axiomancer-mechanics 0.1.2 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Character/equipment.reducer.d.ts +16 -0
- package/dist/Character/equipment.reducer.d.ts.map +1 -0
- package/dist/Character/equipment.reducer.js +133 -0
- package/dist/Character/equipment.reducer.js.map +1 -0
- package/dist/Character/index.d.ts +8 -1
- package/dist/Character/index.d.ts.map +1 -1
- package/dist/Character/index.js +20 -5
- package/dist/Character/index.js.map +1 -1
- package/dist/Combat/combat-effects.d.ts +58 -0
- package/dist/Combat/combat-effects.d.ts.map +1 -0
- package/dist/Combat/combat-effects.js +169 -0
- package/dist/Combat/combat-effects.js.map +1 -0
- package/dist/Combat/combat-effects.library.json +166 -0
- package/dist/Combat/combat.reducer.d.ts.map +1 -1
- package/dist/Combat/combat.reducer.js +3 -0
- package/dist/Combat/combat.reducer.js.map +1 -1
- package/dist/Combat/combat.resolver.d.ts +264 -0
- package/dist/Combat/combat.resolver.d.ts.map +1 -0
- package/dist/Combat/combat.resolver.js +514 -0
- package/dist/Combat/combat.resolver.js.map +1 -0
- package/dist/Combat/effect-modifiers.d.ts +0 -1
- package/dist/Combat/effect-modifiers.d.ts.map +1 -1
- package/dist/Combat/effect-modifiers.js +0 -4
- package/dist/Combat/effect-modifiers.js.map +1 -1
- package/dist/Combat/effects.d.ts +0 -5
- package/dist/Combat/effects.d.ts.map +1 -1
- package/dist/Combat/effects.js +1 -13
- package/dist/Combat/effects.js.map +1 -1
- package/dist/Combat/index.d.ts +6 -2
- package/dist/Combat/index.d.ts.map +1 -1
- package/dist/Combat/index.js +10 -2
- package/dist/Combat/index.js.map +1 -1
- package/dist/Enemy/enemy.library.d.ts +6 -0
- package/dist/Enemy/enemy.library.d.ts.map +1 -1
- package/dist/Enemy/enemy.library.js +22 -2
- package/dist/Enemy/enemy.library.js.map +1 -1
- package/dist/Enemy/index.d.ts +3 -0
- package/dist/Enemy/index.d.ts.map +1 -1
- package/dist/Enemy/index.js +4 -4
- package/dist/Enemy/index.js.map +1 -1
- package/dist/Game/game-mechanics.constants.d.ts +6 -1
- package/dist/Game/game-mechanics.constants.d.ts.map +1 -1
- package/dist/Game/game-mechanics.constants.js +7 -2
- package/dist/Game/game-mechanics.constants.js.map +1 -1
- package/dist/Game/store.d.ts +3 -1
- package/dist/Game/store.d.ts.map +1 -1
- package/dist/Game/store.js +17 -1
- package/dist/Game/store.js.map +1 -1
- package/dist/Items/consumable.library.d.ts +4 -0
- package/dist/Items/consumable.library.d.ts.map +1 -0
- package/dist/Items/consumable.library.js +112 -0
- package/dist/Items/consumable.library.js.map +1 -0
- package/dist/Items/equipment.engine.d.ts +16 -0
- package/dist/Items/equipment.engine.d.ts.map +1 -0
- package/dist/Items/equipment.engine.js +95 -0
- package/dist/Items/equipment.engine.js.map +1 -0
- package/dist/Items/equipment.templates.d.ts +5 -0
- package/dist/Items/equipment.templates.d.ts.map +1 -0
- package/dist/Items/equipment.templates.js +250 -0
- package/dist/Items/equipment.templates.js.map +1 -0
- package/dist/Items/index.d.ts +9 -1
- package/dist/Items/index.d.ts.map +1 -1
- package/dist/Items/index.js +36 -1
- package/dist/Items/index.js.map +1 -1
- package/dist/Items/item.factory.d.ts +8 -0
- package/dist/Items/item.factory.d.ts.map +1 -0
- package/dist/Items/item.factory.js +211 -0
- package/dist/Items/item.factory.js.map +1 -0
- package/dist/Items/modifier.catalogue.d.ts +15 -0
- package/dist/Items/modifier.catalogue.d.ts.map +1 -0
- package/dist/Items/modifier.catalogue.js +446 -0
- package/dist/Items/modifier.catalogue.js.map +1 -0
- package/dist/Items/modifier.types.d.ts +17 -0
- package/dist/Items/modifier.types.d.ts.map +1 -0
- package/dist/Items/modifier.types.js +9 -0
- package/dist/Items/modifier.types.js.map +1 -0
- package/dist/Items/types.d.ts +54 -1
- package/dist/Items/types.d.ts.map +1 -1
- package/dist/Items/types.js.map +1 -1
- package/dist/Items/unique.templates.d.ts +4 -0
- package/dist/Items/unique.templates.d.ts.map +1 -0
- package/dist/Items/unique.templates.js +42 -0
- package/dist/Items/unique.templates.js.map +1 -0
- package/dist/Skills/e2e/fixtures.d.ts +3 -0
- package/dist/Skills/e2e/fixtures.d.ts.map +1 -0
- package/dist/Skills/e2e/fixtures.js +22 -0
- package/dist/Skills/e2e/fixtures.js.map +1 -0
- package/dist/Skills/index.d.ts +4 -1
- package/dist/Skills/index.d.ts.map +1 -1
- package/dist/Skills/index.js +12 -0
- package/dist/Skills/index.js.map +1 -1
- package/dist/Skills/skill.engine.d.ts +70 -0
- package/dist/Skills/skill.engine.d.ts.map +1 -0
- package/dist/Skills/skill.engine.js +267 -0
- package/dist/Skills/skill.engine.js.map +1 -0
- package/dist/Skills/skill.library.d.ts +4 -0
- package/dist/Skills/skill.library.d.ts.map +1 -0
- package/dist/Skills/skill.library.js +213 -0
- package/dist/Skills/skill.library.js.map +1 -0
- package/dist/Utils/index.d.ts +0 -1
- package/dist/Utils/index.d.ts.map +1 -1
- package/dist/Utils/index.js +0 -5
- package/dist/Utils/index.js.map +1 -1
- package/dist/index.d.ts +9 -6
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +30 -4
- package/dist/index.js.map +1 -1
- package/package.json +1 -1
- package/dist/Combat/e2e/combat.engine.d.ts +0 -17
- package/dist/Combat/e2e/combat.engine.d.ts.map +0 -1
- package/dist/Combat/e2e/combat.engine.js +0 -138
- package/dist/Combat/e2e/combat.engine.js.map +0 -1
