asciify-engine 1.0.40 → 1.0.41

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Files changed (2) hide show
  1. package/README.md +171 -118
  2. package/package.json +1 -1
package/README.md CHANGED
@@ -4,201 +4,254 @@
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  <a href="https://www.npmjs.com/package/asciify-engine"><img src="https://img.shields.io/npm/v/asciify-engine?color=d4ff00&labelColor=0a0a0a&style=flat-square" alt="npm version" /></a>
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  <a href="https://www.npmjs.com/package/asciify-engine"><img src="https://img.shields.io/npm/dm/asciify-engine?color=d4ff00&labelColor=0a0a0a&style=flat-square" alt="downloads" /></a>
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  <a href="https://github.com/ayangabryl/asciify-engine/blob/main/LICENSE"><img src="https://img.shields.io/badge/license-MIT-d4ff00?labelColor=0a0a0a&style=flat-square" alt="MIT license" /></a>
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- <a href="https://www.buymeacoffee.com/asciify"><img src="https://img.shields.io/badge/buy_me_a_coffee-☕-d4ff00?labelColor=0a0a0a&style=flat-square" alt="Buy Me A Coffee" /></a>
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+ <a href="https://www.buymeacoffee.com/asciify"><img src="https://img.shields.io/badge/buy_me_a_coffee-%E2%98%95-d4ff00?labelColor=0a0a0a&style=flat-square" alt="Buy Me A Coffee" /></a>
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  </p>
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- Turn any image, video, or GIF into ASCII art on an HTML canvas — with live animated backgrounds, hover effects, and zero dependencies.
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+ A framework-agnostic ASCII art rendering engine for the browser. Convert images, animated GIFs, and video into character-based art rendered onto an HTML canvas — with full color support, animated backgrounds, interactive hover effects, and embed generation. Zero runtime dependencies.
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- **[ Try the live playground](https://asciify.org) · [npm](https://www.npmjs.com/package/asciify-engine)**
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+ **[&#9654; Live Playground](https://asciify.org) &middot; [npm](https://www.npmjs.com/package/asciify-engine)**
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  ---
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- ## Install
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+ ## Overview
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+
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+ asciify-engine works in two stages:
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+
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+ 1. **Convert** — a source (image, GIF buffer, video element) is sampled and converted into an `AsciiFrame`: a 2D array of character cells, each carrying a character and RGBA color data.
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+ 2. **Render** — the frame is drawn onto a `<canvas>` element via a 2D context, with full support for color modes, font sizes, hover effects, and time-based animations.
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+
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+ This separation means you can pre-compute frames once and render them at any frame rate, making it efficient for both static images and smooth animations.
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+
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+ ---
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+
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+ ## Installation
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  ```bash
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  npm install asciify-engine
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  ```
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+ Works with any modern bundler (Vite, webpack, esbuild, Rollup) and any framework — React, Vue, Svelte, Angular, Next.js, or vanilla JS.
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+
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  ---
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- ## The 30-second version
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+ ## Converting Media to ASCII
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+
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+ ### Images
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+
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+ `imageToAsciiFrame` accepts any `HTMLImageElement`, `HTMLVideoElement`, or `HTMLCanvasElement` and returns a single ASCII frame.
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  ```ts
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  import { imageToAsciiFrame, renderFrameToCanvas, DEFAULT_OPTIONS } from 'asciify-engine';
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  const img = new Image();
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- img.src = 'your-image.jpg';
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+ img.crossOrigin = 'anonymous';
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+ img.src = 'photo.jpg';
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+
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  img.onload = () => {
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  const canvas = document.getElementById('ascii') as HTMLCanvasElement;
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- const { frame } = imageToAsciiFrame(img, DEFAULT_OPTIONS, canvas.width, canvas.height);
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- renderFrameToCanvas(canvas.getContext('2d')!, frame, DEFAULT_OPTIONS, canvas.width, canvas.height);
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+ const ctx = canvas.getContext('2d')!;
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+ const opts = { ...DEFAULT_OPTIONS, fontSize: 10, colorMode: 'fullcolor' as const };
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+
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+ const { frame } = imageToAsciiFrame(img, opts, canvas.width, canvas.height);
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+ renderFrameToCanvas(ctx, frame, opts, canvas.width, canvas.height);
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  };
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  ```
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- That's it — one function to convert, one to draw. Everything else is optional.
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+ ### Animated GIFs
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- ---
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+ `gifToAsciiFrames` parses a GIF `ArrayBuffer` and returns one `AsciiFrame` per GIF frame, preserving the original frame rate.
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- ## Animated backgrounds
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+ ```ts
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+ import { gifToAsciiFrames, renderFrameToCanvas, DEFAULT_OPTIONS } from 'asciify-engine';
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- Add a living ASCII animation to any element with one line:
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+ const buffer = await fetch('animation.gif').then(r => r.arrayBuffer());
