async-playfab-web-sdk 1.192.250526-1 → 1.192.250526-2

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Files changed (69) hide show
  1. package/dist/Addon.js +4 -448
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  3. package/dist/Admin.js +4 -1108
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  7. package/dist/Client.js +4 -1889
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  9. package/dist/CloudScript.js +4 -345
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  11. package/dist/Data.js +4 -287
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  13. package/dist/Economy.js +4 -610
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  25. package/dist/Multiplayer.js +4 -858
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  69. package/package.json +1 -1
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- {"version":3,"sources":["../src/constants.ts","../src/PlayFabContext.ts","../src/PlayFabCommon.ts","../src/apis/PlayFabEconomyApi.ts"],"sourcesContent":["export interface ISettings {\n /** You must set this value for PlayFabSdk to work properly (Found in the Game Manager for your title, at the PlayFab Website) */\n titleId: string;\n /** For security reasons you must never expose this value to the client or players - You must set this value for Server-APIs to work properly (Found in the Game Manager for your title, at the PlayFab Website) */\n developerSecretKey: string;\n productionServerUrl: string;\n GlobalHeaderInjection?: { [key: string]: string };\n /** The name of a customer vertical. This is only for customers running a private cluster. Generally you shouldn't touch this */\n verticalName?: string | null;\n}\n\nexport const AuthInfoMap = {\n \"X-EntityToken\": {\n authAttr: \"entityToken\",\n authError: \"errorEntityToken\",\n },\n \"X-Authorization\": {\n authAttr: \"sessionTicket\",\n authError: \"errorLoggedIn\",\n },\n \"X-SecretKey\": {\n authAttr: \"developerSecretKey\",\n authError: \"errorSecretKey\",\n },\n};\n\nexport default {\n sdkVersion: \"1.192.250526\",\n sdkFingerprint: \"JavaScriptSDK-1.192.250526\",\n buildIdentifier: \"custom_async-javascriptsdk\",\n defaultSettings: {\n titleId: \"\",\n developerSecretKey: \"\",\n GlobalHeaderInjection: {},\n productionServerUrl: \".playfabapi.com\",\n verticalName: null\n } as ISettings\n};\n","import constants, { type ISettings } from \"./constants\";\n\nexport type AuthContext = {\n PlayFabId: string | null;\n EntityId: string | null;\n EntityType: string | null;\n SessionTicket: string | null;\n EntityToken: string | null;\n};\n\nexport class PlayFabContext {\n private static _instance: PlayFabContext;\n\n settings: ISettings = constants.defaultSettings;\n\n authenticationContext: AuthContext = {\n PlayFabId: null,\n EntityId: null,\n EntityType: null,\n SessionTicket: null,\n EntityToken: null,\n };\n\n sessionTicket: string | null = null;\n\n entityToken: string | null = null;\n\n private constructor() {}\n\n public static get instance(): PlayFabContext {\n if (!PlayFabContext._instance) {\n PlayFabContext._instance = new PlayFabContext();\n }\n\n return PlayFabContext._instance;\n }\n}\n","import constants, { ISettings, AuthInfoMap } from \"./constants\";\nimport { AuthContext, PlayFabContext } from \"./PlayFabContext\";\nimport { IPlayFabError, IPlayFabResultCommon } from \"./types/PlayFab\";\n\nexport class PlayFabCommon {\n buildIdentifier: string = constants.buildIdentifier;\n requestGetParams = {\n sdk: constants.sdkFingerprint,\n } as const;\n errorTitleId = \"Must be have settings.titleId set to call this method\";\n errorLoggedIn = \"Must be logged in to call this method\";\n errorEntityToken =\n \"You must successfully call GetEntityToken before calling this\";\n errorSecretKey =\n \"Must have settings.developerSecretKey set to call this method\";\n private _context = PlayFabContext.instance;\n\n constructor(settings: Partial<ISettings> | undefined = undefined) {\n if (settings) {\n Object.assign(this._context.settings, settings);\n }\n }\n\n get settings() {\n return this._context.settings;\n }\n\n get authenticationContext() {\n return this._context.authenticationContext;\n }\n\n get sessionTicket() {\n return this._context.sessionTicket;\n }\n\n set sessionTicket(value: string | null) {\n this._context.sessionTicket = value;\n }\n\n get entityToken() {\n return this._context.entityToken;\n }\n\n set entityToken(value: string | null) {\n this._context.entityToken = value;\n }\n\n GetServerUrl() {\n if (!(this.settings.productionServerUrl.substring(0, 4) === \"http\")) {\n return `https://${this.settings.verticalName || this.settings.titleId}${\n this.settings.productionServerUrl\n }`;\n } else {\n return this.settings.productionServerUrl;\n }\n }\n\n InjectHeaders(\n xhr: XMLHttpRequest,\n headersObj: Record<string, string> | undefined\n ) {\n if (!headersObj) return;\n\n for (const headerKey in headersObj) {\n try {\n xhr.setRequestHeader(headerKey, headersObj[headerKey]);\n } catch (e) {\n console.log(\n `Failed to append header: ${headerKey} = ${headersObj[headerKey]} Error: ${e}`\n );\n }\n }\n }\n\n ExecuteRequest<T extends IPlayFabResultCommon>(\n url: string,\n body: any,\n authkey: string | null,\n authValue: string | null,\n customData: any,\n extraHeaders?: Record<string, string>\n ): Promise<T> {\n return new Promise((resolve, reject) => {\n if (body == null) body = {};\n\n var startTime = new Date().getTime();\n var requestBody = JSON.stringify(body);\n\n var urlArr = [url];\n var getParams = this.requestGetParams;\n if (getParams != null) {\n var firstParam = true;\n for (var key in getParams) {\n if (firstParam) {\n urlArr.push(\"?\");\n firstParam = false;\n } else {\n urlArr.push(\"&\");\n }\n urlArr.push(key);\n urlArr.push(\"=\");\n urlArr.push(getParams[key as keyof typeof getParams]);\n }\n }\n\n var completeUrl = urlArr.join(\"\");\n\n var xhr = new XMLHttpRequest();\n xhr.open(\"POST\", completeUrl, true);\n\n xhr.setRequestHeader(\"Content-Type\", \"application/json\");\n xhr.setRequestHeader(\n \"X-PlayFabSDK\",\n \"JavaScriptSDK-\" + constants.sdkVersion\n );\n if (authkey != null) {\n xhr.setRequestHeader(authkey, authValue!);\n }\n this.InjectHeaders(xhr, this.settings.GlobalHeaderInjection);\n this.InjectHeaders(xhr, extraHeaders);\n\n xhr.onloadend = () => {\n var result = this.GetPlayFabResponse(body, xhr, startTime, customData);\n if (result.code === 200) {\n resolve(result.data || result);\n } else {\n reject(result);\n }\n };\n\n xhr.onerror = () => {\n var result = this.GetPlayFabResponse(body, xhr, startTime, customData);\n reject(result);\n };\n\n xhr.send(requestBody);\n });\n }\n\n GetPlayFabResponse(\n request: any,\n xhr: XMLHttpRequest,\n startTime: number,\n customData: any\n ) {\n var result = null as any;\n try {\n // window.console.log(\"parsing json result: \" + xhr.responseText);\n result = JSON.parse(xhr.responseText);\n } catch (e) {\n result = {\n code: 503, // Service Unavailable\n status: \"Service Unavailable\",\n error: \"Connection error\",\n errorCode: 2, // PlayFabErrorCode.ConnectionError\n errorMessage: xhr.responseText,\n };\n }\n\n result.CallBackTimeMS = new Date().getTime() - startTime;\n result.Request = request;\n result.CustomData = customData;\n return result;\n }\n\n UpdateAuthenticationContext(currentAuthContext: AuthContext, result: any) {\n var authenticationContextUpdates = {} as AuthContext;\n if (result?.PlayFabId) {\n authenticationContextUpdates.PlayFabId = result.PlayFabId;\n }\n if (result?.SessionTicket) {\n authenticationContextUpdates.SessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken) {\n authenticationContextUpdates.EntityId = result.EntityToken.Entity.Id;\n