avbd-babylon 0.4.1 → 0.4.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +13 -5
- package/dist/avbd.global.js +175 -162
- package/dist/avbd.js +173 -160
- package/docs/BABYLON_API.md +4 -2
- package/package.json +1 -1
- package/tests/README.md +8 -2
package/docs/BABYLON_API.md
CHANGED
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@@ -155,8 +155,10 @@ waking. Awake groups rebuild their connections from current contacts; sleeping
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groups retain the support connections omitted by collision detection. A group
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settles together after its eligible members stay quiet, so sleeping one course
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does not repeatedly disturb the courses above it. Contact waking checks closing
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speed at each contact point, including rotation.
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-
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158
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+
speed at each contact point, including rotation. Adding or removing constraints
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and updating a grab anchor wake their endpoints and sleeping connected groups;
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unrelated groups stay asleep. Ordinary body edits and changes to supports wake
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the world. A connected group can stay awake while any member moves or loses support.
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Unsupported bodies
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under gravity stay awake. `wakeAll()`, `body.wakeUp()` and `readSleepStats()` are
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available. Suspended jointed objects are not guaranteed to sleep. Defaults and
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package/package.json
CHANGED
package/tests/README.md
CHANGED
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@@ -38,7 +38,8 @@ Set `AVBD_TEST_BROWSER` to a Chromium executable if browser discovery fails.
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`node scripts/check-galton-startup.mjs` measures startup of the 40,000-marble
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playground and verifies default worker execution, an explicit main-thread choice,
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and automatic fallback when workers are unavailable.
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and automatic fallback when workers are unavailable. It also checks that page
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dependencies stay small before starting the worker. `test:playgrounds` also
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checks that at least 99.5% of marbles reach the bins, compares GPU counts with real
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body positions, and measures the shape of the distribution.
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@@ -48,7 +49,9 @@ poses with direct drawing, Babylon, shared-input workers and CPU compatibility.
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and bounded catch-up under load. `check-lab-sleep.mjs` checks live sleeping
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toggles, large-scene defaults and bowling balls in all sixteen wall lanes.
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`check-sleep-stability.mjs --drag` follows the 28K brick ring for 900 steps and
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checks that
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checks that creating a grab and repeatedly updating its anchor leave a distant,
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disconnected sleeper asleep with unchanged poses. GPU regressions also check
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grab release and stale gravity predictions beside an awake resting body.
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`check-jointed-settling.mjs` measures GPU collision and movement time while the
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34K jointed drop lands, comparing sleeping off, whole-world waking and automatic
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group sleeping. It checks contact capacity and solve-group conflicts on every
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@@ -61,6 +64,9 @@ scene defaults and URL settings with CPU, WebGPU, Babylon and worker execution.
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The showcase exposes steps per second beside solving iterations. Both settings
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remain fixed while a benchmark measurement runs.
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`check-runtime-efficiency.mjs` also checks that workers finish explicit GPU
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cleanup before termination, with a bounded fallback for an unresponsive worker.
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`node scripts/check-demo-startup.mjs --all` initializes every scene in a paused
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worker and saves setup times separately from frame performance. Browser and driver
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caches can warm during the run. `node scripts/check-slingshot-input.mjs` uses real
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