astro-viewer 3.6.0 → 3.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/64.astroviewer.cjs +37 -0
- package/dist/64.astroviewer.cjs.map +1 -0
- package/dist/64.astroviewer.js +41 -0
- package/dist/64.astroviewer.js.map +1 -0
- package/dist/64.astroviewer.min.js +2 -0
- package/dist/64.astroviewer.min.js.map +1 -0
- package/dist/911.astroviewer.cjs +4047 -0
- package/dist/911.astroviewer.cjs.map +1 -0
- package/dist/911.astroviewer.js +735 -0
- package/dist/911.astroviewer.js.map +1 -0
- package/dist/911.astroviewer.min.js +2 -0
- package/dist/911.astroviewer.min.js.map +1 -0
- package/dist/astroviewer.cjs +2704 -510
- package/dist/astroviewer.cjs.map +1 -1
- package/dist/astroviewer.js +2861 -512
- package/dist/astroviewer.js.map +1 -1
- package/dist/astroviewer.min.js +1 -1
- package/dist/astroviewer.min.js.map +1 -1
- package/lib-esm/AstroSphere.d.ts +1 -1
- package/lib-esm/AstroSphere.d.ts.map +1 -1
- package/lib-esm/AstroSphere.js +15 -25
- package/lib-esm/AstroSphere.js.map +1 -1
- package/lib-esm/AstroViewer.d.ts +25 -23
- package/lib-esm/AstroViewer.d.ts.map +1 -1
- package/lib-esm/AstroViewer.js +97 -67
- package/lib-esm/AstroViewer.js.map +1 -1
- package/lib-esm/model/hips/AllSky.d.ts +7 -3
- package/lib-esm/model/hips/AllSky.d.ts.map +1 -1
- package/lib-esm/model/hips/AllSky.js +93 -28
- package/lib-esm/model/hips/AllSky.js.map +1 -1
- package/lib-esm/model/hips/AncestorTile.d.ts +7 -4
- package/lib-esm/model/hips/AncestorTile.d.ts.map +1 -1
- package/lib-esm/model/hips/AncestorTile.js +91 -52
- package/lib-esm/model/hips/AncestorTile.js.map +1 -1
- package/lib-esm/model/hips/FitsTileLoader.d.ts +9 -0
- package/lib-esm/model/hips/FitsTileLoader.d.ts.map +1 -0
- package/lib-esm/model/hips/FitsTileLoader.js +65 -0
- package/lib-esm/model/hips/FitsTileLoader.js.map +1 -0
- package/lib-esm/model/hips/HiPS.d.ts +9 -5
- package/lib-esm/model/hips/HiPS.d.ts.map +1 -1
- package/lib-esm/model/hips/HiPS.js +120 -72
- package/lib-esm/model/hips/HiPS.js.map +1 -1
- package/lib-esm/model/hips/HiPSCoverage.d.ts +15 -0
- package/lib-esm/model/hips/HiPSCoverage.d.ts.map +1 -0
- package/lib-esm/model/hips/HiPSCoverage.js +148 -0
- package/lib-esm/model/hips/HiPSCoverage.js.map +1 -0
- package/lib-esm/model/hips/Tile.d.ts +8 -4
- package/lib-esm/model/hips/Tile.d.ts.map +1 -1
- package/lib-esm/model/hips/Tile.js +111 -55
- package/lib-esm/model/hips/Tile.js.map +1 -1
- package/lib-esm/model/hips/TileBuffer.d.ts +13 -4
- package/lib-esm/model/hips/TileBuffer.d.ts.map +1 -1
- package/lib-esm/model/hips/TileBuffer.js +46 -11
- package/lib-esm/model/hips/TileBuffer.js.map +1 -1
- package/lib-esm/model/hips/VisibleTilesManager.d.ts +5 -5
- package/lib-esm/model/hips/VisibleTilesManager.d.ts.map +1 -1
