audio-channel-queue 1.9.0 → 1.10.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/src/core.ts CHANGED
@@ -2,9 +2,9 @@
2
2
  * @fileoverview Core queue management functions for the audio-channel-queue package
3
3
  */
4
4
 
5
- import { ExtendedAudioQueueChannel, AudioQueueOptions } from './types';
5
+ import { ExtendedAudioQueueChannel, AudioQueueOptions, MAX_CHANNELS, QueueConfig } from './types';
6
6
  import { audioChannels } from './info';
7
- import { extractFileName } from './utils';
7
+ import { extractFileName, validateAudioUrl } from './utils';
8
8
  import {
9
9
  emitQueueChange,
10
10
  emitAudioStart,
@@ -12,21 +12,227 @@ import {
12
12
  setupProgressTracking,
13
13
  cleanupProgressTracking
14
14
  } from './events';
15
- import { applyVolumeDucking, restoreVolumeLevels } from './volume';
15
+ import { applyVolumeDucking, restoreVolumeLevels, cancelVolumeTransition } from './volume';
16
16
  import { setupAudioErrorHandling, handleAudioError } from './errors';
17
17
 
18
+ /**
19
+ * Global queue configuration
20
+ */
21
+ let globalQueueConfig: QueueConfig = {
22
+ defaultMaxQueueSize: undefined, // unlimited by default
23
+ dropOldestWhenFull: false,
24
+ showQueueWarnings: true
25
+ };
26
+
27
+ /**
28
+ * Operation lock timeout in milliseconds
29
+ */
30
+ const OPERATION_LOCK_TIMEOUT: number = 100;
31
+
32
+ /**
33
+ * Acquires an operation lock for a channel to prevent race conditions
34
+ * @param channelNumber - The channel number to lock
35
+ * @param operationName - Name of the operation for debugging
36
+ * @returns Promise that resolves when lock is acquired
37
+ * @internal
38
+ */
39
+ const acquireChannelLock = async (channelNumber: number, operationName: string): Promise<void> => {
40
+ const channel: ExtendedAudioQueueChannel = audioChannels[channelNumber];
41
+ if (!channel) return;
42
+
43
+ const startTime: number = Date.now();
44
+
45
+ // Wait for any existing lock to be released
46
+ while (channel.isLocked) {
47
+ // Prevent infinite waiting with timeout
48
+ if (Date.now() - startTime > OPERATION_LOCK_TIMEOUT) {
49
+ // eslint-disable-next-line no-console
50
+ console.warn(
51
+ `Operation lock timeout for channel ${channelNumber} during ${operationName}. ` +
52
+ `Forcibly acquiring lock.`
53
+ );
54
+ break;
55
+ }
56
+
57
+ // Small delay to prevent tight polling
58
+ await new Promise((resolve) => setTimeout(resolve, 10));
59
+ }
60
+
61
+ channel.isLocked = true;
62
+ };
63
+
64
+ /**
65
+ * Releases an operation lock for a channel
66
+ * @param channelNumber - The channel number to unlock
67
+ * @internal
68
+ */
69
+ const releaseChannelLock = (channelNumber: number): void => {
70
+ const channel: ExtendedAudioQueueChannel = audioChannels[channelNumber];
71
+ if (channel) {
72
+ channel.isLocked = false;
73
+ }
74
+ };
75
+
76
+ /**
77
+ * Executes an operation with channel lock protection
78
+ * @param channelNumber - The channel number to operate on
79
+ * @param operationName - Name of the operation for debugging
80
+ * @param operation - The operation to execute
81
+ * @returns Promise that resolves with the operation result
82
+ * @internal
83
+ */
84
+ const withChannelLock = async <T>(
85
+ channelNumber: number,
86
