asciify-engine 4.11.0 → 4.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +19 -0
- package/dist/core.cjs +1 -1
- package/dist/core.d.cts +1 -1
- package/dist/core.d.ts +1 -1
- package/dist/core.js +1 -1
- package/dist/field.cjs +1 -1
- package/dist/field.d.cts +68 -5
- package/dist/field.d.ts +68 -5
- package/dist/field.js +1 -1
- package/dist/index.cjs +1 -1
- package/dist/index.d.cts +1 -1
- package/dist/index.d.ts +1 -1
- package/dist/index.js +1 -1
- package/dist/{model-DQNOpbbG.d.cts → model-B0jK31nS.d.cts} +16 -9
- package/dist/{model-BVeBDUa9.d.ts → model-BARiWJks.d.ts} +16 -9
- package/dist/studio.cjs +1 -1
- package/dist/studio.d.cts +16 -3
- package/dist/studio.d.ts +16 -3
- package/dist/studio.js +1 -1
- package/package.json +1 -1
- package/skills/asciify-engine/SKILL.md +10 -3
- package/skills/asciify-engine/references/components.md +460 -0
- package/skills/asciify-engine/references/design-matching.md +2 -0
- package/skills/asciify-engine/references/glyph-field.md +24 -1
- package/skills/asciify-engine/references/scenario-prompts.md +83 -0
package/dist/core.js
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1
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var t={standard:{label:"Classic ASCII",chars:" .:-=+*#%@"},asciify:{label:"Asciify",chars:" .:-=+ASCIIFY#@"},minimal:{label:"Minimal",chars:" .:+"},detailed:{label:"Detailed",chars:" .,:;i1tfLCG08@"},letters:{label:"Letters",chars:" .ilLCFTYASMW"},technical:{label:"Technical",chars:" .:;>_/[{}]=+*#@$"},blocks:{label:"Tonal blocks",chars:" ░▒▓█"},braille:{label:"Braille",chars:" ⠁⠃⠇⡇⣇⣧⣷⣿"}},e={dracula:{name:"Dracula",accent:"#bd93f9",bg:"#282a36",fg:"#f8f8f2"},monokai:{name:"Monokai",accent:"#a6e22e",bg:"#272822",fg:"#f8f8f2"},nord:{name:"Nord",accent:"#88c0d0",bg:"#2e3440",fg:"#eceff4"},catppuccin:{name:"Catppuccin",accent:"#cba6f7",bg:"#1e1e2e",fg:"#cdd6f4"},solarized:{name:"Solarized",accent:"#268bd2",bg:"#002b36",fg:"#839496"},gruvbox:{name:"Gruvbox",accent:"#b8bb26",bg:"#282828",fg:"#ebdbb2"}},n={fontSize:7,charSpacing:1,brightness:0,contrast:0,charset:t.standard.chars,colorMode:"grayscale",accentColor:"#d4ff00",invert:!1,renderMode:"ascii",animationStyle:"none",animationSpeed:1,dotSizeRatio:.8,ditherStrength:0,charAspect:.55,normalize:!1,hoverStrength:0,hoverRadius:.2,hoverEffect:"spotlight",hoverColor:"#ffffff",hoverShape:"circle",hoverText:"ASCIIFY",artStyle:"classic",fineDither:!1,customText:"",chromaKey:null,chromaKeyTolerance:60,chromaKeyTrimPadding:.002,chromaKeyTrimLuminanceThreshold:0,chromaKeyTrimMode:"range"},o={none:{label:"Off",options:{hoverStrength:0,hoverEffect:"spotlight",hoverRadius:.2,hoverColor:"#ffffff"}},subtle:{label:"Subtle",options:{hoverStrength:.25,hoverEffect:"glow",hoverRadius:.12,hoverColor:"#ffffff"}},flashlight:{label:"Flashlight",options:{hoverStrength:.6,hoverEffect:"spotlight",hoverRadius:.15,hoverColor:"#fffbe6"}},magnifier:{label:"Magnifier",options:{hoverStrength:.7,hoverEffect:"magnify",hoverRadius:.12,hoverColor:"#ffffff"}},forceField:{label:"Force Field",options:{hoverStrength:.7,hoverEffect:"repel",hoverRadius:.15,hoverColor:"#a0e8ff"}},neon:{label:"Neon",options:{hoverStrength:.6,hoverEffect:"colorShift",hoverRadius:.15,hoverColor:"#d946ef"}},fire:{label:"Fire",options:{hoverStrength:.7,hoverEffect:"spotlight",hoverRadius:.15,hoverColor:"#ff6b2b"}},ice:{label:"Ice",options:{hoverStrength:.5,hoverEffect:"glow",hoverRadius:.15,hoverColor:"#60d5f7"}},gravity:{label:"Gravity",options:{hoverStrength:.7,hoverEffect:"attract",hoverRadius:.18,hoverColor:"#a5d6ff"}},shatter:{label:"Shatter",options:{hoverStrength:.8,hoverEffect:"shatter",hoverRadius:.14,hoverColor:"#ff6090"}},ghost:{label:"Fluid trail",options:{hoverStrength:.55,hoverEffect:"trail",hoverRadius:.2,hoverColor:"#b39ddb"}},glitchReveal:{label:"Glitch Reveal",options:{hoverStrength:.8,hoverEffect:"glitchText",hoverRadius:.18,hoverColor:"#a3e635"}}},r=[{value:"none",mode:"none",group:"Still",label:"Off",description:"Keep the image still. Hover stays available."},{value:"caustics",mode:"caustics",group:"Light and texture",label:"Caustics",description:"Soft ribbons of light travel across a stationary character grid."},{value:"current",mode:"current",group:"Flow and depth",label:"Slow Current",description:"A gentle flow through the image, with steady edges."},{value:"reform",mode:"reform",group:"Rebuild",label:"Reveal & Reform",description:"Disperse, gather, then hold the complete image."},{value:"sheen",mode:"sheen",group:"Light and texture",label:"Sheen",description:"A broad diagonal light sweep; characters stay anchored."},{value:"tidal",mode:"tidal",group:"Flow and depth",label:"Tidal Rings",description:"Concentric currents travel outward, with protected edges."},{value:"grain",mode:"grain",group:"Light and texture",label:"Living Grain",description:"Slow, individually phased tonal changes on a stationary grid."},{value:"parallax",mode:"parallax",group:"Flow and depth",label:"Parallax",description:"A shallow, continuous drift through the image, with the edges held in place."},{value:"weave",mode:"weave",group:"Flow and depth",label:"Woven Flow",description:"Interlaced bands move in opposing directions, like a flexible printed fabric."},{value:"print",mode:"print",group:"Rebuild",label:"Print Shift",description:"Staggered rows lift, soften and register back into the image."},{value:"trace",mode:"trace",group:"Light and texture",label:"Contour Light",description:"Light follows the source image’s tonal contours; every character stays anchored."},{value:"relight",mode:"relight",group:"Light and texture",label:"Relight",description:"A slow orbit of light models the image’s midtones, while the character grid stays fixed."},{value:"shimmer",mode:"shimmer",group:"Light and texture",label:"Shimmer",description:"Small highlights glint at different moments. Shadows stay quiet and the image stays in place."},{value:"breeze",mode:"breeze",group:"Flow and depth",label:"Breeze",description:"A traveling bend gently sways the image, like a print suspended in moving air."},{value:"unfold",mode:"unfold",group:"Rebuild",label:"Unfold",description:"Narrow panels turn, soften and return to a complete image, with a readable hold between cycles."}];var a=t=>Math.max(0,Math.min(1,t)),i=(t,e,n)=>{const o=a((n-t)/(e-t));return o*o*(3-2*o)},s=(t,e)=>{const n=(.06711056*t+.00583715*e)%1*52.9829189;return n-Math.floor(n)};function c(t,e,n,o,r,c=.5){if(r[0]=r[1]=r[2]=0,r[3]=1,"none"===t)return r;const l=o*Math.PI/6,h=i(0,.12,Math.min(e,1-e,n,1-n));if("caustics"===t){const t=Math.sin(9*e+5*n+l)+Math.sin(8*n-3*e-l),o=Math.pow(Math.max(0,1-.72*Math.abs(t)),3);r[2]=(.22*o-.045)*h}else if("current"===t)r[0]=Math.sin(9*n+l)*Math.cos(7*e-l)*10*h,r[1]=Math.cos(8*e+l)*Math.sin(6*n-l)*7*h;else if("sheen"===t)r[2]=.2*Math.pow(.5+.5*Math.cos(5*e+3*n-l),8)-.025;else 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Pt(t,e={}){if(!t)return"";const{char:n="█",scale:o=1}=e,r=[...n][0]??"█",a=Math.max(1,Math.floor(o)),i=7*a,s=a,c=Array.from({length:i},()=>"");for(let e=0;e<t.length;e++){const n=$t(t[e]);for(let t=0;t<7;t++){const e=n[t];let o="";for(let t=6;t>=0;t--)o+=(e>>t&1?r:" ").repeat(a);for(let e=0;e<a;e++)c[t*a+e]+=o}if(e<t.length-1)for(let t=0;t<i;t++)c[t]+=" ".repeat(s)}return c.join("\n")}function jt(t,e,n={}){const{color:o="#d4ff00",bgColor:r,fontSize:a=10}=n,i=Pt(e,n);if(!i)return;const s=i.split("\n"),c=Math.max(...s.map(t=>[...t].length));t.width=Math.ceil(c*a*.6),t.height=Math.ceil(s.length*a);const l=t.getContext("2d");r&&"transparent"!==r?(l.fillStyle=r,l.fillRect(0,0,t.width,t.height)):l.clearRect(0,0,t.width,t.height),l.fillStyle=o,l.font=`${a}px monospace`,l.textBaseline="top",s.forEach((t,e)=>l.fillText(t,0,e*a))}var zt=["ascii","blocks","braille","dots","lines","cross","diagonal","diamond","mixed","pixel","mosaic","lego","voxel","disco","dither","hex","led","cmyk","stipple","engraving","crosshatch","woodblock","risograph","pointillism"];export{t as CHARACTER_SETS,n as DEFAULT_OPTIONS,o as HOVER_PRESETS,e as PALETTE_THEMES,zt as STUDIO_STYLES,Ct as asciiText,Tt as asciiTextAnsi,xt as asciify,bt as asciifyGif,Et as asciifyLiveVideo,Pt as asciifyText,St as asciifyVideo,kt as asciifyWebcam,At as buildTextFrame,It as captureSnapshot,z as clearAsciifyCaches,vt as computeCanvasRenderSize,ht as createVideoScrollScrub,X as gifToAsciiFrames,_ as gifToAsciiTextFrames,N as imageToAsciiFrame,U as imageToAsciiTextFrame,tt as renderFrameToCanvas,Lt as renderTextBackground,K as renderTextFrameToCanvas,jt as renderTextToCanvas,Rt as snapshotAndDownload,Y as videoToAsciiFrames,G as videoToAsciiTextFrames};//# sourceMappingURL=core.js.map
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1
