_ATLAS\nuniform sampler2D envAtlas;\nuniform float reflectionLevel;\n\nvec3 sampleEnvAtlas(vec3 r) {\n vec3 a = abs(r);\n vec2 localUV;\n float cellX;\n float cellY;\n // Atlas layout: +X +Y +Z on row 0, -X -Y -Z on row 1.\n if (a.x >= a.y && a.x >= a.z) {\n cellX = 0.0;\n if (r.x >= 0.0) {\n cellY = 0.0;\n localUV = vec2(-r.z, -r.y) / a.x * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2(r.z, -r.y) / a.x * 0.5 + 0.5;\n }\n } else if (a.y >= a.z) {\n cellX = 1.0;\n if (r.y >= 0.0) {\n cellY = 0.0;\n localUV = vec2(r.x, r.z) / a.y * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2(r.x, -r.z) / a.y * 0.5 + 0.5;\n }\n } else {\n cellX = 2.0;\n if (r.z >= 0.0) {\n cellY = 0.0;\n localUV = vec2(r.x, -r.y) / a.z * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2(-r.x, -r.y) / a.z * 0.5 + 0.5;\n }\n }\n vec2 uv = (vec2(cellX, cellY) + clamp(localUV, 0.0, 1.0)) / vec2(3.0, 2.0);\n return texture2D(envAtlas, uv).rgb;\n}\n#endif\n\n#ifdef SOFT_PARTICLES\nuniform sampler2D depthTexture;\nuniform vec2 softParams;\nuniform vec4 projParams;\nvarying vec4 projPosition;\nvarying float linearDepth;\n#endif\n\n#ifdef USE_ALPHATEST\nuniform float alphaTest;\n#endif\n\nvoid main() {\n vec4 baseColor = vColor;\n\n#ifdef USE_MAP\n vec4 texColor = texture2D(map, vUV);\n #ifdef TILE_BLEND\n vec4 texColor2 = texture2D(map, vUV2);\n texColor = mix(texColor, texColor2, vTileBlend);\n #endif\n baseColor *= texColor;\n#endif\n\n#ifdef USE_ALPHATEST\n if (baseColor.a < alphaTest) discard;\n#else\n if (baseColor.a < 0.01) discard;\n#endif\n\n vec3 N = normalize(vNormal);\n#ifdef MESH_UNLIT\n vec3 color = baseColor.rgb;\n#else\n vec3 L = normalize(-lightDirection);\n float NdotL = max(dot(N, L), 0.0);\n vec3 litColor = ambientColor + lightColor * NdotL;\n\n vec3 color = baseColor.rgb * litColor;\n#endif\n\n#ifdef USE_ENVMAP_ATLAS\n vec3 viewDir = normalize(vWorldPos - eyePosition);\n vec3 reflectionCoords = reflect(viewDir, N);\n color += sampleEnvAtlas(reflectionCoords) * reflectionLevel;\n#endif\n\n#ifdef MESH_RIM\n // Fresnel: strongest where the surface turns away from the camera.\n vec3 V = normalize(eyePosition - vWorldPos);\n float rim = pow(1.0 - abs(dot(N, V)), rimParams.x) * rimParams.y;\n #ifdef MESH_RIM_MIX\n color = mix(color, rimColor, clamp(rim, 0.0, 1.0));\n #else\n color += rimColor * rim;\n #endif\n#endif\n\n gl_FragColor = vec4(color, baseColor.a);\n\n#ifdef SOFT_PARTICLES\n vec2 p2 = projPosition.xy / projPosition.w;\n p2 = 0.5 * p2 + 0.5;\n float readDepth = texture2D(depthTexture, p2.xy).r;\n float zNear = projParams.x;\n float zFar = projParams.y;\n float viewDepth = (zFar * zNear) / (zFar - readDepth * (zFar - zNear));\n float fade = clamp(softParams.y * ((viewDepth - softParams.x) - linearDepth), 0.0, 1.0);\n gl_FragColor *= fade;\n#endif\n}\n",Qi="\n// Per-vertex attributes\nattribute vec3 position;\nattribute vec2 uv;\n\n// Per-instance attributes\nattribute vec3 offset;\nattribute vec4 color;\nattribute vec3 size;\nattribute float rotation;\nattribute float uvTile;\n\n// Uniforms\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 projection;\nuniform mat4 worldViewProjection;\n\n#ifdef UV_TILE\nuniform float tileCountX;\nuniform float tileCountY;\n#endif\n\n#ifdef PIVOT\n// Quad offset in particle-size units: xy in the quad's plane, z toward the camera.\nuniform vec3 pivot;\n#endif\n\n// Varyings\nvarying vec2 vUV;\nvarying vec4 vColor;\n#ifdef TILE_BLEND\nvarying vec2 vUV2;\nvarying float vTileBlend;\n#endif\n#ifdef SOFT_PARTICLES\nvarying vec4 projPosition;\nvarying float linearDepth;\n#endif\n\nvoid main() {\n float c = cos(rotation);\n float s = sin(rotation);\n\n // A negative size mirrors the quad, which is how flipped particles arrive.\n vec2 alignedPosition = position.xy * size.xy;\n#ifdef PIVOT\n // The pivot turns with the particle but is not mirrored with it.\n alignedPosition += pivot.xy * abs(size.xy);\n#endif\n vec2 rotatedPosition;\n rotatedPosition.x = c * alignedPosition.x - s * alignedPosition.y;\n rotatedPosition.y = s * alignedPosition.x + c * alignedPosition.y;\n\n#ifdef HORIZONTAL\n vec4 mvPosition = world * vec4(offset, 1.0);\n mvPosition.x += rotatedPosition.x;\n mvPosition.z -= rotatedPosition.y;\n#ifdef PIVOT\n mvPosition.y += pivot.z * abs(size.x);\n#endif\n mvPosition = view * mvPosition;\n#elif defined(VERTICAL)\n vec4 mvPosition = world * vec4(offset, 1.0);\n mvPosition.y += rotatedPosition.y;\n mvPosition = view * mvPosition;\n mvPosition.x += rotatedPosition.x;\n#else\n vec4 mvPosition = view * world * vec4(offset, 1.0);\n mvPosition.xy += rotatedPosition;\n#endif\n#ifdef PIVOT\n#ifndef HORIZONTAL\n // Toward the camera along its view axis, whichever way the view space\n // faces: anything in front of the camera has the sign of the far side.\n mvPosition.z -= sign(mvPosition.z) * pivot.z * abs(size.x);\n#endif\n#endif\n\n gl_Position = projection * mvPosition;\n#ifdef SOFT_PARTICLES\n projPosition = gl_Position;\n linearDepth = -mvPosition.z;\n#endif\n\n #ifdef UV_TILE\n vec2 tc = vec2(tileCountX, tileCountY);\n float baseTile = floor(uvTile);\n float tileU = mod(baseTile, tc.x) / tc.x;\n float tileV = 1.0 - floor(baseTile / tc.x) / tc.y - 1.0 / tc.y;\n vUV = uv / tc + vec2(tileU, tileV);\n #ifdef TILE_BLEND\n float nextTile = ceil(uvTile);\n float nextU = mod(nextTile, tc.x) / tc.x;\n float nextV = 1.0 - floor(nextTile / tc.x) / tc.y - 1.0 / tc.y;\n vUV2 = uv / tc + vec2(nextU, nextV);\n vTileBlend = fract(uvTile);\n #endif\n #else\n vUV = uv;\n #endif\n\n vColor = color;\n}\n",Wi="\n// Per-vertex attributes\nattribute vec3 position;\nattribute vec2 uv;\n\n// Per-instance attributes\nattribute vec3 offset;\nattribute vec4 color;\nattribute vec3 size;\nattribute float rotation;\nattribute float uvTile;\nattribute vec4 velocity;\n\n// Uniforms\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 projection;\nuniform float speedFactor;\n\n#ifdef UV_TILE\nuniform float tileCountX;\nuniform float tileCountY;\n#endif\n\n#ifdef PIVOT\n// Streak offset in particle-size units: x from head to tail, y across.\nuniform vec3 pivot;\n#endif\n\n// Varyings\nvarying vec2 vUV;\nvarying vec4 vColor;\n#ifdef TILE_BLEND\nvarying vec2 vUV2;\nvarying float vTileBlend;\n#endif\n#ifdef SOFT_PARTICLES\nvarying vec4 projPosition;\nvarying float linearDepth;\n#endif\n\nvoid main() {\n float lengthFactor = velocity.w;\n // A flipped particle arrives with a negative size: the streak keeps its\n // extent and mirrors its texture instead (see quadUV below).\n float avgSize = (abs(size.x) + abs(size.y)) * 0.5;\n vec4 mvPosition = view * world * vec4(offset, 1.0);\n vec3 viewVelocity = mat3(view * world) * velocity.xyz;\n float vlength = length(viewVelocity);\n // Stretch direction is the velocity direction; only a genuinely motionless particle has none.\n // Deriving it via normalize keeps the stretch aligned even when the speed contribution is ~0\n // (e.g. speedFactor 0), instead of collapsing the whole burst onto a fixed screen axis.\n vec3 vdir = vlength > 0.000001 ? viewVelocity / vlength : vec3(0.0, 0.0, 1.0);\n vec3 side = normalize(cross(mvPosition.xyz, vdir));\n mvPosition.xyz += position.y * side * avgSize;\n // Equivalent to viewVelocity * (1.0 + lengthFactor / vlength) for moving particles, but the\n // size-based term (vdir * lengthFactor) survives when the velocity contribution vanishes.\n mvPosition.xyz -= (position.x + 0.5) * (viewVelocity + vdir * lengthFactor) * avgSize;\n#ifdef PIVOT\n // In particle-size units along the quad's own axes: x from head to tail, y across.\n mvPosition.xyz += (pivot.y * side - pivot.x * vdir) * avgSize;\n#endif\n gl_Position = projection * mvPosition;\n vec2 quadUV = vec2(size.x < 0.0 ? 1.0 - uv.x : uv.x, size.y < 0.0 ? 1.0 - uv.y : uv.y);\n#ifdef SOFT_PARTICLES\n projPosition = gl_Position;\n linearDepth = -mvPosition.z;\n#endif\n\n #ifdef UV_TILE\n vec2 tc = vec2(tileCountX, tileCountY);\n float baseTile = floor(uvTile);\n float tileU = mod(baseTile, tc.x) / tc.x;\n float tileV = 1.0 - floor(baseTile / tc.x) / tc.y - 1.0 / tc.y;\n vUV = quadUV / tc + vec2(tileU, tileV);\n #ifdef TILE_BLEND\n float nextTile = ceil(uvTile);\n float nextU = mod(nextTile, tc.x) / tc.x;\n float nextV = 1.0 - floor(nextTile / tc.x) / tc.y - 1.0 / tc.y;\n vUV2 = quadUV / tc + vec2(nextU, nextV);\n vTileBlend = fract(uvTile);\n #endif\n #else\n vUV = quadUV;\n #endif\n\n vColor = color;\n}\n",Gi="\nvarying vec2 vUV;\nvarying vec4 vColor;\n\n#ifdef USE_MAP\nuniform sampler2D map;\n#endif\n\nvoid main() {\n vec4 baseColor = vColor;\n\n#ifdef USE_MAP\n vec4 texColor = texture2D(map, vUV);\n baseColor *= texColor;\n#endif\n\n if (baseColor.a < 0.01) discard;\n\n gl_FragColor = baseColor;\n}\n",ji="\nattribute vec3 position;\nattribute vec3 previous;\nattribute vec3 next;\nattribute float side;\nattribute float width;\nattribute vec2 uv;\nattribute vec4 color;\n\nuniform mat4 view;\nuniform mat4 projection;\nuniform float lineWidth;\nuniform vec2 resolution;\nuniform float sizeAttenuation;\n\nvarying vec2 vUV;\nvarying vec4 vColor;\n\nvec2 fix(vec4 i, float aspect) {\n vec2 res = i.xy / i.w;\n res.x *= aspect;\n return res;\n}\n\nvoid main() {\n float aspect = resolution.x / resolution.y;\n vec4 finalPosition = projection * view * vec4(position, 1.0);\n vec4 prevPos = projection * view * vec4(previous, 1.0);\n vec4 nextPos = projection * view * vec4(next, 1.0);\n\n vec2 currentP = fix(finalPosition, aspect);\n vec2 prevP = fix(prevPos, aspect);\n vec2 nextP = fix(nextPos, aspect);\n\n float w = lineWidth * width;\n vec2 dir;\n if (distance(nextP, currentP) < 0.0001) {\n dir = normalize(currentP - prevP);\n } else if (distance(prevP, currentP) < 0.0001) {\n dir = normalize(nextP - currentP);\n } else {\n vec2 dir1 = normalize(currentP - prevP);\n vec2 dir2 = normalize(nextP - currentP);\n dir = normalize(dir1 + dir2);\n }\n vec4 normal = vec4(-dir.y, dir.x, 0.0, 1.0);\n normal.xy *= 0.5 * w;\n normal *= projection;\n if (sizeAttenuation == 0.0) {\n normal.xy *= finalPosition.w;\n normal.xy /= (vec4(resolution, 0.0, 1.0) * projection).xy;\n }\n finalPosition.xy += normal.xy * side;\n gl_Position = finalPosition;\n vUV = uv;\n vColor = color;\n}\n",Yi="\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n\n#ifdef TILE_BLEND\nvarying vUV2: vec2f;\nvarying vTileBlend: f32;\n#endif\n\n#ifdef USE_MAP\nvar mapSampler: sampler;\nvar map: texture_2d<f32>;\n#endif\n\n#ifdef SOFT_PARTICLES\nvar depthTextureSampler: sampler;\nvar depthTexture: texture_2d<f32>;\nuniform softParams: vec2f;\nuniform projParams: vec4f;\nvarying projPosition: vec4f;\nvarying linearDepth: f32;\n#endif\n\n#ifdef USE_ALPHATEST\nuniform alphaTest: f32;\n#endif\n\n@fragment\nfn main(input: FragmentInputs) -> FragmentOutputs {\n var baseColor = fragmentInputs.vColor;\n\n#ifdef USE_MAP\n var texColor = textureSample(map, mapSampler, fragmentInputs.vUV);\n #ifdef TILE_BLEND\n let texColor2 = textureSample(map, mapSampler, fragmentInputs.vUV2);\n texColor = mix(texColor, texColor2, fragmentInputs.vTileBlend);\n #endif\n baseColor *= texColor;\n#endif\n\n#ifdef USE_COLOR_AS_ALPHA\n baseColor.a *= (baseColor.r + baseColor.g + baseColor.b) / 3.0;\n#endif\n\n#ifdef USE_ALPHATEST\n if (baseColor.a < uniforms.alphaTest) { discard; }\n#else\n if (baseColor.a < 0.01) { discard; }\n#endif\n\n#ifdef SOFT_PARTICLES\n var p2 = fragmentInputs.projPosition.xy / fragmentInputs.projPosition.w;\n p2 = 0.5 * p2 + 0.5;\n let readDepth = textureSample(depthTexture, depthTextureSampler, p2).r;\n let zNear = uniforms.projParams.x;\n let zFar = uniforms.projParams.y;\n let viewDepth = (zFar * zNear) / (zFar - readDepth * (zFar - zNear));\n let fade = clamp(uniforms.softParams.y * ((viewDepth - uniforms.softParams.x) - fragmentInputs.linearDepth), 0.0, 1.0);\n baseColor *= fade;\n#endif\n\n fragmentOutputs.color = baseColor;\n}\n";function Xi(t){return t.isWebGPU?m.WGSL:m.GLSL}function Zi(t,e,i,s){if(s===m.WGSL)return d.ShadersStoreWGSL[t+"VertexShader"]=e.wgsl,void(d.ShadersStoreWGSL[t+"FragmentShader"]=i.wgsl);f.ShadersStore[t+"VertexShader"]=e.glsl,f.ShadersStore[t+"FragmentShader"]=i.glsl}var Hi;function Ki(){return{direction:new r(.4,-1,.6),color:new p(1,1,1),ambient:new p(.35,.35,.35)}}function ts(t){if(!t||"object"!=typeof t)return;const e=Array.isArray(t.color)?t.color:[1,1,1],i=(t,e)=>"number"==typeof t&&Number.isFinite(t)?t:e;return{color:[i(e[0],1),i(e[1],1),i(e[2],1)],power:Math.max(.01,i(t.power,2)),strength:Math.max(0,i(t.strength,1)),mode:"mix"===t.mode?"mix":"add"}}function es(t,e){return t===e||!(!t||!e)&&(t.mode===e.mode&&t.power===e.power&&t.strength===e.strength&&t.color[0]===e.color[0]&&t.color[1]===e.color[1]&&t.color[2]===e.color[2])}!function(t){t[t.BillBoard=0]="BillBoard",t[t.StretchedBillBoard=1]="StretchedBillBoard",t[t.Mesh=2]="Mesh",t[t.Trail=3]="Trail",t[t.HorizontalBillBoard=4]="HorizontalBillBoard",t[t.VerticalBillBoard=5]="VerticalBillBoard"}(Hi||(Hi={}));class is{constructor(t,e){this.visibleSystems=[],this.scene=e,this.maxParticles=1e3,this.systems=new Set,this.settings={instancingGeometry:t.instancingGeometry,instancingIndices:t.instancingIndices,instancingUVs:t.instancingUVs,instancingNormals:t.instancingNormals,renderMode:t.renderMode,renderOrder:t.renderOrder,uTileCount:t.uTileCount,vTileCount:t.vTileCount,blendTiles:t.blendTiles,softParticles:t.softParticles,softNearFade:t.softNearFade,softFarFade:t.softFarFade,materialBlendMode:t.materialBlendMode,materialTransparent:t.materialTransparent,materialDepthTest:t.materialDepthTest,materialDepthWrite:t.materialDepthWrite,materialAlphaTest:t.materialAlphaTest,texture:t.texture,reflectionTexture:t.reflectionTexture??null,reflectionLevel:t.reflectionLevel??1,reflectionFaces:t.reflectionFaces??null,reflectionAtlas:t.reflectionAtlas??null,pivot:t.pivot?.clone(),layerMask:t.layerMask,lighting:t.lighting,rim:ts(t.rim)},this.mesh=new c("vfxBatch",e),this.mesh.alwaysSelectAsActiveMesh=!0}addSystem(t){this.systems.add(t)}removeSystem(t){this.systems.delete(t)}getVisibleSystems(){const t=this.visibleSystems;let e=0;for(const i of this.systems)i.emitter.visible&&(t[e++]=i);return t.length=e,t}applyDepthTexture(t){const e=this.mesh.material;e&&e instanceof s&&e.setTexture("depthTexture",t)}applyMeshLighting(t){}dispose(){this.mesh.dispose()}}class ss extends is{static whiteTexture(t){let e=ss.whiteTextureByScene.get(t);return e||(e=n.CreateRGBATexture(new Uint8Array([255,255,255,255]),1,1,t),e.name="quarksMeshWhite",ss.whiteTextureByScene.set(t,e)),e}constructor(t,e){super(t,e),this.shaderMaterial=null,this.fixedLightDirection=new r,this.fixedLightColor=new r,this.fixedAmbientColor=new r,this.vector_=new j,this.vector2_=new j,this.vector3_=new j,this.quaternion_=new G,this.quaternion2_=new G,this.quaternion3_=new G,this.quaternion4_=new G,this.quaternion5_=new G,this.rotationMat_=new ct,this.rotationMat2_=new ct,this.lastStretchedSpeedFactor=Number.NaN,this.clearedInstanceUploaded=!1,this.storeFixedLighting(Ki()),this.maxParticles=1e3,this.setupBuffers(),this.rebuildMaterial()}setupBuffers(){this.mesh.dispose(),this.mesh=new c("spriteBatch",this.scene),this.mesh.alwaysSelectAsActiveMesh=!0;const t=new u;t.positions=this.settings.instancingGeometry,t.indices=this.settings.instancingIndices;const e=this.settings.instancingGeometry.length/3,i=this.settings.instancingUVs;i&&i.length>=2*e?t.uvs=i:t.uvs=new Float32Array(2*e),this.settings.instancingNormals&&(t.normals=this.settings.instancingNormals),t.applyToMesh(this.mesh,!1),this.buildExpandableBuffers()}disposeExpandableBuffers(){this.offsetVB?.dispose(),this.colorVB?.dispose(),this.sizeVB?.dispose(),this.uvTileVB?.dispose(),this.rotationVB?.dispose(),this.velocityVB?.dispose(),this.velocityVB=void 0,this.velocityBuffer=void 0}buildExpandableBuffers(){const e=this.scene.getEngine();this.offsetBuffer=new Float32Array(3*this.maxParticles),this.offsetVB=new t(e,this.offsetBuffer,"offset",!0,!1,3,!0),this.mesh.setVerticesBuffer(this.offsetVB),this.colorBuffer=new Float32Array(4*this.maxParticles),this.colorVB=new t(e,this.colorBuffer,"color",!0,!1,4,!0),this.mesh.setVerticesBuffer(this.colorVB),this.sizeBuffer=new Float32Array(3*this.maxParticles),this.sizeVB=new t(e,this.sizeBuffer,"size",!0,!1,3,!0),this.mesh.setVerticesBuffer(this.sizeVB),this.uvTileBuffer=new Float32Array(this.maxParticles),this.uvTileVB=new t(e,this.uvTileBuffer,"uvTile",!0,!1,1,!0),this.mesh.setVerticesBuffer(this.uvTileVB),this.settings.renderMode===Hi.Mesh?(this.rotationBuffer=new Float32Array(4*this.maxParticles),this.rotationVB=new t(e,this.rotationBuffer,"rotation",!0,!1,4,!0)):(this.rotationBuffer=new Float32Array(this.maxParticles),this.rotationVB=new t(e,this.rotationBuffer,"rotation",!0,!1,1,!0)),this.mesh.setVerticesBuffer(this.rotationVB),this.settings.renderMode===Hi.StretchedBillBoard&&(this.velocityBuffer=new Float32Array(4*this.maxParticles),this.velocityVB=new t(e,this.velocityBuffer,"velocity",!0,!1,4,!0),this.mesh.setVerticesBuffer(this.velocityVB)),this.mesh.forcedInstanceCount=0,this.mesh.doNotSyncBoundingInfo=!0}expandBuffers(t){for(;t>=this.maxParticles;)this.maxParticles*=2;this.disposeExpandableBuffers(),this.buildExpandableBuffers()}rebuildMaterial(){const t=`quarksParticle_${this.settings.renderMode}`;this.lastStretchedSpeedFactor=Number.NaN;const e=[];let n,h;this.settings.renderMode===Hi.Mesh?(n={glsl:qi,wgsl:"\nattribute position: vec3f;\nattribute uv: vec2f;\nattribute normal: vec3f;\nattribute offset: vec3f;\nattribute color: vec4f;\nattribute size: vec3f;\nattribute rotation: vec4f;\nattribute uvTile: f32;\n\nuniform world: mat4x4f;\nuniform view: mat4x4f;\nuniform projection: mat4x4f;\n\n#ifdef UV_TILE\nuniform tileCountX: f32;\nuniform tileCountY: f32;\n#endif\n\nvarying vUV: vec2f;\nvarying vColor: vec4f;\nvarying vNormal: vec3f;\nvarying vWorldPos: vec3f;\n\n#ifdef TILE_BLEND\nvarying vUV2: vec2f;\nvarying vTileBlend: f32;\n#endif\n\n#ifdef SOFT_PARTICLES\nvarying projPosition: vec4f;\nvarying linearDepth: f32;\n#endif\n\nfn applyQuaternion(v: vec3f, q: vec4f) -> vec3f {\n let qVec = q.xyz;\n let qW = q.w;\n let t = 2.0 * cross(qVec, v);\n return v + qW * t + cross(qVec, t);\n}\n\n@vertex\nfn main(input: VertexInputs) -> FragmentInputs {\n let scaledPosition = vertexInputs.position * vertexInputs.size;\n let rotatedPosition = applyQuaternion(scaledPosition, vertexInputs.rotation);\n let rotatedNormal = normalize(applyQuaternion(vertexInputs.normal, vertexInputs.rotation));\n let localPos = rotatedPosition + vertexInputs.offset;\n\n let worldPos = uniforms.world * vec4f(localPos, 1.0);\n let viewPos = uniforms.view * worldPos;\n let clipPosition = uniforms.projection * viewPos;\n vertexOutputs.position = clipPosition;\n\n vertexOutputs.vWorldPos = worldPos.xyz;\n vertexOutputs.vNormal = normalize((uniforms.world * vec4f(rotatedNormal, 0.0)).xyz);\n\n#ifdef SOFT_PARTICLES\n vertexOutputs.projPosition = clipPosition;\n vertexOutputs.linearDepth = -viewPos.z;\n#endif\n\n#ifdef UV_TILE\n let tc = vec2f(uniforms.tileCountX, uniforms.tileCountY);\n let baseTile = floor(vertexInputs.uvTile);\n let tileU = (baseTile % tc.x) / tc.x;\n let tileV = 1.0 - floor(baseTile / tc.x) / tc.y - 1.0 / tc.y;\n vertexOutputs.vUV = vertexInputs.uv / tc + vec2f(tileU, tileV);\n #ifdef TILE_BLEND\n let nextTile = ceil(vertexInputs.uvTile);\n let nextU = (nextTile % tc.x) / tc.x;\n let nextV = 1.0 - floor(nextTile / tc.x) / tc.y - 1.0 / tc.y;\n vertexOutputs.vUV2 = vertexInputs.uv / tc + vec2f(nextU, nextV);\n vertexOutputs.vTileBlend = fract(vertexInputs.uvTile);\n #endif\n#else\n vertexOutputs.vUV = vertexInputs.uv;\n#endif\n\n vertexOutputs.vColor = vertexInputs.color;\n}\n"},h={glsl:ki,wgsl:"\nvarying vUV: vec2f;\nvarying vColor: vec4f;\nvarying vNormal: vec3f;\nvarying vWorldPos: vec3f;\n\n#ifndef MESH_UNLIT\nuniform lightDirection: vec3f;\nuniform lightColor: vec3f;\nuniform ambientColor: vec3f;\n#endif\n\n#ifdef TILE_BLEND\nvarying vUV2: vec2f;\nvarying vTileBlend: f32;\n#endif\n\n#ifdef USE_MAP\nvar mapSampler: sampler;\nvar map: texture_2d<f32>;\n#endif\n\n#if defined(USE_ENVMAP_ATLAS) || defined(MESH_RIM)\nuniform eyePosition: vec3f;\n#endif\n\n#ifdef MESH_RIM\nuniform rimColor: vec3f;\nuniform rimParams: vec2f;\n#endif\n\n#ifdef USE_ENVMAP_ATLAS\nvar envAtlasSampler: sampler;\nvar envAtlas: texture_2d<f32>;\nuniform reflectionLevel: f32;\n\nfn sampleEnvAtlas(r: vec3f) -> vec3f {\n let a = abs(r);\n var localUV: vec2f;\n var cellX: f32;\n var cellY: f32;\n if (a.x >= a.y && a.x >= a.z) {\n cellX = 0.0;\n if (r.x >= 0.0) {\n cellY = 0.0;\n localUV = vec2f(-r.z, -r.y) / a.x * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2f(r.z, -r.y) / a.x * 0.5 + 0.5;\n }\n } else if (a.y >= a.z) {\n cellX = 1.0;\n if (r.y >= 0.0) {\n cellY = 0.0;\n localUV = vec2f(r.x, r.z) / a.y * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2f(r.x, -r.z) / a.y * 0.5 + 0.5;\n }\n } else {\n cellX = 2.0;\n if (r.z >= 0.0) {\n cellY = 0.0;\n localUV = vec2f(r.x, -r.y) / a.z * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2f(-r.x, -r.y) / a.z * 0.5 + 0.5;\n }\n }\n let uv = (vec2f(cellX, cellY) + clamp(localUV, vec2f(0.0), vec2f(1.0))) / vec2f(3.0, 2.0);\n return textureSample(envAtlas, envAtlasSampler, uv).rgb;\n}\n#endif\n\n#ifdef SOFT_PARTICLES\nvar depthTextureSampler: sampler;\nvar depthTexture: texture_2d<f32>;\nuniform softParams: vec2f;\nuniform projParams: vec4f;\nvarying projPosition: vec4f;\nvarying linearDepth: f32;\n#endif\n\n#ifdef USE_ALPHATEST\nuniform alphaTest: f32;\n#endif\n\n@fragment\nfn main(input: FragmentInputs) -> FragmentOutputs {\n var baseColor = fragmentInputs.vColor;\n\n#ifdef USE_MAP\n var texColor = textureSample(map, mapSampler, fragmentInputs.vUV);\n #ifdef TILE_BLEND\n let texColor2 = textureSample(map, mapSampler, fragmentInputs.vUV2);\n texColor = mix(texColor, texColor2, fragmentInputs.vTileBlend);\n #endif\n baseColor *= texColor;\n#endif\n\n#ifdef USE_ALPHATEST\n if (baseColor.a < uniforms.alphaTest) { discard; }\n#else\n if (baseColor.a < 0.01) { discard; }\n#endif\n\n let N = normalize(fragmentInputs.vNormal);\n#ifdef MESH_UNLIT\n var color = baseColor.rgb;\n#else\n let L = normalize(-uniforms.lightDirection);\n let NdotL = max(dot(N, L), 0.0);\n let litColor = uniforms.ambientColor + uniforms.lightColor * NdotL;\n\n var color = baseColor.rgb * litColor;\n#endif\n\n#ifdef USE_ENVMAP_ATLAS\n let viewDir = normalize(fragmentInputs.vWorldPos - uniforms.eyePosition);\n let reflectionCoords = reflect(viewDir, N);\n color += sampleEnvAtlas(reflectionCoords) * uniforms.reflectionLevel;\n#endif\n\n#ifdef MESH_RIM\n // Fresnel: strongest where the surface turns away from the camera.\n let V = normalize(uniforms.eyePosition - fragmentInputs.vWorldPos);\n let rimTerm = pow(1.0 - abs(dot(N, V)), uniforms.rimParams.x) * uniforms.rimParams.y;\n #ifdef MESH_RIM_MIX\n color = mix(color, uniforms.rimColor, clamp(rimTerm, 0.0, 1.0));\n #else\n color += uniforms.rimColor * rimTerm;\n #endif\n#endif\n\n var finalColor = vec4f(color, baseColor.a);\n\n#ifdef SOFT_PARTICLES\n var p2 = fragmentInputs.projPosition.xy / fragmentInputs.projPosition.w;\n p2 = 0.5 * p2 + 0.5;\n let readDepth = textureSample(depthTexture, depthTextureSampler, p2).r;\n let zNear = uniforms.projParams.x;\n let zFar = uniforms.projParams.y;\n let viewDepth = (zFar * zNear) / (zFar - readDepth * (zFar - zNear));\n let fade = clamp(uniforms.softParams.y * ((viewDepth - uniforms.softParams.x) - fragmentInputs.linearDepth), 0.0, 1.0);\n finalColor *= fade;\n#endif\n\n fragmentOutputs.color = finalColor;\n}\n"}):this.settings.renderMode===Hi.StretchedBillBoard?(n={glsl:Wi,wgsl:"\n// Per-vertex attributes\nattribute position: vec3f;\nattribute uv: vec2f;\n\n// Per-instance attributes\nattribute offset: vec3f;\nattribute color: vec4f;\nattribute size: vec3f;\nattribute rotation: f32;\nattribute uvTile: f32;\nattribute velocity: vec4f;\n\n// Uniforms\nuniform world: mat4x4f;\nuniform view: mat4x4f;\nuniform projection: mat4x4f;\nuniform speedFactor: f32;\n\n#ifdef UV_TILE\nuniform tileCountX: f32;\nuniform tileCountY: f32;\n#endif\n\n#ifdef PIVOT\n// Streak offset in particle-size units: x from head to tail, y across.\nuniform pivot: vec3f;\n#endif\n\n// Varyings\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n#ifdef TILE_BLEND\nvarying vUV2: vec2f;\nvarying vTileBlend: f32;\n#endif\n#ifdef SOFT_PARTICLES\nvarying projPosition: vec4f;\nvarying linearDepth: f32;\n#endif\n\n@vertex\nfn main(input: VertexInputs) -> FragmentInputs {\n let lengthFactor = vertexInputs.velocity.w;\n // A flipped particle arrives with a negative size: the streak keeps its\n // extent and mirrors its texture instead (see quadUV below).\n let avgSize = (abs(vertexInputs.size.x) + abs(vertexInputs.size.y)) * 0.5;\n var mvPosition = uniforms.view * uniforms.world * vec4f(vertexInputs.offset, 1.0);\n let viewWorld = uniforms.view * uniforms.world;\n let viewWorld3 = mat3x3f(viewWorld[0].xyz, viewWorld[1].xyz, viewWorld[2].xyz);\n let viewVelocity = viewWorld3 * vertexInputs.velocity.xyz;\n let vlength = length(viewVelocity);\n // Stretch direction is the velocity direction; only a genuinely motionless particle has none.\n // Deriving it via normalize keeps the stretch aligned even when the speed contribution is ~0\n // (e.g. speedFactor 0), instead of collapsing the whole burst onto a fixed screen axis.\n var vdir = vec3f(0.0, 0.0, 1.0);\n if (vlength > 0.000001) {\n vdir = viewVelocity / vlength;\n }\n let side = normalize(cross(mvPosition.xyz, vdir));\n let widthOffset = vertexInputs.position.y * side * avgSize;\n // Equivalent to viewVelocity * (1.0 + lengthFactor / vlength) for moving particles, but the\n // size-based term (vdir * lengthFactor) survives when the velocity contribution vanishes.\n let lengthOffset = (vertexInputs.position.x + 0.5) * (viewVelocity + vdir * lengthFactor) * avgSize;\n var stretched = mvPosition.xyz + widthOffset - lengthOffset;\n#ifdef PIVOT\n // In particle-size units along the quad's own axes: x from head to tail, y across.\n stretched += (uniforms.pivot.y * side - uniforms.pivot.x * vdir) * avgSize;\n#endif\n mvPosition.x = stretched.x;\n mvPosition.y = stretched.y;\n mvPosition.z = stretched.z;\n\n let clipPosition = uniforms.projection * mvPosition;\n vertexOutputs.position = clipPosition;\n let quadUV = select(vertexInputs.uv, 1.0 - vertexInputs.uv, vertexInputs.size.xy < vec2f(0.0));\n#ifdef SOFT_PARTICLES\n vertexOutputs.projPosition = clipPosition;\n vertexOutputs.linearDepth = -mvPosition.z;\n#endif\n\n #ifdef UV_TILE\n let tc = vec2f(uniforms.tileCountX, uniforms.tileCountY);\n let baseTile = floor(vertexInputs.uvTile);\n let tileU = (baseTile % tc.x) / tc.x;\n let tileV = 1.0 - floor(baseTile / tc.x) / tc.y - 1.0 / tc.y;\n vertexOutputs.vUV = quadUV / tc + vec2f(tileU, tileV);\n #ifdef TILE_BLEND\n let nextTile = ceil(vertexInputs.uvTile);\n let nextU = (nextTile % tc.x) / tc.x;\n let nextV = 1.0 - floor(nextTile / tc.x) / tc.y - 1.0 / tc.y;\n vertexOutputs.vUV2 = quadUV / tc + vec2f(nextU, nextV);\n vertexOutputs.vTileBlend = fract(vertexInputs.uvTile);\n #endif\n #else\n vertexOutputs.vUV = quadUV;\n #endif\n\n vertexOutputs.vColor = vertexInputs.color;\n}\n"},h={glsl:Ji,wgsl:Yi}):(n={glsl:Qi,wgsl:"\n// Per-vertex attributes\nattribute position: vec3f;\nattribute uv: vec2f;\n\n// Per-instance attributes\nattribute offset: vec3f;\nattribute color: vec4f;\nattribute size: vec3f;\nattribute rotation: f32;\nattribute uvTile: f32;\n\n// Uniforms\nuniform world: mat4x4f;\nuniform view: mat4x4f;\nuniform projection: mat4x4f;\n\n#ifdef UV_TILE\nuniform tileCountX: f32;\nuniform tileCountY: f32;\n#endif\n\n#ifdef PIVOT\n// Quad offset in particle-size units: xy in the quad's plane, z toward the camera.\nuniform pivot: vec3f;\n#endif\n\n// Varyings\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n#ifdef TILE_BLEND\nvarying vUV2: vec2f;\nvarying vTileBlend: f32;\n#endif\n#ifdef SOFT_PARTICLES\nvarying projPosition: vec4f;\nvarying linearDepth: f32;\n#endif\n\n@vertex\nfn main(input: VertexInputs) -> FragmentInputs {\n let c = cos(vertexInputs.rotation);\n let s = sin(vertexInputs.rotation);\n\n // A negative size mirrors the quad, which is how flipped particles arrive.\n var alignedPosition = vertexInputs.position.xy * vertexInputs.size.xy;\n#ifdef PIVOT\n // The pivot turns with the particle but is not mirrored with it.\n alignedPosition += uniforms.pivot.xy * abs(vertexInputs.size.xy);\n#endif\n let rotatedPosition = vec2f(\n c * alignedPosition.x - s * alignedPosition.y,\n s * alignedPosition.x + c * alignedPosition.y);\n\n#ifdef HORIZONTAL\n var mvPosition = uniforms.world * vec4f(vertexInputs.offset, 1.0);\n mvPosition.x += rotatedPosition.x;\n mvPosition.z -= rotatedPosition.y;\n#ifdef PIVOT\n mvPosition.y += uniforms.pivot.z * abs(vertexInputs.size.x);\n#endif\n mvPosition = uniforms.view * mvPosition;\n#elif defined(VERTICAL)\n var mvPosition = uniforms.world * vec4f(vertexInputs.offset, 1.0);\n mvPosition.y += rotatedPosition.y;\n mvPosition = uniforms.view * mvPosition;\n mvPosition.x += rotatedPosition.x;\n#else\n var mvPosition = uniforms.view * uniforms.world * vec4f(vertexInputs.offset, 1.0);\n mvPosition.x += rotatedPosition.x;\n mvPosition.y += rotatedPosition.y;\n#endif\n#ifdef PIVOT\n#ifndef HORIZONTAL\n // Toward the camera along its view axis, whichever way the view space\n // faces: anything in front of the camera has the sign of the far side.\n mvPosition.z -= sign(mvPosition.z) * uniforms.pivot.z * abs(vertexInputs.size.x);\n#endif\n#endif\n\n let clipPosition = uniforms.projection * mvPosition;\n vertexOutputs.position = clipPosition;\n#ifdef SOFT_PARTICLES\n vertexOutputs.projPosition = clipPosition;\n vertexOutputs.linearDepth = -mvPosition.z;\n#endif\n\n #ifdef UV_TILE\n let tc = vec2f(uniforms.tileCountX, uniforms.tileCountY);\n let baseTile = floor(vertexInputs.uvTile);\n let tileU = (baseTile % tc.x) / tc.x;\n let tileV = 1.0 - floor(baseTile / tc.x) / tc.y - 1.0 / tc.y;\n vertexOutputs.vUV = vertexInputs.uv / tc + vec2f(tileU, tileV);\n #ifdef TILE_BLEND\n let nextTile = ceil(vertexInputs.uvTile);\n let nextU = (nextTile % tc.x) / tc.x;\n let nextV = 1.0 - floor(nextTile / tc.x) / tc.y - 1.0 / tc.y;\n vertexOutputs.vUV2 = vertexInputs.uv / tc + vec2f(nextU, nextV);\n vertexOutputs.vTileBlend = fract(vertexInputs.uvTile);\n #endif\n #else\n vertexOutputs.vUV = vertexInputs.uv;\n #endif\n\n vertexOutputs.vColor = vertexInputs.color;\n}\n"},h={glsl:Ji,wgsl:Yi});const l=this.settings.texture??(this.settings.renderMode===Hi.Mesh?ss.whiteTexture(this.scene):null);l&&e.push("USE_MAP");const c=this.settings.reflectionAtlas;if(this.settings.renderMode===Hi.Mesh&&!!c&&!c.isReady()&&c){const t=c.onLoadObservable;t?.addOnce(()=>{this.rebuildMaterial()})}const u=this.settings.renderMode===Hi.Mesh&&!!c&&c.isReady();u&&e.push("USE_ENVMAP_ATLAS"),(this.settings.uTileCount>1||this.settings.vTileCount>1)&&e.push("UV_TILE"),this.settings.blendTiles&&e.push("TILE_BLEND"),this.settings.softParticles&&e.push("SOFT_PARTICLES"),this.settings.materialAlphaTest>0&&e.push("USE_ALPHATEST"),this.settings.renderMode===Hi.VerticalBillBoard&&e.push("VERTICAL"),this.settings.renderMode===Hi.HorizontalBillBoard&&e.push("HORIZONTAL");const d=ss.takesPivotAndFlip(this.settings.renderMode)?this.settings.pivot:void 0;d&&e.push("PIVOT");const f=this.settings.renderMode===Hi.Mesh,m=this.settings.lighting??"fixed",p=f&&"unlit"!==m;f&&!p&&e.push("MESH_UNLIT");const y=f?this.settings.rim:void 0;y&&(e.push("MESH_RIM"),"mix"===y.mode&&e.push("MESH_RIM_MIX"));const v=u||!!y,g=Xi(this.scene.getEngine());Zi(t,n,h,g);const x=["position","uv","offset","color","size","rotation","uvTile"];this.settings.renderMode===Hi.Mesh&&x.push("normal"),this.settings.renderMode===Hi.StretchedBillBoard&&x.push("velocity");const w=["world","view","projection","worldView","worldViewProjection"],S=[];(this.settings.uTileCount>1||this.settings.vTileCount>1)&&(w.push("tileCountX"),w.push("tileCountY")),l&&S.push("map"),u&&(S.push("envAtlas"),w.push("reflectionLevel")),v&&w.push("eyePosition"),y&&(w.push("rimColor"),w.push("rimParams")),this.settings.renderMode===Hi.StretchedBillBoard&&w.push("speedFactor"),this.settings.softParticles&&(w.push("softParams"),w.push("projParams"),S.push("depthTexture")),this.settings.materialAlphaTest>0&&w.push("alphaTest"),d&&w.push("pivot"),p&&(w.push("lightDirection"),w.push("lightColor"),w.push("ambientColor"));const b=new s(t,this.scene,{vertex:t,fragment:t},{attributes:x,uniforms:w,samplers:S,defines:e,needAlphaBlending:this.settings.materialTransparent,shaderLanguage:g});if(l&&b.setTexture("map",l),u&&c&&(b.setTexture("envAtlas",c),b.setFloat("reflectionLevel",this.settings.reflectionLevel)),y&&(b.setVector3("rimColor",new r(y.color[0],y.color[1],y.color[2])),b.setVector2("rimParams",new o(y.power,y.strength))),v){const t=new r;b.setVector3("eyePosition",t),b.onBindObservable.add(()=>{const e=this.scene.activeCamera;e&&(t.copyFrom(e.globalPosition),b.setVector3("eyePosition",t))})}if((this.settings.uTileCount>1||this.settings.vTileCount>1)&&(b.setFloat("tileCountX",this.settings.uTileCount),b.setFloat("tileCountY",this.settings.vTileCount)),this.settings.renderMode===Hi.StretchedBillBoard&&b.setFloat("speedFactor",this.settings.softNearFade>0?this.settings.softNearFade:1),this.settings.softParticles){b.setVector2("softParams",new o(this.settings.softNearFade,1/Math.max(this.settings.softFarFade-this.settings.softNearFade,1e-4)));const t=new a(0,0,0,0);b.onBindObservable.add(()=>{const e=this.scene.activeCamera;e&&(t.x=e.minZ,t.y=e.maxZ,b.setVector4("projParams",t))})}if(this.settings.materialAlphaTest>0&&b.setFloat("alphaTest",this.settings.materialAlphaTest),d&&b.setVector3("pivot",new r(d.x,d.y,d.z)),p&&(this.writeFixedLighting(b),"scene"===m)){const t=new r,e=new r,i=new r;b.onBindObservable.add(()=>{ss.readSceneLight(this.scene,t,e,i)?(b.setVector3("lightDirection",t),b.setVector3("lightColor",e),b.setVector3("ambientColor",i)):this.writeFixedLighting(b)})}b.backFaceCulling=!1,this.settings.materialTransparent?b.alphaMode=this.settings.materialBlendMode:b.alphaMode=i.ALPHA_DISABLE,b.needDepthPrePass=this.settings.materialDepthWrite,b.forceDepthWrite=this.settings.materialDepthWrite,b.disableDepthWrite=!this.settings.materialDepthWrite,this.mesh.material=b,this.shaderMaterial=b}applyMeshLighting(t){this.storeFixedLighting(t);const e=this.shaderMaterial;null!==e&&this.settings.renderMode===Hi.Mesh&&"unlit"!==this.settings.lighting&&this.writeFixedLighting(e)}storeFixedLighting(t){this.fixedLightDirection.copyFrom(t.direction),this.fixedLightColor.set(t.color.r,t.color.g,t.color.b),this.fixedAmbientColor.set(t.ambient.r,t.ambient.g,t.ambient.b)}writeFixedLighting(t){t.setVector3("lightDirection",this.fixedLightDirection),t.setVector3("lightColor",this.fixedLightColor),t.setVector3("ambientColor",this.fixedAmbientColor)}static readSceneLight(t,e,i,s){const n=t.lights;for(let r=0;r<n.length;r++){const o=n[r],a=o.getClassName();if("DirectionalLight"!==a&&"HemisphericLight"!==a||!o.isEnabled())continue;const h=o.intensity,l=o.diffuse,c=t.ambientColor;i.set(l.r*h,l.g*h,l.b*h),s.set(c.r,c.g,c.b);const u=o.direction;if("DirectionalLight"===a)e.copyFrom(u);else{e.copyFrom(u).scaleInPlace(-1);const t=o.groundColor;t&&(s.x+=t.r*h,s.y+=t.g*h,s.z+=t.b*h)}return!0}return!1}update(){let t=0,e=0;const i=this.settings.renderMode,s=i===Hi.Mesh,n=i===Hi.StretchedBillBoard,r=ss.takesPivotAndFlip(i),o=this.getVisibleSystems();for(let t=0;t<o.length;t++)e+=o[t].particleNum;e>this.maxParticles&&this.expandBuffers(e);for(let e=0;e<o.length;e++){const i=o[e],a=i.particleNum;if(0===a)continue;const h=i.particles,l=this.quaternion2_,c=this.vector2_,u=this.vector3_,d=i.worldSpace,f=i.emitter.matrixWorld;if(s&&!d)f.decompose(c,l,u);else{const t=f.elements;u.set(Math.sqrt(t[0]*t[0]+t[1]*t[1]+t[2]*t[2]),Math.sqrt(t[4]*t[4]+t[5]*t[5]+t[6]*t[6]),Math.sqrt(t[8]*t[8]+t[9]*t[9]+t[10]*t[10]))}n&&!d&&this.rotationMat_.setFromMatrix4(f);const m=Math.abs(u.x),p=Math.abs(u.y),y=Math.abs(u.z),v=n?i.rendererEmitterSettings:void 0,g=void 0===v||0===v.speedFactor?.001:v.speedFactor,x=v?.lengthFactor??0,w=i.store,S=void 0!==w,b=void 0!==w&&!0!==i.onlyUsedByOther,z=i.simulationResidual??0,_=0===z?0:z/(i.simulationStep??z);S&&(0!==_&&a>0&&w.previousColor!==w.color?ss.continueColor(this.colorBuffer,4*t,w,a,_):this.colorBuffer.set(w.color.subarray(0,4*a),4*t));let M=!1;if(void 0!==w&&d)0!==_&&a>0?ss.extrapolate(this.offsetBuffer,3*t,w,a,_):this.offsetBuffer.set(w.position.subarray(0,3*a),3*t),0!==_&&a>0&&w.previousSize!==w.size?ss.continueVector3(this.sizeBuffer,3*t,w.size,w.previousSize,a,_):this.sizeBuffer.set(w.size.subarray(0,3*a),3*t),M=!0;else if(b&&a>0){const e=3*t,i=e+3*a,s=this.offsetBuffer;0!==_?ss.extrapolate(s,e,w,a,_):s.set(w.position.subarray(0,3*a),e);const n=f.elements,r=n[0],o=n[1],h=n[2],l=n[3],c=n[4],u=n[5],d=n[6],v=n[7],g=n[8],x=n[9],S=n[10],b=n[11],z=n[12],T=n[13],P=n[14],V=n[15];for(let t=e;t<i;t+=3){const e=s[t],i=s[t+1],n=s[t+2],a=1/(l*e+v*i+b*n+V);s[t]=(r*e+c*i+g*n+z)*a,s[t+1]=(o*e+u*i+x*n+T)*a,s[t+2]=(h*e+d*i+S*n+P)*a}const O=this.sizeBuffer;0!==_&&w.previousSize!==w.size?ss.continueVector3(O,e,w.size,w.previousSize,a,_):O.set(w.size.subarray(0,3*a),e);for(let t=e;t<i;t+=3)O[t]*=m,O[t+1]*=p,O[t+2]*=y;M=!0}const T=t;if(b&&!s){const e=w;this.uvTileBuffer.set(e.uvTile.subarray(0,a),T);const i=this.rotationBuffer;if(i.set(e.rotation.subarray(0,a),T),0!==z){const t=e.angularVelocity;for(let e=0;e<a;e++)i[T+e]+=t[e]*z}n&&this.velocityBuffer&&ss.writeVelocities(this.velocityBuffer,4*T,e,a,_,d?null:this.rotationMat_,g,x),t+=a}else if(b&&w.rotationQuaternion.length>0){const e=w;this.uvTileBuffer.set(e.uvTile.subarray(0,a),T),ss.writeQuaternions(this.rotationBuffer,4*T,e,a,_,d?null:l),t+=a}else for(let e=0;e<a;e++,t++){const i=h[e];if(s){let e=i.rotation;const s=i.angularVelocity;let n;if(0!==_&&s instanceof G&&(e=this.quaternion4_.copy(e).multiply(ss.partialTurn(s,_,this.quaternion5_))),d)n=e;else{let t;t=i.parentMatrix?this.quaternion3_.setFromRotationMatrix(i.parentMatrix):l,n=this.quaternion_,n.copy(t).multiply(e)}const r=4*t;this.rotationBuffer[r]=n.x,this.rotationBuffer[r+1]=n.y,this.rotationBuffer[r+2]=n.z,this.rotationBuffer[r+3]=n.w}else{const e=i.angularVelocity;this.rotationBuffer[t]=i.rotation+("number"==typeof e?e*z:0)}if(!M){const e=i.position,s=i.previousPosition;let n=e.x+(e.x-s.x)*_,r=e.y+(e.y-s.y)*_,o=e.z+(e.z-s.z)*_;if(!d){const t=(i.parentMatrix??f).elements,e=1/(t[3]*n+t[7]*r+t[11]*o+t[15]),s=(t[0]*n+t[4]*r+t[8]*o+t[12])*e,a=(t[1]*n+t[5]*r+t[9]*o+t[13])*e;o=(t[2]*n+t[6]*r+t[10]*o+t[14])*e,n=s,r=a}const a=3*t;this.offsetBuffer[a]=n,this.offsetBuffer[a+1]=r,this.offsetBuffer[a+2]=o;const h=i.size,l=3*t;d||i.parentMatrix?(this.sizeBuffer[l]=h.x,this.sizeBuffer[l+1]=h.y,this.sizeBuffer[l+2]=h.z):(this.sizeBuffer[l]=h.x*m,this.sizeBuffer[l+1]=h.y*p,this.sizeBuffer[l+2]=h.z*y)}if(!S){const e=i.color,s=4*t;this.colorBuffer[s]=e.x,this.colorBuffer[s+1]=e.y,this.colorBuffer[s+2]=e.z,this.colorBuffer[s+3]=e.w}if(this.uvTileBuffer[t]=i.uvTile,n&&this.velocityBuffer){const e=i.velocity,s=i.previousVelocity,n=e.x+(e.x-s.x)*_,r=e.y+(e.y-s.y)*_,o=e.z+(e.z-s.z)*_;let a=this.vector_;a.set(n,r,o),d||(i.parentMatrix?(this.rotationMat2_.setFromMatrix4(i.parentMatrix),a.applyMatrix3(this.rotationMat2_)):a.applyMatrix3(this.rotationMat_));const h=4*t;this.velocityBuffer[h]=a.x*g,this.velocityBuffer[h+1]=a.y*g,this.velocityBuffer[h+2]=a.z*g,this.velocityBuffer[h+3]=x}}r&&void 0!==i.flip&&(void 0!==w?ss.applyFlip(this.sizeBuffer,3*T,w.flip,a):ss.applyFlipFromParticles(this.sizeBuffer,3*T,h,a))}n&&o.length>0&&this.syncStretchedSpeedFactor(o[0]),this.mesh.forcedInstanceCount=t,0!==t?(this.clearedInstanceUploaded=!1,this.offsetVB.update(this.offsetBuffer.subarray(0,3*t)),this.sizeVB.update(this.sizeBuffer.subarray(0,3*t)),this.colorVB.update(this.colorBuffer.subarray(0,4*t)),this.uvTileVB.update(this.uvTileBuffer.subarray(0,t)),this.rotationVB.update(this.rotationBuffer.subarray(0,s?4*t:t)),n&&this.velocityVB&&this.velocityBuffer&&this.velocityVB.update(this.velocityBuffer.subarray(0,4*t))):this.clearedInstanceUploaded||(this.uploadClearedInstance(s,n),this.clearedInstanceUploaded=!0)}syncStretchedSpeedFactor(t){const e=this.shaderMaterial;if(null===e)return;const i=t.rendererEmitterSettings.speedFactor??1,s=0===i?.001:i;s!==this.lastStretchedSpeedFactor&&(e.setFloat("speedFactor",s),this.lastStretchedSpeedFactor=s)}static takesPivotAndFlip(t){return t===Hi.BillBoard||t===Hi.StretchedBillBoard||t===Hi.VerticalBillBoard||t===Hi.HorizontalBillBoard}static applyFlip(t,e,i,s){for(let n=0,r=e;n<s;n++,r+=3){const e=i[n];0!==e&&(1&e&&(t[r]=-t[r]),2&e&&(t[r+1]=-t[r+1]))}}static applyFlipFromParticles(t,e,i,s){for(let n=0,r=e;n<s;n++,r+=3){const e=i[n].flip;0!==e&&(1&e&&(t[r]=-t[r]),2&e&&(t[r+1]=-t[r+1]))}}static writeQuaternions(t,e,i,s,n,r){const o=i.rotationQuaternion,a=i.angularVelocityQuaternion,h=null!==r,l=h?r.x:0,c=h?r.y:0,u=h?r.z:0,d=h?r.w:1;for(let i=0,r=0,f=e;i<s;i++,r+=4,f+=4){let e=o[r],i=o[r+1],s=o[r+2],m=o[r+3];if(0!==n){const t=a[r]*n,o=a[r+1]*n,h=a[r+2]*n,l=1+(a[r+3]-1)*n,c=1/Math.sqrt(t*t+o*o+h*h+l*l),u=t*c,d=o*c,f=h*c,p=l*c,y=e*p+m*u+i*f-s*d,v=i*p+m*d+s*u-e*f,g=s*p+m*f+e*d-i*u;m=m*p-e*u-i*d-s*f,e=y,i=v,s=g}if(h){const t=l*m+d*e+c*s-u*i,n=c*m+d*i+u*e-l*s,r=u*m+d*s+l*i-c*e;m=d*m-l*e-c*i-u*s,e=t,i=n,s=r}t[f]=e,t[f+1]=i,t[f+2]=s,t[f+3]=m}}static writeVelocities(t,e,i,s,n,r,o,a){const h=i.velocity,l=i.previousVelocity.length>=3*s?i.previousVelocity:h,c=null!==r?r.elements:null;for(let i=0,r=0,u=e;i<s;i++,r+=3,u+=4){let e=h[r],i=h[r+1],s=h[r+2];if(0!==n&&(e+=(e-l[r])*n,i+=(i-l[r+1])*n,s+=(s-l[r+2])*n),null!==c){const t=c[0]*e+c[3]*i+c[6]*s,n=c[1]*e+c[4]*i+c[7]*s;s=c[2]*e+c[5]*i+c[8]*s,e=t,i=n}t[u]=e*o,t[u+1]=i*o,t[u+2]=s*o,t[u+3]=a}}static partialTurn(t,e,i){const s=t.x*e,n=t.y*e,r=t.z*e,o=1+(t.w-1)*e,a=1/Math.sqrt(s*s+n*n+r*r+o*o);return i.x=s*a,i.y=n*a,i.z=r*a,i.w=o*a,i}static continueVector3(t,e,i,s,n,r){for(let o=0,a=0;o<n;o++,a+=3){const n=i[a]+(i[a]-s[a])*r,o=i[a+1]+(i[a+1]-s[a+1])*r,h=i[a+2]+(i[a+2]-s[a+2])*r;t[e+a]=n>0?n:0,t[e+a+1]=o>0?o:0,t[e+a+2]=h>0?h:0}}static continueColor(t,e,i,s,n){const r=i.color,o=i.previousColor;for(let i=0,a=0;i<s;i++,a+=4){const i=r[a]+(r[a]-o[a])*n,s=r[a+1]+(r[a+1]-o[a+1])*n,h=r[a+2]+(r[a+2]-o[a+2])*n,l=r[a+3]+(r[a+3]-o[a+3])*n;t[e+a]=i>0?i:0,t[e+a+1]=s>0?s:0,t[e+a+2]=h>0?h:0,t[e+a+3]=l>0?l:0}}static extrapolate(t,e,i,s,n){const r=i.position,o=i.previousPosition;for(let i=0,a=0;i<s;i++,a+=3){const i=r[a],s=r[a+1],h=r[a+2];t[e+a]=i+(i-o[a])*n,t[e+a+1]=s+(s-o[a+1])*n,t[e+a+2]=h+(h-o[a+2])*n}}uploadClearedInstance(t,e){this.colorBuffer[3]=0,this.sizeBuffer[0]=0,this.sizeBuffer[1]=0,this.sizeBuffer[2]=0,this.colorVB.update(this.colorBuffer.subarray(0,4)),this.sizeVB.update(this.sizeBuffer.subarray(0,3)),this.offsetVB.update(this.offsetBuffer.subarray(0,3)),this.uvTileVB.update(this.uvTileBuffer.subarray(0,1)),t?this.rotationVB.update(this.rotationBuffer.subarray(0,4)):this.rotationVB.update(this.rotationBuffer.subarray(0,1)),e&&this.velocityVB&&this.velocityBuffer&&this.velocityVB.update(this.velocityBuffer.subarray(0,4))}dispose(){this.mesh.material&&this.mesh.material.dispose(),super.dispose()}}ss.whiteTextureByScene=new WeakMap;class ns extends is{constructor(t,e){super(t,e),this.drawsNothing=!1,this.vector_=new j,this.vector2_=new j,this.vector3_=new j,this.quaternion_=new G,this.maxParticles=1024,this.setupBuffers(),this.rebuildMaterial()}setupBuffers(){this.mesh.dispose(),this.mesh=new c("trailBatch",this.scene),this.mesh.alwaysSelectAsActiveMesh=!0,this.buildGeometryBuffers()}buildGeometryBuffers(){this.positionBuffer=new Float32Array(6*this.maxParticles),this.previousBuffer=new Float32Array(6*this.maxParticles),this.nextBuffer=new Float32Array(6*this.maxParticles),this.uvBuffer=new Float32Array(4*this.maxParticles),this.sideBuffer=new Float32Array(2*this.maxParticles),this.widthBuffer=new Float32Array(2*this.maxParticles),this.colorBuffer=new Float32Array(8*this.maxParticles),this.indexBuffer=new Uint32Array(6*this.maxParticles);for(let t=0;t<this.sideBuffer.length;t+=2)this.sideBuffer[t]=1,this.sideBuffer[t+1]=-1;this.positionBuffer[0]=0,this.positionBuffer[1]=0,this.positionBuffer[2]=0,this.positionBuffer[3]=1,this.positionBuffer[4]=0,this.positionBuffer[5]=0,this.positionBuffer[6]=0,this.positionBuffer[7]=1,this.positionBuffer[8]=0,this.positionBuffer[9]=1,this.positionBuffer[10]=1,this.positionBuffer[11]=0,this.indexBuffer[0]=0,this.indexBuffer[1]=1,this.indexBuffer[2]=2,this.indexBuffer[3]=1,this.indexBuffer[4]=3,this.indexBuffer[5]=2,this.mesh.setVerticesData(t.PositionKind,this.positionBuffer,!0),this.mesh.setVerticesData(t.UVKind,this.uvBuffer,!0),this.mesh.setVerticesData(t.ColorKind,this.colorBuffer,!0,4),this.mesh.setIndices(this.indexBuffer,null,!0),this.drawsNothing=!1,this.mesh.subMeshes&&this.mesh.subMeshes.length>0&&(this.mesh.subMeshes[0].indexCount=6);const e=this.scene.getEngine();this.previousVB=new t(e,this.previousBuffer,"previous",!0,!1,3,!1),this.nextVB=new t(e,this.nextBuffer,"next",!0,!1,3,!1),this.sideVB=new t(e,this.sideBuffer,"side",!0,!1,1,!1),this.widthVB=new t(e,this.widthBuffer,"width",!0,!1,1,!1),this.mesh.setVerticesBuffer(this.previousVB),this.mesh.setVerticesBuffer(this.nextVB),this.mesh.setVerticesBuffer(this.sideVB),this.mesh.setVerticesBuffer(this.widthVB),this.mesh.doNotSyncBoundingInfo=!0;const i=new r(-1e4,-1e4,-1e4),s=new r(1e4,1e4,1e4);if(this.mesh.setBoundingInfo(new y(i,s)),this.mesh.subMeshes)for(const t of this.mesh.subMeshes)t._boundingInfo=this.mesh.getBoundingInfo()}expandBuffers(t){for(;t>=this.maxParticles;)this.maxParticles*=2;this.previousVB?.dispose(),this.nextVB?.dispose(),this.sideVB?.dispose(),this.widthVB?.dispose(),this.buildGeometryBuffers()}rebuildMaterial(){const t="quarksTrail",e=[];this.settings.texture&&e.push("USE_MAP");const n=Xi(this.scene.getEngine());Zi(t,{glsl:ji,wgsl:"\nattribute position: vec3f;\nattribute previous: vec3f;\nattribute next: vec3f;\nattribute side: f32;\nattribute width: f32;\nattribute uv: vec2f;\nattribute color: vec4f;\n\nuniform view: mat4x4f;\nuniform projection: mat4x4f;\nuniform lineWidth: f32;\nuniform resolution: vec2f;\nuniform sizeAttenuation: f32;\n\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n\nfn fix(i: vec4f, aspect: f32) -> vec2f {\n var res = i.xy / i.w;\n res.x *= aspect;\n return res;\n}\n\n@vertex\nfn main(input: VertexInputs) -> FragmentInputs {\n let aspect = uniforms.resolution.x / uniforms.resolution.y;\n var finalPosition = uniforms.projection * uniforms.view * vec4f(vertexInputs.position, 1.0);\n let prevPos = uniforms.projection * uniforms.view * vec4f(vertexInputs.previous, 1.0);\n let nextPos = uniforms.projection * uniforms.view * vec4f(vertexInputs.next, 1.0);\n\n let currentP = fix(finalPosition, aspect);\n let prevP = fix(prevPos, aspect);\n let nextP = fix(nextPos, aspect);\n\n let w = uniforms.lineWidth * vertexInputs.width;\n var dir: vec2f;\n if (distance(nextP, currentP) < 0.0001) {\n dir = normalize(currentP - prevP);\n } else if (distance(prevP, currentP) < 0.0001) {\n dir = normalize(nextP - currentP);\n } else {\n let dir1 = normalize(currentP - prevP);\n let dir2 = normalize(nextP - currentP);\n dir = normalize(dir1 + dir2);\n }\n var normal = vec4f(-dir.y, dir.x, 0.0, 1.0);\n normal.x *= 0.5 * w;\n normal.y *= 0.5 * w;\n normal = normal * uniforms.projection;\n if (uniforms.sizeAttenuation == 0.0) {\n let screen = (vec4f(uniforms.resolution, 0.0, 1.0) * uniforms.projection).xy;\n normal.x = normal.x * finalPosition.w / screen.x;\n normal.y = normal.y * finalPosition.w / screen.y;\n }\n finalPosition.x += normal.x * vertexInputs.side;\n finalPosition.y += normal.y * vertexInputs.side;\n\n vertexOutputs.position = finalPosition;\n vertexOutputs.vUV = vertexInputs.uv;\n vertexOutputs.vColor = vertexInputs.color;\n}\n"},{glsl:Gi,wgsl:"\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n\n#ifdef USE_MAP\nvar mapSampler: sampler;\nvar map: texture_2d<f32>;\n#endif\n\n@fragment\nfn main(input: FragmentInputs) -> FragmentOutputs {\n var baseColor = fragmentInputs.vColor;\n\n#ifdef USE_MAP\n let texColor = textureSample(map, mapSampler, fragmentInputs.vUV);\n baseColor *= texColor;\n#endif\n\n if (baseColor.a < 0.01) { discard; }\n\n fragmentOutputs.color = baseColor;\n}\n"},n);const r=[];this.settings.texture&&r.push("map");const a=new s(t,this.scene,{vertex:t,fragment:t},{attributes:["position","previous","next","side","width","uv","color"],uniforms:["world","view","projection","worldViewProjection","lineWidth","resolution","sizeAttenuation"],samplers:r,defines:e,needAlphaBlending:this.settings.materialTransparent,shaderLanguage:n});this.settings.texture&&a.setTexture("map",this.settings.texture);const h=this.scene.getEngine();a.setFloat("lineWidth",1);const l=new o(h.getRenderWidth(),h.getRenderHeight());a.setVector2("resolution",l),a.setFloat("sizeAttenuation",1),a.onBindObservable.add(()=>{const t=this.scene.getEngine(),e=t.getRenderWidth(),i=t.getRenderHeight();l.x===e&&l.y===i||(l.x=e,l.y=i,a.setVector2("resolution",l))}),a.backFaceCulling=!1,this.settings.materialTransparent?a.alphaMode=this.settings.materialBlendMode:a.alphaMode=i.ALPHA_DISABLE,a.needDepthPrePass=this.settings.materialDepthWrite,a.forceDepthWrite=this.settings.materialDepthWrite,a.disableDepthWrite=!this.settings.materialDepthWrite,this.mesh.material=a}static ensureWorldMatrix(t){const e=t.emitter;!e.computeWorldMatrix||e.isSynchronized&&e.isSynchronized()||e.computeWorldMatrix(!0)}update(){let t=0,e=0,i=0;const s=this.getVisibleSystems();for(let t=0;t<s.length;t++){const e=s[t],n=e.particles;for(let t=0;t<e.particleNum;t++){const e=n[t].historyCount;0!