async-playfab-web-sdk 1.192.250526-4 → 1.192.250526-5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Addon.d.ts +178 -38
- package/dist/Addon.js +2 -2
- package/dist/Admin.d.ts +2385 -194
- package/dist/Admin.js +2 -2
- package/dist/Authentication.d.ts +31 -4
- package/dist/Authentication.js +2 -2
- package/dist/Client.d.ts +2234 -320
- package/dist/Client.js +2 -2
- package/dist/CloudScript.d.ts +198 -30
- package/dist/CloudScript.js +2 -2
- package/dist/Data.d.ts +136 -17
- package/dist/Data.js +2 -2
- package/dist/Economy.d.ts +1145 -106
- package/dist/Economy.js +2 -2
- package/dist/Events.d.ts +199 -12
- package/dist/Events.js +2 -2
- package/dist/Experimentation.d.ts +163 -16
- package/dist/Experimentation.js +2 -2
- package/dist/Groups.d.ts +266 -27
- package/dist/Groups.js +2 -2
- package/dist/Insights.d.ts +32 -6
- package/dist/Insights.js +2 -2
- package/dist/Localization.d.ts +4 -1
- package/dist/Localization.js +2 -2
- package/dist/Matchmaker.d.ts +271 -0
- package/dist/Matchmaker.js +8 -0
- package/dist/Matchmaker.js.map +1 -0
- package/dist/Multiplayer.d.ts +2696 -168
- package/dist/Multiplayer.js +2 -2
- package/dist/Profiles.d.ts +162 -18
- package/dist/Profiles.js +2 -2
- package/dist/Progression.d.ts +286 -34
- package/dist/Progression.js +2 -2
- package/dist/Server.d.ts +1903 -241
- package/dist/Server.js +2 -2
- package/dist/chunk-3I6ONUUQ.js +237 -0
- package/dist/chunk-3I6ONUUQ.js.map +1 -0
- package/dist/chunk-3O5QT4SL.js +2477 -0
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- package/dist/chunk-3OBHYLBF.js +2673 -0
- package/dist/chunk-3OBHYLBF.js.map +1 -0
- package/dist/chunk-57KYHGBO.js +421 -0
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- package/dist/{chunk-CLMINF57.js → chunk-5CWZN75H.js} +6 -3
- package/dist/chunk-5CWZN75H.js.map +1 -0
- package/dist/chunk-73SVDH45.js +197 -0
- package/dist/chunk-73SVDH45.js.map +1 -0
- package/dist/chunk-ADHTNFTN.js +175 -0
- package/dist/chunk-ADHTNFTN.js.map +1 -0
- package/dist/chunk-C7U2JQNZ.js +76 -0
- package/dist/chunk-C7U2JQNZ.js.map +1 -0
- package/dist/{chunk-PXPOK2QU.js → chunk-GAZYZIK2.js} +34 -8
- package/dist/chunk-GAZYZIK2.js.map +1 -0
- package/dist/chunk-J54WY4UN.js +413 -0
- package/dist/chunk-J54WY4UN.js.map +1 -0
- package/dist/chunk-NFWQ4MMZ.js +1048 -0
- package/dist/chunk-NFWQ4MMZ.js.map +1 -0
- package/dist/{chunk-7UQYMDJQ.js → chunk-P7UVG26J.js} +167 -32
- package/dist/chunk-P7UVG26J.js.map +1 -0
- package/dist/chunk-PFXZB4UN.js +2387 -0
- package/dist/chunk-PFXZB4UN.js.map +1 -0
- package/dist/{chunk-RJPMKD7P.js → chunk-QNGQW3YB.js} +28 -6
- package/dist/chunk-QNGQW3YB.js.map +1 -0
- package/dist/chunk-SQWILU5T.js +270 -0
- package/dist/chunk-SQWILU5T.js.map +1 -0
- package/dist/{chunk-FEEE3PRD.js → chunk-SR2RIRLX.js} +1482 -175
- package/dist/chunk-SR2RIRLX.js.map +1 -0
- package/dist/{chunk-6TH6EJYH.js → chunk-XVDYM74A.js} +4 -4
- package/dist/chunk-XVDYM74A.js.map +1 -0
- package/dist/chunk-ZW4TJ3MQ.js +225 -0
- package/dist/chunk-ZW4TJ3MQ.js.map +1 -0
- package/dist/index.d.ts +6 -5
- package/dist/index.js +29 -25
- package/package.json +2 -2
- package/dist/chunk-2IBLMNAQ.js +0 -882
- package/dist/chunk-2IBLMNAQ.js.map +0 -1
- package/dist/chunk-3TRLETD6.js +0 -119
- package/dist/chunk-3TRLETD6.js.map +0 -1
- package/dist/chunk-4LT3OUQD.js +0 -632
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- package/dist/chunk-6TH6EJYH.js.map +0 -1
- package/dist/chunk-7UQYMDJQ.js.map +0 -1
- package/dist/chunk-CLMINF57.js.map +0 -1
- package/dist/chunk-F5NRBD4O.js +0 -174
- package/dist/chunk-F5NRBD4O.js.map +0 -1
- package/dist/chunk-FEEE3PRD.js.map +0 -1
- package/dist/chunk-HKZJ4H4O.js +0 -97
- package/dist/chunk-HKZJ4H4O.js.map +0 -1
- package/dist/chunk-NJQCK4TL.js +0 -61
- package/dist/chunk-NJQCK4TL.js.map +0 -1
- package/dist/chunk-ONCBQLGS.js +0 -1147
- package/dist/chunk-ONCBQLGS.js.map +0 -1
- package/dist/chunk-PXPOK2QU.js.map +0 -1
- package/dist/chunk-Q22JHX4G.js +0 -76
- package/dist/chunk-Q22JHX4G.js.map +0 -1
- package/dist/chunk-RJPMKD7P.js.map +0 -1
- package/dist/chunk-WROXLFDZ.js +0 -103
- package/dist/chunk-WROXLFDZ.js.map +0 -1
- package/dist/chunk-XAI5IWL4.js +0 -187
- package/dist/chunk-XAI5IWL4.js.map +0 -1
- package/dist/chunk-XM26BUTO.js +0 -384
- package/dist/chunk-XM26BUTO.js.map +0 -1
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{"version":3,"sources":["../src/apis/PlayFabMultiplayerApi.ts"],"sourcesContent":["import type { EmptyResponse } from \"../types/PlayFab\";\nimport type {\n CancelAllMatchmakingTicketsForPlayerRequest,\n CancelAllServerBackfillTicketsForPlayerRequest,\n CancelMatchmakingTicketRequest,\n CancelModelRequest,\n CancelServerBackfillTicketRequest,\n CreateBaseModelRequest,\n CreateBatchModelRequest,\n CreateBuildAliasRequest,\n CreateBuildWithCustomContainerRequest,\n CreateBuildWithManagedContainerRequest,\n CreateBuildWithProcessBasedServerRequest,\n CreateLobbyRequest,\n CreateMatchmakingTicketRequest,\n CreateRemoteUserRequest,\n CreateScenarioRequest,\n CreateServerBackfillTicketRequest,\n CreateServerMatchmakingTicketRequest,\n CreateTitleMultiplayerServersQuotaChangeRequest,\n DeactivateModelRequest,\n DeleteAssetRequest,\n DeleteBuildRequest,\n DeleteBuildAliasRequest,\n DeleteBuildRegionRequest,\n DeleteCertificateRequest,\n DeleteContainerImageRequest,\n DeleteLobbyRequest,\n DeleteModelRequest,\n DeleteRemoteUserRequest,\n DeleteScenarioRequest,\n DeleteSecretRequest,\n EnableMultiplayerServersForTitleRequest,\n EnablePartiesForTitleRequest,\n FindFriendLobbiesRequest,\n FindLobbiesRequest,\n GetAssetDownloadUrlRequest,\n GetAssetUploadUrlRequest,\n GetBuildRequest,\n GetBuildAliasRequest,\n GetCognitiveServicesLocalesRequest,\n GetCognitiveServicesTokenRequest,\n GetContainerRegistryCredentialsRequest,\n GetLobbyRequest,\n GetMatchRequest,\n GetMatchmakingQueueRequest,\n GetMatchmakingTicketRequest,\n GetModelDetailsRequest,\n GetModelsByScenarioRequest,\n GetMultiplayerServerAndTokenRequest,\n GetMultiplayerServerDetailsRequest,\n GetMultiplayerServerLogsRequest,\n GetMultiplayerSessionLogsBySessionIdRequest,\n GetPlayerSkillRequest,\n GetPlayerSkillForConditionsRequest,\n GetPlayerSkillForConditionsFromModelRequest,\n GetPlayerSkillFromModelRequest,\n GetQueueStatisticsRequest,\n GetRemoteLoginEndpointRequest,\n GetScenarioConfigurationRequest,\n GetScenarioConfigurationsRequest,\n GetServerBackfillTicketRequest,\n GetTitleEnabledForMultiplayerServersStatusRequest,\n GetTitleMultiplayerServersQuotaChangeRequest,\n GetTitleMultiplayerServersQuotasRequest,\n InviteToLobbyRequest,\n JoinArrangedLobbyRequest,\n JoinLobbyRequest,\n JoinLobbyAsServerRequest,\n JoinMatchmakingTicketRequest,\n LeaveLobbyRequest,\n LeaveLobbyAsServerRequest,\n ListMultiplayerServersRequest,\n ListAssetSummariesRequest,\n ListBuildAliasesRequest,\n ListBuildSummariesRequest,\n ListCertificateSummariesRequest,\n ListContainerImagesRequest,\n ListContainerImageTagsRequest,\n ListMatchmakingQueuesRequest,\n ListMatchmakingTicketsForPlayerRequest,\n ListPartyQosServersRequest,\n ListQosServersRequest,\n ListQosServersForTitleRequest,\n ListSecretSummariesRequest,\n ListServerBackfillTicketsForPlayerRequest,\n ListTitleMultiplayerServersQuotaChangesRequest,\n ListVirtualMachineSummariesRequest,\n RemoveMatchmakingQueueRequest,\n RemoveMemberFromLobbyRequest,\n RequestMultiplayerServerRequest,\n RequestMultiplayerServerAndTokenRequest,\n RequestPartyRequest,\n RequestPartyServiceRequest,\n RolloverContainerRegistryCredentialsRequest,\n SetMatchmakingQueueRequest,\n ShutdownMultiplayerServerRequest,\n SubscribeToLobbyResourceRequest,\n SubscribeToMatchResourceRequest,\n UnsubscribeFromLobbyResourceRequest,\n UnsubscribeFromMatchResourceRequest,\n UntagContainerImageRequest,\n UpdateBuildAliasRequest,\n UpdateBuildNameRequest,\n UpdateBuildRegionRequest,\n UpdateBuildRegionsRequest,\n UpdateLobbyRequest,\n UpdateLobbyAsServerRequest,\n UpdateModelRequest,\n UpdatePrimaryModelRequest,\n UpdateScenarioConfigurationRequest,\n UploadCertificateRequest,\n UploadMatchResultRequest,\n UploadSecretRequest,\n CancelAllMatchmakingTicketsForPlayerResult,\n CancelAllServerBackfillTicketsForPlayerResult,\n CancelMatchmakingTicketResult,\n CancelModelResponse,\n CancelServerBackfillTicketResult,\n CreateBaseModelResponse,\n CreateBatchModelResponse,\n BuildAliasDetailsResponse,\n CreateBuildWithCustomContainerResponse,\n CreateBuildWithManagedContainerResponse,\n CreateBuildWithProcessBasedServerResponse,\n CreateLobbyResult,\n CreateMatchmakingTicketResult,\n CreateRemoteUserResponse,\n CreateScenarioResponse,\n CreateServerBackfillTicketResult,\n CreateTitleMultiplayerServersQuotaChangeResponse,\n DeactivateModelResponse,\n LobbyEmptyResult,\n DeleteModelResponse,\n DeleteScenarioResponse,\n EnableMultiplayerServersForTitleResponse,\n FindFriendLobbiesResult,\n FindLobbiesResult,\n GetAssetDownloadUrlResponse,\n GetAssetUploadUrlResponse,\n GetBuildResponse,\n GetCognitiveServicesLocalesResponse,\n GetCognitiveServicesTokenResponse,\n GetContainerRegistryCredentialsResponse,\n GetLobbyResult,\n GetMatchResult,\n GetMatchmakingQueueResult,\n GetMatchmakingTicketResult,\n GetModelDetailsResponse,\n GetModelsByScenarioResponse,\n GetMultiplayerServerAndTokenResponse,\n GetMultiplayerServerDetailsResponse,\n GetMultiplayerServerLogsResponse,\n GetPlayerSkillResponse,\n GetPlayerSkillForConditionsResponse,\n GetPlayerSkillForConditionsFromModelResponse,\n GetPlayerSkillFromModelResponse,\n GetQueueStatisticsResult,\n GetRemoteLoginEndpointResponse,\n GetScenarioConfigurationResponse,\n GetScenarioConfigurationsResponse,\n GetServerBackfillTicketResult,\n GetTitleEnabledForMultiplayerServersStatusResponse,\n GetTitleMultiplayerServersQuotaChangeResponse,\n GetTitleMultiplayerServersQuotasResponse,\n JoinLobbyResult,\n JoinLobbyAsServerResult,\n JoinMatchmakingTicketResult,\n ListMultiplayerServersResponse,\n ListAssetSummariesResponse,\n ListBuildAliasesResponse,\n ListBuildSummariesResponse,\n ListCertificateSummariesResponse,\n ListContainerImagesResponse,\n ListContainerImageTagsResponse,\n ListMatchmakingQueuesResult,\n ListMatchmakingTicketsForPlayerResult,\n ListPartyQosServersResponse,\n ListQosServersResponse,\n ListQosServersForTitleResponse,\n ListSecretSummariesResponse,\n ListServerBackfillTicketsForPlayerResult,\n ListTitleMultiplayerServersQuotaChangesResponse,\n ListVirtualMachineSummariesResponse,\n RemoveMatchmakingQueueResult,\n RequestMultiplayerServerResponse,\n RequestMultiplayerServerAndTokenResponse,\n RequestPartyResponse,\n RequestPartyServiceResponse,\n RolloverContainerRegistryCredentialsResponse,\n SetMatchmakingQueueResult,\n SubscribeToLobbyResourceResult,\n SubscribeToMatchResourceResult,\n UnsubscribeFromMatchResourceResult,\n UpdateModelResponse,\n UpdatePrimaryModelResponse,\n UpdateScenarioConfigurationResponse,\n UploadMatchResultResponse,\n} from \"../types/PlayFabMultiplayerApi\";\nimport { PlayFabCommon } from \"../PlayFabCommon\";\n\nexport default class PlayFabMultiplayerApi extends PlayFabCommon {\n\n /**\n * Cancel all active tickets the player is a member of in a given queue.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/cancelallmatchmakingticketsforplayer Microsoft Documentation}\n * @example\n * await matchClient.CancelAllMatchmakingTicketsForPlayer({\n * \"Entity\": {\n * \"Id\": \"123123123\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * },\n * \"QueueName\": \"custom123\"\n * });\n */\n CancelAllMatchmakingTicketsForPlayer (request: CancelAllMatchmakingTicketsForPlayerRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CancelAllMatchmakingTicketsForPlayerResult>(\"/Match/CancelAllMatchmakingTicketsForPlayer\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Cancel all active backfill tickets the player is a member of in a given queue.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/cancelallserverbackfillticketsforplayer Microsoft Documentation}\n * @example\n * await matchClient.CancelAllServerBackfillTicketsForPlayer({\n * \"Entity\": {\n * \"Id\": \"123123123\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * },\n * \"QueueName\": \"custom123\"\n * });\n */\n CancelAllServerBackfillTicketsForPlayer (request: CancelAllServerBackfillTicketsForPlayerRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CancelAllServerBackfillTicketsForPlayerResult>(\"/Match/CancelAllServerBackfillTicketsForPlayer\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Cancel a matchmaking ticket.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/cancelmatchmakingticket Microsoft Documentation}\n * @example\n * await matchClient.CancelMatchmakingTicket({\n * \"TicketId\": \"1c4b0daa-150e-47ae-9923-d770c0f9b07c\",\n * \"QueueName\": \"custom123\"\n * });\n */\n CancelMatchmakingTicket (request: CancelMatchmakingTicketRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CancelMatchmakingTicketResult>(\"/Match/CancelMatchmakingTicket\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Cancel a batch model creation.