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var t={standard:{label:"Classic ASCII",chars:" .:-=+*#%@"},asciify:{label:"Asciify",chars:" .:-=+YCIFSA#@"},minimal:{label:"Minimal",chars:" .:+"},detailed:{label:"Detailed",chars:" .,:;itLf1CG80@"},letters:{label:"Letters",chars:" .liLTYCFSAWM"},technical:{label:"Technical",chars:" ._:;+/>=][{}*$#@"},blocks:{label:"Tonal blocks",chars:" ░▒▓█"},braille:{label:"Braille",chars:" ⠁⠃⠇⡇⣇⣧⣷⣿"}},e={dracula:{name:"Dracula",accent:"#bd93f9",bg:"#282a36",fg:"#f8f8f2"},monokai:{name:"Monokai",accent:"#a6e22e",bg:"#272822",fg:"#f8f8f2"},nord:{name:"Nord",accent:"#88c0d0",bg:"#2e3440",fg:"#eceff4"},catppuccin:{name:"Catppuccin",accent:"#cba6f7",bg:"#1e1e2e",fg:"#cdd6f4"},solarized:{name:"Solarized",accent:"#268bd2",bg:"#002b36",fg:"#839496"},gruvbox:{name:"Gruvbox",accent:"#b8bb26",bg:"#282828",fg:"#ebdbb2"}},n={fontSize:7,charSpacing:1,brightness:0,contrast:0,charset:t.standard.chars,colorMode:"grayscale",accentColor:"#d4ff00",invert:!1,renderMode:"ascii",animationStyle:"none",animationSpeed:1,dotSizeRatio:.8,ditherStrength:0,charAspect:.55,normalize:!1,hoverStrength:0,hoverRadius:.2,hoverEffect:"spotlight",hoverColor:"#ffffff",hoverShape:"circle",hoverText:"ASCIIFY",artStyle:"classic",fineDither:!1,customText:"",chromaKey:null,chromaKeyTolerance:60,chromaKeyTrimPadding:.002,chromaKeyTrimLuminanceThreshold:0,chromaKeyTrimMode:"range"},o={none:{label:"Off",options:{hoverStrength:0,hoverEffect:"spotlight",hoverRadius:.2,hoverColor:"#ffffff"}},subtle:{label:"Subtle",options:{hoverStrength:.25,hoverEffect:"glow",hoverRadius:.12,hoverColor:"#ffffff"}},flashlight:{label:"Flashlight",options:{hoverStrength:.6,hoverEffect:"spotlight",hoverRadius:.15,hoverColor:"#fffbe6"}},magnifier:{label:"Magnifier",options:{hoverStrength:.7,hoverEffect:"magnify",hoverRadius:.12,hoverColor:"#ffffff"}},forceField:{label:"Force Field",options:{hoverStrength:.7,hoverEffect:"repel",hoverRadius:.15,hoverColor:"#a0e8ff"}},neon:{label:"Neon",options:{hoverStrength:.6,hoverEffect:"colorShift",hoverRadius:.15,hoverColor:"#d946ef"}},fire:{label:"Fire",options:{hoverStrength:.7,hoverEffect:"spotlight",hoverRadius:.15,hoverColor:"#ff6b2b"}},ice:{label:"Ice",options:{hoverStrength:.5,hoverEffect:"glow",hoverRadius:.15,hoverColor:"#60d5f7"}},gravity:{label:"Gravity",options:{hoverStrength:.7,hoverEffect:"attract",hoverRadius:.18,hoverColor:"#a5d6ff"}},shatter:{label:"Shatter",options:{hoverStrength:.8,hoverEffect:"shatter",hoverRadius:.14,hoverColor:"#ff6090"}},ghost:{label:"Fluid trail",options:{hoverStrength:.55,hoverEffect:"trail",hoverRadius:.2,hoverColor:"#b39ddb"}},glitchReveal:{label:"Glitch Reveal",options:{hoverStrength:.8,hoverEffect:"glitchText",hoverRadius:.18,hoverColor:"#a3e635"}}},r=[{value:"none",mode:"none",group:"Still",label:"Off",description:"Keep the image still. 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Lt(t,e,o,r,a={},i){const{fontSize:s=10,lineHeight:c=1.6,color:l="#505050",opacity:h=100,hoverEffect:d="spotlight",hoverStrength:f=.85,hoverRadius:m=.18,hoverColor:u="#d4ff00"}=a,g=Math.max(1,Math.floor(e/s)),p=Math.max(1,Math.floor(o/(s*c))),M=JSON.stringify([r,g,p,l,h]);let v=Ft.get(t);v&&v.key===M||(v={key:M,frame:At(r,g,p,l,h)},Ft.set(t,v));tt(t,v.frame,{...n,fontSize:s,hoverEffect:d,hoverStrength:f,hoverRadius:m,hoverColor:u},e,o,0,i??null)}function It(t,{format:e="png",quality:n=.92,scale:o=1}={}){return new Promise((r,a)=>{let i=t;if(1!==o){const e=document.createElement("canvas");e.width=Math.round(t.width*o),e.height=Math.round(t.height*o);const n=e.getContext("2d");if(!n)return void a(new Error("captureSnapshot: could not get 2d context"));n.drawImage(t,0,0,e.width,e.height),i=e}i.toBlob(t=>t?r(t):a(new Error("captureSnapshot: toBlob returned null")),`image/${e}`,n)})}async function Rt(t,e={}){const{filename:n="asciify-snapshot",format:o="png",...r}=e,a=await It(t,{format:o,...r}),i="jpeg"===o?"jpg":o,s=document.createElement("a");s.href=URL.createObjectURL(a),s.download=`${n}.${i}`,s.click(),setTimeout(()=>URL.revokeObjectURL(s.href),1e4)}async function kt(t,{fontSize:e=10,style:o="classic",options:r={},liveOptions:a,mirror:i=!0,constraints:s={facingMode:"user"},dpr:c}={}){if(!navigator.mediaDevices?.getUserMedia)throw new Error("asciifyWebcam: getUserMedia is not supported in this browser.");const l=nt(o),h=await navigator.mediaDevices.getUserMedia({video:s}),d=document.createElement("video");d.srcObject=h,d.muted=!0,d.playsInline=!0,await new Promise((t,e)=>{d.onloadedmetadata=()=>t(),d.onerror=()=>e(new Error("asciifyWebcam: video stream failed to load.")),d.play().catch(e)});const f={...n,...l,...r,fontSize:e},m=t.getContext("2d");if(!m)throw new Error("asciifyWebcam: could not get 2d context from canvas.");const u=c??("undefined"!=typeof window?window.devicePixelRatio:1)??1;1!==u&&m.scale(u,u);let g=null;const p=e=>{const n=t.getBoundingClientRect();g={x:(e.clientX-n.left)/n.width,y:(e.clientY-n.top)/n.height}},M=()=>{g=null};f.hoverStrength>0&&(t.addEventListener("mousemove",p),t.addEventListener("mouseleave",M));let v,w=!1;const y=performance.now(),x=e=>{if(!w){if(d.readyState>=d.HAVE_CURRENT_DATA){const n=t.width/u,o=t.height/u,r=(e-y)/1e3,s=a?{...f,...a()}:f;s.hoverStrength>0?(t.addEventListener("mousemove",p),t.addEventListener("mouseleave",M)):(t.removeEventListener("mousemove",p),t.removeEventListener("mouseleave",M));const{frame:c}=N(d,s,n,o),l=g&&i?{x:1-g.x,y:g.y}:g;i?(m.save(),m.scale(-1,1),m.translate(-n,0),tt(m,c,s,n,o,r,l),m.restore()):tt(m,c,s,n,o,r,l)}v=requestAnimationFrame(x)}};return v=requestAnimationFrame(x),()=>{w=!0,cancelAnimationFrame(v),t.removeEventListener("mousemove",p),t.removeEventListener("mouseleave",M),h.getTracks().forEach(t=>t.stop()),d.srcObject=null}}var 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Pt(t,e={}){if(!t)return"";const{char:n="█",scale:o=1}=e,r=[...n][0]??"█",a=Math.max(1,Math.floor(o)),i=7*a,s=a,c=Array.from({length:i},()=>"");for(let e=0;e<t.length;e++){const n=$t(t[e]);for(let t=0;t<7;t++){const e=n[t];let o="";for(let t=6;t>=0;t--)o+=(e>>t&1?r:" ").repeat(a);for(let e=0;e<a;e++)c[t*a+e]+=o}if(e<t.length-1)for(let t=0;t<i;t++)c[t]+=" ".repeat(s)}return c.join("\n")}function jt(t,e,n={}){const{color:o="#d4ff00",bgColor:r,fontSize:a=10}=n,i=Pt(e,n);if(!i)return;const s=i.split("\n"),c=Math.max(...s.map(t=>[...t].length));t.width=Math.ceil(c*a*.6),t.height=Math.ceil(s.length*a);const l=t.getContext("2d");r&&"transparent"!==r?(l.fillStyle=r,l.fillRect(0,0,t.width,t.height)):l.clearRect(0,0,t.width,t.height),l.fillStyle=o,l.font=`${a}px monospace`,l.textBaseline="top",s.forEach((t,e)=>l.fillText(t,0,e*a))}var zt=["ascii","blocks","braille","dots","lines","cross","diagonal","diamond","mixed","pixel","mosaic","lego","voxel","disco","dither","hex","led","cmyk","stipple","engraving","crosshatch","woodblock","risograph","pointillism"];export{t as CHARACTER_SETS,n as DEFAULT_OPTIONS,o as HOVER_PRESETS,e as PALETTE_THEMES,zt as STUDIO_STYLES,Ct as asciiText,Tt as asciiTextAnsi,xt as asciify,bt as asciifyGif,Et as asciifyLiveVideo,Pt as asciifyText,St as asciifyVideo,kt as asciifyWebcam,At as buildTextFrame,It as captureSnapshot,z as clearAsciifyCaches,vt as computeCanvasRenderSize,ht as createVideoScrollScrub,X as gifToAsciiFrames,_ as gifToAsciiTextFrames,N as imageToAsciiFrame,U as imageToAsciiTextFrame,tt as renderFrameToCanvas,Lt as renderTextBackground,K as renderTextFrameToCanvas,jt as renderTextToCanvas,Rt as snapshotAndDownload,Y as videoToAsciiFrames,G as videoToAsciiTextFrames};//# sourceMappingURL=core.js.map
|
package/dist/field.cjs
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
"use strict";var e=e=>e?"\nconst float VSCALE=6.;\nvec4 decodeFluid(vec4 t){return vec4((t.xy*2.-1.)