asciify-engine 1.2.0 → 1.3.0

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package/README.md CHANGED
@@ -485,3 +485,8 @@ Scroll scrubbing works in live video mode. Leave `preExtract` off when using `sc
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  MIT © [asciify.org](https://asciify.org)
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  > ☕ [Buy me a coffee](https://www.buymeacoffee.com/asciify) — if this saved you time, I'd appreciate it!
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+ ## Unreleased hero finish
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+ Version 1.3.0 adds text-shaped charcoal cutouts (`textMask`), peripheral scanline/fringe control (`edgeEffect`), fixed accent ink, and velocity-driven Trail source flow. These additions ship in **npm 1.3.0**. Upgrade older applications before using them. See the [complete API, layering example, lifecycle, and fallback limits](skills/asciify-engine/references/hero-finish.md).
package/dist/hover.cjs CHANGED
@@ -1 +1 @@
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- "use strict";var t=[{value:"none",mode:"none",label:"Off",description:"Keep the image still. Hover stays available."},{value:"breathe",mode:"print",label:"Living Print",description:"Soft tonal movement. The character grid stays still."},{value:"wave",mode:"current",label:"Slow Current",description:"A gentle flow through the image, with steady edges."},{value:"rain",mode:"reform",label:"Reveal & Reform",description:"Disperse, gather, then hold the complete image."}];function e(e){return"orbit"===e?"current":t.find(t=>t.value===e||t.mode===e)?.mode??"none"}var i=(t,e,i)=>{const s=(t=>Math.max(0,Math.min(1,t)))((i-t)/(e-t));return s*s*(3-2*s)},s=(t,e)=>{const i=(.06711056*t+.00583715*e)%1*52.9829189;return i-Math.floor(i)},n=class{constructor(){this.last=null,this.mode="none",this.phase=0}update(t,e,i=1){return Number.isFinite(t)?((e!==this.mode||null!==this.last&&t<this.last)&&(this.mode=e,this.phase=0,this.last=t),null!==this.last&&(this.phase+=Math.max(0,t-this.last)*Math.max(.1,Math.min(3,Number.isFinite(i)?i:1))),this.last=t,this.phase):this.phase}};function h(t,e,s,n,h){const a=n*Math.PI/6,o=i(0,.12,Math.min(e,1-e,s,1-s));if(h[0]=h[1]=h[2]=0,h[3]=1,"print"===t)h[2]=Math.sin(9*e+5*s+a)*Math.cos(8*s-3*e-a)*.065*o,h[3]=.9+.1*Math.sin(6*e-4*s+a);else if("current"===t)h[0]=Math.sin(9*s+a)*Math.cos(7*e-a)*6*o,h[1]=Math.cos(8*e+a)*Math.sin(6*s-a)*4*o;else if("reform"===t){const t=(n%12+12)%12,a=.8*e+.2*s+.08*Math.sin(8*e-5*s),o=i(1.8+1.2*a,3.8+1.2*a,t)*(1-i(5+1.7*a,7.2+1.7*a,t));h[2]=.95*-o,h[3]=1-.82*o}return h}function a(t,e,i){const s=Math.min(t*Math.max(1,i),(1-t)*Math.max(1,i),e*Math.max(1,1/i),(1-e)*Math.max(1,1/i)),n=Math.max(0,Math.min(1,(s-.035)/.105));return n*n*n*(n*(6*n-15)+10)}var o=class{constructor(t,e){this.previous=null,this.peak=0,this.mode="dissolve",this.width=t,this.height=e;const i=t*e;this.pixels=new Uint8Array(4*i),this.ink=new Float32Array(i),this.targetX=new Float32Array(i),this.targetY=new Float32Array(i),this.offsetX=new Float32Array(i),this.offsetY=new Float32Array(i),this.edge=new Float32Array(i);for(let i=0;i<e;i++)for(let s=0;s<t;s++)this.edge[i*t+s]=a(s/(t-1),i/(e-1),t/e);this.clear()}get active(){return this.peak>2e-4}setMode(t){t!==this.mode&&(this.mode=t,this.clear())}clear(){for(const t of[this.ink,this.targetX,this.targetY,this.offsetX,this.offsetY,this.pixels])t.fill(0);if(this.previous=null,this.peak=0,"dissolve"!==this.mode)for(let t=0;t<this.pixels.length;t+=4)this.pixels[t]=this.pixels[t+2]=128}leave(){this.previous=null}move(t,e,i){if(!Number.isFinite(t+e+i))return;t=Math.max(0,Math.min(1,t)),e=Math.max(0,Math.min(1,e));const s=this.previous;this.previous={x:t,y:e};const n=this.width,h=this.height,a=Math.max(1,n/h),o=Math.max(1,h/n),r=s?(t-s.x)*a:0,l=s?(e-s.y)*o:0,c=Math.hypot(r,l);if(!s&&"dissolve"!==this.mode)return;if(s&&c<1e-4)return;const m=.035+.11*Math.max(.1,Math.min(1,i)),d=Math.min(128,Math.max(1,Math.ceil(c/(.45*m)))),u=c?r/c:1,f=c?l/c:0,g=Math.min(1,c/(m*d)*2.2);for(let i=0;i<d;i++){const r=(i+.5)/d,l=s?s.x+(t-s.x)*r:t,c=s?s.y+(e-s.y)*r:e,p=Math.max(0,Math.floor((l-2.5*m/a)*(n-1))),x=Math.min(n-1,Math.ceil((l+2.5*m/a)*(n-1))),v=Math.max(0,Math.floor((c-2.5*m/o)*(h-1))),M=Math.min(h-1,Math.ceil((c+2.5*m/o)*(h-1)));for(let t=v;t<=M;t++)for(let e=p;e<=x;e++){const i=(e/(n-1)-l)*a/m,s=(t/(h-1)-c)*o/m,r=Math.exp(1.5*-(i*i+s*s)),d=t*n+e;if("dissolve"===this.mode)this.ink[d]=Math.max(this.ink[d],r);else{const t=(-i*f+s*u)*r*2.8,e="silk"===this.mode?u*t:-s*r*2.5,n="silk"===this.mode?f*t:i*r*2.5;this.targetX[d]=Math.max(-1,Math.min(1,this.targetX[d]+e*g)),this.targetY[d]=Math.max(-1,Math.min(1,this.targetY[d]+n*g))}}}this.peak=1}step(t){if(!this.active||!Number.isFinite(t))return;const e=Math.max(0,Math.min(.05,t)),i=Math.exp(-("dissolve"===this.mode?2.15:3.2)*e),s=1-Math.exp(-22*e);let n=0;for(let t=0;t<this.ink.length;t++)if("dissolve"===this.mode){this.ink[t]*=i,n=Math.max(n,this.ink[t]);const e=Math.round(65535*this.ink[t]);this.pixels[4*t]=e>>>8,this.pixels[4*t+1]=255&e}else{this.targetX[t]*=i,this.targetY[t]*=i,this.offsetX[t]+=(this.targetX[t]-this.offsetX[t])*s,this.offsetY[t]+=(this.targetY[t]-this.offsetY[t])*s,n=Math.max(n,Math.abs(this.offsetX[t]),Math.abs(this.offsetY[t]),Math.abs(this.targetX[t]),Math.abs(this.targetY[t]));const e=Math.round(this.offsetX[t]*this.edge[t]*32767+32768),h=Math.round(this.offsetY[t]*this.edge[t]*32767+32768);this.pixels[4*t]=e>>>8,this.pixels[4*t+1]=255&e,this.pixels[4*t+2]=h>>>8,this.pixels[4*t+3]=255&h}this.peak=n,this.active||this.clear()}sample(t,e,i){const s=Math.max(0,Math.min(this.width-1.001,t*(this.width-1))),n=Math.max(0,Math.min(this.height-1.001,e*(this.height-1))),h=Math.floor(s),o=Math.floor(n),r=s-h,l=n-o,c=o*this.width+h,m=c+this.width,d=t=>(t[c]*(1-r)+t[c+1]*r)*(1-l)+(t[m]*(1-r)+t[m+1]*r)*l;i[0]=d(this.offsetX)*a(t,e,this.width/this.height)*.08,i[1]=d(this.offsetY)*a(t,e,this.width/this.height)*.08,i[2]="dissolve"===this.mode?6*-d(this.ink):0}},r=class{constructor(t,e){this.rings=[],this.previous=null,this.elapsed=1,this.echoPeak=0,this.width=t,this.height=e,this.pixels=new Uint8Array(t*e*4),this.echo=new Float32Array(t*e)}get active(){return this.rings.length>0||this.echoPeak>2e-4}clear(){this.rings=[],this.previous=null,this.elapsed=1,this.pixels.fill(0),this.echo.fill(0),this.echoPeak=0}leave(){this.previous=null}move(t,e,i){const s=Math.max(1,this.width/this.height),n=Math.max(1,this.height/this.width);this.previous&&(Math.hypot((t-this.previous.x)*s,(e-this.previous.y)*n)<.065||this.elapsed<.3)||4!==this.rings.length&&(this.previous={x:t,y:e},this.elapsed=0,this.rings.push({x:t,y:e,age:0,radius:i}))}ringSample(t,e){const i=Math.max(1,this.width/this.height),s=Math.max(1,this.height/this.width);let n=0;for(const h of this.rings){const a=.015+h.age*(.15+.22*h.radius),o=.009+.014*h.radius,r=(Math.hypot((t-h.x)*i,(e-h.y)*s)-a)/o,l=Math.sin(Math.min(1,h.age/.07)*Math.PI/2)*Math.max(0,1-h.age/1.35)**2;n=Math.max(n,Math.exp(-r*r)*l)}return n}sample(t,e){const i=Math.max(0,Math.min(this.width-1,Math.round(t*(this.width-1)))),s=Math.max(0,Math.min(this.height-1,Math.round(e*(this.height-1))));return Math.max(this.ringSample(t,e),this.echo[s*this.width+i])}step(t){if(!Number.isFinite(t))return;const e=Math.max(0,Math.min(.05,t));this.elapsed+=e;for(const t of this.rings)t.age+=e;if(this.rings=this.rings.filter(t=>t.age<1.35),!this.active)return void this.pixels.fill(0);const i=Math.exp(-5.5*e);let s=0;for(let t=0;t<this.height;t++)for(let e=0;e<this.width;e++){const n=t*this.width+e;this.echo[n]=Math.max(this.ringSample(e/(this.width-1),t/(this.height-1)),this.echo[n]*i),s=Math.max(s,this.echo[n]);const h=Math.round(65535*this.echo[n]),a=4*n;this.pixels[a]=h>>>8,this.pixels[a+1]=255&h}this.echoPeak=s,this.active||(this.echo.fill(0),this.pixels.fill(0))}},l=class{constructor(t,e){this.previous=null,this.remainder=0,this.peak=0,this.width=t,this.height=e;const i=t*e;this.pixels=new Uint8Array(4*i),this.u=new Float32Array(i),this.v=new Float32Array(i),this.ink=new Float32Array(i),this.a=new Float32Array(i),this.b=new Float32Array(i),this.c=new Float32Array(i),this.pressure=new Float32Array(i),this.pressureNext=new Float32Array(i),this.divergence=new Float32Array(i),this.curl=new Float32Array(i)}get active(){return this.peak>2e-4}clear(){for(const t of[this.u,this.v,this.ink,this.a,this.b,this.c,this.pressure,this.pressureNext,this.divergence,this.curl,this.pixels])t.fill(0);this.previous=null,this.peak=0,this.remainder=0}leave(){this.previous=null}move(t,e,i){const s=this.previous;if(this.previous={x:t,y:e},!s)return;const n=(t-s.x)*(this.width-1),h=(e-s.y)*(this.height-1),a=Math.hypot(n,h);if(a<.001)return;const o=Math.min(this.width,this.height)*(.038+.12*i),r=Math.min(128,Math.max(1,Math.ceil(a/(.5*o)))),l=a/o*.95/r;for(let i=0;i<r;i++){const a=(i+.5)/r,c=(s.x+(t-s.x)*a)*(this.width-1),m=(s.y+(e-s.y)*a)*(this.height-1),d=Math.max(1,Math.floor(c-2.5*o)),u=Math.min(this.width-2,Math.ceil(c+2.5*o)),f=Math.max(1,Math.floor(m-2.5*o)),g=Math.min(this.height-2,Math.ceil(m+2.5*o));for(let t=f;t<=g;t++)for(let e=d;e<=u;e++){const i=Math.exp(-((e-c)**2+(t-m)**2)/(o*o)),s=t*this.width+e;this.ink[s]=Math.min(1,this.ink[s]+i*l),this.u[s]=Math.max(-50,Math.min(50,this.u[s]+n*i*5/r)),this.v[s]=Math.max(-50,Math.min(50,this.v[s]+h*i*5/r))}}this.peak=1}read(t,e,i){const s=0|(e=Math.max(.5,Math.min(this.width-1.5,e))),n=0|(i=Math.max(.5,Math.min(this.height-1.5,i))),h=e-s,a=i-n,o=n*this.width+s;return(t[o]*(1-h)+t[o+1]*h)*(1-a)+(t[o+this.width]*(1-h)+t[o+this.width+1]*h)*a}sample(t,e){return this.read(this.ink,t*(this.width-1),e*(this.height-1))}step(t){if(!this.active||!Number.isFinite(t))return;this.remainder+=Math.max(0,Math.min(.05,t));const e=1/60,i=this.width,s=this.height;for(;this.remainder+1e-8>=e;){this.remainder-=e;for(let t=1;t<s-1;t++)for(let s=1;s<i-1;s++){const n=t*i+s,h=s-this.u[n]*e,a=t-this.v[n]*e;this.a[n]=.972*this.read(this.u,h,a),this.b[n]=.972*this.read(this.v,h,a),this.c[n]=.964*this.read(this.ink,h,a)}[this.u,this.a]=[this.a,this.u],[this.v,this.b]=[this.b,this.v],[this.ink,this.c]=[this.c,this.ink];for(let t=1;t<s-1;t++)for(let e=1;e<i-1;e++){const s=t*i+e;this.curl[s]=.5*(this.v[s+1]-this.v[s-1]-this.u[s+i]+this.u[s-i])}for(let t=1;t<s-1;t++)for(let s=1;s<i-1;s++){const n=t*i+s,h=Math.abs(this.curl[n+1])-Math.abs(this.curl[n-1]),a=Math.abs(this.curl[n+i])-Math.abs(this.curl[n-i]),o=Math.hypot(h,a)+1e-4,r=this.curl[n]*e*5;this.u[n]+=a/o*r,this.v[n]-=h/o*r,this.divergence[n]=-.5*(this.u[n+1]-this.u[n-1]+this.v[n+i]-this.v[n-i])}this.pressure.fill(0);for(let t=0;t<4;t++){for(let t=1;t<s-1;t++)for(let e=1;e<i-1;e++){const s=t*i+e;this.pressureNext[s]=.25*(this.divergence[s]+this.pressure[s-1]+this.pressure[s+1]+this.pressure[s-i]+this.pressure[s+i])}[this.pressure,this.pressureNext]=[this.pressureNext,this.pressure]}let t=0;for(let e=1;e<s-1;e++)for(let s=1;s<i-1;s++){const n=e*i+s;this.u[n]=Math.max(-50,Math.min(50,this.u[n]-.5*(this.pressure[n+1]-this.pressure[n-1]))),this.v[n]=Math.max(-50,Math.min(50,this.v[n]-.5*(this.pressure[n+i]-this.pressure[n-i]))),t=Math.max(t,this.ink[n])}this.peak=t}if(this.active)for(let t=0;t<this.ink.length;t++){const e=Math.round(65535*Math.min(1,this.ink[t]));this.pixels[4*t]=e>>>8,this.pixels[4*t+1]=255&e}else this.clear()}},c=t=>["trail","contour","dissolve"].includes(t),m=class{constructor(t=1){this.mode="water",this.amount=.55,this.radius=.2,this.lensX=.5,this.lensY=.5,this.lensStrength=0,this.previous=null,this.energy=0,this.pending=!1,this.remainder=0,t=Math.max(.25,Math.min(4,t)),this.columns=Math.round(t>=1?128:128*t),this.rows=Math.round(t>=1?128/t:128),this.xScale=Math.max(1,t),this.yScale=Math.max(1,1/t),this.heights=new Float32Array(this.columns*this.rows),this.velocity=new Float32Array(this.heights.length),this.next=new Float32Array(this.heights.length),this.normals=new Float32Array(2*this.heights.length),this.edgeMask=new Float32Array(this.heights.length);for(let e=0;e<this.rows;e++)for(let i=0;i<this.columns;i++)this.edgeMask[e*this.columns+i]=a(i/(this.columns-1),e/(this.rows-1),t);this.refraction={width:this.columns,height:this.rows,pixels:new Uint8Array(4*this.heights.length),strength:30,mode:"water",focus:[.5,.5,0,.2]},this.waterPixels=this.refraction.pixels,this.trail=new l(this.columns,this.rows),this.contour=new r(this.columns,this.rows),this.afterimage=new o(this.columns,this.rows),this.clear()}get densityTrail(){return["trail","contour","dissolve"].includes(this.mode)}get hasRefraction(){return this.active||this.lensStrength>15e-5}get active(){return["dissolve","silk","vortex"].includes(this.mode)?this.afterimage.active:"contour"===this.mode?this.contour.active:"trail"===this.mode?this.trail.active:this.pending||this.energy>15e-5}setMode(t){t!==this.mode&&(this.clear(),this.mode=t,this.refraction.mode=t,"dissolve"!==t&&"silk"!==t&&"vortex"!==t||this.afterimage.setMode(t),this.refraction.pixels="trail"===t?this.trail.pixels:"contour"===t?this.contour.pixels:["dissolve","silk","vortex"].includes(t)?this.afterimage.pixels:this.waterPixels,this.refraction.strength="water"===t?30*this.amount/.55:"silk"===t?28*this.amount:"vortex"===t?38*this.amount:0)}configure(t,e=.55,i=.2){this.setMode(t),this.amount=Number.isFinite(e)?Math.max(0,Math.min(1,e)):.55,this.radius=Number.isFinite(i)?Math.max(.1,Math.min(1,i)):.2,this.refraction.strength="water"===t?30*this.amount/.55:"silk"===t?28*this.amount:"vortex"===t?38*this.amount:0,this.refraction.focus[2]=this.densityTrail?this.amount:this.lensStrength*this.amount,this.refraction.focus[3]=this.radius}move(t,e){if("none"===this.mode||0===this.amount)return;if(!Number.isFinite(t+e))return;if(t=Math.max(0,Math.min(1,t)),e=Math.max(0,Math.min(1,e)),["dissolve","silk","vortex"].includes(this.mode))return void this.afterimage.move(t,e,this.radius);if("contour"===this.mode)return void this.contour.move(t,e,this.radius);if("trail"===this.mode)return void this.trail.move(t,e,this.radius);if("water"!==this.mode)return!this.previous&&this.lensStrength<.001&&(this.lensX=t,this.lensY=e),this.previous={x:t,y:e},void(this.pending=!0);if(!this.previous)return void(this.previous={x:t,y:e});const i=this.previous;this.previous={x:t,y:e};const s=(t-i.x)*this.xScale,n=(e-i.y)*this.yScale,h=Math.hypot(s,n);if(h<1e-5)return;const a=.035+.1*this.radius,o=3*a,r=Math.min(192,Math.max(1,Math.ceil(h/(.5*a)))),l=95*Math.min(h,1)/r;for(let s=0;s<r;s++){const n=(s+.5)/r,h=i.x+(t-i.x)*n,c=i.y+(e-i.y)*n,m=Math.max(1,Math.floor((h-o/this.xScale)*(this.columns-1))),d=Math.min(this.columns-2,Math.ceil((h+o/this.xScale)*(this.columns-1))),u=Math.max(1,Math.floor((c-o/this.yScale)*(this.rows-1))),f=Math.min(this.rows-2,Math.ceil((c+o/this.yScale)*(this.rows-1)));for(let t=u;t<=f;t++)for(let e=m;e<=d;e++){const i=(e/(this.columns-1)-h)*this.xScale,s=(t/(this.rows-1)-c)*this.yScale,n=Math.exp(-(i*i+s*s)/(a*a))*l,o=t*this.columns+e;this.velocity[o]=Math.max(-12,this.velocity[o]-n)}}this.pending=!0}leave(){this.afterimage.leave(),this.contour.leave(),this.trail.leave(),this.previous=null,"water"!==this.mode&&this.lensStrength&&(this.pending=!0)}clear(){this.trail.clear(),this.contour.clear(),this.afterimage.clear(),this.heights.fill(0),this.velocity.fill(0),this.next.fill(0),this.normals.fill(0),this.refraction.focus[2]=0,this.previous=null,this.lensStrength=0,this.energy=0,this.pending=!1,this.remainder=0;for(let t=0;t<this.waterPixels.length;t+=4)this.waterPixels[t]=this.waterPixels[t+2]=128,this.waterPixels[t+1]=this.waterPixels[t+3]=0}step(t){if(!this.active||!Number.isFinite(t))return;if(["dissolve","silk","vortex"].includes(this.mode))return void this.afterimage.step(t);if("contour"===this.mode)return void this.contour.step(t);if("trail"===this.mode)return void this.trail.step(t);if("water"!==this.mode)return void this.stepLight(Math.max(0,Math.min(.05,t)));this.remainder+=Math.max(0,Math.min(.05,t));const e=1/120,i=Math.exp(-3.8*e),s=.3*Math.min(this.columns,this.rows);for(;this.remainder+1e-8>=e;){this.remainder-=e;let t=0;for(let n=1;n<this.rows-1;n++)for(let h=1;h<this.columns-1;h++){const a=n*this.columns+h,o=this.heights[a],r=this.heights[a-1]+this.heights[a+1]+this.heights[a-this.columns]+this.heights[a+this.columns]-4*o,l=Math.min(h,n,this.columns-1-h,this.rows-1-n),c=l<5?.88+.024*l:1,m=(this.velocity[a]+(r*s*s-8*o)*e)*i*c;this.velocity[a]=m,this.next[a]=(o+m*e)*c,t=Math.max(t,Math.abs(this.next[a]),.1*Math.abs(m))}this.heights.set(this.next),this.energy=t,this.pending=!1}if(!this.active)return void this.clear();const n=.18*Math.min(this.columns,this.rows);for(let t=0;t<this.rows;t++)for(let e=0;e<this.columns;e++){const i=t*this.columns+e,s=(this.heights[t*this.columns+Math.max(0,e-1)]-this.heights[t*this.columns+Math.min(this.columns-1,e+1)])*n,h=(this.heights[Math.max(0,t-1)*this.columns+e]-this.heights[Math.min(this.rows-1,t+1)*this.columns+e])*n,a=Math.tanh(s)*this.edgeMask[i],o=Math.tanh(h)*this.edgeMask[i];this.normals[2*i]=a,this.normals[2*i+1]=o;const r=Math.round(32767*a+32768),l=Math.round(32767*o+32768);this.refraction.pixels[4*i]=r>>>8,this.refraction.pixels[4*i+1]=255&r,this.refraction.pixels[4*i+2]=l>>>8,this.refraction.pixels[4*i+3]=255&l}}stepLight(t){const e=this.previous,i=1-Math.exp(-30*t),s=1-Math.exp(-12*t);e&&(this.lensX+=(e.x-this.lensX)*i,this.lensY+=(e.y-this.lensY)*i),this.lensStrength+=((e?1:0)-this.lensStrength)*s,this.energy=Math.max(e?Math.abs(e.x-this.lensX)+Math.abs(e.y-this.lensY):0,Math.abs((e?1:0)-this.lensStrength)),this.pending=!1,e||this.active?this.refraction.focus=[this.lensX,this.lensY,this.lensStrength*this.amount,this.radius]:this.clear()}sample(t,e,i){if(["dissolve","silk","vortex"].includes(this.mode))return this.afterimage.sample(t,e,i),i[0]*=this.amount,i[1]*=this.amount,void(i[2]*=this.amount);if("contour"===this.mode)return i[0]=i[1]=0,void(i[2]=this.contour.sample(t,e)*this.amount*3);if("trail"===this.mode)return i[0]=i[1]=0,void(i[2]=this.trail.sample(t,e)*this.amount*3);const s=Math.max(0,Math.min(this.columns-1.001,t*(this.columns-1))),n=Math.max(0,Math.min(this.rows-1.001,e*(this.rows-1))),h=Math.floor(s),a=Math.floor(n),o=s-h,r=n-a,l=2*(a*this.columns+h),c=l+2*this.columns;for(let t=0;t<2;t++)i[t]=.08*((this.normals[l+t]*(1-o)+this.normals[l+2+t]*o)*(1-r)+(this.normals[c+t]*(1-o)+this.normals[c+2+t]*o)*r);i[0]*=this.amount/.55,i[1]*=this.amount/.55,i[2]="light"===this.mode||"scan"===this.mode?function(t,e,i,s){const[n,h,a,o]=i.focus,r=(t-n)*Math.max(1,s)/o,l=(e-h)*Math.max(1,1/s)/o;return"light"===i.mode?Math.exp(-3*(r*r+l*l))*a:"scan"===i.mode?(1.3*Math.exp(-r*r*110)-.3*Math.exp(-r*r*12))*Math.exp(-l*l*1.8)*a:0}(t,e,this.refraction,this.xScale/this.yScale):0}};function d(t){const e=Intl.Segmenter;return e?Array.from(new e(void 0,{granularity:"grapheme"}).segment(t),t=>t.segment):Array.from(t)}function u(){const t=document.createElement("canvas"),e=document.createElement("canvas"),i=t.getContext("2d"),s=e.getContext("2d",{willReadFrequently:!0});let n,h=null;return{update(a,o,r,l,c,m,u,f){const g=u?.[0]?.length??Math.max(1,Math.round(o/l)),p=u?.length??Math.max(1,Math.round(r/c)),x=f??{charset:" .:-=+*#%@",customText:"",colorMode:"fullcolor"},v=x.charset+(x.charsetFrames?.join("")??""),M=function(t,e,i,s,n,h,a,o=4096,r=0){if(![i,s,n,h,a,o].every(t=>Number.isFinite(t)&&t>0))throw new Error("Glyph atlas dimensions must be positive and finite.");const l=JSON.stringify([e.charset,e.customText,i,s,n,h,a,o,r]);if(t?.key===l)return t;const c=[...new Set([" ",...d(e.charset),...d(e.customText??"")])];if(c.length>65536)throw new Error("This character set exceeds the glyph texture capacity.");const m=i/h,u=s/a,f=.9*Math.min(m/.55,u),g=Math.ceil(m*n)+4,p=Math.ceil(u*n)+4,x=Math.min(c.length,Math.floor(o/g));if(x<1||Math.ceil(c.length/x)*p>o)throw new Error("The glyph atlas exceeds the available GPU texture size.");return{key:l,glyphs:c,indices:new Map(c.map((t,e)=>[t,e])),cellWidth:m,cellHeight:u,fontSize:f,padding:2,tileWidth:g,tileHeight:p,atlasColumns:x,atlasWidth:x*g,atlasHeight:Math.ceil(c.length/x)*p}}(h,{...x,charset:v},o,r,m,g,p);if(M!==h&&(t.width=M.atlasWidth,t.height=M.atlasHeight,i.font=M.fontSize*m+'px "JetBrains Mono", monospace',i.textAlign="center",i.textBaseline="middle",i.fillStyle="#fff",M.glyphs.forEach((t,e)=>i.fillText(t,e%M.atlasColumns*M.tileWidth+M.padding+M.cellWidth*m*.5,Math.floor(e/M.atlasColumns)*M.tileHeight+M.padding+M.cellHeight*m*.5))),h=M,u){n=function(t,e,i,s,n=!1){const h=t.length,a=t[0]?.length??0,o=s?.cols===a&&s.rows===h?s:{cols:a,rows:h,indices:new Uint8Array(a*h*4),colors:new Uint8ClampedArray(a*h*4)};o.indices.fill(0),o.colors.fill(0);const r="accent"===i.colorMode?[1,3,5].map(t=>parseInt(i.accentColor.slice(t,t+2),16)):null;for(let s=0;s<h;s++){if(t[s].length!==a)throw new Error("Glyph frames must have a rectangular cell grid.");for(let h=0;h<a;h++){const l=t[s][h];if(!l.char||!n&&" "===l.char||l.a<10)continue;const c=e.get(l.char);if(void 0===c)throw new Error(`Glyph is absent from the configured character set: ${l.char}`);const m=4*(s*a+h);let d=l.r,u=l.g,f=l.b;if(r)[d,u,f]=r;else if("fullcolor"!==i.colorMode){const t=.299*d+.587*u+.114*f|0;d="matrix"===i.colorMode?0:t,u=t,f=d}(n||0!==d||0!==u||0!==f)&&(o.indices[m]=255&c,o.indices[m+1]=c>>>8,o.colors[m]=d,o.colors[m+1]=u,o.colors[m+2]=f,o.colors[m+3]=l.a)}}return o}(u,h.indices,x,n,!0);for(let t=0;t<p;t++)for(let e=0;e<g;e++){const i=u[t][e],s=4*(t*g+e);n.indices[s+2]=Math.round(.299*i.r+.587*i.g+.114*i.b)}}else{e.width=g,e.height=p,s.drawImage(a,0,0,g,p);const t=s.getImageData(0,0,g,p).data;n={cols:g,rows:p,indices:new Uint8Array(g*p*4),colors:new Uint8ClampedArray(t)};for(let e=0;e<t.length;e+=4){const i=Math.min(1,(.299*t[e]+.587*t[e+1]+.114*t[e+2])/255*(t[e+3]/255)*3);n.indices[e+2]=Math.round(255*i),n.indices[e]=Math.min(h.glyphs.length-1,Math.floor(i*h.glyphs.length))}}return{plan:h,packed:n,atlas:t,dots:"dots"===x.renderMode,dotSize:x.dotSizeRatio??.72}},destroy(){t.width=t.height=e.width=e.height=1,n=void 0,h=null}}}function f(t,i,a={}){let o={effect:"trail",strength:.55,radius:.2,animated:!1,fps:30,fontSize:7,charAspect:.58,charSpacing:1,paused:!1,charset:" .:-=+*#%@",customText:"",renderMode:"ascii",dotSizeRatio:.72,...a},r=new m(i.clientWidth/Math.max(1,i.clientHeight)),l=!1,d=!1,f=!0,g=0,p=0,x=-1/0,v=0,M=null,w=!1;const y=matchMedia("(prefers-reduced-motion: reduce)"),S=()=>{l||!d||document.hidden||g||(g=requestAnimationFrame(b))},E=function(t,i,a){const o=i.style.visibility;let r=document.createElement("canvas"),l=null,m=null,d=null,f=null;const g=[],p=[];let x=!1,v=!1,M=4096;const w=document.createElement("canvas"),y=document.createElement("canvas"),S=w.getContext("2d"),E=y.getContext("2d");let b=!1;const T=new n,A=u();let k=null,R={};const z=()=>{r.className="ascii-hover-surface",r.style.cssText="position:absolute;inset:0;width:100%;height:100%;pointer-events:none",r.setAttribute("role","img"),r.setAttribute("aria-label","ASCII artwork preview"),r.dataset.renderer=l?"surface-gpu":"surface-canvas",t.prepend(r),i.style.visibility="hidden"},_=()=>{l&&(g.forEach(t=>l.deleteTexture(t)),p.forEach(t=>l.deleteShader(t)),d&&l.deleteProgram(d),f&&l.deleteBuffer(f))},D=()=>{x||m||(r.removeEventListener("webglcontextlost",D),_(),r.remove(),l=null,r=document.createElement("canvas"),m=r.getContext("2d"),z(),a())};try{if(l=r.getContext("webgl",{alpha:!0,antialias:!1,depth:!1,stencil:!1,premultipliedAlpha:!0,preserveDrawingBuffer:!0}),!l)throw new Error("WebGL unavailable");M=l.getParameter(l.MAX_TEXTURE_SIZE);const t=(t,e)=>{const i=l.createShader(t);if(p.push(i),l.shaderSource(i,e),l.compileShader(i),!l.getShaderParameter(i,l.COMPILE_STATUS))throw new Error(l.getShaderInfoLog(i)||"Shader compilation failed");return i};if(d=l.createProgram(),l.attachShader(d,t(l.VERTEX_SHADER,"attribute vec2 position; void main(){gl_Position=vec4(position,0.,1.);}")),l.attachShader(d,t(l.FRAGMENT_SHADER,"\n precision highp float;\n uniform sampler2D artwork; uniform sampler2D surface;\n uniform vec2 resolution; uniform vec2 sceneSize; uniform vec2 cellSize;\n uniform vec2 surfaceSize; uniform float strength;\n \nuniform float hoverMode;\nuniform vec4 hoverFocus;\nfloat surfaceLight(vec2 uv, vec2 size) {\n vec2 delta = (uv - hoverFocus.xy) * size / min(size.x, size.y) / hoverFocus.w;\n float light = exp(-3.0 * dot(delta, delta));\n if (hoverMode > 1.5) light = (exp(-delta.x * delta.x * 110.0) * 1.3 - exp(-delta.x * delta.x * 12.0) * .3) * exp(-delta.y * delta.y * 1.8);\n return hoverMode > .5 ? light * hoverFocus.z : 0.0;\n}\nvec3 illuminate(vec3 ink, float light) {\n return mix(ink, vec3(1.0), max(0.0, light) * .82) * (1.0 + min(0.0, light));\n}\n\n uniform sampler2D codes; uniform sampler2D cellColors; uniform sampler2D glyphAtlas;\n uniform vec2 gridSize; uniform vec2 atlasSize; uniform vec2 tileSize;\n uniform float atlasColumns; uniform float padding; uniform float glyphCount;\n uniform float dots; uniform float dotSize;\n \nuniform float trailAmount;\nuniform float trailKind;\nfloat trailDensity(vec2 address) {\n vec2 encodedInk = texture2D(surface, (address * (surfaceSize - 1.0) + .5) / surfaceSize).rg;\n return (encodedInk.r * 65280.0 + encodedInk.g * 255.0) / 65535.0 * trailAmount;\n}\nvec3 trailInk(vec3 ink, float density) {\n float peak=max(ink.r,max(ink.g,ink.b));\n float raised=trailKind>1.5?peak:max(peak,min(.44,density*.75));\n return peak>.001 ? ink*(raised/peak) : vec3(raised);\n}\nfloat trailIndex(float index, float count, float density, vec2 cell) {\n // A stable cell pattern gives Dissolve a granular edge without random flicker.