babylon.quarks-editor 0.27.0 → 0.28.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (138) hide show
  1. package/CHANGELOG.md +71 -0
  2. package/README.md +31 -4
  3. package/dist/core/assetTree.d.ts +5 -0
  4. package/dist/core/assets.d.ts +7 -0
  5. package/dist/core/assets.js +11 -7
  6. package/dist/core/binding.d.ts +9 -0
  7. package/dist/core/binding.js +8 -0
  8. package/dist/core/collision.d.ts +4 -0
  9. package/dist/core/collision.js +4 -0
  10. package/dist/core/colors.d.ts +16 -0
  11. package/dist/core/colors.js +8 -0
  12. package/dist/core/defaultEffect.d.ts +3 -2
  13. package/dist/core/defaultEffect.js +1 -1
  14. package/dist/core/editorSession.d.ts +229 -0
  15. package/dist/core/editorSession.js +983 -0
  16. package/dist/core/effectTree.d.ts +5 -0
  17. package/dist/core/galleryPlayback.js +2 -1
  18. package/dist/core/history.d.ts +6 -0
  19. package/dist/core/history.js +4 -0
  20. package/dist/core/indexedDbProjectStore.d.ts +13 -0
  21. package/dist/core/indexedDbProjectStore.js +13 -0
  22. package/dist/core/material.d.ts +12 -2
  23. package/dist/core/playback.d.ts +6 -0
  24. package/dist/core/projectStore.d.ts +26 -0
  25. package/dist/core/projectStore.js +1 -0
  26. package/dist/core/sceneEntries.d.ts +3 -0
  27. package/dist/core/scrub.d.ts +1 -1
  28. package/dist/core/scrub.js +2 -2
  29. package/dist/core/shapes.d.ts +24 -0
  30. package/dist/core/shapes.js +5 -0
  31. package/dist/core/systems.d.ts +2 -0
  32. package/dist/core/systems.js +3 -1
  33. package/dist/core/timeline.d.ts +23 -3
  34. package/dist/core/values.d.ts +21 -4
  35. package/dist/core/values.js +5 -0
  36. package/dist/index.d.ts +5 -1
  37. package/dist/react/AssetsPanel.d.ts +7 -0
  38. package/dist/react/ChoiceDialog.d.ts +7 -0
  39. package/dist/react/ContextMenu.d.ts +10 -1
  40. package/dist/react/EditorWorkspace.d.ts +7 -0
  41. package/dist/react/EditorWorkspace.js +6 -3
  42. package/dist/react/EffectEditor.d.ts +8 -2
  43. package/dist/react/EffectEditorHost.d.ts +32 -28
  44. package/dist/react/EffectEditorHost.js +241 -1665
  45. package/dist/react/EffectTreeView.d.ts +3 -0
  46. package/dist/react/MessageDialog.d.ts +5 -0
  47. package/dist/react/ModuleSection.d.ts +10 -0
  48. package/dist/react/ModuleSection.js +4 -1
  49. package/dist/react/ProjectsPage.d.ts +6 -0
  50. package/dist/react/ProjectsPage.js +27 -11
  51. package/dist/react/PromptDialog.d.ts +7 -0
  52. package/dist/react/ScenePanel.d.ts +7 -0
  53. package/dist/react/ScenePanel.js +7 -5
  54. package/dist/react/TextureSelect.d.ts +5 -5
  55. package/dist/react/TimelinePanel.d.ts +13 -0
  56. package/dist/react/TimelinePanel.js +10 -6
  57. package/dist/react/TimelineTrackRow.d.ts +10 -0
  58. package/dist/react/TransportBar.d.ts +9 -0
  59. package/dist/react/ValueField.d.ts +32 -5
  60. package/dist/react/ValueField.js +20 -9
  61. package/dist/react/behaviorModules.d.ts +16 -5
  62. package/dist/react/behaviorModules.js +16 -1
  63. package/dist/react/fields.d.ts +8 -0
  64. package/dist/react/fields.js +3 -0
  65. package/dist/react/host/BottomDocks.d.ts +36 -0
  66. package/dist/react/host/BottomDocks.js +63 -0
  67. package/dist/react/host/HostDialogs.d.ts +50 -0
  68. package/dist/react/host/HostDialogs.js +113 -0
  69. package/dist/react/host/InspectorSidebar.d.ts +32 -0
  70. package/dist/react/host/InspectorSidebar.js +59 -0
  71. package/dist/react/host/SceneSidebar.d.ts +53 -0
  72. package/dist/react/host/SceneSidebar.js +62 -0
  73. package/dist/react/host/ViewportPane.d.ts +56 -0
  74. package/dist/react/host/ViewportPane.js +91 -0
  75. package/dist/react/host/hostHooks.d.ts +44 -0
  76. package/dist/react/host/hostHooks.js +164 -0
  77. package/dist/react/host/hostStyles.d.ts +21 -0
  78. package/dist/react/host/hostStyles.js +57 -0
  79. package/dist/react/index.d.ts +3 -1
  80. package/dist/react/modules.d.ts +17 -6
  81. package/dist/react/modules.js +38 -20
  82. package/dist/react/theme.d.ts +15 -0
  83. package/dist/react/theme.js +15 -0
  84. package/dist/session.d.ts +9 -0
  85. package/dist/session.js +8 -0
  86. package/package.json +17 -11
  87. package/src/core/assetTree.ts +14 -1
  88. package/src/core/assets.ts +25 -10
  89. package/src/core/binding.ts +9 -0
  90. package/src/core/collision.ts +4 -0
  91. package/src/core/colors.ts +21 -1
  92. package/src/core/defaultEffect.ts +4 -3
  93. package/src/core/editorSession.ts +1299 -0
  94. package/src/core/effectTree.ts +5 -0
  95. package/src/core/galleryPlayback.ts +2 -1
  96. package/src/core/history.ts +6 -0
  97. package/src/core/indexedDbProjectStore.ts +13 -0
  98. package/src/core/loadEffect.ts +1 -1
  99. package/src/core/material.ts +14 -4
  100. package/src/core/playback.ts +6 -0
  101. package/src/core/projectStore.ts +26 -0
  102. package/src/core/sceneEntries.ts +3 -0
  103. package/src/core/scrub.ts +2 -2
  104. package/src/core/shapes.ts +28 -1
  105. package/src/core/systems.ts +9 -2
  106. package/src/core/timeline.ts +40 -15
  107. package/src/core/values.ts +20 -4
  108. package/src/index.ts +5 -1
  109. package/src/react/AssetsPanel.tsx +7 -0
  110. package/src/react/ChoiceDialog.tsx +7 -0
  111. package/src/react/ContextMenu.tsx +10 -1
  112. package/src/react/EditorWorkspace.tsx +11 -5
  113. package/src/react/EffectEditor.tsx +7 -1
  114. package/src/react/EffectEditorHost.tsx +406 -2340
  115. package/src/react/EffectTreeView.tsx +3 -0
  116. package/src/react/MessageDialog.tsx +5 -0
  117. package/src/react/ModuleSection.tsx +11 -0
  118. package/src/react/ProjectsPage.tsx +38 -11
  119. package/src/react/PromptDialog.tsx +7 -0
  120. package/src/react/ScenePanel.tsx +14 -5
  121. package/src/react/TextureSelect.tsx +6 -6
  122. package/src/react/TimelinePanel.tsx +23 -6
  123. package/src/react/TimelineTrackRow.tsx +10 -0
  124. package/src/react/TransportBar.tsx +9 -0
  125. package/src/react/ValueField.tsx +58 -14
  126. package/src/react/behaviorModules.tsx +34 -32
  127. package/src/react/fields.tsx +12 -1
  128. package/src/react/host/BottomDocks.tsx +178 -0
  129. package/src/react/host/HostDialogs.tsx +228 -0
  130. package/src/react/host/InspectorSidebar.tsx +147 -0
  131. package/src/react/host/SceneSidebar.tsx +227 -0
  132. package/src/react/host/ViewportPane.tsx +300 -0
  133. package/src/react/host/hostHooks.ts +198 -0
  134. package/src/react/host/hostStyles.ts +65 -0
  135. package/src/react/index.ts +3 -1
  136. package/src/react/modules.tsx +70 -44
  137. package/src/react/theme.ts +15 -0
  138. package/src/session.ts +17 -0
@@ -4,12 +4,17 @@ import {ParticleEmitter, serializeEffect} from 'babylon.quarks';
4
4
  import {isEditorSceneNode} from './editorScene.js';
5
5
 
