async-playfab-web-sdk 1.192.250526-1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (54) hide show
  1. package/dist/Addon.d.ts +591 -0
  2. package/dist/Addon.js +452 -0
  3. package/dist/Addon.js.map +1 -0
  4. package/dist/Admin.d.ts +3484 -0
  5. package/dist/Admin.js +1112 -0
  6. package/dist/Admin.js.map +1 -0
  7. package/dist/Authentication.d.ts +109 -0
  8. package/dist/Authentication.js +290 -0
  9. package/dist/Authentication.js.map +1 -0
  10. package/dist/Client.d.ts +4482 -0
  11. package/dist/Client.js +1893 -0
  12. package/dist/Client.js.map +1 -0
  13. package/dist/CloudScript.d.ts +511 -0
  14. package/dist/CloudScript.js +349 -0
  15. package/dist/CloudScript.js.map +1 -0
  16. package/dist/Data.d.ts +228 -0
  17. package/dist/Data.js +291 -0
  18. package/dist/Data.js.map +1 -0
  19. package/dist/Economy.d.ts +1865 -0
  20. package/dist/Economy.js +614 -0
  21. package/dist/Economy.js.map +1 -0
  22. package/dist/Events.d.ts +307 -0
  23. package/dist/Events.js +327 -0
  24. package/dist/Events.js.map +1 -0
  25. package/dist/Experimentation.d.ts +357 -0
  26. package/dist/Experimentation.js +333 -0
  27. package/dist/Experimentation.js.map +1 -0
  28. package/dist/Groups.d.ts +546 -0
  29. package/dist/Groups.js +417 -0
  30. package/dist/Groups.js.map +1 -0
  31. package/dist/Insights.d.ts +141 -0
  32. package/dist/Insights.js +286 -0
  33. package/dist/Insights.js.map +1 -0
  34. package/dist/Localization.d.ts +20 -0
  35. package/dist/Localization.js +249 -0
  36. package/dist/Localization.js.map +1 -0
  37. package/dist/Multiplayer.d.ts +3059 -0
  38. package/dist/Multiplayer.js +862 -0
  39. package/dist/Multiplayer.js.map +1 -0
  40. package/dist/PlayFabCommon-BUv4zqXf.d.ts +72 -0
  41. package/dist/Profiles.d.ts +278 -0
  42. package/dist/Profiles.js +306 -0
  43. package/dist/Profiles.js.map +1 -0
  44. package/dist/Progression.d.ts +598 -0
  45. package/dist/Progression.js +404 -0
  46. package/dist/Progression.js.map +1 -0
  47. package/dist/Server.d.ts +3889 -0
  48. package/dist/Server.js +1377 -0
  49. package/dist/Server.js.map +1 -0
  50. package/dist/index.d.ts +17 -0
  51. package/dist/index.js +6007 -0
  52. package/dist/index.js.map +1 -0
  53. package/package.json +23 -0
  54. package/readme.md +25 -0
@@ -0,0 +1,862 @@
1
+ // src/constants.ts
2
+ var AuthInfoMap = {
3
+ "X-EntityToken": {
4
+ authAttr: "entityToken",
5
+ authError: "errorEntityToken"
6
+ },
7
+ "X-Authorization": {
8
+ authAttr: "sessionTicket",
9
+ authError: "errorLoggedIn"
10
+ },
11
+ "X-SecretKey": {
12
+ authAttr: "developerSecretKey",
13
+ authError: "errorSecretKey"
14
+ }
15
+ };
16
+ var constants_default = {
17
+ sdkVersion: "1.192.250526",
18
+ sdkFingerprint: "JavaScriptSDK-1.192.250526",
19
+ buildIdentifier: "custom_async-javascriptsdk",
20
+ defaultSettings: {
21
+ titleId: "",
22
+ developerSecretKey: "",
23
+ GlobalHeaderInjection: {},
24
+ productionServerUrl: ".playfabapi.com",
25
+ verticalName: null
26
+ }
27
+ };
28
+
29
+ // src/PlayFabContext.ts
30
+ var PlayFabContext = class _PlayFabContext {
31
+ constructor() {
32
+ this.settings = constants_default.defaultSettings;
33
+ this.authenticationContext = {
34
+ PlayFabId: null,
35
+ EntityId: null,
36
+ EntityType: null,
37
+ SessionTicket: null,
38
+ EntityToken: null
39
+ };
40
+ this.sessionTicket = null;
41
+ this.entityToken = null;
42
+ }
43
+ static get instance() {
44
+ if (!_PlayFabContext._instance) {
45
+ _PlayFabContext._instance = new _PlayFabContext();
46
+ }
47
+ return _PlayFabContext._instance;
48
+ }
49
+ };
50
+
51
+ // src/PlayFabCommon.ts
52
+ var PlayFabCommon = class {
53
+ constructor(settings = void 0) {
54
+ this.buildIdentifier = constants_default.buildIdentifier;
55
+ this.requestGetParams = {
56
+ sdk: constants_default.sdkFingerprint
57
+ };
58
+ this.errorTitleId = "Must be have settings.titleId set to call this method";
59
+ this.errorLoggedIn = "Must be logged in to call this method";
60
+ this.errorEntityToken = "You must successfully call GetEntityToken before calling this";
61
+ this.errorSecretKey = "Must have settings.developerSecretKey set to call this method";
62
+ this._context = PlayFabContext.instance;
63
+ if (settings) {
64
+ Object.assign(this._context.settings, settings);
65
+ }
66
+ }
67
+ get settings() {
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+ return this._context.settings;
69
+ }
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+ get authenticationContext() {
71
+ return this._context.authenticationContext;
72
+ }
73
+ get sessionTicket() {
74
+ return this._context.sessionTicket;
75
+ }
76
+ set sessionTicket(value) {
77
+ this._context.sessionTicket = value;
78
+ }
79
+ get entityToken() {
80
+ return this._context.entityToken;
81
+ }
82
+ set entityToken(value) {
83
+ this._context.entityToken = value;
84
+ }
85
+ GetServerUrl() {
86
+ if (!(this.settings.productionServerUrl.substring(0, 4) === "http")) {
87
+ return `https://${this.settings.verticalName || this.settings.titleId}${this.settings.productionServerUrl}`;
88
+ } else {
89
+ return this.settings.productionServerUrl;
90
+ }
91
+ }
92
+ InjectHeaders(xhr, headersObj) {
