asciify-engine 4.17.0 → 4.18.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/field.d.cts CHANGED
@@ -2,9 +2,17 @@
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  type FieldColor = 'ink' | 'source';
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  type FieldFit = 'cover' | 'contain';
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  /** Generated motion used when there is no media source. */
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- type FieldScene = 'none' | 'flow' | 'orb' | 'drift';
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- /** `glyph` draws characters from the atlas; `dot` draws a halftone: one circle per cell, its area following the tone. */
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- type FieldMark = 'glyph' | 'dot';
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+ type FieldScene = 'none' | 'flow' | 'orb' | 'drift' | 'swell';
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+ /**
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+ * What each cell draws. `glyph` draws characters from the atlas; `dot` draws a halftone: one circle per cell, its area
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+ * following the tone. The rest are the Studio's tile and print styles, drawn per cell from the cell's tone and colour:
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+ * tiles (`pixel`, `mosaic`, `lego`, `voxel`, `disco`, `hex`, `led`) fade with the tone in ink colour and stay solid in source
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+ * colour; `dither` lights whole cells through a 4x4 Bayer screen; `cmyk` separates the cell's colour into offset ink dots;
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+ * the print marks (`stipple`, `engraving`, `crosshatch`, `woodblock`, `risograph`, `pointillism`) carry the tone in their size.
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+ * Every mark but `dot` leaves empty the cells the charset would leave blank.
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+ */
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+ declare const FIELD_MARKS: readonly ["glyph", "dot", "pixel", "mosaic", "lego", "voxel", "disco", "dither", "hex", "led", "cmyk", "stipple", "engraving", "crosshatch", "woodblock", "risograph", "pointillism"];
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+ type FieldMark = typeof FIELD_MARKS[number];
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  /**
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  * An area the field keeps quiet, so content above it stays readable. Coordinates are fractions of the field,
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  * from the top left; `feather` is the soft edge, as a fraction of the field's shorter side.
@@ -82,6 +90,7 @@ interface GlyphFieldSettings {
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  fontWeight: number;
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  /** Glyph height relative to the cell. */
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  glyphScale: number;
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+ /** See `FIELD_MARKS`. Only `glyph` reads the atlas; the others keep the charset for which cells stay empty. */
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  mark: FieldMark;
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  /** Largest dot as a fraction of the cell, for `mark: 'dot'`. */
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  dotScale: number;
@@ -256,4 +265,4 @@ declare function isGlyphFieldSupported(options?: {
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  */
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  declare function mountGlyphField(canvas: HTMLCanvasElement, options?: GlyphFieldOptions): GlyphField;
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- export { DEFAULT_FIELD_FLUID, DEFAULT_FIELD_LANTERN, DEFAULT_FIELD_SETTINGS, DEFAULT_FIELD_TRAIL, FIELD_HOVERS, type FieldClearElement, type FieldClearZone, type FieldColor, type FieldFit, type FieldFluidOptions, type FieldHover, type FieldLanternOptions, type FieldMark, type FieldScene, type FieldSource, type FieldTrailOptions, type GlyphField, type GlyphFieldInput, type GlyphFieldOptions, type GlyphFieldSettings, activeFieldHover, fieldCellLayout, fieldClearFromRects, fieldGlyphs, fieldLevels, fieldSourceRect, glyphFieldTier, isGlyphFieldSupported, mountGlyphField, normalizeFieldSettings };
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+ export { DEFAULT_FIELD_FLUID, DEFAULT_FIELD_LANTERN, DEFAULT_FIELD_SETTINGS, DEFAULT_FIELD_TRAIL, FIELD_HOVERS, FIELD_MARKS, type FieldClearElement, type FieldClearZone, type FieldColor, type FieldFit, type FieldFluidOptions, type FieldHover, type FieldLanternOptions, type FieldMark, type FieldScene, type FieldSource, type FieldTrailOptions, type GlyphField, type GlyphFieldInput, type GlyphFieldOptions, type GlyphFieldSettings, activeFieldHover, fieldCellLayout, fieldClearFromRects, fieldGlyphs, fieldLevels, fieldSourceRect, glyphFieldTier, isGlyphFieldSupported, mountGlyphField, normalizeFieldSettings };
package/dist/field.d.ts CHANGED
@@ -2,9 +2,17 @@
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  type FieldColor = 'ink' | 'source';
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  type FieldFit = 'cover' | 'contain';
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  /** Generated motion used when there is no media source. */
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- type FieldScene = 'none' | 'flow' | 'orb' | 'drift';
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- /** `glyph` draws characters from the atlas; `dot` draws a halftone: one circle per cell, its area following the tone. */
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- type FieldMark = 'glyph' | 'dot';
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+ type FieldScene = 'none' | 'flow' | 'orb' | 'drift' | 'swell';
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+ /**
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+ * What each cell draws. `glyph` draws characters from the atlas; `dot` draws a halftone: one circle per cell, its area
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+ * following the tone. The rest are the Studio's tile and print styles, drawn per cell from the cell's tone and colour:
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+ * tiles (`pixel`, `mosaic`, `lego`, `voxel`, `disco`, `hex`, `led`) fade with the tone in ink colour and stay solid in source
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+ * colour; `dither` lights whole cells through a 4x4 Bayer screen; `cmyk` separates the cell's colour into offset ink dots;
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+ * the print marks (`stipple`, `engraving`, `crosshatch`, `woodblock`, `risograph`, `pointillism`) carry the tone in their size.
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+ * Every mark but `dot` leaves empty the cells the charset would leave blank.
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+ */
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+ declare const FIELD_MARKS: readonly ["glyph", "dot", "pixel", "mosaic", "lego", "voxel", "disco", "dither", "hex", "led", "cmyk", "stipple", "engraving", "crosshatch", "woodblock", "risograph", "pointillism"];
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+ type FieldMark = typeof FIELD_MARKS[number];
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  /**
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  * An area the field keeps quiet, so content above it stays readable. Coordinates are fractions of the field,
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  * from the top left; `feather` is the soft edge, as a fraction of the field's shorter side.
