ava-langgraph-narrative-intelligence 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (58) hide show
  1. package/README.md +268 -0
  2. package/dist/graphs/index.cjs +1511 -0
  3. package/dist/graphs/index.cjs.map +1 -0
  4. package/dist/graphs/index.d.cts +2 -0
  5. package/dist/graphs/index.d.ts +2 -0
  6. package/dist/graphs/index.js +1468 -0
  7. package/dist/graphs/index.js.map +1 -0
  8. package/dist/index-Btxk3nQm.d.cts +430 -0
  9. package/dist/index-CgXXxuIH.d.ts +430 -0
  10. package/dist/index-CweT-D3c.d.cts +122 -0
  11. package/dist/index-D-zWH42e.d.cts +66 -0
  12. package/dist/index-D71kh3nE.d.cts +213 -0
  13. package/dist/index-DApls3w2.d.ts +66 -0
  14. package/dist/index-UamXITgg.d.ts +122 -0
  15. package/dist/index-v9AlRC0M.d.ts +213 -0
  16. package/dist/index.cjs +2753 -0
  17. package/dist/index.cjs.map +1 -0
  18. package/dist/index.d.cts +6 -0
  19. package/dist/index.d.ts +6 -0
  20. package/dist/index.js +2654 -0
  21. package/dist/index.js.map +1 -0
  22. package/dist/integrations/index.cjs +654 -0
  23. package/dist/integrations/index.cjs.map +1 -0
  24. package/dist/integrations/index.d.cts +2 -0
  25. package/dist/integrations/index.d.ts +2 -0
  26. package/dist/integrations/index.js +614 -0
  27. package/dist/integrations/index.js.map +1 -0
  28. package/dist/ncp-tXS9Jr9e.d.cts +132 -0
  29. package/dist/ncp-tXS9Jr9e.d.ts +132 -0
  30. package/dist/nodes/index.cjs +226 -0
  31. package/dist/nodes/index.cjs.map +1 -0
  32. package/dist/nodes/index.d.cts +2 -0
  33. package/dist/nodes/index.d.ts +2 -0
  34. package/dist/nodes/index.js +196 -0
  35. package/dist/nodes/index.js.map +1 -0
  36. package/dist/schemas/index.cjs +550 -0
  37. package/dist/schemas/index.cjs.map +1 -0
  38. package/dist/schemas/index.d.cts +2 -0
  39. package/dist/schemas/index.d.ts +2 -0
  40. package/dist/schemas/index.js +484 -0
  41. package/dist/schemas/index.js.map +1 -0
  42. package/dist/unified_state_bridge-CIDm1kuf.d.cts +266 -0
  43. package/dist/unified_state_bridge-CIDm1kuf.d.ts +266 -0
  44. package/package.json +91 -0
  45. package/src/graphs/coherence_engine.ts +1027 -0
  46. package/src/graphs/index.ts +47 -0
  47. package/src/graphs/three_universe_processor.ts +1136 -0
  48. package/src/index.ts +181 -0
  49. package/src/integrations/index.ts +17 -0
  50. package/src/integrations/redis_state.ts +691 -0
  51. package/src/nodes/emotional_classifier.ts +289 -0
  52. package/src/nodes/index.ts +17 -0
  53. package/src/schemas/index.ts +75 -0
  54. package/src/schemas/ncp.ts +312 -0
  55. package/src/schemas/unified_state_bridge.ts +681 -0
  56. package/src/tests/coherence_engine.test.ts +273 -0
  57. package/src/tests/three_universe_processor.test.ts +309 -0
  58. package/src/tests/unified_state_bridge.test.ts +360 -0
@@ -0,0 +1,266 @@
1
+ /**
2
+ * Unified Narrative State Bridge
3
+ *
4
+ * The shared contract between all six systems in the Narrative Intelligence Stack:
5
+ * 1. LangGraph Narrative Intelligence Toolkit
6
+ * 2. ava-langflow Universal Router
7
+ * 3. ava-Flowise Agent Coordination
8
+ * 4. LangChain/Langfuse Tracing
9
+ * 5. Storytelling System
10
+ * 6. Miadi-46 Event-Driven Platform
11
+ */
12
+ /**
13
+ * The three interpretive universes from multiverse_3act
14
+ */
15
+ declare enum Universe {
16
+ ENGINEER = "engineer",// Mia - The Builder
17
+ CEREMONY = "ceremony",// Ava8 - The Keeper
18
+ STORY_ENGINE = "story_engine"
19
+ }
20
+ /**
21
+ * Single universe's interpretation of an event
22
+ */
23
+ interface UniversePerspective {
24
+ universe: Universe;
25
+ intent: string;
26
+ confidence: number;
27
+ suggestedFlows: string[];
28
+ context: Record<string, unknown>;
