asciify-engine 1.0.29 → 1.0.31
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +0 -449
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +1 -18
- package/dist/index.d.ts +1 -18
- package/dist/index.js +1 -449
- package/dist/index.js.map +1 -1
- package/package.json +2 -1
package/dist/index.d.cts
CHANGED
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@@ -773,21 +773,4 @@ declare function recordAndDownload(canvas: HTMLCanvasElement, durationMs: number
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filename?: string;
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}): Promise<void>;
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776
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-
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render(frame: AsciiFrame, options: AsciiOptions, displayW: number, displayH: number, time: number, hoverPos?: {
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x: number;
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y: number;
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intensity?: number;
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} | null): void;
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782
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/** Call when options or the source frame has changed to invalidate cell data cache. */
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notifyDirty(): void;
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destroy(): void;
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}
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786
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/**
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* Try to create a WebGL2 renderer for the given canvas.
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* Returns null if WebGL2 is unavailable (caller can then use Canvas2D).
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* On setup failure after context is claimed, returns a stub that clears to dark.
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*/
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declare function tryCreateWebGLRenderer(canvas: HTMLCanvasElement): WebGLRenderer | null;
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792
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export { ART_STYLE_PRESETS, type AnimationStyle, type ArtStyle, type AsciiBackgroundOptions, type AsciiCell, type AsciiFrame, type AsciiOptions, type AsciiResult, type AsciifySimpleOptions, type AuroraBackgroundOptions, CHARSETS, type CharsetKey, type CircuitBackgroundOptions, type ColorMode, DEFAULT_OPTIONS, type DnaBackgroundOptions, type FireBackgroundOptions, type GridBackgroundOptions, HOVER_PRESETS, type HoverEffect, type HoverPreset, type MorphBackgroundOptions, type MountWaveOptions, type NoiseBackgroundOptions, PALETTE_THEMES, type PaletteTheme, type PulseBackgroundOptions, type RainBackgroundOptions, type Recorder, type RecorderOptions, type RenderMode, type SilkBackgroundOptions, type SourceType, type StarsBackgroundOptions, type TerrainBackgroundOptions, type TextBackgroundOptions, type VoidBackgroundOptions, type WaveBackgroundOptions, type WebGLRenderer, asciiBackground, asciiText, asciiTextAnsi, asciify, asciifyGif, asciifyVideo, buildTextFrame, createRecorder, gifToAsciiFrames, imageToAsciiFrame, mountWaveBackground, recordAndDownload, renderAuroraBackground, renderCircuitBackground, renderDnaBackground, renderFireBackground, renderFrameToCanvas, renderGridBackground, renderMorphBackground, renderNoiseBackground, renderPulseBackground, renderRainBackground, renderSilkBackground, renderStarsBackground, renderTerrainBackground, renderTextBackground, renderVoidBackground, renderWaveBackground, tryCreateWebGLRenderer, videoToAsciiFrames };
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776
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export { ART_STYLE_PRESETS, type AnimationStyle, type ArtStyle, type AsciiBackgroundOptions, type AsciiCell, type AsciiFrame, type AsciiOptions, type AsciiResult, type AsciifySimpleOptions, type AuroraBackgroundOptions, CHARSETS, type CharsetKey, type CircuitBackgroundOptions, type ColorMode, DEFAULT_OPTIONS, type DnaBackgroundOptions, type FireBackgroundOptions, type GridBackgroundOptions, HOVER_PRESETS, type HoverEffect, type HoverPreset, type MorphBackgroundOptions, type MountWaveOptions, type NoiseBackgroundOptions, PALETTE_THEMES, type PaletteTheme, type PulseBackgroundOptions, type RainBackgroundOptions, type Recorder, type RecorderOptions, type RenderMode, type SilkBackgroundOptions, type SourceType, type StarsBackgroundOptions, type TerrainBackgroundOptions, type TextBackgroundOptions, type VoidBackgroundOptions, type WaveBackgroundOptions, asciiBackground, asciiText, asciiTextAnsi, asciify, asciifyGif, asciifyVideo, buildTextFrame, createRecorder, gifToAsciiFrames, imageToAsciiFrame, mountWaveBackground, recordAndDownload, renderAuroraBackground, renderCircuitBackground, renderDnaBackground, renderFireBackground, renderFrameToCanvas, renderGridBackground, renderMorphBackground, renderNoiseBackground, renderPulseBackground, renderRainBackground, renderSilkBackground, renderStarsBackground, renderTerrainBackground, renderTextBackground, renderVoidBackground, renderWaveBackground, videoToAsciiFrames };
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package/dist/index.d.ts
CHANGED
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@@ -773,21 +773,4 @@ declare function recordAndDownload(canvas: HTMLCanvasElement, durationMs: number
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filename?: string;
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}): Promise<void>;
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render(frame: AsciiFrame, options: AsciiOptions, displayW: number, displayH: number, time: number, hoverPos?: {
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x: number;
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y: number;
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intensity?: number;
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781
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} | null): void;
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782
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/** Call when options or the source frame has changed to invalidate cell data cache. */
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notifyDirty(): void;
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destroy(): void;
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}
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/**
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* Try to create a WebGL2 renderer for the given canvas.