authenticationContextUpdates.EntityType = result.EntityToken.Entity.Type;\n authenticationContextUpdates.EntityToken = result.EntityToken.EntityToken;\n }\n // Update the authenticationContext with values from the result\n currentAuthContext = Object.assign(\n currentAuthContext,\n authenticationContextUpdates\n );\n\n this._context.authenticationContext = currentAuthContext;\n\n return currentAuthContext;\n }\n\n GetAuthInfo(request: any, authKey: string) {\n // Use the most-recently saved authKey, unless one was provided in the request via the AuthenticationContext\n var authError = AuthInfoMap[authKey as keyof typeof AuthInfoMap].authError;\n var authAttr = AuthInfoMap[authKey as keyof typeof AuthInfoMap].authAttr;\n var defaultAuthValue: string | null = null;\n if (authAttr === \"entityToken\") defaultAuthValue = this.entityToken;\n else if (authAttr === \"sessionTicket\")\n defaultAuthValue = this.sessionTicket;\n else if (authAttr === \"developerSecretKey\")\n defaultAuthValue = this.settings.developerSecretKey;\n var authValue = request.AuthenticationContext\n ? request.AuthenticationContext[authAttr]\n : defaultAuthValue;\n return { authKey, authValue, authError };\n }\n\n ExecuteRequestWrapper<T extends IPlayFabResultCommon>(\n apiURL: string,\n request: any,\n authKey: string | null,\n customData: any,\n extraHeaders?: Record<string, string>\n ) {\n var authValue = null;\n if (authKey !== null) {\n const { authError, ...authInfo } = this.GetAuthInfo(request, authKey);\n authKey = authInfo.authKey;\n authValue = authInfo.authValue;\n if (!authValue) throw authError;\n }\n return this.ExecuteRequest<T>(\n this.GetServerUrl() + apiURL,\n request,\n authKey,\n authValue,\n customData,\n extraHeaders\n );\n }\n\n GenerateErrorReport(error: IPlayFabError | null): string {\n if (error == null) return \"\";\n var fullErrors = error.errorMessage;\n for (var paramName in error.errorDetails)\n for (var msgIdx in error.errorDetails[paramName])\n fullErrors +=\n \"\\n\" + paramName + \": \" + error.errorDetails[paramName][msgIdx];\n return fullErrors;\n }\n\n ForgetAllCredentials() {\n this._context.sessionTicket = null;\n this._context.entityToken = null;\n }\n}\n","import type {\n\n AddInventoryItemsRequest,\n CreateDraftItemRequest,\n CreateUploadUrlsRequest,\n DeleteEntityItemReviewsRequest,\n DeleteInventoryCollectionRequest,\n DeleteInventoryItemsRequest,\n DeleteItemRequest,\n ExecuteInventoryOperationsRequest,\n ExecuteTransferOperationsRequest,\n GetCatalogConfigRequest,\n GetDraftItemRequest,\n GetDraftItemsRequest,\n GetEntityDraftItemsRequest,\n GetEntityItemReviewRequest,\n GetInventoryCollectionIdsRequest,\n GetInventoryItemsRequest,\n GetInventoryOperationStatusRequest,\n GetItemRequest,\n GetItemContainersRequest,\n GetItemModerationStateRequest,\n GetItemPublishStatusRequest,\n GetItemReviewsRequest,\n GetItemReviewSummaryRequest,\n GetItemsRequest,\n GetMicrosoftStoreAccessTokensRequest,\n GetTransactionHistoryRequest,\n PublishDraftItemRequest,\n PurchaseInventoryItemsRequest,\n RedeemAppleAppStoreInventoryItemsRequest,\n RedeemGooglePlayInventoryItemsRequest,\n RedeemMicrosoftStoreInventoryItemsRequest,\n RedeemNintendoEShopInventoryItemsRequest,\n RedeemPlayStationStoreInventoryItemsRequest,\n RedeemSteamInventoryItemsRequest,\n ReportItemRequest,\n ReportItemReviewRequest,\n ReviewItemRequest,\n SearchItemsRequest,\n SetItemModerationStateRequest,\n SubmitItemReviewVoteRequest,\n SubtractInventoryItemsRequest,\n TakedownItemReviewsRequest,\n TransferInventoryItemsRequest,\n UpdateCatalogConfigRequest,\n UpdateDraftItemRequest,\n UpdateInventoryItemsRequest,\n AddInventoryItemsResponse,\n CreateDraftItemResponse,\n CreateUploadUrlsResponse,\n DeleteEntityItemReviewsResponse,\n DeleteInventoryCollectionResponse,\n DeleteInventoryItemsResponse,\n DeleteItemResponse,\n ExecuteInventoryOperationsResponse,\n ExecuteTransferOperationsResponse,\n GetCatalogConfigResponse,\n GetDraftItemResponse,\n GetDraftItemsResponse,\n GetEntityDraftItemsResponse,\n GetEntityItemReviewResponse,\n GetInventoryCollectionIdsResponse,\n GetInventoryItemsResponse,\n GetInventoryOperationStatusResponse,\n GetItemResponse,\n GetItemContainersResponse,\n GetItemModerationStateResponse,\n GetItemPublishStatusResponse,\n GetItemReviewsResponse,\n GetItemReviewSummaryResponse,\n GetItemsResponse,\n GetMicrosoftStoreAccessTokensResponse,\n GetTransactionHistoryResponse,\n PublishDraftItemResponse,\n PurchaseInventoryItemsResponse,\n RedeemAppleAppStoreInventoryItemsResponse,\n RedeemGooglePlayInventoryItemsResponse,\n RedeemMicrosoftStoreInventoryItemsResponse,\n RedeemNintendoEShopInventoryItemsResponse,\n RedeemPlayStationStoreInventoryItemsResponse,\n RedeemSteamInventoryItemsResponse,\n ReportItemResponse,\n ReportItemReviewResponse,\n ReviewItemResponse,\n SearchItemsResponse,\n SetItemModerationStateResponse,\n SubmitItemReviewVoteResponse,\n SubtractInventoryItemsResponse,\n TakedownItemReviewsResponse,\n TransferInventoryItemsResponse,\n UpdateCatalogConfigResponse,\n UpdateDraftItemResponse,\n UpdateInventoryItemsResponse,\n} from \"../types/PlayFabEconomyApi\";\nimport { PlayFabCommon } from \"../PlayFabCommon\";\n\nexport default class PlayFabEconomyApi extends PlayFabCommon {\n\n /**\n * Add inventory items. Up to 10,000 stacks of items can be added to a single inventory collection. Stack size is uncapped.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/addinventoryitems\n */\n AddInventoryItems (request: AddInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<AddInventoryItemsResponse>(\"/Inventory/AddInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Creates a new item in the working catalog using provided metadata. Note: SAS tokens provided are valid for 1 hour.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/createdraftitem\n */\n CreateDraftItem (request: CreateDraftItemRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateDraftItemResponse>(\"/Catalog/CreateDraftItem\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Creates one or more upload URLs which can be used by the client to upload raw file data. Content URls and uploaded\n * content will be garbage collected after 24 hours if not attached to a draft or published item. Detailed pricing info\n * around uploading content can be found here:\n * https://learn.microsoft.com/en-us/gaming/playfab/features/pricing/meters/catalog-meters\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/createuploadurls\n */\n CreateUploadUrls (request: CreateUploadUrlsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateUploadUrlsResponse>(\"/Catalog/CreateUploadUrls\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Deletes all reviews, helpfulness votes, and ratings submitted by the entity specified.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/deleteentityitemreviews\n */\n DeleteEntityItemReviews (request: DeleteEntityItemReviewsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeleteEntityItemReviewsResponse>(\"/Catalog/DeleteEntityItemReviews\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Delete an Inventory Collection. More information about Inventory Collections can be found here:\n * https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/inventory/collections\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/deleteinventorycollection\n */\n DeleteInventoryCollection (request: DeleteInventoryCollectionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeleteInventoryCollectionResponse>(\"/Inventory/DeleteInventoryCollection\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Delete inventory items\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/deleteinventoryitems\n */\n DeleteInventoryItems (request: DeleteInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeleteInventoryItemsResponse>(\"/Inventory/DeleteInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Removes an item from working catalog and all published versions from the public catalog.