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill-admin/cancelmodel Microsoft Documentation}\n * @example\n * await trueskillClient.CancelModel({\n * \"ScenarioId\": \"f9f0331e-0149-42ba-a994-29b18cac4e4d\",\n * \"ModelId\": \"73a2506e-9fd3-4d84-8dd7-570c8e9e02cf\"\n * });\n */\n CancelModel (request: CancelModelRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CancelModelResponse>(\"/TrueSkill/CancelModel\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Cancel a server backfill ticket.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/cancelserverbackfillticket Microsoft Documentation}\n * @example\n * await matchClient.CancelServerBackfillTicket({\n * \"TicketId\": \"1c4b0daa-150e-47ae-9923-d770c0f9b07c\",\n * \"QueueName\": \"custom123\"\n * });\n */\n CancelServerBackfillTicket (request: CancelServerBackfillTicketRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CancelServerBackfillTicketResult>(\"/Match/CancelServerBackfillTicket\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Create a base model with default settings.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill-admin/createbasemodel Microsoft Documentation}\n * @example\n * await trueskillClient.CreateBaseModel({\n * \"ScenarioId\": \"f9f0331e-0149-42ba-a994-29b18cac4e4d\",\n * \"ModelName\": \"Test Batch Model\",\n * \"Conditions\": [\n * {\n * \"Key\": \"Platform\",\n * \"Rank\": 2\n * },\n * {\n * \"Key\": \"GameMode\",\n * \"Rank\": 1\n * }\n * ]\n * });\n */\n CreateBaseModel (request: CreateBaseModelRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateBaseModelResponse>(\"/TrueSkill/CreateBaseModel\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Creates a batch model that is learned from a title's match results in a scenario.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill-admin/createbatchmodel Microsoft Documentation}\n * @example\n * await trueskillClient.CreateBatchModel({\n * \"ScenarioId\": \"f9f0331e-0149-42ba-a994-29b18cac4e4d\",\n * \"ModelName\": \"Test Batch Model\",\n * \"Conditions\": [\n * {\n * \"Key\": \"Platform\",\n * \"Rank\": 2\n * },\n * {\n * \"Key\": \"GameMode\",\n * \"Rank\": 1\n * }\n * ],\n * \"Events\": [\n * \"Kills\",\n * \"Deaths\"\n * ],\n * \"InitialSettingsModelId\": \"73a2506e-9fd3-4d84-8dd7-570c8e9e02cf\",\n * \"MatchResultStartTimeUtc\": \"2025-05-26T17:12:07.326Z\",\n * \"MatchResultEndTimeUtc\": \"2025-05-26T17:42:07.326Z\",\n * \"MaxIterations\": 100,\n * \"AnomalousMatchResultIgnoreThreshold\": -20.0\n * });\n */\n CreateBatchModel (request: CreateBatchModelRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateBatchModelResponse>(\"/TrueSkill/CreateBatchModel\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Creates a multiplayer server build alias.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/createbuildalias Microsoft Documentation}\n * @example\n * await multiplayerserverClient.CreateBuildAlias({\n * \"AliasName\": \"AliasName\",\n * \"BuildSelectionCriteria\": [\n * {\n * \"BuildWeightDistribution\": {\n * \"53781fa8-006d-4e9c-b733-57433d579285\": 1\n * }\n * }\n * ]\n * });\n */\n CreateBuildAlias (request: CreateBuildAliasRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<BuildAliasDetailsResponse>(\"/MultiplayerServer/CreateBuildAlias\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Creates a multiplayer server build with a custom container.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/createbuildwithcustomcontainer Microsoft Documentation}\n * @example\n * await multiplayerserverClient.CreateBuildWithCustomContainer({\n * \"ContainerRunCommand\": \"/data/Assets -startserver\",\n * \"GameAssetReferences\": [\n * {\n * \"FileName\": \"gameserver.zip\",\n * \"MountPath\": \"/data/Assets\"\n * }\n * ],\n * \"ContainerImageReference\": {\n * \"ImageName\": \"ContainerImageName\",\n * \"Tag\": \"ContainerTag\"\n * },\n * \"LinuxInstrumentationConfiguration\": {\n * \"IsEnabled\": false\n * },\n * \"ContainerFlavor\": \"CustomLinux\",\n * \"ServerResourceConstraints\": {\n * \"CpuLimit\": 0.5,\n * \"MemoryLimitGB\": 0.5\n * },\n * \"BuildName\": \"GameBuildName\",\n * \"Metadata\": {\n * \"MetadataKey\": \"MetadataValue\"\n * },\n * \"VmSize\": \"Standard_D2_v2\",\n * \"MultiplayerServerCountPerVm\": 10,\n * \"Ports\": [\n * {\n * \"Name\": \"PortName\",\n * \"Num\": 1243,\n * \"Protocol\": \"TCP\"\n * }\n * ],\n * \"RegionConfigurations\": [\n * {\n * \"Region\": \"EastUs\",\n * \"MaxServers\": 10,\n * \"StandbyServers\": 5,\n * \"ScheduledStandbySettings\": {\n * \"IsEnabled\": true,\n * \"ScheduleList\": [\n * {\n * \"StartTime\": \"2020-08-21T17:00:00Z\",\n * \"EndTime\": \"2020-08-24T09:00:00Z\",\n * \"IsRecurringWeekly\": true,\n * \"IsDisabled\": false,\n * \"Description\": \"Weekend Schedule\",\n * \"TargetStandby\": 8\n * },\n * {\n * \"StartTime\": \"2020-08-24T09:00:00Z\",\n * \"EndTime\": \"2020-08-28T17:00:00Z\",\n * \"IsRecurringWeekly\": true,\n * \"IsDisabled\": false,\n * \"Description\": \"Weekday Schedule\",\n * \"TargetStandby\": 3\n * }\n * ]\n * },\n * \"RoutingSettings\": {\n * \"NumberOfMicrosoftRoutingIPs\": 1,\n * \"NumberOfInternetRoutingIPs\": 1,\n * \"DefaultRoutingType\": 1\n * }\n * },\n * {\n * \"Region\": \"WestUs\",\n * \"MaxServers\": 50,\n * \"StandbyServers\": 8,\n * \"ScheduledStandbySettings\": {\n * \"IsEnabled\": true,\n * \"ScheduleList\": [\n * {\n * \"StartTime\": \"2020-08-21T09:00:00Z\",\n * \"EndTime\": \"2020-08-21T23:00:00Z\",\n * \"IsRecurringWeekly\": false,\n * \"IsDisabled\": false,\n * \"Description\": \"Game Launch\",\n * \"TargetStandby\": 30\n * }\n * ]\n * }\n * },\n * {\n * \"Region\": \"NorthEurope\",\n * \"MaxServers\": 7,\n * \"StandbyServers\": 3\n * }\n * ],\n * \"GameCertificateReferences\": [\n * {\n * \"Name\": \"CertName\",\n * \"GsdkAlias\": \"CertGsdkAlias\"\n * }\n * ],\n * \"GameSecretReferences\": [\n * {\n * \"Name\": \"SecretName\"\n * }\n * ],\n * \"RoutingSettings\": {\n * \"NumberOfMicrosoftRoutingIPs\": 1,\n * \"NumberOfInternetRoutingIPs\": 0,\n * \"DefaultRoutingType\": 0\n * }\n * });\n */\n CreateBuildWithCustomContainer (request: CreateBuildWithCustomContainerRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateBuildWithCustomContainerResponse>(\"/MultiplayerServer/CreateBuildWithCustomContainer\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Creates a multiplayer server build with a managed container.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/createbuildwithmanagedcontainer Microsoft Documentation}\n * @example\n * await multiplayerserverClient.CreateBuildWithManagedContainer({\n * \"StartMultiplayerServerCommand\": \"gameserver.exe -startserver\",\n * \"GameAssetReferences\": [\n * {\n * \"FileName\": \"gameserver.zip\",\n * \"MountPath\": \"C:\\\\Asset\\\\\"\n * }\n * ],\n * \"InstrumentationConfiguration\": {\n * \"ProcessesToMonitor\": [\n * \"GameServerProcessName\"\n * ],\n * \"IsEnabled\": true\n * },\n * \"GameWorkingDirectory\": \"C:\\\\Assets\",\n * \"ContainerFlavor\": \"ManagedWindowsServerCore\",\n * \"ServerResourceConstraints\": {\n * \"CpuLimit\": 0.5,\n * \"MemoryLimitGB\": 0.5\n * },\n * \"BuildName\": \"GameBuildName\",\n * \"Metadata\": {\n * \"MetadataKey\": \"MetadataValue\"\n * },\n * \"VmSize\": \"Standard_D2_v2\",\n * \"MultiplayerServerCountPerVm\": 10,\n * \"Ports\": [\n * {\n * \"Name\": \"PortName\",\n * \"Num\": 1243,\n * \"Protocol\": \"TCP\"\n * }\n * ],\n * \"RegionConfigurations\": [\n * {\n * \"Region\": \"EastUs\",\n * \"MaxServers\": 10,\n * \"StandbyServers\": 5,\n * \"ScheduledStandbySettings\": {\n * \"IsEnabled\": true,\n * \"ScheduleList\": [\n * {\n * \"StartTime\": \"2020-08-21T17:00:00Z\",\n * \"EndTime\": \"2020-08-24T09:00:00Z\",\n * \"IsRecurringWeekly\": true,\n * \"IsDisabled\": false,\n * \"Description\": \"Weekend Schedule\",\n * \"TargetStandby\": 8\n * },\n * {\n * \"StartTime\": \"2020-08-24T09:00:00Z\",\n * \"EndTime\": \"2020-08-28T17:00:00Z\",\n * \"IsRecurringWeekly\": true,\n * \"IsDisabled\": false,\n * \"Description\": \"Weekday Schedule\",\n * \"TargetStandby\": 3\n * }\n * ]\n * }\n * },\n * {\n * \"Region\": \"WestUs\",\n * \"MaxServers\": 50,\n * \"StandbyServers\": 8,\n * \"ScheduledStandbySettings\": {\n * \"IsEnabled\": true,\n * \"ScheduleList\": [\n * {\n * \"StartTime\": \"2020-08-21T09:00:00Z\",\n * \"EndTime\": \"2020-08-21T23:00:00Z\",\n * \"IsRecurringWeekly\": false,\n * \"IsDisabled\": false,\n * \"Description\": \"Game Launch\",\n * \"TargetStandby\": 30\n * }\n * ]\n * }\n * },\n * {\n * \"Region\": \"NorthEurope\",\n * \"MaxServers\": 7,\n * \"StandbyServers\": 3\n * }\n * ],\n * \"GameCertificateReferences\": [\n * {\n * \"Name\": \"CertName\",\n * \"GsdkAlias\": \"CertGsdkAlias\"\n * }\n * ],\n * \"GameSecretReferences\": [\n * {\n * \"Name\": \"SecretName\"\n * }\n * ]\n * });\n */\n CreateBuildWithManagedContainer (request: CreateBuildWithManagedContainerRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateBuildWithManagedContainerResponse>(\"/MultiplayerServer/CreateBuildWithManagedContainer\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Creates a multiplayer server build with the server running as a process.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/createbuildwithprocessbasedserver Microsoft Documentation}\n * @example\n * await multiplayerserverClient.CreateBuildWithProcessBasedServer({\n * \"OsPlatform\": \"Windows\",\n * \"GameAssetReferences\": [\n * {\n * \"FileName\": \"game.zip\"\n * }\n * ],\n * \"StartMultiplayerServerCommand\": \"gameserver.exe -startserver\",\n * \"InstrumentationConfiguration\": {\n * \"ProcessesToMonitor\": [\n * \"GameServerProcessName\"\n * ],\n * \"IsEnabled\": true\n * },\n * \"GameWorkingDirectory\": \"C:\\\\Assets\",\n * \"IsOSPreview\": false,\n * \"VmSize\": \"Standard_D2_v2\",\n * \"MultiplayerServerCountPerVm\": 10,\n * \"Ports\": [\n * {\n * \"Name\": \"PortName\",\n * \"Num\": 1243,\n * \"Protocol\": \"TCP\"\n * }\n * ],\n * \"RegionConfigurations\": [\n * {\n * \"Region\": \"EastUs\",\n * \"MaxServers\": 10,\n * \"StandbyServers\": 5\n * },\n * {\n * \"Region\": \"WestUs\",\n * \"MaxServers\": 12,\n * \"StandbyServers\": 8\n * },\n * {\n * \"Region\": \"NorthEurope\",\n * \"MaxServers\": 7,\n * \"StandbyServers\": 3\n * }\n * ],\n * \"GameCertificateReferences\": [\n * {\n * \"Name\": \"CertName\",\n * \"GsdkAlias\": \"CertGsdkAlias\"\n * }\n * ],\n * \"GameSecretReferences\": [\n * {\n * \"Name\": \"SecretName\"\n * }\n * ]\n * });\n */\n CreateBuildWithProcessBasedServer (request: CreateBuildWithProcessBasedServerRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateBuildWithProcessBasedServerResponse>(\"/MultiplayerServer/CreateBuildWithProcessBasedServer\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Create a lobby.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/createlobby Microsoft Documentation}\n * @example\n * await lobbyClient.CreateLobby({\n * \"MaxPlayers\": 50,\n * \"Owner\": {\n * \"Id\": \"1234\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * },\n * \"OwnerMigrationPolicy\": \"Automatic\",\n * \"UseConnections\": true,\n * \"AccessPolicy\": \"Public\",\n * \"SearchData\": {\n * \"string_key1\": \"searchable value\"\n * },\n * \"LobbyData\": {\n * \"MyGameKey\": \"MyGameKey value\"\n * },\n * \"Members\": [\n * {\n * \"MemberEntity\": {\n * \"Id\": \"1234\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * }\n * }\n * ],\n * \"RestrictInvitesToLobbyOwner\": false\n * });\n */\n CreateLobby (request: CreateLobbyRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateLobbyResult>(\"/Lobby/CreateLobby\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Create a matchmaking ticket as a client.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/creatematchmakingticket Microsoft Documentation}\n * @example\n * await matchClient.CreateMatchmakingTicket({\n * \"Creator\": {},\n * \"MembersToMatchWith\": [],\n * \"GiveUpAfterSeconds\": 100,\n * \"QueueName\": \"custom123\"\n * });\n */\n CreateMatchmakingTicket (request: CreateMatchmakingTicketRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateMatchmakingTicketResult>(\"/Match/CreateMatchmakingTicket\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Creates a remote user to log on to a VM for a multiplayer server build.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/createremoteuser Microsoft Documentation}\n * @example\n * await multiplayerserverClient.CreateRemoteUser({\n * \"BuildId\": \"21781fa8-096d-4d9c-b699-75433d579285\",\n * \"Region\": \"SouthCentralUs\",\n * \"VmId\": \"VmID1\",\n * \"Username\": \"AUsername\",\n * \"ExpirationTime\": \"2014-04-07T09:04:28Z\"\n * });\n */\n CreateRemoteUser (request: CreateRemoteUserRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateRemoteUserResponse>(\"/MultiplayerServer/CreateRemoteUser\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Create a scenario to specify which conditions, conditions values and events will be allowed when submitting match\n * results.