astro-viewer 3.6.0 → 3.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/64.astroviewer.cjs +37 -0
- package/dist/64.astroviewer.cjs.map +1 -0
- package/dist/64.astroviewer.js +41 -0
- package/dist/64.astroviewer.js.map +1 -0
- package/dist/64.astroviewer.min.js +2 -0
- package/dist/64.astroviewer.min.js.map +1 -0
- package/dist/911.astroviewer.cjs +4047 -0
- package/dist/911.astroviewer.cjs.map +1 -0
- package/dist/911.astroviewer.js +735 -0
- package/dist/911.astroviewer.js.map +1 -0
- package/dist/911.astroviewer.min.js +2 -0
- package/dist/911.astroviewer.min.js.map +1 -0
- package/dist/astroviewer.cjs +3019 -479
- package/dist/astroviewer.cjs.map +1 -1
- package/dist/astroviewer.js +3172 -476
- package/dist/astroviewer.js.map +1 -1
- package/dist/astroviewer.min.js +1 -1
- package/dist/astroviewer.min.js.map +1 -1
- package/lib-esm/AstroSphere.d.ts +10 -2
- package/lib-esm/AstroSphere.d.ts.map +1 -1
- package/lib-esm/AstroSphere.js +92 -28
- package/lib-esm/AstroSphere.js.map +1 -1
- package/lib-esm/AstroViewer.d.ts +32 -23
- package/lib-esm/AstroViewer.d.ts.map +1 -1
- package/lib-esm/AstroViewer.js +125 -69
- package/lib-esm/AstroViewer.js.map +1 -1
- package/lib-esm/model/hips/AllSky.d.ts +7 -4
- package/lib-esm/model/hips/AllSky.d.ts.map +1 -1
- package/lib-esm/model/hips/AllSky.js +99 -33
- package/lib-esm/model/hips/AllSky.js.map +1 -1
- package/lib-esm/model/hips/AncestorTile.d.ts +7 -4
- package/lib-esm/model/hips/AncestorTile.d.ts.map +1 -1
- package/lib-esm/model/hips/AncestorTile.js +97 -53
- package/lib-esm/model/hips/AncestorTile.js.map +1 -1
- package/lib-esm/model/hips/FitsTileLoader.d.ts +9 -0
- package/lib-esm/model/hips/FitsTileLoader.d.ts.map +1 -0
- package/lib-esm/model/hips/FitsTileLoader.js +65 -0
- package/lib-esm/model/hips/FitsTileLoader.js.map +1 -0
- package/lib-esm/model/hips/HiPS.d.ts +16 -5
- package/lib-esm/model/hips/HiPS.d.ts.map +1 -1
- package/lib-esm/model/hips/HiPS.js +160 -72
- package/lib-esm/model/hips/HiPS.js.map +1 -1
- package/lib-esm/model/hips/HiPSCoverage.d.ts +20 -0
- package/lib-esm/model/hips/HiPSCoverage.d.ts.map +1 -0
- package/lib-esm/model/hips/HiPSCoverage.js +166 -0
- package/lib-esm/model/hips/HiPSCoverage.js.map +1 -0
- package/lib-esm/model/hips/Tile.d.ts +8 -5
- package/lib-esm/model/hips/Tile.d.ts.map +1 -1
- package/lib-esm/model/hips/Tile.js +116 -56
- package/lib-esm/model/hips/Tile.js.map +1 -1
- package/lib-esm/model/hips/TileBuffer.d.ts +13 -4
- package/lib-esm/model/hips/TileBuffer.d.ts.map +1 -1
- package/lib-esm/model/hips/TileBuffer.js +52 -11
- package/lib-esm/model/hips/TileBuffer.js.map +1 -1
- package/lib-esm/model/hips/VisibleTilesManager.d.ts +5 -5
- package/lib-esm/model/hips/VisibleTilesManager.d.ts.map +1 -1
- package/lib-esm/model/hips/VisibleTilesManager.js +6 -20
- package/lib-esm/model/hips/VisibleTilesManager.js.map +1 -1
- package/lib-esm/shader/HiPSShaderProgram.d.ts +11 -2
- package/lib-esm/shader/HiPSShaderProgram.d.ts.map +1 -1
- package/lib-esm/shader/HiPSShaderProgram.js +99 -53
- package/lib-esm/shader/HiPSShaderProgram.js.map +1 -1
- package/lib-esm/shader/ShaderManager.d.ts +2 -0
- package/lib-esm/shader/ShaderManager.d.ts.map +1 -1
- package/lib-esm/shader/ShaderManager.js +199 -96
- package/lib-esm/shader/ShaderManager.js.map +1 -1
- package/package.json +3 -3
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@@ -176,15 +176,7 @@ export default class ShaderManager {
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in vec2 vTextureCoord;
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uniform
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uniform sampler2D uSampler1;
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uniform sampler2D uSampler2;
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uniform sampler2D uSampler3;
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uniform sampler2D uSampler4;
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uniform sampler2D uSampler5;
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uniform sampler2D uSampler6;
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uniform sampler2D uSampler7;
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uniform float uLayerOpacity;
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uniform float uFactor0;
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uniform float uFactor1;
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uniform float uFactor2;
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uniform float uFactor6;
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uniform float uFactor7;
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${ShaderManager.hipsSamplersGLSL()}
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out vec4 fragColor;
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void main() {
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vec3 finalColor = vec3(0.0);
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if (uFactor0 >= 0.0){
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if (uFactor0 >= 0.0) {
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finalColor +=
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sampleHiPSTexture0(vTextureCoord).rgb * uFactor0;
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}