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/deleteitem\n */\n DeleteItem (request: DeleteItemRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeleteItemResponse>(\"/Catalog/DeleteItem\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Execute a list of Inventory Operations. A maximum list of 50 operations can be performed by a single request. There is\n * also a limit to 300 items that can be modified/added in a single request. For example, adding a bundle with 50 items\n * counts as 50 items modified. All operations must be done within a single inventory collection. This API has a reduced\n * RPS compared to an individual inventory operation with Player Entities limited to 60 requests in 90 seconds.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/executeinventoryoperations\n */\n ExecuteInventoryOperations (request: ExecuteInventoryOperationsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ExecuteInventoryOperationsResponse>(\"/Inventory/ExecuteInventoryOperations\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Transfer a list of inventory items. A maximum list of 50 operations can be performed by a single request. When the\n * response code is 202, one or more operations did not complete within the timeframe of the request. You can identify the\n * pending operations by looking for OperationStatus = 'InProgress'. You can check on the operation status at anytime\n * within 1 day of the request by passing the TransactionToken to the GetInventoryOperationStatus API.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/executetransferoperations\n */\n ExecuteTransferOperations (request: ExecuteTransferOperationsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ExecuteTransferOperationsResponse>(\"/Inventory/ExecuteTransferOperations\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets the configuration for the catalog. Only Title Entities can call this API. There is a limit of 100 requests in 10\n * seconds for this API. More information about the Catalog Config can be found here:\n * https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/settings\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getcatalogconfig\n */\n GetCatalogConfig (request: GetCatalogConfigRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetCatalogConfigResponse>(\"/Catalog/GetCatalogConfig\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Retrieves an item from the working catalog. This item represents the current working state of the item. GetDraftItem\n * does not work off a cache of the Catalog and should be used when trying to get recent item updates. However, please note\n * that item references data is cached and may take a few moments for changes to propagate. Note: SAS tokens provided are\n * valid for 1 hour.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getdraftitem\n */\n GetDraftItem (request: GetDraftItemRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetDraftItemResponse>(\"/Catalog/GetDraftItem\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Retrieves a paginated list of the items from the draft catalog. Up to 50 IDs can be retrieved in a single request.\n * GetDraftItems does not work off a cache of the Catalog and should be used when trying to get recent item updates. Note:\n * SAS tokens provided are valid for 1 hour.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getdraftitems\n */\n GetDraftItems (request: GetDraftItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetDraftItemsResponse>(\"/Catalog/GetDraftItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Retrieves a paginated list of the items from the draft catalog created by the Entity. Up to 50 items can be returned at\n * once. You can use continuation tokens to paginate through results that return greater than the limit.\n * GetEntityDraftItems does not work off a cache of the Catalog and should be used when trying to get recent item updates.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getentitydraftitems\n */\n GetEntityDraftItems (request: GetEntityDraftItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetEntityDraftItemsResponse>(\"/Catalog/GetEntityDraftItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets the submitted review for the specified item by the authenticated entity. Individual ratings and reviews data update\n * in near real time with delays within a few seconds.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getentityitemreview\n */\n GetEntityItemReview (request: GetEntityItemReviewRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetEntityItemReviewResponse>(\"/Catalog/GetEntityItemReview\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Get Inventory Collection Ids. Up to 50 Ids can be returned at once (or 250 with response compression enabled). You can\n * use continuation tokens to paginate through results that return greater than the limit. It can take a few seconds for\n * new collection Ids to show up.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/getinventorycollectionids\n */\n GetInventoryCollectionIds (request: GetInventoryCollectionIdsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetInventoryCollectionIdsResponse>(\"/Inventory/GetInventoryCollectionIds\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Get current inventory items.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/getinventoryitems\n */\n GetInventoryItems (request: GetInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetInventoryItemsResponse>(\"/Inventory/GetInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Get the status of an inventory operation using an OperationToken. You can check on the operation status at anytime\n * within 1 day of the request by passing the TransactionToken to the this API.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/getinventoryoperationstatus\n */\n GetInventoryOperationStatus (request: GetInventoryOperationStatusRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetInventoryOperationStatusResponse>(\"/Inventory/GetInventoryOperationStatus\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Retrieves an item from the public catalog. GetItem does not work off a cache of the Catalog and should be used when\n * trying to get recent item updates. However, please note that item references data is cached and may take a few moments\n * for changes to propagate.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getitem\n */\n GetItem (request: GetItemRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetItemResponse>(\"/Catalog/GetItem\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Search for a given item and return a set of bundles and stores containing the item. Up to 50 items can be returned at\n * once. You can use continuation tokens to paginate through results that return greater than the limit. This API is\n * intended for tooling/automation scenarios and has a reduced RPS with Player Entities limited to 30 requests in 300\n * seconds and Title Entities limited to 100 requests in 10 seconds.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getitemcontainers\n */\n GetItemContainers (request: GetItemContainersRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetItemContainersResponse>(\"/Catalog/GetItemContainers\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets the moderation state for an item, including the concern category and string reason. More information about\n * moderation states can be found here: https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/ugc/moderation\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getitemmoderationstate\n */\n GetItemModerationState (request: GetItemModerationStateRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetItemModerationStateResponse>(\"/Catalog/GetItemModerationState\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets the status of a publish of an item.