axiomancer-mechanics 0.3.0 → 0.4.0

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Files changed (69) hide show
  1. package/dist/Character/equipment.reducer.d.ts +16 -0
  2. package/dist/Character/equipment.reducer.d.ts.map +1 -0
  3. package/dist/Character/equipment.reducer.js +133 -0
  4. package/dist/Character/equipment.reducer.js.map +1 -0
  5. package/dist/Character/index.d.ts +4 -1
  6. package/dist/Character/index.d.ts.map +1 -1
  7. package/dist/Character/index.js +17 -2
  8. package/dist/Character/index.js.map +1 -1
  9. package/dist/Combat/combat-effects.d.ts +3 -1
  10. package/dist/Combat/combat-effects.d.ts.map +1 -1
  11. package/dist/Combat/combat-effects.js +24 -7
  12. package/dist/Combat/combat-effects.js.map +1 -1
  13. package/dist/Combat/combat.reducer.d.ts.map +1 -1
  14. package/dist/Combat/combat.reducer.js +3 -4
  15. package/dist/Combat/combat.reducer.js.map +1 -1
  16. package/dist/Combat/combat.resolver.d.ts +17 -1
  17. package/dist/Combat/combat.resolver.d.ts.map +1 -1
  18. package/dist/Combat/combat.resolver.js +53 -2
  19. package/dist/Combat/combat.resolver.js.map +1 -1
  20. package/dist/Combat/index.d.ts +1 -1
  21. package/dist/Combat/index.d.ts.map +1 -1
  22. package/dist/Game/store.d.ts +3 -1
  23. package/dist/Game/store.d.ts.map +1 -1
  24. package/dist/Game/store.js +17 -1
  25. package/dist/Game/store.js.map +1 -1
  26. package/dist/Items/consumable.library.d.ts +4 -0
  27. package/dist/Items/consumable.library.d.ts.map +1 -0
  28. package/dist/Items/consumable.library.js +112 -0
  29. package/dist/Items/consumable.library.js.map +1 -0
  30. package/dist/Items/equipment.engine.d.ts +16 -0
  31. package/dist/Items/equipment.engine.d.ts.map +1 -0
  32. package/dist/Items/equipment.engine.js +95 -0
  33. package/dist/Items/equipment.engine.js.map +1 -0
  34. package/dist/Items/equipment.templates.d.ts +5 -0
  35. package/dist/Items/equipment.templates.d.ts.map +1 -0
  36. package/dist/Items/equipment.templates.js +250 -0
  37. package/dist/Items/equipment.templates.js.map +1 -0
  38. package/dist/Items/index.d.ts +9 -1
  39. package/dist/Items/index.d.ts.map +1 -1
  40. package/dist/Items/index.js +36 -1
  41. package/dist/Items/index.js.map +1 -1
  42. package/dist/Items/item.factory.d.ts +8 -0
  43. package/dist/Items/item.factory.d.ts.map +1 -0
  44. package/dist/Items/item.factory.js +211 -0
  45. package/dist/Items/item.factory.js.map +1 -0
  46. package/dist/Items/modifier.catalogue.d.ts +15 -0
  47. package/dist/Items/modifier.catalogue.d.ts.map +1 -0
  48. package/dist/Items/modifier.catalogue.js +446 -0
  49. package/dist/Items/modifier.catalogue.js.map +1 -0
  50. package/dist/Items/modifier.types.d.ts +17 -0
  51. package/dist/Items/modifier.types.d.ts.map +1 -0
  52. package/dist/Items/modifier.types.js +9 -0
  53. package/dist/Items/modifier.types.js.map +1 -0
  54. package/dist/Items/types.d.ts +54 -1
  55. package/dist/Items/types.d.ts.map +1 -1
  56. package/dist/Items/types.js.map +1 -1
  57. package/dist/Items/unique.templates.d.ts +4 -0
  58. package/dist/Items/unique.templates.d.ts.map +1 -0
  59. package/dist/Items/unique.templates.js +42 -0
  60. package/dist/Items/unique.templates.js.map +1 -0
  61. package/dist/Skills/skill.engine.d.ts +2 -1
  62. package/dist/Skills/skill.engine.d.ts.map +1 -1
  63. package/dist/Skills/skill.engine.js +6 -2
  64. package/dist/Skills/skill.engine.js.map +1 -1
  65. package/dist/index.d.ts +5 -5
  66. package/dist/index.d.ts.map +1 -1
  67. package/dist/index.js +21 -3
  68. package/dist/index.js.map +1 -1
  69. package/package.json +1 -1
@@ -0,0 +1,16 @@
1
+ import { Character } from './types';
2
+ import { Equipment, EquipmentSlot } from '../Items/types';
3
+ import { StatModifier } from '../Effects/types';
4
+ import { Stance } from '../Combat/types';
5
+ export interface AggregatedEquipmentModifiers {
6
+ statFlat: Map<string, number>;
7
+ statMultBonus: Map<string, number>;
8
+ }
9
+ declare const isStanceKey: (s: string) => s is Stance;
10
+ export declare function getEquipmentModifiers(equipment: Partial<Record<EquipmentSlot, Equipment>>): AggregatedEquipmentModifiers;
11
+ export declare function equipItem(character: Character, item: Equipment): Character;
12
+ export declare function unequipItem(character: Character, slot: EquipmentSlot): Character;
13
+ export declare function getEquippedItems(equipment: Partial<Record<EquipmentSlot, Equipment>>): Equipment[];
14
+ export { isStanceKey as _isStanceKey };
15
+ export type { StatModifier };
16
+ //# sourceMappingURL=equipment.reducer.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"equipment.reducer.d.ts","sourceRoot":"","sources":["../../src/Character/equipment.reducer.ts"],"names":[],"mappings":"AAqBA,OAAO,EAAE,SAAS,EAA2B,MAAM,SAAS,CAAC;AAC7D,OAAO,EAAE,SAAS,EAAE,aAAa,EAAE,MAAM,gBAAgB,CAAC;AAC1D,OAAO,EAAgB,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAC9D,OAAO,EAAE,MAAM,EAAE,MAAM,iBAAiB,CAAC;AASzC,MAAM,WAAW,4BAA4B;IACzC,QAAQ,EAAO,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IACnC,aAAa,EAAE,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;CACtC;AAYD,QAAA,MAAM,WAAW,GAAI,GAAG,MAAM,KAAG,CAAC,IAAI,MACY,CAAC;AAQnD,wBAAgB,qBAAqB,CACjC,SAAS,EAAE,OAAO,CAAC,MAAM,CAAC,aAAa,EAAE,SAAS,CAAC,CAAC,GACrD,4BAA4B,CAc9B;AA+FD,wBAAgB,SAAS,CAAC,SAAS,EAAE,SAAS,EAAE,IAAI,EAAE,SAAS,GAAG,SAAS,CAwB1E;AAMD,wBAAgB,WAAW,CAAC,SAAS,EAAE,SAAS,EAAE,IAAI,EAAE,aAAa,GAAG,SAAS,CAiBhF;AAOD,wBAAgB,gBAAgB,CAC5B,SAAS,EAAE,OAAO,CAAC,MAAM,CAAC,aAAa,EAAE,SAAS,CAAC,CAAC,GACrD,SAAS,EAAE,CAUb;AAGD,OAAO,EAAE,WAAW,IAAI,YAAY,EAAE,CAAC;AAGvC,YAAY,EAAE,YAAY,EAAE,CAAC"}