\n float grain=fract((cell.x*cell.x*17.0+cell.y*cell.y*23.0+cell.x*cell.y*19.0)*.0137);\n if(trailKind>1.5) return max(0.0,index-floor(density*count*(1.35+grain*.9)));\n return min(count - 1.0, index + floor(density * count * .85));\n}\n\n \n uniform float motionMode; uniform float motionTime; uniform float fineDither; uniform float ditherAmount;\n float printGrain(vec2 p) { return fract(52.9829189*fract(dot(p,vec2(.06711056,.00583715)))); }\n vec4 ambientAt(vec2 uv) {\n float p=motionTime*.5235987756;\n float edge=smoothstep(0.,.12,min(min(uv.x,1.-uv.x),min(uv.y,1.-uv.y)));\n if(motionMode<.5) return vec4(0.,0.,0.,1.);\n if(motionMode<1.5) return vec4(0.,0.,sin(uv.x*9.+uv.y*5.+p)*cos(uv.y*8.-uv.x*3.-p)*.065*edge,.9+.1*sin(uv.x*6.-uv.y*4.+p));\n if(motionMode<2.5) return vec4(sin(uv.y*9.+p)*cos(uv.x*7.-p)*6.*edge,cos(uv.x*8.+p)*sin(uv.y*6.-p)*4.*edge,0.,1.);\n float cycle=mod(motionTime,12.);\n float order=uv.x*.8+uv.y*.2+sin(uv.x*8.-uv.y*5.)*.08;\n float gone=smoothstep(1.8+order*1.2,3.8+order*1.2,cycle)*(1.-smoothstep(5.+order*1.7,7.2+order*1.7,cycle));\n return vec4(0.,0.,-gone*.95,1.-gone*.82);\n }\n\n float toneAt(vec2 uv) {\n vec2 p=uv*gridSize-.5, b=floor(p), f=fract(p);\n return mix(mix(texture2D(codes,(b+.5)/gridSize).b,texture2D(codes,(b+vec2(1.5,.5))/gridSize).b,f.x),mix(texture2D(codes,(b+vec2(.5,1.5))/gridSize).b,texture2D(codes,(b+1.5)/gridSize).b,f.x),f.y);\n }\n void main(){\n vec2 uv = vec2(gl_FragCoord.x, resolution.y - gl_FragCoord.y) / resolution;\n vec2 pixel = uv * sceneSize;\n if (strength > 0.) {\n vec4 normal = texture2D(surface, (uv * (surfaceSize - 1.) + .5) / surfaceSize) * 255.;\n vec2 slope = (vec2(normal.r * 256. + normal.g, normal.b * 256. + normal.a) - 32768.) / 32767.;\n vec2 edge = min(pixel, sceneSize - pixel) / cellSize;\n uv -= slope * strength * smoothstep(2.,8.,min(edge.x,edge.y)) / sceneSize;\n }\n vec4 ambient=ambientAt(uv);\n uv -= ambient.xy/sceneSize;\n pixel=uv*sceneSize;\n vec4 ink = texture2D(artwork, uv);\n if (fineDither > .5) {\n vec2 cell=floor(pixel/cellSize),address=(cell+.5)/gridSize;\n vec4 color=texture2D(cellColors,address);\n float density=trailAmount>0.?trailDensity(address):0.;\n float tone=clamp(toneAt(uv)+ambient.z+(trailKind>1.5?-density:density)*.65,0.,1.);\n float pitch=max(1.,min(cellSize.x,cellSize.y)*.32);\n float grain=.5+(printGrain(floor(pixel/pitch))-.5)*ditherAmount;\n float alpha=(tone<.001?0.:tone>.999?1.:smoothstep(grain-.035,grain+.035,tone))*color.a*ambient.w;\n // Preserve hue; tone is carried by mark coverage rather than muddy ink.\n vec3 hue=color.rgb/max(.001,max(color.r,max(color.g,color.b)));\n gl_FragColor=vec4(hue*alpha,alpha); return;\n }\n if (trailAmount > 0. || motionMode > .5) {\n vec2 cell=floor(pixel/cellSize), address=(cell+.5)/gridSize;\n float density=trailAmount>0.?trailDensity(address):0.;\n vec4 encoded=texture2D(codes,address);\n float original=floor(encoded.r*255.+.5)+floor(encoded.g*255.+.5)*256.;\n float index=trailIndex(original,glyphCount,density,cell);\n if(original>.5) index=clamp(floor(index+ambient.z*(glyphCount-1.)+printGrain(cell)),0.,glyphCount-1.);\n vec4 color=texture2D(cellColors,address);\n if((index!=original || motionMode>.5) && color.a>.01) {\n vec2 local=(pixel-cell*cellSize)*resolution/sceneSize;\n vec2 slot=vec2(mod(index,atlasColumns),floor(index/atlasColumns));\n float alpha=texture2D(glyphAtlas,(slot*tileSize+padding+local)/atlasSize).a;\n if(dots>.5) {\n vec2 d=(pixel-(cell+.5)*cellSize)/min(cellSize.x,cellSize.y);\n float r=min(.48,(index/(glyphCount-1.))*.5*dotSize);\n alpha=1.-smoothstep(r-.06,r+.02,length(d));\n }\n // Replace the cell, rather than blending two glyphs into a ghost.\n vec3 rgb=trailInk(color.rgb,density);\n ink=vec4(rgb*alpha*color.a,alpha*color.a);\n }\n }\n vec3 straightInk = ink.a > .0 ? ink.rgb / ink.a : vec3(.0);\n float value = max(straightInk.r, max(straightInk.g, straightInk.b));\n // Lighting belongs to character ink; black/transparent gaps stay empty.\n float light = surfaceLight((floor(pixel / cellSize) + .5) * cellSize / sceneSize, sceneSize);\n vec3 lit = illuminate(straightInk, light * smoothstep(0., .22, value)) * ink.a;\n gl_FragColor = vec4(lit, ink.a)*ambient.w;\n }")),l.linkProgram(d),!l.getProgramParameter(d,l.LINK_STATUS))throw new Error("Surface shader link failed");l.useProgram(d),f=l.createBuffer(),l.bindBuffer(l.ARRAY_BUFFER,f),l.bufferData(l.ARRAY_BUFFER,new Float32Array([-1,-1,1,-1,-1,1,1,1]),l.STATIC_DRAW);const e=l.getAttribLocation(d,"position");l.enableVertexAttribArray(e),l.vertexAttribPointer(e,2,l.FLOAT,!1,0,0),R=Object.fromEntries(["artwork","surface","resolution","sceneSize","cellSize","surfaceSize","strength","hoverMode","hoverFocus","codes","cellColors","glyphAtlas","gridSize","atlasSize","tileSize","atlasColumns","padding","glyphCount","dots","dotSize","trailKind","trailAmount","motionMode","motionTime","fineDither","ditherAmount"].map(t=>[t,l.getUniformLocation(d,t)]));for(let t=0;t<5;t++){const e=l.createTexture();g.push(e),l.activeTexture(l.TEXTURE0+t),l.bindTexture(l.TEXTURE_2D,e),l.texParameteri(l.TEXTURE_2D,l.TEXTURE_MIN_FILTER,l.LINEAR),l.texParameteri(l.TEXTURE_2D,l.TEXTURE_MAG_FILTER,l.LINEAR),l.texImage2D(l.TEXTURE_2D,0,l.RGBA,1,1,0,l.RGBA,l.UNSIGNED_BYTE,new Uint8Array(4)),l.texParameteri(l.TEXTURE_2D,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE),l.texParameteri(l.TEXTURE_2D,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE)}l.uniform1i(R.codes,2),l.uniform1i(R.cellColors,3),l.uniform1i(R.glyphAtlas,4),l.uniform1i(R.artwork,0),l.uniform1i(R.surface,1),l.pixelStorei(l.UNPACK_PREMULTIPLY_ALPHA_WEBGL,!1),l.disable(l.BLEND),l.disable(l.DEPTH_TEST),r.addEventListener("webglcontextlost",D),z()}catch{D()}return{get canvas(){return r},render(t,n,a,o,d,u,f,p,z=0){const _=e(p?.animationStyle),C=T.update(z,_,p?.animationSpeed),F=(t=>"terminal"===t?.artStyle&&!t.customText&&!t.charsetFrames?.length&&!/[A-Za-z]/.test(t.charset??""))(p);if(x||!a||!o||!i.width||!i.height)return;const I=Math.min(i.width/a,1.5,Math.sqrt(4e6/(a*o))),P=Math.max(1,Math.round(a*I)),U=Math.max(1,Math.round(o*I));if(r.width===P&&r.height===U||(r.width=P,r.height=U,v=!1),l&&(i.width>M||i.height>M)&&D(),(c(n.mode)||"none"!==_||F)&&(t||!v||!k)&&(k=A.update(i,a,o,d,u,I,f,p),l)){const{plan:t,packed:e,atlas:i}=k;for(const[t,i]of[[2,e.indices],[3,e.colors]])l.activeTexture(l.TEXTURE0+t),l.bindTexture(l.TEXTURE_2D,g[t]),l.texParameteri(l.TEXTURE_2D,l.TEXTURE_MIN_FILTER,l.NEAREST),l.texParameteri(l.TEXTURE_2D,l.TEXTURE_MAG_FILTER,l.NEAREST),l.texImage2D(l.TEXTURE_2D,0,l.RGBA,e.cols,e.rows,0,l.RGBA,l.UNSIGNED_BYTE,i);l.activeTexture(l.TEXTURE4),l.bindTexture(l.TEXTURE_2D,g[4]),l.texImage2D(l.TEXTURE_2D,0,l.RGBA,l.RGBA,l.UNSIGNED_BYTE,i),l.uniform2f(R.gridSize,e.cols,e.rows),l.uniform2f(R.atlasSize,t.atlasWidth,t.atlasHeight),l.uniform2f(R.tileSize,t.tileWidth,t.tileHeight),l.uniform1f(R.atlasColumns,t.atlasColumns),l.uniform1f(R.padding,t.padding),l.uniform1f(R.glyphCount,t.glyphs.length),l.uniform1f(R.dots,k.dots?1:0),l.uniform1f(R.dotSize,k.dotSize)}if(l)l.uniform1f(R.motionMode,(t=>["none","print","current","reform"].indexOf(t))(_)),l.uniform1f(R.motionTime,C),l.uniform1f(R.fineDither,F?1:0),l.uniform1f(R.ditherAmount,Math.max(0,Math.min(2,p?.ditherStrength??1))),l.uniform1f(R.trailKind,"dissolve"===n.mode?2:0),l.uniform1f(R.trailAmount,c(n.mode)?n.focus[2]:0),l.viewport(0,0,P,U),!t&&v||(l.activeTexture(l.TEXTURE0),l.bindTexture(l.TEXTURE_2D,g[0]),l.pixelStorei(l.UNPACK_PREMULTIPLY_ALPHA_WEBGL,!0),l.texImage2D(l.TEXTURE_2D,0,l.RGBA,l.RGBA,l.UNSIGNED_BYTE,i),l.pixelStorei(l.UNPACK_PREMULTIPLY_ALPHA_WEBGL,!1),v=!0),l.activeTexture(l.TEXTURE1),l.bindTexture(l.TEXTURE_2D,g[1]),l.texImage2D(l.TEXTURE_2D,0,l.RGBA,n.width,n.height,0,l.RGBA,l.UNSIGNED_BYTE,n.pixels),l.uniform2f(R.resolution,P,U),l.uniform2f(R.sceneSize,a,o),l.uniform2f(R.cellSize,d,u),l.uniform2f(R.surfaceSize,n.width,n.height),l.uniform1f(R.strength,n.strength),l.uniform1f(R.hoverMode,"light"===n.mode?1:"scan"===n.mode?2:0),l.uniform4fv(R.hoverFocus,n.focus),l.drawArrays(l.TRIANGLE_STRIP,0,4);else if(m)if(m.setTransform(I,0,0,I,0,0),m.clearRect(0,0,a,o),m.drawImage(i,0,0,a,o),("none"!==_||F)&&k){m.clearRect(0,0,a,o);const{plan:t,packed:e,atlas:i}=k,r=[0,0,0,1],l=Math.max(1,.32*Math.min(d,u));for(let a=0;a<e.rows;a++)for(let o=0;o<e.cols;o++){const f=(o+.5)/e.cols,g=(a+.5)/e.rows,x=4*(a*e.cols+o);if(e.colors[x+3]<10)continue;h(_,f,g,C,r);const v=4*(Math.min(n.height-1,Math.round(g*(n.height-1)))*n.width+Math.min(n.width-1,Math.round(f*(n.width-1)))),M=c(n.mode)?(256*n.pixels[v]+n.pixels[v+1])/65535*n.focus[2]:0,w=e.indices[x]+256*e.indices[x+1];let y="dissolve"===n.mode?w-Math.floor(M*t.glyphs.length*1.8):w+Math.floor(M*t.glyphs.length*.85);w>0&&(y+=r[2]*(t.glyphs.length-1)),y=Math.max(0,Math.min(t.glyphs.length-1,Math.floor(y+s(o,a))));let S=r[0],E=r[1];n.strength>0&&(S+=(256*n.pixels[v]+n.pixels[v+1]-32768)/32767*n.strength,E+=(256*n.pixels[v+2]+n.pixels[v+3]-32768)/32767*n.strength);const b=o*d+S,T=a*u+E,A=e.colors[x+3]/255*r[3],R=F?Math.max(1,e.colors[x],e.colors[x+1],e.colors[x+2]):255,z=`rgb(${e.colors[x]/R*255},${e.colors[x+1]/R*255},${e.colors[x+2]/R*255})`;if(m.fillStyle=z,F){const t=Math.max(0,Math.min(1,e.indices[x+2]/255+r[2]+.65*("dissolve"===n.mode?-M:M)));m.globalAlpha=A;for(let e=0;e<u;e+=l)for(let i=0;i<d;i+=l)t>.5+(s(Math.floor((b+i)/l),Math.floor((T+e)/l))-.5)*Math.max(0,Math.min(2,p?.ditherStrength??1))&&m.fillRect(b+i,T+e,Math.min(l,d-i),Math.min(l,u-e))}else if(y>0)if(m.globalAlpha=A,k.dots){const e=Math.min(.48,y/(t.glyphs.length-1)*.5*k.dotSize)*Math.min(d,u);m.beginPath(),m.arc(b+.5*d,T+.5*u,e,0,2*Math.PI),m.fill()}else m.drawImage(i,y%t.atlasColumns*t.tileWidth+t.padding,Math.floor(y/t.atlasColumns)*t.tileHeight+t.padding,t.cellWidth*I,t.cellHeight*I,b,T,d,u),m.globalAlpha=1,m.globalCompositeOperation="source-atop",m.fillRect(b,T,d,u),m.globalCompositeOperation="source-over"}m.globalAlpha=1}else if(c(n.mode)&&k){const{plan:t,packed:e,atlas:i}=k;for(let s=0;s<e.rows;s++)for(let h=0;h<e.cols;h++){const a=4*(Math.min(n.height-1,Math.round((s+.5)/e.rows*(n.height-1)))*n.width+Math.min(n.width-1,Math.round((h+.5)/e.cols*(n.width-1)))),o=(256*n.pixels[a]+n.pixels[a+1])/65535*n.focus[2],r=4*(s*e.cols+h),l=.0137*(h*h*17+s*s*23+h*s*19),c=l-Math.floor(l),f=e.indices[r]+256*e.indices[r+1],g="dissolve"===n.mode?Math.max(0,f-Math.floor(o*t.glyphs.length*(1.35+.9*c))):Math.min(t.glyphs.length-1,f+Math.floor(o*t.glyphs.length*.85));if(g===f||e.colors[r+3]<10)continue;const p=h*d,x=s*u;if(m.clearRect(p,x,d,u),m.globalAlpha=e.colors[r+3]/255,k.dots){const e=Math.min(.48,g/(t.glyphs.length-1)*.5*k.dotSize)*Math.min(d,u);m.fillStyle="#fff",m.beginPath(),m.arc(p+.5*d,x+.5*u,e,0,2*Math.PI),m.fill()}else m.drawImage(i,g%t.atlasColumns*t.tileWidth+t.padding,Math.floor(g/t.atlasColumns)*t.tileHeight+t.padding,t.cellWidth*I,t.cellHeight*I,p,x,d,u);m.globalAlpha=1,m.globalCompositeOperation="source-atop";const v=Math.max(e.colors[r],e.colors[r+1],e.colors[r+2]),M="dissolve"===n.mode?v:Math.max(v,Math.min(112,191*o)),w=v?M/v:0;m.fillStyle=`rgb(${v?e.colors[r]*w:M},${v?e.colors[r+1]*w:M},${v?e.colors[r+2]*w:M})`,m.fillRect(p,x,d,u),m.globalCompositeOperation="source-over"}}else if("light"===n.mode||"scan"===n.mode){!t&&b&&w.width===P&&w.height===U||(w.width=P,w.height=U,y.width=P,y.height=U,S.filter="brightness(3)",S.drawImage(i,0,0,P,U),S.filter="none",b=!0);const[e,s,h,r]=n.focus;if(h>.001){E.setTransform(1,0,0,1,0,0),E.clearRect(0,0,P,U),E.drawImage(w,0,0),E.globalCompositeOperation="destination-in",E.save(),E.translate(e*P,s*U),E.scale("scan"===n.mode?.13:1,1);const t=r*Math.min(P,U),i=E.createRadialGradient(0,0,0,0,0,t);i.addColorStop(0,`rgba(255,255,255,${h})`),i.addColorStop(.5,`rgba(255,255,255,${.4*h})`),i.addColorStop(1,"rgba(255,255,255,0)"),E.fillStyle=i,E.fillRect(10*-P,10*-U,20*P,20*U),E.restore(),E.globalCompositeOperation="source-over",m.globalCompositeOperation="source-atop",m.drawImage(y,0,0,a,o),m.globalCompositeOperation="source-over"}}else if(n.strength>0){const t=32,e=18,s=a/t,h=o/e;for(let r=0;r<e;r++)for(let l=0;l<t;l++){const c=(l+.5)/t,f=(r+.5)/e,g=Math.min(n.width-1,Math.round(c*(n.width-1))),p=4*(Math.min(n.height-1,Math.round(f*(n.height-1)))*n.width+g),x=n.pixels,v=Math.min(l*s/d,(a-(l+1)*s)/d,r*h/u,(o-(r+1)*h)/u),M=Math.max(0,Math.min(1,(v-2)/6)),w=M*M*(3-2*M),y=(256*x[p]+x[p+1]-32768)/32767*n.strength*w,S=(256*x[p+2]+x[p+3]-32768)/32767*n.strength*w;Math.abs(y)+Math.abs(S)<.02||(m.clearRect(l*s,r*h,s,h),m.drawImage(i,Math.max(0,Math.min(a-s,l*s-y))*i.width/a,Math.max(0,Math.min(o-h,r*h-S))*i.height/o,s*i.width/a,h*i.height/o,l*s,r*h,s,h))}}},destroy(){x=!0,A.destroy(),r.removeEventListener("webglcontextlost",D),_(),r.remove(),w.width=w.height=y.width=y.height=1,i.style.visibility=o,l?.getExtension("WEBGL_lose_context")?.loseContext()}}}(t,i,()=>queueMicrotask(()=>{f=!0,S()}));function b(t){if(g=0,l||!d||document.hidden)return;const s=i.clientWidth,n=i.clientHeight;if(!s||!n)return;const h=y.matches||o.paused;r.configure(o.effect,o.strength,o.radius);const a=r.active;if(!h){if(v+=p?Math.min(.1,(t-p)/1e3):0,w){const t=i.getBoundingClientRect();M&&t.width&&t.height?r.move((M.x-t.left)/t.width,(M.y-t.top)/t.height):r.leave(),w=!1}r.step(p?(t-p)/1e3:1/60)}const c=f||o.animated&&!h&&t-x>=1e3/Math.max(1,Math.min(60,o.fps))-.5;(c||a||r.active||!h&&"none"!==e(o.motion))&&(E.render(c,r.refraction,s,n,o.fontSize*o.charSpacing,o.fontSize/o.charAspect*o.charSpacing,c?o.getFrame?.():void 0,{charset:o.charset,customText:o.customText,renderMode:o.renderMode,dotSizeRatio:o.dotSizeRatio,colorMode:"fullcolor",animationStyle:o.motion,animationSpeed:o.motionSpeed??1,artStyle:o.fineDither?"terminal":"classic",ditherStrength:o.ditherStrength??1},v),c&&(x=t),f=!1),p=t,h||!o.animated&&!r.active&&"none"===e(o.motion)||S()}const T=()=>{r.clear(),M=null,w=!1,p=0,f=!0,cancelAnimationFrame(g),g=0,S()},A=t=>{if("touch"===t.pointerType||o.paused||y.matches)return;if(t.target instanceof Element&&t.target.closest("button,a,input,summary,select"))return void k();const e=i.getBoundingClientRect();t.clientX<e.left||t.clientX>e.right||t.clientY<e.top||t.clientY>e.bottom?k():(M={x:t.clientX,y:t.clientY},w=!0,S())},k=()=>{M=null,w=!0,S()},R=new IntersectionObserver(([t])=>{d=t.isIntersecting,T()});R.observe(t);const z=new ResizeObserver(()=>{r=new m(i.clientWidth/Math.max(1,i.clientHeight)),T()});return z.observe(i),t.addEventListener("pointermove",A),t.addEventListener("pointerleave",k),t.addEventListener("pointercancel",k),document.addEventListener("visibilitychange",T),y.addEventListener("change",T),{get canvas(){return E.canvas},invalidate(){f=!0,S()},update(t){o={...o,...t},T()},destroy(){l||(l=!0,cancelAnimationFrame(g),R.disconnect(),z.disconnect(),E.destroy(),t.removeEventListener("pointermove",A),t.removeEventListener("pointerleave",k),t.removeEventListener("pointercancel",k),document.removeEventListener("visibilitychange",T),y.removeEventListener("change",T))}}}exports.mountHover=f,exports.mountStudioHover=f;//# sourceMappingURL=hover.cjs.map
1
+ "use strict";function t(t,e,i=()=>{}){const s=Array.isArray(e)?e:[e],n=document.createElement("canvas"),a=n.getContext("2d");let o,r=!0,h=!1,l=0;const c=()=>{h||(r=!0,i())},d=new ResizeObserver(c);d.observe(t),s.forEach(t=>d.observe(t));const m=new MutationObserver(c);return s.forEach(t=>m.observe(t,{subtree:!0,childList:!0,characterData:!0,attributes:!0})),document.fonts?.addEventListener("loadingdone",c),document.fonts?.ready.then(c),window.addEventListener("resize",c),{invalidate:c,read(){if(h)return;if(!r)return o;r=!1;const e=t.getBoundingClientRect(),i=Math.min(devicePixelRatio||1,1.5,Math.sqrt(4e6/Math.max(1,e.width*e.height)));n.width=Math.max(1,Math.round(e.width*i)),n.height=Math.max(1,Math.round(e.height*i)),a.setTransform(i,0,0,i,0,0),a.fillStyle="#fff",a.textBaseline="alphabetic";for(const t of s){const i=document.createTreeWalker(t,NodeFilter.SHOW_TEXT);for(let t=i.nextNode();t;t=i.nextNode()){const i=t.parentElement;if(!i)continue;const s=getComputedStyle(i);if("hidden"===s.visibility||"none"===s.display)continue;a.font=`${s.fontStyle} ${s.fontWeight} ${s.fontSize} ${s.fontFamily}`;const n=a.measureText("Hg"),o=n.fontBoundingBoxAscent??.8*parseFloat(s.fontSize),r=n.fontBoundingBoxDescent??.2*parseFloat(s.fontSize),h=t.textContent??"",l=document.createRange();let c=0;for(const i of h){if(l.setStart(t,c),c+=i.length,l.setEnd(t,c),/\s/.test(i))continue;const s=l.getBoundingClientRect();s.width&&s.height&&a.fillText(i,s.left-e.left,s.top-e.top+(s.height-o-r)/2+o)}}}return o={canvas:n,revision:++l},o},destroy(){h=!0,d.disconnect(),m.disconnect(),document.fonts?.removeEventListener("loadingdone",c),window.removeEventListener("resize",c),n.width=n.height=1,o=void 0}}}var e=[{value:"none",mode:"none",label:"Off",description:"Keep the image still. Hover stays available."},{value:"breathe",mode:"print",label:"Living Print",description:"Soft tonal movement. The character grid stays still."},{value:"wave",mode:"current",label:"Slow Current",description:"A gentle flow through the image, with steady edges."},{value:"rain",mode:"reform",label:"Reveal & Reform",description:"Disperse, gather, then hold the complete image."}];function i(t){return"orbit"===t?"current":e.find(e=>e.value===t||e.mode===t)?.mode??"none"}var s=(t,e,i)=>{const s=(t=>Math.max(0,Math.min(1,t)))((i-t)/(e-t));return s*s*(3-2*s)},n=(t,e)=>{const i=(.06711056*t+.00583715*e)%1*52.9829189;return i-Math.floor(i)},a=class{constructor(){this.last=null,this.mode="none",this.phase=0}update(t,e,i=1){return Number.isFinite(t)?((e!==this.mode||null!==this.last&&t<this.last)&&(this.mode=e,this.phase=0,this.last=t),null!==this.last&&(this.phase+=Math.max(0,t-this.last)*Math.max(.1,Math.min(3,Number.isFinite(i)?i:1))),this.last=t,this.phase):this.phase}};function o(t,e,i,n,a){const o=n*Math.PI/6,r=s(0,.12,Math.min(e,1-e,i,1-i));if(a[0]=a[1]=a[2]=0,a[3]=1,"print"===t)a[2]=Math.sin(9*e+5*i+o)*Math.cos(8*i-3*e-o)*.065*r,a[3]=.9+.1*Math.sin(6*e-4*i+o);else if("current"===t)a[0]=Math.sin(9*i+o)*Math.cos(7*e-o)*6*r,a[1]=Math.cos(8*e+o)*Math.sin(6*i-o)*4*r;else if("reform"===t){const t=(n%12+12)%12,o=.8*e+.2*i+.08*Math.sin(8*e-5*i),r=s(1.8+1.2*o,3.8+1.2*o,t)*(1-s(5+1.7*o,7.2+1.7*o,t));a[2]=.95*-r,a[3]=1-.82*r}return a}function r(t,e,i){const s=Math.min(t*Math.max(1,i),(1-t)*Math.max(1,i),e*Math.max(1,1/i),(1-e)*Math.max(1,1/i)),n=Math.max(0,Math.min(1,(s-.035)/.105));return n*n*n*(n*(6*n-15)+10)}var h=class{constructor(t,e){this.edgeSafe=!1,this.previous=null,this.peak=0,this.mode="dissolve",this.width=t,this.height=e;const i=t*e;this.pixels=new Uint8Array(4*i),this.ink=new Float32Array(i),this.targetX=new Float32Array(i),this.targetY=new Float32Array(i),this.offsetX=new Float32Array(i),this.offsetY=new Float32Array(i),this.edge=new Float32Array(i);for(let i=0;i<e;i++)for(let s=0;s<t;s++)this.edge[i*t+s]=r(s/(t-1),i/(e-1),t/e);this.clear()}get active(){return this.peak>2e-4}setMode(t){t!==this.mode&&(this.mode=t,this.clear())}clear(){for(const t of[this.ink,this.targetX,this.targetY,this.offsetX,this.offsetY,this.pixels])t.fill(0);if(this.previous=null,this.peak=0,"dissolve"!==this.mode)for(let t=0;t<this.pixels.length;t+=4)this.pixels[t]=this.pixels[t+2]=128}leave(){this.previous=null}move(t,e,i){if(!Number.isFinite(t+e+i))return;t=Math.max(0,Math.min(1,t)),e=Math.max(0,Math.min(1,e));const s=this.previous;this.previous={x:t,y:e};const n=this.width,a=this.height,o=Math.max(1,n/a),r=Math.max(1,a/n),h=s?(t-s.x)*o:0,l=s?(e-s.y)*r:0,c=Math.hypot(h,l);if(!s&&"dissolve"!==this.mode)return;if(s&&c<1e-4)return;const d=.035+.11*Math.max(.1,Math.min(1,i)),m=Math.min(128,Math.max(1,Math.ceil(c/(.45*d)))),f=c?h/c:1,u=c?l/c:0,g=Math.min(1,c/(d*m)*2.2);for(let i=0;i<m;i++){const h=(i+.5)/m,l=s?s.x+(t-s.x)*h:t,c=s?s.y+(e-s.y)*h:e,p=Math.max(0,Math.floor((l-2.5*d/o)*(n-1))),x=Math.min(n-1,Math.ceil((l+2.5*d/o)*(n-1))),v=Math.max(0,Math.floor((c-2.5*d/r)*(a-1))),M=Math.min(a-1,Math.ceil((c+2.5*d/r)*(a-1)));for(let t=v;t<=M;t++)for(let e=p;e<=x;e++){const i=(e/(n-1)-l)*o/d,s=(t/(a-1)-c)*r/d,h=Math.exp(1.5*-(i*i+s*s)),m=t*n+e;if("dissolve"===this.mode)this.ink[m]=Math.max(this.ink[m],h);else{const t=(-i*u+s*f)*h*2.8,e="silk"===this.mode?f*t:-s*h*2.5,n="silk"===this.mode?u*t:i*h*2.5;this.targetX[m]=Math.max(-1,Math.min(1,this.targetX[m]+e*g)),this.targetY[m]=Math.max(-1,Math.min(1,this.targetY[m]+n*g))}}}this.peak=1}step(t){if(!this.active||!Number.isFinite(t))return;const e=Math.max(0,Math.min(.05,t)),i=Math.exp(-("dissolve"===this.mode?2.15:3.2)*e),s=1-Math.exp(-22*e);let n=0;for(let t=0;t<this.ink.length;t++)if("dissolve"===this.mode){this.ink[t]*=i,n=Math.max(n,this.ink[t]);const e=Math.round(65535*this.ink[t]);this.pixels[4*t]=e>>>8,this.pixels[4*t+1]=255&e}else{this.targetX[t]*=i,this.targetY[t]*=i,this.offsetX[t]+=(this.targetX[t]-this.offsetX[t])*s,this.offsetY[t]+=(this.targetY[t]-this.offsetY[t])*s,n=Math.max(n,Math.abs(this.offsetX[t]),Math.abs(this.offsetY[t]),Math.abs(this.targetX[t]),Math.abs(this.targetY[t]));const e=Math.round(this.offsetX[t]*(this.edgeSafe?this.edge[t]:1)*32767+32768),a=Math.round(this.offsetY[t]*(this.edgeSafe?this.edge[t]:1)*32767+32768);this.pixels[4*t]=e>>>8,this.pixels[4*t+1]=255&e,this.pixels[4*t+2]=a>>>8,this.pixels[4*t+3]=255&a}this.peak=n,this.active||this.clear()}sample(t,e,i){const s=Math.max(0,Math.min(this.width-1.001,t*(this.width-1))),n=Math.max(0,Math.min(this.height-1.001,e*(this.height-1))),a=Math.floor(s),o=Math.floor(n),h=s-a,l=n-o,c=o*this.width+a,d=c+this.width,m=t=>(t[c]*(1-h)+t[c+1]*h)*(1-l)+(t[d]*(1-h)+t[d+1]*h)*l;i[0]=m(this.offsetX)*(this.edgeSafe?r(t,e,this.width/this.height):1)*.08,i[1]=m(this.offsetY)*(this.edgeSafe?r(t,e,this.width/this.height):1)*.08,i[2]="dissolve"===this.mode?6*-m(this.ink):0}},l=class{constructor(t,e){this.rings=[],this.previous=null,this.elapsed=1,this.echoPeak=0,this.width=t,this.height=e,this.pixels=new Uint8Array(t*e*4),this.echo=new Float32Array(t*e)}get active(){return this.rings.length>0||this.echoPeak>2e-4}clear(){this.rings=[],this.previous=null,this.elapsed=1,this.pixels.fill(0),this.echo.fill(0),this.echoPeak=0}leave(){this.previous=null}move(t,e,i){const s=Math.max(1,this.width/this.height),n=Math.max(1,this.height/this.width);this.previous&&(Math.hypot((t-this.previous.x)*s,(e-this.previous.y)*n)<.065||this.elapsed<.3)||4!