audioq 2.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +486 -0
- package/dist/core.d.ts +129 -0
- package/dist/core.js +591 -0
- package/dist/errors.d.ts +138 -0
- package/dist/errors.js +441 -0
- package/dist/events.d.ts +81 -0
- package/dist/events.js +217 -0
- package/dist/index.d.ts +16 -0
- package/dist/index.js +119 -0
- package/dist/info.d.ts +224 -0
- package/dist/info.js +529 -0
- package/dist/pause.d.ts +170 -0
- package/dist/pause.js +467 -0
- package/dist/queue-manipulation.d.ts +104 -0
- package/dist/queue-manipulation.js +319 -0
- package/dist/types.d.ts +382 -0
- package/dist/types.js +55 -0
- package/dist/utils.d.ts +83 -0
- package/dist/utils.js +215 -0
- package/dist/volume.d.ts +162 -0
- package/dist/volume.js +644 -0
- package/dist/web-audio.d.ts +156 -0
- package/dist/web-audio.js +327 -0
- package/package.json +63 -0
- package/src/core.ts +698 -0
- package/src/errors.ts +467 -0
- package/src/events.ts +252 -0
- package/src/index.ts +162 -0
- package/src/info.ts +590 -0
- package/src/pause.ts +523 -0
- package/src/queue-manipulation.ts +378 -0
- package/src/types.ts +415 -0
- package/src/utils.ts +235 -0
- package/src/volume.ts +735 -0
- package/src/web-audio.ts +331 -0
package/dist/pause.js
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"use strict";
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/**
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* @fileoverview Pause and resume management functions for the audioq package
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*/
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.togglePauseAllChannels = exports.getAllChannelsPauseState = exports.isChannelPaused = exports.resumeAllChannels = exports.pauseAllChannels = exports.togglePauseChannel = exports.resumeChannel = exports.pauseChannel = exports.togglePauseAllWithFade = exports.resumeAllWithFade = exports.pauseAllWithFade = exports.togglePauseWithFade = exports.resumeWithFade = exports.pauseWithFade = void 0;
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const types_1 = require("./types");
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const info_1 = require("./info");
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const utils_1 = require("./utils");
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const events_1 = require("./events");
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const volume_1 = require("./volume");
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const web_audio_1 = require("./web-audio");
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/**
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* Gets the current volume for a channel, accounting for synchronous state
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* @param channelNumber - The channel number
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* @returns Current volume level (0-1)
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*/
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const getChannelVolumeSync = (channelNumber) => {
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var _a;
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const channel = info_1.audioChannels[channelNumber];
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return (_a = channel === null || channel === void 0 ? void 0 : channel.volume) !== null && _a !== void 0 ? _a : 1.0;
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};
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/**
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* Sets the channel volume synchronously in internal state
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* @param channelNumber - The channel number
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* @param volume - Volume level (0-1)
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*/
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const setChannelVolumeSync = (channelNumber, volume) => {
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const channel = info_1.audioChannels[channelNumber];
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if (channel) {
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channel.volume = volume;
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if (channel.queue.length > 0) {
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const audio = channel.queue[0];
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if (channel.webAudioNodes) {
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const nodes = channel.webAudioNodes.get(audio);
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if (nodes) {
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// Update the gain node when Web Audio is active
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(0, web_audio_1.setWebAudioVolume)(nodes.gainNode, volume);
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}
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}
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audio.volume = volume;
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}
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}
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};
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/**
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* Pauses the currently playing audio in a specific channel with smooth volume fade
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* @param fadeType - Type of fade transition to apply