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill-admin/createscenario Microsoft Documentation}\n * @example\n * await trueskillClient.CreateScenario({\n * \"Name\": \"Test Scenario\",\n * \"Conditions\": [\n * {\n * \"Key\": \"Platform\",\n * \"Values\": [\n * \"PC\",\n * \"Xbox\"\n * ]\n * },\n * {\n * \"Key\": \"GameMode\",\n * \"Values\": [\n * \"TeamDeathMatch\",\n * \"CaptureTheFlag\"\n * ]\n * }\n * ],\n * \"Events\": [\n * \"Kills\",\n * \"Deaths\"\n * ]\n * });\n */\n CreateScenario (request: CreateScenarioRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateScenarioResponse>(\"/TrueSkill/CreateScenario\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Create a backfill matchmaking ticket as a server. A backfill ticket represents an ongoing game. The matchmaking service\n * automatically starts matching the backfill ticket against other matchmaking tickets. Backfill tickets cannot match with\n * other backfill tickets.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/createserverbackfillticket Microsoft Documentation}\n * @example\n * await matchClient.CreateServerBackfillTicket({\n * \"Members\": [],\n * \"GiveUpAfterSeconds\": 100,\n * \"ServerDetails\": {\n * \"IPV4Address\": \"10.250.24.54\",\n * \"Ports\": [\n * {\n * \"Name\": \"PortName\",\n * \"Num\": 1243,\n * \"Protocol\": \"TCP\"\n * }\n * ],\n * \"Region\": \"WestUS\",\n * \"Fqdn\": \"vm.azure.cloudapp.net\",\n * \"ServerId\": \"359e4634-7c8f-4d44-87a5-f3a876aac6c0\"\n * },\n * \"QueueName\": \"custom123\"\n * });\n */\n CreateServerBackfillTicket (request: CreateServerBackfillTicketRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateServerBackfillTicketResult>(\"/Match/CreateServerBackfillTicket\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Create a matchmaking ticket as a server. The matchmaking service automatically starts matching the ticket against other\n * matchmaking tickets.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/createservermatchmakingticket Microsoft Documentation}\n * @example\n * await matchClient.CreateServerMatchmakingTicket({\n * \"Members\": [\n * null\n * ],\n * \"GiveUpAfterSeconds\": 100,\n * \"QueueName\": \"custom123\"\n * });\n */\n CreateServerMatchmakingTicket (request: CreateServerMatchmakingTicketRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateMatchmakingTicketResult>(\"/Match/CreateServerMatchmakingTicket\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Creates a request to change a title's multiplayer server quotas.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/createtitlemultiplayerserversquotachange Microsoft Documentation}\n * @example\n * await multiplayerserverClient.CreateTitleMultiplayerServersQuotaChange({\n * \"ContactEmail\": \"john@mygamestudio.com\",\n * \"StartDate\": \"2020-01-23T00:00:00Z\",\n * \"ChangeDescription\": \"Season 3 Launch\",\n * \"Notes\": \"Based on the last launch, we expect 1 trillion active users.\",\n * \"Changes\": [\n * {\n * \"VmFamily\": \"Dasv4\",\n * \"Region\": \"EastUs\",\n * \"NewCoreLimit\": 55000\n * },\n * {\n * \"VmFamily\": \"Dasv4\",\n * \"Region\": \"NorthCentralUs\",\n * \"NewCoreLimit\": 65000\n * }\n * ]\n * });\n */\n CreateTitleMultiplayerServersQuotaChange (request: CreateTitleMultiplayerServersQuotaChangeRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateTitleMultiplayerServersQuotaChangeResponse>(\"/MultiplayerServer/CreateTitleMultiplayerServersQuotaChange\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Switch a model's state from Active to Deactivated.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill-admin/deactivatemodel Microsoft Documentation}\n * @example\n * await trueskillClient.DeactivateModel({\n * \"ScenarioId\": \"f9f0331e-0149-42ba-a994-29b18cac4e4d\",\n * \"ModelId\": \"73a2506e-9fd3-4d84-8dd7-570c8e9e02cf\"\n * });\n */\n DeactivateModel (request: DeactivateModelRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeactivateModelResponse>(\"/TrueSkill/DeactivateModel\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Deletes a multiplayer server game asset for a title.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/deleteasset Microsoft Documentation}\n * @example\n * await multiplayerserverClient.DeleteAsset({\n * \"FileName\": \"gameserver.zip\"\n * });\n */\n DeleteAsset (request: DeleteAssetRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/DeleteAsset\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Deletes a multiplayer server build.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/deletebuild Microsoft Documentation}\n * @example\n * await multiplayerserverClient.DeleteBuild({\n * \"BuildId\": \"21781fa8-096d-4d9c-b699-75433d579285\"\n * });\n */\n DeleteBuild (request: DeleteBuildRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/DeleteBuild\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Deletes a multiplayer server build alias.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/deletebuildalias Microsoft Documentation}\n * @example\n * await multiplayerserverClient.DeleteBuildAlias({\n * \"AliasId\": \"21781fa8-096d-4d9c-b699-75433d579285\"\n * });\n */\n DeleteBuildAlias (request: DeleteBuildAliasRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/DeleteBuildAlias\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Removes a multiplayer server build's region.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/deletebuildregion Microsoft Documentation}\n * @example\n * await multiplayerserverClient.DeleteBuildRegion({\n * \"BuildId\": \"21781fa8-096d-4d9c-b699-75433d579285\",\n * \"Region\": \"JapanEast\"\n * });\n */\n DeleteBuildRegion (request: DeleteBuildRegionRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/DeleteBuildRegion\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Deletes a multiplayer server game certificate.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/deletecertificate Microsoft Documentation}\n * @example\n * await multiplayerserverClient.DeleteCertificate({\n * \"Name\": \"GameCertificate1\"\n * });\n */\n DeleteCertificate (request: DeleteCertificateRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/DeleteCertificate\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Deletes a container image repository.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/deletecontainerimagerepository Microsoft Documentation}\n * @example\n * await multiplayerserverClient.DeleteContainerImageRepository({\n * \"ImageName\": \"imageName1\"\n * });\n */\n DeleteContainerImageRepository (request: DeleteContainerImageRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/DeleteContainerImageRepository\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Delete a lobby.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/deletelobby Microsoft Documentation}\n * @example\n * await lobbyClient.DeleteLobby({\n * \"LobbyId\": \"12345678-1234-1234-1234-123456789ABC\"\n * });\n */\n DeleteLobby (request: DeleteLobbyRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LobbyEmptyResult>(\"/Lobby/DeleteLobby\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Delete a model.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill-admin/deletemodel Microsoft Documentation}\n * @example\n * await trueskillClient.DeleteModel({\n * \"ScenarioId\": \"f9f0331e-0149-42ba-a994-29b18cac4e4d\",\n * \"ModelId\": \"73a2506e-9fd3-4d84-8dd7-570c8e9e02cf\"\n * });\n */\n DeleteModel (request: DeleteModelRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeleteModelResponse>(\"/TrueSkill/DeleteModel\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Deletes a remote user to log on to a VM for a multiplayer server build.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/deleteremoteuser Microsoft Documentation}\n * @example\n * await multiplayerserverClient.DeleteRemoteUser({\n * \"BuildId\": \"21781fa8-096d-4d9c-b699-75433d579285\",\n * \"Region\": \"SouthCentralUs\",\n * \"VmId\": \"VmID1\",\n * \"Username\": \"AUsername\"\n * });\n */\n DeleteRemoteUser (request: DeleteRemoteUserRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/DeleteRemoteUser\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Delete a scenario.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill-admin/deletescenario Microsoft Documentation}\n * @example\n * await trueskillClient.DeleteScenario({\n * \"ScenarioId\": \"f9f0331e-0149-42ba-a994-29b18cac4e4d\",\n * \"ForceDelete\": true\n * });\n */\n DeleteScenario (request: DeleteScenarioRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeleteScenarioResponse>(\"/TrueSkill/DeleteScenario\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Deletes a multiplayer server game secret.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/deletesecret Microsoft Documentation}\n * @example\n * await multiplayerserverClient.DeleteSecret({\n * \"Name\": \"GameSecret1\"\n * });\n */\n DeleteSecret (request: DeleteSecretRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/DeleteSecret\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Enables the multiplayer server feature for a title.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/enablemultiplayerserversfortitle Microsoft Documentation}\n * @example\n * await multiplayerserverClient.EnableMultiplayerServersForTitle({});\n */\n EnableMultiplayerServersForTitle (request: EnableMultiplayerServersForTitleRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EnableMultiplayerServersForTitleResponse>(\"/MultiplayerServer/EnableMultiplayerServersForTitle\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Enables the parties feature for a title.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/party/multiplayerserver/enablepartiesfortitle Microsoft Documentation}\n * @example\n * await partyClient.EnablePartiesForTitle({});\n */\n EnablePartiesForTitle (request: EnablePartiesForTitleRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Party/EnablePartiesForTitle\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Find lobbies which match certain criteria, and which friends are in.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/findfriendlobbies Microsoft Documentation}\n * @example\n * await lobbyClient.FindFriendLobbies({\n * \"Filter\": \"string_key1 eq 'Wizard' and number_key5 gt 5\",\n * \"OrderBy\": \"number_key5 desc\",\n * \"ExternalPlatformFriends\": \"Xbox\",\n * \"XboxToken\": \"XBOXTOKEN\",\n * \"Pagination\": {\n * \"ContinuationToken\": \"\",\n * \"PageSizeRequested\": 20\n * }\n * });\n */\n FindFriendLobbies (request: FindFriendLobbiesRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<FindFriendLobbiesResult>(\"/Lobby/FindFriendLobbies\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Find all the lobbies that match certain criteria.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/findlobbies Microsoft Documentation}\n * @example\n * await lobbyClient.FindLobbies({\n * \"Filter\": \"string_key1 eq 'Wizard' and number_key5 gt 5\",\n * \"OrderBy\": \"number_key5 desc\",\n * \"Pagination\": {\n * \"ContinuationToken\": \"\",\n * \"PageSizeRequested\": 20\n * }\n * });\n */\n FindLobbies (request: FindLobbiesRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<FindLobbiesResult>(\"/Lobby/FindLobbies\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets a URL that can be used to download the specified asset. A sample pre-authenticated url -\n * https://sampleStorageAccount.blob.core.windows.net/gameassets/gameserver.zip?sv=2015-04-05&ss=b&srt=sco&sp=rw&st=startDate&se=endDate&spr=https&sig=sampleSig&api-version=2017-07-29\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/getassetdownloadurl Microsoft Documentation}\n * @example\n * await multiplayerserverClient.GetAssetDownloadUrl({\n * \"FileName\": \"gameserver.zip\"\n * });\n */\n GetAssetDownloadUrl (request: GetAssetDownloadUrlRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetAssetDownloadUrlResponse>(\"/MultiplayerServer/GetAssetDownloadUrl\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets the URL to upload assets to. A sample pre-authenticated url -\n * https://sampleStorageAccount.blob.core.windows.net/gameassets/gameserver.zip?sv=2015-04-05&ss=b&srt=sco&sp=rw&st=startDate&se=endDate&spr=https&sig=sampleSig&api-version=2017-07-29\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/getassetuploadurl Microsoft Documentation}\n * @example\n * await multiplayerserverClient.GetAssetUploadUrl({\n * \"FileName\": \"gameserver.zip\"\n * });\n */\n GetAssetUploadUrl (request: GetAssetUploadUrlRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetAssetUploadUrlResponse>(\"/MultiplayerServer/GetAssetUploadUrl\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets a multiplayer server build.