+ operationName: string,
87
+ operation: () => Promise<T>
88
+ ): Promise<T> => {
89
+ try {
90
+ await acquireChannelLock(channelNumber, operationName);
91
+ return await operation();
92
+ } finally {
93
+ releaseChannelLock(channelNumber);
94
+ }
95
+ };
96
+
97
+ /**
98
+ * Sets the global queue configuration
99
+ * @param config - Queue configuration options
100
+ * @example
101
+ * ```typescript
102
+ * setQueueConfig({
103
+ * defaultMaxQueueSize: 50,
104
+ * dropOldestWhenFull: true,
105
+ * showQueueWarnings: true
106
+ * });
107
+ * ```
108
+ */
109
+ export const setQueueConfig = (config: Partial<QueueConfig>): void => {
110
+ globalQueueConfig = { ...globalQueueConfig, ...config };
111
+ };
112
+
113
+ /**
114
+ * Gets the current global queue configuration
115
+ * @returns Current queue configuration
116
+ * @example
117
+ * ```typescript
118
+ * const config = getQueueConfig();
119
+ * console.log(`Default max queue size: ${config.defaultMaxQueueSize}`);
120
+ * ```
121
+ */
122
+ export const getQueueConfig = (): QueueConfig => {
123
+ return { ...globalQueueConfig };
124
+ };
125
+
126
+ /**
127
+ * Sets the maximum queue size for a specific channel
128
+ * @param channelNumber - The channel number to configure
129
+ * @param maxSize - Maximum queue size (undefined for unlimited)
130
+ * @throws Error if the channel number exceeds the maximum allowed channels
131
+ * @example
132
+ * ```typescript
133
+ * setChannelQueueLimit(0, 25); // Limit channel 0 to 25 items
134
+ * setChannelQueueLimit(1, undefined); // Remove limit for channel 1
135
+ * ```
136
+ */
137
+ export const setChannelQueueLimit = (channelNumber: number, maxSize?: number): void => {
138
+ // Validate channel number limits BEFORE creating any channels
139
+ if (channelNumber < 0) {
140
+ throw new Error('Channel number must be non-negative');
141
+ }
142
+ if (channelNumber >= MAX_CHANNELS) {
143
+ throw new Error(
144
+ `Channel number ${channelNumber} exceeds maximum allowed channels (${MAX_CHANNELS})`
145
+ );
146
+ }
147
+
148
+ // Ensure channel exists (now safe because we validated the limit above)
149
+ while (audioChannels.length <= channelNumber) {
150
+ audioChannels.push({
151
+ audioCompleteCallbacks: new Set(),
152
+ audioErrorCallbacks: new Set(),
153
+ audioPauseCallbacks: new Set(),
154
+ audioResumeCallbacks: new Set(),
155
+ audioStartCallbacks: new Set(),
156
+ isPaused: false,
157
+ progressCallbacks: new Map(),
158
+ queue: [],
159
+ queueChangeCallbacks: new Set(),
160
+ volume: 1.0
161
+ });
162
+ }
163
+
164
+ const channel: ExtendedAudioQueueChannel = audioChannels[channelNumber];
165
+ channel.maxQueueSize = maxSize;
166
+ };
167
+
168
+ /**
169
+ * Checks if adding an item to the queue would exceed limits and handles the situation
170
+ * @param channel - The channel to check
171
+ * @param channelNumber - The channel number for logging
172
+ * @param maxQueueSize - Override max queue size from options
173
+ * @returns true if the item can be added, false otherwise
174
+ * @internal
175
+ */
176
+ const checkQueueLimit = (
177
+ channel: ExtendedAudioQueueChannel,
178
+ channelNumber: number,
179
+ maxQueueSize?: number
180
+ ): boolean => {
181