==e&&(i+=2*e+2)}}i>this.maxParticles&&this.expandBuffers(i);for(let i=0;i<s.length;i++){const n=s[i];ns.ensureWorldMatrix(n);const r=this.quaternion_,o=this.vector2_,a=this.vector3_,h=n.emitter.matrixWorld;h.decompose(o,r,a);const l=n.particles,c=n.particleNum,u=this.settings.uTileCount,d=this.settings.vTileCount,f=1/u,m=1/d,p=n.worldSpace,y=(Math.abs(a.x)+Math.abs(a.y)+Math.abs(a.z))/3,v=n.rendererEmitterSettings,g=Boolean(v.uvFromHead),x=Boolean(v.colorFromParticle),w=p||Boolean(v.recordWorldSpace),S=v.followLocalOrigin?0:n.simulationResidual??0,b=0===S?0:S/(n.simulationStep??S);for(let i=0;i<c;i++){const s=l[i],n=s.historyCount;if(0===n)continue;const r=s.historyCapacity,o=s.historyPositions,a=s.historySizes,c=x?s.store.color:s.historyColors,u=4*s.storeIndex,v=s.uvTile%d,S=Math.floor(s.uvTile/d+.001),z=(s.parentMatrix??h).elements,_=z[0],M=z[1],T=z[2],P=z[3],V=z[4],O=z[5],A=z[6],C=z[7],$=z[8],B=z[9],F=z[10],N=z[11],I=z[12],E=z[13],L=z[14],U=z[15],D=1/(0!==b?n:Math.max(1,n-1));let q=s.getHistoryIndex(0),R=o[3*q],J=o[3*q+1],k=o[3*q+2];if(!w){const t=1/(P*R+C*J+N*k+U),e=(_*R+V*J+$*k+I)*t,i=(M*R+O*J+B*k+E)*t;k=(T*R+A*J+F*k+L)*t,R=e,J=i}let Q=R,W=J,G=k;for(let i=0;i<n;i++,t+=2){let h=R,l=J,b=k,z=q;if(i+1<n){z=q+1===r?0:q+1;const t=3*z;if(h=o[t],l=o[t+1],b=o[t+2],!w){const t=1/(P*h+C*l+N*b+U),e=(_*h+V*l+$*b+I)*t,i=(M*h+O*l+B*b+E)*t;b=(T*h+A*l+F*b+L)*t,h=e,l=i}}const j=a[q],Y=x?u:4*q,X=c[Y],Z=c[Y+1],H=c[Y+2],K=c[Y+3],tt=3*t;this.positionBuffer[tt]=R,this.positionBuffer[tt+1]=J,this.positionBuffer[tt+2]=k,this.positionBuffer[tt+3]=R,this.positionBuffer[tt+4]=J,this.positionBuffer[tt+5]=k,this.previousBuffer[tt]=Q,this.previousBuffer[tt+1]=W,this.previousBuffer[tt+2]=G,this.previousBuffer[tt+3]=Q,this.previousBuffer[tt+4]=W,this.previousBuffer[tt+5]=G,this.nextBuffer[tt]=h,this.nextBuffer[tt+1]=l,this.nextBuffer[tt+2]=b,this.nextBuffer[tt+3]=h,this.nextBuffer[tt+4]=l,this.nextBuffer[tt+5]=b,p||s.parentMatrix?(this.widthBuffer[t]=j,this.widthBuffer[t+1]=j):(this.widthBuffer[t]=j*y,this.widthBuffer[t+1]=j*y);const et=2*t,it=i*D,st=((g?1-it:it)+v)*f;this.uvBuffer[et]=st,this.uvBuffer[et+1]=(d-S-1)*m,this.uvBuffer[et+2]=st,this.uvBuffer[et+3]=(d-S)*m;const nt=4*t;this.colorBuffer[nt]=X,this.colorBuffer[nt+1]=Z,this.colorBuffer[nt+2]=H,this.colorBuffer[nt+3]=K,this.colorBuffer[nt+4]=X,this.colorBuffer[nt+5]=Z,this.colorBuffer[nt+6]=H,this.colorBuffer[nt+7]=K,i+1<n&&(this.indexBuffer[3*e]=t,this.indexBuffer[3*e+1]=t+1,this.indexBuffer[3*e+2]=t+2,e++,this.indexBuffer[3*e]=t+2,this.indexBuffer[3*e+1]=t+1,this.indexBuffer[3*e+2]=t+3,e++),Q=R,W=J,G=k,R=h,J=l,k=b,q=z}if(0!==b){const i=s.previousPosition,n=s.position;let r=n.x+(n.x-i.x)*b,o=n.y+(n.y-i.y)*b,a=n.z+(n.z-i.z)*b;const h=t-2,l=this.positionBuffer[3*h],c=this.positionBuffer[3*h+1],u=this.positionBuffer[3*h+2];if(!p){const t=1/(P*r+C*o+N*a+U),e=(_*r+V*o+$*a+I)*t,i=(M*r+O*o+B*a+E)*t;a=(T*r+A*o+F*a+L)*t,r=e,o=i}const x=3*t;this.positionBuffer[x]=r,this.positionBuffer[x+1]=o,this.positionBuffer[x+2]=a,this.positionBuffer[x+3]=r,this.positionBuffer[x+4]=o,this.positionBuffer[x+5]=a,this.previousBuffer[x]=l,this.previousBuffer[x+1]=c,this.previousBuffer[x+2]=u,this.previousBuffer[x+3]=l,this.previousBuffer[x+4]=c,this.previousBuffer[x+5]=u,this.nextBuffer[x]=r,this.nextBuffer[x+1]=o,this.nextBuffer[x+2]=a,this.nextBuffer[x+3]=r,this.nextBuffer[x+4]=o,this.nextBuffer[x+5]=a;const w=3*h;this.nextBuffer[w]=r,this.nextBuffer[w+1]=o,this.nextBuffer[w+2]=a,this.nextBuffer[w+3]=r,this.nextBuffer[w+4]=o,this.nextBuffer[w+5]=a;const z=s.size.x;p||s.parentMatrix?(this.widthBuffer[t]=z,this.widthBuffer[t+1]=z):(this.widthBuffer[t]=z*y,this.widthBuffer[t+1]=z*y);const D=2*t,q=((g?0:1)+v)*f;this.uvBuffer[D]=q,this.uvBuffer[D+1]=(d-S-1)*m,this.uvBuffer[D+2]=q,this.uvBuffer[D+3]=(d-S)*m;const R=s.color,J=4*t;this.colorBuffer[J]=R.x,this.colorBuffer[J+1]=R.y,this.colorBuffer[J+2]=R.z,this.colorBuffer[J+3]=R.w,this.colorBuffer[J+4]=R.x,this.colorBuffer[J+5]=R.y,this.colorBuffer[J+6]=R.z,this.colorBuffer[J+7]=R.w,this.indexBuffer[3*e]=h,this.indexBuffer[3*e+1]=h+1,this.indexBuffer[3*e+2]=t,e++,this.indexBuffer[3*e]=t,this.indexBuffer[3*e+1]=h+1,this.indexBuffer[3*e+2]=t+1,e++,t+=2}}}this.uploadGeometry(t,e)}uploadGeometry(e,i){const s=this.mesh.geometry,n=s?.getIndexBuffer();if(e>0&&i>0){this.mesh.updateVerticesData(t.PositionKind,this.positionBuffer.subarray(0,3*e)),this.mesh.updateVerticesData(t.UVKind,this.uvBuffer.subarray(0,2*e)),n&&this.scene.getEngine().updateDynamicIndexBuffer(n,this.indexBuffer.subarray(0,3*i),0),this.previousVB.update(this.previousBuffer.subarray(0,3*e)),this.nextVB.update(this.nextBuffer.subarray(0,3*e)),this.widthVB.update(this.widthBuffer.subarray(0,e));const s=this.mesh.getVertexBuffer(t.ColorKind);s&&s.update(this.colorBuffer.subarray(0,4*e)),this.mesh.subMeshes&&this.mesh.subMeshes.length>0&&(this.mesh.subMeshes[0].indexCount=3*i,this.mesh.subMeshes[0].verticesCount=e),this.drawsNothing=!1}else this.mesh.subMeshes&&this.mesh.subMeshes.length>0&&(this.drawsNothing||(this.indexBuffer.fill(0,0,6),n&&this.scene.getEngine().updateDynamicIndexBuffer(n,this.indexBuffer.subarray(0,6),0),this.drawsNothing=!0),this.mesh.subMeshes[0].indexCount=6,this.mesh.subMeshes[0].verticesCount=1)}adoptMeshBounds(){const t=this.mesh.getBoundingInfo();for(const e of this.mesh.subMeshes)e._boundingInfo=t}dispose(){this.mesh.material&&this.mesh.material.dispose(),super.dispose()}}class rs extends e{constructor(t,e){super(t,e),this.batches=[],this.systemToBatchIndex=new Map,this.depthTexture=null,this.systems=[],this.orderedSystems=[],this.orderedSystemsStale=!0,this.batchEmptyFrames=[],this.adaptivePerformanceState={enabled:!1,targetFrameMs:16.7,minQuality:.35,maxQuality:1,decreaseStep:.08,increaseStep:.02,currentQuality:1,lastFrameCpuMs:0},this.lastAppliedQuality=Number.NaN,this.meshLighting=Ki()}static clamp(t,e,i){return Math.max(e,Math.min(i,t))}static equals(t,e){return t.materialBlendMode===e.materialBlendMode&&t.materialTransparent===e.materialTransparent&&t.materialDepthTest===e.materialDepthTest&&t.materialDepthWrite===e.materialDepthWrite&&t.materialAlphaTest===e.materialAlphaTest&&t.texture===e.texture&&t.reflectionTexture===e.reflectionTexture&&t.reflectionLevel===e.reflectionLevel&&function(t,e){if(t===e)return!0;if(!t||!e||t.length!==e.length)return!1;for(let i=0;i<t.length;i++)if(t[i]!==e[i])return!1;return!0}(t.reflectionFaces,e.reflectionFaces)&&t.reflectionAtlas===e.reflectionAtlas&&t.renderMode===e.renderMode&&t.blendTiles===e.blendTiles&&t.softParticles===e.softParticles&&t.softFarFade===e.softFarFade&&t.softNearFade===e.softNearFade&&t.uTileCount===e.uTileCount&&t.vTileCount===e.vTileCount&&t.instancingGeometry===e.instancingGeometry&&t.renderOrder===e.renderOrder&&t.layerMask===e.layerMask&&function(t,e){return(t?.x??0)===(e?.x??0)&&(t?.y??0)===(e?.y??0)&&(t?.z??0)===(e?.z??0)}(t.pivot,e.pivot)&&(t.lighting??"fixed")===(e.lighting??"fixed")&&es(t.rim,e.rim)}addSystem(t){const e=t;e._renderer=this,this.systemToBatchIndex.has(t)||-1!==this.systems.indexOf(t)||(this.systems.push(t),this.orderedSystemsStale=!0),this.adaptivePerformanceState.enabled&&e.setQualityFactor(this.adaptivePerformanceState.currentQuality),this.assignToBatch(e)}assignToBatch(t){const e=t,i=t.getRendererSettings();for(let t=0;t<this.batches.length;t++)if(rs.equals(this.batches[t].settings,i))return this.batches[t].addSystem(e),void this.systemToBatchIndex.set(e,t);let s;const n=this.getScene();switch(i.renderMode){case Hi.Trail:s=new ns(i,n);break;case Hi.Mesh:case Hi.BillBoard:case Hi.VerticalBillBoard:case Hi.HorizontalBillBoard:case Hi.StretchedBillBoard:s=new ss(i,n);break;default:throw new Error(`Unsupported render mode: ${i.renderMode}`)}s.mesh.parent=this,this.depthTexture&&s.applyDepthTexture(this.depthTexture),s.applyMeshLighting(this.meshLighting),s.addSystem(e),this.batches.push(s),this.batchEmptyFrames.push(0),this.systemToBatchIndex.set(e,this.batches.length-1)}deleteSystem(t){const e=this.removeFromBatch(t),i=this.systems.indexOf(t);-1!==i&&(this.systems.splice(i,1),this.orderedSystemsStale=!0);const s=this.orderedSystems.indexOf(t);return-1!==s&&this.orderedSystems.splice(s,1),e}removeFromBatch(t){const e=this.systemToBatchIndex.get(t);return void 0!==e&&(this.batches[e].removeSystem(t),this.systemToBatchIndex.delete(t),!0)}updateSystem(t){this.removeFromBatch(t),this.addSystem(t)}setDepthTexture(t){this.depthTexture=t;for(const e of this.batches)e.applyDepthTexture(t)}setMeshLighting(t){const e=this.meshLighting;t.direction&&(e.direction=t.direction.clone()),t.color&&(e.color=t.color.clone()),t.ambient&&(e.ambient=t.ambient.clone());for(const t of this.batches)t.applyMeshLighting(e)}getMeshLighting(){const t=this.meshLighting;return{direction:t.direction.clone(),color:t.color.clone(),ambient:t.ambient.clone()}}configureAdaptivePerformance(t={}){const e=this.adaptivePerformanceState,i=rs.clamp(t.minQuality??e.minQuality,.05,1),s=rs.clamp(t.maxQuality??e.maxQuality,i,1);e.targetFrameMs=Math.max(t.targetFrameMs??e.targetFrameMs,.1),e.minQuality=i,e.maxQuality=s,e.decreaseStep=Math.max(t.decreaseStep??e.decreaseStep,.001),e.increaseStep=Math.max(t.increaseStep??e.increaseStep,.001),e.currentQuality=rs.clamp(e.currentQuality,e.minQuality,e.maxQuality),e.enabled=!0,this.lastAppliedQuality=Number.NaN}disableAdaptivePerformance(t=!0){this.adaptivePerformanceState.enabled=!1,t&&(this.adaptivePerformanceState.currentQuality=this.adaptivePerformanceState.maxQuality,this.applyAdaptiveQuality())}getAdaptivePerformanceState(){return{...this.adaptivePerformanceState}}applyAdaptiveQuality(){const t=this.adaptivePerformanceState.currentQuality;if(t!==this.lastAppliedQuality){for(let e=0;e<this.systems.length;e++)this.systems[e].setQualityFactor(t);this.lastAppliedQuality=t}}_invalidateUpdateOrder(){this.orderedSystemsStale=!0}orderSystems(){if(!this.orderedSystemsStale)return this.orderedSystems;const t=[],e=new Set,i=new Set,s=new Set(this.systems),n=r=>{if(!i.has(r)&&!e.has(r)){e.add(r);for(const t of(t=>{const e=[];for(const i of t.behaviors??[]){if("EmitSubParticleSystem"!==i.type)continue;const t=i.subParticleSystem?.system;void 0!==t&&s.has(t)&&e.push(t)}return e})(r))n(t);e.delete(r),i.add(r),t.push(r)}};for(const t of this.systems)n(t);return t.reverse(),this.orderedSystems=t,this.orderedSystemsStale=!1,t}update(t){const e=this.adaptivePerformanceState,i=e.enabled?performance.now():0;e.enabled&&this.applyAdaptiveQuality();const s=this.orderSystems();for(let e=0;e<s.length;e++){const i=s[e];i.emitter.visible&&i.update(t),s[e]!==i&&e--}this.refreshBatches(),e.enabled&&(e.lastFrameCpuMs=performance.now()-i,e.lastFrameCpuMs>e.targetFrameMs?e.currentQuality=rs.clamp(e.currentQuality-e.decreaseStep,e.minQuality,e.maxQuality):e.currentQuality=rs.clamp(e.currentQuality+e.increaseStep,e.minQuality,e.maxQuality))}refreshBatches(){const t=this.batchEmptyFrames;for(let e=0;e<this.batches.length;e++){const i=this.batches[e];if(i.systems.size>0){t[e]=0,i.update();continue}const s=(t[e]??0)+1;t[e]=s,1===s?i.update():s>rs.EMPTY_BATCH_GRACE_FRAMES&&(this.removeBatch(e),e--)}}removeBatch(t){this.batches[t].dispose(),this.batches.splice(t,1),this.batchEmptyFrames.splice(t,1);for(const[e,i]of this.systemToBatchIndex)i>t&&this.systemToBatchIndex.set(e,i-1)}getBatchRenderStats(){return this.batches.map((t,e)=>{let i=0;const s=[];for(const e of t.systems){const t=e;i+=t.particleNum,s.push(t.emitter.name)}return{batchIndex:e,renderMode:t.settings.renderMode,instanceCount:t.mesh.forcedInstanceCount??0,particleCount:i,systemNames:s}})}dispose(){for(const t of this.batches)t.dispose();this.batches=[],this.batchEmptyFrames.length=0,this.systems.length=0,this.systemToBatchIndex.clear(),super.dispose()}}rs.EMPTY_BATCH_GRACE_FRAMES=120;const os=rs,as=new WeakMap,hs=new WeakMap;function ls(t){if(!t?.isCube)return null;const e=t.files??t._files;return 6===e?.length?e.slice():null}function cs(t){return as.get(t)??null}function us(t,e){as.set(t,e)}async function ds(t,e){if("undefined"==typeof document||"undefined"==typeof Image)throw new Error("createEnvAtlasFromFaceUrls requires a DOM Image/canvas environment");const i=await Promise.all(t.map(t=>function(t){return new Promise((e,i)=>{const s=new Image;s.crossOrigin="anonymous",s.onload=()=>e(s),s.onerror=()=>i(new Error(`Failed to load env face ${t}`)),s.src=t})}(t))),s=i[0].width||i[0].naturalWidth;if(!s)throw new Error("Env atlas face image has zero size");const n=document.createElement("canvas");n.width=3*s,n.height=2*s;const r=n.getContext("2d");if(!r)throw new Error("Could not create env atlas canvas");for(let t=0;t<6;t++)r.drawImage(i[t],t%3*s,Math.floor(t/3)*s,s,s);const o=new v(n.toDataURL("image/jpeg",.92),e,{noMipmap:!0,invertY:!1,samplingMode:v.LINEAR_LINEAR});return o.name="quarksEnvAtlas",o}const fs={createFromFaceUrls:ds};function ms(t,e,i){const s=as.get(t);if(s)return i(s),s;const n=()=>{const s=hs.get(t);if(s)return void s.then(t=>{t&&i(t)});const n=ls(t);if(!n)return;const r=fs.createFromFaceUrls(n,e).then(e=>(as.set(t,e),hs.delete(t),i(e),e)).catch(e=>(hs.delete(t),console.warn("[babylon.quarks] Failed to build env atlas from cubemap faces",e),null));hs.set(t,r)};if(t.isReady())n();else{const e=t.onLoadObservable;e?e.addOnce(()=>n()):n()}return as.get(t)??null}class ps extends x{constructor(t,e,i={}){super(t,e),this.isParticleMeshStandardMaterial=!0,Object.assign(this,i)}}class ys extends g{constructor(t,e,i={}){super(t,e),this.isParticleMeshPhysicsMaterial=!0,Object.assign(this,i)}}class vs extends e{get matrixWorld(){const t=this.getWorldMatrix(),e=t.updateFlag;if(e===this._matrixWorldFlag)return this._matrixWorld;this._matrixWorldFlag=e;const i=this._matrixWorld.elements,s=t.m;return i[0]=s[0],i[1]=s[1],i[2]=s[2],i[3]=s[3],i[4]=s[4],i[5]=s[5],i[6]=s[6],i[7]=s[7],i[8]=s[8],i[9]=s[9],i[10]=s[10],i[11]=s[11],i[12]=s[12],i[13]=s[13],i[14]=s[14],i[15]=s[15],this._matrixWorld}get visible(){return this.isEnabled()}set visible(t){this.setEnabled(t)}get uuid(){return this.uniqueId.toString()}constructor(t,e){super("particleEmitter",e||void 0),this._matrixWorld=new K,this._matrixWorldFlag=-1,this.system=t}dispose(){super.dispose()}extractFromCache(t){const e=[];for(const i in t){const s=t[i];s&&"object"==typeof s&&delete s.metadata,e.push(s)}return e}clone(t){const e=this.system.clone().emitter;return e.name=t??this.name,e.position.copyFrom(this.position),e.rotation.copyFrom(this.rotation),e.scaling.copyFrom(this.scaling),this.rotationQuaternion&&(e.rotationQuaternion=this.rotationQuaternion.clone()),e.setEnabled(this.isEnabled()),e}toJSON(t,e={}){return{uuid:this._quarksUUID??this.uniqueId.toString(),type:"ParticleEmitter",name:this.name,position:[this.position.x,this.position.y,this.position.z],rotation:[this.rotation.x,this.rotation.y,this.rotation.z],quaternion:this.rotationQuaternion?[this.rotationQuaternion.x,this.rotationQuaternion.y,this.rotationQuaternion.z,this.rotationQuaternion.w]:void 0,scale:[this.scaling.x,this.scaling.y,this.scaling.z],visible:this.isEnabled(),ps:this.system.toJSON(t,e)}}}function gs(t,e){if(e&&e.length>0)return e;const i=t.length/3,s=new Uint32Array(i);for(let t=0;t<i;t++)s[t]=t;return s}const xs=new j(0,0,1),ws=new G,Ss=new G,bs=new j,zs=new j,_s=1/60,Ms=new Set(["SizeOverLife","SizeBySpeed"]),Ts=new Set(["ColorOverLife","ColorBySpeed"]),Ps=new Set(["ApplyForce","Noise","TurbulenceField","GravityForce","RotationOverLife","Rotation3DOverLife","RotationBySpeed","SpeedOverLife","FrameOverLife","ForceOverLife","VelocityOverLife","InheritVelocity","OrbitOverLife","WidthOverLength","ChangeEmitDirection","EmitSubParticleSystem","LimitSpeedOverLife","ApplyCollision"]),Vs=new Float32Array([-.5,-.5,0,.5,-.5,0,.5,.5,0,-.5,.5,0]),Os=new Float32Array([0,0,1,0,1,1,0,1]);const As=new Uint32Array([0,1,2,0,2,3]);function Cs(t){const e={};return t?.uvFromHead&&(e.uvFromHead=!0),t?.colorFromParticle&&(e.colorFromParticle=!0),t?.dieWithParticle&&(e.dieWithParticle=!0),t?.recordWorldSpace&&(e.recordWorldSpace=!0),e}class $s{set time(t){this.emissionState.time=t}get time(){return this.emissionState.time}get isEmitEnded(){return this.emitEnded}hasPendingEmission(){if(this.looping)return!0;if(this.emitEnded)return!1;if(this.onlyUsedByOther)return!1;const t=this.emissionState;if(t.waitEmiting>0)return!0;if(t.burstIndex<this.emissionBursts.length)return!0;if(this.hasPendingBurstWaves(t))return!0;if(t.time>=this.duration)return!1;const e=t.time/this.duration;return this.emissionOverTime.genValue(this.memory,e)>0||this.emissionOverDistance.genValue(this.memory,e)>0}isFinished(){return!this.looping&&(!(this.particleNum>0)&&(!!this.onlyUsedByOther||!this.hasPendingEmission()))}get layers(){return this.layerMaskProxy}get texture(){return this.rendererSettings.texture}set texture(t){this.rendererSettings.texture=t,this.neededToUpdateRender=!0}get material(){return this.materialRef}set material(t){this.materialRef=t,this.applyMaterialSettings(t)}get uTileCount(){return this.rendererSettings.uTileCount}set uTileCount(t){this.rendererSettings.uTileCount=t,this.neededToUpdateRender=!0}get vTileCount(){return this.rendererSettings.vTileCount}set vTileCount(t){this.rendererSettings.vTileCount=t,this.neededToUpdateRender=!0}get blendTiles(){return this.rendererSettings.blendTiles}set blendTiles(t){this.rendererSettings.blendTiles=t,this.neededToUpdateRender=!0}get softParticles(){return this.rendererSettings.softParticles}set softParticles(t){this.rendererSettings.softParticles=t,this.neededToUpdateRender=!0}get pivot(){return this.rendererSettings.pivot}set pivot(t){this.rendererSettings.pivot=$s.nonZeroPivot(t),this.neededToUpdateRender=!0}get lighting(){return this.rendererSettings.lighting??"fixed"}set lighting(t){this.rendererSettings.lighting=$s.validLighting(t),this.neededToUpdateRender=!0}get rim(){return this.rendererSettings.rim}set rim(t){this.rendererSettings.rim=ts(t),this.neededToUpdateRender=!0}static validLighting(t){return"unlit"===t||"scene"===t?t:"fixed"}static nonZeroPivot(t){return!t||0===t.x&&0===t.y&&0===t.z?void 0:t.clone()}static nonZeroFlip(t){return t&&(t.x>0||t.y>0)?t.clone():void 0}get softNearFade(){return this.rendererSettings.softNearFade}set softNearFade(t){this.rendererSettings.softNearFade=t,this.neededToUpdateRender=!0}get softFarFade(){return this.rendererSettings.softFarFade}set softFarFade(t){this.rendererSettings.softFarFade=t,this.neededToUpdateRender=!0}get instancingGeometry(){return this.rendererSettings.instancingGeometry}set instancingGeometry(t){this.restart(),this.particles.length=0,this.rendererSettings.instancingGeometry=t,this.neededToUpdateRender=!0}get blending(){return this.rendererSettings.materialBlendMode}set blending(t){this.rendererSettings.materialBlendMode=t,this.neededToUpdateRender=!0}get renderMode(){return this.rendererSettings.renderMode}set renderMode(t){if(this.rendererSettings.renderMode!==t){let e=!1;switch(this.rendererSettings.renderMode===Hi.Trail&&(e=!0),this.rendererSettings.renderMode===Hi.Mesh&&(this.startRotation=new Pt(0)),t){case Hi.Trail:this.rendererEmitterSettings={startLength:new Pt(30),followLocalOrigin:!1},e=!0;break;case Hi.Mesh:this.rendererEmitterSettings={},this.startRotation=new Bt(new j(0,1,0),new Pt(0));break;case Hi.StretchedBillBoard:this.rendererEmitterSettings={speedFactor:0,lengthFactor:2};break;case Hi.BillBoard:case Hi.VerticalBillBoard:case Hi.HorizontalBillBoard:this.rendererEmitterSettings={}}this.rendererSettings.renderMode=t,e&&(this.restart(),this.particles.length=0),this.neededToUpdateRender=!0}}get renderOrder(){return this.rendererSettings.renderOrder}set renderOrder(t){this.rendererSettings.renderOrder=t,this.neededToUpdateRender=!0}constructor(t){if(this.store=new ge(64),this.emitterVelocity=new j,this.finishedEventFired=!1,this.startDelayTimeLeft=0,this.tempEmitterPos=new j,this.temp=new j,this.pathMatrix=new K,this.normalMatrix=new ct,this.memory=[],this.listeners={},this.materialRef=null,this.qualityFactor=1,this.simulationAccumulator=0,this.destroyed=!1,this.fusionSteps=[],this.planChangesSize=!0,this.planChangesColor=!0,this.firstTimeUpdate=!0,this.sceneRef=t.scene,this.layerMaskProxy={mask:t.layerMask??268435455},Object.defineProperty(this.layerMaskProxy,"mask",{enumerable:!0,get:()=>this.rendererSettings.layerMask,set:t=>{this.rendererSettings.layerMask=t,this.neededToUpdateRender=!0}}),this.autoDestroy=t.autoDestroy??!1,this.duration=t.duration??1,this.startDelay=t.startDelay??new Pt(0),this.looping=t.looping??!0,this.prewarm=t.prewarm??!1,this.startLife=t.startLife??new Pt(5),this.startSpeed=t.startSpeed??new Pt(0),this.startRotation=t.startRotation??new Pt(0),this.startSize=t.startSize??new Pt(1),this.startColor=t.startColor??new Qt(new xt(1,1,1,1)),this.emissionOverTime=t.emissionOverTime??new Pt(10),this.emissionOverDistance=t.emissionOverDistance??new Pt(0),this.emissionBursts=t.emissionBursts??[],this.maxParticles=t.maxParticles,this.onlyUsedByOther=t.onlyUsedByOther??!1,this.emitterShape=t.shape??new Pi,this.behaviors=t.behaviors??[],this.worldSpace=t.worldSpace??!1,this.rendererEmitterSettings=t.rendererEmitterSettings??{},t.renderMode===Hi.StretchedBillBoard){const e=this.rendererEmitterSettings;void 0!==t.speedFactor&&(e.speedFactor=t.speedFactor),e.speedFactor=e.speedFactor??0,e.lengthFactor=e.lengthFactor??0}var e;this.rendererSettings={instancingGeometry:t.instancingGeometry??Vs,instancingIndices:t.instancingIndices??As,instancingUVs:t.instancingUVs??(t.instancingGeometry?(e=t.instancingGeometry,new Float32Array(e.length/3*2)):Os),instancingNormals:t.instancingNormals,renderMode:t.renderMode??Hi.BillBoard,renderOrder:t.renderOrder??0,uTileCount:t.uTileCount??1,vTileCount:t.vTileCount??1,blendTiles:t.blendTiles??!1,softParticles:t.softParticles??!1,softNearFade:t.softNearFade??0,softFarFade:t.softFarFade??0,materialBlendMode:t.blendMode??i.ALPHA_ADD,materialTransparent:t.transparent??!0,materialDepthTest:t.depthTest??!0,materialDepthWrite:t.depthWrite??!1,materialAlphaTest:t.alphaTest??0,texture:t.texture??null,reflectionTexture:null,reflectionLevel:1,reflectionFaces:null,reflectionAtlas:null,layerMask:t.layerMask??268435455,pivot:$s.nonZeroPivot(t.pivot),lighting:$s.validLighting(t.lighting),rim:ts(t.rim)},this.flip=$s.nonZeroFlip(t.flip),this.rendererSettings.renderMode!==Hi.Mesh||this.rendererSettings.instancingNormals||(this.rendererSettings.instancingNormals=$s.createFallbackNormals(this.rendererSettings.instancingGeometry)),this.materialRef=t.material??null,this.applyMaterialSettings(this.materialRef,{blendMode:t.blendMode,transparent:t.transparent,depthTest:t.depthTest,depthWrite:t.depthWrite,alphaTest:t.alphaTest,texture:t.texture,layerMask:t.layerMask}),this.neededToUpdateRender=!0,this.particles=[],this.startTileIndex=t.startTileIndex||new Pt(0),this.emitter=new vs(this,t.scene),this.paused=!1,this.particleNum=0,this.emissionState={isBursting:!1,burstParticleIndex:0,burstParticleCount:0,burstIndex:0,burstWaveIndex:0,time:0,waitEmiting:0,travelDistance:0},this.emissionBursts.forEach(t=>t.count.startGen(this.memory)),this.emissionOverDistance.startGen(this.memory),this.startDelay.startGen(this.memory),this.startDelayTimeLeft=this.startDelay.genValue(this.memory,0),this.emitEnded=!1,this.markForDestroy=!1,this.prewarmed=!1}applyMaterialSettings(t,e={}){if(!this.rendererSettings)return;const i=void 0!==e.texture?e.texture:t?.albedoTexture??t?.diffuseTexture??t?.emissiveTexture??t?.opacityTexture??t?.baseTexture??this.rendererSettings.texture??null,s=t?.reflectionTexture??t?.environmentTexture??this.rendererSettings.reflectionTexture??null,n="number"==typeof s?.level?s.level:1,r=e.blendMode??("number"==typeof t?.alphaMode?t.alphaMode:this.rendererSettings.materialBlendMode),o=e.transparent??("function"==typeof t?.needAlphaBlending?t.needAlphaBlending():"number"==typeof t?.alpha?t.alpha<1:this.rendererSettings.materialTransparent),a=e.depthTest??("boolean"==typeof t?.disableDepthTest?!t.disableDepthTest:this.rendererSettings.materialDepthTest),h=e.depthWrite??("boolean"==typeof t?.disableDepthWrite?!t.disableDepthWrite:"boolean"==typeof t?.forceDepthWrite?t.forceDepthWrite:this.rendererSettings.materialDepthWrite),l=e.alphaTest??(()=>{const e=t?.transparencyMode,i=1===e||3===e;return i&&"number"==typeof t?.alphaCutOff?t.alphaCutOff:i&&"number"==typeof t?.alphaCutOffValue?t.alphaCutOffValue:t?0:this.rendererSettings.materialAlphaTest})();this.rendererSettings.texture=i,this.rendererSettings.reflectionTexture=s,this.rendererSettings.reflectionLevel="number"==typeof t?.reflectionLevel?t.reflectionLevel:n;let c=t?.reflectionAtlas??e.reflectionAtlas??this.rendererSettings.reflectionAtlas??null;!c&&s?.isCube&&(c=cs(s),!c&&this.sceneRef&&(ms(s,this.sceneRef,e=>{this.rendererSettings.reflectionAtlas!==e&&(this.rendererSettings.reflectionAtlas=e,t&&null==t.reflectionAtlas&&(t.reflectionAtlas=e),this.neededToUpdateRender=!0)}),c=cs(s))),this.rendererSettings.reflectionAtlas=c,this.rendererSettings.reflectionFaces=6===t?.reflectionFaces?.length?t.reflectionFaces:null,this.rendererSettings.materialBlendMode=r,this.rendererSettings.materialTransparent=o,this.rendererSettings.materialDepthTest=a,this.rendererSettings.materialDepthWrite=h,this.rendererSettings.materialAlphaTest=l,void 0!==e.layerMask&&(this.rendererSettings.layerMask=e.layerMask),this.neededToUpdateRender=!0}pause(){this.paused=!0}play(){this.paused=!1}stop(){this.restart(),this.pause()}setQualityFactor(t){this.qualityFactor=Math.max(.1,Math.min(1,t))}rebindParticles(){const t=this.particles;for(let e=0;e<t.length;e++)t[e].rebind()}growParticlePool(t){const e=this.particles.length;this.store.ensureCapacity(e+1)&&this.rebindParticles(),this.particles.push(t?new He(this.store,e):new Ye(this.store,e))}spawn(t,e,i){const s=bs,n=zs;i.decompose(s,ws,n);const r=this.behaviors,o=r.length,a=this.rendererSettings.renderMode,h=a===Hi.Trail,l=!h,c=a===Hi.Mesh,u="rotation"===this.startRotation.type,d="vec3function"===this.startSize.type,f=e.time/this.duration,m=h?this.rendererEmitterSettings:void 0,p=Boolean(m?.followLocalOrigin);void 0!==this.maxParticles&&(t=Math.min(t,Math.max(0,this.maxParticles-this.particleNum)));for(let s=0;s<t;s++){e.burstParticleIndex=s,this.particleNum++,this.particles.length<this.particleNum&&this.growParticlePool(h);const t=this.particles[this.particleNum-1];if(t.reset(),t.speedModifier=1,this.finishedEventFired=!1,this.startColor.startGen(t.memory),this.startColor.genColor(t.memory,t.startColor,this.emissionState.time),t.color.copy(t.startColor),this.startSpeed.startGen(t.memory),t.startSpeed=this.startSpeed.genValue(t.memory,f),this.startLife.startGen(t.memory),t.life=this.startLife.genValue(t.memory,f),t.age=0,this.startSize.startGen(t.memory),d)this.startSize.genValue(t.memory,t.startSize,f);else{const e=this.startSize.genValue(t.memory,f);t.startSize.set(e,e,e)}if(this.startTileIndex.startGen(t.memory),t.uvTile=this.startTileIndex.genValue(t.memory),t.size.copy(t.startSize),l){const e=t;if(this.startRotation.startGen(t.memory),c)e.rotation instanceof G||(e.rotation=Ss),e.angularVelocity instanceof G&&e.angularVelocity.set(0,0,0,1),u?this.startRotation.genValue(t.memory,e.rotation,1,f):e.rotation.setFromAxisAngle(xs,this.startRotation.genValue(e.memory,f));else{e.rotation=u?0:this.startRotation.genValue(e.memory,f),e.angularVelocity=0;const t=this.flip;e.flip=void 0===t?0:(Math.random()<t.x?1:0)|(Math.random()<t.y?2:0)}}else if(m){const e=t;m.startLength.startGen(e.memory),e.length=m.startLength.genValue(e.memory,f),e.ensureHistoryCapacity(Math.max(1,Math.ceil(e.length))),e.resetHistory()}if(this.emitterShape.initialize(t,e),h&&p){const e=t;e.localPosition||(e.localPosition=new j),e.localPosition.copy(e.position)}this.worldSpace?(t.position.applyMatrix4(i),t.startSize.multiply(n).abs(),t.size.copy(t.startSize),t.velocity.multiply(n).applyMatrix3(this.normalMatrix),t.rotation&&t.rotation instanceof G&&t.rotation.multiplyQuaternions(ws,t.rotation)):this.onlyUsedByOther&&(t.parentMatrix=i);for(let e=0;e<o;e++)r[e].initialize(t,this);this.store.recordMemory(t.storeIndex,t.memory)}}endEmit(){this.emitEnded=!0,this.autoDestroy&&(this.markForDestroy=!0),this.fire({type:"emitEnd",particleSystem:this})}dispose(){this.destroyed||(this.destroyed=!0,this._renderer&&this._renderer.deleteSystem(this),this.emitter.dispose(),this.fire({type:"destroy",particleSystem:this}))}restart(){this.memory.length=0,this.paused=!1,this.particleNum=0,this.emissionState.isBursting=!1,this.emissionState.burstIndex=0,this.emissionState.burstWaveIndex=0,this.emissionState.burstWaves=void 0,this.emissionState.time=0,this.emissionState.waitEmiting=0,this.behaviors.forEach(t=>t.reset()),this.emitEnded=!1,this.markForDestroy=!1,this.finishedEventFired=!1,this.prewarmed=!1,this.emissionBursts.forEach(t=>t.count.startGen(this.memory)),this.emissionOverDistance.startGen(this.memory),this.startDelay.startGen(this.memory),this.startDelayTimeLeft=this.startDelay.genValue(this.memory,0),this.previousEmitterPos=void 0,this.emitterVelocity.set(0,0,0),this.simulationAccumulator=0,this.destroyed=!1}update(t){if(this.paused)return;if(this.firstTimeUpdate&&(this.firstTimeUpdate=!1,this.emitter.computeWorldMatrix(!0)),!this.looping&&this.finishedEventFired&&0===this.particleNum){t>.1&&(t=.1),this.simulationAccumulator+=t;const e=Math.min(8,Math.max(0,Math.round(this.simulationAccumulator/_s-1e-9)));return void(this.simulationAccumulator-=e*_s)}if(this.looping&&this.prewarm&&!this.prewarmed){this.prewarmed=!0;for(let t=0;t<60*this.duration;t++)this.update(1/60)}t>.1&&(t=.1),this.neededToUpdateRender&&(this._renderer&&this._renderer.updateSystem(this),this.neededToUpdateRender=!1);const e=this.emitter.matrixWorld.elements;if(this.tempEmitterPos.set(e[12],e[13],e[14]),void 0!==this.previousEmitterPos&&t>0&&this.emitterVelocity.copy(this.tempEmitterPos).sub(this.previousEmitterPos).divideScalar(t),(this.previousEmitterPos??(this.previousEmitterPos=new j)).copy(this.tempEmitterPos),this.startDelayTimeLeft>0&&(!this.prewarm||!this.looping)){if(this.startDelayTimeLeft-=t,this.startDelayTimeLeft>=0)return;t=Math.min(-this.startDelayTimeLeft,.1),this.startDelayTimeLeft=0}this.simulationAccumulator+=t;const i=Math.min(8,Math.max(0,Math.round(this.simulationAccumulator/_s-1e-9)));for(let t=0;t<i;t++)this.simulateStep(_s);this.simulationAccumulator-=i*_s}get simulationStep(){return _s}get simulationResidual(){return this.paused?0:this.simulationAccumulator>_s?_s:this.simulationAccumulator<-_s?-_s:this.simulationAccumulator}behaviorSteps(){const t=this.behaviors,e=this.fusionPlan;if(void 0!==e&&e.length===t.length){let i=!0;for(let s=0;s<t.length;s++)if(e[s]!==t[s]){i=!1;break}if(i)return this.fusionSteps}this.fusionPlan=t.slice(),this.fusionSteps=mi(t);let i=!1,s=!1;for(let e=0;e<t.length;e++){const n=t[e].type;Ms.has(n)?i=!0:Ts.has(n)?s=!0:Ps.has(n)||(i=!0,s=!0)}return this.planChangesSize=i,this.planChangesColor=s,this.fusionSteps}simulateStep(t){this.onlyUsedByOther||this.emit(t,this.emissionState,this.emitter.matrixWorld);const e=this.particles,i=this.behaviors;i.length;const s=this.particleNum,n=this.rendererSettings.renderMode===Hi.Trail,r=this.rendererSettings.renderMode===Hi.StretchedBillBoard,o=this.store,a=3*s,h=this.behaviorSteps(),l=this.planChangesSize,c=this.planChangesColor;o.useSizeSnapshot(l),o.useColorSnapshot(c),o.previousPosition.set(o.position.subarray(0,a)),l&&o.previousSize.set(o.size.subarray(0,a)),r&&(o.keepPreviousVelocity()&&this.rebindParticles(),o.previousVelocity.set(o.velocity.subarray(0,a))),c&&o.previousColor.set(o.color.subarray(0,4*s)),this.emitterShape.update(this,t);for(let n=0;n<h.length;n++){const r=h[n],o=r.behaviors;for(let e=0;e<o.length;e++)o[e].frameUpdate(t);if(0===s)continue;if(void 0!==r.run){r.run(i,e,s,t,this.store);continue}const a=o[0];if(void 0===a.updateAll)for(let i=0;i<s;i++){const s=e[i];s.age<s.life&&a.update(s,t)}else a.updateAll(e,s,t)}const u=this.hasListeners("particleDied"),d=this.store,f=d.scalars,m=ge.SCALAR_STRIDE;let p=this.particleNum;if(!n){const i=d.position,s=d.velocity,n=d.previousSize,r=d.size,o=d.previousColor,a=d.color,h=l,y=c;for(let l=0;l<p;l++){const c=l*m;let v=f[c+ge.AGE];const g=3*l;if(0===v&&(h&&(n[g]=r[g],n[g+1]=r[g+1],n[g+2]=r[g+2]),y)){const t=4*l;o[t]=a[t],o[t+1]=a[t+1],o[t+2]=a[t+2],o[t+3]=a[t+3]}const x=t*f[c+ge.SPEED_MODIFIER];if(i[g]+=s[g]*x,i[g+1]+=s[g+1]*x,i[g+2]+=s[g+2]*x,v+=t,f[c+ge.AGE]=v,v>=f[c+ge.LIFE]){const t=p-1,i=e[l],s=e[t];e[l]=s,e[t]=i,l!==t&&(d.swapRows(l,t),s.setStoreIndex(l),i.setStoreIndex(t)),p--,l--,u&&this.fire({type:"particleDied",particleSystem:this,particle:i})}}return this.particleNum=p,void this.notifyFinished()}if(s>0){const t=o.previousSize,e=o.size,i=o.previousColor,n=o.color;for(let r=0,o=0,a=0,h=0;r<s;r++,o+=3,a+=4,h+=m)0===f[h+ge.AGE]&&(l&&(t[o]=e[o],t[o+1]=e[o+1],t[o+2]=e[o+2]),c&&(i[a]=n[a],i[a+1]=n[a+1],i[a+2]=n[a+2],i[a+3]=n[a+3]))}if(this.rendererEmitterSettings.followLocalOrigin){const i=this.emitter.matrixWorld;for(let n=0;n<s;n++){const s=e[n];s.localPosition?(s.position.copy(s.localPosition),s.position.applyMatrix4(s.parentMatrix??i)):s.position.addScaledVector(s.velocity,t*s.speedModifier),s.age+=t}}else{const e=d.position,i=d.velocity;for(let n=0,r=0,o=0;n<s;n++,r+=3,o+=m){const s=t*f[o+ge.SPEED_MODIFIER];e[r]+=i[r]*s,e[r+1]+=i[r+1]*s,e[r+2]+=i[r+2]*s,f[o+ge.AGE]+=t}}{const t=this.rendererEmitterSettings,i=t.dieWithParticle,n=t.recordWorldSpace&&!this.worldSpace,r=this.emitter.matrixWorld;for(let t=0;t<s;t++){const s=e[t];if(i&&s.age>=s.life)s.resetHistory();else if(s.update(),n&&s.age<=s.life){const t=(s.historyHead+s.historyCapacity-1)%s.historyCapacity*3,e=s.historyPositions;bs.set(e[t],e[t+1],e[t+2]),bs.applyMatrix4(s.parentMatrix??r),e[t]=bs.x,e[t+1]=bs.y,e[t+2]=bs.z}}}for(let t=0;t<p;t++){const i=e[t],s=t*m;if(f[s+ge.AGE]>=f[s+ge.LIFE]&&0===i.historyCount){const s=p-1,n=e[s];e[t]=n,e[s]=i,t!==s&&(d.swapRows(t,s),n.setStoreIndex(t),i.setStoreIndex(s)),p--,t--,u&&this.fire({type:"particleDied",particleSystem:this,particle:i})}}this.particleNum=p,this.notifyFinished()}notifyFinished(){this.isFinished()&&(this.finishedEventFired||(this.finishedEventFired=!0,this.fire({type:"finished",particleSystem:this})),this.autoDestroy&&(this.markForDestroy=!0,this.dispose()))}static burstWaveCount(t){return t.cycle>=1?Math.floor(t.cycle):1}static burstInterval(t){return t.interval>0?t.interval:0}emitBursts(t,e){const i=this.emissionBursts,s=i.length,n=t.time,r=t.burstWaves??(t.burstWaves=[]);for(;t.burstIndex<s&&i[t.burstIndex].time<=n;)r[t.burstIndex]=0,t.burstIndex++;const o=t.burstIndex;for(let s=0;s<o;s++){const o=i[s],a=$s.burstWaveCount(o);let h=r[s]??0;if(h>=a)continue;const l=$s.burstInterval(o);for(;h<a;){const i=o.time+h*l;if(h>0&&i>this.duration){h=a;break}if(i>n)break;t.burstWaveIndex=h,this.fireBurstWave(o,t,e),h++}r[s]=h}}fireBurstWave(t,e,i){if(Math.random()>=t.probability)return;const s=t.count.genValue(this.memory,this.time),n=this.qualityFactor,r=n>=.999?s:Math.floor(s*n);e.isBursting=!0,e.burstParticleCount=r,this.spawn(r,e,i),e.isBursting=!1}hasPendingBurstWaves(t){const e=t.burstWaves;if(void 0===e)return!1;const i=this.emissionBursts;for(let s=0;s<t.burstIndex&&s<i.length;s++){const t=i[s],n=e[s]??0;if(n<$s.burstWaveCount(t)&&(0===n||t.time+n*$s.burstInterval(t)<=this.duration))return!0}return!1}spawnAlongPath(t,e,i,s,n,r,o){const a=this.pathMatrix.copy(i),h=i.elements,l=a.elements,c=h[12],u=h[13],d=h[14];for(let i=1;i<=t;i++){const t=i*r-n,h=t<=0?0:t>=o?1:t/o;l[12]=s.x+(c-s.x)*h,l[13]=s.y+(u-s.y)*h,l[14]=s.z+(d-s.z)*h,this.spawn(1,e,a)}}emit(t,e,i){if(e.time>this.duration)if(this.looping){e.time-=this.duration,e.burstIndex=0,void 0!==e.burstWaves&&(e.burstWaves.length=0);for(let t=0;t<this.behaviors.length;t++)this.behaviors[t].reset()}else this.emitEnded||this.onlyUsedByOther||this.endEmit();this.worldSpace&&this.normalMatrix.getNormalMatrix(i);const s=this.emissionBursts.length,n=this.qualityFactor;s>0&&this.emitBursts(e,i);let r=0,o=0,a=0,h=0;const l=e.previousWorldPos;if(!this.emitEnded){const s=e.time/this.duration;if(e.waitEmiting+=t*this.emissionOverTime.genValue(this.memory,s)*n,void 0!==l){this.temp.set(i.elements[12],i.elements[13],i.elements[14]),h=l.distanceTo(this.temp),a=e.travelDistance,e.travelDistance+=h;const t=this.emissionOverDistance.genValue(this.memory,s)*n;if(e.travelDistance*t>0){const i=Math.floor(e.travelDistance*t);e.travelDistance-=i/t,this.worldSpace&&h>0?(r=i,o=1/t):e.waitEmiting+=i}}}const c=Math.floor(e.waitEmiting);c>0&&(this.spawn(c,e,i),e.waitEmiting-=c),r>0&&this.spawnAlongPath(r,e,i,l,a,o,h),void 0===e.previousWorldPos&&(e.previousWorldPos=new j),e.previousWorldPos.set(i.elements[12],i.elements[13],i.elements[14]),e.time+=t}toJSON(t,e={}){const i=void 0===t||"string"==typeof t?{geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}}:t,s=this.ensureGeometryMeta(i),n=this.ensureMaterialMeta(i),r=this.toRendererSettingsJSON();return{version:"3.0",autoDestroy:this.autoDestroy,looping:this.looping,prewarm:this.prewarm,duration:this.duration,startDelay:this.startDelay.toJSON(),shape:this.emitterShape.toJSON(),startLife:this.startLife.toJSON(),startSpeed:this.startSpeed.toJSON(),startRotation:this.startRotation.toJSON(),startSize:this.startSize.toJSON(),startColor:this.startColor.toJSON(),emissionOverTime:this.emissionOverTime.toJSON(),emissionOverDistance:this.emissionOverDistance.toJSON(),emissionBursts:this.emissionBursts.map(t=>({time:t.time,count:t.count.toJSON(),probability:t.probability,interval:t.interval,cycle:t.cycle})),...void 0!==this.maxParticles?{maxParticles:this.maxParticles}:{},onlyUsedByOther:this.onlyUsedByOther,instancingGeometry:s,renderMode:this.renderMode,renderOrder:this.renderOrder,rendererEmitterSettings:r,material:n,layers:this.rendererSettings.layerMask,startTileIndex:this.startTileIndex.toJSON(),uTileCount:this.rendererSettings.uTileCount,vTileCount:this.rendererSettings.vTileCount,blendTiles:this.rendererSettings.blendTiles,softParticles:this.rendererSettings.softParticles,softFarFade:this.rendererSettings.softFarFade,softNearFade:this.rendererSettings.softNearFade,blending:this.rendererSettings.materialBlendMode,transparent:this.rendererSettings.materialTransparent,depthTest:this.rendererSettings.materialDepthTest,depthWrite:this.rendererSettings.materialDepthWrite,alphaTest:this.rendererSettings.materialAlphaTest,behaviors:this.behaviors.map(t=>t.toJSON()),worldSpace:this.worldSpace,...this.pivot?{pivot:[this.pivot.x,this.pivot.y,this.pivot.z]}:{},...this.flip?{flip:[this.flip.x,this.flip.y]}:{}}}static fromJSON(t,e,s={},n){const r=Ai(t.shape,e);let o;if(t.renderMode===Hi.Trail){const e=t.rendererEmitterSettings;o={startLength:void 0!==e?.startLength?$t(e.startLength):new Pt(30),followLocalOrigin:e?.followLocalOrigin??!1,...Cs(e)}}else t.renderMode===Hi.StretchedBillBoard?(o={...t.rendererEmitterSettings??{}},void 0!==t.speedFactor&&(o.speedFactor=t.speedFactor)):o={};const a=t.material?e.materials?.[t.material]:void 0,h=a?.texture??t.texture,l="string"==typeof h?e.textures?.[h]??null:h??null,c="string"==typeof t.instancingGeometry?e.geometries?.[t.instancingGeometry]:t.instancingGeometry,u=$s.resolveGeometryData(c),d=new $s({scene:n,autoDestroy:t.autoDestroy,looping:t.looping,prewarm:t.prewarm,duration:t.duration,startDelay:t.startDelay?$t(t.startDelay):void 0,shape:r,startLife:$t(t.startLife),startSpeed:$t(t.startSpeed),startRotation:Ht(t.startRotation),startSize:Ht(t.startSize),startColor:Wt(t.startColor),emissionOverTime:$t(t.emissionOverTime),emissionOverDistance:$t(t.emissionOverDistance),emissionBursts:t.emissionBursts?.map(t=>({time:t.time,count:"number"==typeof t.count?new Pt(t.count):$t(t.count),probability:t.probability??1,interval:t.interval??.1,cycle:t.cycle??t.cycleCount??1})),maxParticles:"number"==typeof t.maxParticles?t.maxParticles:void 0,onlyUsedByOther:t.onlyUsedByOther,instancingGeometry:u.positions,instancingIndices:u.indices,instancingUVs:u.uvs,instancingNormals:u.normals,renderMode:t.renderMode,rendererEmitterSettings:o,renderOrder:t.renderOrder,texture:l,material:a?.sourceMaterial??a,blendMode:a?.alphaMode??t.blending??i.ALPHA_ADD,transparent:a?.transparent??t.transparent??!0,depthTest:a?.depthTest??t.depthTest??!0,depthWrite:a?.depthWrite??t.depthWrite??!1,alphaTest:a?.alphaTest??t.alphaTest??0,startTileIndex:"number"==typeof t.startTileIndex?new Pt(t.startTileIndex):$t(t.startTileIndex),uTileCount:t.uTileCount,vTileCount:t.vTileCount,blendTiles:t.blendTiles,softParticles:t.softParticles,softFarFade:t.softFarFade,softNearFade:t.softNearFade,behaviors:[],worldSpace:t.worldSpace,layerMask:t.layers,pivot:t.pivot?new j(t.pivot[0]??0,t.pivot[1]??0,t.pivot[2]??0):void 0,flip:t.flip?new pt(t.flip[0]??0,t.flip[1]??0):void 0,lighting:a?.lighting,rim:a?.rim});return d.behaviors=(t.behaviors??[]).map(t=>{const e=ei(t,d);return e&&"EmitSubParticleSystem"===e.type&&(s[t.subParticleSystem]=e),e}).filter(t=>null!==t),d}static nextSerializationId(t){return $s.serializationCounter+=1,`${t}_${$s.serializationCounter}`}static createFallbackNormals(t){const e=new Float32Array(t.length);for(let t=0;t<e.length;t+=3)e[t]=0,e[t+1]=0,e[t+2]=1;return e}toRendererSettingsJSON(){return this.renderMode===Hi.Trail?{startLength:this.rendererEmitterSettings.startLength.toJSON(),followLocalOrigin:this.rendererEmitterSettings.followLocalOrigin,...Cs(this.rendererEmitterSettings)}:this.renderMode===Hi.StretchedBillBoard?{speedFactor:this.rendererEmitterSettings.speedFactor,lengthFactor:this.rendererEmitterSettings.lengthFactor}:{}}ensureGeometryMeta(t){const e=$s.nextSerializationId("quarks_geometry");return t.geometries[e]={uuid:e,type:"QuarksGeometry",positions:Array.from(this.rendererSettings.instancingGeometry),indices:Array.from(this.rendererSettings.instancingIndices),uvs:this.rendererSettings.instancingUVs?Array.from(this.rendererSettings.instancingUVs):void 0,normals:this.rendererSettings.instancingNormals?Array.from(this.rendererSettings.instancingNormals):void 0},e}ensureMaterialMeta(t){const e=this.rendererSettings.texture;let i;e&&(i=$s.nextSerializationId("quarks_texture"),t.textures[i]=e);const s=this.rendererSettings.reflectionAtlas;let n;s instanceof v&&(n=$s.nextSerializationId("quarks_texture"),t.textures[n]=s);const r=$s.nextSerializationId("quarks_material");return t.materials[r]={uuid:r,type:"QuarksMaterial",transparent:this.rendererSettings.materialTransparent,alphaMode:this.rendererSettings.materialBlendMode,depthTest:this.rendererSettings.materialDepthTest,depthWrite:this.rendererSettings.materialDepthWrite,alphaTest:this.rendererSettings.materialAlphaTest,texture:i,reflectionAtlas:n,reflectionLevel:this.rendererSettings.reflectionLevel,..."fixed"!==this.lighting?{lighting:this.lighting}:{},...this.rim?{rim:{...this.rim,color:[...this.rim.color]}}:{},sourceMaterial:this.materialRef??void 0},r}static resolveGeometryData(t){if(t?.positions){const e=t.positions instanceof Float32Array?t.positions:new Float32Array(t.positions);return{positions:e,indices:gs(e,t.indices instanceof Uint16Array||t.indices instanceof Uint32Array?t.indices:t.indices?new Uint32Array(t.indices):void 0),uvs:t.uvs?t.uvs instanceof Float32Array?t.uvs:new Float32Array(t.uvs):void 0,normals:t.normals?t.normals instanceof Float32Array?t.normals:new Float32Array(t.normals):void 0}}const e=t?.data??t;if(e?.attributes?.position?.array){const t=new Float32Array(e.attributes.position.array);let i;if(e.index?.array){i=new("Uint16Array"===e.index.type?Uint16Array:Uint32Array)(e.index.array)}return{positions:t,indices:gs(t,i),uvs:e.attributes.uv?.array?new Float32Array(e.attributes.uv.array):void 0,normals:e.attributes.normal?.array?new Float32Array(e.attributes.normal.array):void 0}}return{positions:Vs,indices:As,uvs:Os}}addBehavior(t){this.behaviors.push(t),this._renderer?._invalidateUpdateOrder()}getRendererSettings(){return this.rendererSettings}addEventListener(t,e){this.listeners[t]||(this.listeners[t]=[]),this.listeners[t].push(e)}removeAllEventListeners(t){this.listeners[t]&&(this.listeners[t]=[])}removeEventListener(t,e){if(this.listeners[t]){const i=this.listeners[t].indexOf(e);-1!==i&&this.listeners[t].splice(i,1)}}hasListeners(t){const e=this.listeners[t];return void 0!==e&&e.length>0}fire(t){const e=this.listeners[t.type];if(void 0!==e)for(let i=0;i<e.length;i++)e[i](t)}clone(){const t=this.behaviors.map(t=>t.clone());let e;return e=this.renderMode===Hi.Trail?{startLength:this.rendererEmitterSettings.startLength.clone(),followLocalOrigin:this.rendererEmitterSettings.followLocalOrigin,...Cs(this.rendererEmitterSettings)}:this.renderMode===Hi.StretchedBillBoard?{lengthFactor:this.rendererEmitterSettings.lengthFactor,speedFactor:this.rendererEmitterSettings.speedFactor}:{},new $s({autoDestroy:this.autoDestroy,looping:this.looping,prewarm:this.prewarm,duration:this.duration,startDelay:this.startDelay.clone(),shape:this.emitterShape.clone(),startLife:this.startLife.clone(),startSpeed:this.startSpeed.clone(),startRotation:this.startRotation.clone(),startSize:this.startSize.clone(),startColor:this.startColor.clone(),emissionOverTime:this.emissionOverTime.clone(),emissionOverDistance:this.emissionOverDistance.clone(),emissionBursts:this.emissionBursts.map(t=>({...t})),maxParticles:this.maxParticles,onlyUsedByOther:this.onlyUsedByOther,instancingGeometry:this.rendererSettings.instancingGeometry,instancingIndices:this.rendererSettings.instancingIndices,instancingUVs:this.rendererSettings.instancingUVs,instancingNormals:this.rendererSettings.instancingNormals,renderMode:this.renderMode,renderOrder:this.renderOrder,rendererEmitterSettings:e,material:this.materialRef,texture:this.rendererSettings.texture,startTileIndex:this.startTileIndex,uTileCount:this.rendererSettings.uTileCount,vTileCount:this.rendererSettings.vTileCount,blendTiles:this.rendererSettings.blendTiles,softParticles:this.rendererSettings.softParticles,softFarFade:this.rendererSettings.softFarFade,softNearFade:this.rendererSettings.softNearFade,behaviors:t,worldSpace:this.worldSpace,blendMode:this.rendererSettings.materialBlendMode,transparent:this.rendererSettings.materialTransparent,depthTest:this.rendererSettings.materialDepthTest,depthWrite:this.rendererSettings.materialDepthWrite,alphaTest:this.rendererSettings.materialAlphaTest,layerMask:this.rendererSettings.layerMask,pivot:this.pivot,flip:this.flip,lighting:this.lighting,rim:this.rim,scene:this.emitter.getScene()})}}$s.serializationCounter=0;class Bs extends e{constructor(t="QuarksPrefab",e){super(t,e),this.type="QuarksPrefab",this.animationData=[],this.isPlaying=!1,this.currentTime=-1e-5,this.timeScale=1,this.duration=0,this._lastUpdateTimeMs=Date.now(),this._tempAnimationJSON=[]}registerBatchedRenderer(t){this._batchedRenderer=t}addParticleSystemAnimation(t,e=0,i=0,s=!1){const n={startTime:e,duration:i>0?i:t.system.duration,type:"ps",loop:s,target:t};return this.animationData.push(n),this.pause(),this.updateDuration(),n}addThreeAnimation(t,e,i=0,s=e?.duration??0,n=!1,r){const o={startTime:i,duration:s>0?s:e?.duration??0,type:"three",loop:n,target:t,clip:e,clipUUID:r??e?.uuid};return this.animationData.push(o),this.updateDuration(),o}removeAnimation(t){this.animationData.splice(t,1),this.updateDuration()}play(){this.isPlaying||(this.isPlaying=!0,this._lastUpdateTimeMs=Date.now())}pause(){this.isPlaying&&(this.isPlaying=!1,this.animationData.forEach(t=>{"ps"===t.type&&t.target instanceof vs?t.target.system.pause():t.clip?.pause?.