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import { Character } from './types';
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import { Equipment, EquipmentSlot } from '../Items/types';
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import { StatModifier } from '../Effects/types';
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import { Stance } from '../Combat/types';
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export interface AggregatedEquipmentModifiers {
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statFlat: Map<string, number>;
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statMultBonus: Map<string, number>;
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}
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declare const isStanceKey: (s: string) => s is Stance;
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export declare function getEquipmentModifiers(equipment: Partial<Record<EquipmentSlot, Equipment>>): AggregatedEquipmentModifiers;
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export declare function equipItem(character: Character, item: Equipment): Character;
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export declare function unequipItem(character: Character, slot: EquipmentSlot): Character;
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export declare function getEquippedItems(equipment: Partial<Record<EquipmentSlot, Equipment>>): Equipment[];
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export { isStanceKey as _isStanceKey };
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export type { StatModifier };
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//# sourceMappingURL=equipment.reducer.d.ts.map
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{"version":3,"file":"equipment.reducer.d.ts","sourceRoot":"","sources":["../../src/Character/equipment.reducer.ts"],"names":[],"mappings":"AAqBA,OAAO,EAAE,SAAS,EAA2B,MAAM,SAAS,CAAC;AAC7D,OAAO,EAAE,SAAS,EAAE,aAAa,EAAE,MAAM,gBAAgB,CAAC;AAC1D,OAAO,EAAgB,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAC9D,OAAO,EAAE,MAAM,EAAE,MAAM,iBAAiB,CAAC;AASzC,MAAM,WAAW,4BAA4B;IACzC,QAAQ,EAAO,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IACnC,aAAa,EAAE,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;CACtC;AAYD,QAAA,MAAM,WAAW,GAAI,GAAG,MAAM,KAAG,CAAC,IAAI,MACY,CAAC;AAQnD,wBAAgB,qBAAqB,CACjC,SAAS,EAAE,OAAO,CAAC,MAAM,CAAC,aAAa,EAAE,SAAS,CAAC,CAAC,GACrD,4BAA4B,CAc9B;AA+FD,wBAAgB,SAAS,CAAC,SAAS,EAAE,SAAS,EAAE,IAAI,EAAE,SAAS,GAAG,SAAS,CAwB1E;AAMD,wBAAgB,WAAW,CAAC,SAAS,EAAE,SAAS,EAAE,IAAI,EAAE,aAAa,GAAG,SAAS,CAiBhF;AAOD,wBAAgB,gBAAgB,CAC5B,SAAS,EAAE,OAAO,CAAC,MAAM,CAAC,aAAa,EAAE,SAAS,CAAC,CAAC,GACrD,SAAS,EAAE,CAUb;AAGD,OAAO,EAAE,WAAW,IAAI,YAAY,EAAE,CAAC;AAGvC,YAAY,EAAE,YAAY,EAAE,CAAC"}
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports._isStanceKey = void 0;
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exports.getEquipmentModifiers = getEquipmentModifiers;
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exports.equipItem = equipItem;
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exports.unequipItem = unequipItem;
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exports.getEquippedItems = getEquippedItems;
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const effects_library_1 = require("../Effects/effects.library");
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const Utils_1 = require("../Utils");
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const emptyAgg = () => ({
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statFlat: new Map(),
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statMultBonus: new Map(),
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});
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const addToMap = (m, key, value) => {
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m.set(key, (m.get(key) ?? 0) + value);
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};
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const STANCE_KEYS = ['body', 'mind', 'heart'];
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const isStanceKey = (s) => STANCE_KEYS.includes(s);
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exports._isStanceKey = isStanceKey;
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function getEquipmentModifiers(equipment) {
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const agg = emptyAgg();
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for (const slot of Object.keys(equipment)) {
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const piece = equipment[slot];
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if (!piece?.statModifiers)
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continue;
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for (const mod of piece.statModifiers) {
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if (mod.isMultiplier) {
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addToMap(agg.statMultBonus, mod.stat, mod.value - 1);
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}
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else {
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addToMap(agg.statFlat, mod.stat, mod.value);