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* Returns null if WebGL2 is unavailable (caller can then use Canvas2D).
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* On setup failure after context is claimed, returns a stub that clears to dark.
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*/
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declare function tryCreateWebGLRenderer(canvas: HTMLCanvasElement): WebGLRenderer | null;
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-
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export { ART_STYLE_PRESETS, type AnimationStyle, type ArtStyle, type AsciiBackgroundOptions, type AsciiCell, type AsciiFrame, type AsciiOptions, type AsciiResult, type AsciifySimpleOptions, type AuroraBackgroundOptions, CHARSETS, type CharsetKey, type CircuitBackgroundOptions, type ColorMode, DEFAULT_OPTIONS, type DnaBackgroundOptions, type FireBackgroundOptions, type GridBackgroundOptions, HOVER_PRESETS, type HoverEffect, type HoverPreset, type MorphBackgroundOptions, type MountWaveOptions, type NoiseBackgroundOptions, PALETTE_THEMES, type PaletteTheme, type PulseBackgroundOptions, type RainBackgroundOptions, type Recorder, type RecorderOptions, type RenderMode, type SilkBackgroundOptions, type SourceType, type StarsBackgroundOptions, type TerrainBackgroundOptions, type TextBackgroundOptions, type VoidBackgroundOptions, type WaveBackgroundOptions, type WebGLRenderer, asciiBackground, asciiText, asciiTextAnsi, asciify, asciifyGif, asciifyVideo, buildTextFrame, createRecorder, gifToAsciiFrames, imageToAsciiFrame, mountWaveBackground, recordAndDownload, renderAuroraBackground, renderCircuitBackground, renderDnaBackground, renderFireBackground, renderFrameToCanvas, renderGridBackground, renderMorphBackground, renderNoiseBackground, renderPulseBackground, renderRainBackground, renderSilkBackground, renderStarsBackground, renderTerrainBackground, renderTextBackground, renderVoidBackground, renderWaveBackground, tryCreateWebGLRenderer, videoToAsciiFrames };
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776
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export { ART_STYLE_PRESETS, type AnimationStyle, type ArtStyle, type AsciiBackgroundOptions, type AsciiCell, type AsciiFrame, type AsciiOptions, type AsciiResult, type AsciifySimpleOptions, type AuroraBackgroundOptions, CHARSETS, type CharsetKey, type CircuitBackgroundOptions, type ColorMode, DEFAULT_OPTIONS, type DnaBackgroundOptions, type FireBackgroundOptions, type GridBackgroundOptions, HOVER_PRESETS, type HoverEffect, type HoverPreset, type MorphBackgroundOptions, type MountWaveOptions, type NoiseBackgroundOptions, PALETTE_THEMES, type PaletteTheme, type PulseBackgroundOptions, type RainBackgroundOptions, type Recorder, type RecorderOptions, type RenderMode, type SilkBackgroundOptions, type SourceType, type StarsBackgroundOptions, type TerrainBackgroundOptions, type TextBackgroundOptions, type VoidBackgroundOptions, type WaveBackgroundOptions, asciiBackground, asciiText, asciiTextAnsi, asciify, asciifyGif, asciifyVideo, buildTextFrame, createRecorder, gifToAsciiFrames, imageToAsciiFrame, mountWaveBackground, recordAndDownload, renderAuroraBackground, renderCircuitBackground, renderDnaBackground, renderFireBackground, renderFrameToCanvas, renderGridBackground, renderMorphBackground, renderNoiseBackground, renderPulseBackground, renderRainBackground, renderSilkBackground, renderStarsBackground, renderTerrainBackground, renderTextBackground, renderVoidBackground, renderWaveBackground, videoToAsciiFrames };
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package/dist/index.js
CHANGED
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@@ -2423,454 +2423,6 @@ async function recordAndDownload(canvas, durationMs, options = {}) {
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a.click();
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}
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var VERT_SRC = (
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/* glsl */
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`#version 300 es
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precision highp float;
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precision highp int;
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-