29
+ }
30
+ /**
31
+ * Create a UniversePerspective
32
+ */
33
+ declare function createUniversePerspective(universe: Universe, intent: string, confidence: number, options?: Partial<UniversePerspective>): UniversePerspective;
34
+ /**
35
+ * Complete three-universe analysis of an event
36
+ */
37
+ interface ThreeUniverseAnalysis {
38
+ engineer: UniversePerspective;
39
+ ceremony: UniversePerspective;
40
+ storyEngine: UniversePerspective;
41
+ leadUniverse: Universe;
42
+ coherenceScore: number;
43
+ timestamp: string;
44
+ }
45
+ /**
46
+ * Create a ThreeUniverseAnalysis
47
+ */
48
+ declare function createThreeUniverseAnalysis(engineer: UniversePerspective, ceremony: UniversePerspective, storyEngine: UniversePerspective, leadUniverse: Universe, coherenceScore: number): ThreeUniverseAnalysis;
49
+ /**
50
+ * Get perspective for a specific universe
51
+ */
52
+ declare function getPerspective(analysis: ThreeUniverseAnalysis, universe: Universe): UniversePerspective;
53
+ /**
54
+ * Phases in the three-act structure
55
+ */
56
+ declare enum NarrativePhase {
57
+ SETUP = "setup",// Act 1
58
+ CONFRONTATION = "confrontation",// Act 2
59
+ RESOLUTION = "resolution"
60
+ }
61
+ /**
62
+ * Narrative functions for story beats
63
+ */
64
+ declare enum NarrativeFunction {
65
+ INCITING_INCIDENT = "inciting_incident",
66
+ RISING_ACTION = "rising_action",
67
+ TURNING_POINT = "turning_point",
68
+ COMPLICATION = "complication",
69
+ CRISIS = "crisis",
70
+ CLIMAX = "climax",
71
+ RESOLUTION = "resolution",
72
+ DENOUEMENT = "denouement",
73
+ BEAT = "beat"
74
+ }
75
+ /**
76
+ * Current position in the narrative journey
77
+ */
78
+ interface NarrativePosition {
79
+ act: number;
80
+ phase: NarrativePhase;
81
+ currentBeatId?: string;
82
+ beatCount: number;
83
+ characterArcStrength: number;
84
+ thematicResonance: number;
85
+ emotionalTone: string;
86
+ leadUniverse: Universe;
87
+ }
88
+ /**
89
+ * Create a NarrativePosition with defaults
90
+ */
91
+ declare function createNarrativePosition(options?: Partial<NarrativePosition>): NarrativePosition;
92
+ /**
93
+ * A single story beat with three-universe perspectives
94
+ */
95
+ interface StoryBeat {
96
+ id: string;
97
+ sequence: number;
98
+ content: string;
99
+ narrativeFunction: NarrativeFunction;
100
+ act: number;
101
+ universeAnalysis?: ThreeUniverseAnalysis;
102
+ leadUniverse: Universe;
103
+ emotionalTone: string;
104
+ thematicTags: string[];
105
+ characterId?: string;
106
+ characterArcImpact: number;
107
+ source: string;
108
+ sourceEventId?: string;
109
+ timestamp: string;
110
+ enrichmentsApplied: string[];
111
+ qualityScore: number;
112
+ }
113
+ /**
114
+ * Create a StoryBeat with defaults
115
+ */
116
+ declare function createStoryBeat(id: string, sequence: number, content: string, narrativeFunction: NarrativeFunction, act: number, options?: Partial<StoryBeat>): StoryBeat;
117
+ /**
118
+ * Character state tracking for arc continuity
119
+ */
120
+ interface CharacterState {
121
+ id: string;
122
+ name: string;
123
+ archetype: string;
124
+ universe: Universe;
125
+ arcPosition: number;
126
+ initialState: string;
127
+ currentState: string;
128
+ growthPoints: Array<{
129
+ timestamp: string;
130
+ impact: number;
131
+ description: string;
132
+ }>;
133
+ relationships: string[];
134
+ }
135
+ /**
136
+ * Create a CharacterState with defaults
137
+ */
138
+ declare function createCharacterState(id: string, name: string, archetype: string, universe: Universe, options?: Partial<CharacterState>): CharacterState;
139
+ /**
140
+ * A thematic thread being tracked across the narrative
141
+ */
142
+ interface ThematicThread {
143
+ id: string;
144
