asciify-engine 4.17.0 → 4.19.0

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "asciify-engine",
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- "version": "4.17.0",
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+ "version": "4.19.0",
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  "description": "Framework-agnostic ASCII art engine. Convert images, videos, and GIFs into ASCII art rendered on canvas, or run full-bleed GPU character fields with a fluid cursor wake.",
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  "type": "module",
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  "main": "./dist/index.cjs",
@@ -1,17 +1,17 @@
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  ---
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  name: asciify-engine
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- description: Apply Asciify the way asciify.org does - ASCII components and backgrounds that belong in a real interface, inked from the theme, clear around text, inside the page's radii and motion. Use for UI components in characters (loading, status, toasts, tabs, AI states, charts, transitions, pages), animated ASCII backgrounds, and also photo, video and GIF conversion, GPU character fields, art styles and export, hover and motion, layered typography and rendering performance.
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+ description: Apply Asciify the way asciify.org does - ASCII components and backgrounds that belong in a real interface, inked from the theme, clear around text, inside the page's radii and motion. Use for UI components in characters (loading, status, toasts, tabs, AI states, charts, transitions, pages), animated ASCII backgrounds, and also photo, video and GIF conversion, GPU character fields, artwork looks for wallpapers, posters and prints, art styles and export, hover and motion, layered typography and rendering performance.
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  metadata:
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- tested-engine: "4.17.0"
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+ tested-engine: "4.19.0"
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  updated: "2026-10-17"
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  ---
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  # Asciify Engine
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- Use the published `asciify-engine` npm package. Tested against **4.17.0**. Check the application's installed version and its public types before using newer options; a local checkout can contain unpublished changes.
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+ Use the published `asciify-engine` npm package. Tested against **4.19.0**. Check the application's installed version and its public types before using newer options; a local checkout can contain unpublished changes.
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  - Agent entry: https://asciify.org/skill (redirects to this Markdown document).
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- - Components: https://asciify.org/components · Backgrounds: https://asciify.org/backgrounds
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+ - Components: https://asciify.org/components · Looks: https://asciify.org/looks · Backgrounds: https://asciify.org/backgrounds
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  - Playground: https://asciify.org/editor · API documentation: https://asciify.org/docs/api
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  - Repository: https://github.com/ayangabryl/asciify-engine
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@@ -36,11 +36,12 @@ Most requests are a feeling ("make the loading state feel alive", "a calm backgr
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  | The user wants | Use |
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  | --- | --- |
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  | A UI component in characters: button loading, status, toasts, tabs, pills, odometer, chart, AI thinking and streaming, transitions, sign-in, pricing, 404 | `asciify-engine/kit` ([applying-asciify.md](references/applying-asciify.md), [components.md](references/components.md), [kit.md](references/kit.md)) |
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- | A background behind a hero, pricing, docs or a section, light or dark | Kit `fieldBackground(el, { preset: 'hero', clear })` (asciify.org's hero) or `background(el, { preset, clear })` with one of the 26 presets below |
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+ | A background behind a hero, pricing, docs or a section, light or dark | Kit `fieldBackground(el, { preset: 'hero', clear })` (asciify.org's hero) or `background(el, { preset, clear })` with one of the 13 curated presets below |
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  | Their word or brand in characters | Kit `wordmark`, or `background()` with `wordField` |
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  | Their video in characters on the page | Kit `asciiVideo` |
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  | Their photo, video or GIF converted, optionally answering the cursor | Advanced: `asciify` / `asciifyVideo` / `asciifyGif`, plus `mountHover` from `/hover` |
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  | A full-bleed field with a look the kit has no option for | Advanced: `mountGlyphField` from `/field` ([glyph-field.md](references/glyph-field.md)) |
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+ | Their photo or video as finished artwork in a named look: a wallpaper, poster, cover, print or hero artwork ("newsprint", "riso", "phosphor", "engraving", "Lego") | `mountStudio` / `exportStudio` from `/studio` with a look from [looks.md](references/looks.md) |
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  | Art styles, saved looks, masks, effects, PNG/MP4/GIF export | Advanced: `mountStudio` from `/studio` ([studio-workspace.md](references/studio-workspace.md)) |
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  | Several media and text layers in one artwork | Advanced: `mountStudioProject` from `/studio` ([layered-projects.md](references/layered-projects.md)) |
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  | A text banner or lettering | Advanced: `asciifyText` / `renderTextToCanvas` |
@@ -56,25 +57,22 @@ const b = beam(card, { palette: 'mono', mode: 'pulse' });
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  // On unmount: b.destroy();
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  ```
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- `background()`, the 26 presets, `lazy`, `poster`, `setFieldBudget` and `setGlobalLook` are new in 4.14.0. Check that the installed `asciify-engine/kit` exports them; if not, upgrade ([upgrading.md](references/upgrading.md)).