@@ -82,6 +90,7 @@ interface GlyphFieldSettings {
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  fontWeight: number;
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  /** Glyph height relative to the cell. */
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  glyphScale: number;
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+ /** See `FIELD_MARKS`. Only `glyph` reads the atlas; the others keep the charset for which cells stay empty. */
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  mark: FieldMark;
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  /** Largest dot as a fraction of the cell, for `mark: 'dot'`. */
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  dotScale: number;
@@ -256,4 +265,4 @@ declare function isGlyphFieldSupported(options?: {
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  */
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  declare function mountGlyphField(canvas: HTMLCanvasElement, options?: GlyphFieldOptions): GlyphField;
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- export { DEFAULT_FIELD_FLUID, DEFAULT_FIELD_LANTERN, DEFAULT_FIELD_SETTINGS, DEFAULT_FIELD_TRAIL, FIELD_HOVERS, type FieldClearElement, type FieldClearZone, type FieldColor, type FieldFit, type FieldFluidOptions, type FieldHover, type FieldLanternOptions, type FieldMark, type FieldScene, type FieldSource, type FieldTrailOptions, type GlyphField, type GlyphFieldInput, type GlyphFieldOptions, type GlyphFieldSettings, activeFieldHover, fieldCellLayout, fieldClearFromRects, fieldGlyphs, fieldLevels, fieldSourceRect, glyphFieldTier, isGlyphFieldSupported, mountGlyphField, normalizeFieldSettings };
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+ export { DEFAULT_FIELD_FLUID, DEFAULT_FIELD_LANTERN, DEFAULT_FIELD_SETTINGS, DEFAULT_FIELD_TRAIL, FIELD_HOVERS, FIELD_MARKS, type FieldClearElement, type FieldClearZone, type FieldColor, type FieldFit, type FieldFluidOptions, type FieldHover, type FieldLanternOptions, type FieldMark, type FieldScene, type FieldSource, type FieldTrailOptions, type GlyphField, type GlyphFieldInput, type GlyphFieldOptions, type GlyphFieldSettings, activeFieldHover, fieldCellLayout, fieldClearFromRects, fieldGlyphs, fieldLevels, fieldSourceRect, glyphFieldTier, isGlyphFieldSupported, mountGlyphField, normalizeFieldSettings };
package/dist/field.js CHANGED
@@ -1 +1 @@
1
- var e=e=>e?"\nconst float VSCALE=6.;\nvec4 decodeFluid(vec4 t){return vec4((t.xy*2.-1.)*VSCALE,t.z,t.w);}\nvec4 encodeFluid(vec4 v){return vec4(clamp(v.xy/VSCALE*.5+.5,0.,1.),clamp(v.z,0.,1.),1.);}":"\nvec4 decodeFluid(vec4 t){return t;}\nvec4 encodeFluid(vec4 v){return vec4(v.xyz,1.);}",t="#version 300 es\nprecision highp float;\nprecision highp sampler2D;\nuniform vec2 uTexel;\nout vec4 outColor;\nvec2 here(){return gl_FragCoord.xy*uTexel;}\n",n=t+"\nuniform sampler2D uVelocity;\nuniform vec2 uFrom, uTo, uForce;\nuniform float uAspect, uRadius;\nfloat segment(vec2 p,vec2 a,vec2 b){vec2 pa=p-a,ba=b-a;float h=clamp(dot(pa,ba)/max(dot(ba,ba),1e-8),0.,1.);return length(pa-ba*h);}\nvoid main(){\n vec2 uv=here(),scale=vec2(uAspect,1.);\n float d=segment(uv*scale,uFrom*scale,uTo*scale);\n outColor=vec4(texture(uVelocity,uv).xy+uForce*exp(-d*d/(uRadius*uRadius)),0.,1.);\n}",r=t+"\nuniform sampler2D uVelocity;\nvoid main(){\n vec2 uv=here();\n float l=texture(uVelocity,uv-vec2(uTexel.x,0.)).y,r=texture(uVelocity,uv+vec2(uTexel.x,0.)).y;\n float t=texture(uVelocity,uv+vec2(0.,uTexel.y)).x,b=texture(uVelocity,uv-vec2(0.,uTexel.y)).x;\n outColor=vec4(.5*(r-l-t+b),0.,0.,1.);\n}",i=t+"\nuniform sampler2D uVelocity, uCurl;\nuniform float uStrength, uDt;\nvoid main(){\n vec2 uv=here();\n float l=texture(uCurl,uv-vec2(uTexel.x,0.)).x,r=texture(uCurl,uv+vec2(uTexel.x,0.)).x;\n float t=texture(uCurl,uv+vec2(0.,uTexel.y)).x,b=texture(uCurl,uv-vec2(0.,uTexel.y)).x,c=texture(uCurl,uv).x;\n vec2 force=.5*vec2(abs(t)-abs(b),abs(r)-abs(l));\n force=force/(length(force)+1e-4)*uStrength*c;\n force.y=-force.y;\n outColor=vec4(clamp(texture(uVelocity,uv).xy+force*uDt,-1000.,1000.),0.,1.);\n}",o=t+"\nuniform sampler2D uVelocity;\nvoid main(){\n vec2 uv=here(),c=texture(uVelocity,uv).xy;\n float l=texture(uVelocity,uv-vec2(uTexel.x,0.)).x,r=texture(uVelocity,uv+vec2(uTexel.x,0.)).x;\n float t=texture(uVelocity,uv+vec2(0.,uTexel.y)).y,b=texture(uVelocity,uv-vec2(0.,uTexel.y)).y;\n if(uv.x-uTexel.x<0.)l=-c.x;\n if(uv.x+uTexel.x>1.)r=-c.x;\n if(uv.y+uTexel.y>1.)t=-c.y;\n if(uv.y-uTexel.y<0.)b=-c.y;\n outColor=vec4(.5*(r-l+t-b),0.,0.,1.);\n}",a=t+"\nuniform sampler2D uSource;\nuniform float uAmount;\nvoid main(){outColor=vec4(texture(uSource,here()).x*uAmount,0.,0.,1.);}",l=t+"\nuniform sampler2D uPressure, uDivergence;\nvoid main(){\n vec2 uv=here();\n float l=texture(uPressure,uv-vec2(uTexel.x,0.)).x,r=texture(uPressure,uv+vec2(uTexel.x,0.)).x;\n float t=texture(uPressure,uv+vec2(0.,uTexel.y)).x,b=texture(uPressure,uv-vec2(0.,uTexel.y)).x;\n outColor=vec4((l+r+b+t-texture(uDivergence,uv).x)*.25,0.,0.,1.);\n}",u=t+"\nuniform sampler2D uPressure, uVelocity;\nvoid main(){\n vec2 uv=here();\n float l=texture(uPressure,uv-vec2(uTexel.x,0.)).x,r=texture(uPressure,uv+vec2(uTexel.x,0.)).x;\n float t=texture(uPressure,uv+vec2(0.,uTexel.y)).x,b=texture(uPressure,uv-vec2(0.,uTexel.y)).x;\n outColor=vec4(texture(uVelocity,uv).xy-vec2(r-l,t-b),0.,1.);\n}",s=t+"\nuniform sampler2D uVelocity;\nuniform float uDt, uDissipation;\nvoid main(){\n vec2 uv=here();\n vec2 back=uv-uDt*texture(uVelocity,uv).xy*uTexel;\n outColor=vec4(texture(uVelocity,back).xy/(1.