+ name: string;
145
+ description: string;
146
+ strength: number;
147
+ tensionLevel: number;
148
+ resolutionProgress: number;
149
+ beatIds: string[];
150
+ }
151
+ /**
152
+ * Create a ThematicThread with defaults
153
+ */
154
+ declare function createThematicThread(id: string, name: string, description: string, options?: Partial<ThematicThread>): ThematicThread;
155
+ /**
156
+ * Record of a routing decision for tracing
157
+ */
158
+ interface RoutingDecision {
159
+ id: string;
160
+ backend: string;
161
+ flow: string;
162
+ universeAnalysis: ThreeUniverseAnalysis;
163
+ narrativePosition: NarrativePosition;
164
+ score: number;
165
+ method: string;
166
+ success: boolean;
167
+ resultSummary: string;
168
+ latencyMs: number;
169
+ timestamp: string;
170
+ }
171
+ /**
172
+ * Create a RoutingDecision
173
+ */
174
+ declare function createRoutingDecision(id: string, backend: string, flow: string, universeAnalysis: ThreeUniverseAnalysis, narrativePosition: NarrativePosition, score: number, options?: Partial<RoutingDecision>): RoutingDecision;
175
+ /**
176
+ * The complete unified state shared across all systems.
177
+ * This is THE contract that all six systems use to communicate.
178
+ */
179
+ interface UnifiedNarrativeState {
180
+ storyId: string;
181
+ sessionId: string;
182
+ position: NarrativePosition;
183
+ beats: StoryBeat[];
184
+ characters: Record<string, CharacterState>;
185
+ themes: Record<string, ThematicThread>;
186
+ routingDecisions: RoutingDecision[];
187
+ currentEpisodeId?: string;
188
+ episodeBeatsCount: number;
189
+ createdAt: string;
190
+ updatedAt: string;
191
+ overallCoherence: number;
192
+ emotionalArcStrength: number;
193
+ }
194
+ /**
195
+ * Create a new UnifiedNarrativeState
196
+ */
197
+ declare function createUnifiedNarrativeState(storyId: string, sessionId: string, options?: {
198
+ includeDefaultCharacters?: boolean;
199
+ includeDefaultThemes?: boolean;
200
+ }): UnifiedNarrativeState;
201
+ /**
202
+ * Add a beat to the state
203
+ */
204
+ declare function addBeat(state: UnifiedNarrativeState, beat: StoryBeat): void;
205
+ /**
206
+ * Add a routing decision to the state
207
+ */
208
+ declare function addRoutingDecision(state: UnifiedNarrativeState, decision: RoutingDecision): void;
209
+ /**
210
+ * Update character arc position
211
+ */
212
+ declare function updateCharacterArc(state: UnifiedNarrativeState, characterId: string, impact: number, description: string): void;
213
+ /**
214
+ * Update theme strength
215
+ */
216
+ declare function updateThemeStrength(state: UnifiedNarrativeState, themeId: string, strengthDelta: number): void;
217
+ /**
218
+ * Get the last n beats for context
219
+ */
220
+ declare function getLastNBeats(state: UnifiedNarrativeState, n?: number): StoryBeat[];
221
+ /**
222
+ * Calculate overall narrative coherence
223
+ */
224
+ declare function calculateCoherence(state: UnifiedNarrativeState): number;
225
+ /**
226
+ * Check if we should create a new episode
227
+ */
228
+ declare function shouldCreateNewEpisode(state: UnifiedNarrativeState): boolean;
229
+ /**
230
+ * Start a new episode
231
+ */
232
+ declare function startNewEpisode(state: UnifiedNarrativeState, episodeId: string): void;
233
+ /**
234
+ * Get the three main archetypes from multiverse_3act
235
+ */
236
+ declare function getDefaultCharacters(): Record<string, CharacterState>;
237
+ /**
238
+ * Get default thematic threads from multiverse_3act
239
+ */
240
+ declare function getDefaultThemes(): Record<string, ThematicThread>;
241
+ /**
242
+ * Create a story beat from a webhook event
243
+ */
244
