asciify-engine 4.12.0 → 4.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +18 -1
- package/dist/field.cjs +1 -1
- package/dist/field.js +1 -1
- package/dist/kit.cjs +1 -0
- package/dist/kit.d.cts +907 -0
- package/dist/kit.d.ts +907 -0
- package/dist/kit.js +1 -0
- package/package.json +11 -1
- package/skills/asciify-engine/SKILL.md +5 -4
- package/skills/asciify-engine/references/components.md +383 -302
- package/skills/asciify-engine/references/kit.md +426 -0
package/README.md
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@@ -646,6 +646,22 @@ const field = mountGlyphField(canvas, {
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It needs WebGL2 on a GPU: `isGlyphFieldSupported()` is false without it or on software WebGL, and slow devices step down to 1× pixels and then still ambient motion. Keep a poster or the `/studio` renderer as the fallback. A still field stops drawing once its wake settles. Measured in Playwright Chromium on an Apple M4 Pro at 1440 × 900 and device pixel ratio 2, a full-viewport field held 120 fps (9 ms 95th-percentile frame) under continuous pointer movement; measure your own targets. See the [field guide](skills/asciify-engine/references/glyph-field.md) and [brand field example](examples/glyph-field.ts). It is a separate entry: the root, `/core`, `/hover` and `/studio` never load it.
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## 4.13: the kit — interface components in one call
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`asciify-engine/kit` turns Asciify's interface components into short, customisable calls on the GPU field. Each one follows its element's size and border radius, takes ink from your CSS variables in light and dark, honours reduced motion, pauses off screen, leaves your HTML working without WebGL2, and cleans up with `destroy()`.
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```ts
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import { beam, buttonLoading, statusOrb } from 'asciify-engine/kit';
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const b = beam(card, { palette: 'colorful', mode: 'progress' });
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b.progress(0.6); b.success();
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const save = buttonLoading(saveButton, { text: 'Save' });
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save.start('Saving'); await request; save.succeed('Saved');
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```
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Thirty components ship in the kit: beam, decode, odometer, buttonLoading, statusOrb, skeleton, pill, tabs, imageGenerate, voiceOrb, commandPalette, slideToConfirm, likeBurst, blockChart, pageDissolve, swipeDeck, codeInput, toastStack, thinking, streamText, compare, accordion, dropzone, disintegrate, pullRefresh, fieldBackground, wordmark, asciiVideo, artPanel and pricingGlow. Unused components tree-shake away; each adds about 2–4 kB gzipped on top of a 3.5 kB shared core and the `/field` entry. See [kit.md](skills/asciify-engine/references/kit.md), and [components.md](skills/asciify-engine/references/components.md) for the prompt and snippet of every component.
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## 4.12: halftone fields for interfaces
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`mark: 'dot'` turns the GPU field into a halftone: one circle per cell, its area following the tone, crisp at any pixel ratio. The new `drift` scene draws a few broad, slow lobes; `clear` keeps the field quiet around an element so copy stays readable; `pulse()` sends a ring through the dots when your interface wants to answer an event.
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- **Even quality across styles.** Character styles stretch each image's tones to its own range and pick glyphs by measured ink, so dark or flat images keep their subject in every character set and look. Set `color.levels: 'none'` for the previous linear mapping. Adaptive resolution only steps down while frames are genuinely over budget, and returns to full detail when motion settles.
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- **Faster fields.** Image sources decode off the main thread and are scaled to what the cells can show; scene maths runs once per cell; shaders compile without blocking. `ready` resolves for fields mounted off screen, and a shader link failure is reported through `onError`.
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- **
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- **4.12.1:** fields size themselves from layout, so a parent's transform (a dialog scaling open) no longer stretches them.
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- **31 ready-made components in the agent skill** ([components.md](skills/asciify-engine/references/components.md)): controls, feedback, AI states, transitions, data, media, text and pages, each with the prompt and the reference code. See them running at [asciify.org/components](https://asciify.org/components).
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package/dist/field.cjs
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"use strict";var e=e=>e?"\nconst float VSCALE=6.;\nvec4 decodeFluid(vec4 t){return vec4((t.xy*2.-1.)*VSCALE,t.z,t.w);}\nvec4 encodeFluid(vec4 v){return vec4(clamp(v.xy/VSCALE*.5+.5,0.,1.),clamp(v.z,0.,1.),1.);}":"\nvec4 decodeFluid(vec4 t){return t;}\nvec4 encodeFluid(vec4 v){return vec4(v.xyz,1.);}",t="#version 300 es\nprecision highp float;\nprecision highp sampler2D;\nuniform vec2 uTexel;\nout vec4 outColor;\nvec2 here(){return gl_FragCoord.xy*uTexel;}\n",n=t+"\nuniform sampler2D uVelocity;\nuniform vec2 uFrom, uTo, uForce;\nuniform float uAspect, uRadius;\nfloat segment(vec2 p,vec2 a,vec2 b){vec2 pa=p-a,ba=b-a;float h=clamp(dot(pa,ba)/max(dot(ba,ba),1e-8),0.,1.);return length(pa-ba*h);}\nvoid main(){\n vec2 uv=here(),scale=vec2(uAspect,1.);\n float d=segment(uv*scale,uFrom*scale,uTo*scale);\n outColor=vec4(texture(uVelocity,uv).xy+uForce*exp(-d*d/(uRadius*uRadius)),0.,1.);\n}",r=t+"\nuniform sampler2D uVelocity;\nvoid main(){\n vec2 uv=here();\n float l=texture(uVelocity,uv-vec2(uTexel.x,0.)).y,r=texture(uVelocity,uv+vec2(uTexel.x,0.)).y;\n float t=texture(uVelocity,uv+vec2(0.,uTexel.y)).x,b=texture(uVelocity,uv-vec2(0.,uTexel.y)).x;\n outColor=vec4(.5*(r-l-t+b),0.,0.,1.);\n}",i=t+"\nuniform sampler2D uVelocity, uCurl;\nuniform float uStrength, uDt;\nvoid main(){\n vec2 uv=here();\n float l=texture(uCurl,uv-vec2(uTexel.x,0.)).x,r=texture(uCurl,uv+vec2(uTexel.x,0.)).x;\n float t=texture(uCurl,uv+vec2(0.,uTexel.y)).x,b=texture(uCurl,uv-vec2(0.,uTexel.y)).x,c=texture(uCurl,uv).x;\n vec2 force=.5*vec2(abs(t)-abs(b),abs(r)-abs(l));\n force=force/(length(force)+1e-4)*uStrength*c;\n force.y=-force.y;\n outColor=vec4(clamp(texture(uVelocity,uv).xy+force*uDt,-1000.,1000.),0.,1.);\n}",o=t+"\nuniform sampler2D uVelocity;\nvoid main(){\n vec2 uv=here(),c=texture(uVelocity,uv).xy;\n float l=texture(uVelocity,uv-vec2(uTexel.x,0.)).x,r=texture(uVelocity,uv+vec2(uTexel.x,0.)).x;\n float t=texture(uVelocity,uv+vec2(0.,uTexel.y)).y,b=texture(uVelocity,uv-vec2(0.,uTexel.y)).y;\n if(uv.x-uTexel.x<0.)l=-c.x;\n if(uv.x+uTexel.x>1.)r=-c.x;\n if(uv.y+uTexel.y>1.)t=-c.y;\n if(uv.y-uTexel.y<0.)b=-c.y;\n outColor=vec4(.5*(r-l+t-b),0.,0.,1.);\n}",a=t+"\nuniform sampler2D uSource;\nuniform float uAmount;\nvoid main(){outColor=vec4(texture(uSource,here()).x*uAmount,0.,0.,1.);}",l=t+"\nuniform sampler2D uPressure, uDivergence;\nvoid main(){\n vec2 uv=here();\n float l=texture(uPressure,uv-vec2(uTexel.x,0.)).x,r=texture(uPressure,uv+vec2(uTexel.x,0.)).x;\n float t=texture(uPressure,uv+vec2(0.,uTexel.y)).x,b=texture(uPressure,uv-vec2(0.,uTexel.y)).x;\n outColor=vec4((l+r+b+t-texture(uDivergence,uv).x)*.25,0.,0.,1.);\n}",u=t+"\nuniform sampler2D uPressure, uVelocity;\nvoid main(){\n vec2 uv=here();\n float l=texture(uPressure,uv-vec2(uTexel.x,0.)).x,r=texture(uPressure,uv+vec2(uTexel.x,0.)).x;\n float t=texture(uPressure,uv+vec2(0.,uTexel.y)).x,b=texture(uPressure,uv-vec2(0.,uTexel.y)).x;\n outColor=vec4(texture(uVelocity,uv).xy-vec2(r-l,t-b),0.,1.);\n}",s=t+"\nuniform sampler2D uVelocity;\nuniform float uDt, uDissipation;\nvoid main(){\n vec2 uv=here();\n vec2 back=uv-uDt*texture(uVelocity,uv).xy*uTexel;\n outColor=vec4(texture(uVelocity,back).xy/(1.+uDissipation*uDt),0.,1.);\n}";var c=class{constructor(e,t){this.previous=null,this.peak=0,this.width=e,this.height=t;const n=e*t;this.pixels=new Uint8Array(4*n),this.signal=new Float32Array(n),this.offsetX=new Float32Array(n),this.offsetY=new Float32Array(n),this.driftX=new Float32Array(n),this.driftY=new Float32Array(n),this.u=new Float32Array(n),this.v=new Float32Array(n),this.ink=new Float32Array(n),this.a=new Float32Array(n),this.b=new Float32Array(n),this.c=new Float32Array(n),this.pressure=new Float32Array(n),this.pressureNext=new Float32Array(n),this.divergence=new Float32Array(n),this.curl=new Float32Array(n)}get active(){return this.peak>2e-4}clear(){for(const e of[this.u,this.v,this.ink,this.a,this.b,this.c,this.pressure,this.pressureNext,this.divergence,this.curl,this.signal,this.pixels,this.offsetX,this.offsetY,this.driftX,this.driftY])e.fill(0);this.previous=null,this.peak=0}leave(){this.previous=null}move(e,t,n,r=performance.now()){if(!Number.isFinite(e+t+n+r))return;e=Math.max(0,Math.min(1,e)),t=Math.max(0,Math.min(1,t)),n=Math.max(.1,Math.min(1,n));const i=this.previous;if(this.previous={x:e,y:t,time:r},!i)return;const o=(e-i.x)*(this.width-1),a=(t-i.y)*(this.height-1),l=Math.hypot(o,a);if(l<.001)return;const u=Math.min(this.width,this.height),s=r>i.time?Math.max(1/240,(r-i.time)/1e3):1/60,c=Math.min(12,l/u/s),f=1-Math.exp(-c/2.2),h=u*(.022+.075*n)*(.65+.95*f),d=Math.min(128,Math.max(1,Math.ceil(l/(.4*h)))),m=l/h*(.32+.22*f)/d,v=o/l,g=a/l,p=-g,x=v,E=l*(2+18*f)/d;for(let n=0;n<d;n++){const r=(n+.5)/d,o=(i.x+(e-i.x)*r)*(this.width-1),a=(i.y+(t-i.y)*r)*(this.height-1),l=Math.max(1,Math.floor(o-3*h)),u=Math.min(this.width-2,Math.ceil(o+3*h)),s=Math.max(1,Math.floor(a-3*h)),c=Math.min(this.height-2,Math.ceil(a+3*h));for(let e=s;e<=c;e++)for(let t=l;t<=u;t++){const n=((t-o)*v+(e-a)*g)/h,r=((t-o)*p+(e-a)*x)/h,i=Math.exp(-n*n*.65-r*r*1.7),l=e*this.width+t;this.ink[l]=1-(1-this.ink[l])*Math.exp(-i*m);const u=1-r*r*.55,s=n*r*.7;this.u[l]=Math.max(-80,Math.min(80,this.u[l]+(v*u+p*s)*i*E)),this.v[l]=Math.max(-80,Math.min(80,this.v[l]+(g*u+x*s)*i*E))}}this.peak=1}read(e,t,n){const r=0|(t=Math.max(.5,Math.min(this.width-1.5,t))),i=0|(n=Math.max(.5,Math.min(this.height-1.5,n))),o=t-r,a=n-i,l=i*this.width+r;return(e[l]*(1-o)+e[l+1]*o)*(1-a)+(e[l+this.width]*(1-o)+e[l+this.width+1]*o)*a}sample(e,t){return this.read(this.signal,e*(this.width-1),t*(this.height-1))}displacement(e,t,n){n[0]=this.read(this.offsetX,e*(this.width-1),t*(this.height-1)),n[1]=this.read(this.offsetY,e*(this.width-1),t*(this.height-1))}step(e){if(!this.active||!Number.isFinite(e))return;let t=Math.max(0,Math.min(.05,e));const n=this.width,r=this.height;for(;t>1e-7;){const e=Math.min(1/60,t);t-=e;const i=Math.exp(-1.9*e),o=Math.exp(-3.2*e);for(let t=1;t<r-1;t++)for(let a=1;a<n-1;a++){const l=t*n+a,u=Math.max(.5,Math.min(n-1.5,a-this.u[l]*e)),s=Math.max(.5,Math.min(r-1.5,t-this.v[l]*e)),c=0|u,f=0|s,h=u-c,d=s-f,m=f*n+c,v=(1-h)*(1-d),g=h*(1-d),p=(1-h)*d,x=h*d;this.a[l]=(this.u[m]*v+this.u[m+1]*g+this.u[m+n]*p+this.u[m+n+1]*x)*i,this.b[l]=(this.v[m]*v+this.v[m+1]*g+this.v[m+n]*p+this.v[m+n+1]*x)*i,this.c[l]=(this.ink[m]*v+this.ink[m+1]*g+this.ink[m+n]*p+this.ink[m+n+1]*x)*o}[this.u,this.a]=[this.a,this.u],[this.v,this.b]=[this.b,this.v],[this.ink,this.c]=[this.c,this.ink];for(let e=1;e<r-1;e++)for(let t=1;t<n-1;t++){const r=e*n+t;this.curl[r]=.5*(this.v[r+1]-this.v[r-1]-this.u[r+n]+this.u[r-n])}for(let t=1;t<r-1;t++)for(let r=1;r<n-1;r++){const i=t*n+r,o=Math.abs(this.curl[i+1])-Math.abs(this.curl[i-1]),a=Math.abs(this.curl[i+n])-Math.abs(this.curl[i-n]),l=Math.hypot(o,a)+1e-4,u=this.curl[i]*e*10,s=Math.hypot(this.u[i],this.v[i]);this.u[i]+=a/l*u,this.v[i]-=o/l*u;const c=Math.min(1,s/(Math.hypot(this.u[i],this.v[i])+1e-6));this.u[i]*=c,this.v[i]*=c,this.divergence[i]=-.5*(this.u[i+1]-this.u[i-1]+this.v[i+n]-this.v[i-n])}this.pressure.fill(0);for(let