()}))}stop(){this.pause(),this.currentTime=-1e-5,this.animationData.forEach(t=>{"ps"===t.type&&t.target instanceof vs?t.target.system.stop():t.clip?.stop?.()})}update(t){if(!this.isPlaying)return;const e=Date.now(),i=t??Math.max((e-this._lastUpdateTimeMs)/1e3,0);this._lastUpdateTimeMs=e;const s=this.currentTime;this.currentTime+=i*this.timeScale,this.currentTime>this.duration?this.stop():this.animationData.forEach(t=>{const e=t.startTime,i=t.startTime+t.duration,n=this.currentTime>=e&&this.currentTime<=i,r=s>=e&&s<=i;if(!n||r){if(!n&&r){if(t.loop&&"ps"===t.type&&t.target instanceof vs)return void t.target.system.restart();"ps"===t.type&&t.target instanceof vs?t.target.system.endEmit():t.loop?t.clip?.play?.():t.clip?.stop?.()}}else"ps"===t.type&&t.target instanceof vs?(t.target.system.restart(),this._batchedRenderer&&this._batchedRenderer.addSystem(t.target.system)):t.clip?.play?.()})}setTime(t){const e=this.currentTime;this.currentTime=t,this.animationData.forEach(i=>{const s=i.startTime,n=i.startTime+i.duration,r=this.currentTime>=s&&this.currentTime<n,o=e>=s&&e<n;!r||o?r||!o?r&&"three"===i.type&&i.clip?.setTime?.(Math.max(t-s,0)):"ps"===i.type&&i.target instanceof vs?i.target.system.endEmit():i.clip?.stop?.():"ps"===i.type&&i.target instanceof vs?i.target.system.restart():i.clip?.play?.()})}getDuration(){return this.duration}resolveReferences(t){const i={},s=t=>{t._quarksUUID&&(i[t._quarksUUID]=t),i[t.uniqueId.toString()]=t;const n=t.getChildren();for(const t of n)t instanceof e&&s(t)};s(t),this._tempAnimationJSON.forEach(t=>{const e=i[t.targetUUID];if("ps"===t.type&&e instanceof vs)this.addParticleSystemAnimation(e,t.startTime,t.duration,t.loop);else if("three"===t.type&&e){const i=this.resolveTimelineClip(e,t.clipUUID);this.addThreeAnimation(e,i,t.startTime,t.duration,t.loop,t.clipUUID)}}),this.updateDuration(),this._tempAnimationJSON=[]}toJSON(){return{type:this.type,name:this.name,animationData:this.animationData.map(t=>({startTime:t.startTime,duration:t.duration,type:t.type,targetUUID:t.target._quarksUUID??t.target.uniqueId.toString(),clipUUID:"three"===t.type?t.clipUUID??t.clip?.uuid:void 0,loop:t.loop}))}}static fromJSON(t,e){const i=new Bs(t.name||"QuarksPrefab",e);return Array.isArray(t.animationData)&&(i._tempAnimationJSON=t.animationData.filter(t=>"ps"===t?.type||"three"===t?.type)),i}resolveTimelineClip(t,e){const i=[t.animations,t.animationGroups,t.metadata?.animations,t.metadata?.animationGroups];for(const t of i){if(!Array.isArray(t))continue;if(!e)return t[0];const i=t.find(t=>t?.uuid===e);if(i)return i}}updateDuration(){let t=0;this.animationData.forEach(e=>{const i=e.startTime+e.duration;i>t&&(t=i)}),this.duration=t}}const Fs=new WeakMap,Ns=new WeakMap,Is=new WeakMap;function Es(t,e){let i=t.get(e);return void 0===i&&(i=new Map,t.set(e,i)),i}class Ls{constructor(t,e={}){this.scene=t,this.options=e}async load(t){const{json:e,baseUrl:i}=await this.fetchEffectDocument(t);return this.loadFromJSON(e,i)}async loadFromJSON(t,e){const i=e??this.options.baseUrl??"";return await this.resolveResources(t,i),this.parse(t,i)}async loadAll(t,e={}){const i=await Ls.mapPool(t,e.concurrency,async(i,s)=>{try{return await this.fetchEffectDocument(i)}catch(n){if(!e.continueOnError)throw n;return console.warn(`[QuarksLoader] Failed to fetch effect "${i}" (${s+1}/${t.length}):`,n),null}});return this.loadDocuments(i,e)}async loadFromJSONAll(t,e={}){const i=t.map(t=>{if(null!==t&&"object"==typeof t&&"json"in t){const e=t;return{json:e.json,baseUrl:e.baseUrl??this.options.baseUrl??""}}return{json:t,baseUrl:this.options.baseUrl??""}});return this.loadDocuments(i,e)}async resolveResources(t,e=""){await Ls.resolveLinkedResources(t,{baseUrl:e,resolver:this.options.resolver,scene:this.scene})}static async resolveLinkedResources(t,e={}){const i=e.baseUrl??"",s=e.resolver,n=e.scene;await Ls.inlineGeometryEntries(t,async t=>{const e=await Ls.resolveWith(s,t,"geometry",i);return Ls.fetchJsonWith(s,e,n)});const r=Array.isArray(t?.images)?t.images:[];await Promise.all(r.map(async t=>{"string"==typeof t?.url&&t.url&&(t.url=await Ls.resolveWith(s,t.url,"image",i))}))}static async resolveExternalGeometries(t,e){await Ls.inlineGeometryEntries(t,e)}parse(t,e=""){const i={textures:{},geometries:{},materials:{}};t.geometries&&this.parseGeometries(t.geometries,i),t.images&&this.parseImages(t.images,e,i),t.textures&&this.parseTextures(t.textures,i),t.materials&&this.parseMaterials(t.materials,i);const s=this.parseObject(t.object,i);return this.linkReferences(s),s}parseGeometries(t,e){for(const i of t)if("PlaneGeometry"===i.type){const t=(i.width||1)/2,s=(i.height||1)/2;e.geometries[i.uuid]={positions:new Float32Array([-t,-s,0,t,-s,0,t,s,0,-t,s,0]),indices:new Uint32Array([0,1,2,0,2,3]),uvs:new Float32Array([0,0,1,0,1,1,0,1]),normals:new Float32Array([0,0,1,0,0,1,0,0,1,0,0,1])}}else if("SphereGeometry"===i.type)e.geometries[i.uuid]=this.parseSphereGeometry(i);else if("BufferGeometry"===i.type&&i.data){const t=this.parseBufferGeometry(i.data);e.geometries[i.uuid]=t}else"QuarksGeometry"===i.type&&("string"!=typeof i.url||i.positions||console.warn(`[QuarksLoader] Geometry "${i.url}" is an external file; use load(), loadFromJSON(), or resolveResources() before parse().`),e.geometries[i.uuid]=this.share({positions:new Float32Array(i.positions??[]),indices:i.indices?new Uint32Array(i.indices):new Uint32Array(0),uvs:i.uvs?new Float32Array(i.uvs):void 0,normals:i.normals?new Float32Array(i.normals):void 0}))}share(t){if(!1===this.options.shareResources)return t;const e=Es(Ns,this.scene),i=function(t){let e=2166136261,i=2654435769;const s=[t.positions,t.indices,t.uvs,t.normals];let n="";for(const t of s){if(void 0===t){n+="-,";continue}const s=new Uint8Array(t.buffer,t.byteOffset,t.byteLength);n+=s.length+",";for(let t=0;t<s.length;t++)e=Math.imul(e^s[t],16777619),i=Math.imul(i^s[t],1540483477)^i>>>15}return`${n}${(e>>>0).toString(16)}${(i>>>0).toString(16)}`}(t),s=e.get(i);return void 0!==s?s:(e.set(i,t),t)}static clearSharedResources(t){Fs.delete(t),Ns.delete(t),Is.delete(t)}static joinUrl(t,e){return/^(data|blob):/i.test(e)||/^[a-z][a-z0-9+.-]*:\/\//i.test(e)||e.startsWith("/")?e:t+e}parseSphereGeometry(t){const e=t.radius??.5,i=Math.max(3,Math.floor(t.widthSegments??16)),s=Math.max(2,Math.floor(t.heightSegments??8)),n=t.phiStart??0,r=t.phiLength??2*Math.PI,o=t.thetaStart??0,a=t.thetaLength??Math.PI,h=[],l=[],c=[],u=[],d=[];let f=0;for(let t=0;t<=s;t++){const u=[],m=t/s,p=o+m*a;for(let t=0;t<=i;t++){const s=t/i,o=n+s*r,a=-e*Math.cos(o)*Math.sin(p),d=e*Math.cos(p),y=e*Math.sin(o)*Math.sin(p);h.push(a,d,y);const v=Math.hypot(a,d,y)||1;l.push(a/v,d/v,y/v),c.push(s,1-m),u.push(f++)}d.push(u)}const m=o<=0,p=o+a>=Math.PI;for(let t=0;t<s;t++)for(let e=0;e<i;e++){const i=d[t][e+1],n=d[t][e],r=d[t+1][e],o=d[t+1][e+1];0===t&&m||u.push(i,n,o),t===s-1&&p||u.push(n,r,o)}const y=h.length/3>65535?new Uint32Array(u):new Uint16Array(u);return{positions:new Float32Array(h),indices:y,uvs:new Float32Array(c),normals:new Float32Array(l)}}parseBufferGeometry(t){let e,i,s=new Float32Array(0),n=new Uint32Array(0);if(t.interleavedBuffers&&t.arrayBuffers){const n={};for(const[e,i]of Object.entries(t.interleavedBuffers)){const s=t.arrayBuffers[i.buffer];if(s){const t=new Float32Array(Array.isArray(s)?this.int32ArrayToFloat32(s):s);n[e]={data:t,stride:i.stride}}}if(t.attributes){if(t.attributes.position?.isInterleavedBufferAttribute){const e=t.attributes.position,i=n[e.data];i&&(s=this.extractInterleavedAttribute(i.data,i.stride,e.offset,e.itemSize))}if(t.attributes.uv?.isInterleavedBufferAttribute){const i=t.attributes.uv,s=n[i.data];s&&(e=this.extractInterleavedAttribute(s.data,s.stride,i.offset,i.itemSize))}if(t.attributes.normal?.isInterleavedBufferAttribute){const e=t.attributes.normal,s=n[e.data];s&&(i=this.extractInterleavedAttribute(s.data,s.stride,e.offset,e.itemSize))}}}else t.attributes&&(t.attributes.position?.array&&(s=new Float32Array(t.attributes.position.array)),t.attributes.uv?.array&&(e=new Float32Array(t.attributes.uv.array)),t.attributes.normal?.array&&(i=new Float32Array(t.attributes.normal.array)));return t.index&&(n="Uint16Array"===t.index.type?new Uint16Array(t.index.array):new Uint32Array(t.index.array)),n=gs(s,n),{positions:s,indices:n,uvs:e,normals:i}}extractInterleavedAttribute(t,e,i,s){const n=Math.floor(t.length/e),r=new Float32Array(n*s);for(let o=0;o<n;o++)for(let n=0;n<s;n++)r[o*s+n]=t[o*e+i+n];return r}int32ArrayToFloat32(t){const e=new ArrayBuffer(4*t.length),i=new Int32Array(e);for(let e=0;e<t.length;e++)i[e]=t[e];return new Float32Array(e)}async resolveResourceUrl(t,e,i){return Ls.resolveWith(this.options.resolver,t,e,i)}async fetchEffectDocument(t){const e=this.options.baseUrl||t.substring(0,t.lastIndexOf("/")+1),i=await this.resolveResourceUrl(t,"effect",e);return{json:await Ls.fetchJsonWith(this.options.resolver,i,void 0),baseUrl:e}}async loadDocuments(t,e){const i=t.length;if(0===i)return[];const s=new Array(i),n=new Array(i).fill(!1);let r=0;const o=(t,o)=>{n[t]||(n[t]=!0,s[t]=o,r++,e.onProgress?.(r,i))};await Promise.all(t.map(async(s,n)=>{if(s)try{await this.resolveResources(s.json,s.baseUrl)}catch(s){if(!e.continueOnError)throw s;console.warn(`[QuarksLoader] Failed to resolve resources for effect ${n+1}/${i}:`,s),t[n]=null,o(n,null)}}));for(let s=0;s<i;s++){if(n[s])continue;const r=t[s];if(r)try{o(s,this.parse(r.json,r.baseUrl))}catch(t){if(!e.continueOnError)throw t;console.warn(`[QuarksLoader] Failed to parse effect ${s+1}/${i}:`,t),o(s,null)}else o(s,null)}return s}static async mapPool(t,e,i){if(0===t.length)return[];const s=void 0!==e&&e>0?e:t.length,n=new Array(t.length);let r=0;const o=Math.min(s,t.length);return await Promise.all(Array.from({length:o},()=>(async()=>{for(;r<t.length;){const e=r++;n[e]=await i(t[e],e)}})())),n}static async resolveWith(t,e,i,s){return t?.resolve?t.resolve(e,i,s):Ls.joinUrl(s,e)}static fetchJsonWith(t,e,i){const s=async()=>{if(t?.fetchJson)return t.fetchJson(e);const i=await fetch(e);if(!i.ok)throw new Error(`HTTP ${i.status}`);return i.json()};if(!i)return s();const n=Es(Is,i),r=`json|${e}`;let o=n.get(r);return void 0===o&&(o=s().catch(t=>{throw n.get(r)===o&&n.delete(r),t}),n.set(r,o)),o}static async inlineGeometryEntries(t,e){const i=Array.isArray(t?.geometries)?t.geometries:[];await Promise.all(i.filter(t=>"string"==typeof t?.url&&!t.positions).map(async t=>{try{const i=await e(t.url);for(const e of["positions","indices","uvs","normals"]){const s=i?.[e];void 0!==s&&(t[e]=Array.isArray(s)?s.slice():s)}delete t.url}catch(e){console.warn(`[QuarksLoader] Could not load geometry "${t.url}":`,e)}}))}parseImages(t,e,i){this._images={};for(const i of t)i.url&&Ls.warnIfNotAnImageUrl(i.url),this._images[i.uuid]=i.url?Ls.joinUrl(e,i.url):null}static warnIfNotAnImageUrl(t){/^(data|blob):/i.test(t)||/\.(png|jpe?g|webp|gif|bmp|ktx2?|dds|env|basis)(\?|#|$)/i.test(t)||console.warn(`[QuarksLoader] Image "${t}" does not look like an image; its texture will fail to load. This usually means the effect was exported without embedding that texture.`)}parseTextures(t,e){const i=this._images||{};for(const s of t){const t=i[s.image];if(t){const i=void 0===s.invertY||!!s.invertY,n=!!s.noMipmap,r=!1!==this.options.shareResources,o=r?[i,n,s.samplingMode,s.wrap,s.repeat,s.offset,s.rotation].join("|")+"|"+t:"",a=r?Es(Fs,this.scene):void 0,h=a?.get(o);if(void 0!==h){e.textures[s.uuid]=h;continue}const l=new v(t,this.scene,{noMipmap:n,invertY:i,samplingMode:"number"==typeof s.samplingMode?s.samplingMode:void 0});Array.isArray(s.wrap)&&(l.wrapU=this.mapWrapMode(s.wrap[0]),l.wrapV=this.mapWrapMode(s.wrap[1]??s.wrap[0])),Array.isArray(s.repeat)&&(l.uScale=s.repeat[0]??1,l.vScale=s.repeat[1]??1),Array.isArray(s.offset)&&(l.uOffset=s.offset[0]??0,l.vOffset=s.offset[1]??0),"number"==typeof s.rotation&&(l.wAng=s.rotation),void 0!==a&&(a.set(o,l),l.onDisposeObservable.addOnce(()=>{a.get(o)===l&&a.delete(o)})),e.textures[s.uuid]=l}else e.textures[s.uuid]=null}}mapWrapMode(t){switch(t){case 1001:return v.CLAMP_ADDRESSMODE;case 1002:return v.MIRROR_ADDRESSMODE;default:return v.WRAP_ADDRESSMODE}}parseMaterials(t,e){for(const s of t){const t={uuid:s.uuid,transparent:s.transparent??!0,blending:s.blending??1,side:s.side??2,depthTest:s.depthTest??!0,depthWrite:s.depthWrite??!1,alphaTest:s.alphaTest??0,texture:null},n=s.map??s.texture;n&&(t.texture=e.textures[n]||null);const r=s.reflectionAtlas;if(r&&(t.reflectionAtlas=e.textures[r]||null),"number"==typeof s.reflectionLevel&&(t.reflectionLevel=s.reflectionLevel),"unlit"!==s.lighting&&"fixed"!==s.lighting&&"scene"!==s.lighting||(t.lighting=s.lighting),s.rim&&"object"==typeof s.rim&&(t.rim=s.rim),"number"==typeof s.alphaMode)t.alphaMode=s.alphaMode;else{const e={1:i.ALPHA_COMBINE,2:i.ALPHA_ADD,3:i.ALPHA_SUBTRACT,4:i.ALPHA_MULTIPLY};t.alphaMode=e[s.blending]||i.ALPHA_COMBINE}e.materials[s.uuid]=t}}getGeometry(t,e){if(e)return t.geometries[e]}getMaterial(t,e){if(!e)return;const i=Array.isArray(e)?e[0]:e;return t.materials[i]}createPlaceholderNode(t,i){const s=new e(i||t||"node",this.scene);return s.quarksOriginalType=t,s}createMeshNode(t,e){const s=new c(t.name||t.type||"mesh",this.scene),n=this.getGeometry(e,t.geometry);if(n&&n.positions.length>0&&n.indices.length>0){const t=new u;t.positions=n.positions,t.indices=n.indices,n.uvs&&n.uvs.length>0&&(t.uvs=n.uvs),n.normals&&n.normals.length>0&&(t.normals=n.normals),t.applyToMesh(s,!0)}const r=this.getMaterial(e,t.material);if(r){const t=new x(`quarks_loader_material_${r.uuid}`,this.scene);t.alphaMode=r.alphaMode??i.ALPHA_COMBINE,t.backFaceCulling=2!==r.side,t.alphaCutOff=r.alphaTest??0,t.disableDepthWrite=!r.depthWrite,r.texture&&(t.diffuseTexture=r.texture,t.opacityTexture=r.texture),s.material=t}return s}parseObject(t,i){let s;switch(t.type){case"QuarksPrefab":s=Bs.fromJSON(t,this.scene);break;case"ParticleEmitter":if(t.ps){s=this.parseParticleSystem(t.ps,i).emitter;break}s=this.createPlaceholderNode(t.type,t.name);break;case"Mesh":case"SkinnedMesh":case"InstancedMesh":case"BatchedMesh":s=this.createMeshNode(t,i);break;case"Scene":case"Group":case"Object3D":case"PerspectiveCamera":case"OrthographicCamera":case"AmbientLight":case"DirectionalLight":case"PointLight":case"RectAreaLight":case"SpotLight":case"HemisphereLight":case"LightProbe":case"LOD":case"Line":case"LineSegments":case"LineLoop":case"PointCloud":case"Points":case"Sprite":case"Bone":s=this.createPlaceholderNode(t.type,t.name);break;default:s=new e(t.name||t.type||"node",this.scene)}if(t.uuid&&(s._quarksUUID=t.uuid),t.name&&(s.name=t.name),t.matrix){const e=h.FromArray(t.matrix),i=new r(1,1,1),n=l.Identity(),o=new r(0,0,0);e.decompose(i,n,o),s.position.copyFrom(o),s.scaling.copyFrom(i),s.rotationQuaternion=n}else t.position&&s.position.set(t.position[0],t.position[1],t.position[2]),t.scale&&s.scaling.set(t.scale[0],t.scale[1],t.scale[2]),t.quaternion?s.rotationQuaternion=new l(t.quaternion[0],t.quaternion[1],t.quaternion[2],t.quaternion[3]):t.rotation&&s.rotation.set(t.rotation[0],t.rotation[1],t.rotation[2]);if(void 0!==t.visible&&s.setEnabled(t.visible),t.children)for(const e of t.children){this.parseObject(e,i).parent=s}return s}parseParticleSystem(t,e){const i=$s.fromJSON(t,e,{},this.scene);return i._meshSurfaceReferenceUUID="mesh_surface"===t?.shape?.type?t?.shape?.mesh:void 0,i}linkReferences(t){const i={},s=t=>{t._quarksUUID&&(i[t._quarksUUID]=t);for(const i of t.getChildren())i instanceof e&&s(i)};s(t);const n=s=>{if(s instanceof Bs&&s.resolveReferences(t),s instanceof vs){const t=s.system,e=t._meshSurfaceReferenceUUID;if(e&&"mesh_surface"===t.emitterShape.type){const s=i[e];s instanceof c&&(t.emitterShape.mesh=s)}for(let e=0;e<t.behaviors.length;e++)if(t.behaviors[e]instanceof de){const n=t.behaviors[e],r=n.subParticleSystem;if("string"!=typeof r)continue;const o=i[r];o instanceof vs?(n.subParticleSystem=o,o.system.onlyUsedByOther=!0):(n.subParticleSystem=void 0,""!==r&&console.warn(`[QuarksLoader] Emitter "${s.name}" has a sub emitter targeting "${r}", `+(o?"which is not a particle emitter":"which is not in the effect")+"; that sub emitter is skipped."))}}for(const t of s.getChildren())t instanceof e&&n(t)};n(t)}}class Us{static runOnAllParticleEmitters(t,e){Us.traverseNode(t,t=>{t instanceof vs&&e(t)})}static addToBatchRenderer(t,e){Us.runOnAllParticleEmitters(t,t=>{e.addSystem(t.system)})}static play(t){Us.runOnAllParticleEmitters(t,t=>{t.system.play()})}static stop(t){Us.runOnAllParticleEmitters(t,t=>{t.system.stop()})}static pause(t){Us.runOnAllParticleEmitters(t,t=>{t.system.pause()})}static restart(t){Us.runOnAllParticleEmitters(t,t=>{t.system.restart()})}static setAutoDestroy(t,e){Us.runOnAllParticleEmitters(t,t=>{t.system.autoDestroy=e})}static endEmit(t){Us.runOnAllParticleEmitters(t,t=>{t.system.endEmit()})}static isEffectFinished(t){let e=!1,i=!0;return Us.runOnAllParticleEmitters(t,t=>{e=!0;const s=t.system;s.looping?i=!1:s.isFinished()||(i=!1)}),e&&i}static traverseNode(t,e){e(t);const i=t.getChildren();for(const t of i)Us.traverseNode(t,e)}}Li(),$i(Ni);export{Tt as ApplyCollision,Kt as ApplyForce,ie as ApplySequences,Bt as AxisAngleGenerator,os as BatchedParticleRenderer,rs as BatchedRenderer,ei as BehaviorFromJSON,ti as BehaviorTypes,Ot as Bezier,pi as BoxEmitFrom,vi as BoxEmitter,se as ChangeEmitDirection,wi as CircleEmitter,ne as ColorBySpeed,Wt as ColorGeneratorFromJSON,re as ColorOverLife,Lt as ColorRange,Si as ConeEmitter,Qt as ConstantColor,Pt as ConstantValue,b as DEG2RAD,bi as DonutEmitter,zi as EdgeEmitter,de as EmitSubParticleSystem,Ai as EmitterFromJSON,yi as EmitterMode,Oi as EmitterShapes,lt as Euler,Gt as EulerGenerator,fe as ForceOverLife,me as FrameOverLife,Ht as GeneratorFromJSON,qt as Gradient,pe as GravityForce,_i as GridEmitter,Mi as HemisphereEmitter,ye as InheritVelocity,Vt as IntervalValue,ve as LimitSpeedOverLife,W as MathUtils,ct as Matrix3,K as Matrix4,Fi as MeshSurfaceEmitter,Ni as MeshSurfaceEmitterPlugin,je as NodeParticle,Be as Noise,Fe as OrbitOverLife,vs as ParticleEmitter,ys as ParticleMeshPhysicsMaterial,ps as ParticleMeshStandardMaterial,ge as ParticleStore,$s as ParticleSystem,Ct as PiecewiseBezier,At as PiecewiseFunction,Ci as Plugins,Ti as PointEmitter,Ls as QuarksLoader,Bs as QuarksPrefab,Us as QuarksUtil,G as Quaternion,ft as QuaternionView,z as RAD2DEG,Rt as RandomColor,kt as RandomColorBetweenGradient,jt as RandomQuatGenerator,Ze as RecordState,Vi as RectangleEmitter,Hi as RenderMode,Ne as Rotation3DOverLife,Ie as RotationBySpeed,Yt as RotationGeneratorFromJSON,Ee as RotationOverLife,ee as SequencerFromJSON,xi as ShapeTransform,Le as SizeBySpeed,Ue as SizeOverLife,De as SpeedOverLife,Pi as SphereEmitter,ss as SpriteBatch,Ye as SpriteParticle,ue as SubParticleEmitMode,te as TextureSequencer,ns as TrailBatch,He as TrailParticle,qe as TurbulenceField,is as VFXBatch,$t as ValueGeneratorFromJSON,pt as Vector2,j as Vector3,Xt as Vector3Function,Zt as Vector3GeneratorFromJSON,vt as Vector3View,xt as Vector4,St as Vector4View,Qe as VelocityOverLife,Z as WebGLCoordinateSystem,H as WebGPUCoordinateSystem,Ke as WidthOverLength,us as cacheEnvAtlas,q as ceilPowerOfTwo,M as clamp,ds as createEnvAtlasFromFaceUrls,ls as cubeFaceUrls,A as damp,Ki as defaultMeshLighting,L as degToRad,k as denormalize,ms as ensureEnvAtlasFromCube,T as euclideanModulo,R as floorPowerOfTwo,_ as generateUUID,cs as getCachedEnvAtlas,Mt as getPhysicsResolver,Di as getRegisteredShaderChunks,Ui as getShaderChunk,gi as getValueFromEmitterMode,V as inverseLerp,D as isPowerOfTwo,O as lerp,$i as loadPlugin,qi as localParticlePhysicsVertShader,Ri as localParticleVertShader,P as mapLinear,es as meshRimEqual,Q as normalize,ts as normalizeMeshRim,Ji as particleFragShader,ki as particlePhysicsFragShader,Qi as particleVertShader,C as pingpong,mi as planBehaviorFusion,U as radToDeg,N as randFloat,I as randFloatSpread,F as randInt,Li as registerShaderChunks,E as seededRandom,_t as setPhysicsResolver,J as setQuaternionFromProperEuler,B as smootherstep,$ as smoothstep,Wi as stretchedBillboardVertShader,Gi as trailFragShader,ji as trailVertShader,Bi as unloadPlugin};
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i=t._x,s=t._y,n=t._z,r=t._order,o=Math.cos,a=Math.sin,h=o(i/2),l=o(s/2),c=o(n/2),u=a(i/2),d=a(s/2),f=a(n/2);switch(r){case"XYZ":this._x=u*l*c+h*d*f,this._y=h*d*c-u*l*f,this._z=h*l*f+u*d*c,this._w=h*l*c-u*d*f;break;case"YXZ":this._x=u*l*c+h*d*f,this._y=h*d*c-u*l*f,this._z=h*l*f-u*d*c,this._w=h*l*c+u*d*f;break;case"ZXY":this._x=u*l*c-h*d*f,this._y=h*d*c+u*l*f,this._z=h*l*f+u*d*c,this._w=h*l*c-u*d*f;break;case"ZYX":this._x=u*l*c-h*d*f,this._y=h*d*c+u*l*f,this._z=h*l*f-u*d*c,this._w=h*l*c+u*d*f;break;case"YZX":this._x=u*l*c+h*d*f,this._y=h*d*c+u*l*f,this._z=h*l*f-u*d*c,this._w=h*l*c-u*d*f;break;case"XZY":this._x=u*l*c-h*d*f,this._y=h*d*c-u*l*f,this._z=h*l*f+u*d*c,this._w=h*l*c+u*d*f;break;default:console.warn("../math.Quaternion: .setFromEuler() encountered an unknown order: "+r)}return!0===e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const i=e/2,s=Math.sin(i);return this._x=t.x*s,this._y=t.y*s,this._z=t.z*s,this._w=Math.cos(i),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,i=e[0],s=e[4],n=e[8],r=e[1],o=e[5],a=e[9],h=e[2],l=e[6],c=e[10],u=i+o+c;if(u>0){const t=.5/Math.sqrt(u+1);this._w=.25/t,this._x=(l-a)*t,this._y=(n-h)*t,this._z=(r-s)*t}else if(i>o&&i>c){const t=2*Math.sqrt(1+i-o-c);this._w=(l-a)/t,this._x=.25*t,this._y=(s+r)/t,this._z=(n+h)/t}else if(o>c){const t=2*Math.sqrt(1+o-i-c);this._w=(n-h)/t,this._x=(s+r)/t,this._y=.25*t,this._z=(a+l)/t}else{const t=2*Math.sqrt(1+c-i-o);this._w=(r-s)/t,this._x=(n+h)/t,this._y=(a+l)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let i=t.dot(e)+1;return i<Number.EPSILON?(i=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=i):(this._x=0,this._y=-t.z,this._z=t.y,this._w=i)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=i),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(B(this.dot(t),-1,1)))}rotateTowards(t,e){const i=this.angleTo(t);if(0===i)return this;const s=Math.min(1,e/i);return this.slerp(t,s),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t){return this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const i=t._x,s=t._y,n=t._z,r=t._w,o=e._x,a=e._y,h=e._z,l=e._w;return this._x=i*l+r*o+s*h-n*a,this._y=s*l+r*a+n*o-i*h,this._z=n*l+r*h+i*a-s*o,this._w=r*l-i*o-s*a-n*h,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const i=this._x,s=this._y,n=this._z,r=this._w;let o=r*t._w+i*t._x+s*t._y+n*t._z;if(o<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,o=-o):this.copy(t),o>=1)return this._w=r,this._x=i,this._y=s,this._z=n,this;const a=1-o*o;if(a<=Number.EPSILON){const t=1-e;return this._w=t*r+e*this._w,this._x=t*i+e*this._x,this._y=t*s+e*this._y,this._z=t*n+e*this._z,this.normalize(),this}const h=Math.sqrt(a),l=Math.atan2(h,o),c=Math.sin((1-e)*l)/h,u=Math.sin(e*l)/h;return this._w=r*c+this._w*u,this._x=i*c+this._x*u,this._y=s*c+this._y*u,this._z=n*c+this._z*u,this._onChangeCallback(),this}slerpQuaternions(t,e,i){return this.copy(t).slerp(e,i)}random(){const t=2*Math.PI*M(),e=2*Math.PI*M(),i=M(),s=Math.sqrt(1-i),n=Math.sqrt(i);return this.set(s*Math.sin(t),s*Math.cos(t),n*Math.sin(e),n*Math.cos(e))}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}toJSON(){return this.toArray()}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}it.prototype.isQuaternion=!0;class st{constructor(t=0,e=0,i=0){this.x=t,this.y=e,this.z=i}set(t,e,i){return void 0===i&&(i=this.z),this.x=t,this.y=e,this.z=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new st(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return this.applyQuaternion(rt.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(rt.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,i=this.y,s=this.z,n=t.elements;return this.x=n[0]*e+n[3]*i+n[6]*s,this.y=n[1]*e+n[4]*i+n[7]*s,this.z=n[2]*e+n[5]*i+n[8]*s,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,i=this.y,s=this.z,n=t.elements,r=1/(n[3]*e+n[7]*i+n[11]*s+n[15]);return this.x=(n[0]*e+n[4]*i+n[8]*s+n[12])*r,this.y=(n[1]*e+n[5]*i+n[9]*s+n[13])*r,this.z=(n[2]*e+n[6]*i+n[10]*s+n[14])*r,this}applyQuaternion(t){const e=this.x,i=this.y,s=this.z,n=t.x,r=t.y,o=t.z,a=t.w,h=2*(r*s-o*i),l=2*(o*e-n*s),c=2*(n*i-r*e);return this.x=e+a*h+r*c-o*l,this.y=i+a*l+o*h-n*c,this.z=s+a*c+n*l-r*h,this}transformDirection(t){const e=this.x,i=this.y,s=this.z,n=t.elements;return this.x=n[0]*e+n[4]*i+n[8]*s,this.y=n[1]*e+n[5]*i+n[9]*s,this.z=n[2]*e+n[6]*i+n[10]*s,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(t,Math.min(e,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this.z=t.z+(e.z-t.z)*i,this}cross(t){return this.crossVectors(this,t)}crossVectors(t,e){const i=t.x,s=t.y,n=t.z,r=e.x,o=e.y,a=e.z;return this.x=s*a-n*o,this.y=n*r-i*a,this.z=i*o-s*r,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const i=t.dot(this)/e;return this.copy(t).multiplyScalar(i)}projectOnPlane(t){return nt.copy(this).projectOnVector(t),this.sub(nt)}reflect(t){return this.sub(nt.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const i=this.dot(t)/e;return Math.acos(B(i,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,i=this.y-t.y,s=this.z-t.z;return e*e+i*i+s*s}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSphericalCoords(t,e,i){const s=Math.sin(e)*t;return this.x=s*Math.sin(i),this.y=Math.cos(e)*t,this.z=s*Math.cos(i),this}setFromCylindricalCoords(t,e,i){return this.x=t*Math.sin(e),this.y=i,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),i=this.setFromMatrixColumn(t,1).length(),s=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=i,this.z=s,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}setFromEuler(t){return this.x=t._x,this.y=t._y,this.z=t._z,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}random(){return this.x=M(),this.y=M(),this.z=M(),this}randomDirection(){const t=M()*Math.PI*2,e=2*M()-1,i=Math.sqrt(1-e*e);return this.x=i*Math.cos(t),this.y=e,this.z=i*Math.sin(t),this}abs(){return this.x=Math.abs(this.x),this.y=Math.abs(this.y),this.z=Math.abs(this.z),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}st.prototype.isVector3=!0;const nt=new st,rt=new it,ot=2e3,at=2001;class ht{constructor(t,e,i,s,n,r,o,a,h,l,c,u,d,f,p,m){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],void 0!==t&&this.set(t,e,i,s,n,r,o,a,h,l,c,u,d,f,p,m)}extractPosition(t){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(t)}multiplyToArray(t,e,i){return console.error("THREE.Matrix4: .multiplyToArray() has been removed."),this}setRotationFromQuaternion(t){return this.makeRotationFromQuaternion(t)}set(t,e,i,s,n,r,o,a,h,l,c,u,d,f,p,m){const y=this.elements;return y[0]=t,y[4]=e,y[8]=i,y[12]=s,y[1]=n,y[5]=r,y[9]=o,y[13]=a,y[2]=h,y[6]=l,y[10]=c,y[14]=u,y[3]=d,y[7]=f,y[11]=p,y[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new ht).fromArray(this.elements)}copy(t){const e=this.elements,i=t.elements;return e[0]=i[0],e[1]=i[1],e[2]=i[2],e[3]=i[3],e[4]=i[4],e[5]=i[5],e[6]=i[6],e[7]=i[7],e[8]=i[8],e[9]=i[9],e[10]=i[10],e[11]=i[11],e[12]=i[12],e[13]=i[13],e[14]=i[14],e[15]=i[15],this}copyPosition(t){const e=this.elements,i=t.elements;return e[12]=i[12],e[13]=i[13],e[14]=i[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,i){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),i.setFromMatrixColumn(this,2),this}makeBasis(t,e,i){return this.set(t.x,e.x,i.x,0,t.y,e.y,i.y,0,t.z,e.z,i.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,i=t.elements,s=1/lt.setFromMatrixColumn(t,0).length(),n=1/lt.setFromMatrixColumn(t,1).length(),r=1/lt.setFromMatrixColumn(t,2).length();return e[0]=i[0]*s,e[1]=i[1]*s,e[2]=i[2]*s,e[3]=0,e[4]=i[4]*n,e[5]=i[5]*n,e[6]=i[6]*n,e[7]=0,e[8]=i[8]*r,e[9]=i[9]*r,e[10]=i[10]*r,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){const e=this.elements,i=t.x,s=t.y,n=t.z,r=Math.cos(i),o=Math.sin(i),a=Math.cos(s),h=Math.sin(s),l=Math.cos(n),c=Math.sin(n);if("XYZ"===t.order){const t=r*l,i=r*c,s=o*l,n=o*c;e[0]=a*l,e[4]=-a*c,e[8]=h,e[1]=i+s*h,e[5]=t-n*h,e[9]=-o*a,e[2]=n-t*h,e[6]=s+i*h,e[10]=r*a}else if("YXZ"===t.order){const t=a*l,i=a*c,s=h*l,n=h*c;e[0]=t+n*o,e[4]=s*o-i,e[8]=r*h,e[1]=r*c,e[5]=r*l,e[9]=-o,e[2]=i*o-s,e[6]=n+t*o,e[10]=r*a}else if("ZXY"===t.order){const t=a*l,i=a*c,s=h*l,n=h*c;e[0]=t-n*o,e[4]=-r*c,e[8]=s+i*o,e[1]=i+s*o,e[5]=r*l,e[9]=n-t*o,e[2]=-r*h,e[6]=o,e[10]=r*a}else if("ZYX"===t.order){const t=r*l,i=r*c,s=o*l,n=o*c;e[0]=a*l,e[4]=s*h-i,e[8]=t*h+n,e[1]=a*c,e[5]=n*h+t,e[9]=i*h-s,e[2]=-h,e[6]=o*a,e[10]=r*a}else if("YZX"===t.order){const t=r*a,i=r*h,s=o*a,n=o*h;e[0]=a*l,e[4]=n-t*c,e[8]=s*c+i,e[1]=c,e[5]=r*l,e[9]=-o*l,e[2]=-h*l,e[6]=i*c+s,e[10]=t-n*c}else if("XZY"===t.order){const t=r*a,i=r*h,s=o*a,n=o*h;e[0]=a*l,e[4]=-c,e[8]=h*l,e[1]=t*c+n,e[5]=r*l,e[9]=i*c-s,e[2]=s*c-i,e[6]=o*l,e[10]=n*c+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(ut,t,dt)}lookAt(t,e,i){const s=this.elements;return mt.subVectors(t,e),0===mt.lengthSq()&&(mt.z=1),mt.normalize(),ft.crossVectors(i,mt),0===ft.lengthSq()&&(1===Math.abs(i.z)?mt.x+=1e-4:mt.z+=1e-4,mt.normalize(),ft.crossVectors(i,mt)),ft.normalize(),pt.crossVectors(mt,ft),s[0]=ft.x,s[4]=pt.x,s[8]=mt.x,s[1]=ft.y,s[5]=pt.y,s[9]=mt.y,s[2]=ft.z,s[6]=pt.z,s[10]=mt.z,this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const i=t.elements,s=e.elements,n=this.elements,r=i[0],o=i[4],a=i[8],h=i[12],l=i[1],c=i[5],u=i[9],d=i[13],f=i[2],p=i[6],m=i[10],y=i[14],v=i[3],g=i[7],x=i[11],S=i[15],w=s[0],b=s[4],z=s[8],M=s[12],_=s[1],T=s[5],P=s[9],O=s[13],V=s[2],C=s[6],F=s[10],A=s[14],$=s[3],B=s[7],I=s[11],N=s[15];return n[0]=r*w+o*_+a*V+h*$,n[4]=r*b+o*T+a*C+h*B,n[8]=r*z+o*P+a*F+h*I,n[12]=r*M+o*O+a*A+h*N,n[1]=l*w+c*_+u*V+d*$,n[5]=l*b+c*T+u*C+d*B,n[9]=l*z+c*P+u*F+d*I,n[13]=l*M+c*O+u*A+d*N,n[2]=f*w+p*_+m*V+y*$,n[6]=f*b+p*T+m*C+y*B,n[10]=f*z+p*P+m*F+y*I,n[14]=f*M+p*O+m*A+y*N,n[3]=v*w+g*_+x*V+S*$,n[7]=v*b+g*T+x*C+S*B,n[11]=v*z+g*P+x*F+S*I,n[15]=v*M+g*O+x*A+S*N,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],i=t[4],s=t[8],n=t[12],r=t[1],o=t[5],a=t[9],h=t[13],l=t[2],c=t[6],u=t[10],d=t[14];return t[3]*(+n*a*c-s*h*c-n*o*u+i*h*u+s*o*d-i*a*d)+t[7]*(+e*a*d-e*h*u+n*r*u-s*r*d+s*h*l-n*a*l)+t[11]*(+e*h*c-e*o*d-n*r*c+i*r*d+n*o*l-i*h*l)+t[15]*(-s*o*l-e*a*c+e*o*u+s*r*c-i*r*u+i*a*l)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,i){const s=this.elements;return t.isVector3?(s[12]=t.x,s[13]=t.y,s[14]=t.z):(s[12]=t,s[13]=e,s[14]=i),this}invert(){const t=this.elements,e=t[0],i=t[1],s=t[2],n=t[3],r=t[4],o=t[5],a=t[6],h=t[7],l=t[8],c=t[9],u=t[10],d=t[11],f=t[12],p=t[13],m=t[14],y=t[15],v=c*m*h-p*u*h+p*a*d-o*m*d-c*a*y+o*u*y,g=f*u*h-l*m*h-f*a*d+r*m*d+l*a*y-r*u*y,x=l*p*h-f*c*h+f*o*d-r*p*d-l*o*y+r*c*y,S=f*c*a-l*p*a-f*o*u+r*p*u+l*o*m-r*c*m,w=e*v+i*g+s*x+n*S;if(0===w)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const b=1/w;return t[0]=v*b,t[1]=(p*u*n-c*m*n-p*s*d+i*m*d+c*s*y-i*u*y)*b,t[2]=(o*m*n-p*a*n+p*s*h-i*m*h-o*s*y+i*a*y)*b,t[3]=(c*a*n-o*u*n-c*s*h+i*u*h+o*s*d-i*a*d)*b,t[4]=g*b,t[5]=(l*m*n-f*u*n+f*s*d-e*m*d-l*s*y+e*u*y)*b,t[6]=(f*a*n-r*m*n-f*s*h+e*m*h+r*s*y-e*a*y)*b,t[7]=(r*u*n-l*a*n+l*s*h-e*u*h-r*s*d+e*a*d)*b,t[8]=x*b,t[9]=(f*c*n-l*p*n-f*i*d+e*p*d+l*i*y-e*c*y)*b,t[10]=(r*p*n-f*o*n+f*i*h-e*p*h-r*i*y+e*o*y)*b,t[11]=(l*o*n-r*c*n-l*i*h+e*c*h+r*i*d-e*o*d)*b,t[12]=S*b,t[13]=(l*p*s-f*c*s+f*i*u-e*p*u-l*i*m+e*c*m)*b,t[14]=(f*o*s-r*p*s-f*i*a+e*p*a+r*i*m-e*o*m)*b,t[15]=(r*c*s-l*o*s+l*i*a-e*c*a-r*i*u+e*o*u)*b,this}scale(t){const e=this.elements,i=t.x,s=t.y,n=t.z;return e[0]*=i,e[4]*=s,e[8]*=n,e[1]*=i,e[5]*=s,e[9]*=n,e[2]*=i,e[6]*=s,e[10]*=n,e[3]*=i,e[7]*=s,e[11]*=n,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],i=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],s=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,i,s))}makeTranslation(t,e,i){return t.isVector3?this.set(1,0,0,t.x,0,1,0,t.y,0,0,1,t.z,0,0,0,1):this.set(1,0,0,t,0,1,0,e,0,0,1,i,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),i=Math.sin(t);return this.set(1,0,0,0,0,e,-i,0,0,i,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),i=Math.sin(t);return this.set(e,0,i,0,0,1,0,0,-i,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),i=Math.sin(t);return this.set(e,-i,0,0,i,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const i=Math.cos(e),s=Math.sin(e),n=1-i,r=t.x,o=t.y,a=t.z,h=n*r,l=n*o;return this.set(h*r+i,h*o-s*a,h*a+s*o,0,h*o+s*a,l*o+i,l*a-s*r,0,h*a-s*o,l*a+s*r,n*a*a+i,0,0,0,0,1),this}makeScale(t,e,i){return this.set(t,0,0,0,0,e,0,0,0,0,i,0,0,0,0,1),this}makeShear(t,e,i,s,n,r){return this.set(1,i,n,0,t,1,r,0,e,s,1,0,0,0,0,1),this}compose(t,e,i){const s=this.elements,n=e._x,r=e._y,o=e._z,a=e._w,h=n+n,l=r+r,c=o+o,u=n*h,d=n*l,f=n*c,p=r*l,m=r*c,y=o*c,v=a*h,g=a*l,x=a*c,S=i.x,w=i.y,b=i.z;return s[0]=(1-(p+y))*S,s[1]=(d+x)*S,s[2]=(f-g)*S,s[3]=0,s[4]=(d-x)*w,s[5]=(1-(u+y))*w,s[6]=(m+v)*w,s[7]=0,s[8]=(f+g)*b,s[9]=(m-v)*b,s[10]=(1-(u+p))*b,s[11]=0,s[12]=t.x,s[13]=t.y,s[14]=t.z,s[15]=1,this}decompose(t,e,i){const s=this.elements;let n=lt.set(s[0],s[1],s[2]).length();const r=lt.set(s[4],s[5],s[6]).length(),o=lt.set(s[8],s[9],s[10]).length();this.determinant()<0&&(n=-n),t.x=s[12],t.y=s[13],t.z=s[14],ct.copy(this);const a=1/n,h=1/r,l=1/o;return ct.elements[0]*=a,ct.elements[1]*=a,ct.elements[2]*=a,ct.elements[4]*=h,ct.elements[5]*=h,ct.elements[6]*=h,ct.elements[8]*=l,ct.elements[9]*=l,ct.elements[10]*=l,e.setFromRotationMatrix(ct),i.x=n,i.y=r,i.z=o,this}makePerspective(t,e,i,s,n,r,o=2e3){const a=this.elements,h=2*n/(e-t),l=2*n/(i-s),c=(e+t)/(e-t),u=(i+s)/(i-s);let d,f;if(o===ot)d=-(r+n)/(r-n),f=-2*r*n/(r-n);else{if(o!==at)throw new Error("Matrix4.makePerspective(): Invalid coordinate system: "+o);d=-r/(r-n),f=-r*n/(r-n)}return a[0]=h,a[4]=0,a[8]=c,a[12]=0,a[1]=0,a[5]=l,a[9]=u,a[13]=0,a[2]=0,a[6]=0,a[10]=d,a[14]=f,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(t,e,i,s,n,r,o=2e3){const a=this.elements,h=1/(e-t),l=1/(i-s),c=1/(r-n),u=(e+t)*h,d=(i+s)*l;let f,p;if(o===ot)f=(r+n)*c,p=-2*c;else{if(o!==at)throw new Error("../math.Matrix4.makeOrthographic(): Invalid coordinate system: "+o);f=n*c,p=-1*c}return a[0]=2*h,a[4]=0,a[8]=0,a[12]=-u,a[1]=0,a[5]=2*l,a[9]=0,a[13]=-d,a[2]=0,a[6]=0,a[10]=p,a[14]=-f,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(t){const e=this.elements,i=t.elements;for(let t=0;t<16;t++)if(e[t]!==i[t])return!1;return!0}fromArray(t,e=0){for(let i=0;i<16;i++)this.elements[i]=t[i+e];return this}toArray(t=[],e=0){const i=this.elements;return t[e]=i[0],t[e+1]=i[1],t[e+2]=i[2],t[e+3]=i[3],t[e+4]=i[4],t[e+5]=i[5],t[e+6]=i[6],t[e+7]=i[7],t[e+8]=i[8],t[e+9]=i[9],t[e+10]=i[10],t[e+11]=i[11],t[e+12]=i[12],t[e+13]=i[13],t[e+14]=i[14],t[e+15]=i[15],t}}ht.prototype.isMatrix4=!0;const lt=new st,ct=new ht,ut=new st(0,0,0),dt=new st(1,1,1),ft=new st,pt=new st,mt=new st,yt=new ht,vt=new it;class gt{constructor(t=0,e=0,i=0,s=gt.DEFAULT_ORDER){this._x=t,this._y=e,this._z=i,this._order=s}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,i,s=this._order){return this._x=t,this._y=e,this._z=i,this._order=s,this._onChangeCallback(),this}clone(){return new gt(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,i=!0){const s=t.elements,n=s[0],r=s[4],o=s[8],a=s[1],h=s[5],l=s[9],c=s[2],u=s[6],d=s[10];switch(e){case"XYZ":this._y=Math.asin(B(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-l,d),this._z=Math.atan2(-r,n)):(this._x=Math.atan2(u,h),this._z=0);break;case"YXZ":this._x=Math.asin(-B(l,-1,1)),Math.abs(l)<.9999999?(this._y=Math.atan2(o,d),this._z=Math.atan2(a,h)):(this._y=Math.atan2(-c,n),this._z=0);break;case"ZXY":this._x=Math.asin(B(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(-c,d),this._z=Math.atan2(-r,h)):(this._y=0,this._z=Math.atan2(a,n));break;case"ZYX":this._y=Math.asin(-B(c,-1,1)),Math.abs(c)<.9999999?(this._x=Math.atan2(u,d),this._z=Math.atan2(a,n)):(this._x=0,this._z=Math.atan2(-r,h));break;case"YZX":this._z=Math.asin(B(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-l,h),this._y=Math.atan2(-c,n)):(this._x=0,this._y=Math.atan2(o,d));break;case"XZY":this._z=Math.asin(-B(r,-1,1)),Math.abs(r)<.9999999?(this._x=Math.atan2(u,h),this._y=Math.atan2(o,n)):(this._x=Math.atan2(-l,d),this._y=0);break;default:console.warn("../math.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!0===i&&this._onChangeCallback(),this}setFromQuaternion(t,e,i){return yt.makeRotationFromQuaternion(t),this.setFromRotationMatrix(yt,e,i)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return vt.setFromEuler(this),this.setFromQuaternion(vt,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(t){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}gt.DEFAULT_ORDER="XYZ",gt.prototype.isEuler=!0;class xt{constructor(t,e,i,s,n,r,o,a,h){this.elements=[1,0,0,0,1,0,0,0,1],void 0!==t&&this.set(t,e,i,s,n,r,o,a,h)}set(t,e,i,s,n,r,o,a,h){const l=this.elements;return l[0]=t,l[1]=s,l[2]=o,l[3]=e,l[4]=n,l[5]=a,l[6]=i,l[7]=r,l[8]=h,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(t){const e=this.elements,i=t.elements;return e[0]=i[0],e[1]=i[1],e[2]=i[2],e[3]=i[3],e[4]=i[4],e[5]=i[5],e[6]=i[6],e[7]=i[7],e[8]=i[8],this}extractBasis(t,e,i){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),i.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const i=t.elements,s=e.elements,n=this.elements,r=i[0],o=i[3],a=i[6],h=i[1],l=i[4],c=i[7],u=i[2],d=i[5],f=i[8],p=s[0],m=s[3],y=s[6],v=s[1],g=s[4],x=s[7],S=s[2],w=s[5],b=s[8];return n[0]=r*p+o*v+a*S,n[3]=r*m+o*g+a*w,n[6]=r*y+o*x+a*b,n[1]=h*p+l*v+c*S,n[4]=h*m+l*g+c*w,n[7]=h*y+l*x+c*b,n[2]=u*p+d*v+f*S,n[5]=u*m+d*g+f*w,n[8]=u*y+d*x+f*b,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],i=t[1],s=t[2],n=t[3],r=t[4],o=t[5],a=t[6],h=t[7],l=t[8];return e*r*l-e*o*h-i*n*l+i*o*a+s*n*h-s*r*a}invert(){const t=this.elements,e=t[0],i=t[1],s=t[2],n=t[3],r=t[4],o=t[5],a=t[6],h=t[7],l=t[8],c=l*r-o*h,u=o*a-l*n,d=h*n-r*a,f=e*c+i*u+s*d;if(0===f)return this.set(0,0,0,0,0,0,0,0,0);const p=1/f;return t[0]=c*p,t[1]=(s*h-l*i)*p,t[2]=(o*i-s*r)*p,t[3]=u*p,t[4]=(l*e-s*a)*p,t[5]=(s*n-o*e)*p,t[6]=d*p,t[7]=(i*a-h*e)*p,t[8]=(r*e-i*n)*p,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,i,s,n,r,o){const a=Math.cos(n),h=Math.sin(n);return this.set(i*a,i*h,-i*(a*r+h*o)+r+t,-s*h,s*a,-s*(-h*r+a*o)+o+e,0,0,1),this}scale(t,e){return this.premultiply(St.makeScale(t,e)),this}rotate(t){return this.premultiply(St.makeRotation(-t)),this}translate(t,e){return this.premultiply(St.makeTranslation(t,e)),this}makeTranslation(t,e){return t.isVector2?this.set(1,0,t.x,0,1,t.y,0,0,1):this.set(1,0,t,0,1,e,0,0,1),this}makeRotation(t){const e=Math.cos(t),i=Math.sin(t);return this.set(e,-i,0,i,e,0,0,0,1),this}makeScale(t,e){return this.set(t,0,0,0,e,0,0,0,1),this}equals(t){const e=this.elements,i=t.elements;for(let t=0;t<9;t++)if(e[t]!==i[t])return!1;return!0}fromArray(t,e=0){for(let i=0;i<9;i++)this.elements[i]=t[i+e];return this}toArray(t=[],e=0){const i=this.elements;return t[e]=i[0],t[e+1]=i[1],t[e+2]=i[2],t[e+3]=i[3],t[e+4]=i[4],t[e+5]=i[5],t[e+6]=i[6],t[e+7]=i[7],t[e+8]=i[8],t}clone(){return(new xt).fromArray(this.elements)}}xt.prototype.isMatrix3=!0;const St=new xt,wt=new Float32Array(4);class bt extends it{constructor(t,e){super(),this.data=t,this.offset=e}bind(t,e){this.data=t,this.offset=e}}const zt=bt.prototype;zt.data=wt,zt.offset=0,Object.defineProperties(bt.prototype,{_x:{get(){return this.data[this.offset]},set(t){this.data[this.offset]=t}},_y:{get(){return this.data[this.offset+1]},set(t){this.data[this.offset+1]=t}},_z:{get(){return this.data[this.offset+2]},set(t){this.data[this.offset+2]=t}},_w:{get(){return this.data[this.offset+3]},set(t){this.data[this.offset+3]=t}}});class Mt{constructor(t=0,e=0){this.x=t,this.y=e}get width(){return this.x}set width(t){this.x=t}get height(){return this.y}set height(t){this.y=t}set(t,e){return this.x=t,this.y=e,this}setScalar(t){return this.x=t,this.y=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+t)}}clone(){return new Mt(this.x,this.y)}copy(t){return this.x=t.x,this.y=t.y,this}add(t){return this.x+=t.x,this.y+=t.y,this}addScalar(t){return this.x+=t,this.y+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this}subScalar(t){return this.x-=t,this.y-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this}multiply(t){return this.x*=t.x,this.y*=t.y,this}multiplyScalar(t){return this.x*=t,this.y*=t,this}divide(t){return this.x/=t.x,this.y/=t.y,this}divideScalar(t){return this.multiplyScalar(1/t)}applyMatrix3(t){const e=this.x,i=this.y,s=t.elements;return this.x=s[0]*e+s[3]*i+s[6],this.y=s[1]*e+s[4]*i+s[7],this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this}clampLength(t,e){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(t,Math.min(e,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(t){return this.x*t.x+this.y*t.y}cross(t){return this.x*t.y-this.y*t.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const i=this.dot(t)/e;return Math.acos(B(i,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,i=this.y-t.y;return e*e+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this}equals(t){return t.x===this.x&&t.y===this.y}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t}rotateAround(t,e){const i=Math.cos(e),s=Math.sin(e),n=this.x-t.x,r=this.y-t.y;return this.x=n*i-r*s+t.x,this.y=n*s+r*i+t.y,this}random(){return this.x=M(),this.y=M(),this}*[Symbol.iterator](){yield this.x,yield this.y}}Mt.isVector2=!0;const _t=new Float32Array(3);class Tt extends st{constructor(t,e){super(),this.data=t,this.offset=e}bind(t,e){this.data=t,this.offset=e}}const Pt=Tt.prototype;Pt.data=_t,Pt.offset=0,Object.defineProperties(Tt.prototype,{x:{get(){return this.data[this.offset]},set(t){this.data[this.offset]=t}},y:{get(){return this.data[this.offset+1]},set(t){this.data[this.offset+1]=t}},z:{get(){return this.data[this.offset+2]},set(t){this.data[this.offset+2]=t}}});class Ot{constructor(t=0,e=0,i=0,s=1){this.x=t,this.y=e,this.z=i,this.w=s}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,i,s){return this.x=t,this.y=e,this.z=i,this.w=s,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new Ot(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=t.w,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,i=this.y,s=this.z,n=this.w,r=t.elements;return this.x=r[0]*e+r[4]*i+r[8]*s+r[12]*n,this.y=r[1]*e+r[5]*i+r[9]*s+r[13]*n,this.z=r[2]*e+r[6]*i+r[10]*s+r[14]*n,this.w=r[3]*e+r[7]*i+r[11]*s+r[15]*n,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,i,s,n;const r=.01,o=.1,a=t.elements,h=a[0],l=a[4],c=a[8],u=a[1],d=a[5],f=a[9],p=a[2],m=a[6],y=a[10];if(Math.abs(l-u)<r&&Math.abs(c-p)<r&&Math.abs(f-m)<r){if(Math.abs(l+u)<o&&Math.abs(c+p)<o&&Math.abs(f+m)<o&&Math.abs(h+d+y-3)<o)return this.set(1,0,0,0),this;e=Math.PI;const t=(h+1)/2,a=(d+1)/2,v=(y+1)/2,g=(l+u)/4,x=(c+p)/4,S=(f+m)/4;return t>a&&t>v?t<r?(i=0,s=.707106781,n=.707106781):(i=Math.sqrt(t),s=g/i,n=x/i):a>v?a<r?(i=.707106781,s=0,n=.707106781):(s=Math.sqrt(a),i=g/s,n=S/s):v<r?(i=.707106781,s=.707106781,n=0):(n=Math.sqrt(v),i=x/n,s=S/n),this.set(i,s,n,e),this}let v=Math.sqrt((m-f)*(m-f)+(c-p)*(c-p)+(u-l)*(u-l));return Math.abs(v)<.001&&(v=1),this.x=(m-f)/v,this.y=(c-p)/v,this.z=(u-l)/v,this.w=Math.acos((h+d+y-1)/2),this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this.w=Math.max(t.w,Math.min(e.w,this.w)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this.w=Math.max(t,Math.min(e,this.w)),this}clampLength(t,e){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(t,Math.min(e,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this.z=t.z+(e.z-t.z)*i,this.w=t.w+(e.w-t.w)*i,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t}random(){return this.x=M(),this.y=M(),this.z=M(),this.w=M(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}Ot.prototype.isVector4=!0;const Vt=new Float32Array(4);class Ct extends Ot{constructor(t,e){super(),this.data=t,this.offset=e}bind(t,e){this.data=t,this.offset=e}}const Ft=Ct.prototype;let At;function $t(t){At=t}function Bt(){return At}Ft.data=Vt,Ft.offset=0,Object.defineProperties(Ct.prototype,{x:{get(){return this.data[this.offset]},set(t){this.data[this.offset]=t}},y:{get(){return this.data[this.offset+1]},set(t){this.data[this.offset+1]=t}},z:{get(){return this.data[this.offset+2]},set(t){this.data[this.offset+2]=t}},w:{get(){return this.data[this.offset+3]},set(t){this.data[this.offset+3]=t}}});class It{constructor(t,e){this.resolver=t,this.bounce=e,this.type="ApplyCollision",this.tempV=new st}initialize(t){}update(t,e){this.resolver&&this.resolver.resolve(t.position,this.tempV)&&t.velocity.reflect(this.tempV).multiplyScalar(this.bounce)}frameUpdate(t){}toJSON(){return{type:this.type,bounce:this.bounce}}static fromJSON(t){return new It(Bt(),t.bounce)}clone(){return new It(this.resolver,this.bounce)}reset(){}}class Nt{constructor(t){this.value=t,this.type="value"}startGen(t){}genValue(t){return this.value}toJSON(){return{type:"ConstantValue",value:this.value}}static fromJSON(t){return new Nt(t.value)}clone(){return new Nt(this.value)}}class Et{constructor(t,e){this.a=t,this.b=e,this.indexCount=-1,this.type="value"}startGen(t){this.indexCount=t.length,t.push(M())}genValue(t){return-1===this.indexCount&&this.startGen(t),et.lerp(this.a,this.b,t[this.indexCount])}toJSON(){return{type:"IntervalValue",a:this.a,b:this.b}}static fromJSON(t){return new Et(t.a,t.b)}clone(){return new Et(this.a,this.b)}}class Lt{constructor(t,e,i,s){this.p=[t,e,i,s]}genValue(t){const e=this.p,i=t*t,s=1-t,n=s*s;return e[0]*n*s+e[1]*n*t*3+e[2]*s*i*3+e[3]*i*t}derivativeCoefficients(t){const e=[];for(let i=t,s=i.length-1;s>0;s--){const t=[];for(let e=0;e<s;e++){const n=s*(i[e+1]-i[e]);t.push(n)}e.push(t),i=t}return e}getSlope(t){const e=this.derivativeCoefficients(this.p)[0],i=1-t,s=i*t*2,n=t*t;return i*i*e[0]+s*e[1]+n*e[2]}controlCurve(t,e){this.p[1]=t/3+this.p[0],this.p[2]=this.p[3]-e/3}hull(t){let e,i=this.p,s=[],n=0,r=0,o=0;const a=[];for(a[n++]=i[0],a[n++]=i[1],a[n++]=i[2],a[n++]=i[3];i.length>1;){for(s=[],r=0,o=i.length-1;r<o;r++)e=t*i[r]+(1-t)*i[r+1],a[n++]=e,s.push(e);i=s}return a}split(t){const e=this.hull(t);return{left:new Lt(e[0],e[4],e[7],e[9]),right:new Lt(e[9],e[8],e[6],e[3]),span:e}}clone(){return new Lt(this.p[0],this.p[1],this.p[2],this.p[3])}toJSON(){return{p0:this.p[0],p1:this.p[1],p2:this.p[2],p3:this.p[3]}}static fromJSON(t){return new Lt(t.p0,t.p1,t.p2,t.p3)}}class Dt{constructor(){this.functions=new Array}findFunction(t){const e=this.functions,i=e.length-1;if(i<=0)return 0===i&&t>=e[0][1]&&t<=1?0:-1;let s=0,n=i;for(;s+1<n;){const i=s+n>>1;if(t<e[i][1])n=i-1;else{if(!(t>this.getEndX(i)))return i;s=i+1}}for(let i=s;i<=n;i++)if(t>=e[i][1]&&t<=this.getEndX(i))return i;return-1}getStartX(t){return this.functions[t][1]}setStartX(t,e){t>0&&(this.functions[t][1]=e)}getEndX(t){return t+1<this.functions.length?this.functions[t+1][1]:1}setEndX(t,e){t+1<this.functions.length&&(this.functions[t+1][1]=e)}insertFunction(t,e){const i=this.findFunction(t);this.functions.splice(i+1,0,[e,t])}removeFunction(t){return this.functions.splice(t,1)[0][0]}getFunction(t){return this.functions[t][0]}setFunction(t,e){this.functions[t][0]=e}get numOfFunctions(){return this.functions.length}}class Ut extends Dt{constructor(t=[[new Lt(0,1/3,1/3*2,1),0]]){super(),this.table=null,this.tableSignature=null,this.type="function",this.functions=t}refreshTable(){const t=this.functions,e=t.length;if(0===e)return this.table=null,void(this.tableSignature=null);const i=5*e;let s=this.tableSignature,n=null===s||s.length!