+ declare function createBeatFromWebhook(eventId: string, content: string, universeAnalysis: ThreeUniverseAnalysis, sequence: number): StoryBeat;
245
+ /**
246
+ * Standard Redis key patterns for state storage
247
+ */
248
+ declare const RedisKeys: {
249
+ state: (sessionId: string) => string;
250
+ currentState: () => string;
251
+ beats: (sessionId: string) => string;
252
+ beat: (beatId: string) => string;
253
+ eventAnalysis: (eventId: string) => string;
254
+ routingHistory: (sessionId: string) => string;
255
+ episode: (episodeId: string) => string;
256
+ };
257
+ /**
258
+ * Serialize state to JSON
259
+ */
260
+ declare function serializeState(state: UnifiedNarrativeState): string;
261
+ /**
262
+ * Deserialize state from JSON
263
+ */
264
+ declare function deserializeState(json: string): UnifiedNarrativeState;
265
+
266
+ export { updateCharacterArc as A, updateThemeStrength as B, type CharacterState as C, NarrativeFunction as N, RedisKeys as R, type StoryBeat as S, type ThematicThread as T, type UnifiedNarrativeState as U, NarrativePhase as a, type NarrativePosition as b, type RoutingDecision as c, type ThreeUniverseAnalysis as d, Universe as e, type UniversePerspective as f, addBeat as g, addRoutingDecision as h, calculateCoherence as i, createBeatFromWebhook as j, createCharacterState as k, createNarrativePosition as l, createRoutingDecision as m, createStoryBeat as n, createThematicThread as o, createThreeUniverseAnalysis as p, createUnifiedNarrativeState as q, createUniversePerspective as r, deserializeState as s, getDefaultCharacters as t, getDefaultThemes as u, getLastNBeats as v, getPerspective as w, serializeState as x, shouldCreateNewEpisode as y, startNewEpisode as z };
@@ -0,0 +1,266 @@
1
+ /**
2
+ * Unified Narrative State Bridge
3
+ *
4
+ * The shared contract between all six systems in the Narrative Intelligence Stack:
5
+ * 1. LangGraph Narrative Intelligence Toolkit
6
+ * 2. ava-langflow Universal Router
7
+ * 3. ava-Flowise Agent Coordination
8
+ * 4. LangChain/Langfuse Tracing
9
+ * 5. Storytelling System
10
+ * 6. Miadi-46 Event-Driven Platform
11
+ */
12
+ /**
13
+ * The three interpretive universes from multiverse_3act
14
+ */
15
+ declare enum Universe {
16
+ ENGINEER = "engineer",// Mia - The Builder
17
+ CEREMONY = "ceremony",// Ava8 - The Keeper
18
+ STORY_ENGINE = "story_engine"
19
+ }
20
+ /**
21
+ * Single universe's interpretation of an event
22
+ */
23
+ interface UniversePerspective {
24
+ universe: Universe;
25
+ intent: string;
26
+ confidence: number;
27
+ suggestedFlows: string[];
28
+ context: Record<string, unknown>;
29
+ }
30
+ /**
31
+ * Create a UniversePerspective
32
+ */
33
+ declare function createUniversePerspective(universe: Universe, intent: string, confidence: number, options?: Partial<UniversePerspective>): UniversePerspective;
34
+ /**
35
+ * Complete three-universe analysis of an event
36
+ */
37
+ interface ThreeUniverseAnalysis {
38
+ engineer: UniversePerspective;
39
+ ceremony: UniversePerspective;
40
+ storyEngine: UniversePerspective;
41
+ leadUniverse: Universe;
42
+ coherenceScore: number;
43
+ timestamp: string;
44
+ }
45
+ /**
46
+ * Create a ThreeUniverseAnalysis
47
+ */
48
+ declare function createThreeUniverseAnalysis(engineer: UniversePerspective, ceremony: UniversePerspective, storyEngine: UniversePerspective, leadUniverse: Universe, coherenceScore: number): ThreeUniverseAnalysis;
49
+ /**
50
+ * Get perspective for a specific universe
51
+ */
52
+ declare function getPerspective(analysis: ThreeUniverseAnalysis, universe: Universe): UniversePerspective;
53
+ /**
54
+ * Phases in the three-act structure
55
+ */
56
+ declare enum NarrativePhase {
57
+ SETUP = "setup",// Act 1
58
+ CONFRONTATION = "confrontation",// Act 2
