audio-channel-queue 1.11.0 → 1.12.1-beta.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,156 @@
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+ /**
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+ * @fileoverview Web Audio API support for enhanced volume control on iOS and other platforms
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+ */
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+ import { WebAudioConfig, WebAudioSupport, WebAudioNodeSet } from './types';
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+ /**
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+ * Detects if the current device is iOS
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+ * @returns True if the device is iOS, false otherwise
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+ * @example
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+ * ```typescript
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+ * if (isIOSDevice()) {
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+ * console.log('Running on iOS device');
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+ * }
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+ * ```
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+ */
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+ export declare const isIOSDevice: () => boolean;
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+ /**
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+ * Checks if Web Audio API is available in the current environment
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+ * @returns True if Web Audio API is supported, false otherwise
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+ * @example
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+ * ```typescript
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+ * if (isWebAudioSupported()) {
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+ * console.log('Web Audio API is available');
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+ * }
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+ * ```
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+ */
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+ export declare const isWebAudioSupported: () => boolean;
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+ /**
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+ * Determines if Web Audio API should be used based on configuration and device detection
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+ * @returns True if Web Audio API should be used, false otherwise
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+ * @example
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+ * ```typescript
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+ * if (shouldUseWebAudio()) {
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+ * // Use Web Audio API for volume control
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+ * }
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+ * ```
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+ */
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+ export declare const shouldUseWebAudio: () => boolean;
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+ /**
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+ * Gets information about Web Audio API support and usage
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+ * @returns Object containing Web Audio API support information
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+ * @example
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+ * ```typescript
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+ * const support = getWebAudioSupport();
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+ * console.log(`Using Web Audio: ${support.usingWebAudio}`);
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+ * console.log(`Reason: ${support.reason}`);
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+ * ```
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+ */
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+ export declare const getWebAudioSupport: () => WebAudioSupport;
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+ /**
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+ * Configures Web Audio API usage
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+ * @param config - Configuration options for Web Audio API
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+ * @example
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+ * ```typescript
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+ * // Force Web Audio API usage on all devices
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+ * setWebAudioConfig({ forceWebAudio: true });
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+ *
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+ * // Disable Web Audio API entirely
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+ * setWebAudioConfig({ enabled: false });
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+ * ```
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+ */
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+ export declare const setWebAudioConfig: (config: Partial<WebAudioConfig>) => void;
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+ /**
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+ * Gets the current Web Audio API configuration
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+ * @returns Current Web Audio API configuration
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+ * @example
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+ * ```typescript
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+ * const config = getWebAudioConfig();
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+ * console.log(`Web Audio enabled: ${config.enabled}`);
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+ * ```
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+ */
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+ export declare const getWebAudioConfig: () => WebAudioConfig;
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+ /**
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+ * Creates or gets an AudioContext for Web Audio API operations
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+ * @returns AudioContext instance or null if not supported
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+ * @example
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+ * ```typescript
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+ * const context = getAudioContext();
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+ * if (context) {
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+ * console.log('Audio context created successfully');
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+ * }
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+ * ```
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+ */
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+ export declare const getAudioContext: () => AudioContext | null;
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+ /**
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+ * Creates Web Audio API nodes for an audio element
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+ * @param audioElement - The HTML audio element to create nodes for
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+ * @param audioContext - The AudioContext to use
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+ * @returns Web Audio API node set or null if creation fails
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+ * @example
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+ * ```typescript
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+ * const audio = new Audio('song.mp3');
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+ * const context = getAudioContext();
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+ * if (context) {