==this.rings.length&&(this.previous={x:t,y:e},this.elapsed=0,this.rings.push({x:t,y:e,age:0,radius:i}))}ringSample(t,e){const i=Math.max(1,this.width/this.height),s=Math.max(1,this.height/this.width);let n=0;for(const a of this.rings){const o=.015+a.age*(.15+.22*a.radius),r=.009+.014*a.radius,h=(Math.hypot((t-a.x)*i,(e-a.y)*s)-o)/r,l=Math.sin(Math.min(1,a.age/.07)*Math.PI/2)*Math.max(0,1-a.age/1.35)**2;n=Math.max(n,Math.exp(-h*h)*l)}return n}sample(t,e){const i=Math.max(0,Math.min(this.width-1,Math.round(t*(this.width-1)))),s=Math.max(0,Math.min(this.height-1,Math.round(e*(this.height-1))));return Math.max(this.ringSample(t,e),this.echo[s*this.width+i])}step(t){if(!Number.isFinite(t))return;const e=Math.max(0,Math.min(.05,t));this.elapsed+=e;for(const t of this.rings)t.age+=e;if(this.rings=this.rings.filter(t=>t.age<1.35),!this.active)return void this.pixels.fill(0);const i=Math.exp(-5.5*e);let s=0;for(let t=0;t<this.height;t++)for(let e=0;e<this.width;e++){const n=t*this.width+e;this.echo[n]=Math.max(this.ringSample(e/(this.width-1),t/(this.height-1)),this.echo[n]*i),s=Math.max(s,this.echo[n]);const a=Math.round(65535*this.echo[n]),o=4*n;this.pixels[o]=a>>>8,this.pixels[o+1]=255&a}this.echoPeak=s,this.active||(this.echo.fill(0),this.pixels.fill(0))}},c=class{constructor(t,e){this.previous=null,this.peak=0,this.width=t,this.height=e;const i=t*e;this.pixels=new Uint8Array(4*i),this.signal=new Float32Array(i),this.offsetX=new Float32Array(i),this.offsetY=new Float32Array(i),this.driftX=new Float32Array(i),this.driftY=new Float32Array(i),this.u=new Float32Array(i),this.v=new Float32Array(i),this.ink=new Float32Array(i),this.a=new Float32Array(i),this.b=new Float32Array(i),this.c=new Float32Array(i),this.pressure=new Float32Array(i),this.pressureNext=new Float32Array(i),this.divergence=new Float32Array(i),this.curl=new Float32Array(i)}get active(){return this.peak>2e-4}clear(){for(const t of[this.u,this.v,this.ink,this.a,this.b,this.c,this.pressure,this.pressureNext,this.divergence,this.curl,this.signal,this.pixels,this.offsetX,this.offsetY,this.driftX,this.driftY])t.fill(0);this.previous=null,this.peak=0}leave(){this.previous=null}move(t,e,i,s=performance.now()){if(!Number.isFinite(t+e+i+s))return;t=Math.max(0,Math.min(1,t)),e=Math.max(0,Math.min(1,e)),i=Math.max(.1,Math.min(1,i));const n=this.previous;if(this.previous={x:t,y:e,time:s},!n)return;const a=(t-n.x)*(this.width-1),o=(e-n.y)*(this.height-1),r=Math.hypot(a,o);if(r<.001)return;const h=Math.min(this.width,this.height),l=s>n.time?Math.max(1/240,(s-n.time)/1e3):1/60,c=Math.min(12,r/h/l),d=1-Math.exp(-c/2.2),m=h*(.022+.075*i)*(.65+.95*d),f=Math.min(128,Math.max(1,Math.ceil(r/(.4*m)))),u=r/m*(.32+.22*d)/f,g=a/r,p=o/r,x=-p,v=g,M=r*(2+18*d)/f;for(let i=0;i<f;i++){const s=(i+.5)/f,a=(n.x+(t-n.x)*s)*(this.width-1),o=(n.y+(e-n.y)*s)*(this.height-1),r=Math.max(1,Math.floor(a-3*m)),h=Math.min(this.width-2,Math.ceil(a+3*m)),l=Math.max(1,Math.floor(o-3*m)),c=Math.min(this.height-2,Math.ceil(o+3*m));for(let t=l;t<=c;t++)for(let e=r;e<=h;e++){const i=((e-a)*g+(t-o)*p)/m,s=((e-a)*x+(t-o)*v)/m,n=Math.exp(-i*i*.65-s*s*1.7),r=t*this.width+e;this.ink[r]=1-(1-this.ink[r])*Math.exp(-n*u);const h=1-s*s*.55,l=i*s*.7;this.u[r]=Math.max(-80,Math.min(80,this.u[r]+(g*h+x*l)*n*M)),this.v[r]=Math.max(-80,Math.min(80,this.v[r]+(p*h+v*l)*n*M))}}this.peak=1}read(t,e,i){const s=0|(e=Math.max(.5,Math.min(this.width-1.5,e))),n=0|(i=Math.max(.5,Math.min(this.height-1.5,i))),a=e-s,o=i-n,r=n*this.width+s;return(t[r]*(1-a)+t[r+1]*a)*(1-o)+(t[r+this.width]*(1-a)+t[r+this.width+1]*a)*o}sample(t,e){return this.read(this.signal,t*(this.width-1),e*(this.height-1))}displacement(t,e,i){i[0]=this.read(this.offsetX,t*(this.width-1),e*(this.height-1)),i[1]=this.read(this.offsetY,t*(this.width-1),e*(this.height-1))}step(t){if(!this.active||!Number.isFinite(t))return;let e=Math.max(0,Math.min(.05,t));const i=this.width,s=this.height;for(;e>1e-7;){const t=Math.min(1/60,e);e-=t;const n=Math.exp(-1.9*t),a=Math.exp(-3.2*t);for(let e=1;e<s-1;e++)for(let o=1;o<i-1;o++){const r=e*i+o,h=Math.max(.5,Math.min(i-1.5,o-this.u[r]*t)),l=Math.max(.5,Math.min(s-1.5,e-this.v[r]*t)),c=0|h,d=0|l,m=h-c,f=l-d,u=d*i+c,g=(1-m)*(1-f),p=m*(1-f),x=(1-m)*f,v=m*f;this.a[r]=(this.u[u]*g+this.u[u+1]*p+this.u[u+i]*x+this.u[u+i+1]*v)*n,this.b[r]=(this.v[u]*g+this.v[u+1]*p+this.v[u+i]*x+this.v[u+i+1]*v)*n,this.c[r]=(this.ink[u]*g+this.ink[u+1]*p+this.ink[u+i]*x+this.ink[u+i+1]*v)*a}[this.u,this.a]=[this.a,this.u],[this.v,this.b]=[this.b,this.v],[this.ink,this.c]=[this.c,this.ink];for(let t=1;t<s-1;t++)for(let e=1;e<i-1;e++){const s=t*i+e;this.curl[s]=.5*(this.v[s+1]-this.v[s-1]-this.u[s+i]+this.u[s-i])}for(let e=1;e<s-1;e++)for(let s=1;s<i-1;s++){const n=e*i+s,a=Math.abs(this.curl[n+1])-Math.abs(this.curl[n-1]),o=Math.abs(this.curl[n+i])-Math.abs(this.curl[n-i]),r=Math.hypot(a,o)+1e-4,h=this.curl[n]*t*10,l=Math.hypot(this.u[n],this.v[n]);this.u[n]+=o/r*h,this.v[n]-=a/r*h;const c=Math.min(1,l/(Math.hypot(this.u[n],this.v[n])+1e-6));this.u[n]*=c,this.v[n]*=c,this.divergence[n]=-.5*(this.u[n+1]-this.u[n-1]+this.v[n+i]-this.v[n-i])}this.pressure.fill(0);for(let t=0;t<4;t++){for(let t=1;t<s-1;t++)for(let e=1;e<i-1;e++){const s=t*i+e;this.pressureNext[s]=.25*(this.divergence[s]+this.pressure[s-1]+this.pressure[s+1]+this.pressure[s-i]+this.pressure[s+i])}[this.pressure,this.pressureNext]=[this.pressureNext,this.pressure]}let o=0;for(let e=1;e<s-1;e++)for(let s=1;s<i-1;s++){const n=e*i+s;this.u[n]=Math.max(-80,Math.min(80,this.u[n]-.5*(this.pressure[n+1]-this.pressure[n-1]))),this.v[n]=Math.max(-80,Math.min(80,this.v[n]-.5*(this.pressure[n+i]-this.pressure[n-i]))),this.driftX[n]+=(3.6*this.u[n]-58*this.offsetX[n]-12*this.driftX[n])*t,this.driftY[n]+=(3.6*this.v[n]-58*this.offsetY[n]-12*this.driftY[n])*t,this.offsetX[n]=Math.max(-2,Math.min(2,this.offsetX[n]+this.driftX[n]*t)),this.offsetY[n]=Math.max(-2,Math.min(2,this.offsetY[n]+this.driftY[n]*t)),this.signal[n]=1-Math.exp(.06*-Math.hypot(this.u[n],this.v[n])-.16*this.ink[n]),o=Math.max(o,this.signal[n])}this.peak=o}if(this.active)for(let t=0;t<this.ink.length;t++){const e=Math.round(65535*Math.min(1,this.signal[t]));this.pixels[4*t]=e>>>8,this.pixels[4*t+1]=255&e,this.pixels[4*t+2]=Math.round(128+63.5*this.offsetX[t]),this.pixels[4*t+3]=Math.round(128+63.5*this.offsetY[t])}else this.clear()}},d=t=>["trail","contour","dissolve"].includes(t);function m(t,e,i){const s=Math.max(0,e-1),n=1-Math.exp(3.5*-Math.max(0,i));return Math.max(0,s-Math.abs(s-(t+n*s*2.1)))}function f(t,e,i,s,n,a,o,r,h,l,c,d=!1){const f=Math.min(n,a,i-1-n,s-1-a),u=Math.max(0,Math.min(1,(f-1)/4)),g=d?u*u*(3-2*u):1;o*=g;const p=1-Math.exp(3.5*-Math.max(0,o)),x=Math.max(0,Math.min(i-1,n-r*p*.026*i*g)),v=Math.max(0,Math.min(s-1,a-h*p*.026*s*g)),M=Math.floor(x),y=Math.floor(v),w=x-M,S=v-y;c.fill(0);for(let n=0;n<2;n++)for(let a=0;a<2;a++){const o=4*(Math.min(s-1,y+n)*i+Math.min(i-1,M+a)),r=(a?w:1-w)*(n?S:1-S);c[0]+=(t[o]+256*t[o+1])*r,c[1]+=t[o+2]/255*r;for(let t=0;t<4;t++)c[t+2]+=e[o+t]*r}const b=43758.5453*Math.sin(127.1*n+311.7*a),E=b-Math.floor(b);c[0]=Math.max(0,m(c[0],l,o)-p*(1-p)*E*3)}var u=class{constructor(t=1){this.mode="water",this.amount=.55,this.radius=.2,this.lensX=.5,this.lensY=.5,this.lensStrength=0,this.previous=null,this.energy=0,this.pending=!1,this.remainder=0,t=Math.max(.25,Math.min(4,t)),this.columns=Math.round(t>=1?128:128*t),this.rows=Math.round(t>=1?128/t:128),this.xScale=Math.max(1,t),this.yScale=Math.max(1,1/t),this.heights=new Float32Array(this.columns*this.rows),this.velocity=new Float32Array(this.heights.length),this.next=new Float32Array(this.heights.length),this.normals=new Float32Array(2*this.heights.length),this.edgeMask=new Float32Array(this.heights.length);for(let e=0;e<this.rows;e++)for(let i=0;i<this.columns;i++)this.edgeMask[e*this.columns+i]=r(i/(this.columns-1),e/(this.rows-1),t);this.refraction={width:this.columns,height:this.rows,pixels:new Uint8Array(4*this.heights.length),strength:30,mode:"water",focus:[.5,.5,0,.2]},this.waterPixels=this.refraction.pixels,this.trail=new c(this.columns,this.rows),this.contour=new l(this.columns,this.rows),this.afterimage=new h(this.columns,this.rows),this.clear()}get invertsDensity(){return"trail"===this.mode}get densityTrail(){return["trail","contour","dissolve"].includes(this.mode)}get hasRefraction(){return this.active||this.lensStrength>15e-5}get active(){return["dissolve","silk","vortex"].includes(this.mode)?this.afterimage.active:"contour"===this.mode?this.contour.active:"trail"===this.mode?this.trail.active:this.pending||this.energy>15e-5}setMode(t){t!==this.mode&&(this.clear(),this.mode=t,this.refraction.mode=t,"dissolve"!==t&&"silk"!==t&&"vortex"!==t||this.afterimage.setMode(t),this.refraction.pixels="trail"===t?this.trail.pixels:"contour"===t?this.contour.pixels:["dissolve","silk","vortex"].includes(t)?this.afterimage.pixels:this.waterPixels,this.refraction.strength="water"===t?30*this.amount/.55:"silk"===t?28*this.amount:"vortex"===t?38*this.amount:0)}configure(t,e=.55,i=.2,s=!1){this.setMode(t),this.refraction.edgeSafe=s,this.afterimage.edgeSafe=s,this.amount=Number.isFinite(e)?Math.max(0,Math.min(1,e)):.55,this.radius=Number.isFinite(i)?Math.max(.1,Math.min(1,i)):.2,this.refraction.strength="water"===t?30*this.amount/.55:"silk"===t?28*this.amount:"vortex"===t?38*this.amount:0,this.refraction.focus[2]=this.densityTrail?this.amount:this.lensStrength*this.amount,this.refraction.focus[3]=this.radius}move(t,e,i){if("none"===this.mode||0===this.amount)return;if(!Number.isFinite(t+e))return;if(t=Math.max(0,Math.min(1,t)),e=Math.max(0,Math.min(1,e)),["dissolve","silk","vortex"].includes(this.mode))return void this.afterimage.move(t,e,this.radius);if("contour"===this.mode)return void this.contour.move(t,e,this.radius);if("trail"===this.mode)return void this.trail.move(t,e,this.radius,i);if("water"!==this.mode)return!this.previous&&this.lensStrength<.001&&(this.lensX=t,this.lensY=e),this.previous={x:t,y:e},void(this.pending=!0);if(!this.previous)return void(this.previous={x:t,y:e});const s=this.previous;this.previous={x:t,y:e};const n=(t-s.x)*this.xScale,a=(e-s.y)*this.yScale,o=Math.hypot(n,a);if(o<1e-5)return;const r=.035+.1*this.radius,h=3*r,l=Math.min(192,Math.max(1,Math.ceil(o/(.5*r)))),c=95*Math.min(o,1)/l;for(let i=0;i<l;i++){const n=(i+.5)/l,a=s.x+(t-s.x)*n,o=s.y+(e-s.y)*n,d=Math.max(1,Math.floor((a-h/this.xScale)*(this.columns-1))),m=Math.min(this.columns-2,Math.ceil((a+h/this.xScale)*(this.columns-1))),f=Math.max(1,Math.floor((o-h/this.yScale)*(this.rows-1))),u=Math.min(this.rows-2,Math.ceil((o+h/this.yScale)*(this.rows-1)));for(let t=f;t<=u;t++)for(let e=d;e<=m;e++){const i=(e/(this.columns-1)-a)*this.xScale,s=(t/(this.rows-1)-o)*this.yScale,n=Math.exp(-(i*i+s*s)/(r*r))*c,h=t*this.columns+e;this.velocity[h]=Math.max(-12,this.velocity[h]-n)}}this.pending=!0}leave(){this.afterimage.leave(),this.contour.leave(),this.trail.leave(),this.previous=null,"water"!==this.mode&&this.lensStrength&&(this.pending=!0)}clear(){this.trail.clear(),this.contour.clear(),this.afterimage.clear(),this.heights.fill(0),this.velocity.fill(0),this.next.fill(0),this.normals.fill(0),this.refraction.focus[2]=0,this.previous=null,this.lensStrength=0,this.energy=0,this.pending=!1,this.remainder=0;for(let t=0;t<this.waterPixels.length;t+=4)this.waterPixels[t]=this.waterPixels[t+2]=128,this.waterPixels[t+1]=this.waterPixels[t+3]=0}step(t){if(!this.active||!Number.isFinite(t))return;if(["dissolve","silk","vortex"].includes(this.mode))return void this.afterimage.step(t);if("contour"===this.mode)return void this.contour.step(t);if("trail"===this.mode)return void this.trail.step(t);if("water"!==this.mode)return void this.stepLight(Math.max(0,Math.min(.05,t)));this.remainder+=Math.max(0,Math.min(.05,t));const e=1/120,i=Math.exp(-3.8*e),s=.3*Math.min(this.columns,this.rows);for(;this.remainder+1e-8>=e;){this.remainder-=e;let t=0;for(let n=1;n<this.rows-1;n++)for(let a=1;a<this.columns-1;a++){const o=n*this.columns+a,r=this.heights[o],h=this.heights[o-1]+this.heights[o+1]+this.heights[o-this.columns]+this.heights[o+this.columns]-4*r,l=Math.min(a,n,this.columns-1-a,this.rows-1-n),c=l<5?.88+.024*l:1,d=(this.velocity[o]+(h*s*s-8*r)*e)*i*c;this.velocity[o]=d,this.next[o]=(r+d*e)*c,t=Math.max(t,Math.abs(this.next[o]),.1*Math.abs(d))}this.heights.set(this.next),this.energy=t,this.pending=!1}if(!this.active)return void this.clear();const n=.18*Math.min(this.columns,this.rows);for(let t=0;t<this.rows;t++)for(let e=0;e<this.columns;e++){const i=t*this.columns+e,s=(this.heights[t*this.columns+Math.max(0,e-1)]-this.heights[t*this.columns+Math.min(this.columns-1,e+1)])*n,a=(this.heights[Math.max(0,t-1)*this.columns+e]-this.heights[Math.min(this.rows-1,t+1)*this.columns+e])*n,o=Math.tanh(s)*(this.refraction.edgeSafe?this.edgeMask[i]:1),r=Math.tanh(a)*(this.refraction.edgeSafe?this.edgeMask[i]:1);this.normals[2*i]=o,this.normals[2*i+1]=r;const h=Math.round(32767*o+32768),l=Math.round(32767*r+32768);this.refraction.pixels[4*i]=h>>>8,this.refraction.pixels[4*i+1]=255&h,this.refraction.pixels[4*i+2]=l>>>8,this.refraction.pixels[4*i+3]=255&l}}stepLight(t){const e=this.previous,i=1-Math.exp(-30*t),s=1-Math.exp(-12*t);e&&(this.lensX+=(e.x-this.lensX)*i,this.lensY+=(e.y-this.lensY)*i),this.lensStrength+=((e?1:0)-this.lensStrength)*s,this.energy=Math.max(e?Math.abs(e.x-this.lensX)+Math.abs(e.y-this.lensY):0,Math.abs((e?1:0)-this.lensStrength)),this.pending=!1,e||this.active?this.refraction.focus=[this.lensX,this.lensY,this.lensStrength*this.amount,this.radius]:this.clear()}sample(t,e,i){if(["dissolve","silk","vortex"].includes(this.mode))return this.afterimage.sample(t,e,i),i[0]*=this.amount,i[1]*=this.amount,void(i[2]*=this.amount);if("contour"===this.mode)return i[0]=i[1]=0,void(i[2]=this.contour.sample(t,e)*this.amount*3);if("trail"===this.mode)return i[0]=i[1]=0,void(i[2]=this.trail.sample(t,e)*this.amount*3);const s=Math.max(0,Math.min(this.columns-1.001,t*(this.columns-1))),n=Math.max(0,Math.min(this.rows-1.001,e*(this.rows-1))),a=Math.floor(s),o=Math.floor(n),r=s-a,h=n-o,l=2*(o*this.columns+a),c=l+2*this.columns;for(let t=0;t<2;t++)i[t]=.08*((this.normals[l+t]*(1-r)+this.normals[l+2+t]*r)*(1-h)+(this.normals[c+t]*(1-r)+this.normals[c+2+t]*r)*h);i[0]*=this.amount/.55,i[1]*=this.amount/.55,i[2]="light"===this.mode||"scan"===this.mode?function(t,e,i,s){const[n,a,o,r]=i.focus,h=(t-n)*Math.max(1,s)/r,l=(e-a)*Math.max(1,1/s)/r;return"light"===i.mode?Math.exp(-3*(h*h+l*l))*o:"scan"===i.mode?(1.3*Math.exp(-h*h*110)-.3*Math.exp(-h*h*12))*Math.exp(-l*l*1.8)*o:0}(t,e,this.refraction,this.xScale/this.yScale):0}};var g=[{value:"clean",label:"Clean",description:"Crisp characters with no optical texture."},{value:"signal",label:"Signal",description:"Broken scanlines at the edges, with a clear center."},{value:"prism",label:"Prism",description:"Soft red/cyan separation at the edges, with a crisp center."},{value:"etch",label:"Etch",description:"A fine engraved texture, keeping the ink monochrome."}];function p(t){const e=Intl.Segmenter;return e?Array.from(new e(void 0,{granularity:"grapheme"}).segment(t),t=>t.segment):Array.from(t)}function x(){const t=document.createElement("canvas"),e=document.createElement("canvas"),i=t.getContext("2d"),s=e.getContext("2d",{willReadFrequently:!0}),n=function(){const t=new WeakMap;return(e,i,s="")=>{if(!e)return i;let n=t.get(e);if(!n){const i=new Set;for(const t of e)for(const e of t)e.char&&i.add(e.char);n=[...i].sort(),t.set(e,n)}const a=i+s;return i+n.filter(t=>!a.includes(t)).join("")}}();let a,o=null;return{update(r,h,l,c,d,m,f,u){const g=f?.[0]?.length??Math.max(1,Math.round(h/c)),x=f?.length??Math.max(1,Math.round(l/d)),v=u??{charset:" .:-=+*#%@",customText:"",colorMode:"fullcolor"},M=n(f,v.charset+(v.charsetFrames?.join("")??""),v.customText),y=function(t,e,i,s,n,a,o,r=4096,h=0,l=1){if(![i,s,n,a,o,r].every(t=>Number.isFinite(t)&&t>0))throw new Error("Glyph atlas dimensions must be positive and finite.");const c=JSON.stringify([e.charset,e.customText,i,s,n,a,o,r,h,l]);if(t?.key===c)return t;const d=[...new Set([" ",...p(e.charset),...p(e.customText??"")])];if(d.length>65536)throw new Error("This character set exceeds the glyph texture capacity.");const m=i/a,f=s/o,u=.9*Math.min(m/.55,f)*l,g=Math.ceil(m*n)+6,x=Math.ceil(f*n)+6,v=Math.min(d.length,Math.floor(r/g));if(v<1||Math.ceil(d.length/v)*x>r)throw new Error("The glyph atlas exceeds the available GPU texture size.");return{key:c,glyphs:d,indices:new Map(d.map((t,e)=>[t,e])),cellWidth:m,cellHeight:f,fontSize:u,padding:3,tileWidth:g,tileHeight:x,atlasColumns:v,atlasWidth:v*g,atlasHeight:Math.ceil(d.length/v)*x}}(o,{...v,charset:M},h,l,m,g,x);if(y!==o&&(t.width=y.atlasWidth,t.height=y.atlasHeight,i.font=y.fontSize*m+'px "JetBrains Mono", monospace',i.textAlign="center",i.textBaseline="middle",i.fillStyle="#fff",y.glyphs.forEach((t,e)=>i.fillText(t,e%y.atlasColumns*y.tileWidth+y.padding+y.cellWidth*m*.5,Math.floor(e/y.atlasColumns)*y.tileHeight+y.padding+y.cellHeight*m*.5))),o=y,f)a=function(t,e,i,s,n=!1){const a=t.length,o=t[0]?.length??0,r=s?.cols===o&&s.rows===a?s:{cols:o,rows:a,indices:new Uint8Array(o*a*4),colors:new Uint8ClampedArray(o*a*4)};r.indices.fill(0),r.colors.fill(0);const h="accent"===i.colorMode?[1,3,5].map(t=>parseInt(i.accentColor.slice(t,t+2),16)):null;for(let s=0;s<a;s++){if(t[s].length!==o)throw new Error("Glyph frames must have a rectangular cell grid.");for(let a=0;a<o;a++){const l=t[s][a];if(!l.char||!n&&" "===l.char||l.a<10)continue;const c=e.get(l.char);if(void 0===c)throw new Error(`Glyph is absent from the configured character set: ${l.char}`);const d=4*(s*o+a);let m=l.r,f=l.g,u=l.b;if(h)[m,f,u]=h;else if("fullcolor"!==i.colorMode){const t=.299*m+.587*f+.114*u|0;m="matrix"===i.colorMode?0:t,f=t,u=m}(n||0!==m||0!==f||0!==u)&&(r.indices[d]=255&c,r.indices[d+1]=c>>>8,r.indices[d+2]=Math.round(.299*l.r+.587*l.g+.114*l.b),r.colors[d]=m,r.colors[d+1]=f,r.colors[d+2]=u,r.colors[d+3]=l.a)}}return r}(f,o.indices,v,a,!0);else{e.width=g,e.height=x,s.drawImage(r,0,0,g,x);const t=s.getImageData(0,0,g,x).data;a={cols:g,rows:x,indices:new Uint8Array(g*x*4),colors:new Uint8ClampedArray(t)};for(let e=0;e<t.length;e+=4){const i=Math.min(1,(.299*t[e]+.587*t[e+1]+.114*t[e+2])/255*(t[e+3]/255)*3);a.indices[e+2]=Math.round(255*i),a.indices[e]=Math.min(o.glyphs.length-1,Math.floor(i*o.glyphs.length))}}return{plan:o,packed:a,atlas:t,dots:"dots"===v.renderMode,dotSize:v.dotSizeRatio??.72}},reset(){o=null},destroy(){t.width=t.height=e.width=e.height=1,a=void 0,o=null}}}function v(t){return!!t&&"ascii"===t.renderMode&&"emoji"!==t.artStyle&&!t.charsetFrames?.length&&["fullcolor","grayscale","matrix","accent"].includes(t.colorMode)&&("accent"!==t.colorMode||/^#[\da-f]{6}$/i.test(t.accentColor))}function M(t){for(let e=t;e;e=e.parentElement){const t=getComputedStyle(e).backgroundColor.match(/[\d.]+/g)?.map(Number);if(t&&t.length>=3&&(t[3]??1)>.5)return(.299*t[0]+.587*t[1]+.114*t[2])/255<.4?[10/255,10/255,10/255,1]:[250/255,249/255,247/255,1]}const e=document.documentElement.dataset.theme;if("dark"!==e&&"light"!==e&&!t.isConnected&&document.body)return M(document.body);return"dark"===e||"light"!==e&&(document.documentElement.classList.contains("dark")||matchMedia("(prefers-color-scheme: dark)").matches)?[10/255,10/255,10/255,1]:[250/255,249/255,247/255,1]}function y(t,e,s){const r=e.style.visibility;let h=document.createElement("canvas"),l=null,c=null,u=null,p=null;const y=[],w=[];let S=!1,b=!1,E=4096,T=null,A=0,k=0,z=0,R=0,D=!1;const C=function(){const t=document.createElement("canvas"),e=t.getContext("2d");return{paint(i,s,n,a){s&&(t.width===i.canvas.width&&t.height===i.canvas.height||(t.width=i.canvas.width,t.height=i.canvas.height),e.globalCompositeOperation="copy",e.drawImage(i.canvas,0,0),e.globalCompositeOperation="destination-in",e.drawImage(s.canvas,0,0,t.width,t.height),e.globalCompositeOperation="source-in",e.fillStyle="#090909",e.fillRect(0,0,t.width,t.height),e.globalCompositeOperation="source-over",i.drawImage(t,0,0,n,a))},destroy(){t.width=t.height=1}}}();let F;const _=document.createElement("canvas"),I=document.createElement("canvas"),X=_.getContext("2d"),P=I.getContext("2d");let L=!1;const U=new a,N=x();let G=null,Y={};const B=()=>{h.className="ascii-hover-surface",h.style.cssText="position:absolute;inset:0;width:100%;height:100%;pointer-events:none",h.setAttribute("role","img"),h.setAttribute("aria-label","ASCII artwork preview"),h.dataset.renderer=l?"surface-gpu":"surface-canvas",t.prepend(h),e.style.visibility="hidden"},H=()=>{l&&(y.forEach(t=>l.deleteTexture(t)),w.forEach(t=>l.deleteShader(t)),u&&l.deleteProgram(u),p&&l.deleteBuffer(p))},W=()=>{S||c||(h.removeEventListener("webglcontextlost",W),H(),h.remove(),l=null,h=document.createElement("canvas"),c=h.getContext("2d"),B(),s())};try{if(l=h.getContext("webgl",{alpha:!0,antialias:!1,depth:!1,stencil:!1,premultipliedAlpha:!0,preserveDrawingBuffer:!0}),!l)throw new Error("WebGL unavailable");E=l.getParameter(l.MAX_TEXTURE_SIZE);const t=(t,e)=>{const i=l.createShader(t);if(w.push(i),l.shaderSource(i,e),l.compileShader(i),!l.getShaderParameter(i,l.COMPILE_STATUS))throw new Error(l.getShaderInfoLog(i)||"Shader compilation failed");return i};if(u=l.createProgram(),l.attachShader(u,t(l.VERTEX_SHADER,"attribute vec2 position; void main(){gl_Position=vec4(position,0.,1.);}")),l.attachShader(u,t(l.FRAGMENT_SHADER,"\n precision highp float;\n uniform sampler2D artwork; uniform sampler2D surface;\n uniform vec2 resolution; uniform vec2 sceneSize; uniform vec2 cellSize;\n uniform vec2 surfaceSize; uniform float strength;\n \nuniform float hoverMode;\nuniform vec4 hoverFocus;\nfloat surfaceLight(vec2 uv, vec2 size) {\n vec2 delta = (uv - hoverFocus.xy) * size / min(size.x, size.y) / hoverFocus.w;\n float light = exp(-3.0 * dot(delta, delta));\n if (hoverMode > 1.5) light = (exp(-delta.x * delta.x * 110.0) * 1.3 - exp(-delta.x * delta.x * 12.0) * .3) * exp(-delta.y * delta.y * 1.8);\n return hoverMode > .5 ? light * hoverFocus.z : 0.0;\n}\nvec3 illuminate(vec3 ink, float light) {\n return mix(ink, vec3(1.0), max(0.0, light) * .82) * (1.0 + min(0.0, light));\n}\n\n uniform sampler2D codes; uniform sampler2D cellColors; uniform sampler2D glyphAtlas;\n uniform vec2 gridSize; uniform vec2 atlasSize; uniform vec2 tileSize;\n uniform float atlasColumns; uniform float padding; uniform float glyphCount;\n uniform float dots; uniform float dotSize; uniform float directGlyphs; uniform vec4 backdrop;\n uniform float edgeEffect; uniform sampler2D textMask; uniform float hasTextMask;\n \nuniform float finishMode;\nuniform float finishPixelRatio;\nuniform float finishSoftness;\nvec3 edgeCoverage(sampler2D sheet, vec2 uv, vec2 atlas, vec2 pixel, vec2 viewport, float amount) {\n float a=texture2D(sheet,uv).a;\n if(amount<=0.0 || finishMode<.5) return vec3(a);\n vec2 radial=(pixel/viewport-.5)*2.0;\n float edge=smoothstep(.3,1.05,length(radial));\n float strength=clamp(amount,0.0,1.0)*edge;\n if(strength<=0.0) return vec3(a);\n vec2 cssPixel=pixel/max(1.0,finishPixelRatio);\n // Etch is a single texture sample: linework, not an opacity wash.\n if(finishMode>1.5 && finishMode<2.5) {\n float hatch=step(.68,fract((cssPixel.y+cssPixel.x*.22)*.5));\n return vec3(a*(1.0-hatch*strength*.64));\n }\n // Samples remain inside the current atlas tile's three-pixel padding.\n if(finishMode>2.5) {\n float band=floor(cssPixel.y/3.0);\n float phase=fract(sin(band*12.9898)*43758.5453);\n float tear=(phase-.5)*3.6*strength;\n float displaced=texture2D(sheet,uv+vec2(tear,0.0)/atlas).a;\n float cut=step(.72,fract(cssPixel.y*.5));\n return vec3(mix(a,displaced,strength)*(1.0-cut*.55*strength));\n }\n // A five-tap lens: opposed red/cyan edges with a short soft shoulder.\n // The center remains untouched; all offsets stay within three atlas texels.\n vec2 direction=normalize(vec2(radial.x-radial.y*.3,radial.y+radial.x*.3)+vec2(.00001));\n vec2 shift=direction*(2.35+.45*finishSoftness)*strength/atlas;\n float left=texture2D(sheet,uv-shift).a,right=texture2D(sheet,uv+shift).a;\n float softLeft=texture2D(sheet,uv-shift*.45).a,softRight=texture2D(sheet,uv+shift*.45).a;\n float red=left*.7+softLeft*.22+a*.08;\n float cyan=right*.7+softRight*.22+a*.08;\n // Reuse the same taps for a short optical blur and peripheral fade.\n // No whole-canvas blur, extra pass or softened HTML controls.\n float soft=a*.4+(left+right+softLeft+softRight)*.15;\n vec3 fringe=mix(vec3(red,cyan,cyan),vec3(soft),finishSoftness*.45);\n return mix(vec3(a),fringe,strength)*(1.-finishSoftness*strength*.32);\n\n}\n\n \nuniform float edgeSafe;\nuniform float trailAmount;\nuniform float trailKind;\nvec4 trailField(vec2 address) {\n return texture2D(surface,(address*(surfaceSize-1.0)+.5)/surfaceSize);\n}\nfloat trailFieldDensity(vec4 field) {\n return (field.r*65280.0+field.g*255.0)/65535.0*trailAmount;\n}\nfloat trailDensity(vec2 address) { return trailFieldDensity(trailField(address)); }\nfloat trailPin(vec2 cell, vec2 grid) {\n vec2 edge=min(cell,grid-1.0-cell);\n return mix(1.,smoothstep(1.0,5.0,min(edge.x,edge.y)),edgeSafe);\n}\nvec2 trailSource(vec2 cell, vec2 grid, vec4 field) {\n vec2 home=(cell+.5)/grid;\n if(trailKind>.5 || trailAmount<=0.) return home;\n float pin=trailPin(cell,grid);\n float response=1.-exp(-trailFieldDensity(field)*pin*3.5);\n vec2 drift=(field.ba*255.-128.)/127.;\n return clamp(home-drift*response*.026*pin,.5/grid,1.-.5/grid);\n}\nvec2 decodedGlyph(vec4 code) {\n return vec2(floor(code.r*255.+.5)+floor(code.g*255.+.5)*256.,code.b);\n}\n// Bilinear interpolation happens before glyph selection, never between bitmap\n// letters. Four small metadata reads replace the old four full-glyph gathers.\nvec2 flowGlyph(sampler2D codes,vec2 uv,vec2 grid) {\n vec2 p=uv*grid-.5,b=floor(p),f=fract(p);\n return mix(mix(decodedGlyph(texture2D(codes,(b+.5)/grid)),decodedGlyph(texture2D(codes,(b+vec2(1.5,.5))/grid)),f.x),\n mix(decodedGlyph(texture2D(codes,(b+vec2(.5,1.5))/grid)),decodedGlyph(texture2D(codes,(b+1.5)/grid)),f.x),f.y);\n}\nvec3 trailInk(vec3 ink, float density) {\n if (trailKind < .5) return ink;\n float peak=max(ink.r,max(ink.g,ink.b));\n float raised=trailKind>1.5?peak:max(peak,min(.44,density*.75));\n return peak>.001 ? ink*(raised/peak) : vec3(raised);\n}\nfloat flowIndex(float index,float count,float density) {\n float last=max(0.,count-1.);\n float response=1.-exp(-max(0.,density)*3.5);\n return max(0.,last-abs(last-(index+response*last*2.1)));\n}\nfloat trailTone(float tone, float density) {\n if (trailKind < .5) return flowIndex(tone,2.,density);\n return clamp(tone + (trailKind > 1.5 ? -density : density) * .65, 0.0, 1.0);\n}\nfloat trailIndex(float index, float count, float density, vec2 cell) {\n float grain=fract((cell.x*cell.x*17.0+cell.y*cell.y*23.0+cell.x*cell.y*19.0)*.0137);\n if(trailKind>1.5) return max(0.0,index-floor(density*count*(1.35+grain*.9)));\n if(trailKind<.5) {\n float seed=fract(sin(dot(cell,vec2(127.1,311.7)))*43758.5453);\n float response=1.