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/getbuild Microsoft Documentation}\n * @example\n * await multiplayerserverClient.GetBuild({\n * \"BuildId\": \"53781fa8-006d-4e9c-b733-57433d579285\"\n * });\n */\n GetBuild (request: GetBuildRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetBuildResponse>(\"/MultiplayerServer/GetBuild\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets a multiplayer server build alias.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/getbuildalias Microsoft Documentation}\n * @example\n * await multiplayerserverClient.GetBuildAlias({\n * \"AliasId\": \"21781fa8-096d-4d9c-b699-75433d579285\"\n * });\n */\n GetBuildAlias (request: GetBuildAliasRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<BuildAliasDetailsResponse>(\"/MultiplayerServer/GetBuildAlias\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets supported locales for the cognitive services based on the specified service type.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/getcognitiveserviceslocales Microsoft Documentation}\n * @example\n * await multiplayerserverClient.GetCognitiveServicesLocales({\n * \"CognitiveServicesType\": \"SpeechToText\",\n * \"Region\": \"WestUs\"\n * });\n */\n GetCognitiveServicesLocales (request: GetCognitiveServicesLocalesRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetCognitiveServicesLocalesResponse>(\"/MultiplayerServer/GetCognitiveServicesLocales\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets a token for the cognitive services based on the specified service type.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/getcognitiveservicestoken Microsoft Documentation}\n * @example\n * await multiplayerserverClient.GetCognitiveServicesToken({\n * \"CognitiveServicesType\": \"SpeechToText\",\n * \"Region\": \"AustraliaEast\"\n * });\n */\n GetCognitiveServicesToken (request: GetCognitiveServicesTokenRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetCognitiveServicesTokenResponse>(\"/MultiplayerServer/GetCognitiveServicesToken\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets the credentials to the container registry.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/getcontainerregistrycredentials Microsoft Documentation}\n * @example\n * await multiplayerserverClient.GetContainerRegistryCredentials({});\n */\n GetContainerRegistryCredentials (request: GetContainerRegistryCredentialsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetContainerRegistryCredentialsResponse>(\"/MultiplayerServer/GetContainerRegistryCredentials\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Get a lobby.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/getlobby Microsoft Documentation}\n * @example\n * await lobbyClient.GetLobby({\n * \"LobbyId\": \"12345678-1234-1234-1234-123456789ABC\"\n * });\n */\n GetLobby (request: GetLobbyRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetLobbyResult>(\"/Lobby/GetLobby\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Get a match.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/getmatch Microsoft Documentation}\n * @example\n * await matchClient.GetMatch({\n * \"MatchId\": \"4e0c5fd7-80e9-4744-b0ce-061a7f067ff5\",\n * \"QueueName\": \"custom123\",\n * \"EscapeObject\": false,\n * \"ReturnMemberAttributes\": false\n * });\n */\n GetMatch (request: GetMatchRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetMatchResult>(\"/Match/GetMatch\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * SDK support is limited to C# and Java for this API. Get a matchmaking queue configuration.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking-admin/getmatchmakingqueue Microsoft Documentation}\n * @example\n * await matchClient.GetMatchmakingQueue({\n * \"QueueName\": \"custom123\"\n * });\n */\n GetMatchmakingQueue (request: GetMatchmakingQueueRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetMatchmakingQueueResult>(\"/Match/GetMatchmakingQueue\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Get a matchmaking ticket by ticket Id.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/getmatchmakingticket Microsoft Documentation}\n * @example\n * await matchClient.GetMatchmakingTicket({\n * \"TicketId\": \"1c4b0daa-150e-47ae-9923-d770c0f9b07c\",\n * \"QueueName\": \"custom123\",\n * \"EscapeObject\": false\n * });\n */\n GetMatchmakingTicket (request: GetMatchmakingTicketRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetMatchmakingTicketResult>(\"/Match/GetMatchmakingTicket\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets the details of a Model.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill-admin/getmodeldetails Microsoft Documentation}\n * @example\n * await trueskillClient.GetModelDetails({\n * \"ScenarioId\": \"f9f0331e-0149-42ba-a994-29b18cac4e4d\",\n * \"ModelId\": \"73a2506e-9fd3-4d84-8dd7-570c8e9e02cf\"\n * });\n */\n GetModelDetails (request: GetModelDetailsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetModelDetailsResponse>(\"/TrueSkill/GetModelDetails\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Get all of the models assigned to a specific scenario.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill-admin/getmodelsbyscenario Microsoft Documentation}\n * @example\n * await trueskillClient.GetModelsByScenario({\n * \"ScenarioId\": \"f9f0331e-0149-42ba-a994-29b18cac4e4d\"\n * });\n */\n GetModelsByScenario (request: GetModelsByScenarioRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetModelsByScenarioResponse>(\"/TrueSkill/GetModelsByScenario\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets multiplayer server session details and associated user connection tokens for a build.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/getmultiplayerserverandtoken Microsoft Documentation}\n * @example\n * await multiplayerserverClient.GetMultiplayerServerAndToken({\n * \"TokenPlayerIds\": [\n * \"User1\",\n * \"User2\"\n * ],\n * \"SessionId\": \"02bdef0e-e01e-4b29-8efe-ff9f47a06d8c\"\n * });\n */\n GetMultiplayerServerAndToken (request: GetMultiplayerServerAndTokenRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetMultiplayerServerAndTokenResponse>(\"/MultiplayerServer/GetMultiplayerServerAndToken\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets multiplayer server session details for a build.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/getmultiplayerserverdetails Microsoft Documentation}\n * @example\n * await multiplayerserverClient.GetMultiplayerServerDetails({\n * \"SessionId\": \"02bdef0e-e01e-4b29-8efe-ff9f47a06d8c\"\n * });\n */\n GetMultiplayerServerDetails (request: GetMultiplayerServerDetailsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetMultiplayerServerDetailsResponse>(\"/MultiplayerServer/GetMultiplayerServerDetails\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets multiplayer server logs after a server has terminated.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/getmultiplayerserverlogs Microsoft Documentation}\n * @example\n * await multiplayerserverClient.GetMultiplayerServerLogs({\n * \"Region\": \"AustraliaEast\",\n * \"ServerId\": \"SomeServerId\"\n * });\n */\n GetMultiplayerServerLogs (request: GetMultiplayerServerLogsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetMultiplayerServerLogsResponse>(\"/MultiplayerServer/GetMultiplayerServerLogs\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets multiplayer server logs after a server has terminated.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/getmultiplayersessionlogsbysessionid Microsoft Documentation}\n * @example\n * await multiplayerserverClient.GetMultiplayerSessionLogsBySessionId({\n * \"SessionId\": \"92e29db9-4004-4349-9a1f-b70ac01bdc08\"\n * });\n */\n GetMultiplayerSessionLogsBySessionId (request: GetMultiplayerSessionLogsBySessionIdRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetMultiplayerServerLogsResponse>(\"/MultiplayerServer/GetMultiplayerSessionLogsBySessionId\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets skill values of a set of players from the primary model of a given scenario.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill/getplayerskill Microsoft Documentation}\n * @example\n * await trueskillClient.GetPlayerSkill({\n * \"Conditions\": {\n * \"Platform\": \"Xbox\",\n * \"Mode\": \"Deathmatch\"\n * },\n * \"Players\": [\n * {\n * \"Entity\": {\n * \"Id\": \"1234\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * }\n * },\n * {\n * \"Entity\": {\n * \"Id\": \"5678\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * },\n * \"SquadSize\": 2\n * }\n * ],\n * \"ScenarioId\": \"f9f0331e-0149-42ba-a994-29b18cac4e4d\",\n * \"IncludeSkillBreakdown\": true\n * });\n */\n GetPlayerSkill (request: GetPlayerSkillRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerSkillResponse>(\"/TrueSkill/GetPlayerSkill\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets skill values of a set of players for multiple sets of conditions from the primary model of a given scenario.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill/getplayerskillforconditions Microsoft Documentation}\n * @example\n * await trueskillClient.GetPlayerSkillForConditions({\n * \"Conditions\": [\n * {\n * \"Conditions\": {\n * \"Platform\": \"Xbox\",\n * \"Mode\": \"Deathmatch\"\n * }\n * },\n * {\n * \"Conditions\": {\n * \"Platform\": \"Xbox\",\n * \"Mode\": \"Guardian\"\n * }\n * }\n * ],\n * \"Players\": [\n * {\n * \"Entity\": {\n * \"Id\": \"1234\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * }\n * },\n * {\n * \"Entity\": {\n * \"Id\": \"5678\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * },\n * \"SquadSize\": 2\n * }\n * ],\n * \"ScenarioId\": \"f9f0331e-0149-42ba-a994-29b18cac4e4d\",\n * \"IncludeSkillBreakdown\": true\n * });\n */\n GetPlayerSkillForConditions (request: GetPlayerSkillForConditionsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerSkillForConditionsResponse>(\"/TrueSkill/GetPlayerSkillForConditions\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets skill values of a set of players for multiple sets of conditions from a specific model.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill/getplayerskillforconditionsfrommodel Microsoft Documentation}\n * @example\n * await trueskillClient.GetPlayerSkillForConditionsFromModel({\n * \"ModelId\": \"73a2506e-9fd3-4d84-8dd7-570c8e9e02cf\",\n * \"Conditions\": [\n * {\n * \"Conditions\": {\n * \"Platform\": \"Xbox\",\n * \"Mode\": \"Deathmatch\"\n * }\n * },\n * {\n * \"Conditions\": {\n * \"Platform\": \"Xbox\",\n * \"Mode\": \"Guardian\"\n * }\n * }\n * ],\n * \"Players\": [\n * {\n * \"Entity\": {\n * \"Id\": \"1234\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * }\n * },\n * {\n * \"Entity\": {\n * \"Id\": \"5678\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * },\n * \"SquadSize\": 2\n * }\n * ],\n * \"ScenarioId\": \"f9f0331e-0149-42ba-a994-29b18cac4e4d\",\n * \"IncludeSkillBreakdown\": true\n * });\n */\n GetPlayerSkillForConditionsFromModel (request: GetPlayerSkillForConditionsFromModelRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerSkillForConditionsFromModelResponse>(\"/TrueSkill/GetPlayerSkillForConditionsFromModel\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets skill values of a set of players from a specific model.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill/getplayerskillfrommodel Microsoft Documentation}\n * @example\n * await trueskillClient.GetPlayerSkillFromModel({\n * \"ModelId\": \"73a2506e-9fd3-4d84-8dd7-570c8e9e02cf\",\n * \"Conditions\": {\n * \"Platform\": \"Xbox\",\n * \"Mode\": \"Deathmatch\"\n * },\n * \"Players\": [\n * {\n * \"Entity\": {\n * \"Id\": \"1234\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * }\n * },\n * {\n * \"Entity\": {\n * \"Id\": \"5678\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * },\n * \"SquadSize\": 2\n * }\n * ],\n * \"ScenarioId\": \"f9f0331e-0149-42ba-a994-29b18cac4e4d\",\n * \"IncludeSkillBreakdown\": true\n * });\n */\n GetPlayerSkillFromModel (request: GetPlayerSkillFromModelRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerSkillFromModelResponse>(\"/TrueSkill/GetPlayerSkillFromModel\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Get the statistics for a queue.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/getqueuestatistics Microsoft Documentation}\n * @example\n * await matchClient.GetQueueStatistics({\n * \"QueueName\": \"custom123\"\n * });\n */\n GetQueueStatistics (request: GetQueueStatisticsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetQueueStatisticsResult>(\"/Match/GetQueueStatistics\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets a remote login endpoint to a VM that is hosting a multiplayer server build.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/getremoteloginendpoint Microsoft Documentation}\n * @example\n * await multiplayerserverClient.GetRemoteLoginEndpoint({\n * \"BuildId\": \"21781fa8-096d-4d9c-b699-75433d579285\",\n * \"Region\": \"SouthCentralUs\",\n * \"VmId\": \"VmID1\"\n * });\n */\n GetRemoteLoginEndpoint (request: GetRemoteLoginEndpointRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetRemoteLoginEndpointResponse>(\"/MultiplayerServer/GetRemoteLoginEndpoint\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Get a scenario configuration.