+uDissipation*uDt),0.,1.);\n}";var c=class{constructor(e,t){this.previous=null,this.peak=0,this.width=e,this.height=t;const n=e*t;this.pixels=new Uint8Array(4*n),this.signal=new Float32Array(n),this.offsetX=new Float32Array(n),this.offsetY=new Float32Array(n),this.driftX=new Float32Array(n),this.driftY=new Float32Array(n),this.u=new Float32Array(n),this.v=new Float32Array(n),this.ink=new Float32Array(n),this.a=new Float32Array(n),this.b=new Float32Array(n),this.c=new Float32Array(n),this.pressure=new Float32Array(n),this.pressureNext=new Float32Array(n),this.divergence=new Float32Array(n),this.curl=new Float32Array(n)}get active(){return this.peak>2e-4}clear(){for(const e of[this.u,this.v,this.ink,this.a,this.b,this.c,this.pressure,this.pressureNext,this.divergence,this.curl,this.signal,this.pixels,this.offsetX,this.offsetY,this.driftX,this.driftY])e.fill(0);this.previous=null,this.peak=0}leave(){this.previous=null}move(e,t,n,r=performance.now()){if(!Number.isFinite(e+t+n+r))return;e=Math.max(0,Math.min(1,e)),t=Math.max(0,Math.min(1,t)),n=Math.max(.1,Math.min(1,n));const i=this.previous;if(this.previous={x:e,y:t,time:r},!i)return;const o=(e-i.x)*(this.width-1),a=(t-i.y)*(this.height-1),l=Math.hypot(o,a);if(l<.001)return;const u=Math.min(this.width,this.height),s=r>i.time?Math.max(1/240,(r-i.time)/1e3):1/60,c=Math.min(12,l/u/s),f=1-Math.exp(-c/2.2),h=u*(.022+.075*n)*(.65+.95*f),d=Math.min(128,Math.max(1,Math.ceil(l/(.4*h)))),m=l/h*(.32+.22*f)/d,v=o/l,g=a/l,p=-g,x=v,E=l*(2+18*f)/d;for(let n=0;n<d;n++){const r=(n+.5)/d,o=(i.x+(e-i.x)*r)*(this.width-1),a=(i.y+(t-i.y)*r)*(this.height-1),l=Math.max(1,Math.floor(o-3*h)),u=Math.min(this.width-2,Math.ceil(o+3*h)),s=Math.max(1,Math.floor(a-3*h)),c=Math.min(this.height-2,Math.ceil(a+3*h));for(let e=s;e<=c;e++)for(let t=l;t<=u;t++){const n=((t-o)*v+(e-a)*g)/h,r=((t-o)*p+(e-a)*x)/h,i=Math.exp(-n*n*.65-r*r*1.7),l=e*this.width+t;this.ink[l]=1-(1-this.ink[l])*Math.exp(-i*m);const u=1-r*r*.55,s=n*r*.7;this.u[l]=Math.max(-80,Math.min(80,this.u[l]+(v*u+p*s)*i*E)),this.v[l]=Math.max(-80,Math.min(80,this.v[l]+(g*u+x*s)*i*E))}}this.peak=1}read(e,t,n){const r=0|(t=Math.max(.5,Math.min(this.width-1.5,t))),i=0|(n=Math.max(.5,Math.min(this.height-1.5,n))),o=t-r,a=n-i,l=i*this.width+r;return(e[l]*(1-o)+e[l+1]*o)*(1-a)+(e[l+this.width]*(1-o)+e[l+this.width+1]*o)*a}sample(e,t){return this.read(this.signal,e*(this.width-1),t*(this.height-1))}displacement(e,t,n){n[0]=this.read(this.offsetX,e*(this.width-1),t*(this.height-1)),n[1]=this.read(this.offsetY,e*(this.width-1),t*(this.height-1))}step(e){if(!this.active||!Number.isFinite(e))return;let t=Math.max(0,Math.min(.05,e));const n=this.width,r=this.height;for(;t>1e-7;){const e=Math.min(1/60,t);t-=e;const i=Math.exp(-1.9*e),o=Math.exp(-3.2*e);for(let t=1;t<r-1;t++)for(let a=1;a<n-1;a++){const l=t*n+a,u=Math.max(.5,Math.min(n-1.5,a-this.u[l]*e)),s=Math.max(.5,Math.min(r-1.5,t-this.v[l]*e)),c=0|u,f=0|s,h=u-c,d=s-f,m=f*n+c,v=(1-h)*(1-d),g=h*(1-d),p=(1-h)*d,x=h*d;this.a[l]=(this.u[m]*v+this.u[m+1]*g+this.u[m+n]*p+this.u[m+n+1]*x)*i,this.b[l]=(this.v[m]*v+this.v[m+1]*g+this.v[m+n]*p+this.v[m+n+1]*x)*i,this.c[l]=(this.ink[m]*v+this.ink[m+1]*g+this.ink[m+n]*p+this.ink[m+n+1]*x)*o}[this.u,this.a]=[this.a,this.u],[this.v,this.b]=[this.b,this.v],[this.ink,this.c]=[this.c,this.ink];for(let e=1;e<r-1;e++)for(let t=1;t<n-1;t++){const r=e*n+t;this.curl[r]=.5*(this.v[r+1]-this.v[r-1]-this.u[r+n]+this.u[r-n])}for(let t=1;t<r-1;t++)for(let r=1;r<n-1;r++){const i=t*n+r,o=Math.abs(this.curl[i+1])-Math.abs(this.curl[i-1]),a=Math.abs(this.curl[i+n])-Math.abs(this.curl[i-n]),l=Math.hypot(o,a)+1e-4,u=this.curl[i]*e*10,s=Math.hypot(this.u[i],this.v[i]);this.u[i]+=a/l*u,this.v[i]-=o/l*u;const c=Math.min(1,s/(Math.hypot(this.u[i],this.v[i])+1e-6));this.u[i]*=c,this.v[i]*=c,this.divergence[i]=-.5*(this.u[i+1]-this.u[i-1]+this.v[i+n]-this.v[i-n])}this.pressure.fill(0);for(let e=0;e<4;e++){for(let e=1;e<r-1;e++)for(let t=1;t<n-1;t++){const r=e*n+t;this.pressureNext[r]=.25*(this.divergence[r]+this.pressure[r-1]+this.pressure[r+1]+this.pressure[r-n]+this.pressure[r+n])}[this.pressure,this.pressureNext]=[this.pressureNext,this.pressure]}let a=0;for(let t=1;t<r-1;t++)for(let r=1;r<n-1;r++){const i=t*n+r;this.u[i]=Math.max(-80,Math.min(80,this.u[i]-.5*(this.pressure[i+1]-this.pressure[i-1]))),this.v[i]=Math.max(-80,Math.min(80,this.v[i]-.5*(this.pressure[i+n]-this.pressure[i-n]))),this.driftX[i]+=(3.6*this.u[i]-58*this.offsetX[i]-12*this.driftX[i])*e,this.driftY[i]+=(3.6*this.v[i]-58*this.offsetY[i]-12*this.driftY[i])*e,this.offsetX[i]=Math.max(-2,Math.min(2,this.offsetX[i]+this.driftX[i]*e)),this.offsetY[i]=Math.max(-2,Math.min(2,this.offsetY[i]+this.driftY[i]*e)),this.signal[i]=1-Math.exp(.06*-Math.hypot(this.u[i],this.v[i])-.16*this.ink[i]),a=Math.max(a,this.signal[i])}this.peak=a}if(this.active)for(let e=0;e<this.ink.length;e++){const t=Math.round(65535*Math.min(1,this.signal[e]));this.pixels[4*e]=t>>>8,this.pixels[4*e+1]=255&t,this.pixels[4*e+2]=Math.round(128+63.5*this.offsetX[e]),this.pixels[4*e+3]=Math.round(128+63.5*this.offsetY[e])}else this.clear()}},f=[{value:"fluid",label:"Fluid",description:"An ink-in-water wake that bends the image and swirls the characters."},{value:"lantern",label:"Lantern",description:"A soft light follows the pointer and lifts the characters it passes, without distortion."},{value:"trail",label:"Trail",description:"The Asciify Trail: in the wake, sparse characters fill in and dense ones open up, then settle. No distortion."},{value:"none",label:"Off",description:"The field stays still under the pointer."}],h={radius:.13,strength:.5,trail:.45,follow:12},d={strength:.55,radius:.45},m={radius:.075,force:1,dissipation:1.6,refraction:.03,glow:.55,resolution:128,curl:24},v={charset:" .,:-=+*#%@",cellSize:12,cellAspect:1,cellFit:"pixel",font:'ui-monospace, "SF Mono", Menlo, Consolas, monospace',fontWeight:500,glyphScale:.8,mark:"glyph",dotScale:.9,color:"ink",ink:"#f3ba32",highlight:"auto",background:"transparent",brightness:0,contrast:1,gamma:1,invert:!1,levels:"auto",blend:"auto",saturation:1.1,shade:.5,backdrop:0,fit:"cover",focus:{x:.5,y:.5},vignette:0,drift:0,scene:"flow",scale:1,clear:!1,speed:1,hover:"fluid",fluid:m,lantern:h,trail:d,maxPixelRatio:2,respectReducedMotion:!0},g=(e,t,n,r)=>"number"==typeof e&&Number.isFinite(e)?Math.min(n,Math.max(t,e)):r,p=(e,t)=>"string"==typeof e&&/^#([\da-f]{3}|[\da-f]{6})$/i.test(e.trim())?e.trim().toLowerCase():t;function x(e){const t=Intl.Segmenter;return(t?Array.from(new t(void 0,{granularity:"grapheme"}).segment(e),e=>e.segment):Array.from(e)).filter(e=>"\n"!