automatick 0.0.1

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Files changed (65) hide show
  1. package/LICENSE +20 -0
  2. package/README.md +106 -0
  3. package/dist/chunk-66FUVAAG.js +7 -0
  4. package/dist/chunk-AIKB2FNR.js +17 -0
  5. package/dist/chunk-HTH6FQ7C.js +192 -0
  6. package/dist/chunk-OA6FGXTP.js +9 -0
  7. package/dist/chunk-SK5SHIWY.js +13 -0
  8. package/dist/chunk-YNLOTPDY.js +206 -0
  9. package/dist/engine.cjs +231 -0
  10. package/dist/engine.d.cts +72 -0
  11. package/dist/engine.d.ts +72 -0
  12. package/dist/engine.js +8 -0
  13. package/dist/react/EngineContext.cjs +43 -0
  14. package/dist/react/EngineContext.d.cts +18 -0
  15. package/dist/react/EngineContext.d.ts +18 -0
  16. package/dist/react/EngineContext.js +6 -0
  17. package/dist/react/PerformanceOverlay.cjs +341 -0
  18. package/dist/react/PerformanceOverlay.d.cts +9 -0
  19. package/dist/react/PerformanceOverlay.d.ts +9 -0
  20. package/dist/react/PerformanceOverlay.js +290 -0
  21. package/dist/react/Simulation.cjs +481 -0
  22. package/dist/react/Simulation.d.cts +31 -0
  23. package/dist/react/Simulation.d.ts +31 -0
  24. package/dist/react/Simulation.js +235 -0
  25. package/dist/react/SimulationContext.cjs +41 -0
  26. package/dist/react/SimulationContext.d.cts +25 -0
  27. package/dist/react/SimulationContext.d.ts +25 -0
  28. package/dist/react/SimulationContext.js +6 -0
  29. package/dist/react/SimulationControls.cjs +298 -0
  30. package/dist/react/SimulationControls.d.cts +33 -0
  31. package/dist/react/SimulationControls.d.ts +33 -0
  32. package/dist/react/SimulationControls.js +80 -0
  33. package/dist/react/controlPrimitives.cjs +247 -0
  34. package/dist/react/controlPrimitives.d.cts +45 -0
  35. package/dist/react/controlPrimitives.d.ts +45 -0
  36. package/dist/react/controlPrimitives.js +22 -0
  37. package/dist/react/hooks.cjs +53 -0
  38. package/dist/react/hooks.d.cts +26 -0
  39. package/dist/react/hooks.d.ts +26 -0
  40. package/dist/react/hooks.js +7 -0
  41. package/dist/react/stableCallback.cjs +47 -0
  42. package/dist/react/stableCallback.d.cts +3 -0
  43. package/dist/react/stableCallback.d.ts +3 -0
  44. package/dist/react/stableCallback.js +6 -0
  45. package/dist/react/useSimulationCanvas.cjs +92 -0
  46. package/dist/react/useSimulationCanvas.d.cts +38 -0
  47. package/dist/react/useSimulationCanvas.d.ts +38 -0
  48. package/dist/react/useSimulationCanvas.js +53 -0
  49. package/dist/sim.cjs +32 -0
  50. package/dist/sim.d.cts +40 -0
  51. package/dist/sim.d.ts +40 -0
  52. package/dist/sim.js +7 -0
  53. package/dist/worker/createSimWorker.cjs +147 -0
  54. package/dist/worker/createSimWorker.d.cts +19 -0
  55. package/dist/worker/createSimWorker.d.ts +19 -0
  56. package/dist/worker/createSimWorker.js +122 -0
  57. package/dist/worker/protocol.cjs +18 -0
  58. package/dist/worker/protocol.d.cts +59 -0
  59. package/dist/worker/protocol.d.ts +59 -0
  60. package/dist/worker/protocol.js +0 -0
  61. package/dist/worker/workerRunner.cjs +100 -0
  62. package/dist/worker/workerRunner.d.cts +30 -0
  63. package/dist/worker/workerRunner.d.ts +30 -0
  64. package/dist/worker/workerRunner.js +73 -0
  65. package/package.json +102 -0
package/LICENSE ADDED
@@ -0,0 +1,20 @@
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+ MIT License
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+
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+ Copyright (c) 2026 Jerome Cukier
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE DEALINGS IN THE SOFTWARE.
package/README.md ADDED
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+ # automatick
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+
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+ State-machine engine for tick-based simulations in React. You write the rules (`init`, `step`, params); automatick handles the loop, timing, status state machine, controls, and (optionally) running the simulation in a Web Worker.
