asciify-engine 4.18.0 → 4.20.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/kit.d.cts CHANGED
@@ -982,6 +982,8 @@ declare function pullRefresh(element: HTMLElement, options: PullRefreshOptions):
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  /** `true` follows the pointer with the preset's own response; the GPU presets also take a named hover. */
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  type BackgroundCursor = boolean | 'trail' | 'fluid' | 'lantern';
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+ /** What the GPU presets draw in each cell: characters, or halftone dots sized by the tone. */
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+ type BackgroundMark = 'glyph' | 'dot';
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  /** A named ramp from the engine's character sets, `'dots'`, or your own characters from empty to dense. */
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  type BackgroundCharset = keyof typeof CHARACTER_SETS | 'dots' | (string & {});
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  interface BackgroundOptions extends KitOptions {
@@ -1002,8 +1004,13 @@ interface BackgroundOptions extends KitOptions {
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  cellSize?: number;
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  /** Characters from empty to dense, or a named set (`blocks`, `braille`, `dots`, ...). Default: the preset's own. */
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  charset?: BackgroundCharset;
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- /** Pointer response. Default: on for the presets that answer the cursor. */
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+ /**
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+ * Pointer response. `false` turns it off: the background never reacts to the pointer. `true` keeps the preset's own response;
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+ * the GPU presets also take a named hover. Default: on for the presets that answer the cursor.
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+ */
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  cursor?: BackgroundCursor;
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+ /** GPU presets: characters (`'glyph'`) or halftone dots (`'dot'`). Default: the preset's own; a `charset` asks for characters. */
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+ mark?: BackgroundMark;
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  /** An element to keep clear: the field fades out around it so text over it stays readable. */
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  clear?: HTMLElement | false;
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  /** Canvas opacity, 0–1. Default 1 (`fluid` 0.7). */
@@ -1019,6 +1026,7 @@ interface BackgroundSettings {
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  cellSize: number;
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  charset: string | undefined;
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  cursor: BackgroundCursor;
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+ mark: BackgroundMark | undefined;
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  clear: HTMLElement | false;
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  dither: number;
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  accent: string | undefined;
@@ -1074,89 +1082,173 @@ interface BackgroundHandle extends KitHandle<BackgroundOptions> {
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  declare function backgroundCharset(charset: string | undefined): string | undefined;
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  /**
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  * An animated ASCII background under an element's content: any of the /backgrounds presets, drawn the same way as on the site.
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- * Canvas templates draw with a 2D canvas; `drift`, `halftone`, `wordField` and `fluid` drive the GPU glyph field.
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+ * The curated presets drive the GPU glyph field, so they follow `setGlobalLook`; the deprecated canvas templates draw with a 2D canvas.
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  */
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  declare function background(element: HTMLElement, options: BackgroundOptions): BackgroundHandle;
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- /** Characters that drift slowly and stay clear around your content, drawn on the GPU. */
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- declare const drift: BackgroundPreset;
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-
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- /** The drifting ground drawn as dots, clear around your content. `cellSize` is the dot spacing. */
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- declare const halftone: BackgroundPreset;
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-
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- /** A fine dot grid that swells in slow rolling waves, quiet in the middle; dots rise under the pointer. `cellSize` is the dot spacing. */
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+ /**
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+ * A fine dot grid that swells in slow rolling waves, quiet in the middle; dots rise under the pointer. `cellSize` is the dot
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+ * spacing. `mark: 'glyph'` or a `charset` writes the waves in characters, and the page's global look does the same.
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+ */
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  declare const swell: BackgroundPreset;
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+ /** Characters that drift slowly in broad lobes and stay clear around your content. `mark: 'dot'` draws them as a halftone. */
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+ declare const drift: BackgroundPreset;
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+
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  /** A word becomes the background, drawn by the GPU with a soft wake. Set it with `text`; `look: { scene: 'orb' }` for the orb. */
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  declare const wordField: BackgroundPreset;
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  /** Flowing folds with a soft wake behind the cursor: the original Asciify hero, driven through the GPU field. */
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  declare const fluid: BackgroundPreset;
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- /** Soft bands of light drift across the page and ripple under the cursor. */
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+ /** Light focused by moving water: fine bright lines that fold, part and meet again across the page. */
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+ declare const caustics: BackgroundPreset;
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+
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+ /** Survey lines over a slowly shifting terrain, one character wide at any size, every fifth an index line. */
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+ declare const contour: BackgroundPreset;
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+
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+ /** Still water: drops land here and there and ring outward; the pointer drops its own as it moves. */
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+ declare const ripple: BackgroundPreset;
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+
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+ /** A corona breathes slowly round the middle of the page, shaped to the stage (wide on desktop, tall on a phone); the centre stays empty. */
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+ declare const halo: BackgroundPreset;
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+
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+ /** Two fine ring grids from slowly orbiting centres; where they cross, broad moiré bands open and close. */
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+ declare const interference: BackgroundPreset;
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+
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+ /** Four soft lights on slow paths: a gradient mesh written in characters, the whole ramp from empty to dense. */
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+ declare const mesh: BackgroundPreset;
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+
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+ /** Streaks fall in three depths: far ones fine, faint and slow, near ones rare, bright and quick. */
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+ declare const cascade: BackgroundPreset;
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+
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+ /** Points wander in their own cells, and neighbours close enough are linked by fine lines that come and go. */
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+ declare const constellation: BackgroundPreset;
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+
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+ /**
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+ * Curtains of light at three depths hang from the top in vertical rays, the nearest tallest and brightest, folding slowly.
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+ * @deprecated Retired from the curated set; kept so existing code still runs. `mesh` is the closest current preset.
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+ */
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  declare const aurora: BackgroundPreset;
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- /** Fine pools of light that drift like water across stone. */
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- declare const caustics: BackgroundPreset;
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+ /**
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+ * The drifting ground drawn as dots, clear around your content. `cellSize` is the dot spacing.
