asciify-engine 1.0.30 → 1.0.32
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +0 -449
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +1 -18
- package/dist/index.d.ts +1 -18
- package/dist/index.js +1 -449
- package/dist/index.js.map +1 -1
- package/package.json +2 -2
package/dist/index.cjs
CHANGED
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@@ -2425,454 +2425,6 @@ async function recordAndDownload(canvas, durationMs, options = {}) {
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a.click();
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}
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// src/webgl-engine.ts
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var VERT_SRC = (
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2430
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/* glsl */
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`#version 300 es
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precision highp float;
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precision highp int;
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-
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// Unit quad corners: (-0.5,-0.5) to (0.5,0.5) - TRIANGLE_STRIP, 4 verts
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in vec2 a_corner;
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-
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// Layout
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uniform vec2 u_canvasSize;
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uniform vec2 u_gridSize;
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uniform vec2 u_cellSize;
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-
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// Animation
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uniform float u_time;
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uniform float u_animSpeed;
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uniform int u_animStyle;
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// Color
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uniform int u_colorMode;
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uniform vec3 u_accentColor;
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uniform int u_invert;
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-
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// Hover
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uniform float u_hoverStrength;
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uniform float u_hoverIntensity;
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uniform vec2 u_hoverPos;
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uniform float u_hoverRadius;
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uniform int u_hoverEffect;
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uniform vec3 u_hoverColor;
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// Render mode: 0=rect 1=dots
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uniform int u_renderMode;
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uniform float u_dotSizeRatio;
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// Cell data: RGBA8 texture (cols x rows)
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// rgb = cell colour, a = source alpha
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uniform sampler2D u_cellTex;
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out vec4 v_color;
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out float v_alpha;
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out vec2 v_localUv;
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#define PI 3.141592653589793
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float ss(float t) { return t * t * (3.0 - 2.0 * t); }
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float getAnim(float nx, float ny, float cx, float cy, float t) {
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if (u_animStyle == 0) return 1.0;
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if (u_animStyle == 1) { // wave
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return 0.3 + 0.7 * (sin(nx * PI * 4.0 + t * 3.0) * 0.3 + 0.5
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+ sin(ny * PI * 3.0 + t * 2.0) * 0.2);
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}
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if (u_animStyle == 2) { // pulse
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float d = length(vec2(nx - 0.5, ny - 0.5)) * 1.41421;
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return 0.2 + 0.8 * (sin(d * PI * 6.0 - t * 4.0) * 0.5 + 0.5);
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}
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if (u_animStyle == 3) { // rain
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float drop = sin(ny * PI * 8.0 - t * 5.0 + cx * 0.3) * 0.5 + 0.5;
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return 0.1 + 0.9 * drop * (sin(nx * PI * 2.0 + t) * 0.3 + 0.7);
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}
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if (u_animStyle == 4) { // breathe
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return clamp(sin(t * 2.0) * 0.3 + 0.7 + sin((cx + cy) * 0.1 + t) * 0.1, 0.1, 1.0);
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}
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if (u_animStyle == 5) { // sparkle
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float sp = fract(sin(cx * 127.1 + cy * 311.7 + floor(t * 8.0) * 43758.5453) * 43758.5453);
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return sp > 0.7 ? 1.0 : 0.15 + sp * 0.4;
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}
