autumnplot-gl 2.2.3 → 3.1.0

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Files changed (49) hide show
  1. package/README.md +65 -8
  2. package/dist/110.autumnplot-gl.js +2 -0
  3. package/dist/110.autumnplot-gl.js.map +1 -0
  4. package/dist/autumnplot-gl.js +3 -0
  5. package/dist/autumnplot-gl.js.LICENSE.txt +12 -0
  6. package/dist/autumnplot-gl.js.map +1 -0
  7. package/dist/marchingsquares.wasm +0 -0
  8. package/lib/AutumnTypes.d.ts +14 -13
  9. package/lib/Barbs.d.ts +10 -5
  10. package/lib/Barbs.js +22 -5
  11. package/lib/BillboardCollection.d.ts +11 -7
  12. package/lib/BillboardCollection.js +52 -30
  13. package/lib/ColorBar.js +51 -7
  14. package/lib/Colormap.d.ts +14 -3
  15. package/lib/Colormap.js +63 -12
  16. package/lib/Contour.d.ts +73 -18
  17. package/lib/Contour.js +180 -148
  18. package/lib/ContourCreator.d.ts +18 -0
  19. package/lib/ContourCreator.js +23 -0
  20. package/lib/Fill.d.ts +18 -7
  21. package/lib/Fill.js +73 -41
  22. package/lib/Grid.d.ts +167 -0
  23. package/lib/Grid.js +339 -0
  24. package/lib/Hodographs.d.ts +13 -6
  25. package/lib/Hodographs.js +58 -71
  26. package/lib/Map.d.ts +14 -3
  27. package/lib/Map.js +9 -0
  28. package/lib/Paintball.d.ts +11 -5
  29. package/lib/Paintball.js +35 -15
  30. package/lib/PlotComponent.d.ts +5 -5
  31. package/lib/PlotLayer.d.ts +12 -12
  32. package/lib/PlotLayer.js +16 -14
  33. package/lib/PlotLayer.worker.d.ts +2 -2
  34. package/lib/PlotLayer.worker.js +105 -66
  35. package/lib/PolylineCollection.d.ts +20 -9
  36. package/lib/PolylineCollection.js +158 -32
  37. package/lib/RawField.d.ts +11 -167
  38. package/lib/RawField.js +37 -383
  39. package/lib/TextCollection.d.ts +31 -0
  40. package/lib/TextCollection.js +295 -0
  41. package/lib/cpp/marchingsquares.d.ts +6 -0
  42. package/lib/cpp/marchingsquares.js +3449 -0
  43. package/lib/cpp/marchingsquares.wasm +0 -0
  44. package/lib/cpp/marchingsquares_embind.d.ts +6 -0
  45. package/lib/index.d.ts +13 -6
  46. package/lib/index.js +12 -3
  47. package/lib/utils.d.ts +5 -3
  48. package/lib/utils.js +17 -6
  49. package/package.json +14 -9
@@ -1,20 +1,39 @@
1
+ import { Float16Array } from "@petamoriken/float16";
1
2
  import { WGLBuffer, WGLProgram, WGLTexture } from "autumn-wgl";
3
+ import { makeIndexMap, makeTextureImage } from "./Colormap";
4
+ import { getGLFormatTypeAlignment, layer_worker } from "./PlotComponent";
5
+ import { hex2rgba } from "./utils";
2
6
  const polyline_vertex_src = `uniform mat4 u_matrix;
3
7
  uniform int u_offset;
4
8
 
5
9
  attribute vec2 a_pos;
6
- attribute float a_min_zoom;
7
10
  attribute vec2 a_extrusion;
11
+ attribute float a_data;
12
+
13
+ #ifdef ZOOM
14
+ attribute float a_min_zoom;
15
+ #endif
16
+
17
+ #ifdef OFFSET
8
18
  attribute vec2 a_offset;
9
- attribute vec2 a_tex_coord;
10
- uniform lowp float u_offset_scale;
11
- uniform lowp float u_map_aspect;
12
- uniform lowp float u_zoom;
19
+ #endif
20
+
13
21
  uniform lowp float u_line_width;
22
+ uniform lowp float u_map_width;
23
+ uniform lowp float u_map_height;
14
24
  uniform highp float u_map_bearing;
15
25
 