6
6
  /** A node in the editor's effect hierarchy: a Group (organizational) or a ParticleEmitter. */
7
+ /** One node of an effect's tree: a group, or an emitter with its system. */
7
8
  export interface EffectTreeNode {
9
+ /** The node. */
8
10
  node: TransformNode;
11
+ /** The node's name, or a readable stand-in when it has none. */
9
12
  name: string;
10
13
  /** Present when the node is a ParticleEmitter. */
11
14
  system?: ParticleSystem;
15
+ /** How deep the node sits; the root is 0. */
12
16
  depth: number;
17
+ /** The node's child groups and emitters. */
13
18
  children: EffectTreeNode[];
14
19
  }
15
20
 
@@ -30,7 +30,8 @@ export function applyGalleryPlayback(
30
30
  continue;
31
31
  }
32
32
  for (const system of entry.systems) {
33
- system.play();
33
+ // Undoes the pause above; a finished effect stays finished.
34
+ system.resume();
34
35
  }
35
36
  }
36
37
  }
@@ -5,7 +5,9 @@ const MAX_DEPTH = 50;
5
5
 
6
6
  /** Undo/redo stacks of one effect, kept by the host while another effect is focused. */
7
7
  export interface HistoryStacks {
8
+ /** Snapshots to undo to, oldest first. */
8
9
  undo: string[];
10
+ /** Snapshots to redo to, most recent undo last. */
9
11
  redo: string[];
10
12
  }
11
13
 
@@ -28,14 +30,17 @@ export class EffectHistory {
28
30
  binding.onBeforeChange = () => this.capture();
29
31
  }
30
32
 
33
+ /** There is a change to undo. */
31
34
  get canUndo(): boolean {
32
35
  return this.undoStack.length > 0;
33
36
  }
34
37
 
38
+ /** There is an undone change to redo. */
35
39
  get canRedo(): boolean {
36
40
  return this.redoStack.length > 0;
37
41
  }
38
42
 