@@ -0,0 +1,133 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports._isStanceKey = void 0;
4
+ exports.getEquipmentModifiers = getEquipmentModifiers;
5
+ exports.equipItem = equipItem;
6
+ exports.unequipItem = unequipItem;
7
+ exports.getEquippedItems = getEquippedItems;
8
+ const effects_library_1 = require("../Effects/effects.library");
9
+ const Utils_1 = require("../Utils");
10
+ const emptyAgg = () => ({
11
+ statFlat: new Map(),
12
+ statMultBonus: new Map(),
13
+ });
14
+ const addToMap = (m, key, value) => {
15
+ m.set(key, (m.get(key) ?? 0) + value);
16
+ };
17
+ const STANCE_KEYS = ['body', 'mind', 'heart'];
18
+ const isStanceKey = (s) => STANCE_KEYS.includes(s);
19
+ exports._isStanceKey = isStanceKey;
20
+ function getEquipmentModifiers(equipment) {
21
+ const agg = emptyAgg();
22
+ for (const slot of Object.keys(equipment)) {
23
+ const piece = equipment[slot];
24
+ if (!piece?.statModifiers)
25
+ continue;
26
+ for (const mod of piece.statModifiers) {
27
+ if (mod.isMultiplier) {
28
+ addToMap(agg.statMultBonus, mod.stat, mod.value - 1);
29
+ }
30
+ else {
31
+ addToMap(agg.statFlat, mod.stat, mod.value);
32
+ }
33
+ }
34
+ }
35
+ return agg;
36
+ }
37
+ function applyFlatAndMult(base, flat, multBonus) {
38
+ return (base + flat) * (1 + multBonus);
39
+ }
40
+ function recomputeDerivedStats(baseStats, mods) {
41
+ const stanceFlat = (s) => mods.statFlat.get(s) ?? 0;
42
+ const stanceMult = (s) => mods.statMultBonus.get(s) ?? 0;
43
+ const effBase = {
44
+ body: applyFlatAndMult(baseStats.body, stanceFlat('body'), stanceMult('body')),
45
+ mind: applyFlatAndMult(baseStats.mind, stanceFlat('mind'), stanceMult('mind')),
46
+ heart: applyFlatAndMult(baseStats.heart, stanceFlat('heart'), stanceMult('heart')),
47
+ };
48
+ const derived = (0, Utils_1.deriveStats)(effBase);
49
+ const derivedKeys = [
50
+ 'physicalAttack', 'physicalSkill', 'physicalDefense',
51
+ 'mentalAttack', 'mentalSkill', 'mentalDefense',
52
+ 'emotionalAttack', 'emotionalSkill', 'emotionalDefense',
53
+ 'luck',
54
+ ];
55
+ const patched = { ...derived };
56
+ for (const key of derivedKeys) {
57
+ const flat = mods.statFlat.get(key) ?? 0;
58
+ const mult = mods.statMultBonus.get(key) ?? 0;
59
+ patched[key] = applyFlatAndMult(derived[key], flat, mult);
60
+ }
61
+ return patched;
62
+ }
63
+ function applyPassiveEffects(effects, item) {
64
+ if (!item.passiveEffects || item.passiveEffects.length === 0)
65
+ return effects;
66
+ const additions = [];
67
+ for (const effectId of item.passiveEffects) {
68
+ const def = (0, effects_library_1.lookupEffect)(effectId);
69
+ if (!def)
70
+ continue;
71
+ additions.push({
72
+ effectId,
73
+ remainingDuration: -1,
74
+ intensity: 1,
75
+ appliedAt: 0,
76
+ tier: def.tier,
77
+ resistedBy: def.resistedBy,
78
+ resistDR: def.resistDR,
79
+ sourceId: item.id,
80
+ });
81
+ }
82
+ return [...effects, ...additions];
83
+ }
84
+ function removePassiveEffects(effects, itemId) {
85
+ return effects.filter(ae => ae.sourceId !== itemId);
86
+ }
87
+ function equipItem(character, item) {
88
+ const slot = item.slot;
89
+ const previous = character.equipment[slot];
90
+ let nextEffects = character.effects;
91
+ if (previous) {
92
+ nextEffects = removePassiveEffects(nextEffects, previous.id);
93
+ }
94
+ nextEffects = applyPassiveEffects(nextEffects, item);
95
+ const nextEquipment = { ...character.equipment, [slot]: item };
96
+ const mods = getEquipmentModifiers(nextEquipment);
97
+ const nextDerived = recomputeDerivedStats(character.baseStats, mods);
98
+ return {
99
+ ...character,
100
+ equipment: nextEquipment,
101
+ derivedStats: nextDerived,
102
+ effects: nextEffects,
103
+ };
104
+ }
105
+ function unequipItem(character, slot) {
106
+ const previous = character.equipment[slot];
107
+ if (!previous)
108
+ return character;
109
+ const nextEquipment = { ...character.equipment };
110
+ delete nextEquipment[slot];
111
+ const mods = getEquipmentModifiers(nextEquipment);
112
+ const nextDerived = recomputeDerivedStats(character.baseStats, mods);
113
+ const nextEffects = removePassiveEffects(character.effects, previous.id);
114
+ return {
115
+ ...character,
116
+ equipment: nextEquipment,
117
+ derivedStats: nextDerived,
118
+ effects: nextEffects,
119
+ };
120
+ }
121
+ function getEquippedItems(equipment) {
122
+ const SLOT_ORDER = [
123
+ 'weapon', 'armor', 'accessory', 'head', 'body', 'hands', 'feet',
124
+ ];
125
+ const out = [];
126
+ for (const slot of SLOT_ORDER) {
127
+ const piece = equipment[slot];
128
+ if (piece)
129
+ out.push(piece);
130
+ }
131
+ return out;
132
+ }
133
+ //# sourceMappingURL=equipment.reducer.js.map
@@ -0,0 +1 @@
1
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@@ -1,12 +1,13 @@
1
1
  import { Character, BaseStats } from './types';
2
2
  import { ActiveEffect } from '../Effects/types';
3
3
  import { ProcUnlocks } from '../Combat/combat-effects';
