azeroth-shell 0.1.1 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +326 -82
- package/bin/azsh.mjs +21 -19
- package/package.json +19 -1
- package/src/autopilot/plan.ts +8 -11
- package/src/autopilot/view.ts +12 -11
- package/src/cli/combatLogFormat.ts +22 -0
- package/src/cli/fileRepository.mjs +46 -1
- package/src/cli/gzLoader.mjs +47 -6
- package/src/cli/hdArt.mjs +81 -0
- package/src/cli/iconArt.mjs +135 -0
- package/src/cli/iconGrid.mjs +100 -0
- package/src/cli/modelArt.mjs +295 -0
- package/src/cli/paperdoll.mjs +76 -0
- package/src/cli/perfCheck.mjs +56 -0
- package/src/cli/repl.mjs +36 -7
- package/src/cli/rotationText.mjs +6 -6
- package/src/cli/sixel.mjs +307 -0
- package/src/cli/term.mjs +106 -12
- package/src/cli/text.mjs +5 -3
- package/src/cli/tui.mjs +252 -98
- package/src/cli/tuiAutopilot.mjs +347 -0
- package/src/cli/tuiBg.mjs +371 -42
- package/src/cli/tuiCheck.mjs +415 -28
- package/src/cli/tuiCity.mjs +118 -13
- package/src/cli/tuiCompanions.mjs +25 -15
- package/src/cli/tuiCreate.mjs +223 -0
- package/src/cli/tuiDungeon.mjs +1 -1
- package/src/cli/tuiFight.mjs +425 -88
- package/src/cli/tuiFightPanes.mjs +27 -8
- package/src/cli/tuiFloor.mjs +2 -2
- package/src/cli/tuiGear.mjs +10 -6
- package/src/cli/tuiLoot.mjs +1 -0
- package/src/cli/tuiPaperdoll.mjs +107 -0
- package/src/cli/tuiPartyStage.mjs +177 -0
- package/src/cli/tuiProfessions.mjs +4 -2
- package/src/cli/tuiRotationCond.mjs +390 -0
- package/src/cli/tuiSaves.mjs +22 -3
- package/src/cli/tuiSearch.mjs +75 -22
- package/src/cli/tuiSettings.mjs +15 -0
- package/src/cli/tuiSimLab.mjs +1 -1
- package/src/cli/tuiStage.mjs +304 -0
- package/src/cli/tuiTalentTree.mjs +124 -0
- package/src/cli/tuiViews.mjs +296 -115
- package/src/cli/tuiWorld.mjs +4 -5
- package/src/data/gear-art.bin.br +0 -0
- package/src/data/hd-art.json +114 -0
- package/src/data/icon-art.bin.gz +0 -0
- package/src/data/model-art.bin.gz +0 -0
- package/src/data/rotations/pve/paladin/retribution.json +2 -2
- package/src/domain/bg/match.ts +85 -24
- package/src/domain/bg/strategies.ts +144 -29
- package/src/domain/bg/types.ts +2 -0
- package/src/domain/bg/wsg.ts +35 -20
- package/src/domain/quests/doQuest.ts +24 -6
- package/src/domain/rotation/build.ts +3031 -3031
- package/src/domain/rotation/classes/paladin.ts +16 -11
- package/src/domain/rotation/evaluate.ts +3 -0
- package/src/engine/combat/applySpell.ts +20 -9
- package/src/engine/combat/applySpellLate.ts +16 -12
- package/src/engine/combat/areaAura.ts +284 -283
- package/src/engine/combat/fighterFactory.ts +1 -1
- package/src/engine/combat/pickAction.ts +39 -1
- package/src/engine/combat/procsDamage.ts +31 -1
- package/src/engine/combat/sessionChase.ts +7 -1
- package/src/engine/combat/sessionMotionKit.ts +40 -2
- package/src/quests/quests.ts +60 -0
package/src/cli/tui.mjs
CHANGED
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@@ -11,10 +11,11 @@ import { cityAccess, bankDialog, auctionDialog, mailDialog } from './tuiCity.mjs
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import { startFight, startAutopilot } from './tuiFight.mjs';
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import { openRun } from './tuiDungeon.mjs';
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import { openLoot } from './tuiLoot.mjs';
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import { fightPaneRule, fightPaneLines } from './tuiFightPanes.mjs';
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import { fightPaneRule, fightPaneLines, cycleFightPane, nextPaneId, fightPane } from './tuiFightPanes.mjs';
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import { MemoryPrefs, FilePrefs } from './prefs.mjs';
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import { settingsDialog, globalSettingsOpts } from './tuiSettings.mjs';
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import { settingsDialog, globalSettingsOpts, refreshMs } from './tuiSettings.mjs';
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import { autopilotSettingsDialog } from './tuiAutopilotSettings.mjs';
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import { runStripLine, runHeaderLine, bagsPaneKey } from './tuiAutopilot.mjs';
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import { macrosDialog, runMacro } from './tuiMacros.mjs';
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import { outfitterDialog } from './tuiOutfitter.mjs';
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import { journeyHeader, journeyTick } from './tuiWorld.mjs';
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@@ -23,10 +24,15 @@ import { honorDialog, weeklyHonorPass } from './tuiHonor.mjs';
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import { devCommand } from './tuiDev.mjs';
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import { savePicker } from './tuiSaves.mjs';
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import { wikiDialog } from './tuiWiki.mjs';
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import { bold, dim, cyan, yellow, green, red, inverse, fit, vis, cut, bar, pct,
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import {
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import { bold, dim, cyan, yellow, green, red, inverse, fit, vis, cut, bar, pct, brightYellow, magenta, brightBlue, strip, qualityPaint } from './text.mjs';
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import { iconsOn, iconArt, iconBlank, wrapIconLines } from './iconArt.mjs';
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import { createGame } from '../engine/game.ts';
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import { toSave } from '../persistence/saveShape.ts';
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import { className, raceName } from '../domain/core/ids.ts';
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import { characterCreation } from './tuiCreate.mjs';
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import { missingHdBytes, downloadHdArt, downloadDir } from './hdArt.mjs';
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import { forgetHdArt } from './modelArt.mjs';
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import { sixelOn } from './sixel.mjs';
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import { moneyText, coinsText } from '../domain/economy/money.ts';
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import { maxHealth, maxPower } from '../domain/character/character.ts';
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import { powerType } from '../domain/character/characterStats.ts';
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@@ -36,6 +42,8 @@ const POWER_PAINT = { mana: brightBlue, rage: red, energy: yellow, focus: yellow
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/** Digit key → tab index: 1-9 are the first nine, 0 the tenth. */
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const digitTab = (k) => (k === '0' ? 9 : Number(k) - 1);
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const MOVE_KEYS = new Set(['up', 'down', 'j', 'k', 'pageup', 'pagedown', 'home', 'end']);
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/** A view's hint and its labelled keys, as "k: what it does" items. */
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const viewKeyHints = (view) => [...(view?.hint ? [view.hint] : []), ...Object.entries(view?.keys ?? {}).filter(([, v]) => v.hint).map(([k, v]) => `${k === 'space' ? 'Space' : k}: ${v.hint}`)];
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const HELP_LINES = [
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'Moving around',
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' 1-9 0 / Tab / Left Right switch tab Up Down j k move the cursor',
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@@ -43,17 +51,21 @@ const HELP_LINES = [
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' PgUp PgDn page the list or text Home End first / last row',
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' l open the full log : command line (same verbs as the line game)',
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' / search the wiki: items, spells, quests, NPCs, zones, dungeons (:wiki <words>)',
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' s (World tab) find a thing in
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'
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' s (World tab) find a thing in this zone: a vendor, a trainer, who sells an item, what drops it.',
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' a in the search (or S on World) widens it to the whole world. Enter goes or opens.',
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' z sit and rest 30 s ? this help',
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' Ctrl-C / :quit save and leave Ctrl-L repaint a garbled screen',
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'',
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'In the world',
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' Enter on a creature starts a live fight; f fights it instantly. Enter on a quest, vendor, trainer or',
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' exit opens it. a
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'
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'
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'