43
+ /** Forgets every snapshot. */
39
44
  clear(): void {
40
45
  this.undoStack = [];
41
46
  this.redoStack = [];
@@ -47,6 +52,7 @@ export class EffectHistory {
47
52
  return {undo: this.undoStack, redo: this.redoStack};
48
53
  }
49
54
 
55
+ /** Puts back stacks from `saveStacks`; undefined starts empty. */
50
56
  restoreStacks(stacks: HistoryStacks | undefined): void {
51
57
  this.undoStack = stacks?.undo ?? [];
52
58
  this.redoStack = stacks?.redo ?? [];
@@ -119,12 +119,14 @@ export class IndexedDbProjectStore implements ProjectStore {
119
119
 
120
120
  // ---- projects -------------------------------------------------------------------------
121
121
 
122
+ /** {@inheritDoc ProjectStore.listProjects} */
122
123
  async listProjects(): Promise<ProjectMeta[]> {
123
124
  const db = await this.db();
124
125
  const all = await request<ProjectMeta[]>(db.transaction('projects').objectStore('projects').getAll());
125
126
  return all.sort((a, b) => b.updatedAt - a.updatedAt);
126
127
  }
127
128
 
129
+ /** {@inheritDoc ProjectStore.getProject} */
128
130
  async getProject(id: string): Promise<ProjectMeta | null> {
129
131
  const db = await this.db();
130
132
  return (
@@ -132,6 +134,7 @@ export class IndexedDbProjectStore implements ProjectStore {
132
134
  );
133
135
  }
134
136
 
137
+ /** {@inheritDoc ProjectStore.createProject} */
135
138
  async createProject(name: string): Promise<ProjectMeta> {
136
139
  const now = Date.now();
137
140
  const meta: ProjectMeta = {id: newId(), name, createdAt: now, updatedAt: now, assetCount: 0, sizeBytes: 0};
@@ -142,6 +145,7 @@ export class IndexedDbProjectStore implements ProjectStore {
142
145
  return meta;
143
146
  }
144
147
 
148
+ /** {@inheritDoc ProjectStore.renameProject} */
145
149
  async renameProject(id: string, name: string): Promise<void> {
146
150
  const meta = await this.getProject(id);
147
151
  if (!meta) return;
@@ -151,6 +155,7 @@ export class IndexedDbProjectStore implements ProjectStore {
151
155
  await done(tx);
152
156
  }
153
157
 
158
+ /** {@inheritDoc ProjectStore.duplicateProject} */
154
159
  async duplicateProject(id: string, name: string): Promise<ProjectMeta> {
155
160
  const source = await this.getProject(id);
156
161
  if (!source) throw new Error('Project not found.');
@@ -172,6 +177,7 @@ export class IndexedDbProjectStore implements ProjectStore {
172
177
  return meta;
173
178
  }
174
179
 
180
+ /** {@inheritDoc ProjectStore.deleteProject} */
175
181
  async deleteProject(id: string): Promise<void> {
176
182
  const db = await this.db();
177
183
  const tx = db.transaction(['projects', 'assets', 'files', 'scenes'], 'readwrite');
@@ -189,6 +195,7 @@ export class IndexedDbProjectStore implements ProjectStore {
189
195
 
190
196
  // ---- assets ---------------------------------------------------------------------------
191
197
 
198
+ /** {@inheritDoc ProjectStore.loadAssets} */
192
199
  async loadAssets(projectId: string): Promise<StoredAsset[]> {
193
200
  const db = await this.db();
194
201
  const records = await request<AssetRecord[]>(
@@ -204,6 +211,7 @@ export class IndexedDbProjectStore implements ProjectStore {
204
211
  );
205
212
  }
206
213
 
214
+ /** {@inheritDoc ProjectStore.putAssets} */
207
215
  async putAssets(projectId: string, assets: StoredAsset[]): Promise<void> {
208
216
  const files = new Map<string, Blob>();
209
217
  const packed = await Promise.all(
@@ -217,6 +225,7 @@ export class IndexedDbProjectStore implements ProjectStore {
217
225
  await this.refresh(projectId);
218
226
  }
219
227
 
228
+ /** {@inheritDoc ProjectStore.deleteAssets} */
220
229
  async deleteAssets(projectId: string, paths: string[]): Promise<void> {
221
230
  const db = await this.db();
222
231
  const tx = db.transaction('assets', 'readwrite');
@@ -227,6 +236,7 @@ export class IndexedDbProjectStore implements ProjectStore {
227
236
 
228
237
  // ---- scene ----------------------------------------------------------------------------
229
238
 
239
+ /** {@inheritDoc ProjectStore.loadScene} */
230
240
  async loadScene(projectId: string): Promise<StoredScene | null> {
231
241
  const db = await this.db();
232
242
  const record = await request<SceneRecord | undefined>(
@@ -239,6 +249,7 @@ export class IndexedDbProjectStore implements ProjectStore {
239
249
  return {entries, savedAt: record.savedAt};
240
250
  }
241
251
 
252
+ /** {@inheritDoc ProjectStore.saveScene} */
242
253
  async saveScene(projectId: string, scene: StoredScene): Promise<void> {
243
254
  const files = new Map<string, Blob>();
244
255
  const entries: StoredSceneEntry[] = await Promise.all(
@@ -254,6 +265,7 @@ export class IndexedDbProjectStore implements ProjectStore {
254
265
 