==e&&"\r"!==e&&"\t"!==e).slice(0,256)}function E(e={},t=v){const n="string"==typeof e.charset&&x(e.charset).length>=2?e.charset:t.charset,r=t.fluid||m,i=void 0===e.fluid?t.fluid:e.fluid,o=!1!==i&&(()=>{const e=!0!==i&&i?{...r,...i}:r;return{radius:g(e.radius,.005,.5,m.radius),force:g(e.force,0,8,m.force),dissipation:g(e.dissipation,.05,20,m.dissipation),refraction:g(e.refraction,0,.5,m.refraction),glow:g(e.glow,0,2,m.glow),resolution:Math.round(g(e.resolution,16,512,m.resolution)),curl:g(e.curl,0,80,m.curl)}})(),a="none"===e.scene||"flow"===e.scene||"orb"===e.scene||"drift"===e.scene?e.scene:t.scene,l=!!e.clear&&"object"==typeof e.clear&&("element"in e.clear||"nodeType"in e.clear),u=void 0===e.clear||l?t.clear:e.clear,s=!!u&&{x:g(u.x,-.5,1.5,.25),y:g(u.y,-.5,1.5,.3),width:g(u.width,0,2,.5),height:g(u.height,0,2,.4),feather:g(u.feather,.005,1,.12),shape:"rect"===u.shape?"rect":"ellipse"};return{charset:n,cellSize:g(e.cellSize,3,96,t.cellSize),cellAspect:g(e.cellAspect,.3,2,t.cellAspect),cellFit:"fill"===e.cellFit||"pixel"===e.cellFit?e.cellFit:t.cellFit,font:"string"==typeof e.font&&e.font.trim()?e.font:t.font,fontWeight:Math.round(g(e.fontWeight,100,900,t.fontWeight)),glyphScale:g(e.glyphScale,.3,1.6,t.glyphScale),mark:"dot"===e.mark||"glyph"===e.mark?e.mark:t.mark,dotScale:g(e.dotScale,.1,1.4,t.dotScale),color:"source"===e.color||"ink"===e.color?e.color:t.color,ink:p(e.ink,t.ink),highlight:"auto"===e.highlight?"auto":p(e.highlight,t.highlight),background:"transparent"===e.background?"transparent":p(e.background,t.background),brightness:g(e.brightness,-1,1,t.brightness),contrast:g(e.contrast,0,4,t.contrast),gamma:g(e.gamma,.2,5,t.gamma),invert:"boolean"==typeof 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vec3 n=normalize(vec3(p.x,-p.y,sqrt(r*r-d*d)));\n float diffuse=max(dot(n,l),0.),rim=pow(1.-n.z,2.5);\n float lon=atan(n.x,n.z)+uTime*.35,lat=asin(clamp(n.y,-1.,1.));\n float bands=.5+.25*sin(lat*14.)+.25*sin(lon*6.);\n return vec3(clamp(diffuse*.85+rim*.5+bands*.12,0.,1.));\n }\n return vec3(exp(-pow((d-r)*9.,2.))*.35);\n }\n if(uScene==4){\n // Drift: a few broad lobes that wander slowly. 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o=Ae.at,a=Ae.trail[Ae.trail.length-1];n.trail>0&&(!a||t-a.born>28&&Math.hypot(o[0]-a.x,o[1]-a.y)>.004)&&(Ae.trail.push({x:o[0],y:o[1],born:t}),Ae.trail.length>12&&Ae.trail.shift())}Ae.strength+=((r?1:0)-Ae.strength)*(1-Math.exp(-e*(r?9:5)));const i=Ae.trail;for(let e=i.length-1;e>=0;e--)n.trail>0&&t-i[e].born<4e3*n.trail||i.splice(e,1);Le.fill(0);for(let e=0;e<i.length;e++){const r=i[e];Le[3*e]=r.x,Le[3*e+1]=r.y,Le[3*e+2]=.55*Math.exp(-(t-r.born)/1e3/Math.max(.01,n.trail))}return Ae.strength>.003||i.length>0})(n,e)||o),"trail"===i){const e=!!_e?.active;o=(e=>{const t=Ce();return!(!t||!t.active||(t.step(e),F.bindTexture(F.TEXTURE_2D,ke),F.texSubImage2D(F.TEXTURE_2D,0,0,0,t.width,t.height,F.RGBA,F.UNSIGNED_BYTE,t.pixels),Se=!0,0))})(n)||o,e&&!_e?.active&&(de=!0)}if(Me.length){for(let t=Me.length-1;t>=0;t--)e-Me[t].born>=2400&&Me.splice(t,1);o=!0,Me.length||(de=!0)}t&&(r||o||de)&&(xt(),de=!1,!Xe||re&&!Q||(Xe=!1,Be())),(r||o||Te||!t)&&(ce=requestAnimationFrame(Tt))}catch(e){ge=!0,Ne(e)}};function yt(){!ce&&Et()&&(fe=performance.now(),ce=requestAnimationFrame(Tt))}const bt=(e,n)=>{const r=t.getBoundingClientRect();if(!r.width||!r.height)return null;const i=(e-r.left)/r.width,o=(n-r.top)/r.height;return i<-.05||i>1.05||o<-.05||o>1.05?null:[i,1-o]},wt=e=>{const t=M(v);if("none"===t||pe)return Ee=null,void(Ae.target=null);if("lantern"===t)return Ae.target=e?[e[0],1-e[1]]:null,Ee=null,void yt();if("trail"===t){const t=Ce();if(!t)return;return e?t.move(e[0],1-e[1],v.trail.radius,performance.now()):t.leave(),Ee=null,void yt()}e?(Ee&&(Te=Te?{from:Te.from,to:e}:{from:Ee,to:e}),Ee=e,yt()):Ee=null},Mt=e=>wt(bt(e.clientX,e.clientY)),Rt=()=>{Ee=null,_e?.leave(),Ae.target&&(Ae.target=null,yt())},Ft=f.interactionTarget??window;Ft.addEventListener("pointermove",Mt,{passive:!0}),Ft.addEventListener("pointerdown",Mt,{passive:!0}),document.addEventListener("pointerleave",Rt),Ft!==window&&Ft.addEventListener("pointerleave",Rt);const At="function"==typeof ResizeObserver?new ResizeObserver(()=>{const e=lt();Fe(),(e||de)&&yt()}):null;At?.observe(t),m&&At?.observe(m.element);const Lt="function"==typeof IntersectionObserver?new IntersectionObserver(([e])=>{xe=e.isIntersecting,xe&&(de=!0,yt())},{rootMargin:"120px"}):null;Lt?.observe(t);const _t=()=>{document.hidden||(de=!0,yt())};document.addEventListener("visibilitychange",_t);const kt=()=>{de=!0,yt()};Ue?.addEventListener?.("change",kt),et?.addEventListener?.("loadingdone",rt);const St=e=>{e.preventDefault(),ve=!0,ce&&cancelAnimationFrame(ce),ce=0},Ct=()=>{ve=!1,G.length=0,H=null,C=D=U=null,P=null,B=[],I=[],X=null,N=!1,ke=null,_e=null,Se=!1;try{at(),de=!0,yt()}catch(e){Ne(e)}};t.addEventListener("webglcontextlost",St),t.addEventListener("webglcontextrestored",Ct);const Dt=()=>{ee&&(ee.pause(),ee.removeAttribute("src"),ee.load(),ee=null),le&&Q instanceof HTMLVideoElement&&"cancelVideoFrameCallback"in Q&&Q.cancelVideoFrameCallback(le),le=0},Ut=()=>{ie?.close(),ie=null},Pt=async e=>{const t=await createImageBitmap(e,{premultiplyAlpha:"none"}),n=[t.width,t.height],r=function(e,t,n,r,i,o,a=8){if(!(n>=16&&r>=16&&e>0&&t>0&&i>0))return 1;const l=a/i/("cover"===o?Math.min(e/n,t/r):Math.max(e/n,t/r));return l>.5?1:2**-Math.floor(Math.log2(1/l))}(t.width,t.height,z,O,q.height,v.fit);if(1===r)return{element:t,owned:!0,natural:n};try{return{element:await createImageBitmap(t,{resizeWidth:Math.max(1,Math.round(t.width*r)),resizeHeight:Math.max(1,Math.round(t.height*r)),resizeQuality:"medium",premultiplyAlpha:"none"}),owned:!0,natural:n}}finally{t.close()}},Bt=e=>new Promise((t,n)=>{const r=new Image;r.crossOrigin="anonymous",r.decoding="async",r.onload=()=>t({element:r,owned:!1}),r.onerror=()=>n(new Error("The glyph field could not load this image.")),r.src=e}),It=async e=>{const t=++re;if(!e)return Dt(),Ut(),Q=null,te=ne=oe=0,Z=!1,de=!0,void yt();try{const n=await(async e=>{if("string"!