asciify-engine 1.0.0
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- package/LICENSE +21 -0
- package/README.md +204 -0
- package/dist/index.cjs +876 -0
- package/dist/index.cjs.map +1 -0
- package/dist/index.d.cts +118 -0
- package/dist/index.d.ts +118 -0
- package/dist/index.js +865 -0
- package/dist/index.js.map +1 -0
- package/package.json +53 -0
package/LICENSE
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MIT License
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Copyright (c) 2025 ayangabryl
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/README.md
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# asciify-engine
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Framework-agnostic ASCII art engine. Convert images, videos, and GIFs into ASCII art rendered on HTML canvas.
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## Features
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- **Image → ASCII** — single-frame conversion
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- **Video → ASCII** — extract frames from `<video>` elements
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- **GIF → ASCII** — parse and convert animated GIFs
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- **Canvas rendering** — render ASCII frames to any `<canvas>`
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- **6 art styles** — Classic, Particles, Letters, Box Drawing, Dense Art, Terminal
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- **Color modes** — Grayscale, Full Color, Matrix, Accent
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- **Hover effects** — Spotlight, Magnify, Repel, Glow, Color Shift
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- **Embed code generation** — self-contained HTML output
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- **Zero framework dependencies** — works with React, Angular, Vue, Svelte, vanilla JS
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## Install
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```bash
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npm install asciify-engine
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```
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## Quick Start
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### Vanilla JS
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```html
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<canvas id="ascii" width="800" height="600"></canvas>
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<script type="module">
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import {
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imageToAsciiFrame,
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renderFrameToCanvas,
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DEFAULT_OPTIONS,
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ART_STYLE_PRESETS,
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} from 'asciify-engine';
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const img = new Image();
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img.crossOrigin = 'anonymous';
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img.src = 'https://picsum.photos/600/400';
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img.onload = () => {
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const canvas = document.getElementById('ascii');
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const options = { ...DEFAULT_OPTIONS, ...ART_STYLE_PRESETS.classic, fontSize: 10 };
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const cols = Math.floor(canvas.width / options.fontSize);
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const rows = Math.floor(canvas.height / (options.fontSize * 1.8));
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const frame = imageToAsciiFrame(img, options, cols, rows);
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renderFrameToCanvas(canvas.getContext('2d'), frame, options, canvas.width, canvas.height);
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};
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</script>
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```
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### React
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```tsx
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import { useEffect, useRef } from 'react';
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import {
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imageToAsciiFrame,
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renderFrameToCanvas,
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DEFAULT_OPTIONS,
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ART_STYLE_PRESETS,
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type ArtStyle,
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} from 'asciify-engine';
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export function AsciiImage({ src, style = 'classic' }: { src: string; style?: ArtStyle }) {
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const ref = useRef<HTMLCanvasElement>(null);
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useEffect(() => {
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const img = new Image();
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img.crossOrigin = 'anonymous';
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img.src = src;
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img.onload = () => {
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const canvas = ref.current!;
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const opts = { ...DEFAULT_OPTIONS, ...ART_STYLE_PRESETS[style], fontSize: 10 };
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const cols = Math.floor(canvas.width / opts.fontSize);
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const rows = Math.floor(canvas.height / (opts.fontSize * 1.8));
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const frame = imageToAsciiFrame(img, opts, cols, rows);
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renderFrameToCanvas(canvas.getContext('2d')!, frame, opts, canvas.width, canvas.height);
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};
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}, [src, style]);
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return <canvas ref={ref} width={800} height={600} />;
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}
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```
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### Angular
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```typescript
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import { Component, ElementRef, Input, ViewChild, AfterViewInit } from '@angular/core';
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import {
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imageToAsciiFrame,
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renderFrameToCanvas,
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DEFAULT_OPTIONS,
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ART_STYLE_PRESETS,
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} from 'asciify-engine';
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@Component({
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selector: 'app-ascii',
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template: `<canvas #canvas [width]="800" [height]="600"></canvas>`,
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})
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export class AsciiComponent implements AfterViewInit {
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@ViewChild('canvas') canvasRef!: ElementRef<HTMLCanvasElement>;
