babylon.quarks 0.19.0 → 0.20.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,2 +1,2 @@
1
- !function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports,require("@babylonjs/core/Buffers/buffer"),require("@babylonjs/core/Meshes/transformNode"),require("@babylonjs/core/Engines/constants"),require("@babylonjs/core/Materials/shaderMaterial"),require("@babylonjs/core/Materials/Textures/rawTexture"),require("@babylonjs/core/Maths/math.vector"),require("@babylonjs/core/Meshes/mesh"),require("@babylonjs/core/Meshes/mesh.vertexData"),require("@babylonjs/core/Engines/shaderStore"),require("@babylonjs/core/Materials/effect"),require("@babylonjs/core/Materials/shaderLanguage"),require("@babylonjs/core/Culling/boundingInfo"),require("@babylonjs/core/Materials/Textures/texture"),require("@babylonjs/core/Materials/PBR/pbrMaterial"),require("@babylonjs/core/Materials/standardMaterial")):"function"==typeof define&&define.amd?define(["exports","@babylonjs/core/Buffers/buffer","@babylonjs/core/Meshes/transformNode","@babylonjs/core/Engines/constants","@babylonjs/core/Materials/shaderMaterial","@babylonjs/core/Materials/Textures/rawTexture","@babylonjs/core/Maths/math.vector","@babylonjs/core/Meshes/mesh","@babylonjs/core/Meshes/mesh.vertexData","@babylonjs/core/Engines/shaderStore","@babylonjs/core/Materials/effect","@babylonjs/core/Materials/shaderLanguage","@babylonjs/core/Culling/boundingInfo","@babylonjs/core/Materials/Textures/texture","@babylonjs/core/Materials/PBR/pbrMaterial","@babylonjs/core/Materials/standardMaterial"],e):e((t="undefined"!=typeof globalThis?globalThis:t||self).BabylonQuarks={},t.BABYLON,t.BABYLON,t.BABYLON,t.BABYLON,t.BABYLON,t.BABYLON,t.BABYLON,t.BABYLON,t.BABYLON,t.BABYLON,t.BABYLON,t.BABYLON,t.BABYLON,t.BABYLON,t.BABYLON)}(this,function(t,e,i,s,r,n,o,a,h,l,c,u,d,m,p,f){"use strict";const 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v=1234567;const g=Math.PI/180,x=180/Math.PI;function S(){const t=4294967295*Math.random()|0,e=4294967295*Math.random()|0,i=4294967295*Math.random()|0,s=4294967295*Math.random()|0;return(y[255&t]+y[t>>8&255]+y[t>>16&255]+y[t>>24&255]+"-"+y[255&e]+y[e>>8&255]+"-"+y[e>>16&15|64]+y[e>>24&255]+"-"+y[63&i|128]+y[i>>8&255]+"-"+y[i>>16&255]+y[i>>24&255]+y[255&s]+y[s>>8&255]+y[s>>16&255]+y[s>>24&255]).toLowerCase()}function b(t,e,i){return Math.max(e,Math.min(i,t))}function w(t,e){return(t%e+e)%e}function M(t,e,i,s,r){return s+(t-e)*(r-s)/(i-e)}function z(t,e,i){return t!==e?(i-t)/(e-t):0}function _(t,e,i){return(1-i)*t+i*e}function T(t,e,i,s){return _(t,e,1-Math.exp(-i*s))}function P(t,e=1){return e-Math.abs(w(t,2*e)-e)}function B(t,e,i){return t<=e?0:t>=i?1:(t=(t-e)/(i-e))*t*(3-2*t)}function V(t,e,i){return t<=e?0:t>=i?1:(t=(t-e)/(i-e))*t*t*(t*(6*t-15)+10)}function O(t,e){return t+Math.floor(Math.random()*(e-t+1))}function C(t,e){return t+Math.random()*(e-t)}function A(t){return 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k{constructor(t=0,e=0,i=0,s=1){this._x=t,this._y=e,this._z=i,this._w=s}static slerpFlat(t,e,i,s,r,n,o){let a=i[s+0],h=i[s+1],l=i[s+2],c=i[s+3];const u=r[n+0],d=r[n+1],m=r[n+2],p=r[n+3];if(0===o)return t[e+0]=a,t[e+1]=h,t[e+2]=l,void(t[e+3]=c);if(1===o)return t[e+0]=u,t[e+1]=d,t[e+2]=m,void(t[e+3]=p);if(c!==p||a!==u||h!==d||l!==m){let t=1-o;const e=a*u+h*d+l*m+c*p,i=e>=0?1:-1,s=1-e*e;if(s>Number.EPSILON){const r=Math.sqrt(s),n=Math.atan2(r,e*i);t=Math.sin(t*n)/r,o=Math.sin(o*n)/r}const r=o*i;if(a=a*t+u*r,h=h*t+d*r,l=l*t+m*r,c=c*t+p*r,t===1-o){const t=1/Math.sqrt(a*a+h*h+l*l+c*c);a*=t,h*=t,l*=t,c*=t}}t[e]=a,t[e+1]=h,t[e+2]=l,t[e+3]=c}static multiplyQuaternionsFlat(t,e,i,s,r,n){const o=i[s],a=i[s+1],h=i[s+2],l=i[s+3],c=r[n],u=r[n+1],d=r[n+2],m=r[n+3];return t[e]=o*m+l*c+a*d-h*u,t[e+1]=a*m+l*u+h*c-o*d,t[e+2]=h*m+l*d+o*u-a*c,t[e+3]=l*m-o*c-a*u-h*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get 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i=t._x,s=t._y,r=t._z,n=t._order,o=Math.cos,a=Math.sin,h=o(i/2),l=o(s/2),c=o(r/2),u=a(i/2),d=a(s/2),m=a(r/2);switch(n){case"XYZ":this._x=u*l*c+h*d*m,this._y=h*d*c-u*l*m,this._z=h*l*m+u*d*c,this._w=h*l*c-u*d*m;break;case"YXZ":this._x=u*l*c+h*d*m,this._y=h*d*c-u*l*m,this._z=h*l*m-u*d*c,this._w=h*l*c+u*d*m;break;case"ZXY":this._x=u*l*c-h*d*m,this._y=h*d*c+u*l*m,this._z=h*l*m+u*d*c,this._w=h*l*c-u*d*m;break;case"ZYX":this._x=u*l*c-h*d*m,this._y=h*d*c+u*l*m,this._z=h*l*m-u*d*c,this._w=h*l*c+u*d*m;break;case"YZX":this._x=u*l*c+h*d*m,this._y=h*d*c+u*l*m,this._z=h*l*m-u*d*c,this._w=h*l*c-u*d*m;break;case"XZY":this._x=u*l*c-h*d*m,this._y=h*d*c-u*l*m,this._z=h*l*m+u*d*c,this._w=h*l*c+u*d*m;break;default:console.warn("../math.Quaternion: .setFromEuler() encountered an unknown order: "+n)}return!0===e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const i=e/2,s=Math.sin(i);return 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2*Math.acos(Math.abs(b(this.dot(t),-1,1)))}rotateTowards(t,e){const i=this.angleTo(t);if(0===i)return this;const s=Math.min(1,e/i);return this.slerp(t,s),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t){return this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const i=t._x,s=t._y,r=t._z,n=t._w,o=e._x,a=e._y,h=e._z,l=e._w;return 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this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new q(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return this.applyQuaternion(G.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(G.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,i=this.y,s=this.z,r=t.elements;return this.x=r[0]*e+r[3]*i+r[6]*s,this.y=r[1]*e+r[4]*i+r[7]*s,this.z=r[2]*e+r[5]*i+r[8]*s,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,i=this.y,s=this.z,r=t.elements,n=1/(r[3]*e+r[7]*i+r[11]*s+r[15]);return this.x=(r[0]*e+r[4]*i+r[8]*s+r[12])*n,this.y=(r[1]*e+r[5]*i+r[9]*s+r[13])*n,this.z=(r[2]*e+r[6]*i+r[10]*s+r[14])*n,this}applyQuaternion(t){const e=this.x,i=this.y,s=this.z,r=t.x,n=t.y,o=t.z,a=t.w,h=2*(n*s-o*i),l=2*(o*e-r*s),c=2*(r*i-n*e);return this.x=e+a*h+n*c-o*l,this.y=i+a*l+o*h-r*c,this.z=s+a*c+r*l-n*h,this}transformDirection(t){const e=this.x,i=this.y,s=this.z,r=t.elements;return this.x=r[0]*e+r[4]*i+r[8]*s,this.y=r[1]*e+r[5]*i+r[9]*s,this.z=r[2]*e+r[6]*i+r[10]*s,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(t,Math.min(e,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this.z=t.z+(e.z-t.z)*i,this}cross(t){return this.crossVectors(this,t)}crossVectors(t,e){const i=t.x,s=t.y,r=t.z,n=e.x,o=e.y,a=e.z;return this.x=s*a-r*o,this.y=r*n-i*a,this.z=i*o-s*n,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const i=t.dot(this)/e;return this.copy(t).multiplyScalar(i)}projectOnPlane(t){return Q.copy(this).projectOnVector(t),this.sub(Q)}reflect(t){return this.sub(Q.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const i=this.dot(t)/e;return Math.acos(b(i,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,i=this.y-t.y,s=this.z-t.z;return e*e+i*i+s*s}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSphericalCoords(t,e,i){const s=Math.sin(e)*t;return this.x=s*Math.sin(i),this.y=Math.cos(e)*t,this.z=s*Math.cos(i),this}setFromCylindricalCoords(t,e,i){return this.x=t*Math.sin(e),this.y=i,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),i=this.setFromMatrixColumn(t,1).length(),s=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=i,this.z=s,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}setFromEuler(t){return this.x=t._x,this.y=t._y,this.z=t._z,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const t=Math.random()*Math.PI*2,e=2*Math.random()-1,i=Math.sqrt(1-e*e);return this.x=i*Math.cos(t),this.y=e,this.z=i*Math.sin(t),this}abs(){return this.x=Math.abs(this.x),this.y=Math.abs(this.y),this.z=Math.abs(this.z),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}q.prototype.isVector3=!0;const Q=new q,G=new k,j=2e3,W=2001;class Y{constructor(t,e,i,s,r,n,o,a,h,l,c,u,d,m,p,f){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],void 0!==t&&this.set(t,e,i,s,r,n,o,a,h,l,c,u,d,m,p,f)}extractPosition(t){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(t)}multiplyToArray(t,e,i){return console.error("THREE.Matrix4: .multiplyToArray() has been removed."),this}setRotationFromQuaternion(t){return this.makeRotationFromQuaternion(t)}set(t,e,i,s,r,n,o,a,h,l,c,u,d,m,p,f){const y=this.elements;return y[0]=t,y[4]=e,y[8]=i,y[12]=s,y[1]=r,y[5]=n,y[9]=o,y[13]=a,y[2]=h,y[6]=l,y[10]=c,y[14]=u,y[3]=d,y[7]=m,y[11]=p,y[15]=f,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new Y).fromArray(this.elements)}copy(t){const e=this.elements,i=t.elements;return e[0]=i[0],e[1]=i[1],e[2]=i[2],e[3]=i[3],e[4]=i[4],e[5]=i[5],e[6]=i[6],e[7]=i[7],e[8]=i[8],e[9]=i[9],e[10]=i[10],e[11]=i[11],e[12]=i[12],e[13]=i[13],e[14]=i[14],e[15]=i[15],this}copyPosition(t){const e=this.elements,i=t.elements;return e[12]=i[12],e[13]=i[13],e[14]=i[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,i){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),i.setFromMatrixColumn(this,2),this}makeBasis(t,e,i){return this.set(t.x,e.x,i.x,0,t.y,e.y,i.y,0,t.z,e.z,i.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,i=t.elements,s=1/X.setFromMatrixColumn(t,0).length(),r=1/X.setFromMatrixColumn(t,1).length(),n=1/X.setFromMatrixColumn(t,2).length();return e[0]=i[0]*s,e[1]=i[1]*s,e[2]=i[2]*s,e[3]=0,e[4]=i[4]*r,e[5]=i[5]*r,e[6]=i[6]*r,e[7]=0,e[8]=i[8]*n,e[9]=i[9]*n,e[10]=i[10]*n,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){const e=this.elements,i=t.x,s=t.y,r=t.z,n=Math.cos(i),o=Math.sin(i),a=Math.cos(s),h=Math.sin(s),l=Math.cos(r),c=Math.sin(r);if("XYZ"===t.order){const t=n*l,i=n*c,s=o*l,r=o*c;e[0]=a*l,e[4]=-a*c,e[8]=h,e[1]=i+s*h,e[5]=t-r*h,e[9]=-o*a,e[2]=r-t*h,e[6]=s+i*h,e[10]=n*a}else if("YXZ"===t.order){const t=a*l,i=a*c,s=h*l,r=h*c;e[0]=t+r*o,e[4]=s*o-i,e[8]=n*h,e[1]=n*c,e[5]=n*l,e[9]=-o,e[2]=i*o-s,e[6]=r+t*o,e[10]=n*a}else if("ZXY"===t.order){const t=a*l,i=a*c,s=h*l,r=h*c;e[0]=t-r*o,e[4]=-n*c,e[8]=s+i*o,e[1]=i+s*o,e[5]=n*l,e[9]=r-t*o,e[2]=-n*h,e[6]=o,e[10]=n*a}else if("ZYX"===t.order){const t=n*l,i=n*c,s=o*l,r=o*c;e[0]=a*l,e[4]=s*h-i,e[8]=t*h+r,e[1]=a*c,e[5]=r*h+t,e[9]=i*h-s,e[2]=-h,e[6]=o*a,e[10]=n*a}else if("YZX"===t.order){const t=n*a,i=n*h,s=o*a,r=o*h;e[0]=a*l,e[4]=r-t*c,e[8]=s*c+i,e[1]=c,e[5]=n*l,e[9]=-o*l,e[2]=-h*l,e[6]=i*c+s,e[10]=t-r*c}else if("XZY"===t.order){const t=n*a,i=n*h,s=o*a,r=o*h;e[0]=a*l,e[4]=-c,e[8]=h*l,e[1]=t*c+r,e[5]=n*l,e[9]=i*c-s,e[2]=s*c-i,e[6]=o*l,e[10]=r*c+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(H,t,K)}lookAt(t,e,i){const s=this.elements;return it.subVectors(t,e),0===it.lengthSq()&&(it.z=1),it.normalize(),tt.crossVectors(i,it),0===tt.lengthSq()&&(1===Math.abs(i.z)?it.x+=1e-4:it.z+=1e-4,it.normalize(),tt.crossVectors(i,it)),tt.normalize(),et.crossVectors(it,tt),s[0]=tt.x,s[4]=et.x,s[8]=it.x,s[1]=tt.y,s[5]=et.y,s[9]=it.y,s[2]=tt.z,s[6]=et.z,s[10]=it.z,this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const i=t.elements,s=e.elements,r=this.elements,n=i[0],o=i[4],a=i[8],h=i[12],l=i[1],c=i[5],u=i[9],d=i[13],m=i[2],p=i[6],f=i[10],y=i[14],v=i[3],g=i[7],x=i[11],S=i[15],b=s[0],w=s[4],M=s[8],z=s[12],_=s[1],T=s[5],P=s[9],B=s[13],V=s[2],O=s[6],C=s[10],A=s[14],F=s[3],N=s[7],E=s[11],I=s[15];return r[0]=n*b+o*_+a*V+h*F,r[4]=n*w+o*T+a*O+h*N,r[8]=n*M+o*P+a*C+h*E,r[12]=n*z+o*B+a*A+h*I,r[1]=l*b+c*_+u*V+d*F,r[5]=l*w+c*T+u*O+d*N,r[9]=l*M+c*P+u*C+d*E,r[13]=l*z+c*B+u*A+d*I,r[2]=m*b+p*_+f*V+y*F,r[6]=m*w+p*T+f*O+y*N,r[10]=m*M+p*P+f*C+y*E,r[14]=m*z+p*B+f*A+y*I,r[3]=v*b+g*_+x*V+S*F,r[7]=v*w+g*T+x*O+S*N,r[11]=v*M+g*P+x*C+S*E,r[15]=v*z+g*B+x*A+S*I,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],i=t[4],s=t[8],r=t[12],n=t[1],o=t[5],a=t[9],h=t[13],l=t[2],c=t[6],u=t[10],d=t[14];return t[3]*(+r*a*c-s*h*c-r*o*u+i*h*u+s*o*d-i*a*d)+t[7]*(+e*a*d-e*h*u+r*n*u-s*n*d+s*h*l-r*a*l)+t[11]*(+e*h*c-e*o*d-r*n*c+i*n*d+r*o*l-i*h*l)+t[15]*(-s*o*l-e*a*c+e*o*u+s*n*c-i*n*u+i*a*l)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,i){const s=this.elements;return t.isVector3?(s[12]=t.x,s[13]=t.y,s[14]=t.z):(s[12]=t,s[13]=e,s[14]=i),this}invert(){const t=this.elements,e=t[0],i=t[1],s=t[2],r=t[3],n=t[4],o=t[5],a=t[6],h=t[7],l=t[8],c=t[9],u=t[10],d=t[11],m=t[12],p=t[13],f=t[14],y=t[15],v=c*f*h-p*u*h+p*a*d-o*f*d-c*a*y+o*u*y,g=m*u*h-l*f*h-m*a*d+n*f*d+l*a*y-n*u*y,x=l*p*h-m*c*h+m*o*d-n*p*d-l*o*y+n*c*y,S=m*c*a-l*p*a-m*o*u+n*p*u+l*o*f-n*c*f,b=e*v+i*g+s*x+r*S;if(0===b)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const w=1/b;return t[0]=v*w,t[1]=(p*u*r-c*f*r-p*s*d+i*f*d+c*s*y-i*u*y)*w,t[2]=(o*f*r-p*a*r+p*s*h-i*f*h-o*s*y+i*a*y)*w,t[3]=(c*a*r-o*u*r-c*s*h+i*u*h+o*s*d-i*a*d)*w,t[4]=g*w,t[5]=(l*f*r-m*u*r+m*s*d-e*f*d-l*s*y+e*u*y)*w,t[6]=(m*a*r-n*f*r-m*s*h+e*f*h+n*s*y-e*a*y)*w,t[7]=(n*u*r-l*a*r+l*s*h-e*u*h-n*s*d+e*a*d)*w,t[8]=x*w,t[9]=(m*c*r-l*p*r-m*i*d+e*p*d+l*i*y-e*c*y)*w,t[10]=(n*p*r-m*o*r+m*i*h-e*p*h-n*i*y+e*o*y)*w,t[11]=(l*o*r-n*c*r-l*i*h+e*c*h+n*i*d-e*o*d)*w,t[12]=S*w,t[13]=(l*p*s-m*c*s+m*i*u-e*p*u-l*i*f+e*c*f)*w,t[14]=(m*o*s-n*p*s-m*i*a+e*p*a+n*i*f-e*o*f)*w,t[15]=(n*c*s-l*o*s+l*i*a-e*c*a-n*i*u+e*o*u)*w,this}scale(t){const e=this.elements,i=t.x,s=t.y,r=t.z;return e[0]*=i,e[4]*=s,e[8]*=r,e[1]*=i,e[5]*=s,e[9]*=r,e[2]*=i,e[6]*=s,e[10]*=r,e[3]*=i,e[7]*=s,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],i=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],s=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,i,s))}makeTranslation(t,e,i){return t.isVector3?this.set(1,0,0,t.x,0,1,0,t.y,0,0,1,t.z,0,0,0,1):this.set(1,0,0,t,0,1,0,e,0,0,1,i,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),i=Math.sin(t);return this.set(1,0,0,0,0,e,-i,0,0,i,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),i=Math.sin(t);return this.set(e,0,i,0,0,1,0,0,-i,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),i=Math.sin(t);return this.set(e,-i,0,0,i,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const i=Math.cos(e),s=Math.sin(e),r=1-i,n=t.x,o=t.y,a=t.z,h=r*n,l=r*o;return this.set(h*n+i,h*o-s*a,h*a+s*o,0,h*o+s*a,l*o+i,l*a-s*n,0,h*a-s*o,l*a+s*n,r*a*a+i,0,0,0,0,1),this}makeScale(t,e,i){return this.set(t,0,0,0,0,e,0,0,0,0,i,0,0,0,0,1),this}makeShear(t,e,i,s,r,n){return this.set(1,i,r,0,t,1,n,0,e,s,1,0,0,0,0,1),this}compose(t,e,i){const s=this.elements,r=e._x,n=e._y,o=e._z,a=e._w,h=r+r,l=n+n,c=o+o,u=r*h,d=r*l,m=r*c,p=n*l,f=n*c,y=o*c,v=a*h,g=a*l,x=a*c,S=i.x,b=i.y,w=i.z;return s[0]=(1-(p+y))*S,s[1]=(d+x)*S,s[2]=(m-g)*S,s[3]=0,s[4]=(d-x)*b,s[5]=(1-(u+y))*b,s[6]=(f+v)*b,s[7]=0,s[8]=(m+g)*w,s[9]=(f-v)*w,s[10]=(1-(u+p))*w,s[11]=0,s[12]=t.x,s[13]=t.y,s[14]=t.z,s[15]=1,this}decompose(t,e,i){const s=this.elements;let r=X.set(s[0],s[1],s[2]).length();const n=X.set(s[4],s[5],s[6]).length(),o=X.set(s[8],s[9],s[10]).length();this.determinant()<0&&(r=-r),t.x=s[12],t.y=s[13],t.z=s[14],Z.copy(this);const a=1/r,h=1/n,l=1/o;return Z.elements[0]*=a,Z.elements[1]*=a,Z.elements[2]*=a,Z.elements[4]*=h,Z.elements[5]*=h,Z.elements[6]*=h,Z.elements[8]*=l,Z.elements[9]*=l,Z.elements[10]*=l,e.setFromRotationMatrix(Z),i.x=r,i.y=n,i.z=o,this}makePerspective(t,e,i,s,r,n,o=2e3){const a=this.elements,h=2*r/(e-t),l=2*r/(i-s),c=(e+t)/(e-t),u=(i+s)/(i-s);let d,m;if(o===j)d=-(n+r)/(n-r),m=-2*n*r/(n-r);else{if(o!==W)throw new Error("Matrix4.makePerspective(): Invalid coordinate system: "+o);d=-n/(n-r),m=-n*r/(n-r)}return a[0]=h,a[4]=0,a[8]=c,a[12]=0,a[1]=0,a[5]=l,a[9]=u,a[13]=0,a[2]=0,a[6]=0,a[10]=d,a[14]=m,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(t,e,i,s,r,n,o=2e3){const a=this.elements,h=1/(e-t),l=1/(i-s),c=1/(n-r),u=(e+t)*h,d=(i+s)*l;let m,p;if(o===j)m=(n+r)*c,p=-2*c;else{if(o!==W)throw new Error("../math.Matrix4.makeOrthographic(): Invalid coordinate system: "+o);m=r*c,p=-1*c}return a[0]=2*h,a[4]=0,a[8]=0,a[12]=-u,a[1]=0,a[5]=2*l,a[9]=0,a[13]=-d,a[2]=0,a[6]=0,a[10]=p,a[14]=-m,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(t){const e=this.elements,i=t.elements;for(let t=0;t<16;t++)if(e[t]!==i[t])return!1;return!0}fromArray(t,e=0){for(let i=0;i<16;i++)this.elements[i]=t[i+e];return this}toArray(t=[],e=0){const i=this.elements;return t[e]=i[0],t[e+1]=i[1],t[e+2]=i[2],t[e+3]=i[3],t[e+4]=i[4],t[e+5]=i[5],t[e+6]=i[6],t[e+7]=i[7],t[e+8]=i[8],t[e+9]=i[9],t[e+10]=i[10],t[e+11]=i[11],t[e+12]=i[12],t[e+13]=i[13],t[e+14]=i[14],t[e+15]=i[15],t}}Y.prototype.isMatrix4=!0;const X=new q,Z=new Y,H=new q(0,0,0),K=new q(1,1,1),tt=new q,et=new q,it=new q,st=new Y,rt=new k;class nt{constructor(t=0,e=0,i=0,s=nt.DEFAULT_ORDER){this._x=t,this._y=e,this._z=i,this._order=s}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,i,s=this._order){return this._x=t,this._y=e,this._z=i,this._order=s,this._onChangeCallback(),this}clone(){return new nt(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,i=!0){const s=t.elements,r=s[0],n=s[4],o=s[8],a=s[1],h=s[5],l=s[9],c=s[2],u=s[6],d=s[10];switch(e){case"XYZ":this._y=Math.asin(b(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-l,d),this._z=Math.atan2(-n,r)):(this._x=Math.atan2(u,h),this._z=0);break;case"YXZ":this._x=Math.asin(-b(l,-1,1)),Math.abs(l)<.9999999?(this._y=Math.atan2(o,d),this._z=Math.atan2(a,h)):(this._y=Math.atan2(-c,r),this._z=0);break;case"ZXY":this._x=Math.asin(b(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(-c,d),this._z=Math.atan2(-n,h)):(this._y=0,this._z=Math.atan2(a,r));break;case"ZYX":this._y=Math.asin(-b(c,-1,1)),Math.abs(c)<.9999999?(this._x=Math.atan2(u,d),this._z=Math.atan2(a,r)):(this._x=0,this._z=Math.atan2(-n,h));break;case"YZX":this._z=Math.asin(b(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-l,h),this._y=Math.atan2(-c,r)):(this._x=0,this._y=Math.atan2(o,d));break;case"XZY":this._z=Math.asin(-b(n,-1,1)),Math.abs(n)<.9999999?(this._x=Math.atan2(u,h),this._y=Math.atan2(o,r)):(this._x=Math.atan2(-l,d),this._y=0);break;default:console.warn("../math.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!0===i&&this._onChangeCallback(),this}setFromQuaternion(t,e,i){return st.makeRotationFromQuaternion(t),this.setFromRotationMatrix(st,e,i)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return rt.setFromEuler(this),this.setFromQuaternion(rt,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(t){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}nt.DEFAULT_ORDER="XYZ",nt.prototype.isEuler=!0;class ot{constructor(t,e,i,s,r,n,o,a,h){this.elements=[1,0,0,0,1,0,0,0,1],void 0!==t&&this.set(t,e,i,s,r,n,o,a,h)}set(t,e,i,s,r,n,o,a,h){const l=this.elements;return l[0]=t,l[1]=s,l[2]=o,l[3]=e,l[4]=r,l[5]=a,l[6]=i,l[7]=n,l[8]=h,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(t){const e=this.elements,i=t.elements;return e[0]=i[0],e[1]=i[1],e[2]=i[2],e[3]=i[3],e[4]=i[4],e[5]=i[5],e[6]=i[6],e[7]=i[7],e[8]=i[8],this}extractBasis(t,e,i){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),i.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const i=t.elements,s=e.elements,r=this.elements,n=i[0],o=i[3],a=i[6],h=i[1],l=i[4],c=i[7],u=i[2],d=i[5],m=i[8],p=s[0],f=s[3],y=s[6],v=s[1],g=s[4],x=s[7],S=s[2],b=s[5],w=s[8];return r[0]=n*p+o*v+a*S,r[3]=n*f+o*g+a*b,r[6]=n*y+o*x+a*w,r[1]=h*p+l*v+c*S,r[4]=h*f+l*g+c*b,r[7]=h*y+l*x+c*w,r[2]=u*p+d*v+m*S,r[5]=u*f+d*g+m*b,r[8]=u*y+d*x+m*w,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],i=t[1],s=t[2],r=t[3],n=t[4],o=t[5],a=t[6],h=t[7],l=t[8];return e*n*l-e*o*h-i*r*l+i*o*a+s*r*h-s*n*a}invert(){const t=this.elements,e=t[0],i=t[1],s=t[2],r=t[3],n=t[4],o=t[5],a=t[6],h=t[7],l=t[8],c=l*n-o*h,u=o*a-l*r,d=h*r-n*a,m=e*c+i*u+s*d;if(0===m)return this.set(0,0,0,0,0,0,0,0,0);const p=1/m;return t[0]=c*p,t[1]=(s*h-l*i)*p,t[2]=(o*i-s*n)*p,t[3]=u*p,t[4]=(l*e-s*a)*p,t[5]=(s*r-o*e)*p,t[6]=d*p,t[7]=(i*a-h*e)*p,t[8]=(n*e-i*r)*p,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,i,s,r,n,o){const a=Math.cos(r),h=Math.sin(r);return this.set(i*a,i*h,-i*(a*n+h*o)+n+t,-s*h,s*a,-s*(-h*n+a*o)+o+e,0,0,1),this}scale(t,e){return this.premultiply(at.makeScale(t,e)),this}rotate(t){return this.premultiply(at.makeRotation(-t)),this}translate(t,e){return this.premultiply(at.makeTranslation(t,e)),this}makeTranslation(t,e){return t.isVector2?this.set(1,0,t.x,0,1,t.y,0,0,1):this.set(1,0,t,0,1,e,0,0,1),this}makeRotation(t){const e=Math.cos(t),i=Math.sin(t);return this.set(e,-i,0,i,e,0,0,0,1),this}makeScale(t,e){return this.set(t,0,0,0,e,0,0,0,1),this}equals(t){const e=this.elements,i=t.elements;for(let t=0;t<9;t++)if(e[t]!==i[t])return!1;return!0}fromArray(t,e=0){for(let i=0;i<9;i++)this.elements[i]=t[i+e];return this}toArray(t=[],e=0){const i=this.elements;return t[e]=i[0],t[e+1]=i[1],t[e+2]=i[2],t[e+3]=i[3],t[e+4]=i[4],t[e+5]=i[5],t[e+6]=i[6],t[e+7]=i[7],t[e+8]=i[8],t}clone(){return(new ot).fromArray(this.elements)}}ot.prototype.isMatrix3=!0;const at=new ot;class ht{constructor(t=0,e=0){this.x=t,this.y=e}get width(){return this.x}set width(t){this.x=t}get height(){return this.y}set height(t){this.y=t}set(t,e){return this.x=t,this.y=e,this}setScalar(t){return this.x=t,this.y=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+t)}}clone(){return new ht(this.x,this.y)}copy(t){return this.x=t.x,this.y=t.y,this}add(t){return this.x+=t.x,this.y+=t.y,this}addScalar(t){return this.x+=t,this.y+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this}subScalar(t){return this.x-=t,this.y-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this}multiply(t){return this.x*=t.x,this.y*=t.y,this}multiplyScalar(t){return this.x*=t,this.y*=t,this}divide(t){return this.x/=t.x,this.y/=t.y,this}divideScalar(t){return this.multiplyScalar(1/t)}applyMatrix3(t){const e=this.x,i=this.y,s=t.elements;return this.x=s[0]*e+s[3]*i+s[6],this.y=s[1]*e+s[4]*i+s[7],this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this}clampLength(t,e){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(t,Math.min(e,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(t){return this.x*t.x+this.y*t.y}cross(t){return this.x*t.y-this.y*t.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const i=this.dot(t)/e;return Math.acos(b(i,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,i=this.y-t.y;return e*e+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this}equals(t){return t.x===this.x&&t.y===this.y}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t}rotateAround(t,e){const i=Math.cos(e),s=Math.sin(e),r=this.x-t.x,n=this.y-t.y;return this.x=r*i-n*s+t.x,this.y=r*s+n*i+t.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y}}ht.isVector2=!0;const lt=new Float32Array(3);class ct extends q{constructor(t,e){super(),this.data=t,this.offset=e}bind(t,e){this.data=t,this.offset=e}}const ut=ct.prototype;ut.data=lt,ut.offset=0,Object.defineProperties(ct.prototype,{x:{get(){return this.data[this.offset]},set(t){this.data[this.offset]=t}},y:{get(){return this.data[this.offset+1]},set(t){this.data[this.offset+1]=t}},z:{get(){return this.data[this.offset+2]},set(t){this.data[this.offset+2]=t}}});class dt{constructor(t=0,e=0,i=0,s=1){this.x=t,this.y=e,this.z=i,this.w=s}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,i,s){return this.x=t,this.y=e,this.z=i,this.w=s,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new dt(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=t.w,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,i=this.y,s=this.z,r=this.w,n=t.elements;return this.x=n[0]*e+n[4]*i+n[8]*s+n[12]*r,this.y=n[1]*e+n[5]*i+n[9]*s+n[13]*r,this.z=n[2]*e+n[6]*i+n[10]*s+n[14]*r,this.w=n[3]*e+n[7]*i+n[11]*s+n[15]*r,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,i,s,r;const n=.01,o=.1,a=t.elements,h=a[0],l=a[4],c=a[8],u=a[1],d=a[5],m=a[9],p=a[2],f=a[6],y=a[10];if(Math.abs(l-u)<n&&Math.abs(c-p)<n&&Math.abs(m-f)<n){if(Math.abs(l+u)<o&&Math.abs(c+p)<o&&Math.abs(m+f)<o&&Math.abs(h+d+y-3)<o)return this.set(1,0,0,0),this;e=Math.PI;const t=(h+1)/2,a=(d+1)/2,v=(y+1)/2,g=(l+u)/4,x=(c+p)/4,S=(m+f)/4;return t>a&&t>v?t<n?(i=0,s=.707106781,r=.707106781):(i=Math.sqrt(t),s=g/i,r=x/i):a>v?a<n?(i=.707106781,s=0,r=.707106781):(s=Math.sqrt(a),i=g/s,r=S/s):v<n?(i=.707106781,s=.707106781,r=0):(r=Math.sqrt(v),i=x/r,s=S/r),this.set(i,s,r,e),this}let v=Math.sqrt((f-m)*(f-m)+(c-p)*(c-p)+(u-l)*(u-l));return Math.abs(v)<.001&&(v=1),this.x=(f-m)/v,this.y=(c-p)/v,this.z=(u-l)/v,this.w=Math.acos((h+d+y-1)/2),this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this.w=Math.max(t.w,Math.min(e.w,this.w)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this.w=Math.max(t,Math.min(e,this.w)),this}clampLength(t,e){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(t,Math.min(e,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this.z=t.z+(e.z-t.z)*i,this.w=t.w+(e.w-t.w)*i,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}dt.prototype.isVector4=!0;const mt=new Float32Array(4);class pt extends dt{constructor(t,e){super(),this.data=t,this.offset=e}bind(t,e){this.data=t,this.offset=e}}const ft=pt.prototype;let yt;function vt(){return yt}ft.data=mt,ft.offset=0,Object.defineProperties(pt.prototype,{x:{get(){return this.data[this.offset]},set(t){this.data[this.offset]=t}},y:{get(){return this.data[this.offset+1]},set(t){this.data[this.offset+1]=t}},z:{get(){return this.data[this.offset+2]},set(t){this.data[this.offset+2]=t}},w:{get(){return this.data[this.offset+3]},set(t){this.data[this.offset+3]=t}}});class gt{constructor(t,e){this.resolver=t,this.bounce=e,this.type="ApplyCollision",this.tempV=new q}initialize(t){}update(t,e){this.resolver&&this.resolver.resolve(t.position,this.tempV)&&t.velocity.reflect(this.tempV).multiplyScalar(this.bounce)}frameUpdate(t){}toJSON(){return{type:this.type,bounce:this.bounce}}static fromJSON(t){return new gt(vt(),t.bounce)}clone(){return new gt(this.resolver,this.bounce)}reset(){}}class xt{constructor(t){this.value=t,this.type="value"}startGen(t){}genValue(t){return this.value}toJSON(){return{type:"ConstantValue",value:this.value}}static fromJSON(t){return new xt(t.value)}clone(){return new xt(this.value)}}class St{constructor(t,e){this.a=t,this.b=e,this.indexCount=-1,this.type="value"}startGen(t){this.indexCount=t.length,t.push(Math.random())}genValue(t){return-1===this.indexCount&&this.startGen(t),$.lerp(this.a,this.b,t[this.indexCount])}toJSON(){return{type:"IntervalValue",a:this.a,b:this.b}}static fromJSON(t){return new St(t.a,t.b)}clone(){return new St(this.a,this.b)}}class bt{constructor(t,e,i,s){this.p=[t,e,i,s]}genValue(t){const e=this.p,i=t*t,s=1-t,r=s*s;return e[0]*r*s+e[1]*r*t*3+e[2]*s*i*3+e[3]*i*t}derivativeCoefficients(t){const e=[];for(let i=t,s=i.length-1;s>0;s--){const t=[];for(let e=0;e<s;e++){const r=s*(i[e+1]-i[e]);t.push(r)}e.push(t),i=t}return e}getSlope(t){const e=this.derivativeCoefficients(this.p)[0],i=1-t,s=i*t*2,r=t*t;return i*i*e[0]+s*e[1]+r*e[2]}controlCurve(t,e){this.p[1]=t/3+this.p[0],this.p[2]=this.p[3]-e/3}hull(t){let e,i=this.p,s=[],r=0,n=0,o=0;const a=[];for(a[r++]=i[0],a[r++]=i[1],a[r++]=i[2],a[r++]=i[3];i.length>1;){for(s=[],n=0,o=i.length-1;n<o;n++)e=t*i[n]+(1-t)*i[n+1],a[r++]=e,s.push(e);i=s}return a}split(t){const e=this.hull(t);return{left:new bt(e[0],e[4],e[7],e[9]),right:new bt(e[9],e[8],e[6],e[3]),span:e}}clone(){return new bt(this.p[0],this.p[1],this.p[2],this.p[3])}toJSON(){return{p0:this.p[0],p1:this.p[1],p2:this.p[2],p3:this.p[3]}}static fromJSON(t){return new bt(t.p0,t.p1,t.p2,t.p3)}}class wt{constructor(){this.functions=new Array}findFunction(t){const e=this.functions,i=e.length-1;if(i<=0)return 0===i&&t>=e[0][1]&&t<=1?0:-1;let s=0,r=i;for(;s+1<r;){const i=s+r>>1;if(t<e[i][1])r=i-1;else{if(!(t>this.getEndX(i)))return i;s=i+1}}for(let i=s;i<=r;i++)if(t>=e[i][1]&&t<=this.getEndX(i))return i;return-1}getStartX(t){return this.functions[t][1]}setStartX(t,e){t>0&&(this.functions[t][1]=e)}getEndX(t){return t+1<this.functions.length?this.functions[t+1][1]:1}setEndX(t,e){t+1<this.functions.length&&(this.functions[t+1][1]=e)}insertFunction(t,e){const i=this.findFunction(t);this.functions.splice(i+1,0,[e,t])}removeFunction(t){return this.functions.splice(t,1)[0][0]}getFunction(t){return this.functions[t][0]}setFunction(t,e){this.functions[t][0]=e}get numOfFunctions(){return this.functions.length}}class Mt extends wt{constructor(t=[[new bt(0,1/3,1/3*2,1),0]]){super(),this.table=null,this.tableSignature=null,this.type="function",this.functions=t}refreshTable(){const t=this.functions,e=t.length;if(0===e)return this.table=null,void(this.tableSignature=null);const i=5*e;let s=this.tableSignature,r=null===s||s.length!==i;r&&(s=new Float32Array(i));for(let i=0,n=0;i<e;i++,n+=5){const e=t[i][0].p,o=t[i][1];r||(r=s[n]!==e[0]||s[n+1]!==e[1]||s[n+2]!==e[2]||s[n+3]!==e[3]||s[n+4]!==o),r&&(s[n]=e[0],s[n+1]=e[1],s[n+2]=e[2],s[n+3]=e[3],s[n+4]=o)}if(!r&&null!==this.table)return;this.tableSignature=s;const n=Mt.TABLE_SIZE,o=null!==this.table&&this.table.length===n?this.table:new Float32Array(n),a=1/(n-1);for(let t=0;t<n;t++)o[t]=this.genValueExact(t*a);this.table=o}clearTable(){this.table=null,this.tableSignature=null}genValue(t,e=0){const i=this.table;if(null!==i){const t=i.length-1;if(e<=0)return i[0];if(e>=1)return i[t];const s=e*t,r=0|s,n=s-r,o=i[r];return o+(i[r+1]-o)*n}return this.genValueExact(e)}genValueExact(t){const e=this.functions,i=e.length;if(0===i)return 0;const s=this.findFunction(t);if(-1===s)return t<e[0][1]?e[0][0].genValue(0):e[i-1][0].genValue(1);const r=e[s][1],n=(s+1<i?e[s+1][1]:1)-r;return e[s][0].genValue(n>0?(t-r)/n:0)}toSVG(t,e){if(e<1)return"";let i=["M",0,this.functions[0][0].p[0]].join(" ");for(let s=1/e;s<=1;s+=1/e)i=[i,"L",s*t,this.genValue(void 0,s)].join(" ");return i}toJSON(){return{type:"PiecewiseBezier",functions:this.functions.map(([t,e])=>({function:t.toJSON(),start:e}))}}static fromJSON(t){return new Mt(t.functions.map(t=>[bt.fromJSON(t.function),t.start]))}clone(){return new Mt(this.functions.map(([t,e])=>[t.clone(),e]))}startGen(t){}}function zt(t){switch(t.type){case"ConstantValue":return xt.fromJSON(t);case"IntervalValue":return St.fromJSON(t);case"PiecewiseBezier":return Mt.fromJSON(t);default:return new xt(0)}}Mt.TABLE_SIZE=257;class _t{constructor(t,e){this.axis=t,this.angle=e,this.type="rotation"}startGen(t){this.angle.startGen(t)}genValue(t,e,i,s){return e.setFromAxisAngle(this.axis,this.angle.genValue(t,s)*i)}toJSON(){return{type:"AxisAngle",axis:{x:this.axis.x,y:this.axis.y,z:this.axis.z},angle:this.angle.toJSON()}}static fromJSON(t){return new _t(new q(t.axis.x,t.axis.y,t.axis.z),zt(t.angle))}clone(){return new _t(this.axis.clone(),this.angle.clone())}}const Tt=t=>({r:t.x,g:t.y,b:t.z,a:t.w}),Pt=t=>new dt(t.r,t.g,t.b,t.a),Bt=(t,e)=>{switch(e){case"Vector3":return new q(t.x,t.y,t.z);case"Vector4":return new dt(t.x,t.y,t.z,t.w);case"Color":return new q(t.r,t.g,t.b);default:return t}},Vt=(t,e)=>{switch(e){case"Vector3":return{x:t.x,y:t.y,z:t.z};case"Vector4":return{x:t.x,y:t.y,z:t.z,w:t.w};case"Color":return{r:t.x,g:t.y,b:t.z};default:return t}};class Ot{constructor(t,e){this.a=t,this.b=e,this.indexCount=-1,this.type="value"}startGen(t){this.indexCount=t.length,t.push(Math.random())}genColor(t,e){return-1===this.indexCount&&this.startGen(t),e.copy(this.a).lerp(this.b,t[this.indexCount])}toJSON(){return{type:"ColorRange",a:Tt(this.a),b:Tt(this.b)}}static fromJSON(t){return new Ot(Pt(t.a),Pt(t.b))}clone(){return new Ot(this.a.clone(),this.b.clone())}}class Ct{constructor(t,e){this.subType=e,this.type="function",this.keys=t}findKey(t){const e=this.keys,i=e.length-1;if(i<=0)return 0===i&&t>=e[0][1]&&t<=1?0:-1;if(1===i)return t<e[0][1]||t>1?-1:t<=e[1][1]?0:1;let s=0,r=i;for(;s+1<r;){const i=s+r>>1;if(t<e[i][1])r=i-1;else{if(!(t>this.getEndX(i)))return i;s=i+1}}for(let i=s;i<=r;i++)if(t>=e[i][1]&&t<=this.getEndX(i))return i;return-1}getStartX(t){return this.keys[t][1]}getEndX(t){return t+1<this.keys.length?this.keys[t+1][1]:1}genValue(t,e){const i=this.keys,s=this.findKey(e),r=i.length-1;if("Number"===this.subType){if(-1===s)return i[0][0];if(s>=r)return i[r][0];const t=i[s][1],n=i[s][0],o=i[s+1][1]-t;return(i[s+1][0]-n)*(o>0?(e-t)/o:0)+n}{if(-1===s)return t.copy(i[0][0]);if(s>=r)return t.copy(i[r][0]);const n=i[s][1],o=i[s+1][1]-n;return t.copy(i[s][0]).lerp(i[s+1][0],o>0?(e-n)/o:0)}}toJSON(){return this.keys[0][0].constructor.name,{type:"CLinearFunction",subType:this.subType,keys:this.keys.map(([t,e])=>({value:Vt(t,this.subType),pos:e}))}}static fromJSON(t){return new Ct(t.keys.map(e=>[Bt(e.value,t.subType),e.pos]),t.subType)}clone(){return"Number"===this.subType?new Ct(this.keys.map(([t,e])=>[t,e]),this.subType):new Ct(this.keys.map(([t,e])=>[t.clone(),e]),this.subType)}}const At=new dt;class Ft{constructor(t=[[new q(0,0,0),0],[new q(1,1,1),0]],e=[[1,0],[1,1]]){this.table=null,this.tableSignature=null,this.type="function",this.color=new Ct(t,"Color"),this.alpha=new Ct(e,"Number")}refreshTable(){const t=this.color.keys,e=this.alpha.keys,i=4*t.length+2*e.length;let s=this.tableSignature,r=null===s||s.length!==i;r&&(s=new Float32Array(i));let n=0;for(let e=0;e<t.length;e++,n+=4){const i=t[e][0],o=t[e][1];r||(r=s[n]!==i.x||s[n+1]!==i.y||s[n+2]!==i.z||s[n+3]!==o),r&&(s[n]=i.x,s[n+1]=i.y,s[n+2]=i.z,s[n+3]=o)}for(let t=0;t<e.length;t++,n+=2){const i=e[t][0],o=e[t][1];r||(r=s[n]!==i||s[n+1]!==o),r&&(s[n]=i,s[n+1]=o)}if(!r&&null!==this.table)return;this.tableSignature=s;const o=Ft.TABLE_SIZE,a=null!==this.table&&this.table.length===4*o?this.table:new Float32Array(4*o),h=1/(o-1),l=At;for(let t=0;t<o;t++){this.genColorExact(l,t*h);const e=4*t;a[e]=l.x,a[e+1]=l.y,a[e+2]=l.z,a[e+3]=l.w}this.table=a}clearTable(){this.table=null,this.tableSignature=null}genColor(t,e,i){const s=this.table;if(null!==s){const t=Ft.TABLE_SIZE-1;if(i<=0)return e.x=s[0],e.y=s[1],e.z=s[2],e.w=s[3],e;if(i>=1){const i=4*t;return e.x=s[i],e.y=s[i+1],e.z=s[i+2],e.w=s[i+3],e}const r=i*t,n=0|r,o=r-n,a=4*n,h=a+4;return e.x=s[a]+(s[h]-s[a])*o,e.y=s[a+1]+(s[h+1]-s[a+1])*o,e.z=s[a+2]+(s[h+2]-s[a+2])*o,e.w=s[a+3]+(s[h+3]-s[a+3])*o,e}return this.genColorExact(e,i)}genColorExact(t,e){const i=this.color.keys,s=i.length-1,r=this.color.findKey(e);let n,o,a;if(-1===r||r>=s){const t=i[-1===r?0:s][0];n=t.x,o=t.y,a=t.z}else{const t=i[r][0],s=i[r+1][0],h=i[r][1],l=i[r+1][1]-h,c=l>0?(e-h)/l:0;n=t.x+(s.x-t.x)*c,o=t.y+(s.y-t.y)*c,a=t.z+(s.z-t.z)*c}const h=this.alpha.keys,l=h.length-1,c=this.alpha.findKey(e);let u;if(-1===c||c>=l)u=h[-1===c?0:l][0];else{const t=h[c][1],i=h[c][0],s=h[c+1][1]-t;u=i+(h[c+1][0]-i)*(s>0?(e-t)/s:0)}return t.x=n,t.y=o,t.z=a,t.w=u,t}toJSON(){return{type:"Gradient",color:this.color.toJSON(),alpha:this.alpha.toJSON()}}static fromJSON(t){if(t.functions){const e=t.functions.map(t=>[Ot.fromJSON(t.function).a,t.start]);return t.functions.length>0&&e.push([Ot.fromJSON(t.functions[t.functions.length-1].function).b,1]),new Ft(e.map(t=>[new q(t[0].x,t[0].y,t[0].z),t[1]]),e.map(t=>[t[0].w,t[1]]))}{const e=new Ft;return e.alpha=Ct.fromJSON(t.alpha),e.color=Ct.fromJSON(t.color),e}}clone(){const t=new Ft;return t.alpha=this.alpha.clone(),t.color=this.color.clone(),t}startGen(t){}}Ft.TABLE_SIZE=257;class Nt{constructor(t,e){this.a=t,this.b=e,this.type="value"}startGen(t){}genColor(t,e){const i=Math.random();return e.copy(this.a).lerp(this.b,i)}toJSON(){return{type:"RandomColor",a:Tt(this.a),b:Tt(this.b)}}static fromJSON(t){return new Nt(Pt(t.a),Pt(t.b))}clone(){return new Nt(this.a.clone(),this.b.clone())}}const Et=new dt;class It{constructor(t,e){this.indexCount=0,this.type="function",this.gradient1=t,this.gradient2=e}startGen(t){this.indexCount=t.length,t.push(Math.random())}genColor(t,e,i){return this.gradient1.genColor(t,e,i),this.gradient2.genColor(t,Et,i),t&&void 0!==t[this.indexCount]?e.lerp(Et,t[this.indexCount]):e.lerp(Et,Math.random()),e}toJSON(){return{type:"RandomColorBetweenGradient",gradient1:this.gradient1.toJSON(),gradient2:this.gradient2.toJSON()}}static fromJSON(t){return new It(Ft.fromJSON(t.gradient1),Ft.fromJSON(t.gradient2))}clone(){return new It(this.gradient1.clone(),this.gradient2.clone())}}class Lt{constructor(t){this.color=t,this.type="value"}startGen(t){}genColor(t,e){return e.copy(this.color)}toJSON(){return{type:"ConstantColor",color:Tt(this.color)}}static fromJSON(t){return new Lt(Pt(t.color))}clone(){return new Lt(this.color.clone())}}function Rt(t){switch(t.type){case"ConstantColor":return Lt.fromJSON(t);case"ColorRange":return Ot.fromJSON(t);case"RandomColor":return Nt.fromJSON(t);case"Gradient":return Ft.fromJSON(t);case"RandomColorBetweenGradient":return It.fromJSON(t);default:return new Lt(new dt(1,1,1,1))}}class Dt{constructor(t,e,i,s){this.angleX=t,this.angleY=e,this.angleZ=i,this.type="rotation",this.eular=new nt(0,0,0,s)}startGen(t){this.angleX.startGen(t),this.angleY.startGen(t),this.angleZ.startGen(t)}genValue(t,e,i,s){return this.eular.set(this.angleX.genValue(t,s)*i,this.angleY.genValue(t,s)*i,this.angleZ.genValue(t,s)*i),e.setFromEuler(this.eular)}toJSON(){return{type:"Euler",angleX:this.angleX.toJSON(),angleY:this.angleY.toJSON(),angleZ:this.angleZ.toJSON(),eulerOrder:this.eular.order}}static fromJSON(t){return new Dt(zt(t.angleX),zt(t.angleY),zt(t.angleZ),t.eulerOrder)}clone(){return new Dt(this.angleX,this.angleY,this.angleZ,this.eular.order)}}class Ut{constructor(){this.indexCount=0,this.type="rotation"}startGen(t){let e,i,s,r,n,o;this.indexCount=t.length,t.push(new k);do{e=2*Math.random()-1,i=2*Math.random()-1,s=e*e+i*i}while(s>1);do{r=2*Math.random()-1,n=2*Math.random()-1,o=r*r+n*n}while(o>1);const a=Math.sqrt((1-s)/o);t[this.indexCount].set(e,i,a*r,a*n)}genValue(t,e,i,s){return-1===this.indexCount&&this.startGen(t),e.copy(t[this.indexCount]),e}toJSON(){return{type:"RandomQuat"}}static fromJSON(t){return new Ut}clone(){return new Ut}}function Jt(t){switch(t.type){case"AxisAngle":return _t.fromJSON(t);case"Euler":return Dt.fromJSON(t);case"RandomQuat":return Ut.fromJSON(t);default:return new Ut}}class $t{constructor(t,e,i){this.x=t,this.y=e,this.z=i,this.type="vec3function"}startGen(t){this.x.startGen(t),this.y.startGen(t),this.z.startGen(t)}genValue(t,e,i){return e.set(this.x.genValue(t,i),this.y.genValue(t,i),this.z.genValue(t,i))}toJSON(){return{type:"Vector3Function",x:this.x.toJSON(),y:this.y.toJSON(),z:this.z.toJSON()}}static fromJSON(t){return new $t(zt(t.x),zt(t.y),zt(t.z))}clone(){return new $t(this.x,this.y,this.z)}}function kt(t){return"Vector3Function"===t.type?$t.fromJSON(t):new $t(new xt(0),new xt(0),new xt(0))}function qt(t){switch(t.type){case"ConstantValue":case"IntervalValue":case"PiecewiseBezier":return zt(t);case"AxisAngle":case"RandomQuat":case"Euler":return Jt(t);case"Vector3Function":return kt(t);default:return new xt(0)}}class Qt{constructor(t,e){this.direction=t,this.magnitude=e,this.type="ApplyForce",this.memory={data:[],dataCount:0},this.magnitudeValue=this.magnitude.genValue(this.memory)}initialize(t){}update(t,e){const i=this.magnitudeValue*e,s=this.direction,r=t.velocity;r.x+=s.x*i,r.y+=s.y*i,r.z+=s.z*i}updateAll(t,e,i){const s=this.magnitudeValue*i,r=this.direction.x*s,n=this.direction.y*s,o=this.direction.z*s;for(let i=0;i<e;i++){const e=t[i];if(e.age>=e.life)continue;const s=e.velocity;s.x+=r,s.y+=n,s.z+=o}}frameUpdate(t){this.magnitudeValue=this.magnitude.genValue(this.memory)}toJSON(){return{type:this.type,direction:[this.direction.x,this.direction.y,this.direction.z],magnitude:this.magnitude.toJSON()}}static fromJSON(t){return new Qt(new q(t.direction[0],t.direction[1],t.direction[2]),zt(t.magnitude??t.force))}clone(){return new Qt(this.direction.clone(),this.magnitude.clone())}reset(){}}class Gt{constructor(t=0,e=0,i=new q){this.scaleX=t,this.scaleY=e,this.position=i,this.locations=[]}transform(t,e){t.x=this.locations[e%this.locations.length].x*this.scaleX+this.position.x,t.y=this.locations[e%this.locations.length].y*this.scaleY+this.position.y,t.z=this.position.z}static fromJSON(t){const e=new Gt(t.scaleX,t.scaleY,new q(t.position[0],t.position[1],t.position[2]));return e.locations=t.locations.map(t=>new ht(t.x,t.y)),e}clone(){const t=new Gt(this.scaleX,this.scaleY,this.position.clone());return t.locations=this.locations.map(t=>t.clone()),t}toJSON(){return{scaleX:this.scaleX,scaleY:this.scaleY,position:this.position,locations:this.locations.map(t=>({x:t.x,y:t.y}))}}fromImage(t,e){const i=document.createElement("canvas");i.width=t.width,i.height=t.height;const s=i.getContext("2d");if(!s)return;s.drawImage(t,0,0);const r=s.getImageData(0,0,i.width,i.height,{colorSpace:"srgb"});i.remove(),this.locations.length=0;for(let t=0;t<r.height;t++)for(let i=0;i<r.width;i++)r.data[4*(t*r.width+i)+3]>e&&this.locations.push(new ht(i,r.height-t))}}function jt(t){return"TextureSequencer"===t.type?Gt.fromJSON(t):new Gt}class Wt{constructor(t){this.type="ApplySequences",this.sequencers=[],this.time=0,this.index=0,this.pCount=0,this.tempV=new q,this.delay=t}initialize(t){t.id=this.pCount,t.dst=new q,t.begin=new q,t.inMotion=!1,this.pCount++}reset(){this.time=0,this.index=0,this.pCount=0}update(t,e){const i=this.sequencers[this.index],s=t.id*this.delay;this.time>=i[0].a+s&&this.time<=i[0].b+s?(t.inMotion||(t.inMotion=!0,t.begin.copy(t.position),i[1].transform(t.dst,t.id)),t.position.lerpVectors(t.begin,t.dst,Wt.BEZIER.genValue((this.time-i[0].a-s)/(i[0].b-i[0].a)))):this.time>i[0].b+s&&(t.inMotion=!1)}frameUpdate(t){for(;this.index+1<this.sequencers.length&&this.time>=this.sequencers[this.index+1][0].a;)this.index++;this.time+=t}appendSequencer(t,e){this.sequencers.push([t,e])}toJSON(){return{type:this.type,delay:this.delay,sequencers:this.sequencers.map(([t,e])=>({range:t.toJSON(),sequencer:e.toJSON()}))}}static fromJSON(t){const e=new Wt(t.delay);return t.sequencers.forEach(t=>{e.sequencers.push([zt(t.range),jt(t.sequencer)])}),e}clone(){const t=new Wt(this.delay);return t.sequencers=this.sequencers.map(t=>[t[0].clone(),t[1].clone()]),t}}Wt.BEZIER=new bt(0,0,1,1);class Yt{constructor(t){this.angle=t,this.type="ChangeEmitDirection",this._temp=new q,this._q=new k,this.memory={data:[],dataCount:0}}initialize(t){const e=t.velocity.length();0!=e&&(t.velocity.normalize(),0===t.velocity.x&&0===t.velocity.y?this._temp.set(0,t.velocity.z,0):this._temp.set(-t.velocity.y,t.velocity.x,0),this.angle.startGen(this.memory),this._q.setFromAxisAngle(this._temp.normalize(),this.angle.genValue(this.memory)),this._temp.copy(t.velocity),t.velocity.applyQuaternion(this._q),this._q.setFromAxisAngle(this._temp,Math.random()*Math.PI*2),t.velocity.applyQuaternion(this._q),t.velocity.setLength(e))}update(t,e){}frameUpdate(t){}toJSON(){return{type:this.type,angle:this.angle.toJSON()}}static fromJSON(t){return new Yt(zt(t.angle))}clone(){return new Yt(this.angle)}reset(){}}class Xt{constructor(t,e){this.color=t,this.speedRange=e,this.type="ColorBySpeed"}initialize(t){this.color.startGen(t.memory)}update(t,e){const i=(t.startSpeed-this.speedRange.a)/(this.speedRange.b-this.speedRange.a);this.color.genColor(t.memory,t.color,i),t.color.x*=t.startColor.x,t.color.y*=t.startColor.y,t.color.z*=t.startColor.z,t.color.w*=t.startColor.w}frameUpdate(t){}toJSON(){return{type:this.type,color:this.color.toJSON(),speedRange:this.speedRange.toJSON()}}static fromJSON(t){return new Xt(Rt(t.color),St.fromJSON(t.speedRange))}clone(){return new Xt(this.color.clone(),this.speedRange.clone())}reset(){}}class Zt{constructor(t){this.color=t,this.type="ColorOverLife"}initialize(t){this.color.startGen(t.memory)}update(t,e){const i=t.color,s=t.startColor;this.color.genColor(t.memory,i,t.age/t.life),i.x*=s.x,i.y*=s.y,i.z*=s.z,i.w*=s.w}updateAll(t,e,i){const s=this.color;for(let i=0;i<e;i++){const e=t[i];if(e.age>=e.life)continue;const r=e.color,n=e.startColor;s.genColor(e.memory,r,e.age/e.life),r.x*=n.x,r.y*=n.y,r.z*=n.z,r.w*=n.w}}frameUpdate(t){this.color.refreshTable?.()}toJSON(){return{type:this.type,color:this.color.toJSON()}}static fromJSON(t){return new Zt(Rt(t.color))}clone(){return new Zt(this.color.clone())}reset(){}}function Ht(t,e){return Math.floor(Math.random()*(e-t))+t}const Kt=new q(0,1,0),te=new q(0,0,0),ee=new q(1,1,1),ie=new q(0,0,1);var se;t.SubParticleEmitMode=void 0,(se=t.SubParticleEmitMode||(t.SubParticleEmitMode={}))[se.Death=0]="Death",se[se.Birth=1]="Birth",se[se.Frame=2]="Frame";class re{constructor(e,i,s,r=t.SubParticleEmitMode.Frame,n=1){this.particleSystem=e,this.useVelocityAsBasis=i,this.subParticleSystem=s,this.mode=r,this.emitProbability=n,this.type="EmitSubParticleSystem",this.q_=new k,this.v_=new q,this.v2_=new q,this.subEmissions=new Array,this.subParticleSystem&&this.subParticleSystem.system&&(this.subParticleSystem.system.onlyUsedByOther=!0)}initialize(t){}update(e,i){(this.mode===t.SubParticleEmitMode.Frame||this.mode===t.SubParticleEmitMode.Birth&&0===e.age||this.mode===t.SubParticleEmitMode.Death&&e.age+i>=e.life)&&this.emit(e,i)}emit(t,e){if(!this.subParticleSystem)return;if(Math.random()>this.emitProbability)return;const i=new Y;this.setMatrixFromParticle(i,t),this.subEmissions.push({burstParticleCount:0,burstParticleIndex:0,isBursting:!1,burstIndex:0,burstWaveIndex:0,time:0,waitEmiting:0,matrix:i,travelDistance:0,particle:t})}frameUpdate(t){if(this.subParticleSystem)for(let e=0;e<this.subEmissions.length;e++)if(this.subEmissions[e].time>=this.subParticleSystem.system.duration)this.subEmissions[e]=this.subEmissions[this.subEmissions.length-1],this.subEmissions.length=this.subEmissions.length-1,e--;else{const i=this.subEmissions[e];i.particle&&i.particle.age<i.particle.life?this.setMatrixFromParticle(i.matrix,i.particle):i.particle=void 0,this.subParticleSystem.system.emit(t,i,i.matrix)}}toJSON(){return{type:this.type,subParticleSystem:this.subParticleSystem?this.subParticleSystem.uuid:"",useVelocityAsBasis:this.useVelocityAsBasis,mode:this.mode,emitProbability:this.emitProbability}}static fromJSON(t,e){return new re(e,t.useVelocityAsBasis,t.subParticleSystem,t.mode,t.emitProbability)}clone(){return new re(this.particleSystem,this.useVelocityAsBasis,this.subParticleSystem,this.mode,this.emitProbability)}reset(){}setMatrixFromParticle(t,e){let i;if(void 0===e.rotation||this.useVelocityAsBasis)if(0!==e.velocity.x||0!==e.velocity.y||1!==e.velocity.z&&0!==e.velocity.z){this.v_.copy(ie).cross(e.velocity),this.v2_.copy(e.velocity).cross(this.v_);const i=this.v_.length(),s=this.v2_.length();t.set(this.v_.x/i,this.v2_.x/s,e.velocity.x,e.position.x,this.v_.y/i,this.v2_.y/s,e.velocity.y,e.position.y,this.v_.z/i,this.v2_.z/s,e.velocity.z,e.position.z,0,0,0,1)}else t.set(1,0,0,e.position.x,0,1,0,e.position.y,0,0,1,e.position.z,0,0,0,1);else e.rotation instanceof k?i=e.rotation:(this.q_.setFromAxisAngle(ie,e.rotation),i=this.q_),t.compose(e.position,i,ee);this.particleSystem.worldSpace||t.multiplyMatrices(this.particleSystem.emitter.matrixWorld,t)}}class ne{initialize(t,e){this.ps=e,this.x.startGen(t.memory),this.y.startGen(t.memory),this.z.startGen(t.memory)}constructor(t,e,i){this.x=t,this.y=e,this.z=i,this.type="ForceOverLife",this._temp=new q,this._tempScale=new q,this._tempQ=new k}update(t,e){this._temp.set(this.x.genValue(t.memory,t.age/t.life),this.y.genValue(t.memory,t.age/t.life),this.z.genValue(t.memory,t.age/t.life)),void 0===this.ps||this.ps.worldSpace||this._temp.multiply(this._tempScale).applyQuaternion(this._tempQ),t.velocity.addScaledVector(this._temp,e)}updateAll(t,e,i){const s=this.ps;if(void 0===s)return;const r=this._temp,n=this.x,o=this.y,a=this.z,h=s.worldSpace;for(let s=0;s<e;s++){const e=t[s];if(e.age>=e.life)continue;const l=e.memory,c=e.age/e.life;r.set(n.genValue(l,c),o.genValue(l,c),a.genValue(l,c)),h||r.multiply(this._tempScale).applyQuaternion(this._tempQ),e.velocity.addScaledVector(r,i)}}toJSON(){return{type:this.type,x:this.x.toJSON(),y:this.y.toJSON(),z:this.z.toJSON()}}static fromJSON(t){return new ne(zt(t.x),zt(t.y),zt(t.z))}frameUpdate(t){if(this.ps&&!this.ps.worldSpace){const t=this._temp,e=this._tempQ,i=this._tempScale;this.ps.emitter.matrixWorld.decompose(t,e,i),e.invert(),i.set(1/i.x,1/i.y,1/i.z)}}clone(){return new ne(this.x.clone(),this.y.clone(),this.z.clone())}reset(){}}class oe{constructor(t){this.type="FrameOverLife",this._frameIsBezier=!1,this.frame=t}get frame(){return this._frame}set frame(t){this._frame=t,this._frameIsBezier=t instanceof Mt}initialize(t){this._frame.startGen(t.memory)}update(t,e){this._frameIsBezier&&(t.uvTile=this._frame.genValue(t.memory,t.age/t.life))}updateAll(t,e,i){if(!this._frameIsBezier)return;const s=this._frame;for(let i=0;i<e;i++){const e=t[i];e.age>=e.life||(e.uvTile=s.genValue(e.memory,e.age/e.life))}}frameUpdate(t){this._frame.refreshTable?.()}toJSON(){return{type:this.type,frame:this.frame.toJSON()}}static fromJSON(t){return new oe(zt(t.frame))}clone(){return new oe(this.frame.clone())}reset(){}}class ae{constructor(t,e){this.center=t,this.magnitude=e,this.type="GravityForce",this.temp=new q}initialize(t){}update(t,e){const i=t.position.distanceToSquared(this.center);0!==i&&(this.temp.copy(this.center).sub(t.position).normalize(),t.velocity.addScaledVector(this.temp,this.magnitude/i*e))}updateAll(t,e,i){const s=this.center.x,r=this.center.y,n=this.center.z,o=this.magnitude*i;for(let i=0;i<e;i++){const e=t[i];if(e.age>=e.life)continue;const a=e.position,h=s-a.x,l=r-a.y,c=n-a.z,u=h*h+l*l+c*c;if(0===u)continue;const d=o/(u*Math.sqrt(u)),m=e.velocity;m.x+=h*d,m.y+=l*d,m.z+=c*d}}frameUpdate(t){}toJSON(){return{type:this.type,center:[this.center.x,this.center.y,this.center.z],magnitude:this.magnitude}}static fromJSON(t){return new ae(new q(t.center[0],t.center[1],t.center[2]),t.magnitude)}clone(){return new ae(this.center.clone(),this.magnitude)}reset(){}}class he{constructor(t=new xt(1),e="initial"){this.multiplier=t,this.mode=e,this.type="InheritVelocity",this._temp=new q,this._tempPos=new q,this._tempQInv=new k,this._tempScaleInv=new q(1,1,1)}initialize(t,e){this.ps=e,this.multiplier.startGen(t.memory),"initial"===this.mode&&e.emitterVelocity&&(this._temp.copy(e.emitterVelocity),e.worldSpace||(this.decomposeInverse(e),this._temp.multiply(this._tempScaleInv).applyQuaternion(this._tempQInv)),t.velocity.addScaledVector(this._temp,this.multiplier.genValue(t.memory,0)))}frameUpdate(t){this.ps&&!this.ps.worldSpace&&this.decomposeInverse(this.ps)}update(t,e){"current"===this.mode&&void 0!==this.ps&&this.ps.emitterVelocity&&(this._temp.copy(this.ps.emitterVelocity),this.ps.worldSpace||this._temp.multiply(this._tempScaleInv).applyQuaternion(this._tempQInv),t.position.addScaledVector(this._temp,this.multiplier.genValue(t.memory,t.age/t.life)*e))}decomposeInverse(t){t.emitter.matrixWorld.decompose(this._tempPos,this._tempQInv,this._tempScaleInv),this._tempQInv.invert(),this._tempScaleInv.set(1/this._tempScaleInv.x,1/this._tempScaleInv.y,1/this._tempScaleInv.z)}toJSON(){return{type:this.type,multiplier:this.multiplier.toJSON(),mode:this.mode}}static fromJSON(t){return new he(t.multiplier?zt(t.multiplier):new xt(1),"current"===t.mode?"current":"initial")}clone(){return new he(this.multiplier.clone(),this.mode)}reset(){}}class le{initialize(t){this.speed.startGen(t.memory)}constructor(t,e){this.speed=t,this.dampen=e,this.type="LimitSpeedOverLife"}update(t,e){let i=t.velocity.length(),s=this.speed.genValue(t.memory,t.age/t.life);if(i>s){const r=(i-s)/i;t.velocity.multiplyScalar(1-r*this.dampen*e*20)}}updateAll(t,e,i){const s=this.speed,r=this.dampen*i*20;for(let i=0;i<e;i++){const e=t[i];if(e.age>=e.life)continue;const n=e.velocity,o=n.length(),a=s.genValue(e.memory,e.age/e.life);o>a&&n.multiplyScalar(1-(o-a)/o*r)}}toJSON(){return{type:this.type,speed:this.speed.toJSON(),dampen:this.dampen}}static fromJSON(t){return new le(zt(t.speed),t.dampen)}frameUpdate(t){this.speed.refreshTable?.()}clone(){return new le(this.speed.clone(),this.dampen)}reset(){}}const ce=.5*(Math.sqrt(3)-1),ue=(3-Math.sqrt(3))/6,de=1/3,me=1/6,pe=(Math.sqrt(5)-1)/4,fe=(5-Math.sqrt(5))/20,ye=new Float32Array([1,1,0,-1,1,0,1,-1,0,-1,-1,0,1,0,1,-1,0,1,1,0,-1,-1,0,-1,0,1,1,0,-1,1,0,1,-1,0,-1,-1]),ve=new Float32Array([0,1,1,1,0,1,1,-1,0,1,-1,1,0,1,-1,-1,0,-1,1,1,0,-1,1,-1,0,-1,-1,1,0,-1,-1,-1,1,0,1,1,1,0,1,-1,1,0,-1,1,1,0,-1,-1,-1,0,1,1,-1,0,1,-1,-1,0,-1,1,-1,0,-1,-1,1,1,0,1,1,1,0,-1,1,-1,0,1,1,-1,0,-1,-1,1,0,1,-1,1,0,-1,-1,-1,0,1,-1,-1,0,-1,1,1,1,0,1,1,-1,0,1,-1,1,0,1,-1,-1,0,-1,1,1,0,-1,1,-1,0,-1,-1,1,0,-1,-1,-1,0]);class ge{constructor(t=Math.random){const e="function"==typeof t?t:function(t){let e=0,i=0,s=0,r=1;const n=function(){let t=4022871197;return function(e){e=e.toString();for(let i=0;i<e.length;i++){t+=e.charCodeAt(i);let s=.02519603282416938*t;t=s>>>0,s-=t,s*=t,t=s>>>0,s-=t,t+=4294967296*s}return 2.3283064365386963e-10*(t>>>0)}}();e=n(" "),i=n(" "),s=n(" "),e-=n(t),e<0&&(e+=1);i-=n(t),i<0&&(i+=1);s-=n(t),s<0&&(s+=1);return function(){const t=2091639*e+2.3283064365386963e-10*r;return e=i,i=s,s=t-(r=0|t)}}(t);this.p=function(t){const e=new Uint8Array(256);for(let t=0;t<256;t++)e[t]=t;for(let i=0;i<255;i++){const s=i+~~(t()*(256-i)),r=e[i];e[i]=e[s],e[s]=r}return e}(e),this.perm=new Uint8Array(512),this.permMod12=new Uint8Array(512);for(let t=0;t<512;t++)this.perm[t]=this.p[255&t],this.permMod12[t]=this.perm[t]%12}noise2D(t,e){const i=this.permMod12,s=this.perm;let r=0,n=0,o=0;const a=(t+e)*ce,h=Math.floor(t+a),l=Math.floor(e+a),c=(h+l)*ue,u=t-(h-c),d=e-(l-c);let m,p;u>d?