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill-admin/getscenarioconfiguration Microsoft Documentation}\n * @example\n * await trueskillClient.GetScenarioConfiguration({\n * \"ScenarioId\": \"f9f0331e-0149-42ba-a994-29b18cac4e4d\"\n * });\n */\n GetScenarioConfiguration (request: GetScenarioConfigurationRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetScenarioConfigurationResponse>(\"/TrueSkill/GetScenarioConfiguration\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets all scenario configurations that belong to the title.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill-admin/getscenarioconfigurations Microsoft Documentation}\n */\n GetScenarioConfigurations (request: GetScenarioConfigurationsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetScenarioConfigurationsResponse>(\"/TrueSkill/GetScenarioConfigurations\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Get a matchmaking backfill ticket by ticket Id.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/getserverbackfillticket Microsoft Documentation}\n * @example\n * await matchClient.GetServerBackfillTicket({\n * \"TicketId\": \"1c4b0daa-150e-47ae-9923-d770c0f9b07c\",\n * \"QueueName\": \"custom123\",\n * \"EscapeObject\": false\n * });\n */\n GetServerBackfillTicket (request: GetServerBackfillTicketRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetServerBackfillTicketResult>(\"/Match/GetServerBackfillTicket\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets the status of whether a title is enabled for the multiplayer server feature.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/gettitleenabledformultiplayerserversstatus Microsoft Documentation}\n * @example\n * await multiplayerserverClient.GetTitleEnabledForMultiplayerServersStatus({});\n */\n GetTitleEnabledForMultiplayerServersStatus (request: GetTitleEnabledForMultiplayerServersStatusRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTitleEnabledForMultiplayerServersStatusResponse>(\"/MultiplayerServer/GetTitleEnabledForMultiplayerServersStatus\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets a title's server quota change request.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/gettitlemultiplayerserversquotachange Microsoft Documentation}\n * @example\n * await multiplayerserverClient.GetTitleMultiplayerServersQuotaChange({\n * \"RequestId\": \"1234\"\n * });\n */\n GetTitleMultiplayerServersQuotaChange (request: GetTitleMultiplayerServersQuotaChangeRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTitleMultiplayerServersQuotaChangeResponse>(\"/MultiplayerServer/GetTitleMultiplayerServersQuotaChange\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets the quotas for a title in relation to multiplayer servers.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/gettitlemultiplayerserversquotas Microsoft Documentation}\n * @example\n * await multiplayerserverClient.GetTitleMultiplayerServersQuotas({});\n */\n GetTitleMultiplayerServersQuotas (request: GetTitleMultiplayerServersQuotasRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTitleMultiplayerServersQuotasResponse>(\"/MultiplayerServer/GetTitleMultiplayerServersQuotas\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Send a notification to invite a player to a lobby.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/invitetolobby Microsoft Documentation}\n * @example\n * await lobbyClient.InviteToLobby({\n * \"LobbyId\": \"12345678-1234-1234-1234-123456789ABC\",\n * \"MemberEntity\": {\n * \"Id\": \"1234\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * },\n * \"InviteeEntity\": {\n * \"Id\": \"4321\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * }\n * });\n */\n InviteToLobby (request: InviteToLobbyRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LobbyEmptyResult>(\"/Lobby/InviteToLobby\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Join an Arranged lobby.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/joinarrangedlobby Microsoft Documentation}\n * @example\n * await lobbyClient.JoinArrangedLobby({\n * \"MaxPlayers\": 50,\n * \"OwnerMigrationPolicy\": \"Automatic\",\n * \"UseConnections\": true,\n * \"AccessPolicy\": \"Public\",\n * \"MemberEntity\": {\n * \"Id\": \"1234\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * },\n * \"ArrangementString\": \"arrangementString\",\n * \"MemberData\": {\n * \"MyMemberKey\": \"MyMemberKey value\"\n * },\n * \"RestrictInvitesToLobbyOwner\": false\n * });\n */\n JoinArrangedLobby (request: JoinArrangedLobbyRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<JoinLobbyResult>(\"/Lobby/JoinArrangedLobby\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Join a lobby.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/joinlobby Microsoft Documentation}\n * @example\n * await lobbyClient.JoinLobby({\n * \"MemberEntity\": {\n * \"Id\": \"1234\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * },\n * \"ConnectionString\": \"connString\",\n * \"MemberData\": {\n * \"MyDataKey\": \"MyDataKey value\"\n * }\n * });\n */\n JoinLobby (request: JoinLobbyRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<JoinLobbyResult>(\"/Lobby/JoinLobby\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Preview: Join a lobby as a server entity. This is restricted to client lobbies which are using connections.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/joinlobbyasserver Microsoft Documentation}\n * @example\n * await lobbyClient.JoinLobbyAsServer({\n * \"ServerEntity\": {\n * \"Id\": \"1234\",\n * \"Type\": \"game_server\",\n * \"TypeString\": \"game_server\"\n * },\n * \"ConnectionString\": \"connString\",\n * \"ServerData\": {\n * \"MyDataKey\": \"MyDataKey value\"\n * }\n * });\n */\n JoinLobbyAsServer (request: JoinLobbyAsServerRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<JoinLobbyAsServerResult>(\"/Lobby/JoinLobbyAsServer\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Join a matchmaking ticket.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/joinmatchmakingticket Microsoft Documentation}\n * @example\n * await matchClient.JoinMatchmakingTicket({\n * \"TicketId\": \"1c4b0daa-150e-47ae-9923-d770c0f9b07c\",\n * \"QueueName\": \"custom123\",\n * \"Member\": {}\n * });\n */\n JoinMatchmakingTicket (request: JoinMatchmakingTicketRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<JoinMatchmakingTicketResult>(\"/Match/JoinMatchmakingTicket\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Leave a lobby.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/leavelobby Microsoft Documentation}\n * @example\n * await lobbyClient.LeaveLobby({\n * \"LobbyId\": \"12345678-1234-1234-1234-123456789ABC\",\n * \"MemberEntity\": {\n * \"Id\": \"1234\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * }\n * });\n */\n LeaveLobby (request: LeaveLobbyRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LobbyEmptyResult>(\"/Lobby/LeaveLobby\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Preview: Request for server to leave a lobby. This is restricted to client owned lobbies which are using connections.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/leavelobbyasserver Microsoft Documentation}\n * @example\n * await lobbyClient.LeaveLobbyAsServer({\n * \"ServerEntity\": {\n * \"Id\": \"1234\",\n * \"Type\": \"game_server\",\n * \"TypeString\": \"game_server\"\n * },\n * \"LobbyId\": \"12345678-1234-1234-1234-123456789ABC\"\n * });\n */\n LeaveLobbyAsServer (request: LeaveLobbyAsServerRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LobbyEmptyResult>(\"/Lobby/LeaveLobbyAsServer\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Lists archived multiplayer server sessions for a build.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listarchivedmultiplayerservers Microsoft Documentation}\n * @example\n * await multiplayerserverClient.ListArchivedMultiplayerServers({\n * \"BuildId\": \"21781fa8-096d-4d9c-b699-75433d579285\",\n * \"Region\": \"SouthCentralUs\"\n * });\n */\n ListArchivedMultiplayerServers (request: ListMultiplayerServersRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListMultiplayerServersResponse>(\"/MultiplayerServer/ListArchivedMultiplayerServers\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Lists multiplayer server game assets for a title.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listassetsummaries Microsoft Documentation}\n * @example\n * await multiplayerserverClient.ListAssetSummaries({\n * \"PageSize\": 10\n * });\n */\n ListAssetSummaries (request: ListAssetSummariesRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListAssetSummariesResponse>(\"/MultiplayerServer/ListAssetSummaries\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Lists details of all build aliases for a title. Accepts tokens for title and if game client access is enabled, allows\n * game client to request list of builds with player entity token.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listbuildaliases Microsoft Documentation}\n * @example\n * await multiplayerserverClient.ListBuildAliases({\n * \"PageSize\": 10\n * });\n */\n ListBuildAliases (request: ListBuildAliasesRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListBuildAliasesResponse>(\"/MultiplayerServer/ListBuildAliases\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Lists summarized details of all multiplayer server builds for a title. Accepts tokens for title and if game client\n * access is enabled, allows game client to request list of builds with player entity token.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listbuildsummaries Microsoft Documentation}\n * @deprecated Please use ListBuildSummariesV2 instead.\n */\n ListBuildSummaries (request: ListBuildSummariesRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListBuildSummariesResponse>(\"/MultiplayerServer/ListBuildSummaries\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Lists summarized details of all multiplayer server builds for a title. Accepts tokens for title and if game client\n * access is enabled, allows game client to request list of builds with player entity token.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listbuildsummariesv2 Microsoft Documentation}\n * @example\n * await multiplayerserverClient.ListBuildSummariesV2({\n * \"PageSize\": 10\n * });\n */\n ListBuildSummariesV2 (request: ListBuildSummariesRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListBuildSummariesResponse>(\"/MultiplayerServer/ListBuildSummariesV2\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Lists multiplayer server game certificates for a title.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listcertificatesummaries Microsoft Documentation}\n * @example\n * await multiplayerserverClient.ListCertificateSummaries({\n * \"PageSize\": 10\n * });\n */\n ListCertificateSummaries (request: ListCertificateSummariesRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListCertificateSummariesResponse>(\"/MultiplayerServer/ListCertificateSummaries\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Lists custom container images for a title.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listcontainerimages Microsoft Documentation}\n * @example\n * await multiplayerserverClient.ListContainerImages({\n * \"PageSize\": 10\n * });\n */\n ListContainerImages (request: ListContainerImagesRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListContainerImagesResponse>(\"/MultiplayerServer/ListContainerImages\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Lists the tags for a custom container image.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listcontainerimagetags Microsoft Documentation}\n * @example\n * await multiplayerserverClient.ListContainerImageTags({\n * \"ImageName\": \"imageName1\",\n * \"PageSize\": 10\n * });\n */\n ListContainerImageTags (request: ListContainerImageTagsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListContainerImageTagsResponse>(\"/MultiplayerServer/ListContainerImageTags\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * SDK support is limited to C# and Java for this API. List all matchmaking queue configs.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking-admin/listmatchmakingqueues Microsoft Documentation}\n * @example\n * await matchClient.ListMatchmakingQueues({});\n */\n ListMatchmakingQueues (request: ListMatchmakingQueuesRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListMatchmakingQueuesResult>(\"/Match/ListMatchmakingQueues\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * List all matchmaking ticket Ids the user is a member of.