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getitempublishstatus\n */\n GetItemPublishStatus (request: GetItemPublishStatusRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetItemPublishStatusResponse>(\"/Catalog/GetItemPublishStatus\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Get a paginated set of reviews associated with the specified item. Individual ratings and reviews data update in near\n * real time with delays within a few seconds.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getitemreviews\n */\n GetItemReviews (request: GetItemReviewsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetItemReviewsResponse>(\"/Catalog/GetItemReviews\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Get a summary of all ratings and reviews associated with the specified item. Summary ratings data is cached with update\n * data coming within 15 minutes.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getitemreviewsummary\n */\n GetItemReviewSummary (request: GetItemReviewSummaryRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetItemReviewSummaryResponse>(\"/Catalog/GetItemReviewSummary\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Retrieves items from the public catalog. Up to 50 items can be returned at once. GetItems does not work off a cache of\n * the Catalog and should be used when trying to get recent item updates. However, please note that item references data is\n * cached and may take a few moments for changes to propagate.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getitems\n */\n GetItems (request: GetItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetItemsResponse>(\"/Catalog/GetItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets the access tokens.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/getmicrosoftstoreaccesstokens\n */\n GetMicrosoftStoreAccessTokens (request: GetMicrosoftStoreAccessTokensRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetMicrosoftStoreAccessTokensResponse>(\"/Inventory/GetMicrosoftStoreAccessTokens\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Get transaction history for a player. Up to 250 Events can be returned at once. You can use continuation tokens to\n * paginate through results that return greater than the limit. Getting transaction history has a lower RPS limit than\n * getting a Player's inventory with Player Entities having a limit of 30 requests in 300 seconds.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/gettransactionhistory\n */\n GetTransactionHistory (request: GetTransactionHistoryRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTransactionHistoryResponse>(\"/Inventory/GetTransactionHistory\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Initiates a publish of an item from the working catalog to the public catalog. You can use the GetItemPublishStatus API\n * to track the state of the item publish.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/publishdraftitem\n */\n PublishDraftItem (request: PublishDraftItemRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<PublishDraftItemResponse>(\"/Catalog/PublishDraftItem\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Purchase an item or bundle. Up to 10,000 stacks of items can be added to a single inventory collection. Stack size is\n * uncapped.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/purchaseinventoryitems\n */\n PurchaseInventoryItems (request: PurchaseInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<PurchaseInventoryItemsResponse>(\"/Inventory/PurchaseInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Redeem items.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/redeemappleappstoreinventoryitems\n */\n RedeemAppleAppStoreInventoryItems (request: RedeemAppleAppStoreInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RedeemAppleAppStoreInventoryItemsResponse>(\"/Inventory/RedeemAppleAppStoreInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Redeem items.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/redeemgoogleplayinventoryitems\n */\n RedeemGooglePlayInventoryItems (request: RedeemGooglePlayInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RedeemGooglePlayInventoryItemsResponse>(\"/Inventory/RedeemGooglePlayInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Redeem items.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/redeemmicrosoftstoreinventoryitems\n */\n RedeemMicrosoftStoreInventoryItems (request: RedeemMicrosoftStoreInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RedeemMicrosoftStoreInventoryItemsResponse>(\"/Inventory/RedeemMicrosoftStoreInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Redeem items.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/redeemnintendoeshopinventoryitems\n */\n RedeemNintendoEShopInventoryItems (request: RedeemNintendoEShopInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RedeemNintendoEShopInventoryItemsResponse>(\"/Inventory/RedeemNintendoEShopInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Redeem items.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/redeemplaystationstoreinventoryitems\n */\n RedeemPlayStationStoreInventoryItems (request: RedeemPlayStationStoreInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RedeemPlayStationStoreInventoryItemsResponse>(\"/Inventory/RedeemPlayStationStoreInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Redeem items.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/redeemsteaminventoryitems\n */\n RedeemSteamInventoryItems (request: RedeemSteamInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RedeemSteamInventoryItemsResponse>(\"/Inventory/RedeemSteamInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Submit a report for an item, indicating in what way the item is inappropriate.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/reportitem\n */\n ReportItem (request: ReportItemRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ReportItemResponse>(\"/Catalog/ReportItem\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Submit a report for a review\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/reportitemreview\n */\n ReportItemReview (request: ReportItemReviewRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ReportItemReviewResponse>(\"/Catalog/ReportItemReview\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Creates or updates a review for the specified item. More information around the caching surrounding item ratings and\n * reviews can be found here:\n * https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/catalog/ratings#ratings-design-and-caching\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/reviewitem\n */\n ReviewItem (request: ReviewItemRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ReviewItemResponse>(\"/Catalog/ReviewItem\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Executes a search against the public catalog using the provided search parameters and returns a set of paginated\n * results. SearchItems uses a cache of the catalog with item updates taking up to a few minutes to propagate. You should\n * use the GetItem API for when trying to immediately get recent item updates. More information about the Search API can be\n * found here: https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/catalog/search\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/searchitems\n */\n SearchItems (request: SearchItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SearchItemsResponse>(\"/Catalog/SearchItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Sets the moderation state for an item, including the concern category and string reason. More information about\n * moderation states can be found here: https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/ugc/moderation\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/setitemmoderationstate\n */\n SetItemModerationState (request: SetItemModerationStateRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SetItemModerationStateResponse>(\"/Catalog/SetItemModerationState\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Submit a vote for a review, indicating whether the review was helpful or unhelpful.