59
+ RESOLUTION = "resolution"
60
+ }
61
+ /**
62
+ * Narrative functions for story beats
63
+ */
64
+ declare enum NarrativeFunction {
65
+ INCITING_INCIDENT = "inciting_incident",
66
+ RISING_ACTION = "rising_action",
67
+ TURNING_POINT = "turning_point",
68
+ COMPLICATION = "complication",
69
+ CRISIS = "crisis",
70
+ CLIMAX = "climax",
71
+ RESOLUTION = "resolution",
72
+ DENOUEMENT = "denouement",
73
+ BEAT = "beat"
74
+ }
75
+ /**
76
+ * Current position in the narrative journey
77
+ */
78
+ interface NarrativePosition {
79
+ act: number;
80
+ phase: NarrativePhase;
81
+ currentBeatId?: string;
82
+ beatCount: number;
83
+ characterArcStrength: number;
84
+ thematicResonance: number;
85
+ emotionalTone: string;
86
+ leadUniverse: Universe;
87
+ }
88
+ /**
89
+ * Create a NarrativePosition with defaults
90
+ */
91
+ declare function createNarrativePosition(options?: Partial<NarrativePosition>): NarrativePosition;
92
+ /**
93
+ * A single story beat with three-universe perspectives
94
+ */
95
+ interface StoryBeat {
96
+ id: string;
97
+ sequence: number;
98
+ content: string;
99
+ narrativeFunction: NarrativeFunction;
100
+ act: number;
101
+ universeAnalysis?: ThreeUniverseAnalysis;
102
+ leadUniverse: Universe;
103
+ emotionalTone: string;
104
+ thematicTags: string[];
105
+ characterId?: string;
106
+ characterArcImpact: number;
107
+ source: string;
108
+ sourceEventId?: string;
109
+ timestamp: string;
110
+ enrichmentsApplied: string[];
111
+ qualityScore: number;
112
+ }
113
+ /**
114
+ * Create a StoryBeat with defaults
115
+ */
116
+ declare function createStoryBeat(id: string, sequence: number, content: string, narrativeFunction: NarrativeFunction, act: number, options?: Partial<StoryBeat>): StoryBeat;
117
+ /**
118
+ * Character state tracking for arc continuity
119
+ */
120
+ interface CharacterState {
121
+ id: string;
122
+ name: string;
123
+ archetype: string;
124
+ universe: Universe;
125
+ arcPosition: number;
126
+ initialState: string;
127
+ currentState: string;
128
+ growthPoints: Array<{
129
+ timestamp: string;
130
+ impact: number;
131
+ description: string;
132
+ }>;
133
+ relationships: string[];
134
+ }
135
+ /**
136
+ * Create a CharacterState with defaults
137
+ */
138
+ declare function createCharacterState(id: string, name: string, archetype: string, universe: Universe, options?: Partial<CharacterState>): CharacterState;
139
+ /**
140
+ * A thematic thread being tracked across the narrative
141
+ */
142
+ interface ThematicThread {
143
+ id: string;
144
+ name: string;
145
+ description: string;
146
+ strength: number;
147
+ tensionLevel: number;
148
+ resolutionProgress: number;
149
+ beatIds: string[];
150
+ }
151
+ /**
152
+ * Create a ThematicThread with defaults
153
+ */
154
+ declare function createThematicThread(id: string, name: string, description: string, options?: Partial<ThematicThread>): ThematicThread;
155
+ /**
156
+ * Record of a routing decision for tracing
157
+ */
158
+ interface RoutingDecision {
159
+ id: string;
160
+ backend: string;
161
+ flow: string;
162
+ universeAnalysis: ThreeUniverseAnalysis;
163
+ narrativePosition: NarrativePosition;
164
+ score: number;
165
+ method: string;
166
+ success: boolean;
167
+ resultSummary: string;
168
+ latencyMs: number;
169
+ timestamp: string;
170
+ }
171
+ /**
172
+ * Create a RoutingDecision
173
+ */
174
+ declare function createRoutingDecision(id: string, backend: string, flow: string, universeAnalysis: ThreeUniverseAnalysis, narrativePosition: NarrativePosition, score: number, options?: Partial<RoutingDecision>): RoutingDecision;
175
+ /**
176
+ * The complete unified state shared across all systems.