4
- import { Item } from '../Items/types';
4
+ import { Equipment, EquipmentSlot, Item } from '../Items/types';
5
5
  export interface CreateCharacterOptions {
6
6
  name: string;
7
7
  level: number;
8
8
  baseStats: BaseStats;
9
9
  inventory?: Item[];
10
+ equipment?: Partial<Record<EquipmentSlot, Equipment>>;
10
11
  effects?: ActiveEffect[];
11
12
  knownSkills?: string[];
12
13
  equippedSkills?: string[];
@@ -14,4 +15,6 @@ export interface CreateCharacterOptions {
14
15
  }
15
16
  export declare function createCharacter(options: CreateCharacterOptions): Character;
16
17
  export type { Character, BaseStats, DerivedStats, NonCombatStats } from './types';
18
+ export { equipItem, unequipItem, getEquipmentModifiers } from './equipment.reducer';
19
+ export type { AggregatedEquipmentModifiers } from './equipment.reducer';
17
20
  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/Character/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AAC/C,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAChD,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AACvD,OAAO,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;AAOtC,MAAM,WAAW,sBAAsB;IACnC,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,MAAM,CAAC;IACd,SAAS,EAAE,SAAS,CAAC;IACrB,SAAS,CAAC,EAAE,IAAI,EAAE,CAAC;IACnB,OAAO,CAAC,EAAE,YAAY,EAAE,CAAC;IACzB,WAAW,CAAC,EAAE,MAAM,EAAE,CAAC;IACvB,cAAc,CAAC,EAAE,MAAM,EAAE,CAAC;IAC1B,WAAW,CAAC,EAAE,WAAW,CAAC;CAC7B;AAMD,wBAAgB,eAAe,CAAC,OAAO,EAAE,sBAAsB,GAAG,SAAS,CAwB1E;AAED,YAAY,EAAE,SAAS,EAAE,SAAS,EAAE,YAAY,EAAE,cAAc,EAAE,MAAM,SAAS,CAAC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/Character/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AAC/C,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAChD,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AACvD,OAAO,EAAE,SAAS,EAAE,aAAa,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;AAQhE,MAAM,WAAW,sBAAsB;IACnC,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,MAAM,CAAC;IACd,SAAS,EAAE,SAAS,CAAC;IACrB,SAAS,CAAC,EAAE,IAAI,EAAE,CAAC;IAOnB,SAAS,CAAC,EAAE,OAAO,CAAC,MAAM,CAAC,aAAa,EAAE,SAAS,CAAC,CAAC,CAAC;IACtD,OAAO,CAAC,EAAE,YAAY,EAAE,CAAC;IACzB,WAAW,CAAC,EAAE,MAAM,EAAE,CAAC;IACvB,cAAc,CAAC,EAAE,MAAM,EAAE,CAAC;IAC1B,WAAW,CAAC,EAAE,WAAW,CAAC;CAC7B;AAMD,wBAAgB,eAAe,CAAC,OAAO,EAAE,sBAAsB,GAAG,SAAS,CAmC1E;AAED,YAAY,EAAE,SAAS,EAAE,SAAS,EAAE,YAAY,EAAE,cAAc,EAAE,MAAM,SAAS,CAAC;AAClF,OAAO,EAAE,SAAS,EAAE,WAAW,EAAE,qBAAqB,EAAE,MAAM,qBAAqB,CAAC;AACpF,YAAY,EAAE,4BAA4B,EAAE,MAAM,qBAAqB,CAAC"}
@@ -1,12 +1,14 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.getEquipmentModifiers = exports.unequipItem = exports.equipItem = void 0;
3
4
  exports.createCharacter = createCharacter;
4
5
  const Utils_1 = require("../Utils");
5
6
  const game_mechanics_constants_1 = require("../Game/game-mechanics.constants");
7
+ const equipment_reducer_1 = require("./equipment.reducer");
6
8
  function createCharacter(options) {
7
- const { name, level, baseStats, inventory = [], effects = [], knownSkills = [], equippedSkills = [], procUnlocks, } = options;
9
+ const { name, level, baseStats, inventory = [], equipment = {}, effects = [], knownSkills = [], equippedSkills = [], procUnlocks, } = options;
8
10
  const maxHealth = (0, Utils_1.calculateMaxHealth)(level, baseStats);
9
- return {
11
+ const baseChar = {
10
12
  name,
11
13
  level,
12
14
  experience: (level - 1) * game_mechanics_constants_1.EXPERIENCE_PER_LEVEL,
@@ -17,10 +19,23 @@ function createCharacter(options) {
17
19
  derivedStats: (0, Utils_1.deriveStats)(baseStats),
18
20
  nonCombatStats: (0, Utils_1.deriveNonCombatStats)(baseStats),
19
21
  inventory,
22
+ equipment: {},
20
23
  effects,
21
24
  knownSkills,
22
25
  equippedSkills,
23
26
  procUnlocks,
24
27
  };
28
+ let initialised = baseChar;
29
+ for (const slot of Object.keys(equipment)) {
30
+ const piece = equipment[slot];
31
+ if (!piece)
32
+ continue;
33
+ initialised = (0, equipment_reducer_1.equipItem)(initialised, piece);
34
+ }
35
+ return initialised;
25
36
  }
37
+ var equipment_reducer_2 = require("./equipment.reducer");
38
+ Object.defineProperty(exports, "equipItem", { enumerable: true, get: function () { return equipment_reducer_2.equipItem; } });
39
+ Object.defineProperty(exports, "unequipItem", { enumerable: true, get: function () { return equipment_reducer_2.unequipItem; } });
40
+ Object.defineProperty(exports, "getEquipmentModifiers", { enumerable: true, get: function () { return equipment_reducer_2.getEquipmentModifiers; } });
26
41