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/submititemreviewvote\n */\n SubmitItemReviewVote (request: SubmitItemReviewVoteRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SubmitItemReviewVoteResponse>(\"/Catalog/SubmitItemReviewVote\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Subtract inventory items.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/subtractinventoryitems\n */\n SubtractInventoryItems (request: SubtractInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SubtractInventoryItemsResponse>(\"/Inventory/SubtractInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Submit a request to takedown one or more reviews.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/takedownitemreviews\n */\n TakedownItemReviews (request: TakedownItemReviewsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<TakedownItemReviewsResponse>(\"/Catalog/TakedownItemReviews\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Transfer inventory items. When transferring across collections, a 202 response indicates that the transfer did not\n * complete within the timeframe of the request. You can identify the pending operations by looking for OperationStatus =\n * 'InProgress'. You can check on the operation status at anytime within 1 day of the request by passing the\n * TransactionToken to the GetInventoryOperationStatus API. More information about item transfer scenarios can be found\n * here:\n * https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/inventory/?tabs=inventory-game-manager#transfer-inventory-items\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/transferinventoryitems\n */\n TransferInventoryItems (request: TransferInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<TransferInventoryItemsResponse>(\"/Inventory/TransferInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Updates the configuration for the catalog. Only Title Entities can call this API. There is a limit of 10 requests in 10\n * seconds for this API. More information about the Catalog Config can be found here:\n * https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/settings\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/updatecatalogconfig\n */\n UpdateCatalogConfig (request: UpdateCatalogConfigRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateCatalogConfigResponse>(\"/Catalog/UpdateCatalogConfig\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Update the metadata for an item in the working catalog. 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1
+ {"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
package/dist/Events.js CHANGED
@@ -1,326 +1,7 @@
1
- // src/constants.ts
2
- var AuthInfoMap = {
3
- "X-EntityToken": {
4
- authAttr: "entityToken",
5
- authError: "errorEntityToken"
6
- },
7
- "X-Authorization": {
8
- authAttr: "sessionTicket",
9
- authError: "errorLoggedIn"
10
- },
11
- "X-SecretKey": {
12
- authAttr: "developerSecretKey",
13
- authError: "errorSecretKey"
14
- }
15
- };
16
- var constants_default = {
17
- sdkVersion: "1.192.250526",
18
- sdkFingerprint: "JavaScriptSDK-1.192.250526",
19
- buildIdentifier: "custom_async-javascriptsdk",
20
- defaultSettings: {
21
- titleId: "",
22
- developerSecretKey: "",
23
- GlobalHeaderInjection: {},
24
- productionServerUrl: ".playfabapi.com",
25
- verticalName: null
26
- }
27
- };
28
-
29
- // src/PlayFabContext.ts
30
- var PlayFabContext = class _PlayFabContext {
31
- constructor() {
32
- this.settings = constants_default.defaultSettings;
33
- this.authenticationContext = {
34
- PlayFabId: null,
35
- EntityId: null,
36
- EntityType: null,
37
- SessionTicket: null,
38
- EntityToken: null
39
- };
40
- this.sessionTicket = null;
41
- this.entityToken = null;
42
- }
43
- static get instance() {
44
- if (!_PlayFabContext._instance) {
45
- _PlayFabContext._instance = new _PlayFabContext();
46
- }
47
- return _PlayFabContext._instance;
48
- }
49
- };
50
-
51
- // src/PlayFabCommon.ts
52
- var PlayFabCommon = class {
53
- constructor(settings = void 0) {
54
- this.buildIdentifier = constants_default.buildIdentifier;
55
- this.requestGetParams = {
56
- sdk: constants_default.sdkFingerprint
57
- };
58
- this.errorTitleId = "Must be have settings.titleId set to call this method";
59
- this.errorLoggedIn = "Must be logged in to call this method";
60
- this.errorEntityToken = "You must successfully call GetEntityToken before calling this";
61
- this.errorSecretKey = "Must have settings.developerSecretKey set to call this method";
62
- this._context = PlayFabContext.instance;
63
- if (settings) {
64
- Object.assign(this._context.settings, settings);
65
- }
66
- }
67
- get settings() {
68
- return this._context.settings;
69
- }
70
- get authenticationContext() {
71
- return this._context.authenticationContext;
72
- }
73
- get sessionTicket() {
74
- return this._context.sessionTicket;
75
- }
76
- set sessionTicket(value) {
77
- this._context.sessionTicket = value;
78
- }
79
- get entityToken() {
80
- return this._context.entityToken;
81
- }
82
- set entityToken(value) {
83
- this._context.entityToken = value;
84
- }
85
- GetServerUrl() {
86
- if (!(this.settings.productionServerUrl.substring(0, 4) === "http")) {
87
- return `https://${this.settings.verticalName || this.settings.titleId}${this.settings.productionServerUrl}`;
88
- } else {
89
- return this.settings.productionServerUrl;
90
- }
91
- }
92
- InjectHeaders(xhr, headersObj) {
93
- if (!headersObj) return;
94
- for (const headerKey in headersObj) {
95
- try {
96
- xhr.setRequestHeader(headerKey, headersObj[headerKey]);
97
- } catch (e) {
98
- console.log(
99
- `Failed to append header: ${headerKey} = ${headersObj[headerKey]} Error: ${e}`
100
- );
101
- }
102
- }
103
- }
104
- ExecuteRequest(url, body, authkey, authValue, customData, extraHeaders) {
105
- return new Promise((resolve, reject) => {
106
- if (body == null) body = {};
107
- var startTime = (/* @__PURE__ */ new Date()).getTime();
108
- var requestBody = JSON.stringify(body);
109
- var urlArr = [url];
110
- var getParams = this.requestGetParams;
111
- if (getParams != null) {
112
- var firstParam = true;
113
- for (var key in getParams) {
114
- if (firstParam) {
115
- urlArr.push("?");
116
- firstParam = false;
117
- } else {
118
- urlArr.push("&");
119
- }
120
- urlArr.push(key);
121
- urlArr.push("=");
122
- urlArr.push(getParams[key]);
123
- }
124
- }
125
- var completeUrl = urlArr.join("");
126
- var xhr = new XMLHttpRequest();
127
- xhr.open("POST", completeUrl, true);
128
- xhr.setRequestHeader("Content-Type", "application/json");
129
- xhr.setRequestHeader(
130
- "X-PlayFabSDK",
131
- "JavaScriptSDK-" + constants_default.sdkVersion
132
- );
133
- if (authkey != null) {
134
- xhr.setRequestHeader(authkey, authValue);
135
- }
136
- this.InjectHeaders(xhr, this.settings.GlobalHeaderInjection);
137
- this.InjectHeaders(xhr, extraHeaders);