=typeof e)return e instanceof HTMLImageElement&&!e.complete?e.decode().then(()=>({element:e,owned:!1})):e instanceof HTMLVideoElement&&e.readyState<2?new Promise((t,n)=>{e.addEventListener("loadeddata",()=>t({element:e,owned:!1}),{once:!0}),e.addEventListener("error",()=>n(new Error("The glyph field could not load this video.")),{once:!0})}):{element:e,owned:!1};if(A.test(e))return new Promise((t,n)=>{const r=document.createElement("video");r.crossOrigin="anonymous",r.muted=!0,r.loop=!0,r.playsInline=!0,r.preload="auto",r.addEventListener("loadeddata",()=>{r.play().catch(()=>{}),t({element:r,owned:!0})},{once:!0}),r.addEventListener("error",()=>n(new Error("The glyph field could not load this video.")),{once:!0}),r.src=e});if("function"!=typeof createImageBitmap||"function"!=typeof fetch)return Bt(e);let t;try{t=await(await fetch(e).then(e=>{if(!e.ok)throw new Error("The glyph field could not load this image.");return e})).blob()}catch(t){if(t instanceof Error&&t.message.startsWith("The glyph field"))throw t;return Bt(e)}if(!/svg/i.test(t.type))try{return await Pt(t)}catch{}const n=URL.createObjectURL(t);try{return await Bt(n)}finally{URL.revokeObjectURL(n)}})(e),{element:r,owned:i}=n;if(me||t!==re)return void(i&&r instanceof HTMLVideoElement?(r.pause(),r.removeAttribute("src"),r.load()):i&&r.close());Dt(),Ut(),ee=i&&r instanceof HTMLVideoElement?r:null,!i||r instanceof HTMLVideoElement||(ie=r),Q=r,Z="string"==typeof e||e instanceof HTMLImageElement||e instanceof HTMLVideoElement,oe=r instanceof HTMLVideoElement?r.videoHeight:r instanceof HTMLImageElement?r.naturalHeight:r.height,te=n.natural?.[0]??(r instanceof HTMLVideoElement?r.videoWidth:r instanceof HTMLImageElement?r.naturalWidth:r.width),ne=n.natural?.[1]??oe,ae=!0,r instanceof HTMLVideoElement&&(e=>{const t=e;if(!t.requestVideoFrameCallback)return;const n=()=>{me||Q!==e||(ae=!0,yt(),le=t.requestVideoFrameCallback(n))};le=t.requestVideoFrameCallback(n)})(r),ve||ot(),de=!0,yt()}catch(e){Xe&&t===re&&(Xe=!1,Be()),Ne(e)}};at(),Fe();const Xt=f.source??null;return Xt?(re=1,It(Xt)):yt(),{canvas:t,ready:Ie,get settings(){return v},update(e){const n=v,{element:r,rest:i}=d(e);"clear"in e&&(m&&m.element!==r?.element&&At?.unobserve(m.element),m=r,r&&At?.observe(r.element)),v=E(r?{...i,clear:v.clear}:i,v),Fe(),e.label&&t.setAttribute("aria-label",e.label),v.maxPixelRatio!==n.maxPixelRatio&&lt(),v.charset===n.charset&&v.cellSize===n.cellSize&&v.cellAspect===n.cellAspect&&v.font===n.font&&v.fontWeight===n.fontWeight&&v.glyphScale===n.glyphScale||(Ze(),tt()),v.levels!==n.levels&&it();((!!n.fluid&&"fluid"===M(n))!==qe()||v.fluid&&n.fluid&&v.fluid.resolution!==n.fluid.resolution)&&Ke(),"source"in e&&It(e.source??null),de=!0,yt()},setSource:It,pointer(e,n=0){if(null===e)return void wt(null);const r=t.getBoundingClientRect();wt(bt(r.left+e,r.top+n))},redraw(){if(!(me||ve||ge)&&z)try{ze(!0)&&xt()}catch(e){ge=!0,Ne(e)}},pulse(e={}){if(me||Pe())return;const n=t.getBoundingClientRect();if(!n.width||!n.height)return;let r=e.x??n.width/2,i=e.y??n.height/2;if(e.element){const t=e.element.getBoundingClientRect();r=t.left+t.width/2-n.left,i=t.top+t.height/2-n.top}const o=Math.max(0,Math.min(2,e.strength??1));Me=[...Me,{x:r/n.width,y:i/n.height,born:performance.now(),strength:o}].slice(-4),yt()},play(){pe=!1,Q instanceof HTMLVideoElement&&Q.play().catch(()=>{}),de=!0,yt()},pause(){pe=!0,Q instanceof HTMLVideoElement&&Q.pause()},resize(){lt()&&yt()},destroy(){if(!me&&(me=!0,ce&&cancelAnimationFrame(ce),Ft.removeEventListener("pointermove",Mt),Ft.removeEventListener("pointerdown",Mt),document.removeEventListener("pointerleave",Rt),Ft.removeEventListener("pointerleave",Rt),document.removeEventListener("visibilitychange",_t),Ue?.removeEventListener?.("change",kt),et?.removeEventListener?.("loadingdone",rt),t.removeEventListener("webglcontextlost",St),t.removeEventListener("webglcontextrestored",Ct),At?.disconnect(),Lt?.disconnect(),Dt(),Ut(),Q=null,!ve)){$e(),We(),F.deleteTexture(k),F.deleteTexture(S);for(const e of[C,D,U])e&&F.deleteProgram(e.program);X?.dispose(),ke&&F.deleteTexture(ke),G.forEach(e=>F.deleteShader(e)),V&&F.deleteVertexArray(V)}}}}export{m as DEFAULT_FIELD_FLUID,h as DEFAULT_FIELD_LANTERN,v as DEFAULT_FIELD_SETTINGS,d as DEFAULT_FIELD_TRAIL,f as FIELD_HOVERS,M as activeFieldHover,y as fieldCellLayout,R as fieldClearFromRects,x as fieldGlyphs,w as fieldLevels,T as fieldSourceRect,_ as glyphFieldTier,k as isGlyphFieldSupported,S as mountGlyphField,E as normalizeFieldSettings};//# sourceMappingURL=field.js.map
1
+ var e=e=>e?"\nconst float VSCALE=6.;\nvec4 decodeFluid(vec4 t){return vec4((t.xy*2.-1.)*VSCALE,t.z,t.w);}\nvec4 encodeFluid(vec4 v){return vec4(clamp(v.xy/VSCALE*.5+.5,0.,1.),clamp(v.z,0.,1.),1.);}":"\nvec4 decodeFluid(vec4 t){return t;}\nvec4 encodeFluid(vec4 v){return vec4(v.xyz,1.);}",t="#version 300 es\nprecision highp float;\nprecision highp sampler2D;\nuniform vec2 uTexel;\nout vec4 outColor;\nvec2 here(){return gl_FragCoord.xy*uTexel;}\n",n=t+"\nuniform sampler2D uVelocity;\nuniform vec2 uFrom, uTo, uForce;\nuniform float uAspect, uRadius;\nfloat segment(vec2 p,vec2 a,vec2 b){vec2 pa=p-a,ba=b-a;float h=clamp(dot(pa,ba)/max(dot(ba,ba),1e-8),0.,1.);return length(pa-ba*h);}\nvoid main(){\n vec2 uv=here(),scale=vec2(uAspect,1.);\n float d=segment(uv*scale,uFrom*scale,uTo*scale);\n outColor=vec4(texture(uVelocity,uv).xy+uForce*exp(-d*d/(uRadius*uRadius)),0.,1.);\n}",r=t+"\nuniform sampler2D uVelocity;\nvoid main(){\n vec2 uv=here();\n float l=texture(uVelocity,uv-vec2(uTexel.x,0.)).y,r=texture(uVelocity,uv+vec2(uTexel.x,0.)).y;\n float t=texture(uVelocity,uv+vec2(0.,uTexel.y)).x,b=texture(uVelocity,uv-vec2(0.,uTexel.y)).x;\n