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if (uFactor1 >= 0.0) {
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finalColor +=
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sampleHiPSTexture1(vTextureCoord).rgb * uFactor1;
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}
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if (uFactor2 >= 0.0) {
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finalColor +=
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sampleHiPSTexture2(vTextureCoord).rgb * uFactor2;
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}
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if (uFactor3 >= 0.0) {
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finalColor +=
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sampleHiPSTexture3(vTextureCoord).rgb * uFactor3;
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}
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if (uFactor4 >= 0.0) {
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finalColor +=
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sampleHiPSTexture4(vTextureCoord).rgb * uFactor4;
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}
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if (uFactor5 >= 0.0) {
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finalColor +=
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sampleHiPSTexture5(vTextureCoord).rgb * uFactor5;
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}
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if (uFactor6 >= 0.0) {
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finalColor +=
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sampleHiPSTexture6(vTextureCoord).rgb * uFactor6;
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}
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if (uFactor7 >= 0.0) {
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finalColor +=
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sampleHiPSTexture7(vTextureCoord).rgb * uFactor7;
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}
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fragColor = vec4(finalColor, uLayerOpacity);
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}`;
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}
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static hipsGrayscaleFS() {
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in vec2 vTextureCoord;
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uniform
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uniform sampler2D uSampler1;
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uniform sampler2D uSampler2;
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uniform sampler2D uSampler3;
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uniform sampler2D uSampler4;
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uniform sampler2D uSampler5;
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uniform sampler2D uSampler6;
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uniform sampler2D uSampler7;
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uniform float uLayerOpacity;
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uniform float uFactor0;
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uniform float uFactor1;
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uniform float uFactor2;
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uniform float uFactor6;
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uniform float uFactor7;
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${ShaderManager.hipsSamplersGLSL()}
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out vec4 fragColor;
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void main() {
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vec3 finalColor = vec3(0.0);
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if (uFactor0 >= 0.0){
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if (uFactor0 >= 0.0) {
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vec4 color0 = sampleHiPSTexture0(vTextureCoord);
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float gray =
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0.21 * color0.r +
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0.71 * color0.g +
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0.07 * color0.b;
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finalColor =
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color0.rgb * (1.0 - uFactor0) +
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vec3(gray) * uFactor0;
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}
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#else
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vec4 color1 = texture2D(uSampler1, vTextureCoord);
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#endif
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if (uFactor1 >= 0.0) {
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vec4 color1 = sampleHiPSTexture1(vTextureCoord);
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finalColor += color1.rgb * uFactor1;
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}