e=0;e<4;e++){for(let e=1;e<r-1;e++)for(let t=1;t<n-1;t++){const r=e*n+t;this.pressureNext[r]=.25*(this.divergence[r]+this.pressure[r-1]+this.pressure[r+1]+this.pressure[r-n]+this.pressure[r+n])}[this.pressure,this.pressureNext]=[this.pressureNext,this.pressure]}let a=0;for(let t=1;t<r-1;t++)for(let r=1;r<n-1;r++){const i=t*n+r;this.u[i]=Math.max(-80,Math.min(80,this.u[i]-.5*(this.pressure[i+1]-this.pressure[i-1]))),this.v[i]=Math.max(-80,Math.min(80,this.v[i]-.5*(this.pressure[i+n]-this.pressure[i-n]))),this.driftX[i]+=(3.6*this.u[i]-58*this.offsetX[i]-12*this.driftX[i])*e,this.driftY[i]+=(3.6*this.v[i]-58*this.offsetY[i]-12*this.driftY[i])*e,this.offsetX[i]=Math.max(-2,Math.min(2,this.offsetX[i]+this.driftX[i]*e)),this.offsetY[i]=Math.max(-2,Math.min(2,this.offsetY[i]+this.driftY[i]*e)),this.signal[i]=1-Math.exp(.06*-Math.hypot(this.u[i],this.v[i])-.16*this.ink[i]),a=Math.max(a,this.signal[i])}this.peak=a}if(this.active)for(let e=0;e<this.ink.length;e++){const t=Math.round(65535*Math.min(1,this.signal[e]));this.pixels[4*e]=t>>>8,this.pixels[4*e+1]=255&t,this.pixels[4*e+2]=Math.round(128+63.5*this.offsetX[e]),this.pixels[4*e+3]=Math.round(128+63.5*this.offsetY[e])}else this.clear()}},f={radius:.13,strength:.5,trail:.45,follow:12},h={strength:.55,radius:.45},d={radius:.075,force:1,dissipation:1.6,refraction:.03,glow:.55,resolution:128,curl:24},m={charset:" .,:-=+*#%@",cellSize:12,cellAspect:1,font:'ui-monospace, "SF Mono", Menlo, Consolas, monospace',fontWeight:500,glyphScale:.8,mark:"glyph",dotScale:.9,color:"ink",ink:"#f3ba32",highlight:"auto",background:"transparent",brightness:0,contrast:1,gamma:1,invert:!1,levels:"auto",saturation:1.1,shade:.5,backdrop:0,fit:"cover",focus:{x:.5,y:.5},vignette:0,drift:0,scene:"flow",scale:1,clear:!1,speed:1,hover:"fluid",fluid:d,lantern:f,trail:h,maxPixelRatio:2,respectReducedMotion:!0},v=(e,t,n,r)=>"number"==typeof e&&Number.isFinite(e)?Math.min(n,Math.max(t,e)):r,g=(e,t)=>"string"==typeof e&&/^#([\da-f]{3}|[\da-f]{6})$/i.test(e.trim())?e.trim().toLowerCase():t;function p(e){const t=Intl.Segmenter;return(t?Array.from(new t(void 0,{granularity:"grapheme"}).segment(e),e=>e.segment):Array.from(e)).filter(e=>"\n"!==e&&"\r"!==e&&"\t"!==e).slice(0,256)}function x(e={},t=m){const n="string"==typeof e.charset&&p(e.charset).length>=2?e.charset:t.charset,r=t.fluid||d,i=void 0===e.fluid?t.fluid:e.fluid,o=!1!==i&&(()=>{const e=!0!==i&&i?{...r,...i}:r;return{radius:v(e.radius,.005,.5,d.radius),force:v(e.force,0,8,d.force),dissipation:v(e.dissipation,.05,20,d.dissipation),refraction:v(e.refraction,0,.5,d.refraction),glow:v(e.glow,0,2,d.glow),resolution:Math.round(v(e.resolution,16,512,d.resolution)),curl:v(e.curl,0,80,d.curl)}})(),a="none"===e.scene||"flow"===e.scene||"orb"===e.scene||"drift"===e.scene?e.scene:t.scene,l=!!e.clear&&"object"==typeof e.clear&&("element"in e.clear||"nodeType"in e.clear),u=void 0===e.clear||l?t.clear:e.clear,s=!!u&&{x:v(u.x,-.5,1.5,.25),y:v(u.y,-.5,1.5,.3),width:v(u.width,0,2,.5),height:v(u.height,0,2,.4),feather:v(u.feather,.005,1,.12),shape:"rect"===u.shape?"rect":"ellipse"};return{charset:n,cellSize:v(e.cellSize,3,96,t.cellSize),cellAspect:v(e.cellAspect,.3,2,t.cellAspect),font:"string"==typeof e.font&&e.font.trim()?e.font:t.font,fontWeight:Math.round(v(e.fontWeight,100,900,t.fontWeight)),glyphScale:v(e.glyphScale,.3,1.6,t.glyphScale),mark:"dot"===e.mark||"glyph"===e.mark?e.mark:t.mark,dotScale:v(e.dotScale,.1,1.4,t.dotScale),color:"source"===e.color||"ink"===e.color?e.color:t.color,ink:g(e.ink,t.ink),highlight:"auto"===e.highlight?"auto":g(e.highlight,t.highlight),background:"transparent"===e.background?"transparent":g(e.background,t.background),brightness:v(e.brightness,-1,1,t.brightness),contrast:v(e.contrast,0,4,t.contrast),gamma:v(e.gamma,.2,5,t.gamma),invert:"boolean"==typeof e.invert?e.invert:t.invert,levels:"none"===e.levels||"auto"===e.levels?e.levels:t.levels,saturation:v(e.saturation,0,3,t.saturation),shade:v(e.shade,0,1,t.shade),backdrop:v(e.backdrop,0,1,t.backdrop),fit:"contain"===e.fit||"cover"===e.fit?e.fit:t.fit,focus:{x:v(e.focus?.x,0,1,t.focus.x),y:v(e.focus?.y,0,1,t.focus.y)},vignette:v(e.vignette,0,1,t.vignette),drift:v(e.drift,0,2,t.drift),scene:a,scale:v(e.scale,.2,6,t.scale),clear:s,speed:v(e.speed,0,5,t.speed),hover:"fluid"===e.hover||"lantern"===e.hover||"trail"===e.hover||"none"===e.hover?e.hover:t.hover,fluid:o,lantern:{radius:v(e.lantern?.radius,.02,.6,t.lantern.radius),strength:v(e.lantern?.strength,0,1.5,t.lantern.strength),trail:v(e.lantern?.trail,0,3,t.lantern.trail),follow:v(e.lantern?.follow,1,60,t.lantern.follow)},trail:{strength:v(e.trail?.strength,0,1,t.trail.strength),radius:v(e.trail?.radius,.1,1,t.trail.radius)},maxPixelRatio:v(e.maxPixelRatio,.5,4,t.maxPixelRatio),respectReducedMotion:"boolean"==typeof e.respectReducedMotion?e.respectReducedMotion:t.respectReducedMotion}}function E(e,t,n,r,i,o={x:.5,y:.5}){if(!(e>0&&t>0&&n>0&&r>0))return{scale:[1,1],offset:[0,0]};const a=e/t,l=n/r,u=l>a,s="cover"===i?u?[a/l,1]:[1,l/a]:u?[1,l/a]:[a/l,1];return{scale:s,offset:"cover"===i?[(1-s[0])*o.x,(1-s[1])*o.y]:[.5*(1-s[0]),.5*(1-s[1])]}}function T(e,t,n,r){const i=Math.max(2,Math.round(e*n)),o=Math.max(2,Math.round(i*t)),a=Math.min(16,Math.max(1,r)),l=Math.ceil(r/a);return{width:o,height:i,columns:a,rows:l,atlasWidth:a*o,atlasHeight:l*i}}function y(e){const t=e.replace("#",""),n=3===t.length?t.split("").map(e=>e+e).join(""):t,r=Number.parseInt(n,16);return Number.isFinite(r)&&6===n.length?[(r>>16&255)/255,(r>>8&255)/255,(255&r)/255]:[0,0,0]}function b(e){const t=new Uint32Array(256);let n=0;for(let r=0;r+3<e.length;r+=4)e[r+3]<8||(t[Math.round(.2126*e[r]+.7152*e[r+1]+.0722*e[r+2])]++,n++);if(!n)return[0,1];const r=e=>{let r=0;for(let i=0;i<256;i++)if(r+=t[i],r>=n*e)return i/255;return 1},i=r(.02),o=r(.98);return o-i<.08?[0,1]:[i,o]}var w=e=>"fluid"!==e.hover||e.fluid?e.hover:"none";function M(e,t,n=24,r=.12,i="ellipse"){return e.width>0&&e.height>0&&{x:(t.left-n-e.left)/e.width,y:(t.top-n-e.top)/e.height,width:(t.width+2*n)/e.width,height:(t.height+2*n)/e.height,feather:r,shape:i}}var R,F=/\.(mp4|webm|mov|m4v|ogv)(\?|#|$)/i,A=/swiftshader|llvmpipe|softpipe|software|basic render/i;function L(){if(R)return R;if("undefined"==typeof document||void 0===globalThis.WebGL2RenderingContext)return R="none";try{const e=document.createElement("canvas").getContext("webgl2");if(!e)return R="none";const t=e.getExtension("WEBGL_debug_renderer_info"),n=String(e.getParameter(t?t.UNMASKED_RENDERER_WEBGL:e.RENDERER)??"");return e.getExtension("WEBGL_lose_context")?.loseContext(),R=A.test(n)?"software":"gpu"}catch{return R="none"}}exports.DEFAULT_FIELD_FLUID=d,exports.DEFAULT_FIELD_LANTERN=f,exports.DEFAULT_FIELD_SETTINGS=m,exports.DEFAULT_FIELD_TRAIL=h,exports.FIELD_HOVERS=[{value:"fluid",label:"Fluid",description:"An ink-in-water wake that bends the image and swirls the characters."},{value:"lantern",label:"Lantern",description:"A soft light follows the pointer and lifts the characters it passes, without distortion."},{value:"trail",label:"Trail",description:"The Asciify Trail: in the wake, sparse characters fill in and dense ones open up, then settle. No distortion."},{value:"none",label:"Off",description:"The field stays still under the pointer."}],exports.activeFieldHover=w,exports.fieldCellLayout=T,exports.fieldClearFromRects=M,exports.fieldGlyphs=p,exports.fieldLevels=b,exports.fieldSourceRect=E,exports.glyphFieldTier=L,exports.isGlyphFieldSupported=function(e={}){const t=L();return"gpu"===t||"software"===t&&!!e.allowSoftware},exports.mountGlyphField=function(t,f={}){const h=e=>"undefined"!=typeof HTMLElement&&e instanceof HTMLElement,d=e=>{const t=e.clear;return h(t)?{element:{element:t},rest:{...e,clear:void 0}}:t&&"object"==typeof t&&h(t.element)?{element:t,rest:{...e,clear:void 0}}:{element:null,rest:e}};let m=d(f).element,v=x(d(f).rest);const g=f.onError,R=t.getContext("webgl2",{alpha:!0,antialias:!1,depth:!1,stencil:!1,premultipliedAlpha:!0,powerPreference:"high-performance"});if(!R)throw new Error("WebGL2 is not available for the glyph field.");const A=R;t.setAttribute("role","img"),t.setAttribute("aria-label",f.label??"ASCII artwork"),t.dataset.renderer="glyph-field";let L=!1;const _=A.getExtension("KHR_parallel_shader_compile");let S,D,k=null,C=null,U=null,P=null,B=[],I=[],X=null,N=!1,V=null,G=null;const H=[];let z=0,O=0,W=1,Y=0,q=T(v.cellSize,v.cellAspect,1,2),$=2,j=0,K=0,J=0,Q=null,Z=null,ee=0,te=0,ne=0,re=null,ie=0,oe=!0,ae=0,le=[0,1],ue=-1/0,se=0,ce=0,fe=0,he=!0,de=!1,me=!1,ve=!1,ge=!1,pe=!0,xe=null,Ee=null,Te=1/60,ye=0,be=0,we=[];const Me=new Float32Array(16),Re=()=>{if(!m)return;const{element:e,padding:n=32,feather:r=.16,shape:i="rect"}=m,o=M(t.getBoundingClientRect(),e.getBoundingClientRect(),n,r,i),a=v.clear;JSON.stringify(a)!==JSON.stringify(o)&&(v={...v,clear:o},he=!0)},Fe={target:null,at:null,strength:0,trail:[]},Ae=new Float32Array(36);let Le=null,_e=null,Se=!1;const De=()=>{if(!z||!O)return null;const e=z/O,t=Math.round(e>=1?128:128*e),n=Math.round(e>=1?128/e:128);return Le&&Le.width===t&&Le.height===n||(Le=new c(t,n),_e||(_e=ze(A.LINEAR)),A.bindTexture(A.TEXTURE_2D,_e),A.texImage2D(A.TEXTURE_2D,0,A.RGBA8,t,n,0,A.RGBA,A.UNSIGNED_BYTE,Le.pixels),Se=!0),Le};let ke=0;const Ce="function"==typeof matchMedia?matchMedia("(prefers-reduced-motion: reduce)"):null,Ue=()=>v.respectReducedMotion&&!!Ce?.matches;let Pe;const Be=new Promise(e=>{Pe=e});let Ie=!0;const Xe=e=>g?.(e instanceof Error?e:new Error(String(e))),Ne=(e,t)=>{const n=A.createShader(e);return H.push(n),A.shaderSource(n,t),A.compileShader(n),n},Ve=e=>{G??(G=Ne(A.VERTEX_SHADER,"#version 300 es\nvoid main(){vec2 p=vec2((gl_VertexID<<1)&2,gl_VertexID&2);gl_Position=vec4(p*2.-1.,0.,1.);}"));const t=A.createProgram(),n=Ne(A.FRAGMENT_SHADER,e);return A.attachShader(t,G),A.attachShader(t,n),A.linkProgram(t),{program:t,locations:null,fragment:n}},Ge=(e,t=!1)=>{if(e.locations)return!0;const{program:n,fragment:r}=e;if(!t&&_&&!A.getProgramParameter(n,_.COMPLETION_STATUS_KHR))return!1;if(!A.getProgramParameter(n,A.LINK_STATUS)){if(A.isContextLost())return!1;throw new Error(A.getShaderInfoLog(r)||A.getProgramInfoLog(n)||"Glyph field program failed to link.")}const i={};for(let e=A.getProgramParameter(n,A.ACTIVE_UNIFORMS)-1;e>=0;e--){const t=A.getActiveUniform(n,e).name.replace(/\[0\]$/,"");i[t]=A.getUniformLocation(n,t)}return e.locations=i,!0},He=(e=!1)=>!!k&&!!C&&Ge(k,e)&&Ge(C,e),ze=e=>{const t=A.createTexture();return A.bindTexture(A.TEXTURE_2D,t),A.texParameteri(A.TEXTURE_2D,A.TEXTURE_MIN_FILTER,e),A.texParameteri(A.TEXTURE_2D,A.TEXTURE_MAG_FILTER,e===A.LINEAR_MIPMAP_LINEAR?A.LINEAR:e),A.texParameteri(A.TEXTURE_2D,A.TEXTURE_WRAP_S,A.CLAMP_TO_EDGE),A.texParameteri(A.TEXTURE_2D,A.TEXTURE_WRAP_T,A.CLAMP_TO_EDGE),t},Oe=()=>{P&&(A.deleteTexture(P.ink),A.deleteTexture(P.under),A.deleteFramebuffer(P.buffer),P=null)},We=()=>!!v.fluid&&"fluid"===w(v),Ye=()=>{X?.release(),N=!1,B.forEach(e=>A.deleteTexture(e)),I.forEach(e=>A.deleteFramebuffer(e)),B=[],I=[]};function qe(){U&&A.deleteProgram(U.program),U=Ve((t=>`#version 300 es\nprecision highp float;\nprecision highp sampler2D;\nuniform sampler2D uPrevious;\nuniform vec2 uSize;\nuniform float uAspect, uDt, uDecay, uEnergyDecay, uRadius, uSplat;\nuniform vec2 uFrom, uTo, uForce;\nout vec4 outColor;\n${e(t)}\nfloat segment(vec2 p,vec2 a,vec2 b){vec2 pa=p-a,ba=b-a;float h=clamp(dot(pa,ba)/max(dot(ba,ba),1e-8),0.,1.);return length(pa-ba*h);}\nvoid main(){\n vec2 uv=gl_FragCoord.xy/uSize;\n vec4 here=decodeFluid(texture(uPrevious,uv));\n vec4 state=decodeFluid(texture(uPrevious,uv-uDt*here.xy*vec2(1./uAspect,1.)));\n state.xy*=exp(-uDt*uDecay);\n state.z*=exp(-uDt*uEnergyDecay);\n if(uSplat>.5){\n vec2 scale=vec2(uAspect,1.);\n float d=segment(uv*scale,uFrom*scale,uTo*scale);\n float g=exp(-d*d/(uRadius*uRadius));\n state.xy+=uForce*g;\n state.z=min(1.,state.z+g*min(1.,length(uForce)*.5+.08));\n }\n float speed=length(state.xy);\n if(speed>5.)state.xy*=5./speed;\n outColor=encodeFluid(state);\n}`)(L)),X?.dispose(),X=L?null:function(e,t,c){const f={splat:t(n),curl:t(r),vorticity:t(i),divergence:t(o),fade:t(a),pressure:t(l),gradient:t(u),advect:t(s)},h=Object.values(f);let d=0,m=0,v=[],g=[],p=null,x=null;const E=t=>{const n=e.createTexture();e.bindTexture(e.TEXTURE_2D,n),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,t),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,t),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texImage2D(e.TEXTURE_2D,0,e.RGBA16F,d,m,0,e.RGBA,e.HALF_FLOAT,null);const r=e.createFramebuffer();return e.bindFramebuffer(e.FRAMEBUFFER,r),e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,n,0),e.checkFramebufferStatus(e.FRAMEBUFFER)!