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+ `background()`, its presets, `lazy`, `poster`, `setFieldBudget` and `setGlobalLook` are new in 4.14.0; `halo`, `ripple`, `mesh`, `interference`, `constellation`, `cascade`, the GPU `caustics`, `contour` and `aurora`, and the `mark` option are new in 4.19.0. Check that the installed `asciify-engine/kit` exports them; if not, upgrade ([upgrading.md](references/upgrading.md)).
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  ## Backgrounds
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- `background(element, { preset })` draws every background on asciify.org/backgrounds with the site's own renderers and graphite inks. Import presets by name; a page pays only for those it imports. Which one suits which surface, and how to keep it calm, is in [applying-asciify.md](references/applying-asciify.md#9-backgrounds).
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+ `background(element, { preset })` draws every background on asciify.org/backgrounds as a scene of the GPU glyph field, in the site's graphite inks and following the global look. Import presets by name; a page pays only for those it imports. `cursor: false` turns the pointer response off for any of them. Which one suits which surface, and how to keep it calm, is in [applying-asciify.md](references/applying-asciify.md#9-backgrounds).
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  ```ts
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- import { background, halftone } from 'asciify-engine/kit';
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- const bg = background(pricing, { preset: halftone, clear: pricingCopy });
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+ import { background, swell } from 'asciify-engine/kit';
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+ const bg = background(pricing, { preset: swell, clear: pricingCopy });
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  ```
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- The 26 presets, as export → `id` (name):
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+ The 13 curated presets, as export → `id` (name), all on the GPU glyph field (WebGL2, sharing the context budget): `swell` (Swell, dots or characters), `drift` (Drift), `halo` (Halo), `caustics` (Caustics), `contour` (Contour), `aurora` (Aurora), `ripple` (Ripple), `mesh` (Mesh), `interference` (Interference), `constellation` (Constellation), `cascade` (Cascade), `wordField` → `field` (Field), `fluid` (Fluid).
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- - GPU glyph field (WebGL2, shares the context budget): `drift` → `drift` (Drift), `halftone` → `halftone` (Halftone), `wordField` → `field` (Field), `fluid` → `fluid` (Fluid).
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- - 2D canvas (no WebGL): `caustics` → `caustics` (Caustics), `contour` → `contour` (Contour), `facet` → `facet` (Facet), `etch` → `etch` (Etch), `moire` → `moire` (Moiré), `weave` → `weave` (Weave), `veil` → `veil` (Veil), `dune` → `dune` (Dune), `wave` → `wave` (Wave), `aurora` → `aurora` (Aurora), `noise` → `noise` (Noise), `silk` → `silk` (Silk), `rain` → `rain` (Rain), `stars` → `stars` (Stars), `pulse` → `pulse` (Pulse), `grid` → `grid` (Grid), `voidWell` → `void` (Void), `morph` → `morph` (Morph), `fire` → `fire` (Fire), `dna` → `dna` (DNA), `terrain` → `terrain` (Terrain), `circuit` → `circuit` (Circuit).
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+ The retired presets (`halftone`, `dna`, `circuit`, `fire`, `grid`, `morph`, `noise`, `pulse`, `rain`, `silk`, `stars`, `terrain`, `veil`, `voidWell`, `wave`, `weave`, `dune`, `etch`, `facet`, `moire`) are still exported and marked `@deprecated` so old code runs; do not reach for them in new work. [kit.md](references/kit.md#backgrounds) maps each to its replacement. `fieldBackground` is separate: its `hero`, `brand` and `notFound` presets are the asciify.org hero ground, the same ground in the brand colour, and the 404.
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- `voidWell` is the export for the `void` preset, because `void` is reserved in JavaScript. `wordField`'s id is `field`, the name the site uses. `fieldBackground` is separate: its `hero`, `brand` and `notFound` presets are the asciify.org hero ground, the same ground in the brand colour, and the 404.
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-
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- Downloaded templates from asciify.org/backgrounds (`asciiBackground` from a local `./wave.js`) still work in apps that already use them; new work uses `background()`.