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' exit opens it. a shows what the autopilot will do; Enter hands the character over: it quests and hunts',
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' on its own and its panel shows what it is doing, what comes next and what will stop it. Its fights play',
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' live inside that panel (w takes the keys: 1-0 press the action bar; w or Esc hands them back). Esc stops the run, space',
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' pauses it, 1-9 browse the tabs under a run strip, Tab cycles the bottom pane (the Run pane lists every',
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' step). At 4x and up the log folds to one line a fight. For a CRT look, turn on your terminal\'s retro',
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' effect (Windows Terminal: "experimental.retroTerminalEffect": true on the profile).',
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' A quest it dies on 2 times or cannot finish is skipped for the rest of the session. Quests tab: d (or Do',
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' the quest in the quest window) runs it on that one quest. :autopilot (or A) sets how it rests, pulls, fights and quests.',
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' In a capital the World tab lists the Bank, the Auction House and the Mailbox under Services.',
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' Rogues: P on a creature picks its pocket (Stealth first). A resist starts the fight.',
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' :honor: your PvP rank, the arena (1v1 to 5v5), Warsong Gulch and Arathi Basin (pick your job, watch it play,',
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@@ -65,7 +77,8 @@ const HELP_LINES = [
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'Gear and bags',
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' Gear tab: Enter on a slot lists everything in your bags (and the bank, in a bank town) that fits it.',
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' ▲ marks an upgrade the equipment helper found; u puts on every upgrade at once, x takes a piece off.',
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' r repairs one piece; o opens the Outfitter (gear sets). :outfit <name> wears a set from anywhere.',
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' r repairs one piece, R everything; o opens the Outfitter (gear sets). :outfit <name> wears a set from anywhere.',
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' In a big enough window the Gear tab is a character sheet (the Talents tab the three trees): Up and Down walk the icons in order, Shift+arrows move across them.',
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' Bags tab: Enter uses, equips, opens, unwraps or learns; m lists every verb for the stack. s sells to the open',
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' vendor, j sells junk, b opens the bank, d destroys, S sorts, / splits a stack, [ ] move it, A uses the whole stack.',
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' D lists every green, blue or epic the group can disenchant; L lists every book someone can learn. G runs it.',
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@@ -79,7 +92,7 @@ const HELP_LINES = [
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' t gives a companion an order: attack a target, cast one ability, or hold ground (the fight waits).',
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' c cancels one of your buffs (also from the Character tab, out of a fight).',
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' r (in a fight you started with Enter) fights the same creature again after each win, until r again or Esc.',
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' The
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' The ability bar runs along the bottom of the stage with its cooldowns; a takes the keys off the rotation.',
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'',
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'Professions and Companions',
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' Professions: Enter on a profession opens its recipe book. Enter makes one, A makes all you can, N asks',
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@@ -108,19 +121,62 @@ export class App {
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this.cmd = null;
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this.closed = false;
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this.timers = [];
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this.lastPaint = 0; this.paintTimer = null; // renderSoon holds timer-driven repaints to the Screen refresh setting
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this.lastActivity = null;
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term.onKey = (k) => { try { this.onKey(k); } catch (err) { this.say(red(`Error: ${err.message}`)); if (process.env.AZSH_DEBUG) this.say(dim(String(err.stack).split('\n').slice(1, 4).join(' '))); this.render(); } };
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term.onResize = () => this.render();
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term.onSixel = () => setImmediate(() => this.offerHdArt());
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}
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// ---- full-size art -----------------------------------------------------------------------------
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/** The terminal draws sixel and the full-size art is not here: offer it once a run, unless told never. */
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offerHdArt() {
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const bytes = missingHdBytes();
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if (!bytes || this.closed || this.hdOffered || this.prefs.get('hdArt') === 'never') return;
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this.hdOffered = true;
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const mb = Math.round(bytes / 1e6);
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this.pick(`Your terminal draws real pixels. Download the full-size art (${mb} MB)?`, [
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{ label: `Download now ${dim(`${mb} MB into ${downloadDir()}`)}`, value: 'yes' },
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{ label: `Not now ${dim('asked again next time; :art download fetches it')}`, value: 'later' },
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{ label: `Never ask ${dim(':art download still fetches it')}`, value: 'never' },
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], (v) => { if (v === 'yes') this.fetchHdArt(); else if (v === 'never') this.prefs.set('hdArt', 'never'); });
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}
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/** Fetch the full-size art in the background, progress on the hint row; the screen repaints in it when done. */
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fetchHdArt() {
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if (this.hdFetching) return;
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this.hdFetching = true;
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let shown = 0;
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this.flashMsg('Downloading the full-size art...');
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this.render();
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void downloadHdArt((done, total) => {
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if (Date.now() - shown < 250) return;
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shown = Date.now();
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this.flashMsg(`Downloading the full-size art: ${Math.round(done / 1e6)} of ${Math.round(total / 1e6)} MB`);
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this.render();
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}).then((res) => {
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this.hdFetching = false;
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if (this.closed) return;
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if (res.ok) { forgetHdArt(); this.flash = null; this.say(green('Full-size art downloaded: creatures, characters and icons draw in real pixels.')); this.term.refresh?.(); }
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else this.say(red(`The art download stopped: ${res.reason}. :art download tries again.`));
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this.render();
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});
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}
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// ---- game lifecycle ---------------------------------------------------------------------------
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/** `updatedAt` is when the save was last written: the gap since is offline rest and regen. */
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startGame(state, slot, createdAt, isNew, updatedAt) {
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// Another terminal already playing this character would trade overwrites with us on every save.