- package/lib-esm/model/hips/VisibleTilesManager.js +6 -20
- package/lib-esm/model/hips/VisibleTilesManager.js.map +1 -1
- package/lib-esm/shader/HiPSShaderProgram.d.ts +9 -2
- package/lib-esm/shader/HiPSShaderProgram.d.ts.map +1 -1
- package/lib-esm/shader/HiPSShaderProgram.js +91 -53
- package/lib-esm/shader/HiPSShaderProgram.js.map +1 -1
- package/lib-esm/shader/ShaderManager.d.ts +2 -0
- package/lib-esm/shader/ShaderManager.d.ts.map +1 -1
- package/lib-esm/shader/ShaderManager.js +193 -94
- package/lib-esm/shader/ShaderManager.js.map +1 -1
- package/package.json +3 -3
|
@@ -176,15 +176,6 @@ export default class ShaderManager {
|
|
|
176
176
|
|
|
177
177
|
in vec2 vTextureCoord;
|
|
178
178
|
|
|
179
|
-
uniform sampler2D uSampler0;
|
|
180
|
-
uniform sampler2D uSampler1;
|
|
181
|
-
uniform sampler2D uSampler2;
|
|
182
|
-
uniform sampler2D uSampler3;
|
|
183
|
-
uniform sampler2D uSampler4;
|
|
184
|
-
uniform sampler2D uSampler5;
|
|
185
|
-
uniform sampler2D uSampler6;
|
|
186
|
-
uniform sampler2D uSampler7;
|
|
187
|
-
|
|
188
179
|
uniform float uFactor0;
|
|
189
180
|
uniform float uFactor1;
|
|
190
181
|
uniform float uFactor2;
|
|
@@ -194,23 +185,53 @@ export default class ShaderManager {
|
|
|
194
185
|
uniform float uFactor6;
|
|
195
186
|
uniform float uFactor7;
|
|
196
187
|
|
|
188
|
+
${ShaderManager.hipsSamplersGLSL()}
|
|
189
|
+
|
|
197
190
|
out vec4 fragColor;
|
|
198
191
|
|
|
199
192
|
void main() {
|
|
200
193
|
vec3 finalColor = vec3(0.0);
|
|
201
194
|
|
|
202
|
-
if (uFactor0 >= 0.0){
|
|
203
|
-
|
|
204
|
-
|
|
205
|
-
|
|
206
|
-
|
|
207
|
-
|
|
208
|
-
|
|
209
|
-
|
|
210
|
-
|
|
211
|
-
|
|
212
|
-
|
|
195
|
+
if (uFactor0 >= 0.0) {
|
|
196
|
+
finalColor +=
|
|
197
|
+
sampleHiPSTexture0(vTextureCoord).rgb * uFactor0;
|
|
198
|
+
}
|
|
199
|
+
|
|
200
|
+
if (uFactor1 >= 0.0) {
|
|
201
|
+
finalColor +=
|
|
202
|
+
sampleHiPSTexture1(vTextureCoord).rgb * uFactor1;
|
|
203
|
+
}
|
|
204
|
+
|
|
205
|
+
if (uFactor2 >= 0.0) {
|
|
206
|
+
finalColor +=
|
|
207
|
+
sampleHiPSTexture2(vTextureCoord).rgb * uFactor2;
|
|
208
|
+
}
|
|
209
|
+
|
|
210
|
+
if (uFactor3 >= 0.0) {
|
|
211
|
+
finalColor +=
|
|
212
|
+
sampleHiPSTexture3(vTextureCoord).rgb * uFactor3;
|
|
213
|
+
}
|
|
214
|
+
|
|
215
|
+
if (uFactor4 >= 0.0) {
|
|
216
|
+
finalColor +=
|
|
217
|
+
sampleHiPSTexture4(vTextureCoord).rgb * uFactor4;
|
|
218
|
+
}
|
|
219
|
+
|
|
220
|
+
if (uFactor5 >= 0.0) {
|
|
221
|
+
finalColor +=
|
|
222
|
+
sampleHiPSTexture5(vTextureCoord).rgb * uFactor5;
|
|
223
|
+
}
|
|
224
|
+
|
|
225
|
+
if (uFactor6 >= 0.0) {
|
|
226
|
+
finalColor +=
|
|
227
|
+
sampleHiPSTexture6(vTextureCoord).rgb * uFactor6;
|
|
213
228
|
}
|
|
229
|
+
|
|
230
|
+