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+ Templates already downloaded from asciify.org/backgrounds (`asciiBackground` from a local `./wave.js`) keep working in apps that ship them, but the site no longer offers them; move those apps to `background()` with the closest preset (kit.md maps each).
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  ## Install the agent skill
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@@ -191,7 +189,7 @@ Keep these as sibling layers. A transformed or isolated content wrapper can trap
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  ## Studio composition and export
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- For optional wallpaper/backdrops, alternate renderers, palettes, masks, saved looks, text fonts, or deterministic MP4/GIF export, read [references/studio-workspace.md](references/studio-workspace.md). `/studio` is separate from `/hover` and `AsciiOptions`; do not replace an existing hero pipeline just to add a backdrop.
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+ For a finished artwork in a ready look (wallpaper, poster, cover, print), start from [references/looks.md](references/looks.md): 22 looks, each with the prompt, exact settings, and wallpaper/poster/loop export sizes. For optional wallpaper/backdrops, alternate renderers, palettes, masks, saved looks, text fonts, or deterministic MP4/GIF export, read [references/studio-workspace.md](references/studio-workspace.md). `/studio` is separate from `/hover` and `AsciiOptions`; do not replace an existing hero pipeline just to add a backdrop.
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  ## GPU glyph fields
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@@ -57,9 +57,9 @@ Rules:
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  - **Never a new colour.** No hex that is not a token (map to the app's tokens as above), no black canvas on a light page, no white glow on a coloured image.
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  ```ts
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- import { background, halftone, statusOrb, beam } from 'asciify-engine/kit';
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+ import { background, swell, statusOrb, beam } from 'asciify-engine/kit';
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- background(pricing, { preset: halftone, clear: pricingCopy, ink: '--ascii-ink' }); // the token, re-read per theme
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+ background(pricing, { preset: swell, clear: pricingCopy, ink: '--ascii-ink' }); // the token, re-read per theme
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  const orb = statusOrb(orbSlot); // strong ink at rest; outcomes read --ascii-success, --ascii-warning, --ascii-error
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  beam(planCard, { palette: 'mono', mode: 'pulse' }); // the quiet beam; 'colorful' only when asked for
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  orb.loading();
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  | Surface | Cell size | Characters | Site reference |
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  | --- | --- | --- | --- |
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- | Page hero ground | 10–12px, broad shapes | Sparse: `' .:+*#'` in the mono face | `fieldBackground` `hero` (10px), `drift` (11px), `halftone` (14px dot spacing) |
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- | Section band or card stage | 7–10px | Fuller ramp for images (`' .:-=+*#%@'`), quiet ramp for grounds | images 7px, character fields 10px, halftone 9px |
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+ | Page hero ground | 10–12px, broad shapes | Sparse: `' .:+*#'` in the mono face | `fieldBackground` `hero` (10px), `drift` (11px), `swell` (10px dot spacing), the scene presets (11px) |
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+ | Section band or card stage | 7–10px | Fuller ramp for images (`' .:-=+*#%@'`), quiet ramp for grounds | images 7px, character fields 10px, dots 9px |
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  | Control: button, pill, tabs, code input, odometer | Leave it to the kit | The kit fits cells to the element's text | Use a monospaced label for `buttonLoading` |
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  - One density per surface: a stage does not mix a 7px image and a 12px ground.