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* @param channelNumber - The channel number to pause (defaults to 0)
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* @param duration - Optional custom fade duration in milliseconds (uses fadeType default if not provided)
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* @returns Promise that resolves when the pause and fade are complete
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* @example
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* ```typescript
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* await pauseWithFade(FadeType.Gentle, 0); // Pause with gentle fade out over 800ms
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* await pauseWithFade(FadeType.Dramatic, 1, 1500); // Pause with dramatic fade out over 1.5s
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* await pauseWithFade(FadeType.Linear, 2, 500); // Linear pause with custom 500ms fade
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* ```
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*/
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const pauseWithFade = (...args_1) => __awaiter(void 0, [...args_1], void 0, function* (fadeType = types_1.FadeType.Gentle, channelNumber = 0, duration) {
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var _a, _b, _c;
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const channel = info_1.audioChannels[channelNumber];
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if (!channel || channel.queue.length === 0) {
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return;
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}
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const currentAudio = channel.queue[0];
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// Don't pause if already paused or ended
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if (currentAudio.paused || currentAudio.ended) {
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return;
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}
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const config = (0, volume_1.getFadeConfig)(fadeType);
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const effectiveDuration = duration !== null && duration !== void 0 ? duration : config.duration;
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// Race condition fix: Use existing fadeState originalVolume if already transitioning,
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// otherwise capture current volume
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let originalVolume;
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if ((_a = channel.fadeState) === null || _a === void 0 ? void 0 : _a.isTransitioning) {
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// We're already in any kind of transition (pause or resume), preserve original volume
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originalVolume = channel.fadeState.originalVolume;
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}
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else {
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// First fade or no transition in progress, capture current volume
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// But ensure we don't capture a volume of 0 during a transition
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const currentVolume = getChannelVolumeSync(channelNumber);
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originalVolume = currentVolume > 0 ? currentVolume : ((_c = (_b = channel.fadeState) === null || _b === void 0 ? void 0 : _b.originalVolume) !== null && _c !== void 0 ? _c : 1.0);
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}
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// Store fade state for resumeWithFade to use (including custom duration)
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channel.fadeState = {
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customDuration: duration,
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fadeType,
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isPaused: true,
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isTransitioning: true,
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originalVolume
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};
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if (effectiveDuration === 0) {
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// Instant pause
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yield (0, exports.pauseChannel)(channelNumber);
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// Reset volume to original for resume (synchronously to avoid state issues)
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setChannelVolumeSync(channelNumber, originalVolume);
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// Mark transition as complete for instant pause
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if (channel.fadeState) {
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channel.fadeState.isTransitioning = false;
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}
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return;
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}
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// Fade to 0 with pause curve, then pause