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}
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}
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}
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return agg;
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}
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function applyFlatAndMult(base, flat, multBonus) {
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return (base + flat) * (1 + multBonus);
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}
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function recomputeDerivedStats(baseStats, mods) {
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const stanceFlat = (s) => mods.statFlat.get(s) ?? 0;
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const stanceMult = (s) => mods.statMultBonus.get(s) ?? 0;
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const effBase = {
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body: applyFlatAndMult(baseStats.body, stanceFlat('body'), stanceMult('body')),
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mind: applyFlatAndMult(baseStats.mind, stanceFlat('mind'), stanceMult('mind')),
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heart: applyFlatAndMult(baseStats.heart, stanceFlat('heart'), stanceMult('heart')),
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};
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const derived = (0, Utils_1.deriveStats)(effBase);
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const derivedKeys = [
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'physicalAttack', 'physicalSkill', 'physicalDefense',
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'mentalAttack', 'mentalSkill', 'mentalDefense',
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'emotionalAttack', 'emotionalSkill', 'emotionalDefense',
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'luck',
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];
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const patched = { ...derived };
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for (const key of derivedKeys) {
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const flat = mods.statFlat.get(key) ?? 0;
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const mult = mods.statMultBonus.get(key) ?? 0;
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patched[key] = applyFlatAndMult(derived[key], flat, mult);
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}
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return patched;
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}
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function applyPassiveEffects(effects, item) {
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if (!item.passiveEffects || item.passiveEffects.length === 0)
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return effects;
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const additions = [];
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for (const effectId of item.passiveEffects) {
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const def = (0, effects_library_1.lookupEffect)(effectId);
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if (!def)
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continue;
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additions.push({
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effectId,
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remainingDuration: -1,
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intensity: 1,
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appliedAt: 0,
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tier: def.tier,
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resistedBy: def.resistedBy,
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resistDR: def.resistDR,
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sourceId: item.id,
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});
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}
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return [...effects, ...additions];
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}
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function removePassiveEffects(effects, itemId) {
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return effects.filter(ae => ae.sourceId !== itemId);
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}
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function equipItem(character, item) {
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const slot = item.slot;
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const previous = character.equipment[slot];
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let nextEffects = character.effects;
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if (previous) {
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nextEffects = removePassiveEffects(nextEffects, previous.id);
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}
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nextEffects = applyPassiveEffects(nextEffects, item);
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const nextEquipment = { ...character.equipment, [slot]: item };