if (uFactor7 >= 0.0) {
|
|
231
|
+
finalColor +=
|
|
232
|
+
sampleHiPSTexture7(vTextureCoord).rgb * uFactor7;
|
|
233
|
+
}
|
|
234
|
+
|
|
214
235
|
fragColor = vec4(finalColor, 1.0);
|
|
215
236
|
}`;
|
|
216
237
|
}
|
|
@@ -220,15 +241,6 @@ export default class ShaderManager {
|
|
|
220
241
|
|
|
221
242
|
in vec2 vTextureCoord;
|
|
222
243
|
|
|
223
|
-
uniform sampler2D uSampler0;
|
|
224
|
-
uniform sampler2D uSampler1;
|
|
225
|
-
uniform sampler2D uSampler2;
|
|
226
|
-
uniform sampler2D uSampler3;
|
|
227
|
-
uniform sampler2D uSampler4;
|
|
228
|
-
uniform sampler2D uSampler5;
|
|
229
|
-
uniform sampler2D uSampler6;
|
|
230
|
-
uniform sampler2D uSampler7;
|
|
231
|
-
|
|
232
244
|
uniform float uFactor0;
|
|
233
245
|
uniform float uFactor1;
|
|
234
246
|
uniform float uFactor2;
|
|
@@ -238,76 +250,61 @@ export default class ShaderManager {
|
|
|
238
250
|
uniform float uFactor6;
|
|
239
251
|
uniform float uFactor7;
|
|
240
252
|
|
|
253
|
+
${ShaderManager.hipsSamplersGLSL()}
|
|
254
|
+
|
|
241
255
|
out vec4 fragColor;
|
|
242
256
|
|
|
243
257
|
void main() {
|
|
244
258
|
vec3 finalColor = vec3(0.0);
|
|
245
259
|
|
|
246
|
-
if (uFactor0 >= 0.0){
|
|
247
|
-
|
|
248
|
-
|
|
249
|
-
|
|
250
|
-
|
|
251
|
-
|
|
252
|
-
|
|
253
|
-
|
|
260
|
+
if (uFactor0 >= 0.0) {
|
|
261
|
+
vec4 color0 = sampleHiPSTexture0(vTextureCoord);
|
|
262
|
+
|
|
263
|
+
float gray =
|
|
264
|
+
0.21 * color0.r +
|
|
265
|
+
0.71 * color0.g +
|
|
266
|
+
0.07 * color0.b;
|
|
267
|
+
|
|
268
|
+
finalColor =
|
|
269
|
+
color0.rgb * (1.0 - uFactor0) +
|
|
270
|
+
vec3(gray) * uFactor0;
|
|
254
271
|
}
|
|
255
|
-
|
|
256
|
-
|
|
257
|
-
|
|
258
|
-
#else
|
|
259
|
-
vec4 color1 = texture2D(uSampler1, vTextureCoord);
|
|
260
|
-
#endif
|
|
272
|
+
|
|
273
|
+
if (uFactor1 >= 0.0) {
|
|
274
|
+
vec4 color1 = sampleHiPSTexture1(vTextureCoord);
|
|
261
275
|
finalColor += color1.rgb * uFactor1;
|
|
262
276
|
}
|
|
263
|
-
|
|
264
|
-
|
|
265
|
-
|
|
266
|
-
#else
|
|
267
|
-
vec4 color2 = texture2D(uSampler2, vTextureCoord);
|
|
268
|
-
#endif
|
|
277
|
+
|
|
278
|
+
if (uFactor2 >= 0.0) {
|
|
279
|
+
vec4 color2 = sampleHiPSTexture2(vTextureCoord);
|
|
269
280
|
finalColor += color2.rgb * uFactor2;
|
|
270
281
|
}
|
|
271
|
-
|
|
272
|
-
|
|
273
|
-
|
|
274
|
-
#else
|
|
275
|
-
vec4 color3 = texture2D(uSampler3, vTextureCoord);
|
|
276
|
-
#endif
|
|
282
|
+
|
|
283
|
+
if (uFactor3 >= 0.0) {
|
|
284
|
+
vec4 color3 = sampleHiPSTexture3(vTextureCoord);
|
|
277
285
|
finalColor += color3.rgb * uFactor3;
|
|
278
286
|
}
|
|
279
|
-
|
|
280
|
-
|
|
281
|
-
|
|
282
|
-
#else
|
|
283
|
-
vec4 color4 = texture2D(uSampler4, vTextureCoord);
|
|
284
|
-
#endif
|
|
287
|
+
|
|
288
|
+
if (uFactor4 >= 0.0) {
|
|