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yield (0, volume_1.transitionVolume)(channelNumber, 0, effectiveDuration, config.pauseCurve);
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// Pause the audio
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yield (0, exports.pauseChannel)(channelNumber);
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// Restore channel.volume for resume, but DON'T restore gain node to prevent blip
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// The gain node will be restored during the resume fade
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channel.volume = originalVolume;
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// Mark transition as complete
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if (channel.fadeState) {
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channel.fadeState.isTransitioning = false;
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}
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});
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exports.pauseWithFade = pauseWithFade;
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/**
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* Resumes the currently paused audio in a specific channel with smooth volume fade
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* Uses the complementary fade curve automatically based on the pause fade type, or allows override
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* @param fadeType - Optional fade type to override the stored fade type from pause
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* @param channelNumber - The channel number to resume (defaults to 0)
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* @param duration - Optional custom fade duration in milliseconds (uses stored or fadeType default if not provided)
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* @returns Promise that resolves when the resume and fade are complete
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* @example
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* ```typescript
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* await resumeWithFade(); // Resume with automatically paired fade curve from pause
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* await resumeWithFade(FadeType.Dramatic, 0); // Override with dramatic fade
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* await resumeWithFade(FadeType.Linear, 0, 1000); // Override with linear fade over 1 second
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* ```
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*/
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const resumeWithFade = (fadeType_1, ...args_1) => __awaiter(void 0, [fadeType_1, ...args_1], void 0, function* (fadeType, channelNumber = 0, duration) {
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const channel = info_1.audioChannels[channelNumber];
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if (!channel || channel.queue.length === 0) {
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return;
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}
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const audio = channel.queue[0];
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const fadeState = channel.fadeState;
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if (!(fadeState === null || fadeState === void 0 ? void 0 : fadeState.isPaused)) {
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// Fall back to regular resume if no fade state
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yield (0, exports.resumeChannel)(channelNumber);
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return;
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}
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// Use provided fadeType or fall back to stored fadeType from pause
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const effectiveFadeType = fadeType !== null && fadeType !== void 0 ? fadeType : fadeState.fadeType;
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const config = (0, volume_1.getFadeConfig)(effectiveFadeType);
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// Determine effective duration: custom parameter > stored custom > fadeType default
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let effectiveDuration;
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if (duration !== undefined) {
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effectiveDuration = duration;
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}
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else if (fadeState.customDuration !== undefined) {
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effectiveDuration = fadeState.customDuration;
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}
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else {
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effectiveDuration = config.duration;
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}
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if (effectiveDuration === 0) {
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// Instant resume
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const targetVolume = fadeState.originalVolume > 0 ? fadeState.originalVolume : 1.0;
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setChannelVolumeSync(channelNumber, targetVolume);
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yield (0, exports.resumeChannel)(channelNumber);