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// Unit quad corners: (-0.5,-0.5) to (0.5,0.5) - TRIANGLE_STRIP, 4 verts
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in vec2 a_corner;
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// Layout
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uniform vec2 u_canvasSize;
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uniform vec2 u_gridSize;
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uniform vec2 u_cellSize;
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// Animation
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uniform float u_time;
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uniform float u_animSpeed;
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uniform int u_animStyle;
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// Color
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uniform int u_colorMode;
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uniform vec3 u_accentColor;
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uniform int u_invert;
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// Hover
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uniform float u_hoverStrength;
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uniform float u_hoverIntensity;
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uniform vec2 u_hoverPos;
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uniform float u_hoverRadius;
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uniform int u_hoverEffect;
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uniform vec3 u_hoverColor;
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// Render mode: 0=rect 1=dots
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uniform int u_renderMode;
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uniform float u_dotSizeRatio;
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// Cell data: RGBA8 texture (cols x rows)
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// rgb = cell colour, a = source alpha
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uniform sampler2D u_cellTex;
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out vec4 v_color;
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out float v_alpha;
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out vec2 v_localUv;
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#define PI 3.141592653589793
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float ss(float t) { return t * t * (3.0 - 2.0 * t); }
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float getAnim(float nx, float ny, float cx, float cy, float t) {
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if (u_animStyle == 0) return 1.0;
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if (u_animStyle == 1) { // wave
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return 0.3 + 0.7 * (sin(nx * PI * 4.0 + t * 3.0) * 0.3 + 0.5
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+ sin(ny * PI * 3.0 + t * 2.0) * 0.2);
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}
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if (u_animStyle == 2) { // pulse
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float d = length(vec2(nx - 0.5, ny - 0.5)) * 1.41421;
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return 0.2 + 0.8 * (sin(d * PI * 6.0 - t * 4.0) * 0.5 + 0.5);
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}
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if (u_animStyle == 3) { // rain
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float drop = sin(ny * PI * 8.0 - t * 5.0 + cx * 0.3) * 0.5 + 0.5;
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return 0.1 + 0.9 * drop * (sin(nx * PI * 2.0 + t) * 0.3 + 0.7);
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}
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if (u_animStyle == 4) { // breathe
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return clamp(sin(t * 2.0) * 0.3 + 0.7 + sin((cx + cy) * 0.1 + t) * 0.1, 0.1, 1.0);
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}
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if (u_animStyle == 5) { // sparkle
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float sp = fract(sin(cx * 127.1 + cy * 311.7 + floor(t * 8.0) * 43758.5453) * 43758.5453);
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return sp > 0.7 ? 1.0 : 0.15 + sp * 0.4;