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if (u_animStyle == 6) { // glitch
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float band = floor(cy / max(1.0, u_gridSize.y * 0.05));
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float gv = fract(sin(band * 43.23 + floor(t * 6.0) * 17.89) * 43758.5453);
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if (gv > 0.85) { float fl = sin(t * 30.0 + band) * 0.5 + 0.5; return fl < 0.3 ? 0.0 : fl; }
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return 1.0;
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}
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if (u_animStyle == 7) { // spiral
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float angle = atan(ny - 0.5, nx - 0.5);
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float dist = length(vec2(nx - 0.5, ny - 0.5)) * 1.41421;
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return 0.15 + 0.85 * (sin(angle * 3.0 + dist * PI * 8.0 - t * 3.0) * 0.5 + 0.5);
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}
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2509
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if (u_animStyle == 8) { // typewriter
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float reveal = fract(t * 0.5) * u_gridSize.x * u_gridSize.y * 1.3;
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float dist = cy * u_gridSize.x + cx - reveal;
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if (dist > 0.0) return 0.0;
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return clamp(1.0 + dist / (u_gridSize.x * u_gridSize.y * 0.15), 0.0, 1.0);
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}
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if (u_animStyle == 9) { // scatter
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float d = length(vec2(nx - 0.5, ny - 0.5)) * 1.41421;
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2517
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float phase = sin(t * 1.5) * 0.5 + 0.5;
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if (d > phase) return max(0.0, 1.0 - (d - phase) * 3.0);
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return 0.7 + 0.3 * sin(d * 10.0 - t * 2.0);
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}
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return 1.0;
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}
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2523
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vec3 applyColorMode(vec3 rgb) {
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float lum = dot(rgb, vec3(0.299, 0.587, 0.114));
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if (u_colorMode == 0) return vec3(lum);
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if (u_colorMode == 2) return vec3(0.0, lum, 0.0);
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if (u_colorMode == 3) return lum * u_accentColor;
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return rgb;
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}
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void main() {
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int cols = int(u_gridSize.x);
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int rows = int(u_gridSize.y);
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int cx = gl_InstanceID % cols;
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int cy = gl_InstanceID / cols;
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float fnx = (float(cx) + 0.5) / float(cols);
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float fny = (float(cy) + 0.5) / float(rows);
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// Sample cell data
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vec4 cell = texture(u_cellTex, vec2(fnx, fny));
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// cell.rgb = colour, cell.a = source alpha (0=transparent, 1=opaque)
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// Invisible cells (fully transparent source pixel)
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if (cell.a < 0.004) {
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gl_Position = vec4(2.0, 2.0, 0.0, 1.0); v_alpha = 0.0; return;
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}
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// Char weight: 0=dark/space .. 1=dense/bright (luminance, matches luminanceToChar ordering)
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float charW = dot(cell.rgb, vec3(0.299, 0.587, 0.114));
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float cellW = u_cellSize.x;
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float cellH = u_cellSize.y;
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// Animation
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float t = u_time * u_animSpeed;
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float am = getAnim(fnx, fny, float(cx), float(cy), t);
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if (am < 0.04) {
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gl_Position = vec4(2.0, 2.0, 0.0, 1.0); v_alpha = 0.0; return;
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}
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// Hover
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float hoverScale = 1.0;
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vec2 hoverOff = vec2(0.0);
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float hoverGlow = 0.0;
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float hoverBlend = 0.0;
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if (u_hoverStrength > 0.0 && u_hoverIntensity > 0.005) {
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vec2 d = vec2(fnx - u_hoverPos.x, fny - u_hoverPos.y);