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  ## 9. Backgrounds
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- `background(element, { preset })` draws any of the 26 presets from asciify.org/backgrounds under the element's content. Choose by surface:
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+ `background(element, { preset })` draws any of the 13 curated presets from asciify.org/backgrounds under the element's content. Choose by surface:
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  | Surface | Presets | Notes |
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  | --- | --- | --- |
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- | Product hero, pricing, docs landing, behind copy | `drift`, `halftone`, or `fieldBackground` `hero` | GPU grounds that clear around `clear`. `halftone` is the calmest; `fieldBackground` `hero` is asciify.org's own hero, with ripples and `pulse()`. |
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+ | Product hero, pricing, docs landing, behind copy | `swell`, `drift`, `halo`, or `fieldBackground` `hero` | Grounds that clear around `clear`. `swell` is the finest, a grid in slow waves (dots, or characters with `mark: 'glyph'`) quiet in the middle even without `clear`; `halo` frames a single headline; `fieldBackground` `hero` is asciify.org's own hero, with ripples and `pulse()`. |
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  | A brand or name moment | `wordField` (id `field`), `fieldBackground` `brand` | Your word in the field; keep copy off its centre. |
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- | Art-first hero with little copy | `fluid` | The original Asciify hero, 7px cells at 0.7 opacity. Not behind reading text. |
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- | Quiet texture: section bands, footers, empty states, side panels | `caustics`, `contour`, `facet`, `etch`, `moire`, `weave`, `veil`, `dune`, `silk` | Canvas, no cursor, slow. The safest behind text after `halftone`. |
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- | An interactive moment the visitor plays with | `wave`, `aurora`, `noise`, `stars`, `pulse`, `voidWell` | They answer the cursor. Keep them away from forms and body copy. |
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- | A themed subject the page is about | `rain`, `grid`, `morph`, `fire`, `dna`, `terrain`, `circuit` | Loud. Use only when the subject matches (DNA for a biotech page), with low opacity and copy beside, not over. |
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+ | Art-first hero with little copy | `fluid`, `mesh` | `fluid` is the original Asciify hero, 7px cells at 0.7 opacity; `mesh` is a soft gradient in characters. Not behind reading text. |
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+ | Quiet texture: section bands, footers, empty states, side panels | `caustics`, `contour`, `interference`, `constellation` | Fine lines, slow. Safe behind text with `clear`. |
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+ | An ambient or interactive moment | `aurora`, `ripple`, `cascade` | `aurora` sits above the copy; `ripple` drops rings where the pointer moves; `cascade` falls in three depths. Keep them away from forms and body copy. |
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  Keep them calm:
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  - `speed` at or below the preset's default; `cursor: false` near forms and copy.
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- - On canvas presets behind text, `opacity` 0.5–0.8; GPU grounds already draw quietly.
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- - Always `clear` the copy and add the veil from section 3; on the /backgrounds page the copy also sits on the side the field fades toward.
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+ - Every preset keeps a quiet zone; still `clear` the copy and add the veil from section 3.
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  - One background per page section, under one `isolation: isolate` host with its own background colour.
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  - `setPreset()` cross-fades in place for a picker; do not mount a second background.
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  ```ts
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  import { background, contour, caustics } from 'asciify-engine/kit';
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- const section = background(features, { preset: contour, clear: featuresCopy, opacity: 0.6, cursor: false });
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+ const section = background(features, { preset: contour, clear: featuresCopy, opacity: 0.8, cursor: false });
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  themePicker.addEventListener('change', () => section.setPreset(caustics)); // keeps clear, opacity and cursor
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  ```
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@@ -38,14 +38,14 @@ reply.then(() => orb.done());
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  Category: AI
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  Prompt:
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- “Make a ⌘K command palette for [our app] with Asciify: it opens by condensing out of characters at the trigger, filters as you type, and a glyph column glides beside the selected row. Enter runs the action with a pulse.”
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+ “Make a ⌘K command palette for [our app] with Asciify: it opens by condensing out of characters at the trigger, a soft highlight glides between rows, rows a search brings in resolve out of characters, and the AI row shimmers as a crest turns its letters to characters and back. Enter runs the action with a pulse.”
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  ```ts
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  import { commandPalette } from 'asciify-engine/kit';
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- // ⌘K or the trigger opens it; arrows, Enter and Escape are wired; rows are [role="option"] with an id
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+ // ⌘K or the trigger opens it; arrows, Enter and Escape are wired; rows are [role="option"] with an id, AI rows carry data-ai
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  commandPalette(palettePanel, { trigger: paletteTrigger, onRun: (i, row) => commands[row.dataset.id!].run() });
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- searchInput.oninput = () => renderRows(searchInput.value); // the kit re-selects the first row
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+ searchInput.oninput = () => renderRows(searchInput.value); // the kit re-selects the first row; new rows resolve out of characters
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  ```
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  ## button-loading: Button loading
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  Category: Components
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  Prompt:
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- “Make [our status badges] Asciify pills: tinted pills whose live state is a three-character indicator that breathes, a New pill with a gradient glyph sheen on hover, and a count that rolls through glyphs. Clip every character inside its pill.”
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+ “Make [our status badges] Asciify pills: soft tinted pills with one glyph before the label, a dot in the status tone that breathes while live, turns as a half-filled spinner while syncing and blinks when a job fails; a solid ink New pill whose sparkle twinkles on hover; and a count that rolls through glyphs. Keep every character inside its pill and off the text.”