93
+ if (!headersObj) return;
94
+ for (const headerKey in headersObj) {
95
+ try {
96
+ xhr.setRequestHeader(headerKey, headersObj[headerKey]);
97
+ } catch (e) {
98
+ console.log(
99
+ `Failed to append header: ${headerKey} = ${headersObj[headerKey]} Error: ${e}`
100
+ );
101
+ }
102
+ }
103
+ }
104
+ ExecuteRequest(url, body, authkey, authValue, customData, extraHeaders) {
105
+ return new Promise((resolve, reject) => {
106
+ if (body == null) body = {};
107
+ var startTime = (/* @__PURE__ */ new Date()).getTime();
108
+ var requestBody = JSON.stringify(body);
109
+ var urlArr = [url];
110
+ var getParams = this.requestGetParams;
111
+ if (getParams != null) {
112
+ var firstParam = true;
113
+ for (var key in getParams) {
114
+ if (firstParam) {
115
+ urlArr.push("?");
116
+ firstParam = false;
117
+ } else {
118
+ urlArr.push("&");
119
+ }
120
+ urlArr.push(key);
121
+ urlArr.push("=");
122
+ urlArr.push(getParams[key]);
123
+ }
124
+ }
125
+ var completeUrl = urlArr.join("");
126
+ var xhr = new XMLHttpRequest();
127
+ xhr.open("POST", completeUrl, true);
128
+ xhr.setRequestHeader("Content-Type", "application/json");
129
+ xhr.setRequestHeader(
130
+ "X-PlayFabSDK",
131
+ "JavaScriptSDK-" + constants_default.sdkVersion
132
+ );
133
+ if (authkey != null) {
134
+ xhr.setRequestHeader(authkey, authValue);
135
+ }
136
+ this.InjectHeaders(xhr, this.settings.GlobalHeaderInjection);
137
+ this.InjectHeaders(xhr, extraHeaders);
138
+ xhr.onloadend = () => {
139
+ var result = this.GetPlayFabResponse(body, xhr, startTime, customData);
140
+ if (result.code === 200) {
141
+ resolve(result.data || result);
142
+ } else {
143
+ reject(result);
144
+ }
145
+ };
146
+ xhr.onerror = () => {
147
+ var result = this.GetPlayFabResponse(body, xhr, startTime, customData);
148
+ reject(result);
149
+ };
150
+ xhr.send(requestBody);
151
+ });
152
+ }
153
+ GetPlayFabResponse(request, xhr, startTime, customData) {
154
+ var result = null;
155
+ try {
156
+ result = JSON.parse(xhr.responseText);
157
+ } catch (e) {
158
+ result = {
159
+ code: 503,
160
+ // Service Unavailable
161
+ status: "Service Unavailable",
162
+ error: "Connection error",
163
+ errorCode: 2,
164
+ // PlayFabErrorCode.ConnectionError
165
+ errorMessage: xhr.responseText
166
+ };
167
+ }
168
+ result.CallBackTimeMS = (/* @__PURE__ */ new Date()).getTime() - startTime;
169
+ result.Request = request;
170
+ result.CustomData = customData;
171
+ return result;
172
+ }
173
+ UpdateAuthenticationContext(currentAuthContext, result) {
174
+ var authenticationContextUpdates = {};
175
+ if (result == null ? void 0 : result.PlayFabId) {
176
+ authenticationContextUpdates.PlayFabId = result.PlayFabId;
177
+ }
178
+ if (result == null ? void 0 : result.SessionTicket) {
179
+ authenticationContextUpdates.SessionTicket = result.SessionTicket;
180
+ }
181
+ if (result == null ? void 0 : result.EntityToken) {
182
+ authenticationContextUpdates.EntityId = result.EntityToken.Entity.Id;
183
+ authenticationContextUpdates.EntityType = result.EntityToken.Entity.Type;
184
+ authenticationContextUpdates.EntityToken = result.EntityToken.EntityToken;
185
+ }
186
+ currentAuthContext = Object.assign(
187
+ currentAuthContext,
188
+ authenticationContextUpdates
189
+ );
190
+ this._context.authenticationContext = currentAuthContext;
191
+ return currentAuthContext;
192
+ }
193
+ GetAuthInfo(request, authKey) {
194
+ var authError = AuthInfoMap[authKey].authError;
195
+ var authAttr = AuthInfoMap[authKey].authAttr;
196
+ var defaultAuthValue = null;
197
+ if (authAttr === "entityToken") defaultAuthValue = this.entityToken;
198
+ else if (authAttr === "sessionTicket")
199
+ defaultAuthValue = this.sessionTicket;
200
+ else if (authAttr === "developerSecretKey")
201
+ defaultAuthValue = this.settings.developerSecretKey;
202
+ var authValue = request.AuthenticationContext ? request.AuthenticationContext[authAttr] : defaultAuthValue;
203
+ return { authKey, authValue, authError };
204
+ }
205
+ ExecuteRequestWrapper(apiURL, request, authKey, customData, extraHeaders) {
206
+ var authValue = null;
207
+ if (authKey !== null) {
208
+ const { authError, ...authInfo } = this.GetAuthInfo(request, authKey);
209
+ authKey = authInfo.authKey;
210
+ authValue = authInfo.authValue;
211
+ if (!authValue) throw authError;
212
+ }
213
+ return this.ExecuteRequest(
214
+ this.GetServerUrl() + apiURL,
215
+ request,
216
+ authKey,
217
+ authValue,
218
+ customData,
219
+ extraHeaders
220
+ );
221
+ }
222
+ GenerateErrorReport(error) {
223
+ if (error == null) return "";
224
+ var fullErrors = error.errorMessage;
225
+ for (var paramName in error.errorDetails)
226
+ for (var msgIdx in error.errorDetails[paramName])
227
+ fullErrors += "\n" + paramName + ": " + error.errorDetails[paramName][msgIdx];
228
+ return fullErrors;
229
+ }
230
+ ForgetAllCredentials() {
231
+ this._context.sessionTicket = null;
232
+ this._context.entityToken = null;
233
+ }
234
+ };
235
+
236
+ // src/apis/PlayFabMultiplayerApi.ts
237
+ var PlayFabMultiplayerApi = class extends PlayFabCommon {
238
+ /**
239
+ * Cancel all active tickets the player is a member of in a given queue.