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float r = 0.08 + u_hoverRadius * 0.35 + u_hoverStrength * 0.04;
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float dist = length(d);
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if (dist < r) {
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float tv = 1.0 - dist / r;
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float e = ss(tv) * u_hoverIntensity;
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if (u_hoverEffect == 0) { // spotlight
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hoverScale = 1.0 + e * u_hoverStrength * 1.8;
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float ang = atan(d.y, d.x);
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hoverOff = vec2(cos(ang), sin(ang)) * e * e * u_hoverStrength * 0.6 * vec2(cellW, cellH);
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hoverGlow = e * u_hoverStrength * 0.4;
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hoverBlend = e * e * u_hoverStrength * 0.25;
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} else if (u_hoverEffect == 1) { // magnify
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hoverScale = 1.0 + e * u_hoverStrength * 2.5;
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hoverGlow = e * u_hoverStrength * 0.15;
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} else if (u_hoverEffect == 2) { // repel
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hoverScale = 1.0 + e * u_hoverStrength * 0.3;
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float ang = atan(d.y, d.x);
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hoverOff = vec2(cos(ang), sin(ang)) * e * e * u_hoverStrength * 1.2 * vec2(cellW, cellH);
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} else if (u_hoverEffect == 3) { // glow
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hoverGlow = e * u_hoverStrength * 0.8;
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hoverBlend = e * u_hoverStrength * 0.4;
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} else { // colorShift
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hoverScale = 1.0 + e * u_hoverStrength * 0.4;
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hoverGlow = e * u_hoverStrength * 0.2;
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hoverBlend = e * u_hoverStrength * 0.7;
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}
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}
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}
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2599
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2600
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// Final colour
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2601
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vec3 rgb = (u_invert == 1) ? (1.0 - cell.rgb) : cell.rgb;
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2602
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vec3 baseColor = applyColorMode(rgb);
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2603
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v_color = vec4(mix(baseColor, u_hoverColor, hoverBlend), 1.0);
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2604
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2605
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// Quad size & alpha
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2606
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vec2 quadSize;
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2607
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float finalAlpha;
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2608
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2609
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if (u_renderMode == 1) { // dots: radius driven by char weight (bright=big dot)
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2610
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float maxR = min(cellW, cellH) * 0.5 * u_dotSizeRatio;
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2611
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float radius = maxR * charW * am * hoverScale;
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2612
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if (radius < 0.3) { gl_Position = vec4(2.0, 2.0, 0.0, 1.0); v_alpha = 0.0; return; }
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quadSize = vec2(radius * 2.0);
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2614
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finalAlpha = min(1.0, cell.a * am * (1.0 + hoverGlow));
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2615
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} else { // rect: size proportional to luminance \u2014 dark=tiny, bright=full (ASCII density look)
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2616
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if (charW < 0.01) { gl_Position = vec4(2.0, 2.0, 0.0, 1.0); v_alpha = 0.0; return; }
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2617
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quadSize = vec2(cellW * charW * hoverScale, cellH * charW * hoverScale);
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2618
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finalAlpha = min(1.0, am * (1.0 + hoverGlow));
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2619
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}
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2620
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2621
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v_alpha = finalAlpha;
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2622