26
+ #ifdef ZOOM
27
+ uniform lowp float u_zoom;
28
+ #endif
16
29
 
17
- varying highp vec2 v_tex_coord;
30
+ #ifdef OFFSET
31
+ uniform lowp float u_offset_scale;
32
+ #endif
33
+
34
+ #ifdef DATA
35
+ varying highp float v_data;
36
+ #endif
18
37
 
19
38
  mat4 scalingMatrix(float x_scale, float y_scale, float z_scale) {
20
39
  return mat4(x_scale, 0.0, 0.0, 0.0,
@@ -29,8 +48,8 @@ mat4 rotationZMatrix(float angle) {
29
48
 
30
49
  return mat4( c, s, 0., 0.,
31
50
  -s, c, 0., 0.,
32
- 0., 0., 1., 0.,
33
- 0., 0., 0., 1.);
51
+ 0., 0., 1., 0.,
52
+ 0., 0., 0., 1.);
34
53
  }
35
54
 
36
55
  mat4 rotationXMatrix(float angle) {
@@ -38,9 +57,9 @@ mat4 rotationXMatrix(float angle) {
38
57
  float c = cos(angle);
39
58
 
40
59
  return mat4( 1., 0., 0., 0.,
41
- 0., c, s, 0.,
42
- 0., -s, c, 0.,
43
- 0., 0., 0., 1.);
60
+ 0., c, s, 0.,
61
+ 0., -s, c, 0.,
62
+ 0., 0., 0., 1.);
44
63
  }
45
64
 
46
65
  void main() {
@@ -49,47 +68,154 @@ void main() {
49
68
 
50
69
  vec4 center_pos = u_matrix * vec4(a_pos.xy + globe_offset, 0.0, 1.0);
51
70
  vec4 offset = vec4(0.0, 0.0, 0.0, 0.0);
52
-
71
+
72
+ #ifdef ZOOM
53
73
  if (u_zoom >= a_min_zoom) {
54
- vec2 offset_2d = a_offset + u_line_width * a_extrusion;
74
+ #endif
75
+
76
+ vec2 offset_ext = u_line_width * 1.5 * a_extrusion;
77
+
78
+ mat4 map_stretch_matrix = scalingMatrix(u_map_height / u_map_width, 1., 1.);
79
+ mat4 rotation_matrix = rotationZMatrix(radians(u_map_bearing));
80
+ offset = map_stretch_matrix * rotation_matrix * vec4(offset_ext, 0., 0.);
55
81
 
56
- mat4 rotation_matrix = rotationZMatrix(radians(u_map_bearing));
57
- mat4 map_stretch_matrix = scalingMatrix(u_offset_scale, u_offset_scale / u_map_aspect, 1.);
58
- offset = map_stretch_matrix * rotation_matrix * vec4(offset_2d, 0., 0.);
82
+ #ifdef OFFSET
83
+ map_stretch_matrix = scalingMatrix(1., u_map_width / u_map_height, 1.);
84
+ vec2 offset_offset = u_offset_scale * a_offset;
85
+ offset += map_stretch_matrix * rotation_matrix * vec4(offset_offset, 0., 0.);
86
+ #endif
87
+
88
+ #ifdef ZOOM
59
89
  }
90
+ #endif
60
91
 
61
92
  gl_Position = center_pos + offset;
62
- v_tex_coord = a_tex_coord;
93
+
94
+ #ifdef DATA
95
+ v_data = a_data;
96
+ #endif
63
97
  }`
64
- const polyline_fragment_src = `varying highp vec2 v_tex_coord;
98
+ const polyline_fragment_src = `#ifdef DATA
99
+ varying highp float v_data;
65
100
 