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/listmatchmakingticketsforplayer Microsoft Documentation}\n * @example\n * await matchClient.ListMatchmakingTicketsForPlayer({\n * \"Entity\": {\n * \"Id\": \"123123123\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * },\n * \"QueueName\": \"custom123\"\n * });\n */\n ListMatchmakingTicketsForPlayer (request: ListMatchmakingTicketsForPlayerRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListMatchmakingTicketsForPlayerResult>(\"/Match/ListMatchmakingTicketsForPlayer\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Lists multiplayer server sessions for a build.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listmultiplayerservers Microsoft Documentation}\n * @example\n * await multiplayerserverClient.ListMultiplayerServers({\n * \"BuildId\": \"21781fa8-096d-4d9c-b699-75433d579285\",\n * \"Region\": \"SouthCentralUs\"\n * });\n */\n ListMultiplayerServers (request: ListMultiplayerServersRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListMultiplayerServersResponse>(\"/MultiplayerServer/ListMultiplayerServers\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Lists quality of service servers for party.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listpartyqosservers Microsoft Documentation}\n * @example\n * await multiplayerserverClient.ListPartyQosServers({\n * \"Version\": \"1.0.0\"\n * });\n */\n ListPartyQosServers (request: ListPartyQosServersRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListPartyQosServersResponse>(\"/MultiplayerServer/ListPartyQosServers\", request, null, extraHeaders);\n }\n\n /**\n * Lists quality of service servers.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listqosservers Microsoft Documentation}\n * @deprecated Please use ListQosServersForTitle instead.\n */\n ListQosServers (request: ListQosServersRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListQosServersResponse>(\"/MultiplayerServer/ListQosServers\", request, null, extraHeaders);\n }\n\n /**\n * Lists quality of service servers for the title. By default, servers are only returned for regions where a Multiplayer\n * Servers build has been deployed.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listqosserversfortitle Microsoft Documentation}\n * @example\n * await multiplayerserverClient.ListQosServersForTitle({\n * \"IncludeAllRegions\": true,\n * \"RoutingPreference\": \"Microsoft\"\n * });\n */\n ListQosServersForTitle (request: ListQosServersForTitleRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListQosServersForTitleResponse>(\"/MultiplayerServer/ListQosServersForTitle\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Lists multiplayer server game secrets for a title.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listsecretsummaries Microsoft Documentation}\n * @example\n * await multiplayerserverClient.ListSecretSummaries({\n * \"PageSize\": 10\n * });\n */\n ListSecretSummaries (request: ListSecretSummariesRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListSecretSummariesResponse>(\"/MultiplayerServer/ListSecretSummaries\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * List all server backfill ticket Ids the user is a member of.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/listserverbackfillticketsforplayer Microsoft Documentation}\n * @example\n * await matchClient.ListServerBackfillTicketsForPlayer({\n * \"Entity\": {\n * \"Id\": \"123123123\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * },\n * \"QueueName\": \"custom123\"\n * });\n */\n ListServerBackfillTicketsForPlayer (request: ListServerBackfillTicketsForPlayerRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListServerBackfillTicketsForPlayerResult>(\"/Match/ListServerBackfillTicketsForPlayer\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * List all server quota change requests for a title.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listtitlemultiplayerserversquotachanges Microsoft Documentation}\n * @example\n * await multiplayerserverClient.ListTitleMultiplayerServersQuotaChanges({});\n */\n ListTitleMultiplayerServersQuotaChanges (request: ListTitleMultiplayerServersQuotaChangesRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListTitleMultiplayerServersQuotaChangesResponse>(\"/MultiplayerServer/ListTitleMultiplayerServersQuotaChanges\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Lists virtual machines for a title.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listvirtualmachinesummaries Microsoft Documentation}\n * @example\n * await multiplayerserverClient.ListVirtualMachineSummaries({\n * \"BuildId\": \"21781fa8-096d-4d9c-b699-75433d579285\",\n * \"Region\": \"SouthCentralUs\",\n * \"PageSize\": 10\n * });\n */\n ListVirtualMachineSummaries (request: ListVirtualMachineSummariesRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListVirtualMachineSummariesResponse>(\"/MultiplayerServer/ListVirtualMachineSummaries\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * SDK support is limited to C# and Java for this API. Remove a matchmaking queue config.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking-admin/removematchmakingqueue Microsoft Documentation}\n * @example\n * await matchClient.RemoveMatchmakingQueue({\n * \"QueueName\": \"custom123\"\n * });\n */\n RemoveMatchmakingQueue (request: RemoveMatchmakingQueueRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RemoveMatchmakingQueueResult>(\"/Match/RemoveMatchmakingQueue\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Remove a member from a lobby.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/removemember Microsoft Documentation}\n * @example\n * await lobbyClient.RemoveMember({\n * \"LobbyId\": \"12345678-1234-1234-1234-123456789ABC\",\n * \"MemberEntity\": {\n * \"Id\": \"1234\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * },\n * \"PreventRejoin\": false\n * });\n */\n RemoveMember (request: RemoveMemberFromLobbyRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LobbyEmptyResult>(\"/Lobby/RemoveMember\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Request a multiplayer server session. Accepts tokens for title and if game client access is enabled, allows game client\n * to request a server with player entity token.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/requestmultiplayerserver Microsoft Documentation}\n * @example\n * await multiplayerserverClient.RequestMultiplayerServer({\n * \"BuildId\": \"21781fa8-096d-4d9c-b699-75433d579285\",\n * \"SessionId\": \"02bdef0e-e01e-4b29-8efe-ff9f47a06d8c\",\n * \"SessionCookie\": \"U2Vzc2lvbkNvb2tpZQ==\",\n * \"InitialPlayers\": [\n * \"gamer1\",\n * \"gamer2\"\n * ],\n * \"PreferredRegions\": [\n * \"SouthCentralUs\",\n * \"WestUs\"\n * ]\n * });\n */\n RequestMultiplayerServer (request: RequestMultiplayerServerRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RequestMultiplayerServerResponse>(\"/MultiplayerServer/RequestMultiplayerServer\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Request a multiplayer server session and associated user connection tokens. Accepts tokens for title and if game client\n * access is enabled, allows game client to request a server with player entity token.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/requestmultiplayerserverandtoken Microsoft Documentation}\n * @example\n * await multiplayerserverClient.RequestMultiplayerServerAndToken({\n * \"TokenPlayerIds\": [\n * \"gamer1\",\n * \"gamer2\"\n * ],\n * \"BuildId\": \"21781fa8-096d-4d9c-b699-75433d579285\",\n * \"SessionId\": \"02bdef0e-e01e-4b29-8efe-ff9f47a06d8c\",\n * \"SessionCookie\": \"U2Vzc2lvbkNvb2tpZQ==\",\n * \"InitialPlayers\": [\n * \"gamer1\",\n * \"gamer2\"\n * ],\n * \"PreferredRegions\": [\n * \"SouthCentralUs\",\n * \"WestUs\"\n * ]\n * });\n */\n RequestMultiplayerServerAndToken (request: RequestMultiplayerServerAndTokenRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RequestMultiplayerServerAndTokenResponse>(\"/MultiplayerServer/RequestMultiplayerServerAndToken\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Request a party session.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/party/multiplayerserver/requestparty Microsoft Documentation}\n * @example\n * await partyClient.RequestParty({\n * \"PartyId\": \"23781fa9-e01e-4b29-4f0b-dd9f37a06a1e\",\n * \"PreferredRegions\": [\n * \"EastUs\",\n * \"WestUs\"\n * ],\n * \"SessionCookie\": \"FooBarCookie\",\n * \"Version\": \"0.1\"\n * });\n */\n RequestParty (request: RequestPartyRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RequestPartyResponse>(\"/Party/RequestParty\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Request a party session.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/party/multiplayerserver/requestpartyservice Microsoft Documentation}\n * @example\n * await partyClient.RequestPartyService({\n * \"TitleId\": \"12345\",\n * \"PartyId\": \"23781fa9-e01e-4b29-4f0b-dd9f37a06a1e\",\n * \"PreferredRegions\": [\n * \"EastUs\",\n * \"WestUs\"\n * ],\n * \"NetworkConfiguration\": {\n * \"MaxUsers\": 1024,\n * \"MaxDevices\": 128,\n * \"MaxUsersPerDevice\": 8,\n * \"MaxDevicesPerUser\": 128,\n * \"MaxEndpointsPerDevice\": 32,\n * \"DirectPeerConnectivityOptions\": \"None\",\n * \"PartyInvitationConfiguration\": {\n * \"Identifier\": \"f8b73a15-6ec2-48f8-b5fb-6c5946dc10be\",\n * \"Revocability\": \"Anyone\",\n * \"EntityKeys\": []\n * }\n * }\n * });\n */\n RequestPartyService (request: RequestPartyServiceRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RequestPartyServiceResponse>(\"/Party/RequestPartyService\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Rolls over the credentials to the container registry.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/rollovercontainerregistrycredentials Microsoft Documentation}\n * @example\n * await multiplayerserverClient.RolloverContainerRegistryCredentials({});\n */\n RolloverContainerRegistryCredentials (request: RolloverContainerRegistryCredentialsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RolloverContainerRegistryCredentialsResponse>(\"/MultiplayerServer/RolloverContainerRegistryCredentials\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * SDK support is limited to C# and Java for this API. Create or update a matchmaking queue configuration.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking-admin/setmatchmakingqueue Microsoft Documentation}\n * @example\n * await matchClient.SetMatchmakingQueue({\n * \"MatchmakingQueue\": {\n * \"Name\": \"ExampleQueueName\",\n * \"MinMatchSize\": 7,\n * \"MaxMatchSize\": 8,\n * \"MaxTicketSize\": 2,\n * \"ServerAllocationEnabled\": true,\n * \"BuildId\": \"065a3208-39af-4691-8794-5f774c367ac2\",\n * \"DifferenceRules\": [\n * {\n * \"Difference\": 10.0,\n * \"MergeFunction\": \"Average\",\n * \"DefaultAttributeValue\": 0.0,\n * \"LinearExpansion\": {\n * \"Delta\": 0.5,\n * \"Limit\": 20.0,\n * \"SecondsBetweenExpansions\": 5\n * },\n * \"Attribute\": {\n * \"Path\": \"ExampleAttributeDifference\",\n * \"Source\": \"User\"\n * },\n * \"AttributeNotSpecifiedBehavior\": \"UseDefault\",\n * \"Weight\": 1.0,\n * \"Name\": \"ExampleNameDifference\",\n * \"SecondsUntilOptional\": 50\n * }\n * ],\n * \"StringEqualityRules\": [\n * {\n * \"DefaultAttributeValue\": \"ExampleDefault\",\n * \"Expansion\": {\n * \"EnabledOverrides\": [\n * false,\n * true,\n * true,\n * false\n * ],\n * \"SecondsBetweenExpansions\": 5\n * },\n * \"Attribute\": {\n * \"Path\": \"ExampleAttributeStringEquality\",\n * \"Source\": \"User\"\n * },\n * \"AttributeNotSpecifiedBehavior\": \"UseDefault\",\n * \"Weight\": 1.0,\n * \"Name\": \"ExampleNameStringEquality\",\n * \"SecondsUntilOptional\": 50\n * }\n * ],\n * \"MatchTotalRules\": [\n * {\n * \"Attribute\": {\n * \"Path\": \"ExampleAttribute\",\n * \"Source\": \"User\"\n * },\n * \"Min\": 2.0,\n * \"Max\": 0.0,\n * \"Weight\": 1.0,\n * \"Expansion\": {\n * \"MaxOverrides\": [\n * {\n * \"Value\": 4.0\n * },\n * {\n * \"Value\": 4.0\n * },\n * null\n * ],\n * \"SecondsBetweenExpansions\": 5\n * },\n * \"Name\": \"MatchTotalRule\",\n * \"SecondsUntilOptional\": 50\n * }\n * ],\n * \"SetIntersectionRules\": [\n * {\n * \"DefaultAttributeValue\": [\n * \"a\",\n * \"b\",\n * \"c\"\n * ],\n * \"MinIntersectionSize\": 2,\n * \"LinearExpansion\": {\n * \"Delta\": 2,\n * \"SecondsBetweenExpansions\": 5\n * },\n * \"Attribute\": {\n * \"Path\": \"ExampleAttributeSetIntersectionRule\",\n * \"Source\": \"User\"\n * },\n * \"AttributeNotSpecifiedBehavior\": \"UseDefault\",\n * \"Weight\": 1.0,\n * \"Name\": \"ExampleNameSetIntersectionRule\",\n * \"SecondsUntilOptional\": 50\n * }\n * ],\n * \"RegionSelectionRule\": {\n * \"MaxLatency\": 250,\n * \"Path\": \"Latencies\",\n * \"LinearExpansion\": {\n * \"Delta\": 10,\n * \"Limit\": 300,\n * \"SecondsBetweenExpansions\": 5\n * },\n * \"Weight\": 1.0,\n * \"Name\": \"RegionSelectionRule\",\n * \"SecondsUntilOptional\": 50\n * },\n * \"TeamSizeBalanceRule\": {\n * \"Difference\": 1,\n * \"LinearExpansion\": {\n * \"Delta\": 1,\n * \"Limit\": 5,\n * \"SecondsBetweenExpansions\": 5\n * },\n * \"Name\": \"TeamSizeBalanceRule\",\n * \"SecondsUntilOptional\": 50\n * },\n * \"TeamDifferenceRules\": [\n * {\n * \"Attribute\": {\n * \"Path\": \"ExampleAttribute\",\n * \"Source\": \"User\"\n * },\n * \"Difference\": 2.0,\n * \"DefaultAttributeValue\": 0.0,\n * \"LinearExpansion\": {\n * \"Delta\": 1.0,\n * \"Limit\": 5.0,\n * \"SecondsBetweenExpansions\": 5\n * },\n * \"Name\": \"TeamDifferenceRule\",\n * \"SecondsUntilOptional\": 50\n * }\n * ],\n * \"TeamTicketSizeSimilarityRule\": {\n * \"Name\": \"TeamTicketSizeSimilarityRule\",\n * \"SecondsUntilOptional\": 180\n * },\n * \"Teams\": [\n * {\n * \"Name\": \"monster\",\n * \"MinTeamSize\": 1,\n * \"MaxTeamSize\": 1\n * },\n * {\n * \"Name\": \"hunters\",\n * \"MinTeamSize\": 4,\n * \"MaxTeamSize\": 8\n * }\n * ],\n * \"StatisticsVisibilityToPlayers\": {\n * \"ShowNumberOfPlayersMatching\": true,\n * \"ShowTimeToMatch\": true\n * }\n * }\n * });\n */\n SetMatchmakingQueue (request: SetMatchmakingQueueRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SetMatchmakingQueueResult>(\"/Match/SetMatchmakingQueue\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Shuts down a multiplayer server session.