(m=1,p=0):(m=0,p=1);const f=u-m+ue,y=d-p+ue,v=u-1+2*ue,g=d-1+2*ue,x=255&h,S=255&l;let b=.5-u*u-d*d;if(b>=0){const t=3*i[x+s[S]];b*=b,r=b*b*(ye[t]*u+ye[t+1]*d)}let w=.5-f*f-y*y;if(w>=0){const t=3*i[x+m+s[S+p]];w*=w,n=w*w*(ye[t]*f+ye[t+1]*y)}let M=.5-v*v-g*g;if(M>=0){const t=3*i[x+1+s[S+1]];M*=M,o=M*M*(ye[t]*v+ye[t+1]*g)}return 70*(r+n+o)}noise3D(t,e,i){const s=this.permMod12,r=this.perm;let n,o,a,h;const l=(t+e+i)*de,c=Math.floor(t+l),u=Math.floor(e+l),d=Math.floor(i+l),m=(c+u+d)*me,p=t-(c-m),f=e-(u-m),y=i-(d-m);let v,g,x,S,b,w;p>=f?f>=y?(v=1,g=0,x=0,S=1,b=1,w=0):p>=y?(v=1,g=0,x=0,S=1,b=0,w=1):(v=0,g=0,x=1,S=1,b=0,w=1):f<y?(v=0,g=0,x=1,S=0,b=1,w=1):p<y?(v=0,g=1,x=0,S=0,b=1,w=1):(v=0,g=1,x=0,S=1,b=1,w=0);const M=p-v+me,z=f-g+me,_=y-x+me,T=p-S+2*me,P=f-b+2*me,B=y-w+2*me,V=p-1+.5,O=f-1+.5,C=y-1+.5,A=255&c,F=255&u,N=255&d;let E=.6-p*p-f*f-y*y;if(E<0)n=0;else{const t=3*s[A+r[F+r[N]]];E*=E,n=E*E*(ye[t]*p+ye[t+1]*f+ye[t+2]*y)}let I=.6-M*M-z*z-_*_;if(I<0)o=0;else{const t=3*s[A+v+r[F+g+r[N+x]]];I*=I,o=I*I*(ye[t]*M+ye[t+1]*z+ye[t+2]*_)}let L=.6-T*T-P*P-B*B;if(L<0)a=0;else{const t=3*s[A+S+r[F+b+r[N+w]]];L*=L,a=L*L*(ye[t]*T+ye[t+1]*P+ye[t+2]*B)}let R=.6-V*V-O*O-C*C;if(R<0)h=0;else{const t=3*s[A+1+r[F+1+r[N+1]]];R*=R,h=R*R*(ye[t]*V+ye[t+1]*O+ye[t+2]*C)}return 32*(n+o+a+h)}noise4D(t,e,i,s){const r=this.perm;let n,o,a,h,l;const c=(t+e+i+s)*pe,u=Math.floor(t+c),d=Math.floor(e+c),m=Math.floor(i+c),p=Math.floor(s+c),f=(u+d+m+p)*fe,y=t-(u-f),v=e-(d-f),g=i-(m-f),x=s-(p-f);let S=0,b=0,w=0,M=0;y>v?S++:b++,y>g?S++:w++,y>x?S++:M++,v>g?b++:w++,v>x?b++:M++,g>x?w++:M++;const z=S>=3?1:0,_=b>=3?1:0,T=w>=3?1:0,P=M>=3?1:0,B=S>=2?1:0,V=b>=2?1:0,O=w>=2?1:0,C=M>=2?1:0,A=S>=1?1:0,F=b>=1?1:0,N=w>=1?1:0,E=M>=1?1:0,I=y-z+fe,L=v-_+fe,R=g-T+fe,D=x-P+fe,U=y-B+2*fe,J=v-V+2*fe,$=g-O+2*fe,k=x-C+2*fe,q=y-A+3*fe,Q=v-F+3*fe,G=g-N+3*fe,j=x-E+3*fe,W=y-1+4*fe,Y=v-1+4*fe,X=g-1+4*fe,Z=x-1+4*fe,H=255&u,K=255&d,tt=255&m,et=255&p;let it=.6-y*y-v*v-g*g-x*x;if(it<0)n=0;else{const t=r[H+r[K+r[tt+r[et]]]]%32*4;it*=it,n=it*it*(ve[t]*y+ve[t+1]*v+ve[t+2]*g+ve[t+3]*x)}let st=.6-I*I-L*L-R*R-D*D;if(st<0)o=0;else{const t=r[H+z+r[K+_+r[tt+T+r[et+P]]]]%32*4;st*=st,o=st*st*(ve[t]*I+ve[t+1]*L+ve[t+2]*R+ve[t+3]*D)}let rt=.6-U*U-J*J-$*$-k*k;if(rt<0)a=0;else{const t=r[H+B+r[K+V+r[tt+O+r[et+C]]]]%32*4;rt*=rt,a=rt*rt*(ve[t]*U+ve[t+1]*J+ve[t+2]*$+ve[t+3]*k)}let nt=.6-q*q-Q*Q-G*G-j*j;if(nt<0)h=0;else{const t=r[H+A+r[K+F+r[tt+N+r[et+E]]]]%32*4;nt*=nt,h=nt*nt*(ve[t]*q+ve[t+1]*Q+ve[t+2]*G+ve[t+3]*j)}let ot=.6-W*W-Y*Y-X*X-Z*Z;if(ot<0)l=0;else{const t=r[H+1+r[K+1+r[tt+1+r[et+1]]]]%32*4;ot*=ot,l=ot*ot*(ve[t]*W+ve[t+1]*Y+ve[t+2]*X+ve[t+3]*Z)}return 27*(n+o+a+h+l)}}const xe=100,Se=new Array(xe),be=new q,we=new k;function Me(t){let e=Se[t];return void 0===e&&(e=new ge,Se[t]=e),e}class ze{constructor(t,e,i=new xt(1),s=new xt(0)){this.frequency=t,this.power=e,this.positionAmount=i,this.rotationAmount=s,this.type="Noise",this.duration=0}initialize(t){const e="number"==typeof t.rotation;let i=t._noiseState;if(void 0===i)return i={lastPos:new q,lastRot:0,lastRotQ:e?null:new k,generatorX:Me(Ht(0,xe)),generatorY:Me(Ht(0,xe)),generatorZ:Me(Ht(0,xe)),generatorW:Me(Ht(0,xe))},void(t._noiseState=i);i.lastPos.set(0,0,0),i.lastRot=0,e?i.lastRotQ=null:null===i.lastRotQ?i.lastRotQ=new k:i.lastRotQ.set(0,0,0,1),i.generatorX=Me(Ht(0,xe)),i.generatorY=Me(Ht(0,xe)),i.generatorZ=Me(Ht(0,xe)),i.generatorW=Me(Ht(0,xe))}update(t,e){const i=t._noiseState;if(void 0===i)return;const s=t.memory,r=t.age/t.life,n=this.frequency.genValue(s,r),o=this.power.genValue(s,r),a=this.positionAmount.genValue(s,r),h=this.rotationAmount.genValue(s,r),l=t.age*n;if(a>0){const e=o*a;t.position.sub(i.lastPos),be.set(i.generatorX.noise2D(0,l)*e,i.generatorY.noise2D(0,l)*e,i.generatorZ.noise2D(0,l)*e),t.position.add(be),i.lastPos.copy(be)}if(h>0){const e=o*h;if("number"==typeof t.rotation){const s=i.generatorW.noise2D(0,l)*Math.PI*e;t.rotation=t.rotation-i.lastRot+s,i.lastRot=s}else if(null!==i.lastRotQ){const s=t.rotation;i.lastRotQ.invert(),s.multiply(i.lastRotQ),we.set(i.generatorX.noise2D(0,l)*e,i.generatorY.noise2D(0,l)*e,i.generatorZ.noise2D(0,l)*e,i.generatorW.noise2D(0,l)*e).normalize(),s.multiply(we),i.lastRotQ.copy(we)}}}updateAll(t,e,i){for(let s=0;s<e;s++){const e=t[s];e.age<e.life&&this.update(e,i)}}toJSON(){return{type:this.type,frequency:this.frequency.toJSON(),power:this.power.toJSON(),positionAmount:this.positionAmount.toJSON(),rotationAmount:this.rotationAmount.toJSON()}}frameUpdate(t){this.duration+=t}static fromJSON(t){return new ze(zt(t.frequency),zt(t.power),zt(t.positionAmount),zt(t.rotationAmount))}clone(){return new ze(this.frequency.clone(),this.power.clone(),this.positionAmount.clone(),this.rotationAmount.clone())}reset(){}}class _e{constructor(t,e=new q(0,1,0)){this.orbitSpeed=t,this.axis=e,this.type="OrbitOverLife",this.temp=new q,this.rotation=new k}initialize(t){this.orbitSpeed.startGen(t.memory)}update(t,e){this.temp.copy(t.position).projectOnVector(this.axis),this.rotation.setFromAxisAngle(this.axis,this.orbitSpeed.genValue(t.memory,t.age/t.life)*e),t.position.sub(this.temp),t.position.applyQuaternion(this.rotation),t.position.add(this.temp)}updateAll(t,e,i){const s=this.orbitSpeed,r=this.axis,n=this.temp,o=this.rotation;for(let a=0;a<e;a++){const e=t[a];if(e.age>=e.life)continue;const h=e.position;n.copy(h).projectOnVector(r),o.setFromAxisAngle(r,s.genValue(e.memory,e.age/e.life)*i),h.sub(n),h.applyQuaternion(o),h.add(n)}}frameUpdate(t){}toJSON(){return{type:this.type,orbitSpeed:this.orbitSpeed.toJSON(),axis:[this.axis.x,this.axis.y,this.axis.z]}}static fromJSON(t){return new _e(zt(t.orbitSpeed),t.axis?new q(t.axis[0],t.axis[1],t.axis[2]):void 0)}clone(){return new _e(this.orbitSpeed.clone())}reset(){}}class Te{constructor(t){this.angularVelocity=t,this.type="Rotation3DOverLife",this.tempQuat=new k}initialize(t){t.rotation instanceof k&&(t.angularVelocity=new k,this.angularVelocity.startGen(t.memory))}update(t,e){if(t.rotation instanceof k){this.angularVelocity.genValue(t.memory,this.tempQuat,e,t.age/t.life),t.rotation.multiply(this.tempQuat);const i=t.angularVelocity;i instanceof k&&i.copy(this.tempQuat)}}toJSON(){return{type:this.type,angularVelocity:this.angularVelocity.toJSON()}}static fromJSON(t){return new Te(Jt(t.angularVelocity))}frameUpdate(t){}clone(){return new Te(this.angularVelocity.clone())}reset(){}}class Pe{constructor(t,e){this.angularVelocity=t,this.speedRange=e,this.type="RotationBySpeed",this.tempQuat=new k}initialize(t){"number"==typeof t.rotation&&this.angularVelocity.startGen(t.memory)}update(t,e){if("number"==typeof t.rotation){const i=(t.startSpeed-this.speedRange.a)/(this.speedRange.b-this.speedRange.a),s=this.angularVelocity.genValue(t.memory,i);t.rotation+=e*s,t.angularVelocity=s}}toJSON(){return{type:this.type,angularVelocity:this.angularVelocity.toJSON(),speedRange:this.speedRange.toJSON()}}static fromJSON(t){return new Pe(zt(t.angularVelocity),St.fromJSON(t.speedRange))}frameUpdate(t){}clone(){return new Pe(this.angularVelocity.clone(),this.speedRange.clone())}reset(){}}class Be{constructor(t){this.angularVelocity=t,this.type="RotationOverLife"}initialize(t){"number"==typeof t.rotation&&this.angularVelocity.startGen(t.memory)}update(t,e){if("number"==typeof t.rotation){const i=this.angularVelocity.genValue(t.memory,t.age/t.life);t.rotation+=e*i,t.angularVelocity=i}}updateAll(t,e,i){const s=this.angularVelocity;for(let r=0;r<e;r++){const e=t[r];if(e.age>=e.life||"number"!=typeof e.rotation)continue;const n=s.genValue(e.memory,e.age/e.life);e.rotation+=i*n,e.angularVelocity=n}}toJSON(){return{type:this.type,angularVelocity:this.angularVelocity.toJSON()}}static fromJSON(t){return new Be(zt(t.angularVelocity))}frameUpdate(t){this.angularVelocity.refreshTable?.()}clone(){return new Be(this.angularVelocity.clone())}reset(){}}class Ve{initialize(t){this.size.startGen(t.memory)}constructor(t,e){this.size=t,this.speedRange=e,this.type="SizeBySpeed"}update(t){const e=(t.startSpeed-this.speedRange.a)/(this.speedRange.b-this.speedRange.a);this.size instanceof $t?this.size.genValue(t.memory,t.size,e).multiply(t.startSize):t.size.copy(t.startSize).multiplyScalar(this.size.genValue(t.memory,e))}toJSON(){return{type:this.type,size:this.size.toJSON(),speedRange:this.speedRange.toJSON()}}static fromJSON(t){return new Ve(qt(t.size),St.fromJSON(t.speedRange))}frameUpdate(t){}clone(){return new Ve(this.size.clone(),this.speedRange.clone())}reset(){}}class Oe{constructor(t){this.type="SizeOverLife",this._sizeIsVector3=!1,this.size=t}get size(){return this._size}set size(t){this._size=t,this._sizeIsVector3=t instanceof $t}initialize(t){this._size.startGen(t.memory)}update(t){const e=t.age/t.life;if(this._sizeIsVector3)this._size.genValue(t.memory,t.size,e).multiply(t.startSize);else{const i=this._size.genValue(t.memory,e),s=t.size,r=t.startSize;s.x=r.x*i,s.y=r.y*i,s.z=r.z*i}}updateAll(t,e,i){if(this._sizeIsVector3){const i=this._size;for(let s=0;s<e;s++){const e=t[s];e.age>=e.life||i.genValue(e.memory,e.size,e.age/e.life).multiply(e.startSize)}return}const s=this._size;for(let i=0;i<e;i++){const e=t[i];if(e.age>=e.life)continue;const r=s.genValue(e.memory,e.age/e.life),n=e.size,o=e.startSize;n.x=o.x*r,n.y=o.y*r,n.z=o.z*r}}toJSON(){return{type:this.type,size:this.size.toJSON()}}static fromJSON(t){return new Oe(qt(t.size))}frameUpdate(t){this._size.refreshTable?.()}clone(){return new Oe(this.size.clone())}reset(){}}class Ce{initialize(t){this.speed.startGen(t.memory)}constructor(t){this.speed=t,this.type="SpeedOverLife"}update(t){t.speedModifier=this.speed.genValue(t.memory,t.age/t.life)}updateAll(t,e,i){const s=this.speed;for(let i=0;i<e;i++){const e=t[i];e.age>=e.life||(e.speedModifier=s.genValue(e.memory,e.age/e.life))}}toJSON(){return{type:this.type,speed:this.speed.toJSON()}}static fromJSON(t){return new Ce(zt(t.speed))}frameUpdate(t){this.speed.refreshTable?.()}clone(){return new Ce(this.speed.clone())}reset(){}}class Ae{constructor(t,e,i,s){this.scale=t,this.octaves=e,this.velocityMultiplier=i,this.timeScale=s,this.type="TurbulenceField",this.generator=new ge,this.timeOffset=new q,this.temp=new q,this.temp2=new q,this.timeOffset.x=Math.random()/this.scale.x*this.timeScale.x,this.timeOffset.y=Math.random()/this.scale.y*this.timeScale.y,this.timeOffset.z=Math.random()/this.scale.z*this.timeScale.z}initialize(t){}update(t,e){const i=t.position.x/this.scale.x,s=t.position.y/this.scale.y,r=t.position.z/this.scale.z;this.temp.set(0,0,0);let n=1;for(let t=0;t<this.octaves;t++)this.temp2.set(this.generator.noise4D(i*n,s*n,r*n,this.timeOffset.x*n)/n,this.generator.noise4D(i*n,s*n,r*n,this.timeOffset.y*n)/n,this.generator.noise4D(i*n,s*n,r*n,this.timeOffset.z*n)/n),this.temp.add(this.temp2),n*=2;this.temp.multiply(this.velocityMultiplier),t.velocity.addScaledVector(this.temp,e)}toJSON(){return{type:this.type,scale:[this.scale.x,this.scale.y,this.scale.z],octaves:this.octaves,velocityMultiplier:[this.velocityMultiplier.x,this.velocityMultiplier.y,this.velocityMultiplier.z],timeScale:[this.timeScale.x,this.timeScale.y,this.timeScale.z]}}frameUpdate(t){this.timeOffset.x+=t*this.timeScale.x,this.timeOffset.y+=t*this.timeScale.y,this.timeOffset.z+=t*this.timeScale.z}static fromJSON(t){return new Ae(new q(t.scale[0],t.scale[1],t.scale[2]),t.octaves,new q(t.velocityMultiplier[0],t.velocityMultiplier[1],t.velocityMultiplier[2]),new q(t.timeScale[0],t.timeScale[1],t.timeScale[2]))}clone(){return new Ae(this.scale.clone(),this.octaves,this.velocityMultiplier.clone(),this.timeScale.clone())}reset(){}}const Fe=new q(1,0,0),Ne=new q(0,1,0),Ee=new q(0,0,1);class Ie{constructor(t=new xt(0),e=new xt(0),i=new xt(0),s=new xt(0),r=new xt(0),n=new xt(0),o="local"){this.linearX=t,this.linearY=e,this.linearZ=i,this.orbitalX=s,this.orbitalY=r,this.orbitalZ=n,this.space=o,this.type="VelocityOverLife",this._temp=new q,this._tempEmitterPos=new q,this._tempQ=new k,this._tempQInv=new k,this._tempScale=new q(1,1,1),this._tempScaleInv=new q(1,1,1),this._tempRot=new k,this._axisX=new q(1,0,0),this._axisY=new q(0,1,0),this._axisZ=new q(0,0,1)}initialize(t,e){this.ps=e,this.linearX.startGen(t.memory),this.linearY.startGen(t.memory),this.linearZ.startGen(t.memory),this.orbitalX.startGen(t.memory),this.orbitalY.startGen(t.memory),this.orbitalZ.startGen(t.memory)}frameUpdate(t){this.ps&&(this.ps.emitter.matrixWorld.decompose(this._tempEmitterPos,this._tempQ,this._tempScale),this._tempQInv.copy(this._tempQ).invert(),this._tempScaleInv.set(1/this._tempScale.x,1/this._tempScale.y,1/this._tempScale.z),this._axisX.copy(Fe),this._axisY.copy(Ne),this._axisZ.copy(Ee),this.ps.worldSpace&&(this._axisX.applyQuaternion(this._tempQ),this._axisY.applyQuaternion(this._tempQ),this._axisZ.applyQuaternion(this._tempQ)))}update(t,e){const i=t.age/t.life;this._temp.set(this.linearX.genValue(t.memory,i),this.linearY.genValue(t.memory,i),this.linearZ.genValue(t.memory,i));const s=void 0!==this.ps&&this.ps.worldSpace;s&&"local"===this.space?this._temp.multiply(this._tempScale).applyQuaternion(this._tempQ):s||"world"!==this.space||this._temp.multiply(this._tempScaleInv).applyQuaternion(this._tempQInv),t.position.addScaledVector(this._temp,e);const r=this.orbitalX.genValue(t.memory,i)*e,n=this.orbitalY.genValue(t.memory,i)*e,o=this.orbitalZ.genValue(t.memory,i)*e;0===r&&0===n&&0===o||(s&&t.position.sub(this._tempEmitterPos),this.orbit(t.position,this._axisX,r),this.orbit(t.position,this._axisY,n),this.orbit(t.position,this._axisZ,o),s&&t.position.add(this._tempEmitterPos))}orbit(t,e,i){0!==i&&(this._tempRot.setFromAxisAngle(e,i),t.applyQuaternion(this._tempRot))}toJSON(){return{type:this.type,linearX:this.linearX.toJSON(),linearY:this.linearY.toJSON(),linearZ:this.linearZ.toJSON(),orbitalX:this.orbitalX.toJSON(),orbitalY:this.orbitalY.toJSON(),orbitalZ:this.orbitalZ.toJSON(),space:this.space}}static fromJSON(t){const e=t=>t?zt(t):new xt(0);return new Ie(e(t.linearX),e(t.linearY),e(t.linearZ),e(t.orbitalX),e(t.orbitalY),e(t.orbitalZ),"world"===t.space?"world":"local")}clone(){return new Ie(this.linearX.clone(),this.linearY.clone(),this.linearZ.clone(),this.orbitalX.clone(),this.orbitalY.clone(),this.orbitalZ.clone(),this.space)}reset(){}}class Le{constructor(t=64){this.previousVelocity=Le.EMPTY,this.capacity=Math.max(1,t),this.position=new Float32Array(3*this.capacity),this.previousPosition=new Float32Array(3*this.capacity),this.previousSize=new Float32Array(3*this.capacity),this.previousColor=new Float32Array(4*this.capacity),this.velocity=new Float32Array(3*this.capacity),this.size=new Float32Array(3*this.capacity),this.startSize=new Float32Array(3*this.capacity),this.color=new Float32Array(4*this.capacity),this.startColor=new Float32Array(4*this.capacity),this.scalars=new Float64Array(this.capacity*Le.SCALAR_STRIDE)}ensureCapacity(t){if(t<=this.capacity)return!1;let e=this.capacity;for(;e<t;)e*=2;return this.position=Le.grow(this.position,3*e),this.previousPosition=Le.grow(this.previousPosition,3*e),this.previousSize=Le.grow(this.previousSize,3*e),this.previousVelocity.length>0&&(this.previousVelocity=Le.grow(this.previousVelocity,3*e)),this.previousColor=Le.grow(this.previousColor,4*e),this.velocity=Le.grow(this.velocity,3*e),this.size=Le.grow(this.size,3*e),this.startSize=Le.grow(this.startSize,3*e),this.color=Le.grow(this.color,4*e),this.startColor=Le.grow(this.startColor,4*e),this.scalars=Le.growDouble(this.scalars,e*Le.SCALAR_STRIDE),this.capacity=e,!0}keepPreviousVelocity(){return!(this.previousVelocity.length>=3*this.capacity)&&(this.previousVelocity=new Float32Array(3*this.capacity),!0)}swapRows(t,e){if(t===e)return;const i=3*t,s=3*e;Le.swap3(this.position,i,s),Le.swap3(this.previousPosition,i,s),Le.swap3(this.previousSize,i,s),this.previousVelocity.length>0&&Le.swap3(this.previousVelocity,i,s),Le.swap3(this.velocity,i,s),Le.swap3(this.size,i,s),Le.swap3(this.startSize,i,s);const r=4*t,n=4*e;Le.swap4(this.color,r,n),Le.swap4(this.previousColor,r,n),Le.swap4(this.startColor,r,n),Le.swap3(this.scalars,t*Le.SCALAR_STRIDE,e*Le.SCALAR_STRIDE)}static growDouble(t,e){const i=new Float64Array(e);return i.set(t),i}static swap3(t,e,i){let s=t[e];t[e]=t[i],t[i]=s,s=t[e+1],t[e+1]=t[i+1],t[i+1]=s,s=t[e+2],t[e+2]=t[i+2],t[i+2]=s}static swap4(t,e,i){Le.swap3(t,e,i);const s=t[e+3];t[e+3]=t[i+3],t[i+3]=s}static grow(t,e){const i=new Float32Array(e);return i.set(t),i}}Le.EMPTY=new Float32Array(0),Le.SCALAR_STRIDE=3,Le.AGE=0,Le.LIFE=1,Le.SPEED_MODIFIER=2;class Re{constructor(t){this.data=t,this.next=null,this.prev=null}hasPrev(){return null!==this.prev}hasNext(){return null!==this.next}}class De{constructor(){this.length=0,this.head=this.tail=null}isEmpty(){return null===this.head}clear(){this.length=0,this.head=this.tail=null}front(){return null===this.head?null:this.head.data}back(){return null===this.tail?null:this.tail.data}dequeue(){if(this.head){const t=this.head.data;return this.head=this.head.next,this.head?this.head.prev=null:this.tail=null,this.length--,t}}pop(){if(this.tail){const t=this.tail.data;return this.tail=this.tail.prev,this.tail?this.tail.next=null:this.head=null,this.length--,t}}queue(t){const e=new Re(t);this.tail||(this.tail=e),this.head&&(this.head.prev=e,e.next=this.head),this.head=e,this.length++}push(t){const e=new Re(t);this.head||(this.head=e),this.tail&&(this.tail.next=e,e.prev=this.tail),this.tail=e,this.length++}insertBefore(t,e){const i=new Re(e);i.next=t,i.prev=t.prev,null!==i.prev&&(i.prev.next=i),i.next.prev=i,t==this.head&&(this.head=i),this.length++}remove(t){if(null===this.head||null===this.tail)return;let e=this.head;for(t===this.head.data&&(this.head=this.head.next),t===this.tail.data&&(this.tail=this.tail.prev);null!==e.next&&e.data!==t;)e=e.next;e.data===t&&(null!==e.prev&&(e.prev.next=e.next),null!==e.next&&(e.next.prev=e.prev),this.length--)}*values(){let t=this.head;for(;null!==t;)yield t.data,t=t.next}}class Ue{get age(){return this.scalars[this.scalarOffset]}set age(t){this.scalars[this.scalarOffset]=t}get life(){return this.scalars[this.scalarOffset+1]}set life(t){this.scalars[this.scalarOffset+1]=t}get speedModifier(){return this.scalars[this.scalarOffset+2]}set speedModifier(t){this.scalars[this.scalarOffset+2]=t}constructor(t=new Le(1),e=0){this.startSpeed=0,this.rotation=0,this.uvTile=0,this.memory=[],this.store=t,this.storeIndex=e;const i=3*e,s=4*e;this.position=new ct(t.position,i),this.previousPosition=new ct(t.previousPosition,i),this.previousVelocity=new ct(t.previousVelocity,i),this.velocity=new ct(t.velocity,i),this.size=new ct(t.size,i),this.startSize=new ct(t.startSize,i),this.color=new pt(t.color,s),this.startColor=new pt(t.startColor,s),this.scalars=t.scalars,this.scalarOffset=e*Le.SCALAR_STRIDE,this.size.set(1,1,1),this.startSize.set(1,1,1),this.life=1,this.speedModifier=1}setStoreIndex(t){this.storeIndex=t,this.rebind()}rebind(){const t=this.store,e=3*this.storeIndex,i=4*this.storeIndex;this.position.bind(t.position,e),this.previousPosition.bind(t.previousPosition,e),this.previousVelocity.bind(t.previousVelocity,e),this.velocity.bind(t.velocity,e),this.size.bind(t.size,e),this.startSize.bind(t.startSize,e),this.color.bind(t.color,i),this.startColor.bind(t.startColor,i),this.scalars=t.scalars,this.scalarOffset=this.storeIndex*Le.SCALAR_STRIDE}get died(){return this.age>=this.life}reset(){this.memory.length=0}}const Je=new Float32Array(0);class $e{get age(){return this.scalars[this.scalarOffset]}set age(t){this.scalars[this.scalarOffset]=t}get life(){return this.scalars[this.scalarOffset+1]}set life(t){this.scalars[this.scalarOffset+1]=t}get speedModifier(){return this.scalars[this.scalarOffset+2]}set speedModifier(t){this.scalars[this.scalarOffset+2]=t}constructor(t=new Le(1),e=0){this.startSpeed=0,this.length=100,this.previous=new De,this.uvTile=0,this.historyPositions=Je,this.historySizes=Je,this.historyColors=Je,this.historyCapacity=0,this.historyHead=0,this.historyCount=0,this.memory=[],this.store=t,this.storeIndex=e;const i=3*e,s=4*e;this.position=new ct(t.position,i),this.previousPosition=new ct(t.previousPosition,i),this.previousVelocity=new ct(t.previousVelocity,i),this.velocity=new ct(t.velocity,i),this.size=new ct(t.size,i),this.startSize=new ct(t.startSize,i),this.color=new pt(t.color,s),this.startColor=new pt(t.startColor,s),this.scalars=t.scalars,this.scalarOffset=e*Le.SCALAR_STRIDE,this.size.set(1,1,1),this.startSize.set(1,1,1),this.life=1,this.speedModifier=1}setStoreIndex(t){this.storeIndex=t,this.rebind()}rebind(){const t=this.store,e=3*this.storeIndex,i=4*this.storeIndex;this.position.bind(t.position,e),this.previousPosition.bind(t.previousPosition,e),this.previousVelocity.bind(t.previousVelocity,e),this.velocity.bind(t.velocity,e),this.size.bind(t.size,e),this.startSize.bind(t.startSize,e),this.color.bind(t.color,i),this.startColor.bind(t.startColor,i),this.scalars=t.scalars,this.scalarOffset=this.storeIndex*Le.SCALAR_STRIDE}ensureHistoryCapacity(t){this.historyCapacity!==t&&(this.historyCapacity=t,this.historyPositions=new Float32Array(3*t),this.historySizes=new Float32Array(t),this.historyColors=new Float32Array(4*t),this.historyHead=0,this.historyCount=0)}resetHistory(){this.historyHead=0,this.historyCount=0}getHistoryIndex(t){const e=this.historyCapacity;return(this.historyHead-this.historyCount+e+t)%e}update(){this.ensureHistoryCapacity(Math.max(1,Math.ceil(this.length)));const t=this.historyCapacity;if(this.age>this.life)return void(this.historyCount>0&&this.historyCount--);const e=this.historyHead,i=3*e,s=this.historyPositions;s[i]=this.position.x,s[i+1]=this.position.y,s[i+2]=this.position.z,this.historySizes[e]=this.size.x;const r=4*e,n=this.historyColors;n[r]=this.color.x,n[r+1]=this.color.y,n[r+2]=this.color.z,n[r+3]=this.color.w,this.historyHead=(e+1)%t,this.historyCount<t&&this.historyCount++}get died(){return this.age>=this.life}reset(){this.memory.length=0,this.resetHistory()}}class ke{initialize(t){this.width.startGen(t.memory)}constructor(t){this.width=t,this.type="WidthOverLength"}update(t){if(!(t instanceof $e))return;const e=t.historyCount;if(0===e)return;const i=t.historyCapacity,s=t.historySizes,r=t.memory,n=1/t.length;let o=t.getHistoryIndex(0);for(let t=0;t<e;t++)s[o]=this.width.genValue(r,(e-t)*n),o++,o===i&&(o=0)}frameUpdate(t){}toJSON(){return{type:this.type,width:this.width.toJSON()}}static fromJSON(t){return new ke(zt(t.width))}clone(){return new ke(this.width.clone())}reset(){}}const qe={ApplyForce:{type:"ApplyForce",constructor:Qt,params:[["direction",["vec3"]],["magnitude",["value"]]],loadJSON:Qt.fromJSON},Noise:{type:"Noise",constructor:ze,params:[["frequency",["value"]],["power",["value"]],["positionAmount",["value"]],["rotationAmount",["value"]]],loadJSON:ze.fromJSON},TurbulenceField:{type:"TurbulenceField",constructor:Ae,params:[["scale",["vec3"]],["octaves",["number"]],["velocityMultiplier",["vec3"]],["timeScale",["vec3"]]],loadJSON:Ae.fromJSON},GravityForce:{type:"GravityForce",constructor:ae,params:[["center",["vec3"]],["magnitude",["number"]]],loadJSON:ae.fromJSON},ColorOverLife:{type:"ColorOverLife",constructor:Zt,params:[["color",["colorFunc"]]],loadJSON:Zt.fromJSON},RotationOverLife:{type:"RotationOverLife",constructor:Be,params:[["angularVelocity",["value","valueFunc"]]],loadJSON:Be.fromJSON},Rotation3DOverLife:{type:"Rotation3DOverLife",constructor:Te,params:[["angularVelocity",["rotationFunc"]]],loadJSON:Te.fromJSON},SizeOverLife:{type:"SizeOverLife",constructor:Oe,params:[["size",["value","valueFunc","vec3Func"]]],loadJSON:Oe.fromJSON},ColorBySpeed:{type:"ColorBySpeed",constructor:Xt,params:[["color",["colorFunc"]],["speedRange",["range"]]],loadJSON:Xt.fromJSON},RotationBySpeed:{type:"RotationBySpeed",constructor:Pe,params:[["angularVelocity",["value","valueFunc"]],["speedRange",["range"]]],loadJSON:Pe.fromJSON},SizeBySpeed:{type:"SizeBySpeed",constructor:Ve,params:[["size",["value","valueFunc","vec3Func"]],["speedRange",["range"]]],loadJSON:Ve.fromJSON},SpeedOverLife:{type:"SpeedOverLife",constructor:Ce,params:[["speed",["value","valueFunc"]]],loadJSON:Ce.fromJSON},FrameOverLife:{type:"FrameOverLife",constructor:oe,params:[["frame",["value","valueFunc"]]],loadJSON:oe.fromJSON},ForceOverLife:{type:"ForceOverLife",constructor:ne,params:[["x",["value","valueFunc"]],["y",["value","valueFunc"]],["z",["value","valueFunc"]]],loadJSON:ne.fromJSON},VelocityOverLife:{type:"VelocityOverLife",constructor:Ie,params:[["linearX",["value","valueFunc"]],["linearY",["value","valueFunc"]],["linearZ",["value","valueFunc"]],["orbitalX",["value","valueFunc"]],["orbitalY",["value","valueFunc"]],["orbitalZ",["value","valueFunc"]],["space",["string"]]],loadJSON:Ie.fromJSON},InheritVelocity:{type:"InheritVelocity",constructor:he,params:[["multiplier",["value","valueFunc"]],["mode",["string"]]],loadJSON:he.fromJSON},OrbitOverLife:{type:"OrbitOverLife",constructor:_e,params:[["orbitSpeed",["value","valueFunc"]],["axis",["vec3"]]],loadJSON:_e.fromJSON},WidthOverLength:{type:"WidthOverLength",constructor:ke,params:[["width",["value","valueFunc"]]],loadJSON:ke.fromJSON},ChangeEmitDirection:{type:"ChangeEmitDirection",constructor:Yt,params:[["angle",["value"]]],loadJSON:Yt.fromJSON},EmitSubParticleSystem:{type:"EmitSubParticleSystem",constructor:re,params:[["particleSystem",["self"]],["useVelocityAsBasis",["boolean"]],["subParticleSystem",["particleSystem"]],["mode",["number"]],["emitProbability",["number"]]],loadJSON:re.fromJSON},LimitSpeedOverLife:{type:"LimitSpeedOverLife",constructor:le,params:[["speed",["value","valueFunc"]],["dampen",["number"]]],loadJSON:le.fromJSON},ApplyCollision:{type:"ApplyCollision",constructor:gt,params:[["bounce",["number"]]],loadJSON:gt.fromJSON}};function Qe(t,e){return qe[t.type]?qe[t.type].loadJSON(t,e):null}const Ge={PiecewiseBezier:Mt,Vector3Function:$t,Quaternion:k};function je(t,e){switch(t.type){case"ColorOverLife":return{setup:`const g${e} = behaviors[${e}].color;`,body:`{const c = p.color, sc = p.startColor;\n g${e}.genColor(p.memory, c, t);\n c.x *= sc.x; c.y *= sc.y; c.z *= sc.z; c.w *= sc.w;}`};case"SizeOverLife":return{setup:`const g${e} = behaviors[${e}].size;\n const vec3_${e} = g${e} instanceof deps.Vector3Function;`,body:`if (vec3_${e}) {\n g${e}.genValue(p.memory, p.size, t).multiply(p.startSize);\n } else {\n const v = g${e}.genValue(p.memory, t);\n const s = p.size, ss = p.startSize;\n s.x = ss.x * v; s.y = ss.y * v; s.z = ss.z * v;\n }`};case"ApplyForce":return{setup:`const b${e} = behaviors[${e}];\n const f${e} = b${e}.magnitudeValue * delta;\n const dx${e} = b${e}.direction.x * f${e};\n const dy${e} = b${e}.direction.y * f${e};\n const dz${e} = b${e}.direction.z * f${e};`,body:`{const v = p.velocity; v.x += dx${e}; v.y += dy${e}; v.z += dz${e};}`};case"RotationOverLife":return{setup:`const g${e} = behaviors[${e}].angularVelocity;`,body:`if (typeof p.rotation === 'number') {\n const rate = g${e}.genValue(p.memory, t);\n p.rotation += delta * rate;\n p.angularVelocity = rate;\n }`};case"FrameOverLife":return{setup:`const g${e} = behaviors[${e}].frame;\n const bezier_${e} = g${e} instanceof deps.PiecewiseBezier;`,body:`if (bezier_${e}) { p.uvTile = g${e}.genValue(p.memory, t); }`};case"SpeedOverLife":return{setup:`const g${e} = behaviors[${e}].speed;`,body:`p.speedModifier = g${e}.genValue(p.memory, t);`};case"ForceOverLife":return{setup:`const b${e} = behaviors[${e}];\n const gx${e} = b${e}.x, gy${e} = b${e}.y, gz${e} = b${e}.z;\n const tmp${e} = b${e}._temp, scale${e} = b${e}._tempScale, quat${e} = b${e}._tempQ;\n const local${e} = b${e}.ps !== undefined && !b${e}.ps.worldSpace;`,body:`{tmp${e}.set(\n gx${e}.genValue(p.memory, t),\n gy${e}.genValue(p.memory, t),\n gz${e}.genValue(p.memory, t));\n if (local${e}) { tmp${e}.multiply(scale${e}).applyQuaternion(quat${e}); }\n p.velocity.addScaledVector(tmp${e}, delta);}`};case"LimitSpeedOverLife":return{setup:`const b${e} = behaviors[${e}];\n const g${e} = b${e}.speed;\n const dampen${e} = b${e}.dampen * delta * 20;`,body:`{const v = p.velocity;\n const speed = v.length();\n const limit = g${e}.genValue(p.memory, t);\n if (speed > limit) {\n v.multiplyScalar(1 - ((speed - limit) / speed) * dampen${e});\n }}`};case"GravityForce":return{setup:`const b${e} = behaviors[${e}];\n const cx${e} = b${e}.center.x, cy${e} = b${e}.center.y, cz${e} = b${e}.center.z;\n const gm${e} = b${e}.magnitude * delta;`,body:`{const pos = p.position;\n const dx = cx${e} - pos.x, dy = cy${e} - pos.y, dz = cz${e} - pos.z;\n const d2 = dx * dx + dy * dy + dz * dz;\n if (d2 > 0) {\n const s = gm${e} / (d2 * Math.sqrt(d2));\n const v = p.velocity;\n v.x += dx * s; v.y += dy * s; v.z += dz * s;\n }}`};case"ColorBySpeed":return{setup:`const b${e} = behaviors[${e}];\n const g${e} = b${e}.color;\n const lo${e} = b${e}.speedRange.a;\n const span${e} = b${e}.speedRange.b - lo${e};`,body:`{const ts = (p.startSpeed - lo${e}) / span${e};\n const c = p.color, sc = p.startColor;\n g${e}.genColor(p.memory, c, ts);\n c.x *= sc.x; c.y *= sc.y; c.z *= sc.z; c.w *= sc.w;}`};case"SizeBySpeed":return{setup:`const b${e} = behaviors[${e}];\n const g${e} = b${e}.size;\n const lo${e} = b${e}.speedRange.a;\n const span${e} = b${e}.speedRange.b - lo${e};\n const vec3_${e} = g${e} instanceof deps.Vector3Function;`,body:`{const ts = (p.startSpeed - lo${e}) / span${e};\n if (vec3_${e}) {\n g${e}.genValue(p.memory, p.size, ts).multiply(p.startSize);\n } else {\n const v = g${e}.genValue(p.memory, ts);\n const s = p.size, ss = p.startSize;\n s.x = ss.x * v; s.y = ss.y * v; s.z = ss.z * v;\n }}`};case"RotationBySpeed":return{setup:`const b${e} = behaviors[${e}];\n const g${e} = b${e}.angularVelocity;\n const lo${e} = b${e}.speedRange.a;\n const span${e} = b${e}.speedRange.b - lo${e};`,body:`if (typeof p.rotation === 'number') {\n const rate = g${e}.genValue(p.memory, (p.startSpeed - lo${e}) / span${e});\n p.rotation += delta * rate;\n p.angularVelocity = rate;\n }`};case"OrbitOverLife":return{setup:`const b${e} = behaviors[${e}];\n const g${e} = b${e}.orbitSpeed;\n const axis${e} = b${e}.axis, tmp${e} = b${e}.temp, rot${e} = b${e}.rotation;`,body:`{const pos = p.position;\n tmp${e}.copy(pos).projectOnVector(axis${e});\n rot${e}.setFromAxisAngle(axis${e}, g${e}.genValue(p.memory, t) * delta);\n pos.sub(tmp${e});\n pos.applyQuaternion(rot${e});\n pos.add(tmp${e});}`};case"Rotation3DOverLife":return{setup:`const b${e} = behaviors[${e}];\n const g${e} = b${e}.angularVelocity;\n const q${e} = b${e}.tempQuat;`,body:`{const r = p.rotation;\n if (r instanceof deps.Quaternion) {\n g${e}.genValue(p.memory, q${e}, delta, t);\n r.multiply(q${e});\n const step = p.angularVelocity;\n if (step instanceof deps.Quaternion) { step.copy(q${e}); }\n }}`};case"VelocityOverLife":return{setup:`const b${e} = behaviors[${e}];\n const lx${e} = b${e}.linearX, ly${e} = b${e}.linearY, lz${e} = b${e}.linearZ;\n const ox${e} = b${e}.orbitalX, oy${e} = b${e}.orbitalY, oz${e} = b${e}.orbitalZ;\n const tmp${e} = b${e}._temp, rot${e} = b${e}._tempRot;\n const ax${e} = b${e}._axisX, ay${e} = b${e}._axisY, az${e} = b${e}._axisZ;\n const pivot${e} = b${e}._tempEmitterPos;\n const world${e} = b${e}.ps !== undefined && b${e}.ps.worldSpace;\n const toWorld${e} = world${e} && b${e}.space === 'local';\n const convert${e} = toWorld${e} || (!world${e} && b${e}.space === 'world');\n const scale${e} = toWorld${e} ? b${e}._tempScale : b${e}._tempScaleInv;\n const quat${e} = toWorld${e} ? b${e}._tempQ : b${e}._tempQInv;`,body:`{const pos = p.position;\n tmp${e}.set(\n lx${e}.genValue(p.memory, t),\n ly${e}.genValue(p.memory, t),\n lz${e}.genValue(p.memory, t));\n if (convert${e}) { tmp${e}.multiply(scale${e}).applyQuaternion(quat${e}); }\n pos.addScaledVector(tmp${e}, delta);\n const rx = ox${e}.genValue(p.memory, t) * delta;\n const ry = oy${e}.genValue(p.memory, t) * delta;\n const rz = oz${e}.genValue(p.memory, t) * delta;\n if (rx !== 0 || ry !== 0 || rz !== 0) {\n if (world${e}) { pos.sub(pivot${e}); }\n if (rx !== 0) { rot${e}.setFromAxisAngle(ax${e}, rx); pos.applyQuaternion(rot${e}); }\n if (ry !== 0) { rot${e}.setFromAxisAngle(ay${e}, ry); pos.applyQuaternion(rot${e}); }\n if (rz !== 0) { rot${e}.setFromAxisAngle(az${e}, rz); pos.applyQuaternion(rot${e}); }\n if (world${e}) { pos.add(pivot${e}); }\n }}`};case"InheritVelocity":return{setup:`const b${e} = behaviors[${e}];\n const ps${e} = b${e}.ps;\n const velocity${e} = b${e}.mode === 'current' && ps${e} !== undefined\n ? ps${e}.emitterVelocity : undefined;\n const tmp${e} = b${e}._temp;\n const local${e} = velocity${e} !== undefined && !ps${e}.worldSpace;\n const scale${e} = b${e}._tempScaleInv, quat${e} = b${e}._tempQInv;\n const gm${e} = b${e}.multiplier;`,body:`if (velocity${e} !== undefined) {\n tmp${e}.copy(velocity${e});\n if (local${e}) { tmp${e}.multiply(scale${e}).applyQuaternion(quat${e}); }\n p.position.addScaledVector(tmp${e}, gm${e}.genValue(p.memory, t) * delta);\n }`};default:return null}}const We=new Map;function Ye(t,e){const i=We.get(e);if(void 0!==i)return i??void 0;const s=function(t){const e=`\n ${t.map(t=>t.setup).join("\n")}\n for (let i = 0; i < count; i++) {\n const p = particles[i];\n if (p.age >= p.life) continue;\n const t = p.age / p.life;\n ${t.map(t=>t.body).join("\n")}\n }`;try{return new Function("deps",`return function (behaviors, particles, count, delta) {${e}};`)(Ge)}catch(t){return}}(t);return We.set(e,s??null),s}function Xe(t){const e=[];let i=[],s=[],r=0;const n=()=>{if(0===s.length)return;const t=`${r}:${i.map(t=>t.type).join(",")}`,n=s.length>1?Ye(s,t):void 0;if(void 0!==n)e.push({behaviors:i,run:n});else for(const t of i)e.push({behaviors:[t]});i=[],s=[]};for(let o=0;o<t.length;o++){const a=t[o],h=je(a,o);null!==h?(0===s.length&&(r=o),i.push(a),s.push(h)):(n(),e.push({behaviors:[a]}))}return n(),e}var Ze;function He(e,i,s,r){let n;switch(t.EmitterMode.Random===e?i=Math.random():t.EmitterMode.Burst===e&&r.isBursting&&(i=r.burstParticleIndex/r.burstParticleCount),n=s>0?Math.floor(i/s)*s:i,e){case t.EmitterMode.Loop:n%=1;break;case t.EmitterMode.PingPong:n=Math.abs(n%2-1)}return n}t.EmitterMode=void 0,(Ze=t.EmitterMode||(t.EmitterMode={}))[Ze.Random=0]="Random",Ze[Ze.Loop=1]="Loop",Ze[Ze.PingPong=2]="PingPong",Ze[Ze.Burst=3]="Burst";class Ke{constructor(e={}){this.type="circle",this.currentValue=0,this.radius=e.radius??10,this.arc=e.arc??2*Math.PI,this.thickness=e.thickness??1,this.mode=e.mode??t.EmitterMode.Random,this.spread=e.spread??0,this.speed=e.speed??new xt(1),this.memory=[]}update(t,e){this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e}initialize(t,e){const i=He(this.mode,this.currentValue,this.spread,e),s=$.lerp(1-this.thickness,1,Math.random()),r=i*this.arc;t.position.x=Math.cos(r),t.position.y=Math.sin(r),t.position.z=0,t.velocity.copy(t.position).multiplyScalar(t.startSpeed),t.position.multiplyScalar(this.radius*s)}toJSON(){return{type:"circle",radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,spread:this.spread,speed:this.speed.toJSON()}}static fromJSON(t){return new Ke({radius:t.radius,arc:t.arc,thickness:t.thickness,mode:t.mode,speed:t.speed?zt(t.speed):void 0,spread:t.spread})}clone(){return new Ke({radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,speed:this.speed.clone(),spread:this.spread})}}class ti{constructor(e={}){this.type="cone",this.currentValue=0,this.radius=e.radius??10,this.arc=e.arc??2*Math.PI,this.thickness=e.thickness??1,this.angle=e.angle??Math.PI/6,this.mode=e.mode??t.EmitterMode.Random,this.spread=e.spread??0,this.speed=e.speed??new xt(1),this.memory=[]}update(e,i){t.EmitterMode.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,e.emissionState.time/e.duration)*i)}initialize(t,e){const i=He(this.mode,this.currentValue,this.spread,e),s=$.lerp(1-this.thickness,1,Math.random()),r=i*this.arc,n=Math.sqrt(s),o=Math.sin(r),a=Math.cos(r);t.position.x=n*a,t.position.y=n*o,t.position.z=0;const h=this.angle*n;t.velocity.set(0,0,Math.cos(h)).addScaledVector(t.position,Math.sin(h)).multiplyScalar(t.startSpeed),t.position.multiplyScalar(this.radius)}toJSON(){return{type:"cone",radius:this.radius,arc:this.arc,thickness:this.thickness,angle:this.angle,mode:this.mode,spread:this.spread,speed:this.speed.toJSON()}}static fromJSON(t){return new ti({radius:t.radius,arc:t.arc,thickness:t.thickness,angle:t.angle,mode:t.mode,speed:t.speed?zt(t.speed):void 0,spread:t.spread})}clone(){return new ti({radius:this.radius,arc:this.arc,thickness:this.thickness,angle:this.angle,mode:this.mode,speed:this.speed.clone(),spread:this.spread})}}class ei{constructor(e={}){this.type="donut",this.currentValue=0,this.radius=e.radius??10,this.arc=e.arc??2*Math.PI,this.thickness=e.thickness??1,this.donutRadius=e.donutRadius??.2*this.radius,this.mode=e.mode??t.EmitterMode.Random,this.spread=e.spread??0,this.speed=e.speed??new xt(1),this.memory=[],this._m1=new Y}update(e,i){t.EmitterMode.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,e.emissionState.time/e.duration)*i)}initialize(t,e){const i=He(this.mode,this.currentValue,this.spread,e),s=Math.random(),r=$.lerp(1-this.thickness,1,Math.random()),n=i*this.arc,o=s*Math.PI*2,a=Math.sin(n),h=Math.cos(n);if(t.position.x=this.radius*h,t.position.y=this.radius*a,t.position.z=0,t.velocity.z=this.donutRadius*r*Math.sin(o),t.velocity.x=this.donutRadius*r*Math.cos(o)*h,t.velocity.y=this.donutRadius*r*Math.cos(o)*a,t.position.add(t.velocity),t.velocity.normalize().multiplyScalar(t.startSpeed),t.rotation instanceof k){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(te,t.velocity,Kt),t.rotation.setFromRotationMatrix(this._m1))}}toJSON(){return{type:"donut",radius:this.radius,arc:this.arc,thickness:this.thickness,donutRadius:this.donutRadius,mode:this.mode,spread:this.spread,speed:this.speed.toJSON()}}static fromJSON(t){return new ei({radius:t.radius,arc:t.arc,thickness:t.thickness,donutRadius:t.donutRadius,mode:t.mode,speed:t.speed?zt(t.speed):void 0,spread:t.spread})}clone(){return new ei({radius:this.radius,arc:this.arc,thickness:this.thickness,donutRadius:this.donutRadius,mode:this.mode,speed:this.speed.clone(),spread:this.spread})}}class ii{constructor(t={}){this.type="grid",this.width=t.width??1,this.height=t.height??1,this.column=t.column??10,this.row=t.row??10}initialize(t){const e=Math.floor(Math.random()*this.row),i=Math.floor(Math.random()*this.column);t.position.x=i*this.width/this.column-this.width/2,t.position.y=e*this.height/this.row-this.height/2,t.position.z=0,t.velocity.set(0,0,t.startSpeed)}toJSON(){return{type:"grid",width:this.width,height:this.height,column:this.column,row:this.row}}static fromJSON(t){return new ii(t)}clone(){return new ii({width:this.width,height:this.height,column:this.column,row:this.row})}update(t,e){}}class si{constructor(e={}){this.type="hemisphere",this.currentValue=0,this.radius=e.radius??10,this.arc=e.arc??2*Math.PI,this.thickness=e.thickness??1,this.mode=e.mode??t.EmitterMode.Random,this.spread=e.spread??0,this.speed=e.speed??new xt(1),this.memory=[],this._m1=new Y}update(e,i){t.EmitterMode.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,e.emissionState.time/e.duration)*i)}initialize(t,e){const i=He(this.mode,this.currentValue,this.spread,e),s=Math.random(),r=$.lerp(1-this.thickness,1,Math.random()),n=i*this.arc,o=Math.acos(s),a=Math.sin(n),h=Math.cos(n),l=Math.sin(o),c=Math.cos(o);if(t.position.x=l*h,t.position.y=l*a,t.position.z=c,t.velocity.copy(t.position).multiplyScalar(t.startSpeed),t.position.multiplyScalar(this.radius*r),t.rotation instanceof k){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(te,t.position,Kt),t.rotation.setFromRotationMatrix(this._m1))}}toJSON(){return{type:"hemisphere",radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,spread:this.spread,speed:this.speed.toJSON()}}static fromJSON(t){return new si({radius:t.radius,arc:t.arc,thickness:t.thickness,mode:t.mode,speed:t.speed?zt(t.speed):void 0,spread:t.spread})}clone(){return new si({radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,speed:this.speed.clone(),spread:this.spread})}}class ri{constructor(){this.type="point",this._m1=new Y}update(t,e){}initialize(t){const e=Math.random(),i=Math.random(),s=e*Math.PI*2,r=Math.acos(2*i-1),n=Math.cbrt(Math.random()),o=Math.sin(s),a=Math.cos(s),h=Math.sin(r),l=Math.cos(r);if(t.velocity.x=n*h*a,t.velocity.y=n*h*o,t.velocity.z=n*l,t.velocity.multiplyScalar(t.startSpeed),t.position.setScalar(0),t.rotation instanceof k){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(te,t.velocity,Kt),t.rotation.setFromRotationMatrix(this._m1))}}toJSON(){return{type:"point"}}static fromJSON(t){return new ri}clone(){return new ri}}class ni{constructor(e={}){this.type="sphere",this.currentValue=0,this.radius=e.radius??10,this.arc=e.arc??2*Math.PI,this.thickness=e.thickness??1,this.mode=e.mode??t.EmitterMode.Random,this.spread=e.spread??0,this.speed=e.speed??new xt(1),this.memory=[],this._m1=new Y}update(e,i){t.EmitterMode.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,e.emissionState.time/e.duration)*i)}initialize(t,e){const i=He(this.mode,this.currentValue,this.spread,e),s=Math.random(),r=$.lerp(1-this.thickness,1,Math.random()),n=i*this.arc,o=Math.acos(2*s-1),a=Math.sin(n),h=Math.cos(n),l=Math.sin(o),c=Math.cos(o);if(t.position.x=l*h,t.position.y=l*a,t.position.z=c,t.velocity.copy(t.position).multiplyScalar(t.startSpeed),t.position.multiplyScalar(this.radius*r),t.rotation instanceof k){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(te,t.position,Kt),t.rotation.setFromRotationMatrix(this._m1))}}toJSON(){return{type:"sphere",radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,spread:this.spread,speed:this.speed.toJSON()}}static fromJSON(t){return new ni({radius:t.radius,arc:t.arc,thickness:t.thickness,mode:t.mode,speed:t.speed?zt(t.speed):void 0,spread:t.spread})}clone(){return new ni({radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,speed:this.speed.clone(),spread:this.spread})}}class oi{constructor(e={}){this.type="rectangle",this.currentValue=0,this.width=e.width??10,this.height=e.height??10,this.thickness=e.thickness??1,this.mode=e.mode??t.EmitterMode.Random,this.spread=e.spread??0,this.speed=e.speed??new xt(1),this.memory=[],this._m1=new Y}update(t,e){this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e}initialize(t,e){const i=He(this.mode,this.currentValue,this.spread,e)*(2*(this.width+this.height));let s,r;i<this.width?(s=i-this.width/2,r=-this.height/2):i<this.width+this.height?(s=this.width/2,r=i-this.width-this.height/2):i<2*this.width+this.height?(s=this.width/2-(i-this.width-this.height),r=this.height/2):(s=-this.width/2,r=this.height/2-(i-2*this.width-this.height));const n=Math.random(),o=1-this.thickness*n;if(t.position.x=s*o,t.position.y=r*o,t.position.z=0,t.velocity.x=s,t.velocity.y=r,t.velocity.z=0,t.velocity.normalize().multiplyScalar(t.startSpeed),t.rotation instanceof k){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(te,t.velocity,Kt),t.rotation.setFromRotationMatrix(this._m1))}}toJSON(){return{type:"rectangle",width:this.width,height:this.height,thickness:this.thickness,mode:this.mode,spread:this.spread,speed:this.speed.toJSON()}}static fromJSON(t){return new oi({width:t.width,height:t.height,thickness:t.thickness,mode:t.mode,speed:t.speed?zt(t.speed):void 0,spread:t.spread})}clone(){return new oi({width:this.width,height:this.height,thickness:this.thickness,mode:this.mode,speed:this.speed.clone(),spread:this.spread})}}const ai={circle:{type:"circle",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:Ke,loadJSON:Ke.fromJSON},cone:{type:"cone",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["angle",["radian"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:ti,loadJSON:ti.fromJSON},donut:{type:"donut",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["donutRadius",["number"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:ei,loadJSON:ei.fromJSON},point:{type:"point",params:[],constructor:ri,loadJSON:ri.fromJSON},sphere:{type:"sphere",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["angle",["radian"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:ni,loadJSON:ni.fromJSON},hemisphere:{type:"hemisphere",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["angle",["radian"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:si,loadJSON:si.fromJSON},grid:{type:"grid",params:[["width",["number"]],["height",["number"]],["rows",["number"]],["column",["number"]]],constructor:ii,loadJSON:ii.fromJSON},rectangle:{type:"rectangle",params:[["width",["number"]],["height",["number"]],["thickness",["number"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:oi,loadJSON:oi.fromJSON}};function hi(t,e){return ai[t.type].loadJSON(t,e)}const li=[];function ci(t){if(!li.find(e=>e.id===t.id)){t.initialize();for(const e of t.emitterShapes)ai[e.type]||(ai[e.type]=e);for(const e of t.behaviors)qe[e.type]||(qe[e.type]=e)}}class ui{get mesh(){return this._mesh}set mesh(t){if(this._mesh=t,!t)return;const i=t.getVerticesData(e.VertexBuffer.PositionKind),s=t.getIndices();if(!i||!s)return;this._positions=new Float32Array(i),this._indices=new Int32Array(s),this._triangleIndexToArea.length=0;let r=0;const n=s.length/3;this._triangleIndexToArea.push(0);const o=new q,a=new q,h=new q;for(let t=0;t<n;t++){const e=s[3*t],n=s[3*t+1],l=s[3*t+2];o.set(i[3*e],i[3*e+1],i[3*e+2]),a.set(i[3*n],i[3*n+1],i[3*n+2]),h.set(i[3*l],i[3*l+1],i[3*l+2]),a.sub(o),h.sub(o);const c=new q;c.crossVectors(a,h),r+=.5*c.length(),this._triangleIndexToArea.push(r)}}constructor(t,e){this.type="mesh_surface",this._triangleIndexToArea=[],this._meshReferenceId=e,t&&(this.mesh=t)}initialize(t){if(!this._positions||!this._indices)return t.position.set(0,0,0),void t.velocity.set(0,0,1).multiplyScalar(t.startSpeed);const e=this._triangleIndexToArea.length-1;let i=0,s=e;const r=Math.random()*this._triangleIndexToArea[e];for(;i+1<s;){const t=Math.floor((i+s)/2);r<this._triangleIndexToArea[t]?s=t:i=t}let n=Math.random(),o=Math.random();n+o>1&&(n=1-n,o=1-o);const a=this._indices[3*i],h=this._indices[3*i+1],l=this._indices[3*i+2],c=this._positions[3*a],u=this._positions[3*a+1],d=this._positions[3*a+2],m=this._positions[3*h]-c,p=this._positions[3*h+1]-u,f=this._positions[3*h+2]-d,y=this._positions[3*l]-c,v=this._positions[3*l+1]-u,g=this._positions[3*l+2]-d;t.position.set(c+m*n+y*o,u+p*n+v*o,d+f*n+g*o);const x=p*g-f*v,S=f*y-m*g,b=m*v-p*y,w=Math.sqrt(x*x+S*S+b*b)||1;t.velocity.set(x/w,S/w,b/w).multiplyScalar(t.startSpeed)}toJSON(){return{type:"mesh_surface",mesh:this._mesh?this._mesh.uniqueId?.toString():this._meshReferenceId??""}}static fromJSON(t){return new ui(void 0,t?.mesh)}clone(){return new ui(this._mesh,this._meshReferenceId)}update(t,e){}}const di={id:"babylon.quarks",initialize:()=>{},emitterShapes:[{type:"mesh_surface",params:[["mesh",["mesh"]]],constructor:ui,loadJSON:t=>ui.fromJSON(t)}],behaviors:[]};const mi={};let pi=!1;function fi(){pi||(mi.tile_pars_vertex="\n#ifdef UV_TILE\n attribute float uvTile;\n uniform vec2 tileCount;\n\n mat3 makeTileTransform(float tileIndex) {\n float col = mod(tileIndex, tileCount.x);\n float row = (tileCount.y - floor(tileIndex / tileCount.x) - 1.0);\n return mat3(\n 1.0 / tileCount.x, 0.0, 0.0,\n 0.0, 1.0 / tileCount.y, 0.0,\n col / tileCount.x, row / tileCount.y, 1.0\n );\n }\n#else\n mat3 makeTileTransform(float tileIndex) {\n return mat3(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0);\n }\n#endif\n\n#if defined(USE_UV)\n varying vec2 vUv;\n #ifdef TILE_BLEND\n varying vec2 vUvNext;\n varying float vUvBlend;\n #endif\n#endif\n",mi.tile_vertex="\n#ifdef UV_TILE\n mat3 tileTransform = makeTileTransform(floor(uvTile));\n #ifdef TILE_BLEND\n mat3 nextTileTransform = makeTileTransform(ceil(uvTile));\n vUvBlend = fract(uvTile);\n #endif\n#else\n mat3 tileTransform = makeTileTransform(0.0);\n#endif\n\n#if defined(USE_UV)\n vUv = (tileTransform * vec3(uv, 1.0)).xy;\n #if defined(TILE_BLEND) && defined(UV_TILE)\n vUvNext = (nextTileTransform * vec3(uv, 1.0)).xy;\n #endif\n#endif\n",mi.tile_pars_fragment="\n#if defined(USE_UV)\n varying vec2 vUv;\n #ifdef TILE_BLEND\n varying vec2 vUvNext;\n varying float vUvBlend;\n #endif\n#endif\n",mi.tile_fragment="\n#ifdef USE_MAP\n vec4 texelColor = texture2D(map, vUv);\n #ifdef TILE_BLEND\n texelColor = mix(texelColor, texture2D(map, vUvNext), vUvBlend);\n #endif\n diffuseColor *= texelColor;\n#endif\n",mi.soft_pars_vertex="\n#ifdef SOFT_PARTICLES\n varying vec4 projPosition;\n varying float linearDepth;\n#endif\n",mi.soft_vertex="\n#ifdef SOFT_PARTICLES\n projPosition = gl_Position;\n linearDepth = -mvPosition.z;\n#endif\n",mi.soft_pars_fragment="\n#ifdef SOFT_PARTICLES\n uniform sampler2D depthTexture;\n uniform vec4 projParams;\n uniform vec2 softParams;\n\n varying vec4 projPosition;\n varying float linearDepth;\n\n #define SOFT_NEAR_FADE softParams.x\n #define SOFT_INV_FADE_DISTANCE softParams.y\n\n #define zNear projParams.x\n #define zFar projParams.y\n\n float linearize_depth(float d) {\n return (zFar * zNear) / (zFar - d * (zFar - zNear));\n }\n#endif\n",mi.soft_fragment="\n#ifdef SOFT_PARTICLES\n\n vec2 p2 = projPosition.xy / projPosition.w;\n p2 = 0.5 * p2 + 0.5;\n\n float readDepth = texture2D(depthTexture, p2.xy).r;\n float viewDepth = linearize_depth(readDepth);\n float softParticlesFade = saturate(SOFT_INV_FADE_DISTANCE * ((viewDepth - SOFT_NEAR_FADE) - linearDepth));\n\n gl_FragColor *= softParticlesFade;\n#endif\n",pi=!0)}var yi="\nattribute vec3 position;\nattribute vec2 uv;\nattribute vec3 normal;\nattribute vec3 offset;\nattribute vec4 color;\nattribute vec3 size;\nattribute vec4 rotation;\nattribute float uvTile;\n\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 projection;\n\n#ifdef UV_TILE\nuniform float tileCountX;\nuniform float tileCountY;\n#endif\n\nvarying vec2 vUV;\nvarying vec4 vColor;\nvarying vec3 vNormal;\nvarying vec3 vWorldPos;\n\n#ifdef TILE_BLEND\nvarying vec2 vUV2;\nvarying float vTileBlend;\n#endif\n\n#ifdef SOFT_PARTICLES\nvarying vec4 projPosition;\nvarying float linearDepth;\n#endif\n\nvec3 applyQuaternion(vec3 v, vec4 q) {\n vec3 qVec = q.xyz;\n float qW = q.w;\n vec3 t = 2.0 * cross(qVec, v);\n return v + qW * t + cross(qVec, t);\n}\n\nvoid main() {\n vec3 scaledPosition = position * size;\n vec3 rotatedPosition = applyQuaternion(scaledPosition, rotation);\n vec3 rotatedNormal = normalize(applyQuaternion(normal, rotation));\n vec3 localPos = rotatedPosition + offset;\n\n vec4 worldPos = world * vec4(localPos, 1.0);\n vec4 viewPos = view * worldPos;\n gl_Position = projection * viewPos;\n\n vWorldPos = worldPos.xyz;\n vNormal = normalize((world * vec4(rotatedNormal, 0.0)).xyz);\n\n#ifdef SOFT_PARTICLES\n projPosition = gl_Position;\n linearDepth = -viewPos.z;\n#endif\n\n#ifdef UV_TILE\n vec2 tc = vec2(tileCountX, tileCountY);\n float baseTile = floor(uvTile);\n float tileU = mod(baseTile, tc.x) / tc.x;\n float tileV = 1.0 - floor(baseTile / tc.x) / tc.y - 1.0 / tc.y;\n vUV = uv / tc + vec2(tileU, tileV);\n #ifdef TILE_BLEND\n float nextTile = ceil(uvTile);\n float nextU = mod(nextTile, tc.x) / tc.x;\n float nextV = 1.0 - floor(nextTile / tc.x) / tc.y - 1.0 / tc.y;\n vUV2 = uv / tc + vec2(nextU, nextV);\n vTileBlend = fract(uvTile);\n #endif\n#else\n vUV = uv;\n#endif\n\n vColor = color;\n}\n",vi="\nvarying vec2 vUV;\nvarying vec4 vColor;\n\n#ifdef TILE_BLEND\nvarying vec2 vUV2;\nvarying float vTileBlend;\n#endif\n\n#ifdef USE_MAP\nuniform sampler2D map;\n#endif\n\n#ifdef SOFT_PARTICLES\nuniform sampler2D depthTexture;\nuniform vec2 softParams;\nuniform vec4 projParams;\nvarying vec4 projPosition;\nvarying float linearDepth;\n#endif\n\n#ifdef USE_ALPHATEST\nuniform float alphaTest;\n#endif\n\nvoid main() {\n vec4 baseColor = vColor;\n\n#ifdef USE_MAP\n vec4 texColor = texture2D(map, vUV);\n #ifdef TILE_BLEND\n vec4 texColor2 = texture2D(map, vUV2);\n texColor = mix(texColor, texColor2, vTileBlend);\n #endif\n baseColor *= texColor;\n#endif\n\n#ifdef USE_COLOR_AS_ALPHA\n baseColor.a *= (baseColor.r + baseColor.g + baseColor.b) / 3.0;\n#endif\n\n#ifdef USE_ALPHATEST\n if (baseColor.a < alphaTest) discard;\n#else\n if (baseColor.a < 0.01) discard;\n#endif\n\n gl_FragColor = baseColor;\n\n#ifdef SOFT_PARTICLES\n vec2 p2 = projPosition.xy / projPosition.w;\n p2 = 0.5 * p2 + 0.5;\n float readDepth = texture2D(depthTexture, p2.xy).r;\n float zNear = projParams.x;\n float zFar = projParams.y;\n float viewDepth = (zFar * zNear) / (zFar - readDepth * (zFar - zNear));\n float fade = clamp(softParams.y * ((viewDepth - softParams.x) - linearDepth), 0.0, 1.0);\n gl_FragColor *= fade;\n#endif\n}\n",gi="\nvarying vec2 vUV;\nvarying vec4 vColor;\nvarying vec3 vNormal;\nvarying vec3 vWorldPos;\n\nuniform vec3 lightDirection;\nuniform vec3 lightColor;\nuniform vec3 ambientColor;\n\n#ifdef TILE_BLEND\nvarying vec2 vUV2;\nvarying float vTileBlend;\n#endif\n\n#ifdef USE_MAP\nuniform sampler2D map;\n#endif\n\n// One 3×2 atlas (px py pz / nx ny nz). Avoids samplerCube and multi-face\n// sampler bindings that raise GL_INVALID_OPERATION on iOS WebKit.