==i;n&&(s=new Float64Array(i));for(let i=0,r=0;i<e;i++,r+=5){const e=t[i][0].p,o=t[i][1];n||(n=s[r]!==e[0]||s[r+1]!==e[1]||s[r+2]!==e[2]||s[r+3]!==e[3]||s[r+4]!==o),n&&(s[r]=e[0],s[r+1]=e[1],s[r+2]=e[2],s[r+3]=e[3],s[r+4]=o)}if(!n&&null!==this.table)return;this.tableSignature=s;const r=Ut.TABLE_SIZE,o=null!==this.table&&this.table.length===r?this.table:new Float32Array(r),a=1/(r-1);for(let t=0;t<r;t++)o[t]=this.genValueExact(t*a);this.table=o}sampledTable(){return this.table}clearTable(){this.table=null,this.tableSignature=null}genValue(t,e=0){const i=this.table;if(null!==i){const t=i.length-1;if(e<=0)return i[0];if(e>=1)return i[t];const s=e*t,n=0|s,r=s-n,o=i[n];return o+(i[n+1]-o)*r}return this.genValueExact(e)}genValueExact(t){const e=this.functions,i=e.length;if(0===i)return 0;const s=this.findFunction(t);if(-1===s)return t<e[0][1]?e[0][0].genValue(0):e[i-1][0].genValue(1);const n=e[s][1],r=(s+1<i?e[s+1][1]:1)-n;return e[s][0].genValue(r>0?(t-n)/r:0)}toSVG(t,e){if(e<1)return"";let i=["M",0,this.functions[0][0].p[0]].join(" ");for(let s=1/e;s<=1;s+=1/e)i=[i,"L",s*t,this.genValue(void 0,s)].join(" ");return i}toJSON(){return{type:"PiecewiseBezier",functions:this.functions.map(([t,e])=>({function:t.toJSON(),start:e}))}}static fromJSON(t){return new Ut(t.functions.map(t=>[Lt.fromJSON(t.function),t.start]))}clone(){return new Ut(this.functions.map(([t,e])=>[t.clone(),e]))}startGen(t){}}function qt(t){switch(t.type){case"ConstantValue":return Nt.fromJSON(t);case"IntervalValue":return Et.fromJSON(t);case"PiecewiseBezier":return Ut.fromJSON(t);default:return new Nt(0)}}Ut.TABLE_SIZE=257;class Rt{constructor(t,e){this.axis=t,this.angle=e,this.type="rotation"}startGen(t){this.angle.startGen(t)}genValue(t,e,i,s){return e.setFromAxisAngle(this.axis,this.angle.genValue(t,s)*i)}toJSON(){return{type:"AxisAngle",axis:{x:this.axis.x,y:this.axis.y,z:this.axis.z},angle:this.angle.toJSON()}}static fromJSON(t){return new Rt(new st(t.axis.x,t.axis.y,t.axis.z),qt(t.angle))}clone(){return new Rt(this.axis.clone(),this.angle.clone())}}const kt=t=>({r:t.x,g:t.y,b:t.z,a:t.w}),Jt=t=>new Ot(t.r,t.g,t.b,t.a),Qt=(t,e)=>{switch(e){case"Vector3":return new st(t.x,t.y,t.z);case"Vector4":return new Ot(t.x,t.y,t.z,t.w);case"Color":return new st(t.r,t.g,t.b);default:return t}},Gt=(t,e)=>{switch(e){case"Vector3":return{x:t.x,y:t.y,z:t.z};case"Vector4":return{x:t.x,y:t.y,z:t.z,w:t.w};case"Color":return{r:t.x,g:t.y,b:t.z};default:return t}};class Wt{constructor(t,e){this.a=t,this.b=e,this.indexCount=-1,this.type="value"}startGen(t){this.indexCount=t.length,t.push(M())}genColor(t,e){return-1===this.indexCount&&this.startGen(t),e.copy(this.a).lerp(this.b,t[this.indexCount])}toJSON(){return{type:"ColorRange",a:kt(this.a),b:kt(this.b)}}static fromJSON(t){return new Wt(Jt(t.a),Jt(t.b))}clone(){return new Wt(this.a.clone(),this.b.clone())}}class jt{constructor(t,e){this.subType=e,this.type="function",this.keys=t}findKey(t){const e=this.keys,i=e.length-1;if(i<=0)return 0===i&&t>=e[0][1]&&t<=1?0:-1;if(1===i)return t<e[0][1]||t>1?-1:t<=e[1][1]?0:1;let s=0,n=i;for(;s+1<n;){const i=s+n>>1;if(t<e[i][1])n=i-1;else{if(!(t>this.getEndX(i)))return i;s=i+1}}for(let i=s;i<=n;i++)if(t>=e[i][1]&&t<=this.getEndX(i))return i;return-1}getStartX(t){return this.keys[t][1]}getEndX(t){return t+1<this.keys.length?this.keys[t+1][1]:1}genValue(t,e){const i=this.keys,s=this.findKey(e),n=i.length-1;if("Number"===this.subType){if(-1===s)return i[0][0];if(s>=n)return i[n][0];const t=i[s][1],r=i[s][0],o=i[s+1][1]-t;return(i[s+1][0]-r)*(o>0?(e-t)/o:0)+r}{if(-1===s)return t.copy(i[0][0]);if(s>=n)return t.copy(i[n][0]);const r=i[s][1],o=i[s+1][1]-r;return t.copy(i[s][0]).lerp(i[s+1][0],o>0?(e-r)/o:0)}}toJSON(){return this.keys[0][0].constructor.name,{type:"CLinearFunction",subType:this.subType,keys:this.keys.map(([t,e])=>({value:Gt(t,this.subType),pos:e}))}}static fromJSON(t){return new jt(t.keys.map(e=>[Qt(e.value,t.subType),e.pos]),t.subType)}clone(){return"Number"===this.subType?new jt(this.keys.map(([t,e])=>[t,e]),this.subType):new jt(this.keys.map(([t,e])=>[t.clone(),e]),this.subType)}}const Yt=new Ot;class Xt{constructor(t=[[new st(0,0,0),0],[new st(1,1,1),0]],e=[[1,0],[1,1]]){this.table=null,this.tableSignature=null,this.type="function",this.color=new jt(t,"Color"),this.alpha=new jt(e,"Number")}refreshTable(){const t=this.color.keys,e=this.alpha.keys,i=4*t.length+2*e.length;let s=this.tableSignature,n=null===s||s.length!==i;n&&(s=new Float64Array(i));let r=0;for(let e=0;e<t.length;e++,r+=4){const i=t[e][0],o=t[e][1];n||(n=s[r]!==i.x||s[r+1]!==i.y||s[r+2]!==i.z||s[r+3]!==o),n&&(s[r]=i.x,s[r+1]=i.y,s[r+2]=i.z,s[r+3]=o)}for(let t=0;t<e.length;t++,r+=2){const i=e[t][0],o=e[t][1];n||(n=s[r]!==i||s[r+1]!==o),n&&(s[r]=i,s[r+1]=o)}if(!n&&null!==this.table)return;this.tableSignature=s;const o=Xt.TABLE_SIZE,a=null!==this.table&&this.table.length===4*o?this.table:new Float32Array(4*o),h=1/(o-1),l=Yt;for(let t=0;t<o;t++){this.genColorExact(l,t*h);const e=4*t;a[e]=l.x,a[e+1]=l.y,a[e+2]=l.z,a[e+3]=l.w}this.table=a}sampledTable(){return this.table}clearTable(){this.table=null,this.tableSignature=null}genColor(t,e,i){const s=this.table;if(null!==s){const t=Xt.TABLE_SIZE-1;if(i<=0)return e.x=s[0],e.y=s[1],e.z=s[2],e.w=s[3],e;if(i>=1){const i=4*t;return e.x=s[i],e.y=s[i+1],e.z=s[i+2],e.w=s[i+3],e}const n=i*t,r=0|n,o=n-r,a=4*r,h=a+4;return e.x=s[a]+(s[h]-s[a])*o,e.y=s[a+1]+(s[h+1]-s[a+1])*o,e.z=s[a+2]+(s[h+2]-s[a+2])*o,e.w=s[a+3]+(s[h+3]-s[a+3])*o,e}return this.genColorExact(e,i)}genColorExact(t,e){const i=this.color.keys,s=i.length-1,n=this.color.findKey(e);let r,o,a;if(-1===n||n>=s){const t=i[-1===n?0:s][0];r=t.x,o=t.y,a=t.z}else{const t=i[n][0],s=i[n+1][0],h=i[n][1],l=i[n+1][1]-h,c=l>0?(e-h)/l:0;r=t.x+(s.x-t.x)*c,o=t.y+(s.y-t.y)*c,a=t.z+(s.z-t.z)*c}const h=this.alpha.keys,l=h.length-1,c=this.alpha.findKey(e);let u;if(-1===c||c>=l)u=h[-1===c?0:l][0];else{const t=h[c][1],i=h[c][0],s=h[c+1][1]-t;u=i+(h[c+1][0]-i)*(s>0?(e-t)/s:0)}return t.x=r,t.y=o,t.z=a,t.w=u,t}toJSON(){return{type:"Gradient",color:this.color.toJSON(),alpha:this.alpha.toJSON()}}static fromJSON(t){if(t.functions){const e=t.functions.map(t=>[Wt.fromJSON(t.function).a,t.start]);return t.functions.length>0&&e.push([Wt.fromJSON(t.functions[t.functions.length-1].function).b,1]),new Xt(e.map(t=>[new st(t[0].x,t[0].y,t[0].z),t[1]]),e.map(t=>[t[0].w,t[1]]))}{const e=new Xt;return e.alpha=jt.fromJSON(t.alpha),e.color=jt.fromJSON(t.color),e}}clone(){const t=new Xt;return t.alpha=this.alpha.clone(),t.color=this.color.clone(),t}startGen(t){}}Xt.TABLE_SIZE=257;class Zt{constructor(t,e){this.a=t,this.b=e,this.type="value"}startGen(t){}genColor(t,e){const i=M();return e.copy(this.a).lerp(this.b,i)}toJSON(){return{type:"RandomColor",a:kt(this.a),b:kt(this.b)}}static fromJSON(t){return new Zt(Jt(t.a),Jt(t.b))}clone(){return new Zt(this.a.clone(),this.b.clone())}}const Ht=new Ot;class Kt{constructor(t,e){this.indexCount=0,this.type="function",this.gradient1=t,this.gradient2=e}startGen(t){this.indexCount=t.length,t.push(M())}genColor(t,e,i){return this.gradient1.genColor(t,e,i),this.gradient2.genColor(t,Ht,i),t&&void 0!==t[this.indexCount]?e.lerp(Ht,t[this.indexCount]):e.lerp(Ht,M()),e}toJSON(){return{type:"RandomColorBetweenGradient",gradient1:this.gradient1.toJSON(),gradient2:this.gradient2.toJSON()}}static fromJSON(t){return new Kt(Xt.fromJSON(t.gradient1),Xt.fromJSON(t.gradient2))}clone(){return new Kt(this.gradient1.clone(),this.gradient2.clone())}}class te{constructor(t){this.color=t,this.type="value"}startGen(t){}genColor(t,e){return e.copy(this.color)}toJSON(){return{type:"ConstantColor",color:kt(this.color)}}static fromJSON(t){return new te(Jt(t.color))}clone(){return new te(this.color.clone())}}function ee(t){switch(t.type){case"ConstantColor":return te.fromJSON(t);case"ColorRange":return Wt.fromJSON(t);case"RandomColor":return Zt.fromJSON(t);case"Gradient":return Xt.fromJSON(t);case"RandomColorBetweenGradient":return Kt.fromJSON(t);default:return new te(new Ot(1,1,1,1))}}class ie{constructor(t,e,i,s){this.angleX=t,this.angleY=e,this.angleZ=i,this.type="rotation",this.eular=new gt(0,0,0,s)}startGen(t){this.angleX.startGen(t),this.angleY.startGen(t),this.angleZ.startGen(t)}genValue(t,e,i,s){return this.eular.set(this.angleX.genValue(t,s)*i,this.angleY.genValue(t,s)*i,this.angleZ.genValue(t,s)*i),e.setFromEuler(this.eular)}toJSON(){return{type:"Euler",angleX:this.angleX.toJSON(),angleY:this.angleY.toJSON(),angleZ:this.angleZ.toJSON(),eulerOrder:this.eular.order}}static fromJSON(t){return new ie(qt(t.angleX),qt(t.angleY),qt(t.angleZ),t.eulerOrder)}clone(){return new ie(this.angleX,this.angleY,this.angleZ,this.eular.order)}}class se{constructor(){this.indexCount=0,this.type="rotation"}startGen(t){let e,i,s,n,r,o;this.indexCount=t.length;do{e=2*M()-1,i=2*M()-1,s=e*e+i*i}while(s>1);do{n=2*M()-1,r=2*M()-1,o=n*n+r*r}while(o>1);const a=Math.sqrt((1-s)/o);t.push(e,i,a*n,a*r)}genValue(t,e,i,s){-1===this.indexCount&&this.startGen(t);const n=this.indexCount;return e.set(t[n],t[n+1],t[n+2],t[n+3]),e}toJSON(){return{type:"RandomQuat"}}static fromJSON(t){return new se}clone(){return new se}}function ne(t){switch(t.type){case"AxisAngle":return Rt.fromJSON(t);case"Euler":return ie.fromJSON(t);case"RandomQuat":return se.fromJSON(t);default:return new se}}class re{constructor(t,e,i){this.x=t,this.y=e,this.z=i,this.type="vec3function"}startGen(t){this.x.startGen(t),this.y.startGen(t),this.z.startGen(t)}genValue(t,e,i){return e.set(this.x.genValue(t,i),this.y.genValue(t,i),this.z.genValue(t,i))}toJSON(){return{type:"Vector3Function",x:this.x.toJSON(),y:this.y.toJSON(),z:this.z.toJSON()}}static fromJSON(t){return new re(qt(t.x),qt(t.y),qt(t.z))}clone(){return new re(this.x,this.y,this.z)}}function oe(t){return"Vector3Function"===t.type?re.fromJSON(t):new re(new Nt(0),new Nt(0),new Nt(0))}function ae(t){switch(t.type){case"ConstantValue":case"IntervalValue":case"PiecewiseBezier":return qt(t);case"AxisAngle":case"RandomQuat":case"Euler":return ne(t);case"Vector3Function":return oe(t);default:return new Nt(0)}}class he{constructor(t,e){this.direction=t,this.magnitude=e,this.type="ApplyForce",this.memory={data:[],dataCount:0},this.magnitudeValue=this.magnitude.genValue(this.memory)}initialize(t){}update(t,e){const i=this.magnitudeValue*e,s=this.direction,n=t.velocity;n.x+=s.x*i,n.y+=s.y*i,n.z+=s.z*i}updateAll(t,e,i){const s=this.magnitudeValue*i,n=this.direction.x*s,r=this.direction.y*s,o=this.direction.z*s;for(let i=0;i<e;i++){const e=t[i];if(e.age>=e.life)continue;const s=e.velocity;s.x+=n,s.y+=r,s.z+=o}}frameUpdate(t){this.magnitudeValue=this.magnitude.genValue(this.memory)}toJSON(){return{type:this.type,direction:[this.direction.x,this.direction.y,this.direction.z],magnitude:this.magnitude.toJSON()}}static fromJSON(t){return new he(new st(t.direction[0],t.direction[1],t.direction[2]),qt(t.magnitude??t.force))}clone(){return new he(this.direction.clone(),this.magnitude.clone())}reset(){}}class le{constructor(t=0,e=0,i=new st){this.scaleX=t,this.scaleY=e,this.position=i,this.locations=[]}transform(t,e){t.x=this.locations[e%this.locations.length].x*this.scaleX+this.position.x,t.y=this.locations[e%this.locations.length].y*this.scaleY+this.position.y,t.z=this.position.z}static fromJSON(t){const e=new le(t.scaleX,t.scaleY,new st(t.position[0],t.position[1],t.position[2]));return e.locations=t.locations.map(t=>new Mt(t.x,t.y)),e}clone(){const t=new le(this.scaleX,this.scaleY,this.position.clone());return t.locations=this.locations.map(t=>t.clone()),t}toJSON(){return{scaleX:this.scaleX,scaleY:this.scaleY,position:this.position,locations:this.locations.map(t=>({x:t.x,y:t.y}))}}fromImage(t,e){const i=document.createElement("canvas");i.width=t.width,i.height=t.height;const s=i.getContext("2d");if(!s)return;s.drawImage(t,0,0);const n=s.getImageData(0,0,i.width,i.height,{colorSpace:"srgb"});i.remove(),this.locations.length=0;for(let t=0;t<n.height;t++)for(let i=0;i<n.width;i++)n.data[4*(t*n.width+i)+3]>e&&this.locations.push(new Mt(i,n.height-t))}}function ce(t){return"TextureSequencer"===t.type?le.fromJSON(t):new le}class ue{constructor(t){this.type="ApplySequences",this.sequencers=[],this.time=0,this.index=0,this.pCount=0,this.tempV=new st,this.delay=t}initialize(t){t.id=this.pCount,t.dst=new st,t.begin=new st,t.inMotion=!1,this.pCount++}reset(){this.time=0,this.index=0,this.pCount=0}update(t,e){const i=this.sequencers[this.index];if(void 0===i)return;const s=t.id*this.delay;this.time>=i[0].a+s&&this.time<=i[0].b+s?(t.inMotion||(t.inMotion=!0,t.begin.copy(t.position),i[1].transform(t.dst,t.id)),t.position.lerpVectors(t.begin,t.dst,ue.BEZIER.genValue((this.time-i[0].a-s)/(i[0].b-i[0].a)))):this.time>i[0].b+s&&(t.inMotion=!1)}frameUpdate(t){for(;this.index+1<this.sequencers.length&&this.time>=this.sequencers[this.index+1][0].a;)this.index++;this.time+=t}appendSequencer(t,e){this.sequencers.push([t,e])}toJSON(){return{type:this.type,delay:this.delay,sequencers:this.sequencers.map(([t,e])=>({range:t.toJSON(),sequencer:e.toJSON()}))}}static fromJSON(t){const e=new ue(t.delay);return t.sequencers.forEach(t=>{e.sequencers.push([qt(t.range),ce(t.sequencer)])}),e}clone(){const t=new ue(this.delay);return t.sequencers=this.sequencers.map(t=>[t[0].clone(),t[1].clone()]),t}}ue.BEZIER=new Lt(0,0,1,1);class de{constructor(t){this.angle=t,this.type="ChangeEmitDirection",this._temp=new st,this._q=new it,this.memory={data:[],dataCount:0}}initialize(t){const e=t.velocity.length();0!=e&&(t.velocity.normalize(),0===t.velocity.x&&0===t.velocity.y?this._temp.set(0,t.velocity.z,0):this._temp.set(-t.velocity.y,t.velocity.x,0),this.angle.startGen(this.memory),this._q.setFromAxisAngle(this._temp.normalize(),this.angle.genValue(this.memory)),this._temp.copy(t.velocity),t.velocity.applyQuaternion(this._q),this._q.setFromAxisAngle(this._temp,M()*Math.PI*2),t.velocity.applyQuaternion(this._q),t.velocity.setLength(e))}update(t,e){}frameUpdate(t){}toJSON(){return{type:this.type,angle:this.angle.toJSON()}}static fromJSON(t){return new de(qt(t.angle))}clone(){return new de(this.angle)}reset(){}}class fe{constructor(t,e){this.color=t,this.speedRange=e,this.type="ColorBySpeed"}initialize(t){this.color.startGen(t.memory)}update(t,e){const i=(t.startSpeed-this.speedRange.a)/(this.speedRange.b-this.speedRange.a);this.color.genColor(t.memory,t.color,i),t.color.x*=t.startColor.x,t.color.y*=t.startColor.y,t.color.z*=t.startColor.z,t.color.w*=t.startColor.w}frameUpdate(t){}toJSON(){return{type:this.type,color:this.color.toJSON(),speedRange:this.speedRange.toJSON()}}static fromJSON(t){return new fe(ee(t.color),Et.fromJSON(t.speedRange))}clone(){return new fe(this.color.clone(),this.speedRange.clone())}reset(){}}class pe{constructor(t){this.color=t,this.type="ColorOverLife"}initialize(t){this.color.startGen(t.memory)}update(t,e){const i=t.color,s=t.startColor;this.color.genColor(t.memory,i,t.age/t.life),i.x*=s.x,i.y*=s.y,i.z*=s.z,i.w*=s.w}updateAll(t,e,i){const s=this.color;for(let i=0;i<e;i++){const e=t[i];if(e.age>=e.life)continue;const n=e.color,r=e.startColor;s.genColor(e.memory,n,e.age/e.life),n.x*=r.x,n.y*=r.y,n.z*=r.z,n.w*=r.w}}frameUpdate(t){this.color.refreshTable?.()}toJSON(){return{type:this.type,color:this.color.toJSON()}}static fromJSON(t){return new pe(ee(t.color))}clone(){return new pe(this.color.clone())}reset(){}}function me(t,e){return Math.floor(M()*(e-t))+t}const ye=new st(0,1,0),ve=new st(0,0,0),ge=new st(1,1,1),xe=new st(0,0,1);var Se;!function(t){t[t.Death=0]="Death",t[t.Birth=1]="Birth",t[t.Frame=2]="Frame"}(Se||(Se={}));const we={color:1,size:2,rotation:4,lifetime:8};function be(t){let e=0;for(const i of t)e|=we[i]??0;return e}class ze{constructor(t,e,i,s=Se.Frame,n=1,r=[]){this.particleSystem=t,this.useVelocityAsBasis=e,this.subParticleSystem=i,this.mode=s,this.emitProbability=n,this.inherit=r,this.type="EmitSubParticleSystem",this.q_=new it,this.v_=new st,this.v2_=new st,this.subEmissions=new Array,this.spareEmissions=new Array;const o=this.target;o&&(o.onlyUsedByOther=!0)}initialize(t){}update(t,e){(this.mode===Se.Frame||this.mode===Se.Birth&&0===t.age||this.mode===Se.Death&&t.age+e>=t.life)&&this.emit(t,e)}get target(){const t=this.subParticleSystem;if(null!==t&&"object"==typeof t)return t.system}emit(t,e){if(!this.target)return;if(M()>this.emitProbability)return;const i=this.spareEmissions.pop(),s=void 0!==i?i:{burstParticleCount:0,burstParticleIndex:0,isBursting:!1,burstIndex:0,burstWaveIndex:0,time:0,waitEmiting:0,matrix:new ht,travelDistance:0,particle:void 0,previousWorldPos:void 0};s.burstParticleCount=0,s.burstParticleIndex=0,s.isBursting=!1,s.burstIndex=0,s.burstWaveIndex=0,s.time=0,s.waitEmiting=0,s.travelDistance=0,s.particle=t,s.inherit=be(this.inherit),s.previousWorldPos=void 0,this.setMatrixFromParticle(s.matrix,t),this.subEmissions.push(s)}frameUpdate(t){const e=this.target;if(e)for(let i=0;i<this.subEmissions.length;i++)if(this.subEmissions[i].time>=e.duration){const t=this.subEmissions[i];t.particle=void 0,this.spareEmissions.push(t),this.subEmissions[i]=this.subEmissions[this.subEmissions.length-1],this.subEmissions.length=this.subEmissions.length-1,i--}else{const s=this.subEmissions[i];s.particle&&s.particle.age<s.particle.life?this.setMatrixFromParticle(s.matrix,s.particle):s.particle=void 0,e.emit(t,s,s.matrix)}else this.subEmissions.length=0}toJSON(){return{type:this.type,subParticleSystem:"string"==typeof this.subParticleSystem?this.subParticleSystem:this.subParticleSystem?this.subParticleSystem.uuid:"",useVelocityAsBasis:this.useVelocityAsBasis,mode:this.mode,emitProbability:this.emitProbability,...this.inherit.length>0?{inherit:this.inherit.slice()}:{}}}static fromJSON(t,e){return new ze(e,t.useVelocityAsBasis,t.subParticleSystem,t.mode,t.emitProbability,ze.validInherit(t.inherit))}clone(){return new ze(this.particleSystem,this.useVelocityAsBasis,this.subParticleSystem,this.mode,this.emitProbability,this.inherit.slice())}reset(){}static validInherit(t){return Array.isArray(t)?t.filter(t=>t in we):[]}setMatrixFromParticle(t,e){let i;if(void 0===e.rotation||this.useVelocityAsBasis)if(0!==e.velocity.x||0!==e.velocity.y||1!==e.velocity.z&&0!==e.velocity.z){this.v_.copy(xe).cross(e.velocity),this.v2_.copy(e.velocity).cross(this.v_);const i=this.v_.length(),s=this.v2_.length();t.set(this.v_.x/i,this.v2_.x/s,e.velocity.x,e.position.x,this.v_.y/i,this.v2_.y/s,e.velocity.y,e.position.y,this.v_.z/i,this.v2_.z/s,e.velocity.z,e.position.z,0,0,0,1)}else t.set(1,0,0,e.position.x,0,1,0,e.position.y,0,0,1,e.position.z,0,0,0,1);else e.rotation instanceof it?i=e.rotation:(this.q_.setFromAxisAngle(xe,e.rotation),i=this.q_),t.compose(e.position,i,ge);this.particleSystem.worldSpace||t.multiplyMatrices(this.particleSystem.emitter.matrixWorld,t)}}class Me{initialize(t,e){this.ps=e,this.x.startGen(t.memory),this.y.startGen(t.memory),this.z.startGen(t.memory)}constructor(t,e,i){this.x=t,this.y=e,this.z=i,this.type="ForceOverLife",this._temp=new st,this._tempScale=new st,this._tempQ=new it}update(t,e){this._temp.set(this.x.genValue(t.memory,t.age/t.life),this.y.genValue(t.memory,t.age/t.life),this.z.genValue(t.memory,t.age/t.life)),void 0===this.ps||this.ps.worldSpace||this._temp.multiply(this._tempScale).applyQuaternion(this._tempQ),t.velocity.addScaledVector(this._temp,e)}updateAll(t,e,i){const s=this.ps;if(void 0===s)return;const n=this._temp,r=this.x,o=this.y,a=this.z,h=s.worldSpace;for(let s=0;s<e;s++){const e=t[s];if(e.age>=e.life)continue;const l=e.memory,c=e.age/e.life;n.set(r.genValue(l,c),o.genValue(l,c),a.genValue(l,c)),h||n.multiply(this._tempScale).applyQuaternion(this._tempQ),e.velocity.addScaledVector(n,i)}}toJSON(){return{type:this.type,x:this.x.toJSON(),y:this.y.toJSON(),z:this.z.toJSON()}}static fromJSON(t){return new Me(qt(t.x),qt(t.y),qt(t.z))}frameUpdate(t){if(this.ps&&!this.ps.worldSpace){const t=this._temp,e=this._tempQ,i=this._tempScale;this.ps.emitter.matrixWorld.decompose(t,e,i),e.invert(),i.set(1/i.x,1/i.y,1/i.z)}}clone(){return new Me(this.x.clone(),this.y.clone(),this.z.clone())}reset(){}}class _e{constructor(t){this.type="FrameOverLife",this.frame=t}get frame(){return this._frame}set frame(t){this._frame=t}initialize(t){this._frame.startGen(t.memory)}update(t,e){t.uvTile=this.sampleFrame(t,t.age/t.life)}updateAll(t,e,i){for(let i=0;i<e;i++){const e=t[i];e.age>=e.life||(e.uvTile=this.sampleFrame(e,e.age/e.life))}}sampleFrame(t,e){return"function"===this._frame.type?this._frame.genValue(t.memory,e):this._frame.genValue(t.memory)}frameUpdate(t){this._frame.refreshTable?.()}toJSON(){return{type:this.type,frame:this.frame.toJSON()}}static fromJSON(t){return new _e(qt(t.frame))}clone(){return new _e(this.frame.clone())}reset(){}}class Te{constructor(t,e){this.center=t,this.magnitude=e,this.type="GravityForce",this.temp=new st}initialize(t){}update(t,e){const i=t.position.distanceToSquared(this.center);0!==i&&(this.temp.copy(this.center).sub(t.position).normalize(),t.velocity.addScaledVector(this.temp,this.magnitude/i*e))}updateAll(t,e,i){const s=this.center.x,n=this.center.y,r=this.center.z,o=this.magnitude*i;for(let i=0;i<e;i++){const e=t[i];if(e.age>=e.life)continue;const a=e.position,h=s-a.x,l=n-a.y,c=r-a.z,u=h*h+l*l+c*c;if(0===u)continue;const d=o/(u*Math.sqrt(u)),f=e.velocity;f.x+=h*d,f.y+=l*d,f.z+=c*d}}frameUpdate(t){}toJSON(){return{type:this.type,center:[this.center.x,this.center.y,this.center.z],magnitude:this.magnitude}}static fromJSON(t){return new Te(new st(t.center[0],t.center[1],t.center[2]),t.magnitude)}clone(){return new Te(this.center.clone(),this.magnitude)}reset(){}}class Pe{constructor(t=new Nt(1),e="initial"){this.multiplier=t,this.mode=e,this.type="InheritVelocity",this._temp=new st,this._tempPos=new st,this._tempQInv=new it,this._tempScaleInv=new st(1,1,1)}initialize(t,e){this.ps=e,this.multiplier.startGen(t.memory),"initial"===this.mode&&e.emitterVelocity&&(this._temp.copy(e.emitterVelocity),e.worldSpace||(this.decomposeInverse(e),this._temp.multiply(this._tempScaleInv).applyQuaternion(this._tempQInv)),t.velocity.addScaledVector(this._temp,this.multiplier.genValue(t.memory,0)))}frameUpdate(t){this.ps&&!this.ps.worldSpace&&this.decomposeInverse(this.ps)}update(t,e){"current"===this.mode&&void 0!==this.ps&&this.ps.emitterVelocity&&(this._temp.copy(this.ps.emitterVelocity),this.ps.worldSpace||this._temp.multiply(this._tempScaleInv).applyQuaternion(this._tempQInv),t.position.addScaledVector(this._temp,this.multiplier.genValue(t.memory,t.age/t.life)*e))}decomposeInverse(t){t.emitter.matrixWorld.decompose(this._tempPos,this._tempQInv,this._tempScaleInv),this._tempQInv.invert(),this._tempScaleInv.set(1/this._tempScaleInv.x,1/this._tempScaleInv.y,1/this._tempScaleInv.z)}toJSON(){return{type:this.type,multiplier:this.multiplier.toJSON(),mode:this.mode}}static fromJSON(t){return new Pe(t.multiplier?qt(t.multiplier):new Nt(1),"current"===t.mode?"current":"initial")}clone(){return new Pe(this.multiplier.clone(),this.mode)}reset(){}}class Oe{initialize(t){this.speed.startGen(t.memory)}constructor(t,e){this.speed=t,this.dampen=e,this.type="LimitSpeedOverLife"}update(t,e){let i=t.velocity.length(),s=this.speed.genValue(t.memory,t.age/t.life);if(i>s){const n=(i-s)/i;t.velocity.multiplyScalar(1-n*this.dampen*e*20)}}updateAll(t,e,i){const s=this.speed,n=this.dampen*i*20;for(let i=0;i<e;i++){const e=t[i];if(e.age>=e.life)continue;const r=e.velocity,o=r.length(),a=s.genValue(e.memory,e.age/e.life);o>a&&r.multiplyScalar(1-(o-a)/o*n)}}toJSON(){return{type:this.type,speed:this.speed.toJSON(),dampen:this.dampen}}static fromJSON(t){return new Oe(qt(t.speed),t.dampen)}frameUpdate(t){this.speed.refreshTable?.()}clone(){return new Oe(this.speed.clone(),this.dampen)}reset(){}}class Ve{constructor(t=64){this.previousVelocity=Ve.EMPTY,this.rotationQuaternion=Ve.EMPTY,this.angularVelocityQuaternion=Ve.EMPTY,this.memory=new Float64Array(0),this.memoryStride=0,this.capacity=Math.max(1,t),this.position=new Float32Array(3*this.capacity),this.previousPosition=new Float32Array(3*this.capacity),this.previousSize=new Float32Array(3*this.capacity),this.previousColor=new Float32Array(4*this.capacity),this.velocity=new Float32Array(3*this.capacity),this.size=new Float32Array(3*this.capacity),this.startSize=new Float32Array(3*this.capacity),this.color=new Float32Array(4*this.capacity),this.startColor=new Float32Array(4*this.capacity),this.scalars=new Float64Array(this.capacity*Ve.SCALAR_STRIDE),this.rotation=new Float32Array(this.capacity),this.angularVelocity=new Float32Array(this.capacity),this.uvTile=new Float32Array(this.capacity),this.startSpeed=new Float32Array(this.capacity),this.flip=new Uint8Array(this.capacity)}ensureCapacity(t){if(t<=this.capacity)return!1;let e=this.capacity;for(;e<t;)e*=2;this.position=Ve.grow(this.position,3*e),this.previousPosition=Ve.grow(this.previousPosition,3*e);const i=this.previousSize===this.size,s=this.previousColor===this.color;if(i||(this.previousSize=Ve.grow(this.previousSize,3*e)),this.previousVelocity.length>0&&(this.previousVelocity=Ve.grow(this.previousVelocity,3*e)),this.rotationQuaternion.length>0){const t=this.rotationQuaternion.length;this.rotationQuaternion=Ve.grow(this.rotationQuaternion,4*e),this.angularVelocityQuaternion=Ve.grow(this.angularVelocityQuaternion,4*e);for(let i=t+3;i<4*e;i+=4)this.rotationQuaternion[i]=1,this.angularVelocityQuaternion[i]=1}if(s||(this.previousColor=Ve.grow(this.previousColor,4*e)),this.velocity=Ve.grow(this.velocity,3*e),this.size=Ve.grow(this.size,3*e),this.startSize=Ve.grow(this.startSize,3*e),this.color=Ve.grow(this.color,4*e),i&&(this.previousSize=this.size),s&&(this.previousColor=this.color),this.startColor=Ve.grow(this.startColor,4*e),this.scalars=Ve.growDouble(this.scalars,e*Ve.SCALAR_STRIDE),this.memoryStride>0){const t=new Float64Array(e*this.memoryStride);t.fill(NaN),t.set(this.memory),this.memory=t}this.rotation=Ve.grow(this.rotation,e),this.angularVelocity=Ve.grow(this.angularVelocity,e),this.uvTile=Ve.grow(this.uvTile,e),this.startSpeed=Ve.grow(this.startSpeed,e);const n=new Uint8Array(e);return n.set(this.flip),this.flip=n,this.capacity=e,!0}keepPreviousVelocity(){return!(this.previousVelocity.length>=3*this.capacity)&&(this.previousVelocity=new Float32Array(3*this.capacity),!0)}recordMemory(t,e){const i=e.length;let s=this.memoryStride;if(i>s||this.memory.length<this.capacity*s){s=Math.max(s,i);const t=new Float64Array(this.capacity*s);t.fill(NaN);const e=this.memoryStride,n=this.memory,r=e>0?n.length/e:0;for(let i=0,o=0,a=0;i<r;i++,o+=e,a+=s)for(let i=0;i<e;i++)t[a+i]=n[o+i];this.memory=t,this.memoryStride=s}const n=t*s;for(let t=0;t<s;t++){const s=t<i?e[t]:void 0;this.memory[n+t]="number"==typeof s?s:NaN}}useSizeSnapshot(t){t?this.previousSize===this.size&&(this.previousSize=new Float32Array(this.size)):this.previousSize=this.size}useColorSnapshot(t){t?this.previousColor===this.color&&(this.previousColor=new Float32Array(this.color)):this.previousColor=this.color}ensureQuaternionColumns(){if(this.rotationQuaternion.length>=4*this.capacity)return!1;this.rotationQuaternion=new Float32Array(4*this.capacity),this.angularVelocityQuaternion=new Float32Array(4*this.capacity);for(let t=3;t<this.rotationQuaternion.length;t+=4)this.rotationQuaternion[t]=1,this.angularVelocityQuaternion[t]=1;return!0}swapRows(t,e){if(t===e)return;const i=3*t,s=3*e;Ve.swap3(this.position,i,s),Ve.swap3(this.previousPosition,i,s),this.previousSize!==this.size&&Ve.swap3(this.previousSize,i,s),this.previousVelocity.length>0&&Ve.swap3(this.previousVelocity,i,s),Ve.swap3(this.velocity,i,s),Ve.swap3(this.size,i,s),Ve.swap3(this.startSize,i,s);const n=4*t,r=4*e;Ve.swap4(this.color,n,r),this.previousColor!==this.color&&Ve.swap4(this.previousColor,n,r),Ve.swap4(this.startColor,n,r),this.rotationQuaternion.length>0&&(Ve.swap4(this.rotationQuaternion,n,r),Ve.swap4(this.angularVelocityQuaternion,n,r)),Ve.swap3(this.scalars,t*Ve.SCALAR_STRIDE,e*Ve.SCALAR_STRIDE);const o=this.memoryStride;if(o>0){const i=this.memory;for(let s=0,n=t*o,r=e*o;s<o;s++,n++,r++){const t=i[n];i[n]=i[r],i[r]=t}}Ve.swap1(this.rotation,t,e),Ve.swap1(this.angularVelocity,t,e),Ve.swap1(this.uvTile,t,e),Ve.swap1(this.startSpeed,t,e),Ve.swap1(this.flip,t,e)}static swap1(t,e,i){const s=t[e];t[e]=t[i],t[i]=s}static growDouble(t,e){const i=new Float64Array(e);return i.set(t),i}static swap3(t,e,i){let s=t[e];t[e]=t[i],t[i]=s,s=t[e+1],t[e+1]=t[i+1],t[i+1]=s,s=t[e+2],t[e+2]=t[i+2],t[i+2]=s}static swap4(t,e,i){Ve.swap3(t,e,i);const s=t[e+3];t[e+3]=t[i+3],t[i+3]=s}static grow(t,e){const i=new Float32Array(e);return i.set(t),i}}Ve.EMPTY=new Float32Array(0),Ve.SCALAR_STRIDE=3,Ve.AGE=0,Ve.LIFE=1,Ve.SPEED_MODIFIER=2;const Ce=.5*(Math.sqrt(3)-1),Fe=(3-Math.sqrt(3))/6,Ae=1/3,$e=1/6,Be=(Math.sqrt(5)-1)/4,Ie=(5-Math.sqrt(5))/20,Ne=new Float32Array([1,1,0,-1,1,0,1,-1,0,-1,-1,0,1,0,1,-1,0,1,1,0,-1,-1,0,-1,0,1,1,0,-1,1,0,1,-1,0,-1,-1]),Ee=new Float32Array([0,1,1,1,0,1,1,-1,0,1,-1,1,0,1,-1,-1,0,-1,1,1,0,-1,1,-1,0,-1,-1,1,0,-1,-1,-1,1,0,1,1,1,0,1,-1,1,0,-1,1,1,0,-1,-1,-1,0,1,1,-1,0,1,-1,-1,0,-1,1,-1,0,-1,-1,1,1,0,1,1,1,0,-1,1,-1,0,1,1,-1,0,-1,-1,1,0,1,-1,1,0,-1,-1,-1,0,1,-1,-1,0,-1,1,1,1,0,1,1,-1,0,1,-1,1,0,1,-1,-1,0,-1,1,1,0,-1,1,-1,0,-1,-1,1,0,-1,-1,-1,0]);class Le{constructor(t=e){const e="function"==typeof t?t:function(t){let e=0,i=0,s=0,n=1;const r=function(){let t=4022871197;return function(e){e=e.toString();for(let i=0;i<e.length;i++){t+=e.charCodeAt(i);let s=.02519603282416938*t;t=s>>>0,s-=t,s*=t,t=s>>>0,s-=t,t+=4294967296*s}return 2.3283064365386963e-10*(t>>>0)}}();e=r(" "),i=r(" "),s=r(" "),e-=r(t),e<0&&(e+=1);i-=r(t),i<0&&(i+=1);s-=r(t),s<0&&(s+=1);return function(){const t=2091639*e+2.3283064365386963e-10*n;return e=i,i=s,s=t-(n=0|t)}}(t);this.p=function(t){const e=new Uint8Array(256);for(let t=0;t<256;t++)e[t]=t;for(let i=0;i<255;i++){const s=i+~~(t()*(256-i)),n=e[i];e[i]=e[s],e[s]=n}return e}(e),this.perm=new Uint8Array(512),this.permMod12=new Uint8Array(512);for(let t=0;t<512;t++)this.perm[t]=this.p[255&t],this.permMod12[t]=this.perm[t]%12}noise2D(t,e){const i=this.permMod12,s=this.perm;let n=0,r=0,o=0;const a=(t+e)*Ce,h=Math.floor(t+a),l=Math.floor(e+a),c=(h+l)*Fe,u=t-(h-c),d=e-(l-c);let f,p;u>d?(f=1,p=0):(f=0,p=1);const m=u-f+Fe,y=d-p+Fe,v=u-1+2*Fe,g=d-1+2*Fe,x=255&h,S=255&l;let w=.5-u*u-d*d;if(w>=0){const t=3*i[x+s[S]];w*=w,n=w*w*(Ne[t]*u+Ne[t+1]*d)}let b=.5-m*m-y*y;if(b>=0){const t=3*i[x+f+s[S+p]];b*=b,r=b*b*(Ne[t]*m+Ne[t+1]*y)}let z=.5-v*v-g*g;if(z>=0){const t=3*i[x+1+s[S+1]];z*=z,o=z*z*(Ne[t]*v+Ne[t+1]*g)}return 70*(n+r+o)}noise3D(t,e,i){const s=this.permMod12,n=this.perm;let r,o,a,h;const l=(t+e+i)*Ae,c=Math.floor(t+l),u=Math.floor(e+l),d=Math.floor(i+l),f=(c+u+d)*$e,p=t-(c-f),m=e-(u-f),y=i-(d-f);let v,g,x,S,w,b;p>=m?m>=y?(v=1,g=0,x=0,S=1,w=1,b=0):p>=y?(v=1,g=0,x=0,S=1,w=0,b=1):(v=0,g=0,x=1,S=1,w=0,b=1):m<y?(v=0,g=0,x=1,S=0,w=1,b=1):p<y?(v=0,g=1,x=0,S=0,w=1,b=1):(v=0,g=1,x=0,S=1,w=1,b=0);const z=p-v+$e,M=m-g+$e,_=y-x+$e,T=p-S+2*$e,P=m-w+2*$e,O=y-b+2*$e,V=p-1+.5,C=m-1+.5,F=y-1+.5,A=255&c,$=255&u,B=255&d;let I=.6-p*p-m*m-y*y;if(I<0)r=0;else{const t=3*s[A+n[$+n[B]]];I*=I,r=I*I*(Ne[t]*p+Ne[t+1]*m+Ne[t+2]*y)}let N=.6-z*z-M*M-_*_;if(N<0)o=0;else{const t=3*s[A+v+n[$+g+n[B+x]]];N*=N,o=N*N*(Ne[t]*z+Ne[t+1]*M+Ne[t+2]*_)}let E=.6-T*T-P*P-O*O;if(E<0)a=0;else{const t=3*s[A+S+n[$+w+n[B+b]]];E*=E,a=E*E*(Ne[t]*T+Ne[t+1]*P+Ne[t+2]*O)}let L=.6-V*V-C*C-F*F;if(L<0)h=0;else{const t=3*s[A+1+n[$+1+n[B+1]]];L*=L,h=L*L*(Ne[t]*V+Ne[t+1]*C+Ne[t+2]*F)}return 32*(r+o+a+h)}noise4D(t,e,i,s){const n=this.perm;let r,o,a,h,l;const c=(t+e+i+s)*Be,u=Math.floor(t+c),d=Math.floor(e+c),f=Math.floor(i+c),p=Math.floor(s+c),m=(u+d+f+p)*Ie,y=t-(u-m),v=e-(d-m),g=i-(f-m),x=s-(p-m);let S=0,w=0,b=0,z=0;y>v?S++:w++,y>g?S++:b++,y>x?S++:z++,v>g?w++:b++,v>x?w++:z++,g>x?b++:z++;const M=S>=3?1:0,_=w>=3?1:0,T=b>=3?1:0,P=z>=3?1:0,O=S>=2?1:0,V=w>=2?1:0,C=b>=2?1:0,F=z>=2?1:0,A=S>=1?1:0,$=w>=1?1:0,B=b>=1?1:0,I=z>=1?1:0,N=y-M+Ie,E=v-_+Ie,L=g-T+Ie,D=x-P+Ie,U=y-O+2*Ie,q=v-V+2*Ie,R=g-C+2*Ie,k=x-F+2*Ie,J=y-A+3*Ie,Q=v-$+3*Ie,G=g-B+3*Ie,W=x-I+3*Ie,j=y-1+4*Ie,Y=v-1+4*Ie,X=g-1+4*Ie,Z=x-1+4*Ie,H=255&u,K=255&d,tt=255&f,et=255&p;let it=.6-y*y-v*v-g*g-x*x;if(it<0)r=0;else{const t=n[H+n[K+n[tt+n[et]]]]%32*4;it*=it,r=it*it*(Ee[t]*y+Ee[t+1]*v+Ee[t+2]*g+Ee[t+3]*x)}let st=.6-N*N-E*E-L*L-D*D;if(st<0)o=0;else{const t=n[H+M+n[K+_+n[tt+T+n[et+P]]]]%32*4;st*=st,o=st*st*(Ee[t]*N+Ee[t+1]*E+Ee[t+2]*L+Ee[t+3]*D)}let nt=.6-U*U-q*q-R*R-k*k;if(nt<0)a=0;else{const t=n[H+O+n[K+V+n[tt+C+n[et+F]]]]%32*4;nt*=nt,a=nt*nt*(Ee[t]*U+Ee[t+1]*q+Ee[t+2]*R+Ee[t+3]*k)}let rt=.6-J*J-Q*Q-G*G-W*W;if(rt<0)h=0;else{const t=n[H+A+n[K+$+n[tt+B+n[et+I]]]]%32*4;rt*=rt,h=rt*rt*(Ee[t]*J+Ee[t+1]*Q+Ee[t+2]*G+Ee[t+3]*W)}let ot=.6-j*j-Y*Y-X*X-Z*Z;if(ot<0)l=0;else{const t=n[H+1+n[K+1+n[tt+1+n[et+1]]]]%32*4;ot*=ot,l=ot*ot*(Ee[t]*j+Ee[t+1]*Y+Ee[t+2]*X+Ee[t+3]*Z)}return 27*(r+o+a+h+l)}}const De=100,Ue=new Array(De),qe=new st,Re=new it;function ke(t){let e=Ue[t];return void 0===e&&(e=new Le(t),Ue[t]=e),e}class Je{constructor(t,e,i=new Nt(1),s=new Nt(0),n=new Nt(0),r){this.frequency=t,this.power=e,this.positionAmount=i,this.rotationAmount=s,this.scrollSpeed=n,this.remap=r,this.type="Noise",this.duration=0,this.scrollOffset=0,this.scrollMemory=[],this._frequency=NaN,this._power=NaN,this._positionAmount=NaN,this._rotationAmount=NaN,this.scrollSpeed.startGen(this.scrollMemory)}sample(t,e,i){const s=t.noise2D(0,e),n=this.remap;return void 0===n?s:n.genValue(i,.5*(s+1))}initialize(t){const e="number"==typeof t.rotation;let i=t._noiseState;if(void 0===i)return i={lastPos:new st,lastRot:0,lastRotQ:e?null:new it,generatorX:ke(me(0,De)),generatorY:ke(me(0,De)),generatorZ:ke(me(0,De)),generatorW:ke(me(0,De))},void(t._noiseState=i);i.lastPos.set(0,0,0),i.lastRot=0,e?i.lastRotQ=null:null===i.lastRotQ?i.lastRotQ=new it:i.lastRotQ.set(0,0,0,1),i.generatorX=ke(me(0,De)),i.generatorY=ke(me(0,De)),i.generatorZ=ke(me(0,De)),i.generatorW=ke(me(0,De))}static constantOf(t){return t instanceof Nt?t.value:NaN}update(t,e){const i=t._noiseState;if(void 0===i)return;const s=t.memory,n=t.age/t.life,r=this._frequency,o=r==r?r:this.frequency.genValue(s,n),a=this._power,h=a==a?a:this.power.genValue(s,n),l=this._positionAmount,c=l==l?l:this.positionAmount.genValue(s,n),u=this._rotationAmount,d=u==u?u:this.rotationAmount.genValue(s,n),f=t.age*o+this.scrollOffset;if(c>0){const e=h*c;t.position.sub(i.lastPos),qe.set(this.sample(i.generatorX,f,s)*e,this.sample(i.generatorY,f,s)*e,this.sample(i.generatorZ,f,s)*e),t.position.add(qe),i.lastPos.copy(qe)}if(d>0){const e=h*d;if("number"==typeof t.rotation){const n=this.sample(i.generatorW,f,s)*Math.PI*e;t.rotation=t.rotation-i.lastRot+n,i.lastRot=n}else if(null!==i.lastRotQ){const n=t.rotation;i.lastRotQ.invert(),n.multiply(i.lastRotQ),Re.set(this.sample(i.generatorX,f,s)*e,this.sample(i.generatorY,f,s)*e,this.sample(i.generatorZ,f,s)*e,this.sample(i.generatorW,f,s)*e).normalize(),n.multiply(Re),i.lastRotQ.copy(Re)}}}updateAll(t,e,i){const s=e>0?t[0].store:void 0;if(void 0===s){for(let s=0;s<e;s++){const e=t[s];e.age<e.life&&this.update(e,i)}return}const n=s.position,r=s.rotation,o=s.scalars,a=Ve.SCALAR_STRIDE,h=this._frequency,l=this._power,c=this._positionAmount,u=this._rotationAmount;for(let i=0,s=0,d=0;i<e;i++,s+=3,d+=a){const e=o[d],a=o[d+1];if(e>=a)continue;const f=t[i],p=f._noiseState;if(void 0===p)continue;const m=f.memory,y=e/a,v=h==h?h:this.frequency.genValue(m,y),g=l==l?l:this.power.genValue(m,y),x=c==c?c:this.positionAmount.genValue(m,y),S=u==u?u:this.rotationAmount.genValue(m,y),w=e*v+this.scrollOffset;if(x>0){const t=g*x,e=p.lastPos,i=this.sample(p.generatorX,w,m)*t,r=this.sample(p.generatorY,w,m)*t,o=this.sample(p.generatorZ,w,m)*t;n[s]=Math.fround(n[s]-e.x)+i,n[s+1]=Math.fround(n[s+1]-e.y)+r,n[s+2]=Math.fround(n[s+2]-e.z)+o,e.set(i,r,o)}if(S>0){const t=g*S;if("number"==typeof f.rotation){const e=this.sample(p.generatorW,w,m)*Math.PI*t;r[i]=r[i]-p.lastRot+e,p.lastRot=e}else if(null!==p.lastRotQ){const e=f.rotation;p.lastRotQ.invert(),e.multiply(p.lastRotQ),Re.set(this.sample(p.generatorX,w,m)*t,this.sample(p.generatorY,w,m)*t,this.sample(p.generatorZ,w,m)*t,this.sample(p.generatorW,w,m)*t).normalize(),e.multiply(Re),p.lastRotQ.copy(Re)}}}}toJSON(){return{type:this.type,frequency:this.frequency.toJSON(),power:this.power.toJSON(),positionAmount:this.positionAmount.toJSON(),rotationAmount:this.rotationAmount.toJSON(),scrollSpeed:this.scrollSpeed.toJSON(),...void 0!==this.remap?{remap:this.remap.toJSON()}:{}}}frameUpdate(t){this.duration+=t,this.scrollOffset+=this.scrollSpeed.genValue(this.scrollMemory,0)*t,this._frequency=Je.constantOf(this.frequency),this._power=Je.constantOf(this.power),this._positionAmount=Je.constantOf(this.positionAmount),this._rotationAmount=Je.constantOf(this.rotationAmount)}static fromJSON(t){return new Je(qt(t.frequency),qt(t.power),qt(t.positionAmount),qt(t.rotationAmount),t.scrollSpeed?qt(t.scrollSpeed):new Nt(0),t.remap?qt(t.remap):void 0)}clone(){return new Je(this.frequency.clone(),this.power.clone(),this.positionAmount.clone(),this.rotationAmount.clone(),this.scrollSpeed.clone(),this.remap?.clone())}reset(){this.scrollOffset=0}}class Qe{constructor(t,e=new st(0,1,0)){this.orbitSpeed=t,this.axis=e,this.type="OrbitOverLife",this.temp=new st,this.rotation=new it}initialize(t){this.orbitSpeed.startGen(t.memory)}update(t,e){this.temp.copy(t.position).projectOnVector(this.axis),this.rotation.setFromAxisAngle(this.axis,this.orbitSpeed.genValue(t.memory,t.age/t.life)*e),t.position.sub(this.temp),t.position.applyQuaternion(this.rotation),t.position.add(this.temp)}updateAll(t,e,i){const s=this.orbitSpeed,n=this.axis,r=this.temp,o=this.rotation;for(let a=0;a<e;a++){const e=t[a];if(e.age>=e.life)continue;const h=e.position;r.copy(h).projectOnVector(n),o.setFromAxisAngle(n,s.genValue(e.memory,e.age/e.life)*i),h.sub(r),h.applyQuaternion(o),h.add(r)}}frameUpdate(t){}toJSON(){return{type:this.type,orbitSpeed:this.orbitSpeed.toJSON(),axis:[this.axis.x,this.axis.y,this.axis.z]}}static fromJSON(t){return new Qe(qt(t.orbitSpeed),t.axis?new st(t.axis[0],t.axis[1],t.axis[2]):void 0)}clone(){return new Qe(this.orbitSpeed.clone())}reset(){}}class Ge{constructor(t){this.angularVelocity=t,this.type="Rotation3DOverLife",this.tempQuat=new it}initialize(t){t.rotation instanceof it&&(t.angularVelocity=new it,this.angularVelocity.startGen(t.memory))}update(t,e){if(t.rotation instanceof it){this.angularVelocity.genValue(t.memory,this.tempQuat,e,t.age/t.life),t.rotation.multiply(this.tempQuat);const i=t.angularVelocity;i instanceof it&&i.copy(this.tempQuat)}}toJSON(){return{type:this.type,angularVelocity:this.angularVelocity.toJSON()}}static fromJSON(t){return new Ge(ne(t.angularVelocity))}frameUpdate(t){}clone(){return new Ge(this.angularVelocity.clone())}reset(){}}class We{constructor(t,e){this.angularVelocity=t,this.speedRange=e,this.type="RotationBySpeed",this.tempQuat=new it}initialize(t){"number"==typeof t.rotation&&this.angularVelocity.startGen(t.memory)}update(t,e){if("number"==typeof t.rotation){const i=(t.startSpeed-this.speedRange.a)/(this.speedRange.b-this.speedRange.a),s=this.angularVelocity.genValue(t.memory,i);t.rotation+=e*s,t.angularVelocity=s}}toJSON(){return{type:this.type,angularVelocity:this.angularVelocity.toJSON(),speedRange:this.speedRange.toJSON()}}static fromJSON(t){return new We(qt(t.angularVelocity),Et.fromJSON(t.speedRange))}frameUpdate(t){}clone(){return new We(this.angularVelocity.clone(),this.speedRange.clone())}reset(){}}class je{constructor(t){this.angularVelocity=t,this.type="RotationOverLife",this.tempQuat=new it}initialize(t){"number"==typeof t.rotation?this.angularVelocity.startGen(t.memory):t.rotation instanceof it&&(this.angularVelocity.startGen(t.memory),t.angularVelocity instanceof it||(t.angularVelocity=new it))}update(t,e){if("number"==typeof t.rotation){const i=this.angularVelocity.genValue(t.memory,t.age/t.life);t.rotation+=e*i,t.angularVelocity=i}else if(t.rotation instanceof it){const i=this.angularVelocity.genValue(t.memory,t.age/t.life);this.turnAboutZ(t,t.rotation,i*e)}}updateAll(t,e,i){const s=this.angularVelocity;for(let n=0;n<e;n++){const e=t[n];if(e.age>=e.life)continue;const r=e.rotation;if("number"==typeof r){const t=s.genValue(e.memory,e.age/e.life);e.rotation=r+i*t,e.angularVelocity=t}else if(r instanceof it){const t=s.genValue(e.memory,e.age/e.life);this.turnAboutZ(e,r,t*i)}}}turnAboutZ(t,e,i){const s=this.tempQuat.setFromAxisAngle(xe,i);e.multiply(s);const n=t.angularVelocity;n instanceof it&&n.copy(s)}toJSON(){return{type:this.type,angularVelocity:this.angularVelocity.toJSON()}}static fromJSON(t){return new je(qt(t.angularVelocity))}frameUpdate(t){this.angularVelocity.refreshTable?.()}clone(){return new je(this.angularVelocity.clone())}reset(){}}class Ye{initialize(t){this.size.startGen(t.memory)}constructor(t,e){this.size=t,this.speedRange=e,this.type="SizeBySpeed"}update(t){const e=(t.startSpeed-this.speedRange.a)/(this.speedRange.b-this.speedRange.a);this.size instanceof re?this.size.genValue(t.memory,t.size,e).multiply(t.startSize):t.size.copy(t.startSize).multiplyScalar(this.size.genValue(t.memory,e))}toJSON(){return{type:this.type,size:this.size.toJSON(),speedRange:this.speedRange.toJSON()}}static fromJSON(t){return new Ye(ae(t.size),Et.fromJSON(t.speedRange))}frameUpdate(t){}clone(){return new Ye(this.size.clone(),this.speedRange.clone())}reset(){}}class Xe{constructor(t){this.type="SizeOverLife",this._sizeIsVector3=!1,this.size=t}get size(){return this._size}set size(t){this._size=t,this._sizeIsVector3=t instanceof re}initialize(t){this._size.startGen(t.memory)}update(t){const e=t.age/t.life;if(this._sizeIsVector3)this._size.genValue(t.memory,t.size,e).multiply(t.startSize);else{const i=this._size.genValue(t.memory,e),s=t.size,n=t.startSize;s.x=n.x*i,s.y=n.y*i,s.z=n.z*i}}updateAll(t,e,i){if(this._sizeIsVector3){const i=this._size;for(let s=0;s<e;s++){const e=t[s];e.age>=e.life||i.genValue(e.memory,e.size,e.age/e.life).multiply(e.startSize)}return}const s=this._size;for(let i=0;i<e;i++){const e=t[i];if(e.age>=e.life)continue;const n=s.genValue(e.memory,e.age/e.life),r=e.size,o=e.startSize;r.x=o.x*n,r.y=o.y*n,r.z=o.z*n}}toJSON(){return{type:this.type,size:this.size.toJSON()}}static fromJSON(t){return new Xe(ae(t.size))}frameUpdate(t){this._size.refreshTable?.()}clone(){return new Xe(this.size.clone())}reset(){}}class Ze{initialize(t){this.speed.startGen(t.memory)}constructor(t){this.speed=t,this.type="SpeedOverLife"}update(t){t.speedModifier=this.speed.genValue(t.memory,t.age/t.life)}updateAll(t,e,i){const s=this.speed;for(let i=0;i<e;i++){const e=t[i];e.age>=e.life||(e.speedModifier=s.genValue(e.memory,e.age/e.life))}}toJSON(){return{type:this.type,speed:this.speed.toJSON()}}static fromJSON(t){return new Ze(qt(t.speed))}frameUpdate(t){this.speed.refreshTable?.()}clone(){return new Ze(this.speed.clone())}reset(){}}class He{constructor(t,e,i,s){this.scale=t,this.octaves=e,this.velocityMultiplier=i,this.timeScale=s,this.type="TurbulenceField",this.generator=new Le(M),this.timeOffset=new st,this.temp=new st,this.temp2=new st,this.timeOffset.x=M()/this.scale.x*this.timeScale.x,this.timeOffset.y=M()/this.scale.y*this.timeScale.y,this.timeOffset.z=M()/this.scale.z*this.timeScale.z}initialize(t){}update(t,e){const i=t.position.x/this.scale.x,s=t.position.y/this.scale.y,n=t.position.z/this.scale.z;this.temp.set(0,0,0);let r=1;for(let t=0;t<this.octaves;t++)this.temp2.set(this.generator.noise4D(i*r,s*r,n*r,this.timeOffset.x*r)/r,this.generator.noise4D(i*r,s*r,n*r,this.timeOffset.y*r)/r,this.generator.noise4D(i*r,s*r,n*r,this.timeOffset.z*r)/r),this.temp.add(this.temp2),r*=2;this.temp.multiply(this.velocityMultiplier),t.velocity.addScaledVector(this.temp,e)}updateAll(t,e,i){const s=e>0?t[0].store:void 0;if(void 0===s){for(let s=0;s<e;s++){const e=t[s];e.age<e.life&&this.update(e,i)}return}const n=s.position,r=s.velocity,o=s.scalars,a=Ve.SCALAR_STRIDE,h=this.generator,l=this.octaves,c=1/this.scale.x,u=1/this.scale.y,d=1/this.scale.z,f=this.velocityMultiplier.x*i,p=this.velocityMultiplier.y*i,m=this.velocityMultiplier.z*i,y=this.timeOffset.x,v=this.timeOffset.y,g=this.timeOffset.z;for(let t=0,i=0,s=0;t<e;t++,i+=3,s+=a){if(o[s]>=o[s+1])continue;const t=n[i]*c,e=n[i+1]*u,a=n[i+2]*d;let x=0,S=0,w=0,b=1;for(let i=0;i<l;i++){const i=t*b,s=e*b,n=a*b;x+=h.noise4D(i,s,n,y*b)/b,S+=h.noise4D(i,s,n,v*b)/b,w+=h.noise4D(i,s,n,g*b)/b,b*=2}r[i]+=x*f,r[i+1]+=S*p,r[i+2]+=w*m}}toJSON(){return{type:this.type,scale:[this.scale.x,this.scale.y,this.scale.z],octaves:this.octaves,velocityMultiplier:[this.velocityMultiplier.x,this.velocityMultiplier.y,this.velocityMultiplier.z],timeScale:[this.timeScale.x,this.timeScale.y,this.timeScale.z]}}frameUpdate(t){this.timeOffset.x+=t*this.timeScale.x,this.timeOffset.y+=t*this.timeScale.y,this.timeOffset.z+=t*this.timeScale.z}static fromJSON(t){return new He(new st(t.scale[0],t.scale[1],t.scale[2]),t.octaves,new st(t.velocityMultiplier[0],t.velocityMultiplier[1],t.velocityMultiplier[2]),new st(t.timeScale[0],t.timeScale[1],t.timeScale[2]))}clone(){return new He(this.scale.clone(),this.octaves,this.velocityMultiplier.clone(),this.timeScale.clone())}reset(){}}const Ke=new st(1,0,0),ti=new st(0,1,0),ei=new st(0,0,1);class ii{constructor(t=new Nt(0),e=new Nt(0),i=new Nt(0),s=new Nt(0),n=new Nt(0),r=new Nt(0),o="local",a=new Nt(0),h=new st){this.linearX=t,this.linearY=e,this.linearZ=i,this.orbitalX=s,this.orbitalY=n,this.orbitalZ=r,this.space=o,this.radial=a,this.orbitalOffset=h,this.type="VelocityOverLife",this._temp=new st,this._tempEmitterPos=new st,this._tempQ=new it,this._tempQInv=new it,this._tempScale=new st(1,1,1),this._tempScaleInv=new st(1,1,1),this._tempRot=new it,this._axisX=new st(1,0,0),this._axisY=new st(0,1,0),this._axisZ=new st(0,0,1),this._center=new st}initialize(t,e){this.ps=e,this.linearX.startGen(t.memory),this.linearY.startGen(t.memory),this.linearZ.startGen(t.memory),this.orbitalX.startGen(t.memory),this.orbitalY.startGen(t.memory),this.orbitalZ.startGen(t.memory),this.radial.startGen(t.memory)}frameUpdate(t){this.ps&&(this.ps.emitter.matrixWorld.decompose(this._tempEmitterPos,this._tempQ,this._tempScale),this._tempQInv.copy(this._tempQ).invert(),this._tempScaleInv.set(1/this._tempScale.x,1/this._tempScale.y,1/this._tempScale.z),this._axisX.copy(Ke),this._axisY.copy(ti),this._axisZ.copy(ei),this._center.copy(this.orbitalOffset),this.ps.worldSpace&&(this._axisX.applyQuaternion(this._tempQ),this._axisY.applyQuaternion(this._tempQ),this._axisZ.applyQuaternion(this._tempQ),this._center.multiply(this._tempScale).applyQuaternion(this._tempQ).add(this._tempEmitterPos)))}update(t,e){const i=t.age/t.life;this._temp.set(this.linearX.genValue(t.memory,i),this.linearY.genValue(t.memory,i),this.linearZ.genValue(t.memory,i));const s=void 0!==this.ps&&this.ps.worldSpace;s&&"local"===this.space?this._temp.multiply(this._tempScale).applyQuaternion(this._tempQ):s||"world"!==this.space||this._temp.multiply(this._tempScaleInv).applyQuaternion(this._tempQInv),t.position.addScaledVector(this._temp,e);const n=this.radial.genValue(t.memory,i);if(0!==n){this._temp.copy(t.position).sub(this._center);const i=this._temp.length();i>0&&t.position.addScaledVector(this._temp,n*e/i)}const r=this.orbitalX.genValue(t.memory,i)*e,o=this.orbitalY.genValue(t.memory,i)*e,a=this.orbitalZ.genValue(t.memory,i)*e;0===r&&0===o&&0===a||(t.position.sub(this._center),this.orbit(t.position,this._axisX,r),this.orbit(t.position,this._axisY,o),this.orbit(t.position,this._axisZ,a),t.position.add(this._center))}orbit(t,e,i){0!