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const mods = getEquipmentModifiers(nextEquipment);
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const nextDerived = recomputeDerivedStats(character.baseStats, mods);
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return {
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...character,
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equipment: nextEquipment,
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derivedStats: nextDerived,
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effects: nextEffects,
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};
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}
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function unequipItem(character, slot) {
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const previous = character.equipment[slot];
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if (!previous)
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return character;
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const nextEquipment = { ...character.equipment };
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delete nextEquipment[slot];
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const mods = getEquipmentModifiers(nextEquipment);
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const nextDerived = recomputeDerivedStats(character.baseStats, mods);
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const nextEffects = removePassiveEffects(character.effects, previous.id);
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return {
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...character,
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equipment: nextEquipment,
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derivedStats: nextDerived,
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effects: nextEffects,
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};
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}
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function getEquippedItems(equipment) {
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const SLOT_ORDER = [
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'weapon', 'armor', 'accessory', 'head', 'body', 'hands', 'feet',
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];
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const out = [];
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for (const slot of SLOT_ORDER) {
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const piece = equipment[slot];
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if (piece)
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out.push(piece);
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}
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return out;
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}
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//# sourceMappingURL=equipment.reducer.js.map
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{"version":3,"file":"equipment.reducer.js","sourceRoot":"","sources":["../../src/Character/equipment.reducer.ts"],"names":[],"mappings":";;;AAyDA,sDAgBC;AA+FD,8BAwBC;AAMD,kCAiBC;AAOD,4CAYC;AAjND,gEAA0D;AAC1D,oCAAuC;AAYvC,MAAM,QAAQ,GAAG,GAAiC,EAAE,CAAC,CAAC;IAClD,QAAQ,EAAO,IAAI,GAAG,EAAE;IACxB,aAAa,EAAE,IAAI,GAAG,EAAE;CAC3B,CAAC,CAAC;AAEH,MAAM,QAAQ,GAAG,CAAC,CAAsB,EAAE,GAAW,EAAE,KAAa,EAAQ,EAAE;IAC1E,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;AAC1C,CAAC,CAAC;AAEF,MAAM,WAAW,GAA0B,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC;AACrE,MAAM,WAAW,GAAG,CAAC,CAAS,EAAe,EAAE,CAC1C,WAAiC,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;AA4L3B,mCAAY;AApLpC,SAAgB,qBAAqB,CACjC,SAAoD;IAEpD,MAAM,GAAG,GAAG,QAAQ,EAAE,CAAC;IACvB,KAAK,MAAM,IAAI,IAAI,MAAM,CAAC,IAAI,CAAC,SAAS,CAAoB,EAAE,CAAC;QAC3D,MAAM,KAAK,GAAG,SAAS,CAAC,IAAI,CAAC,CAAC;QAC9B,IAAI,CAAC,KAAK,EAAE,aAAa;YAAE,SAAS;QACpC,KAAK,MAAM,GAAG,IAAI,KAAK,CAAC,aAAa,EAAE,CAAC;YACpC,IAAI,GAAG,CAAC,YAAY,EAAE,CAAC;gBACnB,QAAQ,CAAC,GAAG,CAAC,aAAa,EAAE,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YACzD,CAAC;iBAAM,CAAC;gBACJ,QAAQ,CAAC,GAAG,CAAC,QAAQ,EAAE,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC,KAAK,CAAC,CAAC;YAChD,CAAC;QACL,CAAC;IACL,CAAC;IACD,OAAO,GAAG,CAAC;AACf,CAAC;AAYD,SAAS,gBAAgB,CAAC,IAAY,EAAE,IAAY,EAAE,SAAiB;IACnE,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC;AAC3C,CAAC;AAED,SAAS,qBAAqB,CAC1B,SAAoB,EACpB,IAAkC;IAElC,MAAM,UAAU,GAAG,CAAC,CAAS,EAAU,EAAE,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;IACpE,MAAM,UAAU,GAAG,CAAC,CAAS,EAAU,EAAE,CAAC,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;IAEzE,MAAM,OAAO,GAAc;QACvB,IAAI,EAAG,gBAAgB,CAAC,SAAS,CAAC,IAAI,EAAG,UAAU,CAAC,MAAM,CAAC,EAAG,UAAU,CAAC,MAAM,CAAC,CAAC;QACjF,IAAI,EAAG,gBAAgB,CAAC,SAAS,CAAC,IAAI,EAAG,UAAU,CAAC,MAAM,CAAC,EAAG,UAAU,CAAC,MAAM,CAAC,CAAC;QACjF,KAAK,EAAE,gBAAgB,CAAC,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,OAAO,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC;KACrF,CAAC;IAEF,MAAM,OAAO,GAAG,IAAA,mBAAW,EAAC,OAAO,CAAC,CAAC;IAErC,MAAM,WAAW,GAAG;QAChB,gBAAgB,EAAE,eAAe,EAAE,iBAAiB;QACpD,cAAc,EAAI,aAAa,EAAI,eAAe;QAClD,iBAAiB,EAAC,gBAAgB,EAAC,kBAAkB;QACrD,MAAM;KACA,CAAC;IAEX,MAAM,OAAO,GAAG,EAAE,GAAG,OAAO,EAAkB,CAAC;IAC/C,KAAK,MAAM,GAAG,IAAI,WAAW,EAAE,CAAC;QAC5B,MAAM,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACzC,MAAM,IAAI,GAAG,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAC9C,OAAO,CAAC,GAAG,CAAC,GAAG,gBAAgB,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IAC9D,CAAC;IACD,OAAO,OAAO,CAAC;AACnB,CAAC;AAQD,SAAS,mBAAmB,CACxB,OAAuB,EACvB,IAAe;IAEf,IAAI,CAAC,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,cAAc,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO,OAAO,CAAC;IAC7E,MAAM,SAAS,GAAmB,EAAE,CAAC;IACrC,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;QACzC,MAAM,GAAG,GAAG,IAAA,8BAAY,EAAC,QAAQ,CAAC,CAAC;QACnC,IAAI,CAAC,GAAG;YAAE,SAAS;QACnB,SAAS,CAAC,IAAI,CAAC;YACX,QAAQ;YACR,iBAAiB,EAAE,CAAC,CAAC;YACrB,SAAS,EAAU,CAAC;YACpB,SAAS,EAAU,CAAC;YACpB,IAAI,EAAe,GAAG,CAAC,IAAI;YAC3B,UAAU,EAAS,GAAG,CAAC,UAAU;YACjC,QAAQ,EAAW,GAAG,CAAC,QAAQ;YAC/B,QAAQ,EAAW,IAAI,CAAC,EAAE;SAC7B,CAAC,CAAC;IACP,CAAC;IACD,OAAO,CAAC,GAAG,OAAO,EAAE,GAAG,SAAS,CAAC,CAAC;AACtC,CAAC;AAOD,SAAS,oBAAoB,CACzB,OAAuB,EACvB,MAAc;IAEd,OAAO,OAAO,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,QAAQ,KAAK,MAAM,CAAC,CAAC;AACxD,CAAC;AASD,SAAgB,SAAS,CAAC,SAAoB,EAAE,IAAe;IAK3D,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;IACvB,MAAM,QAAQ,GAAG,SAAS,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;IAE3C,IAAI,WAAW,GAAG,SAAS,CAAC,OAAO,CAAC;IACpC,IAAI,QAAQ,EAAE,CAAC;QACX,WAAW,GAAG,oBAAoB,CAAC,WAAW,EAAE,QAAQ,CAAC,EAAE,CAAC,CAAC;IACjE,CAAC;IACD,WAAW,GAAG,mBAAmB,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;IAErD,MAAM,aAAa,GAAG,EAAE,GAAG,SAAS,CAAC,SAAS,EAAE,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,CAAC;IAC/D,MAAM,IAAI,GAAG,qBAAqB,CAAC,aAAa,CAAC,CAAC;IAClD,MAAM,WAAW,GAAG,qBAAqB,CAAC,SAAS,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC;IAErE,OAAO;QACH,GAAG,SAAS;QACZ,SAAS,EAAK,aAAa;QAC3B,YAAY,EAAE,WAAW;QACzB,OAAO,EAAO,WAAW;KAC5B,CAAC;AACN,CAAC;AAMD,SAAgB,WAAW,CAAC,SAAoB,EAAE,IAAmB;IACjE,MAAM,QAAQ,GAAG,SAAS,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;IAC3C,IAAI,CAAC,QAAQ;QAAE,OAAO,SAAS,CAAC;IAEhC,MAAM,aAAa,GAAG,EAAE,GAAG,SAAS,CAAC,SAAS,EAAE,CAAC;IACjD,OAAO,aAAa,CAAC,IAAI,CAAC,CAAC;IAE3B,MAAM,IAAI,GAAG,qBAAqB,CAAC,aAAa,CAAC,CAAC;IAClD,MAAM,WAAW,GAAG,qBAAqB,CAAC,SAAS,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC;IACrE,MAAM,WAAW,GAAG,oBAAoB,CAAC,SAAS,CAAC,OAAO,EAAE,QAAQ,CAAC,EAAE,CAAC,CAAC;IAEzE,OAAO;QACH,GAAG,SAAS;QACZ,SAAS,EAAK,aAAa;QAC3B,YAAY,EAAE,WAAW;QACzB,OAAO,EAAO,WAAW;KAC5B,CAAC;AACN,CAAC;AAOD,SAAgB,gBAAgB,CAC5B,SAAoD;IAEpD,MAAM,UAAU,GAAoB;QAChC,QAAQ,EAAE,OAAO,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM;KAClE,CAAC;IACF,MAAM,GAAG,GAAgB,EAAE,CAAC;IAC5B,KAAK,MAAM,IAAI,IAAI,UAAU,EAAE,CAAC;QAC5B,MAAM,KAAK,GAAG,SAAS,CAAC,IAAI,CAAC,CAAC;QAC9B,IAAI,KAAK;YAAE,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IAC/B,CAAC;IACD,OAAO,GAAG,CAAC;AACf,CAAC"}
|
|
@@ -1,13 +1,20 @@
|
|
|
1
1
|
import { Character, BaseStats } from './types';
|
|
2
2
|
import { ActiveEffect } from '../Effects/types';
|
|
3
|
-
import {
|
|
3
|
+
import { ProcUnlocks } from '../Combat/combat-effects';
|
|
4
|
+
import { Equipment, EquipmentSlot, Item } from '../Items/types';
|
|
4
5
|
export interface CreateCharacterOptions {
|
|
5
6
|
name: string;
|
|
6
7
|
level: number;
|
|
7
8
|
baseStats: BaseStats;
|
|
8
9
|
inventory?: Item[];
|
|
10
|
+
equipment?: Partial<Record<EquipmentSlot, Equipment>>;
|
|
9
11
|
effects?: ActiveEffect[];
|
|
12
|
+
knownSkills?: string[];
|
|
13
|
+
equippedSkills?: string[];
|
|
14
|
+
procUnlocks?: ProcUnlocks;
|
|
10
15
|
}
|
|
11
16
|
export declare function createCharacter(options: CreateCharacterOptions): Character;
|
|
12
17
|
export type { Character, BaseStats, DerivedStats, NonCombatStats } from './types';
|
|
18
|
+
export { equipItem, unequipItem, getEquipmentModifiers } from './equipment.reducer';
|
|
19
|
+
export type { AggregatedEquipmentModifiers } from './equipment.reducer';
|
|
13
20
|
//# sourceMappingURL=index.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/Character/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AAC/C,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAChD,OAAO,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/Character/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AAC/C,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAChD,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AACvD,OAAO,EAAE,SAAS,EAAE,aAAa,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;AAQhE,MAAM,WAAW,sBAAsB;IACnC,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,MAAM,CAAC;IACd,SAAS,EAAE,SAAS,CAAC;IACrB,SAAS,CAAC,EAAE,IAAI,EAAE,CAAC;IAOnB,SAAS,CAAC,EAAE,OAAO,CAAC,MAAM,CAAC,aAAa,EAAE,SAAS,CAAC,CAAC,CAAC;IACtD,OAAO,CAAC,EAAE,YAAY,EAAE,CAAC;IACzB,WAAW,CAAC,EAAE,MAAM,EAAE,CAAC;IACvB,cAAc,CAAC,EAAE,MAAM,EAAE,CAAC;IAC1B,WAAW,CAAC,EAAE,WAAW,CAAC;CAC7B;AAMD,wBAAgB,eAAe,CAAC,OAAO,EAAE,sBAAsB,GAAG,SAAS,CAmC1E;AAED,YAAY,EAAE,SAAS,EAAE,SAAS,EAAE,YAAY,EAAE,cAAc,EAAE,MAAM,SAAS,CAAC;AAClF,OAAO,EAAE,SAAS,EAAE,WAAW,EAAE,qBAAqB,EAAE,MAAM,qBAAqB,CAAC;AACpF,YAAY,EAAE,4BAA4B,EAAE,MAAM,qBAAqB,CAAC"}
|
package/dist/Character/index.js
CHANGED
|
@@ -1,26 +1,41 @@
|
|
|
1
1
|
"use strict";
|
|
2
2