*VSCALE,t.z,t.w);}\nvec4 encodeFluid(vec4 v){return vec4(clamp(v.xy/VSCALE*.5+.5,0.,1.),clamp(v.z,0.,1.),1.);}":"\nvec4 decodeFluid(vec4 t){return t;}\nvec4 encodeFluid(vec4 v){return vec4(v.xyz,1.);}",t="#version 300 es\nprecision highp float;\nprecision highp sampler2D;\nuniform vec2 uTexel;\nout vec4 outColor;\nvec2 here(){return gl_FragCoord.xy*uTexel;}\n",r=t+"\nuniform sampler2D uVelocity;\nuniform vec2 uFrom, uTo, uForce;\nuniform float uAspect, uRadius;\nfloat segment(vec2 p,vec2 a,vec2 b){vec2 pa=p-a,ba=b-a;float h=clamp(dot(pa,ba)/max(dot(ba,ba),1e-8),0.,1.);return length(pa-ba*h);}\nvoid main(){\n vec2 uv=here(),scale=vec2(uAspect,1.);\n float d=segment(uv*scale,uFrom*scale,uTo*scale);\n outColor=vec4(texture(uVelocity,uv).xy+uForce*exp(-d*d/(uRadius*uRadius)),0.,1.);\n}",n=t+"\nuniform sampler2D uVelocity;\nvoid main(){\n vec2 uv=here();\n float l=texture(uVelocity,uv-vec2(uTexel.x,0.)).y,r=texture(uVelocity,uv+vec2(uTexel.x,0.)).y;\n float t=texture(uVelocity,uv+vec2(0.,uTexel.y)).x,b=texture(uVelocity,uv-vec2(0.,uTexel.y)).x;\n outColor=vec4(.5*(r-l-t+b),0.,0.,1.);\n}",i=t+"\nuniform sampler2D uVelocity, uCurl;\nuniform float uStrength, uDt;\nvoid main(){\n vec2 uv=here();\n float l=texture(uCurl,uv-vec2(uTexel.x,0.)).x,r=texture(uCurl,uv+vec2(uTexel.x,0.)).x;\n float t=texture(uCurl,uv+vec2(0.,uTexel.y)).x,b=texture(uCurl,uv-vec2(0.,uTexel.y)).x,c=texture(uCurl,uv).x;\n vec2 force=.5*vec2(abs(t)-abs(b),abs(r)-abs(l));\n force=force/(length(force)+1e-4)*uStrength*c;\n force.y=-force.y;\n outColor=vec4(clamp(texture(uVelocity,uv).xy+force*uDt,-1000.,1000.),0.,1.);\n}",o=t+"\nuniform sampler2D uVelocity;\nvoid main(){\n vec2 uv=here(),c=texture(uVelocity,uv).xy;\n float l=texture(uVelocity,uv-vec2(uTexel.x,0.)).x,r=texture(uVelocity,uv+vec2(uTexel.x,0.)).x;\n float t=texture(uVelocity,uv+vec2(0.,uTexel.y)).y,b=texture(uVelocity,uv-vec2(0.,uTexel.y)).y;\n if(uv.x-uTexel.x<0.)l=-c.x;\n if(uv.x+uTexel.x>1.)r=-c.x;\n if(uv.y+uTexel.y>1.)t=-c.y;\n if(uv.y-uTexel.y<0.)b=-c.y;\n outColor=vec4(.5*(r-l+t-b),0.,0.,1.);\n}",u=t+"\nuniform sampler2D uSource;\nuniform float uAmount;\nvoid main(){outColor=vec4(texture(uSource,here()).x*uAmount,0.,0.,1.);}",a=t+"\nuniform sampler2D uPressure, uDivergence;\nvoid main(){\n vec2 uv=here();\n float l=texture(uPressure,uv-vec2(uTexel.x,0.)).x,r=texture(uPressure,uv+vec2(uTexel.x,0.)).x;\n float t=texture(uPressure,uv+vec2(0.,uTexel.y)).x,b=texture(uPressure,uv-vec2(0.,uTexel.y)).x;\n outColor=vec4((l+r+b+t-texture(uDivergence,uv).x)*.25,0.,0.,1.);\n}",l=t+"\nuniform sampler2D uPressure, uVelocity;\nvoid main(){\n vec2 uv=here();\n float l=texture(uPressure,uv-vec2(uTexel.x,0.)).x,r=texture(uPressure,uv+vec2(uTexel.x,0.)).x;\n float t=texture(uPressure,uv+vec2(0.,uTexel.y)).x,b=texture(uPressure,uv-vec2(0.,uTexel.y)).x;\n outColor=vec4(texture(uVelocity,uv).xy-vec2(r-l,t-b),0.,1.);\n}",s=t+"\nuniform sampler2D uVelocity;\nuniform float uDt, uDissipation;\nvoid main(){\n vec2 uv=here();\n vec2 back=uv-uDt*texture(uVelocity,uv).xy*uTexel;\n outColor=vec4(texture(uVelocity,back).xy/(1.+uDissipation*uDt),0.,1.);\n}";var c=class{constructor(e,t){this.previous=null,this.peak=0,this.width=e,this.height=t;const r=e*t;this.pixels=new Uint8Array(4*r),this.signal=new Float32Array(r),this.offsetX=new Float32Array(r),this.offsetY=new Float32Array(r),this.driftX=new Float32Array(r),this.driftY=new Float32Array(r),this.u=new Float32Array(r),this.v=new Float32Array(r),this.ink=new Float32Array(r),this.a=new Float32Array(r),this.b=new Float32Array(r),this.c=new Float32Array(r),this.pressure=new Float32Array(r),this.pressureNext=new Float32Array(r),this.divergence=new Float32Array(r),this.curl=new Float32Array(r)}get active(){return this.peak>2e-4}clear(){for(const e of[this.u,this.v,this.ink,this.a,this.b,this.c,this.pressure,this.pressureNext,this.divergence,this.curl,this.signal,this.pixels,this.offsetX,this.offsetY,this.driftX,this.driftY])e.fill(0);this.previous=null,this.peak=0}leave(){this.previous=null}move(e,t,r,n=performance.now()){if(!Number.isFinite(e+t+r+n))return;e=Math.max(0,Math.min(1,e)),t=Math.max(0,Math.min(1,t)),r=Math.max(.1,Math.min(1,r));const i=this.previous;if(this.previous={x:e,y:t,time:n},!i)return;const o=(e-i.x)*(this.width-1),u=(t-i.y)*(this.height-1),a=Math.hypot(o,u);if(a<.001)return;const l=Math.min(this.width,this.height),s=n>i.time?Math.max(1/240,(n-i.time)/1e3):1/60,c=Math.min(12,a/l/s),h=1-Math.exp(-c/2.2),f=l*(.022+.075*r)*(.65+.95*h),d=Math.min(128,Math.max(1,Math.ceil(a/(.4*f)))),m=a/f*(.32+.22*h)/d,v=o/a,g=u/a,p=-g,x=v,E=a*(2+18*h)/d;for(let r=0;r<d;r++){const n=(r+.5)/d,o=(i.x+(e-i.x)*n)*(this.width-1),u=(i.y+(t-i.y)*n)*(this.height-1),a=Math.max(1,Math.floor(o-3*f)),l=Math.min(this.width-2,Math.ceil(o+3*f)),s=Math.max(1,Math.floor(u-3*f)),c=Math.min(this.height-2,Math.ceil(u+3*f));for(let e=s;e<=c;e++)for(let t=a;t<=l;t++){const r=((t-o)*v+(e-u)*g)/f,n=((t-o)*p+(e-u)*x)/f,i=Math.exp(-r*r*.65-n*n*1.7),a=e*this.width+t;this.ink[a]=1-(1-this.ink[a])*Math.exp(-i*m);const l=1-n*n*.55,s=r*n*.7;this.u[a]=Math.max(-80,Math.min(80,this.u[a]+(v*l+p*s)*i*E)),this.v[a]=Math.max(-80,Math.min(80,this.v[a]+(g*l+x*s)*i*E))}}this.peak=1}read(e,t,r){const n=0|(t=Math.max(.5,Math.min(this.width-1.5,t))),i=0|(r=Math.max(.5,Math.min(this.height-1.5,r))),o=t-n,u=r-i,a=i*this.width+n;return(e[a]*(1-o)+e[a+1]*o)*(1-u)+(e[a+this.width]*(1-o)+e[a+this.width+1]*o)*u}sample(e,t){return this.read(this.signal,e*(this.width-1),t*(this.height-1))}displacement(e,t,r){r[0]=this.read(this.offsetX,e*(this.width-1),t*(this.height-1)),r[1]=this.read(this.offsetY,e*(this.width-1),t*(this.height-1))}step(e){if(!this.active||!Number.isFinite(e))return;let t=Math.max(0,Math.min(.05,e));const r=this.width,n=this.height;for(;t>1e-7;){const e=Math.min(1/60,t);t-=e;const i=Math.exp(-1.9*e),o=Math.exp(-3.2*e);for(let t=1;t<n-1;t++)for(let u=1;u<r-1;u++){const a=t*r+u,l=Math.max(.5,Math.min(r-1.5,u-this.u[a]*e)),s=Math.max(.5,Math.min(n-1.5,t-this.v[a]*e)),c=0|l,h=0|s,f=l-c,d=s-h,m=h*r+c,v=(1-f)*(1-d),g=f*(1-d),p=(1-f)*d,x=f*d;this.a[a]=(this.u[m]*v+this.u[m+1]*g+this.u[m+r]*p+this.u[m+r+1]*x)*i,this.b[a]=(this.v[m]*v+this.v[m+1]*g+this.v[m+r]*p+this.v[m+r+1]*x)*i,this.c[a]=(this.ink[m]*v+this.ink[m+1]*g+this.ink[m+r]*p+this.ink[m+r+1]*x)*o}[this.u,this.a]=[this.a,this.u],[this.v,this.b]=[this.b,this.v],[this.ink,this.c]=[this.c,this.ink];for(let e=1;e<n-1;e++)for(let t=1;t<r-1;t++){const n=e*r+t;this.curl[n]=.5*(this.v[n+1]-this.v[n-1]-this.u[n+r]+this.u[n-r])}for(let t=1;t<n-1;t++)for(let n=1;n<r-1;n++){const i=t*r+n,o=Math.abs(this.curl[i+1])-Math.abs(this.curl[i-1]),u=Math.abs(this.curl[i+r])-Math.abs(this.curl[i-r]),a=Math.hypot(o,u)+1e-4,l=this.curl[i]*e*10,s=Math.hypot(this.u[i],this.v[i]);this.u[i]+=u/a*l,this.v[i]-=o/a*l;const c=Math.min(1,s/(Math.hypot(this.u[i],this.v[i])+1e-6));this.u[i]*=c,this.v[i]*=c,this.divergence[i]=-.5*(this.u[i+1]-this.u[i-1]+this.v[i+r]-this.v[i-r])}this.pressure.fill(0);for(let e=0;e<4;e++){for(let e=1;e<n-1;e++)for(let t=1;t<r-1;t++){const n=e*r+t;this.pressureNext[n]=.25*(this.divergence[n]+this.pressure[n-1]+this.pressure[n+1]+this.pressure[n-r]+this.pressure[n+r])}[this.pressure,this.pressureNext]=[this.pressureNext,this.pressure]}let u=0;for(let t=1;t<n-1;t++)for(let n=1;n<r-1;n++){const i=t*r+n;this.u[i]=Math.max(-80,Math.min(80,this.u[i]-.5*(this.pressure[i+1]-this.pressure[i-1]))),this.v[i]=Math.max(-80,Math.min(80,this.v[i]-.5*(this.pressure[i+r]-this.pressure[i-r]))),this.driftX[i]+=(3.6*this.u[i]-58*this.offsetX[i]-12*this.driftX[i])*e,this.driftY[i]+=(3.6*this.v[i]-58*this.offsetY[i]-12*this.driftY[i])*e,this.offsetX[i]=Math.max(-2,Math.min(2,this.offsetX[i]+this.driftX[i]*e)),this.offsetY[i]=Math.max(-2,Math.min(2,this.offsetY[i]+this.driftY[i]*e)),this.signal[i]=1-Math.exp(.06*-Math.hypot(this.u[i],this.v[i])-.16*this.ink[i]),u=Math.max(u,this.signal[i])}this.peak=u}if(this.active)for(let e=0;e<this.ink.length;e++){const t=Math.round(65535*Math.min(1,this.signal[e]));this.pixels[4*e]=t>>>8,this.pixels[4*e+1]=255&t,this.pixels[4*e+2]=Math.round(128+63.5*this.offsetX[e]),this.pixels[4*e+3]=Math.round(128+63.5*this.offsetY[e])}else this.clear()}},h={radius:.13,strength:.5,trail:.45,follow:12},f={strength:.55,radius:.45},d={radius:.075,force:1,dissipation:1.6,refraction:.03,glow:.55,resolution:128,curl:24},m={charset:" .,:-=+*#%@",cellSize:12,cellAspect:1,font:'ui-monospace, "SF Mono", Menlo, Consolas, monospace',fontWeight:500,glyphScale:.8,color:"ink",ink:"#f3ba32",highlight:"auto",background:"transparent",brightness:0,contrast:1,gamma:1,invert:!1,levels:"auto",saturation:1.1,shade:.5,backdrop:0,fit:"cover",focus:{x:.5,y:.5},vignette:0,drift:0,scene:"flow",speed:1,hover:"fluid",fluid:d,lantern:h,trail:f,maxPixelRatio:2,respectReducedMotion:!0},v=(e,t,r,n)=>"number"==typeof e&&Number.isFinite(e)?Math.min(r,Math.max(t,e)):n,g=(e,t)=>"string"==typeof e&&/^#([\da-f]{3}|[\da-f]{6})$/i.test(e.trim())?e.trim().toLowerCase():t;function p(e){const t=Intl.Segmenter;return(t?Array.from(new t(void 0,{granularity:"grapheme"}).segment(e),e=>e.segment):Array.from(e)).filter(e=>"\n"!==e&&"\r"!==e&&"\t"!==e).slice(0,256)}function x(e={},t=m){const r="string"==typeof e.charset&&p(e.charset).length>=2?e.charset:t.charset,n=t.fluid||d,i=void 0===e.fluid?t.fluid:e.fluid,o=!1!==i&&(()=>{const e=!0!==i&&i?