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+
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+ ## Install
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+
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+ ```bash
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+ npm install automatick
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+ ```
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+
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+ React is an optional peer dependency — the engine has no React surface.
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+
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+ ## Quick start
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+
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+ A simulation has three parts: a **sim module** (pure logic), a `<Simulation>` wrapper, and a render component reading state via `useSimulation()`.
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+
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+ ```ts
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+ // counterSim.ts
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+ import { defineSim } from 'automatick/sim';
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+
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+ export default defineSim<{ count: number }, { increment: number }>({
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+ defaultParams: { increment: 1 },
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+ init: () => ({ count: 0 }),
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+ step: ({ data, params }) => ({ count: data.count + params.increment }),
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+ });
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+ ```
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+
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+ ```tsx
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+ // Counter.tsx
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+ import { Simulation } from 'automatick/react/simulation';
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+ import { useSimulation } from 'automatick/react/hooks';
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+ import { StandardControls } from 'automatick/react/controls';
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+ import counterSim from './counterSim';
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+
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+ function Display() {
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+ const { data, tick } = useSimulation<typeof counterSim>();
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+ return <p>Tick {tick}: count is {data.count}</p>;
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+ }
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+
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+ export default function Counter() {
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+ return (
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+ <Simulation sim={counterSim}>
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+ <Display />
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+ <StandardControls />
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+ </Simulation>
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+ );
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+ }
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+ ```
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+
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+ `StandardControls` gives you play/pause, reset, step, seek, and parameter inputs out of the box. For finer control, individual primitives live at `automatick/react/control-primitives`.
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+
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+ ## Web worker
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+
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+ Same sim module, one prop change — the simulation now runs off the main thread:
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+
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+ ```tsx
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+ <Simulation worker={() => import('./counterSim')}>
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+ <Display />
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+ <StandardControls />
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+ </Simulation>
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+ ```
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+
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+ Useful when `step` is expensive (large grids, n-body simulations, fluid solvers) and you want the UI to stay responsive.
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+
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+ ## API at a glance
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+
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+ `defineSim<Data, Params>({ init, step, shouldStop?, defaultParams })` declares a sim module.
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+
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+ `step` receives `{ data, params, tick }` and returns the next `Data`.
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+
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+ `shouldStop(data, params) => boolean` is an optional terminal predicate; the engine moves to `'stopped'` when it returns true.
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+
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+ `useSimulation<typeof sim>()` returns the current snapshot and actions:
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+
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+ | Field | Type | Description |
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+ |---|---|---|
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+ | `data` | `Data` | Current simulation state |
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+ | `params` | `Params` | Current parameters |
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+ | `tick` | `number` | Current tick (starts at 0) |
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+ | `status` | `'idle' \| 'playing' \| 'paused' \| 'stopped'` | Engine status |
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+ | `play()`, `pause()`, `stop()` | `() => void` | Lifecycle controls |
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+ | `seek(tick)` | `(n: number) => void` | Jump forward; pauses |
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+ | `advance(n?)` | `(n?: number) => void` | Step forward by `n` ticks (default 1) |
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+ | `setParams(patch)` | `(patch: Partial<Params>) => void` | Update params without reinit |
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+ | `resetWith(patch?)` | `(patch?: Partial<Params>) => void` | Re-run `init` with optional param patch |
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+
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+ ## Package entry points
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+
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+ | Subpath | Exports |
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+ |---|---|
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+ | `automatick` | `createEngine`, engine + status types |
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+ | `automatick/sim` | `defineSim`, `SimModule`, `SimData`, `SimParams` |
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+ | `automatick/worker/runner` | Worker-side runtime |
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+ | `automatick/worker/create` | Worker host factory |
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+ | `automatick/worker/protocol` | Message protocol types |
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+ | `automatick/react/simulation` | `<Simulation>` |
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+ | `automatick/react/hooks` | `useSimulation()` |
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+ | `automatick/react/controls` | `<StandardControls>` |
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+ | `automatick/react/control-primitives` | Individual UI primitives |
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+ | `automatick/react/canvas` | `useSimulationCanvas()` |
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+ | `automatick/react/performance` | `<PerformanceOverlay>` |
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+ | `automatick/react/context` | `<SimulationContext>` |
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+
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+ ## License
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+
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+ MIT
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+ // src/react/SimulationContext.tsx
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+ import React from "react";
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+ var SimulationContext = React.createContext(null);
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+
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+ export {
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+ SimulationContext