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v_localUv = a_corner;
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2623
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2624
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// NDC position (Y flipped: WebGL bottom-up, canvas top-down)
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2625
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float px = float(cx) * cellW + cellW * 0.5 + hoverOff.x;
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2626
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float py = float(cy) * cellH + cellH * 0.5 + hoverOff.y;
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2627
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vec2 pos = vec2(px, py) + a_corner * quadSize;
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2628
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vec2 ndc = pos / u_canvasSize * 2.0 - 1.0;
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2629
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ndc.y = -ndc.y;
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gl_Position = vec4(ndc, 0.0, 1.0);
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2631
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}
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2632
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`
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);
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2634
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var FRAG_SRC = (
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2635
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/* glsl */
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2636
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`#version 300 es
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2637
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precision mediump float;
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2638
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precision highp int;
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2639
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2640
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in vec4 v_color;
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2641
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in float v_alpha;
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2642
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in vec2 v_localUv;
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2643
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2644
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uniform int u_renderMode;
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2645
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2646
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out vec4 outColor;
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2647
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2648
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void main() {
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2649
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if (v_alpha < 0.01) discard;
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2650
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if (u_renderMode == 1) {
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2651
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// Dots: circle SDF clip
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2652
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if (length(v_localUv) > 0.5) discard;
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}
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2654
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outColor = vec4(v_color.rgb, v_alpha);
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}
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2656
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`
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2657
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);
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2658
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function compileShader(gl, type, src) {
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2659
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const sh = gl.createShader(type);
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gl.shaderSource(sh, src);
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gl.compileShader(sh);
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2662
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if (!gl.getShaderParameter(sh, gl.COMPILE_STATUS)) {
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const info = gl.getShaderInfoLog(sh) ?? "unknown";
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2664
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gl.deleteShader(sh);
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2665
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throw new Error(`Shader compile error: ${info}`);
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2666
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}
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2667
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return sh;
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2668
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}
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2669
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function linkProgram(gl, vert, frag) {
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2670
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const prog = gl.createProgram();