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  ```ts
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  import { pill } from 'asciify-engine/kit';
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- // <span class="pill" data-tone="green" data-live><span data-dot></span>Live</span>, data-tone="new", data-count
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+ // <span class="pill" data-tone="green" data-live><span data-dot></span><span>Live</span></span>
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+ // <span class="pill" data-tone="new"><span data-dot></span><span>New</span></span>, <span class="pill" data-count>12</span>
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  const pills = pill(document.querySelectorAll<HTMLElement>('.pill'));
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- statusPill.dataset.tone = 'amber';
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- pills.refresh(); // tone changes ease over 240ms
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+ statusPill.dataset.tone = 'red';
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+ pills.refresh(); // tone changes ease over 240ms; red blinks the dot
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  pills.count(14); // only the changed digits roll
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  ```
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@@ -84,13 +85,14 @@ pills.count(14); // only the changed digits roll
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  Category: Components
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  Prompt:
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- “Make [our segmented tabs] Asciify tabs: the active indicator is a pill of characters that streams across as a glyph trail and condenses under the new tab within 280ms. Panels crossfade; arrow keys, Home and End switch tabs.”
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+ “Make [our segmented tabs] Asciify tabs: a crisp pill glides to the active tab, its leading end first, with a row of characters along its foot that streaks toward the new tab and settles into a tapered line. The panel's figure rolls like an odometer and its text slides in from the direction of travel; arrow keys, Home and End switch tabs.”
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  ```ts
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- import { tabs } from 'asciify-engine/kit';
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+ import { odometer, tabs } from 'asciify-engine/kit';
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- // role="tab" buttons with aria-controls; panels crossfade on [data-active] in your CSS
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- const t = tabs(tablist, { duration: 280, panels: 'attribute' });
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+ // <span class="thumb"> in the tablist, placed from --tabs-x / --tabs-y / --tabs-w / --tabs-h; role="tab" buttons
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+ const figure = odometer(valueEl, { value: 1_280_000, format: compact });
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+ const t = tabs(tablist, { panels: 'none', onChange: i => figure.update({ value: VALUES[i], format: FORMATS[i] }) });
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  t.select(2);
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  ```
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@@ -155,16 +157,19 @@ replayButton.onclick = () => d.replay();
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  Category: Components
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  Prompt:
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- “Build [our visitors analytics card] with bars drawn in Asciify characters: they grow in left to right, grow again on a 7d/30d toggle, and brighten under a hover readout.”
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+ “Build [our visitors analytics card] with bars drawn in Asciify characters: crisp glyph columns with a denser cap, today lit, growing in left to right. Hover or touch scrubs the bars and rolls the headline to that day; the 7d/30d toggle glides the shared days into place while the rest grow in.”
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  ```ts
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- import { blockChart } from 'asciify-engine/kit';
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+ import { blockChart, odometer } from 'asciify-engine/kit';
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+ let range = '7d';
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+ const headline = odometer(totalEl, { value: total[range] });
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+ // plot: touch-action: pan-y; draw the axis labels in HTML below it.
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  const chart = blockChart(plot, {
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- values: visits['7d'], labels: days['7d'],
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- onHover: (i, v, day) => { readout.textContent = i === null ? '' : `${day} · ${v!.toLocaleString()}`; },
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+ values: visits['7d'], labels: days['7d'], look: { cellSize: 4.5 }, // small cells keep a gap between 30 bars
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+ onHover: (i, v, day) => { label.textContent = day ?? 'Visitors'; headline.set(i === null ? total[range] : v!); },
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  });
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- rangeToggle.onchange = () => chart.set(visits[rangeToggle.value], days[rangeToggle.value]);
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+ rangeToggle.onchange = () => { range = rangeToggle.value; chart.set(visits[range], days[range]); headline.set(total[range]); };
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  ```
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  ## route-transition: Page transition
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  ```ts
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  import { pageDissolve, blockChart } from 'asciify-engine/kit';
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- const page = pageDissolve(view, { dissolve: 180, condense: 220 }); // about 400ms, from the clicked tab
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- const chart = blockChart(chartSlot, { values: series.overview }); // at rest the chart stays in characters
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+ const page = pageDissolve(view); // one wave from the clicked tab, about 430ms
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+ const chart = blockChart(chartSlot, { values: series.overview, lazy: false }); // at rest the chart stays in characters
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  for (const tab of navTabs) tab.onclick = () => page.swap(() => { renderView(tab.dataset.page!); chart.set(series[tab.dataset.page!]); }, tab);
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  ```
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@@ -213,7 +218,7 @@ const code = codeInput(codeRow, { length: 6, onComplete: async c => code.verify(
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  Category: Components
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  Prompt:
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- “Make [our toasts] with Asciify: each one gathers out of characters and stacks with depth, hover fans the stack out, and dismissing breaks a toast back into drifting glyphs. Include Undo.”