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fadeState.isPaused = false;
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fadeState.isTransitioning = false;
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return;
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}
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// Race condition fix: Ensure we have a valid original volume to restore to
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const targetVolume = fadeState.originalVolume > 0 ? fadeState.originalVolume : 1.0;
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// Mark as transitioning to prevent volume capture during rapid toggles
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fadeState.isTransitioning = true;
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// Ensure gain node is at 0 before resuming (should already be from pause)
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// Don't touch audio.volume when Web Audio is active - iOS may reset it
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// Don't touch channel.volume - it should stay at originalVolume
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if (channel.webAudioNodes) {
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const nodes = channel.webAudioNodes.get(audio);
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if (nodes) {
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(0, web_audio_1.setWebAudioVolume)(nodes.gainNode, 0);
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}
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}
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else {
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// Fallback for non-Web Audio: set audio.volume directly
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audio.volume = 0;
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}
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yield (0, exports.resumeChannel)(channelNumber);
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// Use the stored original volume, not current volume, to prevent race conditions
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yield (0, volume_1.transitionVolume)(channelNumber, targetVolume, effectiveDuration, config.resumeCurve);
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fadeState.isPaused = false;
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fadeState.isTransitioning = false;
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});
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exports.resumeWithFade = resumeWithFade;
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/**
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* Toggles pause/resume state for a specific channel with integrated fade
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* @param fadeType - Type of fade transition to apply when pausing
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* @param channelNumber - The channel number to toggle (defaults to 0)
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* @param duration - Optional custom fade duration in milliseconds (uses fadeType default if not provided)
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* @returns Promise that resolves when the toggle and fade are complete
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* @example
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* ```typescript
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* await togglePauseWithFade(FadeType.Gentle, 0); // Toggle with gentle fade
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* await togglePauseWithFade(FadeType.Dramatic, 0, 500); // Toggle with custom 500ms fade
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* ```
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*/
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const togglePauseWithFade = (...args_1) => __awaiter(void 0, [...args_1], void 0, function* (fadeType = types_1.FadeType.Gentle, channelNumber = 0, duration) {
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const channel = info_1.audioChannels[channelNumber];
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if (!channel || channel.queue.length === 0)
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return;
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const currentAudio = channel.queue[0];
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if (currentAudio.paused) {
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yield (0, exports.resumeWithFade)(undefined, channelNumber, duration);
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}
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else {
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yield (0, exports.pauseWithFade)(fadeType, channelNumber, duration);
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}
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});
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exports.togglePauseWithFade = togglePauseWithFade;
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/**
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* Pauses all currently playing audio across all channels with smooth volume fade
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* @param fadeType - Type of fade transition to apply to all channels
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* @param duration - Optional custom fade duration in milliseconds (uses fadeType default if not provided)
