audiomotion-analyzer 4.5.1 → 4.5.2

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package/dist/index.js CHANGED
@@ -21,12 +21,12 @@
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  * audioMotion-analyzer
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  * High-resolution real-time graphic audio spectrum analyzer JS module
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  *
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- * @version 4.5.1
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+ * @version 4.5.2
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  * @author Henrique Avila Vianna <hvianna@gmail.com> <https://henriquevianna.com>
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  * @license AGPL-3.0-or-later
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  */
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- const VERSION = '4.5.1';
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+ const VERSION = '4.5.2';
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  // internal constants
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  const PI = Math.PI,
@@ -2114,7 +2114,7 @@
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  if (_fadePeaks && !showPeakLine) {
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  const initialAlpha = !isAlpha || isOutline && _lineWidth > 0 ? 1 : isAlpha ? bar.peak[channel] : fillAlpha;
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  bar.alpha[channel] = initialAlpha * (1 + bar.hold[channel] / fadeFrames); // hold is negative, so this is <= 1
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- } else bar.peak[channel] += bar.hold[channel] * gravity / fpsSquared / nominalMaxHeight;
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+ } else bar.peak[channel] += bar.hold[channel] * gravity / fpsSquared / Math.abs(nominalMaxHeight);
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  // make sure the peak value is reset when using fadePeaks
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  if (bar.alpha[channel] <= 0) bar.peak[channel] = 0;
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  }
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "audiomotion-analyzer",
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  "description": "High-resolution real-time graphic audio spectrum analyzer JavaScript module with no dependencies.",
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- "version": "4.5.1",
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+ "version": "4.5.2",
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  "main": "./dist/index.js",
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  "module": "./src/audioMotion-analyzer.js",
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  "types": "./src/index.d.ts",
@@ -2,12 +2,12 @@
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  * audioMotion-analyzer
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  * High-resolution real-time graphic audio spectrum analyzer JS module
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  *
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- * @version 4.5.1
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+ * @version 4.5.2
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  * @author Henrique Avila Vianna <hvianna@gmail.com> <https://henriquevianna.com>
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  * @license AGPL-3.0-or-later
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  */
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- const VERSION = '4.5.1';
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+ const VERSION = '4.5.2';
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  // internal constants
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  const PI = Math.PI,
@@ -2197,7 +2197,7 @@ class AudioMotionAnalyzer {
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  bar.alpha[ channel ] = initialAlpha * ( 1 + bar.hold[ channel ] / fadeFrames ); // hold is negative, so this is <= 1
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  }
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  else
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- bar.peak[ channel ] += bar.hold[ channel ] * gravity / fpsSquared / nominalMaxHeight;
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+ bar.peak[ channel ] += bar.hold[ channel ] * gravity / fpsSquared / Math.abs( nominalMaxHeight );
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  // make sure the peak value is reset when using fadePeaks
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  if ( bar.alpha[ channel ] <= 0 )
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  bar.peak[ channel ] = 0;