==e.FRAMEBUFFER_COMPLETE?(e.deleteFramebuffer(r),e.deleteTexture(n),null):(e.viewport(0,0,d,m),e.clearColor(0,0,0,1),e.clear(e.COLOR_BUFFER_BIT),{texture:n,buffer:r})},T=t=>{t&&(e.deleteTexture(t.texture),e.deleteFramebuffer(t.buffer))},y=()=>{[...v,...g,p,x].forEach(T),v=[],g=[],p=x=null},b=(t,n)=>{const r=t.locations;return e.useProgram(t.program),e.bindFramebuffer(e.FRAMEBUFFER,n.buffer),e.uniform2f(r.uTexel,1/d,1/m),r},w=(t,n,r,i)=>{e.activeTexture(e.TEXTURE0+r),e.bindTexture(e.TEXTURE_2D,i),e.uniform1i(t[n],r)},M=()=>e.drawArrays(e.TRIANGLES,0,3),R=e=>{const t=e[0];e[0]=e[1],e[1]=t};return{resize(t,n){y(),d=t,m=n;const r=[E(e.LINEAR),E(e.LINEAR),E(e.NEAREST),E(e.NEAREST),E(e.NEAREST),E(e.NEAREST)];return e.bindFramebuffer(e.FRAMEBUFFER,null),r.some(e=>!e)?(r.forEach(T),!1):(v=[r[0],r[1]],g=[r[2],r[3]],p=r[4],x=r[5],!0)},ready:()=>h.every(c),step(t,n){if(!v.length||!p||!x)return;let r;e.viewport(0,0,d,m),t&&(r=b(f.splat,v[1]),w(r,"uVelocity",0,v[0].texture),e.uniform2f(r.uFrom,t.from[0],t.from[1]),e.uniform2f(r.uTo,t.to[0],t.to[1]),e.uniform2f(r.uForce,t.force[0],t.force[1]),e.uniform1f(r.uAspect,n.aspect),e.uniform1f(r.uRadius,n.radius),M(),R(v)),n.curl>0&&(r=b(f.curl,x),w(r,"uVelocity",0,v[0].texture),M(),r=b(f.vorticity,v[1]),w(r,"uVelocity",0,v[0].texture),w(r,"uCurl",1,x.texture),e.uniform1f(r.uStrength,n.curl),e.uniform1f(r.uDt,n.dt),M(),R(v)),r=b(f.divergence,p),w(r,"uVelocity",0,v[0].texture),M(),r=b(f.fade,g[1]),w(r,"uSource",0,g[0].texture),e.uniform1f(r.uAmount,.8),M(),R(g);for(let e=0;e<20;e++)r=b(f.pressure,g[1]),w(r,"uPressure",0,g[0].texture),w(r,"uDivergence",1,p.texture),M(),R(g);r=b(f.gradient,v[1]),w(r,"uPressure",0,g[0].texture),w(r,"uVelocity",1,v[0].texture),M(),R(v),r=b(f.advect,v[1]),w(r,"uVelocity",0,v[0].texture),e.uniform1f(r.uDt,n.dt),e.uniform1f(r.uDissipation,n.dissipation),M(),R(v),e.bindFramebuffer(e.FRAMEBUFFER,null)},get velocity(){return v[0]?.texture??null},get size(){return[d,m]},release:y,dispose(){y(),h.forEach(({program:t})=>e.deleteProgram(t))}}}(A,Ve,e=>Ge(e))}const $e=()=>{Ye();const e=v.fluid;if(!(e&&We()&&z&&O))return;U||qe();const t=e.resolution,n=z/O;if(j=n>=1?t:Math.max(8,Math.round(t*n)),K=n>=1?Math.max(8,Math.round(t/n)):t,N=!!X&&X.resize(j,K),N)return void(J=0);const r=()=>{Ye();for(let e=0;e<2;e++){const e=ze(A.LINEAR);A.texImage2D(A.TEXTURE_2D,0,L?A.RGBA8:A.RGBA16F,j,K,0,A.RGBA,L?A.UNSIGNED_BYTE:A.HALF_FLOAT,null);const t=A.createFramebuffer();A.bindFramebuffer(A.FRAMEBUFFER,t),A.framebufferTexture2D(A.FRAMEBUFFER,A.COLOR_ATTACHMENT0,A.TEXTURE_2D,e,0),B.push(e),I.push(t)}return A.checkFramebufferStatus(A.FRAMEBUFFER)===A.FRAMEBUFFER_COMPLETE};if(!r()){if(L)throw new Error("The glyph field could not allocate its fluid buffers.");L=!0,je(),qe(),r()}for(const e of I)A.bindFramebuffer(A.FRAMEBUFFER,e),A.viewport(0,0,j,K),A.clearColor(L?.5:0,L?.5:0,0,1),A.clear(A.COLOR_BUFFER_BIT);A.bindFramebuffer(A.FRAMEBUFFER,null),J=0};function je(){k&&A.deleteProgram(k.program),C&&A.deleteProgram(C.program),Oe(),k=Ve((t=>`#version 300 es\nprecision highp float;\nprecision highp sampler2D;\nuniform sampler2D uSource, uFluid;\nuniform vec2 uResolution, uCell;\nuniform float uCount;\nuniform vec4 uSourceMap;\nuniform int uScene;\nuniform vec3 uInk, uHighlight;\nuniform vec4 uBackground;\nuniform float uBrightness, uContrast, uGamma, uInvert, uVignette, uSourceColor;\nuniform float uRefraction, uGlow, uTime, uDrift, uFluidOn, uLod, uSaturation, uBackdrop, uShade, uHighlightAuto, uFluidMode;\nuniform vec2 uFluidTexel;\nuniform int uHoverMode;\nuniform vec3 uLight;\nuniform vec3 uTrail[12];\nuniform float uLightRadius, uLightGain, uClock, uFlicker, uTrailAmount;\nuniform sampler2D uTrailMap;\nuniform vec2 uLevels;\nuniform int uMark;\nuniform float uScale, uClearFeather, uClearShape;\nuniform vec4 uClear;\nuniform vec4 uPulse[4];\nlayout(location=0) out vec4 outInk;\nlayout(location=1) out vec4 outUnder;\n${e(t)}\nfloat hash(vec2 p){p=fract(p*vec2(123.34,456.21));p+=dot(p,p+45.32);return fract(p.x*p.y);}\nfloat noise(vec2 p){vec2 i=floor(p),f=fract(p),u=f*f*(3.-2.*f);\n return mix(mix(hash(i),hash(i+vec2(1,0)),u.x),mix(hash(i+vec2(0,1)),hash(i+vec2(1,1)),u.x),u.y);}\nfloat fbm(vec2 p){float v=0.,a=.5;for(int i=0;i<5;i++){v+=a*noise(p);p=p*2.03+vec2(1.7,9.2);a*=.5;}return v;}\nvec3 generated(vec2 uv,float aspect){\n vec2 p=(uv-.5)*vec2(aspect,1.)*uScale;\n if(uScene==1){\n float t=uTime*.08;\n vec2 q=vec2(fbm(p*1.6+t),fbm(p*1.6-t+3.1));\n return vec3(smoothstep(.28,.86,fbm(p*1.8+q*1.6+vec2(t*.6,-t*.4))));\n }\n if(uScene==2){\n float r=.36,d=length(p),a=uTime*.25;\n vec3 l=normalize(vec3(cos(a)*.8,.55,sin(a)*.6+.6));\n if(d<r){\n vec3 n=normalize(vec3(p.x,-p.y,sqrt(r*r-d*d)));\n float diffuse=max(dot(n,l),0.),rim=pow(1.-n.z,2.5);\n float lon=atan(n.x,n.z)+uTime*.35,lat=asin(clamp(n.y,-1.,1.));\n float bands=.5+.25*sin(lat*14.)+.25*sin(lon*6.);\n return vec3(clamp(diffuse*.85+rim*.5+bands*.12,0.,1.));\n }\n return vec3(exp(-pow((d-r)*9.,2.))*.35);\n }\n if(uScene==4){\n // Drift: a few broad lobes that wander slowly. Built for halftone, where large soft shapes read best.\n float t=uTime*.045;\n vec2 q=p*1.15;\n vec2 w=vec2(fbm(q*.7+vec2(t,-t*.7)),fbm(q*.7+vec2(4.3-t*.8,t+1.7)));\n float n=fbm(q+w*1.3+vec2(t*.4,t*.25));\n return vec3(smoothstep(.36,.74,n));\n }\n return vec3(0.);\n}\nvoid main(){\n vec2 cell=floor(gl_FragCoord.xy);\n vec2 uv=(cell+.5)*uCell/uResolution;\n float aspect=uResolution.x/uResolution.y;\n vec4 fluid=vec4(0.);\n // lift: signed tone change. The solver's flow brightens one side of each eddy and opens the other into gaps.\n float lift=0.,wake=0.,bend=1.,swirl=0.,speed=0.;\n if(uFluidOn>.5){\n vec4 raw=texture(uFluid,vec2(uv.x,1.-uv.y));\n if(uFluidMode>.5){\n vec2 v=raw.xy*uFluidTexel*vec2(aspect,1.);\n fluid=vec4(v,0.,1.);\n swirl=clamp(dot(v,vec2(.4,.65))*uGlow*.32,-.65,.65);\n speed=clamp(length(v)*uGlow*.055,0.,.38);\n bend=.4;\n } else {\n fluid=decodeFluid(raw);\n wake=clamp(fluid.z*uGlow,0.,1.);\n lift=wake*.55;\n }\n }\n vec2 drift=uDrift*.006*vec2(sin(uv.y*5.3+uTime*.6),cos(uv.x*4.1-uTime*.5));\n vec2 sampleAt=uv-vec2(fluid.x/aspect,-fluid.y)*uRefraction*bend+drift;\n vec3 rgb,glow=vec3(0.);\n if(uScene==0){\n vec2 s=sampleAt*uSourceMap.xy+uSourceMap.zw;\n bool inside=!(s.x<0.||s.y<0.||s.x>1.||s.y>1.);\n rgb=inside?textureLod(uSource,s,uLod).rgb:vec3(0.);\n if(uBackdrop>0.){\n vec2 b=(uv-vec2(fluid.x/aspect,-fluid.y)*uRefraction*bend*.5)*uSourceMap.xy+uSourceMap.zw;\n glow=(b.x<0.||b.y<0.||b.x>1.||b.y>1.)?vec3(0.):textureLod(uSource,b,uLod+3.).rgb*uBackdrop;\n }\n } else rgb=generated(sampleAt,aspect);\n float tone=dot(rgb,vec3(.2126,.7152,.0722));\n tone=clamp((tone-uLevels.x)/max(uLevels.y-uLevels.x,.01),0.,1.);\n tone=clamp((tone-.5)*uContrast+.5+uBrightness,0.,1.);\n tone=pow(tone,1./uGamma);\n if(uInvert>.5)tone=1.-tone;\n float flick=0.,trailFold=0.;\n if(uHoverMode==2){\n // Lantern: a soft light and its fading tail lift the characters they pass. 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r=document.createElement("video");r.crossOrigin="anonymous",r.muted=!0,r.loop=!0,r.playsInline=!0,r.preload="auto",r.addEventListener("loadeddata",()=>{r.play().catch(()=>{}),t({element:r,owned:!0})},{once:!0}),r.addEventListener("error",()=>n(new Error("The glyph field could not load this video.")),{once:!0}),r.src=e});if("function"!=typeof createImageBitmap||"function"!=typeof fetch)return Ut(e);let t;try{t=await(await fetch(e).then(e=>{if(!e.ok)throw new Error("The glyph field could not load this image.");return e})).blob()}catch(t){if(t instanceof Error&&t.message.startsWith("The glyph field"))throw t;return Ut(e)}if(!/svg/i.test(t.type))try{return await Ct(t)}catch{}const n=URL.createObjectURL(t);try{return await Ut(n)}finally{URL.revokeObjectURL(n)}})(e),{element:r,owned:i}=n;if(de||t!==ne)return void(i&&r instanceof HTMLVideoElement?(r.pause(),r.removeAttribute("src"),r.load()):i&&r.close());Dt(),kt(),Z=i&&r instanceof HTMLVideoElement?r:null,!i||r instanceof HTMLVideoElement||(re=r),Q=r,ie=r instanceof HTMLVideoElement?r.videoHeight:r instanceof HTMLImageElement?r.naturalHeight:r.height,ee=n.natural?.[0]??(r instanceof HTMLVideoElement?r.videoWidth:r instanceof HTMLImageElement?r.naturalWidth:r.width),te=n.natural?.[1]??ie,oe=!0,r instanceof HTMLVideoElement&&(e=>{const t=e;if(!t.requestVideoFrameCallback)return;const n=()=>{de||Q!==e||(oe=!0,Et(),ae=t.requestVideoFrameCallback(n))};ae=t.requestVideoFrameCallback(n)})(r),me||rt(),he=!0,Et()}catch(e){Ie&&t===ne&&(Ie=!1,Pe()),Xe(e)}};it(),Re();const Bt=f.source??null;return Bt?(ne=1,Pt(Bt)):Et(),{canvas:t,ready:Be,get settings(){return v},update(e){const n=v,{element:r,rest:i}=d(e);"clear"in e&&(m&&m.element!==r?.element&&Rt?.unobserve(m.element),m=r,r&&Rt?.observe(r.element)),v=x(r?{...i,clear:v.clear}:i,v),Re(),e.label&&t.setAttribute("aria-label",e.label),v.maxPixelRatio!==n.maxPixelRatio&&ot(),v.charset===n.charset&&v.cellSize===n.cellSize&&v.cellAspect===n.cellAspect&&v.font===n.font&&v.fontWeight===n.fontWeight&&v.glyphScale===n.glyphScale||(Je(),Ze()),v.levels!==n.levels&&nt();((!!n.fluid&&"fluid"===w(n))!==We()||v.fluid&&n.fluid&&v.fluid.resolution!==n.fluid.resolution)&&$e(),"source"in e&&Pt(e.source??null),he=!0,Et()},setSource:Pt,pointer(e,n=0){if(null===e)return void yt(null);const r=t.getBoundingClientRect();yt(Tt(r.left+e,r.top+n))},redraw(){if(!(de||me||ve)&&z)try{He(!0)&>()}catch(e){ve=!0,Xe(e)}},pulse(e={}){if(de||Ue())return;const n=t.getBoundingClientRect();if(!n.width||!n.height)return;let r=e.x??n.width/2,i=e.y??n.height/2;if(e.element){const t=e.element.getBoundingClientRect();r=t.left+t.width/2-n.left,i=t.top+t.height/2-n.top}const o=Math.max(0,Math.min(2,e.strength??1));we=[...we,{x:r/n.width,y:i/n.height,born:performance.now(),strength:o}].slice(-4),Et()},play(){ge=!1,Q instanceof HTMLVideoElement&&Q.play().catch(()=>{}),he=!0,Et()},pause(){ge=!0,Q instanceof HTMLVideoElement&&Q.pause()},resize(){ot()&&Et()},destroy(){if(!de&&(de=!0,se&&cancelAnimationFrame(se),Mt.removeEventListener("pointermove",bt),Mt.removeEventListener("pointerdown",bt),document.removeEventListener("pointerleave",wt),Mt.removeEventListener("pointerleave",wt),document.removeEventListener("visibilitychange",At),Ce?.removeEventListener?.("change",Lt),Qe?.removeEventListener?.("loadingdone",tt),t.removeEventListener("webglcontextlost",_t),t.removeEventListener("webglcontextrestored",St),Rt?.disconnect(),Ft?.disconnect(),Dt(),kt(),Q=null,!me)){Ye(),Oe(),A.deleteTexture(S),A.deleteTexture(D);for(const e of[k,C,U])e&&A.deleteProgram(e.program);X?.dispose(),_e&&A.deleteTexture(_e),H.forEach(e=>A.deleteShader(e)),V&&A.deleteVertexArray(V)}}}},exports.normalizeFieldSettings=x;//# sourceMappingURL=field.cjs.map
|
|
1
|
+