==i&&(this._tempRot.setFromAxisAngle(e,i),t.applyQuaternion(this._tempRot))}toJSON(){return{type:this.type,linearX:this.linearX.toJSON(),linearY:this.linearY.toJSON(),linearZ:this.linearZ.toJSON(),orbitalX:this.orbitalX.toJSON(),orbitalY:this.orbitalY.toJSON(),orbitalZ:this.orbitalZ.toJSON(),space:this.space,radial:this.radial.toJSON(),orbitalOffset:[this.orbitalOffset.x,this.orbitalOffset.y,this.orbitalOffset.z]}}static fromJSON(t){const e=t=>t?qt(t):new Nt(0);return new ii(e(t.linearX),e(t.linearY),e(t.linearZ),e(t.orbitalX),e(t.orbitalY),e(t.orbitalZ),"world"===t.space?"world":"local",e(t.radial),Array.isArray(t.orbitalOffset)?new st(t.orbitalOffset[0]??0,t.orbitalOffset[1]??0,t.orbitalOffset[2]??0):new st)}clone(){return new ii(this.linearX.clone(),this.linearY.clone(),this.linearZ.clone(),this.orbitalX.clone(),this.orbitalY.clone(),this.orbitalZ.clone(),this.space,this.radial.clone(),this.orbitalOffset.clone())}reset(){}}class si{constructor(t){this.data=t,this.next=null,this.prev=null}hasPrev(){return null!==this.prev}hasNext(){return null!==this.next}}class ni{constructor(){this.length=0,this.head=this.tail=null}isEmpty(){return null===this.head}clear(){this.length=0,this.head=this.tail=null}front(){return null===this.head?null:this.head.data}back(){return null===this.tail?null:this.tail.data}dequeue(){if(this.head){const t=this.head.data;return this.head=this.head.next,this.head?this.head.prev=null:this.tail=null,this.length--,t}}pop(){if(this.tail){const t=this.tail.data;return this.tail=this.tail.prev,this.tail?this.tail.next=null:this.head=null,this.length--,t}}queue(t){const e=new si(t);this.tail||(this.tail=e),this.head&&(this.head.prev=e,e.next=this.head),this.head=e,this.length++}push(t){const e=new si(t);this.head||(this.head=e),this.tail&&(this.tail.next=e,e.prev=this.tail),this.tail=e,this.length++}insertBefore(t,e){const i=new si(e);i.next=t,i.prev=t.prev,null!==i.prev&&(i.prev.next=i),i.next.prev=i,t==this.head&&(this.head=i),this.length++}remove(t){if(null===this.head||null===this.tail)return;let e=this.head;for(t===this.head.data&&(this.head=this.head.next),t===this.tail.data&&(this.tail=this.tail.prev);null!==e.next&&e.data!==t;)e=e.next;e.data===t&&(null!==e.prev&&(e.prev.next=e.next),null!==e.next&&(e.next.prev=e.prev),this.length--)}*values(){let t=this.head;for(;null!==t;)yield t.data,t=t.next}}class ri{constructor(){this.position=new st,this.velocity=new st,this.age=0,this.life=1,this.size=new st,this.rotation=0,this.color=new Ot(1,1,1,1),this.uvTile=0,this.memory=[]}get died(){return this.age>=this.life}reset(){this.memory.length=0,this.position.set(0,0,0),this.velocity.set(0,0,0),this.age=0,this.life=1,this.size.set(1,1,1),this.rotation=0,this.color.set(1,1,1,1),this.uvTile=0}}class oi{get startSpeed(){return this.store.startSpeed[this.storeIndex]}set startSpeed(t){this.store.startSpeed[this.storeIndex]=t}get age(){return this.scalars[this.scalarOffset]}set age(t){this.scalars[this.scalarOffset]=t}get life(){return this.scalars[this.scalarOffset+1]}set life(t){this.scalars[this.scalarOffset+1]=t}get speedModifier(){return this.scalars[this.scalarOffset+2]}set speedModifier(t){this.scalars[this.scalarOffset+2]=t}get angularVelocity(){const t=this.angularVelocityQuaternion;return void 0!==t?t:this.store.angularVelocity[this.storeIndex]}set angularVelocity(t){if("number"==typeof t)this.angularVelocityQuaternion=void 0,this.store.angularVelocity[this.storeIndex]=t;else if(void 0===t)this.angularVelocityQuaternion=void 0,this.store.angularVelocity[this.storeIndex]=0;else{let e=this.angularVelocityQuaternion;void 0===e&&(this.store.ensureQuaternionColumns(),e=new bt(this.store.angularVelocityQuaternion,4*this.storeIndex),this.angularVelocityQuaternion=e),e!==t&&e.copy(t)}}get rotation(){const t=this.rotationQuaternion;return void 0!==t?t:this.store.rotation[this.storeIndex]}set rotation(t){if("number"==typeof t)this.rotationQuaternion=void 0,this.store.rotation[this.storeIndex]=t;else{let e=this.rotationQuaternion;void 0===e&&(this.store.ensureQuaternionColumns(),e=new bt(this.store.rotationQuaternion,4*this.storeIndex),this.rotationQuaternion=e),e!==t&&e.copy(t)}}get uvTile(){return this.store.uvTile[this.storeIndex]}set uvTile(t){this.store.uvTile[this.storeIndex]=t}get flip(){return this.store.flip[this.storeIndex]}set flip(t){this.store.flip[this.storeIndex]=t}constructor(t=new Ve(1),e=0){this.rotationQuaternion=void 0,this.angularVelocityQuaternion=void 0,this.memory=[],this.store=t,this.storeIndex=e;const i=3*e,s=4*e;this.position=new Tt(t.position,i),this.previousPosition=new Tt(t.previousPosition,i),this.previousVelocity=new Tt(t.previousVelocity,i),this.velocity=new Tt(t.velocity,i),this.size=new Tt(t.size,i),this.startSize=new Tt(t.startSize,i),this.color=new Ct(t.color,s),this.startColor=new Ct(t.startColor,s),this.scalars=t.scalars,this.scalarOffset=e*Ve.SCALAR_STRIDE,this.size.set(1,1,1),this.startSize.set(1,1,1),this.life=1,this.speedModifier=1}setStoreIndex(t){this.storeIndex=t,this.rebind()}rebind(){const t=this.store,e=3*this.storeIndex,i=4*this.storeIndex;this.position.bind(t.position,e),this.previousPosition.bind(t.previousPosition,e),this.previousVelocity.bind(t.previousVelocity,e),this.velocity.bind(t.velocity,e),this.size.bind(t.size,e),this.startSize.bind(t.startSize,e),this.color.bind(t.color,i),this.startColor.bind(t.startColor,i),this.rotationQuaternion?.bind(t.rotationQuaternion,i),this.angularVelocityQuaternion?.bind(t.angularVelocityQuaternion,i),this.scalars=t.scalars,this.scalarOffset=this.storeIndex*Ve.SCALAR_STRIDE}get died(){return this.age>=this.life}reset(){this.memory.length=0}}const ai=new Float32Array(0);class hi{constructor(t,e,i){this.position=t,this.size=e,this.color=i}}class li{get startSpeed(){return this.store.startSpeed[this.storeIndex]}set startSpeed(t){this.store.startSpeed[this.storeIndex]=t}get age(){return this.scalars[this.scalarOffset]}set age(t){this.scalars[this.scalarOffset]=t}get life(){return this.scalars[this.scalarOffset+1]}set life(t){this.scalars[this.scalarOffset+1]=t}get speedModifier(){return this.scalars[this.scalarOffset+2]}set speedModifier(t){this.scalars[this.scalarOffset+2]=t}get previous(){return this._previous??(this._previous=new ni)}set previous(t){this._previous=t}get uvTile(){return this.store.uvTile[this.storeIndex]}set uvTile(t){this.store.uvTile[this.storeIndex]=t}constructor(t=new Ve(1),e=0){this.length=100,this._previous=void 0,this.historyPositions=ai,this.historySizes=ai,this.historyBaseSizes=ai,this.headWidthScale=1,this.historyColors=ai,this.historyCapacity=0,this.historyHead=0,this.historyCount=0,this.memory=[],this.store=t,this.storeIndex=e;const i=3*e,s=4*e;this.position=new Tt(t.position,i),this.previousPosition=new Tt(t.previousPosition,i),this.previousVelocity=new Tt(t.previousVelocity,i),this.velocity=new Tt(t.velocity,i),this.size=new Tt(t.size,i),this.startSize=new Tt(t.startSize,i),this.color=new Ct(t.color,s),this.startColor=new Ct(t.startColor,s),this.scalars=t.scalars,this.scalarOffset=e*Ve.SCALAR_STRIDE,this.size.set(1,1,1),this.startSize.set(1,1,1),this.life=1,this.speedModifier=1}setStoreIndex(t){this.storeIndex=t,this.rebind()}rebind(){const t=this.store,e=3*this.storeIndex,i=4*this.storeIndex;this.position.bind(t.position,e),this.previousPosition.bind(t.previousPosition,e),this.previousVelocity.bind(t.previousVelocity,e),this.velocity.bind(t.velocity,e),this.size.bind(t.size,e),this.startSize.bind(t.startSize,e),this.color.bind(t.color,i),this.startColor.bind(t.startColor,i),this.scalars=t.scalars,this.scalarOffset=this.storeIndex*Ve.SCALAR_STRIDE}ensureHistoryCapacity(t){this.historyCapacity!==t&&(this.historyCapacity=t,this.historyPositions=new Float32Array(3*t),this.historySizes=new Float32Array(t),this.historyBaseSizes=new Float32Array(t),this.historyColors=new Float32Array(4*t),this.historyHead=0,this.historyCount=0)}resetHistory(){this.historyHead=0,this.historyCount=0}getHistoryIndex(t){const e=this.historyCapacity;return(this.historyHead-this.historyCount+e+t)%e}update(){0===this.historyCapacity&&this.ensureHistoryCapacity(Math.max(1,Math.ceil(this.length)));const t=this.historyCapacity,e=this.store,i=this.storeIndex,s=i*Ve.SCALAR_STRIDE;if(e.scalars[s+Ve.AGE]>e.scalars[s+Ve.LIFE])return void(this.historyCount>0&&this.historyCount--);const n=this.historyHead,r=3*n,o=this.historyPositions,a=e.position,h=3*i;o[r]=a[h],o[r+1]=a[h+1],o[r+2]=a[h+2];const l=e.size[h];this.historyBaseSizes[n]=l,this.historySizes[n]=l*this.headWidthScale;const c=4*n,u=this.historyColors,d=e.color,f=4*i;u[c]=d[f],u[c+1]=d[f+1],u[c+2]=d[f+2],u[c+3]=d[f+3],this.historyHead=(n+1)%t,this.historyCount<t&&this.historyCount++}get died(){return this.age>=this.life}reset(){this.memory.length=0,this.headWidthScale=1,this.resetHistory()}}class ci{initialize(t){this.width.startGen(t.memory)}constructor(t,e=!1){this.width=t,this.absolute=e,this.type="WidthOverLength"}update(t){if(!(t instanceof li))return;const e=t.memory;t.headWidthScale=this.absolute?1:this.width.genValue(e,0);const i=t.historyCount;if(0===i)return;const s=t.historyCapacity,n=t.historySizes,r=t.historyBaseSizes,o=1/t.length,a=this.absolute;let h=t.getHistoryIndex(0);for(let t=0;t<i;t++){const l=this.width.genValue(e,(i-t)*o);n[h]=a?l:r[h]*l,h++,h===s&&(h=0)}}frameUpdate(t){}toJSON(){return{type:this.type,width:this.width.toJSON(),absolute:this.absolute}}static fromJSON(t){return new ci(qt(t.width),t.absolute??!0)}clone(){return new ci(this.width.clone(),this.absolute)}reset(){}}const ui={ApplyForce:{type:"ApplyForce",constructor:he,params:[["direction",["vec3"]],["magnitude",["value"]]],loadJSON:he.fromJSON},Noise:{type:"Noise",constructor:Je,params:[["frequency",["value"]],["power",["value"]],["positionAmount",["value"]],["rotationAmount",["value"]]],loadJSON:Je.fromJSON},TurbulenceField:{type:"TurbulenceField",constructor:He,params:[["scale",["vec3"]],["octaves",["number"]],["velocityMultiplier",["vec3"]],["timeScale",["vec3"]]],loadJSON:He.fromJSON},GravityForce:{type:"GravityForce",constructor:Te,params:[["center",["vec3"]],["magnitude",["number"]]],loadJSON:Te.fromJSON},ColorOverLife:{type:"ColorOverLife",constructor:pe,params:[["color",["colorFunc"]]],loadJSON:pe.fromJSON},RotationOverLife:{type:"RotationOverLife",constructor:je,params:[["angularVelocity",["value","valueFunc"]]],loadJSON:je.fromJSON},Rotation3DOverLife:{type:"Rotation3DOverLife",constructor:Ge,params:[["angularVelocity",["rotationFunc"]]],loadJSON:Ge.fromJSON},SizeOverLife:{type:"SizeOverLife",constructor:Xe,params:[["size",["value","valueFunc","vec3Func"]]],loadJSON:Xe.fromJSON},ColorBySpeed:{type:"ColorBySpeed",constructor:fe,params:[["color",["colorFunc"]],["speedRange",["range"]]],loadJSON:fe.fromJSON},RotationBySpeed:{type:"RotationBySpeed",constructor:We,params:[["angularVelocity",["value","valueFunc"]],["speedRange",["range"]]],loadJSON:We.fromJSON},SizeBySpeed:{type:"SizeBySpeed",constructor:Ye,params:[["size",["value","valueFunc","vec3Func"]],["speedRange",["range"]]],loadJSON:Ye.fromJSON},SpeedOverLife:{type:"SpeedOverLife",constructor:Ze,params:[["speed",["value","valueFunc"]]],loadJSON:Ze.fromJSON},FrameOverLife:{type:"FrameOverLife",constructor:_e,params:[["frame",["value","valueFunc"]]],loadJSON:_e.fromJSON},ForceOverLife:{type:"ForceOverLife",constructor:Me,params:[["x",["value","valueFunc"]],["y",["value","valueFunc"]],["z",["value","valueFunc"]]],loadJSON:Me.fromJSON},VelocityOverLife:{type:"VelocityOverLife",constructor:ii,params:[["linearX",["value","valueFunc"]],["linearY",["value","valueFunc"]],["linearZ",["value","valueFunc"]],["orbitalX",["value","valueFunc"]],["orbitalY",["value","valueFunc"]],["orbitalZ",["value","valueFunc"]],["space",["string"]]],loadJSON:ii.fromJSON},InheritVelocity:{type:"InheritVelocity",constructor:Pe,params:[["multiplier",["value","valueFunc"]],["mode",["string"]]],loadJSON:Pe.fromJSON},OrbitOverLife:{type:"OrbitOverLife",constructor:Qe,params:[["orbitSpeed",["value","valueFunc"]],["axis",["vec3"]]],loadJSON:Qe.fromJSON},WidthOverLength:{type:"WidthOverLength",constructor:ci,params:[["width",["value","valueFunc"]]],loadJSON:ci.fromJSON},ChangeEmitDirection:{type:"ChangeEmitDirection",constructor:de,params:[["angle",["value"]]],loadJSON:de.fromJSON},ApplySequences:{type:"ApplySequences",constructor:ue,params:[["delay",["number"]]],loadJSON:ue.fromJSON},EmitSubParticleSystem:{type:"EmitSubParticleSystem",constructor:ze,params:[["particleSystem",["self"]],["useVelocityAsBasis",["boolean"]],["subParticleSystem",["particleSystem"]],["mode",["number"]],["emitProbability",["number"]]],loadJSON:ze.fromJSON},LimitSpeedOverLife:{type:"LimitSpeedOverLife",constructor:Oe,params:[["speed",["value","valueFunc"]],["dampen",["number"]]],loadJSON:Oe.fromJSON},ApplyCollision:{type:"ApplyCollision",constructor:It,params:[["bounce",["number"]]],loadJSON:It.fromJSON}};function di(t,e){return ui[t.type]?ui[t.type].loadJSON(t,e):null}const fi={PiecewiseBezier:Ut,Vector3Function:re,Quaternion:it,ConstantValue:Nt,Gradient:Xt,Vector4View:Ct,AxisAngleGenerator:Rt,IntervalValue:Et,ColorRange:Wt};function pi(t,e){return`const ${t} = ${e};\n const ${t}_tbl = ${t} instanceof deps.PiecewiseBezier ? ${t}.sampledTable() : null;\n const ${t}_last = ${t}_tbl !== null ? ${t}_tbl.length - 1 : 0;\n const ${t}_const = ${t} instanceof deps.ConstantValue;\n const ${t}_cv = ${t}_const ? ${t}.value : 0;\n const ${t}_iv = ${t} instanceof deps.IntervalValue;\n const ${t}_slot = ${t}_iv ? ${t}.indexCount : -1;\n const ${t}_col = ${t}_slot >= 0 && ${t}_slot < ms;\n const ${t}_a = ${t}_iv ? ${t}.a : 0, ${t}_b = ${t}_iv ? ${t}.b : 0;`}function mi(t,e,i){return`let ${e};\n if (${t}_tbl !== null) {\n const tt = ${i};\n if (tt <= 0) ${e} = ${t}_tbl[0];\n else if (tt >= 1) ${e} = ${t}_tbl[${t}_last];\n else {\n const x = tt * ${t}_last;\n const ix = x | 0;\n const v0 = ${t}_tbl[ix];\n ${e} = v0 + (${t}_tbl[ix + 1] - v0) * (x - ix);\n }\n } else if (${t}_const) ${e} = ${t}_cv;\n else if (${t}_iv) {\n // The particle's own sample, from the memory column when it holds it.\n let r = ${t}_col ? mem[row * ms + ${t}_slot] : NaN;\n if (r !== r) r = p.memory[${t}_slot];\n ${e} = (1 - r) * ${t}_a + r * ${t}_b;\n } else ${e} = ${t}.genValue(p.memory, ${i});`}function yi(t,e){return`const ${t} = ${e};\n const ${t}_tbl = ${t} instanceof deps.Gradient ? ${t}.sampledTable() : null;\n const ${t}_last = ${t}_tbl !== null ? ${t}_tbl.length / 4 - 1 : 0;\n const ${t}_cr = ${t} instanceof deps.ColorRange;\n const ${t}_slot = ${t}_cr ? ${t}.indexCount : -1;\n const ${t}_col = ${t}_slot >= 0 && ${t}_slot < ms;\n // Rounded to float32 as copying the colour into the particle does.\n const ${t}_ax = ${t}_cr ? Math.fround(${t}.a.x) : 0, ${t}_ay = ${t}_cr ? Math.fround(${t}.a.y) : 0;\n const ${t}_az = ${t}_cr ? Math.fround(${t}.a.z) : 0, ${t}_aw = ${t}_cr ? Math.fround(${t}.a.w) : 0;\n const ${t}_bx = ${t}_cr ? ${t}.b.x : 0, ${t}_by = ${t}_cr ? ${t}.b.y : 0;\n const ${t}_bz = ${t}_cr ? ${t}.b.z : 0, ${t}_bw = ${t}_cr ? ${t}.b.w : 0;`}function vi(t,e){return`if (${t}_tbl !== null) {\n const tt = ${e};\n const tbl = ${t}_tbl;\n let r, g, b, a;\n if (tt <= 0) {\n r = tbl[0]; g = tbl[1]; b = tbl[2]; a = tbl[3];\n } else if (tt >= 1) {\n const o = ${t}_last * 4;\n r = tbl[o]; g = tbl[o + 1]; b = tbl[o + 2]; a = tbl[o + 3];\n } else {\n const x = tt * ${t}_last;\n const ix = x | 0;\n const fr = x - ix;\n const o = ix * 4;\n const nx = o + 4;\n r = tbl[o] + (tbl[nx] - tbl[o]) * fr;\n g = tbl[o + 1] + (tbl[nx + 1] - tbl[o + 1]) * fr;\n b = tbl[o + 2] + (tbl[nx + 2] - tbl[o + 2]) * fr;\n a = tbl[o + 3] + (tbl[nx + 3] - tbl[o + 3]) * fr;\n }\n color[o4] = Math.fround(r) * startColor[o4];\n color[o4 + 1] = Math.fround(g) * startColor[o4 + 1];\n color[o4 + 2] = Math.fround(b) * startColor[o4 + 2];\n color[o4 + 3] = Math.fround(a) * startColor[o4 + 3];\n } else if (${t}_cr) {\n let r = ${t}_col ? mem[row * ms + ${t}_slot] : NaN;\n if (r !== r) r = p.memory[${t}_slot];\n color[o4] = Math.fround(${t}_ax + (${t}_bx - ${t}_ax) * r) * startColor[o4];\n color[o4 + 1] = Math.fround(${t}_ay + (${t}_by - ${t}_ay) * r) * startColor[o4 + 1];\n color[o4 + 2] = Math.fround(${t}_az + (${t}_bz - ${t}_az) * r) * startColor[o4 + 2];\n color[o4 + 3] = Math.fround(${t}_aw + (${t}_bw - ${t}_aw) * r) * startColor[o4 + 3];\n } else {\n ${t}.genColor(p.memory, tmpColor, ${e});\n color[o4] = tmpColor.x * startColor[o4];\n color[o4 + 1] = tmpColor.y * startColor[o4 + 1];\n color[o4 + 2] = tmpColor.z * startColor[o4 + 2];\n color[o4 + 3] = tmpColor.w * startColor[o4 + 3];\n }`}function gi(t,e,i,s,n,r,o){return`{\n const cx = 2 * (${n} * ${i} - ${r} * ${e});\n const cy = 2 * (${r} * ${t} - ${s} * ${i});\n const cz = 2 * (${s} * ${e} - ${n} * ${t});\n const nx = ${t} + ${o} * cx + ${n} * cz - ${r} * cy;\n const ny = ${e} + ${o} * cy + ${r} * cx - ${s} * cz;\n ${i} = ${i} + ${o} * cz + ${s} * cy - ${n} * cx;\n ${t} = nx;\n ${e} = ny;\n }`}function xi(t,e){return`const ${t}_q = ${e};\n const ${t}x = ${t}_q.x, ${t}y = ${t}_q.y, ${t}z = ${t}_q.z, ${t}w = ${t}_q.w;`}function Si(t,e){return`const ${t}_v = ${e};\n const ${t}x = ${t}_v.x, ${t}y = ${t}_v.y, ${t}z = ${t}_v.z;`}function wi(t,e,i,s){return`{\n const half = ${t} / 2;\n const sn = Math.sin(half);\n const qx = ${e} * sn, qy = ${i} * sn, qz = ${s} * sn, qw = Math.cos(half);\n ${gi("px","py","pz","qx","qy","qz","qw")}\n px = Math.fround(px); py = Math.fround(py); pz = Math.fround(pz);\n }`}function bi(t,e){switch(t.type){case"ColorOverLife":return{setup:yi(`g${e}`,`behaviors[${e}].color`),body:`{${vi(`g${e}`,"t")}}`};case"SizeOverLife":return{setup:`const g${e} = behaviors[${e}].size;\n const vec3_${e} = g${e} instanceof deps.Vector3Function;\n ${pi(`sg${e}`,`g${e}`)}`,body:`if (vec3_${e}) {\n g${e}.genValue(p.memory, p.size, t).multiply(p.startSize);\n } else {\n ${mi(`sg${e}`,"v","t")}\n size[o3] = startSize[o3] * v;\n size[o3 + 1] = startSize[o3 + 1] * v;\n size[o3 + 2] = startSize[o3 + 2] * v;\n }`};case"ApplyForce":return{setup:`const b${e} = behaviors[${e}];\n const f${e} = b${e}.magnitudeValue * delta;\n const dx${e} = b${e}.direction.x * f${e};\n const dy${e} = b${e}.direction.y * f${e};\n const dz${e} = b${e}.direction.z * f${e};`,body:`vel[o3] += dx${e}; vel[o3 + 1] += dy${e}; vel[o3 + 2] += dz${e};`};case"RotationOverLife":return{setup:`${pi(`g${e}`,`behaviors[${e}].angularVelocity`)}\n const rotation_${e} = count > 0 ? particles[0].rotation : undefined;\n const angle_${e} = typeof rotation_${e} === 'number';\n const rq${e} = store.rotationQuaternion, aq${e} = store.angularVelocityQuaternion;\n const quat_${e} = !angle_${e} && rq${e}.length > 0 && rotation_${e} instanceof deps.Quaternion;`,body:`if (angle_${e}) {\n ${mi(`g${e}`,"rate","t")}\n rot[row] += delta * rate;\n angVel[row] = rate;\n } else if (quat_${e}) {\n ${mi(`g${e}`,"rate","t")}\n const half = (rate * delta) / 2;\n const qz = Math.sin(half), qw = Math.cos(half);\n const ax = rq${e}[o4], ay = rq${e}[o4 + 1], az = rq${e}[o4 + 2], aw = rq${e}[o4 + 3];\n rq${e}[o4] = ax * qw + ay * qz;\n rq${e}[o4 + 1] = ay * qw - ax * qz;\n rq${e}[o4 + 2] = az * qw + aw * qz;\n rq${e}[o4 + 3] = aw * qw - az * qz;\n aq${e}[o4] = 0; aq${e}[o4 + 1] = 0; aq${e}[o4 + 2] = qz; aq${e}[o4 + 3] = qw;\n }`};case"FrameOverLife":return{setup:pi(`g${e}`,`behaviors[${e}].frame`),body:`{${mi(`g${e}`,"v","t")} uvTile[row] = v;}`};case"SpeedOverLife":return{setup:pi(`g${e}`,`behaviors[${e}].speed`),body:`{${mi(`g${e}`,"v","t")} scalars[s + 2] = v;}`};case"ForceOverLife":return{setup:`const b${e} = behaviors[${e}];\n ${pi(`gx${e}`,`b${e}.x`)}\n ${pi(`gy${e}`,`b${e}.y`)}\n ${pi(`gz${e}`,`b${e}.z`)}\n const local${e} = b${e}.ps !== undefined && !b${e}.ps.worldSpace;\n ${Si(`sc${e}`,`b${e}._tempScale`)}\n ${xi(`q${e}`,`b${e}._tempQ`)}`,body:`{\n ${mi(`gx${e}`,"fx","t")}\n ${mi(`gy${e}`,"fy","t")}\n ${mi(`gz${e}`,"fz","t")}\n if (local${e}) {\n fx *= sc${e}x; fy *= sc${e}y; fz *= sc${e}z;\n ${gi("fx","fy","fz",`q${e}x`,`q${e}y`,`q${e}z`,`q${e}w`)}\n }\n vel[o3] += fx * delta; vel[o3 + 1] += fy * delta; vel[o3 + 2] += fz * delta;}`};case"LimitSpeedOverLife":return{setup:`const b${e} = behaviors[${e}];\n ${pi(`g${e}`,`b${e}.speed`)}\n const dampen${e} = b${e}.dampen * delta * 20;`,body:`{const vx = vel[o3], vy = vel[o3 + 1], vz = vel[o3 + 2];\n const speed = Math.sqrt(vx * vx + vy * vy + vz * vz);\n ${mi(`g${e}`,"limit","t")}\n if (speed > limit) {\n const f = 1 - ((speed - limit) / speed) * dampen${e};\n vel[o3] = vx * f; vel[o3 + 1] = vy * f; vel[o3 + 2] = vz * f;\n }}`};case"GravityForce":return{setup:`const b${e} = behaviors[${e}];\n const cx${e} = b${e}.center.x, cy${e} = b${e}.center.y, cz${e} = b${e}.center.z;\n const gm${e} = b${e}.magnitude * delta;`,body:`{const dx = cx${e} - pos[o3], dy = cy${e} - pos[o3 + 1], dz = cz${e} - pos[o3 + 2];\n const d2 = dx * dx + dy * dy + dz * dz;\n if (d2 > 0) {\n const f = gm${e} / (d2 * Math.sqrt(d2));\n vel[o3] += dx * f; vel[o3 + 1] += dy * f; vel[o3 + 2] += dz * f;\n }}`};case"ColorBySpeed":return{setup:`const b${e} = behaviors[${e}];\n ${yi(`g${e}`,`b${e}.color`)}\n const lo${e} = b${e}.speedRange.a;\n const span${e} = b${e}.speedRange.b - lo${e};`,body:`{const ts = (startSpeed[row] - lo${e}) / span${e};\n ${vi(`g${e}`,"ts")}}`};case"SizeBySpeed":return{setup:`const b${e} = behaviors[${e}];\n const g${e} = b${e}.size;\n const lo${e} = b${e}.speedRange.a;\n const span${e} = b${e}.speedRange.b - lo${e};\n const vec3_${e} = g${e} instanceof deps.Vector3Function;\n ${pi(`sg${e}`,`g${e}`)}`,body:`{const ts = (startSpeed[row] - lo${e}) / span${e};\n if (vec3_${e}) {\n g${e}.genValue(p.memory, p.size, ts).multiply(p.startSize);\n } else {\n ${mi(`sg${e}`,"v","ts")}\n size[o3] = startSize[o3] * v;\n size[o3 + 1] = startSize[o3 + 1] * v;\n size[o3 + 2] = startSize[o3 + 2] * v;\n }}`};case"RotationBySpeed":return{setup:`const b${e} = behaviors[${e}];\n ${pi(`g${e}`,`b${e}.angularVelocity`)}\n const lo${e} = b${e}.speedRange.a;\n const span${e} = b${e}.speedRange.b - lo${e};\n const angle_${e} = count > 0 && typeof particles[0].rotation === 'number';`,body:`if (angle_${e}) {\n const ts = (startSpeed[row] - lo${e}) / span${e};\n ${mi(`g${e}`,"rate","ts")}\n rot[row] += delta * rate;\n angVel[row] = rate;\n }`};case"OrbitOverLife":return{setup:`const b${e} = behaviors[${e}];\n ${pi(`g${e}`,`b${e}.orbitSpeed`)}\n ${Si(`ax${e}`,`b${e}.axis`)}\n const alen${e} = ax${e}x * ax${e}x + ax${e}y * ax${e}y + ax${e}z * ax${e}z;\n const chalf${e} = (g${e}_cv * delta) / 2;\n const csn${e} = Math.sin(chalf${e});\n const cqx${e} = ax${e}x * csn${e}, cqy${e} = ax${e}y * csn${e}, cqz${e} = ax${e}z * csn${e};\n const cqw${e} = Math.cos(chalf${e});`,body:`{let px = pos[o3], py = pos[o3 + 1], pz = pos[o3 + 2];\n let tx = 0, ty = 0, tz = 0;\n if (alen${e} !== 0) {\n const f = (ax${e}x * px + ax${e}y * py + ax${e}z * pz) / alen${e};\n tx = ax${e}x * f; ty = ax${e}y * f; tz = ax${e}z * f;\n }\n let qx, qy, qz, qw;\n if (g${e}_const) {\n qx = cqx${e}; qy = cqy${e}; qz = cqz${e}; qw = cqw${e};\n } else {\n ${mi(`g${e}`,"sp","t")}\n const half = (sp * delta) / 2;\n const sn = Math.sin(half);\n qx = ax${e}x * sn; qy = ax${e}y * sn; qz = ax${e}z * sn; qw = Math.cos(half);\n }\n px = Math.fround(px - tx); py = Math.fround(py - ty); pz = Math.fround(pz - tz);\n ${gi("px","py","pz","qx","qy","qz","qw")}\n pos[o3] = Math.fround(px) + tx;\n pos[o3 + 1] = Math.fround(py) + ty;\n pos[o3 + 2] = Math.fround(pz) + tz;}`};case"Rotation3DOverLife":return{setup:`const b${e} = behaviors[${e}];\n const g${e} = b${e}.angularVelocity;\n const q${e} = b${e}.tempQuat;\n const rq${e} = store.rotationQuaternion, aq${e} = store.angularVelocityQuaternion;\n const quat_${e} = rq${e}.length > 0 && count > 0 && particles[0].rotation instanceof deps.Quaternion;\n const fixed_${e} = g${e} instanceof deps.AxisAngleGenerator && g${e}.angle instanceof deps.ConstantValue;\n let cqx${e} = 0, cqy${e} = 0, cqz${e} = 0, cqw${e} = 1;\n if (fixed_${e}) {\n g${e}.genValue(undefined, q${e}, delta, 0);\n cqx${e} = q${e}.x; cqy${e} = q${e}.y; cqz${e} = q${e}.z; cqw${e} = q${e}.w;\n }`,body:`if (quat_${e}) {\n let qx, qy, qz, qw;\n if (fixed_${e}) {\n qx = cqx${e}; qy = cqy${e}; qz = cqz${e}; qw = cqw${e};\n } else {\n g${e}.genValue(p.memory, q${e}, delta, t);\n qx = q${e}.x; qy = q${e}.y; qz = q${e}.z; qw = q${e}.w;\n }\n const ax = rq${e}[o4], ay = rq${e}[o4 + 1], az = rq${e}[o4 + 2], aw = rq${e}[o4 + 3];\n rq${e}[o4] = ax * qw + aw * qx + ay * qz - az * qy;\n rq${e}[o4 + 1] = ay * qw + aw * qy + az * qx - ax * qz;\n rq${e}[o4 + 2] = az * qw + aw * qz + ax * qy - ay * qx;\n rq${e}[o4 + 3] = aw * qw - ax * qx - ay * qy - az * qz;\n aq${e}[o4] = qx; aq${e}[o4 + 1] = qy; aq${e}[o4 + 2] = qz; aq${e}[o4 + 3] = qw;\n }`};case"VelocityOverLife":return{setup:`const b${e} = behaviors[${e}];\n ${pi(`lx${e}`,`b${e}.linearX`)}\n ${pi(`ly${e}`,`b${e}.linearY`)}\n ${pi(`lz${e}`,`b${e}.linearZ`)}\n ${pi(`ox${e}`,`b${e}.orbitalX`)}\n ${pi(`oy${e}`,`b${e}.orbitalY`)}\n ${pi(`oz${e}`,`b${e}.orbitalZ`)}\n ${Si(`aX${e}`,`b${e}._axisX`)}\n ${Si(`aY${e}`,`b${e}._axisY`)}\n ${Si(`aZ${e}`,`b${e}._axisZ`)}\n ${Si(`pv${e}`,`b${e}._tempEmitterPos`)}\n const world${e} = b${e}.ps !== undefined && b${e}.ps.worldSpace;\n const toWorld${e} = world${e} && b${e}.space === 'local';\n const convert${e} = toWorld${e} || (!world${e} && b${e}.space === 'world');\n ${Si(`sc${e}`,`toWorld${e} ? b${e}._tempScale : b${e}._tempScaleInv`)}\n ${xi(`q${e}`,`toWorld${e} ? b${e}._tempQ : b${e}._tempQInv`)}`,body:`{\n ${mi(`lx${e}`,"fx","t")}\n ${mi(`ly${e}`,"fy","t")}\n ${mi(`lz${e}`,"fz","t")}\n if (convert${e}) {\n fx *= sc${e}x; fy *= sc${e}y; fz *= sc${e}z;\n ${gi("fx","fy","fz",`q${e}x`,`q${e}y`,`q${e}z`,`q${e}w`)}\n }\n let px = Math.fround(pos[o3] + fx * delta);\n let py = Math.fround(pos[o3 + 1] + fy * delta);\n let pz = Math.fround(pos[o3 + 2] + fz * delta);\n ${mi(`ox${e}`,"rx","t")}\n ${mi(`oy${e}`,"ry","t")}\n ${mi(`oz${e}`,"rz","t")}\n rx *= delta; ry *= delta; rz *= delta;\n if (rx !== 0 || ry !== 0 || rz !== 0) {\n if (world${e}) {\n px = Math.fround(px - pv${e}x); py = Math.fround(py - pv${e}y); pz = Math.fround(pz - pv${e}z);\n }\n if (rx !== 0) ${wi("rx",`aX${e}x`,`aX${e}y`,`aX${e}z`)}\n if (ry !== 0) ${wi("ry",`aY${e}x`,`aY${e}y`,`aY${e}z`)}\n if (rz !== 0) ${wi("rz",`aZ${e}x`,`aZ${e}y`,`aZ${e}z`)}\n if (world${e}) {\n px = Math.fround(px + pv${e}x); py = Math.fround(py + pv${e}y); pz = Math.fround(pz + pv${e}z);\n }\n }\n pos[o3] = px; pos[o3 + 1] = py; pos[o3 + 2] = pz;}`};case"InheritVelocity":return{setup:`const b${e} = behaviors[${e}];\n const ps${e} = b${e}.ps;\n const ev${e} = b${e}.mode === 'current' && ps${e} !== undefined ? ps${e}.emitterVelocity : undefined;\n const active${e} = ev${e} !== undefined;\n let ivx${e} = 0, ivy${e} = 0, ivz${e} = 0;\n if (active${e}) {\n ivx${e} = ev${e}.x; ivy${e} = ev${e}.y; ivz${e} = ev${e}.z;\n if (!ps${e}.worldSpace) {\n ${Si(`sc${e}`,`b${e}._tempScaleInv`)}\n ${xi(`q${e}`,`b${e}._tempQInv`)}\n ivx${e} *= sc${e}x; ivy${e} *= sc${e}y; ivz${e} *= sc${e}z;\n ${gi(`ivx${e}`,`ivy${e}`,`ivz${e}`,`q${e}x`,`q${e}y`,`q${e}z`,`q${e}w`)}\n }\n }\n ${pi(`gm${e}`,`b${e}.multiplier`)}`,body:`if (active${e}) {\n ${mi(`gm${e}`,"m","t")}\n const f = m * delta;\n pos[o3] += ivx${e} * f; pos[o3 + 1] += ivy${e} * f; pos[o3 + 2] += ivz${e} * f;\n }`};default:return null}}const zi=new Map;function Mi(t,e,i){const s=zi.get(i);if(void 0!==s)return s??void 0;const n=function(t,e){const i=`\n if (count === 0) return;\n if (store === undefined) {\n store = particles[0].store;\n if (store === undefined) {\n // Particles of some other implementation, without columns: run the behaviors as they are.\n for (const k of [${e.join(", ")}]) {\n const b = behaviors[k];\n for (let i = 0; i < count; i++) {\n const p = particles[i];\n if (p.age < p.life) b.update(p, delta);\n }\n }\n return;\n }\n }\n const pos = store.position, vel = store.velocity;\n const size = store.size, startSize = store.startSize;\n const color = store.color, startColor = store.startColor;\n const scalars = store.scalars;\n const rot = store.rotation, angVel = store.angularVelocity;\n const uvTile = store.uvTile, startSpeed = store.startSpeed;\n const mem = store.memory, ms = store.memoryStride;\n ${t.map(t=>t.setup).join("\n")}\n // The system keeps particles[i] on row i. Anything else (a hand-built\n // list) is caught by its ends and read through each particle's row.\n const mapped = particles[0].storeIndex !== 0 || particles[count - 1].storeIndex !== count - 1;\n for (let i = 0; i < count; i++) {\n const p = particles[i];\n const row = mapped ? p.storeIndex : i;\n const s = row * 3;\n const age = scalars[s], life = scalars[s + 1];\n if (age >= life) continue;\n const t = age / life;\n const o3 = row * 3, o4 = row * 4;\n ${t.map(t=>t.body).join("\n")}\n }`;try{return new Function("deps",`const tmpColor = new deps.Vector4View(new Float32Array(4), 0);\n return function (behaviors, particles, count, delta, store) {${i}};`)(fi)}catch(t){return}}(t,e);return zi.set(i,n??null),n}function _i(t){const e=[];let i=[],s=[],n=[],r=0;const o=()=>{if(0===s.length)return;const t=`${r}:${i.map(t=>t.type).join(",")}`,o=Mi(s,n,t);if(void 0!==o)e.push({behaviors:i,run:o});else for(const t of i)e.push({behaviors:[t]});i=[],s=[],n=[]};for(let a=0;a<t.length;a++){const h=t[a],l=bi(h,a);null!==l?(0===s.length&&(r=a),i.push(h),s.push(l),n.push(a)):(o(),e.push({behaviors:[h]}))}return o(),e}var Ti,Pi;!function(t){t[t.Volume=0]="Volume",t[t.Shell=1]="Shell",t[t.Edge=2]="Edge"}(Ti||(Ti={}));class Oi{constructor(t={}){this.type="box",this._point=[0,0,0],this.width=t.width??1,this.height=t.height??1,this.depth=t.depth??1,this.emitFrom=t.emitFrom??Ti.Volume,this.boxThickness=t.boxThickness?[...t.boxThickness]:[0,0,0]}update(t,e){}initialize(t,e){const i=this._point;for(let t=0;t<3;t++)i[t]=2*M()-1;const s=Math.floor(3*M())%3;this.emitFrom===Ti.Shell?i[s]=this.onSurface(s):this.emitFrom===Ti.Edge&&(i[(s+1)%3]=this.onSurface((s+1)%3),i[(s+2)%3]=this.onSurface((s+2)%3)),t.position.set(i[0]*this.width/2,i[1]*this.height/2,i[2]*this.depth/2),t.velocity.set(0,0,t.startSpeed)}onSurface(t){const e=M()<.5?-1:1,i=this.boxThickness[t];return i<=0||M()<.5?e:e*(1-2*i*M())}toJSON(){return{type:"box",width:this.width,height:this.height,depth:this.depth,emitFrom:this.emitFrom,boxThickness:[...this.boxThickness]}}static fromJSON(t){return new Oi({width:t.width,height:t.height,depth:t.depth,emitFrom:t.emitFrom,boxThickness:Array.isArray(t.boxThickness)?t.boxThickness:void 0})}clone(){return new Oi({width:this.width,height:this.height,depth:this.depth,emitFrom:this.emitFrom,boxThickness:this.boxThickness})}}function Vi(t,e,i,s){let n;switch(Pi.Random===t?e=M():Pi.Burst===t&&s.isBursting&&(e=s.burstParticleIndex/s.burstParticleCount),n=i>0?Math.floor(e/i)*i:e,t){case Pi.Loop:n%=1;break;case Pi.PingPong:n=Math.abs(n%2-1)}return n}!function(t){t[t.Random=0]="Random",t[t.Loop=1]="Loop",t[t.PingPong=2]="PingPong",t[t.Burst=3]="Burst"}(Pi||(Pi={}));class Ci{constructor(t,e,i){this.position=t??new st,this.rotation=e??new it,this.scale=i??new st(1,1,1)}apply(t){t.position.multiply(this.scale).applyQuaternion(this.rotation).add(this.position);const e=t.velocity,i=e.length();if(0===i)return;e.multiply(this.scale).applyQuaternion(this.rotation);const s=e.length();s>0&&e.multiplyScalar(i/s)}isIdentity(){const{position:t,rotation:e,scale:i}=this;return 0===t.x&&0===t.y&&0===t.z&&0===e.x&&0===e.y&&0===e.z&&1===e.w&&1===i.x&&1===i.y&&1===i.z}toJSON(){const t={},{position:e,rotation:i,scale:s}=this;return 0===e.x&&0===e.y&&0===e.z||(t.position=[e.x,e.y,e.z]),0===i.x&&0===i.y&&0===i.z&&1===i.w||(t.rotation=[i.x,i.y,i.z,i.w]),1===s.x&&1===s.y&&1===s.z||(t.scale=[s.x,s.y,s.z]),t}static fromJSON(t){if(!t)return;const{position:e,rotation:i,scale:s}=t;return new Ci(e?new st(e[0],e[1],e[2]):void 0,i?new it(i[0],i[1],i[2],i[3]):void 0,s?new st(s[0],s[1],s[2]):void 0)}static toShapeJSON(t){return t&&!t.isIdentity()?{transform:t.toJSON()}:{}}clone(){return new Ci(this.position.clone(),this.rotation.clone(),this.scale.clone())}}class Fi{constructor(t={}){this.type="circle",this.currentValue=0,this.radius=t.radius??10,this.arc=t.arc??2*Math.PI,this.thickness=t.thickness??1,this.mode=t.mode??Pi.Random,this.spread=t.spread??0,this.speed=t.speed??new Nt(1),this.memory=[],this.transform=t.transform}update(t,e){this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e}initialize(t,e){const i=Vi(this.mode,this.currentValue,this.spread,e),s=et.lerp(1-this.thickness,1,M()),n=i*this.arc;t.position.x=Math.cos(n),t.position.y=Math.sin(n),t.position.z=0,t.velocity.copy(t.position).multiplyScalar(t.startSpeed),t.position.multiplyScalar(this.radius*s),this.transform?.apply(t)}toJSON(){return{type:"circle",radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...Ci.toShapeJSON(this.transform)}}static fromJSON(t){return new Fi({radius:t.radius,arc:t.arc,thickness:t.thickness,mode:t.mode,speed:t.speed?qt(t.speed):void 0,transform:Ci.fromJSON(t.transform),spread:t.spread})}clone(){return new Fi({radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,speed:this.speed.clone(),transform:this.transform?.clone(),spread:this.spread})}}class Ai{constructor(t={}){this.type="cone",this.currentValue=0,this.radius=t.radius??10,this.arc=t.arc??2*Math.PI,this.thickness=t.thickness??1,this.angle=t.angle??Math.PI/6,this.mode=t.mode??Pi.Random,this.spread=t.spread??0,this.speed=t.speed??new Nt(1),this.memory=[],this.transform=t.transform}update(t,e){Pi.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e)}initialize(t,e){const i=Vi(this.mode,this.currentValue,this.spread,e),s=et.lerp(1-this.thickness,1,M()),n=i*this.arc,r=Math.sqrt(s),o=Math.sin(n),a=Math.cos(n);t.position.x=r*a,t.position.y=r*o,t.position.z=0;const h=this.angle*r;t.velocity.set(0,0,Math.cos(h)).addScaledVector(t.position,Math.sin(h)).multiplyScalar(t.startSpeed),t.position.multiplyScalar(this.radius),this.transform?.apply(t)}toJSON(){return{type:"cone",radius:this.radius,arc:this.arc,thickness:this.thickness,angle:this.angle,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...Ci.toShapeJSON(this.transform)}}static fromJSON(t){return new Ai({radius:t.radius,arc:t.arc,thickness:t.thickness,angle:t.angle,mode:t.mode,speed:t.speed?qt(t.speed):void 0,transform:Ci.fromJSON(t.transform),spread:t.spread})}clone(){return new Ai({radius:this.radius,arc:this.arc,thickness:this.thickness,angle:this.angle,mode:this.mode,speed:this.speed.clone(),transform:this.transform?.clone(),spread:this.spread})}}class $i{constructor(t={}){this.type="donut",this.currentValue=0,this.radius=t.radius??10,this.arc=t.arc??2*Math.PI,this.thickness=t.thickness??1,this.donutRadius=t.donutRadius??.2*this.radius,this.mode=t.mode??Pi.Random,this.spread=t.spread??0,this.speed=t.speed??new Nt(1),this.memory=[],this.transform=t.transform,this._m1=new ht}update(t,e){Pi.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e)}initialize(t,e){const i=Vi(this.mode,this.currentValue,this.spread,e),s=M(),n=et.lerp(1-this.thickness,1,M()),r=i*this.arc,o=s*Math.PI*2,a=Math.sin(r),h=Math.cos(r);if(t.position.x=this.radius*h,t.position.y=this.radius*a,t.position.z=0,t.velocity.z=this.donutRadius*n*Math.sin(o),t.velocity.x=this.donutRadius*n*Math.cos(o)*h,t.velocity.y=this.donutRadius*n*Math.cos(o)*a,t.position.add(t.velocity),t.velocity.normalize().multiplyScalar(t.startSpeed),t.rotation instanceof it){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(ve,t.velocity,ye),t.rotation.setFromRotationMatrix(this._m1))}this.transform?.apply(t)}toJSON(){return{type:"donut",radius:this.radius,arc:this.arc,thickness:this.thickness,donutRadius:this.donutRadius,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...Ci.toShapeJSON(this.transform)}}static fromJSON(t){return new $i({radius:t.radius,arc:t.arc,thickness:t.thickness,donutRadius:t.donutRadius,mode:t.mode,speed:t.speed?qt(t.speed):void 0,transform:Ci.fromJSON(t.transform),spread:t.spread})}clone(){return new $i({radius:this.radius,arc:this.arc,thickness:this.thickness,donutRadius:this.donutRadius,mode:this.mode,speed:this.speed.clone(),transform:this.transform?.clone(),spread:this.spread})}}class Bi{constructor(t={}){this.type="edge",this.currentValue=0,this.radius=t.radius??1,this.mode=t.mode??Pi.Random,this.spread=t.spread??0,this.speed=t.speed??new Nt(1),this.memory=[]}update(t,e){Pi.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e)}initialize(t,e){const i=Vi(this.mode,this.currentValue,this.spread,e);t.position.set((2*i-1)*this.radius,0,0),t.velocity.set(0,t.startSpeed,0)}toJSON(){return{type:"edge",radius:this.radius,mode:this.mode,spread:this.spread,speed:this.speed.toJSON()}}static fromJSON(t){return new Bi({radius:t.radius,mode:t.mode,speed:t.speed?qt(t.speed):void 0,spread:t.spread})}clone(){return new Bi({radius:this.radius,mode:this.mode,speed:this.speed.clone(),spread:this.spread})}}class Ii{constructor(t={}){this.type="grid",this.width=t.width??1,this.height=t.height??1,this.column=t.column??10,this.row=t.row??10,this.transform=t.transform}initialize(t){const e=Math.floor(M()*this.row),i=Math.floor(M()*this.column);t.position.x=i*this.width/this.column-this.width/2,t.position.y=e*this.height/this.row-this.height/2,t.position.z=0,t.velocity.set(0,0,t.startSpeed),this.transform?.apply(t)}toJSON(){return{type:"grid",width:this.width,height:this.height,column:this.column,row:this.row,...Ci.toShapeJSON(this.transform)}}static fromJSON(t){return new Ii({...t,transform:Ci.fromJSON(t.transform)})}clone(){return new Ii({width:this.width,height:this.height,column:this.column,row:this.row,transform:this.transform?.clone()})}update(t,e){}}class Ni{constructor(t={}){this.type="hemisphere",this.currentValue=0,this.radius=t.radius??10,this.arc=t.arc??2*Math.PI,this.thickness=t.thickness??1,this.mode=t.mode??Pi.Random,this.spread=t.spread??0,this.speed=t.speed??new Nt(1),this.memory=[],this.transform=t.transform,this._m1=new ht}update(t,e){Pi.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e)}initialize(t,e){const i=Vi(this.mode,this.currentValue,this.spread,e),s=M(),n=et.lerp(1-this.thickness,1,M()),r=i*this.arc,o=Math.acos(s),a=Math.sin(r),h=Math.cos(r),l=Math.sin(o),c=Math.cos(o);if(t.position.x=l*h,t.position.y=l*a,t.position.z=c,t.velocity.copy(t.position).multiplyScalar(t.startSpeed),t.position.multiplyScalar(this.radius*n),t.rotation instanceof it){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(ve,t.position,ye),t.rotation.setFromRotationMatrix(this._m1))}this.transform?.apply(t)}toJSON(){return{type:"hemisphere",radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...Ci.toShapeJSON(this.transform)}}static fromJSON(t){return new Ni({radius:t.radius,arc:t.arc,thickness:t.thickness,mode:t.mode,speed:t.speed?qt(t.speed):void 0,transform:Ci.fromJSON(t.transform),spread:t.spread})}clone(){return new Ni({radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,speed:this.speed.clone(),transform:this.transform?.clone(),spread:this.spread})}}class Ei{constructor(t){this.type="point",this._m1=new ht,this.transform=t}update(t,e){}initialize(t){const e=M(),i=M(),s=e*Math.PI*2,n=Math.acos(2*i-1),r=Math.cbrt(M()),o=Math.sin(s),a=Math.cos(s),h=Math.sin(n),l=Math.cos(n);if(t.velocity.x=r*h*a,t.velocity.y=r*h*o,t.velocity.z=r*l,t.velocity.multiplyScalar(t.startSpeed),t.position.setScalar(0),t.rotation instanceof it){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(ve,t.velocity,ye),t.rotation.setFromRotationMatrix(this._m1))}this.transform?.apply(t)}toJSON(){return{type:"point",...Ci.toShapeJSON(this.transform)}}static fromJSON(t){return new Ei(Ci.fromJSON(t?.transform))}clone(){return new Ei(this.transform?.clone())}}class Li{constructor(t={}){this.type="sphere",this.currentValue=0,this.radius=t.radius??10,this.arc=t.arc??2*Math.PI,this.thickness=t.thickness??1,this.mode=t.mode??Pi.Random,this.spread=t.spread??0,this.speed=t.speed??new Nt(1),this.memory=[],this.transform=t.transform,this._m1=new ht}update(t,e){Pi.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e)}initialize(t,e){const i=Vi(this.mode,this.currentValue,this.spread,e),s=M(),n=et.lerp(1-this.thickness,1,M()),r=i*this.arc,o=Math.acos(2*s-1),a=Math.sin(r),h=Math.cos(r),l=Math.sin(o),c=Math.cos(o);if(t.position.x=l*h,t.position.y=l*a,t.position.z=c,t.velocity.copy(t.position).multiplyScalar(t.startSpeed),t.position.multiplyScalar(this.radius*n),t.rotation instanceof it){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(ve,t.position,ye),t.rotation.setFromRotationMatrix(this._m1))}this.transform?.apply(t)}toJSON(){return{type:"sphere",radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...Ci.toShapeJSON(this.transform)}}static fromJSON(t){return new Li({radius:t.radius,arc:t.arc,thickness:t.thickness,mode:t.mode,speed:t.speed?qt(t.speed):void 0,transform:Ci.fromJSON(t.transform),spread:t.spread})}clone(){return new Li({radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,speed:this.speed.clone(),transform:this.transform?.clone(),spread:this.spread})}}class Di{constructor(t={}){this.type="rectangle",this.currentValue=0,this.width=t.width??10,this.height=t.height??10,this.thickness=t.thickness??1,this.mode=t.mode??Pi.Random,this.spread=t.spread??0,this.speed=t.speed??new Nt(1),this.memory=[],this.transform=t.transform,this._m1=new ht}update(t,e){this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e}initialize(t,e){const i=Vi(this.mode,this.currentValue,this.spread,e);M();const s=i*(2*(this.width+this.height));let n,r;s<this.width?(n=s-this.width/2,r=-this.height/2):s<this.width+this.height?(n=this.width/2,r=s-this.width-this.height/2):s<2*this.width+this.height?