outColor=vec4(.5*(r-l-t+b),0.,0.,1.);\n}",i=t+"\nuniform sampler2D uVelocity, uCurl;\nuniform float uStrength, uDt;\nvoid main(){\n vec2 uv=here();\n float l=texture(uCurl,uv-vec2(uTexel.x,0.)).x,r=texture(uCurl,uv+vec2(uTexel.x,0.)).x;\n float t=texture(uCurl,uv+vec2(0.,uTexel.y)).x,b=texture(uCurl,uv-vec2(0.,uTexel.y)).x,c=texture(uCurl,uv).x;\n vec2 force=.5*vec2(abs(t)-abs(b),abs(r)-abs(l));\n force=force/(length(force)+1e-4)*uStrength*c;\n force.y=-force.y;\n outColor=vec4(clamp(texture(uVelocity,uv).xy+force*uDt,-1000.,1000.),0.,1.);\n}",o=t+"\nuniform sampler2D uVelocity;\nvoid main(){\n vec2 uv=here(),c=texture(uVelocity,uv).xy;\n float l=texture(uVelocity,uv-vec2(uTexel.x,0.)).x,r=texture(uVelocity,uv+vec2(uTexel.x,0.)).x;\n float t=texture(uVelocity,uv+vec2(0.,uTexel.y)).y,b=texture(uVelocity,uv-vec2(0.,uTexel.y)).y;\n if(uv.x-uTexel.x<0.)l=-c.x;\n if(uv.x+uTexel.x>1.)r=-c.x;\n if(uv.y+uTexel.y>1.)t=-c.y;\n if(uv.y-uTexel.y<0.)b=-c.y;\n outColor=vec4(.5*(r-l+t-b),0.,0.,1.);\n}",a=t+"\nuniform sampler2D uSource;\nuniform float uAmount;\nvoid main(){outColor=vec4(texture(uSource,here()).x*uAmount,0.,0.,1.);}",l=t+"\nuniform sampler2D uPressure, uDivergence;\nvoid main(){\n vec2 uv=here();\n float l=texture(uPressure,uv-vec2(uTexel.x,0.)).x,r=texture(uPressure,uv+vec2(uTexel.x,0.)).x;\n float t=texture(uPressure,uv+vec2(0.,uTexel.y)).x,b=texture(uPressure,uv-vec2(0.,uTexel.y)).x;\n outColor=vec4((l+r+b+t-texture(uDivergence,uv).x)*.25,0.,0.,1.);\n}",u=t+"\nuniform sampler2D uPressure, uVelocity;\nvoid main(){\n vec2 uv=here();\n float l=texture(uPressure,uv-vec2(uTexel.x,0.)).x,r=texture(uPressure,uv+vec2(uTexel.x,0.)).x;\n float t=texture(uPressure,uv+vec2(0.,uTexel.y)).x,b=texture(uPressure,uv-vec2(0.,uTexel.y)).x;\n outColor=vec4(texture(uVelocity,uv).xy-vec2(r-l,t-b),0.,1.);\n}",s=t+"\nuniform sampler2D uVelocity;\nuniform float uDt, uDissipation;\nvoid main(){\n vec2 uv=here();\n vec2 back=uv-uDt*texture(uVelocity,uv).xy*uTexel;\n outColor=vec4(texture(uVelocity,back).xy/(1.+uDissipation*uDt),0.,1.);\n}";var c=class{constructor(e,t){this.previous=null,this.peak=0,this.width=e,this.height=t;const n=e*t;this.pixels=new Uint8Array(4*n),this.signal=new Float32Array(n),this.offsetX=new Float32Array(n),this.offsetY=new Float32Array(n),this.driftX=new Float32Array(n),this.driftY=new Float32Array(n),this.u=new Float32Array(n),this.v=new Float32Array(n),this.ink=new Float32Array(n),this.a=new Float32Array(n),this.b=new Float32Array(n),this.c=new Float32Array(n),this.pressure=new Float32Array(n),this.pressureNext=new Float32Array(n),this.divergence=new Float32Array(n),this.curl=new Float32Array(n)}get active(){return this.peak>2e-4}clear(){for(const e of[this.u,this.v,this.ink,this.a,this.b,this.c,this.pressure,this.pressureNext,this.divergence,this.curl,this.signal,this.pixels,this.offsetX,this.offsetY,this.driftX,this.driftY])e.fill(0);this.previous=null,this.peak=0}leave(){this.previous=null}move(e,t,n,r=performance.now()){if(!Number.isFinite(e+t+n+r))return;e=Math.max(0,Math.min(1,e)),t=Math.max(0,Math.min(1,t)),n=Math.max(.1,Math.min(1,n));const i=this.previous;if(this.previous={x:e,y:t,time:r},!i)return;const o=(e-i.x)*(this.width-1),a=(t-i.y)*(this.height-1),l=Math.hypot(o,a);if(l<.001)return;const u=Math.min(this.width,this.height),s=r>i.time?Math.max(1/240,(r-i.time)/1e3):1/60,c=Math.min(12,l/u/s),h=1-Math.exp(-c/2.2),f=u*(.022+.075*n)*(.65+.95*h),d=Math.min(128,Math.max(1,Math.ceil(l/(.4*f)))),m=l/f*(.32+.22*h)/d,v=o/l,g=a/l,p=-g,x=v,E=l*(2+18*h)/d;for(let n=0;n<d;n++){const r=(n+.5)/d,o=(i.x+(e-i.x)*r)*(this.width-1),a=(i.y+(t-i.y)*r)*(this.height-1),l=Math.max(1,Math.floor(o-3*f)),u=Math.min(this.width-2,Math.ceil(o+3*f)),s=Math.max(1,Math.floor(a-3*f)),c=Math.min(this.height-2,Math.ceil(a+3*f));for(let e=s;e<=c;e++)for(let t=l;t<=u;t++){const n=((t-o)*v+(e-a)*g)/f,r=((t-o)*p+(e-a)*x)/f,i=Math.exp(-n*n*.65-r*r*1.7),l=e*this.width+t;this.ink[l]=1-(1-this.ink[l])*Math.exp(-i*m);const u=1-r*r*.55,s=n*r*.7;this.u[l]=Math.max(-80,Math.min(80,this.u[l]+(v*u+p*s)*i*E)),this.v[l]=Math.max(-80,Math.min(80,this.v[l]+(g*u+x*s)*i*E))}}this.peak=1}read(e,t,n){const r=0|(t=Math.max(.5,Math.min(this.width-1.5,t))),i=0|(n=Math.max(.5,Math.min(this.height-1.5,n))),o=t-r,a=n-i,l=i*this.width+r;return(e[l]*(1-o)+e[l+1]*o)*(1-a)+(e[l+this.width]*(1-o)+e[l+this.width+1]*o)*a}sample(e,t){return this.read(this.signal,e*(this.width-1),t*(this.height-1))}displacement(e,t,n){n[0]=this.read(this.offsetX,e*(this.width-1),t*(this.height-1)),n[1]=this.read(this.offsetY,e*(this.width-1),t*(this.height-1))}step(e){if(!this.active||!Number.isFinite(e))return;let t=Math.max(0,Math.min(.05,e));const n=this.width,r=this.height;for(;t>1e-7;){const e=Math.min(1/60,t);t-=e;const i=Math.exp(-1.9*e),o=Math.exp(-3.2*e);for(let t=1;t<r-1;t++)for(let a=1;a<n-1;a++){const l=t*n+a,u=Math.max(.5,Math.min(n-1.5,a-this.u[l]*e)),s=Math.max(.5,Math.min(r-1.5,t-this.v[l]*e)),c=0|u,h=0|s,f=u-c,d=s-h,m=h*n+c,v=(1-f)*(1-d),g=f*(1-d),p=(1-f)*d,x=f*d;this.a[l]=(this.u[m]*v+this.u[m+1]*g+this.u[m+n]*p+this.u[m+n+1]*x)*i,this.b[l]=(this.v[m]*v+this.v[m+1]*g+this.v[m+n]*p+this.v[m+n+1]*x)*i,this.c[l]=(this.ink[m]*v+this.ink[m+1]*g+this.ink[m+n]*p+this.ink[m+n+1]*x)*o}[this.u,this.a]=[this.a,this.u],[this.v,this.b]=[this.b,this.v],[this.ink,this.c]=[this.c,this.ink];for(let e=1;e<r-1;e++)for(let t=1;t<n-1;t++){const r=e*n+t;this.curl[r]=.5*(this.v[r+1]-this.v[r-1]-this.u[r+n]+this.u[r-n])}for(let t=1;t<r-1;t++)for(let r=1;r<n-1;r++){const i=t*n+r,o=Math.abs(this.curl[i+1])-Math.abs(this.curl[i-1]),a=Math.abs(this.curl[i+n])-Math.abs(this.curl[i-n]),l=Math.hypot(o,a)+1e-4,u=this.curl[i]*e*10,s=Math.hypot(this.u[i],this.v[i]);this.u[i]+=a/l*u,this.v[i]-=o/l*u;const c=Math.min(1,s/(Math.hypot(this.u[i],this.v[i])+1e-6));this.u[i]*=c,this.v[i]*=c,this.divergence[i]=-.5*(this.u[i+1]-this.u[i-1]+this.v[i+n]-this.v[i-n])}this.pressure.fill(0);for(let e=0;e<4;e++){for(let e=1;e<r-1;e++)for(let