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+ };
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+ import {
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+ SimulationContext
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+ } from "./chunk-66FUVAAG.js";
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+
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+ // src/react/hooks.ts
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+ import React from "react";
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+ function useSimulation() {
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+ const ctx = React.useContext(SimulationContext);
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+ if (!ctx) {
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+ throw new Error("useSimulation must be used within a <Simulation>");
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+ }
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+ return ctx;
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+ }
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+
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+ export {
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+ useSimulation
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+ };
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+ import {
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+ useSimulation
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+ } from "./chunk-AIKB2FNR.js";
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+
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+ // src/react/controlPrimitives.tsx
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+ import { jsx, jsxs } from "react/jsx-runtime";
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+ var btnStyle = {
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+ padding: "6px 12px",
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+ borderRadius: 6,
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+ border: "1px solid rgba(0,0,0,0.2)",
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+ background: "#fff",
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+ cursor: "pointer"
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+ };
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+ function PlayPauseButton(props) {
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+ const { status, play, pause } = useSimulation();
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+ const { playingLabel = "Pause", pausedLabel = "Play", disabled } = props;
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+ const isPlaying = status === "playing";
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+ const canPlay = status === "idle" || status === "paused";
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+ return /* @__PURE__ */ jsx(
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+ "button",
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+ {
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+ type: "button",
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+ style: btnStyle,
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+ onClick: isPlaying ? pause : play,
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+ disabled: disabled ?? (!canPlay && !isPlaying),
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+ children: isPlaying ? playingLabel : pausedLabel
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+ }
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+ );
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+ }
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+ function StopButton(props) {
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+ const { status, stop } = useSimulation();
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+ const canStop = status === "playing" || status === "paused";
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+ return /* @__PURE__ */ jsx(
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+ "button",
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+ {
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+ type: "button",
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+ style: btnStyle,
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+ onClick: stop,
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+ disabled: props.disabled ?? !canStop,
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+ children: props.label ?? "Stop"
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+ }
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+ );
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+ }
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+ function StepButton(props) {
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+ const { status, advance } = useSimulation();
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+ const ticks = props.ticks ?? 1;
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+ const canStep = status === "idle" || status === "paused";
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+ return /* @__PURE__ */ jsx(
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+ "button",
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+ {
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+ type: "button",
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+ style: btnStyle,
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+ onClick: () => advance(ticks),
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+ disabled: props.disabled ?? !canStep,
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+ title: "Advance one or more ticks while paused",
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+ children: props.label ?? `Step${ticks > 1 ? ` (${ticks})` : ""}`
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+ }
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+ );
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+ }
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+ function ResetButton(props) {
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+ const { resetWith } = useSimulation();
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+ return /* @__PURE__ */ jsx("button", { type: "button", style: btnStyle, onClick: () => resetWith(), children: props.label ?? "Reset" });
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+ }
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+ function TickSeekSlider(props) {
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+ const { tick, status, seek } = useSimulation();
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+ const min = props.min ?? 0;
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+ const max = props.max;
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+ const disabled = status === "stopped";
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+ if (!Number.isFinite(max)) return null;
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+ return /* @__PURE__ */ jsxs(
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+ "div",
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+ {
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+ style: {
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+ display: "flex",
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+ gap: 10,
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+ alignItems: "center",
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+ width: "100%"
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+ },
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+ children: [
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+ /* @__PURE__ */ jsx(
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+ "input",
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+ {
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+ type: "range",
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+ min,
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+ max,
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+ step: 1,
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+ value: tick,
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+ onChange: (e) => seek(Number(e.target.value)),
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+ disabled,
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+ style: { flex: 1 }
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+ }
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+ ),
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+ /* @__PURE__ */ jsx(
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+ "span",
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+ {
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+ style: {
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+ fontFamily: "monospace",
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+ opacity: 0.8,
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+ minWidth: 48,
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+ textAlign: "right"
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+ },
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+ children: tick
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+ }
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+ )
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+ ]
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+ }
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+ );
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+ }