255
266
  // ---- storage ----------------------------------------------------------------------------
256
267
 
268
+ /** {@inheritDoc ProjectStore.estimate} */
257
269
  async estimate(): Promise<StorageEstimate> {
258
270
  const storage = typeof navigator !== 'undefined' ? navigator.storage : undefined;
259
271
  const estimate = storage?.estimate ? await storage.estimate() : undefined;
@@ -261,6 +273,7 @@ export class IndexedDbProjectStore implements ProjectStore {
261
273
  return {usage: estimate?.usage ?? null, quota: estimate?.quota ?? null, persisted};
262
274
  }
263
275
 
276
+ /** {@inheritDoc ProjectStore.requestPersistence} */
264
277
  async requestPersistence(): Promise<boolean> {
265
278
  const storage = typeof navigator !== 'undefined' ? navigator.storage : undefined;
266
279
  return storage?.persist ? storage.persist() : false;
@@ -103,7 +103,7 @@ export function parseEffectFromJson(
103
103
  const autoplay = options.autoplay ?? registerRenderer;
104
104
 
105
105
  const loader = new QuarksLoader(scene, {baseUrl});
106
- let root = loader.parse(json as never, baseUrl);
106
+ let root = loader.parse(json, baseUrl);
107
107
  flattenRedundantGroups(root);
108
108
  root = promoteIfSingleChildRoot(root);
109
109
 
@@ -1,14 +1,24 @@
1
+ import type {BaseTexture} from '@babylonjs/core/Materials/Textures/baseTexture.js';
2
+ import type {Texture} from '@babylonjs/core/Materials/Textures/texture.js';
1
3
  import type {ParticleSystem} from 'babylon.quarks';
2
4
 
5
+ /** Material settings the Renderer module changes; fields left out keep their value. */
3
6
  export interface RendererMaterialPatch {
7
+ /** The blend mode, see `ParticleSystem.blending`. */
4
8
  blendMode?: number;
9
+ /** Draws with alpha blending. */
5
10
  transparent?: boolean;
11
+ /** Tests against the depth buffer. */
6
12
  depthTest?: boolean;
13
+ /** Writes to the depth buffer. */
7
14
  depthWrite?: boolean;
15
+ /** Discards pixels whose alpha is below this. */
8
16
  alphaTest?: number;
9
- texture?: unknown;
17
+ /** The main texture, or null for none. */
18
+ texture?: Texture | null;
10
19
  /** A 3×2 cube-face atlas mesh particles reflect, or null for none. */
11
- reflectionAtlas?: unknown;
20
+ reflectionAtlas?: BaseTexture | null;
21
+ /** How strongly mesh particles reflect the atlas, 0..1. */
12
22
  reflectionLevel?: number;
13
23
  }
14
24
 
@@ -36,10 +46,10 @@ export function applyRendererMaterial(system: ParticleSystem, patch: RendererMat
36
46
  settings.materialAlphaTest = patch.alphaTest;
37
47
  }
38
48
  if (patch.texture !== undefined) {
39
- system.texture = patch.texture as never;
49
+ system.texture = patch.texture;
40
50
  }
41
51
  if (patch.reflectionAtlas !== undefined) {
42
- settings.reflectionAtlas = patch.reflectionAtlas as never;
52
+ settings.reflectionAtlas = patch.reflectionAtlas;
43
53
  }
44
54
  if (patch.reflectionLevel !== undefined) {
45
55
  settings.reflectionLevel = patch.reflectionLevel;
@@ -2,11 +2,17 @@
2
2
  export interface PlaybackState {
3
3
  /** When true, all in-scene preview effects simulate. */
4
4
  stagePlaying: boolean;
5
+ /** Root `uniqueId` of the focused effect, whose time the timeline shows. */
5
6
  focusRootId: number | null;
7
+ /** Each effect's timeline time, in seconds, by root `uniqueId`. */
6
8
  focusElapsedByRoot: Map<number, number>;
9
+ /** Effects parked at their end, by root `uniqueId`; Play restarts them. */
7
10
  focusFinishedByRoot: Set<number>;
11
+ /** Playback speed, 1 for real time. */
8
12
  speed: number;
13
+ /** While paused: advance one frame on the next render. */
9
14
  stepQueued: boolean;
15
+ /** The timeline is being scrubbed; the render loop does not simulate. */
10
16
  scrubbing: boolean;
11
17
  }
12
18
 
@@ -1,9 +1,14 @@
1
1
  /** One editor project: a library of effect assets plus the scene built from them. */
2
2
  export interface ProjectMeta {
3
+ /** The project's key in its store. */
3
4
  id: string;
5
+ /** The project's display name. */
4
6
  name: string;
7
+ /** When the project was created, in milliseconds since the epoch. */
5
8
  createdAt: number;
9
+ /** When the project last changed, in milliseconds since the epoch. */
6
10
  updatedAt: number;
11
+ /** How many effect assets the project holds. */
7
12
  assetCount: number;
8
13
  /** Approximate bytes the project takes in storage (JSON + texture files). */
9
14
  sizeBytes: number;
@@ -13,26 +18,35 @@ export interface ProjectMeta {
13
18
  export interface StoredAsset {
14
19
  /** Relative path inside the project (`Fire/Explosion.json`) — the asset's key. */
15
20
  path: string;
21
+ /** The asset's display name, its file name without `.json`. */
16
22
  name: string;
23
+ /** The effect, as quarks JSON with its textures inlined. */
17
24
  json: unknown;
25
+ /** Files the effect referenced that were not imported with it. */
18
26
  missingFiles: string[];
19
27
  }
20
28
 