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.getEquipmentModifiers = exports.unequipItem = exports.equipItem = void 0;
|
|
3
4
|
exports.createCharacter = createCharacter;
|
|
4
5
|
const Utils_1 = require("../Utils");
|
|
5
6
|
const game_mechanics_constants_1 = require("../Game/game-mechanics.constants");
|
|
7
|
+
const equipment_reducer_1 = require("./equipment.reducer");
|
|
6
8
|
function createCharacter(options) {
|
|
7
|
-
const { name, level, baseStats, inventory = [], effects = [] } = options;
|
|
9
|
+
const { name, level, baseStats, inventory = [], equipment = {}, effects = [], knownSkills = [], equippedSkills = [], procUnlocks, } = options;
|
|
8
10
|
const maxHealth = (0, Utils_1.calculateMaxHealth)(level, baseStats);
|
|
9
|
-
const
|
|
10
|
-
return {
|
|
11
|
+
const baseChar = {
|
|
11
12
|
name,
|
|
12
13
|
level,
|
|
13
14
|
experience: (level - 1) * game_mechanics_constants_1.EXPERIENCE_PER_LEVEL,
|
|
14
15
|
experienceToNextLevel: level * game_mechanics_constants_1.EXPERIENCE_PER_LEVEL,
|
|
15
16
|
health: maxHealth,
|
|
16
17
|
maxHealth,
|
|
17
|
-
mana: maxMana,
|
|
18
|
-
maxMana,
|
|
19
18
|
baseStats,
|
|
20
19
|
derivedStats: (0, Utils_1.deriveStats)(baseStats),
|
|
21
20
|
nonCombatStats: (0, Utils_1.deriveNonCombatStats)(baseStats),
|
|
22
21
|
inventory,
|
|
22
|
+
equipment: {},
|
|
23
23
|
effects,
|
|
24
|
+
knownSkills,
|
|
25
|
+
equippedSkills,
|
|
26
|
+
procUnlocks,
|
|
24
27
|
};
|
|
28
|
+
let initialised = baseChar;
|
|
29
|
+
for (const slot of Object.keys(equipment)) {
|
|
30
|
+
const piece = equipment[slot];
|
|
31
|
+
if (!piece)
|
|
32
|
+
continue;
|
|
33
|
+
initialised = (0, equipment_reducer_1.equipItem)(initialised, piece);
|
|
34
|
+
}
|
|
35
|
+
return initialised;
|
|
25
36
|
}
|
|
37
|
+
var equipment_reducer_2 = require("./equipment.reducer");
|
|
38
|
+
Object.defineProperty(exports, "equipItem", { enumerable: true, get: function () { return equipment_reducer_2.equipItem; } });
|
|
39
|
+
Object.defineProperty(exports, "unequipItem", { enumerable: true, get: function () { return equipment_reducer_2.unequipItem; } });
|
|
40
|
+
Object.defineProperty(exports, "getEquipmentModifiers", { enumerable: true, get: function () { return equipment_reducer_2.getEquipmentModifiers; } });
|
|
26
41
|
//# sourceMappingURL=index.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/Character/index.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/Character/index.ts"],"names":[],"mappings":";;;AAiCA,0CAmCC;AAhED,oCAAiF;AACjF,+EAAwE;AACxE,2DAAgD;AA2BhD,SAAgB,eAAe,CAAC,OAA+B;IAC3D,MAAM,EACF,IAAI,EAAE,KAAK,EAAE,SAAS,EAAE,SAAS,GAAG,EAAE,EAAE,SAAS,GAAG,EAAE,EAAE,OAAO,GAAG,EAAE,EACpE,WAAW,GAAG,EAAE,EAAE,cAAc,GAAG,EAAE,EAAE,WAAW,GACrD,GAAG,OAAO,CAAC;IAEZ,MAAM,SAAS,GAAG,IAAA,0BAAkB,EAAC,KAAK,EAAE,SAAS,CAAC,CAAC;IAEvD,MAAM,QAAQ,GAAc;QACxB,IAAI;QACJ,KAAK;QACL,UAAU,EAAE,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,+CAAoB;QAC9C,qBAAqB,EAAE,KAAK,GAAG,+CAAoB;QACnD,MAAM,EAAE,SAAS;QACjB,SAAS;QACT,SAAS;QACT,YAAY,EAAE,IAAA,mBAAW,EAAC,SAAS,CAAC;QACpC,cAAc,EAAE,IAAA,4BAAoB,EAAC,SAAS,CAAC;QAC/C,SAAS;QACT,SAAS,EAAE,EAAE;QACb,OAAO;QACP,WAAW;QACX,cAAc;QACd,WAAW;KACd,CAAC;IAIF,IAAI,WAAW,GAAG,QAAQ,CAAC;IAC3B,KAAK,MAAM,IAAI,IAAI,MAAM,CAAC,IAAI,CAAC,SAAS,CAAoB,EAAE,CAAC;QAC3D,MAAM,KAAK,GAAG,SAAS,CAAC,IAAI,CAAC,CAAC;QAC9B,IAAI,CAAC,KAAK;YAAE,SAAS;QACrB,WAAW,GAAG,IAAA,6BAAS,EAAC,WAAW,EAAE,KAAK,CAAC,CAAC;IAChD,CAAC;IACD,OAAO,WAAW,CAAC;AACvB,CAAC;AAGD,yDAAoF;AAA3E,8GAAA,SAAS,OAAA;AAAE,gHAAA,WAAW,OAAA;AAAE,0HAAA,qBAAqB,OAAA"}
|
|
@@ -0,0 +1,58 @@
|
|
|
1
|
+
import { Stance, Combatant } from './types';
|
|
2
|
+
import { Character } from '../Character/types';
|
|
3
|
+
import { Enemy } from '../Enemy/types';
|
|
4
|
+
import { ActiveEffect, Effect, EffectApplicationResult, EffectTier } from '../Effects/types';
|
|
5
|
+
import { EquipmentProcTrigger } from '../Items/types';
|
|
6
|
+
export interface CombatEffectTrigger {
|
|
7
|
+
stance: Stance;
|
|
8
|
+
action: 'attack' | 'defend';
|
|
9
|
+
tier: EffectTier;
|
|
10
|
+
effectId: string;
|
|
11
|
+
target: 'self' | 'opponent';
|
|
12
|
+
baseChance: number;
|
|
13
|
+
intensityOverride?: number;
|
|
14
|
+
durationOverride?: number;
|
|
15
|
+
fumbleEffectId?: string;
|
|
16
|
+
}
|
|
17
|
+
export type ProcUnlocks = Partial<Record<Stance, Partial<Record<'attack' | 'defend', EffectTier>>>>;
|
|
18
|
+
export type ProcOverrides = Partial<Record<Stance, Partial<Record<'attack' | 'defend', CombatEffectTrigger[]>>>>;
|
|
19
|
+
export declare function getEligibleTriggers(stance: Stance, action: 'attack' | 'defend', unlocks?: ProcUnlocks, overrides?: ProcOverrides, equipmentTriggers?: EquipmentProcTrigger[]): CombatEffectTrigger[];
|
|
20
|
+
export declare function calculateProcChance(trigger: CombatEffectTrigger, actor: Combatant): number;
|
|
21
|
+
export interface ProcRollOutcome {
|
|
22
|
+
trigger: CombatEffectTrigger;
|
|
23
|
+
effect: Effect;
|
|
24
|
+
decision: 'crit' | 'normal' | 'skipped';
|
|
25
|
+
intensityBonus: number;
|
|
26
|
+
durationBonus: number;
|
|
27
|
+
appliedTo: 'self' | 'opponent';
|
|
28
|
+
}
|
|
29
|
+
export interface FumbleOutcome {
|
|
30
|
+
effect: Effect;
|
|
31
|
+
effectId: string;
|
|
32
|
+
}
|
|
33
|
+
export interface RollForCombatEffectsParams {
|
|
34
|
+
actor: Combatant;
|
|
35
|
+