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@Input() src!: string;
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@Input() artStyle = 'classic';
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ngAfterViewInit() {
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const img = new Image();
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img.crossOrigin = 'anonymous';
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img.src = this.src;
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img.onload = () => {
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const canvas = this.canvasRef.nativeElement;
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const opts = { ...DEFAULT_OPTIONS, ...ART_STYLE_PRESETS[this.artStyle], fontSize: 10 };
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const cols = Math.floor(canvas.width / opts.fontSize);
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const rows = Math.floor(canvas.height / (opts.fontSize * 1.8));
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const frame = imageToAsciiFrame(img, opts, cols, rows);
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renderFrameToCanvas(canvas.getContext('2d')!, frame, opts, canvas.width, canvas.height);
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};
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}
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}
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```
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### GIF Animation
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```ts
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import { gifToAsciiFrames, renderFrameToCanvas, DEFAULT_OPTIONS } from 'asciify-engine';
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const response = await fetch('https://media.giphy.com/media/ENagATV1Gr9eg/giphy.gif');
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const buffer = await response.arrayBuffer();
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const canvas = document.getElementById('ascii') as HTMLCanvasElement;
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const ctx = canvas.getContext('2d')!;
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const options = { ...DEFAULT_OPTIONS, fontSize: 8 };
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const cols = Math.floor(canvas.width / options.fontSize);
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const rows = Math.floor(canvas.height / (options.fontSize * 1.8));
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const { frames, fps } = await gifToAsciiFrames(buffer, options, cols, rows);
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let i = 0;
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setInterval(() => {
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renderFrameToCanvas(ctx, frames[i], options, canvas.width, canvas.height);
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i = (i + 1) % frames.length;
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}, 1000 / fps);
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```
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### Video
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```ts
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import { videoToAsciiFrames, renderFrameToCanvas, DEFAULT_OPTIONS } from 'asciify-engine';
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const video = document.createElement('video');
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video.crossOrigin = 'anonymous';
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video.src = '/my-video.mp4';
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await new Promise((r) => (video.onloadeddata = r));
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const options = { ...DEFAULT_OPTIONS, fontSize: 8 };
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const cols = 120;
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const rows = 50;
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const { frames, fps } = await videoToAsciiFrames(video, options, cols, rows, 10, 6);
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let i = 0;
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setInterval(() => {
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const ctx = document.getElementById('ascii').getContext('2d');
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renderFrameToCanvas(ctx, frames[i], options, 800, 600);
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i = (i + 1) % frames.length;
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}, 1000 / fps);
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```
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## API
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### Functions
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| Function | Description |
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| `imageToAsciiFrame(img, options, cols, rows)` | Convert an image element to a single ASCII frame |
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| `renderFrameToCanvas(ctx, frame, options, width, height)` | Render an ASCII frame onto a canvas context |
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| `gifToAsciiFrames(buffer, options, cols, rows, onProgress?)` | Convert a GIF `ArrayBuffer` to animated frames |
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| `videoToAsciiFrames(video, options, cols, rows, fps, maxDuration, onProgress?)` | Convert a `<video>` to animated frames |
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| `generateEmbedCode(frame, options)` | Generate self-contained HTML embed string |
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| `generateAnimatedEmbedCode(frames, options, fps)` | Generate animated HTML embed string |
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### Art Styles
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| Style | Charset | Color Mode |
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|---|---|---|
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| `classic` | ` .:-=+*#%@` | Grayscale |
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| `particles` | Dots mode | Full Color |
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| `letters` | A-Z a-z | Full Color |
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| `claudeCode` | Box drawing `╔╗╚╝║═...` | Accent |
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| `art` | Dense 70-char set | Full Color |
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| `terminal` | ` .:-=+*#%@` | Matrix green |
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### Options
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See `AsciiOptions` type for full configuration. Key options:
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- `fontSize` — character size in pixels (default: 10)
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- `colorMode` — `'grayscale' | 'fullcolor' | 'matrix' | 'accent'`
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- `renderMode` — `'ascii' | 'dots'`
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- `charset` — character ramp string
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- `brightness` / `contrast` — image adjustments
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- `invert` — invert luminance mapping
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- `hoverEffect` / `hoverStrength` / `hoverRadius` — interactive hover
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## License
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MIT
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