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}
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if (u_animStyle == 6) { // glitch
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float band = floor(cy / max(1.0, u_gridSize.y * 0.05));
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float gv = fract(sin(band * 43.23 + floor(t * 6.0) * 17.89) * 43758.5453);
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if (gv > 0.85) { float fl = sin(t * 30.0 + band) * 0.5 + 0.5; return fl < 0.3 ? 0.0 : fl; }
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return 1.0;
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}
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if (u_animStyle == 7) { // spiral
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float angle = atan(ny - 0.5, nx - 0.5);
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float dist = length(vec2(nx - 0.5, ny - 0.5)) * 1.41421;
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return 0.15 + 0.85 * (sin(angle * 3.0 + dist * PI * 8.0 - t * 3.0) * 0.5 + 0.5);
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}
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if (u_animStyle == 8) { // typewriter
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float reveal = fract(t * 0.5) * u_gridSize.x * u_gridSize.y * 1.3;
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float dist = cy * u_gridSize.x + cx - reveal;
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if (dist > 0.0) return 0.0;
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return clamp(1.0 + dist / (u_gridSize.x * u_gridSize.y * 0.15), 0.0, 1.0);
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}
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if (u_animStyle == 9) { // scatter
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float d = length(vec2(nx - 0.5, ny - 0.5)) * 1.41421;
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float phase = sin(t * 1.5) * 0.5 + 0.5;
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if (d > phase) return max(0.0, 1.0 - (d - phase) * 3.0);
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return 0.7 + 0.3 * sin(d * 10.0 - t * 2.0);
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}
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return 1.0;
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}
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2521
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vec3 applyColorMode(vec3 rgb) {
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float lum = dot(rgb, vec3(0.299, 0.587, 0.114));
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if (u_colorMode == 0) return vec3(lum);
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if (u_colorMode == 2) return vec3(0.0, lum, 0.0);
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if (u_colorMode == 3) return lum * u_accentColor;
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return rgb;
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}
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void main() {
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int cols = int(u_gridSize.x);
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int rows = int(u_gridSize.y);
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int cx = gl_InstanceID % cols;
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int cy = gl_InstanceID / cols;
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float fnx = (float(cx) + 0.5) / float(cols);
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float fny = (float(cy) + 0.5) / float(rows);
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// Sample cell data
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vec4 cell = texture(u_cellTex, vec2(fnx, fny));
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// cell.rgb = colour, cell.a = source alpha (0=transparent, 1=opaque)
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// Invisible cells (fully transparent source pixel)
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if (cell.a < 0.004) {
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gl_Position = vec4(2.0, 2.0, 0.0, 1.0); v_alpha = 0.0; return;
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}
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// Char weight: 0=dark/space .. 1=dense/bright (luminance, matches luminanceToChar ordering)