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#else
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vec4 color2 = texture2D(uSampler2, vTextureCoord);
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#endif
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if (uFactor2 >= 0.0) {
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vec4 color2 = sampleHiPSTexture2(vTextureCoord);
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finalColor += color2.rgb * uFactor2;
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}
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#else
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vec4 color3 = texture2D(uSampler3, vTextureCoord);
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#endif
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vec4 color3 = sampleHiPSTexture3(vTextureCoord);
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finalColor += color3.rgb * uFactor3;
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}
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#else
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vec4 color4 = texture2D(uSampler4, vTextureCoord);
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#endif
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vec4 color4 = sampleHiPSTexture4(vTextureCoord);
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finalColor += color4.rgb * uFactor4;
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}
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#else
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vec4 color5 = texture2D(uSampler5, vTextureCoord);
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#endif
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vec4 color5 = sampleHiPSTexture5(vTextureCoord);
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finalColor += color5.rgb * uFactor5;
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}
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#else
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vec4 color6 = texture2D(uSampler6, vTextureCoord);
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#endif
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vec4 color6 = sampleHiPSTexture6(vTextureCoord);
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finalColor += color6.rgb * uFactor6;
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}
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vec4 color7 = texture2D(uSampler7, vTextureCoord);
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#endif
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vec4 color7 = sampleHiPSTexture7(vTextureCoord);
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finalColor += color7.rgb * uFactor7;
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}
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fragColor = vec4(finalColor, uLayerOpacity);
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}`;
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}
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static hipsColorMapFS() {
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return `#version 300 es
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precision mediump float;
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uniform float uLayerOpacity;
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in vec2 vTextureCoord;
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// UBO
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layout (std140) uniform colormap {
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float r_palette[256];
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float g_palette[256];
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float b_palette[256];
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};
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uniform float uFactor0;
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uniform float uFactor1;
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uniform float uFactor2;
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uniform float uFactor3;
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uniform float uFactor4;
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uniform float uFactor6;
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${ShaderManager.hipsSamplersGLSL()}
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vec4 color0 = texture2D(uSampler0, vTextureCoord);
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#endif
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vec3 applyColorMap(vec4 color) {
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return vec3(px, py, pz);
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}
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void main() {
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finalColor +=
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applyColorMap(
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sampleHiPSTexture0(vTextureCoord)
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}
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finalColor +=
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applyColorMap(