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+ * const nodes = createWebAudioNodes(audio, context);
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+ * if (nodes) {
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+ * nodes.gainNode.gain.value = 0.5; // Set volume to 50%
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+ * }
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+ * }
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+ * ```
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+ */
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+ export declare const createWebAudioNodes: (audioElement: HTMLAudioElement, audioContext: AudioContext) => WebAudioNodeSet | null;
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+ /**
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+ * Sets volume using Web Audio API gain node
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+ * @param gainNode - The gain node to set volume on
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+ * @param volume - Volume level (0-1)
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+ * @param transitionDuration - Optional transition duration in milliseconds
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+ * @example
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+ * ```typescript
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+ * const nodes = createWebAudioNodes(audio, context);
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+ * if (nodes) {
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+ * setWebAudioVolume(nodes.gainNode, 0.5); // Set to 50% volume
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+ * setWebAudioVolume(nodes.gainNode, 0.2, 300); // Fade to 20% over 300ms
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+ * }
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+ * ```
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+ */
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+ export declare const setWebAudioVolume: (gainNode: GainNode, volume: number, transitionDuration?: number) => void;
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+ /**
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+ * Gets the current volume from a Web Audio API gain node
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+ * @param gainNode - The gain node to get volume from
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+ * @returns Current volume level (0-1)
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+ * @example
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+ * ```typescript
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+ * const nodes = createWebAudioNodes(audio, context);
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+ * if (nodes) {
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+ * const volume = getWebAudioVolume(nodes.gainNode);
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+ * console.log(`Current volume: ${volume * 100}%`);
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+ * }
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+ * ```
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+ */
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+ export declare const getWebAudioVolume: (gainNode: GainNode) => number;
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+ /**
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+ * Resumes an AudioContext if it's in suspended state (required for autoplay policy)
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+ * @param audioContext - The AudioContext to resume
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+ * @returns Promise that resolves when context is resumed
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+ * @example
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+ * ```typescript
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+ * const context = getAudioContext();
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+ * if (context) {
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+ * await resumeAudioContext(context);
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+ * }
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+ * ```
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+ */
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+ export declare const resumeAudioContext: (audioContext: AudioContext) => Promise<void>;
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+ /**
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+ * Cleans up Web Audio API nodes and connections
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+ * @param nodes - The Web Audio API node set to clean up
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+ * @example
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+ * ```typescript
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+ * const nodes = createWebAudioNodes(audio, context);
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+ * if (nodes) {
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+ * // Use nodes...
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+ * cleanupWebAudioNodes(nodes); // Clean up when done
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+ * }
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+ * ```
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+ */
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+ export declare const cleanupWebAudioNodes: (nodes: WebAudioNodeSet) => void;
@@ -0,0 +1,327 @@
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+ "use strict";
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+ /**
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+ * @fileoverview Web Audio API support for enhanced volume control on iOS and other platforms
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+ */
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+ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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+ function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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+ return new (P || (P = Promise))(function (resolve, reject) {
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+ function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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+ function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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+ function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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+ step((generator = generator.apply(thisArg, _arguments || [])).next());
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+ });
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+ };
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.cleanupWebAudioNodes = exports.resumeAudioContext = exports.getWebAudioVolume = exports.setWebAudioVolume = exports.createWebAudioNodes = exports.getAudioContext = exports.getWebAudioConfig = exports.setWebAudioConfig = exports.getWebAudioSupport = exports.shouldUseWebAudio = exports.isWebAudioSupported = exports.isIOSDevice = void 0;
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+ /**
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+ * Global Web Audio API configuration
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+ */
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+ let webAudioConfig = {
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+ autoDetectIOS: true,
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+ enabled: true,
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+ forceWebAudio: false
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+ };
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+ /**
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+ * Detects if the current device is iOS
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+ * @returns True if the device is iOS, false otherwise