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float charW = dot(cell.rgb, vec3(0.299, 0.587, 0.114));
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float cellW = u_cellSize.x;
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float cellH = u_cellSize.y;
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// Animation
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float t = u_time * u_animSpeed;
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float am = getAnim(fnx, fny, float(cx), float(cy), t);
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if (am < 0.04) {
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gl_Position = vec4(2.0, 2.0, 0.0, 1.0); v_alpha = 0.0; return;
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}
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// Hover
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float hoverScale = 1.0;
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vec2 hoverOff = vec2(0.0);
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float hoverGlow = 0.0;
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float hoverBlend = 0.0;
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if (u_hoverStrength > 0.0 && u_hoverIntensity > 0.005) {
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vec2 d = vec2(fnx - u_hoverPos.x, fny - u_hoverPos.y);
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float r = 0.08 + u_hoverRadius * 0.35 + u_hoverStrength * 0.04;
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float dist = length(d);
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if (dist < r) {
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float tv = 1.0 - dist / r;
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float e = ss(tv) * u_hoverIntensity;
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if (u_hoverEffect == 0) { // spotlight
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hoverScale = 1.0 + e * u_hoverStrength * 1.8;
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float ang = atan(d.y, d.x);
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hoverOff = vec2(cos(ang), sin(ang)) * e * e * u_hoverStrength * 0.6 * vec2(cellW, cellH);
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hoverGlow = e * u_hoverStrength * 0.4;
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hoverBlend = e * e * u_hoverStrength * 0.25;
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} else if (u_hoverEffect == 1) { // magnify
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hoverScale = 1.0 + e * u_hoverStrength * 2.5;
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hoverGlow = e * u_hoverStrength * 0.15;
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} else if (u_hoverEffect == 2) { // repel
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hoverScale = 1.0 + e * u_hoverStrength * 0.3;
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float ang = atan(d.y, d.x);
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hoverOff = vec2(cos(ang), sin(ang)) * e * e * u_hoverStrength * 1.2 * vec2(cellW, cellH);
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} else if (u_hoverEffect == 3) { // glow
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hoverGlow = e * u_hoverStrength * 0.8;
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hoverBlend = e * u_hoverStrength * 0.4;
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} else { // colorShift
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hoverScale = 1.0 + e * u_hoverStrength * 0.4;
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hoverGlow = e * u_hoverStrength * 0.2;
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hoverBlend = e * u_hoverStrength * 0.7;
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}
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}
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}
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// Final colour
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vec3 rgb = (u_invert == 1) ? (1.0 - cell.rgb) : cell.rgb;
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vec3 baseColor = applyColorMode(rgb);
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v_color = vec4(mix(baseColor, u_hoverColor, hoverBlend), 1.0);