138
- xhr.onloadend = () => {
139
- var result = this.GetPlayFabResponse(body, xhr, startTime, customData);
140
- if (result.code === 200) {
141
- resolve(result.data || result);
142
- } else {
143
- reject(result);
144
- }
145
- };
146
- xhr.onerror = () => {
147
- var result = this.GetPlayFabResponse(body, xhr, startTime, customData);
148
- reject(result);
149
- };
150
- xhr.send(requestBody);
151
- });
152
- }
153
- GetPlayFabResponse(request, xhr, startTime, customData) {
154
- var result = null;
155
- try {
156
- result = JSON.parse(xhr.responseText);
157
- } catch (e) {
158
- result = {
159
- code: 503,
160
- // Service Unavailable
161
- status: "Service Unavailable",
162
- error: "Connection error",
163
- errorCode: 2,
164
- // PlayFabErrorCode.ConnectionError
165
- errorMessage: xhr.responseText
166
- };
167
- }
168
- result.CallBackTimeMS = (/* @__PURE__ */ new Date()).getTime() - startTime;
169
- result.Request = request;
170
- result.CustomData = customData;
171
- return result;
172
- }
173
- UpdateAuthenticationContext(currentAuthContext, result) {
174
- var authenticationContextUpdates = {};
175
- if (result == null ? void 0 : result.PlayFabId) {
176
- authenticationContextUpdates.PlayFabId = result.PlayFabId;
177
- }
178
- if (result == null ? void 0 : result.SessionTicket) {
179
- authenticationContextUpdates.SessionTicket = result.SessionTicket;
180
- }
181
- if (result == null ? void 0 : result.EntityToken) {
182
- authenticationContextUpdates.EntityId = result.EntityToken.Entity.Id;
183
- authenticationContextUpdates.EntityType = result.EntityToken.Entity.Type;
184
- authenticationContextUpdates.EntityToken = result.EntityToken.EntityToken;
185
- }
186
- currentAuthContext = Object.assign(
187
- currentAuthContext,
188
- authenticationContextUpdates
189
- );
190
- this._context.authenticationContext = currentAuthContext;
191
- return currentAuthContext;
192
- }
193
- GetAuthInfo(request, authKey) {
194
- var authError = AuthInfoMap[authKey].authError;
195
- var authAttr = AuthInfoMap[authKey].authAttr;
196
- var defaultAuthValue = null;
197
- if (authAttr === "entityToken") defaultAuthValue = this.entityToken;
198
- else if (authAttr === "sessionTicket")
199
- defaultAuthValue = this.sessionTicket;
200
- else if (authAttr === "developerSecretKey")
201
- defaultAuthValue = this.settings.developerSecretKey;
202
- var authValue = request.AuthenticationContext ? request.AuthenticationContext[authAttr] : defaultAuthValue;
203
- return { authKey, authValue, authError };
204
- }
205
- ExecuteRequestWrapper(apiURL, request, authKey, customData, extraHeaders) {
206
- var authValue = null;
207
- if (authKey !== null) {
208
- const { authError, ...authInfo } = this.GetAuthInfo(request, authKey);
209
- authKey = authInfo.authKey;
210
- authValue = authInfo.authValue;
211
- if (!authValue) throw authError;
212
- }
213
- return this.ExecuteRequest(
214
- this.GetServerUrl() + apiURL,
215
- request,
216
- authKey,
217
- authValue,
218
- customData,
219
- extraHeaders
220
- );
221
- }
222
- GenerateErrorReport(error) {
223
- if (error == null) return "";
224
- var fullErrors = error.errorMessage;
225
- for (var paramName in error.errorDetails)
226
- for (var msgIdx in error.errorDetails[paramName])
227
- fullErrors += "\n" + paramName + ": " + error.errorDetails[paramName][msgIdx];
228
- return fullErrors;
229
- }
230
- ForgetAllCredentials() {
231
- this._context.sessionTicket = null;
232
- this._context.entityToken = null;
233
- }
234
- };
235
-
236
- // src/apis/PlayFabEventsApi.ts
237
- var PlayFabEventsApi = class extends PlayFabCommon {
238
- /**
239
- * Creates a new telemetry key for the title.
240
- * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/createtelemetrykey
241
- */
242
- CreateTelemetryKey(request, customData, extraHeaders) {
243
- return this.ExecuteRequestWrapper("/Event/CreateTelemetryKey", request, "X-EntityToken", customData, extraHeaders);
244
- }
245
- /**
246
- * Deletes a Data Connection from a title.
247
- * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/deletedataconnection
248
- */
249
- DeleteDataConnection(request, customData, extraHeaders) {
250
- return this.ExecuteRequestWrapper("/Event/DeleteDataConnection", request, "X-EntityToken", customData, extraHeaders);
251
- }
252
- /**
253
- * Deletes a telemetry key configured for the title.
254
- * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/deletetelemetrykey
255
- */
256
- DeleteTelemetryKey(request, customData, extraHeaders) {
257
- return this.ExecuteRequestWrapper("/Event/DeleteTelemetryKey", request, "X-EntityToken", customData, extraHeaders);
258
- }
259
- /**
260
- * Retrieves a single Data Connection associated with a title.
261
- * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/getdataconnection
262
- */
263
- GetDataConnection(request, customData, extraHeaders) {
264
- return this.ExecuteRequestWrapper("/Event/GetDataConnection", request, "X-EntityToken", customData, extraHeaders);
265
- }
266
- /**
267
- * Gets information about a telemetry key configured for the title.
268
- * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/gettelemetrykey
269
- */
270
- GetTelemetryKey(request, customData, extraHeaders) {
271
- return this.ExecuteRequestWrapper("/Event/GetTelemetryKey", request, "X-EntityToken", customData, extraHeaders);
272
- }
273
- /**
274
- * Retrieves the list of Data Connections associated with a title.
275
- * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/listdataconnections
276
- */
277
- ListDataConnections(request, customData, extraHeaders) {
278
- return this.ExecuteRequestWrapper("/Event/ListDataConnections", request, "X-EntityToken", customData, extraHeaders);
279
- }
280
- /**
281
- * Lists all telemetry keys configured for the title.
282
- * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/listtelemetrykeys
283
- */
284
- ListTelemetryKeys(request, customData, extraHeaders) {
285
- return this.ExecuteRequestWrapper("/Event/ListTelemetryKeys", request, "X-EntityToken", customData, extraHeaders);
286
- }
287
- /**
288
- * Creates or updates a Data Connection on a title.
289
- * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/setdataconnection
290
- */
291
- SetDataConnection(request, customData, extraHeaders) {
292
- return this.ExecuteRequestWrapper("/Event/SetDataConnection", request, "X-EntityToken", customData, extraHeaders);
293
- }
294
- /**
295
- * Sets a Data Connection for the title to either the active or deactivated state.
296
- * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/setdataconnectionactive
297
- */
298
- SetDataConnectionActive(request, customData, extraHeaders) {
299
- return this.ExecuteRequestWrapper("/Event/SetDataConnectionActive", request, "X-EntityToken", customData, extraHeaders);
300
- }
301
- /**
302
- * Sets a telemetry key to the active or deactivated state.
303
- * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/settelemetrykeyactive
304
- */
305
- SetTelemetryKeyActive(request, customData, extraHeaders) {
306
- return this.ExecuteRequestWrapper("/Event/SetTelemetryKeyActive", request, "X-EntityToken", customData, extraHeaders);
307
- }
308
- /**
309
- * Write batches of entity based events to PlayStream. The namespace of the Event must be 'custom' or start with 'custom.'.
310
- * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/writeevents
311
- */
312
- WriteEvents(request, customData, extraHeaders) {
313
- return this.ExecuteRequestWrapper("/Event/WriteEvents", request, "X-EntityToken", customData, extraHeaders);
314
- }
315
- /**
316
- * Write batches of entity based events to as Telemetry events (bypass PlayStream). The namespace must be 'custom' or start
317
- * with 'custom.'