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const held = this.repo.lock?.(slot) ?? { ok: true };
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if (!held.ok) { this.say(red(`${state.char.name} is open in another terminal (pid ${held.pid}). Close it there first.`)); return false; }
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this.slot = slot; this.createdAt = createdAt ?? Date.now();
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const awayMs = updatedAt > 0 ? Math.max(0, Date.now() - updatedAt) : 0;
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// Travel pace is a setting (instant by default, like phonecraft); `skipping` lets Arrive now land a trip at any pace.
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-
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// wallWorldClock: aura and cooldown stamps on Date.now(), the clock every screen reads. Without it they ride the
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// fight chain, which runs hours ahead once fights resolve faster than real time (Forbearance showing 8h).
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const g = createGame(this.ds, state, { travelPace: () => (this.skipping ? 'instant' : this.prefs.get('travelPace') ?? 'instant'), offlineTimeMs: awayMs, wallWorldClock: true, ...globalSettingsOpts(this.prefs) });
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this.g = g;
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if (g.state.char.journey) { if (this.prefs.get('travelPace') === 'instant') this.arriveNow(); else g.journeyTick(); }
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// Real createInfo has no starting weapon (ETL gap KI-003); phonecraft's harness hands one over too.
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@@ -173,8 +229,10 @@ export class App {
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if (this.closed) return;
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this.closed = true;
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for (const t of this.timers) this.term.clearInterval(t);
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clearTimeout(this.paintTimer);
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this.fight?.stop?.(); this.auto?.stop?.();
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await this.persist();
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if (this.slot != null) this.repo.unlock?.(this.slot);
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this.term.close();
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this.restoreConsole?.();
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if (this.g) console.log(dim(`Saved ${this.g.state.char.name}. Farewell.`));
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@@ -262,25 +320,49 @@ export class App {
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if (!this.stack.length) { this.fight?.onOrdersClosed?.(); this.render(); }
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return;
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}
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if (this.fight
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if (this.fight && !this.inlineFight()) {
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// The full fight view. Under the autopilot Esc goes back to the run panel; the fight plays on.
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if ((k === 'escape' || k === 'w') && this.auto && this.fight.label === 'autopilot') { this.auto.watchFight = false; this.render(); return; }
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this.fight.key(k); return;
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}
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if (this.auto) {
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// The run's
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//
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// The run's panel holds the screen, fights included. A tab key browses the tabs, and a browsed tab works as
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// it does without a run (Enter acts, its own keys act): the run plays on underneath, under the run strip.
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// Esc or w on a tab comes back to the run; Esc on the panel stops it; w on a fight opens the full view.
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const auto = this.auto, f = this.fight;
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// A window on top (a dialog a tab or the Bags pane opened) takes the keys until it closes.
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if (this.stack.length && this.top()?.id !== 'log') { if (k === 'escape') this.pop(); else this.viewKey(k); return; }
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if (auto.browsing) {
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if (k === 'escape' || k === 'w') { auto.browsing = false; this.stack = []; this.render(); return; }
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if (k === 'l' && !this.top()?.keys?.l) { this.openLog(); return; }
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if (/^[0-9]$/.test(k)) { this.switchTab(digitTab(k)); return; }
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if (k === 'tab' || k === 'right') { this.switchTab((this.tab + 1) % this.tabs.length); return; }
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if (k === 'shift-tab' || k === 'left') { this.switchTab((this.tab + this.tabs.length - 1) % this.tabs.length); return; }
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if (k === '?') { this.push(this.helpView()); return; }
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this.viewKey(k);
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return;
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}
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// The Bags pane at the bottom has its own cursor; Enter there uses the item under it.
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if (fightPane(this) === 'bags' && (MOVE_KEYS.has(k) || k === 'return') && bagsPaneKey(this, k)) return;
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// Over a win's hold there is nothing to run from: the hold lets go and the run stops.
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if (k === 'escape' || k === 'q') { if (f && !f.holding) f.flee(); else { f?.release(); if (this.auto === auto) auto.end('you stopped it'); } return; }
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if (k === 'space') { auto.paused = !auto.paused; if (f) f.paused = auto.paused; this.render(); return; }
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if (k === 'l') { this.openLog(); return; }
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if (k === 'w') { auto.
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if ((k === 'w' || k === 'return') && f) { auto.watchFight = true; this.render(); return; }
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if (k === 'a' && f) { auto.watchFight = true; f.key('a'); return; } // play it yourself: needs the ability bar
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if ((k === '+' || k === '=' || k === '-') && f) { f.key(k); return; } // the fight owns the clock while it runs
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if (k === '+' || k === '=') { this.fightSpeed = Math.min(8, this.fightSpeed * 2); this.render(); return; }
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if (k === '-') { this.fightSpeed = Math.max(0.5, this.fightSpeed / 2); this.render(); return; }
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if (/^[0-9]$/.test(k)) { auto.browsing = true; this.switchTab(digitTab(k)); return; }
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if (k === '
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if (
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// Watching the run, Tab cycles the bottom pane; the arrows step onto the tabs.