"use strict";var e=e=>e?"\nconst float VSCALE=6.;\nvec4 decodeFluid(vec4 t){return vec4((t.xy*2.-1.)*VSCALE,t.z,t.w);}\nvec4 encodeFluid(vec4 v){return vec4(clamp(v.xy/VSCALE*.5+.5,0.,1.),clamp(v.z,0.,1.),1.);}":"\nvec4 decodeFluid(vec4 t){return t;}\nvec4 encodeFluid(vec4 v){return vec4(v.xyz,1.);}",t="#version 300 es\nprecision highp float;\nprecision highp sampler2D;\nuniform vec2 uTexel;\nout vec4 outColor;\nvec2 here(){return gl_FragCoord.xy*uTexel;}\n",n=t+"\nuniform sampler2D uVelocity;\nuniform vec2 uFrom, uTo, uForce;\nuniform float uAspect, uRadius;\nfloat segment(vec2 p,vec2 a,vec2 b){vec2 pa=p-a,ba=b-a;float h=clamp(dot(pa,ba)/max(dot(ba,ba),1e-8),0.,1.);return length(pa-ba*h);}\nvoid main(){\n vec2 uv=here(),scale=vec2(uAspect,1.);\n float d=segment(uv*scale,uFrom*scale,uTo*scale);\n outColor=vec4(texture(uVelocity,uv).xy+uForce*exp(-d*d/(uRadius*uRadius)),0.,1.);\n}",r=t+"\nuniform sampler2D uVelocity;\nvoid main(){\n vec2 uv=here();\n float l=texture(uVelocity,uv-vec2(uTexel.x,0.)).y,r=texture(uVelocity,uv+vec2(uTexel.x,0.)).y;\n float t=texture(uVelocity,uv+vec2(0.,uTexel.y)).x,b=texture(uVelocity,uv-vec2(0.,uTexel.y)).x;\n outColor=vec4(.5*(r-l-t+b),0.,0.,1.);\n}",i=t+"\nuniform sampler2D uVelocity, uCurl;\nuniform float uStrength, uDt;\nvoid main(){\n vec2 uv=here();\n float l=texture(uCurl,uv-vec2(uTexel.x,0.)).x,r=texture(uCurl,uv+vec2(uTexel.x,0.)).x;\n float t=texture(uCurl,uv+vec2(0.,uTexel.y)).x,b=texture(uCurl,uv-vec2(0.,uTexel.y)).x,c=texture(uCurl,uv).x;\n vec2 force=.5*vec2(abs(t)-abs(b),abs(r)-abs(l));\n force=force/(length(force)+1e-4)*uStrength*c;\n force.y=-force.y;\n outColor=vec4(clamp(texture(uVelocity,uv).xy+force*uDt,-1000.,1000.),0.,1.);\n}",o=t+"\nuniform sampler2D uVelocity;\nvoid main(){\n vec2 uv=here(),c=texture(uVelocity,uv).xy;\n float l=texture(uVelocity,uv-vec2(uTexel.x,0.)).x,r=texture(uVelocity,uv+vec2(uTexel.x,0.)).x;\n float t=texture(uVelocity,uv+vec2(0.,uTexel.y)).y,b=texture(uVelocity,uv-vec2(0.,uTexel.y)).y;\n if(uv.x-uTexel.x<0.)l=-c.x;\n if(uv.x+uTexel.x>1.)r=-c.x;\n if(uv.y+uTexel.y>1.)t=-c.y;\n if(uv.y-uTexel.y<0.)b=-c.y;\n outColor=vec4(.5*(r-l+t-b),0.,0.,1.);\n}",a=t+"\nuniform sampler2D uSource;\nuniform float uAmount;\nvoid main(){outColor=vec4(texture(uSource,here()).x*uAmount,0.,0.,1.);}",l=t+"\nuniform sampler2D uPressure, uDivergence;\nvoid main(){\n vec2 uv=here();\n float l=texture(uPressure,uv-vec2(uTexel.x,0.)).x,r=texture(uPressure,uv+vec2(uTexel.x,0.)).x;\n float t=texture(uPressure,uv+vec2(0.,uTexel.y)).x,b=texture(uPressure,uv-vec2(0.,uTexel.y)).x;\n outColor=vec4((l+r+b+t-texture(uDivergence,uv).x)*.25,0.,0.,1.);\n}",u=t+"\nuniform sampler2D uPressure, uVelocity;\nvoid main(){\n vec2 uv=here();\n float l=texture(uPressure,uv-vec2(uTexel.x,0.)).x,r=texture(uPressure,uv+vec2(uTexel.x,0.)).x;\n float t=texture(uPressure,uv+vec2(0.,uTexel.y)).x,b=texture(uPressure,uv-vec2(0.,uTexel.y)).x;\n outColor=vec4(texture(uVelocity,uv).xy-vec2(r-l,t-b),0.,1.);\n}",s=t+"\nuniform sampler2D uVelocity;\nuniform float uDt, uDissipation;\nvoid main(){\n vec2 uv=here();\n vec2 back=uv-uDt*texture(uVelocity,uv).xy*uTexel;\n outColor=vec4(texture(uVelocity,back).xy/(1.+uDissipation*uDt),0.,1.);\n}";var c=class{constructor(e,t){this.previous=null,this.peak=0,this.width=e,this.height=t;const n=e*t;this.pixels=new Uint8Array(4*n),this.signal=new Float32Array(n),this.offsetX=new Float32Array(n),this.offsetY=new Float32Array(n),this.driftX=new Float32Array(n),this.driftY=new Float32Array(n),this.u=new Float32Array(n),this.v=new Float32Array(n),this.ink=new Float32Array(n),this.a=new Float32Array(n),this.b=new Float32Array(n),this.c=new Float32Array(n),this.pressure=new Float32Array(n),this.pressureNext=new Float32Array(n),this.divergence=new Float32Array(n),this.curl=new Float32Array(n)}get active(){return this.peak>2e-4}clear(){for(const e of[this.u,this.v,this.ink,this.a,this.b,this.c,this.pressure,this.pressureNext,this.divergence,this.curl,this.signal,this.pixels,this.offsetX,this.offsetY,this.driftX,this.driftY])e.fill(0);this.previous=null,this.peak=0}leave(){this.previous=null}move(e,t,n,r=performance.now()){if(!Number.isFinite(e+t+n+r))return;e=Math.max(0,Math.min(1,e)),t=Math.max(0,Math.min(1,t)),n=Math.max(.1,Math.min(1,n));const i=this.previous;if(this.previous={x:e,y:t,time:r},!i)return;const o=(e-i.x)*(this.width-1),a=(t-i.y)*(this.height-1),l=Math.hypot(o,a);if(l<.001)return;const u=Math.min(this.width,this.height),s=r>i.time?Math.max(1/240,(r-i.time)/1e3):1/60,c=Math.min(12,l/u/s),f=1-Math.exp(-c/2.2),h=u*(.022+.075*n)*(.65+.95*f),d=Math.min(128,Math.max(1,Math.ceil(l/(.4*h)))),m=l/h*(.32+.22*f)/d,v=o/l,g=a/l,p=-g,x=v,E=l*(2+18*f)/d;for(let n=0;n<d;n++){const r=(n+.5)/d,o=(i.x+(e-i.x)*r)*(this.width-1),a=(i.y+(t-i.y)*r)*(this.height-1),l=Math.max(1,Math.floor(o-3*h)),u=Math.min(this.width-2,Math.ceil(o+3*h)),s=Math.max(1,Math.floor(a-3*h)),c=Math.min(this.height-2,Math.ceil(a+3*h));for(let e=s;e<=c;e++)for(let t=l;t<=u;t++){const n=((t-o)*v+(e-a)*g)/h,r=((t-o)*p+(e-a)*x)/h,i=Math.exp(-n*n*.65-r*r*1.7),l=e*this.width+t;this.ink[l]=1-(1-this.ink[l])*Math.exp(-i*m);const u=1-r*r*.55,s=n*r*.7;this.u[l]=Math.max(-80,Math.min(80,this.u[l]+(v*u+p*s)*i*E)),this.v[l]=Math.max(-80,Math.min(80,this.v[l]+(g*u+x*s)*i*E))}}this.peak=1}read(e,t,n){const r=0|(t=Math.max(.5,Math.min(this.width-1.5,t))),i=0|(n=Math.max(.5,Math.min(this.height-1.5,n))),o=t-r,a=n-i,l=i*this.width+r;return(e[l]*(1-o)+e[l+1]*o)*(1-a)+(e[l+this.width]*(1-o)+e[l+this.width+1]*o)*a}sample(e,t){return this.read(this.signal,e*(this.width-1),t*(this.height-1))}displacement(e,t,n){n[0]=this.read(this.offsetX,e*(this.width-1),t*(this.height-1)),n[1]=this.read(this.offsetY,e*(this.width-1),t*(this.height-1))}step(e){if(!this.active||!Number.isFinite(e))return;let t=Math.max(0,Math.min(.05,e));const n=this.width,r=this.height;for(;t>1e-7;){const e=Math.min(1/60,t);t-=e;const i=Math.exp(-1.9*e),o=Math.exp(-3.2*e);for(let t=1;t<r-1;t++)for(let a=1;a<n-1;a++){const l=t*n+a,u=Math.max(.5,Math.min(n-1.5,a-this.u[l]*e)),s=Math.max(.5,Math.min(r-1.5,t-this.v[l]*e)),c=0|u,f=0|s,h=u-c,d=s-f,m=f*n+c,v=(1-h)*(1-d),g=h*(1-d),p=(1-h)*d,x=h*d;this.a[l]=(this.u[m]*v+this.u[m+1]*g+this.u[m+n]*p+this.u[m+n+1]*x)*i,this.b[l]=(this.v[m]*v+this.v[m+1]*g+this.v[m+n]*p+this.v[m+n+1]*x)*i,this.c[l]=(this.ink[m]*v+this.ink[m+1]*g+this.ink[m+n]*p+this.ink[m+n+1]*x)*o}[this.u,this.a]=[this.a,this.u],[this.v,this.b]=[this.b,this.v],[this.ink,this.c]=[this.c,this.ink];for(let e=1;e<r-1;e++)for(let t=1;t<n-1;t++){const r=e*n+t;this.curl[r]=.5*(this.v[r+1]-this.v[r-1]-this.u[r+n]+this.u[r-n])}for(let t=1;t<r-1;t++)for(let r=1;r<n-1;r++){const i=t*n+r,o=Math.abs(this.curl[i+1])-Math.abs(this.curl[i-1]),a=Math.abs(this.curl[i+n])-Math.abs(this.curl[i-n]),l=Math.hypot(o,a)+1e-4,u=this.curl[i]*e*10,s=Math.hypot(this.u[i],this.v[i]);this.u[i]+=a/l*u,this.v[i]-=o/l*u;const c=Math.min(1,s/(Math.hypot(this.u[i],this.v[i])+1e-6));this.u[i]*=c,this.v[i]*=c,this.divergence[i]=-.5*(this.u[i+1]-this.u[i-1]+this.v[i+n]-this.v[i-n])}this.pressure.fill(0);for(let e=0;e<4;e++){for(let e=1;e<r-1;e++)for(let t=1;t<n-1;t++){const r=e*n+t;this.pressureNext[r]=.25*(this.divergence[r]+this.pressure[r-1]+this.pressure[r+1]+this.pressure[r-n]+this.pressure[r+n])}[this.pressure,this.pressureNext]=[this.pressureNext,this.pressure]}let a=0;for(let t=1;t<r-1;t++)for(let r=1;r<n-1;r++){const i=t*n+r;this.u[i]=Math.max(-80,Math.min(80,this.u[i]-.5*(this.pressure[i+1]-this.pressure[i-1]))),this.v[i]=Math.max(-80,Math.min(80,this.v[i]-.5*(this.pressure[i+n]-this.pressure[i-n]))),this.driftX[i]+=(3.6*this.u[i]-58*this.offsetX[i]-12*this.driftX[i])*e,this.driftY[i]+=(3.6*this.v[i]-58*this.offsetY[i]-12*this.driftY[i])*e,this.offsetX[i]=Math.max(-2,Math.min(2,this.offsetX[i]+this.driftX[i]*e)),this.offsetY[i]=Math.max(-2,Math.min(2,this.offsetY[i]+this.driftY[i]*e)),this.signal[i]=1-Math.exp(.06*-Math.hypot(this.u[i],this.v[i])-.16*this.ink[i]),a=Math.max(a,this.signal[i])}this.peak=a}if(this.active)for(let e=0;e<this.ink.length;e++){const t=Math.round(65535*Math.min(1,this.signal[e]));this.pixels[4*e]=t>>>8,this.pixels[4*e+1]=255&t,this.pixels[4*e+2]=Math.round(128+63.5*this.offsetX[e]),this.pixels[4*e+3]=Math.round(128+63.5*this.offsetY[e])}else this.clear()}},f={radius:.13,strength:.5,trail:.45,follow:12},h={strength:.55,radius:.45},d={radius:.075,force:1,dissipation:1.6,refraction:.03,glow:.55,resolution:128,curl:24},m={charset:" .,:-=+*#%@",cellSize:12,cellAspect:1,font:'ui-monospace, "SF Mono", Menlo, Consolas, monospace',fontWeight:500,glyphScale:.8,mark:"glyph",dotScale:.9,color:"ink",ink:"#f3ba32",highlight:"auto",background:"transparent",brightness:0,contrast:1,gamma:1,invert:!1,levels:"auto",saturation:1.1,shade:.5,backdrop:0,fit:"cover",focus:{x:.5,y:.5},vignette:0,drift:0,scene:"flow",scale:1,clear:!1,speed:1,hover:"fluid",fluid:d,lantern:f,trail:h,maxPixelRatio:2,respectReducedMotion:!0},v=(e,t,n,r)=>"number"==typeof e&&Number.isFinite(e)?Math.min(n,Math.max(t,e)):r,g=(e,t)=>"string"==typeof e&&/^#([\da-f]{3}|[\da-f]{6})$/i.test(e.trim())?e.trim().toLowerCase():t;function p(e){const t=Intl.Segmenter;return(t?Array.from(new t(void 0,{granularity:"grapheme"}).segment(e),e=>e.segment):Array.from(e)).filter(e=>"\n"!==e&&"\r"!==e&&"\t"!==e).slice(0,256)}function x(e={},t=m){const n="string"==typeof e.charset&&p(e.charset).length>=2?e.charset:t.charset,r=t.fluid||d,i=void 0===e.fluid?t.fluid:e.fluid,o=!1!==i&&(()=>{const e=!0!==i&&i?{...r,...i}:r;return{radius:v(e.radius,.005,.5,d.radius),force:v(e.force,0,8,d.force),dissipation:v(e.dissipation,.05,20,d.dissipation),refraction:v(e.refraction,0,.5,d.refraction),glow:v(e.glow,0,2,d.glow),resolution:Math.round(v(e.resolution,16,512,d.resolution)),curl:v(e.curl,0,80,d.curl)}})(),a="none"===e.scene||"flow"===e.scene||"orb"===e.scene||"drift"===e.scene?e.scene:t.scene,l=!!e.clear&&"object"==typeof e.clear&&("element"in e.clear||"nodeType"in e.clear),u=void 0===e.clear||l?t.clear:e.clear,s=!!u&&{x:v(u.x,-.5,1.5,.25),y:v(u.y,-.5,1.5,.3),width:v(u.width,0,2,.5),height:v(u.height,0,2,.4),feather:v(u.feather,.005,1,.12),shape:"rect"===u.shape?"rect":"ellipse"};return{charset:n,cellSize:v(e.cellSize,3,96,t.cellSize),cellAspect:v(e.cellAspect,.3,2,t.cellAspect),font:"string"==typeof e.font&&e.font.trim()?e.font:t.font,fontWeight:Math.round(v(e.fontWeight,100,900,t.fontWeight)),glyphScale:v(e.glyphScale,.3,1.6,t.glyphScale),mark:"dot"===e.mark||"glyph"===e.mark?e.mark:t.mark,dotScale:v(e.dotScale,.1,1.4,t.dotScale),color:"source"===e.color||"ink"===e.color?e.color:t.color,ink:g(e.ink,t.ink),highlight:"auto"===e.highlight?"auto":g(e.highlight,t.highlight),background:"transparent"===e.background?"transparent":g(e.background,t.background),brightness:v(e.brightness,-1,1,t.brightness),contrast:v(e.contrast,0,4,t.contrast),gamma:v(e.gamma,.2,5,t.gamma),invert:"boolean"==typeof e.invert?e.invert:t.invert,levels:"none"===e.levels||"auto"===e.levels?e.levels:t.levels,saturation:v(e.saturation,0,3,t.saturation),shade:v(e.shade,0,1,t.shade),backdrop:v(e.backdrop,0,1,t.backdrop),fit:"contain"===e.fit||"cover"===e.fit?e.fit:t.fit,focus:{x:v(e.focus?.x,0,1,t.focus.x),y:v(e.focus?.y,0,1,t.focus.y)},vignette:v(e.vignette,0,1,t.vignette),drift:v(e.drift,0,2,t.drift),scene:a,scale:v(e.scale,.2,6,t.scale),clear:s,speed:v(e.speed,0,5,t.speed),hover:"fluid"===e.hover||"lantern"===e.hover||"trail"===e.hover||"none"===e.hover?e.hover:t.hover,fluid:o,lantern:{radius:v(e.lantern?.radius,.02,.6,t.lantern.radius),strength:v(e.lantern?.strength,0,1.5,t.lantern.strength),trail:v(e.lantern?.trail,0,3,t.lantern.trail),follow:v(e.lantern?.follow,1,60,t.lantern.follow)},trail:{strength:v(e.trail?.strength,0,1,t.trail.strength),radius:v(e.trail?.radius,.1,1,t.trail.radius)},maxPixelRatio:v(e.maxPixelRatio,.5,4,t.maxPixelRatio),respectReducedMotion:"boolean"==typeof e.respectReducedMotion?e.respectReducedMotion:t.respectReducedMotion}}function E(e,t,n,r,i,o={x:.5,y:.5}){if(!(e>0&&t>0&&n>0&&r>0))return{scale:[1,1],offset:[0,0]};const a=e/t,l=n/r,u=l>a,s="cover"===i?u?[a/l,1]:[1,l/a]:u?[1,l/a]:[a/l,1];return{scale:s,offset:"cover"===i?[(1-s[0])*o.x,(1-s[1])*o.y]:[.5*(1-s[0]),.5*(1-s[1])]}}function T(e,t,n,r){const i=Math.max(2,Math.round(e*n)),o=Math.max(2,Math.round(i*t)),a=Math.min(16,Math.max(1,r)),l=Math.ceil(r/a);return{width:o,height:i,columns:a,rows:l,atlasWidth:a*o,atlasHeight:l*i}}function y(e){const t=e.replace("#",""),n=3===t.length?t.split("").map(e=>e+e).join(""):t,r=Number.parseInt(n,16);return Number.isFinite(r)&&6===n.length?[(r>>16&255)/255,(r>>8&255)/255,(255&r)/255]:[0,0,0]}function b(e){const t=new Uint32Array(256);let n=0;for(let r=0;r+3<e.length;r+=4)e[r+3]<8||(t[Math.round(.2126*e[r]+.7152*e[r+1]+.0722*e[r+2])]++,n++);if(!n)return[0,1];const r=e=>{let r=0;for(let i=0;i<256;i++)if(r+=t[i],r>=n*e)return i/255;return 1},i=r(.02),o=r(.98);return o-i<.08?[0,1]:[i,o]}var w=e=>"fluid"!==e.hover||e.fluid?e.hover:"none";function M(e,t,n=24,r=.12,i="ellipse"){return e.width>0&&e.height>0&&{x:(t.left-n-e.left)/e.width,y:(t.top-n-e.top)/e.height,width:(t.width+2*n)/e.width,height:(t.height+2*n)/e.height,feather:r,shape:i}}var R,F=/\.