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/Character/index.ts"],"names":[],"mappings":";;AAyBA,0CAwBC;AA7CD,oCAAiF;AACjF,+EAAwE;AAoBxE,SAAgB,eAAe,CAAC,OAA+B;IAC3D,MAAM,EACF,IAAI,EAAE,KAAK,EAAE,SAAS,EAAE,SAAS,GAAG,EAAE,EAAE,OAAO,GAAG,EAAE,EACpD,WAAW,GAAG,EAAE,EAAE,cAAc,GAAG,EAAE,EAAE,WAAW,GACrD,GAAG,OAAO,CAAC;IAEZ,MAAM,SAAS,GAAG,IAAA,0BAAkB,EAAC,KAAK,EAAE,SAAS,CAAC,CAAC;IAEvD,OAAO;QACH,IAAI;QACJ,KAAK;QACL,UAAU,EAAE,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,+CAAoB;QAC9C,qBAAqB,EAAE,KAAK,GAAG,+CAAoB;QACnD,MAAM,EAAE,SAAS;QACjB,SAAS;QACT,SAAS;QACT,YAAY,EAAE,IAAA,mBAAW,EAAC,SAAS,CAAC;QACpC,cAAc,EAAE,IAAA,4BAAoB,EAAC,SAAS,CAAC;QAC/C,SAAS;QACT,OAAO;QACP,WAAW;QACX,cAAc;QACd,WAAW;KACd,CAAC;AACN,CAAC"}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/Character/index.ts"],"names":[],"mappings":";;;AAiCA,0CAmCC;AAhED,oCAAiF;AACjF,+EAAwE;AACxE,2DAAgD;AA2BhD,SAAgB,eAAe,CAAC,OAA+B;IAC3D,MAAM,EACF,IAAI,EAAE,KAAK,EAAE,SAAS,EAAE,SAAS,GAAG,EAAE,EAAE,SAAS,GAAG,EAAE,EAAE,OAAO,GAAG,EAAE,EACpE,WAAW,GAAG,EAAE,EAAE,cAAc,GAAG,EAAE,EAAE,WAAW,GACrD,GAAG,OAAO,CAAC;IAEZ,MAAM,SAAS,GAAG,IAAA,0BAAkB,EAAC,KAAK,EAAE,SAAS,CAAC,CAAC;IAEvD,MAAM,QAAQ,GAAc;QACxB,IAAI;QACJ,KAAK;QACL,UAAU,EAAE,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,+CAAoB;QAC9C,qBAAqB,EAAE,KAAK,GAAG,+CAAoB;QACnD,MAAM,EAAE,SAAS;QACjB,SAAS;QACT,SAAS;QACT,YAAY,EAAE,IAAA,mBAAW,EAAC,SAAS,CAAC;QACpC,cAAc,EAAE,IAAA,4BAAoB,EAAC,SAAS,CAAC;QAC/C,SAAS;QACT,SAAS,EAAE,EAAE;QACb,OAAO;QACP,WAAW;QACX,cAAc;QACd,WAAW;KACd,CAAC;IAIF,IAAI,WAAW,GAAG,QAAQ,CAAC;IAC3B,KAAK,MAAM,IAAI,IAAI,MAAM,CAAC,IAAI,CAAC,SAAS,CAAoB,EAAE,CAAC;QAC3D,MAAM,KAAK,GAAG,SAAS,CAAC,IAAI,CAAC,CAAC;QAC9B,IAAI,CAAC,KAAK;YAAE,SAAS;QACrB,WAAW,GAAG,IAAA,6BAAS,EAAC,WAAW,EAAE,KAAK,CAAC,CAAC;IAChD,CAAC;IACD,OAAO,WAAW,CAAC;AACvB,CAAC;AAGD,yDAAoF;AAA3E,8GAAA,SAAS,OAAA;AAAE,gHAAA,WAAW,OAAA;AAAE,0HAAA,qBAAqB,OAAA"}
@@ -2,6 +2,7 @@ import { Stance, Combatant } from './types';
2
2
  import { Character } from '../Character/types';
3
3
  import { Enemy } from '../Enemy/types';
4
4
  import { ActiveEffect, Effect, EffectApplicationResult, EffectTier } from '../Effects/types';
5
+ import { EquipmentProcTrigger } from '../Items/types';
5
6
  export interface CombatEffectTrigger {
6
7
  stance: Stance;
7
8
  action: 'attack' | 'defend';
@@ -15,7 +16,7 @@ export interface CombatEffectTrigger {
15
16
  }
16
17
  export type ProcUnlocks = Partial<Record<Stance, Partial<Record<'attack' | 'defend', EffectTier>>>>;
17
18
  export type ProcOverrides = Partial<Record<Stance, Partial<Record<'attack' | 'defend', CombatEffectTrigger[]>>>>;
18
- export declare function getEligibleTriggers(stance: Stance, action: 'attack' | 'defend', unlocks?: ProcUnlocks, overrides?: ProcOverrides): CombatEffectTrigger[];
19
+ export declare function getEligibleTriggers(stance: Stance, action: 'attack' | 'defend', unlocks?: ProcUnlocks, overrides?: ProcOverrides, equipmentTriggers?: EquipmentProcTrigger[]): CombatEffectTrigger[];
19
20
  export declare function calculateProcChance(trigger: CombatEffectTrigger, actor: Combatant): number;
20
21
  export interface ProcRollOutcome {
21
22
  trigger: CombatEffectTrigger;
@@ -36,6 +37,7 @@ export interface RollForCombatEffectsParams {
36
37
  rawAttackRoll: number;
37
38
  unlocks?: ProcUnlocks;
38
39
  overrides?: ProcOverrides;
40
+ equipmentTriggers?: EquipmentProcTrigger[];
39
41
  rng?: () => number;
40
42
  }
41
43
  export declare function rollForCombatEffects(p: RollForCombatEffectsParams): {
@@ -1 +1 @@
1
- {"version":3,"file":"combat-effects.d.ts","sourceRoot":"","sources":["../../src/Combat/combat-effects.ts"],"names":[],"mappings":"AA6BA,OAAO,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AAC5C,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAC/C,OAAO,EAAE,KAAK,EAAE,MAAM,gBAAgB,CAAC;AACvC,OAAO,EAAE,YAAY,EAAE,MAAM,EAAE,uBAAuB,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAO7F,MAAM,WAAW,mBAAmB;IAChC,MAAM,EAAE,MAAM,CAAC;IACf,MAAM,EAAE,QAAQ,GAAG,QAAQ,CAAC;IAC5B,IAAI,EAAE,UAAU,CAAC;IACjB,QAAQ,EAAE,MAAM,CAAC;IAKjB,MAAM,EAAE,MAAM,GAAG,UAAU,CAAC;IAE5B,UAAU,EAAE,MAAM,CAAC;IAEnB,iBAAiB,CAAC,EAAE,MAAM,CAAC;IAE3B,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAE1B,cAAc,CAAC,EAAE,MAAM,CAAC;CAC3B;AAOD,MAAM,MAAM,WAAW,GACnB,OAAO,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,MAAM,CAAC,QAAQ,GAAG,QAAQ,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;AAQ9E,MAAM,MAAM,aAAa,GACrB,OAAO,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,MAAM,CAAC,QAAQ,GAAG,QAAQ,EAAE,mBAAmB,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;AAyCzF,wBAAgB,mBAAmB,CAC/B,MAAM,EAAE,MAAM,EACd,MAAM,EAAE,QAAQ,GAAG,QAAQ,EAC3B,OAAO,CAAC,EAAE,WAAW,EACrB,SAAS,CAAC,EAAE,aAAa,GAC1B,mBAAmB,EAAE,CASvB;AAMD,wBAAgB,mBAAmB,CAC/B,OAAO,EAAE,mBAAmB,EAC5B,KAAK,EAAE,SAAS,GACjB,MAAM,CAKR;AAOD,MAAM,WAAW,eAAe;IAC5B,OAAO,EAAE,mBAAmB,CAAC;IAC7B,MAAM,EAAE,MAAM,CAAC;IACf,QAAQ,EAAE,MAAM,GAAG,QAAQ,GAAG,SAAS,CAAC;IAExC,cAAc,EAAE,MAAM,CAAC;IAEvB,aAAa,EAAE,MAAM,CAAC;IACtB,SAAS,EAAE,MAAM,GAAG,UAAU,CAAC;CAClC;AAMD,MAAM,WAAW,aAAa;IAC1B,MAAM,EAAE,MAAM,CAAC;IACf,QAAQ,EAAE,MAAM,CAAC;CACpB;AAED,MAAM,WAAW,0BAA0B;IACvC,KAAK,EAAE,SAAS,CAAC;IACjB,MAAM,EAAE,MAAM,CAAC;IACf,MAAM,EAAE,QAAQ,GAAG,QAAQ,CAAC;IAE5B,aAAa,EAAE,MAAM,CAAC;IACtB,OAAO,CAAC,EAAE,WAAW,CAAC;IACtB,SAAS,CAAC,EAAE,aAAa,CAAC;IAM1B,GAAG,CAAC,EAAE,MAAM,MAAM,CAAC;CACtB;AAWD,wBAAgB,oBAAoB,CAChC,CAAC,EAAE,0BAA0B,GAC9B;IAAE,KAAK,EAAE,eAAe,EAAE,CAAC;IAAC,MAAM,EAAE,aAAa,GAAG,IAAI,CAAA;CAAE,CA4C5D;AAWD,wBAAgB,gBAAgB,CAC5B,OAAO,EAAE,eAAe,EACxB,KAAK,EAAE,SAAS,GAAG,KAAK,EACxB,YAAY,EAAE,YAAY,EAAE,EAC5B,QAAQ,EAAE,SAAS,GAAG,KAAK,EAC3B,eAAe,EAAE,YAAY,EAAE,EAC/B,KAAK,EAAE,MAAM,EACb,kBAAkB,SAAI,GACvB;IACC,YAAY,EAAE,YAAY,EAAE,CAAC;IAC7B,eAAe,EAAE,YAAY,EAAE,CAAC;IAChC,SAAS,EAAE,MAAM,GAAG,UAAU,CAAC;IAC/B,MAAM,EAAE,uBAAuB,CAAC;CACnC,CAuFA;AAOD,wBAAgB,kBAAkB,CAC9B,MAAM,EAAE,aAAa,EACrB,YAAY,EAAE,YAAY,EAAE,EAC5B,KAAK,EAAE,MAAM,GACd;IAAE,YAAY,EAAE,YAAY,EAAE,CAAC;IAAC,MAAM,EAAE,uBAAuB,CAAA;CAAE,CAGnE;AAGD,eAAO,MAAM,oBAAoB,gCAAgB,CAAC"}
1