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if (k === 'tab' || k === 'shift-tab') { cycleFightPane(this, k === 'tab' ? +1 : -1); return; }
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if (k === 'right') { auto.browsing = true; this.switchTab((this.tab + 1) % this.tabs.length); return; }
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if (k === 'left') { auto.browsing = true; this.switchTab((this.tab + this.tabs.length - 1) % this.tabs.length); return; }
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return;
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}
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if (!this.g)
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if (!this.g) { if (!this.viewKey(k) && k === 'escape' && this.stack.length > 1) this.pop(); return; }
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if (k === ':') { this.prompt(':', (line) => this.runCommand(line)); return; }
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if (k === '?') { this.push(
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if (k === '?') { this.push(this.helpView()); return; }
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if (k === 'l' && this.top()?.id !== 'log' && !this.top()?.keys?.l) { this.openLog(); return; }
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if (this.isDead() && this.top()?.id !== 'death') { this.push(deathView(this)); return; }
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if (k === 'z' && !this.stack.length) { this.idleTick(30, true); this.say(dim(`You sit and rest for 30 s. HP ${this.hpText()} ${this.pwText()}`)); this.afterAction(); return; }
|
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@@ -316,11 +398,20 @@ export class App {
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if (row?.keys?.[k]) { row.keys[k](this, row); this.afterAction(); return true; }
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if (view.keys?.[k]) { view.keys[k].fn(this, row); this.afterAction(); return true; }
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400
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if (view.onKey?.(this, k, row)) { this.afterAction(); return true; }
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|
+
// A view drawn as an icon grid (the paperdoll, the talent trees): Up and Down still walk its rows in order
|
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|
+
// and Left and Right still change tabs; Shift+arrows move on the picture in two dimensions.
|
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|
+
const gridDir = { 'shift-up': 'up', 'shift-down': 'down', 'shift-left': 'left', 'shift-right': 'right' }[k];
|
|
404
|
+
if (view.gridNav && gridDir) {
|
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405
|
+
const to = view.gridNav(gridDir, view.cursor);
|
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406
|
+
if (to != null) view.cursor = to;
|
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|
+
this.render();
|
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|
+
return true;
|
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|
+
}
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|
switch (k) {
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case 'up': case 'k': this.moveCursor(view, rows, -1); return true;
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|
case 'down': case 'j': this.moveCursor(view, rows, +1); return true;
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case 'home': view.cursor = Math.max(0, rows.findIndex((r) => !r.header)); view.scroll = 0; this.render(); return true;
|
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323
|
-
case 'end': { let i = rows.length - 1; while (i > 0 && rows[i].header) i--; view.cursor = i; this.ensureVisible(view, rows); view.scroll =
|
|
414
|
+
case 'end': { let i = rows.length - 1; while (i > 0 && rows[i].header) i--; view.cursor = i; this.ensureVisible(view, rows); const L = this.layout(); view.scroll = this.maxScrollOf(rows, L.mainH, this.listWOf(view, L)); this.render(); return true; }
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|
case 'pageup': case 'pagedown': this.pageView(view, rows, k === 'pageup' ? -1 : +1); return true;
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|
case 'return': case 'space': if (row && !row.header && row.act) { row.act(this, row); this.afterAction(); } return true;
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|
default: return false;
|
|
@@ -333,30 +424,48 @@ export class App {
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424
|
if (i >= 0 && i < rows.length) { view.cursor = i; this.ensureVisible(view, rows); }
|
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425
|
else {
|
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426
|
// No selectable row that way: scroll the pane instead so long text can be read.
|
|
336
|
-
const
|
|
427
|
+
const L = this.layout();
|
|
428
|
+
const maxScroll = this.maxScrollOf(rows, L.mainH, this.listWOf(view, L));
|
|
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429
|
view.scroll = Math.max(0, Math.min(maxScroll, view.scroll + delta));
|
|
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430
|
}
|
|
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431
|
this.render();
|
|
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432
|
}
|
|
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433
|
/** Scroll the pane by a page; the cursor follows onto a selectable row inside the new window when there is one. */
|
|
342
434
|
pageView(view, rows, dir) {
|
|
343
|
-
const
|
|
344
|
-
const maxScroll =
|
|
435
|
+
const L = this.layout(), h = L.mainH, listW = this.listWOf(view, L);
|
|
436
|
+
const maxScroll = this.maxScrollOf(rows, h, listW);
|
|
345
437
|
view.scroll = Math.max(0, Math.min(maxScroll, (view.scroll ?? 0) + dir * Math.max(1, h - 1)));
|
|
346
|
-
const
|
|
438
|
+
const end = this.windowEnd(rows, view.scroll, h, listW);
|
|
439
|
+
const inWindow = (i) => i >= view.scroll && i < end;
|
|
347
440
|
if (!inWindow(view.cursor)) {
|
|
348
|
-
const from = dir > 0 ? view.scroll :