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+ * @deprecated The same field as `drift`: use `drift` with `mark: 'dot'` (and `cellSize: 14` for this spacing).
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+ */
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+ declare const halftone: BackgroundPreset;
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- /** Circuit traces with signals running along them. */
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+ /**
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+ * Circuit traces with signals running along them.
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+ * @deprecated Retired from the curated set; kept so existing code still runs. `constellation` is the closest current preset.
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+ */
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  declare const circuit: BackgroundPreset;
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- /** Fine topographic lines with a slow, rolling drift. */
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- declare const contour: BackgroundPreset;
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-
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- /** Double helices scroll past with base-pair letters. */
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+ /**
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+ * Double helices scroll past with base-pair letters.
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+ * @deprecated Retired from the curated set; kept so existing code still runs. `halo` is the closest current preset.
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+ */
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  declare const dna: BackgroundPreset;
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- /** Layered sand ridges with slow-moving light and fine grain. */
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+ /**
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+ * Layered sand ridges with slow-moving light and fine grain.
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+ * @deprecated Retired from the curated set; kept so existing code still runs. `contour` is the closest current preset.
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+ */
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  declare const dune: BackgroundPreset;
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- /** Cut-grain lines follow a slow, sculpted current. */
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+ /**
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+ * Cut-grain lines follow a slow, sculpted current.
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+ * @deprecated Retired from the curated set; kept so existing code still runs. `contour` is the closest current preset.
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+ */
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  declare const etch: BackgroundPreset;
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- /** Quiet folded planes catch light along their edges. */
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+ /**
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+ * Quiet folded planes catch light along their edges.
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+ * @deprecated Retired from the curated set; kept so existing code still runs. `caustics` is the closest current preset.
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+ */
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  declare const facet: BackgroundPreset;
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- /** A cellular flame rising from the bottom edge. */
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+ /**
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+ * A cellular flame rising from the bottom edge.
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+ * @deprecated Retired from the curated set; kept so existing code still runs. `mesh` is the closest current preset.
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+ */
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  declare const fire: BackgroundPreset;
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- /** Scan bands roll down a character grid and glitch near the cursor. */
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+ /**
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+ * Scan bands roll down a character grid and glitch near the cursor.
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+ * @deprecated Retired from the curated set; kept so existing code still runs. `interference` is the closest current preset.
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+ */
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  declare const grid: BackgroundPreset;
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- /** Two fine line fields overlap into broad, shifting bands. */
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+ /**
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+ * Two fine line fields overlap into broad, shifting bands.
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+ * @deprecated Retired from the curated set; kept so existing code still runs. `interference` is the closest current preset.
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+ */
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  declare const moire: BackgroundPreset;
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- /** Every cell shimmers at its own frequencies. */
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+ /**
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+ * Every cell shimmers at its own frequencies.
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+ * @deprecated Retired from the curated set; kept so existing code still runs. `mesh` is the closest current preset.
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+ */
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  declare const morph: BackgroundPreset;
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- /** A slow fractal noise field that warps around the cursor. */
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+ /**
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+ * A slow fractal noise field that warps around the cursor.
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+ * @deprecated Retired from the curated set; kept so existing code still runs. `mesh` is the closest current preset.
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+ */
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  declare const noise: BackgroundPreset;
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- /** Rings of characters ripple out from the cursor. */
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+ /**
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+ * Rings of characters ripple out from the cursor.
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+ * @deprecated Retired from the curated set; kept so existing code still runs. `ripple` is the closest current preset.
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+ */
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  declare const pulse: BackgroundPreset;
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1138
- /** Columns of falling characters with bright heads. */
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+ /**
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+ * Columns of falling characters with bright heads.
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+ * @deprecated Retired from the curated set; kept so existing code still runs. `cascade` is the closest current preset.
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+ */
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  declare const rain: BackgroundPreset;
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- /** Long ribbons that follow a slow flow field. */
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+ /**
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+ * Long ribbons that follow a slow flow field.
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+ * @deprecated Retired from the curated set; kept so existing code still runs. `mesh` is the closest current preset.
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+ */
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  declare const silk: BackgroundPreset;
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- /** A sparse starfield that twinkles, drifts and leans toward the cursor. */
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+ /**
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+ * A sparse starfield that twinkles, drifts and leans toward the cursor.
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+ * @deprecated Retired from the curated set; kept so existing code still runs. `constellation` is the closest current preset.
1221
+ */
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  declare const stars: BackgroundPreset;
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- /** A side-scrolling landscape drawn in density characters. */
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+ /**
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+ * A side-scrolling landscape drawn in density characters.
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+ * @deprecated Retired from the curated set; kept so existing code still runs. `contour` is the closest current preset.
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+ */
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  declare const terrain: BackgroundPreset;
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- /** Tall folds of light drifting across a quiet ground. */
1230
+ /**
1231
+ * Tall folds of light drifting across a quiet ground.
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+ * @deprecated Retired from the curated set; kept so existing code still runs. `mesh` is the closest current preset.
1233
+ */
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  declare const veil: BackgroundPreset;
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1235
 