-exp(-max(0.,density)*3.5);\n return floor(max(0.,flowIndex(index,count,density)-response*(1.-response)*seed*3.)+.5);\n }\n return min(count-1.0,index+floor(density*count*.85));\n}\n\n \n uniform float motionMode; uniform float motionTime; uniform float fineDither; uniform float ditherAmount;\n float printGrain(vec2 p) { return fract(52.9829189*fract(dot(p,vec2(.06711056,.00583715)))); }\n vec4 ambientAt(vec2 uv) {\n float p=motionTime*.5235987756;\n float edge=smoothstep(0.,.12,min(min(uv.x,1.-uv.x),min(uv.y,1.-uv.y)));\n if(motionMode<.5) return vec4(0.,0.,0.,1.);\n if(motionMode<1.5) return vec4(0.,0.,sin(uv.x*9.+uv.y*5.+p)*cos(uv.y*8.-uv.x*3.-p)*.065*edge,.9+.1*sin(uv.x*6.-uv.y*4.+p));\n if(motionMode<2.5) return vec4(sin(uv.y*9.+p)*cos(uv.x*7.-p)*6.*edge,cos(uv.x*8.+p)*sin(uv.y*6.-p)*4.*edge,0.,1.);\n float cycle=mod(motionTime,12.);\n float order=uv.x*.8+uv.y*.2+sin(uv.x*8.-uv.y*5.)*.08;\n float gone=smoothstep(1.8+order*1.2,3.8+order*1.2,cycle)*(1.-smoothstep(5.+order*1.7,7.2+order*1.7,cycle));\n return vec4(0.,0.,-gone*.95,1.-gone*.82);\n }\n\n float toneAt(vec2 uv) {\n vec2 p=uv*gridSize-.5, b=floor(p), f=fract(p);\n return mix(mix(texture2D(codes,(b+.5)/gridSize).b,texture2D(codes,(b+vec2(1.5,.5))/gridSize).b,f.x),mix(texture2D(codes,(b+vec2(.5,1.5))/gridSize).b,texture2D(codes,(b+1.5)/gridSize).b,f.x),f.y);\n }\n vec4 flowingCharacter(vec2 pixel, vec2 cell, vec4 ambient) {\n if(cell.x<0. || cell.y<0. || cell.x>=gridSize.x || cell.y>=gridSize.y) return vec4(0.);\n vec2 address=(cell+.5)/gridSize;\n vec4 field=trailField(address);\n vec2 local=pixel-cell*cellSize;\n if(local.x<0. || local.y<0. || local.x>=cellSize.x || local.y>=cellSize.y) return vec4(0.);\n vec2 source=trailSource(cell,gridSize,field);\n vec2 encoded=flowGlyph(codes,source,gridSize);\n vec4 color=texture2D(cellColors,source);\n float original=encoded.x;\n float density=trailFieldDensity(field)*trailPin(cell,gridSize),index=trailIndex(original,glyphCount,density,cell);\n if(original>.5) index=clamp(floor(index+ambient.z*(glyphCount-1.)+printGrain(cell)),0.,glyphCount-1.);\n if(index<.5 || color.a<.01) return vec4(0.);\n vec2 slot=vec2(mod(index,atlasColumns),floor(index/atlasColumns));\n float alpha=texture2D(glyphAtlas,(slot*tileSize+padding+local*resolution/sceneSize)/atlasSize).a;\n if(dots>.5) {\n vec2 d=(local-cellSize*.5)/min(cellSize.x,cellSize.y);\n float r=min(.48,(index/(glyphCount-1.))*.5*dotSize);\n alpha=1.-smoothstep(r-.06,r+.02,length(d));\n }\n vec3 coverage=dots>.5?vec3(alpha):edgeCoverage(glyphAtlas,(slot*tileSize+padding+local*resolution/sceneSize)/atlasSize,atlasSize,pixel,sceneSize,edgeEffect);\n coverage*=color.a;alpha=max(coverage.r,max(coverage.g,coverage.b));\n return vec4(trailInk(color.rgb,density)*coverage,alpha);\n }\n void main(){\n vec2 uv = vec2(gl_FragCoord.x, resolution.y - gl_FragCoord.y) / resolution;\n vec2 pixel = uv * sceneSize;\n if (strength > 0.) {\n vec4 normal = texture2D(surface, (uv * (surfaceSize - 1.) + .5) / surfaceSize) * 255.;\n vec2 slope = (vec2(normal.r * 256. + normal.g, normal.b * 256. + normal.a) - 32768.) / 32767.;\n vec2 edge = min(pixel, sceneSize - pixel) / cellSize;\n uv -= slope * strength * mix(1.,smoothstep(2.,8.,min(edge.x,edge.y)),edgeSafe) / sceneSize;\n }\n vec4 ambient=ambientAt(uv);\n uv -= ambient.xy/sceneSize;\n pixel=uv*sceneSize;\n vec4 ink = vec4(0.);\n if (directGlyphs > .5) {\n vec2 cell=floor(pixel/cellSize), address=(cell+.5)/gridSize;\n vec4 encoded=texture2D(codes,address), color=texture2D(cellColors,address);\n float index=floor(encoded.r*255.+.5)+floor(encoded.g*255.+.5)*256.;\n if(index>.5 && color.a>.01) {\n vec2 local=(pixel-cell*cellSize)*resolution/sceneSize;\n vec2 slot=vec2(mod(index,atlasColumns),floor(index/atlasColumns));\n float alpha=texture2D(glyphAtlas,(slot*tileSize+padding+local)/atlasSize).a*color.a;\n vec3 coverage=edgeCoverage(glyphAtlas,(slot*tileSize+padding+local)/atlasSize,atlasSize,pixel,sceneSize,edgeEffect)*color.a;\n ink=vec4(color.rgb*coverage,max(coverage.r,max(coverage.g,coverage.b)));\n }\n } else ink = texture2D(artwork, uv);\n if (fineDither > .5) {\n vec2 cell=floor(pixel/cellSize),address=(cell+.5)/gridSize;\n vec4 color=texture2D(cellColors,address);\n float density=trailAmount>0.?trailDensity(address):0.;\n vec2 source=trailAmount>0. && trailKind<.5?trailSource(cell,gridSize,trailField(address)):uv;\n float 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a,o,r={effect:"trail",strength:.55,radius:n.effect&&"trail"!==n.effect?.2:.45,animated:!1,fps:30,fontSize:7,charAspect:.58,charSpacing:1,paused:!1,charset:" .:-=+*#%@",customText:"",renderMode:"ascii",dotSizeRatio:.72,...n},h=new u(s.clientWidth/Math.max(1,s.clientHeight)),l=!1,c=!1,d=!0,m=0,f=0,g=-1/0,p=0,x=null,v=!1,M=[];const w=matchMedia("(prefers-reduced-motion: reduce)"),S=()=>{l||!c||document.hidden||m||(m=requestAnimationFrame(E))},b=y(e,s,()=>queueMicrotask(()=>{d=!0,S()}));function E(t){if(m=0,l||!c||document.hidden)return;const e=s.clientWidth,n=s.clientHeight;if(!e||!n)return;const u=w.matches||r.paused;h.configure(r.effect,r.strength,r.radius,r.edgeSafe);const y=h.active;if(!u){if(p+=f?Math.min(.1,(t-f)/1e3):0,v){const t=s.getBoundingClientRect();if(t.width&&t.height)for(const e of M)h.move((e.x-t.left)/t.width,(e.y-t.top)/t.height,e.time);M=[],x||h.leave(),v=!1}h.step(f?(t-f)/1e3:1/60)}const E=d||r.animated&&!u&&t-g>=1e3/Math.max(1,Math.min(60,r.fps))-.5;(E||y||h.active||!u&&"none"!==i(r.motion))&&(E&&(a=r.getFrame?.()),b.render(E,h.refraction,e,n,r.fontSize*r.charSpacing,r.fontSize/r.charAspect*r.charSpacing,a,{charset:r.charset,customText:r.customText,renderMode:r.renderMode,dotSizeRatio:r.dotSizeRatio,colorMode:r.colorMode??"fullcolor",accentColor:r.accentColor??"#888888",animationStyle:r.motion,animationSpeed:r.motionSpeed??1,artStyle:r.fineDither?"terminal":"classic",ditherStrength:r.ditherStrength??1},p,{filter:r.filter,edgeEffect:r.edgeEffect,edgeSoftness:r.edgeSoftness,textMask:o?.read()}),E&&(g=t),d=!1),f=t,u||!r.animated&&!h.active&&"none"===i(r.motion)||S()}r.textMask&&(o=t(e,r.textMask,()=>{d=!0,S()}));const T=()=>{h.clear(),x=null,M=[],v=!1,f=0,d=!0,cancelAnimationFrame(m),m=0,S()},A=t=>{if("touch"===t.pointerType||r.paused||w.matches)return;if(t.target instanceof Element&&t.target.closest("button,a,input,summary,select"))return void k();const e=s.getBoundingClientRect();t.clientX<e.left||t.clientX>e.right||t.clientY<e.top||t.clientY>e.bottom?k():(x={x:t.clientX,y:t.clientY,time:t.timeStamp},M.push(x),M.length>6&&M.shift(),v=!0,S())},k=()=>{x=null,v=!0,S()},z=new IntersectionObserver(([t])=>{c=t.isIntersecting,T()});z.observe(e);const R=new ResizeObserver(()=>{h=new u(s.clientWidth/Math.max(1,s.clientHeight)),T()});return R.observe(s),e.addEventListener("pointermove",A),e.addEventListener("pointerleave",k),e.addEventListener("pointercancel",k),document.addEventListener("visibilitychange",T),w.addEventListener("change",T),{get canvas(){return b.canvas},invalidate(){o?.invalidate(),d=!0,S()},update(i){"textMask"in i&&(o?.destroy(),o=i.textMask?t(e,i.textMask,()=>{d=!0,S()}):void 0),r={...r,...i},T()},destroy(){l||(l=!0,cancelAnimationFrame(m),z.disconnect(),R.disconnect(),b.destroy(),o?.destroy(),e.removeEventListener("pointermove",A),e.removeEventListener("pointerleave",k),e.removeEventListener("pointercancel",k),document.removeEventListener("visibilitychange",T),w.removeEventListener("change",T))}}}exports.createTextMask=t,exports.mountHover=w,exports.mountStudioHover=w;//# sourceMappingURL=hover.cjs.map
package/dist/hover.d.cts CHANGED
@@ -1,5 +1,12 @@
1
1
  import { d as AsciiFrame } from './types-w2CRgyk6.cjs';
2
2
 
3
+ type SurfaceFilter = 'clean' | 'prism' | 'etch' | 'signal';
4
+ interface SurfaceFinish {
5
+ filter?: SurfaceFilter;
6
+ edgeEffect?: number;
7
+ edgeSoftness?: number;
8
+ }
9
+
3
10
  type AmbientMotion = 'none' | 'print' | 'current' | 'reform';
4
11
 
5
12
  type HeroHover = 'none' | 'trail' | 'water' | 'contour' | 'dissolve' | 'silk' | 'vortex' | 'light' | 'scan';
@@ -7,6 +14,16 @@ type HeroHover = 'none' | 'trail' | 'water' | 'contour' | 'dissolve' | 'silk' |
7
14
  type StudioHoverEffect = Exclude<HeroHover, 'light' | 'scan'>;
8
15
  interface StudioHoverOptions {
9
16
  effect?: StudioHoverEffect;
17
+ /** 0..1 peripheral scanline/fringe treatment. Center stays sharp. */
18
+ edgeEffect?: number;
19
+ /** 0..1 Prism edge blur/fade. The center stays crisp; default 0. */
20
+ edgeSoftness?: number;
21
+ /** Stationary glyph finish. Defaults to Prism when edgeEffect is supplied. */
22
+ filter?: SurfaceFilter;
23
+ /** Plain horizontal HTML text to darken ASCII over; rebuilds on layout/font changes. */
24
+ textMask?: HTMLElement | readonly HTMLElement[];
25
+ colorMode?: 'fullcolor' | 'grayscale' | 'accent' | 'matrix';
26
+ accentColor?: string;
10
27
  /** Supply the current object frame when available for exact glyph identities/colors. */
11
28
  getFrame?: () => AsciiFrame | undefined;
12
29
  motion?: AmbientMotion;
@@ -15,6 +32,8 @@ interface StudioHoverOptions {
15
32
  ditherStrength?: number;
16
33
  strength?: number;
17
34
  radius?: number;
35
+ /** Pin outer glyph rows and soften displacement near borders. Default false. */
36
+ edgeSafe?: boolean;
18
37
  /** Enable when the backing canvas is drawn by a video/animation renderer. */
19
38
  animated?: boolean;
20
39
  fps?: number;
@@ -40,6 +59,17 @@ declare function mountStudioHover(host: HTMLElement, source: HTMLCanvasElement,
40
59
  destroy(): void;
41
60
  };
42
61
 
62
+ /** Cached mask for untransformed, horizontal HTML text. No per-frame DOM reads. */
63
+ interface TextMaskFrame {
64
+ canvas: HTMLCanvasElement;
65
+ revision: number;
66
+ }
67
+ declare function createTextMask(host: HTMLElement, targets: HTMLElement | readonly HTMLElement[], onChange?: () => void): {
68
+ invalidate: () => void;
69
+ read(): TextMaskFrame | undefined;
70
+ destroy(): void;
71
+ };
72
+
43
73
  type HoverController = ReturnType<typeof mountStudioHover>;
44
74
 
45
- export { type AmbientMotion, type HoverController, type StudioHoverOptions as HoverOptions, type StudioHoverEffect, type StudioHoverOptions, mountStudioHover as mountHover, mountStudioHover };
75
+ export { type AmbientMotion, type HoverController, type StudioHoverOptions as HoverOptions, type StudioHoverEffect, type StudioHoverOptions, type SurfaceFilter, type SurfaceFinish, type TextMaskFrame, createTextMask, mountStudioHover as mountHover, mountStudioHover };
package/dist/hover.d.ts CHANGED
@@ -1,5 +1,12 @@
1
1
  import { d as AsciiFrame } from './types-w2CRgyk6.js';
2
2
 
3
+ type SurfaceFilter = 'clean' | 'prism' | 'etch' | 'signal';
4
+ interface SurfaceFinish {
5
+ filter?: SurfaceFilter;
6
+ edgeEffect?: number;
7
+ edgeSoftness?: number;
8
+ }
9
+
3
10
  type AmbientMotion = 'none' | 'print' | 'current' | 'reform';
4
11
 
5
12
  type HeroHover = 'none' | 'trail' | 'water' | 'contour' | 'dissolve' | 'silk' | 'vortex' | 'light' | 'scan';
@@ -7,6 +14,16 @@ type HeroHover = 'none' | 'trail' | 'water' | 'contour' | 'dissolve' | 'silk' |
7
14
  type StudioHoverEffect = Exclude<HeroHover, 'light' | 'scan'>;
8
15
  interface StudioHoverOptions {
9
16
  effect?: StudioHoverEffect;
17
+ /** 0..1 peripheral scanline/fringe treatment. Center stays sharp. */
18
+ edgeEffect?: number;
19
+ /** 0..1 Prism edge blur/fade. The center stays crisp; default 0. */
20
+ edgeSoftness?: number;
21
+ /** Stationary glyph finish. Defaults to Prism when edgeEffect is supplied. */
22
+ filter?: SurfaceFilter;
23
+ /** Plain horizontal HTML text to darken ASCII over; rebuilds on layout/font changes. */
24
+ textMask?: HTMLElement | readonly HTMLElement[];
25
+ colorMode?: 'fullcolor' | 'grayscale' | 'accent' | 'matrix';
26
+ accentColor?: string;
10
27
  /** Supply the current object frame when available for exact glyph identities/colors. */
11
28
  getFrame?: () => AsciiFrame | undefined;
12
29
  motion?: AmbientMotion;
@@ -15,6 +32,8 @@ interface StudioHoverOptions {
15
32
  ditherStrength?: number;
16
33
  strength?: number;
17
34
  radius?: number;
35
+ /** Pin outer glyph rows and soften displacement near borders. Default false. */
36
+ edgeSafe?: boolean;
18
37
  /** Enable when the backing canvas is drawn by a video/animation renderer. */
19
38
  animated?: boolean;
20
39
  fps?: number;
@@ -40,6 +59,17 @@ declare function mountStudioHover(host: HTMLElement, source: HTMLCanvasElement,
40
59
  destroy(): void;
41
60
  };
42
61
 
62
+ /** Cached mask for untransformed, horizontal HTML text. No per-frame DOM reads. */
63
+ interface TextMaskFrame {
64
+ canvas: HTMLCanvasElement;
65
+ revision: number;
66
+ }
67
+ declare function createTextMask(host: HTMLElement, targets: HTMLElement | readonly HTMLElement[], onChange?: () => void): {
68
+ invalidate: () => void;
69
+ read(): TextMaskFrame | undefined;
70
+ destroy(): void;
71
+ };
72
+
43
73
  type HoverController = ReturnType<typeof mountStudioHover>;
44
74
 
45
- export { type AmbientMotion, type HoverController, type StudioHoverOptions as HoverOptions, type StudioHoverEffect, type StudioHoverOptions, mountStudioHover as mountHover, mountStudioHover };
75
+ export { type AmbientMotion, type HoverController, type StudioHoverOptions as HoverOptions, type StudioHoverEffect, type StudioHoverOptions, type SurfaceFilter, type SurfaceFinish, type TextMaskFrame, createTextMask, mountStudioHover as mountHover, mountStudioHover };
package/dist/hover.js CHANGED
@@ -1 +1 @@
1
- var t=[{value:"none",mode:"none",label:"Off",description:"Keep the image still. Hover stays available."},{value:"breathe",mode:"print",label:"Living Print",description:"Soft tonal movement. The character grid stays still."},{value:"wave",mode:"current",label:"Slow Current",description:"A gentle flow through the image, with steady edges."},{value:"rain",mode:"reform",label:"Reveal & Reform",description:"Disperse, gather, then hold the complete image."}];function e(e){return"orbit"===e?"current":t.find(t=>t.value===e||t.mode===e)?.mode??"none"}var i=(t,e,i)=>{const s=(t=>Math.max(0,Math.min(1,t)))((i-t)/(e-t));return s*s*(3-2*s)},s=(t,e)=>{const i=(.06711056*t+.00583715*e)%1*52.9829189;return i-Math.floor(i)},n=class{constructor(){this.last=null,this.mode="none",this.phase=0}update(t,e,i=1){return Number.isFinite(t)?((e!==this.mode||null!==this.last&&t<this.last)&&(this.mode=e,this.phase=0,this.last=t),null!==this.last&&(this.phase+=Math.max(0,t-this.last)*Math.max(.1,Math.min(3,Number.isFinite(i)?i:1))),this.last=t,this.phase):this.phase}};function h(t,e,s,n,h){const a=n*Math.PI/6,o=i(0,.12,Math.min(e,1-e,s,1-s));if(h[0]=h[1]=h[2]=0,h[3]=1,"print"===t)h[2]=Math.sin(9*e+5*s+a)*Math.cos(8*s-3*e-a)*.065*o,h[3]=.9+.1*Math.sin(6*e-4*s+a);else if("current"===t)h[0]=Math.sin(9*s+a)*Math.cos(7*e-a)*6*o,h[1]=Math.cos(8*e+a)*Math.sin(6*s-a)*4*o;else if("reform"===t){const t=(n%12+12)%12,a=.8*e+.2*s+.08*Math.sin(8*e-5*s),o=i(1.8+1.2*a,3.8+1.2*a,t)*(1-i(5+1.7*a,7.2+1.7*a,t));h[2]=.95*-o,h[3]=1-.82*o}return h}function a(t,e,i){const s=Math.min(t*Math.max(1,i),(1-t)*Math.max(1,i),e*Math.max(1,1/i),(1-e)*Math.max(1,1/i)),n=Math.max(0,Math.min(1,(s-.035)/.105));return n*n*n*(n*(6*n-15)+10)}var o=class{constructor(t,e){this.previous=null,this.peak=0,this.mode="dissolve",this.width=t,this.height=e;const i=t*e;this.pixels=new Uint8Array(4*i),this.ink=new Float32Array(i),this.targetX=new Float32Array(i),this.targetY=new Float32Array(i),this.offsetX=new Float32Array(i),this.offsetY=new Float32Array(i),this.edge=new Float32Array(i);for(let i=0;i<e;i++)for(let s=0;s<t;s++)this.edge[i*t+s]=a(s/(t-1),i/(e-1),t/e);this.clear()}get active(){return this.peak>2e-4}setMode(t){t!==this.mode&&(this.mode=t,this.clear())}clear(){for(const t of[this.ink,this.targetX,this.targetY,this.offsetX,this.offsetY,this.pixels])t.fill(0);if(this.previous=null,this.peak=0,"dissolve"!==this.mode)for(let t=0;t<this.pixels.length;t+=4)this.pixels[t]=this.pixels[t+2]=128}leave(){this.previous=null}move(t,e,i){if(!Number.isFinite(t+e+i))return;t=Math.max(0,Math.min(1,t)),e=Math.max(0,Math.min(1,e));const s=this.previous;this.previous={x:t,y:e};const n=this.width,h=this.height,a=Math.max(1,n/h),o=Math.max(1,h/n),r=s?(t-s.x)*a:0,l=s?(e-s.y)*o:0,c=Math.hypot(r,l);if(!s&&"dissolve"!==this.mode)return;if(s&&c<1e-4)return;const m=.035+.11*Math.max(.1,Math.min(1,i)),d=Math.min(128,Math.max(1,Math.ceil(c/(.45*m)))),u=c?r/c:1,f=c?l/c:0,g=Math.min(1,c/(m*d)*2.2);for(let i=0;i<d;i++){const r=(i+.5)/d,l=s?s.x+(t-s.x)*r:t,c=s?s.y+(e-s.y)*r:e,p=Math.max(0,Math.floor((l-2.5*m/a)*(n-1))),x=Math.min(n-1,Math.ceil((l+2.5*m/a)*(n-1))),v=Math.max(0,Math.floor((c-2.5*m/o)*(h-1))),M=Math.min(h-1,Math.ceil((c+2.5*m/o)*(h-1)));for(let t=v;t<=M;t++)for(let e=p;e<=x;e++){const i=(e/(n-1)-l)*a/m,s=(t/(h-1)-c)*o/m,r=Math.exp(1.5*-(i*i+s*s)),d=t*n+e;if("dissolve"===this.mode)this.ink[d]=Math.max(this.ink[d],r);else{const t=(-i*f+s*u)*r*2.8,e="silk"===this.mode?u*t:-s*r*2.5,n="silk"===this.mode?f*t:i*r*2.5;this.targetX[d]=Math.max(-1,Math.min(1,this.targetX[d]+e*g)),this.targetY[d]=Math.max(-1,Math.min(1,this.targetY[d]+n*g))}}}this.peak=1}step(t){if(!this.active||!Number.isFinite(t))return;const e=Math.max(0,Math.min(.05,t)),i=Math.exp(-("dissolve"===this.mode?2.15:3.2)*e),s=1-Math.exp(-22*e);let n=0;for(let t=0;t<this.ink.length;t++)if("dissolve"===this.mode){this.ink[t]*=i,n=Math.max(n,this.ink[t]);const e=Math.round(65535*this.ink[t]);this.pixels[4*t]=e>>>8,this.pixels[4*t+1]=255&e}else{this.targetX[t]*=i,this.targetY[t]*=i,this.offsetX[t]+=(this.targetX[t]-this.offsetX[t])*s,this.offsetY[t]+=(this.targetY[t]-this.offsetY[t])*s,n=Math.max(n,Math.abs(this.offsetX[t]),Math.abs(this.offsetY[t]),Math.abs(this.targetX[t]),Math.abs(this.targetY[t]));const e=Math.round(this.offsetX[t]*this.edge[t]*32767+32768),h=Math.round(this.offsetY[t]*this.edge[t]*32767+32768);this.pixels[4*t]=e>>>8,this.pixels[4*t+1]=255&e,this.pixels[4*t+2]=h>>>8,this.pixels[4*t+3]=255&h}this.peak=n,this.active||this.clear()}sample(t,e,i){const s=Math.max(0,Math.min(this.width-1.001,t*(this.width-1))),n=Math.max(0,Math.min(this.height-1.001,e*(this.height-1))),h=Math.floor(s),o=Math.floor(n),r=s-h,l=n-o,c=o*this.width+h,m=c+this.width,d=t=>(t[c]*(1-r)+t[c+1]*r)*(1-l)+(t[m]*(1-r)+t[m+1]*r)*l;i[0]=d(this.offsetX)*a(t,e,this.width/this.height)*.08,i[1]=d(this.offsetY)*a(t,e,this.width/this.height)*.08,i[2]="dissolve"===this.mode?6*-d(this.ink):0}},r=class{constructor(t,e){this.rings=[],this.previous=null,this.elapsed=1,this.echoPeak=0,this.width=t,this.height=e,this.pixels=new Uint8Array(t*e*4),this.echo=new Float32Array(t*e)}get active(){return this.rings.length>0||this.echoPeak>2e-4}clear(){this.rings=[],this.previous=null,this.elapsed=1,this.pixels.fill(0),this.echo.fill(0),this.echoPeak=0}leave(){this.previous=null}move(t,e,i){const s=Math.max(1,this.width/this.height),n=Math.max(1,this.height/this.width);this.previous&&(Math.hypot((t-this.previous.x)*s,(e-this.previous.y)*n)<.065||this.elapsed<.3)||4!==this.rings.length&&(this.previous={x:t,y:e},this.elapsed=0,this.rings.push({x:t,y:e,age:0,radius:i}))}ringSample(t,e){const i=Math.max(1,this.width/this.height),s=Math.max(1,this.height/this.width);let n=0;for(const h of this.rings){const a=.015+h.age*(.15+.22*h.radius),o=.009+.014*h.radius,r=(Math.hypot((t-h.x)*i,(e-h.y)*s)-a)/o,l=Math.sin(Math.min(1,h.age/.07)*Math.PI/2)*Math.max(0,1-h.age/1.35)**2;n=Math.max(n,Math.exp(-r*r)*l)}return n}sample(t,e){const i=Math.max(0,Math.min(this.width-1,Math.round(t*(this.width-1)))),s=Math.max(0,Math.min(this.height-1,Math.round(e*(this.height-1))));return Math.max(this.ringSample(t,e),this.echo[s*this.width+i])}step(t){if(!Number.isFinite(t))return;const e=Math.max(0,Math.min(.05,t));this.elapsed+=e;for(const t of this.rings)t.age+=e;if(this.rings=this.rings.filter(t=>t.age<1.35),!this.active)return void this.pixels.fill(0);const i=Math.exp(-5.5*e);let s=0;for(let t=0;t<this.height;t++)for(let e=0;e<this.width;e++){const n=t*this.width+e;this.echo[n]=Math.max(this.ringSample(e/(this.width-1),t/(this.height-1)),this.echo[n]*i),s=Math.max(s,this.echo[n]);const h=Math.round(65535*this.echo[n]),a=4*n;this.pixels[a]=h>>>8,this.pixels[a+1]=255&h}this.echoPeak=s,this.active||(this.echo.fill(0),this.pixels.fill(0))}},l=class{constructor(t,e){this.previous=null,this.remainder=0,this.peak=0,this.width=t,this.height=e;const i=t*e;this.pixels=new Uint8Array(4*i),this.u=new Float32Array(i),this.v=new Float32Array(i),this.ink=new Float32Array(i),this.a=new Float32Array(i),this.b=new Float32Array(i),this.c=new Float32Array(i),this.pressure=new Float32Array(i),this.pressureNext=new Float32Array(i),this.divergence=new Float32Array(i),this.curl=new Float32Array(i)}get active(){return this.peak>2e-4}clear(){for(const t of[this.u,this.v,this.ink,this.a,this.b,this.c,this.pressure,this.pressureNext,this.divergence,this.curl,this.pixels])t.fill(0);this.previous=null,this.peak=0,this.remainder=0}leave(){this.previous=null}move(t,e,i){const s=this.previous;if(this.previous={x:t,y:e},!s)return;const n=(t-s.x)*(this.width-1),h=(e-s.y)*(this.height-1),a=Math.hypot(n,h);if(a<.001)return;const o=Math.min(this.width,this.height)*(.038+.12*i),r=Math.min(128,Math.max(1,Math.ceil(a/(.5*o)))),l=a/o*.95/r;for(let i=0;i<r;i++){const a=(i+.5)/r,c=(s.x+(t-s.x)*a)*(this.width-1),m=(s.y+(e-s.y)*a)*(this.height-1),d=Math.max(1,Math.floor(c-2.5*o)),u=Math.min(this.width-2,Math.ceil(c+2.5*o)),f=Math.max(1,Math.floor(m-2.5*o)),g=Math.min(this.height-2,Math.ceil(m+2.5*o));for(let t=f;t<=g;t++)for(let e=d;e<=u;e++){const i=Math.exp(-((e-c)**2+(t-m)**2)/(o*o)),s=t*this.width+e;this.ink[s]=Math.min(1,this.ink[s]+i*l),this.u[s]=Math.max(-50,Math.min(50,this.u[s]+n*i*5/r)),this.v[s]=Math.max(-50,Math.min(50,this.v[s]+h*i*5/r))}}this.peak=1}read(t,e,i){const s=0|(e=Math.max(.5,Math.min(this.width-1.5,e))),n=0|(i=Math.max(.5,Math.min(this.height-1.5,i))),h=e-s,a=i-n,o=n*this.width+s;return(t[o]*(1-h)+t[o+1]*h)*(1-a)+(t[o+this.width]*(1-h)+t[o+this.width+1]*h)*a}sample(t,e){return this.read(this.ink,t*(this.width-1),e*(this.height-1))}step(t){if(!this.active||!Number.isFinite(t))return;this.remainder+=Math.max(0,Math.min(.05,t));const e=1/60,i=this.width,s=this.height;for(;this.remainder+1e-8>=e;){this.remainder-=e;for(let t=1;t<s-1;t++)for(let s=1;s<i-1;s++){const n=t*i+s,h=s-this.u[n]*e,a=t-this.v[n]*e;this.a[n]=.972*this.read(this.u,h,a),this.b[n]=.972*this.read(this.v,h,a),this.c[n]=.964*this.read(this.ink,h,a)}[this.u,this.a]=[this.a,this.u],[this.v,this.b]=[this.b,this.v],[this.ink,this.c]=[this.c,this.ink];for(let t=1;t<s-1;t++)for(let e=1;e<i-1;e++){const s=t*i+e;this.curl[s]=.5*(this.v[s+1]-this.v[s-1]-this.u[s+i]+this.u[s-i])}for(let t=1;t<s-1;t++)for(let s=1;s<i-1;s++){const n=t*i+s,h=Math.abs(this.curl[n+1])-Math.abs(this.curl[n-1]),a=Math.abs(this.curl[n+i])-Math.abs(this.curl[n-i]),o=Math.hypot(h,a)+1e-4,r=this.curl[n]*e*5;this.u[n]+=a/o*r,this.v[n]-=h/o*r,this.divergence[n]=-.5*(this.u[n+1]-this.u[n-1]+this.v[n+i]-this.v[n-i])}this.pressure.fill(0);for(let t=0;t<4;t++){for(let t=1;t<s-1;t++)for(let e=1;e<i-1;e++){const s=t*i+e;this.pressureNext[s]=.25*(this.divergence[s]+this.pressure[s-1]+this.pressure[s+1]+this.pressure[s-i]+this.pressure[s+i])}[this.pressure,this.pressureNext]=[this.pressureNext,this.pressure]}let t=0;for(let e=1;e<s-1;e++)for(let s=1;s<i-1;s++){const n=e*i+s;this.u[n]=Math.max(-50,Math.min(50,this.u[n]-.5*(this.pressure[n+1]-this.pressure[n-1]))),this.v[n]=Math.max(-50,Math.min(50,this.v[n]-.5*(this.pressure[n+i]-this.pressure[n-i]))),t=Math.max(t,this.ink[n])}this.peak=t}if(this.active)for(let t=0;t<this.ink.length;t++){const e=Math.round(65535*Math.min(1,this.ink[t]));this.pixels[4*t]=e>>>8,this.pixels[4*t+1]=255&e}else this.clear()}},c=t=>["trail","contour","dissolve"].includes(t),m=class{constructor(t=1){this.mode="water",this.amount=.55,this.radius=.2,this.lensX=.5,this.lensY=.5,this.lensStrength=0,this.previous=null,this.energy=0,this.pending=!1,this.remainder=0,t=Math.max(.25,Math.min(4,t)),this.columns=Math.round(t>=1?128:128*t),this.rows=Math.round(t>=1?128/t:128),this.xScale=Math.max(1,t),this.yScale=Math.max(1,1/t),this.heights=new Float32Array(this.columns*this.rows),this.velocity=new Float32Array(this.heights.length),this.next=new Float32Array(this.heights.length),this.normals=new Float32Array(2*this.heights.length),this.edgeMask=new Float32Array(this.heights.length);for(let e=0;e<this.rows;e++)for(let i=0;i<this.columns;i++)this.edgeMask[e*this.columns+i]=a(i/(this.columns-1),e/(this.rows-1),t);this.refraction={width:this.columns,height:this.rows,pixels:new Uint8Array(4*this.heights.length),strength:30,mode:"water",focus:[.5,.5,0,.2]},this.waterPixels=this.refraction.pixels,this.trail=new l(this.columns,this.rows),this.contour=new r(this.columns,this.rows),this.afterimage=new o(this.columns,this.rows),this.clear()}get densityTrail(){return["trail","contour","dissolve"].includes(this.mode)}get hasRefraction(){return this.active||this.lensStrength>15e-5}get active(){return["dissolve","silk","vortex"].includes(this.mode)?this.afterimage.active:"contour"===this.mode?this.contour.active:"trail"===this.mode?this.trail.active:this.pending||this.energy>15e-5}setMode(t){t!