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+ function ParamRangeField(props) {
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+ const { params, setParams } = useSimulation();
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+ const label = props.label ?? props.param;
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+ const raw = params[props.param];
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+ const numericValue = Number(raw);
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+ return /* @__PURE__ */ jsxs(
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+ "label",
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+ {
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+ style: {
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+ display: "flex",
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+ gap: 10,
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+ alignItems: "center",
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+ width: "100%"
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+ },
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+ children: [
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+ /* @__PURE__ */ jsx("span", { style: { minWidth: 120, opacity: 0.9 }, children: label }),
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+ /* @__PURE__ */ jsx(
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+ "input",
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+ {
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+ type: "range",
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+ min: props.min,
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+ max: props.max,
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+ step: props.step ?? 1,
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+ value: Number.isFinite(numericValue) ? numericValue : props.min,
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+ onChange: (e) => {
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+ const v = Number(e.target.value);
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+ setParams({ [props.param]: v });
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+ },
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+ style: { flex: 1 }
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+ }
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+ ),
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+ /* @__PURE__ */ jsx(
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+ "span",
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+ {
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+ style: {
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+ width: 72,
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+ textAlign: "right",
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+ fontFamily: "monospace",
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+ opacity: 0.8
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+ },
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+ children: numericValue
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+ }
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+ )
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+ ]
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+ }
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+ );
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+ }
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+ function ParamToggleField(props) {
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+ const { params, setParams } = useSimulation();
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+ const label = props.label ?? props.param;
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+ const checked = Boolean(params[props.param]);
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+ return /* @__PURE__ */ jsxs("label", { style: { display: "flex", gap: 10, alignItems: "center" }, children: [
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+ /* @__PURE__ */ jsx("span", { style: { minWidth: 120, opacity: 0.9 }, children: label }),
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+ /* @__PURE__ */ jsx(
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+ "input",
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+ {
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+ type: "checkbox",
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+ checked,
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+ onChange: (e) => {
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+ setParams({ [props.param]: e.target.checked });
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+ }
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+ }
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+ )
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+ ] });
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+ }
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+ function TickReadout(props) {
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+ const { tick } = useSimulation();
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+ return /* @__PURE__ */ jsxs("span", { style: { fontFamily: "monospace", opacity: 0.85 }, children: [
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+ props.prefix ?? "",
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+ "tick: ",
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+ tick
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+ ] });
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+ }
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+
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+ export {
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+ PlayPauseButton,
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+ StopButton,
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+ StepButton,
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+ ResetButton,
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+ TickSeekSlider,
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+ ParamRangeField,
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+ ParamToggleField,
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+ TickReadout
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+ };
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+ // src/react/EngineContext.tsx
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+ import React from "react";
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+ var EngineContext = React.createContext(
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+ null
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+ );
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+
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+ export {
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+ EngineContext
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+ };
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+ // src/react/stableCallback.ts
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+ import React from "react";
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+ function useStableCallback(fn) {
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+ const fnRef = React.useRef(fn);
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+ React.useEffect(() => {
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+ fnRef.current = fn;
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+ });
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+ return React.useCallback((...args) => fnRef.current(...args), []);
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+ }
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+
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+ export {
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+ useStableCallback
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+ };
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+ // src/engine.ts
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+ var PERF_BUFFER_SIZE = 120;
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+ var SimulationEngine = class {
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+ data;
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+ params;
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+ tick = 0;
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+ status = "idle";
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+ lastUpdateMs = null;
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+ lastStepMs = 0;
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+ initFn;
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+ stepFn;
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+ shouldStopFn;
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+ maxTime;
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+ delayMs;
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+ ticksPerFrame;
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+ listeners = /* @__PURE__ */ new Set();
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+ historyListeners = /* @__PURE__ */ new Set();
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+ perfBuffer = [];
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+ constructor(config) {
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+ this.initFn = config.init;
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+ this.stepFn = config.step;
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+ this.shouldStopFn = config.shouldStop;