66
- uniform sampler2D u_sampler;
101
+ uniform sampler2D u_cmap_sampler;
102
+ uniform sampler2D u_cmap_nonlin_sampler;
103
+ uniform highp float u_cmap_min;
104
+ uniform highp float u_cmap_max;
105
+ uniform int u_n_index;
106
+ #else
107
+ uniform lowp vec4 u_color;
108
+ #endif
67
109
 
68
110
  void main() {
69
- if (v_tex_coord.x > 1.0) {
111
+ lowp vec4 color;
112
+ #ifdef DATA
113
+ lowp float index_buffer = 1. / (2. * float(u_n_index));
114
+ lowp float normed_val = (v_data - u_cmap_min) / (u_cmap_max - u_cmap_min);
115
+
116
+ if (normed_val < 0.0 || normed_val > 1.0) {
70
117
  discard;
71
118
  }
72
119
 
73
- lowp vec4 tex_color = texture2D(u_sampler, v_tex_coord);
74
- gl_FragColor = tex_color;
120
+ normed_val = index_buffer + normed_val * (1. - 2. * index_buffer);
121
+ highp float nonlin_val = texture2D(u_cmap_nonlin_sampler, vec2(normed_val, 0.5)).r;
122
+ color = texture2D(u_cmap_sampler, vec2(nonlin_val, 0.5));
123
+ #else
124
+ color = u_color;
125
+ #endif
126
+ gl_FragColor = color;
75
127
  }`
76
128
  class PolylineCollection {
77
- constructor(gl, polyline, tex_image, line_width, offset_scale) {
129
+ constructor(gl, polyline, opts) {
130
+ opts = opts === undefined ? {} : opts;
131
+ this.color = opts.color === undefined ? [0., 0., 0., 1.] : hex2rgba(opts.color);
132
+ const line_width = opts.line_width === undefined ? 1 : opts.line_width;
78
133
  this.width = line_width;
79
- this.scale = offset_scale;
80
- this.program = new WGLProgram(gl, polyline_vertex_src, polyline_fragment_src);
81
- this.origin = new WGLBuffer(gl, polyline['origin'], 2, gl.TRIANGLE_STRIP);
82
- this.offset = new WGLBuffer(gl, polyline['verts'], 2, gl.TRIANGLE_STRIP);
134
+ const shader_defines = [];
135
+ this.vertices = new WGLBuffer(gl, polyline['vertices'], 3, gl.TRIANGLE_STRIP);
83
136
  this.extrusion = new WGLBuffer(gl, polyline['extrusion'], 2, gl.TRIANGLE_STRIP);
84
- this.min_zoom = new WGLBuffer(gl, polyline['zoom'], 1, gl.TRIANGLE_STRIP);
85
- this.texture = new WGLTexture(gl, tex_image);
86
- this.texcoords = new WGLBuffer(gl, polyline['texcoords'], 2, gl.TRIANGLE_STRIP);
137
+ if (polyline.offsets !== undefined) {
138
+ this.offset = new WGLBuffer(gl, polyline.offsets, 2, gl.TRIANGLE_STRIP);
139
+ this.scale = opts.offset_scale === undefined ? 1 : opts.offset_scale;
140
+ shader_defines.push('OFFSET');
141
+ }
142
+ else {
143
+ this.offset = null;
144
+ this.scale = null;
145
+ }
146
+ if (polyline.zoom !== undefined) {
147
+ this.min_zoom = new WGLBuffer(gl, polyline.zoom, 1, gl.TRIANGLE_STRIP);
148
+ shader_defines.push('ZOOM');
149
+ }
150
+ else {
151
+ this.min_zoom = null;
152
+ }
153
+ this.cmap_min = -3.40282347e+38;
154
+ this.cmap_max = 3.40282347e+38;
155
+ if (polyline.data !== undefined) {
156
+ // TAS: this needs some cleanup (there's some repated code between here and the contour fills that should be combined?)
157
+ this.min_zoom = new WGLBuffer(gl, polyline.zoom, 1, gl.TRIANGLE_STRIP);
158
+ shader_defines.push('DATA');
159
+ const { format: format_nonlin, type: type_nonlin, row_alignment: row_alignment_nonlin } = getGLFormatTypeAlignment(gl, true);
160
+ let tex_image;
161
+ if (opts.cmap === undefined) {
162