t=1;t<n-1;t++){const r=e*n+t;this.pressureNext[r]=.25*(this.divergence[r]+this.pressure[r-1]+this.pressure[r+1]+this.pressure[r-n]+this.pressure[r+n])}[this.pressure,this.pressureNext]=[this.pressureNext,this.pressure]}let a=0;for(let t=1;t<r-1;t++)for(let r=1;r<n-1;r++){const i=t*n+r;this.u[i]=Math.max(-80,Math.min(80,this.u[i]-.5*(this.pressure[i+1]-this.pressure[i-1]))),this.v[i]=Math.max(-80,Math.min(80,this.v[i]-.5*(this.pressure[i+n]-this.pressure[i-n]))),this.driftX[i]+=(3.6*this.u[i]-58*this.offsetX[i]-12*this.driftX[i])*e,this.driftY[i]+=(3.6*this.v[i]-58*this.offsetY[i]-12*this.driftY[i])*e,this.offsetX[i]=Math.max(-2,Math.min(2,this.offsetX[i]+this.driftX[i]*e)),this.offsetY[i]=Math.max(-2,Math.min(2,this.offsetY[i]+this.driftY[i]*e)),this.signal[i]=1-Math.exp(.06*-Math.hypot(this.u[i],this.v[i])-.16*this.ink[i]),a=Math.max(a,this.signal[i])}this.peak=a}if(this.active)for(let e=0;e<this.ink.length;e++){const t=Math.round(65535*Math.min(1,this.signal[e]));this.pixels[4*e]=t>>>8,this.pixels[4*e+1]=255&t,this.pixels[4*e+2]=Math.round(128+63.5*this.offsetX[e]),this.pixels[4*e+3]=Math.round(128+63.5*this.offsetY[e])}else this.clear()}},h=["glyph","dot","pixel","mosaic","lego","voxel","disco","dither","hex","led","cmyk","stipple","engraving","crosshatch","woodblock","risograph","pointillism"],f=[{value:"fluid",label:"Fluid",description:"An ink-in-water wake that bends the image and swirls the characters."},{value:"lantern",label:"Lantern",description:"A soft light follows the pointer and lifts the characters it passes, without distortion."},{value:"trail",label:"Trail",description:"The Asciify Trail: in the wake, sparse characters fill in and dense ones open up, then settle. 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vec3 n=normalize(vec3(p.x,-p.y,sqrt(r*r-d*d)));\n float diffuse=max(dot(n,l),0.),rim=pow(1.-n.z,2.5);\n float lon=atan(n.x,n.z)+uTime*.35,lat=asin(clamp(n.y,-1.,1.));\n float bands=.5+.25*sin(lat*14.)+.25*sin(lon*6.);\n return vec3(clamp(diffuse*.85+rim*.5+bands*.12,0.,1.));\n }\n return vec3(exp(-pow((d-r)*9.,2.))*.35);\n }\n if(uScene==4){\n // Drift: a few broad lobes that wander slowly. Built for halftone, where large soft shapes read best.\n float t=uTime*.045;\n vec2 q=p*1.15;\n vec2 w=vec2(fbm(q*.7+vec2(t,-t*.7)),fbm(q*.7+vec2(4.3-t*.8,t+1.7)));\n float n=fbm(q+w*1.3+vec2(t*.4,t*.25));\n return vec3(smoothstep(.36,.74,n));\n }\n if(uScene==5){\n // Swell: three crossing swells, the second bent by the first, so crests roll diagonally instead of pooling.\n float t=uTime;\n float s=sin((dot(p,vec2(.94,.33))/.95-t/9.)*6.2831853);\n float c=sin((dot(p,vec2(.6,-.8))/.58-t/13.)*6.2831853+s*.9);\n float k=sin((dot(p,vec2(-.29,.96))/.36+t/17.)*6.2831853);\n return vec3(smoothstep(.3,.9,.5+.5*(s*.5+c*.35+k*.15)));\n }\n return vec3(0.);\n}\nvoid main(){\n vec2 cell=floor(gl_FragCoord.xy);\n vec2 uv=(cell+.5)*uCell/uResolution;\n float aspect=uResolution.x/uResolution.y;\n vec4 fluid=vec4(0.);\n // lift: signed tone change. The solver's flow brightens one side of each eddy and opens the other into gaps.\n float lift=0.,wake=0.,bend=1.,swirl=0.,speed=0.;\n if(uFluidOn>.5){\n vec4 raw=texture(uFluid,vec2(uv.x,1.-uv.y));\n if(uFluidMode>.5){\n vec2 v=raw.xy*uFluidTexel*vec2(aspect,1.);\n fluid=vec4(v,0.,1.);\n swirl=clamp(dot(v,vec2(.4,.65))*uGlow*.32,-.65,.65);\n speed=clamp(length(v)*uGlow*.055,0.,.38);\n bend=.4;\n } else {\n fluid=decodeFluid(raw);\n wake=clamp(fluid.z*uGlow,0.,1.);\n lift=wake*.55;\n }\n }\n vec2 drift=uDrift*.006*vec2(sin(uv.y*5.3+uTime*.6),cos(uv.x*4.1-uTime*.5));\n vec2 sampleAt=uv-vec2(fluid.x/aspect,-fluid.y)*uRefraction*bend+drift;\n vec3 rgb,glow=vec3(0.);\n if(uScene==0){\n vec2 s=sampleAt*uSourceMap.xy+uSourceMap.zw;\n bool inside=!(s.x<0.||s.y<0.||s.x>1.||s.y>1.);\n rgb=inside?textureLod(uSource,s,uLod).rgb:vec3(0.);\n if(uBackdrop>0.){\n vec2 b=(uv-vec2(fluid.x/aspect,-fluid.y)*uRefraction*bend*.5)*uSourceMap.xy+uSourceMap.zw;\n glow=(b.x<0.||b.y<0.||b.x>1.||b.y>1.)?vec3(0.):textureLod(uSource,b,uLod+3.).rgb*uBackdrop;\n }\n } else rgb=generated(sampleAt,aspect);\n float tone=dot(rgb,vec3(.2126,.7152,.0722));\n tone=clamp((tone-uLevels.x)/max(uLevels.y-uLevels.x,.01),0.,1.);\n tone=clamp((tone-.5)*uContrast+.5+uBrightness,0.,1.);\n tone=pow(tone,1./uGamma);\n if(uInvert>.5)tone=1.-tone;\n float flick=0.,trailFold=0.;\n if(uHoverMode==2){\n // Lantern: a soft light and its fading tail lift the characters they pass. Nothing moves the image.\n vec2 ap=vec2(aspect,1.),d=(uv-uLight.xy)*ap;\n float r2=uLightRadius*uLightRadius,glowL=uLight.z*exp(-dot(d,d)/r2);\n for(int i=0;i<12;i++){vec2 e=(uv-uTrail[i].xy)*ap;glowL+=uTrail[i].z*exp(-dot(e,e)/(r2*.55));}\n glowL=min(glowL,1.);\n float grain=fract(sin(dot(cell,vec2(12.9898,78.233)))*43758.5453);\n lift=glowL*uLightGain*(.7+.6*grain);\n wake=glowL*.4;\n // A few letters at the light's rim step up the ramp and back, as if being retyped.\n flick=uFlicker*step(.9,fract(grain*13.7+floor(uClock*7.+grain*5.)*.37))*glowL*(1.-glowL)*4.;\n }\n if(uHoverMode==3){\n // Trail: the studio's ink field, as a 16-bit density. Sparse marks fill in, dense marks open up.\n vec4 ink=texture(uTrailMap,uv);\n float density=(ink.r*65280.+ink.g*255.)/65535.*uTrailAmount;\n float t=clamp(density/.38,0.,1.);\n trailFold=t*t*(3.-2.*t);\n }\n if(uFluidMode>.5&&uHoverMode==1){\n // Dark ground: any motion lights the characters. 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the other marks keep the tone, and empty where the charset is blank.\n outInk=vec4(ink,uMark==0?index/255.:uMark==1?(tone>.003?tone:0.):index>0.?max(tone,1./255.):0.);\n outUnder=vec4(under,underAlpha);\n}`)(L)),P=Ve("#version 300 es\nprecision highp float;\nprecision highp sampler2D;\nuniform sampler2D uAtlas, uCells, uUnder;\nuniform vec2 uResolution, uCell, uPitch;\nuniform float uColumns, uDotScale, uSourceColor;\nuniform int uMark;\nout vec4 outColor;\nconst float BAYER[16]=float[16](0.,8.,2.,10.,12.,4.,14.,6.,3.,11.,1.,9.,15.,7.,13.,5.);\n// The Studio's print defaults: screen angle -35deg, roughness .35, seed 7, registration .2 and its coral second ink.