318
- * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/writetelemetryevents
319
- */
320
- WriteTelemetryEvents(request, customData, extraHeaders) {
321
- return this.ExecuteRequestWrapper("/Event/WriteTelemetryEvents", request, "X-EntityToken", customData, extraHeaders);
322
- }
323
- };
1
+ import {
2
+ PlayFabEventsApi
3
+ } from "./chunk-JRE75IDS.js";
4
+ import "./chunk-CY3H2GBI.js";
324
5
  export {
325
6
  PlayFabEventsApi as default
326
7
  };
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/constants.ts","../src/PlayFabContext.ts","../src/PlayFabCommon.ts","../src/apis/PlayFabEventsApi.ts"],"sourcesContent":["export interface ISettings {\n /** You must set this value for PlayFabSdk to work properly (Found in the Game Manager for your title, at the PlayFab Website) */\n titleId: string;\n /** For security reasons you must never expose this value to the client or players - You must set this value for Server-APIs to work properly (Found in the Game Manager for your title, at the PlayFab Website) */\n developerSecretKey: string;\n productionServerUrl: string;\n GlobalHeaderInjection?: { [key: string]: string };\n /** The name of a customer vertical. This is only for customers running a private cluster. Generally you shouldn't touch this */\n verticalName?: string | null;\n}\n\nexport const AuthInfoMap = {\n \"X-EntityToken\": {\n authAttr: \"entityToken\",\n authError: \"errorEntityToken\",\n },\n \"X-Authorization\": {\n authAttr: \"sessionTicket\",\n authError: \"errorLoggedIn\",\n },\n \"X-SecretKey\": {\n authAttr: \"developerSecretKey\",\n authError: \"errorSecretKey\",\n },\n};\n\nexport default {\n sdkVersion: \"1.192.250526\",\n sdkFingerprint: \"JavaScriptSDK-1.192.250526\",\n buildIdentifier: \"custom_async-javascriptsdk\",\n defaultSettings: {\n titleId: \"\",\n developerSecretKey: \"\",\n GlobalHeaderInjection: {},\n productionServerUrl: \".playfabapi.com\",\n verticalName: null\n } as ISettings\n};\n","import constants, { type ISettings } from \"./constants\";\n\nexport type AuthContext = {\n PlayFabId: string | null;\n EntityId: string | null;\n EntityType: string | null;\n SessionTicket: string | null;\n EntityToken: string | null;\n};\n\nexport class PlayFabContext {\n private static _instance: PlayFabContext;\n\n settings: ISettings = constants.defaultSettings;\n\n authenticationContext: AuthContext = {\n PlayFabId: null,\n EntityId: null,\n EntityType: null,\n SessionTicket: null,\n EntityToken: null,\n };\n\n sessionTicket: string | null = null;\n\n entityToken: string | null = null;\n\n private constructor() {}\n\n public static get instance(): PlayFabContext {\n if (!PlayFabContext._instance) {\n PlayFabContext._instance = new PlayFabContext();\n }\n\n return PlayFabContext._instance;\n }\n}\n","import constants, { ISettings, AuthInfoMap } from \"./constants\";\nimport { AuthContext, PlayFabContext } from \"./PlayFabContext\";\nimport { IPlayFabError, IPlayFabResultCommon } from \"./types/PlayFab\";\n\nexport class PlayFabCommon {\n buildIdentifier: string = constants.buildIdentifier;\n requestGetParams = {\n sdk: constants.sdkFingerprint,\n } as const;\n errorTitleId = \"Must be have settings.titleId set to call this method\";\n errorLoggedIn = \"Must be logged in to call this method\";\n errorEntityToken =\n \"You must successfully call GetEntityToken before calling this\";\n errorSecretKey =\n \"Must have settings.developerSecretKey set to call this method\";\n private _context = PlayFabContext.instance;\n\n constructor(settings: Partial<ISettings> | undefined = undefined) {\n if (settings) {\n Object.assign(this._context.settings, settings);\n }\n }\n\n get settings() {\n return this._context.settings;\n }\n\n get authenticationContext() {\n return this._context.authenticationContext;\n }\n\n get sessionTicket() {\n return this._context.sessionTicket;\n }\n\n set sessionTicket(value: string | null) {\n this._context.sessionTicket = value;\n }\n\n get entityToken() {\n return this._context.entityToken;\n }\n\n set entityToken(value: string | null) {\n this._context.entityToken = value;\n }\n\n GetServerUrl() {\n if (!(this.settings.productionServerUrl.substring(0, 4) === \"http\")) {\n return `https://${this.settings.verticalName || this.settings.titleId}${\n this.settings.productionServerUrl\n }`;\n } else {\n return this.settings.productionServerUrl;\n }\n }\n\n InjectHeaders(\n xhr: XMLHttpRequest,\n headersObj: Record<string, string> | undefined\n ) {\n if (!headersObj) return;\n\n for (const headerKey in headersObj) {\n try {\n xhr.setRequestHeader(headerKey, headersObj[headerKey]);\n } catch (e) {\n console.log(\n `Failed to append header: ${headerKey} = ${headersObj[headerKey]} Error: ${e}`\n );\n }\n }\n }\n\n ExecuteRequest<T extends IPlayFabResultCommon>(\n url: string,\n body: any,\n authkey: string | null,\n authValue: string | null,\n customData: any,\n extraHeaders?: Record<string, string>\n ): Promise<T> {\n return new Promise((resolve, reject) => {\n if (body == null) body = {};\n\n var startTime = new Date().getTime();\n var requestBody = JSON.stringify(body);\n\n var urlArr = [url];\n var getParams = this.requestGetParams;\n if (getParams != null) {\n var firstParam = true;\n for (var key in getParams) {\n if (firstParam) {\n urlArr.push(\"?\");\n firstParam = false;\n } else {\n urlArr.push(\"&\");\n }\n urlArr.push(key);\n urlArr.push(\"=\");\n urlArr.push(getParams[key as keyof typeof getParams]);\n }\n }\n\n var completeUrl = urlArr.join(\"\");\n\n var xhr = new XMLHttpRequest();\n xhr.open(\"POST\", completeUrl, true);\n\n xhr.setRequestHeader(\"Content-Type\", \"application/json\");\n xhr.setRequestHeader(\n \"X-PlayFabSDK\",\n \"JavaScriptSDK-\" + constants.sdkVersion\n );\n if (authkey != null) {\n xhr.setRequestHeader(authkey, authValue!);\n }\n this.InjectHeaders(xhr, this.settings.GlobalHeaderInjection);\n this.InjectHeaders(xhr, extraHeaders);\n\n xhr.onloadend = () => {\n var result = this.GetPlayFabResponse(body, xhr, startTime, customData);\n if (result.code === 200) {\n resolve(result.data || result);\n } else {\n reject(result);\n }\n };\n\n xhr.onerror = () => {\n var result = this.GetPlayFabResponse(body, xhr, startTime, customData);\n reject(result);\n };\n\n xhr.send(requestBody);\n });\n }\n\n GetPlayFabResponse(\n request: any,\n xhr: XMLHttpRequest,\n startTime: number,\n customData: any\n ) {\n var result = null as any;\n try {\n // window.console.log(\"parsing json result: \" + xhr.responseText);\n result = JSON.parse(xhr.responseText);\n } catch (e) {\n result = {\n code: 503, // Service Unavailable\n status: \"Service Unavailable\",\n error: \"Connection error\",\n errorCode: 2, // PlayFabErrorCode.ConnectionError\n errorMessage: xhr.responseText,\n };\n }\n\n result.CallBackTimeMS = new Date().getTime() - startTime;\n result.Request = request;\n result.CustomData = customData;\n return result;\n }\n\n UpdateAuthenticationContext(currentAuthContext: AuthContext, result: any) {\n var authenticationContextUpdates = {} as AuthContext;\n if (result?.PlayFabId) {\n authenticationContextUpdates.PlayFabId = result.PlayFabId;\n }\n if (result?.SessionTicket) {\n authenticationContextUpdates.SessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken) {\n authenticationContextUpdates.EntityId = result.EntityToken.Entity.Id;\n authenticationContextUpdates.EntityType = result.EntityToken.Entity.Type;\n authenticationContextUpdates.EntityToken = result.EntityToken.EntityToken;\n }\n // Update the authenticationContext with values from the result\n currentAuthContext = Object.assign(\n currentAuthContext,\n authenticationContextUpdates\n );\n\n this._context.authenticationContext = currentAuthContext;\n\n return currentAuthContext;\n }\n\n GetAuthInfo(request: any, authKey: string) {\n // Use the most-recently saved authKey, unless one was provided in the request via the AuthenticationContext\n var authError = AuthInfoMap[authKey as keyof typeof AuthInfoMap].authError;\n var authAttr = AuthInfoMap[authKey as keyof typeof AuthInfoMap].authAttr;\n var defaultAuthValue: string | null = null;\n if (authAttr === \"entityToken\") defaultAuthValue = this.entityToken;\n else if (authAttr === \"sessionTicket\")\n defaultAuthValue = this.sessionTicket;\n else if (authAttr === \"developerSecretKey\")\n defaultAuthValue = this.settings.developerSecretKey;\n var authValue = request.AuthenticationContext\n ? request.AuthenticationContext[authAttr]\n : defaultAuthValue;\n return { authKey, authValue, authError };\n }\n\n ExecuteRequestWrapper<T extends IPlayFabResultCommon>(\n apiURL: string,\n request: any,\n authKey: string | null,\n customData: any,\n extraHeaders?: Record<string, string>\n ) {\n var authValue = null;\n if (authKey !== null) {\n const { authError, ...authInfo } = this.GetAuthInfo(request, authKey);\n authKey = authInfo.authKey;\n authValue = authInfo.authValue;\n if (!authValue) throw authError;\n }\n return this.ExecuteRequest<T>(\n this.GetServerUrl() + apiURL,\n request,\n authKey,\n authValue,\n customData,\n extraHeaders\n );\n }\n\n GenerateErrorReport(error: IPlayFabError | null): string {\n if (error == null) return \"\";\n var fullErrors = error.errorMessage;\n for (var paramName in error.errorDetails)\n for (var msgIdx in error.errorDetails[paramName])\n fullErrors +=\n \"\\n\" + paramName + \": \" + error.errorDetails[paramName][msgIdx];\n return fullErrors;\n }\n\n ForgetAllCredentials() {\n this._context.sessionTicket = null;\n this._context.entityToken = null;\n }\n}\n","import type {\n\n CreateTelemetryKeyRequest,\n DeleteDataConnectionRequest,\n DeleteTelemetryKeyRequest,\n GetDataConnectionRequest,\n GetTelemetryKeyRequest,\n ListDataConnectionsRequest,\n ListTelemetryKeysRequest,\n SetDataConnectionRequest,\n SetDataConnectionActiveRequest,\n SetTelemetryKeyActiveRequest,\n WriteEventsRequest,\n CreateTelemetryKeyResponse,\n DeleteDataConnectionResponse,\n DeleteTelemetryKeyResponse,\n GetDataConnectionResponse,\n GetTelemetryKeyResponse,\n ListDataConnectionsResponse,\n ListTelemetryKeysResponse,\n SetDataConnectionResponse,\n SetDataConnectionActiveResponse,\n SetTelemetryKeyActiveResponse,\n WriteEventsResponse,\n} from \"../types/PlayFabEventsApi\";\nimport { PlayFabCommon } from \"../PlayFabCommon\";\n\nexport default class PlayFabEventsApi extends PlayFabCommon {\n\n /**\n * Creates a new telemetry key for the title.\n * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/createtelemetrykey\n */\n CreateTelemetryKey (request: CreateTelemetryKeyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateTelemetryKeyResponse>(\"/Event/CreateTelemetryKey\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Deletes a Data Connection from a title.\n * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/deletedataconnection\n */\n DeleteDataConnection (request: DeleteDataConnectionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeleteDataConnectionResponse>(\"/Event/DeleteDataConnection\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Deletes a telemetry key configured for the title.\n * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/deletetelemetrykey\n */\n DeleteTelemetryKey (request: DeleteTelemetryKeyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeleteTelemetryKeyResponse>(\"/Event/DeleteTelemetryKey\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Retrieves a single Data Connection associated with a title.\n * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/getdataconnection\n */\n GetDataConnection (request: GetDataConnectionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetDataConnectionResponse>(\"/Event/GetDataConnection\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets information about a telemetry key configured for the title.\n * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/gettelemetrykey\n */\n GetTelemetryKey (request: GetTelemetryKeyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTelemetryKeyResponse>(\"/Event/GetTelemetryKey\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the list of Data Connections associated with a title.\n * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/listdataconnections\n */\n ListDataConnections (request: ListDataConnectionsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListDataConnectionsResponse>(\"/Event/ListDataConnections\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Lists all telemetry keys configured for the title.\n * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/listtelemetrykeys\n */\n ListTelemetryKeys (request: ListTelemetryKeysRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListTelemetryKeysResponse>(\"/Event/ListTelemetryKeys\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Creates or updates a Data Connection on a title.\n * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/setdataconnection\n */\n SetDataConnection (request: SetDataConnectionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SetDataConnectionResponse>(\"/Event/SetDataConnection\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Sets a Data Connection for the title to either the active or deactivated state.\n * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/setdataconnectionactive\n */\n SetDataConnectionActive (request: SetDataConnectionActiveRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SetDataConnectionActiveResponse>(\"/Event/SetDataConnectionActive\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Sets a telemetry key to the active or deactivated state.\n * https://docs.microsoft.com/rest/api/playfab/events/playstream-events/settelemetrykeyactive\n */\n SetTelemetryKeyActive (request: SetTelemetryKeyActiveRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SetTelemetryKeyActiveResponse>(\"/Event/SetTelemetryKeyActive\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Write batches of entity based events to PlayStream. 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