+ {"version":3,"file":"combat-effects.d.ts","sourceRoot":"","sources":["../../src/Combat/combat-effects.ts"],"names":[],"mappings":"AA6BA,OAAO,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AAC5C,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAC/C,OAAO,EAAE,KAAK,EAAE,MAAM,gBAAgB,CAAC;AACvC,OAAO,EAAE,YAAY,EAAE,MAAM,EAAE,uBAAuB,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAK7F,OAAO,EAAE,oBAAoB,EAAE,MAAM,gBAAgB,CAAC;AAGtD,MAAM,WAAW,mBAAmB;IAChC,MAAM,EAAE,MAAM,CAAC;IACf,MAAM,EAAE,QAAQ,GAAG,QAAQ,CAAC;IAC5B,IAAI,EAAE,UAAU,CAAC;IACjB,QAAQ,EAAE,MAAM,CAAC;IAKjB,MAAM,EAAE,MAAM,GAAG,UAAU,CAAC;IAE5B,UAAU,EAAE,MAAM,CAAC;IAEnB,iBAAiB,CAAC,EAAE,MAAM,CAAC;IAE3B,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAE1B,cAAc,CAAC,EAAE,MAAM,CAAC;CAC3B;AAOD,MAAM,MAAM,WAAW,GACnB,OAAO,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,MAAM,CAAC,QAAQ,GAAG,QAAQ,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;AAQ9E,MAAM,MAAM,aAAa,GACrB,OAAO,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,MAAM,CAAC,QAAQ,GAAG,QAAQ,EAAE,mBAAmB,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;AAuEzF,wBAAgB,mBAAmB,CAC/B,MAAM,EAAE,MAAM,EACd,MAAM,EAAE,QAAQ,GAAG,QAAQ,EAC3B,OAAO,CAAC,EAAE,WAAW,EACrB,SAAS,CAAC,EAAE,aAAa,EACzB,iBAAiB,CAAC,EAAE,oBAAoB,EAAE,GAC3C,mBAAmB,EAAE,CAavB;AAMD,wBAAgB,mBAAmB,CAC/B,OAAO,EAAE,mBAAmB,EAC5B,KAAK,EAAE,SAAS,GACjB,MAAM,CAKR;AAOD,MAAM,WAAW,eAAe;IAC5B,OAAO,EAAE,mBAAmB,CAAC;IAC7B,MAAM,EAAE,MAAM,CAAC;IACf,QAAQ,EAAE,MAAM,GAAG,QAAQ,GAAG,SAAS,CAAC;IAExC,cAAc,EAAE,MAAM,CAAC;IAEvB,aAAa,EAAE,MAAM,CAAC;IACtB,SAAS,EAAE,MAAM,GAAG,UAAU,CAAC;CAClC;AAMD,MAAM,WAAW,aAAa;IAC1B,MAAM,EAAE,MAAM,CAAC;IACf,QAAQ,EAAE,MAAM,CAAC;CACpB;AAED,MAAM,WAAW,0BAA0B;IACvC,KAAK,EAAE,SAAS,CAAC;IACjB,MAAM,EAAE,MAAM,CAAC;IACf,MAAM,EAAE,QAAQ,GAAG,QAAQ,CAAC;IAE5B,aAAa,EAAE,MAAM,CAAC;IACtB,OAAO,CAAC,EAAE,WAAW,CAAC;IACtB,SAAS,CAAC,EAAE,aAAa,CAAC;IAM1B,iBAAiB,CAAC,EAAE,oBAAoB,EAAE,CAAC;IAM3C,GAAG,CAAC,EAAE,MAAM,MAAM,CAAC;CACtB;AAWD,wBAAgB,oBAAoB,CAChC,CAAC,EAAE,0BAA0B,GAC9B;IAAE,KAAK,EAAE,eAAe,EAAE,CAAC;IAAC,MAAM,EAAE,aAAa,GAAG,IAAI,CAAA;CAAE,CA8C5D;AAWD,wBAAgB,gBAAgB,CAC5B,OAAO,EAAE,eAAe,EACxB,KAAK,EAAE,SAAS,GAAG,KAAK,EACxB,YAAY,EAAE,YAAY,EAAE,EAC5B,QAAQ,EAAE,SAAS,GAAG,KAAK,EAC3B,eAAe,EAAE,YAAY,EAAE,EAC/B,KAAK,EAAE,MAAM,EACb,kBAAkB,SAAI,GACvB;IACC,YAAY,EAAE,YAAY,EAAE,CAAC;IAC7B,eAAe,EAAE,YAAY,EAAE,CAAC;IAChC,SAAS,EAAE,MAAM,GAAG,UAAU,CAAC;IAC/B,MAAM,EAAE,uBAAuB,CAAC;CACnC,CAuFA;AAOD,wBAAgB,kBAAkB,CAC9B,MAAM,EAAE,aAAa,EACrB,YAAY,EAAE,YAAY,EAAE,EAC5B,KAAK,EAAE,MAAM,GACd;IAAE,YAAY,EAAE,YAAY,EAAE,CAAC;IAAC,MAAM,EAAE,uBAAuB,CAAA;CAAE,CAGnE;AAGD,eAAO,MAAM,oBAAoB,gCAAgB,CAAC"}
@@ -30,13 +30,30 @@ function getStatusChanceIntensity(actor) {
30
30
  function unlockedTier(unlocks, stance, action) {
31
31
  return unlocks?.[stance]?.[action] ?? 1;
32
32
  }
33
- function getEligibleTriggers(stance, action, unlocks, overrides) {
33
+ function adaptEquipmentTrigger(eq, stance, action) {
34
+ return {
35
+ stance,
36
+ action,
37
+ tier: eq.tier,
38
+ effectId: eq.effectId,
39
+ target: eq.target,
40
+ baseChance: eq.baseChance,
41
+ intensityOverride: eq.intensityOverride,
42
+ durationOverride: eq.durationOverride,
43
+ fumbleEffectId: eq.fumbleEffectId,
44
+ };
45
+ }
46
+ function getEligibleTriggers(stance, action, unlocks, overrides, equipmentTriggers) {
34
47
  const cap = unlockedTier(unlocks, stance, action);
35
- const override = overrides?.[stance]?.[action];
36
- if (override) {
37
- return override.filter(t => t.tier <= cap);
38
- }
39
- return TRIGGER_TABLE.filter(t => t.stance === stance && t.action === action && t.tier <= cap);
48
+ const base = overrides?.[stance]?.[action]
49
+ ? overrides[stance][action].filter(t => t.tier <= cap)
50
+ : TRIGGER_TABLE.filter(t => t.stance === stance && t.action === action && t.tier <= cap);
51
+ if (!equipmentTriggers || equipmentTriggers.length === 0)
52
+ return base;
53
+ const adapted = equipmentTriggers
54
+ .filter(eq => eq.tier <= cap)
55
+ .map(eq => adaptEquipmentTrigger(eq, stance, action));
56
+ return [...base, ...adapted];
40
57
  }
41
58
  function calculateProcChance(trigger, actor) {
42
59
  const statBonus = (0, stats_1.getBaseStat)(actor, trigger.stance) * STAT_PROC_BONUS_PER_POINT;
@@ -46,7 +63,7 @@ function calculateProcChance(trigger, actor) {
46
63
  }
47
64
  function rollForCombatEffects(p) {
48
65
  const rng = p.rng ?? Math.random;
49
- const eligible = getEligibleTriggers(p.stance, p.action, p.unlocks, p.overrides);
66
+ const eligible = getEligibleTriggers(p.stance, p.action, p.unlocks, p.overrides, p.equipmentTriggers);
50
67
  if (isFumble(p.rawAttackRoll)) {
51
68
  const fumbleId = eligible.find(t => t.fumbleEffectId)?.fumbleEffectId;
52
69
  const effect = fumbleId ? (0, effects_library_1.lookupEffect)(fumbleId) : undefined;
@@ -1 +1 @@
1
- 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@@ -1 +1 @@
1