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- /** A gravity well that spirals characters around the cursor. */
1236
+ /**
1237
+ * A gravity well that spirals characters around the cursor.
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+ * @deprecated Retired from the curated set; kept so existing code still runs. `halo` is the closest current preset.
1239
+ */
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  declare const voidWell: BackgroundPreset;
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1156
- /** An interference field with a soft vortex at the cursor and a slow breath. */
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+ /**
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+ * An interference field with a soft vortex at the cursor and a slow breath.
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+ * @deprecated Retired from the curated set; kept so existing code still runs. `swell` is the closest current preset.
1245
+ */
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  declare const wave: BackgroundPreset;
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1247
 
1159
- /** Interlaced threads with a subtle change in tension. */
1248
+ /**
1249
+ * Interlaced threads with a subtle change in tension.
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+ * @deprecated Retired from the curated set; kept so existing code still runs. `interference` is the closest current preset.
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+ */
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  declare const weave: BackgroundPreset;
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  /** What a canvas template is drawn with each frame. */
@@ -1292,4 +1384,4 @@ declare function subscribeGlobalLook(listener: (look: GlobalLook | null) => void
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  declare function setFieldBudget(n: number): void;
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  declare const getFieldBudget: () => number;
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1386
 
1295
- export { type AccordionHandle, type AccordionImage, type AccordionOptions, type ArtPanelHandle, type ArtPanelOptions, type AsciiVideoHandle, type AsciiVideoOptions, BEAM_PALETTES, type BackgroundCharset, type BackgroundContext, type BackgroundCursor, type BackgroundHandle, type BackgroundOptions, type BackgroundPreset, type BackgroundRun, type BackgroundSettings, type BeamHandle, type BeamMode, type BeamOptions, type BeamPalette, type BlockChartHandle, type BlockChartOptions, type Box, type ButtonLoadingHandle, type ButtonLoadingOptions, type ButtonState, type CodeInputHandle, type CodeInputOptions, type CodeState, type CommandPaletteHandle, type CommandPaletteOptions, type CompareHandle, type CompareOptions, type DecodeHandle, type DecodeOptions, type DisintegrateOptions, type DropState, type DroppedImage, type DropzoneHandle, type DropzoneOptions, type FieldBackgroundHandle, type FieldBackgroundOptions, type FieldPreset, type GenerateState, type GlobalLook, type ImageGenerateHandle, type ImageGenerateOptions, type ImageStream, type ImageUpdate, KIT_STYLES, type KitHandle, type KitOptions, type KitStyle, type LikeBurstHandle, type LikeBurstOptions, type LikeMark, type OdometerHandle, type OdometerOptions, type OrbState, PILL_TONES, type PageDissolveHandle, type PageDissolveOptions, type PaintFrame, type PillHandle, type PillOptions, type PillTone, type PricingGlowHandle, type PricingGlowOptions, type PullRefreshHandle, type PullRefreshOptions, type PullState, type SkeletonBlock, type SkeletonHandle, type SkeletonOptions, type SlideToConfirmHandle, type SlideToConfirmOptions, type StatusOrbHandle, type StatusOrbOptions, type StreamState, type StreamTextHandle, type StreamTextOptions, type Surface, type SurfaceConfig, type SwipeDeckHandle, type SwipeDeckOptions, type TabsHandle, type TabsOptions, type TemplateDraw, type TemplateFrame, type ThinkingHandle, type