+ // Determine the effective queue limit
182
+ const effectiveLimit =
183
+ maxQueueSize ?? channel.maxQueueSize ?? globalQueueConfig.defaultMaxQueueSize;
184
+
185
+ if (effectiveLimit === undefined) {
186
+ return true; // No limit set
187
+ }
188
+
189
+ if (channel.queue.length < effectiveLimit) {
190
+ return true; // Within limits
191
+ }
192
+
193
+ // Queue is at or over the limit
194
+ if (globalQueueConfig.showQueueWarnings) {
195
+ // eslint-disable-next-line no-console
196
+ console.warn(
197
+ `Queue limit reached for channel ${channelNumber}. ` +
198
+ `Current size: ${channel.queue.length}, Limit: ${effectiveLimit}`
199
+ );
200
+ }
201
+
202
+ if (globalQueueConfig.dropOldestWhenFull) {
203
+ // Remove oldest item (but not currently playing)
204
+ if (channel.queue.length > 1) {
205
+ const removedAudio = channel.queue.splice(1, 1)[0];
206
+ cleanupProgressTracking(removedAudio, channelNumber, audioChannels);
207
+
208
+ if (globalQueueConfig.showQueueWarnings) {
209
+ // eslint-disable-next-line no-console
210
+ console.info(`Dropped oldest queued item to make room for new audio`);
211
+ }
212
+ return true;
213
+ }
214
+ }
215
+
216
+ // Cannot add - queue is full and not dropping oldest
217
+ return false;
218
+ };
219
+
18
220
  /**
19
221
  * Queues an audio file to a specific channel and starts playing if it's the first in queue
20
222
  * @param audioUrl - The URL of the audio file to queue
21
223
  * @param channelNumber - The channel number to queue the audio to (defaults to 0)
22
224
  * @param options - Optional configuration for the audio file
23
225
  * @returns Promise that resolves when the audio is queued and starts playing (if first in queue)
226
+ * @throws Error if the audio URL is invalid or potentially malicious
227
+ * @throws Error if the channel number exceeds the maximum allowed channels
228
+ * @throws Error if the queue size limit would be exceeded
24
229
  * @example
25
230
  * ```typescript
26
231
  * await queueAudio('https://example.com/song.mp3', 0);
27
232
  * await queueAudio('./sounds/notification.wav'); // Uses default channel 0
28
233
  * await queueAudio('./music/loop.mp3', 1, { loop: true }); // Loop the audio
29
234
  * await queueAudio('./urgent.wav', 0, { addToFront: true }); // Add to front of queue
235
+ * await queueAudio('./limited.mp3', 0, { maxQueueSize: 10 }); // Limit this queue to 10 items
30
236
  * ```
31
237
  */
32
238
  export const queueAudio = async (
@@ -34,6 +240,19 @@ export const queueAudio = async (
34
240
  channelNumber: number = 0,
35
241
  options?: AudioQueueOptions
36
242
  ): Promise<void> => {
243
+ // Validate the URL for security
244
+ const validatedUrl: string = validateAudioUrl(audioUrl);
245
+
246
+ // Check channel number limits
247
+ if (channelNumber < 0) {
248
+ throw new Error('Channel number must be non-negative');
249
+ }
250
+ if (channelNumber >= MAX_CHANNELS) {
251
+ throw new Error(
252
+ `Channel number ${channelNumber} exceeds maximum allowed channels (${MAX_CHANNELS})`
253
+ );
254
+ }
255
+
37
256
  // Ensure the channel exists
38
257
  while (audioChannels.length <= channelNumber) {
39
258
  audioChannels.push({
@@ -51,11 +270,17 @@ export const queueAudio = async (
51
270
  }
52
271
 