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+ const canvas = document.getElementById('ascii') as HTMLCanvasElement;
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+ const opts = { ...DEFAULT_OPTIONS, fontSize: 8 };
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- ```ts
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- import { asciiBackground } from 'asciify-engine';
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+ const { frames, fps } = await gifToAsciiFrames(buffer, opts, canvas.width, canvas.height);
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- asciiBackground('#hero', { type: 'rain' });
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+ let frameIndex = 0;
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+ setInterval(() => {
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+ renderFrameToCanvas(canvas.getContext('2d')!, frames[frameIndex], opts, canvas.width, canvas.height);
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+ frameIndex = (frameIndex + 1) % frames.length;
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+ }, 1000 / fps);
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  ```
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- Returns a cleanup function when you're done:
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+ ### Video
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+
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+ `videoToAsciiFrames` extracts frames from an `HTMLVideoElement` at a given frame rate and returns the full frame sequence.
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  ```ts
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- const stop = asciiBackground('#hero', { type: 'aurora', colorScheme: 'auto' });
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- // later…
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- stop();
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- ```
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+ import { videoToAsciiFrames, renderFrameToCanvas, DEFAULT_OPTIONS } from 'asciify-engine';
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- **Available types:** `wave` · `rain` · `stars` · `pulse` · `noise` · `grid` · `aurora` · `silk` · `void` · `morph`
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+ const video = document.createElement('video');
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+ video.src = '/clip.mp4';
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+ video.muted = true;
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+ await new Promise(r => (video.onloadeddata = r));
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+
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+ const canvas = document.getElementById('ascii') as HTMLCanvasElement;
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+ const opts = { ...DEFAULT_OPTIONS, fontSize: 8 };
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- **Common options:**
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+ // videoToAsciiFrames(video, options, width, height, fps?, maxDurationSeconds?)
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+ const { frames, fps } = await videoToAsciiFrames(video, opts, canvas.width, canvas.height, 12, 10);
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- ```ts
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- asciiBackground('#el', {
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- type: 'stars',
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- colorScheme: 'auto', // 'auto' | 'light' | 'dark' — 'auto' follows OS theme
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- fontSize: 13, // character size in px
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- speed: 1.2, // animation speed multiplier
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- density: 0.6, // how many cells are active (0–1)
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- accentColor: '#d4ff00' // highlight colour
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- });
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+ let frameIndex = 0;
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+ setInterval(() => {
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+ renderFrameToCanvas(canvas.getContext('2d')!, frames[frameIndex], opts, canvas.width, canvas.height);
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+ frameIndex = (frameIndex + 1) % frames.length;
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+ }, 1000 / fps);
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  ```
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  ---
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- ## More recipes
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+ ## Rendering Options
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- ### React
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+ All conversion and render functions accept an `AsciiOptions` object. Spread `DEFAULT_OPTIONS` as a base and override what you need.
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- ```tsx
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- import { useEffect, useRef } from 'react';
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- import { imageToAsciiFrame, renderFrameToCanvas, DEFAULT_OPTIONS } from 'asciify-engine';
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+ | Option | Type | Default | Description |
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+ |---|---|---|---|
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+ | `fontSize` | `number` | `10` | Character cell size in pixels. Smaller values increase density and detail. |
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+ | `colorMode` | `'grayscale' \| 'fullcolor' \| 'matrix' \| 'accent'` | `'grayscale'` | Determines how pixel color is mapped to character color. |
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+ | `charset` | `string` | Standard ramp | Characters ordered from dense to sparse, representing brightness levels. |
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+ | `brightness` | `number` | `0` | Brightness adjustment from `-1` (darker) to `1` (lighter). |
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+ | `contrast` | `number` | `1` | Contrast multiplier applied before character mapping. |
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+ | `invert` | `boolean` | `false` | Inverts the luminance mapping — light areas become dense, dark areas sparse. |
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+ | `renderMode` | `'ascii' \| 'dots'` | `'ascii'` | Render as text characters or circular dot particles. |
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+ | `hoverEffect` | `string` | `'none'` | Interactive effect driven by cursor position. See hover effects below. |
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+ | `hoverStrength` | `number` | `0.8` | Effect intensity (0–1). |
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+ | `hoverRadius` | `number` | `0.3` | Effect radius relative to canvas size (0–1). |
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- export function AsciiImage({ src }: { src: string }) {
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- const ref = useRef<HTMLCanvasElement>(null);
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+ ### Color Modes
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125
 