(n=this.width/2-(s-this.width-this.height),r=this.height/2):(n=-this.width/2,r=this.height/2-(s-2*this.width-this.height));const o=M(),a=1-this.thickness*o;if(t.position.x=n*a,t.position.y=r*a,t.position.z=0,t.velocity.x=n,t.velocity.y=r,t.velocity.z=0,t.velocity.normalize().multiplyScalar(t.startSpeed),t.rotation instanceof it){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(ve,t.velocity,ye),t.rotation.setFromRotationMatrix(this._m1))}this.transform?.apply(t)}toJSON(){return{type:"rectangle",width:this.width,height:this.height,thickness:this.thickness,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...Ci.toShapeJSON(this.transform)}}static fromJSON(t){return new Di({width:t.width,height:t.height,thickness:t.thickness,mode:t.mode,speed:t.speed?qt(t.speed):void 0,transform:Ci.fromJSON(t.transform),spread:t.spread})}clone(){return new Di({width:this.width,height:this.height,thickness:this.thickness,mode:this.mode,speed:this.speed.clone(),transform:this.transform?.clone(),spread:this.spread})}}const Ui={box:{type:"box",params:[["width",["number"]],["height",["number"]],["depth",["number"]],["emitFrom",["number"]],["boxThickness",["vec3"]]],constructor:Oi,loadJSON:Oi.fromJSON},circle:{type:"circle",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:Fi,loadJSON:Fi.fromJSON},cone:{type:"cone",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["angle",["radian"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:Ai,loadJSON:Ai.fromJSON},donut:{type:"donut",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["donutRadius",["number"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:$i,loadJSON:$i.fromJSON},edge:{type:"edge",params:[["radius",["number"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:Bi,loadJSON:Bi.fromJSON},point:{type:"point",params:[],constructor:Ei,loadJSON:Ei.fromJSON},sphere:{type:"sphere",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["angle",["radian"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:Li,loadJSON:Li.fromJSON},hemisphere:{type:"hemisphere",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["angle",["radian"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:Ni,loadJSON:Ni.fromJSON},grid:{type:"grid",params:[["width",["number"]],["height",["number"]],["rows",["number"]],["column",["number"]]],constructor:Ii,loadJSON:Ii.fromJSON},rectangle:{type:"rectangle",params:[["width",["number"]],["height",["number"]],["thickness",["number"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:Di,loadJSON:Di.fromJSON}};function qi(t,e){return Ui[t.type].loadJSON(t,e)}const Ri=[];function ki(t){if(!Ri.find(e=>e.id===t.id)){t.initialize();for(const e of t.emitterShapes)Ui[e.type]||(Ui[e.type]=e);for(const e of t.behaviors)ui[e.type]||(ui[e.type]=e)}}function Ji(t){const e=Ri.find(e=>e.id===t);if(e){for(const t of e.emitterShapes)Ui[t.type]&&delete Ui[t.type];for(const t of e.behaviors)ui[t.type]&&delete ui[t.type]}}class Qi{get mesh(){return this._mesh}set mesh(e){if(this._mesh=e,!e)return;const i=e.getVerticesData(t.PositionKind),s=e.getIndices();if(!i||!s)return;this._positions=new Float32Array(i),this._indices=new Int32Array(s),this._triangleIndexToArea.length=0;let n=0;const r=s.length/3;this._triangleIndexToArea.push(0);const o=new st,a=new st,h=new st;for(let t=0;t<r;t++){const e=s[3*t],r=s[3*t+1],l=s[3*t+2];o.set(i[3*e],i[3*e+1],i[3*e+2]),a.set(i[3*r],i[3*r+1],i[3*r+2]),h.set(i[3*l],i[3*l+1],i[3*l+2]),a.sub(o),h.sub(o);const c=new st;c.crossVectors(a,h),n+=.5*c.length(),this._triangleIndexToArea.push(n)}}constructor(t,e,i){this.type="mesh_surface",this._triangleIndexToArea=[],this._meshReferenceId=e,this.transform=i,t&&(this.mesh=t)}initialize(t){if(!this._positions||!this._indices)return t.position.set(0,0,0),t.velocity.set(0,0,1).multiplyScalar(t.startSpeed),void this.transform?.apply(t);const e=this._triangleIndexToArea.length-1;let i=0,s=e;const n=M()*this._triangleIndexToArea[e];for(;i+1<s;){const t=Math.floor((i+s)/2);n<this._triangleIndexToArea[t]?s=t:i=t}let r=M(),o=M();r+o>1&&(r=1-r,o=1-o);const a=this._indices[3*i],h=this._indices[3*i+1],l=this._indices[3*i+2],c=this._positions[3*a],u=this._positions[3*a+1],d=this._positions[3*a+2],f=this._positions[3*h]-c,p=this._positions[3*h+1]-u,m=this._positions[3*h+2]-d,y=this._positions[3*l]-c,v=this._positions[3*l+1]-u,g=this._positions[3*l+2]-d;t.position.set(c+f*r+y*o,u+p*r+v*o,d+m*r+g*o);const x=p*g-m*v,S=m*y-f*g,w=f*v-p*y,b=Math.sqrt(x*x+S*S+w*w)||1;t.velocity.set(x/b,S/b,w/b).multiplyScalar(t.startSpeed),this.transform?.apply(t)}toJSON(){return{type:"mesh_surface",mesh:this._mesh?this._mesh.uniqueId?.toString():this._meshReferenceId??"",...Ci.toShapeJSON(this.transform)}}static fromJSON(t){return new Qi(void 0,t?.mesh,Ci.fromJSON(t?.transform))}clone(){return new Qi(this._mesh,this._meshReferenceId,this.transform?.clone())}update(t,e){}}const Gi={id:"babylon.quarks",initialize:()=>{},emitterShapes:[{type:"mesh_surface",params:[["mesh",["mesh"]]],constructor:Qi,loadJSON:t=>Qi.fromJSON(t)}],behaviors:[]};const Wi={};let ji=!1;function Yi(){ji||(Wi.tile_pars_vertex="\n#ifdef UV_TILE\n attribute float uvTile;\n uniform vec2 tileCount;\n\n mat3 makeTileTransform(float tileIndex) {\n float col = mod(tileIndex, tileCount.x);\n float row = (tileCount.y - floor(tileIndex / tileCount.x) - 1.0);\n return mat3(\n 1.0 / tileCount.x, 0.0, 0.0,\n 0.0, 1.0 / tileCount.y, 0.0,\n col / tileCount.x, row / tileCount.y, 1.0\n );\n }\n#else\n mat3 makeTileTransform(float tileIndex) {\n return mat3(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0);\n }\n#endif\n\n#if defined(USE_UV)\n varying vec2 vUv;\n #ifdef TILE_BLEND\n varying vec2 vUvNext;\n varying float vUvBlend;\n #endif\n#endif\n",Wi.tile_vertex="\n#ifdef UV_TILE\n mat3 tileTransform = makeTileTransform(floor(uvTile));\n #ifdef TILE_BLEND\n mat3 nextTileTransform = makeTileTransform(ceil(uvTile));\n vUvBlend = fract(uvTile);\n #endif\n#else\n mat3 tileTransform = makeTileTransform(0.0);\n#endif\n\n#if defined(USE_UV)\n vUv = (tileTransform * vec3(uv, 1.0)).xy;\n #if defined(TILE_BLEND) && defined(UV_TILE)\n vUvNext = (nextTileTransform * vec3(uv, 1.0)).xy;\n #endif\n#endif\n",Wi.tile_pars_fragment="\n#if defined(USE_UV)\n varying vec2 vUv;\n #ifdef TILE_BLEND\n varying vec2 vUvNext;\n varying float vUvBlend;\n #endif\n#endif\n",Wi.tile_fragment="\n#ifdef USE_MAP\n vec4 texelColor = texture2D(map, vUv);\n #ifdef TILE_BLEND\n texelColor = mix(texelColor, texture2D(map, vUvNext), vUvBlend);\n #endif\n diffuseColor *= texelColor;\n#endif\n",Wi.soft_pars_vertex="\n#ifdef SOFT_PARTICLES\n varying vec4 projPosition;\n varying float linearDepth;\n#endif\n",Wi.soft_vertex="\n#ifdef SOFT_PARTICLES\n projPosition = gl_Position;\n linearDepth = -mvPosition.z;\n#endif\n",Wi.soft_pars_fragment="\n#ifdef SOFT_PARTICLES\n uniform sampler2D depthTexture;\n uniform vec4 projParams;\n uniform vec2 softParams;\n\n varying vec4 projPosition;\n varying float linearDepth;\n\n #define SOFT_NEAR_FADE softParams.x\n #define SOFT_INV_FADE_DISTANCE softParams.y\n\n #define zNear projParams.x\n #define zFar projParams.y\n\n float linearize_depth(float d) {\n return (zFar * zNear) / (zFar - d * (zFar - zNear));\n }\n#endif\n",Wi.soft_fragment="\n#ifdef SOFT_PARTICLES\n\n vec2 p2 = projPosition.xy / projPosition.w;\n p2 = 0.5 * p2 + 0.5;\n\n float readDepth = texture2D(depthTexture, p2.xy).r;\n float viewDepth = linearize_depth(readDepth);\n float softParticlesFade = saturate(SOFT_INV_FADE_DISTANCE * ((viewDepth - SOFT_NEAR_FADE) - linearDepth));\n\n gl_FragColor *= softParticlesFade;\n#endif\n",ji=!0)}function Xi(t){return Wi[t]}function Zi(){return Wi}const Hi="\n#ifdef FOG\nvarying vec3 vFogDistance;\n#endif\n";function Ki(t){return`\n#ifdef FOG\n vFogDistance = ${t};\n#endif\n`}const ts="\n#ifdef FOG\nuniform vec4 vFogInfos;\nuniform vec3 vFogColor;\nvarying vec3 vFogDistance;\n\nfloat quarksFogFactor() {\n float fogCoeff = 1.0;\n float fogStart = vFogInfos.y;\n float fogEnd = vFogInfos.z;\n float fogDensity = vFogInfos.w;\n float fogDistance = length(vFogDistance);\n if (vFogInfos.x == 3.0) {\n fogCoeff = (fogEnd - fogDistance) / (fogEnd - fogStart);\n } else if (vFogInfos.x == 1.0) {\n fogCoeff = exp(-fogDistance * fogDensity);\n } else if (vFogInfos.x == 2.0) {\n fogCoeff = exp(-fogDistance * fogDistance * fogDensity * fogDensity);\n }\n return clamp(fogCoeff, 0.0, 1.0);\n}\n#endif\n";function es(t){return`\n#ifdef FOG\n {\n float fogFactor = quarksFogFactor();\n#ifdef FOG_ADDITIVE\n ${t} *= fogFactor;\n#else\n ${t} = mix(vFogColor, ${t}, fogFactor);\n#endif\n }\n#endif\n`}const is="\n#ifdef FOG\nvarying vFogDistance: vec3f;\n#endif\n";function ss(t){return`\n#ifdef FOG\n vertexOutputs.vFogDistance = ${t};\n#endif\n`}const ns="\n#ifdef FOG\nuniform vFogInfos: vec4f;\nuniform vFogColor: vec3f;\nvarying vFogDistance: vec3f;\n\nfn quarksFog(rgb: vec3f, fogDistanceVector: vec3f) -> vec3f {\n var fogCoeff = 1.0;\n let fogStart = uniforms.vFogInfos.y;\n let fogEnd = uniforms.vFogInfos.z;\n let fogDensity = uniforms.vFogInfos.w;\n let fogDistance = length(fogDistanceVector);\n if (uniforms.vFogInfos.x == 3.0) {\n fogCoeff = (fogEnd - fogDistance) / (fogEnd - fogStart);\n } else if (uniforms.vFogInfos.x == 1.0) {\n fogCoeff = exp(-fogDistance * fogDensity);\n } else if (uniforms.vFogInfos.x == 2.0) {\n fogCoeff = exp(-fogDistance * fogDistance * fogDensity * fogDensity);\n }\n let fogFactor = clamp(fogCoeff, 0.0, 1.0);\n#ifdef FOG_ADDITIVE\n return rgb * fogFactor;\n#else\n return mix(uniforms.vFogColor, rgb, fogFactor);\n#endif\n}\n#endif\n";function rs(t){return`\n#ifdef FOG\n ${t} = vec4f(quarksFog(${t}.rgb, fragmentInputs.vFogDistance), ${t}.a);\n#endif\n`}var os=`\nattribute vec3 position;\nattribute vec2 uv;\nattribute vec3 normal;\nattribute vec3 offset;\nattribute vec4 color;\nattribute vec3 size;\nattribute vec4 rotation;\nattribute float uvTile;\n\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 projection;\n\n#ifdef UV_TILE\nuniform float tileCountX;\nuniform float tileCountY;\n#endif\n\nvarying vec2 vUV;\nvarying vec4 vColor;\nvarying vec3 vNormal;\nvarying vec3 vWorldPos;\n\n#ifdef TILE_BLEND\nvarying vec2 vUV2;\nvarying float vTileBlend;\n#endif\n\n#ifdef SOFT_PARTICLES\nvarying vec4 projPosition;\nvarying float linearDepth;\n#endif\n\nvec3 applyQuaternion(vec3 v, vec4 q) {\n vec3 qVec = q.xyz;\n float qW = q.w;\n vec3 t = 2.0 * cross(qVec, v);\n return v + qW * t + cross(qVec, t);\n}\n\n${Hi}\nvoid main() {\n vec3 scaledPosition = position * size;\n vec3 rotatedPosition = applyQuaternion(scaledPosition, rotation);\n vec3 rotatedNormal = normalize(applyQuaternion(normal, rotation));\n vec3 localPos = rotatedPosition + offset;\n\n vec4 worldPos = world * vec4(localPos, 1.0);\n vec4 viewPos = view * worldPos;\n gl_Position = projection * viewPos;\n${Ki("viewPos.xyz")}\n\n vWorldPos = worldPos.xyz;\n vNormal = normalize((world * vec4(rotatedNormal, 0.0)).xyz);\n\n#ifdef SOFT_PARTICLES\n projPosition = gl_Position;\n linearDepth = -viewPos.z;\n#endif\n\n#ifdef UV_TILE\n vec2 tc = vec2(tileCountX, tileCountY);\n float baseTile = floor(uvTile);\n float tileU = mod(baseTile, tc.x) / tc.x;\n float tileV = 1.0 - floor(baseTile / tc.x) / tc.y - 1.0 / tc.y;\n vUV = uv / tc + vec2(tileU, tileV);\n #ifdef TILE_BLEND\n float nextTile = ceil(uvTile);\n float nextU = mod(nextTile, tc.x) / tc.x;\n float nextV = 1.0 - floor(nextTile / tc.x) / tc.y - 1.0 / tc.y;\n vUV2 = uv / tc + vec2(nextU, nextV);\n vTileBlend = fract(uvTile);\n #endif\n#else\n vUV = uv;\n#endif\n\n vColor = color;\n}\n`,as="\n// Per-vertex attributes\nattribute vec3 position;\nattribute vec2 uv;\n\n// Per-instance attributes\nattribute vec3 offset;\nattribute vec4 color;\nattribute vec3 size;\nattribute vec4 rotation;\nattribute float uvTile;\n\n// Uniforms\nuniform mat4 worldViewProjection;\n\n#ifdef UV_TILE\nuniform float tileCountX;\nuniform float tileCountY;\n#endif\n\n// Varyings\nvarying vec2 vUV;\nvarying vec4 vColor;\n\nvec3 applyQuaternion(vec3 v, vec4 q) {\n vec3 qVec = q.xyz;\n float qW = q.w;\n vec3 t = 2.0 * cross(qVec, v);\n return v + qW * t + cross(qVec, t);\n}\n\nvoid main() {\n vec3 rotatedPosition = applyQuaternion(position * size, rotation);\n vec3 worldPos = rotatedPosition + offset;\n\n gl_Position = worldViewProjection * vec4(worldPos, 1.0);\n\n #ifdef UV_TILE\n vec2 tc = vec2(tileCountX, tileCountY);\n float baseTile = floor(uvTile);\n float tileU = mod(baseTile, tc.x) / tc.x;\n float tileV = 1.0 - floor(baseTile / tc.x) / tc.y - 1.0 / tc.y;\n vUV = uv / tc + vec2(tileU, tileV);\n #else\n vUV = uv;\n #endif\n\n vColor = color;\n}\n",hs=`\nvarying vec2 vUV;\nvarying vec4 vColor;\n\n#ifdef TILE_BLEND\nvarying vec2 vUV2;\nvarying float vTileBlend;\n#endif\n\n#ifdef USE_MAP\nuniform sampler2D map;\n#endif\n\n#ifdef SOFT_PARTICLES\nuniform sampler2D depthTexture;\nuniform vec2 softParams;\nuniform vec4 projParams;\nvarying vec4 projPosition;\nvarying float linearDepth;\n#endif\n\n#ifdef USE_ALPHATEST\nuniform float alphaTest;\n#endif\n\n${ts}\nvoid main() {\n vec4 baseColor = vColor;\n\n#ifdef USE_MAP\n vec4 texColor = texture2D(map, vUV);\n #ifdef TILE_BLEND\n vec4 texColor2 = texture2D(map, vUV2);\n texColor = mix(texColor, texColor2, vTileBlend);\n #endif\n baseColor *= texColor;\n#endif\n\n#ifdef USE_COLOR_AS_ALPHA\n baseColor.a *= (baseColor.r + baseColor.g + baseColor.b) / 3.0;\n#endif\n\n#ifdef USE_ALPHATEST\n if (baseColor.a < alphaTest) discard;\n#else\n if (baseColor.a < 0.01) discard;\n#endif\n\n${es("baseColor.rgb")}\n gl_FragColor = baseColor;\n\n#ifdef SOFT_PARTICLES\n vec2 p2 = projPosition.xy / projPosition.w;\n p2 = 0.5 * p2 + 0.5;\n float readDepth = texture2D(depthTexture, p2.xy).r;\n float zNear = projParams.x;\n float zFar = projParams.y;\n float viewDepth = (zFar * zNear) / (zFar - readDepth * (zFar - zNear));\n float fade = clamp(softParams.y * ((viewDepth - softParams.x) - linearDepth), 0.0, 1.0);\n gl_FragColor *= fade;\n#endif\n}\n`,ls=`\nvarying vec2 vUV;\nvarying vec4 vColor;\nvarying vec3 vNormal;\nvarying vec3 vWorldPos;\n\n#ifndef MESH_UNLIT\nuniform vec3 lightDirection;\nuniform vec3 lightColor;\nuniform vec3 ambientColor;\n#endif\n\n#ifdef TILE_BLEND\nvarying vec2 vUV2;\nvarying float vTileBlend;\n#endif\n\n#ifdef USE_MAP\nuniform sampler2D map;\n#endif\n\n#if defined(USE_ENVMAP_ATLAS) || defined(MESH_RIM)\nuniform vec3 eyePosition;\n#endif\n\n#ifdef MESH_RIM\nuniform vec3 rimColor;\nuniform vec2 rimParams;\n#endif\n\n// One 3×2 atlas (px py pz / nx ny nz). Avoids samplerCube and multi-face\n// sampler bindings that raise GL_INVALID_OPERATION on iOS WebKit.\n#ifdef USE_ENVMAP_ATLAS\nuniform sampler2D envAtlas;\nuniform float reflectionLevel;\n\nvec3 sampleEnvAtlas(vec3 r) {\n vec3 a = abs(r);\n vec2 localUV;\n float cellX;\n float cellY;\n // Atlas layout: +X +Y +Z on row 0, -X -Y -Z on row 1.\n if (a.x >= a.y && a.x >= a.z) {\n cellX = 0.0;\n if (r.x >= 0.0) {\n cellY = 0.0;\n localUV = vec2(-r.z, -r.y) / a.x * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2(r.z, -r.y) / a.x * 0.5 + 0.5;\n }\n } else if (a.y >= a.z) {\n cellX = 1.0;\n if (r.y >= 0.0) {\n cellY = 0.0;\n localUV = vec2(r.x, r.z) / a.y * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2(r.x, -r.z) / a.y * 0.5 + 0.5;\n }\n } else {\n cellX = 2.0;\n if (r.z >= 0.0) {\n cellY = 0.0;\n localUV = vec2(r.x, -r.y) / a.z * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2(-r.x, -r.y) / a.z * 0.5 + 0.5;\n }\n }\n vec2 uv = (vec2(cellX, cellY) + clamp(localUV, 0.0, 1.0)) / vec2(3.0, 2.0);\n return texture2D(envAtlas, uv).rgb;\n}\n#endif\n\n#ifdef SOFT_PARTICLES\nuniform sampler2D depthTexture;\nuniform vec2 softParams;\nuniform vec4 projParams;\nvarying vec4 projPosition;\nvarying float linearDepth;\n#endif\n\n#ifdef USE_ALPHATEST\nuniform float alphaTest;\n#endif\n\n${ts}\nvoid main() {\n vec4 baseColor = vColor;\n\n#ifdef USE_MAP\n vec4 texColor = texture2D(map, vUV);\n #ifdef TILE_BLEND\n vec4 texColor2 = texture2D(map, vUV2);\n texColor = mix(texColor, texColor2, vTileBlend);\n #endif\n baseColor *= texColor;\n#endif\n\n#ifdef USE_ALPHATEST\n if (baseColor.a < alphaTest) discard;\n#else\n if (baseColor.a < 0.01) discard;\n#endif\n\n vec3 N = normalize(vNormal);\n#ifdef MESH_UNLIT\n vec3 color = baseColor.rgb;\n#else\n vec3 L = normalize(-lightDirection);\n float NdotL = max(dot(N, L), 0.0);\n vec3 litColor = ambientColor + lightColor * NdotL;\n\n vec3 color = baseColor.rgb * litColor;\n#endif\n\n#ifdef USE_ENVMAP_ATLAS\n vec3 viewDir = normalize(vWorldPos - eyePosition);\n vec3 reflectionCoords = reflect(viewDir, N);\n color += sampleEnvAtlas(reflectionCoords) * reflectionLevel;\n#endif\n\n#ifdef MESH_RIM\n // Fresnel: strongest where the surface turns away from the camera.\n vec3 V = normalize(eyePosition - vWorldPos);\n float rim = pow(1.0 - abs(dot(N, V)), rimParams.x) * rimParams.y;\n #ifdef MESH_RIM_MIX\n color = mix(color, rimColor, clamp(rim, 0.0, 1.0));\n #else\n color += rimColor * rim;\n #endif\n#endif\n\n${es("color")}\n gl_FragColor = vec4(color, baseColor.a);\n\n#ifdef SOFT_PARTICLES\n vec2 p2 = projPosition.xy / projPosition.w;\n p2 = 0.5 * p2 + 0.5;\n float readDepth = texture2D(depthTexture, p2.xy).r;\n float zNear = projParams.x;\n float zFar = projParams.y;\n float viewDepth = (zFar * zNear) / (zFar - readDepth * (zFar - zNear));\n float fade = clamp(softParams.y * ((viewDepth - softParams.x) - linearDepth), 0.0, 1.0);\n gl_FragColor *= fade;\n#endif\n}\n`,cs=`\n// Per-vertex attributes\nattribute vec3 position;\nattribute vec2 uv;\n\n// Per-instance attributes\nattribute vec3 offset;\nattribute vec4 color;\nattribute vec3 size;\nattribute float rotation;\nattribute float uvTile;\n\n// Uniforms\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 projection;\nuniform mat4 worldViewProjection;\n\n#ifdef UV_TILE\nuniform float tileCountX;\nuniform float tileCountY;\n#endif\n\n#ifdef PIVOT\n// Quad offset in particle-size units: xy in the quad's plane, z toward the camera.\nuniform vec3 pivot;\n#endif\n\n// Varyings\nvarying vec2 vUV;\nvarying vec4 vColor;\n#ifdef TILE_BLEND\nvarying vec2 vUV2;\nvarying float vTileBlend;\n#endif\n#ifdef SOFT_PARTICLES\nvarying vec4 projPosition;\nvarying float linearDepth;\n#endif\n\n#ifdef SIZE_LIMITS\n// Smallest and largest size a particle may have on screen, as fractions of the viewport height.\nuniform vec2 sizeLimits;\n#endif\n${Hi}\nvoid main() {\n float c = cos(rotation);\n float s = sin(rotation);\n\n#ifdef SIZE_LIMITS\n // The particle's size on screen as a fraction of the viewport height, held\n // between the limits; a perspective projection divides by the view depth.\n vec4 limitCenter = view * world * vec4(offset, 1.0);\n float limitDepth = abs(projection[2][3]) > 0.0 ? abs(limitCenter.z) : 1.0;\n float screenSize = max(abs(size.x), abs(size.y)) * projection[1][1] / (2.0 * limitDepth);\n float sizeScale = screenSize > 0.0 ? clamp(screenSize, sizeLimits.x, sizeLimits.y) / screenSize : 1.0;\n vec3 limitedSize = size * sizeScale;\n#else\n vec3 limitedSize = size;\n#endif\n // A negative size mirrors the quad, which is how flipped particles arrive.\n vec2 alignedPosition = position.xy * limitedSize.xy;\n#ifdef PIVOT\n // The pivot turns with the particle but is not mirrored with it.\n alignedPosition += pivot.xy * abs(limitedSize.xy);\n#endif\n vec2 rotatedPosition;\n rotatedPosition.x = c * alignedPosition.x - s * alignedPosition.y;\n rotatedPosition.y = s * alignedPosition.x + c * alignedPosition.y;\n\n#ifdef HORIZONTAL\n vec4 mvPosition = world * vec4(offset, 1.0);\n mvPosition.x += rotatedPosition.x;\n mvPosition.z -= rotatedPosition.y;\n#ifdef PIVOT\n mvPosition.y += pivot.z * abs(limitedSize.x);\n#endif\n mvPosition = view * mvPosition;\n#elif defined(VERTICAL)\n vec4 mvPosition = world * vec4(offset, 1.0);\n mvPosition.y += rotatedPosition.y;\n mvPosition = view * mvPosition;\n mvPosition.x += rotatedPosition.x;\n#else\n vec4 mvPosition = view * world * vec4(offset, 1.0);\n mvPosition.xy += rotatedPosition;\n#endif\n#ifdef PIVOT\n#ifndef HORIZONTAL\n // Toward the camera along its view axis, whichever way the view space\n // faces: anything in front of the camera has the sign of the far side.\n mvPosition.z -= sign(mvPosition.z) * pivot.z * abs(limitedSize.x);\n#endif\n#endif\n\n gl_Position = projection * mvPosition;\n${Ki("mvPosition.xyz")}\n#ifdef SOFT_PARTICLES\n projPosition = gl_Position;\n linearDepth = -mvPosition.z;\n#endif\n\n #ifdef UV_TILE\n vec2 tc = vec2(tileCountX, tileCountY);\n float baseTile = floor(uvTile);\n float tileU = mod(baseTile, tc.x) / tc.x;\n float tileV = 1.0 - floor(baseTile / tc.x) / tc.y - 1.0 / tc.y;\n vUV = uv / tc + vec2(tileU, tileV);\n #ifdef TILE_BLEND\n float nextTile = ceil(uvTile);\n float nextU = mod(nextTile, tc.x) / tc.x;\n float nextV = 1.0 - floor(nextTile / tc.x) / tc.y - 1.0 / tc.y;\n vUV2 = uv / tc + vec2(nextU, nextV);\n vTileBlend = fract(uvTile);\n #endif\n #else\n vUV = uv;\n #endif\n\n vColor = color;\n}\n`,us=`\n// Per-vertex attributes\nattribute vec3 position;\nattribute vec2 uv;\n\n// Per-instance attributes\nattribute vec3 offset;\nattribute vec4 color;\nattribute vec3 size;\nattribute float rotation;\nattribute float uvTile;\nattribute vec4 velocity;\n\n// Uniforms\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 projection;\nuniform float speedFactor;\n\n#ifdef UV_TILE\nuniform float tileCountX;\nuniform float tileCountY;\n#endif\n\n#ifdef PIVOT\n// Streak offset in particle-size units: x from head to tail, y across.\nuniform vec3 pivot;\n#endif\n\n// Varyings\nvarying vec2 vUV;\nvarying vec4 vColor;\n#ifdef TILE_BLEND\nvarying vec2 vUV2;\nvarying float vTileBlend;\n#endif\n#ifdef SOFT_PARTICLES\nvarying vec4 projPosition;\nvarying float linearDepth;\n#endif\n\n#ifdef SIZE_LIMITS\n// Smallest and largest size a particle may have on screen, as fractions of the viewport height.\nuniform vec2 sizeLimits;\n#endif\n${Hi}\nvoid main() {\n float lengthFactor = velocity.w;\n // A flipped particle arrives with a negative size: the streak keeps its\n // extent and mirrors its texture instead (see quadUV below).\n float avgSize = (abs(size.x) + abs(size.y)) * 0.5;\n vec4 mvPosition = view * world * vec4(offset, 1.0);\n#ifdef SIZE_LIMITS\n // The streak's width on screen as a fraction of the viewport height, held\n // between the limits; a perspective projection divides by the view depth.\n float limitDepth = abs(projection[2][3]) > 0.0 ? abs(mvPosition.z) : 1.0;\n float screenSize = avgSize * projection[1][1] / (2.0 * limitDepth);\n if (screenSize > 0.0) {\n avgSize *= clamp(screenSize, sizeLimits.x, sizeLimits.y) / screenSize;\n }\n#endif\n vec3 viewVelocity = mat3(view * world) * velocity.xyz;\n float vlength = length(viewVelocity);\n // Stretch direction is the velocity direction; only a genuinely motionless particle has none.\n // Deriving it via normalize keeps the stretch aligned even when the speed contribution is ~0\n // (e.g. speedFactor 0), instead of collapsing the whole burst onto a fixed screen axis.\n vec3 vdir = vlength > 0.000001 ? viewVelocity / vlength : vec3(0.0, 0.0, 1.0);\n vec3 side = normalize(cross(mvPosition.xyz, vdir));\n mvPosition.xyz += position.y * side * avgSize;\n // Equivalent to viewVelocity * (1.0 + lengthFactor / vlength) for moving particles, but the\n // size-based term (vdir * lengthFactor) survives when the velocity contribution vanishes.\n mvPosition.xyz -= (position.x + 0.5) * (viewVelocity + vdir * lengthFactor) * avgSize;\n#ifdef PIVOT\n // In particle-size units along the quad's own axes: x from head to tail, y across.\n mvPosition.xyz += (pivot.y * side - pivot.x * vdir) * avgSize;\n#endif\n gl_Position = projection * mvPosition;\n${Ki("mvPosition.xyz")}\n vec2 quadUV = vec2(size.x < 0.0 ? 1.0 - uv.x : uv.x, size.y < 0.0 ? 1.0 - uv.y : uv.y);\n#ifdef SOFT_PARTICLES\n projPosition = gl_Position;\n linearDepth = -mvPosition.z;\n#endif\n\n #ifdef UV_TILE\n vec2 tc = vec2(tileCountX, tileCountY);\n float baseTile = floor(uvTile);\n float tileU = mod(baseTile, tc.x) / tc.x;\n float tileV = 1.0 - floor(baseTile / tc.x) / tc.y - 1.0 / tc.y;\n vUV = quadUV / tc + vec2(tileU, tileV);\n #ifdef TILE_BLEND\n float nextTile = ceil(uvTile);\n float nextU = mod(nextTile, tc.x) / tc.x;\n float nextV = 1.0 - floor(nextTile / tc.x) / tc.y - 1.0 / tc.y;\n vUV2 = quadUV / tc + vec2(nextU, nextV);\n vTileBlend = fract(uvTile);\n #endif\n #else\n vUV = quadUV;\n #endif\n\n vColor = color;\n}\n`,ds=`\nvarying vec2 vUV;\nvarying vec4 vColor;\n\n#ifdef USE_MAP\nuniform sampler2D map;\n#endif\n\n${ts}\nvoid main() {\n vec4 baseColor = vColor;\n\n#ifdef USE_MAP\n vec4 texColor = texture2D(map, vUV);\n baseColor *= texColor;\n#endif\n\n if (baseColor.a < 0.01) discard;\n\n${es("baseColor.rgb")}\n gl_FragColor = baseColor;\n}\n`,fs=`\nattribute vec3 position;\nattribute vec3 previous;\nattribute vec3 next;\nattribute float side;\nattribute float width;\nattribute vec2 uv;\nattribute vec4 color;\n\nuniform mat4 view;\nuniform mat4 projection;\nuniform float lineWidth;\nuniform vec2 resolution;\nuniform float sizeAttenuation;\n\nvarying vec2 vUV;\nvarying vec4 vColor;\n\nvec2 fix(vec4 i, float aspect) {\n vec2 res = i.xy / i.w;\n res.x *= aspect;\n return res;\n}\n\n${Hi}\nvoid main() {\n float aspect = resolution.x / resolution.y;\n vec4 finalPosition = projection * view * vec4(position, 1.0);\n vec4 prevPos = projection * view * vec4(previous, 1.0);\n vec4 nextPos = projection * view * vec4(next, 1.0);\n\n vec2 currentP = fix(finalPosition, aspect);\n vec2 prevP = fix(prevPos, aspect);\n vec2 nextP = fix(nextPos, aspect);\n\n float w = lineWidth * width;\n vec2 dir;\n if (distance(nextP, currentP) < 0.0001) {\n dir = normalize(currentP - prevP);\n } else if (distance(prevP, currentP) < 0.0001) {\n dir = normalize(nextP - currentP);\n } else {\n vec2 dir1 = normalize(currentP - prevP);\n vec2 dir2 = normalize(nextP - currentP);\n dir = normalize(dir1 + dir2);\n }\n vec4 normal = vec4(-dir.y, dir.x, 0.0, 1.0);\n normal.xy *= 0.5 * w;\n normal *= projection;\n if (sizeAttenuation == 0.0) {\n normal.xy *= finalPosition.w;\n normal.xy /= (vec4(resolution, 0.0, 1.0) * projection).xy;\n }\n finalPosition.xy += normal.xy * side;\n gl_Position = finalPosition;\n${Ki("(view * vec4(position, 1.0)).xyz")}\n vUV = uv;\n vColor = color;\n}\n`;const ps=2048,ms=2047;class ys{constructor(t){this.counts=new Uint32Array(ps),this.floatView=new Float32Array(1),this.uintView=new Uint32Array(this.floatView.buffer),this.keys=new Uint32Array(t),this.orderA=new Uint32Array(t),this.orderB=new Uint32Array(t)}ensure(t){this.keys.length<t&&(this.keys=new Uint32Array(t),this.orderA=new Uint32Array(t),this.orderB=new Uint32Array(t))}floatKey(t,e){this.floatView[0]=t;const i=this.uintView[0];return e?~i>>>0:i}}var vs=`\nattribute position: vec3f;\nattribute uv: vec2f;\nattribute normal: vec3f;\nattribute offset: vec3f;\nattribute color: vec4f;\nattribute size: vec3f;\nattribute rotation: vec4f;\nattribute uvTile: f32;\n\nuniform world: mat4x4f;\nuniform view: mat4x4f;\nuniform projection: mat4x4f;\n\n#ifdef UV_TILE\nuniform tileCountX: f32;\nuniform tileCountY: f32;\n#endif\n\nvarying vUV: vec2f;\nvarying vColor: vec4f;\nvarying vNormal: vec3f;\nvarying vWorldPos: vec3f;\n\n#ifdef TILE_BLEND\nvarying vUV2: vec2f;\nvarying vTileBlend: f32;\n#endif\n\n#ifdef SOFT_PARTICLES\nvarying projPosition: vec4f;\nvarying linearDepth: f32;\n#endif\n\nfn applyQuaternion(v: vec3f, q: vec4f) -> vec3f {\n let qVec = q.xyz;\n let qW = q.w;\n let t = 2.0 * cross(qVec, v);\n return v + qW * t + cross(qVec, t);\n}\n\n${is}\n@vertex\nfn main(input: VertexInputs) -> FragmentInputs {\n let scaledPosition = vertexInputs.position * vertexInputs.size;\n let rotatedPosition = applyQuaternion(scaledPosition, vertexInputs.rotation);\n let rotatedNormal = normalize(applyQuaternion(vertexInputs.normal, vertexInputs.rotation));\n let localPos = rotatedPosition + vertexInputs.offset;\n\n let worldPos = uniforms.world * vec4f(localPos, 1.0);\n let viewPos = uniforms.view * worldPos;\n let clipPosition = uniforms.projection * viewPos;\n vertexOutputs.position = clipPosition;\n${ss("viewPos.xyz")}\n\n vertexOutputs.vWorldPos = worldPos.xyz;\n vertexOutputs.vNormal = normalize((uniforms.world * vec4f(rotatedNormal, 0.0)).xyz);\n\n#ifdef SOFT_PARTICLES\n vertexOutputs.projPosition = clipPosition;\n vertexOutputs.linearDepth = -viewPos.z;\n#endif\n\n#ifdef UV_TILE\n let tc = vec2f(uniforms.tileCountX, uniforms.tileCountY);\n let baseTile = floor(vertexInputs.uvTile);\n let tileU = (baseTile % tc.x) / tc.x;\n let tileV = 1.0 - floor(baseTile / tc.x) / tc.y - 1.0 / tc.y;\n vertexOutputs.vUV = vertexInputs.uv / tc + vec2f(tileU, tileV);\n #ifdef TILE_BLEND\n let nextTile = ceil(vertexInputs.uvTile);\n let nextU = (nextTile % tc.x) / tc.x;\n let nextV = 1.0 - floor(nextTile / tc.x) / tc.y - 1.0 / tc.y;\n vertexOutputs.vUV2 = vertexInputs.uv / tc + vec2f(nextU, nextV);\n vertexOutputs.vTileBlend = fract(vertexInputs.uvTile);\n #endif\n#else\n vertexOutputs.vUV = vertexInputs.uv;\n#endif\n\n vertexOutputs.vColor = vertexInputs.color;\n}\n`,gs=`\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n\n#ifdef TILE_BLEND\nvarying vUV2: vec2f;\nvarying vTileBlend: f32;\n#endif\n\n#ifdef USE_MAP\nvar mapSampler: sampler;\nvar map: texture_2d<f32>;\n#endif\n\n#ifdef SOFT_PARTICLES\nvar depthTextureSampler: sampler;\nvar depthTexture: texture_2d<f32>;\nuniform softParams: vec2f;\nuniform projParams: vec4f;\nvarying projPosition: vec4f;\nvarying linearDepth: f32;\n#endif\n\n#ifdef USE_ALPHATEST\nuniform alphaTest: f32;\n#endif\n\n${ns}\n@fragment\nfn main(input: FragmentInputs) -> FragmentOutputs {\n var baseColor = fragmentInputs.vColor;\n\n#ifdef USE_MAP\n var texColor = textureSample(map, mapSampler, fragmentInputs.vUV);\n #ifdef TILE_BLEND\n let texColor2 = textureSample(map, mapSampler, fragmentInputs.vUV2);\n texColor = mix(texColor, texColor2, fragmentInputs.vTileBlend);\n #endif\n baseColor *= texColor;\n#endif\n\n#ifdef USE_COLOR_AS_ALPHA\n baseColor.a *= (baseColor.r + baseColor.g + baseColor.b) / 3.0;\n#endif\n\n#ifdef USE_ALPHATEST\n if (baseColor.a < uniforms.alphaTest) { discard; }\n#else\n if (baseColor.a < 0.01) { discard; }\n#endif\n\n#ifdef SOFT_PARTICLES\n var p2 = fragmentInputs.projPosition.xy / fragmentInputs.projPosition.w;\n p2 = 0.5 * p2 + 0.5;\n let readDepth = textureSample(depthTexture, depthTextureSampler, p2).r;\n let zNear = uniforms.projParams.x;\n let zFar = uniforms.projParams.y;\n let viewDepth = (zFar * zNear) / (zFar - readDepth * (zFar - zNear));\n let fade = clamp(uniforms.softParams.y * ((viewDepth - uniforms.softParams.x) - fragmentInputs.linearDepth), 0.0, 1.0);\n baseColor *= fade;\n#endif\n\n${rs("baseColor")}\n fragmentOutputs.color = baseColor;\n}\n`,xs=`\nvarying vUV: vec2f;\nvarying vColor: vec4f;\nvarying vNormal: vec3f;\nvarying vWorldPos: vec3f;\n\n#ifndef MESH_UNLIT\nuniform lightDirection: vec3f;\nuniform lightColor: vec3f;\nuniform ambientColor: vec3f;\n#endif\n\n#ifdef TILE_BLEND\nvarying vUV2: vec2f;\nvarying vTileBlend: f32;\n#endif\n\n#ifdef USE_MAP\nvar mapSampler: sampler;\nvar map: texture_2d<f32>;\n#endif\n\n#if defined(USE_ENVMAP_ATLAS) || defined(MESH_RIM)\nuniform eyePosition: vec3f;\n#endif\n\n#ifdef MESH_RIM\nuniform rimColor: vec3f;\nuniform rimParams: vec2f;\n#endif\n\n#ifdef USE_ENVMAP_ATLAS\nvar envAtlasSampler: sampler;\nvar envAtlas: texture_2d<f32>;\nuniform reflectionLevel: f32;\n\nfn sampleEnvAtlas(r: vec3f) -> vec3f {\n let a = abs(r);\n var localUV: vec2f;\n var cellX: f32;\n var cellY: f32;\n if (a.x >= a.y && a.x >= a.z) {\n cellX = 0.0;\n if (r.x >= 0.0) {\n cellY = 0.0;\n localUV = vec2f(-r.z, -r.y) / a.x * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2f(r.z, -r.y) / a.x * 0.5 + 0.5;\n }\n } else if (a.y >= a.z) {\n cellX = 1.0;\n if (r.y >= 0.0) {\n cellY = 0.0;\n localUV = vec2f(r.x, r.z) / a.y * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2f(r.x, -r.z) / a.y * 0.5 + 0.5;\n }\n } else {\n cellX = 2.0;\n if (r.z >= 0.0) {\n cellY = 0.0;\n localUV = vec2f(r.x, -r.y) / a.z * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2f(-r.x, -r.y) / a.z * 0.5 + 0.5;\n }\n }\n let uv = (vec2f(cellX, cellY) + clamp(localUV, vec2f(0.0), vec2f(1.0))) / vec2f(3.0, 2.0);\n return textureSample(envAtlas, envAtlasSampler, uv).rgb;\n}\n#endif\n\n#ifdef SOFT_PARTICLES\nvar depthTextureSampler: sampler;\nvar depthTexture: texture_2d<f32>;\nuniform softParams: vec2f;\nuniform projParams: vec4f;\nvarying projPosition: vec4f;\nvarying linearDepth: f32;\n#endif\n\n#ifdef USE_ALPHATEST\nuniform alphaTest: f32;\n#endif\n\n${ns}\n@fragment\nfn main(input: FragmentInputs) -> FragmentOutputs {\n var baseColor = fragmentInputs.vColor;\n\n#ifdef USE_MAP\n var texColor = textureSample(map, mapSampler, fragmentInputs.vUV);\n #ifdef TILE_BLEND\n let texColor2 = textureSample(map, mapSampler, fragmentInputs.vUV2);\n texColor = mix(texColor, texColor2, fragmentInputs.vTileBlend);\n #endif\n baseColor *= texColor;\n#endif\n\n#ifdef USE_ALPHATEST\n if (baseColor.a < uniforms.alphaTest) { discard; }\n#else\n if (baseColor.a < 0.01) { discard; }\n#endif\n\n let N = normalize(fragmentInputs.vNormal);\n#ifdef MESH_UNLIT\n var color = baseColor.rgb;\n#else\n let L = normalize(-uniforms.lightDirection);\n let NdotL = max(dot(N, L), 0.0);\n let litColor = uniforms.ambientColor + uniforms.lightColor * NdotL;\n\n var color = baseColor.rgb * litColor;\n#endif\n\n#ifdef USE_ENVMAP_ATLAS\n let viewDir = normalize(fragmentInputs.vWorldPos - uniforms.eyePosition);\n let reflectionCoords = reflect(viewDir, N);\n color += sampleEnvAtlas(reflectionCoords) * uniforms.reflectionLevel;\n#endif\n\n#ifdef MESH_RIM\n // Fresnel: strongest where the surface turns away from the camera.\n let V = normalize(uniforms.eyePosition - fragmentInputs.vWorldPos);\n let rimTerm = pow(1.0 - abs(dot(N, V)), uniforms.rimParams.x) * uniforms.rimParams.y;\n #ifdef MESH_RIM_MIX\n color = mix(color, uniforms.rimColor, clamp(rimTerm, 0.0, 1.0));\n #else\n color += uniforms.rimColor * rimTerm;\n #endif\n#endif\n\n var finalColor = vec4f(color, baseColor.a);\n\n#ifdef SOFT_PARTICLES\n var p2 = fragmentInputs.projPosition.xy / fragmentInputs.projPosition.w;\n p2 = 0.5 * p2 + 0.5;\n let readDepth = textureSample(depthTexture, depthTextureSampler, p2).r;\n let zNear = uniforms.projParams.x;\n let zFar = uniforms.projParams.y;\n let viewDepth = (zFar * zNear) / (zFar - readDepth * (zFar - zNear));\n let fade = clamp(uniforms.softParams.y * ((viewDepth - uniforms.softParams.x) - fragmentInputs.linearDepth), 0.0, 1.0);\n finalColor *= fade;\n#endif\n\n${rs("finalColor")}\n fragmentOutputs.color = finalColor;\n}\n`,Ss=`\n// Per-vertex attributes\nattribute position: vec3f;\nattribute uv: vec2f;\n\n// Per-instance attributes\nattribute offset: vec3f;\nattribute color: vec4f;\nattribute size: vec3f;\nattribute rotation: f32;\nattribute uvTile: f32;\n\n// Uniforms\nuniform world: mat4x4f;\nuniform view: mat4x4f;\nuniform projection: mat4x4f;\n\n#ifdef UV_TILE\nuniform tileCountX: f32;\nuniform tileCountY: f32;\n#endif\n\n#ifdef PIVOT\n// Quad offset in particle-size units: xy in the quad's plane, z toward the camera.\nuniform pivot: vec3f;\n#endif\n\n// Varyings\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n#ifdef TILE_BLEND\nvarying vUV2: vec2f;\nvarying vTileBlend: f32;\n#endif\n#ifdef SOFT_PARTICLES\nvarying projPosition: vec4f;\nvarying linearDepth: f32;\n#endif\n\n#ifdef SIZE_LIMITS\n// Smallest and largest size a particle may have on screen, as fractions of the viewport height.\nuniform sizeLimits: vec2f;\n#endif\n${is}\n@vertex\nfn main(input: VertexInputs) -> FragmentInputs {\n let c = cos(vertexInputs.rotation);\n let s = sin(vertexInputs.rotation);\n\n#ifdef SIZE_LIMITS\n // The particle's size on screen as a fraction of the viewport height, held\n // between the limits; a perspective projection divides by the view depth.\n let limitCenter = uniforms.view * uniforms.world * vec4f(vertexInputs.offset, 1.0);\n let limitDepth = select(1.0, abs(limitCenter.z), abs(uniforms.projection[2][3]) > 0.0);\n let screenSize = max(abs(vertexInputs.size.x), abs(vertexInputs.size.y)) * uniforms.projection[1][1] / (2.0 * limitDepth);\n let sizeScale = select(1.0, clamp(screenSize, uniforms.sizeLimits.x, uniforms.sizeLimits.y) / screenSize, screenSize > 0.0);\n let limitedSize = vertexInputs.size * sizeScale;\n#else\n let limitedSize = vertexInputs.size;\n#endif\n // A negative size mirrors the quad, which is how flipped particles arrive.\n var alignedPosition = vertexInputs.position.xy * limitedSize.xy;\n#ifdef PIVOT\n // The pivot turns with the particle but is not mirrored with it.\n alignedPosition += uniforms.pivot.xy * abs(limitedSize.xy);\n#endif\n let rotatedPosition = vec2f(\n c * alignedPosition.x - s * alignedPosition.y,\n s * alignedPosition.x + c * alignedPosition.y);\n\n#ifdef HORIZONTAL\n var mvPosition = uniforms.world * vec4f(vertexInputs.offset, 1.0);\n mvPosition.x += rotatedPosition.x;\n mvPosition.z -= rotatedPosition.y;\n#ifdef PIVOT\n mvPosition.y += uniforms.pivot.z * abs(limitedSize.x);\n#endif\n mvPosition = uniforms.view * mvPosition;\n#elif defined(VERTICAL)\n var mvPosition = uniforms.world * vec4f(vertexInputs.offset, 1.0);\n mvPosition.y += rotatedPosition.y;\n mvPosition = uniforms.view * mvPosition;\n mvPosition.x += rotatedPosition.x;\n#else\n var mvPosition = uniforms.view * uniforms.world * vec4f(vertexInputs.offset, 1.0);\n mvPosition.x += rotatedPosition.x;\n mvPosition.y += rotatedPosition.y;\n#endif\n#ifdef PIVOT\n#ifndef HORIZONTAL\n // Toward the camera along its view axis, whichever way the view space\n // faces: anything in front of the camera has the sign of the far side.\n mvPosition.z -= sign(mvPosition.z) * uniforms.pivot.z * abs(limitedSize.x);\n#endif\n#endif\n\n let clipPosition = uniforms.projection * mvPosition;\n vertexOutputs.position = clipPosition;\n${ss("mvPosition.xyz")}\n#ifdef SOFT_PARTICLES\n vertexOutputs.projPosition = clipPosition;\n vertexOutputs.linearDepth = -mvPosition.z;\n#endif\n\n #ifdef UV_TILE\n let tc = vec2f(uniforms.tileCountX, uniforms.tileCountY);\n let baseTile = floor(vertexInputs.uvTile);\n let tileU = (baseTile % tc.x) / tc.x;\n let tileV = 1.0 - floor(baseTile / tc.x) / tc.y - 1.0 / tc.y;\n vertexOutputs.vUV = vertexInputs.uv / tc + vec2f(tileU, tileV);\n #ifdef TILE_BLEND\n let nextTile = ceil(vertexInputs.uvTile);\n let nextU = (nextTile % tc.x) / tc.x;\n let nextV = 1.0 - floor(nextTile / tc.x) / tc.y - 1.0 / tc.y;\n vertexOutputs.vUV2 = vertexInputs.uv / tc + vec2f(nextU, nextV);\n vertexOutputs.vTileBlend = fract(vertexInputs.uvTile);\n #endif\n #else\n vertexOutputs.vUV = vertexInputs.uv;\n #endif\n\n vertexOutputs.vColor = vertexInputs.color;\n}\n`;function ws(t){return t.isWebGPU?y.WGSL:y.GLSL}function bs(t,e,i,s){if(s===y.WGSL)return p.ShadersStoreWGSL[t+"VertexShader"]=e.wgsl,void(p.ShadersStoreWGSL[t+"FragmentShader"]=i.wgsl);m.ShadersStore[t+"VertexShader"]=e.glsl,m.ShadersStore[t+"FragmentShader"]=i.glsl}var zs,Ms=`\n// Per-vertex attributes\nattribute position: vec3f;\nattribute uv: vec2f;\n\n// Per-instance attributes\nattribute offset: vec3f;\nattribute color: vec4f;\nattribute size: vec3f;\nattribute rotation: f32;\nattribute uvTile: f32;\nattribute velocity: vec4f;\n\n// Uniforms\nuniform world: mat4x4f;\nuniform view: mat4x4f;\nuniform projection: mat4x4f;\nuniform speedFactor: f32;\n\n#ifdef UV_TILE\nuniform tileCountX: f32;\nuniform tileCountY: f32;\n#endif\n\n#ifdef PIVOT\n// Streak offset in particle-size units: x from head to tail, y across.\nuniform pivot: vec3f;\n#endif\n\n// Varyings\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n#ifdef TILE_BLEND\nvarying vUV2: vec2f;\nvarying vTileBlend: f32;\n#endif\n#ifdef SOFT_PARTICLES\nvarying projPosition: vec4f;\nvarying linearDepth: f32;\n#endif\n\n#ifdef SIZE_LIMITS\n// Smallest and largest size a particle may have on screen, as fractions of the viewport height.\nuniform sizeLimits: vec2f;\n#endif\n${is}\n@vertex\nfn main(input: VertexInputs) -> FragmentInputs {\n let lengthFactor = vertexInputs.velocity.w;\n // A flipped particle arrives with a negative size: the streak keeps its\n // extent and mirrors its texture instead (see quadUV below).\n var avgSize = (abs(vertexInputs.size.x) + abs(vertexInputs.size.y)) * 0.5;\n var mvPosition = uniforms.view * uniforms.world * vec4f(vertexInputs.offset, 1.0);\n#ifdef SIZE_LIMITS\n // The streak's width on screen as a fraction of the viewport height, held\n // between the limits; a perspective projection divides by the view depth.\n let limitDepth = select(1.0, abs(mvPosition.z), abs(uniforms.projection[2][3]) > 0.0);\n let screenSize = avgSize * uniforms.projection[1][1] / (2.0 * limitDepth);\n if (screenSize > 0.0) {\n avgSize *= clamp(screenSize, uniforms.sizeLimits.x, uniforms.sizeLimits.y) / screenSize;\n }\n#endif\n let viewWorld = uniforms.view * uniforms.world;\n let viewWorld3 = mat3x3f(viewWorld[0].xyz, viewWorld[1].xyz, viewWorld[2].xyz);\n let viewVelocity = viewWorld3 * vertexInputs.velocity.xyz;\n let vlength = length(viewVelocity);\n // Stretch direction is the velocity direction; only a genuinely motionless particle has none.\n // Deriving it via normalize keeps the stretch aligned even when the speed contribution is ~0\n // (e.g. speedFactor 0), instead of collapsing the whole burst onto a fixed screen axis.\n var vdir = vec3f(0.0, 0.0, 1.0);\n if (vlength > 0.000001) {\n vdir = viewVelocity / vlength;\n }\n let side = normalize(cross(mvPosition.xyz, vdir));\n let widthOffset = vertexInputs.position.y * side * avgSize;\n // Equivalent to viewVelocity * (1.0 + lengthFactor / vlength) for moving particles, but the\n // size-based term (vdir * lengthFactor) survives when the velocity contribution vanishes.\n let lengthOffset = (vertexInputs.position.x + 0.5) * (viewVelocity + vdir * lengthFactor) * avgSize;\n var stretched = mvPosition.xyz + widthOffset - lengthOffset;\n#ifdef PIVOT\n // In particle-size units along the quad's own axes: x from head to tail, y across.\n stretched += (uniforms.pivot.y * side - uniforms.pivot.x * vdir) * avgSize;\n#endif\n mvPosition.x = stretched.x;\n mvPosition.y = stretched.y;\n mvPosition.z = stretched.z;\n\n let clipPosition = uniforms.projection * mvPosition;\n vertexOutputs.position = clipPosition;\n${ss("mvPosition.xyz")}\n let quadUV = select(vertexInputs.uv, 1.0 - vertexInputs.uv, vertexInputs.size.xy < vec2f(0.0));\n#ifdef SOFT_PARTICLES\n vertexOutputs.projPosition = clipPosition;\n vertexOutputs.linearDepth = -mvPosition.z;\n#endif\n\n #ifdef UV_TILE\n let tc = vec2f(uniforms.tileCountX, uniforms.tileCountY);\n let baseTile = floor(vertexInputs.uvTile);\n let tileU = (baseTile % tc.x) / tc.x;\n let tileV = 1.0 - floor(baseTile / tc.x) / tc.y - 1.0 / tc.y;\n vertexOutputs.vUV = quadUV / tc + vec2f(tileU, tileV);\n #ifdef TILE_BLEND\n let nextTile = ceil(vertexInputs.uvTile);\n let nextU = (nextTile % tc.x) / tc.x;\n let nextV = 1.0 - floor(nextTile / tc.x) / tc.y - 1.0 / tc.y;\n vertexOutputs.vUV2 = quadUV / tc + vec2f(nextU, nextV);\n vertexOutputs.vTileBlend = fract(vertexInputs.uvTile);\n #endif\n #else\n vertexOutputs.vUV = quadUV;\n #endif\n\n vertexOutputs.vColor = vertexInputs.color;\n}\n`;function _s(){return{direction:new a(.4,-1,.6),color:new g(1,1,1),ambient:new g(.35,.35,.35)}}function Ts(t){if(!t||"object"!=typeof t)return;const e=Array.isArray(t.color)?t.color:[1,1,1],i=(t,e)=>"number"==typeof t&&Number.isFinite(t)?t:e;return{color:[i(e[0],1),i(e[1],1),i(e[2],1)],power:Math.max(.01,i(t.power,2)),strength:Math.max(0,i(t.strength,1)),mode:"mix"===t.mode?"mix":"add"}}function Ps(t,e){return t===e||!(!t||!e)&&(t.mode===e.mode&&t.power===e.power&&t.strength===e.strength&&t.color[0]===e.color[0]&&t.color[1]===e.color[1]&&t.color[2]===e.color[2])}!function(t){t[t.BillBoard=0]="BillBoard",t[t.StretchedBillBoard=1]="StretchedBillBoard",t[t.Mesh=2]="Mesh",t[t.Trail=3]="Trail",t[t.HorizontalBillBoard=4]="HorizontalBillBoard",t[t.VerticalBillBoard=5]="VerticalBillBoard"}(zs||(zs={}));class Os{constructor(t,e){this.visibleSystems=[],this.boundsMin_=new st,this.boundsMax_=new st,this.scene=e,this.maxParticles=1e3,this.systems=new Set,this.settings={instancingGeometry:t.instancingGeometry,instancingIndices:t.instancingIndices,instancingUVs:t.instancingUVs,instancingNormals:t.instancingNormals,renderMode:t.renderMode,renderOrder:t.renderOrder,uTileCount:t.uTileCount,vTileCount:t.vTileCount,blendTiles:t.blendTiles,softParticles:t.softParticles,softNearFade:t.softNearFade,softFarFade:t.softFarFade,materialBlendMode:t.materialBlendMode,materialTransparent:t.materialTransparent,materialDepthTest:t.materialDepthTest,materialDepthWrite:t.materialDepthWrite,materialAlphaTest:t.materialAlphaTest,texture:t.texture,reflectionTexture:t.reflectionTexture??null,reflectionLevel:t.reflectionLevel??1,reflectionFaces:t.reflectionFaces??null,reflectionAtlas:t.reflectionAtlas??null,pivot:t.pivot?.clone(),sortMode:t.sortMode??"none",minParticleSize:t.minParticleSize??0,maxParticleSize:t.maxParticleSize??1/0,layerMask:t.layerMask,renderingGroupId:t.renderingGroupId??0,applyFog:t.applyFog??!0,lighting:t.lighting,rim:Ts(t.rim)},this.mesh=new d("vfxBatch",e),this.configureMesh()}configureMesh(){const t=this.mesh;t.alwaysSelectAsActiveMesh=!0,t.doNotSyncBoundingInfo=!0,t.setBoundingInfo(new v(a.Zero(),a.Zero())),t.layerMask=this.settings.layerMask,t.renderingGroupId=this.settings.renderingGroupId,t.alphaIndex=this.settings.renderOrder,t.applyFog=!1}refreshBoundingInfo(){const t=this.boundsMin_,e=this.boundsMax_;let i=1/0,s=1/0,n=1/0,r=-1/0,o=-1/0,a=-1/0,h=!1;const l=this.visibleSystems;for(let c=0;c<l.length;c++){const u=l[c];if(0!==u.particleNum&&"function"==typeof u.getWorldBounds){if(!u.getWorldBounds(t,e))return void(this.mesh.alwaysSelectAsActiveMesh=!0);h=!0,t.x<i&&(i=t.x),t.y<s&&(s=t.y),t.z<n&&(n=t.z),e.x>r&&(r=e.x),e.y>o&&(o=e.y),e.z>a&&(a=e.z)}}if(!h)return;const c=this.mesh.getBoundingInfo(),u=c.minimum,d=c.maximum;u.x===i&&u.y===s&&u.z===n&&d.x===r&&d.y===o&&d.z===a||(u.set(i,s,n),d.set(r,o,a),c.reConstruct(u,d)),this.mesh.alwaysSelectAsActiveMesh=!1}fogDefines(){if(!this.settings.applyFog)return[];return this.settings.materialTransparent&&(this.settings.materialBlendMode===n.ALPHA_ADD||this.settings.materialBlendMode===n.ALPHA_ONEONE)?["FOG","FOG_ADDITIVE"]:["FOG"]}bindFog(t){if(!this.settings.applyFog)return;const e=this.scene;t.onBindObservable.add(()=>{const i=t.getEffect();if(!i)return;const s=e.fogEnabled?e.fogMode:x.FOGMODE_NONE;i.setFloat4("vFogInfos",s,e.fogStart,e.fogEnd,e.fogDensity),i.setColor3("vFogColor",e.fogColor)})}addSystem(t){this.systems.add(t)}removeSystem(t){this.systems.delete(t)}getVisibleSystems(){const t=this.visibleSystems;let e=0;for(const i of this.systems)i.emitter.visible&&!0!==i.culled&&(t[e++]=i);return t.length=e,t}applyDepthTexture(t){const e=this.mesh.material;e&&e instanceof r&&e.setTexture("depthTexture",t)}applyMeshLighting(t){}dispose(){this.mesh.dispose()}}Os.FOG_UNIFORMS=["vFogInfos","vFogColor"];class Vs extends Os{static whiteTexture(t){let e=Vs.whiteTextureByScene.get(t);return e||(e=o.CreateRGBATexture(new Uint8Array([255,255,255,255]),1,1,t),e.name="quarksMeshWhite",Vs.whiteTextureByScene.set(t,e)),e}constructor(t,e){super(t,e),this.shaderMaterial=null,this.fixedLightDirection=new a,this.fixedLightColor=new a,this.fixedAmbientColor=new a,this.gatherScratch=[],this.vector_=new st,this.vector2_=new st,this.vector3_=new st,this.quaternion_=new it,this.quaternion2_=new it,this.quaternion3_=new it,this.quaternion4_=new it,this.quaternion5_=new it,this.rotationMat_=new xt,this.rotationMat2_=new xt,this.lastStretchedSpeedFactor=Number.NaN,this.clearedInstanceUploaded=!1,this.storeFixedLighting(_s()),this.maxParticles=1e3,this.setupBuffers(),this.rebuildMaterial()}setupBuffers(){this.mesh.dispose(),this.mesh=new d("spriteBatch",this.scene),this.configureMesh();const t=new f;t.positions=this.settings.instancingGeometry,t.indices=this.settings.instancingIndices;const e=this.settings.instancingGeometry.length/3,i=this.settings.instancingUVs;i&&i.length>=2*e?t.uvs=i:t.uvs=new Float32Array(2*e),this.settings.instancingNormals&&(t.normals=this.settings.instancingNormals),t.applyToMesh(this.mesh,!1),this.buildExpandableBuffers()}disposeExpandableBuffers(){this.offsetVB?.dispose(),this.colorVB?.dispose(),this.sizeVB?.dispose(),this.uvTileVB?.dispose(),this.rotationVB?.dispose(),this.velocityVB?.dispose(),this.velocityVB=void 0,this.velocityBuffer=void 0}buildExpandableBuffers(){const e=this.scene.getEngine();this.offsetBuffer=new Float32Array(3*this.maxParticles),this.offsetVB=new t(e,this.offsetBuffer,"offset",!0,!1,3,!0),this.mesh.setVerticesBuffer(this.offsetVB),this.colorBuffer=new Float32Array(4*this.maxParticles),this.colorVB=new t(e,this.colorBuffer,"color",!0,!1,4,!0),this.mesh.setVerticesBuffer(this.colorVB),this.sizeBuffer=new Float32Array(3*this.maxParticles),this.sizeVB=new t(e,this.sizeBuffer,"size",!0,!1,3,!0),this.mesh.setVerticesBuffer(this.sizeVB),this.uvTileBuffer=new Float32Array(this.maxParticles),this.uvTileVB=new t(e,this.uvTileBuffer,"uvTile",!0,!1,1,!0),this.mesh.setVerticesBuffer(this.uvTileVB),this.settings.renderMode===zs.Mesh?(this.rotationBuffer=new Float32Array(4*this.maxParticles),this.rotationVB=new t(e,this.rotationBuffer,"rotation",!0,!1,4,!0)):(this.rotationBuffer=new Float32Array(this.maxParticles),this.rotationVB=new t(e,this.rotationBuffer,"rotation",!0,!1,1,!0)),this.mesh.setVerticesBuffer(this.rotationVB),this.settings.renderMode===zs.StretchedBillBoard&&(this.velocityBuffer=new Float32Array(4*this.maxParticles),this.velocityVB=new t(e,this.velocityBuffer,"velocity",!0,!1,4,!0),this.mesh.setVerticesBuffer(this.velocityVB)),this.mesh.forcedInstanceCount=0,this.mesh.doNotSyncBoundingInfo=!0}expandBuffers(t){for(;t>=this.maxParticles;)this.maxParticles*=2;this.disposeExpandableBuffers(),this.buildExpandableBuffers(),this.sortScratch=void 0,this.gatherScratch.length=0}sizeLimits(){const{minParticleSize:t,maxParticleSize:e}=this.settings;return Vs.takesPivotAndFlip(this.settings.renderMode)?t<=0&&e===1/0?null:new h(Math.max(0,t),Math.min(e,1e9)):null}sortInstances(t,e,i){if(t<2)return;const s=this.sortScratch??(this.sortScratch=new ys(this.maxParticles));s.ensure(t);const n=s.keys,r=this.settings.sortMode;if("distance"===r){const e=this.scene.activeCameras?.[0]??this.scene.activeCamera;if(!e)return;const i=e.globalPosition,r=i.x,o=i.y,a=i.z,h=this.offsetBuffer;for(let e=0,i=0;e<t;e++,i+=3){const t=h[i]-r,l=h[i+1]-o,c=h[i+2]-a;n[e]=s.floatKey(t*t+l*l+c*c,!0)}}else{const e="youngestInFront"===r,i=this.visibleSystems;let o=0;for(let t=0;t<i.length;t++){const r=i[t],a=r.particleNum,h=r.store;if(0===a)continue;if(void 0===h){const t=r.particles;for(let i=0;i<a;i++)n[o++]=s.floatKey(t[i].age,e);continue}const l=h.scalars,c=Ve.SCALAR_STRIDE;for(let t=0,i=Ve.AGE;t<a;t++,i+=c)n[o++]=s.floatKey(l[i],e)}if(o!==t)return}const o=function(t,e){const i=t.keys,s=t.counts;let n=t.orderA,r=t.orderB;for(let t=0;t<e;t++)n[t]=t;for(let t=0;t<32;t+=11){s.fill(0);for(let r=0;r<e;r++)s[i[n[r]]>>>t&ms]++;if(s[i[n[0]]>>>t&ms]===e)continue;let o=0;for(let t=0;t<ps;t++){const e=s[t];s[t]=o,o+=e}for(let o=0;o<e;o++){const e=n[o];r[s[i[e]>>>t&ms]++]=e}const a=n;n=r,r=a}return n}(s,t);this.offsetBuffer=this.gatherInto(0,this.offsetBuffer,o,t,3),this.sizeBuffer=this.gatherInto(1,this.sizeBuffer,o,t,3),this.colorBuffer=this.gatherInto(2,this.colorBuffer,o,t,4),this.uvTileBuffer=this.gatherInto(3,this.uvTileBuffer,o,t,1),this.rotationBuffer=this.gatherInto(4,this.rotationBuffer,o,t,e?4:1),i&&this.velocityBuffer&&(this.velocityBuffer=this.gatherInto(5,this.velocityBuffer,o,t,4))}gatherInto(t,e,i,s,n){let r=this.gatherScratch[t];return void 0!==r&&r.length===e.length||(r=new Float32Array(e.length)),function(t,e,i,s,n){if(1===n)for(let n=0;n<s;n++)e[n]=t[i[n]];else if(3===n)for(let n=0,r=0;n<s;n++,r+=3){const s=3*i[n];e[r]=t[s],e[r+1]=t[s+1],e[r+2]=t[s+2]}else if(4===n)for(let n=0,r=0;n<s;n++,r+=4){const s=4*i[n];e[r]=t[s],e[r+1]=t[s+1],e[r+2]=t[s+2],e[r+3]=t[s+3]}else for(let r=0;r<s;r++){const s=i[r]*n,o=r*n;for(let i=0;i<n;i++)e[o+i]=t[s+i]}}(e,r,i,s,n),this.gatherScratch[t]=e,r}rebuildMaterial(){const t=`quarksParticle_${this.settings.renderMode}`;this.lastStretchedSpeedFactor=Number.NaN;const e=this.fogDefines();let i,s;this.settings.renderMode===zs.Mesh?(i={glsl:os,wgsl:vs},s={glsl:ls,wgsl:xs}):this.settings.renderMode===zs.StretchedBillBoard?(i={glsl:us,wgsl:Ms},s={glsl:hs,wgsl:gs}):(i={glsl:cs,wgsl:Ss},s={glsl:hs,wgsl:gs});const o=this.settings.texture??(this.settings.renderMode===zs.Mesh?Vs.whiteTexture(this.scene):null);o&&e.push("USE_MAP");const c=this.settings.reflectionAtlas;if(this.settings.renderMode===zs.Mesh&&!!c&&!c.isReady()&&c){const t=c.onLoadObservable;t?.addOnce(()=>{this.rebuildMaterial()})}const u=this.settings.renderMode===zs.Mesh&&!!c&&c.isReady();u&&e.push("USE_ENVMAP_ATLAS"),(this.settings.uTileCount>1||this.settings.vTileCount>1)&&e.push("UV_TILE"),this.settings.blendTiles&&e.push("TILE_BLEND"),this.settings.softParticles&&e.push("SOFT_PARTICLES"),this.settings.materialAlphaTest>0&&e.push("USE_ALPHATEST"),this.settings.renderMode===zs.VerticalBillBoard&&e.push("VERTICAL"),this.settings.renderMode===zs.HorizontalBillBoard&&e.push("HORIZONTAL");const d=Vs.takesPivotAndFlip(this.settings.renderMode)?this.settings.pivot:void 0;d&&e.push("PIVOT");const f=this.sizeLimits();f&&e.push("SIZE_LIMITS");const p=this.settings.renderMode===zs.Mesh,m=this.settings.lighting??"fixed",y=p&&"unlit"!