|
|
441
|
+
const from = dir > 0 ? view.scroll : end - 1;
|
|
349
442
|
let i = from;
|
|
350
|
-
while (i >= view.scroll && i <
|
|
443
|
+
while (i >= view.scroll && i < end && rows[i]?.header) i += dir;
|
|
351
444
|
if (inWindow(i) && rows[i] && !rows[i].header) view.cursor = i;
|
|
352
445
|
}
|
|
353
446
|
this.render();
|
|
354
447
|
}
|
|
355
448
|
ensureVisible(view, rows) {
|
|
356
|
-
const
|
|
449
|
+
const L = this.layout(), h = L.mainH, listW = this.listWOf(view, L);
|
|
357
450
|
if (view.cursor < view.scroll) view.scroll = view.cursor;
|
|
358
|
-
|
|
359
|
-
view.scroll = Math.max(0, Math.min(view.scroll,
|
|
451
|
+
while (view.scroll < view.cursor && this.windowEnd(rows, view.scroll, h, listW) <= view.cursor) view.scroll++;
|
|
452
|
+
view.scroll = Math.max(0, Math.min(view.scroll, this.maxScrollOf(rows, h, listW)));
|
|
453
|
+
}
|
|
454
|
+
/** The list's width in a layout: the whole pane when the view has no detail column. */
|
|
455
|
+
listWOf(view, L) { return L.detailW > 0 && !view.noDetail ? L.listW : L.W; }
|
|
456
|
+
/** Lines a row takes: two for a row with an icon when icons draw and the list has room for them. */
|
|
457
|
+
rowH(r, listW) { return r.icon && listW >= 40 && iconsOn() ? 2 : 1; }
|
|
458
|
+
/** The first row a window of `h` lines from `scroll` does not show (rows fit whole). */
|
|
459
|
+
windowEnd(rows, scroll, h, listW) {
|
|
460
|
+
let used = 0, i = scroll;
|
|
461
|
+
while (i < rows.length && used + this.rowH(rows[i], listW) <= h) { used += this.rowH(rows[i], listW); i++; }
|
|
462
|
+
return Math.max(i, scroll + 1);
|
|
463
|
+
}
|
|
464
|
+
/** The largest scroll that still fills the window from the end. */
|
|
465
|
+
maxScrollOf(rows, h, listW) {
|
|
466
|
+
let used = 0, s = rows.length;
|
|
467
|
+
while (s > 0 && used + this.rowH(rows[s - 1], listW) <= h) { used += this.rowH(rows[s - 1], listW); s--; }
|
|
468
|
+
return s;
|
|
360
469
|
}
|
|
361
470
|
rowsOf(view) {
|
|
362
471
|
const rows = view.rows(this) ?? [];
|
|
@@ -393,7 +502,15 @@ export class App {
|
|
|
393
502
|
const [, cmd = '', args = ''] = line.match(/^(\S+)\s*(.*)$/) ?? [];
|
|
394
503
|
const c = cmd.toLowerCase();
|
|
395
504
|
if (c === 'quit' || c === 'exit' || c === 'q') { await this.quit(); return; }
|
|
396
|
-
if (c === 'auto') { const m = args.match(/^(\d+)?\s*(?:farm\s+(.+))?$/i); startAutopilot(this, Number(m
|
|
505
|
+
if (c === 'auto') { const m = args.match(/^(\d+)?\s*(?:farm\s+(.+))?$/i); startAutopilot(this, m?.[1] ? Number(m[1]) : Infinity, m?.[2]); return; }
|
|
506
|
+
if (c === 'art') {
|
|
507
|
+
const missing = missingHdBytes();
|
|
508
|
+
if (args.trim().toLowerCase() === 'download') { if (missing) this.fetchHdArt(); else this.say('The full-size art is all here.'); this.render(); return; }
|
|
509
|
+
const how = sixelOn() ? green('this terminal draws real pixels') : yellow('this terminal draws half-block art (no sixel)');
|
|
510
|
+
this.say(`Art: ${how}; ${missing ? `${Math.round(missing / 1e6)} MB of full-size art not downloaded (:art download)` : `full-size art in ${downloadDir()}`}.`);
|
|
511
|
+
this.render();
|
|
512
|
+
return;
|
|
513
|
+
}
|
|
397
514
|
if (c === 'autoloot') {
|
|
398
515
|
const want = args.trim().toLowerCase();
|
|
399
516
|
if (want === 'on' || want === 'off') this.prefs.set('autoLoot', want === 'on');
|
|
@@ -445,20 +562,31 @@ export class App {
|
|
|
445
562
|
|
|
446
563
|
layout() {
|
|
447
564
|
const W = this.term.cols, H = this.term.rows;
|
|
448
|
-
const logH = Math.max(5, Math.min(12, Math.floor(H * 0.3)));
|
|
449
|
-
const top = 4; // title, bars, tabs, rule
|
|
565
|
+
const logH = this.g ? Math.max(5, Math.min(12, Math.floor(H * 0.3))) : 3;
|
|
566
|
+
const top = this.compactHeader() ? 2 : 4 + (this.showsRunStrip() ? 1 : 0); // title, bars, tabs, (the run strip), rule; a run keeps only XP
|
|
450
567
|
const mainH = H - top - 1 - logH - 1;
|
|
451
|
-
|
|
568
|
+
// A view can ask for a narrower detail pane (the talent trees want three side by side).
|
|
569
|
+
const detailW = W >= 90 ? Math.floor(W * (this.top()?.detailShare ?? 0.4)) : 0;
|
|
452
570
|
const listW = detailW ? W - detailW - 1 : W;
|
|
453
571
|
return { W, H, logH, top, mainH, listW, detailW };
|
|
454
572
|
}
|
|
455
573
|
|
|
574
|
+
/** A repaint from a game loop (a fight tick, the autopilot, a dungeon walk). The game keeps ticking every
|
|
575
|
+
* 100 ms; the screen catches up at most once per Screen refresh, and the last change is always painted. */
|
|
576
|
+
renderSoon() {
|
|
577
|
+
if (!this.term.isTTY) { this.render(); return; }
|
|
578
|
+
const wait = this.lastPaint + refreshMs(this.prefs) - Date.now();
|
|
579
|
+
if (wait <= 0) this.render();
|
|
580
|
+
else if (!this.paintTimer) this.paintTimer = setTimeout(() => { this.paintTimer = null; this.render(); }, wait);
|
|
581
|
+
}
|
|
582
|
+
|
|
456
583
|
render() {
|
|
457
584
|
if (this.closed) return;
|
|
585
|
+
clearTimeout(this.paintTimer); this.paintTimer = null; this.lastPaint = Date.now();
|
|
458
586
|
const L = this.layout();
|
|
459
587
|
const lines = [];
|
|
460
588
|
lines.push(...this.headerLines(L));
|
|
461
|
-
if (this.fight && !this.stack.length) lines.push(...this.fight.render(L.W, L.mainH));
|
|
589
|
+
if (this.fight && !this.stack.length && !this.inlineFight()) lines.push(...this.fight.render(L.W, L.mainH));
|
|
462
590
|
else if (this.auto && !this.auto.browsing && !this.stack.length) lines.push(...this.auto.render(L.W, L.mainH));
|
|
463
591
|
else lines.push(...this.mainLines(L));
|
|
464
592
|
while (lines.length < L.top + L.mainH) lines.push('');
|
|
@@ -472,8 +600,11 @@ export class App {
|
|
|
472
600
|
|
|
473
601
|
headerLines(L) {
|
|
474
602
|
if (!this.g) {
|
|
475
|
-
|
|
603
|
+
const crumbs = this.stack.map((v) => bold(v.title ?? '')).join(dim(' › '));
|
|
604
|
+
return [bold(' azsh') + dim(' Azeroth shell. WoW Classic 1.12 via CMaNGOS data.'), crumbs ? cut(` ${crumbs}`, L.W) : '', '', dim('─'.repeat(L.W))];
|
|
476
605
|
}
|
|
606
|
+
// Watching a run, the name, bars and tabs go: the panel has your frame, and the XP line is what a run is for.