\n#ifdef USE_ENVMAP_ATLAS\nuniform sampler2D envAtlas;\nuniform vec3 eyePosition;\nuniform float reflectionLevel;\n\nvec3 sampleEnvAtlas(vec3 r) {\n vec3 a = abs(r);\n vec2 localUV;\n float cellX;\n float cellY;\n // Atlas layout: +X +Y +Z on row 0, -X -Y -Z on row 1.\n if (a.x >= a.y && a.x >= a.z) {\n cellX = 0.0;\n if (r.x >= 0.0) {\n cellY = 0.0;\n localUV = vec2(-r.z, -r.y) / a.x * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2(r.z, -r.y) / a.x * 0.5 + 0.5;\n }\n } else if (a.y >= a.z) {\n cellX = 1.0;\n if (r.y >= 0.0) {\n cellY = 0.0;\n localUV = vec2(r.x, r.z) / a.y * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2(r.x, -r.z) / a.y * 0.5 + 0.5;\n }\n } else {\n cellX = 2.0;\n if (r.z >= 0.0) {\n cellY = 0.0;\n localUV = vec2(r.x, -r.y) / a.z * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2(-r.x, -r.y) / a.z * 0.5 + 0.5;\n }\n }\n vec2 uv = (vec2(cellX, cellY) + clamp(localUV, 0.0, 1.0)) / vec2(3.0, 2.0);\n return texture2D(envAtlas, uv).rgb;\n}\n#endif\n\n#ifdef SOFT_PARTICLES\nuniform sampler2D depthTexture;\nuniform vec2 softParams;\nuniform vec4 projParams;\nvarying vec4 projPosition;\nvarying float linearDepth;\n#endif\n\n#ifdef USE_ALPHATEST\nuniform float alphaTest;\n#endif\n\nvoid main() {\n vec4 baseColor = vColor;\n\n#ifdef USE_MAP\n vec4 texColor = texture2D(map, vUV);\n #ifdef TILE_BLEND\n vec4 texColor2 = texture2D(map, vUV2);\n texColor = mix(texColor, texColor2, vTileBlend);\n #endif\n baseColor *= texColor;\n#endif\n\n#ifdef USE_ALPHATEST\n if (baseColor.a < alphaTest) discard;\n#else\n if (baseColor.a < 0.01) discard;\n#endif\n\n vec3 N = normalize(vNormal);\n vec3 L = normalize(-lightDirection);\n float NdotL = max(dot(N, L), 0.0);\n vec3 litColor = ambientColor + lightColor * NdotL;\n\n vec3 color = baseColor.rgb * litColor;\n\n#ifdef USE_ENVMAP_ATLAS\n vec3 viewDir = normalize(vWorldPos - eyePosition);\n vec3 reflectionCoords = reflect(viewDir, N);\n color += sampleEnvAtlas(reflectionCoords) * reflectionLevel;\n#endif\n\n gl_FragColor = vec4(color, baseColor.a);\n\n#ifdef SOFT_PARTICLES\n vec2 p2 = projPosition.xy / projPosition.w;\n p2 = 0.5 * p2 + 0.5;\n float readDepth = texture2D(depthTexture, p2.xy).r;\n float zNear = projParams.x;\n float zFar = projParams.y;\n float viewDepth = (zFar * zNear) / (zFar - readDepth * (zFar - zNear));\n float fade = clamp(softParams.y * ((viewDepth - softParams.x) - linearDepth), 0.0, 1.0);\n gl_FragColor *= fade;\n#endif\n}\n",xi="\n// Per-vertex attributes\nattribute vec3 position;\nattribute vec2 uv;\n\n// Per-instance attributes\nattribute vec3 offset;\nattribute vec4 color;\nattribute vec3 size;\nattribute float rotation;\nattribute float uvTile;\n\n// Uniforms\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 projection;\nuniform mat4 worldViewProjection;\n\n#ifdef UV_TILE\nuniform float tileCountX;\nuniform float tileCountY;\n#endif\n\n// Varyings\nvarying vec2 vUV;\nvarying vec4 vColor;\n#ifdef TILE_BLEND\nvarying vec2 vUV2;\nvarying float vTileBlend;\n#endif\n#ifdef SOFT_PARTICLES\nvarying vec4 projPosition;\nvarying float linearDepth;\n#endif\n\nvoid main() {\n float c = cos(rotation);\n float s = sin(rotation);\n\n vec2 alignedPosition = position.xy * size.xy;\n vec2 rotatedPosition;\n rotatedPosition.x = c * alignedPosition.x - s * alignedPosition.y;\n rotatedPosition.y = s * alignedPosition.x + c * alignedPosition.y;\n\n#ifdef HORIZONTAL\n vec4 mvPosition = world * vec4(offset, 1.0);\n mvPosition.x += rotatedPosition.x;\n mvPosition.z -= rotatedPosition.y;\n mvPosition = view * mvPosition;\n#elif defined(VERTICAL)\n vec4 mvPosition = world * vec4(offset, 1.0);\n mvPosition.y += rotatedPosition.y;\n mvPosition = view * mvPosition;\n mvPosition.x += rotatedPosition.x;\n#else\n vec4 mvPosition = view * world * vec4(offset, 1.0);\n mvPosition.xy += rotatedPosition;\n#endif\n\n gl_Position = projection * mvPosition;\n#ifdef SOFT_PARTICLES\n projPosition = gl_Position;\n linearDepth = -mvPosition.z;\n#endif\n\n #ifdef UV_TILE\n vec2 tc = vec2(tileCountX, tileCountY);\n float baseTile = floor(uvTile);\n float tileU = mod(baseTile, tc.x) / tc.x;\n float tileV = 1.0 - floor(baseTile / tc.x) / tc.y - 1.0 / tc.y;\n vUV = uv / tc + vec2(tileU, tileV);\n #ifdef TILE_BLEND\n float nextTile = ceil(uvTile);\n float nextU = mod(nextTile, tc.x) / tc.x;\n float nextV = 1.0 - floor(nextTile / tc.x) / tc.y - 1.0 / tc.y;\n vUV2 = uv / tc + vec2(nextU, nextV);\n vTileBlend = fract(uvTile);\n #endif\n #else\n vUV = uv;\n #endif\n\n vColor = color;\n}\n",Si="\n// Per-vertex attributes\nattribute vec3 position;\nattribute vec2 uv;\n\n// Per-instance attributes\nattribute vec3 offset;\nattribute vec4 color;\nattribute vec3 size;\nattribute float rotation;\nattribute float uvTile;\nattribute vec4 velocity;\n\n// Uniforms\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 projection;\nuniform float speedFactor;\n\n#ifdef UV_TILE\nuniform float tileCountX;\nuniform float tileCountY;\n#endif\n\n// Varyings\nvarying vec2 vUV;\nvarying vec4 vColor;\n#ifdef TILE_BLEND\nvarying vec2 vUV2;\nvarying float vTileBlend;\n#endif\n#ifdef SOFT_PARTICLES\nvarying vec4 projPosition;\nvarying float linearDepth;\n#endif\n\nvoid main() {\n float lengthFactor = velocity.w;\n float avgSize = (size.x + size.y) * 0.5;\n vec4 mvPosition = view * world * vec4(offset, 1.0);\n vec3 viewVelocity = mat3(view * world) * velocity.xyz;\n float vlength = length(viewVelocity);\n // Stretch direction is the velocity direction; only a genuinely motionless particle has none.\n // Deriving it via normalize keeps the stretch aligned even when the speed contribution is ~0\n // (e.g. speedFactor 0), instead of collapsing the whole burst onto a fixed screen axis.\n vec3 vdir = vlength > 0.000001 ? viewVelocity / vlength : vec3(0.0, 0.0, 1.0);\n mvPosition.xyz += position.y * normalize(cross(mvPosition.xyz, vdir)) * avgSize;\n // Equivalent to viewVelocity * (1.0 + lengthFactor / vlength) for moving particles, but the\n // size-based term (vdir * lengthFactor) survives when the velocity contribution vanishes.\n mvPosition.xyz -= (position.x + 0.5) * (viewVelocity + vdir * lengthFactor) * avgSize;\n gl_Position = projection * mvPosition;\n#ifdef SOFT_PARTICLES\n projPosition = gl_Position;\n linearDepth = -mvPosition.z;\n#endif\n\n #ifdef UV_TILE\n vec2 tc = vec2(tileCountX, tileCountY);\n float baseTile = floor(uvTile);\n float tileU = mod(baseTile, tc.x) / tc.x;\n float tileV = 1.0 - floor(baseTile / tc.x) / tc.y - 1.0 / tc.y;\n vUV = uv / tc + vec2(tileU, tileV);\n #ifdef TILE_BLEND\n float nextTile = ceil(uvTile);\n float nextU = mod(nextTile, tc.x) / tc.x;\n float nextV = 1.0 - floor(nextTile / tc.x) / tc.y - 1.0 / tc.y;\n vUV2 = uv / tc + vec2(nextU, nextV);\n vTileBlend = fract(uvTile);\n #endif\n #else\n vUV = uv;\n #endif\n\n vColor = color;\n}\n",bi="\nvarying vec2 vUV;\nvarying vec4 vColor;\n\n#ifdef USE_MAP\nuniform sampler2D map;\n#endif\n\nvoid main() {\n vec4 baseColor = vColor;\n\n#ifdef USE_MAP\n vec4 texColor = texture2D(map, vUV);\n baseColor *= texColor;\n#endif\n\n if (baseColor.a < 0.01) discard;\n\n gl_FragColor = baseColor;\n}\n",wi="\nattribute vec3 position;\nattribute vec3 previous;\nattribute vec3 next;\nattribute float side;\nattribute float width;\nattribute vec2 uv;\nattribute vec4 color;\n\nuniform mat4 view;\nuniform mat4 projection;\nuniform float lineWidth;\nuniform vec2 resolution;\nuniform float sizeAttenuation;\n\nvarying vec2 vUV;\nvarying vec4 vColor;\n\nvec2 fix(vec4 i, float aspect) {\n vec2 res = i.xy / i.w;\n res.x *= aspect;\n return res;\n}\n\nvoid main() {\n float aspect = resolution.x / resolution.y;\n vec4 finalPosition = projection * view * vec4(position, 1.0);\n vec4 prevPos = projection * view * vec4(previous, 1.0);\n vec4 nextPos = projection * view * vec4(next, 1.0);\n\n vec2 currentP = fix(finalPosition, aspect);\n vec2 prevP = fix(prevPos, aspect);\n vec2 nextP = fix(nextPos, aspect);\n\n float w = lineWidth * width;\n vec2 dir;\n if (distance(nextP, currentP) < 0.0001) {\n dir = normalize(currentP - prevP);\n } else if (distance(prevP, currentP) < 0.0001) {\n dir = normalize(nextP - currentP);\n } else {\n vec2 dir1 = normalize(currentP - prevP);\n vec2 dir2 = normalize(nextP - currentP);\n dir = normalize(dir1 + dir2);\n }\n vec4 normal = vec4(-dir.y, dir.x, 0.0, 1.0);\n normal.xy *= 0.5 * w;\n normal *= projection;\n if (sizeAttenuation == 0.0) {\n normal.xy *= finalPosition.w;\n normal.xy /= (vec4(resolution, 0.0, 1.0) * projection).xy;\n }\n finalPosition.xy += normal.xy * side;\n gl_Position = finalPosition;\n vUV = uv;\n vColor = color;\n}\n",Mi="\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n\n#ifdef TILE_BLEND\nvarying vUV2: vec2f;\nvarying vTileBlend: f32;\n#endif\n\n#ifdef USE_MAP\nvar mapSampler: sampler;\nvar map: texture_2d<f32>;\n#endif\n\n#ifdef SOFT_PARTICLES\nvar depthTextureSampler: sampler;\nvar depthTexture: texture_2d<f32>;\nuniform softParams: vec2f;\nuniform projParams: vec4f;\nvarying projPosition: vec4f;\nvarying linearDepth: f32;\n#endif\n\n#ifdef USE_ALPHATEST\nuniform alphaTest: f32;\n#endif\n\n@fragment\nfn main(input: FragmentInputs) -> FragmentOutputs {\n var baseColor = fragmentInputs.vColor;\n\n#ifdef USE_MAP\n var texColor = textureSample(map, mapSampler, fragmentInputs.vUV);\n #ifdef TILE_BLEND\n let texColor2 = textureSample(map, mapSampler, fragmentInputs.vUV2);\n texColor = mix(texColor, texColor2, fragmentInputs.vTileBlend);\n #endif\n baseColor *= texColor;\n#endif\n\n#ifdef USE_COLOR_AS_ALPHA\n baseColor.a *= (baseColor.r + baseColor.g + baseColor.b) / 3.0;\n#endif\n\n#ifdef USE_ALPHATEST\n if (baseColor.a < uniforms.alphaTest) { discard; }\n#else\n if (baseColor.a < 0.01) { discard; }\n#endif\n\n#ifdef SOFT_PARTICLES\n var p2 = fragmentInputs.projPosition.xy / fragmentInputs.projPosition.w;\n p2 = 0.5 * p2 + 0.5;\n let readDepth = textureSample(depthTexture, depthTextureSampler, p2).r;\n let zNear = uniforms.projParams.x;\n let zFar = uniforms.projParams.y;\n let viewDepth = (zFar * zNear) / (zFar - readDepth * (zFar - zNear));\n let fade = clamp(uniforms.softParams.y * ((viewDepth - uniforms.softParams.x) - fragmentInputs.linearDepth), 0.0, 1.0);\n baseColor *= fade;\n#endif\n\n fragmentOutputs.color = baseColor;\n}\n";function zi(t){return t.isWebGPU?u.ShaderLanguage.WGSL:u.ShaderLanguage.GLSL}function _i(t,e,i,s){if(s===u.ShaderLanguage.WGSL)return l.ShaderStore.ShadersStoreWGSL[t+"VertexShader"]=e.wgsl,void(l.ShaderStore.ShadersStoreWGSL[t+"FragmentShader"]=i.wgsl);c.Effect.ShadersStore[t+"VertexShader"]=e.glsl,c.Effect.ShadersStore[t+"FragmentShader"]=i.glsl}var Ti;t.RenderMode=void 0,(Ti=t.RenderMode||(t.RenderMode={}))[Ti.BillBoard=0]="BillBoard",Ti[Ti.StretchedBillBoard=1]="StretchedBillBoard",Ti[Ti.Mesh=2]="Mesh",Ti[Ti.Trail=3]="Trail",Ti[Ti.HorizontalBillBoard=4]="HorizontalBillBoard",Ti[Ti.VerticalBillBoard=5]="VerticalBillBoard";class Pi{constructor(t,e){this.visibleSystems=[],this.scene=e,this.maxParticles=1e3,this.systems=new Set,this.settings={instancingGeometry:t.instancingGeometry,instancingIndices:t.instancingIndices,instancingUVs:t.instancingUVs,instancingNormals:t.instancingNormals,renderMode:t.renderMode,renderOrder:t.renderOrder,uTileCount:t.uTileCount,vTileCount:t.vTileCount,blendTiles:t.blendTiles,softParticles:t.softParticles,softNearFade:t.softNearFade,softFarFade:t.softFarFade,materialBlendMode:t.materialBlendMode,materialTransparent:t.materialTransparent,materialDepthTest:t.materialDepthTest,materialDepthWrite:t.materialDepthWrite,materialAlphaTest:t.materialAlphaTest,texture:t.texture,reflectionTexture:t.reflectionTexture??null,reflectionLevel:t.reflectionLevel??1,reflectionFaces:t.reflectionFaces??null,reflectionAtlas:t.reflectionAtlas??null,layerMask:t.layerMask},this.mesh=new a.Mesh("vfxBatch",e),this.mesh.alwaysSelectAsActiveMesh=!0}addSystem(t){this.systems.add(t)}removeSystem(t){this.systems.delete(t)}getVisibleSystems(){const t=this.visibleSystems;let e=0;for(const i of this.systems)i.emitter.visible&&(t[e++]=i);return t.length=e,t}applyDepthTexture(t){const e=this.mesh.material;e&&e instanceof r.ShaderMaterial&&e.setTexture("depthTexture",t)}dispose(){this.mesh.dispose()}}class Bi extends Pi{static whiteTexture(t){let e=Bi.whiteTextureByScene.get(t);return e||(e=n.RawTexture.CreateRGBATexture(new Uint8Array([255,255,255,255]),1,1,t),e.name="quarksMeshWhite",Bi.whiteTextureByScene.set(t,e)),e}constructor(t,e){super(t,e),this.shaderMaterial=null,this.vector_=new q,this.vector2_=new q,this.vector3_=new q,this.quaternion_=new k,this.quaternion2_=new k,this.quaternion3_=new k,this.quaternion4_=new k,this.quaternion5_=new k,this.rotationMat_=new ot,this.rotationMat2_=new ot,this.lastStretchedSpeedFactor=Number.NaN,this.maxParticles=1e3,this.setupBuffers(),this.rebuildMaterial()}setupBuffers(){this.mesh.dispose(),this.mesh=new a.Mesh("spriteBatch",this.scene),this.mesh.alwaysSelectAsActiveMesh=!0;const t=new h.VertexData;t.positions=this.settings.instancingGeometry,t.indices=this.settings.instancingIndices;const e=this.settings.instancingGeometry.length/3,i=this.settings.instancingUVs;i&&i.length>=2*e?t.uvs=i:t.uvs=new Float32Array(2*e),this.settings.instancingNormals&&(t.normals=this.settings.instancingNormals),t.applyToMesh(this.mesh,!1),this.buildExpandableBuffers()}disposeExpandableBuffers(){this.offsetVB?.dispose(),this.colorVB?.dispose(),this.sizeVB?.dispose(),this.uvTileVB?.dispose(),this.rotationVB?.dispose(),this.velocityVB?.dispose(),this.velocityVB=void 0,this.velocityBuffer=void 0}buildExpandableBuffers(){const i=this.scene.getEngine();this.offsetBuffer=new Float32Array(3*this.maxParticles),this.offsetVB=new e.VertexBuffer(i,this.offsetBuffer,"offset",!0,!1,3,!0),this.mesh.setVerticesBuffer(this.offsetVB),this.colorBuffer=new Float32Array(4*this.maxParticles),this.colorVB=new e.VertexBuffer(i,this.colorBuffer,"color",!0,!1,4,!0),this.mesh.setVerticesBuffer(this.colorVB),this.sizeBuffer=new Float32Array(3*this.maxParticles),this.sizeVB=new e.VertexBuffer(i,this.sizeBuffer,"size",!0,!1,3,!0),this.mesh.setVerticesBuffer(this.sizeVB),this.uvTileBuffer=new Float32Array(this.maxParticles),this.uvTileVB=new e.VertexBuffer(i,this.uvTileBuffer,"uvTile",!0,!1,1,!0),this.mesh.setVerticesBuffer(this.uvTileVB),this.settings.renderMode===t.RenderMode.Mesh?(this.rotationBuffer=new Float32Array(4*this.maxParticles),this.rotationVB=new e.VertexBuffer(i,this.rotationBuffer,"rotation",!0,!1,4,!0)):(this.rotationBuffer=new Float32Array(this.maxParticles),this.rotationVB=new e.VertexBuffer(i,this.rotationBuffer,"rotation",!0,!1,1,!0)),this.mesh.setVerticesBuffer(this.rotationVB),this.settings.renderMode===t.RenderMode.StretchedBillBoard&&(this.velocityBuffer=new Float32Array(4*this.maxParticles),this.velocityVB=new e.VertexBuffer(i,this.velocityBuffer,"velocity",!0,!1,4,!0),this.mesh.setVerticesBuffer(this.velocityVB)),this.mesh.forcedInstanceCount=0,this.mesh.doNotSyncBoundingInfo=!0}expandBuffers(t){for(;t>=this.maxParticles;)this.maxParticles*=2;this.disposeExpandableBuffers(),this.buildExpandableBuffers()}rebuildMaterial(){const e=`quarksParticle_${this.settings.renderMode}`;this.lastStretchedSpeedFactor=Number.NaN;const i=[];let n,a;this.settings.renderMode===t.RenderMode.Mesh?(n={glsl:yi,wgsl:"\nattribute position: vec3f;\nattribute uv: vec2f;\nattribute normal: vec3f;\nattribute offset: vec3f;\nattribute color: vec4f;\nattribute size: vec3f;\nattribute rotation: vec4f;\nattribute uvTile: f32;\n\nuniform world: mat4x4f;\nuniform view: mat4x4f;\nuniform projection: mat4x4f;\n\n#ifdef UV_TILE\nuniform tileCountX: f32;\nuniform tileCountY: f32;\n#endif\n\nvarying vUV: vec2f;\nvarying vColor: vec4f;\nvarying vNormal: vec3f;\nvarying vWorldPos: vec3f;\n\n#ifdef TILE_BLEND\nvarying vUV2: vec2f;\nvarying vTileBlend: f32;\n#endif\n\n#ifdef SOFT_PARTICLES\nvarying projPosition: vec4f;\nvarying linearDepth: f32;\n#endif\n\nfn applyQuaternion(v: vec3f, q: vec4f) -> vec3f {\n let qVec = q.xyz;\n let qW = q.w;\n let t = 2.0 * cross(qVec, v);\n return v + qW * t + cross(qVec, t);\n}\n\n@vertex\nfn main(input: VertexInputs) -> FragmentInputs {\n let scaledPosition = vertexInputs.position * vertexInputs.size;\n let rotatedPosition = applyQuaternion(scaledPosition, vertexInputs.rotation);\n let rotatedNormal = normalize(applyQuaternion(vertexInputs.normal, vertexInputs.rotation));\n let localPos = rotatedPosition + vertexInputs.offset;\n\n let worldPos = uniforms.world * vec4f(localPos, 1.0);\n let viewPos = uniforms.view * worldPos;\n let clipPosition = uniforms.projection * viewPos;\n vertexOutputs.position = clipPosition;\n\n vertexOutputs.vWorldPos = worldPos.xyz;\n vertexOutputs.vNormal = normalize((uniforms.world * vec4f(rotatedNormal, 0.0)).xyz);\n\n#ifdef SOFT_PARTICLES\n vertexOutputs.projPosition = clipPosition;\n vertexOutputs.linearDepth = -viewPos.z;\n#endif\n\n#ifdef UV_TILE\n let tc = vec2f(uniforms.tileCountX, uniforms.tileCountY);\n let baseTile = floor(vertexInputs.uvTile);\n let tileU = (baseTile % tc.x) / tc.x;\n let tileV = 1.0 - floor(baseTile / tc.x) / tc.y - 1.0 / tc.y;\n vertexOutputs.vUV = vertexInputs.uv / tc + vec2f(tileU, tileV);\n #ifdef TILE_BLEND\n let nextTile = ceil(vertexInputs.uvTile);\n let nextU = (nextTile % tc.x) / tc.x;\n let nextV = 1.0 - floor(nextTile / tc.x) / tc.y - 1.0 / tc.y;\n vertexOutputs.vUV2 = vertexInputs.uv / tc + vec2f(nextU, nextV);\n vertexOutputs.vTileBlend = fract(vertexInputs.uvTile);\n #endif\n#else\n vertexOutputs.vUV = vertexInputs.uv;\n#endif\n\n vertexOutputs.vColor = vertexInputs.color;\n}\n"},a={glsl:gi,wgsl:"\nvarying vUV: vec2f;\nvarying vColor: vec4f;\nvarying vNormal: vec3f;\nvarying vWorldPos: vec3f;\n\nuniform lightDirection: vec3f;\nuniform lightColor: vec3f;\nuniform ambientColor: vec3f;\n\n#ifdef TILE_BLEND\nvarying vUV2: vec2f;\nvarying vTileBlend: f32;\n#endif\n\n#ifdef USE_MAP\nvar mapSampler: sampler;\nvar map: texture_2d<f32>;\n#endif\n\n#ifdef USE_ENVMAP_ATLAS\nvar envAtlasSampler: sampler;\nvar envAtlas: texture_2d<f32>;\nuniform eyePosition: vec3f;\nuniform reflectionLevel: f32;\n\nfn sampleEnvAtlas(r: vec3f) -> vec3f {\n let a = abs(r);\n var localUV: vec2f;\n var cellX: f32;\n var cellY: f32;\n if (a.x >= a.y && a.x >= a.z) {\n cellX = 0.0;\n if (r.x >= 0.0) {\n cellY = 0.0;\n localUV = vec2f(-r.z, -r.y) / a.x * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2f(r.z, -r.y) / a.x * 0.5 + 0.5;\n }\n } else if (a.y >= a.z) {\n cellX = 1.0;\n if (r.y >= 0.0) {\n cellY = 0.0;\n localUV = vec2f(r.x, r.z) / a.y * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2f(r.x, -r.z) / a.y * 0.5 + 0.5;\n }\n } else {\n cellX = 2.0;\n if (r.z >= 0.0) {\n cellY = 0.0;\n localUV = vec2f(r.x, -r.y) / a.z * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2f(-r.x, -r.y) / a.z * 0.5 + 0.5;\n }\n }\n let uv = (vec2f(cellX, cellY) + clamp(localUV, vec2f(0.0), vec2f(1.0))) / vec2f(3.0, 2.0);\n return textureSample(envAtlas, envAtlasSampler, uv).rgb;\n}\n#endif\n\n#ifdef SOFT_PARTICLES\nvar depthTextureSampler: sampler;\nvar depthTexture: texture_2d<f32>;\nuniform softParams: vec2f;\nuniform projParams: vec4f;\nvarying projPosition: vec4f;\nvarying linearDepth: f32;\n#endif\n\n#ifdef USE_ALPHATEST\nuniform alphaTest: f32;\n#endif\n\n@fragment\nfn main(input: FragmentInputs) -> FragmentOutputs {\n var baseColor = fragmentInputs.vColor;\n\n#ifdef USE_MAP\n var texColor = textureSample(map, mapSampler, fragmentInputs.vUV);\n #ifdef TILE_BLEND\n let texColor2 = textureSample(map, mapSampler, fragmentInputs.vUV2);\n texColor = mix(texColor, texColor2, fragmentInputs.vTileBlend);\n #endif\n baseColor *= texColor;\n#endif\n\n#ifdef USE_ALPHATEST\n if (baseColor.a < uniforms.alphaTest) { discard; }\n#else\n if (baseColor.a < 0.01) { discard; }\n#endif\n\n let N = normalize(fragmentInputs.vNormal);\n let L = normalize(-uniforms.lightDirection);\n let NdotL = max(dot(N, L), 0.0);\n let litColor = uniforms.ambientColor + uniforms.lightColor * NdotL;\n\n var color = baseColor.rgb * litColor;\n\n#ifdef USE_ENVMAP_ATLAS\n let viewDir = normalize(fragmentInputs.vWorldPos - uniforms.eyePosition);\n let reflectionCoords = reflect(viewDir, N);\n color += sampleEnvAtlas(reflectionCoords) * uniforms.reflectionLevel;\n#endif\n\n var finalColor = vec4f(color, baseColor.a);\n\n#ifdef SOFT_PARTICLES\n var p2 = fragmentInputs.projPosition.xy / fragmentInputs.projPosition.w;\n p2 = 0.5 * p2 + 0.5;\n let readDepth = textureSample(depthTexture, depthTextureSampler, p2).r;\n let zNear = uniforms.projParams.x;\n let zFar = uniforms.projParams.y;\n let viewDepth = (zFar * zNear) / (zFar - readDepth * (zFar - zNear));\n let fade = clamp(uniforms.softParams.y * ((viewDepth - uniforms.softParams.x) - fragmentInputs.linearDepth), 0.0, 1.0);\n finalColor *= fade;\n#endif\n\n fragmentOutputs.color = finalColor;\n}\n"}):this.settings.renderMode===t.RenderMode.StretchedBillBoard?(n={glsl:Si,wgsl:"\n// Per-vertex attributes\nattribute position: vec3f;\nattribute uv: vec2f;\n\n// Per-instance attributes\nattribute offset: vec3f;\nattribute color: vec4f;\nattribute size: vec3f;\nattribute rotation: f32;\nattribute uvTile: f32;\nattribute velocity: vec4f;\n\n// Uniforms\nuniform world: mat4x4f;\nuniform view: mat4x4f;\nuniform projection: mat4x4f;\nuniform speedFactor: f32;\n\n#ifdef UV_TILE\nuniform tileCountX: f32;\nuniform tileCountY: f32;\n#endif\n\n// Varyings\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n#ifdef TILE_BLEND\nvarying vUV2: vec2f;\nvarying vTileBlend: f32;\n#endif\n#ifdef SOFT_PARTICLES\nvarying projPosition: vec4f;\nvarying linearDepth: f32;\n#endif\n\n@vertex\nfn main(input: VertexInputs) -> FragmentInputs {\n let lengthFactor = vertexInputs.velocity.w;\n let avgSize = (vertexInputs.size.x + vertexInputs.size.y) * 0.5;\n var mvPosition = uniforms.view * uniforms.world * vec4f(vertexInputs.offset, 1.0);\n let viewWorld = uniforms.view * uniforms.world;\n let viewWorld3 = mat3x3f(viewWorld[0].xyz, viewWorld[1].xyz, viewWorld[2].xyz);\n let viewVelocity = viewWorld3 * vertexInputs.velocity.xyz;\n let vlength = length(viewVelocity);\n // Stretch direction is the velocity direction; only a genuinely motionless particle has none.\n // Deriving it via normalize keeps the stretch aligned even when the speed contribution is ~0\n // (e.g. speedFactor 0), instead of collapsing the whole burst onto a fixed screen axis.\n var vdir = vec3f(0.0, 0.0, 1.0);\n if (vlength > 0.000001) {\n vdir = viewVelocity / vlength;\n }\n let widthOffset = vertexInputs.position.y * normalize(cross(mvPosition.xyz, vdir)) * avgSize;\n // Equivalent to viewVelocity * (1.0 + lengthFactor / vlength) for moving particles, but the\n // size-based term (vdir * lengthFactor) survives when the velocity contribution vanishes.\n let lengthOffset = (vertexInputs.position.x + 0.5) * (viewVelocity + vdir * lengthFactor) * avgSize;\n let stretched = mvPosition.xyz + widthOffset - lengthOffset;\n mvPosition.x = stretched.x;\n mvPosition.y = stretched.y;\n mvPosition.z = stretched.z;\n\n let clipPosition = uniforms.projection * mvPosition;\n vertexOutputs.position = clipPosition;\n#ifdef SOFT_PARTICLES\n vertexOutputs.projPosition = clipPosition;\n vertexOutputs.linearDepth = -mvPosition.z;\n#endif\n\n #ifdef UV_TILE\n let tc = vec2f(uniforms.tileCountX, uniforms.tileCountY);\n let baseTile = floor(vertexInputs.uvTile);\n let tileU = (baseTile % tc.x) / tc.x;\n let tileV = 1.0 - floor(baseTile / tc.x) / tc.y - 1.0 / tc.y;\n vertexOutputs.vUV = vertexInputs.uv / tc + vec2f(tileU, tileV);\n #ifdef TILE_BLEND\n let nextTile = ceil(vertexInputs.uvTile);\n let nextU = (nextTile % tc.x) / tc.x;\n let nextV = 1.0 - floor(nextTile / tc.x) / tc.y - 1.0 / tc.y;\n vertexOutputs.vUV2 = vertexInputs.uv / tc + vec2f(nextU, nextV);\n vertexOutputs.vTileBlend = fract(vertexInputs.uvTile);\n #endif\n #else\n vertexOutputs.vUV = vertexInputs.uv;\n #endif\n\n vertexOutputs.vColor = vertexInputs.color;\n}\n"},a={glsl:vi,wgsl:Mi}):(n={glsl:xi,wgsl:"\n// Per-vertex attributes\nattribute position: vec3f;\nattribute uv: vec2f;\n\n// Per-instance attributes\nattribute offset: vec3f;\nattribute color: vec4f;\nattribute size: vec3f;\nattribute rotation: f32;\nattribute uvTile: f32;\n\n// Uniforms\nuniform world: mat4x4f;\nuniform view: mat4x4f;\nuniform projection: mat4x4f;\n\n#ifdef UV_TILE\nuniform tileCountX: f32;\nuniform tileCountY: f32;\n#endif\n\n// Varyings\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n#ifdef TILE_BLEND\nvarying vUV2: vec2f;\nvarying vTileBlend: f32;\n#endif\n#ifdef SOFT_PARTICLES\nvarying projPosition: vec4f;\nvarying linearDepth: f32;\n#endif\n\n@vertex\nfn main(input: VertexInputs) -> FragmentInputs {\n let c = cos(vertexInputs.rotation);\n let s = sin(vertexInputs.rotation);\n\n let alignedPosition = vertexInputs.position.xy * vertexInputs.size.xy;\n let rotatedPosition = vec2f(\n c * alignedPosition.x - s * alignedPosition.y,\n s * alignedPosition.x + c * alignedPosition.y);\n\n#ifdef HORIZONTAL\n var mvPosition = uniforms.world * vec4f(vertexInputs.offset, 1.0);\n mvPosition.x += rotatedPosition.x;\n mvPosition.z -= rotatedPosition.y;\n mvPosition = uniforms.view * mvPosition;\n#elif defined(VERTICAL)\n var mvPosition = uniforms.world * vec4f(vertexInputs.offset, 1.0);\n mvPosition.y += rotatedPosition.y;\n mvPosition = uniforms.view * mvPosition;\n mvPosition.x += rotatedPosition.x;\n#else\n var mvPosition = uniforms.view * uniforms.world * vec4f(vertexInputs.offset, 1.0);\n mvPosition.x += rotatedPosition.x;\n mvPosition.y += rotatedPosition.y;\n#endif\n\n let clipPosition = uniforms.projection * mvPosition;\n vertexOutputs.position = clipPosition;\n#ifdef SOFT_PARTICLES\n vertexOutputs.projPosition = clipPosition;\n vertexOutputs.linearDepth = -mvPosition.z;\n#endif\n\n #ifdef UV_TILE\n let tc = vec2f(uniforms.tileCountX, uniforms.tileCountY);\n let baseTile = floor(vertexInputs.uvTile);\n let tileU = (baseTile % tc.x) / tc.x;\n let tileV = 1.0 - floor(baseTile / tc.x) / tc.y - 1.0 / tc.y;\n vertexOutputs.vUV = vertexInputs.uv / tc + vec2f(tileU, tileV);\n #ifdef TILE_BLEND\n let nextTile = ceil(vertexInputs.uvTile);\n let nextU = (nextTile % tc.x) / tc.x;\n let nextV = 1.0 - floor(nextTile / tc.x) / tc.y - 1.0 / tc.y;\n vertexOutputs.vUV2 = vertexInputs.uv / tc + vec2f(nextU, nextV);\n vertexOutputs.vTileBlend = fract(vertexInputs.uvTile);\n #endif\n #else\n vertexOutputs.vUV = vertexInputs.uv;\n #endif\n\n vertexOutputs.vColor = vertexInputs.color;\n}\n"},a={glsl:vi,wgsl:Mi});const h=this.settings.texture??(this.settings.renderMode===t.RenderMode.Mesh?Bi.whiteTexture(this.scene):null);h&&i.push("USE_MAP");const l=this.settings.reflectionAtlas;if(this.settings.renderMode===t.RenderMode.Mesh&&!!l&&!l.isReady()&&l){const t=l.onLoadObservable;t?.addOnce(()=>{this.rebuildMaterial()})}const c=this.settings.renderMode===t.RenderMode.Mesh&&!!l&&l.isReady();c&&i.push("USE_ENVMAP_ATLAS"),(this.settings.uTileCount>1||this.settings.vTileCount>1)&&i.push("UV_TILE"),this.settings.blendTiles&&i.push("TILE_BLEND"),this.settings.softParticles&&i.push("SOFT_PARTICLES"),this.settings.materialAlphaTest>0&&i.push("USE_ALPHATEST"),this.settings.renderMode===t.RenderMode.VerticalBillBoard&&i.push("VERTICAL"),this.settings.renderMode===t.RenderMode.HorizontalBillBoard&&i.push("HORIZONTAL");const u=zi(this.scene.getEngine());_i(e,n,a,u);const d=["position","uv","offset","color","size","rotation","uvTile"];this.settings.renderMode===t.RenderMode.Mesh&&d.push("normal"),this.settings.renderMode===t.RenderMode.StretchedBillBoard&&d.push("velocity");const m=["world","view","projection","worldView","worldViewProjection"],p=[];(this.settings.uTileCount>1||this.settings.vTileCount>1)&&(m.push("tileCountX"),m.push("tileCountY")),h&&p.push("map"),c&&(p.push("envAtlas"),m.push("eyePosition"),m.push("reflectionLevel")),this.settings.renderMode===t.RenderMode.StretchedBillBoard&&m.push("speedFactor"),this.settings.softParticles&&(m.push("softParams"),m.push("projParams"),p.push("depthTexture")),this.settings.materialAlphaTest>0&&m.push("alphaTest"),this.settings.renderMode===t.RenderMode.Mesh&&(m.push("lightDirection"),m.push("lightColor"),m.push("ambientColor"));const f=new r.ShaderMaterial(e,this.scene,{vertex:e,fragment:e},{attributes:d,uniforms:m,samplers:p,defines:i,needAlphaBlending:this.settings.materialTransparent,shaderLanguage:u});if(h&&f.setTexture("map",h),c&&l){f.setTexture("envAtlas",l),f.setFloat("reflectionLevel",this.settings.reflectionLevel);const t=new o.Vector3;f.onBindObservable.add(()=>{const e=this.scene.activeCamera;e&&(t.copyFrom(e.globalPosition),f.setVector3("eyePosition",t))})}if((this.settings.uTileCount>1||this.settings.vTileCount>1)&&(f.setFloat("tileCountX",this.settings.uTileCount),f.setFloat("tileCountY",this.settings.vTileCount)),this.settings.renderMode===t.RenderMode.StretchedBillBoard&&f.setFloat("speedFactor",this.settings.softNearFade>0?this.settings.softNearFade:1),this.settings.softParticles){f.setVector2("softParams",new o.Vector2(this.settings.softNearFade,1/Math.max(this.settings.softFarFade-this.settings.softNearFade,1e-4)));const t=new o.Vector4(0,0,0,0);f.onBindObservable.add(()=>{const e=this.scene.activeCamera;e&&(t.x=e.minZ,t.y=e.maxZ,f.setVector4("projParams",t))})}this.settings.materialAlphaTest>0&&f.setFloat("alphaTest",this.settings.materialAlphaTest),this.settings.renderMode===t.RenderMode.Mesh&&(f.setVector3("lightDirection",new o.Vector3(.4,-1,.6)),f.setVector3("lightColor",new o.Vector3(1,1,1)),f.setVector3("ambientColor",new o.Vector3(.35,.35,.35))),f.backFaceCulling=!1,this.settings.materialTransparent?f.alphaMode=this.settings.materialBlendMode:f.alphaMode=s.Constants.ALPHA_DISABLE,f.needDepthPrePass=this.settings.materialDepthWrite,f.forceDepthWrite=this.settings.materialDepthWrite,f.disableDepthWrite=!this.settings.materialDepthWrite,this.mesh.material=f,this.shaderMaterial=f}update(){let e=0,i=0;const s=this.settings.renderMode,r=s===t.RenderMode.Mesh,n=s===t.RenderMode.StretchedBillBoard,o=this.getVisibleSystems();for(let t=0;t<o.length;t++)i+=o[t].particleNum;i>this.maxParticles&&this.expandBuffers(i);for(let t=0;t<o.length;t++){const i=o[t],s=i.particles,a=i.particleNum,h=this.quaternion2_,l=this.vector2_,c=this.vector3_,u=i.worldSpace,d=i.emitter.matrixWorld;d.decompose(l,h,c),this.rotationMat_.setFromMatrix4(d);const m=Math.abs(c.x),p=Math.abs(c.y),f=Math.abs(c.z),y=n?i.rendererEmitterSettings:void 0,v=void 0===y||0===y.speedFactor?.001:y.speedFactor,g=y?.lengthFactor??0,x=i.store,S=void 0!==x,b=void 0!==x&&!0!==i.onlyUsedByOther,w=i.simulationResidual??0,M=0===w?0:w/(i.simulationStep??w);S&&(0!==M&&a>0?Bi.continueColor(this.colorBuffer,4*e,x,a,M):this.colorBuffer.set(x.color.subarray(0,4*a),4*e));let z=!1;if(void 0!==x&&u)0!==M&&a>0?Bi.extrapolate(this.offsetBuffer,3*e,x,a,M):this.offsetBuffer.set(x.position.subarray(0,3*a),3*e),0!==M&&a>0?Bi.continueVector3(this.sizeBuffer,3*e,x.size,x.previousSize,a,M):this.sizeBuffer.set(x.size.subarray(0,3*a),3*e),z=!0;else if(b&&a>0){const t=3*e,i=t+3*a,s=this.offsetBuffer;0!==M?Bi.extrapolate(s,t,x,a,M):s.set(x.position.subarray(0,3*a),t);const r=d.elements,n=r[0],o=r[1],h=r[2],l=r[3],c=r[4],u=r[5],y=r[6],v=r[7],g=r[8],S=r[9],b=r[10],w=r[11],_=r[12],T=r[13],P=r[14],B=r[15];for(let e=t;e<i;e+=3){const t=s[e],i=s[e+1],r=s[e+2],a=1/(l*t+v*i+w*r+B);s[e]=(n*t+c*i+g*r+_)*a,s[e+1]=(o*t+u*i+S*r+T)*a,s[e+2]=(h*t+y*i+b*r+P)*a}const V=this.sizeBuffer;0!==M?Bi.continueVector3(V,t,x.size,x.previousSize,a,M):V.set(x.size.subarray(0,3*a),t);for(let e=t;e<i;e+=3)V[e]*=m,V[e+1]*=p,V[e+2]*=f;z=!0}for(let t=0;t<a;t++,e++){const i=s[t];if(r){let t=i.rotation;const s=i.angularVelocity;let r;if(0!==M&&s instanceof k&&(t=this.quaternion4_.copy(t).multiply(Bi.partialTurn(s,M,this.quaternion5_))),u)r=t;else{let e;e=i.parentMatrix?this.quaternion3_.setFromRotationMatrix(i.parentMatrix):h,r=this.quaternion_,r.copy(e).multiply(t)}const n=4*e;this.rotationBuffer[n]=r.x,this.rotationBuffer[n+1]=r.y,this.rotationBuffer[n+2]=r.z,this.rotationBuffer[n+3]=r.w}else{const t=i.angularVelocity;this.rotationBuffer[e]=i.rotation+("number"==typeof t?t*w:0)}if(!z){const t=i.position,s=i.previousPosition;let r=t.x+(t.x-s.x)*M,n=t.y+(t.y-s.y)*M,o=t.z+(t.z-s.z)*M;if(!u){const t=(i.parentMatrix??d).elements,e=1/(t[3]*r+t[7]*n+t[11]*o+t[15]),s=(t[0]*r+t[4]*n+t[8]*o+t[12])*e,a=(t[1]*r+t[5]*n+t[9]*o+t[13])*e;o=(t[2]*r+t[6]*n+t[10]*o+t[14])*e,r=s,n=a}const a=3*e;this.offsetBuffer[a]=r,this.offsetBuffer[a+1]=n,this.offsetBuffer[a+2]=o;const h=i.size,l=3*e;u||i.parentMatrix?(this.sizeBuffer[l]=h.x,this.sizeBuffer[l+1]=h.y,this.sizeBuffer[l+2]=h.z):(this.sizeBuffer[l]=h.x*m,this.sizeBuffer[l+1]=h.y*p,this.sizeBuffer[l+2]=h.z*f)}if(!S){const t=i.color,s=4*e;this.colorBuffer[s]=t.x,this.colorBuffer[s+1]=t.y,this.colorBuffer[s+2]=t.z,this.colorBuffer[s+3]=t.w}if(this.uvTileBuffer[e]=i.uvTile,n&&this.velocityBuffer){const t=i.velocity,s=i.previousVelocity,r=t.x+(t.x-s.x)*M,n=t.y+(t.y-s.y)*M,o=t.z+(t.z-s.z)*M;let a=this.vector_;a.set(r,n,o),u||(i.parentMatrix?(this.rotationMat2_.setFromMatrix4(i.parentMatrix),a.applyMatrix3(this.rotationMat2_)):a.applyMatrix3(this.rotationMat_));const h=4*e;this.velocityBuffer[h]=a.x*v,this.velocityBuffer[h+1]=a.y*v,this.velocityBuffer[h+2]=a.z*v,this.velocityBuffer[h+3]=g}}}n&&o.length>0&&this.syncStretchedSpeedFactor(o[0]),this.mesh.forcedInstanceCount=e,0!==e?(this.offsetVB.update(this.offsetBuffer.subarray(0,3*e)),this.sizeVB.update(this.sizeBuffer.subarray(0,3*e)),this.colorVB.update(this.colorBuffer.subarray(0,4*e)),this.uvTileVB.update(this.uvTileBuffer.subarray(0,e)),this.rotationVB.update(this.rotationBuffer.subarray(0,r?4*e:e)),n&&this.velocityVB&&this.velocityBuffer&&this.velocityVB.update(this.velocityBuffer.subarray(0,4*e))):this.uploadClearedInstance(r,n)}syncStretchedSpeedFactor(t){const e=this.shaderMaterial;if(null===e)return;const i=t.rendererEmitterSettings.speedFactor??1,s=0===i?.001:i;s!==this.lastStretchedSpeedFactor&&(e.setFloat("speedFactor",s),this.lastStretchedSpeedFactor=s)}static partialTurn(t,e,i){const s=t.x*e,r=t.y*e,n=t.z*e,o=1+(t.w-1)*e,a=1/Math.sqrt(s*s+r*r+n*n+o*o);return i.x=s*a,i.y=r*a,i.z=n*a,i.w=o*a,i}static continueVector3(t,e,i,s,r,n){for(let o=0,a=0;o<r;o++,a+=3){const r=i[a]+(i[a]-s[a])*n,o=i[a+1]+(i[a+1]-s[a+1])*n,h=i[a+2]+(i[a+2]-s[a+2])*n;t[e+a]=r>0?r:0,t[e+a+1]=o>0?o:0,t[e+a+2]=h>0?h:0}}static continueColor(t,e,i,s,r){const n=i.color,o=i.previousColor;for(let i=0,a=0;i<s;i++,a+=4){const i=n[a]+(n[a]-o[a])*r,s=n[a+1]+(n[a+1]-o[a+1])*r,h=n[a+2]+(n[a+2]-o[a+2])*r,l=n[a+3]+(n[a+3]-o[a+3])*r;t[e+a]=i>0?i:0,t[e+a+1]=s>0?s:0,t[e+a+2]=h>0?h:0,t[e+a+3]=l>0?l:0}}static extrapolate(t,e,i,s,r){const n=i.position,o=i.previousPosition;for(let i=0,a=0;i<s;i++,a+=3){const i=n[a],s=n[a+1],h=n[a+2];t[e+a]=i+(i-o[a])*r,t[e+a+1]=s+(s-o[a+1])*r,t[e+a+2]=h+(h-o[a+2])*r}}uploadClearedInstance(t,e){this.colorBuffer[3]=0,this.sizeBuffer[0]=0,this.sizeBuffer[1]=0,this.sizeBuffer[2]=0,this.colorVB.update(this.colorBuffer.subarray(0,4)),this.sizeVB.update(this.sizeBuffer.subarray(0,3)),this.offsetVB.update(this.offsetBuffer.subarray(0,3)),this.uvTileVB.update(this.uvTileBuffer.subarray(0,1)),t?this.rotationVB.update(this.rotationBuffer.subarray(0,4)):this.rotationVB.update(this.rotationBuffer.subarray(0,1)),e&&this.velocityVB&&this.velocityBuffer&&this.velocityVB.update(this.velocityBuffer.subarray(0,4))}dispose(){this.mesh.material&&this.mesh.material.dispose(),super.dispose()}}Bi.whiteTextureByScene=new WeakMap;class Vi extends Pi{constructor(t,e){super(t,e),this.drawsNothing=!1,this.vector_=new q,this.vector2_=new q,this.vector3_=new q,this.quaternion_=new k,this.maxParticles=1024,this.setupBuffers(),this.rebuildMaterial()}setupBuffers(){this.mesh.dispose(),this.mesh=new a.Mesh("trailBatch",this.scene),this.mesh.alwaysSelectAsActiveMesh=!0,this.buildGeometryBuffers()}buildGeometryBuffers(){this.positionBuffer=new Float32Array(6*this.maxParticles),this.previousBuffer=new Float32Array(6*this.maxParticles),this.nextBuffer=new Float32Array(6*this.maxParticles),this.uvBuffer=new Float32Array(4*this.maxParticles),this.sideBuffer=new Float32Array(2*this.maxParticles),this.widthBuffer=new Float32Array(2*this.maxParticles),this.colorBuffer=new Float32Array(8*this.maxParticles),this.indexBuffer=new Uint32Array(6*this.maxParticles),this.positionBuffer[0]=0,this.positionBuffer[1]=0,this.positionBuffer[2]=0,this.positionBuffer[3]=1,this.positionBuffer[4]=0,this.positionBuffer[5]=0,this.positionBuffer[6]=0,this.positionBuffer[7]=1,this.positionBuffer[8]=0,this.positionBuffer[9]=1,this.positionBuffer[10]=1,this.positionBuffer[11]=0,this.indexBuffer[0]=0,this.indexBuffer[1]=1,this.indexBuffer[2]=2,this.indexBuffer[3]=1,this.indexBuffer[4]=3,this.indexBuffer[5]=2,this.mesh.setVerticesData(e.VertexBuffer.PositionKind,this.positionBuffer,!0),this.mesh.setVerticesData(e.VertexBuffer.UVKind,this.uvBuffer,!0),this.mesh.setVerticesData(e.VertexBuffer.ColorKind,this.colorBuffer,!0,4),this.mesh.setIndices(this.indexBuffer,null,!0),this.drawsNothing=!1,this.mesh.subMeshes&&this.mesh.subMeshes.length>0&&(this.mesh.subMeshes[0].indexCount=6);const t=this.scene.getEngine();this.previousVB=new e.VertexBuffer(t,this.previousBuffer,"previous",!0,!1,3,!1),this.nextVB=new e.VertexBuffer(t,this.nextBuffer,"next",!0,!1,3,!1),this.sideVB=new e.VertexBuffer(t,this.sideBuffer,"side",!0,!1,1,!1),this.widthVB=new e.VertexBuffer(t,this.widthBuffer,"width",!0,!1,1,!1),this.mesh.setVerticesBuffer(this.previousVB),this.mesh.setVerticesBuffer(this.nextVB),this.mesh.setVerticesBuffer(this.sideVB),this.mesh.setVerticesBuffer(this.widthVB),this.mesh.doNotSyncBoundingInfo=!0;const i=new o.Vector3(-1e4,-1e4,-1e4),s=new o.Vector3(1e4,1e4,1e4);if(this.mesh.setBoundingInfo(new d.BoundingInfo(i,s)),this.mesh.subMeshes)for(const t of this.mesh.subMeshes)t._boundingInfo=this.mesh.getBoundingInfo()}expandBuffers(t){for(;t>=this.maxParticles;)this.maxParticles*=2;this.previousVB?.dispose(),this.nextVB?.dispose(),this.sideVB?.dispose(),this.widthVB?.dispose(),this.buildGeometryBuffers()}rebuildMaterial(){const t="quarksTrail",e=[];this.settings.texture&&e.push("USE_MAP");const i=zi(this.scene.getEngine());_i(t,{glsl:wi,wgsl:"\nattribute position: vec3f;\nattribute previous: vec3f;\nattribute next: vec3f;\nattribute side: f32;\nattribute width: f32;\nattribute uv: vec2f;\nattribute color: vec4f;\n\nuniform view: mat4x4f;\nuniform projection: mat4x4f;\nuniform lineWidth: f32;\nuniform resolution: vec2f;\nuniform sizeAttenuation: f32;\n\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n\nfn fix(i: vec4f, aspect: f32) -> vec2f {\n var res = i.xy / i.w;\n res.x *= aspect;\n return res;\n}\n\n@vertex\nfn main(input: VertexInputs) -> FragmentInputs {\n let aspect = uniforms.resolution.x / uniforms.resolution.y;\n var finalPosition = uniforms.projection * uniforms.view * vec4f(vertexInputs.position, 1.0);\n let prevPos = uniforms.projection * uniforms.view * vec4f(vertexInputs.previous, 1.0);\n let nextPos = uniforms.projection * uniforms.view * vec4f(vertexInputs.next, 1.0);\n\n let currentP = fix(finalPosition, aspect);\n let prevP = fix(prevPos, aspect);\n let nextP = fix(nextPos, aspect);\n\n let w = uniforms.lineWidth * vertexInputs.width;\n var dir: vec2f;\n if (distance(nextP, currentP) < 0.0001) {\n dir = normalize(currentP - prevP);\n } else if (distance(prevP, currentP) < 0.0001) {\n dir = normalize(nextP - currentP);\n } else {\n let dir1 = normalize(currentP - prevP);\n let dir2 = normalize(nextP - currentP);\n dir = normalize(dir1 + dir2);\n }\n var normal = vec4f(-dir.y, dir.x, 0.0, 1.0);\n normal.x *= 0.5 * w;\n normal.y *= 0.5 * w;\n normal = normal * uniforms.projection;\n if (uniforms.sizeAttenuation == 0.0) {\n let screen = (vec4f(uniforms.resolution, 0.0, 1.0) * uniforms.projection).xy;\n normal.x = normal.x * finalPosition.w / screen.x;\n normal.y = normal.y * finalPosition.w / screen.y;\n }\n finalPosition.x += normal.x * vertexInputs.side;\n finalPosition.y += normal.y * vertexInputs.side;\n\n vertexOutputs.position = finalPosition;\n vertexOutputs.vUV = vertexInputs.uv;\n vertexOutputs.vColor = vertexInputs.color;\n}\n"},{glsl:bi,wgsl:"\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n\n#ifdef USE_MAP\nvar mapSampler: sampler;\nvar map: texture_2d<f32>;\n#endif\n\n@fragment\nfn main(input: FragmentInputs) -> FragmentOutputs {\n var baseColor = fragmentInputs.vColor;\n\n#ifdef USE_MAP\n let texColor = textureSample(map, mapSampler, fragmentInputs.vUV);\n baseColor *= texColor;\n#endif\n\n if (baseColor.a < 0.01) { discard; }\n\n fragmentOutputs.color = baseColor;\n}\n"},i);const n=[];this.settings.texture&&n.push("map");const a=new r.ShaderMaterial(t,this.scene,{vertex:t,fragment:t},{attributes:["position","previous","next","side","width","uv","color"],uniforms:["world","view","projection","worldViewProjection","lineWidth","resolution","sizeAttenuation"],samplers:n,defines:e,needAlphaBlending:this.settings.materialTransparent,shaderLanguage:i});this.settings.texture&&a.setTexture("map",this.settings.texture);const h=this.scene.getEngine();a.setFloat("lineWidth",1);const l=new o.Vector2(h.getRenderWidth(),h.getRenderHeight());a.setVector2("resolution",l),a.setFloat("sizeAttenuation",1),a.onBindObservable.add(()=>{const t=this.scene.getEngine(),e=t.getRenderWidth(),i=t.getRenderHeight();l.x===e&&l.y===i||(l.x=e,l.y=i,a.setVector2("resolution",l))}),a.backFaceCulling=!1,this.settings.materialTransparent?a.alphaMode=this.settings.materialBlendMode:a.alphaMode=s.Constants.ALPHA_DISABLE,a.needDepthPrePass=this.settings.materialDepthWrite,a.forceDepthWrite=this.settings.materialDepthWrite,a.disableDepthWrite=!this.settings.materialDepthWrite,this.mesh.material=a}static ensureWorldMatrix(t){const e=t.emitter;e.computeWorldMatrix&&e.computeWorldMatrix(!0)}update(){let t=0,e=0,i=0;const s=this.getVisibleSystems();for(let t=0;t<s.length;t++){const e=s[t],r=e.particles;for(let t=0;t<e.particleNum;t++){const e=r[t].historyCount;0!==e&&(i+=2*e+2)}}i>this.maxParticles&&this.expandBuffers(i);for(let i=0;i<s.length;i++){const r=s[i];Vi.ensureWorldMatrix(r);const n=this.quaternion_,o=this.vector2_,a=this.vector3_,h=r.emitter.matrixWorld;h.decompose(o,n,a);const l=r.particles,c=r.particleNum,u=this.settings.uTileCount,d=this.settings.vTileCount,m=1/u,p=1/d,f=r.worldSpace,y=(Math.abs(a.x)+Math.abs(a.y)+Math.abs(a.z))/3,v=r.rendererEmitterSettings.followLocalOrigin?0:r.simulationResidual??0,g=0===v?0:v/(r.simulationStep??v);for(let i=0;i<c;i++){const s=l[i],r=s.historyCount;if(0===r)continue;const n=s.historyCapacity,o=s.historyPositions,a=s.historySizes,c=s.historyColors,u=s.uvTile%d,v=Math.floor(s.uvTile/d+.001),x=(s.parentMatrix??h).elements,S=x[0],b=x[1],w=x[2],M=x[3],z=x[4],_=x[5],T=x[6],P=x[7],B=x[8],V=x[9],O=x[10],C=x[11],A=x[12],F=x[13],N=x[14],E=x[15],I=1/r;let L=s.getHistoryIndex(0),R=L;for(let i=0;i<r;i++,t+=2){const h=i+1<r?L+1===n?0:L+1:L,l=3*L,g=3*R,x=3*h;let D=o[l],U=o[l+1],J=o[l+2],$=o[g],k=o[g+1],q=o[g+2],Q=o[x],G=o[x+1],j=o[x+2];const W=a[L],Y=4*L,X=c[Y],Z=c[Y+1],H=c[Y+2],K=c[Y+3];if(R=L,L=h,!f){let t=1/(M*D+P*U+C*J+E),e=(S*D+z*U+B*J+A)*t,i=(b*D+_*U+V*J+F)*t;J=(w*D+T*U+O*J+N)*t,D=e,U=i,t=1/(M*$+P*k+C*q+E),e=(S*$+z*k+B*q+A)*t,i=(b*$+_*k+V*q+F)*t,q=(w*$+T*k+O*q+N)*t,$=e,k=i,t=1/(M*Q+P*G+C*j+E),e=(S*Q+z*G+B*j+A)*t,i=(b*Q+_*G+V*j+F)*t,j=(w*Q+T*G+O*j+N)*t,Q=e,G=i}const tt=3*t;this.positionBuffer[tt]=D,this.positionBuffer[tt+1]=U,this.positionBuffer[tt+2]=J,this.positionBuffer[tt+3]=D,this.positionBuffer[tt+4]=U,this.positionBuffer[tt+5]=J,this.previousBuffer[tt]=$,this.previousBuffer[tt+1]=k,this.previousBuffer[tt+2]=q,this.previousBuffer[tt+3]=$,this.previousBuffer[tt+4]=k,this.previousBuffer[tt+5]=q,this.nextBuffer[tt]=Q,this.nextBuffer[tt+1]=G,this.nextBuffer[tt+2]=j,this.nextBuffer[tt+3]=Q,this.nextBuffer[tt+4]=G,this.nextBuffer[tt+5]=j,this.sideBuffer[t]=1,this.sideBuffer[t+1]=-1,f||s.parentMatrix?(this.widthBuffer[t]=W,this.widthBuffer[t+1]=W):(this.widthBuffer[t]=W*y,this.widthBuffer[t+1]=W*y);const et=2*t,it=(i*I+u)*m;this.uvBuffer[et]=it,this.uvBuffer[et+1]=(d-v-1)*p,this.uvBuffer[et+2]=it,this.uvBuffer[et+3]=(d-v)*p;const st=4*t;this.colorBuffer[st]=X,this.colorBuffer[st+1]=Z,this.colorBuffer[st+2]=H,this.colorBuffer[st+3]=K,this.colorBuffer[st+4]=X,this.colorBuffer[st+5]=Z,this.colorBuffer[st+6]=H,this.colorBuffer[st+7]=K,i+1<r&&(this.indexBuffer[3*e]=t,this.indexBuffer[3*e+1]=t+1,this.indexBuffer[3*e+2]=t+2,e++,this.indexBuffer[3*e]=t+2,this.indexBuffer[3*e+1]=t+1,this.indexBuffer[3*e+2]=t+3,e++)}if(0!==g){const i=s.previousPosition,r=s.position;let n=r.x+(r.x-i.x)*g,o=r.y+(r.y-i.y)*g,a=r.z+(r.z-i.z)*g;const h=t-2,l=this.positionBuffer[3*h],c=this.positionBuffer[3*h+1],x=this.positionBuffer[3*h+2];if(!f){const t=1/(M*n+P*o+C*a+E),e=(S*n+z*o+B*a+A)*t,i=(b*n+_*o+V*a+F)*t;a=(w*n+T*o+O*a+N)*t,n=e,o=i}const I=3*t;this.positionBuffer[I]=n,this.positionBuffer[I+1]=o,this.positionBuffer[I+2]=a,this.positionBuffer[I+3]=n,this.positionBuffer[I+4]=o,this.positionBuffer[I+5]=a,this.previousBuffer[I]=l,this.previousBuffer[I+1]=c,this.previousBuffer[I+2]=x,this.previousBuffer[I+3]=l,this.previousBuffer[I+4]=c,this.previousBuffer[I+5]=x,this.nextBuffer[I]=n,this.nextBuffer[I+1]=o,this.nextBuffer[I+2]=a,this.nextBuffer[I+3]=n,this.nextBuffer[I+4]=o,this.nextBuffer[I+5]=a;const L=3*h;this.nextBuffer[L]=n,this.nextBuffer[L+1]=o,this.nextBuffer[L+2]=a,this.nextBuffer[L+3]=n,this.nextBuffer[L+4]=o,this.nextBuffer[L+5]=a,this.sideBuffer[t]=1,this.sideBuffer[t+1]=-1;const R=s.size.x;f||s.parentMatrix?(this.widthBuffer[t]=R,this.widthBuffer[t+1]=R):(this.widthBuffer[t]=R*y,this.widthBuffer[t+1]=R*y);const D=2*t,U=(1+u)*m;this.uvBuffer[D]=U,this.uvBuffer[D+1]=(d-v-1)*p,this.uvBuffer[D+2]=U,this.uvBuffer[D+3]=(d-v)*p;const J=s.color,$=4*t;this.colorBuffer[$]=J.x,this.colorBuffer[$+1]=J.y,this.colorBuffer[$+2]=J.z,this.colorBuffer[$+3]=J.w,this.colorBuffer[$+4]=J.x,this.colorBuffer[$+5]=J.y,this.colorBuffer[$+6]=J.z,this.colorBuffer[$+7]=J.w,this.indexBuffer[3*e]=h,this.indexBuffer[3*e+1]=h+1,this.indexBuffer[3*e+2]=t,e++,this.indexBuffer[3*e]=t,this.indexBuffer[3*e+1]=h+1,this.indexBuffer[3*e+2]=t+1,e++,t+=2}}}this.uploadGeometry(t,e)}uploadGeometry(t,i){if(t>0&&i>0){this.mesh.updateVerticesData(e.VertexBuffer.PositionKind,this.positionBuffer.subarray(0,3*t)),this.mesh.updateVerticesData(e.VertexBuffer.UVKind,this.uvBuffer.subarray(0,2*t)),this.mesh.updateIndices(this.indexBuffer.subarray(0,3*i)),this.previousVB.update(this.previousBuffer.subarray(0,3*t)),this.nextVB.update(this.nextBuffer.subarray(0,3*t)),this.sideVB.update(this.sideBuffer.subarray(0,t)),this.widthVB.update(this.widthBuffer.subarray(0,t));const s=this.mesh.getVertexBuffer(e.VertexBuffer.ColorKind);s&&s.update(this.colorBuffer.subarray(0,4*t)),this.mesh.subMeshes&&this.mesh.subMeshes.length>0&&(this.adoptMeshBounds(),this.mesh.subMeshes[0].indexCount=3*i,this.mesh.subMeshes[0].verticesCount=t),this.drawsNothing=!1}else this.mesh.subMeshes&&this.mesh.subMeshes.length>0&&(this.drawsNothing||(this.indexBuffer.fill(0,0,6),this.mesh.updateIndices(this.indexBuffer.subarray(0,6)),this.adoptMeshBounds(),this.drawsNothing=!0),this.mesh.subMeshes[0].indexCount=6,this.mesh.subMeshes[0].verticesCount=1)}adoptMeshBounds(){const t=this.mesh.getBoundingInfo();for(const e of this.mesh.subMeshes)e._boundingInfo=t}dispose(){this.mesh.material&&this.mesh.material.dispose(),super.dispose()}}class Oi extends i.TransformNode{constructor(t,e){super(t,e),this.batches=[],this.systemToBatchIndex=new Map,this.depthTexture=null,this.systems=[],this.orderedSystems=[],this.orderedSystemsStale=!0,this.batchEmptyFrames=[],this.adaptivePerformanceState={enabled:!1,targetFrameMs:16.7,minQuality:.35,maxQuality:1,decreaseStep:.08,increaseStep:.02,currentQuality:1,lastFrameCpuMs:0},this.lastAppliedQuality=Number.NaN}static clamp(t,e,i){return Math.max(e,Math.min(i,t))}static equals(t,e){return t.materialBlendMode===e.materialBlendMode&&t.materialTransparent===e.materialTransparent&&t.materialDepthTest===e.materialDepthTest&&t.materialDepthWrite===e.materialDepthWrite&&t.materialAlphaTest===e.materialAlphaTest&&t.texture===e.texture&&t.reflectionTexture===e.reflectionTexture&&t.reflectionLevel===e.reflectionLevel&&function(t,e){if(t===e)return!0;if(!t||!e||t.length!==e.length)return!1;for(let i=0;i<t.length;i++)if(t[i]!==e[i])return!1;return!0}(t.reflectionFaces,e.reflectionFaces)&&t.reflectionAtlas===e.reflectionAtlas&&t.renderMode===e.renderMode&&t.blendTiles===e.blendTiles&&t.softParticles===e.softParticles&&t.softFarFade===e.softFarFade&&t.softNearFade===e.softNearFade&&t.uTileCount===e.uTileCount&&t.vTileCount===e.vTileCount&&t.instancingGeometry===e.instancingGeometry&&t.renderOrder===e.renderOrder&&t.layerMask===e.layerMask}addSystem(t){const e=t;e._renderer=this,this.systemToBatchIndex.has(t)||-1!==this.systems.indexOf(t)||(this.systems.push(t),this.orderedSystemsStale=!0),this.adaptivePerformanceState.enabled&&e.setQualityFactor(this.adaptivePerformanceState.currentQuality),this.assignToBatch(e)}assignToBatch(e){const i=e,s=e.getRendererSettings();for(let t=0;t<this.batches.length;t++)if(Oi.equals(this.batches[t].settings,s))return this.batches[t].addSystem(i),void this.systemToBatchIndex.set(i,t);let r;const n=this.getScene();switch(s.renderMode){case t.RenderMode.Trail:r=new Vi(s,n);break;case t.RenderMode.Mesh:case t.RenderMode.BillBoard:case t.RenderMode.VerticalBillBoard:case t.RenderMode.HorizontalBillBoard:case t.RenderMode.StretchedBillBoard:r=new Bi(s,n);break;default:throw new Error(`Unsupported render mode: ${s.renderMode}`)}r.mesh.parent=this,this.depthTexture&&r.applyDepthTexture(this.depthTexture),r.addSystem(i),this.batches.push(r),this.batchEmptyFrames.push(0),this.systemToBatchIndex.set(i,this.batches.length-1)}deleteSystem(t){const e=this.removeFromBatch(t),i=this.systems.indexOf(t);-1!==i&&(this.systems.splice(i,1),this.orderedSystemsStale=!0);const s=this.orderedSystems.indexOf(t);return-1!==s&&this.orderedSystems.splice(s,1),e}removeFromBatch(t){const e=this.systemToBatchIndex.get(t);return void 0!