{...n,...i}:n;return{radius:v(e.radius,.005,.5,d.radius),force:v(e.force,0,8,d.force),dissipation:v(e.dissipation,.05,20,d.dissipation),refraction:v(e.refraction,0,.5,d.refraction),glow:v(e.glow,0,2,d.glow),resolution:Math.round(v(e.resolution,16,512,d.resolution)),curl:v(e.curl,0,80,d.curl)}})(),u="none"===e.scene||"flow"===e.scene||"orb"===e.scene?e.scene:t.scene;return{charset:r,cellSize:v(e.cellSize,3,96,t.cellSize),cellAspect:v(e.cellAspect,.3,2,t.cellAspect),font:"string"==typeof e.font&&e.font.trim()?e.font:t.font,fontWeight:Math.round(v(e.fontWeight,100,900,t.fontWeight)),glyphScale:v(e.glyphScale,.3,1.6,t.glyphScale),color:"source"===e.color||"ink"===e.color?e.color:t.color,ink:g(e.ink,t.ink),highlight:"auto"===e.highlight?"auto":g(e.highlight,t.highlight),background:"transparent"===e.background?"transparent":g(e.background,t.background),brightness:v(e.brightness,-1,1,t.brightness),contrast:v(e.contrast,0,4,t.contrast),gamma:v(e.gamma,.2,5,t.gamma),invert:"boolean"==typeof e.invert?e.invert:t.invert,levels:"none"===e.levels||"auto"===e.levels?e.levels:t.levels,saturation:v(e.saturation,0,3,t.saturation),shade:v(e.shade,0,1,t.shade),backdrop:v(e.backdrop,0,1,t.backdrop),fit:"contain"===e.fit||"cover"===e.fit?e.fit:t.fit,focus:{x:v(e.focus?.x,0,1,t.focus.x),y:v(e.focus?.y,0,1,t.focus.y)},vignette:v(e.vignette,0,1,t.vignette),drift:v(e.drift,0,2,t.drift),scene:u,speed:v(e.speed,0,5,t.speed),hover:"fluid"===e.hover||"lantern"===e.hover||"trail"===e.hover||"none"===e.hover?e.hover:t.hover,fluid:o,lantern:{radius:v(e.lantern?.radius,.02,.6,t.lantern.radius),strength:v(e.lantern?.strength,0,1.5,t.lantern.strength),trail:v(e.lantern?.trail,0,3,t.lantern.trail),follow:v(e.lantern?.follow,1,60,t.lantern.follow)},trail:{strength:v(e.trail?.strength,0,1,t.trail.strength),radius:v(e.trail?.radius,.1,1,t.trail.radius)},maxPixelRatio:v(e.maxPixelRatio,.5,4,t.maxPixelRatio),respectReducedMotion:"boolean"==typeof e.respectReducedMotion?e.respectReducedMotion:t.respectReducedMotion}}function E(e,t,r,n,i,o={x:.5,y:.5}){if(!(e>0&&t>0&&r>0&&n>0))return{scale:[1,1],offset:[0,0]};const u=e/t,a=r/n,l=a>u,s="cover"===i?l?[u/a,1]:[1,a/u]:l?[1,a/u]:[u/a,1];return{scale:s,offset:"cover"===i?[(1-s[0])*o.x,(1-s[1])*o.y]:[.5*(1-s[0]),.5*(1-s[1])]}}function T(e,t,r,n){const i=Math.max(2,Math.round(e*r)),o=Math.max(2,Math.round(i*t)),u=Math.min(16,Math.max(1,n)),a=Math.ceil(n/u);return{width:o,height:i,columns:u,rows:a,atlasWidth:u*o,atlasHeight:a*i}}function y(e){const t=e.replace("#",""),r=3===t.length?t.split("").map(e=>e+e).join(""):t,n=Number.parseInt(r,16);return Number.isFinite(n)&&6===r.length?[(n>>16&255)/255,(n>>8&255)/255,(255&n)/255]:[0,0,0]}function b(e){const t=new Uint32Array(256);let r=0;for(let n=0;n+3<e.length;n+=4)e[n+3]<8||(t[Math.round(.2126*e[n]+.7152*e[n+1]+.0722*e[n+2])]++,r++);if(!r)return[0,1];const n=e=>{let n=0;for(let i=0;i<256;i++)if(n+=t[i],n>=r*e)return i/255;return 1},i=n(.02),o=n(.98);return o-i<.08?[0,1]:[i,o]}var M,R=e=>"fluid"!==e.hover||e.fluid?e.hover:"none",w=/\.(mp4|webm|mov|m4v|ogv)(\?|#|$)/i,F=/swiftshader|llvmpipe|softpipe|software|basic render/i;function A(){if(M)return M;if("undefined"==typeof document||void 0===globalThis.WebGL2RenderingContext)return M="none";try{const e=document.createElement("canvas").getContext("webgl2");if(!e)return M="none";const t=e.getExtension("WEBGL_debug_renderer_info"),r=String(e.getParameter(t?t.UNMASKED_RENDERER_WEBGL:e.RENDERER)??"");return e.getExtension("WEBGL_lose_context")?.loseContext(),M=F.test(r)?"software":"gpu"}catch{return M="none"}}exports.DEFAULT_FIELD_FLUID=d,exports.DEFAULT_FIELD_LANTERN=h,exports.DEFAULT_FIELD_SETTINGS=m,exports.DEFAULT_FIELD_TRAIL=f,exports.FIELD_HOVERS=[{value:"fluid",label:"Fluid",description:"An ink-in-water wake that bends the image and swirls the characters."},{value:"lantern",label:"Lantern",description:"A soft light follows the pointer and lifts the characters it passes, without distortion."},{value:"trail",label:"Trail",description:"The Asciify Trail: in the wake, sparse characters fill in and dense ones open up, then settle. No distortion."},{value:"none",label:"Off",description:"The field stays still under the pointer."}],exports.activeFieldHover=R,exports.fieldCellLayout=T,exports.fieldGlyphs=p,exports.fieldLevels=b,exports.fieldSourceRect=E,exports.glyphFieldTier=A,exports.isGlyphFieldSupported=function(e={}){const t=A();return"gpu"===t||"software"===t&&!!e.allowSoftware},exports.mountGlyphField=function(t,h={}){let f=x(h);const d=h.onError,m=t.getContext("webgl2",{alpha:!0,antialias:!1,depth:!1,stencil:!1,premultipliedAlpha:!0,powerPreference:"high-performance"});if(!m)throw new Error("WebGL2 is not available for the glyph field.");const v=m;t.setAttribute("role","img"),t.setAttribute("aria-label",h.label??"ASCII artwork"),t.dataset.renderer="glyph-field";let g,M,F,A,L=!1,D={},S={},_=[],k=[],C=null,U=!1,P=null;const I=[];let B=0,V=0,X=1,G=0,N=T(f.cellSize,f.cellAspect,1,2),H=2,z=0,O=0,W=0,Y=null,q=null,$=0,j=0,K=0,J=!0,Q=0,Z=[0,1],ee=-1/0,te=0,re=0,ne=0,ie=!0,oe=!1,ue=!1,ae=!1,le=!0,se=null,ce=null,he=1/60,fe=0,de=0;const me={target:null,at:null,strength:0,trail:[]},ve=new Float32Array(36);let ge=null,pe=null,xe=!1;const Ee=()=>{if(!B||!V)return null;const e=B/V,t=Math.round(e>=1?128:128*e),r=Math.round(e>=1?128/e:128);return ge&&ge.width===t&&ge.height===r||(ge=new c(t,r),pe||(pe=Le(v.LINEAR)),v.bindTexture(v.TEXTURE_2D,pe),v.texImage2D(v.TEXTURE_2D,0,v.RGBA8,t,r,0,v.RGBA,v.UNSIGNED_BYTE,ge.pixels),xe=!0),ge};let Te=0;const ye="function"==typeof matchMedia?matchMedia("(prefers-reduced-motion: reduce)"):null,be=()=>f.respectReducedMotion&&!!ye?.matches;let Me;const Re=new Promise(e=>{Me=e});let we=!0;const Fe=(e,t)=>{const r=v.createShader(e);if(I.push(r),v.shaderSource(r,t),v.compileShader(r),!v.getShaderParameter(r,v.COMPILE_STATUS))throw new Error(v.getShaderInfoLog(r)||"Glyph field shader failed to compile.");return r},Ae=(e,t)=>{const r=v.createProgram();if(v.attachShader(r,Fe(v.VERTEX_SHADER,"#version 300 es\nvoid main(){vec2 p=vec2((gl_VertexID<<1)&2,gl_VertexID&2);gl_Position=vec4(p*2.-1.,0.,1.);}")),v.attachShader(r,Fe(v.FRAGMENT_SHADER,e)),v.linkProgram(r),!v.getProgramParameter(r,v.LINK_STATUS))throw new Error(v.getProgramInfoLog(r)||"Glyph field program failed to link.");return{program:r,at:Object.fromEntries(t.map(e=>[e,v.getUniformLocation(r,e)]))}},Le=e=>{const t=v.createTexture();return v.bindTexture(v.TEXTURE_2D,t),v.texParameteri(v.TEXTURE_2D,v.TEXTURE_MIN_FILTER,e),v.texParameteri(v.TEXTURE_2D,v.TEXTURE_MAG_FILTER,e===v.LINEAR_MIPMAP_LINEAR?v.LINEAR:e),v.texParameteri(v.TEXTURE_2D,v.TEXTURE_WRAP_S,v.CLAMP_TO_EDGE),v.texParameteri(v.TEXTURE_2D,v.TEXTURE_WRAP_T,v.CLAMP_TO_EDGE),t},De=()=>{C?.release(),U=!1,_.forEach(e=>v.deleteTexture(e)),k.forEach(e=>v.deleteFramebuffer(e)),_=[],k=[]},Se=()=>{if(De(),!f.fluid||!B||!V)return;const e=f.fluid.resolution,t=B/V;if(z=t>=1?e:Math.max(8,Math.round(e*t)),O=t>=1?Math.max(8,Math.round(e/t)):e,U=!!C&&C.resize(z,O),U)return void(W=0);const r=()=>{De();for(let e=0;e<2;e++){const e=Le(v.LINEAR);v.texImage2D(v.TEXTURE_2D,0,L?v.RGBA8:v.RGBA16F,z,O,0,v.RGBA,L?v.UNSIGNED_BYTE:v.HALF_FLOAT,null);const t=v.createFramebuffer();v.bindFramebuffer(v.FRAMEBUFFER,t),v.framebufferTexture2D(v.FRAMEBUFFER,v.COLOR_ATTACHMENT0,v.TEXTURE_2D,e,0),_.push(e),k.push(t)}return v.checkFramebufferStatus(v.FRAMEBUFFER)===v.FRAMEBUFFER_COMPLETE};if(!r()){if(L)throw new Error("The glyph field could not allocate its fluid buffers.");L=!0,_e(),r()}for(const e of k)v.bindFramebuffer(v.FRAMEBUFFER,e),v.viewport(0,0,z,O),v.clearColor(L?.5:0,L?.5:0,0,1),v.clear(v.COLOR_BUFFER_BIT);v.bindFramebuffer(v.FRAMEBUFFER,null),W=0};function _e(){g&&v.deleteProgram(g),M&&v.deleteProgram(M);const t=Ae((t=>`#version 300 es\nprecision highp float;\nprecision highp sampler2D;\nuniform sampler2D uSource, uAtlas, uFluid;\nuniform vec2 uResolution, uCell;\nuniform float uCount, uColumns;\nuniform vec4 uSourceMap;\nuniform int uScene;\nuniform vec3 uInk, uHighlight;\nuniform vec4 uBackground;\nuniform float uBrightness, uContrast, uGamma, uInvert, uVignette, uSourceColor;\nuniform float uRefraction, uGlow, uTime, uDrift, uFluidOn, uLod, uSaturation, uBackdrop, uShade, uHighlightAuto, uFluidMode;\nuniform vec2 uFluidTexel;\nuniform int uHoverMode;\nuniform vec3 uLight;\nuniform vec3 uTrail[12];\nuniform float uLightRadius, uLightGain, uClock, uFlicker, uTrailAmount;\nuniform sampler2D uTrailMap;\nuniform vec2 uLevels;\nout vec4 outColor;\n${e(t)}\nfloat hash(vec2 p){p=fract(p*vec2(123.34,456.21));p+=dot(p,p+45.32);return fract(p.x*p.y);}\nfloat noise(vec2 p){vec2 i=floor(p),f=fract(p),u=f*f*(3.-2.*f);\n return mix(mix(hash(i),hash(i+vec2(1,0)),u.x),mix(hash(i+vec2(0,1)),hash(i+vec2(1,1)),u.x),u.y);}\nfloat fbm(vec2 p){float v=0.,a=.5;for(int i=0;i<5;i++){v+=a*noise(p);p=p*2.03+vec2(1.7,9.2);a*=.5;}return v;}\nvec3 generated(vec2 uv,float aspect){\n vec2 p=(uv-.5)*vec2(aspect,1.);\n if(uScene==1){\n float t=uTime*.08;\n vec2 q=vec2(fbm(p*1.6+t),fbm(p*1.6-t+3.1));\n return vec3(smoothstep(.28,.86,fbm(p*1.8+q*1.6+vec2(t*.6,-t*.4))));\n }\n if(uScene==2){\n float r=.36,d=length(p),a=uTime*.25;\n vec3 l=normalize(vec3(cos(a)*.8,.55,sin(a)*.6+.6));\n if(d<r){\n vec3 n=normalize(vec3(p.x,-p.y,sqrt(r*r-d*d)));\n float diffuse=max(dot(n,l),0.),rim=pow(1.-n.z,2.5);\n float lon=atan(n.x,n.z)+uTime*.35,lat=asin(clamp(n.y,-1.,1.));\n float bands=.5+.25*sin(lat*14.)+.25*sin(lon*6.);\n return vec3(clamp(diffuse*.85+rim*.5+bands*.12,0.,1.));\n }\n return vec3(exp(-pow((d-r)*9.,2.))*.35);\n }\n return vec3(0.);\n}\nvoid main(){\n vec2 frag=vec2(gl_FragCoord.x,uResolution.y-gl_FragCoord.y);\n vec2 cell=floor(frag/uCell);\n vec2 uv=(cell+.5)*uCell/uResolution;\n float aspect=uResolution.x/uResolution.y;\n vec4 fluid=vec4(0.);\n // lift: signed tone change. The solver's flow brightens one side of each eddy and opens the other into gaps.