21
29
  /** One effect instance in a saved scene. */
22
30
  export interface StoredSceneEntry {
31
+ /** The instance's name in the Scene list. */
23
32
  name: string;
24
33
  /** Path of the asset it was made from, if any. */
25
34
  assetPath: string | null;
26
35
  /** The instance's own (possibly edited) effect, root transform included. */
27
36
  json: unknown;
37
+ /** Whether the instance was shown. */
28
38
  visible: boolean;
29
39
  }
30
40
 
41
+ /** A project's saved scene: the effects placed in it, in Scene list order. */
31
42
  export interface StoredScene {
43
+ /** The scene's effect instances. */
32
44
  entries: StoredSceneEntry[];
45
+ /** When it was saved, in milliseconds since the epoch. */
33
46
  savedAt: number;
34
47
  }
35
48
 
49
+ /** How much storage projects use, as far as the browser tells. */
36
50
  export interface StorageEstimate {
37
51
  /** Bytes the whole site uses (all projects), when the browser reports it. */
38
52
  usage: number | null;
@@ -47,26 +61,38 @@ export interface StorageEstimate {
47
61
  * everything in the browser, and an embedding host can supply its own (e.g. on disk).
48
62
  */
49
63
  export interface ProjectStore {
64
+ /** Every project, most recently changed first. */
50
65
  listProjects(): Promise<ProjectMeta[]>;
66
+ /** One project, or null when there is none with that id. */
51
67
  getProject(id: string): Promise<ProjectMeta | null>;
68
+ /** Creates an empty project. */
52
69
  createProject(name: string): Promise<ProjectMeta>;
70
+ /** Renames a project. */
53
71
  renameProject(id: string, name: string): Promise<void>;
72
+ /** Copies a project, its assets and its scene, under a new name. */
54
73
  duplicateProject(id: string, name: string): Promise<ProjectMeta>;
74
+ /** Deletes a project, its assets and its scene. */
55
75
  deleteProject(id: string): Promise<void>;
56
76
 
77
+ /** A project's assets. */
57
78
  loadAssets(projectId: string): Promise<StoredAsset[]>;
58
79
  /** Adds or replaces assets by path. */
59
80
  putAssets(projectId: string, assets: StoredAsset[]): Promise<void>;
81
+ /** Deletes assets by path; paths it does not have are ignored. */
60
82
  deleteAssets(projectId: string, paths: string[]): Promise<void>;
61
83
 
84
+ /** A project's saved scene, or null when it was never saved. */
62
85
  loadScene(projectId: string): Promise<StoredScene | null>;
86
+ /** Replaces a project's saved scene. */
63
87
  saveScene(projectId: string, scene: StoredScene): Promise<void>;
64
88
 
89
+ /** How much storage projects use. */
65
90
  estimate(): Promise<StorageEstimate>;
66
91
  /** Asks the browser to keep the data even under storage pressure; resolves to the result. */
67
92
  requestPersistence(): Promise<boolean>;
68
93
  }
69
94
 
95
+ /** A byte count for people: `512 B`, `1.5 KB`, `20 MB`; `—` when unknown. */
70
96
  export function formatBytes(bytes: number | null | undefined): string {
71
97
  if (bytes == null) return '—';
72
98
  if (bytes < 1024) return `${bytes} B`;
@@ -12,12 +12,15 @@ import {disposeLoadedEffect, parseEffectFromJson} from './loadEffect.js';
12
12
  * that are edited separately.
13
13
  */
14
14
  export interface SceneEntry {
15
+ /** The instance's name in the Scene list, unique in the scene. */
15
16
  name: string;
16
17
  /** Path of the asset it came from, or a synthetic `_created/…` path for new effects. */
17
18
  path: string;
18
19
  /** Asset this instance was made from, if any. */
19
20
  assetId: number | null;
21
+ /** The instance's root node. */
20
22
  root: TransformNode;
23
+ /** Every particle system of the instance. */
21
24
  systems: ParticleSystem[];
22
25
  }
23
26
 
package/src/core/scrub.ts CHANGED
@@ -7,10 +7,10 @@ function bindingSystems(binding: EffectBinding): ParticleSystem[] {
7
7
  return [binding.system, ...binding.subSystems];
8
8
  }
9
9
 
10
- /** Unpauses every system in the focused effect. */
10
+ /** Unpauses every system in the focused effect; one that has finished stays finished. */
11
11
  export function playFocus(binding: EffectBinding): void {
12
12
  for (const system of bindingSystems(binding)) {
13
- system.play();
13
+ system.resume();
14
14
  }
15
15
  }
16
16
 
@@ -17,6 +17,7 @@ import {
17
17
  SphereEmitter,
18
18
  } from 'babylon.quarks';
19
19
 
20
+ /** The emitter shapes the Shape module offers, by the `type` they serialise with. */
20
21
  export type ShapeType =
21
22
  | 'point'
22
23
  | 'sphere'
@@ -30,7 +31,13 @@ export type ShapeType =
30
31
  | 'edge'
31
32
  | 'mesh_surface';
32
33
 