==e&&(this.batches[e].removeSystem(t),this.systemToBatchIndex.delete(t),!0)}updateSystem(t){this.removeFromBatch(t),this.addSystem(t)}setDepthTexture(t){this.depthTexture=t;for(const e of this.batches)e.applyDepthTexture(t)}configureAdaptivePerformance(t={}){const e=this.adaptivePerformanceState,i=Oi.clamp(t.minQuality??e.minQuality,.05,1),s=Oi.clamp(t.maxQuality??e.maxQuality,i,1);e.targetFrameMs=Math.max(t.targetFrameMs??e.targetFrameMs,.1),e.minQuality=i,e.maxQuality=s,e.decreaseStep=Math.max(t.decreaseStep??e.decreaseStep,.001),e.increaseStep=Math.max(t.increaseStep??e.increaseStep,.001),e.currentQuality=Oi.clamp(e.currentQuality,e.minQuality,e.maxQuality),e.enabled=!0,this.lastAppliedQuality=Number.NaN}disableAdaptivePerformance(t=!0){this.adaptivePerformanceState.enabled=!1,t&&(this.adaptivePerformanceState.currentQuality=this.adaptivePerformanceState.maxQuality,this.applyAdaptiveQuality())}getAdaptivePerformanceState(){return{...this.adaptivePerformanceState}}applyAdaptiveQuality(){const t=this.adaptivePerformanceState.currentQuality;if(t!==this.lastAppliedQuality){for(let e=0;e<this.systems.length;e++)this.systems[e].setQualityFactor(t);this.lastAppliedQuality=t}}_invalidateUpdateOrder(){this.orderedSystemsStale=!0}orderSystems(){if(!this.orderedSystemsStale)return this.orderedSystems;const t=[],e=new Set,i=new Set,s=new Set(this.systems),r=n=>{if(!i.has(n)&&!e.has(n)){e.add(n);for(const t of(t=>{const e=[];for(const i of t.behaviors??[]){if("EmitSubParticleSystem"!==i.type)continue;const t=i.subParticleSystem?.system;void 0!==t&&s.has(t)&&e.push(t)}return e})(n))r(t);e.delete(n),i.add(n),t.push(n)}};for(const t of this.systems)r(t);return t.reverse(),this.orderedSystems=t,this.orderedSystemsStale=!1,t}update(t){const e=this.adaptivePerformanceState,i=e.enabled?performance.now():0;e.enabled&&this.applyAdaptiveQuality();const s=this.orderSystems();for(let e=0;e<s.length;e++){const i=s[e];i.emitter.visible&&i.update(t),s[e]!==i&&e--}this.refreshBatches(),e.enabled&&(e.lastFrameCpuMs=performance.now()-i,e.lastFrameCpuMs>e.targetFrameMs?e.currentQuality=Oi.clamp(e.currentQuality-e.decreaseStep,e.minQuality,e.maxQuality):e.currentQuality=Oi.clamp(e.currentQuality+e.increaseStep,e.minQuality,e.maxQuality))}refreshBatches(){const t=this.batchEmptyFrames;for(let e=0;e<this.batches.length;e++){const i=this.batches[e];if(i.systems.size>0){t[e]=0,i.update();continue}const s=(t[e]??0)+1;t[e]=s,1===s?i.update():s>Oi.EMPTY_BATCH_GRACE_FRAMES&&(this.removeBatch(e),e--)}}removeBatch(t){this.batches[t].dispose(),this.batches.splice(t,1),this.batchEmptyFrames.splice(t,1);for(const[e,i]of this.systemToBatchIndex)i>t&&this.systemToBatchIndex.set(e,i-1)}getBatchRenderStats(){return this.batches.map((t,e)=>{let i=0;const s=[];for(const e of t.systems){const t=e;i+=t.particleNum,s.push(t.emitter.name)}return{batchIndex:e,renderMode:t.settings.renderMode,instanceCount:t.mesh.forcedInstanceCount??0,particleCount:i,systemNames:s}})}dispose(){for(const t of this.batches)t.dispose();this.batches=[],this.batchEmptyFrames.length=0,this.systems.length=0,this.systemToBatchIndex.clear(),super.dispose()}}Oi.EMPTY_BATCH_GRACE_FRAMES=120;const Ci=Oi,Ai=new WeakMap,Fi=new WeakMap;function Ni(t){if(!t?.isCube)return null;const e=t.files??t._files;return 6===e?.length?e.slice():null}function Ei(t){return Ai.get(t)??null}async function Ii(t,e){if("undefined"==typeof document||"undefined"==typeof Image)throw new Error("createEnvAtlasFromFaceUrls requires a DOM Image/canvas environment");const i=await Promise.all(t.map(t=>function(t){return new Promise((e,i)=>{const s=new Image;s.crossOrigin="anonymous",s.onload=()=>e(s),s.onerror=()=>i(new Error(`Failed to load env face ${t}`)),s.src=t})}(t))),s=i[0].width||i[0].naturalWidth;if(!s)throw new Error("Env atlas face image has zero size");const r=document.createElement("canvas");r.width=3*s,r.height=2*s;const n=r.getContext("2d");if(!n)throw new Error("Could not create env atlas canvas");for(let t=0;t<6;t++)n.drawImage(i[t],t%3*s,Math.floor(t/3)*s,s,s);const o=new m.Texture(r.toDataURL("image/jpeg",.92),e,{noMipmap:!0,invertY:!1,samplingMode:m.Texture.LINEAR_LINEAR});return o.name="quarksEnvAtlas",o}const Li={createFromFaceUrls:Ii};function Ri(t,e,i){const s=Ai.get(t);if(s)return i(s),s;const r=()=>{const s=Fi.get(t);if(s)return void s.then(t=>{t&&i(t)});const r=Ni(t);if(!r)return;const n=Li.createFromFaceUrls(r,e).then(e=>(Ai.set(t,e),Fi.delete(t),i(e),e)).catch(e=>(Fi.delete(t),console.warn("[babylon.quarks] Failed to build env atlas from cubemap faces",e),null));Fi.set(t,n)};if(t.isReady())r();else{const e=t.onLoadObservable;e?e.addOnce(()=>r()):r()}return Ai.get(t)??null}class Di extends f.StandardMaterial{constructor(t,e,i={}){super(t,e),this.isParticleMeshStandardMaterial=!0,Object.assign(this,i)}}class Ui extends p.PBRMaterial{constructor(t,e,i={}){super(t,e),this.isParticleMeshPhysicsMaterial=!0,Object.assign(this,i)}}class Ji extends i.TransformNode{get matrixWorld(){const t=this.getWorldMatrix(),e=t.updateFlag;if(e===this._matrixWorldFlag)return this._matrixWorld;this._matrixWorldFlag=e;const i=this._matrixWorld.elements,s=t.m;return i[0]=s[0],i[1]=s[1],i[2]=s[2],i[3]=s[3],i[4]=s[4],i[5]=s[5],i[6]=s[6],i[7]=s[7],i[8]=s[8],i[9]=s[9],i[10]=s[10],i[11]=s[11],i[12]=s[12],i[13]=s[13],i[14]=s[14],i[15]=s[15],this._matrixWorld}get visible(){return this.isEnabled()}set visible(t){this.setEnabled(t)}get uuid(){return this.uniqueId.toString()}constructor(t,e){super("particleEmitter",e||void 0),this._matrixWorld=new Y,this._matrixWorldFlag=-1,this.system=t}dispose(){super.dispose()}extractFromCache(t){const e=[];for(const i in t){const s=t[i];s&&"object"==typeof s&&delete s.metadata,e.push(s)}return e}clone(t){const e=this.system.clone().emitter;return e.name=t??this.name,e.position.copyFrom(this.position),e.rotation.copyFrom(this.rotation),e.scaling.copyFrom(this.scaling),this.rotationQuaternion&&(e.rotationQuaternion=this.rotationQuaternion.clone()),e.setEnabled(this.isEnabled()),e}toJSON(t,e={}){return{uuid:this._quarksUUID??this.uniqueId.toString(),type:"ParticleEmitter",name:this.name,position:[this.position.x,this.position.y,this.position.z],rotation:[this.rotation.x,this.rotation.y,this.rotation.z],quaternion:this.rotationQuaternion?[this.rotationQuaternion.x,this.rotationQuaternion.y,this.rotationQuaternion.z,this.rotationQuaternion.w]:void 0,scale:[this.scaling.x,this.scaling.y,this.scaling.z],visible:this.isEnabled(),ps:this.system.toJSON(t,e)}}}function $i(t,e){if(e&&e.length>0)return e;const i=t.length/3,s=new Uint32Array(i);for(let t=0;t<i;t++)s[t]=t;return s}const ki=new q(0,0,1),qi=new k,Qi=new q,Gi=new q,ji=1/60,Wi=new Float32Array([-.5,-.5,0,.5,-.5,0,.5,.5,0,-.5,.5,0]),Yi=new Float32Array([0,0,1,0,1,1,0,1]);const Xi=new Uint32Array([0,1,2,0,2,3]);class Zi{set time(t){this.emissionState.time=t}get time(){return this.emissionState.time}get isEmitEnded(){return this.emitEnded}hasPendingEmission(){if(this.looping)return!0;if(this.emitEnded)return!1;if(this.onlyUsedByOther)return!1;const t=this.emissionState;if(t.waitEmiting>0)return!0;if(t.burstIndex<this.emissionBursts.length)return!0;if(t.time>=this.duration)return!1;const e=t.time/this.duration;return this.emissionOverTime.genValue(this.memory,e)>0||this.emissionOverDistance.genValue(this.memory,e)>0}isFinished(){return!this.looping&&(!(this.particleNum>0)&&(!!this.onlyUsedByOther||!this.hasPendingEmission()))}get layers(){return this.layerMaskProxy}get texture(){return this.rendererSettings.texture}set texture(t){this.rendererSettings.texture=t,this.neededToUpdateRender=!0}get material(){return this.materialRef}set material(t){this.materialRef=t,this.applyMaterialSettings(t)}get uTileCount(){return this.rendererSettings.uTileCount}set uTileCount(t){this.rendererSettings.uTileCount=t,this.neededToUpdateRender=!0}get vTileCount(){return this.rendererSettings.vTileCount}set vTileCount(t){this.rendererSettings.vTileCount=t,this.neededToUpdateRender=!0}get blendTiles(){return this.rendererSettings.blendTiles}set blendTiles(t){this.rendererSettings.blendTiles=t,this.neededToUpdateRender=!0}get softParticles(){return this.rendererSettings.softParticles}set softParticles(t){this.rendererSettings.softParticles=t,this.neededToUpdateRender=!0}get softNearFade(){return this.rendererSettings.softNearFade}set softNearFade(t){this.rendererSettings.softNearFade=t,this.neededToUpdateRender=!0}get softFarFade(){return this.rendererSettings.softFarFade}set softFarFade(t){this.rendererSettings.softFarFade=t,this.neededToUpdateRender=!0}get instancingGeometry(){return this.rendererSettings.instancingGeometry}set instancingGeometry(t){this.restart(),this.particles.length=0,this.rendererSettings.instancingGeometry=t,this.neededToUpdateRender=!0}get blending(){return this.rendererSettings.materialBlendMode}set blending(t){this.rendererSettings.materialBlendMode=t,this.neededToUpdateRender=!0}get renderMode(){return this.rendererSettings.renderMode}set renderMode(e){if(this.rendererSettings.renderMode!==e){let i=!1;switch(this.rendererSettings.renderMode===t.RenderMode.Trail&&(i=!0),this.rendererSettings.renderMode===t.RenderMode.Mesh&&(this.startRotation=new xt(0)),e){case t.RenderMode.Trail:this.rendererEmitterSettings={startLength:new xt(30),followLocalOrigin:!1},i=!0;break;case t.RenderMode.Mesh:this.rendererEmitterSettings={},this.startRotation=new _t(new q(0,1,0),new xt(0));break;case t.RenderMode.StretchedBillBoard:this.rendererEmitterSettings={speedFactor:0,lengthFactor:2};break;case t.RenderMode.BillBoard:case t.RenderMode.VerticalBillBoard:case t.RenderMode.HorizontalBillBoard:this.rendererEmitterSettings={}}this.rendererSettings.renderMode=e,i&&(this.restart(),this.particles.length=0),this.neededToUpdateRender=!0}}get renderOrder(){return this.rendererSettings.renderOrder}set renderOrder(t){this.rendererSettings.renderOrder=t,this.neededToUpdateRender=!0}constructor(e){if(this.store=new Le(64),this.emitterVelocity=new q,this.finishedEventFired=!1,this.startDelayTimeLeft=0,this.tempEmitterPos=new q,this.temp=new q,this.normalMatrix=new ot,this.memory=[],this.listeners={},this.materialRef=null,this.qualityFactor=1,this.simulationAccumulator=0,this.destroyed=!1,this.fusionSteps=[],this.firstTimeUpdate=!0,this.sceneRef=e.scene,this.layerMaskProxy={mask:e.layerMask??268435455},Object.defineProperty(this.layerMaskProxy,"mask",{enumerable:!0,get:()=>this.rendererSettings.layerMask,set:t=>{this.rendererSettings.layerMask=t,this.neededToUpdateRender=!0}}),this.autoDestroy=e.autoDestroy??!1,this.duration=e.duration??1,this.startDelay=e.startDelay??new xt(0),this.looping=e.looping??!0,this.prewarm=e.prewarm??!1,this.startLife=e.startLife??new xt(5),this.startSpeed=e.startSpeed??new xt(0),this.startRotation=e.startRotation??new xt(0),this.startSize=e.startSize??new xt(1),this.startColor=e.startColor??new Lt(new dt(1,1,1,1)),this.emissionOverTime=e.emissionOverTime??new xt(10),this.emissionOverDistance=e.emissionOverDistance??new xt(0),this.emissionBursts=e.emissionBursts??[],this.onlyUsedByOther=e.onlyUsedByOther??!1,this.emitterShape=e.shape??new ni,this.behaviors=e.behaviors??[],this.worldSpace=e.worldSpace??!1,this.rendererEmitterSettings=e.rendererEmitterSettings??{},e.renderMode===t.RenderMode.StretchedBillBoard){const t=this.rendererEmitterSettings;void 0!==e.speedFactor&&(t.speedFactor=e.speedFactor),t.speedFactor=t.speedFactor??0,t.lengthFactor=t.lengthFactor??0}var i;this.rendererSettings={instancingGeometry:e.instancingGeometry??Wi,instancingIndices:e.instancingIndices??Xi,instancingUVs:e.instancingUVs??(e.instancingGeometry?(i=e.instancingGeometry,new Float32Array(i.length/3*2)):Yi),instancingNormals:e.instancingNormals,renderMode:e.renderMode??t.RenderMode.BillBoard,renderOrder:e.renderOrder??0,uTileCount:e.uTileCount??1,vTileCount:e.vTileCount??1,blendTiles:e.blendTiles??!1,softParticles:e.softParticles??!1,softNearFade:e.softNearFade??0,softFarFade:e.softFarFade??0,materialBlendMode:e.blendMode??s.Constants.ALPHA_ADD,materialTransparent:e.transparent??!0,materialDepthTest:e.depthTest??!0,materialDepthWrite:e.depthWrite??!1,materialAlphaTest:e.alphaTest??0,texture:e.texture??null,reflectionTexture:null,reflectionLevel:1,reflectionFaces:null,reflectionAtlas:null,layerMask:e.layerMask??268435455},this.rendererSettings.renderMode!==t.RenderMode.Mesh||this.rendererSettings.instancingNormals||(this.rendererSettings.instancingNormals=Zi.createFallbackNormals(this.rendererSettings.instancingGeometry)),this.materialRef=e.material??null,this.applyMaterialSettings(this.materialRef,{blendMode:e.blendMode,transparent:e.transparent,depthTest:e.depthTest,depthWrite:e.depthWrite,alphaTest:e.alphaTest,texture:e.texture,layerMask:e.layerMask}),this.neededToUpdateRender=!0,this.particles=[],this.startTileIndex=e.startTileIndex||new xt(0),this.emitter=new Ji(this,e.scene),this.paused=!1,this.particleNum=0,this.emissionState={isBursting:!1,burstParticleIndex:0,burstParticleCount:0,burstIndex:0,burstWaveIndex:0,time:0,waitEmiting:0,travelDistance:0},this.emissionBursts.forEach(t=>t.count.startGen(this.memory)),this.emissionOverDistance.startGen(this.memory),this.startDelay.startGen(this.memory),this.startDelayTimeLeft=this.startDelay.genValue(this.memory,0),this.emitEnded=!1,this.markForDestroy=!1,this.prewarmed=!1}applyMaterialSettings(t,e={}){if(!this.rendererSettings)return;const i=void 0!==e.texture?e.texture:t?.albedoTexture??t?.diffuseTexture??t?.emissiveTexture??t?.opacityTexture??t?.baseTexture??this.rendererSettings.texture??null,s=t?.reflectionTexture??t?.environmentTexture??this.rendererSettings.reflectionTexture??null,r="number"==typeof s?.level?s.level:1,n=e.blendMode??("number"==typeof t?.alphaMode?t.alphaMode:this.rendererSettings.materialBlendMode),o=e.transparent??("function"==typeof t?.needAlphaBlending?t.needAlphaBlending():"number"==typeof t?.alpha?t.alpha<1:this.rendererSettings.materialTransparent),a=e.depthTest??("boolean"==typeof t?.disableDepthTest?!t.disableDepthTest:this.rendererSettings.materialDepthTest),h=e.depthWrite??("boolean"==typeof t?.disableDepthWrite?!t.disableDepthWrite:"boolean"==typeof t?.forceDepthWrite?t.forceDepthWrite:this.rendererSettings.materialDepthWrite),l=e.alphaTest??(()=>{const e=t?.transparencyMode,i=1===e||3===e;return i&&"number"==typeof t?.alphaCutOff?t.alphaCutOff:i&&"number"==typeof t?.alphaCutOffValue?t.alphaCutOffValue:t?0:this.rendererSettings.materialAlphaTest})();this.rendererSettings.texture=i,this.rendererSettings.reflectionTexture=s,this.rendererSettings.reflectionLevel="number"==typeof t?.reflectionLevel?t.reflectionLevel:r;let c=t?.reflectionAtlas??e.reflectionAtlas??this.rendererSettings.reflectionAtlas??null;!c&&s?.isCube&&(c=Ei(s),!c&&this.sceneRef&&(Ri(s,this.sceneRef,e=>{this.rendererSettings.reflectionAtlas!==e&&(this.rendererSettings.reflectionAtlas=e,t&&null==t.reflectionAtlas&&(t.reflectionAtlas=e),this.neededToUpdateRender=!0)}),c=Ei(s))),this.rendererSettings.reflectionAtlas=c,this.rendererSettings.reflectionFaces=6===t?.reflectionFaces?.length?t.reflectionFaces:null,this.rendererSettings.materialBlendMode=n,this.rendererSettings.materialTransparent=o,this.rendererSettings.materialDepthTest=a,this.rendererSettings.materialDepthWrite=h,this.rendererSettings.materialAlphaTest=l,void 0!==e.layerMask&&(this.rendererSettings.layerMask=e.layerMask),this.neededToUpdateRender=!0}pause(){this.paused=!0}play(){this.paused=!1}stop(){this.restart(),this.pause()}setQualityFactor(t){this.qualityFactor=Math.max(.1,Math.min(1,t))}rebindParticles(){const t=this.particles;for(let e=0;e<t.length;e++)t[e].rebind()}growParticlePool(t){const e=this.particles.length;this.store.ensureCapacity(e+1)&&this.rebindParticles(),this.particles.push(t?new $e(this.store,e):new Ue(this.store,e))}spawn(e,i,s){const r=Qi,n=Gi;s.decompose(r,qi,n);const o=this.behaviors,a=o.length,h=this.rendererSettings.renderMode,l=h===t.RenderMode.Trail,c=!l,u=h===t.RenderMode.Mesh,d="rotation"===this.startRotation.type,m="vec3function"===this.startSize.type,p=i.time/this.duration,f=l?this.rendererEmitterSettings:void 0,y=Boolean(f?.followLocalOrigin);for(let t=0;t<e;t++){i.burstParticleIndex=t,this.particleNum++,this.particles.length<this.particleNum&&this.growParticlePool(l);const e=this.particles[this.particleNum-1];if(e.reset(),e.speedModifier=1,this.finishedEventFired=!1,this.startColor.startGen(e.memory),this.startColor.genColor(e.memory,e.startColor,this.emissionState.time),e.color.copy(e.startColor),this.startSpeed.startGen(e.memory),e.startSpeed=this.startSpeed.genValue(e.memory,p),this.startLife.startGen(e.memory),e.life=this.startLife.genValue(e.memory,p),e.age=0,this.startSize.startGen(e.memory),m)this.startSize.genValue(e.memory,e.startSize,p);else{const t=this.startSize.genValue(e.memory,p);e.startSize.set(t,t,t)}if(this.startTileIndex.startGen(e.memory),e.uvTile=this.startTileIndex.genValue(e.memory),e.size.copy(e.startSize),c){const t=e;this.startRotation.startGen(e.memory),u?(t.rotation instanceof k||(t.rotation=new k),t.angularVelocity instanceof k&&t.angularVelocity.set(0,0,0,1),d?this.startRotation.genValue(e.memory,t.rotation,1,p):t.rotation.setFromAxisAngle(ki,this.startRotation.genValue(t.memory,p))):(t.rotation=d?0:this.startRotation.genValue(t.memory,p),t.angularVelocity=0)}else if(f){const t=e;f.startLength.startGen(t.memory),t.length=f.startLength.genValue(t.memory,p),t.ensureHistoryCapacity(Math.max(1,Math.ceil(t.length))),t.resetHistory()}if(this.emitterShape.initialize(e,i),l&&y){const t=e;t.localPosition||(t.localPosition=new q),t.localPosition.copy(t.position)}this.worldSpace?(e.position.applyMatrix4(s),e.startSize.multiply(n).abs(),e.size.copy(e.startSize),e.velocity.multiply(n).applyMatrix3(this.normalMatrix),e.rotation&&e.rotation instanceof k&&e.rotation.multiplyQuaternions(qi,e.rotation)):this.onlyUsedByOther&&(e.parentMatrix=s);for(let t=0;t<a;t++)o[t].initialize(e,this)}}endEmit(){this.emitEnded=!0,this.autoDestroy&&(this.markForDestroy=!0),this.fire({type:"emitEnd",particleSystem:this})}dispose(){this.destroyed||(this.destroyed=!0,this._renderer&&this._renderer.deleteSystem(this),this.emitter.dispose(),this.fire({type:"destroy",particleSystem:this}))}restart(){this.memory.length=0,this.paused=!1,this.particleNum=0,this.emissionState.isBursting=!1,this.emissionState.burstIndex=0,this.emissionState.burstWaveIndex=0,this.emissionState.time=0,this.emissionState.waitEmiting=0,this.behaviors.forEach(t=>t.reset()),this.emitEnded=!1,this.markForDestroy=!1,this.finishedEventFired=!1,this.prewarmed=!1,this.emissionBursts.forEach(t=>t.count.startGen(this.memory)),this.emissionOverDistance.startGen(this.memory),this.startDelay.startGen(this.memory),this.startDelayTimeLeft=this.startDelay.genValue(this.memory,0),this.previousEmitterPos=void 0,this.emitterVelocity.set(0,0,0),this.simulationAccumulator=0,this.destroyed=!1}update(t){if(this.paused)return;if(this.firstTimeUpdate&&(this.firstTimeUpdate=!1,this.emitter.computeWorldMatrix(!0)),!this.looping&&this.finishedEventFired&&0===this.particleNum){t>.1&&(t=.1),this.simulationAccumulator+=t;const e=Math.min(8,Math.max(0,Math.round(this.simulationAccumulator/ji-1e-9)));return void(this.simulationAccumulator-=e*ji)}if(this.looping&&this.prewarm&&!this.prewarmed){this.prewarmed=!0;for(let t=0;t<60*this.duration;t++)this.update(1/60)}t>.1&&(t=.1),this.neededToUpdateRender&&(this._renderer&&this._renderer.updateSystem(this),this.neededToUpdateRender=!1);const e=this.emitter.matrixWorld.elements;if(this.tempEmitterPos.set(e[12],e[13],e[14]),void 0!==this.previousEmitterPos&&t>0&&this.emitterVelocity.copy(this.tempEmitterPos).sub(this.previousEmitterPos).divideScalar(t),(this.previousEmitterPos??(this.previousEmitterPos=new q)).copy(this.tempEmitterPos),this.startDelayTimeLeft>0&&(!this.prewarm||!this.looping)){if(this.startDelayTimeLeft-=t,this.startDelayTimeLeft>=0)return;t=Math.min(-this.startDelayTimeLeft,.1),this.startDelayTimeLeft=0}this.simulationAccumulator+=t;const i=Math.min(8,Math.max(0,Math.round(this.simulationAccumulator/ji-1e-9)));for(let t=0;t<i;t++)this.simulateStep(ji);this.simulationAccumulator-=i*ji}get simulationStep(){return ji}get simulationResidual(){return this.paused?0:this.simulationAccumulator>ji?ji:this.simulationAccumulator<-ji?-ji:this.simulationAccumulator}behaviorSteps(){const t=this.behaviors,e=this.fusionPlan;if(void 0!==e&&e.length===t.length){let i=!0;for(let s=0;s<t.length;s++)if(e[s]!==t[s]){i=!1;break}if(i)return this.fusionSteps}return this.fusionPlan=t.slice(),this.fusionSteps=Xe(t),this.fusionSteps}simulateStep(e){this.onlyUsedByOther||this.emit(e,this.emissionState,this.emitter.matrixWorld);const i=this.particles,s=this.behaviors;s.length;const r=this.particleNum,n=this.rendererSettings.renderMode===t.RenderMode.Trail,o=this.rendererSettings.renderMode===t.RenderMode.StretchedBillBoard,a=this.store,h=3*r;a.previousPosition.set(a.position.subarray(0,h)),a.previousSize.set(a.size.subarray(0,h)),o&&(a.keepPreviousVelocity()&&this.rebindParticles(),a.previousVelocity.set(a.velocity.subarray(0,h))),a.previousColor.set(a.color.subarray(0,4*r)),this.emitterShape.update(this,e);const l=this.behaviorSteps();for(let t=0;t<l.length;t++){const n=l[t],o=n.behaviors;for(let t=0;t<o.length;t++)o[t].frameUpdate(e);if(0===r)continue;if(void 0!==n.run){n.run(s,i,r,e);continue}const a=o[0];if(void 0===a.updateAll)for(let t=0;t<r;t++){const s=i[t];s.age<s.life&&a.update(s,e)}else a.updateAll(i,r,e)}if(n&&this.rendererEmitterSettings.followLocalOrigin){const t=this.emitter.matrixWorld;for(let s=0;s<r;s++){const r=i[s];r.localPosition?(r.position.copy(r.localPosition),r.position.applyMatrix4(r.parentMatrix??t)):r.position.addScaledVector(r.velocity,e*r.speedModifier),r.age+=e}}else{const t=this.store.position,i=this.store.velocity,s=this.store.scalars,n=Le.SCALAR_STRIDE;for(let o=0,a=0,h=0;o<r;o++,a+=3,h+=n){const r=e*s[h+Le.SPEED_MODIFIER];t[a]+=i[a]*r,t[a+1]+=i[a+1]*r,t[a+2]+=i[a+2]*r,s[h+Le.AGE]+=e}}if(n)for(let t=0;t<r;t++)i[t].update();const c=this.hasListeners("particleDied"),u=this.store,d=u.scalars,m=Le.SCALAR_STRIDE;let p=this.particleNum;for(let t=0;t<p;t++){const e=i[t],s=t*m;if(d[s+Le.AGE]>=d[s+Le.LIFE]&&(!n||0===e.historyCount)){const s=p-1,r=i[s];i[t]=r,i[s]=e,t!==s&&(u.swapRows(t,s),r.setStoreIndex(t),e.setStoreIndex(s)),p--,t--,c&&this.fire({type:"particleDied",particleSystem:this,particle:e})}}this.particleNum=p,this.notifyFinished()}notifyFinished(){this.isFinished()&&(this.finishedEventFired||(this.finishedEventFired=!0,this.fire({type:"finished",particleSystem:this})),this.autoDestroy&&(this.markForDestroy=!0,this.dispose()))}emit(t,e,i){if(e.time>this.duration)if(this.looping){e.time-=this.duration,e.burstIndex=0;for(let t=0;t<this.behaviors.length;t++)this.behaviors[t].reset()}else this.emitEnded||this.onlyUsedByOther||this.endEmit();this.worldSpace&&this.normalMatrix.getNormalMatrix(i);const s=this.emissionBursts,r=s.length,n=this.qualityFactor;for(;e.burstIndex<r&&s[e.burstIndex].time<=e.time;){const t=s[e.burstIndex];if(Math.random()<t.probability){const s=t.count.genValue(this.memory,this.time),r=n>=.999?s:Math.floor(s*n);e.isBursting=!0,e.burstParticleCount=r,this.spawn(r,e,i),e.isBursting=!1}e.burstIndex++}if(!this.emitEnded){const s=e.time/this.duration;e.waitEmiting+=t*this.emissionOverTime.genValue(this.memory,s)*n;const r=e.previousWorldPos;if(void 0!==r){this.temp.set(i.elements[12],i.elements[13],i.elements[14]),e.travelDistance+=r.distanceTo(this.temp);const t=this.emissionOverDistance.genValue(this.memory,s)*n;if(e.travelDistance*t>0){const i=Math.floor(e.travelDistance*t);e.travelDistance-=i/t,e.waitEmiting+=i}}}const o=Math.floor(e.waitEmiting);o>0&&(this.spawn(o,e,i),e.waitEmiting-=o),void 0===e.previousWorldPos&&(e.previousWorldPos=new q),e.previousWorldPos.set(i.elements[12],i.elements[13],i.elements[14]),e.time+=t}toJSON(t,e={}){const i=void 0===t||"string"==typeof t?{geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}}:t,s=this.ensureGeometryMeta(i),r=this.ensureMaterialMeta(i),n=this.toRendererSettingsJSON();return{version:"3.0",autoDestroy:this.autoDestroy,looping:this.looping,prewarm:this.prewarm,duration:this.duration,startDelay:this.startDelay.toJSON(),shape:this.emitterShape.toJSON(),startLife:this.startLife.toJSON(),startSpeed:this.startSpeed.toJSON(),startRotation:this.startRotation.toJSON(),startSize:this.startSize.toJSON(),startColor:this.startColor.toJSON(),emissionOverTime:this.emissionOverTime.toJSON(),emissionOverDistance:this.emissionOverDistance.toJSON(),emissionBursts:this.emissionBursts.map(t=>({time:t.time,count:t.count.toJSON(),probability:t.probability,interval:t.interval,cycle:t.cycle})),onlyUsedByOther:this.onlyUsedByOther,instancingGeometry:s,renderMode:this.renderMode,renderOrder:this.renderOrder,rendererEmitterSettings:n,material:r,layers:this.rendererSettings.layerMask,startTileIndex:this.startTileIndex.toJSON(),uTileCount:this.rendererSettings.uTileCount,vTileCount:this.rendererSettings.vTileCount,blendTiles:this.rendererSettings.blendTiles,softParticles:this.rendererSettings.softParticles,softFarFade:this.rendererSettings.softFarFade,softNearFade:this.rendererSettings.softNearFade,blending:this.rendererSettings.materialBlendMode,transparent:this.rendererSettings.materialTransparent,depthTest:this.rendererSettings.materialDepthTest,depthWrite:this.rendererSettings.materialDepthWrite,alphaTest:this.rendererSettings.materialAlphaTest,behaviors:this.behaviors.map(t=>t.toJSON()),worldSpace:this.worldSpace}}static fromJSON(e,i,r={},n){const o=hi(e.shape,i);let a;if(e.renderMode===t.RenderMode.Trail){const t=e.rendererEmitterSettings;a={startLength:void 0!==t?.startLength?zt(t.startLength):new xt(30),followLocalOrigin:t?.followLocalOrigin??!1}}else e.renderMode===t.RenderMode.StretchedBillBoard?(a={...e.rendererEmitterSettings??{}},void 0!==e.speedFactor&&(a.speedFactor=e.speedFactor)):a={};const h=e.material?i.materials?.[e.material]:void 0,l=h?.texture??e.texture,c="string"==typeof l?i.textures?.[l]??null:l??null,u="string"==typeof e.instancingGeometry?i.geometries?.[e.instancingGeometry]:e.instancingGeometry,d=Zi.resolveGeometryData(u),m=new Zi({scene:n,autoDestroy:e.autoDestroy,looping:e.looping,prewarm:e.prewarm,duration:e.duration,startDelay:e.startDelay?zt(e.startDelay):void 0,shape:o,startLife:zt(e.startLife),startSpeed:zt(e.startSpeed),startRotation:qt(e.startRotation),startSize:qt(e.startSize),startColor:Rt(e.startColor),emissionOverTime:zt(e.emissionOverTime),emissionOverDistance:zt(e.emissionOverDistance),emissionBursts:e.emissionBursts?.map(t=>({time:t.time,count:"number"==typeof t.count?new xt(t.count):zt(t.count),probability:t.probability??1,interval:t.interval??.1,cycle:t.cycle??t.cycleCount??1})),onlyUsedByOther:e.onlyUsedByOther,instancingGeometry:d.positions,instancingIndices:d.indices,instancingUVs:d.uvs,instancingNormals:d.normals,renderMode:e.renderMode,rendererEmitterSettings:a,renderOrder:e.renderOrder,texture:c,material:h?.sourceMaterial??h,blendMode:h?.alphaMode??e.blending??s.Constants.ALPHA_ADD,transparent:h?.transparent??e.transparent??!0,depthTest:h?.depthTest??e.depthTest??!0,depthWrite:h?.depthWrite??e.depthWrite??!1,alphaTest:h?.alphaTest??e.alphaTest??0,startTileIndex:"number"==typeof e.startTileIndex?new xt(e.startTileIndex):zt(e.startTileIndex),uTileCount:e.uTileCount,vTileCount:e.vTileCount,blendTiles:e.blendTiles,softParticles:e.softParticles,softFarFade:e.softFarFade,softNearFade:e.softNearFade,behaviors:[],worldSpace:e.worldSpace,layerMask:e.layers});return m.behaviors=(e.behaviors??[]).map(t=>{const e=Qe(t,m);return e&&"EmitSubParticleSystem"===e.type&&(r[t.subParticleSystem]=e),e}).filter(t=>null!==t),m}static nextSerializationId(t){return Zi.serializationCounter+=1,`${t}_${Zi.serializationCounter}`}static createFallbackNormals(t){const e=new Float32Array(t.length);for(let t=0;t<e.length;t+=3)e[t]=0,e[t+1]=0,e[t+2]=1;return e}toRendererSettingsJSON(){return this.renderMode===t.RenderMode.Trail?{startLength:this.rendererEmitterSettings.startLength.toJSON(),followLocalOrigin:this.rendererEmitterSettings.followLocalOrigin}:this.renderMode===t.RenderMode.StretchedBillBoard?{speedFactor:this.rendererEmitterSettings.speedFactor,lengthFactor:this.rendererEmitterSettings.lengthFactor}:{}}ensureGeometryMeta(t){const e=Zi.nextSerializationId("quarks_geometry");return t.geometries[e]={uuid:e,type:"QuarksGeometry",positions:Array.from(this.rendererSettings.instancingGeometry),indices:Array.from(this.rendererSettings.instancingIndices),uvs:this.rendererSettings.instancingUVs?Array.from(this.rendererSettings.instancingUVs):void 0,normals:this.rendererSettings.instancingNormals?Array.from(this.rendererSettings.instancingNormals):void 0},e}ensureMaterialMeta(t){const e=this.rendererSettings.texture;let i;e&&(i=Zi.nextSerializationId("quarks_texture"),t.textures[i]=e);const s=this.rendererSettings.reflectionAtlas;let r;s instanceof m.Texture&&(r=Zi.nextSerializationId("quarks_texture"),t.textures[r]=s);const n=Zi.nextSerializationId("quarks_material");return t.materials[n]={uuid:n,type:"QuarksMaterial",transparent:this.rendererSettings.materialTransparent,alphaMode:this.rendererSettings.materialBlendMode,depthTest:this.rendererSettings.materialDepthTest,depthWrite:this.rendererSettings.materialDepthWrite,alphaTest:this.rendererSettings.materialAlphaTest,texture:i,reflectionAtlas:r,reflectionLevel:this.rendererSettings.reflectionLevel,sourceMaterial:this.materialRef??void 0},n}static resolveGeometryData(t){if(t?.positions){const e=t.positions instanceof Float32Array?t.positions:new Float32Array(t.positions);return{positions:e,indices:$i(e,t.indices instanceof Uint16Array||t.indices instanceof Uint32Array?t.indices:t.indices?new Uint32Array(t.indices):void 0),uvs:t.uvs?t.uvs instanceof Float32Array?t.uvs:new Float32Array(t.uvs):void 0,normals:t.normals?t.normals instanceof Float32Array?t.normals:new Float32Array(t.normals):void 0}}const e=t?.data??t;if(e?.attributes?.position?.array){const t=new Float32Array(e.attributes.position.array);let i;if(e.index?.array){i=new("Uint16Array"===e.index.type?Uint16Array:Uint32Array)(e.index.array)}return{positions:t,indices:$i(t,i),uvs:e.attributes.uv?.array?new Float32Array(e.attributes.uv.array):void 0,normals:e.attributes.normal?.array?new Float32Array(e.attributes.normal.array):void 0}}return{positions:Wi,indices:Xi,uvs:Yi}}addBehavior(t){this.behaviors.push(t),this._renderer?._invalidateUpdateOrder()}getRendererSettings(){return this.rendererSettings}addEventListener(t,e){this.listeners[t]||(this.listeners[t]=[]),this.listeners[t].push(e)}removeAllEventListeners(t){this.listeners[t]&&(this.listeners[t]=[])}removeEventListener(t,e){if(this.listeners[t]){const i=this.listeners[t].indexOf(e);-1!==i&&this.listeners[t].splice(i,1)}}hasListeners(t){const e=this.listeners[t];return void 0!==e&&e.length>0}fire(t){const e=this.listeners[t.type];if(void 0!==e)for(let i=0;i<e.length;i++)e[i](t)}clone(){const e=this.behaviors.map(t=>t.clone());let i;return i=this.renderMode===t.RenderMode.Trail?{startLength:this.rendererEmitterSettings.startLength.clone(),followLocalOrigin:this.rendererEmitterSettings.followLocalOrigin}:this.renderMode===t.RenderMode.StretchedBillBoard?{lengthFactor:this.rendererEmitterSettings.lengthFactor,speedFactor:this.rendererEmitterSettings.speedFactor}:{},new Zi({autoDestroy:this.autoDestroy,looping:this.looping,prewarm:this.prewarm,duration:this.duration,startDelay:this.startDelay.clone(),shape:this.emitterShape.clone(),startLife:this.startLife.clone(),startSpeed:this.startSpeed.clone(),startRotation:this.startRotation.clone(),startSize:this.startSize.clone(),startColor:this.startColor.clone(),emissionOverTime:this.emissionOverTime.clone(),emissionOverDistance:this.emissionOverDistance.clone(),emissionBursts:this.emissionBursts.map(t=>({...t})),onlyUsedByOther:this.onlyUsedByOther,instancingGeometry:this.rendererSettings.instancingGeometry,instancingIndices:this.rendererSettings.instancingIndices,instancingUVs:this.rendererSettings.instancingUVs,instancingNormals:this.rendererSettings.instancingNormals,renderMode:this.renderMode,renderOrder:this.renderOrder,rendererEmitterSettings:i,material:this.materialRef,texture:this.rendererSettings.texture,startTileIndex:this.startTileIndex,uTileCount:this.rendererSettings.uTileCount,vTileCount:this.rendererSettings.vTileCount,blendTiles:this.rendererSettings.blendTiles,softParticles:this.rendererSettings.softParticles,softFarFade:this.rendererSettings.softFarFade,softNearFade:this.rendererSettings.softNearFade,behaviors:e,worldSpace:this.worldSpace,blendMode:this.rendererSettings.materialBlendMode,transparent:this.rendererSettings.materialTransparent,depthTest:this.rendererSettings.materialDepthTest,depthWrite:this.rendererSettings.materialDepthWrite,alphaTest:this.rendererSettings.materialAlphaTest,layerMask:this.rendererSettings.layerMask,scene:this.emitter.getScene()})}}Zi.serializationCounter=0;class Hi extends i.TransformNode{constructor(t="QuarksPrefab",e){super(t,e),this.type="QuarksPrefab",this.animationData=[],this.isPlaying=!1,this.currentTime=-1e-5,this.timeScale=1,this.duration=0,this._lastUpdateTimeMs=Date.now(),this._tempAnimationJSON=[]}registerBatchedRenderer(t){this._batchedRenderer=t}addParticleSystemAnimation(t,e=0,i=0,s=!1){const r={startTime:e,duration:i>0?i:t.system.duration,type:"ps",loop:s,target:t};return this.animationData.push(r),this.pause(),this.updateDuration(),r}addThreeAnimation(t,e,i=0,s=e?.duration??0,r=!1,n){const o={startTime:i,duration:s>0?s:e?.duration??0,type:"three",loop:r,target:t,clip:e,clipUUID:n??e?.uuid};return this.animationData.push(o),this.updateDuration(),o}removeAnimation(t){this.animationData.splice(t,1),this.updateDuration()}play(){this.isPlaying||(this.isPlaying=!0,this._lastUpdateTimeMs=Date.now())}pause(){this.isPlaying&&(this.isPlaying=!1,this.animationData.forEach(t=>{"ps"===t.type&&t.target instanceof Ji?t.target.system.pause():t.clip?.pause?.()}))}stop(){this.pause(),this.currentTime=-1e-5,this.animationData.forEach(t=>{"ps"===t.type&&t.target instanceof Ji?t.target.system.stop():t.clip?.stop?.()})}update(t){if(!this.isPlaying)return;const e=Date.now(),i=t??Math.max((e-this._lastUpdateTimeMs)/1e3,0);this._lastUpdateTimeMs=e;const s=this.currentTime;this.currentTime+=i*this.timeScale,this.currentTime>this.duration?this.stop():this.animationData.forEach(t=>{const e=t.startTime,i=t.startTime+t.duration,r=this.currentTime>=e&&this.currentTime<=i,n=s>=e&&s<=i;if(!r||n){if(!r&&n){if(t.loop&&"ps"===t.type&&t.target instanceof Ji)return void t.target.system.restart();"ps"===t.type&&t.target instanceof Ji?t.target.system.endEmit():t.loop?t.clip?.play?.():t.clip?.stop?.()}}else"ps"===t.type&&t.target instanceof Ji?(t.target.system.restart(),this._batchedRenderer&&this._batchedRenderer.addSystem(t.target.system)):t.clip?.play?.()})}setTime(t){const e=this.currentTime;this.currentTime=t,this.animationData.forEach(i=>{const s=i.startTime,r=i.startTime+i.duration,n=this.currentTime>=s&&this.currentTime<r,o=e>=s&&e<r;!n||o?n||!o?n&&"three"===i.type&&i.clip?.setTime?.(Math.max(t-s,0)):"ps"===i.type&&i.target instanceof Ji?i.target.system.endEmit():i.clip?.stop?.():"ps"===i.type&&i.target instanceof Ji?i.target.system.restart():i.clip?.play?.()})}getDuration(){return this.duration}resolveReferences(t){const e={},s=t=>{t._quarksUUID&&(e[t._quarksUUID]=t),e[t.uniqueId.toString()]=t;const r=t.getChildren();for(const t of r)t instanceof i.TransformNode&&s(t)};s(t),this._tempAnimationJSON.forEach(t=>{const i=e[t.targetUUID];if("ps"===t.type&&i instanceof Ji)this.addParticleSystemAnimation(i,t.startTime,t.duration,t.loop);else if("three"===t.type&&i){const e=this.resolveTimelineClip(i,t.clipUUID);this.addThreeAnimation(i,e,t.startTime,t.duration,t.loop,t.clipUUID)}}),this.updateDuration(),this._tempAnimationJSON=[]}toJSON(){return{type:this.type,name:this.name,animationData:this.animationData.map(t=>({startTime:t.startTime,duration:t.duration,type:t.type,targetUUID:t.target._quarksUUID??t.target.uniqueId.toString(),clipUUID:"three"===t.type?t.clipUUID??t.clip?.uuid:void 0,loop:t.loop}))}}static fromJSON(t,e){const i=new Hi(t.name||"QuarksPrefab",e);return Array.isArray(t.animationData)&&(i._tempAnimationJSON=t.animationData.filter(t=>"ps"===t?.type||"three"===t?.type)),i}resolveTimelineClip(t,e){const i=[t.animations,t.animationGroups,t.metadata?.animations,t.metadata?.animationGroups];for(const t of i){if(!Array.isArray(t))continue;if(!e)return t[0];const i=t.find(t=>t?.uuid===e);if(i)return i}}updateDuration(){let t=0;this.animationData.forEach(e=>{const i=e.startTime+e.duration;i>t&&(t=i)}),this.duration=t}}class Ki{constructor(t,e={}){this.scene=t,this.options=e}async load(t){const e=this.options.baseUrl||t.substring(0,t.lastIndexOf("/")+1),i=await fetch(t),s=await i.json();return this.parse(s,e)}parse(t,e=""){const i={textures:{},geometries:{},materials:{}};t.geometries&&this.parseGeometries(t.geometries,i),t.images&&this.parseImages(t.images,e,i),t.textures&&this.parseTextures(t.textures,i),t.materials&&this.parseMaterials(t.materials,i);const s=this.parseObject(t.object,i);return this.linkReferences(s),s}parseGeometries(t,e){for(const i of t)if("PlaneGeometry"===i.type){const t=(i.width||1)/2,s=(i.height||1)/2;e.geometries[i.uuid]={positions:new Float32Array([-t,-s,0,t,-s,0,t,s,0,-t,s,0]),indices:new Uint32Array([0,1,2,0,2,3]),uvs:new Float32Array([0,0,1,0,1,1,0,1]),normals:new Float32Array([0,0,1,0,0,1,0,0,1,0,0,1])}}else if("SphereGeometry"===i.type)e.geometries[i.uuid]=this.parseSphereGeometry(i);else if("BufferGeometry"===i.type&&i.data){const t=this.parseBufferGeometry(i.data);e.geometries[i.uuid]=t}else"QuarksGeometry"===i.type&&(e.geometries[i.uuid]={positions:new Float32Array(i.positions??[]),indices:i.indices?new Uint32Array(i.indices):new Uint32Array(0),uvs:i.uvs?new Float32Array(i.uvs):void 0,normals:i.normals?new Float32Array(i.normals):void 0})}parseSphereGeometry(t){const e=t.radius??.5,i=Math.max(3,Math.floor(t.widthSegments??16)),s=Math.max(2,Math.floor(t.heightSegments??8)),r=t.phiStart??0,n=t.phiLength??2*Math.PI,o=t.thetaStart??0,a=t.thetaLength??Math.PI,h=[],l=[],c=[],u=[],d=[];let m=0;for(let t=0;t<=s;t++){const u=[],p=t/s,f=o+p*a;for(let t=0;t<=i;t++){const s=t/i,o=r+s*n,a=-e*Math.cos(o)*Math.sin(f),d=e*Math.cos(f),y=e*Math.sin(o)*Math.sin(f);h.push(a,d,y);const v=Math.hypot(a,d,y)||1;l.push(a/v,d/v,y/v),c.push(s,1-p),u.push(m++)}d.push(u)}const p=o<=0,f=o+a>=Math.PI;for(let t=0;t<s;t++)for(let e=0;e<i;e++){const i=d[t][e+1],r=d[t][e],n=d[t+1][e],o=d[t+1][e+1];0===t&&p||u.push(i,r,o),t===s-1&&f||u.push(r,n,o)}const y=h.length/3>65535?new Uint32Array(u):new Uint16Array(u);return{positions:new Float32Array(h),indices:y,uvs:new Float32Array(c),normals:new Float32Array(l)}}parseBufferGeometry(t){let e,i,s=new Float32Array(0),r=new Uint32Array(0);if(t.interleavedBuffers&&t.arrayBuffers){const r={};for(const[e,i]of Object.entries(t.interleavedBuffers)){const s=t.arrayBuffers[i.buffer];if(s){const t=new Float32Array(Array.isArray(s)?this.int32ArrayToFloat32(s):s);r[e]={data:t,stride:i.stride}}}if(t.attributes){if(t.attributes.position?.isInterleavedBufferAttribute){const e=t.attributes.position,i=r[e.data];i&&(s=this.extractInterleavedAttribute(i.data,i.stride,e.offset,e.itemSize))}if(t.attributes.uv?.isInterleavedBufferAttribute){const i=t.attributes.uv,s=r[i.data];s&&(e=this.extractInterleavedAttribute(s.data,s.stride,i.offset,i.itemSize))}if(t.attributes.normal?.isInterleavedBufferAttribute){const e=t.attributes.normal,s=r[e.data];s&&(i=this.extractInterleavedAttribute(s.data,s.stride,e.offset,e.itemSize))}}}else t.attributes&&(t.attributes.position?.array&&(s=new Float32Array(t.attributes.position.array)),t.attributes.uv?.array&&(e=new Float32Array(t.attributes.uv.array)),t.attributes.normal?.array&&(i=new Float32Array(t.attributes.normal.array)));return t.index&&(r="Uint16Array"===t.index.type?new Uint16Array(t.index.array):new Uint32Array(t.index.array)),r=$i(s,r),{positions:s,indices:r,uvs:e,normals:i}}extractInterleavedAttribute(t,e,i,s){const r=Math.floor(t.length/e),n=new Float32Array(r*s);for(let o=0;o<r;o++)for(let r=0;r<s;r++)n[o*s+r]=t[o*e+i+r];return n}int32ArrayToFloat32(t){const e=new ArrayBuffer(4*t.length),i=new Int32Array(e);for(let e=0;e<t.length;e++)i[e]=t[e];return new Float32Array(e)}parseImages(t,e,i){this._images={};for(const i of t)i.url&&Ki.warnIfNotAnImageUrl(i.url),this._images[i.uuid]=i.url?this.resolveImageUrl(e,i.url):null}static warnIfNotAnImageUrl(t){/^(data|blob):/i.test(t)||/\.(png|jpe?g|webp|gif|bmp|ktx2?|dds|env|basis)(\?|#|$)/i.test(t)||console.warn(`[QuarksLoader] Image "${t}" does not look like an image; its texture will fail to load. This usually means the effect was exported without embedding that texture.`)}resolveImageUrl(t,e){return/^(data|blob):/i.test(e)||/^[a-z][a-z0-9+.-]*:\/\//i.test(e)||e.startsWith("/")?e:t+e}parseTextures(t,e){const i=this._images||{};for(const s of t){const t=i[s.image];if(t){const i=void 0===s.invertY||!!s.invertY,r=!!s.noMipmap,n=new m.Texture(t,this.scene,{noMipmap:r,invertY:i,samplingMode:"number"==typeof s.samplingMode?s.samplingMode:void 0});Array.isArray(s.wrap)&&(n.wrapU=this.mapWrapMode(s.wrap[0]),n.wrapV=this.mapWrapMode(s.wrap[1]??s.wrap[0])),Array.isArray(s.repeat)&&(n.uScale=s.repeat[0]??1,n.vScale=s.repeat[1]??1),Array.isArray(s.offset)&&(n.uOffset=s.offset[0]??0,n.vOffset=s.offset[1]??0),"number"==typeof s.rotation&&(n.wAng=s.rotation),e.textures[s.uuid]=n}else e.textures[s.uuid]=null}}mapWrapMode(t){switch(t){case 1001:return m.Texture.CLAMP_ADDRESSMODE;case 1002:return m.Texture.MIRROR_ADDRESSMODE;default:return m.Texture.WRAP_ADDRESSMODE}}parseMaterials(t,e){for(const i of t){const t={uuid:i.uuid,transparent:i.transparent??!0,blending:i.blending??1,side:i.side??2,depthTest:i.depthTest??!0,depthWrite:i.depthWrite??!1,alphaTest:i.alphaTest??0,texture:null},r=i.map??i.texture;r&&(t.texture=e.textures[r]||null);const n=i.reflectionAtlas;if(n&&(t.reflectionAtlas=e.textures[n]||null),"number"==typeof i.reflectionLevel&&(t.reflectionLevel=i.reflectionLevel),"number"==typeof i.alphaMode)t.alphaMode=i.alphaMode;else{const e={1:s.Constants.ALPHA_COMBINE,2:s.Constants.ALPHA_ADD,3:s.Constants.ALPHA_SUBTRACT,4:s.Constants.ALPHA_MULTIPLY};t.alphaMode=e[i.blending]||s.Constants.ALPHA_COMBINE}e.materials[i.uuid]=t}}getGeometry(t,e){if(e)return t.geometries[e]}getMaterial(t,e){if(!e)return;const i=Array.isArray(e)?e[0]:e;return t.materials[i]}createPlaceholderNode(t,e){const s=new i.TransformNode(e||t||"node",this.scene);return s.quarksOriginalType=t,s}createMeshNode(t,e){const i=new a.Mesh(t.name||t.type||"mesh",this.scene),r=this.getGeometry(e,t.geometry);if(r&&r.positions.length>0&&r.indices.length>0){const t=new h.VertexData;t.positions=r.positions,t.indices=r.indices,r.uvs&&r.uvs.length>0&&(t.uvs=r.uvs),r.normals&&r.normals.length>0&&(t.normals=r.normals),t.applyToMesh(i,!0)}const n=this.getMaterial(e,t.material);if(n){const t=new f.StandardMaterial(`quarks_loader_material_${n.uuid}`,this.scene);t.alphaMode=n.alphaMode??s.Constants.ALPHA_COMBINE,t.backFaceCulling=2!==n.side,t.alphaCutOff=n.alphaTest??0,t.disableDepthWrite=!n.depthWrite,n.texture&&(t.diffuseTexture=n.texture,t.opacityTexture=n.texture),i.material=t}return i}parseObject(t,e){let s;switch(t.type){case"QuarksPrefab":s=Hi.fromJSON(t,this.scene);break;case"ParticleEmitter":if(t.ps){s=this.parseParticleSystem(t.ps,e).emitter;break}s=this.createPlaceholderNode(t.type,t.name);break;case"Mesh":case"SkinnedMesh":case"InstancedMesh":case"BatchedMesh":s=this.createMeshNode(t,e);break;case"Scene":case"Group":case"Object3D":case"PerspectiveCamera":case"OrthographicCamera":case"AmbientLight":case"DirectionalLight":case"PointLight":case"RectAreaLight":case"SpotLight":case"HemisphereLight":case"LightProbe":case"LOD":case"Line":case"LineSegments":case"LineLoop":case"PointCloud":case"Points":case"Sprite":case"Bone":s=this.createPlaceholderNode(t.type,t.name);break;default:s=new i.TransformNode(t.name||t.type||"node",this.scene)}if(t.uuid&&(s._quarksUUID=t.uuid),t.name&&(s.name=t.name),t.matrix){const e=o.Matrix.FromArray(t.matrix),i=new o.Vector3(1,1,1),r=o.Quaternion.Identity(),n=new o.Vector3(0,0,0);e.decompose(i,r,n),s.position.copyFrom(n),s.scaling.copyFrom(i),s.rotationQuaternion=r}else t.position&&s.position.set(t.position[0],t.position[1],t.position[2]),t.scale&&s.scaling.set(t.scale[0],t.scale[1],t.scale[2]),t.quaternion?s.rotationQuaternion=new o.Quaternion(t.quaternion[0],t.quaternion[1],t.quaternion[2],t.quaternion[3]):t.rotation&&s.rotation.set(t.rotation[0],t.rotation[1],t.rotation[2]);if(void 0!==t.visible&&s.setEnabled(t.visible),t.children)for(const i of t.children){this.parseObject(i,e).parent=s}return s}parseParticleSystem(t,e){const i=Zi.fromJSON(t,e,{},this.scene);return i._meshSurfaceReferenceUUID="mesh_surface"===t?.shape?.type?t?.shape?.mesh:void 0,i}linkReferences(t){const e={},s=t=>{t._quarksUUID&&(e[t._quarksUUID]=t);for(const e of t.getChildren())e instanceof i.TransformNode&&s(e)};s(t);const r=s=>{if(s instanceof Hi&&s.resolveReferences(t),s instanceof Ji){const t=s.system,i=t._meshSurfaceReferenceUUID;if(i&&"mesh_surface"===t.emitterShape.type){const s=e[i];s instanceof a.Mesh&&(t.emitterShape.mesh=s)}for(let i=0;i<t.behaviors.length;i++)if(t.behaviors[i]instanceof re){const s=t.behaviors[i],r=s.subParticleSystem;if("string"==typeof r&&e[r]){const t=e[r];s.subParticleSystem=t,t instanceof Ji&&(t.system.onlyUsedByOther=!0)}}}for(const t of s.getChildren())t instanceof i.TransformNode&&r(t)};r(t)}}class ts{static runOnAllParticleEmitters(t,e){ts.traverseNode(t,t=>{t instanceof Ji&&e(t)})}static addToBatchRenderer(t,e){ts.runOnAllParticleEmitters(t,t=>{e.addSystem(t.system)})}static play(t){ts.runOnAllParticleEmitters(t,t=>{t.system.play()})}static stop(t){ts.runOnAllParticleEmitters(t,t=>{t.system.stop()})}static pause(t){ts.runOnAllParticleEmitters(t,t=>{t.system.pause()})}static restart(t){ts.runOnAllParticleEmitters(t,t=>{t.system.restart()})}static setAutoDestroy(t,e){ts.runOnAllParticleEmitters(t,t=>{t.system.autoDestroy=e})}static endEmit(t){ts.runOnAllParticleEmitters(t,t=>{t.system.endEmit()})}static isEffectFinished(t){let e=!1,i=!0;return ts.runOnAllParticleEmitters(t,t=>{e=!0;const s=t.system;s.looping?i=!1:s.isFinished()||(i=!1)}),e&&i}static traverseNode(t,e){e(t);const i=t.getChildren();for(const t of 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mi},t.getShaderChunk=function(t){return mi[t]},t.getValueFromEmitterMode=He,t.inverseLerp=z,t.isPowerOfTwo=I,t.lerp=_,t.loadPlugin=ci,t.localParticlePhysicsVertShader=yi,t.localParticleVertShader="\n// Per-vertex attributes\nattribute vec3 position;\nattribute vec2 uv;\n\n// Per-instance attributes\nattribute vec3 offset;\nattribute vec4 color;\nattribute vec3 size;\nattribute vec4 rotation;\nattribute float uvTile;\n\n// Uniforms\nuniform mat4 worldViewProjection;\n\n#ifdef UV_TILE\nuniform float tileCountX;\nuniform float tileCountY;\n#endif\n\n// Varyings\nvarying vec2 vUV;\nvarying vec4 vColor;\n\nvec3 applyQuaternion(vec3 v, vec4 q) {\n vec3 qVec = q.xyz;\n float qW = q.w;\n vec3 t = 2.0 * cross(qVec, v);\n return v + qW * t + cross(qVec, t);\n}\n\nvoid main() {\n vec3 rotatedPosition = applyQuaternion(position * size, rotation);\n vec3 worldPos = rotatedPosition + offset;\n\n gl_Position = worldViewProjection * vec4(worldPos, 1.0);\n\n #ifdef UV_TILE\n vec2 tc = vec2(tileCountX, 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this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this.z=t.z+(e.z-t.z)*i,this}cross(t){return this.crossVectors(this,t)}crossVectors(t,e){const i=t.x,s=t.y,r=t.z,n=e.x,o=e.y,a=e.z;return this.x=s*a-r*o,this.y=r*n-i*a,this.z=i*o-s*n,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const i=t.dot(this)/e;return this.copy(t).multiplyScalar(i)}projectOnPlane(t){return Q.copy(this).projectOnVector(t),this.sub(Q)}reflect(t){return this.sub(Q.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const i=this.dot(t)/e;return Math.acos(w(i,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,i=this.y-t.y,s=this.z-t.z;return e*e+i*i+s*s}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSphericalCoords(t,e,i){const s=Math.sin(e)*t;return this.x=s*Math.sin(i),this.y=Math.cos(e)*t,this.z=s*Math.cos(i),this}setFromCylindricalCoords(t,e,i){return this.x=t*Math.sin(e),this.y=i,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),i=this.setFromMatrixColumn(t,1).length(),s=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=i,this.z=s,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}setFromEuler(t){return this.x=t._x,this.y=t._y,this.z=t._z,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const t=Math.random()*Math.PI*2,e=2*Math.random()-1,i=Math.sqrt(1-e*e);return this.x=i*Math.cos(t),this.y=e,this.z=i*Math.sin(t),this}abs(){return this.x=Math.abs(this.x),this.y=Math.abs(this.y),this.z=Math.abs(this.z),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}q.prototype.isVector3=!0;const Q=new q,G=new $,j=2e3,W=2001;class Y{constructor(t,e,i,s,r,n,o,a,h,l,c,u,d,m,p,f){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],void 0!==t&&this.set(t,e,i,s,r,n,o,a,h,l,c,u,d,m,p,f)}extractPosition(t){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(t)}multiplyToArray(t,e,i){return console.error("THREE.Matrix4: .multiplyToArray() has been removed."),this}setRotationFromQuaternion(t){return this.makeRotationFromQuaternion(t)}set(t,e,i,s,r,n,o,a,h,l,c,u,d,m,p,f){const y=this.elements;return y[0]=t,y[4]=e,y[8]=i,y[12]=s,y[1]=r,y[5]=n,y[9]=o,y[13]=a,y[2]=h,y[6]=l,y[10]=c,y[14]=u,y[3]=d,y[7]=m,y[11]=p,y[15]=f,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new Y).fromArray(this.elements)}copy(t){const e=this.elements,i=t.elements;return e[0]=i[0],e[1]=i[1],e[2]=i[2],e[3]=i[3],e[4]=i[4],e[5]=i[5],e[6]=i[6],e[7]=i[7],e[8]=i[8],e[9]=i[9],e[10]=i[10],e[11]=i[11],e[12]=i[12],e[13]=i[13],e[14]=i[14],e[15]=i[15],this}copyPosition(t){const e=this.elements,i=t.elements;return e[12]=i[12],e[13]=i[13],e[14]=i[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,i){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),i.setFromMatrixColumn(this,2),this}makeBasis(t,e,i){return this.set(t.x,e.x,i.x,0,t.y,e.y,i.y,0,t.z,e.z,i.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,i=t.elements,s=1/X.setFromMatrixColumn(t,0).length(),r=1/X.setFromMatrixColumn(t,1).length(),n=1/X.setFromMatrixColumn(t,2).length();return e[0]=i[0]*s,e[1]=i[1]*s,e[2]=i[2]*s,e[3]=0,e[4]=i[4]*r,e[5]=i[5]*r,e[6]=i[6]*r,e[7]=0,e[8]=i[8]*n,e[9]=i[9]*n,e[10]=i[10]*n,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){const e=this.elements,i=t.x,s=t.y,r=t.z,n=Math.cos(i),o=Math.sin(i),a=Math.cos(s),h=Math.sin(s),l=Math.cos(r),c=Math.sin(r);if("XYZ"===t.order){const t=n*l,i=n*c,s=o*l,r=o*c;e[0]=a*l,e[4]=-a*c,e[8]=h,e[1]=i+s*h,e[5]=t-r*h,e[9]=-o*a,e[2]=r-t*h,e[6]=s+i*h,e[10]=n*a}else if("YXZ"===t.order){const t=a*l,i=a*c,s=h*l,r=h*c;e[0]=t+r*o,e[4]=s*o-i,e[8]=n*h,e[1]=n*c,e[5]=n*l,e[9]=-o,e[2]=i*o-s,e[6]=r+t*o,e[10]=n*a}else if("ZXY"===t.order){const t=a*l,i=a*c,s=h*l,r=h*c;e[0]=t-r*o,e[4]=-n*c,e[8]=s+i*o,e[1]=i+s*o,e[5]=n*l,e[9]=r-t*o,e[2]=-n*h,e[6]=o,e[10]=n*a}else if("ZYX"===t.order){const t=n*l,i=n*c,s=o*l,r=o*c;e[0]=a*l,e[4]=s*h-i,e[8]=t*h+r,e[1]=a*c,e[5]=r*h+t,e[9]=i*h-s,e[2]=-h,e[6]=o*a,e[10]=n*a}else if("YZX"===t.order){const t=n*a,i=n*h,s=o*a,r=o*h;e[0]=a*l,e[4]=r-t*c,e[8]=s*c+i,e[1]=c,e[5]=n*l,e[9]=-o*l,e[2]=-h*l,e[6]=i*c+s,e[10]=t-r*c}else if("XZY"===t.order){const t=n*a,i=n*h,s=o*a,r=o*h;e[0]=a*l,e[4]=-c,e[8]=h*l,e[1]=t*c+r,e[5]=n*l,e[9]=i*c-s,e[2]=s*c-i,e[6]=o*l,e[10]=r*c+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(H,t,K)}lookAt(t,e,i){const s=this.elements;return it.subVectors(t,e),0===it.lengthSq()&&(it.z=1),it.normalize(),tt.crossVectors(i,it),0===tt.lengthSq()&&(1===Math.abs(i.z)?it.x+=1e-4:it.z+=1e-4,it.normalize(),tt.crossVectors(i,it)),tt.normalize(),et.crossVectors(it,tt),s[0]=tt.x,s[4]=et.x,s[8]=it.x,s[1]=tt.y,s[5]=et.y,s[9]=it.y,s[2]=tt.z,s[6]=et.z,s[10]=it.z,this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const i=t.elements,s=e.elements,r=this.elements,n=i[0],o=i[4],a=i[8],h=i[12],l=i[1],c=i[5],u=i[9],d=i[13],m=i[2],p=i[6],f=i[10],y=i[14],v=i[3],g=i[7],x=i[11],S=i[15],w=s[0],b=s[4],M=s[8],z=s[12],_=s[1],T=s[5],P=s[9],O=s[13],V=s[2],B=s[6],A=s[10],C=s[14],F=s[3],N=s[7],E=s[11],I=s[15];return r[0]=n*w+o*_+a*V+h*F,r[4]=n*b+o*T+a*B+h*N,r[8]=n*M+o*P+a*A+h*E,r[12]=n*z+o*O+a*C+h*I,r[1]=l*w+c*_+u*V+d*F,r[5]=l*b+c*T+u*B+d*N,r[9]=l*M+c*P+u*A+d*E,r[13]=l*z+c*O+u*C+d*I,r[2]=m*w+p*_+f*V+y*F,r[6]=m*b+p*T+f*B+y*N,r[10]=m*M+p*P+f*A+y*E,r[14]=m*z+p*O+f*C+y*I,r[3]=v*w+g*_+x*V+S*F,r[7]=v*b+g*T+x*B+S*N,r[11]=v*M+g*P+x*A+S*E,r[15]=v*z+g*O+x*C+S*I,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],i=t[4],s=t[8],r=t[12],n=t[1],o=t[5],a=t[9],h=t[13],l=t[2],c=t[6],u=t[10],d=t[14];return t[3]*(+r*a*c-s*h*c-r*o*u+i*h*u+s*o*d-i*a*d)+t[7]*(+e*a*d-e*h*u+r*n*u-s*n*d+s*h*l-r*a*l)+t[11]*(+e*h*c-e*o*d-r*n*c+i*n*d+r*o*l-i*h*l)+t[15]*(-s*o*l-e*a*c+e*o*u+s*n*c-i*n*u+i*a*l)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,i){const s=this.elements;return t.isVector3?