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* @returns Promise that resolves when all channels are paused and faded
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* @example
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* ```typescript
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* await pauseAllWithFade(FadeType.Dramatic); // Pause everything with dramatic fade
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* await pauseAllWithFade(FadeType.Gentle, 1200); // Pause all channels with custom 1.2s fade
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* ```
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*/
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const pauseAllWithFade = (...args_1) => __awaiter(void 0, [...args_1], void 0, function* (fadeType = types_1.FadeType.Gentle, duration) {
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const pausePromises = [];
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info_1.audioChannels.forEach((_channel, index) => {
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pausePromises.push((0, exports.pauseWithFade)(fadeType, index, duration));
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});
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yield Promise.all(pausePromises);
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});
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exports.pauseAllWithFade = pauseAllWithFade;
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/**
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* Resumes all currently paused audio across all channels with smooth volume fade
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* Uses automatically paired fade curves based on each channel's pause fade type, or allows override
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* @param fadeType - Optional fade type to override stored fade types for all channels
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* @param duration - Optional custom fade duration in milliseconds (uses stored or fadeType default if not provided)
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* @returns Promise that resolves when all channels are resumed and faded
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* @example
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* ```typescript
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* await resumeAllWithFade(); // Resume everything with paired fade curves
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* await resumeAllWithFade(FadeType.Gentle, 800); // Override all channels with gentle fade over 800ms
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* await resumeAllWithFade(undefined, 600); // Use stored fade types with custom 600ms duration
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* ```
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*/
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const resumeAllWithFade = (fadeType, duration) => __awaiter(void 0, void 0, void 0, function* () {
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const resumePromises = [];
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info_1.audioChannels.forEach((_channel, index) => {
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resumePromises.push((0, exports.resumeWithFade)(fadeType, index, duration));
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});
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yield Promise.all(resumePromises);
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});
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exports.resumeAllWithFade = resumeAllWithFade;
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/**
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* Toggles pause/resume state for all channels with integrated fade
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* If any channels are playing, all will be paused with fade
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266
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* If all channels are paused, all will be resumed with fade
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* @param fadeType - Type of fade transition to apply when pausing
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* @param duration - Optional custom fade duration in milliseconds (uses fadeType default if not provided)
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* @returns Promise that resolves when all toggles and fades are complete
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* @example
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* ```typescript
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* await togglePauseAllWithFade(FadeType.Gentle); // Global toggle with gentle fade
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* await togglePauseAllWithFade(FadeType.Dramatic, 600); // Global toggle with custom 600ms fade
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* ```
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*/
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const togglePauseAllWithFade = (...args_1) => __awaiter(void 0, [...args_1], void 0, function* (fadeType = types_1.FadeType.Gentle, duration) {
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let hasPlayingChannel = false;
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// Check if any channel is currently playing