ThinkingOptions, type ThinkingState, type Toast, type ToastStackHandle, type ToastStackOptions, VOICE_PALETTES, type VoiceOrbHandle, type VoiceOrbOptions, type VoicePalette, type VoiceState, type WordmarkHandle, type WordmarkOptions, accordion, artPanel, asciiVideo, aurora, background, backgroundCharset, beam, beamPalette, blockChart, buttonLoading, caustics, circuit, codeInput, commandPalette, compare, contour, decode, disintegrate, dna, drift, dropzone, dune, etch, facet, fieldBackground, fire, fluid, getFieldBudget, getGlobalLook, grid, halftone, imageGenerate, likeBurst, moire, morph, mountCanvas, mountSurface, noise, odometer, pageDissolve, pill, pricingGlow, pullRefresh, pulse, rain, resolveColor, setFieldBudget, setGlobalLook, silk, skeleton, slideToConfirm, stars, statusOrb, streamText, subscribeGlobalLook, swell, swipeDeck, tabs, terrain, thinking, toastStack, veil, voiceOrb, voidWell, wave, weave, wordField, wordmark };
1387
+ export { type AccordionHandle, type AccordionImage, type AccordionOptions, type ArtPanelHandle, type ArtPanelOptions, type AsciiVideoHandle, type AsciiVideoOptions, BEAM_PALETTES, type BackgroundCharset, type BackgroundContext, type BackgroundCursor, type BackgroundHandle, type BackgroundMark, type BackgroundOptions, type BackgroundPreset, type BackgroundRun, type BackgroundSettings, type BeamHandle, type BeamMode, type BeamOptions, type BeamPalette, type BlockChartHandle, type BlockChartOptions, type Box, type ButtonLoadingHandle, type ButtonLoadingOptions, type ButtonState, type CodeInputHandle, type CodeInputOptions, type CodeState, type CommandPaletteHandle, type CommandPaletteOptions, type CompareHandle, type CompareOptions, type DecodeHandle, type DecodeOptions, type DisintegrateOptions, type DropState, type DroppedImage, type DropzoneHandle, type DropzoneOptions, type FieldBackgroundHandle, type FieldBackgroundOptions, type FieldPreset, type GenerateState, type GlobalLook, type ImageGenerateHandle, type ImageGenerateOptions, type ImageStream, type ImageUpdate, KIT_STYLES, type KitHandle, type KitOptions, type KitStyle, type LikeBurstHandle, type LikeBurstOptions, type LikeMark, type OdometerHandle, type OdometerOptions, type OrbState, PILL_TONES, type PageDissolveHandle, type PageDissolveOptions, type PaintFrame, type PillHandle, type PillOptions, type PillTone, type PricingGlowHandle, type PricingGlowOptions, type PullRefreshHandle, type PullRefreshOptions, type PullState, type SkeletonBlock, type SkeletonHandle, type SkeletonOptions, type SlideToConfirmHandle, type SlideToConfirmOptions, type StatusOrbHandle, type StatusOrbOptions, type StreamState, type StreamTextHandle, type StreamTextOptions, type Surface, type SurfaceConfig, type SwipeDeckHandle, type SwipeDeckOptions, type TabsHandle, type TabsOptions, type TemplateDraw, type TemplateFrame, type ThinkingHandle, type ThinkingOptions, type ThinkingState, type Toast, type ToastStackHandle, type ToastStackOptions, VOICE_PALETTES, type VoiceOrbHandle, type VoiceOrbOptions, type VoicePalette, type VoiceState, type WordmarkHandle, type WordmarkOptions, accordion, artPanel, asciiVideo, aurora, background, backgroundCharset, beam, beamPalette, blockChart, buttonLoading, cascade, caustics, circuit, codeInput, commandPalette, compare, constellation, contour, decode, disintegrate, dna, drift, dropzone, dune, etch, facet, fieldBackground, fire, fluid, getFieldBudget, getGlobalLook, grid, halftone, halo, imageGenerate, interference, likeBurst, mesh, moire, morph, mountCanvas, mountSurface, noise, odometer, pageDissolve, pill, pricingGlow, pullRefresh, pulse, rain, resolveColor, ripple, setFieldBudget, setGlobalLook, silk, skeleton, slideToConfirm, stars, statusOrb, streamText, subscribeGlobalLook, swell, swipeDeck, tabs, terrain, thinking, toastStack, veil, voiceOrb, voidWell, wave, weave, wordField, wordmark };
package/dist/kit.d.ts CHANGED
@@ -982,6 +982,8 @@ declare function pullRefresh(element: HTMLElement, options: PullRefreshOptions):
982
982
 