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// Quad size & alpha
|
|
2604
|
-
vec2 quadSize;
|
|
2605
|
-
float finalAlpha;
|
|
2606
|
-
|
|
2607
|
-
if (u_renderMode == 1) { // dots: radius driven by char weight (bright=big dot)
|
|
2608
|
-
float maxR = min(cellW, cellH) * 0.5 * u_dotSizeRatio;
|
|
2609
|
-
float radius = maxR * charW * am * hoverScale;
|
|
2610
|
-
if (radius < 0.3) { gl_Position = vec4(2.0, 2.0, 0.0, 1.0); v_alpha = 0.0; return; }
|
|
2611
|
-
quadSize = vec2(radius * 2.0);
|
|
2612
|
-
finalAlpha = min(1.0, cell.a * am * (1.0 + hoverGlow));
|
|
2613
|
-
} else { // rect: size proportional to luminance \u2014 dark=tiny, bright=full (ASCII density look)
|
|
2614
|
-
if (charW < 0.01) { gl_Position = vec4(2.0, 2.0, 0.0, 1.0); v_alpha = 0.0; return; }
|
|
2615
|
-
quadSize = vec2(cellW * charW * hoverScale, cellH * charW * hoverScale);
|
|
2616
|
-
finalAlpha = min(1.0, am * (1.0 + hoverGlow));
|
|
2617
|
-
}
|
|
2618
|
-
|
|
2619
|
-
v_alpha = finalAlpha;
|
|
2620
|
-
v_localUv = a_corner;
|
|
2621
|
-
|
|
2622
|
-
// NDC position (Y flipped: WebGL bottom-up, canvas top-down)
|
|
2623
|
-
float px = float(cx) * cellW + cellW * 0.5 + hoverOff.x;
|
|
2624
|
-
float py = float(cy) * cellH + cellH * 0.5 + hoverOff.y;
|
|
2625
|
-
vec2 pos = vec2(px, py) + a_corner * quadSize;
|
|
2626
|
-
vec2 ndc = pos / u_canvasSize * 2.0 - 1.0;
|
|
2627
|
-
ndc.y = -ndc.y;
|
|
2628
|
-
gl_Position = vec4(ndc, 0.0, 1.0);
|
|
2629
|
-
}
|
|
2630
|
-
`
|
|
2631
|
-
);
|
|
2632
|
-
var FRAG_SRC = (
|
|
2633
|
-
/* glsl */
|
|
2634
|
-
`#version 300 es
|
|
2635
|
-
precision mediump float;
|
|
2636
|
-
precision highp int;
|
|
2637
|
-
|
|
2638
|
-
in vec4 v_color;
|
|
2639
|
-
in float v_alpha;
|
|
2640
|
-
in vec2 v_localUv;
|
|
2641
|
-
|
|
2642
|
-
uniform int u_renderMode;
|
|
2643
|
-
|
|
2644
|
-
out vec4 outColor;
|
|
2645
|
-
|
|
2646
|
-
void main() {
|
|
2647
|
-
if (v_alpha < 0.01) discard;
|
|
2648
|
-
if (u_renderMode == 1) {
|
|
2649
|
-
// Dots: circle SDF clip
|
|
2650
|
-
if (length(v_localUv) > 0.5) discard;
|
|
2651
|
-
}
|
|
2652
|
-
outColor = vec4(v_color.rgb, v_alpha);
|
|
2653
|
-
}
|
|
2654
|
-
`
|
|
2655
|
-
);
|
|
2656
|
-
function compileShader(gl, type, src) {
|
|
2657
|
-
const sh = gl.createShader(type);
|
|
2658
|
-
gl.shaderSource(sh, src);
|
|
2659
|
-
gl.compileShader(sh);
|
|
2660
|
-
if (!gl.getShaderParameter(sh, gl.COMPILE_STATUS)) {
|
|
2661
|
-
const info = gl.getShaderInfoLog(sh) ?? "unknown";
|
|
2662
|
-
gl.deleteShader(sh);
|
|
2663
|
-
throw new Error(`Shader compile error: ${info}`);
|
|
2664
|
-
}
|
|
2665
|
-
return sh;
|
|
2666
|
-
}
|
|
2667
|
-
function linkProgram(gl, vert, frag) {
|
|
2668
|
-
const prog = gl.createProgram();
|
|
2669
|
-
gl.attachShader(prog, vert);
|
|
2670
|
-
gl.attachShader(prog, frag);
|
|
2671
|
-
gl.linkProgram(prog);
|
|
2672
|
-
if (!gl.getProgramParameter(prog, gl.LINK_STATUS)) {
|
|
2673
|
-
const info = gl.getProgramInfoLog(prog) ?? "unknown";
|
|
2674
|
-
gl.deleteProgram(prog);
|
|
2675
|
-
throw new Error(`Program link error: ${info}`);
|
|
2676
|
-
}
|
|
2677
|
-
return prog;
|
|
2678
|
-
}
|
|
2679
|
-
function makeTexture(gl, filter = gl.NEAREST) {
|
|
2680
|
-
const t = gl.createTexture();
|
|
2681
|
-
gl.bindTexture(gl.TEXTURE_2D, t);
|
|
2682
|
-
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);
|
|
2683
|
-
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
|
|
2684
|
-
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
2685
|
-
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
2686
|
-
return t;
|
|
2687
|
-
}
|
|
2688
|
-
var ANIM_STYLES = ["none", "wave", "pulse", "rain", "breathe", "sparkle", "glitch", "spiral", "typewriter", "scatter", "waveField", "ripple", "melt", "orbit", "cellular"];
|
|
2689
|
-
var HOVER_EFFECTS = ["spotlight", "magnify", "repel", "glow", "colorShift", "attract", "shatter", "trail"];
|
|
2690
|
-
var COLOR_MODES = ["grayscale", "fullcolor", "matrix", "accent"];
|
|
2691
|
-
function tryCreateWebGLRenderer(canvas) {
|
|
2692
|
-
const glOrNull = canvas.getContext("webgl2", {
|
|
2693
|
-
alpha: true,
|
|
2694
|
-
antialias: false,
|
|
2695
|
-
premultipliedAlpha: false,
|
|
2696
|
-
preserveDrawingBuffer: false
|
|
2697
|
-
});
|
|
2698
|
-
if (!glOrNull) return null;
|
|
2699
|
-
const gl = glOrNull;
|
|
2700
|
-
try {
|
|
2701
|
-
let render2 = function(frame, options, displayW, displayH, time, hoverPos) {