(s[12]=t.x,s[13]=t.y,s[14]=t.z):(s[12]=t,s[13]=e,s[14]=i),this}invert(){const t=this.elements,e=t[0],i=t[1],s=t[2],r=t[3],n=t[4],o=t[5],a=t[6],h=t[7],l=t[8],c=t[9],u=t[10],d=t[11],m=t[12],p=t[13],f=t[14],y=t[15],v=c*f*h-p*u*h+p*a*d-o*f*d-c*a*y+o*u*y,g=m*u*h-l*f*h-m*a*d+n*f*d+l*a*y-n*u*y,x=l*p*h-m*c*h+m*o*d-n*p*d-l*o*y+n*c*y,S=m*c*a-l*p*a-m*o*u+n*p*u+l*o*f-n*c*f,w=e*v+i*g+s*x+r*S;if(0===w)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const b=1/w;return t[0]=v*b,t[1]=(p*u*r-c*f*r-p*s*d+i*f*d+c*s*y-i*u*y)*b,t[2]=(o*f*r-p*a*r+p*s*h-i*f*h-o*s*y+i*a*y)*b,t[3]=(c*a*r-o*u*r-c*s*h+i*u*h+o*s*d-i*a*d)*b,t[4]=g*b,t[5]=(l*f*r-m*u*r+m*s*d-e*f*d-l*s*y+e*u*y)*b,t[6]=(m*a*r-n*f*r-m*s*h+e*f*h+n*s*y-e*a*y)*b,t[7]=(n*u*r-l*a*r+l*s*h-e*u*h-n*s*d+e*a*d)*b,t[8]=x*b,t[9]=(m*c*r-l*p*r-m*i*d+e*p*d+l*i*y-e*c*y)*b,t[10]=(n*p*r-m*o*r+m*i*h-e*p*h-n*i*y+e*o*y)*b,t[11]=(l*o*r-n*c*r-l*i*h+e*c*h+n*i*d-e*o*d)*b,t[12]=S*b,t[13]=(l*p*s-m*c*s+m*i*u-e*p*u-l*i*f+e*c*f)*b,t[14]=(m*o*s-n*p*s-m*i*a+e*p*a+n*i*f-e*o*f)*b,t[15]=(n*c*s-l*o*s+l*i*a-e*c*a-n*i*u+e*o*u)*b,this}scale(t){const e=this.elements,i=t.x,s=t.y,r=t.z;return e[0]*=i,e[4]*=s,e[8]*=r,e[1]*=i,e[5]*=s,e[9]*=r,e[2]*=i,e[6]*=s,e[10]*=r,e[3]*=i,e[7]*=s,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],i=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],s=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,i,s))}makeTranslation(t,e,i){return t.isVector3?this.set(1,0,0,t.x,0,1,0,t.y,0,0,1,t.z,0,0,0,1):this.set(1,0,0,t,0,1,0,e,0,0,1,i,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),i=Math.sin(t);return this.set(1,0,0,0,0,e,-i,0,0,i,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),i=Math.sin(t);return this.set(e,0,i,0,0,1,0,0,-i,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),i=Math.sin(t);return this.set(e,-i,0,0,i,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const i=Math.cos(e),s=Math.sin(e),r=1-i,n=t.x,o=t.y,a=t.z,h=r*n,l=r*o;return this.set(h*n+i,h*o-s*a,h*a+s*o,0,h*o+s*a,l*o+i,l*a-s*n,0,h*a-s*o,l*a+s*n,r*a*a+i,0,0,0,0,1),this}makeScale(t,e,i){return this.set(t,0,0,0,0,e,0,0,0,0,i,0,0,0,0,1),this}makeShear(t,e,i,s,r,n){return this.set(1,i,r,0,t,1,n,0,e,s,1,0,0,0,0,1),this}compose(t,e,i){const s=this.elements,r=e._x,n=e._y,o=e._z,a=e._w,h=r+r,l=n+n,c=o+o,u=r*h,d=r*l,m=r*c,p=n*l,f=n*c,y=o*c,v=a*h,g=a*l,x=a*c,S=i.x,w=i.y,b=i.z;return s[0]=(1-(p+y))*S,s[1]=(d+x)*S,s[2]=(m-g)*S,s[3]=0,s[4]=(d-x)*w,s[5]=(1-(u+y))*w,s[6]=(f+v)*w,s[7]=0,s[8]=(m+g)*b,s[9]=(f-v)*b,s[10]=(1-(u+p))*b,s[11]=0,s[12]=t.x,s[13]=t.y,s[14]=t.z,s[15]=1,this}decompose(t,e,i){const s=this.elements;let r=X.set(s[0],s[1],s[2]).length();const n=X.set(s[4],s[5],s[6]).length(),o=X.set(s[8],s[9],s[10]).length();this.determinant()<0&&(r=-r),t.x=s[12],t.y=s[13],t.z=s[14],Z.copy(this);const a=1/r,h=1/n,l=1/o;return Z.elements[0]*=a,Z.elements[1]*=a,Z.elements[2]*=a,Z.elements[4]*=h,Z.elements[5]*=h,Z.elements[6]*=h,Z.elements[8]*=l,Z.elements[9]*=l,Z.elements[10]*=l,e.setFromRotationMatrix(Z),i.x=r,i.y=n,i.z=o,this}makePerspective(t,e,i,s,r,n,o=2e3){const a=this.elements,h=2*r/(e-t),l=2*r/(i-s),c=(e+t)/(e-t),u=(i+s)/(i-s);let d,m;if(o===j)d=-(n+r)/(n-r),m=-2*n*r/(n-r);else{if(o!==W)throw new Error("Matrix4.makePerspective(): Invalid coordinate system: "+o);d=-n/(n-r),m=-n*r/(n-r)}return a[0]=h,a[4]=0,a[8]=c,a[12]=0,a[1]=0,a[5]=l,a[9]=u,a[13]=0,a[2]=0,a[6]=0,a[10]=d,a[14]=m,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(t,e,i,s,r,n,o=2e3){const a=this.elements,h=1/(e-t),l=1/(i-s),c=1/(n-r),u=(e+t)*h,d=(i+s)*l;let m,p;if(o===j)m=(n+r)*c,p=-2*c;else{if(o!==W)throw new Error("../math.Matrix4.makeOrthographic(): Invalid coordinate system: "+o);m=r*c,p=-1*c}return a[0]=2*h,a[4]=0,a[8]=0,a[12]=-u,a[1]=0,a[5]=2*l,a[9]=0,a[13]=-d,a[2]=0,a[6]=0,a[10]=p,a[14]=-m,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(t){const e=this.elements,i=t.elements;for(let t=0;t<16;t++)if(e[t]!==i[t])return!1;return!0}fromArray(t,e=0){for(let i=0;i<16;i++)this.elements[i]=t[i+e];return this}toArray(t=[],e=0){const i=this.elements;return t[e]=i[0],t[e+1]=i[1],t[e+2]=i[2],t[e+3]=i[3],t[e+4]=i[4],t[e+5]=i[5],t[e+6]=i[6],t[e+7]=i[7],t[e+8]=i[8],t[e+9]=i[9],t[e+10]=i[10],t[e+11]=i[11],t[e+12]=i[12],t[e+13]=i[13],t[e+14]=i[14],t[e+15]=i[15],t}}Y.prototype.isMatrix4=!0;const X=new q,Z=new Y,H=new q(0,0,0),K=new q(1,1,1),tt=new q,et=new q,it=new q,st=new Y,rt=new $;class nt{constructor(t=0,e=0,i=0,s=nt.DEFAULT_ORDER){this._x=t,this._y=e,this._z=i,this._order=s}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,i,s=this._order){return this._x=t,this._y=e,this._z=i,this._order=s,this._onChangeCallback(),this}clone(){return new nt(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,i=!0){const s=t.elements,r=s[0],n=s[4],o=s[8],a=s[1],h=s[5],l=s[9],c=s[2],u=s[6],d=s[10];switch(e){case"XYZ":this._y=Math.asin(w(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-l,d),this._z=Math.atan2(-n,r)):(this._x=Math.atan2(u,h),this._z=0);break;case"YXZ":this._x=Math.asin(-w(l,-1,1)),Math.abs(l)<.9999999?(this._y=Math.atan2(o,d),this._z=Math.atan2(a,h)):(this._y=Math.atan2(-c,r),this._z=0);break;case"ZXY":this._x=Math.asin(w(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(-c,d),this._z=Math.atan2(-n,h)):(this._y=0,this._z=Math.atan2(a,r));break;case"ZYX":this._y=Math.asin(-w(c,-1,1)),Math.abs(c)<.9999999?(this._x=Math.atan2(u,d),this._z=Math.atan2(a,r)):(this._x=0,this._z=Math.atan2(-n,h));break;case"YZX":this._z=Math.asin(w(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-l,h),this._y=Math.atan2(-c,r)):(this._x=0,this._y=Math.atan2(o,d));break;case"XZY":this._z=Math.asin(-w(n,-1,1)),Math.abs(n)<.9999999?(this._x=Math.atan2(u,h),this._y=Math.atan2(o,r)):(this._x=Math.atan2(-l,d),this._y=0);break;default:console.warn("../math.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!0===i&&this._onChangeCallback(),this}setFromQuaternion(t,e,i){return st.makeRotationFromQuaternion(t),this.setFromRotationMatrix(st,e,i)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return rt.setFromEuler(this),this.setFromQuaternion(rt,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(t){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}nt.DEFAULT_ORDER="XYZ",nt.prototype.isEuler=!0;class ot{constructor(t,e,i,s,r,n,o,a,h){this.elements=[1,0,0,0,1,0,0,0,1],void 0!==t&&this.set(t,e,i,s,r,n,o,a,h)}set(t,e,i,s,r,n,o,a,h){const l=this.elements;return l[0]=t,l[1]=s,l[2]=o,l[3]=e,l[4]=r,l[5]=a,l[6]=i,l[7]=n,l[8]=h,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(t){const e=this.elements,i=t.elements;return e[0]=i[0],e[1]=i[1],e[2]=i[2],e[3]=i[3],e[4]=i[4],e[5]=i[5],e[6]=i[6],e[7]=i[7],e[8]=i[8],this}extractBasis(t,e,i){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),i.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const i=t.elements,s=e.elements,r=this.elements,n=i[0],o=i[3],a=i[6],h=i[1],l=i[4],c=i[7],u=i[2],d=i[5],m=i[8],p=s[0],f=s[3],y=s[6],v=s[1],g=s[4],x=s[7],S=s[2],w=s[5],b=s[8];return r[0]=n*p+o*v+a*S,r[3]=n*f+o*g+a*w,r[6]=n*y+o*x+a*b,r[1]=h*p+l*v+c*S,r[4]=h*f+l*g+c*w,r[7]=h*y+l*x+c*b,r[2]=u*p+d*v+m*S,r[5]=u*f+d*g+m*w,r[8]=u*y+d*x+m*b,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],i=t[1],s=t[2],r=t[3],n=t[4],o=t[5],a=t[6],h=t[7],l=t[8];return e*n*l-e*o*h-i*r*l+i*o*a+s*r*h-s*n*a}invert(){const t=this.elements,e=t[0],i=t[1],s=t[2],r=t[3],n=t[4],o=t[5],a=t[6],h=t[7],l=t[8],c=l*n-o*h,u=o*a-l*r,d=h*r-n*a,m=e*c+i*u+s*d;if(0===m)return this.set(0,0,0,0,0,0,0,0,0);const p=1/m;return t[0]=c*p,t[1]=(s*h-l*i)*p,t[2]=(o*i-s*n)*p,t[3]=u*p,t[4]=(l*e-s*a)*p,t[5]=(s*r-o*e)*p,t[6]=d*p,t[7]=(i*a-h*e)*p,t[8]=(n*e-i*r)*p,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,i,s,r,n,o){const a=Math.cos(r),h=Math.sin(r);return this.set(i*a,i*h,-i*(a*n+h*o)+n+t,-s*h,s*a,-s*(-h*n+a*o)+o+e,0,0,1),this}scale(t,e){return this.premultiply(at.makeScale(t,e)),this}rotate(t){return this.premultiply(at.makeRotation(-t)),this}translate(t,e){return this.premultiply(at.makeTranslation(t,e)),this}makeTranslation(t,e){return t.isVector2?this.set(1,0,t.x,0,1,t.y,0,0,1):this.set(1,0,t,0,1,e,0,0,1),this}makeRotation(t){const e=Math.cos(t),i=Math.sin(t);return this.set(e,-i,0,i,e,0,0,0,1),this}makeScale(t,e){return this.set(t,0,0,0,e,0,0,0,1),this}equals(t){const e=this.elements,i=t.elements;for(let t=0;t<9;t++)if(e[t]!==i[t])return!1;return!0}fromArray(t,e=0){for(let i=0;i<9;i++)this.elements[i]=t[i+e];return this}toArray(t=[],e=0){const i=this.elements;return t[e]=i[0],t[e+1]=i[1],t[e+2]=i[2],t[e+3]=i[3],t[e+4]=i[4],t[e+5]=i[5],t[e+6]=i[6],t[e+7]=i[7],t[e+8]=i[8],t}clone(){return(new ot).fromArray(this.elements)}}ot.prototype.isMatrix3=!0;const at=new ot;class ht{constructor(t=0,e=0){this.x=t,this.y=e}get width(){return this.x}set width(t){this.x=t}get height(){return this.y}set height(t){this.y=t}set(t,e){return this.x=t,this.y=e,this}setScalar(t){return this.x=t,this.y=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+t)}}clone(){return new ht(this.x,this.y)}copy(t){return this.x=t.x,this.y=t.y,this}add(t){return this.x+=t.x,this.y+=t.y,this}addScalar(t){return this.x+=t,this.y+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this}subScalar(t){return this.x-=t,this.y-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this}multiply(t){return this.x*=t.x,this.y*=t.y,this}multiplyScalar(t){return this.x*=t,this.y*=t,this}divide(t){return this.x/=t.x,this.y/=t.y,this}divideScalar(t){return this.multiplyScalar(1/t)}applyMatrix3(t){const e=this.x,i=this.y,s=t.elements;return this.x=s[0]*e+s[3]*i+s[6],this.y=s[1]*e+s[4]*i+s[7],this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this}clampLength(t,e){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(t,Math.min(e,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(t){return this.x*t.x+this.y*t.y}cross(t){return this.x*t.y-this.y*t.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const i=this.dot(t)/e;return Math.acos(w(i,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,i=this.y-t.y;return e*e+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this}equals(t){return t.x===this.x&&t.y===this.y}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t}rotateAround(t,e){const i=Math.cos(e),s=Math.sin(e),r=this.x-t.x,n=this.y-t.y;return this.x=r*i-n*s+t.x,this.y=r*s+n*i+t.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y}}ht.isVector2=!0;const lt=new Float32Array(3);class ct extends q{constructor(t,e){super(),this.data=t,this.offset=e}bind(t,e){this.data=t,this.offset=e}}const ut=ct.prototype;ut.data=lt,ut.offset=0,Object.defineProperties(ct.prototype,{x:{get(){return this.data[this.offset]},set(t){this.data[this.offset]=t}},y:{get(){return this.data[this.offset+1]},set(t){this.data[this.offset+1]=t}},z:{get(){return this.data[this.offset+2]},set(t){this.data[this.offset+2]=t}}});class dt{constructor(t=0,e=0,i=0,s=1){this.x=t,this.y=e,this.z=i,this.w=s}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,i,s){return this.x=t,this.y=e,this.z=i,this.w=s,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new dt(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=t.w,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,i=this.y,s=this.z,r=this.w,n=t.elements;return this.x=n[0]*e+n[4]*i+n[8]*s+n[12]*r,this.y=n[1]*e+n[5]*i+n[9]*s+n[13]*r,this.z=n[2]*e+n[6]*i+n[10]*s+n[14]*r,this.w=n[3]*e+n[7]*i+n[11]*s+n[15]*r,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,i,s,r;const n=.01,o=.1,a=t.elements,h=a[0],l=a[4],c=a[8],u=a[1],d=a[5],m=a[9],p=a[2],f=a[6],y=a[10];if(Math.abs(l-u)<n&&Math.abs(c-p)<n&&Math.abs(m-f)<n){if(Math.abs(l+u)<o&&Math.abs(c+p)<o&&Math.abs(m+f)<o&&Math.abs(h+d+y-3)<o)return this.set(1,0,0,0),this;e=Math.PI;const t=(h+1)/2,a=(d+1)/2,v=(y+1)/2,g=(l+u)/4,x=(c+p)/4,S=(m+f)/4;return t>a&&t>v?t<n?(i=0,s=.707106781,r=.707106781):(i=Math.sqrt(t),s=g/i,r=x/i):a>v?a<n?(i=.707106781,s=0,r=.707106781):(s=Math.sqrt(a),i=g/s,r=S/s):v<n?(i=.707106781,s=.707106781,r=0):(r=Math.sqrt(v),i=x/r,s=S/r),this.set(i,s,r,e),this}let v=Math.sqrt((f-m)*(f-m)+(c-p)*(c-p)+(u-l)*(u-l));return Math.abs(v)<.001&&(v=1),this.x=(f-m)/v,this.y=(c-p)/v,this.z=(u-l)/v,this.w=Math.acos((h+d+y-1)/2),this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this.w=Math.max(t.w,Math.min(e.w,this.w)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this.w=Math.max(t,Math.min(e,this.w)),this}clampLength(t,e){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(t,Math.min(e,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this.z=t.z+(e.z-t.z)*i,this.w=t.w+(e.w-t.w)*i,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}dt.prototype.isVector4=!0;const mt=new Float32Array(4);class pt extends dt{constructor(t,e){super(),this.data=t,this.offset=e}bind(t,e){this.data=t,this.offset=e}}const ft=pt.prototype;let yt;function vt(){return yt}ft.data=mt,ft.offset=0,Object.defineProperties(pt.prototype,{x:{get(){return this.data[this.offset]},set(t){this.data[this.offset]=t}},y:{get(){return this.data[this.offset+1]},set(t){this.data[this.offset+1]=t}},z:{get(){return this.data[this.offset+2]},set(t){this.data[this.offset+2]=t}},w:{get(){return this.data[this.offset+3]},set(t){this.data[this.offset+3]=t}}});class gt{constructor(t,e){this.resolver=t,this.bounce=e,this.type="ApplyCollision",this.tempV=new q}initialize(t){}update(t,e){this.resolver&&this.resolver.resolve(t.position,this.tempV)&&t.velocity.reflect(this.tempV).multiplyScalar(this.bounce)}frameUpdate(t){}toJSON(){return{type:this.type,bounce:this.bounce}}static fromJSON(t){return new gt(vt(),t.bounce)}clone(){return new gt(this.resolver,this.bounce)}reset(){}}class xt{constructor(t){this.value=t,this.type="value"}startGen(t){}genValue(t){return this.value}toJSON(){return{type:"ConstantValue",value:this.value}}static fromJSON(t){return new xt(t.value)}clone(){return new xt(this.value)}}class St{constructor(t,e){this.a=t,this.b=e,this.indexCount=-1,this.type="value"}startGen(t){this.indexCount=t.length,t.push(Math.random())}genValue(t){return-1===this.indexCount&&this.startGen(t),k.lerp(this.a,this.b,t[this.indexCount])}toJSON(){return{type:"IntervalValue",a:this.a,b:this.b}}static fromJSON(t){return new St(t.a,t.b)}clone(){return new St(this.a,this.b)}}class wt{constructor(t,e,i,s){this.p=[t,e,i,s]}genValue(t){const e=this.p,i=t*t,s=1-t,r=s*s;return e[0]*r*s+e[1]*r*t*3+e[2]*s*i*3+e[3]*i*t}derivativeCoefficients(t){const e=[];for(let i=t,s=i.length-1;s>0;s--){const t=[];for(let e=0;e<s;e++){const r=s*(i[e+1]-i[e]);t.push(r)}e.push(t),i=t}return e}getSlope(t){const e=this.derivativeCoefficients(this.p)[0],i=1-t,s=i*t*2,r=t*t;return i*i*e[0]+s*e[1]+r*e[2]}controlCurve(t,e){this.p[1]=t/3+this.p[0],this.p[2]=this.p[3]-e/3}hull(t){let e,i=this.p,s=[],r=0,n=0,o=0;const a=[];for(a[r++]=i[0],a[r++]=i[1],a[r++]=i[2],a[r++]=i[3];i.length>1;){for(s=[],n=0,o=i.length-1;n<o;n++)e=t*i[n]+(1-t)*i[n+1],a[r++]=e,s.push(e);i=s}return a}split(t){const e=this.hull(t);return{left:new wt(e[0],e[4],e[7],e[9]),right:new wt(e[9],e[8],e[6],e[3]),span:e}}clone(){return new wt(this.p[0],this.p[1],this.p[2],this.p[3])}toJSON(){return{p0:this.p[0],p1:this.p[1],p2:this.p[2],p3:this.p[3]}}static fromJSON(t){return new wt(t.p0,t.p1,t.p2,t.p3)}}class bt{constructor(){this.functions=new Array}findFunction(t){const e=this.functions,i=e.length-1;if(i<=0)return 0===i&&t>=e[0][1]&&t<=1?0:-1;let s=0,r=i;for(;s+1<r;){const i=s+r>>1;if(t<e[i][1])r=i-1;else{if(!(t>this.getEndX(i)))return i;s=i+1}}for(let i=s;i<=r;i++)if(t>=e[i][1]&&t<=this.getEndX(i))return i;return-1}getStartX(t){return this.functions[t][1]}setStartX(t,e){t>0&&(this.functions[t][1]=e)}getEndX(t){return t+1<this.functions.length?this.functions[t+1][1]:1}setEndX(t,e){t+1<this.functions.length&&(this.functions[t+1][1]=e)}insertFunction(t,e){const i=this.findFunction(t);this.functions.splice(i+1,0,[e,t])}removeFunction(t){return this.functions.splice(t,1)[0][0]}getFunction(t){return this.functions[t][0]}setFunction(t,e){this.functions[t][0]=e}get numOfFunctions(){return this.functions.length}}class Mt extends bt{constructor(t=[[new wt(0,1/3,1/3*2,1),0]]){super(),this.table=null,this.tableSignature=null,this.type="function",this.functions=t}refreshTable(){const t=this.functions,e=t.length;if(0===e)return this.table=null,void(this.tableSignature=null);const i=5*e;let s=this.tableSignature,r=null===s||s.length!==i;r&&(s=new Float64Array(i));for(let i=0,n=0;i<e;i++,n+=5){const e=t[i][0].p,o=t[i][1];r||(r=s[n]!==e[0]||s[n+1]!==e[1]||s[n+2]!==e[2]||s[n+3]!==e[3]||s[n+4]!==o),r&&(s[n]=e[0],s[n+1]=e[1],s[n+2]=e[2],s[n+3]=e[3],s[n+4]=o)}if(!r&&null!==this.table)return;this.tableSignature=s;const n=Mt.TABLE_SIZE,o=null!==this.table&&this.table.length===n?this.table:new Float32Array(n),a=1/(n-1);for(let t=0;t<n;t++)o[t]=this.genValueExact(t*a);this.table=o}clearTable(){this.table=null,this.tableSignature=null}genValue(t,e=0){const i=this.table;if(null!==i){const t=i.length-1;if(e<=0)return i[0];if(e>=1)return i[t];const s=e*t,r=0|s,n=s-r,o=i[r];return o+(i[r+1]-o)*n}return this.genValueExact(e)}genValueExact(t){const e=this.functions,i=e.length;if(0===i)return 0;const s=this.findFunction(t);if(-1===s)return t<e[0][1]?e[0][0].genValue(0):e[i-1][0].genValue(1);const r=e[s][1],n=(s+1<i?e[s+1][1]:1)-r;return e[s][0].genValue(n>0?(t-r)/n:0)}toSVG(t,e){if(e<1)return"";let i=["M",0,this.functions[0][0].p[0]].join(" ");for(let s=1/e;s<=1;s+=1/e)i=[i,"L",s*t,this.genValue(void 0,s)].join(" ");return i}toJSON(){return{type:"PiecewiseBezier",functions:this.functions.map(([t,e])=>({function:t.toJSON(),start:e}))}}static fromJSON(t){return new Mt(t.functions.map(t=>[wt.fromJSON(t.function),t.start]))}clone(){return new Mt(this.functions.map(([t,e])=>[t.clone(),e]))}startGen(t){}}function zt(t){switch(t.type){case"ConstantValue":return xt.fromJSON(t);case"IntervalValue":return St.fromJSON(t);case"PiecewiseBezier":return Mt.fromJSON(t);default:return new xt(0)}}Mt.TABLE_SIZE=257;class _t{constructor(t,e){this.axis=t,this.angle=e,this.type="rotation"}startGen(t){this.angle.startGen(t)}genValue(t,e,i,s){return e.setFromAxisAngle(this.axis,this.angle.genValue(t,s)*i)}toJSON(){return{type:"AxisAngle",axis:{x:this.axis.x,y:this.axis.y,z:this.axis.z},angle:this.angle.toJSON()}}static fromJSON(t){return new _t(new q(t.axis.x,t.axis.y,t.axis.z),zt(t.angle))}clone(){return new _t(this.axis.clone(),this.angle.clone())}}const Tt=t=>({r:t.x,g:t.y,b:t.z,a:t.w}),Pt=t=>new dt(t.r,t.g,t.b,t.a),Ot=(t,e)=>{switch(e){case"Vector3":return new q(t.x,t.y,t.z);case"Vector4":return new dt(t.x,t.y,t.z,t.w);case"Color":return new q(t.r,t.g,t.b);default:return t}},Vt=(t,e)=>{switch(e){case"Vector3":return{x:t.x,y:t.y,z:t.z};case"Vector4":return{x:t.x,y:t.y,z:t.z,w:t.w};case"Color":return{r:t.x,g:t.y,b:t.z};default:return t}};class Bt{constructor(t,e){this.a=t,this.b=e,this.indexCount=-1,this.type="value"}startGen(t){this.indexCount=t.length,t.push(Math.random())}genColor(t,e){return-1===this.indexCount&&this.startGen(t),e.copy(this.a).lerp(this.b,t[this.indexCount])}toJSON(){return{type:"ColorRange",a:Tt(this.a),b:Tt(this.b)}}static fromJSON(t){return new Bt(Pt(t.a),Pt(t.b))}clone(){return new Bt(this.a.clone(),this.b.clone())}}class At{constructor(t,e){this.subType=e,this.type="function",this.keys=t}findKey(t){const e=this.keys,i=e.length-1;if(i<=0)return 0===i&&t>=e[0][1]&&t<=1?0:-1;if(1===i)return t<e[0][1]||t>1?-1:t<=e[1][1]?0:1;let s=0,r=i;for(;s+1<r;){const i=s+r>>1;if(t<e[i][1])r=i-1;else{if(!(t>this.getEndX(i)))return i;s=i+1}}for(let i=s;i<=r;i++)if(t>=e[i][1]&&t<=this.getEndX(i))return i;return-1}getStartX(t){return this.keys[t][1]}getEndX(t){return t+1<this.keys.length?this.keys[t+1][1]:1}genValue(t,e){const i=this.keys,s=this.findKey(e),r=i.length-1;if("Number"===this.subType){if(-1===s)return i[0][0];if(s>=r)return i[r][0];const t=i[s][1],n=i[s][0],o=i[s+1][1]-t;return(i[s+1][0]-n)*(o>0?(e-t)/o:0)+n}{if(-1===s)return t.copy(i[0][0]);if(s>=r)return t.copy(i[r][0]);const n=i[s][1],o=i[s+1][1]-n;return t.copy(i[s][0]).lerp(i[s+1][0],o>0?(e-n)/o:0)}}toJSON(){return this.keys[0][0].constructor.name,{type:"CLinearFunction",subType:this.subType,keys:this.keys.map(([t,e])=>({value:Vt(t,this.subType),pos:e}))}}static fromJSON(t){return new At(t.keys.map(e=>[Ot(e.value,t.subType),e.pos]),t.subType)}clone(){return"Number"===this.subType?new At(this.keys.map(([t,e])=>[t,e]),this.subType):new At(this.keys.map(([t,e])=>[t.clone(),e]),this.subType)}}const Ct=new dt;class Ft{constructor(t=[[new q(0,0,0),0],[new q(1,1,1),0]],e=[[1,0],[1,1]]){this.table=null,this.tableSignature=null,this.type="function",this.color=new At(t,"Color"),this.alpha=new At(e,"Number")}refreshTable(){const t=this.color.keys,e=this.alpha.keys,i=4*t.length+2*e.length;let s=this.tableSignature,r=null===s||s.length!==i;r&&(s=new Float64Array(i));let n=0;for(let e=0;e<t.length;e++,n+=4){const i=t[e][0],o=t[e][1];r||(r=s[n]!==i.x||s[n+1]!==i.y||s[n+2]!==i.z||s[n+3]!==o),r&&(s[n]=i.x,s[n+1]=i.y,s[n+2]=i.z,s[n+3]=o)}for(let t=0;t<e.length;t++,n+=2){const i=e[t][0],o=e[t][1];r||(r=s[n]!==i||s[n+1]!==o),r&&(s[n]=i,s[n+1]=o)}if(!r&&null!==this.table)return;this.tableSignature=s;const o=Ft.TABLE_SIZE,a=null!==this.table&&this.table.length===4*o?this.table:new Float32Array(4*o),h=1/(o-1),l=Ct;for(let t=0;t<o;t++){this.genColorExact(l,t*h);const e=4*t;a[e]=l.x,a[e+1]=l.y,a[e+2]=l.z,a[e+3]=l.w}this.table=a}clearTable(){this.table=null,this.tableSignature=null}genColor(t,e,i){const s=this.table;if(null!==s){const t=Ft.TABLE_SIZE-1;if(i<=0)return e.x=s[0],e.y=s[1],e.z=s[2],e.w=s[3],e;if(i>=1){const i=4*t;return e.x=s[i],e.y=s[i+1],e.z=s[i+2],e.w=s[i+3],e}const r=i*t,n=0|r,o=r-n,a=4*n,h=a+4;return e.x=s[a]+(s[h]-s[a])*o,e.y=s[a+1]+(s[h+1]-s[a+1])*o,e.z=s[a+2]+(s[h+2]-s[a+2])*o,e.w=s[a+3]+(s[h+3]-s[a+3])*o,e}return this.genColorExact(e,i)}genColorExact(t,e){const i=this.color.keys,s=i.length-1,r=this.color.findKey(e);let n,o,a;if(-1===r||r>=s){const t=i[-1===r?0:s][0];n=t.x,o=t.y,a=t.z}else{const t=i[r][0],s=i[r+1][0],h=i[r][1],l=i[r+1][1]-h,c=l>0?(e-h)/l:0;n=t.x+(s.x-t.x)*c,o=t.y+(s.y-t.y)*c,a=t.z+(s.z-t.z)*c}const h=this.alpha.keys,l=h.length-1,c=this.alpha.findKey(e);let u;if(-1===c||c>=l)u=h[-1===c?0:l][0];else{const t=h[c][1],i=h[c][0],s=h[c+1][1]-t;u=i+(h[c+1][0]-i)*(s>0?(e-t)/s:0)}return t.x=n,t.y=o,t.z=a,t.w=u,t}toJSON(){return{type:"Gradient",color:this.color.toJSON(),alpha:this.alpha.toJSON()}}static fromJSON(t){if(t.functions){const e=t.functions.map(t=>[Bt.fromJSON(t.function).a,t.start]);return t.functions.length>0&&e.push([Bt.fromJSON(t.functions[t.functions.length-1].function).b,1]),new Ft(e.map(t=>[new q(t[0].x,t[0].y,t[0].z),t[1]]),e.map(t=>[t[0].w,t[1]]))}{const e=new Ft;return e.alpha=At.fromJSON(t.alpha),e.color=At.fromJSON(t.color),e}}clone(){const t=new Ft;return t.alpha=this.alpha.clone(),t.color=this.color.clone(),t}startGen(t){}}Ft.TABLE_SIZE=257;class Nt{constructor(t,e){this.a=t,this.b=e,this.type="value"}startGen(t){}genColor(t,e){const i=Math.random();return e.copy(this.a).lerp(this.b,i)}toJSON(){return{type:"RandomColor",a:Tt(this.a),b:Tt(this.b)}}static fromJSON(t){return new Nt(Pt(t.a),Pt(t.b))}clone(){return new Nt(this.a.clone(),this.b.clone())}}const Et=new dt;class It{constructor(t,e){this.indexCount=0,this.type="function",this.gradient1=t,this.gradient2=e}startGen(t){this.indexCount=t.length,t.push(Math.random())}genColor(t,e,i){return this.gradient1.genColor(t,e,i),this.gradient2.genColor(t,Et,i),t&&void 0!==t[this.indexCount]?e.lerp(Et,t[this.indexCount]):e.lerp(Et,Math.random()),e}toJSON(){return{type:"RandomColorBetweenGradient",gradient1:this.gradient1.toJSON(),gradient2:this.gradient2.toJSON()}}static fromJSON(t){return new It(Ft.fromJSON(t.gradient1),Ft.fromJSON(t.gradient2))}clone(){return new It(this.gradient1.clone(),this.gradient2.clone())}}class Lt{constructor(t){this.color=t,this.type="value"}startGen(t){}genColor(t,e){return e.copy(this.color)}toJSON(){return{type:"ConstantColor",color:Tt(this.color)}}static fromJSON(t){return new Lt(Pt(t.color))}clone(){return new Lt(this.color.clone())}}function Rt(t){switch(t.type){case"ConstantColor":return Lt.fromJSON(t);case"ColorRange":return Bt.fromJSON(t);case"RandomColor":return Nt.fromJSON(t);case"Gradient":return Ft.fromJSON(t);case"RandomColorBetweenGradient":return It.fromJSON(t);default:return new Lt(new dt(1,1,1,1))}}class Ut{constructor(t,e,i,s){this.angleX=t,this.angleY=e,this.angleZ=i,this.type="rotation",this.eular=new nt(0,0,0,s)}startGen(t){this.angleX.startGen(t),this.angleY.startGen(t),this.angleZ.startGen(t)}genValue(t,e,i,s){return this.eular.set(this.angleX.genValue(t,s)*i,this.angleY.genValue(t,s)*i,this.angleZ.genValue(t,s)*i),e.setFromEuler(this.eular)}toJSON(){return{type:"Euler",angleX:this.angleX.toJSON(),angleY:this.angleY.toJSON(),angleZ:this.angleZ.toJSON(),eulerOrder:this.eular.order}}static fromJSON(t){return new Ut(zt(t.angleX),zt(t.angleY),zt(t.angleZ),t.eulerOrder)}clone(){return new Ut(this.angleX,this.angleY,this.angleZ,this.eular.order)}}class Dt{constructor(){this.indexCount=0,this.type="rotation"}startGen(t){let e,i,s,r,n,o;this.indexCount=t.length,t.push(new $);do{e=2*Math.random()-1,i=2*Math.random()-1,s=e*e+i*i}while(s>1);do{r=2*Math.random()-1,n=2*Math.random()-1,o=r*r+n*n}while(o>1);const a=Math.sqrt((1-s)/o);t[this.indexCount].set(e,i,a*r,a*n)}genValue(t,e,i,s){return-1===this.indexCount&&this.startGen(t),e.copy(t[this.indexCount]),e}toJSON(){return{type:"RandomQuat"}}static fromJSON(t){return new Dt}clone(){return new Dt}}function Jt(t){switch(t.type){case"AxisAngle":return _t.fromJSON(t);case"Euler":return Ut.fromJSON(t);case"RandomQuat":return Dt.fromJSON(t);default:return new Dt}}class kt{constructor(t,e,i){this.x=t,this.y=e,this.z=i,this.type="vec3function"}startGen(t){this.x.startGen(t),this.y.startGen(t),this.z.startGen(t)}genValue(t,e,i){return e.set(this.x.genValue(t,i),this.y.genValue(t,i),this.z.genValue(t,i))}toJSON(){return{type:"Vector3Function",x:this.x.toJSON(),y:this.y.toJSON(),z:this.z.toJSON()}}static fromJSON(t){return new kt(zt(t.x),zt(t.y),zt(t.z))}clone(){return new kt(this.x,this.y,this.z)}}function $t(t){return"Vector3Function"===t.type?kt.fromJSON(t):new kt(new xt(0),new xt(0),new xt(0))}function qt(t){switch(t.type){case"ConstantValue":case"IntervalValue":case"PiecewiseBezier":return zt(t);case"AxisAngle":case"RandomQuat":case"Euler":return Jt(t);case"Vector3Function":return $t(t);default:return new xt(0)}}class Qt{constructor(t,e){this.direction=t,this.magnitude=e,this.type="ApplyForce",this.memory={data:[],dataCount:0},this.magnitudeValue=this.magnitude.genValue(this.memory)}initialize(t){}update(t,e){const i=this.magnitudeValue*e,s=this.direction,r=t.velocity;r.x+=s.x*i,r.y+=s.y*i,r.z+=s.z*i}updateAll(t,e,i){const s=this.magnitudeValue*i,r=this.direction.x*s,n=this.direction.y*s,o=this.direction.z*s;for(let i=0;i<e;i++){const e=t[i];if(e.age>=e.life)continue;const s=e.velocity;s.x+=r,s.y+=n,s.z+=o}}frameUpdate(t){this.magnitudeValue=this.magnitude.genValue(this.memory)}toJSON(){return{type:this.type,direction:[this.direction.x,this.direction.y,this.direction.z],magnitude:this.magnitude.toJSON()}}static fromJSON(t){return new Qt(new q(t.direction[0],t.direction[1],t.direction[2]),zt(t.magnitude??t.force))}clone(){return new Qt(this.direction.clone(),this.magnitude.clone())}reset(){}}class Gt{constructor(t=0,e=0,i=new q){this.scaleX=t,this.scaleY=e,this.position=i,this.locations=[]}transform(t,e){t.x=this.locations[e%this.locations.length].x*this.scaleX+this.position.x,t.y=this.locations[e%this.locations.length].y*this.scaleY+this.position.y,t.z=this.position.z}static fromJSON(t){const e=new Gt(t.scaleX,t.scaleY,new q(t.position[0],t.position[1],t.position[2]));return e.locations=t.locations.map(t=>new ht(t.x,t.y)),e}clone(){const t=new Gt(this.scaleX,this.scaleY,this.position.clone());return t.locations=this.locations.map(t=>t.clone()),t}toJSON(){return{scaleX:this.scaleX,scaleY:this.scaleY,position:this.position,locations:this.locations.map(t=>({x:t.x,y:t.y}))}}fromImage(t,e){const i=document.createElement("canvas");i.width=t.width,i.height=t.height;const s=i.getContext("2d");if(!s)return;s.drawImage(t,0,0);const r=s.getImageData(0,0,i.width,i.height,{colorSpace:"srgb"});i.remove(),this.locations.length=0;for(let t=0;t<r.height;t++)for(let i=0;i<r.width;i++)r.data[4*(t*r.width+i)+3]>e&&this.locations.push(new ht(i,r.height-t))}}function jt(t){return"TextureSequencer"===t.type?Gt.fromJSON(t):new Gt}class Wt{constructor(t){this.type="ApplySequences",this.sequencers=[],this.time=0,this.index=0,this.pCount=0,this.tempV=new q,this.delay=t}initialize(t){t.id=this.pCount,t.dst=new q,t.begin=new q,t.inMotion=!1,this.pCount++}reset(){this.time=0,this.index=0,this.pCount=0}update(t,e){const i=this.sequencers[this.index],s=t.id*this.delay;this.time>=i[0].a+s&&this.time<=i[0].b+s?(t.inMotion||(t.inMotion=!0,t.begin.copy(t.position),i[1].transform(t.dst,t.id)),t.position.lerpVectors(t.begin,t.dst,Wt.BEZIER.genValue((this.time-i[0].a-s)/(i[0].b-i[0].a)))):this.time>i[0].b+s&&(t.inMotion=!1)}frameUpdate(t){for(;this.index+1<this.sequencers.length&&this.time>=this.sequencers[this.index+1][0].a;)this.index++;this.time+=t}appendSequencer(t,e){this.sequencers.push([t,e])}toJSON(){return{type:this.type,delay:this.delay,sequencers:this.sequencers.map(([t,e])=>({range:t.toJSON(),sequencer:e.toJSON()}))}}static fromJSON(t){const e=new Wt(t.delay);return t.sequencers.forEach(t=>{e.sequencers.push([zt(t.range),jt(t.sequencer)])}),e}clone(){const t=new Wt(this.delay);return t.sequencers=this.sequencers.map(t=>[t[0].clone(),t[1].clone()]),t}}Wt.BEZIER=new wt(0,0,1,1);class Yt{constructor(t){this.angle=t,this.type="ChangeEmitDirection",this._temp=new q,this._q=new $,this.memory={data:[],dataCount:0}}initialize(t){const e=t.velocity.length();0!=e&&(t.velocity.normalize(),0===t.velocity.x&&0===t.velocity.y?this._temp.set(0,t.velocity.z,0):this._temp.set(-t.velocity.y,t.velocity.x,0),this.angle.startGen(this.memory),this._q.setFromAxisAngle(this._temp.normalize(),this.angle.genValue(this.memory)),this._temp.copy(t.velocity),t.velocity.applyQuaternion(this._q),this._q.setFromAxisAngle(this._temp,Math.random()*Math.PI*2),t.velocity.applyQuaternion(this._q),t.velocity.setLength(e))}update(t,e){}frameUpdate(t){}toJSON(){return{type:this.type,angle:this.angle.toJSON()}}static fromJSON(t){return new Yt(zt(t.angle))}clone(){return new Yt(this.angle)}reset(){}}class Xt{constructor(t,e){this.color=t,this.speedRange=e,this.type="ColorBySpeed"}initialize(t){this.color.startGen(t.memory)}update(t,e){const i=(t.startSpeed-this.speedRange.a)/(this.speedRange.b-this.speedRange.a);this.color.genColor(t.memory,t.color,i),t.color.x*=t.startColor.x,t.color.y*=t.startColor.y,t.color.z*=t.startColor.z,t.color.w*=t.startColor.w}frameUpdate(t){}toJSON(){return{type:this.type,color:this.color.toJSON(),speedRange:this.speedRange.toJSON()}}static fromJSON(t){return new Xt(Rt(t.color),St.fromJSON(t.speedRange))}clone(){return new Xt(this.color.clone(),this.speedRange.clone())}reset(){}}class Zt{constructor(t){this.color=t,this.type="ColorOverLife"}initialize(t){this.color.startGen(t.memory)}update(t,e){const i=t.color,s=t.startColor;this.color.genColor(t.memory,i,t.age/t.life),i.x*=s.x,i.y*=s.y,i.z*=s.z,i.w*=s.w}updateAll(t,e,i){const s=this.color;for(let i=0;i<e;i++){const e=t[i];if(e.age>=e.life)continue;const r=e.color,n=e.startColor;s.genColor(e.memory,r,e.age/e.life),r.x*=n.x,r.y*=n.y,r.z*=n.z,r.w*=n.w}}frameUpdate(t){this.color.refreshTable?.()}toJSON(){return{type:this.type,color:this.color.toJSON()}}static fromJSON(t){return new Zt(Rt(t.color))}clone(){return new Zt(this.color.clone())}reset(){}}function Ht(t,e){return Math.floor(Math.random()*(e-t))+t}const Kt=new q(0,1,0),te=new q(0,0,0),ee=new q(1,1,1),ie=new q(0,0,1);var se;t.SubParticleEmitMode=void 0,(se=t.SubParticleEmitMode||(t.SubParticleEmitMode={}))[se.Death=0]="Death",se[se.Birth=1]="Birth",se[se.Frame=2]="Frame";class re{constructor(e,i,s,r=t.SubParticleEmitMode.Frame,n=1){this.particleSystem=e,this.useVelocityAsBasis=i,this.subParticleSystem=s,this.mode=r,this.emitProbability=n,this.type="EmitSubParticleSystem",this.q_=new $,this.v_=new q,this.v2_=new q,this.subEmissions=new Array,this.subParticleSystem&&this.subParticleSystem.system&&(this.subParticleSystem.system.onlyUsedByOther=!0)}initialize(t){}update(e,i){(this.mode===t.SubParticleEmitMode.Frame||this.mode===t.SubParticleEmitMode.Birth&&0===e.age||this.mode===t.SubParticleEmitMode.Death&&e.age+i>=e.life)&&this.emit(e,i)}emit(t,e){if(!this.subParticleSystem)return;if(Math.random()>this.emitProbability)return;const i=new Y;this.setMatrixFromParticle(i,t),this.subEmissions.push({burstParticleCount:0,burstParticleIndex:0,isBursting:!1,burstIndex:0,burstWaveIndex:0,time:0,waitEmiting:0,matrix:i,travelDistance:0,particle:t})}frameUpdate(t){if(this.subParticleSystem)for(let e=0;e<this.subEmissions.length;e++)if(this.subEmissions[e].time>=this.subParticleSystem.system.duration)this.subEmissions[e]=this.subEmissions[this.subEmissions.length-1],this.subEmissions.length=this.subEmissions.length-1,e--;else{const i=this.subEmissions[e];i.particle&&i.particle.age<i.particle.life?this.setMatrixFromParticle(i.matrix,i.particle):i.particle=void 0,this.subParticleSystem.system.emit(t,i,i.matrix)}}toJSON(){return{type:this.type,subParticleSystem:this.subParticleSystem?this.subParticleSystem.uuid:"",useVelocityAsBasis:this.useVelocityAsBasis,mode:this.mode,emitProbability:this.emitProbability}}static fromJSON(t,e){return new re(e,t.useVelocityAsBasis,t.subParticleSystem,t.mode,t.emitProbability)}clone(){return new re(this.particleSystem,this.useVelocityAsBasis,this.subParticleSystem,this.mode,this.emitProbability)}reset(){}setMatrixFromParticle(t,e){let i;if(void 0===e.rotation||this.useVelocityAsBasis)if(0!==e.velocity.x||0!==e.velocity.y||1!==e.velocity.z&&0!==e.velocity.z){this.v_.copy(ie).cross(e.velocity),this.v2_.copy(e.velocity).cross(this.v_);const i=this.v_.length(),s=this.v2_.length();t.set(this.v_.x/i,this.v2_.x/s,e.velocity.x,e.position.x,this.v_.y/i,this.v2_.y/s,e.velocity.y,e.position.y,this.v_.z/i,this.v2_.z/s,e.velocity.z,e.position.z,0,0,0,1)}else t.set(1,0,0,e.position.x,0,1,0,e.position.y,0,0,1,e.position.z,0,0,0,1);else e.rotation instanceof $?i=e.rotation:(this.q_.setFromAxisAngle(ie,e.rotation),i=this.q_),t.compose(e.position,i,ee);this.particleSystem.worldSpace||t.multiplyMatrices(this.particleSystem.emitter.matrixWorld,t)}}class ne{initialize(t,e){this.ps=e,this.x.startGen(t.memory),this.y.startGen(t.memory),this.z.startGen(t.memory)}constructor(t,e,i){this.x=t,this.y=e,this.z=i,this.type="ForceOverLife",this._temp=new q,this._tempScale=new q,this._tempQ=new $}update(t,e){this._temp.set(this.x.genValue(t.memory,t.age/t.life),this.y.genValue(t.memory,t.age/t.life),this.z.genValue(t.memory,t.age/t.life)),void 0===this.ps||this.ps.worldSpace||this._temp.multiply(this._tempScale).applyQuaternion(this._tempQ),t.velocity.addScaledVector(this._temp,e)}updateAll(t,e,i){const s=this.ps;if(void 0===s)return;const r=this._temp,n=this.x,o=this.y,a=this.z,h=s.worldSpace;for(let s=0;s<e;s++){const e=t[s];if(e.age>=e.life)continue;const l=e.memory,c=e.age/e.life;r.set(n.genValue(l,c),o.genValue(l,c),a.genValue(l,c)),h||r.multiply(this._tempScale).applyQuaternion(this._tempQ),e.velocity.addScaledVector(r,i)}}toJSON(){return{type:this.type,x:this.x.toJSON(),y:this.y.toJSON(),z:this.z.toJSON()}}static fromJSON(t){return new ne(zt(t.x),zt(t.y),zt(t.z))}frameUpdate(t){if(this.ps&&!this.ps.worldSpace){const t=this._temp,e=this._tempQ,i=this._tempScale;this.ps.emitter.matrixWorld.decompose(t,e,i),e.invert(),i.set(1/i.x,1/i.y,1/i.z)}}clone(){return new ne(this.x.clone(),this.y.clone(),this.z.clone())}reset(){}}class oe{constructor(t){this.type="FrameOverLife",this.frame=t}get frame(){return this._frame}set frame(t){this._frame=t}initialize(t){this._frame.startGen(t.memory)}update(t,e){t.uvTile=this.sampleFrame(t,t.age/t.life)}updateAll(t,e,i){for(let i=0;i<e;i++){const e=t[i];e.age>=e.life||(e.uvTile=this.sampleFrame(e,e.age/e.life))}}sampleFrame(t,e){return"function"===this._frame.type?this._frame.genValue(t.memory,e):this._frame.genValue(t.memory)}frameUpdate(t){this._frame.refreshTable?.()}toJSON(){return{type:this.type,frame:this.frame.toJSON()}}static fromJSON(t){return new oe(zt(t.frame))}clone(){return new oe(this.frame.clone())}reset(){}}class ae{constructor(t,e){this.center=t,this.magnitude=e,this.type="GravityForce",this.temp=new q}initialize(t){}update(t,e){const i=t.position.distanceToSquared(this.center);0!==i&&(this.temp.copy(this.center).sub(t.position).normalize(),t.velocity.addScaledVector(this.temp,this.magnitude/i*e))}updateAll(t,e,i){const s=this.center.x,r=this.center.y,n=this.center.z,o=this.magnitude*i;for(let i=0;i<e;i++){const e=t[i];if(e.age>=e.life)continue;const a=e.position,h=s-a.x,l=r-a.y,c=n-a.z,u=h*h+l*l+c*c;if(0===u)continue;const d=o/(u*Math.sqrt(u)),m=e.velocity;m.x+=h*d,m.y+=l*d,m.z+=c*d}}frameUpdate(t){}toJSON(){return{type:this.type,center:[this.center.x,this.center.y,this.center.z],magnitude:this.magnitude}}static fromJSON(t){return new ae(new q(t.center[0],t.center[1],t.center[2]),t.magnitude)}clone(){return new ae(this.center.clone(),this.magnitude)}reset(){}}class he{constructor(t=new xt(1),e="initial"){this.multiplier=t,this.mode=e,this.type="InheritVelocity",this._temp=new q,this._tempPos=new q,this._tempQInv=new $,this._tempScaleInv=new q(1,1,1)}initialize(t,e){this.ps=e,this.multiplier.startGen(t.memory),"initial"===this.mode&&e.emitterVelocity&&(this._temp.copy(e.emitterVelocity),e.worldSpace||(this.decomposeInverse(e),this._temp.multiply(this._tempScaleInv).applyQuaternion(this._tempQInv)),t.velocity.addScaledVector(this._temp,this.multiplier.genValue(t.memory,0)))}frameUpdate(t){this.ps&&!this.ps.worldSpace&&this.decomposeInverse(this.ps)}update(t,e){"current"===this.mode&&void 0!==this.ps&&this.ps.emitterVelocity&&(this._temp.copy(this.ps.emitterVelocity),this.ps.worldSpace||this._temp.multiply(this._tempScaleInv).applyQuaternion(this._tempQInv),t.position.addScaledVector(this._temp,this.multiplier.genValue(t.memory,t.age/t.life)*e))}decomposeInverse(t){t.emitter.matrixWorld.decompose(this._tempPos,this._tempQInv,this._tempScaleInv),this._tempQInv.invert(),this._tempScaleInv.set(1/this._tempScaleInv.x,1/this._tempScaleInv.y,1/this._tempScaleInv.z)}toJSON(){return{type:this.type,multiplier:this.multiplier.toJSON(),mode:this.mode}}static fromJSON(t){return new he(t.multiplier?zt(t.multiplier):new xt(1),"current"===t.mode?"current":"initial")}clone(){return new he(this.multiplier.clone(),this.mode)}reset(){}}class le{initialize(t){this.speed.startGen(t.memory)}constructor(t,e){this.speed=t,this.dampen=e,this.type="LimitSpeedOverLife"}update(t,e){let i=t.velocity.length(),s=this.speed.genValue(t.memory,t.age/t.life);if(i>s){const r=(i-s)/i;t.velocity.multiplyScalar(1-r*this.dampen*e*20)}}updateAll(t,e,i){const s=this.speed,r=this.dampen*i*20;for(let i=0;i<e;i++){const e=t[i];if(e.age>=e.life)continue;const n=e.velocity,o=n.length(),a=s.genValue(e.memory,e.age/e.life);o>a&&n.multiplyScalar(1-(o-a)/o*r)}}toJSON(){return{type:this.type,speed:this.speed.toJSON(),dampen:this.dampen}}static fromJSON(t){return new le(zt(t.speed),t.dampen)}frameUpdate(t){this.speed.refreshTable?.()}clone(){return new le(this.speed.clone(),this.dampen)}reset(){}}const ce=.5*(Math.sqrt(3)-1),ue=(3-Math.sqrt(3))/6,de=1/3,me=1/6,pe=(Math.sqrt(5)-1)/4,fe=(5-Math.sqrt(5))/20,ye=new Float32Array([1,1,0,-1,1,0,1,-1,0,-1,-1,0,1,0,1,-1,0,1,1,0,-1,-1,0,-1,0,1,1,0,-1,1,0,1,-1,0,-1,-1]),ve=new Float32Array([0,1,1,1,0,1,1,-1,0,1,-1,1,0,1,-1,-1,0,-1,1,1,0,-1,1,-1,0,-1,-1,1,0,-1,-1,-1,1,0,1,1,1,0,1,-1,1,0,-1,1,1,0,-1,-1,-1,0,1,1,-1,0,1,-1,-1,0,-1,1,-1,0,-1,-1,1,1,0,1,1,1,0,-1,1,-1,0,1,1,-1,0,-1,-1,1,0,1,-1,1,0,-1,-1,-1,0,1,-1,-1,0,-1,1,1,1,0,1,1,-1,0,1,-1,1,0,1,-1,-1,0,-1,1,1,0,-1,1,-1,0,-1,-1,1,0,-1,-1,-1,0]);class ge{constructor(t=Math.random){const e="function"==typeof t?t:function(t){let e=0,i=0,s=0,r=1;const n=function(){let t=4022871197;return function(e){e=e.toString();for(let i=0;i<e.length;i++){t+=e.charCodeAt(i);let s=.02519603282416938*t;t=s>>>0,s-=t,s*=t,t=s>>>0,s-=t,t+=4294967296*s}return 2.3283064365386963e-10*(t>>>0)}}();e=n(" "),i=n(" "),s=n(" "),e-=n(t),e<0&&(e+=1);i-=n(t),i<0&&(i+=1);s-=n(t),s<0&&(s+=1);return function(){const t=2091639*e+2.3283064365386963e-10*r;return e=i,i=s,s=t-(r=0|t)}}(t);this.p=function(t){const e=new Uint8Array(256);for(let t=0;t<256;t++)e[t]=t;for(let i=0;i<255;i++){const s=i+~~(t()*(256-i)),r=e[i];e[i]=e[s],e[s]=r}return e}(e),this.perm=new Uint8Array(512),this.permMod12=new Uint8Array(512);for(let t=0;t<512;t++)this.perm[t]=this.p[255&t],this.permMod12[t]=this.perm[t]%12}noise2D(t,e){const i=this.permMod12,s=this.perm;let r=0,n=0,o=0;const a=(t+e)*ce,h=Math.floor(t+a),l=Math.floor(e+a),c=(h+l)*ue,u=t-(h-c),d=e-(l-c);let m,p;u>d?(m=1,p=0):(m=0,p=1);const f=u-m+ue,y=d-p+ue,v=u-1+2*ue,g=d-1+2*ue,x=255&h,S=255&l;let w=.5-u*u-d*d;if(w>=0){const t=3*i[x+s[S]];w*=w,r=w*w*(ye[t]*u+ye[t+1]*d)}let b=.5-f*f-y*y;if(b>=0){const t=3*i[x+m+s[S+p]];b*=b,n=b*b*(ye[t]*f+ye[t+1]*y)}let M=.5-v*v-g*g;if(M>=0){const t=3*i[x+1+s[S+1]];M*=M,o=M*M*(ye[t]*v+ye[t+1]*g)}return 70*(r+n+o)}noise3D(t,e,i){const s=this.permMod12,r=this.perm;let n,o,a,h;const l=(t+e+i)*de,c=Math.floor(t+l),u=Math.floor(e+l),d=Math.floor(i+l),m=(c+u+d)*me,p=t-(c-m),f=e-(u-m),y=i-(d-m);let v,g,x,S,w,b;p>=f?f>=y?(v=1,g=0,x=0,S=1,w=1,b=0):p>=y?(v=1,g=0,x=0,S=1,w=0,b=1):(v=0,g=0,x=1,S=1,w=0,b=1):f<y?(v=0,g=0,x=1,S=0,w=1,b=1):p<y?(v=0,g=1,x=0,S=0,w=1,b=1):(v=0,g=1,x=0,S=1,w=1,b=0);const M=p-v+me,z=f-g+me,_=y-x+me,T=p-S+2*me,P=f-w+2*me,O=y-b+2*me,V=p-1+.5,B=f-1+.5,A=y-1+.5,C=255&c,F=255&u,N=255&d;let E=.6-p*p-f*f-y*y;if(E<0)n=0;else{const t=3*s[C+r[F+r[N]]];E*=E,n=E*E*(ye[t]*p+ye[t+1]*f+ye[t+2]*y)}let I=.6-M*M-z*z-_*_;if(I<0)o=0;else{const t=3*s[C+v+r[F+g+r[N+x]]];I*=I,o=I*I*(ye[t]*M+ye[t+1]*z+ye[t+2]*_)}let L=.6-T*T-P*P-O*O;if(L<0)a=0;else{const t=3*s[C+S+r[F+w+r[N+b]]];L*=L,a=L*L*(ye[t]*T+ye[t+1]*P+ye[t+2]*O)}let R=.6-V*V-B*B-A*A;if(R<0)h=0;else{const t=3*s[C+1+r[F+1+r[N+1]]];R*=R,h=R*R*(ye[t]*V+ye[t+1]*B+ye[t+2]*A)}return 32*(n+o+a+h)}noise4D(t,e,i,s){const r=this.perm;let n,o,a,h,l;const c=(t+e+i+s)*pe,u=Math.floor(t+c),d=Math.floor(e+c),m=Math.floor(i+c),p=Math.floor(s+c),f=(u+d+m+p)*fe,y=t-(u-f),v=e-(d-f),g=i-(m-f),x=s-(p-f);let S=0,w=0,b=0,M=0;y>v?S++:w++,y>g?S++:b++,y>x?S++:M++,v>g?w++:b++,v>x?w++:M++,g>x?b++:M++;const z=S>=3?1:0,_=w>=3?1:0,T=b>=3?1:0,P=M>=3?1:0,O=S>=2?1:0,V=w>=2?1:0,B=b>=2?1:0,A=M>=2?1:0,C=S>=1?1:0,F=w>=1?1:0,N=b>=1?1:0,E=M>=1?1:0,I=y-z+fe,L=v-_+fe,R=g-T+fe,U=x-P+fe,D=y-O+2*fe,J=v-V+2*fe,k=g-B+2*fe,$=x-A+2*fe,q=y-C+3*fe,Q=v-F+3*fe,G=g-N+3*fe,j=x-E+3*fe,W=y-1+4*fe,Y=v-1+4*fe,X=g-1+4*fe,Z=x-1+4*fe,H=255&u,K=255&d,tt=255&m,et=255&p;let it=.6-y*y-v*v-g*g-x*x;if(it<0)n=0;else{const t=r[H+r[K+r[tt+r[et]]]]%32*4;it*=it,n=it*it*(ve[t]*y+ve[t+1]*v+ve[t+2]*g+ve[t+3]*x)}let st=.6-I*I-L*L-R*R-U*U;if(st<0)o=0;else{const t=r[H+z+r[K+_+r[tt+T+r[et+P]]]]%32*4;st*=st,o=st*st*(ve[t]*I+ve[t+1]*L+ve[t+2]*R+ve[t+3]*U)}let rt=.6-D*D-J*J-k*k-$*$;if(rt<0)a=0;else{const t=r[H+O+r[K+V+r[tt+B+r[et+A]]]]%32*4;rt*=rt,a=rt*rt*(ve[t]*D+ve[t+1]*J+ve[t+2]*k+ve[t+3]*$)}let nt=.6-q*q-Q*Q-G*G-j*j;if(nt<0)h=0;else{const t=r[H+C+r[K+F+r[tt+N+r[et+E]]]]%32*4;nt*=nt,h=nt*nt*(ve[t]*q+ve[t+1]*Q+ve[t+2]*G+ve[t+3]*j)}let ot=.6-W*W-Y*Y-X*X-Z*Z;if(ot<0)l=0;else{const t=r[H+1+r[K+1+r[tt+1+r[et+1]]]]%32*4;ot*=ot,l=ot*ot*(ve[t]*W+ve[t+1]*Y+ve[t+2]*X+ve[t+3]*Z)}return 27*(n+o+a+h+l)}}const xe=100,Se=new Array(xe),we=new q,be=new $;function Me(t){let e=Se[t];return void 0===e&&(e=new ge,Se[t]=e),e}class ze{constructor(t,e,i=new xt(1),s=new xt(0)){this.frequency=t,this.power=e,this.positionAmount=i,this.rotationAmount=s,this.type="Noise",this.duration=0}initialize(t){const e="number"==typeof t.rotation;let i=t._noiseState;if(void 0===i)return i={lastPos:new q,lastRot:0,lastRotQ:e?null:new $,generatorX:Me(Ht(0,xe)),generatorY:Me(Ht(0,xe)),generatorZ:Me(Ht(0,xe)),generatorW:Me(Ht(0,xe))},void(t._noiseState=i);i.lastPos.set(0,0,0),i.lastRot=0,e?i.lastRotQ=null:null===i.lastRotQ?i.lastRotQ=new $:i.lastRotQ.set(0,0,0,1),i.generatorX=Me(Ht(0,xe)),i.generatorY=Me(Ht(0,xe)),i.generatorZ=Me(Ht(0,xe)),i.generatorW=Me(Ht(0,xe))}update(t,e){const i=t._noiseState;if(void 0===i)return;const s=t.memory,r=t.age/t.life,n=this.frequency.genValue(s,r),o=this.power.genValue(s,r),a=this.positionAmount.genValue(s,r),h=this.rotationAmount.genValue(s,r),l=t.age*n;if(a>0){const e=o*a;t.position.sub(i.lastPos),we.set(i.generatorX.noise2D(0,l)*e,i.generatorY.noise2D(0,l)*e,i.generatorZ.noise2D(0,l)*e),t.position.add(we),i.lastPos.copy(we)}if(h>0){const e=o*h;if("number"==typeof t.rotation){const s=i.generatorW.noise2D(0,l)*Math.PI*e;t.rotation=t.rotation-i.lastRot+s,i.lastRot=s}else if(null!==i.lastRotQ){const s=t.rotation;i.lastRotQ.invert(),s.multiply(i.lastRotQ),be.set(i.generatorX.noise2D(0,l)*e,i.generatorY.noise2D(0,l)*e,i.generatorZ.noise2D(0,l)*e,i.generatorW.noise2D(0,l)*e).normalize(),s.multiply(be),i.lastRotQ.copy(be)}}}updateAll(t,e,i){for(let s=0;s<e;s++){const e=t[s];e.age<e.life&&this.update(e,i)}}toJSON(){return{type:this.type,frequency:this.frequency.toJSON(),power:this.power.toJSON(),positionAmount:this.positionAmount.toJSON(),rotationAmount:this.rotationAmount.toJSON()}}frameUpdate(t){this.duration+=t}static fromJSON(t){return new ze(zt(t.frequency),zt(t.power),zt(t.positionAmount),zt(t.rotationAmount))}clone(){return new ze(this.frequency.clone(),this.power.clone(),this.positionAmount.clone(),this.rotationAmount.clone())}reset(){}}class _e{constructor(t,e=new q(0,1,0)){this.orbitSpeed=t,this.axis=e,this.type="OrbitOverLife",this.temp=new q,this.rotation=new $}initialize(t){this.orbitSpeed.startGen(t.memory)}update(t,e){this.temp.copy(t.position).projectOnVector(this.axis),this.rotation.setFromAxisAngle(this.axis,this.orbitSpeed.genValue(t.memory,t.age/t.life)*e),t.position.sub(this.temp),t.position.applyQuaternion(this.rotation),t.position.add(this.temp)}updateAll(t,e,i){const s=this.orbitSpeed,r=this.axis,n=this.temp,o=this.rotation;for(let a=0;a<e;a++){const e=t[a];if(e.age>=e.life)continue;const h=e.position;n.copy(h).projectOnVector(r),o.setFromAxisAngle(r,s.genValue(e.memory,e.age/e.life)*i),h.sub(n),h.applyQuaternion(o),h.add(n)}}frameUpdate(t){}toJSON(){return{type:this.type,orbitSpeed:this.orbitSpeed.toJSON(),axis:[this.axis.x,this.axis.y,this.axis.z]}}static fromJSON(t){return new _e(zt(t.orbitSpeed),t.axis?new q(t.axis[0],t.axis[1],t.axis[2]):void 0)}clone(){return new _e(this.orbitSpeed.clone())}reset(){}}class Te{constructor(t){this.angularVelocity=t,this.type="Rotation3DOverLife",this.tempQuat=new $}initialize(t){t.rotation instanceof $&&(t.angularVelocity=new $,this.angularVelocity.startGen(t.memory))}update(t,e){if(t.rotation instanceof $){this.angularVelocity.genValue(t.memory,this.tempQuat,e,t.age/t.life),t.rotation.multiply(this.tempQuat);const i=t.angularVelocity;i instanceof $&&i.copy(this.tempQuat)}}toJSON(){return{type:this.type,angularVelocity:this.angularVelocity.toJSON()}}static fromJSON(t){return new Te(Jt(t.angularVelocity))}frameUpdate(t){}clone(){return new Te(this.angularVelocity.clone())}reset(){}}class Pe{constructor(t,e){this.angularVelocity=t,this.speedRange=e,this.type="RotationBySpeed",this.tempQuat=new $}initialize(t){"number"==typeof t.rotation&&this.angularVelocity.startGen(t.memory)}update(t,e){if("number"==typeof t.rotation){const i=(t.startSpeed-this.speedRange.a)/(this.speedRange.b-this.speedRange.a),s=this.angularVelocity.genValue(t.memory,i);t.rotation+=e*s,t.angularVelocity=s}}toJSON(){return{type:this.type,angularVelocity:this.angularVelocity.toJSON(),speedRange:this.speedRange.toJSON()}}static fromJSON(t){return new Pe(zt(t.angularVelocity),St.fromJSON(t.speedRange))}frameUpdate(t){}clone(){return new Pe(this.angularVelocity.clone(),this.speedRange.clone())}reset(){}}class Oe{constructor(t){this.angularVelocity=t,this.type="RotationOverLife"}initialize(t){"number"==typeof t.rotation&&this.angularVelocity.startGen(t.memory)}update(t,e){if("number"==typeof t.rotation){const i=this.angularVelocity.genValue(t.memory,t.age/t.life);t.rotation+=e*i,t.angularVelocity=i}}updateAll(t,e,i){const s=this.angularVelocity;for(let r=0;r<e;r++){const e=t[r];if(e.age>=e.life||"number"!=typeof e.rotation)continue;const n=s.genValue(e.memory,e.age/e.life);e.rotation+=i*n,e.angularVelocity=n}}toJSON(){return{type:this.type,angularVelocity:this.angularVelocity.toJSON()}}static fromJSON(t){return new Oe(zt(t.angularVelocity))}frameUpdate(t){this.angularVelocity.refreshTable?.()}clone(){return new Oe(this.angularVelocity.clone())}reset(){}}class Ve{initialize(t){this.size.startGen(t.memory)}constructor(t,e){this.size=t,this.speedRange=e,this.type="SizeBySpeed"}update(t){const e=(t.startSpeed-this.speedRange.a)/(this.speedRange.b-this.speedRange.a);this.size instanceof kt?this.size.genValue(t.memory,t.size,e).multiply(t.startSize):t.size.copy(t.startSize).multiplyScalar(this.size.genValue(t.memory,e))}toJSON(){return{type:this.type,size:this.size.toJSON(),speedRange:this.speedRange.toJSON()}}static fromJSON(t){return new Ve(qt(t.size),St.fromJSON(t.speedRange))}frameUpdate(t){}clone(){return new Ve(this.size.clone(),this.speedRange.clone())}reset(){}}class Be{constructor(t){this.type="SizeOverLife",this._sizeIsVector3=!1,this.size=t}get size(){return this._size}set size(t){this._size=t,this._sizeIsVector3=t instanceof kt}initialize(t){this._size.startGen(t.memory)}update(t){const e=t.age/t.life;if(this._sizeIsVector3)this._size.genValue(t.memory,t.size,e).multiply(t.startSize);else{const i=this._size.genValue(t.memory,e),s=t.size,r=t.startSize;s.x=r.x*i,s.y=r.y*i,s.z=r.z*i}}updateAll(t,e,i){if(this._sizeIsVector3){const i=this._size;for(let s=0;s<e;s++){const e=t[s];e.age>=e.life||i.genValue(e.memory,e.size,e.age/e.life).multiply(e.startSize)}return}const s=this._size;for(let i=0;i<e;i++){const e=t[i];if(e.age>=e.life)continue;const r=s.genValue(e.memory,e.age/e.life),n=e.size,o=e.startSize;n.x=o.x*r,n.y=o.y*r,n.z=o.z*r}}toJSON(){return{type:this.type,size:this.size.toJSON()}}static fromJSON(t){return new Be(qt(t.size))}frameUpdate(t){this._size.refreshTable?.()}clone(){return new Be(this.size.clone())}reset(){}}class Ae{initialize(t){this.speed.startGen(t.memory)}constructor(t){this.speed=t,this.type="SpeedOverLife"}update(t){t.speedModifier=this.speed.genValue(t.memory,t.age/t.life)}updateAll(t,e,i){const s=this.speed;for(let i=0;i<e;i++){const e=t[i];e.age>=e.life||(e.speedModifier=s.genValue(e.memory,e.age/e.life))}}toJSON(){return{type:this.type,speed:this.speed.toJSON()}}static fromJSON(t){return new Ae(zt(t.speed))}frameUpdate(t){this.speed.refreshTable?.