+ tex_image = { 'format': gl.RGBA, 'type': gl.UNSIGNED_BYTE, 'width': 1, 'height': 1, 'image': new Uint8Array(this.color), 'mag_filter': gl.NEAREST };
163
+ this.index_map = new Float16Array([0., 1.]);
164
+ }
165
+ else {
166
+ tex_image = { 'format': gl.RGBA, 'type': gl.UNSIGNED_BYTE, 'image': makeTextureImage(opts.cmap), 'mag_filter': gl.NEAREST };
167
+ this.cmap_min = opts.cmap.levels[0];
168
+ this.cmap_max = opts.cmap.levels[opts.cmap.levels.length - 1];
169
+ this.index_map = makeIndexMap(opts.cmap);
170
+ }
171
+ const cmap_nonlin_image = { 'format': format_nonlin, 'type': type_nonlin,
172
+ 'width': this.index_map.length, 'height': 1,
173
+ 'image': new Uint16Array(this.index_map.buffer),
174
+ 'mag_filter': gl.LINEAR, 'row_alignment': row_alignment_nonlin,
175
+ };
176
+ this.cmap_nonlin_texture = new WGLTexture(gl, cmap_nonlin_image);
177
+ this.line_texture = new WGLTexture(gl, tex_image);
178
+ this.line_data = new WGLBuffer(gl, polyline['data'], 1, gl.TRIANGLE_STRIP);
179
+ }
180
+ else {
181
+ this.line_texture = null;
182
+ this.line_data = null;
183
+ this.index_map = null;
184
+ }
185
+ this.program = new WGLProgram(gl, polyline_vertex_src, polyline_fragment_src, { define: shader_defines });
186
+ }
187
+ static async make(gl, lines, opts) {
188
+ const polylines = await layer_worker.makePolyLines(lines);
189
+ return new PolylineCollection(gl, polylines, opts);
87
190
  }
88
191
  render(gl, matrix, [map_width, map_height], map_zoom, map_bearing, map_pitch) {
89
192
  if (matrix instanceof Float32Array)
90
193
  matrix = [...matrix];
91
- this.program.use({ 'a_pos': this.origin, 'a_offset': this.offset, 'a_extrusion': this.extrusion, 'a_min_zoom': this.min_zoom, 'a_tex_coord': this.texcoords }, { 'u_offset_scale': this.scale * (map_height / map_width), 'u_line_width': this.width, 'u_matrix': matrix,
92
- 'u_map_aspect': map_height / map_width, 'u_zoom': map_zoom, 'u_map_bearing': map_bearing, 'u_offset': 0 }, { 'u_sampler': this.texture });
194
+ const attributes = { 'a_pos': this.vertices, 'a_extrusion': this.extrusion };
195
+ const uniforms = {
196
+ 'u_matrix': matrix, 'u_line_width': this.width, 'u_map_width': map_width, 'u_map_height': map_height, 'u_map_bearing': map_bearing, 'u_offset': 0
197
+ };
198
+ const textures = {};
199
+ if (this.offset !== null) {
200
+ attributes['a_offset'] = this.offset;
201
+ uniforms['u_offset_scale'] = this.scale * (map_height / map_width);
202
+ }
203
+ if (this.min_zoom !== null) {
204
+ attributes['a_min_zoom'] = this.min_zoom;
205
+ uniforms['u_zoom'] = map_zoom;
206
+ }
207
+ if (this.line_data !== null && this.line_texture !== null) {
208
+ attributes['a_data'] = this.line_data;
209
+ textures['u_cmap_sampler'] = this.line_texture;
210
+ textures['u_cmap_nonlin_sampler'] = this.cmap_nonlin_texture;
211
+ uniforms['u_cmap_min'] = this.cmap_min;
212
+ uniforms['u_cmap_max'] = this.cmap_max;
213
+ uniforms['u_n_index'] = this.index_map.length;
214
+ }
215
+ else {
216
+ uniforms['u_color'] = this.color;
217
+ }
218
+ this.program.use(attributes, uniforms, textures);
93
219
  gl.enable(gl.BLEND);
94
220
  gl.blendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
95
221
  this.program.draw();