- {"version":3,"file":"combat.reducer.d.ts","sourceRoot":"","sources":["../../src/Combat/combat.reducer.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAC/C,OAAO,EAAE,KAAK,EAAE,MAAM,gBAAgB,CAAC;AAEvC,OAAO,EACH,MAAM,EAAE,MAAM,EAAE,WAAW,EAAE,WAAW,EAAE,cAAc,EAC3D,MAAM,SAAS,CAAC;AAOjB,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,SAAS,EAAE,KAAK,EAAE,KAAK,GAAG,WAAW,CAgB7E;AAED,wBAAgB,QAAQ,CAAC,KAAK,EAAE,WAAW,EAAE,KAAK,EAAE,WAAW,GAAG,WAAW,CAE5E;AAED,wBAAgB,eAAe,CAAC,KAAK,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,GAAG,WAAW,CAE/E;AAED,wBAAgB,eAAe,CAAC,KAAK,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,GAAG,WAAW,CAE/E;AAED,wBAAgB,SAAS,CAAC,KAAK,EAAE,WAAW,EAAE,KAAK,EAAE,cAAc,GAAG,WAAW,CAEhF;AAGD,wBAAgB,mBAAmB,CAAC,KAAK,EAAE,WAAW,GAAG,WAAW,CAEnE;AAGD,wBAAgB,SAAS,CAAC,KAAK,EAAE,WAAW,GAAG,WAAW,CAEzD;AAGD,eAAO,MAAM,iBAAiB,iBAAW,CAAC;AAC1C,eAAO,MAAM,iBAAiB,kBAAY,CAAC;AAC3C,eAAO,MAAM,sBAAsB,kBAAY,CAAC;AAChD,eAAO,MAAM,qBAAqB,kBAAY,CAAC;AAC/C,eAAO,MAAM,uBAAuB,kBAAY,CAAC"}
1
+ {"version":3,"file":"combat.reducer.d.ts","sourceRoot":"","sources":["../../src/Combat/combat.reducer.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAC/C,OAAO,EAAE,KAAK,EAAE,MAAM,gBAAgB,CAAC;AAGvC,OAAO,EACH,MAAM,EAAE,MAAM,EAAE,WAAW,EAAE,WAAW,EAAE,cAAc,EAC3D,MAAM,SAAS,CAAC;AAajB,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,SAAS,EAAE,KAAK,EAAE,KAAK,GAAG,WAAW,CAc7E;AAED,wBAAgB,QAAQ,CAAC,KAAK,EAAE,WAAW,EAAE,KAAK,EAAE,WAAW,GAAG,WAAW,CAE5E;AAED,wBAAgB,eAAe,CAAC,KAAK,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,GAAG,WAAW,CAE/E;AAED,wBAAgB,eAAe,CAAC,KAAK,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,GAAG,WAAW,CAE/E;AAED,wBAAgB,SAAS,CAAC,KAAK,EAAE,WAAW,EAAE,KAAK,EAAE,cAAc,GAAG,WAAW,CAEhF;AAGD,wBAAgB,mBAAmB,CAAC,KAAK,EAAE,WAAW,GAAG,WAAW,CAEnE;AAGD,wBAAgB,SAAS,CAAC,KAAK,EAAE,WAAW,GAAG,WAAW,CAEzD;AAGD,eAAO,MAAM,iBAAiB,iBAAW,CAAC;AAC1C,eAAO,MAAM,iBAAiB,kBAAY,CAAC;AAC3C,eAAO,MAAM,sBAAsB,kBAAY,CAAC;AAChD,eAAO,MAAM,qBAAqB,kBAAY,CAAC;AAC/C,eAAO,MAAM,uBAAuB,kBAAY,CAAC"}
@@ -9,7 +9,9 @@ exports.appendLog = appendLog;
9
9
  exports.incrementFriendship = incrementFriendship;
10
10
  exports.endCombat = endCombat;
11
11
  const Utils_1 = require("../Utils");
12
+ const equipment_engine_1 = require("../Items/equipment.engine");
12
13
  function initializeCombat(player, enemy) {
14
+ const seeded = (0, equipment_engine_1.aggregateCombatStartTokens)(player.equipment ?? {});
13
15
  return {
14
16
  active: true,
15
17
  phase: 'choosing_stance',
@@ -20,10 +22,7 @@ function initializeCombat(player, enemy) {
20
22
  playerChoice: {},
21
23
  enemyChoice: {},
22
24
  log: [],
23
- combatResources: {
24
- heart: 0, body: 0, mind: 0,
25
- fallacy: 0, paradox: 0,
26
- },
25
+ combatResources: seeded,
27
26
  };
28
27
  }
29
28
  function setPhase(state, phase) {
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"combat.reducer.js","sourceRoot":"","sources":["../../src/Combat/combat.reducer.ts"],"names":[],"mappings":";;;AAuBA,4CAcC;AAED,4BAEC;AAED,0CAEC;AAED,0CAEC;AAED,8BAEC;AAGD,kDAEC;AAGD,8BAEC;AAzDD,oCAAqC;AACrC,gEAAuE;AAgBvE,SAAgB,gBAAgB,CAAC,MAAiB,EAAE,KAAY;IAC5D,MAAM,MAAM,GAAG,IAAA,6CAA0B,EAAC,MAAM,CAAC,SAAS,IAAI,EAAE,CAAC,CAAC;IAClE,OAAO;QACH,MAAM,EAAE,IAAI;QACZ,KAAK,EAAE,iBAAiB;QACxB,KAAK,EAAE,CAAC;QACR,iBAAiB,EAAE,CAAC;QACpB,MAAM,EAAE,IAAA,iBAAS,EAAC,MAAM,CAAC;QACzB,KAAK,EAAE,IAAA,iBAAS,EAAC,KAAK,CAAC;QACvB,YAAY,EAAE,EAAE;QAChB,WAAW,EAAE,EAAE;QACf,GAAG,EAAE,EAAE;QACP,eAAe,EAAE,MAAM;KAC1B,CAAC;AACN,CAAC;AAED,SAAgB,QAAQ,CAAC,KAAkB,EAAE,KAAkB;IAC3D,OAAO,EAAE,GAAG,KAAK,EAAE,KAAK,EAAE,CAAC;AAC/B,CAAC;AAED,SAAgB,eAAe,CAAC,KAAkB,EAAE,MAAc;IAC9D,OAAO,EAAE,GAAG,KAAK,EAAE,YAAY,EAAE,EAAE,GAAG,KAAK,CAAC,YAAY,EAAE,MAAM,EAAE,EAAE,CAAC;AACzE,CAAC;AAED,SAAgB,eAAe,CAAC,KAAkB,EAAE,MAAc;IAC9D,OAAO,EAAE,GAAG,KAAK,EAAE,YAAY,EAAE,EAAE,GAAG,KAAK,CAAC,YAAY,EAAE,MAAM,EAAE,EAAE,CAAC;AACzE,CAAC;AAED,SAAgB,SAAS,CAAC,KAAkB,EAAE,KAAqB;IAC/D,OAAO,EAAE,GAAG,KAAK,EAAE,GAAG,EAAE,CAAC,GAAG,KAAK,CAAC,GAAG,EAAE,KAAK,CAAC,EAAE,CAAC;AACpD,CAAC;AAGD,SAAgB,mBAAmB,CAAC,KAAkB;IAClD,OAAO,EAAE,GAAG,KAAK,EAAE,iBAAiB,EAAE,KAAK,CAAC,iBAAiB,GAAG,CAAC,EAAE,CAAC;AACxE,CAAC;AAGD,SAAgB,SAAS,CAAC,KAAkB;IACxC,OAAO,EAAE,GAAG,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,OAAO,EAAE,CAAC;AACvD,CAAC;AAGY,QAAA,iBAAiB,GAAG,QAAQ,CAAC;AAC7B,QAAA,iBAAiB,GAAG,SAAS,CAAC;AAC9B,QAAA,sBAAsB,GAAG,SAAS,CAAC;AACnC,QAAA,qBAAqB,GAAG,SAAS,CAAC;AAClC,QAAA,uBAAuB,GAAG,SAAS,CAAC"}
@@ -227,7 +227,23 @@ export type ResourceEvent = {
227
227
  outcome: BasicActionOutcome;
228
228
  resources: CombatResources;
229
229
  };
230
- export type RoundEvent = RoundStartEvent | ActionRestrictionEvent | AdvantageEvent | StanceEffectEvent | ScenarioEvent | SkillPhaseEvent | ResourceEvent | RoundEndEvent;
230
+ export type ItemPhaseEvent = {
231
+ phase: 'item';
232
+ kind: 'used';
233
+ itemId: string;
234
+ itemName: string;
235
+ healed: number;
236
+ hpBefore: number;
237
+ hpAfter: number;
238
+ appliedEffectId: string | null;
239
+ resourceGrant: CombatResources;
240
+ } | {
241
+ phase: 'item';
242
+ kind: 'blocked';
243
+ itemId: string;
244
+ reason: 'unknown-item' | 'not-consumable' | 'missing-item-id';
245
+ };
246
+ export type RoundEvent = RoundStartEvent | ActionRestrictionEvent | AdvantageEvent | StanceEffectEvent | ScenarioEvent | SkillPhaseEvent | ResourceEvent | ItemPhaseEvent | RoundEndEvent;
231
247
  export interface RoundResolution {
232
248
  state: CombatState;
233
249
  combatEvents: RoundEvent[];
@@ -1 +1 @@
1
- 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1