|
|
607
|
+
if (this.compactHeader()) return [runHeaderLine(this, L.W), dim('─'.repeat(L.W))];
|
|
477
608
|
const ch = this.ch, ds = this.ds;
|
|
478
609
|
const z = this.zone();
|
|
479
610
|
const dead = this.isDead() ? red(bold(' DEAD')) : ch.mountedItem != null ? dim(' mounted') : '';
|
|
@@ -481,26 +612,43 @@ export class App {
|
|
|
481
612
|
const road = journeyHeader(this);
|
|
482
613
|
const right = `${road ? yellow(road) : cyan(z?.name ?? ch.zoneId)} ${yellow(moneyText(ch.gold) || '0c')} `;
|
|
483
614
|
const l0 = fit(title, L.W - vis(right)) + right;
|
|
484
|
-
|
|
615
|
+
// In a fight the bars follow the live session, so the header is the player's frame and no panel needs another.
|
|
616
|
+
const live = this.fight?.session?.playerView?.() ?? null;
|
|
617
|
+
const hp = live ? live.hp : ch.health, hpMax = live ? live.maxHp : maxHealth(ch, ds);
|
|
618
|
+
const pw = live ? live.power : ch.power, pwMax = live ? live.maxPower : maxPower(ch, ds), pt = powerType(ch);
|
|
485
619
|
const xpMax = ds.xpToNext(ch.level);
|
|
486
620
|
const seg = Math.max(8, Math.floor((L.W - 50) / 3));
|
|
487
|
-
const l1 = ` ${green('HP')} ${bar(
|
|
488
|
-
+ ` ${(POWER_PAINT[pt] ?? cyan)(pt === 'mana' ? 'MP' : pt === 'rage' ? 'RG' : 'EN')} ${bar(
|
|
621
|
+
const l1 = ` ${green('HP')} ${bar(hp, hpMax, seg, hp / Math.max(1, hpMax) < 0.25 ? red : green)} ${fit(`${hp}/${hpMax}`, 9)}`
|
|
622
|
+
+ ` ${(POWER_PAINT[pt] ?? cyan)(pt === 'mana' ? 'MP' : pt === 'rage' ? 'RG' : 'EN')} ${bar(pw, pwMax, seg, POWER_PAINT[pt] ?? cyan)} ${fit(`${pw}/${pwMax}`, 9)}`
|
|
489
623
|
+ ` ${magenta('XP')} ${bar(ch.xp, xpMax, seg, magenta)} ${dim(`${pct(ch.xp, xpMax)}%${ch.restedXp ? ' rested' : ''}`)}`;
|
|
490
|
-
// Tabs 1-9 and 0 have a digit
|
|
491
|
-
//
|
|
624
|
+
// Tabs 1-9 and 0 have a digit, and where the terminal draws sixel a one-line icon in front while there is
|
|
625
|
+
// room (as half-block cells an icon two wide is a smudge of colour, so those get none). Short labels take
|
|
626
|
+
// over when the full ones do not fit, then the icons go, and inside a dialog the bar shrinks to the
|
|
627
|
+
// current tab so the breadcrumb stays readable.
|
|
492
628
|
const digit = (i) => (i < 9 ? String(i + 1) : i === 9 ? '0' : '');
|
|
493
|
-
const tabBar = (short) => this.tabs.map((t, i) => {
|
|
629
|
+
const tabBar = (short, icons) => (icons && sixelOn() ? ' ' : '') + this.tabs.map((t, i) => {
|
|
494
630
|
const label = short ? (t.short ?? t.label) : t.label, d = digit(i);
|
|
495
|
-
|
|
631
|
+
const art = icons && sixelOn() ? iconArt(t.icon, 2)?.[0] : null;
|
|
632
|
+
const tab = i === this.tab && !this.stack.length ? inverse(` ${d ? `${d} ` : ''}${label} `) : ` ${d ? `${dim(d)} ` : ''}${label} `;
|
|
633
|
+
return art ? `${art}${tab}` : tab;
|
|
496
634
|
}).join('');
|
|
497
635
|
const crumbs = this.stack.map((v) => ` › ${bold(v.title)}`).join('');
|
|
498
|
-
let tabs = tabBar(false);
|
|
499
|
-
if (vis(tabs + crumbs) > L.W) tabs = tabBar(
|
|
636
|
+
let tabs = tabBar(false, true);
|
|
637
|
+
for (const [short, icons] of [[true, true], [false, false], [true, false]]) if (vis(tabs + crumbs) > L.W) tabs = tabBar(short, icons);
|
|
500
638
|
if (vis(tabs + crumbs) > L.W && this.stack.length) { const d = digit(this.tab); tabs = ` ${d ? `${dim(d)} ` : ''}${this.tabs[this.tab]?.label ?? ''}`; }
|
|
501
|
-
|
|
639
|
+
const strip = this.showsRunStrip() ? [runStripLine(this, L.W)] : [];
|
|
640
|
+
return [l0, l1, cut(tabs + crumbs, L.W), ...strip, dim('─'.repeat(L.W))];
|
|
502
641
|
}
|
|
503
642
|
|
|
643
|
+
/** The run strip sits under the tabs whenever a run is alive and neither its panel nor its fight fills the middle. */
|
|
644
|
+
showsRunStrip() { return !!this.auto && (this.stack.length > 0 || this.auto.browsing) && !(this.fight && !this.stack.length && !this.inlineFight()); }
|
|
645
|
+
|
|
646
|
+
/** An autopilot fight draws inside the run panel unless w asked for the full fight view. */
|
|
647
|
+
inlineFight() { return !!this.fight && this.fight.label === 'autopilot' && !!this.auto && !this.auto.watchFight; }
|
|
648
|
+
|
|
649
|
+
/** Watching a run (its panel or its fight on screen): the header is only the XP line. */
|
|
650
|
+
compactHeader() { return !!this.auto && !this.auto.browsing && !this.stack.length; }
|
|
651
|
+
|
|
504
652
|
mainLines(L) {
|
|
505
653
|
const view = this.top();
|
|
506
654
|
const out = [];
|
|
@@ -508,26 +656,40 @@ export class App {
|
|
|
508
656
|
const rows = this.rowsOf(view);
|
|
509
657
|
const showDetail = L.detailW > 0 && !view.noDetail;
|
|
510
658
|
const listW = showDetail ? L.listW : L.W;
|
|
511
|
-
const maxScroll =
|
|
659
|
+
const maxScroll = this.maxScrollOf(rows, L.mainH, listW);
|
|
512
660
|
view.scroll = Math.max(0, Math.min(view.scroll ?? 0, maxScroll));
|
|
513
|
-
|
|
514
|
-
|
|
661
|
+
// A grid view draws its own list side when it fits (null when it does not, and the rows list as usual).