53
272
  const channel: ExtendedAudioQueueChannel = audioChannels[channelNumber];
54
- const audio: HTMLAudioElement = new Audio(audioUrl);
273
+
274
+ // Check queue size limits before creating audio element
275
+ if (!checkQueueLimit(channel, channelNumber, options?.maxQueueSize)) {
276
+ throw new Error(`Queue size limit exceeded for channel ${channelNumber}`);
277
+ }
278
+
279
+ const audio: HTMLAudioElement = new Audio(validatedUrl);
55
280
 
56
281
  // Set up comprehensive error handling
57
- setupAudioErrorHandling(audio, channelNumber, audioUrl, async (error: Error) => {
58
- await handleAudioError(audio, channelNumber, audioUrl, error);
282
+ setupAudioErrorHandling(audio, channelNumber, validatedUrl, async (error: Error) => {
283
+ await handleAudioError(audio, channelNumber, validatedUrl, error);
59
284
  });
60
285
 
61
286
  // Apply options if provided
@@ -69,6 +294,10 @@ export const queueAudio = async (
69
294
  // Set channel volume to match the audio volume
70
295
  channel.volume = clampedVolume;
71
296
  }
297
+ // Set channel-specific queue limit if provided
298
+ if (typeof options.maxQueueSize === 'number') {
299
+ channel.maxQueueSize = options.maxQueueSize;
300
+ }
72
301
  }
73
302
 
74
303
  // Handle priority option (same as addToFront for backward compatibility)
@@ -94,7 +323,7 @@ export const queueAudio = async (
94
323
  // Use setTimeout to ensure the queue change event is emitted first
95
324
  setTimeout(() => {
96
325
  playAudioQueue(channelNumber).catch((error: Error) => {
97
- handleAudioError(audio, channelNumber, audioUrl, error);
326
+ handleAudioError(audio, channelNumber, validatedUrl, error);
98
327
  });
99
328
  }, 0);
100
329
  }
@@ -195,19 +424,9 @@ export const playAudioQueue = async (channelNumber: number): Promise<void> => {
195
424
  audioChannels
196
425
  );
197
426
 
198
- // Restore volume levels when priority channel stops
199
- await restoreVolumeLevels(channelNumber);
200
-
201
- // Clean up event listeners
202
- currentAudio.removeEventListener('loadedmetadata', handleLoadedMetadata);
203
- currentAudio.removeEventListener('play', handlePlay);
204
- currentAudio.removeEventListener('ended', handleEnded);
205
-
206
- cleanupProgressTracking(currentAudio, channelNumber, audioChannels);
207
-
208
427
  // Handle looping vs non-looping audio
209
428
  if (currentAudio.loop) {
210
- // For looping audio, reset current time and continue playing
429
+ // For looping audio, keep in queue and try to restart playback
211
430
  currentAudio.currentTime = 0;
212
431
  try {
213
432
  await currentAudio.play();
@@ -217,11 +436,17 @@ export const playAudioQueue = async (channelNumber: number): Promise<void> => {
217
436
  resolve();
218
437
  } else {
219
438
  // For non-looping audio, remove from queue and play next
439
+ currentAudio.pause();
440
+ cleanupProgressTracking(currentAudio, channelNumber, audioChannels);
220
441
  channel.queue.shift();
442
+ channel.isPaused = false; // Reset pause state
221
443
 
222
- // Emit queue change after completion
223
- setTimeout(() => emitQueueChange(channelNumber, audioChannels), 10);
444
+ // Restore volume levels AFTER removing audio from queue
445
+ await restoreVolumeLevels(channelNumber);
224
446
 
447
+ emitQueueChange(channelNumber, audioChannels);
448
+
449
+ // Play next audio immediately if there's more in queue
225
450
  await playAudioQueue(channelNumber);
226
451
  resolve();
227
452
  }
@@ -270,19 +495,21 @@ export const stopCurrentAudioInChannel = async (channelNumber: number = 0): Prom
270
495
  audioChannels
271
496
  );
272
497
 
273
- // Restore volume levels when stopping
274
- await restoreVolumeLevels(channelNumber);
275
-
276
498
  currentAudio.pause();
277
499
  cleanupProgressTracking(currentAudio, channelNumber, audioChannels);
278
500
  channel.queue.shift();
279
501
  channel.isPaused = false; // Reset pause state
280
502
 
503
+ // Restore volume levels AFTER removing from queue (so queue.length check works correctly)
504
+ await restoreVolumeLevels(channelNumber);
505
+
281
506
  emitQueueChange(channelNumber, audioChannels);
282
507
 
