babylon.quarks 0.17.6 → 0.17.8

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package/CHANGELOG.md CHANGED
@@ -4,6 +4,17 @@ All notable changes to the `babylon.quarks` package are documented here.
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  The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
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  and the project follows the `quarks.core` 0.x version line.
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+ ## [0.17.7] — 2026-07-09
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+ ### Changed
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+ - Docs reframed around the in-house `babylon.quarks-editor` effect editor and the Unity
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+ exporter as the primary authoring workflows, instead of the external quarks.art editor
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+ (quarks.art-exported JSON still loads fine — same format).
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+ - `babylon.quarks-editor`'s README now documents the `resolveTexture`/`resolveGeometry` host
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+ callbacks: their per-entry-point signatures (`EffectEditorHost`/`Show()` pass a `Scene` second
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+ argument, the bare `EffectEditor` component does not) and what happens when they're omitted.
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+
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  ## [0.17.5] — 2026-07-02
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  ### Added
package/README.md CHANGED
@@ -4,7 +4,7 @@
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  [![CI](https://github.com/Soullnik/babylon.quarks-standalone/actions/workflows/ci.yml/badge.svg)](https://github.com/Soullnik/babylon.quarks-standalone/actions/workflows/ci.yml)
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  [![license: MIT](https://img.shields.io/badge/license-MIT-blue.svg)](https://github.com/Soullnik/babylon.quarks-standalone/blob/main/LICENSE)
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- High-performance particle system for [Babylon.js](https://www.babylonjs.com/). Built on [quarks.art](https://quarks.art/) (`quarks.core`).
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+ High-performance particle system for [Babylon.js](https://www.babylonjs.com/). Built on `quarks.core` (historically derived from [quarks.art](https://quarks.art/) / three.quarks).
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  [**Live demos**](https://soullnik.github.io/babylon.quarks-standalone/)
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@@ -19,7 +19,7 @@ High-performance particle system for [Babylon.js](https://www.babylonjs.com/). B
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  - **Render modes** — billboard, vertical/horizontal billboard, stretched billboard, mesh particles, and **trails** (not available in Babylon's built-in particle systems).
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  - **Sub-emitters** and a rich set of composable behaviors (color/size/speed over life, noise turbulence, forces, and more from `quarks.core`).
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  - **Soft particles**, texture tile animation with blending, custom blend functions.
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- - **Visual authoring** — create effects in the [quarks.art](https://quarks.art/) editor (or export from Unity) and load them with `QuarksLoader`.
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+ - **Visual authoring** — design effects in our own [effect editor](https://soullnik.github.io/babylon.quarks-standalone/editor.html) or export them from Unity, then load with `QuarksLoader` (quarks.art-exported JSON also works — same format).
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  - **Cross-engine format** — the same effect JSON runs in three.js (three.quarks) and Babylon.js.
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  - **Adaptive performance** — optional frame-budget quality scaling built into `BatchedRenderer`.
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  - **WebGL and WebGPU** — runs on both Babylon engines; shaders are transpiled to WGSL automatically.
@@ -134,9 +134,13 @@ await engine.initAsync();
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  All render modes (billboard, stretched billboard, mesh, trail) are validated to create WebGPU pipelines with zero validation errors. The [live demos](https://soullnik.github.io/babylon.quarks-standalone/) and the [benchmark page](https://soullnik.github.io/babylon.quarks-standalone/benchmark.html) accept `?engine=webgpu` in the URL to switch engines.
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- ## Load effects from quarks.art / Unity
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+ ## Author & load effects
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- Author an effect in the [quarks.art editor](https://quarks.art/) (or export from Unity), then load the JSON:
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+ Design an effect with one of these tools, then load the exported JSON with `QuarksLoader`:
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+ - **[Effect editor](https://soullnik.github.io/babylon.quarks-standalone/editor.html)** — our in-house Shuriken-style editor ([`babylon.quarks-editor`](https://www.npmjs.com/package/babylon.quarks-editor), embeddable in your own app).
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+ - **[Unity exporter](https://github.com/Soullnik/babylon.quarks-standalone/tree/main/tools/unity-quarks-exporter)** — a Unity Editor tool that exports Shuriken Particle Systems to the same JSON format.
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+ - **quarks.art** — effects exported from the [quarks.art](https://quarks.art/) editor also load fine, since it's the same JSON envelope.
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  ```ts
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  import {BatchedRenderer, QuarksLoader, QuarksUtil} from "babylon.quarks";