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2671
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gl.attachShader(prog, vert);
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2672
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gl.attachShader(prog, frag);
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2673
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gl.linkProgram(prog);
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2674
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if (!gl.getProgramParameter(prog, gl.LINK_STATUS)) {
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2675
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const info = gl.getProgramInfoLog(prog) ?? "unknown";
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2676
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gl.deleteProgram(prog);
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2677
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throw new Error(`Program link error: ${info}`);
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2678
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}
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2679
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return prog;
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2680
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-
}
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2681
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-
function makeTexture(gl, filter = gl.NEAREST) {
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2682
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const t = gl.createTexture();
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2683
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gl.bindTexture(gl.TEXTURE_2D, t);
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2684
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);
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2685
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
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2686
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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2687
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-
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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2688
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-
return t;
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2689
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-
}
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2690
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var ANIM_STYLES = ["none", "wave", "pulse", "rain", "breathe", "sparkle", "glitch", "spiral", "typewriter", "scatter", "waveField", "ripple", "melt", "orbit", "cellular"];
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2691
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-
var HOVER_EFFECTS = ["spotlight", "magnify", "repel", "glow", "colorShift", "attract", "shatter", "trail"];
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2692
|
-
var COLOR_MODES = ["grayscale", "fullcolor", "matrix", "accent"];
|
|
2693
|
-
function tryCreateWebGLRenderer(canvas) {
|
|
2694
|
-
const glOrNull = canvas.getContext("webgl2", {
|
|
2695
|
-
alpha: true,
|
|
2696
|
-
antialias: false,
|
|
2697
|
-
premultipliedAlpha: false,
|
|
2698
|
-
preserveDrawingBuffer: false
|
|
2699
|
-
});
|
|
2700
|
-
if (!glOrNull) return null;
|
|
2701
|
-
const gl = glOrNull;
|
|
2702
|
-
try {
|
|
2703
|
-
let render2 = function(frame, options, displayW, displayH, time, hoverPos) {
|
|
2704
|
-
const rows = frame.length;
|
|
2705
|
-
if (rows === 0) return;
|
|
2706
|
-
const cols = frame[0].length;
|
|
2707
|
-
if (cols === 0) return;
|
|
2708
|
-
gl.viewport(0, 0, gl.canvas.width, gl.canvas.height);
|
|
2709
|
-
let hasTransparency = false;
|
|
2710
|
-
const sy = Math.max(1, rows >> 2), sx = Math.max(1, cols >> 2);
|
|
2711
|
-
outer: for (let iy = 0; iy < rows; iy += sy)
|
|
2712
|
-
for (let ix = 0; ix < cols; ix += sx)
|
|
2713
|
-
if (frame[iy][ix].a < 200) {
|
|
2714
|
-
hasTransparency = true;
|
|
2715
|
-
break outer;
|
|
2716
|
-
}
|
|
2717
|
-
gl.clearColor(
|
|
2718
|
-
hasTransparency ? 0 : 0.0392,
|
|
2719
|
-
hasTransparency ? 0 : 0.0392,
|
|
2720
|
-
hasTransparency ? 0 : 0.0392,
|
|
2721
|
-
hasTransparency ? 0 : 1
|
|
2722
|
-
);
|
|
2723
|
-
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
2724
|
-
if (cols !== lastCols || rows !== lastRows) {
|
|
2725
|
-
cellBuf = new Uint8Array(cols * rows * 4);
|
|
2726
|
-
lastCols = cols;
|
|
2727
|
-
lastRows = rows;
|
|
2728
|
-
cellDataDirty = true;
|
|
2729
|
-
}
|
|
2730
|
-
if (cellDataDirty) {
|
|
2731
|
-
for (let y = 0; y < rows; y++) {
|
|
2732
|
-
const row = frame[y];
|
|
2733
|
-
for (let x = 0; x < cols; x++) {
|
|
2734
|
-
const cell = row[x];
|
|
2735
|
-
const i = (y * cols + x) * 4;
|
|
2736
|
-
cellBuf[i] = cell.r;
|
|
2737
|
-
cellBuf[i + 1] = cell.g;
|
|
2738
|
-
cellBuf[i + 2] = cell.b;
|
|
2739
|
-
cellBuf[i + 3] = cell.a;
|
|
2740
|
-
}
|
|
2741
|
-
}
|
|
2742
|
-
gl.activeTexture(gl.TEXTURE0);
|
|
2743
|
-
gl.bindTexture(gl.TEXTURE_2D, cellTex);
|
|
2744
|
-
gl.texImage2D(
|
|
2745
|
-
gl.TEXTURE_2D,
|
|
2746
|
-
0,
|
|
2747
|
-
gl.RGBA,
|
|
2748
|
-
cols,
|
|
2749
|
-
rows,
|
|
2750
|
-
0,
|
|
2751
|
-
gl.RGBA,
|
|
2752
|
-
gl.UNSIGNED_BYTE,
|
|
2753
|
-
cellBuf
|
|
2754
|
-
);
|
|
2755
|
-
cellDataDirty = false;
|
|
2756
|
-
}
|
|
2757
|
-
gl.activeTexture(gl.TEXTURE0);
|
|
2758
|
-
gl.bindTexture(gl.TEXTURE_2D, cellTex);
|
|
2759
|
-
gl.useProgram(prog);
|
|
2760
|
-
gl.bindVertexArray(vao);
|
|
2761
|
-
const cellW = displayW / cols;
|
|
2762
|
-
const cellH = displayH / rows;
|
|
2763
|
-