==this.mode&&(this.clear(),this.mode=t,this.refraction.mode=t,"dissolve"!==t&&"silk"!==t&&"vortex"!==t||this.afterimage.setMode(t),this.refraction.pixels="trail"===t?this.trail.pixels:"contour"===t?this.contour.pixels:["dissolve","silk","vortex"].includes(t)?this.afterimage.pixels:this.waterPixels,this.refraction.strength="water"===t?30*this.amount/.55:"silk"===t?28*this.amount:"vortex"===t?38*this.amount:0)}configure(t,e=.55,i=.2){this.setMode(t),this.amount=Number.isFinite(e)?Math.max(0,Math.min(1,e)):.55,this.radius=Number.isFinite(i)?Math.max(.1,Math.min(1,i)):.2,this.refraction.strength="water"===t?30*this.amount/.55:"silk"===t?28*this.amount:"vortex"===t?38*this.amount:0,this.refraction.focus[2]=this.densityTrail?this.amount:this.lensStrength*this.amount,this.refraction.focus[3]=this.radius}move(t,e){if("none"===this.mode||0===this.amount)return;if(!Number.isFinite(t+e))return;if(t=Math.max(0,Math.min(1,t)),e=Math.max(0,Math.min(1,e)),["dissolve","silk","vortex"].includes(this.mode))return void this.afterimage.move(t,e,this.radius);if("contour"===this.mode)return void this.contour.move(t,e,this.radius);if("trail"===this.mode)return void this.trail.move(t,e,this.radius);if("water"!==this.mode)return!this.previous&&this.lensStrength<.001&&(this.lensX=t,this.lensY=e),this.previous={x:t,y:e},void(this.pending=!0);if(!this.previous)return void(this.previous={x:t,y:e});const i=this.previous;this.previous={x:t,y:e};const s=(t-i.x)*this.xScale,n=(e-i.y)*this.yScale,h=Math.hypot(s,n);if(h<1e-5)return;const a=.035+.1*this.radius,o=3*a,r=Math.min(192,Math.max(1,Math.ceil(h/(.5*a)))),l=95*Math.min(h,1)/r;for(let s=0;s<r;s++){const n=(s+.5)/r,h=i.x+(t-i.x)*n,c=i.y+(e-i.y)*n,m=Math.max(1,Math.floor((h-o/this.xScale)*(this.columns-1))),d=Math.min(this.columns-2,Math.ceil((h+o/this.xScale)*(this.columns-1))),u=Math.max(1,Math.floor((c-o/this.yScale)*(this.rows-1))),f=Math.min(this.rows-2,Math.ceil((c+o/this.yScale)*(this.rows-1)));for(let t=u;t<=f;t++)for(let e=m;e<=d;e++){const i=(e/(this.columns-1)-h)*this.xScale,s=(t/(this.rows-1)-c)*this.yScale,n=Math.exp(-(i*i+s*s)/(a*a))*l,o=t*this.columns+e;this.velocity[o]=Math.max(-12,this.velocity[o]-n)}}this.pending=!0}leave(){this.afterimage.leave(),this.contour.leave(),this.trail.leave(),this.previous=null,"water"!==this.mode&&this.lensStrength&&(this.pending=!0)}clear(){this.trail.clear(),this.contour.clear(),this.afterimage.clear(),this.heights.fill(0),this.velocity.fill(0),this.next.fill(0),this.normals.fill(0),this.refraction.focus[2]=0,this.previous=null,this.lensStrength=0,this.energy=0,this.pending=!1,this.remainder=0;for(let t=0;t<this.waterPixels.length;t+=4)this.waterPixels[t]=this.waterPixels[t+2]=128,this.waterPixels[t+1]=this.waterPixels[t+3]=0}step(t){if(!this.active||!Number.isFinite(t))return;if(["dissolve","silk","vortex"].includes(this.mode))return void this.afterimage.step(t);if("contour"===this.mode)return void this.contour.step(t);if("trail"===this.mode)return void this.trail.step(t);if("water"!==this.mode)return void this.stepLight(Math.max(0,Math.min(.05,t)));this.remainder+=Math.max(0,Math.min(.05,t));const e=1/120,i=Math.exp(-3.8*e),s=.3*Math.min(this.columns,this.rows);for(;this.remainder+1e-8>=e;){this.remainder-=e;let t=0;for(let n=1;n<this.rows-1;n++)for(let h=1;h<this.columns-1;h++){const a=n*this.columns+h,o=this.heights[a],r=this.heights[a-1]+this.heights[a+1]+this.heights[a-this.columns]+this.heights[a+this.columns]-4*o,l=Math.min(h,n,this.columns-1-h,this.rows-1-n),c=l<5?.88+.024*l:1,m=(this.velocity[a]+(r*s*s-8*o)*e)*i*c;this.velocity[a]=m,this.next[a]=(o+m*e)*c,t=Math.max(t,Math.abs(this.next[a]),.1*Math.abs(m))}this.heights.set(this.next),this.energy=t,this.pending=!1}if(!this.active)return void this.clear();const n=.18*Math.min(this.columns,this.rows);for(let t=0;t<this.rows;t++)for(let e=0;e<this.columns;e++){const i=t*this.columns+e,s=(this.heights[t*this.columns+Math.max(0,e-1)]-this.heights[t*this.columns+Math.min(this.columns-1,e+1)])*n,h=(this.heights[Math.max(0,t-1)*this.columns+e]-this.heights[Math.min(this.rows-1,t+1)*this.columns+e])*n,a=Math.tanh(s)*this.edgeMask[i],o=Math.tanh(h)*this.edgeMask[i];this.normals[2*i]=a,this.normals[2*i+1]=o;const r=Math.round(32767*a+32768),l=Math.round(32767*o+32768);this.refraction.pixels[4*i]=r>>>8,this.refraction.pixels[4*i+1]=255&r,this.refraction.pixels[4*i+2]=l>>>8,this.refraction.pixels[4*i+3]=255&l}}stepLight(t){const e=this.previous,i=1-Math.exp(-30*t),s=1-Math.exp(-12*t);e&&(this.lensX+=(e.x-this.lensX)*i,this.lensY+=(e.y-this.lensY)*i),this.lensStrength+=((e?1:0)-this.lensStrength)*s,this.energy=Math.max(e?Math.abs(e.x-this.lensX)+Math.abs(e.y-this.lensY):0,Math.abs((e?1:0)-this.lensStrength)),this.pending=!1,e||this.active?this.refraction.focus=[this.lensX,this.lensY,this.lensStrength*this.amount,this.radius]:this.clear()}sample(t,e,i){if(["dissolve","silk","vortex"].includes(this.mode))return this.afterimage.sample(t,e,i),i[0]*=this.amount,i[1]*=this.amount,void(i[2]*=this.amount);if("contour"===this.mode)return i[0]=i[1]=0,void(i[2]=this.contour.sample(t,e)*this.amount*3);if("trail"===this.mode)return i[0]=i[1]=0,void(i[2]=this.trail.sample(t,e)*this.amount*3);const s=Math.max(0,Math.min(this.columns-1.001,t*(this.columns-1))),n=Math.max(0,Math.min(this.rows-1.001,e*(this.rows-1))),h=Math.floor(s),a=Math.floor(n),o=s-h,r=n-a,l=2*(a*this.columns+h),c=l+2*this.columns;for(let t=0;t<2;t++)i[t]=.08*((this.normals[l+t]*(1-o)+this.normals[l+2+t]*o)*(1-r)+(this.normals[c+t]*(1-o)+this.normals[c+2+t]*o)*r);i[0]*=this.amount/.55,i[1]*=this.amount/.55,i[2]="light"===this.mode||"scan"===this.mode?function(t,e,i,s){const[n,h,a,o]=i.focus,r=(t-n)*Math.max(1,s)/o,l=(e-h)*Math.max(1,1/s)/o;return"light"===i.mode?Math.exp(-3*(r*r+l*l))*a:"scan"===i.mode?(1.3*Math.exp(-r*r*110)-.3*Math.exp(-r*r*12))*Math.exp(-l*l*1.8)*a:0}(t,e,this.refraction,this.xScale/this.yScale):0}};function d(t){const e=Intl.Segmenter;return e?Array.from(new e(void 0,{granularity:"grapheme"}).segment(t),t=>t.segment):Array.from(t)}function u(){const t=document.createElement("canvas"),e=document.createElement("canvas"),i=t.getContext("2d"),s=e.getContext("2d",{willReadFrequently:!0});let n,h=null;return{update(a,o,r,l,c,m,u,f){const g=u?.[0]?.length??Math.max(1,Math.round(o/l)),p=u?.length??Math.max(1,Math.round(r/c)),x=f??{charset:" .:-=+*#%@",customText:"",colorMode:"fullcolor"},v=x.charset+(x.charsetFrames?.join("")??""),M=function(t,e,i,s,n,h,a,o=4096,r=0){if(![i,s,n,h,a,o].every(t=>Number.isFinite(t)&&t>0))throw new Error("Glyph atlas dimensions must be positive and finite.");const l=JSON.stringify([e.charset,e.customText,i,s,n,h,a,o,r]);if(t?.key===l)return t;const c=[...new Set([" ",...d(e.charset),...d(e.customText??"")])];if(c.length>65536)throw new Error("This character set exceeds the glyph texture capacity.");const m=i/h,u=s/a,f=.9*Math.min(m/.55,u),g=Math.ceil(m*n)+4,p=Math.ceil(u*n)+4,x=Math.min(c.length,Math.floor(o/g));if(x<1||Math.ceil(c.length/x)*p>o)throw new Error("The glyph atlas exceeds the available GPU texture size.");return{key:l,glyphs:c,indices:new Map(c.map((t,e)=>[t,e])),cellWidth:m,cellHeight:u,fontSize:f,padding:2,tileWidth:g,tileHeight:p,atlasColumns:x,atlasWidth:x*g,atlasHeight:Math.ceil(c.length/x)*p}}(h,{...x,charset:v},o,r,m,g,p);if(M!==h&&(t.width=M.atlasWidth,t.height=M.atlasHeight,i.font=M.fontSize*m+'px "JetBrains Mono", monospace',i.textAlign="center",i.textBaseline="middle",i.fillStyle="#fff",M.glyphs.forEach((t,e)=>i.fillText(t,e%M.atlasColumns*M.tileWidth+M.padding+M.cellWidth*m*.5,Math.floor(e/M.atlasColumns)*M.tileHeight+M.padding+M.cellHeight*m*.5))),h=M,u){n=function(t,e,i,s,n=!1){const h=t.length,a=t[0]?.length??0,o=s?.cols===a&&s.rows===h?s:{cols:a,rows:h,indices:new Uint8Array(a*h*4),colors:new Uint8ClampedArray(a*h*4)};o.indices.fill(0),o.colors.fill(0);const r="accent"===i.colorMode?[1,3,5].map(t=>parseInt(i.accentColor.slice(t,t+2),16)):null;for(let s=0;s<h;s++){if(t[s].length!==a)throw new Error("Glyph frames must have a rectangular cell grid.");for(let h=0;h<a;h++){const l=t[s][h];if(!l.char||!n&&" "===l.char||l.a<10)continue;const c=e.get(l.char);if(void 0===c)throw new Error(`Glyph is absent from the configured character set: ${l.char}`);const m=4*(s*a+h);let d=l.r,u=l.g,f=l.b;if(r)[d,u,f]=r;else if("fullcolor"!==i.colorMode){const t=.299*d+.587*u+.114*f|0;d="matrix"===i.colorMode?0:t,u=t,f=d}(n||0!==d||0!==u||0!==f)&&(o.indices[m]=255&c,o.indices[m+1]=c>>>8,o.colors[m]=d,o.colors[m+1]=u,o.colors[m+2]=f,o.colors[m+3]=l.a)}}return o}(u,h.indices,x,n,!0);for(let t=0;t<p;t++)for(let e=0;e<g;e++){const i=u[t][e],s=4*(t*g+e);n.indices[s+2]=Math.round(.299*i.r+.587*i.g+.114*i.b)}}else{e.width=g,e.height=p,s.drawImage(a,0,0,g,p);const t=s.getImageData(0,0,g,p).data;n={cols:g,rows:p,indices:new Uint8Array(g*p*4),colors:new Uint8ClampedArray(t)};for(let e=0;e<t.length;e+=4){const i=Math.min(1,(.299*t[e]+.587*t[e+1]+.114*t[e+2])/255*(t[e+3]/255)*3);n.indices[e+2]=Math.round(255*i),n.indices[e]=Math.min(h.glyphs.length-1,Math.floor(i*h.glyphs.length))}}return{plan:h,packed:n,atlas:t,dots:"dots"===x.renderMode,dotSize:x.dotSizeRatio??.72}},destroy(){t.width=t.height=e.width=e.height=1,n=void 0,h=null}}}function f(t,i,a={}){let o={effect:"trail",strength:.55,radius:.2,animated:!1,fps:30,fontSize:7,charAspect:.58,charSpacing:1,paused:!1,charset:" .:-=+*#%@",customText:"",renderMode:"ascii",dotSizeRatio:.72,...a},r=new m(i.clientWidth/Math.max(1,i.clientHeight)),l=!1,d=!1,f=!0,g=0,p=0,x=-1/0,v=0,M=null,w=!1;const y=matchMedia("(prefers-reduced-motion: reduce)"),S=()=>{l||!d||document.hidden||g||(g=requestAnimationFrame(b))},E=function(t,i,a){const o=i.style.visibility;let r=document.createElement("canvas"),l=null,m=null,d=null,f=null;const g=[],p=[];let x=!1,v=!1,M=4096;const w=document.createElement("canvas"),y=document.createElement("canvas"),S=w.getContext("2d"),E=y.getContext("2d");let b=!1;const T=new n,A=u();let k=null,R={};const z=()=>{r.className="ascii-hover-surface",r.style.cssText="position:absolute;inset:0;width:100%;height:100%;pointer-events:none",r.setAttribute("role","img"),r.setAttribute("aria-label","ASCII artwork preview"),r.dataset.renderer=l?"surface-gpu":"surface-canvas",t.prepend(r),i.style.visibility="hidden"},_=()=>{l&&(g.forEach(t=>l.deleteTexture(t)),p.forEach(t=>l.deleteShader(t)),d&&l.deleteProgram(d),f&&l.deleteBuffer(f))},D=()=>{x||m||(r.removeEventListener("webglcontextlost",D),_(),r.remove(),l=null,r=document.createElement("canvas"),m=r.getContext("2d"),z(),a())};try{if(l=r.getContext("webgl",{alpha:!0,antialias:!1,depth:!1,stencil:!1,premultipliedAlpha:!0,preserveDrawingBuffer:!0}),!l)throw new Error("WebGL unavailable");M=l.getParameter(l.MAX_TEXTURE_SIZE);const t=(t,e)=>{const i=l.createShader(t);if(p.push(i),l.shaderSource(i,e),l.compileShader(i),!l.getShaderParameter(i,l.COMPILE_STATUS))throw new Error(l.getShaderInfoLog(i)||"Shader compilation failed");return i};if(d=l.createProgram(),l.attachShader(d,t(l.VERTEX_SHADER,"attribute vec2 position; void main(){gl_Position=vec4(position,0.,1.);}")),l.attachShader(d,t(l.FRAGMENT_SHADER,"\n precision highp float;\n uniform sampler2D artwork; uniform sampler2D surface;\n uniform vec2 resolution; uniform vec2 sceneSize; uniform vec2 cellSize;\n uniform vec2 surfaceSize; uniform float strength;\n \nuniform float hoverMode;\nuniform vec4 hoverFocus;\nfloat surfaceLight(vec2 uv, vec2 size) {\n vec2 delta = (uv - hoverFocus.xy) * size / min(size.x, size.y) / hoverFocus.w;\n float light = exp(-3.0 * dot(delta, delta));\n if (hoverMode > 1.5) light = (exp(-delta.x * delta.x * 110.0) * 1.3 - exp(-delta.x * delta.x * 12.0) * .3) * exp(-delta.y * delta.y * 1.8);\n return hoverMode > .5 ? light * hoverFocus.z : 0.0;\n}\nvec3 illuminate(vec3 ink, float light) {\n return mix(ink, vec3(1.0), max(0.0, light) * .82) * (1.0 + min(0.0, light));\n}\n\n uniform sampler2D codes; uniform sampler2D cellColors; uniform sampler2D glyphAtlas;\n uniform vec2 gridSize; uniform vec2 atlasSize; uniform vec2 tileSize;\n uniform float atlasColumns; uniform float padding; uniform float glyphCount;\n uniform float dots; uniform float dotSize;\n \nuniform float trailAmount;\nuniform float trailKind;\nfloat trailDensity(vec2 address) {\n vec2 encodedInk = texture2D(surface, (address * (surfaceSize - 1.0) + .5) / surfaceSize).rg;\n return (encodedInk.r * 65280.0 + encodedInk.g * 255.0) / 65535.0 * trailAmount;\n}\nvec3 trailInk(vec3 ink, float density) {\n float peak=max(ink.r,max(ink.g,ink.b));\n float raised=trailKind>1.5?peak:max(peak,min(.44,density*.75));\n return peak>.001 ? ink*(raised/peak) : vec3(raised);\n}\nfloat trailIndex(float index, float count, float density, vec2 cell) {\n // A stable cell pattern gives Dissolve a granular edge without random flicker.\n float grain=fract((cell.x*cell.x*17.0+cell.y*cell.y*23.0+cell.x*cell.y*19.0)*.0137);\n if(trailKind>1.5) return max(0.0,index-floor(density*count*(1.35+grain*.9)));\n return min(count - 1.0, index + floor(density * count * .85));\n}\n\n \n uniform float motionMode; uniform float motionTime; uniform float fineDither; uniform float ditherAmount;\n float printGrain(vec2 p) { return fract(52.9829189*fract(dot(p,vec2(.06711056,.00583715)))); }\n vec4 ambientAt(vec2 uv) {\n float p=motionTime*.5235987756;\n float edge=smoothstep(0.,.12,min(min(uv.x,1.-uv.x),min(uv.y,1.-uv.y)));\n if(motionMode<.5) return vec4(0.,0.,0.,1.);\n if(motionMode<1.5) return vec4(0.,0.,sin(uv.x*9.+uv.y*5.+p)*cos(uv.y*8.-uv.x*3.-p)*.065*edge,.9+.1*sin(uv.x*6.-uv.y*4.+p));\n if(motionMode<2.5) return vec4(sin(uv.y*9.+p)*cos(uv.x*7.-p)*6.*edge,cos(uv.x*8.+p)*sin(uv.y*6.-p)*4.*edge,0.,1.);\n float cycle=mod(motionTime,12.);\n float order=uv.x*.8+uv.y*.2+sin(uv.x*8.-uv.y*5.)*.08;\n float gone=smoothstep(1.8+order*1.2,3.8+order*1.2,cycle)*(1.-smoothstep(5.+order*1.7,7.2+order*1.7,cycle));\n return vec4(0.,0.,-gone*.95,1.-gone*.82);\n }\n\n float toneAt(vec2 uv) {\n vec2 p=uv*gridSize-.5, b=floor(p), f=fract(p);\n return mix(mix(texture2D(codes,(b+.5)/gridSize).b,texture2D(codes,(b+vec2(1.5,.5))/gridSize).b,f.x),mix(texture2D(codes,(b+vec2(.5,1.5))/gridSize).b,texture2D(codes,(b+1.5)/gridSize).b,f.x),f.y);\n }\n void main(){\n vec2 uv = vec2(gl_FragCoord.x, resolution.y - gl_FragCoord.y) / resolution;\n vec2 pixel = uv * sceneSize;\n if (strength > 0.) {\n vec4 normal = texture2D(surface, (uv * (surfaceSize - 1.) + .5) / surfaceSize) * 255.;\n vec2 slope = (vec2(normal.r * 256. + normal.g, normal.b * 256. + normal.a) - 32768.) / 32767.;\n vec2 edge = min(pixel, sceneSize - pixel) / cellSize;\n uv -= slope * strength * smoothstep(2.,8.,min(edge.x,edge.y)) / sceneSize;\n }\n vec4 ambient=ambientAt(uv);\n uv -= ambient.xy/sceneSize;\n pixel=uv*sceneSize;\n vec4 ink = texture2D(artwork, uv);\n if (fineDither > .5) {\n vec2 cell=floor(pixel/cellSize),address=(cell+.5)/gridSize;\n vec4 color=texture2D(cellColors,address);\n float density=trailAmount>0.?trailDensity(address):0.;\n float tone=clamp(toneAt(uv)+ambient.z+(trailKind>1.5?-density:density)*.65,0.,1.);\n float pitch=max(1.,min(cellSize.x,cellSize.y)*.32);\n float grain=.5+(printGrain(floor(pixel/pitch))-.5)*ditherAmount;\n float alpha=(tone<.001?0.:tone>.999?1.:smoothstep(grain-.035,grain+.035,tone))*color.a*ambient.w;\n // Preserve hue; tone is carried by mark coverage rather than muddy ink.\n vec3 hue=color.rgb/max(.001,max(color.r,max(color.g,color.b)));\n gl_FragColor=vec4(hue*alpha,alpha); return;\n }\n if (trailAmount > 0. || motionMode > .5) {\n vec2 cell=floor(pixel/cellSize), address=(cell+.5)/gridSize;\n float density=trailAmount>0.?trailDensity(address):0.;\n vec4 encoded=texture2D(codes,address);\n float original=floor(encoded.r*255.+.5)+floor(encoded.g*255.+.5)*256.;\n float index=trailIndex(original,glyphCount,density,cell);\n if(original>.5) index=clamp(floor(index+ambient.z*(glyphCount-1.)+printGrain(cell)),0.,glyphCount-1.);\n vec4 color=texture2D(cellColors,address);\n if((index!=original || motionMode>.5) && color.a>.01) {\n vec2 local=(pixel-cell*cellSize)*resolution/sceneSize;\n vec2 slot=vec2(mod(index,atlasColumns),floor(index/atlasColumns));\n float alpha=texture2D(glyphAtlas,(slot*tileSize+padding+local)/atlasSize).a;\n if(dots>.5) {\n vec2 d=(pixel-(cell+.5)*cellSize)/min(cellSize.x,cellSize.y);\n float r=min(.48,(index/(glyphCount-1.))*.5*dotSize);\n alpha=1.-smoothstep(r-.06,r+.02,length(d));\n }\n // Replace the cell, rather than blending two glyphs into a ghost.\n vec3 rgb=trailInk(color.rgb,density);\n ink=vec4(rgb*alpha*color.a,alpha*color.a);\n }\n }\n vec3 straightInk = ink.a > .0 ? ink.rgb / ink.a : vec3(.0);\n float value = max(straightInk.r, max(straightInk.g, straightInk.b));\n // Lighting belongs to character ink; black/transparent gaps stay empty.\n float light = surfaceLight((floor(pixel / cellSize) + .5) * cellSize / sceneSize, sceneSize);\n vec3 lit = illuminate(straightInk, light * smoothstep(0., .22, value)) * ink.a;\n gl_FragColor = vec4(lit, ink.a)*ambient.w;\n }")),l.linkProgram(d),!l.getProgramParameter(d,l.LINK_STATUS))throw new Error("Surface shader link failed");l.useProgram(d),f=l.createBuffer(),l.bindBuffer(l.ARRAY_BUFFER,f),l.bufferData(l.ARRAY_BUFFER,new Float32Array([-1,-1,1,-1,-1,1,1,1]),l.STATIC_DRAW);const e=l.getAttribLocation(d,"position");l.enableVertexAttribArray(e),l.vertexAttribPointer(e,2,l.FLOAT,!1,0,0),R=Object.fromEntries(["artwork","surface","resolution","sceneSize","cellSize","surfaceSize","strength","hoverMode","hoverFocus","codes","cellColors","glyphAtlas","gridSize","atlasSize","tileSize","atlasColumns","padding","glyphCount","dots","dotSize","trailKind","trailAmount","motionMode","motionTime","fineDither","ditherAmount"].map(t=>[t,l.getUniformLocation(d,t)]));for(let t=0;t<5;t++){const e=l.createTexture();g.push(e),l.activeTexture(l.TEXTURE0+t),l.bindTexture(l.TEXTURE_2D,e),l.texParameteri(l.TEXTURE_2D,l.TEXTURE_MIN_FILTER,l.LINEAR),l.texParameteri(l.TEXTURE_2D,l.TEXTURE_MAG_FILTER,l.LINEAR),l.texImage2D(l.TEXTURE_2D,0,l.RGBA,1,1,0,l.RGBA,l.UNSIGNED_BYTE,new Uint8Array(4)),l.texParameteri(l.TEXTURE_2D,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE),l.texParameteri(l.TEXTURE_2D,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE)}l.uniform1i(R.codes,2),l.uniform1i(R.cellColors,3),l.uniform1i(R.glyphAtlas,4),l.uniform1i(R.artwork,0),l.uniform1i(R.surface,1),l.pixelStorei(l.UNPACK_PREMULTIPLY_ALPHA_WEBGL,!1),l.disable(l.BLEND),l.disable(l.DEPTH_TEST),r.addEventListener("webglcontextlost",D),z()}catch{D()}return{get canvas(){return r},render(t,n,a,o,d,u,f,p,z=0){const _=e(p?.animationStyle),C=T.update(z,_,p?.animationSpeed),F=(t=>"terminal"===t?.artStyle&&!t.customText&&!t.charsetFrames?.length&&!/[A-Za-z]/.test(t.charset??""))(p);if(x||!a||!o||!i.width||!i.height)return;const I=Math.min(i.width/a,1.5,Math.sqrt(4e6/(a*o))),P=Math.max(1,Math.round(a*I)),U=Math.max(1,Math.round(o*I));if(r.width===P&&r.height===U||(r.width=P,r.height=U,v=!1),l&&(i.width>M||i.height>M)&&D(),(c(n.mode)||"none"!==_||F)&&(t||!v||!k)&&(k=A.update(i,a,o,d,u,I,f,p),l)){const{plan:t,packed:e,atlas:i}=k;for(const[t,i]of[[2,e.indices],[3,e.colors]])l.activeTexture(l.TEXTURE0+t),l.bindTexture(l.TEXTURE_2D,g[t]),l.texParameteri(l.TEXTURE_2D,l.TEXTURE_MIN_FILTER,l.NEAREST),l.texParameteri(l.TEXTURE_2D,l.TEXTURE_MAG_FILTER,l.NEAREST),l.texImage2D(l.TEXTURE_2D,0,l.RGBA,e.cols,e.rows,0,l.RGBA,l.UNSIGNED_BYTE,i);l.activeTexture(l.TEXTURE4),l.bindTexture(l.TEXTURE_2D,g[4]),l.texImage2D(l.TEXTURE_2D,0,l.RGBA,l.RGBA,l.UNSIGNED_BYTE,i),l.uniform2f(R.gridSize,e.cols,e.rows),l.uniform2f(R.atlasSize,t.atlasWidth,t.atlasHeight),l.uniform2f(R.tileSize,t.tileWidth,t.tileHeight),l.uniform1f(R.atlasColumns,t.atlasColumns),l.uniform1f(R.padding,t.padding),l.uniform1f(R.glyphCount,t.glyphs.length),l.uniform1f(R.dots,k.dots?1:0),l.uniform1f(R.dotSize,k.dotSize)}if(l)l.uniform1f(R.motionMode,(t=>["none","print","current","reform"].indexOf(t))(_)),l.uniform1f(R.motionTime,C),l.uniform1f(R.fineDither,F?1:0),l.uniform1f(R.ditherAmount,Math.max(0,Math.min(2,p?.ditherStrength??1))),l.uniform1f(R.trailKind,"dissolve"===n.mode?2:0),l.uniform1f(R.trailAmount,c(n.mode)?n.focus[2]:0),l.viewport(0,0,P,U),!t&&v||(l.activeTexture(l.TEXTURE0),l.bindTexture(l.TEXTURE_2D,g[0]),l.pixelStorei(l.UNPACK_PREMULTIPLY_ALPHA_WEBGL,!0),l.texImage2D(l.TEXTURE_2D,0,l.RGBA,l.RGBA,l.UNSIGNED_BYTE,i),l.pixelStorei(l.UNPACK_PREMULTIPLY_ALPHA_WEBGL,!1),v=!0),l.activeTexture(l.TEXTURE1),l.bindTexture(l.TEXTURE_2D,g[1]),l.texImage2D(l.TEXTURE_2D,0,l.RGBA,n.width,n.height,0,l.RGBA,l.UNSIGNED_BYTE,n.pixels),l.uniform2f(R.resolution,P,U),l.uniform2f(R.sceneSize,a,o),l.uniform2f(R.cellSize,d,u),l.uniform2f(R.surfaceSize,n.width,n.height),l.uniform1f(R.strength,n.strength),l.uniform1f(R.hoverMode,"light"===n.mode?1:"scan"===n.mode?2:0),l.uniform4fv(R.hoverFocus,n.focus),l.drawArrays(l.TRIANGLE_STRIP,0,4);else if(m)if(m.setTransform(I,0,0,I,0,0),m.clearRect(0,0,a,o),m.drawImage(i,0,0,a,o),("none"!==_||F)&&k){m.clearRect(0,0,a,o);const{plan:t,packed:e,atlas:i}=k,r=[0,0,0,1],l=Math.max(1,.32*Math.min(d,u));for(let a=0;a<e.rows;a++)for(let o=0;o<e.cols;o++){const f=(o+.5)/e.cols,g=(a+.5)/e.rows,x=4*(a*e.cols+o);if(e.colors[x+3]<10)continue;h(_,f,g,C,r);const v=4*(Math.min(n.height-1,Math.round(g*(n.height-1)))*n.width+Math.min(n.width-1,Math.round(f*(n.width-1)))),M=c(n.mode)?(256*n.pixels[v]+n.pixels[v+1])/65535*n.focus[2]:0,w=e.indices[x]+256*e.indices[x+1];let y="dissolve"===n.mode?w-Math.floor(M*t.glyphs.length*1.8):w+Math.floor(M*t.glyphs.length*.85);w>0&&(y+=r[2]*(t.glyphs.length-1)),y=Math.max(0,Math.min(t.glyphs.length-1,Math.floor(y+s(o,a))));let S=r[0],E=r[1];n.strength>0&&(S+=(256*n.pixels[v]+n.pixels[v+1]-32768)/32767*n.strength,E+=(256*n.pixels[v+2]+n.pixels[v+3]-32768)/32767*n.strength);const b=o*d+S,T=a*u+E,A=e.colors[x+3]/255*r[3],R=F?Math.max(1,e.colors[x],e.colors[x+1],e.colors[x+2]):255,z=`rgb(${e.colors[x]/R*255},${e.colors[x+1]/R*255},${e.colors[x+2]/R*255})`;if(m.fillStyle=z,F){const t=Math.max(0,Math.min(1,e.indices[x+2]/255+r[2]+.65*("dissolve"===n.mode?-M:M)));m.globalAlpha=A;for(let e=0;e<u;e+=l)for(let i=0;i<d;i+=l)t>.5+(s(Math.floor((b+i)/l),Math.floor((T+e)/l))-.5)*Math.max(0,Math.min(2,p?.ditherStrength??1))&&m.fillRect(b+i,T+e,Math.min(l,d-i),Math.min(l,u-e))}else if(y>0)if(m.globalAlpha=A,k.dots){const e=Math.min(.48,y/(t.glyphs.length-1)*.5*k.dotSize)*Math.min(d,u);m.beginPath(),m.arc(b+.5*d,T+.5*u,e,0,2*Math.PI),m.fill()}else m.drawImage(i,y%t.atlasColumns*t.tileWidth+t.padding,Math.floor(y/t.atlasColumns)*t.tileHeight+t.padding,t.cellWidth*I,t.cellHeight*I,b,T,d,u),m.globalAlpha=1,m.globalCompositeOperation="source-atop",m.fillRect(b,T,d,u),m.globalCompositeOperation="source-over"}m.globalAlpha=1}else if(c(n.mode)&&k){const{plan:t,packed:e,atlas:i}=k;for(let s=0;s<e.rows;s++)for(let h=0;h<e.cols;h++){const a=4*(Math.min(n.height-1,Math.round((s+.5)/e.rows*(n.height-1)))*n.width+Math.min(n.width-1,Math.round((h+.5)/e.cols*(n.width-1)))),o=(256*n.pixels[a]+n.pixels[a+1])/65535*n.focus[2],r=4*(s*e.cols+h),l=.0137*(h*h*17+s*s*23+h*s*19),c=l-Math.floor(l),f=e.indices[r]+256*e.indices[r+1],g="dissolve"===n.mode?Math.max(0,f-Math.floor(o*t.glyphs.length*(1.35+.9*c))):Math.min(t.glyphs.length-1,f+Math.floor(o*t.glyphs.length*.85));if(g===f||e.colors[r+3]<10)continue;const p=h*d,x=s*u;if(m.clearRect(p,x,d,u),m.globalAlpha=e.colors[r+3]/255,k.dots){const e=Math.min(.48,g/(t.glyphs.length-1)*.5*k.dotSize)*Math.min(d,u);m.fillStyle="#fff",m.beginPath(),m.arc(p+.5*d,x+.5*u,e,0,2*Math.PI),m.fill()}else m.drawImage(i,g%t.atlasColumns*t.tileWidth+t.padding,Math.floor(g/t.atlasColumns)*t.tileHeight+t.padding,t.cellWidth*I,t.cellHeight*I,p,x,d,u);m.globalAlpha=1,m.globalCompositeOperation="source-atop";const v=Math.max(e.colors[r],e.colors[r+1],e.colors[r+2]),M="dissolve"===n.mode?v:Math.max(v,Math.min(112,191*o)),w=v?M/v:0;m.fillStyle=`rgb(${v?e.colors[r]*w:M},${v?e.colors[r+1]*w:M},${v?e.colors[r+2]*w:M})`,m.fillRect(p,x,d,u),m.globalCompositeOperation="source-over"}}else if("light"===n.mode||"scan"===n.mode){!t&&b&&w.width===P&&w.height===U||(w.width=P,w.height=U,y.width=P,y.height=U,S.filter="brightness(3)",S.drawImage(i,0,0,P,U),S.filter="none",b=!0);const[e,s,h,r]=n.focus;if(h>.001){E.setTransform(1,0,0,1,0,0),E.clearRect(0,0,P,U),E.drawImage(w,0,0),E.globalCompositeOperation="destination-in",E.save(),E.translate(e*P,s*U),E.scale("scan"===n.mode?.13:1,1);const t=r*Math.min(P,U),i=E.createRadialGradient(0,0,0,0,0,t);i.addColorStop(0,`rgba(255,255,255,${h})`),i.addColorStop(.5,`rgba(255,255,255,${.4*h})`),i.addColorStop(1,"rgba(255,255,255,0)"),E.fillStyle=i,E.fillRect(10*-P,10*-U,20*P,20*U),E.restore(),E.globalCompositeOperation="source-over",m.globalCompositeOperation="source-atop",m.drawImage(y,0,0,a,o),m.globalCompositeOperation="source-over"}}else if(n.strength>0){const t=32,e=18,s=a/t,h=o/e;for(let r=0;r<e;r++)for(let l=0;l<t;l++){const c=(l+.5)/t,f=(r+.5)/e,g=Math.min(n.width-1,Math.round(c*(n.width-1))),p=4*(Math.min(n.height-1,Math.round(f*(n.height-1)))*n.width+g),x=n.pixels,v=Math.min(l*s/d,(a-(l+1)*s)/d,r*h/u,(o-(r+1)*h)/u),M=Math.max(0,Math.min(1,(v-2)/6)),w=M*M*(3-2*M),y=(256*x[p]+x[p+1]-32768)/32767*n.strength*w,S=(256*x[p+2]+x[p+3]-32768)/32767*n.strength*w;Math.abs(y)+Math.abs(S)<.02||(m.clearRect(l*s,r*h,s,h),m.drawImage(i,Math.max(0,Math.min(a-s,l*s-y))*i.width/a,Math.max(0,Math.min(o-h,r*h-S))*i.height/o,s*i.width/a,h*i.height/o,l*s,r*h,s,h))}}},destroy(){x=!0,A.destroy(),r.removeEventListener("webglcontextlost",D),_(),r.remove(),w.width=w.height=y.width=y.height=1,i.style.visibility=o,l?.getExtension("WEBGL_lose_context")?.loseContext()}}}(t,i,()=>queueMicrotask(()=>{f=!0,S()}));function b(t){if(g=0,l||!d||document.hidden)return;const s=i.clientWidth,n=i.clientHeight;if(!s||!n)return;const h=y.matches||o.paused;r.configure(o.effect,o.strength,o.radius);const a=r.active;if(!h){if(v+=p?Math.min(.1,(t-p)/1e3):0,w){const t=i.getBoundingClientRect();M&&t.width&&t.height?r.move((M.x-t.left)/t.width,(M.y-t.top)/t.height):r.leave(),w=!1}r.step(p?(t-p)/1e3:1/60)}const c=f||o.animated&&!h&&t-x>=1e3/Math.max(1,Math.min(60,o.fps))-.5;(c||a||r.active||!h&&"none"!==e(o.motion))&&(E.render(c,r.refraction,s,n,o.fontSize*o.charSpacing,o.fontSize/o.charAspect*o.charSpacing,c?o.getFrame?.():void 0,{charset:o.charset,customText:o.customText,renderMode:o.renderMode,dotSizeRatio:o.dotSizeRatio,colorMode:"fullcolor",animationStyle:o.motion,animationSpeed:o.motionSpeed??1,artStyle:o.fineDither?"terminal":"classic",ditherStrength:o.ditherStrength??1},v),c&&(x=t),f=!1),p=t,h||!o.animated&&!r.active&&"none"===e(o.motion)||S()}const T=()=>{r.clear(),M=null,w=!1,p=0,f=!0,cancelAnimationFrame(g),g=0,S()},A=t=>{if("touch"===t.pointerType||o.paused||y.matches)return;if(t.target instanceof Element&&t.target.closest("button,a,input,summary,select"))return void k();const e=i.getBoundingClientRect();t.clientX<e.left||t.clientX>e.right||t.clientY<e.top||t.clientY>e.bottom?k():(M={x:t.clientX,y:t.clientY},w=!0,S())},k=()=>{M=null,w=!0,S()},R=new IntersectionObserver(([t])=>{d=t.isIntersecting,T()});R.observe(t);const z=new ResizeObserver(()=>{r=new m(i.clientWidth/Math.max(1,i.clientHeight)),T()});return z.observe(i),t.addEventListener("pointermove",A),t.addEventListener("pointerleave",k),t.addEventListener("pointercancel",k),document.addEventListener("visibilitychange",T),y.addEventListener("change",T),{get canvas(){return E.canvas},invalidate(){f=!0,S()},update(t){o={...o,...t},T()},destroy(){l||(l=!0,cancelAnimationFrame(g),R.disconnect(),z.disconnect(),E.destroy(),t.removeEventListener("pointermove",A),t.removeEventListener("pointerleave",k),t.removeEventListener("pointercancel",k),document.removeEventListener("visibilitychange",T),y.removeEventListener("change",T))}}}export{f as mountHover,f as mountStudioHover};//# sourceMappingURL=hover.js.map