33
- export const SHAPE_TYPES: Array<{value: ShapeType; label: string}> = [
34
+ /** The Shape module's shape list, in menu order, with the label each shows. */
35
+ export const SHAPE_TYPES: Array<{
36
+ /** The shape's type. */
37
+ value: ShapeType;
38
+ /** Its label in the menu. */
39
+ label: string;
40
+ }> = [
34
41
  {value: 'cone', label: 'Cone'},
35
42
  {value: 'sphere', label: 'Sphere'},
36
43
  {value: 'hemisphere', label: 'Hemisphere'},
@@ -44,17 +51,32 @@ export const SHAPE_TYPES: Array<{value: ShapeType; label: string}> = [
44
51
  {value: 'point', label: 'Point'},
45
52
  ];
46
53
 
54
+ /**
55
+ * Every shape's settings in one flat record, so switching shapes keeps what the shapes share
56
+ * (a cone's radius becomes the sphere's). Each shape reads the fields it has.
57
+ */
47
58
  export interface ShapeParams {
59
+ /** Radius of a sphere, hemisphere, cone, circle or donut. */
48
60
  radius: number;
61
+ /** The part of the circle emitted from, in radians (2π: all of it). */
49
62
  arc: number;
63
+ /** 0 emits from the surface only, 1 from the whole volume. */
50
64
  thickness: number;
65
+ /** A cone's half angle, in radians. */
51
66
  angle: number;
67
+ /** The radius of a donut's tube. */
52
68
  donutRadius: number;
69
+ /** Width of a rectangle, grid or box (X). */
53
70
  width: number;
71
+ /** Height of a rectangle, grid or box (Y). */
54
72
  height: number;
73
+ /** How points around the arc are picked: at random, in a loop, back and forth or in bursts. */
55
74
  mode: EmitterMode;
75
+ /** Snaps the arc position to steps of this fraction; 0 for none. */
56
76
  spread: number;
77
+ /** A grid's column count. */
57
78
  column: number;
79
+ /** A grid's row count. */
58
80
  row: number;
59
81
  /** Box depth (Z). */
60
82
  depth: number;
@@ -62,9 +84,11 @@ export interface ShapeParams {
62
84
  emitFrom: BoxEmitFrom;
63
85
  /** How fast an edge emitter's loop / ping-pong point travels, in lengths per second. */
64
86
  speed: number;
87
+ /** The mesh a mesh surface emitter emits from. */
65
88
  mesh?: Mesh;
66
89
  }
67
90
 
91
+ /** The settings a new shape starts from. */
68
92
  export const DEFAULT_SHAPE_PARAMS: ShapeParams = {
69
93
  radius: 0.3,
70
94
  arc: Math.PI * 2,
@@ -83,11 +107,13 @@ export const DEFAULT_SHAPE_PARAMS: ShapeParams = {
83
107
  mesh: undefined,
84
108
  };
85
109
 
110
+ /** The type of a shape, as the Shape module lists it. */
86
111
  export function getShapeType(shape: EmitterShape): ShapeType {
87
112
  const type = (shape as {type?: string}).type ?? 'point';
88
113
  return (SHAPE_TYPES.some((s) => s.value === type) ? type : 'point') as ShapeType;
89
114
  }
90
115
 
116
+ /** A shape's settings, the fields it does not have taken from {@link DEFAULT_SHAPE_PARAMS}. */
91
117
  export function readShapeParams(shape: EmitterShape): ShapeParams {
92
118
  const anyShape = shape as unknown as {[key: string]: unknown};
93
119
  const num = (key: string, fallback: number) =>
@@ -127,6 +153,7 @@ export const SHAPE_PARAM_KEYS: {[K in ShapeType]: Array<keyof ShapeParams>} = {
127
153
  mesh_surface: [],
128
154
  };
129
155
 
156
+ /** A new shape of `type`, built from the fields of `params` it has. */
130
157
  export function createShape(type: ShapeType, params: ShapeParams): EmitterShape {
131
158
  switch (type) {
132
159
  case 'point':
@@ -7,10 +7,13 @@ import {
7
7
  ParticleSystem,
8
8
  RenderMode,
9
9
  Vector4,
10
+ type ParticleEmitter,
10
11
  } from 'babylon.quarks';
11
12
  import type {EffectBinding} from './binding.js';
12
13
 