983
983
  /** `true` follows the pointer with the preset's own response; the GPU presets also take a named hover. */
984
984
  type BackgroundCursor = boolean | 'trail' | 'fluid' | 'lantern';
985
+ /** What the GPU presets draw in each cell: characters, or halftone dots sized by the tone. */
986
+ type BackgroundMark = 'glyph' | 'dot';
985
987
  /** A named ramp from the engine's character sets, `'dots'`, or your own characters from empty to dense. */
986
988
  type BackgroundCharset = keyof typeof CHARACTER_SETS | 'dots' | (string & {});
987
989
  interface BackgroundOptions extends KitOptions {
@@ -1002,8 +1004,13 @@ interface BackgroundOptions extends KitOptions {
1002
1004
  cellSize?: number;
1003
1005
  /** Characters from empty to dense, or a named set (`blocks`, `braille`, `dots`, ...). Default: the preset's own. */
1004
1006
  charset?: BackgroundCharset;
1005
- /** Pointer response. Default: on for the presets that answer the cursor. */
1007
+ /**
1008
+ * Pointer response. `false` turns it off: the background never reacts to the pointer. `true` keeps the preset's own response;
1009
+ * the GPU presets also take a named hover. Default: on for the presets that answer the cursor.
1010
+ */
1006
1011
  cursor?: BackgroundCursor;
1012
+ /** GPU presets: characters (`'glyph'`) or halftone dots (`'dot'`). Default: the preset's own; a `charset` asks for characters. */
1013
+ mark?: BackgroundMark;
1007
1014
  /** An element to keep clear: the field fades out around it so text over it stays readable. */
1008
1015
  clear?: HTMLElement | false;
1009
1016
  /** Canvas opacity, 0–1. Default 1 (`fluid` 0.7). */
@@ -1019,6 +1026,7 @@ interface BackgroundSettings {
1019
1026
  cellSize: number;
1020
1027
  charset: string | undefined;
1021
1028
  cursor: BackgroundCursor;
1029
+ mark: BackgroundMark | undefined;
1022
1030
  clear: HTMLElement | false;
1023
1031
  dither: number;
1024
1032
  accent: string | undefined;
@@ -1074,89 +1082,173 @@ interface BackgroundHandle extends KitHandle<BackgroundOptions> {
1074
1082
  declare function backgroundCharset(charset: string | undefined): string | undefined;
1075
1083
  /**
1076
1084
  * An animated ASCII background under an element's content: any of the /backgrounds presets, drawn the same way as on the site.
1077
- * Canvas templates draw with a 2D canvas; `drift`, `halftone`, `wordField` and `fluid` drive the GPU glyph field.
1085
+ * The curated presets drive the GPU glyph field, so they follow `setGlobalLook`; the deprecated canvas templates draw with a 2D canvas.
1078
1086
  */
1079
1087
  declare function background(element: HTMLElement, options: BackgroundOptions): BackgroundHandle;
1080
1088
 
1081
- /** Characters that drift slowly and stay clear around your content, drawn on the GPU. */
1082
- declare const drift: BackgroundPreset;
1083
-
1084
- /** The drifting ground drawn as dots, clear around your content. `cellSize` is the dot spacing. */
1085
- declare const halftone: BackgroundPreset;
1086
-
1087
- /** A fine dot grid that swells in slow rolling waves, quiet in the middle; dots rise under the pointer. `cellSize` is the dot spacing. */
1089
+ /**
1090
+ * A fine dot grid that swells in slow rolling waves, quiet in the middle; dots rise under the pointer. `cellSize` is the dot
1091
+ * spacing. `mark: 'glyph'` or a `charset` writes the waves in characters, and the page's global look does the same.
1092
+ */
1088
1093
  declare const swell: BackgroundPreset;
1089
1094
 
1095
+ /** Characters that drift slowly in broad lobes and stay clear around your content. `mark: 'dot'` draws them as a halftone. */
1096
+ declare const drift: BackgroundPreset;
1097
+
1090
1098
  /** A word becomes the background, drawn by the GPU with a soft wake. Set it with `text`; `look: { scene: 'orb' }` for the orb. */
1091
1099
  declare const wordField: BackgroundPreset;
1092
1100
 
1093
1101
  /** Flowing folds with a soft wake behind the cursor: the original Asciify hero, driven through the GPU field. */
1094
1102
  declare const fluid: BackgroundPreset;
1095
1103
 
1096
- /** Soft bands of light drift across the page and ripple under the cursor. */
1104
+ /** Light focused by moving water: fine bright lines that fold, part and meet again across the page. */
1105
+ declare const caustics: BackgroundPreset;
1106
+
1107
+ /** Survey lines over a slowly shifting terrain, one character wide at any size, every fifth an index line. */
1108
+ declare const contour: BackgroundPreset;
1109
+
1110
+ /** Still water: drops land here and there and ring outward; the pointer drops its own as it moves. */
1111
+ declare const ripple: BackgroundPreset;
1112
+
1113
+ /** A corona breathes slowly round the middle of the page, shaped to the stage (wide on desktop, tall on a phone); the centre stays empty. */
1114
+ declare const halo: BackgroundPreset;
1115
+
1116
+ /** Two fine ring grids from slowly orbiting centres; where they cross, broad moiré bands open and close. */
1117
+ declare const interference: BackgroundPreset;
1118
+
1119
+ /** Four soft lights on slow paths: a gradient mesh written in characters, the whole ramp from empty to dense. */
1120
+ declare const mesh: BackgroundPreset;
1121
+
1122
+ /** Streaks fall in three depths: far ones fine, faint and slow, near ones rare, bright and quick. */
1123
+ declare const cascade: BackgroundPreset;
1124
+
1125
+ /** Points wander in their own cells, and neighbours close enough are linked by fine lines that come and go. */
1126
+ declare const constellation: BackgroundPreset;
1127
+
1128
+ /**
1129
+ * Curtains of light at three depths hang from the top in vertical rays, the nearest tallest and brightest, folding slowly.
1130
+ * @deprecated Retired from the curated set; kept so existing code still runs. `mesh` is the closest current preset.
1131
+ */
1097
1132
  declare const aurora: BackgroundPreset;
1098
1133
 