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for (let i = 0; i < info_1.audioChannels.length; i++) {
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const channel = info_1.audioChannels[i];
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if (channel && channel.queue.length > 0) {
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const currentAudio = channel.queue[0];
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if (!currentAudio.paused && !currentAudio.ended) {
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hasPlayingChannel = true;
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break;
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}
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}
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}
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// If any channel is playing, pause all with fade
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// If no channels are playing, resume all with fade
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291
|
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if (hasPlayingChannel) {
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yield (0, exports.pauseAllWithFade)(fadeType, duration);
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+
}
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+
else {
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+
yield (0, exports.resumeAllWithFade)(fadeType, duration);
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+
}
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297
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+
});
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|
+
exports.togglePauseAllWithFade = togglePauseAllWithFade;
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299
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+
/**
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300
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+
* Pauses the currently playing audio in a specific channel
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301
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* @param channelNumber - The channel number to pause (defaults to 0)
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302
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* @returns Promise that resolves when the audio is paused
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+
* @example
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304
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+
* ```typescript
|
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305
|
+
* await pauseChannel(0); // Pause audio in channel 0
|
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306
|
+
* await pauseChannel(); // Pause audio in default channel
|
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307
|
+
* ```
|
|
308
|
+
*/
|
|
309
|
+
const pauseChannel = (...args_1) => __awaiter(void 0, [...args_1], void 0, function* (channelNumber = 0) {
|
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310
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+
const channel = info_1.audioChannels[channelNumber];
|
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311
|
+
if (channel && channel.queue.length > 0) {
|
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312
|
+
const currentAudio = channel.queue[0];
|
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313
|
+
if (!currentAudio.paused && !currentAudio.ended) {
|
|
314
|
+
currentAudio.pause();
|
|
315
|
+
channel.isPaused = true;
|
|
316
|
+
const audioInfo = (0, utils_1.getAudioInfoFromElement)(currentAudio, channelNumber, info_1.audioChannels);
|
|
317
|
+
if (audioInfo) {
|
|
318
|
+
(0, events_1.emitAudioPause)(channelNumber, audioInfo, info_1.audioChannels);
|
|
319
|
+
}
|
|
320
|
+
}
|
|
321
|
+
}
|
|
322
|
+
});
|
|
323
|
+
exports.pauseChannel = pauseChannel;
|
|
324
|
+
/**
|
|
325
|
+
* Resumes the currently paused audio in a specific channel
|
|
326
|
+
* @param channelNumber - The channel number to resume (defaults to 0)
|
|
327
|
+
* @returns Promise that resolves when the audio starts playing
|
|
328
|
+
* @example
|
|
329
|
+
* ```typescript
|
|
330
|
+
* await resumeChannel(0); // Resume audio in channel 0
|
|
331
|
+
* await resumeChannel(); // Resume audio in default channel
|
|
332
|
+
* ```
|
|
333
|
+
*/
|
|
334
|
+
const resumeChannel = (...args_1) => __awaiter(void 0, [...args_1], void 0, function* (channelNumber = 0) {
|
|
335
|
+
const channel = info_1.audioChannels[channelNumber];
|
|
336
|
+
if (channel && channel.queue.length > 0) {
|
|
337
|
+
const currentAudio = channel.queue[0];
|
|
338
|
+
// Only resume if both the channel is marked as paused AND the audio element is actually paused AND not ended
|
|
339
|
+
if (channel.isPaused && currentAudio.paused && !currentAudio.ended) {
|
|
340
|
+
yield currentAudio.play();
|
|
341
|
+
channel.isPaused = false;
|
|
342
|
+
const audioInfo = (0, utils_1.getAudioInfoFromElement)(currentAudio, channelNumber, info_1.audioChannels);
|
|
343
|
+
if (audioInfo) {
|
|
344
|
+
(0, events_1.emitAudioResume)(channelNumber, audioInfo, info_1.audioChannels);
|
|
345
|
+
}
|
|
346
|
+
}
|
|
347
|
+
}
|
|
348
|
+
});
|
|
349
|
+
exports.resumeChannel = resumeChannel;
|
|
350
|
+
/**
|
|
351
|
+
* Toggles pause/resume state for a specific channel
|
|
352
|
+
* @param channelNumber - The channel number to toggle (defaults to 0)