()}clone(){return new Ae(this.speed.clone())}reset(){}}class Ce{constructor(t,e,i,s){this.scale=t,this.octaves=e,this.velocityMultiplier=i,this.timeScale=s,this.type="TurbulenceField",this.generator=new ge,this.timeOffset=new q,this.temp=new q,this.temp2=new q,this.timeOffset.x=Math.random()/this.scale.x*this.timeScale.x,this.timeOffset.y=Math.random()/this.scale.y*this.timeScale.y,this.timeOffset.z=Math.random()/this.scale.z*this.timeScale.z}initialize(t){}update(t,e){const i=t.position.x/this.scale.x,s=t.position.y/this.scale.y,r=t.position.z/this.scale.z;this.temp.set(0,0,0);let n=1;for(let t=0;t<this.octaves;t++)this.temp2.set(this.generator.noise4D(i*n,s*n,r*n,this.timeOffset.x*n)/n,this.generator.noise4D(i*n,s*n,r*n,this.timeOffset.y*n)/n,this.generator.noise4D(i*n,s*n,r*n,this.timeOffset.z*n)/n),this.temp.add(this.temp2),n*=2;this.temp.multiply(this.velocityMultiplier),t.velocity.addScaledVector(this.temp,e)}toJSON(){return{type:this.type,scale:[this.scale.x,this.scale.y,this.scale.z],octaves:this.octaves,velocityMultiplier:[this.velocityMultiplier.x,this.velocityMultiplier.y,this.velocityMultiplier.z],timeScale:[this.timeScale.x,this.timeScale.y,this.timeScale.z]}}frameUpdate(t){this.timeOffset.x+=t*this.timeScale.x,this.timeOffset.y+=t*this.timeScale.y,this.timeOffset.z+=t*this.timeScale.z}static fromJSON(t){return new Ce(new q(t.scale[0],t.scale[1],t.scale[2]),t.octaves,new q(t.velocityMultiplier[0],t.velocityMultiplier[1],t.velocityMultiplier[2]),new q(t.timeScale[0],t.timeScale[1],t.timeScale[2]))}clone(){return new Ce(this.scale.clone(),this.octaves,this.velocityMultiplier.clone(),this.timeScale.clone())}reset(){}}const Fe=new q(1,0,0),Ne=new q(0,1,0),Ee=new q(0,0,1);class Ie{constructor(t=new xt(0),e=new xt(0),i=new xt(0),s=new xt(0),r=new xt(0),n=new xt(0),o="local"){this.linearX=t,this.linearY=e,this.linearZ=i,this.orbitalX=s,this.orbitalY=r,this.orbitalZ=n,this.space=o,this.type="VelocityOverLife",this._temp=new q,this._tempEmitterPos=new q,this._tempQ=new $,this._tempQInv=new $,this._tempScale=new q(1,1,1),this._tempScaleInv=new q(1,1,1),this._tempRot=new $,this._axisX=new q(1,0,0),this._axisY=new q(0,1,0),this._axisZ=new q(0,0,1)}initialize(t,e){this.ps=e,this.linearX.startGen(t.memory),this.linearY.startGen(t.memory),this.linearZ.startGen(t.memory),this.orbitalX.startGen(t.memory),this.orbitalY.startGen(t.memory),this.orbitalZ.startGen(t.memory)}frameUpdate(t){this.ps&&(this.ps.emitter.matrixWorld.decompose(this._tempEmitterPos,this._tempQ,this._tempScale),this._tempQInv.copy(this._tempQ).invert(),this._tempScaleInv.set(1/this._tempScale.x,1/this._tempScale.y,1/this._tempScale.z),this._axisX.copy(Fe),this._axisY.copy(Ne),this._axisZ.copy(Ee),this.ps.worldSpace&&(this._axisX.applyQuaternion(this._tempQ),this._axisY.applyQuaternion(this._tempQ),this._axisZ.applyQuaternion(this._tempQ)))}update(t,e){const i=t.age/t.life;this._temp.set(this.linearX.genValue(t.memory,i),this.linearY.genValue(t.memory,i),this.linearZ.genValue(t.memory,i));const s=void 0!==this.ps&&this.ps.worldSpace;s&&"local"===this.space?this._temp.multiply(this._tempScale).applyQuaternion(this._tempQ):s||"world"!==this.space||this._temp.multiply(this._tempScaleInv).applyQuaternion(this._tempQInv),t.position.addScaledVector(this._temp,e);const r=this.orbitalX.genValue(t.memory,i)*e,n=this.orbitalY.genValue(t.memory,i)*e,o=this.orbitalZ.genValue(t.memory,i)*e;0===r&&0===n&&0===o||(s&&t.position.sub(this._tempEmitterPos),this.orbit(t.position,this._axisX,r),this.orbit(t.position,this._axisY,n),this.orbit(t.position,this._axisZ,o),s&&t.position.add(this._tempEmitterPos))}orbit(t,e,i){0!==i&&(this._tempRot.setFromAxisAngle(e,i),t.applyQuaternion(this._tempRot))}toJSON(){return{type:this.type,linearX:this.linearX.toJSON(),linearY:this.linearY.toJSON(),linearZ:this.linearZ.toJSON(),orbitalX:this.orbitalX.toJSON(),orbitalY:this.orbitalY.toJSON(),orbitalZ:this.orbitalZ.toJSON(),space:this.space}}static fromJSON(t){const e=t=>t?zt(t):new xt(0);return new Ie(e(t.linearX),e(t.linearY),e(t.linearZ),e(t.orbitalX),e(t.orbitalY),e(t.orbitalZ),"world"===t.space?"world":"local")}clone(){return new Ie(this.linearX.clone(),this.linearY.clone(),this.linearZ.clone(),this.orbitalX.clone(),this.orbitalY.clone(),this.orbitalZ.clone(),this.space)}reset(){}}class Le{constructor(t=64){this.previousVelocity=Le.EMPTY,this.capacity=Math.max(1,t),this.position=new Float32Array(3*this.capacity),this.previousPosition=new Float32Array(3*this.capacity),this.previousSize=new Float32Array(3*this.capacity),this.previousColor=new Float32Array(4*this.capacity),this.velocity=new Float32Array(3*this.capacity),this.size=new Float32Array(3*this.capacity),this.startSize=new Float32Array(3*this.capacity),this.color=new Float32Array(4*this.capacity),this.startColor=new Float32Array(4*this.capacity),this.scalars=new Float64Array(this.capacity*Le.SCALAR_STRIDE)}ensureCapacity(t){if(t<=this.capacity)return!1;let e=this.capacity;for(;e<t;)e*=2;return this.position=Le.grow(this.position,3*e),this.previousPosition=Le.grow(this.previousPosition,3*e),this.previousSize=Le.grow(this.previousSize,3*e),this.previousVelocity.length>0&&(this.previousVelocity=Le.grow(this.previousVelocity,3*e)),this.previousColor=Le.grow(this.previousColor,4*e),this.velocity=Le.grow(this.velocity,3*e),this.size=Le.grow(this.size,3*e),this.startSize=Le.grow(this.startSize,3*e),this.color=Le.grow(this.color,4*e),this.startColor=Le.grow(this.startColor,4*e),this.scalars=Le.growDouble(this.scalars,e*Le.SCALAR_STRIDE),this.capacity=e,!0}keepPreviousVelocity(){return!(this.previousVelocity.length>=3*this.capacity)&&(this.previousVelocity=new Float32Array(3*this.capacity),!0)}swapRows(t,e){if(t===e)return;const i=3*t,s=3*e;Le.swap3(this.position,i,s),Le.swap3(this.previousPosition,i,s),Le.swap3(this.previousSize,i,s),this.previousVelocity.length>0&&Le.swap3(this.previousVelocity,i,s),Le.swap3(this.velocity,i,s),Le.swap3(this.size,i,s),Le.swap3(this.startSize,i,s);const r=4*t,n=4*e;Le.swap4(this.color,r,n),Le.swap4(this.previousColor,r,n),Le.swap4(this.startColor,r,n),Le.swap3(this.scalars,t*Le.SCALAR_STRIDE,e*Le.SCALAR_STRIDE)}static growDouble(t,e){const i=new Float64Array(e);return i.set(t),i}static swap3(t,e,i){let s=t[e];t[e]=t[i],t[i]=s,s=t[e+1],t[e+1]=t[i+1],t[i+1]=s,s=t[e+2],t[e+2]=t[i+2],t[i+2]=s}static swap4(t,e,i){Le.swap3(t,e,i);const s=t[e+3];t[e+3]=t[i+3],t[i+3]=s}static grow(t,e){const i=new Float32Array(e);return i.set(t),i}}Le.EMPTY=new Float32Array(0),Le.SCALAR_STRIDE=3,Le.AGE=0,Le.LIFE=1,Le.SPEED_MODIFIER=2;class Re{constructor(t){this.data=t,this.next=null,this.prev=null}hasPrev(){return null!==this.prev}hasNext(){return null!==this.next}}class Ue{constructor(){this.length=0,this.head=this.tail=null}isEmpty(){return null===this.head}clear(){this.length=0,this.head=this.tail=null}front(){return null===this.head?null:this.head.data}back(){return null===this.tail?null:this.tail.data}dequeue(){if(this.head){const t=this.head.data;return this.head=this.head.next,this.head?this.head.prev=null:this.tail=null,this.length--,t}}pop(){if(this.tail){const t=this.tail.data;return this.tail=this.tail.prev,this.tail?this.tail.next=null:this.head=null,this.length--,t}}queue(t){const e=new Re(t);this.tail||(this.tail=e),this.head&&(this.head.prev=e,e.next=this.head),this.head=e,this.length++}push(t){const e=new Re(t);this.head||(this.head=e),this.tail&&(this.tail.next=e,e.prev=this.tail),this.tail=e,this.length++}insertBefore(t,e){const i=new Re(e);i.next=t,i.prev=t.prev,null!==i.prev&&(i.prev.next=i),i.next.prev=i,t==this.head&&(this.head=i),this.length++}remove(t){if(null===this.head||null===this.tail)return;let e=this.head;for(t===this.head.data&&(this.head=this.head.next),t===this.tail.data&&(this.tail=this.tail.prev);null!==e.next&&e.data!==t;)e=e.next;e.data===t&&(null!==e.prev&&(e.prev.next=e.next),null!==e.next&&(e.next.prev=e.prev),this.length--)}*values(){let t=this.head;for(;null!==t;)yield t.data,t=t.next}}class De{get age(){return this.scalars[this.scalarOffset]}set age(t){this.scalars[this.scalarOffset]=t}get life(){return this.scalars[this.scalarOffset+1]}set life(t){this.scalars[this.scalarOffset+1]=t}get speedModifier(){return this.scalars[this.scalarOffset+2]}set speedModifier(t){this.scalars[this.scalarOffset+2]=t}constructor(t=new Le(1),e=0){this.startSpeed=0,this.rotation=0,this.uvTile=0,this.flip=0,this.memory=[],this.store=t,this.storeIndex=e;const i=3*e,s=4*e;this.position=new ct(t.position,i),this.previousPosition=new ct(t.previousPosition,i),this.previousVelocity=new ct(t.previousVelocity,i),this.velocity=new ct(t.velocity,i),this.size=new ct(t.size,i),this.startSize=new ct(t.startSize,i),this.color=new pt(t.color,s),this.startColor=new pt(t.startColor,s),this.scalars=t.scalars,this.scalarOffset=e*Le.SCALAR_STRIDE,this.size.set(1,1,1),this.startSize.set(1,1,1),this.life=1,this.speedModifier=1}setStoreIndex(t){this.storeIndex=t,this.rebind()}rebind(){const t=this.store,e=3*this.storeIndex,i=4*this.storeIndex;this.position.bind(t.position,e),this.previousPosition.bind(t.previousPosition,e),this.previousVelocity.bind(t.previousVelocity,e),this.velocity.bind(t.velocity,e),this.size.bind(t.size,e),this.startSize.bind(t.startSize,e),this.color.bind(t.color,i),this.startColor.bind(t.startColor,i),this.scalars=t.scalars,this.scalarOffset=this.storeIndex*Le.SCALAR_STRIDE}get died(){return this.age>=this.life}reset(){this.memory.length=0}}const Je=new Float32Array(0);class ke{get age(){return this.scalars[this.scalarOffset]}set age(t){this.scalars[this.scalarOffset]=t}get life(){return this.scalars[this.scalarOffset+1]}set life(t){this.scalars[this.scalarOffset+1]=t}get speedModifier(){return this.scalars[this.scalarOffset+2]}set speedModifier(t){this.scalars[this.scalarOffset+2]=t}constructor(t=new Le(1),e=0){this.startSpeed=0,this.length=100,this.previous=new Ue,this.uvTile=0,this.historyPositions=Je,this.historySizes=Je,this.historyColors=Je,this.historyCapacity=0,this.historyHead=0,this.historyCount=0,this.memory=[],this.store=t,this.storeIndex=e;const i=3*e,s=4*e;this.position=new ct(t.position,i),this.previousPosition=new ct(t.previousPosition,i),this.previousVelocity=new ct(t.previousVelocity,i),this.velocity=new ct(t.velocity,i),this.size=new ct(t.size,i),this.startSize=new ct(t.startSize,i),this.color=new pt(t.color,s),this.startColor=new pt(t.startColor,s),this.scalars=t.scalars,this.scalarOffset=e*Le.SCALAR_STRIDE,this.size.set(1,1,1),this.startSize.set(1,1,1),this.life=1,this.speedModifier=1}setStoreIndex(t){this.storeIndex=t,this.rebind()}rebind(){const t=this.store,e=3*this.storeIndex,i=4*this.storeIndex;this.position.bind(t.position,e),this.previousPosition.bind(t.previousPosition,e),this.previousVelocity.bind(t.previousVelocity,e),this.velocity.bind(t.velocity,e),this.size.bind(t.size,e),this.startSize.bind(t.startSize,e),this.color.bind(t.color,i),this.startColor.bind(t.startColor,i),this.scalars=t.scalars,this.scalarOffset=this.storeIndex*Le.SCALAR_STRIDE}ensureHistoryCapacity(t){this.historyCapacity!==t&&(this.historyCapacity=t,this.historyPositions=new Float32Array(3*t),this.historySizes=new Float32Array(t),this.historyColors=new Float32Array(4*t),this.historyHead=0,this.historyCount=0)}resetHistory(){this.historyHead=0,this.historyCount=0}getHistoryIndex(t){const e=this.historyCapacity;return(this.historyHead-this.historyCount+e+t)%e}update(){this.ensureHistoryCapacity(Math.max(1,Math.ceil(this.length)));const t=this.historyCapacity;if(this.age>this.life)return void(this.historyCount>0&&this.historyCount--);const e=this.historyHead,i=3*e,s=this.historyPositions;s[i]=this.position.x,s[i+1]=this.position.y,s[i+2]=this.position.z,this.historySizes[e]=this.size.x;const r=4*e,n=this.historyColors;n[r]=this.color.x,n[r+1]=this.color.y,n[r+2]=this.color.z,n[r+3]=this.color.w,this.historyHead=(e+1)%t,this.historyCount<t&&this.historyCount++}get died(){return this.age>=this.life}reset(){this.memory.length=0,this.resetHistory()}}class $e{initialize(t){this.width.startGen(t.memory)}constructor(t){this.width=t,this.type="WidthOverLength"}update(t){if(!(t instanceof ke))return;const e=t.historyCount;if(0===e)return;const i=t.historyCapacity,s=t.historySizes,r=t.memory,n=1/t.length;let o=t.getHistoryIndex(0);for(let t=0;t<e;t++)s[o]=this.width.genValue(r,(e-t)*n),o++,o===i&&(o=0)}frameUpdate(t){}toJSON(){return{type:this.type,width:this.width.toJSON()}}static fromJSON(t){return new $e(zt(t.width))}clone(){return new $e(this.width.clone())}reset(){}}const qe={ApplyForce:{type:"ApplyForce",constructor:Qt,params:[["direction",["vec3"]],["magnitude",["value"]]],loadJSON:Qt.fromJSON},Noise:{type:"Noise",constructor:ze,params:[["frequency",["value"]],["power",["value"]],["positionAmount",["value"]],["rotationAmount",["value"]]],loadJSON:ze.fromJSON},TurbulenceField:{type:"TurbulenceField",constructor:Ce,params:[["scale",["vec3"]],["octaves",["number"]],["velocityMultiplier",["vec3"]],["timeScale",["vec3"]]],loadJSON:Ce.fromJSON},GravityForce:{type:"GravityForce",constructor:ae,params:[["center",["vec3"]],["magnitude",["number"]]],loadJSON:ae.fromJSON},ColorOverLife:{type:"ColorOverLife",constructor:Zt,params:[["color",["colorFunc"]]],loadJSON:Zt.fromJSON},RotationOverLife:{type:"RotationOverLife",constructor:Oe,params:[["angularVelocity",["value","valueFunc"]]],loadJSON:Oe.fromJSON},Rotation3DOverLife:{type:"Rotation3DOverLife",constructor:Te,params:[["angularVelocity",["rotationFunc"]]],loadJSON:Te.fromJSON},SizeOverLife:{type:"SizeOverLife",constructor:Be,params:[["size",["value","valueFunc","vec3Func"]]],loadJSON:Be.fromJSON},ColorBySpeed:{type:"ColorBySpeed",constructor:Xt,params:[["color",["colorFunc"]],["speedRange",["range"]]],loadJSON:Xt.fromJSON},RotationBySpeed:{type:"RotationBySpeed",constructor:Pe,params:[["angularVelocity",["value","valueFunc"]],["speedRange",["range"]]],loadJSON:Pe.fromJSON},SizeBySpeed:{type:"SizeBySpeed",constructor:Ve,params:[["size",["value","valueFunc","vec3Func"]],["speedRange",["range"]]],loadJSON:Ve.fromJSON},SpeedOverLife:{type:"SpeedOverLife",constructor:Ae,params:[["speed",["value","valueFunc"]]],loadJSON:Ae.fromJSON},FrameOverLife:{type:"FrameOverLife",constructor:oe,params:[["frame",["value","valueFunc"]]],loadJSON:oe.fromJSON},ForceOverLife:{type:"ForceOverLife",constructor:ne,params:[["x",["value","valueFunc"]],["y",["value","valueFunc"]],["z",["value","valueFunc"]]],loadJSON:ne.fromJSON},VelocityOverLife:{type:"VelocityOverLife",constructor:Ie,params:[["linearX",["value","valueFunc"]],["linearY",["value","valueFunc"]],["linearZ",["value","valueFunc"]],["orbitalX",["value","valueFunc"]],["orbitalY",["value","valueFunc"]],["orbitalZ",["value","valueFunc"]],["space",["string"]]],loadJSON:Ie.fromJSON},InheritVelocity:{type:"InheritVelocity",constructor:he,params:[["multiplier",["value","valueFunc"]],["mode",["string"]]],loadJSON:he.fromJSON},OrbitOverLife:{type:"OrbitOverLife",constructor:_e,params:[["orbitSpeed",["value","valueFunc"]],["axis",["vec3"]]],loadJSON:_e.fromJSON},WidthOverLength:{type:"WidthOverLength",constructor:$e,params:[["width",["value","valueFunc"]]],loadJSON:$e.fromJSON},ChangeEmitDirection:{type:"ChangeEmitDirection",constructor:Yt,params:[["angle",["value"]]],loadJSON:Yt.fromJSON},EmitSubParticleSystem:{type:"EmitSubParticleSystem",constructor:re,params:[["particleSystem",["self"]],["useVelocityAsBasis",["boolean"]],["subParticleSystem",["particleSystem"]],["mode",["number"]],["emitProbability",["number"]]],loadJSON:re.fromJSON},LimitSpeedOverLife:{type:"LimitSpeedOverLife",constructor:le,params:[["speed",["value","valueFunc"]],["dampen",["number"]]],loadJSON:le.fromJSON},ApplyCollision:{type:"ApplyCollision",constructor:gt,params:[["bounce",["number"]]],loadJSON:gt.fromJSON}};function Qe(t,e){return qe[t.type]?qe[t.type].loadJSON(t,e):null}const Ge={PiecewiseBezier:Mt,Vector3Function:kt,Quaternion:$};function je(t,e){switch(t.type){case"ColorOverLife":return{setup:`const g${e} = behaviors[${e}].color;`,body:`{const c = p.color, sc = p.startColor;\n g${e}.genColor(p.memory, c, t);\n c.x *= sc.x; c.y *= sc.y; c.z *= sc.z; c.w *= sc.w;}`};case"SizeOverLife":return{setup:`const g${e} = behaviors[${e}].size;\n const vec3_${e} = g${e} instanceof deps.Vector3Function;`,body:`if (vec3_${e}) {\n g${e}.genValue(p.memory, p.size, t).multiply(p.startSize);\n } else {\n const v = g${e}.genValue(p.memory, t);\n const s = p.size, ss = p.startSize;\n s.x = ss.x * v; s.y = ss.y * v; s.z = ss.z * v;\n }`};case"ApplyForce":return{setup:`const b${e} = behaviors[${e}];\n const f${e} = b${e}.magnitudeValue * delta;\n const dx${e} = b${e}.direction.x * f${e};\n const dy${e} = b${e}.direction.y * f${e};\n const dz${e} = b${e}.direction.z * f${e};`,body:`{const v = p.velocity; v.x += dx${e}; v.y += dy${e}; v.z += dz${e};}`};case"RotationOverLife":return{setup:`const g${e} = behaviors[${e}].angularVelocity;`,body:`if (typeof p.rotation === 'number') {\n const rate = g${e}.genValue(p.memory, t);\n p.rotation += delta * rate;\n p.angularVelocity = rate;\n }`};case"FrameOverLife":return{setup:`const g${e} = behaviors[${e}].frame;`,body:`p.uvTile = g${e}.type === 'function' ? g${e}.genValue(p.memory, t) : g${e}.genValue(p.memory);`};case"SpeedOverLife":return{setup:`const g${e} = behaviors[${e}].speed;`,body:`p.speedModifier = g${e}.genValue(p.memory, t);`};case"ForceOverLife":return{setup:`const b${e} = behaviors[${e}];\n const gx${e} = b${e}.x, gy${e} = b${e}.y, gz${e} = b${e}.z;\n const tmp${e} = b${e}._temp, scale${e} = b${e}._tempScale, quat${e} = b${e}._tempQ;\n const local${e} = b${e}.ps !== undefined && !b${e}.ps.worldSpace;`,body:`{tmp${e}.set(\n gx${e}.genValue(p.memory, t),\n gy${e}.genValue(p.memory, t),\n gz${e}.genValue(p.memory, t));\n if (local${e}) { tmp${e}.multiply(scale${e}).applyQuaternion(quat${e}); }\n p.velocity.addScaledVector(tmp${e}, delta);}`};case"LimitSpeedOverLife":return{setup:`const b${e} = behaviors[${e}];\n const g${e} = b${e}.speed;\n const dampen${e} = b${e}.dampen * delta * 20;`,body:`{const v = p.velocity;\n const speed = v.length();\n const limit = g${e}.genValue(p.memory, t);\n if (speed > limit) {\n v.multiplyScalar(1 - ((speed - limit) / speed) * dampen${e});\n }}`};case"GravityForce":return{setup:`const b${e} = behaviors[${e}];\n const cx${e} = b${e}.center.x, cy${e} = b${e}.center.y, cz${e} = b${e}.center.z;\n const gm${e} = b${e}.magnitude * delta;`,body:`{const pos = p.position;\n const dx = cx${e} - pos.x, dy = cy${e} - pos.y, dz = cz${e} - pos.z;\n const d2 = dx * dx + dy * dy + dz * dz;\n if (d2 > 0) {\n const s = gm${e} / (d2 * Math.sqrt(d2));\n const v = p.velocity;\n v.x += dx * s; v.y += dy * s; v.z += dz * s;\n }}`};case"ColorBySpeed":return{setup:`const b${e} = behaviors[${e}];\n const g${e} = b${e}.color;\n const lo${e} = b${e}.speedRange.a;\n const span${e} = b${e}.speedRange.b - lo${e};`,body:`{const ts = (p.startSpeed - lo${e}) / span${e};\n const c = p.color, sc = p.startColor;\n g${e}.genColor(p.memory, c, ts);\n c.x *= sc.x; c.y *= sc.y; c.z *= sc.z; c.w *= sc.w;}`};case"SizeBySpeed":return{setup:`const b${e} = behaviors[${e}];\n const g${e} = b${e}.size;\n const lo${e} = b${e}.speedRange.a;\n const span${e} = b${e}.speedRange.b - lo${e};\n const vec3_${e} = g${e} instanceof deps.Vector3Function;`,body:`{const ts = (p.startSpeed - lo${e}) / span${e};\n if (vec3_${e}) {\n g${e}.genValue(p.memory, p.size, ts).multiply(p.startSize);\n } else {\n const v = g${e}.genValue(p.memory, ts);\n const s = p.size, ss = p.startSize;\n s.x = ss.x * v; s.y = ss.y * v; s.z = ss.z * v;\n }}`};case"RotationBySpeed":return{setup:`const b${e} = behaviors[${e}];\n const g${e} = b${e}.angularVelocity;\n const lo${e} = b${e}.speedRange.a;\n const span${e} = b${e}.speedRange.b - lo${e};`,body:`if (typeof p.rotation === 'number') {\n const rate = g${e}.genValue(p.memory, (p.startSpeed - lo${e}) / span${e});\n p.rotation += delta * rate;\n p.angularVelocity = rate;\n }`};case"OrbitOverLife":return{setup:`const b${e} = behaviors[${e}];\n const g${e} = b${e}.orbitSpeed;\n const axis${e} = b${e}.axis, tmp${e} = b${e}.temp, rot${e} = b${e}.rotation;`,body:`{const pos = p.position;\n tmp${e}.copy(pos).projectOnVector(axis${e});\n rot${e}.setFromAxisAngle(axis${e}, g${e}.genValue(p.memory, t) * delta);\n pos.sub(tmp${e});\n pos.applyQuaternion(rot${e});\n pos.add(tmp${e});}`};case"Rotation3DOverLife":return{setup:`const b${e} = behaviors[${e}];\n const g${e} = b${e}.angularVelocity;\n const q${e} = b${e}.tempQuat;`,body:`{const r = p.rotation;\n if (r instanceof deps.Quaternion) {\n g${e}.genValue(p.memory, q${e}, delta, t);\n r.multiply(q${e});\n const step = p.angularVelocity;\n if (step instanceof deps.Quaternion) { step.copy(q${e}); }\n }}`};case"VelocityOverLife":return{setup:`const b${e} = behaviors[${e}];\n const lx${e} = b${e}.linearX, ly${e} = b${e}.linearY, lz${e} = b${e}.linearZ;\n const ox${e} = b${e}.orbitalX, oy${e} = b${e}.orbitalY, oz${e} = b${e}.orbitalZ;\n const tmp${e} = b${e}._temp, rot${e} = b${e}._tempRot;\n const ax${e} = b${e}._axisX, ay${e} = b${e}._axisY, az${e} = b${e}._axisZ;\n const pivot${e} = b${e}._tempEmitterPos;\n const world${e} = b${e}.ps !== undefined && b${e}.ps.worldSpace;\n const toWorld${e} = world${e} && b${e}.space === 'local';\n const convert${e} = toWorld${e} || (!world${e} && b${e}.space === 'world');\n const scale${e} = toWorld${e} ? b${e}._tempScale : b${e}._tempScaleInv;\n const quat${e} = toWorld${e} ? b${e}._tempQ : b${e}._tempQInv;`,body:`{const pos = p.position;\n tmp${e}.set(\n lx${e}.genValue(p.memory, t),\n ly${e}.genValue(p.memory, t),\n lz${e}.genValue(p.memory, t));\n if (convert${e}) { tmp${e}.multiply(scale${e}).applyQuaternion(quat${e}); }\n pos.addScaledVector(tmp${e}, delta);\n const rx = ox${e}.genValue(p.memory, t) * delta;\n const ry = oy${e}.genValue(p.memory, t) * delta;\n const rz = oz${e}.genValue(p.memory, t) * delta;\n if (rx !== 0 || ry !== 0 || rz !== 0) {\n if (world${e}) { pos.sub(pivot${e}); }\n if (rx !== 0) { rot${e}.setFromAxisAngle(ax${e}, rx); pos.applyQuaternion(rot${e}); }\n if (ry !== 0) { rot${e}.setFromAxisAngle(ay${e}, ry); pos.applyQuaternion(rot${e}); }\n if (rz !== 0) { rot${e}.setFromAxisAngle(az${e}, rz); pos.applyQuaternion(rot${e}); }\n if (world${e}) { pos.add(pivot${e}); }\n }}`};case"InheritVelocity":return{setup:`const b${e} = behaviors[${e}];\n const ps${e} = b${e}.ps;\n const velocity${e} = b${e}.mode === 'current' && ps${e} !== undefined\n ? ps${e}.emitterVelocity : undefined;\n const tmp${e} = b${e}._temp;\n const local${e} = velocity${e} !== undefined && !ps${e}.worldSpace;\n const scale${e} = b${e}._tempScaleInv, quat${e} = b${e}._tempQInv;\n const gm${e} = b${e}.multiplier;`,body:`if (velocity${e} !== undefined) {\n tmp${e}.copy(velocity${e});\n if (local${e}) { tmp${e}.multiply(scale${e}).applyQuaternion(quat${e}); }\n p.position.addScaledVector(tmp${e}, gm${e}.genValue(p.memory, t) * delta);\n }`};default:return null}}const We=new Map;function Ye(t,e){const i=We.get(e);if(void 0!==i)return i??void 0;const s=function(t){const e=`\n ${t.map(t=>t.setup).join("\n")}\n for (let i = 0; i < count; i++) {\n const p = particles[i];\n if (p.age >= p.life) continue;\n const t = p.age / p.life;\n ${t.map(t=>t.body).join("\n")}\n }`;try{return new Function("deps",`return function (behaviors, particles, count, delta) {${e}};`)(Ge)}catch(t){return}}(t);return We.set(e,s??null),s}function Xe(t){const e=[];let i=[],s=[],r=0;const n=()=>{if(0===s.length)return;const t=`${r}:${i.map(t=>t.type).join(",")}`,n=s.length>1?Ye(s,t):void 0;if(void 0!==n)e.push({behaviors:i,run:n});else for(const t of i)e.push({behaviors:[t]});i=[],s=[]};for(let o=0;o<t.length;o++){const a=t[o],h=je(a,o);null!==h?(0===s.length&&(r=o),i.push(a),s.push(h)):(n(),e.push({behaviors:[a]}))}return n(),e}var Ze,He;t.BoxEmitFrom=void 0,(Ze=t.BoxEmitFrom||(t.BoxEmitFrom={}))[Ze.Volume=0]="Volume",Ze[Ze.Shell=1]="Shell",Ze[Ze.Edge=2]="Edge";class Ke{constructor(e={}){this.type="box",this._point=[0,0,0],this.width=e.width??1,this.height=e.height??1,this.depth=e.depth??1,this.emitFrom=e.emitFrom??t.BoxEmitFrom.Volume,this.boxThickness=e.boxThickness?[...e.boxThickness]:[0,0,0]}update(t,e){}initialize(e,i){const s=this._point;for(let t=0;t<3;t++)s[t]=2*Math.random()-1;const r=Math.floor(3*Math.random())%3;this.emitFrom===t.BoxEmitFrom.Shell?s[r]=this.onSurface(r):this.emitFrom===t.BoxEmitFrom.Edge&&(s[(r+1)%3]=this.onSurface((r+1)%3),s[(r+2)%3]=this.onSurface((r+2)%3)),e.position.set(s[0]*this.width/2,s[1]*this.height/2,s[2]*this.depth/2),e.velocity.set(0,0,e.startSpeed)}onSurface(t){const e=Math.random()<.5?-1:1,i=this.boxThickness[t];return i<=0||Math.random()<.5?e:e*(1-2*i*Math.random())}toJSON(){return{type:"box",width:this.width,height:this.height,depth:this.depth,emitFrom:this.emitFrom,boxThickness:[...this.boxThickness]}}static fromJSON(t){return new Ke({width:t.width,height:t.height,depth:t.depth,emitFrom:t.emitFrom,boxThickness:Array.isArray(t.boxThickness)?t.boxThickness:void 0})}clone(){return new Ke({width:this.width,height:this.height,depth:this.depth,emitFrom:this.emitFrom,boxThickness:this.boxThickness})}}function ti(e,i,s,r){let n;switch(t.EmitterMode.Random===e?i=Math.random():t.EmitterMode.Burst===e&&r.isBursting&&(i=r.burstParticleIndex/r.burstParticleCount),n=s>0?Math.floor(i/s)*s:i,e){case t.EmitterMode.Loop:n%=1;break;case t.EmitterMode.PingPong:n=Math.abs(n%2-1)}return n}t.EmitterMode=void 0,(He=t.EmitterMode||(t.EmitterMode={}))[He.Random=0]="Random",He[He.Loop=1]="Loop",He[He.PingPong=2]="PingPong",He[He.Burst=3]="Burst";class ei{constructor(t,e,i){this.position=t??new q,this.rotation=e??new $,this.scale=i??new q(1,1,1)}apply(t){t.position.multiply(this.scale).applyQuaternion(this.rotation).add(this.position);const e=t.velocity,i=e.length();if(0===i)return;e.multiply(this.scale).applyQuaternion(this.rotation);const s=e.length();s>0&&e.multiplyScalar(i/s)}isIdentity(){const{position:t,rotation:e,scale:i}=this;return 0===t.x&&0===t.y&&0===t.z&&0===e.x&&0===e.y&&0===e.z&&1===e.w&&1===i.x&&1===i.y&&1===i.z}toJSON(){const t={},{position:e,rotation:i,scale:s}=this;return 0===e.x&&0===e.y&&0===e.z||(t.position=[e.x,e.y,e.z]),0===i.x&&0===i.y&&0===i.z&&1===i.w||(t.rotation=[i.x,i.y,i.z,i.w]),1===s.x&&1===s.y&&1===s.z||(t.scale=[s.x,s.y,s.z]),t}static fromJSON(t){if(!t)return;const{position:e,rotation:i,scale:s}=t;return new ei(e?new q(e[0],e[1],e[2]):void 0,i?new $(i[0],i[1],i[2],i[3]):void 0,s?new q(s[0],s[1],s[2]):void 0)}static toShapeJSON(t){return t&&!t.isIdentity()?{transform:t.toJSON()}:{}}clone(){return new ei(this.position.clone(),this.rotation.clone(),this.scale.clone())}}class ii{constructor(e={}){this.type="circle",this.currentValue=0,this.radius=e.radius??10,this.arc=e.arc??2*Math.PI,this.thickness=e.thickness??1,this.mode=e.mode??t.EmitterMode.Random,this.spread=e.spread??0,this.speed=e.speed??new xt(1),this.memory=[],this.transform=e.transform}update(t,e){this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e}initialize(t,e){const i=ti(this.mode,this.currentValue,this.spread,e),s=k.lerp(1-this.thickness,1,Math.random()),r=i*this.arc;t.position.x=Math.cos(r),t.position.y=Math.sin(r),t.position.z=0,t.velocity.copy(t.position).multiplyScalar(t.startSpeed),t.position.multiplyScalar(this.radius*s),this.transform?.apply(t)}toJSON(){return{type:"circle",radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...ei.toShapeJSON(this.transform)}}static fromJSON(t){return new ii({radius:t.radius,arc:t.arc,thickness:t.thickness,mode:t.mode,speed:t.speed?zt(t.speed):void 0,transform:ei.fromJSON(t.transform),spread:t.spread})}clone(){return new ii({radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,speed:this.speed.clone(),transform:this.transform?.clone(),spread:this.spread})}}class si{constructor(e={}){this.type="cone",this.currentValue=0,this.radius=e.radius??10,this.arc=e.arc??2*Math.PI,this.thickness=e.thickness??1,this.angle=e.angle??Math.PI/6,this.mode=e.mode??t.EmitterMode.Random,this.spread=e.spread??0,this.speed=e.speed??new xt(1),this.memory=[],this.transform=e.transform}update(e,i){t.EmitterMode.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,e.emissionState.time/e.duration)*i)}initialize(t,e){const i=ti(this.mode,this.currentValue,this.spread,e),s=k.lerp(1-this.thickness,1,Math.random()),r=i*this.arc,n=Math.sqrt(s),o=Math.sin(r),a=Math.cos(r);t.position.x=n*a,t.position.y=n*o,t.position.z=0;const h=this.angle*n;t.velocity.set(0,0,Math.cos(h)).addScaledVector(t.position,Math.sin(h)).multiplyScalar(t.startSpeed),t.position.multiplyScalar(this.radius),this.transform?.apply(t)}toJSON(){return{type:"cone",radius:this.radius,arc:this.arc,thickness:this.thickness,angle:this.angle,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...ei.toShapeJSON(this.transform)}}static fromJSON(t){return new si({radius:t.radius,arc:t.arc,thickness:t.thickness,angle:t.angle,mode:t.mode,speed:t.speed?zt(t.speed):void 0,transform:ei.fromJSON(t.transform),spread:t.spread})}clone(){return new si({radius:this.radius,arc:this.arc,thickness:this.thickness,angle:this.angle,mode:this.mode,speed:this.speed.clone(),transform:this.transform?.clone(),spread:this.spread})}}class ri{constructor(e={}){this.type="donut",this.currentValue=0,this.radius=e.radius??10,this.arc=e.arc??2*Math.PI,this.thickness=e.thickness??1,this.donutRadius=e.donutRadius??.2*this.radius,this.mode=e.mode??t.EmitterMode.Random,this.spread=e.spread??0,this.speed=e.speed??new xt(1),this.memory=[],this.transform=e.transform,this._m1=new Y}update(e,i){t.EmitterMode.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,e.emissionState.time/e.duration)*i)}initialize(t,e){const i=ti(this.mode,this.currentValue,this.spread,e),s=Math.random(),r=k.lerp(1-this.thickness,1,Math.random()),n=i*this.arc,o=s*Math.PI*2,a=Math.sin(n),h=Math.cos(n);if(t.position.x=this.radius*h,t.position.y=this.radius*a,t.position.z=0,t.velocity.z=this.donutRadius*r*Math.sin(o),t.velocity.x=this.donutRadius*r*Math.cos(o)*h,t.velocity.y=this.donutRadius*r*Math.cos(o)*a,t.position.add(t.velocity),t.velocity.normalize().multiplyScalar(t.startSpeed),t.rotation instanceof $){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(te,t.velocity,Kt),t.rotation.setFromRotationMatrix(this._m1))}this.transform?.apply(t)}toJSON(){return{type:"donut",radius:this.radius,arc:this.arc,thickness:this.thickness,donutRadius:this.donutRadius,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...ei.toShapeJSON(this.transform)}}static fromJSON(t){return new ri({radius:t.radius,arc:t.arc,thickness:t.thickness,donutRadius:t.donutRadius,mode:t.mode,speed:t.speed?zt(t.speed):void 0,transform:ei.fromJSON(t.transform),spread:t.spread})}clone(){return new ri({radius:this.radius,arc:this.arc,thickness:this.thickness,donutRadius:this.donutRadius,mode:this.mode,speed:this.speed.clone(),transform:this.transform?.clone(),spread:this.spread})}}class ni{constructor(e={}){this.type="edge",this.currentValue=0,this.radius=e.radius??1,this.mode=e.mode??t.EmitterMode.Random,this.spread=e.spread??0,this.speed=e.speed??new xt(1),this.memory=[]}update(e,i){t.EmitterMode.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,e.emissionState.time/e.duration)*i)}initialize(t,e){const i=ti(this.mode,this.currentValue,this.spread,e);t.position.set((2*i-1)*this.radius,0,0),t.velocity.set(0,t.startSpeed,0)}toJSON(){return{type:"edge",radius:this.radius,mode:this.mode,spread:this.spread,speed:this.speed.toJSON()}}static fromJSON(t){return new ni({radius:t.radius,mode:t.mode,speed:t.speed?zt(t.speed):void 0,spread:t.spread})}clone(){return new ni({radius:this.radius,mode:this.mode,speed:this.speed.clone(),spread:this.spread})}}class oi{constructor(t={}){this.type="grid",this.width=t.width??1,this.height=t.height??1,this.column=t.column??10,this.row=t.row??10,this.transform=t.transform}initialize(t){const e=Math.floor(Math.random()*this.row),i=Math.floor(Math.random()*this.column);t.position.x=i*this.width/this.column-this.width/2,t.position.y=e*this.height/this.row-this.height/2,t.position.z=0,t.velocity.set(0,0,t.startSpeed),this.transform?.apply(t)}toJSON(){return{type:"grid",width:this.width,height:this.height,column:this.column,row:this.row,...ei.toShapeJSON(this.transform)}}static fromJSON(t){return new oi({...t,transform:ei.fromJSON(t.transform)})}clone(){return new oi({width:this.width,height:this.height,column:this.column,row:this.row,transform:this.transform?.clone()})}update(t,e){}}class ai{constructor(e={}){this.type="hemisphere",this.currentValue=0,this.radius=e.radius??10,this.arc=e.arc??2*Math.PI,this.thickness=e.thickness??1,this.mode=e.mode??t.EmitterMode.Random,this.spread=e.spread??0,this.speed=e.speed??new xt(1),this.memory=[],this.transform=e.transform,this._m1=new Y}update(e,i){t.EmitterMode.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,e.emissionState.time/e.duration)*i)}initialize(t,e){const i=ti(this.mode,this.currentValue,this.spread,e),s=Math.random(),r=k.lerp(1-this.thickness,1,Math.random()),n=i*this.arc,o=Math.acos(s),a=Math.sin(n),h=Math.cos(n),l=Math.sin(o),c=Math.cos(o);if(t.position.x=l*h,t.position.y=l*a,t.position.z=c,t.velocity.copy(t.position).multiplyScalar(t.startSpeed),t.position.multiplyScalar(this.radius*r),t.rotation instanceof $){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(te,t.position,Kt),t.rotation.setFromRotationMatrix(this._m1))}this.transform?.apply(t)}toJSON(){return{type:"hemisphere",radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...ei.toShapeJSON(this.transform)}}static fromJSON(t){return new ai({radius:t.radius,arc:t.arc,thickness:t.thickness,mode:t.mode,speed:t.speed?zt(t.speed):void 0,transform:ei.fromJSON(t.transform),spread:t.spread})}clone(){return new ai({radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,speed:this.speed.clone(),transform:this.transform?.clone(),spread:this.spread})}}class hi{constructor(t){this.type="point",this._m1=new Y,this.transform=t}update(t,e){}initialize(t){const e=Math.random(),i=Math.random(),s=e*Math.PI*2,r=Math.acos(2*i-1),n=Math.cbrt(Math.random()),o=Math.sin(s),a=Math.cos(s),h=Math.sin(r),l=Math.cos(r);if(t.velocity.x=n*h*a,t.velocity.y=n*h*o,t.velocity.z=n*l,t.velocity.multiplyScalar(t.startSpeed),t.position.setScalar(0),t.rotation instanceof $){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(te,t.velocity,Kt),t.rotation.setFromRotationMatrix(this._m1))}this.transform?.apply(t)}toJSON(){return{type:"point",...ei.toShapeJSON(this.transform)}}static fromJSON(t){return new hi(ei.fromJSON(t?.transform))}clone(){return new hi(this.transform?.clone())}}class li{constructor(e={}){this.type="sphere",this.currentValue=0,this.radius=e.radius??10,this.arc=e.arc??2*Math.PI,this.thickness=e.thickness??1,this.mode=e.mode??t.EmitterMode.Random,this.spread=e.spread??0,this.speed=e.speed??new xt(1),this.memory=[],this.transform=e.transform,this._m1=new Y}update(e,i){t.EmitterMode.Random!=this.mode&&(this.currentValue+=this.speed.genValue(this.memory,e.emissionState.time/e.duration)*i)}initialize(t,e){const i=ti(this.mode,this.currentValue,this.spread,e),s=Math.random(),r=k.lerp(1-this.thickness,1,Math.random()),n=i*this.arc,o=Math.acos(2*s-1),a=Math.sin(n),h=Math.cos(n),l=Math.sin(o),c=Math.cos(o);if(t.position.x=l*h,t.position.y=l*a,t.position.z=c,t.velocity.copy(t.position).multiplyScalar(t.startSpeed),t.position.multiplyScalar(this.radius*r),t.rotation instanceof $){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(te,t.position,Kt),t.rotation.setFromRotationMatrix(this._m1))}this.transform?.apply(t)}toJSON(){return{type:"sphere",radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...ei.toShapeJSON(this.transform)}}static fromJSON(t){return new li({radius:t.radius,arc:t.arc,thickness:t.thickness,mode:t.mode,speed:t.speed?zt(t.speed):void 0,transform:ei.fromJSON(t.transform),spread:t.spread})}clone(){return new li({radius:this.radius,arc:this.arc,thickness:this.thickness,mode:this.mode,speed:this.speed.clone(),transform:this.transform?.clone(),spread:this.spread})}}class ci{constructor(e={}){this.type="rectangle",this.currentValue=0,this.width=e.width??10,this.height=e.height??10,this.thickness=e.thickness??1,this.mode=e.mode??t.EmitterMode.Random,this.spread=e.spread??0,this.speed=e.speed??new xt(1),this.memory=[],this.transform=e.transform,this._m1=new Y}update(t,e){this.currentValue+=this.speed.genValue(this.memory,t.emissionState.time/t.duration)*e}initialize(t,e){const i=ti(this.mode,this.currentValue,this.spread,e)*(2*(this.width+this.height));let s,r;i<this.width?(s=i-this.width/2,r=-this.height/2):i<this.width+this.height?(s=this.width/2,r=i-this.width-this.height/2):i<2*this.width+this.height?(s=this.width/2-(i-this.width-this.height),r=this.height/2):(s=-this.width/2,r=this.height/2-(i-2*this.width-this.height));const n=Math.random(),o=1-this.thickness*n;if(t.position.x=s*o,t.position.y=r*o,t.position.z=0,t.velocity.x=s,t.velocity.y=r,t.velocity.z=0,t.velocity.normalize().multiplyScalar(t.startSpeed),t.rotation instanceof $){const e=t.rotation;0===e.x&&0===e.y&&0===e.z&&1===e.w&&(this._m1.lookAt(te,t.velocity,Kt),t.rotation.setFromRotationMatrix(this._m1))}this.transform?.apply(t)}toJSON(){return{type:"rectangle",width:this.width,height:this.height,thickness:this.thickness,mode:this.mode,spread:this.spread,speed:this.speed.toJSON(),...ei.toShapeJSON(this.transform)}}static fromJSON(t){return new ci({width:t.width,height:t.height,thickness:t.thickness,mode:t.mode,speed:t.speed?zt(t.speed):void 0,transform:ei.fromJSON(t.transform),spread:t.spread})}clone(){return new ci({width:this.width,height:this.height,thickness:this.thickness,mode:this.mode,speed:this.speed.clone(),transform:this.transform?.clone(),spread:this.spread})}}const ui={box:{type:"box",params:[["width",["number"]],["height",["number"]],["depth",["number"]],["emitFrom",["number"]],["boxThickness",["vec3"]]],constructor:Ke,loadJSON:Ke.fromJSON},circle:{type:"circle",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:ii,loadJSON:ii.fromJSON},cone:{type:"cone",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["angle",["radian"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:si,loadJSON:si.fromJSON},donut:{type:"donut",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["donutRadius",["number"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:ri,loadJSON:ri.fromJSON},edge:{type:"edge",params:[["radius",["number"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:ni,loadJSON:ni.fromJSON},point:{type:"point",params:[],constructor:hi,loadJSON:hi.fromJSON},sphere:{type:"sphere",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["angle",["radian"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:li,loadJSON:li.fromJSON},hemisphere:{type:"hemisphere",params:[["radius",["number"]],["arc",["radian"]],["thickness",["number"]],["angle",["radian"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:ai,loadJSON:ai.fromJSON},grid:{type:"grid",params:[["width",["number"]],["height",["number"]],["rows",["number"]],["column",["number"]]],constructor:oi,loadJSON:oi.fromJSON},rectangle:{type:"rectangle",params:[["width",["number"]],["height",["number"]],["thickness",["number"]],["mode",["emitterMode"]],["spread",["number"]],["speed",["valueFunc","value"]]],constructor:ci,loadJSON:ci.fromJSON}};function di(t,e){return ui[t.type].loadJSON(t,e)}const mi=[];function pi(t){if(!mi.find(e=>e.id===t.id)){t.initialize();for(const e of t.emitterShapes)ui[e.type]||(ui[e.type]=e);for(const e of t.behaviors)qe[e.type]||(qe[e.type]=e)}}class fi{get mesh(){return this._mesh}set mesh(t){if(this._mesh=t,!t)return;const i=t.getVerticesData(e.VertexBuffer.PositionKind),s=t.getIndices();if(!i||!s)return;this._positions=new Float32Array(i),this._indices=new Int32Array(s),this._triangleIndexToArea.length=0;let r=0;const n=s.length/3;this._triangleIndexToArea.push(0);const o=new q,a=new q,h=new q;for(let t=0;t<n;t++){const e=s[3*t],n=s[3*t+1],l=s[3*t+2];o.set(i[3*e],i[3*e+1],i[3*e+2]),a.set(i[3*n],i[3*n+1],i[3*n+2]),h.set(i[3*l],i[3*l+1],i[3*l+2]),a.sub(o),h.sub(o);const c=new q;c.crossVectors(a,h),r+=.5*c.length(),this._triangleIndexToArea.push(r)}}constructor(t,e,i){this.type="mesh_surface",this._triangleIndexToArea=[],this._meshReferenceId=e,this.transform=i,t&&(this.mesh=t)}initialize(t){if(!this._positions||!this._indices)return t.position.set(0,0,0),t.velocity.set(0,0,1).multiplyScalar(t.startSpeed),void this.transform?.apply(t);const e=this._triangleIndexToArea.length-1;let i=0,s=e;const r=Math.random()*this._triangleIndexToArea[e];for(;i+1<s;){const t=Math.floor((i+s)/2);r<this._triangleIndexToArea[t]?s=t:i=t}let n=Math.random(),o=Math.random();n+o>1&&(n=1-n,o=1-o);const a=this._indices[3*i],h=this._indices[3*i+1],l=this._indices[3*i+2],c=this._positions[3*a],u=this._positions[3*a+1],d=this._positions[3*a+2],m=this._positions[3*h]-c,p=this._positions[3*h+1]-u,f=this._positions[3*h+2]-d,y=this._positions[3*l]-c,v=this._positions[3*l+1]-u,g=this._positions[3*l+2]-d;t.position.set(c+m*n+y*o,u+p*n+v*o,d+f*n+g*o);const x=p*g-f*v,S=f*y-m*g,w=m*v-p*y,b=Math.sqrt(x*x+S*S+w*w)||1;t.velocity.set(x/b,S/b,w/b).multiplyScalar(t.startSpeed),this.transform?.apply(t)}toJSON(){return{type:"mesh_surface",mesh:this._mesh?this._mesh.uniqueId?.toString():this._meshReferenceId??"",...ei.toShapeJSON(this.transform)}}static fromJSON(t){return new fi(void 0,t?.mesh,ei.fromJSON(t?.transform))}clone(){return new fi(this._mesh,this._meshReferenceId,this.transform?.clone())}update(t,e){}}const yi={id:"babylon.quarks",initialize:()=>{},emitterShapes:[{type:"mesh_surface",params:[["mesh",["mesh"]]],constructor:fi,loadJSON:t=>fi.fromJSON(t)}],behaviors:[]};const vi={};let gi=!1;function xi(){gi||(vi.tile_pars_vertex="\n#ifdef UV_TILE\n attribute float uvTile;\n uniform vec2 tileCount;\n\n mat3 makeTileTransform(float tileIndex) {\n float col = mod(tileIndex, tileCount.x);\n float row = (tileCount.y - floor(tileIndex / tileCount.x) - 1.0);\n return mat3(\n 1.0 / tileCount.x, 0.0, 0.0,\n 0.0, 1.0 / tileCount.y, 0.0,\n col / tileCount.x, row / tileCount.y, 1.0\n );\n }\n#else\n mat3 makeTileTransform(float tileIndex) {\n return mat3(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0);\n }\n#endif\n\n#if defined(USE_UV)\n varying vec2 vUv;\n #ifdef TILE_BLEND\n varying vec2 vUvNext;\n varying float vUvBlend;\n #endif\n#endif\n",vi.tile_vertex="\n#ifdef UV_TILE\n mat3 tileTransform = makeTileTransform(floor(uvTile));\n #ifdef TILE_BLEND\n mat3 nextTileTransform = makeTileTransform(ceil(uvTile));\n vUvBlend = fract(uvTile);\n #endif\n#else\n mat3 tileTransform = makeTileTransform(0.0);\n#endif\n\n#if defined(USE_UV)\n vUv = (tileTransform * vec3(uv, 1.0)).xy;\n #if defined(TILE_BLEND) && defined(UV_TILE)\n vUvNext = (nextTileTransform * vec3(uv, 1.0)).xy;\n #endif\n#endif\n",vi.tile_pars_fragment="\n#if defined(USE_UV)\n varying vec2 vUv;\n #ifdef TILE_BLEND\n varying vec2 vUvNext;\n varying float vUvBlend;\n #endif\n#endif\n",vi.tile_fragment="\n#ifdef USE_MAP\n vec4 texelColor = texture2D(map, vUv);\n #ifdef TILE_BLEND\n texelColor = mix(texelColor, texture2D(map, vUvNext), vUvBlend);\n #endif\n diffuseColor *= texelColor;\n#endif\n",vi.soft_pars_vertex="\n#ifdef SOFT_PARTICLES\n varying vec4 projPosition;\n varying float linearDepth;\n#endif\n",vi.soft_vertex="\n#ifdef SOFT_PARTICLES\n projPosition = gl_Position;\n linearDepth = -mvPosition.z;\n#endif\n",vi.soft_pars_fragment="\n#ifdef SOFT_PARTICLES\n uniform sampler2D depthTexture;\n uniform vec4 projParams;\n uniform vec2 softParams;\n\n varying vec4 projPosition;\n varying float linearDepth;\n\n #define SOFT_NEAR_FADE softParams.x\n #define SOFT_INV_FADE_DISTANCE softParams.y\n\n #define zNear projParams.x\n #define zFar projParams.y\n\n float linearize_depth(float d) {\n return (zFar * zNear) / (zFar - d * (zFar - zNear));\n }\n#endif\n",vi.soft_fragment="\n#ifdef SOFT_PARTICLES\n\n vec2 p2 = projPosition.xy / projPosition.w;\n p2 = 0.5 * p2 + 0.5;\n\n float readDepth = texture2D(depthTexture, p2.xy).r;\n float viewDepth = linearize_depth(readDepth);\n float softParticlesFade = saturate(SOFT_INV_FADE_DISTANCE * ((viewDepth - SOFT_NEAR_FADE) - linearDepth));\n\n gl_FragColor *= softParticlesFade;\n#endif\n",gi=!0)}var Si="\nattribute vec3 position;\nattribute vec2 uv;\nattribute vec3 normal;\nattribute vec3 offset;\nattribute vec4 color;\nattribute vec3 size;\nattribute vec4 rotation;\nattribute float uvTile;\n\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 projection;\n\n#ifdef UV_TILE\nuniform float tileCountX;\nuniform float tileCountY;\n#endif\n\nvarying vec2 vUV;\nvarying vec4 vColor;\nvarying vec3 vNormal;\nvarying vec3 vWorldPos;\n\n#ifdef TILE_BLEND\nvarying vec2 vUV2;\nvarying float vTileBlend;\n#endif\n\n#ifdef SOFT_PARTICLES\nvarying vec4 projPosition;\nvarying float linearDepth;\n#endif\n\nvec3 applyQuaternion(vec3 v, vec4 q) {\n vec3 qVec = q.xyz;\n float qW = q.w;\n vec3 t = 2.0 * cross(qVec, v);\n return v + qW * t + cross(qVec, t);\n}\n\nvoid main() {\n vec3 scaledPosition = position * size;\n vec3 rotatedPosition = applyQuaternion(scaledPosition, rotation);\n vec3 rotatedNormal = normalize(applyQuaternion(normal, rotation));\n vec3 localPos = rotatedPosition + offset;\n\n vec4 worldPos = world * vec4(localPos, 1.0);\n vec4 viewPos = view * worldPos;\n gl_Position = projection * viewPos;\n\n vWorldPos = worldPos.xyz;\n vNormal = normalize((world * vec4(rotatedNormal, 0.0)).xyz);\n\n#ifdef SOFT_PARTICLES\n projPosition = gl_Position;\n linearDepth = -viewPos.z;\n#endif\n\n#ifdef UV_TILE\n vec2 tc = vec2(tileCountX, tileCountY);\n float baseTile = floor(uvTile);\n float tileU = mod(baseTile, tc.x) / tc.x;\n float tileV = 1.0 - floor(baseTile / tc.x) / tc.y - 1.0 / tc.y;\n vUV = uv / tc + vec2(tileU, tileV);\n #ifdef TILE_BLEND\n float nextTile = ceil(uvTile);\n float nextU = mod(nextTile, tc.x) / tc.x;\n float nextV = 1.0 - floor(nextTile / tc.x) / tc.y - 1.0 / tc.y;\n vUV2 = uv / tc + vec2(nextU, nextV);\n vTileBlend = fract(uvTile);\n #endif\n#else\n vUV = uv;\n#endif\n\n vColor = color;\n}\n",wi="\nvarying vec2 vUV;\nvarying vec4 vColor;\n\n#ifdef TILE_BLEND\nvarying vec2 vUV2;\nvarying float vTileBlend;\n#endif\n\n#ifdef USE_MAP\nuniform sampler2D map;\n#endif\n\n#ifdef SOFT_PARTICLES\nuniform sampler2D depthTexture;\nuniform vec2 softParams;\nuniform vec4 projParams;\nvarying vec4 projPosition;\nvarying float linearDepth;\n#endif\n\n#ifdef USE_ALPHATEST\nuniform float alphaTest;\n#endif\n\nvoid main() {\n vec4 baseColor = vColor;\n\n#ifdef USE_MAP\n vec4 texColor = texture2D(map, vUV);\n #ifdef TILE_BLEND\n vec4 texColor2 = texture2D(map, vUV2);\n texColor = mix(texColor, texColor2, vTileBlend);\n #endif\n baseColor *= texColor;\n#endif\n\n#ifdef USE_COLOR_AS_ALPHA\n baseColor.a *= (baseColor.r + baseColor.g + baseColor.b) / 3.0;\n#endif\n\n#ifdef USE_ALPHATEST\n if (baseColor.a < alphaTest) discard;\n#else\n if (baseColor.a < 0.01) discard;\n#endif\n\n gl_FragColor = baseColor;\n\n#ifdef SOFT_PARTICLES\n vec2 p2 = projPosition.xy / projPosition.w;\n p2 = 0.5 * p2 + 0.5;\n float readDepth = texture2D(depthTexture, p2.xy).r;\n float zNear = projParams.x;\n float zFar = projParams.y;\n float viewDepth = (zFar * zNear) / (zFar - readDepth * (zFar - zNear));\n float fade = clamp(softParams.y * ((viewDepth - softParams.x) - linearDepth), 0.0, 1.0);\n gl_FragColor *= fade;\n#endif\n}\n",bi="\nvarying vec2 vUV;\nvarying vec4 vColor;\nvarying vec3 vNormal;\nvarying vec3 vWorldPos;\n\nuniform vec3 lightDirection;\nuniform vec3 lightColor;\nuniform vec3 ambientColor;\n\n#ifdef TILE_BLEND\nvarying vec2 vUV2;\nvarying float vTileBlend;\n#endif\n\n#ifdef USE_MAP\nuniform sampler2D map;\n#endif\n\n// One 3×2 atlas (px py pz / nx ny nz). Avoids samplerCube and multi-face\n// sampler bindings that raise GL_INVALID_OPERATION on iOS WebKit.\n#ifdef USE_ENVMAP_ATLAS\nuniform sampler2D envAtlas;\nuniform vec3 eyePosition;\nuniform float reflectionLevel;\n\nvec3 sampleEnvAtlas(vec3 r) {\n vec3 a = abs(r);\n vec2 localUV;\n float cellX;\n float cellY;\n // Atlas layout: +X +Y +Z on row 0, -X -Y -Z on row 1.\n if (a.x >= a.y && a.x >= a.z) {\n cellX = 0.0;\n if (r.x >= 0.0) {\n cellY = 0.0;\n localUV = vec2(-r.z, -r.y) / a.x * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2(r.z, -r.y) / a.x * 0.5 + 0.5;\n }\n } else if (a.y >= a.z) {\n cellX = 1.0;\n if (r.y >= 0.0) {\n cellY = 0.0;\n localUV = vec2(r.x, r.z) / a.y * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2(r.x, -r.z) / a.y * 0.5 + 0.5;\n }\n } else {\n cellX = 2.0;\n if (r.z >= 0.0) {\n cellY = 0.0;\n localUV = vec2(r.x, -r.y) / a.z * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2(-r.x, -r.y) / a.z * 0.5 + 0.5;\n }\n }\n vec2 uv = (vec2(cellX, cellY) + clamp(localUV, 0.0, 1.0)) / vec2(3.0, 2.0);\n return texture2D(envAtlas, uv).rgb;\n}\n#endif\n\n#ifdef SOFT_PARTICLES\nuniform sampler2D depthTexture;\nuniform vec2 softParams;\nuniform vec4 projParams;\nvarying vec4 projPosition;\nvarying float linearDepth;\n#endif\n\n#ifdef USE_ALPHATEST\nuniform float alphaTest;\n#endif\n\nvoid main() {\n vec4 baseColor = vColor;\n\n#ifdef USE_MAP\n vec4 texColor = texture2D(map, vUV);\n #ifdef TILE_BLEND\n vec4 texColor2 = texture2D(map, vUV2);\n texColor = mix(texColor, texColor2, vTileBlend);\n #endif\n baseColor *= texColor;\n#endif\n\n#ifdef USE_ALPHATEST\n if (baseColor.a < alphaTest) discard;\n#else\n if (baseColor.a < 0.01) discard;\n#endif\n\n vec3 N = normalize(vNormal);\n vec3 L = normalize(-lightDirection);\n float NdotL = max(dot(N, L), 0.0);\n vec3 litColor = ambientColor + lightColor * NdotL;\n\n vec3 color = baseColor.rgb * litColor;\n\n#ifdef USE_ENVMAP_ATLAS\n vec3 viewDir = normalize(vWorldPos - eyePosition);\n vec3 reflectionCoords = reflect(viewDir, N);\n color += sampleEnvAtlas(reflectionCoords) * reflectionLevel;\n#endif\n\n gl_FragColor = vec4(color, baseColor.a);\n\n#ifdef SOFT_PARTICLES\n vec2 p2 = projPosition.xy / projPosition.w;\n p2 = 0.5 * p2 + 0.5;\n float readDepth = texture2D(depthTexture, p2.xy).r;\n float zNear = projParams.x;\n float zFar = projParams.y;\n float viewDepth = (zFar * zNear) / (zFar - readDepth * (zFar - zNear));\n float fade = clamp(softParams.y * ((viewDepth - softParams.x) - linearDepth), 0.0, 1.0);\n gl_FragColor *= fade;\n#endif\n}\n",Mi="\n// Per-vertex attributes\nattribute vec3 position;\nattribute vec2 uv;\n\n// Per-instance attributes\nattribute vec3 offset;\nattribute vec4 color;\nattribute vec3 size;\nattribute float rotation;\nattribute float uvTile;\n\n// Uniforms\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 projection;\nuniform mat4 worldViewProjection;\n\n#ifdef UV_TILE\nuniform float tileCountX;\nuniform float tileCountY;\n#endif\n\n#ifdef PIVOT\n// Quad offset in particle-size units: xy in the quad's plane, z toward the camera.\nuniform vec3 pivot;\n#endif\n\n// Varyings\nvarying vec2 vUV;\nvarying vec4 vColor;\n#ifdef TILE_BLEND\nvarying vec2 vUV2;\nvarying float vTileBlend;\n#endif\n#ifdef SOFT_PARTICLES\nvarying vec4 projPosition;\nvarying float linearDepth;\n#endif\n\nvoid main() {\n float c = cos(rotation);\n float s = sin(rotation);\n\n // A negative size mirrors the quad, which is how flipped particles arrive.\n vec2 alignedPosition = position.xy * size.xy;\n#ifdef PIVOT\n // The pivot turns with the particle but is not mirrored with it.\n alignedPosition += pivot.xy * abs(size.xy);\n#endif\n vec2 rotatedPosition;\n rotatedPosition.x = c * alignedPosition.x - s * alignedPosition.y;\n rotatedPosition.y = s * alignedPosition.x + c * alignedPosition.y;\n\n#ifdef HORIZONTAL\n vec4 mvPosition = world * vec4(offset, 1.0);\n mvPosition.x += rotatedPosition.x;\n mvPosition.z -= rotatedPosition.y;\n#ifdef PIVOT\n mvPosition.y += pivot.z * abs(size.x);\n#endif\n mvPosition = view * mvPosition;\n#elif defined(VERTICAL)\n vec4 mvPosition = world * vec4(offset, 1.0);\n mvPosition.y += rotatedPosition.y;\n mvPosition = view * mvPosition;\n mvPosition.x += rotatedPosition.x;\n#else\n vec4 mvPosition = view * world * vec4(offset, 1.0);\n mvPosition.xy += rotatedPosition;\n#endif\n#ifdef PIVOT\n#ifndef HORIZONTAL\n // Toward the camera along its view axis, whichever way the view space\n // faces: anything in front of the camera has the sign of the far side.