240
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/cancelallmatchmakingticketsforplayer
241
+ */
242
+ CancelAllMatchmakingTicketsForPlayer(request, customData, extraHeaders) {
243
+ return this.ExecuteRequestWrapper("/Match/CancelAllMatchmakingTicketsForPlayer", request, "X-EntityToken", customData, extraHeaders);
244
+ }
245
+ /**
246
+ * Cancel all active backfill tickets the player is a member of in a given queue.
247
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/cancelallserverbackfillticketsforplayer
248
+ */
249
+ CancelAllServerBackfillTicketsForPlayer(request, customData, extraHeaders) {
250
+ return this.ExecuteRequestWrapper("/Match/CancelAllServerBackfillTicketsForPlayer", request, "X-EntityToken", customData, extraHeaders);
251
+ }
252
+ /**
253
+ * Cancel a matchmaking ticket.
254
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/cancelmatchmakingticket
255
+ */
256
+ CancelMatchmakingTicket(request, customData, extraHeaders) {
257
+ return this.ExecuteRequestWrapper("/Match/CancelMatchmakingTicket", request, "X-EntityToken", customData, extraHeaders);
258
+ }
259
+ /**
260
+ * Cancel a server backfill ticket.
261
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/cancelserverbackfillticket
262
+ */
263
+ CancelServerBackfillTicket(request, customData, extraHeaders) {
264
+ return this.ExecuteRequestWrapper("/Match/CancelServerBackfillTicket", request, "X-EntityToken", customData, extraHeaders);
265
+ }
266
+ /**
267
+ * Creates a multiplayer server build alias.
268
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/createbuildalias
269
+ */
270
+ CreateBuildAlias(request, customData, extraHeaders) {
271
+ return this.ExecuteRequestWrapper("/MultiplayerServer/CreateBuildAlias", request, "X-EntityToken", customData, extraHeaders);
272
+ }
273
+ /**
274
+ * Creates a multiplayer server build with a custom container.
275
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/createbuildwithcustomcontainer
276
+ */
277
+ CreateBuildWithCustomContainer(request, customData, extraHeaders) {
278
+ return this.ExecuteRequestWrapper("/MultiplayerServer/CreateBuildWithCustomContainer", request, "X-EntityToken", customData, extraHeaders);
279
+ }
280
+ /**
281
+ * Creates a multiplayer server build with a managed container.
282
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/createbuildwithmanagedcontainer
283
+ */
284
+ CreateBuildWithManagedContainer(request, customData, extraHeaders) {
285
+ return this.ExecuteRequestWrapper("/MultiplayerServer/CreateBuildWithManagedContainer", request, "X-EntityToken", customData, extraHeaders);
286
+ }
287
+ /**
288
+ * Creates a multiplayer server build with the server running as a process.
289
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/createbuildwithprocessbasedserver
290
+ */
291
+ CreateBuildWithProcessBasedServer(request, customData, extraHeaders) {
292
+ return this.ExecuteRequestWrapper("/MultiplayerServer/CreateBuildWithProcessBasedServer", request, "X-EntityToken", customData, extraHeaders);
293
+ }
294
+ /**
295
+ * Create a lobby.
296
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/createlobby
297
+ */
298
+ CreateLobby(request, customData, extraHeaders) {
299
+ return this.ExecuteRequestWrapper("/Lobby/CreateLobby", request, "X-EntityToken", customData, extraHeaders);
300
+ }
301
+ /**
302
+ * Create a matchmaking ticket as a client.
303
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/creatematchmakingticket
304
+ */
305
+ CreateMatchmakingTicket(request, customData, extraHeaders) {
306
+ return this.ExecuteRequestWrapper("/Match/CreateMatchmakingTicket", request, "X-EntityToken", customData, extraHeaders);
307
+ }
308
+ /**
309
+ * Creates a remote user to log on to a VM for a multiplayer server build.
310
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/createremoteuser
311
+ */
312
+ CreateRemoteUser(request, customData, extraHeaders) {
313
+ return this.ExecuteRequestWrapper("/MultiplayerServer/CreateRemoteUser", request, "X-EntityToken", customData, extraHeaders);
314
+ }
315
+ /**
316
+ * Create a backfill matchmaking ticket as a server. A backfill ticket represents an ongoing game. The matchmaking service
317
+ * automatically starts matching the backfill ticket against other matchmaking tickets. Backfill tickets cannot match with
318
+ * other backfill tickets.