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}
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finalColor +=
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sampleHiPSTexture2(vTextureCoord)
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) * uFactor2;
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}
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finalColor +=
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sampleHiPSTexture3(vTextureCoord)
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) * uFactor3;
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+
}
|
|
382
|
+
|
|
383
|
+
if (uFactor4 >= 0.0) {
|
|
384
|
+
finalColor +=
|
|
385
|
+
applyColorMap(
|
|
386
|
+
sampleHiPSTexture4(vTextureCoord)
|
|
387
|
+
) * uFactor4;
|
|
388
|
+
}
|
|
389
|
+
|
|
390
|
+
if (uFactor5 >= 0.0) {
|
|
391
|
+
finalColor +=
|
|
392
|
+
applyColorMap(
|
|
393
|
+
sampleHiPSTexture5(vTextureCoord)
|
|
394
|
+
) * uFactor5;
|
|
395
|
+
}
|
|
396
|
+
|
|
397
|
+
if (uFactor6 >= 0.0) {
|
|
398
|
+
finalColor +=
|
|
399
|
+
applyColorMap(
|
|
400
|
+
sampleHiPSTexture6(vTextureCoord)
|
|
401
|
+
) * uFactor6;
|
|
402
|
+
}
|
|
403
|
+
|
|
404
|
+
if (uFactor7 >= 0.0) {
|
|
405
|
+
finalColor +=
|
|
406
|
+
applyColorMap(
|
|
407
|
+
sampleHiPSTexture7(vTextureCoord)
|
|
408
|
+
) * uFactor7;
|
|
409
|
+
}
|
|
410
|
+
|
|
411
|
+
fragColor = vec4(finalColor, uLayerOpacity);
|
|
350
412
|
}`;
|
|
351
413
|
}
|
|
414
|
+
static hipsSamplerGLSL(index) {
|
|
415
|
+
return `
|
|
416
|
+
uniform sampler2D uSampler${index};
|
|
417
|
+
uniform int uTextureMode${index};
|
|
418
|
+
uniform float uDataMin${index};
|
|
419
|
+
uniform float uDataMax${index};
|
|
420
|
+
|
|
421
|
+
vec4 sampleHiPSTexture${index}(vec2 uv) {
|
|
422
|
+
vec4 color = texture(uSampler${index}, uv);
|
|
423
|
+
|
|
424
|
+
// JPG / PNG
|
|
425
|
+
if (uTextureMode${index} == 0) {
|
|
426
|
+
return color;
|
|
427
|
+
}
|
|
428
|
+
|
|
429
|
+
// FITS physical value stored in red channel
|
|
430
|
+
float value = color.r;
|
|
431
|
+
|
|
432
|
+
if (isnan(value)) {
|
|
433
|
+
discard;
|
|
434
|
+
}
|
|
435
|
+
|
|
436
|
+
float normalized = clamp(
|
|
437
|
+
(value - uDataMin${index}) /
|
|
438
|
+
(uDataMax${index} - uDataMin${index}),
|
|
439
|
+
0.0,
|
|
440
|
+
1.0
|
|
441
|
+
);
|
|
442
|
+
|
|
443
|
+
return vec4(
|
|
444
|
+
normalized,
|
|
445
|
+
normalized,
|
|
446
|
+
normalized,
|
|
447
|
+
1.0
|
|
448
|
+
);
|
|
449
|
+
}
|
|
450
|
+
`;
|
|
451
|
+
}
|
|
452
|
+
static hipsSamplersGLSL() {
|
|
453
|
+
return Array.from({ length: 8 }, (_, index) => ShaderManager.hipsSamplerGLSL(index)).join("\n");
|
|
454
|
+
}
|
|
352
455
|
}
|
|
353
456
|
//# sourceMappingURL=ShaderManager.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ShaderManager.js","sourceRoot":"","sources":["../../src/shader/ShaderManager.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AAMH,MAAM,CAAC,OAAO,OAAO,aAAa;IAChC,MAAM,CAAC,WAAW;QAChB,OAAO;;;;;;;;;;;;;;;;;;;MAmBL,CAAC;IACL,CAAC;IAED,MAAM,CAAC,WAAW;QAChB,OAAO;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;MA8FL,CAAC;IACL,CAAC;IAED,MAAM,CAAC,WAAW;QAChB,OAAO;;;;;;;;;;;;MAYL,CAAC;
|
|
1
|
+
{"version":3,"file":"ShaderManager.js","sourceRoot":"","sources":["../../src/shader/ShaderManager.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AAMH,MAAM,CAAC,OAAO,OAAO,aAAa;IAChC,MAAM,CAAC,WAAW;QAChB,OAAO;;;;;;;;;;;;;;;;;;;MAmBL,CAAC;IACL,CAAC;IAED,MAAM,CAAC,WAAW;QAChB,OAAO;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;MA8FL,CAAC;IACL,CAAC;IAED,MAAM,CAAC,WAAW;QAChB,OAAO;;;;;;;;;;;;MAYL,CAAC;IACL,CAAC;IAED,MAAM,CAAC,WAAW;QAChB,OAAO;;;;;;;;MAQL,CAAC;IACL,CAAC;IAED,MAAM,CAAC,MAAM;QACX,OAAO;;;;;;;;;;;;;MAaL,CAAC;IACL,CAAC;IAED,MAAM,CAAC,YAAY;QACjB,OAAO;;;;;;;;;;;;;;;MAeL,aAAa,CAAC,gBAAgB,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;MAgDhC,CAAC;IACL,CAAC;IAED,MAAM,CAAC,eAAe;QACpB,OAAO;;;;;;;;;;;;;;;MAeL,aAAa,CAAC,gBAAgB,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;MAwDhC,CAAC;IACL,CAAC;IAED,MAAM,CAAC,cAAc;QACnB,OAAO;;;;;;;;;;;;;;;;;;;;;;MAsBL,aAAa,CAAC,gBAAgB,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;MA4EhC,CAAC;IACL,CAAC;IAEO,MAAM,CAAC,eAAe,CAAC,KAAa;QAC1C,OAAO;gCACqB,KAAK;8BACP,KAAK;4BACP,KAAK;4BACL,KAAK;;4BAEL,KAAK;qCACI,KAAK;;;wBAGlB,KAAK;;;;;;;;;;;;2BAYF,KAAK;mBACb,KAAK,cAAc,KAAK;;;;;;;;;;;;GAYxC,CAAC;IACF,CAAC;IAEO,MAAM,CAAC,gBAAgB;QAC7B,OAAO,KAAK,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,KAAK,EAAE,EAAE,CAC5C,aAAa,CAAC,eAAe,CAAC,KAAK,CAAC,CACrC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACf,CAAC;CACF"}
|
package/package.json
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "astro-viewer",
|
|
3
3
|
"description": "3D scientific visualization engine for astronomical and Earth observation data, supporting HiPS, FITS, TAP, ADQL, footprints and WebGL-based spatial exploration.",
|
|
4
|
-
"version": "3.
|
|
4
|
+
"version": "3.8.0",
|
|
5
5
|
"keywords": [
|
|
6
6
|
"astronomy",
|
|
7
7
|
"astrophysics",
|
|
@@ -91,8 +91,8 @@
|
|
|
91
91
|
"astrospatial-core": "^0.4.1",
|
|
92
92
|
"cross-fetch": "^3.2.0",
|
|
93
93
|
"gl-matrix": "^3.4.4",
|
|
94
|
-
"jsfitsio": "^
|
|
95
|
-
"wcslight": "^3.1.
|
|
94
|
+
"jsfitsio": "^3.1.0",
|
|
95
|
+
"wcslight": "^3.1.4"
|
|
96
96
|
},
|
|
97
97
|
"browser": {
|
|
98
98
|
"fs": false,
|