package/lib/RawField.d.ts CHANGED
@@ -1,170 +1,13 @@
1
1
  import { Float16Array } from "@petamoriken/float16";
2
- import { TypedArray, WebGLAnyRenderingContext, WindProfile } from "./AutumnTypes";
3
- import { WGLBuffer } from "autumn-wgl";
4
- interface EarthCoords {
5
- lons: Float32Array;
6
- lats: Float32Array;
7
- }
8
- interface GridCoords {
9
- x: Float32Array;
10
- y: Float32Array;
11
- }
12
- type GridType = 'latlon' | 'latlonrot' | 'lcc';
13
- declare abstract class Grid {
14
- readonly type: GridType;
15
- readonly ni: number;
16
- readonly nj: number;
17
- readonly is_conformal: boolean;
18
- private readonly buffer_cache;
19
- private readonly billboard_buffer_cache;
20
- constructor(type: GridType, is_conformal: boolean, ni: number, nj: number);
21
- abstract copy(opts?: {
22
- ni?: number;
23
- nj?: number;
24
- }): Grid;
25
- abstract getEarthCoords(): EarthCoords;
26
- abstract getGridCoords(): GridCoords;
27
- abstract transform(x: number, y: number, opts?: {
28
- inverse?: boolean;
29
- }): [number, number];
30
- abstract getThinnedGrid(thin_x: number, thin_y: number): Grid;
31
- getWGLBuffers(gl: WebGLAnyRenderingContext): Promise<{
32
- vertices: WGLBuffer;
33
- texcoords: WGLBuffer;
34
- cellsize: WGLBuffer;
35
- }>;
36
- getWGLBillboardBuffers(gl: WebGLAnyRenderingContext, thin_fac: number, max_zoom: number): Promise<{
37
- vertices: WGLBuffer;
38
- texcoords: WGLBuffer;
39
- }>;
40
- }
41
- /** A plate carree (a.k.a. lat/lon) grid with uniform grid spacing */
42
- declare class PlateCarreeGrid extends Grid {
43
- readonly ll_lon: number;
44
- readonly ll_lat: number;
45
- readonly ur_lon: number;
46
- readonly ur_lat: number;
47
- private readonly ll_cache;
48
- private readonly gc_cache;
49
- /**
50
- * Create a plate carree grid
51
- * @param ni - The number of grid points in the i (longitude) direction
52
- * @param nj - The number of grid points in the j (latitude) direction
53
- * @param ll_lon - The longitude of the lower left corner of the grid
54
- * @param ll_lat - The latitude of the lower left corner of the grid
55
- * @param ur_lon - The longitude of the upper right corner of the grid
56
- * @param ur_lat - The latitude of the upper right corner of the grid
57
- */
58
- constructor(ni: number, nj: number, ll_lon: number, ll_lat: number, ur_lon: number, ur_lat: number);
59
- copy(opts?: {
60
- ni?: number;
61
- nj?: number;
62
- ll_lon?: number;
63
- ll_lat?: number;
64
- ur_lon?: number;
65
- ur_lat?: number;
66
- }): PlateCarreeGrid;
67
- /**
68
- * Get a list of longitudes and latitudes on the grid (internal method)
69
- */
70
- getEarthCoords(): EarthCoords;
71
- getGridCoords(): GridCoords;
72
- transform(x: number, y: number, opts?: {
73
- inverse?: boolean;
74
- }): [number, number];
75
- getThinnedGrid(thin_x: number, thin_y: number): PlateCarreeGrid;
76
- }
77
- /** A rotated lat-lon (plate carree) grid with uniform grid spacing */
78
- declare class PlateCarreeRotatedGrid extends Grid {
79
- readonly np_lon: number;
80
- readonly np_lat: number;
81
- readonly lon_shift: number;
82
- readonly ll_lon: number;
83
- readonly ll_lat: number;
84
- readonly ur_lon: number;
85
- readonly ur_lat: number;
86
- private readonly llrot;