319
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/createserverbackfillticket
320
+ */
321
+ CreateServerBackfillTicket(request, customData, extraHeaders) {
322
+ return this.ExecuteRequestWrapper("/Match/CreateServerBackfillTicket", request, "X-EntityToken", customData, extraHeaders);
323
+ }
324
+ /**
325
+ * Create a matchmaking ticket as a server. The matchmaking service automatically starts matching the ticket against other
326
+ * matchmaking tickets.
327
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/createservermatchmakingticket
328
+ */
329
+ CreateServerMatchmakingTicket(request, customData, extraHeaders) {
330
+ return this.ExecuteRequestWrapper("/Match/CreateServerMatchmakingTicket", request, "X-EntityToken", customData, extraHeaders);
331
+ }
332
+ /**
333
+ * Creates a request to change a title's multiplayer server quotas.
334
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/createtitlemultiplayerserversquotachange
335
+ */
336
+ CreateTitleMultiplayerServersQuotaChange(request, customData, extraHeaders) {
337
+ return this.ExecuteRequestWrapper("/MultiplayerServer/CreateTitleMultiplayerServersQuotaChange", request, "X-EntityToken", customData, extraHeaders);
338
+ }
339
+ /**
340
+ * Deletes a multiplayer server game asset for a title.
341
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/deleteasset
342
+ */
343
+ DeleteAsset(request, customData, extraHeaders) {
344
+ return this.ExecuteRequestWrapper("/MultiplayerServer/DeleteAsset", request, "X-EntityToken", customData, extraHeaders);
345
+ }
346
+ /**
347
+ * Deletes a multiplayer server build.
348
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/deletebuild
349
+ */
350
+ DeleteBuild(request, customData, extraHeaders) {
351
+ return this.ExecuteRequestWrapper("/MultiplayerServer/DeleteBuild", request, "X-EntityToken", customData, extraHeaders);
352
+ }
353
+ /**
354
+ * Deletes a multiplayer server build alias.
355
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/deletebuildalias
356
+ */
357
+ DeleteBuildAlias(request, customData, extraHeaders) {
358
+ return this.ExecuteRequestWrapper("/MultiplayerServer/DeleteBuildAlias", request, "X-EntityToken", customData, extraHeaders);
359
+ }
360
+ /**
361
+ * Removes a multiplayer server build's region.
362
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/deletebuildregion
363
+ */
364
+ DeleteBuildRegion(request, customData, extraHeaders) {
365
+ return this.ExecuteRequestWrapper("/MultiplayerServer/DeleteBuildRegion", request, "X-EntityToken", customData, extraHeaders);
366
+ }
367
+ /**
368
+ * Deletes a multiplayer server game certificate.
369
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/deletecertificate
370
+ */
371
+ DeleteCertificate(request, customData, extraHeaders) {
372
+ return this.ExecuteRequestWrapper("/MultiplayerServer/DeleteCertificate", request, "X-EntityToken", customData, extraHeaders);
373
+ }
374
+ /**
375
+ * Deletes a container image repository.
376
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/deletecontainerimagerepository
377
+ */
378
+ DeleteContainerImageRepository(request, customData, extraHeaders) {
379
+ return this.ExecuteRequestWrapper("/MultiplayerServer/DeleteContainerImageRepository", request, "X-EntityToken", customData, extraHeaders);
380
+ }
381
+ /**
382
+ * Delete a lobby.
383
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/deletelobby
384
+ */
385
+ DeleteLobby(request, customData, extraHeaders) {
386
+ return this.ExecuteRequestWrapper("/Lobby/DeleteLobby", request, "X-EntityToken", customData, extraHeaders);
387
+ }
388
+ /**
389
+ * Deletes a remote user to log on to a VM for a multiplayer server build.
390
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/deleteremoteuser
391
+ */
392
+ DeleteRemoteUser(request, customData, extraHeaders) {
393
+ return this.ExecuteRequestWrapper("/MultiplayerServer/DeleteRemoteUser", request, "X-EntityToken", customData, extraHeaders);
394
+ }
395
+ /**
396
+ * Deletes a multiplayer server game secret.
397
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/deletesecret
398
+ */
399
+ DeleteSecret(request, customData, extraHeaders) {
400
+ return this.ExecuteRequestWrapper("/MultiplayerServer/DeleteSecret", request, "X-EntityToken", customData, extraHeaders);
401
+ }
402
+ /**
403
+ * Enables the multiplayer server feature for a title.
404
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/enablemultiplayerserversfortitle
405
+ */
406
+ EnableMultiplayerServersForTitle(request, customData, extraHeaders) {
407
+ return this.ExecuteRequestWrapper("/MultiplayerServer/EnableMultiplayerServersForTitle", request, "X-EntityToken", customData, extraHeaders);
408
+ }
409
+ /**
410
+ * Find lobbies which match certain criteria, and which friends are in.
411
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/findfriendlobbies
412
+ */
413
+ FindFriendLobbies(request, customData, extraHeaders) {
414
+ return this.ExecuteRequestWrapper("/Lobby/FindFriendLobbies", request, "X-EntityToken", customData, extraHeaders);
415
+ }
416
+ /**
417
+ * Find all the lobbies that match certain criteria.