\n float lift=0.,wake=0.,bend=1.,swirl=0.,speed=0.;\n if(uFluidOn>.5){\n vec4 raw=texture(uFluid,vec2(uv.x,1.-uv.y));\n if(uFluidMode>.5){\n vec2 v=raw.xy*uFluidTexel*vec2(aspect,1.);\n fluid=vec4(v,0.,1.);\n swirl=clamp(dot(v,vec2(.4,.65))*uGlow*.32,-.65,.65);\n speed=clamp(length(v)*uGlow*.055,0.,.38);\n bend=.4;\n } else {\n fluid=decodeFluid(raw);\n wake=clamp(fluid.z*uGlow,0.,1.);\n lift=wake*.55;\n }\n }\n vec2 drift=uDrift*.006*vec2(sin(uv.y*5.3+uTime*.6),cos(uv.x*4.1-uTime*.5));\n vec2 sampleAt=uv-vec2(fluid.x/aspect,-fluid.y)*uRefraction*bend+drift;\n vec3 rgb,glow=vec3(0.);\n if(uScene==0){\n vec2 s=sampleAt*uSourceMap.xy+uSourceMap.zw;\n bool inside=!(s.x<0.||s.y<0.||s.x>1.||s.y>1.);\n rgb=inside?textureLod(uSource,s,uLod).rgb:vec3(0.);\n if(uBackdrop>0.){\n vec2 b=(uv-vec2(fluid.x/aspect,-fluid.y)*uRefraction*bend*.5)*uSourceMap.xy+uSourceMap.zw;\n glow=(b.x<0.||b.y<0.||b.x>1.||b.y>1.)?vec3(0.):textureLod(uSource,b,uLod+3.).rgb*uBackdrop;\n }\n } else rgb=generated(sampleAt,aspect);\n float tone=dot(rgb,vec3(.2126,.7152,.0722));\n tone=clamp((tone-uLevels.x)/max(uLevels.y-uLevels.x,.01),0.,1.);\n tone=clamp((tone-.5)*uContrast+.5+uBrightness,0.,1.);\n tone=pow(tone,1./uGamma);\n if(uInvert>.5)tone=1.-tone;\n float flick=0.,trailFold=0.;\n if(uHoverMode==2){\n // Lantern: a soft light and its fading tail lift the characters they pass. Nothing moves the image.\n vec2 ap=vec2(aspect,1.),d=(uv-uLight.xy)*ap;\n float r2=uLightRadius*uLightRadius,glowL=uLight.z*exp(-dot(d,d)/r2);\n for(int i=0;i<12;i++){vec2 e=(uv-uTrail[i].xy)*ap;glowL+=uTrail[i].z*exp(-dot(e,e)/(r2*.55));}\n glowL=min(glowL,1.);\n float grain=fract(sin(dot(cell,vec2(12.9898,78.233)))*43758.5453);\n lift=glowL*uLightGain*(.7+.6*grain);\n wake=glowL*.4;\n // A few letters at the light's rim step up the ramp and back, as if being retyped.\n flick=uFlicker*step(.9,fract(grain*13.7+floor(uClock*7.+grain*5.)*.37))*glowL*(1.-glowL)*4.;\n }\n if(uHoverMode==3){\n // Trail: the studio's ink field, as a 16-bit density. Sparse marks fill in, dense marks open up.\n vec4 ink=texture(uTrailMap,uv);\n float density=(ink.r*65280.+ink.g*255.)/65535.*uTrailAmount;\n float t=clamp(density/.38,0.,1.);\n trailFold=t*t*(3.-2.*t);\n }\n if(uFluidMode>.5&&uHoverMode==1){\n // Dark ground: any motion lights the characters. 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n=t.getBoundingClientRect();if(!n.width||!n.height)return null;const i=(e-n.left)/n.width,o=(r-n.top)/n.height;return i<-.05||i>1.05||o<-.05||o>1.05?null:[i,1-o]},Oe=e=>{const t=R(f);if("none"===t||ae)return se=null,void(me.target=null);if("lantern"===t)return me.target=e?[e[0],1-e[1]]:null,se=null,void He();if("trail"===t){const t=Ee();if(!t)return;return e?t.move(e[0],1-e[1],f.trail.radius,performance.now()):t.leave(),se=null,void He()}e?(se&&(ce=ce?{from:ce.from,to:e}:{from:se,to:e}),se=e,He()):se=null},We=e=>Oe(ze(e.clientX,e.clientY)),Ye=()=>{se=null,ge?.leave(),me.target&&(me.target=null,He())},qe=h.interactionTarget??window;qe.addEventListener("pointermove",We,{passive:!0}),qe.addEventListener("pointerdown",We,{passive:!0}),document.addEventListener("pointerleave",Ye),qe!==window&&qe.addEventListener("pointerleave",Ye);const $e="function"==typeof ResizeObserver?new ResizeObserver(()=>{Ve()&&He()}):null;$e?.observe(t);const je="function"==typeof IntersectionObserver?new IntersectionObserver(([e])=>{le=e.isIntersecting,le&&(ie=!0,He())},{rootMargin:"120px"}):null;je?.observe(t);const Ke=()=>{document.hidden||(ie=!0,He())};document.addEventListener("visibilitychange",Ke);const Je=()=>{ie=!0,He()};ye?.addEventListener?.("change",Je);const Qe=e=>{e.preventDefault(),ue=!0,te&&cancelAnimationFrame(te),te=0},Ze=()=>{ue=!1,I.length=0,_=[],k=[],C=null,U=!1,pe=null,ge=null,xe=!1;try{Be(),ie=!0,He()}catch(e){d?.(e instanceof Error?e:new Error(String(e)))}};t.addEventListener("webglcontextlost",Qe),t.addEventListener("webglcontextrestored",Ze);const et=()=>{q&&(q.pause(),q.removeAttribute("src"),q.load(),q=null),Q&&Y instanceof HTMLVideoElement&&"cancelVideoFrameCallback"in Y&&Y.cancelVideoFrameCallback(Q),Q=0},tt=async e=>{const t=++K;if(!e)return et(),Y=null,$=j=0,ie=!0,void He();try{const{element:r,owned:n}=await(e=>"string"!=typeof e?e instanceof HTMLImageElement&&!e.complete?e.decode().then(()=>({element:e,owned:!1})):e instanceof HTMLVideoElement&&e.readyState<2?new Promise((t,r)=>{e.addEventListener("loadeddata",()=>t({element:e,owned:!1}),{once:!0}),e.addEventListener("error",()=>r(new Error("The glyph field could not load this video.")),{once:!0})}):Promise.resolve({element:e,owned:!1}):w.test(e)?new Promise((t,r)=>{const n=document.createElement("video");n.crossOrigin="anonymous",n.muted=!0,n.loop=!0,n.playsInline=!0,n.preload="auto",n.addEventListener("loadeddata",()=>{n.play().catch(()=>{}),t({element:n,owned:!0})},{once:!0}),n.addEventListener("error",()=>r(new Error("The glyph field could not load this video.")),{once:!0}),n.src=e}):new Promise((t,r)=>{const n=new Image;n.crossOrigin="anonymous",n.decoding="async",n.onload=()=>t({element:n,owned:!1}),n.onerror=()=>r(new Error("The glyph field could not load this image.")),n.src=e}))(e);if(oe||t!==K)return void(n&&r instanceof HTMLVideoElement&&(r.pause(),r.removeAttribute("src"),r.load()));et(),q=n&&r instanceof HTMLVideoElement?r:null,Y=r,$=r instanceof HTMLVideoElement?r.videoWidth:r instanceof HTMLImageElement?r.naturalWidth:r.width,j=r instanceof HTMLVideoElement?r.videoHeight:r instanceof HTMLImageElement?r.naturalHeight:r.height,J=!0,r instanceof HTMLVideoElement&&(e=>{const t=e;if(!t.requestVideoFrameCallback)return;const r=()=>{oe||Y!==e||(J=!0,He(),Q=t.requestVideoFrameCallback(r))};Q=t.requestVideoFrameCallback(r)})(r),ue||Ie(),ie=!0,He()}catch(e){we&&t===K&&(we=!1,Me()),d?.(e instanceof Error?e:new Error(String(e)))}};Be();const rt=h.source??null;return rt?(K=1,tt(rt)):He(),{canvas:t,ready:Re,get settings(){return f},update(e){const r=f;f=x(e,f),e.label&&t.setAttribute("aria-label",e.label),f.maxPixelRatio!==r.maxPixelRatio&&Ve(),f.charset===r.charset&&f.cellSize===r.cellSize&&f.cellAspect===r.cellAspect&&f.font===r.font&&f.fontWeight===r.fontWeight&&f.glyphScale===r.glyphScale||(Ce(),Ue()),f.levels!==r.levels&&Pe();(!!f.fluid!=!!r.fluid||f.fluid&&r.fluid&&f.fluid.resolution!==r.fluid.resolution)&&Se(),"source"in e&&tt(e.source??null),ie=!0,He()},setSource:tt,pointer(e,r=0){if(null===e)return void Oe(null);const n=t.getBoundingClientRect();Oe(ze(n.left+e,n.top+r))},redraw(){oe||ue||!B||Xe()},play(){ae=!1,Y instanceof HTMLVideoElement&&Y.play().catch(()=>{}),ie=!0,He()},pause(){ae=!0,Y instanceof HTMLVideoElement&&Y.pause()},resize(){Ve()&&He()},destroy(){oe||(oe=!0,te&&cancelAnimationFrame(te),qe.removeEventListener("pointermove",We),qe.removeEventListener("pointerdown",We),document.removeEventListener("pointerleave",Ye),qe.removeEventListener("pointerleave",Ye),document.removeEventListener("visibilitychange",Ke),ye?.removeEventListener?.("change",Je),t.removeEventListener("webglcontextlost",Qe),t.removeEventListener("webglcontextrestored",Ze),$e?.disconnect(),je?.disconnect(),et(),Y=null,ue||(De(),v.deleteTexture(F),v.deleteTexture(A),v.deleteProgram(g),v.deleteProgram(M),C?.dispose(),pe&&v.deleteTexture(pe),I.forEach(e=>v.deleteShader(e)),P&&v.deleteVertexArray(P)))}}},exports.normalizeFieldSettings=x;//# sourceMappingURL=field.cjs.map
|
|
1
|
+
"use strict";var e=e=>e?"\nconst float VSCALE=6.;\nvec4 decodeFluid(vec4 t){return vec4((t.xy*2.-1.)