87
- private readonly ll_cache;
88
- private readonly gc_cache;
89
- /**
90
- * Create a Lambert conformal conic grid
91
- * @param ni - The number of grid points in the i (longitude) direction
92
- * @param nj - The number of grid points in the j (latitude) direction
93
- * @param np_lon - The longitude of the north pole for the rotated grid
94
- * @param np_lat - The latitude of the north pole for the rotated grid
95
- * @param lon_shift - The angle around the rotated north pole to shift the central meridian
96
- * @param ll_lon - The longitude of the lower left corner of the grid (on the rotated earth)
97
- * @param ll_lat - The latitude of the lower left corner of the grid (on the rotated earth)
98
- * @param ur_lon - The longitude of the upper right corner of the grid (on the rotated earth)
99
- * @param ur_lat - The latitude of the upper right corner of the grid (on the rotated earth)
100
- */
101
- constructor(ni: number, nj: number, np_lon: number, np_lat: number, lon_shift: number, ll_lon: number, ll_lat: number, ur_lon: number, ur_lat: number);
102
- copy(opts?: {
103
- ni?: number;
104
- nj?: number;
105
- ll_lon?: number;
106
- ll_lat?: number;
107
- ur_lon?: number;
108
- ur_lat?: number;
109
- }): PlateCarreeRotatedGrid;
110
- /**
111
- * Get a list of longitudes and latitudes on the grid (internal method)
112
- */
113
- getEarthCoords(): EarthCoords;
114
- getGridCoords(): GridCoords;
115
- transform(x: number, y: number, opts?: {
116
- inverse?: boolean;
117
- }): [number, number];
118
- getThinnedGrid(thin_x: number, thin_y: number): PlateCarreeRotatedGrid;
119
- }
120
- /** A Lambert conformal conic grid with uniform grid spacing */
121
- declare class LambertGrid extends Grid {
122
- readonly lon_0: number;
123
- readonly lat_0: number;
124
- readonly lat_std: [number, number];
125
- readonly ll_x: number;
126
- readonly ll_y: number;
127
- readonly ur_x: number;
128
- readonly ur_y: number;
129
- private readonly lcc;
130
- private readonly ll_cache;
131
- private readonly gc_cache;
132
- /**
133
- * Create a Lambert conformal conic grid
134
- * @param ni - The number of grid points in the i (longitude) direction
135
- * @param nj - The number of grid points in the j (latitude) direction
136
- * @param lon_0 - The standard longitude for the projection; this is also the center longitude for the projection
137
- * @param lat_0 - The center latitude for the projection
138
- * @param lat_std - The standard latitudes for the projection
139
- * @param ll_x - The x coordinate in projection space of the lower-left corner of the grid
140
- * @param ll_y - The y coordinate in projection space of the lower-left corner of the grid
141
- * @param ur_x - The x coordinate in projection space of the upper-right corner of the grid
142
- * @param ur_y - The y coordinate in projection space of the upper-right corner of the grid
143
- */
144
- constructor(ni: number, nj: number, lon_0: number, lat_0: number, lat_std: [number, number], ll_x: number, ll_y: number, ur_x: number, ur_y: number);
145
- copy(opts?: {
146
- ni?: number;
147
- nj?: number;
148
- ll_x?: number;
149
- ll_y?: number;
150
- ur_x?: number;
151
- ur_y?: number;
152
- }): LambertGrid;