14
+ /** How {@link createChildSystem} builds a new system. */
13
15
  export interface ChildSystemOptions {
16
+ /** The new emitter's name. */
14
17
  name?: string;
15
18
  /** One-shot burst (sub-emitter target) instead of a looping stream. */
16
19
  oneShot?: boolean;
@@ -61,10 +64,14 @@ export function createChildSystem(parent: ParticleSystem, options: ChildSystemOp
61
64
  export function unlinkSubEmitterReferences(systems: ParticleSystem[], removed: ParticleSystem[]): void {
62
65
  const removedEmitters = new Set(removed.map((system) => system.emitter));
63
66
  for (const system of systems) {
64
- const behaviors = system.behaviors as Array<{type?: string; subParticleSystem?: unknown}>;
67
+ const behaviors = system.behaviors as Array<{type?: string; subParticleSystem?: ParticleEmitter}>;
65
68
  for (let i = behaviors.length - 1; i >= 0; i--) {
66
69
  const behavior = behaviors[i];
67
- if (behavior.type === 'EmitSubParticleSystem' && removedEmitters.has(behavior.subParticleSystem as never)) {
70
+ if (
71
+ behavior.type === 'EmitSubParticleSystem' &&
72
+ behavior.subParticleSystem &&
73
+ removedEmitters.has(behavior.subParticleSystem)
74
+ ) {
68
75
  behaviors.splice(i, 1);
69
76
  }
70
77
  }
@@ -7,21 +7,46 @@ import type {EffectTreeNode} from './effectTree.js';
7
7
  /** Guards against a literally zero-width ruler (e.g. no tracks yet) — not a usability stretch. */
8
8
  const MIN_TIMELINE_SPAN = 0.01;
9
9
 
10
- export type TimelineRow =
11
- | {kind: 'group'; node: TransformNode; name: string; depth: number}
12
- | {
13
- kind: 'track';
14
- node: TransformNode;
15
- system: ParticleSystem;
16
- name: string;
17
- depth: number;
18
- isRoot: boolean;
19
- removable: boolean;
20
- startOffset: number;
21
- startOffsetVariable: boolean;
22
- duration: number;
23
- looping: boolean;
24
- };
10
+ /** A timeline row for a group node: a heading over the tracks of the systems under it. */
11
+ export interface TimelineGroupRow {
12
+ /** Tells group rows from track rows. */
13
+ kind: 'group';
14
+ /** The group's node. */
15
+ node: TransformNode;
16
+ /** The group's name. */
17
+ name: string;
18
+ /** How deep the group sits in the effect tree; the root's children are 0. */
19
+ depth: number;
20
+ }
21
+
22
+ /** A timeline row for one particle system: a bar from its start delay over its duration. */
23
+ export interface TimelineSystemRow {
24
+ /** Tells group rows from track rows. */
25
+ kind: 'track';
26
+ /** The system's emitter node. */
27
+ node: TransformNode;
28
+ /** The system. */
29
+ system: ParticleSystem;
30
+ /** The emitter's name. */
31
+ name: string;
32
+ /** How deep the emitter sits in the effect tree. */
33
+ depth: number;
34
+ /** True for the effect's main system. */
35
+ isRoot: boolean;
36
+ /** False for the one system an effect cannot lose. */
37
+ removable: boolean;
38
+ /** Where the bar starts: the start delay, its lower end when random, in seconds. */
39
+ startOffset: number;
40
+ /** True when the start delay is a curve and the bar's start is only indicative. */
41
+ startOffsetVariable: boolean;
42
+ /** The bar's length, the system's duration in seconds. */
43
+ duration: number;
44
+ /** True when the system loops; its bar runs to the end of the ruler. */
45
+ looping: boolean;
46
+ }
47
+
48
+ /** One row of the focused effect's timeline. */
49
+ export type TimelineRow = TimelineGroupRow | TimelineSystemRow;
25
50
 
26
51
  /**
27
52
  * Reads a representative start-delay value for display without invoking the generator's
@@ -1,22 +1,32 @@
1
- import type {FunctionValueGenerator, ValueGenerator} from 'babylon.quarks';
1
+ import type {FunctionValueGenerator, RotationGenerator, ValueGenerator, Vector3Generator} from 'babylon.quarks';
2
2
  import {Bezier, ConstantValue, IntervalValue, PiecewiseBezier} from 'babylon.quarks';
3
3
 
4
+ /** A generator of one number: a constant or random value, or a curve over the particle's life. */
4
5
  export type ScalarGenerator = ValueGenerator | FunctionValueGenerator;
6
+ /** Any generator a value field can be pointed at; ones that are not scalar read as the default. */
7
+ export type AnyGenerator = ScalarGenerator | Vector3Generator | RotationGenerator;
8
+ /** How a value field produces its number: Unity's Constant, Random Between Two Constants or Curve. */
5
9
  export type ScalarMode = 'constant' | 'random' | 'curve';
6
10
 
7
11
  /** Editable snapshot of a scalar value generator. */
8
12
  export interface ScalarValueState {
13
+ /** Which of the fields below is the value. */
9
14
  mode: ScalarMode;
10
15
  /** Constant value (mode: constant). */
11
16
  value: number;
12
- /** Random range (mode: random). */
17
+ /** Lower end of the random range (mode: random). */
13
18
  min: number;
19
+ /** Upper end of the random range (mode: random). */
14
20
  max: number;
15
21
  /** Cubic bezier control values over normalized lifetime (mode: curve). */
16
22
  curve: [number, number, number, number];
17
23
  }
18
24
 
19
- export function readScalar(generator: ScalarGenerator | undefined): ScalarValueState {
25
+ /**
26
+ * What a value field shows for `generator`: its constant, its range or its first curve segment.
27
+ * Anything else, including a missing generator, reads as the constant 1.
28
+ */
29
+ export function readScalar(generator: AnyGenerator | undefined): ScalarValueState {
20
30
  const state: ScalarValueState = {mode: 'constant', value: 1, min: 0.5, max: 1.5, curve: [0, 1, 1, 0]};
21
31
  if (generator instanceof ConstantValue) {
22
32
  state.mode = 'constant';
@@ -39,6 +49,9 @@ export function readScalar(generator: ScalarGenerator | undefined): ScalarValueS
39
49
  return state;
40
50
  }
41
51
 