289
|
+
vec4 color4 = sampleHiPSTexture4(vTextureCoord);
|
|
285
290
|
finalColor += color4.rgb * uFactor4;
|
|
286
291
|
}
|
|
287
|
-
|
|
288
|
-
|
|
289
|
-
|
|
290
|
-
#else
|
|
291
|
-
vec4 color5 = texture2D(uSampler5, vTextureCoord);
|
|
292
|
-
#endif
|
|
292
|
+
|
|
293
|
+
if (uFactor5 >= 0.0) {
|
|
294
|
+
vec4 color5 = sampleHiPSTexture5(vTextureCoord);
|
|
293
295
|
finalColor += color5.rgb * uFactor5;
|
|
294
296
|
}
|
|
295
|
-
|
|
296
|
-
|
|
297
|
-
|
|
298
|
-
#else
|
|
299
|
-
vec4 color6 = texture2D(uSampler6, vTextureCoord);
|
|
300
|
-
#endif
|
|
297
|
+
|
|
298
|
+
if (uFactor6 >= 0.0) {
|
|
299
|
+
vec4 color6 = sampleHiPSTexture6(vTextureCoord);
|
|
301
300
|
finalColor += color6.rgb * uFactor6;
|
|
302
301
|
}
|
|
303
|
-
|
|
304
|
-
|
|
305
|
-
|
|
306
|
-
#else
|
|
307
|
-
vec4 color7 = texture2D(uSampler7, vTextureCoord);
|
|
308
|
-
#endif
|
|
302
|
+
|
|
303
|
+
if (uFactor7 >= 0.0) {
|
|
304
|
+
vec4 color7 = sampleHiPSTexture7(vTextureCoord);
|
|
309
305
|
finalColor += color7.rgb * uFactor7;
|
|
310
306
|
}
|
|
307
|
+
|
|
311
308
|
fragColor = vec4(finalColor, 1.0);
|
|
312
309
|
}`;
|
|
313
310
|
}
|
|
@@ -317,37 +314,139 @@ export default class ShaderManager {
|
|
|
317
314
|
|
|
318
315
|
in vec2 vTextureCoord;
|
|
319
316
|
|
|
320
|
-
// UBO
|
|
321
317
|
layout (std140) uniform colormap {
|
|
322
318
|
float r_palette[256];
|
|
323
319
|
float g_palette[256];
|
|
324
320
|
float b_palette[256];
|
|
325
321
|
};
|
|
326
322
|
|
|
327
|
-
uniform sampler2D uSampler0;
|
|
328
323
|
uniform float uFactor0;
|
|
324
|
+
uniform float uFactor1;
|
|
325
|
+
uniform float uFactor2;
|
|
326
|
+
uniform float uFactor3;
|
|
327
|
+
uniform float uFactor4;
|
|
328
|
+
uniform float uFactor5;
|
|
329
|
+
uniform float uFactor6;
|
|
330
|
+
uniform float uFactor7;
|
|
331
|
+
|
|
332
|
+
${ShaderManager.hipsSamplersGLSL()}
|
|
329
333
|
|
|
330
334
|
out vec4 fragColor;
|
|
331
335
|
|
|
332
|
-
|
|
333
|
-
|
|
334
|
-
|
|
335
|
-
|
|
336
|
-
vec4 color0 = texture2D(uSampler0, vTextureCoord);
|
|
337
|
-
#endif
|
|
336
|
+
vec3 applyColorMap(vec4 color) {
|
|
337
|
+
int x = int(clamp(color.r, 0.0, 1.0) * 255.0);
|
|
338
|
+
int y = int(clamp(color.g, 0.0, 1.0) * 255.0);
|
|
339
|
+
int z = int(clamp(color.b, 0.0, 1.0) * 255.0);
|
|
338
340
|
|
|
339
|
-
int x = int(color0.r * 255.0);
|
|
340
341
|
float px = r_palette[x] / 256.0;
|
|
341
|
-
|
|
342
|
-
int y = int(color0.g * 255.0);
|
|
343
342
|
float py = g_palette[y] / 256.0;
|
|
344
|
-
|
|
345
|
-
int z = int(color0.b * 255.0);
|
|
346
343
|
float pz = b_palette[z] / 256.0;
|
|
347
344
|
|
|
348
|
-
|
|
349
|
-
|
|
345
|
+
return vec3(px, py, pz);
|
|
346
|
+
}
|
|
347
|
+
|
|
348
|
+
void main() {
|
|