153
- /**
154
- * Get a list of longitudes and latitudes on the grid (internal method)
155
- */
156
- getEarthCoords(): EarthCoords;
157
- getGridCoords(): GridCoords;
158
- transform(x: number, y: number, opts?: {
159
- inverse?: boolean;
160
- }): [number, number];
161
- getThinnedGrid(thin_x: number, thin_y: number): LambertGrid;
162
- }
2
+ import { ContourData, TypedArray, WindProfile } from "./AutumnTypes";
3
+ import { FieldContourOpts } from "./ContourCreator";
4
+ import { Grid } from "./Grid";
163
5
  type TextureDataType<ArrayType> = ArrayType extends Float32Array ? Float32Array : Uint16Array;
164
6
  /** A class representing a raw 2D field of gridded data, such as height or u wind. */
165
7
  declare class RawScalarField<ArrayType extends TypedArray> {
166
8
  readonly grid: Grid;
167
9
  readonly data: ArrayType;
10
+ private readonly contour_cache;
168
11
  /**
169
12
  * Create a data field.
170
13
  * @param grid - The grid on which the data are defined
@@ -173,8 +16,7 @@ declare class RawScalarField<ArrayType extends TypedArray> {
173
16
  constructor(grid: Grid, data: ArrayType);
174
17
  /** @internal */
175
18
  getTextureData(): TextureDataType<ArrayType>;
176
- isFloat16(): boolean;
177
- getThinnedField(thin_x: number, thin_y: number): RawScalarField<ArrayType>;
19
+ getContours(opts: FieldContourOpts): Promise<ContourData>;
178
20
  /**
179
21
  * Create a new field by aggregating a number of fields using a specific function
180
22
  * @param func - A function that will be applied each element of the field. It should take the same number of arguments as fields you have and return a single number.
@@ -199,7 +41,6 @@ declare class RawVectorField<ArrayType extends TypedArray> {
199
41
  readonly u: RawScalarField<ArrayType>;
200
42
  readonly v: RawScalarField<ArrayType>;
201
43
  readonly relative_to: VectorRelativeTo;
202
- private readonly rotate_cache;
203
44
  /**
204
45
  * Create a vector field.
205
46
  * @param grid - The grid on which the vector components are defined
@@ -208,9 +49,12 @@ declare class RawVectorField<ArrayType extends TypedArray> {
208
49
  * @param opts - Options for creating the vector field.
209
50
  */
210
51
  constructor(grid: Grid, u: ArrayType, v: ArrayType, opts?: RawVectorFieldOptions);
52
+ getTextureData(): {
53
+ u: TextureDataType<ArrayType>;
54
+ v: TextureDataType<ArrayType>;
55
+ };
211
56
  getThinnedField(thin_x: number, thin_y: number): RawVectorField<ArrayType>;
212
57
  get grid(): Grid;
213
- toEarthRelative(): RawVectorField<ArrayType>;
214
58
  }
215
59
  /** A class grid of wind profiles */
216
60
  declare class RawProfileField {
@@ -225,5 +69,5 @@ declare class RawProfileField {
225
69
  /** Get the gridded storm motion vector field (internal method) */
226
70
  getStormMotionGrid(): RawVectorField<Float16Array>;
227
71
  }
228
- export { RawScalarField, RawVectorField, RawProfileField, PlateCarreeGrid, PlateCarreeRotatedGrid, LambertGrid, Grid };
229
- export type { GridType, RawVectorFieldOptions, VectorRelativeTo, TextureDataType };
72
+ export { RawScalarField, RawVectorField, RawProfileField };
73
+ export type { RawVectorFieldOptions, VectorRelativeTo, TextureDataType };