418
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/findlobbies
419
+ */
420
+ FindLobbies(request, customData, extraHeaders) {
421
+ return this.ExecuteRequestWrapper("/Lobby/FindLobbies", request, "X-EntityToken", customData, extraHeaders);
422
+ }
423
+ /**
424
+ * Gets a URL that can be used to download the specified asset. A sample pre-authenticated url -
425
+ * https://sampleStorageAccount.blob.core.windows.net/gameassets/gameserver.zip?sv=2015-04-05&ss=b&srt=sco&sp=rw&st=startDate&se=endDate&spr=https&sig=sampleSig&api-version=2017-07-29
426
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getassetdownloadurl
427
+ */
428
+ GetAssetDownloadUrl(request, customData, extraHeaders) {
429
+ return this.ExecuteRequestWrapper("/MultiplayerServer/GetAssetDownloadUrl", request, "X-EntityToken", customData, extraHeaders);
430
+ }
431
+ /**
432
+ * Gets the URL to upload assets to. A sample pre-authenticated url -
433
+ * https://sampleStorageAccount.blob.core.windows.net/gameassets/gameserver.zip?sv=2015-04-05&ss=b&srt=sco&sp=rw&st=startDate&se=endDate&spr=https&sig=sampleSig&api-version=2017-07-29
434
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getassetuploadurl
435
+ */
436
+ GetAssetUploadUrl(request, customData, extraHeaders) {
437
+ return this.ExecuteRequestWrapper("/MultiplayerServer/GetAssetUploadUrl", request, "X-EntityToken", customData, extraHeaders);
438
+ }
439
+ /**
440
+ * Gets a multiplayer server build.
441
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getbuild
442
+ */
443
+ GetBuild(request, customData, extraHeaders) {
444
+ return this.ExecuteRequestWrapper("/MultiplayerServer/GetBuild", request, "X-EntityToken", customData, extraHeaders);
445
+ }
446
+ /**
447
+ * Gets a multiplayer server build alias.
448
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getbuildalias
449
+ */
450
+ GetBuildAlias(request, customData, extraHeaders) {
451
+ return this.ExecuteRequestWrapper("/MultiplayerServer/GetBuildAlias", request, "X-EntityToken", customData, extraHeaders);
452
+ }
453
+ /**
454
+ * Gets the credentials to the container registry.
455
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getcontainerregistrycredentials
456
+ */
457
+ GetContainerRegistryCredentials(request, customData, extraHeaders) {
458
+ return this.ExecuteRequestWrapper("/MultiplayerServer/GetContainerRegistryCredentials", request, "X-EntityToken", customData, extraHeaders);
459
+ }
460
+ /**
461
+ * Get a lobby.
462
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/getlobby
463
+ */
464
+ GetLobby(request, customData, extraHeaders) {
465
+ return this.ExecuteRequestWrapper("/Lobby/GetLobby", request, "X-EntityToken", customData, extraHeaders);
466
+ }
467
+ /**
468
+ * Get a match.
469
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/getmatch
470
+ */
471
+ GetMatch(request, customData, extraHeaders) {
472
+ return this.ExecuteRequestWrapper("/Match/GetMatch", request, "X-EntityToken", customData, extraHeaders);
473
+ }
474
+ /**
475
+ * SDK support is limited to C# and Java for this API. Get a matchmaking queue configuration.
476
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking-admin/getmatchmakingqueue
477
+ */
478
+ GetMatchmakingQueue(request, customData, extraHeaders) {
479
+ return this.ExecuteRequestWrapper("/Match/GetMatchmakingQueue", request, "X-EntityToken", customData, extraHeaders);
480
+ }
481
+ /**
482
+ * Get a matchmaking ticket by ticket Id.
483
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/getmatchmakingticket
484
+ */
485
+ GetMatchmakingTicket(request, customData, extraHeaders) {
486
+ return this.ExecuteRequestWrapper("/Match/GetMatchmakingTicket", request, "X-EntityToken", customData, extraHeaders);
487
+ }
488
+ /**
489
+ * Gets multiplayer server session details for a build.
490
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getmultiplayerserverdetails
491
+ */
492
+ GetMultiplayerServerDetails(request, customData, extraHeaders) {
493
+ return this.ExecuteRequestWrapper("/MultiplayerServer/GetMultiplayerServerDetails", request, "X-EntityToken", customData, extraHeaders);
494
+ }
495
+ /**
496
+ * Gets multiplayer server logs after a server has terminated.
497
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getmultiplayerserverlogs
498
+ */
499
+ GetMultiplayerServerLogs(request, customData, extraHeaders) {
500
+ return this.ExecuteRequestWrapper("/MultiplayerServer/GetMultiplayerServerLogs", request, "X-EntityToken", customData, extraHeaders);
501
+ }
502
+ /**
503
+ * Gets multiplayer server logs after a server has terminated.
504
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getmultiplayersessionlogsbysessionid
505
+ */
506
+ GetMultiplayerSessionLogsBySessionId(request, customData, extraHeaders) {
507
+ return this.ExecuteRequestWrapper("/MultiplayerServer/GetMultiplayerSessionLogsBySessionId", request, "X-EntityToken", customData, extraHeaders);
508
+ }
509
+ /**
510
+ * Get the statistics for a queue.
511
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/getqueuestatistics
512
+ */
513
+ GetQueueStatistics(request, customData, extraHeaders) {
514
+ return this.ExecuteRequestWrapper("/Match/GetQueueStatistics", request, "X-EntityToken", customData, extraHeaders);
515
+ }
516
+ /**
517
+ * Gets a remote login endpoint to a VM that is hosting a multiplayer server build.
518
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getremoteloginendpoint
519
+ */
520
+ GetRemoteLoginEndpoint(request, customData, extraHeaders) {
521
+ return this.ExecuteRequestWrapper("/MultiplayerServer/GetRemoteLoginEndpoint", request, "X-EntityToken", customData, extraHeaders);
522
+ }
523
+ /**
524
+ * Get a matchmaking backfill ticket by ticket Id.