gl.uniform2f(u.canvasSize, displayW, displayH);
|
|
2764
|
-
gl.uniform2f(u.gridSize, cols, rows);
|
|
2765
|
-
gl.uniform2f(u.cellSize, cellW, cellH);
|
|
2766
|
-
gl.uniform1f(u.time, time);
|
|
2767
|
-
gl.uniform1f(u.animSpeed, options.animationSpeed);
|
|
2768
|
-
gl.uniform1i(u.animStyle, ANIM_STYLES.indexOf(options.animationStyle));
|
|
2769
|
-
gl.uniform1i(u.colorMode, COLOR_MODES.indexOf(options.colorMode));
|
|
2770
|
-
const acHex = (options.accentColor || "#ffffff").replace("#", "");
|
|
2771
|
-
gl.uniform3f(
|
|
2772
|
-
u.accentColor,
|
|
2773
|
-
parseInt(acHex.slice(0, 2), 16) / 255,
|
|
2774
|
-
parseInt(acHex.slice(2, 4), 16) / 255,
|
|
2775
|
-
parseInt(acHex.slice(4, 6), 16) / 255
|
|
2776
|
-
);
|
|
2777
|
-
gl.uniform1i(u.invert, options.invert ? 1 : 0);
|
|
2778
|
-
const totalCells = rows * cols;
|
|
2779
|
-
const animActive = options.animationStyle !== "none";
|
|
2780
|
-
const suppressHover = animActive && totalCells > 5e3;
|
|
2781
|
-
const hoverActive = !suppressHover && !!hoverPos && options.hoverStrength > 0;
|
|
2782
|
-
const radiusScale = totalCells > 3e4 ? 0.25 : totalCells > 15e3 ? 0.4 : totalCells > 5e3 ? 0.6 : 1;
|
|
2783
|
-
gl.uniform1f(u.hoverStrength, hoverActive ? options.hoverStrength : 0);
|
|
2784
|
-
gl.uniform1f(u.hoverIntensity, hoverActive ? hoverPos?.intensity ?? 0 : 0);
|
|
2785
|
-
gl.uniform2f(u.hoverPos, hoverPos?.x ?? 0.5, hoverPos?.y ?? 0.5);
|
|
2786
|
-
gl.uniform1f(u.hoverRadius, options.hoverRadius * radiusScale);
|
|
2787
|
-
gl.uniform1i(u.hoverEffect, HOVER_EFFECTS.indexOf(options.hoverEffect));
|
|
2788
|
-
const hc = options.hoverColor || "#ffffff";
|
|
2789
|
-
gl.uniform3f(
|
|
2790
|
-
u.hoverColor,
|
|
2791
|
-
parseInt(hc.slice(1, 3), 16) / 255,
|
|
2792
|
-
parseInt(hc.slice(3, 5), 16) / 255,
|
|
2793
|
-
parseInt(hc.slice(5, 7), 16) / 255
|
|
2794
|
-
);
|
|
2795
|
-
gl.uniform1i(u.renderMode, options.renderMode === "dots" ? 1 : 0);
|
|
2796
|
-
gl.uniform1f(u.dotSizeRatio, options.dotSizeRatio);
|
|
2797
|
-
gl.uniform1i(u.cellTexU, 0);
|
|
2798
|
-
gl.drawArraysInstanced(gl.TRIANGLE_STRIP, 0, 4, cols * rows);
|
|
2799
|
-
gl.bindVertexArray(null);
|
|
2800
|
-
};
|
|
2801
|
-
var render = render2;
|
|
2802
|
-
const vert = compileShader(gl, gl.VERTEX_SHADER, VERT_SRC);
|
|
2803
|
-
const frag = compileShader(gl, gl.FRAGMENT_SHADER, FRAG_SRC);
|
|
2804
|
-
const prog = linkProgram(gl, vert, frag);
|
|
2805
|
-
gl.deleteShader(vert);
|
|
2806
|
-
gl.deleteShader(frag);
|
|
2807
|
-
const vao = gl.createVertexArray();
|
|
2808
|
-
gl.bindVertexArray(vao);
|
|
2809
|
-
const corners = new Float32Array([-0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5, 0.5]);
|
|
2810
|
-
const vbo = gl.createBuffer();
|
|
2811
|
-
gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
|
|
2812
|
-
gl.bufferData(gl.ARRAY_BUFFER, corners, gl.STATIC_DRAW);
|
|
2813
|
-
const aCorner = gl.getAttribLocation(prog, "a_corner");
|
|
2814
|
-
gl.enableVertexAttribArray(aCorner);
|
|
2815
|
-
gl.vertexAttribPointer(aCorner, 2, gl.FLOAT, false, 0, 0);
|
|
2816
|
-
gl.bindVertexArray(null);
|
|
2817
|
-
const cellTex = makeTexture(gl);
|
|
2818
|
-
const g = (n) => gl.getUniformLocation(prog, n);
|
|
2819
|
-
const u = {
|
|
2820
|
-
canvasSize: g("u_canvasSize"),
|
|
2821
|
-
gridSize: g("u_gridSize"),
|
|
2822
|
-
cellSize: g("u_cellSize"),
|
|
2823
|
-
time: g("u_time"),
|
|
2824
|
-
animSpeed: g("u_animSpeed"),
|
|
2825
|
-
animStyle: g("u_animStyle"),
|
|
2826
|
-
colorMode: g("u_colorMode"),
|
|
2827
|
-
accentColor: g("u_accentColor"),
|
|
2828
|
-
invert: g("u_invert"),
|
|
2829
|
-
hoverStrength: g("u_hoverStrength"),
|
|
2830
|
-
hoverIntensity: g("u_hoverIntensity"),
|
|
2831
|
-
hoverPos: g("u_hoverPos"),
|
|
2832
|
-
hoverRadius: g("u_hoverRadius"),
|
|
2833
|
-
hoverEffect: g("u_hoverEffect"),
|
|
2834
|
-
hoverColor: g("u_hoverColor"),
|
|
2835
|
-
renderMode: g("u_renderMode"),
|
|
2836
|
-
dotSizeRatio: g("u_dotSizeRatio"),
|
|
2837
|
-
cellTexU: g("u_cellTex")
|
|
2838
|
-
};
|
|
2839
|
-
let lastCols = 0;
|
|
2840
|
-
let lastRows = 0;
|
|
2841
|
-
let cellBuf = new Uint8Array(0);
|
|
2842
|
-
let cellDataDirty = true;
|
|
2843
|
-
gl.enable(gl.BLEND);
|
|
2844
|
-
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
|
|
2845
|
-
return {
|
|
2846
|
-
render: render2,
|
|
2847
|
-
notifyDirty() {
|
|
2848
|
-
cellDataDirty = true;
|
|
2849
|
-
},
|
|
2850
|
-
destroy() {
|
|
2851
|
-
gl.deleteProgram(prog);
|
|
2852
|
-
gl.deleteVertexArray(vao);
|
|
2853
|
-
gl.deleteBuffer(vbo);
|
|
2854
|
-
gl.deleteTexture(cellTex);
|
|
2855
|
-
}
|
|
2856
|
-
};
|
|
2857
|
-
} catch (err) {
|
|
2858
|
-
console.error("[asciify] WebGL renderer setup FAILED (returning stub):", err);
|
|
2859
|
-
const stub = {
|
|
2860
|
-
render() {
|
|
2861
|
-
try {
|
|
2862
|
-
gl.clearColor(0.039, 0.039, 0.039, 1);
|
|
2863
|
-
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
2864
|
-
} catch {
|
|
2865
|
-
}
|
|
2866
|
-
},
|
|
2867
|
-
notifyDirty() {
|
|
2868
|
-
},
|
|
2869
|
-
destroy() {
|
|
2870
|
-
}
|
|
2871
|
-
};
|
|
2872
|
-
return stub;
|
|
2873
|
-
}
|
|
2874
|
-
}
|
|
2875
|
-
|
|
2876
2428
|
exports.ART_STYLE_PRESETS = ART_STYLE_PRESETS;
|
|
2877
2429
|
exports.CHARSETS = CHARSETS;
|
|
2878
2430
|
exports.DEFAULT_OPTIONS = DEFAULT_OPTIONS;
|
|
@@ -2906,7 +2458,6 @@ exports.renderTerrainBackground = renderTerrainBackground;
|
|
|
2906
2458
|
exports.renderTextBackground = renderTextBackground;
|
|
2907
2459
|
exports.renderVoidBackground = renderVoidBackground;
|
|
2908
2460
|
exports.renderWaveBackground = renderWaveBackground;
|
|
2909
|
-
exports.tryCreateWebGLRenderer = tryCreateWebGLRenderer;
|
|
2910
2461
|
exports.videoToAsciiFrames = videoToAsciiFrames;
|
|
2911
2462
|
//# sourceMappingURL=index.cjs.map
|
|
2912
2463
|
//# sourceMappingURL=index.cjs.map
|