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+ “Make [our toasts] with Asciify: each one rises in and gathers out of characters, the stack layers by tone and soft shadow with no outlines, hover fans it out, and dismissing or swiping a toast away breaks it into glyphs that drift the way it went. Include Undo.”
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  ```ts
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  import { toastStack } from 'asciify-engine/kit';
@@ -308,15 +313,15 @@ resetButton.onclick = () => c.set(50, true);
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  Category: Media
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  Prompt:
311
- “Build an image accordion for [our prints]: [five photos] as panels drawn in Asciify characters. The hovered or focused panel widens and its characters give way to the full photo in 280ms, with a caption.”
316
+ “Build an image accordion for [our prints]: [five photos] as panels drawn in Asciify characters. The hovered, tapped or focused panel widens on one smooth spring while its characters cross over to the full photo, with a caption; a quick sweep across the strip doesn't open every panel on the way.”
312
317
 
313
318
  ```ts
314
319
  import { accordion } from 'asciify-engine/kit';
315
320
 
316
- // give the strip a height; panels open on hover, press or focus
321
+ // give the strip a height; panels open on hover (with intent), tap, press or focus
317
322
  accordion(printStrip, {
318
323
  images: [{ src: '/prints/stairwell.webp', title: 'Stairwell', meta: 'Silver print · $120' }, '/prints/shell.webp', '/prints/fern.webp', '/prints/dune.webp', '/prints/pier.webp'],
319
- duration: 280,
324
+ duration: 420,
320
325
  });
321
326
  ```
322
327
 
@@ -324,7 +329,7 @@ accordion(printStrip, {
324
329
  Category: Media
325
330
 
326
331
  Prompt:
327
- “Make an image dropzone with Asciify: a quiet ring of characters frames the drop area and breathes on drag-over. A dropped image develops in characters, with Replace and Download PNG.”
332
+ “Make an image dropzone with Asciify: a quiet ring of the lightest characters frames the drop area. On drag-over, packets of denser characters chase round it and a halo leans in toward the file. A dropped image opens out from the drop point in characters, with Replace and Download PNG.”
328
333
 
329
334
  ```ts
330
335
  import { dropzone } from 'asciify-engine/kit';
@@ -355,14 +360,14 @@ async function removeRow(row: HTMLElement, id: string) {
355
360
  Category: Components
356
361
 
357
362
  Prompt:
358
- “Add pull to refresh to [our feed]: pulling reveals an Asciify character orb that densifies with distance. Past the threshold it spins while refreshing, condenses into a check, and new [posts] resolve in from characters. Include a Refresh button.”
363
+ “Add pull to refresh to [our feed]: pulling draws a small, iOS-sized ring of Asciify characters round in the gap, closing with a small pop at the threshold. Let go and it opens into a spinning arc while refreshing, draws a check, and new [posts] resolve in from characters. Include a Refresh button.”
359
364
 
360
365
  ```ts
361
366
  import { pullRefresh } from 'asciify-engine/kit';
362
367
 
363
- // feedScreen: overflow auto, content in its first child; the ring spins until onRefresh resolves, then draws a check
368
+ // feedScreen: overflow auto, content in its first child; the 26px ring spins until onRefresh resolves, then draws a check
364
369
  // rows marked data-new resolve in from characters as the content springs back
365
- const pull = pullRefresh(feedScreen, { threshold: 88, reveal: '[data-new]', onRefresh: () => loadNewPosts() });
370
+ const pull = pullRefresh(feedScreen, { threshold: 64, reveal: '[data-new]', onRefresh: () => loadNewPosts() });
366
371
  refreshButton.onclick = () => void pull.refresh();
367
372
  ```
368
373
 
@@ -399,7 +404,7 @@ refreshButton.onclick = async () => mrr.set(await fetchMrr());
399
404
  Category: Pages
400
405
 
401
406
  Prompt:
402
- “Make a split sign-in page with Asciify: [image] in characters on the left that trail under the cursor, and an email field, Continue and Continue with GitHub on the right. Continue pulses the art while the link sends.”