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/shutdownmultiplayerserver Microsoft Documentation}\n * @example\n * await multiplayerserverClient.ShutdownMultiplayerServer({\n * \"Region\": \"AustraliaEast\",\n * \"SessionId\": \"02bdef0e-e01e-4b29-8efe-ff9f47a06d8c\"\n * });\n */\n ShutdownMultiplayerServer (request: ShutdownMultiplayerServerRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/ShutdownMultiplayerServer\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Subscribe to lobby resource notifications.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/subscribetolobbyresource Microsoft Documentation}\n * @example\n * await lobbyClient.SubscribeToLobbyResource({\n * \"Type\": \"LobbyChange\",\n * \"ResourceId\": \"5c905725-0184-4112-a563-2f4187710d06\",\n * \"SubscriptionVersion\": 1,\n * \"PubSubConnectionHandle\": \"PubSubConnection\",\n * \"EntityKey\": {\n * \"Id\": \"1234\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * }\n * });\n */\n SubscribeToLobbyResource (request: SubscribeToLobbyResourceRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SubscribeToLobbyResourceResult>(\"/Lobby/SubscribeToLobbyResource\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Subscribe to match resource notifications.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/subscribetomatchmakingresource Microsoft Documentation}\n * @example\n * await matchClient.SubscribeToMatchmakingResource({\n * \"Type\": \"MatchTicketStatusChange\",\n * \"ResourceId\": \"5a58afee-a9d7-4a47-875b-48bae4dc0590\",\n * \"SubscriptionVersion\": 1,\n * \"PubSubConnectionHandle\": \"PubSubConnection\",\n * \"EntityKey\": {}\n * });\n */\n SubscribeToMatchmakingResource (request: SubscribeToMatchResourceRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SubscribeToMatchResourceResult>(\"/Match/SubscribeToMatchmakingResource\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Unsubscribe from lobby notifications.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/unsubscribefromlobbyresource Microsoft Documentation}\n * @example\n * await lobbyClient.UnsubscribeFromLobbyResource({\n * \"Type\": \"LobbyChange\",\n * \"ResourceId\": \"5c905725-0184-4112-a563-2f4187710d06\",\n * \"SubscriptionVersion\": 1,\n * \"PubSubConnectionHandle\": \"PubSubConnection\",\n * \"EntityKey\": {\n * \"Id\": \"1234\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * }\n * });\n */\n UnsubscribeFromLobbyResource (request: UnsubscribeFromLobbyResourceRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LobbyEmptyResult>(\"/Lobby/UnsubscribeFromLobbyResource\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Unsubscribe from match resource notifications.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/unsubscribefrommatchmakingresource Microsoft Documentation}\n * @example\n * await matchClient.UnsubscribeFromMatchmakingResource({\n * \"Type\": \"MatchTicketStatusChange\",\n * \"ResourceId\": \"5a58afee-a9d7-4a47-875b-48bae4dc0590\",\n * \"SubscriptionVersion\": 1,\n * \"PubSubConnectionHandle\": \"PubSubConnection\",\n * \"EntityKey\": {}\n * });\n */\n UnsubscribeFromMatchmakingResource (request: UnsubscribeFromMatchResourceRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnsubscribeFromMatchResourceResult>(\"/Match/UnsubscribeFromMatchmakingResource\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Untags a container image.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/untagcontainerimage Microsoft Documentation}\n * @example\n * await multiplayerserverClient.UntagContainerImage({\n * \"ImageName\": \"imageName1\",\n * \"Tag\": \"tag1\"\n * });\n */\n UntagContainerImage (request: UntagContainerImageRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/UntagContainerImage\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Creates a multiplayer server build alias.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/updatebuildalias Microsoft Documentation}\n * @example\n * await multiplayerserverClient.UpdateBuildAlias({\n * \"AliasName\": \"AliasName\",\n * \"BuildSelectionCriteria\": [\n * {\n * \"BuildWeightDistribution\": {\n * \"53781fa8-006d-4e9c-b733-57433d579285\": 1\n * }\n * }\n * ],\n * \"AliasId\": \"21781fa8-096d-4d9c-b699-75433d579285\"\n * });\n */\n UpdateBuildAlias (request: UpdateBuildAliasRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<BuildAliasDetailsResponse>(\"/MultiplayerServer/UpdateBuildAlias\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Updates a multiplayer server build's name.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/updatebuildname Microsoft Documentation}\n * @example\n * await multiplayerserverClient.UpdateBuildName({\n * \"BuildId\": \"21781fa8-096d-4d9c-b699-75433d579285\",\n * \"BuildName\": \"GameBuildName\"\n * });\n */\n UpdateBuildName (request: UpdateBuildNameRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/UpdateBuildName\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Updates a multiplayer server build's region. If the region is not yet created, it will be created\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/updatebuildregion Microsoft Documentation}\n * @example\n * await multiplayerserverClient.UpdateBuildRegion({\n * \"BuildId\": \"21781fa8-096d-4d9c-b699-75433d579285\",\n * \"BuildRegion\": {\n * \"Region\": \"NorthEurope\",\n * \"MaxServers\": 7,\n * \"StandbyServers\": 3\n * }\n * });\n */\n UpdateBuildRegion (request: UpdateBuildRegionRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/UpdateBuildRegion\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Updates a multiplayer server build's regions.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/updatebuildregions Microsoft Documentation}\n * @example\n * await multiplayerserverClient.UpdateBuildRegions({\n * \"BuildId\": \"21781fa8-096d-4d9c-b699-75433d579285\",\n * \"BuildRegions\": [\n * {\n * \"Region\": \"EastUs\",\n * \"MaxServers\": 10,\n * \"StandbyServers\": 5\n * },\n * {\n * \"Region\": \"WestUs\",\n * \"MaxServers\": 12,\n * \"StandbyServers\": 8\n * },\n * {\n * \"Region\": \"NorthEurope\",\n * \"MaxServers\": 7,\n * \"StandbyServers\": 3\n * }\n * ]\n * });\n */\n UpdateBuildRegions (request: UpdateBuildRegionsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/UpdateBuildRegions\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Update a lobby.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/updatelobby Microsoft Documentation}\n * @example\n * await lobbyClient.UpdateLobby({\n * \"LobbyId\": \"12345678-1234-1234-1234-123456789ABC\",\n * \"MaxPlayers\": 50,\n * \"AccessPolicy\": \"Friends\",\n * \"MembershipLock\": \"Locked\",\n * \"SearchData\": {\n * \"string_key1\": \"searchable value\"\n * },\n * \"LobbyData\": {\n * \"MyGameKey\": \"MyGameKey value\"\n * },\n * \"MemberEntity\": {\n * \"Id\": \"1234\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * },\n * \"MemberData\": {\n * \"MyDataKey\": \"MyDataKey updated value\"\n * },\n * \"SearchDataToDelete\": [\n * \"number_key1\"\n * ],\n * \"LobbyDataToDelete\": [\n * \"MyOldGameKey\"\n * ],\n * \"MemberDataToDelete\": []\n * });\n */\n UpdateLobby (request: UpdateLobbyRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LobbyEmptyResult>(\"/Lobby/UpdateLobby\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Preview: Update fields related to a joined server in the lobby the server is in. Servers can keep a lobby from expiring\n * by being the one to \"update\" the lobby in some way. Servers have no impact on last member leave/last member disconnect\n * behavior.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/updatelobbyasserver Microsoft Documentation}\n * @example\n * await lobbyClient.UpdateLobbyAsServer({\n * \"LobbyId\": \"12345678-1234-1234-1234-123456789ABC\",\n * \"ServerEntity\": {\n * \"Id\": \"1234\",\n * \"Type\": \"game_server\",\n * \"TypeString\": \"game_server\"\n * },\n * \"ServerData\": {\n * \"MyDataKey\": \"MyDataKey value\"\n * },\n * \"ServerDataToDelete\": [\n * \"MyOldGameKey\"\n * ]\n * });\n */\n UpdateLobbyAsServer (request: UpdateLobbyAsServerRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LobbyEmptyResult>(\"/Lobby/UpdateLobbyAsServer\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Update a model.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill-admin/updatemodel Microsoft Documentation}\n * @example\n * await trueskillClient.UpdateModel({\n * \"ScenarioId\": \"f9f0331e-0149-42ba-a994-29b18cac4e4d\",\n * \"ModelId\": \"73a2506e-9fd3-4d84-8dd7-570c8e9e02cf\",\n * \"ModelName\": \"New Model Name\",\n * \"AnomalousMatchResultIgnoreThreshold\": -21.0\n * });\n */\n UpdateModel (request: UpdateModelRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateModelResponse>(\"/TrueSkill/UpdateModel\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Mark a model as primary for a scenario.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill-admin/updateprimarymodel Microsoft Documentation}\n * @example\n * await trueskillClient.UpdatePrimaryModel({\n * \"ScenarioId\": \"f9f0331e-0149-42ba-a994-29b18cac4e4d\",\n * \"ModelId\": \"73a2506e-9fd3-4d84-8dd7-570c8e9e02cf\"\n * });\n */\n UpdatePrimaryModel (request: UpdatePrimaryModelRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdatePrimaryModelResponse>(\"/TrueSkill/UpdatePrimaryModel\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Update a scenario configuration.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill-admin/updatescenarioconfiguration Microsoft Documentation}\n * @example\n * await trueskillClient.UpdateScenarioConfiguration({\n * \"ScenarioId\": \"f9f0331e-0149-42ba-a994-29b18cac4e4d\",\n * \"ConditionsToUpdateOrAdd\": [\n * {\n * \"Key\": \"InputDevice\",\n * \"Values\": [\n * \"MouseAndKeyboard\",\n * \"Controller\"\n * ]\n * }\n * ]\n * });\n */\n UpdateScenarioConfiguration (request: UpdateScenarioConfigurationRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateScenarioConfigurationResponse>(\"/TrueSkill/UpdateScenarioConfiguration\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Uploads a multiplayer server game certificate.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/uploadcertificate Microsoft Documentation}\n * @example\n * await multiplayerserverClient.UploadCertificate({\n * \"GameCertificate\": {\n * \"Name\": \"GameCertificate1\",\n * \"Base64EncodedValue\": \"UGxheUZhYlJvY2tzISEhTGV0J3NtYWtlYWxvdG9mZ2FtZXMh\",\n * \"Password\": \"PasswordForPFXCertificate\"\n * },\n * \"ForceUpdate\": false\n * });\n */\n UploadCertificate (request: UploadCertificateRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/UploadCertificate\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Uploads a match result.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill/uploadmatchresult Microsoft Documentation}\n * @example\n * await trueskillClient.UploadMatchResult({\n * \"MatchResult\": {\n * \"ScenarioId\": \"f9f0331e-0149-42ba-a994-29b18cac4e4d\",\n * \"Teams\": [\n * {\n * \"Players\": [\n * {\n * \"Entity\": {\n * \"Id\": \"5678\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * },\n * \"PreMatchPartyId\": \"630a6523-8853-4cf6-9fda-c7da84f3d87a\",\n * \"SecondsPlayed\": 1800,\n * \"CompletionStatus\": \"Completed\",\n * \"Conditions\": {\n * \"Platform\": \"PC\",\n * \"Mode\": \"Deathmatch\"\n * },\n * \"EventCounts\": {\n * \"Kills\": 35,\n * \"Deaths\": 5\n * }\n * },\n * {\n * \"Entity\": {\n * \"Id\": \"8765\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * },\n * \"PreMatchPartyId\": \"630a6523-8853-4cf6-9fda-c7da84f3d87a\",\n * \"SecondsPlayed\": 1800,\n * \"CompletionStatus\": \"Completed\",\n * \"Conditions\": {\n * \"Platform\": \"Xbox\",\n * \"Mode\": \"Deathmatch\"\n * },\n * \"EventCounts\": {\n * \"Kills\": 15,\n * \"Deaths\": 10\n * }\n * }\n * ],\n * \"Rank\": 0\n * },\n * {\n * \"Players\": [\n * {\n * \"SecondsPlayed\": 1800,\n * \"BotId\": 77,\n * \"CompletionStatus\": \"Completed\",\n * \"Conditions\": {\n * \"Platform\": \"Xbox\",\n * \"Mode\": \"Deathmatch\"\n * },\n * \"EventCounts\": {\n * \"Kills\": 10,\n * \"Deaths\": 15\n * }\n * },\n * {\n * \"Entity\": {\n * \"Id\": \"0371\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * },\n * \"SecondsPlayed\": 900,\n * \"CompletionStatus\": \"Disconnected\",\n * \"Conditions\": {\n * \"Platform\": \"PlayStation\",\n * \"Mode\": \"Deathmatch\"\n * },\n * \"EventCounts\": {\n * \"Kills\": 2,\n * \"Deaths\": 20\n * }\n * },\n * {\n * \"Entity\": {\n * \"Id\": \"9731\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * },\n * \"SecondsPlayed\": 900,\n * \"CompletionStatus\": \"Completed\",\n * \"Conditions\": {\n * \"Platform\": \"PlayStation\",\n * \"Mode\": \"Deathmatch\"\n * },\n * \"EventCounts\": {\n * \"Kills\": 3,\n * \"Deaths\": 15\n * }\n * }\n * ],\n * \"Rank\": 1\n * }\n * ],\n * \"StartDateTimeUtc\": \"2025-05-26T17:12:07.313Z\",\n * \"EndDateTimeUtc\": \"2025-05-26T17:42:07.313Z\"\n * }\n * });\n */\n UploadMatchResult (request: UploadMatchResultRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UploadMatchResultResponse>(\"/TrueSkill/UploadMatchResult\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Uploads a multiplayer server game secret.