525
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/getserverbackfillticket
526
+ */
527
+ GetServerBackfillTicket(request, customData, extraHeaders) {
528
+ return this.ExecuteRequestWrapper("/Match/GetServerBackfillTicket", request, "X-EntityToken", customData, extraHeaders);
529
+ }
530
+ /**
531
+ * Gets the status of whether a title is enabled for the multiplayer server feature.
532
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/gettitleenabledformultiplayerserversstatus
533
+ */
534
+ GetTitleEnabledForMultiplayerServersStatus(request, customData, extraHeaders) {
535
+ return this.ExecuteRequestWrapper("/MultiplayerServer/GetTitleEnabledForMultiplayerServersStatus", request, "X-EntityToken", customData, extraHeaders);
536
+ }
537
+ /**
538
+ * Gets a title's server quota change request.
539
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/gettitlemultiplayerserversquotachange
540
+ */
541
+ GetTitleMultiplayerServersQuotaChange(request, customData, extraHeaders) {
542
+ return this.ExecuteRequestWrapper("/MultiplayerServer/GetTitleMultiplayerServersQuotaChange", request, "X-EntityToken", customData, extraHeaders);
543
+ }
544
+ /**
545
+ * Gets the quotas for a title in relation to multiplayer servers.
546
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/gettitlemultiplayerserversquotas
547
+ */
548
+ GetTitleMultiplayerServersQuotas(request, customData, extraHeaders) {
549
+ return this.ExecuteRequestWrapper("/MultiplayerServer/GetTitleMultiplayerServersQuotas", request, "X-EntityToken", customData, extraHeaders);
550
+ }
551
+ /**
552
+ * Send a notification to invite a player to a lobby.
553
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/invitetolobby
554
+ */
555
+ InviteToLobby(request, customData, extraHeaders) {
556
+ return this.ExecuteRequestWrapper("/Lobby/InviteToLobby", request, "X-EntityToken", customData, extraHeaders);
557
+ }
558
+ /**
559
+ * Join an Arranged lobby.
560
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/joinarrangedlobby
561
+ */
562
+ JoinArrangedLobby(request, customData, extraHeaders) {
563
+ return this.ExecuteRequestWrapper("/Lobby/JoinArrangedLobby", request, "X-EntityToken", customData, extraHeaders);
564
+ }
565
+ /**
566
+ * Join a lobby.
567
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/joinlobby
568
+ */
569
+ JoinLobby(request, customData, extraHeaders) {
570
+ return this.ExecuteRequestWrapper("/Lobby/JoinLobby", request, "X-EntityToken", customData, extraHeaders);
571
+ }
572
+ /**
573
+ * Preview: Join a lobby as a server entity. This is restricted to client lobbies which are using connections.
574
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/joinlobbyasserver
575
+ */
576
+ JoinLobbyAsServer(request, customData, extraHeaders) {
577
+ return this.ExecuteRequestWrapper("/Lobby/JoinLobbyAsServer", request, "X-EntityToken", customData, extraHeaders);
578
+ }
579
+ /**
580
+ * Join a matchmaking ticket.
581
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/joinmatchmakingticket
582
+ */
583
+ JoinMatchmakingTicket(request, customData, extraHeaders) {
584
+ return this.ExecuteRequestWrapper("/Match/JoinMatchmakingTicket", request, "X-EntityToken", customData, extraHeaders);
585
+ }
586
+ /**
587
+ * Leave a lobby.
588
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/leavelobby
589
+ */
590
+ LeaveLobby(request, customData, extraHeaders) {
591
+ return this.ExecuteRequestWrapper("/Lobby/LeaveLobby", request, "X-EntityToken", customData, extraHeaders);
592
+ }
593
+ /**
594
+ * Preview: Request for server to leave a lobby. This is restricted to client owned lobbies which are using connections.
595
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/leavelobbyasserver
596
+ */
597
+ LeaveLobbyAsServer(request, customData, extraHeaders) {
598
+ return this.ExecuteRequestWrapper("/Lobby/LeaveLobbyAsServer", request, "X-EntityToken", customData, extraHeaders);
599
+ }
600
+ /**
601
+ * Lists archived multiplayer server sessions for a build.
602
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listarchivedmultiplayerservers
603
+ */
604
+ ListArchivedMultiplayerServers(request, customData, extraHeaders) {
605
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ListArchivedMultiplayerServers", request, "X-EntityToken", customData, extraHeaders);
606
+ }
607
+ /**
608
+ * Lists multiplayer server game assets for a title.
609
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listassetsummaries
610
+ */
611
+ ListAssetSummaries(request, customData, extraHeaders) {
612
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ListAssetSummaries", request, "X-EntityToken", customData, extraHeaders);
613
+ }
614
+ /**
615
+ * Lists details of all build aliases for a title. Accepts tokens for title and if game client access is enabled, allows
616
+ * game client to request list of builds with player entity token.
617
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listbuildaliases
618
+ */
619
+ ListBuildAliases(request, customData, extraHeaders) {
620
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ListBuildAliases", request, "X-EntityToken", customData, extraHeaders);
621
+ }
622
+ /**
623
+ * Lists summarized details of all multiplayer server builds for a title. Accepts tokens for title and if game client
624
+ * access is enabled, allows game client to request list of builds with player entity token.
625
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listbuildsummariesv2
626
+ */
627
+ ListBuildSummariesV2(request, customData, extraHeaders) {
628
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ListBuildSummariesV2", request, "X-EntityToken", customData, extraHeaders);
629
+ }
630
+ /**
631
+ * Lists multiplayer server game certificates for a title.
632
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listcertificatesummaries
633
+ */
634
+ ListCertificateSummaries(request, customData, extraHeaders) {
635
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ListCertificateSummaries", request, "X-EntityToken", customData, extraHeaders);
636
+ }
637
+ /**
638
+ * Lists custom container images for a title.