==m;p&&!y&&e.push("MESH_UNLIT");const v=p?this.settings.rim:void 0;v&&(e.push("MESH_RIM"),"mix"===v.mode&&e.push("MESH_RIM_MIX"));const g=u||!!v,x=ws(this.scene.getEngine());bs(t,i,s,x);const S=["position","uv","offset","color","size","rotation","uvTile"];this.settings.renderMode===zs.Mesh&&S.push("normal"),this.settings.renderMode===zs.StretchedBillBoard&&S.push("velocity");const w=["world","view","projection","worldView","worldViewProjection",...Os.FOG_UNIFORMS],b=[];(this.settings.uTileCount>1||this.settings.vTileCount>1)&&(w.push("tileCountX"),w.push("tileCountY")),o&&b.push("map"),u&&(b.push("envAtlas"),w.push("reflectionLevel")),g&&w.push("eyePosition"),v&&(w.push("rimColor"),w.push("rimParams")),this.settings.renderMode===zs.StretchedBillBoard&&w.push("speedFactor"),this.settings.softParticles&&(w.push("softParams"),w.push("projParams"),b.push("depthTexture")),this.settings.materialAlphaTest>0&&w.push("alphaTest"),d&&w.push("pivot"),f&&w.push("sizeLimits"),y&&(w.push("lightDirection"),w.push("lightColor"),w.push("ambientColor"));const z=new r(t,this.scene,{vertex:t,fragment:t},{attributes:S,uniforms:w,samplers:b,defines:e,needAlphaBlending:this.settings.materialTransparent,shaderLanguage:x});if(o&&z.setTexture("map",o),u&&c&&(z.setTexture("envAtlas",c),z.setFloat("reflectionLevel",this.settings.reflectionLevel)),v&&(z.setVector3("rimColor",new a(v.color[0],v.color[1],v.color[2])),z.setVector2("rimParams",new h(v.power,v.strength))),g){const t=new a;z.setVector3("eyePosition",t),z.onBindObservable.add(()=>{const e=this.scene.activeCamera;e&&(t.copyFrom(e.globalPosition),z.setVector3("eyePosition",t))})}if((this.settings.uTileCount>1||this.settings.vTileCount>1)&&(z.setFloat("tileCountX",this.settings.uTileCount),z.setFloat("tileCountY",this.settings.vTileCount)),this.settings.renderMode===zs.StretchedBillBoard&&z.setFloat("speedFactor",this.settings.softNearFade>0?this.settings.softNearFade:1),this.settings.softParticles){z.setVector2("softParams",new h(this.settings.softNearFade,1/Math.max(this.settings.softFarFade-this.settings.softNearFade,1e-4)));const t=new l(0,0,0,0);z.onBindObservable.add(()=>{const e=this.scene.activeCamera;e&&(t.x=e.minZ,t.y=e.maxZ,z.setVector4("projParams",t))})}if(this.settings.materialAlphaTest>0&&z.setFloat("alphaTest",this.settings.materialAlphaTest),d&&z.setVector3("pivot",new a(d.x,d.y,d.z)),f&&z.setVector2("sizeLimits",f),y&&(this.writeFixedLighting(z),"scene"===m)){const t=new a,e=new a,i=new a;z.onBindObservable.add(()=>{Vs.readSceneLight(this.scene,t,e,i)?(z.setVector3("lightDirection",t),z.setVector3("lightColor",e),z.setVector3("ambientColor",i)):this.writeFixedLighting(z)})}this.bindFog(z),z.backFaceCulling=!1,this.settings.materialTransparent?z.alphaMode=this.settings.materialBlendMode:z.alphaMode=n.ALPHA_DISABLE,z.needDepthPrePass=this.settings.materialDepthWrite,z.forceDepthWrite=this.settings.materialDepthWrite,z.disableDepthWrite=!this.settings.materialDepthWrite,this.mesh.material=z,this.shaderMaterial=z}applyMeshLighting(t){this.storeFixedLighting(t);const e=this.shaderMaterial;null!==e&&this.settings.renderMode===zs.Mesh&&"unlit"!==this.settings.lighting&&this.writeFixedLighting(e)}storeFixedLighting(t){this.fixedLightDirection.copyFrom(t.direction),this.fixedLightColor.set(t.color.r,t.color.g,t.color.b),this.fixedAmbientColor.set(t.ambient.r,t.ambient.g,t.ambient.b)}writeFixedLighting(t){t.setVector3("lightDirection",this.fixedLightDirection),t.setVector3("lightColor",this.fixedLightColor),t.setVector3("ambientColor",this.fixedAmbientColor)}static readSceneLight(t,e,i,s){const n=t.lights;for(let r=0;r<n.length;r++){const o=n[r],a=o.getClassName();if("DirectionalLight"!==a&&"HemisphericLight"!==a||!o.isEnabled())continue;const h=o.intensity,l=o.diffuse,c=t.ambientColor;i.set(l.r*h,l.g*h,l.b*h),s.set(c.r,c.g,c.b);const u=o.direction;if("DirectionalLight"===a)e.copyFrom(u);else{e.copyFrom(u).scaleInPlace(-1);const t=o.groundColor;t&&(s.x+=t.r*h,s.y+=t.g*h,s.z+=t.b*h)}return!0}return!1}update(){let t=0,e=0;const i=this.settings.renderMode,s=i===zs.Mesh,n=i===zs.StretchedBillBoard,r=Vs.takesPivotAndFlip(i),o=this.getVisibleSystems();for(let t=0;t<o.length;t++)e+=o[t].particleNum;e>this.maxParticles&&this.expandBuffers(e);for(let e=0;e<o.length;e++){const i=o[e],a=i.particleNum;if(0===a)continue;const h=i.particles,l=this.quaternion2_,c=this.vector2_,u=this.vector3_,d=i.worldSpace,f=i.emitter.matrixWorld;if(s&&!d)f.decompose(c,l,u);else{const t=f.elements;u.set(Math.sqrt(t[0]*t[0]+t[1]*t[1]+t[2]*t[2]),Math.sqrt(t[4]*t[4]+t[5]*t[5]+t[6]*t[6]),Math.sqrt(t[8]*t[8]+t[9]*t[9]+t[10]*t[10]))}n&&!d&&this.rotationMat_.setFromMatrix4(f);const p=Math.abs(u.x),m=Math.abs(u.y),y=Math.abs(u.z),v=n?i.rendererEmitterSettings:void 0,g=void 0===v||0===v.speedFactor?.001:v.speedFactor,x=v?.lengthFactor??0,S=i.store,w=void 0!==S,b=void 0!==S&&!0!==i.onlyUsedByOther,z=i.simulationResidual??0,M=0===z?0:z/(i.simulationStep??z);w&&(0!==M&&a>0&&S.previousColor!==S.color?Vs.continueColor(this.colorBuffer,4*t,S,a,M):this.colorBuffer.set(S.color.subarray(0,4*a),4*t));let _=!1;if(void 0!==S&&d)0!==M&&a>0?Vs.extrapolate(this.offsetBuffer,3*t,S,a,M):this.offsetBuffer.set(S.position.subarray(0,3*a),3*t),0!==M&&a>0&&S.previousSize!==S.size?Vs.continueVector3(this.sizeBuffer,3*t,S.size,S.previousSize,a,M):this.sizeBuffer.set(S.size.subarray(0,3*a),3*t),_=!0;else if(b&&a>0){const e=3*t,i=e+3*a,s=this.offsetBuffer;0!==M?Vs.extrapolate(s,e,S,a,M):s.set(S.position.subarray(0,3*a),e);const n=f.elements,r=n[0],o=n[1],h=n[2],l=n[3],c=n[4],u=n[5],d=n[6],v=n[7],g=n[8],x=n[9],w=n[10],b=n[11],z=n[12],T=n[13],P=n[14],O=n[15];for(let t=e;t<i;t+=3){const e=s[t],i=s[t+1],n=s[t+2],a=1/(l*e+v*i+b*n+O);s[t]=(r*e+c*i+g*n+z)*a,s[t+1]=(o*e+u*i+x*n+T)*a,s[t+2]=(h*e+d*i+w*n+P)*a}const V=this.sizeBuffer;0!==M&&S.previousSize!==S.size?Vs.continueVector3(V,e,S.size,S.previousSize,a,M):V.set(S.size.subarray(0,3*a),e);for(let t=e;t<i;t+=3)V[t]*=p,V[t+1]*=m,V[t+2]*=y;_=!0}const T=t;if(b&&!s){const e=S;this.uvTileBuffer.set(e.uvTile.subarray(0,a),T);const i=this.rotationBuffer;if(i.set(e.rotation.subarray(0,a),T),0!==z){const t=e.angularVelocity;for(let e=0;e<a;e++)i[T+e]+=t[e]*z}n&&this.velocityBuffer&&Vs.writeVelocities(this.velocityBuffer,4*T,e,a,M,d?null:this.rotationMat_,g,x),t+=a}else if(b&&S.rotationQuaternion.length>0){const e=S;this.uvTileBuffer.set(e.uvTile.subarray(0,a),T),Vs.writeQuaternions(this.rotationBuffer,4*T,e,a,M,d?null:l),t+=a}else for(let e=0;e<a;e++,t++){const i=h[e];if(s){let e=i.rotation;const s=i.angularVelocity;let n;if(0!==M&&s instanceof it&&(e=this.quaternion4_.copy(e).multiply(Vs.partialTurn(s,M,this.quaternion5_))),d)n=e;else{let t;t=i.parentMatrix?this.quaternion3_.setFromRotationMatrix(i.parentMatrix):l,n=this.quaternion_,n.copy(t).multiply(e)}const r=4*t;this.rotationBuffer[r]=n.x,this.rotationBuffer[r+1]=n.y,this.rotationBuffer[r+2]=n.z,this.rotationBuffer[r+3]=n.w}else{const e=i.angularVelocity;this.rotationBuffer[t]=i.rotation+("number"==typeof e?e*z:0)}if(!_){const e=i.position,s=i.previousPosition;let n=e.x+(e.x-s.x)*M,r=e.y+(e.y-s.y)*M,o=e.z+(e.z-s.z)*M;if(!d){const t=(i.parentMatrix??f).elements,e=1/(t[3]*n+t[7]*r+t[11]*o+t[15]),s=(t[0]*n+t[4]*r+t[8]*o+t[12])*e,a=(t[1]*n+t[5]*r+t[9]*o+t[13])*e;o=(t[2]*n+t[6]*r+t[10]*o+t[14])*e,n=s,r=a}const a=3*t;this.offsetBuffer[a]=n,this.offsetBuffer[a+1]=r,this.offsetBuffer[a+2]=o;const h=i.size,l=3*t;d||i.parentMatrix?(this.sizeBuffer[l]=h.x,this.sizeBuffer[l+1]=h.y,this.sizeBuffer[l+2]=h.z):(this.sizeBuffer[l]=h.x*p,this.sizeBuffer[l+1]=h.y*m,this.sizeBuffer[l+2]=h.z*y)}if(!w){const e=i.color,s=4*t;this.colorBuffer[s]=e.x,this.colorBuffer[s+1]=e.y,this.colorBuffer[s+2]=e.z,this.colorBuffer[s+3]=e.w}if(this.uvTileBuffer[t]=i.uvTile,n&&this.velocityBuffer){const e=i.velocity,s=i.previousVelocity,n=e.x+(e.x-s.x)*M,r=e.y+(e.y-s.y)*M,o=e.z+(e.z-s.z)*M;let a=this.vector_;a.set(n,r,o),d||(i.parentMatrix?(this.rotationMat2_.setFromMatrix4(i.parentMatrix),a.applyMatrix3(this.rotationMat2_)):a.applyMatrix3(this.rotationMat_));const h=4*t;this.velocityBuffer[h]=a.x*g,this.velocityBuffer[h+1]=a.y*g,this.velocityBuffer[h+2]=a.z*g,this.velocityBuffer[h+3]=x}}r&&void 0!==i.flip&&(void 0!==S?Vs.applyFlip(this.sizeBuffer,3*T,S.flip,a):Vs.applyFlipFromParticles(this.sizeBuffer,3*T,h,a))}n&&o.length>0&&this.syncStretchedSpeedFactor(o[0]),this.mesh.forcedInstanceCount=t,this.refreshBoundingInfo(),0!==t?(this.clearedInstanceUploaded=!1,"none"!==this.settings.sortMode&&this.sortInstances(t,s,n),this.offsetVB.update(this.offsetBuffer.subarray(0,3*t)),this.sizeVB.update(this.sizeBuffer.subarray(0,3*t)),this.colorVB.update(this.colorBuffer.subarray(0,4*t)),this.uvTileVB.update(this.uvTileBuffer.subarray(0,t)),this.rotationVB.update(this.rotationBuffer.subarray(0,s?4*t:t)),n&&this.velocityVB&&this.velocityBuffer&&this.velocityVB.update(this.velocityBuffer.subarray(0,4*t))):this.clearedInstanceUploaded||(this.uploadClearedInstance(s,n),this.clearedInstanceUploaded=!0)}syncStretchedSpeedFactor(t){const e=this.shaderMaterial;if(null===e)return;const i=t.rendererEmitterSettings.speedFactor??1,s=0===i?.001:i;s!==this.lastStretchedSpeedFactor&&(e.setFloat("speedFactor",s),this.lastStretchedSpeedFactor=s)}static takesPivotAndFlip(t){return t===zs.BillBoard||t===zs.StretchedBillBoard||t===zs.VerticalBillBoard||t===zs.HorizontalBillBoard}static applyFlip(t,e,i,s){for(let n=0,r=e;n<s;n++,r+=3){const e=i[n];0!==e&&(1&e&&(t[r]=-t[r]),2&e&&(t[r+1]=-t[r+1]))}}static applyFlipFromParticles(t,e,i,s){for(let n=0,r=e;n<s;n++,r+=3){const e=i[n].flip;0!==e&&(1&e&&(t[r]=-t[r]),2&e&&(t[r+1]=-t[r+1]))}}static writeQuaternions(t,e,i,s,n,r){const o=i.rotationQuaternion,a=i.angularVelocityQuaternion,h=null!==r,l=h?r.x:0,c=h?r.y:0,u=h?r.z:0,d=h?r.w:1;for(let i=0,r=0,f=e;i<s;i++,r+=4,f+=4){let e=o[r],i=o[r+1],s=o[r+2],p=o[r+3];if(0!==n){const t=a[r]*n,o=a[r+1]*n,h=a[r+2]*n,l=1+(a[r+3]-1)*n,c=1/Math.sqrt(t*t+o*o+h*h+l*l),u=t*c,d=o*c,f=h*c,m=l*c,y=e*m+p*u+i*f-s*d,v=i*m+p*d+s*u-e*f,g=s*m+p*f+e*d-i*u;p=p*m-e*u-i*d-s*f,e=y,i=v,s=g}if(h){const t=l*p+d*e+c*s-u*i,n=c*p+d*i+u*e-l*s,r=u*p+d*s+l*i-c*e;p=d*p-l*e-c*i-u*s,e=t,i=n,s=r}t[f]=e,t[f+1]=i,t[f+2]=s,t[f+3]=p}}static writeVelocities(t,e,i,s,n,r,o,a){const h=i.velocity,l=i.previousVelocity.length>=3*s?i.previousVelocity:h,c=null!==r?r.elements:null;for(let i=0,r=0,u=e;i<s;i++,r+=3,u+=4){let e=h[r],i=h[r+1],s=h[r+2];if(0!==n&&(e+=(e-l[r])*n,i+=(i-l[r+1])*n,s+=(s-l[r+2])*n),null!==c){const t=c[0]*e+c[3]*i+c[6]*s,n=c[1]*e+c[4]*i+c[7]*s;s=c[2]*e+c[5]*i+c[8]*s,e=t,i=n}t[u]=e*o,t[u+1]=i*o,t[u+2]=s*o,t[u+3]=a}}static partialTurn(t,e,i){const s=t.x*e,n=t.y*e,r=t.z*e,o=1+(t.w-1)*e,a=1/Math.sqrt(s*s+n*n+r*r+o*o);return i.x=s*a,i.y=n*a,i.z=r*a,i.w=o*a,i}static continueVector3(t,e,i,s,n,r){for(let o=0,a=0;o<n;o++,a+=3){const n=i[a]+(i[a]-s[a])*r,o=i[a+1]+(i[a+1]-s[a+1])*r,h=i[a+2]+(i[a+2]-s[a+2])*r;t[e+a]=n>0?n:0,t[e+a+1]=o>0?o:0,t[e+a+2]=h>0?h:0}}static continueColor(t,e,i,s,n){const r=i.color,o=i.previousColor;for(let i=0,a=0;i<s;i++,a+=4){const i=r[a]+(r[a]-o[a])*n,s=r[a+1]+(r[a+1]-o[a+1])*n,h=r[a+2]+(r[a+2]-o[a+2])*n,l=r[a+3]+(r[a+3]-o[a+3])*n;t[e+a]=i>0?i:0,t[e+a+1]=s>0?s:0,t[e+a+2]=h>0?h:0,t[e+a+3]=l>0?l:0}}static extrapolate(t,e,i,s,n){const r=i.position,o=i.previousPosition;for(let i=0,a=0;i<s;i++,a+=3){const i=r[a],s=r[a+1],h=r[a+2];t[e+a]=i+(i-o[a])*n,t[e+a+1]=s+(s-o[a+1])*n,t[e+a+2]=h+(h-o[a+2])*n}}uploadClearedInstance(t,e){this.colorBuffer[3]=0,this.sizeBuffer[0]=0,this.sizeBuffer[1]=0,this.sizeBuffer[2]=0,this.colorVB.update(this.colorBuffer.subarray(0,4)),this.sizeVB.update(this.sizeBuffer.subarray(0,3)),this.offsetVB.update(this.offsetBuffer.subarray(0,3)),this.uvTileVB.update(this.uvTileBuffer.subarray(0,1)),t?this.rotationVB.update(this.rotationBuffer.subarray(0,4)):this.rotationVB.update(this.rotationBuffer.subarray(0,1)),e&&this.velocityVB&&this.velocityBuffer&&this.velocityVB.update(this.velocityBuffer.subarray(0,4))}dispose(){this.mesh.material&&this.mesh.material.dispose(),super.dispose()}}Vs.whiteTextureByScene=new WeakMap;var Cs=`\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n\n#ifdef USE_MAP\nvar mapSampler: sampler;\nvar map: texture_2d<f32>;\n#endif\n\n${ns}\n@fragment\nfn main(input: FragmentInputs) -> FragmentOutputs {\n var baseColor = fragmentInputs.vColor;\n\n#ifdef USE_MAP\n let texColor = textureSample(map, mapSampler, fragmentInputs.vUV);\n baseColor *= texColor;\n#endif\n\n if (baseColor.a < 0.01) { discard; }\n\n${rs("baseColor")}\n fragmentOutputs.color = baseColor;\n}\n`,Fs=`\nattribute position: vec3f;\nattribute previous: vec3f;\nattribute next: vec3f;\nattribute side: f32;\nattribute width: f32;\nattribute uv: vec2f;\nattribute color: vec4f;\n\nuniform view: mat4x4f;\nuniform projection: mat4x4f;\nuniform lineWidth: f32;\nuniform resolution: vec2f;\nuniform sizeAttenuation: f32;\n\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n\nfn fix(i: vec4f, aspect: f32) -> vec2f {\n var res = i.xy / i.w;\n res.x *= aspect;\n return res;\n}\n\n${is}\n@vertex\nfn main(input: VertexInputs) -> FragmentInputs {\n let aspect = uniforms.resolution.x / uniforms.resolution.y;\n var finalPosition = uniforms.projection * uniforms.view * vec4f(vertexInputs.position, 1.0);\n let prevPos = uniforms.projection * uniforms.view * vec4f(vertexInputs.previous, 1.0);\n let nextPos = uniforms.projection * uniforms.view * vec4f(vertexInputs.next, 1.0);\n\n let currentP = fix(finalPosition, aspect);\n let prevP = fix(prevPos, aspect);\n let nextP = fix(nextPos, aspect);\n\n let w = uniforms.lineWidth * vertexInputs.width;\n var dir: vec2f;\n if (distance(nextP, currentP) < 0.0001) {\n dir = normalize(currentP - prevP);\n } else if (distance(prevP, currentP) < 0.0001) {\n dir = normalize(nextP - currentP);\n } else {\n let dir1 = normalize(currentP - prevP);\n let dir2 = normalize(nextP - currentP);\n dir = normalize(dir1 + dir2);\n }\n var normal = vec4f(-dir.y, dir.x, 0.0, 1.0);\n normal.x *= 0.5 * w;\n normal.y *= 0.5 * w;\n normal = normal * uniforms.projection;\n if (uniforms.sizeAttenuation == 0.0) {\n let screen = (vec4f(uniforms.resolution, 0.0, 1.0) * uniforms.projection).xy;\n normal.x = normal.x * finalPosition.w / screen.x;\n normal.y = normal.y * finalPosition.w / screen.y;\n }\n finalPosition.x += normal.x * vertexInputs.side;\n finalPosition.y += normal.y * vertexInputs.side;\n\n vertexOutputs.position = finalPosition;\n${ss("(uniforms.view * vec4f(vertexInputs.position, 1.0)).xyz")}\n vertexOutputs.vUV = vertexInputs.uv;\n vertexOutputs.vColor = vertexInputs.color;\n}\n`;class As extends Os{constructor(t,e){super(t,e),this.drawsNothing=!1,this.vector_=new st,this.vector2_=new st,this.vector3_=new st,this.quaternion_=new it,this.maxParticles=1024,this.setupBuffers(),this.rebuildMaterial()}setupBuffers(){this.mesh.dispose(),this.mesh=new d("trailBatch",this.scene),this.configureMesh(),this.buildGeometryBuffers()}buildGeometryBuffers(){this.positionBuffer=new Float32Array(6*this.maxParticles),this.previousBuffer=new Float32Array(6*this.maxParticles),this.nextBuffer=new Float32Array(6*this.maxParticles),this.uvBuffer=new Float32Array(4*this.maxParticles),this.sideBuffer=new Float32Array(2*this.maxParticles),this.widthBuffer=new Float32Array(2*this.maxParticles),this.colorBuffer=new Float32Array(8*this.maxParticles),this.indexBuffer=new Uint32Array(6*this.maxParticles);for(let t=0;t<this.sideBuffer.length;t+=2)this.sideBuffer[t]=1,this.sideBuffer[t+1]=-1;this.positionBuffer[0]=0,this.positionBuffer[1]=0,this.positionBuffer[2]=0,this.positionBuffer[3]=1,this.positionBuffer[4]=0,this.positionBuffer[5]=0,this.positionBuffer[6]=0,this.positionBuffer[7]=1,this.positionBuffer[8]=0,this.positionBuffer[9]=1,this.positionBuffer[10]=1,this.positionBuffer[11]=0,this.indexBuffer[0]=0,this.indexBuffer[1]=1,this.indexBuffer[2]=2,this.indexBuffer[3]=1,this.indexBuffer[4]=3,this.indexBuffer[5]=2,this.mesh.setVerticesData(t.PositionKind,this.positionBuffer,!0),this.mesh.setVerticesData(t.UVKind,this.uvBuffer,!0),this.mesh.setVerticesData(t.ColorKind,this.colorBuffer,!0,4),this.mesh.setIndices(this.indexBuffer,null,!0),this.drawsNothing=!1,this.mesh.subMeshes&&this.mesh.subMeshes.length>0&&(this.mesh.subMeshes[0].indexCount=6);const e=this.scene.getEngine();this.previousVB=new t(e,this.previousBuffer,"previous",!0,!1,3,!1),this.nextVB=new t(e,this.nextBuffer,"next",!0,!1,3,!1),this.sideVB=new t(e,this.sideBuffer,"side",!0,!1,1,!1),this.widthVB=new t(e,this.widthBuffer,"width",!0,!1,1,!1),this.mesh.setVerticesBuffer(this.previousVB),this.mesh.setVerticesBuffer(this.nextVB),this.mesh.setVerticesBuffer(this.sideVB),this.mesh.setVerticesBuffer(this.widthVB),this.mesh.subMeshes&&this.adoptMeshBounds()}expandBuffers(t){for(;t>=this.maxParticles;)this.maxParticles*=2;this.previousVB?.dispose(),this.nextVB?.dispose(),this.sideVB?.dispose(),this.widthVB?.dispose(),this.buildGeometryBuffers()}rebuildMaterial(){const t="quarksTrail",e=this.fogDefines();this.settings.texture&&e.push("USE_MAP");const i=ws(this.scene.getEngine());bs(t,{glsl:fs,wgsl:Fs},{glsl:ds,wgsl:Cs},i);const s=["world","view","projection","worldViewProjection","lineWidth","resolution","sizeAttenuation",...Os.FOG_UNIFORMS],o=[];this.settings.texture&&o.push("map");const a=new r(t,this.scene,{vertex:t,fragment:t},{attributes:["position","previous","next","side","width","uv","color"],uniforms:s,samplers:o,defines:e,needAlphaBlending:this.settings.materialTransparent,shaderLanguage:i});this.settings.texture&&a.setTexture("map",this.settings.texture);const l=this.scene.getEngine();a.setFloat("lineWidth",1);const c=new h(l.getRenderWidth(),l.getRenderHeight());a.setVector2("resolution",c),a.setFloat("sizeAttenuation",1),a.onBindObservable.add(()=>{const t=this.scene.getEngine(),e=t.getRenderWidth(),i=t.getRenderHeight();c.x===e&&c.y===i||(c.x=e,c.y=i,a.setVector2("resolution",c))}),this.bindFog(a),a.backFaceCulling=!1,this.settings.materialTransparent?a.alphaMode=this.settings.materialBlendMode:a.alphaMode=n.ALPHA_DISABLE,a.needDepthPrePass=this.settings.materialDepthWrite,a.forceDepthWrite=this.settings.materialDepthWrite,a.disableDepthWrite=!this.settings.materialDepthWrite,this.mesh.material=a}static ensureWorldMatrix(t){const e=t.emitter;!e.computeWorldMatrix||e.isSynchronized&&e.isSynchronized()||e.computeWorldMatrix(!0)}update(){let t=0,e=0,i=0;const s=this.getVisibleSystems();for(let t=0;t<s.length;t++){const e=s[t],n=e.particles;for(let t=0;t<e.particleNum;t++){const e=n[t].historyCount;0!==e&&(i+=2*e+2)}}i>this.maxParticles&&this.expandBuffers(i);for(let i=0;i<s.length;i++){const n=s[i],r=t;As.ensureWorldMatrix(n);const o=this.quaternion_,a=this.vector2_,h=this.vector3_,l=n.emitter.matrixWorld;l.decompose(a,o,h);const c=n.particles,u=n.particleNum,d=this.settings.uTileCount,f=this.settings.vTileCount,p=1/d,m=1/f,y=n.worldSpace,v=(Math.abs(h.x)+Math.abs(h.y)+Math.abs(h.z))/3,g=n.rendererEmitterSettings,x=Boolean(g.uvFromHead),S=Boolean(g.colorFromParticle),w=y||Boolean(g.recordWorldSpace),b=g.followLocalOrigin?0:n.simulationResidual??0,z=0===b?0:b/(n.simulationStep??b);for(let i=0;i<u;i++){const s=c[i],n=s.historyCount;if(0===n)continue;const r=s.historyCapacity,o=s.historyPositions,a=s.historySizes,h=S?s.store.color:s.historyColors,u=4*s.storeIndex,d=s.uvTile%f,g=Math.floor(s.uvTile/f+.001),b=(s.parentMatrix??l).elements,M=b[0],_=b[1],T=b[2],P=b[3],O=b[4],V=b[5],C=b[6],F=b[7],A=b[8],$=b[9],B=b[10],I=b[11],N=b[12],E=b[13],L=b[14],D=b[15],U=1/(0!==z?n:Math.max(1,n-1));let q=s.getHistoryIndex(0),R=o[3*q],k=o[3*q+1],J=o[3*q+2];if(!w){const t=1/(P*R+F*k+I*J+D),e=(M*R+O*k+A*J+N)*t,i=(_*R+V*k+$*J+E)*t;J=(T*R+C*k+B*J+L)*t,R=e,k=i}let Q=R,G=k,W=J;for(let i=0;i<n;i++,t+=2){let l=R,c=k,b=J,z=q;if(i+1<n){z=q+1===r?0:q+1;const t=3*z;if(l=o[t],c=o[t+1],b=o[t+2],!w){const t=1/(P*l+F*c+I*b+D),e=(M*l+O*c+A*b+N)*t,i=(_*l+V*c+$*b+E)*t;b=(T*l+C*c+B*b+L)*t,l=e,c=i}}const j=a[q],Y=S?u:4*q,X=h[Y],Z=h[Y+1],H=h[Y+2],K=h[Y+3],tt=3*t;this.positionBuffer[tt]=R,this.positionBuffer[tt+1]=k,this.positionBuffer[tt+2]=J,this.positionBuffer[tt+3]=R,this.positionBuffer[tt+4]=k,this.positionBuffer[tt+5]=J,this.previousBuffer[tt]=Q,this.previousBuffer[tt+1]=G,this.previousBuffer[tt+2]=W,this.previousBuffer[tt+3]=Q,this.previousBuffer[tt+4]=G,this.previousBuffer[tt+5]=W,this.nextBuffer[tt]=l,this.nextBuffer[tt+1]=c,this.nextBuffer[tt+2]=b,this.nextBuffer[tt+3]=l,this.nextBuffer[tt+4]=c,this.nextBuffer[tt+5]=b,y||s.parentMatrix?(this.widthBuffer[t]=j,this.widthBuffer[t+1]=j):(this.widthBuffer[t]=j*v,this.widthBuffer[t+1]=j*v);const et=2*t,it=i*U,st=((x?1-it:it)+d)*p;this.uvBuffer[et]=st,this.uvBuffer[et+1]=(f-g-1)*m,this.uvBuffer[et+2]=st,this.uvBuffer[et+3]=(f-g)*m;const nt=4*t;this.colorBuffer[nt]=X,this.colorBuffer[nt+1]=Z,this.colorBuffer[nt+2]=H,this.colorBuffer[nt+3]=K,this.colorBuffer[nt+4]=X,this.colorBuffer[nt+5]=Z,this.colorBuffer[nt+6]=H,this.colorBuffer[nt+7]=K,i+1<n&&(this.indexBuffer[3*e]=t,this.indexBuffer[3*e+1]=t+1,this.indexBuffer[3*e+2]=t+2,e++,this.indexBuffer[3*e]=t+2,this.indexBuffer[3*e+1]=t+1,this.indexBuffer[3*e+2]=t+3,e++),Q=R,G=k,W=J,R=l,k=c,J=b,q=z}if(0!==z){const i=s.previousPosition,n=s.position;let r=n.x+(n.x-i.x)*z,o=n.y+(n.y-i.y)*z,a=n.z+(n.z-i.z)*z;const h=t-2,l=this.positionBuffer[3*h],c=this.positionBuffer[3*h+1],u=this.positionBuffer[3*h+2];if(!y){const t=1/(P*r+F*o+I*a+D),e=(M*r+O*o+A*a+N)*t,i=(_*r+V*o+$*a+E)*t;a=(T*r+C*o+B*a+L)*t,r=e,o=i}const S=3*t;this.positionBuffer[S]=r,this.positionBuffer[S+1]=o,this.positionBuffer[S+2]=a,this.positionBuffer[S+3]=r,this.positionBuffer[S+4]=o,this.positionBuffer[S+5]=a,this.previousBuffer[S]=l,this.previousBuffer[S+1]=c,this.previousBuffer[S+2]=u,this.previousBuffer[S+3]=l,this.previousBuffer[S+4]=c,this.previousBuffer[S+5]=u,this.nextBuffer[S]=r,this.nextBuffer[S+1]=o,this.nextBuffer[S+2]=a,this.nextBuffer[S+3]=r,this.nextBuffer[S+4]=o,this.nextBuffer[S+5]=a;const w=3*h;this.nextBuffer[w]=r,this.nextBuffer[w+1]=o,this.nextBuffer[w+2]=a,this.nextBuffer[w+3]=r,this.nextBuffer[w+4]=o,this.nextBuffer[w+5]=a;const b=s.size.x;y||s.parentMatrix?(this.widthBuffer[t]=b,this.widthBuffer[t+1]=b):(this.widthBuffer[t]=b*v,this.widthBuffer[t+1]=b*v);const U=2*t,q=((x?0:1)+d)*p;this.uvBuffer[U]=q,this.uvBuffer[U+1]=(f-g-1)*m,this.uvBuffer[U+2]=q,this.uvBuffer[U+3]=(f-g)*m;const R=s.color,k=4*t;this.colorBuffer[k]=R.x,this.colorBuffer[k+1]=R.y,this.colorBuffer[k+2]=R.z,this.colorBuffer[k+3]=R.w,this.colorBuffer[k+4]=R.x,this.colorBuffer[k+5]=R.y,this.colorBuffer[k+6]=R.z,this.colorBuffer[k+7]=R.w,this.indexBuffer[3*e]=h,this.indexBuffer[3*e+1]=h+1,this.indexBuffer[3*e+2]=t,e++,this.indexBuffer[3*e]=t,this.indexBuffer[3*e+1]=h+1,this.indexBuffer[3*e+2]=t+1,e++,t+=2}}this.measureSystemBounds(n,r,t)}this.refreshBoundingInfo(),this.uploadGeometry(t,e)}measureSystemBounds(t,e,i){if(i<=e||"function"!=typeof t.setWorldBounds)return;const s=this.positionBuffer;let n=1/0,r=1/0,o=1/0,a=-1/0,h=-1/0,l=-1/0;for(let t=3*e,c=3*i;t<c;t+=6){const e=s[t],i=s[t+1],c=s[t+2];e<n&&(n=e),e>a&&(a=e),i<r&&(r=i),i>h&&(h=i),c<o&&(o=c),c>l&&(l=c)}const c=this.widthBuffer;let u=0;for(let t=e;t<i;t+=2){const e=c[t];e>u&&(u=e)}t.setWorldBounds(n,r,o,a,h,l,u)}uploadGeometry(e,i){const s=this.mesh.geometry,n=s?.getIndexBuffer();if(e>0&&i>0){this.mesh.updateVerticesData(t.PositionKind,this.positionBuffer.subarray(0,3*e)),this.mesh.updateVerticesData(t.UVKind,this.uvBuffer.subarray(0,2*e)),n&&this.scene.getEngine().updateDynamicIndexBuffer(n,this.indexBuffer.subarray(0,3*i),0),this.previousVB.update(this.previousBuffer.subarray(0,3*e)),this.nextVB.update(this.nextBuffer.subarray(0,3*e)),this.widthVB.update(this.widthBuffer.subarray(0,e));const s=this.mesh.getVertexBuffer(t.ColorKind);s&&s.update(this.colorBuffer.subarray(0,4*e)),this.mesh.subMeshes&&this.mesh.subMeshes.length>0&&(this.mesh.subMeshes[0].indexCount=3*i,this.mesh.subMeshes[0].verticesCount=e),this.drawsNothing=!1}else this.mesh.subMeshes&&this.mesh.subMeshes.length>0&&(this.drawsNothing||(this.indexBuffer.fill(0,0,6),n&&this.scene.getEngine().updateDynamicIndexBuffer(n,this.indexBuffer.subarray(0,6),0),this.drawsNothing=!0),this.mesh.subMeshes[0].indexCount=6,this.mesh.subMeshes[0].verticesCount=1)}adoptMeshBounds(){const t=this.mesh.getBoundingInfo();for(const e of this.mesh.subMeshes)e._boundingInfo=t}dispose(){this.mesh.material&&this.mesh.material.dispose(),super.dispose()}}class $s extends s{constructor(t,e){super(t,e),this.batches=[],this.systemToBatchIndex=new Map,this.depthTexture=null,this.systems=[],this.orderedSystems=[],this.orderedSystemsStale=!0,this.batchEmptyFrames=[],this.adaptivePerformanceState={enabled:!1,targetFrameMs:16.7,minQuality:.35,maxQuality:1,decreaseStep:.08,increaseStep:.02,currentQuality:1,lastFrameCpuMs:0},this.lastAppliedQuality=Number.NaN,this.meshLighting=_s(),this.cullingEnabled=!0,this.catchUpBudgetMs=2,this.simulationBudgetMs=1/0,this.frustumPlanes=[],this.boundsMin=new st,this.boundsMax=new st}collectFrustumPlanes(){const t=this.getScene(),s=this.frustumPlanes,n=t.activeCameras,r=t.activeCamera,o=n&&n.length>0?n:r?[r]:[],a=6*o.length;for(;s.length<a;)s.push(new i(0,0,0,0));s.length=a;for(let t=0;t<o.length;t++){const i=o[t];i.getViewMatrix(),i.getProjectionMatrix();const n=i.getTransformationMatrix(),r=0===t?s:s.slice(6*t,6*t+6);if(e.GetPlanesToRef(n,r),0!==t)for(let e=0;e<6;e++)s[6*t+e]=r[e]}return s}isSystemInView(t,e){const i=this.boundsMin,s=this.boundsMax;if(!t.getWorldBounds(i,s))return!0;for(let t=0;t<e.length;t+=6){let n=!0;for(let r=t;r<t+6;r++){const t=e[r],o=t.normal,a=o.x>=0?s.x:i.x,h=o.y>=0?s.y:i.y,l=o.z>=0?s.z:i.z;if(o.x*a+o.y*h+o.z*l+t.d<0){n=!1;break}}if(n)return!0}return!1}static clamp(t,e,i){return Math.max(e,Math.min(i,t))}static equals(t,e){return t.materialBlendMode===e.materialBlendMode&&t.materialTransparent===e.materialTransparent&&t.materialDepthTest===e.materialDepthTest&&t.materialDepthWrite===e.materialDepthWrite&&t.materialAlphaTest===e.materialAlphaTest&&t.texture===e.texture&&t.reflectionTexture===e.reflectionTexture&&t.reflectionLevel===e.reflectionLevel&&function(t,e){if(t===e)return!0;if(!t||!e||t.length!==e.length)return!1;for(let i=0;i<t.length;i++)if(t[i]!==e[i])return!1;return!0}(t.reflectionFaces,e.reflectionFaces)&&t.reflectionAtlas===e.reflectionAtlas&&t.renderMode===e.renderMode&&t.blendTiles===e.blendTiles&&t.softParticles===e.softParticles&&t.softFarFade===e.softFarFade&&t.softNearFade===e.softNearFade&&t.uTileCount===e.uTileCount&&t.vTileCount===e.vTileCount&&t.instancingGeometry===e.instancingGeometry&&t.renderOrder===e.renderOrder&&t.layerMask===e.layerMask&&t.renderingGroupId===e.renderingGroupId&&t.applyFog===e.applyFog&&function(t,e){return(t?.x??0)===(e?.x??0)&&(t?.y??0)===(e?.y??0)&&(t?.z??0)===(e?.z??0)}(t.pivot,e.pivot)&&t.sortMode===(e.sortMode??"none")&&t.minParticleSize===(e.minParticleSize??0)&&t.maxParticleSize===(e.maxParticleSize??1/0)&&(t.lighting??"fixed")===(e.lighting??"fixed")&&Ps(t.rim,e.rim)}addSystem(t){const e=t;e._renderer=this,this.systemToBatchIndex.has(t)||-1!==this.systems.indexOf(t)||(this.systems.push(t),this.orderedSystemsStale=!0),this.adaptivePerformanceState.enabled&&e.setQualityFactor(this.adaptivePerformanceState.currentQuality),this.assignToBatch(e)}assignToBatch(t){const e=t,i=t.getRendererSettings();for(let t=0;t<this.batches.length;t++)if($s.equals(this.batches[t].settings,i))return this.batches[t].addSystem(e),void this.systemToBatchIndex.set(e,t);let s;const n=this.getScene();switch(i.renderMode){case zs.Trail:s=new As(i,n);break;case zs.Mesh:case zs.BillBoard:case zs.VerticalBillBoard:case zs.HorizontalBillBoard:case zs.StretchedBillBoard:s=new Vs(i,n);break;default:throw new Error(`Unsupported render mode: ${i.renderMode}`)}s.mesh.parent=this,this.depthTexture&&s.applyDepthTexture(this.depthTexture),s.applyMeshLighting(this.meshLighting),s.addSystem(e),this.batches.push(s),this.batchEmptyFrames.push(0),this.systemToBatchIndex.set(e,this.batches.length-1)}deleteSystem(t){const e=this.removeFromBatch(t),i=this.systems.indexOf(t);-1!==i&&(this.systems.splice(i,1),this.orderedSystemsStale=!0);const s=this.orderedSystems.indexOf(t);return-1!==s&&this.orderedSystems.splice(s,1),e}removeFromBatch(t){const e=this.systemToBatchIndex.get(t);return void 0!==e&&(this.batches[e].removeSystem(t),this.systemToBatchIndex.delete(t),!0)}updateSystem(t){this.removeFromBatch(t),this.addSystem(t)}setDepthTexture(t){this.depthTexture=t;for(const e of this.batches)e.applyDepthTexture(t)}setMeshLighting(t){const e=this.meshLighting;t.direction&&(e.direction=t.direction.clone()),t.color&&(e.color=t.color.clone()),t.ambient&&(e.ambient=t.ambient.clone());for(const t of this.batches)t.applyMeshLighting(e)}getMeshLighting(){const t=this.meshLighting;return{direction:t.direction.clone(),color:t.color.clone(),ambient:t.ambient.clone()}}configureAdaptivePerformance(t={}){const e=this.adaptivePerformanceState,i=$s.clamp(t.minQuality??e.minQuality,.05,1),s=$s.clamp(t.maxQuality??e.maxQuality,i,1);e.targetFrameMs=Math.max(t.targetFrameMs??e.targetFrameMs,.1),e.minQuality=i,e.maxQuality=s,e.decreaseStep=Math.max(t.decreaseStep??e.decreaseStep,.001),e.increaseStep=Math.max(t.increaseStep??e.increaseStep,.001),e.currentQuality=$s.clamp(e.currentQuality,e.minQuality,e.maxQuality),e.enabled=!0,this.lastAppliedQuality=Number.NaN}disableAdaptivePerformance(t=!0){this.adaptivePerformanceState.enabled=!1,t&&(this.adaptivePerformanceState.currentQuality=this.adaptivePerformanceState.maxQuality,this.applyAdaptiveQuality())}getAdaptivePerformanceState(){return{...this.adaptivePerformanceState}}applyAdaptiveQuality(){const t=this.adaptivePerformanceState.currentQuality;if(t!==this.lastAppliedQuality){for(let e=0;e<this.systems.length;e++)this.systems[e].setQualityFactor(t);this.lastAppliedQuality=t}}_invalidateUpdateOrder(){this.orderedSystemsStale=!0}orderSystems(){if(!this.orderedSystemsStale)return this.orderedSystems;const t=[],e=new Set,i=new Set,s=new Set(this.systems),n=r=>{if(!i.has(r)&&!e.has(r)){e.add(r);for(const t of(t=>{const e=[];for(const i of t.behaviors??[]){if("EmitSubParticleSystem"!==i.type)continue;const t=i.subParticleSystem?.system;void 0!==t&&s.has(t)&&e.push(t)}return e})(r))n(t);e.delete(r),i.add(r),t.push(r)}};for(const t of this.systems)n(t);return t.reverse(),this.orderedSystems=t,this.orderedSystemsStale=!1,t}update(t){const e=this.adaptivePerformanceState,i=e.enabled?performance.now():0;e.enabled&&this.applyAdaptiveQuality();const s=this.orderSystems(),n=this.cullingEnabled?this.collectFrustumPlanes():null,r=this.simulationBudgetMs!==1/0||this.catchUpBudgetMs!==1/0?performance.now():0,o=this.simulationBudgetMs===1/0?1/0:r+this.simulationBudgetMs,a=this.catchUpBudgetMs===1/0?1/0:r+this.catchUpBudgetMs;for(let e=0;e<s.length;e++){const i=s[e];i.emitter.visible&&(i.culled=null!==n&&n.length>0&&"always"!==i.cullingMode&&!0!==i.onlyUsedByOther&&!this.isSystemInView(i,n),i.update(t,o,a)),s[e]!==i&&e--}this.refreshBatches(),e.enabled&&(e.lastFrameCpuMs=performance.now()-i,e.lastFrameCpuMs>e.targetFrameMs?e.currentQuality=$s.clamp(e.currentQuality-e.decreaseStep,e.minQuality,e.maxQuality):e.currentQuality=$s.clamp(e.currentQuality+e.increaseStep,e.minQuality,e.maxQuality))}refreshBatches(){const t=this.batchEmptyFrames;for(let e=0;e<this.batches.length;e++){const i=this.batches[e];if(i.systems.size>0){t[e]=0,i.update();continue}const s=(t[e]??0)+1;t[e]=s,1===s?i.update():s>$s.EMPTY_BATCH_GRACE_FRAMES&&(this.removeBatch(e),e--)}}removeBatch(t){this.batches[t].dispose(),this.batches.splice(t,1),this.batchEmptyFrames.splice(t,1);for(const[e,i]of this.systemToBatchIndex)i>t&&this.systemToBatchIndex.set(e,i-1)}getBatchRenderStats(){return this.batches.map((t,e)=>{let i=0;const s=[];for(const e of t.systems){const t=e;i+=t.particleNum,s.push(t.emitter.name)}return{batchIndex:e,renderMode:t.settings.renderMode,instanceCount:t.mesh.forcedInstanceCount??0,particleCount:i,systemNames:s}})}dispose(){for(const t of this.batches)t.dispose();this.batches=[],this.batchEmptyFrames.length=0,this.systems.length=0,this.systemToBatchIndex.clear(),super.dispose()}}$s.EMPTY_BATCH_GRACE_FRAMES=120;const Bs=$s;class Is extends s{get matrixWorld(){const t=this.getWorldMatrix(),e=t.updateFlag;if(e===this._matrixWorldFlag)return this._matrixWorld;this._matrixWorldFlag=e;const i=this._matrixWorld.elements,s=t.m;return i[0]=s[0],i[1]=s[1],i[2]=s[2],i[3]=s[3],i[4]=s[4],i[5]=s[5],i[6]=s[6],i[7]=s[7],i[8]=s[8],i[9]=s[9],i[10]=s[10],i[11]=s[11],i[12]=s[12],i[13]=s[13],i[14]=s[14],i[15]=s[15],this._matrixWorld}get visible(){return this.isEnabled()}set visible(t){this.setEnabled(t)}get uuid(){return this.uniqueId.toString()}constructor(t,e){super("particleEmitter",e||void 0),this._matrixWorld=new ht,this._matrixWorldFlag=-1,this.system=t}dispose(){super.dispose()}extractFromCache(t){const e=[];for(const i in t){const s=t[i];s&&"object"==typeof s&&delete s.metadata,e.push(s)}return e}clone(t){const e=this.system.clone().emitter;return e.name=t??this.name,e.position.copyFrom(this.position),e.rotation.copyFrom(this.rotation),e.scaling.copyFrom(this.scaling),this.rotationQuaternion&&(e.rotationQuaternion=this.rotationQuaternion.clone()),e.setEnabled(this.isEnabled(!1)),e}toJSON(t,e={}){return{uuid:this._quarksUUID??this.uniqueId.toString(),type:"ParticleEmitter",name:this.name,position:[this.position.x,this.position.y,this.position.z],rotation:[this.rotation.x,this.rotation.y,this.rotation.z],quaternion:this.rotationQuaternion?[this.rotationQuaternion.x,this.rotationQuaternion.y,this.rotationQuaternion.z,this.rotationQuaternion.w]:void 0,scale:[this.scaling.x,this.scaling.y,this.scaling.z],visible:this.isEnabled(),ps:this.system.toJSON(t,e)}}}class Ns{static runOnAllParticleEmitters(t,e){Ns.traverseNode(t,t=>{t instanceof Is&&e(t)})}static addToBatchRenderer(t,e){Ns.runOnAllParticleEmitters(t,t=>{e.addSystem(t.system)})}static play(t){Ns.runOnAllParticleEmitters(t,t=>{t.system.play()})}static stop(t){Ns.runOnAllParticleEmitters(t,t=>{t.system.stop()})}static pause(t){Ns.runOnAllParticleEmitters(t,t=>{t.system.pause()})}static restart(t){Ns.runOnAllParticleEmitters(t,t=>{t.system.restart()})}static setAutoDestroy(t,e){Ns.runOnAllParticleEmitters(t,t=>{t.system.autoDestroy=e})}static endEmit(t){Ns.runOnAllParticleEmitters(t,t=>{t.system.endEmit()})}static isEffectFinished(t){let e=!1,i=!0;return Ns.runOnAllParticleEmitters(t,t=>{e=!0,t.system.isFinished()||(i=!1)}),e&&i}static instantiate(t,e){const i=new Map,n=(t,e,r)=>{let o;if(t instanceof Is)o=t.clone(r),i.set(t,o);else{if(!(t instanceof s))return null;o=new s(r??t.name,t.getScene()),o.position.copyFrom(t.position),o.rotation.copyFrom(t.rotation),o.scaling.copyFrom(t.scaling),t.rotationQuaternion&&(o.rotationQuaternion=t.rotationQuaternion.clone()),o.setEnabled(t.isEnabled(!1))}o.parent=e;for(const e of t.getChildren())n(e,o);return o},r=n(t,null,e);for(const t of i.values())for(const e of t.system.behaviors)if(e instanceof ze){const t=i.get(e.subParticleSystem);void 0!==t&&(e.subParticleSystem=t)}return r}static traverseNode(t,e){e(t);const i=t.getChildren();for(const t of i)Ns.traverseNode(t,e)}}class Es{constructor(t,e){this.template=t,this.options=e,this.idle=[],this.playing=new Set,this.systemsOf=new Map,this.disposed=!1,this.onSystemFinished=t=>{const e=t.particleSystem;for(const t of this.playing){const i=this.systemsOf.get(t);if(void 0!==i&&i.includes(e))return void(Ns.isEffectFinished(t)&&this.release(t))}};for(let t=0;t<(e.prewarm??0);t++){const t=this.makeCopy();if(null===t)break;this.idle.push(t)}}get activeCount(){return this.playing.size}get idleCount(){return this.idle.length}acquire(t,e=null){if(this.disposed)return null;const i=this.idle.pop()??this.makeCopy();return null===i?null:(i.parent=e,void 0!==t&&i.position.copyFrom(t),i.setEnabled(!0),this.playing.add(i),Ns.restart(i),Ns.play(i),i)}stop(t){this.playing.has(t)&&Ns.endEmit(t)}release(t){this.playing.delete(t)&&(Ns.stop(t),t.setEnabled(!1),t.parent=null,this.disposed||this.idle.push(t))}dispose(){this.disposed=!0;for(const t of[...this.playing,...this.idle])this.playing.delete(t),this.disposeCopy(t);this.idle.length=0}makeCopy(){if(this.idle.length+this.playing.size>=(this.options.maxSize??1/0))return null;const t=Ns.instantiate(this.template),e=[];return Ns.runOnAllParticleEmitters(t,t=>{const i=t.system;i.autoDestroy=!1,i.addEventListener("finished",this.onSystemFinished),e.push(i)}),this.systemsOf.set(t,e),Ns.addToBatchRenderer(t,this.options.renderer),t.setEnabled(!1),t.parent=null,t}disposeCopy(t){const e=this.systemsOf.get(t)??[];for(const t of e)t.removeEventListener("finished",this.onSystemFinished),this.options.renderer.deleteSystem(t),t.dispose();this.systemsOf.delete(t),t.dispose()}}const Ls=new WeakMap,Ds=new WeakMap;function Us(t){if(!t?.isCube)return null;const e=t.files??t._files;return 6===e?.length?e.slice():null}function qs(t){return Ls.get(t)??null}function Rs(t,e){Ls.set(t,e)}async function ks(t,e){if("undefined"==typeof document||"undefined"==typeof Image)throw new Error("createEnvAtlasFromFaceUrls requires a DOM Image/canvas environment");const i=await Promise.all(t.map(t=>function(t){return new Promise((e,i)=>{const s=new Image;s.crossOrigin="anonymous",s.onload=()=>e(s),s.onerror=()=>i(new Error(`Failed to load env face ${t}`)),s.src=t})}(t))),s=i[0].width||i[0].naturalWidth;if(!s)throw new Error("Env atlas face image has zero size");const n=document.createElement("canvas");n.width=3*s,n.height=2*s;const r=n.getContext("2d");if(!r)throw new Error("Could not create env atlas canvas");for(let t=0;t<6;t++)r.drawImage(i[t],t%3*s,Math.floor(t/3)*s,s,s);const o=new S(n.toDataURL("image/jpeg",.92),e,{noMipmap:!0,invertY:!1,samplingMode:S.LINEAR_LINEAR});return o.name="quarksEnvAtlas",o}const Js={createFromFaceUrls:ks};function Qs(t,e,i){const s=Ls.get(t);if(s)return i(s),s;const n=()=>{const s=Ds.get(t);if(s)return void s.then(t=>{t&&i(t)});const n=Us(t);if(!n)return;const r=Js.createFromFaceUrls(n,e).then(e=>(Ls.set(t,e),Ds.delete(t),i(e),e)).catch(e=>(Ds.delete(t),console.warn("[babylon.quarks] Failed to build env atlas from cubemap faces",e),null));Ds.set(t,r)};if(t.isReady())n();else{const e=t.onLoadObservable;e?e.addOnce(()=>n()):n()}return Ls.get(t)??null}class Gs extends b{constructor(t,e,i={}){super(t,e),this.isParticleMeshStandardMaterial=!0,Object.assign(this,i)}}class Ws extends w{constructor(t,e,i={}){super(t,e),this.isParticleMeshPhysicsMaterial=!0,Object.assign(this,i)}}function js(t,e){if(e&&e.length>0)return e;const i=t.length/3,s=new Uint32Array(i);for(let t=0;t<i;t++)s[t]=t;return s}const Ys=new st(0,0,1),Xs=new it,Zs=new it,Hs=new st,Ks=new st,tn=1/60,en=new Set(["SizeOverLife","SizeBySpeed"]),sn=new Set(["ColorOverLife","ColorBySpeed"]),nn=new Set(["ApplyForce","Noise","TurbulenceField","GravityForce","RotationOverLife","Rotation3DOverLife","RotationBySpeed","SpeedOverLife","FrameOverLife","ForceOverLife","VelocityOverLife","InheritVelocity","OrbitOverLife","WidthOverLength","ChangeEmitDirection","EmitSubParticleSystem","LimitSpeedOverLife","ApplyCollision"]),rn=new Float32Array([-.5,-.5,0,.5,-.5,0,.5,.5,0,-.5,.5,0]),on=new Float32Array([0,0,1,0,1,1,0,1]);const an=new Uint32Array([0,1,2,0,2,3]);function hn(t){const e={};return t?.uvFromHead&&(e.uvFromHead=!0),t?.colorFromParticle&&(e.colorFromParticle=!0),t?.dieWithParticle&&(e.dieWithParticle=!0),t?.recordWorldSpace&&(e.recordWorldSpace=!0),e}class ln{set time(t){this.emissionState.time=t}get time(){return this.emissionState.time}get isEmitEnded(){return this.emitEnded}hasPendingEmission(){if(this.looping)return!0;if(this.emitEnded)return!1;if(this.onlyUsedByOther)return!1;const t=this.emissionState;if(t.waitEmiting>0)return!0;if(t.burstIndex<this.emissionBursts.length)return!0;if(this.hasPendingBurstWaves(t))return!0;if(t.time>=this.duration)return!1;const e=t.time/this.duration;return this.emissionOverTime.genValue(this.memory,e)>0||this.emissionOverDistance.genValue(this.memory,e)>0}isFinished(){return!(this.particleNum>0)&&(!!this.onlyUsedByOther||(this.looping?this.emitEnded:!this.hasPendingEmission()))}get layers(){return this.layerMaskProxy}get texture(){return this.rendererSettings.texture}set texture(t){this.rendererSettings.texture=t,this.neededToUpdateRender=!0}get material(){return this.materialRef}set material(t){this.materialRef=t,this.applyMaterialSettings(t)}get uTileCount(){return this.rendererSettings.uTileCount}set uTileCount(t){this.rendererSettings.uTileCount=t,this.neededToUpdateRender=!0}get vTileCount(){return this.rendererSettings.vTileCount}set vTileCount(t){this.rendererSettings.vTileCount=t,this.neededToUpdateRender=!0}get blendTiles(){return this.rendererSettings.blendTiles}set blendTiles(t){this.rendererSettings.blendTiles=t,this.neededToUpdateRender=!0}get softParticles(){return this.rendererSettings.softParticles}set softParticles(t){this.rendererSettings.softParticles=t,this.neededToUpdateRender=!0}get sortMode(){return this.rendererSettings.sortMode}set sortMode(t){this.rendererSettings.sortMode=ln.validSortMode(t),this.neededToUpdateRender=!0}get minParticleSize(){return this.rendererSettings.minParticleSize}set minParticleSize(t){this.rendererSettings.minParticleSize=Math.max(0,t),this.neededToUpdateRender=!0}get maxParticleSize(){return this.rendererSettings.maxParticleSize}set maxParticleSize(t){this.rendererSettings.maxParticleSize=t>0?t:1/0,this.neededToUpdateRender=!0}get pivot(){return this.rendererSettings.pivot}set pivot(t){this.rendererSettings.pivot=ln.nonZeroPivot(t),this.neededToUpdateRender=!0}get lighting(){return this.rendererSettings.lighting??"fixed"}set lighting(t){this.rendererSettings.lighting=ln.validLighting(t),this.neededToUpdateRender=!0}get rim(){return this.rendererSettings.rim}set rim(t){this.rendererSettings.rim=Ts(t),this.neededToUpdateRender=!0}static validLighting(t){return"unlit"===t||"scene"===t?t:"fixed"}static validSortMode(t){return"distance"===t||"oldestInFront"===t||"youngestInFront"===t?t:"none"}static validCullingMode(t){return"pause"===t||"pauseAndCatchUp"===t?t:"always"}static nonZeroPivot(t){return!t||0===t.x&&0===t.y&&0===t.z?void 0:t.clone()}static nonZeroFlip(t){return t&&(t.x>0||t.y>0)?t.clone():void 0}get softNearFade(){return this.rendererSettings.softNearFade}set softNearFade(t){this.rendererSettings.softNearFade=t,this.neededToUpdateRender=!0}get softFarFade(){return this.rendererSettings.softFarFade}set softFarFade(t){this.rendererSettings.softFarFade=t,this.neededToUpdateRender=!0}get instancingGeometry(){return this.rendererSettings.instancingGeometry}set instancingGeometry(t){this.restart(),this.particles.length=0,this.rendererSettings.instancingGeometry=t,this.neededToUpdateRender=!0}get blending(){return this.rendererSettings.materialBlendMode}set blending(t){this.rendererSettings.materialBlendMode=t,this.neededToUpdateRender=!0}get renderMode(){return this.rendererSettings.renderMode}set renderMode(t){if(this.rendererSettings.renderMode!==t){let e=!1;switch(this.rendererSettings.renderMode===zs.Trail&&(e=!0),this.rendererSettings.renderMode===zs.Mesh&&(this.startRotation=new Nt(0)),t){case zs.Trail:this.rendererEmitterSettings={startLength:new Nt(30),followLocalOrigin:!1},e=!0;break;case zs.Mesh:this.rendererEmitterSettings={},this.startRotation=new Rt(new st(0,1,0),new Nt(0));break;case zs.StretchedBillBoard:this.rendererEmitterSettings={speedFactor:0,lengthFactor:2};break;case zs.BillBoard:case zs.VerticalBillBoard:case zs.HorizontalBillBoard:this.rendererEmitterSettings={}}this.rendererSettings.renderMode=t,e&&(this.restart(),this.particles.length=0),this.neededToUpdateRender=!0}}get renderOrder(){return this.rendererSettings.renderOrder}set renderOrder(t){this.rendererSettings.renderOrder=t,this.neededToUpdateRender=!0}get renderingGroupId(){return this.rendererSettings.renderingGroupId}set renderingGroupId(t){this.rendererSettings.renderingGroupId=t,this.neededToUpdateRender=!0}get applyFog(){return this.rendererSettings.applyFog}set applyFog(t){this.rendererSettings.applyFog=t,this.neededToUpdateRender=!0}get seed(){return this.seedValue}set seed(t){this.seedValue=t,this.rng=void 0===t?void 0:P(t)}constructor(t){if(this.store=new Ve(64),this.emitterVelocity=new st,this.finishedEventFired=!1,this.startDelayTimeLeft=0,this.tempEmitterPos=new st,this.temp=new st,this.pathMatrix=new ht,this.normalMatrix=new xt,this.memory=[],this.listeners={},this.materialRef=null,this.qualityFactor=1,this.simulationAccumulator=0,this.destroyed=!1,this.fusionSteps=[],this.planChangesSize=!0,this.planChangesColor=!0,this.playbackSpeed=1,this.cullingMode="always",this.alignToDirection=!1,this.culled=!1,this.pendingCatchUp=0,this.boundsMin=new st,this.boundsMax=new st,this.boundsPadding=0,this.boundsValid=!1,this.stepsSinceBounds=0,this.boundsMaxSize=0,this.boundsMaxSpeedSq=0,this.boundsInWorld=!1,this.geometryRadius=1,this.firstTimeUpdate=!0,this.sceneRef=t.scene,this.layerMaskProxy={mask:t.layerMask??268435455},Object.defineProperty(this.layerMaskProxy,"mask",{enumerable:!0,get:()=>this.rendererSettings.layerMask,set:t=>{this.rendererSettings.layerMask=t,this.neededToUpdateRender=!0}}),this.autoDestroy=t.autoDestroy??!1,this.duration=t.duration??1,this.startDelay=t.startDelay??new Nt(0),this.looping=t.looping??!0,this.prewarm=t.prewarm??!1,this.startLife=t.startLife??new Nt(5),this.startSpeed=t.startSpeed??new Nt(0),this.startRotation=t.startRotation??new Nt(0),this.startSize=t.startSize??new Nt(1),this.startColor=t.startColor??new te(new Ot(1,1,1,1)),this.emissionOverTime=t.emissionOverTime??new Nt(10),this.emissionOverDistance=t.emissionOverDistance??new Nt(0),this.emissionBursts=t.emissionBursts??[],this.maxParticles=t.maxParticles,this.onlyUsedByOther=t.onlyUsedByOther??!1,this.emitterShape=t.shape??new Li,this.behaviors=t.behaviors??[],this.worldSpace=t.worldSpace??!1,this.rendererEmitterSettings=t.rendererEmitterSettings??{},t.renderMode===zs.StretchedBillBoard){const e=this.rendererEmitterSettings;void 0!==t.speedFactor&&(e.speedFactor=t.speedFactor),e.speedFactor=e.speedFactor??0,e.lengthFactor=e.lengthFactor??0}var e;this.rendererSettings={instancingGeometry:t.instancingGeometry??rn,instancingIndices:t.instancingIndices??an,instancingUVs:t.instancingUVs??(t.instancingGeometry?(e=t.instancingGeometry,new Float32Array(e.length/3*2)):on),instancingNormals:t.instancingNormals,renderMode:t.renderMode??zs.BillBoard,renderOrder:t.renderOrder??0,uTileCount:t.uTileCount??1,vTileCount:t.vTileCount??1,blendTiles:t.blendTiles??!1,softParticles:t.softParticles??!1,softNearFade:t.softNearFade??0,softFarFade:t.softFarFade??0,materialBlendMode:t.blendMode??n.ALPHA_ADD,materialTransparent:t.transparent??!0,materialDepthTest:t.depthTest??!0,materialDepthWrite:t.depthWrite??!1,materialAlphaTest:t.alphaTest??0,texture:t.texture??null,reflectionTexture:null,reflectionLevel:1,reflectionFaces:null,reflectionAtlas:null,layerMask:t.layerMask??268435455,pivot:ln.nonZeroPivot(t.pivot),sortMode:ln.validSortMode(t.sortMode),minParticleSize:Math.max(0,t.minParticleSize??0),maxParticleSize:t.maxParticleSize??1/0,renderingGroupId:t.renderingGroupId??0,applyFog:t.applyFog??!0,lighting:ln.validLighting(t.lighting),rim:Ts(t.rim)},this.flip=ln.nonZeroFlip(t.flip),this.playbackSpeed=t.playbackSpeed??1,this.cullingMode=t.cullingMode??"always",this.alignToDirection=!0===t.alignToDirection,this.seed=t.seed,this.rendererSettings.renderMode!==zs.Mesh||this.rendererSettings.instancingNormals||(this.rendererSettings.instancingNormals=ln.createFallbackNormals(this.rendererSettings.instancingGeometry)),this.materialRef=t.material??null,this.applyMaterialSettings(this.materialRef,{blendMode:t.blendMode,transparent:t.transparent,depthTest:t.depthTest,depthWrite:t.depthWrite,alphaTest:t.alphaTest,texture:t.texture,layerMask:t.layerMask}),this.neededToUpdateRender=!0,this.particles=[],this.startTileIndex=t.startTileIndex||new Nt(0),this.emitter=new Is(this,t.scene),this.paused=!1,this.particleNum=0,this.emissionState={isBursting:!1,burstParticleIndex:0,burstParticleCount:0,burstIndex:0,burstWaveIndex:0,time:0,waitEmiting:0,travelDistance:0},this.emissionBursts.forEach(t=>t.count.startGen(this.memory)),this.emissionOverDistance.startGen(this.memory),this.startDelay.startGen(this.memory),this.startDelayTimeLeft=this.startDelay.genValue(this.memory,0),this.emitEnded=!1,this.markForDestroy=!1,this.prewarmed=!1}applyMaterialSettings(t,e={}){if(!this.rendererSettings)return;const i=void 0!==e.texture?e.texture:t?.albedoTexture??t?.diffuseTexture??t?.emissiveTexture??t?.opacityTexture??t?.baseTexture??this.rendererSettings.texture??null,s=t?.reflectionTexture??t?.environmentTexture??this.rendererSettings.reflectionTexture??null,n="number"==typeof s?.level?s.level:1,r=e.blendMode??("number"==typeof t?.alphaMode?t.alphaMode:this.rendererSettings.materialBlendMode),o=e.transparent??("function"==typeof t?.needAlphaBlending?t.needAlphaBlending():"number"==typeof t?.alpha?t.alpha<1:this.rendererSettings.materialTransparent),a=e.depthTest??("boolean"==typeof t?.disableDepthTest?!t.disableDepthTest:this.rendererSettings.materialDepthTest),h=e.depthWrite??