407
+ “Make a split sign-in page with Asciify: [image] in characters on the left that trail under the cursor, and on the right a labelled email field (a filled pill with a mail icon, a focus ring on :focus-visible, the error in the label row so nothing reflows), Continue and Continue with GitHub. Continue pulses the art and shows a loading glyph while the link sends.”
403
408
 
404
409
  ```ts
405
410
  import { artPanel } from 'asciify-engine/kit';
@@ -473,29 +478,20 @@ const v = asciiVideo(player, { src: '/media/magnolia.mp4', poster: '/media/magno
473
478
  playButton.onclick = () => playButton.setAttribute('aria-label', v.toggle() ? 'Pause' : 'Play');
474
479
  ```
475
480
 
476
- ## hero-background: Hero background
481
+ ## hero-background: Background
477
482
  Category: Backgrounds
478
483
 
479
484
  Prompt:
480
- “Put a calm ASCII background behind our hero with Asciify. Characters drift toward the headline and soften under a frosted veil, ripple under the cursor, and pulse when someone presses the main button.”
485
+ “Put the Asciify Swell background behind our hero: a fine grid that swells in slow rolling waves, quiet in the middle. Dots by default, or characters. Keep it clear around the headline and let it answer the cursor.”
481
486
 
482
487
  ```ts
483
- import { fieldBackground } from 'asciify-engine/kit';
488
+ import { background, swell } from 'asciify-engine/kit';
484
489
 
485
- const bg = fieldBackground(heroSection, { preset: 'hero', clear: heroText, ripple: true });
486
- subscribeButton.onclick = () => bg.pulse(subscribeButton, 1.4);
490
+ // One of 13 presets. Import only the one you use; bg.setPreset(other) cross-fades to another.
491
+ const bg = background(heroSection, { preset: swell, clear: heroText });
487
492
  ```
488
493
 
489
- ```css
490
- /* The veil: characters blur and fade toward the words instead of stopping at a box edge. */
491
- .hero-text { position: relative; isolation: isolate; }
492
- .hero-text::before {
493
- content: ""; position: absolute; z-index: -1; inset: -24px -40px; pointer-events: none;
494
- background: color-mix(in oklab, var(--bg) 58%, transparent);
495
- backdrop-filter: blur(9px);
496
- mask-image: radial-gradient(closest-side, #000 52%, rgb(0 0 0 / .6) 74%, transparent);
497
- }
498
- ```
494
+ Any preset from [the kit reference](kit.md#backgrounds) fits the same call: `swell`, `drift`, `halo`, `caustics`, `contour`, `aurora`, `ripple`, `mesh`, `interference`, `constellation`, `cascade`, `wordField` and `fluid`, all on the GPU glyph field. `cursor: false` turns the pointer response off; `swell` takes `mark: 'glyph'` or a `charset` for characters instead of dots. For asciify.org's own hero ground, with the frosted veil and `pulse()`, use `fieldBackground(heroSection, { preset: 'hero', clear: heroText })`.
499
495
 
500
496
  ## Advanced: raw field
501
497
 
@@ -39,7 +39,7 @@ For an interface component or a background, use `asciify-engine/kit` and follow
39
39
  | --- | --- | --- |
40
40
  | A photo, video or GIF converted on their page, with optional hover | `asciify`, `asciifyVideo`, `asciifyGif` (+ `mountHover` from `/hover`) | Lightest path. Disable core hover and motion when `/hover` owns them. |
41
41
  | A full-bleed hero or brand field that must feel smooth under the cursor, their name or word as the characters, an Unseen-style look | `mountGlyphField` from `/field` | WebGL2 on a GPU, 120 fps class. Glyph ramps only. Keep a poster and a fallback. See [glyph-field.md](glyph-field.md). |
42
- | A calm background for a product page, docs, pricing or SaaS hero, in light or dark | Kit `background(el, { preset: halftone, clear })` or `fieldBackground(el, { preset: 'hero', clear })` | Graphite ink, clear zone plus veil. See [applying-asciify.md](applying-asciify.md#9-backgrounds). Raw `mountGlyphField` with `mark: 'dot'` only for a look the kit lacks ([glyph-field.md](glyph-field.md#halftone-for-interfaces-412)). |
42