1
+ function t(t,e,i=()=>{}){const s=Array.isArray(e)?e:[e],n=document.createElement("canvas"),a=n.getContext("2d");let o,r=!0,h=!1,l=0;const c=()=>{h||(r=!0,i())},d=new ResizeObserver(c);d.observe(t),s.forEach(t=>d.observe(t));const f=new MutationObserver(c);return s.forEach(t=>f.observe(t,{subtree:!0,childList:!0,characterData:!0,attributes:!0})),document.fonts?.addEventListener("loadingdone",c),document.fonts?.ready.then(c),window.addEventListener("resize",c),{invalidate:c,read(){if(h)return;if(!r)return o;r=!1;const e=t.getBoundingClientRect(),i=Math.min(devicePixelRatio||1,1.5,Math.sqrt(4e6/Math.max(1,e.width*e.height)));n.width=Math.max(1,Math.round(e.width*i)),n.height=Math.max(1,Math.round(e.height*i)),a.setTransform(i,0,0,i,0,0),a.fillStyle="#fff",a.textBaseline="alphabetic";for(const t of s){const i=document.createTreeWalker(t,NodeFilter.SHOW_TEXT);for(let t=i.nextNode();t;t=i.nextNode()){const i=t.parentElement;if(!i)continue;const s=getComputedStyle(i);if("hidden"===s.visibility||"none"===s.display)continue;a.font=`${s.fontStyle} ${s.fontWeight} ${s.fontSize} ${s.fontFamily}`;const n=a.measureText("Hg"),o=n.fontBoundingBoxAscent??.8*parseFloat(s.fontSize),r=n.fontBoundingBoxDescent??.2*parseFloat(s.fontSize),h=t.textContent??"",l=document.createRange();let c=0;for(const i of h){if(l.setStart(t,c),c+=i.length,l.setEnd(t,c),/\s/.test(i))continue;const s=l.getBoundingClientRect();s.width&&s.height&&a.fillText(i,s.left-e.left,s.top-e.top+(s.height-o-r)/2+o)}}}return o={canvas:n,revision:++l},o},destroy(){h=!0,d.disconnect(),f.disconnect(),document.fonts?.removeEventListener("loadingdone",c),window.removeEventListener("resize",c),n.width=n.height=1,o=void 0}}}var e=[{value:"none",mode:"none",label:"Off",description:"Keep the image still. Hover stays available."},{value:"breathe",mode:"print",label:"Living Print",description:"Soft tonal movement. The character grid stays still."},{value:"wave",mode:"current",label:"Slow Current",description:"A gentle flow through the image, with steady edges."},{value:"rain",mode:"reform",label:"Reveal & Reform",description:"Disperse, gather, then hold the complete image."}];function i(t){return"orbit"===t?"current":e.find(e=>e.value===t||e.mode===t)?.mode??"none"}var s=(t,e,i)=>{const s=(t=>Math.max(0,Math.min(1,t)))((i-t)/(e-t));return s*s*(3-2*s)},n=(t,e)=>{const i=(.06711056*t+.00583715*e)%1*52.9829189;return i-Math.floor(i)},a=class{constructor(){this.last=null,this.mode="none",this.phase=0}update(t,e,i=1){return Number.isFinite(t)?((e!==this.mode||null!==this.last&&t<this.last)&&(this.mode=e,this.phase=0,this.last=t),null!==this.last&&(this.phase+=Math.max(0,t-this.last)*Math.max(.1,Math.min(3,Number.isFinite(i)?i:1))),this.last=t,this.phase):this.phase}};function o(t,e,i,n,a){const o=n*Math.PI/6,r=s(0,.12,Math.min(e,1-e,i,1-i));if(a[0]=a[1]=a[2]=0,a[3]=1,"print"===t)a[2]=Math.sin(9*e+5*i+o)*Math.cos(8*i-3*e-o)*.065*r,a[3]=.9+.1*Math.sin(6*e-4*i+o);else if("current"===t)a[0]=Math.sin(9*i+o)*Math.cos(7*e-o)*6*r,a[1]=Math.cos(8*e+o)*Math.sin(6*i-o)*4*r;else if("reform"===t){const t=(n%12+12)%12,o=.8*e+.2*i+.08*Math.sin(8*e-5*i),r=s(1.8+1.2*o,3.8+1.2*o,t)*(1-s(5+1.7*o,7.2+1.7*o,t));a[2]=.95*-r,a[3]=1-.82*r}return a}function r(t,e,i){const s=Math.min(t*Math.max(1,i),(1-t)*Math.max(1,i),e*Math.max(1,1/i),(1-e)*Math.max(1,1/i)),n=Math.max(0,Math.min(1,(s-.035)/.105));return n*n*n*(n*(6*n-15)+10)}var h=class{constructor(t,e){this.edgeSafe=!1,this.previous=null,this.peak=0,this.mode="dissolve",this.width=t,this.height=e;const i=t*e;this.pixels=new Uint8Array(4*i),this.ink=new Float32Array(i),this.targetX=new Float32Array(i),this.targetY=new Float32Array(i),this.offsetX=new Float32Array(i),this.offsetY=new Float32Array(i),this.edge=new Float32Array(i);for(let i=0;i<e;i++)for(let s=0;s<t;s++)this.edge[i*t+s]=r(s/(t-1),i/(e-1),t/e);this.clear()}get active(){return this.peak>2e-4}setMode(t){t!==this.mode&&(this.mode=t,this.clear())}clear(){for(const t of[this.ink,this.targetX,this.targetY,this.offsetX,this.offsetY,this.pixels])t.fill(0);if(this.previous=null,this.peak=0,"dissolve"!==this.mode)for(let t=0;t<this.pixels.length;t+=4)this.pixels[t]=this.pixels[t+2]=128}leave(){this.previous=null}move(t,e,i){if(!Number.isFinite(t+e+i))return;t=Math.max(0,Math.min(1,t)),e=Math.max(0,Math.min(1,e));const s=this.previous;this.previous={x:t,y:e};const n=this.width,a=this.height,o=Math.max(1,n/a),r=Math.max(1,a/n),h=s?(t-s.x)*o:0,l=s?(e-s.y)*r:0,c=Math.hypot(h,l);if(!s&&"dissolve"!==this.mode)return;if(s&&c<1e-4)return;const d=.035+.11*Math.max(.1,Math.min(1,i)),f=Math.min(128,Math.max(1,Math.ceil(c/(.45*d)))),m=c?h/c:1,u=c?l/c:0,g=Math.min(1,c/(d*f)*2.2);for(let i=0;i<f;i++){const h=(i+.5)/f,l=s?s.x+(t-s.x)*h:t,c=s?s.y+(e-s.y)*h:e,p=Math.max(0,Math.floor((l-2.5*d/o)*(n-1))),x=Math.min(n-1,Math.ceil((l+2.5*d/o)*(n-1))),v=Math.max(0,Math.floor((c-2.5*d/r)*(a-1))),M=Math.min(a-1,Math.ceil((c+2.5*d/r)*(a-1)));for(let t=v;t<=M;t++)for(let e=p;e<=x;e++){const i=(e/(n-1)-l)*o/d,s=(t/(a-1)-c)*r/d,h=Math.exp(1.5*-(i*i+s*s)),f=t*n+e;if("dissolve"===this.mode)this.ink[f]=Math.max(this.ink[f],h);else{const t=(-i*u+s*m)*h*2.8,e="silk"===this.mode?m*t:-s*h*2.5,n="silk"===this.mode?u*t:i*h*2.5;this.targetX[f]=Math.max(-1,Math.min(1,this.targetX[f]+e*g)),this.targetY[f]=Math.max(-1,Math.min(1,this.targetY[f]+n*g))}}}this.peak=1}step(t){if(!this.active||!Number.isFinite(t))return;const e=Math.max(0,Math.min(.05,t)),i=Math.exp(-("dissolve"===this.mode?2.15:3.2)*e),s=1-Math.exp(-22*e);let n=0;for(let t=0;t<this.ink.length;t++)if("dissolve"===this.mode){this.ink[t]*=i,n=Math.max(n,this.ink[t]);const e=Math.round(65535*this.ink[t]);this.pixels[4*t]=e>>>8,this.pixels[4*t+1]=255&e}else{this.targetX[t]*=i,this.targetY[t]*=i,this.offsetX[t]+=(this.targetX[t]-this.offsetX[t])*s,this.offsetY[t]+=(this.targetY[t]-this.offsetY[t])*s,n=Math.max(n,Math.abs(this.offsetX[t]),Math.abs(this.offsetY[t]),Math.abs(this.targetX[t]),Math.abs(this.targetY[t]));const e=Math.round(this.offsetX[t]*(this.edgeSafe?this.edge[t]:1)*32767+32768),a=Math.round(this.offsetY[t]*(this.edgeSafe?this.edge[t]:1)*32767+32768);this.pixels[4*t]=e>>>8,this.pixels[4*t+1]=255&e,this.pixels[4*t+2]=a>>>8,this.pixels[4*t+3]=255&a}this.peak=n,this.active||this.clear()}sample(t,e,i){const s=Math.max(0,Math.min(this.width-1.001,t*(this.width-1))),n=Math.max(0,Math.min(this.height-1.001,e*(this.height-1))),a=Math.floor(s),o=Math.floor(n),h=s-a,l=n-o,c=o*this.width+a,d=c+this.width,f=t=>(t[c]*(1-h)+t[c+1]*h)*(1-l)+(t[d]*(1-h)+t[d+1]*h)*l;i[0]=f(this.offsetX)*(this.edgeSafe?r(t,e,this.width/this.height):1)*.08,i[1]=f(this.offsetY)*(this.edgeSafe?r(t,e,this.width/this.height):1)*.08,i[2]="dissolve"===this.mode?6*-f(this.ink):0}},l=class{constructor(t,e){this.rings=[],this.previous=null,this.elapsed=1,this.echoPeak=0,this.width=t,this.height=e,this.pixels=new Uint8Array(t*e*4),this.echo=new Float32Array(t*e)}get active(){return this.rings.length>0||this.echoPeak>2e-4}clear(){this.rings=[],this.previous=null,this.elapsed=1,this.pixels.fill(0),this.echo.fill(0),this.echoPeak=0}leave(){this.previous=null}move(t,e,i){const s=Math.max(1,this.width/this.height),n=Math.max(1,this.height/this.width);this.previous&&(Math.hypot((t-this.previous.x)*s,(e-this.previous.y)*n)<.065||this.elapsed<.3)||4!==this.rings.length&&(this.previous={x:t,y:e},this.elapsed=0,this.rings.push({x:t,y:e,age:0,radius:i}))}ringSample(t,e){const i=Math.max(1,this.width/this.height),s=Math.max(1,this.height/this.width);let n=0;for(const a of this.rings){const o=.015+a.age*(.15+.22*a.radius),r=.009+.014*a.radius,h=(Math.hypot((t-a.x)*i,(e-a.y)*s)-o)/r,l=Math.sin(Math.min(1,a.age/.07)*Math.PI/2)*Math.max(0,1-a.age/1.35)**2;n=Math.max(n,Math.exp(-h*h)*l)}return n}sample(t,e){const i=Math.max(0,Math.min(this.width-1,Math.round(t*(this.width-1)))),s=Math.max(0,Math.min(this.height-1,Math.round(e*(this.height-1))));return Math.max(this.ringSample(t,e),this.echo[s*this.width+i])}step(t){if(!Number.isFinite(t))return;const e=Math.max(0,Math.min(.05,t));this.elapsed+=e;for(const t of this.rings)t.age+=e;if(this.rings=this.rings.filter(t=>t.age<1.35),!this.active)return void this.pixels.fill(0);const i=Math.exp(-5.5*e);let s=0;for(let t=0;t<this.height;t++)for(let e=0;e<this.width;e++){const n=t*this.width+e;this.echo[n]=Math.max(this.ringSample(e/(this.width-1),t/(this.height-1)),this.echo[n]*i),s=Math.max(s,this.echo[n]);const a=Math.round(65535*this.echo[n]),o=4*n;this.pixels[o]=a>>>8,this.pixels[o+1]=255&a}this.echoPeak=s,this.active||(this.echo.fill(0),this.pixels.fill(0))}},c=class{constructor(t,e){this.previous=null,this.peak=0,this.width=t,this.height=e;const i=t*e;this.pixels=new Uint8Array(4*i),this.signal=new Float32Array(i),this.offsetX=new Float32Array(i),this.offsetY=new Float32Array(i),this.driftX=new Float32Array(i),this.driftY=new Float32Array(i),this.u=new Float32Array(i),this.v=new Float32Array(i),this.ink=new Float32Array(i),this.a=new Float32Array(i),this.b=new Float32Array(i),this.c=new Float32Array(i),this.pressure=new Float32Array(i),this.pressureNext=new Float32Array(i),this.divergence=new Float32Array(i),this.curl=new Float32Array(i)}get active(){return this.peak>2e-4}clear(){for(const t of[this.u,this.v,this.ink,this.a,this.b,this.c,this.pressure,this.pressureNext,this.divergence,this.curl,this.signal,this.pixels,this.offsetX,this.offsetY,this.driftX,this.driftY])t.fill(0);this.previous=null,this.peak=0}leave(){this.previous=null}move(t,e,i,s=performance.now()){if(!Number.isFinite(t+e+i+s))return;t=Math.max(0,Math.min(1,t)),e=Math.max(0,Math.min(1,e)),i=Math.max(.1,Math.min(1,i));const n=this.previous;if(this.previous={x:t,y:e,time:s},!n)return;const a=(t-n.x)*(this.width-1),o=(e-n.y)*(this.height-1),r=Math.hypot(a,o);if(r<.001)return;const h=Math.min(this.width,this.height),l=s>n.time?Math.max(1/240,(s-n.time)/1e3):1/60,c=Math.min(12,r/h/l),d=1-Math.exp(-c/2.2),f=h*(.022+.075*i)*(.65+.95*d),m=Math.min(128,Math.max(1,Math.ceil(r/(.4*f)))),u=r/f*(.32+.22*d)/m,g=a/r,p=o/r,x=-p,v=g,M=r*(2+18*d)/m;for(let i=0;i<m;i++){const s=(i+.5)/m,a=(n.x+(t-n.x)*s)*(this.width-1),o=(n.y+(e-n.y)*s)*(this.height-1),r=Math.max(1,Math.floor(a-3*f)),h=Math.min(this.width-2,Math.ceil(a+3*f)),l=Math.max(1,Math.floor(o-3*f)),c=Math.min(this.height-2,Math.ceil(o+3*f));for(let t=l;t<=c;t++)for(let e=r;e<=h;e++){const i=((e-a)*g+(t-o)*p)/f,s=((e-a)*x+(t-o)*v)/f,n=Math.exp(-i*i*.65-s*s*1.7),r=t*this.width+e;this.ink[r]=1-(1-this.ink[r])*Math.exp(-n*u);const h=1-s*s*.55,l=i*s*.7;this.u[r]=Math.max(-80,Math.min(80,this.u[r]+(g*h+x*l)*n*M)),this.v[r]=Math.max(-80,Math.min(80,this.v[r]+(p*h+v*l)*n*M))}}this.peak=1}read(t,e,i){const s=0|(e=Math.max(.5,Math.min(this.width-1.5,e))),n=0|(i=Math.max(.5,Math.min(this.height-1.5,i))),a=e-s,o=i-n,r=n*this.width+s;return(t[r]*(1-a)+t[r+1]*a)*(1-o)+(t[r+this.width]*(1-a)+t[r+this.width+1]*a)*o}sample(t,e){return this.read(this.signal,t*(this.width-1),e*(this.height-1))}displacement(t,e,i){i[0]=this.read(this.offsetX,t*(this.width-1),e*(this.height-1)),i[1]=this.read(this.offsetY,t*(this.width-1),e*(this.height-1))}step(t){if(!this.active||!Number.isFinite(t))return;let e=Math.max(0,Math.min(.05,t));const i=this.width,s=this.height;for(;e>1e-7;){const t=Math.min(1/60,e);e-=t;const n=Math.exp(-1.9*t),a=Math.exp(-3.2*t);for(let e=1;e<s-1;e++)for(let o=1;o<i-1;o++){const r=e*i+o,h=Math.max(.5,Math.min(i-1.5,o-this.u[r]*t)),l=Math.max(.5,Math.min(s-1.5,e-this.v[r]*t)),c=0|h,d=0|l,f=h-c,m=l-d,u=d*i+c,g=(1-f)*(1-m),p=f*(1-m),x=(1-f)*m,v=f*m;this.a[r]=(this.u[u]*g+this.u[u+1]*p+this.u[u+i]*x+this.u[u+i+1]*v)*n,this.b[r]=(this.v[u]*g+this.v[u+1]*p+this.v[u+i]*x+this.v[u+i+1]*v)*n,this.c[r]=(this.ink[u]*g+this.ink[u+1]*p+this.ink[u+i]*x+this.ink[u+i+1]*v)*a}[this.u,this.a]=[this.a,this.u],[this.v,this.b]=[this.b,this.v],[this.ink,this.c]=[this.c,this.ink];for(let t=1;t<s-1;t++)for(let e=1;e<i-1;e++){const s=t*i+e;this.curl[s]=.5*(this.v[s+1]-this.v[s-1]-this.u[s+i]+this.u[s-i])}for(let e=1;e<s-1;e++)for(let s=1;s<i-1;s++){const n=e*i+s,a=Math.abs(this.curl[n+1])-Math.abs(this.curl[n-1]),o=Math.abs(this.curl[n+i])-Math.abs(this.curl[n-i]),r=Math.hypot(a,o)+1e-4,h=this.curl[n]*t*10,l=Math.hypot(this.u[n],this.v[n]);this.u[n]+=o/r*h,this.v[n]-=a/r*h;const c=Math.min(1,l/(Math.hypot(this.u[n],this.v[n])+1e-6));this.u[n]*=c,this.v[n]*=c,this.divergence[n]=-.5*(this.u[n+1]-this.u[n-1]+this.v[n+i]-this.v[n-i])}this.pressure.fill(0);for(let t=0;t<4;t++){for(let t=1;t<s-1;t++)for(let e=1;e<i-1;e++){const s=t*i+e;this.pressureNext[s]=.25*(this.divergence[s]+this.pressure[s-1]+this.pressure[s+1]+this.pressure[s-i]+this.pressure[s+i])}[this.pressure,this.pressureNext]=[this.pressureNext,this.pressure]}let o=0;for(let e=1;e<s-1;e++)for(let s=1;s<i-1;s++){const n=e*i+s;this.u[n]=Math.max(-80,Math.min(80,this.u[n]-.5*(this.pressure[n+1]-this.pressure[n-1]))),this.v[n]=Math.max(-80,Math.min(80,this.v[n]-.5*(this.pressure[n+i]-this.pressure[n-i]))),this.driftX[n]+=(3.6*this.u[n]-58*this.offsetX[n]-12*this.driftX[n])*t,this.driftY[n]+=(3.6*this.v[n]-58*this.offsetY[n]-12*this.driftY[n])*t,this.offsetX[n]=Math.max(-2,Math.min(2,this.offsetX[n]+this.driftX[n]*t)),this.offsetY[n]=Math.max(-2,Math.min(2,this.offsetY[n]+this.driftY[n]*t)),this.signal[n]=1-Math.exp(.06*-Math.hypot(this.u[n],this.v[n])-.16*this.ink[n]),o=Math.max(o,this.signal[n])}this.peak=o}if(this.active)for(let t=0;t<this.ink.length;t++){const e=Math.round(65535*Math.min(1,this.signal[t]));this.pixels[4*t]=e>>>8,this.pixels[4*t+1]=255&e,this.pixels[4*t+2]=Math.round(128+63.5*this.offsetX[t]),this.pixels[4*t+3]=Math.round(128+63.5*this.offsetY[t])}else this.clear()}},d=t=>["trail","contour","dissolve"].includes(t);function f(t,e,i){const s=Math.max(0,e-1),n=1-Math.exp(3.5*-Math.max(0,i));return Math.max(0,s-Math.abs(s-(t+n*s*2.1)))}function m(t,e,i,s,n,a,o,r,h,l,c,d=!1){const m=Math.min(n,a,i-1-n,s-1-a),u=Math.max(0,Math.min(1,(m-1)/4)),g=d?u*u*(3-2*u):1;o*=g;const p=1-Math.exp(3.5*-Math.max(0,o)),x=Math.max(0,Math.min(i-1,n-r*p*.026*i*g)),v=Math.max(0,Math.min(s-1,a-h*p*.026*s*g)),M=Math.floor(x),y=Math.floor(v),w=x-M,S=v-y;c.fill(0);for(let n=0;n<2;n++)for(let a=0;a<2;a++){const o=4*(Math.min(s-1,y+n)*i+Math.min(i-1,M+a)),r=(a?w:1-w)*(n?S:1-S);c[0]+=(t[o]+256*t[o+1])*r,c[1]+=t[o+2]/255*r;for(let t=0;t<4;t++)c[t+2]+=e[o+t]*r}const b=43758.5453*Math.sin(127.1*n+311.7*a),E=b-Math.floor(b);c[0]=Math.max(0,f(c[0],l,o)-p*(1-p)*E*3)}var u=class{constructor(t=1){this.mode="water",this.amount=.55,this.radius=.2,this.lensX=.5,this.lensY=.5,this.lensStrength=0,this.previous=null,this.energy=0,this.pending=!1,this.remainder=0,t=Math.max(.25,Math.min(4,t)),this.columns=Math.round(t>=1?128:128*t),this.rows=Math.round(t>=1?128/t:128),this.xScale=Math.max(1,t),this.yScale=Math.max(1,1/t),this.heights=new Float32Array(this.columns*this.rows),this.velocity=new Float32Array(this.heights.length),this.next=new Float32Array(this.heights.length),this.normals=new Float32Array(2*this.heights.length),this.edgeMask=new Float32Array(this.heights.length);for(let e=0;e<this.rows;e++)for(let i=0;i<this.columns;i++)this.edgeMask[e*this.columns+i]=r(i/(this.columns-1),e/(this.rows-1),t);this.refraction={width:this.columns,height:this.rows,pixels:new Uint8Array(4*this.heights.length),strength:30,mode:"water",focus:[.5,.5,0,.2]},this.waterPixels=this.refraction.pixels,this.trail=new c(this.columns,this.rows),this.contour=new l(this.columns,this.rows),this.afterimage=new h(this.columns,this.rows),this.clear()}get invertsDensity(){return"trail"===this.mode}get densityTrail(){return["trail","contour","dissolve"].includes(this.mode)}get hasRefraction(){return this.active||this.lensStrength>15e-5}get active(){return["dissolve","silk","vortex"].includes(this.mode)?this.afterimage.active:"contour"===this.mode?this.contour.active:"trail"===this.mode?this.trail.active:this.pending||this.energy>15e-5}setMode(t){t!==this.mode&&(this.clear(),this.mode=t,this.refraction.mode=t,"dissolve"!==t&&"silk"!==t&&"vortex"!==t||this.afterimage.setMode(t),this.refraction.pixels="trail"===t?this.trail.pixels:"contour"===t?this.contour.pixels:["dissolve","silk","vortex"].includes(t)?this.afterimage.pixels:this.waterPixels,this.refraction.strength="water"===t?30*this.amount/.55:"silk"===t?28*this.amount:"vortex"===t?38*this.amount:0)}configure(t,e=.55,i=.2,s=!1){this.setMode(t),this.refraction.edgeSafe=s,this.afterimage.edgeSafe=s,this.amount=Number.isFinite(e)?Math.max(0,Math.min(1,e)):.55,this.radius=Number.isFinite(i)?Math.max(.1,Math.min(1,i)):.2,this.refraction.strength="water"===t?30*this.amount/.55:"silk"===t?28*this.amount:"vortex"===t?38*this.amount:0,this.refraction.focus[2]=this.densityTrail?this.amount:this.lensStrength*this.amount,this.refraction.focus[3]=this.radius}move(t,e,i){if("none"===this.mode||0===this.amount)return;if(!Number.isFinite(t+e))return;if(t=Math.max(0,Math.min(1,t)),e=Math.max(0,Math.min(1,e)),["dissolve","silk","vortex"].includes(this.mode))return void this.afterimage.move(t,e,this.radius);if("contour"===this.mode)return void this.contour.move(t,e,this.radius);if("trail"===this.mode)return void this.trail.move(t,e,this.radius,i);if("water"!==this.mode)return!this.previous&&this.lensStrength<.001&&(this.lensX=t,this.lensY=e),this.previous={x:t,y:e},void(this.pending=!0);if(!this.previous)return void(this.previous={x:t,y:e});const s=this.previous;this.previous={x:t,y:e};const n=(t-s.x)*this.xScale,a=(e-s.y)*this.yScale,o=Math.hypot(n,a);if(o<1e-5)return;const r=.035+.1*this.radius,h=3*r,l=Math.min(192,Math.max(1,Math.ceil(o/(.5*r)))),c=95*Math.min(o,1)/l;for(let i=0;i<l;i++){const n=(i+.5)/l,a=s.x+(t-s.x)*n,o=s.y+(e-s.y)*n,d=Math.max(1,Math.floor((a-h/this.xScale)*(this.columns-1))),f=Math.min(this.columns-2,Math.ceil((a+h/this.xScale)*(this.columns-1))),m=Math.max(1,Math.floor((o-h/this.yScale)*(this.rows-1))),u=Math.min(this.rows-2,Math.ceil((o+h/this.yScale)*(this.rows-1)));for(let t=m;t<=u;t++)for(let e=d;e<=f;e++){const i=(e/(this.columns-1)-a)*this.xScale,s=(t/(this.rows-1)-o)*this.yScale,n=Math.exp(-(i*i+s*s)/(r*r))*c,h=t*this.columns+e;this.velocity[h]=Math.max(-12,this.velocity[h]-n)}}this.pending=!0}leave(){this.afterimage.leave(),this.contour.leave(),this.trail.leave(),this.previous=null,"water"!==this.mode&&this.lensStrength&&(this.pending=!0)}clear(){this.trail.clear(),this.contour.clear(),this.afterimage.clear(),this.heights.fill(0),this.velocity.fill(0),this.next.fill(0),this.normals.fill(0),this.refraction.focus[2]=0,this.previous=null,this.lensStrength=0,this.energy=0,this.pending=!1,this.remainder=0;for(let t=0;t<this.waterPixels.length;t+=4)this.waterPixels[t]=this.waterPixels[t+2]=128,this.waterPixels[t+1]=this.waterPixels[t+3]=0}step(t){if(!this.active||!Number.isFinite(t))return;if(["dissolve","silk","vortex"].includes(this.mode))return void this.afterimage.step(t);if("contour"===this.mode)return void this.contour.step(t);if("trail"===this.mode)return void this.trail.step(t);if("water"!==this.mode)return void this.stepLight(Math.max(0,Math.min(.05,t)));this.remainder+=Math.max(0,Math.min(.05,t));const e=1/120,i=Math.exp(-3.8*e),s=.3*Math.min(this.columns,this.rows);for(;this.remainder+1e-8>=e;){this.remainder-=e;let t=0;for(let n=1;n<this.rows-1;n++)for(let a=1;a<this.columns-1;a++){const o=n*this.columns+a,r=this.heights[o],h=this.heights[o-1]+this.heights[o+1]+this.heights[o-this.columns]+this.heights[o+this.columns]-4*r,l=Math.min(a,n,this.columns-1-a,this.rows-1-n),c=l<5?.88+.024*l:1,d=(this.velocity[o]+(h*s*s-8*r)*e)*i*c;this.velocity[o]=d,this.next[o]=(r+d*e)*c,t=Math.max(t,Math.abs(this.next[o]),.1*Math.abs(d))}this.heights.set(this.next),this.energy=t,this.pending=!1}if(!this.active)return void this.clear();const n=.18*Math.min(this.columns,this.rows);for(let t=0;t<this.rows;t++)for(let e=0;e<this.columns;e++){const i=t*this.columns+e,s=(this.heights[t*this.columns+Math.max(0,e-1)]-this.heights[t*this.columns+Math.min(this.columns-1,e+1)])*n,a=(this.heights[Math.max(0,t-1)*this.columns+e]-this.heights[Math.min(this.rows-1,t+1)*this.columns+e])*n,o=Math.tanh(s)*(this.refraction.edgeSafe?this.edgeMask[i]:1),r=Math.tanh(a)*(this.refraction.edgeSafe?this.edgeMask[i]:1);this.normals[2*i]=o,this.normals[2*i+1]=r;const h=Math.round(32767*o+32768),l=Math.round(32767*r+32768);this.refraction.pixels[4*i]=h>>>8,this.refraction.pixels[4*i+1]=255&h,this.refraction.pixels[4*i+2]=l>>>8,this.refraction.pixels[4*i+3]=255&l}}stepLight(t){const e=this.previous,i=1-Math.exp(-30*t),s=1-Math.exp(-12*t);e&&(this.lensX+=(e.x-this.lensX)*i,this.lensY+=(e.y-this.lensY)*i),this.lensStrength+=((e?1:0)-this.lensStrength)*s,this.energy=Math.max(e?Math.abs(e.x-this.lensX)+Math.abs(e.y-this.lensY):0,Math.abs((e?1:0)-this.lensStrength)),this.pending=!1,e||this.active?this.refraction.focus=[this.lensX,this.lensY,this.lensStrength*this.amount,this.radius]:this.clear()}sample(t,e,i){if(["dissolve","silk","vortex"].includes(this.mode))return this.afterimage.sample(t,e,i),i[0]*=this.amount,i[1]*=this.amount,void(i[2]*=this.amount);if("contour"===this.mode)return i[0]=i[1]=0,void(i[2]=this.contour.sample(t,e)*this.amount*3);if("trail"===this.mode)return i[0]=i[1]=0,void(i[2]=this.trail.sample(t,e)*this.amount*3);const s=Math.max(0,Math.min(this.columns-1.001,t*(this.columns-1))),n=Math.max(0,Math.min(this.rows-1.001,e*(this.rows-1))),a=Math.floor(s),o=Math.floor(n),r=s-a,h=n-o,l=2*(o*this.columns+a),c=l+2*this.columns;for(let t=0;t<2;t++)i[t]=.08*((this.normals[l+t]*(1-r)+this.normals[l+2+t]*r)*(1-h)+(this.normals[c+t]*(1-r)+this.normals[c+2+t]*r)*h);i[0]*=this.amount/.55,i[1]*=this.amount/.55,i[2]="light"===this.mode||"scan"===this.mode?function(t,e,i,s){const[n,a,o,r]=i.focus,h=(t-n)*Math.max(1,s)/r,l=(e-a)*Math.max(1,1/s)/r;return"light"===i.mode?Math.exp(-3*(h*h+l*l))*o:"scan"===i.mode?