52
+ /** The generator a value field's state describes; a curve state builds a one-segment curve. */
53
+ export function buildScalar(state: ScalarValueState & {mode: 'curve'}): PiecewiseBezier;
54
+ export function buildScalar(state: ScalarValueState): ScalarGenerator;
42
55
  export function buildScalar(state: ScalarValueState): ScalarGenerator {
43
56
  switch (state.mode) {
44
57
  case 'constant':
@@ -52,12 +65,14 @@ export function buildScalar(state: ScalarValueState): ScalarGenerator {
52
65
 
53
66
  /** One segment of a piecewise bezier curve: start x (0..1) + four control values. */
54
67
  export interface CurvePiece {
68
+ /** Where the segment starts, 0..1 over the particle's life. */
55
69
  start: number;
70
+ /** The segment's four bezier control values. */
56
71
  p: [number, number, number, number];
57
72
  }
58
73
 
59
74
  /** Reads pieces from a PiecewiseBezier (or synthesizes one segment for other generators). */
60
- export function readPieces(generator: ScalarGenerator | undefined): CurvePiece[] {
75
+ export function readPieces(generator: AnyGenerator | undefined): CurvePiece[] {
61
76
  if (generator instanceof PiecewiseBezier && generator.functions.length > 0) {
62
77
  return generator.functions.map(([bezier, start]) => ({
63
78
  start,
@@ -68,6 +83,7 @@ export function readPieces(generator: ScalarGenerator | undefined): CurvePiece[]
68
83
  return [{start: 0, p: fallback.curve}];
69
84
  }
70
85
 
86
+ /** A piecewise bezier from segments, sorted by their start. */
71
87
  export function buildCurve(pieces: CurvePiece[]): PiecewiseBezier {
72
88
  const sorted = [...pieces].sort((a, b) => a.start - b.start);
73
89
  return new PiecewiseBezier(sorted.map((piece) => [new Bezier(...piece.p), piece.start] as [Bezier, number]));
package/src/index.ts CHANGED
@@ -1,3 +1,5 @@
1
+ export type {AssetLoadProgress, EffectAsset} from './core/assets.js';
2
+ export type {AssetDragPayload} from './core/assetTree.js';
1
3
  export {EffectBinding} from './core/binding.js';
2
4
  export type {EditorListener} from './core/binding.js';
3
5
  export {GroundPlaneResolver, ensureGroundResolver} from './core/collision.js';
@@ -29,6 +31,7 @@ export type {
29
31
  StoredScene,
30
32
  StoredSceneEntry,
31
33
  } from './core/projectStore.js';
34
+ export type {SceneEntry} from './core/sceneEntries.js';
32
35
  export {
33
36
  DEFAULT_SHAPE_PARAMS,
34
37
  SHAPE_PARAM_KEYS,
@@ -41,5 +44,6 @@ export type {ShapeParams, ShapeType} from './core/shapes.js';
41
44
  export {createChildSystem} from './core/systems.js';
42
45
  export type {ChildSystemOptions} from './core/systems.js';
43
46
  export {ensurePortableTextureUrl} from './core/textureExport.js';
47
+ export type {TimelineGroupRow, TimelineRow, TimelineSystemRow} from './core/timeline.js';
44
48
  export {buildCurve, buildScalar, mergePieces, readPieces, readScalar, sampleCurve, splitPieces} from './core/values.js';
45
- export type {CurvePiece, ScalarGenerator, ScalarMode, ScalarValueState} from './core/values.js';
49
+ export type {AnyGenerator, CurvePiece, ScalarGenerator, ScalarMode, ScalarValueState} from './core/values.js';
@@ -26,16 +26,23 @@ import {buttonStyle, hiddenFileInputStyle, inputStyle, theme} from './theme.js';
26
26
  const TREE_WIDTH = 200;
27
27
  const TILE_WIDTH = 92;
28
28
 
29
+ /** Props of {@link AssetsPanel}. */
29
30
  export interface AssetsPanelProps {
31
+ /** The assets, shown as a folder tree by their paths. */
30
32
  assets: EffectAsset[];
31
33
  /** Scene instance count per asset id. */
32
34
  instanceCounts: ReadonlyMap<number, number>;
35
+ /** Import progress while importing; the import buttons are disabled meanwhile. */
33
36
  loading: AssetLoadProgress | null;
37
+ /** The hidden folder input, clicked by hosts whose browser has no directory picker. */
34
38
  folderInputRef: React.RefObject<HTMLInputElement | null>;
39
+ /** Imports picked files. */
35
40
  onImportFiles: (files: FileList | File[]) => void;
41
+ /** Opens a folder to import. */
36
42
  onImportFolder: () => void;
37
43
  /** Adds a new instance of each asset in the payload to the scene. */
38
44
  onAddToScene: (payload: AssetDragPayload) => void;
45
+ /** Deletes the assets in the payload. */
39
46
  onDelete: (payload: AssetDragPayload) => void;
40
47
  /** Opens the asset on its own to edit it (double-click). Without it, double-click adds to the scene. */
41
48
  onOpenPrefab?: (asset: EffectAsset) => void;