astro-viewer 1.3.3 → 1.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/astroviewer.cjs +5 -13
- package/dist/astroviewer.cjs.map +1 -1
- package/dist/astroviewer.js +1 -1
- package/dist/astroviewer.js.map +1 -1
- package/dist/astroviewer.min.js +1 -1
- package/dist/astroviewer.min.js.map +1 -1
- package/lib-esm/AstroSphere.d.ts.map +1 -1
- package/lib-esm/AstroSphere.js +4 -2
- package/lib-esm/AstroSphere.js.map +1 -1
- package/lib-esm/Camera.d.ts.map +1 -1
- package/lib-esm/Camera.js +1 -3
- package/lib-esm/Camera.js.map +1 -1
- package/lib-esm/model/AbstractSkyEntity.d.ts.map +1 -1
- package/lib-esm/model/AbstractSkyEntity.js +0 -8
- package/lib-esm/model/AbstractSkyEntity.js.map +1 -1
- package/package.json +1 -1
package/dist/astroviewer.cjs
CHANGED
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@@ -4503,9 +4503,7 @@ class Camera {
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this.goTo(raDeg, decDeg);
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}
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goTo(raDeg, decDeg) {
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4506
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-
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4507
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-
const mirroredRA = 360 - raDeg;
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4508
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-
this.goToPhiTheta(astroDegToSpherical(mirroredRA, decDeg));
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4506
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+
this.goToPhiTheta(astroDegToSpherical(raDeg, decDeg));
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}
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goToPhiTheta(ptDeg) {
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const xyz = sphericalToCartesian(ptDeg.phi, ptDeg.theta, this.cam_pos[2]);
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@@ -6901,7 +6899,6 @@ class HiPSShaderProgram {
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*/
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-
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class AbstractSkyEntity {
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// Public-ish properties used elsewhere in the app
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refreshMe = false;
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@@ -6995,13 +6992,6 @@ class AbstractSkyEntity {
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const R_inverse = mat4_create();
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invert(R_inverse, this.R);
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mat4_multiply(this.modelMatrix, this.T, R_inverse);
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6998
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-
// Flip Y if we're outside the sphere
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6999
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-
if (!src_Global.insideSphere) {
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this.modelMatrix[1] = -this.modelMatrix[1];
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this.modelMatrix[5] = -this.modelMatrix[5];
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this.modelMatrix[9] = -this.modelMatrix[9];
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-
this.modelMatrix[13] = -this.modelMatrix[13];
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-
}
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// Apply galactic frame transform if needed
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if (this.isGalacticHips) {
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mat4_multiply(this.modelMatrix, this.modelMatrix, this.galacticMatrixInverted);
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@@ -11170,8 +11160,10 @@ class AstroSphere {
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}
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this.lastMouseX = newX;
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this.lastMouseY = newY;
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+
// During drag, camera rotation is applied in the render loop via inertia.
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11164
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+
// Defer the camera-changed event to that loop so coordinates reflect the
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11165
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+
// actual updated camera state instead of the pre-rotation state.
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this._cameraStatusChanged = true;
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11174
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-
this.emitCameraChanged('pointermove');
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event.preventDefault();
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};
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const handleMouseWheel = (event) => {
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@@ -11498,7 +11490,7 @@ class AstroSphere {
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this._webgl.disable(this._webgl.DEPTH_TEST);
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this._webgl.enable(this._webgl.BLEND);
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this._webgl.enable(this._webgl.CULL_FACE);
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-
this._webgl.cullFace(src_Global.insideSphere ? this._webgl.
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+
this._webgl.cullFace(src_Global.insideSphere ? this._webgl.FRONT : this._webgl.BACK);
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this._webgl.blendFunc(this._webgl.SRC_ALPHA, this._webgl.ONE_MINUS_SRC_ALPHA);
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const visibleOrder = Math.min(this._healpixGrid.visibleorder, this._activeHiPS.maxOrder);
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this._healpixGrid.visibleTilesManager.computeVisiblePixels(visibleOrder, this._webgl, this._camera, this._perspectiveMatrixManager.pMatrix);
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