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- useEffect(() => {
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- const img = new Image();
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- img.crossOrigin = 'anonymous';
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- img.src = src;
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- img.onload = () => {
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- const canvas = ref.current!;
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- const opts = { ...DEFAULT_OPTIONS, fontSize: 10, colorMode: 'fullcolor' as const };
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- const { frame } = imageToAsciiFrame(img, opts, canvas.width, canvas.height);
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- renderFrameToCanvas(canvas.getContext('2d')!, frame, opts, canvas.width, canvas.height);
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- };
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- }, [src]);
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+ | Mode | Description |
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+ |---|---|
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+ | `grayscale` | Classic monochrome ASCII. Character brightness maps to source luminance. |
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+ | `fullcolor` | Each character inherits the original pixel color from the source. |
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+ | `matrix` | Monochrome green — inspired by classic terminal aesthetics. |
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+ | `accent` | Single accent color applied uniformly across all characters. |
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- return <canvas ref={ref} width={800} height={600} />;
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- }
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- ```
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+ ### Hover Effects
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134
 
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- ### Animated GIF
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+ Interactive effects that respond to cursor movement. Pass the effect name to `hoverEffect` and supply the cursor position to `renderFrameToCanvas` at render time.
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136
 
106
- ```ts
107
- import { gifToAsciiFrames, renderFrameToCanvas, DEFAULT_OPTIONS } from 'asciify-engine';
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+ Available effects: `spotlight` · `flashlight` · `magnifier` · `force-field` · `neon` · `fire` · `ice` · `gravity` · `shatter` · `ghost`
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138
 
109
- const buf = await fetch('animation.gif').then(r => r.arrayBuffer());
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- const canvas = document.getElementById('ascii') as HTMLCanvasElement;
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- const opts = { ...DEFAULT_OPTIONS, fontSize: 8 };
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+ ```ts
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+ canvas.addEventListener('mousemove', (e) => {
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+ const rect = canvas.getBoundingClientRect();
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+ renderFrameToCanvas(ctx, frame, opts, canvas.width, canvas.height, Date.now() / 1000, {
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+ x: e.clientX - rect.left,
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+ y: e.clientY - rect.top,
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+ });
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+ });
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+ ```
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148
 
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- const { frames, fps } = await gifToAsciiFrames(buf, opts, canvas.width, canvas.height);
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+ ---
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150
 
115
- let i = 0;
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- setInterval(() => {
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- renderFrameToCanvas(canvas.getContext('2d')!, frames[i], opts, canvas.width, canvas.height);
118
- i = (i + 1) % frames.length;
119
- }, 1000 / fps);
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- ```
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+ ## Animated Backgrounds
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- ### Video
153
+ `asciiBackground` mounts a self-animating ASCII renderer onto any DOM element — ideal for hero sections, banners, or full-page backgrounds. It manages its own canvas, animation loop, and resize handling internally.
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154
 
124
155
  ```ts
125
- import { videoToAsciiFrames, renderFrameToCanvas, DEFAULT_OPTIONS } from 'asciify-engine';
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+ import { asciiBackground } from 'asciify-engine';
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157
 