+ | A calm background for a product page, docs, pricing or SaaS hero, in light or dark | Kit `background(el, { preset: swell, clear })` or `fieldBackground(el, { preset: 'hero', clear })` | Graphite ink, clear zone plus veil. See [applying-asciify.md](applying-asciify.md#9-backgrounds). Raw `mountGlyphField` with `mark: 'dot'` only for a look the kit lacks ([glyph-field.md](glyph-field.md#halftone-for-interfaces-412)). |
43
43
  | Art styles (halftone, dither, braille, print, mosaic, LED…), saved looks, backdrops, masks, effects, PNG/MP4/GIF export | `mountStudio` from `/studio` | Studio owns motion, hover and finish. Start from `studioLook(id)` when one of the 12 looks matches the mood. |
44
44
  | Several media and text layers in one artwork | `mountStudioProject` from `/studio` | One loop and budget for up to eight layers. See [layered-projects.md](layered-projects.md). |
45
45
  | An ambient animated background with no media (rain, stars, waves, aurora…) | Kit `background(el, { preset })` with one of the 26 presets | Import presets by name from `asciify-engine/kit`. See [applying-asciify.md](applying-asciify.md#9-backgrounds) for which suits which surface. |
@@ -34,8 +34,9 @@ Size the canvas with CSS (for example `position:absolute; inset:0; width:100%; h
34
34
  | Option | Default | Notes |
35
35
  | --- | --- | --- |
36
36
  | `source` | none | URL (`.mp4`, `.webm`, `.mov` load as muted, looping, inline video), `HTMLImageElement`, `HTMLVideoElement`, `HTMLCanvasElement` or `ImageBitmap`. Cross-origin media needs CORS. |
37
- | `scene` | `'flow'` | Generated motion when there is no source: `'flow'` (domain-warped noise), `'drift'` (a few broad lobes, made for halftone, 4.12), `'orb'` (lit sphere) or `'none'` (blank, wake only). |
37
+ | `scene` | `'flow'` | Generated motion when there is no source: `'flow'` (domain-warped noise), `'drift'` (a few broad lobes, made for halftone, 4.12), `'swell'` (three crossing sine swells rolling diagonally, made for a fine dot grid), `'orb'` (lit sphere), the kit's background scenes `'caustics'`, `'contour'`, `'aurora'`, `'ripple'`, `'halo'`, `'interference'`, `'mesh'`, `'cascade'` and `'constellation'` (`FIELD_SCENES` lists them all), or `'none'` (blank, wake only). |
38
38
  | `mark`, `dotScale` | `'glyph'`, `0.9` | `'dot'` draws a halftone: one circle per cell whose area follows tone, antialiased at any pixel ratio. `dotScale` is the largest dot as a fraction of the cell; about 0.6 keeps a calm, open grid. (4.12) |
39
+ | `mark` (Studio styles) | | `FIELD_MARKS` also holds the Studio's tile and print styles, drawn per cell in the composite pass from the cell's tone and colour (one shader branch each, no extra pass or texture). Tiles, which fade with tone in `color: 'ink'` and stay solid in `'source'`: `'pixel'` (filled cell), `'mosaic'` (gapped tile), `'lego'` (gapped brick lit from above, with a ringed stud), `'voxel'` (isometric cube, faces at 1, 0.72 and 0.42), `'disco'` (gapped tile, lit upper facet, shaded lower), `'hex'` (flat-topped hexagon), `'led'` (round lamp, soft halo, glint). `'dither'` lights a 4x4 Bayer screen of about five dots a cell. `'cmyk'` separates the cell's hue into offset cyan, magenta and yellow dots, with the neutral share as a key dot in the ink's own lightness. Print marks, whose size carries the tone: `'stipple'` (four jittered dots a cell), `'engraving'` (parallel cuts at -35°, running on across cells), `'crosshatch'` (two more directions join in darker tones), `'woodblock'` (broad carved bands in five steps, edges wavering), `'risograph'` (main ink and a coral second ink, offset), `'pointillism'` (four small strokes, their shade varied). Every mark but `'dot'` leaves blank the cells the `charset` leaves blank (its first glyph), so keep a ramp that starts with a space. Cells near square suit them best. |
39
40
  | `scale` | `1` | Feature size of generated scenes; higher is finer. Use about 1.8 on phones, where the field is tall. (4.12) |
40
41
  | `clear` | `false` | Keeps the field quiet around content so text stays readable: an element, `{ element, padding, feather, shape }` (followed through layout changes), or a zone in field fractions. (4.12) |
41
42
  | `charset` | `' .,:-=+*#%@'` | Ordered from empty to dense. Graphemes, so emoji, braille and block shading each take one cell. Up to 256. |