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+ * @example
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+ * ```typescript
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+ * if (isIOSDevice()) {
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+ * console.log('Running on iOS device');
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+ * }
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+ * ```
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+ */
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+ const isIOSDevice = () => {
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+ if (typeof navigator === 'undefined')
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+ return false;
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+ // Modern approach using User-Agent Client Hints API
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+ const navWithUA = navigator;
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+ if ('userAgentData' in navigator && navWithUA.userAgentData) {
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+ return navWithUA.userAgentData.platform === 'iOS';
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+ }
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+ // Fallback to userAgent string parsing
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+ const userAgent = navigator.userAgent || '';
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+ const isIOS = /iPad|iPhone|iPod/.test(userAgent);
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+ // Additional check for modern iPads that report as Mac
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+ const isMacWithTouch = /Macintosh/.test(userAgent) && 'maxTouchPoints' in navigator && navigator.maxTouchPoints > 1;
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+ return isIOS || isMacWithTouch;
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+ };
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+ exports.isIOSDevice = isIOSDevice;
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+ /**
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+ * Checks if Web Audio API is available in the current environment
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+ * @returns True if Web Audio API is supported, false otherwise
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+ * @example
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+ * ```typescript
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+ * if (isWebAudioSupported()) {
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+ * console.log('Web Audio API is available');
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+ * }
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+ * ```
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+ */
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+ const isWebAudioSupported = () => {
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+ if (typeof window === 'undefined') {
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+ // In Node.js environment (tests), check if Web Audio API globals are available
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+ const globalThis = global;
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+ return (typeof globalThis.AudioContext !== 'undefined' ||
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+ typeof globalThis.webkitAudioContext !== 'undefined');
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+ }
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+ const windowWithWebkit = window;
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+ return (typeof AudioContext !== 'undefined' ||
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+ typeof windowWithWebkit.webkitAudioContext !== 'undefined');
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+ };
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+ exports.isWebAudioSupported = isWebAudioSupported;
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+ /**
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+ * Determines if Web Audio API should be used based on configuration and device detection
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+ * @returns True if Web Audio API should be used, false otherwise
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+ * @example
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+ * ```typescript
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+ * if (shouldUseWebAudio()) {
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+ * // Use Web Audio API for volume control
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+ * }
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+ * ```
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+ */
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+ const shouldUseWebAudio = () => {
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+ if (!webAudioConfig.enabled)
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+ return false;
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+ if (!(0, exports.isWebAudioSupported)())
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+ return false;
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+ if (webAudioConfig.forceWebAudio)
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+ return true;
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+ if (webAudioConfig.autoDetectIOS && (0, exports.isIOSDevice)())
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+ return true;
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+ return false;
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+ };
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+ exports.shouldUseWebAudio = shouldUseWebAudio;
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+ /**
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+ * Gets information about Web Audio API support and usage
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+ * @returns Object containing Web Audio API support information
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+ * @example
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+ * ```typescript
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+ * const support = getWebAudioSupport();
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+ * console.log(`Using Web Audio: ${support.usingWebAudio}`);
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+ * console.log(`Reason: ${support.reason}`);
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+ * ```
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+ */
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+ const getWebAudioSupport = () => {
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+ const available = (0, exports.isWebAudioSupported)();
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+ const isIOS = (0, exports.isIOSDevice)();
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+ const usingWebAudio = (0, exports.shouldUseWebAudio)();
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+ let reason = '';
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+ if (!webAudioConfig.enabled) {
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+ reason = 'Web Audio API disabled in configuration';
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+ }
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+ else if (!available) {
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+ reason = 'Web Audio API not supported in this environment';
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+ }
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+ else if (webAudioConfig.forceWebAudio) {
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+ reason = 'Web Audio API forced via configuration';
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+ }
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+ else if (isIOS && webAudioConfig.autoDetectIOS) {