|
|
353
|
+
* @returns Promise that resolves when the toggle is complete
|
|
354
|
+
* @example
|
|
355
|
+
* ```typescript
|
|
356
|
+
* await togglePauseChannel(0); // Toggle pause state for channel 0
|
|
357
|
+
* ```
|
|
358
|
+
*/
|
|
359
|
+
const togglePauseChannel = (...args_1) => __awaiter(void 0, [...args_1], void 0, function* (channelNumber = 0) {
|
|
360
|
+
const channel = info_1.audioChannels[channelNumber];
|
|
361
|
+
if (channel && channel.queue.length > 0) {
|
|
362
|
+
const currentAudio = channel.queue[0];
|
|
363
|
+
if (currentAudio.paused) {
|
|
364
|
+
yield (0, exports.resumeChannel)(channelNumber);
|
|
365
|
+
}
|
|
366
|
+
else {
|
|
367
|
+
yield (0, exports.pauseChannel)(channelNumber);
|
|
368
|
+
}
|
|
369
|
+
}
|
|
370
|
+
});
|
|
371
|
+
exports.togglePauseChannel = togglePauseChannel;
|
|
372
|
+
/**
|
|
373
|
+
* Pauses all currently playing audio across all channels
|
|
374
|
+
* @returns Promise that resolves when all audio is paused
|
|
375
|
+
* @example
|
|
376
|
+
* ```typescript
|
|
377
|
+
* await pauseAllChannels(); // Pause everything
|
|
378
|
+
* ```
|
|
379
|
+
*/
|
|
380
|
+
const pauseAllChannels = () => __awaiter(void 0, void 0, void 0, function* () {
|
|
381
|
+
const pausePromises = [];
|
|
382
|
+
info_1.audioChannels.forEach((_channel, index) => {
|
|
383
|
+
pausePromises.push((0, exports.pauseChannel)(index));
|
|
384
|
+
});
|
|
385
|
+
yield Promise.all(pausePromises);
|
|
386
|
+
});
|
|
387
|
+
exports.pauseAllChannels = pauseAllChannels;
|
|
388
|
+
/**
|
|
389
|
+
* Resumes all currently paused audio across all channels
|
|
390
|
+
* @returns Promise that resolves when all audio is resumed
|
|
391
|
+
* @example
|
|
392
|
+
* ```typescript
|
|
393
|
+
* await resumeAllChannels(); // Resume everything that was paused
|
|
394
|
+
* ```
|
|
395
|
+
*/
|
|
396
|
+
const resumeAllChannels = () => __awaiter(void 0, void 0, void 0, function* () {
|
|
397
|
+
const resumePromises = [];
|
|
398
|
+
info_1.audioChannels.forEach((_channel, index) => {
|
|
399
|
+
resumePromises.push((0, exports.resumeChannel)(index));
|
|
400
|
+
});
|
|
401
|
+
yield Promise.all(resumePromises);
|
|
402
|
+
});
|
|
403
|
+
exports.resumeAllChannels = resumeAllChannels;
|
|
404
|
+
/**
|
|
405
|
+
* Checks if a specific channel is currently paused
|
|
406
|
+
* @param channelNumber - The channel number to check (defaults to 0)
|
|
407
|
+
* @returns True if the channel is paused, false otherwise
|
|
408
|
+
* @example
|
|
409
|
+
* ```typescript
|
|
410
|
+
* const isPaused = isChannelPaused(0);
|
|
411
|
+
* console.log(`Channel 0 is ${isPaused ? 'paused' : 'playing'}`);
|
|
412
|
+
* ```
|
|
413
|
+
*/
|
|
414
|
+
const isChannelPaused = (channelNumber = 0) => {
|
|
415
|
+
var _a;
|
|
416
|
+
const channel = info_1.audioChannels[channelNumber];
|
|
417
|
+
return (_a = channel === null || channel === void 0 ? void 0 : channel.isPaused) !== null && _a !== void 0 ? _a : false;
|
|
418
|
+
};
|
|
419
|
+
exports.isChannelPaused = isChannelPaused;
|
|
420
|
+
/**
|
|
421
|
+
* Gets the pause state of all channels
|
|
422
|
+
* @returns Array of boolean values indicating pause state for each channel
|
|
423
|
+
* @example
|
|
424
|
+
* ```typescript
|
|
425
|
+
* const pauseStates = getAllChannelsPauseState();
|
|
426
|
+
* pauseStates.forEach((isPaused, index) => {
|
|
427
|
+
* console.log(`Channel ${index}: ${isPaused ? 'paused' : 'playing'}`);
|
|
428
|
+
* });
|
|
429
|
+
* ```
|
|
430
|
+
*/
|
|
431
|
+
const getAllChannelsPauseState = () => {
|
|
432
|
+
return info_1.audioChannels.map((channel) => { var _a; return (_a = channel === null || channel === void 0 ? void 0 : channel.isPaused) !== null && _a !== void 0 ? _a : false; });
|
|
433
|
+
};
|
|
434
|
+
exports.getAllChannelsPauseState = getAllChannelsPauseState;
|
|
435
|
+
/**
|
|
436
|
+
* Toggles pause/resume state for all channels globally
|
|
437
|
+
* If any channels are currently playing, all channels will be paused
|
|
438
|
+
* If all channels are paused, all channels will be resumed
|
|
439
|
+
* @returns Promise that resolves when the toggle is complete
|
|
440
|
+
* @example
|
|
441
|
+
* ```typescript
|
|
442
|
+
* await togglePauseAllChannels(); // Pause all if any are playing, resume all if all are paused
|
|
443
|
+
* ```
|
|
444
|
+
*/
|
|
445
|
+
const togglePauseAllChannels = () => __awaiter(void 0, void 0, void 0, function* () {
|
|
446
|
+
let hasPlayingChannel = false;
|
|
447
|
+
// Check if any channel is currently playing
|
|
448
|
+
for (let i = 0; i < info_1.audioChannels.length; i++) {
|
|
449
|
+
const channel = info_1.audioChannels[i];
|
|
450
|
+
if (channel && channel.queue.length > 0) {
|
|
451
|
+
const currentAudio = channel.queue[0];
|
|
452
|
+
if (!currentAudio.paused && !currentAudio.ended) {
|
|
453
|
+
hasPlayingChannel = true;
|
|
454
|
+
break;
|
|
455
|
+
}
|
|
456
|
+
}
|
|
457
|
+
}
|
|
458
|
+
// If any channel is playing, pause all channels
|
|
459
|
+
// If no channels are playing, resume all channels
|
|
460
|
+
if (hasPlayingChannel) {
|
|
461
|
+
yield (0, exports.pauseAllChannels)();
|
|
462
|
+
}
|
|
463
|
+
else {
|
|
464
|
+
yield (0, exports.resumeAllChannels)();
|
|
465
|
+
}
|
|
466
|
+
});
|
|
467
|
+
exports.togglePauseAllChannels = togglePauseAllChannels;
|
|
@@ -0,0 +1,104 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @fileoverview Queue manipulation functions for the audioq package
|
|
3
|
+
* Provides advanced queue management including item removal, reordering, and clearing