|
|
662
|
+
const grid = view.grid?.(this, rows, listW, L.mainH) ?? null;
|
|
663
|
+
view.gridNav = grid?.nav ?? null;
|
|
664
|
+
const listLines = grid ? grid.lines.slice(0, L.mainH) : [];
|
|
665
|
+
const end = grid ? rows.length : this.windowEnd(rows, view.scroll, L.mainH, listW);
|
|
666
|
+
for (let i = grid ? end : view.scroll; i < end; i++) {
|
|
515
667
|
const r = rows[i];
|
|
516
668
|
const sel = i === view.cursor && !r.header;
|
|
517
|
-
|
|
669
|
+
// A row with an icon is two lines: the icon's cells down the left, the text beside the top row and
|
|
670
|
+
// the row's `sub` (a kind, a cost) beside the bottom one. The icon keeps its own colours when selected.
|
|
671
|
+
if (this.rowH(r, listW) === 2) {
|
|
672
|
+
const art = iconArt(r.icon, 4) ?? iconBlank(4);
|
|
673
|
+
const w = listW - 6;
|
|
674
|
+
const t1 = fit(` ${r.text}`, w), t2 = fit(` ${r.sub ?? ''}`, w);
|
|
675
|
+
listLines.push(`${sel ? '▶' : ' '}${art[0]}${sel ? inverse(t1) : t1}`, ` ${art[1]}${sel ? inverse(t2) : t2}`);
|
|
676
|
+
continue;
|
|
677
|
+
}
|
|
678
|
+
// A header row is a cyan title; a plain one (a card's line of text) keeps its own paint.
|
|
679
|
+
let text = r.header ? (!r.text ? '' : r.plain ? r.text : cyan(bold(r.text))) : ` ${r.text}`;
|
|
518
680
|
text = fit(sel ? `${'▶'}${text.slice(1)}` : text, listW - 1);
|
|
519
681
|
listLines.push(sel ? inverse(text) : text);
|
|
520
682
|
}
|
|
521
683
|
// A cursor row scrolled out of view is echoed on the last line so Enter is never a mystery.
|
|
522
684
|
const cursorRow = rows[view.cursor];
|
|
523
|
-
if (cursorRow && !cursorRow.header && (view.cursor < view.scroll || view.cursor >=
|
|
685
|
+
if (!grid && cursorRow && !cursorRow.header && (view.cursor < view.scroll || view.cursor >= end) && listLines.length === L.mainH) {
|
|
524
686
|
listLines[L.mainH - 1] = inverse(fit(` ${view.cursor < view.scroll ? '▲' : '▼'} ${cursorRow.text}`, listW - 1));
|
|
525
687
|
}
|
|
526
688
|
if (!rows.length && view.empty) listLines.push(dim(` ${view.empty}`));
|
|
527
689
|
let detailLines = [];
|
|
528
690
|
if (showDetail) {
|
|
529
691
|
const d = cursorRow?.detail?.(this, cursorRow) ?? view.detail?.(this, cursorRow) ?? [];
|
|
530
|
-
|
|
692
|
+
detailLines = wrapIconLines(d, L.detailW - 2);
|
|
531
693
|
if (detailLines.length > L.mainH) detailLines = detailLines.slice(0, L.mainH - 1).concat(dim('…'));
|
|
532
694
|
}
|
|
533
695
|
for (let i = 0; i < L.mainH; i++) {
|
|
@@ -550,23 +712,43 @@ export class App {
|
|
|
550
712
|
hintLine(L) {
|
|
551
713
|
if (this.cmd) return ` ${bold(this.cmd.label)}${this.cmd.text}${inverse(' ')}`;
|
|
552
714
|
if (this.flash && Date.now() < this.flash.until) return ` ${brightYellow(this.flash.text)}`;
|
|
553
|
-
if (this.fight && !this.stack.length) return ` ${dim(this.fight.hint())}`;
|
|
554
|
-
if (this.auto && !this.stack.length
|
|
715
|
+
if (this.fight && !this.stack.length && !this.inlineFight()) return ` ${dim(this.fight.hint())}`;
|
|
716
|
+
if (this.auto && !this.stack.length && !this.auto.browsing) {
|
|
717
|
+
const f = this.inlineFight() ? this.fight : null;
|
|
718
|
+
const pace = f ? f.speed : this.fightSpeed;
|
|
719
|
+
const bags = fightPane(this) === 'bags' && !this.auto.browsing ? 'Up Down: pick an item Enter: use it ' : '';
|
|
720
|
+
return ` ${dim(`${bags}Esc: stop space: ${(f ? f.paused : this.auto.paused) ? 'resume' : 'pause'} + -: pace ${pace}x l: log ${this.auto.browsing ? 'w: watch the run' : `${f ? 'w: take the keys (1-0: action bar) a: play it yourself ' : ''}Tab: ${nextPaneId(this)} 1-9: look at a tab`}`)}`;
|
|
721
|
+
}
|
|
722
|
+
// The view's own keys fill the line while they fit; the way out and ? always stay. What does not fit is on ?.
|
|
555
723
|
const view = this.top();
|
|
556
|
-
const
|
|
557
|
-
if (
|
|
558
|
-
|
|
559
|
-
|
|
560
|
-
|
|
724
|
+
const head = viewKeyHints(view);
|
|
725
|
+
if (!this.g) return ` ${dim(cut([...new Set([...head, ...(this.stack.length > 1 ? ['Esc: back'] : [])])].join(' '), L.W - 2))}`;
|
|
726
|
+
const tail = [...(view?.id !== 'log' ? ['l: log'] : []), this.stack.length ? 'Esc: back' : this.auto ? 'Esc: back to the run 1-9: tabs' : '1-9: tabs'];
|
|
727
|
+
const room = L.W - 2 - vis([...tail, '?: more keys'].join(' ')) - 3;
|
|
728
|
+
const shown = [];
|
|
729
|
+
for (const h of head) { if (vis([...shown, h].join(' ')) > room) break; shown.push(h); }
|
|
730
|
+
const hints = [...shown, ...tail, shown.length < head.length ? '?: more keys' : '?: help'];
|
|
561
731
|
return ` ${dim(cut(hints.join(' '), L.W - 2))}`;
|
|
562
732
|
}
|
|
733
|
+
|
|
734
|
+
/** The key list: the open window's own keys first, then the global ones. */
|
|
735
|
+
helpView() {
|
|
736
|
+
const own = viewKeyHints(this.top());
|
|
737
|
+
const lines = own.length ? [bold(`This window (${strip(this.top().title ?? this.top().id)})`), ...own.map((h) => ` ${h}`), ''] : [];
|
|
738
|
+
return { id: 'help', title: 'Keys', hint: 'Esc: back', noDetail: true, rows: () => [...lines, ...HELP_LINES].map((t) => ({ text: t, header: true })) };
|
|
739
|
+
}
|
|
563
740
|
}
|
|
564
741
|
|
|
565
742
|
// ---- boot ----------------------------------------------------------------------------------------
|
|
566
743
|
|
|
567
744
|
/** The save-pick screen, then the game. Resolves when the player quits. */
|
|
568
745
|
export async function runTui({ term = new RealTerm(), argv = [] } = {}) {
|
|
569
|
-
|
|
746
|
+
term.open();
|
|
747
|
+
// The tables take a second or two to load: say so, stage by stage, instead of leaving the screen blank.