(1.3*Math.exp(-h*h*110)-.3*Math.exp(-h*h*12))*Math.exp(-l*l*1.8)*o:0}(t,e,this.refraction,this.xScale/this.yScale):0}};var g=[{value:"clean",label:"Clean",description:"Crisp characters with no optical texture."},{value:"signal",label:"Signal",description:"Broken scanlines at the edges, with a clear center."},{value:"prism",label:"Prism",description:"Soft red/cyan separation at the edges, with a crisp center."},{value:"etch",label:"Etch",description:"A fine engraved texture, keeping the ink monochrome."}];function p(t){const e=Intl.Segmenter;return e?Array.from(new e(void 0,{granularity:"grapheme"}).segment(t),t=>t.segment):Array.from(t)}function x(){const t=document.createElement("canvas"),e=document.createElement("canvas"),i=t.getContext("2d"),s=e.getContext("2d",{willReadFrequently:!0}),n=function(){const t=new WeakMap;return(e,i,s="")=>{if(!e)return i;let n=t.get(e);if(!n){const i=new Set;for(const t of e)for(const e of t)e.char&&i.add(e.char);n=[...i].sort(),t.set(e,n)}const a=i+s;return i+n.filter(t=>!a.includes(t)).join("")}}();let a,o=null;return{update(r,h,l,c,d,f,m,u){const g=m?.[0]?.length??Math.max(1,Math.round(h/c)),x=m?.length??Math.max(1,Math.round(l/d)),v=u??{charset:" .:-=+*#%@",customText:"",colorMode:"fullcolor"},M=n(m,v.charset+(v.charsetFrames?.join("")??""),v.customText),y=function(t,e,i,s,n,a,o,r=4096,h=0,l=1){if(![i,s,n,a,o,r].every(t=>Number.isFinite(t)&&t>0))throw new Error("Glyph atlas dimensions must be positive and finite.");const c=JSON.stringify([e.charset,e.customText,i,s,n,a,o,r,h,l]);if(t?.key===c)return t;const d=[...new Set([" ",...p(e.charset),...p(e.customText??"")])];if(d.length>65536)throw new Error("This character set exceeds the glyph texture capacity.");const f=i/a,m=s/o,u=.9*Math.min(f/.55,m)*l,g=Math.ceil(f*n)+6,x=Math.ceil(m*n)+6,v=Math.min(d.length,Math.floor(r/g));if(v<1||Math.ceil(d.length/v)*x>r)throw new Error("The glyph atlas exceeds the available GPU texture size.");return{key:c,glyphs:d,indices:new Map(d.map((t,e)=>[t,e])),cellWidth:f,cellHeight:m,fontSize:u,padding:3,tileWidth:g,tileHeight:x,atlasColumns:v,atlasWidth:v*g,atlasHeight:Math.ceil(d.length/v)*x}}(o,{...v,charset:M},h,l,f,g,x);if(y!==o&&(t.width=y.atlasWidth,t.height=y.atlasHeight,i.font=y.fontSize*f+'px "JetBrains Mono", monospace',i.textAlign="center",i.textBaseline="middle",i.fillStyle="#fff",y.glyphs.forEach((t,e)=>i.fillText(t,e%y.atlasColumns*y.tileWidth+y.padding+y.cellWidth*f*.5,Math.floor(e/y.atlasColumns)*y.tileHeight+y.padding+y.cellHeight*f*.5))),o=y,m)a=function(t,e,i,s,n=!1){const a=t.length,o=t[0]?.length??0,r=s?.cols===o&&s.rows===a?s:{cols:o,rows:a,indices:new Uint8Array(o*a*4),colors:new Uint8ClampedArray(o*a*4)};r.indices.fill(0),r.colors.fill(0);const h="accent"===i.colorMode?[1,3,5].map(t=>parseInt(i.accentColor.slice(t,t+2),16)):null;for(let s=0;s<a;s++){if(t[s].length!==o)throw new Error("Glyph frames must have a rectangular cell grid.");for(let a=0;a<o;a++){const l=t[s][a];if(!l.char||!n&&" "===l.char||l.a<10)continue;const c=e.get(l.char);if(void 0===c)throw new Error(`Glyph is absent from the configured character set: ${l.char}`);const d=4*(s*o+a);let f=l.r,m=l.g,u=l.b;if(h)[f,m,u]=h;else if("fullcolor"!==i.colorMode){const t=.299*f+.587*m+.114*u|0;f="matrix"===i.colorMode?0:t,m=t,u=f}(n||0!==f||0!==m||0!==u)&&(r.indices[d]=255&c,r.indices[d+1]=c>>>8,r.indices[d+2]=Math.round(.299*l.r+.587*l.g+.114*l.b),r.colors[d]=f,r.colors[d+1]=m,r.colors[d+2]=u,r.colors[d+3]=l.a)}}return r}(m,o.indices,v,a,!0);else{e.width=g,e.height=x,s.drawImage(r,0,0,g,x);const t=s.getImageData(0,0,g,x).data;a={cols:g,rows:x,indices:new Uint8Array(g*x*4),colors:new Uint8ClampedArray(t)};for(let e=0;e<t.length;e+=4){const i=Math.min(1,(.299*t[e]+.587*t[e+1]+.114*t[e+2])/255*(t[e+3]/255)*3);a.indices[e+2]=Math.round(255*i),a.indices[e]=Math.min(o.glyphs.length-1,Math.floor(i*o.glyphs.length))}}return{plan:o,packed:a,atlas:t,dots:"dots"===v.renderMode,dotSize:v.dotSizeRatio??.72}},reset(){o=null},destroy(){t.width=t.height=e.width=e.height=1,a=void 0,o=null}}}function v(t){return!!t&&"ascii"===t.renderMode&&"emoji"!==t.artStyle&&!t.charsetFrames?.length&&["fullcolor","grayscale","matrix","accent"].includes(t.colorMode)&&("accent"!==t.colorMode||/^#[\da-f]{6}$/i.test(t.accentColor))}function M(t){for(let e=t;e;e=e.parentElement){const t=getComputedStyle(e).backgroundColor.match(/[\d.]+/g)?.map(Number);if(t&&t.length>=3&&(t[3]??1)>.5)return(.299*t[0]+.587*t[1]+.114*t[2])/255<.4?[10/255,10/255,10/255,1]:[250/255,249/255,247/255,1]}const e=document.documentElement.dataset.theme;if("dark"!==e&&"light"!==e&&!t.isConnected&&document.body)return M(document.body);return"dark"===e||"light"!==e&&(document.documentElement.classList.contains("dark")||matchMedia("(prefers-color-scheme: dark)").matches)?[10/255,10/255,10/255,1]:[250/255,249/255,247/255,1]}function y(t,e,s){const r=e.style.visibility;let h=document.createElement("canvas"),l=null,c=null,u=null,p=null;const y=[],w=[];let S=!1,b=!1,E=4096,T=null,A=0,k=0,z=0,R=0,D=!1;const C=function(){const t=document.createElement("canvas"),e=t.getContext("2d");return{paint(i,s,n,a){s&&(t.width===i.canvas.width&&t.height===i.canvas.height||(t.width=i.canvas.width,t.height=i.canvas.height),e.globalCompositeOperation="copy",e.drawImage(i.canvas,0,0),e.globalCompositeOperation="destination-in",e.drawImage(s.canvas,0,0,t.width,t.height),e.globalCompositeOperation="source-in",e.fillStyle="#090909",e.fillRect(0,0,t.width,t.height),e.globalCompositeOperation="source-over",i.drawImage(t,0,0,n,a))},destroy(){t.width=t.height=1}}}();let F;const _=document.createElement("canvas"),I=document.createElement("canvas"),X=_.getContext("2d"),P=I.getContext("2d");let L=!1;const U=new a,N=x();let G=null,Y={};const B=()=>{h.className="ascii-hover-surface",h.style.cssText="position:absolute;inset:0;width:100%;height:100%;pointer-events:none",h.setAttribute("role","img"),h.setAttribute("aria-label","ASCII artwork preview"),h.dataset.renderer=l?"surface-gpu":"surface-canvas",t.prepend(h),e.style.visibility="hidden"},W=()=>{l&&(y.forEach(t=>l.deleteTexture(t)),w.forEach(t=>l.deleteShader(t)),u&&l.deleteProgram(u),p&&l.deleteBuffer(p))},H=()=>{S||c||(h.removeEventListener("webglcontextlost",H),W(),h.remove(),l=null,h=document.createElement("canvas"),c=h.getContext("2d"),B(),s())};try{if(l=h.getContext("webgl",{alpha:!0,antialias:!1,depth:!1,stencil:!1,premultipliedAlpha:!0,preserveDrawingBuffer:!0}),!l)throw new Error("WebGL unavailable");E=l.getParameter(l.MAX_TEXTURE_SIZE);const t=(t,e)=>{const i=l.createShader(t);if(w.push(i),l.shaderSource(i,e),l.compileShader(i),!l.getShaderParameter(i,l.COMPILE_STATUS))throw new Error(l.getShaderInfoLog(i)||"Shader compilation failed");return i};if(u=l.createProgram(),l.attachShader(u,t(l.VERTEX_SHADER,"attribute vec2 position; void main(){gl_Position=vec4(position,0.,1.);}")),l.attachShader(u,t(l.FRAGMENT_SHADER,"\n precision highp float;\n uniform sampler2D artwork; uniform sampler2D surface;\n uniform vec2 resolution; uniform vec2 sceneSize; uniform vec2 cellSize;\n uniform vec2 surfaceSize; uniform float strength;\n \nuniform float hoverMode;\nuniform vec4 hoverFocus;\nfloat surfaceLight(vec2 uv, vec2 size) {\n vec2 delta = (uv - hoverFocus.xy) * size / min(size.x, size.y) / hoverFocus.w;\n float light = exp(-3.0 * dot(delta, delta));\n if (hoverMode > 1.5) light = (exp(-delta.x * delta.x * 110.0) * 1.3 - exp(-delta.x * delta.x * 12.0) * .3) * exp(-delta.y * delta.y * 1.8);\n return hoverMode > .5 ? light * hoverFocus.z : 0.0;\n}\nvec3 illuminate(vec3 ink, float light) {\n return mix(ink, vec3(1.0), max(0.0, light) * .82) * (1.0 + min(0.0, light));\n}\n\n uniform sampler2D codes; uniform sampler2D cellColors; uniform sampler2D glyphAtlas;\n uniform vec2 gridSize; uniform vec2 atlasSize; uniform vec2 tileSize;\n uniform float atlasColumns; uniform float padding; uniform float glyphCount;\n uniform float dots; uniform float dotSize; uniform float directGlyphs; uniform vec4 backdrop;\n uniform float edgeEffect; uniform sampler2D textMask; uniform float hasTextMask;\n \nuniform float finishMode;\nuniform float finishPixelRatio;\nuniform float finishSoftness;\nvec3 edgeCoverage(sampler2D sheet, vec2 uv, vec2 atlas, vec2 pixel, vec2 viewport, float amount) {\n float a=texture2D(sheet,uv).a;\n if(amount<=0.0 || finishMode<.5) return vec3(a);\n vec2 radial=(pixel/viewport-.5)*2.0;\n float edge=smoothstep(.3,1.05,length(radial));\n float strength=clamp(amount,0.0,1.0)*edge;\n if(strength<=0.0) return vec3(a);\n vec2 cssPixel=pixel/max(1.0,finishPixelRatio);\n // Etch is a single texture sample: linework, not an opacity wash.\n if(finishMode>1.5 && finishMode<2.5) {\n float hatch=step(.68,fract((cssPixel.y+cssPixel.x*.22)*.5));\n return vec3(a*(1.0-hatch*strength*.64));\n }\n // Samples remain inside the current atlas tile's three-pixel padding.\n if(finishMode>2.5) {\n float band=floor(cssPixel.y/3.0);\n float phase=fract(sin(band*12.9898)*43758.5453);\n float tear=(phase-.5)*3.6*strength;\n float displaced=texture2D(sheet,uv+vec2(tear,0.0)/atlas).a;\n float cut=step(.72,fract(cssPixel.y*.5));\n return vec3(mix(a,displaced,strength)*(1.0-cut*.55*strength));\n }\n // A five-tap lens: opposed red/cyan edges with a short soft shoulder.\n // The center remains untouched; all offsets stay within three atlas texels.\n vec2 direction=normalize(vec2(radial.x-radial.y*.3,radial.y+radial.x*.3)+vec2(.00001));\n vec2 shift=direction*(2.35+.45*finishSoftness)*strength/atlas;\n float left=texture2D(sheet,uv-shift).a,right=texture2D(sheet,uv+shift).a;\n float softLeft=texture2D(sheet,uv-shift*.45).a,softRight=texture2D(sheet,uv+shift*.45).a;\n float red=left*.7+softLeft*.22+a*.08;\n float cyan=right*.7+softRight*.22+a*.08;\n // Reuse the same taps for a short optical blur and peripheral fade.\n // No whole-canvas blur, extra pass or softened HTML controls.\n float soft=a*.4+(left+right+softLeft+softRight)*.15;\n vec3 fringe=mix(vec3(red,cyan,cyan),vec3(soft),finishSoftness*.45);\n return mix(vec3(a),fringe,strength)*(1.-finishSoftness*strength*.32);\n\n}\n\n \nuniform float edgeSafe;\nuniform float trailAmount;\nuniform float trailKind;\nvec4 trailField(vec2 address) {\n return texture2D(surface,(address*(surfaceSize-1.0)+.5)/surfaceSize);\n}\nfloat trailFieldDensity(vec4 field) {\n return (field.r*65280.0+field.g*255.0)/65535.0*trailAmount;\n}\nfloat trailDensity(vec2 address) { return trailFieldDensity(trailField(address)); }\nfloat trailPin(vec2 cell, vec2 grid) {\n vec2 edge=min(cell,grid-1.0-cell);\n return mix(1.,smoothstep(1.0,5.0,min(edge.x,edge.y)),edgeSafe);\n}\nvec2 trailSource(vec2 cell, vec2 grid, vec4 field) {\n vec2 home=(cell+.5)/grid;\n if(trailKind>.5 || trailAmount<=0.) return home;\n float pin=trailPin(cell,grid);\n float response=1.-exp(-trailFieldDensity(field)*pin*3.5);\n vec2 drift=(field.ba*255.-128.)/127.;\n return clamp(home-drift*response*.026*pin,.5/grid,1.-.5/grid);\n}\nvec2 decodedGlyph(vec4 code) {\n return vec2(floor(code.r*255.+.5)+floor(code.g*255.+.5)*256.,code.b);\n}\n// Bilinear interpolation happens before glyph selection, never between bitmap\n// letters. Four small metadata reads replace the old four full-glyph gathers.\nvec2 flowGlyph(sampler2D codes,vec2 uv,vec2 grid) {\n vec2 p=uv*grid-.5,b=floor(p),f=fract(p);\n return mix(mix(decodedGlyph(texture2D(codes,(b+.5)/grid)),decodedGlyph(texture2D(codes,(b+vec2(1.5,.5))/grid)),f.x),\n mix(decodedGlyph(texture2D(codes,(b+vec2(.5,1.5))/grid)),decodedGlyph(texture2D(codes,(b+1.5)/grid)),f.x),f.y);\n}\nvec3 trailInk(vec3 ink, float density) {\n if (trailKind < .5) return ink;\n float peak=max(ink.r,max(ink.g,ink.b));\n float raised=trailKind>1.5?peak:max(peak,min(.44,density*.75));\n return peak>.001 ? ink*(raised/peak) : vec3(raised);\n}\nfloat flowIndex(float index,float count,float density) {\n float last=max(0.,count-1.);\n float response=1.-exp(-max(0.,density)*3.5);\n return max(0.,last-abs(last-(index+response*last*2.1)));\n}\nfloat trailTone(float tone, float density) {\n if (trailKind < .5) return flowIndex(tone,2.,density);\n return clamp(tone + (trailKind > 1.5 ? -density : density) * .65, 0.0, 1.0);\n}\nfloat trailIndex(float index, float count, float density, vec2 cell) {\n float grain=fract((cell.x*cell.x*17.0+cell.y*cell.y*23.0+cell.x*cell.y*19.0)*.0137);\n if(trailKind>1.5) return max(0.0,index-floor(density*count*(1.35+grain*.9)));\n if(trailKind<.5) {\n float seed=fract(sin(dot(cell,vec2(127.1,311.7)))*43758.5453);\n float response=1.-exp(-max(0.,density)*3.5);\n return floor(max(0.,flowIndex(index,count,density)-response*(1.-response)*seed*3.)+.5);\n }\n return min(count-1.0,index+floor(density*count*.85));\n}\n\n \n uniform float motionMode; uniform float motionTime; uniform float fineDither; uniform float ditherAmount;\n float printGrain(vec2 p) { return fract(52.9829189*fract(dot(p,vec2(.06711056,.00583715)))); }\n vec4 ambientAt(vec2 uv) {\n float p=motionTime*.5235987756;\n float edge=smoothstep(0.,.12,min(min(uv.x,1.-uv.x),min(uv.y,1.-uv.y)));\n if(motionMode<.5) return vec4(0.,0.,0.,1.);\n if(motionMode<1.5) return vec4(0.,0.,sin(uv.x*9.+uv.y*5.+p)*cos(uv.y*8.-uv.x*3.-p)*.065*edge,.9+.1*sin(uv.x*6.-uv.y*4.+p));\n if(motionMode<2.5) return vec4(sin(uv.y*9.+p)*cos(uv.x*7.-p)*6.*edge,cos(uv.x*8.+p)*sin(uv.y*6.-p)*4.*edge,0.,1.);\n float cycle=mod(motionTime,12.);\n float order=uv.x*.8+uv.y*.2+sin(uv.x*8.-uv.y*5.)*.08;\n float gone=smoothstep(1.8+order*1.2,3.8+order*1.2,cycle)*(1.-smoothstep(5.+order*1.7,7.2+order*1.7,cycle));\n return vec4(0.,0.,-gone*.95,1.-gone*.82);\n }\n\n float toneAt(vec2 uv) {\n vec2 p=uv*gridSize-.5, b=floor(p), f=fract(p);\n return mix(mix(texture2D(codes,(b+.5)/gridSize).b,texture2D(codes,(b+vec2(1.5,.5))/gridSize).b,f.x),mix(texture2D(codes,(b+vec2(.5,1.5))/gridSize).b,texture2D(codes,(b+1.5)/gridSize).b,f.x),f.y);\n }\n vec4 flowingCharacter(vec2 pixel, vec2 cell, vec4 ambient) {\n if(cell.x<0. || cell.y<0. || cell.x>=gridSize.x || cell.y>=gridSize.y) return vec4(0.);\n vec2 address=(cell+.5)/gridSize;\n vec4 field=trailField(address);\n vec2 local=pixel-cell*cellSize;\n 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coverage=dots>.5?vec3(alpha):edgeCoverage(glyphAtlas,(slot*tileSize+padding+local*resolution/sceneSize)/atlasSize,atlasSize,pixel,sceneSize,edgeEffect);\n coverage*=color.a;alpha=max(coverage.r,max(coverage.g,coverage.b));\n return vec4(trailInk(color.rgb,density)*coverage,alpha);\n }\n void main(){\n vec2 uv = vec2(gl_FragCoord.x, resolution.y - gl_FragCoord.y) / resolution;\n vec2 pixel = uv * sceneSize;\n if (strength > 0.) {\n vec4 normal = texture2D(surface, (uv * (surfaceSize - 1.) + .5) / surfaceSize) * 255.;\n vec2 slope = (vec2(normal.r * 256. + normal.g, normal.b * 256. + normal.a) - 32768.) / 32767.;\n vec2 edge = min(pixel, sceneSize - pixel) / cellSize;\n uv -= slope * strength * mix(1.,smoothstep(2.,8.,min(edge.x,edge.y)),edgeSafe) / sceneSize;\n }\n vec4 ambient=ambientAt(uv);\n uv -= ambient.xy/sceneSize;\n pixel=uv*sceneSize;\n vec4 ink = vec4(0.);\n if (directGlyphs > .5) {\n vec2 cell=floor(pixel/cellSize), address=(cell+.5)/gridSize;\n vec4 encoded=texture2D(codes,address), color=texture2D(cellColors,address);\n float index=floor(encoded.r*255.+.5)+floor(encoded.g*255.+.5)*256.;\n if(index>.5 && color.a>.01) {\n vec2 local=(pixel-cell*cellSize)*resolution/sceneSize;\n vec2 slot=vec2(mod(index,atlasColumns),floor(index/atlasColumns));\n float alpha=texture2D(glyphAtlas,(slot*tileSize+padding+local)/atlasSize).a*color.a;\n vec3 coverage=edgeCoverage(glyphAtlas,(slot*tileSize+padding+local)/atlasSize,atlasSize,pixel,sceneSize,edgeEffect)*color.a;\n ink=vec4(color.rgb*coverage,max(coverage.r,max(coverage.g,coverage.b)));\n }\n } else ink = texture2D(artwork, uv);\n if (fineDither > .5) {\n vec2 cell=floor(pixel/cellSize),address=(cell+.5)/gridSize;\n vec4 color=texture2D(cellColors,address);\n float density=trailAmount>0.?trailDensity(address):0.;\n vec2 source=trailAmount>0. && trailKind<.5?trailSource(cell,gridSize,trailField(address)):uv;\n float tone=trailTone(clamp(toneAt(source)+ambient.z,0.,1.),density*(trailKind<.5?trailPin(cell,gridSize):1.));\n float pitch=max(1.,min(cellSize.x,cellSize.y)*.32);\n float grain=.5+(printGrain(floor(pixel/pitch))-.5)*ditherAmount;\n float alpha=(tone<.001?0.:tone>.999?1.:smoothstep(grain-.035,grain+.035,tone))*color.a*ambient.w;\n // Preserve hue; tone is carried by mark coverage rather than muddy ink.\n vec3 hue=color.rgb/max(.001,max(color.r,max(color.g,color.b)));\n if(hasTextMask>.5) hue=mix(hue,vec3(.035),texture2D(textMask,vec2(gl_FragCoord.x,resolution.y-gl_FragCoord.y)/resolution).a);\n gl_FragColor=vec4(hue*alpha,alpha); return;\n }\n if ((trailAmount > 0. && trailKind > .5) || motionMode > .5) {\n vec2 cell=floor(pixel/cellSize), address=(cell+.5)/gridSize;\n float density=trailAmount>0.?trailDensity(address):0.;\n vec4 encoded=texture2D(codes,address);\n float original=floor(encoded.r*255.+.5)+floor(encoded.g*255.+.5)*256.;\n float 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r=4*(Math.min(s.height-1,Math.round((a+.5)/e.rows*(s.height-1)))*s.width+Math.min(s.width-1,Math.round((o+.5)/e.cols*(s.width-1)))),h=(256*s.pixels[r]+s.pixels[r+1])/65535*s.focus[2],l=4*(a*e.cols+o),d=.0137*(o*o*17+a*a*23+o*a*19),f=d-Math.floor(d);"trail"===s.mode&&m(e.indices,e.colors,e.cols,e.rows,o,a,h,(s.pixels[r+2]-128)/127,(s.pixels[r+3]-128)/127,t.glyphs.length,n,s.edgeSafe);const g=e.indices[l]+256*e.indices[l+1],x="trail"===s.mode?Math.round(n[0]):"dissolve"===s.mode?Math.max(0,g-Math.floor(h*t.glyphs.length*(1.35+.9*f))):Math.min(t.glyphs.length-1,g+Math.floor(h*t.glyphs.length*.85));if(x===g&&("trail"!==s.mode||h<1e-4)||e.colors[l+3]<10)continue;const v=o*u,M=a*p;if(c.clearRect(v,M,u,p),c.globalAlpha=("trail"===s.mode?n[5]:e.colors[l+3])/255,G.dots){const e=Math.min(.48,x/(t.glyphs.length-1)*.5*G.dotSize)*Math.min(u,p);c.fillStyle="#fff",c.beginPath(),c.arc(v+.5*u,M+.5*p,e,0,2*Math.PI),c.fill()}else c.drawImage(i,x%t.atlasColumns*t.tileWidth+t.padding,Math.floor(x/t.atlasColumns)*t.tileHeight+t.padding,t.cellWidth*j,t.cellHeight*j,v,M,u,p);c.globalAlpha=1,c.globalCompositeOperation="source-atop";const y="trail"===s.mode?n[2]:e.colors[l],w="trail"===s.mode?n[3]:e.colors[l+1],S="trail"===s.mode?n[4]:e.colors[l+2],b=Math.max(y,w,S),E="dissolve"===s.mode||"trail"===s.mode?b:Math.max(b,Math.min(112,191*h)),T=b?E/b:0;c.fillStyle=`rgb(${b?y*T:E},${b?w*T:E},${b?S*T:E})`,c.fillRect(v,M,u,p),c.globalCompositeOperation="source-over"}}else if("light"===s.mode||"scan"===s.mode){!t&&L&&_.width===J&&_.height===V||(_.width=J,_.height=V,I.width=J,I.height=V,X.filter="brightness(3)",X.drawImage(e,0,0,J,V),X.filter="none",L=!0);const[i,n,o,h]=s.focus;if(o>.001){P.setTransform(1,0,0,1,0,0),P.clearRect(0,0,J,V),P.drawImage(_,0,0),P.globalCompositeOperation="destination-in",P.save(),P.translate(i*J,n*V),P.scale("scan"===s.mode?.13:1,1);const t=h*Math.min(J,V),e=P.createRadialGradient(0,0,0,0,0,t);e.addColorStop(0,`rgba(255,255,255,${o})`),e.addColorStop(.5,`rgba(255,255,255,${.4*o})`),e.addColorStop(1,"rgba(255,255,255,0)"),P.fillStyle=e,P.fillRect(10*-J,10*-V,20*J,20*V),P.restore(),P.globalCompositeOperation="source-over",c.globalCompositeOperation="source-atop",c.drawImage(I,0,0,a,r),c.globalCompositeOperation="source-over"}}else if(s.strength>0){const t=32,i=18,n=a/t,o=r/i;for(let h=0;h<i;h++)for(let l=0;l<t;l++){const d=(l+.5)/t,f=(h+.5)/i,m=Math.min(s.width-1,Math.round(d*(s.width-1))),g=4*(Math.min(s.height-1,Math.round(f*(s.height-1)))*s.width+m),x=s.pixels,v=Math.min(l*n/u,(a-(l+1)*n)/u,h*o/p,(r-(h+1)*o)/p),M=Math.max(0,Math.min(1,(v-2)/6)),y=s.edgeSafe?M*M*(3-2*M):1,w=(256*x[g]+x[g+1]-32768)/32767*s.strength*y,S=(256*x[g+2]+x[g+3]-32768)/32767*s.strength*y;Math.abs(w)+Math.abs(S)<.02||(c.clearRect(l*n,h*o,n,o),c.drawImage(e,Math.max(0,Math.min(a-n,l*n-w))*e.width/a,Math.max(0,Math.min(r-o,h*o-S))*e.height/r,n*e.width/a,o*e.height/r,l*n,h*o,n,o))}}C.paint(c,W.textMask,a,r)}},destroy(){S=!0,C.destroy(),document.fonts?.removeEventListener("loadingdone",O),N.destroy(),h.removeEventListener("webglcontextlost",H),W(),h.remove(),_.width=_.height=I.width=I.height=1,e.style.visibility=r,l?.getExtension("WEBGL_lose_context")?.loseContext()}}}function w(e,s,n={}){let a,o,r={effect:"trail",strength:.55,radius:n.effect&&"trail"!==n.effect?.2:.45,animated:!1,fps:30,fontSize:7,charAspect:.58,charSpacing:1,paused:!1,charset:" .:-=+*#%@",customText:"",renderMode:"ascii",dotSizeRatio:.72,...n},h=new u(s.clientWidth/Math.max(1,s.clientHeight)),l=!1,c=!1,d=!0,f=0,m=0,g=-1/0,p=0,x=null,v=!1,M=[];const w=matchMedia("(prefers-reduced-motion: reduce)"),S=()=>{l||!c||document.hidden||f||(f=requestAnimationFrame(E))},b=y(e,s,()=>queueMicrotask(()=>{d=!0,S()}));function E(t){if(f=0,l||!c||document.hidden)return;const e=s.clientWidth,n=s.clientHeight;if(!e||!n)return;const u=w.matches||r.paused;h.configure(r.effect,r.strength,r.radius,r.edgeSafe);const y=h.active;if(!u){if(p+=m?Math.min(.1,(t-m)/1e3):0,v){const t=s.getBoundingClientRect();if(t.width&&t.height)for(const e of M)h.move((e.x-t.left)/t.width,(e.y-t.top)/t.height,e.time);M=[],x||h.leave(),v=!1}h.step(m?(t-m)/1e3:1/60)}const E=d||r.animated&&!u&&t-g>=1e3/Math.max(1,Math.min(60,r.fps))-.5;(E||y||h.active||!u&&"none"!==i(r.motion))&&(E&&(a=r.getFrame?.()),b.render(E,h.refraction,e,n,r.fontSize*r.charSpacing,r.fontSize/r.charAspect*r.charSpacing,a,{charset:r.charset,customText:r.customText,renderMode:r.renderMode,dotSizeRatio:r.dotSizeRatio,colorMode:r.colorMode??"fullcolor",accentColor:r.accentColor??"#888888",animationStyle:r.motion,animationSpeed:r.motionSpeed??1,artStyle:r.fineDither?"terminal":"classic",ditherStrength:r.ditherStrength??1},p,{filter:r.filter,edgeEffect:r.edgeEffect,edgeSoftness:r.edgeSoftness,textMask:o?.read()}),E&&(g=t),d=!1),m=t,u||!r.animated&&!h.active&&"none"===i(r.motion)||S()}r.textMask&&(o=t(e,r.textMask,()=>{d=!0,S()}));const T=()=>{h.clear(),x=null,M=[],v=!1,m=0,d=!0,cancelAnimationFrame(f),f=0,S()},A=t=>{if("touch"===t.pointerType||r.paused||w.matches)return;if(t.target instanceof Element&&t.target.closest("button,a,input,summary,select"))return void k();const e=s.getBoundingClientRect();t.clientX<e.left||t.clientX>e.right||t.clientY<e.top||t.clientY>e.bottom?k():(x={x:t.clientX,y:t.clientY,time:t.timeStamp},M.push(x),M.length>6&&M.shift(),v=!0,S())},k=()=>{x=null,v=!0,S()},z=new IntersectionObserver(([t])=>{c=t.isIntersecting,T()});z.observe(e);const R=new ResizeObserver(()=>{h=new u(s.clientWidth/Math.max(1,s.clientHeight)),T()});return R.observe(s),e.addEventListener("pointermove",A),e.addEventListener("pointerleave",k),e.addEventListener("pointercancel",k),document.addEventListener("visibilitychange",T),w.addEventListener("change",T),{get canvas(){return b.canvas},invalidate(){o?.invalidate(),d=!0,S()},update(i){"textMask"in i&&(o?.destroy(),o=i.textMask?t(e,i.textMask,()=>{d=!0,S()}):void 0),r={...r,...i},T()},destroy(){l||(l=!0,cancelAnimationFrame(f),z.disconnect(),R.disconnect(),b.destroy(),o?.destroy(),e.removeEventListener("pointermove",A),e.removeEventListener("pointerleave",k),e.removeEventListener("pointercancel",k),document.removeEventListener("visibilitychange",T),w.removeEventListener("change",T))}}}export{t as createTextMask,w as mountHover,w as mountStudioHover};//# sourceMappingURL=hover.js.map
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "asciify-engine",
3
- "version": "1.2.0",
3
+ "version": "1.3.0",
4
4
  "description": "Framework-agnostic ASCII art engine. Convert images, videos, and GIFs into ASCII art rendered on canvas.",
5
5
  "type": "module",
6
6
  "main": "./dist/index.cjs",
@@ -65,7 +65,8 @@
65
65
  "release:push": "git push origin main --follow-tags",
66
66
  "prepublishOnly": "npm run build",
67
67
  "test:browser": "node tests/serve-browser.mjs",
68
- "test:hover": "node tests/hover-browser.mjs"
68
+ "test:hover": "node tests/hover-browser.mjs",
69
+ "test:finish": "node tests/hero-finish-browser.mjs"
69
70
  },
70
71
  "keywords": [
71
72
  "ascii",
@@ -2,13 +2,13 @@
2
2
  name: asciify-engine
3
3
  description: Build and tune browser ASCII images, video, GIFs, text, and interactive heroes with asciify-engine. Use for media conversion, character and color choices, hover integration, layered HTML typography, scroll-synced video, and rendering performance in apps using this package.
4
4
  metadata:
5
- tested-engine: "1.2.0"
6
- updated: "2026-09-08"
5
+ tested-engine: "1.3.0"
6
+ updated: "2026-09-09"
7
7
  ---
8
8
 
9
9
  # Asciify Engine
10
10
 