1099
- /** Fine pools of light that drift like water across stone. */
1100
- declare const caustics: BackgroundPreset;
1134
+ /**
1135
+ * The drifting ground drawn as dots, clear around your content. `cellSize` is the dot spacing.
1136
+ * @deprecated The same field as `drift`: use `drift` with `mark: 'dot'` (and `cellSize: 14` for this spacing).
1137
+ */
1138
+ declare const halftone: BackgroundPreset;
1101
1139
 
1102
- /** Circuit traces with signals running along them. */
1140
+ /**
1141
+ * Circuit traces with signals running along them.
1142
+ * @deprecated Retired from the curated set; kept so existing code still runs. `constellation` is the closest current preset.
1143
+ */
1103
1144
  declare const circuit: BackgroundPreset;
1104
1145
 
1105
- /** Fine topographic lines with a slow, rolling drift. */
1106
- declare const contour: BackgroundPreset;
1107
-
1108
- /** Double helices scroll past with base-pair letters. */
1146
+ /**
1147
+ * Double helices scroll past with base-pair letters.
1148
+ * @deprecated Retired from the curated set; kept so existing code still runs. `halo` is the closest current preset.
1149
+ */
1109
1150
  declare const dna: BackgroundPreset;
1110
1151
 
1111
- /** Layered sand ridges with slow-moving light and fine grain. */
1152
+ /**
1153
+ * Layered sand ridges with slow-moving light and fine grain.
1154
+ * @deprecated Retired from the curated set; kept so existing code still runs. `contour` is the closest current preset.
1155
+ */
1112
1156
  declare const dune: BackgroundPreset;
1113
1157
 
1114
- /** Cut-grain lines follow a slow, sculpted current. */
1158
+ /**
1159
+ * Cut-grain lines follow a slow, sculpted current.
1160
+ * @deprecated Retired from the curated set; kept so existing code still runs. `contour` is the closest current preset.
1161
+ */
1115
1162
  declare const etch: BackgroundPreset;
1116
1163
 
1117
- /** Quiet folded planes catch light along their edges. */
1164
+ /**
1165
+ * Quiet folded planes catch light along their edges.
1166
+ * @deprecated Retired from the curated set; kept so existing code still runs. `caustics` is the closest current preset.
1167
+ */
1118
1168
  declare const facet: BackgroundPreset;
1119
1169
 
1120
- /** A cellular flame rising from the bottom edge. */
1170
+ /**
1171
+ * A cellular flame rising from the bottom edge.
1172
+ * @deprecated Retired from the curated set; kept so existing code still runs. `mesh` is the closest current preset.
1173
+ */
1121
1174
  declare const fire: BackgroundPreset;
1122
1175
 
1123
- /** Scan bands roll down a character grid and glitch near the cursor. */
1176
+ /**
1177
+ * Scan bands roll down a character grid and glitch near the cursor.
1178
+ * @deprecated Retired from the curated set; kept so existing code still runs. `interference` is the closest current preset.
1179
+ */
1124
1180
  declare const grid: BackgroundPreset;
1125
1181
 
1126
- /** Two fine line fields overlap into broad, shifting bands. */
1182
+ /**
1183
+ * Two fine line fields overlap into broad, shifting bands.
1184
+ * @deprecated Retired from the curated set; kept so existing code still runs. `interference` is the closest current preset.
1185
+ */
1127
1186
  declare const moire: BackgroundPreset;
1128
1187
 
1129
- /** Every cell shimmers at its own frequencies. */
1188
+ /**
1189
+ * Every cell shimmers at its own frequencies.
1190
+ * @deprecated Retired from the curated set; kept so existing code still runs. `mesh` is the closest current preset.
1191
+ */
1130
1192
  declare const morph: BackgroundPreset;
1131
1193
 
1132
- /** A slow fractal noise field that warps around the cursor. */
1194
+ /**
1195
+ * A slow fractal noise field that warps around the cursor.
1196
+ * @deprecated Retired from the curated set; kept so existing code still runs. `mesh` is the closest current preset.
1197
+ */
1133
1198
  declare const noise: BackgroundPreset;
1134
1199
 
1135
- /** Rings of characters ripple out from the cursor. */
1200
+ /**
1201
+ * Rings of characters ripple out from the cursor.
1202
+ * @deprecated Retired from the curated set; kept so existing code still runs. `ripple` is the closest current preset.
1203
+ */
1136
1204
  declare const pulse: BackgroundPreset;
1137
1205
 