(mp4|webm|mov|m4v|ogv)(\?|#|$)/i,A=/swiftshader|llvmpipe|softpipe|software|basic render/i;function L(){if(R)return R;if("undefined"==typeof document||void 0===globalThis.WebGL2RenderingContext)return R="none";try{const e=document.createElement("canvas").getContext("webgl2");if(!e)return R="none";const t=e.getExtension("WEBGL_debug_renderer_info"),n=String(e.getParameter(t?t.UNMASKED_RENDERER_WEBGL:e.RENDERER)??"");return e.getExtension("WEBGL_lose_context")?.loseContext(),R=A.test(n)?"software":"gpu"}catch{return R="none"}}exports.DEFAULT_FIELD_FLUID=d,exports.DEFAULT_FIELD_LANTERN=f,exports.DEFAULT_FIELD_SETTINGS=m,exports.DEFAULT_FIELD_TRAIL=h,exports.FIELD_HOVERS=[{value:"fluid",label:"Fluid",description:"An ink-in-water wake that bends the image and swirls the characters."},{value:"lantern",label:"Lantern",description:"A soft light follows the pointer and lifts the characters it passes, without distortion."},{value:"trail",label:"Trail",description:"The Asciify Trail: in the wake, sparse characters fill in and dense ones open up, then settle. No distortion."},{value:"none",label:"Off",description:"The field stays still under the pointer."}],exports.activeFieldHover=w,exports.fieldCellLayout=T,exports.fieldClearFromRects=M,exports.fieldGlyphs=p,exports.fieldLevels=b,exports.fieldSourceRect=E,exports.glyphFieldTier=L,exports.isGlyphFieldSupported=function(e={}){const t=L();return"gpu"===t||"software"===t&&!!e.allowSoftware},exports.mountGlyphField=function(t,f={}){const h=e=>"undefined"!=typeof HTMLElement&&e instanceof HTMLElement,d=e=>{const t=e.clear;return h(t)?{element:{element:t},rest:{...e,clear:void 0}}:t&&"object"==typeof t&&h(t.element)?{element:t,rest:{...e,clear:void 0}}:{element:null,rest:e}};let m=d(f).element,v=x(d(f).rest);const g=f.onError,R=t.getContext("webgl2",{alpha:!0,antialias:!1,depth:!1,stencil:!1,premultipliedAlpha:!0,powerPreference:"high-performance"});if(!R)throw new Error("WebGL2 is not available for the glyph field.");const A=R;t.setAttribute("role","img"),t.setAttribute("aria-label",f.label??"ASCII artwork"),t.dataset.renderer="glyph-field";let L=!1;const _=A.getExtension("KHR_parallel_shader_compile");let S,D,k=null,C=null,U=null,P=null,B=[],I=[],X=null,N=!1,V=null,G=null;const H=[];let z=0,O=0,W=1,Y=0,q=T(v.cellSize,v.cellAspect,1,2),$=2,j=0,K=0,J=0,Q=null,Z=null,ee=0,te=0,ne=0,re=null,ie=0,oe=!0,ae=0,le=[0,1],ue=-1/0,se=0,ce=0,fe=0,he=!0,de=!1,me=!1,ve=!1,ge=!1,pe=!0,xe=null,Ee=null,Te=1/60,ye=0,be=0,we=[];const Me=new Float32Array(16),Re=()=>{if(!m)return;const{element:e,padding:n=32,feather:r=.16,shape:i="rect"}=m,o=M(t.getBoundingClientRect(),e.getBoundingClientRect(),n,r,i),a=v.clear;JSON.stringify(a)!==JSON.stringify(o)&&(v={...v,clear:o},he=!0)},Fe={target:null,at:null,strength:0,trail:[]},Ae=new Float32Array(36);let Le=null,_e=null,Se=!1;const De=()=>{if(!z||!O)return null;const e=z/O,t=Math.round(e>=1?128:128*e),n=Math.round(e>=1?128/e:128);return Le&&Le.width===t&&Le.height===n||(Le=new c(t,n),_e||(_e=ze(A.LINEAR)),A.bindTexture(A.TEXTURE_2D,_e),A.texImage2D(A.TEXTURE_2D,0,A.RGBA8,t,n,0,A.RGBA,A.UNSIGNED_BYTE,Le.pixels),Se=!0),Le};let ke=0;const Ce="function"==typeof matchMedia?matchMedia("(prefers-reduced-motion: reduce)"):null,Ue=()=>v.respectReducedMotion&&!!Ce?.matches;let Pe;const Be=new Promise(e=>{Pe=e});let Ie=!0;const Xe=e=>g?.(e instanceof Error?e:new Error(String(e))),Ne=(e,t)=>{const n=A.createShader(e);return H.push(n),A.shaderSource(n,t),A.compileShader(n),n},Ve=e=>{G??(G=Ne(A.VERTEX_SHADER,"#version 300 es\nvoid main(){vec2 p=vec2((gl_VertexID<<1)&2,gl_VertexID&2);gl_Position=vec4(p*2.-1.,0.,1.);}"));const t=A.createProgram(),n=Ne(A.FRAGMENT_SHADER,e);return A.attachShader(t,G),A.attachShader(t,n),A.linkProgram(t),{program:t,locations:null,fragment:n}},Ge=(e,t=!1)=>{if(e.locations)return!0;const{program:n,fragment:r}=e;if(!t&&_&&!A.getProgramParameter(n,_.COMPLETION_STATUS_KHR))return!1;if(!A.getProgramParameter(n,A.LINK_STATUS)){if(A.isContextLost())return!1;throw new Error(A.getShaderInfoLog(r)||A.getProgramInfoLog(n)||"Glyph field program failed to link.")}const i={};for(let e=A.getProgramParameter(n,A.ACTIVE_UNIFORMS)-1;e>=0;e--){const t=A.getActiveUniform(n,e).name.replace(/\[0\]$/,"");i[t]=A.getUniformLocation(n,t)}return e.locations=i,!0},He=(e=!1)=>!!k&&!!C&&Ge(k,e)&&Ge(C,e),ze=e=>{const t=A.createTexture();return A.bindTexture(A.TEXTURE_2D,t),A.texParameteri(A.TEXTURE_2D,A.TEXTURE_MIN_FILTER,e),A.texParameteri(A.TEXTURE_2D,A.TEXTURE_MAG_FILTER,e===A.LINEAR_MIPMAP_LINEAR?A.LINEAR:e),A.texParameteri(A.TEXTURE_2D,A.TEXTURE_WRAP_S,A.CLAMP_TO_EDGE),A.texParameteri(A.TEXTURE_2D,A.TEXTURE_WRAP_T,A.CLAMP_TO_EDGE),t},Oe=()=>{P&&(A.deleteTexture(P.ink),A.deleteTexture(P.under),A.deleteFramebuffer(P.buffer),P=null)},We=()=>!!v.fluid&&"fluid"===w(v),Ye=()=>{X?.release(),N=!1,B.forEach(e=>A.deleteTexture(e)),I.forEach(e=>A.deleteFramebuffer(e)),B=[],I=[]};function qe(){U&&A.deleteProgram(U.program),U=Ve((t=>`#version 300 es\nprecision highp float;\nprecision highp sampler2D;\nuniform sampler2D uPrevious;\nuniform vec2 uSize;\nuniform float uAspect, uDt, uDecay, uEnergyDecay, uRadius, uSplat;\nuniform vec2 uFrom, uTo, uForce;\nout vec4 outColor;\n${e(t)}\nfloat segment(vec2 p,vec2 a,vec2 b){vec2 pa=p-a,ba=b-a;float h=clamp(dot(pa,ba)/max(dot(ba,ba),1e-8),0.,1.);return length(pa-ba*h);}\nvoid main(){\n vec2 uv=gl_FragCoord.xy/uSize;\n vec4 here=decodeFluid(texture(uPrevious,uv));\n vec4 state=decodeFluid(texture(uPrevious,uv-uDt*here.xy*vec2(1./uAspect,1.)));\n state.xy*=exp(-uDt*uDecay);\n state.z*=exp(-uDt*uEnergyDecay);\n if(uSplat>.5){\n vec2 scale=vec2(uAspect,1.);\n float d=segment(uv*scale,uFrom*scale,uTo*scale);\n float g=exp(-d*d/(uRadius*uRadius));\n state.xy+=uForce*g;\n state.z=min(1.,state.z+g*min(1.,length(uForce)*.5+.08));\n }\n float speed=length(state.xy);\n if(speed>5.)state.xy*=5./speed;\n outColor=encodeFluid(state);\n}`)(L)),X?.dispose(),X=L?null:function(e,t,c){const f={splat:t(n),curl:t(r),vorticity:t(i),divergence:t(o),fade:t(a),pressure:t(l),gradient:t(u),advect:t(s)},h=Object.values(f);let d=0,m=0,v=[],g=[],p=null,x=null;const E=t=>{const n=e.createTexture();e.bindTexture(e.TEXTURE_2D,n),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,t),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,t),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texImage2D(e.TEXTURE_2D,0,e.RGBA16F,d,m,0,e.RGBA,e.HALF_FLOAT,null);const r=e.createFramebuffer();return e.bindFramebuffer(e.FRAMEBUFFER,r),e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,n,0),e.checkFramebufferStatus(e.FRAMEBUFFER)!==e.FRAMEBUFFER_COMPLETE?(e.deleteFramebuffer(r),e.deleteTexture(n),null):(e.viewport(0,0,d,m),e.clearColor(0,0,0,1),e.clear(e.COLOR_BUFFER_BIT),{texture:n,buffer:r})},T=t=>{t&&(e.deleteTexture(t.texture),e.deleteFramebuffer(t.buffer))},y=()=>{[...v,...g,p,x].forEach(T),v=[],g=[],p=x=null},b=(t,n)=>{const r=t.locations;return e.useProgram(t.program),e.bindFramebuffer(e.FRAMEBUFFER,n.buffer),e.uniform2f(r.uTexel,1/d,1/m),r},w=(t,n,r,i)=>{e.activeTexture(e.TEXTURE0+r),e.bindTexture(e.TEXTURE_2D,i),e.uniform1i(t[n],r)},M=()=>e.drawArrays(e.TRIANGLES,0,3),R=e=>{const t=e[0];e[0]=e[1],e[1]=t};return{resize(t,n){y(),d=t,m=n;const r=[E(e.LINEAR),E(e.LINEAR),E(e.NEAREST),E(e.NEAREST),E(e.NEAREST),E(e.NEAREST)];return e.bindFramebuffer(e.FRAMEBUFFER,null),r.some(e=>!e)?(r.forEach(T),!1):(v=[r[0],r[1]],g=[r[2],r[3]],p=r[4],x=r[5],!0)},ready:()=>h.every(c),step(t,n){if(!v.length||!p||!x)return;let r;e.viewport(0,0,d,m),t&&(r=b(f.splat,v[1]),w(r,"uVelocity",0,v[0].texture),e.uniform2f(r.uFrom,t.from[0],t.from[1]),e.uniform2f(r.uTo,t.to[0],t.to[1]),e.uniform2f(r.uForce,t.force[0],t.force[1]),e.uniform1f(r.uAspect,n.aspect),e.uniform1f(r.uRadius,n.radius),M(),R(v)),n.curl>0&&(r=b(f.curl,x),w(r,"uVelocity",0,v[0].texture),M(),r=b(f.vorticity,v[1]),w(r,"uVelocity",0,v[0].texture),w(r,"uCurl",1,x.texture),e.uniform1f(r.uStrength,n.curl),e.uniform1f(r.uDt,n.dt),M(),R(v)),r=b(f.divergence,p),w(r,"uVelocity",0,v[0].texture),M(),r=b(f.fade,g[1]),w(r,"uSource",0,g[0].texture),e.uniform1f(r.uAmount,.8),M(),R(g);for(let e=0;e<20;e++)r=b(f.pressure,g[1]),w(r,"uPressure",0,g[0].texture),w(r,"uDivergence",1,p.texture),M(),R(g);r=b(f.gradient,v[1]),w(r,"uPressure",0,g[0].texture),w(r,"uVelocity",1,v[0].texture),M(),R(v),r=b(f.advect,v[1]),w(r,"uVelocity",0,v[0].texture),e.uniform1f(r.uDt,n.dt),e.uniform1f(r.uDissipation,n.dissipation),M(),R(v),e.bindFramebuffer(e.FRAMEBUFFER,null)},get velocity(){return v[0]?.texture??null},get size(){return[d,m]},release:y,dispose(){y(),h.forEach(({program:t})=>e.deleteProgram(t))}}}(A,Ve,e=>Ge(e))}const $e=()=>{Ye();const e=v.fluid;if(!(e&&We()&&z&&O))return;U||qe();const t=e.resolution,n=z/O;if(j=n>=1?t:Math.max(8,Math.round(t*n)),K=n>=1?Math.max(8,Math.round(t/n)):t,N=!!X&&X.resize(j,K),N)return void(J=0);const r=()=>{Ye();for(let e=0;e<2;e++){const e=ze(A.LINEAR);A.texImage2D(A.TEXTURE_2D,0,L?A.RGBA8:A.RGBA16F,j,K,0,A.RGBA,L?A.UNSIGNED_BYTE:A.HALF_FLOAT,null);const t=A.createFramebuffer();A.bindFramebuffer(A.FRAMEBUFFER,t),A.framebufferTexture2D(A.FRAMEBUFFER,A.COLOR_ATTACHMENT0,A.TEXTURE_2D,e,0),B.push(e),I.push(t)}return A.checkFramebufferStatus(A.FRAMEBUFFER)===A.FRAMEBUFFER_COMPLETE};if(!r()){if(L)throw new Error("The glyph field could not allocate its fluid buffers.");L=!0,je(),qe(),r()}for(const e of I)A.bindFramebuffer(A.FRAMEBUFFER,e),A.viewport(0,0,j,K),A.clearColor(L?.5:0,L?.5:0,0,1),A.clear(A.COLOR_BUFFER_BIT);A.bindFramebuffer(A.FRAMEBUFFER,null),J=0};function je(){k&&A.deleteProgram(k.program),C&&A.deleteProgram(C.program),Oe(),k=Ve((t=>`#version 300 es\nprecision highp float;\nprecision highp sampler2D;\nuniform sampler2D uSource, uFluid;\nuniform vec2 uResolution, uCell;\nuniform float uCount;\nuniform vec4 uSourceMap;\nuniform int uScene;\nuniform vec3 uInk, uHighlight;\nuniform vec4 uBackground;\nuniform float uBrightness, uContrast, uGamma, uInvert, uVignette, uSourceColor;\nuniform float uRefraction, uGlow, uTime, uDrift, uFluidOn, uLod, uSaturation, uBackdrop, uShade, uHighlightAuto, uFluidMode;\nuniform vec2 uFluidTexel;\nuniform int uHoverMode;\nuniform vec3 uLight;\nuniform vec3 uTrail[12];\nuniform float uLightRadius, uLightGain, uClock, uFlicker, uTrailAmount;\nuniform sampler2D uTrailMap;\nuniform vec2 uLevels;\nuniform int uMark;\nuniform float uScale, uClearFeather, uClearShape;\nuniform vec4 uClear;\nuniform vec4 uPulse[4];\nlayout(location=0) out vec4 outInk;\nlayout(location=1) out vec4 outUnder;\n${e(t)}\nfloat hash(vec2 p){p=fract(p*vec2(123.34,456.21));p+=dot(p,p+45.32);return fract(p.x*p.y);}\nfloat noise(vec2 p){vec2 i=floor(p),f=fract(p),u=f*f*(3.-2.*f);\n return mix(mix(hash(i),hash(i+vec2(1,0)),u.x),mix(hash(i+vec2(0,1)),hash(i+vec2(1,1)),u.x),u.y);}\nfloat fbm(vec2 p){float v=0.,a=.5;for(int i=0;i<5;i++){v+=a*noise(p);p=p*2.03+vec2(1.7,9.2);a*=.5;}return v;}\nvec3 generated(vec2 uv,float aspect){\n vec2 p=(uv-.5)*vec2(aspect,1.)*uScale;\n if(uScene==1){\n float t=uTime*.08;\n vec2 q=vec2(fbm(p*1.6+t),fbm(p*1.6-t+3.1));\n return vec3(smoothstep(.28,.86,fbm(p*1.8+q*1.6+vec2(t*.6,-t*.4))));\n }\n if(uScene==2){\n float r=.36,d=length(p),a=uTime*.25;\n vec3 l=normalize(vec3(cos(a)*.8,.55,sin(a)*.6+.6));\n if(d<r){\n vec3 n=normalize(vec3(p.x,-p.y,sqrt(r*r-d*d)));\n float diffuse=max(dot(n,l),0.),rim=pow(1.-n.z,2.5);\n float lon=atan(n.x,n.z)+uTime*.35,lat=asin(clamp(n.y,-1.,1.));\n float bands=.5+.25*sin(lat*14.)+.25*sin(lon*6.);\n return vec3(clamp(diffuse*.85+rim*.5+bands*.12,0.,1.));\n }\n return vec3(exp(-pow((d-r)*9.,2.))*.35);\n }\n if(uScene==4){\n // Drift: a few broad lobes that wander slowly. Built for halftone, where large soft shapes read best.\n float t=uTime*.045;\n vec2 q=p*1.15;\n vec2 w=vec2(fbm(q*.7+vec2(t,-t*.7)),fbm(q*.7+vec2(4.3-t*.8,t+1.7)));\n float n=fbm(q+w*1.3+vec2(t*.4,t*.25));\n return vec3(smoothstep(.36,.74,n));\n }\n return vec3(0.);\n}\nvoid main(){\n vec2 cell=floor(gl_FragCoord.xy);\n vec2 uv=(cell+.5)*uCell/uResolution;\n float aspect=uResolution.x/uResolution.y;\n vec4 fluid=vec4(0.);\n // lift: signed tone change. 