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/uploadsecret Microsoft Documentation}\n * @example\n * await multiplayerserverClient.UploadSecret({\n * \"GameSecret\": {\n * \"Name\": \"GameSecret1\",\n * \"Value\": \"Value123\",\n * \"ExpirationDate\": \"2025-09-01T00:00:00Z\"\n * },\n * \"ForceUpdate\": false\n * });\n */\n UploadSecret (request: UploadSecretRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/UploadSecret\", request, \"X-EntityToken\", 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CzG,WAAO,KAAK,sBAAwD,+CAA+C,SAAS,iBAAiB,YAAY;AAAA,EAC3J;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EA0BA,iCAAkC,SAAkD,cAAuC;AACzH,WAAO,KAAK,sBAAgE,uDAAuD,SAAS,iBAAiB,YAAY;AAAA,EAC3K;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAiBA,aAAc,SAA8B,cAAuC;AACjF,WAAO,KAAK,sBAA4C,uBAAuB,SAAS,iBAAiB,YAAY;AAAA,EACvH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EA6BA,oBAAqB,SAAqC,cAAuC;AAC/F,WAAO,KAAK,sBAAmD,8BAA8B,SAAS,iBAAiB,YAAY;AAAA,EACrI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,qCAAsC,SAAsD,cAAuC;AACjI,WAAO,KAAK,sBAAoE,2DAA2D,SAAS,iBAAiB,YAAY;AAAA,EACnL;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAsKA,oBAAqB,SAAqC,cAAuC;AAC/F,WAAO,KAAK,sBAAiD,8BAA8B,SAAS,iBAAiB,YAAY;AAAA,EACnI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,0BAA2B,SAA2C,cAAuC;AAC3G,WAAO,KAAK,sBAAqC,gDAAgD,SAAS,iBAAiB,YAAY;AAAA,EACzI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAmBA,yBAA0B,SAA0C,cAAuC;AACzG,WAAO,KAAK,sBAAsD,mCAAmC,SAAS,iBAAiB,YAAY;AAAA,EAC7I;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAeA,+BAAgC,SAA0C,cAAuC;AAC/G,WAAO,KAAK,sBAAsD,yCAAyC,SAAS,iBAAiB,YAAY;AAAA,EACnJ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAmBA,6BAA8B,SAA8C,cAAuC;AACjH,WAAO,KAAK,sBAAwC,uCAAuC,SAAS,iBAAiB,YAAY;AAAA,EACnI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAeA,mCAAoC,SAA8C,cAAuC;AACvH,WAAO,KAAK,sBAA0D,6CAA6C,SAAS,iBAAiB,YAAY;AAAA,EAC3J;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,oBAAqB,SAAqC,cAAuC;AAC/F,WAAO,KAAK,sBAAqC,0CAA0C,SAAS,iBAAiB,YAAY;AAAA,EACnI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAmBA,iBAAkB,SAAkC,cAAuC;AACzF,WAAO,KAAK,sBAAiD,uCAAuC,SAAS,iBAAiB,YAAY;AAAA,EAC5I;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,gBAAiB,SAAiC,cAAuC;AACvF,WAAO,KAAK,sBAAqC,sCAAsC,SAAS,iBAAiB,YAAY;AAAA,EAC/H;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAgBA,kBAAmB,SAAmC,cAAuC;AAC3F,WAAO,KAAK,sBAAqC,wCAAwC,SAAS,iBAAiB,YAAY;AAAA,EACjI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EA4BA,mBAAoB,SAAoC,cAAuC;AAC7F,WAAO,KAAK,sBAAqC,yCAAyC,SAAS,iBAAiB,YAAY;AAAA,EAClI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAmCA,YAAa,SAA6B,cAAuC;AAC/E,WAAO,KAAK,sBAAwC,sBAAsB,SAAS,iBAAiB,YAAY;AAAA,EAClH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAwBA,oBAAqB,SAAqC,cAAuC;AAC/F,WAAO,KAAK,sBAAwC,8BAA8B,SAAS,iBAAiB,YAAY;AAAA,EAC1H;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAcA,YAAa,SAA6B,cAAuC;AAC/E,WAAO,KAAK,sBAA2C,0BAA0B,SAAS,iBAAiB,YAAY;AAAA,EACzH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,mBAAoB,SAAoC,cAAuC;AAC7F,WAAO,KAAK,sBAAkD,iCAAiC,SAAS,iBAAiB,YAAY;AAAA,EACvI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAoBA,4BAA6B,SAA6C,cAAuC;AAC/G,WAAO,KAAK,sBAA2D,0CAA0C,SAAS,iBAAiB,YAAY;AAAA,EACzJ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAgBA,kBAAmB,SAAmC,cAAuC;AAC3F,WAAO,KAAK,sBAAqC,wCAAwC,SAAS,iBAAiB,YAAY;AAAA,EACjI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EA8GA,kBAAmB,SAAmC,cAAuC;AAC3F,WAAO,KAAK,sBAAiD,gCAAgC,SAAS,iBAAiB,YAAY;AAAA,EACrI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAgBA,aAAc,SAA8B,cAAuC;AACjF,WAAO,KAAK,sBAAqC,mCAAmC,SAAS,iBAAiB,YAAY;AAAA,EAC5H;AAEF;","names":[]}
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@@ -1,12 +1,17 @@
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1
1
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import {
|
2
2
|
PlayFabCommon
|
3
|
-
} from "./chunk-
|
3
|
+
} from "./chunk-XVDYM74A.js";
|
4
4
|
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5
5
|
// src/apis/PlayFabAuthenticationApi.ts
|
6
6
|
var PlayFabAuthenticationApi = class extends PlayFabCommon {
|
7
7
|
/**
|
8
8
|
* Create a game_server entity token and return a new or existing game_server entity.
|
9
|
-
*
|
9
|
+
*
|
10
|
+
* {@link https://docs.microsoft.com/rest/api/playfab/gameserveridentity/authentication/authenticategameserverwithcustomid Microsoft Documentation}
|
11
|
+
* @example
|
12
|
+
* await gameserveridentityClient.AuthenticateGameServerWithCustomId({
|
13
|
+
* "CustomId": "12345678123412341234123456789abc"
|
14
|
+
* });
|
10
15
|
*/
|
11
16
|
AuthenticateGameServerWithCustomId(request, extraHeaders) {
|
12
17
|
return this.ExecuteRequestWrapper("/GameServerIdentity/AuthenticateGameServerWithCustomId", request, "X-EntityToken", extraHeaders).then((result) => {
|
@@ -18,7 +23,16 @@ var PlayFabAuthenticationApi = class extends PlayFabCommon {
|
|
18
23
|
}
|
19
24
|
/**
|
20
25
|
* Delete a game_server entity.
|
21
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-
*
|
26
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+
*
|
27
|
+
* {@link https://docs.microsoft.com/rest/api/playfab/gameserveridentity/authentication/delete Microsoft Documentation}
|
28
|
+
* @example
|
29
|
+
* await gameserveridentityClient.Delete({
|
30
|
+
* "Entity": {
|
31
|
+
* "Id": "3D00C64954",
|
32
|
+
* "Type": "game_server",
|
33
|
+
* "TypeString": "game_server"
|
34
|
+
* }
|
35
|
+
* });
|
22
36
|
*/
|
23
37
|
Delete(request, extraHeaders) {
|
24
38
|
return this.ExecuteRequestWrapper("/GameServerIdentity/Delete", request, "X-EntityToken", extraHeaders);
|
@@ -26,7 +40,10 @@ var PlayFabAuthenticationApi = class extends PlayFabCommon {
|
|
26
40
|
/**
|
27
41
|
* Method to exchange a legacy AuthenticationTicket or title SecretKey for an Entity Token or to refresh a still valid
|
28
42
|
* Entity Token.
|
29
|
-
*
|
43
|
+
*
|
44
|
+
* {@link https://docs.microsoft.com/rest/api/playfab/authentication/authentication/getentitytoken Microsoft Documentation}
|
45
|
+
* @example
|
46
|
+
* await authenticationClient.GetEntityToken({});
|
30
47
|
*/
|
31
48
|
GetEntityToken(request, extraHeaders) {
|
32
49
|
var authKey = null;
|
@@ -47,7 +64,12 @@ var PlayFabAuthenticationApi = class extends PlayFabCommon {
|
|
47
64
|
}
|
48
65
|
/**
|
49
66
|
* Method for a server to validate a client provided EntityToken. Only callable by the title entity.
|
50
|
-
*
|
67
|
+
*
|
68
|
+
* {@link https://docs.microsoft.com/rest/api/playfab/authentication/authentication/validateentitytoken Microsoft Documentation}
|
69
|
+
* @example
|
70
|
+
* await authenticationClient.ValidateEntityToken({
|
71
|
+
* "EntityToken": "50c61b9065b27a124a400ee3b95d404313986969"
|
72
|
+
* });
|
51
73
|
*/
|
52
74
|
ValidateEntityToken(request, extraHeaders) {
|
53
75
|
return this.ExecuteRequestWrapper("/Authentication/ValidateEntityToken", request, "X-EntityToken", extraHeaders);
|
@@ -57,4 +79,4 @@ var PlayFabAuthenticationApi = class extends PlayFabCommon {
|
|
57
79
|
export {
|
58
80
|
PlayFabAuthenticationApi
|
59
81
|
};
|
60
|
-
//# sourceMappingURL=chunk-
|
82
|
+
//# sourceMappingURL=chunk-QNGQW3YB.js.map
|
@@ -0,0 +1 @@
|
|
1
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+
{"version":3,"sources":["../src/apis/PlayFabAuthenticationApi.ts"],"sourcesContent":["import type { EmptyResponse } from \"../types/PlayFab\";\nimport type {\n AuthenticateCustomIdRequest,\n DeleteRequest,\n GetEntityTokenRequest,\n ValidateEntityTokenRequest,\n AuthenticateCustomIdResult,\n GetEntityTokenResponse,\n ValidateEntityTokenResponse,\n} from \"../types/PlayFabAuthenticationApi\";\nimport { PlayFabCommon } from \"../PlayFabCommon\";\n\nexport default class PlayFabAuthenticationApi extends PlayFabCommon {\n\n /**\n * Create a game_server entity token and return a new or existing game_server entity.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/gameserveridentity/authentication/authenticategameserverwithcustomid Microsoft Documentation}\n * @example\n * await gameserveridentityClient.AuthenticateGameServerWithCustomId({\n * \"CustomId\": \"12345678123412341234123456789abc\"\n * });\n */\n AuthenticateGameServerWithCustomId (request: AuthenticateCustomIdRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<AuthenticateCustomIdResult>(\"/GameServerIdentity/AuthenticateGameServerWithCustomId\", request, \"X-EntityToken\", extraHeaders)\n .then(result => {\n if (result?.EntityToken?.EntityToken)\n this.entityToken = result.EntityToken.EntityToken;\n return result;\n });\n }\n\n /**\n * Delete a game_server entity.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/gameserveridentity/authentication/delete Microsoft Documentation}\n * @example\n * await gameserveridentityClient.Delete({\n * \"Entity\": {\n * \"Id\": \"3D00C64954\",\n * \"Type\": \"game_server\",\n * \"TypeString\": \"game_server\"\n * }\n * });\n */\n Delete (request: DeleteRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/GameServerIdentity/Delete\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Method to exchange a legacy AuthenticationTicket or title SecretKey for an Entity Token or to refresh a still valid\n * Entity Token.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/authentication/authentication/getentitytoken Microsoft Documentation}\n * @example\n * await authenticationClient.GetEntityToken({});\n */\n GetEntityToken (request: GetEntityTokenRequest, extraHeaders?: Record<string, string>) {\n var authKey: string | null = null; var authValue: string | null = null;\n if (!authKey && this.sessionTicket) { var authInfo = this.GetAuthInfo(request, authKey=\"X-Authorization\"); authKey = authInfo.authKey, authValue = authInfo.authValue; }\n if (!authKey && this.settings.developerSecretKey) { var authInfo = this.GetAuthInfo(request, authKey=\"X-SecretKey\"); authKey = authInfo.authKey, authValue = authInfo.authValue; }\n return this.ExecuteRequestWrapper<GetEntityTokenResponse>(\"/Authentication/GetEntityToken\", request, authKey, extraHeaders)\n .then(result => {\n if (result?.EntityToken)\n this.entityToken = result.EntityToken;\n return result;\n });\n }\n\n /**\n * Method for a server to validate a client provided EntityToken. Only callable by the title entity.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/authentication/authentication/validateentitytoken Microsoft Documentation}\n * @example\n * await authenticationClient.ValidateEntityToken({\n * \"EntityToken\": \"50c61b9065b27a124a400ee3b95d404313986969\"\n * });\n */\n ValidateEntityToken (request: ValidateEntityTokenRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ValidateEntityTokenResponse>(\"/Authentication/ValidateEntityToken\", request, \"X-EntityToken\", extraHeaders);\n }\n\n};\n"],"mappings":";;;;;AAYA,IAAqB,2BAArB,cAAsD,cAAc;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWlE,mCAAoC,SAAsC,cAAuC;AAC/G,WAAO,KAAK,sBAAkD,0DAA0D,SAAS,iBAAiB,YAAY,EAC3J,KAAK,YAAU;AAzBtB;AA0BQ,WAAI,sCAAQ,gBAAR,mBAAqB;AACvB,aAAK,cAAc,OAAO,YAAY;AACxC,aAAO;AAAA,IACT,CAAC;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAeA,OAAQ,SAAwB,cAAuC;AACrE,WAAO,KAAK,sBAAqC,8BAA8B,SAAS,iBAAiB,YAAY;AAAA,EACvH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,eAAgB,SAAgC,cAAuC;AACrF,QAAI,UAAyB;AAAM,QAAI,YAA2B;AAClE,QAAI,CAAC,WAAW,KAAK,eAAe;AAAE,UAAI,WAAW,KAAK,YAAY,SAAS,UAAQ,iBAAiB;AAAG,gBAAU,SAAS,SAAS,YAAY,SAAS;AAAA,IAAW;AACvK,QAAI,CAAC,WAAW,KAAK,SAAS,oBAAoB;AAAE,UAAI,WAAW,KAAK,YAAY,SAAS,UAAQ,aAAa;AAAG,gBAAU,SAAS,SAAS,YAAY,SAAS;AAAA,IAAW;AACjL,WAAO,KAAK,sBAA8C,kCAAkC,SAAS,SAAS,YAAY,EACvH,KAAK,YAAU;AACd,UAAI,iCAAQ;AACV,aAAK,cAAc,OAAO;AAC5B,aAAO;AAAA,IACT,CAAC;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWA,oBAAqB,SAAqC,cAAuC;AAC/F,WAAO,KAAK,sBAAmD,uCAAuC,SAAS,iBAAiB,YAAY;AAAA,EAC9I;AAEF;","names":[]}
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