283
- // Start next audio without waiting for it to complete
284
- // eslint-disable-next-line no-console
285
- playAudioQueue(channelNumber).catch(console.error);
508
+ // Start next audio immediately if there's more in queue
509
+ if (channel.queue.length > 0) {
510
+ // eslint-disable-next-line no-console
511
+ playAudioQueue(channelNumber).catch(console.error);
512
+ }
286
513
  }
287
514
  };
288
515
 
@@ -296,35 +523,39 @@ export const stopCurrentAudioInChannel = async (channelNumber: number = 0): Prom
296
523
  * ```
297
524
  */
298
525
  export const stopAllAudioInChannel = async (channelNumber: number = 0): Promise<void> => {
299
- const channel: ExtendedAudioQueueChannel = audioChannels[channelNumber];
300
- if (channel) {
301
- if (channel.queue.length > 0) {
302
- const currentAudio: HTMLAudioElement = channel.queue[0];
526
+ return withChannelLock(channelNumber, 'stopAllAudioInChannel', async () => {
527
+ const channel: ExtendedAudioQueueChannel = audioChannels[channelNumber];
528
+ if (channel) {
529
+ if (channel.queue.length > 0) {
530
+ const currentAudio: HTMLAudioElement = channel.queue[0];
303
531
 
304
- emitAudioComplete(
305
- channelNumber,
306
- {
532
+ emitAudioComplete(
307
533
  channelNumber,
308
- fileName: extractFileName(currentAudio.src),
309
- remainingInQueue: 0, // Will be 0 since we're clearing the queue
310
- src: currentAudio.src
311
- },
312
- audioChannels
313
- );
534
+ {
535
+ channelNumber,
536
+ fileName: extractFileName(currentAudio.src),
537
+ remainingInQueue: 0, // Will be 0 since we're clearing the queue
538
+ src: currentAudio.src
539
+ },
540
+ audioChannels
541
+ );
314
542
 
315
- // Restore volume levels when stopping
316
- await restoreVolumeLevels(channelNumber);
543
+ // Restore volume levels when stopping
544
+ await restoreVolumeLevels(channelNumber);
317
545
 
318
- currentAudio.pause();
319
- cleanupProgressTracking(currentAudio, channelNumber, audioChannels);
320
- }
321
- // Clean up all progress tracking for this channel
322
- channel.queue.forEach((audio) => cleanupProgressTracking(audio, channelNumber, audioChannels));
323
- channel.queue = [];
324
- channel.isPaused = false; // Reset pause state
546
+ currentAudio.pause();
547
+ cleanupProgressTracking(currentAudio, channelNumber, audioChannels);
548
+ }
549
+ // Clean up all progress tracking for this channel
550
+ channel.queue.forEach((audio) =>
551
+ cleanupProgressTracking(audio, channelNumber, audioChannels)
552
+ );
553
+ channel.queue = [];
554
+ channel.isPaused = false; // Reset pause state
325
555
 
326
- emitQueueChange(channelNumber, audioChannels);
327
- }
556
+ emitQueueChange(channelNumber, audioChannels);
557
+ }
558
+ });
328
559
  };
329
560
 
330
561
  /**
@@ -341,3 +572,111 @@ export const stopAllAudio = async (): Promise<void> => {
341
572
  });
342
573
  await Promise.all(stopPromises);
343
574
  };
575
+
576
+ /**
577
+ * Completely destroys a channel and cleans up all associated resources
578
+ * This stops all audio, cancels transitions, clears callbacks, and removes the channel
579
+ * @param channelNumber - The channel number to destroy (defaults to 0)
580
+ * @example
581
+ * ```typescript
582