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_t=e=>{e.preventDefault(),me=!0,se&&cancelAnimationFrame(se),se=0},St=()=>{me=!1,H.length=0,G=null,k=C=U=null,P=null,B=[],I=[],X=null,N=!1,_e=null,Le=null,Se=!1;try{it(),he=!0,Et()}catch(e){Xe(e)}};t.addEventListener("webglcontextlost",_t),t.addEventListener("webglcontextrestored",St);const Dt=()=>{Z&&(Z.pause(),Z.removeAttribute("src"),Z.load(),Z=null),ae&&Q instanceof HTMLVideoElement&&"cancelVideoFrameCallback"in Q&&Q.cancelVideoFrameCallback(ae),ae=0},kt=()=>{re?.close(),re=null},Ct=async e=>{const t=await createImageBitmap(e,{premultiplyAlpha:"none"}),n=[t.width,t.height],r=function(e,t,n,r,i,o,a=8){if(!(n>=16&&r>=16&&e>0&&t>0&&i>0))return 1;const l=a/i/("cover"===o?Math.min(e/n,t/r):Math.max(e/n,t/r));return l>.5?1:2**-Math.floor(Math.log2(1/l))}(t.width,t.height,z,O,q.height,v.fit);if(1===r)return{element:t,owned:!0,natural:n};try{return{element:await createImageBitmap(t,{resizeWidth:Math.max(1,Math.round(t.width*r)),resizeHeight:Math.max(1,Math.round(t.height*r)),resizeQuality:"medium",premultiplyAlpha:"none"}),owned:!0,natural:n}}finally{t.close()}},Ut=e=>new Promise((t,n)=>{const r=new Image;r.crossOrigin="anonymous",r.decoding="async",r.onload=()=>t({element:r,owned:!1}),r.onerror=()=>n(new Error("The glyph field could not load this image.")),r.src=e}),Pt=async e=>{const t=++ne;if(!e)return Dt(),kt(),Q=null,ee=te=ie=0,he=!0,void Et();try{const n=await(async e=>{if("string"!=typeof e)return e instanceof HTMLImageElement&&!e.complete?e.decode().then(()=>({element:e,owned:!1})):e instanceof HTMLVideoElement&&e.readyState<2?new Promise((t,n)=>{e.addEventListener("loadeddata",()=>t({element:e,owned:!1}),{once:!0}),e.addEventListener("error",()=>n(new Error("The glyph field could not load this video.")),{once:!0})}):{element:e,owned:!1};if(F.test(e))return new Promise((t,n)=>{const r=document.createElement("video");r.crossOrigin="anonymous",r.muted=!0,r.loop=!0,r.playsInline=!0,r.preload="auto",r.addEventListener("loadeddata",()=>{r.play().catch(()=>{}),t({element:r,owned:!0})},{once:!0}),r.addEventListener("error",()=>n(new Error("The glyph field could not load this video.")),{once:!0}),r.src=e});if("function"!=typeof createImageBitmap||"function"!=typeof fetch)return Ut(e);let t;try{t=await(await fetch(e).then(e=>{if(!e.ok)throw new Error("The glyph field could not load this image.");return e})).blob()}catch(t){if(t instanceof Error&&t.message.startsWith("The glyph field"))throw t;return Ut(e)}if(!/svg/i.test(t.type))try{return await Ct(t)}catch{}const n=URL.createObjectURL(t);try{return await Ut(n)}finally{URL.revokeObjectURL(n)}})(e),{element:r,owned:i}=n;if(de||t!==ne)return void(i&&r instanceof HTMLVideoElement?(r.pause(),r.removeAttribute("src"),r.load()):i&&r.close());Dt(),kt(),Z=i&&r instanceof HTMLVideoElement?r:null,!i||r instanceof HTMLVideoElement||(re=r),Q=r,ie=r instanceof HTMLVideoElement?r.videoHeight:r instanceof HTMLImageElement?r.naturalHeight:r.height,ee=n.natural?.[0]??(r instanceof HTMLVideoElement?r.videoWidth:r instanceof HTMLImageElement?r.naturalWidth:r.width),te=n.natural?.[1]??ie,oe=!0,r instanceof HTMLVideoElement&&(e=>{const t=e;if(!t.requestVideoFrameCallback)return;const n=()=>{de||Q!==e||(oe=!0,Et(),ae=t.requestVideoFrameCallback(n))};ae=t.requestVideoFrameCallback(n)})(r),me||rt(),he=!0,Et()}catch(e){Ie&&t===ne&&(Ie=!1,Pe()),Xe(e)}};it(),Re();const Bt=f.source??null;return Bt?(ne=1,Pt(Bt)):Et(),{canvas:t,ready:Be,get settings(){return v},update(e){const n=v,{element:r,rest:i}=d(e);"clear"in e&&(m&&m.element!==r?.element&&Rt?.unobserve(m.element),m=r,r&&Rt?.observe(r.element)),v=x(r?{...i,clear:v.clear}:i,v),Re(),e.label&&t.setAttribute("aria-label",e.label),v.maxPixelRatio!==n.maxPixelRatio&&ot(),v.charset===n.charset&&v.cellSize===n.cellSize&&v.cellAspect===n.cellAspect&&v.font===n.font&&v.fontWeight===n.fontWeight&&v.glyphScale===n.glyphScale||(Je(),Ze()),v.levels!==n.levels&&nt();((!!n.fluid&&"fluid"===w(n))!==We()||v.fluid&&n.fluid&&v.fluid.resolution!==n.fluid.resolution)&&$e(),"source"in e&&Pt(e.source??null),he=!0,Et()},setSource:Pt,pointer(e,n=0){if(null===e)return void yt(null);const r=t.getBoundingClientRect();yt(Tt(r.left+e,r.top+n))},redraw(){if(!(de||me||ve)&&z)try{He(!0)&>()}catch(e){ve=!0,Xe(e)}},pulse(e={}){if(de||Ue())return;const n=t.getBoundingClientRect();if(!n.width||!n.height)return;let r=e.x??n.width/2,i=e.y??n.height/2;if(e.element){const t=e.element.getBoundingClientRect();r=t.left+t.width/2-n.left,i=t.top+t.height/2-n.top}const o=Math.max(0,Math.min(2,e.strength??1));we=[...we,{x:r/n.width,y:i/n.height,born:performance.now(),strength:o}].slice(-4),Et()},play(){ge=!1,Q instanceof HTMLVideoElement&&Q.play().catch(()=>{}),he=!0,Et()},pause(){ge=!0,Q instanceof HTMLVideoElement&&Q.pause()},resize(){ot()&&Et()},destroy(){if(!de&&(de=!0,se&&cancelAnimationFrame(se),Mt.removeEventListener("pointermove",bt),Mt.removeEventListener("pointerdown",bt),document.removeEventListener("pointerleave",wt),Mt.removeEventListener("pointerleave",wt),document.removeEventListener("visibilitychange",At),Ce?.removeEventListener?.("change",Lt),Qe?.removeEventListener?.("loadingdone",tt),t.removeEventListener("webglcontextlost",_t),t.removeEventListener("webglcontextrestored",St),Rt?.disconnect(),Ft?.disconnect(),Dt(),kt(),Q=null,!me)){Ye(),Oe(),A.deleteTexture(S),A.deleteTexture(D);for(const e of[k,C,U])e&&A.deleteProgram(e.program);X?.dispose(),_e&&A.deleteTexture(_e),H.forEach(e=>A.deleteShader(e)),V&&A.deleteVertexArray(V)}}}},exports.normalizeFieldSettings=x;//# sourceMappingURL=field.cjs.map
|
package/dist/field.js
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
var e=e=>e?"\nconst float VSCALE=6.;\nvec4 decodeFluid(vec4 t){return vec4((t.xy*2.-1.)*VSCALE,t.z,t.w);}\nvec4 encodeFluid(vec4 v){return vec4(clamp(v.xy/VSCALE*.5+.5,0.,1.),clamp(v.z,0.,1.),1.);}":"\nvec4 decodeFluid(vec4 t){return t;}\nvec4 encodeFluid(vec4 v){return vec4(v.xyz,1.);}",t="#version 300 es\nprecision highp float;\nprecision highp sampler2D;\nuniform vec2 uTexel;\nout vec4 outColor;\nvec2 here(){return gl_FragCoord.xy*uTexel;}\n",n=t+"\nuniform sampler2D uVelocity;\nuniform vec2 uFrom, uTo, uForce;\nuniform float uAspect, uRadius;\nfloat segment(vec2 p,vec2 a,vec2 b){vec2 pa=p-a,ba=b-a;float h=clamp(dot(pa,ba)/max(dot(ba,ba),1e-8),0.,1.);return length(pa-ba*h);}\nvoid main(){\n vec2 uv=here(),scale=vec2(uAspect,1.);\n float d=segment(uv*scale,uFrom*scale,uTo*scale);\n outColor=vec4(texture(uVelocity,uv).xy+uForce*exp(-d*d/(uRadius*uRadius)),0.,1.);\n}",r=t+"\nuniform sampler2D uVelocity;\nvoid main(){\n vec2 uv=here();\n float l=texture(uVelocity,uv-vec2(uTexel.x,0.)).y,r=texture(uVelocity,uv+vec2(uTexel.x,0.)).y;\n float t=texture(uVelocity,uv+vec2(0.,uTexel.y)).x,b=texture(uVelocity,uv-vec2(0.,uTexel.y)).x;\n outColor=vec4(.5*(r-l-t+b),0.,0.,1.);\n}",i=t+"\nuniform sampler2D uVelocity, uCurl;\nuniform float uStrength, uDt;\nvoid main(){\n vec2 uv=here();\n float l=texture(uCurl,uv-vec2(uTexel.x,0.)).x,r=texture(uCurl,uv+vec2(uTexel.x,0.)).x;\n float t=texture(uCurl,uv+vec2(0.,uTexel.y)).x,b=texture(uCurl,uv-vec2(0.,uTexel.y)).x,c=texture(uCurl,uv).x;\n vec2 force=.5*vec2(abs(t)-abs(b),abs(r)-abs(l));\n force=force/(length(force)+1e-4)*uStrength*c;\n force.y=-force.y;\n outColor=vec4(clamp(texture(uVelocity,uv).xy+force*uDt,-1000.,1000.),0.,1.);\n}",o=t+"\nuniform sampler2D uVelocity;\nvoid main(){\n vec2 uv=here(),c=texture(uVelocity,uv).xy;\n float l=texture(uVelocity,uv-vec2(uTexel.x,0.)).x,r=texture(uVelocity,uv+vec2(uTexel.x,0.)).x;\n float t=texture(uVelocity,uv+vec2(0.,uTexel.y)).y,b=texture(uVelocity,uv-vec2(0.,uTexel.y)).y;\n if(uv.x-uTexel.x<0.)l=-c.x;\n if(uv.x+uTexel.x>1.)r=-c.x;\n if(uv.y+uTexel.y>1.)t=-c.y;\n if(uv.y-uTexel.y<0.)b=-c.y;\n outColor=vec4(.5*(r-l+t-b),0.,0.,1.);\n}",a=t+"\nuniform sampler2D uSource;\nuniform float uAmount;\nvoid main(){outColor=vec4(texture(uSource,here()).x*uAmount,0.,0.,1.);}",l=t+"\nuniform sampler2D uPressure, uDivergence;\nvoid main(){\n vec2 uv=here();\n float l=texture(uPressure,uv-vec2(uTexel.x,0.)).x,r=texture(uPressure,uv+vec2(uTexel.x,0.)).x;\n float t=texture(uPressure,uv+vec2(0.,uTexel.y)).x,b=texture(uPressure,uv-vec2(0.,uTexel.y)).x;\n outColor=vec4((l+r+b+t-texture(uDivergence,uv).x)*.25,0.,0.,1.);\n}",u=t+"\nuniform sampler2D uPressure, uVelocity;\nvoid main(){\n vec2 uv=here();\n float l=texture(uPressure,uv-vec2(uTexel.x,0.)).x,r=texture(uPressure,uv+vec2(uTexel.x,0.)).x;\n float t=texture(uPressure,uv+vec2(0.,uTexel.y)).x,b=texture(uPressure,uv-vec2(0.,uTexel.y)).x;\n outColor=vec4(texture(uVelocity,uv).xy-vec2(r-l,t-b),0.,1.);\n}",s=t+"\nuniform sampler2D uVelocity;\nuniform float uDt, uDissipation;\nvoid main(){\n vec2 uv=here();\n vec2 back=uv-uDt*texture(uVelocity,uv).xy*uTexel;\n outColor=vec4(texture(uVelocity,back).xy/(1.+uDissipation*uDt),0.,1.);\n}";var c=class{constructor(e,t){this.previous=null,this.peak=0,this.width=e,this.height=t;const n=e*t;this.pixels=new Uint8Array(4*n),this.signal=new Float32Array(n),this.offsetX=new Float32Array(n),this.offsetY=new Float32Array(n),this.driftX=new Float32Array(n),this.driftY=new Float32Array(n),this.u=new Float32Array(n),this.v=new Float32Array(n),this.ink=new Float32Array(n),this.a=new Float32Array(n),this.b=new Float32Array(n),this.c=new Float32Array(n),this.pressure=new Float32Array(n),this.pressureNext=new Float32Array(n),this.divergence=new Float32Array(n),this.curl=new Float32Array(n)}get active(){return this.peak>2e-4}clear(){for(const e of[this.u,this.v,this.ink,this.a,this.b,this.c,this.pressure,this.pressureNext,this.divergence,this.curl,this.signal,this.pixels,this.offsetX,this.offsetY,this.driftX,this.driftY])e.fill(0);this.previous=null,this.peak=0}leave(){this.previous=null}move(e,t,n,r=performance.now()){if(!Number.isFinite(e+t+n+r))return;e=Math.max(0,Math.min(1,e)),t=Math.max(0,Math.min(1,t)),n=Math.max(.1,Math.min(1,n));const i=this.previous;if(this.previous={x:e,y:t,time:r},!i)return;const o=(e-i.x)*(this.width-1),a=(t-i.y)*(this.height-1),l=Math.hypot(o,a);if(l<.001)return;const u=Math.min(this.width,this.height),s=r>i.time?Math.max(1/240,(r-i.time)/1e3):1/60,c=Math.min(12,l/u/s),f=1-Math.exp(-c/2.2),h=u*(.022+.075*n)*(.65+.95*f),d=Math.min(128,Math.max(1,Math.ceil(l/(.4*h)))),m=l/h*(.32+.22*f)/d,v=o/l,g=a/l,p=-g,x=v,E=l*(2+18*f)/d;for(let n=0;n<d;n++){const r=(n+.5)/d,o=(i.x+(e-i.x)*r)*(this.width-1),a=(i.y+(t-i.y)*r)*(this.height-1),l=Math.max(1,Math.floor(o-3*h)),u=Math.min(this.width-2,Math.ceil(o+3*h)),s=Math.max(1,Math.floor(a-3*h)),c=Math.min(this.height-2,Math.ceil(a+3*h));for(let e=s;e<=c;e++)for(let t=l;t<=u;t++){const n=((t-o)*v+(e-a)*g)/h,r=((t-o)*p+(e-a)*x)/h,i=Math.exp(-n*n*.65-r*r*1.7),l=e*this.width+t;this.ink[l]=1-(1-this.ink[l])*Math.exp(-i*m);const u=1-r*r*.55,s=n*r*.7;this.u[l]=Math.max(-80,Math.min(80,this.u[l]+(v*u+p*s)*i*E)),this.v[l]=Math.max(-80,Math.min(80,this.v[l]+(g*u+x*s)*i*E))}}this.peak=1}read(e,t,n){const r=0|(t=Math.max(.5,Math.min(this.width-1.5,t))),i=0|(n=Math.max(.5,Math.min(this.height-1.5,n))),o=t-r,a=n-i,l=i*this.width+r;return(e[l]*(1-o)+e[l+1]*o)*(1-a)+(e[l+this.width]*(1-o)+e[l+this.width+1]*o)*a}sample(e,t){return this.read(this.signal,e*(this.width-1),t*(this.height-1))}displacement(e,t,n){n[0]=this.read(this.offsetX,e*(this.width-1),t*(this.height-1)),n[1]=this.read(this.offsetY,e*(this.width-1),t*(this.height-1))}step(e){if(!this.active||!Number.isFinite(e))return;let t=Math.max(0,Math.min(.05,e));const n=this.width,r=this.height;for(;t>1e-7;){const e=Math.min(1/60,t);t-=e;const i=Math.exp(-1.9*e),o=Math.exp(-3.2*e);for(let t=1;t<r-1;t++)for(let a=1;a<n-1;a++){const l=t*n+a,u=Math.max(.5,Math.min(n-1.5,a-this.u[l]*e)),s=Math.max(.5,Math.min(r-1.5,t-this.v[l]*e)),c=0|u,f=0|s,h=u-c,d=s-f,m=f*n+c,v=(1-h)*(1-d),g=h*(1-d),p=(1-h)*d,x=h*d;this.a[l]=(this.u[m]*v+this.u[m+1]*g+this.u[m+n]*p+this.u[m+n+1]*x)*i,this.b[l]=(this.v[m]*v+this.v[m+1]*g+this.v[m+n]*p+this.v[m+n+1]*x)*i,this.c[l]=(this.ink[m]*v+this.ink[m+1]*g+this.ink[m+n]*p+this.ink[m+n+1]*x)*o}[this.u,this.a]=[this.a,this.u],[this.v,this.b]=[this.b,this.v],[this.ink,this.c]=[this.c,this.ink];for(let e=1;e<r-1;e++)for(let t=1;t<n-1;t++){const r=e*n+t;this.curl[r]=.5*(this.v[r+1]-this.v[r-1]-this.u[r+n]+this.u[r-n])}for(let t=1;t<r-1;t++)for(let r=1;r<n-1;r++){const i=t*n+r,o=Math.abs(this.curl[i+1])-Math.abs(this.curl[i-1]),a=Math.abs(this.curl[i+n])-Math.abs(this.curl[i-n]),l=Math.hypot(o,a)+1e-4,u=this.curl[i]*e*10,s=Math.hypot(this.u[i],this.v[i]);this.u[i]+=a/l*u,this.v[i]-=o/l*u;const c=Math.min(1,s/(Math.hypot(this.u[i],this.v[i])+1e-6));this.u[i]*=c,this.v[i]*=c,this.divergence[i]=-.5*(this.u[i+1]-this.u[i-1]+this.v[i+n]-this.v[i-n])}this.pressure.fill(0);for(let e=0;e<4;e++){for(let e=1;e<r-1;e++)for(let t=1;t<n-1;t++){const r=e*n+t;this.pressureNext[r]=.25*(this.divergence[r]+this.pressure[r-1]+this.pressure[r+1]+this.pressure[r-n]+this.pressure[r+n])}[this.pressure,this.pressureNext]=[this.pressureNext,this.pressure]}let a=0;for(let t=1;t<r-1;t++)for(let r=1;r<n-1;r++){const i=t*n+r;this.u[i]=Math.max(-80,Math.min(80,this.u[i]-.5*(this.pressure[i+1]-this.pressure[i-1]))),this.v[i]=Math.max(-80,Math.min(80,this.v[i]-.5*(this.pressure[i+n]-this.pressure[i-n]))),this.driftX[i]+=(3.6*this.u[i]-58*this.offsetX[i]-12*this.driftX[i])*e,this.driftY[i]+=(3.6*this.v[i]-58*this.offsetY[i]-12*this.driftY[i])*e,this.offsetX[i]=Math.max(-2,Math.min(2,this.offsetX[i]+this.driftX[i]*e)),this.offsetY[i]=Math.max(-2,Math.min(2,this.offsetY[i]+this.driftY[i]*e)),this.signal[i]=1-Math.exp(.06*-Math.hypot(this.u[i],this.v[i])-.16*this.ink[i]),a=Math.max(a,this.signal[i])}this.peak=a}if(this.active)for(let e=0;e<this.ink.length;e++){const t=Math.round(65535*Math.min(1,this.signal[e]));this.pixels[4*e]=t>>>8,this.pixels[4*e+1]=255&t,this.pixels[4*e+2]=Math.round(128+63.5*this.offsetX[e]),this.pixels[4*e+3]=Math.round(128+63.5*this.offsetY[e])}else this.clear()}},f=[{value:"fluid",label:"Fluid",description:"An ink-in-water wake that bends the image and swirls the characters."