177
+ * This is THE contract that all six systems use to communicate.
178
+ */
179
+ interface UnifiedNarrativeState {
180
+ storyId: string;
181
+ sessionId: string;
182
+ position: NarrativePosition;
183
+ beats: StoryBeat[];
184
+ characters: Record<string, CharacterState>;
185
+ themes: Record<string, ThematicThread>;
186
+ routingDecisions: RoutingDecision[];
187
+ currentEpisodeId?: string;
188
+ episodeBeatsCount: number;
189
+ createdAt: string;
190
+ updatedAt: string;
191
+ overallCoherence: number;
192
+ emotionalArcStrength: number;
193
+ }
194
+ /**
195
+ * Create a new UnifiedNarrativeState
196
+ */
197
+ declare function createUnifiedNarrativeState(storyId: string, sessionId: string, options?: {
198
+ includeDefaultCharacters?: boolean;
199
+ includeDefaultThemes?: boolean;
200
+ }): UnifiedNarrativeState;
201
+ /**
202
+ * Add a beat to the state
203
+ */
204
+ declare function addBeat(state: UnifiedNarrativeState, beat: StoryBeat): void;
205
+ /**
206
+ * Add a routing decision to the state
207
+ */
208
+ declare function addRoutingDecision(state: UnifiedNarrativeState, decision: RoutingDecision): void;
209
+ /**
210
+ * Update character arc position
211
+ */
212
+ declare function updateCharacterArc(state: UnifiedNarrativeState, characterId: string, impact: number, description: string): void;
213
+ /**
214
+ * Update theme strength
215
+ */
216
+ declare function updateThemeStrength(state: UnifiedNarrativeState, themeId: string, strengthDelta: number): void;
217
+ /**
218
+ * Get the last n beats for context
219
+ */
220
+ declare function getLastNBeats(state: UnifiedNarrativeState, n?: number): StoryBeat[];
221
+ /**
222
+ * Calculate overall narrative coherence
223
+ */
224
+ declare function calculateCoherence(state: UnifiedNarrativeState): number;
225
+ /**
226
+ * Check if we should create a new episode
227
+ */
228
+ declare function shouldCreateNewEpisode(state: UnifiedNarrativeState): boolean;
229
+ /**
230
+ * Start a new episode
231
+ */
232
+ declare function startNewEpisode(state: UnifiedNarrativeState, episodeId: string): void;
233
+ /**
234
+ * Get the three main archetypes from multiverse_3act
235
+ */
236
+ declare function getDefaultCharacters(): Record<string, CharacterState>;
237
+ /**
238
+ * Get default thematic threads from multiverse_3act
239
+ */
240
+ declare function getDefaultThemes(): Record<string, ThematicThread>;
241
+ /**
242
+ * Create a story beat from a webhook event
243
+ */
244
+ declare function createBeatFromWebhook(eventId: string, content: string, universeAnalysis: ThreeUniverseAnalysis, sequence: number): StoryBeat;
245
+ /**
246
+ * Standard Redis key patterns for state storage
247
+ */
248
+ declare const RedisKeys: {
249
+ state: (sessionId: string) => string;
250
+ currentState: () => string;
251
+ beats: (sessionId: string) => string;
252
+ beat: (beatId: string) => string;
253
+ eventAnalysis: (eventId: string) => string;
254
+ routingHistory: (sessionId: string) => string;
255
+ episode: (episodeId: string) => string;
256
+ };
257
+ /**
258
+ * Serialize state to JSON
259
+ */
260
+ declare function serializeState(state: UnifiedNarrativeState): string;
261
+ /**
262
+ * Deserialize state from JSON
263
+ */
264