1138
- /** Columns of falling characters with bright heads. */
1206
+ /**
1207
+ * Columns of falling characters with bright heads.
1208
+ * @deprecated Retired from the curated set; kept so existing code still runs. `cascade` is the closest current preset.
1209
+ */
1139
1210
  declare const rain: BackgroundPreset;
1140
1211
 
1141
- /** Long ribbons that follow a slow flow field. */
1212
+ /**
1213
+ * Long ribbons that follow a slow flow field.
1214
+ * @deprecated Retired from the curated set; kept so existing code still runs. `mesh` is the closest current preset.
1215
+ */
1142
1216
  declare const silk: BackgroundPreset;
1143
1217
 
1144
- /** A sparse starfield that twinkles, drifts and leans toward the cursor. */
1218
+ /**
1219
+ * A sparse starfield that twinkles, drifts and leans toward the cursor.
1220
+ * @deprecated Retired from the curated set; kept so existing code still runs. `constellation` is the closest current preset.
1221
+ */
1145
1222
  declare const stars: BackgroundPreset;
1146
1223
 
1147
- /** A side-scrolling landscape drawn in density characters. */
1224
+ /**
1225
+ * A side-scrolling landscape drawn in density characters.
1226
+ * @deprecated Retired from the curated set; kept so existing code still runs. `contour` is the closest current preset.
1227
+ */
1148
1228
  declare const terrain: BackgroundPreset;
1149
1229
 
1150
- /** Tall folds of light drifting across a quiet ground. */
1230
+ /**
1231
+ * Tall folds of light drifting across a quiet ground.
1232
+ * @deprecated Retired from the curated set; kept so existing code still runs. `mesh` is the closest current preset.
1233
+ */
1151
1234
  declare const veil: BackgroundPreset;
1152
1235
 
1153
- /** A gravity well that spirals characters around the cursor. */
1236
+ /**
1237
+ * A gravity well that spirals characters around the cursor.
1238
+ * @deprecated Retired from the curated set; kept so existing code still runs. `halo` is the closest current preset.
1239
+ */
1154
1240
  declare const voidWell: BackgroundPreset;
1155
1241
 
1156
- /** An interference field with a soft vortex at the cursor and a slow breath. */
1242
+ /**
1243
+ * An interference field with a soft vortex at the cursor and a slow breath.
1244
+ * @deprecated Retired from the curated set; kept so existing code still runs. `swell` is the closest current preset.
1245
+ */
1157
1246
  declare const wave: BackgroundPreset;
1158
1247
 
1159
- /** Interlaced threads with a subtle change in tension. */
1248
+ /**
1249
+ * Interlaced threads with a subtle change in tension.
1250
+ * @deprecated Retired from the curated set; kept so existing code still runs. `interference` is the closest current preset.
1251
+ */
1160
1252
  declare const weave: BackgroundPreset;
1161
1253
 
1162
1254
  /** What a canvas template is drawn with each frame. */
@@ -1292,4 +1384,4 @@ declare function subscribeGlobalLook(listener: (look: GlobalLook | null) => void
1292
1384
  declare function setFieldBudget(n: number): void;
1293
1385
  declare const getFieldBudget: () => number;
1294
1386
 