},{value:"lantern",label:"Lantern",description:"A soft light follows the pointer and lifts the characters it passes, without distortion."},{value:"trail",label:"Trail",description:"The Asciify Trail: in the wake, sparse characters fill in and dense ones open up, then settle. 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0,{granularity:"grapheme"}).segment(e),e=>e.segment):Array.from(e)).filter(e=>"\n"!==e&&"\r"!==e&&"\t"!==e).slice(0,256)}function E(e={},t=v){const n="string"==typeof e.charset&&x(e.charset).length>=2?e.charset:t.charset,r=t.fluid||m,i=void 0===e.fluid?t.fluid:e.fluid,o=!1!==i&&(()=>{const e=!0!==i&&i?{...r,...i}:r;return{radius:g(e.radius,.005,.5,m.radius),force:g(e.force,0,8,m.force),dissipation:g(e.dissipation,.05,20,m.dissipation),refraction:g(e.refraction,0,.5,m.refraction),glow:g(e.glow,0,2,m.glow),resolution:Math.round(g(e.resolution,16,512,m.resolution)),curl:g(e.curl,0,80,m.curl)}})(),a="none"===e.scene||"flow"===e.scene||"orb"===e.scene||"drift"===e.scene?e.scene:t.scene,l=!!e.clear&&"object"==typeof e.clear&&("element"in e.clear||"nodeType"in e.clear),u=void 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_t=e=>{e.preventDefault(),me=!0,se&&cancelAnimationFrame(se),se=0},kt=()=>{me=!1,H.length=0,G=null,C=D=U=null,P=null,B=[],I=[],X=null,N=!1,_e=null,Le=null,ke=!1;try{it(),he=!0,Et()}catch(e){Xe(e)}};t.addEventListener("webglcontextlost",_t),t.addEventListener("webglcontextrestored",kt);const St=()=>{Z&&(Z.pause(),Z.removeAttribute("src"),Z.load(),Z=null),ae&&Q instanceof HTMLVideoElement&&"cancelVideoFrameCallback"in Q&&Q.cancelVideoFrameCallback(ae),ae=0},Ct=()=>{re?.close(),re=null},Dt=async e=>{const t=await createImageBitmap(e,{premultiplyAlpha:"none"}),n=[t.width,t.height],r=function(e,t,n,r,i,o,a=8){if(!(n>=16&&r>=16&&e>0&&t>0&&i>0))return 1;const l=a/i/("cover"===o?Math.min(e/n,t/r):Math.max(e/n,t/r));return l>.5?1:2**-Math.floor(Math.log2(1/l))}(t.width,t.height,z,O,q.height,v.fit);if(1===r)return{element:t,owned:!0,natural:n};try{return{element:await createImageBitmap(t,{resizeWidth:Math.max(1,Math.round(t.width*r)),resizeHeight:Math.max(1,Math.round(t.height*r)),resizeQuality:"medium",premultiplyAlpha:"none"}),owned:!0,natural:n}}finally{t.close()}},Ut=e=>new Promise((t,n)=>{const r=new Image;r.crossOrigin="anonymous",r.decoding="async",r.onload=()=>t({element:r,owned:!1}),r.onerror=()=>n(new Error("The glyph field could not load this image.")),r.src=e}),Pt=async e=>{const t=++ne;if(!e)return St(),Ct(),Q=null,ee=te=ie=0,he=!0,void Et();try{const n=await(async e=>{if("string"!=typeof e)return e instanceof HTMLImageElement&&!e.complete?e.decode().then(()=>({element:e,owned:!1})):e instanceof HTMLVideoElement&&e.readyState<2?new Promise((t,n)=>{e.addEventListener("loadeddata",()=>t({element:e,owned:!1}),{once:!0}),e.addEventListener("error",()=>n(new Error("The glyph field could not load this video.")),{once:!0})}):{element:e,owned:!1};if(F.test(e))return new Promise((t,n)=>{const r=document.createElement("video");r.crossOrigin="anonymous",r.muted=!0,r.loop=!0,r.playsInline=!0,r.preload="auto",r.addEventListener("loadeddata",()=>{r.play().catch(()=>{}),t({element:r,owned:!0})},{once:!0}),r.addEventListener("error",()=>n(new Error("The glyph field could not load this video.")),{once:!0}),r.src=e});if("function"!=typeof createImageBitmap||"function"!=typeof fetch)return Ut(e);let t;try{t=await(await fetch(e).then(e=>{if(!e.ok)throw new Error("The glyph field could not load this image.");return e})).blob()}catch(t){if(t instanceof Error&&t.message.startsWith("The glyph field"))throw t;return Ut(e)}if(!/svg/i.test(t.type))try{return await Dt(t)}catch{}const n=URL.createObjectURL(t);try{return await Ut(n)}finally{URL.revokeObjectURL(n)}})(e),{element:r,owned:i}=n;if(de||t!==ne)return void(i&&r instanceof HTMLVideoElement?(r.pause(),r.removeAttribute("src"),r.load()):i&&r.close());St(),Ct(),Z=i&&r instanceof HTMLVideoElement?r:null,!i||r instanceof HTMLVideoElement||(re=r),Q=r,ie=r instanceof HTMLVideoElement?r.videoHeight:r instanceof HTMLImageElement?r.naturalHeight:r.height,ee=n.natural?.[0]??(r instanceof HTMLVideoElement?r.videoWidth:r instanceof HTMLImageElement?r.naturalWidth:r.width),te=n.natural?.[1]??ie,oe=!0,r instanceof HTMLVideoElement&&(e=>{const t=e;if(!t.requestVideoFrameCallback)return;const n=()=>{de||Q!==e||(oe=!0,Et(),ae=t.requestVideoFrameCallback(n))};ae=t.requestVideoFrameCallback(n)})(r),me||rt(),he=!0,Et()}catch(e){Ie&&t===ne&&(Ie=!1,Pe()),Xe(e)}};it(),Re();const Bt=f.source??null;return Bt?(ne=1,Pt(Bt)):Et(),{canvas:t,ready:Be,get settings(){return v},update(e){const n=v,{element:r,rest:i}=d(e);"clear"in e&&(m&&m.element!==r?.element&&Rt?.unobserve(m.element),m=r,r&&Rt?.observe(r.element)),v=E(r?{...i,clear:v.clear}:i,v),Re(),e.label&&t.setAttribute("aria-label",e.label),v.maxPixelRatio!==n.maxPixelRatio&&ot(),v.charset===n.charset&&v.cellSize===n.cellSize&&v.cellAspect===n.cellAspect&&v.font===n.font&&v.fontWeight===n.fontWeight&&v.glyphScale===n.glyphScale||(Je(),Ze()),v.levels!==n.levels&&nt();((!!n.fluid&&"fluid"===M(n))!==We()||v.fluid&&n.fluid&&v.fluid.resolution!==n.fluid.resolution)&&$e(),"source"in e&&Pt(e.source??null),he=!0,Et()},setSource:Pt,pointer(e,n=0){if(null===e)return void yt(null);const r=t.getBoundingClientRect();yt(Tt(r.left+e,r.top+n))},redraw(){if(!(de||me||ve)&&z)try{He(!0)&>()}catch(e){ve=!0,Xe(e)}},pulse(e={}){if(de||Ue())return;const n=t.getBoundingClientRect();if(!n.width||!n.height)return;let r=e.x??n.width/2,i=e.y??n.height/2;if(e.element){const t=e.element.getBoundingClientRect();r=t.left+t.width/2-n.left,i=t.top+t.height/2-n.top}const o=Math.max(0,Math.min(2,e.strength??1));we=[...we,{x:r/n.width,y:i/n.height,born:performance.now(),strength:o}].slice(-4),Et()},play(){ge=!1,Q instanceof HTMLVideoElement&&Q.play().catch(()=>{}),he=!0,Et()},pause(){ge=!0,Q instanceof HTMLVideoElement&&Q.pause()},resize(){ot()&&Et()},destroy(){if(!de&&(de=!0,se&&cancelAnimationFrame(se),Mt.removeEventListener("pointermove",bt),Mt.removeEventListener("pointerdown",bt),document.removeEventListener("pointerleave",wt),Mt.removeEventListener("pointerleave",wt),document.removeEventListener("visibilitychange",Ft),De?.removeEventListener?.("change",Lt),Qe?.removeEventListener?.("loadingdone",tt),t.removeEventListener("webglcontextlost",_t),t.removeEventListener("webglcontextrestored",kt),Rt?.disconnect(),At?.disconnect(),St(),Ct(),Q=null,!me)){Ye(),Oe(),A.deleteTexture(k),A.deleteTexture(S);for(const e of[C,D,U])e&&A.deleteProgram(e.program);X?.dispose(),_e&&A.deleteTexture(_e),H.forEach(e=>A.deleteShader(e)),V&&A.deleteVertexArray(V)}}}}export{m as DEFAULT_FIELD_FLUID,h as DEFAULT_FIELD_LANTERN,v as DEFAULT_FIELD_SETTINGS,d as DEFAULT_FIELD_TRAIL,f as FIELD_HOVERS,M as activeFieldHover,y as fieldCellLayout,R as fieldClearFromRects,x as fieldGlyphs,w as fieldLevels,T as fieldSourceRect,_ as glyphFieldTier,k as isGlyphFieldSupported,S as mountGlyphField,E as normalizeFieldSettings};//# sourceMappingURL=field.js.map
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1
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+
var e=e=>e?"\nconst float VSCALE=6.;\nvec4 decodeFluid(vec4 t){return vec4((t.xy*2.-1.)*VSCALE,t.z,t.w);}\nvec4 encodeFluid(vec4 v){return vec4(clamp(v.xy/VSCALE*.5+.5,0.,1.),clamp(v.z,0.,1.),1.);}":"\nvec4 decodeFluid(vec4 t){return t;}\nvec4 encodeFluid(vec4 v){return vec4(v.xyz,1.);}",t="#version 300 es\nprecision highp float;\nprecision highp sampler2D;\nuniform vec2 uTexel;\nout vec4 outColor;\nvec2 here(){return gl_FragCoord.xy*uTexel;}\n",n=t+"\nuniform sampler2D uVelocity;\nuniform vec2 uFrom, uTo, uForce;\nuniform float uAspect, uRadius;\nfloat segment(vec2 p,vec2 a,vec2 b){vec2 pa=p-a,ba=b-a;float h=clamp(dot(pa,ba)/max(dot(ba,ba),1e-8),0.,1.);return length(pa-ba*h);}\nvoid main(){\n vec2 uv=here(),scale=vec2(uAspect,1.);\n float d=segment(uv*scale,uFrom*scale,uTo*scale);\n outColor=vec4(texture(uVelocity,uv).xy+uForce*exp(-d*d/(uRadius*uRadius)),0.,1.);\n}",r=t+"\nuniform sampler2D uVelocity;\nvoid main(){\n vec2 uv=here();\n float l=texture(uVelocity,uv-vec2(uTexel.x,0.)).y,r=texture(uVelocity,uv+vec2(uTexel.x,0.)).y;\n float t=texture(uVelocity,uv+vec2(0.,uTexel.y)).x,b=texture(uVelocity,uv-vec2(0.,uTexel.y)).x;\n outColor=vec4(.5*(r-l-t+b),0.,0.,1.);\n}",i=t+"\nuniform sampler2D uVelocity, uCurl;\nuniform float uStrength, uDt;\nvoid main(){\n vec2 uv=here();\n float l=texture(uCurl,uv-vec2(uTexel.x,0.)).x,r=texture(uCurl,uv+vec2(uTexel.x,0.)).x;\n float t=texture(uCurl,uv+vec2(0.,uTexel.y)).x,b=texture(uCurl,uv-vec2(0.,uTexel.y)).x,c=texture(uCurl,uv).x;\n vec2 force=.5*vec2(abs(t)-abs(b),abs(r)-abs(l));\n force=force/(length(force)+1e-4)*uStrength*c;\n force.y=-force.y;\n outColor=vec4(clamp(texture(uVelocity,uv).xy+force*uDt,-1000.,1000.),0.,1.);\n}",o=t+"\nuniform sampler2D uVelocity;\nvoid main(){\n vec2 uv=here(),c=texture(uVelocity,uv).xy;\n float l=texture(uVelocity,uv-vec2(uTexel.x,0.)).x,r=texture(uVelocity,uv+vec2(uTexel.x,0.)).x;\n float t=texture(uVelocity,uv+vec2(0.,uTexel.y)).y,b=texture(uVelocity,uv-vec2(0.,uTexel.y)).y;\n if(uv.x-uTexel.x<0.)l=-c.x;\n if(uv.x+uTexel.x>1.)r=-c.x;\n if(uv.y+uTexel.y>1.)t=-c.y;\n if(uv.y-uTexel.y<0.)b=-c.y;\n outColor=vec4(.5*(r-l+t-b),0.,0.,1.);\n}",a=t+"\nuniform sampler2D uSource;\nuniform float uAmount;\nvoid main(){outColor=vec4(texture(uSource,here()).x*uAmount,0.,0.,1.);}",l=t+"\nuniform sampler2D uPressure, uDivergence;\nvoid main(){\n vec2 uv=here();\n float l=texture(uPressure,uv-vec2(uTexel.x,0.)).x,r=texture(uPressure,uv+vec2(uTexel.x,0.)).x;\n float t=texture(uPressure,uv+vec2(0.,uTexel.y)).x,b=texture(uPressure,uv-vec2(0.,uTexel.y)).x;\n outColor=vec4((l+r+b+t-texture(uDivergence,uv).x)*.25,0.,0.,1.);\n}",u=t+"\nuniform sampler2D uPressure, uVelocity;\nvoid main(){\n vec2 uv=here();\n float l=texture(uPressure,uv-vec2(uTexel.x,0.)).x,r=texture(uPressure,uv+vec2(uTexel.x,0.)).x;\n float t=texture(uPressure,uv+vec2(0.,uTexel.y)).x,b=texture(uPressure,uv-vec2(0.,uTexel.y)).x;\n outColor=vec4(texture(uVelocity,uv).xy-vec2(r-l,t-b),0.,1.);\n}",s=t+"\nuniform sampler2D uVelocity;\nuniform float uDt, uDissipation;\nvoid main(){\n vec2 uv=here();\n vec2 back=uv-uDt*texture(uVelocity,uv).xy*uTexel;\n outColor=vec4(texture(uVelocity,back).xy/(1.