11
- Use the published `asciify-engine` npm package for browser canvas rendering. Tested against **1.2.0**. Check the application's installed version and its public types before using newer options; a local checkout can contain unpublished changes.
11
+ Use the published `asciify-engine` npm package for browser canvas rendering. Tested against **1.3.0**. Check the application's installed version and its public types before using newer options; a local checkout can contain unpublished changes.
12
12
 
13
13
  - Agent entry: https://asciify.org/skill (redirects to this Markdown document).
14
14
  - Playground: https://asciify.org/editor
@@ -16,7 +16,7 @@ Use the published `asciify-engine` npm package for browser canvas rendering. Tes
16
16
  - Repository: https://github.com/ayangabryl/asciify-engine
17
17
 
18
18
  ```sh
19
- npm install asciify-engine@1.2.0
19
+ npm install asciify-engine@latest
20
20
  ```
21
21
 
22
22
  Version 1.2.0 exports `asciify-engine`, `asciify-engine/core` for media without procedural generators, and `asciify-engine/backgrounds` for optional backgrounds. Root imports remain supported. GIF decoding loads `gifuct-js` when a GIF API is called. Enhanced website hovers, living-image motion and fine dither are available from the optional `asciify-engine/hover` entry; root and `/core` do not load it.
@@ -27,7 +27,7 @@ Version 1.2.0 exports `asciify-engine`, `asciify-engine/core` for media without
27
27
  npx skills add ayangabryl/asciify-engine --skill asciify-engine
28
28
  ```
29
29
 
30
- This uses the Vercel Skills CLI to install the repository skill and its linked resources. Updating the npm dependency alone does not update an already installed skill. Use `npx skills update asciify-engine` to refresh it.
30
+ This uses the Vercel Skills CLI to install the repository skill and its linked resources. The npm dependency and an installed agent skill update separately. When asked to update Asciify or when an integration needs newer options, follow [references/upgrading.md](references/upgrading.md): check npm's current `latest`, update with the project's package manager, then refresh only this skill in its installed scope. Do not treat this document's tested version as permanently latest, or upgrade unrelated skills/dependencies.
31
31
 
32
32
  ## Choose the integration
33
33
 
@@ -126,3 +126,8 @@ Choose the more conventional arrangement—artwork behind all text—when it imp
126
126
  Check the actual implementation: readable subject and text, no stretching or unintended empty margins, working pointer and keyboard controls, mobile crop, reduced motion, autoplay failure, and cleanup after navigation. Observe several seconds of motion and an entire loop boundary. State the measured device/settings if reporting FPS; screenshots and recordings alone do not establish performance.
127
127
 
128
128
  Do not import nonexistent helpers such as `createRecorder` or `recordAndDownload` from 1.2.0. For recording, use a browser `MediaRecorder` with a supported `canvas.captureStream()` format and clean up its tracks; for snapshots, inspect the published `captureSnapshot` / `snapshotAndDownload` types.
129
+
130
+
131
+ ## Unreleased hero finish
132
+
133
+ Version 1.3.0 adds text-shaped charcoal cutouts (`textMask`), peripheral scanline/fringe control (`edgeEffect`), fixed accent ink, Prism edge softness (`edgeSoftness`), and fixed-grid fluid Trail. These additions ship in **npm 1.3.0**. Upgrade older applications before using them. See the [complete API, layering example, lifecycle, and fallback limits](references/hero-finish.md).
@@ -0,0 +1,123 @@
1
+ # Text cutouts, peripheral texture, and physical Trail
2
+
3
+ **Availability: asciify-engine 1.3.0+.** These additions ship in the optional `/hover` entry. Upgrade projects still using 1.2.0 before using these options. Existing media and hover APIs remain supported.
4
+
5
+ ## Intended result
6
+
7
+ Keep the headline as accessible HTML. Gray ASCII crosses over it, but the character ink turns charcoal only inside the chosen text shapes. Transparent gaps reveal the yellow headline. A stationary peripheral finish adds small directional fringes and scanline breaks, while the middle remains clear. Trail has local momentum: strokes transport image detail through a fixed character grid, open dense areas, fill sparse ones, then return to the source.
8
+
9
+ This is a rendering treatment, not a background-color key. It does not change the media's colors or remove regions by color. It does not infer which yellow elements are text: explicitly pass the intended heading elements.
10
+
11
+ ## Integration
12
+
13
+ Use a host fitted to the source canvas. Keep headline, artwork, and controls in the layer order described in [layered-hero.md](layered-hero.md). For the exact glyph path, pass the current object frame and matching character settings:
14
+
15
+ ```js
16
+ import { DEFAULT_OPTIONS, imageToAsciiFrame, renderFrameToCanvas } from 'asciify-engine/core';
17
+ import { mountHover } from 'asciify-engine/hover';
18
+
19
+ const options = {
20
+ ...DEFAULT_OPTIONS,
21
+ charset: ' .:-=+*#%@',
22
+ fontSize: 8, charAspect: 0.58,
23
+ colorMode: 'accent', accentColor: '#888888',
24
+ normalize: false, hoverStrength: 0, animationStyle: 'none',
25
+ };
26
+ let frame;
27
+ function draw(media) {
28
+ frame = imageToAsciiFrame(media, options, width, height).frame;
29
+ renderFrameToCanvas(canvas.getContext('2d'), frame, options, width, height, 0, null);
30
+ }
31
+ draw(image); // Use your loaded image; width/height are the canvas's CSS size.
32
+ const surface = mountHover(host, canvas, {
33
+ getFrame: () => frame,
34
+ effect: 'trail', strength: 0.55, radius: 0.45,
35
+ fontSize: options.fontSize, charAspect: options.charAspect,
36
+ charset: options.charset,
37
+ colorMode: 'accent', accentColor: '#888888',
38
+ textMask: host.querySelector('h1'),
39
+ filter: 'prism', edgeEffect: 0.95, edgeSoftness: 0.35,
40
+ });
41
+ surface.canvas.style.zIndex = '1';
42
+ surface.canvas.setAttribute('aria-hidden', 'true');
43
+ // After drawing a different still: draw(nextImage); surface.invalidate();
44
+ // On cleanup: surface.destroy();
45
+ ```
46
+
47
+ For live video, coordinate the source loop with `animated: true, fps: 30` (or the source frame rate) and update `frame` when decoding produces a new image. Keep pointer updates independent of the source frame rate. `paused` controls the surface; also pause the video element and its drawing loop.
48
+
49
+ ## Controls
50
+
51
+ | Option | Default | Behavior |
52
+ | --- | --- | --- |
53
+ | `edgeSafe` | `false` | Opt in to fixed outer Trail rows and softened border displacement. Does not change Prism softness. |
54
+ | `radius` | `0.45` for Trail; `0.2` otherwise | Hover size from `0.1` to `1`. |
55
+ | `textMask` | unset | One HTML element or an array of elements. Darkens ASCII only over their text. `update({ textMask: undefined })` removes it. |
56
+ | `filter` | `prism` (inactive) | `clean`, `signal`, `prism`, or `etch`. Select a treatment independently of the hover effect. |
57
+ | `edgeEffect` | `0` without `filter`; `1` when a filter is selected | Intensity from 0 to 1 on the GPU ASCII glyph path with `getFrame`. `clean` always disables the finish. |
58
+ | `edgeSoftness` | `0` | Prism-only blur/fade at the perimeter, from 0 to 1. The center stays crisp. Ignored by Clean, Signal and Etch. |
59
+ | `colorMode` | `fullcolor` | Match source frame rendering: `fullcolor`, `grayscale`, `accent`, or `matrix`. |
60
+ | `accentColor` | `#888888` | Six-digit hex ink color for `colorMode: 'accent'`. |
61
+ | `effect` | `trail` | Trail transports cached source detail and remaps character density on a fixed grid. Other hover modes retain their own behavior. |
62
+
63
+ `createTextMask(host, elements, onChange)` is also exported for custom integrations. Its `read()` returns a cached `{ canvas, revision }`; `invalidate()` refreshes it and `destroy()` releases observers. This helper does not itself draw ASCII.
64
+
65
+ ## Layering, layout, and limitations
66
+
67
+ - Use normal horizontal HTML headings/labels. The mask is a rasterized helper; the original HTML stays searchable, selectable, and accessible.
68
+ - Plain untransformed Latin text is the supported baseline. Rotated/transformed text, vertical writing, ligatures and complex-script shaping require a dedicated mask implementation. Do not silently promise exact glyph alignment for those cases.
69
+ - Fonts, text changes, and observed resizes invalidate the mask. After an external layout change that moves the heading without resizing it, call `surface.invalidate()`.
70
+ - Keep controls above the artwork at z-index 2 or 3. Do not include buttons in `textMask`. Avoid a positioned/filtered ancestor that traps the headline and CTA in one stacking context.
71
+ - The mask automatically keeps the direct glyph surface transparent between characters. Do not add a solid background to the overlay canvas.
72
+ - The peripheral finish is a GPU enhancement for the glyph path. Canvas fallback keeps text cutouts and fixed-grid source flow; it does not reproduce the full optical finish. Fine dither retains a coverage-based wake.
73
+
74
+ ## Performance and motion
75
+
76
+ The text mask rebuilds on changes, not on every video frame. It uses a bounded canvas and one cached GPU texture. Peripheral samples stay inside the current glyph tile. Trail uses a fixed-size field and transports cached source metadata through it. The GPU interpolates four small metadata samples before choosing one glyph, replacing the previous four-glyph overlap pass. Glyph positions stay fixed; source sampling is bounded to 2.6% per axis. With `edgeSafe: true`, it eases to zero across the outer rows. There are no DOM particles or growing particle lists.
77
+
78
+ Reduced motion and paused state stop continuous interaction. The edge finish is stationary, with no random time-based flicker. Validate performance on the target device, viewport, source and maximum intended hover strength. A 30 fps video cannot contain 60 distinct source frames; independently updating hover is what keeps input responsive between decoded frames.
79
+
80
+
81
+ ### Fluid character Trail (1.3.0+)
82
+
83
+ Pointer speed controls the impulse width and force. Visible density follows the moving velocity field, with a small deposited-density contribution; it is not simply a painted path. Fast sweeps open a wider clearing that rolls and dissipates after release, while slow sweeps stay restrained. Damping uses elapsed time and the solver advances on every display frame (with bounded substeps for long gaps), including 120 Hz. Each animation frame consumes up to six timestamped pointer samples so fast direction changes retain their path. This does not guarantee a particular FPS on every device. Reversal redirects the flow while older momentum continues. A stationary pointer adds no new force. The grid stays aligned: source detail moves through the cells and their selected glyphs change with the flow. A continuous tonal fold opens dense regions and gives sparse regions more marks. A small, stable per-cell variation breaks the tail into individual marks without random flicker or fading the whole stroke. It does not fade all characters into a translucent brush or add white ink.
84
+
85
+ Use `effect: 'trail', strength: 0.55, radius: 0.45`. No new option is required. The existing character ramp supplies the available glyphs; order custom character sets from sparse to dense when a tonal ramp is desired. Accent ink stays fixed; full-color input transports its existing colors. Transparent source regions remain transparent. A formerly empty cell may gain a glyph as density changes.
86
+
87
+ The GPU and Canvas paths share source transport and density mapping. Bilinear interpolation happens in cached metadata before glyph selection, so there is one glyph per destination cell. Outer rows are pinned and the result returns exactly to the resting source after the field settles. Source media conversion and font-atlas generation remain outside pointer-only redraws.
88
+
89
+ ### Character finishes (1.3.0+)
90
+
91
+ - **Signal:** displaced scanline fragments toward the perimeter; monochrome ink and a sharp center.
92
+ - **Prism:** a soft red/cyan fringe around peripheral characters. The hero defaults to Prism at 95% with 35% edge softness. This deliberately introduces small color separations, even with gray base ink.
93
+ - **Etch:** fine diagonal linework cut into the ink. No color fringe.
94
+ - **Clean:** disables the optical treatment completely.
95
+
96
+ Use `surface.update({ filter: 'prism', edgeEffect: 0.95, edgeSoftness: 0.35 })`. `edgeSoftness: 0` keeps the sharper fringe; increasing it blends a short blur and gentle fade into the outer characters. It reuses the five Prism samples, and all lookups stay within the glyph tile's three-pixel padding. Modes are stationary: they do not add random flashing or whole-canvas blur. Clean/Etch use one atlas lookup; Signal uses at most two; Prism uses at most five, in the existing draw pass. The center remains unchanged. Canvas fallback, dots, emoji, and non-glyph paths do not reproduce these optical finishes; use Clean there.
97
+
98
+ The website exposes these in Hero → Customize → Finish and Playground → Effects → Character finish. Hero finish changes reuse converted media. Preview metadata is mapped to the surface API, not a new core conversion filter. PNG snapshots capture the visible finish; text/SVG exports remain character data and do not reproduce the GPU treatment. These features ship in npm 1.3.0.
99
+
100
+ ### Frame pacing and mobile
101
+
102
+ The playground's old 60 Hz hover gate has been removed. Hover redraws follow requestAnimationFrame; decoded video frames retain their own source cadence. Auto performance estimates the display cadence and normalizes its capacity score, so rendering at 60 on a 120 Hz screen no longer counts as full capacity. Under pressure it trades preview detail for responsiveness. The hero retains its bounded glyph count, 1.5× maximum backing ratio, four-million-pixel cap, cached frame textures, and one in-flight media conversion.
103
+
104
+ Do not promise a 120 FPS minimum on every mobile device or arbitrary character count. A 60 Hz display cannot display 120 distinct refreshes; browser scheduling, device power/thermal state, GPU cost and decoding also constrain delivery. Validate high-refresh hardware separately from emulated mobile layout. Reduced motion and offscreen/hidden suspension remain in effect. Reference: https://developer.mozilla.org/en-US/docs/Web/API/Window/requestAnimationFrame
105
+
106
+ ### Hero character catalog
107
+
108
+ Hero → Customize → Character set exposes every preset from the published engine `CHARSETS` catalog, plus the Asciify brand set. Selecting a set clears a custom-letter override; Apply letters modifies only the selected set, and Reset set restores it. Selection works while paused or with reduced motion. The hero remains gray, including emoji silhouettes; these are character ramps, not the playground’s Halftone/Dither rendering modes. Prism at 95% with 35% edge softness is the default hero finish: red/cyan separation with short soft shoulders at the perimeter, a clear center, and no blur on HTML text or controls. The same Prism shader is used by the playground and optional engine hover surface.
109
+
110
+ The default Trail radius is now `0.45` in the hero, playground preset and optional engine mount. This widens the nominal fluid impulse by about 51% versus `0.2`, while preserving the same strength, bounded flow field. Pass `radius: 0.2` explicitly for the previous narrower reach. Other hover presets keep their existing sizes.
111
+
112
+ ### Motion verification
113
+
114
+ Test slow sweeps, rapid reversal, stationary recovery and pointer exit. Confirm that destination cells remain aligned, source colors remain intact and the final image equals the resting frame. Profile with recording disabled: 60 FPS is a measured target, not a guarantee for every device or source size. Pause and reduced motion stop continuous interaction.
115
+
116
+
117
+ ### Hover reach and optional edge protection (1.3.0+)
118
+
119
+ `mountHover(host, canvas, { effect: 'trail', radius: 0.45, edgeSafe: false })` lets the interaction reach the borders. `edgeSafe` defaults to **false**. Set it to `true` to preserve Trail's outer glyph rows and attenuate Water, Silk and Vortex displacement near the boundary. Source coordinates remain clamped with either setting; this option does not control Prism edge softness or change the fixed Trail glyph grid. Contour and Dissolve already keep glyph positions fixed.
120
+
121
+ `radius` is normalized from `0.1` (focused) to `1` (expansive). The hero starts at `0.45`; adjust **Customize → Hover → Hover size**. Edge protection is in the same tab. Characters and optical finishes have separate tabs, with state preserved between them. Reset restores size 45% and protection off. Preview hover demonstrates the current effect; it is disabled when motion is paused, reduced, or Off. In the playground these settings are under **Effects → Cursor response → Fine-tune cursor response**. The exported snippet includes the chosen `edgeSafe` value and the minimum package version.
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+ Update a mounted engine instance with `hover.update({ radius: 0.7, edgeSafe: true })`. No media re-conversion is required. A larger radius still uses the same bounded simulation grid, although target-device profiling remains necessary.
@@ -43,3 +43,8 @@ Do not paint a solid rectangle behind the ASCII glyphs. A black stage/canvas at
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  This example shows portable layering and lifecycle with the published package. It does not claim the exact GPU performance or custom interactions of the Asciify production hero. Match the website's enhanced hover behavior only by intentionally adding the [optional studio module](studio-effects.md). That module adds a canvas and must occupy the same artwork layer, not cover the controls.
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  For additional custom text in the artwork, change `options.charset` while retaining its tonal symbols. Keep the headline itself in HTML so it remains readable, searchable, selectable, and accessible.
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+
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+
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+ ## Unreleased hero finish
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+ Version 1.3.0 adds text-shaped charcoal cutouts (`textMask`), peripheral scanline/fringe control (`edgeEffect`), fixed accent ink, Prism edge softness (`edgeSoftness`), and fixed-grid fluid Trail. These additions ship in **npm 1.3.0**. Upgrade older applications before using them. See the [complete API, layering example, lifecycle, and fallback limits](hero-finish.md).
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  `surface.update({ effect: 'water' })` replaces the effect and clears the previous wake. `surface.invalidate()` uploads a newly drawn still. `surface.canvas` is the visible overlay, useful for layering or snapshots; the supplied canvas remains the source. `surface.destroy()` removes the overlay, listeners and observers and restores the source visibility. Stop the source renderer separately. Reduced motion disables hover and ambient motion; offscreen and hidden surfaces stop scheduling frames. Canvas 2D fallback preserves artwork when WebGL is unavailable, with simpler spatial refraction.
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  When using the low-level object-frame API, pass `getFrame: () => currentFrame` to preserve exact glyph identities and colors. With canvas-only integrations the module estimates density from sampled ink coverage.
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+
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+
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+ ## Unreleased hero finish
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+ Version 1.3.0 adds text-shaped charcoal cutouts (`textMask`), peripheral scanline/fringe control (`edgeEffect`), fixed accent ink, Prism edge softness (`edgeSoftness`), and fixed-grid fluid Trail. These additions ship in **npm 1.3.0**. Upgrade older applications before using them. See the [complete API, layering example, lifecycle, and fallback limits](hero-finish.md).
@@ -0,0 +1,27 @@
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+ # Update Asciify and its agent skill
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+
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+ Use this when a user asks for the latest package or skill, or a requested feature needs a newer release. Updating npm does not refresh a Vercel Skills CLI installation, and updating a skill does not change the application's runtime dependency.
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+ ## Package
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+ 1. In the target application, inspect its manifest and lockfile; use that project's existing package manager. Read the installed version (`npm ls asciify-engine --depth=0`, or its package-manager equivalent) and check the registry (`npm view asciify-engine@latest version`). The skill's `tested-engine` is a compatibility checkpoint, not a live registry alias.
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+ 2. When the task authorizes an upgrade, use `npm install asciify-engine@latest`, `pnpm add asciify-engine@latest`, `yarn add asciify-engine@latest`, or `bun add asciify-engine@latest` as appropriate. Preserve the project's exact-version policy and update the matching lockfile. Do not use `npm update` as a substitute when an existing range excludes latest. Never use a sibling `file:` dependency in a consumer release.
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+ 3. Verify the resolved version and installed `asciify-engine/hover` types. Run the application's relevant build/tests and exercise its ASCII media, hover, cleanup and reduced-motion path. Check release notes before crossing a major version; resolve affected integration code rather than claiming the upgrade is automatically compatible.
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+ Version 1.3.0 adds velocity-driven Trail, character finishes (`filter`, `edgeEffect`, `edgeSoftness`), text cutouts (`textMask`) and optional boundary protection (`edgeSafe`, default false). Use `radius` from 0.1 to 1 for hover size. Existing core media APIs remain supported. Read [hero-finish.md](hero-finish.md) for complete examples and limits.
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+
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+ ## Installed agent skill
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+ Inspect `npx skills list --json` for project installs or `npx skills list -g --json` for global installs. Refresh this skill in the same scope:
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+ ```sh
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+ # Existing project installation
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+ npx skills update asciify-engine --project --yes
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+
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+ # Existing global installation
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+ npx skills update asciify-engine --global --yes
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+ ```
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+
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+ Use the scoped command matching the existing installation. Do not run an unqualified bulk update of every installed skill. If this skill is absent, install it with `npx skills add ayangabryl/asciify-engine --skill asciify-engine` and the appropriate scope/agent flags. Preserve agent selection; do not add `--all` unless requested. Inspect `npx skills --help` if CLI flags differ in the installed version. A manually copied skill can be refreshed from the same repository or the matching npm tarball's `skills/asciify-engine` directory; preserve unrelated files.
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+ After updating, read the installed SKILL.md and its linked references, confirm its source/version and resource links, and report both the resolved npm version and whether the installed skill was refreshed. If an offline/registry/authentication error prevents either step, report the actual partial result; do not silently fall back to an unverified version. These consumer upgrade instructions do not authorize publishing npm packages or deploying a site.