+ {"version":3,"file":"combat.resolver.d.ts","sourceRoot":"","sources":["../../src/Combat/combat.resolver.ts"],"names":[],"mappings":"AAuBA,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAC/C,OAAO,EAAE,KAAK,EAAE,MAAM,gBAAgB,CAAC;AACvC,OAAO,EAAE,YAAY,EAAE,MAAM,EAAE,uBAAuB,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAa7F,OAAO,EAAE,YAAY,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AAC/E,OAAO,EACH,kBAAkB,EAAc,WAAW,EAE9C,MAAM,wBAAwB,CAAC;AAChC,OAAO,EAAE,eAAe,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AA+B/E,MAAM,MAAM,WAAW,GAAG,QAAQ,GAAG,OAAO,CAAC;AAG7C,MAAM,MAAM,eAAe,GACrB;IAAE,KAAK,EAAE,aAAa,CAAC;IAAC,IAAI,EAAE,OAAO,CAAC;IAAC,KAAK,EAAE,WAAW,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,GAC3E;IAAE,KAAK,EAAE,aAAa,CAAC;IAAC,IAAI,EAAE,OAAO,CAAC;IAAC,KAAK,EAAE,WAAW,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,GAC3E;IAAE,KAAK,EAAE,aAAa,CAAC;IAAC,IAAI,EAAE,KAAK,CAAC;IAAG,KAAK,EAAE,WAAW,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,GAE3E;IAAE,KAAK,EAAE,aAAa,CAAC;IAAC,IAAI,EAAE,QAAQ,CAAC;IAAC,KAAK,EAAE,WAAW,CAAA;CAAE,CAAC;AAGnE,MAAM,MAAM,sBAAsB,GAC5B;IAAE,KAAK,EAAE,oBAAoB,CAAC;IAAC,IAAI,EAAE,eAAe,CAAC;IAAC,KAAK,EAAE,WAAW,CAAC;IAAC,SAAS,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,GAC7G;IAAE,KAAK,EAAE,oBAAoB,CAAC;IAAC,IAAI,EAAE,cAAc,CAAC;IAAE,KAAK,EAAE,WAAW,CAAC;IAAC,MAAM,EAAE,UAAU,GAAG,eAAe,GAAG,IAAI,CAAA;CAAE,CAAC;AAG9H,MAAM,MAAM,cAAc,GACpB;IAAE,KAAK,EAAE,WAAW,CAAC;IAAC,IAAI,EAAE,SAAS,CAAC;IACpC,YAAY,EAAE,MAAM,CAAC;IAAC,YAAY,EAAE,MAAM,GAAG,MAAM,CAAC;IACpD,WAAW,EAAE,MAAM,CAAC;IAAE,WAAW,EAAG,MAAM,GAAG,MAAM,CAAA;CAAE,GACvD;IAAE,KAAK,EAAE,WAAW,CAAC;IAAC,IAAI,EAAE,SAAS,CAAC;IACpC,YAAY,EAAE,MAAM,CAAC;IAAC,WAAW,EAAE,MAAM,CAAC;IAC1C,eAAe,EAAE,SAAS,CAAC;IAAC,cAAc,EAAE,SAAS,CAAA;CAAE,CAAC;AAGhE,MAAM,MAAM,iBAAiB,GACvB;IAAE,KAAK,EAAE,gBAAgB,CAAC;IAAC,IAAI,EAAE,SAAS,CAAC;IAAC,KAAK,EAAE,WAAW,CAAC;IAAC,OAAO,EAAE,YAAY,EAAE,CAAC;IAAC,SAAS,EAAE,MAAM,CAAA;CAAE,GAC5G;IAAE,KAAK,EAAE,gBAAgB,CAAC;IAAC,IAAI,EAAE,SAAS,CAAC;IAAC,KAAK,EAAE,WAAW,CAAC;IAC7D,MAAM,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAC;IAAC,SAAS,EAAE,MAAM,GAAG,UAAU,CAAA;CAAE,CAAC;AAG1E,MAAM,MAAM,aAAa,GACnB;IAAE,KAAK,EAAE,UAAU,CAAC;IAAC,IAAI,EAAE,aAAa,CAAC;IACvC,KAAK,EAAE,WAAW,CAAC;IAAC,OAAO,EAAE,MAAM,CAAC;IAAC,SAAS,EAAE,MAAM,CAAC;IAAC,SAAS,EAAE,SAAS,CAAC;IAAC,YAAY,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAE,GACrH;IAAE,KAAK,EAAE,UAAU,CAAC;IAAC,IAAI,EAAE,iBAAiB,CAAC;IAC3C,WAAW,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,WAAW,GAAG,KAAK,CAAA;CAAE,GACxE;IAAE,KAAK,EAAE,UAAU,CAAC;IAAC,IAAI,EAAE,aAAa,CAAC;IACvC,KAAK,EAAE,WAAW,CAAC;IAAC,OAAO,EAAE,MAAM,CAAC;IAAC,SAAS,EAAE,MAAM,CAAC;IAAC,SAAS,EAAE,SAAS,CAAC;IAAC,YAAY,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAE,GACrH;IAAE,KAAK,EAAE,UAAU,CAAC;IAAC,IAAI,EAAE,gBAAgB,CAAC;IAC1C,QAAQ,EAAE,WAAW,CAAC;IAAC,QAAQ,EAAE,WAAW,CAAC;IAC7C,YAAY,EAAE,MAAM,CAAC;IAAC,aAAa,EAAE,MAAM,CAAC;IAC5C,eAAe,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,WAAW,EAAE,MAAM,CAAC;IACjE,WAAW,EAAE,MAAM,CAAC;IAAC,iBAAiB,EAAE,MAAM,CAAC;IAC/C,WAAW,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAC;IACvD,aAAa,EAAE,OAAO,CAAA;CAAE,GAC1B;IAAE,KAAK,EAAE,UAAU,CAAC;IAAC,IAAI,EAAE,QAAQ,CAAC;IAClC,QAAQ,EAAE,WAAW,CAAC;IAAC,MAAM,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAA;CAAE,GAC5E;IAAE,KAAK,EAAE,UAAU,CAAC;IAAC,IAAI,EAAE,oBAAoB,CAAC;IAC9C,QAAQ,EAAE,WAAW,CAAC;IAAC,QAAQ,EAAE,WAAW,CAAC;IAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAAA;CAAE,GACvE;IAAE,KAAK,EAAE,UAAU,CAAC;IAAC,IAAI,EAAE,qBAAqB,CAAC;IAC/C,QAAQ,EAAE,WAAW,CAAC;IAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAAA;CAAE,GAChD;IAAE,KAAK,EAAE,UAAU,CAAC;IAAC,IAAI,EAAE,aAAa,CAAC;IACvC,gBAAgB,EAAE,MAAM,CAAC;IAAC,eAAe,EAAE,MAAM,CAAA;CAAE,GACrD;IAAE,KAAK,EAAE,UAAU,CAAC;IAAC,IAAI,EAAE,cAAc,CAAC;IACxC,KAAK,EAAE,WAAW,CAAC;IACnB,SAAS,EAAE,MAAM,GAAG,UAAU,CAAC;IAC/B,MAAM,EAAE,MAAM,CAAC;IACf,IAAI,EAAE,UAAU,CAAC;IACjB,QAAQ,EAAE,QAAQ,GAAG,MAAM,CAAC;IAC5B,MAAM,EAAE,uBAAuB,CAAA;CAAE,GACnC;IAAE,KAAK,EAAE,UAAU,CAAC;IAAC,IAAI,EAAE,cAAc,CAAC;IACxC,KAAK,EAAE,WAAW,CAAC;IACnB,MAAM,EAAE,MAAM,CAAC;IACf,MAAM,EAAE,uBAAuB,CAAA;CAAE,CAAC;AAG1C,MAAM,MAAM,aAAa,GACnB;IAAE,KAAK,EAAE,WAAW,CAAC;IAAC,IAAI,EAAE,KAAK,CAAC;IAAK,KAAK,EAAE,WAAW,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,GAC3E;IAAE,KAAK,EAAE,WAAW,CAAC;IAAC,IAAI,EAAE,SAAS,CAAC;IAAC,KAAK,EAAE,WAAW,CAAC;IAAC,OAAO,EAAE,YAAY,EAAE,CAAA;CAAE,CAAC;AAQ3F,MAAM,MAAM,eAAe,GACrB;IAAE,KAAK,EAAE,OAAO,CAAC;IAAC,IAAI,EAAE,QAAQ,CAAC;IAC/B,OAAO,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAAC;IAC1C,MAAM,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAA;CAAE,GACrD;IAAE,KAAK,EAAE,OAAO,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAC7B,OAAO,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAAC;IAC1C,MAAM,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAA;CAAE,GACrD;IAAE,KAAK,EAAE,OAAO,CAAC;IAAC,IAAI,EAAE,gBAAgB,CAAC;IACvC,OAAO,EAAE,MAAM,CAAC;IAAC,SAAS,EAAE,MAAM,GAAG,OAAO,CAAC;IAC7C,MAAM,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAA;CAAE,GACnC;IAAE,KAAK,EAAE,OAAO,CAAC;IAAC,IAAI,EAAE,iBAAiB,CAAC;IACxC,OAAO,EAAE,MAAM,CAAC;IAAC,SAAS,EAAE,MAAM,GAAG,OAAO,CAAC;IAC7C,MAAM,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAA;CAAE,GACnC;IAAE,KAAK,EAAE,OAAO,CAAC;IAAC,IAAI,EAAE,kBAAkB,CAAC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@@ -10,6 +10,10 @@ const Utils_1 = require("../Utils");
10
10
  const combat_effects_1 = require("./combat-effects");
11
11