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+ reason = 'iOS device detected - using Web Audio API for volume control';
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+ }
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+ else {
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+ reason = 'Using standard HTMLAudioElement volume control';
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+ }
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+ return {
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+ available,
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+ isIOS,
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+ reason,
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+ usingWebAudio
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+ };
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+ };
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+ exports.getWebAudioSupport = getWebAudioSupport;
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+ /**
133
+ * Configures Web Audio API usage
134
+ * @param config - Configuration options for Web Audio API
135
+ * @example
136
+ * ```typescript
137
+ * // Force Web Audio API usage on all devices
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+ * setWebAudioConfig({ forceWebAudio: true });
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+ *
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+ * // Disable Web Audio API entirely
141
+ * setWebAudioConfig({ enabled: false });
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+ * ```
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+ */
144
+ const setWebAudioConfig = (config) => {
145
+ webAudioConfig = Object.assign(Object.assign({}, webAudioConfig), config);
146
+ };
147
+ exports.setWebAudioConfig = setWebAudioConfig;
148
+ /**
149
+ * Gets the current Web Audio API configuration
150
+ * @returns Current Web Audio API configuration
151
+ * @example
152
+ * ```typescript
153
+ * const config = getWebAudioConfig();
154
+ * console.log(`Web Audio enabled: ${config.enabled}`);
155
+ * ```
156
+ */
157
+ const getWebAudioConfig = () => {
158
+ return Object.assign({}, webAudioConfig);
159
+ };
160
+ exports.getWebAudioConfig = getWebAudioConfig;
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+ /**
162
+ * Creates or gets an AudioContext for Web Audio API operations
163
+ * @returns AudioContext instance or null if not supported
164
+ * @example
165
+ * ```typescript
166
+ * const context = getAudioContext();
167
+ * if (context) {
168
+ * console.log('Audio context created successfully');
169
+ * }
170
+ * ```
171
+ */
172
+ const getAudioContext = () => {
173
+ if (!(0, exports.isWebAudioSupported)())
174
+ return null;
175
+ try {
176
+ // In Node.js environment (tests), return null to allow mocking
177
+ if (typeof window === 'undefined') {
178
+ return null;
179
+ }
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+ // Use existing AudioContext or create new one
181
+ const windowWithWebkit = window;
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+ const AudioContextClass = window.AudioContext || windowWithWebkit.webkitAudioContext;
183
+ return new AudioContextClass();
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+ }
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+ catch (error) {
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+ // eslint-disable-next-line no-console
187
+ console.warn('Failed to create AudioContext:', error);
188
+ return null;
189
+ }
190
+ };
191
+ exports.getAudioContext = getAudioContext;
192
+ /**
193
+ * Creates Web Audio API nodes for an audio element
194
+ * @param audioElement - The HTML audio element to create nodes for
195
+ * @param audioContext - The AudioContext to use
196
+ * @returns Web Audio API node set or null if creation fails
197
+ * @example
198
+ * ```typescript
199
+ * const audio = new Audio('song.mp3');
200
+ * const context = getAudioContext();
201
+ * if (context) {
202
+ * const nodes = createWebAudioNodes(audio, context);
203
+ * if (nodes) {
204
+ * nodes.gainNode.gain.value = 0.5; // Set volume to 50%
205
+ * }
206
+ * }
207
+ * ```
208
+ */
209
+ const createWebAudioNodes = (audioElement, audioContext) => {
210
+ try {
211
+ // Create media element source node
212
+ const sourceNode = audioContext.createMediaElementSource(audioElement);
213
+ // Create gain node for volume control
214
+ const gainNode = audioContext.createGain();
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+ // Connect source to gain node
216
+ sourceNode.connect(gainNode);
217
+ // Connect gain node to destination (speakers)
218
+ gainNode.connect(audioContext.destination);
219
+ return {
220
+ gainNode,
221
+ sourceNode
222
+ };
223
+ }
224
+ catch (error) {
225
+ // eslint-disable-next-line no-console
226
+ console.warn('Failed to create Web Audio nodes:', error);
227
+ return null;
228
+ }
229
+ };
230
+ exports.createWebAudioNodes = createWebAudioNodes;
231
+ /**
232
+ * Sets volume using Web Audio API gain node
233
+ * @param gainNode - The gain node to set volume on
234
+ * @param volume - Volume level (0-1)
235
+ * @param transitionDuration - Optional transition duration in milliseconds
236
+ * @example
237
+ * ```typescript
238
+ * const nodes = createWebAudioNodes(audio, context);
239
+ * if (nodes) {
240
+ * setWebAudioVolume(nodes.gainNode, 0.5); // Set to 50% volume
241
+ * setWebAudioVolume(nodes.gainNode, 0.2, 300); // Fade to 20% over 300ms
242
+ * }
243
+ * ```
244
+ */
245
+ const setWebAudioVolume = (gainNode, volume, transitionDuration) => {
246
+ const clampedVolume = Math.max(0, Math.min(1, volume));
247
+ const currentTime = gainNode.context.currentTime;
248
+ if (transitionDuration && transitionDuration > 0) {
249
+ // Smooth transition using Web Audio API's built-in scheduling
250
+ gainNode.gain.cancelScheduledValues(currentTime);
251
+ gainNode.gain.setValueAtTime(gainNode.gain.value, currentTime);
252
+ gainNode.gain.linearRampToValueAtTime(clampedVolume, currentTime + transitionDuration / 1000);
253
+ }
254
+ else {
255
+ // Instant change
256
+ gainNode.gain.cancelScheduledValues(currentTime);
257
+ gainNode.gain.setValueAtTime(clampedVolume, currentTime);
258
+ }
259
+ };
260
+ exports.setWebAudioVolume = setWebAudioVolume;
261
+ /**
262
+ * Gets the current volume from a Web Audio API gain node
263
+ * @param gainNode - The gain node to get volume from
264
+ * @returns Current volume level (0-1)
265
+ * @example
266
+ * ```typescript
267
+ * const nodes = createWebAudioNodes(audio, context);
268
+ * if (nodes) {
269
+ * const volume = getWebAudioVolume(nodes.gainNode);
270
+ * console.log(`Current volume: ${volume * 100}%`);
271
+ * }
272
+ * ```
273
+ */
274
+ const getWebAudioVolume = (gainNode) => {
275
+ return gainNode.gain.value;
276
+ };
277
+ exports.getWebAudioVolume = getWebAudioVolume;
278
+ /**
279
+ * Resumes an AudioContext if it's in suspended state (required for autoplay policy)
280
+ * @param audioContext - The AudioContext to resume
281
+ * @returns Promise that resolves when context is resumed
282
+ * @example
283
+ * ```typescript
284
+ * const context = getAudioContext();
285
+ * if (context) {
286
+ * await resumeAudioContext(context);
287
+ * }
288
+ * ```
289
+ */
290
+ const resumeAudioContext = (audioContext) => __awaiter(void 0, void 0, void 0, function* () {
291
+ if (audioContext.state === 'suspended') {
292
+ try {
293
+ yield audioContext.resume();
294
+ }
295
+ catch (error) {
296
+ // eslint-disable-next-line no-console
297
+ console.warn('Failed to resume AudioContext:', error);
298
+ // Don't throw - handle gracefully and continue
299
+ }
300
+ }
301
+ });
302
+ exports.resumeAudioContext = resumeAudioContext;
303
+ /**
304
+ * Cleans up Web Audio API nodes and connections
305
+ * @param nodes - The Web Audio API node set to clean up
306
+ * @example
307
+ * ```typescript
308
+ * const nodes = createWebAudioNodes(audio, context);
309
+ * if (nodes) {
310
+ * // Use nodes...