|
|
748
|
+
const loading = (stage) => term.draw([bold(' azsh') + dim(' Azeroth shell. WoW Classic 1.12 via CMaNGOS data.'), '', dim(` Loading ${stage}…`)]);
|
|
749
|
+
loading('the game');
|
|
750
|
+
await new Promise((r) => setImmediate(r)); // the first frame leaves before the synchronous load holds the loop
|
|
751
|
+
const ds = bootDataStore(loading);
|
|
570
752
|
const repo = new FileSaveRepository();
|
|
571
753
|
const app = new App({ term, ds, repo, prefs: new FilePrefs() });
|
|
572
754
|
// Engine diagnostics (console.warn from the combat layer) would print over the frame: while the screen is
|
|
@@ -575,52 +757,24 @@ export async function runTui({ term = new RealTerm(), argv = [] } = {}) {
|
|
|
575
757
|
const quiet = (...a) => { if (process.env.AZSH_DEBUG) app.say(dim(a.map(String).join(' '))); };
|
|
576
758
|
Object.assign(console, { log: quiet, warn: quiet, info: quiet, debug: quiet });
|
|
577
759
|
app.restoreConsole = () => Object.assign(console, saved);
|
|
578
|
-
term.open();
|
|
579
760
|
app.render();
|
|
580
761
|
const saves = await repo.list();
|
|
581
762
|
const begin = async (save) => {
|
|
582
763
|
app.stack = [];
|
|
583
|
-
|
|
764
|
+
// false: another terminal took this character between the picker's check and now; back to the picker.
|
|
765
|
+
if (app.startGame(save.state, save.slot, save.createdAt, false, save.updatedAt) === false) return reopenPicker();
|
|
584
766
|
app.render();
|
|
585
767
|
};
|
|
768
|
+
const reopenPicker = () => savePicker(app, { onPlay: (save) => { void begin(save); }, onNew: createFlow });
|
|
586
769
|
const createFlow = () => characterCreation(app, (state) => {
|
|
587
770
|
app.stack = [];
|
|
588
771
|
app.startGame(state, `${state.char.name.toLowerCase()}-${Date.now().toString(36)}`, Date.now(), true);
|
|
589
772
|
void app.persist();
|
|
590
773
|
app.render();
|
|
591
|
-
});
|
|
592
|
-
if (saves.length && !argv.includes('--new')) await
|
|
774
|
+
}, { onCancel: saves.length ? reopenPicker : null });
|
|
775
|
+
if (saves.length && !argv.includes('--new')) await reopenPicker();
|
|
593
776
|
else createFlow();
|
|
594
777
|
return new Promise((resolve) => { app.onQuit = resolve; });
|
|
595
778
|
}
|
|
596
779
|
|
|
597
|
-
export
|
|
598
|
-
const ds = app.ds;
|
|
599
|
-
const races = ds.races();
|
|
600
|
-
// A random world bot: a whole character at its own level, geared, with its name (phonecraft's dev roll).
|
|
601
|
-
const randomBot = { label: `${dim('Random character')} ${dim('a world bot at its own level')}`, value: 'random' };
|
|
602
|
-
app.pick('Choose a race', [...races.map((r) => ({
|
|
603
|
-
label: `${r.name.padEnd(10)} ${dim(r.faction)}`,
|
|
604
|
-
detail: [bold(r.name), r.faction, `Starts in ${ds.zone(r.startZone)?.name ?? r.startZone}`, '', dim('Classes: ') + r.classes.filter((c) => ds.createInfo(r.id, c)).map(className).join(', ')],
|
|
605
|
-
value: r,
|
|
606
|
-
})), randomBot], (race) => {
|
|
607
|
-
if (race === 'random') {
|
|
608
|
-
const seed = (Date.now() ^ (Math.random() * 0x7fffffff)) >>> 0;
|
|
609
|
-
const bot = pickRandomWorldBot(ds, seed);
|
|
610
|
-
done(newGameStateFromWorldBot(ds, bot, seed));
|
|
611
|
-
return;
|
|
612
|
-
}
|
|
613
|
-
const classes = race.classes.filter((c) => ds.createInfo(race.id, c));
|
|
614
|
-
app.pick(`${race.name}: choose a class`, classes.map((c) => ({ label: className(c), value: c })), (cls) => {
|
|
615
|
-
app.pick('Gender', [{ label: 'Male', value: 0 }, { label: 'Female', value: 1 }], (gender) => {
|
|
616
|
-
const askName = () => app.prompt('Name (2-12 letters): ', (raw) => {
|
|
617
|
-
const name = raw.trim();
|
|
618
|
-
if (!/^[A-Za-z]{2,12}$/.test(name)) { app.flashMsg('Letters only, 2 to 12 of them.'); askName(); return; }
|
|
619
|
-
const seed = (Date.now() ^ (Math.random() * 0x7fffffff)) >>> 0;
|
|
620
|
-
done(newGameState(ds, race.id, cls, name[0].toUpperCase() + name.slice(1).toLowerCase(), seed, gender));
|
|
621
|
-
});
|
|
622
|
-
askName();
|
|
623
|
-
});
|
|
624
|
-
});
|
|
625
|
-
});
|
|
626
|
-
}
|
|
780
|
+
export { characterCreation } from './tuiCreate.mjs';
|