stance: Stance;
|
|
36
|
+
action: 'attack' | 'defend';
|
|
37
|
+
rawAttackRoll: number;
|
|
38
|
+
unlocks?: ProcUnlocks;
|
|
39
|
+
overrides?: ProcOverrides;
|
|
40
|
+
equipmentTriggers?: EquipmentProcTrigger[];
|
|
41
|
+
rng?: () => number;
|
|
42
|
+
}
|
|
43
|
+
export declare function rollForCombatEffects(p: RollForCombatEffectsParams): {
|
|
44
|
+
procs: ProcRollOutcome[];
|
|
45
|
+
fumble: FumbleOutcome | null;
|
|
46
|
+
};
|
|
47
|
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export declare function applyProcOutcome(outcome: ProcRollOutcome, actor: Character | Enemy, actorEffects: ActiveEffect[], opponent: Character | Enemy, opponentEffects: ActiveEffect[], round: number, attackerHeartBonus?: number): {
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actorEffects: ActiveEffect[];
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opponentEffects: ActiveEffect[];
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appliedTo: 'self' | 'opponent';
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result: EffectApplicationResult;
|
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};
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export declare function applyFumbleOutcome(fumble: FumbleOutcome, actorEffects: ActiveEffect[], round: number): {
|
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actorEffects: ActiveEffect[];
|
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result: EffectApplicationResult;
|
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};
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export declare const combatEffectsLibrary: readonly CombatEffectTrigger[];
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//# sourceMappingURL=combat-effects.d.ts.map
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|
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@@ -0,0 +1,169 @@
|
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|
1
|
+
"use strict";
|
|
2
|
+
var __importDefault = (this && this.__importDefault) || function (mod) {
|
|
3
|
+
return (mod && mod.__esModule) ? mod : { "default": mod };
|
|
4
|
+
};
|
|
5
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
6
|
+
exports.combatEffectsLibrary = void 0;
|
|
7
|
+
exports.getEligibleTriggers = getEligibleTriggers;
|
|
8
|
+
exports.calculateProcChance = calculateProcChance;
|
|
9
|
+
exports.rollForCombatEffects = rollForCombatEffects;
|
|
10
|
+
exports.applyProcOutcome = applyProcOutcome;
|
|
11
|
+
exports.applyFumbleOutcome = applyFumbleOutcome;
|
|
12
|
+
const combat_effects_library_json_1 = __importDefault(require("./combat-effects.library.json"));
|
|
13
|
+
const effects_library_1 = require("../Effects/effects.library");
|
|
14
|
+
const resist_1 = require("./resist");
|
|
15
|
+
const Effects_1 = require("../Effects");
|
|
16
|
+
const stats_1 = require("./stats");
|
|
17
|
+
const TRIGGER_TABLE = combat_effects_library_json_1.default.triggers;
|
|
18
|
+
const STAT_PROC_BONUS_PER_POINT = 0.02;
|
|
19
|
+
const STATUS_CHANCE_BUFF_BONUS = 0.05;
|
|
20
|
+
const STATUS_CHANCE_EFFECT_ID = 'buff_status_chance_up';
|
|
21
|
+
const CRIT_INTENSITY_BONUS = 1;
|
|
22
|
+
const CRIT_DURATION_BONUS = 1;
|
|
23
|
+
function isFumble(rawRoll) { return rawRoll === 1; }
|
|
24
|
+
function isCrit(rawRoll) { return rawRoll === 20; }
|
|
25
|
+
function getStatusChanceIntensity(actor) {
|
|
26
|
+
return actor.effects
|
|
27
|
+
.filter(ae => ae.effectId === STATUS_CHANCE_EFFECT_ID)
|
|
28
|
+
.reduce((total, ae) => total + (ae.intensity ?? 1), 0);
|
|
29
|
+
}
|
|
30
|
+
function unlockedTier(unlocks, stance, action) {
|
|
31
|
+
return unlocks?.[stance]?.[action] ?? 1;
|
|
32
|
+
}
|
|
33
|
+
function adaptEquipmentTrigger(eq, stance, action) {
|
|
34
|
+
return {
|
|
35
|
+
stance,
|
|
36
|
+
action,
|
|
37
|
+
tier: eq.tier,
|
|
38
|
+
effectId: eq.effectId,
|
|
39
|
+
target: eq.target,
|
|
40
|
+
baseChance: eq.baseChance,
|
|
41
|
+
intensityOverride: eq.intensityOverride,
|
|
42
|
+
durationOverride: eq.durationOverride,
|
|
43
|
+
fumbleEffectId: eq.fumbleEffectId,
|
|
44
|
+
};
|
|
45
|
+
}
|
|
46
|
+
function getEligibleTriggers(stance, action, unlocks, overrides, equipmentTriggers) {
|
|
47
|
+
const cap = unlockedTier(unlocks, stance, action);
|
|
48
|
+
const base = overrides?.[stance]?.[action]
|
|
49
|
+
? overrides[stance][action].filter(t => t.tier <= cap)
|
|
50
|
+
: TRIGGER_TABLE.filter(t => t.stance === stance && t.action === action && t.tier <= cap);
|
|
51
|
+
if (!equipmentTriggers || equipmentTriggers.length === 0)
|
|
52
|
+
return base;
|
|
53
|
+
const adapted = equipmentTriggers
|
|
54
|
+
.filter(eq => eq.tier <= cap)
|
|
55
|
+
.map(eq => adaptEquipmentTrigger(eq, stance, action));
|
|
56
|
+
return [...base, ...adapted];
|
|
57
|
+
}
|
|
58
|
+
function calculateProcChance(trigger, actor) {
|
|
59
|
+
const statBonus = (0, stats_1.getBaseStat)(actor, trigger.stance) * STAT_PROC_BONUS_PER_POINT;
|
|
60
|
+
const buffBonus = getStatusChanceIntensity(actor) * STATUS_CHANCE_BUFF_BONUS;
|
|
61
|
+
const total = trigger.baseChance + statBonus + buffBonus;
|
|
62
|
+
return Math.max(0, Math.min(1, total));
|
|
63
|
+
}
|
|
64
|
+
function rollForCombatEffects(p) {
|
|
65
|
+
const rng = p.rng ?? Math.random;
|
|
66
|
+