  const game_mechanics_constants_1 = require("../Game/game-mechanics.constants");
12
12
  const skill_engine_1 = require("../Skills/skill.engine");
13
+ const types_1 = require("../Items/types");
14
+ const equipment_engine_1 = require("../Items/equipment.engine");
15
+ const item_reducer_1 = require("../Items/item.reducer");
16
+ const effects_library_2 = require("../Effects/effects.library");
13
17
  const advantage_1 = require("./advantage");
14
18
  const stats_1 = require("./stats");
15
19
  const effect_modifiers_1 = require("./effect-modifiers");
@@ -170,6 +174,12 @@ function resolveAttackHit(attacker, defender, rng, statValue, rollPlusStatMod, r
170
174
  ? { player: updatedAttacker, enemy: updatedDefender }
171
175
  : { player: updatedDefender, enemy: updatedAttacker };
172
176
  }
177
+ function equipmentTriggersFor(actor, action) {
178
+ const equipment = actor.equipment;
179
+ if (!equipment)
180
+ return [];
181
+ return (0, equipment_engine_1.getEquipmentProcTriggers)(equipment, action);
182
+ }
173
183
  function runActionProcs(p) {
174
184
  const unlocks = p.actor.procUnlocks
175
185
  ?? p.actor.procUnlocks;
@@ -181,6 +191,7 @@ function runActionProcs(p) {
181
191
  rawAttackRoll: p.rawAttackRoll,
182
192
  unlocks,
183
193
  overrides,
194
+ equipmentTriggers: equipmentTriggersFor(p.actor, p.action),
184
195
  });
185
196
  let actor = p.actor;
186
197
  let opponent = p.opponent;
@@ -357,6 +368,43 @@ function resolveCombatRound(state, playerAction, enemyAction, skillLookup) {
357
368
  events.push(toRoundEvent(ev));
358
369
  }
359
370
  }
371
+ if (playerActionFinal === 'item') {
372
+ const itemId = playerAction.itemId;
373
+ if (!itemId) {
374
+ events.push({ phase: 'item', kind: 'blocked', itemId: '', reason: 'missing-item-id' });
375
+ }
376
+ else {
377
+ const item = player.inventory.find(i => i.id === itemId);
378
+ if (!item) {
379
+ events.push({ phase: 'item', kind: 'blocked', itemId, reason: 'unknown-item' });
380
+ }
381
+ else if (!(0, types_1.isConsumable)(item)) {
382
+ events.push({ phase: 'item', kind: 'blocked', itemId, reason: 'not-consumable' });
383
+ }
384
+ else {
385
+ const consumable = item;
386
+ const hpBefore = player.health;
387
+ const useResult = (0, equipment_engine_1.useConsumableEffect)(player, consumable, state.round, effects_library_2.lookupEffect);
388
+ const nextInventory = (0, item_reducer_1.useConsumable)(useResult.player.inventory, itemId);
389
+ player = { ...useResult.player, inventory: nextInventory };
390
+ combatResources = {
391
+ heart: combatResources.heart + useResult.resourceGrant.heart,
392
+ body: combatResources.body + useResult.resourceGrant.body,
393
+ mind: combatResources.mind + useResult.resourceGrant.mind,
394
+ fallacy: combatResources.fallacy + useResult.resourceGrant.fallacy,
395
+ paradox: combatResources.paradox + useResult.resourceGrant.paradox,
396
+ };
397
+ events.push({
398
+ phase: 'item', kind: 'used',
399
+ itemId, itemName: consumable.name,
400
+ healed: useResult.healed,
401
+ hpBefore, hpAfter: player.health,
402
+ appliedEffectId: useResult.applied?.id ?? null,
403
+ resourceGrant: useResult.resourceGrant,
404
+ });
405
+ }
406
+ }
407
+ }
360
408
  const playerBasicAttacked = !skillBlocked && playerActionFinal === 'attack';
361
409
  const playerBasicDefended = !skillBlocked && playerActionFinal === 'defend';
362
410
  if (playerBasicAttacked && enemyActionFinal === 'attack') {
@@ -374,6 +422,9 @@ function resolveCombatRound(state, playerAction, enemyAction, skillLookup) {
374
422
  else if (enemyActionFinal === 'attack' && playerActionFinal === 'skip') {
375
423
  ({ player, enemy } = resolveAttackVsAttack(player, enemy, playerStance, enemyStance, playerAdvantage, enemyAdvantage, events, state.round));
376
424
  }
425
+ else if (enemyActionFinal === 'attack' && playerActionFinal === 'item') {
426
+ ({ player, enemy } = resolveAttackVsAttack(player, enemy, playerStance, enemyStance, playerAdvantage, enemyAdvantage, events, state.round));
427
+ }
377
428
  else if (playerActionFinal === 'defend' && enemyActionFinal === 'defend') {
378
429
  const before = friendshipCounter;
379
430
  friendshipCounter = before + 1;
@@ -384,14 +435,14 @@ function resolveCombatRound(state, playerAction, enemyAction, skillLookup) {
384
435
  }
385
436
  if (playerBasicAttacked) {
386
437
  const outcome = playerWonAttackContest(events) ? 'hit' : 'miss';
387
- combatResources = (0, skill_engine_1.generateBasicActionResources)(combatResources, playerStance, outcome);
438
+ combatResources = (0, skill_engine_1.generateBasicActionResources)(combatResources, playerStance, outcome, player.equipment);
388
439
  events.push({
389
440
  phase: 'resources', kind: 'generated',
390
441
  stance: playerStance, outcome, resources: combatResources,
391
442
  });
392
443
  }
393
444
  else if (playerBasicDefended) {
394
- combatResources = (0, skill_engine_1.generateBasicActionResources)(combatResources, playerStance, 'defend');
445
+ combatResources = (0, skill_engine_1.generateBasicActionResources)(combatResources, playerStance, 'defend', player.equipment);
395
446
  events.push({
396
447
  phase: 'resources', kind: 'generated',
397
448
  stance: playerStance, outcome: 'defend', resources: combatResources,