+ * await destroyChannel(1); // Completely removes channel 1 and cleans up resources
583
+ * ```
584
+ */
585
+ export const destroyChannel = async (channelNumber: number = 0): Promise<void> => {
586
+ const channel: ExtendedAudioQueueChannel = audioChannels[channelNumber];
587
+ if (!channel) return;
588
+
589
+ // Comprehensive cleanup of all audio elements in the queue
590
+ if (channel.queue && channel.queue.length > 0) {
591
+ channel.queue.forEach((audio: HTMLAudioElement) => {
592
+ // Properly clean up each audio element
593
+ const cleanAudio = audio;
594
+ cleanAudio.pause();
595
+ cleanAudio.currentTime = 0;
596
+
597
+ // Remove all event listeners if possible
598
+ if (cleanAudio.parentNode) {
599
+ cleanAudio.parentNode.removeChild(cleanAudio);
600
+ }
601
+
602
+ // Clean up audio attributes
603
+ cleanAudio.removeAttribute('src');
604
+
605
+ // Reset audio element state
606
+ if (cleanAudio.src) {
607
+ // Copy essential properties
608
+ cleanAudio.src = '';
609
+ try {
610
+ cleanAudio.load();
611
+ } catch {
612
+ // Ignore load errors in tests (jsdom limitation)
613
+ }
614
+ }
615
+ });
616
+ }
617
+
618
+ // Stop all audio in the channel (this handles additional cleanup)
619
+ await stopAllAudioInChannel(channelNumber);
620
+
621
+ // Cancel any active volume transitions
622
+ cancelVolumeTransition(channelNumber);
623
+
624
+ // Clear all callback sets completely
625
+ const callbackProperties = [
626
+ 'audioCompleteCallbacks',
627
+ 'audioErrorCallbacks',
628
+ 'audioPauseCallbacks',
629
+ 'audioResumeCallbacks',
630
+ 'audioStartCallbacks',
631
+ 'queueChangeCallbacks',
632
+ 'progressCallbacks'
633
+ ] as const;
634
+
635
+ callbackProperties.forEach((prop) => {
636
+ if (channel[prop]) {
637
+ channel[prop].clear();
638
+ }
639
+ });
640
+
641
+ // Remove optional channel configuration
642
+ delete channel.fadeState;
643
+ delete channel.retryConfig;
644
+
645
+ // Reset required properties to clean state
646
+ channel.isPaused = false;
647
+ channel.volume = 1.0;
648
+ channel.queue = [];
649
+
650
+ // Remove the channel completely
651
+ delete audioChannels[channelNumber];
652
+ };
653
+
654
+ /**
655
+ * Destroys all channels and cleans up all resources
656
+ * This is useful for complete cleanup when the audio system is no longer needed
657
+ * @example
658
+ * ```typescript
659
+ * await destroyAllChannels(); // Complete cleanup - removes all channels
660
+ * ```
661
+ */
662
+ export const destroyAllChannels = async (): Promise<void> => {
663
+ const destroyPromises: Promise<void>[] = [];
664
+
665
+ // Collect indices of existing channels
666
+ const channelIndices: number[] = [];
667
+ audioChannels.forEach((_channel: ExtendedAudioQueueChannel, index: number) => {
668
+ if (audioChannels[index]) {
669
+ channelIndices.push(index);
670
+ }
671
+ });
672
+
673
+ // Destroy all channels in parallel
674
+ channelIndices.forEach((index: number) => {
675
+ destroyPromises.push(destroyChannel(index));
676
+ });
677
+
678
+ await Promise.all(destroyPromises);
679
+
680
+ // Clear the entire array
681
+ audioChannels.length = 0;
682
+ };
package/src/errors.ts CHANGED
@@ -7,7 +7,8 @@ import {
7
7
  AudioErrorCallback,
8
8
  RetryConfig,
9
9
  ErrorRecoveryOptions,
10