|
|
2702
|
-
const rows = frame.length;
|
|
2703
|
-
if (rows === 0) return;
|
|
2704
|
-
const cols = frame[0].length;
|
|
2705
|
-
if (cols === 0) return;
|
|
2706
|
-
gl.viewport(0, 0, gl.canvas.width, gl.canvas.height);
|
|
2707
|
-
let hasTransparency = false;
|
|
2708
|
-
const sy = Math.max(1, rows >> 2), sx = Math.max(1, cols >> 2);
|
|
2709
|
-
outer: for (let iy = 0; iy < rows; iy += sy)
|
|
2710
|
-
for (let ix = 0; ix < cols; ix += sx)
|
|
2711
|
-
if (frame[iy][ix].a < 200) {
|
|
2712
|
-
hasTransparency = true;
|
|
2713
|
-
break outer;
|
|
2714
|
-
}
|
|
2715
|
-
gl.clearColor(
|
|
2716
|
-
hasTransparency ? 0 : 0.0392,
|
|
2717
|
-
hasTransparency ? 0 : 0.0392,
|
|
2718
|
-
hasTransparency ? 0 : 0.0392,
|
|
2719
|
-
hasTransparency ? 0 : 1
|
|
2720
|
-
);
|
|
2721
|
-
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
2722
|
-
if (cols !== lastCols || rows !== lastRows) {
|
|
2723
|
-
cellBuf = new Uint8Array(cols * rows * 4);
|
|
2724
|
-
lastCols = cols;
|
|
2725
|
-
lastRows = rows;
|
|
2726
|
-
cellDataDirty = true;
|
|
2727
|
-
}
|
|
2728
|
-
if (cellDataDirty) {
|
|
2729
|
-
for (let y = 0; y < rows; y++) {
|
|
2730
|
-
const row = frame[y];
|
|
2731
|
-
for (let x = 0; x < cols; x++) {
|
|
2732
|
-
const cell = row[x];
|
|
2733
|
-
const i = (y * cols + x) * 4;
|
|
2734
|
-
cellBuf[i] = cell.r;
|
|
2735
|
-
cellBuf[i + 1] = cell.g;
|
|
2736
|
-
cellBuf[i + 2] = cell.b;
|
|
2737
|
-
cellBuf[i + 3] = cell.a;
|
|
2738
|
-
}
|
|
2739
|
-
}
|
|
2740
|
-
gl.activeTexture(gl.TEXTURE0);
|
|
2741
|
-
gl.bindTexture(gl.TEXTURE_2D, cellTex);
|
|
2742
|
-
gl.texImage2D(
|
|
2743
|
-
gl.TEXTURE_2D,
|
|
2744
|
-
0,
|
|
2745
|
-
gl.RGBA,
|
|
2746
|
-
cols,
|
|
2747
|
-
rows,
|
|
2748
|
-
0,
|
|
2749
|
-
gl.RGBA,
|
|
2750
|
-
gl.UNSIGNED_BYTE,
|
|
2751
|
-
cellBuf
|
|
2752
|
-
);
|
|
2753
|
-
cellDataDirty = false;
|
|
2754
|
-
}
|
|
2755
|
-
gl.activeTexture(gl.TEXTURE0);
|
|
2756
|
-
gl.bindTexture(gl.TEXTURE_2D, cellTex);
|
|
2757
|
-
gl.useProgram(prog);
|
|
2758
|
-
gl.bindVertexArray(vao);
|
|
2759
|
-
const cellW = displayW / cols;
|
|
2760
|
-
const cellH = displayH / rows;
|
|
2761
|
-
gl.uniform2f(u.canvasSize, displayW, displayH);
|
|
2762
|
-
gl.uniform2f(u.gridSize, cols, rows);
|
|
2763
|
-
gl.uniform2f(u.cellSize, cellW, cellH);
|
|
2764
|
-
gl.uniform1f(u.time, time);
|
|
2765
|
-
gl.uniform1f(u.animSpeed, options.animationSpeed);
|
|
2766
|
-
gl.uniform1i(u.animStyle, ANIM_STYLES.indexOf(options.animationStyle));
|
|
2767
|
-
gl.uniform1i(u.colorMode, COLOR_MODES.indexOf(options.colorMode));
|
|
2768
|
-
const acHex = (options.accentColor || "#ffffff").replace("#", "");
|
|
2769
|
-
gl.uniform3f(
|
|
2770
|
-
u.accentColor,
|
|
2771
|
-
parseInt(acHex.slice(0, 2), 16) / 255,
|
|
2772
|
-
parseInt(acHex.slice(2, 4), 16) / 255,
|
|
2773
|
-
parseInt(acHex.slice(4, 6), 16) / 255
|
|
2774
|
-
);
|
|
2775
|
-
gl.uniform1i(u.invert, options.invert ? 1 : 0);
|
|
2776
|
-
const totalCells = rows * cols;
|
|
2777
|
-
const animActive = options.animationStyle !== "none";
|
|
2778
|
-
const suppressHover = animActive && totalCells > 5e3;
|
|
2779
|
-
const hoverActive = !suppressHover && !!hoverPos && options.hoverStrength > 0;
|
|
2780
|
-
const radiusScale = totalCells > 3e4 ? 0.25 : totalCells > 15e3 ? 0.4 : totalCells > 5e3 ? 0.6 : 1;
|
|
2781
|
-
gl.uniform1f(u.hoverStrength, hoverActive ? options.hoverStrength : 0);
|
|
2782
|
-
gl.uniform1f(u.hoverIntensity, hoverActive ? hoverPos?.intensity ?? 0 : 0);
|
|
2783
|
-
gl.uniform2f(u.hoverPos, hoverPos?.x ?? 0.5, hoverPos?.y ?? 0.5);
|
|
2784
|
-
gl.uniform1f(u.hoverRadius, options.hoverRadius * radiusScale);
|
|
2785
|
-
gl.uniform1i(u.hoverEffect, HOVER_EFFECTS.indexOf(options.hoverEffect));
|
|
2786
|
-
const hc = options.hoverColor || "#ffffff";
|
|
2787
|
-
gl.uniform3f(
|
|
2788
|
-
u.hoverColor,
|
|
2789
|
-
parseInt(hc.slice(1, 3), 16) / 255,
|
|
2790
|
-
parseInt(hc.slice(3, 5), 16) / 255,
|
|
2791
|
-
parseInt(hc.slice(5, 7), 16) / 255
|
|
2792
|
-
);
|
|
2793
|
-
gl.uniform1i(u.renderMode, options.renderMode === "dots" ? 1 : 0);
|
|
2794
|
-
gl.uniform1f(u.dotSizeRatio, options.dotSizeRatio);
|
|
2795
|
-
gl.uniform1i(u.cellTexU, 0);
|
|
2796
|
-
gl.drawArraysInstanced(gl.TRIANGLE_STRIP, 0, 4, cols * rows);
|
|
2797
|
-
gl.bindVertexArray(null);
|
|
2798
|
-
};
|
|
2799
|
-
var render = render2;
|
|
2800
|
-