\n mvPosition.z -= sign(mvPosition.z) * pivot.z * abs(size.x);\n#endif\n#endif\n\n gl_Position = projection * mvPosition;\n#ifdef SOFT_PARTICLES\n projPosition = gl_Position;\n linearDepth = -mvPosition.z;\n#endif\n\n #ifdef UV_TILE\n vec2 tc = vec2(tileCountX, tileCountY);\n float baseTile = floor(uvTile);\n float tileU = mod(baseTile, tc.x) / tc.x;\n float tileV = 1.0 - floor(baseTile / tc.x) / tc.y - 1.0 / tc.y;\n vUV = uv / tc + vec2(tileU, tileV);\n #ifdef TILE_BLEND\n float nextTile = ceil(uvTile);\n float nextU = mod(nextTile, tc.x) / tc.x;\n float nextV = 1.0 - floor(nextTile / tc.x) / tc.y - 1.0 / tc.y;\n vUV2 = uv / tc + vec2(nextU, nextV);\n vTileBlend = fract(uvTile);\n #endif\n #else\n vUV = uv;\n #endif\n\n vColor = color;\n}\n",zi="\n// Per-vertex attributes\nattribute vec3 position;\nattribute vec2 uv;\n\n// Per-instance attributes\nattribute vec3 offset;\nattribute vec4 color;\nattribute vec3 size;\nattribute float rotation;\nattribute float uvTile;\nattribute vec4 velocity;\n\n// Uniforms\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 projection;\nuniform float speedFactor;\n\n#ifdef UV_TILE\nuniform float tileCountX;\nuniform float tileCountY;\n#endif\n\n#ifdef PIVOT\n// Streak offset in particle-size units: x from head to tail, y across.\nuniform vec3 pivot;\n#endif\n\n// Varyings\nvarying vec2 vUV;\nvarying vec4 vColor;\n#ifdef TILE_BLEND\nvarying vec2 vUV2;\nvarying float vTileBlend;\n#endif\n#ifdef SOFT_PARTICLES\nvarying vec4 projPosition;\nvarying float linearDepth;\n#endif\n\nvoid main() {\n float lengthFactor = velocity.w;\n // A flipped particle arrives with a negative size: the streak keeps its\n // extent and mirrors its texture instead (see quadUV below).\n float avgSize = (abs(size.x) + abs(size.y)) * 0.5;\n vec4 mvPosition = view * world * vec4(offset, 1.0);\n vec3 viewVelocity = mat3(view * world) * velocity.xyz;\n float vlength = length(viewVelocity);\n // Stretch direction is the velocity direction; only a genuinely motionless particle has none.\n // Deriving it via normalize keeps the stretch aligned even when the speed contribution is ~0\n // (e.g. speedFactor 0), instead of collapsing the whole burst onto a fixed screen axis.\n vec3 vdir = vlength > 0.000001 ? viewVelocity / vlength : vec3(0.0, 0.0, 1.0);\n vec3 side = normalize(cross(mvPosition.xyz, vdir));\n mvPosition.xyz += position.y * side * avgSize;\n // Equivalent to viewVelocity * (1.0 + lengthFactor / vlength) for moving particles, but the\n // size-based term (vdir * lengthFactor) survives when the velocity contribution vanishes.\n mvPosition.xyz -= (position.x + 0.5) * (viewVelocity + vdir * lengthFactor) * avgSize;\n#ifdef PIVOT\n // In particle-size units along the quad's own axes: x from head to tail, y across.\n mvPosition.xyz += (pivot.y * side - pivot.x * vdir) * avgSize;\n#endif\n gl_Position = projection * mvPosition;\n vec2 quadUV = vec2(size.x < 0.0 ? 1.0 - uv.x : uv.x, size.y < 0.0 ? 1.0 - uv.y : uv.y);\n#ifdef SOFT_PARTICLES\n projPosition = gl_Position;\n linearDepth = -mvPosition.z;\n#endif\n\n #ifdef UV_TILE\n vec2 tc = vec2(tileCountX, tileCountY);\n float baseTile = floor(uvTile);\n float tileU = mod(baseTile, tc.x) / tc.x;\n float tileV = 1.0 - floor(baseTile / tc.x) / tc.y - 1.0 / tc.y;\n vUV = quadUV / tc + vec2(tileU, tileV);\n #ifdef TILE_BLEND\n float nextTile = ceil(uvTile);\n float nextU = mod(nextTile, tc.x) / tc.x;\n float nextV = 1.0 - floor(nextTile / tc.x) / tc.y - 1.0 / tc.y;\n vUV2 = quadUV / tc + vec2(nextU, nextV);\n vTileBlend = fract(uvTile);\n #endif\n #else\n vUV = quadUV;\n #endif\n\n vColor = color;\n}\n",_i="\nvarying vec2 vUV;\nvarying vec4 vColor;\n\n#ifdef USE_MAP\nuniform sampler2D map;\n#endif\n\nvoid main() {\n vec4 baseColor = vColor;\n\n#ifdef USE_MAP\n vec4 texColor = texture2D(map, vUV);\n baseColor *= texColor;\n#endif\n\n if (baseColor.a < 0.01) discard;\n\n gl_FragColor = baseColor;\n}\n",Ti="\nattribute vec3 position;\nattribute vec3 previous;\nattribute vec3 next;\nattribute float side;\nattribute float width;\nattribute vec2 uv;\nattribute vec4 color;\n\nuniform mat4 view;\nuniform mat4 projection;\nuniform float lineWidth;\nuniform vec2 resolution;\nuniform float sizeAttenuation;\n\nvarying vec2 vUV;\nvarying vec4 vColor;\n\nvec2 fix(vec4 i, float aspect) {\n vec2 res = i.xy / i.w;\n res.x *= aspect;\n return res;\n}\n\nvoid main() {\n float aspect = resolution.x / resolution.y;\n vec4 finalPosition = projection * view * vec4(position, 1.0);\n vec4 prevPos = projection * view * vec4(previous, 1.0);\n vec4 nextPos = projection * view * vec4(next, 1.0);\n\n vec2 currentP = fix(finalPosition, aspect);\n vec2 prevP = fix(prevPos, aspect);\n vec2 nextP = fix(nextPos, aspect);\n\n float w = lineWidth * width;\n vec2 dir;\n if (distance(nextP, currentP) < 0.0001) {\n dir = normalize(currentP - prevP);\n } else if (distance(prevP, currentP) < 0.0001) {\n dir = normalize(nextP - currentP);\n } else {\n vec2 dir1 = normalize(currentP - prevP);\n vec2 dir2 = normalize(nextP - currentP);\n dir = normalize(dir1 + dir2);\n }\n vec4 normal = vec4(-dir.y, dir.x, 0.0, 1.0);\n normal.xy *= 0.5 * w;\n normal *= projection;\n if (sizeAttenuation == 0.0) {\n normal.xy *= finalPosition.w;\n normal.xy /= (vec4(resolution, 0.0, 1.0) * projection).xy;\n }\n finalPosition.xy += normal.xy * side;\n gl_Position = finalPosition;\n vUV = uv;\n vColor = color;\n}\n",Pi="\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n\n#ifdef TILE_BLEND\nvarying vUV2: vec2f;\nvarying vTileBlend: f32;\n#endif\n\n#ifdef USE_MAP\nvar mapSampler: sampler;\nvar map: texture_2d<f32>;\n#endif\n\n#ifdef SOFT_PARTICLES\nvar depthTextureSampler: sampler;\nvar depthTexture: texture_2d<f32>;\nuniform softParams: vec2f;\nuniform projParams: vec4f;\nvarying projPosition: vec4f;\nvarying linearDepth: f32;\n#endif\n\n#ifdef USE_ALPHATEST\nuniform alphaTest: f32;\n#endif\n\n@fragment\nfn main(input: FragmentInputs) -> FragmentOutputs {\n var baseColor = fragmentInputs.vColor;\n\n#ifdef USE_MAP\n var texColor = textureSample(map, mapSampler, fragmentInputs.vUV);\n #ifdef TILE_BLEND\n let texColor2 = textureSample(map, mapSampler, fragmentInputs.vUV2);\n texColor = mix(texColor, texColor2, fragmentInputs.vTileBlend);\n #endif\n baseColor *= texColor;\n#endif\n\n#ifdef USE_COLOR_AS_ALPHA\n baseColor.a *= (baseColor.r + baseColor.g + baseColor.b) / 3.0;\n#endif\n\n#ifdef USE_ALPHATEST\n if (baseColor.a < uniforms.alphaTest) { discard; }\n#else\n if (baseColor.a < 0.01) { discard; }\n#endif\n\n#ifdef SOFT_PARTICLES\n var p2 = fragmentInputs.projPosition.xy / fragmentInputs.projPosition.w;\n p2 = 0.5 * p2 + 0.5;\n let readDepth = textureSample(depthTexture, depthTextureSampler, p2).r;\n let zNear = uniforms.projParams.x;\n let zFar = uniforms.projParams.y;\n let viewDepth = (zFar * zNear) / (zFar - readDepth * (zFar - zNear));\n let fade = clamp(uniforms.softParams.y * ((viewDepth - uniforms.softParams.x) - fragmentInputs.linearDepth), 0.0, 1.0);\n baseColor *= fade;\n#endif\n\n fragmentOutputs.color = baseColor;\n}\n";function Oi(t){return t.isWebGPU?u.ShaderLanguage.WGSL:u.ShaderLanguage.GLSL}function Vi(t,e,i,s){if(s===u.ShaderLanguage.WGSL)return l.ShaderStore.ShadersStoreWGSL[t+"VertexShader"]=e.wgsl,void(l.ShaderStore.ShadersStoreWGSL[t+"FragmentShader"]=i.wgsl);c.Effect.ShadersStore[t+"VertexShader"]=e.glsl,c.Effect.ShadersStore[t+"FragmentShader"]=i.glsl}var Bi;t.RenderMode=void 0,(Bi=t.RenderMode||(t.RenderMode={}))[Bi.BillBoard=0]="BillBoard",Bi[Bi.StretchedBillBoard=1]="StretchedBillBoard",Bi[Bi.Mesh=2]="Mesh",Bi[Bi.Trail=3]="Trail",Bi[Bi.HorizontalBillBoard=4]="HorizontalBillBoard",Bi[Bi.VerticalBillBoard=5]="VerticalBillBoard";class Ai{constructor(t,e){this.visibleSystems=[],this.scene=e,this.maxParticles=1e3,this.systems=new Set,this.settings={instancingGeometry:t.instancingGeometry,instancingIndices:t.instancingIndices,instancingUVs:t.instancingUVs,instancingNormals:t.instancingNormals,renderMode:t.renderMode,renderOrder:t.renderOrder,uTileCount:t.uTileCount,vTileCount:t.vTileCount,blendTiles:t.blendTiles,softParticles:t.softParticles,softNearFade:t.softNearFade,softFarFade:t.softFarFade,materialBlendMode:t.materialBlendMode,materialTransparent:t.materialTransparent,materialDepthTest:t.materialDepthTest,materialDepthWrite:t.materialDepthWrite,materialAlphaTest:t.materialAlphaTest,texture:t.texture,reflectionTexture:t.reflectionTexture??null,reflectionLevel:t.reflectionLevel??1,reflectionFaces:t.reflectionFaces??null,reflectionAtlas:t.reflectionAtlas??null,pivot:t.pivot?.clone(),layerMask:t.layerMask},this.mesh=new a.Mesh("vfxBatch",e),this.mesh.alwaysSelectAsActiveMesh=!0}addSystem(t){this.systems.add(t)}removeSystem(t){this.systems.delete(t)}getVisibleSystems(){const t=this.visibleSystems;let e=0;for(const i of this.systems)i.emitter.visible&&(t[e++]=i);return t.length=e,t}applyDepthTexture(t){const e=this.mesh.material;e&&e instanceof r.ShaderMaterial&&e.setTexture("depthTexture",t)}dispose(){this.mesh.dispose()}}class Ci extends Ai{static whiteTexture(t){let e=Ci.whiteTextureByScene.get(t);return e||(e=n.RawTexture.CreateRGBATexture(new Uint8Array([255,255,255,255]),1,1,t),e.name="quarksMeshWhite",Ci.whiteTextureByScene.set(t,e)),e}constructor(t,e){super(t,e),this.shaderMaterial=null,this.vector_=new q,this.vector2_=new q,this.vector3_=new q,this.quaternion_=new $,this.quaternion2_=new $,this.quaternion3_=new $,this.quaternion4_=new $,this.quaternion5_=new $,this.rotationMat_=new ot,this.rotationMat2_=new ot,this.lastStretchedSpeedFactor=Number.NaN,this.clearedInstanceUploaded=!1,this.maxParticles=1e3,this.setupBuffers(),this.rebuildMaterial()}setupBuffers(){this.mesh.dispose(),this.mesh=new a.Mesh("spriteBatch",this.scene),this.mesh.alwaysSelectAsActiveMesh=!0;const t=new h.VertexData;t.positions=this.settings.instancingGeometry,t.indices=this.settings.instancingIndices;const e=this.settings.instancingGeometry.length/3,i=this.settings.instancingUVs;i&&i.length>=2*e?t.uvs=i:t.uvs=new Float32Array(2*e),this.settings.instancingNormals&&(t.normals=this.settings.instancingNormals),t.applyToMesh(this.mesh,!1),this.buildExpandableBuffers()}disposeExpandableBuffers(){this.offsetVB?.dispose(),this.colorVB?.dispose(),this.sizeVB?.dispose(),this.uvTileVB?.dispose(),this.rotationVB?.dispose(),this.velocityVB?.dispose(),this.velocityVB=void 0,this.velocityBuffer=void 0}buildExpandableBuffers(){const i=this.scene.getEngine();this.offsetBuffer=new Float32Array(3*this.maxParticles),this.offsetVB=new e.VertexBuffer(i,this.offsetBuffer,"offset",!0,!1,3,!0),this.mesh.setVerticesBuffer(this.offsetVB),this.colorBuffer=new Float32Array(4*this.maxParticles),this.colorVB=new e.VertexBuffer(i,this.colorBuffer,"color",!0,!1,4,!0),this.mesh.setVerticesBuffer(this.colorVB),this.sizeBuffer=new Float32Array(3*this.maxParticles),this.sizeVB=new e.VertexBuffer(i,this.sizeBuffer,"size",!0,!1,3,!0),this.mesh.setVerticesBuffer(this.sizeVB),this.uvTileBuffer=new Float32Array(this.maxParticles),this.uvTileVB=new e.VertexBuffer(i,this.uvTileBuffer,"uvTile",!0,!1,1,!0),this.mesh.setVerticesBuffer(this.uvTileVB),this.settings.renderMode===t.RenderMode.Mesh?(this.rotationBuffer=new Float32Array(4*this.maxParticles),this.rotationVB=new e.VertexBuffer(i,this.rotationBuffer,"rotation",!0,!1,4,!0)):(this.rotationBuffer=new Float32Array(this.maxParticles),this.rotationVB=new e.VertexBuffer(i,this.rotationBuffer,"rotation",!0,!1,1,!0)),this.mesh.setVerticesBuffer(this.rotationVB),this.settings.renderMode===t.RenderMode.StretchedBillBoard&&(this.velocityBuffer=new Float32Array(4*this.maxParticles),this.velocityVB=new e.VertexBuffer(i,this.velocityBuffer,"velocity",!0,!1,4,!0),this.mesh.setVerticesBuffer(this.velocityVB)),this.mesh.forcedInstanceCount=0,this.mesh.doNotSyncBoundingInfo=!0}expandBuffers(t){for(;t>=this.maxParticles;)this.maxParticles*=2;this.disposeExpandableBuffers(),this.buildExpandableBuffers()}rebuildMaterial(){const e=`quarksParticle_${this.settings.renderMode}`;this.lastStretchedSpeedFactor=Number.NaN;const i=[];let n,a;this.settings.renderMode===t.RenderMode.Mesh?(n={glsl:Si,wgsl:"\nattribute position: vec3f;\nattribute uv: vec2f;\nattribute normal: vec3f;\nattribute offset: vec3f;\nattribute color: vec4f;\nattribute size: vec3f;\nattribute rotation: vec4f;\nattribute uvTile: f32;\n\nuniform world: mat4x4f;\nuniform view: mat4x4f;\nuniform projection: mat4x4f;\n\n#ifdef UV_TILE\nuniform tileCountX: f32;\nuniform tileCountY: f32;\n#endif\n\nvarying vUV: vec2f;\nvarying vColor: vec4f;\nvarying vNormal: vec3f;\nvarying vWorldPos: vec3f;\n\n#ifdef TILE_BLEND\nvarying vUV2: vec2f;\nvarying vTileBlend: f32;\n#endif\n\n#ifdef SOFT_PARTICLES\nvarying projPosition: vec4f;\nvarying linearDepth: f32;\n#endif\n\nfn applyQuaternion(v: vec3f, q: vec4f) -> vec3f {\n let qVec = q.xyz;\n let qW = q.w;\n let t = 2.0 * cross(qVec, v);\n return v + qW * t + cross(qVec, t);\n}\n\n@vertex\nfn main(input: VertexInputs) -> FragmentInputs {\n let scaledPosition = vertexInputs.position * vertexInputs.size;\n let rotatedPosition = applyQuaternion(scaledPosition, vertexInputs.rotation);\n let rotatedNormal = normalize(applyQuaternion(vertexInputs.normal, vertexInputs.rotation));\n let localPos = rotatedPosition + vertexInputs.offset;\n\n let worldPos = uniforms.world * vec4f(localPos, 1.0);\n let viewPos = uniforms.view * worldPos;\n let clipPosition = uniforms.projection * viewPos;\n vertexOutputs.position = clipPosition;\n\n vertexOutputs.vWorldPos = worldPos.xyz;\n vertexOutputs.vNormal = normalize((uniforms.world * vec4f(rotatedNormal, 0.0)).xyz);\n\n#ifdef SOFT_PARTICLES\n vertexOutputs.projPosition = clipPosition;\n vertexOutputs.linearDepth = -viewPos.z;\n#endif\n\n#ifdef UV_TILE\n let tc = vec2f(uniforms.tileCountX, uniforms.tileCountY);\n let baseTile = floor(vertexInputs.uvTile);\n let tileU = (baseTile % tc.x) / tc.x;\n let tileV = 1.0 - floor(baseTile / tc.x) / tc.y - 1.0 / tc.y;\n vertexOutputs.vUV = vertexInputs.uv / tc + vec2f(tileU, tileV);\n #ifdef TILE_BLEND\n let nextTile = ceil(vertexInputs.uvTile);\n let nextU = (nextTile % tc.x) / tc.x;\n let nextV = 1.0 - floor(nextTile / tc.x) / tc.y - 1.0 / tc.y;\n vertexOutputs.vUV2 = vertexInputs.uv / tc + vec2f(nextU, nextV);\n vertexOutputs.vTileBlend = fract(vertexInputs.uvTile);\n #endif\n#else\n vertexOutputs.vUV = vertexInputs.uv;\n#endif\n\n vertexOutputs.vColor = vertexInputs.color;\n}\n"},a={glsl:bi,wgsl:"\nvarying vUV: vec2f;\nvarying vColor: vec4f;\nvarying vNormal: vec3f;\nvarying vWorldPos: vec3f;\n\nuniform lightDirection: vec3f;\nuniform lightColor: vec3f;\nuniform ambientColor: vec3f;\n\n#ifdef TILE_BLEND\nvarying vUV2: vec2f;\nvarying vTileBlend: f32;\n#endif\n\n#ifdef USE_MAP\nvar mapSampler: sampler;\nvar map: texture_2d<f32>;\n#endif\n\n#ifdef USE_ENVMAP_ATLAS\nvar envAtlasSampler: sampler;\nvar envAtlas: texture_2d<f32>;\nuniform eyePosition: vec3f;\nuniform reflectionLevel: f32;\n\nfn sampleEnvAtlas(r: vec3f) -> vec3f {\n let a = abs(r);\n var localUV: vec2f;\n var cellX: f32;\n var cellY: f32;\n if (a.x >= a.y && a.x >= a.z) {\n cellX = 0.0;\n if (r.x >= 0.0) {\n cellY = 0.0;\n localUV = vec2f(-r.z, -r.y) / a.x * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2f(r.z, -r.y) / a.x * 0.5 + 0.5;\n }\n } else if (a.y >= a.z) {\n cellX = 1.0;\n if (r.y >= 0.0) {\n cellY = 0.0;\n localUV = vec2f(r.x, r.z) / a.y * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2f(r.x, -r.z) / a.y * 0.5 + 0.5;\n }\n } else {\n cellX = 2.0;\n if (r.z >= 0.0) {\n cellY = 0.0;\n localUV = vec2f(r.x, -r.y) / a.z * 0.5 + 0.5;\n } else {\n cellY = 1.0;\n localUV = vec2f(-r.x, -r.y) / a.z * 0.5 + 0.5;\n }\n }\n let uv = (vec2f(cellX, cellY) + clamp(localUV, vec2f(0.0), vec2f(1.0))) / vec2f(3.0, 2.0);\n return textureSample(envAtlas, envAtlasSampler, uv).rgb;\n}\n#endif\n\n#ifdef SOFT_PARTICLES\nvar depthTextureSampler: sampler;\nvar depthTexture: texture_2d<f32>;\nuniform softParams: vec2f;\nuniform projParams: vec4f;\nvarying projPosition: vec4f;\nvarying linearDepth: f32;\n#endif\n\n#ifdef USE_ALPHATEST\nuniform alphaTest: f32;\n#endif\n\n@fragment\nfn main(input: FragmentInputs) -> FragmentOutputs {\n var baseColor = fragmentInputs.vColor;\n\n#ifdef USE_MAP\n var texColor = textureSample(map, mapSampler, fragmentInputs.vUV);\n #ifdef TILE_BLEND\n let texColor2 = textureSample(map, mapSampler, fragmentInputs.vUV2);\n texColor = mix(texColor, texColor2, fragmentInputs.vTileBlend);\n #endif\n baseColor *= texColor;\n#endif\n\n#ifdef USE_ALPHATEST\n if (baseColor.a < uniforms.alphaTest) { discard; }\n#else\n if (baseColor.a < 0.01) { discard; }\n#endif\n\n let N = normalize(fragmentInputs.vNormal);\n let L = normalize(-uniforms.lightDirection);\n let NdotL = max(dot(N, L), 0.0);\n let litColor = uniforms.ambientColor + uniforms.lightColor * NdotL;\n\n var color = baseColor.rgb * litColor;\n\n#ifdef USE_ENVMAP_ATLAS\n let viewDir = normalize(fragmentInputs.vWorldPos - uniforms.eyePosition);\n let reflectionCoords = reflect(viewDir, N);\n color += sampleEnvAtlas(reflectionCoords) * uniforms.reflectionLevel;\n#endif\n\n var finalColor = vec4f(color, baseColor.a);\n\n#ifdef SOFT_PARTICLES\n var p2 = fragmentInputs.projPosition.xy / fragmentInputs.projPosition.w;\n p2 = 0.5 * p2 + 0.5;\n let readDepth = textureSample(depthTexture, depthTextureSampler, p2).r;\n let zNear = uniforms.projParams.x;\n let zFar = uniforms.projParams.y;\n let viewDepth = (zFar * zNear) / (zFar - readDepth * (zFar - zNear));\n let fade = clamp(uniforms.softParams.y * ((viewDepth - uniforms.softParams.x) - fragmentInputs.linearDepth), 0.0, 1.0);\n finalColor *= fade;\n#endif\n\n fragmentOutputs.color = finalColor;\n}\n"}):this.settings.renderMode===t.RenderMode.StretchedBillBoard?(n={glsl:zi,wgsl:"\n// Per-vertex attributes\nattribute position: vec3f;\nattribute uv: vec2f;\n\n// Per-instance attributes\nattribute offset: vec3f;\nattribute color: vec4f;\nattribute size: vec3f;\nattribute rotation: f32;\nattribute uvTile: f32;\nattribute velocity: vec4f;\n\n// Uniforms\nuniform world: mat4x4f;\nuniform view: mat4x4f;\nuniform projection: mat4x4f;\nuniform speedFactor: f32;\n\n#ifdef UV_TILE\nuniform tileCountX: f32;\nuniform tileCountY: f32;\n#endif\n\n#ifdef PIVOT\n// Streak offset in particle-size units: x from head to tail, y across.\nuniform pivot: vec3f;\n#endif\n\n// Varyings\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n#ifdef TILE_BLEND\nvarying vUV2: vec2f;\nvarying vTileBlend: f32;\n#endif\n#ifdef SOFT_PARTICLES\nvarying projPosition: vec4f;\nvarying linearDepth: f32;\n#endif\n\n@vertex\nfn main(input: VertexInputs) -> FragmentInputs {\n let lengthFactor = vertexInputs.velocity.w;\n // A flipped particle arrives with a negative size: the streak keeps its\n // extent and mirrors its texture instead (see quadUV below).\n let avgSize = (abs(vertexInputs.size.x) + abs(vertexInputs.size.y)) * 0.5;\n var mvPosition = uniforms.view * uniforms.world * vec4f(vertexInputs.offset, 1.0);\n let viewWorld = uniforms.view * uniforms.world;\n let viewWorld3 = mat3x3f(viewWorld[0].xyz, viewWorld[1].xyz, viewWorld[2].xyz);\n let viewVelocity = viewWorld3 * vertexInputs.velocity.xyz;\n let vlength = length(viewVelocity);\n // Stretch direction is the velocity direction; only a genuinely motionless particle has none.\n // Deriving it via normalize keeps the stretch aligned even when the speed contribution is ~0\n // (e.g. speedFactor 0), instead of collapsing the whole burst onto a fixed screen axis.\n var vdir = vec3f(0.0, 0.0, 1.0);\n if (vlength > 0.000001) {\n vdir = viewVelocity / vlength;\n }\n let side = normalize(cross(mvPosition.xyz, vdir));\n let widthOffset = vertexInputs.position.y * side * avgSize;\n // Equivalent to viewVelocity * (1.0 + lengthFactor / vlength) for moving particles, but the\n // size-based term (vdir * lengthFactor) survives when the velocity contribution vanishes.\n let lengthOffset = (vertexInputs.position.x + 0.5) * (viewVelocity + vdir * lengthFactor) * avgSize;\n var stretched = mvPosition.xyz + widthOffset - lengthOffset;\n#ifdef PIVOT\n // In particle-size units along the quad's own axes: x from head to tail, y across.\n stretched += (uniforms.pivot.y * side - uniforms.pivot.x * vdir) * avgSize;\n#endif\n mvPosition.x = stretched.x;\n mvPosition.y = stretched.y;\n mvPosition.z = stretched.z;\n\n let clipPosition = uniforms.projection * mvPosition;\n vertexOutputs.position = clipPosition;\n let quadUV = select(vertexInputs.uv, 1.0 - vertexInputs.uv, vertexInputs.size.xy < vec2f(0.0));\n#ifdef SOFT_PARTICLES\n vertexOutputs.projPosition = clipPosition;\n vertexOutputs.linearDepth = -mvPosition.z;\n#endif\n\n #ifdef UV_TILE\n let tc = vec2f(uniforms.tileCountX, uniforms.tileCountY);\n let baseTile = floor(vertexInputs.uvTile);\n let tileU = (baseTile % tc.x) / tc.x;\n let tileV = 1.0 - floor(baseTile / tc.x) / tc.y - 1.0 / tc.y;\n vertexOutputs.vUV = quadUV / tc + vec2f(tileU, tileV);\n #ifdef TILE_BLEND\n let nextTile = ceil(vertexInputs.uvTile);\n let nextU = (nextTile % tc.x) / tc.x;\n let nextV = 1.0 - floor(nextTile / tc.x) / tc.y - 1.0 / tc.y;\n vertexOutputs.vUV2 = quadUV / tc + vec2f(nextU, nextV);\n vertexOutputs.vTileBlend = fract(vertexInputs.uvTile);\n #endif\n #else\n vertexOutputs.vUV = quadUV;\n #endif\n\n vertexOutputs.vColor = vertexInputs.color;\n}\n"},a={glsl:wi,wgsl:Pi}):(n={glsl:Mi,wgsl:"\n// Per-vertex attributes\nattribute position: vec3f;\nattribute uv: vec2f;\n\n// Per-instance attributes\nattribute offset: vec3f;\nattribute color: vec4f;\nattribute size: vec3f;\nattribute rotation: f32;\nattribute uvTile: f32;\n\n// Uniforms\nuniform world: mat4x4f;\nuniform view: mat4x4f;\nuniform projection: mat4x4f;\n\n#ifdef UV_TILE\nuniform tileCountX: f32;\nuniform tileCountY: f32;\n#endif\n\n#ifdef PIVOT\n// Quad offset in particle-size units: xy in the quad's plane, z toward the camera.\nuniform pivot: vec3f;\n#endif\n\n// Varyings\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n#ifdef TILE_BLEND\nvarying vUV2: vec2f;\nvarying vTileBlend: f32;\n#endif\n#ifdef SOFT_PARTICLES\nvarying projPosition: vec4f;\nvarying linearDepth: f32;\n#endif\n\n@vertex\nfn main(input: VertexInputs) -> FragmentInputs {\n let c = cos(vertexInputs.rotation);\n let s = sin(vertexInputs.rotation);\n\n // A negative size mirrors the quad, which is how flipped particles arrive.\n var alignedPosition = vertexInputs.position.xy * vertexInputs.size.xy;\n#ifdef PIVOT\n // The pivot turns with the particle but is not mirrored with it.\n alignedPosition += uniforms.pivot.xy * abs(vertexInputs.size.xy);\n#endif\n let rotatedPosition = vec2f(\n c * alignedPosition.x - s * alignedPosition.y,\n s * alignedPosition.x + c * alignedPosition.y);\n\n#ifdef HORIZONTAL\n var mvPosition = uniforms.world * vec4f(vertexInputs.offset, 1.0);\n mvPosition.x += rotatedPosition.x;\n mvPosition.z -= rotatedPosition.y;\n#ifdef PIVOT\n mvPosition.y += uniforms.pivot.z * abs(vertexInputs.size.x);\n#endif\n mvPosition = uniforms.view * mvPosition;\n#elif defined(VERTICAL)\n var mvPosition = uniforms.world * vec4f(vertexInputs.offset, 1.0);\n mvPosition.y += rotatedPosition.y;\n mvPosition = uniforms.view * mvPosition;\n mvPosition.x += rotatedPosition.x;\n#else\n var mvPosition = uniforms.view * uniforms.world * vec4f(vertexInputs.offset, 1.0);\n mvPosition.x += rotatedPosition.x;\n mvPosition.y += rotatedPosition.y;\n#endif\n#ifdef PIVOT\n#ifndef HORIZONTAL\n // Toward the camera along its view axis, whichever way the view space\n // faces: anything in front of the camera has the sign of the far side.\n mvPosition.z -= sign(mvPosition.z) * uniforms.pivot.z * abs(vertexInputs.size.x);\n#endif\n#endif\n\n let clipPosition = uniforms.projection * mvPosition;\n vertexOutputs.position = clipPosition;\n#ifdef SOFT_PARTICLES\n vertexOutputs.projPosition = clipPosition;\n vertexOutputs.linearDepth = -mvPosition.z;\n#endif\n\n #ifdef UV_TILE\n let tc = vec2f(uniforms.tileCountX, uniforms.tileCountY);\n let baseTile = floor(vertexInputs.uvTile);\n let tileU = (baseTile % tc.x) / tc.x;\n let tileV = 1.0 - floor(baseTile / tc.x) / tc.y - 1.0 / tc.y;\n vertexOutputs.vUV = vertexInputs.uv / tc + vec2f(tileU, tileV);\n #ifdef TILE_BLEND\n let nextTile = ceil(vertexInputs.uvTile);\n let nextU = (nextTile % tc.x) / tc.x;\n let nextV = 1.0 - floor(nextTile / tc.x) / tc.y - 1.0 / tc.y;\n vertexOutputs.vUV2 = vertexInputs.uv / tc + vec2f(nextU, nextV);\n vertexOutputs.vTileBlend = fract(vertexInputs.uvTile);\n #endif\n #else\n vertexOutputs.vUV = vertexInputs.uv;\n #endif\n\n vertexOutputs.vColor = vertexInputs.color;\n}\n"},a={glsl:wi,wgsl:Pi});const h=this.settings.texture??(this.settings.renderMode===t.RenderMode.Mesh?Ci.whiteTexture(this.scene):null);h&&i.push("USE_MAP");const l=this.settings.reflectionAtlas;if(this.settings.renderMode===t.RenderMode.Mesh&&!!l&&!l.isReady()&&l){const t=l.onLoadObservable;t?.addOnce(()=>{this.rebuildMaterial()})}const c=this.settings.renderMode===t.RenderMode.Mesh&&!!l&&l.isReady();c&&i.push("USE_ENVMAP_ATLAS"),(this.settings.uTileCount>1||this.settings.vTileCount>1)&&i.push("UV_TILE"),this.settings.blendTiles&&i.push("TILE_BLEND"),this.settings.softParticles&&i.push("SOFT_PARTICLES"),this.settings.materialAlphaTest>0&&i.push("USE_ALPHATEST"),this.settings.renderMode===t.RenderMode.VerticalBillBoard&&i.push("VERTICAL"),this.settings.renderMode===t.RenderMode.HorizontalBillBoard&&i.push("HORIZONTAL");const u=Ci.takesPivotAndFlip(this.settings.renderMode)?this.settings.pivot:void 0;u&&i.push("PIVOT");const d=Oi(this.scene.getEngine());Vi(e,n,a,d);const m=["position","uv","offset","color","size","rotation","uvTile"];this.settings.renderMode===t.RenderMode.Mesh&&m.push("normal"),this.settings.renderMode===t.RenderMode.StretchedBillBoard&&m.push("velocity");const p=["world","view","projection","worldView","worldViewProjection"],f=[];(this.settings.uTileCount>1||this.settings.vTileCount>1)&&(p.push("tileCountX"),p.push("tileCountY")),h&&f.push("map"),c&&(f.push("envAtlas"),p.push("eyePosition"),p.push("reflectionLevel")),this.settings.renderMode===t.RenderMode.StretchedBillBoard&&p.push("speedFactor"),this.settings.softParticles&&(p.push("softParams"),p.push("projParams"),f.push("depthTexture")),this.settings.materialAlphaTest>0&&p.push("alphaTest"),u&&p.push("pivot"),this.settings.renderMode===t.RenderMode.Mesh&&(p.push("lightDirection"),p.push("lightColor"),p.push("ambientColor"));const y=new r.ShaderMaterial(e,this.scene,{vertex:e,fragment:e},{attributes:m,uniforms:p,samplers:f,defines:i,needAlphaBlending:this.settings.materialTransparent,shaderLanguage:d});if(h&&y.setTexture("map",h),c&&l){y.setTexture("envAtlas",l),y.setFloat("reflectionLevel",this.settings.reflectionLevel);const t=new o.Vector3;y.onBindObservable.add(()=>{const e=this.scene.activeCamera;e&&(t.copyFrom(e.globalPosition),y.setVector3("eyePosition",t))})}if((this.settings.uTileCount>1||this.settings.vTileCount>1)&&(y.setFloat("tileCountX",this.settings.uTileCount),y.setFloat("tileCountY",this.settings.vTileCount)),this.settings.renderMode===t.RenderMode.StretchedBillBoard&&y.setFloat("speedFactor",this.settings.softNearFade>0?this.settings.softNearFade:1),this.settings.softParticles){y.setVector2("softParams",new o.Vector2(this.settings.softNearFade,1/Math.max(this.settings.softFarFade-this.settings.softNearFade,1e-4)));const t=new o.Vector4(0,0,0,0);y.onBindObservable.add(()=>{const e=this.scene.activeCamera;e&&(t.x=e.minZ,t.y=e.maxZ,y.setVector4("projParams",t))})}this.settings.materialAlphaTest>0&&y.setFloat("alphaTest",this.settings.materialAlphaTest),u&&y.setVector3("pivot",new o.Vector3(u.x,u.y,u.z)),this.settings.renderMode===t.RenderMode.Mesh&&(y.setVector3("lightDirection",new o.Vector3(.4,-1,.6)),y.setVector3("lightColor",new o.Vector3(1,1,1)),y.setVector3("ambientColor",new o.Vector3(.35,.35,.35))),y.backFaceCulling=!1,this.settings.materialTransparent?y.alphaMode=this.settings.materialBlendMode:y.alphaMode=s.Constants.ALPHA_DISABLE,y.needDepthPrePass=this.settings.materialDepthWrite,y.forceDepthWrite=this.settings.materialDepthWrite,y.disableDepthWrite=!this.settings.materialDepthWrite,this.mesh.material=y,this.shaderMaterial=y}update(){let e=0,i=0;const s=this.settings.renderMode,r=s===t.RenderMode.Mesh,n=s===t.RenderMode.StretchedBillBoard,o=Ci.takesPivotAndFlip(s),a=this.getVisibleSystems();for(let t=0;t<a.length;t++)i+=a[t].particleNum;i>this.maxParticles&&this.expandBuffers(i);for(let t=0;t<a.length;t++){const i=a[t],s=i.particleNum;if(0===s)continue;const h=i.particles,l=this.quaternion2_,c=this.vector2_,u=this.vector3_,d=i.worldSpace,m=i.emitter.matrixWorld;if(r&&!d)m.decompose(c,l,u);else{const t=m.elements;u.set(Math.sqrt(t[0]*t[0]+t[1]*t[1]+t[2]*t[2]),Math.sqrt(t[4]*t[4]+t[5]*t[5]+t[6]*t[6]),Math.sqrt(t[8]*t[8]+t[9]*t[9]+t[10]*t[10]))}n&&!d&&this.rotationMat_.setFromMatrix4(m);const p=Math.abs(u.x),f=Math.abs(u.y),y=Math.abs(u.z),v=n?i.rendererEmitterSettings:void 0,g=void 0===v||0===v.speedFactor?.001:v.speedFactor,x=v?.lengthFactor??0,S=i.store,w=void 0!==S,b=void 0!==S&&!0!==i.onlyUsedByOther,M=i.simulationResidual??0,z=0===M?0:M/(i.simulationStep??M);w&&(0!==z&&s>0?Ci.continueColor(this.colorBuffer,4*e,S,s,z):this.colorBuffer.set(S.color.subarray(0,4*s),4*e));let _=!1;if(void 0!==S&&d)0!==z&&s>0?Ci.extrapolate(this.offsetBuffer,3*e,S,s,z):this.offsetBuffer.set(S.position.subarray(0,3*s),3*e),0!==z&&s>0?Ci.continueVector3(this.sizeBuffer,3*e,S.size,S.previousSize,s,z):this.sizeBuffer.set(S.size.subarray(0,3*s),3*e),_=!0;else if(b&&s>0){const t=3*e,i=t+3*s,r=this.offsetBuffer;0!==z?Ci.extrapolate(r,t,S,s,z):r.set(S.position.subarray(0,3*s),t);const n=m.elements,o=n[0],a=n[1],h=n[2],l=n[3],c=n[4],u=n[5],d=n[6],v=n[7],g=n[8],x=n[9],w=n[10],b=n[11],M=n[12],T=n[13],P=n[14],O=n[15];for(let e=t;e<i;e+=3){const t=r[e],i=r[e+1],s=r[e+2],n=1/(l*t+v*i+b*s+O);r[e]=(o*t+c*i+g*s+M)*n,r[e+1]=(a*t+u*i+x*s+T)*n,r[e+2]=(h*t+d*i+w*s+P)*n}const V=this.sizeBuffer;0!==z?Ci.continueVector3(V,t,S.size,S.previousSize,s,z):V.set(S.size.subarray(0,3*s),t);for(let e=t;e<i;e+=3)V[e]*=p,V[e+1]*=f,V[e+2]*=y;_=!0}const T=e;for(let t=0;t<s;t++,e++){const i=h[t];if(r){let t=i.rotation;const s=i.angularVelocity;let r;if(0!==z&&s instanceof $&&(t=this.quaternion4_.copy(t).multiply(Ci.partialTurn(s,z,this.quaternion5_))),d)r=t;else{let e;e=i.parentMatrix?this.quaternion3_.setFromRotationMatrix(i.parentMatrix):l,r=this.quaternion_,r.copy(e).multiply(t)}const n=4*e;this.rotationBuffer[n]=r.x,this.rotationBuffer[n+1]=r.y,this.rotationBuffer[n+2]=r.z,this.rotationBuffer[n+3]=r.w}else{const t=i.angularVelocity;this.rotationBuffer[e]=i.rotation+("number"==typeof t?t*M:0)}if(!_){const t=i.position,s=i.previousPosition;let r=t.x+(t.x-s.x)*z,n=t.y+(t.y-s.y)*z,o=t.z+(t.z-s.z)*z;if(!d){const t=(i.parentMatrix??m).elements,e=1/(t[3]*r+t[7]*n+t[11]*o+t[15]),s=(t[0]*r+t[4]*n+t[8]*o+t[12])*e,a=(t[1]*r+t[5]*n+t[9]*o+t[13])*e;o=(t[2]*r+t[6]*n+t[10]*o+t[14])*e,r=s,n=a}const a=3*e;this.offsetBuffer[a]=r,this.offsetBuffer[a+1]=n,this.offsetBuffer[a+2]=o;const h=i.size,l=3*e;d||i.parentMatrix?(this.sizeBuffer[l]=h.x,this.sizeBuffer[l+1]=h.y,this.sizeBuffer[l+2]=h.z):(this.sizeBuffer[l]=h.x*p,this.sizeBuffer[l+1]=h.y*f,this.sizeBuffer[l+2]=h.z*y)}if(!w){const t=i.color,s=4*e;this.colorBuffer[s]=t.x,this.colorBuffer[s+1]=t.y,this.colorBuffer[s+2]=t.z,this.colorBuffer[s+3]=t.w}if(this.uvTileBuffer[e]=i.uvTile,n&&this.velocityBuffer){const t=i.velocity,s=i.previousVelocity,r=t.x+(t.x-s.x)*z,n=t.y+(t.y-s.y)*z,o=t.z+(t.z-s.z)*z;let a=this.vector_;a.set(r,n,o),d||(i.parentMatrix?(this.rotationMat2_.setFromMatrix4(i.parentMatrix),a.applyMatrix3(this.rotationMat2_)):a.applyMatrix3(this.rotationMat_));const h=4*e;this.velocityBuffer[h]=a.x*g,this.velocityBuffer[h+1]=a.y*g,this.velocityBuffer[h+2]=a.z*g,this.velocityBuffer[h+3]=x}}o&&void 0!==i.flip&&Ci.applyFlip(this.sizeBuffer,3*T,h,s)}n&&a.length>0&&this.syncStretchedSpeedFactor(a[0]),this.mesh.forcedInstanceCount=e,0!==e?(this.clearedInstanceUploaded=!1,this.offsetVB.update(this.offsetBuffer.subarray(0,3*e)),this.sizeVB.update(this.sizeBuffer.subarray(0,3*e)),this.colorVB.update(this.colorBuffer.subarray(0,4*e)),this.uvTileVB.update(this.uvTileBuffer.subarray(0,e)),this.rotationVB.update(this.rotationBuffer.subarray(0,r?4*e:e)),n&&this.velocityVB&&this.velocityBuffer&&this.velocityVB.update(this.velocityBuffer.subarray(0,4*e))):this.clearedInstanceUploaded||(this.uploadClearedInstance(r,n),this.clearedInstanceUploaded=!0)}syncStretchedSpeedFactor(t){const e=this.shaderMaterial;if(null===e)return;const i=t.rendererEmitterSettings.speedFactor??1,s=0===i?.001:i;s!==this.lastStretchedSpeedFactor&&(e.setFloat("speedFactor",s),this.lastStretchedSpeedFactor=s)}static takesPivotAndFlip(e){return e===t.RenderMode.BillBoard||e===t.RenderMode.StretchedBillBoard||e===t.RenderMode.VerticalBillBoard||e===t.RenderMode.HorizontalBillBoard}static applyFlip(t,e,i,s){for(let r=0,n=e;r<s;r++,n+=3){const e=i[r].flip;0!==e&&(1&e&&(t[n]=-t[n]),2&e&&(t[n+1]=-t[n+1]))}}static partialTurn(t,e,i){const s=t.x*e,r=t.y*e,n=t.z*e,o=1+(t.w-1)*e,a=1/Math.sqrt(s*s+r*r+n*n+o*o);return i.x=s*a,i.y=r*a,i.z=n*a,i.w=o*a,i}static continueVector3(t,e,i,s,r,n){for(let o=0,a=0;o<r;o++,a+=3){const r=i[a]+(i[a]-s[a])*n,o=i[a+1]+(i[a+1]-s[a+1])*n,h=i[a+2]+(i[a+2]-s[a+2])*n;t[e+a]=r>0?r:0,t[e+a+1]=o>0?o:0,t[e+a+2]=h>0?h:0}}static continueColor(t,e,i,s,r){const n=i.color,o=i.previousColor;for(let i=0,a=0;i<s;i++,a+=4){const i=n[a]+(n[a]-o[a])*r,s=n[a+1]+(n[a+1]-o[a+1])*r,h=n[a+2]+(n[a+2]-o[a+2])*r,l=n[a+3]+(n[a+3]-o[a+3])*r;t[e+a]=i>0?i:0,t[e+a+1]=s>0?s:0,t[e+a+2]=h>0?h:0,t[e+a+3]=l>0?l:0}}static extrapolate(t,e,i,s,r){const n=i.position,o=i.previousPosition;for(let i=0,a=0;i<s;i++,a+=3){const i=n[a],s=n[a+1],h=n[a+2];t[e+a]=i+(i-o[a])*r,t[e+a+1]=s+(s-o[a+1])*r,t[e+a+2]=h+(h-o[a+2])*r}}uploadClearedInstance(t,e){this.colorBuffer[3]=0,this.sizeBuffer[0]=0,this.sizeBuffer[1]=0,this.sizeBuffer[2]=0,this.colorVB.update(this.colorBuffer.subarray(0,4)),this.sizeVB.update(this.sizeBuffer.subarray(0,3)),this.offsetVB.update(this.offsetBuffer.subarray(0,3)),this.uvTileVB.update(this.uvTileBuffer.subarray(0,1)),t?this.rotationVB.update(this.rotationBuffer.subarray(0,4)):this.rotationVB.update(this.rotationBuffer.subarray(0,1)),e&&this.velocityVB&&this.velocityBuffer&&this.velocityVB.update(this.velocityBuffer.subarray(0,4))}dispose(){this.mesh.material&&this.mesh.material.dispose(),super.dispose()}}Ci.whiteTextureByScene=new WeakMap;class Fi extends Ai{constructor(t,e){super(t,e),this.drawsNothing=!1,this.vector_=new q,this.vector2_=new q,this.vector3_=new q,this.quaternion_=new $,this.maxParticles=1024,this.setupBuffers(),this.rebuildMaterial()}setupBuffers(){this.mesh.dispose(),this.mesh=new a.Mesh("trailBatch",this.scene),this.mesh.alwaysSelectAsActiveMesh=!0,this.buildGeometryBuffers()}buildGeometryBuffers(){this.positionBuffer=new Float32Array(6*this.maxParticles),this.previousBuffer=new Float32Array(6*this.maxParticles),this.nextBuffer=new Float32Array(6*this.maxParticles),this.uvBuffer=new Float32Array(4*this.maxParticles),this.sideBuffer=new Float32Array(2*this.maxParticles),this.widthBuffer=new Float32Array(2*this.maxParticles),this.colorBuffer=new Float32Array(8*this.maxParticles),this.indexBuffer=new Uint32Array(6*this.maxParticles),this.positionBuffer[0]=0,this.positionBuffer[1]=0,this.positionBuffer[2]=0,this.positionBuffer[3]=1,this.positionBuffer[4]=0,this.positionBuffer[5]=0,this.positionBuffer[6]=0,this.positionBuffer[7]=1,this.positionBuffer[8]=0,this.positionBuffer[9]=1,this.positionBuffer[10]=1,this.positionBuffer[11]=0,this.indexBuffer[0]=0,this.indexBuffer[1]=1,this.indexBuffer[2]=2,this.indexBuffer[3]=1,this.indexBuffer[4]=3,this.indexBuffer[5]=2,this.mesh.setVerticesData(e.VertexBuffer.PositionKind,this.positionBuffer,!0),this.mesh.setVerticesData(e.VertexBuffer.UVKind,this.uvBuffer,!0),this.mesh.setVerticesData(e.VertexBuffer.ColorKind,this.colorBuffer,!0,4),this.mesh.setIndices(this.indexBuffer,null,!0),this.drawsNothing=!1,this.mesh.subMeshes&&this.mesh.subMeshes.length>0&&(this.mesh.subMeshes[0].indexCount=6);const t=this.scene.getEngine();this.previousVB=new e.VertexBuffer(t,this.previousBuffer,"previous",!0,!1,3,!1),this.nextVB=new e.VertexBuffer(t,this.nextBuffer,"next",!0,!1,3,!1),this.sideVB=new e.VertexBuffer(t,this.sideBuffer,"side",!0,!1,1,!1),this.widthVB=new e.VertexBuffer(t,this.widthBuffer,"width",!0,!1,1,!1),this.mesh.setVerticesBuffer(this.previousVB),this.mesh.setVerticesBuffer(this.nextVB),this.mesh.setVerticesBuffer(this.sideVB),this.mesh.setVerticesBuffer(this.widthVB),this.mesh.doNotSyncBoundingInfo=!0;const i=new o.Vector3(-1e4,-1e4,-1e4),s=new o.Vector3(1e4,1e4,1e4);if(this.mesh.setBoundingInfo(new d.BoundingInfo(i,s)),this.mesh.subMeshes)for(const t of this.mesh.subMeshes)t._boundingInfo=this.mesh.getBoundingInfo()}expandBuffers(t){for(;t>=this.maxParticles;)this.maxParticles*=2;this.previousVB?.dispose(),this.nextVB?.dispose(),this.sideVB?.dispose(),this.widthVB?.dispose(),this.buildGeometryBuffers()}rebuildMaterial(){const t="quarksTrail",e=[];this.settings.texture&&e.push("USE_MAP");const i=Oi(this.scene.getEngine());Vi(t,{glsl:Ti,wgsl:"\nattribute position: vec3f;\nattribute previous: vec3f;\nattribute next: vec3f;\nattribute side: f32;\nattribute width: f32;\nattribute uv: vec2f;\nattribute color: vec4f;\n\nuniform view: mat4x4f;\nuniform projection: mat4x4f;\nuniform lineWidth: f32;\nuniform resolution: vec2f;\nuniform sizeAttenuation: f32;\n\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n\nfn fix(i: vec4f, aspect: f32) -> vec2f {\n var res = i.xy / i.w;\n res.x *= aspect;\n return res;\n}\n\n@vertex\nfn main(input: VertexInputs) -> FragmentInputs {\n let aspect = uniforms.resolution.x / uniforms.resolution.y;\n var finalPosition = uniforms.projection * uniforms.view * vec4f(vertexInputs.position, 1.0);\n let prevPos = uniforms.projection * uniforms.view * vec4f(vertexInputs.previous, 1.0);\n let nextPos = uniforms.projection * uniforms.view * vec4f(vertexInputs.next, 1.0);\n\n let currentP = fix(finalPosition, aspect);\n let prevP = fix(prevPos, aspect);\n let nextP = fix(nextPos, aspect);\n\n let w = uniforms.lineWidth * vertexInputs.width;\n var dir: vec2f;\n if (distance(nextP, currentP) < 0.0001) {\n dir = normalize(currentP - prevP);\n } else if (distance(prevP, currentP) < 0.0001) {\n dir = normalize(nextP - currentP);\n } else {\n let dir1 = normalize(currentP - prevP);\n let dir2 = normalize(nextP - currentP);\n dir = normalize(dir1 + dir2);\n }\n var normal = vec4f(-dir.y, dir.x, 0.0, 1.0);\n normal.x *= 0.5 * w;\n normal.y *= 0.5 * w;\n normal = normal * uniforms.projection;\n if (uniforms.sizeAttenuation == 0.0) {\n let screen = (vec4f(uniforms.resolution, 0.0, 1.0) * uniforms.projection).xy;\n normal.x = normal.x * finalPosition.w / screen.x;\n normal.y = normal.y * finalPosition.w / screen.y;\n }\n finalPosition.x += normal.x * vertexInputs.side;\n finalPosition.y += normal.y * vertexInputs.side;\n\n vertexOutputs.position = finalPosition;\n vertexOutputs.vUV = vertexInputs.uv;\n vertexOutputs.vColor = vertexInputs.color;\n}\n"},{glsl:_i,wgsl:"\nvarying vUV: vec2f;\nvarying vColor: vec4f;\n\n#ifdef USE_MAP\nvar mapSampler: sampler;\nvar map: texture_2d<f32>;\n#endif\n\n@fragment\nfn main(input: FragmentInputs) -> FragmentOutputs {\n var baseColor = fragmentInputs.vColor;\n\n#ifdef USE_MAP\n let texColor = textureSample(map, mapSampler, fragmentInputs.vUV);\n baseColor *= texColor;\n#endif\n\n if (baseColor.a < 0.01) { discard; }\n\n fragmentOutputs.color = baseColor;\n}\n"},i);const n=[];this.settings.texture&&n.push("map");const a=new r.ShaderMaterial(t,this.scene,{vertex:t,fragment:t},{attributes:["position","previous","next","side","width","uv","color"],uniforms:["world","view","projection","worldViewProjection","lineWidth","resolution","sizeAttenuation"],samplers:n,defines:e,needAlphaBlending:this.settings.materialTransparent,shaderLanguage:i});this.settings.texture&&a.setTexture("map",this.settings.texture);const h=this.scene.getEngine();a.setFloat("lineWidth",1);const l=new o.Vector2(h.getRenderWidth(),h.getRenderHeight());a.setVector2("resolution",l),a.setFloat("sizeAttenuation",1),a.onBindObservable.add(()=>{const t=this.scene.getEngine(),e=t.getRenderWidth(),i=t.getRenderHeight();l.x===e&&l.y===i||(l.x=e,l.y=i,a.setVector2("resolution",l))}),a.backFaceCulling=!1,this.settings.materialTransparent?a.alphaMode=this.settings.materialBlendMode:a.alphaMode=s.Constants.ALPHA_DISABLE,a.needDepthPrePass=this.settings.materialDepthWrite,a.forceDepthWrite=this.settings.materialDepthWrite,a.disableDepthWrite=!this.settings.materialDepthWrite,this.mesh.material=a}static ensureWorldMatrix(t){const e=t.emitter;e.computeWorldMatrix&&e.computeWorldMatrix(!0)}update(){let t=0,e=0,i=0;const s=this.getVisibleSystems();for(let t=0;t<s.length;t++){const e=s[t],r=e.particles;for(let t=0;t<e.particleNum;t++){const e=r[t].historyCount;0!==e&&(i+=2*e+2)}}i>this.maxParticles&&this.expandBuffers(i);for(let i=0;i<s.length;i++){const r=s[i];Fi.ensureWorldMatrix(r);const n=this.quaternion_,o=this.vector2_,a=this.vector3_,h=r.emitter.matrixWorld;h.decompose(o,n,a);const l=r.particles,c=r.particleNum,u=this.settings.uTileCount,d=this.settings.vTileCount,m=1/u,p=1/d,f=r.worldSpace,y=(Math.abs(a.x)+Math.abs(a.y)+Math.abs(a.z))/3,v=r.rendererEmitterSettings,g=Boolean(v.uvFromHead),x=Boolean(v.colorFromParticle),S=f||Boolean(v.recordWorldSpace),w=v.followLocalOrigin?0:r.simulationResidual??0,b=0===w?0:w/(r.simulationStep??w);for(let i=0;i<c;i++){const s=l[i],r=s.historyCount;if(0===r)continue;const n=s.historyCapacity,o=s.historyPositions,a=s.historySizes,c=x?s.store.color:s.historyColors,u=4*s.storeIndex,v=s.uvTile%d,w=Math.floor(s.uvTile/d+.001),M=(s.parentMatrix??h).elements,z=M[0],_=M[1],T=M[2],P=M[3],O=M[4],V=M[5],B=M[6],A=M[7],C=M[8],F=M[9],N=M[10],E=M[11],I=M[12],L=M[13],R=M[14],U=M[15],D=1/(0!==b?r:Math.max(1,r-1));let J=s.getHistoryIndex(0),k=J;for(let i=0;i<r;i++,t+=2){const h=i+1<r?J+1===n?0:J+1:J,l=3*J,b=3*k,M=3*h;let $=o[l],q=o[l+1],Q=o[l+2],G=o[b],j=o[b+1],W=o[b+2],Y=o[M],X=o[M+1],Z=o[M+2];const H=a[J],K=x?u:4*J,tt=c[K],et=c[K+1],it=c[K+2],st=c[K+3];if(k=J,J=h,!S){let t=1/(P*$+A*q+E*Q+U),e=(z*$+O*q+C*Q+I)*t,i=(_*$+V*q+F*Q+L)*t;Q=(T*$+B*q+N*Q+R)*t,$=e,q=i,t=1/(P*G+A*j+E*W+U),e=(z*G+O*j+C*W+I)*t,i=(_*G+V*j+F*W+L)*t,W=(T*G+B*j+N*W+R)*t,G=e,j=i,t=1/(P*Y+A*X+E*Z+U),e=(z*Y+O*X+C*Z+I)*t,i=(_*Y+V*X+F*Z+L)*t,Z=(T*Y+B*X+N*Z+R)*t,Y=e,X=i}const rt=3*t;this.positionBuffer[rt]=$,this.positionBuffer[rt+1]=q,this.positionBuffer[rt+2]=Q,this.positionBuffer[rt+3]=$,this.positionBuffer[rt+4]=q,this.positionBuffer[rt+5]=Q,this.previousBuffer[rt]=G,this.previousBuffer[rt+1]=j,this.previousBuffer[rt+2]=W,this.previousBuffer[rt+3]=G,this.previousBuffer[rt+4]=j,this.previousBuffer[rt+5]=W,this.nextBuffer[rt]=Y,this.nextBuffer[rt+1]=X,this.nextBuffer[rt+2]=Z,this.nextBuffer[rt+3]=Y,this.nextBuffer[rt+4]=X,this.nextBuffer[rt+5]=Z,this.sideBuffer[t]=1,this.sideBuffer[t+1]=-1,f||s.parentMatrix?(this.widthBuffer[t]=H,this.widthBuffer[t+1]=H):(this.widthBuffer[t]=H*y,this.widthBuffer[t+1]=H*y);const nt=2*t,ot=i*D,at=((g?1-ot:ot)+v)*m;this.uvBuffer[nt]=at,this.uvBuffer[nt+1]=(d-w-1)*p,this.uvBuffer[nt+2]=at,this.uvBuffer[nt+3]=(d-w)*p;const ht=4*t;this.colorBuffer[ht]=tt,this.colorBuffer[ht+1]=et,this.colorBuffer[ht+2]=it,this.colorBuffer[ht+3]=st,this.colorBuffer[ht+4]=tt,this.colorBuffer[ht+5]=et,this.colorBuffer[ht+6]=it,this.colorBuffer[ht+7]=st,i+1<r&&(this.indexBuffer[3*e]=t,this.indexBuffer[3*e+1]=t+1,this.indexBuffer[3*e+2]=t+2,e++,this.indexBuffer[3*e]=t+2,this.indexBuffer[3*e+1]=t+1,this.indexBuffer[3*e+2]=t+3,e++)}if(0!==b){const i=s.previousPosition,r=s.position;let n=r.x+(r.x-i.x)*b,o=r.y+(r.y-i.y)*b,a=r.z+(r.z-i.z)*b;const h=t-2,l=this.positionBuffer[3*h],c=this.positionBuffer[3*h+1],u=this.positionBuffer[3*h+2];if(!f){const t=1/(P*n+A*o+E*a+U),e=(z*n+O*o+C*a+I)*t,i=(_*n+V*o+F*a+L)*t;a=(T*n+B*o+N*a+R)*t,n=e,o=i}const x=3*t;this.positionBuffer[x]=n,this.positionBuffer[x+1]=o,this.positionBuffer[x+2]=a,this.positionBuffer[x+3]=n,this.positionBuffer[x+4]=o,this.positionBuffer[x+5]=a,this.previousBuffer[x]=l,this.previousBuffer[x+1]=c,this.previousBuffer[x+2]=u,this.previousBuffer[x+3]=l,this.previousBuffer[x+4]=c,this.previousBuffer[x+5]=u,this.nextBuffer[x]=n,this.nextBuffer[x+1]=o,this.nextBuffer[x+2]=a,this.nextBuffer[x+3]=n,this.nextBuffer[x+4]=o,this.nextBuffer[x+5]=a;const S=3*h;this.nextBuffer[S]=n,this.nextBuffer[S+1]=o,this.nextBuffer[S+2]=a,this.nextBuffer[S+3]=n,this.nextBuffer[S+4]=o,this.nextBuffer[S+5]=a,this.sideBuffer[t]=1,this.sideBuffer[t+1]=-1;const M=s.size.x;f||s.parentMatrix?(this.widthBuffer[t]=M,this.widthBuffer[t+1]=M):(this.widthBuffer[t]=M*y,this.widthBuffer[t+1]=M*y);const D=2*t,J=((g?0:1)+v)*m;this.uvBuffer[D]=J,this.uvBuffer[D+1]=(d-w-1)*p,this.uvBuffer[D+2]=J,this.uvBuffer[D+3]=(d-w)*p;const k=s.color,$=4*t;this.colorBuffer[$]=k.x,this.colorBuffer[$+1]=k.y,this.colorBuffer[$+2]=k.z,this.colorBuffer[$+3]=k.w,this.colorBuffer[$+4]=k.x,this.colorBuffer[$+5]=k.y,this.colorBuffer[$+6]=k.z,this.colorBuffer[$+7]=k.w,this.indexBuffer[3*e]=h,this.indexBuffer[3*e+1]=h+1,this.indexBuffer[3*e+2]=t,e++,this.indexBuffer[3*e]=t,this.indexBuffer[3*e+1]=h+1,this.indexBuffer[3*e+2]=t+1,e++,t+=2}}}this.uploadGeometry(t,e)}uploadGeometry(t,i){if(t>0&&i>0){this.mesh.updateVerticesData(e.VertexBuffer.PositionKind,this.positionBuffer.subarray(0,3*t)),this.mesh.updateVerticesData(e.VertexBuffer.UVKind,this.uvBuffer.subarray(0,2*t)),this.mesh.updateIndices(this.indexBuffer.subarray(0,3*i)),this.previousVB.update(this.previousBuffer.subarray(0,3*t)),this.nextVB.update(this.nextBuffer.subarray(0,3*t)),this.sideVB.update(this.sideBuffer.subarray(0,t)),this.widthVB.update(this.widthBuffer.subarray(0,t));const s=this.mesh.getVertexBuffer(e.VertexBuffer.ColorKind);s&&s.update(this.colorBuffer.subarray(0,4*t)),this.mesh.subMeshes&&this.mesh.subMeshes.length>0&&(this.adoptMeshBounds(),this.mesh.subMeshes[0].indexCount=3*i,this.mesh.subMeshes[0].verticesCount=t),this.drawsNothing=!1}else this.mesh.subMeshes&&this.mesh.subMeshes.length>0&&(this.drawsNothing||(this.indexBuffer.fill(0,0,6),this.mesh.updateIndices(this.indexBuffer.subarray(0,6)),this.adoptMeshBounds(),this.drawsNothing=!0),this.mesh.subMeshes[0].indexCount=6,this.mesh.subMeshes[0].verticesCount=1)}adoptMeshBounds(){const t=this.mesh.getBoundingInfo();for(const e of this.mesh.subMeshes)e._boundingInfo=t}dispose(){this.mesh.material&&this.mesh.material.dispose(),super.dispose()}}class Ni extends i.TransformNode{constructor(t,e){super(t,e),this.batches=[],this.systemToBatchIndex=new Map,this.depthTexture=null,this.systems=[],this.orderedSystems=[],this.orderedSystemsStale=!0,this.batchEmptyFrames=[],this.adaptivePerformanceState={enabled:!1,targetFrameMs:16.7,minQuality:.35,maxQuality:1,decreaseStep:.08,increaseStep:.02,currentQuality:1,lastFrameCpuMs:0},this.lastAppliedQuality=Number.NaN}static clamp(t,e,i){return Math.max(e,Math.min(i,t))}static equals(t,e){return t.materialBlendMode===e.materialBlendMode&&t.materialTransparent===e.materialTransparent&&t.materialDepthTest===e.materialDepthTest&&t.materialDepthWrite===e.materialDepthWrite&&t.materialAlphaTest===e.materialAlphaTest&&t.texture===e.texture&&t.reflectionTexture===e.reflectionTexture&&t.reflectionLevel===e.reflectionLevel&&function(t,e){if(t===e)return!0;if(!t||!e||t.length!==e.length)return!1;for(let i=0;i<t.length;i++)if(t[i]!==e[i])return!1;return!0}(t.reflectionFaces,e.reflectionFaces)&&t.reflectionAtlas===e.reflectionAtlas&&t.renderMode===e.renderMode&&t.blendTiles===e.blendTiles&&t.softParticles===e.softParticles&&t.softFarFade===e.softFarFade&&t.softNearFade===e.softNearFade&&t.uTileCount===e.uTileCount&&t.vTileCount===e.vTileCount&&t.instancingGeometry===e.instancingGeometry&&t.renderOrder===e.renderOrder&&t.layerMask===e.layerMask&&function(t,e){return(t?.x??0)===(e?.x??0)&&(t?.y??0)===(e?.y??0)&&(t?.z??0)===(e?.z??0)}(t.pivot,e.pivot)}addSystem(t){const e=t;e._renderer=this,this.systemToBatchIndex.has(t)||-1!==this.systems.indexOf(t)||(this.systems.push(t),this.orderedSystemsStale=!0),this.adaptivePerformanceState.enabled&&e.setQualityFactor(this.adaptivePerformanceState.currentQuality),this.assignToBatch(e)}assignToBatch(e){const i=e,s=e.getRendererSettings();for(let t=0;t<this.batches.length;t++)if(Ni.equals(this.batches[t].settings,s))return this.batches[t].addSystem(i),void this.systemToBatchIndex.set(i,t);let r;const n=this.getScene();switch(s.renderMode){case t.RenderMode.Trail:r=new Fi(s,n);break;case t.RenderMode.Mesh:case t.RenderMode.BillBoard:case t.RenderMode.VerticalBillBoard:case t.RenderMode.HorizontalBillBoard:case t.RenderMode.StretchedBillBoard:r=new Ci(s,n);break;default:throw new Error(`Unsupported render mode: ${s.renderMode}`)}r.mesh.parent=this,this.depthTexture&&r.applyDepthTexture(this.depthTexture),r.addSystem(i),this.batches.push(r),this.batchEmptyFrames.push(0),this.systemToBatchIndex.set(i,this.batches.length-1)}deleteSystem(t){const e=this.removeFromBatch(t),i=this.systems.indexOf(t);-1!==i&&(this.systems.splice(i,1),this.orderedSystemsStale=!0);const s=this.orderedSystems.indexOf(t);return-1!==s&&this.orderedSystems.splice(s,1),e}removeFromBatch(t){const e=this.systemToBatchIndex.get(t);return void 0!==e&&(this.batches[e].removeSystem(t),this.systemToBatchIndex.delete(t),!0)}updateSystem(t){this.removeFromBatch(t),this.addSystem(t)}setDepthTexture(t){this.depthTexture=t;for(const e of this.batches)e.applyDepthTexture(t)}configureAdaptivePerformance(t={}){const e=this.adaptivePerformanceState,i=Ni.clamp(t.minQuality??e.minQuality,.05,1),s=Ni.clamp(t.maxQuality??e.maxQuality,i,1);e.targetFrameMs=Math.max(t.targetFrameMs??e.targetFrameMs,.1),e.minQuality=i,e.maxQuality=s,e.decreaseStep=Math.max(t.decreaseStep??e.decreaseStep,.001),e.increaseStep=Math.max(t.increaseStep??e.increaseStep,.001),e.currentQuality=Ni.clamp(e.currentQuality,e.minQuality,e.maxQuality),e.enabled=!0,this.lastAppliedQuality=Number.NaN}disableAdaptivePerformance(t=!0){this.adaptivePerformanceState.enabled=!1,t&&(this.adaptivePerformanceState.currentQuality=this.adaptivePerformanceState.maxQuality,this.applyAdaptiveQuality())}getAdaptivePerformanceState(){return{...this.adaptivePerformanceState}}applyAdaptiveQuality(){const t=this.adaptivePerformanceState.currentQuality;if(t!==this.lastAppliedQuality){for(let e=0;e<this.systems.length;e++)this.systems[e].setQualityFactor(t);this.lastAppliedQuality=t}}_invalidateUpdateOrder(){this.orderedSystemsStale=!0}orderSystems(){if(!this.orderedSystemsStale)return this.orderedSystems;const t=[],e=new Set,i=new Set,s=new Set(this.systems),r=n=>{if(!i.has(n)&&!e.has(n)){e.add(n);for(const t of(t=>{const e=[];for(const i of t.behaviors??[]){if("EmitSubParticleSystem"!==i.type)continue;const t=i.subParticleSystem?.system;void 0!==t&&s.has(t)&&e.push(t)}return e})(n))r(t);e.delete(n),i.add(n),t.push(n)}};for(const t of this.systems)r(t);return t.reverse(),this.orderedSystems=t,this.orderedSystemsStale=!1,t}update(t){const e=this.adaptivePerformanceState,i=e.enabled?performance.now():0;e.enabled&&this.applyAdaptiveQuality();const s=this.orderSystems();for(let e=0;e<s.length;e++){const i=s[e];i.emitter.visible&&i.update(t),s[e]!