aurasu 0.1.0 → 0.1.2

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package/README.md CHANGED
@@ -11,6 +11,22 @@ auramaxx play aurasu
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  A hit-circle rhythm game built with AuraScript.
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+ Play:
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+
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+ ```bash
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+ auramaxx play aurasu
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+
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+ # or run the published game wrapper directly
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+ npx aurasu play
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+ ```
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+
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+ Project layout:
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+
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+ - `src/main.js` is the thin runtime bootstrap.
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+ - `src/runtime/` owns the scaffold-backed app shell, registry, and continuity helpers.
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+ - `scenes/gameplay.scene.js` owns the existing rhythm loop and async asset/audio setup.
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+ - `config/`, `content/`, `prefabs/`, and `ui/` now mirror the scaffold structure used by open-source-ready AuraScript examples.
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+
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  Controls:
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  - Hit notes: Left Mouse Button, `Z`, `X`, or `Space`
@@ -0,0 +1,26 @@
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+ {
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+ "schema": "aurajs.create-capabilities.v1",
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+ "template": "example-aurasu",
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+ "summary": "Aurasu rhythm runtime contract for native 2D drawing with optional asset and audio enrichment.",
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+ "requiredApis": [
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+ "aura.draw2d.clear",
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+ "aura.draw2d.rectFill",
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+ "aura.draw2d.circle",
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+ "aura.draw2d.circleFill",
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+ "aura.draw2d.line",
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+ "aura.draw2d.text",
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+ "aura.draw2d.measureText",
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+ "aura.input.isKeyDown",
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+ "aura.rgba"
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+ ],
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+ "optionalModules": {
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+ "physics": false,
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+ "network": false,
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+ "multiplayer": false,
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+ "steam": false
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+ },
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+ "notes": [
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+ "When assets and audio are available the example loads the bundled skin, background image, and soundtrack.",
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+ "The game still renders a playable fallback loop with draw2d primitives even if optional asset features are unavailable."
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+ ]
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+ }
package/aura.config.json CHANGED
@@ -3,7 +3,7 @@
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  "name": "Aurasu",
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  "version": "0.1.0",
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  "executable": "aurasu",
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- "icon": "assets/aurasu1.jpg"
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+ "icon": "assets/icon.png"
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  },
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  "window": {
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  "title": "Aurasu",