const vert = compileShader(gl, gl.VERTEX_SHADER, VERT_SRC);
|
|
2801
|
-
const frag = compileShader(gl, gl.FRAGMENT_SHADER, FRAG_SRC);
|
|
2802
|
-
const prog = linkProgram(gl, vert, frag);
|
|
2803
|
-
gl.deleteShader(vert);
|
|
2804
|
-
gl.deleteShader(frag);
|
|
2805
|
-
const vao = gl.createVertexArray();
|
|
2806
|
-
gl.bindVertexArray(vao);
|
|
2807
|
-
const corners = new Float32Array([-0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5, 0.5]);
|
|
2808
|
-
const vbo = gl.createBuffer();
|
|
2809
|
-
gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
|
|
2810
|
-
gl.bufferData(gl.ARRAY_BUFFER, corners, gl.STATIC_DRAW);
|
|
2811
|
-
const aCorner = gl.getAttribLocation(prog, "a_corner");
|
|
2812
|
-
gl.enableVertexAttribArray(aCorner);
|
|
2813
|
-
gl.vertexAttribPointer(aCorner, 2, gl.FLOAT, false, 0, 0);
|
|
2814
|
-
gl.bindVertexArray(null);
|
|
2815
|
-
const cellTex = makeTexture(gl);
|
|
2816
|
-
const g = (n) => gl.getUniformLocation(prog, n);
|
|
2817
|
-
const u = {
|
|
2818
|
-
canvasSize: g("u_canvasSize"),
|
|
2819
|
-
gridSize: g("u_gridSize"),
|
|
2820
|
-
cellSize: g("u_cellSize"),
|
|
2821
|
-
time: g("u_time"),
|
|
2822
|
-
animSpeed: g("u_animSpeed"),
|
|
2823
|
-
animStyle: g("u_animStyle"),
|
|
2824
|
-
colorMode: g("u_colorMode"),
|
|
2825
|
-
accentColor: g("u_accentColor"),
|
|
2826
|
-
invert: g("u_invert"),
|
|
2827
|
-
hoverStrength: g("u_hoverStrength"),
|
|
2828
|
-
hoverIntensity: g("u_hoverIntensity"),
|
|
2829
|
-
hoverPos: g("u_hoverPos"),
|
|
2830
|
-
hoverRadius: g("u_hoverRadius"),
|
|
2831
|
-
hoverEffect: g("u_hoverEffect"),
|
|
2832
|
-
hoverColor: g("u_hoverColor"),
|
|
2833
|
-
renderMode: g("u_renderMode"),
|
|
2834
|
-
dotSizeRatio: g("u_dotSizeRatio"),
|
|
2835
|
-
cellTexU: g("u_cellTex")
|
|
2836
|
-
};
|
|
2837
|
-
let lastCols = 0;
|
|
2838
|
-
let lastRows = 0;
|
|
2839
|
-
let cellBuf = new Uint8Array(0);
|
|
2840
|
-
let cellDataDirty = true;
|
|
2841
|
-
gl.enable(gl.BLEND);
|
|
2842
|
-
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
|
|
2843
|
-
return {
|
|
2844
|
-
render: render2,
|
|
2845
|
-
notifyDirty() {
|
|
2846
|
-
cellDataDirty = true;
|
|
2847
|
-
},
|
|
2848
|
-
destroy() {
|
|
2849
|
-
gl.deleteProgram(prog);
|
|
2850
|
-
gl.deleteVertexArray(vao);
|
|
2851
|
-
gl.deleteBuffer(vbo);
|
|
2852
|
-
gl.deleteTexture(cellTex);
|
|
2853
|
-
}
|
|
2854
|
-
};
|
|
2855
|
-
} catch (err) {
|
|
2856
|
-
console.error("[asciify] WebGL renderer setup FAILED (returning stub):", err);
|
|
2857
|
-
const stub = {
|
|
2858
|
-
render() {
|
|
2859
|
-
try {
|
|
2860
|
-
gl.clearColor(0.039, 0.039, 0.039, 1);
|
|
2861
|
-
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
2862
|
-
} catch {
|
|
2863
|
-
}
|
|
2864
|
-
},
|
|
2865
|
-
notifyDirty() {
|
|
2866
|
-
},
|
|
2867
|
-
destroy() {
|
|
2868
|
-
}
|
|
2869
|
-
};
|
|
2870
|
-
return stub;
|
|
2871
|
-
}
|
|
2872
|
-
}
|
|
2873
|
-
|
|
2874
|
-
export { ART_STYLE_PRESETS, CHARSETS, DEFAULT_OPTIONS, HOVER_PRESETS, PALETTE_THEMES, asciiBackground, asciiText, asciiTextAnsi, asciify, asciifyGif, asciifyVideo, buildTextFrame, createRecorder, gifToAsciiFrames, imageToAsciiFrame, mountWaveBackground, recordAndDownload, renderAuroraBackground, renderCircuitBackground, renderDnaBackground, renderFireBackground, renderFrameToCanvas, renderGridBackground, renderMorphBackground, renderNoiseBackground, renderPulseBackground, renderRainBackground, renderSilkBackground, renderStarsBackground, renderTerrainBackground, renderTextBackground, renderVoidBackground, renderWaveBackground, tryCreateWebGLRenderer, videoToAsciiFrames };
|
|
2426
|
+
export { ART_STYLE_PRESETS, CHARSETS, DEFAULT_OPTIONS, HOVER_PRESETS, PALETTE_THEMES, asciiBackground, asciiText, asciiTextAnsi, asciify, asciifyGif, asciifyVideo, buildTextFrame, createRecorder, gifToAsciiFrames, imageToAsciiFrame, mountWaveBackground, recordAndDownload, renderAuroraBackground, renderCircuitBackground, renderDnaBackground, renderFireBackground, renderFrameToCanvas, renderGridBackground, renderMorphBackground, renderNoiseBackground, renderPulseBackground, renderRainBackground, renderSilkBackground, renderStarsBackground, renderTerrainBackground, renderTextBackground, renderVoidBackground, renderWaveBackground, videoToAsciiFrames };
|
|
2875
2427
|
//# sourceMappingURL=index.js.map
|
|
2876
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