\nconst vec2 DIR=vec2(.81915,-.57358);\nconst float ROUGH=.35,SEED=7.;\nconst vec3 SECOND=vec3(.925,.404,.322);\nfloat hash(vec2 p){p=fract(p*vec2(123.34,456.21));p+=dot(p,p+45.32);return fract(p.x*p.y);}\n// Coverage of a signed distance given in device pixels.\nfloat cover(float d){return clamp(.5-d,0.,1.);}\nfloat box(vec2 p,vec2 lo,vec2 hi){vec2 a=clamp(p-lo,0.,1.)*clamp(hi-p,0.,1.);return a.x*a.y;}\nfloat disc(vec2 p,vec2 c,float r){return r>.05?cover(length(p-c)-r):0.;}\nfloat ellipse(vec2 p,vec2 c,vec2 r,float a){vec2 d=p-c;d=vec2(cos(a)*d.x+sin(a)*d.y,-sin(a)*d.x+cos(a)*d.y);float k=length(d/r);return cover((k-1.)*min(r.x,r.y));}\n// World-anchored parallel cuts across direction d: period and width in cell heights, so lines run on from cell to cell.\nfloat cuts(vec2 w,vec2 d,float period,float width,float px){\n if(width<=0.)return 0.;\n float proj=dot(vec2(-d.y,d.x),w);\n return cover((abs(fract(proj/period+.5)-.5)*period-width*.5)*px);\n}\n// Lays an ink over what is already down, multiplying where they overlap, as transparent inks do on paper.\nvoid lay(inout vec3 rgb,inout float a,vec3 c,float k){\n float next=a+k*(1.-a);\n rgb=next>0.?(rgb*a*(1.-k)+mix(c,rgb*c,a)*k)/next:c;\n a=next;\n}\nvoid main(){\n vec2 frag=vec2(gl_FragCoord.x,uResolution.y-gl_FragCoord.y);\n // The pitch is the atlas cell, or a fractional one under cellFit 'fill', where each glyph sits centred in its stretched cell.\n vec2 cell=floor(frag/uPitch);\n vec4 ink=texelFetch(uCells,ivec2(cell),0),under=texelFetch(uUnder,ivec2(cell),0);\n vec2 local=frag-cell*uPitch;\n float coverage;\n vec3 rgb=ink.rgb;\n if(uMark==0){\n float index=floor(ink.a*255.+.5);\n ivec2 tile=ivec2(int(mod(index,uColumns)),int(floor(index/uColumns)));\n vec2 texel=floor(local-floor((uPitch-uCell)*.5));\n coverage=all(greaterThanEqual(texel,vec2(0.)))&&all(lessThan(texel,uCell))?texelFetch(uAtlas,tile*ivec2(uCell)+ivec2(texel),0).a:0.;\n } else if(uMark==1){\n // Halftone: dot area follows tone, so midtones read true; edges are antialiased to one device pixel.\n float r=sqrt(ink.a)*min(uPitch.x,uPitch.y)*.5*uDotScale;\n coverage=ink.a>.003?clamp(r-length(local-uPitch*.5)+.5,0.,1.):0.;\n } else if(ink.a<=0.){\n coverage=0.;\n } else {\n float tone=ink.a,side=min(uPitch.x,uPitch.y);\n vec2 q=local/uPitch,c=uPitch*.5,p=local+.5;\n // Tiles fade with the tone in one ink, as the Studio's do; in source colour the colour already carries it.\n float fade=uSourceColor>.5?1.:tone,gap=max(.5,uPitch.x*.06),grain=hash(cell+SEED);\n vec2 w=(cell+q)*uPitch/uPitch.y;\n if(uMark==2)coverage=fade;\n else if(uMark==3)coverage=box(p,vec2(0.),uPitch-gap)*fade;\n else if(uMark==4){\n // Lego: a gapped brick, lit from above, with a raised stud ringed by its shadow.\n coverage=box(p,vec2(0.),uPitch-gap)*fade;\n rgb*=1.06-.14*q.y;\n float r=side*.28,d=length(local-c)-r,lit=clamp(dot(c-local,vec2(.6,.8))/r,-1.,1.);\n rgb=mix(rgb,mix(rgb,vec3(1.),.2+.12*lit),cover(d));\n rgb=mix(rgb,rgb*.72,cover(abs(d)-max(.5,side*.04)));\n } else if(uMark==5){\n // Voxel: an isometric cube; top, left and right faces at full, .72 and .42 strength.\n float h=.5*abs(q.x-.5);\n coverage=cover(-min(q.y-h,1.-h-q.y)*uPitch.y)*cover(-min(q.x,1.-q.x)*uPitch.x);\n coverage*=mix(q.x<.5?.72:.42,1.,cover((q.y-(.5-h))*uPitch.y))*fade;\n } else if(uMark==6){\n // Disco: a gapped mirror tile, its upper facet catching light and its lower in shade.\n coverage=box(p,vec2(0.),uPitch-gap)*fade;\n rgb=q.y<.35?mix(rgb,vec3(1.),.1+grain*.25):q.y>.65?rgb*.75:rgb;\n } else if(uMark==7){\n // Dither: an ordered 4x4 Bayer screen at about five dots a cell, lit where the cell's tone passes the threshold.\n ivec2 b=ivec2(mod(floor(frag/max(1.,floor(side/5.))),4.));\n coverage=tone>(BAYER[b.y*4+b.x]+.5)/16.?1.:0.;\n } else if(uMark==8){\n // Hex: a flat-topped hexagon filling the cell.\n vec2 h=abs((local-c)/(uPitch*.49));\n coverage=cover(max(h.y-.866,h.x*.866+h.y*.5-.866)*side*.49)*fade;\n } else if(uMark==9){\n // LED: a round lamp with a soft halo and a specular glint, separated by an unlit matrix.\n float r=side*.39,d=length(local-c);\n coverage=max(cover(d-r),.3*exp(-pow(max(0.,d-r)/(side*.12),2.)))*fade;\n rgb=mix(rgb,vec3(1.),.35*disc(local,uPitch*vec2(.43,.4),side*.11));\n } else if(uMark==10){\n // CMYK: the cell's hue separated into offset cyan, magenta and yellow dots, each sized by its share of the tone. 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o=Math.max(0,Math.min(2,e.strength??1));Re=[...Re,{x:r/n.width,y:i/n.height,born:performance.now(),strength:o}].slice(-4),Tt()},play(){xe=!1,Z instanceof HTMLVideoElement&&Z.play().catch(()=>{}),me=!0,Tt()},pause(){xe=!0,Z instanceof HTMLVideoElement&&Z.pause()},resize(){ut()&&Tt()},destroy(){if(!ve&&(ve=!0,he&&cancelAnimationFrame(he),At.removeEventListener("pointermove",Rt),At.removeEventListener("pointerdown",Rt),document.removeEventListener("pointerleave",Ft),At.removeEventListener("pointerleave",Ft),document.removeEventListener("visibilitychange",St),Ue?.removeEventListener?.("change",Dt),tt?.removeEventListener?.("loadingdone",it),t.removeEventListener("webglcontextlost",_t),t.removeEventListener("webglcontextrestored",Ct),kt?.disconnect(),Lt?.disconnect(),Pt(),Ut(),Z=null,!ge)){$e(),We(),A.deleteTexture(D),A.deleteTexture(_);for(const e of[C,P,U])e&&A.deleteProgram(e.program);N?.dispose(),De&&A.deleteTexture(De),O.forEach(e=>A.deleteShader(e)),G&&A.deleteVertexArray(G)}}}}export{v as DEFAULT_FIELD_FLUID,d as DEFAULT_FIELD_LANTERN,g as DEFAULT_FIELD_SETTINGS,m as DEFAULT_FIELD_TRAIL,f as FIELD_HOVERS,h as FIELD_MARKS,R as activeFieldHover,T as fieldCellLayout,F as fieldClearFromRects,E as fieldGlyphs,M as fieldLevels,y as fieldSourceRect,S as glyphFieldTier,D as isGlyphFieldSupported,_ as mountGlyphField,b as normalizeFieldSettings};//# sourceMappingURL=field.js.map