*VSCALE,t.z,t.w);}\nvec4 encodeFluid(vec4 v){return vec4(clamp(v.xy/VSCALE*.5+.5,0.,1.),clamp(v.z,0.,1.),1.);}":"\nvec4 decodeFluid(vec4 t){return t;}\nvec4 encodeFluid(vec4 v){return vec4(v.xyz,1.);}",t="#version 300 es\nprecision highp float;\nprecision highp sampler2D;\nuniform vec2 uTexel;\nout vec4 outColor;\nvec2 here(){return gl_FragCoord.xy*uTexel;}\n",n=t+"\nuniform sampler2D uVelocity;\nuniform vec2 uFrom, uTo, uForce;\nuniform float uAspect, uRadius;\nfloat segment(vec2 p,vec2 a,vec2 b){vec2 pa=p-a,ba=b-a;float h=clamp(dot(pa,ba)/max(dot(ba,ba),1e-8),0.,1.);return length(pa-ba*h);}\nvoid main(){\n vec2 uv=here(),scale=vec2(uAspect,1.);\n float d=segment(uv*scale,uFrom*scale,uTo*scale);\n outColor=vec4(texture(uVelocity,uv).xy+uForce*exp(-d*d/(uRadius*uRadius)),0.,1.);\n}",r=t+"\nuniform sampler2D uVelocity;\nvoid main(){\n vec2 uv=here();\n float l=texture(uVelocity,uv-vec2(uTexel.x,0.)).y,r=texture(uVelocity,uv+vec2(uTexel.x,0.)).y;\n float t=texture(uVelocity,uv+vec2(0.,uTexel.y)).x,b=texture(uVelocity,uv-vec2(0.,uTexel.y)).x;\n outColor=vec4(.5*(r-l-t+b),0.,0.,1.);\n}",i=t+"\nuniform sampler2D uVelocity, uCurl;\nuniform float uStrength, uDt;\nvoid main(){\n vec2 uv=here();\n float l=texture(uCurl,uv-vec2(uTexel.x,0.)).x,r=texture(uCurl,uv+vec2(uTexel.x,0.)).x;\n float t=texture(uCurl,uv+vec2(0.,uTexel.y)).x,b=texture(uCurl,uv-vec2(0.,uTexel.y)).x,c=texture(uCurl,uv).x;\n vec2 force=.5*vec2(abs(t)-abs(b),abs(r)-abs(l));\n force=force/(length(force)+1e-4)*uStrength*c;\n force.y=-force.y;\n outColor=vec4(clamp(texture(uVelocity,uv).xy+force*uDt,-1000.,1000.),0.,1.);\n}",o=t+"\nuniform sampler2D uVelocity;\nvoid main(){\n vec2 uv=here(),c=texture(uVelocity,uv).xy;\n float l=texture(uVelocity,uv-vec2(uTexel.x,0.)).x,r=texture(uVelocity,uv+vec2(uTexel.x,0.)).x;\n float t=texture(uVelocity,uv+vec2(0.,uTexel.y)).y,b=texture(uVelocity,uv-vec2(0.,uTexel.y)).y;\n if(uv.x-uTexel.x<0.)l=-c.x;\n if(uv.x+uTexel.x>1.)r=-c.x;\n if(uv.y+uTexel.y>1.)t=-c.y;\n if(uv.y-uTexel.y<0.)b=-c.y;\n outColor=vec4(.5*(r-l+t-b),0.,0.,1.);\n}",a=t+"\nuniform sampler2D uSource;\nuniform float uAmount;\nvoid main(){outColor=vec4(texture(uSource,here()).x*uAmount,0.,0.,1.);}",l=t+"\nuniform sampler2D uPressure, uDivergence;\nvoid main(){\n vec2 uv=here();\n float l=texture(uPressure,uv-vec2(uTexel.x,0.)).x,r=texture(uPressure,uv+vec2(uTexel.x,0.)).x;\n float t=texture(uPressure,uv+vec2(0.,uTexel.y)).x,b=texture(uPressure,uv-vec2(0.,uTexel.y)).x;\n outColor=vec4((l+r+b+t-texture(uDivergence,uv).x)*.25,0.,0.,1.);\n}",u=t+"\nuniform sampler2D uPressure, uVelocity;\nvoid main(){\n vec2 uv=here();\n float l=texture(uPressure,uv-vec2(uTexel.x,0.)).x,r=texture(uPressure,uv+vec2(uTexel.x,0.)).x;\n float t=texture(uPressure,uv+vec2(0.,uTexel.y)).x,b=texture(uPressure,uv-vec2(0.,uTexel.y)).x;\n outColor=vec4(texture(uVelocity,uv).xy-vec2(r-l,t-b),0.,1.);\n}",s=t+"\nuniform sampler2D uVelocity;\nuniform float uDt, uDissipation;\nvoid main(){\n vec2 uv=here();\n vec2 back=uv-uDt*texture(uVelocity,uv).xy*uTexel;\n outColor=vec4(texture(uVelocity,back).xy/(1.+uDissipation*uDt),0.,1.);\n}";var c=class{constructor(e,t){this.previous=null,this.peak=0,this.width=e,this.height=t;const n=e*t;this.pixels=new Uint8Array(4*n),this.signal=new Float32Array(n),this.offsetX=new Float32Array(n),this.offsetY=new Float32Array(n),this.driftX=new Float32Array(n),this.driftY=new Float32Array(n),this.u=new Float32Array(n),this.v=new Float32Array(n),this.ink=new Float32Array(n),this.a=new Float32Array(n),this.b=new Float32Array(n),this.c=new Float32Array(n),this.pressure=new Float32Array(n),this.pressureNext=new Float32Array(n),this.divergence=new Float32Array(n),this.curl=new Float32Array(n)}get active(){return this.peak>2e-4}clear(){for(const e of[this.u,this.v,this.ink,this.a,this.b,this.c,this.pressure,this.pressureNext,this.divergence,this.curl,this.signal,this.pixels,this.offsetX,this.offsetY,this.driftX,this.driftY])e.fill(0);this.previous=null,this.peak=0}leave(){this.previous=null}move(e,t,n,r=performance.now()){if(!Number.isFinite(e+t+n+r))return;e=Math.max(0,Math.min(1,e)),t=Math.max(0,Math.min(1,t)),n=Math.max(.1,Math.min(1,n));const i=this.previous;if(this.previous={x:e,y:t,time:r},!i)return;const o=(e-i.x)*(this.width-1),a=(t-i.y)*(this.height-1),l=Math.hypot(o,a);if(l<.001)return;const u=Math.min(this.width,this.height),s=r>i.time?Math.max(1/240,(r-i.time)/1e3):1/60,c=Math.min(12,l/u/s),f=1-Math.exp(-c/2.2),h=u*(.022+.075*n)*(.65+.95*f),d=Math.min(128,Math.max(1,Math.ceil(l/(.4*h)))),m=l/h*(.32+.22*f)/d,v=o/l,g=a/l,p=-g,x=v,E=l*(2+18*f)/d;for(let n=0;n<d;n++){const r=(n+.5)/d,o=(i.x+(e-i.x)*r)*(this.width-1),a=(i.y+(t-i.y)*r)*(this.height-1),l=Math.max(1,Math.floor(o-3*h)),u=Math.min(this.width-2,Math.ceil(o+3*h)),s=Math.max(1,Math.floor(a-3*h)),c=Math.min(this.height-2,Math.ceil(a+3*h));for(let e=s;e<=c;e++)for(let t=l;t<=u;t++){const n=((t-o)*v+(e-a)*g)/h,r=((t-o)*p+(e-a)*x)/h,i=Math.exp(-n*n*.65-r*r*1.7),l=e*this.width+t;this.ink[l]=1-(1-this.ink[l])*Math.exp(-i*m);const u=1-r*r*.55,s=n*r*.7;this.u[l]=Math.max(-80,Math.min(80,this.u[l]+(v*u+p*s)*i*E)),this.v[l]=Math.max(-80,Math.min(80,this.v[l]+(g*u+x*s)*i*E))}}this.peak=1}read(e,t,n){const r=0|(t=Math.max(.5,Math.min(this.width-1.5,t))),i=0|(n=Math.max(.5,Math.min(this.height-1.5,n))),o=t-r,a=n-i,l=i*this.width+r;return(e[l]*(1-o)+e[l+1]*o)*(1-a)+(e[l+this.width]*(1-o)+e[l+this.width+1]*o)*a}sample(e,t){return this.read(this.signal,e*(this.width-1),t*(this.height-1))}displacement(e,t,n){n[0]=this.read(this.offsetX,e*(this.width-1),t*(this.height-1)),n[1]=this.read(this.offsetY,e*(this.width-1),t*(this.height-1))}step(e){if(!this.active||!Number.isFinite(e))return;let t=Math.max(0,Math.min(.05,e));const n=this.width,r=this.height;for(;t>1e-7;){const e=Math.min(1/60,t);t-=e;const i=Math.exp(-1.9*e),o=Math.exp(-3.2*e);for(let t=1;t<r-1;t++)for(let a=1;a<n-1;a++){const l=t*n+a,u=Math.max(.5,Math.min(n-1.5,a-this.u[l]*e)),s=Math.max(.5,Math.min(r-1.5,t-this.v[l]*e)),c=0|u,f=0|s,h=u-c,d=s-f,m=f*n+c,v=(1-h)*(1-d),g=h*(1-d),p=(1-h)*d,x=h*d;this.a[l]=(this.u[m]*v+this.u[m+1]*g+this.u[m+n]*p+this.u[m+n+1]*x)*i,this.b[l]=(this.v[m]*v+this.v[m+1]*g+this.v[m+n]*p+this.v[m+n+1]*x)*i,this.c[l]=(this.ink[m]*v+this.ink[m+1]*g+this.ink[m+n]*p+this.ink[m+n+1]*x)*o}[this.u,this.a]=[this.a,this.u],[this.v,this.b]=[this.b,this.v],[this.ink,this.c]=[this.c,this.ink];for(let e=1;e<r-1;e++)for(let t=1;t<n-1;t++){const r=e*n+t;this.curl[r]=.5*(this.v[r+1]-this.v[r-1]-this.u[r+n]+this.u[r-n])}for(let t=1;t<r-1;t++)for(let r=1;r<n-1;r++){const i=t*n+r,o=Math.abs(this.curl[i+1])-Math.abs(this.curl[i-1]),a=Math.abs(this.curl[i+n])-Math.abs(this.curl[i-n]),l=Math.hypot(o,a)+1e-4,u=this.curl[i]*e*10,s=Math.hypot(this.u[i],this.v[i]);this.u[i]+=a/l*u,this.v[i]-=o/l*u;const c=Math.min(1,s/(Math.hypot(this.u[i],this.v[i])+1e-6));this.u[i]*=c,this.v[i]*=c,this.divergence[i]=-.5*(this.u[i+1]-this.u[i-1]+this.v[i+n]-this.v[i-n])}this.pressure.fill(0);for(let e=0;e<4;e++){for(let e=1;e<r-1;e++)for(let t=1;t<n-1;t++){const r=e*n+t;this.pressureNext[r]=.25*(this.divergence[r]+this.pressure[r-1]+this.pressure[r+1]+this.pressure[r-n]+this.pressure[r+n])}[this.pressure,this.pressureNext]=[this.pressureNext,this.pressure]}let a=0;for(let t=1;t<r-1;t++)for(let r=1;r<n-1;r++){const i=t*n+r;this.u[i]=Math.max(-80,Math.min(80,this.u[i]-.5*(this.pressure[i+1]-this.pressure[i-1]))),this.v[i]=Math.max(-80,Math.min(80,this.v[i]-.5*(this.pressure[i+n]-this.pressure[i-n]))),this.driftX[i]+=(3.6*this.u[i]-58*this.offsetX[i]-12*this.driftX[i])*e,this.driftY[i]+=(3.6*this.v[i]-58*this.offsetY[i]-12*this.driftY[i])*e,this.offsetX[i]=Math.max(-2,Math.min(2,this.offsetX[i]+this.driftX[i]*e)),this.offsetY[i]=Math.max(-2,Math.min(2,this.offsetY[i]+this.driftY[i]*e)),this.signal[i]=1-Math.exp(.06*-Math.hypot(this.u[i],this.v[i])-.16*this.ink[i]),a=Math.max(a,this.signal[i])}this.peak=a}if(this.active)for(let e=0;e<this.ink.length;e++){const t=Math.round(65535*Math.min(1,this.signal[e]));this.pixels[4*e]=t>>>8,this.pixels[4*e+1]=255&t,this.pixels[4*e+2]=Math.round(128+63.5*this.offsetX[e]),this.pixels[4*e+3]=Math.round(128+63.5*this.offsetY[e])}else this.clear()}},f={radius:.13,strength:.5,trail:.45,follow:12},h={strength:.55,radius:.45},d={radius:.075,force:1,dissipation:1.6,refraction:.03,glow:.55,resolution:128,curl:24},m={charset:" .,:-=+*#%@",cellSize:12,cellAspect:1,font:'ui-monospace, "SF Mono", Menlo, Consolas, monospace',fontWeight:500,glyphScale:.8,mark:"glyph",dotScale:.9,color:"ink",ink:"#f3ba32",highlight:"auto",background:"transparent",brightness:0,contrast:1,gamma:1,invert:!1,levels:"auto",saturation:1.1,shade:.5,backdrop:0,fit:"cover",focus:{x:.5,y:.5},vignette:0,drift:0,scene:"flow",scale:1,clear:!1,speed:1,hover:"fluid",fluid:d,lantern:f,trail:h,maxPixelRatio:2,respectReducedMotion:!0},v=(e,t,n,r)=>"number"==typeof e&&Number.isFinite(e)?Math.min(n,Math.max(t,e)):r,g=(e,t)=>"string"==typeof e&&/^#([\da-f]{3}|[\da-f]{6})$/i.test(e.trim())?e.trim().toLowerCase():t;function p(e){const t=Intl.Segmenter;return(t?Array.from(new t(void 0,{granularity:"grapheme"}).segment(e),e=>e.segment):Array.from(e)).filter(e=>"\n"!==e&&"\r"!==e&&"\t"!==e).slice(0,256)}function x(e={},t=m){const n="string"==typeof e.charset&&p(e.charset).length>=2?e.charset:t.charset,r=t.fluid||d,i=void 0===e.fluid?t.fluid:e.fluid,o=!1!==i&&(()=>{const e=!0!==i&&i?