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+ this.maxTime = config.maxTime;
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+ this.delayMs = config.delayMs ?? 0;
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+ this.ticksPerFrame = config.ticksPerFrame ?? 1;
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+ this.params = { ...config.initialParams };
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+ this.data = this.initFn(this.params);
28
+ }
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+ getSnapshot() {
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+ return {
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+ data: this.data,
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+ params: this.params,
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+ tick: this.tick,
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+ status: this.status,
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+ stepDurationMs: this.lastStepMs
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+ };
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+ }
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+ getStatus() {
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+ return this.status;
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+ }
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+ getPerformance() {
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+ return this.perfBuffer;
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+ }
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+ setDelayMs(ms) {
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+ this.delayMs = ms;
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+ }
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+ setTicksPerFrame(n) {
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+ this.ticksPerFrame = n;
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+ }
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+ recordDrawTime(tick, ms) {
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+ for (let i = this.perfBuffer.length - 1; i >= 0; i--) {
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+ if (this.perfBuffer[i].tick === tick) {
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+ this.perfBuffer[i].drawMs = ms;
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+ return;
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+ }
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+ }
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+ }
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+ subscribe(listener) {
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+ this.listeners.add(listener);
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+ return () => {
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+ this.listeners.delete(listener);
62
+ };
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+ }
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+ subscribeHistory(listener) {
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+ this.historyListeners.add(listener);
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+ return () => {
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+ this.historyListeners.delete(listener);
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+ };
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+ }
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+ play() {
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+ if (this.status === "stopped") return;
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+ if (this.status === "playing") return;
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+ this.status = "playing";
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+ this.lastUpdateMs = null;
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+ this.emit();
76
+ }
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+ pause() {
78
+ if (this.status !== "playing") return;
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+ this.status = "paused";
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+ this.emit();
81
+ }
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+ stop() {
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+ if (this.status === "idle" || this.status === "stopped") return;
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+ this.status = "stopped";
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+ this.emit();
86
+ }
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+ seek(targetTick) {
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+ if (this.status === "stopped") return;
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+ if (targetTick <= this.tick) {
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+ if (this.status !== "paused") {
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+ this.status = "paused";
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+ this.emit();
93
+ }
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+ return;
95
+ }
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+ this.status = "paused";
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+ this.lastUpdateMs = null;
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+ this.advanceTicks(targetTick - this.tick);
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+ if (this.status === "paused") {
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+ this.emit();
101
+ }
102
+ }
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+ advance(count = 1) {
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+ if (this.status === "stopped") return;
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+ if (this.status === "playing" || this.status === "idle") {
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+ this.status = "paused";
107
+ }
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+ this.lastUpdateMs = null;
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+ this.advanceTicks(count);
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+ if (this.status === "paused") {
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+ this.emit();
112
+ }
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+ }
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+ setParams(patch) {
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+ this.params = { ...this.params, ...patch };
116
+ this.emit();
117
+ }
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+ resetWith(patch) {
119
+ if (patch) {
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+ this.params = { ...this.params, ...patch };
121
+ }
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+ this.data = this.initFn(this.params);
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+ this.tick = 0;
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+ this.status = "idle";
125
+ this.lastUpdateMs = null;
126
+ this.lastStepMs = 0;
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+ this.perfBuffer.length = 0;
128
+ this.emit();
129
+ }
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+ handleAnimationFrame(nowMs) {
131
+ if (this.status !== "playing") return;
132
+ if (this.lastUpdateMs === null) {
133
+ this.lastUpdateMs = nowMs;
134
+ return;
135
+ }
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+ if (this.delayMs > 0 && nowMs - this.lastUpdateMs < this.delayMs) return;
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+ this.lastUpdateMs = nowMs;
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+ this.advanceTicks(this.ticksPerFrame);
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+ if (this.status === "playing") {
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+ this.emit();
141
+ }
142
+ }
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+ destroy() {
144
+ this.listeners.clear();
145
+ this.historyListeners.clear();
146
+ }
147
+ /**
148
+ * Run step up to `count` ticks. Returns true if all ticks completed
149
+ * without termination, false if stopped early.
150
+ */
151
+ advanceTicks(count) {
152
+ for (let i = 0; i < count; i++) {
153
+ if (this.maxTime !== void 0 && this.tick >= this.maxTime) {
154
+ this.status = "stopped";
155
+ this.emit();
156
+ return false;
157
+ }
158
+ this.tick += 1;
159
+ const t0 = performance.now();
160
+ this.data = this.stepFn({
161
+ data: this.data,
162
+ params: this.params,
163
+ tick: this.tick
164
+ });
165
+ const t1 = performance.now();
166
+ this.lastStepMs = t1 - t0;
167
+ if (this.perfBuffer.length >= PERF_BUFFER_SIZE) {
168
+ this.perfBuffer.shift();
169
+ }
170
+ this.perfBuffer.push({ tick: this.tick, stepMs: this.lastStepMs });
171
+ this.emitHistory();
172
+ if (this.shouldStopFn?.(this.data, this.params)) {
173
+ this.status = "stopped";
174
+ this.emit();
175
+ return false;
176
+ }
177
+ if (this.maxTime !== void 0 && this.tick >= this.maxTime) {
178
+ this.status = "stopped";
179
+ this.emit();
180
+ return false;
181
+ }
182
+ }
183
+ return true;
184
+ }
185
+ emit() {
186
+ const snap = this.getSnapshot();
187
+ for (const l of this.listeners) {
188
+ l(snap);
189
+ }
190
+ }
191
+ emitHistory() {
192
+ if (this.historyListeners.size === 0) return;
193
+ const entry = { tick: this.tick, data: this.data };
194
+ for (const l of this.historyListeners) {
195
+ l(entry);
196
+ }
197
+ }
198
+ };
199
+ function createEngine(config) {
200
+ return new SimulationEngine(config);
201
+ }
202
+
203
+ export {
204
+ SimulationEngine,
205
+ createEngine
206
+ };