349
|
+
vec3 finalColor = vec3(0.0);
|
|
350
|
+
|
|
351
|
+
if (uFactor0 >= 0.0) {
|
|
352
|
+
finalColor +=
|
|
353
|
+
applyColorMap(
|
|
354
|
+
sampleHiPSTexture0(vTextureCoord)
|
|
355
|
+
) * uFactor0;
|
|
356
|
+
}
|
|
357
|
+
|
|
358
|
+
if (uFactor1 >= 0.0) {
|
|
359
|
+
finalColor +=
|
|
360
|
+
applyColorMap(
|
|
361
|
+
sampleHiPSTexture1(vTextureCoord)
|
|
362
|
+
) * uFactor1;
|
|
363
|
+
}
|
|
364
|
+
|
|
365
|
+
if (uFactor2 >= 0.0) {
|
|
366
|
+
finalColor +=
|
|
367
|
+
applyColorMap(
|
|
368
|
+
sampleHiPSTexture2(vTextureCoord)
|
|
369
|
+
) * uFactor2;
|
|
370
|
+
}
|
|
371
|
+
|
|
372
|
+
if (uFactor3 >= 0.0) {
|
|
373
|
+
finalColor +=
|
|
374
|
+
applyColorMap(
|
|
375
|
+
sampleHiPSTexture3(vTextureCoord)
|
|
376
|
+
) * uFactor3;
|
|
377
|
+
}
|
|
378
|
+
|
|
379
|
+
if (uFactor4 >= 0.0) {
|
|
380
|
+
finalColor +=
|
|
381
|
+
applyColorMap(
|
|
382
|
+
sampleHiPSTexture4(vTextureCoord)
|
|
383
|
+
) * uFactor4;
|
|
384
|
+
}
|
|
385
|
+
|
|
386
|
+
if (uFactor5 >= 0.0) {
|
|
387
|
+
finalColor +=
|
|
388
|
+
applyColorMap(
|
|
389
|
+
sampleHiPSTexture5(vTextureCoord)
|
|
390
|
+
) * uFactor5;
|
|
391
|
+
}
|
|
392
|
+
|
|
393
|
+
if (uFactor6 >= 0.0) {
|
|
394
|
+
finalColor +=
|
|
395
|
+
applyColorMap(
|
|
396
|
+
sampleHiPSTexture6(vTextureCoord)
|
|
397
|
+
) * uFactor6;
|
|
398
|
+
}
|
|
399
|
+
|
|
400
|
+
if (uFactor7 >= 0.0) {
|
|
401
|
+
finalColor +=
|
|
402
|
+
applyColorMap(
|
|
403
|
+
sampleHiPSTexture7(vTextureCoord)
|
|
404
|
+
) * uFactor7;
|
|
405
|
+
}
|
|
406
|
+
|
|
407
|
+
fragColor = vec4(finalColor, 1.0);
|
|
350
408
|
}`;
|
|
351
409
|
}
|
|
410
|
+
static hipsSamplerGLSL(index) {
|
|
411
|
+
return `
|
|
412
|
+
uniform sampler2D uSampler${index};
|
|
413
|
+
uniform int uTextureMode${index};
|
|
414
|
+
uniform float uDataMin${index};
|
|
415
|
+
uniform float uDataMax${index};
|
|
416
|
+
|
|
417
|
+
vec4 sampleHiPSTexture${index}(vec2 uv) {
|
|
418
|
+
vec4 color = texture(uSampler${index}, uv);
|
|
419
|
+
|
|
420
|
+
// JPG / PNG
|
|
421
|
+
if (uTextureMode${index} == 0) {
|
|
422
|
+
return color;
|
|
423
|
+
}
|
|
424
|
+
|
|
425
|
+
// FITS physical value stored in red channel
|
|
426
|
+
float value = color.r;
|
|
427
|
+
|
|
428
|
+
if (isnan(value)) {
|
|
429
|
+
discard;
|
|
430
|
+
}
|
|
431
|
+
|
|
432
|
+
float normalized = clamp(
|
|
433
|
+
(value - uDataMin${index}) /
|
|
434
|
+
(uDataMax${index} - uDataMin${index}),
|
|
435
|
+
0.0,
|
|
436
|
+
1.0
|
|
437
|
+
);
|
|
438
|
+
|
|
439
|
+
return vec4(
|
|
440
|
+
normalized,
|
|
441
|
+
normalized,
|
|
442
|
+
normalized,
|
|
443
|
+
1.0
|
|
444
|
+
);
|
|
445
|
+
}
|
|
446
|
+
`;
|
|
447
|
+
}
|
|
448
|
+
static hipsSamplersGLSL() {
|
|
449
|
+