==i&&e--}this.refreshBatches(),e.enabled&&(e.lastFrameCpuMs=performance.now()-i,e.lastFrameCpuMs>e.targetFrameMs?e.currentQuality=Ni.clamp(e.currentQuality-e.decreaseStep,e.minQuality,e.maxQuality):e.currentQuality=Ni.clamp(e.currentQuality+e.increaseStep,e.minQuality,e.maxQuality))}refreshBatches(){const t=this.batchEmptyFrames;for(let e=0;e<this.batches.length;e++){const i=this.batches[e];if(i.systems.size>0){t[e]=0,i.update();continue}const s=(t[e]??0)+1;t[e]=s,1===s?i.update():s>Ni.EMPTY_BATCH_GRACE_FRAMES&&(this.removeBatch(e),e--)}}removeBatch(t){this.batches[t].dispose(),this.batches.splice(t,1),this.batchEmptyFrames.splice(t,1);for(const[e,i]of this.systemToBatchIndex)i>t&&this.systemToBatchIndex.set(e,i-1)}getBatchRenderStats(){return this.batches.map((t,e)=>{let i=0;const s=[];for(const e of t.systems){const t=e;i+=t.particleNum,s.push(t.emitter.name)}return{batchIndex:e,renderMode:t.settings.renderMode,instanceCount:t.mesh.forcedInstanceCount??0,particleCount:i,systemNames:s}})}dispose(){for(const t of this.batches)t.dispose();this.batches=[],this.batchEmptyFrames.length=0,this.systems.length=0,this.systemToBatchIndex.clear(),super.dispose()}}Ni.EMPTY_BATCH_GRACE_FRAMES=120;const Ei=Ni,Ii=new WeakMap,Li=new WeakMap;function Ri(t){if(!t?.isCube)return null;const e=t.files??t._files;return 6===e?.length?e.slice():null}function Ui(t){return Ii.get(t)??null}async function Di(t,e){if("undefined"==typeof document||"undefined"==typeof Image)throw new Error("createEnvAtlasFromFaceUrls requires a DOM Image/canvas environment");const i=await Promise.all(t.map(t=>function(t){return new Promise((e,i)=>{const s=new Image;s.crossOrigin="anonymous",s.onload=()=>e(s),s.onerror=()=>i(new Error(`Failed to load env face ${t}`)),s.src=t})}(t))),s=i[0].width||i[0].naturalWidth;if(!s)throw new Error("Env atlas face image has zero size");const r=document.createElement("canvas");r.width=3*s,r.height=2*s;const n=r.getContext("2d");if(!n)throw new Error("Could not create env atlas canvas");for(let t=0;t<6;t++)n.drawImage(i[t],t%3*s,Math.floor(t/3)*s,s,s);const o=new m.Texture(r.toDataURL("image/jpeg",.92),e,{noMipmap:!0,invertY:!1,samplingMode:m.Texture.LINEAR_LINEAR});return o.name="quarksEnvAtlas",o}const Ji={createFromFaceUrls:Di};function ki(t,e,i){const s=Ii.get(t);if(s)return i(s),s;const r=()=>{const s=Li.get(t);if(s)return void s.then(t=>{t&&i(t)});const r=Ri(t);if(!r)return;const n=Ji.createFromFaceUrls(r,e).then(e=>(Ii.set(t,e),Li.delete(t),i(e),e)).catch(e=>(Li.delete(t),console.warn("[babylon.quarks] Failed to build env atlas from cubemap faces",e),null));Li.set(t,n)};if(t.isReady())r();else{const e=t.onLoadObservable;e?e.addOnce(()=>r()):r()}return Ii.get(t)??null}class $i extends f.StandardMaterial{constructor(t,e,i={}){super(t,e),this.isParticleMeshStandardMaterial=!0,Object.assign(this,i)}}class qi extends p.PBRMaterial{constructor(t,e,i={}){super(t,e),this.isParticleMeshPhysicsMaterial=!0,Object.assign(this,i)}}class Qi extends i.TransformNode{get matrixWorld(){const t=this.getWorldMatrix(),e=t.updateFlag;if(e===this._matrixWorldFlag)return this._matrixWorld;this._matrixWorldFlag=e;const i=this._matrixWorld.elements,s=t.m;return i[0]=s[0],i[1]=s[1],i[2]=s[2],i[3]=s[3],i[4]=s[4],i[5]=s[5],i[6]=s[6],i[7]=s[7],i[8]=s[8],i[9]=s[9],i[10]=s[10],i[11]=s[11],i[12]=s[12],i[13]=s[13],i[14]=s[14],i[15]=s[15],this._matrixWorld}get visible(){return this.isEnabled()}set visible(t){this.setEnabled(t)}get uuid(){return this.uniqueId.toString()}constructor(t,e){super("particleEmitter",e||void 0),this._matrixWorld=new Y,this._matrixWorldFlag=-1,this.system=t}dispose(){super.dispose()}extractFromCache(t){const e=[];for(const i in t){const s=t[i];s&&"object"==typeof s&&delete s.metadata,e.push(s)}return e}clone(t){const e=this.system.clone().emitter;return e.name=t??this.name,e.position.copyFrom(this.position),e.rotation.copyFrom(this.rotation),e.scaling.copyFrom(this.scaling),this.rotationQuaternion&&(e.rotationQuaternion=this.rotationQuaternion.clone()),e.setEnabled(this.isEnabled()),e}toJSON(t,e={}){return{uuid:this._quarksUUID??this.uniqueId.toString(),type:"ParticleEmitter",name:this.name,position:[this.position.x,this.position.y,this.position.z],rotation:[this.rotation.x,this.rotation.y,this.rotation.z],quaternion:this.rotationQuaternion?[this.rotationQuaternion.x,this.rotationQuaternion.y,this.rotationQuaternion.z,this.rotationQuaternion.w]:void 0,scale:[this.scaling.x,this.scaling.y,this.scaling.z],visible:this.isEnabled(),ps:this.system.toJSON(t,e)}}}function Gi(t,e){if(e&&e.length>0)return e;const i=t.length/3,s=new Uint32Array(i);for(let t=0;t<i;t++)s[t]=t;return s}const ji=new q(0,0,1),Wi=new $,Yi=new q,Xi=new q,Zi=1/60,Hi=new Float32Array([-.5,-.5,0,.5,-.5,0,.5,.5,0,-.5,.5,0]),Ki=new Float32Array([0,0,1,0,1,1,0,1]);const ts=new Uint32Array([0,1,2,0,2,3]);function es(t){const e={};return t?.uvFromHead&&(e.uvFromHead=!0),t?.colorFromParticle&&(e.colorFromParticle=!0),t?.dieWithParticle&&(e.dieWithParticle=!0),t?.recordWorldSpace&&(e.recordWorldSpace=!0),e}class is{set time(t){this.emissionState.time=t}get time(){return this.emissionState.time}get isEmitEnded(){return this.emitEnded}hasPendingEmission(){if(this.looping)return!0;if(this.emitEnded)return!1;if(this.onlyUsedByOther)return!1;const t=this.emissionState;if(t.waitEmiting>0)return!0;if(t.burstIndex<this.emissionBursts.length)return!0;if(t.time>=this.duration)return!1;const e=t.time/this.duration;return this.emissionOverTime.genValue(this.memory,e)>0||this.emissionOverDistance.genValue(this.memory,e)>0}isFinished(){return!this.looping&&(!(this.particleNum>0)&&(!!this.onlyUsedByOther||!this.hasPendingEmission()))}get layers(){return this.layerMaskProxy}get texture(){return this.rendererSettings.texture}set texture(t){this.rendererSettings.texture=t,this.neededToUpdateRender=!0}get material(){return this.materialRef}set material(t){this.materialRef=t,this.applyMaterialSettings(t)}get uTileCount(){return this.rendererSettings.uTileCount}set uTileCount(t){this.rendererSettings.uTileCount=t,this.neededToUpdateRender=!0}get vTileCount(){return this.rendererSettings.vTileCount}set vTileCount(t){this.rendererSettings.vTileCount=t,this.neededToUpdateRender=!0}get blendTiles(){return this.rendererSettings.blendTiles}set blendTiles(t){this.rendererSettings.blendTiles=t,this.neededToUpdateRender=!0}get softParticles(){return this.rendererSettings.softParticles}set softParticles(t){this.rendererSettings.softParticles=t,this.neededToUpdateRender=!0}get pivot(){return this.rendererSettings.pivot}set pivot(t){this.rendererSettings.pivot=is.nonZeroPivot(t),this.neededToUpdateRender=!0}static nonZeroPivot(t){return!t||0===t.x&&0===t.y&&0===t.z?void 0:t.clone()}static nonZeroFlip(t){return t&&(t.x>0||t.y>0)?t.clone():void 0}get softNearFade(){return this.rendererSettings.softNearFade}set softNearFade(t){this.rendererSettings.softNearFade=t,this.neededToUpdateRender=!0}get softFarFade(){return this.rendererSettings.softFarFade}set softFarFade(t){this.rendererSettings.softFarFade=t,this.neededToUpdateRender=!0}get instancingGeometry(){return this.rendererSettings.instancingGeometry}set instancingGeometry(t){this.restart(),this.particles.length=0,this.rendererSettings.instancingGeometry=t,this.neededToUpdateRender=!0}get blending(){return this.rendererSettings.materialBlendMode}set blending(t){this.rendererSettings.materialBlendMode=t,this.neededToUpdateRender=!0}get renderMode(){return this.rendererSettings.renderMode}set renderMode(e){if(this.rendererSettings.renderMode!==e){let i=!1;switch(this.rendererSettings.renderMode===t.RenderMode.Trail&&(i=!0),this.rendererSettings.renderMode===t.RenderMode.Mesh&&(this.startRotation=new xt(0)),e){case t.RenderMode.Trail:this.rendererEmitterSettings={startLength:new xt(30),followLocalOrigin:!1},i=!0;break;case t.RenderMode.Mesh:this.rendererEmitterSettings={},this.startRotation=new _t(new q(0,1,0),new xt(0));break;case t.RenderMode.StretchedBillBoard:this.rendererEmitterSettings={speedFactor:0,lengthFactor:2};break;case t.RenderMode.BillBoard:case t.RenderMode.VerticalBillBoard:case t.RenderMode.HorizontalBillBoard:this.rendererEmitterSettings={}}this.rendererSettings.renderMode=e,i&&(this.restart(),this.particles.length=0),this.neededToUpdateRender=!0}}get renderOrder(){return this.rendererSettings.renderOrder}set renderOrder(t){this.rendererSettings.renderOrder=t,this.neededToUpdateRender=!0}constructor(e){if(this.store=new Le(64),this.emitterVelocity=new q,this.finishedEventFired=!1,this.startDelayTimeLeft=0,this.tempEmitterPos=new q,this.temp=new q,this.normalMatrix=new ot,this.memory=[],this.listeners={},this.materialRef=null,this.qualityFactor=1,this.simulationAccumulator=0,this.destroyed=!1,this.fusionSteps=[],this.firstTimeUpdate=!0,this.sceneRef=e.scene,this.layerMaskProxy={mask:e.layerMask??268435455},Object.defineProperty(this.layerMaskProxy,"mask",{enumerable:!0,get:()=>this.rendererSettings.layerMask,set:t=>{this.rendererSettings.layerMask=t,this.neededToUpdateRender=!0}}),this.autoDestroy=e.autoDestroy??!1,this.duration=e.duration??1,this.startDelay=e.startDelay??new xt(0),this.looping=e.looping??!0,this.prewarm=e.prewarm??!1,this.startLife=e.startLife??new xt(5),this.startSpeed=e.startSpeed??new xt(0),this.startRotation=e.startRotation??new xt(0),this.startSize=e.startSize??new xt(1),this.startColor=e.startColor??new Lt(new dt(1,1,1,1)),this.emissionOverTime=e.emissionOverTime??new xt(10),this.emissionOverDistance=e.emissionOverDistance??new xt(0),this.emissionBursts=e.emissionBursts??[],this.maxParticles=e.maxParticles,this.onlyUsedByOther=e.onlyUsedByOther??!1,this.emitterShape=e.shape??new li,this.behaviors=e.behaviors??[],this.worldSpace=e.worldSpace??!1,this.rendererEmitterSettings=e.rendererEmitterSettings??{},e.renderMode===t.RenderMode.StretchedBillBoard){const t=this.rendererEmitterSettings;void 0!==e.speedFactor&&(t.speedFactor=e.speedFactor),t.speedFactor=t.speedFactor??0,t.lengthFactor=t.lengthFactor??0}var i;this.rendererSettings={instancingGeometry:e.instancingGeometry??Hi,instancingIndices:e.instancingIndices??ts,instancingUVs:e.instancingUVs??(e.instancingGeometry?(i=e.instancingGeometry,new Float32Array(i.length/3*2)):Ki),instancingNormals:e.instancingNormals,renderMode:e.renderMode??t.RenderMode.BillBoard,renderOrder:e.renderOrder??0,uTileCount:e.uTileCount??1,vTileCount:e.vTileCount??1,blendTiles:e.blendTiles??!1,softParticles:e.softParticles??!1,softNearFade:e.softNearFade??0,softFarFade:e.softFarFade??0,materialBlendMode:e.blendMode??s.Constants.ALPHA_ADD,materialTransparent:e.transparent??!0,materialDepthTest:e.depthTest??!0,materialDepthWrite:e.depthWrite??!1,materialAlphaTest:e.alphaTest??0,texture:e.texture??null,reflectionTexture:null,reflectionLevel:1,reflectionFaces:null,reflectionAtlas:null,layerMask:e.layerMask??268435455,pivot:is.nonZeroPivot(e.pivot)},this.flip=is.nonZeroFlip(e.flip),this.rendererSettings.renderMode!==t.RenderMode.Mesh||this.rendererSettings.instancingNormals||(this.rendererSettings.instancingNormals=is.createFallbackNormals(this.rendererSettings.instancingGeometry)),this.materialRef=e.material??null,this.applyMaterialSettings(this.materialRef,{blendMode:e.blendMode,transparent:e.transparent,depthTest:e.depthTest,depthWrite:e.depthWrite,alphaTest:e.alphaTest,texture:e.texture,layerMask:e.layerMask}),this.neededToUpdateRender=!0,this.particles=[],this.startTileIndex=e.startTileIndex||new xt(0),this.emitter=new Qi(this,e.scene),this.paused=!1,this.particleNum=0,this.emissionState={isBursting:!1,burstParticleIndex:0,burstParticleCount:0,burstIndex:0,burstWaveIndex:0,time:0,waitEmiting:0,travelDistance:0},this.emissionBursts.forEach(t=>t.count.startGen(this.memory)),this.emissionOverDistance.startGen(this.memory),this.startDelay.startGen(this.memory),this.startDelayTimeLeft=this.startDelay.genValue(this.memory,0),this.emitEnded=!1,this.markForDestroy=!1,this.prewarmed=!1}applyMaterialSettings(t,e={}){if(!this.rendererSettings)return;const i=void 0!==e.texture?e.texture:t?.albedoTexture??t?.diffuseTexture??t?.emissiveTexture??t?.opacityTexture??t?.baseTexture??this.rendererSettings.texture??null,s=t?.reflectionTexture??t?.environmentTexture??this.rendererSettings.reflectionTexture??null,r="number"==typeof s?.level?s.level:1,n=e.blendMode??("number"==typeof t?.alphaMode?t.alphaMode:this.rendererSettings.materialBlendMode),o=e.transparent??("function"==typeof t?.needAlphaBlending?t.needAlphaBlending():"number"==typeof t?.alpha?t.alpha<1:this.rendererSettings.materialTransparent),a=e.depthTest??("boolean"==typeof t?.disableDepthTest?!t.disableDepthTest:this.rendererSettings.materialDepthTest),h=e.depthWrite??("boolean"==typeof t?.disableDepthWrite?!t.disableDepthWrite:"boolean"==typeof t?.forceDepthWrite?t.forceDepthWrite:this.rendererSettings.materialDepthWrite),l=e.alphaTest??(()=>{const e=t?.transparencyMode,i=1===e||3===e;return i&&"number"==typeof t?.alphaCutOff?t.alphaCutOff:i&&"number"==typeof t?.alphaCutOffValue?t.alphaCutOffValue:t?0:this.rendererSettings.materialAlphaTest})();this.rendererSettings.texture=i,this.rendererSettings.reflectionTexture=s,this.rendererSettings.reflectionLevel="number"==typeof t?.reflectionLevel?t.reflectionLevel:r;let c=t?.reflectionAtlas??e.reflectionAtlas??this.rendererSettings.reflectionAtlas??null;!c&&s?.isCube&&(c=Ui(s),!c&&this.sceneRef&&(ki(s,this.sceneRef,e=>{this.rendererSettings.reflectionAtlas!==e&&(this.rendererSettings.reflectionAtlas=e,t&&null==t.reflectionAtlas&&(t.reflectionAtlas=e),this.neededToUpdateRender=!0)}),c=Ui(s))),this.rendererSettings.reflectionAtlas=c,this.rendererSettings.reflectionFaces=6===t?.reflectionFaces?.length?t.reflectionFaces:null,this.rendererSettings.materialBlendMode=n,this.rendererSettings.materialTransparent=o,this.rendererSettings.materialDepthTest=a,this.rendererSettings.materialDepthWrite=h,this.rendererSettings.materialAlphaTest=l,void 0!==e.layerMask&&(this.rendererSettings.layerMask=e.layerMask),this.neededToUpdateRender=!0}pause(){this.paused=!0}play(){this.paused=!1}stop(){this.restart(),this.pause()}setQualityFactor(t){this.qualityFactor=Math.max(.1,Math.min(1,t))}rebindParticles(){const t=this.particles;for(let e=0;e<t.length;e++)t[e].rebind()}growParticlePool(t){const e=this.particles.length;this.store.ensureCapacity(e+1)&&this.rebindParticles(),this.particles.push(t?new ke(this.store,e):new De(this.store,e))}spawn(e,i,s){const r=Yi,n=Xi;s.decompose(r,Wi,n);const o=this.behaviors,a=o.length,h=this.rendererSettings.renderMode,l=h===t.RenderMode.Trail,c=!l,u=h===t.RenderMode.Mesh,d="rotation"===this.startRotation.type,m="vec3function"===this.startSize.type,p=i.time/this.duration,f=l?this.rendererEmitterSettings:void 0,y=Boolean(f?.followLocalOrigin);void 0!==this.maxParticles&&(e=Math.min(e,Math.max(0,this.maxParticles-this.particleNum)));for(let t=0;t<e;t++){i.burstParticleIndex=t,this.particleNum++,this.particles.length<this.particleNum&&this.growParticlePool(l);const e=this.particles[this.particleNum-1];if(e.reset(),e.speedModifier=1,this.finishedEventFired=!1,this.startColor.startGen(e.memory),this.startColor.genColor(e.memory,e.startColor,this.emissionState.time),e.color.copy(e.startColor),this.startSpeed.startGen(e.memory),e.startSpeed=this.startSpeed.genValue(e.memory,p),this.startLife.startGen(e.memory),e.life=this.startLife.genValue(e.memory,p),e.age=0,this.startSize.startGen(e.memory),m)this.startSize.genValue(e.memory,e.startSize,p);else{const t=this.startSize.genValue(e.memory,p);e.startSize.set(t,t,t)}if(this.startTileIndex.startGen(e.memory),e.uvTile=this.startTileIndex.genValue(e.memory),e.size.copy(e.startSize),c){const t=e;if(this.startRotation.startGen(e.memory),u)t.rotation instanceof $||(t.rotation=new $),t.angularVelocity instanceof $&&t.angularVelocity.set(0,0,0,1),d?this.startRotation.genValue(e.memory,t.rotation,1,p):t.rotation.setFromAxisAngle(ji,this.startRotation.genValue(t.memory,p));else{t.rotation=d?0:this.startRotation.genValue(t.memory,p),t.angularVelocity=0;const e=this.flip;t.flip=void 0===e?0:(Math.random()<e.x?1:0)|(Math.random()<e.y?2:0)}}else if(f){const t=e;f.startLength.startGen(t.memory),t.length=f.startLength.genValue(t.memory,p),t.ensureHistoryCapacity(Math.max(1,Math.ceil(t.length))),t.resetHistory()}if(this.emitterShape.initialize(e,i),l&&y){const t=e;t.localPosition||(t.localPosition=new q),t.localPosition.copy(t.position)}this.worldSpace?(e.position.applyMatrix4(s),e.startSize.multiply(n).abs(),e.size.copy(e.startSize),e.velocity.multiply(n).applyMatrix3(this.normalMatrix),e.rotation&&e.rotation instanceof $&&e.rotation.multiplyQuaternions(Wi,e.rotation)):this.onlyUsedByOther&&(e.parentMatrix=s);for(let t=0;t<a;t++)o[t].initialize(e,this)}}endEmit(){this.emitEnded=!0,this.autoDestroy&&(this.markForDestroy=!0),this.fire({type:"emitEnd",particleSystem:this})}dispose(){this.destroyed||(this.destroyed=!0,this._renderer&&this._renderer.deleteSystem(this),this.emitter.dispose(),this.fire({type:"destroy",particleSystem:this}))}restart(){this.memory.length=0,this.paused=!1,this.particleNum=0,this.emissionState.isBursting=!1,this.emissionState.burstIndex=0,this.emissionState.burstWaveIndex=0,this.emissionState.time=0,this.emissionState.waitEmiting=0,this.behaviors.forEach(t=>t.reset()),this.emitEnded=!1,this.markForDestroy=!1,this.finishedEventFired=!1,this.prewarmed=!1,this.emissionBursts.forEach(t=>t.count.startGen(this.memory)),this.emissionOverDistance.startGen(this.memory),this.startDelay.startGen(this.memory),this.startDelayTimeLeft=this.startDelay.genValue(this.memory,0),this.previousEmitterPos=void 0,this.emitterVelocity.set(0,0,0),this.simulationAccumulator=0,this.destroyed=!1}update(t){if(this.paused)return;if(this.firstTimeUpdate&&(this.firstTimeUpdate=!1,this.emitter.computeWorldMatrix(!0)),!this.looping&&this.finishedEventFired&&0===this.particleNum){t>.1&&(t=.1),this.simulationAccumulator+=t;const e=Math.min(8,Math.max(0,Math.round(this.simulationAccumulator/Zi-1e-9)));return void(this.simulationAccumulator-=e*Zi)}if(this.looping&&this.prewarm&&!this.prewarmed){this.prewarmed=!0;for(let t=0;t<60*this.duration;t++)this.update(1/60)}t>.1&&(t=.1),this.neededToUpdateRender&&(this._renderer&&this._renderer.updateSystem(this),this.neededToUpdateRender=!1);const e=this.emitter.matrixWorld.elements;if(this.tempEmitterPos.set(e[12],e[13],e[14]),void 0!==this.previousEmitterPos&&t>0&&this.emitterVelocity.copy(this.tempEmitterPos).sub(this.previousEmitterPos).divideScalar(t),(this.previousEmitterPos??(this.previousEmitterPos=new q)).copy(this.tempEmitterPos),this.startDelayTimeLeft>0&&(!this.prewarm||!this.looping)){if(this.startDelayTimeLeft-=t,this.startDelayTimeLeft>=0)return;t=Math.min(-this.startDelayTimeLeft,.1),this.startDelayTimeLeft=0}this.simulationAccumulator+=t;const i=Math.min(8,Math.max(0,Math.round(this.simulationAccumulator/Zi-1e-9)));for(let t=0;t<i;t++)this.simulateStep(Zi);this.simulationAccumulator-=i*Zi}get simulationStep(){return Zi}get simulationResidual(){return this.paused?0:this.simulationAccumulator>Zi?Zi:this.simulationAccumulator<-Zi?-Zi:this.simulationAccumulator}behaviorSteps(){const t=this.behaviors,e=this.fusionPlan;if(void 0!==e&&e.length===t.length){let i=!0;for(let s=0;s<t.length;s++)if(e[s]!==t[s]){i=!1;break}if(i)return this.fusionSteps}return this.fusionPlan=t.slice(),this.fusionSteps=Xe(t),this.fusionSteps}simulateStep(e){this.onlyUsedByOther||this.emit(e,this.emissionState,this.emitter.matrixWorld);const i=this.particles,s=this.behaviors;s.length;const r=this.particleNum,n=this.rendererSettings.renderMode===t.RenderMode.Trail,o=this.rendererSettings.renderMode===t.RenderMode.StretchedBillBoard,a=this.store,h=3*r;a.previousPosition.set(a.position.subarray(0,h)),a.previousSize.set(a.size.subarray(0,h)),o&&(a.keepPreviousVelocity()&&this.rebindParticles(),a.previousVelocity.set(a.velocity.subarray(0,h))),a.previousColor.set(a.color.subarray(0,4*r)),this.emitterShape.update(this,e);const l=this.behaviorSteps();for(let t=0;t<l.length;t++){const n=l[t],o=n.behaviors;for(let t=0;t<o.length;t++)o[t].frameUpdate(e);if(0===r)continue;if(void 0!==n.run){n.run(s,i,r,e);continue}const a=o[0];if(void 0===a.updateAll)for(let t=0;t<r;t++){const s=i[t];s.age<s.life&&a.update(s,e)}else a.updateAll(i,r,e)}if(r>0){const t=a.previousSize,e=a.size,i=a.previousColor,s=a.color,n=a.scalars,o=Le.SCALAR_STRIDE;for(let a=0,h=0,l=0,c=0;a<r;a++,h+=3,l+=4,c+=o)0===n[c+Le.AGE]&&(t[h]=e[h],t[h+1]=e[h+1],t[h+2]=e[h+2],i[l]=s[l],i[l+1]=s[l+1],i[l+2]=s[l+2],i[l+3]=s[l+3])}if(n&&this.rendererEmitterSettings.followLocalOrigin){const t=this.emitter.matrixWorld;for(let s=0;s<r;s++){const r=i[s];r.localPosition?(r.position.copy(r.localPosition),r.position.applyMatrix4(r.parentMatrix??t)):r.position.addScaledVector(r.velocity,e*r.speedModifier),r.age+=e}}else{const t=this.store.position,i=this.store.velocity,s=this.store.scalars,n=Le.SCALAR_STRIDE;for(let o=0,a=0,h=0;o<r;o++,a+=3,h+=n){const r=e*s[h+Le.SPEED_MODIFIER];t[a]+=i[a]*r,t[a+1]+=i[a+1]*r,t[a+2]+=i[a+2]*r,s[h+Le.AGE]+=e}}if(n){const t=this.rendererEmitterSettings,e=t.dieWithParticle,s=t.recordWorldSpace&&!this.worldSpace,n=this.emitter.matrixWorld;for(let t=0;t<r;t++){const r=i[t];if(e&&r.age>=r.life)r.resetHistory();else if(r.update(),s&&r.age<=r.life){const t=(r.historyHead+r.historyCapacity-1)%r.historyCapacity*3,e=r.historyPositions;Yi.set(e[t],e[t+1],e[t+2]),Yi.applyMatrix4(r.parentMatrix??n),e[t]=Yi.x,e[t+1]=Yi.y,e[t+2]=Yi.z}}}const c=this.hasListeners("particleDied"),u=this.store,d=u.scalars,m=Le.SCALAR_STRIDE;let p=this.particleNum;for(let t=0;t<p;t++){const e=i[t],s=t*m;if(d[s+Le.AGE]>=d[s+Le.LIFE]&&(!n||0===e.historyCount)){const s=p-1,r=i[s];i[t]=r,i[s]=e,t!==s&&(u.swapRows(t,s),r.setStoreIndex(t),e.setStoreIndex(s)),p--,t--,c&&this.fire({type:"particleDied",particleSystem:this,particle:e})}}this.particleNum=p,this.notifyFinished()}notifyFinished(){this.isFinished()&&(this.finishedEventFired||(this.finishedEventFired=!0,this.fire({type:"finished",particleSystem:this})),this.autoDestroy&&(this.markForDestroy=!0,this.dispose()))}emit(t,e,i){if(e.time>this.duration)if(this.looping){e.time-=this.duration,e.burstIndex=0;for(let t=0;t<this.behaviors.length;t++)this.behaviors[t].reset()}else this.emitEnded||this.onlyUsedByOther||this.endEmit();this.worldSpace&&this.normalMatrix.getNormalMatrix(i);const s=this.emissionBursts,r=s.length,n=this.qualityFactor;for(;e.burstIndex<r&&s[e.burstIndex].time<=e.time;){const t=s[e.burstIndex];if(Math.random()<t.probability){const s=t.count.genValue(this.memory,this.time),r=n>=.999?s:Math.floor(s*n);e.isBursting=!0,e.burstParticleCount=r,this.spawn(r,e,i),e.isBursting=!1}e.burstIndex++}if(!this.emitEnded){const s=e.time/this.duration;e.waitEmiting+=t*this.emissionOverTime.genValue(this.memory,s)*n;const r=e.previousWorldPos;if(void 0!==r){this.temp.set(i.elements[12],i.elements[13],i.elements[14]),e.travelDistance+=r.distanceTo(this.temp);const t=this.emissionOverDistance.genValue(this.memory,s)*n;if(e.travelDistance*t>0){const i=Math.floor(e.travelDistance*t);e.travelDistance-=i/t,e.waitEmiting+=i}}}const o=Math.floor(e.waitEmiting);o>0&&(this.spawn(o,e,i),e.waitEmiting-=o),void 0===e.previousWorldPos&&(e.previousWorldPos=new q),e.previousWorldPos.set(i.elements[12],i.elements[13],i.elements[14]),e.time+=t}toJSON(t,e={}){const i=void 0===t||"string"==typeof t?{geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}}:t,s=this.ensureGeometryMeta(i),r=this.ensureMaterialMeta(i),n=this.toRendererSettingsJSON();return{version:"3.0",autoDestroy:this.autoDestroy,looping:this.looping,prewarm:this.prewarm,duration:this.duration,startDelay:this.startDelay.toJSON(),shape:this.emitterShape.toJSON(),startLife:this.startLife.toJSON(),startSpeed:this.startSpeed.toJSON(),startRotation:this.startRotation.toJSON(),startSize:this.startSize.toJSON(),startColor:this.startColor.toJSON(),emissionOverTime:this.emissionOverTime.toJSON(),emissionOverDistance:this.emissionOverDistance.toJSON(),emissionBursts:this.emissionBursts.map(t=>({time:t.time,count:t.count.toJSON(),probability:t.probability,interval:t.interval,cycle:t.cycle})),...void 0!==this.maxParticles?{maxParticles:this.maxParticles}:{},onlyUsedByOther:this.onlyUsedByOther,instancingGeometry:s,renderMode:this.renderMode,renderOrder:this.renderOrder,rendererEmitterSettings:n,material:r,layers:this.rendererSettings.layerMask,startTileIndex:this.startTileIndex.toJSON(),uTileCount:this.rendererSettings.uTileCount,vTileCount:this.rendererSettings.vTileCount,blendTiles:this.rendererSettings.blendTiles,softParticles:this.rendererSettings.softParticles,softFarFade:this.rendererSettings.softFarFade,softNearFade:this.rendererSettings.softNearFade,blending:this.rendererSettings.materialBlendMode,transparent:this.rendererSettings.materialTransparent,depthTest:this.rendererSettings.materialDepthTest,depthWrite:this.rendererSettings.materialDepthWrite,alphaTest:this.rendererSettings.materialAlphaTest,behaviors:this.behaviors.map(t=>t.toJSON()),worldSpace:this.worldSpace,...this.pivot?{pivot:[this.pivot.x,this.pivot.y,this.pivot.z]}:{},...this.flip?{flip:[this.flip.x,this.flip.y]}:{}}}static fromJSON(e,i,r={},n){const o=di(e.shape,i);let a;if(e.renderMode===t.RenderMode.Trail){const t=e.rendererEmitterSettings;a={startLength:void 0!==t?.startLength?zt(t.startLength):new xt(30),followLocalOrigin:t?.followLocalOrigin??!1,...es(t)}}else e.renderMode===t.RenderMode.StretchedBillBoard?(a={...e.rendererEmitterSettings??{}},void 0!==e.speedFactor&&(a.speedFactor=e.speedFactor)):a={};const h=e.material?i.materials?.[e.material]:void 0,l=h?.texture??e.texture,c="string"==typeof l?i.textures?.[l]??null:l??null,u="string"==typeof e.instancingGeometry?i.geometries?.[e.instancingGeometry]:e.instancingGeometry,d=is.resolveGeometryData(u),m=new is({scene:n,autoDestroy:e.autoDestroy,looping:e.looping,prewarm:e.prewarm,duration:e.duration,startDelay:e.startDelay?zt(e.startDelay):void 0,shape:o,startLife:zt(e.startLife),startSpeed:zt(e.startSpeed),startRotation:qt(e.startRotation),startSize:qt(e.startSize),startColor:Rt(e.startColor),emissionOverTime:zt(e.emissionOverTime),emissionOverDistance:zt(e.emissionOverDistance),emissionBursts:e.emissionBursts?.map(t=>({time:t.time,count:"number"==typeof t.count?new xt(t.count):zt(t.count),probability:t.probability??1,interval:t.interval??.1,cycle:t.cycle??t.cycleCount??1})),maxParticles:"number"==typeof e.maxParticles?e.maxParticles:void 0,onlyUsedByOther:e.onlyUsedByOther,instancingGeometry:d.positions,instancingIndices:d.indices,instancingUVs:d.uvs,instancingNormals:d.normals,renderMode:e.renderMode,rendererEmitterSettings:a,renderOrder:e.renderOrder,texture:c,material:h?.sourceMaterial??h,blendMode:h?.alphaMode??e.blending??s.Constants.ALPHA_ADD,transparent:h?.transparent??e.transparent??!0,depthTest:h?.depthTest??e.depthTest??!0,depthWrite:h?.depthWrite??e.depthWrite??!1,alphaTest:h?.alphaTest??e.alphaTest??0,startTileIndex:"number"==typeof e.startTileIndex?new xt(e.startTileIndex):zt(e.startTileIndex),uTileCount:e.uTileCount,vTileCount:e.vTileCount,blendTiles:e.blendTiles,softParticles:e.softParticles,softFarFade:e.softFarFade,softNearFade:e.softNearFade,behaviors:[],worldSpace:e.worldSpace,layerMask:e.layers,pivot:e.pivot?new q(e.pivot[0]??0,e.pivot[1]??0,e.pivot[2]??0):void 0,flip:e.flip?new ht(e.flip[0]??0,e.flip[1]??0):void 0});return m.behaviors=(e.behaviors??[]).map(t=>{const e=Qe(t,m);return e&&"EmitSubParticleSystem"===e.type&&(r[t.subParticleSystem]=e),e}).filter(t=>null!==t),m}static nextSerializationId(t){return is.serializationCounter+=1,`${t}_${is.serializationCounter}`}static createFallbackNormals(t){const e=new Float32Array(t.length);for(let t=0;t<e.length;t+=3)e[t]=0,e[t+1]=0,e[t+2]=1;return e}toRendererSettingsJSON(){return this.renderMode===t.RenderMode.Trail?{startLength:this.rendererEmitterSettings.startLength.toJSON(),followLocalOrigin:this.rendererEmitterSettings.followLocalOrigin,...es(this.rendererEmitterSettings)}:this.renderMode===t.RenderMode.StretchedBillBoard?{speedFactor:this.rendererEmitterSettings.speedFactor,lengthFactor:this.rendererEmitterSettings.lengthFactor}:{}}ensureGeometryMeta(t){const e=is.nextSerializationId("quarks_geometry");return t.geometries[e]={uuid:e,type:"QuarksGeometry",positions:Array.from(this.rendererSettings.instancingGeometry),indices:Array.from(this.rendererSettings.instancingIndices),uvs:this.rendererSettings.instancingUVs?Array.from(this.rendererSettings.instancingUVs):void 0,normals:this.rendererSettings.instancingNormals?Array.from(this.rendererSettings.instancingNormals):void 0},e}ensureMaterialMeta(t){const e=this.rendererSettings.texture;let i;e&&(i=is.nextSerializationId("quarks_texture"),t.textures[i]=e);const s=this.rendererSettings.reflectionAtlas;let r;s instanceof m.Texture&&(r=is.nextSerializationId("quarks_texture"),t.textures[r]=s);const n=is.nextSerializationId("quarks_material");return t.materials[n]={uuid:n,type:"QuarksMaterial",transparent:this.rendererSettings.materialTransparent,alphaMode:this.rendererSettings.materialBlendMode,depthTest:this.rendererSettings.materialDepthTest,depthWrite:this.rendererSettings.materialDepthWrite,alphaTest:this.rendererSettings.materialAlphaTest,texture:i,reflectionAtlas:r,reflectionLevel:this.rendererSettings.reflectionLevel,sourceMaterial:this.materialRef??void 0},n}static resolveGeometryData(t){if(t?.positions){const e=t.positions instanceof Float32Array?t.positions:new Float32Array(t.positions);return{positions:e,indices:Gi(e,t.indices instanceof Uint16Array||t.indices instanceof Uint32Array?t.indices:t.indices?new Uint32Array(t.indices):void 0),uvs:t.uvs?t.uvs instanceof Float32Array?t.uvs:new Float32Array(t.uvs):void 0,normals:t.normals?t.normals instanceof Float32Array?t.normals:new Float32Array(t.normals):void 0}}const e=t?.data??t;if(e?.attributes?.position?.array){const t=new Float32Array(e.attributes.position.array);let i;if(e.index?.array){i=new("Uint16Array"===e.index.type?Uint16Array:Uint32Array)(e.index.array)}return{positions:t,indices:Gi(t,i),uvs:e.attributes.uv?.array?new Float32Array(e.attributes.uv.array):void 0,normals:e.attributes.normal?.array?new Float32Array(e.attributes.normal.array):void 0}}return{positions:Hi,indices:ts,uvs:Ki}}addBehavior(t){this.behaviors.push(t),this._renderer?._invalidateUpdateOrder()}getRendererSettings(){return this.rendererSettings}addEventListener(t,e){this.listeners[t]||(this.listeners[t]=[]),this.listeners[t].push(e)}removeAllEventListeners(t){this.listeners[t]&&(this.listeners[t]=[])}removeEventListener(t,e){if(this.listeners[t]){const i=this.listeners[t].indexOf(e);-1!==i&&this.listeners[t].splice(i,1)}}hasListeners(t){const e=this.listeners[t];return void 0!==e&&e.length>0}fire(t){const e=this.listeners[t.type];if(void 0!==e)for(let i=0;i<e.length;i++)e[i](t)}clone(){const e=this.behaviors.map(t=>t.clone());let i;return i=this.renderMode===t.RenderMode.Trail?{startLength:this.rendererEmitterSettings.startLength.clone(),followLocalOrigin:this.rendererEmitterSettings.followLocalOrigin,...es(this.rendererEmitterSettings)}:this.renderMode===t.RenderMode.StretchedBillBoard?{lengthFactor:this.rendererEmitterSettings.lengthFactor,speedFactor:this.rendererEmitterSettings.speedFactor}:{},new is({autoDestroy:this.autoDestroy,looping:this.looping,prewarm:this.prewarm,duration:this.duration,startDelay:this.startDelay.clone(),shape:this.emitterShape.clone(),startLife:this.startLife.clone(),startSpeed:this.startSpeed.clone(),startRotation:this.startRotation.clone(),startSize:this.startSize.clone(),startColor:this.startColor.clone(),emissionOverTime:this.emissionOverTime.clone(),emissionOverDistance:this.emissionOverDistance.clone(),emissionBursts:this.emissionBursts.map(t=>({...t})),maxParticles:this.maxParticles,onlyUsedByOther:this.onlyUsedByOther,instancingGeometry:this.rendererSettings.instancingGeometry,instancingIndices:this.rendererSettings.instancingIndices,instancingUVs:this.rendererSettings.instancingUVs,instancingNormals:this.rendererSettings.instancingNormals,renderMode:this.renderMode,renderOrder:this.renderOrder,rendererEmitterSettings:i,material:this.materialRef,texture:this.rendererSettings.texture,startTileIndex:this.startTileIndex,uTileCount:this.rendererSettings.uTileCount,vTileCount:this.rendererSettings.vTileCount,blendTiles:this.rendererSettings.blendTiles,softParticles:this.rendererSettings.softParticles,softFarFade:this.rendererSettings.softFarFade,softNearFade:this.rendererSettings.softNearFade,behaviors:e,worldSpace:this.worldSpace,blendMode:this.rendererSettings.materialBlendMode,transparent:this.rendererSettings.materialTransparent,depthTest:this.rendererSettings.materialDepthTest,depthWrite:this.rendererSettings.materialDepthWrite,alphaTest:this.rendererSettings.materialAlphaTest,layerMask:this.rendererSettings.layerMask,pivot:this.pivot,flip:this.flip,scene:this.emitter.getScene()})}}is.serializationCounter=0;class ss extends i.TransformNode{constructor(t="QuarksPrefab",e){super(t,e),this.type="QuarksPrefab",this.animationData=[],this.isPlaying=!1,this.currentTime=-1e-5,this.timeScale=1,this.duration=0,this._lastUpdateTimeMs=Date.now(),this._tempAnimationJSON=[]}registerBatchedRenderer(t){this._batchedRenderer=t}addParticleSystemAnimation(t,e=0,i=0,s=!1){const r={startTime:e,duration:i>0?i:t.system.duration,type:"ps",loop:s,target:t};return this.animationData.push(r),this.pause(),this.updateDuration(),r}addThreeAnimation(t,e,i=0,s=e?.duration??0,r=!1,n){const o={startTime:i,duration:s>0?s:e?.duration??0,type:"three",loop:r,target:t,clip:e,clipUUID:n??e?.uuid};return this.animationData.push(o),this.updateDuration(),o}removeAnimation(t){this.animationData.splice(t,1),this.updateDuration()}play(){this.isPlaying||(this.isPlaying=!0,this._lastUpdateTimeMs=Date.now())}pause(){this.isPlaying&&(this.isPlaying=!1,this.animationData.forEach(t=>{"ps"===t.type&&t.target instanceof Qi?t.target.system.pause():t.clip?.pause?.()}))}stop(){this.pause(),this.currentTime=-1e-5,this.animationData.forEach(t=>{"ps"===t.type&&t.target instanceof Qi?t.target.system.stop():t.clip?.stop?.()})}update(t){if(!this.isPlaying)return;const e=Date.now(),i=t??Math.max((e-this._lastUpdateTimeMs)/1e3,0);this._lastUpdateTimeMs=e;const s=this.currentTime;this.currentTime+=i*this.timeScale,this.currentTime>this.duration?this.stop():this.animationData.forEach(t=>{const e=t.startTime,i=t.startTime+t.duration,r=this.currentTime>=e&&this.currentTime<=i,n=s>=e&&s<=i;if(!r||n){if(!r&&n){if(t.loop&&"ps"===t.type&&t.target instanceof Qi)return void t.target.system.restart();"ps"===t.type&&t.target instanceof Qi?t.target.system.endEmit():t.loop?t.clip?.play?.():t.clip?.stop?.()}}else"ps"===t.type&&t.target instanceof Qi?(t.target.system.restart(),this._batchedRenderer&&this._batchedRenderer.addSystem(t.target.system)):t.clip?.play?.()})}setTime(t){const e=this.currentTime;this.currentTime=t,this.animationData.forEach(i=>{const s=i.startTime,r=i.startTime+i.duration,n=this.currentTime>=s&&this.currentTime<r,o=e>=s&&e<r;!n||o?n||!o?n&&"three"===i.type&&i.clip?.setTime?.(Math.max(t-s,0)):"ps"===i.type&&i.target instanceof Qi?i.target.system.endEmit():i.clip?.stop?.():"ps"===i.type&&i.target instanceof Qi?i.target.system.restart():i.clip?.play?.()})}getDuration(){return this.duration}resolveReferences(t){const e={},s=t=>{t._quarksUUID&&(e[t._quarksUUID]=t),e[t.uniqueId.toString()]=t;const r=t.getChildren();for(const t of r)t instanceof i.TransformNode&&s(t)};s(t),this._tempAnimationJSON.forEach(t=>{const i=e[t.targetUUID];if("ps"===t.type&&i instanceof Qi)this.addParticleSystemAnimation(i,t.startTime,t.duration,t.loop);else if("three"===t.type&&i){const e=this.resolveTimelineClip(i,t.clipUUID);this.addThreeAnimation(i,e,t.startTime,t.duration,t.loop,t.clipUUID)}}),this.updateDuration(),this._tempAnimationJSON=[]}toJSON(){return{type:this.type,name:this.name,animationData:this.animationData.map(t=>({startTime:t.startTime,duration:t.duration,type:t.type,targetUUID:t.target._quarksUUID??t.target.uniqueId.toString(),clipUUID:"three"===t.type?t.clipUUID??t.clip?.uuid:void 0,loop:t.loop}))}}static fromJSON(t,e){const i=new ss(t.name||"QuarksPrefab",e);return Array.isArray(t.animationData)&&(i._tempAnimationJSON=t.animationData.filter(t=>"ps"===t?.type||"three"===t?.type)),i}resolveTimelineClip(t,e){const i=[t.animations,t.animationGroups,t.metadata?.animations,t.metadata?.animationGroups];for(const t of i){if(!Array.isArray(t))continue;if(!e)return t[0];const i=t.find(t=>t?.uuid===e);if(i)return i}}updateDuration(){let t=0;this.animationData.forEach(e=>{const i=e.startTime+e.duration;i>t&&(t=i)}),this.duration=t}}const rs=new WeakMap,ns=new WeakMap;function os(t,e){let i=t.get(e);return void 0===i&&(i=new Map,t.set(e,i)),i}class as{constructor(t,e={}){this.scene=t,this.options=e}async load(t){const e=this.options.baseUrl||t.substring(0,t.lastIndexOf("/")+1),i=await fetch(t),s=await i.json();return await as.resolveExternalGeometries(s,async t=>{const i=await fetch(as.resolveUrl(e,t));if(!i.ok)throw new Error(`HTTP ${i.status}`);return i.json()}),this.parse(s,e)}static async resolveExternalGeometries(t,e){const i=Array.isArray(t?.geometries)?t.geometries:[];await Promise.all(i.filter(t=>"string"==typeof t?.url&&!t.positions).map(async t=>{try{const i=await e(t.url);for(const e of["positions","indices","uvs","normals"])void 0!==i?.[e]&&(t[e]=i[e]);delete t.url}catch(e){console.warn(`[QuarksLoader] Could not load geometry "${t.url}":`,e)}}))}parse(t,e=""){const i={textures:{},geometries:{},materials:{}};t.geometries&&this.parseGeometries(t.geometries,i),t.images&&this.parseImages(t.images,e,i),t.textures&&this.parseTextures(t.textures,i),t.materials&&this.parseMaterials(t.materials,i);const s=this.parseObject(t.object,i);return this.linkReferences(s),s}parseGeometries(t,e){for(const i of t)if("PlaneGeometry"===i.type){const t=(i.width||1)/2,s=(i.height||1)/2;e.geometries[i.uuid]={positions:new Float32Array([-t,-s,0,t,-s,0,t,s,0,-t,s,0]),indices:new Uint32Array([0,1,2,0,2,3]),uvs:new Float32Array([0,0,1,0,1,1,0,1]),normals:new Float32Array([0,0,1,0,0,1,0,0,1,0,0,1])}}else if("SphereGeometry"===i.type)e.geometries[i.uuid]=this.parseSphereGeometry(i);else if("BufferGeometry"===i.type&&i.data){const t=this.parseBufferGeometry(i.data);e.geometries[i.uuid]=t}else"QuarksGeometry"===i.type&&("string"!=typeof i.url||i.positions||console.warn(`[QuarksLoader] Geometry "${i.url}" is an external file; use load() or QuarksLoader.resolveExternalGeometries() before parse().`),e.geometries[i.uuid]=this.share({positions:new Float32Array(i.positions??[]),indices:i.indices?new Uint32Array(i.indices):new Uint32Array(0),uvs:i.uvs?new Float32Array(i.uvs):void 0,normals:i.normals?new Float32Array(i.normals):void 0}))}share(t){if(!1===this.options.shareResources)return t;const e=os(ns,this.scene),i=function(t){let e=2166136261,i=2654435769;const s=[t.positions,t.indices,t.uvs,t.normals];let r="";for(const t of s){if(void 0===t){r+="-,";continue}const s=new Uint8Array(t.buffer,t.byteOffset,t.byteLength);r+=s.length+",";for(let t=0;t<s.length;t++)e=Math.imul(e^s[t],16777619),i=Math.imul(i^s[t],1540483477)^i>>>15}return`${r}${(e>>>0).toString(16)}${(i>>>0).toString(16)}`}(t),s=e.get(i);return void 0!==s?s:(e.set(i,t),t)}static clearSharedResources(t){rs.delete(t),ns.delete(t)}parseSphereGeometry(t){const e=t.radius??.5,i=Math.max(3,Math.floor(t.widthSegments??16)),s=Math.max(2,Math.floor(t.heightSegments??8)),r=t.phiStart??0,n=t.phiLength??2*Math.PI,o=t.thetaStart??0,a=t.thetaLength??Math.PI,h=[],l=[],c=[],u=[],d=[];let m=0;for(let t=0;t<=s;t++){const u=[],p=t/s,f=o+p*a;for(let t=0;t<=i;t++){const s=t/i,o=r+s*n,a=-e*Math.cos(o)*Math.sin(f),d=e*Math.cos(f),y=e*Math.sin(o)*Math.sin(f);h.push(a,d,y);const v=Math.hypot(a,d,y)||1;l.push(a/v,d/v,y/v),c.push(s,1-p),u.push(m++)}d.push(u)}const p=o<=0,f=o+a>=Math.PI;for(let t=0;t<s;t++)for(let e=0;e<i;e++){const i=d[t][e+1],r=d[t][e],n=d[t+1][e],o=d[t+1][e+1];0===t&&p||u.push(i,r,o),t===s-1&&f||u.push(r,n,o)}const y=h.length/3>65535?new Uint32Array(u):new Uint16Array(u);return{positions:new Float32Array(h),indices:y,uvs:new Float32Array(c),normals:new Float32Array(l)}}parseBufferGeometry(t){let e,i,s=new Float32Array(0),r=new Uint32Array(0);if(t.interleavedBuffers&&t.arrayBuffers){const r={};for(const[e,i]of Object.entries(t.interleavedBuffers)){const s=t.arrayBuffers[i.buffer];if(s){const t=new Float32Array(Array.isArray(s)?this.int32ArrayToFloat32(s):s);r[e]={data:t,stride:i.stride}}}if(t.attributes){if(t.attributes.position?.isInterleavedBufferAttribute){const e=t.attributes.position,i=r[e.data];i&&(s=this.extractInterleavedAttribute(i.data,i.stride,e.offset,e.itemSize))}if(t.attributes.uv?.isInterleavedBufferAttribute){const i=t.attributes.uv,s=r[i.data];s&&(e=this.extractInterleavedAttribute(s.data,s.stride,i.offset,i.itemSize))}if(t.attributes.normal?.isInterleavedBufferAttribute){const e=t.attributes.normal,s=r[e.data];s&&(i=this.extractInterleavedAttribute(s.data,s.stride,e.offset,e.itemSize))}}}else t.attributes&&(t.attributes.position?.array&&(s=new Float32Array(t.attributes.position.array)),t.attributes.uv?.array&&(e=new Float32Array(t.attributes.uv.array)),t.attributes.normal?.array&&(i=new Float32Array(t.attributes.normal.array)));return t.index&&(r="Uint16Array"===t.index.type?new Uint16Array(t.index.array):new Uint32Array(t.index.array)),r=Gi(s,r),{positions:s,indices:r,uvs:e,normals:i}}extractInterleavedAttribute(t,e,i,s){const r=Math.floor(t.length/e),n=new Float32Array(r*s);for(let o=0;o<r;o++)for(let r=0;r<s;r++)n[o*s+r]=t[o*e+i+r];return n}int32ArrayToFloat32(t){const e=new ArrayBuffer(4*t.length),i=new Int32Array(e);for(let e=0;e<t.length;e++)i[e]=t[e];return new Float32Array(e)}parseImages(t,e,i){this._images={};for(const i of t)i.url&&as.warnIfNotAnImageUrl(i.url),this._images[i.uuid]=i.url?as.resolveUrl(e,i.url):null}static warnIfNotAnImageUrl(t){/^(data|blob):/i.test(t)||/\.(png|jpe?g|webp|gif|bmp|ktx2?|dds|env|basis)(\?|#|$)/i.test(t)||console.warn(`[QuarksLoader] Image "${t}" does not look like an image; its texture will fail to load. This usually means the effect was exported without embedding that texture.`)}static resolveUrl(t,e){return/^(data|blob):/i.test(e)||/^[a-z][a-z0-9+.-]*:\/\//i.test(e)||e.startsWith("/")?e:t+e}parseTextures(t,e){const i=this._images||{};for(const s of t){const t=i[s.image];if(t){const i=void 0===s.invertY||!!s.invertY,r=!!s.noMipmap,n=!1!==this.options.shareResources,o=n?[i,r,s.samplingMode,s.wrap,s.repeat,s.offset,s.rotation].join("|")+"|"+t:"",a=n?os(rs,this.scene):void 0,h=a?.get(o);if(void 0!==h){e.textures[s.uuid]=h;continue}const l=new m.Texture(t,this.scene,{noMipmap:r,invertY:i,samplingMode:"number"==typeof s.samplingMode?s.samplingMode:void 0});Array.isArray(s.wrap)&&(l.wrapU=this.mapWrapMode(s.wrap[0]),l.wrapV=this.mapWrapMode(s.wrap[1]??s.wrap[0])),Array.isArray(s.repeat)&&(l.uScale=s.repeat[0]??1,l.vScale=s.repeat[1]??1),Array.isArray(s.offset)&&(l.uOffset=s.offset[0]??0,l.vOffset=s.offset[1]??0),"number"==typeof s.rotation&&(l.wAng=s.rotation),void 0!==a&&(a.set(o,l),l.onDisposeObservable.addOnce(()=>{a.get(o)===l&&a.delete(o)})),e.textures[s.uuid]=l}else e.textures[s.uuid]=null}}mapWrapMode(t){switch(t){case 1001:return m.Texture.CLAMP_ADDRESSMODE;case 1002:return m.Texture.MIRROR_ADDRESSMODE;default:return m.Texture.WRAP_ADDRESSMODE}}parseMaterials(t,e){for(const i of t){const t={uuid:i.uuid,transparent:i.transparent??!0,blending:i.blending??1,side:i.side??2,depthTest:i.depthTest??!0,depthWrite:i.depthWrite??!1,alphaTest:i.alphaTest??0,texture:null},r=i.map??i.texture;r&&(t.texture=e.textures[r]||null);const n=i.reflectionAtlas;if(n&&(t.reflectionAtlas=e.textures[n]||null),"number"==typeof i.reflectionLevel&&(t.reflectionLevel=i.reflectionLevel),"number"==typeof i.alphaMode)t.alphaMode=i.alphaMode;else{const e={1:s.Constants.ALPHA_COMBINE,2:s.Constants.ALPHA_ADD,3:s.Constants.ALPHA_SUBTRACT,4:s.Constants.ALPHA_MULTIPLY};t.alphaMode=e[i.blending]||s.Constants.ALPHA_COMBINE}e.materials[i.uuid]=t}}getGeometry(t,e){if(e)return t.geometries[e]}getMaterial(t,e){if(!e)return;const i=Array.isArray(e)?e[0]:e;return t.materials[i]}createPlaceholderNode(t,e){const s=new i.TransformNode(e||t||"node",this.scene);return s.quarksOriginalType=t,s}createMeshNode(t,e){const i=new a.Mesh(t.name||t.type||"mesh",this.scene),r=this.getGeometry(e,t.geometry);if(r&&r.positions.length>0&&r.indices.length>0){const t=new h.VertexData;t.positions=r.positions,t.indices=r.indices,r.uvs&&r.uvs.length>0&&(t.uvs=r.uvs),r.normals&&r.normals.length>0&&(t.normals=r.normals),t.applyToMesh(i,!0)}const n=this.getMaterial(e,t.material);if(n){const t=new f.StandardMaterial(`quarks_loader_material_${n.uuid}`,this.scene);t.alphaMode=n.alphaMode??s.Constants.ALPHA_COMBINE,t.backFaceCulling=2!==n.side,t.alphaCutOff=n.alphaTest??0,t.disableDepthWrite=!n.depthWrite,n.texture&&(t.diffuseTexture=n.texture,t.opacityTexture=n.texture),i.material=t}return i}parseObject(t,e){let s;switch(t.type){case"QuarksPrefab":s=ss.fromJSON(t,this.scene);break;case"ParticleEmitter":if(t.ps){s=this.parseParticleSystem(t.ps,e).emitter;break}s=this.createPlaceholderNode(t.type,t.name);break;case"Mesh":case"SkinnedMesh":case"InstancedMesh":case"BatchedMesh":s=this.createMeshNode(t,e);break;case"Scene":case"Group":case"Object3D":case"PerspectiveCamera":case"OrthographicCamera":case"AmbientLight":case"DirectionalLight":case"PointLight":case"RectAreaLight":case"SpotLight":case"HemisphereLight":case"LightProbe":case"LOD":case"Line":case"LineSegments":case"LineLoop":case"PointCloud":case"Points":case"Sprite":case"Bone":s=this.createPlaceholderNode(t.type,t.name);break;default:s=new i.TransformNode(t.name||t.type||"node",this.scene)}if(t.uuid&&(s._quarksUUID=t.uuid),t.name&&(s.name=t.name),t.matrix){const e=o.Matrix.FromArray(t.matrix),i=new o.Vector3(1,1,1),r=o.Quaternion.Identity(),n=new o.Vector3(0,0,0);e.decompose(i,r,n),s.position.copyFrom(n),s.scaling.copyFrom(i),s.rotationQuaternion=r}else t.position&&s.position.set(t.position[0],t.position[1],t.position[2]),t.scale&&s.scaling.set(t.scale[0],t.scale[1],t.scale[2]),t.quaternion?s.rotationQuaternion=new o.Quaternion(t.quaternion[0],t.quaternion[1],t.quaternion[2],t.quaternion[3]):t.rotation&&s.rotation.set(t.rotation[0],t.rotation[1],t.rotation[2]);if(void 0!==t.visible&&s.setEnabled(t.visible),t.children)for(const i of t.children){this.parseObject(i,e).parent=s}return s}parseParticleSystem(t,e){const i=is.fromJSON(t,e,{},this.scene);return i._meshSurfaceReferenceUUID="mesh_surface"===t?.shape?.type?t?.shape?.mesh:void 0,i}linkReferences(t){const e={},s=t=>{t._quarksUUID&&(e[t._quarksUUID]=t);for(const e of t.getChildren())e instanceof i.TransformNode&&s(e)};s(t);const r=s=>{if(s instanceof ss&&s.resolveReferences(t),s instanceof Qi){const t=s.system,i=t._meshSurfaceReferenceUUID;if(i&&"mesh_surface"===t.emitterShape.type){const s=e[i];s instanceof a.Mesh&&(t.emitterShape.mesh=s)}for(let i=0;i<t.behaviors.length;i++)if(t.behaviors[i]instanceof re){const s=t.behaviors[i],r=s.subParticleSystem;if("string"==typeof r&&e[r]){const t=e[r];s.subParticleSystem=t,t instanceof Qi&&(t.system.onlyUsedByOther=!0)}}}for(const t of s.getChildren())t instanceof i.TransformNode&&r(t)};r(t)}}class hs{static runOnAllParticleEmitters(t,e){hs.traverseNode(t,t=>{t instanceof Qi&&e(t)})}static addToBatchRenderer(t,e){hs.runOnAllParticleEmitters(t,t=>{e.addSystem(t.system)})}static play(t){hs.runOnAllParticleEmitters(t,t=>{t.system.play()})}static stop(t){hs.runOnAllParticleEmitters(t,t=>{t.system.stop()})}static pause(t){hs.runOnAllParticleEmitters(t,t=>{t.system.pause()})}static restart(t){hs.runOnAllParticleEmitters(t,t=>{t.system.restart()})}static setAutoDestroy(t,e){hs.runOnAllParticleEmitters(t,t=>{t.system.autoDestroy=e})}static endEmit(t){hs.runOnAllParticleEmitters(t,t=>{t.system.endEmit()})}static isEffectFinished(t){let e=!1,i=!0;return hs.runOnAllParticleEmitters(t,t=>{e=!0;const s=t.system;s.looping?i=!1:s.isFinished()||(i=!1)}),e&&i}static traverseNode(t,e){e(t);const i=t.getChildren();for(const t of i)hs.traverseNode(t,e)}}xi(),pi(yi),t.ApplyCollision=gt,t.ApplyForce=Qt,t.ApplySequences=Wt,t.AxisAngleGenerator=_t,t.BatchedParticleRenderer=Ei,t.BatchedRenderer=Ni,t.BehaviorFromJSON=Qe,t.BehaviorTypes=qe,t.Bezier=wt,t.BoxEmitter=Ke,t.ChangeEmitDirection=Yt,t.CircleEmitter=ii,t.ColorBySpeed=Xt,t.ColorGeneratorFromJSON=Rt,t.ColorOverLife=Zt,t.ColorRange=Bt,t.ConeEmitter=si,t.ConstantColor=Lt,t.ConstantValue=xt,t.DEG2RAD=g,t.DonutEmitter=ri,t.EdgeEmitter=ni,t.EmitSubParticleSystem=re,t.EmitterFromJSON=di,t.EmitterShapes=ui,t.Euler=nt,t.EulerGenerator=Ut,t.ForceOverLife=ne,t.FrameOverLife=oe,t.GeneratorFromJSON=qt,t.Gradient=Ft,t.GravityForce=ae,t.GridEmitter=oi,t.HemisphereEmitter=ai,t.InheritVelocity=he,t.IntervalValue=St,t.LimitSpeedOverLife=le,t.MathUtils=k,t.Matrix3=ot,t.Matrix4=Y,t.MeshSurfaceEmitter=fi,t.MeshSurfaceEmitterPlugin=yi,t.NodeParticle=class{constructor(){this.position=new q,this.velocity=new q,this.age=0,this.life=1,this.size=new q,this.rotation=0,this.color=new dt(1,1,1,1),this.uvTile=0,this.memory=[]}get died(){return this.age>=this.life}reset(){this.memory.length=0,this.position.set(0,0,0),this.velocity.set(0,0,0),this.age=0,this.life=1,this.size.set(1,1,1),this.rotation=0,this.color.set(1,1,1,1),this.uvTile=0}},t.Noise=ze,t.OrbitOverLife=_e,t.ParticleEmitter=Qi,t.ParticleMeshPhysicsMaterial=qi,t.ParticleMeshStandardMaterial=$i,t.ParticleStore=Le,t.ParticleSystem=is,t.PiecewiseBezier=Mt,t.PiecewiseFunction=bt,t.Plugins=mi,t.PointEmitter=hi,t.QuarksLoader=as,t.QuarksPrefab=ss,t.QuarksUtil=hs,t.Quaternion=$,t.RAD2DEG=x,t.RandomColor=Nt,t.RandomColorBetweenGradient=It,t.RandomQuatGenerator=Dt,t.RecordState=class{constructor(t,e,i){this.position=t,this.size=e,this.color=i}},t.RectangleEmitter=ci,t.Rotation3DOverLife=Te,t.RotationBySpeed=Pe,t.RotationGeneratorFromJSON=Jt,t.RotationOverLife=Oe,t.SequencerFromJSON=jt,t.ShapeTransform=ei,t.SizeBySpeed=Ve,t.SizeOverLife=Be,t.SpeedOverLife=Ae,t.SphereEmitter=li,t.SpriteBatch=Ci,t.SpriteParticle=De,t.TextureSequencer=Gt,t.TrailBatch=Fi,t.TrailParticle=ke,t.TurbulenceField=Ce,t.VFXBatch=Ai,t.ValueGeneratorFromJSON=zt,t.Vector2=ht,t.Vector3=q,t.Vector3Function=kt,t.Vector3GeneratorFromJSON=$t,t.Vector3View=ct,t.Vector4=dt,t.Vector4View=pt,t.VelocityOverLife=Ie,t.WebGLCoordinateSystem=j,t.WebGPUCoordinateSystem=W,t.WidthOverLength=$e,t.cacheEnvAtlas=function(t,e){Ii.set(t,e)},t.ceilPowerOfTwo=L,t.clamp=w,t.createEnvAtlasFromFaceUrls=Di,t.cubeFaceUrls=Ri,t.damp=T,t.degToRad=N,t.denormalize=D,t.ensureEnvAtlasFromCube=ki,t.euclideanModulo=b,t.floorPowerOfTwo=R,t.generateUUID=S,t.getCachedEnvAtlas=Ui,t.getPhysicsResolver=vt,t.getRegisteredShaderChunks=function(){return vi},t.getShaderChunk=function(t){return vi[t]},t.getValueFromEmitterMode=ti,t.inverseLerp=z,t.isPowerOfTwo=I,t.lerp=_,t.loadPlugin=pi,t.localParticlePhysicsVertShader=Si,t.localParticleVertShader="\n// Per-vertex attributes\nattribute vec3 position;\nattribute vec2 uv;\n\n// Per-instance attributes\nattribute vec3 offset;\nattribute vec4 color;\nattribute vec3 size;\nattribute vec4 rotation;\nattribute float uvTile;\n\n// Uniforms\nuniform mat4 worldViewProjection;\n\n#ifdef UV_TILE\nuniform float tileCountX;\nuniform float tileCountY;\n#endif\n\n// Varyings\nvarying vec2 vUV;\nvarying vec4 vColor;\n\nvec3 applyQuaternion(vec3 v, vec4 q) {\n vec3 qVec = q.xyz;\n float qW = q.w;\n vec3 t = 2.0 * cross(qVec, v);\n return v + qW * t + cross(qVec, t);\n}\n\nvoid main() {\n vec3 rotatedPosition = applyQuaternion(position * size, rotation);\n vec3 worldPos = rotatedPosition + offset;\n\n gl_Position = worldViewProjection * vec4(worldPos, 1.0);\n\n #ifdef UV_TILE\n vec2 tc = vec2(tileCountX, tileCountY);\n float baseTile = floor(uvTile);\n float tileU = mod(baseTile, tc.x) / tc.x;\n float tileV = 1.0 - floor(baseTile / tc.x) / tc.y - 1.0 / tc.y;\n vUV = uv / tc + vec2(tileU, tileV);\n #else\n vUV = uv;\n #endif\n\n vColor = color;\n}\n",t.mapLinear=M,t.normalize=J,t.particleFragShader=wi,t.particlePhysicsFragShader=bi,t.particleVertShader=Mi,t.pingpong=P,t.planBehaviorFusion=Xe,t.radToDeg=E,t.randFloat=A,t.randFloatSpread=C,t.randInt=B,t.registerShaderChunks=xi,t.seededRandom=F,t.setPhysicsResolver=function(t){yt=t},t.setQuaternionFromProperEuler=U,t.smootherstep=V,t.smoothstep=O,t.stretchedBillboardVertShader=zi,t.trailFragShader=_i,t.trailVertShader=Ti,t.unloadPlugin=function(t){const e=mi.find(e=>e.id===t);if(e){for(const t of e.emitterShapes)ui[t.type]&&delete ui[t.type];for(const t of e.behaviors)qe[t.type]&&delete qe[t.type]}}});
2
2
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