{...r,...i}:r;return{radius:v(e.radius,.005,.5,d.radius),force:v(e.force,0,8,d.force),dissipation:v(e.dissipation,.05,20,d.dissipation),refraction:v(e.refraction,0,.5,d.refraction),glow:v(e.glow,0,2,d.glow),resolution:Math.round(v(e.resolution,16,512,d.resolution)),curl:v(e.curl,0,80,d.curl)}})(),a="none"===e.scene||"flow"===e.scene||"orb"===e.scene||"drift"===e.scene?e.scene:t.scene,l=!!e.clear&&"object"==typeof e.clear&&("element"in e.clear||"nodeType"in e.clear),u=void 0===e.clear||l?t.clear:e.clear,s=!!u&&{x:v(u.x,-.5,1.5,.25),y:v(u.y,-.5,1.5,.3),width:v(u.width,0,2,.5),height:v(u.height,0,2,.4),feather:v(u.feather,.005,1,.12),shape:"rect"===u.shape?"rect":"ellipse"};return{charset:n,cellSize:v(e.cellSize,3,96,t.cellSize),cellAspect:v(e.cellAspect,.3,2,t.cellAspect),font:"string"==typeof e.font&&e.font.trim()?e.font:t.font,fontWeight:Math.round(v(e.fontWeight,100,900,t.fontWeight)),glyphScale:v(e.glyphScale,.3,1.6,t.glyphScale),mark:"dot"===e.mark||"glyph"===e.mark?e.mark:t.mark,dotScale:v(e.dotScale,.1,1.4,t.dotScale),color:"source"===e.color||"ink"===e.color?e.color:t.color,ink:g(e.ink,t.ink),highlight:"auto"===e.highlight?"auto":g(e.highlight,t.highlight),background:"transparent"===e.background?"transparent":g(e.background,t.background),brightness:v(e.brightness,-1,1,t.brightness),contrast:v(e.contrast,0,4,t.contrast),gamma:v(e.gamma,.2,5,t.gamma),invert:"boolean"==typeof e.invert?e.invert:t.invert,levels:"none"===e.levels||"auto"===e.levels?e.levels:t.levels,saturation:v(e.saturation,0,3,t.saturation),shade:v(e.shade,0,1,t.shade),backdrop:v(e.backdrop,0,1,t.backdrop),fit:"contain"===e.fit||"cover"===e.fit?e.fit:t.fit,focus:{x:v(e.focus?.x,0,1,t.focus.x),y:v(e.focus?.y,0,1,t.focus.y)},vignette:v(e.vignette,0,1,t.vignette),drift:v(e.drift,0,2,t.drift),scene:a,scale:v(e.scale,.2,6,t.scale),clear:s,speed:v(e.speed,0,5,t.speed),hover:"fluid"===e.hover||"lantern"===e.hover||"trail"===e.hover||"none"===e.hover?e.hover:t.hover,fluid:o,lantern:{radius:v(e.lantern?.radius,.02,.6,t.lantern.radius),strength:v(e.lantern?.strength,0,1.5,t.lantern.strength),trail:v(e.lantern?.trail,0,3,t.lantern.trail),follow:v(e.lantern?.follow,1,60,t.lantern.follow)},trail:{strength:v(e.trail?.strength,0,1,t.trail.strength),radius:v(e.trail?.radius,.1,1,t.trail.radius)},maxPixelRatio:v(e.maxPixelRatio,.5,4,t.maxPixelRatio),respectReducedMotion:"boolean"==typeof e.respectReducedMotion?e.respectReducedMotion:t.respectReducedMotion}}function E(e,t,n,r,i,o={x:.5,y:.5}){if(!(e>0&&t>0&&n>0&&r>0))return{scale:[1,1],offset:[0,0]};const a=e/t,l=n/r,u=l>a,s="cover"===i?u?[a/l,1]:[1,l/a]:u?[1,l/a]:[a/l,1];return{scale:s,offset:"cover"===i?[(1-s[0])*o.x,(1-s[1])*o.y]:[.5*(1-s[0]),.5*(1-s[1])]}}function T(e,t,n,r){const i=Math.max(2,Math.round(e*n)),o=Math.max(2,Math.round(i*t)),a=Math.min(16,Math.max(1,r)),l=Math.ceil(r/a);return{width:o,height:i,columns:a,rows:l,atlasWidth:a*o,atlasHeight:l*i}}function y(e){const t=e.replace("#",""),n=3===t.length?t.split("").map(e=>e+e).join(""):t,r=Number.parseInt(n,16);return Number.isFinite(r)&&6===n.length?[(r>>16&255)/255,(r>>8&255)/255,(255&r)/255]:[0,0,0]}function b(e){const t=new Uint32Array(256);let n=0;for(let r=0;r+3<e.length;r+=4)e[r+3]<8||(t[Math.round(.2126*e[r]+.7152*e[r+1]+.0722*e[r+2])]++,n++);if(!n)return[0,1];const r=e=>{let r=0;for(let i=0;i<256;i++)if(r+=t[i],r>=n*e)return i/255;return 1},i=r(.02),o=r(.98);return o-i<.08?[0,1]:[i,o]}var w=e=>"fluid"!==e.hover||e.fluid?e.hover:"none";function M(e,t,n=24,r=.12,i="ellipse"){return e.width>0&&e.height>0&&{x:(t.left-n-e.left)/e.width,y:(t.top-n-e.top)/e.height,width:(t.width+2*n)/e.width,height:(t.height+2*n)/e.height,feather:r,shape:i}}var R,F=/\.(mp4|webm|mov|m4v|ogv)(\?|#|$)/i,A=/swiftshader|llvmpipe|softpipe|software|basic render/i;function L(){if(R)return R;if("undefined"==typeof document||void 0===globalThis.WebGL2RenderingContext)return R="none";try{const e=document.createElement("canvas").getContext("webgl2");if(!e)return R="none";const t=e.getExtension("WEBGL_debug_renderer_info"),n=String(e.getParameter(t?t.UNMASKED_RENDERER_WEBGL:e.RENDERER)??"");return e.getExtension("WEBGL_lose_context")?.loseContext(),R=A.test(n)?"software":"gpu"}catch{return R="none"}}exports.DEFAULT_FIELD_FLUID=d,exports.DEFAULT_FIELD_LANTERN=f,exports.DEFAULT_FIELD_SETTINGS=m,exports.DEFAULT_FIELD_TRAIL=h,exports.FIELD_HOVERS=[{value:"fluid",label:"Fluid",description:"An ink-in-water wake that bends the image and swirls the characters."},{value:"lantern",label:"Lantern",description:"A soft light follows the pointer and lifts the characters it passes, without distortion."},{value:"trail",label:"Trail",description:"The Asciify Trail: in the wake, sparse characters fill in and dense ones open up, then settle. No distortion."},{value:"none",label:"Off",description:"The field stays still under the pointer."}],exports.activeFieldHover=w,exports.fieldCellLayout=T,exports.fieldClearFromRects=M,exports.fieldGlyphs=p,exports.fieldLevels=b,exports.fieldSourceRect=E,exports.glyphFieldTier=L,exports.isGlyphFieldSupported=function(e={}){const t=L();return"gpu"===t||"software"===t&&!!e.allowSoftware},exports.mountGlyphField=function(t,f={}){const h=e=>"undefined"!=typeof HTMLElement&&e instanceof HTMLElement,d=e=>{const t=e.clear;return h(t)?{element:{element:t},rest:{...e,clear:void 0}}:t&&"object"==typeof t&&h(t.element)?{element:t,rest:{...e,clear:void 0}}:{element:null,rest:e}};let m=d(f).element,v=x(d(f).rest);const g=f.onError,R=t.getContext("webgl2",{alpha:!0,antialias:!1,depth:!1,stencil:!1,premultipliedAlpha:!0,powerPreference:"high-performance"});if(!R)throw new Error("WebGL2 is not available for the glyph field.");const A=R;t.setAttribute("role","img"),t.setAttribute("aria-label",f.label??"ASCII artwork"),t.dataset.renderer="glyph-field";let L=!1;const _=A.getExtension("KHR_parallel_shader_compile");let S,D,k=null,C=null,U=null,P=null,B=[],I=[],X=null,N=!1,V=null,G=null;const H=[];let z=0,O=0,W=1,Y=0,q=T(v.cellSize,v.cellAspect,1,2),$=2,j=0,K=0,J=0,Q=null,Z=null,ee=0,te=0,ne=0,re=null,ie=0,oe=!0,ae=0,le=[0,1],ue=-1/0,se=0,ce=0,fe=0,he=!0,de=!1,me=!1,ve=!1,ge=!1,pe=!0,xe=null,Ee=null,Te=1/60,ye=0,be=0,we=[];const Me=new Float32Array(16),Re=()=>{if(!m)return;const{element:e,padding:n=32,feather:r=.16,shape:i="rect"}=m,o=M(t.getBoundingClientRect(),e.getBoundingClientRect(),n,r,i),a=v.clear;JSON.stringify(a)!==JSON.stringify(o)&&(v={...v,clear:o},he=!0)},Fe={target:null,at:null,strength:0,trail:[]},Ae=new Float32Array(36);let Le=null,_e=null,Se=!1;const De=()=>{if(!z||!O)return null;const e=z/O,t=Math.round(e>=1?128:128*e),n=Math.round(e>=1?128/e:128);return Le&&Le.width===t&&Le.height===n||(Le=new c(t,n),_e||(_e=ze(A.LINEAR)),A.bindTexture(A.TEXTURE_2D,_e),A.texImage2D(A.TEXTURE_2D,0,A.RGBA8,t,n,0,A.RGBA,A.UNSIGNED_BYTE,Le.pixels),Se=!0),Le};let ke=0;const Ce="function"==typeof matchMedia?matchMedia("(prefers-reduced-motion: reduce)"):null,Ue=()=>v.respectReducedMotion&&!!Ce?.matches;let Pe;const Be=new Promise(e=>{Pe=e});let Ie=!0;const Xe=e=>g?.(e instanceof Error?e:new Error(String(e))),Ne=(e,t)=>{const n=A.createShader(e);return H.push(n),A.shaderSource(n,t),A.compileShader(n),n},Ve=e=>{G??(G=Ne(A.VERTEX_SHADER,"#version 300 es\nvoid main(){vec2 p=vec2((gl_VertexID<<1)&2,gl_VertexID&2);gl_Position=vec4(p*2.-1.,0.,1.);}"));const t=A.createProgram(),n=Ne(A.FRAGMENT_SHADER,e);return A.attachShader(t,G),A.attachShader(t,n),A.linkProgram(t),{program:t,locations:null,fragment:n}},Ge=(e,t=!1)=>{if(e.locations)return!0;const{program:n,fragment:r}=e;if(!t&&_&&!A.getProgramParameter(n,_.COMPLETION_STATUS_KHR))return!1;if(!A.getProgramParameter(n,A.LINK_STATUS)){if(A.isContextLost())return!1;throw new Error(A.getShaderInfoLog(r)||A.getProgramInfoLog(n)||"Glyph field program failed to link.")}const i={};for(let e=A.getProgramParameter(n,A.ACTIVE_UNIFORMS)-1;e>=0;e--){const t=A.getActiveUniform(n,e).name.replace(/\[0\]$/,"");i[t]=A.getUniformLocation(n,t)}return e.locations=i,!0},He=(e=!1)=>!!k&&!!C&&Ge(k,e)&&Ge(C,e),ze=e=>{const t=A.createTexture();return A.bindTexture(A.TEXTURE_2D,t),A.texParameteri(A.TEXTURE_2D,A.TEXTURE_MIN_FILTER,e),A.texParameteri(A.TEXTURE_2D,A.TEXTURE_MAG_FILTER,e===A.LINEAR_MIPMAP_LINEAR?A.LINEAR:e),A.texParameteri(A.TEXTURE_2D,A.TEXTURE_WRAP_S,A.CLAMP_TO_EDGE),A.texParameteri(A.TEXTURE_2D,A.TEXTURE_WRAP_T,A.CLAMP_TO_EDGE),t},Oe=()=>{P&&(A.deleteTexture(P.ink),A.deleteTexture(P.under),A.deleteFramebuffer(P.buffer),P=null)},We=()=>!!v.fluid&&"fluid"===w(v),Ye=()=>{X?.release(),N=!1,B.forEach(e=>A.deleteTexture(e)),I.forEach(e=>A.deleteFramebuffer(e)),B=[],I=[]};function qe(){U&&A.deleteProgram(U.program),U=Ve((t=>`#version 300 es\nprecision highp float;\nprecision highp sampler2D;\nuniform sampler2D uPrevious;\nuniform vec2 uSize;\nuniform float uAspect, uDt, uDecay, uEnergyDecay, uRadius, uSplat;\nuniform vec2 uFrom, uTo, uForce;\nout vec4 outColor;\n${e(t)}\nfloat segment(vec2 p,vec2 a,vec2 b){vec2 pa=p-a,ba=b-a;float h=clamp(dot(pa,ba)/max(dot(ba,ba),1e-8),0.,1.);return length(pa-ba*h);}\nvoid main(){\n vec2 uv=gl_FragCoord.xy/uSize;\n vec4 here=decodeFluid(texture(uPrevious,uv));\n vec4 state=decodeFluid(texture(uPrevious,uv-uDt*here.xy*vec2(1./uAspect,1.)));\n state.xy*=exp(-uDt*uDecay);\n state.z*=exp(-uDt*uEnergyDecay);\n if(uSplat>.5){\n vec2 scale=vec2(uAspect,1.);\n float d=segment(uv*scale,uFrom*scale,uTo*scale);\n float g=exp(-d*d/(uRadius*uRadius));\n state.xy+=uForce*g;\n state.z=min(1.,state.z+g*min(1.,length(uForce)*.5+.08));\n }\n float speed=length(state.xy);\n if(speed>5.)state.xy*=5./speed;\n outColor=encodeFluid(state);\n}`)(L)),X?.dispose(),X=L?null:function(e,t,c){const f={splat:t(n),curl:t(r),vorticity:t(i),divergence:t(o),fade:t(a),pressure:t(l),gradient:t(u),advect:t(s)},h=Object.values(f);let d=0,m=0,v=[],g=[],p=null,x=null;const E=t=>{const n=e.createTexture();e.bindTexture(e.TEXTURE_2D,n),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,t),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,t),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texImage2D(e.TEXTURE_2D,0,e.RGBA16F,d,m,0,e.RGBA,e.HALF_FLOAT,null);const r=e.createFramebuffer();return e.bindFramebuffer(e.FRAMEBUFFER,r),e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,n,0),e.checkFramebufferStatus(e.FRAMEBUFFER)!