return Array.from({ length: 8 }, (_, index) => ShaderManager.hipsSamplerGLSL(index)).join("\n");
|
|
450
|
+
}
|
|
352
451
|
}
|
|
353
452
|
//# sourceMappingURL=ShaderManager.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ShaderManager.js","sourceRoot":"","sources":["../../src/shader/ShaderManager.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AAMH,MAAM,CAAC,OAAO,OAAO,aAAa;IAChC,MAAM,CAAC,WAAW;QAChB,OAAO;;;;;;;;;;;;;;;;;;;MAmBL,CAAC;IACL,CAAC;IAED,MAAM,CAAC,WAAW;QAChB,OAAO;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;MA8FL,CAAC;IACL,CAAC;IAED,MAAM,CAAC,WAAW;QAChB,OAAO;;;;;;;;;;;;MAYL,CAAC;
|
|
1
|
+
{"version":3,"file":"ShaderManager.js","sourceRoot":"","sources":["../../src/shader/ShaderManager.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AAMH,MAAM,CAAC,OAAO,OAAO,aAAa;IAChC,MAAM,CAAC,WAAW;QAChB,OAAO;;;;;;;;;;;;;;;;;;;MAmBL,CAAC;IACL,CAAC;IAED,MAAM,CAAC,WAAW;QAChB,OAAO;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;MA8FL,CAAC;IACL,CAAC;IAED,MAAM,CAAC,WAAW;QAChB,OAAO;;;;;;;;;;;;MAYL,CAAC;IACL,CAAC;IAED,MAAM,CAAC,WAAW;QAChB,OAAO;;;;;;;;MAQL,CAAC;IACL,CAAC;IAED,MAAM,CAAC,MAAM;QACX,OAAO;;;;;;;;;;;;;MAaL,CAAC;IACL,CAAC;IAED,MAAM,CAAC,YAAY;QACjB,OAAO;;;;;;;;;;;;;;MAcL,aAAa,CAAC,gBAAgB,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;MAgDhC,CAAC;IACL,CAAC;IAED,MAAM,CAAC,eAAe;QACpB,OAAO;;;;;;;;;;;;;;MAcL,aAAa,CAAC,gBAAgB,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;MAwDhC,CAAC;IACL,CAAC;IAED,MAAM,CAAC,cAAc;QACnB,OAAO;;;;;;;;;;;;;;;;;;;;MAoBL,aAAa,CAAC,gBAAgB,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;MA4EhC,CAAC;IACL,CAAC;IAEO,MAAM,CAAC,eAAe,CAAC,KAAa;QAC1C,OAAO;gCACqB,KAAK;8BACP,KAAK;4BACP,KAAK;4BACL,KAAK;;4BAEL,KAAK;qCACI,KAAK;;;wBAGlB,KAAK;;;;;;;;;;;;2BAYF,KAAK;mBACb,KAAK,cAAc,KAAK;;;;;;;;;;;;GAYxC,CAAC;IACF,CAAC;IAEO,MAAM,CAAC,gBAAgB;QAC7B,OAAO,KAAK,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,KAAK,EAAE,EAAE,CAC5C,aAAa,CAAC,eAAe,CAAC,KAAK,CAAC,CACrC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACf,CAAC;CACF"}
|
package/package.json
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "astro-viewer",
|
|
3
3
|
"description": "3D scientific visualization engine for astronomical and Earth observation data, supporting HiPS, FITS, TAP, ADQL, footprints and WebGL-based spatial exploration.",
|
|
4
|
-
"version": "3.
|
|
4
|
+
"version": "3.7.0",
|
|
5
5
|
"keywords": [
|
|
6
6
|
"astronomy",
|
|
7
7
|
"astrophysics",
|
|
@@ -91,8 +91,8 @@
|
|
|
91
91
|
"astrospatial-core": "^0.4.1",
|
|
92
92
|
"cross-fetch": "^3.2.0",
|
|
93
93
|
"gl-matrix": "^3.4.4",
|
|
94
|
-
"jsfitsio": "^
|
|
95
|
-
"wcslight": "^3.1.
|
|
94
|
+
"jsfitsio": "^3.1.0",
|
|
95
|
+
"wcslight": "^3.1.4"
|
|
96
96
|
},
|
|
97
97
|
"browser": {
|
|
98
98
|
"fs": false,
|