1295
- export { type AccordionHandle, type AccordionImage, type AccordionOptions, type ArtPanelHandle, type ArtPanelOptions, type AsciiVideoHandle, type AsciiVideoOptions, BEAM_PALETTES, type BackgroundCharset, type BackgroundContext, type BackgroundCursor, type BackgroundHandle, type BackgroundOptions, type BackgroundPreset, type BackgroundRun, type BackgroundSettings, type BeamHandle, type BeamMode, type BeamOptions, type BeamPalette, type BlockChartHandle, type BlockChartOptions, type Box, type ButtonLoadingHandle, type ButtonLoadingOptions, type ButtonState, type CodeInputHandle, type CodeInputOptions, type CodeState, type CommandPaletteHandle, type CommandPaletteOptions, type CompareHandle, type CompareOptions, type DecodeHandle, type DecodeOptions, type DisintegrateOptions, type DropState, type DroppedImage, type DropzoneHandle, type DropzoneOptions, type FieldBackgroundHandle, type FieldBackgroundOptions, type FieldPreset, type GenerateState, type GlobalLook, type ImageGenerateHandle, type ImageGenerateOptions, type ImageStream, type ImageUpdate, KIT_STYLES, type KitHandle, type KitOptions, type KitStyle, type LikeBurstHandle, type LikeBurstOptions, type LikeMark, type OdometerHandle, type OdometerOptions, type OrbState, PILL_TONES, type PageDissolveHandle, type PageDissolveOptions, type PaintFrame, type PillHandle, type PillOptions, type PillTone, type PricingGlowHandle, type PricingGlowOptions, type PullRefreshHandle, type PullRefreshOptions, type PullState, type SkeletonBlock, type SkeletonHandle, type SkeletonOptions, type SlideToConfirmHandle, type SlideToConfirmOptions, type StatusOrbHandle, type StatusOrbOptions, type StreamState, type StreamTextHandle, type StreamTextOptions, type Surface, type SurfaceConfig, type SwipeDeckHandle, type SwipeDeckOptions, type TabsHandle, type TabsOptions, type TemplateDraw, type TemplateFrame, type ThinkingHandle, type ThinkingOptions, type ThinkingState, type Toast, type ToastStackHandle, type ToastStackOptions, VOICE_PALETTES, type VoiceOrbHandle, type VoiceOrbOptions, type VoicePalette, type VoiceState, type WordmarkHandle, type WordmarkOptions, accordion, artPanel, asciiVideo, aurora, background, backgroundCharset, beam, beamPalette, blockChart, buttonLoading, caustics, circuit, codeInput, commandPalette, compare, contour, decode, disintegrate, dna, drift, dropzone, dune, etch, facet, fieldBackground, fire, fluid, getFieldBudget, getGlobalLook, grid, halftone, imageGenerate, likeBurst, moire, morph, mountCanvas, mountSurface, noise, odometer, pageDissolve, pill, pricingGlow, pullRefresh, pulse, rain, resolveColor, setFieldBudget, setGlobalLook, silk, skeleton, slideToConfirm, stars, statusOrb, streamText, subscribeGlobalLook, swell, swipeDeck, tabs, terrain, thinking, toastStack, veil, voiceOrb, voidWell, wave, weave, wordField, wordmark };
1387
+ export { type AccordionHandle, type AccordionImage, type AccordionOptions, type ArtPanelHandle, type ArtPanelOptions, type AsciiVideoHandle, type AsciiVideoOptions, BEAM_PALETTES, type BackgroundCharset, type BackgroundContext, type BackgroundCursor, type BackgroundHandle, type BackgroundMark, type BackgroundOptions, type BackgroundPreset, type BackgroundRun, type BackgroundSettings, type BeamHandle, type BeamMode, type BeamOptions, type BeamPalette, type BlockChartHandle, type BlockChartOptions, type Box, type ButtonLoadingHandle, type ButtonLoadingOptions, type ButtonState, type CodeInputHandle, type CodeInputOptions, type CodeState, type CommandPaletteHandle, type CommandPaletteOptions, type CompareHandle, type CompareOptions, type DecodeHandle, type DecodeOptions, type DisintegrateOptions, type DropState, type DroppedImage, type DropzoneHandle, type DropzoneOptions, type FieldBackgroundHandle, type FieldBackgroundOptions, type FieldPreset, type GenerateState, type GlobalLook, type ImageGenerateHandle, type ImageGenerateOptions, type ImageStream, type ImageUpdate, KIT_STYLES, type KitHandle, type KitOptions, type KitStyle, type LikeBurstHandle, type LikeBurstOptions, type LikeMark, type OdometerHandle, type OdometerOptions, type OrbState, PILL_TONES, type PageDissolveHandle, type PageDissolveOptions, type PaintFrame, type PillHandle, type PillOptions, type PillTone, type PricingGlowHandle, type PricingGlowOptions, type PullRefreshHandle, type PullRefreshOptions, type PullState, type SkeletonBlock, type SkeletonHandle, type SkeletonOptions, type SlideToConfirmHandle, type SlideToConfirmOptions, type StatusOrbHandle, type StatusOrbOptions, type StreamState, type StreamTextHandle, type StreamTextOptions, type Surface, type SurfaceConfig, type SwipeDeckHandle, type SwipeDeckOptions, type TabsHandle, type TabsOptions, type TemplateDraw, type TemplateFrame, type ThinkingHandle, type ThinkingOptions, type ThinkingState, type Toast, type ToastStackHandle, type ToastStackOptions, VOICE_PALETTES, type VoiceOrbHandle, type VoiceOrbOptions, type VoicePalette, type VoiceState, type WordmarkHandle, type WordmarkOptions, accordion, artPanel, asciiVideo, aurora, background, backgroundCharset, beam, beamPalette, blockChart, buttonLoading, cascade, caustics, circuit, codeInput, commandPalette, compare, constellation, contour, decode, disintegrate, dna, drift, dropzone, dune, etch, facet, fieldBackground, fire, fluid, getFieldBudget, getGlobalLook, grid, halftone, halo, imageGenerate, interference, likeBurst, mesh, moire, morph, mountCanvas, mountSurface, noise, odometer, pageDissolve, pill, pricingGlow, pullRefresh, pulse, rain, resolveColor, ripple, setFieldBudget, setGlobalLook, silk, skeleton, slideToConfirm, stars, statusOrb, streamText, subscribeGlobalLook, swell, swipeDeck, tabs, terrain, thinking, toastStack, veil, voiceOrb, voidWell, wave, weave, wordField, wordmark };