+uDissipation*uDt),0.,1.);\n}";var c=class{constructor(e,t){this.previous=null,this.peak=0,this.width=e,this.height=t;const n=e*t;this.pixels=new Uint8Array(4*n),this.signal=new Float32Array(n),this.offsetX=new Float32Array(n),this.offsetY=new Float32Array(n),this.driftX=new Float32Array(n),this.driftY=new Float32Array(n),this.u=new Float32Array(n),this.v=new Float32Array(n),this.ink=new Float32Array(n),this.a=new Float32Array(n),this.b=new Float32Array(n),this.c=new Float32Array(n),this.pressure=new Float32Array(n),this.pressureNext=new Float32Array(n),this.divergence=new Float32Array(n),this.curl=new Float32Array(n)}get active(){return this.peak>2e-4}clear(){for(const e of[this.u,this.v,this.ink,this.a,this.b,this.c,this.pressure,this.pressureNext,this.divergence,this.curl,this.signal,this.pixels,this.offsetX,this.offsetY,this.driftX,this.driftY])e.fill(0);this.previous=null,this.peak=0}leave(){this.previous=null}move(e,t,n,r=performance.now()){if(!Number.isFinite(e+t+n+r))return;e=Math.max(0,Math.min(1,e)),t=Math.max(0,Math.min(1,t)),n=Math.max(.1,Math.min(1,n));const i=this.previous;if(this.previous={x:e,y:t,time:r},!i)return;const o=(e-i.x)*(this.width-1),a=(t-i.y)*(this.height-1),l=Math.hypot(o,a);if(l<.001)return;const u=Math.min(this.width,this.height),s=r>i.time?Math.max(1/240,(r-i.time)/1e3):1/60,c=Math.min(12,l/u/s),f=1-Math.exp(-c/2.2),h=u*(.022+.075*n)*(.65+.95*f),d=Math.min(128,Math.max(1,Math.ceil(l/(.4*h)))),m=l/h*(.32+.22*f)/d,v=o/l,g=a/l,p=-g,x=v,E=l*(2+18*f)/d;for(let n=0;n<d;n++){const r=(n+.5)/d,o=(i.x+(e-i.x)*r)*(this.width-1),a=(i.y+(t-i.y)*r)*(this.height-1),l=Math.max(1,Math.floor(o-3*h)),u=Math.min(this.width-2,Math.ceil(o+3*h)),s=Math.max(1,Math.floor(a-3*h)),c=Math.min(this.height-2,Math.ceil(a+3*h));for(let e=s;e<=c;e++)for(let t=l;t<=u;t++){const n=((t-o)*v+(e-a)*g)/h,r=((t-o)*p+(e-a)*x)/h,i=Math.exp(-n*n*.65-r*r*1.7),l=e*this.width+t;this.ink[l]=1-(1-this.ink[l])*Math.exp(-i*m);const u=1-r*r*.55,s=n*r*.7;this.u[l]=Math.max(-80,Math.min(80,this.u[l]+(v*u+p*s)*i*E)),this.v[l]=Math.max(-80,Math.min(80,this.v[l]+(g*u+x*s)*i*E))}}this.peak=1}read(e,t,n){const r=0|(t=Math.max(.5,Math.min(this.width-1.5,t))),i=0|(n=Math.max(.5,Math.min(this.height-1.5,n))),o=t-r,a=n-i,l=i*this.width+r;return(e[l]*(1-o)+e[l+1]*o)*(1-a)+(e[l+this.width]*(1-o)+e[l+this.width+1]*o)*a}sample(e,t){return this.read(this.signal,e*(this.width-1),t*(this.height-1))}displacement(e,t,n){n[0]=this.read(this.offsetX,e*(this.width-1),t*(this.height-1)),n[1]=this.read(this.offsetY,e*(this.width-1),t*(this.height-1))}step(e){if(!this.active||!Number.isFinite(e))return;let t=Math.max(0,Math.min(.05,e));const n=this.width,r=this.height;for(;t>1e-7;){const e=Math.min(1/60,t);t-=e;const i=Math.exp(-1.9*e),o=Math.exp(-3.2*e);for(let t=1;t<r-1;t++)for(let a=1;a<n-1;a++){const l=t*n+a,u=Math.max(.5,Math.min(n-1.5,a-this.u[l]*e)),s=Math.max(.5,Math.min(r-1.5,t-this.v[l]*e)),c=0|u,f=0|s,h=u-c,d=s-f,m=f*n+c,v=(1-h)*(1-d),g=h*(1-d),p=(1-h)*d,x=h*d;this.a[l]=(this.u[m]*v+this.u[m+1]*g+this.u[m+n]*p+this.u[m+n+1]*x)*i,this.b[l]=(this.v[m]*v+this.v[m+1]*g+this.v[m+n]*p+this.v[m+n+1]*x)*i,this.c[l]=(this.ink[m]*v+this.ink[m+1]*g+this.ink[m+n]*p+this.ink[m+n+1]*x)*o}[this.u,this.a]=[this.a,this.u],[this.v,this.b]=[this.b,this.v],[this.ink,this.c]=[this.c,this.ink];for(let e=1;e<r-1;e++)for(let t=1;t<n-1;t++){const r=e*n+t;this.curl[r]=.5*(this.v[r+1]-this.v[r-1]-this.u[r+n]+this.u[r-n])}for(let t=1;t<r-1;t++)for(let r=1;r<n-1;r++){const i=t*n+r,o=Math.abs(this.curl[i+1])-Math.abs(this.curl[i-1]),a=Math.abs(this.curl[i+n])-Math.abs(this.curl[i-n]),l=Math.hypot(o,a)+1e-4,u=this.curl[i]*e*10,s=Math.hypot(this.u[i],this.v[i]);this.u[i]+=a/l*u,this.v[i]-=o/l*u;const c=Math.min(1,s/(Math.hypot(this.u[i],this.v[i])+1e-6));this.u[i]*=c,this.v[i]*=c,this.divergence[i]=-.5*(this.u[i+1]-this.u[i-1]+this.v[i+n]-this.v[i-n])}this.pressure.fill(0);for(let e=0;e<4;e++){for(let e=1;e<r-1;e++)for(let t=1;t<n-1;t++){const r=e*n+t;this.pressureNext[r]=.25*(this.divergence[r]+this.pressure[r-1]+this.pressure[r+1]+this.pressure[r-n]+this.pressure[r+n])}[this.pressure,this.pressureNext]=[this.pressureNext,this.pressure]}let a=0;for(let t=1;t<r-1;t++)for(let r=1;r<n-1;r++){const i=t*n+r;this.u[i]=Math.max(-80,Math.min(80,this.u[i]-.5*(this.pressure[i+1]-this.pressure[i-1]))),this.v[i]=Math.max(-80,Math.min(80,this.v[i]-.5*(this.pressure[i+n]-this.pressure[i-n]))),this.driftX[i]+=(3.6*this.u[i]-58*this.offsetX[i]-12*this.driftX[i])*e,this.driftY[i]+=(3.6*this.v[i]-58*this.offsetY[i]-12*this.driftY[i])*e,this.offsetX[i]=Math.max(-2,Math.min(2,this.offsetX[i]+this.driftX[i]*e)),this.offsetY[i]=Math.max(-2,Math.min(2,this.offsetY[i]+this.driftY[i]*e)),this.signal[i]=1-Math.exp(.06*-Math.hypot(this.u[i],this.v[i])-.16*this.ink[i]),a=Math.max(a,this.signal[i])}this.peak=a}if(this.active)for(let e=0;e<this.ink.length;e++){const t=Math.round(65535*Math.min(1,this.signal[e]));this.pixels[4*e]=t>>>8,this.pixels[4*e+1]=255&t,this.pixels[4*e+2]=Math.round(128+63.5*this.offsetX[e]),this.pixels[4*e+3]=Math.round(128+63.5*this.offsetY[e])}else this.clear()}},f=[{value:"fluid",label:"Fluid",description:"An ink-in-water wake that bends the image and swirls the characters."},{value:"lantern",label:"Lantern",description:"A soft light follows the pointer and lifts the characters it passes, without distortion."},{value:"trail",label:"Trail",description:"The Asciify Trail: in the wake, sparse characters fill in and dense ones open up, then settle. 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0,{granularity:"grapheme"}).segment(e),e=>e.segment):Array.from(e)).filter(e=>"\n"!==e&&"\r"!==e&&"\t"!==e).slice(0,256)}function E(e={},t=v){const n="string"==typeof e.charset&&x(e.charset).length>=2?e.charset:t.charset,r=t.fluid||m,i=void 0===e.fluid?t.fluid:e.fluid,o=!1!==i&&(()=>{const e=!0!==i&&i?{...r,...i}:r;return{radius:g(e.radius,.005,.5,m.radius),force:g(e.force,0,8,m.force),dissipation:g(e.dissipation,.05,20,m.dissipation),refraction:g(e.refraction,0,.5,m.refraction),glow:g(e.glow,0,2,m.glow),resolution:Math.round(g(e.resolution,16,512,m.resolution)),curl:g(e.curl,0,80,m.curl)}})(),a="none"===e.scene||"flow"===e.scene||"orb"===e.scene||"drift"===e.scene?e.scene:t.scene,l=!!e.clear&&"object"==typeof e.clear&&("element"in e.clear||"nodeType"in e.clear),u=void 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_t=e=>{e.preventDefault(),me=!0,se&&cancelAnimationFrame(se),se=0},kt=()=>{me=!1,H.length=0,G=null,C=D=U=null,P=null,B=[],I=[],X=null,N=!1,_e=null,Le=null,ke=!1;try{it(),he=!0,Et()}catch(e){Xe(e)}};t.addEventListener("webglcontextlost",_t),t.addEventListener("webglcontextrestored",kt);const St=()=>{Z&&(Z.pause(),Z.removeAttribute("src"),Z.load(),Z=null),ae&&Q instanceof HTMLVideoElement&&"cancelVideoFrameCallback"in Q&&Q.cancelVideoFrameCallback(ae),ae=0},Ct=()=>{re?.close(),re=null},Dt=async e=>{const t=await createImageBitmap(e,{premultiplyAlpha:"none"}),n=[t.width,t.height],r=function(e,t,n,r,i,o,a=8){if(!(n>=16&&r>=16&&e>0&&t>0&&i>0))return 1;const l=a/i/("cover"===o?Math.min(e/n,t/r):Math.max(e/n,t/r));return l>.5?1:2**-Math.floor(Math.log2(1/l))}(t.width,t.height,z,O,q.height,v.fit);if(1===r)return{element:t,owned:!0,natural:n};try{return{element:await createImageBitmap(t,{resizeWidth:Math.max(1,Math.round(t.width*r)),resizeHeight:Math.max(1,Math.round(t.height*r)),resizeQuality:"medium",premultiplyAlpha:"none"}),owned:!0,natural:n}}finally{t.close()}},Ut=e=>new Promise((t,n)=>{const r=new Image;r.crossOrigin="anonymous",r.decoding="async",r.onload=()=>t({element:r,owned:!1}),r.onerror=()=>n(new Error("The glyph field could not load this image.")),r.src=e}),Pt=async e=>{const t=++ne;if(!e)return St(),Ct(),Q=null,ee=te=ie=0,he=!0,void Et();try{const n=await(async e=>{if("string"!=typeof e)return e instanceof HTMLImageElement&&!e.complete?e.decode().then(()=>({element:e,owned:!1})):e instanceof HTMLVideoElement&&e.readyState<2?new Promise((t,n)=>{e.addEventListener("loadeddata",()=>t({element:e,owned:!1}),{once:!0}),e.addEventListener("error",()=>n(new Error("The glyph field could not load this video.")),{once:!0})}):{element:e,owned:!1};if(F.test(e))return new Promise((t,n)=>{const r=document.createElement("video");r.crossOrigin="anonymous",r.muted=!0,r.loop=!0,r.playsInline=!0,r.preload="auto",r.addEventListener("loadeddata",()=>{r.play().catch(()=>{}),t({element:r,owned:!0})},{once:!0}),r.addEventListener("error",()=>n(new Error("The glyph field could not load this video.")),{once:!0}),r.src=e});if("function"!=typeof createImageBitmap||"function"!=typeof fetch)return Ut(e);let t;try{t=await(await fetch(e).then(e=>{if(!e.ok)throw new Error("The glyph field could not load this image.");return e})).blob()}catch(t){if(t instanceof Error&&t.message.startsWith("The glyph field"))throw t;return Ut(e)}if(!/svg/i.test(t.type))try{return await Dt(t)}catch{}const n=URL.createObjectURL(t);try{return await Ut(n)}finally{URL.revokeObjectURL(n)}})(e),{element:r,owned:i}=n;if(de||t!==ne)return void(i&&r instanceof HTMLVideoElement?(r.pause(),r.removeAttribute("src"),r.load()):i&&r.close());St(),Ct(),Z=i&&r instanceof HTMLVideoElement?r:null,!i||r instanceof HTMLVideoElement||(re=r),Q=r,ie=r instanceof HTMLVideoElement?r.videoHeight:r instanceof HTMLImageElement?r.naturalHeight:r.height,ee=n.natural?.[0]??(r instanceof HTMLVideoElement?r.videoWidth:r instanceof HTMLImageElement?r.naturalWidth:r.width),te=n.natural?.[1]??ie,oe=!0,r instanceof HTMLVideoElement&&(e=>{const t=e;if(!t.requestVideoFrameCallback)return;const n=()=>{de||Q!==e||(oe=!0,Et(),ae=t.requestVideoFrameCallback(n))};ae=t.requestVideoFrameCallback(n)})(r),me||rt(),he=!0,Et()}catch(e){Ie&&t===ne&&(Ie=!1,Pe()),Xe(e)}};it(),Re();const Bt=f.source??null;return Bt?(ne=1,Pt(Bt)):Et(),{canvas:t,ready:Be,get settings(){return v},update(e){const n=v,{element:r,rest:i}=d(e);"clear"in e&&(m&&m.element!==r?.element&&Rt?.unobserve(m.element),m=r,r&&Rt?.observe(r.element)),v=E(r?{...i,clear:v.clear}:i,v),Re(),e.label&&t.setAttribute("aria-label",e.label),v.maxPixelRatio!==n.maxPixelRatio&&ot(),v.charset===n.charset&&v.cellSize===n.cellSize&&v.cellAspect===n.cellAspect&&v.font===n.font&&v.fontWeight===n.fontWeight&&v.glyphScale===n.glyphScale||(Je(),Ze()),v.levels!==n.levels&&nt();((!!n.fluid&&"fluid"===M(n))!==We()||v.fluid&&n.fluid&&v.fluid.resolution!==n.fluid.resolution)&&$e(),"source"in e&&Pt(e.source??null),he=!0,Et()},setSource:Pt,pointer(e,n=0){if(null===e)return void yt(null);const r=t.getBoundingClientRect();yt(Tt(r.left+e,r.top+n))},redraw(){if(!(de||me||ve)&&z)try{He(!0)&>()}catch(e){ve=!0,Xe(e)}},pulse(e={}){if(de||Ue())return;const n=t.getBoundingClientRect();if(!n.width||!n.height)return;let r=e.x??n.width/2,i=e.y??n.height/2;if(e.element){const t=e.element.getBoundingClientRect();r=t.left+t.width/2-n.left,i=t.top+t.height/2-n.top}const o=Math.max(0,Math.min(2,e.strength??1));we=[...we,{x:r/n.width,y:i/n.height,born:performance.now(),strength:o}].slice(-4),Et()},play(){ge=!1,Q instanceof HTMLVideoElement&&Q.play().catch(()=>{}),he=!0,Et()},pause(){ge=!0,Q instanceof HTMLVideoElement&&Q.pause()},resize(){ot()&&Et()},destroy(){if(!de&&(de=!0,se&&cancelAnimationFrame(se),Mt.removeEventListener("pointermove",bt),Mt.removeEventListener("pointerdown",bt),document.removeEventListener("pointerleave",wt),Mt.removeEventListener("pointerleave",wt),document.removeEventListener("visibilitychange",Ft),De?.removeEventListener?.("change",Lt),Qe?.removeEventListener?.("loadingdone",tt),t.removeEventListener("webglcontextlost",_t),t.removeEventListener("webglcontextrestored",kt),Rt?.disconnect(),At?.disconnect(),St(),Ct(),Q=null,!me)){Ye(),Oe(),A.deleteTexture(k),A.deleteTexture(S);for(const e of[C,D,U])e&&A.deleteProgram(e.program);X?.dispose(),_e&&A.deleteTexture(_e),H.forEach(e=>A.deleteShader(e)),V&&A.deleteVertexArray(V)}}}}export{m as DEFAULT_FIELD_FLUID,h as DEFAULT_FIELD_LANTERN,v as DEFAULT_FIELD_SETTINGS,d as DEFAULT_FIELD_TRAIL,f as FIELD_HOVERS,M as activeFieldHover,y as fieldCellLayout,R as fieldClearFromRects,x as fieldGlyphs,w as fieldLevels,T as fieldSourceRect,_ as glyphFieldTier,k as isGlyphFieldSupported,S as mountGlyphField,E as normalizeFieldSettings};//# sourceMappingURL=field.js.map
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