311
+ * cleanupWebAudioNodes(nodes); // Clean up when done
312
+ * }
313
+ * ```
314
+ */
315
+ const cleanupWebAudioNodes = (nodes) => {
316
+ try {
317
+ // Disconnect all nodes
318
+ nodes.sourceNode.disconnect();
319
+ nodes.gainNode.disconnect();
320
+ }
321
+ catch (error) {
322
+ // Ignore errors during cleanup
323
+ // eslint-disable-next-line no-console
324
+ console.warn('Error during Web Audio cleanup:', error);
325
+ }
326
+ };
327
+ exports.cleanupWebAudioNodes = cleanupWebAudioNodes;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "audio-channel-queue",
3
- "version": "1.11.0",
3
+ "version": "1.12.1-beta.0",
4
4
  "description": "Allows you to queue audio files to different playback channels.",
5
5
  "main": "dist/index.js",
6
6
  "types": "dist/index.d.ts",
package/src/core.ts CHANGED
@@ -12,7 +12,13 @@ import {
12
12
  setupProgressTracking,
13
13
  cleanupProgressTracking
14
14
  } from './events';
15
- import { applyVolumeDucking, restoreVolumeLevels, cancelVolumeTransition } from './volume';
15
+ import {
16
+ applyVolumeDucking,
17
+ restoreVolumeLevels,
18
+ cancelVolumeTransition,
19
+ initializeWebAudioForAudio,
20
+ cleanupWebAudioForAudio
21
+ } from './volume';
16
22
  import { setupAudioErrorHandling, handleAudioError } from './errors';
17
23
 
18
24
  /**
@@ -283,6 +289,9 @@ export const queueAudio = async (
283
289
  await handleAudioError(audio, channelNumber, validatedUrl, error);
284
290
  });
285
291
 
292
+ // Initialize Web Audio API support if needed
293
+ await initializeWebAudioForAudio(audio, channelNumber);
294
+
286
295
  // Apply options if provided
287
296
  if (options) {
288
297
  if (typeof options.loop === 'boolean') {
@@ -300,10 +309,10 @@ export const queueAudio = async (
300
309
  }
301
310
  }
302
311
 
303
- // Handle priority option (same as addToFront for backward compatibility)
304
- const shouldAddToFront = options?.addToFront || options?.priority;
312
+ // Handle addToFront option
313
+ const shouldAddToFront = options?.addToFront;
305
314
 
306
- // Add to queue based on priority/addToFront option
315
+ // Add to queue based on addToFront option
307
316
  if (shouldAddToFront && channel.queue.length > 0) {
308
317
  // Insert after currently playing track (at index 1)
309
318
  channel.queue.splice(1, 0, audio);
@@ -440,6 +449,7 @@ export const playAudioQueue = async (channelNumber: number): Promise<void> => {
440
449
  // For non-looping audio, remove from queue and play next
441
450
  currentAudio.pause();
442
451
  cleanupProgressTracking(currentAudio, channelNumber, audioChannels);
452
+ cleanupWebAudioForAudio(currentAudio, channelNumber);
443
453
  channel.queue.shift();
444
454
  channel.isPaused = false; // Reset pause state
445
455