("boolean"==typeof t?.disableDepthWrite?!t.disableDepthWrite:"boolean"==typeof t?.forceDepthWrite?t.forceDepthWrite:this.rendererSettings.materialDepthWrite),l=e.alphaTest??(()=>{const e=t?.transparencyMode,i=1===e||3===e;return i&&"number"==typeof t?.alphaCutOff?t.alphaCutOff:i&&"number"==typeof t?.alphaCutOffValue?t.alphaCutOffValue:t?0:this.rendererSettings.materialAlphaTest})();this.rendererSettings.texture=i,this.rendererSettings.reflectionTexture=s,this.rendererSettings.reflectionLevel="number"==typeof t?.reflectionLevel?t.reflectionLevel:n;let c=t?.reflectionAtlas??e.reflectionAtlas??this.rendererSettings.reflectionAtlas??null;!c&&s?.isCube&&(c=qs(s),!c&&this.sceneRef&&(Qs(s,this.sceneRef,e=>{this.rendererSettings.reflectionAtlas!==e&&(this.rendererSettings.reflectionAtlas=e,t&&null==t.reflectionAtlas&&(t.reflectionAtlas=e),this.neededToUpdateRender=!0)}),c=qs(s))),this.rendererSettings.reflectionAtlas=c,this.rendererSettings.reflectionFaces=6===t?.reflectionFaces?.length?t.reflectionFaces:null,this.rendererSettings.materialBlendMode=r,this.rendererSettings.materialTransparent=o,this.rendererSettings.materialDepthTest=a,this.rendererSettings.materialDepthWrite=h,this.rendererSettings.materialAlphaTest=l,void 0!==e.layerMask&&(this.rendererSettings.layerMask=e.layerMask),this.neededToUpdateRender=!0}pause(){this.paused=!0}play(){this.paused=!1}stop(){this.restart(),this.pause()}setQualityFactor(t){this.qualityFactor=Math.max(.1,Math.min(1,t))}rebindParticles(){const t=this.particles;for(let e=0;e<t.length;e++)t[e].rebind()}growParticlePool(t){const e=this.particles.length;this.store.ensureCapacity(e+1)&&this.rebindParticles(),this.particles.push(t?new li(this.store,e):new oi(this.store,e))}spawn(t,e,i){const s=Hs,n=Ks;i.decompose(s,Xs,n);const r=this.behaviors,o=r.length,a=this.rendererSettings.renderMode,h=a===zs.Trail,l=!h,c=a===zs.Mesh,u="rotation"===this.startRotation.type,d="vec3function"===this.startSize.type,f=e.time/this.duration,p=h?this.rendererEmitterSettings:void 0,m=Boolean(p?.followLocalOrigin);void 0!==this.maxParticles&&(t=Math.min(t,Math.max(0,this.maxParticles-this.particleNum)));for(let s=0;s<t;s++){e.burstParticleIndex=s,this.particleNum++,this.particles.length<this.particleNum&&this.growParticlePool(h);const t=this.particles[this.particleNum-1];if(t.reset(),t.speedModifier=1,this.finishedEventFired=!1,this.startColor.startGen(t.memory),this.startColor.genColor(t.memory,t.startColor,this.emissionState.time),t.color.copy(t.startColor),this.startSpeed.startGen(t.memory),t.startSpeed=this.startSpeed.genValue(t.memory,f),this.startLife.startGen(t.memory),t.life=this.startLife.genValue(t.memory,f),t.age=0,this.startSize.startGen(t.memory),d)this.startSize.genValue(t.memory,t.startSize,f);else{const e=this.startSize.genValue(t.memory,f);t.startSize.set(e,e,e)}if(this.startTileIndex.startGen(t.memory),t.uvTile=this.startTileIndex.genValue(t.memory),t.size.copy(t.startSize),l){const e=t;if(this.startRotation.startGen(t.memory),c)e.rotation instanceof it||(e.rotation=Zs),e.angularVelocity instanceof it&&e.angularVelocity.set(0,0,0,1),u?this.startRotation.genValue(t.memory,e.rotation,1,f):e.rotation.setFromAxisAngle(Ys,this.startRotation.genValue(e.memory,f));else{e.rotation=u?0:this.startRotation.genValue(e.memory,f),e.angularVelocity=0;const t=this.flip;e.flip=void 0===t?0:(M()<t.x?1:0)|(M()<t.y?2:0)}}else if(p){const e=t;p.startLength.startGen(e.memory),e.length=p.startLength.genValue(e.memory,f),e.ensureHistoryCapacity(Math.max(1,Math.ceil(e.length))),e.resetHistory()}this.emitterShape.initialize(t,e),this.alignToDirection&&l&&this.alignParticleToDirection(t,c);const a=e.particle,y=e.inherit;if(void 0!==a&&void 0!==y&&0!==y&&this.inheritFromParent(t,a,y,l),h&&m){const e=t;e.localPosition||(e.localPosition=new st),e.localPosition.copy(e.position)}this.worldSpace?(t.position.applyMatrix4(i),t.startSize.multiply(n).abs(),t.size.copy(t.startSize),t.velocity.multiply(n).applyMatrix3(this.normalMatrix),t.rotation&&t.rotation instanceof it&&t.rotation.multiplyQuaternions(Xs,t.rotation)):this.onlyUsedByOther&&(t.parentMatrix=i);for(let e=0;e<o;e++)r[e].initialize(t,this);this.store.recordMemory(t.storeIndex,t.memory)}}alignParticleToDirection(t,e){const i=t.velocity,s=i.x*i.x+i.y*i.y+i.z*i.z;if(0!==s)if(e){const e=t.rotation;Hs.copy(i).divideScalar(Math.sqrt(s)),Xs.setFromUnitVectors(Ys,Hs),e.multiplyQuaternions(Xs,e)}else 0===i.x&&0===i.y||(t.rotation=t.rotation+Math.atan2(-i.x,i.y))}inheritFromParent(t,e,i,s){if(i&we.color&&(t.startColor.multiply(e.color),t.color.copy(t.startColor)),i&we.size&&(t.startSize.multiply(e.size),t.size.copy(t.startSize)),i&we.rotation&&s){const i=t,s=e.rotation;"number"==typeof i.rotation?"number"==typeof s&&(i.rotation+=s):s instanceof it&&i.rotation.multiplyQuaternions(s,i.rotation)}i&we.lifetime&&e.life>0&&(t.life*=Math.max(0,1-e.age/e.life))}endEmit(){this.emitEnded=!0,this.autoDestroy&&(this.markForDestroy=!0),this.fire({type:"emitEnd",particleSystem:this})}dispose(){this.destroyed||(this.destroyed=!0,this._renderer&&this._renderer.deleteSystem(this),this.emitter.dispose(),this.fire({type:"destroy",particleSystem:this}))}restart(){this.memory.length=0,this.paused=!1,this.particleNum=0,this.boundsValid=!1,this.pendingCatchUp=0,void 0!==this.seedValue&&(this.rng=P(this.seedValue)),this.emissionState.isBursting=!1,this.emissionState.burstIndex=0,this.emissionState.burstWaveIndex=0,this.emissionState.burstWaves=void 0,this.emissionState.time=0,this.emissionState.waitEmiting=0,this.behaviors.forEach(t=>t.reset()),this.emitEnded=!1,this.markForDestroy=!1,this.finishedEventFired=!1,this.prewarmed=!1,this.emissionBursts.forEach(t=>t.count.startGen(this.memory)),this.emissionOverDistance.startGen(this.memory),this.startDelay.startGen(this.memory),this.startDelayTimeLeft=this.startDelay.genValue(this.memory,0),this.previousEmitterPos=void 0,this.emitterVelocity.set(0,0,0),this.simulationAccumulator=0,this.destroyed=!1}update(t,e=1/0,i){if(this.paused)return;if(t*=this.playbackSpeed,this.culled)return void("pauseAndCatchUp"===this.cullingMode&&(this.pendingCatchUp=Math.min(2,this.pendingCatchUp+t)));if(this.pendingCatchUp>0&&this.catchUp(i??performance.now()+ln.catchUpBudgetMs),this.firstTimeUpdate&&(this.firstTimeUpdate=!1,this.emitter.computeWorldMatrix(!0)),!this.looping&&this.finishedEventFired&&0===this.particleNum){t>.1&&(t=.1),this.simulationAccumulator+=t;const e=Math.min(8,Math.max(0,Math.round(this.simulationAccumulator/tn-1e-9)));return void(this.simulationAccumulator-=e*tn)}if(this.looping&&this.prewarm&&!this.prewarmed){this.prewarmed=!0;for(let t=0;t<60*this.duration;t++)this.update(1/60)}t>.1&&(t=.1),this.neededToUpdateRender&&(this._renderer&&this._renderer.updateSystem(this),this.neededToUpdateRender=!1);const s=this.emitter.matrixWorld.elements;if(this.tempEmitterPos.set(s[12],s[13],s[14]),void 0!==this.previousEmitterPos&&t>0&&this.emitterVelocity.copy(this.tempEmitterPos).sub(this.previousEmitterPos).divideScalar(t),(this.previousEmitterPos??(this.previousEmitterPos=new st)).copy(this.tempEmitterPos),this.startDelayTimeLeft>0&&(!this.prewarm||!this.looping)){if(this.startDelayTimeLeft-=t,this.startDelayTimeLeft>=0)return;t=Math.min(-this.startDelayTimeLeft,.1),this.startDelayTimeLeft=0}this.simulationAccumulator+=t;const n=Math.min(8,Math.max(0,Math.round(this.simulationAccumulator/tn-1e-9)));for(let t=0;t<n&&(this.simulateStep(tn),!(e!==1/0&&t+1<n&&performance.now()>=e));t++);this.simulationAccumulator-=n*tn}catchUp(t){let e=Math.floor(this.pendingCatchUp/tn);for(this.pendingCatchUp=0;e-- >0&&(this.simulateStep(tn),!(e>0&&performance.now()>=t)););}storeBounds(t,e,i,s,n,r,o,a,h,l){if(0===t)return void(this.boundsValid=!1);this.stepsSinceBounds=e?0:this.stepsSinceBounds+1,this.boundsMaxSize=h,this.boundsMaxSpeedSq=l;const c=Math.sqrt(l),u=this.rendererSettings.renderMode;let d=c*tn*(this.stepsSinceBounds+1);if(u===zs.Mesh)d+=h*this.meshGeometryRadius();else if(u===zs.StretchedBillBoard){const t=this.rendererEmitterSettings;d+=h*(1+(t.lengthFactor??0)+c*(t.speedFactor??0))}else{const t=this.rendererSettings.pivot;d+=h*(.75+(void 0===t?0:Math.abs(t.x)+Math.abs(t.y)+Math.abs(t.z)))}this.boundsMin.set(i,s,n),this.boundsMax.set(r,o,a),this.boundsPadding=d,this.boundsInWorld=this.worldSpace,this.boundsValid=!0}meshGeometryRadius(){const t=this.rendererSettings.instancingGeometry;if(t!==this.geometryRadiusFor){let e=0;for(let i=0;i+2<t.length;i+=3){const s=t[i]*t[i]+t[i+1]*t[i+1]+t[i+2]*t[i+2];s>e&&(e=s)}this.geometryRadius=Math.sqrt(e),this.geometryRadiusFor=t}return this.geometryRadius}getWorldBounds(t,e){if(!this.boundsValid)return!1;const i=this.boundsMin,s=this.boundsMax;if(this.boundsInWorld){const n=this.boundsPadding;return t.set(i.x-n,i.y-n,i.z-n),e.set(s.x+n,s.y+n,s.z+n),!0}const n=this.emitter.matrixWorld.elements,r=Math.sqrt(Math.max(n[0]*n[0]+n[1]*n[1]+n[2]*n[2],n[4]*n[4]+n[5]*n[5]+n[6]*n[6],n[8]*n[8]+n[9]*n[9]+n[10]*n[10])),o=this.boundsPadding*r;let a=1/0,h=1/0,l=1/0,c=-1/0,u=-1/0,d=-1/0;for(let t=0;t<8;t++){const e=1&t?s.x:i.x,r=2&t?s.y:i.y,o=4&t?s.z:i.z,f=1/(n[3]*e+n[7]*r+n[11]*o+n[15]),p=(n[0]*e+n[4]*r+n[8]*o+n[12])*f,m=(n[1]*e+n[5]*r+n[9]*o+n[13])*f,y=(n[2]*e+n[6]*r+n[10]*o+n[14])*f;p<a&&(a=p),p>c&&(c=p),m<h&&(h=m),m>u&&(u=m),y<l&&(l=y),y>d&&(d=y)}return t.set(a-o,h-o,l-o),e.set(c+o,u+o,d+o),!0}setWorldBounds(t,e,i,s,n,r,o){this.boundsMin.set(t,e,i),this.boundsMax.set(s,n,r),this.boundsPadding=o,this.boundsInWorld=!0,this.boundsValid=!0}get simulationStep(){return tn}get simulationResidual(){return this.paused?0:this.simulationAccumulator>tn?tn:this.simulationAccumulator<-tn?-tn:this.simulationAccumulator}behaviorSteps(){const t=this.behaviors,e=this.fusionPlan;if(void 0!==e&&e.length===t.length){let i=!0;for(let s=0;s<t.length;s++)if(e[s]!==t[s]){i=!1;break}if(i)return this.fusionSteps}this.fusionPlan=t.slice(),this.fusionSteps=_i(t);let i=!1,s=!1;for(let e=0;e<t.length;e++){const n=t[e].type;en.has(n)?i=!0:sn.has(n)?s=!0:nn.has(n)||(i=!0,s=!0)}return this.planChangesSize=i,this.planChangesColor=s,this.fusionSteps}simulateStep(t){const e=this.rng;if(void 0===e)return void this.stepOnce(t);const i=T(e);try{this.stepOnce(t)}finally{T(i)}}stepOnce(t){this.onlyUsedByOther||this.emit(t,this.emissionState,this.emitter.matrixWorld);const e=this.particles,i=this.behaviors;i.length;const s=this.particleNum,n=this.rendererSettings.renderMode===zs.Trail,r=this.rendererSettings.renderMode===zs.StretchedBillBoard,o=this.store,a=3*s,h=this.behaviorSteps(),l=this.planChangesSize,c=this.planChangesColor;o.useSizeSnapshot(l),o.useColorSnapshot(c),o.previousPosition.set(o.position.subarray(0,a)),l&&o.previousSize.set(o.size.subarray(0,a)),r&&(o.keepPreviousVelocity()&&this.rebindParticles(),o.previousVelocity.set(o.velocity.subarray(0,a))),c&&o.previousColor.set(o.color.subarray(0,4*s)),this.emitterShape.update(this,t);for(let n=0;n<h.length;n++){const r=h[n],o=r.behaviors;for(let e=0;e<o.length;e++)o[e].frameUpdate(t);if(0===s)continue;if(void 0!==r.run){r.run(i,e,s,t,this.store);continue}const a=o[0];if(void 0===a.updateAll)for(let i=0;i<s;i++){const s=e[i];s.age<s.life&&a.update(s,t)}else a.updateAll(e,s,t)}const u=this.hasListeners("particleDied"),d=this.store,f=d.scalars,p=Ve.SCALAR_STRIDE;let m=this.particleNum;if(!n){const i=d.position,s=d.velocity,n=d.previousSize,r=d.size,o=d.previousColor,a=d.color,h=l,y=c,v=this.stepsSinceBounds>=4||!this.boundsValid,g=this.boundsMin,x=this.boundsMax;let S=v?1/0:g.x,w=v?1/0:g.y,b=v?1/0:g.z,z=v?-1/0:x.x,M=v?-1/0:x.y,_=v?-1/0:x.z,T=v?0:this.boundsMaxSize,P=v?0:this.boundsMaxSpeedSq;for(let l=0;l<m;l++){const c=l*p;let g=f[c+Ve.AGE];const x=3*l,O=v||0===g;if(0===g&&(h&&(n[x]=r[x],n[x+1]=r[x+1],n[x+2]=r[x+2]),y)){const t=4*l;o[t]=a[t],o[t+1]=a[t+1],o[t+2]=a[t+2],o[t+3]=a[t+3]}const V=t*f[c+Ve.SPEED_MODIFIER],C=s[x],F=s[x+1],A=s[x+2],$=i[x]+C*V,B=i[x+1]+F*V,I=i[x+2]+A*V;if(i[x]=$,i[x+1]=B,i[x+2]=I,O&&(S=Math.min(S,$),z=Math.max(z,$),w=Math.min(w,B),M=Math.max(M,B),b=Math.min(b,I),_=Math.max(_,I),T=Math.max(T,Math.max(r[x],Math.max(r[x+1],r[x+2])))),P=Math.max(P,C*C+F*F+A*A),g+=t,f[c+Ve.AGE]=g,g>=f[c+Ve.LIFE]){const t=m-1,i=e[l],s=e[t];e[l]=s,e[t]=i,l!==t&&(d.swapRows(l,t),s.setStoreIndex(l),i.setStoreIndex(t)),m--,l--,u&&this.fire({type:"particleDied",particleSystem:this,particle:i})}}return this.particleNum=m,this.storeBounds(m,v,S,w,b,z,M,_,T,P),void this.notifyFinished()}if(s>0){const t=o.previousSize,e=o.size,i=o.previousColor,n=o.color;for(let r=0,o=0,a=0,h=0;r<s;r++,o+=3,a+=4,h+=p)0===f[h+Ve.AGE]&&(l&&(t[o]=e[o],t[o+1]=e[o+1],t[o+2]=e[o+2]),c&&(i[a]=n[a],i[a+1]=n[a+1],i[a+2]=n[a+2],i[a+3]=n[a+3]))}if(this.rendererEmitterSettings.followLocalOrigin){const i=this.emitter.matrixWorld;for(let n=0;n<s;n++){const s=e[n];s.localPosition?(s.position.copy(s.localPosition),s.position.applyMatrix4(s.parentMatrix??i)):s.position.addScaledVector(s.velocity,t*s.speedModifier),s.age+=t}}else{const e=d.position,i=d.velocity;for(let n=0,r=0,o=0;n<s;n++,r+=3,o+=p){const s=t*f[o+Ve.SPEED_MODIFIER];e[r]+=i[r]*s,e[r+1]+=i[r+1]*s,e[r+2]+=i[r+2]*s,f[o+Ve.AGE]+=t}}{const t=this.rendererEmitterSettings,i=t.dieWithParticle,n=t.recordWorldSpace&&!this.worldSpace,r=this.emitter.matrixWorld;for(let t=0;t<s;t++){const s=e[t];if(i&&s.age>=s.life)s.resetHistory();else if(s.update(),n&&s.age<=s.life){const t=(s.historyHead+s.historyCapacity-1)%s.historyCapacity*3,e=s.historyPositions;Hs.set(e[t],e[t+1],e[t+2]),Hs.applyMatrix4(s.parentMatrix??r),e[t]=Hs.x,e[t+1]=Hs.y,e[t+2]=Hs.z}}}for(let t=0;t<m;t++){const i=e[t],s=t*p;if(f[s+Ve.AGE]>=f[s+Ve.LIFE]&&0===i.historyCount){const s=m-1,n=e[s];e[t]=n,e[s]=i,t!==s&&(d.swapRows(t,s),n.setStoreIndex(t),i.setStoreIndex(s)),m--,t--,u&&this.fire({type:"particleDied",particleSystem:this,particle:i})}}this.particleNum=m,this.notifyFinished()}notifyFinished(){this.isFinished()&&(this.finishedEventFired||(this.finishedEventFired=!0,this.fire({type:"finished",particleSystem:this})),this.autoDestroy&&(this.markForDestroy=!0,this.dispose()))}static burstWaveCount(t){return t.cycle>=1?Math.floor(t.cycle):1}static burstInterval(t){return t.interval>0?t.interval:0}emitBursts(t,e){const i=this.emissionBursts,s=i.length,n=t.time,r=t.burstWaves??(t.burstWaves=[]);for(;t.burstIndex<s&&i[t.burstIndex].time<=n;)r[t.burstIndex]=0,t.burstIndex++;const o=t.burstIndex;for(let s=0;s<o;s++){const o=i[s],a=ln.burstWaveCount(o);let h=r[s]??0;if(h>=a)continue;const l=ln.burstInterval(o);for(;h<a;){const i=o.time+h*l;if(h>0&&i>this.duration){h=a;break}if(i>n)break;t.burstWaveIndex=h,this.fireBurstWave(o,t,e),h++}r[s]=h}}fireBurstWave(t,e,i){if(M()>=t.probability)return;const s=t.count.genValue(this.memory,this.time),n=this.qualityFactor,r=n>=.999?s:Math.floor(s*n);e.isBursting=!0,e.burstParticleCount=r,this.spawn(r,e,i),e.isBursting=!1}hasPendingBurstWaves(t){const e=t.burstWaves;if(void 0===e)return!1;const i=this.emissionBursts;for(let s=0;s<t.burstIndex&&s<i.length;s++){const t=i[s],n=e[s]??0;if(n<ln.burstWaveCount(t)&&(0===n||t.time+n*ln.burstInterval(t)<=this.duration))return!0}return!1}spawnAlongPath(t,e,i,s,n,r,o){const a=this.pathMatrix.copy(i),h=i.elements,l=a.elements,c=h[12],u=h[13],d=h[14];for(let i=1;i<=t;i++){const t=i*r-n,h=t<=0?0:t>=o?1:t/o;l[12]=s.x+(c-s.x)*h,l[13]=s.y+(u-s.y)*h,l[14]=s.z+(d-s.z)*h,this.spawn(1,e,a)}}emit(t,e,i){if(e.time>this.duration)if(this.looping){e.time-=this.duration,e.burstIndex=0,void 0!==e.burstWaves&&(e.burstWaves.length=0);for(let t=0;t<this.behaviors.length;t++)this.behaviors[t].reset()}else this.emitEnded||this.onlyUsedByOther||this.endEmit();this.worldSpace&&this.normalMatrix.getNormalMatrix(i);const s=this.emissionBursts.length,n=this.qualityFactor;s>0&&this.emitBursts(e,i);let r=0,o=0,a=0,h=0;const l=e.previousWorldPos;if(!this.emitEnded){const s=e.time/this.duration;if(e.waitEmiting+=t*this.emissionOverTime.genValue(this.memory,s)*n,void 0!==l){this.temp.set(i.elements[12],i.elements[13],i.elements[14]),h=l.distanceTo(this.temp),a=e.travelDistance,e.travelDistance+=h;const t=this.emissionOverDistance.genValue(this.memory,s)*n;if(e.travelDistance*t>0){const i=Math.floor(e.travelDistance*t);e.travelDistance-=i/t,this.worldSpace&&h>0?(r=i,o=1/t):e.waitEmiting+=i}}}const c=Math.floor(e.waitEmiting);c>0&&(this.spawn(c,e,i),e.waitEmiting-=c),r>0&&this.spawnAlongPath(r,e,i,l,a,o,h),void 0===e.previousWorldPos&&(e.previousWorldPos=new st),e.previousWorldPos.set(i.elements[12],i.elements[13],i.elements[14]),e.time+=t}toJSON(t,e={}){const i=void 0===t||"string"==typeof t?{geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}}:t,s=this.ensureGeometryMeta(i),n=this.ensureMaterialMeta(i),r=this.toRendererSettingsJSON();return{version:"3.0",autoDestroy:this.autoDestroy,looping:this.looping,prewarm:this.prewarm,duration:this.duration,startDelay:this.startDelay.toJSON(),shape:this.emitterShape.toJSON(),startLife:this.startLife.toJSON(),startSpeed:this.startSpeed.toJSON(),startRotation:this.startRotation.toJSON(),startSize:this.startSize.toJSON(),startColor:this.startColor.toJSON(),emissionOverTime:this.emissionOverTime.toJSON(),emissionOverDistance:this.emissionOverDistance.toJSON(),emissionBursts:this.emissionBursts.map(t=>({time:t.time,count:t.count.toJSON(),probability:t.probability,interval:t.interval,cycle:t.cycle})),...void 0!==this.maxParticles?{maxParticles:this.maxParticles}:{},onlyUsedByOther:this.onlyUsedByOther,instancingGeometry:s,renderMode:this.renderMode,renderOrder:this.renderOrder,...0!==this.renderingGroupId?{renderingGroupId:this.renderingGroupId}:{},...this.applyFog?{}:{applyFog:!1},...1!==this.playbackSpeed?{playbackSpeed:this.playbackSpeed}:{},..."always"!==this.cullingMode?{cullingMode:this.cullingMode}:{},...void 0!==this.seedValue?{seed:this.seedValue}:{},..."none"!==this.sortMode?{sortMode:this.sortMode}:{},...this.alignToDirection?{alignToDirection:!0}:{},...this.minParticleSize>0?{minParticleSize:this.minParticleSize}:{},...this.maxParticleSize!==1/0?{maxParticleSize:this.maxParticleSize}:{},rendererEmitterSettings:r,material:n,layers:this.rendererSettings.layerMask,startTileIndex:this.startTileIndex.toJSON(),uTileCount:this.rendererSettings.uTileCount,vTileCount:this.rendererSettings.vTileCount,blendTiles:this.rendererSettings.blendTiles,softParticles:this.rendererSettings.softParticles,softFarFade:this.rendererSettings.softFarFade,softNearFade:this.rendererSettings.softNearFade,blending:this.rendererSettings.materialBlendMode,transparent:this.rendererSettings.materialTransparent,depthTest:this.rendererSettings.materialDepthTest,depthWrite:this.rendererSettings.materialDepthWrite,alphaTest:this.rendererSettings.materialAlphaTest,behaviors:this.behaviors.map(t=>t.toJSON()),worldSpace:this.worldSpace,...this.pivot?{pivot:[this.pivot.x,this.pivot.y,this.pivot.z]}:{},...this.flip?{flip:[this.flip.x,this.flip.y]}:{}}}static fromJSON(t,e,i={},s){const r=qi(t.shape,e);let o;if(t.renderMode===zs.Trail){const e=t.rendererEmitterSettings;o={startLength:void 0!==e?.startLength?qt(e.startLength):new Nt(30),followLocalOrigin:e?.followLocalOrigin??!1,...hn(e)}}else t.renderMode===zs.StretchedBillBoard?(o={...t.rendererEmitterSettings??{}},void 0!==t.speedFactor&&(o.speedFactor=t.speedFactor)):o={};const a=t.material?e.materials?.[t.material]:void 0,h=a?.texture??t.texture,l="string"==typeof h?e.textures?.[h]??null:h??null,c="string"==typeof t.instancingGeometry?e.geometries?.[t.instancingGeometry]:t.instancingGeometry,u=ln.resolveGeometryData(c),d=new ln({scene:s,autoDestroy:t.autoDestroy,looping:t.looping,prewarm:t.prewarm,duration:t.duration,startDelay:t.startDelay?qt(t.startDelay):void 0,shape:r,startLife:qt(t.startLife),startSpeed:qt(t.startSpeed),startRotation:ae(t.startRotation),startSize:ae(t.startSize),startColor:ee(t.startColor),emissionOverTime:qt(t.emissionOverTime),emissionOverDistance:qt(t.emissionOverDistance),emissionBursts:t.emissionBursts?.map(t=>({time:t.time,count:"number"==typeof t.count?new Nt(t.count):qt(t.count),probability:t.probability??1,interval:t.interval??.1,cycle:t.cycle??t.cycleCount??1})),maxParticles:"number"==typeof t.maxParticles?t.maxParticles:void 0,onlyUsedByOther:t.onlyUsedByOther,instancingGeometry:u.positions,instancingIndices:u.indices,instancingUVs:u.uvs,instancingNormals:u.normals,renderMode:t.renderMode,rendererEmitterSettings:o,renderOrder:t.renderOrder,renderingGroupId:"number"==typeof t.renderingGroupId?t.renderingGroupId:void 0,applyFog:!1!==t.applyFog,playbackSpeed:"number"==typeof t.playbackSpeed?t.playbackSpeed:void 0,cullingMode:ln.validCullingMode(t.cullingMode),seed:"number"==typeof t.seed?t.seed:void 0,sortMode:ln.validSortMode(t.sortMode),alignToDirection:!0===t.alignToDirection,minParticleSize:"number"==typeof t.minParticleSize?t.minParticleSize:void 0,maxParticleSize:"number"==typeof t.maxParticleSize?t.maxParticleSize:void 0,texture:l,material:a?.sourceMaterial??a,blendMode:a?.alphaMode??t.blending??n.ALPHA_ADD,transparent:a?.transparent??t.transparent??!0,depthTest:a?.depthTest??t.depthTest??!0,depthWrite:a?.depthWrite??t.depthWrite??!1,alphaTest:a?.alphaTest??t.alphaTest??0,startTileIndex:"number"==typeof t.startTileIndex?new Nt(t.startTileIndex):qt(t.startTileIndex),uTileCount:t.uTileCount,vTileCount:t.vTileCount,blendTiles:t.blendTiles,softParticles:t.softParticles,softFarFade:t.softFarFade,softNearFade:t.softNearFade,behaviors:[],worldSpace:t.worldSpace,layerMask:t.layers,pivot:t.pivot?new st(t.pivot[0]??0,t.pivot[1]??0,t.pivot[2]??0):void 0,flip:t.flip?new Mt(t.flip[0]??0,t.flip[1]??0):void 0,lighting:a?.lighting,rim:a?.rim});return d.behaviors=(t.behaviors??[]).map(t=>{const e=di(t,d);return e&&"EmitSubParticleSystem"===e.type&&(i[t.subParticleSystem]=e),e}).filter(t=>null!==t),d}static nextSerializationId(t){return ln.serializationCounter+=1,`${t}_${ln.serializationCounter}`}static createFallbackNormals(t){const e=new Float32Array(t.length);for(let t=0;t<e.length;t+=3)e[t]=0,e[t+1]=0,e[t+2]=1;return e}toRendererSettingsJSON(){return this.renderMode===zs.Trail?{startLength:this.rendererEmitterSettings.startLength.toJSON(),followLocalOrigin:this.rendererEmitterSettings.followLocalOrigin,...hn(this.rendererEmitterSettings)}:this.renderMode===zs.StretchedBillBoard?{speedFactor:this.rendererEmitterSettings.speedFactor,lengthFactor:this.rendererEmitterSettings.lengthFactor}:{}}ensureGeometryMeta(t){const e=ln.nextSerializationId("quarks_geometry");return t.geometries[e]={uuid:e,type:"QuarksGeometry",positions:Array.from(this.rendererSettings.instancingGeometry),indices:Array.from(this.rendererSettings.instancingIndices),uvs:this.rendererSettings.instancingUVs?Array.from(this.rendererSettings.instancingUVs):void 0,normals:this.rendererSettings.instancingNormals?Array.from(this.rendererSettings.instancingNormals):void 0},e}ensureMaterialMeta(t){const e=this.rendererSettings.texture;let i;e&&(i=ln.nextSerializationId("quarks_texture"),t.textures[i]=e);const s=this.rendererSettings.reflectionAtlas;let n;s instanceof S&&(n=ln.nextSerializationId("quarks_texture"),t.textures[n]=s);const r=ln.nextSerializationId("quarks_material");return t.materials[r]={uuid:r,type:"QuarksMaterial",transparent:this.rendererSettings.materialTransparent,alphaMode:this.rendererSettings.materialBlendMode,depthTest:this.rendererSettings.materialDepthTest,depthWrite:this.rendererSettings.materialDepthWrite,alphaTest:this.rendererSettings.materialAlphaTest,texture:i,reflectionAtlas:n,reflectionLevel:this.rendererSettings.reflectionLevel,..."fixed"!==this.lighting?{lighting:this.lighting}:{},...this.rim?{rim:{...this.rim,color:[...this.rim.color]}}:{},sourceMaterial:this.materialRef??void 0},r}static resolveGeometryData(t){if(t?.positions){const e=t.positions instanceof Float32Array?t.positions:new Float32Array(t.positions);return{positions:e,indices:js(e,t.indices instanceof Uint16Array||t.indices instanceof Uint32Array?t.indices:t.indices?new Uint32Array(t.indices):void 0),uvs:t.uvs?t.uvs instanceof Float32Array?t.uvs:new Float32Array(t.uvs):void 0,normals:t.normals?t.normals instanceof Float32Array?t.normals:new Float32Array(t.normals):void 0}}const e=t?.data??t;if(e?.attributes?.position?.array){const t=new Float32Array(e.attributes.position.array);let i;if(e.index?.array){i=new("Uint16Array"===e.index.type?Uint16Array:Uint32Array)(e.index.array)}return{positions:t,indices:js(t,i),uvs:e.attributes.uv?.array?new Float32Array(e.attributes.uv.array):void 0,normals:e.attributes.normal?.array?new Float32Array(e.attributes.normal.array):void 0}}return{positions:rn,indices:an,uvs:on}}addBehavior(t){this.behaviors.push(t),this._renderer?._invalidateUpdateOrder()}getRendererSettings(){return this.rendererSettings}addEventListener(t,e){this.listeners[t]||(this.listeners[t]=[]),this.listeners[t].push(e)}removeAllEventListeners(t){this.listeners[t]&&(this.listeners[t]=[])}removeEventListener(t,e){if(this.listeners[t]){const i=this.listeners[t].indexOf(e);-1!==i&&this.listeners[t].splice(i,1)}}hasListeners(t){const e=this.listeners[t];return void 0!==e&&e.length>0}fire(t){const e=this.listeners[t.type];if(void 0!==e)for(let i=0;i<e.length;i++)e[i](t)}clone(){const t=this.behaviors.map(t=>t.clone());let e;e=this.renderMode===zs.Trail?{startLength:this.rendererEmitterSettings.startLength.clone(),followLocalOrigin:this.rendererEmitterSettings.followLocalOrigin,...hn(this.rendererEmitterSettings)}:this.renderMode===zs.StretchedBillBoard?{lengthFactor:this.rendererEmitterSettings.lengthFactor,speedFactor:this.rendererEmitterSettings.speedFactor}:{};const i=new ln({autoDestroy:this.autoDestroy,looping:this.looping,prewarm:this.prewarm,duration:this.duration,startDelay:this.startDelay.clone(),shape:this.emitterShape.clone(),startLife:this.startLife.clone(),startSpeed:this.startSpeed.clone(),startRotation:this.startRotation.clone(),startSize:this.startSize.clone(),startColor:this.startColor.clone(),emissionOverTime:this.emissionOverTime.clone(),emissionOverDistance:this.emissionOverDistance.clone(),emissionBursts:this.emissionBursts.map(t=>({...t})),maxParticles:this.maxParticles,onlyUsedByOther:this.onlyUsedByOther,instancingGeometry:this.rendererSettings.instancingGeometry,instancingIndices:this.rendererSettings.instancingIndices,instancingUVs:this.rendererSettings.instancingUVs,instancingNormals:this.rendererSettings.instancingNormals,renderMode:this.renderMode,renderOrder:this.renderOrder,renderingGroupId:this.renderingGroupId,applyFog:this.applyFog,playbackSpeed:this.playbackSpeed,cullingMode:this.cullingMode,seed:this.seedValue,sortMode:this.sortMode,alignToDirection:this.alignToDirection,minParticleSize:this.minParticleSize,maxParticleSize:this.maxParticleSize,rendererEmitterSettings:e,material:this.materialRef,texture:this.rendererSettings.texture,startTileIndex:this.startTileIndex,uTileCount:this.rendererSettings.uTileCount,vTileCount:this.rendererSettings.vTileCount,blendTiles:this.rendererSettings.blendTiles,softParticles:this.rendererSettings.softParticles,softFarFade:this.rendererSettings.softFarFade,softNearFade:this.rendererSettings.softNearFade,behaviors:t,worldSpace:this.worldSpace,blendMode:this.rendererSettings.materialBlendMode,transparent:this.rendererSettings.materialTransparent,depthTest:this.rendererSettings.materialDepthTest,depthWrite:this.rendererSettings.materialDepthWrite,alphaTest:this.rendererSettings.materialAlphaTest,layerMask:this.rendererSettings.layerMask,pivot:this.pivot,flip:this.flip,lighting:this.lighting,rim:this.rim,scene:this.emitter.getScene()});for(const e of t)e instanceof ze&&(e.particleSystem=i);return i}}ln.serializationCounter=0,ln.catchUpBudgetMs=2;class cn extends s{constructor(t="QuarksPrefab",e){super(t,e),this.type="QuarksPrefab",this.animationData=[],this.isPlaying=!1,this.currentTime=-1e-5,this.timeScale=1,this.duration=0,this._lastUpdateTimeMs=Date.now(),this._tempAnimationJSON=[]}registerBatchedRenderer(t){this._batchedRenderer=t}addParticleSystemAnimation(t,e=0,i=0,s=!1){const n={startTime:e,duration:i>0?i:t.system.duration,type:"ps",loop:s,target:t};return this.animationData.push(n),this.pause(),this.updateDuration(),n}addThreeAnimation(t,e,i=0,s=e?.duration??0,n=!1,r){const o={startTime:i,duration:s>0?s:e?.duration??0,type:"three",loop:n,target:t,clip:e,clipUUID:r??e?.uuid};return this.animationData.push(o),this.updateDuration(),o}removeAnimation(t){this.animationData.splice(t,1),this.updateDuration()}play(){this.isPlaying||(this.isPlaying=!0,this._lastUpdateTimeMs=Date.now())}pause(){this.isPlaying&&(this.isPlaying=!1,this.animationData.forEach(t=>{"ps"===t.type&&t.target instanceof Is?t.target.system.pause():t.clip?.pause?.()}))}stop(){this.pause(),this.currentTime=-1e-5,this.animationData.forEach(t=>{"ps"===t.type&&t.target instanceof Is?t.target.system.stop():t.clip?.stop?.()})}update(t){if(!this.isPlaying)return;const e=Date.now(),i=t??Math.max((e-this._lastUpdateTimeMs)/1e3,0);this._lastUpdateTimeMs=e;const s=this.currentTime;this.currentTime+=i*this.timeScale,this.currentTime>this.duration?this.stop():this.animationData.forEach(t=>{const e=t.startTime,i=t.startTime+t.duration,n=this.currentTime>=e&&this.currentTime<=i,r=s>=e&&s<=i;if(!n||r){if(!n&&r){if(t.loop&&"ps"===t.type&&t.target instanceof Is)return void t.target.system.restart();"ps"===t.type&&t.target instanceof Is?t.target.system.endEmit():t.loop?t.clip?.play?.():t.clip?.stop?.()}}else"ps"===t.type&&t.target instanceof Is?(t.target.system.restart(),this._batchedRenderer&&this._batchedRenderer.addSystem(t.target.system)):t.clip?.play?.()})}setTime(t){const e=this.currentTime;this.currentTime=t,this.animationData.forEach(i=>{const s=i.startTime,n=i.startTime+i.duration,r=this.currentTime>=s&&this.currentTime<n,o=e>=s&&e<n;!r||o?r||!o?r&&"three"===i.type&&i.clip?.setTime?.(Math.max(t-s,0)):"ps"===i.type&&i.target instanceof Is?i.target.system.endEmit():i.clip?.stop?.():"ps"===i.type&&i.target instanceof Is?i.target.system.restart():i.clip?.play?.()})}getDuration(){return this.duration}resolveReferences(t){const e={},i=t=>{t._quarksUUID&&(e[t._quarksUUID]=t),e[t.uniqueId.toString()]=t;const n=t.getChildren();for(const t of n)t instanceof s&&i(t)};i(t),this._tempAnimationJSON.forEach(t=>{const i=e[t.targetUUID];if("ps"===t.type&&i instanceof Is)this.addParticleSystemAnimation(i,t.startTime,t.duration,t.loop);else if("three"===t.type&&i){const e=this.resolveTimelineClip(i,t.clipUUID);this.addThreeAnimation(i,e,t.startTime,t.duration,t.loop,t.clipUUID)}}),this.updateDuration(),this._tempAnimationJSON=[]}toJSON(){return{type:this.type,name:this.name,animationData:this.animationData.map(t=>({startTime:t.startTime,duration:t.duration,type:t.type,targetUUID:t.target._quarksUUID??t.target.uniqueId.toString(),clipUUID:"three"===t.type?t.clipUUID??t.clip?.uuid:void 0,loop:t.loop}))}}static fromJSON(t,e){const i=new cn(t.name||"QuarksPrefab",e);return Array.isArray(t.animationData)&&(i._tempAnimationJSON=t.animationData.filter(t=>"ps"===t?.type||"three"===t?.type)),i}resolveTimelineClip(t,e){const i=[t.animations,t.animationGroups,t.metadata?.animations,t.metadata?.animationGroups];for(const t of i){if(!Array.isArray(t))continue;if(!e)return t[0];const i=t.find(t=>t?.uuid===e);if(i)return i}}updateDuration(){let t=0;this.animationData.forEach(e=>{const i=e.startTime+e.duration;i>t&&(t=i)}),this.duration=t}}const un=new WeakMap,dn=new WeakMap,fn=new WeakMap;function pn(t,e){let i=t.get(e);return void 0===i&&(i=new Map,t.set(e,i)),i}class mn{constructor(t,e={}){this.scene=t,this.options=e}async load(t){const{json:e,baseUrl:i}=await this.fetchEffectDocument(t);return this.loadFromJSON(e,i)}async loadFromJSON(t,e){const i=e??this.options.baseUrl??"";return await this.resolveResources(t,i),this.parse(t,i)}async loadAll(t,e={}){const i=await mn.mapPool(t,e.concurrency,async(i,s)=>{try{return await this.fetchEffectDocument(i)}catch(n){if(!e.continueOnError)throw n;return console.warn(`[QuarksLoader] Failed to fetch effect "${i}" (${s+1}/${t.length}):`,n),null}});return this.loadDocuments(i,e)}async loadFromJSONAll(t,e={}){const i=t.map(t=>{if(null!==t&&"object"==typeof t&&"json"in t){const e=t;return{json:e.json,baseUrl:e.baseUrl??this.options.baseUrl??""}}return{json:t,baseUrl:this.options.baseUrl??""}});return this.loadDocuments(i,e)}async resolveResources(t,e=""){await mn.resolveLinkedResources(t,{baseUrl:e,resolver:this.options.resolver,scene:this.scene})}static async resolveLinkedResources(t,e={}){const i=e.baseUrl??"",s=e.resolver,n=e.scene;await mn.inlineGeometryEntries(t,async t=>{const e=await mn.resolveWith(s,t,"geometry",i);return mn.fetchJsonWith(s,e,n)});const r=Array.isArray(t?.images)?t.images:[];await Promise.all(r.map(async t=>{"string"==typeof t?.url&&t.url&&(t.url=await mn.resolveWith(s,t.url,"image",i))}))}static async resolveExternalGeometries(t,e){await mn.inlineGeometryEntries(t,e)}parse(t,e=""){const i={textures:{},geometries:{},materials:{}};t.geometries&&this.parseGeometries(t.geometries,i),t.images&&this.parseImages(t.images,e,i),t.textures&&this.parseTextures(t.textures,i),t.materials&&this.parseMaterials(t.materials,i);const s=this.parseObject(t.object,i);return this.linkReferences(s),s}parseGeometries(t,e){for(const i of t)if("PlaneGeometry"===i.type){const t=(i.width||1)/2,s=(i.height||1)/2;e.geometries[i.uuid]={positions:new Float32Array([-t,-s,0,t,-s,0,t,s,0,-t,s,0]),indices:new Uint32Array([0,1,2,0,2,3]),uvs:new Float32Array([0,0,1,0,1,1,0,1]),normals:new Float32Array([0,0,1,0,0,1,0,0,1,0,0,1])}}else if("SphereGeometry"===i.type)e.geometries[i.uuid]=this.parseSphereGeometry(i);else if("BufferGeometry"===i.type&&i.data){const t=this.parseBufferGeometry(i.data);e.geometries[i.uuid]=t}else"QuarksGeometry"===i.type&&("string"!=typeof i.url||i.positions||console.warn(`[QuarksLoader] Geometry "${i.url}" is an external file; use load(), loadFromJSON(), or resolveResources() before parse().`),e.geometries[i.uuid]=this.share({positions:new Float32Array(i.positions??[]),indices:i.indices?new Uint32Array(i.indices):new Uint32Array(0),uvs:i.uvs?new Float32Array(i.uvs):void 0,normals:i.normals?new Float32Array(i.normals):void 0}))}share(t){if(!1===this.options.shareResources)return t;const e=pn(dn,this.scene),i=function(t){let e=2166136261,i=2654435769;const s=[t.positions,t.indices,t.uvs,t.normals];let n="";for(const t of s){if(void 0===t){n+="-,";continue}const s=new Uint8Array(t.buffer,t.byteOffset,t.byteLength);n+=s.length+",";for(let t=0;t<s.length;t++)e=Math.imul(e^s[t],16777619),i=Math.imul(i^s[t],1540483477)^i>>>15}return`${n}${(e>>>0).toString(16)}${(i>>>0).toString(16)}`}(t),s=e.get(i);return void 0!==s?s:(e.set(i,t),t)}static clearSharedResources(t){un.delete(t),dn.delete(t),fn.delete(t)}static joinUrl(t,e){return/^(data|blob):/i.test(e)||/^[a-z][a-z0-9+.-]*:\/\//i.test(e)||e.startsWith("/")?e:t+e}parseSphereGeometry(t){const e=t.radius??.5,i=Math.max(3,Math.floor(t.widthSegments??16)),s=Math.max(2,Math.floor(t.heightSegments??8)),n=t.phiStart??0,r=t.phiLength??2*Math.PI,o=t.thetaStart??0,a=t.thetaLength??Math.PI,h=[],l=[],c=[],u=[],d=[];let f=0;for(let t=0;t<=s;t++){const u=[],p=t/s,m=o+p*a;for(let t=0;t<=i;t++){const s=t/i,o=n+s*r,a=-e*Math.cos(o)*Math.sin(m),d=e*Math.cos(m),y=e*Math.sin(o)*Math.sin(m);h.push(a,d,y);const v=Math.hypot(a,d,y)||1;l.push(a/v,d/v,y/v),c.push(s,1-p),u.push(f++)}d.push(u)}const p=o<=0,m=o+a>=Math.PI;for(let t=0;t<s;t++)for(let e=0;e<i;e++){const i=d[t][e+1],n=d[t][e],r=d[t+1][e],o=d[t+1][e+1];0===t&&p||u.push(i,n,o),t===s-1&&m||u.push(n,r,o)}const y=h.length/3>65535?new Uint32Array(u):new Uint16Array(u);return{positions:new Float32Array(h),indices:y,uvs:new Float32Array(c),normals:new Float32Array(l)}}parseBufferGeometry(t){let e,i,s=new Float32Array(0),n=new Uint32Array(0);if(t.interleavedBuffers&&t.arrayBuffers){const n={};for(const[e,i]of Object.entries(t.interleavedBuffers)){const s=t.arrayBuffers[i.buffer];if(s){const t=new Float32Array(Array.isArray(s)?this.int32ArrayToFloat32(s):s);n[e]={data:t,stride:i.stride}}}if(t.attributes){if(t.attributes.position?.isInterleavedBufferAttribute){const e=t.attributes.position,i=n[e.data];i&&(s=this.extractInterleavedAttribute(i.data,i.stride,e.offset,e.itemSize))}if(t.attributes.uv?.isInterleavedBufferAttribute){const i=t.attributes.uv,s=n[i.data];s&&(e=this.extractInterleavedAttribute(s.data,s.stride,i.offset,i.itemSize))}if(t.attributes.normal?.isInterleavedBufferAttribute){const e=t.attributes.normal,s=n[e.data];s&&(i=this.extractInterleavedAttribute(s.data,s.stride,e.offset,e.itemSize))}}}else t.attributes&&(t.attributes.position?.array&&(s=new Float32Array(t.attributes.position.array)),t.attributes.uv?.array&&(e=new Float32Array(t.attributes.uv.array)),t.attributes.normal?.array&&(i=new Float32Array(t.attributes.normal.array)));return t.index&&(n="Uint16Array"===t.index.type?new Uint16Array(t.index.array):new Uint32Array(t.index.array)),n=js(s,n),{positions:s,indices:n,uvs:e,normals:i}}extractInterleavedAttribute(t,e,i,s){const n=Math.floor(t.length/e),r=new Float32Array(n*s);for(let o=0;o<n;o++)for(let n=0;n<s;n++)r[o*s+n]=t[o*e+i+n];return r}int32ArrayToFloat32(t){const e=new ArrayBuffer(4*t.length),i=new Int32Array(e);for(let e=0;e<t.length;e++)i[e]=t[e];return new Float32Array(e)}async resolveResourceUrl(t,e,i){return mn.resolveWith(this.options.resolver,t,e,i)}async fetchEffectDocument(t){const e=this.options.baseUrl||t.substring(0,t.lastIndexOf("/")+1),i=await this.resolveResourceUrl(t,"effect",e);return{json:await mn.fetchJsonWith(this.options.resolver,i,void 0),baseUrl:e}}async loadDocuments(t,e){const i=t.length;if(0===i)return[];const s=new Array(i),n=new Array(i).fill(!1);let r=0;const o=(t,o)=>{n[t]||(n[t]=!0,s[t]=o,r++,e.onProgress?.(r,i))};await Promise.all(t.map(async(s,n)=>{if(s)try{await this.resolveResources(s.json,s.baseUrl)}catch(s){if(!e.continueOnError)throw s;console.warn(`[QuarksLoader] Failed to resolve resources for effect ${n+1}/${i}:`,s),t[n]=null,o(n,null)}}));for(let s=0;s<i;s++){if(n[s])continue;const r=t[s];if(r)try{o(s,this.parse(r.json,r.baseUrl))}catch(t){if(!e.continueOnError)throw t;console.warn(`[QuarksLoader] Failed to parse effect ${s+1}/${i}:`,t),o(s,null)}else o(s,null)}return s}static async mapPool(t,e,i){if(0===t.length)return[];const s=void 0!==e&&e>0?e:t.length,n=new Array(t.length);let r=0;const o=Math.min(s,t.length);return await Promise.all(Array.from({length:o},()=>(async()=>{for(;r<t.length;){const e=r++;n[e]=await i(t[e],e)}})())),n}static async resolveWith(t,e,i,s){return t?.resolve?t.resolve(e,i,s):mn.joinUrl(s,e)}static fetchJsonWith(t,e,i){const s=async()=>{if(t?.fetchJson)return t.fetchJson(e);const i=await fetch(e);if(!i.ok)throw new Error(`HTTP ${i.status}`);return i.json()};if(!i)return s();const n=pn(fn,i),r=`json|${e}`;let o=n.get(r);return void 0===o&&(o=s().catch(t=>{throw n.get(r)===o&&n.delete(r),t}),n.set(r,o)),o}static async inlineGeometryEntries(t,e){const i=Array.isArray(t?.geometries)?t.geometries:[];await Promise.all(i.filter(t=>"string"==typeof t?.url&&!t.positions).map(async t=>{try{const i=await e(t.url);for(const e of["positions","indices","uvs","normals"]){const s=i?.[e];void 0!==s&&(t[e]=Array.isArray(s)?s.slice():s)}delete t.url}catch(e){console.warn(`[QuarksLoader] Could not load geometry "${t.url}":`,e)}}))}parseImages(t,e,i){this._images={};for(const i of t)i.url&&mn.warnIfNotAnImageUrl(i.url),this._images[i.uuid]=i.url?mn.joinUrl(e,i.url):null}static warnIfNotAnImageUrl(t){/^(data|blob):/i.test(t)||/\.(png|jpe?g|webp|gif|bmp|ktx2?|dds|env|basis)(\?|#|$)/i.test(t)||console.warn(`[QuarksLoader] Image "${t}" does not look like an image; its texture will fail to load. This usually means the effect was exported without embedding that texture.`)}parseTextures(t,e){const i=this._images||{};for(const s of t){const t=i[s.image];if(t){const i=void 0===s.invertY||!!s.invertY,n=!!s.noMipmap,r=!1!==this.options.shareResources,o=r?[i,n,s.samplingMode,s.wrap,s.repeat,s.offset,s.rotation].join("|")+"|"+t:"",a=r?pn(un,this.scene):void 0,h=a?.get(o);if(void 0!==h){e.textures[s.uuid]=h;continue}const l=new S(t,this.scene,{noMipmap:n,invertY:i,samplingMode:"number"==typeof s.samplingMode?s.samplingMode:void 0});Array.isArray(s.wrap)&&(l.wrapU=this.mapWrapMode(s.wrap[0]),l.wrapV=this.mapWrapMode(s.wrap[1]??s.wrap[0])),Array.isArray(s.repeat)&&(l.uScale=s.repeat[0]??1,l.vScale=s.repeat[1]??1),Array.isArray(s.offset)&&(l.uOffset=s.offset[0]??0,l.vOffset=s.offset[1]??0),"number"==typeof s.rotation&&(l.wAng=s.rotation),void 0!==a&&(a.set(o,l),l.onDisposeObservable.addOnce(()=>{a.get(o)===l&&a.delete(o)})),e.textures[s.uuid]=l}else e.textures[s.uuid]=null}}mapWrapMode(t){switch(t){case 1001:return S.CLAMP_ADDRESSMODE;case 1002:return S.MIRROR_ADDRESSMODE;default:return S.WRAP_ADDRESSMODE}}parseMaterials(t,e){for(const i of t){const t={uuid:i.uuid,transparent:i.transparent??!0,blending:i.blending??1,side:i.side??2,depthTest:i.depthTest??!0,depthWrite:i.depthWrite??!1,alphaTest:i.alphaTest??0,texture:null},s=i.map??i.texture;s&&(t.texture=e.textures[s]||null);const r=i.reflectionAtlas;if(r&&(t.reflectionAtlas=e.textures[r]||null),"number"==typeof i.reflectionLevel&&(t.reflectionLevel=i.reflectionLevel),"unlit"!==i.lighting&&"fixed"!==i.lighting&&"scene"!==i.lighting||(t.lighting=i.lighting),i.rim&&"object"==typeof i.rim&&(t.rim=i.rim),"number"==typeof i.alphaMode)t.alphaMode=i.alphaMode;else{const e={1:n.ALPHA_COMBINE,2:n.ALPHA_ADD,3:n.ALPHA_SUBTRACT,4:n.ALPHA_MULTIPLY};t.alphaMode=e[i.blending]||n.ALPHA_COMBINE}e.materials[i.uuid]=t}}getGeometry(t,e){if(e)return t.geometries[e]}getMaterial(t,e){if(!e)return;const i=Array.isArray(e)?e[0]:e;return t.materials[i]}createPlaceholderNode(t,e){const i=new s(e||t||"node",this.scene);return i.quarksOriginalType=t,i}createMeshNode(t,e){const i=new d(t.name||t.type||"mesh",this.scene),s=this.getGeometry(e,t.geometry);if(s&&s.positions.length>0&&s.indices.length>0){const t=new f;t.positions=s.positions,t.indices=s.indices,s.uvs&&s.uvs.length>0&&(t.uvs=s.uvs),s.normals&&s.normals.length>0&&(t.normals=s.normals),t.applyToMesh(i,!0)}const r=this.getMaterial(e,t.material);if(r){const t=new b(`quarks_loader_material_${r.uuid}`,this.scene);t.alphaMode=r.alphaMode??n.ALPHA_COMBINE,t.backFaceCulling=2!==r.side,t.alphaCutOff=r.alphaTest??0,t.disableDepthWrite=!r.depthWrite,r.texture&&(t.diffuseTexture=r.texture,t.opacityTexture=r.texture),i.material=t}return i}parseObject(t,e){let i;switch(t.type){case"QuarksPrefab":i=cn.fromJSON(t,this.scene);break;case"ParticleEmitter":if(t.ps){i=this.parseParticleSystem(t.ps,e).emitter;break}i=this.createPlaceholderNode(t.type,t.name);break;case"Mesh":case"SkinnedMesh":case"InstancedMesh":case"BatchedMesh":i=this.createMeshNode(t,e);break;case"Scene":case"Group":case"Object3D":case"PerspectiveCamera":case"OrthographicCamera":case"AmbientLight":case"DirectionalLight":case"PointLight":case"RectAreaLight":case"SpotLight":case"HemisphereLight":case"LightProbe":case"LOD":case"Line":case"LineSegments":case"LineLoop":case"PointCloud":case"Points":case"Sprite":case"Bone":i=this.createPlaceholderNode(t.type,t.name);break;default:i=new s(t.name||t.type||"node",this.scene)}if(t.uuid&&(i._quarksUUID=t.uuid),t.name&&(i.name=t.name),t.matrix){const e=c.FromArray(t.matrix),s=new a(1,1,1),n=u.Identity(),r=new a(0,0,0);e.decompose(s,n,r),i.position.copyFrom(r),i.scaling.copyFrom(s),i.rotationQuaternion=n}else t.position&&i.position.set(t.position[0],t.position[1],t.position[2]),t.scale&&i.scaling.set(t.scale[0],t.scale[1],t.scale[2]),t.quaternion?i.rotationQuaternion=new u(t.quaternion[0],t.quaternion[1],t.quaternion[2],t.quaternion[3]):t.rotation&&i.rotation.set(t.rotation[0],t.rotation[1],t.rotation[2]);if(void 0!==t.visible&&i.setEnabled(t.visible),t.children)for(const s of t.children){this.parseObject(s,e).parent=i}return i}parseParticleSystem(t,e){const i=ln.fromJSON(t,e,{},this.scene);return i._meshSurfaceReferenceUUID="mesh_surface"===t?.shape?.type?t?.shape?.mesh:void 0,i}linkReferences(t){const e={},i=t=>{t._quarksUUID&&(e[t._quarksUUID]=t);for(const e of t.getChildren())e instanceof s&&i(e)};i(t);const n=i=>{if(i instanceof cn&&i.resolveReferences(t),i instanceof Is){const t=i.system,s=t._meshSurfaceReferenceUUID;if(s&&"mesh_surface"===t.emitterShape.type){const i=e[s];i instanceof d&&(t.emitterShape.mesh=i)}for(let s=0;s<t.behaviors.length;s++)if(t.behaviors[s]instanceof ze){const n=t.behaviors[s],r=n.subParticleSystem;if("string"!=typeof r)continue;const o=e[r];o instanceof Is?(n.subParticleSystem=o,o.system.onlyUsedByOther=!0):(n.subParticleSystem=void 0,""!==r&&console.warn(`[QuarksLoader] Emitter "${i.name}" has a sub emitter targeting "${r}", `+(o?"which is not a particle emitter":"which is not in the effect")+"; that sub emitter is skipped."))}}for(const t of i.getChildren())t instanceof s&&n(t)};n(t)}}Yi(),ki(Gi);export{It as ApplyCollision,he as ApplyForce,ue as ApplySequences,Rt as AxisAngleGenerator,Bs as BatchedParticleRenderer,$s as BatchedRenderer,di as BehaviorFromJSON,ui as BehaviorTypes,Lt as Bezier,Ti as BoxEmitFrom,Oi as BoxEmitter,de as ChangeEmitDirection,Fi as CircleEmitter,fe as ColorBySpeed,ee as ColorGeneratorFromJSON,pe as ColorOverLife,Wt as ColorRange,Ai as ConeEmitter,te as ConstantColor,Nt as ConstantValue,F as DEG2RAD,$i as DonutEmitter,Bi as EdgeEmitter,Es as EffectPool,ze as EmitSubParticleSystem,qi as EmitterFromJSON,Pi as EmitterMode,Ui as EmitterShapes,gt as Euler,ie as EulerGenerator,Me as ForceOverLife,_e as FrameOverLife,ae as GeneratorFromJSON,Xt as Gradient,Te as GravityForce,Ii as GridEmitter,Ni as HemisphereEmitter,Pe as InheritVelocity,Et as IntervalValue,Oe as LimitSpeedOverLife,et as MathUtils,xt as Matrix3,ht as Matrix4,Qi as MeshSurfaceEmitter,Gi as MeshSurfaceEmitterPlugin,ri as NodeParticle,Je as Noise,Qe as OrbitOverLife,Is as ParticleEmitter,Ws as ParticleMeshPhysicsMaterial,Gs as ParticleMeshStandardMaterial,Ve as ParticleStore,ln as ParticleSystem,Ut as PiecewiseBezier,Dt as PiecewiseFunction,Ri as Plugins,Ei as PointEmitter,mn as QuarksLoader,cn as QuarksPrefab,Ns as QuarksUtil,it as Quaternion,bt as QuaternionView,A as RAD2DEG,Zt as RandomColor,Kt as RandomColorBetweenGradient,se as RandomQuatGenerator,hi as RecordState,Di as RectangleEmitter,zs as RenderMode,Ge as Rotation3DOverLife,We as RotationBySpeed,ne as RotationGeneratorFromJSON,je as RotationOverLife,ce as SequencerFromJSON,Ci as ShapeTransform,Ye as SizeBySpeed,Xe as SizeOverLife,Ze as SpeedOverLife,Li as SphereEmitter,Vs as SpriteBatch,oi as SpriteParticle,we as SubEmitterInheritMask,Se as SubParticleEmitMode,le as TextureSequencer,As as TrailBatch,li as TrailParticle,He as TurbulenceField,Os as VFXBatch,qt as ValueGeneratorFromJSON,Mt as Vector2,st as Vector3,re as Vector3Function,oe as Vector3GeneratorFromJSON,Tt as Vector3View,Ot as Vector4,Ct as Vector4View,ii as VelocityOverLife,ot as WebGLCoordinateSystem,at as WebGPUCoordinateSystem,ci as WidthOverLength,Rs as cacheEnvAtlas,X as ceilPowerOfTwo,B as clamp,ks as createEnvAtlasFromFaceUrls,P as createSeededRandom,Us as cubeFaceUrls,D as damp,_s as defaultMeshLighting,W as degToRad,K as denormalize,Qs as ensureEnvAtlasFromCube,I as euclideanModulo,Z as floorPowerOfTwo,$ as generateUUID,qs as getCachedEnvAtlas,Bt as getPhysicsResolver,_ as getRandomSource,Zi as getRegisteredShaderChunks,Xi as getShaderChunk,Vi as getValueFromEmitterMode,E as inverseLerp,Y as isPowerOfTwo,L as lerp,ki as loadPlugin,os as localParticlePhysicsVertShader,as as localParticleVertShader,N as mapLinear,Ps as meshRimEqual,tt as normalize,Ts as normalizeMeshRim,hs as particleFragShader,ls as particlePhysicsFragShader,cs as particleVertShader,U as pingpong,_i as planBehaviorFusion,j as radToDeg,J as randFloat,Q as randFloatSpread,k as randInt,M as random,Yi as registerShaderChunks,G as seededRandom,$t as setPhysicsResolver,H as setQuaternionFromProperEuler,T as setRandomSource,R as smootherstep,q as smoothstep,us as stretchedBillboardVertShader,be as subEmitterInheritMask,ds as trailFragShader,fs as trailVertShader,Ji as unloadPlugin,O as withRandomSource};
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