- ExtendedAudioQueueChannel
10
+ ExtendedAudioQueueChannel,
11
+ MAX_CHANNELS
11
12
  } from './types';
12
13
  import { audioChannels } from './info';
13
14
  import { extractFileName } from './utils';
@@ -37,6 +38,7 @@ const loadTimeouts: WeakMap<HTMLAudioElement, number> = new WeakMap();
37
38
  * Subscribes to audio error events for a specific channel
38
39
  * @param channelNumber - The channel number to listen to (defaults to 0)
39
40
  * @param callback - Function to call when an audio error occurs
41
+ * @throws Error if the channel number exceeds the maximum allowed channels
40
42
  * @example
41
43
  * ```typescript
42
44
  * onAudioError(0, (errorInfo) => {
@@ -46,7 +48,17 @@ const loadTimeouts: WeakMap<HTMLAudioElement, number> = new WeakMap();
46
48
  * ```
47
49
  */
48
50
  export const onAudioError = (channelNumber: number = 0, callback: AudioErrorCallback): void => {
49
- // Ensure channel exists
51
+ // Validate channel number limits BEFORE creating any channels
52
+ if (channelNumber < 0) {
53
+ throw new Error('Channel number must be non-negative');
54
+ }
55
+ if (channelNumber >= MAX_CHANNELS) {
56
+ throw new Error(
57
+ `Channel number ${channelNumber} exceeds maximum allowed channels (${MAX_CHANNELS})`
58
+ );
59
+ }
60
+
61
+ // Ensure channel exists (now safe because we validated the limit above)
50
62
  while (audioChannels.length <= channelNumber) {
51
63
  audioChannels.push({
52
64
  audioCompleteCallbacks: new Set(),
package/src/index.ts CHANGED
@@ -11,9 +11,24 @@ export {
11
11
  stopCurrentAudioInChannel,
12
12
  stopAllAudioInChannel,
13
13
  stopAllAudio,
14
- playAudioQueue
14
+ playAudioQueue,
15
+ destroyChannel,
16
+ destroyAllChannels,
17
+ setQueueConfig,
18
+ getQueueConfig,
19
+ setChannelQueueLimit
15
20
  } from './core';
16
21
 
22
+ // Queue manipulation functions
23
+ export {
24
+ clearQueueAfterCurrent,
25
+ getQueueItemInfo,
26
+ getQueueLength,
27
+ removeQueuedItem,
28
+ reorderQueue,
29
+ swapQueueItems
30
+ } from './queue-manipulation';
31
+
17
32
  // Error handling and recovery functions
18
33
  export {
19
34
  getErrorRecovery,
@@ -53,7 +68,9 @@ export {
53
68
  setAllChannelsVolume,
54
69
  setChannelVolume,
55
70
  setVolumeDucking,
56
- transitionVolume
71
+ transitionVolume,
72
+ cancelVolumeTransition,
73
+ cancelAllVolumeTransitions
57
74
  } from './volume';
58
75
 
59
76
  // Audio information and progress tracking functions
@@ -81,7 +98,9 @@ export {
81
98
  cleanWebpackFilename,
82
99
  createQueueSnapshot,
83
100
  extractFileName,
84
- getAudioInfoFromElement
101
+ getAudioInfoFromElement,
102
+ sanitizeForDisplay,
103
+ validateAudioUrl
85
104
  } from './utils';
86
105
 
87
106
  // TypeScript type definitions and interfaces
@@ -103,10 +122,12 @@ export type {
103
122
  ProgressCallback,
104
123
  QueueChangeCallback,
105
124
  QueueItem,
125
+ QueueManipulationResult,
106
126
  QueueSnapshot,
107
127
  RetryConfig,
108
- VolumeConfig
128
+ VolumeConfig,
129
+ QueueConfig
109
130
  } from './types';
110
131
 
111
132
  // Enums and constants
112
- export { EasingType, FadeType, GLOBAL_PROGRESS_KEY } from './types';
133
+ export { EasingType, FadeType, MAX_CHANNELS, TimerType, GLOBAL_PROGRESS_KEY } from './types';