639
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listcontainerimages
640
+ */
641
+ ListContainerImages(request, customData, extraHeaders) {
642
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ListContainerImages", request, "X-EntityToken", customData, extraHeaders);
643
+ }
644
+ /**
645
+ * Lists the tags for a custom container image.
646
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listcontainerimagetags
647
+ */
648
+ ListContainerImageTags(request, customData, extraHeaders) {
649
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ListContainerImageTags", request, "X-EntityToken", customData, extraHeaders);
650
+ }
651
+ /**
652
+ * SDK support is limited to C# and Java for this API. List all matchmaking queue configs.
653
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking-admin/listmatchmakingqueues
654
+ */
655
+ ListMatchmakingQueues(request, customData, extraHeaders) {
656
+ return this.ExecuteRequestWrapper("/Match/ListMatchmakingQueues", request, "X-EntityToken", customData, extraHeaders);
657
+ }
658
+ /**
659
+ * List all matchmaking ticket Ids the user is a member of.
660
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/listmatchmakingticketsforplayer
661
+ */
662
+ ListMatchmakingTicketsForPlayer(request, customData, extraHeaders) {
663
+ return this.ExecuteRequestWrapper("/Match/ListMatchmakingTicketsForPlayer", request, "X-EntityToken", customData, extraHeaders);
664
+ }
665
+ /**
666
+ * Lists multiplayer server sessions for a build.
667
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listmultiplayerservers
668
+ */
669
+ ListMultiplayerServers(request, customData, extraHeaders) {
670
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ListMultiplayerServers", request, "X-EntityToken", customData, extraHeaders);
671
+ }
672
+ /**
673
+ * Lists quality of service servers for party.
674
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listpartyqosservers
675
+ */
676
+ ListPartyQosServers(request, customData, extraHeaders) {
677
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ListPartyQosServers", request, null, customData, extraHeaders);
678
+ }
679
+ /**
680
+ * Lists quality of service servers for the title. By default, servers are only returned for regions where a Multiplayer
681
+ * Servers build has been deployed.
682
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listqosserversfortitle
683
+ */
684
+ ListQosServersForTitle(request, customData, extraHeaders) {
685
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ListQosServersForTitle", request, "X-EntityToken", customData, extraHeaders);
686
+ }
687
+ /**
688
+ * Lists multiplayer server game secrets for a title.
689
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listsecretsummaries
690
+ */
691
+ ListSecretSummaries(request, customData, extraHeaders) {
692
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ListSecretSummaries", request, "X-EntityToken", customData, extraHeaders);
693
+ }
694
+ /**
695
+ * List all server backfill ticket Ids the user is a member of.
696
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/listserverbackfillticketsforplayer
697
+ */
698
+ ListServerBackfillTicketsForPlayer(request, customData, extraHeaders) {
699
+ return this.ExecuteRequestWrapper("/Match/ListServerBackfillTicketsForPlayer", request, "X-EntityToken", customData, extraHeaders);
700
+ }
701
+ /**
702
+ * List all server quota change requests for a title.
703
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listtitlemultiplayerserversquotachanges
704
+ */
705
+ ListTitleMultiplayerServersQuotaChanges(request, customData, extraHeaders) {
706
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ListTitleMultiplayerServersQuotaChanges", request, "X-EntityToken", customData, extraHeaders);
707
+ }
708
+ /**
709
+ * Lists virtual machines for a title.
710
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listvirtualmachinesummaries
711
+ */
712
+ ListVirtualMachineSummaries(request, customData, extraHeaders) {
713
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ListVirtualMachineSummaries", request, "X-EntityToken", customData, extraHeaders);
714
+ }
715
+ /**
716
+ * SDK support is limited to C# and Java for this API. Remove a matchmaking queue config.
717
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking-admin/removematchmakingqueue
718
+ */
719
+ RemoveMatchmakingQueue(request, customData, extraHeaders) {
720
+ return this.ExecuteRequestWrapper("/Match/RemoveMatchmakingQueue", request, "X-EntityToken", customData, extraHeaders);
721
+ }
722
+ /**
723
+ * Remove a member from a lobby.
724
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/removemember
725
+ */
726
+ RemoveMember(request, customData, extraHeaders) {
727
+ return this.ExecuteRequestWrapper("/Lobby/RemoveMember", request, "X-EntityToken", customData, extraHeaders);
728
+ }
729
+ /**
730
+ * Request a multiplayer server session. Accepts tokens for title and if game client access is enabled, allows game client
731
+ * to request a server with player entity token.
732
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/requestmultiplayerserver
733
+ */
734
+ RequestMultiplayerServer(request, customData, extraHeaders) {
735
+ return this.ExecuteRequestWrapper("/MultiplayerServer/RequestMultiplayerServer", request, "X-EntityToken", customData, extraHeaders);
736
+ }
737
+ /**
738
+ * Request a party session.
739
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/requestpartyservice
740
+ */
741
+ RequestPartyService(request, customData, extraHeaders) {
742
+ return this.ExecuteRequestWrapper("/Party/RequestPartyService", request, "X-EntityToken", customData, extraHeaders);
743
+ }
744
+ /**
745
+ * Rolls over the credentials to the container registry.
746
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/rollovercontainerregistrycredentials
747
+ */
748
+ RolloverContainerRegistryCredentials(request, customData, extraHeaders) {
749
+ return this.ExecuteRequestWrapper("/MultiplayerServer/RolloverContainerRegistryCredentials", request, "X-EntityToken", customData, extraHeaders);
750
+ }
751
+ /**
752
+ * SDK support is limited to C# and Java for this API. Create or update a matchmaking queue configuration.