+ declare function deserializeState(json: string): UnifiedNarrativeState;
265
+
266
+ export { updateCharacterArc as A, updateThemeStrength as B, type CharacterState as C, NarrativeFunction as N, RedisKeys as R, type StoryBeat as S, type ThematicThread as T, type UnifiedNarrativeState as U, NarrativePhase as a, type NarrativePosition as b, type RoutingDecision as c, type ThreeUniverseAnalysis as d, Universe as e, type UniversePerspective as f, addBeat as g, addRoutingDecision as h, calculateCoherence as i, createBeatFromWebhook as j, createCharacterState as k, createNarrativePosition as l, createRoutingDecision as m, createStoryBeat as n, createThematicThread as o, createThreeUniverseAnalysis as p, createUnifiedNarrativeState as q, createUniversePerspective as r, deserializeState as s, getDefaultCharacters as t, getDefaultThemes as u, getLastNBeats as v, getPerspective as w, serializeState as x, shouldCreateNewEpisode as y, startNewEpisode as z };
package/package.json ADDED
@@ -0,0 +1,91 @@
1
+ {
2
+ "name": "ava-langgraph-narrative-intelligence",
3
+ "version": "0.1.0",
4
+ "description": "Narrative Intelligence Toolkit for LangGraph.js - Three-universe processing and NCP analysis",
5
+ "type": "module",
6
+ "engines": {
7
+ "node": ">=18"
8
+ },
9
+ "main": "./dist/index.js",
10
+ "types": "./dist/index.d.ts",
11
+ "exports": {
12
+ ".": {
13
+ "types": "./dist/index.d.ts",
14
+ "import": "./dist/index.js",
15
+ "require": "./dist/index.cjs"
16
+ },
17
+ "./schemas": {
18
+ "types": "./dist/schemas/index.d.ts",
19
+ "import": "./dist/schemas/index.js",
20
+ "require": "./dist/schemas/index.cjs"
21
+ },
22
+ "./graphs": {
23
+ "types": "./dist/graphs/index.d.ts",
24
+ "import": "./dist/graphs/index.js",
25
+ "require": "./dist/graphs/index.cjs"
26
+ },
27
+ "./nodes": {
28
+ "types": "./dist/nodes/index.d.ts",
29
+ "import": "./dist/nodes/index.js",
30
+ "require": "./dist/nodes/index.cjs"
31
+ },
32
+ "./integrations": {
33
+ "types": "./dist/integrations/index.d.ts",
34
+ "import": "./dist/integrations/index.js",
35
+ "require": "./dist/integrations/index.cjs"
36
+ }
37
+ },
38
+ "files": [
39
+ "dist",
40
+ "src"
41
+ ],
42
+ "scripts": {
43
+ "build": "tsup",
44
+ "dev": "tsup --watch",
45
+ "lint": "eslint src",
46
+ "lint:fix": "eslint src --fix",
47
+ "test": "vitest run",
48
+ "test:watch": "vitest",
49
+ "clean": "rm -rf dist"
50
+ },
51
+ "repository": {
52
+ "type": "git",
53
+ "url": "git+https://github.com/avadisabelle/ava-langgraphjs.git",
54
+ "directory": "libs/narrative-intelligence"
55
+ },
56
+ "keywords": [
57
+ "langgraph",
58
+ "narrative",
59
+ "intelligence",
60
+ "three-universe",
61
+ "ncp",
62
+ "storytelling"
63
+ ],
64
+ "author": "ava",
65
+ "license": "MIT",
66
+ "dependencies": {
67
+ "uuid": "^9.0.0"
68
+ },
69
+ "peerDependencies": {
70
+ "@langchain/langgraph": ">=0.2.0",
71
+ "ioredis": ">=5.0.0"
72
+ },
73
+ "peerDependenciesMeta": {
74
+ "@langchain/langgraph": {
75
+ "optional": true
76
+ },
77
+ "ioredis": {
78
+ "optional": true
79
+ }
80
+ },
81
+ "devDependencies": {
82
+ "@langchain/langgraph": "^0.2.0",
83
+ "@types/node": "^20.0.0",
84
+ "@types/uuid": "^9.0.0",
85
+ "eslint": "^8.0.0",
86
+ "ioredis": "^5.0.0",
87
+ "tsup": "^8.0.0",
88
+ "typescript": "^5.0.0",
89
+ "vitest": "^1.0.0"
90
+ }
91
+ }