==e.FRAMEBUFFER_COMPLETE?(e.deleteFramebuffer(r),e.deleteTexture(n),null):(e.viewport(0,0,d,m),e.clearColor(0,0,0,1),e.clear(e.COLOR_BUFFER_BIT),{texture:n,buffer:r})},T=t=>{t&&(e.deleteTexture(t.texture),e.deleteFramebuffer(t.buffer))},y=()=>{[...v,...g,p,x].forEach(T),v=[],g=[],p=x=null},b=(t,n)=>{const r=t.locations;return e.useProgram(t.program),e.bindFramebuffer(e.FRAMEBUFFER,n.buffer),e.uniform2f(r.uTexel,1/d,1/m),r},w=(t,n,r,i)=>{e.activeTexture(e.TEXTURE0+r),e.bindTexture(e.TEXTURE_2D,i),e.uniform1i(t[n],r)},M=()=>e.drawArrays(e.TRIANGLES,0,3),R=e=>{const t=e[0];e[0]=e[1],e[1]=t};return{resize(t,n){y(),d=t,m=n;const r=[E(e.LINEAR),E(e.LINEAR),E(e.NEAREST),E(e.NEAREST),E(e.NEAREST),E(e.NEAREST)];return e.bindFramebuffer(e.FRAMEBUFFER,null),r.some(e=>!e)?(r.forEach(T),!1):(v=[r[0],r[1]],g=[r[2],r[3]],p=r[4],x=r[5],!0)},ready:()=>h.every(c),step(t,n){if(!v.length||!p||!x)return;let r;e.viewport(0,0,d,m),t&&(r=b(f.splat,v[1]),w(r,"uVelocity",0,v[0].texture),e.uniform2f(r.uFrom,t.from[0],t.from[1]),e.uniform2f(r.uTo,t.to[0],t.to[1]),e.uniform2f(r.uForce,t.force[0],t.force[1]),e.uniform1f(r.uAspect,n.aspect),e.uniform1f(r.uRadius,n.radius),M(),R(v)),n.curl>0&&(r=b(f.curl,x),w(r,"uVelocity",0,v[0].texture),M(),r=b(f.vorticity,v[1]),w(r,"uVelocity",0,v[0].texture),w(r,"uCurl",1,x.texture),e.uniform1f(r.uStrength,n.curl),e.uniform1f(r.uDt,n.dt),M(),R(v)),r=b(f.divergence,p),w(r,"uVelocity",0,v[0].texture),M(),r=b(f.fade,g[1]),w(r,"uSource",0,g[0].texture),e.uniform1f(r.uAmount,.8),M(),R(g);for(let e=0;e<20;e++)r=b(f.pressure,g[1]),w(r,"uPressure",0,g[0].texture),w(r,"uDivergence",1,p.texture),M(),R(g);r=b(f.gradient,v[1]),w(r,"uPressure",0,g[0].texture),w(r,"uVelocity",1,v[0].texture),M(),R(v),r=b(f.advect,v[1]),w(r,"uVelocity",0,v[0].texture),e.uniform1f(r.uDt,n.dt),e.uniform1f(r.uDissipation,n.dissipation),M(),R(v),e.bindFramebuffer(e.FRAMEBUFFER,null)},get velocity(){return v[0]?.texture??null},get size(){return[d,m]},release:y,dispose(){y(),h.forEach(({program:t})=>e.deleteProgram(t))}}}(A,Ve,e=>Ge(e))}const $e=()=>{Ye();const e=v.fluid;if(!(e&&We()&&z&&O))return;U||qe();const t=e.resolution,n=z/O;if(j=n>=1?t:Math.max(8,Math.round(t*n)),K=n>=1?Math.max(8,Math.round(t/n)):t,N=!!X&&X.resize(j,K),N)return void(J=0);const r=()=>{Ye();for(let e=0;e<2;e++){const e=ze(A.LINEAR);A.texImage2D(A.TEXTURE_2D,0,L?A.RGBA8:A.RGBA16F,j,K,0,A.RGBA,L?A.UNSIGNED_BYTE:A.HALF_FLOAT,null);const t=A.createFramebuffer();A.bindFramebuffer(A.FRAMEBUFFER,t),A.framebufferTexture2D(A.FRAMEBUFFER,A.COLOR_ATTACHMENT0,A.TEXTURE_2D,e,0),B.push(e),I.push(t)}return A.checkFramebufferStatus(A.FRAMEBUFFER)===A.FRAMEBUFFER_COMPLETE};if(!r()){if(L)throw new Error("The glyph field could not allocate its fluid buffers.");L=!0,je(),qe(),r()}for(const e of I)A.bindFramebuffer(A.FRAMEBUFFER,e),A.viewport(0,0,j,K),A.clearColor(L?.5:0,L?.5:0,0,1),A.clear(A.COLOR_BUFFER_BIT);A.bindFramebuffer(A.FRAMEBUFFER,null),J=0};function je(){k&&A.deleteProgram(k.program),C&&A.deleteProgram(C.program),Oe(),k=Ve((t=>`#version 300 es\nprecision highp float;\nprecision highp sampler2D;\nuniform sampler2D uSource, uFluid;\nuniform vec2 uResolution, uCell;\nuniform float uCount;\nuniform vec4 uSourceMap;\nuniform int uScene;\nuniform vec3 uInk, uHighlight;\nuniform vec4 uBackground;\nuniform float uBrightness, uContrast, uGamma, uInvert, uVignette, uSourceColor;\nuniform float uRefraction, uGlow, uTime, uDrift, uFluidOn, uLod, uSaturation, uBackdrop, uShade, uHighlightAuto, uFluidMode;\nuniform vec2 uFluidTexel;\nuniform int uHoverMode;\nuniform vec3 uLight;\nuniform vec3 uTrail[12];\nuniform float uLightRadius, uLightGain, uClock, uFlicker, uTrailAmount;\nuniform sampler2D uTrailMap;\nuniform vec2 uLevels;\nuniform int uMark;\nuniform float uScale, uClearFeather, uClearShape;\nuniform vec4 uClear;\nuniform vec4 uPulse[4];\nlayout(location=0) out vec4 outInk;\nlayout(location=1) out vec4 outUnder;\n${e(t)}\nfloat hash(vec2 p){p=fract(p*vec2(123.34,456.21));p+=dot(p,p+45.32);return fract(p.x*p.y);}\nfloat noise(vec2 p){vec2 i=floor(p),f=fract(p),u=f*f*(3.-2.*f);\n return mix(mix(hash(i),hash(i+vec2(1,0)),u.x),mix(hash(i+vec2(0,1)),hash(i+vec2(1,1)),u.x),u.y);}\nfloat fbm(vec2 p){float v=0.,a=.5;for(int i=0;i<5;i++){v+=a*noise(p);p=p*2.03+vec2(1.7,9.2);a*=.5;}return v;}\nvec3 generated(vec2 uv,float aspect){\n vec2 p=(uv-.5)*vec2(aspect,1.)*uScale;\n if(uScene==1){\n float t=uTime*.08;\n vec2 q=vec2(fbm(p*1.6+t),fbm(p*1.6-t+3.1));\n return vec3(smoothstep(.28,.86,fbm(p*1.8+q*1.6+vec2(t*.6,-t*.4))));\n }\n if(uScene==2){\n float r=.36,d=length(p),a=uTime*.25;\n vec3 l=normalize(vec3(cos(a)*.8,.55,sin(a)*.6+.6));\n if(d<r){\n vec3 n=normalize(vec3(p.x,-p.y,sqrt(r*r-d*d)));\n float diffuse=max(dot(n,l),0.),rim=pow(1.-n.z,2.5);\n float lon=atan(n.x,n.z)+uTime*.35,lat=asin(clamp(n.y,-1.,1.));\n float bands=.5+.25*sin(lat*14.)+.25*sin(lon*6.);\n return vec3(clamp(diffuse*.85+rim*.5+bands*.12,0.,1.));\n }\n return vec3(exp(-pow((d-r)*9.,2.))*.35);\n }\n if(uScene==4){\n // Drift: a few broad lobes that wander slowly. 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r=document.createElement("video");r.crossOrigin="anonymous",r.muted=!0,r.loop=!0,r.playsInline=!0,r.preload="auto",r.addEventListener("loadeddata",()=>{r.play().catch(()=>{}),t({element:r,owned:!0})},{once:!0}),r.addEventListener("error",()=>n(new Error("The glyph field could not load this video.")),{once:!0}),r.src=e});if("function"!=typeof createImageBitmap||"function"!=typeof fetch)return Ut(e);let t;try{t=await(await fetch(e).then(e=>{if(!e.ok)throw new Error("The glyph field could not load this image.");return e})).blob()}catch(t){if(t instanceof Error&&t.message.startsWith("The glyph field"))throw t;return Ut(e)}if(!/svg/i.test(t.type))try{return await Ct(t)}catch{}const n=URL.createObjectURL(t);try{return await Ut(n)}finally{URL.revokeObjectURL(n)}})(e),{element:r,owned:i}=n;if(de||t!==ne)return void(i&&r instanceof HTMLVideoElement?(r.pause(),r.removeAttribute("src"),r.load()):i&&r.close());Dt(),kt(),Z=i&&r instanceof HTMLVideoElement?r:null,!i||r instanceof 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e&&(m&&m.element!==r?.element&&Rt?.unobserve(m.element),m=r,r&&Rt?.observe(r.element)),v=x(r?{...i,clear:v.clear}:i,v),Re(),e.label&&t.setAttribute("aria-label",e.label),v.maxPixelRatio!==n.maxPixelRatio&&ot(),v.charset===n.charset&&v.cellSize===n.cellSize&&v.cellAspect===n.cellAspect&&v.font===n.font&&v.fontWeight===n.fontWeight&&v.glyphScale===n.glyphScale||(Je(),Ze()),v.levels!==n.levels&&nt();((!!n.fluid&&"fluid"===w(n))!==We()||v.fluid&&n.fluid&&v.fluid.resolution!==n.fluid.resolution)&&$e(),"source"in e&&Pt(e.source??null),he=!0,Et()},setSource:Pt,pointer(e,n=0){if(null===e)return void yt(null);const r=t.getBoundingClientRect();yt(Tt(r.left+e,r.top+n))},redraw(){if(!(de||me||ve)&&z)try{He(!0)&>()}catch(e){ve=!0,Xe(e)}},pulse(e={}){if(de||Ue())return;const n=t.getBoundingClientRect();if(!n.width||!n.height)return;let r=e.x??n.width/2,i=e.y??n.height/2;if(e.element){const t=e.element.getBoundingClientRect();r=t.left+t.width/2-n.left,i=t.top+t.height/2-n.top}const o=Math.max(0,Math.min(2,e.strength??1));we=[...we,{x:r/n.width,y:i/n.height,born:performance.now(),strength:o}].slice(-4),Et()},play(){ge=!1,Q instanceof HTMLVideoElement&&Q.play().catch(()=>{}),he=!0,Et()},pause(){ge=!0,Q instanceof HTMLVideoElement&&Q.pause()},resize(){ot()&&Et()},destroy(){if(!de&&(de=!0,se&&cancelAnimationFrame(se),Mt.removeEventListener("pointermove",bt),Mt.removeEventListener("pointerdown",bt),document.removeEventListener("pointerleave",wt),Mt.removeEventListener("pointerleave",wt),document.removeEventListener("visibilitychange",At),Ce?.removeEventListener?.("change",Lt),Qe?.removeEventListener?.("loadingdone",tt),t.removeEventListener("webglcontextlost",_t),t.removeEventListener("webglcontextrestored",St),Rt?.disconnect(),Ft?.disconnect(),Dt(),kt(),Q=null,!me)){Ye(),Oe(),A.deleteTexture(S),A.deleteTexture(D);for(const e of[k,C,U])e&&A.deleteProgram(e.program);X?.dispose(),_e&&A.deleteTexture(_e),H.forEach(e=>A.deleteShader(e)),V&&A.deleteVertexArray(V)}}}},exports.normalizeFieldSettings=x;//# sourceMappingURL=field.cjs.map
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