127
- const video = document.createElement('video');
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- video.src = '/clip.mp4';
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- await new Promise(r => (video.onloadeddata = r));
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+ const stop = asciiBackground('#hero', {
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+ type: 'rain',
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+ colorScheme: 'auto', // follows OS dark/light mode
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+ speed: 1.0,
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+ density: 0.55,
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+ accentColor: '#d4ff00',
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+ });
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165
 
131
- const canvas = document.getElementById('ascii') as HTMLCanvasElement;
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- const opts = { ...DEFAULT_OPTIONS, fontSize: 8 };
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+ // Stop and clean up when no longer needed
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+ stop();
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+ ```
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169
 
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- const { frames, fps } = await videoToAsciiFrames(video, opts, canvas.width, canvas.height);
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+ ### Available Background Types
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171
 
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- let i = 0;
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- setInterval(() => {
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- renderFrameToCanvas(canvas.getContext('2d')!, frames[i], opts, canvas.width, canvas.height);
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- i = (i + 1) % frames.length;
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- }, 1000 / fps);
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- ```
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+ | Type | Description |
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+ |---|---|
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+ | `wave` | Flowing sine-wave field with layered noise turbulence |
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+ | `rain` | Vertical column rain with a glowing leading character and fading trail |
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+ | `stars` | Parallax star field that reacts to cursor position |
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+ | `pulse` | Concentric ripple bursts emanating from the cursor |
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+ | `noise` | Smooth value-noise field with organic, fluid motion |
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+ | `grid` | Geometric grid that warps and brightens near the cursor |
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+ | `aurora` | Sweeping borealis-style color bands drifting across the field |
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+ | `silk` | Fluid swirl simulation following cursor movement |
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+ | `void` | Gravitational singularity — characters spiral inward toward the cursor |
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+ | `morph` | Characters morph between shapes over time, driven by noise |
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+
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+ ### Background Options
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+
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+ | Option | Type | Default | Description |
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+ |---|---|---|---|
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+ | `type` | `string` | `'wave'` | Which background renderer to use. |
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+ | `colorScheme` | `'auto' \| 'light' \| 'dark'` | `'dark'` | `'auto'` reacts to OS theme changes in real time. |
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+ | `fontSize` | `number` | `13` | Character size in pixels. |
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+ | `speed` | `number` | `1` | Global animation speed multiplier. |
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+ | `density` | `number` | `0.55` | Fraction of grid cells that are active (0–1). |
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+ | `accentColor` | `string` | varies | Highlight or leading-character color (any CSS color string). |
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+ | `color` | `string` | — | Override the body character color. |
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197
  ---
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198
 
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- ## Tweaking the output
199
+ ## React Integration
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200
 
147
- Pass options to any function to change the look:
201
+ ```tsx
202
+ import { useEffect, useRef } from 'react';
203
+ import { imageToAsciiFrame, renderFrameToCanvas, DEFAULT_OPTIONS } from 'asciify-engine';
148
204
 
149
- ```ts
150
- const opts = {
151
- ...DEFAULT_OPTIONS,
152
- fontSize: 8, // smaller = more detail
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- colorMode: 'matrix', // 'grayscale' | 'fullcolor' | 'matrix' | 'accent'
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- charset: '@#S%?*+;:,. ', // custom brightness ramp (dense → light)
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- brightness: 0.1, // -1 to 1
156
- contrast: 1.2,
157
- invert: false,
158
- hoverEffect: 'spotlight', // interactive effect on cursor move
159
- };
160
- ```
205
+ export function AsciiImage({ src }: { src: string }) {
206
+ const canvasRef = useRef<HTMLCanvasElement>(null);
161
207
 
162
- **Color modes at a glance:**
208
+ useEffect(() => {
209
+ const canvas = canvasRef.current;
210
+ if (!canvas) return;
163
211
 
164
- | Mode | What it does |
165
- |---|---|
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- | `grayscale` | Classic monochrome ASCII |
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- | `fullcolor` | Preserves original pixel colours |
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- | `matrix` | Everything in green, like the film |
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- | `accent` | Single highlight colour |
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+ const img = new Image();
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+ img.crossOrigin = 'anonymous';
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+ img.src = src;
215
+ img.onload = () => {
216
+ const opts = { ...DEFAULT_OPTIONS, fontSize: 10, colorMode: 'fullcolor' as const };
217
+ const { frame } = imageToAsciiFrame(img, opts, canvas.width, canvas.height);
218
+ renderFrameToCanvas(canvas.getContext('2d')!, frame, opts, canvas.width, canvas.height);
219
+ };
220
+ }, [src]);
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221
 
171
- **Hover effects:** `spotlight` · `flashlight` · `magnifier` · `force-field` · `neon` · `fire` · `ice` · `gravity` · `shatter` · `ghost`
222
+ return <canvas ref={canvasRef} width={800} height={600} />;
223
+ }
224
+ ```
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225
 