|
|
4
|
+
*/
|
|
5
|
+
import { QueueManipulationResult, QueueItem } from './types';
|
|
6
|
+
/**
|
|
7
|
+
* Removes a specific item from the queue by its slot number (0-based index)
|
|
8
|
+
* Cannot remove the currently playing item (index 0) - use stopCurrentAudioInChannel instead
|
|
9
|
+
* @param queuedSlotNumber - Zero-based index of the item to remove (must be > 0)
|
|
10
|
+
* @param channelNumber - The channel number (defaults to 0)
|
|
11
|
+
* @returns Promise resolving to operation result with success status and updated queue
|
|
12
|
+
* @throws Error if trying to remove currently playing item or invalid slot number
|
|
13
|
+
* @example
|
|
14
|
+
* ```typescript
|
|
15
|
+
* // Remove the second item in queue (index 1)
|
|
16
|
+
* const result = await removeQueuedItem(1, 0);
|
|
17
|
+
* if (result.success) {
|
|
18
|
+
* console.log(`Removed item, queue now has ${result.updatedQueue.totalItems} items`);
|
|
19
|
+
* }
|
|
20
|
+
*
|
|
21
|
+
* // Remove the third item from channel 1
|
|
22
|
+
* await removeQueuedItem(2, 1);
|
|
23
|
+
* ```
|
|
24
|
+
*/
|
|
25
|
+
export declare const removeQueuedItem: (queuedSlotNumber: number, channelNumber?: number) => Promise<QueueManipulationResult>;
|
|
26
|
+
/**
|
|
27
|
+
* Reorders a queue item by moving it from one position to another
|
|
28
|
+
* Cannot reorder the currently playing item (index 0)
|
|
29
|
+
* @param currentQueuedSlotNumber - Current zero-based index of the item to move (must be > 0)
|
|
30
|
+
* @param newQueuedSlotNumber - New zero-based index where the item should be placed (must be > 0)
|
|
31
|
+
* @param channelNumber - The channel number (defaults to 0)
|
|
32
|
+
* @returns Promise resolving to operation result with success status and updated queue
|
|
33
|
+
* @throws Error if trying to reorder currently playing item or invalid slot numbers
|
|
34
|
+
* @example
|
|
35
|
+
* ```typescript
|
|
36
|
+
* // Move item from position 2 to position 1 (make it play next)
|
|
37
|
+
* const result = await reorderQueue(2, 1, 0);
|
|
38
|
+
* if (result.success) {
|
|
39
|
+
* console.log('Item moved successfully');
|
|
40
|
+
* }
|
|
41
|
+
*
|
|
42
|
+
* // Move item from position 1 to end of queue
|
|
43
|
+
* await reorderQueue(1, 4, 0); // Assuming queue has 5+ items
|
|
44
|
+
* ```
|
|
45
|
+
*/
|
|
46
|
+
export declare const reorderQueue: (currentQueuedSlotNumber: number, newQueuedSlotNumber: number, channelNumber?: number) => Promise<QueueManipulationResult>;
|
|
47
|
+
/**
|
|
48
|
+
* Clears all queued audio items after the currently playing item
|
|
49
|
+
* The current audio will continue playing but nothing will follow it
|
|
50
|
+
* @param channelNumber - The channel number (defaults to 0)
|
|
51
|
+
* @returns Promise resolving to operation result with success status and updated queue
|
|
52
|
+
* @example
|
|
53
|
+
* ```typescript
|
|
54
|
+
* // Let current song finish but clear everything after it
|
|
55
|
+
* const result = await clearQueueAfterCurrent(0);
|
|
56
|
+
* if (result.success) {
|
|
57
|
+
* console.log(`Cleared queue, current audio will be the last to play`);
|
|
58
|
+
* }
|
|
59
|
+
* ```
|
|
60
|
+
*/
|
|
61
|
+
export declare const clearQueueAfterCurrent: (channelNumber?: number) => Promise<QueueManipulationResult>;
|
|
62
|
+
/**
|
|
63
|
+
* Gets information about a specific queue item by its slot number
|
|
64
|
+
* @param queueSlotNumber - Zero-based index of the queue item
|
|
65
|
+
* @param channelNumber - The channel number (defaults to 0)
|
|
66
|
+
* @returns QueueItem information or null if slot doesn't exist
|
|
67
|
+
* @example
|
|
68
|
+
* ```typescript
|
|
69
|
+
* const itemInfo = getQueueItemInfo(1, 0);
|
|
70
|
+
* if (itemInfo) {
|
|
71
|
+
* console.log(`Next to play: ${itemInfo.fileName}`);
|
|
72
|
+
* console.log(`Duration: ${itemInfo.duration}ms`);
|
|
73
|
+
* }
|
|
74
|
+
* ```
|
|
75
|
+
*/
|
|
76
|
+
export declare const getQueueItemInfo: (queueSlotNumber: number, channelNumber?: number) => QueueItem | null;
|
|
77
|
+
/**
|
|
78
|
+
* Gets the current queue length for a specific channel
|
|
79
|
+
* @param channelNumber - The channel number (defaults to 0)
|
|
80
|
+
* @returns Number of items in the queue, or 0 if channel doesn't exist
|
|
81
|
+
* @example
|
|
82
|
+
* ```typescript
|
|
83
|
+
* const queueSize = getQueueLength(0);
|
|
84
|
+
* console.log(`Channel 0 has ${queueSize} items in queue`);
|
|
85
|
+
* ```
|
|
86
|
+
*/
|
|
87
|
+
export declare const getQueueLength: (channelNumber?: number) => number;
|
|
88
|
+
/**
|
|
89
|
+
* Swaps the positions of two queue items
|
|
90
|
+
* Cannot swap with the currently playing item (index 0)
|
|
91
|
+
* @param slotA - Zero-based index of first item to swap (must be > 0)
|
|
92
|
+
* @param slotB - Zero-based index of second item to swap (must be > 0)
|
|
93
|
+
* @param channelNumber - The channel number (defaults to 0)
|
|
94
|
+
* @returns Promise resolving to operation result with success status and updated queue
|
|
95
|
+
* @example
|
|
96
|
+
* ```typescript
|
|
97
|
+
* // Swap the second and third items in queue
|
|
98
|
+
* const result = await swapQueueItems(1, 2, 0);
|
|
99
|
+
* if (result.success) {
|
|
100
|
+
* console.log('Items swapped successfully');
|
|
101
|
+
* }
|
|
102
|
+
* ```
|
|
103
|
+
*/
|
|
104
|
+
export declare const swapQueueItems: (slotA: number, slotB: number, channelNumber?: number) => Promise<QueueManipulationResult>;
|