753
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking-admin/setmatchmakingqueue
754
+ */
755
+ SetMatchmakingQueue(request, customData, extraHeaders) {
756
+ return this.ExecuteRequestWrapper("/Match/SetMatchmakingQueue", request, "X-EntityToken", customData, extraHeaders);
757
+ }
758
+ /**
759
+ * Shuts down a multiplayer server session.
760
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/shutdownmultiplayerserver
761
+ */
762
+ ShutdownMultiplayerServer(request, customData, extraHeaders) {
763
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ShutdownMultiplayerServer", request, "X-EntityToken", customData, extraHeaders);
764
+ }
765
+ /**
766
+ * Subscribe to lobby resource notifications.
767
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/subscribetolobbyresource
768
+ */
769
+ SubscribeToLobbyResource(request, customData, extraHeaders) {
770
+ return this.ExecuteRequestWrapper("/Lobby/SubscribeToLobbyResource", request, "X-EntityToken", customData, extraHeaders);
771
+ }
772
+ /**
773
+ * Subscribe to match resource notifications.
774
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/subscribetomatchmakingresource
775
+ */
776
+ SubscribeToMatchmakingResource(request, customData, extraHeaders) {
777
+ return this.ExecuteRequestWrapper("/Match/SubscribeToMatchmakingResource", request, "X-EntityToken", customData, extraHeaders);
778
+ }
779
+ /**
780
+ * Unsubscribe from lobby notifications.
781
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/unsubscribefromlobbyresource
782
+ */
783
+ UnsubscribeFromLobbyResource(request, customData, extraHeaders) {
784
+ return this.ExecuteRequestWrapper("/Lobby/UnsubscribeFromLobbyResource", request, "X-EntityToken", customData, extraHeaders);
785
+ }
786
+ /**
787
+ * Unsubscribe from match resource notifications.
788
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/unsubscribefrommatchmakingresource
789
+ */
790
+ UnsubscribeFromMatchmakingResource(request, customData, extraHeaders) {
791
+ return this.ExecuteRequestWrapper("/Match/UnsubscribeFromMatchmakingResource", request, "X-EntityToken", customData, extraHeaders);
792
+ }
793
+ /**
794
+ * Untags a container image.
795
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/untagcontainerimage
796
+ */
797
+ UntagContainerImage(request, customData, extraHeaders) {
798
+ return this.ExecuteRequestWrapper("/MultiplayerServer/UntagContainerImage", request, "X-EntityToken", customData, extraHeaders);
799
+ }
800
+ /**
801
+ * Creates a multiplayer server build alias.
802
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/updatebuildalias
803
+ */
804
+ UpdateBuildAlias(request, customData, extraHeaders) {
805
+ return this.ExecuteRequestWrapper("/MultiplayerServer/UpdateBuildAlias", request, "X-EntityToken", customData, extraHeaders);
806
+ }
807
+ /**
808
+ * Updates a multiplayer server build's name.
809
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/updatebuildname
810
+ */
811
+ UpdateBuildName(request, customData, extraHeaders) {
812
+ return this.ExecuteRequestWrapper("/MultiplayerServer/UpdateBuildName", request, "X-EntityToken", customData, extraHeaders);
813
+ }
814
+ /**
815
+ * Updates a multiplayer server build's region. If the region is not yet created, it will be created
816
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/updatebuildregion
817
+ */
818
+ UpdateBuildRegion(request, customData, extraHeaders) {
819
+ return this.ExecuteRequestWrapper("/MultiplayerServer/UpdateBuildRegion", request, "X-EntityToken", customData, extraHeaders);
820
+ }
821
+ /**
822
+ * Updates a multiplayer server build's regions.
823
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/updatebuildregions
824
+ */
825
+ UpdateBuildRegions(request, customData, extraHeaders) {
826
+ return this.ExecuteRequestWrapper("/MultiplayerServer/UpdateBuildRegions", request, "X-EntityToken", customData, extraHeaders);
827
+ }
828
+ /**
829
+ * Update a lobby.
830
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/updatelobby
831
+ */
832
+ UpdateLobby(request, customData, extraHeaders) {
833
+ return this.ExecuteRequestWrapper("/Lobby/UpdateLobby", request, "X-EntityToken", customData, extraHeaders);
834
+ }
835
+ /**
836
+ * Preview: Update fields related to a joined server in the lobby the server is in. Servers can keep a lobby from expiring
837
+ * by being the one to "update" the lobby in some way. Servers have no impact on last member leave/last member disconnect
838
+ * behavior.
839
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/updatelobbyasserver
840
+ */
841
+ UpdateLobbyAsServer(request, customData, extraHeaders) {
842
+ return this.ExecuteRequestWrapper("/Lobby/UpdateLobbyAsServer", request, "X-EntityToken", customData, extraHeaders);
843
+ }
844
+ /**
845
+ * Uploads a multiplayer server game certificate.
846
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/uploadcertificate
847
+ */
848
+ UploadCertificate(request, customData, extraHeaders) {
849
+ return this.ExecuteRequestWrapper("/MultiplayerServer/UploadCertificate", request, "X-EntityToken", customData, extraHeaders);
850
+ }
851
+ /**
852
+ * Uploads a multiplayer server game secret.
853
+ * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/uploadsecret
854
+ */
855
+ UploadSecret(request, customData, extraHeaders) {
856
+ return this.ExecuteRequestWrapper("/MultiplayerServer/UploadSecret", request, "X-EntityToken", customData, extraHeaders);
857
+ }
858
+ };
859
+ export {
860
+ PlayFabMultiplayerApi as default
861
+ };
862
+ //# sourceMappingURL=Multiplayer.js.map