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226
  ---
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227
 
175
- ## Embed generation
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+ ## Embed Generation
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229
 
177
- Export your ASCII art as a self-contained HTML file:
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+ Generate self-contained HTML that can be hosted anywhere or dropped directly into a page no runtime dependency required.
178
231
 
179
232
  ```ts
180
233
  import { generateEmbedCode, generateAnimatedEmbedCode } from 'asciify-engine';
181
234
 
182
- // Static image
183
- const html = generateEmbedCode(frame, options);
235
+ // Static — produces a single-file HTML with the ASCII art baked in
236
+ const staticHtml = generateEmbedCode(frame, options);
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237
 
185
- // Animated
186
- const html = generateAnimatedEmbedCode(frames, options, fps);
238
+ // Animated — produces a self-running HTML animation
239
+ const animatedHtml = generateAnimatedEmbedCode(frames, options, fps);
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240
  ```
188
241
 
189
242
  ---
190
243
 
191
- ## API summary
192
-
193
- | Function | Description |
194
- |---|---|
195
- | `imageToAsciiFrame(img, opts, w, h)` | Convert an image/video/canvas element to an ASCII frame |
196
- | `renderFrameToCanvas(ctx, frame, opts, w, h, time?, pos?)` | Draw an ASCII frame onto a canvas 2D context |
197
- | `gifToAsciiFrames(buffer, opts, w, h)` | Parse an animated GIF into ASCII frames |
198
- | `videoToAsciiFrames(video, opts, w, h, fps?, maxSec?)` | Extract video frames and convert them to ASCII |
199
- | `asciiBackground(selector, opts)` | Mount a live animated ASCII background |
200
- | `generateEmbedCode(frame, opts)` | Self-contained static HTML snippet |
201
- | `generateAnimatedEmbedCode(frames, opts, fps)` | Self-contained animated HTML snippet |
244
+ ## API Reference
245
+
246
+ | Function | Signature | Returns |
247
+ |---|---|---|
248
+ | `imageToAsciiFrame` | `(source, options, w?, h?)` | `{ frame, cols, rows }` |
249
+ | `renderFrameToCanvas` | `(ctx, frame, options, w, h, time?, hoverPos?)` | `void` |
250
+ | `gifToAsciiFrames` | `(buffer, options, w, h, onProgress?)` | `Promise<{ frames, cols, rows, fps }>` |
251
+ | `videoToAsciiFrames` | `(video, options, w, h, fps?, maxSec?, onProgress?)` | `Promise<{ frames, cols, rows, fps }>` |
252
+ | `asciiBackground` | `(selector, options)` | `() => void` (cleanup) |
253
+ | `generateEmbedCode` | `(frame, options)` | `string` |
254
+ | `generateAnimatedEmbedCode` | `(frames, options, fps)` | `string` |
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256
  ---
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257
 
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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2
  "name": "asciify-engine",
3
- "version": "1.0.40",
3
+ "version": "1.0.41",
4
4
  "description": "Framework-agnostic ASCII art engine. Convert images, videos, and GIFs into ASCII art rendered on canvas.",
5
5
  "type": "module",
6
6
  "main": "./dist/index.cjs",