const eligible = getEligibleTriggers(p.stance, p.action, p.unlocks, p.overrides, p.equipmentTriggers);
|
|
67
|
+
if (isFumble(p.rawAttackRoll)) {
|
|
68
|
+
const fumbleId = eligible.find(t => t.fumbleEffectId)?.fumbleEffectId;
|
|
69
|
+
const effect = fumbleId ? (0, effects_library_1.lookupEffect)(fumbleId) : undefined;
|
|
70
|
+
return {
|
|
71
|
+
procs: [],
|
|
72
|
+
fumble: effect ? { effect, effectId: fumbleId } : null,
|
|
73
|
+
};
|
|
74
|
+
}
|
|
75
|
+
const crit = isCrit(p.rawAttackRoll);
|
|
76
|
+
const procs = [];
|
|
77
|
+
for (const trigger of eligible) {
|
|
78
|
+
const effect = (0, effects_library_1.lookupEffect)(trigger.effectId);
|
|
79
|
+
if (!effect)
|
|
80
|
+
continue;
|
|
81
|
+
if (crit) {
|
|
82
|
+
procs.push({
|
|
83
|
+
trigger, effect,
|
|
84
|
+
decision: 'crit',
|
|
85
|
+
intensityBonus: CRIT_INTENSITY_BONUS,
|
|
86
|
+
durationBonus: CRIT_DURATION_BONUS,
|
|
87
|
+
appliedTo: trigger.target,
|
|
88
|
+
});
|
|
89
|
+
continue;
|
|
90
|
+
}
|
|
91
|
+
const chance = calculateProcChance(trigger, p.actor);
|
|
92
|
+
if (rng() < chance) {
|
|
93
|
+
procs.push({
|
|
94
|
+
trigger, effect,
|
|
95
|
+
decision: 'normal',
|
|
96
|
+
intensityBonus: 0,
|
|
97
|
+
durationBonus: 0,
|
|
98
|
+
appliedTo: trigger.target,
|
|
99
|
+
});
|
|
100
|
+
}
|
|
101
|
+
}
|
|
102
|
+
return { procs, fumble: null };
|
|
103
|
+
}
|
|
104
|
+
function applyProcOutcome(outcome, actor, actorEffects, opponent, opponentEffects, round, attackerHeartBonus = 0) {
|
|
105
|
+
const { trigger, effect, intensityBonus, durationBonus, appliedTo } = outcome;
|
|
106
|
+
const intensityDelta = (trigger.intensityOverride ?? 1) + intensityBonus;
|
|
107
|
+
const durationDelta = (trigger.durationOverride ?? effect.duration) + durationBonus;
|
|
108
|
+
const targetCombatant = appliedTo === 'self' ? actor : opponent;
|
|
109
|
+
const targetEffects = appliedTo === 'self' ? actorEffects : opponentEffects;
|
|
110
|
+
const { activeEffects: stagedEffects, result: stageResult } = (0, Effects_1.applyEffect)(targetEffects, effect, round, {
|
|
111
|
+
intensityDelta,
|
|
112
|
+
durationMode: 'additive',
|
|
113
|
+
durationDelta,
|
|
114
|
+
});
|
|
115
|
+
if (!stageResult.activeEffect) {
|
|
116
|
+
if (appliedTo === 'self') {
|
|
117
|
+
return { actorEffects: stagedEffects, opponentEffects, appliedTo, result: stageResult };
|
|
118
|
+
}
|
|
119
|
+
return { actorEffects, opponentEffects: stagedEffects, appliedTo, result: stageResult };
|
|
120
|
+
}
|
|
121
|
+
if (effect.tier === 1) {
|
|
122
|
+
if (appliedTo === 'self') {
|
|
123
|
+
return { actorEffects: stagedEffects, opponentEffects, appliedTo, result: stageResult };
|
|
124
|
+
}
|
|
125
|
+
return { actorEffects, opponentEffects: stagedEffects, appliedTo, result: stageResult };
|
|
126
|
+
}
|
|
127
|
+
const resolveResult = (0, resist_1.resolveEffectApplication)(targetCombatant, stageResult.activeEffect, effect.type, attackerHeartBonus);
|
|
128
|
+
if (resolveResult.success && resolveResult.activeEffect) {
|
|
129
|
+
const finalised = stagedEffects.map(ae => ae.effectId === effect.id ? resolveResult.activeEffect : ae);
|
|
130
|
+
if (appliedTo === 'self') {
|
|
131
|
+
return { actorEffects: finalised, opponentEffects, appliedTo, result: resolveResult };
|
|
132
|
+
}
|
|
133
|
+
return { actorEffects, opponentEffects: finalised, appliedTo, result: resolveResult };
|
|
134
|
+
}
|
|
135
|
+
const reverted = stagedEffects.filter(ae => ae.effectId !== effect.id);
|
|
136
|
+
if (resolveResult.rebounded && resolveResult.activeEffect) {
|
|
137
|
+
const reboundTarget = appliedTo === 'opponent' ? 'self' : 'opponent';
|
|
138
|
+
const reboundEffects = reboundTarget === 'self' ? actorEffects : opponentEffects;
|
|
139
|
+
const { activeEffects: withRebound } = (0, Effects_1.applyEffect)(reboundEffects, effect, round, {
|
|
140
|
+
intensityDelta: resolveResult.activeEffect.intensity ?? intensityDelta,
|
|
141
|
+
durationMode: 'additive',
|
|
142
|
+
durationDelta,
|
|
143
|
+
});
|
|
144
|
+
if (reboundTarget === 'self') {
|
|
145
|
+
return {
|
|
146
|
+
actorEffects: withRebound,
|
|
147
|
+
opponentEffects: appliedTo === 'opponent' ? reverted : opponentEffects,
|
|
148
|
+
appliedTo: reboundTarget,
|
|
149
|
+
result: resolveResult,
|
|
150
|
+
};
|
|
151
|
+
}
|
|
152
|
+
return {
|
|
153
|
+
actorEffects: appliedTo === 'self' ? reverted : actorEffects,
|
|
154
|
+
opponentEffects: withRebound,
|
|
155
|
+
appliedTo: reboundTarget,
|
|
156
|
+
result: resolveResult,
|
|
157
|
+
};
|
|
158
|
+
}
|
|
159
|
+
if (appliedTo === 'self') {
|
|
160
|
+
return { actorEffects: reverted, opponentEffects, appliedTo, result: resolveResult };
|
|
161
|
+
}
|
|
162
|
+
return { actorEffects, opponentEffects: reverted, appliedTo, result: resolveResult };
|
|
163
|
+
}
|
|
164
|
+
function applyFumbleOutcome(fumble, actorEffects, round) {
|
|
165
|
+
const { activeEffects, result } = (0, Effects_1.applyEffect)(actorEffects, fumble.effect, round);
|
|
166
|
+
return { actorEffects: activeEffects, result };
|
|
167
|
+
}
|
|
168
|
+
exports.combatEffectsLibrary = TRIGGER_TABLE;
|
|
169
|
+
//# sourceMappingURL=combat-effects.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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