axe-core 4.3.3 → 4.3.5-canary.1f01309

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package/README.md CHANGED
@@ -6,7 +6,7 @@
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  [![Commits](https://img.shields.io/github/commit-activity/y/dequelabs/axe-core.svg)](https://github.com/dequelabs/axe-core/commits/develop)
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  [![GitHub contributors](https://img.shields.io/github/contributors/dequelabs/axe-core.svg)](https://github.com/dequelabs/axe-core/graphs/contributors)
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  [![Join our Slack chat](https://img.shields.io/badge/slack-chat-purple.svg?logo=slack)](https://accessibility.deque.com/axe-community)
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- [![Package Quality](http://npm.packagequality.com/shield/axe-core.svg)](http://packagequality.com/#?package=axe-core)
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+ [![Package Quality](https://npm.packagequality.com/shield/axe-core.svg)](https://packagequality.com/#?package=axe-core)
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  Axe is an accessibility testing engine for websites and other HTML-based user interfaces. It's fast, secure, lightweight, and was built to seamlessly integrate with any existing test environment so you can automate accessibility testing alongside your regular functional testing.
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package/axe.d.ts CHANGED
@@ -56,7 +56,7 @@ declare namespace axe {
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  type RunCallback = (error: Error, results: AxeResults) => void;
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- type ElementContext = Node | string | ContextObject;
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+ type ElementContext = Node | NodeList | string | ContextObject;
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  interface TestEngine {
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  name: string;
@@ -187,10 +187,7 @@ declare namespace axe {
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  cssColors?: { [key: string]: number[] };
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  }
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  interface Spec {
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- branding?: {
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- brand?: string;
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- application?: string;
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- };
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+ branding?: string | Branding;
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  reporter?: ReporterVersion;
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  checks?: Check[];
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  rules?: Rule[];
@@ -203,6 +200,13 @@ declare namespace axe {
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  // Deprecated - do not use.
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  ver?: string;
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  }
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+ /**
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+ * @deprecated Use branding: string instead to set the application key in help URLs
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+ */
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+ interface Branding {
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+ brand?: string;
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+ application?: string;
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+ }
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  interface Check {
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  id: string;
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  evaluate?: Function | string;
@@ -265,7 +269,7 @@ declare namespace axe {
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  frameContext: ContextObject;
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  }
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  interface Utils {
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- getFrameContexts: (context?: ElementContext) => FrameContext[];
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+ getFrameContexts: (context?: ElementContext, options?: RunOptions) => FrameContext[];
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  shadowSelect: (selector: CrossTreeSelector) => Element | null;
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  }
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  interface EnvironmentData {